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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Kako&amp;diff=128172</id>
		<title>IJN Kako</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Kako&amp;diff=128172"/>
				<updated>2022-05-02T20:19:38Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese heavy cruiser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other Furutaka-class cruisers&lt;br /&gt;
| link = Furutaka (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_cruiser_kako&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (加古, [[Abbreviations#.28JP.29_Naval|namesake]]: Kako River) is a rank {{Specs|rank}} Japanese heavy cruiser {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Designed to meet the 10,000-ton displacement restrictions of the Washington naval treaty, the early refit Kako features several unique quirks for a heavy cruiser. To reduce the weight of the ship, the Kako features only few secondary and AA mounts. While this made her particularly vulnerable against aerial threats, the result is that the Kako has only 8,640 tons of displacement - comparable to most of the post-treaty light cruisers - while having greater protection compared to ships of a similar or higher displacement, as well as similar good mobility.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
For a heavy cruiser, the Kako's protection is average. The main citadel is covered with 76.2 mm of RHA and citadel deck armour varies between 31.75 to 34.9 mm. The armour can withstand a fair amount of beatings from mid-to-long ranges (6 km or more), thought became much more vulnerable when not angled.&lt;br /&gt;
&lt;br /&gt;
While the Kako features a low crew count of 616 men, she is able to maintain most of her crew due to the lack of secondary and AA mounts, which means she will only lose sailors when the crew compartment is damaged.&lt;br /&gt;
&lt;br /&gt;
Along with her sister ship [[IJN Furutaka|Furutaka]], the Kako has the unique perk of being able to withstand fire damage with little to no crew loss due to her crew compartments is located further away from the deck and are spaced from each other. This ability makes the Kako much more bearable for new captains who don't have FPE, and allows experienced captains to focus on repairing the more serious damage on the ship.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- 'Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Due to her low displacement, the Kako features good mobility that is comparable to a light cruisers. She can accelerate and decelerate faster compared to other heavy cruisers and turns quite well when upgraded.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|20 cm 3rd year type No.1 (200 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kako features six 200 mm 3rd year type No.1 cannons mounted in six single turrets arranged in an unusual A-Bs-C-X-Ys-Z setup. While the turret itself had sluggish traverse speed, this peculiar turret setup allows the A-B and X-Y turrets to rotate freely without having to turn around when the ship is changing directions, as well as provides wide gun coverage when angled.&lt;br /&gt;
&lt;br /&gt;
The 200 mm guns are extremely powerful for the Kako's battle rating, as they can deal a serious damage against more advanced cruisers when aimed properly and are devastating against destroyers that she will usually face. The main guns have access to two type of shells; an HEF shell with 8 kg of TNT equivalent, which is very powerful against destroyers and deals consistent damage against cruisers, and an APC shell with 219 mm of&lt;br /&gt;
penetration at 10 km with decent 3 kg of explosive filler, this shell is able to penetrate any opponent and deal serious internal damage, as well as  penetrate dreadnoughts at close range.&lt;br /&gt;
&lt;br /&gt;
On the other hand, the 200 mm guns have a slow reload time of 15 seconds (ace crew), and a whooping 22 seconds when all the ammunition in the ready rack has been used. The guns also have a rather poor accuracy as the shells will occasionally scatter around the target.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|120 mm/45 10th year type (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament of the Kako is four 120 mm 10th year type cannons, placed in pairs on the port and starboard side of the superstructure. The guns have a short reload time of 4 seconds and a relatively good accuracy. This, however, is your only line of defense against aircraft, as your anti-air armament is just four machine guns. The guns are loaded with HEF shells by default with an option to use HE-TF shell for anti-air defence.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 93 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kako has only four 13.2 mm Type 93 machine guns for anti-air armament. The guns are mounted in a twin-barrelled setup on the ship's superstructure. The guns have very poor damage output and will not help to deter any aircraft and PT boats that come close to the Kako. This leaves the 120 mm guns as the only reliable defensive weapons against PT boats.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 8 No.2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kako is loaded with 24 x 610 mm Type 8 No.2 torpedoes, launched from fixed launchers on each side of the ship. From each side can be launched up to 12 torpedoes, with six loaded inside the tube and other six in the ready racks. While the torpedoes are not as fast or powerful as the famous Type 93 torpedoes, they still pack 380.6 kg of TNT equivalent, which can sink a destroyer in a single hit and deal a considerable amount of damage against cruisers. Unfortunately, the aforementioned fixed torpedo launchers will limit the usage of the torpedoes, as you will have to move your hull to adjust your torpedo aim and exposing your vulnerable sides. Thus it is mostly suitable for mid-to-long range area denial barrages.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|E7K2}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a catapult with one E7K2 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The E7K2 is equipped with only defensive machine gun turrets (ventral as well as dorsal) but it does carry 4 x 60 kg bombs. It also has the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! Carrying a heavier bomb load than most other scout planes, this unit has a very good chance to sink enemy boats or even a destroyer.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Kako's playstyle mostly depends on the opponent she faces. In a match with the same tier opponents such as destroyers and early light cruisers, the Kako is capable of pushing the targets by lending its devastating firepower at its battle rating to quickly dispatch the opponents while tanking hits in return. Otherwise when facing more advanced and better-protected cruisers, the Kako can act as a fire support ship, delivering powerful salvo and launching barrages of torpedoes at longer ranges. Due to her lack of anti-air armament, it is advised to stay close to a friendly ship with good AA capability, cover them with your firepower on the sea while you let them provide the anti-air cover.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great main armament&lt;br /&gt;
** 6 powerful 200 mm (7.9 inch) cannons&lt;br /&gt;
** Guns have separate turrets which allows to keep more firepower active as a turret gets taken out&lt;br /&gt;
** Able to do full broadsides from very steep angles&lt;br /&gt;
* Good top speed and agility&lt;br /&gt;
* Good survivability&lt;br /&gt;
** Very durable against destroyers&lt;br /&gt;
** Can bounce several shots when angled properly&lt;br /&gt;
** Resilient against fire damage&lt;br /&gt;
* Carries large amount of torpedoes&lt;br /&gt;
* One scout plane.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The main guns are very inaccurate especially compared to her sister ship ([[IJN Furutaka]]) with the newer, larger guns&lt;br /&gt;
* Long reload time, which can get significantly worse when all of the ready shells have been expended&lt;br /&gt;
* Torpedo launchers are fixed, unable to be traversed without moving the hull&lt;br /&gt;
* Early war Japanese fit&lt;br /&gt;
**Weak anti-air capability&lt;br /&gt;
**Poorly protected turrets can be easily knocked out&lt;br /&gt;
**Slow turret traverse&lt;br /&gt;
* Large target and usually priority targeted over other vessels especially by airplanes carrying large payloads&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Created as a counter to the American Omaha and British Hawkins class cruisers, the Furutaka class was designed to act as a scouting cruiser capable of protecting the main fleet from enemy scouts. While the ship was designed before the Washington Naval Treaty, she still fell within the displacement and calibre limits with 7,500 tons of displacement and the main armament of six 7.9 in/20 cm cannons mounted in single turrets; she also had a torpedo armament of 12 x 21-inch torpedo tubes mounted in the hull. These armaments would change as both Furutaka and Kako were modernized shortly after being completed, with their single mounted guns being replaced with three twin turrets and two quad-torpedo launchers being added near the aft.&lt;br /&gt;
&lt;br /&gt;
During the first months of the Pacific War against the United States, Kako was assigned to Sentai 6 and tasked in covering the invasions of several islands including Guam, Wake, and New Guinea. Sentai 6 was then assigned to Operation MO, the invasion of Port Morseby, and partook in the Battle of the Coral Sea on May 7, 1942. Their next major action would not be until August, but would also be their largest. Kako and Sentai 6 had been assigned to the new Eighth Fleet. In response to the American invasion of Guadalcanal, the Eighth Fleet sortied out to counter the invasion force. On the night of August 8-9, 1942, Kako and the fleet of 4 heavy cruisers, 2 light cruisers, and a destroyer surprised the Allied Fleet in a night attack off Savo Island.&lt;br /&gt;
&lt;br /&gt;
Fighting at close ranges with searchlights, flares, and star shells, Japanese naval artillery devastated the Allied fleet, sinking 4 heavy cruisers and forcing the American support ships to abandon the Marines on the island. While the battle was a stunning victory for the Japanese, they failed to sink any of the landing ships and fled the area for fear of retaliation from American carrier planes; However, it was the American submarine S-44 who got revenge. On August 10, while the Eighth fleet was returning to Rabaul, the S-44 fired four torpedoes at Kako, scoring three hits. The Kako quickly took on a list before her boilers detonated, sinking the cruiser but only taking 68 sailors with her. Kako was struck from the Japanese Naval list a month later.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_cruiser_kako Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery |market|ugcitem_1000467|Kako Merchant Fleet camouflage.png|Camo &amp;quot;Merchant Fleet camouflage&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Kawasaki Shipyard Co.}}&lt;br /&gt;
{{Japan heavy cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Kako&amp;diff=128171</id>
		<title>IJN Kako</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Kako&amp;diff=128171"/>
				<updated>2022-05-02T20:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Additional armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese heavy cruiser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other Furutaka-class cruisers&lt;br /&gt;
| link = Furutaka (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_cruiser_kako&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (加古, [[Abbreviations#.28JP.29_Naval|namesake]]: Kako River) is a rank {{Specs|rank}} Japanese heavy cruiser {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Designed to meet the 10,000-ton displacement restrictions of the Washington naval treaty, the early refit Kako features several unique quirks for a heavy cruiser. To reduce the weight of the ship, the Kako features only few secondary and AA mounts. While this made her particularly vulnerable against aerial threats, the result is that the Kako has only 8,640 tons of displacement - comparable to most of the post-treaty light cruisers - while having greater protection compared to ships of a similar or higher displacement, as well as similar good mobility.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
For a heavy cruiser, the Kako's protection is average. The main citadel is covered with 76.2 mm of RHA and citadel deck armour varies between 31.75 to 34.9 mm. The armour can withstand a fair amount of beatings from mid-to-long ranges (6 km or more), thought became much more vulnerable when not angled.&lt;br /&gt;
&lt;br /&gt;
While the Kako features a low crew count of 616 men, she is able to maintain most of her crew due to the lack of secondary and AA mounts, which means she will only lose sailors when the crew compartment is damaged.&lt;br /&gt;
&lt;br /&gt;
Along with her sister ship [[IJN Furutaka|Furutaka]], the Kako has the unique perk of being able to withstand fire damage with little to no crew loss due to her crew compartments is located further away from the deck and are spaced from each other. This ability makes the Kako much more bearable for new captains who don't have FPE, and allows experienced captains to focus on repairing the more serious damage on the ship.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- 'Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Due to her low displacement, the Kako features good mobility that is comparable to a light cruisers. She can accelerate and decelerate faster compared to other heavy cruisers and turns quite well when upgraded.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|20 cm 3rd year type No.1 (200 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kako features six 200 mm 3rd year type No.1 cannons mounted in six single turrets arranged in an unusual A-Bs-C-X-Ys-Z setup. While the turret itself had sluggish traverse speed, this peculiar turret setup allows the A-B and X-Y turrets to rotate freely without having to turn around when the ship is changing directions, as well as provides wide gun coverage when angled.&lt;br /&gt;
&lt;br /&gt;
The 200 mm guns are extremely powerful for the Kako's battle rating, as they can deal a serious damage against more advanced cruisers when aimed properly and are devastating against destroyers that she will usually face. The main guns have access to two type of shells; an HEF shell with 8 kg of TNT equivalent, which is very powerful against destroyers and deals consistent damage against cruisers, and an APC shell with 219 mm of&lt;br /&gt;
penetration at 10 km with decent 3 kg of explosive filler, this shell is able to penetrate any opponent and deal serious internal damage, as well as  penetrate dreadnoughts at close range.&lt;br /&gt;
&lt;br /&gt;
On the other hand, the 200 mm guns have a slow reload time of 15 seconds (ace crew), and a whooping 22 seconds when all the ammunition in the ready rack has been used. The guns also have a rather poor accuracy as the shells will occasionally scatter around the target.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|120 mm/45 10th year type (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament of the Kako is four 120 mm 10th year type cannons, placed in pairs on the port and starboard side of the superstructure. The guns have a short reload time of 4 seconds and a relatively good accuracy. This, however, is your only line of defense against aircraft, as your anti-air armament is just four machine guns. The guns are loaded with HEF shells by default with an option to use HE-TF shell for anti-air defence.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 93 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kako has only four 13.2 mm Type 93 machine guns for anti-air armament. The guns are mounted in a twin-barrelled setup on the ship's superstructure. The guns have very poor damage output and will not help to deter any aircraft and PT boats that come close to the Kako. This leaves the 120 mm guns as the only reliable defensive weapons against PT boats.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 8 No.2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kako is loaded with 24 x 610 mm Type 8 No.2 torpedoes, launched from fixed launchers on each side of the ship. From each side can be launched up to 12 torpedoes, with six loaded inside the tube and other six in the ready racks. While the torpedoes are not as fast or powerful as the famous Type 93 torpedoes, they still pack 380.6 kg of TNT equivalent, which can sink a destroyer in a single hit and deal a considerable amount of damage against cruisers. Unfortunately, the aforementioned fixed torpedo launchers will limit the usage of the torpedoes, as you will have to move your hull to adjust your torpedo aim and exposing your vulnerable sides. Thus it is mostly suitable for mid-to-long range area denial barrages.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|E7K2}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a catapult with one E7K2 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The E7K2 is equipped with only defensive machine gun turrets (ventral as well as dorsal) but it does carry 4 x 60 kg bombs. It also has the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! Carrying a heavier bomb load than most other scout planes, this unit has a very good chance to sink enemy boats or even a destroyer.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Kako's playstyle mostly depends on the opponent she faces. In a match with the same tier opponents such as destroyers and early light cruisers, the Kako is capable of pushing the targets by lending its devastating firepower at its battle rating to quickly dispatch the opponents while tanking hits in return. Otherwise when facing more advanced and better-protected cruisers, the Kako can act as a fire support ship, delivering powerful salvo and launching barrages of torpedoes at longer ranges. Due to her lack of anti-air armament, it is advised to stay close to a friendly ship with good AA capability, cover them with your firepower on the sea while you let them provide the anti-air cover.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great main armament&lt;br /&gt;
** 6 powerful 200 mm (7.9 inch) cannons&lt;br /&gt;
** Guns have separate turrets which allows to keep more firepower active as a turret gets taken out&lt;br /&gt;
** Able to do full broadsides from very steep angles&lt;br /&gt;
* Good top speed and agility&lt;br /&gt;
* Good survivability&lt;br /&gt;
** Very durable against destroyers&lt;br /&gt;
** Can bounce several shots when angled properly&lt;br /&gt;
** Resilient against fire damage&lt;br /&gt;
* Carries large amount of torpedoes&lt;br /&gt;
* One scout plane.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The main guns are very inaccurate especially compared to her sister ship ([[IJN Furutaka]]) with the newer, larger guns&lt;br /&gt;
* Long reload time, which can get significantly worse when all of the ready shells have been expended&lt;br /&gt;
* Torpedo launchers are fixed, unable to be traversed without moving the hull&lt;br /&gt;
* Early war Japanese fit&lt;br /&gt;
**Weak anti-air capability&lt;br /&gt;
**Poorly protected turrets can be easily knocked out&lt;br /&gt;
**Slow turret traverse&lt;br /&gt;
* Large target and usually priority targeted over other vessels&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Created as a counter to the American Omaha and British Hawkins class cruisers, the Furutaka class was designed to act as a scouting cruiser capable of protecting the main fleet from enemy scouts. While the ship was designed before the Washington Naval Treaty, she still fell within the displacement and calibre limits with 7,500 tons of displacement and the main armament of six 7.9 in/20 cm cannons mounted in single turrets; she also had a torpedo armament of 12 x 21-inch torpedo tubes mounted in the hull. These armaments would change as both Furutaka and Kako were modernized shortly after being completed, with their single mounted guns being replaced with three twin turrets and two quad-torpedo launchers being added near the aft.&lt;br /&gt;
&lt;br /&gt;
During the first months of the Pacific War against the United States, Kako was assigned to Sentai 6 and tasked in covering the invasions of several islands including Guam, Wake, and New Guinea. Sentai 6 was then assigned to Operation MO, the invasion of Port Morseby, and partook in the Battle of the Coral Sea on May 7, 1942. Their next major action would not be until August, but would also be their largest. Kako and Sentai 6 had been assigned to the new Eighth Fleet. In response to the American invasion of Guadalcanal, the Eighth Fleet sortied out to counter the invasion force. On the night of August 8-9, 1942, Kako and the fleet of 4 heavy cruisers, 2 light cruisers, and a destroyer surprised the Allied Fleet in a night attack off Savo Island.&lt;br /&gt;
&lt;br /&gt;
Fighting at close ranges with searchlights, flares, and star shells, Japanese naval artillery devastated the Allied fleet, sinking 4 heavy cruisers and forcing the American support ships to abandon the Marines on the island. While the battle was a stunning victory for the Japanese, they failed to sink any of the landing ships and fled the area for fear of retaliation from American carrier planes; However, it was the American submarine S-44 who got revenge. On August 10, while the Eighth fleet was returning to Rabaul, the S-44 fired four torpedoes at Kako, scoring three hits. The Kako quickly took on a list before her boilers detonated, sinking the cruiser but only taking 68 sailors with her. Kako was struck from the Japanese Naval list a month later.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_cruiser_kako Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery |market|ugcitem_1000467|Kako Merchant Fleet camouflage.png|Camo &amp;quot;Merchant Fleet camouflage&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Kawasaki Shipyard Co.}}&lt;br /&gt;
{{Japan heavy cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Kako&amp;diff=128170</id>
		<title>IJN Kako</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Kako&amp;diff=128170"/>
				<updated>2022-05-02T20:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese heavy cruiser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other Furutaka-class cruisers&lt;br /&gt;
| link = Furutaka (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_cruiser_kako&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (加古, [[Abbreviations#.28JP.29_Naval|namesake]]: Kako River) is a rank {{Specs|rank}} Japanese heavy cruiser {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Designed to meet the 10,000-ton displacement restrictions of the Washington naval treaty, the early refit Kako features several unique quirks for a heavy cruiser. To reduce the weight of the ship, the Kako features only few secondary and AA mounts. While this made her particularly vulnerable against aerial threats, the result is that the Kako has only 8,640 tons of displacement - comparable to most of the post-treaty light cruisers - while having greater protection compared to ships of a similar or higher displacement, as well as similar good mobility.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
For a heavy cruiser, the Kako's protection is average. The main citadel is covered with 76.2 mm of RHA and citadel deck armour varies between 31.75 to 34.9 mm. The armour can withstand a fair amount of beatings from mid-to-long ranges (6 km or more), thought became much more vulnerable when not angled.&lt;br /&gt;
&lt;br /&gt;
While the Kako features a low crew count of 616 men, she is able to maintain most of her crew due to the lack of secondary and AA mounts, which means she will only lose sailors when the crew compartment is damaged.&lt;br /&gt;
&lt;br /&gt;
Along with her sister ship [[IJN Furutaka|Furutaka]], the Kako has the unique perk of being able to withstand fire damage with little to no crew loss due to her crew compartments is located further away from the deck and are spaced from each other. This ability makes the Kako much more bearable for new captains who don't have FPE, and allows experienced captains to focus on repairing the more serious damage on the ship.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- 'Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Due to her low displacement, the Kako features good mobility that is comparable to a light cruisers. She can accelerate and decelerate faster compared to other heavy cruisers and turns quite well when upgraded.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|20 cm 3rd year type No.1 (200 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kako features six 200 mm 3rd year type No.1 cannons mounted in six single turrets arranged in an unusual A-Bs-C-X-Ys-Z setup. While the turret itself had sluggish traverse speed, this peculiar turret setup allows the A-B and X-Y turrets to rotate freely without having to turn around when the ship is changing directions, as well as provides wide gun coverage when angled.&lt;br /&gt;
&lt;br /&gt;
The 200 mm guns are extremely powerful for the Kako's battle rating, as they can deal a serious damage against more advanced cruisers when aimed properly and are devastating against destroyers that she will usually face. The main guns have access to two type of shells; an HEF shell with 8 kg of TNT equivalent, which is very powerful against destroyers and deals consistent damage against cruisers, and an APC shell with 219 mm of&lt;br /&gt;
penetration at 10 km with decent 3 kg of explosive filler, this shell is able to penetrate any opponent and deal serious internal damage, as well as  penetrate dreadnoughts at close range.&lt;br /&gt;
&lt;br /&gt;
On the other hand, the 200 mm guns have a slow reload time of 15 seconds (ace crew), and a whooping 22 seconds when all the ammunition in the ready rack has been used. The guns also have a rather poor accuracy as the shells will occasionally scatter around the target.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|120 mm/45 10th year type (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament of the Kako is four 120 mm 10th year type cannons, placed in pairs on the port and starboard side of the superstructure. The guns have a short reload time of 4 seconds and a relatively good accuracy. This, however, is your only line of defense against aircraft, as your anti-air armament is just four machine guns. The guns are loaded with HEF shells by default with an option to use HE-TF shell for anti-air defence.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 93 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kako has only four 13.2 mm Type 93 machine guns for anti-air armament. The guns are mounted in a twin-barrelled setup on the ship's superstructure. The guns have very poor damage output and will not help to deter any aircraft and PT boats that come close to the Kako. This leaves the 120 mm guns as the only reliable defensive weapons against PT boats.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 8 No.2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kako is loaded with 24 x 610 mm Type 8 No.2 torpedoes, launched from fixed launchers on each side of the ship. From each side can be launched up to 12 torpedoes, with six loaded inside the tube and other six in the ready racks. While the torpedoes are not as fast or powerful as the famous Type 93 torpedoes, they still pack 380.6 kg of TNT equivalent, which can sunk a destroyer in a single hit and deal a considerable amount of damage against cruisers. Unfortunately, the aforementioned fixed torpedo launchers will limit the usage of the torpedoes, as you will have to move your hull to adjust your torpedo aim and exposing your vulnerable sides. Thus it is mostly suitable for mid-to-long range area denial barrages.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|E7K2}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a catapult with one E7K2 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The E7K2 is equipped with only defensive machine gun turrets (ventral as well as dorsal) but it does carry 4 x 60 kg bombs. It also has the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! Carrying a heavier bomb load than most other scout planes, this unit has a very good chance to sink enemy boats or even a destroyer.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Kako's playstyle mostly depends on the opponent she faces. In a match with the same tier opponents such as destroyers and early light cruisers, the Kako is capable of pushing the targets by lending its devastating firepower at its battle rating to quickly dispatch the opponents while tanking hits in return. Otherwise when facing more advanced and better-protected cruisers, the Kako can act as a fire support ship, delivering powerful salvo and launching barrages of torpedoes at longer ranges. Due to her lack of anti-air armament, it is advised to stay close to a friendly ship with good AA capability, cover them with your firepower on the sea while you let them provide the anti-air cover.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great main armament&lt;br /&gt;
** 6 powerful 200 mm (7.9 inch) cannons&lt;br /&gt;
** Guns have separate turrets which allows to keep more firepower active as a turret gets taken out&lt;br /&gt;
** Able to do full broadsides from very steep angles&lt;br /&gt;
* Good top speed and agility&lt;br /&gt;
* Good survivability&lt;br /&gt;
** Very durable against destroyers&lt;br /&gt;
** Can bounce several shots when angled properly&lt;br /&gt;
** Resilient against fire damage&lt;br /&gt;
* Carries large amount of torpedoes&lt;br /&gt;
* One scout plane.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The main guns are very inaccurate especially compared to her sister ship ([[IJN Furutaka]]) with the newer, larger guns&lt;br /&gt;
* Long reload time, which can get significantly worse when all of the ready shells have been expended&lt;br /&gt;
* Torpedo launchers are fixed, unable to be traversed without moving the hull&lt;br /&gt;
* Early war Japanese fit&lt;br /&gt;
**Weak anti-air capability&lt;br /&gt;
**Poorly protected turrets can be easily knocked out&lt;br /&gt;
**Slow turret traverse&lt;br /&gt;
* Large target and usually priority targeted over other vessels&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Created as a counter to the American Omaha and British Hawkins class cruisers, the Furutaka class was designed to act as a scouting cruiser capable of protecting the main fleet from enemy scouts. While the ship was designed before the Washington Naval Treaty, she still fell within the displacement and calibre limits with 7,500 tons of displacement and the main armament of six 7.9 in/20 cm cannons mounted in single turrets; she also had a torpedo armament of 12 x 21-inch torpedo tubes mounted in the hull. These armaments would change as both Furutaka and Kako were modernized shortly after being completed, with their single mounted guns being replaced with three twin turrets and two quad-torpedo launchers being added near the aft.&lt;br /&gt;
&lt;br /&gt;
During the first months of the Pacific War against the United States, Kako was assigned to Sentai 6 and tasked in covering the invasions of several islands including Guam, Wake, and New Guinea. Sentai 6 was then assigned to Operation MO, the invasion of Port Morseby, and partook in the Battle of the Coral Sea on May 7, 1942. Their next major action would not be until August, but would also be their largest. Kako and Sentai 6 had been assigned to the new Eighth Fleet. In response to the American invasion of Guadalcanal, the Eighth Fleet sortied out to counter the invasion force. On the night of August 8-9, 1942, Kako and the fleet of 4 heavy cruisers, 2 light cruisers, and a destroyer surprised the Allied Fleet in a night attack off Savo Island.&lt;br /&gt;
&lt;br /&gt;
Fighting at close ranges with searchlights, flares, and star shells, Japanese naval artillery devastated the Allied fleet, sinking 4 heavy cruisers and forcing the American support ships to abandon the Marines on the island. While the battle was a stunning victory for the Japanese, they failed to sink any of the landing ships and fled the area for fear of retaliation from American carrier planes; However, it was the American submarine S-44 who got revenge. On August 10, while the Eighth fleet was returning to Rabaul, the S-44 fired four torpedoes at Kako, scoring three hits. The Kako quickly took on a list before her boilers detonated, sinking the cruiser but only taking 68 sailors with her. Kako was struck from the Japanese Naval list a month later.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_cruiser_kako Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery |market|ugcitem_1000467|Kako Merchant Fleet camouflage.png|Camo &amp;quot;Merchant Fleet camouflage&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Kawasaki Shipyard Co.}}&lt;br /&gt;
{{Japan heavy cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Falcon&amp;diff=116899</id>
		<title>Falcon</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Falcon&amp;diff=116899"/>
				<updated>2021-12-03T19:09:50Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_falcon&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]]. While being an anti-aircraft vehicle, the Falcon has optimal performance against everything, assuming you have enough modifications. Some self-propelled anti-aircraft vehicles have a high fire rate, which allows them to destroy planes instantly or harass them from great distances, although they may have problems with standard ground vehicles due to armour. There are others which can destroy tanks by using high penetration ammunition but have difficulty taking down aircraft due to a lack of explosive filler. The Falcon has the ability to perform both of these roles with a high degree of efficiency.&lt;br /&gt;
&lt;br /&gt;
The Falcon has the appearance of a light tank with a slightly sloped round turret on the back. It is easy to recognize the Falcon due to its unique features as there are not many vehicles like it on a field at its battle rating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The armour on the Falcon is not very effective, as it can only reliably protect against rifle-calibre machine guns. Aircraft that are armed with heavy machine guns and cannons are able to destroy it, but the Falcon is quick and highly manoeuvrable compared to most other vehicles which can allow it to escape into cover.&lt;br /&gt;
&lt;br /&gt;
Important to note that some full calibre AP shells do not detonate upon impacting the Falcon's armour, granting it some chances to make narrow escapes. However, is is also possible for these shells to hull-break the Falcon as long as they are of 120+ mm calibre and hit a critical module of the tank. One of the confirmed critical modules is the autocannon breech. Many of the tanks at the Battle Rating of the Falcon also carry 12.7 mm or 14.5 mm heavy machine guns and will fire them at the Falcon, which are easily capable of defeating the armour and will devastate the interior of the vehicle, so as long as the mobility of the vehicle is not hampered it is advisable to keep moving and find cover.&lt;br /&gt;
