<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U70843195</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U70843195"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U70843195"/>
		<updated>2026-04-21T21:32:21Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=90/53_mod.41_(90_mm)&amp;diff=192146</id>
		<title>90/53 mod.41 (90 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=90/53_mod.41_(90_mm)&amp;diff=192146"/>
				<updated>2024-09-11T17:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:90-53_piece.jpg|right|thumb|453x453px|A battle-ready 90/53 piece]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''90 mm 90/53 mod.41''' cannon is an Italian anti-tank cannon.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|it_semovente_breda_501}}&lt;br /&gt;
* {{Specs-Link|it_breda_52_autocannone}}&lt;br /&gt;
* {{Specs-Link|it_semovente_m41m_90}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
The Cannone da 90/53 is truly a marvel of Italian design though only present on three vehicles. Similar to the [[Flak.37 (88 mm)|Flak.37]] mounted on the [[8,8 cm Flak 37 Sfl.]], the 90 is a devastating weapon in the right hands, able to frontally penetrate most tanks at its rank.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{PAGENAME}}/Ammunition|Granata Perforante da 90, Granata da 90, Granata Esplosiva mod.36R, Granata Perforante mod.43}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 90/53 mod.41 is a solid gun that can reliably penetrate vehicles from the front, though usually you will want to be firing at a flank since both the [[Breda 501]] and [[90/53 M41M]] have very limited armour that is not well suited for medium to close range encounters. A solid strategy is to take position in a bush or at the corner of a building and wait for an unsuspecting target to come into range, fire, then fire again or move. If your reflexes are good enough, it is fantastic in city combat as the cannon will knock out anything at those ranges, with the M41M being the better of the two chassis in this role.&lt;br /&gt;
&lt;br /&gt;
In a duel with a similarly sized gun, the 90/53 mod.41 performs well due to the reload speed, which can be improved with leadership, loader skill, and qualification. It is ideal to avoid duels though, because the 90/53 mod.41 is particularly vulnerable to damage from AP rounds with the exposed breech, so care should be taken when engaging in prolonged combat with an enemy. Both vehicles that wield it also tend to have very limited stores of ammunition, so it is probably better to fire then retreat rather than stay in a prolonged engagement. &lt;br /&gt;
&lt;br /&gt;
The HE shells are mostly against lightly-armoured vehicles, a type that becomes increasingly rare at the BR that you will find it at. Still, the [[M19A1]], [[Ystervark]], and [[8,8 cm Flak 37 Sfl.]] are all valid targets since they are vulnerable to HE shells. The stock APHE shell is good, though the upgrade is even better due to the larger explosive filler.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent overall ballistics&lt;br /&gt;
* High explosive filler&lt;br /&gt;
* Fast reload rate for a gun of its calibre&lt;br /&gt;
* Satisfactory muzzle velocity&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gun breech is exposed, leaving it vulnerable to damage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SM.92&amp;diff=132657</id>
		<title>SM.92</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SM.92&amp;diff=132657"/>
				<updated>2022-06-27T22:02:37Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sm_92&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an Italian twin-engine fighter/bomber prototype designed and produced in 1943. It utilized two imported German Daimler-Benz 605 engines. It was designed to have better performance than its predecessor, the SM.91. The middle gondola was eliminated and the cockpit for the crew of two, the pilot and the gunner, was moved behind the left engine. The gunner remotely operated a fixed 12.7 mm Breda-SAFAT machine gun located in the aircraft's tail.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} had an armament complement of three 20 mm MG 151 autocannons and four 12.7 mm Breda-SAFAT machine guns.&lt;br /&gt;
&lt;br /&gt;
In-game this plane can reach over 16 m/s in climb rate and with its air spawn, that is enough to get a sufficient altitude above most fighters once the engagements start.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SM.92 has a better performance than its predecessor, despite the engines staying the same. It has been made much more aerodynamic with the removal of the gondola on the SM.91 and the moving of the crew to the left fuselage, behind one of the 2 powerful Daimler-Benz 605A1 engines. Part of this improvement is also due to the change on the defensive armament, changing from a 20 mm cannon with a decent traverse to an aerodynamically mounted fixed 12.7 mm Breda-Safat&lt;br /&gt;
&lt;br /&gt;
This plane also has leading edge slats, which help it on its roll rate (as they get deployed on one wing when doing a roll manoeuvre) and its low speed performance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 606 || 590 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.5 || 21.2 || 8.9 || 8.9 || rowspan=&amp;quot;2&amp;quot; | 375&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 656 || 630 || 18.9 || 19.5 || 16.0 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 535 || 450 || 260 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 240 || &amp;lt; 500 || &amp;gt; 380&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,000 m || 1,232 hp || 1,387 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sm.92 XRay modules HIGH RES.png|thumb|The modules on the SM.92 as seen from the top down. The red squares are the fuel tanks. The green squares are the cooling systems]]&lt;br /&gt;
[[File:Serious this time SM.92 high res armour.png|thumb|Armoured windshield on the SM.92]]&lt;br /&gt;
&lt;br /&gt;
* Fuel tanks located in wings and behind the engines&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|Breda-SAFAT (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, centre-mounted (300 rpg = 600 total)&lt;br /&gt;
* 1 x 20 mm MG 151 cannon, mounted in right propeller hub (300 rpg)&lt;br /&gt;
* 4 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 1,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GP 50 (50 kg)|GP 100T (100 kg)|GP 250 (250 kg)|GP 500 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x 50 kg GP 50 bombs (300 kg total)&lt;br /&gt;
* 6 x 100 kg GP 100T bombs (600 kg total)&lt;br /&gt;
* 2 x 250 kg GP 250 bombs (500 kg total)&lt;br /&gt;
* 2 x 500 kg GP 500 bombs (1,000 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Breda-SAFAT (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Breda-SAFAT machine gun, tail turret (350 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The SM.92 has average manoeuvrability, good armament and good suspended armament, the 4 x 12.7 mm Breda-SAFAT and 3x 20 mm MG151 are very good to destroy the enemy planes by burning them, destroying parts of the enemy planes and knocking out the enemy pilot, the position of armament differs from its predecessor, the [[SM.91]].&lt;br /&gt;
&lt;br /&gt;
Most enemy planes can be destroyed with a head-on and Boom and zoom attacks. Your guns you can destroy every aircraft at your BR. In Ground RB the situation is different because there are some tanks that you can't penetrate so you need to use your suspended armament, the best payload is 2x 500 kg bombs but a downside is that you drop all bombs at once. You can use the SM.92 in pretty much any role you want, here under are some tactics that can be used in battles. At start of the battle, always climb at either 10° (stock) or 12,5° (upgraded) with WEP until 2,000 m and then chose the most suitable tactics depending on the scenario:&lt;br /&gt;
&lt;br /&gt;
;Ground attack&lt;br /&gt;
&lt;br /&gt;
In Air RB, focus on the enemy light casemates, AA and artillery with your guns and destroy enemy light tanks and pillboxes with your bombs.&lt;br /&gt;
&lt;br /&gt;
;CAS (Close Air Support)&lt;br /&gt;
&lt;br /&gt;
In Ground RB and Naval RB, you can do dive attacks or sea level attacks on ships behind cover&lt;br /&gt;
&lt;br /&gt;
For a dive attack, climb  to the altitude of 2,000 m, dive to increase your speed and drop the bombs to the enemy ground vehicles, use 1,5 secs of time fuse. In Naval RB, use Assault fuse and drop the bomb to the enemy ships at circa 300-400 m so you can escape from the enemy AA and your explosion blast wave. After you've spent the bombs, you can destroy little ships and armoured boats with your guns.&lt;br /&gt;
&lt;br /&gt;
For a hedgehopping attack, approach enemy ground vehicles sideways and drop the bombs, the attack is more accurate as you drop altitude but when you do, enemy AA vehicles can kill you more easily. In naval RB, use the 1,5 secs fuse so you can bounce the bomb in water and hit the target precisely. After you dropped the bombs you can use the [[SM.92]] as a interceptor and take down enemy planes, so you can protect your team by achieving an air superiority.&lt;br /&gt;
&lt;br /&gt;
;Interceptor&lt;br /&gt;
&lt;br /&gt;
After you climbed at 3,000 m, chase enemy bombers: attack them frontally or from. If there are enemy fighters under you, do a boom and zoom attack on them, you can use combat flaps for more manoeuvrability. But your flaps have a rip speed of 535 km/h so don't destroy them or you'll lose speed and manoeuvrability. There are some enemy fighters that you can't easily kill easily because are very manoeuvrable and will evade your BnZ attacks (for example &amp;quot;Zeros&amp;quot; A6M2/A6M5 and Spitfires). In that case, use your attacks as deterrent to prevent them from reaching your altitude.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Potent offensive armament, MG 151 cannons have access to Air Targets belts with Minengeschoß rounds&lt;br /&gt;
* Great for Head-on and Boom and zoom attacks&lt;br /&gt;
* Can be used as interceptor&lt;br /&gt;
* Gets an attacker spawn (AB/RB)&lt;br /&gt;
* Good diving manoeuvrability&lt;br /&gt;
* Good turn rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Defensive turret is almost fixed (only ±2° in each direction); the target has to be at exactly 6 o'clock to be engaged&lt;br /&gt;
* Poor acceleration even when diving&lt;br /&gt;
* Big target for AA and fighters&lt;br /&gt;
* The pilot and gunner are in the same place so they can be knocked out easily&lt;br /&gt;
* Carrying the largest payload has a noticeable effect on performance&lt;br /&gt;
* Wings are littered with fuel tanks&lt;br /&gt;
* Tail is prone to snapping when shot at&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
[[File:Savoia Marchetti S.M.92.jpg|thumb|450x450px|Front view of the sole Savoia-Marchetti SM.92 prototype.]]&lt;br /&gt;
The Savoia-Marchetti SM.92 was an Italian prototype heavy fighter/bomber aircraft developed during the Second World War. Based on the previous SM.88 prototype heavy fighter, the aircraft featured a dual-boom design with two engines and two crew members both in a single cockpit. Like its predecessor, only a single prototype was built; this aircraft was tested but later damaged when an Axis fighter pilot mistook it for the similarly-shaped American P-38 Lightning. After being grounded for repairs, the single aircraft was destroyed by Allied bombing, thus ending the life of this unique Italian heavy fighter.&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
In 1939, the Italian aircraft firm Savoia-Marchetti produced the SM.88 fighter - this was a prototype heavy fighter aircraft with twin booms, two engines and a crew nacelle nestled in between the booms. Despite being quite successful in tests, the project was abandoned due to the introduction of the German Bf 110, a heavy fighter with similar performance. However, in 1942, Savoia-Marchetti began the development of a new heavy twin-boom heavy fighter aircraft, similar to the SM.88 - this would ultimately become the SM.92.&lt;br /&gt;
&lt;br /&gt;
The SM.92 was developed at the same time as the earlier [[SM.91]] heavy fighter, enabling the use of common components for both aircraft. The aircraft featured a twin boom design, meaning that there were two separate fuselages on the aircraft, one on each side. For simplicity, the SM.92 utilized the fuselage booms, tailplane and wing structure of the SM.91. However, the aircraft had just a single cockpit mounted asymmetrically on the portside or left fuselage. The two crew members consisted of a pilot and dedicated rear gunner, who operated the remote controlled turret at the rear.&lt;br /&gt;
&lt;br /&gt;
The SM.92 was powered by two Daimler-Benz DB 605 engines producing a combined 2580 hp - fitted to the front of each boom, the engines drove three-bladed propellers. This powerplant enabled the SM.92 to reach a maximum speed of 630 km/h at altitude, with a service ceiling of 12 km. The armament consisted of three MG 151/20 cannons mounted on the centreline and inside the starboard propeller hub, as well as four Breda-SAFAT machine guns mounted firing forwards. A single additional Breda-SAFAT gun was mounted firing rearwards in the tailcone, though this weapon had a very narrow defensive arc.&lt;br /&gt;
&lt;br /&gt;
=== Prototype history ===&lt;br /&gt;
Construction of the first SM.92 prototype was slow and only completed in late 1943; the prototype took flight for the first time in October of that year. The actual performance of the aircraft was worse than expected, but despite this, the prototype still flew for over 20 hours. In March of 1944, the prototype was airborne when it was engaged by an axis pilot, flying a Macchi [[C.205 (Family)|C.205]], who had mistook the aircraft for the Allied [[P-38 (Family)|P-38 Lightning]]. Having taken severe damage, the aircraft limped home and was grounded for repairs; it was in this state that the aircraft was destroyed by Allied bombing, ending the development of this interesting aircraft design.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sm_92 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:SM 92 WTWallpaper 001.jpg&lt;br /&gt;
File:SM 92 WTWallpaper 002.jpg&lt;br /&gt;
File:SM 92 WTWallpaper 003.jpg&lt;br /&gt;
File:SM 92 WTWallpaper 004.jpg&lt;br /&gt;
File:SM 92 WTWallpaper 005.jpg&lt;br /&gt;
File:SM 92 WTWallpaper 006.jpg&lt;br /&gt;
File:SM 92 WTWallpaper 007.jpg&lt;br /&gt;
File:SM 92 WTWallpaper 008.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|0j96LJ90HzY|'''SM.92 - Thank you enemy team''' - ''Napalmratte''|V_qTrGMS4u4|'''Prop Bug Identified! SM.92 [War Thunder Realistic Review!]'''  - ''Jengar''|j4Xhmaq50q0|'''&amp;quot;Pasta la vista&amp;quot; The SM.92 - Lost in the sauce, But why?''' - ''Ash''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[SM.91]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6056-development-sm-92-second-chance-for-a-second-tail-en|[Devblog] SM.92: Second Chance for a Second Tail]]&lt;br /&gt;
* [[wikipedia:Savoia-Marchetti_SM.92|[Wikipedia] Savoia-Marchetti SM.92]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445724-sm-92/ Official data sheet - more details about the performance]&lt;br /&gt;
* [http://worldatwar.net/chandelle/v3/v3n1/italtwin.html &amp;lt;nowiki&amp;gt;[The World At War]&amp;lt;/nowiki&amp;gt; Might Have Beens: Italian Twin-Engined Fighters, 1943]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer SM}}&lt;br /&gt;
{{Italy attackers}}&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Centauro_I_120&amp;diff=132199</id>
		<title>Centauro I 120</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Centauro_I_120&amp;diff=132199"/>
				<updated>2022-06-23T20:46:42Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Centauro (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=it_centauro_mgs_120&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. It is also known as the Centauro MGS.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The armour of the Centauro I 120 is the same as the previous Centauros, mediocre against everything but calibres smaller than 14.5 mm HMG fire. It has  additional armour plates which give it decent armour protection to shrapnel fragmentation as well as autocannons. However, it is vulnerable to overpressure. The lack of armour is however compensated by adopting a playstyle based on the increased mobility to position your vehicle in unexpected spots. This is what the Centauros excel at. Fast speed, manoeuvrability and relatively small profile helps it disguise, move and stay under cover at almost all times.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* High Hardness Rolled Armour&lt;br /&gt;
* Aluminium alloy 7020&lt;br /&gt;
* Composite Screens&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (80°) || 15 mm ''Top'' &amp;lt;br&amp;gt;15 mm ''Bottom'' || 15 mm || 10 - 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm ''Turret front'' &amp;lt;br&amp;gt; 20-40 mm ''Gun mantlet'' || 20 mm || 20 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 20 mm || 20 mm || 20 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The wheels and suspension bars are 10 mm thick.&lt;br /&gt;
* The rear of the turret is covered with 5 mm of structural steel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite Appliqué Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm (80°) upper glacis &amp;lt;br&amp;gt; 50 mm (44°) lower glacis || 30 mm ''Top'' &amp;lt;br&amp;gt; 50 mm ''Bottom'' || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50 mm ''Turret front'' &amp;lt;br&amp;gt; 5 mm ''Gun mantlet'' || 5-30 mm || 5 mm || 5 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=806|rbMinHp=460}}&lt;br /&gt;
&lt;br /&gt;
Like the previous Centauros, it has one of the best mobility for wheeled vehicles. It has the same performance as the [[Centauro|Blindo Armata B1 Centauro]] despite the additional armour and a heavier gun. It still lacks performance on snow and somewhat on sand. However, it has the best weight/power ratio for wheeled vehicles of similar size. It should be noted that the MGS, as previous Centauros, is not amphibious.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
'''&amp;lt;big&amp;gt;Unlock order recommendations&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The order of modifications should be well thought out. Below is a guide of which modifications to unlock first, but it is just a recommendation and can be modified or adapted depending on the tank commander's preferences.&lt;br /&gt;
&lt;br /&gt;
'''Tier 1'''&lt;br /&gt;
&lt;br /&gt;
One tier 1 modification needs researched before you can move on to tier 2 but there are three modifications in tier 1 that are very heavily recommended to unlock before moving on. These are parts - one of the most important overall because the tank can not be repaired without it, DM33 because as an APFSDS round it has a much higher effectiveness against well armoured tanks, and NVD because it allows access to both gunner and commander thermal sights for easier spotting of enemy tanks. Again, it is highly recommended to research these three modifications before moving on to tier 2 even though you technically only need one of them. A recommended order is DM33 then parts then NVD. After this moving on to tier 2 is recommended.&lt;br /&gt;
&lt;br /&gt;
'''Tier 2'''&lt;br /&gt;
&lt;br /&gt;
Three modifications from tier 2 are needed to move on to tier 3 and these should be FPE so you can put out fires and also LR/LWS because the laser rangefinder allows for taking accurate shots at long range with a better first shot hit probability. The third could be either adjustment of fire for increased accuracy or airstrike to allow spawning in a plane easier, either one is a good option but which of the two is up to the vehicle commander. After three are researched moving on to tier 3 would be a good choice.&lt;br /&gt;
&lt;br /&gt;
'''Tier 3'''&lt;br /&gt;
&lt;br /&gt;
Only two modifications are needed from tier 3 to move on to tier 4. Improved optics should definitely be put off for later but of the other three none of them is a bad pick. Elevation mechanism probably isn't necessary in most cases so crew replenishment to allow the replacing of a knocked out crew member and filters for increased mobility are probably the most logical picks. After two tier 3 mods are unlocked the player should move on to more useful ones in tier 4.&lt;br /&gt;
&lt;br /&gt;
'''Tier 4'''&lt;br /&gt;
&lt;br /&gt;
Tier 4 has a few useful modifications, particularly the CL3143 APFSDS round which is one of the very best APFSDS rounds in the game. The engine modification should also be prioritized as well as the smoke grenade modification. After these three are researched, which are recommended to be unlocked in that order, then it is time to go back and get any modifications that haven't been unlocked yet.&lt;br /&gt;
&lt;br /&gt;
'''Finishing up'''&lt;br /&gt;
&lt;br /&gt;
Some of the more useful modifications that likely haven't been unlocked yet include transmission, tires, artillery support, and horizontal drive. There are also less useful modifications that should be saved for last including suspension, brake system, and improved optics. Now you have a fully upgraded vehicle, good job!&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|OTO Melara 120/45 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Centauro I 120 has access to the powerful 120 mm OTO Melara 120/45 smoothbore cannon, the same cannon mounted on the Ariete MBT. It has the same handling as it utilizes the same ammunition and has the same ballistic performance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[OTO Melara 120/45 (120 mm)|120 mm OTO Melara 120/45]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 33 || rowspan=&amp;quot;2&amp;quot; | -6°/+16° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 27.3 || 37.8 || 45.8 || 50.7 || 53.9 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.0 || 20.1 || 24.4 || 26.9 || 28.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The Centauro I 120 has access to a wide variety of ammunition which are the deadliest at the game, specially the CL3143.&lt;br /&gt;
&lt;br /&gt;
* DM12A1: this is the starter HEAT-FS round when it comes stock. It can be considered mediocre as the MBTs faced at the battle-rating are more than capable of withstanding it. However, it is specially useful when dealing at long distances and when lightly armoured vehicles are seen (SPAA for example) as they will be destroyed because of overpressure damage once hit.&lt;br /&gt;
* DM33: this is a round seen in most NATO MBTs in the game (or similar to them), it has decent performance and is able to kill pretty much everything it faces with exception of Russian MBTs with CONTACT-5 ERA (unless the K5 is destroyed first).&lt;br /&gt;
* CL3143: this is the best performing round. It is able to penetrate and destroy all MBTs in the game, even Russian vehicles with CONTACT-5 ERA.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| DM12A1 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480&lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 481 || 478 || 470 || 461 || 450 || 440&lt;br /&gt;
|-&lt;br /&gt;
| CL3143 || APFSDS || 589 || 586 || 577 || 565 || 553 || 541&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DM12A1 || HEATFS || 1,140 || 13.5 || 0.05 || 0.1 || 2,150 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| CL3143 || APFSDS || 1,705 || 5.6 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''33''' || 21&amp;amp;nbsp;''(+12)'' || 9&amp;amp;nbsp;''(+24)'' || 0&amp;amp;nbsp;''(+33)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
* Contrary to previous Centauros, the MGS does not have a side ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|Beretta MG42/59 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MGS is armed with the already seen MG42/59 and a newly mounted M2HB. As seen in previous Centauros, the 7.62 mm are only effective against low flying aircraft and obstacle removal, they are inefficient for anything else. However, the M2HB is a nice addition to the anti-aircraft capabilities and even anti-tank capabilities. It is able to damage gun barrels and tracks upon continuous firing and able to take down SPAA like the Tunguska, Roland SAM and ADATS due to their low armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,080 (200) || 577 || -8°/+20° || -45°/+120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Beretta MG42/59 (7.62 mm)|7.62 mm Beretta MG42/59]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 1,200 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Centauro I 120 should be played as the rest as the Centauros but not quite. Speed, firepower and low profile should be used to perform flanking manoeuvres, get quickly into sniping positions and surprise the enemy.&lt;br /&gt;
&lt;br /&gt;
'''As a flanker:'''&lt;br /&gt;
&lt;br /&gt;
The role is pretty straight forward: use your speed and agility to get behind the enemy, cause confusion and engage them as fast as you can. The MGS, like the other Centauros, does not have the issue of needing to stop in order to make a successful flanking. Thanks to the two-plane stabilizer, it is able to fire while moving in order to make the enemies' life difficult when engaging you.&lt;br /&gt;
&lt;br /&gt;
'''As a sniper:'''&lt;br /&gt;
&lt;br /&gt;
Like previous Centauros, this is nothing new as the use of thermals, really good zoom sights, fast muzzle velocity rounds and laser rangefinder make this one of the easiest &amp;quot;point-and-click&amp;quot; vehicle in the game. It is recommended to utilize APFSDS when doing long range engagements all the times. Not only for the fact it has much better penetration than the HEATFS but also because of the muzzle velocity. The speed makes it easier to aim than the HEATFS.&lt;br /&gt;
&lt;br /&gt;
'''Cap rusher:'''&lt;br /&gt;
&lt;br /&gt;
This is nothing new for any of the Italian wheeled vehicles. Spawn, rush as fast as possible a cap point, capture, leave as fast as possible. This can be done really easily with this Centauro despite what looks like a &amp;quot;sluggish&amp;quot; Centauro. The MGS should not be underestimated in terms of speed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 120 mm APFSDS offers improved penetration and damage over the 105 mm gun&lt;br /&gt;
* Extremely fast and mobile on road&lt;br /&gt;
* Has night vision devices and generation 1 gunner thermals&lt;br /&gt;
* Good turret traverse speed&lt;br /&gt;
* Smoke grenades cover player when there is danger&lt;br /&gt;
* 12.7 mm MG is effective against similar light vehicles/helicopters&lt;br /&gt;
* An aced crew can fire the second best APFSDS round in the game every five seconds&lt;br /&gt;
* Access to the scouting ability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Little to no protection against most projectiles&lt;br /&gt;
* Vulnerable to overpressure damage&lt;br /&gt;
* Tall and long&lt;br /&gt;
* Very sluggish on soft terrain (mud, snow or sand)&lt;br /&gt;
* Rearward turret placement, sometimes frontal hull is exposed while turret is still behind cover&lt;br /&gt;
* Only 6 degrees of gun depression&lt;br /&gt;
* Stock grind is difficult with vehicle having low manoeuvrability, thin armour and stock HEAT-FS before modifications are unlocked&lt;br /&gt;
* High recoil when firing from the sides or rear of the vehicle, knocking the sights off target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The story of the B1 Centauro MGS starts during the late stages of the Cold War, there was a need of up gunning the B1 Centauro, already in service in the Italian army, so the Iveco-Oto Melara Consortium (CIO) would take lead. An evaluation of sorts would begin in which the B1 Centauro would have an entirely new turret applied to it. The new turret would be called &amp;quot;HITFACT 105-120 mm (LOW RECOIL FORCE TURRET)&amp;quot;, the turret had almost the same weight as the 105 mm turret of the B1 Centauro series (1/2/3), but with an increase in ballistic protection. The new cannon replaced the standard 105 mm cannon with an Italian-made 120 mm one (this brought the firepower on par with the majority of MBTs).&lt;br /&gt;
&lt;br /&gt;
The turret was made in such a way that it could easily be installed on pretty much anything that could support it, and since it was lightweight this really allowed it to outclass a lot of what it would face. Another reason it being lightweight helped it, was how it had little to no effect to its mobility, which meant the best of both speed and firepower could be achieved. Among other changes, the Hitfact turret would incorporate many advancement that would not be prevalent on many vehicles of its class before.&lt;br /&gt;
&lt;br /&gt;
The gun would controlled by a new FCS, which included a gunner's self-stabilized day and night IR thermal camera periscope, with an integral eye-safe laser rangefinder. On the turret of the MGS, there is also numerous periscopes positioned at 360°, which can be used by both the gunner and the commander. The MGS is also capable of firing all NATO standard 120 mm munitions, and has shown it can fire rounds such as DM11, a high explosive round with a programmable fuse. One last noteworthy addition were the appliqué screens around the vehicle, which it's said can protect against low calibre autocannon fire.&lt;br /&gt;
&lt;br /&gt;
The MGS would first be shown to the public in its official debut, at IDEX 2003. During the course of its development, the MGS's would enter limited production, and be used by the Italian army, mainly for testing, such as how a 120 mm version of the Centauro would be(this later on lead to the development of the B2 Centauro). Due to this, the B1 Centauro MGS would change and be offered for export, and as it was being showed in multiple expos, it ended up getting picked up by the Royal Omani Guard. It is not known how many they currently have in service, but what is known is that they decided to repaint them in a tan/brownish pattern to better suit its operational environment. Other than that, Leonardo has kept on marketing the turret system on multiple different hulls, such as one being on the Patria AMV and another being presented on top of a German Marder.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_centauro_mgs_120 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|lNshHG9EWNo|'''Should You Grind The Centauro MGS?''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer OTO Melara}}&lt;br /&gt;
{{Italy light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bkan_1C&amp;diff=132179</id>
		<title>Bkan 1C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bkan_1C&amp;diff=132179"/>
				<updated>2022-06-23T20:21:23Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_bkan_1c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Bkan 1C is an SPG based on a lengthened [[Strv 103 (Family)|Strv 103]] chassis. It mounts a massive 155 mm cannon firing powerful HE and HE-VT shells. It has an extremely quick reload of 3.2s, but is otherwise extremely sluggish, having only 2 degrees of gun depression, thin armour, and only 14 rounds.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inside of this vehicle is effectively split into 5 areas: engine, left tower, right tower, the gun, and the autoloader. The side armour and overall survivability is negligible and enemies should only be engaged frontally if at all possible.&lt;br /&gt;
