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		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U6676608"/>
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		<updated>2026-04-25T19:02:17Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GATR&amp;diff=185921</id>
		<title>GATR</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GATR&amp;diff=185921"/>
				<updated>2024-05-01T23:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: Description and Gameplay section added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The GATR ('''G'''uided '''A'''dvanced '''T'''actical '''R'''ocket) is an Israeli semi-active laser homing missile currently exclusive to the 11.3 [[AH-60 (Israel)]] attack helicopter. It features a semi-armour piercing warhead, which will make short work of any vehicle with rifle calibre protection. In-game it's closest analogue currently is the American [[APKWS_II_(M282)]], which served as a basis for this missile and is effectively succeeded by it.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_60_iaf}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
This rocket features a semi-armour piercing warhead with semi-active laser homing guidance. This in effect means, that targets you fire on with a laser warning system, such as the [[2S38]] will get an advance warning, whenever you target them. It is not recommended turning off the laser temporarily as the rocket has a angle of attack and needs the extra guidance time. &lt;br /&gt;
&lt;br /&gt;
It also has a somewhat weak motor, necessitating some lead depending on range and target movement. This is due to the rocket's small size of 70mm. It doesn't feature a sustainer and therefore flies the majority of its flight time through inertia alone. This means target tracking at longer ranges will be inconsistent. Moving closer to the battlefield is advised. &lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The semi-armour piercing warhead will be an effective asset to pilots, who can quickly identify and distinguish targets. It will only penetrate only the lightest of armour designs and will in fact lose armour penetration depending on the range (and therefore inertia) the rocket hits the target with. The GATR will also lose penetration depending on angle of impact and flight time. At any time the rocket penetrates the target, it will with very high likelihood overpressure it.&lt;br /&gt;
&lt;br /&gt;
A list of potential targets includes:&lt;br /&gt;
&lt;br /&gt;
'''China''': [[AFT09]], [[ZLT11]], [[ZBD04A]], [[PGZ04A]], [[Tor-M1]]&lt;br /&gt;
&lt;br /&gt;
'''France''': [[Roland 1]], [[ItO 90M (France)]]&lt;br /&gt;
&lt;br /&gt;
'''Germany''': [[Gepard 1A2]], [[FlaRakPz 1]], [[FlaRakRad]]&lt;br /&gt;
&lt;br /&gt;
'''Great Britain''': [[Rooikat (Family)]], [[Stormer HVM]], [[ADATS (M113)]]&lt;br /&gt;
&lt;br /&gt;
'''Italy''': [[SIDAM 25 (Mistral)]], [[OTOMATIC]] (only the turret, only certain angles), [[Freccia]] (inconsistently), [[Ariete (Family)]] (top down)&lt;br /&gt;
&lt;br /&gt;
'''Sweden:''' [[CV90 (Family)]] (mostly the turrets), [[Lvkv 9040C]] (High angle), [[ASRAD-R]], [[ItO 90M]]&lt;br /&gt;
&lt;br /&gt;
'''USA''': [[CCVL (Family)]], [[M1128]], [[M3A3 Bradley]], [[HSTV-L]], [[LAV-AD]], [[XM975]], [[ADATS]]&lt;br /&gt;
&lt;br /&gt;
'''USSR''': [[2S38]], [[BMP-2M]], [[2S25]], [[2S25M]], [[Strela-10M2]], [[2S6]], [[Pantsir-S1]]&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
Its closest analogues are the [[APKWS II (M282)]] and the Turkish [[CIRIT]] guided rockets. &lt;br /&gt;
&lt;br /&gt;
[[APKWS II (M282)]]: The GATR features the same penetration profile as the semi-armour piercing APKWS II variant. The two feature the same warhead and diameter, as they are closely related. The main differentiator in-game is the seekerhead, which is able to track the laser designator at up to 8 Kilometers rather than 5km. However, this will result in extremely long flight times and needs to be properly lead, with very little feedback from the rocket (besides the hotkey for &amp;quot;tracking camera: bomb&amp;quot;). The use-cases of both of these rockets is exactly the same. The GATR is also more responsive, featuring a slightly higher G-load factor, allowing it turn better than it's older sibling. &lt;br /&gt;
&lt;br /&gt;
[[CIRIT]]: The CIRIT rocket features a much better penetration profile with a similar seekerhead, giving it the ability to be much more lethal at similar ranges against a broader range of targets. While this still excludes most MBT's at conventional angles, it will includes a greater variety of light vehicles. This is mainly the better protected German light vehicles, which were previously inaccessible. Though, the CIRIT does not turn as responsively as the GATR, as it's flight model is more closely related to the APKWS II. All in all, the main trade-off is more consistent target penetration for a slightly worse flight model, albeit at a much lower BR-range than where the GATR is available as of it's introduction in &amp;quot;Major Update: Alpha Strike&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=OH-58D_(China)&amp;diff=185617</id>
		<title>OH-58D (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=OH-58D_(China)&amp;diff=185617"/>
				<updated>2024-04-26T11:41:58Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: Added flight performance section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = OH-58D&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=oh_58d_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', known as OH-58D戰搜直升機 (lit: combat reconnaissance helicopter) represents the 39 helicopters purchased and used by the ROCA Aviation and Special Force Command (陸軍航空特戰指揮部). The OH-58 Kiowa originally started as the Light Observation Helicopter (LOH) program to upgrade US Army observation helicopters which Bell Helicopters won the contract for in 1981; this project eventually developed into the Army Helicopter Improvement Program (AHIP) and the new OH-58D joined US Army in 1985. The ROCA then purchased 39 helicopters in 1992 (26 purchased alongside the fleet of AH-1W) and 1999 (13 helicopters), and deployed them at the only two helicopter companies in the ROCA and Army Aviation Training Command. Although 2 helicopters have crashed during its service since 1992 (2000 and 2020), the ROCA will still likely use OH-58D for the time being thanks to sufficient spare parts for up to 12 years bought from US.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]] and marking the arrival of ROCA helicopters, the OH-58D Kiowa Warrior performs identically with its US cousin. Not only does it have a mast-mounted camera to make good use of terrain or tree tops to conceal itself, the four AGM-114K or AIM-92 will make sure enemy vehicles will have to think twice before hunting the OH-58D down.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The OH-58D is a reasonably nimble machine, fully researched it will be able to fly at a reasonable straight-line speed of up to 220 km/h in neutral flight and climb up to 7m/s.  While this is completely sufficient for use without notable shortcomings, it pales in comparison to the opposition at its BR, both within its own tech tree and outside. Though in turn this means when freshly bought, players may find its performance lacking. &lt;br /&gt;
&lt;br /&gt;
One point of note is the Kiowa Warrior's ability fly evasive or performative manoeuvres. While it can make some impressive turns and even fly upside down, it's flight model fails to compare against what players might have gotten used to on the first Z-9 model or any of its successors. All in all the OH-58D is a very average machine in terms of flight performance, by no means bad, but also nothing outstanding.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 215 || 203 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
Due to its nature of being an observation helicopter, there are very little need for extra protection other than the flak jacket for the pilots; this also means flying into the main combat area equals to kamikaze and should only be considered in dire situation.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between three presets:&lt;br /&gt;
** 36 x countermeasures&lt;br /&gt;
** 36 x countermeasures + Flak jackets&lt;br /&gt;
** 36 x countermeasures + Flak jackets + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm GAU-19 machine gun (550 rpg)&lt;br /&gt;
* 4 x ATAS (AIM-92) missiles&lt;br /&gt;
* 2 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 14 x APKWS II (M151) missiles&lt;br /&gt;
* 14 x APKWS II (M282) missiles&lt;br /&gt;
* 14 x Hydra-70 M247 rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Small profile and agile, good for switching locations to hit enemies&lt;br /&gt;
* Mast mount cameras for minimal visibility to enemies&lt;br /&gt;
* Access to AIM-92 for self-defense against aircraft&lt;br /&gt;
* Powerful AGM-114K with good range&lt;br /&gt;
* Laser-guided rockets for precise hit on enemies&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No extra protection&lt;br /&gt;
* Slower than PLAGF Aviation Corps counterparts&lt;br /&gt;
* Relatively low payload weight&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=oh_58d_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Vy3fyYWNToA|'''OH-58 Kiowa Warrior Ultimate Review''' - ''Bob Dickinson''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[OH-58D]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8452-development-oh-58d-headwatch-en|[Devblog] OH-58D: Headwatch]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=OH-58D&amp;diff=184097</id>
		<title>OH-58D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=OH-58D&amp;diff=184097"/>
				<updated>2024-03-26T00:27:30Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: added small gameplay segment to description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = US attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = OH-58D (China)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=oh_58d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]]. Whilst serving with the same armament as its predecessor, it features enhanced targeting optics, access to countermeasures and improved warning systems. The OH-58D Kiowa Warrior serves as a stop gap between the less modern AH-6M Little Bird and the MH-60L DAP.    &lt;br /&gt;
&lt;br /&gt;
A single-engined helicopter originally used for reconnaissance purposes, now armed with offensive equipment. The OH-58 was originally developed during the 1960s as a military use version of the Bell 206A &amp;quot;Jet Ranger&amp;quot;, where it was entered for submission for the Light Observation Helicopter Program against contemporaries like the OH-6 &amp;quot;Cayuse&amp;quot;. The decision fell to the latter. Bell decided to pick up the pieces and resubmit the OH-58A for when the competition reopened a few years later.&lt;br /&gt;
&lt;br /&gt;
In the 1980s, the OH-58D (among other variants) eventually became the bid to replace the AH-1 &amp;quot;Cobra&amp;quot; in the reconnaissance role for the air cavalry and light attack companies as part of the Army Helicopter Improvement Program (AHIP). The D-variant was what introduced the characteristic mast-mounted sight (MMS). It houses most of the helicopter's thermal imaging and targeting systems. The Kiowa Warrior sub-variant was what brought weapon pylons and engine improvements to the table.&lt;br /&gt;
&lt;br /&gt;
The OH-58D Kiowa Warrior saw a number of modern conflicts and further modernisation programs all the way until the 2010s. Whilst the US has started phasing out the OH-58F Block II, it is still in use with a number of smaller militaries like Austria, Croatia, Greece, and Taiwan. The OH-58CS &amp;quot;Combat Scout&amp;quot; is a mast-less version of the aircraft and also sees use with countries like Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The OH-58D is quite nimble, whilst certainly not amongst the most agile flight models in the game it can reach comfortable speeds in quick time. Players who experienced the AH-6M previously to this may initially be put off. Aggressive manoeuvres are possible, but not recommended. Overhead flight will see the helicopter lose a fair amount of altitude and may unintentionally lead to a rather unwanted confrontation with the ground, though these types of manoeuvres are absolutely possible if you are far enough above ground.&lt;br /&gt;
&lt;br /&gt;
Side-to-side movement is recommended for evasive actions, as &amp;quot;pulling up&amp;quot; will see the helicopter decelerate about halfway up. Just like in the real world, the helicopter is built for nap-of-the-earth flight, so staying low is sensible. Forward flight will see you in the mid-range of helicopter speed, you won't reach the speeds of heavier machines with bigger blades and more powerful engines. That said, it's heavier than its predecessor and thus climbs a fair bit slower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 215 || 203 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
The main frame of the helicopter is completely unarmoured. The defensive capabilities of this machine are mostly limited to the pilot's ability to stay hidden. You have two crew members, who are both capable of manning controls. This does help, should a machine gun round find its way into the cockpit canopy.&lt;br /&gt;
&lt;br /&gt;
More consistent defensive options include the OEAPS mounted on the rear behind the rotor, which can stop some IR-missiles from locking as well as optical locking if the Pod is visible. You also have a flare pod mounted on the bottom of the craft. It is recommended that should you flare missiles, you either point this pod at the missile whilst flaring/moving or pre-flare using your up to 36 countermeasures. Due to shooting downwards, terrain may obscure the flares from ground fired ordnance.&lt;br /&gt;
&lt;br /&gt;
The helicopter also has a fairly large full tank behind the crew, which may absorb fragments from machine gun rounds and maybe even cannon ammo. However, this is your only fuel tank and if it were to burn out the engine will be out of fuel. Helicopters with skid landing gear, such as this one, tend to have it absorb a shot or two if they're lucky.&lt;br /&gt;
&lt;br /&gt;
It is advised to not rely on luck and stay out of easy to spot positions.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between three presets:&lt;br /&gt;
** 36 x countermeasures&lt;br /&gt;
** 36 x countermeasures + Flak jackets&lt;br /&gt;
** 36 x countermeasures + Flak jackets + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm M134 Minigun machine gun (1,500 rpg)&lt;br /&gt;
* 1 x 12.7 mm GAU-19 machine gun (550 rpg)&lt;br /&gt;
* 1 x 30 mm LR30 cannon (250 rpg)&lt;br /&gt;
* 4 x ATAS (AIM-92) missiles&lt;br /&gt;
* 2 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 14 x APKWS II (M151) missiles&lt;br /&gt;
* 14 x APKWS II (M282) missiles&lt;br /&gt;
* 14 x Hydra-70 M247 rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Pilots familiar with the AH-6M will find themselves in a similar position. The OH-58D sets out to mostly achieve the same end results with improved ease of use. You have the same high-resolution thermals with improved 36.8x magnification optics. The mast-mount also provides a higher point of view, however currently going hull-down whilst designating targets is not possible. The laser still originates from the pilot/cockpit and thus a missile will miss unless that is exposed. You can still peek ridges using it though.&lt;br /&gt;
&lt;br /&gt;
Your most commonly used weaponry will be the AGM-114K Hellfire II, which you get two of starting out stock. It requires you to lase the target for the terminal part of flight, which tends to be around the final 8 seconds of flight. They can be sent into a target area and guide themselves initially using their in-ordnance guidance (IOG). Make sure to turn off your laser temporarily should you drop behind cover as the missile will nosedive otherwise.&lt;br /&gt;
&lt;br /&gt;
Your other options, also usually known as your other weapon pylon when stock, include the APKWS II M282 and M151. The latter only functions against open-top vehicles as they are purely HE. The former feature a SAP warhead, which may deceive you into thinking it being a poor choice with a meagre ~500g of explosive mass. It will make short work of light vehicles though, easily penetrating vehicles like the Strela-M2 and the 2S38 and exploding within the crew compartment. Laser homing missiles like these should be fired from 3-4 km range, whilst pointing the helicopter at the target as they are quite rigid at turning.&lt;br /&gt;
&lt;br /&gt;
The Kiowa Warrior will eventually be able to equip ATAS, which are the Stinger missiles that may be familiar from other vehicles already. They can be deadly from the rear aspect against less manoeuvrable planes, side-aspect shots aren't recommended as they need to make contact to detonate. They can be a viable secondary option besides AGM-114K.&lt;br /&gt;
&lt;br /&gt;
The not-so popular options include small M247 Hydra rocket pods for seven shots each and a range of projectile weapon options. They can make for fun options mixing up playstyles. Even though these tend to necessitate close contact with the enemy. This is not recommended as the Kiowa Warriors protection mostly relies on premonition and staying hidden.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 4 x AGM-144K Hellfire II, 2 of which while stock&lt;br /&gt;
* High 36.8x magnification&lt;br /&gt;
* IRST-auto tracking for missiles&lt;br /&gt;
* Many weapons options for different playstyles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No reliable close range defense options against attacking aircraft&lt;br /&gt;
* ATAS are unreliable and replace anti-ground ordnance&lt;br /&gt;
* Somewhat slow to accelerate in level flight&lt;br /&gt;
* Mast-mount sight currently does not allow for &amp;quot;hull-down&amp;quot; playstyle&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=oh_58d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Vy3fyYWNToA|'''OH-58 Kiowa Warrior Ultimate Review''' - ''Bob Dickinson''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[OH-58D (China)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8452-development-oh-58d-headwatch-en|[Devblog] OH-58D: Headwatch]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA helicopters}}&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-60_(Israel)&amp;diff=184095</id>
		<title>AH-60 (Israel)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-60_(Israel)&amp;diff=184095"/>