&lt;br /&gt;
Chemical rounds, such as HEAT-FS and HESH, will also obliterate the Falcon, and artillery can also quickly bring a swift end to the Falcon.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (80°), 12.7 mm (2-19°) ''Front glacis'' &amp;lt;br&amp;gt; 12.7 mm (37°) ''Lower glacis'' || 12.7 mm ''Top'' &amp;lt;br&amp;gt; 12.7 mm (13°) ''Bottom'' || 10 mm (2°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 10 mm (4-64°) || 10 mm (14-26°) || 10 mm (2°) || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* The general armour on the Falcon is extremely thin, which allows some full calibre APHE shells to pass through without detonating.&lt;br /&gt;
* Heavy machine guns are able to defeat the armour protection of the Falcon.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=303|rbMinHp=188}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|HSS 831L (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Falcon carries two 30 mm autocannons with a high rate of fire. Together, they can shred tanks and planes apart in mere seconds.&lt;br /&gt;
&lt;br /&gt;
Autocannons can overheat if continuously fired, so short bursts work best. Firing for more than 6 seconds can cause overheating and jamming and it is advised to refrain from extended firing unless absolutely necessary. The recoil from guns slows you down and pushes you back. If attempting a flanking attack, try to fire over the the side of the vehicle, as otherwise, the opponent's turret might catch up.&lt;br /&gt;
&lt;br /&gt;
Ammunition is stored in one belt, which ensures uniformity of ammunition but does have several disadvantages Rearming the belt is only possible when all ammunition is expended. This takes an extended period of time (around a full minute), so running out of ammunition is very detrimental, especially if the team lacks map control which prevents rearming at a capture point. Lacking ammunition allows aircraft to easily make attack runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[HSS 831L (30 mm)|30 mm HSS 831L]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 620 (310) || rowspan=&amp;quot;2&amp;quot; | 600 || rowspan=&amp;quot;2&amp;quot; | -10°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 70.4 || 97.5 || 118.4 || 130.9 || 139.3 || rowspan=&amp;quot;2&amp;quot; | 65.00 || rowspan=&amp;quot;2&amp;quot; | 57.50 || rowspan=&amp;quot;2&amp;quot; | 53.00 || rowspan=&amp;quot;2&amp;quot; | 50.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 47.6 || 56.0 || 68.0 || 75.2 || 80.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} - General combat. Avoid heavily armoured vehicles at all costs, but can punish other SPAA and light tanks.&lt;br /&gt;
* '''30x170 HE-I-T:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}} - Belt adapted to hunt down planes. Damage to SPAA and light tanks is reduced severely.&lt;br /&gt;
* '''30x170 APHE-I:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} - Belt adapted to hunt down light tanks. Damage to planes is reduced, but still adequate.&lt;br /&gt;
* '''30x170 APDS-T:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} - Anti-tank belt. Flank and destroy careless MBTs, damage heavy tanks, while doing AA duty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 53 || 50 || 39 || 29 || 21 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 30x170 HE-I-T || 53 || 50 || 39 || 29 || 21 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 30x170 APHE-I || 53 || 50 || 39 || 29 || 21 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 30x170 APDS-T || 110 || 101 || 95 || 69 || 52 || 41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''620''' || 310&amp;amp;nbsp;''(+310)''|| 0&amp;amp;nbsp;''(+620)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Optics and night vision ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
! Gunner's Sight&lt;br /&gt;
| X1.8 - X3.5 || N/A || N/A || N/A || Not Fitted ||&lt;br /&gt;
|-&lt;br /&gt;
! Commander's View&lt;br /&gt;
| X6 || N/A || N/A || N/A || Not Fitted ||&lt;br /&gt;
|-&lt;br /&gt;
! Driver's View&lt;br /&gt;
| X1 / 3PV || 800X600 || ? || high || Not Fitted || Only useable with tier 4 upgrade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Use night vision to avoid hostile tanks or to fight them at close range at night. The image intensifier is not installed for gunner or commander, so be cautious when shifting between third person and other views during night.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
Generally, Falcon drives around the battlefield, trying to hide in hard to notice flank positions or behind houses and shoots at planes. In case if someone drives by - flanks them and destroys them, if the AP belt is equipped.&lt;br /&gt;
&lt;br /&gt;
It's generally better to stay out of sight, using terrain elevation or houses. You only can choose one belt, AP belt is adequate for any work. If you want to shoot just planes you can take explosive ammo, but then you are completely useless against armour. APDS belt allows harassing even heavily armoured vehicles from sides. You won't need to reload until you are done.&lt;br /&gt;
&lt;br /&gt;
In case if some tank noticed you and wants to destroy you, you can use the fact, that tanks turrets are usually far from the front of the tank. Bait enemy towards your cover, stand far enough away from the corner to see enemy tracks, but not to see an enemy turret, and shoot cannons at the track that is '''further away from you'''. That will force the moving tank to topple over and mess with the enemy aim. Before enemy realized what has just happened shred their side armour and destroy them. If that failed - run, they won't be able to get you anyway. You can do that in duels as well, however, just destroying them is better at that point.&lt;br /&gt;
&lt;br /&gt;
In RB, it's possible to hide in forests, waiting for relatively poorly armoured German medium tanks, light tanks and alike, however, if they notice your vehicle first you probably won't do enough damage to stop them from firing again.&lt;br /&gt;
&lt;br /&gt;
In AB, it's possible to just drive around and shoot at everyone, since it's even faster there, however, people dislike being shot at by autocannons, and someone will certainly notice the noise and kill-feed, so don't expect to live long, especially against Soviets, who have lots of frontal armouring and BMPs, which are superior to you in every way.&lt;br /&gt;
&lt;br /&gt;
Some enemies to be concerned about:&lt;br /&gt;
&lt;br /&gt;
* ATGM: These are worse than any tanks because they won't accidentally hit your loader with AP shell, they will just explode you. Attack only when having the upper hand, be that long range, cover, or surprise.&lt;br /&gt;
* Maus: It's invulnerable to you and has 2 cannons. Even IS-7 can technically be defeated in point blank duel with APDS from the rear, but not The Maus. In AB this means, that you can't drive anywhere it can look and fire at.&lt;br /&gt;
* Soviet tanks and heavy tanks: A lot of them sport 120 mm cannons, which means, if they fire back at your guns, the shell may just break the hull. They also have superior frontal armour, so try to be careful around them.&lt;br /&gt;
&lt;br /&gt;
;Counter-tactics&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. Just flank)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Ground:''&amp;lt;br&amp;gt;&lt;br /&gt;
AP and APDS belts are most effective when fired at your side armour or back of the turret. If you are attacked by a Falcon, just turn both hull and turret to take better angle against them.&lt;br /&gt;
&lt;br /&gt;
It's best to not let them get a jump on you at all, since it may be able to destroy 2 tanks before anyone even realizes what's going on. Just don't stand with your sides open towards flank directions, instead, turn your hull's front and back there, if the enemy you are currently fighting cannot fire at your hull anyway.&lt;br /&gt;
&lt;br /&gt;
On rare occasions, ramming the Falcon damages it's guns. Ramming at full speed often damages tracks or at least temporarily stops it.&lt;br /&gt;
&lt;br /&gt;
''Air:''&amp;lt;br&amp;gt; The Falcon has questionable accuracy at 2 km range, but it still can force you to disengage just by firing in your general direction. It's still better to not mess with falcon and avoid flying too much near to buildings if you know it's there.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High penetrating APDS rounds can actually do some major damage at the tier&lt;br /&gt;
* Very high one-second burst mass&lt;br /&gt;
* Only has one ammo belt per gun so no need to reload&lt;br /&gt;
* Has a 2 plane stabilizer for both cannons, meaning you can shoot accurately on the move&lt;br /&gt;
* All belts contain APHE Shells with 53mm of Pen&lt;br /&gt;
* Commanders View Night Vision&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour&lt;br /&gt;
* Shotgun effect when fired continuously for more than 10 seconds. Will most likely overheat at that point, too&lt;br /&gt;
* Approximately 30 seconds worth of ammo before needing to rearm at a capture circle, which takes a long time&lt;br /&gt;
* High repair cost in arcade battles of 15k + about 2k for APDS ammunition when spaded&lt;br /&gt;
* Average speed without an experienced driver is 30-35km/h&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/866/|[Devblog] Falcon AA: Britain's foremost anti-air gun]]&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vickers_Mk.1&amp;diff=115387</id>
		<title>Vickers Mk.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vickers_Mk.1&amp;diff=115387"/>
				<updated>2021-11-08T04:16:32Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Vickers MBT (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_vickers_mbt_mk_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Vickers Mk.1 is like a sniper, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to the knowledge of the maps you'll be playing on to enhance your defensive playstyle, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies. The tank has a mediocre off-road top speed of 20 mph (stock), yet can do 7 mph in reverse, so don't be afraid to duck back into cover.&lt;br /&gt;
&lt;br /&gt;
That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60 mm (56°) ''Front glacis'' &amp;lt;br&amp;gt; 80 mm (32°) ''Lower glacis'' || 30 mm ''Top'' &amp;lt;br&amp;gt; 30 + 4 mm ''Bottom'' || 20 mm (4-5°) ''Top'' &amp;lt;br&amp;gt; 19 mm (58°) || 25 mm &amp;lt;br&amp;gt; 5 mm ''Grills''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 80 mm (19°) ''Turret front'' &amp;lt;br&amp;gt; 40-100 mm (1-73°) ''Gun mantlet'' || 40-60 mm (1-17°) || 40 mm (10°) &amp;lt;br&amp;gt; 60 mm (1°) ''Turret ring'' || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=942|rbMinHp=538}}&lt;br /&gt;
&lt;br /&gt;
Suspension is quite strong on this tank, and so in AB spaded {{PAGENAME}} can climb mountains, which are supposed to be unreachable by players. As an example, the plateau on [[Korea (Ground Forces)|38th Parallel's]] south - even indestructible stone &amp;quot;guard rails&amp;quot;, which were ''specifically'' placed to prevent this from happening, cannot stop an experienced {{PAGENAME}} player from going up. It can even tow other tanks up there if their suspension allows it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Royal Ordnance L7A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Royal Ordnance L7A1 (105 mm)|105 mm Royal Ordnance L7A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44 || rowspan=&amp;quot;2&amp;quot; | -7°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 26.37 || 36.50 || 44.32 || 49.01 || 52.14 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 16.48 || 19.39 || 23.55 || 26.04 || 27.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L28A1 || APDS || 303 || 302 || 296 || 277 || 257 || 252&lt;br /&gt;
|-&lt;br /&gt;
| Shell L35 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L28A1 || APDS || 1,478 || 4 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L35 || HESH || 720 || 11.4 || 0.1 || 4 || 3,150 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''44''' || 43&amp;amp;nbsp;''(+1)'' || 41&amp;amp;nbsp;''(+3)'' || 39&amp;amp;nbsp;''(+5)'' || 37&amp;amp;nbsp;''(+7)'' || 12&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+43)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 6 is a first stage ammo rack. It totals 11 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm L21A1 machine gun is specifically used to determine ranging for the main gun. While the game indicates a very short clip of 3 rounds, it is in fact more accurate to say that the MG only fires small bursts of 3 rounds. It is not fired alongside the other machine guns but through the &amp;quot;Fire from secondary guns&amp;quot; option (Controls &amp;gt; Ground Vehicles &amp;gt; Weaponry).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L21A1 (12.7 mm)|12.7 mm L21A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 600 (3) || 300 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm of pen at 100 m, falling to 252 mm at 2,500 m: all ranges can be targeted, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak-spots, the barrel or breech will be your most common hits, incurring 20-30 precious seconds of repair time. If for any reason you're forced to engage while exposed, attempt to disable the enemy's gun or gunner first, before utilizing the excellent reload time to finish the target off.&lt;br /&gt;
&lt;br /&gt;
The HESH shell is a very different story. While this odd round has its uses, it's somewhat limited in effectiveness against many targets. HESH, which stands for High Explosive Squash Head, relies on this so called 'squash head' spreading as much as possible, creating a spalling effect within the targeted vehicle. This means that it's not particularly effective against thick armour; and it should rather be used against lightly-armoured targets or targets which rely on highly angled armour for survivability. Generally, Vickers tankers will learn to prefer their APDS round for most engagements, only resorting to HESH against select targets.&lt;br /&gt;
&lt;br /&gt;
Some enemies that can be rough to deal with:&lt;br /&gt;
&lt;br /&gt;
* The Lorraine 40t will bounce more shots than you care to admit, or your hits will do minor damage. Just out the nature of the reserved play style this tank likes, any fast tanks will be a problem due to their ability to close the gap as you attempt to reach your favourite position. Engine and transmission upgrades will lessen this, in time.&lt;br /&gt;
* All Russian tanks are difficult to deal with, yet learning their weak spots will lead you to victory. German tanks are a problem due to their accuracy and fast reload times, however the cheeks of their turrets, especially the Tiger(H), are prime targets for eagle-eyed gunners.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Stock APDS shell has very high penetration values&lt;br /&gt;
* APDS shell travels at 1,400 m/s, offering a flat trajectory&lt;br /&gt;
* HESH ammunition is effective against lightly armoured vehicles&lt;br /&gt;
* Has a 12.7 mm L21A1 machine gun used for range finding&lt;br /&gt;
* Fast reload speed&lt;br /&gt;
* Above average reverse speed compared to some British tanks&lt;br /&gt;
* Excellent manoeuvrability, even over rough terrain&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor armour, even lower ranked guns are quite a threat&lt;br /&gt;
* Depression of only -7° which is below average for British tanks&lt;br /&gt;
* Lack of ammunition choices, with access to APDS and HESH only&lt;br /&gt;
* APDS causes minimal post-penetration damage, meaning that destroying some vehicles can be a challenge&lt;br /&gt;
* Many SPAA vehicles can penetrate your sides or back&lt;br /&gt;
* The L21A1 machine gun has a very low fire rate (5 rounds/second) and only shoots low-penetration incendiary rounds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Vickers-Amstrong Company designed the Vickers Mk.1 in the sixties as a cheap and efficient variant of the Chieftain, ready to be exported. In 1961, India purchased the license for development, and Vickers-Armstrong helped to set up the factory. Over the course of its life, many variants were developed, including the Mk.2 and Mk.3. Later, Vickers Valiant(Mk.4) in 1977 and finally Mk.7 MBT. Currently, Kenya, Nigeria, and Tanzania are the foremost operators.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_vickers_mbt_mk_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|sbEOsa_3iBg|'''The Shooting Range #240''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_E&amp;diff=114940</id>
		<title>Tiger E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_E&amp;diff=114940"/>
				<updated>2021-11-01T23:37:37Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Tiger I (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_VI_ausf_e_tiger&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (or '''Tiger E''') is a rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced in [[Update 1.47 &amp;quot;Big Guns&amp;quot;]]. The Tiger E is the late production model of the Tiger I featuring steel road wheels and Zimmerit paste on the armour. The Tiger E also introduces the more powerful APCR ammunition for the 88 mm KwK 36 gun.&lt;br /&gt;
&lt;br /&gt;
The Tiger E is an improved variant of the previous [[Tiger H1|Tiger H1]], featuring a few small enhancements to its protection, firepower and mobility.&lt;br /&gt;
&lt;br /&gt;
While the hull armour is largely unchanged, turret armour has been improved a bit - the large, flat commander's cupola has been replaced by a much smaller, angled variant. The turret roof armour has been increased to 40 mm (historically as a reaction to increasing numbers of Allied attack planes) and the gun mantlet is slightly more durable with a 140 mm thick armour plate on the area that used to be the weakest part. Spare tracks now cover the entire lower front glacis.&lt;br /&gt;
&lt;br /&gt;
Firepower-wise, the Tiger E gains the access to the new PzGr 40 APCR ammunition, with penetration of up to 200 mm at average combat ranges. Lastly, in mobility-specifications, the Tiger E is powered by a slightly more powerful engine (700 HP, H1 has 650 HP).&lt;br /&gt;
&lt;br /&gt;
It is easily differentiated from the Tiger H1 by its Zimmerit anti-mine coating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:TigerIHTank Armour Angling.png|right|thumbnail|The ideal angling of hull armour on Tiger I for maximum effective armour all-around|300px]]&lt;br /&gt;
The armour of the Tiger E is decent at its rank for a heavy tank however if it is angled like the picture below ups its armour from the lacklustre 100 mm of flat homogeneous armour to an extreme 200-400 mm thick. The turret suffers from the same problem of flat armour but this is impossible to angle while still engaging an enemy tank. The side and rear armour are also pretty strong in comparison to the rest of the tanks in this rank however the armour will not protect you from most shells due to it being flat. If you don't angle, your front plate will be an easy target for your opponents. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Gun mantlet, Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 102 mm (9°) ''Front plate'' &amp;lt;br&amp;gt; 62 mm (80°) ''Front glacis'' &amp;lt;br&amp;gt; 102 + 30 mm (25°) ''Lower glacis''|| 82 mm ''Top'' &amp;lt;br /&amp;gt; 62 mm ''Bottom''|| 82 mm (9°)|| 26 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm ''Turret front'' &amp;lt;br&amp;gt; 90 - 200 mm ''Gun mantlet'' || 82 mm || 82 mm || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 80 mm || 40 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Commander's cupola is smaller and nicely rounded for better protection compared to [[Tiger H1|Tiger H1]].&lt;br /&gt;
*Almost entire frontal lower plate is covered by attached tracks, adding 30 mm of armour.&lt;br /&gt;
*Turret front covered by gun mantlet has variable thickness depending on exact place, ranging from 90 to 200 mm of armour.&lt;br /&gt;
*Lower side hull armour is only 62 mm thick, exploitable when flanking the Tiger, or when facing them angled.&lt;br /&gt;
*Parts of the turret side armour are covered by attached tracks, adding additional 30 mm of armour.&lt;br /&gt;
*On paper, the best angle is roughly 38.8° with armour all-round being from the front 130 mm.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=904|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
For Tier I modifications obtained the vital ''Parts'' and ''Horizontal Drive'' modifications as the former will give the Tiger the ability to repair and the latter will provide a much-needed boost to the Tiger's slow turret traverse rate.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK36 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK36 (88 mm)|88 mm KwK36]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 92 || rowspan=&amp;quot;2&amp;quot; | -8°/+16° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 11.3 || 15.7 || 19.0 || 21.1 || 22.4 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''PzGr 39''': You should stick with this type of shell as it's the best. It will do incredible damage to any tank you encounter, except SPAA, AA guns, or AI artillery. You may struggle with some heavier tanks like the IS-1, IS-2, or American heavy tanks at long ranges, but well-placed shots from close range or sides will do the job; all other medium and light tanks will be history as soon as this shell make a contact with them. This shell, however, will almost always over-penetrate all but the most armoured SPAA vehicles, so it is best to use HE or machine gun fire.&lt;br /&gt;
* '''PzGr 40''': As the APCR round for the gun, this will give you the greater edge needed to take out heavily protected tanks at the cost of post-penetration damage.&lt;br /&gt;
* '''PzGr.''':  This shell is also very useful. It has very similar characteristics as PzGr 39, but sacrifices some penetration for about 50% more Explosive Filler, meaning even more damage than already powerful PzGr 39. It is recommended to carry some of these shells and use them regularly, as the penetration is still enough to deal with most targets (at least when being top rank), and switch to PzGr 39 when shooting targets far away, or those that are heavily armoured.&lt;br /&gt;
* '''Hl.Gr. 39''': On paper the HEAT rounds don't bring anything new to the table, however they can be used as a substitute for the HE shells due to the greater explosive mass and still gives you a fighting chance if you get caught with your pants down.&lt;br /&gt;
* '''Sprgr. L/4.5''': The HE shell is completely ineffective against all but SPAA or the AI artillery on the Kursk and Ash River maps, and the machine gun mounted on the Tiger has proven quite capable of dealing with these. Keep a small supply of this shell on hand if you plan to flank the enemy and take out their SPAA or artillery, but avoid them for everything else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39 || APCBC || 165 || 162 || 151 || 139 || 127 || 117&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || APCR || 211 || 207 || 191 || 172 || 155 || 140&lt;br /&gt;
|-&lt;br /&gt;
| Pzgr. || APCBC || 153 || 151 || 140 || 128 || 116 || 106&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.5 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39 || APCBC || 773 || 10.2 || 1.2 || 14 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || APCR || 930 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Pzgr. || APCBC || 810 || 9.5 || 1.2 || 14 || 285.6 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0 || 0.3 || 1,100 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.5 || HE || 820 || 9 || 0 || 0.1 || 698 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''92''' || 77&amp;amp;nbsp;''(+15)'' || 61&amp;amp;nbsp;''(+31)'' || 45&amp;amp;nbsp;''(+47)'' || 29&amp;amp;nbsp;''(+63)'' || 25&amp;amp;nbsp;''(+67)'' || 21&amp;amp;nbsp;''(+71)'' || 17&amp;amp;nbsp;''(+75)'' || 13&amp;amp;nbsp;''(+79)'' || 7&amp;amp;nbsp;''(+85)'' || 1&amp;amp;nbsp;''(+91)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
Large sides empty: 29&amp;amp;nbsp;''(+63)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,350 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (150) || 900 || -10°/+25° || -55°/+160°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The main role of the ''Tiger'' tank was to eliminate enemy tanks at a far range, similar to behaving like a sniping tank, or a Tank Destroyer. Nonetheless, the Tiger can excel at brawling with other tanks at medium, even possibly against two [[Panther D|Panther]] tanks to close range and escape undamaged. It's recommended to not stay in one place for too long or risk getting outflanked, spotted, or bombed.&lt;br /&gt;
&lt;br /&gt;
While guns like the Soviet [[D-5T (85 mm)|85 mm]] cannon can easily penetrate the Tiger at close range, the Tiger can stay nearly invulnerable at long range. The 88 can take out any tank on Rank 3 at any combat range but may have problems with the [[IS-1]]'s 120 mm front armour at some ranges. When having to close in a bit it is generally advisable to angle the hull to the sides by about 30°, improving the armour rating enough that it can keep away 85 mm shells very well, even at closer ranges. The Tiger is still vulnerable to the [[SU-152|SU-152s]] howitzer and its HE shell at any range. So whenever encountering these heavy-calibre vehicles, it should be prioritized and eliminated first.&lt;br /&gt;
&lt;br /&gt;
Mobility-wise the Tiger is pretty good for a heavy tank. It is much faster than a [[KV-1 (ZiS-5)|KV-1]] and about as equally fast as the [[IS-1]], although medium tanks like the [[T-34-85]] can easily outmanoeuvre all three at close range. Try to use the Tiger's mobility to keep a distance rather than for closing in on a target. Don't be afraid to use the speed to fall back if necessary as the Tiger cannot survive close range engagements on open terrain vs. mediums, due to the slow turret and the vulnerability to the 85 mm guns on Soviet medium tanks.&lt;br /&gt;
&lt;br /&gt;
The Tiger E has a better turret traverse than the H1, but the same precaution of managing a lower than average turret traverse should be taken into consideration. It is still recommended to get the Horizontal Drive traverse modification as fast as possible. Even then, the Tiger will have to turn the tank in the direction of the traverse to make the most of the time to quickly engage a target. This, together with very exposed ammo racks on both sides (though one side can be emptied by reducing the ammo stowage) means that facing multiple enemies at once is almost a certain end to the Tiger tank. The best option is to take cover from one tank and fire on the other.&lt;br /&gt;
&lt;br /&gt;
As far as ammo is concerned, the default PzGr 39 will be the standard AP rounds many players will use. The second AP round available, the Pzgr., is also a good round to use against the enemy as the shell contains more explosive filler than the default, but suffers from a lower penetration value compared to the PzGr 39. The HEAT rounds only offer more penetration at extreme ranges (&amp;gt; 2,000 m) and do less damage upon penetration, so it should just be omitted from the Tiger's combat load. The best upgrade for the Tiger I E would be the PzGr 40 APCR ammunition now available to the tank, necessary ammunition to fight the heavier vehicles in the Rank IV area, so always bring a few just in case. Upgrading the tank should mainly be dedicated to turret traverse, hull traverse (as this is needed even with the turret traverse upgrade) and engine upgrades. The Tiger's 88 has massive destructive power. Unlike the other German tank of its rank, all armed with 75 mm guns, the Tiger can easily one-shot all the mediums like the T-34s, M4 Shermans, and still be a threat against heavy tanks like the IS-1s. If it doesn't destroy a tank in one hit, most of the enemy crew will be wounded or incapacitated. The best place to aim with the 88 is either at the gunner's side of the enemy turret to incapacitate an enemy's firepower, or between the driver and the gunner which would usually wound or knock out most of the enemy crew at once. Attacking from the side also presents a good shot opportunity, as the best shot placement is right below the turret on the hull where most of the tank ammunition is stored, giving a big chance for an ammo-rack explosion.&lt;br /&gt;
&lt;br /&gt;
When driving the Tiger, plan ahead on where it will drive. Even with engine and track modifications, the Tiger is still a heavy tank and a 90 degree or more turn will almost always mean an immediate standstill as the tank try to make the change in movement. Even small adjustments can knock the speed down a bit. Thus, knowing the terrain and destination is of the utmost importance to preserve its mobility to its fullest extent.&lt;br /&gt;
&lt;br /&gt;
The Tiger is best used on the flanks of the current maps, as these are usually more open and allow good use of its armour and excellent gun. The centre of the map would seem more logical as there are a lot of enemies, but as has already been established a Tiger taking fire from multiple directions won't last long. Going in a flank and taking down light and medium tanks is an easy task for this beast, and thus a flank can be easily secured if the Tiger is driven carefully. Then, work the Tiger into the enemy sides and rear of the main force in the centre, doing much more damage than if the Tiger faced the force head-on because a shot to the side and rear will set most enemies alight if not outright exploding the ammunition. Quickly destroying enemies, the Tiger can quickly jump from target to target and eliminate a good number of enemies in its lifespan. During all this, make sure to always angle the hull armour to maximize longevity.&lt;br /&gt;
&lt;br /&gt;
With a BR of 5.7, the Tiger E faces most of the enemies the Tiger H1 could face, meaning a BR matchmaking range of 4.7-6.7. Many of the enemies in this range could effectively engage the Tiger, like the [[Panther (Disambiguation)|Panther medium tanks]], the [[T-34-85]], and even as high as the [[Tiger II (H)|Tiger IIs]].&lt;br /&gt;
&lt;br /&gt;
* [[M26|M26 Pershing]]: The American medium tank has a 90 mm cannon comparable to the 88 mm plus with sloped 100 mm armour compared to the Tiger's vertical one. However, a clean shot on the centre of the front armour when it is not angled can have the 88 mm shell penetrate straight through. The turret front is also a weak point.&lt;br /&gt;
* [[T26E1-1|T26E1-1 &amp;quot;Super Pershing&amp;quot;]]: The &amp;quot;Super Pershing&amp;quot; has a 90 mm gun comparable to the 88 mm on the Tiger II, so extra caution must be exercised when on the business end of the gun. The added armour on the Super Pershing compared to the regular Pershing also improves its frontal resistance to shells. However, there is a big weak point on the right side on the front hull, with a large hull cut in the additional armour for the machine gun. A round through here would negate the extra armour and have the 88 mm only deal with the base armour.&lt;br /&gt;
* [[T34]]: The T34 is on the same level as the Tiger II and as such outclasses the Tiger I by a large margin. If faced in the front, the only weak points present would be the commander's cupola, the gun optic on the right side of the gun mantlet, and the lower glacis armour. Facing this tank would require the use of the APCR or fancy manoeuvring to its side to plant a 88 mm onto its sides.&lt;br /&gt;
* [[Panther D]], [[Panther A|A]], [[Panther G|G]], [[Panther F|F]]: At standard ranges, the weakest point on the Panther's front is the turret. Aim at the flat areas of the turret such as the bottom sides or straight into the curved gun mantlet. The Panther F presents a smaller turret target with its design, but the larger flat area still makes it a viable target for an 88 mm.&lt;br /&gt;
* Tiger II [[Tiger II (P)|(P)]]/[[Tiger II (H)|(H)]]: A menace to the Tiger I, the Tiger II outclasses its predecessor in armour and firepower. The biggest frontal weak point, the turret front, is invulnerable to standard AP rounds from the Tiger I. Thus, an APCR is a must to have a reasonable chance of penetrating the Tiger II from the front. However, if the Tiger I can get a good shot at its side armour, a standard PzGr 39 APCBC round can take it out with ease.&lt;br /&gt;
* [[T-34-85]]: The T-34-85 with it's 85 mm gun can take out a Tiger very easily if it gets a jump on its flat hull armour. However, an 88 mm shell onto the T-34-85 hull can take it out with ease.&lt;br /&gt;
* [[IS-1]]: The IS-1's front hull and turret armour can be penetrated by the 88 mm, but beware of the 85 mm cannon&lt;br /&gt;
* [[IS-2]], [[IS-2 (1944)]]: The IS-2's 122 mm cannon can very easily deal with the Tiger I with one shot. In the original IS-2 version, the front armour is still the same on the turret and hull so the same advice from the IS-1 applies. However, the 1944 version introduces a new front hull design that makes it impervious. In the 1944 version, aim for the lower glacis armour or the turret cheeks for a penetration.&lt;br /&gt;
* [[Centurion Mk 1]]: With the heavily sloped frontal armour, strong turret and access to APDS, the Centurion can easily take out a Tiger I at long range. If the enemy could target an ammo rack is, they will easily take out the Tiger in one shot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The gun mantlet, MG port and driver's port are particularly hard to penetrate due to their complex, varying shape and thickness. Can absorb quite some shells sometimes. The cupola also has a better shape which makes it not so vulnerable&lt;br /&gt;
* Decent cannon with adequate accuracy and a range of shells to choose. Stock shell has great penetration and damage, and can one-shot common opponents easily (eg. T-34-85, M4, IS-1, M6A1). Has access to a piercing APCR with 200+mm penetration, which is effective against thick, flat armour found on the Churchill mk.VII or [[Ho-Ri Production|Ho-Ri]] (mixed battle)&lt;br /&gt;
* One of the fastest heavy tanks with its top speed of 45 km/h, meaning it can get to some positions quickly alongside friendly medium tanks.&lt;br /&gt;
* The box-like hull shape gives the ability to angling tactic. When angling the hull at around 40° and placing yourself far from the enemies (at least 500 m away) the Tiger E can resist common tanks like the 76 mm Sherman, T-34-85 and [[M36 Jackson (Family)|M36]].&lt;br /&gt;
* Good reverse speed and hull traverse allows it to quickly angle for deflecting shells.&lt;br /&gt;
* -8° gun depression works well in most hilly terrain&lt;br /&gt;
* Unlike the Tiger H1, the Tiger E does not have the S-Mine dischargers which limit gun depression.&lt;br /&gt;
* Smoke shells allow it to escape from danger or to cover allies.&lt;br /&gt;
* Has access to a pintle-mounted MG which can fend off low-flying aircraft or knock out the exposed crew of some vehicles (eg. GAZ trucks, [[M18 GMC|M18]]'s commander)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak and unsloped armour protection. If not angling, the Tiger E can be destroyed easily by the T-34-85 or 76 mm Sherman. Even if the Tiger is angling, watch out for the [[IS-2 (Family)|IS-2]] that can still knock you out with one shot.&lt;br /&gt;
