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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-05-25T16:42:31Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Mohawk&amp;diff=146916</id>
		<title>HMS Mohawk</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Mohawk&amp;diff=146916"/>
				<updated>2022-11-30T16:59:37Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: Pros and cons added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_tribal_mohawk&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=id50152_hms_mohawk_great_britain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Direct Hit&amp;quot;]] as a reward for the [[wt:en/news/7350-event-export-order-en|2021 Export Order]] event.&lt;br /&gt;
&lt;br /&gt;
A Tribal-class destroyer, HMS Mohawk is unique in that it carries a fourth main turret, allowing for increased firepower over its sisters, in exchange, it has a smaller AA battery.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
Mohawk's mobility should be deemed adequate but not perfect. The Tribal class was repurposed as fleet destroyers, and as such, the mobility performs fine enough to attend to the needs of flexible anti-air support for cruisers fleets, or while performing a flanking attack throughout naval engagements. The Tribal class was fitted with three Admiralty three-drum boilers that powered two Parsons geared turbines generating 34,000 hp which translates into 67 km/h, reached in about 28 seconds.&lt;br /&gt;
&lt;br /&gt;
The top speed is averagely on par or in few cases inferior against most German destroyers at ranks II and III. Thus it is likely no real mobility advantage can be played over German counterparts. Versus similarly ranked Japanese or Italian destroyers, the opposite occurs. Though minimal in some instances, the Mohawk might have the upper hand in catching up with enemy destroyers such as [[IJN Yuudachi]], [[IJN Kiyoshimo]] and [[IJN Ayanami]].&lt;br /&gt;
&lt;br /&gt;
Do not forget about some other destroyers as the Japanese [[IJN Shimakaze]] and the Soviet [[Tashkent]] and [[Moskva]]: these feature outstanding top speed over 80 km/h. Therefore, it is crucial to quickly assess these mobility disparities when gunnery is leading a deadly salvo on such swift enemies.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
As a premium ship, all modifications have been researched. &lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| HE Mk.VIIA || HE || 35 || 35 || 35 || 35 || 35 || 35&lt;br /&gt;
|-&lt;br /&gt;
| SAP Mk.VA || SAP || 116 || 92 || 63 || 44 || 33 || 29&lt;br /&gt;
|-&lt;br /&gt;
| HE-TF Mk.VIIA || HE-TF || 35 || 35 || 35 || 35 || 35 || 35&lt;br /&gt;
|-&lt;br /&gt;
| HE-VT Mk.VIIA || HE-VT || 35 || 35 || 35 || 35 || 35 || 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| HE Mk.VIIA || HE || 808 || 22.68 || 0 || 0.1 || 3,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| SAP Mk.VA || SAP || 808 || 22.68 || 0.015 || 5 || 900 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| HE-TF Mk.VIIA || HE-TF || 808 || 22.68 || 0 || 0.1 || 3,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Proximity-fused shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Arming distance&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Trigger radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| HE-VT Mk.VIIA || HE-VT || 808 || 22.68 || 0 || 0.1 || 244 || 23 || 3,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Shell&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| AP-T || 60 || 57 || 48 || 39 || 32 || 26&lt;br /&gt;
|-&lt;br /&gt;
| HEF || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| AP-T || 701 || 0.91 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| HEF || 701 || 0.82 || 0 || 0.1 || 71 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.IX** (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* A powerful set of four twin 4.7-inch cannons (Most RN Destroyers only got 3 sets!)&lt;br /&gt;
* Primary guns have great precision even at long ranges (~10 km)&lt;br /&gt;
* Crew size is slightly above average, an usual trait of the battle-ready [[Tribal (Family)|Tribal class]]&lt;br /&gt;
* Dual purpose guns; HE-VT shells for primary and secondary guns makes it easy to destroy aircraft&lt;br /&gt;
* Amongst the fastest Bluewater ships on the British Naval Tree&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Carries only 4 torpedoes and limited depth charges&lt;br /&gt;
* Short-ranged auxiliar 12.7 mm machine guns&lt;br /&gt;
* Ammo racks are easily detonated by SAP or APCBC shells near the waterline; no armour present in the area&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7342-development-export-order-destroyer-hms-mohawk-en|Devblog:]] ===&lt;br /&gt;
The destroyer Mohawk was laid down as one of the Tribal class destroyers on July 16th, 1936 at the Southampton shipyard. Like all destroyers of the series, the Mohawk differed from most ships of her class in high firepower of the main calibre and good torpedo armament, while maintaining a displacement under the London Treaty - no more than 1,850 tons. Immediately after construction, Mohawk joined the destroyer flotilla in the Mediterranean. Before WWII started, the destroyer performed training, diplomatic and civilian missions in the Mediterranean Sea.&lt;br /&gt;
&lt;br /&gt;
After the war began, Mohawk went back to her native waters, where on October 16th, 1939, during the first Luftwaffe raid on the British Isles, she suffered from a nearby bomb explosion, fragments of which killed 15 crew members and mortally wounded the captain. During World War II, the destroyer began active combat service in Norwegian waters and then in the Mediterranean against the Italian fleet. As part of the 14th destroyer flotilla, Mohawk participated in the defeat of the Italians at Cape Matapan, where destroyers sank the heavily damaged cruisers Pola and Zara, after rescuing the remnants of their crews. On the morning of April 16th, 1941, the 14th Flotilla attacked an Italian convoy near Tunisia. The crippled and sinking leader of the escort, the Italian destroyer Luca Tarigo, was able to launch two torpedoes at the Mohawk in manual mode. Both torpedoes reached their target - the first hit the stern and damaged the controls, the second led to the explosion of the stern boiler and the deck breaking in two. The destroyer sank almost immediately, killing 41 crew members.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_tribal_mohawk Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Tribal (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7342-development-export-order-destroyer-hms-mohawk-en|[Devblog] &amp;quot;Export Order&amp;quot;: Destroyer HMS Mohawk]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Thornycroft}}&lt;br /&gt;
{{Britain destroyers}}&lt;br /&gt;
{{Britain premium ships}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=L%C3%89_Orla&amp;diff=146913</id>
		<title>LÉ Orla</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=L%C3%89_Orla&amp;diff=146913"/>
				<updated>2022-11-30T16:33:18Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: Intro, Mobility and Pros and cons added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_corvette_orla&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British sub-chaser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
'''LÉ Orla''', pennant number (P41), is one of the five Peacock-class corvettes finished, originally under Royal Navy use as HMS Swift, then sold and renamed to Irish Naval Service in 1988. &lt;br /&gt;
&lt;br /&gt;
As a Premium addition, '''LÉ Orla''' got some nifty things to deliver. Namely the reliable 76 mm OTO-Melara Compact automatic gun, a unique punch of naval power for the veteran British captains in the coastal fleet, and fans of the [[HMS Peacock]]'s dexterity. With the addition of lighter yet useful auxiliary armament, two sets of 20 mm/65 Rheinmetall autocannons at each side of the ship. - With a menacing fire rate and distinct sound! &lt;br /&gt;
&lt;br /&gt;
Quite as much as her sister ship, The ship's playstyle is very dependent on her sole bow gun. Despite seeming like not enough firepower, she is quite threatening in the hands of skilled players. An adequate playstyle may be focused on proving air defence, medium-range support against lighter crafts and the defence of captured points. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
LÉ Orla's mobility is not great amongst the highly manoeuvrable fast attack crafts and torpedo boats of her rank. This should not be seen as a condemning drawback, but instead, as an opportunity for a different paced gameplay. Letting the enemies reach the LÉ Orla and not oppositely.&lt;br /&gt;
&lt;br /&gt;
In this ship, the reverse speed plays an important role. As firing and then retreating behind a smokescreen are key in ''LÉ Orla''&amp;lt;nowiki/&amp;gt;'s survival. Unfortunately, the reverse speed is not excellent but only just proper enough to retreat before the corvette gets destroyed. Thankfully, research of mobility modules is not an issue due to the premium status of the ship, hence the mobility concern will be alleviated. &lt;br /&gt;
&lt;br /&gt;
Keep in mind LÉ Orla is a huge corvette which spawns amongst patrol boats, this could be a problem on some maps as the shallow waters with rocky formations will often hit the ship and accidentally reduce the crew size. Notice the shallow water alert in the centre of the screen to change course immediately.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|76 mm/62 OTO-Melara Compact (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
LÉ Orla is armed with a single main 76 mm/62 OTO-Melara Compact Gun, located at the bow of the ship.&lt;br /&gt;
&lt;br /&gt;
There are three ammunition options available:&lt;br /&gt;
&lt;br /&gt;
* '''HE''' - High Explosive (76/62 HE-MOM)&lt;br /&gt;
* '''SAP''' - Semi Armour Piercing (76/62 SAPOM)&lt;br /&gt;
* '''HE-VT''' - High Explosive Variable Time Fuze (76/62 HE-VT MOM)&lt;br /&gt;
&lt;br /&gt;
Despite being armed with a single 76 mm gun, the quick reload of only 0.8 seconds allows for a lot of damage in just an instant. The HE shell is composed of a powerful explosive mass of 1.08 kg of TNT. This single gun is not capable of hullbreaking any boat, but the explosive damage and the high rate of fire are more than enough to fend other threats at the rank.&lt;br /&gt;
&lt;br /&gt;
The gun offers satisfactory firing range, up to 6,000 m. However, firing at such distances is not advised due to a very limited ammo count. The ammo count of 115 shells is sufficient to destroy numerous small boats, as 1-3 shots will be enough. But long-distance engagements and destroyers will require a lot more of ammunition, leaving the ship unable to defend or with reduced efficiency. As once the ready-use ammo of 85 shells is fired, the remaining ammo will be fired at a much slower rate.&lt;br /&gt;
&lt;br /&gt;
The turret mounting is highly mobile and provides adequate targeting speed, something beneficial for the reduced ship's mobility.&lt;br /&gt;
&lt;br /&gt;
'''Ammunition'''&lt;br /&gt;
&lt;br /&gt;
Due to the scarcity of ammo for all types of threats, the HE-VT ammo should replace the regular HE. Consider arming the ship with SAP and HE-VT for more effective defence to fend off some planes; HE-VT being the main ammo and SAP the auxiliary for armoured encounters.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/65 Rh 202 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|FN MAG (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 76 mm offers high rate of fire, powerful HE damage and long firing-range (6,000 km)&lt;br /&gt;
* Multipurpose main armament (HE-VT, HE and SAP)&lt;br /&gt;
* Radar capacities with a lead indicator for anti-air duties; great detection range&lt;br /&gt;
* Guns ballistics are adequate and precise; easy to fire and accustom&lt;br /&gt;
* Crew size is decent versus small boats, slightly superior than [[HMS Peacock]]&lt;br /&gt;
* Additional armament able to counter aircraft and small boats&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count for main gun; easily depleted without trigger discipline&lt;br /&gt;
* Large and slow target for the faster and smaller patrol boats&lt;br /&gt;
* Flat trajectory of the gun's shell hinders fire behind cover;  LÉ Orla bow must be exposed&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The LÉ Orla was a former British Royal Navy patrol vessel stationed in the waters of Hong Kong, called the HMS Swift. &lt;br /&gt;
&lt;br /&gt;
She was purchased by the Irish State in 1988 and given the name of LÉ Orla. The name of Orla is taken from Irish history, being a popular Irish name in the 12th Century. Orla also has a strong connection with a historical Irish king, Brian Boru, whom has a sister and niece that shared the name Orla.&amp;lt;ref name=&amp;quot;Irish_P41&amp;quot;&amp;gt;Irish Defence Forces &amp;quot;LÉ ÓRLA P41&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The LÉ Orla's is famous for its participation in two drug seizure operations in Irish water. The first was in 1993, when the LÉ Orla intercepted and boarded a 65 ft ketch named Brime, which was the largest cannabis seizure in Ireland.&amp;lt;ref name=&amp;quot;Irish_P41&amp;quot; /&amp;gt; The second was in 2008 which LÉ Orla assisted in the seizure of cocaine.&amp;lt;ref name=&amp;quot;CBC_Orla&amp;quot;&amp;gt;The Associated Press 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The LÉ Orla is still in service with the Irish Naval service, although manpower shortages have forced LÉ Orla off from routine use and left in the docks.&amp;lt;ref name=&amp;quot;IE_Orla&amp;quot;&amp;gt;O'Riordan 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_corvette_orla Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography:&lt;br /&gt;
&lt;br /&gt;
* Associated Press, The. &amp;quot;Irish navy, coast guard seize flotilla of cocaine.&amp;quot; ''Canadian Broadcasting Corporation'', 03 Jul. 2007, [https://www.cbc.ca/news/world/irish-navy-coast-guard-seize-flotilla-of-cocaine-1.632472 Website]. Accessed 17 Sep. 2021 ([https://web.archive.org/web/20210917070355/https://www.cbc.ca/news/world/irish-navy-coast-guard-seize-flotilla-of-cocaine-1.632472 Archive]).&lt;br /&gt;
* Irish Defence Forces. &amp;quot;LÉ ÓRLA P41.&amp;quot; ''Irish Defence Forces'', [https://www.military.ie/en/who-we-are/naval-service/the-fleet/le-orla-p41/ Website]. Accessed 17 Sep. 2021 ([https://web.archive.org/web/20210917070358/https://www.military.ie/en/who-we-are/naval-service/the-fleet/le-orla-p41/ Archive]).&lt;br /&gt;
* O'Riordan, Sean. &amp;quot;Manpower crisis may leave two ships docked.&amp;quot; ''Irish Examiner'', 15 Jan. 2020, [https://www.irishexaminer.com/news/arid-30975541.html Website]. Accessed 17 Sep. 2021 ([https://web.archive.org/web/20210917070407/https://www.irishexaminer.com/news/arid-30975541.html Archive]).&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Hall, Russell and Company}}&lt;br /&gt;
{{Britain sub-chasers}}&lt;br /&gt;
{{Britain premium ships}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMAS_Arrow&amp;diff=144689</id>
		<title>HMAS Arrow</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMAS_Arrow&amp;diff=144689"/>
				<updated>2022-10-31T15:09:54Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_attack_class_arrow&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British motor gun boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The HMAS Arrow was part of a series of 20 patrol boats ordered by the Royal Australian Navy. HMAS ''Arrow'' was commissioned into naval service on 3 July 1968, to serve as light coast patrol, search and rescue and replacing older crafts in service at the time.&lt;br /&gt;
&lt;br /&gt;
While possibly being in the eye of the storm due to the evident lack of substantial firepower when compared to relatives at the rank as the armed to the teeth [[Fairmile D (697)]] or [[Fairmile D (601)]], Arrow should not be underestimated. The single 40 mm QF (Quick-Firing) Mark VII gun is a known effective gun. Not only for the superior fire rate but also due to efficient ballistics, range and penetration values. Experienced captains and newcomers alike may take advantage of this gun to make the Arrow shine.&lt;br /&gt;
&lt;br /&gt;
With no surprise on the speed or additional armaments, Arrow is straightforward in its play style. Likely focusing on long-range gunnery to duel faster and smaller patrol boats; that probably will be also better armed. In this regard, a good learning step to the similar playstyle of the latter [[Brave Borderer]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|QF Mark VII (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Remarkable 40 mm gun range; capable of outranging smaller calibres at the rank. (effective ± to 5,000m)&lt;br /&gt;
* An additional 12.7 mm HMG; allows to protect the rear of the vehicle against light crafts; an improvement when compared to [[Dark (Family)]] &lt;br /&gt;
* Gun penetration can deal with armored boats such as the Pr.1124 or MBK-161&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Top speed is below average, when compared to nimbler boats at the rank&lt;br /&gt;
* Seriously under armed for its size and speed; smaller vessels overwhelm Arrow at close range&lt;br /&gt;
* No additional armaments; nor torpedoes or depth charges &lt;br /&gt;
* Very low combat endurance against bigger vessels due to minimal crew size&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Walkers}}&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bosvark&amp;diff=144686</id>
		<title>Bosvark</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bosvark&amp;diff=144686"/>
				<updated>2022-10-31T13:09:06Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: Pros and cons, general description added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_bosvark&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Bosvark, also locally known as Zumlac, is a trucked anti-air used by the South African Armed Forces. Converging the sturdy SAMIL 100 truck chassis with captured, Soviet-made fast firing ZSU-23-2 anti-air cannons.&lt;br /&gt;
&lt;br /&gt;
The design portrays all the fundamental principles of the average wheeled South African armoured vehicle: Firepower and mobility over armour protection.&lt;br /&gt;
&lt;br /&gt;
Players that enjoyed the skillfulness of the [[Ystervark]] will note the resemblance driving the Bosvark. Without much difference in the gameplay either, mainly focusing on close-range airspace denial and close ground support. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZU-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[ZU-23 (23 mm)|23 mm ZU-23]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 600 (50) || rowspan=&amp;quot;2&amp;quot; | 800 || rowspan=&amp;quot;2&amp;quot; | -10°/+90° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || __ || __ || __ || __ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
| HEI-T || __ || __ || __ || __ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
| API-T || __ || __ || __ || __ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''12''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast vehicle, capable to relocate as needed thanks to superior top speed.&lt;br /&gt;
* Powerful fast firing 23 mm cannons; small bursts are often enough&lt;br /&gt;
* Numerous crew members; may survive longer.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large vehicle; difficult to conceal and maneuver in enclosed areas due to large turning radius&lt;br /&gt;
* Lightly armoured; explosives, machine guns, rockets and cannons are a threat.&lt;br /&gt;
* Cannon depletes magazine capacity quickly (50 Rounds per gun); precision and restraint is needed.&lt;br /&gt;
* Wheeled configuration provides poor off-road mobility, speed will not be any advantage.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Alecto_I&amp;diff=139474</id>
		<title>Alecto I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Alecto_I&amp;diff=139474"/>
				<updated>2022-09-30T17:12:03Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_alecto_mk_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50172_alecto_i_great_britain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Wind of Change&amp;quot;]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|&amp;quot;Battle for Arachis&amp;quot;]] event.&lt;br /&gt;
&lt;br /&gt;
Arriving a tad late to meet proper action in the Second World War, the Alecto was developed as a close-support self-propelled Gun, to provide support fire to the reconnaissance and airborne units. As timing is no longer an issue, the Alecto is now prepared to reinforce the early British lineup, with much competent firepower.&lt;br /&gt;
&lt;br /&gt;
Constant repositioning and long-range firing will be crucial as this is where the Alecto excels at; mobility and firepower. Despite not having solid shot rounds, the chemical HEAT rounds bring unexplored capabilities to the explosive-lacking British Rank I.&lt;br /&gt;
&lt;br /&gt;
Overall, a very uncomplicated vehicle with some obvious drawbacks yet a very dynamic play style. Players that enjoyed the swiftness of the '''[[Tetrarch I|Tetrarch]]''' and the lightness of the '''[[Stuart I|Stuart]]''' will surely get the best out of it!&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 6 mm (36°) ''Front glacis'' &amp;lt;br&amp;gt; 10 mm (7°) ''Lower glacis'' || 5 mm ''Top - Front upper plate'' &amp;lt;br&amp;gt; 6 mm (57°) ''Top - Front centre glacis'' &amp;lt;br&amp;gt; 5 mm ''Top - Front lower plate'' &amp;lt;br&amp;gt; 6 mm (33°) ''Top - Rear glacis'' &amp;lt;br&amp;gt; 10 mm (37°) ''Bottom'' || 10 mm ''Upper plate'' &amp;lt;br&amp;gt; 6 mm (36°) ''Lower glacis'' || 4 mm ''Engine compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 10 mm (cylindrical) ''Turret front'' &amp;lt;br&amp;gt; 10 mm ''Gun mantlet''&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and torsion bars are 20 mm thick, while tracks are 15 mm thick.&lt;br /&gt;
* Belly armour is 6 mm thick.&lt;br /&gt;
* There is a 6 mm thick plate separating the crew compartment from the engine compartment.&lt;br /&gt;
* The driver seats in a compartment surrounded with 4 mm thick plates on the front and the sides.&lt;br /&gt;
* Mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=234|rbMinHp=146}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Howitzer, Tank No.1, Mk.I (95 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Howitzer, Tank No.1, Mk.I (95 mm)|95 mm Howitzer, Tank No.1, Mk.I]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 48 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±15° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.8 || 12.2 || 14.8 || 16.4 || 17.4 || rowspan=&amp;quot;2&amp;quot; | 11.18 || rowspan=&amp;quot;2&amp;quot; | 9.89 || rowspan=&amp;quot;2&amp;quot; | 9.12 || rowspan=&amp;quot;2&amp;quot; | 8.60&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shell H.E./A.T. || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.Ia || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shell H.E./A.T. || HEAT || 502 || 6.72 || 0 || 0.3 || 781.66 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.Ia || HE || 320 || 11.34 || 0 || 0.1 || 666 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| Shell SE Mk,I || 320 || 11.34 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.55''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''48''' || 25&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+47)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Alecto's usage in battle could be somewhat monotonously difficult if no situational awareness or thoughtful positioning is used, due to the relatively poor defensive qualities of the SPG. Fortunately, This can be easily overcome when considering the vehicle's main traits. Therefore, the sniper role is, by far, the go-to role if a player wants to enjoy and learn the best out of the Alecto.&lt;br /&gt;
&lt;br /&gt;
The decent ballistics of the gun and the capable HEAT shell can stand for some serious long-range shooting. Considering that most British tanks at its rank are armed with the 2-pounder, the Alecto provides an upper hand in long-range engagements due to the chemical rounds. This explosive sniper game style should not be overlooked, as it allows for an often enjoyable learning experience for latter gameplays as the [[FV4005]] or the [[G6|G6 Rhino]].&lt;br /&gt;
&lt;br /&gt;
The HE and HEAT rounds come with the valuable bonus of overpressure damage, something often difficult to achieve on the 40 mm 2-Pounder gun due to the poor or lacking HE filler. At the rank, many lightly-armoured or exposed vehicles such as [[Panzerjager I|Panzerjäger I]] or [[Flakpanzer 38]] can be found; these will often become easy targets for the Alecto.&lt;br /&gt;
&lt;br /&gt;
The fixed gun limits the close-range engagements since most tanks encountered will be agile enough to manoeuvre easily around the Alecto. Therefore the sniper role will favour this fixed gun design. The Alecto got nothing to envy in the mobility department, so the commanders could take advantage of the nimble chassis and find good sniping positions or be ready to relocate when necessary. &lt;br /&gt;
&lt;br /&gt;
Something important to note is the limited elevation of the howitzer. Often the most irregular terrains such as those on [[Tunisia]], [[Ash River]] or [[Frozen Pass (Ground Forces)|Frozen Pass]] will be challenging for the Alecto. Not only on gun traversing but in practical firing positioning. Here is when knowledge of the map terrain will help players get the most out of the flexibility of Alecto's mobility. &lt;br /&gt;
&lt;br /&gt;
Since no tank design is perfect, the Alecto will be no exception. The thin protection and the lack of any roof armour mean the tank can suffer from the lightest of the guns, namely 12.7 mm Browning machine guns and small calibre autocannons as those on the Anti-aircraft vehicles. Smart tankers should seek to never stay in the same position for too long, as enemy aircraft or revengeful players could find their way to you. The smoke shells can help in this regard. Whenever in trouble, a few smoke shells can obscure the enemy's sight enough for a retreat or a brave standoff up close and personal. Players should never forget to load some smoke rounds for the most desperate needs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highly capable HEAT; excellent for Rank I armour&lt;br /&gt;
* Excellent mobility for an SPG; fast acceleration and steering&lt;br /&gt;
* Flexible shell arsenal: smoke, HE and HEAT shells&lt;br /&gt;
* Sufficient ammo load for prolonged fighting&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload time; no match for fast-firing guns at the rank&lt;br /&gt;
* Thinly armoured and open-topped; easily destroyed&lt;br /&gt;
* Shell drop can provide difficult long range shooting, practice is needed&lt;br /&gt;
* Fixed gun design limits response time against faster tanks; poor elevation angles worsens this&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Alecto I is a British self propelled gun developed from the Tetrach light tank towards the end of the Second World War. Fitted with a newly developed 3.75 inch howitzer in an open top casemate configuration, the Alecto only completed trials after the war had ended, leading to it serving briefly with the British Army in Germany and the Middle East without seeing any combat. &lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7636-development-battle-for-arachis-alecto-mk-i-spg-en|Devblog]] ===&lt;br /&gt;
&lt;br /&gt;
A further development of the Tetrarch light tank concept resulted in the Mk.VIII Harry Hopkins light cruiser tank, which Vickers-Armstrongs was creating to be an airborne tank. Since the mass of the vehicle by the beginning of the production exceeded the allowable for the project, and the design itself still required serious improvements, the company's engineering team decided to continue their work, turning the project into a light self-propelled unit with a 3.75”” howitzer Q.F. 95mm. The chassis engine compartment was completely unified with the Harry Hopkins, while the combat compartment and the gun were completely new for the series. The SPG is called Alecto I (or Alecto Mk. I) went to the testing in 1944 and, after implementing new changes (again with an increase in the mass of the machine), the self-propelled guns were built in a small batch by June 1945. The war had already ended by that time, and all units built were used mainly for training purposes and were decommissioned in 1955.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_alecto_mk_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Alecto I WTWallpaper001.jpg|&lt;br /&gt;
File:Alecto I WTWallpaper002.jpg|&lt;br /&gt;
File:Alecto I WTWallpaper003.jpg|&lt;br /&gt;
File:Alecto I WTWallpaper004.jpg|&lt;br /&gt;
File:Alecto I WTWallpaper005.jpg|&lt;br /&gt;
File:Alecto I WTWallpaper006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ho-Ro]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7636-development-battle-for-arachis-alecto-mk-i-spg-en|[Devblog] “Battle for Arachis”: Alecto Mk. I SPG]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Britain tank destroyers}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Centurion_Action_X&amp;diff=139420</id>
		<title>Centurion Action X</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Centurion_Action_X&amp;diff=139420"/>
				<updated>2022-09-30T07:28:45Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = Centurion (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_centurion_action_x&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The imponent-looking prototype, the Centurion X, is a tank with a unique personality. The vehicle will be appreciatively friendly to the aspiring tankers and veterans of the British tanks, while also setting a small peak of what the latter ranks got to offer.&lt;br /&gt;
&lt;br /&gt;
With a fair share of mobility and firepower, the Centurion X is a good Premium piece in the British Post-war lineup. The novelty is about the now, more sloped turret armour features. Despite the evidence of some inadequate armour angles, the tank can surely stand on its own, if played appropriately; With a playstyle pretty much comparable to the tech tree development cousin, the [[FV4202]].&lt;br /&gt;
&lt;br /&gt;
Overall a good way to research higher ranks, learn more about the game style and earn some nifty Silver Lions rewards!&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, turret roof, cupola roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, cupola sides and center)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 76.2 mm (57°) ''Front glacis'' &amp;lt;br&amp;gt; 76.2 mm (45°) ''Lower glacis'' || 50.8 mm (12°) + 6 mm || 38 mm (7°) ''Upper plate'' &amp;lt;br&amp;gt; 20 mm (62°) ''Lower glacis'' || 29 mm (8°) ''Front'' &amp;lt;br&amp;gt; 30 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 89-198 mm (1-67°) ''Turret front'' || 89-98 mm &amp;lt;br&amp;gt; 76 mm (43-49°) ''Side glacis'' || 89 mm (10-18°) || 76 mm (20°) ''Front glacis'' &amp;lt;br&amp;gt; 29 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 152 mm || 152 mm ''Front half''  &amp;lt;br&amp;gt; 90 mm ''Rear half'' || 90 mm || 29 mm ''Outer ring'' &amp;lt;br&amp;gt; 29 mm (spherical) ''Centre''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and bogies are 20 mm thick.&lt;br /&gt;
