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		<updated>2026-05-19T12:07:08Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-III_(USSR)&amp;diff=156986</id>
		<title>T-III (USSR)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-III_(USSR)&amp;diff=156986"/>
				<updated>2023-03-05T19:28:26Z</updated>
		
		<summary type="html">&lt;p&gt;U67845938: /* Usage in battles */ Added link to the German version of this vehicle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other captured medium tank&lt;br /&gt;
| link = T-V (USSR)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pzkpfw_III_ausf_J_L42&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', or the captured German Pz.Kpfw. III Ausf. J, is a premium rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Barrel shroud, Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50 mm (12°) ''Front plate'' &amp;lt;br&amp;gt; 25 mm (86°), 50 mm (52°) ''Front glacis'' &amp;lt;br&amp;gt; 50 mm (23-69°) ''Lower glacis'' || 30 mm || 50 mm (14-46°) ''Top'' &amp;lt;br&amp;gt; 50 mm (10-66°) ''Bottom'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50 mm (10-25°) ''Turret front'' &amp;lt;br&amp;gt; 50 mm (12-62°) ''Gun mantlet'' || 30 mm (20-25°) || 30 mm (12-15°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 50 mm || 50 mm || 50 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
With only a vertical 50 mm armour plate at the front, even some rank I guns can penetrate the T-III's armour. Angling will not really help, as you will expose your even thinner side armour. However, the lower glacis is quite angled, and most small-calibre rounds will bounce off harmlessly. The ammunition is stored in the back of the tank, minimizing the threat of being ammo-racked.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=465|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK L/42 (50 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK L/42 (50 mm)|50 mm KwK L/42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 99 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.24 || 7.25 || 8.80 || 9.73 || 10.35 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.27 || 3.85 || 4.67 || 5.17 || 5.50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''PzGr 39''' - {{Annotation|APC|Armour-Piercing Capped}} - This is your main ammo type, use it whenever you think it has enough penetration to penetrate your target. It deals the most damage because of its explosive filler.&lt;br /&gt;
* '''PzGr 40''' - {{Annotation|APCR|Armour-Piercing Composite Rigid}} - this variation of APCR is lighter, slightly faster and offers the best penetration (up to 132 mm). Use it against heavily armoured beasts. However, don't expect it to cause any real damage upon penetration. It only deals damage to modules/crew straight in its path, due to the fact that it has no explosive filler.&lt;br /&gt;
&lt;br /&gt;
{{:KwK L/42 (50 mm)/Ammunition|PzGr 39, PzGr 40}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks Pz.III J.png|right|thumb|x250px|[[Ammo racks]] of the Pz.III J (Identical to {{PAGENAME}}).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''99''' || 73&amp;amp;nbsp;''(+26)'' || 47&amp;amp;nbsp;''(+52)'' || 32&amp;amp;nbsp;''(+67)'' || 0&amp;amp;nbsp;''(+99)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks disappear when all shells in the rack have been loaded/shot.&lt;br /&gt;
* Racks 1 to 3 emptied: 32&amp;amp;nbsp;''(+67)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,350 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This tank is a captured [[Pz.III J]], and plays similarly. While it does have significantly better armour on the front than its predecessor, the higher battle rating means it faces tougher, more well-armoured opposition in uptiers. The [[T-34 (1940)]] is almost impenetrable, except for some weak spots around the turret and flat-on below the tracks. [[M4A1]]s are similar in speed to you, have better sloped frontal armour that you cannot penetrate, more powerful guns, and stabilizers. APCR post-penetration damage is not sufficient enough to be counted upon when you need it the most, plus neither PzGr.40/1 or PzGr.40 can frontally penetrate a Sherman or T-34. The best way to attack these tanks is to flank them with your good mobility, or wait for them to overextend, then shoot at their weaker side armour. Furthermore, the high fuse sensitivity makes many lightly-armoured tank destroyers equipped with strong guns your worst nightmare, since you'll over-penetrate repeatedly in most cases, allowing easy return fire from the enemy. Enemy SPAAG, in particular, is very dangerous because of your 15 mm turret ring weak pot, enabling them to spray all over you to incapacitate your gunner and loader.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Accurate and decently powerful gun&lt;br /&gt;
* Great -10° gun depression, useful amongst hills&lt;br /&gt;
* Decent mobility&lt;br /&gt;
* APCR ammo has very high speed and good penetration, making shooting at long range easier&lt;br /&gt;
* Armour can protect reliably against lower-ranked tanks like [[Ha-Go]], [[Pz.II (Disambiguation)|Pz.II]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Penetration is lacking, as is post-penetration damage against enemies in up-tiers (e.g. [[M4A3 (105)]])&lt;br /&gt;
* Awful turret traverse speed, cannot target flankers quickly&lt;br /&gt;
* Flat unsloped armour and weak side armour get penetrated easily by common tanks like [[Pz.III F|Pz.III]], [[T-50]], [[SU-76M]]&lt;br /&gt;