&lt;br /&gt;
The engine compartment can deflect heavy MG fire, but autocannons fired straight at the LFP will probably penetrate the armour and immobilize the SPG. It is separated from the rest of the tank and is likely to block overpressure damage, as well as to stop APHE from reaching the fuel. The driver is also shielded with additional 5 mm RHA plates, so it is rare to lose him to a random shot. It is also rather rare for the enemies to focus on the engine when attacking frontally, as the giant gun is very distracting, but engine hits should be avoided, at least if the gun cannot attack the entirety of the enemy squad, as a lucky hit there can set everything on fire and stop ongoing repairs. If the source of the fires is indeed the engine, then it is possible to unload the entire autoloader onto the enemy before the fire even reaches the back crew due to the RHA plates in the way but, eventually, it must be dealt with.&lt;br /&gt;
&lt;br /&gt;
The towers on the sides of the back house two crew members each, the right tower also houses vertical gun drives. It is very important to keep the left tower hidden, as the gunner resides there, and neither of the towers can block HMG fire even at medium ranges, as they are completely flat. It is also possible to destroy the entire tank by hitting the bottom of the tower with extremely powerful APHE, or sufficiently strong HE/HESH, but the further the BR goes, the less tanks will be able to deal any significant damage with their default preloaded ammunition.&lt;br /&gt;
[[File:Autoloader safety Bkan 1C.jpg|300px|thumb|right|While the practice of pulling the gun up while traveling is not common in WT tanking unlike with the real life, it is very useful for the {{PAGENAME}}, as it allows to hide the autoloader. Use &amp;quot;look around&amp;quot; button to lock the gun and to look around while driving.]]&lt;br /&gt;
The gun is covered by a net and can only traverse along the hull. It is very rare to have the gun itself taken out, unless intentionally targeted, whether it's because the decoy took a hit instead, or because the enemy aimed at the gun breech instead. Because the gun looks incredibly intimidating, most people fire straight in the middle of the SPG and take out no crew and only damage the gun breech or the vertical drives (which can be repaired back almost immediately). When the gun breech is damaged, the gun is effectively out, as even after the field repair the gun will constantly jam and do nothing, so do not bother with it and do a manual repair, in which case at about 50% of breech repair progress it will stop failing to fire. For this reason, it is not recommended directly fighting SPAA or autocannon light tanks, because they are scared of this weapon more than anything else and can disable it even by accident.&lt;br /&gt;
&lt;br /&gt;
The autoloader is hidden on the top behind the gun. Unfortunately, it is placed very high and is generally exposed when fighting head-on. While it's extremely angled and will deflect stray shots, and the intentionally aimed ones are often absorbed by either the gun or the towers, it is not rare for some tanks to just fire at the autoloader and to actually hit it. Sometimes, if the SPG tries to rush through the fire without turning towards the enemy, an enemy APHE might not bounce off the chassis and instead overpenetrate the first armour layer and activate upon exiting the compartment, then sufficiently powerful explosion will detonate the autoloader, which is why any enemy should be faced head-on and any angles should be cut, if possible. If the gun breech was destroyed, the gun should be immediately pulled up to hide the autoloader behind the non-critical compartments, whether the SPG is retreating or doing a manual repair. (Refer to the picture for an example)&lt;br /&gt;
&lt;br /&gt;
Due to the compartment separation, a hull-down {{PAGENAME}} can bully APDS-equipped tanks by only exposing the right side and the gun, as they won't ever be able to deal any real damage unless they load HE/HESH or somehow land a hit on the autoloader. It's also possible to use negative inclination (by facing downhill) against such tanks to resist heavy machine guns, since they do not use APHE and aim for the crew or the autoloader, so the fuel explosion is unlikely and the SPG does not become any more exposed than it already is.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
The Bandkanon is slow, there is no way around it. Even at its best it is only as fast as a heavy tank and generally drives forward at 20 km/h on demand, then accelerates towards its maximum speed of around 30 km/h. Despite the reverse gear having similar top speed to the forward gears, the SPG will accelerate with it two to three times slower.&lt;br /&gt;
&lt;br /&gt;
The tank has neutral steering, but it's too slow to be relied on in the heat of battle. However, when the spaded {{PAGENAME}} reaches forward gear 5 it can spin around at ludicrous speeds and can effectively do 360 spins towards any tank that is attacking it. Unfortunately, it won't work if the SPG is stuck in the mud, and in RB it is generally only possible on clean flat surfaces (like any roads). For that reason, having maxed out &amp;quot;tank driving&amp;quot; crew skill is almost required to operate the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan m/60 (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can be effectively classified as an artillery tank, as it can only use a HE shell. Its gun has an insane 3.2-second automatic autoloader, which allows it to casually miss a shot only for the enemy tank to roll out into yet another HE aimed straight at the weak spot. No other heavy weapon reloads this fast. This also means that the only crew members truly important for the SPG are the driver and the gunner, as the reload time will always stay the same.&lt;br /&gt;
&lt;br /&gt;
The gun is very accurate even when stock and will only miss near-impossible shots, but has terrible optics. The gun is not stabilized, but with the maxed out targeting it's difficult to even notice, unless driving over terribly uneven terrain. This is highly contrasted with the [[Ikv 91]] which has all of the aiming devices in the world and great optics, but sometimes manages to miss regardless.&lt;br /&gt;
&lt;br /&gt;
The resupply time on a capture point is ~7 seconds. It's important to note that the gun's recoil is strong enough to break the manual repair and the resupply process. This means, unfortunately, that it cannot just endlessly bombard an enemy team while reloading like some other tanks and can be eventually drained of all its ammunition, as it only has 14 shots.&lt;br /&gt;
&lt;br /&gt;
Horizontally, the gun can only aim in front of the hull and won't go past the headlights (on the hull edges). For this reason it is necessary to face the enemy at all times, aside from the autoloader safety concerns.&lt;br /&gt;
&lt;br /&gt;
Vertically, the gun will easily go up as high as 40 degrees, which is usually enough, whether when attacking high ground, moving down, or shelling an enemy team from a capture point on another end of the map. It, however, will refuse to aim down more than 2 degrees and any fights against low ground or over uneven terrain should be avoided.&lt;br /&gt;
&lt;br /&gt;
Even if it's certain that the gun can indeed fire down from the chosen uneven position, avoid moving as to not accidentally lock the gun just a degree too high above the target. Avoid panicking, as the gun can and will reload faster than 99% of the enemies will be able to move out, unless they all do this simultaneously.&lt;br /&gt;
&lt;br /&gt;
The sgr m/60 HE shell has a muzzle velocity of a default APHE that most tanks use, which means that it is easier to aim than a regular HE shell, but also that if enemies can be aimed at, they can also aim at the {{PAGENAME}}, so retaliatory fire is inevitable.&lt;br /&gt;
&lt;br /&gt;
The only way to avoid a counter is to annihilate enemy tanks faster than they can fire, which heavy HE can do. However, HE can only deal with tanks via overpressure damage and will not simply instantly destroy heavy tanks if the blast wave won't hit their bottom (by attacking the track from underneath the tank itself), suspension, roof, or other weak spots. Some tanks are also built to deny such ammunition and should be avoided as much as possible.&lt;br /&gt;
&lt;br /&gt;
The HE-VT shell has very limited uses due to the muzzle velocity and ammunition load concerns, but it can save the {{PAGENAME}} from light tanks when they are attacking from the low ground or over cover, as even a proximity HE detonation can often destroy them. Sometimes, it can be used to bombard SPAA, light tanks, or other lightly armoured SPGs when they are hiding behind a hill. In extreme cases, it can be used to get rid of a strafing aircraft, as the proximity fuse will make hitting it slightly easier (but will fail as soon as they fire anything besides cannons).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan m/60 (155 mm)|155 mm kan m/60]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14 || rowspan=&amp;quot;2&amp;quot; | -2°/+38° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.8 || 12.2 || 14.8 || 16.4 || 17.4 || rowspan=&amp;quot;2&amp;quot; | 3.20 || rowspan=&amp;quot;2&amp;quot; | 3.20 || rowspan=&amp;quot;2&amp;quot; | 3.20 || rowspan=&amp;quot;2&amp;quot; | 3.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 5.9 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/60 || HE || 58 || 58 || 58 || 58 || 58 || 58&lt;br /&gt;
|-&lt;br /&gt;
| zonar m/65 || HE-VT || 58 || 58 || 58 || 58 || 58 || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/60 || HE || 850 || 48 || 0 || 0.1 || 7,500 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Arming distance&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Trigger radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| zonar m/65 || HE-VT || 850 || 48 || 0 || 0 || 7,500 || 300 || 3 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''14''' || 1&amp;amp;nbsp;''(+13)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Arcade mode'''&lt;br /&gt;
&lt;br /&gt;
In general, even a stock {{PAGENAME}} can fight on a frontline and obliterate tanks from 500 m to 1,500 m alike, but until the &amp;quot;parts&amp;quot; are researched, it is best to stick with allies or a capture point as much as possible despite low maximum speed. This is due to enemies instinctively (or by aim assist) spam firing into the gun breech, which will leave the SPG useless until it is repaired.&lt;br /&gt;
&lt;br /&gt;
The stock {{PAGENAME}} is rather sluggish and you probably should park in such a way that allows it to back off. The main way to fight is to present the right side to the enemy and try to explode them before they manage anything. That way, they will fire at the commander tower and technically waste a shot (with maybe disabling the turret drive, which can be repaired back almost instantly), or fire at the gun and only damage the gun breech, so you can promptly run away and/or repair (do not forget to immediately pull the gun up when doing so to avoid being shot into autoloader and destroyed). If the enemy fires HE/HESH shells, you were simply out of luck to begin with.&lt;br /&gt;
&lt;br /&gt;
Eventually, you want to end up on a capture point to reload. Try to plan your ammunition spending if you aren't being ambushed at literally every step, so that you can have at least 4 shells to clear a capture point. Do not get too enthusiastic with shelling a random [[Leopard 1]] across the map - even though it makes its job infinitely more frustrating and risky, it's not worth being obliterated by an enemy on or around a cap due to a lack of ammunition.&lt;br /&gt;
&lt;br /&gt;
Try to avoid being flanked, but if that's impossible, or you see via &amp;quot;radio communication&amp;quot; that someone is very eager to flank and obliterate you specifically, drive forward until you hit the gear 5, then let go of the accelerator and turn. Initially the move will be rather sloppy, but when the {{PAGENAME}} is spaded and the crew driving skill is maxed out this trick will allow it to spin 90 degrees near instantaneously and to continue spinning for almost 300 degrees on flat terrain, allowing you to potentially obliterate several tanks in a 360-no-scope manner.&lt;br /&gt;
&lt;br /&gt;
The gun is bad when fighting over hills due to poor gun depression, unlike early Sweden tanks, so it's better to attack from low ground, go into a city or to just start counter-sniping from long range (preferably with a capture point nearby and with accuracy upgrades, but can be done even from the spawn if you can tolerate the poor optics quality). The hills still can protect the autoloader when the gun is pulled up, at the cost of stealth.&lt;br /&gt;
&lt;br /&gt;
While the gun can literally liquefy any tank by just randomly firing at it, try to retain patience and upon the first miss try to aim better while the gun reloads, if not for your own safety, then to conserve ammunition. Avoid fighting over cluttered streets or forests, unless firing straight from the capture point to waste less ammunition, as the {{PAGENAME}} does not have an MG to clean the shell flight path. Do not attack kinetic shell-armed tanks over a cluttered street if you aren't sure you can annihilate them within 2-3 shots, even if they do not see you. Even the densest tanker will notice that something explodes next to them when it happens for the 5th time.&lt;br /&gt;
&lt;br /&gt;
When fighting heavy tanks, you can try to pretend that you are weak and bait them into chasing you, then attack their bottom by attacking the tracks, as it's the easiest, and sometimes safest, way to destroy them. If that's impossible just attack their roof (by hitting the commander cupola, for example). Area denial also works well against ATGM light tanks, such as [[BMP-1]], because being attacked by an ATGM means almost certain death to the {{PAGENAME}} due to how its armour works.&lt;br /&gt;
&lt;br /&gt;
Do remember that a lot of German players on rank IV love to whip out their obsolete toys just to trash an opponent that bested them and SPGs like [[8,8 cm Flak 37 Sfl.]] or [[15cm sIG 33 B Sfl]] are insanely dangerous, both due to being nearly indestructible by normal means (leaving you to be the only one to be able to deal with them in one shot in an average team) and due to being able to fire lethal APHE or HE shots at angles at which the {{PAGENAME}} cannot fire back (due to the increased muzzle velocity of its HE).&lt;br /&gt;
&lt;br /&gt;
'''Notable enemies'''&lt;br /&gt;
&lt;br /&gt;
The [[Jagdpanther]] will sustain HE shells with its front glacis and it's very difficult to hit its roof. At close range, its bottom armour can be attacked with normal HE shells by hitting the tracks from underneath it. Avoid attacking into the high ground or hull-down position if it is there, you won't win.&lt;br /&gt;
&lt;br /&gt;
Many American rank V medium/heavy tanks receive upgraded roof armour, which is often able to withstand HE shells unless hit straight into the commander cupola or inner sides of the tracks, and all American tanks have 12.7 mm HMG on top of them (and almost all US commanders use them immediately upon seeing any tank), which is effectively a death sentence if they can see the gunner tower. [[T32E1]] is a heavy tank with extra steps against HE shells; [[T29]] can survive a lot of roof-shot attempts despite being technically vulnerable; [[M48A1]] (which is also used by other nations and is often seen when playing against Germany) is only really vulnerable to cupola shots or from the sides.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 3.2-second autoloader on a 155 mm weapon. There is no other big weapon reloading faster than this currently in the game&lt;br /&gt;
* It is difficult to take this SPG out with a single shot with kinetic shells from the front unless the ammo rack is detonated&lt;br /&gt;
* HE shells have higher muzzle velocity than the ones of the competition, making them easier to aim&lt;br /&gt;
* Can carry HE-VT shells&lt;br /&gt;
* Crew is somewhat spread out, meaning single APDS and APFSDS shots are unlikely to kill the all the crew&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only 14 rounds&lt;br /&gt;
* Ammo rack is exposed and quite prominent even from the front&lt;br /&gt;
* Gun recoil strong enough to stop manual repair and resupply on a capture point&lt;br /&gt;
* Very poor gun depression, limiting its use as a close-range support&lt;br /&gt;
* Poor gunsight zoom of X4&lt;br /&gt;
* Armour will not sustain autocannon fire, can be vulnerable to HMG at close to medium range, vulnerable to chemical rounds&lt;br /&gt;
* No turret, which is a downside for a tank forced to fight at a close to medium range, and is very vulnerable when its tracks are destroyed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7462-development-bandkanon-1c-the-nordic-doomsday-weapon-en|Devblog]] ===&lt;br /&gt;
In the late 1950's, Swedish engineers began work on a new self-propelled artillery unit, taking design choices proven from the previous Kranvagn experimental project and combining them with the modified chassis of the Strv 103A. The result of this undertaking was the Bandkanon 1, whose first prototype underwent testing in the early 1960's.&lt;br /&gt;
&lt;br /&gt;
By 1963, serial production of the vehicle began with an initial order of 26 vehicles. Upon entering service, the Bandkanon 1 managed to set a world record for fire rate thanks to its autoloading mechanism. In fact, when firing at maximum range, the vehicle was capable of emptying its whole magazine before the first round fired even impacted, thus setting a world record for fire rate.&lt;br /&gt;
&lt;br /&gt;
The 26 Bandkanon 1s were commissioned into service with artillery divisions in Norrland and remained in service there up until 2003 before being retired from active service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_bkan_1c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|W5H0nKBkniA|'''The Shooting Range #289''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[2S3M]]&lt;br /&gt;
* [[Type 75 SPH]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7462-development-bandkanon-1c-the-nordic-doomsday-weapon-en|[Devblog] Bandkanon 1C: The Nordic Doomsday Weapon]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AB Bofors}}&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M26A1&amp;diff=132176</id>
		<title>M26A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M26A1&amp;diff=132176"/>
				<updated>2022-06-23T20:14:20Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: /* Tactics */ revised section(s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= Italian medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= M26 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=it_m26a1_pershing&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Front, turret)&lt;br /&gt;
* Rolled homogeneous armour (Side, Rear, Roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 101.6 mm (42-46°) ''Front Glacis''&lt;br /&gt;
162.5 mm (25-60°) ''Upper front glacis''&lt;br /&gt;
&lt;br /&gt;
76.2 mm (28-53°) ''Lower Glacis''&lt;br /&gt;
| 76.2 mm (0-1°) ''Front''&lt;br /&gt;
50.8 mm (0-3°) ''Rear''&lt;br /&gt;
| 50.8 mm (7°) ''Top''&lt;br /&gt;
22.2 mm (71°) ''Bottom''&lt;br /&gt;
| 22.2 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 101.6 mm (1-55°) ''Turret front''&lt;br /&gt;
114.3 mm (1-84°) ''Gun mantlet''&lt;br /&gt;
| 76.2 mm (2-54°) || 76.2 mm (0-79°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 76.2 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 25.4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 775|rbMinHp= 442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
It's recommended to unlock Parts and FPE first, then the M82 and APCR shots, and after that focus on mobility.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Cannone da 90/50 M3A1 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Cannone da 90/50 M3A1 (90 mm)|90 mm Cannone da 90/50 M3A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M77 da 90/50 || AP || 162 || 160 || 148 || 135 || 123 || 113&lt;br /&gt;
|-&lt;br /&gt;
| M82 da 90/50 || APCBC || 185 || 182 || 170 || 155 || 142 || 130&lt;br /&gt;
|-&lt;br /&gt;
| M304 da 90/50 || APCR || 287 || 281 || 259 || 234 || 211 || 191&lt;br /&gt;
|-&lt;br /&gt;
| M332 da 90/50 || APCR || 291 || 286 || 264 || 240 || 217 || 197&lt;br /&gt;
|-&lt;br /&gt;
| M71 da 90/50 || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M77 da 90/50 || AP || 822 || 10.61 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M82 da 90/50 || APCBC || 853 || 10.94 || 1.2 || 14 || 137.2 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| M304 da 90/50 || APCR || 1,021 || 7.62 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| M332 da 90/50 || APCR || 1,165 || 5.7 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| M71 da 90/50 || HE || 823 || 10.55 || 0 || 0.1 || 925 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M313 da 90/50 || 821 || 10.7 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || 64&amp;amp;nbsp;''(+6)'' || 55&amp;amp;nbsp;''(+15)'' || 47&amp;amp;nbsp;''(+23)'' || 39&amp;amp;nbsp;''(+31)'' || 31&amp;amp;nbsp;''(+39)'' || 23&amp;amp;nbsp;''(+47)'' || 16&amp;amp;nbsp;''(+54)'' || 10&amp;amp;nbsp;''(+60)'' || 0&amp;amp;nbsp;''(+70)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_M26.png|right|thumb|x250px|[[Ammo racks]] of the M26 (identical).]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* 1 shell from rack 7 is fired after rack 1 is emptied. For the purpose of clarity, it is counted as belonging to rack 2 in the table above.&lt;br /&gt;
* Rack 9 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 9 - 1 - 2 - etc. until 8.&lt;br /&gt;
* If you pack 16&amp;amp;nbsp;''(+54)'' shells, it will keep most of the hull empty of ammo.&lt;br /&gt;
* Full reload speed will be realized as long as shells are available in the ready rack 9. If the ready rack is empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 577 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The roof-mounted M2HB .50 cal heavy machine gun is very good at knocking out tracks, punching through lightly armoured vehicles and shooting down low-flying aircraft. Use it sparsely because of its low ammo count.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,250 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the M1919A4 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is played in a very similar way to the normal M26, but it has more firepower and a slightly better APCR shell. One of the biggest differences is that it often faces Allied tanks instead of Axis tanks. It's as versatile as the original Pershing but with a better gun. It can be used for supporting a teammate whose tank has a long reload time such as [[IS-2]] or [[T32]]. Participate in flanking manoeuvres — your speed and agility are not brilliant, but enough for that. Use the lower profile of Pershing compared to the Sherman's to navigate through the map more stealthily. Your vertical guidance (-10°/20°) allows you to shoot from higher positions without exposing too much of yourself.&lt;br /&gt;
&lt;br /&gt;
The 90 mm gun offers a wide selection of ammunition to be used. The M82 APCBC shot with 140 g of explosive filler is extremely deadly — usually,  a successful penetration with this shell will lead to a one hit kill. It lacks a bit of penetration for the rank this vehicle sits at, but it's great for attacking enemies from the side or behind. The M304 and M332 APCR shots give the vehicle the ability to penetrate thicker armour, but they perform poorly against angled armour and have terrible post penetration effects. This means you need to aim for flat surfaces and know the position of ammo or crew members in the enemy tank. Against a [[Tiger II (H)]] for example, this means aiming for the turret if he is looking directly at you on the gunner side. At that position, you can reliably penetrate the turret front from distances up to 1,800 m.&lt;br /&gt;
&lt;br /&gt;
Although you are moderately armoured for your class, most enemies can easily kill you at this rank. A safe play style is a must. To reduce direct impacts in frontal engagements angle the {{PAGENAME}}, as the V-shaped frontal armour can deflect some shots and the tank has 76 mm of side armour. Your lower glacis is a big weakspot, try to keep it hidden from the enemy.&lt;br /&gt;
&lt;br /&gt;
One downside to the Pershing is its engine — the power to weight ratio is poor and does not allow for very quick manoeuvring. It uses the same Ford GAF that can be found in the late series M4 Medium tanks, but the Pershing is 8 tons heavier. Being slightly underpowered, the Pershing has a hard time climbing hills. You will need to know the maps and areas you are operating in and use them wisely.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&amp;lt;!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to the target so gun depression cannot reach it.)--&amp;gt;&lt;br /&gt;
Urban maps (Poland, Eastern Europe, Hürtgen Forest, Cologne, etc.) are perfect for ambushing, use your moderate speed to catch heavier enemy tanks off-guard. Drop artillery in front of suspected enemy positions if you need to cross a street or relocate, the smoke screen will cover you.&lt;br /&gt;
&lt;br /&gt;
If you have successfully flanked an enemy, your first shot is decisive. If you know that you are not able to knock out the tank in one shot, you should always shoot the breech or the barrel to knock out the gun. The best ammo to do this is the M304 or M332 APCR shots, or the M82 APCBC shot. The APCR will guarantee a 100% successful shot, while the APCBC can also work very good and might destroy everything inside the turret. However, some German tanks have tracks on the turret's sides and if the enemy saw you and is turning their turret, the M82 could bounce. Make sure you don't miss. If you flank a SPG like a Jagdpanther, Jagdtiger or a Ferdinand just aim for the engine to immobilize it and you will have all the time needed to knock it out.&lt;br /&gt;
&lt;br /&gt;
====Arcade Battles====&lt;br /&gt;
In arcade battles, it is much harder to flank and ambush enemy tanks because of the player-name system. However, the tank is still very playable and you can make use of different tactics depending on the situation. For urban environments, it's best to move with the team and only poke your head out when you have a good shot and the enemy tank isn't aimed at you. In open terrain, you will still be able to use the hills to your advantage and side-shot / pot-shot enemy tanks. It is worth mentioning, that the Pershing could face slightly heavier enemies due to its higher BR in Arcade Battles. The main rule here is don't show your sides and stay low. &lt;br /&gt;
&lt;br /&gt;
====Realistic/Simulator Battles====&lt;br /&gt;
In realistic and simulator battles, The {{PAGENAME}} shouldn't be in the toughest part of the match facing very heavily armoured enemies. It's better to stay behind front lines supporting teammates or to try a flank manoeuvre, as you can't be spotted on the minimap. The battle rating can up-tier you to some top tank battles in simulator mode. The compression and matchmaking can put you into situations where you have to fight Cold War era tanks, which are especially hard to penetrate, even from the sides.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Uses the same gun as the M46 Patton; slightly better penetration compared to the original M26 Pershing&lt;br /&gt;
* M82 shot has great post-penetration damage; can easily one-shot enemy tanks&lt;br /&gt;
* Decent frontal armour&lt;br /&gt;
* Respectable mobility&lt;br /&gt;
* Great reverse speed&lt;br /&gt;
* Good accuracy on the move thanks to its stable suspension&lt;br /&gt;
* Good gun depression enables it to use hull-down tactics&lt;br /&gt;
* Fast turret rotation speed&lt;br /&gt;
* 76 mm of side armour allows the M26A1 some degree of angling&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour can still be penetrated by most guns encountered at its rank&lt;br /&gt;
* Stock ammunition will have some difficulty destroying other tanks effectively&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Turret ring can get damaged easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|M26#History|l1=History of the M26}}&lt;br /&gt;
&lt;br /&gt;
===Procurement===&lt;br /&gt;
The Italian Army received Pershing tanks from the USA as part of the Mutual Defense Assistance Act at the beginning of the 1950s. The previously supplied M4 Sherman had become obsolete and needed replacement. The US Army armoured units stationed in West Germany transitioned from the M26 to the M47 Patton from 1952 through 1953. The M26 tanks, including the M26A1 version, were no longer needed by the US Army and thus given to Italy and France. Italy used their M26 Pershings operationally until 1963, after which they were gradually replaced by more recent M47, M60 and Leopard 1 tanks.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Italian M26A1 saw service in the Italian Army at the Eastern border with Yugoslavia but never saw combat action.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=it_m26a1_pershing Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|oa26g25qqP4|'''Best medium tanks''' discusses the {{PAGENAME}} at 1:25 - ''War Thunder Official Channel''|M4GYnx1g5VU|'''A Hidden &amp;quot;Italian&amp;quot; Gem - {{PAGENAME}} Pershing''' - ''Virus''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[M26 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[M36B1]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T25]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:M26_Pershing|[Wikipedia] M26 Pershing]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/US/M26_Pershing.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Medium/Heavy Tank M26 Pershing]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=64 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; M26 Pershing]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ordnance Department}}&lt;br /&gt;
{{Italy medium tanks}}&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M26A1&amp;diff=132168</id>
		<title>M26A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M26A1&amp;diff=132168"/>
				<updated>2022-06-23T19:59:00Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: /* Usage in battles */ revised section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= Italian medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= M26 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=it_m26a1_pershing&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Front, turret)&lt;br /&gt;
* Rolled homogeneous armour (Side, Rear, Roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 101.6 mm (42-46°) ''Front Glacis''&lt;br /&gt;
162.5 mm (25-60°) ''Upper front glacis''&lt;br /&gt;
&lt;br /&gt;
76.2 mm (28-53°) ''Lower Glacis''&lt;br /&gt;
| 76.2 mm (0-1°) ''Front''&lt;br /&gt;
50.8 mm (0-3°) ''Rear''&lt;br /&gt;
| 50.8 mm (7°) ''Top''&lt;br /&gt;
22.2 mm (71°) ''Bottom''&lt;br /&gt;
| 22.2 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 101.6 mm (1-55°) ''Turret front''&lt;br /&gt;