* The belly is 17 mm thick.&lt;br /&gt;
* An internal structural plate of 17 mm thickness separates the forward ammo rack from the driver as seen in X-ray mode.&lt;br /&gt;
* Another internal 17 mm structural plate with large openings separates the driver compartment from the crew compartment.&lt;br /&gt;
* The steel boxes and the mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,007|rbMinHp=575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20pdr OQF Mk.I (84 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20pdr OQF Mk.I (84 mm)|84 mm 20pdr OQF Mk.I]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 63 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 17.1 || 23.7 || 28.8 || 31.8 || 33.9 || rowspan=&amp;quot;2&amp;quot; | 8.19 || rowspan=&amp;quot;2&amp;quot; | 7.25 || rowspan=&amp;quot;2&amp;quot; | 6.68 || rowspan=&amp;quot;2&amp;quot; | 6.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The ammunition available to the {{PAGENAME}} offers a wide range of projectiles to engage most types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''Shot Mk.1''': APCBC; an armour-piercing capped shell with ballistic cap that has a good penetration power but a rather average post-penetration damage effect. Make sure to target modules and crew positions to maximize the damage inflicted.&lt;br /&gt;
* '''Shot Mk.3''': APDS; an armour-piercing discarding sabot shot that has a very high penetration power but a poor post-penetration damage effect. Make sure to target modules and crew positions to maximize the damage inflicted.&lt;br /&gt;
* '''Shell Mk.1''': HE; a shell useful for destroying open and lightly-armoured vehicles but travelling at a low speed.&lt;br /&gt;
* '''20pdr Shell SS Mk.1''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives. However, it is a very slow shell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 || APCBC || 232 || 229 || 216 || 201 || 187 || 173&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.3 || APDS || 285 || 283 || 262 || 239 || 218 || 198&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 || HE || 15 || 15 || 15 || 15 || 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 || APCBC || 1,000 || 9.1 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.3 || APDS || 1,430 || 3.2 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 || HE || 600 || 7.5 || 0 || 0.1 || 1,130 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 20pdr Shell SS Mk.1 || 250 || 9.3 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.11.0.71''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''63''' || 61&amp;amp;nbsp;''(+2)'' || 59&amp;amp;nbsp;''(+4)'' || 57&amp;amp;nbsp;''(+6)'' || 54&amp;amp;nbsp;''(+9)'' || 52&amp;amp;nbsp;''(+11)'' || 49&amp;amp;nbsp;''(+14)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 46&amp;amp;nbsp;''(+17)'' || 38&amp;amp;nbsp;''(+25)'' || 13&amp;amp;nbsp;''(+50)'' || 6&amp;amp;nbsp;''(+57)'' || 1&amp;amp;nbsp;''(+62)'' || No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear from the rack after having been loaded in the breech.&lt;br /&gt;
* Racks 10 and 11 are first stage ammo racks. They total 12 shells and get filled first when loading up the tank.&lt;br /&gt;
* These 2 racks are also emptied first when firing: the rack depletion order at full capacity is: 10 - 11 - 1 - 2 - etc. until 9.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-9 into racks 11 then 10. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X4.9 || X6.0&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Strv 104]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,750 (250) || 500 || -10°/+5° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the L3A1 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At first glance, the Centurion Action X does not bring a significant change in playstyle. Compared to equivalent-rank vehicles, battle usage can be straightforward. But there are some meaningful lessons for future medium tanks that excel at support roles down the rank, namely the [[Chieftain (Family)|Chieftains]].&lt;br /&gt;
&lt;br /&gt;
One way to master this tank's capabilities is to minimize its weaknesses. Knowing the limited maximum speed, the commanders often should resort to long-distance gunnery. This long-range shooting is, in fact, very healthy for the Centurion X. The firepower is more than sufficient to cause damage in most ranges; thus, sniping is where most mainstream British medium tanks will excel. &lt;br /&gt;
&lt;br /&gt;
The shoot-and-scoot tactic benefits the Centurion Action X. It will protect the vehicle from prolonged exposure as the lower turret is poorly armoured to withstand serious firepower. One way to stay alive is never to expose your lower half of the turret.&lt;br /&gt;
&lt;br /&gt;
An early game planning of the map positioning will allow the Centurion Action X to strike lethally without being immediately obliterated. However, players should keep in mind another forte of most British MBTs down the line; this is the flexibility of the gun elevation. Therefore slopes, cliffs and trenches on maps such as [[Ash River|Ash river]], [[Carpathians (Ground Forces)|Carpathians]] or [[Fulda (Ground Forces)|Fulda]], should be used to multiply the damage the Centurion can cause. &lt;br /&gt;
&lt;br /&gt;
The sniper or support role can provide the best results in the long run, as most tanks at its rank will often struggle to fire effectively when on the move or at long ranges. Meanwhile, the Centurion Action X will quickly get in and out of cover thanks to the gun stabilizer, firing whenever enemy targets are spotted.&lt;br /&gt;
&lt;br /&gt;
New players may learn the best way to help your team win the game is by being in the rear supporting the offensive of the most aggressive tanks. Not only covering the fronts but also on the lookout for light flankers.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful high penetrating 20 pdr gun, available with an APDS choice&lt;br /&gt;
* Very quick reload time, down to 6.3 seconds per round when in full crew and ace experience&lt;br /&gt;
* Has good gun depression and with gun stabilizer like other Centurion&lt;br /&gt;
* Slopped upper turret armour, up to 240+ mm thick in some areas&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* With only 39 (AB), 35 (RB and SB) km/h top speed, its mobility is mediocre when compared to some contemporary mediums&lt;br /&gt;
* Ammo rack in the front like other Centurions&lt;br /&gt;
* Small internal compartment (only 4 crew members), easy to knock out with one hit&lt;br /&gt;
* Although APDS provides high penetration even in long distances, it provides little post-penetration damage&lt;br /&gt;
* Lower turret armour is not reliable sometimes, very thin armour&lt;br /&gt;
* No explosive filler on any AP shells&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/6427-development-centurion-action-x-the-chiefturion-en|Devblog]] ===&lt;br /&gt;
Development of the Centurion Action X began in the early 1950s. The aim of the project was to improve the Centurion's ballistic protection by fitting the vehicle with the recently developed 'mantletless' turret design. The turret was fitted on a Centurion Mk.7 hull and featured thick, heavily sloped surfaces which further increased its effectiveness.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the vehicle was tested with both the QF 20-pdr as well as the 105 mm L7 cannon. In the end however, only a couple prototypes were built and tested in addition to a few turrets being used separately for ballistic trials. The Centurion Action X never passed the testing stage and was thus also not ordered into production. However, the experience gained during its development, specifically regarding the use of the mantletless turret, was later incorporated into subsequent tank designs such as the FV4202 and the well-known Chieftain main battle tank.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_centurion_action_x Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Vu3VyrhT5r4|'''Should You Buy The {{PAGENAME}}?''' - ''Sako Sniper''|5tnrZ7_gXk0|'''{{PAGENAME}} - Tank Review''' - ''Napalmratte''|8uNloxGw-6I|'''{{PAGENAME}}''' - ''ConeOfArc''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Centurion (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6427-development-centurion-action-x-the-chiefturion-en|[Devblog] Centurion Action X - The Chiefturion]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/centurion-mantletless-turret/ &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Centurion Mantletless Turret]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Department of Tank Design}}&lt;br /&gt;
{{Britain medium tanks}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Centurion_Action_X&amp;diff=139419</id>
		<title>Centurion Action X</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Centurion_Action_X&amp;diff=139419"/>
				<updated>2022-09-30T07:27:45Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = Centurion (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_centurion_action_x&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The imponent-looking prototype, the Centurion X, is a tank with a unique personality. The vehicle will be appreciatively friendly to the aspiring tankers and veterans of the British tanks, while also setting a small peak of what the latter ranks got to offer.&lt;br /&gt;
&lt;br /&gt;
With a fair share of mobility and firepower, the Centurion X is a good Premium piece in the British Post-war lineup. The novelty is about the now, more sloped turret armour features. Despite the evidence of some inadequate armour angles, the tank can surely stand on its own, if played appropriately; With a playstyle pretty much comparable to the tech tree development cousin, the [[FV4202]].&lt;br /&gt;
&lt;br /&gt;
Overall a good way to research higher ranks, learn more about the game style and earn some nifty Golden eagles rewards!&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, turret roof, cupola roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, cupola sides and center)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 76.2 mm (57°) ''Front glacis'' &amp;lt;br&amp;gt; 76.2 mm (45°) ''Lower glacis'' || 50.8 mm (12°) + 6 mm || 38 mm (7°) ''Upper plate'' &amp;lt;br&amp;gt; 20 mm (62°) ''Lower glacis'' || 29 mm (8°) ''Front'' &amp;lt;br&amp;gt; 30 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 89-198 mm (1-67°) ''Turret front'' || 89-98 mm &amp;lt;br&amp;gt; 76 mm (43-49°) ''Side glacis'' || 89 mm (10-18°) || 76 mm (20°) ''Front glacis'' &amp;lt;br&amp;gt; 29 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 152 mm || 152 mm ''Front half''  &amp;lt;br&amp;gt; 90 mm ''Rear half'' || 90 mm || 29 mm ''Outer ring'' &amp;lt;br&amp;gt; 29 mm (spherical) ''Centre''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and bogies are 20 mm thick.&lt;br /&gt;
* The belly is 17 mm thick.&lt;br /&gt;
* An internal structural plate of 17 mm thickness separates the forward ammo rack from the driver as seen in X-ray mode.&lt;br /&gt;
* Another internal 17 mm structural plate with large openings separates the driver compartment from the crew compartment.&lt;br /&gt;
* The steel boxes and the mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,007|rbMinHp=575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20pdr OQF Mk.I (84 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20pdr OQF Mk.I (84 mm)|84 mm 20pdr OQF Mk.I]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 63 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 17.1 || 23.7 || 28.8 || 31.8 || 33.9 || rowspan=&amp;quot;2&amp;quot; | 8.19 || rowspan=&amp;quot;2&amp;quot; | 7.25 || rowspan=&amp;quot;2&amp;quot; | 6.68 || rowspan=&amp;quot;2&amp;quot; | 6.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The ammunition available to the {{PAGENAME}} offers a wide range of projectiles to engage most types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''Shot Mk.1''': APCBC; an armour-piercing capped shell with ballistic cap that has a good penetration power but a rather average post-penetration damage effect. Make sure to target modules and crew positions to maximize the damage inflicted.&lt;br /&gt;
* '''Shot Mk.3''': APDS; an armour-piercing discarding sabot shot that has a very high penetration power but a poor post-penetration damage effect. Make sure to target modules and crew positions to maximize the damage inflicted.&lt;br /&gt;
* '''Shell Mk.1''': HE; a shell useful for destroying open and lightly-armoured vehicles but travelling at a low speed.&lt;br /&gt;
* '''20pdr Shell SS Mk.1''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives. However, it is a very slow shell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 || APCBC || 232 || 229 || 216 || 201 || 187 || 173&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.3 || APDS || 285 || 283 || 262 || 239 || 218 || 198&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 || HE || 15 || 15 || 15 || 15 || 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 || APCBC || 1,000 || 9.1 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.3 || APDS || 1,430 || 3.2 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 || HE || 600 || 7.5 || 0 || 0.1 || 1,130 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 20pdr Shell SS Mk.1 || 250 || 9.3 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.11.0.71''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''63''' || 61&amp;amp;nbsp;''(+2)'' || 59&amp;amp;nbsp;''(+4)'' || 57&amp;amp;nbsp;''(+6)'' || 54&amp;amp;nbsp;''(+9)'' || 52&amp;amp;nbsp;''(+11)'' || 49&amp;amp;nbsp;''(+14)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 46&amp;amp;nbsp;''(+17)'' || 38&amp;amp;nbsp;''(+25)'' || 13&amp;amp;nbsp;''(+50)'' || 6&amp;amp;nbsp;''(+57)'' || 1&amp;amp;nbsp;''(+62)'' || No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear from the rack after having been loaded in the breech.&lt;br /&gt;
* Racks 10 and 11 are first stage ammo racks. They total 12 shells and get filled first when loading up the tank.&lt;br /&gt;
* These 2 racks are also emptied first when firing: the rack depletion order at full capacity is: 10 - 11 - 1 - 2 - etc. until 9.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-9 into racks 11 then 10. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X4.9 || X6.0&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Strv 104]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,750 (250) || 500 || -10°/+5° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the L3A1 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At first glance, the Centurion Action X does not bring a significant change in playstyle. Compared to equivalent-rank vehicles, battle usage can be straightforward. But there are some meaningful lessons for future medium tanks that excel at support roles down the rank, namely the [[Chieftain (Family)|Chieftains]].&lt;br /&gt;
&lt;br /&gt;
One way to master this tank's capabilities is to minimize its weaknesses. Knowing the limited maximum speed, the commanders often should resort to long-distance gunnery. This long-range shooting is, in fact, very healthy for the Centurion X. The firepower is more than sufficient to cause damage in most ranges; thus, sniping is where most mainstream British medium tanks will excel. &lt;br /&gt;
&lt;br /&gt;
The shoot-and-scoot tactic benefits the Centurion Action X. It will protect the vehicle from prolonged exposure as the lower turret is poorly armoured to withstand serious firepower. One way to stay alive is never to expose your lower half of the turret.&lt;br /&gt;
&lt;br /&gt;
An early game planning of the map positioning will allow the Centurion Action X to strike lethally without being immediately obliterated. However, players should keep in mind another forte of most British MBTs down the line; this is the flexibility of the gun elevation. Therefore slopes, cliffs and trenches on maps such as [[Ash River|Ash river]], [[Carpathians (Ground Forces)|Carpathians]] or [[Fulda (Ground Forces)|Fulda]], should be used to multiply the damage the Centurion can cause. &lt;br /&gt;
&lt;br /&gt;
The sniper or support role can provide the best results in the long run, as most tanks at its rank will often struggle to fire effectively when on the move or at long ranges. Meanwhile, the Centurion Action X will quickly get in and out of cover thanks to the gun stabilizer, firing whenever enemy targets are spotted.&lt;br /&gt;
&lt;br /&gt;
New players may learn the best way to help your team win the game is by being in the rear supporting the offensive of the most aggressive tanks. Not only covering the fronts but also on the lookout for light flankers.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful high penetrating 20 pdr gun, available with an APDS choice&lt;br /&gt;
* Very quick reload time, down to 6.3 seconds per round when in full crew and ace experience&lt;br /&gt;
* Has good gun depression and with gun stabilizer like other Centurion&lt;br /&gt;
* Slopped upper turret armour, up to 240+ mm thick in some areas&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* With only 39 (AB), 35 (RB and SB) km/h top speed, its mobility is mediocre when compared to some contemporary mediums&lt;br /&gt;
* Ammo rack in the front like other Centurions&lt;br /&gt;
* Small internal compartment (only 4 crew members), easy to knock out with one hit&lt;br /&gt;
* Although APDS provides high penetration even in long distances, it provides little post-penetration damage&lt;br /&gt;
* Lower turret armour is not reliable sometimes, very thin armour&lt;br /&gt;
* No explosive filler on any AP shells&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/6427-development-centurion-action-x-the-chiefturion-en|Devblog]] ===&lt;br /&gt;
Development of the Centurion Action X began in the early 1950s. The aim of the project was to improve the Centurion's ballistic protection by fitting the vehicle with the recently developed 'mantletless' turret design. The turret was fitted on a Centurion Mk.7 hull and featured thick, heavily sloped surfaces which further increased its effectiveness.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the vehicle was tested with both the QF 20-pdr as well as the 105 mm L7 cannon. In the end however, only a couple prototypes were built and tested in addition to a few turrets being used separately for ballistic trials. The Centurion Action X never passed the testing stage and was thus also not ordered into production. However, the experience gained during its development, specifically regarding the use of the mantletless turret, was later incorporated into subsequent tank designs such as the FV4202 and the well-known Chieftain main battle tank.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_centurion_action_x Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Vu3VyrhT5r4|'''Should You Buy The {{PAGENAME}}?''' - ''Sako Sniper''|5tnrZ7_gXk0|'''{{PAGENAME}} - Tank Review''' - ''Napalmratte''|8uNloxGw-6I|'''{{PAGENAME}}''' - ''ConeOfArc''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Centurion (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6427-development-centurion-action-x-the-chiefturion-en|[Devblog] Centurion Action X - The Chiefturion]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/centurion-mantletless-turret/ &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Centurion Mantletless Turret]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Department of Tank Design}}&lt;br /&gt;
{{Britain medium tanks}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Centurion_Action_X&amp;diff=136129</id>
		<title>Centurion Action X</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Centurion_Action_X&amp;diff=136129"/>
				<updated>2022-09-01T04:13:48Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: Usage in battle added =)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = Centurion (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_centurion_action_x&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, turret roof, cupola roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, cupola sides and center)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 76.2 mm (57°) ''Front glacis'' &amp;lt;br&amp;gt; 76.2 mm (45°) ''Lower glacis'' || 50.8 mm (12°) + 6 mm || 38 mm (7°) ''Upper plate'' &amp;lt;br&amp;gt; 20 mm (62°) ''Lower glacis'' || 29 mm (8°) ''Front'' &amp;lt;br&amp;gt; 30 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 89-198 mm (1-67°) ''Turret front'' || 89-98 mm &amp;lt;br&amp;gt; 76 mm (43-49°) ''Side glacis'' || 89 mm (10-18°) || 76 mm (20°) ''Front glacis'' &amp;lt;br&amp;gt; 29 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 152 mm || 152 mm ''Front half''  &amp;lt;br&amp;gt; 90 mm ''Rear half'' || 90 mm || 29 mm ''Outer ring'' &amp;lt;br&amp;gt; 29 mm (spherical) ''Centre''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and bogies are 20 mm thick.&lt;br /&gt;
* The belly is 17 mm thick.&lt;br /&gt;
* An internal structural plate of 17 mm thickness separates the forward ammo rack from the driver as seen in X-ray mode.&lt;br /&gt;
* Another internal 17 mm structural plate with large openings separates the driver compartment from the crew compartment.&lt;br /&gt;
* The steel boxes and the mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,007|rbMinHp=575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20pdr OQF Mk.I (84 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20pdr OQF Mk.I (84 mm)|84 mm 20pdr OQF Mk.I]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 63 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 17.1 || 23.7 || 28.8 || 31.8 || 33.9 || rowspan=&amp;quot;2&amp;quot; | 8.19 || rowspan=&amp;quot;2&amp;quot; | 7.25 || rowspan=&amp;quot;2&amp;quot; | 6.68 || rowspan=&amp;quot;2&amp;quot; | 6.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The ammunition available to the {{PAGENAME}} offers a wide range of projectiles to engage most types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''Shot Mk.1''': APCBC; an armour-piercing capped shell with ballistic cap that has a good penetration power but a rather average post-penetration damage effect. Make sure to target modules and crew positions to maximize the damage inflicted.&lt;br /&gt;
* '''Shot Mk.3''': APDS; an armour-piercing discarding sabot shot that has a very high penetration power but a poor post-penetration damage effect. Make sure to target modules and crew positions to maximize the damage inflicted.&lt;br /&gt;
* '''Shell Mk.1''': HE; a shell useful for destroying open and lightly armoured vehicles but whch travels at a slow speed.&lt;br /&gt;
* '''20pdr Shell SS Mk.1''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives. However, it is a very slow shell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 || APCBC || 232 || 229 || 216 || 201 || 187 || 173&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.3 || APDS || 285 || 283 || 262 || 239 || 218 || 198&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 || HE || 15 || 15 || 15 || 15 || 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 || APCBC || 1,000 || 9.1 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.3 || APDS || 1,430 || 3.2 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 || HE || 600 || 7.5 || 0 || 0.1 || 1,130 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 20pdr Shell SS Mk.1 || 250 || 9.3 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.11.0.71''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''63''' || 61&amp;amp;nbsp;''(+2)'' || 59&amp;amp;nbsp;''(+4)'' || 57&amp;amp;nbsp;''(+6)'' || 54&amp;amp;nbsp;''(+9)'' || 52&amp;amp;nbsp;''(+11)'' || 49&amp;amp;nbsp;''(+14)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 46&amp;amp;nbsp;''(+17)'' || 38&amp;amp;nbsp;''(+25)'' || 13&amp;amp;nbsp;''(+50)'' || 6&amp;amp;nbsp;''(+57)'' || 1&amp;amp;nbsp;''(+62)'' || No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear from the rack after having been loaded in the breech.&lt;br /&gt;
* Racks 10 and 11 are first stage ammo racks. They total 12 shells and get filled first when loading up the tank.&lt;br /&gt;
* These 2 racks are also emptied first when firing: the rack depletion order at full capacity is: 10 - 11 - 1 - 2 - etc. until 9.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-9 into racks 11 then 10. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X4.9 || X6.0&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Strv 104]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,750 (250) || 500 || -10°/+5° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the L3A1 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
At first Glance, the Centurion X does not bring a significant change in playstyle. Compared to equivalent-rank vehicles, battle usage can be straightforward. But there are some meaningful lessons for future medium tanks that excel at support roles down the rank, namely the [[Chieftain (Family)|Chieftains]].&lt;br /&gt;
&lt;br /&gt;
One way to master this tank's capabilities is to under its weaknesses. Knowing the limited maximum speed inherent in the Centurion series, the commanders often should resort to long-distance gunnery. This long-range shooting is, in fact, very healthy for the Centurion X. The firepower is more than sufficient to cause damage in most ranges; thus, sniping is where most mainstream British medium tanks will excel. &lt;br /&gt;
&lt;br /&gt;
The shoot and scoot tactic benefits the Centurion X. It will protect the vehicle from prolonged exposure as the lower turret is poorly armoured to withstand serious firepower. One way to stay alive is never to expose your lower half of the turret!&lt;br /&gt;
&lt;br /&gt;
An early game planning of the map positioning will allow the Centurion X to strike lethally without being immediately obliterated. However, players should keep in mind another forte of most British MBTs down the line; this is the flexibility of the gun elevation. Therefore slopes, cliffs and trenches on maps such as [[Ash River|Ash river]], [[Carpathians (Ground Forces)|Carpathians]] or [[Fulda (Ground Forces)|Fulda]], should be used to multiply the damage the Centurion can cause. &lt;br /&gt;
&lt;br /&gt;
The Sniper or support role can provide the best results in the long run, as most tanks at its rank will often struggle to fire effectively when on the move or at long ranges. Meanwhile, the Centurion X will quickly get in and out of cover thanks to the gun stabilizer, firing whenever enemy targets are spotted.&lt;br /&gt;
&lt;br /&gt;
New players may learn the best way to help your team win the game is by being in the rear supporting the offensive of the most aggressive tanks. Not only covering the fronts but also on the lookout for light flankers.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful and high penetrating 20 pdr gun, available with an APDS choice like other Centurions with 20 pdrs&lt;br /&gt;
* Very quick reload time, down to 6.3 seconds per round when in full crew and ace experience&lt;br /&gt;
* Have good gun depression and with gun stabilizer like other Centurion&lt;br /&gt;
* Slopped upper turret armour, up to 240 mm+ thick in some areas&lt;br /&gt;
* Great RP and SL grinder like its Swedish cousin, the [[Strv 81 (RB 52) (Great Britain)]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* With only 39 (AB), 35 (RB and SB) km/h top speed, its mobility is mediocre when compared to some contemporary mediums&lt;br /&gt;
* Ammo rack in the front (will be empty if 33 rounds are loaded) like other Centurions&lt;br /&gt;
* Small internal compartment (only 4 crew members), easy to one-shot like its siblings&lt;br /&gt;
* Although APDS provide high penetration even in long distances, it provides only conical damage (Aim carefully)&lt;br /&gt;
* Lower turret armour is not reliable sometimes, very thin armour (serious damages would occur if enemies penetrate it)&lt;br /&gt;
* No explosive filler on any AP shells like other centurions in Rank IV&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/6427-development-centurion-action-x-the-chiefturion-en|Devblog]] ===&lt;br /&gt;
Development of the Centurion Action X began in the early 1950s. The aim of the project was to improve the Centurion's ballistic protection by fitting the vehicle with the recently developed 'mantletless' turret design. The turret was fitted on a Centurion Mk.7 hull and featured thick, heavily sloped surfaces which further increased its effectiveness.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the vehicle was tested with both the QF 20-pdr as well as the 105mm L7 cannon. In the end however, only a couple prototypes were built and tested in addition to a few turrets being used separately for ballistic trials. The Centurion Action X never passed the testing stage and was thus also not ordered into production. However, the experience gained during its development, specifically regarding the use of the mantletless turret, was later incorporated into subsequent tank designs such as the FV4202 and the well-known Chieftain main battle tank.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=uk_centurion_action_x Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Vu3VyrhT5r4|'''Should You Buy The {{PAGENAME}}?''' - ''Sako Sniper''|5tnrZ7_gXk0|'''{{PAGENAME}} - Tank Review''' - ''Napalmratte''|8uNloxGw-6I|'''{{PAGENAME}}''' - ''ConeOfArc''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Centurion (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[Charioteer Mk VII]]&lt;br /&gt;
* [[FV4202]]&lt;br /&gt;
* [[Caernarvon]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6427-development-centurion-action-x-the-chiefturion-en|[Devblog] Centurion Action X - The Chiefturion]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/centurion-mantletless-turret/ &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Centurion Mantletless Turret]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Department of Tank Design}}&lt;br /&gt;
{{Britain medium tanks}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Alecto_I&amp;diff=136087</id>
		<title>Alecto I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Alecto_I&amp;diff=136087"/>
				<updated>2022-08-31T07:23:23Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_alecto_mk_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50172_alecto_i_great_britain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Wind of Change&amp;quot;]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|&amp;quot;Battle for Arachis&amp;quot;]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 6 mm (36°) ''Front glacis'' &amp;lt;br&amp;gt; 10 mm (7°) ''Lower glacis'' || 5 mm ''Top - Front upper plate'' &amp;lt;br&amp;gt; 6 mm (57°) ''Top - Front centre glacis'' &amp;lt;br&amp;gt; 5 mm ''Top - Front lower plate'' &amp;lt;br&amp;gt; 6 mm (33°) ''Top - Rear glacis'' &amp;lt;br&amp;gt;  10 mm (37°) ''Bottom'' || 10 mm ''Upper plate'' &amp;lt;br&amp;gt; 6 mm  (36°) ''Lower glacis''  || 4 mm ''Engine compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 10 mm (cylindrical) ''Turret front'' &amp;lt;br&amp;gt; 10 mm ''Gun mantlet''&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and torsion bars are 20 mm thick, while tracks are 15 mm thick.&lt;br /&gt;