				<updated>2024-03-26T00:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ah_60_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Dating back to tests in the 1980s, the Israeli Air Force had been very interested in an alternative to their Bell-212 &amp;quot;Anafa&amp;quot; (Hebrew: Heron), thus beginning their long history with the UH-60 &amp;quot;Black Hawk&amp;quot;. With about 50 in service as utility aircraft for logistics duties, it was a landmark in the IAF helicopter fleet. In recent years, the demand for more options to meet surface threats increased and thus the decision was made to buy armed versions of the platform. This model represents the upgraded UH-60L co-manufactured by Elbit Systems for the Colombian army with the designation AH-60L Arpía IV and showcased in 2008 as the &amp;quot;Armed Blackhawk Demonstrator&amp;quot;, also nicknamed &amp;quot;Battle Hawk&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]], the AH-60 marks a new helicopter chassis available to the Israeli tech tree in form of the iconic Sikorsky &amp;quot;Black Hawk&amp;quot;. With this new platform, new options open up for anyone choosing to tread down this part of the tech tree. Access to up to 16 of the Spike F&amp;amp;F ATGM in conjunction with the AGM-114K Hellfire 2 in mixed loadouts is the main appeal of this helicopter. Additionally it features a higher rate-of-fire underslung GIAT M621 cannon than its counterparts at the battle rating. The AH-60 &amp;quot;Yanshuf&amp;quot; (Hebrew: Owl) marks a viable alternative to its AH-64 competitors and a step-up in every regard to the MD-500 &amp;quot;Lahatut&amp;quot; preceding it in the tech tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In its fully spaded configuration the AH-60 features a marginally worse climb rate than the AH-64D &amp;quot;Saraph&amp;quot; of ~10m/s in a straight climb. It features a sustained top speed of ~250 m/s (0 m/s climb) in realistic settings. The sustained yaw is quite poor, but expected for a platform of this size. Pitch and roll rate are quite decent and make this helicopter feel decently mobile in conjunction with its decent climb and speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AH-60 does not feature any cockpit armour or armoured glass. The fuel tanks are quite large and placed in the rear of the vehicle. This tends to make them prone to getting hit and causing fuel fires in front and rear aspect shots. The vehicle itself features lots of empty space, which can be a blessing and a curse as its large signature makes it quite visible.&lt;br /&gt;
&lt;br /&gt;
Your main survivability stems from your highly advanced defence systems such as the fully digital RWR covering all radar bands. The AH-60 comes equipped with 120 regular calibre countermeasures. Additionally it gets access to a (researchable) MAW - missile approach warning - and a laser warning receiver.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GIAT M.621 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm GIAT M.621 cannon (430 rpg) + 120 x countermeasures&lt;br /&gt;
** 1 x 20 mm GIAT M.621 cannon + 120 x countermeasures + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!!! width=&amp;quot;11%&amp;quot; |1!! width=&amp;quot;11%&amp;quot; |2!! width=&amp;quot;11%&amp;quot; |3!! width=&amp;quot;11%&amp;quot; |4&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
![[ATAS (AIM-92)]] missiles&lt;br /&gt;
|2||2&lt;br /&gt;
|2||2&lt;br /&gt;
|-&lt;br /&gt;
![[Hydra-70 M247]] rockets&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
![[Spike ER]] missiles&lt;br /&gt;
|2,4||2,4||2,4||2,4&lt;br /&gt;
|-&lt;br /&gt;
![[APKWS II (M282)|GATR]] guided rockets&lt;br /&gt;
|7||7||7||7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |''custom loadouts are available for all weapon combinations''&lt;br /&gt;
|}The AH-60 brings several options to the table. The stock loadout consists of four AGM-114K Hellfire, which come in the usual 2 modification upgrades to eventually field four quad pylons of them for a total of 16. Following that, it gets access to Spike ER in double and quad setups, which can be mixed and matched with any other weapon options.&lt;br /&gt;
&lt;br /&gt;
The '''AGM-114K''' Hellfire 2 is the usual weapon of choice for many American derivative systems. They loft post-launch to hit the target lit up by the laser indicator from a slight angle. They feature the highest explosive mass and penetration of helicopter ATGMs. Due to the nature of following the laser indicator, the missile does perform somewhat sluggishly and can fall short or fail to track a target moving at high speeds from side aspects. The laser can also get obstructed more easily by foliage. It is advisable to lock on to a target using the helicopter's IRST to achieve more consistent target tracking.&lt;br /&gt;
&lt;br /&gt;
The '''Spike ER''' NLOS missile may be a new system for many players. It is functionally similar to its ground launched counterparts. However, it features a massively improved motor burning for much longer and therefore staying agile for more time. After designating a target, an NLOS missile automatically tracks a target post-launch. This comes with the advantage of being able to launch from behind a ridge and going back into hiding. The major drawback of this is that you cannot aim for enemy weak spots like ammo stowage or crew compartment. It is very possible the Spike will decide going for tracks or fuel tank, as such launching more than one missile at a time is advisable. NLOS missiles are also quite apt at tracking helicopters.&lt;br /&gt;
&lt;br /&gt;
The '''GATR''' (Guided Advanced Tactical Rocket) may be familiar to players who have played the American helicopter tree. It is functionally identical to the laser guided semi-armour piercing APKWS II (M282), available to the AH-6 and OH-58D as well as the MH-60L DAP and AH-64 family. It does however have enhanced range compared to its peer. While it is a quite adept missile for attacking light targets like APCs, reconnaissance vehicles and SPAA, it finds itself outmatched with the majority of vehicles at this BR-range and should be traded in favour of the Spike ER.&lt;br /&gt;
&lt;br /&gt;
The '''AIM-92A ATAS''' (Air-to-air Stinger) is a 13G overload missile to defend against air threats. Compared to analogues it is quite weak on the turn and can be defeated by simple manoeuvring if the target is attentive. Ideally, it is fired from a front or rear aspect or long distance side aspect, to give the missile time to manoeuvre into the enemy flight path. Trading a single weapon pylon for a pair of these can prove valuable as a defensive option in conjunction with your bottom-mounted cannon.&lt;br /&gt;
&lt;br /&gt;
Lastly, the '''Hydra-70 M247''' is the familiar unguided rocket, which helicopter players will be familiar with all the way since the Israeli reserve helicopter. Its 290 mm of penetration find themselves lacking at this BR and the subpar protection of the helicopter against small calibre firearms may discourage such a playstyle.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The AH-60 puts an emphasis on ground attack. Whilst this holds true for most helicopters, its ways of defending against aircraft are fairly limited. Equipping a double pylon of ATAS will require trading it out for one of the quad pylons of air-to-ground weaponry. The 20mm GIAT M621 can be competent at defending against aircraft due to its higher rate of fire and velocity than the AH-64s M230.&lt;br /&gt;
&lt;br /&gt;
Running a mixed loadout of Spike LR and AGM-114K Hellfire 2 is recommended, as depending on the vehicle, the Spikes make for a poor experience. They tend to not overpressure, but make for an excellent distraction to flood the radar of an SPAA with. Against tanks, they tend to hit critical modules, but usually fail to destroy the vehicle in a single launch. As such the Hellfire as a secondary armament can prove a lethal option on the &amp;quot;wounded&amp;quot; prey, which when it hits it also tends to destroy the target.&lt;br /&gt;
&lt;br /&gt;
The AH-60 serves best when emphasizing the usual helicopter playstyle of playing around defensive terrain, popping up to either scout or firing off ordnance. The decent climb rate of the platform is in support of that. This playstyle can be made more lethal by prioritising F&amp;amp;F weaponry to pop-up a few seconds later to get the kill with AGM-114 or staying hidden and waiting for hit confirmation. Spike LR can also be a strong anti-helicopter platform in its own right, as the quite slow, lofting missile tends to set off RWR at a much later, difficult to react, point in time.&lt;br /&gt;
&lt;br /&gt;
For first-spawn missile runs, the platform serves as an option, but not a competitor to the AH-64 variants found on the other side of the helicopter tree. While it is able to load the same amount of air-to-ground ordnance, its poor frontal protection as well as its smaller calibre cannon make it an inferior choice. Additionally, its mobility is not quite as good as the other platform.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Up to 16 x Spike ER ATGMs&lt;br /&gt;
* Mixed loadouts between Spike, Hellfires and complimentary weapons&lt;br /&gt;
* Excellent optics with modern third generation thermals and 63.5x magnification&lt;br /&gt;
* M621 bottom-mounted cannon, unusual for utility helicopter chassis&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Both Spikes and Hellfires can be inconsistent at tracking/damaging targets&lt;br /&gt;
* No wingtip mounts for ATAS&lt;br /&gt;
* Massive silhouette&lt;br /&gt;
* No armour protecting the crew&lt;br /&gt;
* limited trajectory on the bottom-mounted turret compared to designated attack helicopters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Israeli military has a history with the UH-60 platform dating back to the 1970s. In 1971 the US Army had issued a contract to replace the UH-1 Iroquois for the development of a tactical medium assault and transport helicopter, with a greater emphasis on payload and survivability. The companies to respond to this were Sikorsky and Boeing, who built the YUH-60A and YUH-61A respectively. The US Army declared Sikorsky's design as the winner in 1976. It featured energy absorbing landing gears, special installments to prevent the rotors and engines from entering cargo &amp;amp; crew area, a reinforced fuselage for crash landings, as well as special fuel tank and feeding system to prevent the start of a fire. All this in conjunction with two new General Electric T700 Engines, for a major upgrade in mobility, served to make this a worthy successor. Additionally a multitude of navigational upgrades to aid the crew, make it a platform that served a variety of international militaries until today.&lt;br /&gt;
&lt;br /&gt;
In 1983 the Israeli Air Force started their testing of the UH-60 platform, which similarly to the US Army, was intended to replace their fleet of UH-1 (Bell 212) helicopters. Initial impressions were positive, as the helicopter made it to Israel by direct flight with several mid-air refuelings along the way. After thorough testing, throughout the entire operational range of IAF missions and a variety of performance tests, the test crews were in favour of purchasing the UH-60. Almost a decade later, in 1994, Israel received its first shipment of ten Black Hawks, which received the Hebrew designation &amp;quot;Yanshuf&amp;quot; (Owl). &lt;br /&gt;
&lt;br /&gt;
The UH-60 would soon see its first action in 1996, where in operation &amp;quot;Grapes of Wrath&amp;quot; it would fly in assault transport, logistics, rescue and evacuation missions. It has also proven its capabilities in harsh weather. In the following years, the IAF has decided to purchase more UH-60 and currently has 50 in service. Currently there are another eight of its sister variant, the SH-60 &amp;quot;Sea Hawk&amp;quot;, on order for anti-surface warfare capabilities near the Israeli coast. In 1999 the IAF modernised their Black Hawks to the &amp;quot;Yanshuf-2&amp;quot; standard, modifying the aircraft with in-flight refueling probes, modernised ECM, improved navigational equipment, night vision and improved rescue systems. &lt;br /&gt;
&lt;br /&gt;
As with many utility helicopter platforms, logistics and personell transport roles may not be enough and as such an operator may decide to enhance the lethality of a given system. In 2015, this task was entrusted to the Israeli company &amp;quot;Elbit Systems&amp;quot;, tasked with transforming the UH-60L into the AH-60L platform. Part of this expansive upgrade package were the inclusion of wing mounted pylons with compatibility to Rafael Spike LR and ER, as well as 70mm guided and unguided rockets. Additionally, a 20mm GIAT M621 cannon was mounted to the bottom of the helicopter. Besides increasing offensive capabilities, the vehicle also saw upgrades improve FLIR and EOP systems for target acquisition, integration of an improved HMD and replacing several analogue instruments with MFDs. &lt;br /&gt;
&lt;br /&gt;
These upgrades culminated in the AH-60L Arpía IV (Spanish: &amp;quot;Harpy&amp;quot;), currently deployed by the Colombian Air Force, which also played a large role in determining specifications for the final aircraft design. The aircraft plays essential operational roles in countering guerrilla groups and enhancing the deterrent capabilities of the CAF. Additionally, it can serve in a wide of other mission types, such as anti-tank, logistics, transport and rescue. There are currently 12 AH-60L Arpía IV in service with the Colombian military. This platform also has entered testing with the Israeli Military in 2008, but funding has not yet been committed to the conversion of additional aircraft or a large scale implementation into the IAF.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[MH-60L DAP]] US helicopter tree analogue&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
* https://old-forum.warthunder.com/index.php?/topic/554573-sikorsky-armedblackhawk-demonstrator/ Forum proposal and write-up on the Israeli &amp;quot;Armed Blackhawk Demonstrator&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* https://www.flightglobal.com/picture-israel-tests-armed-black-hawk-demonstrator/84297.article Israel testing armed Black Hawk demonstrator helicopter - Flightglobal.com&lt;br /&gt;
* https://web.archive.org/web/20170612235707/http://www.iaf.org.il/211-18318-en/IAF.aspx?indx=2 IAF.org article about the UH-60 Black Hawk (Yanshuf) platform&lt;br /&gt;
* https://web.archive.org/web/20090730164154/http://www.geocities.com/CapeCanaveral/Hangar/2848/yanshuf.htm Sikorsky UH-60 / S-70 Blackhawk (Yanshuf) history &lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sikorsky}}&lt;br /&gt;
{{Israel helicopters}}&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-60_(Israel)&amp;diff=184094</id>
		<title>AH-60 (Israel)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-60_(Israel)&amp;diff=184094"/>
				<updated>2024-03-25T23:57:17Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: added history segment, made the weapon selection table bearable to look at, other minor corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ah_60_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Dating back to tests in the 1980s, the Israeli Air Force had been very interested in an alternative to their Bell-212 &amp;quot;Anafa&amp;quot; (Hebrew: Heron), thus beginning their long history with the UH-60 &amp;quot;Black Hawk&amp;quot;. With about 50 in service as utility aircraft for logistics duties, it was a landmark in the IAF helicopter fleet. In recent years, the demand for more options to meet surface threats increased and thus the decision was made to buy armed versions of the platform. This model represents the upgraded UH-60L co-manufactured by Elbit Systems for the Colombian army with the designation AH-60L Arpía IV and showcased in 2008 as the &amp;quot;Armed Blackhawk Demonstrator&amp;quot;, also nicknamed &amp;quot;Battle Hawk&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]], the AH-60 marks a new helicopter chassis available to the Israeli tech tree in form of the iconic Sikorsky &amp;quot;Black Hawk&amp;quot;. With this new platform, new options open up for anyone choosing to tread down this part of the tech tree. Access to up to 16 of the Spike F&amp;amp;F ATGM in conjunction with the AGM-114K Hellfire 2 in mixed loadouts is the main appeal of this helicopter. Additionally it features a higher rate-of-fire underslung GIAT M621 cannon than its counterparts at the battle rating. The AH-60 &amp;quot;Yanshuf&amp;quot; (Hebrew: Owl) marks a viable alternative to its AH-64 competitors and a step-up in every regard to the MD-500 &amp;quot;Lahatut&amp;quot; preceding it in the tech tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In its fully spaded configuration the AH-60 features a marginally worse climb rate than the AH-64D &amp;quot;Saraph&amp;quot; of ~10m/s in a straight climb. It features a sustained top speed of ~250 m/s (0 m/s climb) in realistic settings. The sustained yaw is quite poor, but expected for a platform of this size. Pitch and roll rate are quite decent and make this helicopter feel decently mobile in conjunction with its decent climb and speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AH-60 does not feature any cockpit armour or armoured glass. The fuel tanks are quite large and placed in the rear of the vehicle. This tends to make them prone to getting hit and causing fuel fires in front and rear aspect shots. The vehicle itself features lots of empty space, which can be a blessing and a curse as its large signature makes it quite visible.&lt;br /&gt;
&lt;br /&gt;
Your main survivability stems from your highly advanced defence systems such as the fully digital RWR covering all radar bands. The AH-60 comes equipped with 120 regular calibre countermeasures. Additionally it gets access to a (researchable) MAW - missile approach warning - and a laser warning receiver.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GIAT M.621 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm GIAT M.621 cannon (430 rpg) + 120 x countermeasures&lt;br /&gt;
** 1 x 20 mm GIAT M.621 cannon + 120 x countermeasures + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!!! width=&amp;quot;11%&amp;quot; |1!! width=&amp;quot;11%&amp;quot; |2!! width=&amp;quot;11%&amp;quot; |3!! width=&amp;quot;11%&amp;quot; |4&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
![[ATAS (AIM-92)]] missiles&lt;br /&gt;
|2||2&lt;br /&gt;
|2||2&lt;br /&gt;
|-&lt;br /&gt;
![[Hydra-70 M247]] rockets&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