114.3 mm (1-84°) ''Gun mantlet''&lt;br /&gt;
| 76.2 mm (2-54°) || 76.2 mm (0-79°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 76.2 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 25.4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 775|rbMinHp= 442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
It's recommended to unlock Parts and FPE first, then the M82 and APCR shots, and after that focus on mobility.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Cannone da 90/50 M3A1 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Cannone da 90/50 M3A1 (90 mm)|90 mm Cannone da 90/50 M3A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M77 da 90/50 || AP || 162 || 160 || 148 || 135 || 123 || 113&lt;br /&gt;
|-&lt;br /&gt;
| M82 da 90/50 || APCBC || 185 || 182 || 170 || 155 || 142 || 130&lt;br /&gt;
|-&lt;br /&gt;
| M304 da 90/50 || APCR || 287 || 281 || 259 || 234 || 211 || 191&lt;br /&gt;
|-&lt;br /&gt;
| M332 da 90/50 || APCR || 291 || 286 || 264 || 240 || 217 || 197&lt;br /&gt;
|-&lt;br /&gt;
| M71 da 90/50 || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M77 da 90/50 || AP || 822 || 10.61 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M82 da 90/50 || APCBC || 853 || 10.94 || 1.2 || 14 || 137.2 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| M304 da 90/50 || APCR || 1,021 || 7.62 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| M332 da 90/50 || APCR || 1,165 || 5.7 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| M71 da 90/50 || HE || 823 || 10.55 || 0 || 0.1 || 925 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M313 da 90/50 || 821 || 10.7 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || 64&amp;amp;nbsp;''(+6)'' || 55&amp;amp;nbsp;''(+15)'' || 47&amp;amp;nbsp;''(+23)'' || 39&amp;amp;nbsp;''(+31)'' || 31&amp;amp;nbsp;''(+39)'' || 23&amp;amp;nbsp;''(+47)'' || 16&amp;amp;nbsp;''(+54)'' || 10&amp;amp;nbsp;''(+60)'' || 0&amp;amp;nbsp;''(+70)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_M26.png|right|thumb|x250px|[[Ammo racks]] of the M26 (identical).]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* 1 shell from rack 7 is fired after rack 1 is emptied. For the purpose of clarity, it is counted as belonging to rack 2 in the table above.&lt;br /&gt;
* Rack 9 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 9 - 1 - 2 - etc. until 8.&lt;br /&gt;
* If you pack 16&amp;amp;nbsp;''(+54)'' shells, it will keep most of the hull empty of ammo.&lt;br /&gt;
* Full reload speed will be realized as long as shells are available in the ready rack 9. If the ready rack is empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 577 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The roof-mounted M2HB .50 cal heavy machine gun is very good at knocking out tracks, punching through lightly armoured vehicles and shooting down low-flying aircraft. Use it sparsely because of its low ammo count.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,250 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the M1919A4 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is played in a very similar way to the normal M26, but it has more firepower and a slightly better APCR shell. One of the biggest differences is that it often faces Allied tanks instead of Axis tanks. It's as versatile as the original Pershing but with a better gun. It can be used for supporting a teammate whose tank has a long reload time such as [[IS-2]] or [[T32]]. Participate in flanking manoeuvres — your speed and agility are not brilliant, but enough for that. Use the lower profile of Pershing compared to the Sherman's to navigate through the map more stealthily. Your vertical guidance (-10°/20°) allows you to shoot from higher positions without exposing too much of yourself.&lt;br /&gt;
&lt;br /&gt;
The 90 mm gun offers a wide selection of ammunition to be used. The M82 APCBC shot with 140 g of explosive filler is extremely deadly — usually,  a successful penetration with this shell will lead to a one hit kill. It lacks a bit of penetration for the rank this vehicle sits at, but it's great for attacking enemies from the side or behind. The M304 and M332 APCR shots give the vehicle the ability to penetrate thicker armour, but they perform poorly against angled armour and have terrible post penetration effects. This means you need to aim for flat surfaces and know the position of ammo or crew members in the enemy tank. Against a [[Tiger II (H)]] for example, this means aiming for the turret if he is looking directly at you on the gunner side. At that position, you can reliably penetrate the turret front from distances up to 1,800 m.&lt;br /&gt;
&lt;br /&gt;
Although you are moderately armoured for your class, most enemies can easily kill you at this rank. A safe play style is a must. To reduce direct impacts in frontal engagements angle the {{PAGENAME}}, as the V-shaped frontal armour can deflect some shots and the tank has 76 mm of side armour. Your lower glacis is a big weakspot, try to keep it hidden from the enemy.&lt;br /&gt;
&lt;br /&gt;
One downside to the Pershing is its engine — the power to weight ratio is poor and does not allow for very quick manoeuvring. It uses the same Ford GAF that can be found in the late series M4 Medium tanks, but the Pershing is 8 tons heavier. Being slightly underpowered, the Pershing has a hard time climbing hills. You will need to know the maps and areas you are operating in and use them wisely.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&amp;lt;!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to the target so gun depression cannot reach it.)--&amp;gt;&lt;br /&gt;
Urban maps (Poland, Eastern Europe, Hürtgen Forest, Cologne) are perfect for ambushing, use your moderate speed to catch off-guard heavier enemy tanks. Drop arty in front of suspected enemy positions if you need to cross a street and relocate, the smoke screen will cover you.&lt;br /&gt;
&lt;br /&gt;
If you've been able to flank an enemy, your first shot is decisive. Always shoot the breech to knock out the gun. The best ammo to do this is the M304 or M332 APCR shots, or the M82 APCBC shot. The APCR will guarantee a 100% successful shot, while the APCBC can also work very good and might destroy everything inside the turret. But some Germans have tracks in the hull's sides and if enemy saw you and is turning the turret, the M82 could bounce. Make sure you don't miss. The large sides of German heavies are tempting targets but its very easy to over pen with the wrong ammo like the M77 shot (AP) or M304/M332 round (APCR). If you flank a SPG like a Jagdpanther, a Jagdtiger or a Ferdinand just aim to the engine to immobilize it and you will have all the time needed to knock it out.&lt;br /&gt;
&lt;br /&gt;
====Arcade Battles====&lt;br /&gt;
In arcade battles, it is much harder to flank and ambush enemy tanks because of the player-name system. However, the tank is still very playable and you can do different tactics depending on the situation. For Urban environments, it's best to move with the team and only poke your head out when you have a good shot and the enemy tank isn't aimed at you. In open terrain, you will still be able to use the hills to your advantage and side-shot / pot-shot enemy tanks. The main rule here is don't show your sides and stay low.&lt;br /&gt;
&lt;br /&gt;
====Realistic/Simulator Battles====&lt;br /&gt;
In realistic and simulator battles, The {{PAGENAME}} shouldn't be in the toughest part of the match facing very heavily armoured enemies. It's better to stay behind front lines supporting or try a flank manoeuvre, you can't be spotted in the minimap. The battle rating can make you be up-tiered to some top tank battles in simulator mode. The compression and matchmaking can put you into situations where you have to fight Cold War era Soviet tanks. Which are especially hard to pierce, even from the sides.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Uses the same gun as the M46 Patton = slightly better penetration compared to the original M26 Pershing&lt;br /&gt;
* M82 shot has great post-penetration damage; can easily one-shot enemy tanks&lt;br /&gt;
* Decent frontal armour overall&lt;br /&gt;
* Respectable mobility&lt;br /&gt;
* Great reverse speed&lt;br /&gt;
* Good accuracy on the move thanks to its stable suspension&lt;br /&gt;
* Good gun depression enables it to use hull-down tactics&lt;br /&gt;
* Fast turret rotation speed&lt;br /&gt;
* 76 mm of side armour allows the M26A1 some degree of angling&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour can still be penetrated by most guns encountered at its rank&lt;br /&gt;
* Stock ammunition will have some difficulty destroying other tanks effectively&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Turret ring can get damaged easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|M26#History|l1=History of the M26}}&lt;br /&gt;
&lt;br /&gt;
===Procurement===&lt;br /&gt;
The Italian Army received Pershing tanks from the USA as part of the Mutual Defense Assistance Act at the beginning of the 1950s. The previously supplied M4 Sherman had become obsolete and needed replacement. The US Army armoured units stationed in West Germany transitioned from the M26 to the M47 Patton from 1952 through 1953. The M26 tanks, including the M26A1 version, were no longer needed by the US Army and thus given to Italy and France. Italy used their M26 Pershings operationally until 1963, after which they were gradually replaced by more recent M47, M60 and Leopard 1 tanks.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Italian M26A1 saw service in the Italian Army at the Eastern border with Yugoslavia but never saw combat action.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=it_m26a1_pershing Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|oa26g25qqP4|'''Best medium tanks''' discusses the {{PAGENAME}} at 1:25 - ''War Thunder Official Channel''|M4GYnx1g5VU|'''A Hidden &amp;quot;Italian&amp;quot; Gem - {{PAGENAME}} Pershing''' - ''Virus''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[M26 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[M36B1]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T25]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:M26_Pershing|[Wikipedia] M26 Pershing]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/US/M26_Pershing.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Medium/Heavy Tank M26 Pershing]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=64 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; M26 Pershing]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ordnance Department}}&lt;br /&gt;
{{Italy medium tanks}}&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lancia_3Ro_(100/17)&amp;diff=131508</id>
		<title>Lancia 3Ro (100/17)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lancia_3Ro_(100/17)&amp;diff=131508"/>
				<updated>2022-06-17T16:13:30Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: basic pros &amp;amp; cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_lancia3ro_100&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Lancia_3Ro_(100-17).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Cannone da 100/17 Mod.1914 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Cannone da 100/17 Mod.1914 (100 mm)|100 mm Cannone da 100/17 Mod.1914]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 72 || rowspan=&amp;quot;2&amp;quot; | -8°/+48° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Granata da 100 Mod.32 || HE || 27 || 27 || 27 || 27 || 27 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Granata da 100 Mod.914 || AC || 47 || 46 || 43 || 40 || 38 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Effetto Pronto da 100 || HESH || 75 || 75 || 75 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Effetto Pronto mod.43 || HEAT || 110 || 110 || 110 || 110 || 110 || 110 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Granata da 100 Mod.32 || HE || 399 || 13.49 || 0 || 0.1 || 2.22 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Granata da 100 Mod.914 || AC || 370 || 16 || 1.2 || 19 || 1.55 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Effetto Pronto da 100 || HESH || 399 || 10.45 || 0.1 || 4 || 2.11 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Effetto Pronto mod.43 || HEAT || 431 || 12.5 || 0.05 || 0.1 || 1.54 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''72''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod. 38 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent mobility&lt;br /&gt;
* Has access to HESH and HEAT&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow gun traverse&lt;br /&gt;
* Gun can't depress when facing forward&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy tank destroyers}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lancia_3Ro_(100/17)&amp;diff=131507</id>
		<title>Lancia 3Ro (100/17)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lancia_3Ro_(100/17)&amp;diff=131507"/>
				<updated>2022-06-17T16:05:24Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_lancia3ro_100&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Lancia_3Ro_(100-17).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=132|rbMinHp=82|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Cannone da 100/17 Mod.1914 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Cannone da 100/17 Mod.1914 (100 mm)|100 mm Cannone da 100/17 Mod.1914]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 72 || rowspan=&amp;quot;2&amp;quot; | -8°/+48° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Granata da 100 Mod.32 || HE || 27 || 27 || 27 || 27 || 27 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Granata da 100 Mod.914 || AC || 47 || 46 || 43 || 40 || 38 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Effetto Pronto da 100 || HESH || 75 || 75 || 75 || 75 || 75 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Effetto Pronto mod.43 || HEAT || 110 || 110 || 110 || 110 || 110 || 110 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Granata da 100 Mod.32 || HE || 399 || 13.49 || 0 || 0.1 || 2.22 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Granata da 100 Mod.914 || AC || 370 || 16 || 1.2 || 19 || 1.55 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Effetto Pronto da 100 || HESH || 399 || 10.45 || 0.1 || 4 || 2.11 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Effetto Pronto mod.43 || HEAT || 431 || 12.5 || 0.05 || 0.1 || 1.54 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''72''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod. 38 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy tank destroyers}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=L6/40_(31_Rgt.)&amp;diff=131506</id>
		<title>L6/40 (31 Rgt.)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=L6/40_(31_Rgt.)&amp;diff=131506"/>
				<updated>2022-06-17T15:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: mobility data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=Italian premium light tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the regular version&lt;br /&gt;
|link = L6/40&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=it_l6_leone&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_L6-40_(31_Rgt.).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm (11°) ''Upper plate'' &lt;br /&gt;
15-20 mm (75°) ''Upper glacis'' &lt;br /&gt;
&lt;br /&gt;
30 mm (6°) ''Lower plate'' &lt;br /&gt;
&lt;br /&gt;
15 mm (70°) ''Lower glacis''&lt;br /&gt;
| 15 mm || 15 mm || 15-20 mm (15°) ''Upper glacis'' &lt;br /&gt;
10 mm ''Centre section'' &lt;br /&gt;
&lt;br /&gt;
10 mm (20°) ''Rear section''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm (cylindrical) ''Turret front'' &lt;br /&gt;
30 mm ''Gun mantlet'' &lt;br /&gt;
&lt;br /&gt;
40 mm (12°) ''Turret frame''&lt;br /&gt;
| 15 mm || 25 mm (16°) ''Hatch'' &lt;br /&gt;
15 mm (16°)&lt;br /&gt;
| 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=105|rbMinHp=60|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod.35 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Breda Mod.35 (20 mm)|20 mm Breda Mod.35]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 280 (8) || rowspan=&amp;quot;2&amp;quot; | 240 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 22.8 || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''Perforante mod.35:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''PzGr.40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| PzGr.40 || 48 || 45 || 31 || 20 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || API-T || 832 || 0.14 || 1.2 || 9 || 1.7 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''35''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod. 38 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial&lt;br /&gt;
| 1524 (24) || 600 || N/A ||N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer FIAT-Ansaldo}}&lt;br /&gt;
{{Italy light tanks}}&lt;br /&gt;
{{Italy premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=L6/40_(31_Rgt.)&amp;diff=131505</id>
		<title>L6/40 (31 Rgt.)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=L6/40_(31_Rgt.)&amp;diff=131505"/>
				<updated>2022-06-17T15:56:06Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: filled in some armour and penetration data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=Italian premium light tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the regular version&lt;br /&gt;
|link = L6/40&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=it_l6_leone&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_L6-40_(31_Rgt.).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm (11°) ''Upper plate'' &lt;br /&gt;
15-20 mm (75°) ''Upper glacis'' &lt;br /&gt;
&lt;br /&gt;
30 mm (6°) ''Lower plate'' &lt;br /&gt;
&lt;br /&gt;
15 mm (70°) ''Lower glacis''&lt;br /&gt;
| 15 mm || 15 mm || 15-20 mm (15°) ''Upper glacis'' &lt;br /&gt;
10 mm ''Centre section'' &lt;br /&gt;
&lt;br /&gt;
10 mm (20°) ''Rear section''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm (cylindrical) ''Turret front'' &lt;br /&gt;
30 mm ''Gun mantlet'' &lt;br /&gt;
&lt;br /&gt;
40 mm (12°) ''Turret frame''&lt;br /&gt;
| 15 mm || 25 mm (16°) ''Hatch'' &lt;br /&gt;
15 mm (16°)&lt;br /&gt;
| 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod.35 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Breda Mod.35 (20 mm)|20 mm Breda Mod.35]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 280 (8) || rowspan=&amp;quot;2&amp;quot; | 240 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 22.8 || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''Perforante mod.35:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''PzGr.40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| PzGr.40 || 48 || 45 || 31 || 20 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || API-T || 832 || 0.14 || 1.2 || 9 || 1.7 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''35''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod. 38 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial&lt;br /&gt;
| 1524 (24) || 600 || N/A ||N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer FIAT-Ansaldo}}&lt;br /&gt;
{{Italy light tanks}}&lt;br /&gt;
{{Italy premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G.55_sottoserie_0&amp;diff=131499</id>
		<title>G.55 sottoserie 0</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G.55_sottoserie_0&amp;diff=131499"/>
				<updated>2022-06-17T15:38:42Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = G.55 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=g_55_serie1_ss0&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] alongside the initial Italian aviation tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 616 || 600 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.9 || 21.5 || 13.3 || 13.3 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 662 || 638 || 19.1 || 20.0 || 20.6 || 16.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 408 || 260 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 420 || &amp;lt; 450 || &amp;gt; 715&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,700 m || 1,260 hp || 1,398 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Pilot's seat&lt;br /&gt;
* 50 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* Critical components located at the front of aircraft (pilot, engine, controls)&lt;br /&gt;
* Fuel tanks located in wings&lt;br /&gt;
* Fuel tank in the fuselage behind the pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|Breda-SAFAT (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm MG 151 cannon, nose-mounted (250 rpg)&lt;br /&gt;
* 4 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GP 50 (50 kg)|GP 100 (100 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg GP 50 bombs (100 kg total)&lt;br /&gt;
* 2 x 100 kg GP 100 bombs (200 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The G.55's main strong points come down to its engine power, its light construction and its wing profile, which grant it a high sustained rate of climb, a tight turning circle and the power output to endure sustained horizontal manoeuvring. It performs best up to medium altitudes around 5,000 m (16,404 feet), after which it is generally outperformed by its competition. Unfortunately, its light construction and its wing profile mean that when the Centauro goes into the vertical, it bleeds speed very easily. Its top speed in a dive is unimpressive and it can barely catch up in a zoom climb with its competitors. The armament is very effective as well, however, the MG 151 is not very accurate at range, which should be taken into account when engaging in head-on passes.&lt;br /&gt;
&lt;br /&gt;
You should primarily enforce an energy fighting flying style to take advantage of the aircraft's descent energy retention and solid manoeuvrability, and also to try to cover the Centauro's weakness of mediocre speed. Try to stay above your enemy, but take care to recognize the threat your attacker poses by observing the plane they are flying.&lt;br /&gt;
&lt;br /&gt;
'''Specific enemies worth noting'''&lt;br /&gt;
&lt;br /&gt;
* [[Spitfire F Mk IX]] and [[Spitfire F Mk XIVe]]. These two Spitfires are some of the most common enemies you will face, and accordingly, some of the most dangerous. The Mk IX has decent speed, amazing climb rate and a great turn rate, and the XIVe has excellent speed and acceleration, great energy retention and solid performance at high altitude. You should never engage a Spitfire in a turn-fight, so focus on Boom-&amp;amp;-Zoom to use your powerful armament to shred through their weak airframes.&lt;br /&gt;
* [[P-51D-30]]. The P-51D-30 is another enemy you should take note of. It is arguably one of the best aircraft at this BR thanks to its excellent speed, great climb rate, relatively powerful armament and solid high-speed manoeuvrability due to its Laminar flow wings. The Packard V-1650 is basically a Merlin engine tuned for high altitude, and it can propel the D-30 to speeds the G.55 can only dream of. However, the D-30 has extremely poor manoeuvrability at low speeds due to the same Laminar flow wings that allow it to turn well at high speeds, so if you cannot engage one with an energy advantage you can turn-fight it.&lt;br /&gt;
* [[Yak-3P]]. The feared red Russian menace is an extremely dangerous opponent that can engage you on a more than even footing. It turns extremely well and has a solid climb rate while also sporting a relatively powerful set of 3 B-20 cannons, but its performance suffers above 3,000 m where its already mediocre speed becomes crippling. As long as you take care to not turn fight one and engage it above 4,000 m, it is not a threat.&lt;br /&gt;
* Late [[Bf 109 (Family)|Bf 109s]]. While you cannot face one in realistic battles, arcade battles pose this threat. The G-2 and G-6 outclass you in every way, shape and form. Under no circumstances are you to engage these opponents, and if one forces a fight on you, seek assistance from teammates.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament and large ammunition pool, and placed in the nose like the [[P-38 (Family)|P-38 Lightning series]] for successful head-on attacks&lt;br /&gt;
* Quite agile thanks to the DB 605 engine&lt;br /&gt;
* Can be used as fighter-bomber when needed&lt;br /&gt;
* Exceptional diving performance, combined with centre-mounted armament allows for exceptional Boom &amp;amp; Zoom tactics&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The .50 cal Breda-SAFAT are notorious for woeful firepower past 300 m and inferior when compared to the [[M2 Browning (12.7 mm)|M2 Browning]]&lt;br /&gt;
* Inferior flight performance over [[C.205 serie 3]] despite similar battle rating and the same engine&lt;br /&gt;
* Mediocre roll rate&lt;br /&gt;
* Slower speed than any Allied or Axis fighter at its battle rating&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Powerful, fast and sturdy, the G.55 was considered an unbeatable interceptor at high altitude. The second of the &amp;quot;Serie 5&amp;quot; or third-generation Italian wartime fighters with the DB 605 engine, 30 were in service at the time of the 1943 Armistice, and Fascist forces continued to use the 150 still in their possession until the end of the war.&lt;br /&gt;
&lt;br /&gt;
Six hundred were supposed to have been built by Fiat, along with 250 Macchi M.C. 205s and 750 Reggiane Re. 2005s, but the armistice ended those plans. The Fiat design was faster than the Macchi at high altitude, and it was more powerfully armed as well. It was considered sturdier, but slower and less maneuverable compared to the Reggiane design. The 353rd Squadron took it operational in June, 1943.&lt;br /&gt;
&lt;br /&gt;
After the war, production resumed, with Argentina and Syria buying the model. It continued in Italian service for several years.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=g_55_serie1_ss0 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/364973-fiat-g55-serie-i-sottoserie-0-centauro/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fiat}}&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=L3/33_CC&amp;diff=130926</id>
		<title>L3/33 CC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=L3/33_CC&amp;diff=130926"/>
				<updated>2022-06-16T12:56:14Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: Main armament: small APHE *shell* every second&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_l3_cc&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_L3_33_CC.jpg|ArtImage_L3-33_CC.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to ''{{Specs|pseudonym}}'') is a rank {{Specs|rank}} Italian tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The L3/33 CC is an Italian tankette that is the War Thunder equivalent of a shoe-box on tracks (with a gun, of course). This vehicle has very little armour, which allows for it to quickly and deftly manoeuvre across the battlefield, scouting for pockets to position the vehicle in for tactical advantages against the slower and heavier enemy vehicles it faces.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The protection of the L3/33 is mediocre. Its small size and profile also expose it to being simply run over or rammed against a wall.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 8 mm (79°) ''Front glacis'' &amp;lt;br&amp;gt; 14 mm (0°) ''Lower glacis''  || 14 mm || 8 mm (0-32°)  || 8 mm &amp;lt;br&amp;gt; 5 mm ''Hatches''&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 14 mm (13-64°) &amp;lt;br&amp;gt; 14 mm (0-62°) ''Gun mantlet''  || 14 mm (0-15°) || 14 mm (0-17°) || 8 mm &amp;lt;br&amp;gt; 5 mm ''Hatches''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick, while torsion bars are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=61|rbMinHp=38}}&lt;br /&gt;
&lt;br /&gt;
The L3/33 CC is very mobile both on and off-road. Thanks to its light weight, it accelerates quickly and can cruise at 40 / 25 km/h (AB/RB) in seconds. It does not lose much speed when turning but tends to oversteer when turning while driving over 40 km/h (in AB). With only -6 km/h in reverse (AB &amp;amp; RB), turning around and driving away is easier to retreat form unwanted situations.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Fucile Controcarri S Mod.39 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
Wielding an anti-tank rifle with a 10 round magazine capable of launching a small APHE shell every second, the L3/33, in the hands of a competent commander, is able to deal with multiple lightly-armoured vehicles in quick succession.  The only thing holding this quick-firing gun back is a lack of effective penetration to deal with all tanks at its battle rating, requiring the commander of this vehicle to be up close and personal and/or flank in order to deal with well-armoured targets ([[M3 Stuart]], [[Pz.38(t) F]], [[T-70]]).  Certain heavy targets ([[B1 bis]]) should be avoided altogether.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Fucile Controcarri S Mod.39 (20 mm)|20 mm Fucile Controcarri S Mod.39]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 110 (10) || rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | ±15° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | Vertical || 17.6 || 24.4 || 29.6 || 32.7 || 34.8 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || APHE || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || APHE || 832 || 0.14 || 1.2 || 9 || 1.7 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''11''' || 10&amp;amp;nbsp;''(+1)'' || 9&amp;amp;nbsp;''(+2)'' || 8&amp;amp;nbsp;''(+3)'' || 7&amp;amp;nbsp;''(+4)'' || 6&amp;amp;nbsp;''(+5)'' || 5&amp;amp;nbsp;''(+6)'' || 4&amp;amp;nbsp;''(+7)'' || 3&amp;amp;nbsp;''(+8)'' || 2&amp;amp;nbsp;''(+9)'' || 1&amp;amp;nbsp;''(+10)'' || 0&amp;amp;nbsp;''(+11)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_L3_33_CC.png|right|x250px|thumbnail|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The L3/33 CC is best used in ambushes, as this tactic allows it to strike from a close distance; a hill can provide a nice spot for this, as the L3 has 15 degrees of gun depression and can get to cover by simply reversing if it is spotted in time.  It is also useful as a flanker due to its small size (hard to spot) and high mobility.&lt;br /&gt;
&lt;br /&gt;
When playing the L3/33, incoming fire should be avoided at all costs. Due to the cramped layout of internal modules and crew of 2, any penetrating shell is enough to destroy the vehicle.  In addition, the armour is so weak that it cannot even protect against .50 calibre machine gun: play carefully.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[B1 bis|B1]]:&lt;br /&gt;
&lt;br /&gt;
The B1 is covered by thick armour of at least 50 mm in all directions, even the turret ring and the cupola are 40 mm which all exceed the maximum penetration of the L3 (38 mm). Do anything to avoid fighting this tank, leave it to your teammates by pinning its position on the map. But if unfortunately, you have to confront it, you must avoid its guns. Don't think you are small enough to slide beneath its guns, as it's hull-mounted 75 mm cannon has a whopping -20° depression, and the 47 mm in the turret has -18°, meaning that even if you are squeezing right between its tracks, it can still hit your fragile roof armour and eliminate a crew member with shrapnel. The only real damage you can do to it is to repeatedly shoot at its tracks to immobilize it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely tiny profile is sometimes a big advantage&lt;br /&gt;