* Belly armour is 6 mm thick.&lt;br /&gt;
* There is a 6 mm thick plate separating the crew compartment from the engine compartment.&lt;br /&gt;
* The driver seats in a compartment surrounded with 4 mm thick plates on the front and the sides.&lt;br /&gt;
* Mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=234|rbMinHp=146}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Howitzer, Tank No.1, Mk.I (95 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Howitzer, Tank No.1, Mk.I (95 mm)|95 mm Howitzer, Tank No.1, Mk.I]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 48 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±15° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.8 || 12.2 || 14.8 || 16.4 || 17.4 || rowspan=&amp;quot;2&amp;quot; | 11.18 || rowspan=&amp;quot;2&amp;quot; | 9.89 || rowspan=&amp;quot;2&amp;quot; | 9.12 || rowspan=&amp;quot;2&amp;quot; | 8.60&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shell H.E./A.T. || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.Ia || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shell H.E./A.T. || HEAT || 502 || 6.72 || 0 || 0.3 || 781.66 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.Ia || HE || 320 || 11.34 || 0 || 0.1 || 666 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| Shell SE Mk,I || 320 || 11.34 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.55''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''48''' || 25&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+47)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Alecto usage in battle could be somewhat monotonously difficult if no situational awareness or thoughtful positioning is used. Due to the relatively poor defensive qualities of the SPG. Fortunately, This can be easily overcome when considering the vehicle's main traits. Therefore, the Sniper role is, by far, the go-to role if a player wants to enjoy and learn the best out of the Alecto.&lt;br /&gt;
&lt;br /&gt;
The decent ballistics of the gun and the capable HEAT shell can stand for some serious long-range shooting. Considering that most British tanks at its rank are armed with the 2-pounder, the Alecto provides an upper hand in long-range engagements due to the chemical rounds. This explosive Sniper game style should not be overlooked, as it allows for an often enjoyable learning experience for latter gameplays as the [[FV4005]] or the [[G6|G6 Rhino]].&lt;br /&gt;
&lt;br /&gt;
The HE and HEAT rounds come with the valuable bonus of overpressure damage, something often difficult to achieve on the 40 mm 2-Pounder gun due to the poor or lacking HE filler. At the rank, many lightly or exposed vehicles such as [[Panzerjager I|Panzerjäger I]] or [[Flakpanzer 38]] can be found; these will often become easy targets for the Alecto.&lt;br /&gt;
&lt;br /&gt;
The fixed gun limits the close-range engagements since most tanks encountered will be agile enough to manoeuvre easily around the Alecto. Therefore the sniper role will favour this fixed gun design. The Alecto got nothing to envy in the mobility department, so the commanders could take advantage of the nimble chassis and find good sniping positions or be ready to relocate when necessary. &lt;br /&gt;
&lt;br /&gt;
Something important to note is the limited elevation of the howitzer. Often the most irregular terrains such as those on [[Tunisia]], [[Ash River]] or [[Frozen Pass (Ground Forces)|Frozen Pass]] will be challenging for the Alecto. Not only on gun traversing but in practical firing positioning. Here is when knowledge of the map terrain will help players get the most out of the flexibility of Alecto's mobility. &lt;br /&gt;
&lt;br /&gt;
Since no tank design is perfect, the Alecto will be no exception. The thin protection and the lack of any roof armour mean the tank can suffer from the lightest of the guns, namely 12.7 mm Browning machine guns and small calibre autocannons as those on the Anti-aircraft vehicles. Smart tankers should seek to never stay in the same position for too long, as enemy aircraft or revengeful players could find their way to you. The smoke shells can help in this regard. Whenever in trouble, a few smoke shells can obscure the enemy's sight enough for a retreat or a brave standoff up close and personal. Players should never forget to load some smoke rounds for the most desperate needs! &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highly capable HEAT; excellent for Rank I armour&lt;br /&gt;
* Excellent mobility for an SPG; fast acceleration and steering&lt;br /&gt;
* Flexible shell arsenal; Smoke, HE and HEAT. &lt;br /&gt;
* Sufficient ammo load for prolonged fighting&lt;br /&gt;
* Premium bonuses for early tree research.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload time; no match for fast firing guns at the rank. &lt;br /&gt;
* Thinly armoured &amp;amp; open-topped; easily destroyed. &lt;br /&gt;
* Shell drop can provide difficult long range shooting, practice is needed. &lt;br /&gt;
* Fixed gun design limits response time against faster tanks; poor elevation angles worsens this. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Alecto I is a British self propelled gun developed from the Tetrach light tank towards the end of the Second World War. Fitted with a newly developed 3.75 inch howitzer in an open top casemate configuration, the Alecto only completed trials after the war had ended, leading to it serving briefly with the British Army in Germany and the Middle East without seeing any combat. &lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7636-development-battle-for-arachis-alecto-mk-i-spg-en|Devblog]] ===&lt;br /&gt;
&lt;br /&gt;
A further development of the Tetrarch light tank concept resulted in the Mk.VIII Harry Hopkins light cruiser tank, which Vickers-Armstrongs was creating to be an airborne tank. Since the mass of the vehicle by the beginning of the production exceeded the allowable for the project, and the design itself still required serious improvements, the company's engineering team decided to continue their work, turning the project into a light self-propelled unit with a 3.75”” howitzer Q.F. 95mm. The chassis engine compartment was completely unified with the Harry Hopkins, while the combat compartment and the gun were completely new for the series. The SPG is called Alecto I (or Alecto Mk. I) went to the testing in 1944 and, after implementing new changes (again with an increase in the mass of the machine), the self-propelled guns were built in a small batch by June 1945. The war had already ended by that time, and all units built were used mainly for training purposes and were decommissioned in 1955.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_alecto_mk_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Alecto I WTWallpaper001.jpg|&lt;br /&gt;
File:Alecto I WTWallpaper002.jpg|&lt;br /&gt;
File:Alecto I WTWallpaper003.jpg|&lt;br /&gt;
File:Alecto I WTWallpaper004.jpg|&lt;br /&gt;
File:Alecto I WTWallpaper005.jpg|&lt;br /&gt;
File:Alecto I WTWallpaper006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ho-Ro]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7636-development-battle-for-arachis-alecto-mk-i-spg-en|[Devblog] “Battle for Arachis”: Alecto Mk. I SPG]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Britain tank destroyers}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Eland_90_Mk.7&amp;diff=113383</id>
		<title>Eland 90 Mk.7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Eland_90_Mk.7&amp;diff=113383"/>
				<updated>2021-10-10T22:57:31Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_eland_90_mk_7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Eland 90 Mk.7 is a light reconnaissance armoured car, built in 1962 by South Africa as a domestic variant of the French armoured car, the [[AML-90|Panhard AML-90]].&lt;br /&gt;
&lt;br /&gt;
While the diminutive size and unpretentious look can be deceiving, this armoured car is sure to be one of the most agreeable light vehicles in the British ground forces. This combination of a remarkably mobile and small chassis plus satisfactory firepower is otherwise rarely found in British light vehicles; similarly to the reliable [[Crusader III]] and equal to the uncommon [[AEC Mk II|AEC Mk.II]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Eland's weak armour is a problem for survival thus players will have to rely on flanking, scouting or ambushing tactics when engaging heavier armour.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the Eland 90 Mk.7 is little to nonexistent. The fact it only has 10 mm of armour gives it extremely low survivability, even 7.62 mm MG can penetrate the armour on some areas. The crew is compacted inside a really small box, making 90% of the rounds fired at it (both main gun and machine guns) one shot potential. While the thin armour might not trigger APHE fuses, it will surely trigger HE, HEAT. Regardless, not triggering an APHE fuse leaves any incoming shell to act as a solid shot, severely damaging the crew.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour (hull, turret)&lt;br /&gt;
*Structural steel (mudguards, storage boxes)&lt;br /&gt;
*Wheel (tires)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armour!!Front (Slope angle)!!Sides!!Rear!!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull||10 mm (51°) ''Upper glacis''&amp;lt;br&amp;gt;10 mm (17°) ''Upper glacis''&lt;br /&gt;
|10 mm (4°) ''Front half''&amp;lt;br&amp;gt;10 mm (6°) ''Rear half''&lt;br /&gt;
|10 mm ''Upper plate''&amp;lt;br&amp;gt;10 mm (46°) ''Upper glacis''&amp;lt;br&amp;gt;10 mm (20°) ''Lower glacis''&lt;br /&gt;
|10 mm (40°) ''Front glacis''&amp;lt;br&amp;gt;10 mm (44°) ''Rear glacis''&lt;br /&gt;
|-&lt;br /&gt;
|Turret||12 mm (30°) ''Turret front''&amp;lt;br&amp;gt;12 mm (8°) ''Gun mantlet''&lt;br /&gt;
|10 mm (17-21°)&amp;lt;br&amp;gt;10 mm ''Viewports''&lt;br /&gt;
|10 mm (16°)||10 mm (16°) ''Front part''&amp;lt;br&amp;gt;10 mm ''Rear part''&amp;lt;br&amp;gt;8 mm ''Gunner hatch''&lt;br /&gt;
|-&lt;br /&gt;
|Cupola|| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; |8 mm (spherical)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Wheels are 10 mm thick and a spare wheel covers the left side of the hull.&lt;br /&gt;
*Storage boxes and mudguards are 5 mm thick.&lt;br /&gt;
*The belly is 8 mm thick.&lt;br /&gt;
*The gun barrel is 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=139|rbMinHp=80}}&lt;br /&gt;
&lt;br /&gt;
The Eland 90 Mk.7, similar to the AML-90, are Formula 1 cars compared to the tanks seen at the battle rating. The low profile, weight, and the fact they are wheeled makes this vehicle extremely fast. However, this '''only''' applies to asphalt or solid ground maps. The mobility is significantly reduced in mud, water, sand and snow, reducing the speed from nearly 100 km/h down to 20 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|GT-2 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Eland 90 uses the powerful 90 mm GT-2 low pressure cannon. The Eland 90 comes with a stock OCC 60-62 HEATFS ammunition, capable of penetrating most tanks at its BR at any distance. It should be noted that it only carries 29 rounds at max, 9 more rounds than the AML-90 but still a low count, and coupled with the poor survivability, commanders should always shoot to destroy in the least shots necessary, know center of mass, ammunition racks, etc to successfully engage a target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[GT-2 (90 mm)|90 mm GT-2]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 29 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.9 || 17.5 || 21.3 || 23.5 || 25.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| OCC 60-62 || HEATFS || 320 || 320 || 320 || 320 || 320 || 320&lt;br /&gt;
|-&lt;br /&gt;
| OE 90 F1 || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OCC 60-62 || HEATFS || 750 || 8.95 || 0.05 || 0.1 || 877.7 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| OE 90 F1 || HE || 640 || 10.45 || 0 || 0.1 || 945 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| OFUM PH90-F2 || 640 || 10.2 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.173''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''29''' || 27&amp;amp;nbsp;''(+2)'' || 23&amp;amp;nbsp;''(+6)'' || 17_&amp;amp;nbsp;''(+12)'' || 11&amp;amp;nbsp;''(+18)'' || 6&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+28)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Racks 5 and 6 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.&lt;br /&gt;
* These racks are also emptied early: the rack depletion order at full capacity is: 5 - 6 - 1 - 2 etc. until 4.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1 to 4 into racks 6 then 5. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Browning MG4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Browning MG4 (7.62 mm)|7.62 mm Browning MG4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,600 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 500 || -10°/+17° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Eland should be primarily used as a scout flanking vehicle due to its high speed, low profile, scouting capabilities and firepower (tremendous for such a small vehicle). The Eland has primarily 3 uses:&lt;br /&gt;
&lt;br /&gt;
'''Scouting:'''&lt;br /&gt;
&lt;br /&gt;
When on large maps, the scouting ability should be used at its full potential. The low profile and high speed make it able to crawl to cover fast and without creating much suspicion, while marking targets for friendlies to engage.&lt;br /&gt;
&lt;br /&gt;
'''Flanking:'''&lt;br /&gt;
&lt;br /&gt;
Due to the high speed and really powerful gun, the Eland can be used to hit any enemy from the back. This tactic should be a &amp;quot;Hit n' Run&amp;quot;, you should disable or destroy targets and leave before they can engage you. This is nothing hard for the Eland as long as the escape routes and alternative routes are clear and within easy access.&lt;br /&gt;
&lt;br /&gt;
'''Sniping:'''&lt;br /&gt;
&lt;br /&gt;
Despite the optics not having a huge zoom, it is enough to be able to detect, target, and engage enemy vehicles at all ranges thanks to the HEAT-FS round. Be aware of your ammo as it can only carry 29 shells, so make all shots count. It also creates a relatively small smoke trail when firing compared to other cannons at the battle rating (105 mm, other 90 mm, 122 mm) thanks to the muzzle brake. Bushes can also be used to make this vehicle nearly invisible, due to its already low profile. A bunch of branches can cover almost 70% of the front, making it a moving and deadly bush. It also creates a small engine sound that will be, most of the time, masked up by other tanks, giving you a stealth capability which can be exploited in urban combat.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good mobility and acceleration with a dynamic reverse speed, even when stock&lt;br /&gt;
* Small size; perfect for ambushes&lt;br /&gt;
* 90 mm HEATFS provides great penetration; even more than the APDS found on the similarly ranked [[FV4202]]&lt;br /&gt;
* Smoke shells and smoke grenades to enhanced protection and support role&lt;br /&gt;
* More lenient playstyle than the previous Ratel IFVs, thanks to reduced size while conserving firepower and mobility&lt;br /&gt;
* Small size significantly reduces probability of death via [[Artillery Support|artillery]] (unlike on the [[Ratel 90]] and [[Ratel 20|20]])&lt;br /&gt;
* It is essentially a slightly better [[AML-90]] - it has hydraulic brakes which allow for much needed reduction to braking distance&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* As a light wheeled vehicle, it has an unstable handling at high speed&lt;br /&gt;
* Very thin armour; easily destroyed by heavy machine guns and aircraft&lt;br /&gt;
* No stabilizer; the vehicle cannot effectively use the speed and firepower at the same time&lt;br /&gt;
* HEATFS damage is unreliable in some situations; the sensitivity of the fuse is the main concern&lt;br /&gt;
* Only 3 crew members and ammo tightly storage within, likely to be disabled in a single hit&lt;br /&gt;
* Wide turning radius (cannot turn on the spot due to lack of tracks)&lt;br /&gt;
* Awful handling off-road, especially on snow and desert maps like [[Tunisia]] or [[Finland]]&lt;br /&gt;
* Prior to researching &amp;quot;Brake System&amp;quot; modification it suffers insufficient braking power, amplified by the high power-to-weight ratio&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_eland_90_mk_7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles with similar chassis&lt;br /&gt;
&lt;br /&gt;
* [[AML-90]]&lt;br /&gt;
&lt;br /&gt;
;Related service history&lt;br /&gt;
&lt;br /&gt;
* [[Ratel 20]]&lt;br /&gt;
* [[T-34-85]]&lt;br /&gt;
* [[PT-76B]]&lt;br /&gt;
* [[T-54/55 (Family)]]&lt;br /&gt;
* [[Olifant Mk.1A]]&lt;br /&gt;
&lt;br /&gt;
;Similar playstyle and role&lt;br /&gt;
&lt;br /&gt;
* [[AEC Mk II]]&lt;br /&gt;
* [[Crusader III]]&lt;br /&gt;
* [[M3/M5 Stuart (Family)]]&lt;br /&gt;
* [[T18E2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hunter_F.1&amp;diff=113140</id>
		<title>Hunter F.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hunter_F.1&amp;diff=113140"/>
				<updated>2021-10-05T19:29:18Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Hunter (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hunter_f1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.53 &amp;quot;Firestorm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Hawker Hunter is the iconic 1950s British swept-wing fighter. Produced from a requirement for a jet interceptor dating back to 1946 it fulfilled its role with outstanding success. Able to deliver a punishing blow with its four 30 mm ADEN cannons and manoeuvrability at high speed, it is a very capable jet. The F.1 follows the Vampire FB.1 and Venom FB.4 in the tree, providing an initial steep learning curve. Its calling card is sheer speed, with the Hunter able to go supersonic in dives once spaded.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Hawker Hunter is a transonic jet fighter, powered by the Rolls-Royce Avon Mk.113 engine. It is able to reach 1,109 km/h at sea level and 1,013 km/h at 9,000 m, very similar to the [[F-86 (Family)|F-86F]] series. It can reach 1.0 Mach in dive and be able to recover from it.&lt;br /&gt;
Its thrust to weight ratio is 0.50 with fuel tanks and 0.57 with 5 minutes of fuel, making the level acceleration very good. The climb rate is also good, 55 m/s at sea level, but in order to achieve it the Hunter needs to keep 920 km/h TAS, it is better in comparison to other jets without an afterburner like a F-86F or MiG-17.&lt;br /&gt;
The engine might start overheating after 10 minutes of flying at 100%, which can be mitigated by setting RPM to 7550 or lower.&lt;br /&gt;
&lt;br /&gt;
Despite having low wing loading compared to other jets it is not particularly manoeuvrable and has a high stall speed, due to the low amount of lift generated by its wings. While its high speed turn rate is decent and the plane can pull up to ~12 G, once the plane decreases its speed to around 700 km/h it begins to struggle and it only gets worse the slower it flies. Outturning any Sabre or MiG-15 is not possible and the plane will have a hard time even against planes like the F11F-1.&lt;br /&gt;
The elevator starts to lock up above 0.85 Mach, below that speed it should be able to pull at least 11G. Its roll rate is decent and just good enough to make flying it comfortable, ~120°/s at 900 km/h, ~105°/s at 600 km/h and ~50°/s at 300 km/h, making it better than the MiG-15bis or MiG-17, but worse than all American Sabres. The flaps can slightly improve the turning performance, however they can only be used below 600 km/h IAS, where it struggles to turn.&lt;br /&gt;
The airbrake provides as much drag as in similar planes like the Sabre, but has one issue, it is located under the plane, so it cannot be deployed when the landing gear is extended. This can make landing quite tricky since its wheel brakes are also weak and landing speed is high: around 300 km/h IAS with flaps.&lt;br /&gt;
&lt;br /&gt;
The Hunter is a very nice to fly plane in both Realistic and Simulator battles, aiming is easy since it is very stable. A slight pitch trimming might be required to stop its nose from dropping, up to 3%.&lt;br /&gt;
Reaching the maximum angle of attack will not make it start spinning immediately, that can happen only after a few seconds pulling it all the way to yourself, but it also can be easily recovered from that state.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,098 || 1,092 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.0 || 33.3 || 44.6 || 40.7 || rowspan=&amp;quot;2&amp;quot; | 820&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,117 || 1,108 || 30.1 || 31.0 || 65.8 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 603 || 581 || 465 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Avon Mk.113 || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 6,069 kg || colspan=&amp;quot;2&amp;quot; | 230 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 5m fuel || 16m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,175 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 6,426 kg || 7,259 kg || 9,530 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 5m fuel || 16m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,283 kgf || N/A&lt;br /&gt;
| 0.51 || 0.45 || 0.34&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,631 kgf&amp;lt;br&amp;gt;(1,193 km/h) || N/A&lt;br /&gt;
| 0.57 || 0.50 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 64 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 12.7 mm Steel - Armour plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Hunter's main strengths are high top speed and good guns, making it a good Boom &amp;amp; Zoomer.&lt;br /&gt;
&lt;br /&gt;
The Hunter is less manoeuvrable than the F-86 and MiG-15 while being the second fastest with a good thrust-to-weight ratio. However, the rate of climb is significantly worse than the other jets and so it requires some side climbing. Stay fast at all times and never drop beneath 850 TAS (~800 km/h in air).&lt;br /&gt;
&lt;br /&gt;
The 30 mm ADEN cannon is an extremely powerful cannon. Being a revolver cannon, it fires extremely fast and has excellent ballistics. The Hunter F.1 has, thanks to mounting a pack of four ADEN 30 mm cannons, one of the highest one-second burst masses, near 21 kg/s. This weapon's characteristics mean that the 4 of them pose a serious threat for any aircraft that happens to be the target of them. The cannon, however, has the disadvantage of chewing very quickly through ammo thanks to its high rate of fire, so being wary of the ammo count is a necessity. The discrete tracer rounds may induce the player into error, causing the impression that only a light burst is being fired, however experience will quickly disprove anyone who thinks in this manner.&lt;br /&gt;
&lt;br /&gt;
The armour-piercing rounds of the Hunter enable it to do some ground attack against light tanks, medium tanks, and pillboxes.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The Hunter F.1 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent acceleration above 900 km/h&lt;br /&gt;
* Large and effective air brake&lt;br /&gt;
* Insanely good armaments; four rapid-firing 30 mm ADEN cannons shred everything in a short burst&lt;br /&gt;
* Very good energy retention; does not lock easily&lt;br /&gt;
* Can out zoom climb [[MiG-17]]s and [[MiG-15bis]]&lt;br /&gt;
* Can outrun most contemporary jets on your six if put into a 10° climb&lt;br /&gt;
* Armament is capable of destroying tanks and light pillboxes&lt;br /&gt;
* New boosters modification allows it to make deflection shots at high speeds&lt;br /&gt;
* Very stable, makes aiming at any speed easy&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Most jets in uptiers can out-speed, use afterburner, out-turn the Hunter, or rely on their air-to-air missiles&lt;br /&gt;
* AAMs (even AIM-9Bs and R-3Ss) nullify your speed advantage and force Hunter to bleed speed to avoid them&lt;br /&gt;
* Nearly all supersonic jets will be very hard to face&lt;br /&gt;
* Doesn't have air-to-air missiles&lt;br /&gt;
* Worst jet in terms of 1 vs 1 due to the bad manoeuvrability; it will be left in desperation when the rest of the team is gone&lt;br /&gt;
* Poor performance in horizontal turning; must rely on the speed advantage&lt;br /&gt;
* Very large target, especially when turning&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the aftermath of the second world war the Air Ministry issued Specification E.38/46 for a swept wing research aircraft that was fulfilled by a modified Hawker Sea Hawk (P.1052). The experimental aircraft showed an jump in high speed performance and as a result Hawker went forward to modify the second P.1052 into the P.1081. With a swept tail plane and the engine exhaust now located at the rear of the fuselage instead of the split exhaust further improving performance, it attracted the RAAF. The P.1081 gave Hawker useful information for the development of the Hunter.&lt;br /&gt;
&lt;br /&gt;
In 1946 the Air Ministry issued Specification F.43/46 that was later added to in 1948 by Specification F.3/48. This demanded a speed of 629 mph at 45,000 ft and a high rate of climb (as F.43/46 was for a jet powered interceptor), while carrying an armament of four 20 mm or two 30 mm cannons. Using what they had learnt from the P.1052 and P.1081 they produced the Prototype P.1067. The new prototype first flew with the Avon 103 engine in 1951 with a second powered by the Avon 107 in 1952.The Air Ministry ordered the Hunter into production in 1950 with the Avon 113 power plant. Thus the iconic Hawker Hunter was born.&lt;br /&gt;
&lt;br /&gt;
The first production or pre-production F.1s entered service in 1953. The first was WT556 that entered service with  A&amp;amp;AEE on the 16th of July 1953 and a further 15 delivered the same year. The Early F.1's featured boosted control surfaces but not the under belly air brake. The armament consisted of four 30 mm ADEN cannons with 150 rpg at 1200 rpm located under the nose.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=hunter_f1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Hunter F.1 Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:FighterImage_HunterDev1.jpeg|&lt;br /&gt;
File:FighterImage_HunterDev2.jpeg|&lt;br /&gt;
File:FighterImage_HunterDev3.jpeg|&lt;br /&gt;
File:FighterImage_HunterDev4.jpeg|&lt;br /&gt;
File:FighterImage_HunterDev5.jpeg|&lt;br /&gt;
File:FighterImage_HunterDev6.jpeg|&lt;br /&gt;
File:FighterImage_HunterDev7.jpeg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|d5k2T9FP0bQ|'''Avoid them in frontal attack!''' discusses the {{PAGENAME}} at 3:35 - ''War Thunder Official Channel''|ifSt7zyLw8o|'''The Shooting Range #47''' - ''Pages of History'' section at 06:52 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Hawker [[Sea_Hawk_FGA.6|Sea Hawk]]&lt;br /&gt;
* Hawker [[Hunter F.6]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Dassault [[Super Mystere B2|Super Mystère]]&lt;br /&gt;
* Mikoyan [[MiG-17]]&lt;br /&gt;
* North American [[F-100D|F-100]] Super Sabre&lt;br /&gt;
* North American [[FJ-4B]] Fury&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/817|[Devblog] Yak-9B and Hawker Hunter F.1]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/270176-hawker-hunter-f1/ Official data sheet - more details about the performance]&lt;br /&gt;
* [http://forum.warthunder.com/index.php?/topic/144613-hawker-hunter-early-f1-discussion-thread/ Hawker Hunter F.1 forum thread]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Firecrest&amp;diff=113139</id>
		<title>Firecrest</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Firecrest&amp;diff=113139"/>
				<updated>2021-10-05T19:01:06Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=b_48_firecrest&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_b_48_firecrest.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced during [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]] as one of the first Squadron vehicles. It represents the attempt to develop an improved naval aircraft from the troubled [[Firebrand TF Mk IV|Blackburn Firebrand]].&lt;br /&gt;
&lt;br /&gt;
In reality only 3 prototypes were ever made, since the arrival of improved technologies such as the jet engine halted any major development of war birds with piston engines after the Second World War.&lt;br /&gt;
&lt;br /&gt;
However, in-game, everyone's got a chance with the Firecrest. It could be considered as a hybrid between the Firebrand and a [[F4U (Family)|F4U Corsair]], due to its gull shaped wings, durability, powerful engine and beautiful sleek appearance! Howbeit, it has other traits that make this plane well suited for the naval environment of War Thunder.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once upgraded and spaded, the Firecrest is able to go anywhere it must go. Climbing to the sky or speeding steadily to a target. It all can be achieved.&lt;br /&gt;
&lt;br /&gt;
The Bristol Centaurus 59 engine producing 2,475 hp is able to accelerate pretty quickly, something needed for sea and carrier landing and takeoff operations. This allows the plane to climb consistently to 6 km of altitude where the max speed can also be achieved while conserving all the manoeuvrability due to the supercharger and a great roll rate.&lt;br /&gt;
&lt;br /&gt;
If necessary it can dive very fast and possesses air brakes for handling such speeds with ease. It does not turn that well horizontally but the skilled control of combat flaps and the airbrakes can prove adequate in several instances.&lt;br /&gt;
&lt;br /&gt;
It's recommended to engage planes without carrying ordnance to maximize the flight performance, particularly the torpedo load.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,791 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 587 || 568 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.1 || 25.0 || 15.4 || 15.4 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 636 || 608 || 21.9 || 23.0 || 23.6 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 430 || 404 || 272 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 460 || &amp;lt; 450 || &amp;lt; 450 || &amp;gt; 330&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pilots should note that no armour protection is present, this will limit the ability to tolerate heavy fire since any armour-piercing bullet is capable of going through the entire plane. The strongest and yet the more vulnerable part of the plane is the engine. No head-on engagements or attacking bombers are advised since the radial engine with the pilot can be easily taken out.&lt;br /&gt;
&lt;br /&gt;