* Large and weak armour commander's cupola, often sticks out above the terrain, drawing the enemies' attention&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is the Soviet designation for a captured [[Panzer III]], which saw extensive service during the early phases of Operation Barbarossa. After the battle of Moscow, the Soviet army got a hold of lots of German equipment and it was subsequently evaluated. The T-III was mostly issued as a command vehicle due to its increased comfort and reliable radio. Often times captured vehicles would be refitted with Soviet parts for logistical reasons. It saw combat in the battles of Kursk, Leningrad and Stalingrad, earning themselves a great reputation. The T-III was operated by the Red Army until late 1943 after which they were dropped out of service in favour of newer Soviet vehicles or newly captured [[T-V (USSR)|Panther]] tanks.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The designation used for the captured Pz.Kpfw.lll German medium tank in the Red Army arsenal. The tank was an early modification of the Pz.Kpfw.lll Ausf.J that was armed with a short-barrel 50 mm KwK.38 L/42. The Ausf.J differed from previous modifications by its enlarged frontal body armour (50 mm) and certain mechanical changes. These tanks were popular with Soviet tank crews due to their excellent scopes, their loadout, and the convenience of the crew.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pzkpfw_III_ausf_J_L42 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|wfhLr_6QczU|'''Premium Review, T-III. A nice fun and cheap tank!''' - ''Joseph 2000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Panzer III (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U67845938</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-III_(USSR)&amp;diff=156984</id>
		<title>T-III (USSR)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-III_(USSR)&amp;diff=156984"/>
				<updated>2023-03-05T19:27:37Z</updated>
		
		<summary type="html">&lt;p&gt;U67845938: /* Usage in battles */ Fixed a small issue stating this was a different version of the Pz-III.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other captured medium tank&lt;br /&gt;
| link = T-V (USSR)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pzkpfw_III_ausf_J_L42&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', or the captured German Pz.Kpfw. III Ausf. J, is a premium rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Barrel shroud, Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50 mm (12°) ''Front plate'' &amp;lt;br&amp;gt; 25 mm (86°), 50 mm (52°) ''Front glacis'' &amp;lt;br&amp;gt; 50 mm (23-69°) ''Lower glacis'' || 30 mm || 50 mm (14-46°) ''Top'' &amp;lt;br&amp;gt; 50 mm (10-66°) ''Bottom'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50 mm (10-25°) ''Turret front'' &amp;lt;br&amp;gt; 50 mm (12-62°) ''Gun mantlet'' || 30 mm (20-25°) || 30 mm (12-15°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 50 mm || 50 mm || 50 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
With only a vertical 50 mm armour plate at the front, even some rank I guns can penetrate the T-III's armour. Angling will not really help, as you will expose your even thinner side armour. However, the lower glacis is quite angled, and most small-calibre rounds will bounce off harmlessly. The ammunition is stored in the back of the tank, minimizing the threat of being ammo-racked.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=465|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK L/42 (50 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK L/42 (50 mm)|50 mm KwK L/42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 99 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.24 || 7.25 || 8.80 || 9.73 || 10.35 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.27 || 3.85 || 4.67 || 5.17 || 5.50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''PzGr 39''' - {{Annotation|APC|Armour-Piercing Capped}} - This is your main ammo type, use it whenever you think it has enough penetration to penetrate your target. It deals the most damage because of its explosive filler.&lt;br /&gt;
* '''PzGr 40''' - {{Annotation|APCR|Armour-Piercing Composite Rigid}} - this variation of APCR is lighter, slightly faster and offers the best penetration (up to 132 mm). Use it against heavily armoured beasts. However, don't expect it to cause any real damage upon penetration. It only deals damage to modules/crew straight in its path, due to the fact that it has no explosive filler.&lt;br /&gt;
&lt;br /&gt;
{{:KwK L/42 (50 mm)/Ammunition|PzGr 39, PzGr 40}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks Pz.III J.png|right|thumb|x250px|[[Ammo racks]] of the Pz.III J (Identical to {{PAGENAME}}).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''99''' || 73&amp;amp;nbsp;''(+26)'' || 47&amp;amp;nbsp;''(+52)'' || 32&amp;amp;nbsp;''(+67)'' || 0&amp;amp;nbsp;''(+99)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks disappear when all shells in the rack have been loaded/shot.&lt;br /&gt;