* It utilizes small amounts of cover/bushes effectively&lt;br /&gt;
* Can easily sneak into lots of unexpected positions and set up for an ambush, advance or retreat&lt;br /&gt;
* Low silhouette can be fully covered behind a single one big bush decoration. It can even be covered with normal grass&lt;br /&gt;
* Amazing gun depression of -15° makes it a great mountain combat tank; combined with its tiny profile it can poke out only its gun to shoot from behind cover&lt;br /&gt;
* Quick firing cannon with an autoloading magazine can pinpoint enemy crew, especially with the spread-out ones like the LVT(A)&lt;br /&gt;
* Short stock grind, the best (and only) shell comes stock&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The 20 mm rounds' penetration isn't great and drops dramatically over range: over 400 m away it can effectively penetrate nothing except soft targets like T-26, GAZ trucks or Flakpanzers.&lt;br /&gt;
* Thin armour with only two crew cramped together makes it very vulnerable&lt;br /&gt;
* Vulnerable to .50 calibre fire, one bullet to the crew can eliminate the tank&lt;br /&gt;
* Low cannon calibre of 20 mm makes it difficult to destroy obstacles like walls&lt;br /&gt;
* 3rd person camera is low to the ground, preventing the player from looking behind obstacles such as low fences&lt;br /&gt;
* The vehicle has such small mass that even trivial obstacles like fences can cause significant deceleration&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The '''Carro Veloce L3/33''', also known as the '''CV-33''' was a tankette produced by Ansaldo for the Regio Esercito beginning in 1933. The design was an adaptation of the British Carden Loyd tankette, which had seen wide success on the international export market and became the basis for a number of similar tankette designs throughout the 1930s. Because Italy lacked the industrial base to produce large numbers of more complex and advanced tank designs, the L3/33 and later L3/35 tankette formed the backbone of the Italian armoured corps and became the most widely produced Italian armoured fighting vehicles of the war, seeing service from the Italian invasion of Ethiopia to the very end of WW2. Several variants were produced, including a flamethrower variant (the L3/33 LF, standing for &amp;quot;LanciaFiamme&amp;quot;), a bridge carrier variant (L3/33 Passerella, with a 7 m bridge transported on a trailer that could be assembled by the crew in seven minutes and placed with two small cranes fastened on the chassis) and a command radio variant (L3 Centro Radio, equipped with a Marelli RF1 CA radio at level of platoons and companies). For the use of a radio station powerful enough to serve a regimental radio center, the L3 chassis was considered not suitable and replaced with a more spacious [[L6/40]] CR (Centro Radio = Radio Center).&lt;br /&gt;
&lt;br /&gt;
As the war progressed, and the Italians faced the Allies in France and North Africa with their more heavily armed and armoured tanks and long-range anti-tank guns, the deficiencies of the L3/33 and 35 became apparent. Although fast and possessing a low profile, it was too thinly armoured, capable of only withstanding infantry rifle calibre munitions. In addition, its standard armament of a 6.5mm machine gun proved inadequate for long-range combat or engaging other armoured vehicles. While the Regio Esercito began slowly upgrading its armoured units to more modern standards, stopgap solutions to make up for the difference were considered and adopted. One of these was to mount a 20 mm Fucile Controcarri S Mod.39 anti-tank gun in a small number of L3/33s and 35s, replacing the 6.5 mm machine gun and creating an ad hoc tank destroyer platform. These were designated as the '''L3/33 CC''', which stood for &amp;quot;controcarro&amp;quot; (&amp;quot;anti-tank&amp;quot;). Arriving too late to see action in Libya before the Axis retreat, they saw only limited action in Tunisia. Gradually, the L3/33 and L3/35 would be withdrawn from front line service, serving largely in behind-the-line roles such as artillery towing vehicles and police vehicles in Axis-occupied territories. After the Axis fell, many tanks were captured and either destroyed or repurposed. The last recorded use of an L3/33 in service was during the Iraqi war, where the US captured the tank.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_l3_cc Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|VFEv4q3G5Us|'''Most unusual vehicles'''  discusses the {{PAGENAME}} at 3:56  - ''War Thunder Official Channel''|pLppoebKK6c|'''Tank Chat #146 Carro Veloce &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; The Tank Museum''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[AMR.35 ZT3]]&lt;br /&gt;
* [[ASU-57]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:L3/33|[Wikipedia] L3/33]]&lt;br /&gt;
&lt;br /&gt;
{{Italy tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=FIAT_6614&amp;diff=130925</id>
		<title>FIAT 6614</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=FIAT_6614&amp;diff=130925"/>
				<updated>2022-06-16T12:53:06Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: reworded pros &amp;amp; cons slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_fiat_6614_106sr&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull)&lt;br /&gt;
* Gun steel (gun barrel, MG)&lt;br /&gt;
* Wheel (tires)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 8 mm (30-46°) ''Driver viewport'' &amp;lt;br&amp;gt; 8 mm (70-81°) ''Upper Glacis'' &amp;lt;br&amp;gt; 8 mm (52°) ''Lower Glacis'' || 8 mm (21-45°) ''Top'' &amp;lt;br&amp;gt; 5 mm (12-20°) ''Radiator vents'' &amp;lt;br&amp;gt; 8 mm (25-33°) ''Bottom'' &amp;lt;br&amp;gt; 8 mm ''Wheelwells'' || 8 mm (17°) ''Upper plate'' &amp;lt;br&amp;gt; 8 mm (43°) ''Lower plate'' || 8 mm (9-20°) ''Front Glacis'' &amp;lt;br&amp;gt;  8 mm ''Crew compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Gun mount || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 8 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* All windows are 8 mm thick.&lt;br /&gt;
* The tires are 10 mm thick.&lt;br /&gt;
* The belly is 8 mm thick.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has almost no armour, like other vehicles in the Italian tree, and with that very low survivability. Anything that hits a side shot will knock out at least one crew member, while a frontal or rear shot will incapacitate a minimum of 3 crew, enough to take the player back to the hangar.&lt;br /&gt;
&lt;br /&gt;
The average effective thickness changes depending on where the {{PAGENAME}} is shot from. At the front, it ranges from 15-20 mm thick, although the front-facing window of the driver's hatch does only give 9 mm of armour between a machine gun round and the driver. While a 7.62 mm round will only penetrate at close range, a 12.7 mm heavy machine gun round will only fail to penetrate that window at over a kilometre away. Considering the car's most valuable advantage is its ability to get to good positions fast, an incapacitated driver will ruin the {{PAGENAME}}'s chances in the match.&lt;br /&gt;
&lt;br /&gt;
The side's obvious weak spots are the grills near the front that are only 5mm thick. Considering that the vehicle has a hexagon-shaped cross-section if sliced from left to right, the upper plate of the slanted side offers 9 mm of protection after the grill and 10-12mm around and in front of the grill. The lower side plate gives a whole new world of armour with a minimum thickness of 10mm everywhere, which means at least the 7.62 mm machine guns can't penetrate the car through there. The doors have the same thickness as the rest of the sides.&lt;br /&gt;
&lt;br /&gt;
On the back, there's one slanted plate that is 8 mm at the top which increases to 14 mm at the bottom. Again, like the sides, the door doesn't have a different thickness. Also, the gun is very easy to disable as it has a maximum effective thickness of 88 mm, which all tanks at this BR will be able to penetrate and disable in one shot.&lt;br /&gt;
&lt;br /&gt;
This tank is still very vulnerable to strafing aircraft. Bombs and rockets also deal heavy damage if the {{PAGENAME}} is standing in their destruction radius.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=225|rbMinHp=128}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s mobility is very good. The fastest speeds it can reach will depend on the terrain: on a track like the ones on Sinai, the {{PAGENAME}} can easily reach 60 or 70 km/h, and driving on an actual road or going downhill it will reach the 80's or 90's; but on a grassy field, it may only reach up to 45 km/h. Due to the {{PAGENAME}} being a wheeled car, going through sand, snow or a small uphill will trickle away its speed. The wheeled construction means the FIAT also cannot neutral steer, but it does have a small turning circle (tank-sized) and it can turn in this circle at 23 km/h.&lt;br /&gt;
&lt;br /&gt;
When reversing the {{PAGENAME}} has good acceleration as well, reaching -10 km/h after about 3 seconds and will get to -20 by the fourth second.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Cannone da 106 s.r.M40A1 (106 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Cannone da 106 s.r.M40A1 (106 mm)|106 mm Cannone da 106 s.r.M40A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 17 || rowspan=&amp;quot;2&amp;quot; | -10°/+12° || rowspan=&amp;quot;2&amp;quot; | ±360° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan=&amp;quot;2&amp;quot; | 13.00 || rowspan=&amp;quot;2&amp;quot; | 11.50 || rowspan=&amp;quot;2&amp;quot; | 10.60 || rowspan=&amp;quot;2&amp;quot; | 10.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M344A1 || HEAT || 433 || 433 || 433 || 433 || 433 || 433&lt;br /&gt;
|-&lt;br /&gt;
| M361A1 || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M344A1 || HEAT || 502 || 10 || 0 || 0.01 || 1,650 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| M361A1 || HESH || 498 || 10 || 0.1 || 4 || 5,040 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''17''' || 11&amp;amp;nbsp;''(+6)'' || 9&amp;amp;nbsp;''(+8)'' || 7&amp;amp;nbsp;''(+10)'' || 3&amp;amp;nbsp;''(+14)'' || 1&amp;amp;nbsp;''(+16)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Rounds are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Full ammo load should be brought for the cannon because running out of shells is very common in this vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M80 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M80 is a spotting machine gun attached to the M40A1 recoilless rifle. The low velocity of its projectiles and limited capacity make it ineffective against enemy ground vehicles, only being able to effectively damage exposed crew members. However, the ballistics of the weapon are aligned with the gun's ballistics, meaning that it can be used to range a target, rather than using the rangefinding skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M80 (12.7 mm)|12.7 mm M80]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 120 (5) || 300 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ground RB/SB/AB&lt;br /&gt;
&lt;br /&gt;
The FIAT is a light tank destroyer with extremely potent anti-tank grenades that are almost guaranteed to slice through any armoured foe. Never put yourself on the front lines as your armour is not up to the task against anything heavier than .30 calibre machine gun fire, so striking from the shadows is the best option. One of the main upsides is that you don't have an actual gunner who exposes themselves to fire, meaning all you have to do is find a great position and remain hull-down. Getting to said position is fairly easy if you are on a map with easily accessible roads. The FIAT 6614 will manage to reach its top speed and overtake most of the vehicles at its battle rating, use your speed to your absolute advantage, with the FIAT 6614, to maximize your effectiveness on the battlefield, you need to be in places were regular enemies won't suspect vehicles to be shot at from. Another great feature that the FIAT 6614 has access to is the scouting mechanic. Scouting will allow you to earn even more points, whilst also providing great intel for your teammates to take advantage of. Due to the excellent penetration of the both HEAT and HESH rounds, this tank destroyer is best played pointing and shooting at the target, not minding weak spots, especially due to the overpressure damage mechanic. Although some tanks will be able to survive one or two shots, generally speaking you should make quick work of anyone you encounter. If you get spotted, you should quickly disengage and move to a new spot where enemies will again not suspect you shooting from, to disengage you can use smoke grenades to cover your retreat for a short while. Always remember to stay at a safe distance, as previously mentioned you wont be able to withstand much, if anything. You'll be at the mercy of artillery strikes and enemy aircraft. It's recommended to take cover inside a building or behind a natural obstacle that will protect you from such threats. Also keep in mind that in Arcade Battles, enemies can easily find out where you are located with the nametag and are able to quickly find out where your weak spots are.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 106 mm HESH can knock out most enemy vehicles with a single shot, except some heavy tanks&lt;br /&gt;
* 106 mm HEATFS is capable of frontally penetrating all tanks at its BR&lt;br /&gt;
* 360-degree turret traverse&lt;br /&gt;
* Fast on-road&lt;br /&gt;
* Small target, easy to hide&lt;br /&gt;
* The gun mounting allows you to hide the entire hull behind cover while still having the gun above cover, allowing you to engage enemies with nothing but the gun exposed&lt;br /&gt;
* Is amphibious&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very thin armour, vulnerable to machine gun fire, artillery and strafing by aircraft&lt;br /&gt;
* Bad off-road speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Fiat 6614 was an APC joint venture between Fiat and OTO Melara. Post-war Italy had realized the need of having light vehicles that could easily be deployed at long distances to further support the front-line troops, without actually being in the front-line. The Fiat 6614 was specifically made to fill in the requirements of the many military and para-military organizations, where some form of mobile armoured protection is required for personnel. The first prototype was made in 1972, which underwent many changes, both aesthetic and armament-wise. An example would be such as the Fiat 6614 having access to a dual .50 cal turret, which would be ultimately removed after testing. Fiat would be in charge of the engine and the automotive components while OTO Melara was in charge of the hull and weapon system. The Fiat 6614 would be outfitted with an IVECO 8062.24 diesel engine, this allowed the Fiat 6614 to reach speeds of 100 km/h. It had a max crew of 3, but being a APC, could carry up to 10 soldiers at once. One of its staple abilities was the fact that it could be amphibious (propulsion once in the water was provided by the road wheels), which further allowed it to push itself into it being a multi-role vehicle. There was plenty of optional equipment available for the Fiat 6614, such as: recovery winch, night vision equipment, smoke grenade discharges and also an air conditioning system. Armament-wise, due to its weight, it couldn't really support heavy loads (primarily also why the Fiat 6616 was made), this didn't stop it from having a few armaments installed, one of the more obscure variants being one with a FIROS-6 rocket launcher. It's good to note that it was also marketed as a mortar carrier, medi-vac ambulance and also a reconnaissance vehicle.&lt;br /&gt;
&lt;br /&gt;
This FIAT 6614 is a further development prototype for anti heavy armoured target purposes by mounting a 106 mm M40A1 recoilless rifle forward of the commander's position on the turret roof. It was only a one-off, as far as we know of, which members of the Italian military would use to evaluate its effectiveness on the field. Ultimately it wasn't picked up due to other vehicles in the Italian army being much better candidates, and also due to the M40A1 recoilless rifle getting more and more obsolete. It was able to fire M40A1 standard munitions, such as HEAT and HESH, and the rounds would be stored near the backside of the vehicle.&lt;br /&gt;
&lt;br /&gt;
In terms of service, the Italian Fiat 6614 is still technically in service, inside of the 'Polizia di Stato' (State police), mainly used for riot control and during natural disasters where its amphibious abilities can come in handy. Other times it was used would be when the Italian Army deployed a number of Fiat 6614's to Bosnia and Somalia, for safekeeping. They had a huge success in the export market, one of the biggest successes being in the South Korean army. The Fiat 6614 would be license produced in South Korea, where it was widely used, although as of now it's said they've completely gone out of service. The South Korean Fiat 6614 is known as the KM900, while locally introduced variants, known as the KM901 can include an armoured ambulance, mortar carriers, and command vehicles. Other countries still using it to this day include Libya, Somalia, Tunisia, Argentina, Venezuela, and Peru. Fiat 6616 also known as 'Autoblinda 1974' ([[AUBL/74]]) is a further development model of the Fiat 6614, after OTO Melara and Fiat engineers started experimenting on up-arming the Fiat 6614.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&amp;amp;vehicleType=tank&amp;amp;vehicleClass=light_tank&amp;amp;vehicle=it_fiat_6614_106sr Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|UN3ioZuwRJs|'''This is how to make light tank INVINCIBLE! {{PAGENAME}}''' - ''HowToPlay1337''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles equipped with a recoilless rifle&lt;br /&gt;
&lt;br /&gt;
* [[M50 Ontos]]&lt;br /&gt;
* [[T114]]&lt;br /&gt;
* [[Type 60 SPRG (C)]]&lt;br /&gt;
* [[R3 T106 FA]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles equipped with a similar chassis&lt;br /&gt;
&lt;br /&gt;
* [[AUBL/74]]&lt;br /&gt;
* [[AUBL/74 HVG]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Fiat_6614|[Wikipedia] Fiat 6614]]&lt;br /&gt;
&lt;br /&gt;
{{Italy light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=L6/40&amp;diff=130924</id>
		<title>L6/40</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=L6/40&amp;diff=130924"/>
				<updated>2022-06-16T12:41:43Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: L6/40 is now a reserve vehicle (I'm not sure if I can even update the description, because my changes don't seem to be visible)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_l6&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_L6_40.jpg|ArtImage_L6-40.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a reserve rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, gun mantlet)&lt;br /&gt;
* Cast homogeneous armour (hull rear: centre housing)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm (11°) ''Upper plate'' &amp;lt;br&amp;gt; 15-20 mm (75°) ''Upper glacis'' &amp;lt;br&amp;gt; 30 mm (6°) ''Lower plate'' &amp;lt;br&amp;gt; 15 mm (70°) ''Lower glacis'' || 15 mm || 15 mm || 15-20 mm (15°) ''Upper glacis'' &amp;lt;br&amp;gt; 10 mm ''Centre section'' &amp;lt;br&amp;gt; 10 mm (20°) ''Rear section''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm (cylindrical) ''Turret front'' &amp;lt;br&amp;gt; 30 mm ''Gun mantlet'' &amp;lt;br&amp;gt; 40 mm (12°) ''Turret frame'' || 15 mm (20°) || 25 mm (16°) ''Hatch'' &amp;lt;br&amp;gt; 15 mm (16°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick while bogies are 10 mm thick.&lt;br /&gt;
* Mudguards are 5 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=105|rbMinHp=60}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod.35 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Breda Mod.35 (20 mm)|20 mm Breda Mod.35]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 280 (8) || rowspan=&amp;quot;2&amp;quot; | 240 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - This belt can be used for both roles: anti-aircraft and against lightly armoured vehicles to the detriment of a reduced rate of fire. Half the belt is composed of high-explosive fragmentation incendiary shells that will do negligible damage against armoured targets but will prove deadly against aircraft and vehicles with exposed crew&lt;br /&gt;
* '''Perforante mod.35:''' {{Annotation|API-T|Armour-piercing incendiary tracer}} - Intermediate belt to be used against light tanks and other vehicles from the rear. Adequate until the better PzGr 40 can be used.&lt;br /&gt;
* '''PzGr 40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} - Highest penetrating belt, designed to deal with armoured targets . However, the penetration is very poor beyond 500 m. In close combat, aiming for modules and crew member is advised as the post-penetration damage is limited. Its effect against angled armour is limited due to the nature of the HVAP shells, but the penetration power compensates such drawback.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || 48 || 45 || 31 || 20 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || API-T || 832 || 0.14 || 1.2 || 9 || 1.7 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_L6-40.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''35''' || 29&amp;amp;nbsp;''(+6)'' || 24&amp;amp;nbsp;''(+11)'' || 23&amp;amp;nbsp;''(+12)'' || 22&amp;amp;nbsp;''(+13)'' || 13&amp;amp;nbsp;''(+22)'' || 8&amp;amp;nbsp;''(+27)'' || 1&amp;amp;nbsp;''(+34)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as clips of 8 rounds.&lt;br /&gt;
* Clips disappear after having been shot/loaded.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod. 38 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,524 (24) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the Breda Mod. 38 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking the cannon's line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
The L6/40 possesses a level of versatility which allows it to play in a variety of roles with varying efficiency. As a frontline tank, one must maintain a short engagement distance (up to 200 m if possible) and exploit its small size to hide in almost all types of cover. The autocannon's efficiency will allow the player to dispatch of most enemies even frontally, and can knock out cannon barrels and tracks if it is unable to.&lt;br /&gt;
&lt;br /&gt;
Flanking is another way to best use the tank's advantages. It is relatively mobile and the autocannon will be more reliable against the side armour of the enemy vehicles. Additionally, by flanking, one will artificially increase the L6/40's survivability, as it is not going to be the main target of fire in the initial stages of the player's ambush. This removes the reliance on the protection which, as previously mentioned, is not an aspect that will consistently save it.&lt;br /&gt;
&lt;br /&gt;
Playing at range and sniping is almost pointless as the armament quickly loses penetration over range and struggles to penetrate even lightly armoured opponents.&lt;br /&gt;
&lt;br /&gt;
Whichever playstyle one chooses, it is important to always play to the strengths of the vehicle, mainly the automatic armament and reactive turret traverse.&lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
* Heavily armoured tanks that can negate the 20 mm rounds such as the [[FCM.36]], [[S.35]], and [[Valentine Mk I]].&lt;br /&gt;
* Tanks with sloped armour that can ricochet the rounds such as the [[H.39]], [[T-60]], [[T-70]], or [[T-80]].&lt;br /&gt;
&lt;br /&gt;
;How to defeat a L6/40&lt;br /&gt;
&lt;br /&gt;
Stay at a distance of at least 500 m to negate its firepower. If the {{PAGENAME}}'s armour profile is unangled, fire at the front plate underneath the turret to guarantee the incapacitation of the crew. If the tank is heavily angled, a shot into the very thin side armour will likely penetrate. Finally, if the {{PAGENAME}} is adequately angled and neither the front nor side can be penetrated, the player's best shot is to fire at the corner plate between the front and side, which normalizes upon angling. This is one's only chance to fire at a flat plate in this situation.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Potent armament with good penetration and damage output&lt;br /&gt;
* Great turret rotation&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Adequate mobility&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor suspension damping, it takes about 2 seconds to settle after stopping the vehicle&lt;br /&gt;
* Limited crew of 2&lt;br /&gt;
* Low rate of fire&lt;br /&gt;
* Limited magazines of 8 rounds&lt;br /&gt;
* Hull side can be penetrated by 0.50 cal machine guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Fiat-Ansaldo L6 40.jpg|x200px|left|thumb|none|A Fiat-Ansaldo L6/40.]]&lt;br /&gt;
The L6/40 was designed to replace the [[L3/33 CC|L3 tankette]] in the cavalry and reconnaissance roles. It was based on a heavily modified L3 chassis, keeping the two-person crew, but with increased firepower, protection and mobility. By the time it was accepted for service in early 1940, it was already only barely adequate as a recon tank. By the time it entered general service in 1942 it was hopelessly obsolete. After 283 had been built it was cancelled in favour of the [[47/32 L40|Semovente 47/32]]. A flamethrower version was developed but did not enter service.&lt;br /&gt;
[[File:German Beutepanzer L6-40 tank (Bundesarchiv Bild 101I-203-1680-14A).jpg|right|thumb|none|x200px|A L6/40 in German service.]]&lt;br /&gt;
&lt;br /&gt;
L6/40 was to be used in the Raggruppamento Esplorante Corazzato (RECo); the divisional-level armoured reconnaissance task forces found in the order of battle of armoured and motorized divisions, and in several independent recon units, deployed in 4-car platoons. In total, 72 were sent to North Africa, and 55 went to Russia on March 1942, where they equipped the 67th Battaglione Motocorazzato Bersaglieri (lightly armoured battalion) in the 3rd Celere (Cavalry) Division. They were the heaviest Italian tanks used on that front. The battalion was destroyed in December 1942 during fighting on the Don River. L6/40 was also employed in Yugoslavia, by the San Guisto light armoured squadron-group of the 1st Celere Division.&lt;br /&gt;
&lt;br /&gt;
Some L6/40 fought in Italy in September 1943 and were later employed by Italian Fascists and Germans. The Germans seized many on Italy's surrender; the majority were exported to Croatia but also used some themselves in the Balkans. Yugoslav partisans would press a small number of captured L6s into service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_l6 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|RCBsuLiXWvI|'''Carro Armato {{PAGENAME}}, Italian, Tier-1, Light Tank''' - ''Angry Nerd Gaming''|msikCMa1KMo|'''{{PAGENAME}} Review: Bad stock grind, Great HVAP!''' - ''Joseph 2000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Panzer II]]&lt;br /&gt;
* [[Sd.Kfz. 140/1]]&lt;br /&gt;
* [[T-60]]&lt;br /&gt;
* [[M2A2]]&lt;br /&gt;
* [[Pvlvv fm/42]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:L6/40_tank|[Wikipedia] L6/40 tank]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/ww2/italy/Carro_Armato_L6_40.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; FIAT-Ansaldo L6/40]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=558 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; Carro Armato L6/40]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer FIAT-Ansaldo}}&lt;br /&gt;
{{Italy light tanks}}&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AB_41&amp;diff=130923</id>
		<title>AB 41</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AB_41&amp;diff=130923"/>
				<updated>2022-06-16T12:38:53Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: AB 41 is now a reserve vehicle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_ab_41&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' or '''{{PAGENAME}}''' is a reserve rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
* Gun steel (main gun, machine gun)&lt;br /&gt;
* Wheel (tires)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 8 mm (22°) ''Upper Plate'' &amp;lt;br&amp;gt; 8 mm (44-68°) ''Upper Glacis'' &amp;lt;br&amp;gt; 8 mm (19-50°) ''Lower Glacis'' || 8 mm (29°) ''Top'' &amp;lt;br&amp;gt; 8 mm (12°) ''Bottom'' || 8 mm (16°) ''Crew Compartment'' &amp;lt;br&amp;gt; 18 mm (spherical) ''Rear MG Port'' &amp;lt;br&amp;gt; 5 mm (33°) ''Engine Compartment'' &amp;lt;br&amp;gt; 6 mm (27°) ''Lower plate'' || 6 mm ''Crew Compartment'' &amp;lt;br&amp;gt; 6 mm (18°) ''Engine Compartment - Centre'' &amp;lt;br&amp;gt; 8 mm (39°) ''Engine Compartment - Sides''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 18 mm (11°) ''Turret front''  &amp;lt;br&amp;gt; 8 mm (cylindrical) ''Gun mantlet'' || 8 mm (24-25°) || 8 mm (17-18°) || 6 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The wheels are 10 mm thick.&lt;br /&gt;
* The gun barrel is 10 mm thick while the coaxial machine gun is 5 mm thick.&lt;br /&gt;
* Viewports on the turret are 6 mm thick.&lt;br /&gt;
* Mudguards are 8 mm thick.&lt;br /&gt;
&lt;br /&gt;
The armour of the {{PAGENAME}} is very weak, and will not protect it from any weapons, including some light machine guns at close range. From the front an inexperienced enemy may shoot the turret, which is the most heavily armoured portion, but even that is easy to penetrate by all anti-tank weapons. From the side many shots will over penetrate, killing only two of the four crew members at most; from the side the crew is well spaced out. From the front the crew members are lined up, making it an easy one shot kill. The ammunition stowage is a large target from the side, but it will not always explode when hit.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=124|rbMinHp=71}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod.35 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Breda Mod.35 (20 mm)|20 mm Breda Mod.35]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 456 (8) || rowspan=&amp;quot;2&amp;quot; | 240 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 22.9 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - Half the belt is composed of HEFI-T* shells, which will do negligible damage against armoured targets. However against aircraft and vehicles with exposed crew, they can prove deadly.&lt;br /&gt;
* '''Perforante mod.35:''' {{Annotation|API-T|Armour-piercing incendiary tracer}} - Intermediate usage until the better PzGr 40 can be used. Decent enough against light tanks and other vehicles from the rear.&lt;br /&gt;