* Might struggle to penetrate heavy targets frontally. For example the [[T29]], [[M26 (Family)|M26]], [[T26E1-1|T26E1]] and IS-2 1944.&lt;br /&gt;
* Rather slow acceleration limits its short range manoeuvrability.&lt;br /&gt;
* Famously bad turret traverse makes it difficult to respond to flankers quickly or engage multiple tanks at once. The [[M18 GMC|M18]] is very common at this BR. Future Tiger models (Tiger II) addressed this issue. &lt;br /&gt;
* Ammo storage at the hull sides are very easy to explode when hit.&lt;br /&gt;
* Is a big and tall target, easy to get spotted and shot at.&lt;br /&gt;
* Other then APCR, not much of a upgrade over the Tiger H1 despite a higher battle rating.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The '''Tiger I''' heavy tank was arguably the most infamous tank of World War II. The design for this tank began as early as January 1937 when Henschel &amp;amp; Sohn worked on a large &amp;quot;breakthrough&amp;quot; called the Durchbruchwagen that weighed about 30 tons on request by the German military.&amp;lt;ref name=&amp;quot;ImagesOfWarTiger&amp;quot;&amp;gt;Anthony Tucker-Jones. ''Images Of War Special: Tiger I &amp;amp; Tiger II'' Great Britain: Pen &amp;amp; Sword Military, 2013&amp;lt;/ref&amp;gt; The request was modified over time for more armour and better gun that increased the weight to 36 tons, but this project was dropped in 1938 in favour of the better prototypes VK 30.01(H) and VK 36.01(H). These new prototypes were the start of the usage of the Schachtellaufwerk wheel arrangements, but these also never passed prototype stages and were both cancelled in 1942.&lt;br /&gt;
&lt;br /&gt;
During the development of the prototypes above, the German invasion of France showed that the Allied tanks such as the Somua, Char B1, and [[Matilda Mk II|Matilda II]] were impervious to their current anti-tank weaponry and a need for better armoured and armed tanks was emphasized. So on May 26, 1941, Henschel and Porsche were asked to submit designs for a 45-ton heavy tank that was to be ready for demonstration by June 1942. During their development in June 1941, Germany initiated Operation Barbarossa against the Soviet Union and was shocked by appearance of the [[T-34 (1941)|T-34]] and [[KV-1 (ZiS-5)|KV-1]] tanks that were invulnerable to all but the most potent anti-tank weapon in German inventory, one of which was the [[KwK 36 (88 mm)|88 mm FlaK cannon]]. The potency of the 88 mm cannon against the heavily armoured tanks that the Germans faced had Hitler ordered that the heavy tank design undertaken by Henschel and Porsche to utilize the 88 mm as its main armament instead of a 75 mm cannon.&lt;br /&gt;
&lt;br /&gt;
The designs of the tank were finalized and ready for demonstration on April 20, 1942, Hitler's birthday, and showed the VK 45.01(H) and the [[VK 45.01 (P)|VK 45.01(P)]]. The demonstration and subsequent evaluations on the two designs determined that the Henschel variant was superior to the Porsche variant, proving more reliable, more mobile, and more easily produced than the Porsche. This caused the Henschel variant to be adopted as the '''Panzerkampfwagen VI Tiger''' and production started in August 1942. The Porsche variant had many chassis produced as Ferdinand Porsche thought the design would win, so the chassis was instead used in the [[Ferdinand|Ferdinand]] tank destroyer.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
What perhaps made the Tiger I so unique in tank development and German doctrine is a change of focus between the three characteristics of the tank; with more emphasis to firepower and armour than to mobility. The Tiger I contained the large [[KwK 36 (88 mm)|88 mm KwK 36 cannon]] which was very accurate and powerful, being able to penetrate every Allied armour present at its introduction. The armour on the Tiger I was also one of the greatest at the time, with an astounding 102 mm of armour on the front hull armour, 82 mm on the side superstructure and rear, and 120 mm on the gun mantlet. The armour was vertical faced so no sloping benefits were present like on the [[Panther D|Panther]]. All these armour thicknesses proved invulnerable to most Allied anti-tank weaponry at the time, requiring more creative methods in a shot placement to disable the tank. The mobility, while taken with less emphasis in the development, was still respectable at the time as the tank weighed about 57 metric tons, about 20 tons more than other country's main tanks, yet is able to keep up a speed of 38 km/h (Maximum speed was 45 km/h, but an engine governor was installed to preserve the engine life).&lt;br /&gt;
&lt;br /&gt;
The tank utilized a torsion-bar suspension system in a Schachtellaufwerk overlapping pattern, making the Tiger one of the first German tank design to use the pattern. While the design gave the Tiger I great flotation due to the use of a wider track for lower ground pressure, it had disadvantages in environment and maintenance. In the Eastern Front, mud and other foreign objects could be jammed in between the overlapping wheels, which would freeze in the winter and jam the wheels; the overlapping wheels also were a hassle to change out, in order to replace one wheel in the inside of the suspension, it requires the removal of at least nine other wheels in order to access it. The first 250 Tiger tanks used a Maybach V-12 HL210 engine with 650 hp before switching over to the more powerful Maybach V-12 HL230 engine with 700 hp. The engine proved adequate in propelling the tank but was still considered underpowered for the tank weight.&lt;br /&gt;
&lt;br /&gt;
The Tiger I, as innovative as it is to tank warfare, was a strain on German war production. The tank was over-engineered, taking much more man-hour and materials for its worth as a war machine. Cost-wise, two [[Pz.IV G|Panzer IVs]] or four [[StuG III G|StuG IIIs]] can be built for the cost of one Tiger I. The tank was also expensive to maintain and took lots of fuel to run. These attributed to the low number of only 1,354 Tiger Is produced from 1942 to August 1944.&amp;lt;ref name=&amp;quot;ImagesOfWarTiger&amp;quot;&amp;gt;Anthony Tucker-Jones. ''Images Of War Special: Tiger I &amp;amp; Tiger II'' Great Britain: Pen &amp;amp; Sword Military, 2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
There are three main production Tiger I variants known today, the &amp;quot;early-production&amp;quot;, &amp;quot;mid-production&amp;quot;, and &amp;quot;late-production&amp;quot; models. The Early-production model was designated as the '''[[Tiger H1|Panzerkampfwagen VI Ausf. H]]''' the first few batches and is distinguished by its drum-style cupola with over-swinging hatch, the model also had two vehicle lights on the front side of the tank. The Mid-production featured Zimmerit paste and a side-swinging cupola with accommodation for a machine gun mounted on the cupola, the vehicle light was also changed to just one placed right in the front of the hull armour. The mid-production was also redesignated in May 1943 as the '''[[Tiger E|Panzerkampfwagen VI Ausf. E]]'''. Late-production models featured the removal of the Zimmerit paste as there was an assumed flaw with it, and the overlapping wheels were instead made into interleaving with full-steel road wheels as well, in a manner similar to the [[Tiger II (H)|Tiger II]].&lt;br /&gt;
&lt;br /&gt;
Other specialized variants of the Tiger I was produced as well. A small number of demolition carrier models were field-made in Italy, where it had its main gun replaced by a crane to carry demolition to clear minefields or destroy obstacles. The demolition carrier version was interpreted by Allied intelligence as a BergeTiger, an armoured recovery vehicle, though it is not known if it ever saw service in this role. Another specialized variant produced in 1944 in some numbers was the Sturmtiger, an heavy assault gun with a 38 cm rocket launcher made from a depth charge. 19 of these were made and saw use in all fronts, though its most noteworthy combat action was in the Warsaw Uprising.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
In its introduction, Hitler ordered the new Tigers to be used in the Leningrad siege in September 1942. However, as the faults of the tank were still not yet fully ironed out at this stage, the mechanical unreliability and the unsuitable terrain caused one of the Tiger Is to be stuck in the swamps and abandoned by its users. This example was then captured by the Red Army and tipped off the Allies of the development of the new Tiger tanks and so developments in countermeasures began. In North Africa, the Tigers saw the first action against the Western Allies in Tunisia in December 1942. Its impact there left an impression on the Allied armour forces, but its myth as an invulnerable tank was shattered when two Tigers were taken out by the British [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder anti-tank guns]]. The total loss in that campaign was seven Tigers by February 1943.&lt;br /&gt;
&lt;br /&gt;
Once mass-numbers of Tiger Is were available, they were employed in heavy tank battalions that were to be deployed in breakthrough operations or counter-attacks. Field experience with the Tiger showed that the Tiger's heavyweight proved a nuisance in operational mobility, an example being that small bridges were unable to support the Tiger tank's weight. An attempt to remedy this was to use a snorkel device so the tank could ford rivers as deep as 4 m, however, this system was phased out of later production models for cost-savings. The Tiger suffered reliability problems in all of its service life that impeded its effectiveness and its high fuel usage limited its combat operations. Armour recovery of the vehicle was also terrible as three heavy recovery half-tracks were required to tow the tank away, causing a strain on the German support line to keep the Tiger tanks in running order. Despite that, the Tiger I proved superior in terms of armour and armament against the Allies and created massive losses among their armoured forces, causing many soldiers to keep an eye out for the infamous &amp;quot;Tigers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The impact the Tiger had on the battlefield as the superior tank at its introduction created fame to the commanders and crew operating this tank, further fueling the Tiger's reputation in the war as a killing machine. Some Tiger units were able to achieve kill ratios up to 10:1, and some even higher. Some notable Tiger aces known were Kurt Knispel (168 tank kills), Otto Carius (150+), Johannes Bölter (139+), and Michael Wittmann (138).&lt;br /&gt;
&lt;br /&gt;
However, as the war progressed and the impact of the Tiger's surprise in Kursk and Italy has dissolved, Allied developments gave forth more capable tanks able to defeat the Tiger I tanks. The Soviets solution was to up-gun their [[T-34 (1942)|T-34s]] with an [[D-5T (85 mm)|85 mm gun]] to make the [[T-34-85]], and the Western Allies with the [[M1 (76 mm)|76 mm]] and [[Ordnance QF 17-pounder (76 mm)|17-pounders]] on the [[M4A1 (76) W|M4 Sherman]] and [[Sherman Firefly|Firefly]] respectively.. The Tiger went as an highly-invulnerable tank design into a simple heavy tank as the war went on, and it was replaced by the more powerful and more heavily armoured [[Tiger II (H)|Tiger II]] in 1944. Despite its replacement, many Tiger I models still saw use up until the end of World War II.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Due to the low number of Tiger Is made during the war (1354, compared to [[Pz.IV H|Panzer IV]]'s 8,550 and the [[M4|M4 Sherman]]'s ~50,000), very few intact Tiger Is are left in the world. Today, only seven tanks in various conditions exist in the world. The most famous of these is Tiger 131, captured by the British in Tunisia in April 1943. The crew abandoned the tank due to a [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder]] shot from a [[Churchill Mk III|Churchill tank]] jamming the gun mantlet and turret ring, causing it to be unable to aim. This intact tank is also famous for being the only fully operational Tiger I in the world due to a restoration effort by the Bovington Tank Museum in the 1990s. It is still there as a display and remains as the museum's most popular exhibit.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
A late modification to the Pz.Kpfw heavy tank. The VI Tiger was intended to reduce the expense of production and make the vehicle more easily adaptable to specific combat conditions.&lt;br /&gt;
&lt;br /&gt;
Late-model Tigers had an upgraded track assembly, including full-metal rollers with internal amortization, which allowed them to be used for longer without degrading the smoothness of the ride. The number of rows of rollers was reduced from four to three on each side. The external row was removed. A new track adjusting wheel with a reduced diameter was installed.&lt;br /&gt;
&lt;br /&gt;
The design of the turret was altered: the thickness of the armour at the top of the turret was increased to 45 mm, and a new gun mantlet was installed under the TFZ-9's monocular sight. To defend the tank in close combat a Nahverteidigungswaffe bomb discharger was installed that fired anti-personal mines. A Zimmerit coating was used that was supposed to protect the tank against magnetic mines and grenades.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_VI_ausf_e_tiger Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MhjI_h5FhG4|'''IS-2 vs Tiger E''' - ''War Thunder Official Channel''|9_txEPailKc|'''The Shooting Range #92''' - ''Tactics &amp;amp; Strategy'' section at 10:50 discusses the Tiger I.|kFQd8TYt6Ew|'''Tank Chats #17 Tiger I''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/745/|[Devblog] IL-2 AM-38 1941 and Pz.Kpfw. VI Ausf. E Tiger]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Centurion_Action_X&amp;diff=113622</id>
		<title>Centurion Action X</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Centurion_Action_X&amp;diff=113622"/>
				<updated>2021-10-18T18:22:08Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_centurion_action_x&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, turret roof, cupola roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, cupola sides and center)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 76.2 mm (57°) ''Front glacis'' &amp;lt;br&amp;gt; 76.2 mm (45°) ''Lower glacis'' || 50.8 mm (12°) + 6 mm || 38 mm (7°) ''Upper plate'' &amp;lt;br&amp;gt; 20 mm (62°) ''Lower glacis'' || 29 mm (8°) ''Front'' &amp;lt;br&amp;gt; 30 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 89-198 mm (1-67°) ''Turret front'' || 89-98 mm &amp;lt;br&amp;gt; 76 mm (43-49°) ''Side glacis'' || 89 mm (10-18°) || 76 mm (20°) ''Front glacis'' &amp;lt;br&amp;gt; 29 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 152 mm || 152 mm ''Front half''  &amp;lt;br&amp;gt; 90 mm ''Rear half'' || 90 mm || 29 mm ''Outer ring'' &amp;lt;br&amp;gt; 29 mm (spherical) ''Centre''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and bogies are 20 mm thick.&lt;br /&gt;
* The belly is 17 mm thick.&lt;br /&gt;
* An internal structural plate of 17 mm thickness separates the forward ammo rack from the driver as seen in X-ray mode.&lt;br /&gt;
* Another internal 17 mm structural plate with large openings separates the driver compartment from the crew compartment.&lt;br /&gt;
* The steel boxes and the mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,007|rbMinHp=575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20pdr OQF Mk.I (84 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20pdr OQF Mk.I (84 mm)|84 mm 20pdr OQF Mk.I]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 63 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 17.1 || 23.7 || 28.8 || 31.8 || 33.9 || rowspan=&amp;quot;2&amp;quot; | 8.19 || rowspan=&amp;quot;2&amp;quot; | 7.25 || rowspan=&amp;quot;2&amp;quot; | 6.68 || rowspan=&amp;quot;2&amp;quot; | 6.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The ammunition available to the {{PAGENAME}} offers a wide range of projectiles to engage most types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''Shot Mk.1''': APCBC; an armour-piercing capped shell with ballistic cap that has a good penetration power but a rather average post-penetration damage effect. Make sure to target modules and crew positions to maximize the damage inflicted.&lt;br /&gt;
* '''Shot Mk.3''': APDS; an armour-piercing discarding sabot shot that has a very high penetration power but a poor post-penetration damage effect. Make sure to target modules and crew positions to maximize the damage inflicted.&lt;br /&gt;
* '''Shell Mk.1''': HE; a shell useful for destroying open and lightly armoured vehicles but whch travels at a slow speed.&lt;br /&gt;
* '''20pdr Shell SS Mk.1''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives. However, it is a very slow shell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 || APCBC || 232 || 229 || 216 || 201 || 187 || 173&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.3 || APDS || 285 || 283 || 262 || 239 || 218 || 198&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 || HE || 15 || 15 || 15 || 15 || 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 || APCBC || 1,000 || 9.1 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.3 || APDS || 1,430 || 3.2 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 || HE || 600 || 7.5 || 0 || 0.1 || 1,130 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 20pdr Shell SS Mk.1 || 250 || 9.3 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''65''' || 63 ''(+2)'' || 61 ''(+4)'' || 53 ''(+12)'' || 45 ''(+20)'' || 37 ''(+28)'' || 29 ''(+36)'' || 9 ''(+56)'' || 5 ''(+60)'' || 1 ''(+64)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear from the rack after having been loaded in the breech.&lt;br /&gt;
* Racks 8 and 9 are first stage ammo racks. They total 8 shells and get filled first when loading up the tank.&lt;br /&gt;
* These 2 racks are also emptied first when firing: the rack depletion order at full capacity is: 9 - 8 - 1 - 2 - 3 until 7.&lt;br /&gt;
* If you pack 29&amp;amp;nbsp;''(+36)'' shells, the rack depletion order will be 9 - 8 - 7.&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X4.9 || X6.0&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Strv 104]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,600 (250) || 500 || -10°/+5° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the L3A1 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful and high penetrating 20 pdr gun, available with an APDS choice like other Centurions with 20 pdrs&lt;br /&gt;
* Very quick reload time, down to 6.3 seconds per round when in full crew and ace experience&lt;br /&gt;
* Have good gun depression and other traits like other Centurion&lt;br /&gt;
* Good turret armour, up to 240 mm+ thick in some areas&lt;br /&gt;
* Great RP and SL grinder like its Swedish cousin&lt;br /&gt;
* With gun stabilizer&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* With only 39 (AB), 35 (RB and SB) km/h top speed, its mobility is mediocre when compared to some contemporary mediums&lt;br /&gt;
* Ammo rack in the front (will be empty if 33 rounds are loaded) like other Centurions&lt;br /&gt;
* Small internal compartment (only 4 crew members), easy to one-shot like its siblings&lt;br /&gt;
* Although APDS provide high penetration even in long distances, it provides only punctual damage (Aim carefully)&lt;br /&gt;
* Turret armour is not reliable sometimes due to some lower parts of turret armour is thinner (serious damages would occur if enemies penetrate it)&lt;br /&gt;
* No explosive filler on any AP shells like other centurions in Rank IV&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/6427-development-centurion-action-x-the-chiefturion-en|Devblog]] ===&lt;br /&gt;
Development of the Centurion Action X began in the early 1950s. The aim of the project was to improve the Centurion's ballistic protection by fitting the vehicle with the recently developed 'mantletless' turret design. The turret was fitted on a Centurion Mk.7 hull and featured thick, heavily sloped surfaces which further increased its effectiveness.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the vehicle was tested with both the QF 20-pdr as well as the 105mm L7 cannon. In the end however, only a couple prototypes were built and tested in addition to a few turrets being used separately for ballistic trials. The Centurion Action X never passed the testing stage and was thus also not ordered into production. However, the experience gained during its development, specifically regarding the use of the mantletless turret, was later incorporated into subsequent tank designs such as the FV4202 and the well-known Chieftain main battle tank.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=uk_centurion_action_x Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Vu3VyrhT5r4|'''Should You Buy The {{PAGENAME}}?''' - ''Sako Sniper''|5tnrZ7_gXk0|'''{{PAGENAME}} - Tank Review''' - ''Napalmratte''|8uNloxGw-6I|'''{{PAGENAME}}''' - ''ConeOfArc''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Centurion (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[Charioteer Mk VII]]&lt;br /&gt;
* [[FV4202]]&lt;br /&gt;
* [[Caernarvon]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6427-development-centurion-action-x-the-chiefturion-en|[Devblog] Centurion Action X - The Chiefturion]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/centurion-mantletless-turret/ &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Centurion Mantletless Turret]&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IS-4M&amp;diff=113413</id>
		<title>IS-4M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IS-4M&amp;diff=113413"/>
				<updated>2021-10-11T18:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* The Stock Grind */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_is_4m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during the closed beta testing for Ground Forces before Update 1.41.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof, Hatch roof)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 140 mm (62°) ''Front glacis'' &amp;lt;br&amp;gt; 160 mm (40°) ''Lower glacis'' &amp;lt;br&amp;gt; 160 mm (34-77°) ''Driver's port'' &amp;lt;br&amp;gt; 40 mm (44-87°) ''Top of Driver's port''|| 160 mm (30-53°) ''Top'' &amp;lt;br&amp;gt; 160 mm ''Middle'' &amp;lt;br&amp;gt; 30 mm (61°) ''Bottom'' || 100 mm (37°) ''Top'' &amp;lt;br&amp;gt; 30 mm (80°) ''Middle'' &amp;lt;br&amp;gt; 100 mm (31-39°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 200-250 mm (2-89°) ''Turret front'' &amp;lt;br&amp;gt; 200 mm (0-65°) , 170 + 250 mm (2-61°) ''Gun mantlet''  || 200 mm (3-40°) || 150 (62-72°) ''Top'' &amp;lt;br&amp;gt;  170 mm (21-49°) ''Bottom'' || 30 mm ''Front, Hatch roof, Ventilators'' &amp;lt;br&amp;gt; 50 mm ''Front sides'' &amp;lt;br&amp;gt; 170 mm ''Center''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=968|rbMinHp=663}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-25T (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-25T (122 mm)|122 mm D-25T]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -3°/+19° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.1 || 11.2 || 13.6 || 15.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 27.04 || rowspan=&amp;quot;2&amp;quot; | 23.92 || rowspan=&amp;quot;2&amp;quot; | 22.05 || rowspan=&amp;quot;2&amp;quot; | 20.80&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 205 || 201 || 183 || 162 || 144 || 128&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 205 || 203 || 191 || 178 || 166 || 155&lt;br /&gt;
|-&lt;br /&gt;
| BR-471D || APCBC || 230 || 227 || 215 || 200 || 186 || 173&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 795 || 25 || 1.2 || 19 || 246.4 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 795 || 25 || 1.2 || 19 || 246.4 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-471D || APCBC || 800 || 25 || 1.2 || 19 || 192.5 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 800 || 25 || 0 || 0.1 || 3,600 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || style=&amp;quot;text-align:right&amp;quot; | ''Projectiles''&amp;lt;br /&amp;gt;''Propellants'' || 29&amp;amp;nbsp;''(+1)''&amp;lt;br /&amp;gt;29&amp;amp;nbsp;''(+1)'' || 24&amp;amp;nbsp;''(+6)''&amp;lt;br /&amp;gt;24&amp;amp;nbsp;''(+6)'' || 19&amp;amp;nbsp;''(+11)''&amp;lt;br /&amp;gt;19&amp;amp;nbsp;''(+11)'' || 14&amp;amp;nbsp;''(+16)''&amp;lt;br /&amp;gt;14&amp;amp;nbsp;''(+16)'' || 9&amp;amp;nbsp;''(+21)''&amp;lt;br /&amp;gt;9&amp;amp;nbsp;''(+21)'' || 1&amp;amp;nbsp;''(+29)''&amp;lt;br /&amp;gt;1&amp;amp;nbsp;''(+29)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,000 (50) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 250 (50) || 600 || -10°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The IS-4M is a direct successor to the [[IS-3]], and it features even more armour, so much armour that some APDS and APFSDS cannot penetrate its UFP and most of the turret, needless to say this tank is practically invulnerable to conventional rounds from the front. Unfortunately the gun remains the same 122 mm D-25T that is featured on all IS-series tanks from the [[IS-2]], and at Battle Rating 7.7 it isn't enough sometimes, while other times a weird bounce can still lead to some good hits. Overall, though, this tank feels much better at its Battle Rating than the aforementioned [[IS-3]], which has a huge shot trap.&lt;br /&gt;
&lt;br /&gt;
=== General Gameplay ===&lt;br /&gt;
The playstyle is slightly different from its predecessor, as angling can work - it just needs to be done carefully. The frontal side armour is actually thicker than the front, so a slight angle will even-out hull armour all around (in a best case scenario it can get to 275&amp;amp;amp;nbsp;mm, or just slightly more). Also, the IS-4M is less mobile, because it's heavier - all speeds are dampened and mobility is heavily impaired. However, if you've played the stock [[IS-3]] this tank will feel a bit better.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;Arcade Battles&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The IS-4M will show a lot of red and yellow on the reticle when a player looks at it in Arcade. Only some HEAT and APFSDS shells can penetrate this beast frontally, and damage will only be substantial if the player takes their time to aim at the important components, because some shells will penetrate but their effect will be minimal inside the tank. However, there is little the IS-4M can do to make it harder to be damaged, because there are practically no weakspots to hide, and wiggling will not stop top rounds from penetrating.&lt;br /&gt;
&lt;br /&gt;
In Arcade Battles, the improved speed should be used to rush any lone enemies and objectives. When this tank is at speed, enemies will often shoot the biggest part they see - the UFP, and many shots will bounce or not penetrate if they hit at an awkward angle; but even if they do penetrate the UFP, the IS-4M will be able to return fire because only the driver and possibly the transmission are knocked out. Very rarely will the IS-4M get one-shot through the UFP. Again, being at speed is being protected, and it is a big surprise to many enemies when a heavy tank drives around a corner at high speed - giving you extra seconds to take aim and disable them (usually you will pass them, so their side and/or rear is visible).&lt;br /&gt;
&lt;br /&gt;
'''''Important Note:''''' Rushing mostly works in cities, where your speed is further increased by paved roads, and enemies will be spaced apart between buildings. In open areas, rushing will usually end up in the IS-4's demise, as opponents will quickly flank you because it's easy to do.&lt;br /&gt;
&lt;br /&gt;
If rushing is not an option, and you find yourself in close-quarters, your best bet is to try to bait shots either for yourself or for your teammates. You can poke your gun barrel out from a corner, and if enemies shoot it, your teammates can drive out and destroy the enemy. Poking out the side of the turret or heavily angled UFP is an option, but most enemies will realize that it's no use shooting there.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;Realistic Battles&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
In Realistic, the IS-4M retains its ability to rush, although it's subdued. When fully upgraded you can still get up to speed and surprise enemies, especially if you can choose weird routes that are not likely to be checked by enemies. From experience, it's possible to destroy up to 3-4 enemy tanks on city maps like Alaska, American Desert and Middle East, when playing against a good mix of lighter tanks (e.g. Leopard I, Centurion Mk 10, Vickers MBT), as well as some heavier vehicles that can be out-maneuvered.&lt;br /&gt;
&lt;br /&gt;
Armour can protect the IS-4M, but most enemies usually have HEAT loaded, or will be able to load it for the next shot. Most importantly you should never find yourself fighting alone against 3 or more enemies, even 2 are hard to handle most of the time. At least when fighting one-on-one you can always try to retreat or one-shot them, depending on the situation (i.e. either gunner/gun or driver/transmission knocked out).&lt;br /&gt;
&lt;br /&gt;
'''''Important Note:''''' All in all, you should play the IS-4M as if it is a slow medium tank with sub-par firepower due to the reload speed - hope that armour withstands some shots, while taking on enemies one or two at a time; if speed can be gained - use it.&lt;br /&gt;
&lt;br /&gt;
=== The Stock Grind ===&lt;br /&gt;
The IS-4M is less painful to play when stock because at times you can get very lucky matches where no-one seems to penetrate you and you get tons of research points for withstanding a lot of shots. Nonetheless, the experience is very much similar to the IS-3 - slow tank, slow reload, gun and engine are often out of commission. Due to this, you must '''research Parts and FPE first''', this is extremely important. Generally, you would want to be behind your teammates, to let them direct shots away from you, when reloaded you can poke out and shoot your shot, right before going back into the cover or behind teammates. Sniping is an option, but it's not the most viable since there's quite a lot of bullet drop and missing your shots will cause the very long reload.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good frontal armour; can bounce 128 mm shells from the Maus and even point blank shots from some British tanks using APDS (like [[Vickers MBT]]) will often be deflected, unless hit in a weakspot&lt;br /&gt;
* Armour on the back of the turret is very tough and due to its angle is arguably as strong as the front, causing confusion and/or shock for enemies expecting the rear to be weaker&lt;br /&gt;
* Retains the powerful D-25T 122 mm gun as on the previous IS-2 and IS-3&lt;br /&gt;
* Combination of armour and weapon causes the mere presence of an IS-4M to make enemies panic or run and hide&lt;br /&gt;
* Wider choices of ammo compared to the IS-2 and IS-3&lt;br /&gt;
* Good reverse speed for a heavy tank&lt;br /&gt;
* Can easily one-shot most tanks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can - and will - be a priority target for the enemy team due to its fearsome reputation&lt;br /&gt;
* Long reload of 25 seconds&lt;br /&gt;
* Frontal armour has small but noticeable weak spot below the gun barrel, where the turret meets the hull, and shots coming through it often one-shot IS-4M&lt;br /&gt;
* Ammo rack in the back of the turret; if a shell penetrates, the ammo could detonate&lt;br /&gt;
* Can be vulnerable to tanks equipped with HEAT and APDSFS, although early HEAT shells are often used by short light tanks and tend to land at a very high angle and may fail to penetrate, unlike late HEAT-FS&lt;br /&gt;
* Armour penetration for the shells can be lacking at the rank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
During the development of the [[IS-3]] in 1944 under General Nikolai Dukhov, a separate project was underway by a design team led by L.S. Troyanov to improve the [[IS-2 (1944)|IS-2]] design. This separate project commenced under the designation ''Object 701''. The project produced three proposed design. The ''Object 701-2'' with a S-34 100 mm gun, ''701-5'' with a different armour configuration, and the ''701-6'' with the 122 mm D-25 gun. The ''701-6'' was accepted for further development, to which was modified with thicker armour, longer hull, and a more powerful engine. There was some implementation of German designs into the prototype; the engine has a cooling system that uses a pair of circular fans on the engine deck, a feature also is seen on the [[Panther A|Panther tank]].&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot;&amp;gt;Zaloga Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
''Object 701'' was eventually approved for production in 1947 as the '''IS-4'''. The production turned out 200 tanks (some sources say 250) before the production was halted. The reason being that the IS-4 was criticized for being inadequate in mobility despite its new engine.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt; While production ended, the remaining IS-4 still saw service in the Soviet Union. When the Korean War broke out in 1950 and the United States and its allies got involved, the IS-4s were all shipped to the Far East of the Soviet Union in anticipation of Soviet intervention in the Korean War. They were not committed despite pressure by the Chinese from fear of inciting another world war. Even so, the IS-4 stayed in the region ready for action. In the late 1950s, the IS-4 underwent a modernization program along the lines of the IS-3 with increased ammo stowage, new machine gun armaments, new gun optics, better engine, and better filtration system and this modernized variant was named the '''IS-4M'''.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt; The IS-4 stayed in service in the Soviet Union until the 1960s.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
The IS-4, as a relatively unsuccessful Soviet tank, faded to obscurity with little information on it passed its development period. It was the heaviest of the Soviet heavy tanks that were slated for production. The IS-4's design was further developed on in the IS tank family with the ''Object 703'', with the design using an electrical transmission instead of a mechanical one. This vehicle redesignated the ''[[IS-6]]'', also proved to be problematic and was shelved.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Development of this tank began in July 1943 at the ChKZ factory. The main impetus for creating a new Soviet heavy tank was the prospect of being able to install more powerful artillery on it than what was installed on the IS-2. The vehicle underwent testing until the autumn of 1944. The new vehicle had one inarguable virtue - no tank or anti-tank cannon of Soviet or German make could penetrate its 160 mm frontal armour. At the end of 1944, two more vehicles equipped with modernised transmission were produced.&lt;br /&gt;
&lt;br /&gt;