Separately, the fuselage is quite resilient and sleek. This can often ricochet fire that would otherwise hit the spars and inflict greater damage. The only thing protecting the pilot from behind aside from the fuselage is a fuel tank.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Pilots should focus on improving most of the flight performance first then the payloads, since this plane won't perform like it should when stock. Rockets, bombs and torpedoes should be secondary.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
Here's the main difficulty of the Firecrest: its offensive armament.&lt;br /&gt;
&lt;br /&gt;
The M3 Browning machine guns are amazing for quick and precise attack. They will inflict severe damage or ignite the enemy plane, mainly because of the rapid fire of the 2 machine guns. What pilots should be constantly alert about, is the ammo counter, since these machine guns will deplete all the ammo very quickly.&lt;br /&gt;
&lt;br /&gt;
Fixing a convergence up to the preference of attack and having the right ammo belt is necessary, as the low ammo input does not allow for long bursts or consecutive leading shots. It's also relevant to ''note that such machine guns are generally only available on American jets'' such as the '''[[F-86A-5|Sabres]]''' and '''[[F-84 (Family)|Thunderjets]]''', thus making the Firecrest one of the few piston planes with such machine guns!&lt;br /&gt;
&lt;br /&gt;
'''Most notable/useful ammo belts'''&lt;br /&gt;
&lt;br /&gt;
* '''Tracers''': These bullets are completely visible, they will help to adapt with the ballistics of this unique machine gun for the British. They will start a lot of fires thanks to all the bullets being API-T (Armour-piercing incendiary tracer) with a good 23 mm of armour penetration.&lt;br /&gt;
* '''Default''': This ammo belt offers 2 types of incendiary ammunition, while it also carries full solid AP bullets. This increases the penetration damage for spars, armour plates or engines while also being able to make the rival plane burn.&lt;br /&gt;
* '''Ground targets''': This belt is not commended for anything heavier than light tanks or fully enclosed vehicles, as only a section of it carries full AP bullets. This performs as an all-purpose belt due to the large diversity of bullets that conform it. Great if required to engage all kinds of targets, ceding less ammo count of a specific type.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (500 lb)|RP-3|18 inch Mark XV (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 1 x 450 mm (18 inch) Mark XV torpedo&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
'''[[RP-3|RP-3 rockets]]''': These are exceptional for many objectives. They have good armour penetration, moderate velocity and satisfactory amount of explosive mass when matched to contemporaries as US's [[HVAR]] or the Soviet's [[RBS-132]].&lt;br /&gt;
&lt;br /&gt;
Appropriate for most tanks excluding some heavy tanks like the Soviet KV series or the German captured variant, the KV I C 756 with a very tough turret of 105 mm. Targeting at the top of these tanks is suggested. Naval objectives such as patrol boats can be annihilated in one single shot; a real spectacle. Destroyers or anything heavier could withstand more damage, but their modules and crew will be decimated by these rockets.&lt;br /&gt;
&lt;br /&gt;
'''500 lb G.P Bombs''': They involve some skills at the moment of delivery since the lethal range for armoured targets is only of 4 m. For naval targets the lethal range is less of a drawback but the actual obstacle is dropping such bombs over AA covered ships. Pilots should note that these bombs might not consistently be enough to sink destroyers or anything bigger.&lt;br /&gt;
&lt;br /&gt;
'''Mark XV torpedo''': It's when everything else doesn't seem enough that the torpedo joins into action. This ultimate ship destroyer is very capable and usually one sole hit is enough. What is more important, is the way to deliver the torpedo without sacrificing the plane.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Firecrest is an experimental torpedo bomber with average capacities. It has low anti-air effectiveness in Air Arcade battles due to rather clumsy manoeuvring and no armour protection. A good pilot is needed to fully exploit the handy machine guns this plane is armed with. It has a place in Ground Realistic Battles, thanks to its payload capacities and the extremely powerful 8 x RP-3 rockets. However its best place is in Naval Battles, where is possible to engage more freely in wider spaces and make use of the full ordnance capacities (once the Mark XV torpedo is unlocked for use). Due to the lacklustre firepower when stock, one of the recommended ways to gain the necessary research points for unlocking modules is to simply attack AI targets like artillery and trucks, then tanks as the 500 lb bombs are unlocked prior to the torpedoes.&lt;br /&gt;
&lt;br /&gt;
'''Naval Battles'''&lt;br /&gt;
&lt;br /&gt;
Once the torpedoes are unlocked, the Firecrest performs similarly to other torpedo bombers of the rank. One of the outstanding traits is in its high survivability that can help in destroying one target if the tactics are played to the plane's strength (the good roll is perfect for low altitude flying). Aim towards destroyers or cruisers as they are larger targets that are easier to hit and prioritize the vessels that are threatening allies on the seas. However, try to ensure that the enemy ship is occupied with attacking surface targets so that their anti-air armament is not focused on the Firecrest to allow for some breathing room to position for an attack run.&lt;br /&gt;
&lt;br /&gt;
'''Encounter mode''' proves to be one of the best for this plane. Here will be possible to infiltrate by the sides at low-level flight behind the enemies to the cargo ships, and release a torpedo from a safe distance. Always keeping in mind the torpedo drop requirements and the target. Is possible to risk a bit more if equipping bombs, but a tactic that might also work is to skip the bombs to the cargo ship swiftly retreating in the same direction, in a tactic that is known as ''Skip bombing''.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The main aspects of using MEC with this aircraft are the Supercharger and Radiators, since this will increase drastically the climb and high altitude performance as well as the dive speed and energy retention.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High rate of fire of M3 Browning provides rapid damage output&lt;br /&gt;
* Good top speed overall with decent acceleration; excellent high speed control&lt;br /&gt;
* Respectably durable airframe&lt;br /&gt;
* Has RP-3s and bombs against ground targets&lt;br /&gt;
* Good all altitude performance thanks to supercharger&lt;br /&gt;
* Has airbrakes (can be used as a dive bomber)&lt;br /&gt;
* Excellent roll rate&lt;br /&gt;
* Above average stock performance&lt;br /&gt;
* [[18 inch Mark XV (450 mm)|Mark XV]] torpedo is effective against ships; RP-3 lethal versus small PT-boats&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bleeds speed easily and not very manoeuvrable, especially at low speeds&lt;br /&gt;
* Only 300 rounds per machine gun; trigger discipline is needed for the pair of machine guns&lt;br /&gt;
* Limited payload options compared to Firebrand and contemporary naval planes of the Fleet Air Arm&lt;br /&gt;
* Large engine with no armour plates; not recommended to engage bombers&lt;br /&gt;
* No armour anywhere; modules and pilot are vulnerable to ship anti-air guns&lt;br /&gt;
* Large target, most dedicated fighters will run circles around the plane&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Blackburn Firecrest was a British Torpedo Strike Fighter, derived from the earlier [[Firebrand TF Mk IV|Blackburn Firebrand]] but designed from the outset as a torpedo strike fighter. Designed to the S.28/43 specification set by the Admiralty on February 26th 1943 for a 'Firebrand Torpedo Fighter with improved wing and improved pilot view', the Firecrest was designed with a number of issues of the Firebrand in mind. Specifically, effort was done to produce a type which had improved forward visibility to facilitate deck landings, and which had better lateral control at landing speeds. The design specification also called for the Firecrest to be powered by a Bristol Centaurus 77 engine powering a contra-rotating propeller.&lt;br /&gt;
&lt;br /&gt;
Early on during its design, the Admiralty also ordered three prototypes which would have been driven by the Napier E.122 24-cylinder H-block engine, a 3500 hp development of the Napier Sabre used on the original Firebrand. However, it was soon found that in order to maintain an acceptable center of gravity, the heavy Napier engine would have to be installed behind the cockpit, which would require an extensive redesign and add considerable weight to the aircraft. As a result, the Napier E.122 powered variant was cancelled in October of 1945 before metal was cut on any of their prototypes. Just before completion of the design, the Centaurus 77 variant with its contra-rotating propeller was cancelled in January of 1946, and it was replaced by a 2,825 hp Centaurus 57 with a conventional five-bladed propeller. The first of three completed prototypes of the Firecrest flew on April 1st 1947.&lt;br /&gt;
&lt;br /&gt;
The Firecrest differed from the Firebrand in having a cockpit that was set higher and more forward than that of the Firebrand, which combined with a shortened nose did improve the forward visibility during deck landing. A redesigned inverted gull wing conceptually not unlike that of the Vought Corsair did much to improve the type's low speed handling and take off characteristics: even at full weight, take-off was possible in just under 430 ft with a 29 mph headwind; its landing run was an impressive 390 ft with a 5 mph headwind. With its conventional five-bladed propeller, the Firecrest's top speed lay at 380 mph, some 38 mph faster than the Firebrand despite weighing slightly more. Unlike the Firebrand which used hand-folded wings, the Firecrest had power-assisted folding wings with a double fold.&lt;br /&gt;
&lt;br /&gt;
However, it soon became apparent that the Firecrest was even more sluggish in handling than the Firebrand, that the design in itself did not give any distinct advantages over the Firebrand or the newly developed [[Wyvern_S4|Westland Wyvern]], and that it was less versatile than types such as the [[Firefly_FR_Mk_V|Fairey Firefly]] or [[Sea_Fury_FB_11|Hawker Sea Fury]]. As a result, all development work on the Firecrest ceased in September of 1947, with the second prototype only being used for structural testing, and the third prototype used to test the power-boosted ailerons which were eventually fitted to the Firebrand TF.5A. All three prototypes were bought back by Blackburn in 1950, and scrapped in 1952.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=b_48_firecrest Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|qoZv-sA80aI|'''Squadron Vehicles''' discusses the Firecrest at 02:10 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Related Development:'''&lt;br /&gt;
&lt;br /&gt;
* [[Firebrand TF Mk IV]]&lt;br /&gt;
&lt;br /&gt;
'''Aircraft of comparable role, configuration and era:'''&lt;br /&gt;
&lt;br /&gt;
* [[F4U (Family)|F4U Corsair (Family)]]&lt;br /&gt;
* [[Firefly FR Mk V]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/457979-b48-firecrest/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Blackburn_Firecrest|[Wikipedia] Blackburn Firecrest]]&lt;br /&gt;
* [https://www.baesystems.com/en/heritage/blackburn-b-48-firecrest &amp;lt;nowiki&amp;gt;[BAE Systems]&amp;lt;/nowiki&amp;gt; Blackburn B-48 Firecrest]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Blackburn}}&lt;br /&gt;
{{Britain strike aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Swift_F.1&amp;diff=113135</id>
		<title>Swift F.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Swift_F.1&amp;diff=113135"/>
				<updated>2021-10-05T17:43:35Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Swift F.7&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=swift_f1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_swift_f1.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 982 || 980 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.6 || 27.2 || 19.3 || 16.7 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 989 || 985 || 23.5 || 25.0 || 37.7 || 28.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 1,035 || 465 || ~9 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Avon Mk.105 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,019 kg || colspan=&amp;quot;2&amp;quot; | 271 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 6,525 kg || 7,452 kg || 7,705 kg || 9,530 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,107 kgf || N/A&lt;br /&gt;
| 0.48 || 0.42 || 0.40 || 0.33&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,197 kgf&amp;lt;br&amp;gt;(1,186 km/h) || N/A&lt;br /&gt;
| 0.49 || 0.43 || 0.41 || 0.34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 50 mm thick bulletproof glass in cockpit windshield.&lt;br /&gt;
* 12.7 mm steel plate behind pilot.&lt;br /&gt;
* Most of the critical components positioned inside the fuselage (Pilot, engine and fuel tanks)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm ADEN cannons, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (500 lb)|G.P. Mk.I (1,000 lb)|M.C. Mk.I (1,000 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Swift is a British subsonic jet fighter. The aircraft is considered by some users to be a &amp;quot;Mini [[Hunter F.1|Hunter]]&amp;quot; as the Swift shares a lot of strengths and weaknesses with the beast.&lt;br /&gt;
&lt;br /&gt;
This jet's strengths consist of good acceleration, climb rate and top speed, which if used properly can make it a brutal 'Boom and Zoom' aircraft, as even a short burst from the dual ADEN 30 mm revolver cannons will shred anything unfortunate enough to be in the way. The jet also has good energy retention, allowing it to make a 'swift' getaway if the pilot doesn't manage to kill their target, as even in a gentle climb it does not bleed speed as fast as other jets of its tier.&lt;br /&gt;
&lt;br /&gt;
The main weakness of the jet is that it is not very manoeuvrable, meaning that if caught in a sticky situation, the Swift is unlikely to be able to out-dogfight its opponent unless the pilot is very experienced. Try to escape a dogfight before it begins, but if you are forced to engage, avoid throwing the jet into any sort of tight horizontal manoeuvres as there are very few aircraft the Swift will out-turn and you will end up losing any energy you may have had, becoming a sitting duck for whoever decides to claim the kill. Instead, when manoeuvring take advantage of oblique and vertical planes as you will have much more control over your energy, as well as making it easier to search for an escape route. If you manage to escape a dogfight, extend out using the Swift's acceleration and get some distance, then you can decide whether to re-engage. Also, be careful in dives. The Swift is a fast plane and as such, in a full-on boom dive from the heavens, you are likely to be going at around 1,100 km/h (700 mph) IAS, which is great for taking out unaware enemies who haven't seen you. At this point, however, the Swift is at its least manoeuvrable, at this speed turning and pulling up takes a very long time, and many new Swift pilots will find themselves embedded in the nearest hillside after a dive, take the time to learn the limits of the plane and know when to pull up. The Swift also has no designed air brake, instead the jet is equipped with the strongest takeoff flaps in the game, which still manage to hold together at the top speed of the plane, they do a great job of ditching unwanted speed, even in a steep dive, so use them if you feel you are coming in too fast.&lt;br /&gt;
&lt;br /&gt;
Another minor weakness of the Swift is the fact that the two ADENs fire very quickly, expending all 400 rounds in about 10 seconds, so in an extended battle you may find yourself clean out of bullets, at which point you'll either escape and rearm, or become a sitting duck for the nearest fully loaded transonic fighter who sees you.&lt;br /&gt;
&lt;br /&gt;
To summarise, use the Swift as a 'Boom and Zoomer', avoid horizontal dogfights, watch your speed in dives, and make sure to keep an eye on your ammo count, do all this and you'll be sure to quickly get many kills under your belt.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The Swift F.1 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great acceleration, climb rate and high top speed; will get even better later on [[Swift F.7]]&lt;br /&gt;
* Decent energy retention, but not the best at it (especially against MiG-15/17)&lt;br /&gt;
* Fast firing 30 mm ADEN cannons&lt;br /&gt;
* MC 1000lb bombs and RP-3 rockets available for light CAS roles&lt;br /&gt;
* Very responsive airframe both on roll and instant turning&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low manoeuvrability compared to other fighters in its rating; best at boom and zoom than dogfights&lt;br /&gt;
* Compression and wing rip risk at high speed (&amp;gt;925 km/h IAS)&lt;br /&gt;
* Very poor flight performance when stock&lt;br /&gt;
* Has no air brakes for landing; must use takeoff flaps to reduce speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the years following the end of WW2, Great Britain focused their efforts on rebuilding their nation from the devastation caused by the war as the British government didn't consider a new war possible in the following ten years. Under these circumstances, developing new military technology wasn't considered a priority in most cases.&lt;br /&gt;
&lt;br /&gt;
As a result, Great Britain found itself lagging behind in military aviation at the start of the 1950s by the outbreak of the Korean War. This prompted the RAF to hastily look for a new fighter aircraft to put into service, even if it meant taking into consideration an interim design.&lt;br /&gt;
&lt;br /&gt;
One of the designs that sparked the RAF's interest was a new swept-wing aircraft developed by the Supermarine company - the Type 510. Being in essence just a modified Supermarine Attacker, development of this design continued, eventually maturing into the Type 541.&lt;br /&gt;
&lt;br /&gt;
Soon, the Type 541 received the highest development priority and was hastily rushed through testing and into production as the Supermarine Swift. In fact, production was so rushed that it began before necessary design changes could even be applied from the results of the test flights conducted with the Type 541 prototypes.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the Supermarine Swift F.1 entered service with the RAF in February 1954, followed shortly afterwards by the F.2 variant. However, many of the aircraft's teething problems weren't resolved as a result of being rushed into production. This resulted in a number of accidents happening early on involving the Swift, leading to the aircraft being grounded for a time.&lt;br /&gt;
&lt;br /&gt;
Newer modifications were developed, which addressed most of the known issues. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter. In the end, just under 200 Supermarine Swifts were produced out of the close to 500 planned aircraft. The Swift was phased out of active service relatively quickly after its introduction, with the last fighter models being withdrawn by the RAF in the mid to late 1950s.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Swift F1 WTWallpaper 001.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Swift F1 WTWallpaper 002.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Swift F1 WTWallpaper 003.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Swift F1 WTWallpaper 004.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Swift F1 WTWallpaper 005.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Swift F1 WTWallpaper 006.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Swift F1 WTWallpaper 007.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Swift F1 WTWallpaper 008.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Supermarine [[Swift F.7]]&lt;br /&gt;
* Supermarine [[Attacker FB 1|Attacker]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* North American [[F-86 (Family)| F-86]] Sabre&lt;br /&gt;
* Dassault [[M.D.450B Ouragan]]&lt;br /&gt;
* de Havilland [[Venom FB.4|Venom]]&lt;br /&gt;
* Grumman [[F9F (Family)|F9F]] Cougar&lt;br /&gt;
* Hawker [[Hunter F.1|Hunter]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-17 (Family)|MiG-17]]&lt;br /&gt;
* Saab [[J29D]] Tunnan&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Supermarine Swift: Banking on Success]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/463998-swift-f1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Swift_F.7&amp;diff=113134</id>
		<title>Swift F.7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Swift_F.7&amp;diff=113134"/>
				<updated>2021-10-05T17:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Swift F.1&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=swift_f7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was the last variant in the line of Swift fighters produced by Supermarine Aviation Works. This fighter was one of Britain's fighters to come out of the early 1950s. Post-war England saw new leadership which made the faulty assumption that for the next ten years or so, no new major conflict would happen and therefore defence spending, research and development on new aircraft was reduced to a trickle, mostly experimental prototypes made for research purposes.&lt;br /&gt;
&lt;br /&gt;
The early 1950s saw a change of leadership and Winston Churchill made sweeping changes which amped up research and development churning out Swift fighters as part of that. In the haste to research, develop and produce these fighters, problems crept up in the aircraft which happened so fast, it was difficult to stop the manufacturing process long enough to make the necessary updates, especially problems found during flight trials. These updates when made produced the different Swift variants which lead to the final production of the {{PAGENAME}}. By now a majority of the problems with the aircraft had been ironed out, however, the F.7 never entered active service, instead, the fourteen built acted as training aircraft which taught pilots how to get used to shooting off air-to-air missiles, namely the Fireflash.&lt;br /&gt;
[[File:Swift F7 elitefe24 001.jpg|350px|thumb|left|'''{{PAGENAME}}''' showing effective camouflage for the terrain it is flying in.]]&lt;br /&gt;
Though never seeing combat during its short career, the {{PAGENAME}} has an opportunity to make a name for itself in War Thunder. Not as fancy or bristling with weapons like a Sabre or a MiG, the {{PAGENAME}} has its place in the sky and can dance with the best, and even shoot them down. Armed with two 30 mm ADEN cannons and two Fireflash air-to-air missiles, while maintaining between 700 and 810 km/h, this fighter can get the best of even superior aircraft it may go against. Its slower speeds may allow for an overshoot of an enemy aircraft which may place it in front of the Swift's gun sights or even for the radar beam riding Fireflash, of which the enemy pilot will have no indication it was launched unless they are diligent about watching behind them. In the right hands, the {{PAGENAME}} and its weapons have the ability to humble enemy pilots and their superior aircraft.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Swift F7 mcchungusbites 001.png|450px|thumb|right|The sleek '''{{PAGENAME}}''' searching for targets.]]&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is a good fighter which excels in playing the interceptor role, however like the three bears from Goldilocks' story; this jet has a sweet spot in speed where it does well. Like many jets, this one does not do so well when slow and it becomes an easy target for others to attack. On the other hand, flying too fast causes the controls to lock up, preventing any real manoeuvring at all and, if playing in realistic or simulator battles, ripping off the wing-tips is a very real problem when moving too fast.&lt;br /&gt;
&lt;br /&gt;
The sweet spot or &amp;quot;just right&amp;quot; speed zone for the {{PAGENAME}} is between 700 km/h and 810 km/h. Here the jet will have sufficient speed to properly manoeuvre. Diving either to shoot down another aircraft or to get away from someone on your tail can be a challenge as doing so can result in the aircraft superseding the 810 km/h threshold (easily going into the mid 900s) and end up a sitting duck unable to manoeuvre or if close enough to the ground turning into a lawn dart because it could not pull up due to the control surfaces locking up.&lt;br /&gt;
&lt;br /&gt;
Speed management is key to survival - the afterburner can aid with increasing the aircraft's speed if slow - and with the afterburner the aircraft has a really good climb rate - it can accelerate significantly even in a steep climb. However, slowing down to keep from going too fast is a major problem because this aircraft does not have an air brake and just reducing the throttle will not help very much. Two options are available to reduce speed in this aircraft and the first is to deploy landing flaps. The landing flaps have been reinforced and should not rip when used to slow the aircraft down and can be deployed and retracted as needed. Another option to help bleed off any unnecessary speed is to lift the nose of the aircraft (pull up or back on the control stick). Placing the fighter into a nose-high attitude will help with decreasing speed to a safe zone when the pilot can resume normal flight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 980 || 977 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 26.9 || 14.8 || 10.1 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 993 || 985 || 24.1 || 25.0 || 42.6 || 28.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 1,035 || 465 || ~9 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Avon Mk.116 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,639 kg || colspan=&amp;quot;2&amp;quot; | 276 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 7m fuel || 20m fuel || 26m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,213 kg || 8,089 kg || 8,553 kg || 9,530 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 7m fuel || 20m fuel || 26m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,126 kgf || 4,501 kgf&lt;br /&gt;
| 0.62 || 0.56 || 0.53 || 0.47&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,158 kgf&amp;lt;br&amp;gt;(1,167 km/h) || 4,548 kgf&amp;lt;br&amp;gt;(1,167 km/h)&lt;br /&gt;
| 0.63 || 0.56 || 0.53 || 0.48&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm steel plate behind pilot's seat&lt;br /&gt;
* 50 mm bulletproof glass in canopy windscreen&lt;br /&gt;
&lt;br /&gt;
The simple armour setup on this fighter affords protection to the pilot, via the front windscreen having 50 mm bulletproof glass to help protect against head-on attacks. Behind the pilot's seat is a 12.7 mm steel plate which is in place to provide protection for the pilot if their aircraft is shot from behind. The fuel tanks and the engine should take most of the brunt of an attack from behind, but in the event, something gets through the steel plate is meant to be the last line of protection.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:Swift F7 elitefe24 002.jpg |450px|thumb|right|]]&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm ADEN cannons, belly-mounted at right side (135 + 185 = 320 total)&lt;br /&gt;
&lt;br /&gt;
This aircraft has been outfitted with two 30 mm ADEN autocannons. Though they are mounted on the fuselage resulting in not having to configure for convergence the pilot will need to account for both autocannons being mounted on the right side of the aircraft fuselage near the right air intake. Pilots which are used to having balanced machine guns or autocannons (equal amounts on both left and right side) will need to slightly adjust their aim to ensure the bullets don't miss just to the side of where they would normally aim. The ADEN cannons when they do hit their mark usually result in a critical hit or a destroyed aircraft with wings flying in one direction and tail sections going in another.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Fireflash}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x Fireflash missiles&lt;br /&gt;
&lt;br /&gt;
The Fireflash missile was the first air-to-air guided missile put into service with the United Kingdom's Royal Air Force. Built by Fairey Aviation, the same company who built the [[Swordfish Mk I|Swordfish]], this missile utilised radar beam riding guidance to get the missile onto a target. The odd-looking missile consists of a central dart attached to two boosters. The boosters spin-stabilize the missile in flight and propel the missile to speeds upwards of Mach 2. 1.5 seconds after launch, with fuel spent, the boosters separate and the missile would coast the rest of the way to the target, still receiving guidance from the controlling aircraft.&lt;br /&gt;
&lt;br /&gt;
This missile has an effective range of about 4 km (2.4 mi) before it no longer has the kinetic energy to continue. This missile is best used in short-range encounters such as head-on attacks where the enemy fighter is closing the distance rather than flying away. This missile can be used during tail chases as long as you maintain close distance and can keep the radar on the enemy long enough for the missile to acquire its target. The Fireflash is a finicky missile which requires practice and patience, though not as simple to use as other missiles found in-game, it can be a surprise to enemy fighters they are not expecting resulting in them having to go back and watching replays in unbelief to see what took them out. Having only two of these missiles to rely on will require the pilot to exercise restraint and not launch one if the chances of a hit are marginal and instead maybe turn to the 30 mm cannons instead in that instance.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Unlike heat-seeking missiles, beam riding missiles will not trigger a missile launch warning for the enemy player.}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Swift F7 elitefe24 003.jpg|450px|thumb|right|]]&lt;br /&gt;
The Swift F.7 is played similar to the [[Hunter F.1|Hunter]] as more of a Boom and Zoom aircraft, though it retains dogfighting capability, especially when making use of take-off flaps. The aircraft has a sweet spot for its manoeuvrability around 600-800 km/h. Above those speeds, sustaining a hard turn (or alternatively turning and rolling simultaneously) can result in a ripped wing. It is generally advised to keep some altitude with the aircraft. The missiles are SACLOS-guided and can be useful in head-on. The vehicle has an afterburner which results in higher acceleration than most jets that you will face, though opponents such as the [[Shenyang F-5]] and [[AV-8A]] Harrier are capable of accelerating faster. It is recommended to use either 20 minutes of fuel or full tank as 7 minutes does not allow for prolonged use of the afterburner, nor does it allow for loitering.&lt;br /&gt;