* '''PzGr 40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} - Highest penetrating belt. However, the post-penetration effects are very poor. In close combat, aiming for modules and crew members is advised. Its effects against angled armour is limited due to the nature of the HVAP shells, however the base penetration compensates such drawback.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || 48 || 45 || 31 || 20 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || API-T || 832 || 0.14 || 1.2 || 9 || 1.7 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 15th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''57''' || 53&amp;amp;nbsp;''(+4)'' || 49&amp;amp;nbsp;''(+8)'' || 45&amp;amp;nbsp;''(+12)'' || 41&amp;amp;nbsp;''(+16)'' || 37&amp;amp;nbsp;''(+20)'' || 33&amp;amp;nbsp;''(+24)'' || 29&amp;amp;nbsp;''(+28)'' || 25&amp;amp;nbsp;''(+32)'' || 21&amp;amp;nbsp;''(+36)'' || 17&amp;amp;nbsp;''(+40)'' || 13&amp;amp;nbsp;''(+44)'' || 9&amp;amp;nbsp;''(+48)'' || 6&amp;amp;nbsp;''(+51)'' || 3&amp;amp;nbsp;''(+54)'' || 1&amp;amp;nbsp;''(+56)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod. 38 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,992 (24) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
Even though the armour of the {{PAGENAME}} is lacking, if played to its advantages it can become a vital part of achieving victory over the other team. This armoured car has 2 main things going for it: a very good mobility and a very effective, fast-firing autocannon that can decimate enemies at close to medium range.&lt;br /&gt;
&lt;br /&gt;
With these advantages in mind, there are several playstyles for this vehicle:&lt;br /&gt;
&lt;br /&gt;
* The first option is to play a harasser role. Using the excellent mobility, the {{PAGENAME}} can get to the best positions on the map early and ambush enemy vehicles. Once you have struck and taken an enemy out, use the mobility to relocate to a new position and repeat the process.&lt;br /&gt;
* A second option is to use this vehicle to flank the enemy tanks while your teammates face them. Using your speed and mobility, you go around to take the enemy in a pincer movement.&lt;br /&gt;
* As third option, you can play it so as to get to cap zones before the other teams do, and afterwards use your vehicle as a support tank along with your teammates tanks taking up a position behind them and overextending when needed.&lt;br /&gt;
&lt;br /&gt;
In addition to these roles, the AB 41 can be used against airplanes with its 20 mm autocannon.&lt;br /&gt;
&lt;br /&gt;
;Notable opponents:&lt;br /&gt;
&lt;br /&gt;
* [[S.35]] - Very well armoured but slow (flank if possible)&lt;br /&gt;
* [[B1 bis]] - Very well armoured for its BR and can be very dangerous with several cannons (avoid if possible)&lt;br /&gt;
* [[T-70]] / [[T-80]] - Strong frontal armour that will be hard to penetrate (but thinner side and rear armour), if you find yourself fighting one of these try to flank its position and catch it off guard.&lt;br /&gt;
* Most tanks of this tier can be penetrated easily by your autocannon, but be careful as some of these tanks will carry .50 cal machine guns which can penetrate your armour.&lt;br /&gt;
&lt;br /&gt;
;Defeating the {{PAGENAME}}:&lt;br /&gt;
&lt;br /&gt;
Being a very lightly armoured vehicle, it remains a vehicle easy to destroy: the 2 quickest ways to deal with the {{PAGENAME}} are autocannons and HEAT/HE projectiles. But any shell with explosive filler will do.&lt;br /&gt;
Avoid close quarters and engage from long distance to increase your armour advantage while decreasing the {{PAGENAME}}'s firepower.&lt;br /&gt;
You can also force your opponent to play on a terrain hindering its mobility (mud, snow, sand) to negate its main advantage. Aim for the driver or the engine to immobilize it, meaning almost certain death for an armoured car.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Reasonably fast on flat paved terrain especially roads&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Much quicker than other tracked competitors because it can steer both sides at 45° angle&lt;br /&gt;
* Can take very sharp turns at low speed&lt;br /&gt;
* Unlocks potent PzGr 40 APCR belt that is identical to the German 20 mm autocannons, giving it impressive close range penetration&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The armour protection is only barely adequate at stopping rifle-calibre bullets, everything else will shred it&lt;br /&gt;
* Off-road mobility is lacklustre&lt;br /&gt;
* Sharp turns make it prone to tipping over&lt;br /&gt;
* Only 8 rounds per magazine, which is quickly expended&lt;br /&gt;
* Long reload for a small magazine&lt;br /&gt;
* Individual shells don't do much internal damage upon penetration&lt;br /&gt;
* PzGr 40 belt requires unlocking a tier IV modification&lt;br /&gt;
* Default belt is 50/50 API-T and HEF-T Shells&lt;br /&gt;
* API-T rounds struggle at longer ranges or even at slightly angled armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An advanced automotive design, with the similar AB 40 it gave the Italian Army a modern armoured car during the Second World War. The {{PAGENAME}} had a 4x4 layout, with four-wheel steering and fully independent suspension. The freely rotating spare wheels, positioned midway along the sides of the hull, prevented the vehicle from bellying out when crossing obstacles. It also had a rear driver position. The AB 40 had 2 coaxial machine guns in the turret and a third rear-facing machine gun. The AB 41 had the 20 mm gun in place of one of the turret machine guns, and also had an increase in engine horsepower over the other design. In total 24 AB 40 and 560 AB 41s were built. They served in the reconnaissance units of armoured, motorized and cavalry divisions, as well as in independent recon companies and platoons, with 4 vehicles per platoon. The AB 40s only were used in North Africa, but AB 41s were active on all fronts, including 30 sent to Russia.&lt;br /&gt;
&lt;br /&gt;
The Germans seized 37 AB 41 and another 20 in production when Italy fell in 1943. They used these, along with 102 AB 43s converted back to a 20 mm main gun, and known as AB 41/43s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_ab_41 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|XKdfhUHK81Y|'''What is more important: Rate of fire or Penetration? Autoblinda 41''' - ''HowToPlay1337''|ejKAkRG1Dv0|'''{{PAGENAME}} Review, Fun as heck!''' - ''Joseph 2000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[AB 43]]&lt;br /&gt;
&lt;br /&gt;
;Tanks of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Sd.Kfz.234/1]]&lt;br /&gt;
* [[AMD.35]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Autoblindo_Fiat-Ansaldo|[Wikipedia] Autoblindo Fiat-Ansaldo]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/italy/autoblinda_AB40_AB41_AB43.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Autoblinda AB 40/41/43]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=379 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; Autoblinda 40/41 (AB 40/41)]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer FIAT-Ansaldo}}&lt;br /&gt;
{{Italy light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Germany_ground_vehicles&amp;diff=130874</id>
		<title>Category:Germany ground vehicles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Germany_ground_vehicles&amp;diff=130874"/>
				<updated>2022-06-15T21:33:32Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: PUMA &amp;amp; TAM: switched places&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Germany ground vehicles}}&lt;br /&gt;
{{Tree-Start|7}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_sdkfz_221_s_pz_b_41}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_sturmpanzer_II}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_panzerjager_1}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|germ_prewar_pz_iii_group|Pz.III B/E|&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_III_ausf_E}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_III_ausf_B}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|germ_pz_iii_early_group|Pz.III F/J|&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_III_ausf_F}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_III_ausf_J_L42}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|germ_pzkpfw_ii_early_group|Pz.II C/F|&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_II_ausf_C}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_II_ausf_F}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_IV_ausf_C}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_IV_ausf_E}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_flakpanzer_I_ausf_A}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_flakpanzer_38t_Gepard}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_35t}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|germ_pzkpfw_38t_group|Pz.38(t) A/F|&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_38t_ausf_A}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_38t_ausf_F}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_stug_III_ausf_A}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_II_ausf_C_td}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_II_ausf_C_DAK}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_38t_Aufklarungspanzer}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_nbfz_VI}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_sdkfz_251_10}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_sdkfz_234_1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_sdkfz_234_3}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_sdkfz_234_2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|germ_marder_iii_group|Marder III/III H|&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_38t_Marder_III}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_38t_Marder_III_ausf_H}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_pzsfl_IVa_dickermax}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_III_ausf_J}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|germ_pzkpfw_iii_group|Pz.III L/M|&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_III_ausf_L}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_III_ausf_M}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_IV_ausf_F}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|pzkpfw_iv_fg_group|Pz.IV F2/G|&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_IV_ausf_F2}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_IV_ausf_G}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|germ_pzkpfw_iv_late_group|Pz.IV H/J|&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_IV_ausf_H}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_IV_ausf_J}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_sdkfz_6_2_flak36}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_sdkfz_251_21}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_stuh_III_ausf_G}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_stug_III_ausf_F}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_stug_III_ausf_G}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_III_ausf_J_td}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_III_ausf_N}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_panzerwerfer_42}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_t_34_747}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_sdkfz_234_2_td}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_II_ausf_H}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_sdkfz_251_22}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_sdkfz_9_flak37}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_pzsflk40_sturer_emil}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_panzerjager_nashorn}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_VI_ausf_h1_tiger}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_VI_ausf_e_tiger}}&lt;br /&gt;
{{Tree-Arrow|5}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_V_ausf_d_panther}}&lt;br /&gt;
{{Tree-Arrow|6}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_flakpanzer_IV_Wirbelwind}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_flakpanzer_IV_Ostwind}}&lt;br /&gt;
{{Tree-Arrow|5}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_jgdpz_38t}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_jgdpz_IV_L48}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_pz_IV_L70}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|germ_kv_2_754r}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_panzerbefelhswagen_IV_ausf_J}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_infanterie_kampfpanzer_churchill}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_sturmpanzer_IV_brummbar}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_pz_IV_L70_A}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_kv_1_kwk_40}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_sdkfz_234_4}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|us_m4a2_1944_germ}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_kv_1B_finland}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_vsw_flak_41}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_V_ersatz_m10}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_VI_ausf_h1_tiger_animal_version}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_VI_tiger_P}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_waffentrager_krupp_steyr}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_le_kpz_m41}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_VI_ausf_b_tiger_IIp}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_VI_ausf_b_tiger_IIh}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|germ_pzkpfw_v_a_g_group|Panther A/F|&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_V_ausf_a_panther}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|germ_pzkpfw_V_ausf_f_panther}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_V_ausf_g_panther}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_flakpanzer_IV_Ostwind_2}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_panzerjager_panther}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_kanonenjagdpanzer}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_panzerjager_tiger_P_ferdinand}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|germ_panzerbefelhswagen_VI_P}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_panzerbefelhswagen_jagdpanther}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_panzerjager_tiger_P_elefant}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_panther_II}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_VI_ausf_b_tiger_IIh_sla}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_ru251}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_flakpanzer_V_Coelian}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_marder_1a1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_bmp_1_ddr}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_marder_1a3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_mkpz_m48a2c}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_leopard_I}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_flakpanzer_IV_Kugelblitz}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_wiesel_1_mk20}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_panzerjager_tiger}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_marder_df_105}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_raketenjagdpanzer_2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|germ_mkpz_m47}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_erprobungstrager_3_achs_turm}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_VI_ausf_b_tiger_IIh_kwk46}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_e_100}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_pzkpfw_Maus}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_thyssen_henschel_tam}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_schutzenpanzer_puma}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_begleitpanzer_57}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_radpanzer_90}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_mkpz_m48a2ga2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_mkpz_super_m48}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_kpz_70}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|germ_leopard_1_late_group|Leopard A1A1/1A5|&lt;br /&gt;
  {{Tree-Unit|germ_leopard_I_a1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|germ_leopard_1a5}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_leopard_2k}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_leopard_2a4}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_flakpz_I_Gepard}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_wiesel_2_adwc}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_raketenjagdpanzer_2_hot}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_sk105_a2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_wiesel_1_tow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|germ_thyssen_henschel_tam_2ip}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_leopard_a1a1_120}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_vt_1_2}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_th_800_bismark}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_leopard_c2_mexas}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|germ_leopard_2_pt14}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_thyssen_henschel_tam_2c}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_leopard_2a5}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_leopard_2a6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|germ_flarakpz_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|germ_flarakrad}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|germ_leopard_2pl}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|zSQjqu6dcg8|'''Climbing the ranks with German tanks'''  - ''War Thunder Official Channel''|ECz5ah4dMvQ|'''Germany ground forces Tier I - Review and Analysis''' - ''Oxy''|fMjYjmXwzwA|'''Germany ground forces Tier II - Review and Analysis''' - ''Oxy''|GsCIbQ6TKIQ|'''Germany ground forces Tier III - Review and Analysis''' - ''Oxy''|XHXnRCjJI6g|'''Germany ground forces Tier IV - Review and Analysis''' - ''Oxy''|UH1uxsgZle8|'''Germany ground forces Tier V - Review and Analysis''' - ''Oxy''|Htx2jqp0aEA|'''Germany ground forces Tier VI &amp;amp; VII - Review and Analysis''' - ''Oxy''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ground vehicles by country]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:USSR_ground_vehicles&amp;diff=130873</id>
		<title>Category:USSR ground vehicles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:USSR_ground_vehicles&amp;diff=130873"/>
				<updated>2022-06-15T21:30:09Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: ZSU-23-4 &amp;amp; ZSU-37-2: switched places&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:USSR ground vehicles}}&lt;br /&gt;
{{Tree-Start|7}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_bt_5}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_1937}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_m}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_26_1940}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_26_4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_28_1938}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_60_1941}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_70_1942}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_5_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_76m_1943}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_gaz_4m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_gaz_dshk}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_26_1940_1st_GvTBr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_35}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_57}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_pzkpfw_III_ausf_J_L42}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bm_8_24}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_26E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_1937_td}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_rbt_5}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_ba_11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_m3c}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_50}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_t_34_40_41_group|T-34|&lt;br /&gt;
  {{Tree-Unit|ussr_t_34_1941_l_11}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_34_1941}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1942}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34E_STZ}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ussr_t_28_t_28e_group|T-28/T-28E|&lt;br /&gt;
  {{Tree-Unit|ussr_t_28}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_28E}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1_L_11}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_1939}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1s}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_80}}&lt;br /&gt;
{{Tree-Arrow|6}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_122}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zis_30}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_57b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zsu_29k}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_gaz_mm_72k}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_btr_152a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zis_12_94KM_1945}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_126sp}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_zut_37}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_smk}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bm_13n}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_valentine_mk_9}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1941_cast_turret}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_76m_5st_kav_corps}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_76d}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7a_f32}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_a_12_mk_2_matilda_2A_F96}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_85a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1940_l_11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1941_57}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85_d_5t}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_1_zis_5}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_85}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_is_1}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_asu_57}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_pt_76b}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ussr_su_isu_group|SU-152/ISU-152|&lt;br /&gt;
  {{Tree-Unit|ussr_su_152}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_isu_152}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_su_85_group|SU-85|&lt;br /&gt;
  {{Tree-Unit|ussr_su_85_1943}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_su_85m}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_isu_122}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zis_43}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_34_57_1943}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100Y}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_m4a2_76w_sherman}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_type_65_aa}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_1940}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1e}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_220}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_zis_6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_pzkpfw_V}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85_zis_53}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44_100}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_is_2_1943}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_is_2_1944_group|IS-2 (1944)|&lt;br /&gt;
  {{Tree-Unit|ussr_is_2_1944}}&lt;br /&gt;
  {{Tree-Skip}}&lt;br /&gt;
  {{Tree-Unit|ussr_is_2_1944_321}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_asu_85}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100p}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_isu_122s}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100_1945}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_2s3m}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_37}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_122P}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44_122}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_100}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_122}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_is_2_1944_revenge}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_is_6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_type_62}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_pt_76_57}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_54_1949}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_t_54_group|T-54|&lt;br /&gt;
  {{Tree-Unit|ussr_t_54_1947}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_54_1951}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_is_3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_is_4m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_bmp_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_object_906}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_122_54}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_object_268}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_57_2}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_object_120}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_10a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_is_7}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_55a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_55_amd_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|t_62_group|T-62|&lt;br /&gt;
  {{Tree-Unit|ussr_t_62}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_62m1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|t_72b_group|T-72B|&lt;br /&gt;
  {{Tree-Unit|ussr_t_72b}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_72b_1989}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_10m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_64a_1971}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_64_b_1984}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_80b}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_bmp_2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bmp_3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_object_685}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_it_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_9p149}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_37_2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zsu_23_4}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_55_am}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72av_turms}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bmp_2m}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_object_279}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bmd_4}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72m2_moderna}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_90a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72b3_2011}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_80u}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_80bvm}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_2s25}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_2s25m}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_9p157}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zprk_2s6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|4tLiivpJ7nk|'''Book of Records USSR''' - ''War Thunder Official Channel''|klfkO6hJQGk|'''Climbing the ranks with Soviet tanks'''  - ''War Thunder Official Channel''|z5ZZzHNPYi4|'''Russian ground forces Tier I - Review and Analysis''' - ''Oxy''|TXWa-Nnc6IE|'''Russian ground forces Tier II - Review and Analysis''' - ''Oxy''|MRlEuQRfHdk|'''Russian ground forces Tier III - Review and Analysis''' - ''Oxy''|nw2LFVdhm5s|'''Russian ground forces Tier IV - Review and Analysis''' - ''Oxy''|XtuTkDhE3OQ|'''Russian ground forces Tier V - Review and Analysis''' - ''Oxy''|idwfz6_Nl6I|'''Russian ground forces Tier VI/VII - Review and Analysis''' - ''Oxy''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ground vehicles by country]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:France_aircraft&amp;diff=130871</id>
		<title>Category:France aircraft</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:France_aircraft&amp;diff=130871"/>
				<updated>2022-06-15T21:20:57Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: N.C.223.3 &amp;amp; M.B.174A-3: switched places; changed order of rank 1 bombers to reflect the ingame order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:France aircraft}}&lt;br /&gt;
{| class=&amp;quot;tree-select-table&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[:Category:France aircraft|Aircraft]]&lt;br /&gt;
|[[:Category:France helicopters|Helicopters]]&lt;br /&gt;
|}&lt;br /&gt;
{{Tree-Start|6}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|d_371_group|D.371|&lt;br /&gt;
  {{Tree-Unit|d_371}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|d_373}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|caudron_cr714}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ms_405_406_group|M.S.405/406|&lt;br /&gt;
  {{Tree-Unit|ms_405c1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ms_406c1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|d_500_group|D.500|&lt;br /&gt;
  {{Tree-Unit|d_500}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|d_501}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|h-75_france_group|H-75|&lt;br /&gt;
  {{Tree-Unit|h-75a-1_france}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|h-75a-4_france}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|br_693_ab2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|v_156_f}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|potez_633}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|maryland_mk1_france}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f_222_2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|d_510}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|d_371_hs9}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ms_410c1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|vg_33}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|potez_630}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|potez_631}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|a-35b}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mb_174_a3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|nc_223_3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|leo_451_group|LeO 451|&lt;br /&gt;
  {{Tree-Unit|leo_451_early}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|leo_451_late}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|p-40f-5_france_ep}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mb_152c1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|d_520_france}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mb_157}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|f6f_france_group|▄F6F|&lt;br /&gt;