![[Spike ER]] missiles&lt;br /&gt;
|2,4||2,4||2,4||2,4&lt;br /&gt;
|-&lt;br /&gt;
![[APKWS II (M282)|GATR]] guided rockets&lt;br /&gt;
|7||7||7||7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |''custom loadouts are available for all weapon combinations''&lt;br /&gt;
|}The AH-60 brings several options to the table. The stock loadout consists of four AGM-114K Hellfire, which come in the usual 2 modification upgrades to eventually field four quad pylons of them for a total of 16. Following that, it gets access to Spike ER in double and quad setups, which can be mixed and matched with any other weapon options.&lt;br /&gt;
&lt;br /&gt;
The '''AGM-114K''' Hellfire 2 is the usual weapon of choice for many American derivative systems. They loft post-launch to hit the target lit up by the laser indicator from a slight angle. They feature the highest explosive mass and penetration of helicopter ATGMs. Due to the nature of following the laser indicator, the missile does perform somewhat sluggishly and can fall short or fail to track a target moving at high speeds from side aspects. The laser can also get obstructed more easily by foliage. It is advisable to lock on to a target using the helicopter's IRST to achieve more consistent target tracking.&lt;br /&gt;
&lt;br /&gt;
The '''Spike ER''' NLOS missile may be a new system for many players. It is functionally similar to its ground launched counterparts. However, it features a massively improved motor burning for much longer and therefore staying agile for more time. After designating a target, an NLOS missile automatically tracks a target post-launch. This comes with the advantage of being able to launch from behind a ridge and going back into hiding. The major drawback of this is that you cannot aim for enemy weak spots like ammo stowage or crew compartment. It is very possible the Spike will decide going for tracks or fuel tank, as such launching more than one missile at a time is advisable. NLOS missiles are also quite apt at tracking helicopters.&lt;br /&gt;
&lt;br /&gt;
The '''GATR''' (Guided Advanced Tactical Rocket) may be familiar to players who have played the American helicopter tree. It is functionally identical to the laser guided semi-armour piercing APKWS II (M282), available to the AH-6 and OH-58D as well as the MH-60L DAP and AH-64 family. It does however have enhanced range compared to its peer. While it is a quite adept missile for attacking light targets like APCs, reconnaissance vehicles and SPAA, it finds itself outmatched with the majority of vehicles at this BR-range and should be traded in favour of the Spike ER.&lt;br /&gt;
&lt;br /&gt;
The '''AIM-92A ATAS''' (Air-to-air Stinger) is a 13G overload missile to defend against air threats. Compared to analogues it is quite weak on the turn and can be defeated by simple manoeuvring if the target is attentive. Ideally, it is fired from a front or rear aspect or long distance side aspect, to give the missile time to manoeuvre into the enemy flight path. Trading a single weapon pylon for a pair of these can prove valuable as a defensive option in conjunction with your bottom-mounted cannon.&lt;br /&gt;
&lt;br /&gt;
Lastly, the '''Hydra-70 M247''' is the familiar unguided rocket, which helicopter players will be familiar with all the way since the Israeli reserve helicopter. Its 290 mm of penetration find themselves lacking at this BR and the subpar protection of the helicopter against small calibre firearms may discourage such a playstyle.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The AH-60 puts an emphasis on ground attack. Whilst this holds true for most helicopters, its ways of defending against aircraft are fairly limited. Equipping a double pylon of ATAS will require trading it out for one of the quad pylons of air-to-ground weaponry. The 20mm GIAT M621 can be competent at defending against aircraft due to its higher rate of fire and velocity than the AH-64s M230.&lt;br /&gt;
&lt;br /&gt;
Running a mixed loadout of Spike LR and AGM-114K Hellfire 2 is recommended, as depending on the vehicle, the Spikes make for a poor experience. They tend to not overpressure, but make for an excellent distraction to flood the radar of an SPAA with. Against tanks, they tend to hit critical modules, but usually fail to destroy the vehicle in a single launch. As such the Hellfire as a secondary armament can prove a lethal option on the &amp;quot;wounded&amp;quot; prey, which when it hits it also tends to destroy the target.&lt;br /&gt;
&lt;br /&gt;
The AH-60 serves best when emphasizing the usual helicopter playstyle of playing around defensive terrain, popping up to either scout or firing off ordnance. The decent climb rate of the platform is in support of that. This playstyle can be made more lethal by prioritising F&amp;amp;F weaponry to pop-up a few seconds later to get the kill with AGM-114 or staying hidden and waiting for hit confirmation. Spike LR can also be a strong anti-helicopter platform in its own right, as the quite slow, lofting missile tends to set off RWR at a much later, difficult to react, point in time.&lt;br /&gt;
&lt;br /&gt;
For first-spawn missile runs, the platform serves as an option, but not a competitor to the AH-64 variants found on the other side of the helicopter tree. While it is able to load the same amount of air-to-ground ordnance, its poor frontal protection as well as its smaller calibre cannon make it an inferior choice. Additionally, its mobility is not quite as good as the other platform.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Up to 16 x Spike ER ATGMs&lt;br /&gt;
* Mixed loadouts between Spike, Hellfires and complimentary weapons&lt;br /&gt;
* Excellent optics with modern third generation thermals and 63.5x magnification&lt;br /&gt;
* M621 bottom-mounted cannon, unusual for utility helicopter chassis&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Both Spikes and Hellfires can be inconsistent at tracking/damaging targets&lt;br /&gt;
* No wingtip mounts for ATAS&lt;br /&gt;
* Massive silhouette&lt;br /&gt;
* No armour protecting the crew&lt;br /&gt;
* limited trajectory on the bottom-mounted turret compared to designated attack helicopters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Israeli military has a history with the UH-60 platform dating back to the 1970s. In 1971 the US Army had issued a contract to replace the UH-1 Iroquois for the development of a tactical medium assault and transport helicopter, with a greater emphasis on payload and survivability. The companies to respond to this were Sikorsky and Boeing, who built the YUH-60A and YUH-61A respectively. The US Army declared Sikorsky's design as the winner in 1976. It featured energy absorbing landing gears, special installments to prevent the rotors and engines from entering cargo &amp;amp; crew area, a reinforced fuselage for crash landings, as well as special fuel tank and feeding system to prevent the start of a fire. All this in conjunction with two new General Electric T700 Engines, for a major upgrade in mobility, served to make this a worthy successor. Additionally a multitude of navigational upgrades to aid the crew, make it a platform that served a variety of international militaries until today.&lt;br /&gt;
&lt;br /&gt;
In 1983 the Israeli Air Force started their testing of the UH-60 platform, which similarly to the US Army, was intended to replace their fleet of UH-1 (Bell 212) helicopters. Initial impressions were positive, as the helicopter made it to Israel by direct flight with several mid-air refuelings along the way. After thorough testing, throughout the entire operational range of IAF missions and a variety of performance tests, the test crews were in favour of purchasing the UH-60. Almost a decade later, in 1994, Israel received its first shipment of ten Black Hawks, which received the Hebrew designation &amp;quot;Yanshuf&amp;quot; (Owl). &lt;br /&gt;
&lt;br /&gt;
The UH-60 would soon see its first action in 1996, where in operation &amp;quot;Grapes of Wrath&amp;quot; it would fly in assault transport, logistics, rescue and evacuation missions. It has also proven its capabilities in harsh weather. In the following years, the IAF has decided to purchase more UH-60 and currently has 50 in service. Currently there are another eight of its sister variant, the SH-60 &amp;quot;Sea Hawk&amp;quot;, on order for anti-surface warfare capabilities near the Israeli coast. In 1999 the IAF modernised their Black Hawks to the &amp;quot;Yanshuf-2&amp;quot; standard, modifying the aircraft with in-flight refueling probes, modernised ECM, improved navigational equipment, night vision and improved rescue systems. &lt;br /&gt;
&lt;br /&gt;
As with many utility helicopter platforms, logistics and personell transport roles may not be enough and as such an operator may decide to enhance the lethality of a given system. In 2015, this task was entrusted to the Israeli company &amp;quot;Elbit Systems&amp;quot;, tasked with transforming the UH-60L into the AH-60L platform. Part of this expansive upgrade package were the inclusion of wing mounted pylons with compatibility to Rafael Spike LR and ER, as well as 70mm guided and unguided rockets. Additionally, a 20mm GIAT M621 cannon was mounted to the bottom of the helicopter. Besides increasing offensive capabilities, the vehicle also saw upgrades improve FLIR and EOP systems for target acquisition, integration of an improved HMD and replacing several analogue instruments with MFDs. &lt;br /&gt;
&lt;br /&gt;
These upgrades culminated in the AH-60L Arpía IV (Spanish: &amp;quot;Harpy&amp;quot;), currently deployed by the Colombian Air Force, which also played a large role in determining specifications for the final aircraft design. The aircraft plays essential operational roles in countering guerrilla groups and enhancing the deterrent capabilities of the CAF. Additionally, it can serve in a wide of other mission types, such as anti-tank, logistics, transport and rescue. There are currently 12 AH-60L Arpía IV in service with the Colombian military. This platform also has entered testing with the Israeli Military in 2008, but funding has not yet been committed to the conversion of additional aircraft or a large scale implementation into the IAF.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[MH-60L DAP]] US helicopter tree analogue&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* https://old-forum.warthunder.com/index.php?/topic/554573-sikorsky-armedblackhawk-demonstrator/ Forum proposal and write-up on the Israeli &amp;quot;Armed Blackhawk Demonstrator&amp;quot;&lt;br /&gt;
* https://www.flightglobal.com/picture-israel-tests-armed-black-hawk-demonstrator/84297.article Israel testing armed Black Hawk demonstrator helicopter - Flightglobal.com&lt;br /&gt;
* https://web.archive.org/web/20170612235707/http://www.iaf.org.il/211-18318-en/IAF.aspx?indx=2 IAF.org article about the UH-60 Black Hawk (Yanshuf) platform&lt;br /&gt;
* https://web.archive.org/web/20090730164154/http://www.geocities.com/CapeCanaveral/Hangar/2848/yanshuf.htm Sikorsky UH-60 / S-70 Blackhawk (Yanshuf) history &lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sikorsky}}&lt;br /&gt;
{{Israel helicopters}}&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spike_ER&amp;diff=184087</id>
		<title>Spike ER</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spike_ER&amp;diff=184087"/>
				<updated>2024-03-25T21:50:22Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: added AH-60 to /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_129_d}}&lt;br /&gt;
* {{Specs-Link|tiger_had_block2_france}}&lt;br /&gt;
* {{Specs-Link|ah_60_iaf}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 34 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 20 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 8 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 180 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 8 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 3.31 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 1,000 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The Spike ER has a lacklustre warhead compared to its contemporaries. Other ATGMs such as the [[AGM-114K Hellfire II]] have nearly three times as much explosive mass (9.43 kg TNTe) and has more penetration, although the Spike ER's penetration is overall adequate due to its tandem warhead. A single missile may be enough to overpressure or knock out an enemy light vehicle or anti-aircraft vehicle, but against MBTs more than two may sometimes be required. &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[9K127 Vikhr]] - The Vikhrs has a longer firing range (10 km vs 8 km) and has a proximity fuse against air targets, making it more versatile. The Spike ER however can be fired without maintaining constant lock all the way, letting the carrier vehicle maneuver to a safer position.&lt;br /&gt;
* [[AGM-114B Hellfire]], [[AGM-114K Hellfire II]] - Both Hellfires and the Spike ERs share the same maximum firing range of 8 km. Hellfires have roughly three times the explosive mass with slightly better penetration, but the Spike ERs can be F&amp;amp;Fed letting the player engage multiple enemies at once if desired.&lt;br /&gt;
* [[PARS 3 LR]] - The closest contemporary to the Spike ERs, and for a long time the only Fire-and-Forget helicopter-mounted munition in the game. Both share similar ranges, with the PARS having a 1 km shorter range at 7 km. However, the PARS 3 LRs fly considerably faster than Spike ERs (Roughly 300 m/s vs 180 m/s) and the launch platform of the PARS 3 LRs (the [[EC-665 Tiger UHT]]) with its above-rotor gun optics are more well suited for quick 'pop-up' attacks on enemy targets. Explosive mass and penetration are near identical.&lt;br /&gt;
* [[AKD-10]] - The Chinese equivalent to the AGM-114 Hellfire family, these ATGMs have a longer firing range (10 km) and fly faster than the Spikes. However, they also loft like Hellfires and as a result end up taking a fair while to arrive, meaning the player cannot engage multiple vehicles at once which sets the Spike ERs apart. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
Spike ERs are a fairly slow, moderately ranged fire-and-forget (F&amp;amp;F) capable anti-tank missiles. Due to their slow speed, enemy targets may either break line-of-sight or simply die in combat before the missiles reach their final destinations. Follow these tips to to maximize enemies knocked out if you are struggling with the missiles:&lt;br /&gt;
&lt;br /&gt;
1. Try to fire at enemy AA vehicles first. &lt;br /&gt;
&lt;br /&gt;
This is very obvious advice at this tier, but it is imperative to follow when playing vehicles with Spike ERs as their primary armament. Your ATGMs, while sneaky due to their IR guidance not alerting enemies with LWS systems, are ultimately very slow, and the element of surprise is vital to their successful usage. Enemy anti-aircraft vehicles usually stay in their spawn, and will tend to prefer more open areas for better firing angles - but this also means that you can simply pop up over the horizon, shoot a quick Spike ER or two at the anti-air vehicles from a safe distance, and then reposition to a different place for even greater effect. While the platforms the Spike ERs are on are no Eurocopter UHT, this kind of playstyle will at least guarantee that you won't be missiled instantly after taking off without any target prioritization in your head. &lt;br /&gt;
As an added bonus, targeting enemy AA capable vehicles first ([[Tor-M1]]s, [[Pantsir-S1]]s, [[XM1069]]s but also vehicles like the [[Begleitpanzer 57]] and [[2S38]]) will enhance your own team's rotary and fixed wing strike capabilities, helping both you and your team stay alive longer and do more damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
2. Missile management&lt;br /&gt;
&lt;br /&gt;
This part may differ based on personal experience; this is only meant to serve as a general guide on missile effectiveness. If you find your Spike ERs lacking the damage to consistently knock out enemy MBTs, you may want to consider firing pairs off at enemy MBTs for a more consistent result. Due to F&amp;amp;F missiles going for the centre of mass on enemy vehicles albeit with a small deviation, this may either end up not working out for you or may net you far more tanks destroyed, depending on both luck and your tactics with these missiles. It is recommended to try out the missiles for yourself while also taking note of what targets you're shooting at regularly and how well they fare against your missiles if possible. Spacing out the missiles may also help if you find yourself in the camp of firing off pairs, as it can give the enemy tank's crew time to move up into the front only for the second missile to then knock them out of the fight.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fire-and-forget capability&lt;br /&gt;
* Moderate range&lt;br /&gt;
* Lofting means the missile goes on a top-down trajectory, aiming for roof armor and reducing the angle of impact on the UFP&lt;br /&gt;
* Tandem warhead&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow missile speed (only 180 m/s compared to contemporaries at 330 to even 610 m/s)&lt;br /&gt;
* Range is shorter than some contemporaries ([[9K127 Vikhr]], [[AKD-10]]) at 8 km compared to 10 km&lt;br /&gt;
* TNT payload is half to one third the size of contemporaries (3.3 kg vs 5.1 kg for the Vikhr and 9.4 kg for the Hellfire II), resulting in relatively poor spalling&lt;br /&gt;
* Automatic guidance always aims for centre mass, sometimes causing successive missile hits to do minimal or no damage &lt;br /&gt;
* Lofting trajectory makes it unsuitable for air-to-air use, and creates a missile deadzone if a target is too close&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[L-UMTAS]] - Similar range and firing speed, although has a larger warhead&lt;br /&gt;
* [[PARS 3 LR]] - Other Fire-and-Forget ATGM system on the same type of vehicle (Helicopters)&lt;br /&gt;
* [[Spike-MR]], [[Spike-LR2MR]] - Other Spike missiles on ground vehicles&lt;br /&gt;
* [[QN502CDD]] - Ground-based F&amp;amp;F ATGM&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-60_(Israel)&amp;diff=183745</id>
		<title>AH-60 (Israel)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-60_(Israel)&amp;diff=183745"/>