&lt;br /&gt;
The Swift F.7 is capable of maintaining a 960 km/h climb at a pitch of 15°, allowing it to achieve altitude of 4 to 5 km easily while maintaining a high speed and catching climbing opponents off-guard. It performs excellently in the support role, where it can Boom and Zoom pre-occupied enemies or maintain a very high speed of over 1,000 km/h in level flight, making gentle turns and passes on opponents who are pre-occupied and being put into vulnerable positions by allied aircraft.&lt;br /&gt;
&lt;br /&gt;
Alternatively the Swift F.7 can be played more aggressively, making use of its energy retention and high thrust-to-weight to engage and wear down enemy fighters. Its take-off flaps can be used as air brakes due to their high rip speed and allow it to manoeuvre at high angles of attack, helping to get guns on target in one-on-one engagements at lower speeds, though it is not recommended to use them excessively nor rate fight due to the speed that will be bled. It is important to note that usage of the take-off flaps at over ~850 km/h will counter-intuitively reduce the turning rate of the aircraft, so they should not be used to manoeuvre on target in high speed dives and passes.&lt;br /&gt;
&lt;br /&gt;
When in a compromised position against a more manoeuvrable aircraft the priority should be to gain separation with the enemy. This can be done against most opponents by accelerating to high speeds using the afterburner, as you can maintain a higher speed in level flight than most aircraft you will face - the Swift F.7 is capable of reaching 1,100 km/h in level flight at sea level while making use of the afterburner. Once separation has been achieved you can make use of your higher energy state and speed to gain some altitude and re-engage on your terms.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The Swift F.7 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Superb flight performance thanks to the afterburner; retains energy very well in turns&lt;br /&gt;
* Access to excellent [[Fireflash]] short-range beam guided missiles&lt;br /&gt;
* Fireflash missiles work against light tanks and helicopters in Ground Realistic Battles&lt;br /&gt;
* Two powerful 30 mm ADEN autocannons&lt;br /&gt;
* Fireflash can be considered as all-aspect missiles; unfazed by flares and equipped with a proximity fuze&lt;br /&gt;
* Flaps and airframe does not rip easily; a very high rip speed limit&lt;br /&gt;
* Can withstand some damage from 7.62 mm and .50 cal rounds&lt;br /&gt;
* Afterburner takes about 8-15 minutes of continuous use to cause engine overheating&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No dedicated air brake, must use take-off flaps as an airbrake at high speeds&lt;br /&gt;
* Both autocannons are on right side of the aircraft fuselage, requires slight adjustment when aiming&lt;br /&gt;
* Fireflash missiles have to be manually guided; 2 Gs overload limits the performance&lt;br /&gt;
* Poor manoeuvrability at high speeds (950km+) and high risk of ripping wings while pulling Gs &lt;br /&gt;
* Less ammunition for 30 mm ADENS than the F.1 variant; requires trigger discipline&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the years following the end of WW2, Great Britain focused their efforts on rebuilding their nation from the devastation caused by the war as the British government didn't consider a new war possible in the following ten years. Under these circumstances, developing new military technology wasn't considered a priority in most cases.&lt;br /&gt;
&lt;br /&gt;
As a result, Great Britain found itself lagging behind in military aviation at the start of the 1950s by the outbreak of the Korean War. This prompted the RAF to hastily look for a new fighter aircraft to put into service, even if it meant taking into consideration an interim design.&lt;br /&gt;
&lt;br /&gt;
One of the designs that sparked the RAF's interest was a new swept-wing aircraft developed by the Supermarine company - the Type 510. Being in essence just a modified Supermarine Attacker, development of this design continued, eventually maturing into the Type 541.&lt;br /&gt;
&lt;br /&gt;
Soon, the Type 541 received the highest development priority and was hastily rushed through testing and into production as the Supermarine Swift. In fact, production was so rushed that it began before necessary design changes could even be applied from the results of the test flights conducted with the Type 541 prototypes.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the Supermarine Swift F.1 entered service with the RAF in February 1954, followed shortly afterwards by the F.2 variant. However, many of the aircraft's teething problems weren't resolved as a result of being rushed into production. This resulted in a number of accidents happening early on involving the Swift , leading to the aircraft being grounded for a time.&lt;br /&gt;
&lt;br /&gt;
Newer modifications were developed, which addressed most of the known issues. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter. In the end, just under 200 Supermarine Swifts were produced out of the close to 500 planned aircraft. The Swift was phased out of active service relatively quickly after its introduction, with the last fighter models being withdrawn by the RAF in the mid to late 1950s.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=swift_f7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:Swift F7 WTWallpaper 001.jpg|&lt;br /&gt;
Image:Swift F7 WTWallpaper 002.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|bBeNjjWfoyQ|'''The Fireflashes Are The Most Fun You'll Have With Missiles''' - ''Spit_flyer''|kLUvhT1l14w|'''Is The Supermarine Swift F.7 Worth your time?''' - ''DEFYN''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Supermarine [[Attacker FB 1]]&lt;br /&gt;
* Supermarine [[Attacker FB.2]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* North American [[F-86 (Family)|F-86]] Sabre&lt;br /&gt;
* Dassault [[M.D.450B Ouragan]]&lt;br /&gt;
* de Havilland [[Venom FB.4|Venom]]&lt;br /&gt;
* Grumman [[F9F (Family)|F9F Cougar]]&lt;br /&gt;
* Hawker [[Hunter (Family)|Hunter]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-17 (Family)|MiG-17]]&lt;br /&gt;
* Saab [[J29D]] Tunnan&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Supermarine Swift: Banking on Success]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/463997-swift-f7/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.2&amp;diff=113132</id>
		<title>Buccaneer S.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.2&amp;diff=113132"/>
				<updated>2021-10-05T16:45:04Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the gift version&lt;br /&gt;
| link = Buccaneer S.1&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=buccaneer_s2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Buccaneer_Takeoff.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Despite being the heaviest, longest and biggest jet attacker in the game, the Buccaneer has an impressive cruise speed, manoeuvrability and climb rate even when fully loaded. It should be noted that it is nowhere near on being the fastest plane at its battle rating but can become a forceful opponent when being hunted down, especially if the Buccaneer has a speed advantage. Despite having a max speed of 1,084 km/h, the aircraft is able to reach that speed even when fully loaded flying at level flight. It is able to surpass the max speed at level flight up to 1,112 km/h but any sudden turn will tear apart the wings. Overall agility of the Buccaneer is impressive for a plane of its size capable of doing hard turns with relative ease even with payload.&lt;br /&gt;
&lt;br /&gt;
'''When on take-off:'''&lt;br /&gt;
&lt;br /&gt;
The Buccaneer MUST use take-off flaps in order to achieve enough air lift to lift the plane at ~270 km/h and do a safe take-off fully loaded with 16k lb of bombs. Not doing so may be cause of running out of airstrip before taking off and crashing into buildings or environment. When taking off from carriers, there is no need to use take-off flaps but it is recommended as it is prompt to lose altitude when leaving the deck.&lt;br /&gt;
&lt;br /&gt;
'''When on landing:'''&lt;br /&gt;
[[File:Buccaneer Low Speed Flight.mp4|thumb|300px|right|Demonstrating the Buccaneer's ability to maintain flight at less than 170 km/h.]]&lt;br /&gt;
Landings should be done below 400 km/h but depending on the situation, map and place where the Buccaneer will land (aircraft carrier or airfield) this may vary. When landing on a carrier, maintain greater speeds than 360 km/h but less than 400 km/h, this is to ensure a safe pull up if the hook is missed. When landing on airfield, maintain greater speeds than 280 km/h but less than 360 km/h, this is to ensure the plane has enough strip to break and slowdown. Thanks to being a massive plane, the momentum is tremendous, meaning it will require longer distances in order to fully land. Use air-break in order to make a faster slowdown.&lt;br /&gt;
&lt;br /&gt;
The Buccaneer is one of only a few aircraft in the game to have a blown flaps system, meaning that under certain conditions air from the engine's compressor is blown over the flaps / control surfaces. This means that despite the Buccaneer's massive weight it has an extremely low stall speed, and impressive low-speed responsiveness (so long as the blowing system is active). As can be seen in the video on the right, with the blowing system active the buccaneer can maintain (and even gain) altitude at speeds as low as ~170 km/h. The blowing system is activated whenever takeoff or landing flaps are selected and throttle is at greater than 30%. This means that you may wish to consider keeping your throttle above 30% while landing in some situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,156 || 1,151 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.9 || 34.4 || 71.1 || 64.7 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,177 || 1,166 || 31.5 || 32.0 || 102.9 || 86.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 518 || 463 || 370 || ~8 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 585 || &amp;lt; 600 || &amp;lt; 548 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Spey 101 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,206 kg || colspan=&amp;quot;3&amp;quot; | 425 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,361 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 15,854 kg || 17,503 kg || 19,151 kg || 19,975 kg || 25,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,020 kgf || N/A&lt;br /&gt;
| 0.63 || 0.57 || 0.52 || 0.50 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,120 kgf&amp;lt;br&amp;gt;(1,000 km/h) || N/A&lt;br /&gt;
| 0.65 || 0.59 || 0.53 || 0.51 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Buccaneer is a large target with no armour. The fuel tanks are all mounted in the upper fuselage (above the bomb bay) and although a relatively small target the engines are exposed (mounted not far back from the air intakes). This means that enemy fire will often damage the fuel tanks, the engines, or both. The Buccaneer can fly ok with damage, but is prone to enter a flat spin if one engine is lost during low speed flight (i.e. when landing).&lt;br /&gt;
&lt;br /&gt;
The Buccaneer uses drooping ailerons (the ailerons deflect downwards with the flaps); this increases the lift produced when flaps are deployed. However it means that if you go too fast and rip your flaps off the ailerons are likely to be ripped off as well (as the ailerons also act as flaps), this makes the aircraft very hard to control. If the tail is destroyed, the plane will also lose its elevator as both are connected. The Buccaneer has access to Radar Warning Receiver, meaning the pilot will realize when there is a radar who has a detected the plane (there will be a beeping sound) and a ping will be displayed on display which will activate on the HUD when there is a radar signal and when there is a radar lock there will be a continuous alert sound. This is useful when there is an aircraft with radar guided missiles and ground based radar anti air.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|H.E. M.C. Mk.II (500 lb)|G.P. Mk.I (1,000 lb)}}&lt;br /&gt;
{{main|AGM-12B Bullpup|AIM-9B Sidewinder|RN|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 24 x 500 lb H.E. M.C. Mk.II bombs (12,000 lb total)&lt;br /&gt;
* 12 x 1,000 lb G.P. Mk.I bombs (12,000 lb total)&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 144 x RN rockets&lt;br /&gt;
* 144 x RN rockets + 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 72 x RN rockets&lt;br /&gt;
* 104 x Countermeasures + 72 x RN rockets&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 2 x AIM-9B Sidewinder missiles + 72 x RN rockets (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 24 x 500 lb H.E. M.C. Mk.II bombs (16,000 lb total)&lt;br /&gt;
* 16 x 1,000 lb G.P. Mk.I bombs (16,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 16 x RP-3 rockets (4,000 lb total)&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles + 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 12 x 500 lb H.E. M.C. Mk.II bombs (6,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 6 x 1,000 lb G.P. Mk.I bombs (6,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 8 x RP-3 rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 4 x 1,000 lb G.P. Mk.I bombs + 12 x 500 lb H.E. M.C. Mk.II bombs (10,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 4 x 1,000 lb G.P. Mk.I bombs + 8 x RP-3 rockets (4,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 4 x 1,000 lb G.P. Mk.I bombs + 2 x AGM-12B Bullpup missiles (4,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 12 x 500 lb H.E. M.C. Mk.II bombs (6,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 6 x 1,000 lb G.P. Mk.I bombs (6,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 8 x RP-3 rockets&lt;br /&gt;
* 104 x Countermeasures + 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 104 x Countermeasures + 4 x 1,000 lb G.P. Mk.I bombs + 12 x 500 lb H.E. M.C. Mk.II bombs (10,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 10 x 1,000 lb G.P. Mk.I bombs (10,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 8 x RP-3 rockets + 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 2 x AGM-12B Bullpup missiles + 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 8 x RP-3 rockets + 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 2 x AIM-9B Sidewinder missiles + 8 x RP-3 rockets (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 16 x RP-3 rockets (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 144 x RN rockets (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 2 x AIM-9B Sidewinder missiles + 72 x RN rockets (2,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 2 x AIM-9B Sidewinder missiles (2,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 4 x 500 lb H.E. M.C. Mk.II bombs + 2 x AGM-12B Bullpup missiles (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 2 x AGM-12B Bullpup missiles + 2 x AIM-9B Sidewinder missiles (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 4 x AGM-12B Bullpup missiles (2,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 16 x 500 lb H.E. M.C. Mk.II bombs (8,000 lb total)&lt;br /&gt;
* 16 x 500 lb H.E. M.C. Mk.II bombs + 2 x AIM-9B Sidewinder missiles (8,000 lb total)&lt;br /&gt;
* 28 x 500 lb H.E. M.C. Mk.II bombs (14,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 4 x 500 lb H.E. M.C. Mk.II bombs + 6 x 1,000 lb G.P. Mk.I bombs (8,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 12 x 1,000 lb G.P. Mk.I bombs (14,000 lb total)&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 72 x RN rockets&lt;br /&gt;
&lt;br /&gt;
{{Notice|The Buccaneer is the only plane in-game which features the capability of carrying bombs or rockets, air-to-air missiles, and air-to-ground missiles in a single payload}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Buccaneer is a fully air-to-ground plane with very limited defensive capabilities against aircraft. It should never be used to attack enemy aircraft despite having the AIM-9B. These missiles are meant to be used in defence if there is a chance to get behind the enemy who is engaging the aircraft or against helicopters in combined battles. Using the Buccaneer as a fighter will quickly lead to death.&lt;br /&gt;
[[File:Buccaneer Formation Attack.png|thumb|399x399px|Buccaneer Formation Dive Bombing]]&lt;br /&gt;
The role of the Buccaneer is pretty straight forward when it comes to air battles: base bombing or ground/naval units bombing. It is recommended to utilize the different bomb payloads combined with flares or with the AIM-9B if the pilot wants. It is not recommended to take Bullpups AGM as bombs are more useful in the air battles environment, including in Enduring Confrontation Simulator battles. Rockets are not recommended to be taken as they are inaccurate and useless even with ballistics computer against lightly armoured vehicles. Bullpups can be an sort of effective guided weapon when engaging enemy vessels. They are not recommended to be used against destroyers, cruisers, or battleships in any sort of match. Instead, use them for pinpoint hits on enemy carriers. A well-placed Bullpup is enough to make a carrier sink, it won't be as fast as with bombs but it will use a considerably less amount of ordnance.&lt;br /&gt;
&lt;br /&gt;
The Buccaneer has a wide variety of bomb payloads for all types of players, for those who want to be fast and engage bases or ground targets as quickly as possible and for those who want to carry out as much destruction as possible. The absurd amount of bomb payloads will fit all types of players and their needs. The only drawback is that the plane is not able to carry AIM-9B and flares at the same time. Flares also take up the two outer-most pylons of the plane. The recommended payload for a fair trade in speed, firepower and defensive capabilities is the &amp;quot;104 x Flares + 10 x 1,000 lb G.P. Mk.I bombs&amp;quot; payload. More than enough bombs to take 2 bases in maps where there are only 3 bases and airfield or 1 of the 4 respawning bases like on Ruhr which take double the payload. Only 3 x 1,000 lb G.P. Mk.I bombs are needed per base when there are 3 bases. When in Ruhr or similar maps, bases take the whole 10 bombs (in reality it takes ~8.5 bombs but due to the drop sequence, it is recommended to drop all 10 as you are unable to drop 9 bombs). If the player wants to play a more aggressive full bomb payload, then the &amp;quot;16 x 1,000 lb G.P. Mk.I bombs&amp;quot; payload should be carried. More than enough bombs to destroy the 3 bases in a 3 base map and still have enough payload for the airfield or a base and a half in maps like Ruhr. In enduring confrontation maps, any payload is recommended as EC is more forgiving payload wise as multiple strikes can be done to a base or an airfield.&lt;br /&gt;
&lt;br /&gt;
=== The use of AIM-9B in the Buccaneer ===&lt;br /&gt;
The AIM-9B are far from being the best anti-air missiles in the game due to their speed and G-limit. They are not to be used against turning targets nor to chase supersonic targets, the use of AIM-9B is really limited but can be the main offensive line against an unaware enemy plane, specially since at that battle rating almost no aircraft has access to Missile Alert Warning. This makes the AIM-9B a reliable anti-air weapon and relatively long distances considering there is no other AA ordnance. This is specially reliable in Enduring Confrontation/Simulator battles as in other type of gamemodes, knowing the presence of the launcher and when the missile has been fired by eye contact is the main reason why AIM-9B are so easily evaded and countered. If the Buccaneer is to be used as a heavy missile fighter, this is the recommended attack flight path:&lt;br /&gt;
&lt;br /&gt;
* The method of engagement is a fairly standard low-risk hit-and-run pass. Approach the enemy, shoot, and break off. There's nothing too special about it, and it relies more on the speed to get into the target area, fire a single missile or a salvo if needed, and then get out of the danger zone as soon as possible lest you become the target of unwanted attention. It requires little in the way of skill and little in the way of performance upgrades, as the Buccaneer already has considerable engine power. However, it does not allow for sustained time on target and gives you only a small window of opportunity to make the shot.&lt;br /&gt;
&lt;br /&gt;
'''''Reliable targets for the AIM-9B:'''''&lt;br /&gt;
&lt;br /&gt;
* All sorts of enemy AI attackers and bombers can be easily killed with a missile as they do not dump flares or do evasive manoeuvres like players&lt;br /&gt;
* Helicopters (both AI and player controlled) as long as they are not the most modern attack choppers (Ka-50/52, AH-64, EC-665 HAD/HAP/UHT, etc)&lt;br /&gt;
&lt;br /&gt;
=== Flight paths and engagement paths ===&lt;br /&gt;
[[File:Buccaneer IRCM.png|left|thumb|413x413px|Buccaneer use of flares while doing a combat turn]]&lt;br /&gt;
There are multiple rules which should be followed when flying the Buccaneer in order to prevent and counter a wide variety of threats. The first and pretty straight forward rule is '''stay out of Line of Sight (LOS)'''. This is one of the most basic rules for any aircraft in the game, but specially due to the size of the Buccaneer, it is crucial as it is easier to spot a Buccaneer at distances than an F-84. The Buccaneer is far from being the easiest plane to conceal, but due to its camouflage, it can become invisible to eye sight if whoever is the threat falls in the trap. Do not rely on the camouflage to conceal you most of the time, it depends or the LOS azimuth, distance and enemy pilot's awareness. The blue colour is reliable on both sea and land environments although it is not recommended to rely on it in Realistic or Arcade battles as, once the aircraft is detected, a marker will appear on the Buccaneer revealing the position. Depending on the situation and gamemode, there are multiple environmental hiding places which can make the Buccaneer have a safe flight to target zone, this will be divided into Optical Hiding and Technological Hiding. Both of them are to be complimented by each other, the pilot must not focus on just one or the other. Both have to be done at the same time in order to achieve the best survivability in game.&lt;br /&gt;
&lt;br /&gt;
'''Optical Hiding:'''&lt;br /&gt;
&lt;br /&gt;
The name is pretty straight forward, hiding from eye sight. This is one of the easiest to hide from in most places and gamemodes, even better if it is a Simulator battle. This hiding spots could be doing a &amp;quot;grass-cutting&amp;quot; flight path (flying as close to the ground as possible), flying behind any sort of of environmental obstructions (mountains, inside canyons, inside river banks, etc) or a really high altitude flight. This can become a double edge sword but can make the Buccaneer have a high survivability against enemy planes, not only because the flight ceiling is the highest one in the game (15 km) but also because no aircraft is able to catch it up (at that altitude, the Buccaneer keeps a speed of ~700 km/h). This is to be used only if required in extreme cases, it is not recommended to be used in a normal basis.&lt;br /&gt;
&lt;br /&gt;
'''Technological Hiding:'''&lt;br /&gt;
[[File:Buccaneer bomber sight 100m.png|thumb|237x237px|Buccaneer bomb sight at 100m]]&lt;br /&gt;
By this term, we are talking about hiding yourself against all sorts of airborne and ground based detection systems, being radar or Infrared Search and Track (IRST). Hiding against them can be tricky depending on the purpose of the aircraft. In this case, hiding from airborne radar is the easiest as cluttering is enough to cause detection issues (refer to [[Airborne radars]] for further explanation of airborne radars and the following explained terms). If the pilot is facing aircraft with airborne radars, the best way to counter is flying low or behind environmental obstructions. Flying high can be a double edge sword depending on the distance, altitude, radar scan pattern and azimuth. Flying extremely high can make the aircraft invisible to enemy radars, both ground based and airborne (ground based get a max range of 15 km detection range at most), depending on the other players, but doing a low flight path ensures key points which are vulnerabilities. Radar Warning Receiver (RWR) will be the main line of defence against all types of radars, any radio wave detected will be displayed on the HUD and the pilot will know if a change in the flight path must be made.&lt;br /&gt;
&lt;br /&gt;
The story changes when there are IRST systems on the battle (only ground based at the game in the [[Stormer HVM]]), they do not trigger RWR on search nor track, making this one of the most menacing threat to the Buccaneer as there are no ways to know if there is a missile lock at you.&lt;br /&gt;
[[File:Buccaneer bomb sight at 1000m.png|thumb|238x238px|Buccaneer bomb sight at 1,000 m]]&lt;br /&gt;
'''Use of bomb sights and ballistic computer:'''&lt;br /&gt;
&lt;br /&gt;
As the rest of the bombers, the bomb sights are the main aiming tool for delivering ordnance in Air Realistic battles and Simulator, and the [[Ballistic Computer]] in Ground Realistic battles. Depending on the speed of the aircraft, flight attitude and flight altitude, the bomb sight may look different (refer to pictures). Being a jet bomber makes the use of bomber sight at low altitudes trickier compared to prop bombers, mainly for the fact of speed (the greater the speed, the more horizontal parabola will the bombs get). Bomb sights are recommended to be used in altitudes greater than 500 m (see the difference of azimuth between the pictures) and ballistic computer reticle in altitudes less than 500 m. Both have their pros and cons, but the bomb sights are more Simulator-based and while the ballistic computer can be used for everything else, even bombing in Air Realistic battles. Due to being a bomber, the bomb reticle on the ground will never disappear (different from the rest of aircraft with bomb targetting ballistic computers in which the plane must be aiming to the ground at a certain angle to make the reticle display).&lt;br /&gt;
[[File:Buccaneer low altitude bombing run.png|left|thumb|330x330px|Low altitude bombing run]]&lt;br /&gt;
'''Attack runs with the Buccaneer:'''&lt;br /&gt;
&lt;br /&gt;
The Buccaneer is the fastest and heaviest long range bomber in game (at low flying it can reach speeds of Mach .95 with the 16,000 lb payload) and thus, it is perfect to be used as a &amp;quot;Lightning Strike&amp;quot; bomber thanks to the speed and ballistic computer. Lighting Strikes refer to doing a grass-cutting flight at the fastest speed as possible and dropping bombs on targets as close to the ground as possible in order to ensure accuracy but still maintain high speeds. This is primarily the best engagement path when engaging ground targets (GRB preferably as in Simulator is harder due to the restricted cabin/bomb sight views but not impossible) as you counter enemy's radar, situational awareness and reaction time. By the time the enemy SPAA will engage the Buccaneer will be long gone from the combat zone due to the high speeds. When using Bullpups, engagement paths should be different. The Buccaneer must have a clear LOS not only because trees will be able to detonate the air-to-ground missile but also because they are manually guided.&lt;br /&gt;
&lt;br /&gt;
=== Missile Evasion and Defensive Manoeuvres ===&lt;br /&gt;
This can be the most tricky and complicated part of the Buccaneer as the pilot must know their enemy, the way such plane is meant to be flown, the suspended armament it can carry and the flight performance of such plane. One of the most common threat faced in all environments are air-to-air missiles from any nation. From AIM-9Gs to R-60s, the Buccaneer is able to face them and counter them utilizing diverse methods but not all of them will apply to all missiles. The Buccaneer has no problems in doing evasive manoeuvres and &amp;quot;break, bank and jink&amp;quot; against enemy missiles. However, the best counter to this is not letting the enemy launch missiles at all. Keep your tail pointed '''away''' from enemy radars and the front of enemies. Do not stay still for prolonged periods of time without checking behind you for tell-tale white streaks or the missile markers.&lt;br /&gt;
[[File:Buccaneer combat turn.png|thumb|Buccaneer flare dump and break evasive manoeuvre]]&lt;br /&gt;
'''When facing AIM-9s:'''&lt;br /&gt;
&lt;br /&gt;
Due to the way AIM-9s are meant to be used, do not try to outrun these missiles, they are meant to be used at long ranges as manoeuvres when seen from a distance mean smaller course corrections. They are often the easiest missiles to counter without the need of flares (with exception of AIM-9Ds as they have a G-limit of 20G). These missiles overall have an effective range of ~3.5 km, meaning they are easily countered when at distances closer than 2.5 km as they will not have enough agility to make flight corrections if a hard turn is made. This can be done effectively by not only doing a turn with the Buccaneer surface controls (being elevator or aileron) but also the use of the airbrake (as part of the thrust generated is partially redirected to the surface controls giving lift to them). This makes the Buccaneer able to outturn even fighters with bomb payload.&lt;br /&gt;
&lt;br /&gt;
'''When facing AIM-7s, R-3Ss and Matra 530:'''&lt;br /&gt;
&lt;br /&gt;
There is not much to say about radar-guided missiles besides their threatening speed and the uselessness of flares against them as they are radar locked. In order to counter this, the pilot can create radar cluttering by flying close to the ground in order to nullify the missile tracking and &amp;quot;break&amp;quot; (doing a hard turn only when the missile is closer than 2.5 km can also evade the missile). These sorts of missiles will be the easiest to spot as RWR will give a significant alert when there is a radar lock.&lt;br /&gt;
&lt;br /&gt;
'''When facing R-60s:'''&lt;br /&gt;
&lt;br /&gt;
R-60s are a different story as they are the opposite of AIM-7s and AIM-9s. They have an effective range of ~2.25 km, making them useless for long range combat but are able to pull 30G, meaning R-60s have to be countered the other way around. R-60s should not be tried to out-turn but to outrun with the use of flares. Due to the spread the flares have on the Buccaneer (flare pods are on the most outer pylons), doing a straight flight path and let flares to the job does not work. In order to counter R-60s flares must be dumped and the Buccaneer must turn, a hard turn is not required but it is recommended as the incoming plane can do course correction to gun strafe the Buccaneer.&lt;br /&gt;
&lt;br /&gt;
'''When facing SRAAMs:'''&lt;br /&gt;
&lt;br /&gt;