  {{Tree-Unit|f6f-5_france}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|f6f-5n_france}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|p-63c-5_france}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|sb2c_5_france}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mb_175t}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|b_26c_france}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mb_162}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|yak-3_france}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-47d_22_re_france}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-51c-10_france}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|yak-9t_france}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-39q_25_france}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|fw-190a-8_france}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|vb_10c1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|vb_10_02}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|seafire_mk3_france}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f8f1b_france}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|douglas_ad_4_france}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f4u-7}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|pb4y-2_france}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|so_8000_narval}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|douglas_ad_4na_france}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|md_450b_group|M.D.450B|&lt;br /&gt;
  {{Tree-Unit|md_450b_ouragan}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|md_450b_barougan}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|md_452_group|M.D.452|&lt;br /&gt;
  {{Tree-Unit|md_452_mystere_2a}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|md_452_mystere_2c_preproduction}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-84f_france}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-84g_france}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|so_4050_vautour_2b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|so_4050_vautour_2a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|so_4050_vautour_2n}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-84f_iaf}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|so_4050_vautour_2a_iaf}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|md_454_mystere_4a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|md_460}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-86k_late}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-100d_france}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|etndard_4m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|jaguar_a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mirage_3c}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mirage_3e}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mirage_f1c}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-8e_fn}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mirage_5f}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|wjj0N-PqHbU|'''Dassault Family''' - ''War Thunder Official Channel''|val2qd1RsNY|'''The Shooting Range #69''' - ''Special'' section at 02:53 discusses French planes.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft by country]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:China_ground_vehicles&amp;diff=130870</id>
		<title>Category:China ground vehicles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:China_ground_vehicles&amp;diff=130870"/>
				<updated>2022-06-15T21:13:44Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: M42 and Phòng không T-34: switched places&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:China ground vehicles}}&lt;br /&gt;
{{Tree-Start|6}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_m8_greyhound}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_t_26_1940}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_type_97_chi_ha}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_m8_scott}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_su_76m_1943}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|cn_t_26_no531}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|cn_m3_m5_stuart_group|␗M3/M5|&lt;br /&gt;
  {{Tree-Unit|cn_m3a3_stuart}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|cn_m5a1_stuart}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_m24_chaffee}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_type_97_kai}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_t_34_1942}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_m4a4_sherman}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_gmc_cckw_353_m45_quad}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_lvt_4_zis_2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_m10}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|cn_m4a4_sherman_1st_ptg}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_m3a3_stuart_1st_ptg}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_pt_76}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_m4a1_76w_sherman}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_t_34_85_d_5t}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_zsd63_pg87}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_m42_duster}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_isu_152}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_m18_hellcat}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_type_64}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_type_63_I}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_type_62}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_type_58}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_is_2_1943}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_is_2_1944}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_type_65_aa}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_isu_122}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_m36}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_su_100_1945}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|cn_t_34_85_zis_53_no215}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|cn_is_2_1943_no402}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_type_86}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_m48a1_patton_III}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_type_59}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_type_69}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_wz_305}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_m113a1_tow}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_ptl_02}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|cn_ztz_59a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_m_41d}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_m60a3_tts}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_cm11}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_type_59d}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_ztz_88a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_ztz_96}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_ztz_96a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_pgz_09}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_cm_25}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_ptz_89}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|cn_wma_301}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|cn_type_69_2g}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|cn_ztz_96a_prot}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_t_62}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_ztz_99}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|cn_ztz_99_w}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_pgz_04a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|cn_ztl_11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ground vehicles by country]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Japan_aircraft&amp;diff=130868</id>
		<title>Category:Japan aircraft</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Japan_aircraft&amp;diff=130868"/>
				<updated>2022-06-15T21:08:54Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: Ki-45 tei &amp;amp; J1N1: switched places&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Japan aircraft}}&lt;br /&gt;
{| class=&amp;quot;tree-select-table&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[:Category:Japan aircraft|Aircraft]]&lt;br /&gt;
|[[:Category:Japan helicopters|Helicopters]]&lt;br /&gt;
|}&lt;br /&gt;
{{Tree-Start|7}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|a5m4}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ki-10_group|Ki-10|&lt;br /&gt;
  {{Tree-Unit|ki_10_1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ki_10_2}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ki_10_1_commander}}&lt;br /&gt;
  {{Tree-Skip}}&lt;br /&gt;
  {{Tree-Unit|ki_10_2_commander}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ki-27_otsu}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ki_32}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ki-45_tei}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|j1n1_mod11_early}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|b5n2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|d3a1}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f1m2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ki_21_1ko}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|h6k_h8k_group|H6K/H8K|&lt;br /&gt;
  {{Tree-Unit|h6k4}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|h8k2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|a5m4_hagiri}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ki-27_otsu_ep}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ki_21_1hei}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|a7he1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|a6m2_n1k1_group|A6M2/N1K1|&lt;br /&gt;
  {{Tree-Unit|a6m2_n_zero}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|n1k1_kyuofu}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|a6m2_group|A6M2|&lt;br /&gt;
  {{Tree-Unit|a6m2_mod11}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|a6m2_zero}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|j2m2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ki-43_group|Ki-43|&lt;br /&gt;
  {{Tree-Unit|ki_43_1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ki_43_2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ki_44_group|Ki-44|&lt;br /&gt;
  {{Tree-Unit|ki_44_1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ki_44_2_hei}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ki_61_group|Ki-61|&lt;br /&gt;
  {{Tree-Unit|ki_61_1a_ko}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ki_61_1a_otsu}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ki_100_early}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ki-45_group|Ki-45|&lt;br /&gt;
  {{Tree-Unit|ki-45_otsu}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ki-45_hei}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ki-45_ko}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ki_109}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|b6n_group|B6N|&lt;br /&gt;
  {{Tree-Unit|b6n1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|b6n2}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|b6n2a}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|d4y1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|d4y_group|D4Y|&lt;br /&gt;
  {{Tree-Unit|d4y2}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|d4y3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|g4m1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ki-49_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ki-49_2a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ki_44_1_ep}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ki_44_2_otsu}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ki_100_2}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f4u-1a_japan}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|bf-109e-3_japan}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|h8k3}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|a6m3_mod22_group|A6M3|&lt;br /&gt;
  {{Tree-Unit|a6m3_zero}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|a6m3_mod22_zero}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|a6m3_mod22ko_zero}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|a6m5_group|A6M5|&lt;br /&gt;
  {{Tree-Unit|a6m5_zero}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|a6m5otsu}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|a6m5hei}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|a7m2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ki_43_3_otsu}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ki_61_late_group|Ki-61-I late|&lt;br /&gt;
  {{Tree-Unit|ki_61_1a_hei}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ki_61_1a_tei}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ki_61_2_early}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ki_102_otsu}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ki_108}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|b7a2}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ki-49_2b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ki-49_2b_late}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ki_67_group|Ki-67|&lt;br /&gt;
  {{Tree-Unit|ki_67_1_ko}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ki_67_1_otsu}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ki-96}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ki_61_1a_hei_ep}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|a7m1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|p-51c-11-nt_japan}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|fw-190a-5_japan}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|a6m6c}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|n1k2_group|N1K|&lt;br /&gt;
  {{Tree-Unit|n1k1_ja}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|n1k2_j}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|n1k2_jko}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|j2m_group|J2M|&lt;br /&gt;
  {{Tree-Unit|j2m3}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|j2m5}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|j7w1}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ki_84_ko}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ki_84_otsu}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ki_84_hei}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|j5n1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ki-83}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|p1y1_mod11}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|g5n1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|g8n1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|j2m4_kai}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|j2m5_30mm}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|b-17e_japan}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ki_87}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|a6m5ko}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ki_94_2}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|j6k1}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|kitsuka}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-86f-30_japan}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-86f-40_japan}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|j8m1}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|r2y2_v1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|r2y2_v2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|r2y2_kai}}&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|f-86f-40_japan_blue_impulse}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-104j}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|t2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f1}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-4ej}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-4ej_kai}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|mF2Umflo4Uk|'''Mitsubishi Aircraft''' - ''War Thunder Official Channel''|oR8GNZF9qj4|'''Japanese Air Forces Rank I - Tutorial and Guide''' - ''Jengar''|qiq8SUqodU8|'''Climbing the ranks with Japanese aircraft'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft by country]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Italy_ground_vehicles&amp;diff=130866</id>
		<title>Category:Italy ground vehicles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Italy_ground_vehicles&amp;diff=130866"/>
				<updated>2022-06-15T21:06:17Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: M11/39 moved to light tank line &amp;amp; L6/40 is now a reserve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Italy ground vehicles}}&lt;br /&gt;
{{Tree-Start|6}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_ab_41}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_m11_39}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_l6}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|it_m13_40_group|M13/40 I/III|&lt;br /&gt;
  {{Tree-Unit|it_m13_40_serie_1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|it_m13_40_serie_3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_m14_41}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_as_42_metropolitana}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_l3_cc}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_semovente_l40}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_m13_40_serie_2}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_toldi_II_a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_ab_43}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_m3a3_stuart}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_m24_chaffee}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_m15_42}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_pzkpfw_III_ausf_N}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_p_40}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_m15_42_contraereo}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|it_semovente_m41_group|M41 (75/18 75/32)|&lt;br /&gt;
  {{Tree-Unit|it_semovente_m41_75_18}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|it_semovente_m41_75_32}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_semovente_m42_75_34}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|it_semovente_m43_group|M43 (105/25 75/34)|&lt;br /&gt;
  {{Tree-Unit|it_semovente_m43_105}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|it_semovente_m43_75_34}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_sahariano}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|it_m14_41_47_40}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|it_sherman_75_37}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_41m_turan_2}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|it_p_26_40}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_semovente_breda_501}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_m18_hellcat}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_m4a4_sherman}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_sherman_VII}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_sherman_vc_firefly}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_oto_r3_t20_fa}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_semovente_m41m_90}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_stug_III_ausf_G}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_semovente_m43_75_46}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_semovente_m43_105_leoncello}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|it_pzkpfw_IV_ausf_G}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_fiat_6614_106sr}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_fiat_6616_cockerill}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_m26a1_pershing}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Arrow-Full|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_m36b1}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_m26_ariete}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_c13_t90}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_oto_r3_106sr}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_m47_105}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_of_40_mk_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_otobreda_sidam_25}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_m113a1_tow}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_m60a1_ariete}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_aubl_74_60_70m}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_b1_centauro}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_b1_centauro_romor}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_vcc_80_hitfist_60}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_of_40_mk_2a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_leopard_1a5}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_c1_ariete_preserie}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Arrow-Full|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_dardo_vcc}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_of_40_mtca}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_centauro_mgs_120}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_c1_ariete_pso}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_c1_ariete}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_otobreda_sidam_25_mistral}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_otomatic}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_vcc_80_hitfist_30}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|LcDWEzB8TKE|'''Italian ground forces: speed and firepower'''  - ''War Thunder Official Channel''|584AxCngmho|'''Italian ground forces Tier I - Review and Analysis''' - ''Oxy''|ajd08SXOFXk|'''Italian ground forces Tier II - Review and Analysis''' - ''Oxy''|Hj2A9I_nJ_A|'''Italian ground forces Tier III - Review and Analysis''' - ''Oxy''|yYOVd6rMmU4|'''Italian ground forces Tier IV - Review and Analysis''' - ''Oxy''|weVBbUvQfHo|'''Italian ground forces Tier V - Review and Analysis''' - ''Oxy''|V5u7dkD46-8|'''Italian ground forces Tier VI &amp;amp; VII - Review and Analysis''' - ''Oxy''|4zcqjXX_ZY4|'''Italian ground forces addendum''' - ''Oxy''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ground vehicles by country]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Italy_aircraft&amp;diff=130861</id>
		<title>Category:Italy aircraft</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Italy_aircraft&amp;diff=130861"/>
				<updated>2022-06-15T20:56:52Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: G.50 seperate group, needs _group image; moved C.200 group to rank 2 (danger zone changes)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Italy aircraft}}&lt;br /&gt;
{| class=&amp;quot;tree-select-table&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[:Category:Italy aircraft|Aircraft]]&lt;br /&gt;
|[[:Category:Italy helicopters|Helicopters]]&lt;br /&gt;
|}&lt;br /&gt;
{{Tree-Start|6}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|cr_32_group|CR.32|&lt;br /&gt;
  {{Tree-Unit|cr_32}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|cr_32_quater}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|fiat_cr42_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Group|fiat_g50_seria2_italy|G.50|&lt;br /&gt;
  {{Tree-Unit|fiat_g50_seria2_italy}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|fiat_g50_seria7as_italy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ba_65_k14_l}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ju-87r-2_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|breda_88}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|s_81_ar125}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|br_20_dr}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|br_20m_m1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|fiat_cr42_marcolin_italy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|cr_32_bis}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|re_2000_group|Re.2000|&lt;br /&gt;
  {{Tree-Unit|re_2000_int}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|re_2000_ga}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|re_2002_early}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|re_2001_group|Re.2001|&lt;br /&gt;
  {{Tree-Unit|re_2001_serie1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|re_2001_cb}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|mc_200_italy_group|C. 200|&lt;br /&gt;
  {{Tree-Unit|mc200_serie3_italy}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|mc200_serie7_italy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mc-202_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mc-202_ec}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|fc_20_bis}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ju-87d-3_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|p_108a_serie2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|sm-79_italy_group|S.M.79 (e)|&lt;br /&gt;
  {{Tree-Unit|sm_79_1936_italy}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|sm_79_1939_italy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|sm_79_1941_group|S.M.79 (l)|&lt;br /&gt;
  {{Tree-Unit|sm_79_1941_italy}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|sm_79_1943_italy}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|sm_79_iar_italy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|re_2001_serie1_ep}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|iar_81c}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ro_57_quadriarma}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|mc-202_d}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|re_2001_cn}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|mc_205_group|C. 205|&lt;br /&gt;
  {{Tree-Unit|mc-205_serie1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|mc-205_serie3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|g_55_serie1_ss0}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|g_55_serie1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|sm_91}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|z_1007_bis_serie3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|z_1007_bis_serie5}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|p_108b_serie1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|spitfire_mk5b_italy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|hs-129b-2_romania_italy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|bf_110g_4_hungary}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|re_2005_serie0}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mc-205_n2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|bf-109g-14as}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|g_56}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|sm_92}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|p_108b_serie2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|g_55s}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|bf-109g-2_hungary}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|vampire_fb52a_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-86_cl_13_mk4_italy}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|fiat_g91_ps}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|fiat_g91_r1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|sagittario_2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-84g_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-84f_italy}}&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|fiat_g91_r4}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-86k_late_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-104g_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-104s}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|fiat_g91_ys}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-104s_asa}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|K9nQGjk5g4M|'''FIAT Aircraft'''  - ''War Thunder Official Channel''|wU4vKd4KGHw|'''Climbing the ranks with Italian aircraft'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft by country]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Italy_aircraft&amp;diff=130860</id>
		<title>Category:Italy aircraft</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Italy_aircraft&amp;diff=130860"/>
				<updated>2022-06-15T20:32:48Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: Changes from Danger Zone:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Italy aircraft}}&lt;br /&gt;
{| class=&amp;quot;tree-select-table&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[:Category:Italy aircraft|Aircraft]]&lt;br /&gt;
|[[:Category:Italy helicopters|Helicopters]]&lt;br /&gt;
|}&lt;br /&gt;
{{Tree-Start|6}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|cr_32_group|CR.32|&lt;br /&gt;
  {{Tree-Unit|cr_32}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|cr_32_quater}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|cr_42_g_50_group|CR.42|&lt;br /&gt;
  {{Tree-Unit|fiat_cr42_italy}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|fiat_g50_seria2_italy}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|fiat_g50_seria7as_italy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|mc_200_italy_group|C. 200|&lt;br /&gt;
  {{Tree-Unit|mc200_serie3_italy}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|mc200_serie7_italy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ba_65_k14_l}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ju-87r-2_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|breda_88}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|s_81_ar125}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|br_20_dr}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|br_20m_m1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|fiat_cr42_marcolin_italy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|cr_32_bis}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|re_2000_group|Re.2000|&lt;br /&gt;
  {{Tree-Unit|re_2000_int}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|re_2000_ga}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|re_2002_early}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|re_2001_group|Re.2001|&lt;br /&gt;
  {{Tree-Unit|re_2001_serie1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|re_2001_cb}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mc-202_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mc-202_ec}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|fc_20_bis}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ju-87d-3_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|p_108a_serie2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|sm-79_italy_group|S.M.79 (e)|&lt;br /&gt;
  {{Tree-Unit|sm_79_1936_italy}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|sm_79_1939_italy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|sm_79_1941_group|S.M.79 (l)|&lt;br /&gt;
  {{Tree-Unit|sm_79_1941_italy}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|sm_79_1943_italy}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|sm_79_iar_italy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|re_2001_serie1_ep}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|iar_81c}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ro_57_quadriarma}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|mc-202_d}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|re_2001_cn}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|mc_205_group|C. 205|&lt;br /&gt;