* Racks 1 to 3 emptied: 32&amp;amp;nbsp;''(+67)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,350 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This tank is a captured Pz.Kpfw. III Ausf. J, and plays similarly. While it does have significantly better armour on the front than its predecessor, the higher battle rating means it faces tougher, more well-armoured opposition in uptiers. The [[T-34 (1940)]] is almost impenetrable, except for some weak spots around the turret and flat-on below the tracks. [[M4A1]]s are similar in speed to you, have better sloped frontal armour that you cannot penetrate, more powerful guns, and stabilizers. APCR post-penetration damage is not sufficient enough to be counted upon when you need it the most, plus neither PzGr.40/1 or PzGr.40 can frontally penetrate a Sherman or T-34. The best way to attack these tanks is to flank them with your good mobility, or wait for them to overextend, then shoot at their weaker side armour. Furthermore, the high fuse sensitivity makes many lightly-armoured tank destroyers equipped with strong guns your worst nightmare, since you'll over-penetrate repeatedly in most cases, allowing easy return fire from the enemy. Enemy SPAAG, in particular, is very dangerous because of your 15 mm turret ring weak pot, enabling them to spray all over you to incapacitate your gunner and loader.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Accurate and decently powerful gun&lt;br /&gt;
* Great -10° gun depression, useful amongst hills&lt;br /&gt;
* Decent mobility&lt;br /&gt;
* APCR ammo has very high speed and good penetration, making shooting at long range easier&lt;br /&gt;
* Armour can protect reliably against lower-ranked tanks like [[Ha-Go]], [[Pz.II (Disambiguation)|Pz.II]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Penetration is lacking, as is post-penetration damage against enemies in up-tiers (e.g. [[M4A3 (105)]])&lt;br /&gt;
* Awful turret traverse speed, cannot target flankers quickly&lt;br /&gt;
* Flat unsloped armour and weak side armour get penetrated easily by common tanks like [[Pz.III F|Pz.III]], [[T-50]], [[SU-76M]]&lt;br /&gt;
* Large and weak armour commander's cupola, often sticks out above the terrain, drawing the enemies' attention&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is the Soviet designation for a captured [[Panzer III]], which saw extensive service during the early phases of Operation Barbarossa. After the battle of Moscow, the Soviet army got a hold of lots of German equipment and it was subsequently evaluated. The T-III was mostly issued as a command vehicle due to its increased comfort and reliable radio. Often times captured vehicles would be refitted with Soviet parts for logistical reasons. It saw combat in the battles of Kursk, Leningrad and Stalingrad, earning themselves a great reputation. The T-III was operated by the Red Army until late 1943 after which they were dropped out of service in favour of newer Soviet vehicles or newly captured [[T-V (USSR)|Panther]] tanks.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The designation used for the captured Pz.Kpfw.lll German medium tank in the Red Army arsenal. The tank was an early modification of the Pz.Kpfw.lll Ausf.J that was armed with a short-barrel 50 mm KwK.38 L/42. The Ausf.J differed from previous modifications by its enlarged frontal body armour (50 mm) and certain mechanical changes. These tanks were popular with Soviet tank crews due to their excellent scopes, their loadout, and the convenience of the crew.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pzkpfw_III_ausf_J_L42 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|wfhLr_6QczU|'''Premium Review, T-III. A nice fun and cheap tank!''' - ''Joseph 2000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Panzer III (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U67845938</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Merkava_Mk.1_(USA)&amp;diff=156982</id>
		<title>Merkava Mk.1 (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Merkava_Mk.1_(USA)&amp;diff=156982"/>
				<updated>2023-03-05T19:21:41Z</updated>
		
		<summary type="html">&lt;p&gt;U67845938: Cleaned up grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Merkava (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_merkava_mk_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market = Merkava Mk.1 (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]] as a reward for the 2019 [[wt:en/news/6145-special-battlefield-engineer-en|&amp;quot;Battlefield Engineer&amp;quot;]] crafting event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
This tank has an extremely low profile, sloped frontal armour that is extremely sloped everywhere.&lt;br /&gt;
&lt;br /&gt;
[[File:Internal shields merkava mk1.jpg|420px|thumb|right|One of the Merkava Mk.1's secondary shields (There may be multiple of them layered over each other depending on angle of attack)]]&lt;br /&gt;
&lt;br /&gt;
Even if anything penetrates the front of the hull, the shell will then have to go through an assortment of modules and protection beyond the initial hull. The first in the way is a fuel tank, which shields the engine. Even if that is penetrated, there is still a list of rolled homogeneous armour behind it. Even if that is penetrated, the engine will take the entirety of shrapnel with seemingly no failure. This will often result in the tank catching fire with a destroyed transmission and/or engine but with no other damage the tank. If one tries to fire straight at the driver, the shell will most likely just ricochet, bounce off the turret and away unless it was APDS or APFSDS. Even then, any shell that hit directly from the front will likely only take down the driver.&lt;br /&gt;
&lt;br /&gt;
The hull is also quite protected against ATGMs, as the module placement absorbs as much damage as [[IPM1]] and [[M1A1 Abrams]] NERA, so missiles should be fired at the turret instead unless one tries to just burn down the vehicle. In arcade mode, if an ATGM tank operator wants to destroy the tank fast, they should consider hitting the upper part of the hull next to the turret, for if only the engine is hit by projectile, then HEAT can overpenetrate it and spall into mid-section of the tank, sometimes just barely reaching the ready ammo rack and detonating it. In Realistic battle mode, simply hitting turret with ATGM might actually destroy the vehicle in one hit due to the crew loss.&lt;br /&gt;