In April 1945, the tank was put into service and mass-produced under the designation IS-4. The vehicle's hull was fully welded, while its turret was cast with tapering armour thickness. Along with its 122 mm D-25T cannon, it was also armed with a coaxial 12.7 mm machine gun. An identical machine gun was placed as an anti-aircraft gun on a ring mount above the loader's hatch. One of the vehicle's characteristic features was its original ammunition rack, in which shells were housed in special metal canisters. The tank had epicyclic transmission and individual torsion-bar suspension. The crew consisted of 4 people. The vehicle's powertrain was a 750 hp B-12 diesel engine. With this engine, the tank could reach 43 km/h on-road.&lt;br /&gt;
&lt;br /&gt;
The IS-4 was mass-produced until 1949. In total, around 250 of them were made. These vehicles served in the Far East.&lt;br /&gt;
&lt;br /&gt;
It became clear during its deployment that the tank's mass exceeded the carrying capacity of most bridges and transport platforms. It was this fact that effectively buried the idea of building vehicles with a mass greater than 50 tonnes. The IS-4 was taken out of operation and placed in long-term storage, and then withdrawn from service entirely. After this, it was often used on ballistic ranges as a target.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%23is4m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Pages of History'' section at 07:03 discusses the {{PAGENAME}}.|B2woWvJK4ew|'''Top 7 most armoured vehicles'''  discusses the {{PAGENAME}} at 3:49  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=FV4202&amp;diff=113412</id>
		<title>FV4202</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=FV4202&amp;diff=113412"/>
				<updated>2021-10-11T17:52:33Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Specific enemies worth noting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_fv4202&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.63 &amp;quot;Desert Hunters&amp;quot;]]. As the prototype of the [[Chieftain Mk 3|Chieftain]], it features the heavy sloping armour of the Chieftain on the chassis of a [[Centurion Mk 3|Centurion tank]].&lt;br /&gt;
&lt;br /&gt;
The FV4202 gives the player a very good insight on what to expect on the future of the Rank IV and V medium tanks of the British Ground Forces. Featuring a very sloped frontal armour and the powerful high-penetrating cannon. The FV4202 is also relatively mobile for its armour and weight, this can be used to push towards the enemy. When in movement, keep in mind the turret armour and lower frontal glacis as these are prominent front weak points of the FV4202.&lt;br /&gt;
&lt;br /&gt;
The FV4202 is a British medium tank. It has sloped frontal armour, a well rounded and thickly armoured turret and a powerful 84mm gun with access to APDS ammunition. The first thing that you may notice when you first get the FV4202 is that the stock 20-pdr gun is far more effective than the stock 17-pdr gun, due to the fact that you start with APCBC ammunition, which is far more effective than the 17-pdr's purely AP stock rounds. This makes it far more forgiving than tanks like the Centurion MK1 or the Challenger. When fighting in a low rank game, it can be a game changing tank. It can easily take out Tiger I and Panther tanks at long range whilst remaining resistant to enemy fire. Even Tiger II tanks are vulnerable to the 84mm gun, though their gun poses a big threat to you, especially at long range. When you get up-tiered, you will face far more challenging enemies. At this battle rating, you can face the Jagdtiger, Leopard I , IS-6, IS-3, IS-4M and the T-54 (and even the Maus if you're playing realistic). These are all highly resistant to your APDS (even from the side in the IS-3/IS-4M case), and have extremely potent armament.&lt;br /&gt;
&lt;br /&gt;
When you get up-tiered the weaknesses of the FV4202 start to show. To start, it has a very poor reverse speed. As a British tanker, you will have experience with similar issues from vehicles with the Cromwell chassis, but the FV4202 has nowhere near the mobility, so it is difficult to quickly escape from a bad situation as it was with Cromwell based tanks. The frontal armour is thin and so is particularly vulnerable to high calibre HE shells. Also, although thickly armoured, the turret has some flat parts which are easily penetrated by many tanks of the BR. Finally, there are only four crew in the tanks, three of whom are in the turret. A turret penetration may knock out the entire turret crew and destroy the tank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 51.2 mm (70°) ''Front glacis'' &amp;lt;br&amp;gt; 74.8 mm (46°) ''Lower glacis'' || 51.2 (13°) + 13 mm || 31 mm (2°) ''Upper'' &amp;lt;br&amp;gt; 31 mm (51°) || 27.2 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 170-200 mm (0-60°) || 89.6 mm || 92.6 mm || 60 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 59.5 mm || 59.5 mm || 59.5 mm || 60 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* The front of the turret is heavily sloped and vary in thickness, being the thickest on the sides of the gun at 240 mm&lt;br /&gt;
* The turret ring is 200 mm&lt;br /&gt;
&lt;br /&gt;
Aiming for the LFP (Lower Frontal Plate), with an effective thickness of around 150 mm, is probably the easiest place to go for when targeting the FV4202 from the front. By doing this, you are both taking out the driver and ammo. Aiming for the plate under it to take out the transmission and possibly the driver is also an option from the front. If your tank has a more powerful gun, aiming for the upper cupola or weak spots such as the gun mantlet or armour cheeks is possible. Tanks such as the IS-2 can also aim for the upper roof of the tank as HE shells can take out this armour while knocking out most, if not all, of the turret crew.&lt;br /&gt;
&lt;br /&gt;
If countering the FV4202 from the side, the skirt armour and tracks can sometimes catch a shot or two. Instead, aim for the side of the turret if a possibility. As all three turret crew members are located here, as well as the gun breech, this is generally a good idea. Especially noting that three of the four crew are here, taking this shot into consideration as a possible way to instantly incapacitate the tank. When taking a larger amount of shells, ammo racks are located just under the turret also, so when possible also take this into consideration. Preferably do the same when engaging from the rear. When using any aircraft, it is possible to penetrate the thin 8mm of armour above the engine compartment, making this an easy shot.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=790|rbMinHp=451}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20pdr OQF Mk.I (84 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20pdr OQF Mk.I (84 mm)|84 mm 20pdr OQF Mk.I]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 17.14 || 23.72 || 28.80 || 31.85 || 33.88 || rowspan=&amp;quot;2&amp;quot; | 8.19 || rowspan=&amp;quot;2&amp;quot; | 7.25 || rowspan=&amp;quot;2&amp;quot; | 6.68 || rowspan=&amp;quot;2&amp;quot; | 6.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.71 || 12.60 || 15.30 || 16.92 || 18.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 || APCBC || 232 || 229 || 216 || 201 || 187 || 173&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.3 || APDS || 285 || 283 || 262 || 239 || 218 || 198&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 || HE || 15 || 15 || 15 || 15 || 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 || APCBC || 1,000 || 9.1 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.3 || APDS || 1,400 || 3.2 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 || HE || 600 || 7.5 || 0 || 0.1 || 1,130 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 20pdr Shell SS Mk.1 || 250 || 9.3 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.62''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 45&amp;amp;nbsp;''(+5)'' || 39&amp;amp;nbsp;''(+11)'' || 34&amp;amp;nbsp;''(+16)'' || 29&amp;amp;nbsp;''(+21)'' || 9&amp;amp;nbsp;''(+41)'' || 1&amp;amp;nbsp;''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 6 is a first stage ammo rack. It totals 8 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 6. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 7,500 (250) || 500 || -10°/+20° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Tactics====&lt;br /&gt;
&amp;lt;!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to target so gun depression cannot reach it.)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hull down: Due to the good gun depression and strong turret armour, the FV4202 performs well in a hull down position, where only the turret is visible to the enemy. Some maps are better for this tactic than others. It involves looking for a good spot overlooking a capture point or a large open space, setting up a good defensive position and then picking off enemies that come into your sights. This way you will be a lot more difficult to destroy as enemies can only get glancing shots on your sloped and rounded turret.&lt;br /&gt;
&lt;br /&gt;
Sniping: With APDS, the 84mm is a very precise and accurate gun. Therefore, it is effective at taking out targets at long range. It is extremely satisfying sniping enemy tanks at the other end of the map. This is a good tactic for the FV4202, where you can hang back, retain the effectiveness of your armour and pick off enemy tanks at your leisure. Just ensure to change position every few shots to avoid getting bombed or knocked out by another tank. When you get down tiered, Tigers, Panther, IS-1/2 and T-34s can be leisurely picked off at range while you remain largely immune to their hits.&lt;br /&gt;
&lt;br /&gt;
Front line tank: Particularly when down tiered, the FV4202 makes an excellent front line vehicle. It's main gun can counter any threat, particularly Tiger I and Panther Tanks, whilst its heavily sloped armour and strong turret allows it to bounce some hits. This allows you to push capture points and takeout enemy tanks on the move with your stabilizer. Be careful not to over extend. The FV4202 is very vulnerable from the sides. If you over extend you will open up your flanks and become vulnerable. Instead you should get to a comfortable place and then initiate a hull down tactic.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tiger II [[Tiger II (P)|(P)]]/[[Tiger II (H)|(H)]]: With a BR 6.7, the FV4202 is more than likely to see a Tiger II in the field. If encountered in the front, aim for the cheeks of the turret, the right side to knock out the gunner and render the Tiger II unable to fire. Use this opportunity to withdraw for a better vantage point for more capable tanks to destroy the Tiger II or for the enemy Tiger to make another mistake and get shot by the FV4202 again. Avoid getting hit by the Tiger IIs 88mm gun. It will be able to penetrate you at long range and a hit will most likely knock you out.&lt;br /&gt;
* [[IS-2]] ([[IS-2 (1944)|mod. 1944]]): Another common enemy heavy tank. If it is the regular IS-2, the 20-pounder can easily penetrate the hull armour and the turret cheeks (right side again for the gunner). The mod. 1944 is more complicated due to its improved frontal armour so it is important to be able to target the turret cheeks to knock out its fighting capability. Like the Tiger II, the IS-2 has a very powerful main gun. A direct hit will almost certainly destroy the FV4202 in one hit.&lt;br /&gt;
* [[T29]]: American heavy tank capable of outright destroying the FV4202. Frontal glacis and turret armour near impenetrable in the front. Aim for the lower glacis or even a glancing shot on the turret side for a chance to penetrate the armour.&lt;br /&gt;
* [[Tortoise|A39 Tortoise]]: This heavily armoured vehicle prevents the FV4202 from penetrating its frontal armour, the only weak point being the commander's location and that is not a good place as the 20-pounder does not have a lot of post-penetration damage. Best case is to simply withdraw and attack it from the sides.&lt;br /&gt;
* [[Panther II]]: Unlike the first [[Panther tank (Family)|Panther series]], the Panther II's frontal armour cannot be penetrated by the 20-pounder, plus it has the famous [[KwK 43 (88 mm)|88 mm gun]] so more caution is needed. However, just like the Tiger II, aiming for the turret cheeks can ensure a disabling of the vehicle to take advantage of.&lt;br /&gt;
* [[IS-6]] : The IS-6 is one of the most challenging vehicles that you face at this rank. It is fast, very well armoured and has a powerful gun. Despite the fact that it is a premium, it is very common. You will face it often. It can easily bounce the 84mm APDS from the front and even the sides. If angled properly the IS-6 is very difficult to displace. It is not invincible though. Firing at it from high ground can reduce the effectiveness of its angled armour and HEAT-fs is good for penetrating it's armour, so working closely with other tanks is important.&lt;br /&gt;
* [[Maus]] : The very sight of a Maus on the battle field can be enough to make some players turn tail and run. It is an extremely menacing opponent to face on the battlefield, and its huge 128mm gun will have no trouble taking you out of the game. Even the 75mm coaxial gun can damage your main gun and tracks, if not penetrate the {{PAGENAME}} from the side. Luckily, the Maus is not invincible. With APDS you can penetrate turret cheeks and side armour relatively easily, but sometimes your rounds will simply pass through the massive superstructure without doing very much damage. The internal layout of the Maus is quite complex and is lined with extra 20 mm plates of armour, protecting crew members and modules from internal shrapnel. Destroying the Maus in one shot is extremely difficult, so it is often best to retreat after a successful hit.&lt;br /&gt;
* [[Jagdtiger]] : The Jagdtiger is armed with the same devastating 128mm gun as the Maus, which is absolutely deadly if it hits you. Couple this with formidable frontal armour and you have a very dangerous opponent. Try to flank this opponent or hit the flat superstructure on the left and right of the main gun.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent mobility for the size&lt;br /&gt;
* Heavy punching 84 mm 20-pounder &amp;quot;Quickfire&amp;quot; gun can penetrate most enemies seen at BR&lt;br /&gt;
* Very strong sloped frontal armour able to withstand most shells fired at the FV4202&lt;br /&gt;
* Resistant to Russian 85 mm's and German [[KwK36 (88 mm)|88 mm KwK36]] at long range&lt;br /&gt;
* Has a stabiliser which allows for accurate fire on the move&lt;br /&gt;
* Has a low profile compared to other British tanks of the same rank such as the Centurion Mk 3&lt;br /&gt;
* Unlock-able APDS shell for heavier targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak side armour&lt;br /&gt;
* Overall thin armour yet sloped&lt;br /&gt;
* LFP (Lower Frontal Plate) is generally weak and most penetrative hits will take out driver and ammo rack&lt;br /&gt;
* Poor reverse speed&lt;br /&gt;
* A part of the soft turret armour is near a flat weak point&lt;br /&gt;
* Vulnerable to air attacks from planes with heavier guns as engine roof armour is lacking&lt;br /&gt;
* Although a small target, there is an 89 mm weak spot right above the gun Shots penetrating this, in particular APHE may knock out the turret crew&lt;br /&gt;
* The cupola on top of the turret is a deadly weak spot One penetration from APHE will take you out&lt;br /&gt;
* Solid shot only, no explosive filler. Especially noting APDS' lack of post-penetration damage and shrapnel&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_fv4202 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|oa26g25qqP4|'''Best medium tanks''' discusses the {{PAGENAME}} at 3:16 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Hyuga&amp;diff=93540</id>
		<title>IJN Hyuga</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Hyuga&amp;diff=93540"/>
				<updated>2021-02-13T06:09:05Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_battleship_hyuga&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese battleship {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Hyuga's armour will protect you from almost everything except other battleships and [[Admiral Graf Spee]]'s AP ammunition. Continuous fire from multiple light cruisers will whittle down your crew, but a single well placed salvo from the heavier ships will regularly detonate your magazines, especially the second turret from the front as its magazine is above the waterline. This often will cost you your vessel. Angling your armour is important so it is advisable to angle as much as possible, even if it means losing the front middle turret's ability to fire. A good amount of crew will keep you alive for quite a while. Torpedoes can devastate the ship especially the Japanese long lance variety. Be sure to make constant course corrections in between salvos when at medium to close ranges from the enemy. Hyuga can survive many bombs hits unless the bombs exceed 1000 kg in weight. Damage control should focus on fire and flooding. Repair should be secondary as your turrets and guns are very strong. Many enemies will try to &amp;quot;revenge bomb&amp;quot; you so always try to keep close to decent AA ships. The lackluster anti-air armament on the ship means planes can fly circles around you at very close range without threat from your ship.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
With a top speed of 44 km/h, Hyuga is not a fast ship. Do not rely on the mobility to avoid incoming fire. Manoeuvres need to be planned in advance and the slow turning rate will cost you minutes of reversing and turning to correct mistakes such as running aground in tight spaces. It is best to avoid tight spaces in general.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|356 mm/45 41 year Type (356 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|140 mm/50 3rd Year Type (140 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Lewis 1916 (7.72 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|21 inch Type 43 (1910) (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* War Thunder's first super dreadnought; Armed with 2 by 6, '''14 inch''' cannons.&lt;br /&gt;
** Can all be fired broadside&lt;br /&gt;
* Armour value is overall 305 mm to 203 mm.&lt;br /&gt;
* 20 x 140 mm (5.5 inch) secondary cannons&lt;br /&gt;
** 3 seconds reload per gun on Ace crew&lt;br /&gt;
** Great solution for anything lighter than a cruiser&lt;br /&gt;
* Amazing shell choice&lt;br /&gt;
** HE: 68 kg of TNT equivalent which can decimate anything lighter than a BB's with a single volley&lt;br /&gt;
*** Best to be only used on CL's &amp;amp; CA's&lt;br /&gt;
** APC: 620 mm of penetration (range of 1000 m), being the highest penetration value among BBs&lt;br /&gt;
*** Best to be only used on other BB's&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor AA; six single Lewis machine guns ('''7.7 mm''')&lt;br /&gt;
* According to some players, X-ray configuration of &amp;quot;B&amp;quot; turrets ammo rack appears to be '''above''' the waterline, making it easy to ammo racked.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Hyuga shortly after completion..jpg|center|thumb|700x700px|IJN Hyuga seen shortly after her completion in April of 1918.]]&lt;br /&gt;
IJN ''Hyuga'' was the second ship of the Ise class, a class of two Japanese super-dreadnoughts built for the Imperial Japanese Navy. As the third class of dreadnoughts designed for the Japanese Navy (after the preceding ''Fuso'' and ''Kawachi'' classes), ''Hyuga'' mounted an extremely powerful main battery. She was commissioned too late to serve in the First World War, but saw service in the interwar period including some minor roles during the Second Sino-Japanese war. ''Hyuga'' was extensively modernized before the start of the Second World War, but remained obsolete. As a result, she saw little combat action. In 1943, ''Hyuga'' was given a heavy refit, and the rear guns were removed to make way for a spacious flight deck for seaplanes. She was eventually sunk by American carrier aircraft in 1945 at Kure, and was scrapped between 1946 and 1947.&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
In 1906, the Japanese navy was given a very rough jolt when the British launched the HMS Dreadnought, the first dreadnought battleship. The advent of dreadnoughts had made all existing Japanese capital ships obsolete, and as a result, the Japanese began an ambitious shipbuilding program. Two ships of the ''[[IJN Settsu|Kawachi]]''-class were built, followed by two ships of the ''Fuso'' class. Initially, just a single ''Fuso''-class ship was ordered, but after the Japanese Diet approved more funding, three more ships were ordered - ''Yamashiro'', ''Ise'' and ''Hyuga''.&lt;br /&gt;
[[File:HyugaGunInstallation.jpg|left|thumb|400x400px|A 35.6 cm (14 inch) gun being installed in one of Hyuga's gun turrets.]]&lt;br /&gt;
However, following the launch and completion of ''Fuso'', the Japanese found that the design had several flaws. Namely, the central-mounted 12-inch guns complicated gun loading, and the 6-inch secondary guns had fire rate problems due to their manual loading. Thus, the Japanese navy developed a new design that would become the ''Ise'' class.&lt;br /&gt;
&lt;br /&gt;
Visually, ''Hyuga'' looked very similar to the previous ''Fuso'' class, and had the same main battery of twelve 14-inch (356 mm) guns in six dual mounts. However, the turrets were rearranged, mounted in a similar layout as the American Wyoming-class. Two turrets were mounted in a superfiring pair forward of the superstructure, while another pair was located at the aft. Finally, the third pair was located facing backwards between the fore and rear masts. Hyuga also carried twenty 5.5 inch (140 mm) guns in single mounts, 10 per side. She carried four 7.7 mm machine guns for AA defence, as well as six 533 mm torpedo tubes. Hyuga was able to make 23 knots (41 km/h), making her faster than her American and British counterparts.&lt;br /&gt;
&lt;br /&gt;
''Hyuga'' was laid down in May of 1915, four days before her sister-ship Ise was laid down. She was launched in January of 1917, and completed in April of 1918. Upon her completion, ''Hyuga'', along with her sister ship Ise, were assigned to the first Battleship squadron of the Japanese First Fleet.&lt;br /&gt;
&lt;br /&gt;
=== Interwar years ===&lt;br /&gt;
''Hyuga'' was commissioned too late to see service during the First World War, but immediately began serving with the First Fleet upon her completion. Immediately after her completion, ''Hyuga'' had a turret explosion that killed 11 men; soon after, she collided with a schooner. Despite this rather poor introduction, ''Hyuga'' served extensively with the First Fleet and sailed on several cruises in the East China Sea, and north towards the Soviet Union. Following the Kanto earthquake of 1923, she loaded and transported supplies for earthquake victims. In 1928, she received a minor refit and gained a new, larger superstructure. She patrolled the Chinese coast following the Shanghai incident, and later performed patrol duties during the Sino-Japanese war.&lt;br /&gt;
&lt;br /&gt;
In 1936, ''Hyuga'' received a full refit, and was fitted with her large pagoda mast. This refit increased her full load weight by almost 6000 tons, from 36 500 to 42 200. She was fitted with a full steam turbine propulsion system increasing her speed to 24.5 knots, and she received her first set of anti-aircraft defenses comprising several dual 5-inch (127 mm) DP guns and ten dual 25 mm AA gun mounts. She later served as the flagship of Puyi, the Japanese-installed emperor of the puppet state of Manchuria, during his visit to Japan in 1940.&lt;br /&gt;
&lt;br /&gt;
=== Service during the Second World War ===&lt;br /&gt;
''Hyuga'' served as part of the cover for the first Carrier Fleet during the Pearl Harbour attack, and later attempted to intercept the USS Hornet after she launched the aircraft of the Doolittle Raid. In early 1942, ''Hyuga'' suffered an explosion in her No. 5 turret that killed over 50 crewmembers and caused severe damage to the turret - it was removed, the barbette covered with an armour plate, and additional 25 mm AA guns were installed in its place. ''Hyuga'' later served as part of the force covering the Japanese carrier fleet attacking Midway atoll.&lt;br /&gt;
[[File:HyugaReconstruction.jpg|thumb|425x425px|IJN Hyuga after her reconstruction to a hybrid battleship-carrier in 1943.]]&lt;br /&gt;
Following the catastrophic loss of four Japanese fleet carriers at Midway, the Japanese were in dire need of additional aircraft-carrying ships. Because of the enormous cost of completely rebuilding a battleship into an aircraft carrier, the decision was made to rebuild ''Ise'' and ''Hyuga'' into hybrid battleship-carriers. The ships had their No. 5 and No. 6 rear turrets removed (though Hyuga's No. 5 turret had already been destroyed in the aforementioned explosion), replaced with a massive flight deck and hangar. Because the flight deck was too short to support carrier landings and takeoffs, Hyuga was fitted with two aircraft catapults. She was designed to carry an air group of 22 aircraft, including D4Y Suisei dive bombers (which had to land on a carrier or a land base) and E16A Zuiun reconnaissance seaplanes (which could be recovered). She also received a formidable anti-aircraft armament composed of 104 25 mm guns in 31 triple and 11 single mounts, as well as several anti-aircraft rocket launchers.&lt;br /&gt;
&lt;br /&gt;
It was in this configuration that ''Hyuga'' sailed in June of 1943 as the flagship of the Japanese 4th Carrier division. She saw extensive combat action during the battle of Leyte Gulf, where she provided anti-aircraft cover for Japanese cruisers. She was attacked by a force of 125 American carrier aircraft, but suffered little damage as she was not targeted.&lt;br /&gt;
&lt;br /&gt;
In February of 1945, ''Hyuga'' transported a large amount of critical war materials back to Japan with her sister Ise and the light cruiser Oyodo. After being pursued by numerous American submarines, they arrived in Japan in early March. ''Hyuga'' was thereafter reduced to reserve, and served as an advanced training ship, moored in Hiroshima bay. In late March of 1945, she was heavily damaged by an allied air raid on Kure; most of her anti-aircraft and secondary mounts were removed for shore defence. In July, she was severely damaged again during the bombing of Kure; hit by 10 bombs, she was abandoned and later sank to the bottom of the harbour. After the war, she was raised, and scrapped by 1947.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Chen, C. (n.d.). Battleship Hyuga. Retrieved January 03, 2021, from &amp;lt;nowiki&amp;gt;https://ww2db.com/ship_spec.php?ship_id=29&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Hackett, B. (1997). IJN Hyuga: Tabular table of movement. Retrieved January 03, 2021, from &amp;lt;nowiki&amp;gt;http://www.combinedfleet.com/Hyuga.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Naval Encyclopedia. (2019, September 14). IJN Battleships Ise and Hyuga (1917-1945). Retrieved January 03, 2021, from &amp;lt;nowiki&amp;gt;https://www.naval-encyclopedia.com/ww2/japan/ise-class-battleships&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Japan battleships}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Cleveland&amp;diff=82220</id>
		<title>USS Cleveland</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Cleveland&amp;diff=82220"/>
				<updated>2020-12-21T17:56:52Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_cruiser_cleveland_class_cleveland}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
[[File:6&amp;quot;-47 Mk.16 Triple.png|thumb|259x259px|One of ''Cleveland''&amp;lt;nowiki/&amp;gt;'s 6-inch triple turrets.]]&lt;br /&gt;
{{main|6 inch/47 Mk.16 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Cleveland'' carries a main armament of twelve 6&amp;quot;/47 Mk.16 guns in four triple turrets, two fore and two aft. As the standard main armament of American light cruisers, these guns are very effective anti-ship weapons. The guns are capable of firing at 10 rounds per minute (6-second reload), meaning that they have one of the highest fire rates for any 6 inch cannon (only the German triple 6-inch turrets fire faster at 12 rounds per minute). That means that you can output a crazy 120 six-inch shells per minute! The guns have good firing arcs and good ballistics as well for a gun of its size. However, they have a relatively slow turret traverse speed compared to its contemporaries.&lt;br /&gt;
&lt;br /&gt;
The gun has access to four shell types - Mk.34 HC, Mk.35 AP, Mk. 34 HC with base fuse and Mk.34 HC-VT. Of these, the Mk. 35 AP is typically the best choice against armoured targets (i.e. heavy cruisers and battleships) as it is the only shell with good penetration values. The Mk.34 HC with base fuse could potentially be used against lighter-armoured cruisers, as it has superior penetration values compared to the original shell. Typically, one should take ~50% Mk.35 AP, ~40% Mk. 34 HC with base fuse, and ~10% Mk.34 HC-VT in case you want to attempt to shoot down aircraft with the main guns. The Mk.34 base fuse is superior to the original Mk.34 HC shell as it has better penetration values but retains the explosive mass.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Cleveland'' is equipped with twelve 5&amp;quot;/38 (12.7 cm) Mark 12 guns mounted in six twin dual-purpose turrets. These guns are extremely effective against surface and air targets alike, and are capable of firing at an obscene 22 rounds per minute while using first-stage ammunition. The weapon also has a very good vertical and horizontal rotation speed, and is capable of engaging aircraft due to its high-angle capability (up to 85 degrees).&lt;br /&gt;
&lt;br /&gt;
''Cleveland'' gets access to the standard three shell types - Mk.34 AAC, Mk.46 Common SP, and Mk.31 AAVT. The SP is typically the best pick for heavier-armoured targets such as cruisers, while the AAC shell works better against unarmoured targets due to its large explosive filler. The Mk.31 AAVT is a great option for dealing with air targets due to its proximity fuse - a single direct hit should be enough to destroy an incoming bomber.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/60 Mark 1 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Cleveland'' gets access to eight 40 mm Bofors guns in four twin mounts. These weapons are extremely potent anti-aircraft guns due to their accuracy and punching power. Though these weapons fire slower than the 20 mm Oerlikon or 12.7 mm AN-M2, they more than make up for it due to their hard-hitting 40 mm shells. These guns are capable of shredding aircraft and small boats from ranges of 2.5 km away, though effectiveness will drop off after that range due to the large bullet drop. The guns fire from 4-round clips that reload continuously, meaning that they are capable of continuous fire. However, note that they will eventually jam after firing too long.&lt;br /&gt;
&lt;br /&gt;
''Cleveland'' also gets access to 13 single 20 mm Oerlikon mounts. The 20 mm Oerlikon cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN-M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. However, note that the weapon is rather ineffective at long ranges, as its 20 mm shells lose velocity pretty fast after ~1.5 km. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| 6 inch Mk.35 AP&lt;br /&gt;
|&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
| 6 inch Mk.34 HC (base fuze)&lt;br /&gt;
| 5 inch SP Common Mk.46&lt;br /&gt;
| Auxiliary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection&lt;br /&gt;
| Ventilation&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
| 5 inch AAVT Mk.31&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
| Ammo Wetting&lt;br /&gt;
| 6 inch Mk.34 HC-VT&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 2 x triple-mount 6 inch and 2 x dual-mount 5 inch cannons can fire straight ahead, allowing decent firepower while only exposing a small silhouette towards the enemy&lt;br /&gt;
* Excellent armour&lt;br /&gt;
* Devastating AA suite&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Does not carry any torpedoes&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6744-development-uss-cleveland-the-workhorse-of-the-navy-en|[Devblog] USS Cleveland (CL-55): The Workhorse of the Navy]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer New York Shipbuilding Corp.}}&lt;br /&gt;
{{USA light cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Ikoma&amp;diff=80938</id>
		<title>IJN Ikoma</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Ikoma&amp;diff=80938"/>
				<updated>2020-12-09T19:19:15Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_armoredcruiser_ikoma}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Ikoma has a typical armour scheme for an armoured cruiser of its era - thick armour protecting the vitals - a waterline belt of 178 mm of rolled cemented (face hardened) armour in the middle of the ship, and a 127 mm thick rolled cemented citadel above that protecting the casemated 6&amp;quot; guns, which themselves have 152 mm rolled cemented gunshields. The corners of the citadel are also 152 mm rolled cemented.&lt;br /&gt;
&lt;br /&gt;
The main turrets and barbettes under them are 178 mm of rolled cemented, with 25 mm rolled homogenous roofs. The 4.7&amp;quot; guns have 80 mm rolled cemented gunshields.&lt;br /&gt;
&lt;br /&gt;
The waterline fore and aft of the main belt has a thinner belt of 102 mm cemented, conning towers are 203 mm rolled cemented at the front, and 152 mm at the rear, with 38 mm rolled homogenous roofs.&lt;br /&gt;
&lt;br /&gt;
There are 3 decks of 38 mm rolled homogeneous armour - the top 2 are horizontal, the bottom one has a &amp;quot;step&amp;quot; in it allowing a higher headroom in the engine rooms.&lt;br /&gt;
&lt;br /&gt;
The 2 magazines are each fully enclosed by 38 mm rolled homogenous plate.&lt;br /&gt;
&lt;br /&gt;
Lastly there are 25 mm rolled homogeneous bulkheads covering the gap between the 2 main barbettes and the citadel fore and aft.&lt;br /&gt;
&lt;br /&gt;
Coal bunkers line the unarmoured sides of the engine rooms.&lt;br /&gt;
&lt;br /&gt;
By the standards of later times it is a complicated scheme, however it gives comprehensive protection against 6-8&amp;quot; guns of WW2 era cruisers.&lt;br /&gt;
&lt;br /&gt;
The crew is 884 men, which is quite substantial, and they are well protected.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
The ship is extremely slow, and not very manoeuvrable. Acceleration and deceleration rates are not good, and it takes a considerable time to start turning.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|12-inch/45 Vickers (305 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|6-inch/45 Type 41 (152 mm)|4,7-inch/40 Armstrong (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch/40 Type 41 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|21 inch Type 43 (1910) (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The [[21 inch Type 43 (1910) (533 mm)|21 inch Type 43 (1910)]] torpedo is a good weapon by the standards of 1910 when it was introduced. It carries a 130 kg Shimose warhead (143kg TNT equivalent) to a range of 8km at 50kph. The warhead is small by later standards, and not likely to knock out a destroyer with one hit, let alone anything larger.&lt;br /&gt;