This event is highly unlike to happen due to the SRAAM being a British missile while the Buccaneer is a British aircraft, but in case this happens, the aircraft must do a similar procedure as with the R-60s but with much more carefulness and responsiveness. The SRAAM is a vectoring thrust missile, meaning the missile can start turning without the need of much speed as the vectoring thrust changes the direction of the thrust, making it much more agile. It can be easily countered with speed (effective range is less than 1.2 km) and with the use of flares.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Massive bomb load of up to 16,000 lb; various payload options and combinations&lt;br /&gt;
* Reasonably good flight performance&lt;br /&gt;
* Very low stall/landing speed thanks to blown flaps&lt;br /&gt;
* Can land on aircraft carriers&lt;br /&gt;
* Has countermeasures and RWR; unlike [[Buccaneer S.1]]&lt;br /&gt;
* Can carry two [[AIM-9B Sidewinder]] missiles for limited air defence roles&lt;br /&gt;
* Has a [[Ballistic Computer|ballistics computer]] with CCIP for bombs and rockets, as well as CCRP. The CCIP works in level flight, unlike on most other aircraft.&lt;br /&gt;
* Has a [[HUD#Buccaneer HUD|Head-Up Display]] in the cockpit which provides flight information and weapon aiming functionality.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No guns; the only effective way to fight enemy aircraft are the two [[AIM-9B]]&amp;lt;nowiki/&amp;gt;s&lt;br /&gt;
* Big target; often will be targeted by enemy aircraft&lt;br /&gt;
* Flares are carried in pods suspended from the outboard pylons; must sacrifice ordnance to carry them, and cannot carry AIM-9Bs while carrying flares&lt;br /&gt;
* The flare position and deployment pattern (out to the sides) severely limits their effectiveness&lt;br /&gt;
* If flaps rips off the ailerons will be ripped off as well, making the aircraft very hard to control&lt;br /&gt;
* Heavily loaded wings can rip in turns if not careful&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Blackburn Buccaneer was a response to the threatening expansion the Soviet Navy was having at the time. This expansion was the main menace to ships in the Atlantic, especially merchant ships. Thus, the British MoD opted to utilize their already existing naval weaponry and not make a new fleet to counter this expansion. In 1952, the preliminary requirements were set out: a carrier based two-seat jet with maximum speed of 550 knots and combat range of 400 nautical miles, able to carry 8,000 lb of both conventional weaponry and special weaponry such as the Red Beard free-fall nuclear bomb and the Green Cheese anti-ship missile. First responses were made in 1953 and the first prototyping of the Buccaneer was made. It was codenamed BNA (Blackburn Naval Aircraft) or BANA (Blackburn Advanced Naval Aircraft) which lead to the nickname &amp;quot;Banana jet&amp;quot;. The first flight of the prototype was made in 1958. This turned into a successful aircraft and was produced under the name of Buccaneer S.1 and served with the FAA in 1963. It was powered by a pair of de Havilland Gyron Junior turbojets. Despite the success of the aircraft, the thrust generated by these engines was lacklustre and failed to achieve the required lift in order to carry the aircraft with full armament and fuel load. This could be resolved by taking the required amount of fuel needed to rendezvous with an aerial refuelling aircraft. While being a solution, it was inefficient as the low thrust generated by both engines while depending on lift blow marked a serious danger.&lt;br /&gt;
&lt;br /&gt;
As a long-term solution, the engines were replaced to Rolls-Royce Spey turbofan engine which could generate 40% more thrust that the previous engines. This new version was named Buccaneer S.2. Blackburn, which was bought later by Hawker Siddeley, ordered production of the S.2 in 1962. The already built Buccaneer S.1s were retrofitted to S.2 standards by the end of 1966.&lt;br /&gt;
&lt;br /&gt;
The Royal Navy was not the only one which asked for Blackburn Buccaneer. The RAF was looking for a replacement for the B-57 Canberra bombers. After the cancellation of the acquisition of the General Dynamics F-111K, the RAF stood in crisis. It was therefore that the RAF decided in 1968 to adopt the Blackburn Buccaneer S.2 as a replacement for the B-57 Canberra bomber. 46 units were built and delivered to the RAF for service. These specific units were renamed to Buccaneer S.2B. These had the RAF type communitcations and avionics equipment as well as their weaponry including the Martel air-to-surface missile and a bulged bomb bay which could hold an extra fuel tank. Some of these units were capable of firing the anti-ship version of the Martel. These units were renamed to Buccaneer S.2D and the remaining were renamed to S.2C, a major upgrade for the Buccaneer which included enhanced Electronic Warfare systems and AIM-9 Sidewinder capabilities. In 1979, some Buccaneers were fitted with the AN/AVQ-23 Pave Spike laser designator pod for the Paveway II laser guided bombs.&lt;br /&gt;
&lt;br /&gt;
In October 1962, 16 aircraft were ordered for the South African Airforce named as Buccaneer S.50, these were retrofitted Buccaneer S.2 with Bristol Siddeley BS.605 rocket engines to provide additional take-off thrust.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6975-development-blackburn-buccaneer-s-2-banana-jet-en|Devblog]]===&lt;br /&gt;
In the early days of the Cold War, the Soviet construction program of the new Sverdlov-class cruisers caused the British military a great deal of concern. Believing the Sverdlovs would pose a similar threat as the German 'pocket battleships' in the previous war, the Admiralty decided to counter this issue not by building new ships of their own, but developing a new strike aircraft instead.&lt;br /&gt;
&lt;br /&gt;
After issuing a set of requirements for a new jet-powered attack aircraft with nuclear strike capabilities, the Admiralty chose Blackburn's design as the winner of the competition in 1955. A few years later, in 1958, the first prototype of the Blackburn Buccaneer undertook its maiden flight.&lt;br /&gt;
&lt;br /&gt;
The first production version of the Buccaneer, the S.1, entered service with the FAA in the early 1960's. However, the Buccaneer's early service career was plagued with issues relating to its underpowered and unreliable turbojet engines. Therefore, Blackburn almost immediately began working on an improved variant by the time the problems became apparent. Outfitting the aircraft with much more powerful and economical turbofan engines, Blackburn introduced the Buccaneer S.2 in the mid '60's, with the first aircraft joining the ranks of the FAA in March 1965.&lt;br /&gt;
&lt;br /&gt;
However, after the British fleet carriers began being decommissioned in the late 1970's as part of a foreign policy agenda change, the Buccaneer S.2's were also being phased out of active service along with them. The roughly 80 produced Buccaneer S.2's largely participated in exercises and training missions under FAA service, but saw more extensive use with the RAF, after being retired by the Navy.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=buccaneer_s2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
{{Skin-gallery&lt;br /&gt;
|market|ugcitem_1001023|XW544 Fulda.png|Buccaneer S.2 XW544&lt;br /&gt;
|live|993918|XX894 Normandy.png|Blackburn Buccaneer S.2 XX894 - TBAG, Cotswold Airport&lt;br /&gt;
|live|986242|XX894 Sinai.png|Blackburn Buccaneer S.2 XX894 - RAF Operation Granby, 1991&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Buccaneer S.2 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 001.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 002.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 003.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 004.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 005.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TY-M41AUM48|'''The Shooting Range #237''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Canberra B Mk 2]]&lt;br /&gt;
* [[B-57A]]&lt;br /&gt;
* [[S.O.4050 Vautour IIB]]&lt;br /&gt;
* [[Vautour IIA IDF/AF (France)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6975-development-blackburn-buccaneer-s-2-banana-jet-en|[Devblog] Blackburn Buccaneer S.2: Banana Jet]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/510283-buccaneer-s2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Blackburn}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.1&amp;diff=113131</id>
		<title>Buccaneer S.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.1&amp;diff=113131"/>
				<updated>2021-10-05T16:36:38Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: Undo revision 113130 by U65816794 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = Buccaneer S.2&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=buccaneer_s1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50146_buccaneer_s_1_great_britain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced during [[Update &amp;quot;Red Skies&amp;quot;]] as a reward for the [[wt:en/news/7267-event-summer-landing-en|2021 Summer Landing event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,094 || 1,087 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.0 || 34.7 || 33.6 || 31.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,115 || 1,105 || 30.2 || 32.0 || 51.2 || 42.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 518 || 463 || 370 || ~9 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 585 || &amp;lt; 600 || &amp;lt; 548 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | de Havilland Gyron Junior DGJ.2 (Mk.101) || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 12,406 kg || colspan=&amp;quot;3&amp;quot; | 382 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,451 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 14,071 kg || 14,490 kg || 15,532 kg || 17,094 kg || 17,955 kg || 25,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,190 kgf || N/A&lt;br /&gt;
| 0.45 || 0.44 || 0.41 || 0.37 || 0.36 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,254 kgf&amp;lt;br&amp;gt;(1,000 km/h) || N/A&lt;br /&gt;
| 0.46 || 0.45 || 0.42 || 0.38 || 0.36 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Buccaneer S.1 is a large target and does not feature any armour plates or bulletproof glass. All of the aircraft's fuel tanks are mounted down the centre of the aircraft in the upper fuselage (above the bomb bay). The engines are fairly small compared to those on other aircraft but are exposed to enemy fire (they are mounted right at the front near the air intakes).&lt;br /&gt;
&lt;br /&gt;
Much like the Buccaneer S.2 the Buccaneer S.1 uses drooping ailerons (the ailerons deflect downwards with the flaps) to produce additional lift. While offering improved flight performance this has a fairly  major drawback in terms of survivability in some situations. As the ailerons are considered parts of the flaps if you exceed your flaps' rip speed then the ailerons will likely be ripped off as well, this can easily lead to loss of control in the immediate aftermath of losing your flaps and make the aircraft very hard to control afterwards.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L.D H.E. M.C. Mk.1 (1,000 lb)|G.P. Mk.I (1,000 lb)|AGM-12B Bullpup|RN|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 1,000 lb L.D H.E. M.C. Mk.1 bombs (4,000 lb total)&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 144 x RN rockets&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 72 x RN rockets&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 72 x RN rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 8 x RP-3 rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 2 x AGM-12B Bullpup missiles (2,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs (8,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 16 x RP-3 rockets (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 144 x RN rockets (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 4 x AGM-12B Bullpup missiles (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 2 x AGM-12B Bullpup missiles + 72 x RN rockets (4,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs + 72 x RN rockets (6,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs + 8 x RP-3 rockets (6,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs + 2 x AGM-12B Bullpup missiles (6,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a decent maximum payload of 8,000 lb&lt;br /&gt;
* Has a [[Ballistic Computer]] with both CCIP and CCRP&lt;br /&gt;
* CCIP works in level flight unlike on most other aircraft equipped with it&lt;br /&gt;
* Has a [[HUD#Buccaneer HUD|Head-Up Display]] in the cockpit which provides flight information and weapon aiming functionality&lt;br /&gt;
* Wings are harder to rip than on the [[Buccaneer S.2]]&lt;br /&gt;
* Bullpup AGMs weaponry is excellent for ground targets&lt;br /&gt;
* Has a Radar Warning Receiver (RWR)&lt;br /&gt;
* Has the ability to land on and take off from aircraft carriers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has no guns or air-to-air missiles; relies on speed and teammates for survival&lt;br /&gt;
* A large and overall defenceless aircraft; likely to be targeted by enemy aircraft&lt;br /&gt;
* Has no countermeasures; only means of defence is terrain masking and smart manoeuvring&lt;br /&gt;
* Ailerons can be ripped off alongside flaps if you go too fast&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===[[wt:en/news/7263-development-summer-marathon-vehicles-buccaneer-s-1-en|Devblog]]===&lt;br /&gt;
The Blackburn Buccaneer was developed in the early stages of the Cold War as a response to new cruisers being built by the Soviet Union at the time. After the first prototype conducted its maiden flight in the late 1950's, it didn't take long for the first production version - the Buccaneer S.1 - to enter service with the Fleet Air Arm in the early 1960's.&lt;br /&gt;
&lt;br /&gt;
In service, the Buccaneer S.1 replaced the outdated Supermarine Scimitar in the naval attack role and served throughout the 1960's. In the early 1970's however, several accidents occurred caused by the Buccaneer S.1's troublesome engines. Following this, all Buccaneer S.1s were grounded and decommissioned, ending their service prematurely. However, the much more reliable Buccaneer S.2 replaced the older variant in service and continued its service for many more years.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=buccaneer_s1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Buccaneer S.1 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper001.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper002.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper003.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper004.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper005.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Canberra B Mk 2]]&lt;br /&gt;
* [[B-57A]]&lt;br /&gt;
* [[S.O.4050 Vautour IIB]]&lt;br /&gt;
* [[Vautour IIA IDF/AF (France)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7263-development-summer-marathon-vehicles-buccaneer-s-1-en|[Development] Summer marathon vehicles: Buccaneer S.1]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Blackburn}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.1&amp;diff=113130</id>
		<title>Buccaneer S.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.1&amp;diff=113130"/>
				<updated>2021-10-05T16:34:42Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = Buccaneer S.2&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=buccaneer_s1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50146_buccaneer_s_1_great_britain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced during [[Update &amp;quot;Red Skies&amp;quot;]] as a reward for the [[wt:en/news/7267-event-summer-landing-en|2021 Summer Landing event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,094 || 1,087 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.0 || 34.7 || 33.6 || 31.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,115 || 1,105 || 30.2 || 32.0 || 51.2 || 42.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 518 || 463 || 370 || ~9 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 585 || &amp;lt; 600 || &amp;lt; 548 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | de Havilland Gyron Junior DGJ.2 (Mk.101) || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 12,406 kg || colspan=&amp;quot;3&amp;quot; | 382 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,451 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 14,071 kg || 14,490 kg || 15,532 kg || 17,094 kg || 17,955 kg || 25,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,190 kgf || N/A&lt;br /&gt;
| 0.45 || 0.44 || 0.41 || 0.37 || 0.36 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,254 kgf&amp;lt;br&amp;gt;(1,000 km/h) || N/A&lt;br /&gt;
| 0.46 || 0.45 || 0.42 || 0.38 || 0.36 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Buccaneer S.1 is a large target and does not feature any armour plates or bulletproof glass. All of the aircraft's fuel tanks are mounted down the centre of the aircraft in the upper fuselage (above the bomb bay). The engines are fairly small compared to those on other aircraft but are exposed to enemy fire (they are mounted right at the front near the air intakes).&lt;br /&gt;
&lt;br /&gt;
Much like the Buccaneer S.2 the Buccaneer S.1 uses drooping ailerons (the ailerons deflect downwards with the flaps) to produce additional lift. While offering improved flight performance this has a fairly  major drawback in terms of survivability in some situations. As the ailerons are considered parts of the flaps if you exceed your flaps' rip speed then the ailerons will likely be ripped off as well, this can easily lead to loss of control in the immediate aftermath of losing your flaps and make the aircraft very hard to control afterwards.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L.D H.E. M.C. Mk.1 (1,000 lb)|G.P. Mk.I (1,000 lb)|AGM-12B Bullpup|RN|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 1,000 lb L.D H.E. M.C. Mk.1 bombs (4,000 lb total)&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 144 x RN rockets&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 72 x RN rockets&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 72 x RN rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 8 x RP-3 rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 2 x AGM-12B Bullpup missiles (2,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs (8,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 16 x RP-3 rockets (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 144 x RN rockets (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 4 x AGM-12B Bullpup missiles (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 2 x AGM-12B Bullpup missiles + 72 x RN rockets (4,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs + 72 x RN rockets (6,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs + 8 x RP-3 rockets (6,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs + 2 x AGM-12B Bullpup missiles (6,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a decent maximum payload of 8,000 lb.&lt;br /&gt;
* Has a [[Ballistic Computer]] with both CCIP and CCRP. CCIP works in level flight unlike on most other aircraft equipped with it.&lt;br /&gt;
* Has a [[HUD#Buccaneer HUD|Head-Up Display]] in the cockpit which provides flight information and weapon aiming functionality.&lt;br /&gt;
* Wings are harder to rip than on the [[Buccaneer S.2]].&lt;br /&gt;
* Has a Radar Warning Receiver (RWR)&lt;br /&gt;
* Has the ability to land on and take off from aircraft carriers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has no guns or air-to-air missiles; relies on speed and teammates for survival&lt;br /&gt;
* Is a large target&lt;br /&gt;
* Has no countermeasures&lt;br /&gt;
* Ailerons can be ripped off alongside flaps if you go too fast&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===[[wt:en/news/7263-development-summer-marathon-vehicles-buccaneer-s-1-en|Devblog]]===&lt;br /&gt;
The Blackburn Buccaneer was developed in the early stages of the Cold War as a response to new cruisers being built by the Soviet Union at the time. After the first prototype conducted its maiden flight in the late 1950's, it didn't take long for the first production version - the Buccaneer S.1 - to enter service with the Fleet Air Arm in the early 1960's.&lt;br /&gt;
&lt;br /&gt;
In service, the Buccaneer S.1 replaced the outdated Supermarine Scimitar in the naval attack role and served throughout the 1960's. In the early 1970's however, several accidents occurred caused by the Buccaneer S.1's troublesome engines. Following this, all Buccaneer S.1s were grounded and decommissioned, ending their service prematurely. However, the much more reliable Buccaneer S.2 replaced the older variant in service and continued its service for many more years.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=buccaneer_s1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Buccaneer S.1 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper001.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper002.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper003.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper004.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper005.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Canberra B Mk 2]]&lt;br /&gt;
* [[B-57A]]&lt;br /&gt;
* [[S.O.4050 Vautour IIB]]&lt;br /&gt;
* [[Vautour IIA IDF/AF (France)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7263-development-summer-marathon-vehicles-buccaneer-s-1-en|[Development] Summer marathon vehicles: Buccaneer S.1]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Blackburn}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.1&amp;diff=113129</id>
		<title>Buccaneer S.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.1&amp;diff=113129"/>
				<updated>2021-10-05T16:24:20Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = Buccaneer S.2&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=buccaneer_s1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50146_buccaneer_s_1_great_britain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced during [[Update &amp;quot;Red Skies&amp;quot;]] as a reward for the [[wt:en/news/7267-event-summer-landing-en|2021 Summer Landing event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,094 || 1,087 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.0 || 34.7 || 33.6 || 31.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,115 || 1,105 || 30.2 || 32.0 || 51.2 || 42.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 518 || 463 || 370 || ~9 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 585 || &amp;lt; 600 || &amp;lt; 548 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | de Havilland Gyron Junior DGJ.2 (Mk.101) || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 12,406 kg || colspan=&amp;quot;3&amp;quot; | 382 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,451 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 14,071 kg || 14,490 kg || 15,532 kg || 17,094 kg || 17,955 kg || 25,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,190 kgf || N/A&lt;br /&gt;
| 0.45 || 0.44 || 0.41 || 0.37 || 0.36 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,254 kgf&amp;lt;br&amp;gt;(1,000 km/h) || N/A&lt;br /&gt;
| 0.46 || 0.45 || 0.42 || 0.38 || 0.36 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Buccaneer S.1 is a large target and does not feature any armour plates or bulletproof glass. All of the aircraft's fuel tanks are mounted down the centre of the aircraft in the upper fuselage (above the bomb bay). The engines are fairly small compared to those on other aircraft but are exposed to enemy fire (they are mounted right at the front near the air intakes).&lt;br /&gt;
&lt;br /&gt;
Much like the Buccaneer S.2 the Buccaneer S.1 uses drooping ailerons (the ailerons deflect downwards with the flaps) to produce additional lift. While offering improved flight performance this has a fairly  major drawback in terms of survivability in some situations. As the ailerons are considered parts of the flaps if you exceed your flaps' rip speed then the ailerons will likely be ripped off as well, this can easily lead to loss of control in the immediate aftermath of losing your flaps and make the aircraft very hard to control afterwards.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L.D H.E. M.C. Mk.1 (1,000 lb)|G.P. Mk.I (1,000 lb)|AGM-12B Bullpup|RN|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 1,000 lb L.D H.E. M.C. Mk.1 bombs (4,000 lb total)&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 144 x RN rockets&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 72 x RN rockets&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 72 x RN rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 8 x RP-3 rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 2 x AGM-12B Bullpup missiles (2,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs (8,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 16 x RP-3 rockets (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 144 x RN rockets (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 4 x AGM-12B Bullpup missiles (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 2 x AGM-12B Bullpup missiles + 72 x RN rockets (4,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs + 72 x RN rockets (6,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs + 8 x RP-3 rockets (6,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs + 2 x AGM-12B Bullpup missiles (6,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a decent maximum payload of 8,000 lb&lt;br /&gt;
* Has a [[Ballistic Computer]] with both CCIP and CCRP&lt;br /&gt;
* CCIP works in level flight unlike on most other aircraft equipped with it&lt;br /&gt;
* Has a [[HUD#Buccaneer HUD|Head-Up Display]] in the cockpit which provides flight information and weapon aiming functionality&lt;br /&gt;
* Wings are harder to rip than on the [[Buccaneer S.2]]&lt;br /&gt;
* Bullpup AGMs weaponry is excellent for ground targets&lt;br /&gt;
* Has a Radar Warning Receiver (RWR)&lt;br /&gt;
* Has the ability to land on and take off from aircraft carriers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has no guns or air-to-air missiles; relies on speed and teammates for survival&lt;br /&gt;
* A large and overall defenceless aircraft; likely to be targeted by enemy aircraft&lt;br /&gt;
* Has no countermeasures; only means of defence is terrain masking and smart manoeuvring&lt;br /&gt;
* Ailerons can be ripped off alongside flaps if you go too fast&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===[[wt:en/news/7263-development-summer-marathon-vehicles-buccaneer-s-1-en|Devblog]]===&lt;br /&gt;
The Blackburn Buccaneer was developed in the early stages of the Cold War as a response to new cruisers being built by the Soviet Union at the time. After the first prototype conducted its maiden flight in the late 1950's, it didn't take long for the first production version - the Buccaneer S.1 - to enter service with the Fleet Air Arm in the early 1960's.&lt;br /&gt;
&lt;br /&gt;
In service, the Buccaneer S.1 replaced the outdated Supermarine Scimitar in the naval attack role and served throughout the 1960's. In the early 1970's however, several accidents occurred caused by the Buccaneer S.1's troublesome engines. Following this, all Buccaneer S.1s were grounded and decommissioned, ending their service prematurely. However, the much more reliable Buccaneer S.2 replaced the older variant in service and continued its service for many more years.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=buccaneer_s1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Buccaneer S.1 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper001.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper002.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper003.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper004.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper005.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Canberra B Mk 2]]&lt;br /&gt;
* [[B-57A]]&lt;br /&gt;
* [[S.O.4050 Vautour IIB]]&lt;br /&gt;
* [[Vautour IIA IDF/AF (France)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7263-development-summer-marathon-vehicles-buccaneer-s-1-en|[Development] Summer marathon vehicles: Buccaneer S.1]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Blackburn}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.1&amp;diff=113127</id>
		<title>Buccaneer S.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.1&amp;diff=113127"/>
				<updated>2021-10-05T16:18:53Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = Buccaneer S.2&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=buccaneer_s1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50146_buccaneer_s_1_great_britain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced during [[Update &amp;quot;Red Skies&amp;quot;]] as a reward for the [[wt:en/news/7267-event-summer-landing-en|2021 Summer Landing event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,094 || 1,087 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.0 || 34.7 || 33.6 || 31.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,115 || 1,105 || 30.2 || 32.0 || 51.2 || 42.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 518 || 463 || 370 || ~9 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 585 || &amp;lt; 600 || &amp;lt; 548 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | de Havilland Gyron Junior DGJ.2 (Mk.101) || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 12,406 kg || colspan=&amp;quot;3&amp;quot; | 382 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,451 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 14,071 kg || 14,490 kg || 15,532 kg || 17,094 kg || 17,955 kg || 25,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,190 kgf || N/A&lt;br /&gt;
| 0.45 || 0.44 || 0.41 || 0.37 || 0.36 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,254 kgf&amp;lt;br&amp;gt;(1,000 km/h) || N/A&lt;br /&gt;
| 0.46 || 0.45 || 0.42 || 0.38 || 0.36 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Buccaneer S.1 is a large target and does not feature any armour plates or bulletproof glass. All of the aircraft's fuel tanks are mounted down the centre of the aircraft in the upper fuselage (above the bomb bay). The engines are fairly small compared to those on other aircraft but are exposed to enemy fire (they are mounted right at the front near the air intakes).&lt;br /&gt;
&lt;br /&gt;