&lt;br /&gt;
The turret is well-protected, with its well-angled armour structure and layers of homogeneous armour. As such, anything short of APDS from specifically sniper tanks like [[Chieftain Mk 3]] or APFSDS have a high chance of doing no damage. The only place with no protection is the turret ring, which is vulnerable to well-aimed APHE shots.&lt;br /&gt;
&lt;br /&gt;
The side hull armour of the tank is considerably weaker though and can be penetrated by APDS-equipped SPAA and light tanks. Tracks still block some shots, but it's possible to destroy the entirety of turret compartment with a high enough rate-of-fire before tank turns around. AP-I belt would probably fail to penetrate it, though.&lt;br /&gt;
&lt;br /&gt;
The sides of the base of the turret seem to be a viable target for HESH, unlike the rest of the tank. Though, even there vehicle has a little fuel tank, which has a tendency to derail spalling away from last turret crew member.&lt;br /&gt;
&lt;br /&gt;
As such, Merkava should avoid exposing its sides, to protect its turret crew and ammunition.&lt;br /&gt;
&lt;br /&gt;
In addition to the assortment of armour, the vehicle has smoke launchers and smoke shells to cover itself.&lt;br /&gt;
&lt;br /&gt;
Ammunition is stored in the very back of the vehicle, at the very bottom and is covered with even more armour lists. Most of the attacks from front of the vehicle or from above will inevitably hit side skirts, turret, or other modules in way of the shell and achieve nothing. In case enemy tank attacks from behind, even tank's back is protected with layers of spaced armour, rolled homogeneous armour and fuel tanks, completely neutralizing weak chemical shells (such as HESH), or derailing HEATFS spall away from critical components. Only firing HEATFS diagonally through the shield in the middle of Merkava's rear seems to consistently achieve hitting ammunition or crew. Using AP based ammunition instead is highly advised.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1395|rbMinHp= 796}}&lt;br /&gt;
&lt;br /&gt;
In Arcade battles, the {{PAGENAME}} has a top speed of about 51 km/h forward. However, either due to extreme recklessness of its drivers, or better than average acceleration, it often gets to position faster than expected. Its reverse speed is quite low though, being about -10 km/h at best. In Realistic mode, its top speed is supposed to be about 46 km/h forward and about -8 km/h in reverse.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Sharir (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Merkava Mk.1 uses a 105 mm Sharir cannon with a two-plane stabilizer. The default reload rate is 8.7 seconds and with crew training it will go down to 6.7 seconds. First-stage ammo stowage on the turret floor has 14 shells and the 48 remaining shells are in the back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Sharir (105 mm)|105 mm Sharir]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 54 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The gun can be loaded with:&lt;br /&gt;
&lt;br /&gt;
* '''M152''': HEATFS; a shaped charge that can penetrate any vehicle's armour frontally. Like the APFSDS shot, increased armour thickness results in reduced amount of spalling (shrapnel) after penetration. You are able to take out enemies on any distance, since the HEAT round does not lose penetration with distance travelled - very handy on large maps like Kursk. Unlike APFSDS it has one downside: given that it is a chemical round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so you cannot fire through obstructions with this kind of round. Knowledge of potential opponents vehicle layouts will be very handy to use. It is the stock shell.&lt;br /&gt;
* '''M156''': HESH; high-explosive squash head projectiles work very differently from other shell types. It ignores any angle, except for ricochet, and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are a direct part of the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefiting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, pillars. The slow muzzle velocity of this shell can make it quite hard to hit targets at longer distances, but at the same time it can be handy because its arc trajectory, allows it to land hits on enemies hiding behind shallow hills.&lt;br /&gt;
* '''M111''': APFSDS; a kinetic rod with high penetration power but without explosive. It is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing. Because the projectile lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the {{PAGENAME}} may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnel shrinks.&lt;br /&gt;
* '''M416''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.&lt;br /&gt;
&lt;br /&gt;
{{:Sharir (105 mm)/Ammunition|M152, M156, M111, M416}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.22''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''54''' || 31&amp;amp;nbsp;''(+23)'' || 7&amp;amp;nbsp;''(+47)'' || 1&amp;amp;nbsp;''(+53)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 3 is a ready rack, taking up 6 rounds before rear hull racks 1 and 2 are filled with ammunition. Due to the unique layout of the Merkava and the ammo racks being away from the front, it would not harm the tank's survivability by a large margin to carry more ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
{{Specs-Tank-Weapon|5}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