&lt;br /&gt;
The Ikoma carries 2 fixed tubes - 1 facing to each broadside, and 17 reloads. The fixed tubes are located under the forward main turret, and are difficult to use since they are aimed by maneuvering the ship - which is not easy to do as already noted.&lt;br /&gt;
&lt;br /&gt;
The limitations are such that not carrying any torpedoes is a good choice - the SL you save is greater than any reward you might get.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ikoma is classed as a &amp;quot;battlecruiser&amp;quot; in War Thunder, probably because it was designated a battlecruiser by the Japanese from 1912. However it is too slow and unmanoeuvrable to be used as a &amp;quot;fast battleship&amp;quot; as battlecruisers are often considered.&lt;br /&gt;
&lt;br /&gt;
It is better to consider it as the armoured cruiser it was designed as. There is no real modern counterpart to &amp;quot;armoured cruiser&amp;quot;, so it is probably simplest to think of it as a slow heavy cruiser. In some respects it is comparable to the Deutschland class &amp;quot;Panzerschiff&amp;quot; (eg the [[Admiral Graf Spee]]), especially in terms of the main armament being a small number of heavy guns. It can be played in a similar manner - mostly trying to &amp;quot;camp&amp;quot; somewhere protected from torpedoes and using the small number of heavy guns to score damaging hits on easy targets.&lt;br /&gt;
&lt;br /&gt;
The slow rate of fire and small number of the main guns make them difficult to use against fast moving manoeuvring targets - they are best used against large targets that lack manoeuvrability such as heavy cruisers or larger. Light cruisers, destroyers, and smaller vessels can be attacked by controlling the secondary 6&amp;quot; and 4.7&amp;quot; guns - there are 6 of each on each broadside and they can make short work of smaller ships or boats.&lt;br /&gt;
&lt;br /&gt;
It is possible to manage the fire of the 2 main turrets so that they each fire separately at approximately equal intervals. This provides more opportunity to correct range, and also accurate tracking of a target that is trying to manoeuvre to avoid the heavy shells.&lt;br /&gt;
&lt;br /&gt;
It is often impossible to dodge torpedoes due to the sluggish manoeuvrability, so using islands as a shield from torpedoes is recommended where they are available.&lt;br /&gt;
&lt;br /&gt;
There is no effective AA armament, and aircraft can easily come down to mast height to accurately deliver bombs, rockets or torpedoes. You can only hope the rest of your team has enough AA to provide some protection. The 3 armoured decks can absorb a lot of punishment from smaller bombs, but any armour piercing bombs, or anything from 1,000 lb/500 kg upwards will cause significant damage. At this BR, heavier bombs such as 1,800 kg, 4,000 lb and 5,000 kg are common loads, and can destroy the ship with 1 or 2 hits.&lt;br /&gt;
&lt;br /&gt;
Backups for this ship cost only 10 GE - cheap enough so that it is better to buy them than use universal backups - you should always use them when grinding through the various modules.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
| 12-inch APC&lt;br /&gt;
| 6-inch APC&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
|&lt;br /&gt;
| Auxiliary Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection&lt;br /&gt;
| Ventilation&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
| Ammo Wetting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 12&amp;quot; main armament can wreck anything less than a battleship with a few hits;&lt;br /&gt;
* Heavy secondary armament of 6&amp;quot; and 4.7&amp;quot; guns is sufficient to take out destroyers and smaller vessels when controlled by the player;&lt;br /&gt;
* Heavy armor absorbs most damage from enemy guns and small-medium bombs;&lt;br /&gt;
* Backups cost only 10 GE.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow, and very slow to turn or accelerate/decelerate - makes dodging torpedoes difficult;&lt;br /&gt;
* Only 4 of the 12&amp;quot; guns with a very slow rate of fire (30 second reload when maxed) makes accurate shooting difficult against moving targets;&lt;br /&gt;
* No effective AA means opposing aircraft can press home attacks to minimum range and maximum accuracy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ''Ikoma'' was the 2nd of the 2-ship ''Tsukuba'' class of armoured cruisers built by Japan. They were ordered as a result of the loss of 2 pre-dreadnought battleships to mines early in the Russo-Japanese War of 1904-1905, and were fairly standard armoured cruisers of the era, although their 12&amp;quot; gun main armament was heavier than others of that type. The design was rushed, and the class suffered from numerous defects during their service.&lt;br /&gt;
&lt;br /&gt;
The ''Ikoma'' was laid down in March 1905, launched in April 1906, and commissioned in March 1908.&lt;br /&gt;
&lt;br /&gt;
During WW1 it took part in the Japanese assault on Tsingtao in China, then escorted allied convoys in the south-west Pacific, being based in Hong Kong, Singapore and Townsville, Australia.&lt;br /&gt;
&lt;br /&gt;
After the war it was scrapped to meet obligations of the Washington Naval Treaty, and removed from the navy list in September 1923.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Ikoma&amp;diff=80937</id>
		<title>IJN Ikoma</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Ikoma&amp;diff=80937"/>
				<updated>2020-12-09T19:18:30Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_armoredcruiser_ikoma}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Ikoma has a typical armour scheme for an armoured cruiser of its era - thick armour protecting the vitals - a waterline belt of 178 mm of rolled cemented (face hardened) armour in the middle of the ship, and a 127 mm thick rolled cemented citadel above that protecting the casemated 6&amp;quot; guns, which themselves have 152 mm rolled cemented gunshields. The corners of the citadel are also 152 mm rolled cemented.&lt;br /&gt;
&lt;br /&gt;
The main turrets and barbettes under them are 178 mm of rolled cemented, with 25 mm rolled homogenous roofs. The 4.7&amp;quot; guns have 80 mm rolled cemented gunshields.&lt;br /&gt;
&lt;br /&gt;
The waterline fore and aft of the main belt has a thinner belt of 102 mm cemented, conning towers are 203 mm rolled cemented at the front, and 152 mm at the rear, with 38 mm rolled homogenous roofs.&lt;br /&gt;
&lt;br /&gt;
There are 3 decks of 38 mm rolled homogeneous armour - the top 2 are horizontal, the bottom one has a &amp;quot;step&amp;quot; in it allowing a higher headroom in the engine rooms.&lt;br /&gt;
&lt;br /&gt;
The 2 magazines are each fully enclosed by 38 mm rolled homogenous plate.&lt;br /&gt;
&lt;br /&gt;
Lastly there are 25 mm rolled homogeneous bulkheads covering the gap between the 2 main barbettes and the citadel fore and aft.&lt;br /&gt;
&lt;br /&gt;
Coal bunkers line the unarmoured sides of the engine rooms.&lt;br /&gt;
&lt;br /&gt;
By the standards of later times it is a complicated scheme, however it gives comprehensive protection against 6-8&amp;quot; guns of WW2 era cruisers.&lt;br /&gt;
&lt;br /&gt;
The crew is 884 men, which is quite substantial, and they are well protected.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
The ship is extremely slow, and not very manoeuvrable. Acceleration and deceleration rates are not good, and it takes a considerable time to start turning.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|12-inch/45 Vickers (305 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|6-inch/45 Type 41 (152 mm)|4,7-inch/40 Armstrong (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch/40 Type 41 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|21 inch Type 43 (1910) (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The [[21 inch Type 43 (1910) (533 mm)|21 inch Type 43 (1910)]] torpedo is a good weapon by the standards of 1910 when it was introduced. It carries a 130 kg Shimose warhead (143kg TNT equivalent) to a range of 8km at 50kph. The warhead is small by later standards, and not likely to knock out a destroyer with one hit, let alone anything larger.&lt;br /&gt;
&lt;br /&gt;
The Ikoma carries 2 fixed tubes - 1 facing to each broadside, and 17 reloads. The fixed tubes are located under the forward main turret, and are difficult to use since they are aimed by maneuvering the ship - which is not easy to do as already noted.&lt;br /&gt;
&lt;br /&gt;
The limitations are such that not carrying any torpedoes is a good choice - the SL you save is greater than any reward you might get.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ikoma is classed as a &amp;quot;battlecruiser&amp;quot; in War Thunder, probably because it was designated a battlecruiser by the Japanese from 1912. However it is too slow and unmanoeuvrable to be used as a &amp;quot;fast battleship&amp;quot; as battlecruisers are often considered.&lt;br /&gt;
&lt;br /&gt;
It is better to consider it as the armoured cruiser it was designed as. There is no real modern counterpart to &amp;quot;armoured cruiser&amp;quot;, so it is probably simplest to think of it as a slow heavy cruiser. In some respects it is comparable to the Deutschland class &amp;quot;Panzerschiff&amp;quot; (eg the [[Admiral Graf Spee]]), especially in terms of the main armament being a small number of heavy guns. It can be played in a similar manner - mostly trying to &amp;quot;camp&amp;quot; somewhere protected from torpedoes and using the small number of heavy guns to score damaging hits on easy targets.&lt;br /&gt;
&lt;br /&gt;
The slow rate of fire and small number of the main guns make them difficult to use against fast moving manoeuvring targets - they are best used against large targets that lack manoeuvrability such as heavy cruisers or larger. Light cruisers, destroyers, and smaller vessels can be attacked by controlling the secondary 6&amp;quot; and 4.7&amp;quot; guns - there are 6 of each on each broadside and they can make short work of smaller ships or boats.&lt;br /&gt;
&lt;br /&gt;
It is possible to manage the fire of the 2 main turrets so that they each fire separately at approximately equal intervals. This provides more opportunity to correct range, and also accurate tracking of a target that is trying to manoeuvre to avoid the heavy shells.&lt;br /&gt;
&lt;br /&gt;
It is often impossible to dodge torpedoes due to the sluggish manoeuvrability, so using islands as a shield from torpedoes is recommended where they are available.&lt;br /&gt;
&lt;br /&gt;
There is no effective AA armament, and aircraft can easily come down to mast height to accurately deliver bombs, rockets or torpedoes. You can only hope the rest of your team has enough AA to provide some protection. The 3 armoured decks can absorb a lot of punishment from smaller bombs, but any armour piercing bombs, or anything from 1,000 lb/500 kg upwards will cause significant damage. At this BR, heavier bombs such as 1,800 kg, 4,000 lb and 5,000 kg are common loads, and can destroy the ship with 1 or 2 hits.&lt;br /&gt;
&lt;br /&gt;
Backups for this ship cost only 10 GE - cheap enough so that it is better to buy them than use universal backups - you should always use them when grinding through the various modules.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
| 12-inch APC&lt;br /&gt;
| 6-inch APC&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
|&lt;br /&gt;
| Auxiliary Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection&lt;br /&gt;
| Ventilation&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
| Ammo Wetting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 12&amp;quot; main armament can wreck anything less than a battleship with a few hits;&lt;br /&gt;
* Heavy secondary armament of 6&amp;quot; and 4.7&amp;quot; guns is sufficient to destroy destroyers and smaller when controlled by the player;&lt;br /&gt;
* Heavy armour absorbs most damage from enemy guns and small-medium bombs;&lt;br /&gt;
* Backups cost only 10 GE.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow, and very slow to turn or accelerate/decelerate - makes dodging torpedoes difficult;&lt;br /&gt;
* Only 4 of the 12&amp;quot; guns with a very slow rate of fire (30 second reload when maxed) makes accurate shooting difficult against moving targets;&lt;br /&gt;
* No effective AA means opposing aircraft can press home attacks to minimum range and maximum accuracy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ''Ikoma'' was the 2nd of the 2-ship ''Tsukuba'' class of armoured cruisers built by Japan. They were ordered as a result of the loss of 2 pre-dreadnought battleships to mines early in the Russo-Japanese War of 1904-1905, and were fairly standard armoured cruisers of the era, although their 12&amp;quot; gun main armament was heavier than others of that type. The design was rushed, and the class suffered from numerous defects during their service.&lt;br /&gt;
&lt;br /&gt;
The ''Ikoma'' was laid down in March 1905, launched in April 1906, and commissioned in March 1908.&lt;br /&gt;
&lt;br /&gt;
During WW1 it took part in the Japanese assault on Tsingtao in China, then escorted allied convoys in the south-west Pacific, being based in Hong Kong, Singapore and Townsville, Australia.&lt;br /&gt;
&lt;br /&gt;
After the war it was scrapped to meet obligations of the Washington Naval Treaty, and removed from the navy list in September 1923.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Ikoma&amp;diff=80936</id>
		<title>IJN Ikoma</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Ikoma&amp;diff=80936"/>
				<updated>2020-12-09T19:17:23Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Torpedo armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_armoredcruiser_ikoma}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Ikoma has a typical armour scheme for an armoured cruiser of its era - thick armour protecting the vitals - a waterline belt of 178 mm of rolled cemented (face hardened) armour in the middle of the ship, and a 127 mm thick rolled cemented citadel above that protecting the casemated 6&amp;quot; guns, which themselves have 152 mm rolled cemented gunshields. The corners of the citadel are also 152 mm rolled cemented.&lt;br /&gt;
&lt;br /&gt;
The main turrets and barbettes under them are 178 mm of rolled cemented, with 25 mm rolled homogenous roofs. The 4.7&amp;quot; guns have 80 mm rolled cemented gunshields.&lt;br /&gt;
&lt;br /&gt;
The waterline fore and aft of the main belt has a thinner belt of 102 mm cemented, conning towers are 203 mm rolled cemented at the front, and 152 mm at the rear, with 38 mm rolled homogenous roofs.&lt;br /&gt;
&lt;br /&gt;
There are 3 decks of 38 mm rolled homogeneous armour - the top 2 are horizontal, the bottom one has a &amp;quot;step&amp;quot; in it allowing a higher headroom in the engine rooms.&lt;br /&gt;
&lt;br /&gt;
The 2 magazines are each fully enclosed by 38 mm rolled homogenous plate.&lt;br /&gt;
&lt;br /&gt;
Lastly there are 25 mm rolled homogeneous bulkheads covering the gap between the 2 main barbettes and the citadel fore and aft.&lt;br /&gt;
&lt;br /&gt;
Coal bunkers line the unarmoured sides of the engine rooms.&lt;br /&gt;
&lt;br /&gt;
By the standards of later times it is a complicated scheme, however it gives comprehensive protection against 6-8&amp;quot; guns of WW2 era cruisers.&lt;br /&gt;
&lt;br /&gt;
The crew is 884 men, which is quite substantial, and they are well protected.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
The ship is extremely slow, and not very manoeuvrable. Acceleration and deceleration rates are not good, and it takes a considerable time to start turning.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|12-inch/45 Vickers (305 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|6-inch/45 Type 41 (152 mm)|4,7-inch/40 Armstrong (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch/40 Type 41 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|21 inch Type 43 (1910) (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The [[21 inch Type 43 (1910) (533 mm)|21 inch Type 43 (1910)]] torpedo is a good weapon by the standards of 1910 when it was introduced. It carries a 130 kg Shimose warhead (143kg TNT equivalent) to a range of 8km at 50kph. The warhead is small by later standards, and not likely to knock out a destroyer with one hit, let alone anything larger.&lt;br /&gt;
&lt;br /&gt;
The Ikoma carries 2 fixed tubes - 1 facing to each broadside, and 17 reloads. The fixed tubes are located under the forward main turret, and are difficult to use since they are aimed by maneuvering the ship - which is not easy to do as already noted.&lt;br /&gt;
&lt;br /&gt;
The limitations are such that not carrying any torpedoes is a good choice - the SL you save is greater than any reward you might get.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ikoma is classed as a &amp;quot;battlecruiser&amp;quot; in War Thunder, probably because it was designated a battlecruiser by the Japanese from 1912. However it is too slow and unmanoeuvrable to be used as a &amp;quot;fast battleship&amp;quot; as battlecruisers are often considered.&lt;br /&gt;
&lt;br /&gt;
It is better to consider it as the armoured cruiser it was designed as. There is no real modern counterpart to &amp;quot;armoured cruiser&amp;quot;, so it is probably simplest to think of it as a slow heavy cruiser. In some respects it is comparable to the Deutschland class &amp;quot;Panzerschiff&amp;quot; (eg the [[Admiral Graf Spee]]), especially in terms of the main armament being a small number of heavy guns. It can be played in a similar manner - mostly trying to &amp;quot;camp&amp;quot; somewhere protected from torpedoes and using the small number of heavy guns to score damaging hits on easy targets.&lt;br /&gt;
&lt;br /&gt;
The slow rate of fire and small number of the main guns make them difficult to use against fast moving manoeuvring targets - they are best used against large targets that lack manoeuvrability such as heavy cruisers or larger. Light cruisers, destroyers, and smaller vessels can be attacked by controlling the secondary 6&amp;quot; and 4.7&amp;quot; guns - there are 6 of each on each broadside and they can make short work of smaller ships or boats.&lt;br /&gt;
&lt;br /&gt;
It is possible to manage the fire of the 2 main turrets so that they each fire separately at approximately equal intervals. This provides more opportunity to correct range, and also accurate tracking of a target that is trying to manoeuvre to avoid the heavy shells.&lt;br /&gt;
&lt;br /&gt;
It is often impossible to dodge torpedoes due to the sluggish manoeuvrability, so using islands as a shield from torpedoes is recommended where they are available.&lt;br /&gt;
&lt;br /&gt;
There is no effective AA armament, and aircraft can easily come down to mast height to accurately deliver bombs, rockets or torpedoes. You can only hope the rest of your team has enough AA to provide some protection. The 3 armoured decks can absorb a lot of punishment from smaller bombs, but any armour piercing bombs, or anything from 1,000 lb/500 kg upwards will cause significant damage. At this BR, heavier bombs such as 1,800 kg, 4,000 lb and 5,000 kg are common loads, and can destroy the ship with 1 or 2 hits.&lt;br /&gt;
&lt;br /&gt;
Backups for this ship cost only 10 GE - cheap enough so that it is better to buy them than use universal backups - you should always use them when grinding.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
| 12-inch APC&lt;br /&gt;
| 6-inch APC&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
|&lt;br /&gt;
| Auxiliary Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection&lt;br /&gt;
| Ventilation&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
| Ammo Wetting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 12&amp;quot; main armament can wreck anything less than a battleship with a few hits;&lt;br /&gt;
* Heavy secondary armament of 6&amp;quot; and 4.7&amp;quot; guns is sufficient to destroy destroyers and smaller when controlled by the player;&lt;br /&gt;
* Heavy armour absorbs most damage from enemy guns and small-medium bombs;&lt;br /&gt;
* Backups cost only 10 GE.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow, and very slow to turn or accelerate/decelerate - makes dodging torpedoes difficult;&lt;br /&gt;
* Only 4 of the 12&amp;quot; guns with a very slow rate of fire (30 second reload when maxed) makes accurate shooting difficult against moving targets;&lt;br /&gt;
* No effective AA means opposing aircraft can press home attacks to minimum range and maximum accuracy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ''Ikoma'' was the 2nd of the 2-ship ''Tsukuba'' class of armoured cruisers built by Japan. They were ordered as a result of the loss of 2 pre-dreadnought battleships to mines early in the Russo-Japanese War of 1904-1905, and were fairly standard armoured cruisers of the era, although their 12&amp;quot; gun main armament was heavier than others of that type. The design was rushed, and the class suffered from numerous defects during their service.&lt;br /&gt;
&lt;br /&gt;
The ''Ikoma'' was laid down in March 1905, launched in April 1906, and commissioned in March 1908.&lt;br /&gt;
&lt;br /&gt;
During WW1 it took part in the Japanese assault on Tsingtao in China, then escorted allied convoys in the south-west Pacific, being based in Hong Kong, Singapore and Townsville, Australia.&lt;br /&gt;
&lt;br /&gt;
After the war it was scrapped to meet obligations of the Washington Naval Treaty, and removed from the navy list in September 1923.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Suzuya&amp;diff=72172</id>
		<title>IJN Suzuya</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Suzuya&amp;diff=72172"/>
				<updated>2020-10-01T16:08:36Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_cruiser_mogami_suzuya}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese light cruiser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Mogami (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese cruiser {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|155 mm/60 Type 3 (155 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)|Type 93 (13.2 mm)}}&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| 155 mm Type 91 APHE||Anti-Air Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 127 mm Type 1 HE||Auxiliary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection||Ventilation&lt;br /&gt;
| Improved Rangefinder||Primary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||Ammo Wetting&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Features the same hull as the Mogami heavy cruiser; able to withstand a fair amount of enemy fire before sinking&lt;br /&gt;
* Lots of guns (5 turrets with 3 guns in each turret)&lt;br /&gt;
* 24 Long Lance torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Like most Japanese cruisers, very weak anti aircraft armament&lt;br /&gt;
* Wide hull makes evading enemy torpedoes difficult as it takes some time to maneuver the ship&lt;br /&gt;
* Torpedo arcs are limited, have to show almost full broadside to launch torpedoes. Better rear angles than forward.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan light cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Suzuya&amp;diff=71571</id>
		<title>IJN Suzuya</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Suzuya&amp;diff=71571"/>
				<updated>2020-09-22T15:25:32Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_cruiser_mogami_suzuya}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese light cruiser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Mogami (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese cruiser {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|155 mm/60 Type 3 (155 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)|Type 93 (13.2 mm)}}&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| 155 mm Type 91 APHE||Anti-Air Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 127 mm Type 1 HE||Auxiliary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection||Ventilation&lt;br /&gt;
| Improved Rangefinder||Primary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||Ammo Wetting&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Features the same hull as the Mogami heavy cruiser; able to withstand a fair amount of enemy fire before sinking&lt;br /&gt;
* Lots of guns (5 turrets with 3 guns in each turret)&lt;br /&gt;
* 24 Long Lance torpedoes&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Like most Japanese cruisers, very weak anti aircraft armament&lt;br /&gt;
* Mobility is decent at best&lt;br /&gt;
* Torpedo arcs are limited, have to show almost full broadside to launch torpedoes. Better rear angles than forward. &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan light cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Suzuya&amp;diff=70771</id>
		<title>IJN Suzuya</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Suzuya&amp;diff=70771"/>
				<updated>2020-09-14T18:50:59Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_cruiser_mogami_suzuya}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese light cruiser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Mogami (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese cruiser {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|155 mm/60 Type 3 (155 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)|Type 93 (13.2 mm)}}&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| 155 mm Type 91 APHE||Anti-Air Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 127 mm Type 1 HE||Auxiliary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection||Ventilation&lt;br /&gt;
| Improved Rangefinder||Primary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||Ammo Wetting&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Features the same hull as the Mogami heavy cruiser; able to withstand a fair amount of enemy fire before sinking&lt;br /&gt;
* Lots of guns (5 turrets with 3 guns in each turret)&lt;br /&gt;
* 24 Long Lance torpedoes&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Like most Japanese cruisers, very weak anti aircraft armament&lt;br /&gt;
* Mobility is decent at best&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan light cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Suzuya&amp;diff=70770</id>
		<title>IJN Suzuya</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Suzuya&amp;diff=70770"/>
				<updated>2020-09-14T18:49:12Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_cruiser_mogami_suzuya}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese light cruiser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Mogami (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese cruiser {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|155 mm/60 Type 3 (155 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)|Type 93 (13.2 mm)}}&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| 155 mm Type 91 APHE||Anti-Air Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 127 mm Type 1 HE||Auxiliary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection||Ventilation&lt;br /&gt;
| Improved Rangefinder||Primary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||Ammo Wetting&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Features the same hull as the Mogami heavy cruiser; able to withstand a fair amount of enemy fire before sinking&lt;br /&gt;
* Lots of guns (5 turrets with 3 guns in each turret)&lt;br /&gt;
* 24 Long Lance torpedoes&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan light cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Suzuya&amp;diff=70769</id>
		<title>IJN Suzuya</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Suzuya&amp;diff=70769"/>
				<updated>2020-09-14T18:47:52Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_cruiser_mogami_suzuya}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese light cruiser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Mogami (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese cruiser {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|155 mm/60 Type 3 (155 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)|Type 93 (13.2 mm)}}&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| 155 mm Type 91 APHE||Anti-Air Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 127 mm Type 1 HE||Auxiliary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection||Ventilation&lt;br /&gt;
| Improved Rangefinder||Primary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||Ammo Wetting&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:Features the same hull as the Mogami heavy cruiser; able to withstand a fair amount of enemy fire before sinking'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan light cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Portland&amp;diff=69111</id>
		<title>USS Portland</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Portland&amp;diff=69111"/>
				<updated>2020-09-03T21:55:10Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_cruiser_portland_class}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy cruiser {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{main|Weapon name (calibre)}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| 8 inch Mk.19 APCBC&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
| 8 inch Mk.25 HC&lt;br /&gt;
| Auxiliary Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection&lt;br /&gt;
| Ventilation&lt;br /&gt;
| 5 inch Mk.28 AAC-VT&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
| Ammo Wetting&lt;br /&gt;
| 8 inch Mk.17 SP Common&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Improved armor protection from HE shrapnel compared to the Brooklyn.&lt;br /&gt;
* Reasonably modern AA defenses.&lt;br /&gt;
* Thicker armor over main magazines than the Brooklyn.&lt;br /&gt;
* Crew of 848 is above average&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload compared to most of its competition with minimum reload at 17.1s.&lt;br /&gt;
* Poor shell selection with primarily inter-war shells.&lt;br /&gt;
* No torpedo armament&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Portland Class cruisers were the third heavy cruiser design that the Americans produced in the interwar years, following the Northampton class. There were only two ships in this class, the USS Portland CA-33 and the USS Indianapolis CA-35. Interestingly the Portland Class was originally planned to be a light cruiser design, being re-designated as heavy cruisers only after the hulls had been laid down in 1931.&lt;br /&gt;
&lt;br /&gt;
Ships of the class were propelled by 4 screws, powered at 107,000 horsepower. This gave the ship a fairly standard top speed of 32 knots and a cruising range of 10,000 nautical miles.&lt;br /&gt;
&lt;br /&gt;
Firepower was provided from 3 triple 8&amp;quot; guns in Mk. 14 turrets. This design was carried over from the previous Northampton Class. These 280 ton turrets allowed a maximum of 41 degrees of elevation and 5 degrees of depression. The turrets were used in conjunction with the Mk.34 fire director system by, at the latest, 1945. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA heavy cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Agano&amp;diff=65663</id>
		<title>IJN Agano</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Agano&amp;diff=65663"/>
				<updated>2020-08-04T20:35:21Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_cruiser_agano}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese light cruiser {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|15 cm/50 Type 41 (152 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|8 cm/60 Type 98 (80 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| 152 mm Type 4 SAP||Anti-Air Armament Targeting||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 152 mm Type 0 HE||Auxiliary Armament Targeting||76.2 mm Type 98 HE&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection||Ventilation&lt;br /&gt;
| ||Primary Armament Targeting||Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||Ammo Wetting&lt;br /&gt;
| ||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 16 Long Lance torpedoes are devastating against enemy ships&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 25 mm AA guns cannot engage close targets&lt;br /&gt;
* Torpedoes have very limited firing arc&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Agano'' was the lead ship of four light cruisers built to supercede and replace the older cruisers serving as destroyer flotilla flagships in the Imperial Japanese Navy. Launched in October 1941, she entered service a year later and saw her first operation escorting troop transports to New Guinea in December 1942. The ship was involved in Operation Ke, the evacuation of 10,652 Japanese troops from Guadalcanal as well as the Battle of Empress Augusta Bay, an American victory which closed the Solomon Islands campaign. Several weeks later, American airstrikes damaged the ship as it lay in port at Rabaul and whilst en route to receive repairs, she was struck by a torpedo from an American submarine which flooded the boiler rooms and knocked out all power. The submarine ''Albacore'' prepared to finish the helpless and immobile ship, but was prevented from doing so by depth charges from the ''Urakaze''. Taken under tow to Truk, ''Agano'' underwent 4 months of repairs before being able to attempt the journey back to the home islands of Japan in February 1944, for more permanent fixes. Ambushed by the American submarine ''Skate'', ''Agano'' was hit by 2 torpedoes and sank 6 hours later. &lt;br /&gt;
&lt;br /&gt;
Her destroyer escort ''Oite'' took on 523 survivors from the ''Agano'', but was herself sunk 2 days later by Grumman TBF Avengers of Task Force 58 during Operation Hailstone. She sank almost immediately with the loss 172 out of her 192 complement whilst all 523 survivors of the ''Agano'' were lost. &lt;br /&gt;
&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan light cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Helena&amp;diff=64190</id>
		<title>USS Helena</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Helena&amp;diff=64190"/>
				<updated>2020-07-22T16:13:05Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_cruiser_brooklyn_class_helena}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American light cruiser {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Armour on Helena is pretty strong for a light cruiser, as it can definitely hold out against large calibre HE shells. One should remember that Brooklyn-class cruisers oftentimes could survive a torpedo hit, so if you have enough crew, you can easily tank one or even two torpedoes. Your main concern while playing Helena should be high calibre AP shells, as they can wreck your ship in no time, especially if they are coming from fast reloading guns like American 5&amp;quot;/38, or if they are shot at you by a ship with lots of guns like [[IJN Suzuya]].&lt;br /&gt;
&lt;br /&gt;