  {{Tree-Unit|mc-205_serie1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|mc-205_serie3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|g_55_serie1_ss0}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|g_55_serie1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|sm_91}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|z_1007_bis_serie3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|z_1007_bis_serie5}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|p_108b_serie1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|spitfire_mk5b_italy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|hs-129b-2_romania_italy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|bf_110g_4_hungary}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|re_2005_serie0}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mc-205_n2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|bf-109g-14as}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|g_56}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|sm_92}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|p_108b_serie2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|g_55s}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|bf-109g-2_hungary}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|vampire_fb52a_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-86_cl_13_mk4_italy}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|fiat_g91_ps}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|fiat_g91_r1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|sagittario_2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-84g_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-84f_italy}}&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|fiat_g91_r4}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-86k_late_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-104g_italy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-104s}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|fiat_g91_ys}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-104s_asa}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|K9nQGjk5g4M|'''FIAT Aircraft'''  - ''War Thunder Official Channel''|wU4vKd4KGHw|'''Climbing the ranks with Italian aircraft'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft by country]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=CR.32&amp;diff=129528</id>
		<title>CR.32</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=CR.32&amp;diff=129528"/>
				<updated>2022-05-25T20:25:02Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: grammar fixes and minor rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = CR.32 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cr_32&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_cr_32.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} reserve Italian biplane {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 363 || 349 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 14.2 || 15.1 || 7.3 || 7.3 || rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 381 || 372 || 13.9 || 14.0 || 13.1 || 9.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~15 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 200 || &amp;lt; 300 || &amp;lt; 300 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,600 m || 591 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plates or bulletproof glass&lt;br /&gt;
* Self-sealing fuel tank located between engine and pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Breda-SAFAT (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 700 total)&lt;br /&gt;
&lt;br /&gt;
The two machine guns are clustered in the nose of the aircraft, just in front of the pilot. Each is armed with the same amount of ammunition.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As a biplane, you can easily outturn most opponents. However, the most deadly thing about the CR.32 is its twin 12.7 mm Breda-SAFAT machine guns. Equipped with air targets belt, it can easily set other planes on fire. The only downsides of the plane are the lack of protection and speed. The recommended tactic is to always have an altitude advantage over your enemies. Do not turn too much and fire your machine gun in bursts as you have limited ammo.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm MGs are great for knocking out pilots and penetrating enemy armour plates&lt;br /&gt;
* Nose-mounted MGs mean little convergence work is needed&lt;br /&gt;
* Excellent dive speed&lt;br /&gt;
* Surprisingly good turning against bigger fighters&lt;br /&gt;
* Fixed gear makes it easy to land&lt;br /&gt;
* Great all-round vision provided by the open cockpit especially towards the rear, giving the pilot enough situational awareness in simulator&lt;br /&gt;
* In Simulator it almost never spins, allowing some really tight manoeuvres to be performed without danger&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turns worse than some biplanes it faces (e.g. I-15)&lt;br /&gt;
* Has a relatively small ammo pool, firing in short bursts is recommended&lt;br /&gt;
* Very poor roll rate&lt;br /&gt;
* No protection for the pilot&lt;br /&gt;
* Uses a telescopic gunsight which is extremely hard to use in simulator&lt;br /&gt;
* Upper wing greatly obstructs the upward-forward view, a disadvantage in a simulator dogfight&lt;br /&gt;
* Fixed gear increases drag&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
The FIAT CR.32 fighter biplane was developed by the Celestino Rosatelli, an Italian aeronautic engineer, who designed various planes, such as the CR.32, [[CR.32 quater]], [[CR.32 bis]], [[CR.42]], [[Marcolin's C.R.42 CN|CR.42 CN]], [[B.R.20DR]], [[B.R.20M M1]], and many more.&lt;br /&gt;
&lt;br /&gt;
After the development of the CR.30, Rosatelli modified it, changing the structure around the engine, the fuselage was the same as the CR.30 but without the supplementary tank, the armament constituted of 2 SAFAT 12.7 mm, and a transmitter, bomb thrower, or camera could be added. This plane was designated with serial number MM 201.&lt;br /&gt;
&lt;br /&gt;
Tested at Montecelio, the CR.30 (MM 201), later named CR.32, demonstrated as a perfect fighter and was the perfect conception of Italian fighter biplanes with a balance of manoeuvrability, performance, and military efficiency.&lt;br /&gt;
&lt;br /&gt;
In the mid thirties, the CR.32 was ordered by Regia Aeronautica, quickly replacing the CR.30, after which it was ordered by other nations.&lt;br /&gt;
&lt;br /&gt;
The CR.32 was used by Italy, China, Spain, Austria, Germany, Hungary, Venezuela and Paraguay.&lt;br /&gt;
&lt;br /&gt;
After the CR.32, other variants were created:&lt;br /&gt;
&lt;br /&gt;
* CR.32 Bis&lt;br /&gt;
* CR.32 ter&lt;br /&gt;
* CR.32 Quater&lt;br /&gt;
** CR.32 Quater CN&lt;br /&gt;
** CR.32 Quater AS&lt;br /&gt;
* CR.32 Serie 2&lt;br /&gt;
&lt;br /&gt;
'''Italy'''&lt;br /&gt;
&lt;br /&gt;
When the Second World War broke out, the CR.32 was already obsolete (and eventually replaced by the CR.42) but, in spite of that, it still equipped several fighter units.&lt;br /&gt;
&lt;br /&gt;
By 10 June 1940 the CR.32 was equipped for the following Gruppi Caccia (Fighters Groups): 24°Gruppo (52°Stormo) at Sarzana, 2°Gruppo at Grottaglie, 157°Gruppo (1°Stormo) at Trapani, 9°Gruppo at Monserrato, 160° at Tirana, 13°Gruppo (Partly) at Castelbenito (Libya), 8°Gruppo at Tobruk, 10°Gruppo at Benina and 163° Squadron at Rhodes.&lt;br /&gt;
&lt;br /&gt;
The first CR.32 to have been involved in military operations were those stationed in Libya, forty-odd machines being used mostly in ground attack missions together with the 50°Stormo's Breda 65s.&lt;br /&gt;
&lt;br /&gt;
The other front where the machine was used to the last example was Eastern Africa, fighting highly superior machines, such as [[Blenheim Mk IV|Blenheims]] and [[Hurricane (Family)|Hurricanes]].&lt;br /&gt;
&lt;br /&gt;
The old biplane closely followed the alternate phases of the campaign, from Italian advance into Egypt to the loss of Cyrenaica, they were widely used fairly successfully with various bomb types until January 1941.&lt;br /&gt;
&lt;br /&gt;
After the conquest of Crete in May 1941, CR.32s were relegated to fighting training duties.&lt;br /&gt;
&lt;br /&gt;
'''Aerobatic Teams'''&lt;br /&gt;
&lt;br /&gt;
The CR.32 with these characteristics was used by Aerobatic Teams from 1936 to 1939 in various aeronautic events.&lt;br /&gt;
&lt;br /&gt;
The 4°Stormo was first in exhibiting in 1936 in Rome with a ten-machine patrol. 1936 also marked the rebirth of 6°Stormo Caccia, equipped with CR.32s, which soon established an aerobatic patrol of its own at its bases at Campoformido and Gorizia.&lt;br /&gt;
&lt;br /&gt;
From 1937 to 1939 the Aerobatic Teams did aeronautic events in Budapest, Zurich, Perù, Chile, Argentine, Brazil, and finally Berlin.&lt;br /&gt;
&lt;br /&gt;
'''Spanish Civil War'''&lt;br /&gt;
&lt;br /&gt;
The CR.32 had its baptism of fire in the Spanish skies, the first twelve machines arrived by steamer at Melilla, Morocco, on 14 August 1936 and, together with the nine SIAI SM.81 arrived on 28 July, were incorporated into l'Aviacion de el Tercio. At the end of August, after further batches of CR.32s had arrived, the &amp;quot;Cucaracha&amp;quot; squadron was established at Cacéres, late to became the XVI Gruppo Caccia.&lt;br /&gt;
&lt;br /&gt;
In April 1937, the XVI Gruppo were joined by XXIII Gruppo &amp;quot;Asso di Bastoni&amp;quot; and VI Gruppo &amp;quot;Gamba di Ferro&amp;quot;, after CR.32 was used by X Gruppo Caccia &amp;quot;Baleari&amp;quot; and the Squadron &amp;quot;Frecce&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Thanks to the CR.32, the Legion's fighters quickly established supremacy over the red air forces, but in November a new fighter, the Polikarpov I-15, appeared and the battles with CR.32 were harder to win. After came the I-16, much faster than the CR.32, and the pilots of CR.32 were unable to fully exploit all the capabilities of their mounts and to follow the dog-fighting manoeuvres imposed by the nimbler FIAT biplane.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cr_32 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|iQs0VuHMaFA|'''The Shooting Range #45''' - ''Pages of History'' section at 04:08 discusses the CR.32.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4670-development-fiat-cr-32-the-spanish-cricket-en|[Devblog] Fiat CR.32: The Spanish Cricket]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fiat}}&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84G-21-RE_(Italy)&amp;diff=129527</id>
		<title>F-84G-21-RE (Italy)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84G-21-RE_(Italy)&amp;diff=129527"/>
				<updated>2022-05-25T20:07:19Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: gun sites → gun sights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84g_italy&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Republic Aircraft Company's jump into the jet fighter market was not as smooth as they would have liked. They experienced severe growing pains as they developed and produced the F-84 series aircraft, especially the B, C, D and E variants. Important upgrades and modifications included a more powerful turbine engine, strengthened wings, aerodynamically secure wing-tip fuel tanks and a strengthened structure. The resultant of these upgrades was the much improved F-84G fighter, which boasted new innovations such as improved avionics, radar, the capability of in-flight refuelling and ability to carry a Mark 7 nuclear bomb. Though the operationally longest lasting of the series with the United States (into the mid-1960s), several other nations continued to use it including France and Taiwan (Republic of China), however, Greece continued flying their fighters until 1991.&amp;lt;ref name=&amp;quot;Burrows&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even with the changes from earlier models, even in-game pilots will notice the quirkiness of the F-84G. Noted for its nickname &amp;quot;Lead Sled&amp;quot;, the F-84G, like the B version in-game has an extremely long takeoff roll, around 1,500 m, typically due to the heavier payloads afforded to this aircraft. Though, once at altitude and during attack runs, the F-84G is an incredibly stable platform and can be outfitted with a number of various suspended armaments along with its six 12.7 mm M3 Browning machine guns. Each gun only has 300 rounds of ammunition, therefore trigger control is necessary or else the pilot will be left with empty guns in short order.  Considered a multi-role aircraft, the F-84G can be utilised as a fighter-interceptor, bomber interceptor and ground attack fighter. The F-84G can be laden with a variety of bombs ranging from 100 lbs all the way up to two 1,000 lb bombs. [[HVAR]] and [[Tiny Tim]] rockets are a viable option alone or mixed with bombs to expand the options of targets to be attacked depending on the map the pilot is flying in.&lt;br /&gt;
&lt;br /&gt;
Like many jet fighters, flying slowly makes for an easy target and this is no exception for the F-84G. Speed is necessary to ensure manoeuvrability both to engage a target and to shake a tail.  Though not the fastest fighter at this rank, the F-84G can hold its own and when pressed, the six centre lined M3 Browning machine guns can punch enough holes in an enemy fighter to bring it down. Don't expect this fighter when laden down with two 1,000 lbs bombs or two Tiny Tim and 24 HVAR rockets to excel in a dog-fight as it won't with all that weight, however, after all that ordnance is released the F-84B can then mix it up, though it is preferable to maintain speed while performing Boom &amp;amp; Zoom manoeuvres.&lt;br /&gt;
&lt;br /&gt;
While dealing with mixed reviews over its positive and negative aspects, the F-84 series aircraft paved the way for a later aircraft which magnified all of the positive qualities of the F-84, being a stable firing platform, loaded to the gills with assorted suspended armaments and a main gun which rained destruction on the enemy, this aircraft would later be know as the Fairchild-Republic A-10 Thunderbolt II.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-84G is a streamline all-metal jet fighter which was designed to house the upgraded Allison J35-A-29 turbine jet engine. Though an upgraded engine compared to the F-84B, typically this fighter was laden with more ordnance thus still requiring a significant roll-out time of 1,500 m (~5,000 ft) before lift-off. Don't be dismayed as other fighters are taking to the sky while you are still building up speed as once in the air you can climb to bomber altitude or set up for a ground attack run that few others can rival.&lt;br /&gt;
&lt;br /&gt;
Though the take-off and climb characteristics of the Allison jet engine appeared lacklustre, it actually had decent level flight speed and good dive characteristics. Speed is what saves this fighter, in once it has enough built up, it will perform. Though not the fastest at its battle rating, the F-84G is a great boom &amp;amp; zoom aircraft vs. being a dog-fighter. Turning this aircraft will bleed its speed and the roll rate can be affected by the weight of the wing-tip fuel tanks. One negative aspect of the wing-tip fuel tanks of the early F-84s was that high speeds (&amp;gt;1,000 km/h) tended to cause the fuel tanks to twist resulting (mitigated by the addition of fins on the tanks) in the destruction of the wings which does reflect in realistic and simulator battles in-game if exceeded. While turning in this jet is not advised, Immelmann and Split-S manoeuvres will help to conserve energy without compromising the speed of the aircraft.&lt;br /&gt;
&lt;br /&gt;
If ever in danger of risking going faster than maximum rip speed, it is important to throttle back and extend air-brakes to reduce speed enough to keep the aircraft intact and manoeuvre in for the kill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 976 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.0 || 30.4 || 30.8 || 29.3 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 993 || 985 || 27.2 || 28.0 || 42.1 || 36.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 527 || 499 || 350 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 530 || &amp;lt; 600 || &amp;lt; 690 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison J35-A-29 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,450 kg || colspan=&amp;quot;2&amp;quot; | 276 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,868 kg || 6,447 kg || 6,685 kg || 9,979 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,300 kgf || N/A&lt;br /&gt;
| 0.39 || 0.36 || 0.34 || 0.23&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,300 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.39 || 0.36 || 0.34 || 0.23&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 6.35 mm Steel plate in front of pilot.&lt;br /&gt;
* 12.7 mm Steel plate in pilot's headrest.&lt;br /&gt;
* 8 mm Steel plate behind the pilot.&lt;br /&gt;
&lt;br /&gt;
Like many early jet fighters, the armour was placed around the pilot while not much thought was given to the other critical components of the aircraft mostly due to the weight imposed on the early and weak turbojet engines placed into service. From behind, the pilot is protected by an 8 mm steel plate behind the seat with a 12.7 mm steel plate as a headrest. In front of the pilot, a 38 mm bulletproof windscreen adds protection from head-on's or from defensive bomber weapons. Another 6.35 mm steel plate is placed in front of the pilot and instrument panel for further protection of bullets entering the open-ended air-intake.&lt;br /&gt;
&lt;br /&gt;
Other critical components such as the jet turbine, fuel tanks and coolers are all exposed, only protected by the outer skin of the aircraft which may deflect incoming bullets if at sufficient distance or angle to do so.&lt;br /&gt;
&lt;br /&gt;
When attacking an F-84G, aim for the centre of the aircraft where you have a good chance of getting a critical hit on the engine or in a fuel tank. Due to this aircraft having wing-tip fuel tanks, shots to the wings or wing-tip tanks have a potential of starting a fire or breaking a wing off. If the attacking aircraft has sufficient calibre ammunition then shots taken at the pilot may have a larger chance of success if made from the sides or behind. This aircraft does not have much protection against rockets or missiles, however, given sufficient notice, rockets can be avoided and it is possible that missiles can be outmanoeuvred, however, when playing in realistic or simulator you run the risk of the pilot blacking-out due to G-force manoeuvres or wings snapping while trying to outfly a missile.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
Early fighters had many different configurations of machine guns and cannons mounted in the fuselage and in the wings, sometimes needing to be synced with the propeller to prevent its destruction. With the jet age developing, many factors of the past needed to be reconsidered with gun placement. With jet fighters flying faster and chasing faster targets, trying to find the sweet spot with gun convergence was extremely difficult, jet fighter pilots needed a little extra help with this. Besides implementing newer gun sights and early radar, jet fighter guns tended to be fuselage-mounted, thus eliminating the need to set the convergence and at any point between 0 m and 800 m the ammunition rounds would fly true without a convergence point.&lt;br /&gt;
&lt;br /&gt;
For the F-84G, four of the 12.7 mm M3 Browning machine guns were mounted in the fuselage with the other two mounted in the wing roots. While they were not all centre mounted, the two in the wing roots were close enough that convergence did not need to be messed with. Two ammunition options provide the most bang-for-the-buck, firstly, the omni-purpose rounds are good all-around ammunition rounds which provide tracers and explosive/incendiary rounds which are effective against aircraft and up to light armoured vehicles. Hardened vehicles and bunkers should be left to bombs and rockets for their destruction. If as a pilot you are looking for the sneak attack, stealth rounds will allow you to get on target fire off rounds and not give away your position, giving you a few seconds to make a second attack if needed before the target realizes where you are coming from.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:F-84G_IT_News_01.jpg|425px|thumb|right|]]&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
{{main|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets&lt;br /&gt;
* 32 x HVAR rockets&lt;br /&gt;
* 24 x HVAR rockets + 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x Tiny Tim rockets&lt;br /&gt;
&lt;br /&gt;
The F-84G offers many different suspended armament options ranging from bombs and rockets depending on the target needing to be destroyed. Due to the more effective engine utilised in the F-84G, it could sport a larger number of suspended armaments compared to its older brother the [[F-84B-26|F-84B]], turning into a truly ground attack workhorse. In comparison, a fully-loaded single-seat {{PAGENAME}} had approximately the same loadout capability as an early 7 crew [[B-25J-1|B-25J]] bomber. The smaller bombs such as the AN-M30A1 and AN-M57 and HVAR rockets are useful against soft targets like anti-aircraft batteries, unarmoured vehicles, ships and some light tanks. The heavier hitters like the AN-M61A1, AN-M65A1 and Tiny Tim rockets are effective (more like overkill) for the softer targets, but also work well with bunkers, heavier armoured tanks, larger ships and can also be utilised against bases.&lt;br /&gt;
&lt;br /&gt;
Sometimes the suspended weapons you start out with doesn't work well later on in the match, therefore you can return to your base and exit the aircraft (default key = 'j') and select a different load-out unless you would like to fly strictly as a fighter where you can select &amp;quot;without load&amp;quot; and rely just on the six Browning M3 machine guns. The wide variety of ordnance options available for this aircraft make it an excellent clean-up ground attacker which can attack just about anything on the map with the right setup.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-84G is a versatile multi-role fighter and can be configured to be used in various types of aerial warfare, namely bomber interceptor, ground attack and fighter-interceptor.&lt;br /&gt;
&lt;br /&gt;
;Bomber Interceptor&lt;br /&gt;
&lt;br /&gt;
Thanks to an upgraded engine compared to the F-84B, the G model has a bit more climbing power and does not need to rely solely on side climbing and reach the necessary altitude to begin hunting bombers or diving onto hapless fighters.  As a bomber interceptor, the pilot has two options for weapon load-outs besides the default guns, noting the HVAR and Tiny Tim rockets.&lt;br /&gt;
&lt;br /&gt;
If the F-84G is still stock or in the process of upgrading modules, the best bet will be to not load any suspended armaments and rely on the six 12.7 mm M3 Browning machine guns to do the work. Just using the machine guns will help save on weight and make it a bit easier to climb on the unmodified engine. For those pilots who have modified engines, they can opt for guns only for a quicker climb or attach HVAR rockets for an additional punch against larger bombers.&lt;br /&gt;
&lt;br /&gt;
Once at altitude, scan and select a bomber target of opportunity. It is best to attain higher altitude than the bomber, giving you options as to which direction to attack from and increase your speed when diving in, speed is key to avoid defensive guns, race out of their range and to gain enough distance to safely turn around and follow up with another attack if needed.&lt;br /&gt;
&lt;br /&gt;
Since the six M3 machine guns are virtually centred on the aircraft, the inbound bullets will be clustered and should be aimed at engines, cockpit, fuel tanks and any other critical areas as the body of the aircraft can sometimes absorb a large amount of smaller calibre ammunition before causing a critical hit or crippling the aircraft. The limitation of only 300 rounds per gun will require trigger discipline by the pilot to ensure enough rounds are available for a secondary or tertiary attack without having to reload or return to base.&lt;br /&gt;
&lt;br /&gt;
Utilizing HVAR rockets at large lumbering bombers can have a great impact, though unguided, they will need to be pointed in the general direction when launched, it may take several practice runs to determine best angle and distance in which to fire from for a successful attack. As with any unguided rocket, the best bet is to launch a volley of rockets to ensure a greater chance of at least one hitting.&lt;br /&gt;
&lt;br /&gt;
;Ground Attack&lt;br /&gt;
&lt;br /&gt;
Jet fighters tend to not make good ground attackers as it typically requires them to fly low and slow making them easy pickings for enemy fighters above or anti-aircraft fire below. Since the F-84G is neither an exceptionally fast fighter nor a lumbering bomber, it has an advantage of being fast enough to be dangerous to ground targets without being a sitting duck for patrolling enemy fighters. Compared to many other fighters which are capable of ground attack, the F-84G can carry a fantastic amount of ground attack ordnance which can seriously put a dent into the enemy teams vehicles, bunkers and bases.&lt;br /&gt;
&lt;br /&gt;
While many aircraft available in War Thunder has a specific role of fighter-interceptor, ground attack or bomber, the F-84G can set itself up with suspended ordnance depending on the targets available on the map. The F-84G has several options depending on the modules unlocked by the pilot which range from outfitting HVAR unguided rockets, massive Tiny Tim unguided rockets, 100 lb, 250 lb, 500 lb and 1,000 lb bombs or a mixture of bombs and rockets.&lt;br /&gt;
&lt;br /&gt;
Smaller bombs and the HVAR rockets are best for going after lighter armoured targets such as aircraft (on the ground or with rockets in the air), anti-aircraft batteries, trucks, some light tanks and ships. The larger Tiny Tim rockets and bombs are best reserved for more hardened targets like pillboxes, medium and large tanks, bunkers, large ships and bases. This fighter is not afraid to get down and dirty taking out ground targets, just be aware of your surroundings and watch for enemy fighters or anti-aircraft guns poised to take you out.&lt;br /&gt;
&lt;br /&gt;
;Fighter Interceptor&lt;br /&gt;
&lt;br /&gt;
While definitely not the fastest nor the most manoeuvrable fighter on the field, the F-84G has enough speed and manoeuvrability to take on fighter jets. The six centreline M3 machine guns concentrate enough lead into one spot to damage or destroy fighter aircraft flying in its path. While turning this fighter is bad due to bleeding airspeed (although maybe an option if you are trying to force an overshoot), Immelmann and Split-S manoeuvres will help you change directions keeping up your speed and allowing for a getaway or a targeting solution.&lt;br /&gt;
&lt;br /&gt;
Boom &amp;amp; Zoom tactics will enable the F-84G to have the speed to manoeuvre and set up their shots and keep them active in the fight. Many enemy fighters may mistake the F-84G as a weak and slow aircraft, however, the machine is not 100% of the solution and many pilots can take lesser aircraft and best faster, more agile and better-gunned aircraft by using their training, skills and the F-84B. The only time to count out the F-84G is when you see the pilot bail out, otherwise, always consider it a threat.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F-84G is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high top speed for an early jet&lt;br /&gt;
* Air spawn, good for rushing&lt;br /&gt;
* Can carry large amounts of payloads&lt;br /&gt;
* Wide variety of secondary armament (bombs, rockets)&lt;br /&gt;
* 6 x 12.7 mm M3 machine guns&lt;br /&gt;
* Very good acceleration for an early jet, even stock&lt;br /&gt;
* The best climber from 7.0 - 8.0&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not good at turning&lt;br /&gt;
* May rip if pulled hard enough&lt;br /&gt;
* Roll rate is average without &amp;quot;New Boosters&amp;quot; modification&lt;br /&gt;
* Engines overheating&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 1944, Alexander Kartveli, the chief designer for the Republic Aviation Aircraft Company set out to work on a replacement for the piston-powered P-47 Thunderbolt which instead would be powered by a turbojet.&amp;lt;ref name=&amp;quot;Burrows&amp;quot; /&amp;gt; All attempts at trying to use the P-47 frame to accommodate a turbojet failed and Kartveli resorted to designing a brand new aircraft around an axial compressor turbojet engine. Due to the nature of the engine taking up a large majority of the fuselage, fuel tanks were designed to be in the wings of the aircraft, however, the body was streamlined to make the smallest profile possible and retain all necessary critical components.&lt;br /&gt;
&lt;br /&gt;
The USAAF in September 1944 released new requirements for a daytime fighter along with specific characteristics such as the top speed of 600 mph (966 km/h), armament of six 21.7mm machine guns or four 15.2 mm machine guns along with housing a General Electric TG-180 axial turbojet also known as the Allison J35 series turbojet engine.&amp;lt;ref name=&amp;quot;Burrows&amp;quot; /&amp;gt; Republic proposed their new aircraft and on paper proposed it would be superior to Lockheed's P-80 Shooting Star. The USAAF noting Republic's already proven experience with single-seat fighters proposed a contract without holding any competition. These initial order fighters were listed as YP-84As and P-84Bs.&lt;br /&gt;
&lt;br /&gt;
These early test aircraft were put to wind tunnel testing and it was found that major flaws developed when subjected to high speeds, notably longitudinal instability in the aircraft's frame and stabilizer skin buckling at high speeds. Also noted was issues with the weight of the aircraft and the problem with early turbojets not producing enough thrust for takeoff and climb outs (a problem which plagued the F-84B aircraft until more robust engines were outfitted). Early J35-GE-7 engines were replaced with J35-A-15 versions which helped with the thrust ratio, however wing-tip fuel tanks were added to the mix prior to proper testing and issues developed which at one point grounded the fleet of aircraft until modifications were made.&lt;br /&gt;
&lt;br /&gt;
In 1947, the USAF changed the pursuit designation of the aircraft to fighter and thus the P-84 became the F-84. The YP-84A and the F-84B only differed when it came to the type of M3 machine guns they carried, as the F-84B had faster-firing machine guns than the YP-84A. Early successes of the F-84B were overshadowed by problem after problem including a speed restriction limiting flight to no more than Mach 0.8 as any faster and the aircraft experienced control reversal where the pilot would input normal commands with the control stick and the opposite manoeuvre would occur (for instance if the pilot pulled back on the control stick to make the aircraft climb, the aircraft would actually begin to dive and vice versa). Even with the speed restrictions, the entire fleet of F-84B fighters was grounded by 1948 due to parts shortages and structural failures.&amp;lt;ref name=&amp;quot;Burrows&amp;quot; /&amp;gt; It was also at this time that the F-84C aircraft were also determined to be incapable of performing any of their mission parameters, however since the F-84D was already under production (with all of the B and C variants issues being resolved), the program continued. Funding was allocated to upgrade the B and C variants, however, both were finally withdrawn from active duty service by the end of 1952.&lt;br /&gt;