				<updated>2024-03-21T23:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: Added weapons section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ah_60_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]]. It marks a new helicopter chassis available to the Israeli tech tree in form of the iconic Sikorsky &amp;quot;Black Hawk&amp;quot;. With this new platform, new options open up for anyone choosing to tread down this part of the tech tree. Access to up to 16 of the Spike F&amp;amp;F ATGM in conjunction with the AGM-114K Hellfire 2 in mixed loadouts is the main appeal of this helicopter. Additionally it features a higher rate-of-fire underslung GIAT M621 cannon than its 11.3 brethren. The AH-60 &amp;quot;Yanshuf&amp;quot; (Hebrew: Owl) marks a viable alternative to it's AH-64 competitors and a step-up in every regard to the MD-500 &amp;quot;Lahatut&amp;quot; (Hebrew: Sleight of Hand) preceding it in the tech tree.&lt;br /&gt;
&lt;br /&gt;
Historically the IAF has a long history with the UH-60 &amp;quot;Black Hawk&amp;quot;. Dating back to tests in the 1980s the Israeli Air Force has been very interested in an alternative to their Bell-212 &amp;quot;Anafa&amp;quot; (Hebrew: Heron). With about 50 in service as utility aircraft for logistics duties it has been a landmark in the IAF helicopter fleet. In recent years the demand for more options to meet surface threats has been ushered and thus the decision was made to buy armed versions of the platform. The model in-game represents the upgraded UH-60L co-manufactured by Elbit Systems for the Colombian army with the designation AH-60L Arpía IV.&lt;br /&gt;
&lt;br /&gt;
Note: You will need to research both sides of the tech tree in order to be able to research this vehicle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In its fully spaded configuration the AH-60 features a marginally worse climb rate than the AH-64D &amp;quot;Saraph&amp;quot; of ~10m/s in a straight climb. It features a sustained top speed of ~250 m/s (0 m/s climb) in realistic settings. The sustained yaw is quite poor, but expected for a platform of this size. Pitch and roll rate are quite decent and make this helicopter feel decently mobile in conjunction with its decent climb and speed. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AH-60 does not feature any cockpit armour or armoured glass. The fuel tanks are quite large and placed in the rear of the vehicle. This tends to make them prone to getting hit and causing fuel fires in front and rear aspect shots. The vehicle itself features lots of empty space, which can be a blessing and a curse as its large signature makes it quite visible. &lt;br /&gt;
&lt;br /&gt;
Your main survivability stems from your highly advanced defence systems such as the fully digital RWR covering all radar bands. The AH-60 comes equipped with 120 regular calibre countermeasures.  Additionally it gets access to a (researchable) MAW - missile approach warning - and a laser warning receiver. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GIAT M.621 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm GIAT M.621 cannon (430 rpg) + 120 x countermeasures&lt;br /&gt;
** 1 x 20 mm GIAT M.621 cannon + 120 x countermeasures + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The AH-60 brings several options to the table. The stock loadout consists of four AGM-114K Hellfire, which come in the usual 2 modification upgrades to eventually field four quad pylons of them for a total of 16. Following that, it gets access to Spike ER in double and quad setups, which can be mixed and matched with any other weapon options.&lt;br /&gt;
&lt;br /&gt;
AGM-114K Hellfire 2 is the usual weapon of choice for many American derivative systems. They loft post launch to hit the target lit up by the laser indicator from a slight angle. They feature the highest explosive mass and penetration of helicopter ATGMs. Due to the nature of following the laser indicator the missile does perform somewhat slugglish and can fall short or fail to track a target move at high speeds in side aspects. The laser can also get obstructed more easily by foliage. It is advisable to lock on to a target using the helicopters IRST to achieve more consistent target tracking. &lt;br /&gt;
&lt;br /&gt;
The Spike ER NLOS missile may be a new system for many players. It is functionally similar to its ground launched counterparts. However, it features a massively improved motor burning for much longer and therefore staying agile for more time. After designating a target, an NLOS missile automatically tracks a target post launch. This comes with the advantage of launching from behind a ridge and going back into hiding. The major drawback of this is that you cannot aim for enemy weak spots like ammo stowage or crew compartment. It is very possible the Spike will decide going for tracks or fuel tank, as such launching more than one missile at a time is advisable. NLOS Missiles are also quite apt at tracking helicopters.&lt;br /&gt;
&lt;br /&gt;
The GATR (Guided Advanced Tactical Rocket) may be familiar to players, who have played the American helicopter tree.  It is functionally identical to the laser guided semi-armour piercing AGR-20B, available to the AH-6 and OH-58D as well as the MH-60L DAP. While it is a quite adept missile for attacking light targets like APCs, reconnaissance vehicles and SPAA, it finds itself outmatched with the majority of vehicles at this BR-range and should be traded in favour of the Spike ER.&lt;br /&gt;
&lt;br /&gt;
The Aim-92A ATAS (Air-to-air Stinger) is a 13G overload missile to defend against air threats. Compared to analogues it is quite weak on the turn and can be defeated by simple manoeuvring if the target is attentive.  Ideally, it is fired from a front or rear aspect or long distance side aspect, to give the missile time to manoeuvre into the enemy flight path. Trading a single weapon pylon for a pair of these can prove valuable as a defensive option in conjunction with your bottom-mounted cannon.&lt;br /&gt;
&lt;br /&gt;
Lastly, the Hydra-70 M247 is the familiar unguided rocket, which helicopter players will be familiar with all the way since the Israeli reserve helicopter. Its 290mm of penetration find themselves lacking at this BR and the subpar protection of the helicopter against small calibre firearms may discourage such a playstyle. &lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x ATAS (AIM-92) missiles&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 28 x GATR missiles&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles + 38 x Hydra-70 M247 rockets&lt;br /&gt;
* 8 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 16 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 8 x Spike ER missiles&lt;br /&gt;
* 16 x Spike ER missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The AH-60 puts an emphasis on ground attack. Whilst this holds true for most helicopters, its ways of defending against aircraft are fairly limited. Equipping a double pylon of ATAS will require trading it out for one of the quad pylons of air-to-ground weaponry. The 20mm GIAT M621 can be competent at defending against aircraft due to its higher rate of fire and velocity than the AH-64s M230. &lt;br /&gt;
&lt;br /&gt;
Running a mixed loadout of Spike LR and AGM-114K Hellfire 2 is recommended, as depending on the vehicle, the Spikes make for a poor experience. They tend to not overpressure, but make for an excellent distraction to flood the radar of an SPAA with. Against tanks, they tend to hit critical modules, but usually fail to destroy the vehicle in a single launch. As such the Hellfire as a secondary armament can prove a lethal option on the &amp;quot;wounded&amp;quot; prey, which when it hits it also tends to destroy the target. &lt;br /&gt;
&lt;br /&gt;
The AH-60 serves best, when emphasizing the usual helicopter playstyle of playing around defensive terrain, popping up to either scout or firing off ordnance. The decent climb rate of the platform is in support of that. This playstyle can be made more lethal by prioritising F&amp;amp;F weaponry to pop-up a few seconds later to get the kill with AGM-114 or staying hidden and waiting for hit confirmation. Spike LR can also be a strong anti-helicopter platform in its own right, as the quite slow, lofting missile tends to set off RWR at a much later, difficult to react, point in time. &lt;br /&gt;
&lt;br /&gt;
For first-spawn missile runs, the platform serves as an option, but not a competitor to the AH-64 variants found on the other side of the helicopter tree. While it is able to load the same amount of air-to-ground ordnance, its poor frontal protection as well as its smaller calibre cannon make it an inferior choice. Additionally, its mobility is not quite as good as the other platform. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Up to 16x Spike ER ATGMs&lt;br /&gt;
* Mixed loadouts between Spike, Hellfires and complimentary weapons &lt;br /&gt;
* Excellent optics with modern third generation thermals and 63.5x magnification&lt;br /&gt;
* M621 bottom-mounted cannon, unusual for utility helicopter chassis&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Both Spikes and Hellfires can be inconsistent at tracking/damaging targets&lt;br /&gt;
* No wingtip mounts for ATAS&lt;br /&gt;
* Massive silhouette &lt;br /&gt;
* No armour protecting the crew&lt;br /&gt;
* limited trajectory on the bottom-mounted turret compared to designated attack helicopters&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[MH-60L DAP]] US helicopter tree analogue&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sikorsky}}&lt;br /&gt;
{{Israel helicopters}}&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-60_(Israel)&amp;diff=183718</id>
		<title>AH-60 (Israel)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-60_(Israel)&amp;diff=183718"/>
				<updated>2024-03-21T02:01:47Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: Added description and usage section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ah_60_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]]. It marks a new helicopter chassis available to the Israeli tech tree in form of the iconic Sikorsky &amp;quot;Black Hawk&amp;quot;. With this new platform, new options open up for anyone choosing to tread down this part of the tech tree. Access to up to 16 of the Spike F&amp;amp;F ATGM in conjunction with the AGM-114K Hellfire 2 in mixed loadouts is the main appeal of this helicopter. Additionally it features a higher rate-of-fire underslung GIAT M621 cannon than its 11.3 brethren. The AH-60 &amp;quot;Yanshuf&amp;quot; (Hebrew: Owl) marks a viable alternative to it's AH-64 competitors and a step-up in every regard to the MD-500 &amp;quot;Lahatut&amp;quot; (Hebrew: Sleight of Hand) preceding it in the tech tree.&lt;br /&gt;
&lt;br /&gt;
Historically the IAF has a long history with the UH-60 &amp;quot;Black Hawk&amp;quot;. Dating back to tests in the 1980s the Israeli Air Force has been very interested in an alternative to their Bell-212 &amp;quot;Anafa&amp;quot; (Hebrew: Heron). With about 50 in service as utility aircraft for logistics duties it has been a landmark in the IAF helicopter fleet. In recent years the demand for more options to meet surface threats has been ushered and thus the decision was made to buy armed versions of the platform. The model in-game represents the upgraded UH-60L co-manufactured by Elbit Systems for the Colombian army with the designation AH-60L Arpía IV.&lt;br /&gt;
&lt;br /&gt;
Note: You will need to research both sides of the tech tree in order to be able to research this vehicle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In its fully spaded configuration the AH-60 features a marginally worse climb rate than the AH-64 Saraph of ~10m/s in a straight climb. It features a sustained top speed of ~250 m/s (0 m/s climb) in realistic settings. The sustained yaw is quite poor, but expected for a platform of this size. Pitch and roll rate are quite decent and make this helicopter feel decently mobile in conjunction with its decent climb and speed. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AH-60 does not feature any cockpit armour or armoured glass. The fuel tanks are quite large and placed in the rear of the vehicle. This tends to make them prone to getting hit and causing fuel fires in front and rear aspect shots. The vehicle itself features lots of empty space, which can be a blessing and a curse as its large signature makes it quite visible. &lt;br /&gt;
&lt;br /&gt;
Your main survivability stems from your highly advanced defence systems such as the fully digital RWR covering all radar bands. The AH-60 comes equipped with 120 regular calibre countermeasures.  Additionally it gets access to a (researchable) MAW - missile approach warning - and a laser warning receiver. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GIAT M.621 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm GIAT M.621 cannon (430 rpg) + 120 x countermeasures&lt;br /&gt;
** 1 x 20 mm GIAT M.621 cannon + 120 x countermeasures + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x ATAS (AIM-92) missiles&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 28 x GATR missiles&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles + 38 x Hydra-70 M247 rockets&lt;br /&gt;
* 8 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 16 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 8 x Spike ER missiles&lt;br /&gt;
* 16 x Spike ER missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The AH-60 puts an emphasis on ground attack. Whilst this holds true for most helicopters, its ways of defending against aircraft are fairly limited. Equipping a double pylon of ATAS will require trading it out for one of the quad pylons of air-to-ground weaponry. The 20mm GIAT M621 can be competent at defending against aircraft due to its higher rate of fire and velocity than the AH-64s M230. &lt;br /&gt;
&lt;br /&gt;
Running a mixed loadout of Spike LR and AGM-114K Hellfire 2 is recommended, as depending on the vehicle, the Spikes make for a poor experience. They tend to not overpressure, but make for an excellent distraction to flood the radar of an SPAA with. Against tanks, they tend to hit critical modules, but usually fail to destroy the vehicle in a single launch. As such the Hellfire as a secondary armament can prove a lethal option on the &amp;quot;wounded&amp;quot; prey, which when it hits it also tends to destroy the target. &lt;br /&gt;
&lt;br /&gt;
The AH-60 serves best, when emphasizing the usual helicopter playstyle of playing around defensive terrain, popping up to either scout or firing off ordnance. The decent climb rate of the platform is in support of that. This playstyle can be made more lethal by prioritising F&amp;amp;F weaponry to pop-up a few seconds later to get the kill with AGM-114 or staying hidden and waiting for hit confirmation. Spike LR can also be a strong anti-helicopter platform in its own right, as the quite slow, lofting missile tends to set off RWR at a much later, difficult to react, point in time. &lt;br /&gt;
&lt;br /&gt;
For first-spawn missile runs, the platform serves as an option, but not a competitor to the AH-64 variants found on the other side of the helicopter tree. While it is able to load the same amount of air-to-ground ordnance, its poor frontal protection as well as its smaller calibre cannon make it an inferior choice. Additionally, its mobility is not quite as good as the other platform. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Up to 16x Spike ER ATGMs&lt;br /&gt;
* Mixed loadouts between Spike and Hellfires&lt;br /&gt;
* Excellent optics with modern third generation thermals&lt;br /&gt;
* M621 bottom-mounted cannon, unusual for utility helicopter chassis&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Both Spikes and Hellfires can be inconsistent at tracking/damaging targets&lt;br /&gt;
* No wingtip mounts for ATAS&lt;br /&gt;
* Massive silhouette &lt;br /&gt;
* No armour protecting the crew&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[MH-60L DAP]] US helicopter tree analogue&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sikorsky}}&lt;br /&gt;
{{Israel helicopters}}&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-64DJP&amp;diff=181771</id>
		<title>AH-64DJP</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-64DJP&amp;diff=181771"/>
				<updated>2024-02-16T23:46:00Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: Added RWR and Flare pattern to defense part; Added end of service in history +source, added points to pros/cons, fixed one unclear phrase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AH-64 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ah_64d_japan&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a license-built version of the [[AH-64D]] by Fuji Heavy Industries to improve the Japanese anti-tank helicopter capabilities, and a cost-efficient alternative over a domestic attack helicopter development program. With a promised future for 62 Japanese Apaches, the slow and long-term purchase of 2 helicopters a year raised the price and the order was later cut down to a total of 12 AH-64DJPs. The remaining Japanese Apaches later received upgrade kits to serve them longer in service but with the MoD deciding in 2022 that the future isn't for helicopters, the AH-64D's together with the [[AH-1S]] and OH-1 will soon be replaced by unmanned drones instead.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]]. It is similar to the American version, but it does not have AMASE or APKWS missiles. The main advantage of the Apache is its AGM-114K Hellfire II, which can destroy tanks from a long distance. The best way to use the missiles is to scan the ground with radar and thermal vision and launch missiles every five seconds or more once targets are acquired. This way, it can hit multiple targets or make sure they are destroyed and compensate for the long flight time. The AH-64DJP is equipped with four ATAS missiles for self-defense, which can shoot down enemy aircraft. It also has a 30 mm cannon with a computerized system that can automatically track and lead targets in the air or on the ground, and fire at them with precision.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The AH-64DJP sports great manoeuvrability, incredible acceleration, and overall provides great speed of up to 320 km/h in arcade and 295 km/h in realistic and simulator game modes. As fast as the [[AH-64D|United States Army, AH-64D Longbow]] and slower than the [[AH_Mk.1|British Army, AH Mk.1]] variants of the Apache, the AH-64DJP is still able to perform manoeuvres other helicopters can only dream about, from barrel rolls, flips to loops which allow it to evade enemy missiles with ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 269 || 249 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 320 || 295&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