Turret face armour is 165 mm, side, rear and top armour are 76 mm, 76 mm, and 51 mm thick respectively, and mantlets are 100 mm of RHA. Barbettes are 152 mm of rolled cemented armour. Secondaries are protected only by 32 mm of antifragmentation armour, so expect them to be knocked out as soon as any high calibre shell hits them.&lt;br /&gt;
&lt;br /&gt;
Bow ammo magazines are protected by 51 mm of antifragmentation armour on the top and sides, and 127 mm of antifragmentation armour in the front. They are also hidden deep below the waterline and behind fuel tanks, which makes them a very difficult target. Aft shells and charges are protected from the top and rear by the same armour as bow magazines, but since there are no fuel tanks, they get 120 mm rolled cemented armour as side armour. Rear of the bow ammo stowage and front of the aft ammo stowage are protected by 95 mm of rolled cemented armour. Ammo elevators are protected by 127 mm of antifragmentation armour.&lt;br /&gt;
&lt;br /&gt;
Bridge is protected by 127 mm of antifragmentation armour on the sides and 57 mm of the same armour on the top.&lt;br /&gt;
&lt;br /&gt;
Thanks to the unit system (engines and boilers are alternating inside the hull) it's very hard to disable propulsion on the ship, even with a torpedo.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|6 inch/47 Mk.16 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{main|Bofors L/60 Mark 2 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| 6 inch Mk.35 AP&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
| 6 inch Mk.34 HC&lt;br /&gt;
| Auxiliary Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection&lt;br /&gt;
| Ventilation&lt;br /&gt;
| 5 inch AAVT Mk.31&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
| Ammo Wetting&lt;br /&gt;
| 6 inch Mk.34 HC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 2 x triple-mount 6 inch and 2 x dual-mount 5 inch cannons can fire straight ahead, allowing decent firepower while only exposing a small silhouette towards the enemy&lt;br /&gt;
* Extensive use of antifragmentation armour, rendering Helena as almost HE-&amp;quot;proof&amp;quot;&lt;br /&gt;
* Best citadel armour out of all light cruisers in the game&lt;br /&gt;
* One of the highest main calibre fire rates out of all light cruisers (10 rpm)&lt;br /&gt;
* Very hard to disable all of the engines with one torpedo hit, thanks to unit system of machinery (transmission and engines are alternated inside the ship)&lt;br /&gt;
* Highest ammo count out of all cruisers&lt;br /&gt;
* Shells and charges are hidden below waterline, are protected by loads of antifragmentation armour, rolled cemented armour and fuel, making it very hard to one hit kill Helena&lt;br /&gt;
* Second thickest turret face in the game (only [[Chapayev]] and [[Sverdlov]] have thicker turret armour)&lt;br /&gt;
* Second best AA in game in terms of amount of guns, best AA in game in terms of ammo and flexibility (out of all light cruiser that is)&lt;br /&gt;
* Mobility is comparable to other ships (except top tier Japanese and Italian cruisers)&lt;br /&gt;
* Bridge is protected by 127 mm of antifragmentation armour&lt;br /&gt;
* One of the highest crew counts in the game&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Citadel and ammoracks are well armoured, but other parts of the ship are protected by only 16 mm of antifragmentation armour&lt;br /&gt;
* There are some shells hidden inside barbettes, so unlucky hit may cause heavy fires or even one hit kill a ship&lt;br /&gt;
* Auxiliary turrets have their first stage ammo stowages unprotected, so unlucky hits may cause heavy fires&lt;br /&gt;
* Second worst 152 mm penetration in game (but it's still enough to kill any vessel)&lt;br /&gt;
* Turret No. 3 can shoot only when retreating or when showing broadside&lt;br /&gt;
* No torpedo armament&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA light cruisers}}&lt;br /&gt;
{{USA premium ships}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Attilio_Regolo&amp;diff=64083</id>
		<title>RN Attilio Regolo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Attilio_Regolo&amp;diff=64083"/>
				<updated>2020-07-20T21:09:49Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Mobility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=it_cruiser_capitani_romani_class_attilio_regolo}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Attilio Regolo lacks substantial armour opting to use the lack of weight to improve the speed of the ship, this leaves areas such as the engines, ammo, and Bridge susceptible to damage from shells as small as destroyers. However the front of the turrets are protected by 20mm of armour, while the sides and roof are protected by 6 mm of armour. This use of small armour allows the turrets to not be splashed by destroyers high explosive rounds, but direct hits will disable the ships armament. The bridge is also surrounded by 15 mm of armour, which is not reliable in protecting the module. The greatest threat to the survivability of the ship is the exposed torpedoes on the middle of the deck, when hit they will quickly incapacitate the ship, removing the use of almost every module past the bridge, if the player can disengage from combat the ship can be recovered with at best a little over half the crew, but if it happens in the middle of a fight the ship will almost always be unrecoverable from fire, and eventually, flooding.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a max speed of 72 km/h, the Attilio Regolo is tied with the Raimondo Montecuccoli as the fastest cruiser currently in the game. This impressive speed allows the ship to navigate towards advantageous positions before its adversaries.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 8 135 mm/45 O.T.O Mod. 1938 are divided into 4 turrets allowing the ship to use at least half of its armament at any angle. The HE Dirompente is underwhelming with only 23 mm of pen at any angle, and an explosive mass of 1.8 kg. This shell is unreliable and should be avoided after the APHEBC Perforante and the HE-TF Contro-aerea shells are unlocked. The APHEBC Perforante is the most reliable shell used on the Attilio Regolo with a penetration of 174 mm at 1,000 m, and an explosive mass of 1.47 kg. The HE-TF Contro-aerea shell shares almost all of its characteristics with the HE Dirompente, but has a time fuse added to it for use as an AA shell; with its versatility as an anti-air shell and as a normal HE shell, this is the second most reliable shell to have.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/54 Breda Mod.39 (37 mm)|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
For secondary armament the Attilio Regolo is armed with 8 x 37 mm/54 Breda Mod.39 autocannons, and 4 x 20 mm/70 Scotti-Isotta Fraschini Mod.1939 autocannons in double mounts. These secondary autocannons are effective as anti-air under control of the AI, but will need to be used by the player if they want to be used to destroy torpedo boats effectively.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|S.I. 270/533,4X7,2 Tipo M (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 533 mm steam-turbined S.I. 270/533,4X7,2 Tipo M torpedoes have an explosive mass of 270 kg, and a range of 12 km at 74 km/h with torpedo mode enabled, while it goes 4 km at a speed of 93 km/h when the torpedo mode is disabled. The torpedoes are best used as a tool to force opponents to avoid areas such as channels. If the player does not use torpedoes often then it is recommended to not bring them as they can be destroyed as an external ammo rack causing catastrophic damage.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The general game play of the Attilio Regolo is most similar to a destroyer then a light cruiser. The lack of meaningful armour means that it is fairly weak in a head-on engagement, but they can easily be avoided thanks to its incredible top speed. The ship has two general play styles that fit it well, the first being a light brawler fighting for caps, and the second being a flanking support ship. The main threats to the Attilio Regolo are heavier cruisers than itself, such as the [[Emden]] and [[USS Trenton (CL-11)|Trenton]], as well as destroyers with higher fire rates such as the [[Sumner (DD-692)|Sumner]] or [[Tashkent (leader)|Tashkent]]. The best way to counter cruisers such as the Emden is by simply avoiding the conflict using the ships high speed and smoke, or by using the ship's decent torpedo loadout to destroy them when they are unaware of you. Destroyers can best be dealt with by using terrain to your advantage to protect yourself from incoming fire, and retaliate while in safety of islands. The most vulnerable spot of the Attilio Regolo is its extra torpedo storage in the middle of the ship, this can best be protected by keeping the bow of the ship centred on an enemy you are fighting. While being in a broadside allows the ship to bring more of its firepower to use, it also exposes the external torpedoes that can quickly be set off destroying the ship.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| 135 mm APHEBC Perforante&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection&lt;br /&gt;
| Ventilation&lt;br /&gt;
| 135 mm HE-TF Contro-aerea&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
| Ammo Wetting&lt;br /&gt;
| Torpedo Mode&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed&lt;br /&gt;
* Effective torpedo count with a reload&lt;br /&gt;
* Effective turret layout with good firing angles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low survivability&lt;br /&gt;
* Lowest crew count on a cruiser&lt;br /&gt;
* Lack of armour&lt;br /&gt;
* Inadequate fire rate&lt;br /&gt;
* Low calibre main armament&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Attilio Regolo was a Capitani Romani class light cruiser designed to counter and catch the Mogador, and Le Fantasque class French destroyers in 1939. On November 7th 1942 the ship was torpedoed by the British sub HMS Unruffled, which caused the ship to be dry docked until the armistice with a shattered bow. After the war the Regolo was transferred to the French navy and renamed the Chateaurenault (D 606) as a war reparation, before finally being decommissioned in 1961.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6732-development-attilio-regolo-the-upsized-destroyer-en|[Devblog] Attilio Regolo - The Upsized Destroyer]]&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Attilio_Regolo&amp;diff=64081</id>
		<title>RN Attilio Regolo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Attilio_Regolo&amp;diff=64081"/>
				<updated>2020-07-20T21:08:47Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=it_cruiser_capitani_romani_class_attilio_regolo}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Attilio Regolo lacks substantial armour opting to use the lack of weight to improve the speed of the ship, this leaves areas such as the engines, ammo, and Bridge susceptible to damage from shells as small as destroyers. However the front of the turrets are protected by 20mm of armour, while the sides and roof are protected by 6 mm of armour. This use of small armour allows the turrets to not be splashed by destroyers high explosive rounds, but direct hits will disable the ships armament. The bridge is also surrounded by 15 mm of armour, which is not reliable in protecting the module. The greatest threat to the survivability of the ship is the exposed torpedoes on the middle of the deck, when hit they will quickly incapacitate the ship, removing the use of almost every module past the bridge, if the player can disengage from combat the ship can be recovered with at best a little over half the crew, but if it happens in the middle of a fight the ship will almost always be unrecoverable from fire, and eventually, flooding.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Attilio Regolo at a max speed of 72 km/h is tied with the Raimondo Montecuccoli as the fastest cruiser in-game. This impressive speed allows the ship to navigate towards advantageous positions before its adversaries.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 8 135 mm/45 O.T.O Mod. 1938 are divided into 4 turrets allowing the ship to use at least half of its armament at any angle. The HE Dirompente is underwhelming with only 23 mm of pen at any angle, and an explosive mass of 1.8 kg. This shell is unreliable and should be avoided after the APHEBC Perforante and the HE-TF Contro-aerea shells are unlocked. The APHEBC Perforante is the most reliable shell used on the Attilio Regolo with a penetration of 174 mm at 1,000 m, and an explosive mass of 1.47 kg. The HE-TF Contro-aerea shell shares almost all of its characteristics with the HE Dirompente, but has a time fuse added to it for use as an AA shell; with its versatility as an anti-air shell and as a normal HE shell, this is the second most reliable shell to have.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/54 Breda Mod.39 (37 mm)|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
For secondary armament the Attilio Regolo is armed with 8 x 37 mm/54 Breda Mod.39 autocannons, and 4 x 20 mm/70 Scotti-Isotta Fraschini Mod.1939 autocannons in double mounts. These secondary autocannons are effective as anti-air under control of the AI, but will need to be used by the player if they want to be used to destroy torpedo boats effectively.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|S.I. 270/533,4X7,2 Tipo M (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 533 mm steam-turbined S.I. 270/533,4X7,2 Tipo M torpedoes have an explosive mass of 270 kg, and a range of 12 km at 74 km/h with torpedo mode enabled, while it goes 4 km at a speed of 93 km/h when the torpedo mode is disabled. The torpedoes are best used as a tool to force opponents to avoid areas such as channels. If the player does not use torpedoes often then it is recommended to not bring them as they can be destroyed as an external ammo rack causing catastrophic damage.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The general game play of the Attilio Regolo is most similar to a destroyer then a light cruiser. The lack of meaningful armour means that it is fairly weak in a head-on engagement, but they can easily be avoided thanks to its incredible top speed. The ship has two general play styles that fit it well, the first being a light brawler fighting for caps, and the second being a flanking support ship. The main threats to the Attilio Regolo are heavier cruisers than itself, such as the [[Emden]] and [[USS Trenton (CL-11)|Trenton]], as well as destroyers with higher fire rates such as the [[Sumner (DD-692)|Sumner]] or [[Tashkent (leader)|Tashkent]]. The best way to counter cruisers such as the Emden is by simply avoiding the conflict using the ships high speed and smoke, or by using the ship's decent torpedo loadout to destroy them when they are unaware of you. Destroyers can best be dealt with by using terrain to your advantage to protect yourself from incoming fire, and retaliate while in safety of islands. The most vulnerable spot of the Attilio Regolo is its extra torpedo storage in the middle of the ship, this can best be protected by keeping the bow of the ship centred on an enemy you are fighting. While being in a broadside allows the ship to bring more of its firepower to use, it also exposes the external torpedoes that can quickly be set off destroying the ship.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| 135 mm APHEBC Perforante&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection&lt;br /&gt;
| Ventilation&lt;br /&gt;
| 135 mm HE-TF Contro-aerea&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
| Ammo Wetting&lt;br /&gt;
| Torpedo Mode&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed&lt;br /&gt;
* Effective torpedo count with a reload&lt;br /&gt;
* Effective turret layout with good firing angles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low survivability&lt;br /&gt;
* Lowest crew count on a cruiser&lt;br /&gt;
* Lack of armour&lt;br /&gt;
* Inadequate fire rate&lt;br /&gt;
* Low calibre main armament&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Attilio Regolo was a Capitani Romani class light cruiser designed to counter and catch the Mogador, and Le Fantasque class French destroyers in 1939. On November 7th 1942 the ship was torpedoed by the British sub HMS Unruffled, which caused the ship to be dry docked until the armistice with a shattered bow. After the war the Regolo was transferred to the French navy and renamed the Chateaurenault (D 606) as a war reparation, before finally being decommissioned in 1961.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6732-development-attilio-regolo-the-upsized-destroyer-en|[Devblog] Attilio Regolo - The Upsized Destroyer]]&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Attilio_Regolo&amp;diff=64080</id>
		<title>RN Attilio Regolo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Attilio_Regolo&amp;diff=64080"/>
				<updated>2020-07-20T21:08:03Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=it_cruiser_capitani_romani_class_attilio_regolo}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Attilio Regolo lacks substantial armour opting to use the lack of weight to improve the speed of the ship, this leaves areas such as the engines, ammo, and Bridge susceptible to damage from shells as small as destroyers. however the front of the turrets are protected by 20mm of armour, while the sides and roof are protected by 6 mm of armour. This use of small armour allows the turrets to not be splashed by destroyers high explosive rounds, but direct hits will disable the ships armament. The bridge is also surrounded by 15 mm of armour, which is not reliable in protecting the module. The greatest threat to the survivability of the ship is the exposed torpedoes on the middle of the deck, when hit they will quickly incapacitate the ship, removing the use of almost every module past the bridge, if the player can disengage from combat the ship can be recovered with at best a little over half the crew, but if it happens in the middle of a fight the ship will almost always be unrecoverable from fire, and eventually, flooding.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Attilio Regolo at a max speed of 72 km/h is tied with the Raimondo Montecuccoli as the fastest cruiser in-game. This impressive speed allows the ship to navigate towards advantageous positions before its adversaries.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 8 135 mm/45 O.T.O Mod. 1938 are divided into 4 turrets allowing the ship to use at least half of its armament at any angle. The HE Dirompente is underwhelming with only 23 mm of pen at any angle, and an explosive mass of 1.8 kg. This shell is unreliable and should be avoided after the APHEBC Perforante and the HE-TF Contro-aerea shells are unlocked. The APHEBC Perforante is the most reliable shell used on the Attilio Regolo with a penetration of 174 mm at 1,000 m, and an explosive mass of 1.47 kg. The HE-TF Contro-aerea shell shares almost all of its characteristics with the HE Dirompente, but has a time fuse added to it for use as an AA shell; with its versatility as an anti-air shell and as a normal HE shell, this is the second most reliable shell to have.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/54 Breda Mod.39 (37 mm)|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
For secondary armament the Attilio Regolo is armed with 8 x 37 mm/54 Breda Mod.39 autocannons, and 4 x 20 mm/70 Scotti-Isotta Fraschini Mod.1939 autocannons in double mounts. These secondary autocannons are effective as anti-air under control of the AI, but will need to be used by the player if they want to be used to destroy torpedo boats effectively.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|S.I. 270/533,4X7,2 Tipo M (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 533 mm steam-turbined S.I. 270/533,4X7,2 Tipo M torpedoes have an explosive mass of 270 kg, and a range of 12 km at 74 km/h with torpedo mode enabled, while it goes 4 km at a speed of 93 km/h when the torpedo mode is disabled. The torpedoes are best used as a tool to force opponents to avoid areas such as channels. If the player does not use torpedoes often then it is recommended to not bring them as they can be destroyed as an external ammo rack causing catastrophic damage.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The general game play of the Attilio Regolo is most similar to a destroyer then a light cruiser. The lack of meaningful armour means that it is fairly weak in a head-on engagement, but they can easily be avoided thanks to its incredible top speed. The ship has two general play styles that fit it well, the first being a light brawler fighting for caps, and the second being a flanking support ship. The main threats to the Attilio Regolo are heavier cruisers than itself, such as the [[Emden]] and [[USS Trenton (CL-11)|Trenton]], as well as destroyers with higher fire rates such as the [[Sumner (DD-692)|Sumner]] or [[Tashkent (leader)|Tashkent]]. The best way to counter cruisers such as the Emden is by simply avoiding the conflict using the ships high speed and smoke, or by using the ship's decent torpedo loadout to destroy them when they are unaware of you. Destroyers can best be dealt with by using terrain to your advantage to protect yourself from incoming fire, and retaliate while in safety of islands. The most vulnerable spot of the Attilio Regolo is its extra torpedo storage in the middle of the ship, this can best be protected by keeping the bow of the ship centred on an enemy you are fighting. While being in a broadside allows the ship to bring more of its firepower to use, it also exposes the external torpedoes that can quickly be set off destroying the ship.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| 135 mm APHEBC Perforante&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection&lt;br /&gt;
| Ventilation&lt;br /&gt;
| 135 mm HE-TF Contro-aerea&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
| Ammo Wetting&lt;br /&gt;
| Torpedo Mode&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed&lt;br /&gt;
* Effective torpedo count with a reload&lt;br /&gt;
* Effective turret layout with good firing angles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low survivability&lt;br /&gt;
* Lowest crew count on a cruiser&lt;br /&gt;
* Lack of armour&lt;br /&gt;
* Inadequate fire rate&lt;br /&gt;
* Low calibre main armament&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Attilio Regolo was a Capitani Romani class light cruiser designed to counter and catch the Mogador, and Le Fantasque class French destroyers in 1939. On November 7th 1942 the ship was torpedoed by the British sub HMS Unruffled, which caused the ship to be dry docked until the armistice with a shattered bow. After the war the Regolo was transferred to the French navy and renamed the Chateaurenault (D 606) as a war reparation, before finally being decommissioned in 1961.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6732-development-attilio-regolo-the-upsized-destroyer-en|[Devblog] Attilio Regolo - The Upsized Destroyer]]&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Agano&amp;diff=64050</id>
		<title>IJN Agano</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Agano&amp;diff=64050"/>
				<updated>2020-07-20T16:17:08Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_cruiser_agano}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese light cruiser {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|15 cm/50 Type 41 (152 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|8 cm/60 Type 98 (80 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| 152 mm Type 4 SAP||Anti-Air Armament Targeting||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 152 mm Type 0 HE||Auxiliary Armament Targeting||76.2 mm Type 98 HE&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection||Ventilation&lt;br /&gt;
| ||Primary Armament Targeting||Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||Ammo Wetting&lt;br /&gt;
| ||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 16 Long Lance torpedoes are devastating against enemy ships&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 25mm AA guns  cannot engage close targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Agano'' was the lead ship of four light cruisers built to supercede and replace the older cruisers serving as destroyer flotilla flagships in the Imperial Japanese Navy. Launched in October 1941, she entered service a year later and saw her first operation escorting troop transports to New Guinea in December 1942. The ship was involved in Operation Ke, the evacuation of 10,652 Japanese troops from Guadalcanal as well as the Battle of Empress Augusta Bay, an American victory which closed the Solomon Islands campaign. Several weeks later, American airstrikes damaged the ship as it lay in port at Rabaul and whilst en route to receive repairs, she was struck by a torpedo from an American submarine which flooded the boiler rooms and knocked out all power. The submarine ''Albacore'' prepared to finish the helpless and immobile ship, but was prevented from doing so by depth charges from the ''Urakaze''. Taken under tow to Truk, ''Agano'' underwent 4 months of repairs before being able to attempt the journey back to the home islands of Japan in February 1944, for more permanent fixes. Ambushed by the American submarine ''Skate'', ''Agano'' was hit by 2 torpedoes and sank 6 hours later. &lt;br /&gt;
&lt;br /&gt;
Her destroyer escort ''Oite'' took on 523 survivors from the ''Agano'', but was herself sunk 2 days later by Grumman TBF Avengers of Task Force 58 during Operation Hailstone. She sank almost immediately with the loss 172 out of her 192 complement whilst all 523 survivors of the ''Agano'' were lost. &lt;br /&gt;
&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan light cruisers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AM-1&amp;diff=63750</id>
		<title>AM-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AM-1&amp;diff=63750"/>
				<updated>2020-07-15T23:07:42Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=am_1_mauler&lt;br /&gt;
|cockpit=cockpit_am_1_mauler.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a classic American attack aircraft. As typical, it is heavy and cumbersome yet hard-hitting and versatile due to the weapons it can carry. Don't expect to effectively dogfight in the Mauler as the main purpose of this aircraft is to strike and eliminate the enemy's ground units. The {{PAGENAME}} has the option to outfit HVARS and Tiny Tims rockets and bombs of all sizes depending on the targets to be hit. Enemy fighters should be avoided as they will typically be faster, more manoeuvrable and better equipped for air-to-air combat at which the {{PAGENAME}} is at a significant disadvantage, however, when pressed into air combat some Mauler pilots end up working miracles and survive the encounter.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is a rather cumbersome and heavy aircraft. For pilots new to the aircraft, they will notice even without a payload, the aircraft feels sluggish and can be even more frustrating early on while the aircraft is still in its stock phase. At low speeds, this aircraft is an easy target to prey on. Despite the circumstances, it is decently manoeuvrable for a single-seated attack aircraft allowing for the targeting of ground targets, however, care must be taken when it is necessary to manoeuvre as this aircraft bleeds energy very quickly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 566 || 547 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.0 || 23.8 || 10.9 || 10.9 || rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || 589 || __._ || 22.0 || __._ || 14.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 420 || 350 || 300 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 220 || &amp;lt; 410 || &amp;gt; 440&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,099 m || 2,600 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,250 m || 1,800 hp || 2,782 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pilot is protected in the front by 40 mm of bulletproof glass and in the back by 9.5 mm of steel.  There are also two 9.5 mm steel plates under the engine and cooling system.&lt;br /&gt;
&lt;br /&gt;
The aircraft has three self-sealing fuel tanks: one behind the pilot, and one in either wing root.  Since the fuel tanks are not particularly large, and since they're all located in one location, fuel fires are unlikely in this vehicle.  However, if a fire does occur, the centralized location of the tanks near all of the vehicle's critical components means that the fire is not likely to put itself out.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|T31 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm T31 cannons, wing-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
{{main|HVAR|Tiny Tim|Mk.13/44 (569 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 14 x 250 lb AN-M57 bombs (3,500 lb total)&lt;br /&gt;
* 3 x 500 lb AN-M64A1 bombs (1,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
* 3 x 569 mm Mk.13/44 torpedoes&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)&lt;br /&gt;
* 12 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x Tiny Tim rockets + 12 x HVAR rockets&lt;br /&gt;
* 3 x 500 lb AN-M64A1 bombs + 12 x HVAR rockets (1,500 lb total)&lt;br /&gt;
* 1 x 1,000 lb AN-M65A1 bomb + 2 x 500 lb AN-M64A1 bombs + 12 x HVAR rockets (2,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb AN-M65A1 bomb + 2 x Tiny Tim rockets + 12 x HVAR rockets (1,000 lb total)&lt;br /&gt;
* 12 x HVAR rockets + 3 x 569 mm Mk.13/44 torpedoes&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 12 x HVAR rockets (2,000 lb total)&lt;br /&gt;
* 3 x 500 lb AN-M64A1 bombs + 10 x 250 lb AN-M57 bombs (4,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb AN-M65A1 bomb + 2 x 500 lb AN-M64A1 bombs + 10 x 250 lb AN-M57 bombs (4,500 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 12 x 250 lb AN-M57 bombs (5,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AM-1 is a classic attacker, and it will come as no surprise that its manoeuvrability is lacking.  It's fine at high speeds, but at low speeds, the aircraft quickly becomes sluggish, even when no payload is equipped.  The plane also has poor acceleration and poor manoeuvring energy retention, all of which means that this plane struggles in a dogfight.  If the pilot does find themselves in an engagement against a dedicated fighter aircraft, the best thing to do would be to fly towards a teammate who can help.&lt;br /&gt;
&lt;br /&gt;
Where this plane shines is in a ground-attack role.  The cannons, when using ground target belts, can take out lightly armoured targets quite effectively, and the high ammo count is certainly a nice bonus.  Additionally, this plane receives an incredible number of ordnance options, from [[HVAR]] and [[Tiny Tim]] rockets to up to 5000 lbs of bombs.  In Air Realistic battles these can destroy the most heavily armoured ground targets, and in Ground Realistic these allow the pilot to achieve 7 kills against enemy ground units without landing to reload.&lt;br /&gt;
&lt;br /&gt;
This plane also receives three torpedoes for use in naval battles.&lt;br /&gt;
&lt;br /&gt;
All in all, the AM-1 is a below-average fighter with incredible anti-ground capabilities.  Although sluggish, it more than makes up for it in pure firepower.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| M64&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| M65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mk.13&lt;br /&gt;
| LFRC mk.12&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| M66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Large and versatile payload&lt;br /&gt;
* Decent 20 mm cannons for head-ons or ground attack purposes&lt;br /&gt;
* Airbrakes and arresting hook&lt;br /&gt;
* 3 torpedoes in ship battles can cause serious damage to several large ships&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No defensive armament&lt;br /&gt;
* Sluggish at low speeds&lt;br /&gt;
* Poor acceleration&lt;br /&gt;
* Bleeds energy quickly if manoeuvring&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
In the 1930's and 1940's the Navy had two designations for carrier-based bombers: dive bombers and torpedo bombers, which each had a crew of 2-3 men. It was found during the war that more than 1 crewman was unnecessary, even in combat situations. In addition, if the two classes of naval bombers were combined into one aircraft, it would allow for a carrier's air group to have more flexibility and to increase the amount of fighters on the carrier. The Navy asked for design proposals for a multi-purpose bomber in 1943, and chose 4 designs to continue. These were the Curtiss XBTC, Douglas XBT2D Skyraider, Kaiser-Fleetwings XBTK, and the Martin XBTM. The Navy asked Martin to create a design using the Pratt and Whitney R-4360 Wasp Major engine as a backup to the Curtiss design, which the Navy feared was overly complex.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The XBTM-1 was a low-wing monoplane with folding wings for carrier storage, and conventional landing gear. It featured a single-seat cockpit with a teardrop shaped canopy right behind the engine. There was a 150 gallon fuel tank behind the cockpit. There was a dive break that ran the length of the trailing edge of the wing. The wing design was ideal for dive bombing, because of the large surface area, but the ailerons were much less efficient, as they were not wide. The pilot and oil cooler were protected by heavy armor. The primary armament consisted of four 20 mm T-31 cannons in the wings with 200 rounds per gun. Additional armament was suspended on one centerline hardpoint, and two outer hardpoints. These hardpoints could carry bombs, drop tanks, or torpedoes up to 2,300 pounds. The outer hardpoints could also take an AN/APS-4 search radar pod. 6 hardpoints could be added to the outer wings to carry 500 pound bombs or 5 inch rockets. After testing of the first two prototypes, slight modifications were made to the engine cowling, propeller, rudder, and vertical stabilizer. The BTM-1 was redesignated as the AM-1 in 1946.&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
The Navy ordered 750 BTM-1's in January of 1945, but changed the order to only 99 after the Japanese surrender in August. After the modifications to the design, and the re-designation to AM-1, deliveries began in March of 1947. A number of issues were found, including a badly layed out cockpit, tailhook issues, elevator control, and structural weakness of the fuselage. These issues were solved and mitigated. The Navy ordered 50 more AM-1's, known as the AM-1 Mauler. An electronic countermeasure version was created, known as the AM-1Q. The AM-1Q added an electronics operator in the fuselage, where the fuel tank used to be. The Mauler was found to be a hard to handle aircraft. It did not do well in carrier landings, and was hard to fly in a formation, plus it had maintenance issues. Despite this, it could carry more ordinance than the AD Skyraider, and was more stable when dive bombing.&lt;br /&gt;
&lt;br /&gt;