&lt;br /&gt;
Testing of the F-84D determined that the wings needed to be covered with a thicker aluminium skin to strengthen them which was helpful because the engine was upgraded to the more powerful J35-A-17D. Here it was found that during high-G manoeuvres, the wingtip fuel tanks led to the structural failure of the wings due to twisting motions. A simple fix of adding a small triangular fin to the external portion of the fuel tank alleviated that problem. Despite the fixes introduced with the D variant, it too was withdrawn from active duty in 1952.&lt;br /&gt;
The F-84E variant fighter saw modifications specifically with strengthened wings and a larger cockpit which was necessary to equip advanced avionics to include an A-1C gunsight which worked with an APG-30 radar.&amp;lt;ref name=&amp;quot;Burrows&amp;quot; /&amp;gt; Folding rocket racks were also developed so that once the HVAR rockets were fired; the racks would fold flush with the wing increasing the aircraft's overall aerodynamics. Unfortunately even with all of the modifications, failure of the aircraft hinged upon the Allison J35-A-17 engines which were only designed to be flown for 25 hours a month and would receive a complete overhaul after 100 hours of flight. Due to the number of sorties flown in the Korean War, engine overhauls were taking place more frequently and quickly exhausted all of the spare parts and new engines produced.&lt;br /&gt;
&lt;br /&gt;
The final variant of F-84 introduced was the G variant which began service in 1951. Utilised for the next nine years, the F-84G had new innovations which became standard on future aircraft to include, a refuelling boom mounted on the left-wing for in-flight refuelling, instrument landing system to allow for landing during inclement weather, a J35-A-29 engine, an autopilot system and the first fighter with the ability to carry a single Mark 7 nuclear bomb. The F-84G was retired from US service in 1960, however, countries such as Portugal continued to use this fighter through 1974 and were flown out of Angola.&lt;br /&gt;
&lt;br /&gt;
At least 13 other countries bought into the F-84 program, including Italy. Italy received, starting from May 1952, as many as 254 &amp;quot;Thunderjets&amp;quot;, which soon became the symbol for the Italian Air Force after the successful adhesion of the country into NATO. The entry into line of the F-84Gs coincides with a crucial phase of the reconstruction of the Air Force which, in the face of the new operational needs arising from the NATO commitments, was committed not only to acquire new aircraft, but also to adapt the education and training sector, tactics and employment procedures, as well as to transform, often radically, infrastructure. It was also the first aircraft of the Italian Air Force capable of carrying a tactical nuclear device, which at the time really gave Italy a strategic advantage that many countries could never have. The F-84G was mainly used as a conventional and strike fighter-bomber. The first department of the Italian airforce to use the F-84 were the 5th Wing, stationed at the base of Villafranca (Verona), the 51st Wing of Aviano (Pordenone), and the 6th Wing of Ghedi (Brescia). Within a short time, the 5th and 51st Stormo, which in the meantime had become the 51st Aerobrigata, moved to new offices in Rimini and Istrana (TV). The &amp;quot;Thunderjet&amp;quot; was therefore also attached to the Aerial Photography Section of the 3rd Wing which, for reconnaissance tasks, used some F-84Gs equipped with cameras, housed in the left wing tank. With four F-84Gs each, two acrobatic patrols were also formed named the &amp;quot;''Getti Tonanti''&amp;quot; of the 5th Wing (1953) and the &amp;quot;White Tigers&amp;quot; of the 51st Wing (1956). They'd never see active combat, and as the Cold War progressed, the Italian F-84s would be replaced by the Republic F-84F &amp;quot;Thunderstreak&amp;quot; and, in the role of reconnaissance, by the Republic RF-84F &amp;quot;Thunderflash&amp;quot;. The F-84Gs were phased out starting in 1956 and subsequently scrapped. There is currently only a few original existing airframes in the form of static displays.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:F-84G_IT_News_02.jpg&lt;br /&gt;
File:F-84G_IT_News_03.jpg&lt;br /&gt;
File:F-84G_IT_News_05.jpg&lt;br /&gt;
File:F-84G_IT_News_06.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|qV4K1XPLWtk|'''War Thunder Realistic: F-84G-21-RE [Italian Thunder]''' - Jengar|H-nKR8P_j5c|'''War Thunder SIM - Italian F.84G - (Oberst)''' - Cpt Toastman}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other versions of the F-84&lt;br /&gt;
&lt;br /&gt;
* [[F-84B-26|F-84B-26 ''Thunderjet'']]&lt;br /&gt;
* [[F-84G-21-RE|F-84G-21-RE]]&lt;br /&gt;
* [[F-84G-21-RE (Italy)]]&lt;br /&gt;
* [[F-84G-26-RE (France)]]&lt;br /&gt;
&lt;br /&gt;
;Contemporary aircraft&lt;br /&gt;
&lt;br /&gt;
* de Havilland [[Venom_FB.4|Venom]]&lt;br /&gt;
* Gloster [[Meteor (Family)|Meteor]]&lt;br /&gt;
* Dassault [[M.D.450B_Ouragan|M.D.450B Ouragan]]&lt;br /&gt;
* Grumman [[F9F-2|F9F]] Panther (USAF)&lt;br /&gt;
* Grumman [[F9F-8|F9F]] Cougar (US Navy)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4831-vehicle-profile-f-84g-thunderjet-blazing-rocketeer-en|[Vehicle Profile] F-84G Thunderjet: Blazing Rocketeer]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/364979-republic-f-84g-thunderjet/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Burrows&amp;quot;&amp;gt;Burrows, W. E. (2013, August). It had the body of a fighter and a bomber's soul. Retrieved from https://www.airspacemag.com/military-aviation/thunderjet-307269/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Battleships&amp;diff=126135</id>
		<title>Category:Battleships</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Battleships&amp;diff=126135"/>
				<updated>2022-04-01T16:38:01Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: Added link to italian battleships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Battleships}}&lt;br /&gt;
{{USA battleships}}&lt;br /&gt;
{{Germany battleships}}&lt;br /&gt;
{{USSR battleships}}&lt;br /&gt;
{{Britain battleships}}&lt;br /&gt;
{{Japan battleships}}&lt;br /&gt;
{{Italy battleships}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ZU40dFWQJ1k|'''Dreadnoughts''' - ''War Thunder Official Channel''|Yssg5uKGS-A|'''The Shooting Range #236''' - ''Triathlon'' section at 07:46 compares top battleships.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fleet by class]]&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SM.91&amp;diff=123994</id>
		<title>SM.91</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SM.91&amp;diff=123994"/>
				<updated>2022-03-04T18:53:32Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sm_91&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The SM.91 fulfils a similar role to the P-38 when flown as an interceptor: a twin-engined fighter that is surprisingly capable as a dogfighter due to its good turn rate, especially when spaded. The twin Piaggio P.XI RC.40 12 cylinder inline engines, which happen to be a pair of the powerful DB 605 Inverted V12 engines, are placed away from the cockpit, meaning its hard to take them out in a head-on. However, the heavy nature of the plane means that its acceleration is quite sluggish at low altitudes. The aircraft also sports leading edge wing slats that shorten the turning circle and has airbrakes that can help it slow down in a dive and help when landing on an airfield, which is already fairly easy due to its tri landing gear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,010 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 561 || 546 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.1 || 21.9 || 9.3 || 9.3 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 610 || 585 || 19.0 || 20.0 || 15.3 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 535 || 450 || 260 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 280 || &amp;lt; 200 || &amp;lt; 450 || &amp;gt; 380&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,800 m || 1,232 hp || 1,387 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Self-sealing fuel tanks (1 in each centre wing, 1 in each frontal section of tail, 3 in each wing)&lt;br /&gt;
&lt;br /&gt;
The SM.91 has a good survivability, being able to take multiple 12.7 mm hits before going down; however, be careful when the enemy has 20mm cannons or higher since they will cause serious damage to your aircraft fuselage and engines.&lt;br /&gt;
&lt;br /&gt;
One DB 605 Inverted V12 engine is powerful enough to keep the aircraft flying in case of losing the other one, however; use of Manual Engine Controls is vital in this situation. Detailed explanation below.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 3 x 20 mm MG 151/20 cannons, nose-mounted (300 rpg = 900 total)&lt;br /&gt;
* 1 x 20 mm MG 151/20 cannons, chin-mounted (300 rpg)&lt;br /&gt;
* 2 x 20 mm MG 151/20 cannons, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has 6 of the powerful MG 151/20s mounted in the centre of the aircraft and can utilise the minengeschoss round. Use &amp;quot;Stealth&amp;quot; or &amp;quot;Air targets&amp;quot; belts for best effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GP 50 (50 kg)|GP 100 (100 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x 50 kg GP 50 bombs (300 kg total)&lt;br /&gt;
* 6 x 100 kg GP 100 bombs (600 kg total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can carry up to 6 x 100 kg bombs, which makes it useable in ground forces battles. Due to the rather small size of the bombs, you have to be extra accurate when dropping bombs.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm MG 151/20 cannon, dorsal turret (350 rpg)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can defend itself very well from any tailing aircraft. Use &amp;quot;Universal&amp;quot; belts for the most effective defensive fire.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When flying it as an interceptor, it can shred bombers apart with its powerful armament and can ward off escorts who try to tail it with its single 20 mm cannon. However, it is paramount that you come in from oblique angles when attacking bombers, as their gunners can easily take out your pilot due to your lack of armour and bulletproof glass.&lt;br /&gt;
&lt;br /&gt;
When flying it as a ground attacker, be wary that carrying the max payload will significantly decrease performance and you will be a prime target for low flying fighters like Yaks and Spitfires. However the maximum payload is rather weak, only 6 x 100 kg bombs with a max armour pen value of 91 mm and a blast radius of 4 meters. This means that you must land a near perfect or direct hit on medium and heavy tanks in order to destroy them.&lt;br /&gt;
&lt;br /&gt;
====On Simulation Mode====&lt;br /&gt;
While flying on simulation mode you can take your time to reach a safe altitude around 3500m - 5000m climbing within ally air space. Keep in mind that you should use this aircraft with a Boom and Run mindset, that being the case, you should dive on your target while remaining hidden for your enemy as long as possible. Remember that in order to concentrate your burst mass in one zone, and hence having a greater chance to destroy the enemy plane (module; i.e., wings, tail) in one pass, you should open fire according to the gun targeting distance you are using, being a good setup from 300m to 500m. &lt;br /&gt;
&lt;br /&gt;
With your 6 x 20 mm MG 151/20 cannons you will be able to shoot down almost every enemy aircraft on your gunsight. However, always check the surroundings before attacking, you dont want to get swarmed after engaging with an enemy. You have to remember that most enemy aircrafts, save bombers, are faster and turn better than you. Therefore, you need to choose your targets wisely. &lt;br /&gt;
&lt;br /&gt;
If everything mentioned before goes wrong and you end up with an enemy, or in the worst case, multiple of them going after you, you still have one chance to get out of that situation alive and it is your dorsal turret. The plane is equipped with a 20 mm MG 151/20 cannon and, when used correctly, it can pose a serious threat to most enemy fighters tailing you. &lt;br /&gt;
&lt;br /&gt;
It is recommended to perform evasive maneouvers and wait until the enemy behind you gets in a range of &amp;lt;500m, practically point blank. Therefore you will have an easier time leading your bullets in the enemy direction; when succesfully hitting an enemy at this range it will just take a couple of direct hits to set the bandit on fire, or if you get a good shot at his wings, send him down immediately.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
Do not head-on this plane, the 6 x 20 mm cannons will most likely destroy your plane and do not underestimate the defensive cannon. Armed with minengeschoß belts, the nose mounted cannons can easily cut your wings or set you on fire. &lt;br /&gt;
&lt;br /&gt;
It is best to attack this plane from below since the deffensive 20 mm MG 151/20 cannon won't be able to aim lower than just a few degrees below the tail. Keep also in mind that even a P-47 can outturn it, so if an SM.91 gets behind you, force him to turn and make it lose energy. &lt;br /&gt;
&lt;br /&gt;
If you are flying an aircraft with decent performance in vertical manoeuvres, force the SM.91 to fight on the vertical. Due to the deficient acceleration capacity combined with a bad performance when going vertical, you will most likely get guns on target rather easily with this tactic.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The SM.91 has a very forgiving MEC, therefore don't worry about killing your engine and try different settings according to the maps conditions. &lt;br /&gt;
&lt;br /&gt;
As a general setting you can: set the water and oil radiator at 30%, it will be a long time before cooling off is needed if using 100% throttle, however if WEP is engaged then you will need to open both radiators up to 45%; propeller pitch set at 100% when climbing and lower it to 85%-90% when going horizontal. &lt;br /&gt;
&lt;br /&gt;
If the engines take damage, it will usually be only one of them. That said, the SM.91 is able to fly with only one of its engines working. However, try to extend its life span or even keep the engine alive until you are back at the airfield to repair. &lt;br /&gt;
&lt;br /&gt;
In order to do this, set the damaged engine (or both, if that's the case) as follows: water and oil radiator at a 100%, propeller pitch at 0% to 30% depending if you really need a boost to, for example, get over a hill; and throttle to 50%.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great for Head ons &lt;br /&gt;
&lt;br /&gt;
* Devastating armament: 6 x centre-mounted  20 mm MG 151 cannons will make quick work of any aircraft&lt;br /&gt;
* Main armament has a large ammo capacity&lt;br /&gt;
* Gets an attacker spawn (AB/RB)&lt;br /&gt;
* 20 mm MG 151 cannon in the back turret&lt;br /&gt;
* Surprisingly good turn rate&lt;br /&gt;
* Can act as a powerful interceptor&lt;br /&gt;
* Made entirely out of metal, so it can take some punishment.&lt;br /&gt;
* Fuel tanks are self-sealing&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Tail is prone to snapping when under fire&lt;br /&gt;
&lt;br /&gt;
* No armour protection&lt;br /&gt;
* Big target&lt;br /&gt;
* Lack of bulletproof glass means pilot is susceptible to getting knocked out, especially in head-ons&lt;br /&gt;
* Wings are littered with fuel tanks&lt;br /&gt;
* Carrying the largest payload has a noticeable effect on performance&lt;br /&gt;
* High tendency to flip forwards upon landing when braking&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1942, the Regia Aeronautica requested a new, long range aircraft that was to be powered by the German DB 601 Inline Inverted V12, carry an 800 kg bomb load, have 6 x 20 mm main armament and a single 20 mm rear cannon. Savoia-Marchetti had previously worked on the SM.88 heavy fighter and the request for a long range fighter disqualified the 88, as it only had a 1,250 L fuel capacity. SM started to work on a new fighter named the SM.91 that was made entirely out of metal, had 6 x 20 mm MG 151 cannons (7 if you count the rear gunner) provided by Germany, was powered by two DB 605 engines and had a range of 1,600 km with a 1,600 L fuel capacity that could be enlarged to 1,800 L with auxiliary tanks.&lt;br /&gt;
&lt;br /&gt;
The two prototypes that were produced made their maiden flight on the 11th of May, 1943 and logged 27 hours at Vergiate. However, it was never entered into the official trials, mainly due to it still being in testing. The first prototype was captured and sent to Germany, and the second prototype was presumed to have been destroyed by bombers.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sm_91 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zn2uhgI2PPg|'''Best twin-boom aircraft''' discusses the {{PAGENAME}} at 03:11 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[SM.92]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/436359-sm-91/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer SM}}&lt;br /&gt;
{{Italy strike aircraft}}&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P.108A_serie_2&amp;diff=123993</id>
		<title>P.108A serie 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P.108A_serie_2&amp;diff=123993"/>
				<updated>2022-03-04T03:39:17Z</updated>
		
		<summary type="html">&lt;p&gt;U70843195: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = the bombers&lt;br /&gt;
| link-1 = P.108B serie 1&lt;br /&gt;
| link-2 = P.108B serie 2&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p_108a_serie2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]]. It features a 102 mm cannon in its fuselage, one of the largest armament ever fitted onto an aircraft.&lt;br /&gt;
&lt;br /&gt;
The P.108A serie 2 is your normal P.108, but with a 102 mm anti-shipping gun containing 50 rounds. In saying that, you're basically an over-sized [[Hs 129 (Family)|Hs 129]] or [[PBJ-1H]]. The main reason for not seeing the aircraft in Air AB, RB or even Sim is due to the fact that the plane is situational and requires a few different factors to line up for it to be successful, including air superiority, lack of enemy AA, and open space for it to manoeuvre. The defensive weaponry is decent for its battle rating but will not help the plane survive if it get uptiered past 4.0.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is difficult to compliment the P.108A's flight performance. It is for all intents and purposes a heavy bomber repurposed into a strike aircraft. It flies somewhat acceptably compared to other bombers but by strike aircraft standards it is poor. The P.108A is slow, turns poorly, and does not accelerate or climb well. Roll rate and energy retention are not really applicable for this aircraft. The sheer weight and bulk of the plane give it a large amount of inertia, so getting guns on target during a strafing run can be a major challenge due to its weak rudder and extremely sluggish controls. Once its altitude is expended, there is little chance of getting it back in a timely manner. Think twice about your speed and altitude before attacking a ground or naval target and avoid steep dives or you will be fighting with the controls in a futile attempt to pull up!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,049 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 426 || 412 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.5 || 34.1 || 6.0 || 5.9 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 464 || 444 || 29.6 || 31.0 || 9.8 || 7.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 383 || 361 || 249 || ~3 || ~2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 330 || &amp;lt; 310 || &amp;lt; 270 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Cockpit armour - instrument panel, pilot's seat, co-pilot's seat and floor plate below pilot&lt;br /&gt;
* 8 mm Steel - Armour plate protecting ammo located in wings&lt;br /&gt;
* 8 mm Steel - Side gunner armoured walls&lt;br /&gt;
* 8 mm Steel - Ventral gunner position&lt;br /&gt;
* Fuel tanks located in wings&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
# The first tier modifications to be unlocked should be Radiator and Fuselage repair, then Turret 7 mm. This is so you can improve the poor performance of the plane. The belts should be last as no matter what the defensive firepower of the plane with or with out the belts would still remain poor.&lt;br /&gt;
# The second tier upgrades should start with the Airframe so your plane is a bit more durable. Then get the New 7 mm MGs (turret) and Offensive 102 mm for increase in firepower and defensive armament. Finally go get the Compressor.&lt;br /&gt;
# The Third tier modifications should start off with the Engine, then unlock the Wings repair. Last of all unlock the Turret 12.7 mm.&lt;br /&gt;
# The fourth tier modification should start off with the New 12.7 mm MGs (turret) then Cover. And your last two modification should be Engine Injection and New 102 mm Cannons.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|102/35 mod 14 (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 102 mm 102/35 mod 14 cannon, nose-mounted (50 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Breda-SAFAT (12.7 mm)|Breda-SAFAT (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Breda-SAFAT machine gun, 2 x wing turret (300 rpg = 1,200 total)&lt;br /&gt;
* 1 x 12.7 mm Breda-SAFAT machine gun, ventral turret (450 rpg)&lt;br /&gt;
* 1 x 7.7 mm Breda-SAFAT machine gun, 2 x beam turret (400 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Air Battles'''&lt;br /&gt;
&lt;br /&gt;
The Piaggio P.108A Serie 2 is a four-engine strike aircraft. Despite being a strike aircraft, the 102 mm cannon is relatively inaccurate which means the targets that best suit this plane are large stationary targets that the cannon can penetrate and destroy. The plane's defensive firepower is relatively poor, so you should try to avoid enemy planes as much as possible. If an enemy plane is lining up to attack you from the front, try to swing your plane around and give him your tail so your gunners can shoot back at him. It is recommended to fly with squadmates or recruit an escort as a lone P.108A is easy prey for roving enemy fighters. Stay low and do not go above 1,900 m. Speed is key: try to maintain a speed of close to 200 km/h to give you wiggle room as your stall speed is 155 km/h despite the massive weight.&lt;br /&gt;
&lt;br /&gt;
Bomber vs bomber gunfights are ill-advised because the P.108A's gunners are easy to knock out and their weapons do not deal a high amount of damage. Try to make the enemy bomber attack you from behind, or try to stay in front of and below him. It is possible to go low-level bomber hunting using the main cannon and its HE shell, but this is very situational and will most likely end up in you being hunted by enemy fighters. Enemy AI attackers can be hunted as they fly very predictably, but will often have potent defensive guns which can snipe your pilot as you pull up behind them. If you do manage to get a hit with the HE shell, 690 grams of TNT will blow even the largest aircraft out of the sky.&lt;br /&gt;
&lt;br /&gt;
'''Ground Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
In Ground RB, try to attack enemy vehicles from the side, preferably ones that are stationary and looking away from you. This is where they are the largest and there is less chance that your target will spot you before you can attack. Since the reloading of the 102 mm cannon is done manually, it will take a relatively long time to reload. A large ammo reserve means that you can take a couple of long-distance sniper shots as you get closer to your target. Make sure you can both hit the target and pull out of the dive or you will miss and crash. The large calibre gun, which was derived from the 90 mm [[90/53 mod.41 (90 mm)|90/53 mod.41]], will do significant damage to enemy tanks if it gets a hit. Try to aim for the crew compartment to maximise damage, or hit the engine to immobilise it for so you can swing around for another pass.&lt;br /&gt;
&lt;br /&gt;
The aircraft is a very large target, its size and slow speed mean that enemy tanks have a chance to shoot you down with their coaxial machine guns and even their main cannon. The poor frontal armour will often get the pilot sniped or have its engines and fuel set alight on a low pass. Beware of enemy tanks that have roof-mounted machine guns. Many American vehicles like the [[M24]] Chaffee, [[M4]] Sherman, and the [[M10 GMC]] have [[M2HB (12.7 mm)|.50 cal]] machine guns for AA defense. These will do a lot of damage to your plane and pilot. Try to keep your distance from these tanks and attack when they aren't looking. &lt;br /&gt;
&lt;br /&gt;
Any enemy SPAA able to get its guns on target is dangerous. If there is an enemy SPAA present, circle outside of the battlefield and try to get your teammates to dispatch it before you start attack runs. &lt;br /&gt;
&lt;br /&gt;
'''Naval Battles'''&lt;br /&gt;
&lt;br /&gt;
Despite anti-shipping being the P.108A's original design purpose, Naval battles are a poor game mode for the aircraft. Almost every target in Naval will have some sort of AI-controlled AA gunners that can hit you with pinpoint accuracy. It is recommended to go after vulnerable AI cargo ships and unsuspecting PT boats. On open waters and open skies, a P.108A is very easy to spot so player-controlled boats will most likely see you first and start evasive manoeuvres making them very difficult to hit. A lone Clemson-class destroyer like [[USS Litchfield]] can be a viable target as it has no AA armament, but will take multiple shots and multiple passes to destroy because of its large size.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 102 mm cannon can prove devastating on a direct hit&lt;br /&gt;
* Large amount of ammo for the cannon&lt;br /&gt;
* Two turrets with two guns each are placed on the distant engines allowing for more guns to face backwards&lt;br /&gt;
* Survivability of a four-engined heavy bomber&lt;br /&gt;
* Slow enough that enemy fighters have less time to fire and will often overshoot&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Massive target&lt;br /&gt;
* Somewhat inaccurate cannon and sluggish airframe make lining up shots very difficult&lt;br /&gt;
* Relatively weak defensive armament&lt;br /&gt;
* Gunners are bunched together and easily knocked out&lt;br /&gt;
* Turrets on the engines cannot face forwards&lt;br /&gt;
* Head on attacks are usually fatal&lt;br /&gt;
* Prone to fuel tank fire due to tremendous fuel load&lt;br /&gt;
* No suspended ordnance options&lt;br /&gt;
* Difficult to take off without flaps due to low horsepower engines&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Piaggio P.108 heavy bomber series were the only strategic bombers to see service with the Italian military during World War II. The P.108 was developed prior to the war as a continuation of the earlier prototype Piaggio P.50. With long range and considerable bombload, the P.108 was supposed to offer the Regia Aeronautica the ability to attack ships and bases throughout the Mediterranean region, particularly at Gibraltar. The resulting aircraft was fairly advanced by the standards of the Italian industry, featuring all-metal construction, electric welding, and remote-control gun turrets on the outer engine nacelles. It looked somewhat like an Italian equivalent of the American B-17 Flying Fortress, which itself had been considered for license production in Italy. The P.108 first flew in late 1939.&lt;br /&gt;
&lt;br /&gt;
The P.108 had its fair share of issues, largely related to its engines. During one test flight in February 1941, all four Piaggio R.XI engines of the P.108 prototype failed due to heavy icing. The pilot miraculously made a safe emergency landing. Later examples switched to the Piaggio R.XXII engine instead. The reputation of the bomber also took a hit when Bruno Mussolini, the son of Italian dictator Benito Mussolini and the commander of a P.108 crew, died after a crash on August 7, 1941 caused by hydraulic and engine failure shortly after takeoff. The P.108 only entered combat service in 1942 and saw middling success at first; engine troubles aside, Italian crews were not prepared for the navigation and fuel management challenges that long range bombing missions entailed. By 1943, the P.108s began to encounter stiff resistance from enemy aircraft and several were lost to British fighters. After the Italian armistice, the remaining P.108s saw little service. The transport versions served to the end of the war.&lt;br /&gt;
&lt;br /&gt;
The P.108A was a curious modification of the P.108B bomber variant developed in late 1942. It was designed to attack ships, and to this end it was equipped with an enormous 102 mm cannon in the lower part of the nose. The cannon was a bored-out development of the [[90/53 mod.41 (90 mm)|90/53]] cannon used by the Italian Army, capable of firing larger shells. The installation added two tons of weight to the P.108. The airframe was revised and a special gun sight was installed, later including an analog computer. The P.108A underwent extensive testing and was deemed an effective anti-ship strike aircraft. Plans were made to assemble 5 additional P.108As for a dedicated attack unit, but the Italian armistice halted them. Thus, only one P.108A was ever built. It fell into German hands and was evaluated by the Luftwaffe at their test center in Rechlin, Germany. It was damaged and later destroyed by Allied bombing some time after 1944.&lt;br /&gt;
&lt;br /&gt;
The P.108 did not make a significant impact in World War II, only being produced in small numbers and encountering many obstacles during testing and operational use. It was used in Gibraltar, North Africa, and Sicily with mixed results. The P.108A avoided the developmental troubles of the bomber versions but never entered service, and the single prototype never fired its gun in anger. In spite of its faults, the P.108 can be credited with being the pinnacle of Italian bombers. It served as a basis for the improved P.133 design, which promised superior performance and armament but was canceled after the armistice and never built.&lt;br /&gt;
&lt;br /&gt;
No P.108s are known to survive today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=p_108a_serie2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|GSSJKUqU3WE|'''The Shooting Range #260''' - ''Challenge'' section at 11:34 discusses the {{PAGENAME}}.|ObEcMPqFBbE|'''The Shooting Range #259''' - ''Tips &amp;amp; Tricks'' section at 11:21 discusses the {{PAGENAME}}.|PrqqMtZin1U|'''The Shooting Range #48''' - ''Metal Beasts'' section at 02:35 discusses the P.108A.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Similar aircraft fitted with a large-calibre gun&lt;br /&gt;
&lt;br /&gt;
* [[PBJ-1H]]&lt;br /&gt;
* [[XA-38]]&lt;br /&gt;
* [[Hs 129 B-3]]&lt;br /&gt;
* [[Ki-109]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/365184-piaggio-p108ba-serie-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Piaggio}}&lt;br /&gt;
{{Italy strike aircraft}}&lt;/div&gt;</summary>
		<author><name>U70843195</name></author>	</entry>

	</feed>