As for machine gun armament, the Merkava Mk.1 has one 12.7 mm M2HB and three 7.62 mm FN MAG 60-40 machine guns.&lt;br /&gt;
&lt;br /&gt;
Their penetration statistics are standard for their calibre.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,000 (200) || 577 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 6,000 (200) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle (Commander) || 1,800 (200) || 600 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
| Pintle (Loader) || 1,800 (200) || 600 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Merkava Mk.1 is BR 9.0 in AB and 8.7 in BR and SB. In this BR range, the Merkava will face some strong enemies. Although the Merkava is designed to maximize crew survivability, don't entirely rely on it. Between the armor plates sits your engine, transmission and fuel tank. These modules can absorb some damage, but in return you will lose mobility completely or even catch on fire.&lt;br /&gt;
&lt;br /&gt;
The gun carried by the Merkava is familiar to all top rank tank commanders: 105 mm Sharir cannon which is a modified version of the British L7 gun. The shells it fires are quite promising. When stock, it can fire M152 HEATFS shell instead of the normal APDS shell. After research tankers can fire the powerful M111 APFSDS shell. This shell can penetrate most enemies the Merkava might face. When uptiered, play more as a support role since you can only shoot weak spots of your enemies' front.&lt;br /&gt;
&lt;br /&gt;
The mobility of the Merkava Mk.1 is subpar by MBT standards. Teammates and enemies will both move faster than you, so keep that in mind. Be careful when you approaching the front line, as enemies may already be waiting to ambush you. Due to the poor mobility, it is recommend again to play as a support tank. You can also play as a flank guard, as you can easily defeat light tanks.&lt;br /&gt;
&lt;br /&gt;
In terms of threats:&lt;br /&gt;
&lt;br /&gt;
* Be careful for most MBTs that fire kinetic rounds.&lt;br /&gt;
* Leopards /Type 74 /OF-40: They carry the same gun as the Merkava, have similar ammunition, but are much faster. Their mobility makes them a threat when flanking. They are easy to kill due to weak armor.&lt;br /&gt;
* AMX-30B2 BRENUS: It has better mobility than the Merkava and ERA, which can cause trouble for players which have not yet research the M111 round. Stay back, tell your teammates, and let them finish it. It will be much easier to deal if you have the M111 round.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armor is surprisingly effective, due to it being multi-layered.&lt;br /&gt;
* Has weapons and ammunition similar to the [[Centauro I 105]], which is enough for most encounters.&lt;br /&gt;
* Different ammunition types are cheap to use.&lt;br /&gt;
* ATGMs, Rockets, and HESH may have problems destroying this vehicle.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* APFSDS does not care about module-based protection and will go straight through the entire vehicle.&lt;br /&gt;
* Second layer of defense has a lot of openings, which can be exploited with side shots so the vehicle cannot be angled effectively.&lt;br /&gt;
* Turret ring and middle rear weak spots compromise vehicle's defenses, making it vulnerable to APHE at close ranges.&lt;br /&gt;
* Side hull armor is weak, can be destroyed by light tanks with +30 mm cannons. &lt;br /&gt;
* Slow for it's tier, made worse in uptiers.&lt;br /&gt;
* Can be destroyed by setting it on fire several times.&lt;br /&gt;
* Thermal signature is in the front of the tank, that make you very visible on thermals.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
During the mid-1960s, Israel began researching the possibility of developing and manufacturing a domestically designed tank. The need for such a vehicle became even more emphasized after failed negotiations with Great Britain around the same time led to Israel not being permitted to licence produce the Chieftain MBT. Thus, during the late 1960s official development on a domestic Israeli tank began.&lt;br /&gt;
&lt;br /&gt;
The Israeli tank was primarily designed around combat experiences gained during the Yom Kippur War, resulting in heavy emphasis being put on crew survivability. By 1974, first prototypes of the new &amp;quot;Merkava&amp;quot; tank were constructed and put through initial testing. After nearly a decade of development, the Merkava Mk.1 was adopted for service by the IDF in December 1979 and modernized versions continue to serve with Israeli forces today.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6140-development-merkava-mk-1-chariot-of-fire-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_merkava_mk_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Merkava_Mk.1_WTWallpaper001.jpg&lt;br /&gt;
File:Merkava_Mk.1_WTWallpaper002.jpg&lt;br /&gt;
File:Merkava_Mk.1_WTWallpaper003.jpg&lt;br /&gt;
File:Merkava_Mk.1_WTWallpaper004.jpg&lt;br /&gt;
File:Merkava_Mk.1_WTWallpaper005.jpg&lt;br /&gt;
File:Merkava_Mk.1_WTWallpaper006.jpg&lt;br /&gt;
File:Merkava_Mk.1_WTWallpaper007.jpg&lt;br /&gt;
File:Merkava_Mk.1_WTWallpaper008.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|yWWFv8qY5rQ|'''Battlefield Engineer: all new vehicles''' discusses the {{PAGENAME}} at 3:52 - ''War Thunder Official Channel''|iNZUNMGt1TI|'''{{PAGENAME}} - Tank Review''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6140-development-merkava-mk-1-chariot-of-fire-en|[Development] Merkava Mk.1: Chariot of Fire]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Israeli Ordnance Corps}}&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U67845938</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pe-8&amp;diff=156981</id>