Much like the Buccaneer S.2 the Buccaneer S.1 uses drooping ailerons (the ailerons deflect downwards with the flaps) to produce additional lift. While offering improved flight performance this has a fairly  major drawback in terms of survivability in some situations. As the ailerons are considered parts of the flaps if you exceed your flaps' rip speed then the ailerons will likely be ripped off as well, this can easily lead to loss of control in the immediate aftermath of losing your flaps and make the aircraft very hard to control afterwards.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L.D H.E. M.C. Mk.1 (1,000 lb)|G.P. Mk.I (1,000 lb)|AGM-12B Bullpup|RN|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 1,000 lb L.D H.E. M.C. Mk.1 bombs (4,000 lb total)&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 144 x RN rockets&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 72 x RN rockets&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 72 x RN rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 8 x RP-3 rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 2 x AGM-12B Bullpup missiles (2,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs (8,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 16 x RP-3 rockets (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 144 x RN rockets (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 4 x AGM-12B Bullpup missiles (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 2 x AGM-12B Bullpup missiles + 72 x RN rockets (4,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs + 72 x RN rockets (6,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs + 8 x RP-3 rockets (6,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb G.P. Mk.I bombs + 2 x AGM-12B Bullpup missiles (6,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a decent maximum payload of 8,000 lb.&lt;br /&gt;
* Has a [[Ballistic Computer]] with both CCIP and CCRP.&lt;br /&gt;
* CCIP works in level flight unlike on most other aircraft equipped with it.&lt;br /&gt;
* Has a [[HUD#Buccaneer HUD|Head-Up Display]] in the cockpit which provides flight information and weapon aiming functionality.&lt;br /&gt;
* Wings are harder to rip than on the [[Buccaneer S.2]].&lt;br /&gt;
* Has a Radar Warning Receiver (RWR)&lt;br /&gt;
* Has the ability to land on and take off from aircraft carriers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has no guns or air-to-air missiles; relies on speed and teammates for survival&lt;br /&gt;
* Is a large target&lt;br /&gt;
* Has no countermeasures&lt;br /&gt;
* Ailerons can be ripped off alongside flaps if you go too fast&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===[[wt:en/news/7263-development-summer-marathon-vehicles-buccaneer-s-1-en|Devblog]]===&lt;br /&gt;
The Blackburn Buccaneer was developed in the early stages of the Cold War as a response to new cruisers being built by the Soviet Union at the time. After the first prototype conducted its maiden flight in the late 1950's, it didn't take long for the first production version - the Buccaneer S.1 - to enter service with the Fleet Air Arm in the early 1960's.&lt;br /&gt;
&lt;br /&gt;
In service, the Buccaneer S.1 replaced the outdated Supermarine Scimitar in the naval attack role and served throughout the 1960's. In the early 1970's however, several accidents occurred caused by the Buccaneer S.1's troublesome engines. Following this, all Buccaneer S.1s were grounded and decommissioned, ending their service prematurely. However, the much more reliable Buccaneer S.2 replaced the older variant in service and continued its service for many more years.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Buccaneer S.2 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper001.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper002.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper003.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper004.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper005.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Canberra B Mk 2]]&lt;br /&gt;
* [[B-57A]]&lt;br /&gt;
* [[S.O.4050 Vautour IIB]]&lt;br /&gt;
* [[Vautour IIA IDF/AF (France)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7263-development-summer-marathon-vehicles-buccaneer-s-1-en|[Development] Summer marathon vehicles: Buccaneer S.1]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Blackburn}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Harrier_GR.1&amp;diff=113126</id>
		<title>Harrier GR.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Harrier_GR.1&amp;diff=113126"/>
				<updated>2021-10-05T16:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=harrier_gr1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]]. Like all members of the [[Harrier (Family)|Harrier family]], the Harrier GR.1 is a [[VTOL]] aircraft with thrust vectoring nozzles, which allow it to take off and land vertically.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Harrier GR.1 has an impressive climb rate, though it is put down by Soviet jets that it may face, like the [[MiG-19PT]], [[Su-7B]], and [[Su-7BKL]]. The Harrier's climb rate also suffers the more armament it carries; even just 4 [[SRAAM]]s drops the climb rate from 80 m/s to 68.2 m/s. Equipping 4 x 1,000 lb [[G.P. Mk.I (1,000 lb)|G.P. Mk.I]] bombs cuts the climb rate by more than half. Because the Pegasus engine loses thrust at higher altitudes, the climb rate decreases with it.&lt;br /&gt;
&lt;br /&gt;
The Pegasus engine has amazing low-altitude acceleration, but continues to suffer more at higher altitudes. In the early game, the [[Harrier (Family)]] planes will usually be seen pulling ahead of planes with afterburner (From the airfield, air spawns start the planes with a higher top speed at a higher start speed), but the subsonic status makes the planes with a higher speed catch up after a bit.&lt;br /&gt;
&lt;br /&gt;
The turn rate of the GR.1 is mediocre compared to other planes it may face, especially planes from the [[F-86 (Family)]] and the previously mentioned Soviet planes. The rate of turn suffers the higher it climbs, as with the climb rate. Takeoff flaps, with their very high limit, can be utilized to turn sharper, as well as using the [[VTOL]] function correctly.&lt;br /&gt;
&lt;br /&gt;
'''''Controls tend to lock up at altitudes over 7,000 m (23,000 feet), because of the massive lost of thrust in the Pegasus engine.'''''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,124 || 1,118 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.5 || 33.9 || 63.0 || 61.5 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,143 || 1,133 || 31.5 || 32.0 || 98.5 || 80.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 829 || 556 || ~14 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot, engine oil, and full water tank; but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Pegasus Mk.101 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,868 kg || colspan=&amp;quot;3&amp;quot; | 439 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,640 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 6,542 kg || 7,216 kg || 7,890 kg || 8,160 kg || 12,679 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 8,708 kgf || 9,240 kgf&lt;br /&gt;
| 1.41 || 1.28 || 1.17 || 1.13 || 0.73&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,708 kgf&amp;lt;br /&amp;gt;(0 km/h) || 9,240 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 1.41 || 1.28 || 1.17 || 1.13 || 0.73&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Notice|The Pegasus engine loses a significant amount of thrust as your speed increases}}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Harrier GR.1 has no armour. The engine and all fuel tanks are packed in a tight cluster in the centre of the fuselage. However, a Harrier with critical damage, even losing both wings, can often still make it back to the airfield. This has to be done at VTOL speeds, meaning under 300 km/h, making you a big target.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN Mk.4 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm ADEN Mk.4 cannons, belly-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|H.E. M.C. Mk.II (500 lb)|G.P. Mk.I (1,000 lb)|SRAAM|SNEB type 23}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 5 x 500 lb H.E. M.C. Mk.II bombs (2,500 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb G.P. Mk.I bombs (3,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)&lt;br /&gt;
* 108 x SNEB type 23 rockets&lt;br /&gt;
* 4 x SRAAM missiles&lt;br /&gt;
* 4 x SRAAM missiles + 3 x 500 lb H.E. M.C. Mk.II bombs (1,500 lb total)&lt;br /&gt;
* 4 x SRAAM missiles + 3 x 1,000 lb G.P. Mk.I bombs (3,000 lb total)&lt;br /&gt;
* 4 x SRAAM missiles + 72 x SNEB type 23 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite having a weaker engine than other members of the [[Harrier (Family)|Harrier family]], the Harrier GR.1 still possesses exceptional acceleration and rate of climb. Coupled with a decent selection of load-outs (including the extremely powerful [[SRAAM]] missiles), and VTOL capability; this makes the Harrier GR.1 a very potent aircraft for both air-to-air combat and ground attack.&lt;br /&gt;
&lt;br /&gt;
Generally a good way to start the game in the Harrier GR.1, when you are are facing aircraft around your BR or lower, is to takeoff and use your incredible accelerate and climb rate to get up and above the enemy aircraft. Climb slightly to the side of the battle and once you have sufficient altitude begin to swoop down on enemy aircraft below you, dispensing of them with your SRAAMs, or ADEN cannons. When climbing it is best to keep the throttle at only 90-95%, and to not use WEP; even at 90% throttle the mighty Pegasus engine is still capable of giving the Harrier a very impressive climb rate. This is advisable as the Harrier only has about 90 seconds of total WEP time, and there are better uses for it than climbing; in addition the Pegasus engine is not designed to be run a full power for extended periods of time and will overheat if left on 100% throttle for too long. As the battle goes on you can drop down to lower altitude to engage your enemies; you should generally avoid turn fighting, instead opting to make high speed attacks from the side of enemies. How much fuel you take is up to you: the minimum load of 10 minutes gives you an incredible thrust to weight ratio and can be enough for short battles, however it is not enough to last longer battles without refuelling.&lt;br /&gt;
&lt;br /&gt;
When facing enemy aircraft which are mostly above your BR (i.e. top tier jets) you need to be much more cautious when taking the climbing approach. Against top tier jets the Harrier's climb rate is less impressive, and being at high altitude leaves you vulnerable to attack from long range [[Air-to-air_missiles#Semi-Active_Radar_Homing_.28SARH.29_missiles|semi-active radar homing air-to-air missile]], an issue exacerbated by the Harrier GR.1's lack of a radar warning receiver. In such battles it is better to stay low and fast, picking off top tier jets with fast approaches from the side, or by forcing an overshoot (thrust vectoring helps with this).&lt;br /&gt;
[[File:Harrier SRAAM Kill.mp4|thumb|400px|right|Getting a side-attack kill with an SRAAM. When launched in this way the SRAAMs are extremely hard to dodge.]]&lt;br /&gt;
The primary air-to-air weapon of the Harrier GR.1 are its four incredibly powerful [[SRAAM]] missiles. The SRAAMs are missiles of extremes, outside of 1.0 - 1.2 km they are near useless, however once you get to within 1.2 km of your target they transform into one of the hardest missiles in the game to dodge. The thrust vectoring nature of SRAAMs make them extremely manoeuvrable and hard to dodge, but mean the missiles cannot manoeuvre at all after the motor burns out, significantly limiting their range. To get the most out of SRAAMs you need to play to their advantages, the SRAAMs' poor range means that firing them from directly behind a target while chasing them is not the best idea unless you are very close, have a speed advantage, or the target is manoeuvring. Instead, the optimal way to use SRAAMs is to approach perpendicular to the target and attempt to obtain a lock from as far out as possible. With a lock obtained you should close on the target from the side; as you approach the 1.2 km mark you should turn into the target and &amp;quot;lead&amp;quot; the missile like you would your guns. Fire the missile within 1 km of the target and there is little they will be able to do about it; the SRAAM's extreme manoeuvrability allows them to follow the target through most evasive manoeuvres. A video of this method can be seen to the right. A key weakness of the SRAAMs (other than their limited range) is that they are highly susceptible to flares. You should either pick targets not equipped with flares, or if a target is equipped with flares try to attack when they are distracted or approach from an angle where you will hopefully not be noticed until it is too late.&lt;br /&gt;
&lt;br /&gt;
While the addition of SRAAMs makes the Harrier GR.1 a potent fighter, it was designed as a ground attack aircraft, and it is very capable at filling this role in-game. The Harrier GR.1 has a good selection of bombs or rockets, coupled with a [[Ballistic Computer|ballistic computer]] providing CCIP this makes the Harrier a powerful ground attacker in both air and ground battles. In air battles the two ADEN cannons are very effective at killing ground targets up to medium tanks and light pillboxes (a task made easier with the ballistic computer), and have a plentiful ammo supply. The ability to reliably kill ground targets is useful for both opportunistic attacks for extra RP and for winning matches (if it comes to it).&lt;br /&gt;
&lt;br /&gt;
The defining feature of the Harrier GR.1 is of course its [[VTOL]] (Vertical Take Off and Landing) capability; while this might at first seem like a &amp;quot;party trick&amp;quot; with limited utility there are situations where it can be surprisingly useful. Obviously VTOL allows for short/vertical takeoffs, and while conventional takeoffs are usually the better option (you typically get up to speed quicker) there are occasions where such capability is desirable (e.g. getting out of the way of players strafing the airfield). A more useful feature of VTOL on takeoff is that it allows the Harrier to take-off from aircraft carriers. Taking off from carriers allows you approach the battle from a different angle, sometimes this an be tactically useful depending on how you want to play the match. Where carriers particularly come in useful is if you need to rearm, but suspect the enemy is waiting for you at your main airfield. Some maps allow you to chose from multiple aircraft carriers to spawn on. These will be one of the [[wt:en/news/6925-development-new-ai-aircraft-carriers-en|three modern carriers]]; there is little to choose from between USS Forrestal and HMS Ark Royal (the Forrestal is a bit larger), however Baku is a little more interesting. If you go with USS Forrestal and HMS Ark Royal you get a speed boost on conventional takeoff (simulating a catapult launch); on Baku you get no such boost, requiring you to use your VTOL capability, but the Baku does have significantly better anti-air protection than the other carriers. Regardless of which aircraft carrier you land on the Harrier has no tail hook or drogue chute, so you will need to make use of your VTOL capability when landing.&lt;br /&gt;
&lt;br /&gt;
Where the Harrier's VTOL capability makes the aircraft unique is in the ability to vector the exhaust nozzles to any angle you want during forward flight, at any speed. Vectoring the nozzles will typically lead to very rapid speed loss and therefore should only be done in certain situations. The most basic use of thrust vectoring is for forcing an overshoot, with the air brake deployed and nozzles fully vectored (so pointing slightly in reverse) the Harrier will slow down quite a bit faster than other aircraft; you can use this to make the aircraft on your tail overshoot then hit them with an SRAAM as they fly past. This technique should only be used as a last resort in one-on-one battles though, as you will lose all of your energy and leave you vulnerable to any other enemy aircraft in the area. A more advanced use is to vector the nozzles during turns to enhance turning performance; while deflecting the nozzles will make you lose speed quicker and thus hurt sustained turning performance it can sometimes give you the little bit extra instantaneous turning performance you need to get guns on target, or dodge an enemy attack. You will need to practice and find for yourself the correct balance between turning performance and speed loss in different situations. A more obscure situation in which thrust vectoring can help is when pulling out of a dive, if you have left it too late then pointing the nozzles downwards can sometimes give you enough lift to avoid hitting the ground.&lt;br /&gt;
&lt;br /&gt;
In Ground RB, usually planes have to fly back to their airfield to rearm/repair. In the Harrier, the VTOL capability can be used to land on helicopter pads which are closer to the battlefield, saving precious time, but with the downside of exposing the aircraft to hostile CAS and helicopters.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptional thrust to weight ratio; high altitude climb is achieved with ease&lt;br /&gt;
* Extremely good acceleration&lt;br /&gt;
* Thrust vectoring VTOL aircraft: In Ground RB, it can rearm on helicopter pads and nozzles can be deflected in-flight for improved manoeuvring &lt;br /&gt;
** &lt;br /&gt;
* Four powerful [[SRAAM]] missiles; four confirmed frags if used correctly.&lt;br /&gt;
* Has a Ballistic Computer for all types of armament available&lt;br /&gt;
* Has a [[HUD#410SUM1|Head-Up Display]] in the cockpit which provides flight information and weapon aiming functionality&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited WEP duration of ~90 seconds due to rapid engine overheating&lt;br /&gt;
* Although deflecting nozzles in flight can help with manoeuvrability, doing so bleeds a lot of speed&lt;br /&gt;
* Weaker engine than other later [[Harrier (Family)|Harriers]]; engine performance declines as the altitude increases&lt;br /&gt;
* Countering the [[SRAAM]]&amp;lt;nowiki/&amp;gt;s is possible with flares and by outrunning their ~1.5 km effective range.&lt;br /&gt;
* Has no radar nor RWR; the player won't easily notice incoming planes &lt;br /&gt;
* No countermeasures; evading IR and SARH missiles is likely to require skills and anticipation&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Harrier GR.1 was the first operational version of the Harrier Jump Jet, an iconic family of vertical / short takeoff &amp;amp; landing (V/STOL) fighters developed by the UK in the 1960s. Developed from the P.1127, a prototype aircraft demonstrating vertical takeoff &amp;amp; landing capabilities, the Harrier was the first V/STOL aircraft to enter service in the world. The GR.1 was the initial production version of the Harrier, totalling sixty aircraft: the aircraft was highly successful, and heavily-modified variants of the Harrier remain in service today.&lt;br /&gt;
&lt;br /&gt;
=== Initial development - the P.1127 and Hawker Kestrel ===&lt;br /&gt;
Following the end of the Korean War, several nations began investigating the possibility of jets capable of vertical takeoff &amp;amp; landing. Jet aircraft required long concrete runways to take off, which was considered a major weakness; at the time, most airfields and runways would've been destroyed early during a conflict, rendering most combat jets useless as they would not be able to take off. The VTOL jet fighter was thought of as the solution to these problems, as the aircraft could take off vertically from fields, roads, or even from the rooftops of buildings; because the aircraft could take off vertically, they would be combat-ready even if the country's airfields were destroyed by initial strikes.&lt;br /&gt;
&lt;br /&gt;
In 1957, the Bristol Engine Company began developing a new directed-fan engine based on their existing Olympus and Orpheus engines. The new engine, soon to be named Pegasus, featured two &amp;quot;cold&amp;quot; jets that expelled non-combusted air from the jet engine compressor, and two &amp;quot;hot&amp;quot; jets that expelled combusted air from the combustion chamber. At the same time, the Hawker design firm was developing the P.1121, a advanced jet fighter to replace the Hawker Hunter; following the cancellation of the P.1121, Hawker began development of a new jet using the Pegasus engine, designated P.1127.&lt;br /&gt;
&lt;br /&gt;
The aircraft was designed to use a single Pegasus engine with four nozzles, each nozzle being capable of swivelling between vertical and forward positions. As well, the Hawker firm began developing a new reaction control system for the aircraft, as traditional control surfaces would have no airflow (and thus, no control) during hover. Much of this development was done with the assistance of the United States, due to the low military spending of the UK during the time. Finally, in 1959, the Hawker firm authorized full funding for the P.1127 program; soon after, the British government ordered the production of two flight-ready prototypes.&lt;br /&gt;
[[File:Hawker Siddeley XV-6A Kestrel USAF.jpg|thumb|One of the nine Hawker Kestral FGA.1s with USAF markings.]]&lt;br /&gt;
In July of 1931, the first P.1127 prototype, designated XP831, was rolled out for engine testing; after various ground tests, the aircraft first hovered on November 19th, 1960. The first three P.1127 aircraft all crashed, including XP831 which crashed at the 1963 Farnborough Airshow; the pilot survived. At this point, the aircraft had proven itself to the point where Britain, the United States and Germany agreed to a collaboration on the P.1127 project. The three countries collectively funded the first nine pre-production P.1127s, now designated Kestrel FGA. 1.&lt;br /&gt;
&lt;br /&gt;
=== Development of the P.1154 and production of the Harrier ===&lt;br /&gt;
In 1961, while the P.1127 performed flight testing, NATO issued a new requirement for a supersonic VTOL fighter. As the P.1127 was subsonic, Hawker pursued the design of two new aircraft, the P.1150 and P.1154. The P.1150 was essentially a supersonic version of the P.1127 while the P.1154 was a heavily-modified design capable of Mach 2.0 at altitude. The P.1154 was declared the winner of the NATO competition, causing France (with its Mirage IIIV) to back out of the procurement project. As a result, in 1965, the P.1154 was cancelled.&lt;br /&gt;
&lt;br /&gt;
At that point, the RAF began to study a simple derivative of the P.1127 as a production strike aircraft, and in late 1965, orders were placed for six pre-production P.1127 airframes. The first P.1127 (RAF) would fly on August 31st, 1966; orders were placed for 60 aircraft, soon to be designated Harrier GR.1. The aircraft were named after a small bird of prey: the Harrier name had initially been planned for the cancelled P.1154. The Harrier GR.1 first flew in December of 1967 and soon entered service with the RAF.&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
Three Harrier squadrons would be operational by 1970: the No. 1 squadron at RAF Wittering and two squadrons at RAF Wildenrath, in West Germany. The Harrier was used primarily as a close air support aircraft and remained stationed in West Germany for long periods of time, as a deterrent to a potential Soviet invasion. The Harrier GR.1 would also be used to test the SRAAM, an innovative air-to-air missile utilizing thrust-vector control for manoeuvring. The missile failed to reach production but became the basis for the later ASRAAM, which is used on British fighter aircraft today. While the GR.1 would not see combat service abroad, [[Harrier GR.3|GR.3 Harriers]] were used during the Falklands war, along with the Sea Harrier.&lt;br /&gt;
&lt;br /&gt;
The Harrier was also marketed extensively for export. The Spanish Navy and Thai navy both operated first-generation Harriers while Argentina, Australia, China and Switzerland had considered the purchase of Harriers for their respective air forces. Additionally, the Indian navy would procure the Sea Harrier, a derivative of the Harrier, for their aircraft carriers. In total, 61 Harrier GR.1s were produced along with 17 GR.1As, which were GR.1 airframes with uprated engines. 62 of these Harrier GR.1s and GR.1As would be converted to the GR.3 standard later in their operational life.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6918-development-jump-jets-arrive-in-war-thunder-meet-the-harrier-en|Devblog]] ===&lt;br /&gt;
In the late 1950's, the Bristol company was conducting work on developing an engine featuring innovative thrust vectoring technology. Hawker, impressed with the new engine, began closely working with Bristol to develop an aircraft which could successfully harness the full potential of the Pegasus thrust vectoring engine. The basic idea was to design an aircraft with V/STOL capabilities. From that point, the project became known as the P.1127.&lt;br /&gt;
&lt;br /&gt;
In the early 1960's, a growing interest for V/STOL strike aircraft could be observed among most NATO member states. This resulted in an agreement between the US, Great Britain and West Germany in 1961 to order nine modified versions of the P.1127 - the first versions of which were test flown in the previous year - as evaluators. At the same time, the British evaluation aircraft received the designation Kestrel FGA.1.&lt;br /&gt;
&lt;br /&gt;
Despite suffering setbacks with the P.1154 - a supersonic version of the aircraft developed by Hawker in parallel - evaluations of the Kestrel continued as planned during the early 1960's and concluded in November of 1965. After the P.1154 was ultimately cancelled, the RAF, pleased with the evaluation results of the Kestrel, put up a requirement to modify the Kestrel and placed an order for six pre-production aircraft, designated P.1127 (RAF). Following its maiden flight in August of 1966, the RAF extended the purchase order to 60 production aircraft, now receiving the official designation Harrier GR.1.&lt;br /&gt;
&lt;br /&gt;
The Harrier GR.1 undertook its maiden flight in December 1967 and officially entered service with the RAF in April of 1969. Being involved early on with the aircraft's development, the US also expressed interest in procuring the Harrier. This ultimately resulted in a partnership agreement between Hawker Siddeley and McDonnell Douglas in the late 1960's for a large delivery of Harriers to the USMC in the early 1970's. In US service, the aircraft would receive the designation 'AV-8 Harrier'.&lt;br /&gt;
&lt;br /&gt;
The Harrier was initially deployed with British forces in West Germany in the early 1970's. However, the Harrier saw the peak of its service career during the Falkland War in 1982, flying both ground attack as well as combat air patrol missions (modification Sea Harrier FRS.1) with great success, thus earning itself a high reputation.&lt;br /&gt;
&lt;br /&gt;
Apart from British and American service, variants of the Harrier were also operated by Spain, Thailand and India. In total, around 270 Harriers were produced across all variants with the last being decommissioned from active service in the early 2000's. The original Harrier was subsequently succeeded by a further developed variant - the Harrier II - but more importantly, it had successfully proven the viability of V/STOL aircraft, thus generating a sustained interest in such designs which can still be seen today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=assault&amp;amp;vehicle=harrier_gr1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Harrier GR.1 WTWallpaper 001.jpg|&lt;br /&gt;
File:Harrier GR.1 WTWallpaper 002.jpg|&lt;br /&gt;
File:Harrier GR.1 WTWallpaper 003.jpg|&lt;br /&gt;
File:Harrier GR.1 WTWallpaper 004.jpg|&lt;br /&gt;
File:Harrier GR.1 WTWallpaper 005.jpg|&lt;br /&gt;
File:Harrier GR.1 WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Harrier GR.1A XV755.png|A Harrier GR.1A (XV755) pulling away from the burning wreck of an enemy after firing an SRAAM at close range.Note the port side missile cover missing, indicating a fired missile&lt;br /&gt;
File:Harriers XV755 &amp;amp; XZ145.png|2 Harrier GR.1s of No.1 Sqn RAF (marketplace camo) &amp;amp; 899 Naval Air Squadron (user skin) are seen flying in formation during a battle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|-Z0ihOEb1tw|'''The Shooting Range #230''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Harrier GR.3]]&lt;br /&gt;
*[[AV-8A]]&lt;br /&gt;
*[[AV-8C]]&lt;br /&gt;
*[[Yak-38]]&lt;br /&gt;
*[[Yak-38M]]&lt;br /&gt;
*[[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6918-development-jump-jets-arrive-in-war-thunder-meet-the-harrier-en|[Devblog] Jump Jets arrive in War Thunder: Meet the Harrier]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/504155-harrier-gr1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RP-3&amp;diff=110092</id>
		<title>RP-3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RP-3&amp;diff=110092"/>
				<updated>2021-08-31T19:05:02Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Effective damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WTRP-3WIKI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game. --&amp;gt;&lt;br /&gt;
[[File:WeaponImage RP-3.png|thumb|left|420px|The RP-3 rocket (early and late models shown, scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''RP-3''', also known as the ''60-pounder rocket'' due to their Semi-Armour Piercing (SAP) warhead. This rocket was developed by the British military during World War II. In the game, these rockets are the backbone of many of the Royal Air Force's aircraft when fighting against both ground and naval targets. They served honourably with the Beaufighter twin-engine strike fighters during anti-shipping and anti-submarine duties. These rockets also served with the Typhoon fighters and their swift high-speed strafes against German tank and mechanized vehicle convoys.&lt;br /&gt;
&lt;br /&gt;
Ground-to-ground usage though was limited, was a viable option. Decorated units such as the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Coldstream Guards used them during the crossing of the Rhine river, in command of their Sherman &amp;quot;Tulips&amp;quot;. The ground forces would generally use the RP-3 as a weapon for saturation bombardment and counter ambushes. Thanks to the explosive splash of the warhead, it was highly effective when used for this purpose.&lt;br /&gt;
&lt;br /&gt;
The rockets were widely successful and remained in use long after the resolution of World War II.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Fighters'''}}&lt;br /&gt;
{{Navigation-Line|Hawker}}{{Specs-Link|hurricanemkii}}{{-}}{{Specs-Link|typhoon_mk1b}}{{-}}{{Specs-Link|typhoon_mk1b_late}}{{-}}{{Specs-Link|tempest_mk2}}{{-}}{{Specs-Link|tempest_mkv}}{{-}}{{Specs-Link|sea_fury_fb11}}&lt;br /&gt;
{{Navigation-Line|Supermarine}}{{Specs-Link|spitfire_mk18e}}{{-}}{{Specs-Link|spitfire_f22}}{{-}}{{Specs-Link|spitfire_f24}}{{-}}{{Specs-Link|seafire_fr47}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Twin-engine fighters'''}}{{Specs-Link|hornet_mk1}}{{-}}{{Specs-Link|hornet_mk3}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|Gloster}}{{Specs-Link|meteor_fmk8}}{{-}}{{Specs-Link|meteor_fmk8_reaper}}&lt;br /&gt;
{{Navigation-Line|Hawker}}{{Specs-Link|sea_hawk_fga6}}{{-}}{{Specs-Link|sea_hawk_mk100}}&lt;br /&gt;