The AM-1 was given to squadrons in the Atlantic Fleet. It served for a relatively short amount of time, as although the Skyraider could carry less secondary armament, it flew better, landed better, and was more reliable. In 1950, all Mauler's were moved to shore-based squadrons, but they were abandoned in the same year to Naval Reserve squadrons. They were retired from service with the Naval Reserve squadrons in 1953.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Blackburn [[Firebrand TF Mk IV|Firebrand]]&lt;br /&gt;
* Blackburn [[Firecrest]]&lt;br /&gt;
* Douglas [[AD-2|A-1]] Skyraider&lt;br /&gt;
* Westland [[Wyvern S4|Wyvern]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Martin}}&lt;br /&gt;
{{USA attackers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_A-4&amp;diff=62951</id>
		<title>Fw 190 A-4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_A-4&amp;diff=62951"/>
				<updated>2020-07-06T17:50:54Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=fw-190a-4}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_Fw190A4.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in Update 1.43.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Würger&amp;quot;'' is the German nickname of this beast of a plane, or in English, Shrike. It can also be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''&amp;quot;Butcher-bird&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Fw 190s are fighters, while this one can load additional payload, it will reduce the planes combat ability. Using it as a fighter-bomber is generally not advised, this would be the duty of the [[Fw 190 F-8|Fw 190 F-8]].&lt;br /&gt;
&lt;br /&gt;
The best ammo to use for both cannons is the Air Target belts. They will destroy fighters and bombers faster than tracers. They are different for both cannons, however. For the MG 151's they have a high explosive incendiary shell, armour-piercing shell, and incendiary tracer shell costing 110 silver lions per &amp;quot;per reload&amp;quot;. The Mg FF/M's have high explosive incendiary shell, Fragmentation incendiary tracer shell (self-destroying) and armour piercing high explosive shell which cost 40 Sliver Lions &amp;quot;per reload.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The best ammunition available for use with machine guns is Universal.  Universal utilizes armor-piercing tracer rounds, armor-piercing rounds, adjustment incendiary rounds, and armor-piercing incendiary rounds. Reloading only costs 9 silver lions &amp;quot;per reload&amp;quot;. &lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,800 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 619 || 602 || 12,000 || 23.4 || 23.9 || 8.6 || 10.6 || 420&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,800 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || 12,000 || ??.? || ??.? || ?.? || ?.? || 420&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 860 || 450 ||N/A|| ~20 || ~20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 510 || &amp;lt; 510 || &amp;gt; 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 1,520 hp || 1,727 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,300 m || 1,420 hp || 1,613 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Fore engine cowling&lt;br /&gt;
* 5 mm Steel - Secondary engine cowling&lt;br /&gt;
* 6 mm Steel - Lower engine plate&lt;br /&gt;
* 8 mm Steel - Lower cockpit/fuel tank plate&lt;br /&gt;
* 5 mm Steel - Rear fuel tank plate&lt;br /&gt;
* 6 mm Steel - Pilot seat back (first plate)&lt;br /&gt;
* 8 mm Steel - Pilot seat back (second plate)&lt;br /&gt;
* 12 mm Steel - Headrest&lt;br /&gt;
* 57 mm Bulletproof glass&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)|MG FF (20 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Fw 190 A-4 is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151/20 cannon, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 20 mm MG FF/M cannon, wing-mounted (90 rpg = 180 total) &lt;br /&gt;
* 2 x 7.92 mm MG 17 machine gun, nose-mounted (900 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
====Ammo Belts====&lt;br /&gt;
Pilots who are really experienced with the aiming and hitting of the MG151/20 might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''7.92mm MG 17'''&lt;br /&gt;
&lt;br /&gt;
*Air Targets: Universal (AP-T/AP/AI/AP-I)&lt;br /&gt;
*Ground Targets: Tracer (AP-T)&lt;br /&gt;
&lt;br /&gt;
:'''20mm MG151/20'''&lt;br /&gt;
&lt;br /&gt;
*Air Targets: Air Targets (AP-I/HEI/HEI/HEI/HEI/IT) // Consisting of 2/3 Minengeschoße, this belt is very effective against any aircraft.&lt;br /&gt;
*Ground Targets: Armored Targets (APHE/APHE/APHE/IT)&lt;br /&gt;
&lt;br /&gt;
:'''20 mm MGFF/M'''&lt;br /&gt;
&lt;br /&gt;
*Air target&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The A-4 is a punishing Boom &amp;amp; Zoom fighter. The armament is fantastic, climb rate top par (rivalled by the [[Bf 109 F-4|Bf 109 F-4]]), and dive speed/top-speed is very good. Use this to your advantage. As should be familiar now with the previous Focke-Wulf (and future models), the turning capabilities of this plane are very poor. Dogfighting is not recommended with the Fw 190.&lt;br /&gt;
&lt;br /&gt;
This should not discourage you from seizing opportunities, however. A Fw 190 A-4 in a balanced furball can be devastating when acting as a wingman, keeping other fighters from attacking your teammates. These opponents are less focused on evading you, as they are busy trying to attack your allies, giving you the time to line up the shot. As soon as the fight begins to tip in the enemies' favour, it's time for you to make a quick disappearance, as enemies actively trying to get on your tail will almost always succeed.&lt;br /&gt;
&lt;br /&gt;
The 190-A4's weapon set is fantastic, too. Four 20 mm cannons are more than enough to rip any plane to shreds and the backup MGs, while not particularly damaging against other fighters at this tier, are great for strafing light ground targets like AA guns. Your firepower is only rivalled by the Aircobras and the twin-engine heavy fighters.&lt;br /&gt;
&lt;br /&gt;
The Fw 190 A-4, as all the planes in this line, are some of the best Boom &amp;amp; Zoomers in the game and should be flown exclusively in this style. But like the [[Fw 190 A-1|Fw 190 A-1]], it is one of the more manoeuvrable Focke-Wulfs. The performance at high speeds is excellent, as is it's dive and climb characteristics. '''Do not ever engage this aircraft in a turn fight''' as this will usually end badly. Instead, fight primarily in the vertical. Always try to have an altitude or speed advantage over your opponents (climb off to the side at the start of the battle and then enter the highest battle you come across).&lt;br /&gt;
&lt;br /&gt;
In the defensive, as in the previous plane, you can often just dive away from most planes at high speed. In a dive, the 190 can, due to its short wings, pull quite some stunts to lose your attacker or even cause him to lose his wings! Again, be sure to regain your energy and altitude after a fight.&lt;br /&gt;
&lt;br /&gt;
The best tactic for this plane is Boom and Zoom tactics, although careful energy-fighting works well too at higher speeds. There are generally two types of Boom &amp;amp; Zoom strategies: '''Tailing Boom &amp;amp; Zoom''' or '''Burst Boom &amp;amp; Zoom''': &lt;br /&gt;
 &lt;br /&gt;
A '''Tailing Boom &amp;amp; Zoom''' is when the pilot sweeps in behind a target and follows (or &amp;quot;tails&amp;quot;) him for a few seconds before breaking away. The benefit of doing this is that the attacker has a longer time to aim and take down the target. This comes at the cost of having less energy to climb back up afterwards, and you are a fairly easy target for other nearby enemies.  &lt;br /&gt;
 &lt;br /&gt;
If you remain behind your target for too long, you will lose too much energy and won't be able to climb back up to safety. Any turning involved makes your situation worse, though remember that smart foes in more agile planes will often try to counter this tactic by baiting you into a turn. Keeping their plane just out of your sights entices you to keep following them for just another second more until they've drained your speed and then you will be a slow, easy target. &lt;br /&gt;
 &lt;br /&gt;
'''Burst Boom &amp;amp; Zoom''' is when a pilot dives down directly onto an enemy, fires a 1-2 second burst at close range, and immediately zooms back up to a safe altitude. The benefits of this tactic, as opposed to the former, is you have far more speed to climb back up and you will be safer from return fire, as you will have spent less time in the enemy's &amp;quot;zone&amp;quot;. The problem with this is that you have far less time to shoot, and may not even damage the enemy if your aim is off even by a little. &lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
Some planes, you might see which are very deadly opponents are the: [[Spitfire_F_Mk_IX|Spitfires]], [[Typhoon_Mk_Ib/L|Typhoons]], [[Beaufighter_Mk_21|Beaufighter's]] [[P-51D-5|Mustang's]], [[Yak-9U|Yakovlev's]], [[B-17E/L|B-17's]] and the [[Wellington_Mk_Ic/L|Wellington's]] These planes should not be underestimated, they can all fight this aircraft extremely well.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair, Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair, Engine&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm, Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm Cannons, New 20 mm Cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower&lt;br /&gt;
* Excellent roll rate&lt;br /&gt;
* Great energy retention&lt;br /&gt;
* Great dive performance&lt;br /&gt;
* Good climb rate&lt;br /&gt;
* Good top speed&lt;br /&gt;
* Good supply of cannon ammo&lt;br /&gt;
* Good bomber hunter&lt;br /&gt;
* Engine almost never overheats even on WEP&lt;br /&gt;
* Simulator battle: Good ''instantaneous'' turn&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Loses power above 5,000 m (16,400 ft) steadily&lt;br /&gt;
* Stalls quickly in simulator battle&lt;br /&gt;
* Very bad turn rate, as a trade-off for the high dive speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|vtCKzvbLfNg|'''The Shooting Range #18''' - ''Pages of History'' section at 03:03 discusses the Fw 190A.}}&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Focke-Wulf}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=B7A2&amp;diff=62949</id>
		<title>B7A2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=B7A2&amp;diff=62949"/>
				<updated>2020-07-06T17:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=b7a2}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese bomber {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
The B7A2 was designed as a carrier-based dive/torpedo bomber. For an aircraft of its size, it has exceptionally good manoeuvrability, on par with the A6M Zero. Therefore it can be used in the fighter role as well, since its two 20 mm cannons perform very well against all other aircraft. When using the B7A2 in either dive or torpedo bombing, it is important to not rely on the B7A2's defensive gunner if an enemy is approaching. The B7A2 can quickly outmanoeuvre most American and Russian aircraft so use this to your advantage if you're being intercepted. You will then be able to quickly tail your enemy, and be able to engage them with your forward firing cannons. As the aircraft is seen, it is a very big target, with minimal armour. This is why it is important to not rely on your defensive gunner. In addition, the B7A2 does not have a very good climb rate, and works best at lower altitudes. Getting your guns on target can also be a pain, especially when traveling at higher speeds since the B7A2's roll rate is very poor. Most enemies are able to easily out roll the B7A2, giving them a distinct advantage in a dogfight. Nonetheless, many pilots do not expect death to come from a dive bomber.&lt;br /&gt;
&lt;br /&gt;
The B7A2 wields two 20 mm Type 99 mk 2 cannons placed in the wings. Since the B7A2 can be used as a multi-purpose aircraft, the B7A2's weapons will also serve those roles. Equipping the ground targets belt for the 20 mm cannons can be helpful if attacking targets like light pillboxes or light tanks. The Ryusei is also capable of equipping the &amp;quot;Stealth&amp;quot; belt which is composed entirely of HEF and API shells. This belt is the best choice for air to air combat. The B7A2 pilot should remember to set his or her gun convergence lower than 400 meters to take down enemy fighters effectively. Since the cannons themselves are a fair ways apart from each other on the actual aircraft, having a low gun convergence ensures each round hits a single point on a target.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,550 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 542 || 525 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.8 || 29.6 || 7.3 || 7.3 || rowspan=&amp;quot;2&amp;quot; | 270&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 594 || 565 || 26.7 || 28.0 || 17.7 || 10.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 480 || 480 || 280 || ~13 || ~13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 13 mm steel plate in the nose&lt;br /&gt;
* Fuel tanks are not self-sealing (3 in each wing)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)|Navy Type Number 80 Model 1 (800 kg)|Type 91 Model 3 (850 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 60 kg Navy Type 97 Number 6 bombs (600 kg total)&lt;br /&gt;
* 2 x 250 kg Navy Type 98 Number 25 bombs + 4 x 60 kg Navy Type 97 Number 6 bombs (740 kg total)&lt;br /&gt;
* 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)&lt;br /&gt;
* 1 x 850 kg Type 91 Model 3 torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 2 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13 mm Type 2 machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ryusei is best utilized as a multi-role aircraft, similar to the role the [[Ju 87 D-5]] plays. Once its payload is dropped, the B7A2 becomes a low altitude, low-speed dogfighter similar to an A6M. In realistic battles, the B7A2 is often paired with aircraft such as the [[A6M3]], [[A6M3 mod. 22]], and [[A6M3 mod. 22Ko]]. If unable to shake an enemy off your tail, these &amp;quot;Zeroes&amp;quot; can be relied on as they have impressive low altitude capabilities.&lt;br /&gt;
&lt;br /&gt;
Payload choice is dependent on target choice. If the target is a light pillbox, for instance, one does not need an 800 kg bomb. Instead, equip either of the other bomb loadout options. The same goes for most ground units, apart from arcade mini bases. The Ryusei is similar to aircraft such as the [[Ki-49-IIa]] in that it can &amp;quot;hover&amp;quot; above an enemy base or airfield, rapidly dropping its payload and diving up to altitude again. Since the B7A2 is a dive bomber, it does not have to be level to drop its payload accurately. The Ryusei's ability to &amp;quot;hover&amp;quot; above enemy mini bases and airfields can be a great help to any arcade battles team. Upgrading the crew reload speed makes this aircraft a potential game-winner, especially when in a squad.&lt;br /&gt;
&lt;br /&gt;
Similar to the [[Ju 87 D-5]], the Ryusei's airspeed is not on par with the aircraft it faces, no matter the game mode. This handicaps the B7A2 to playing solely a support role, only being able to engage the aircraft it can catch. Nonetheless, having a B7A2 on any team, no matter the game mode, never hurts.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Turret 13 mm&lt;br /&gt;
| 17 3/4 in (mod45)&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 13 mm MGs (turret)&lt;br /&gt;
| 12 in (mod30)&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| 14 in (mod35)&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since the B7A2 is a multi-role aircraft any module research path is viable. Unlocking performance modules will boost survivability and damage potential in dogfights, whereas unlocking armament modules will help with the ground attack. Some of the best modules to unlock are the &amp;quot;Engine injection&amp;quot; and &amp;quot;Offensive 20 mm belts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Handling and performance on par with the A6M Reisen&lt;br /&gt;
* Really good vertical turn rate (catches many oponents off guard)&lt;br /&gt;
* Forward-firing 2 x 20 mm cannons&lt;br /&gt;
* Defensive 13.2 mm gunner for protection&lt;br /&gt;
* Performs well at low altitudes&lt;br /&gt;
* Can equip a heavy payload&lt;br /&gt;
* Can use bomber spawn and hunt bombers&lt;br /&gt;
* 800 kg bomb excellent for taking out destroyers or even light cruisers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large aircraft, easy target&lt;br /&gt;
* Suffers damage very easily&lt;br /&gt;
* Slow acceleration&lt;br /&gt;
* Lots of bars in the cockpit canopy, hinders visibility&lt;br /&gt;
* Cannot perform high-speed manoeuvres&lt;br /&gt;
* Very slow roll rate&lt;br /&gt;
* Poor rate of climb&lt;br /&gt;
* Gunner is prone to be knocked out&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Two-seat carrier-based Aichi B7A2 Ryusei &amp;quot;Shooting Star&amp;quot; or &amp;quot;Meteor&amp;quot; Torpedo/Dive Bomber (Allied reporting name: Grace). The B7A was an answer to a specification for a carrier-based torpedo/dive bomber in 1941. It was intended to replace B6N and D4Y, having an internal and external payload, increased speed and long-range. Some of the design features of the B7A include; inverted gull-wings, conventional fuselage, and tail unit and a four-bladed propeller. During its development, it went through a series of shortcomings, such as the delivery of engines, and an accidental earthquake which destroyed the main factory housing most of the B7A's. Thus not seeing active service until 1944. By this time, there were no aircraft carriers capable of operating the B7A. The last aircraft carrier being the Shinano was sunk 10 days after its commission. The B7A2 was then forced to operate in home-defence operations, seeing limited service.&lt;br /&gt;
&lt;br /&gt;
Known as the AM-23 within Aichi, the first prototype was completed and flown in May 1942 which was designated the B7A1 by the Navy. The B7A used the Nakajima NK9C 12 Model radial engine, producing 1,825 hp. This gave the aircraft exceptionally good speed, even when fully loaded with ammunition and bombs. During flight testing, the Navy was very impressed with its performance. Despite it being a very large light bomber, the B7A1 displayed handling and performance comparable to the Mitsubishi's A6M Zero and a further 8 prototypes were ordered. However, with more testing underway, it was noted that the engine (which was experimental as well) suffered teething problems, and the airframe of the aircraft needed modifying structurally. It was not until two years later that the B7A would begin production in 1944.&lt;br /&gt;
&lt;br /&gt;
Up until May 1945, 80 B7A2's had been completed. But soon after, a severe earthquake occurred, destroying the factory housing the aircraft that were being assembled. A further 25 more examples were completed by another factory. Throughout the B7A2's service, different variants were planned. Firstly, was an experimental production B7A2, that was fitted with the Nakajima Homare 23 radial engine, producing 2,000 hp. Only 1 was built. Secondly, came the B7A3 Ryusei-Kai. This was to use the Mitsubishi Ha-43 radial engine producing 2,200 hp but it was not built. Lastly, came the B8A1 Mokusei &amp;quot;Planet&amp;quot;. This was to have no carrier equipment and no gull wings. In addition, 2 x Type 99 20mm cannons were to be replaced with 2 x Type 5 30mm cannons. The B8A remained on the drawing board before the war ended, with no mock-up even though it was accepted to be built.&lt;br /&gt;
&lt;br /&gt;
In all, 9 B7A1's, and 105 B7A2's were produced. 114 in total.&lt;br /&gt;
&lt;br /&gt;
Katori Naval Air Base, Chiba-Prefecture, Japan, May 1945&lt;br /&gt;
&amp;lt;br&amp;gt; - ''752nd Naval Air Group''&lt;br /&gt;
&lt;br /&gt;
Kanogawa-Prefecture, Japan, April 1945&lt;br /&gt;
&amp;lt;br&amp;gt; - ''Yokosuka Naval Air Group''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%23b7a2 '''Skins''' and camouflages for the B7A2 Ryusei from http://live.warthunder.com]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.aviastar.org/air/japan/aichi_b7a.php [aviastar.org&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Aichi B7A Ryusei / Grace]&lt;br /&gt;
* [http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=442 [MilitaryFactory.com&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Aichi B7A Ryusei (Grace)]&lt;br /&gt;
* [https://airandspace.si.edu/collection-objects/aichi-b7a2-ryusei-shooting-star-grace/nasm_A19630360000 [Smithsonian NASM&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Aichi B7A2 Ryusei (Shooting Star) GRACE]&lt;br /&gt;
* [http://www.hyperscale.com/features/2000/graceir_1.htm [HyperScale.com&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Aichi B7A2 Ryusei Kai &amp;quot;Grace&amp;quot;]&lt;br /&gt;
* [http://www.hyperscale.com/2013/reviews/kits/sword72069reviewmd_1.htm [HyperScale.com&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Aichi B7A2 Ryusei Kai (Grace)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Aichi}}&lt;br /&gt;
{{Japan bombers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=D4Y3_Ko&amp;diff=50812</id>
		<title>D4Y3 Ko</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=D4Y3_Ko&amp;diff=50812"/>
				<updated>2020-05-04T20:10:56Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=d4y3}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese dive bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = D4Y (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese dive bomber {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,050 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 541 || 529 || {{Specs|ceiling}} || 22.8 || 23.4 || 5.7 || 5.7 || 350&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,050 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|610||574|| {{Specs|ceiling}} ||21.6||22.0||16.5||10.4|| 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 480 || ~15 || ~11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 400 || &amp;lt; 430 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 m || 1,280 hp || 1,684 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 m || 1,185 hp || 1,559 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 97 navy (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (400 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type Number 25 Model 2 (250 kg)|Number Type 2 50 Model 1 GP(SAP) (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 250 kg Navy Type Number 25 Model 2 bomb + 2 x 60 kg Navy Type 97 Number 6 bombs (370 kg total)&lt;br /&gt;
* 3 x 250 kg Navy Type Number 25 Model 2 bombs (750 kg total)&lt;br /&gt;
* 1 x 500 kg Number Type 2 50 Model 1 GP(SAP) bomb (500 kg total)&lt;br /&gt;
* 1 x 500 kg Number Type 2 50 Model 1 GP(SAP) bomb + 2 x 60 kg Navy Type 97 Number 6 bombs (620 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 2 navy (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13 mm Type 2 navy machine gun, dorsal turret (250 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| 9 in (mod35)&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Turret 13 mm&lt;br /&gt;
| 13 in (mod35)&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 13 mm MGs (turret)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Extremely agile for a dive bomber aircraft and is very useful in naval arcade battles as it can avoid enemy ship AAA and deliver its payload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nicknamed the &amp;quot;Judy&amp;quot; by allied pilots, the D4Y3 was feared by both troops on the ground and ships in the sea.&lt;br /&gt;
&lt;br /&gt;
The D4Y3 was converted to be a land based Dive Bomber, while it's predecessor the D4Y2 was a carrier based dive bomber. The removal of the tail hook and the addition of the Mitsubishi Kinsei 62 radial engine added 150 horse power while reducing weight. The D4Y3 would see 3 variants, D4Y3 model 33, D4Y3 model 33A, and D4Y3 model 33 night-fighter. &lt;br /&gt;
&lt;br /&gt;
Differences between the Model 33 and the Model 33a was the A variant had the Type 1, 7.92mm rear firing machine gun replaced with an upgraded Type 2, 13mm rear firing machine gun. With the night-fighter variant being equipped with an upwards firing 20mm cannon. Only 3 night-fighters were built as the D4Y2 night fighters were being used with success with fighters already available and assembly lines already making them. &lt;br /&gt;
&lt;br /&gt;
With a range of 1,400 miles the D4Y3 was perfect for the defense of the Japanese territories. Combined with it's extreme accuracy in a dive it saw great success especially in the battles at the end of the war. Notably, crippling the USS Kalinin Bay and the USS Suwannee both escort carriers. Eventually they would convert the D4Y3 into a D4Y4, which was exactly the same as the D4Y3 except it carried an un-removable 800kg bomb for kamakazi attacks. Some D4Y4's were equipped with rockets to increase the speed at which the aircrafts would strike their targets increasing the damage they caused.&lt;br /&gt;
&lt;br /&gt;
No D4Y3's survived the war, but a D4Y1 was reconstructed with a Pratt and Whitney R-1830 radial engine to represent a D4Y3. This plane can be seen at the Planes of Fame Air Museum in Chino, California.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan bombers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PT-59&amp;diff=46264</id>
		<title>PT-59</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PT-59&amp;diff=46264"/>
				<updated>2020-03-18T16:36:36Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_elco_77ft_pt59}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor gunboat {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The boat's hull and superstructure are made of wood (40 mm and 15 mm respectively), the Bofors L/60 Mk 3 cannons have a 9.52 mm shield and the hull-mounted AN-M2 machine guns have a 12.7 mm shield, the elevated AN-M2s don't have any gun shield.&lt;br /&gt;
&lt;br /&gt;
Despite this lack of armor, the PT-59 has enough firepower to outmatch most boats at its Battle Rating(3.0), however engaging more than 2 boats at once without having friendly support isn't recommended, you should also be careful when going against armored gunboats and boats with much bigger crews.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PT-59 is powered by 3 Packard V12 M2500 engines, It takes around 14 seconds to reach full speed (AB: 97 km/h, 60 mph)(RB: 72 km/h, 45 mph) and 18 seconds to stop, it takes 10 seconds to reach full speed in reverse (AB: -34 km/h, -21 mph)(RB -25 km/h, -16 mph), and a full 360 turn takes around 18 seconds in AB (around 24 seconds in RB).&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.--&amp;gt;&lt;br /&gt;
{{Main|Bofors L/60 Mark 3 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Bofors cannons takes around 10 seconds to do a full 360 degree turn, The bow cannon is limited to a 190 degree range and the cannon at the aft is limited to 280 degrees, the cannons overheat after firing for 15 to 17 second consecutively, the cannons become almost ineffective at ranges above 2Km(1.25Mi, 6560ft).&lt;br /&gt;
&lt;br /&gt;
;Available Ammunition&lt;br /&gt;
&lt;br /&gt;
* Universal: AP-T/HEFI-T/AP-T/HEFI-T (The Universal belt is the starting of ammunition , its pretty much good against anything but it may not be too good against armored gunboats.)&lt;br /&gt;
* 40mm HE clips: HEFI-T/HEFI-T/HEFI-T/AP-T (The HE clips is good against boats with little armor and planes.)&lt;br /&gt;
* 40mm AP clips:  AP-T/HEFI-T/HEFI-T/HEFI-T (The AP clips is better suited to go against armored gunboats and harassing destroyers since the ammo may not be enough to take down a destroyer.)&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!--Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.--&amp;gt;&lt;br /&gt;
{{Main|AN-M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The AN- M2 machine guns can fire until they run out of ammo, overall these are mostly used against smaller boats and planes, mostly ineffective at ranges above 1Km (0.62Mi, 3280ft).&lt;br /&gt;
&lt;br /&gt;
;Available Ammunition&lt;br /&gt;
&lt;br /&gt;
* Universal: API-T/AP/I/AP&lt;br /&gt;
* .50 AP belt: API-T/AP/AP/AP&lt;br /&gt;
* .50APIT belt: API-T/API-T/API-T/I&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are multiple ways to play this vehicle &lt;br /&gt;
&lt;br /&gt;
'''Ambush tactics''' &lt;br /&gt;
&lt;br /&gt;
The strategy requires the player to use the mobility of the boat to get to a strategic position of the map before other enemies are able to reach that place. Typically this would be hiding behind a island or a static objects on the map. Position the boat perpendicular to the object in front of you. This allows you to have the full broadside of you 40 mm Bofors cannons and, if needed, your .50 caliber machine guns. This takes advantage of your excellent speed and negates the lack of amour and poor survivability. Lots of unsuspecting players will not be able to outgun you, allowing for easy pickings. &lt;br /&gt;
&lt;br /&gt;
'''Speedy attacks'''&lt;br /&gt;
&lt;br /&gt;
This tactic is able to be employed by should only be used if needed, e.g. capturing a zone or harassing larger vessels. You will want to accelerate to full speed and zigzag you way through enemy fire, it is paramount that you do not slow down. When close to a enemy ship you can deploy your smoke, open your full broadside and fire into the enemy ship, then making a hasty retreat. When capturing a zone (this is not advisable) you want to deploy your smoke and try to conceal yourself, as soon as the zone is captured, like above making a hasty retreat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Threats against this ship'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SF 40 leichte'''&lt;br /&gt;
&lt;br /&gt;
The SF 40 leichte is one of the most dangerous enemies against you. Armed with four 4x20mm turrets and having very good survivability with spaced turrets. One salvo from this vessel and you will be sent back to the hangar. Since it has a battle rating of 2.7, it will be quite common to see these and most of the times you will be engaging this vessel at long range due to its poor speed. To combat this. There are 2 options: run or push with friendlies. &lt;br /&gt;
&lt;br /&gt;
Due to its poor speed you can easily disengage or relocate to a better position to snipe at it with you 40 mm as your guns have better range and the SF 40 leichte is quite a late target.&lt;br /&gt;
&lt;br /&gt;
The second option is to push with friendlies. This option is more risky, but is a quick and effective way do dealing with it. If you are able to surprise it and catch it between reloads and disable the turrets, or can be dispatched quickly. However, its superior firepower at close range will one-shot you with one salvo.&lt;br /&gt;
&lt;br /&gt;
'''Kanonenboot K-2 （German)/ Syonan (Japanese)'''&lt;br /&gt;
&lt;br /&gt;
These 2 vessels are quite similar, having two 120mm cannons and multiple smaller caliber guns, it can quickly dispatch you. Lacking torpedoes and your HE rounds having trouble penetrating the hull, this vessel can become quite a pain. Most of the time you friendlies will see this large vessel and may be able to damage it enough for you to get the final blow or for you to relocate to a new position. However is the case that you are faced in a 1v1. You best option is to try to outflank it. Running away will most likely result in your death as its two 120 mm guns will easily catch you, even at long distances. The first module to aim for when outflanking or the engine or the turrets, thus making it easier to outflank.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* The ships 12.7 mm machine guns can easily destroy lightly armoured ships&lt;br /&gt;
* The 2 x 40 mm Bofors guns are great for taking out other ships and can act as decent anti-aircraft guns as well&lt;br /&gt;
* Its speed allows it to quickly move from one area of the map to another, making it a great vehicle for ambushing larger, less nimble ships&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour leads to frequent incapacitations of modules and crew&lt;br /&gt;
* A smaller crew in combination with a small size leads to a lower survivability&lt;br /&gt;
* Threatened by dive-bombing aircraft&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
[[Elco 80 ft PT-565]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA boats}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Calpe&amp;diff=44172</id>
		<title>HMS Calpe</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Calpe&amp;diff=44172"/>
				<updated>2020-02-19T19:17:03Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_destroyer_hunt_2series}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|2pdr QF Mk.VIII (40 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{main|Oerlikon Mk.II (20 mm)|Oerlikon Mark 24 (20 mm)}}&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|Mk.VII depth charge}}&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow speed&lt;br /&gt;
* No torpedoes&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_93_Model_1,_Mod_2_(610_mm)&amp;diff=43683</id>
		<title>Type 93 Model 1, Mod 2 (610 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_93_Model_1,_Mod_2_(610_mm)&amp;diff=43683"/>
				<updated>2020-02-10T18:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;ttx&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;div class=&amp;quot;ttx-title&amp;quot;&amp;gt;Type 93 Model 1, Mod 2&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Type93_Model1_mod2.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div class=&amp;quot;ttx-table&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line ttx-table-head&amp;quot;&amp;gt;Information&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;Ship-launched Torpedo&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Type&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;Japan [[File:Japan_flag.png]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;County of Origin&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line ttx-table-head&amp;quot;&amp;gt;General Characteristics&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;610 mm (24&amp;quot;)&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Diameter&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;9 m (29'6&amp;quot;)&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Length&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;2,700 kg&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Mass&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;91 km/h&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;{{Annotation|Max Speed|Maximum speed in water}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;20.00 km&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;{{Annotation|Max Range|Travel distance}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;1 m&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Depth Stroke&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;50 m&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Arming Distance&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;Type 97&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Explosive Type&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;490 kg&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Explosive Mass&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;627.2 kg&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;TNT Equivalent&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;!-- &amp;lt;div class=&amp;quot;ttx-table-line ttx-table-head&amp;quot;&amp;gt;{{Annotation|Torpedo Mode|Performance changes with 'Torpedo Mode' modification installed}}&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;{{Annotation|Max Speed|Maximum speed in water, with 'Torpedo Mode' modification installed}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;{{Annotation|Max Range|Travel Distance, with 'Torpedo Mode' modification installed}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; --&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line ttx-table-head&amp;quot;&amp;gt;Production History&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;Imperial Japanese Navy&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Designer&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;Full Production&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Production Status&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;1936 - 1945&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Produced&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.--&amp;gt;&lt;br /&gt;