The AH-64D Apache longbow, has only limited armour protection installed with bullet proof glass only being installed on the pilot windscreen. The helicopter uses Kevlar boron carbide, composite martial which is limited only to instrument, floor and side panels around the cockpit. It does not provide the same level of protection as seen on other helicopters such as the [[Mi-28N]].&lt;br /&gt;
&lt;br /&gt;
* Bullet proof glass installed only for the pilot - 22 mm thick.&lt;br /&gt;
* Installation of Kevlar boron carbide, composite martial only on the: Seats, cockpit side panels, Gunner floor panels and pilot instrument panel - 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M230E-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm M230E-1 cannon, chin turret (1,200 rpg)&lt;br /&gt;
* 30 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; width=&amp;quot;20%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AH-64A_(Israel).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hydra-70 M247]] rockets&lt;br /&gt;
| || 19 || 19 || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-114K Hellfire II]] missiles&lt;br /&gt;
| || 2, 4 || 2, 4 || 2, 4 || 2, 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ATAS (AIM-92)]] missiles&lt;br /&gt;
| 2 || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x ATAS (AIM-92) missiles&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 8 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 16 x AGM-114K Hellfire II missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' only has the following Defensive systems installed:&lt;br /&gt;
&lt;br /&gt;
* '''Flares/Chaff''' - Up to 30 countermeasures can be installed.&lt;br /&gt;
* '''AIM-92 Stinger''' - AIM-92 Stingers and Infrared Counter Measures.&lt;br /&gt;
&lt;br /&gt;
When unlocked, countermeasures are not installed - this requires the Flares/Chaff module (tier I) to be researched and installed, this provides up to 30 countermeasures. The last module called AIM-92 (tier III) allows for the installation of a maximum of four AIM-92 Stinger missiles, which two are mounted on each wing tip, 30 countermeasures &amp;amp; IRCM module. Flares launch in a back left pattern, keep that in mind when flaring missiles or turning away from the combat area whilst pre-flaring.&lt;br /&gt;
&lt;br /&gt;
Important note: unlike the American and British brothers, the AH-64DJP lacks a MAW (missile approach warning) system. This means that the AH-64JDP player should keep an extra eye on SPAAs and incoming SAMs by himself, as without MAW missiles must be spotted and countermeasures deployed manually.&lt;br /&gt;
&lt;br /&gt;
The AH-64DJP, like most of it's siblings has a fully digital RWR covering the full radar band spectrum. This means it will be able to see any (turned on) radar in the lobby with corresponding abbreviation. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Overview:'''&lt;br /&gt;
&lt;br /&gt;
The AH-64DJP is very similar to the AH-64D Apache. The only difference is the lack of an ability to carry an advanced MAW (a system that alerts the pilot to incoming missiles, Missile Alert Warning). The Apache is an excellent helicopter for attacking ground targets, and can also hold its own against many enemy aircraft. Through adequate use of cover, teamwork, and game sense, the Apache can easily dismantle enemy teams. An Apache pilot must understand all of the tools at their disposal.&lt;br /&gt;
&lt;br /&gt;
The Apache has an arsenal of weapons. The most effective anti-tank weapon in the Apache's arsenal is the AGM-114 Hellfire, which uses a top attack trajectory to destroy ground vehicles. There is functionally very little difference between the AGM-114B and K variants, used on early and late Apaches respectively.&lt;br /&gt;
&lt;br /&gt;
'''Staying Alive:'''&lt;br /&gt;
&lt;br /&gt;
Flying the Apache effectively can be more difficult than most players would imagine, processing information from optical sights, radar displays, and the radar warning receiver all at once can lead to information overload. If distracted by irrelevant information, a pilot can quickly lose situational awareness. Being successful in the Apache requires situational awareness above all else. Due to the fragility of the helicopter, any blindspot can lead to a quick and sudden death. Additionally, the mobility of the Apache is adequate but not impressive, so evasive manoeuvres are not always effective.&lt;br /&gt;
&lt;br /&gt;
Using cover is a very important part of staying alive in the Apache. Always stay behind a hill or building in ground battles. When exposing yourself in order to fire on the enemy, be mindful to not gain too much altitude. Most importantly, Always listen to your RWR and MAW. If you hear an alarm, take evasive action immediately.&lt;br /&gt;
&lt;br /&gt;
The biggest improvement of the later Apache variants is the ability to mount the Longbow radar system. This system, if used properly, will help maintain situational awareness.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is important to know when to use flares. Flares are extremely effective against heat-seeking missiles, but useless against any other missiles. It is the responsibility of the Apache pilot to recognize the threat and decide whether to use flares or not. For Apaches with MAW (missile approach warning), there is an option for flares to be dispensed automatically.&lt;br /&gt;
&lt;br /&gt;
'''Using the Longbow Radar:'''&lt;br /&gt;
&lt;br /&gt;
The radar of the Apache should be used as a secondary tool when engaging ground targets. As of update 1.99.1.45, the radar is not effective in obtaining target lock for ground vehicles. The AGM-114L radar guided Hellfire is not in the game, so guidance of Hellfires should be done by using the FLIR thermal imaging camera to lase targets. However, the radar is still useful in detecting enemy aircraft. By using the multi-function menu to switch radar mode, the radar will begin to search for air rather than ground targets. Keeping track of enemy aircraft is vital to survival in the Apache, as any plane can make quick work of the Apache if the helicopter is unprepared.&lt;br /&gt;
&lt;br /&gt;
'''Air-to-Air (Stinger and Gun):'''&lt;br /&gt;
&lt;br /&gt;
The Apache is surprisingly potent in air-to-air combat. Engagements should be conducted primarily through the use of the Stinger missile. The Stinger is a simple but effective air-to-air missile. It has an excellent seeker head and can obtain all aspect lock on almost any air target within 3-5 km (even propeller aircraft with a low heat signature). However, the Stinger can be easily fooled by flares or outmanoeuvred by a fast enemy aircraft. The best way to use the Stinger against enemy aircraft is when they are heading directly towards you. If fired at the right second, most enemies will struggle to dodge a Stinger.&lt;br /&gt;
&lt;br /&gt;
If the enemy gets close, the 30 mm autocannon can be extremely effective. The gun will automatically aim with optical lock, so Apache pilots can aim accurately while taking evasive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
'''Close Range Air-to-Ground (Gun and Rockets):'''&lt;br /&gt;
&lt;br /&gt;
At close range, the Apache has excellent offensive capability. The 30 mm autocannon is incredibly accurate even at surprisingly far distances. This cannon uses a High Explosive Dual Purpose round that can engage lightly armoured targets. Rocket pods can also be used, with the CCIP computer helping maintain accuracy even at further distances. Be careful when trying to use the Hellfire missile at close range. It can do a direct attack at closer ranges (rather than its usual top attack) but if fired at an odd angle, it may not have time to manoeuvre onto the target if fired at closer ranges.&lt;br /&gt;
&lt;br /&gt;
The problem with trying to engage at close range is that doing so will put the Apache in huge amounts of danger. Enemy tanks will be able to quickly destroy the Apache with their main guns or anti-aircraft machine guns.&lt;br /&gt;
&lt;br /&gt;
[[File:HellfireTrajectory.png|thumb]]&lt;br /&gt;
'''Long Range Air-to-Ground (Hellfire): '''&lt;br /&gt;
&lt;br /&gt;
At longer ranges, the Hellfire missile can be used to full effect. The Hellfire will guide on its target as shown in the attached diagram. This is known as top attack. Being that it takes this path to the enemy target, the Hellfire can take upward of 30 seconds to reach its target at longer ranges. Do not fire at enemies that are about to move to cover, and make sure to fire multiple missiles at once in order to deal maximum damage. Because the Hellfire is laser guided, multiple missiles can be fired at once. They should be fired at intervals of 5-10 seconds, where between missiles the Apache can switch to a new ground target. This will allow for the quick destruction of multiple enemies. This tactic can be incredibly effective. Although the time to target for the most recently fired Hellfire is available on the HUD, pilots will have to keep track of all the missiles they have fired by memory and quick calculations.&lt;br /&gt;
[[File:HellfireSequenceDemonstration.mp4|left]]&lt;br /&gt;
&lt;br /&gt;
Combatting enemy anti-aircraft vehicles can be a challenge. Always remain in cover and move unpredictably in combat. Use the radar warning receiver to obtain the general direction of enemy AA, and then attack with a Hellfire. An effective strategy is to fire a Hellfire, break optical lock to gain cover and avoid counterfire, and then pop back up and get lock again several seconds before the Hellfire hits. This strategy if applied correctly will result in a hit, as the Hellfire is smart enough to begin following the laser designator again once the Apache re-obtains its lock.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Attack capabilities:&lt;br /&gt;
** Rockets&lt;br /&gt;
** Long-range Hellfire II ATGMs&lt;br /&gt;
*** Timer to show you when they will hit the target, giving you the exact time to return to cover&lt;br /&gt;
*** Range of approximately 9 km&lt;br /&gt;
*** Can launch and guide several ATGMs at the same time&lt;br /&gt;
** Flexible 30 mm cannon&lt;br /&gt;
*** Has 51 mm pen to penetrate roof-top armour and light vehicles in a mono-type belt&lt;br /&gt;
*** devastating against any air target hit&lt;br /&gt;
* Anti-air capabilities:&lt;br /&gt;
** 4 AIM-92 Stinger AAMs&lt;br /&gt;
** Flexible 30 mm cannon&lt;br /&gt;
*** Rounds in mono-type belt are {{Annotation|HEDP|High Explosive Dual Purpose}}&lt;br /&gt;
* Spotting capabilities:&lt;br /&gt;
** Longbow radar, both air and ground units&lt;br /&gt;
** Thermal sights&lt;br /&gt;
* Amazing speed, acceleration, climb and roll - very manoeuvrable helicopter&lt;br /&gt;
* Very survivable (Compared to other helis) with 2 crew members, and a beefy air frame&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long-range Hellfire II ATGMs&lt;br /&gt;
** Slow, utilizing their long range is hard due to very long flight times&lt;br /&gt;
** While they can in theory hit air targets, they're too slow to reliably hit air targets&lt;br /&gt;
* Lacks {{Annotation|MAW|Missile Approach Warning}} which is a very important system for top helicopters&lt;br /&gt;
* Has only 30 flares&lt;br /&gt;
* 30 mm cannon has high dispersion at longer range, making it inaccurate beyond 500 m&lt;br /&gt;
* AIM-92 is inconsistent at hitting side/front aspect against manoeuvrable craft&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AH-64D was selected by the Japanese Ground Self-Defense Force (JGSDF) in 2001, with a requirement for about 50 helicopters. 50 were ordered, and they were built by the Japanese Fuji Heavy Industries as the '''AH-64DJP''' (JP standing for Japan). The first AH-64DJP was delivered in 2006, but the order was cancelled after the delivery of only 13 helicopters. The AH-64DJP has the possibility of equipping AIM-92 Stinger air-to-air missiles (AAMs).&lt;br /&gt;
&lt;br /&gt;
In 2017, it was announced that the AH-64DJP helicopters were to have their targeting systems upgraded by the American Lockheed Martin defense firm. According to a press briefing from April 26 of 2017, the upgrade was to the Modernized Target Acquisition Designation Sight/Pilot Night Vision Sensor (M‑TADS/PNVS). The M-TADS is the laser designator that allows the targeting of the AGM-114 Hellfire missiles, while the PNVS assists with safe flight in day, night, and adverse weather missions. The contract was for the delivery of 14 Modernized Day Sensor Assembly (M-DSA) laser designator kits. The M-DSA increases the reliability of the laser designator and also increases the precision of the system. Additionally, Lockheed Martin's Apache sustainment team was to provide performance-based logistics support to the JGSDF under a separate three-year contract. Japan was the first Apache operator to receive the M-DSA upgrade.&lt;br /&gt;
&lt;br /&gt;
As of 2017, the JGSDF operated one squadron of ten AH-64DJP helicopters, with the other three acting as training helicopters. One AH-64DJP was destroyed in a crash in February 2018, resulting in the deaths of both crew members; this left a total of 12 AH-64DJP helicopters.&lt;br /&gt;
&lt;br /&gt;
Late 2022 the Japanese Ministry of Defence in its plans of &amp;quot;Elimination of obsolete equipment&amp;quot; has decided to largely replace its fleet of attack and observation helicopters with drone craft and loitering munitions. Part of this list includes the AH-64D. Officially resulting in its end of service by 2027.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_64d_japan Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery |market|ugcitem_1000607|AH-64DJP JG-4557.png|Camo &amp;quot;AH-64DJP, Bicolor winter&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|irF2YOn8zOs|'''AH-64 Apache Ultimate Review''' - ''Bob Dickinson''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Rotorcraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Mi-35M]]&lt;br /&gt;
* [[Ka-50]]&lt;br /&gt;
* [[EC-665 Tiger HAP]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Boeing_AH-64_Apache|[Wikipedia] Boeing AH-64]]&lt;br /&gt;
* [https://www.helis.com/database/model/AH-64DJP-Apache/ &amp;lt;nowiki&amp;gt;[Helis.com]&amp;lt;/nowiki&amp;gt; Fuji AH-64DJP Apache]&lt;br /&gt;
* [https://www.milavia.net/news/2006/first-ah-64djp-delivered-to-the-jgsdf.html &amp;lt;nowiki&amp;gt;[MILAVIA]&amp;lt;/nowiki&amp;gt; First AH-64DJP Delivered to the JGSDF]&lt;br /&gt;
* [https://www.mod.go.jp/j/approach/agenda/guideline/plan/pdf/plan_outline.pdf Japanese Ministry of Defence development plan December 2022]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fuji}}&lt;br /&gt;
{{Japan helicopters}}&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mi-28N&amp;diff=181631</id>
		<title>Mi-28N</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mi-28N&amp;diff=181631"/>
				<updated>2024-02-11T16:50:12Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: /* Survivability and armour */  added RWR section, added more about countermeasures. Fixed wording in some of the lower sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mi-28 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mi_28n&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (NATO Code: Havoc) is a Russian attack helicopter designed with the intent of overcoming the limitations found in its predecessor, the Mi-24. It was developed in the 2000s and entered service with the Russian military in 2009. While the Hind can be considered a &amp;quot;flying IFV&amp;quot; combining armament and troop transport capability, the Havoc mostly abandons the latter in order to become a dedicated attack helicopter. It maintains the Mil Mi tradition of heavy weight, strong armor protection (by helicopter standards), and inelegant looks, but without the volume required to ferry troops, the airframe does not feel as bulky in flight.&lt;br /&gt;
&lt;br /&gt;
The {{Specs|name}} was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]]. Its suspended ordnance is almost the same as the preceding [[Mi-35M]], relying mostly on Ataka ATGMs and unguided rockets for tank busting and Igla MANPADS for air defence, but it is capable of carrying two times as many ATGMs. The cherry on the top is the massive chin turret carrying a 30 mm 2A42 autocannon, the same model used by the [[BMP-2]], with wide firing angles, APDS rounds, and an auto-tracker. Although sniping tanks with ATGMs is much safer in the face of enemy SAMs, pilots brave enough to bring the {{Specs|name}} into close combat can indeed wreak havoc on unsuspecting opponents.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:Mi-28N in flight.png|thumb|350px|Mi-28N in flight]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 273 || 256 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 324 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
[[File:Mi-28N cockpit armour.png|thumb|350px|Armour on the Mi-28N]]&lt;br /&gt;
&lt;br /&gt;
;Armour plates&lt;br /&gt;
&lt;br /&gt;
* 42 mm Bulletproof glass (52°) - Frontal windshield&lt;br /&gt;
* 22 mm Bulletproof glass - Side windows&lt;br /&gt;
* 10 mm Aluminium alloy - Cockpit front, middle, rear and bottom&lt;br /&gt;
* 10 mm Aluminium alloy - Cockpit sides and doors&lt;br /&gt;
* 16 mm Ceramic  - Cockpit sides&lt;br /&gt;
* 8 mm Steel - Canopy framing&lt;br /&gt;
&lt;br /&gt;
The gunner and the pilot are protected frontally and laterally by bulletproof glass. The front, rear, lower side and bottom of the cockpit are protected by aluminium alloy plates and there is an additional protection plate between the pilot and the gunner. The lower sides of the cockpit are protected by aluminum alloy superposed to ceramic while the canopy cockpit is protected by steel and bulletproof glass. The fuel tanks are also located at the bottom of the craft behind the crew. Both crewmembers can control the machine.&lt;br /&gt;
&lt;br /&gt;
The helicopter currently uses an SPO-15 Radar Warning Receiver. This RWR can pick up radar frequencies from the G-I Band. In practical terms this means it will be functionally blind to almost any Search Radar found on systems it can fight. When facing Sweden, you will be notified of the ASRAD search radar. It uses IRST tracking for its missiles, thus attention still needs to be paid. Aircraft Radars currently search and track on I band (with notable exception being the Mig-23 on J-Band). This way the Mi-28N will not be entirely oblivious to close air patrol fighters, that have their Radar turned on.&lt;br /&gt;
&lt;br /&gt;