		<title>Pe-8</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pe-8&amp;diff=156981"/>
				<updated>2023-03-05T19:04:11Z</updated>
		
		<summary type="html">&lt;p&gt;U67845938: Corrected the statement that the FAB-5000 is the largest bomb- It has been replaced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=pe-8_m82&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy bomber {{Battle-rating}}. It was introduced in [[Update 1.53 &amp;quot;Firestorm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Petlyakov {{PAGENAME}} was an early design Soviet heavy bomber which debuted in 1936. This monster of a bomber was the only four-engine bomber produced by the Soviet Union during World War II. Though impressive as it was, it was only produced in limited numbers and was reserved for special occasions called &amp;quot;morale raids&amp;quot; to encourage and raise the spirits of the Soviet population by hitting important German targets deep behind enemy lines to include bombing Berlin in mid-1941. Other prime targets included the nighttime bombing of factories, German airfields and rail yards. As such an important aircraft to the Soviet people, it became a priority target for the German Luftwaffe pilots to go after. By 1944 all remaining {{PAGENAME}}s were removed from service but were retrofitted for other jobs such as VIP transport and operations up into the arctic circle.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} though a large and tempting target, it is not without its merits. The huge bomber has a nose gunner, tail gunner, rear-facing dorsal turret and two rear-facing underwing gun pods. Attacking this aircraft especially from the rear whether above, below or directly from the rear is a bad choice as, like with the [[BV 238]], there are many defensive guns which can hit and hit hard. These defensive weapons are critical to protecting the bomber against inbound enemy fighter especially because of the bomb payload which it can carry. Options can range between 2,000 and 5,000 kg bomb loads with as many as 40 x 50 kg or 100 kg bombs, or fewer but heavier bombs such as 6 x 500 kg bombs or a single massive 5,000 kg FAB-5000 bomb.&lt;br /&gt;
&lt;br /&gt;
It is easy to see why the {{PAGENAME}} would be a prime target to eliminate as if left unchecked, it could easily wipe out the enemy bases without flinching and move onto the next. Other payload options are useful for carpet bombing areas where clusters of lighter vehicles or fixed anti-aircraft targets may sit. Fleet vessels are not to discount this bomber as it has the means to destroy ships with its accurate bomb sight, pending the pilot slowing the aircraft down enough to let the bombardier line up the target and release the necessary ordnance. For the pilot of the {{PAGENAME}}, fly high and drop as much as you can on the targets, as a fighter trying to take out the {{PAGENAME}} set up your run so that in the event you lose control of your aircraft, it has a good chance of ramming the bomber causing it to crash as this aircraft has a good propensity to soak up bullets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pe-8 has poor flight characteristics: the plane is very heavy for its engines and thus is slow. This limits its top speed as well as its climb rate. The wings being massive, the turn radius is large and the bomber's manoeuvrability is mediocre. Combined with a short tail, this creates instability and causes the Pe-8 to wobble when changing directions. The bomber usually compresses and wobbles after doing sharp turns, which can be very lethal at low altitude. It can take the pilot a certain time to regain control of the bomber. When engaged in a steep dive, the same phenomenon (compressing and wobbling) takes place, restricting it only to a level bombing role.&lt;br /&gt;
&lt;br /&gt;
Note for new Pe-8 pilots - Since this plane's control surfaces are huge and rotate very slowly, they will have lots of inertia: after you release a keyboard button for rolling, the ailerons will keep deflecting for a second or two before stopping, which is unlike the controls of smaller aircraft where the control surfaces stop deflecting immediately as soon as you release the button. Therefore it is a good practice to release the button a second before the Pe-8 is at an optimal position, as the control surfaces' inertia will do the job after letting go the keyboard input.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,900 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 402 || 387 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.9 || 37.6 || 4.9 || 4.9 || rowspan=&amp;quot;2&amp;quot; | 1,500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 445 || 422 || 35.1 || 36.0 || 10.2 || 7.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
[[File:Pe-8 lunarrainbow 001.jpg|450px|thumb|right|]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 535 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 437 || 380 || 310 || ~4 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 320 || &amp;lt; 350 || &amp;lt; 380 || &amp;gt; 341&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pe-8 has a durable airframe, meaning the bomber can take some damage, still complete its mission and make it home. Even if its fuel tanks are self-sealing, fires tend to be devastating for the structural integrity of the wings.&lt;br /&gt;
&lt;br /&gt;
;Armour plates&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Plate behind pilot's seat&lt;br /&gt;
* 8 mm Steel - Plate behind copilot's seat&lt;br /&gt;