Mounted on various Japanese destroyers and cruisers, the Type 93 Torpedo is one of the best ship-launched torpedoes in the game. Combining an unrivalled 20 km range, excellent 91 km/h top speed, and large 627.2 kg equivalent warhead, this powerful torpedo can allow even light ships to effectively damage or even sink the largest ships in the game.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_cruiser_agano}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_furutaka}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_mogami}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_sendai}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_mogami_suzuya}}&lt;br /&gt;
* {{Specs-Link|jp_destroyer_yugumo}}&lt;br /&gt;
* {{Specs-Link|jp_destroyer_yuudachi}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--Describe the type of damage produced by this type of torpedo (high explosive, splash damage, etc)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 1, Mod 2 torpedo carries a warhead with a TNT equivalence of 627.2 kg, making it one of the most deadly torpedoes in the game, behind only the [[Type 93 Model 3]] and [[Mk.16|Mk.16]]. A single hit is usually enough to severely cripple large ships such as heavy and light cruisers, if not outright sink them.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The other version of the Type 93, [[Type 93 Model 3]], has a considerably larger warhead at 998.4 kg TNT equivalent at the cost of having a max range 5 km less, at 15 km. The only other torpedo to surpass the Type 93 Model 1, Mod 2 in warhead size is the [[Mk.16|21-inch Mk.16]] which has 915.2 kg TNT equivalent. However, the Mk.16 can only travel at a max speed of 85 km/h for 6.4 km. There is one torpedo that can match the Type 93 Model 1, Mod 2 in range, the [[Seal DM2A1]], but with less than half of the TNT equivalence in the warhead and roughly 60% of its max speed.&lt;br /&gt;
&lt;br /&gt;
Compared with other common torpedoes used on destroyers and cruisers ([[Mk.15]], [[G7a]], [[G7E (mod.T5a)]], [[53-38]], [[53-39]], [[Mark V]], and [[Mark IX]]), while some can match or even surpass the Type 93 Model 1, Mod 2 in speed, none come close to combining that with long range and a large explosive charge.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe situations when you would utilise this torpedo in-game (vehicle, pillbox, base, etc)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One useful feature of the Type 93 torpedo is that on all ships which carry it, extra torpedoes are stored on the ship which allows the torpedo launchers to be reloaded in battle, usually enough for one full reload of the torpedo launchers. While limiting the number of torpedoes the ship can send at once, this feature can be very useful, allowing these ships to carry a much larger amount of torpedoes than other ships. This is particularly useful in [[Realistic Battles]] as a single ship can launch multiple salvos of torpedoes without having to visit a capture point to reload. In [[Arcade Battles]], this will allow them to have a faster rate of fire for torpedoes, since the torpedoes will replenish faster than the standard Arcade reload, allowing multiple waves of torpedoes to be launched at a quick pace.&lt;br /&gt;
&lt;br /&gt;
The Type 93 is a very useful weapon in the Encounter game mode, as their long-range and fast speed will allow them to strike at the enemy convoy immediately from spawn. They can also be used against players by firing a large spread in an area where many ships are likely to pass through, such as a narrow pass. They can catch an enemy ship off-guard at a distance where most other torpedoes will not be able to reach and can effectively shut down sections of the map where they are launched.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely powerful warhead&lt;br /&gt;
* One of the fastest torpedoes in the game&lt;br /&gt;
* Tied for longest range torpedo, at 20 km&lt;br /&gt;
* Ships that carry Type 93 often carry a large amount, upwards of 16&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Ships that carry Type 93 must reload in order to access entire load&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Without the required number of capital warships, nor the industry to produce them, to match the United States in the Pacific, Japan would not be able to win a prolonged gunfight with as there would always be more US ships than Japanese. To combat this disadvantage, the Imperial Japanese Navy developed a strategy in which a series of mass torpedo attacks would weaken the US fleet ahead of a major decisive battle. For this, a long-range, stealthy torpedo would be needed. Both the British Royal Navy and the IJN had experimented with oxygen-driven torpedoes in the past; however, after casualties from premature explosion, development halted. It was in the wake of the new battleship HMS Rodney, which carried oxygen torpedoes, that interest renewed in Japan. Taking inspiration from HMS Rodney's torpedoes, development began in 1928 for a long-range, wakeless oxygen torpedo.&lt;br /&gt;
&lt;br /&gt;
The resulting torpedo was the Type 93 torpedo, referred to as Sanso Gyorai (酸素魚雷, &amp;quot;oxygen torpedo&amp;quot;). The Type 93 torpedo had a diameter of 610 mm (24 inches), was 9 meters (29 feet, 6 inches) long, weighed 2700 kg, and was rather large compared to its contemporaries. Many torpedoes of the time used combustion engines with compressed air oxidizers for propulsion. In contrast, the Type 93 torpedo utilized pure, compressed oxygen as the oxidizer. Air is composed of roughly 20% oxygen and 78% nitrogen, the latter of which was a waste product that manifested as long bubble trails. Using pure oxygen allowed the Type 93 torpedo to effectively quintuple its fuel while also eliminating the nitrogen byproduct. This greatly reduced the torpedo's bubble trail and left it virtually wakeless. The use of oxygen allowed the Type 93 torpedo to carry a large explosive charge, 490 kg of Type 97 explosive, without sacrificing fast speeds and long-range. &lt;br /&gt;
&lt;br /&gt;
However, it was not without its drawbacks; the torpedo was prone to early detonation, so a secondary compressed air tank was used at launch, switching to the oxygen tank once the torpedo was a safe distance away from the launching ship. The Type 93 torpedo was also more susceptible to shrapnel and shock-induced detonation, which lead to the loss of a number of Japanese warships.&lt;br /&gt;
&lt;br /&gt;
The Type 93 torpedo entered service in 1935. Japanese light forces would use the Type 93 in night attacks against Allied shipping, where the stealthy torpedo could find its target before the enemy was even aware that there were torpedoes in the water. This, combined with the extreme secrecy of the torpedo, resulted in the loss of many Allied ships. After the war, the Type 93 torpedo was dubbed &amp;quot;Long Lance&amp;quot; in the west.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Type 93 Model 3]]&lt;br /&gt;
* [[Mk.15]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.navweaps.com/Weapons/WTJAP_WWII.php NavWeaps - WWII Torpedoes of Japan]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Type_93_torpedo Wikipedia - Type 93 Torpedo]&lt;br /&gt;
&lt;br /&gt;
{{Torpedoes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval special armaments]]&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Yugumo&amp;diff=43682</id>
		<title>IJN Yugumo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Yugumo&amp;diff=43682"/>
				<updated>2020-02-10T16:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_destroyer_yugumo}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]]. This is a last torpedo focused boat, before player gets introduced into the gunboat-style of the Akizuki destroyer.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|Type 3 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!--Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.--&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Yugumo is equipped with two twin mountings of the 25 mm Type 96 autocannon. On destroyer like this, its best use is as anti-aircraft armament. The high-explosive type rounds this gun fires will have no trouble knocking out any airplane it hits. AP type rounds are also available and can be used against small torpedo boats that want to sneak. Each twin mounting is placed on side of the ship which mean they can't shoot at the same target unless its aircraft.&lt;br /&gt;
&lt;br /&gt;
* Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.&lt;br /&gt;
* APT belts: Full of AP shells, good against boats but you might not meet lots of them in destroyer.&lt;br /&gt;
* HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|Type 95 depth charge}}&lt;br /&gt;
&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can release 8 torpedoes at once&lt;br /&gt;
* Torpedoes are the &amp;quot;Long Lances,&amp;quot; they travel a far distance (over 10 miles) and pack a punch&lt;br /&gt;
* Good mobility&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No access to armor piercing shells&lt;br /&gt;
* Weak anti-aircraft armament, especially against higher altitude bombers&lt;br /&gt;
* Torpedo tubes are damaged easily&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Yugumo-class (Destroyer Type A) was conceived from Kagero-class on which it improved everything, from AA-weapons to new engines. They were considered as elite units and always assigned to escort primary fleet units. They were all lost during the Pacific War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan destroyers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Yugumo&amp;diff=43681</id>
		<title>IJN Yugumo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Yugumo&amp;diff=43681"/>
				<updated>2020-02-10T16:47:12Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_destroyer_yugumo}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]]. This is a last torpedo focused boat, before player gets introduced into the gunboat-style of the Akizuki destroyer.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|Type 3 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!--Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.--&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Yugumo is equipped with two twin mountings of the 25 mm Type 96 autocannon. On destroyer like this, its best use is as anti-aircraft armament. The high-explosive type rounds this gun fires will have no trouble knocking out any airplane it hits. AP type rounds are also available and can be used against small torpedo boats that want to sneak. Each twin mounting is placed on side of the ship which mean they can't shoot at the same target unless its aircraft.&lt;br /&gt;
&lt;br /&gt;
* Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.&lt;br /&gt;
* APT belts: Full of AP shells, good against boats but you might not meet lots of them in destroyer.&lt;br /&gt;
* HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|Type 95 depth charge}}&lt;br /&gt;
&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can release 8 torpedoes at once&lt;br /&gt;
* Torpedoes are the &amp;quot;Long Lances,&amp;quot; they travel a far distance (over 10 miles) and pack a punch&lt;br /&gt;
* Good mobility&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No access to armor piercing shells&lt;br /&gt;
* Weak anti-aircraft armament, especially against higher altitude bombers&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Yugumo-class (Destroyer Type A) was conceived from Kagero-class on which it improved everything, from AA-weapons to new engines. They were considered as elite units and always assigned to escort primary fleet units. They were all lost during the Pacific War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan destroyers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Yugumo&amp;diff=43680</id>
		<title>IJN Yugumo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Yugumo&amp;diff=43680"/>
				<updated>2020-02-10T16:45:28Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_destroyer_yugumo}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]]. This is a last torpedo focused boat, before player gets introduced into the gunboat-style of the Akizuki destroyer.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|Type 3 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!--Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.--&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Yugumo is equipped with two twin mountings of the 25 mm Type 96 autocannon. On destroyer like this, its best use is as anti-aircraft armament. The high-explosive type rounds this gun fires will have no trouble knocking out any airplane it hits. AP type rounds are also available and can be used against small torpedo boats that want to sneak. Each twin mounting is placed on side of the ship which mean they can't shoot at the same target unless its aircraft.&lt;br /&gt;
&lt;br /&gt;
* Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.&lt;br /&gt;
* APT belts: Full of AP shells, good against boats but you might not meet lots of them in destroyer.&lt;br /&gt;
* HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|Type 95 depth charge}}&lt;br /&gt;
&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can release 8 torpedoes at once&lt;br /&gt;
* Torpedoes are the &amp;quot;Long Lances,&amp;quot; they travel a far distance (over 10 miles) and pack a punch&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Yugumo-class (Destroyer Type A) was conceived from Kagero-class on which it improved everything, from AA-weapons to new engines. They were considered as elite units and always assigned to escort primary fleet units. They were all lost during the Pacific War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan destroyers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Kiyoshimo&amp;diff=42851</id>
		<title>IJN Kiyoshimo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Kiyoshimo&amp;diff=42851"/>
				<updated>2020-01-29T21:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_destroyer_kiyoshimo}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a premium rank {{specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.--&amp;gt;&lt;br /&gt;
{{main|Type 3 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kiyoshimo has six 127 mm dual purpose guns that have a high velocity and flat trajectory that enables you to easily hit targets at 10 km. With an Ace crew, you can reduce the reload rate to ~6 Seconds, which enables you to win long ranged gunfights. If the Kiyoshimo is caught at close range, it is suggested to take out the enemies turrets and go for crew as these guns lack any type of AP shells.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!--Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.&lt;br /&gt;
&lt;br /&gt;
If there is no secondary armament, remove this section.--&amp;gt;&lt;br /&gt;
{{main|Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kiyoshimo is armed with twenty-four 25mm anti-aircraft guns as its only other AA other than its main guns. These are effective at close range as they can throw alot of shells into the air, but it is recommended to stay near allied ships for air cover as the range of these guns is short.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.&lt;br /&gt;
&lt;br /&gt;
If there is no torpedo armament, remove this section.--&amp;gt;&lt;br /&gt;
{{main|Type 93}}&lt;br /&gt;
&lt;br /&gt;
The Kiyoshimo's torpedoes are the special Type 93 Mod 3 torpedoes, Only found on the Akizuki. It has reduced range of 15 km compared to the standard 20km Type 93 mod 1s found on other Japanese ships. While not gaining any speed advantage, however, it does gain an even larger warhead. ~1000kg of TNT instead of ~600. These torpedoes have a tendency to oneshot anything they hit. These are especially useful in naval EC.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|Type 95 depth charge}}&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
==Usage in battles==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| 25 mm APT belt||||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 25 mm HEIT belts||Auxiliary Armament Targeting||127 mm Type 1 HE&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection||Ventilation&lt;br /&gt;
| Improved Rangefinder||Primary Armament Targeting||&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||Ammo Wetting&lt;br /&gt;
| Bomb mortar||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As a premium ship, the IJN Kiyoshimo's modifications are automatically unlocked upon purchase of the ship.&lt;br /&gt;
&lt;br /&gt;
===Pros and cons===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good top speed&lt;br /&gt;
* Good maneuverability&lt;br /&gt;
* 2 quad torpedo launchers with one reload each&lt;br /&gt;
* Very deadly torpedoes&lt;br /&gt;
* 127 mm guns have good ballistics &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
* Turrets tend to be taken out often&lt;br /&gt;
* 25mm AA only effective at close range&lt;br /&gt;
* 127 mm guns have no AP (Only HE and HE-DF)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6163-development-the-japanese-fleet-in-war-thunder-pre-orders-for-the-pg-02-and-kiyoshimo-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; The Japanese Fleet in War Thunder: Pre-orders for the PG 02 and Kiyoshimo]]&lt;br /&gt;
&lt;br /&gt;
{{Japan destroyers}}&lt;br /&gt;
{{Japan premium ships}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Kiyoshimo&amp;diff=42850</id>
		<title>IJN Kiyoshimo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Kiyoshimo&amp;diff=42850"/>
				<updated>2020-01-29T21:21:22Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_destroyer_kiyoshimo}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a premium rank {{specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.--&amp;gt;&lt;br /&gt;
{{main|Type 3 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kiyoshimo has six 127 mm dual purpose guns that have a high velocity and flat trajectory that enables you to easily hit targets at 10 km. With an Ace crew, you can reduce the reload rate to ~6 Seconds, which enables you to win long ranged gunfights. If the Kiyoshimo is caught at close range, it is suggested to take out the enemies turrets and go for crew as these guns lack any type of AP shells.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!--Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.&lt;br /&gt;
&lt;br /&gt;
If there is no secondary armament, remove this section.--&amp;gt;&lt;br /&gt;
{{main|Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kiyoshimo is armed with twenty-four 25mm anti-aircraft guns as its only other AA other than its main guns. These are effective at close range as they can throw alot of shells into the air, but it is recommended to stay near allied ships for air cover as the range of these guns is short.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.&lt;br /&gt;
&lt;br /&gt;
If there is no torpedo armament, remove this section.--&amp;gt;&lt;br /&gt;
{{main|Type 93}}&lt;br /&gt;
&lt;br /&gt;
The Kiyoshimo's torpedoes are the special Type 93 Mod 3 torpedoes, Only found on the Akizuki. It has reduced range of 15 km compared to the standard 20km Type 93 mod 1s found on other Japanese ships. While not gaining any speed advantage, however, it does gain is an even larger warhead. ~1000kg of TNT instead of ~600. These torpedoes have a tendency to oneshot anything they hit. These are especially useful in naval EC.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|Type 95 depth charge}}&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
==Usage in battles==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| 25 mm APT belt||||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 25 mm HEIT belts||Auxiliary Armament Targeting||127 mm Type 1 HE&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection||Ventilation&lt;br /&gt;
| Improved Rangefinder||Primary Armament Targeting||&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||Ammo Wetting&lt;br /&gt;
| Bomb mortar||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As a premium ship, the IJN Kiyoshimo's modifications are automatically unlocked upon purchase of the ship.&lt;br /&gt;
&lt;br /&gt;
===Pros and cons===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good top speed&lt;br /&gt;
* Good maneuverability&lt;br /&gt;
* 2 quad torpedo launchers with one reload each&lt;br /&gt;
* Very deadly torpedoes&lt;br /&gt;
* 127 mm guns have good ballistics &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
* Turrets tend to be taken out often&lt;br /&gt;
* 25mm AA only effective at close range&lt;br /&gt;
* 127 mm guns have no AP (Only HE and HE-DF)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6163-development-the-japanese-fleet-in-war-thunder-pre-orders-for-the-pg-02-and-kiyoshimo-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; The Japanese Fleet in War Thunder: Pre-orders for the PG 02 and Kiyoshimo]]&lt;br /&gt;
&lt;br /&gt;
{{Japan destroyers}}&lt;br /&gt;
{{Japan premium ships}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Mutsuki&amp;diff=38986</id>
		<title>IJN Mutsuki</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Mutsuki&amp;diff=38986"/>
				<updated>2019-12-16T17:59:02Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_destroyer_mutsuki}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|120 mm/45 Type 3 (120 mm)}}&lt;br /&gt;
The Mutsuki is armed with four single 120mm mounts, one in the bow, one just aft of the bridge in between the funnels, and two towards the aft. All but the rearmost turrets aim forwards by default, making it relatively easy to hit targets ahead of her with her guns. Additionally, since they are all centrally mounted, it is possible to get all four turrets on target. However, they also take 12 seconds to reload, limiting the sustained fire ability of this vessel. The rearmost gun also has to turn more than 180 degrees to change the broadside it is firing from.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Type 92 navy (7.7 mm)|l1=Type 92 (7.7 mm)}}&lt;br /&gt;
The secondary armament of the Mutsuki is two type 92 7.7mm machine guns, each with 1940 rounds of ammunition. The mountings are both abreast of the bridge, giving good all around coverage, but no overlapping arcs of fire. They do virtually no damage and cannot be relied upon for defence against boats or aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!--''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Type 90 (610 mm)}}&lt;br /&gt;
The Mutsuki carries two triple centre mountings for 610mm type 90 torpedoes, along with 6 reload torpedoes in lockers alongside the rearmost funnel. This gives it the ability to reload mid battle. Each torpedo has a 480 gram TNT equivalent warhead, and travels for 7 kilometres at 85 km/h. This gives it the best speed and damage at its tier, and the second best range.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|Type 95 depth charge}}&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Perfect fire angles of the main caliber guns&lt;br /&gt;
* Good max speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very vulnerable from air&lt;br /&gt;
* Slow main gun reload speed compared to other destroyers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.--&amp;gt;&lt;br /&gt;
As the Washington Naval Treaty entered effect, where it substantially limited the quantity of naval weaponry available to the signatory nations, Japan began developing more advanced naval designs to better parry the might of the U.S. Navy.&lt;br /&gt;
&lt;br /&gt;
One such design was the Mutsuki-class destroyers, developed in the early 1920s. Although intended as an improvement over the preceding Kamikaze-class, the Mutsuki-class would become outdated the moment it entered service due to the fact that the even more advanced Fubuki-class was developed in parallel. Nonetheless, Mutsuki-class destroyers still had a prolific service life during WW2, even in the later stages when most were converted into transport vessels.&lt;br /&gt;
&lt;br /&gt;
Mutsuki, the lead ship of her class, was laid down in May 1924 at the Sasebo Naval Arsenal shipyard and was completed in March 1926. The ship was initially commissioned under the name Destroyer No.19, only receiving the name ‘Mutsuki’ in August 1928.&lt;br /&gt;
&lt;br /&gt;
Mutsuki’s combat record began with the outbreak of the Second Sino-Japanese War between China and Japan in the early 1930s. The first battle involving the destroyer during WWII was the invasion of Wake Island. Following the invasion, Mutsuki took part in many more major operations in the Pacific, such as the invasions in the Solomon Islands, New Guinea and Rabaul, while also participating in the Battle of the Coral Sea in 1942.&lt;br /&gt;
&lt;br /&gt;
After undergoing repairs in July 1942, Mutsuki was reassigned to the 8th Fleet and participated in the bombardment of Henderson Field on 24 August 1942. However, Mutsuki met her fate the following day, after an American B-17 Flying Fortress bomber managed a direct hit on the ship’s mid section during the Battle of the Eastern Solomons. Mutsuki sunk on that fateful August day and was subsequently struck from Naval records in October 1942.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6205-development-mutsuki-frozen-in-the-crosshairs-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6205-development-mutsuki-frozen-in-the-crosshairs-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Mutsuki: Frozen in the Crosshairs]]&lt;br /&gt;
&lt;br /&gt;
{{Japan destroyers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=D4Y3_Ko&amp;diff=38985</id>
		<title>D4Y3 Ko</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=D4Y3_Ko&amp;diff=38985"/>
				<updated>2019-12-16T17:43:47Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=d4y3}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese dive bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = D4Y (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese dive bomber {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,050 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 541 || 529 || {{Specs|ceiling}} || 22.8 || 23.4 || 5.7 || 5.7 || 350&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,050 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 480 || ~15 || ~11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 400 || &amp;lt; 430 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 m || 1,280 hp || 1,684 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 m || 1,185 hp || 1,559 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 97 navy (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (400 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type Number 25 Model 2 (250 kg)|Number Type 2 50 Model 1 GP(SAP) (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 250 kg Navy Type Number 25 Model 2 bomb + 2 x 60 kg Navy Type 97 Number 6 bombs (370 kg total)&lt;br /&gt;
* 3 x 250 kg Navy Type Number 25 Model 2 bombs (750 kg total)&lt;br /&gt;
* 1 x 500 kg Number Type 2 50 Model 1 GP(SAP) bomb (500 kg total)&lt;br /&gt;
* 1 x 500 kg Number Type 2 50 Model 1 GP(SAP) bomb + 2 x 60 kg Navy Type 97 Number 6 bombs (620 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 2 navy (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13 mm Type 2 navy machine gun, dorsal turret (250 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| 9 in (mod35)&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Turret 13 mm&lt;br /&gt;
| 13 in (mod35)&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 13 mm MGs (turret)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' Extremely agile for a dive bomber aircraft and is very useful in naval arcade battles as it can avoid enemy ship AAA and deliver its payload&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan bombers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=D4Y3_Ko&amp;diff=38984</id>
		<title>D4Y3 Ko</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=D4Y3_Ko&amp;diff=38984"/>
				<updated>2019-12-16T17:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=d4y3}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese dive bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = D4Y (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese dive bomber {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,050 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 541 || 529 || {{Specs|ceiling}} || 22.8 || 23.4 || 5.7 || 5.7 || 350&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,050 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 480 || ~15 || ~11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 400 || &amp;lt; 430 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 m || 1,280 hp || 1,684 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 m || 1,185 hp || 1,559 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 97 navy (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (400 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type Number 25 Model 2 (250 kg)|Number Type 2 50 Model 1 GP(SAP) (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 250 kg Navy Type Number 25 Model 2 bomb + 2 x 60 kg Navy Type 97 Number 6 bombs (370 kg total)&lt;br /&gt;
* 3 x 250 kg Navy Type Number 25 Model 2 bombs (750 kg total)&lt;br /&gt;
* 1 x 500 kg Number Type 2 50 Model 1 GP(SAP) bomb (500 kg total)&lt;br /&gt;
* 1 x 500 kg Number Type 2 50 Model 1 GP(SAP) bomb + 2 x 60 kg Navy Type 97 Number 6 bombs (620 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 2 navy (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13 mm Type 2 navy machine gun, dorsal turret (250 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| 9 in (mod35)&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Turret 13 mm&lt;br /&gt;
| 13 in (mod35)&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 13 mm MGs (turret)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
Extremely agile for a strike aircraft and is very useful in naval arcade battles as it can avoid enemy ship AAA and deliver its payload&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan bombers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_T-51b&amp;diff=36842</id>
		<title>Type T-51b</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_T-51b&amp;diff=36842"/>
				<updated>2019-11-11T21:10:13Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_t51b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*  4 x torpedoes facing in a forward direction&lt;br /&gt;
*  Decent speed to move around the map rather quickly&lt;br /&gt;
*  Gun has excellent rotation speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rear gun does not fire in a forward direction, only to the side and rear of the boat&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan boats}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_T-51b&amp;diff=36841</id>
		<title>Type T-51b</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_T-51b&amp;diff=36841"/>
				<updated>2019-11-11T21:08:57Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_t51b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*  4 x torpedoes facing in a forward direction&lt;br /&gt;
*  Decent speed to move around the map rather quickly&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rear gun does not fire in a forward direction, only to the side and rear of the boat&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan boats}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_T-51b&amp;diff=34484</id>
		<title>Type T-51b</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_T-51b&amp;diff=34484"/>
				<updated>2019-10-21T20:24:38Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_t51b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros: 4 torpedoes facing in a forward direction'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:Rear gun does not fire in a forward direction, only to the side and rear of the boat'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan boats}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_K-3_No.1&amp;diff=29611</id>
		<title>Type K-3 No.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_K-3_No.1&amp;diff=29611"/>
				<updated>2019-08-12T20:32:22Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_no1_ch2}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese sub chaser {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Long ship length makes for an easy torpedo target&lt;br /&gt;
*Anti-aircraft guns very weak against planes of 2.7 BR&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_K-3_No.1&amp;diff=29610</id>
		<title>Type K-3 No.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_K-3_No.1&amp;diff=29610"/>
				<updated>2019-08-12T20:31:19Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_no1_ch2}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese sub chaser {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Long ship length makes for an easy torpedo target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Dark_Aggressor&amp;diff=28852</id>
		<title>Dark Aggressor</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Dark_Aggressor&amp;diff=28852"/>
				<updated>2019-08-02T23:03:46Z</updated>
		
		<summary type="html">&lt;p&gt;U65937375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_dark_class_mtb}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} British motor torpedo boats {{Battle-rating|1}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:Fast firing 40 mm cannon'''&lt;br /&gt;
&lt;br /&gt;
4 torpedoes&lt;br /&gt;
&lt;br /&gt;
fast speed&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Dark class (FPB 1101)]] - Sister motor gun boat.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U65937375</name></author>	</entry>

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