It is equipped with 128 Countermeasures. Flares launch to the sides from the wingtips. When flaring ground based IR SAMs, dodge by pointing the sides at the missile. Pre-flaring generally is an option if the situation calls for it, but using the environment and staying aware is key. The helicopter is quite a bit more manoeuvrable than the Mi-24 series.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm 2A42 cannon, chin turret (250 rpg)&lt;br /&gt;
** 1 x 30 mm 2A42 cannon, chin turret (250 rpg) + 128 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The 30 mm 2A42 is the strongest helicopter cannon in War Thunder, with a high rate of fire and punchy APDS rounds that can rip through roof armor and turn light vehicles into Swiss cheese. Although it can be seen on Kamov helicopters such as the [[Ka-29|Ka-29 Helix]] and [[Ka-50|Ka-50 Hokum]], their cannons are mounted on the fuselage sides with limited articulation, forcing the pilot to point the helicopter's nose close to the target. The Mi-28N's chin turret holds less ammunition but has much better articulation, so once a target is acquired by the auto tracker, the pilot hold down the trigger and otherwise continue flying normally.&lt;br /&gt;
&lt;br /&gt;
The Mi-28N noticeably lacks the HIRSS and IRCM systems of the previous Mi-35M, which reduces its protection against IR missiles somewhat, but at its battle rating there are typically much greater threats to look out for.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M39 Igla|9M120 Ataka|S-8KO|S-13OF|GSh-23L (23 mm)}}&lt;br /&gt;
[[File:Mi-28N suspended armament.png|thumb|350px|Mi-28N armed with Ataka ATGMs and S-8KO unguided rockets]]&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x 9M39 Igla missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x 9M120 Ataka missiles&lt;br /&gt;
* 8 x 9M120 Ataka missiles&lt;br /&gt;
* 16 x 9M120 Ataka missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm GSh-23L cannons (250 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! S-8KO rockets&lt;br /&gt;
| 20 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
! S-13OF rockets&lt;br /&gt;
| 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 9M39 Igla missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! 9M120 Ataka missiles&lt;br /&gt;
| 4, 8 || || || 4, 8&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 480 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Mi-28N's weapons and even hardpoints will feel very familiar to players who have spaded the [[Mi-35M]]. The only differences are that the obsolete 9M114 Shturm is completely dropped from the arsenal and that both outboard hardpoints can support Ataka racks, not just the right side.&lt;br /&gt;
&lt;br /&gt;
Although the Mi-28N's ability to carry two racks of Atakas is a great boon for tank hunting, this introduces a new conundrum: Atakas and Iglas now compete for hardpoint space. Although it is nice to have some all-aspect MANPADS for warding off enemy aircraft, cutting the ATGM capacity in half is a considerable tradeoff for a missile with poor overload and a small warhead. If there are teammates with contemporary SAM systems like the [[2S6|2S6 Tunguska]], it is usually better to go all-in on Atakas. The Atakas themselves are actually quite effective in helicopter jousts due to their high flight speed and the chin-mounted 2A42 will happily shred planes, so a Havoc without Iglas is not exactly helpless against enemy aircraft either.&lt;br /&gt;
&lt;br /&gt;
The inner two hardpoints should be used to carry unguided rockets, and again there is a choice between S-8KO HEAT rockets and S-13OF HE rockets. At the Havoc's battle rating, most MBTs have good composite armour that can stop the HEAT warheads from the front, so the HE rockets tend to be more practical: they will easily obliterate light targets even with near misses, and it is often more reliable to score an overpressure kill on an MBT, especially with side attacks, than it is to fire a huge rocket swarm and hope that some of them get lucky. Pilots can also choose to forego these to save on weight.&lt;br /&gt;
&lt;br /&gt;
As a historical note, the Mi-28N was introduced to War Thunder with the [[S-13DF]], a variant of the S-13 rocket with a thermobaric warhead and phenomenal explosive power, but it was replaced with the S-13OF in [[Update &amp;quot;Red Skies&amp;quot;]] due to balance reasons.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Ground RB'''&lt;br /&gt;
&lt;br /&gt;
The Mi-28N is a fast, heavily armed and armoured, but not very manoeuvrable helicopter. For many, the Havoc is the perfect helicopter for utter destruction, given it can mount a total of sixteen Ataka ATGMs as well as HE rockets as just some icing on the cake. Combined with the 2A42 autocannon equipped with APDS rounds penetrating 82 mm of armour, high-resolution thermals and decent survivability, the Havoc is great for all missions. It's a great first-spawner; 8 Igla AAMs are very useful, especially at the start of matches. They've got great flare resistance, and while they may not pull as much as a Mistral or TY-90, they can still be great for shooting down dangerous enemies like A-10s and other jets that have just spawned in the air.&lt;br /&gt;
&lt;br /&gt;
'''With ATGMs'''&lt;br /&gt;
[[File:Mi-28N firing a missile.png|thumb|350px|Mi-28N firing an Ataka ATGM]]&lt;br /&gt;
At a comfortable range, 16 Atakas is more than enough ATGMs to deal with any and all threats that your team faces. It's suggested to go for priority targets first, the targets that your team is struggling to eliminate, like an enemy tank in a hull-down position, or for you, any SPAAs that may be in the area. This will be very useful for your team. If you run out of Atakas, it is advised to return to base and rearm for a second run. &lt;br /&gt;
&lt;br /&gt;
It's advised to watch for SPAAs first before you get down to business. At this battle rating, SAMs are incredibly deadly. Once one fires on you, you've run out of options if you're unable to terrain mask. Their missiles can reach you in seconds from kilometres away, so always be sure you are clear of enemy air defence before engaging the rest of the enemy team. If at low altitude, you could play whack-a-mole with the enemy SPAA, in hopes to drain their ammunition reserves, though letting your team get to them first is a better strategy.&lt;br /&gt;
&lt;br /&gt;
Atakas can double as an AA platform as well. Unlike the Hellfires seen on many Western helicopters, the Atakas don't go straight up, as they are beam-riding ATGMs. This means you can lock an enemy aircraft, of course under the Ataka's maximum range of 6 km, fire, and watch it go to the target. If the target is manoeuvering, be sure to hit your sight stabilization (lock) key again so that you can give some control to the missile while it's locked on to the enemy. Not doing this could lead to the Ataka missing. As the Atakas don't feature a proximity fuse like the Vikhr missiles, a direct hit is required. &lt;br /&gt;
&lt;br /&gt;
'''With rockets + AAM'''&lt;br /&gt;
&lt;br /&gt;
The Havoc's first spawn loadout is an effective combination of rockets and air-to-air missiles. The gun alone is enough to destroy many targets. The rockets are great for disabling enemy tanks at range, and destroying them when up close. The Iglas, while not the best AAMs, are able to be mounted in racks of four - two on each side -  making a grand total of eight air-to-air missiles. This gives you a lot of opportunity to engage enemy air units, especially helicopters; whether they spawn in first or they come into the game later with ATGMs: if you happen to survive to the mid-game, you can be an essential air defence platform for your team.&lt;br /&gt;
[[File:Mi-28N firing its gun.png|thumb|350px|Mi-28N firing the 2A42 autocannon]]&lt;br /&gt;
It's recommended to climb directly above the battlefield if there are no enemy SPAAs. If there are, stick to the lower ground and let them be destroyed later on in the match; it's not worth it to poke out and attempt to duel it, especially if it knows your exact location. Rushing in and hoping to see a group of enemies is not the best strategy; your chopper will be easily shot down this way. Knowledge is power. Above the battlefield, and with the thermal imaging, you can essentially scout every enemy for your team by shooting a couple of rounds.&lt;br /&gt;
&lt;br /&gt;
Once clear, a good strategy is to begin hammering tanks with the 30 mm autocannon. These can stop them right in the tracks and critically damage components, which could allow your team to secure a capture point, destroy a few tanks you've damaged, and just turn the tide in favour of your team in general. It's a great way to rack up kill assists, which not only help you, but your team as well. However, there is one thing to consider, and that's ammunition. You have 250 rounds; and a better strategy than holding down the trigger is just to tap fire. You'll be more accurate this way; in some cases you'll find yourself sniping out enemy transmissions and engines from large distances by tapping. This not only conserves ammunition, but provides maximum efficiency by negating as many missed shots as possible.&lt;br /&gt;
&lt;br /&gt;
You can also plot the perfect route for you to engage targets. Since you can see a large portion of the enemy team, a good tactic is to pick out an area with the least amount of enemy tanks. The route maximizes survivability, and once those targets are destroyed, and if there is a capture point nearby, it could be yours for the taking. This works best on long range maps or matches without a lot of players.&lt;br /&gt;
&lt;br /&gt;
It's advised to be quite careful at low altitudes with the Havoc. It's not the most manoeuvrable thing in the world; it takes one wrong manoeuvre and the chopper is destroyed. The Mi-28N is particularly lacking in the pitch speed. This makes it great for long turns around corners, but quick manoeuvres can be quite a challenge. Landing quickly can prove to be difficult as well; it's advised to use the hover key to avoid a vortex ring if you do plan on making quick landings.&lt;br /&gt;
&lt;br /&gt;
Oftentimes you'll note that enemies you've killed will spawn an SPAA to remove you in an instant, so it is greatly recommended to get some distance between you and the enemies after you destroy a few. The Havoc can get out fast thanks to its high top speed and acceleration, but be careful not to overspeed and compress into the ground from a dive.&lt;br /&gt;
&lt;br /&gt;
'''Arcade Ground Assault'''&lt;br /&gt;
&lt;br /&gt;
The best loadout to take in Arcade Ground Assault is the 16 Atakas and the S-13OFs, or the 16 Atakas and 40 S-8KOs, if you're a sharpshooter. 16 Atakas is a more fitting number for this mode, and you can destroy the enemy planes that come in at the start, and the pesky SPAA that spawn later a few rounds in. The turret works wonders in this mode too! Use it to destroy transmissions and engines to stop the enemy tanks from approaching the base too quickly. &lt;br /&gt;
[[File:Mi-28N flyover.png|thumb|350px|Mi-28N armed to the teeth]]&lt;br /&gt;
The S-13OFs can basically guarantee kills as they're so powerful. However, you have 10 shots, then you must return to rearm. Paired with 16 Atakas along with the cannon and you have a deadly loadout.&lt;br /&gt;
&lt;br /&gt;
The S-8KOs can serve the same purpose as the gun; immobilize enemy tanks that are closing in on the base. However, you have 40 of these to shoot out. This means you have a lot of room to miss a couple of rockets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing speed&lt;br /&gt;
* Very effective anti-tank capabilities&lt;br /&gt;
* Can carry up to 8 Iglas for air-to-air capabilities&lt;br /&gt;
* Wide array of countermeasures: 128 flares, MAW, and a 360 degree RWR&lt;br /&gt;
* Very effective and punchy cannon&lt;br /&gt;
* High-resolution thermal imaging with 73.7x magnification&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy helicopter; this impacts its manoeuvrability&lt;br /&gt;
* Only 250 rounds for the main gun, fire sparingly&lt;br /&gt;
* Igla AAMs can only pull 10Gs, engaging jet fighters can sometimes be a challenge&lt;br /&gt;
* Large target&lt;br /&gt;
* Outdated RWR for the Battle Rating&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Following the introduction into service of the Mil Mi-24 ''Hind'', design work began on an optimised attack helicopter with reduced secondary transport capacities, intended for a primary anti-armour and anti-helicopter role as well as providing aerial cover for helicopter landings. Following a number of proposed concepts, a preliminary design was chosen in 1977. Following the construction of a mock-up, a prototype was constructed and first flew on November 10th 1982, with a second prototype completed in 1983. Trials of the Mi-28 began in 1984, but the type lost out to the Kamov Ka-50. Despite this, lower priority development of the Mi-28 continued and production of the Mi-28 was approved in December of 1987. In January of 1988, the first prototype Mi-28A flew, fitted with more powerful engines and a different tail rotor; this prototype was first shown to the Western world at the 1989 Paris Air Show. In 1991, a second prototype of the Mi-28A flew, but with the end of the Cold War, the end of the Soviet Union, and ensuing cuts in the defence budget, the Mi-28A was re-evaluated and found superior to the Ka-50, especially due to it lacking all-weather capabilities. As such, the Ka-50A was cancelled in 1993.&lt;br /&gt;
&lt;br /&gt;
The Mi-28N was first presented in 1995, and first flew on November 14th, 1996. Unlike the preceding Mi-28A, the Mi-28N was fitted with a whole array of vision aids, such as a radar, a gun camera, and a forward-looking infrared (FLIR) sight, giving it all-weather capability. Once again, the post-Cold War realities in the Russian Federation meant that funds were not available and the program was given a low priority.&lt;br /&gt;
&lt;br /&gt;
This changed in 2000, when attention was given to re-equipping the Russian Army. The Mi-28N was given a new priority, as a future replacement of the Mi-24. In 2004, a second prototype with an altered main rotor design was flown and, after trials, the first production Mi-28N was accepted by the Russian military on June 5th 2006, with the type being declared operational in October 2009. An export model, the Mi-28NE, has since been sold to both Iraq and Algeria. An updated model, the Mi-28NM, was first flown in 2016, with the first production examples delivered to the Russian military in June 2019.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mi_28n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Mi-28N WTWallpaper 001.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 002.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 003.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 004.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 005.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 006.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 007.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 008.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MH--YaXl17g|'''Mi-28N Havoc - &amp;quot;Russian Sledgehammer&amp;quot; Review &amp;amp; Gameplay (Helicopters)''' - ''BaconGaming''|bxalaBFUfb8|'''The Shooting Range #174''' - ''Metal Beasts'' section at 00:32 discusses the Mi-28N.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6436-development-mi-28n-incoming-havoc-en|[Development] Mi-28N - Incoming Havoc]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mil}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=OH-58D&amp;diff=181490</id>
		<title>OH-58D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=OH-58D&amp;diff=181490"/>
				<updated>2024-02-07T18:30:56Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: Added content, page was mostly empty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = US attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = OH-58D (China)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=oh_58d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]]. A single engine helicopter originally used for reconnaissance purposes, now armed with offensive equipment. The OH-58 was originally developed during the 1960s as a military use version of the Bell 206A &amp;quot;Jet Ranger&amp;quot;, where it was entered for submission for the Light Observation Helicopter Program against contemporaries like the OH-6 &amp;quot;Cayuse&amp;quot;. The decision fell to the latter. Bell decided to pick up the pieces and resubmit the OH-58A for when the competition reopened a few years later. &lt;br /&gt;
&lt;br /&gt;
In the 1980s the OH-58D (among other variants) eventually became the bid to replace the AH-1 &amp;quot;Cobra&amp;quot; in the reconnaissance role for the air cavalry and light attack companies as part of the Army Helicopter Improvement Program (AHIP). The D-Variant was what introduced the characteristic mast-mounted sight (MMS). It houses most of the helicopters thermal imaging and targeting systems. The Kiowa Warrior sub-variant was what brought weapon pylons and engine improvements to the table.  &lt;br /&gt;
&lt;br /&gt;
The OH-58D Kiowa Warrior saw a number of modern conflicts and further modernisation programs all the way until the 2010s. Whilst the US has started phasing out the OH-58F Block II, it is still in use with a number of smaller militaries like Austria, Croatia, Greece and Taiwan.  The OH-58CS &amp;quot;Combat Scout&amp;quot; is a mast-less version of the aircraft and also sees use with countries like Saudi-Arabia.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The OH-58D is quite nimble, whilst certainly not amongst the most agile flight models in the game it can reach comfortable speeds in quick time. Players who experienced the AH-6M previously to this may initially be put off. Aggressive manoeuvres are possible, but not recommended. Overhead flight will see the helicopter lose a fair amount of altitude and may unintentionally lead to a rather unwanted confrontation with the ground. Though these types of manoeuvres are absolutely possible if you are far enough above ground.&lt;br /&gt;
&lt;br /&gt;
Side-to-side movement is recommended for evasive actions, as &amp;quot;pulling up&amp;quot; will see the helicopter decelerate about halfway up. Just like in the real world, the helicopter is built for nap-of-the-earth flight, so staying low is sensible. Forward flight will see you in the mid-range of helicopter speed, you won't reach the speeds of heavier machines with bigger blades and more powerful engines. That said, it's more heavy than its predecessor and thus climbs a fair bit slower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 215 || 203 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