* 8 mm Steel - Plate for underwing nacelle gunners x 2&lt;br /&gt;
* No armour glazing&lt;br /&gt;
&lt;br /&gt;
;Critical components&lt;br /&gt;
&lt;br /&gt;
* The pilot and the controls are located in front of the aircraft&lt;br /&gt;
* Engines and fuel tanks located throughout the wings&lt;br /&gt;
* Fuel tanks are self-sealing&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:Pe-8 *jermster 91 001.jpg|450px|thumb|right|]]&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)|FAB-1000 (1,000 kg)}}&lt;br /&gt;
{{main|FAB-5000 (5,000 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 40 x 50 kg FAB-50sv bombs (2,000 kg total)&lt;br /&gt;
* 40 x 100 kg FAB-100sv bombs (4,000 kg total)&lt;br /&gt;
* 12 x 250 kg FAB-250sv bombs (3,000 kg total)&lt;br /&gt;
* 6 x 500 kg FAB-500sv bombs (3,000 kg total)&lt;br /&gt;
* 4 x 1,000 kg FAB-1000 bombs (4,000 kg total)&lt;br /&gt;
* 1 x 5,000 kg FAB-5000 bomb (5,000 kg total)&lt;br /&gt;
&lt;br /&gt;
The Pe-8 can carry the FAB-5000 bomb, the second largest bomb in-game, with over 5 tons of TNT equivalent, which proves extremely deadly in ground RB and naval battles. The 40 x 100 kg bombs loadout is suitable for carpet bombing against columns of vehicles and occasionally base bombing while the 4 x 1000 kg bombs loadout is best suited for destroying bases and airfields, and 2 bombs are required to destroy a base. The stock payload of 40 x 50 kg bombs has very little efficiency against ground targets due to lack of explosive power and is ill-suited for base bombing.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm ShVAK cannon, dorsal turret (200 rpg)&lt;br /&gt;
* 1 x 20 mm ShVAK cannon, tail turret (230 rpg)&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, 2 x engine nacelle turrets (200 rpg)&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, nose turret (750 rpg = 1,500 total)&lt;br /&gt;
&lt;br /&gt;
The rear-facing 20 mm ShVAK cannon turrets are quite accurate and easy to aim, they will deal with any enemy fighter daring to come close. The 12.7 mm Berezin MGs in the engine nacelle turrets provide extra coverage from behind. While the defensive armament can be powerful, it is still ridden with weaknesses: the turrets lack any kind of armour, so your gunners can be knocked out easily and each turret has a low ammo count, resulting in frequent reloads that essentially leave you defenceless. The frontal 7.62 mm ShKAS MGs lack power to deal with fighters flying towards the Pe-8 head-on. Aircraft coming from high altitude can also avoid defensive firepower by exploiting their dead angles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Pe-8 the interceptor 002.jpg|450px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
The Pe-8, as mentioned earlier, is in essence a Soviet Death Star (a.k.a Tu-4 at a lower tier). It both boasts a very effective cannon armament and a high bomb load, able to kill two bases in one pass. Its 5,000 kg bomb is especially useful in Ground Battles as a &amp;quot;tactical nuke&amp;quot; of sorts, able to wipe out large concentrations of enemy tanks.&lt;br /&gt;
&lt;br /&gt;
However, the FAB-5000's practicality ends there. In Air Battles, the FAB-5000 is woefully overpowered against most targets and makes it inferior to most of the plane's other bomb loadout combinations. In addition, it peculiarly does less damage against an airfield than the 4 x 1,000 kg payload, further decreasing its usefulness. Instead, use the other payloads. The stock payload of 40 x 100 kg bombs, while difficult to aim, can still be used to base bomb, simply drop 12 on a base to destroy it (remember that the first 16 are pylon mounted meaning they drop in pairs, so the first base will require only 6 presses of the bomb release button). Keep using this payload for base bombing until you unlock the 4 x 1,000 kg modification, as all the other payloads yield less damage. You can use your bombs to destroy ground targets as well, however, be sure to be high enough or use a timer so that the bomb's splash damage doesn't kill you.&lt;br /&gt;
&lt;br /&gt;
Try to side climb around the main battle when going after bases, though your defensive armament is powerful, you will be an easy target for experienced players, heavy fighters, and groups of fighters that encounter you. If you see an enemy, always turn the plane to make sure the rear cannon-armed guns face the pursuer so you can focus as much of your defensive firepower on them as possible while also increasing the time you can put your guns on the target. Make sure to fire in bursts as your guns will jam if fired for too long.&lt;br /&gt;
&lt;br /&gt;
===Ground RB===&lt;br /&gt;
In Ground Realistic mode, the Pe-8 can be used as a CAS aircraft to a devastating effect. If there are no fighter aircraft or few SPAA, try to find the largest group of enemies and drop the FAB-5000 as fast as you can. This usually results in 1-2 kills, but can easily net many more. Try to spawn early game, as there will be less fighter aircraft and SPAA. Let it be noted that there is a certain terror from seeing a FAB-5000 slam into the ground next to your tank that is not easily replicated elsewhere in War Thunder.&lt;br /&gt;
&lt;br /&gt;
===Naval Battles===&lt;br /&gt;
In Naval Battles, the Pe-8's FAB-5000 is capable of destroying any ship. Due to its huge explosive mass, the FAB-5000 is able to create a massive shockwave from underwater explosion that can cause an ammunition detonation to nearby ships (~ 50 m from explosion radius), this means it does not require a direct hit to deal a crippling blow to the enemy.&lt;br /&gt;
&lt;br /&gt;