The main frame of the helicopter is completely unarmoured. The defensive capabilities of this machine are mostly limited to the pilots ability of staying hidden. You have two crew members, who are both capable of manning controls. This does help, should a machine gun round find it's way into the cockpit canopy. &lt;br /&gt;
&lt;br /&gt;
More consistent defensive options include the OEAPS mounted on the rear behind the rotor, which can stop some IR-missiles from locking as well as optical locking if the Pod is visible. You also have a flare pod mounted on the bottom of the craft. It is recommended that should you flare missiles, you either point this pod at the missile whilst flaring/moving or pre-flare using your up to 36 countermeasures. Due to shooting downwards, terrain may obscure the flares from ground fired ordnance. &lt;br /&gt;
&lt;br /&gt;
The helicopter also has a fairly large full tank behind the crew, which may absorb fragments from machine gun rounds and maybe even cannon ammo. However, this is your only fuel tank and if it were to burn out the engine will be out of fuel. Helicopters with skid landing gear, such as this one, tend to have it absorb a shot or two if they're lucky. &lt;br /&gt;
&lt;br /&gt;
It is advised to not rely on luck and stay out of easy to spot positions. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between three presets:&lt;br /&gt;
** 36 x countermeasures&lt;br /&gt;
** 36 x countermeasures + Flak jackets&lt;br /&gt;
** 36 x countermeasures + Flak jackets + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm M134 Minigun machine gun (1,500 rpg)&lt;br /&gt;
* 1 x 12.7 mm GAU-19 machine gun (550 rpg)&lt;br /&gt;
* 1 x 30 mm LR30 cannon (250 rpg)&lt;br /&gt;
* 4 x ATAS (AIM-92) missiles&lt;br /&gt;
* 2 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 14 x APKWS II (M151) missiles&lt;br /&gt;
* 14 x APKWS II (M282) missiles&lt;br /&gt;
* 14 x Hydra-70 M247 rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Pilots familiar with the AH-6M will find themselves in a similar position. The OH-58D sets out to mostly achieve the same end results with improved ease of use. You have the same high-resolution thermals with improved 36.8x magnification optics. The mast-mount also provides a higher point of view, however currently going hull-down whilst designating targets is not possible. The laser still originates from the pilot/cockpit and thus a missile will miss unless that is exposed. You can still peek ridges using it though.&lt;br /&gt;
&lt;br /&gt;
Your most commonly used weaponry will be the AGM-114K Hellfire II, which you get two of starting out stock. It requires you to lase the target for the terminal part of flight, which tends to be around the final 8 seconds of flight. They can be sent into a target area and guide themselves initially using their in-ordinance guidance (IOG). Care to turn off your laser temporarily (keybind) should you drop behind cover as the missile will nosedive otherwise. &lt;br /&gt;
&lt;br /&gt;
Your other options, also usually known as your other weapon pylon when stock, include the APKWS II M282 and M151. The latter only functions against open-top vehicles as they are purely HE. The former feature a SAP warhead, which may deceive you into thinking it being a poor choice with a meagre ~500g of explosive mass. It will make short work of light vehicles though, easily penetrating vehicles like the Strela-M2 and the 2S38 and exploding within the crew compartment. Laser homing missiles like these should be fired from 3-4km range, whilst pointing the helicopter at the target as they are quite rigid at turning. &lt;br /&gt;
&lt;br /&gt;
The Kiowa Warrior will eventually be able to equip ATAS, which are the Stinger missiles you may know from other vehicles already. They can be deadly from rear aspect against less manoeuvrable planes, side aspect shots aren't recommended as they need to make contact to detonate. They can be a viable secondary option besides AGM-114K.&lt;br /&gt;
&lt;br /&gt;
The not-so popular options include small M247 Hydra rocket pods for seven shots each and a range of projectile weapon options. They can make for fun options mixing up playstyles. Even though these tend to necessitate close contact with the enemy. This is not recommended as the Kiowa Warriors protection mostly relies on premonition and staying hidden. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 4x AGM-144K Hellfire II at 10.3 BR, 2 of which while stock&lt;br /&gt;
* High 36.8x magnification for a 10.3 helicopter&lt;br /&gt;
* IRST-auto tracking for missiles&lt;br /&gt;
* Many weapons options for different playstyles&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No, reliable close range defense options against attacking aircraft&lt;br /&gt;
* ATAS are unreliable and replace anti-ground ordnance&lt;br /&gt;
* Somewhat slow to accelerate in level flight&lt;br /&gt;
* Mast-mount sight currently does not allow for &amp;quot;hull-down&amp;quot; playstyle&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=oh_58d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Vy3fyYWNToA|'''OH-58 Kiowa Warrior Ultimate Review''' - ''Bob Dickinson''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[OH-58D (China)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8452-development-oh-58d-headwatch-en|[Devblog] OH-58D: Headwatch]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA helicopters}}&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AKD-9&amp;diff=174692</id>
		<title>AKD-9</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AKD-9&amp;diff=174692"/>
				<updated>2023-10-18T18:25:00Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''', also known as the '''Blue Arrow 9''' for export purposes, is a Chinese laser-guided air-to-ground missile.&lt;br /&gt;
&lt;br /&gt;
The AKD-9 provides a relatively long range option to strike enemy vehicles with accuracy and sufficient damage, while players will have to get used to its relatively slow velocity and its high trajectory - a double-edge sword, enabling high-angle attacks against enemy armour but making it impossible to hit closer targets.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''AKD-9'''&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|z_10}}&lt;br /&gt;
* {{Specs-Link|z_19}}&lt;br /&gt;
* {{Specs-Link|z_9wa}}&lt;br /&gt;
* {{Specs-Link|ucav_wing_loong_i}}&lt;br /&gt;
&lt;br /&gt;
'''Blue Arrow 9'''&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|z_19e}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 26.5 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || Laser+IOG&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 340 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 2.46 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 800 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
With a tandem warhead and explosive filler, the AKD-9 can do both overpressure damage to open-topped or lightly-armoured vehicles and lethal damage against vehicle crews with its jet stream and spalling. Heavier armoured vehicles will still be damaged by these high penetration missiles, but may need a follow-up missile. The AKD-9 missile will make a perfect match with players who manually aim for vehicles weak spots such as ammunition and depending on the angle of attack, the crew.  &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The AKD-9 and it's export counterpart the BA-9 share all major characteristics. In turn that means while Chinese 10.7 Pilots can experience this missile as early as the Z-9WA. It also means that it's performance may be off-putting, if they are used to helicopter borne ATGMs like AGM-114, 9M120 or 9M127. Compared to these it performs about 100-200m/s slower and has a lighter warhead by roughly half. However, players used to much more sluggish missiles like TOW and TOW-2, as well as the previous HJ-8 variants, will be delighted with the performance and manoeuvrability increase of a slightly faster top angle missile.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
Thanks to its light weight, even a scout helicopter like the Z-19 can carry up to 8 AKD-9s. The tandem warhead grants the capability to knock out tanks' composite/ERA protection given it does not hit the turret front of tanks. If players do not feel confident in taking the enemy out in one hit, depending on the carrier, fire multiple missiles in a short consecutive volley to ensure the target's destruction. Its trajectory is high enough to make sure most shots land from a high angle of attack, meaning that closer targets at around 1.5 km will have a higher chance to survive as the missile doesn't have enough time to build an angle of attack. Since AAMs might not have a safe range to lock onto enemy helicopters with heat suppression systems, players can also opt for the AKD-9 as a long-range alternative to AAMs against careless hovering helicopters.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Accelerates straight forward first, so it has a slight top-down trajectory&lt;br /&gt;
* Sufficient 6 km range to hit enemies from safer distance&lt;br /&gt;
* Excellent penetration&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not able to engage targets at close range&lt;br /&gt;
* Light explosive mass compared to other AGMs&lt;br /&gt;
* Slower compared to common analogues like AGM-114B Hellfire and 9M120 Ataka&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
AKD-9's development traces back to the PLAGF's AKD-10 ATGM. Since the AKD-10 was too heavy for helicopters like the Mi-171Sh and the Z-9W, NORINCO downscaled it at the cost of a shorter range and lower penetration. The result was the AKD-9 and it was widely seen on the Z-9W as well as the Z-10. The BA 9 is the export version of the AKD-9 and was first seen at the 2016 Zhuhai Airshow along with the even lighter BA 7 for UCAVs.&lt;br /&gt;
&lt;br /&gt;
The BA 9 currently has no overseas customers and its domestic version is now depleting its stock due to inferior performance. Both AKD-9 and 10 are being replaced by new CM-502 KG AGMs.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AKD-9&amp;diff=174691</id>
		<title>AKD-9</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AKD-9&amp;diff=174691"/>
				<updated>2023-10-18T18:12:45Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: Added Comparison with analogues, extended damage section and Z-9WA added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''', also known as the '''Blue Arrow 9''' for export purposes, is a Chinese laser-guided air-to-ground missile.&lt;br /&gt;
&lt;br /&gt;
The AKD-9 provides a relatively long range option to strike enemy vehicles with accuracy and sufficient damage, while players will have to get used to its relatively slow velocity and its high trajectory - a double-edge sword, enabling high-angle attacks against enemy armour but making it impossible to hit closer targets.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''AKD-9'''&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|z_10}}&lt;br /&gt;
* {{Specs-Link|z_19}}&lt;br /&gt;
* {{Specs-Link|z_9wa}}&lt;br /&gt;
* {{Specs-Link|ucav_wing_loong_i}}&lt;br /&gt;
&lt;br /&gt;
'''Blue Arrow 9'''&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|z_19e}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 26.5 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || Laser+IOG&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 340 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 2.46 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 800 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
With a tandem warhead and explosive filler, the AKD-9 can do both overpressure damage to open-topped or lightly-armoured vehicles and lethal damage against vehicle crews with its jet stream and spalling. Heavier armoured vehicles will still be damaged by these high penetration missiles, but may need a follow-up missile. The AKD-9 missile will make a perfect match with players who manually aim for vehicles weak spots such as ammunition and depending on the angle of attack, the crew.  &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The AKD-9 and it's export counterpart the BA-9 share all major characteristics. In turn that means while Chinese 10.7 Pilots can experience this missile as early as the Z-9WA it also means that it's performance may be off-putting if they are used to helicopter borne ATGMs like AGM-114, 9M120 or 9M127. Compared to these it performs about 100-200m/s slower and has a lighter warhead by roughly half. However, players used to much more sluggish missiles like TOW and TOW-2, as well as the previous HJ-8 variants, will be delighted with the performance increase of a slightly faster top angle missile.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
Thanks to its light weight, even a scout helicopter like the Z-19 can carry up to 8 AKD-9s. The tandem warhead grants the capability to knock out tanks' composite/ERA protection given it does not hit the turret front of tanks. If players do not feel confident in taking the enemy out in one hit, depending on the carrier, fire multiple missiles in a short consecutive volley to ensure the target's destruction. Its trajectory is high enough to make sure most shots land from a high angle of attack, meaning that closer targets at around 1.5 km will have a higher chance to survive as the missile doesn't have enough time to build an angle of attack. Since AAMs might not have a safe range to lock onto enemy helicopters with heat suppression systems, players can also opt for the AKD-9 as a long-range alternative to AAMs against careless hovering helicopters.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Accelerates straight forward first, so it has a slight top-down trajectory&lt;br /&gt;
* Sufficient 6 km range to hit enemies from safer distance&lt;br /&gt;
* Excellent penetration&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not able to engage targets at close range&lt;br /&gt;
* Light explosive mass compared to other AGMs&lt;br /&gt;
* Slower compared to common analogues like AGM-114B Hellfire and 9M120 Ataka&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
AKD-9's development traces back to the PLAGF's AKD-10 ATGM. Since the AKD-10 was too heavy for helicopters like the Mi-171Sh and the Z-9W, NORINCO downscaled it at the cost of a shorter range and lower penetration. The result was the AKD-9 and it was widely seen on the Z-9W as well as the Z-10. The BA 9 is the export version of the AKD-9 and was first seen at the 2016 Zhuhai Airshow along with the even lighter BA 7 for UCAVs.&lt;br /&gt;
&lt;br /&gt;
The BA 9 currently has no overseas customers and its domestic version is now depleting its stock due to inferior performance. Both AKD-9 and 10 are being replaced by new CM-502 KG AGMs.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-9WA&amp;diff=174689</id>
		<title>Z-9WA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-9WA&amp;diff=174689"/>
				<updated>2023-10-18T17:58:06Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: /* Custom loadout options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Z-9W&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=z_9wa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Harbin Z-9 is commonly known to the Chinese community as 海豚 &amp;quot;Haitun&amp;quot; (Dolphin) as it is based on the French Eurocopter AS365 ''Dauphin''. This revised version of the Z-9W comes with better avionics and upgraded firepower thanks to a set of revised pylons. While it still lag behind counterparts at its BR due to its original design as a transport helicopter, the armament onboard is available in greater numbers and allows the Z-9WA to still stand a chance against enemy targets with better ATGMs and more AAMs.&lt;br /&gt;
&lt;br /&gt;
The overall appearance of the Z-9WA is quite similar to the previous Z-9W other than the shiny black camouflage, rearranged optical trackers (from the top of cockpit to a position under the nose), and redesigned details in the cabin and cockpit. On top of the upgraded weapons and payload capacity, the Z-9WA has new systems such as thermal optics, MAWS, and countermeasures that make it better at hunting tanks and more slippery against enemy air defenses.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Z-9WA shares a similar mobility to the Z-9W as it didn't receive a powerplant upgrade. It does not have the speed of dedicated attack helicopters but still retains the classic high agility of the Z-9 family. The installation of the new armament and electronics does not cause significant performance reduction, and it can still be utilized to sneak behind enemy lines and strike them from the rear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
Players of the previous Z-9s will be extremely familiar with the overall protection of the Z-9WA: this version still doesn't provide any extra protection against projectiles or shrapnel from enemies. Any hit will very likely cause damage to component or the pilots; but it still comes with self-sealing fuel tanks that might help survive if set ablaze. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The Z-9WA is the first Chinese helicopter to have flare/chaff countermeasures, and the supply of 72 is in fact more generous than the later [[Z-19]] and [[Z-10]]. An onboard MAWS makes it easier to use these countermeasures.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|HJ-8E|HJ-8H|TY-90}}&lt;br /&gt;
{{main|Type 57-1|Type 90-1|Type 23-1 (23 mm)|QJK99-12.7-1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 36 x Type 57-1 rockets&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
* 4 x HJ-8E missiles&lt;br /&gt;
* 14 x Type 90-1 rockets&lt;br /&gt;
* 8 x HJ-8E missiles&lt;br /&gt;
* 8 x HJ-8H missiles&lt;br /&gt;
* 8 x AKD-9 missiles&lt;br /&gt;
* 8 x TY-90 missiles&lt;br /&gt;
* 2 x 23 mm Type 23-1 cannons (240 rpg = 480 total)&lt;br /&gt;
&lt;br /&gt;
The Z-9WA's primary weapons are still the HJ-8 ATGM and the TY-90 AAM, but the improved stub wing hardpoints allow the Z-9WA to carry double the missiles of its predecessor, up to eight total. The stock loadout of four ATGMs already matches the full anti-tank armament of the Z-9W, which eases the stock grind greatly.&lt;br /&gt;
&lt;br /&gt;