However, delivering the FAB-5000 to the targets can be a bit tricky as anti-aircraft fire in Naval battles is much more accurate, hard-hitting, and plentiful. One would try to compensate for this by flying high up, but you will find that it is hard to aim the FAB-5000 from these altitudes. Thus, it is more effective to bring the Pe-8 to higher-tier battles with less manoeuvrable, usually slower ships.&lt;br /&gt;
&lt;br /&gt;
To drop the bomb accurately, start by set the bomb fuse to 1 second to ensure that the enemy will not get away from the explosion radius, then fly up to an altitude of at least 1,800 m to avoid most of short range AA barrages (around 2,500-3,000 m is a suitable altitude for accurate and relatively safe drop), select an isolated or a slow target which has a few escorts, then approach them. Make sure to watch the long range flak barrages while flying to ensure that they will not hit you, while getting close. Take a look at the water trail left behind the target to get an idea of their trajectory and speed. Then aim the bomb sight, make a compensation and drop the bomb. You can use the bomb tracking camera to see where the bomb dropped and adjust your aim for the next drop in case the shockwave wasn't able to kill the target.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
When pursuing the Pe-8, try to go for a head-on - nearly all the time there is critical damage and &amp;quot;pilot snipes&amp;quot; to down the aircraft - with the added bonus that the front is the least defended area of the Pe-8. Use your mobility to do so. When in a not so optimal position, try to come up at a angle above the Pe-8 - with a sharp enough angle, you will stop the 12.7 mm MGs from reaching you, and with a bit of luck, you will make it past the single 20 defending the plane.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Pe-8 the interceptor 001.jpg|350px|thumb|right|Inbound bogie as seen by the nose gunner somewhere over the Eastern Front.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good payload options for various mission types, including a massive 5,000 kg bomb&lt;br /&gt;
* Powerful defensive armament&lt;br /&gt;
* Durable airframe, can take some damage and make it home&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor flight performance&lt;br /&gt;
** Large, heavy, and slow&lt;br /&gt;
** Poor climb rate, top speed and manoeuvrability (large turn radius, wobbling effect)&lt;br /&gt;
* Prone to devastating fires&lt;br /&gt;
* Stock payload is mediocre&lt;br /&gt;
* Large deadzones for defensive armament&lt;br /&gt;
* Defensive armament is poorly protected&lt;br /&gt;
* In combined ground battles, the very large blast radius of the FAB-5000 bomb can easily cause accidental teamkills&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=pe-8_m82 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:Pe-8 hammer 91 001.jpg&lt;br /&gt;
Image:Pe-8 *jermster 91 002.jpg&lt;br /&gt;
Image:Pe-8 hammer 91 002.jpg&lt;br /&gt;
Image:Pe-8 the interceptor 003.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ZRRbMZ12LHQ|'''The Shooting Range #241''' - ''Pages of History'' section at 03:34 discusses the Pe-8.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Boeing [[B-17 (Family)|B-17]] Flying Fortress&lt;br /&gt;
* Messerschmit [[Me 264]]&lt;br /&gt;
* Short [[Stirling B Mk I|Stirling]]&lt;br /&gt;
* Nakajima [[G5N1|G5N]]&lt;br /&gt;
* Piaggio [[P.108B serie 1|P.108]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/272434-petlyakov-pe-8-m-82a/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Petlyakov}}&lt;br /&gt;
{{USSR bombers}}&lt;/div&gt;</summary>
		<author><name>U67845938</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-A-F1N_(7.62_mm)&amp;diff=156979</id>
		<title>A-A-F1N (7.62 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-A-F1N_(7.62_mm)&amp;diff=156979"/>
				<updated>2023-03-05T18:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;U67845938: Added a description. Will also add information regarding in-game statistics soon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:A-A-F1N.png|x280px|thumb|right|The A-A-F1N on the AMX-30 commander cupola]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The A-A-F1N was one of the first machine guns produced by France, following World War 2. Developed in 1952 based on their experiences with the First Indochina War, it was designed to replace the wide variety of American and British machine guns in French service. &lt;br /&gt;
&lt;br /&gt;
The A-A-F1N, unusually, uses the same firing mechanism as the Famas Assault rifle, a lever-delayed blowback system. The feed and trigger mechanisms are based on the German [[MG42 (7.92 mm)]]. The A-A-F1N is a 7.62 Variant of the [[AAT-52 (7.5 mm)]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|fr_aml_90}}&lt;br /&gt;
* {{Specs-Link|il_aml_90|AML-90}}&lt;br /&gt;
* {{Specs-Link|fr_amx_10rc}}&lt;br /&gt;
* {{Specs-Link|fr_amx_30}}&lt;br /&gt;
* {{Specs-Link|fr_amx_30_1972}}&lt;br /&gt;
* {{Specs-Link|fr_amx_30_ACRA}}&lt;br /&gt;
* {{Specs-Link|fr_amx_30_b2}}&lt;br /&gt;
* {{Specs-Link|fr_amx_30_b2_brenus}}&lt;br /&gt;
* {{Specs-Link|fr_amx_32_105}}&lt;br /&gt;
* {{Specs-Link|fr_amx_32}}&lt;br /&gt;
* {{Specs-Link|fr_amx_40}}&lt;br /&gt;
* {{Specs-Link|fr_mars_15}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Weapon AAN-F1 (7.62 mm).png|&amp;lt;small&amp;gt;Image of an AAN-F1 machine gun mounted on an AMX-40 tank&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Tank machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank machine guns]]&lt;/div&gt;</summary>
		<author><name>U67845938</name></author>	</entry>

	</feed>