The HJ-8 missile now comes in two improved variants. The stock HJ-8E is a significant improvement over the humble HJ-8A used by previous helicopters: it has the same warhead as the HJ-8C with a tandem charge and 590 mm of penetration, and now an improved rocket motor that boosts the range to 4 km and improves the flight speed slightly to 260 m/s. The HJ-8E packs an adequate punch against tanks with steel or reactive armour but might have issues against composite armour because of its below average raw penetration. The unlockable HJ-8H has an improved warhead with 750 mm of penetration that largely fixes this issue, and also has improved TNT equivalent for destroying light targets through overpressure. Among contemporary helicopter ATGMs, the HJ-8H is most similar to the [[HOT-2 TOW]]: both have good ranges (greater than [[BGM-71D TOW-2]], less than [[9M114 Shturm]]), slow flight speeds (less than TOW-2 and half that of the Shturm), and powerful warheads. The HJ-8H has 150 mm less raw penetration than the HOT-2, but the tandem charge allows it to consistently destroy common Soviet ERA-equipped tanks like the [[T-72B]] and [[T-72AV (TURMS-T)]], very impressive for a missile that only weighs 13 kg.&lt;br /&gt;
&lt;br /&gt;
The TY-90 returns as a highly effective air-to-air missile that can take down even manoeuvring fighters. If the Z-9W's capacity of four TY-90s was enough to act as a &amp;quot;flying SPAA&amp;quot;, the Z-9WA's eight TY-90s are enough to suppress enemy aircraft for an entire match. It is also effective against helicopters, but it is important to remember that many of the Z-9WA's contemporaries have HIRSS or IRCM systems that make them more difficult to lock, and some like the [[Mi-24P]] have dangerous missiles too.&lt;br /&gt;
&lt;br /&gt;
The other armament options of unguided rockets, machine gun pods, and cannons are the same as on the Z-9W. However they should only be seriously considered for the initial stock grind when only one hardpoint of HJ-8Es is available. The Z-9WA is still not suitable for close-range combat due to its fragility, limited hardpoints, and lack of an internal cannon, especially since it can face advanced SPAA vehicles.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;20%&amp;quot; | 1 !! width=&amp;quot;20%&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm Type 23-1 cannons (240 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Type 57-1 rockets&lt;br /&gt;
| 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! Type 90-1 rockets&lt;br /&gt;
| 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8E missiles&lt;br /&gt;
| 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8H missiles&lt;br /&gt;
| 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
!AKD-9 missiles&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
! TY-90 missiles&lt;br /&gt;
| 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players will easily get on hand with the WA variant thanks to its mostly identical flight performance and very similar weaponry to the Z-9W. The Z-9WA has an unrivaled TVD camera with very high magnification at x81, which is very helpful for those who struggle to find targets in an intense battlefield, compounded by bad weather or night conditions. What really hinders Z-9WA is its ATGMs, which despite improvements only fly at 260 m/s, which is still slow for this BR. The HJ-8s do pack a punch upon impact, but potential targets have a long window to spot them and either deploy smoke or move to cover. Thus, it is best to sneak around the battlefield at low altitude and find a good angle to attack enemies from the side or even behind, where they are less likely to see the Z-9WA and incoming ATGMs. The Z-9WA's lack of an auto-tracker also can make it difficult to hit fast-moving vehicles. Thus, the easiest targets are those that are camping or pinned down in cover and not paying attention to the sky.&lt;br /&gt;
&lt;br /&gt;
The TY-90 is the same as all its predecessor/successors with its extremely good manoeuvrability. Targets in its range are unlikely to escape their fate of being blown out of the skies by this 20 G overload missile, even with flares. The usual TY-90 tactics and strategy apply: attack from unexpected angles such as behind and below enemy aircraft for best results, and supply the missile some manual lead after the seeker acquires the target as insurance against defensive manoeuvres. While there are rocket pods and gunpods at your disposal, they are more efficient at helicopter EC for light targets such as recoilless guns, light tanks, APCs, etc.&lt;br /&gt;
&lt;br /&gt;
It is important to be on guard for incoming threats. Pilots who move closer to the battlefield to compensate for the HJ-8's slow flight speed put themselves at greater risk from SPAAGs and IR-guided SAMs. Even hanging back 4 km from the front lines does not guarantee safety, because a slight uptier is enough for the Z-9WA to face powerful radar SAM systems such as the [[FlaRakPz 1]] and [[Roland 1]] that seriously outrange and outspeed all of the Z-9WA's weapons. If such enemies are around, pay attention to the MAWS. If it sounds an alarm, deploy chaff, make evasive manoeuvres, and try to break the line of sight before leaving the area to reposition. The Z-9WA also has a LWS that is less useful given that laser-guided weapons are uncommon at its battle rating, but it is still nice to have. Look out for aerial threats as well, because although the Z-9WA can actively hunt jets with TY-90s, attacker aircraft like the [[Su-25]] and [[A-10A]] have agile all-aspect missiles of their own and can return the favor.&lt;br /&gt;
&lt;br /&gt;
Like the Z-9W, make sure to sneak around in the battlefield for maximum survivability as it is still unprotected; but thanks to better avionics, it will have a faster searching time than predecessors and helps a lot for staying out of the battlefield. Alternatively it can still serve as another &amp;quot;flying SPAA&amp;quot; and make sure that enemy aircraft will hit the ground before they have the chance to do damage to your team. The Z-9WA can also be a serious multirole helicopter because of its enhanced payload: for pilots who want to be prepared for anything, one pylon of four ATGMs and one pylon of four TY-90s is enough to perform some solid anti-aircraft work while being a credible tank hunter.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* Can carry up to 8 ATGMs or AAMs&lt;br /&gt;
* Access to faster, longer range, and more powerful HJ-8E, HJ-8H and AKD-9 Missiles &lt;br /&gt;
* TY-90 AAMs are very effective against air targets&lt;br /&gt;
* Has access to flares, MAWS, and LWS&lt;br /&gt;
* Excellent optics with thermal sights for easy targeting&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow top speed&lt;br /&gt;
* Very little armour&lt;br /&gt;
* No internal gun&lt;br /&gt;
* Limited range on its air-to-ground missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Z-9WA is the upgraded version of the Z-9W with revised pylon that was bolted onto the airframe instead of going through the main airframe itself, a new 3-in-1 tracker with daytime/TVD/laser tracking and some revision on the nose of the helicopter. The project was started in November 2001 and contracts were signed in January next year, first seen as part of the PLA Hong Kong Garrison Aviation Corps at Shek Kong Airfield (石崗機場) in the early 2000s. The Z-9WA was the dedicated attack helicopter of PLAGF Aviation Corps before Project 941 (Z-10) until the Z-9WA's successor, the Z-19, came into service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=z_9wa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Harbin}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-9WA&amp;diff=174688</id>
		<title>Z-9WA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-9WA&amp;diff=174688"/>
				<updated>2023-10-18T17:57:04Z</updated>
		
		<summary type="html">&lt;p&gt;U6676608: Added AKD-9 Blue Arrow to the missile table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Z-9W&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=z_9wa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Harbin Z-9 is commonly known to the Chinese community as 海豚 &amp;quot;Haitun&amp;quot; (Dolphin) as it is based on the French Eurocopter AS365 ''Dauphin''. This revised version of the Z-9W comes with better avionics and upgraded firepower thanks to a set of revised pylons. While it still lag behind counterparts at its BR due to its original design as a transport helicopter, the armament onboard is available in greater numbers and allows the Z-9WA to still stand a chance against enemy targets with better ATGMs and more AAMs.&lt;br /&gt;
&lt;br /&gt;
The overall appearance of the Z-9WA is quite similar to the previous Z-9W other than the shiny black camouflage, rearranged optical trackers (from the top of cockpit to a position under the nose), and redesigned details in the cabin and cockpit. On top of the upgraded weapons and payload capacity, the Z-9WA has new systems such as thermal optics, MAWS, and countermeasures that make it better at hunting tanks and more slippery against enemy air defenses.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Z-9WA shares a similar mobility to the Z-9W as it didn't receive a powerplant upgrade. It does not have the speed of dedicated attack helicopters but still retains the classic high agility of the Z-9 family. The installation of the new armament and electronics does not cause significant performance reduction, and it can still be utilized to sneak behind enemy lines and strike them from the rear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
Players of the previous Z-9s will be extremely familiar with the overall protection of the Z-9WA: this version still doesn't provide any extra protection against projectiles or shrapnel from enemies. Any hit will very likely cause damage to component or the pilots; but it still comes with self-sealing fuel tanks that might help survive if set ablaze. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The Z-9WA is the first Chinese helicopter to have flare/chaff countermeasures, and the supply of 72 is in fact more generous than the later [[Z-19]] and [[Z-10]]. An onboard MAWS makes it easier to use these countermeasures.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|HJ-8E|HJ-8H|TY-90}}&lt;br /&gt;
{{main|Type 57-1|Type 90-1|Type 23-1 (23 mm)|QJK99-12.7-1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 36 x Type 57-1 rockets&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
* 4 x HJ-8E missiles&lt;br /&gt;
* 14 x Type 90-1 rockets&lt;br /&gt;
* 8 x HJ-8E missiles&lt;br /&gt;
* 8 x HJ-8H missiles&lt;br /&gt;
* 8 x AKD-9 missiles&lt;br /&gt;
* 8 x TY-90 missiles&lt;br /&gt;
* 2 x 23 mm Type 23-1 cannons (240 rpg = 480 total)&lt;br /&gt;
&lt;br /&gt;
The Z-9WA's primary weapons are still the HJ-8 ATGM and the TY-90 AAM, but the improved stub wing hardpoints allow the Z-9WA to carry double the missiles of its predecessor, up to eight total. The stock loadout of four ATGMs already matches the full anti-tank armament of the Z-9W, which eases the stock grind greatly.&lt;br /&gt;
&lt;br /&gt;
The HJ-8 missile now comes in two improved variants. The stock HJ-8E is a significant improvement over the humble HJ-8A used by previous helicopters: it has the same warhead as the HJ-8C with a tandem charge and 590 mm of penetration, and now an improved rocket motor that boosts the range to 4 km and improves the flight speed slightly to 260 m/s. The HJ-8E packs an adequate punch against tanks with steel or reactive armour but might have issues against composite armour because of its below average raw penetration. The unlockable HJ-8H has an improved warhead with 750 mm of penetration that largely fixes this issue, and also has improved TNT equivalent for destroying light targets through overpressure. Among contemporary helicopter ATGMs, the HJ-8H is most similar to the [[HOT-2 TOW]]: both have good ranges (greater than [[BGM-71D TOW-2]], less than [[9M114 Shturm]]), slow flight speeds (less than TOW-2 and half that of the Shturm), and powerful warheads. The HJ-8H has 150 mm less raw penetration than the HOT-2, but the tandem charge allows it to consistently destroy common Soviet ERA-equipped tanks like the [[T-72B]] and [[T-72AV (TURMS-T)]], very impressive for a missile that only weighs 13 kg.&lt;br /&gt;
&lt;br /&gt;
The TY-90 returns as a highly effective air-to-air missile that can take down even manoeuvring fighters. If the Z-9W's capacity of four TY-90s was enough to act as a &amp;quot;flying SPAA&amp;quot;, the Z-9WA's eight TY-90s are enough to suppress enemy aircraft for an entire match. It is also effective against helicopters, but it is important to remember that many of the Z-9WA's contemporaries have HIRSS or IRCM systems that make them more difficult to lock, and some like the [[Mi-24P]] have dangerous missiles too.&lt;br /&gt;
&lt;br /&gt;
The other armament options of unguided rockets, machine gun pods, and cannons are the same as on the Z-9W. However they should only be seriously considered for the initial stock grind when only one hardpoint of HJ-8Es is available. The Z-9WA is still not suitable for close-range combat due to its fragility, limited hardpoints, and lack of an internal cannon, especially since it can face advanced SPAA vehicles.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;20%&amp;quot; | 1 !! width=&amp;quot;20%&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm Type 23-1 cannons (240 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Type 57-1 rockets&lt;br /&gt;
| 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! Type 90-1 rockets&lt;br /&gt;
| 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8E missiles&lt;br /&gt;
| 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8H missiles&lt;br /&gt;
| 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
!AKD-9 missiles&lt;br /&gt;
!4&lt;br /&gt;
!4&lt;br /&gt;
|-&lt;br /&gt;
! TY-90 missiles&lt;br /&gt;
| 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players will easily get on hand with the WA variant thanks to its mostly identical flight performance and very similar weaponry to the Z-9W. The Z-9WA has an unrivaled TVD camera with very high magnification at x81, which is very helpful for those who struggle to find targets in an intense battlefield, compounded by bad weather or night conditions. What really hinders Z-9WA is its ATGMs, which despite improvements only fly at 260 m/s, which is still slow for this BR. The HJ-8s do pack a punch upon impact, but potential targets have a long window to spot them and either deploy smoke or move to cover. Thus, it is best to sneak around the battlefield at low altitude and find a good angle to attack enemies from the side or even behind, where they are less likely to see the Z-9WA and incoming ATGMs. The Z-9WA's lack of an auto-tracker also can make it difficult to hit fast-moving vehicles. Thus, the easiest targets are those that are camping or pinned down in cover and not paying attention to the sky.&lt;br /&gt;
&lt;br /&gt;
The TY-90 is the same as all its predecessor/successors with its extremely good manoeuvrability. Targets in its range are unlikely to escape their fate of being blown out of the skies by this 20 G overload missile, even with flares. The usual TY-90 tactics and strategy apply: attack from unexpected angles such as behind and below enemy aircraft for best results, and supply the missile some manual lead after the seeker acquires the target as insurance against defensive manoeuvres. While there are rocket pods and gunpods at your disposal, they are more efficient at helicopter EC for light targets such as recoilless guns, light tanks, APCs, etc.&lt;br /&gt;
&lt;br /&gt;
It is important to be on guard for incoming threats. Pilots who move closer to the battlefield to compensate for the HJ-8's slow flight speed put themselves at greater risk from SPAAGs and IR-guided SAMs. Even hanging back 4 km from the front lines does not guarantee safety, because a slight uptier is enough for the Z-9WA to face powerful radar SAM systems such as the [[FlaRakPz 1]] and [[Roland 1]] that seriously outrange and outspeed all of the Z-9WA's weapons. If such enemies are around, pay attention to the MAWS. If it sounds an alarm, deploy chaff, make evasive manoeuvres, and try to break the line of sight before leaving the area to reposition. The Z-9WA also has a LWS that is less useful given that laser-guided weapons are uncommon at its battle rating, but it is still nice to have. Look out for aerial threats as well, because although the Z-9WA can actively hunt jets with TY-90s, attacker aircraft like the [[Su-25]] and [[A-10A]] have agile all-aspect missiles of their own and can return the favor.&lt;br /&gt;
&lt;br /&gt;
Like the Z-9W, make sure to sneak around in the battlefield for maximum survivability as it is still unprotected; but thanks to better avionics, it will have a faster searching time than predecessors and helps a lot for staying out of the battlefield. Alternatively it can still serve as another &amp;quot;flying SPAA&amp;quot; and make sure that enemy aircraft will hit the ground before they have the chance to do damage to your team. The Z-9WA can also be a serious multirole helicopter because of its enhanced payload: for pilots who want to be prepared for anything, one pylon of four ATGMs and one pylon of four TY-90s is enough to perform some solid anti-aircraft work while being a credible tank hunter.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* Can carry up to 8 ATGMs or AAMs&lt;br /&gt;
* Access to faster, longer range, and more powerful HJ-8E, HJ-8H and AKD-9 Missiles &lt;br /&gt;
* TY-90 AAMs are very effective against air targets&lt;br /&gt;
* Has access to flares, MAWS, and LWS&lt;br /&gt;
* Excellent optics with thermal sights for easy targeting&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow top speed&lt;br /&gt;
* Very little armour&lt;br /&gt;
* No internal gun&lt;br /&gt;
* Limited range on its air-to-ground missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Z-9WA is the upgraded version of the Z-9W with revised pylon that was bolted onto the airframe instead of going through the main airframe itself, a new 3-in-1 tracker with daytime/TVD/laser tracking and some revision on the nose of the helicopter. The project was started in November 2001 and contracts were signed in January next year, first seen as part of the PLA Hong Kong Garrison Aviation Corps at Shek Kong Airfield (石崗機場) in the early 2000s. The Z-9WA was the dedicated attack helicopter of PLAGF Aviation Corps before Project 941 (Z-10) until the Z-9WA's successor, the Z-19, came into service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=z_9wa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Harbin}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U6676608</name></author>	</entry>

	</feed>