{{Navigation-Line|de Havilland}}{{Specs-Link|vampire_fb5}}{{-}}{{Specs-Link|vampire_fb52a_italy}}{{-}}{{Specs-Link|venom_fb4}}{{-}}{{Specs-Link|dh_110_sea_vixen}}&lt;br /&gt;
{{Navigation-Line|Supermarine}}{{Specs-Link|attaker_fb1}}{{-}}{{Specs-Link|attaker_fb2}}{{-}}{{Specs-Link|swift_f1}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Strike aircraft'''}}&lt;br /&gt;
{{Navigation-Line|Blackburn}}{{Specs-Link|firebrand_tf4}}{{-}}{{Specs-Link|b_48_firecrest}}{{-}}{{Specs-Link|buccaneer_s1}}{{-}}{{Specs-Link|buccaneer_s2}}&lt;br /&gt;
{{Navigation-Line|Bristol}}{{Specs-Link|beaufighter_mkx}}{{-}}{{Specs-Link|beaufighter_mk21}}&lt;br /&gt;
{{Navigation-Line|Fairey}}{{Specs-Link|firefly_mk1}}{{-}}{{Specs-Link|firefly_mk5}}&lt;br /&gt;
{{Navigation-Line|de Havilland}}{{Specs-Link|mosquito_fb_mk6}}{{-}}{{Specs-Link|mosquito_fb_mk26_china}}&lt;br /&gt;
{{Navigation-Line|Hawker}}{{Specs-Link|hurricane_mk4}}&lt;br /&gt;
{{Navigation-Line|Westland}}{{Specs-Link|wyvern_s4}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Bombers'''}}{{Specs-Link|brigand_b1}}{{-}}{{Specs-Link|swordfish_mk2}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Medium tanks'''}}{{Specs-Link|uk_a27m_cromwell_5_rp3}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
'''Remarkable users'''&lt;br /&gt;
&lt;br /&gt;
Naturally, some vehicles might have certain advantages that allow them to use the RP-3 more effectively:&lt;br /&gt;
&lt;br /&gt;
'''[[Hurricane (Family)|The Hurricane family]]:''' Due to their agility, resilience, sufficient payload and low battle rating, they can serve as dedicated ground strike aircraft, just as they served in real life. A master example is the [[Hurricane Mk IV]].&lt;br /&gt;
&lt;br /&gt;
'''[[Swordfish Mk II|The Swordfish]]:''' Despite being an old and very, very slow naval plane. The RP-3 turns it on a dangerous opponent, small patrol boats are totally anahilited with the RP-3 payload . It enjoys low battle rating battles with poorly armored vehicles, a perfect combination.&lt;br /&gt;
&lt;br /&gt;
'''[[Meteor F Mk.8 Reaper|Meteor &amp;quot;Reaper&amp;quot;]]:''' Just the fact of having one of the highest number of RP-3 availables to launch, make this jet fighter a superior ground attack platform choice to test the RP-3.&lt;br /&gt;
&lt;br /&gt;
'''[[Cromwell V (RP-3)|Cromwell V RP-3:]]''' This variant is highly unique and powerful at the same time. The RP-3 increases the potential of this Cromwell variant.&lt;br /&gt;
&lt;br /&gt;
Whilst theres many more remarkable; [[Typhoon (Family)|The Typhoons]], [[Beaufighter (Family)|The Beaufighters family]] and [[Sea Hawk FGA.6|Sea Hawk]] are also extremely good users of the RP-3.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- Tell us about the tactical and technical characteristics of the rocket. --&amp;gt;&lt;br /&gt;
The rocket is divided into two main components:&lt;br /&gt;
&lt;br /&gt;
# The Semi Armor-Piercing High-Explosive (HE) warhead (152 mm) with 5.44 kg of TNT explosives.&lt;br /&gt;
# The &amp;quot;3-inch&amp;quot; rocket propellent body, the &amp;quot;3-inch&amp;quot; designation referred to the diameter of the rocket motor tube (76 mm), is also shared with the analogous of the RP-3, the [[AP Mk I]] and [[AP Mk II]] referred to as the 25-pounder rockets due to their solid Armour-Piercing (AP) warheads.&lt;br /&gt;
&lt;br /&gt;
The muzzle velocity of the rocket is: 350 m/s, which is enough to account for minimal corrections at close range, however, the trajectory drop is a noteworthy concern, especially at long range (+400 m).&lt;br /&gt;
&lt;br /&gt;
The warhead weight is 27 kg and the rocket engine tube weight is 37 kg.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc) --&amp;gt;&lt;br /&gt;
These rockets will create a lot of damage post penetration thanks to the SAP characteristics. If the target is too far away to get a successful penetration of the armour (beyond 1,500 m). The explosive air blast damage can cause splash damage which is able to penetrate up to 44 mm of armour in any direction, along with the overpressure damage.&lt;br /&gt;
&lt;br /&gt;
The air blast of HE devastation was dreaded by the crews of light vehicles, half-tracks, and tank commanders; who at times preferred to abandon their vehicles during rocket attacks. This level of lethality can also be put to satisfactory use in War Thunder against the great variety of light vehicles and medium tanks, especially those in lower battle rated battles.&lt;br /&gt;
&lt;br /&gt;
Some examples from the ballistic analysis prove the lethality of the RP-3 against ground targets:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
File:Rp-3 damage1.png|Side-attacks with the RP-3 are highly lethal due to low armor on the sides.&lt;br /&gt;
File:RP-3 Damage2.png|A near miss RP-3 rocket can yet cause serious damage; this one hit the lower tracks&lt;br /&gt;
File:RP-3 Damage 3.png|Top-attacks are also really dangerous due to thin roof armor.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&amp;lt;!-- Give a comparative description of rockets that have firepower equal to this weapon. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Difference over bomb ordnance'''&lt;br /&gt;
&lt;br /&gt;
The rocket payload allows you to aim more flexibly to one or several targets depending on the ability to efficiently spare them. While the bombs despite being more powerful and deadly, lack in numbers. This is a shared trait of most of the RAFs aircraft equipped with these two ordnance choices.&lt;br /&gt;
&lt;br /&gt;
Another advantage over the bombs, it's the possibility to destroy a target from greater distances, without the need to pass over the target or get closer for a bomb run. This, however, means the pilots should be well versed in the trajectory drop of the rockets.&lt;br /&gt;
&lt;br /&gt;
One of the main drawbacks of these rockets it's the lesser efficiency on heavier armoured vehicles, for example, The Maus, KVs, destroyers, and cruisers.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc) --&amp;gt;&lt;br /&gt;
The RP-3 rockets thanks to their versatility, work great in several battlefield environments and situations in War thunder.&lt;br /&gt;
&lt;br /&gt;
The main aspects pilots should commit to always keep in mind are the following:&lt;br /&gt;
&lt;br /&gt;
# The '''designated target'''&lt;br /&gt;
# The '''angle of approach'''&lt;br /&gt;
# Correction of the '''rocket trajectory drop'''&lt;br /&gt;
&lt;br /&gt;
* Once in the air, everything will be diminutive and hard to distinguish. The pilot will need to guide according to the allies calling targets or seek them on his own with the granted privilege of witnessing the developing battlefield beneath him. Once they find a suitable target that is capable to engage and likely to destroy, '''e.g., a panzer IV.''' You should proceed to the next step. &lt;br /&gt;
* With a good '''angle of approach, ''' the pilot prepares his plane correctly and ensures better probabilities of the strike upon the first pass. If a pilot uses roll banking too carelessly or in a hurried manner after the first enemy he sees, he will likely fail to strike. This granted to his inability to correct aerodynamically his angle of approach before opening fire and the likely deviation of the trajectory of the rocket, this is known as '''[[wikipedia:Slip_(aerodynamics)|sideslip]].''' The pilot must seek to align appropriately his sights and take in consideration the motion on his plane after any turn before opening fire. Using the '''roll axis''' to centre the aircraft's motion straight ahead. Once you've successfully positioned your angle of approach proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* The question now lays in when to open fire. It's recommendable to practice the drop to get a better feel of when to fire. Using a salvo for a ranging attempt is considerable. Always keeping in mind the dangers or the zone such as '''anti-aircraft fire''' or enemy planes. If needed. You can always barrage the whole target and disengage.&lt;br /&gt;
&lt;br /&gt;
'''Arcade Battles'''&lt;br /&gt;
&lt;br /&gt;
In arcade battles equipping this rockets will grant you with a steady and constant ground strike weapon. Capable of destroying Medium tanks and Pillboxes with ease.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''[[File:CHARTWTTEMPLATE7.png|thumb|Abilities of the RP-3 unguided rocket]]&lt;br /&gt;
&lt;br /&gt;
* Great damage for light and medium tanks up to 5.0 battle rating&lt;br /&gt;
* Useful balance in explosive mass, armour penetration and velocity&lt;br /&gt;
* Low weight allows for a considerable amount of rocket payload, up to 16 in some planes&lt;br /&gt;
* Explosive warhead posses good high-explosive damage post impact&lt;br /&gt;
* 152 mm calibre of the warhead will cause major damage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* They struggle to pierce heavy armour 5.0+ battle rating, notably against Soviet sloped armour&lt;br /&gt;
* Muzzle velocity is the less favourable aspect, a lot of correction is needed&lt;br /&gt;
* The 152 mm calibre of the warhead might detonate with non-relevant objects&lt;br /&gt;
* No time fuze of any sort. Only ground and naval strike use&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AP Mk I]]&lt;br /&gt;
* [[AP Mk II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:RP-3|[Wikipedia] RP-3]]&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Challenger_2_(2F)&amp;diff=109872</id>
		<title>Challenger 2 (2F)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Challenger_2_(2F)&amp;diff=109872"/>
				<updated>2021-08-27T05:19:26Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* History */ Temporarily removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Challenger (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_challenger_2_dorchester&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Challenger 2 (2F) was created to give increased protection against shaped charges and as much is evident when evaluating the armour. While the internal composite armour remains the same from the previous variant, a large amount of external composite and ERA has been added to the hull front and sides as well as the turret sides. Additional slat armour has also been mounted to the sides and rear of the hull and turret.&lt;br /&gt;
&lt;br /&gt;
With the only real change being the additional external armour, the same structural weakspots that exist on the Challenger 2 remain on the 2F. The large driver's port is an obvious target for enemy armour, which can penetrate it at almost any angle due to only RHA protection. Kinetic rounds aimed through the driver's port from the direct or near-direct front will often go straight through the tank, often taking several crew members, the cannon breech or the engine, occasionally resulting in a knocked out crew. Chemical rounds are less effective but fragments may set off the charges stored next to the driver, especially when fired at from above.&lt;br /&gt;
&lt;br /&gt;
The gun mantlet is also a large weakspot, although kinetic rounds will be most effective, as chemical rounds will often only knock out the cannon breech or be blocked by the optics mounted at the top of the gun, which will allow the tank to pull back and repair provided it has the distance to do so. Kinetic rounds will often not fragment properly, going straight through the back of the turret, at max taking out two crew members due to the breech acting as a shield to the other side of the turret. Only when attacking from above will rounds have a significant chance of detonating ammunition due to the 2 stage system used by British tanks. Any ammunition stored in the turret will be warheads which are not able to be detonated.&lt;br /&gt;
&lt;br /&gt;
As with the last variant and many other MBTs, the sides have no real kinetic protection, however the 2F has additional protection against chemical rounds. Most shots to the side of the front half of the turret have a high likelihood of taking out the cannon breech and a crew member, occasionally knocking out 2 or 3 crew. Any shots the the back half of the turret from the side will be ineffective due to the large amount of empty space. Aiming low on the tank's hull will give the best results for penetration and ammo detonation. Despite the additional ERA on the lower frontal plate, chemical rounds such as the German DM12A1 can still get through, and can get through the side mounted composite screens on a flat angle (0-25°).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 38-50 mm (56-83°) ''Upper Plate''&lt;br /&gt;
70 mm (31-34°) ''Lower Glacis'' 60 mm (0-80°) ''Driver's Port''&lt;br /&gt;
| 25 mm Top (70°)&lt;br /&gt;
25 mm Middle (0°) 38 mm ''Bottom'' (0°)&lt;br /&gt;
| 25 mm (32°) || 10-20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38 - 50 mm (56-82°) ''Turret Front'' &amp;lt;br&amp;gt;30 mm (3-82°) ''Gun Mantlet'' || 20-25 mm (8-10°) || 20 mm (18°) || 10-38 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 8 mm (3-78°) || 8 mm (9-60°) || 8 mm (1-80°) || 44-60 mm&lt;br /&gt;
|-&lt;br /&gt;
!Composite Armour&lt;br /&gt;
!Front&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Sides&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|'''Upper'''&amp;lt;br&amp;gt;Kinetic: 420-1000 mm&amp;lt;br&amp;gt;Chemical: 700-950 mm&amp;lt;br&amp;gt;'''Lower'''&amp;lt;br&amp;gt;Kinetic: 100-400 mm&amp;lt;br&amp;gt;Chemical: 350-570 mm&lt;br /&gt;
'''With Dorchester 2F Modification'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Upper'''&amp;lt;br&amp;gt;Kinetic: 420-1000 mm&amp;lt;br&amp;gt;Chemical: 700-1200 mm&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lower'''&amp;lt;br&amp;gt;Kinetic: 140-180 mm&amp;lt;br&amp;gt;Chemical: 200-860 mm&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Ext. Composite with NERA:'''&amp;lt;br&amp;gt;Kinetic: 30 mm&amp;lt;br&amp;gt;Chemical: 400 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|'''Turret Cheeks'''&amp;lt;br&amp;gt;Kinetic: 440-720 mm&amp;lt;br&amp;gt;Chemical: 780-1000 mm&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Internal Composite'''&amp;lt;br&amp;gt;Kinetic: 190-740 mm&amp;lt;br&amp;gt;Chemical: 300-1000 mm&amp;lt;br&amp;gt;'''Ext. Composite with NERA'''&amp;lt;br&amp;gt;Kinetic: 30 mm&amp;lt;br&amp;gt;Chemical: 400 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Upper Frontal Plate'' has additional 10 mm external plate.&lt;br /&gt;
* ''Lower Frontal Plate'' has 25.4 mm external steel and ROMOR-A ERA. This is upgraded to a composite with NERA plate when mounting the Dorchester 2F upgrade, as detailed in the table above.&lt;br /&gt;
* Parts of the side and rear hull have mounted Slat Armour (50 mm Chemical Protection).&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,886|rbMinHp=1,076|AoAweight=1.1|weight=63.6}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L30A1 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L30A1 (120 mm)|120 mm L30A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 29.5 || 40.8 || 49.6 || 54.8 || 58.4 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 18.4 || 21.7 || 26.4 || 29.1 || 31.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
| L26 || APFSDS || 493 || 491 || 487 || 481 || 474 || 468&lt;br /&gt;
|-&lt;br /&gt;
| L27A1 || APFSDS || 564 || 562 || 557 || 551 || 545 || 538&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 670 || 17.1 || 0.05 || 0.1 || 6,560 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| L26 || APFSDS || 1,650 || 4.1 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| L27A1 || APFSDS || 1,650 || 4.1 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.123''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50'''&lt;br /&gt;
| ''Projectiles''&amp;lt;br&amp;gt;''Propellants''&lt;br /&gt;
| 44&amp;amp;nbsp;''(+6)''&amp;lt;br&amp;gt;45&amp;amp;nbsp;''(+5)''&lt;br /&gt;
| 39&amp;amp;nbsp;''(+11)''&amp;lt;br&amp;gt;39&amp;amp;nbsp;''(+11)''&lt;br /&gt;
| 32&amp;amp;nbsp;''(+18)''&amp;lt;br&amp;gt;30&amp;amp;nbsp;''(+20)''&lt;br /&gt;
| 30&amp;amp;nbsp;''(+20)''&amp;lt;br&amp;gt;22&amp;amp;nbsp;''(+28)''&lt;br /&gt;
| 28&amp;amp;nbsp;''(+22)''&amp;lt;br&amp;gt;13&amp;amp;nbsp;''(+37)''&lt;br /&gt;
| 25&amp;amp;nbsp;''(+25)''&amp;lt;br&amp;gt;5&amp;amp;nbsp;''(+45)''&lt;br /&gt;
| 22&amp;amp;nbsp;''(+28)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+49)''&lt;br /&gt;
| 14&amp;amp;nbsp;''(+36)''&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| 5&amp;amp;nbsp;''(+45)''&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| 4&amp;amp;nbsp;''(+46)''&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| 1&amp;amp;nbsp;''(+49)''&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_Challenger_2.png|right|thumb|x250px|[[Ammo racks]] of the Challenger 2]]&lt;br /&gt;
&lt;br /&gt;
* Projectile racks 10 and 11, and propellant rack 7, are first-stage ammo racks&lt;br /&gt;
* Hull front empty: 22 ''(+28)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A2 (7.62 mm)|L94A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A2 (7.62 mm)|7.62 mm L37A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,700 (100) || 650 || -10°/+50° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L94A1 (7.62 mm)|7.62 mm L94A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,300 (2,000) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In many ways, the Challenger (2F) plays the same as the precursor [[Challenger 2]]. This is because the original armour from the base Challenger 2 chassis remains unchanged, the same occurs with the powerplant. However, it distinguishes with an increase in the ability to brawl, mainly because of the optional Dorchester armour package. The 2F can more confidently find itself brawling alongside its teammates. Though players should be wary of the adversaries they are facing to decide which way of engagement is safer, depending on the map or the circumstances of the battle. &lt;br /&gt;
&lt;br /&gt;
==== Protecting the Challenger ====&lt;br /&gt;
Ideally, Challenger 2 needs distance to operate to its full potential as a support tank sniping from very afar. This is beneficial for 3 main reasons:&lt;br /&gt;
&lt;br /&gt;
* Obscure major weak spots on frontal armour (Driver position and gun mantlet)&lt;br /&gt;
* Protect the side armour from faster tanks capable of flanking&lt;br /&gt;
* Increase the effectiveness of the armour against enemy rounds&lt;br /&gt;
&lt;br /&gt;
As expected, the tank excels at sniping as it has access to its Depleted Uranium round, the L27A1. It will be enough to knock out most enemy tanks, even at large distances. The combined use of the laser range finder and this round will be very effective during sniping. Smoke rounds are readily available for more supporting roles. Some moments will be more appropriate to use the smoke shells, as when capturing a point, interrupting an enemy sniper, or covering allied tanks while they advance; perfect for those who desire a more teamplayer gameplay. &lt;br /&gt;
[[File:Challenger 2F hulldown.png|thumb|Challenger's gun elevation angles should be used to increase the armour effectiveness whenever possible.]]&lt;br /&gt;
Apart from distance, another key aspect in the gameplay of the Challenger 2 is the'' smart terrain placing and hull-down tactics''. The nearly-unbeatable turret cheeks of the Challenger 2 are one of its specialities, therefore is greatly rewarding to enhance these protection levels even more with the gun depression levels; in a way echoing the older British MBTs as the Chieftains and Challenger Mk.1&lt;br /&gt;
&lt;br /&gt;
The best way to use this strong turret protection is by choosing uneven terrain, where the lower frontal plate remains hidden from the enemy light of sight. Usually, on slopes, small rocks, impact craters or even destroyed enemy tanks. Most maps will offer some degree of elevations or slopes in which the Challenger 2 can lay down to snipe. This hull-down can be mixed with shoot-and-scoot tactics and sustained throughout the entire match, if done correctly this is one of the best ways of fighting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this playstyle comes with the hindrance of putting the Challenger 2 in exposed positions against enemy aircraft and helicopters, therefore is very important to relocate and keep a situational awareness, even if the tank is not in the core of the fight. Luckily, the Challenger can now more easily resist missiles from helicopters which one can expect to happen in open areas that lend to sniping. This is possible provided the missile does not hit the roof, so if a player sees a missile approaching, release smoke grenades and aim the turret towards the missile. The slat armour on the back of the tank is very effective against chemical rounds, including missiles, which can be the difference between living and being knocked out. Once hit, however, it will fall off and therefore players should attempt to avoid exposing their rear more-so where slat armour has been destroyed.&lt;br /&gt;
&lt;br /&gt;
==== Urban maps ====&lt;br /&gt;
Brawling with the Challenger is now more plausible because of the 2F armour pack, although is not recommended to brawl in every scenario. Since the tank is heavier, taller and with more weak spots than many tanks in close ranges. Especially against enemies such as the [[T-90A]] or [[T-72B3]]. Both of these Soviet tanks are similar in speed to the Challenger, but their weak spots in frontal armour are harder to pinpoint than those on the Challenger. The brawling also creates an unsustainable situation against relentless adversaries such as the [[Leopard (Family)|Leopards]], [[T-80 (Family)|T-80]]&amp;lt;nowiki/&amp;gt;s or other various light tanks. Whenever possible, these fast vehicles will flank the Challenger 2. If CQB cannot be avoided, slight angling should be used to counter rounds. Players should attempt to draw attention to their turret or bait shots onto the Challenger 2s impenetrable turret cheeks, any experienced enemy player will quickly target the gun mantlet or driver's hatch. Challenger players should never attempt to endure in brawling with tanks as a [[Leopard 2A6]] or [[Ariete]], these tanks bring powerful rounds capable of nullifying any armour advantage of the Challenger on close ranges. &lt;br /&gt;
&lt;br /&gt;
Anticipation, ambushing and camping tactics are important while in urban areas (guarding roads, crossroads or bridges). Moving up, taking a position, and waiting to see tanks or hear approaching engines is a viable strategy. Especially when going against Russian or American tanks, as their turbine engines give off that characteristic rotary whine.&lt;br /&gt;
&lt;br /&gt;
During the early module research, the urban engagements can be done with some level of success, once the laser rangefinder, 2F armour pack and the L27A1 round has been researched, the full sniping potential of the Challenger 2 will be unleashed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective side-ERA against air-to-ground missiles&lt;br /&gt;
* Fast reload, particularly for a 120 mm (5 seconds aced)&lt;br /&gt;
* Sights with high zoom, 2nd generation thermals and a wide FOV&lt;br /&gt;
* High reverse of -40 km/h&lt;br /&gt;
* The L30A1 120 mm gun is incredibly accurate, even at long range&lt;br /&gt;
* Turret cheeks are invulnerable to all HEAT-FS and APFSDS, including the dreaded DM53 shell&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Vulnerable commander's hatch and cannon breech&lt;br /&gt;
* No CITV (Commander Independent Thermal Viewer)&lt;br /&gt;
* Dorchester 2F only marginally increases LFP armour against FIN shells and ATGMs&lt;br /&gt;
* Dorchester 2F adds 1,100 kg of weight to an already sluggish tank&lt;br /&gt;
* L27A1 has low penetration compared to other top rank NATO ammunition&lt;br /&gt;
* Accessible weakspots, especially the gun mantlet&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=uk_challenger_2_dorchester Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Gj2pAfJ5cxo|'''Should You Grind The Challenger 2 (2F)?''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Analogues in other nations&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A6]]&lt;br /&gt;
* [[Ariete PSO]]&lt;br /&gt;
* [[Leclerc S2]]&lt;br /&gt;
* [[M1A2 Abrams]]&lt;br /&gt;
* [[T-72B3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Challenger_2_(2F)&amp;diff=108113</id>
		<title>Challenger 2 (2F)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Challenger_2_(2F)&amp;diff=108113"/>
				<updated>2021-07-31T22:51:41Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Protecting the Challenger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Challenger (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_challenger_2_dorchester&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Challenger 2 (2F) was created to give increased protection against shaped charges and as much is evident when evaluating the armour. While the internal composite armour remains the same from the previous variant, a large amount of external composite and ERA has been added to the hull front and sides as well as the turret sides. Additional slat armour has also been mounted to the sides and rear of the hull and turret.&lt;br /&gt;
&lt;br /&gt;
With the only real change being the additional external armour, the same structural weakspots that exist on the Challenger 2 remain on the 2F. The large driver's port is an obvious target for enemy armour, which can penetrate it at almost any angle due to only RHA protection. Kinetic rounds aimed through the driver's port from the direct or near-direct front will often go straight through the tank, often taking several crew members, the cannon breech or the engine, occasionally resulting in a knocked out crew. Chemical rounds are less effective but fragments may set off the charges stored next to the driver, especially when fired at from above.&lt;br /&gt;
&lt;br /&gt;
The gun mantlet is also a large weakspot, although kinetic rounds will be most effective, as chemical rounds will often only knock out the cannon breech or be blocked by the optics mounted at the top of the gun, which will allow the tank to pull back and repair provided it has the distance to do so. Kinetic rounds will often not fragment properly, going straight through the back of the turret, at max taking out two crew members due to the breech acting as a shield to the other side of the turret. Only when attacking from above will rounds have a significant chance of detonating ammunition due to the 2 stage system used by British tanks. Any ammunition stored in the turret will be warheads which are not able to be detonated.&lt;br /&gt;
&lt;br /&gt;
As with the last variant and many other MBTs, the sides have no real kinetic protection, however the 2F has additional protection against chemical rounds. Most shots to the side of the front half of the turret have a high likelihood of taking out the cannon breech and a crew member, occasionally knocking out 2 or 3 crew. Any shots the the back half of the turret from the side will be ineffective due to the large amount of empty space. Aiming low on the tank's hull will give the best results for penetration and ammo detonation. Despite the additional ERA on the lower frontal plate, chemical rounds such as the German DM12A1 can still get through, and can get through the side mounted composite screens on a flat angle (0-25°).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 38-50 mm (56-83°) ''Upper Plate''&lt;br /&gt;
70 mm (31-34°) ''Lower Glacis'' 60 mm (0-80°) ''Driver's Port''&lt;br /&gt;
| 25 mm Top (70°)&lt;br /&gt;
25 mm Middle (0°) 38 mm ''Bottom'' (0°)&lt;br /&gt;
| 25 mm (32°) || 10-20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38 - 50 mm (56-82°) ''Turret Front'' &amp;lt;br&amp;gt;30 mm (3-82°) ''Gun Mantlet'' || 20-25 mm (8-10°) || 20 mm (18°) || 10-38 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 8 mm (3-78°) || 8 mm (9-60°) || 8 mm (1-80°) || 44-60 mm&lt;br /&gt;
|-&lt;br /&gt;
!Composite Armour&lt;br /&gt;
!Front&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Sides&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|'''Upper'''&amp;lt;br&amp;gt;Kinetic: 420-1000 mm&amp;lt;br&amp;gt;Chemical: 700-950 mm&amp;lt;br&amp;gt;'''Lower'''&amp;lt;br&amp;gt;Kinetic: 100-400 mm&amp;lt;br&amp;gt;Chemical: 350-570 mm&lt;br /&gt;
'''With Dorchester 2F Modification'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Upper'''&amp;lt;br&amp;gt;Kinetic: 420-1000 mm&amp;lt;br&amp;gt;Chemical: 700-1200 mm&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lower'''&amp;lt;br&amp;gt;Kinetic: 140-180 mm&amp;lt;br&amp;gt;Chemical: 200-860 mm&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Ext. Composite with NERA:'''&amp;lt;br&amp;gt;Kinetic: 30 mm&amp;lt;br&amp;gt;Chemical: 400 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|'''Turret Cheeks'''&amp;lt;br&amp;gt;Kinetic: 440-720 mm&amp;lt;br&amp;gt;Chemical: 780-1000 mm&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Internal Composite'''&amp;lt;br&amp;gt;Kinetic: 190-740 mm&amp;lt;br&amp;gt;Chemical: 300-1000 mm&amp;lt;br&amp;gt;'''Ext. Composite with NERA'''&amp;lt;br&amp;gt;Kinetic: 30 mm&amp;lt;br&amp;gt;Chemical: 400 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Upper Frontal Plate'' has additional 10 mm external plate.&lt;br /&gt;
* ''Lower Frontal Plate'' has 25.4 mm external steel and ROMOR-A ERA. This is upgraded to a composite with NERA plate when mounting the Dorchester 2F upgrade, as detailed in the table above.&lt;br /&gt;
* Parts of the side and rear hull have mounted Slat Armour (50 mm Chemical Protection).&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,886|rbMinHp=1,076|AoAweight=1.1|weight=63.6}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L30A1 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L30A1 (120 mm)|120 mm L30A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 29.5 || 40.8 || 49.6 || 54.8 || 58.4 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 18.4 || 21.7 || 26.4 || 29.1 || 31.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
| L26 || APFSDS || 493 || 491 || 487 || 481 || 474 || 468&lt;br /&gt;
|-&lt;br /&gt;
| L27A1 || APFSDS || 564 || 562 || 557 || 551 || 545 || 538&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 670 || 17.1 || 0.05 || 0.1 || 6,560 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| L26 || APFSDS || 1,650 || 4.1 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| L27A1 || APFSDS || 1,650 || 4.1 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.123''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50'''&lt;br /&gt;
| ''Projectiles''&amp;lt;br&amp;gt;''Propellants''&lt;br /&gt;
| 44&amp;amp;nbsp;''(+6)''&amp;lt;br&amp;gt;45&amp;amp;nbsp;''(+5)''&lt;br /&gt;
| 39&amp;amp;nbsp;''(+11)''&amp;lt;br&amp;gt;39&amp;amp;nbsp;''(+11)''&lt;br /&gt;
| 32&amp;amp;nbsp;''(+18)''&amp;lt;br&amp;gt;30&amp;amp;nbsp;''(+20)''&lt;br /&gt;
| 30&amp;amp;nbsp;''(+20)''&amp;lt;br&amp;gt;22&amp;amp;nbsp;''(+28)''&lt;br /&gt;
| 28&amp;amp;nbsp;''(+22)''&amp;lt;br&amp;gt;13&amp;amp;nbsp;''(+37)''&lt;br /&gt;
| 25&amp;amp;nbsp;''(+25)''&amp;lt;br&amp;gt;5&amp;amp;nbsp;''(+45)''&lt;br /&gt;
| 22&amp;amp;nbsp;''(+28)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+49)''&lt;br /&gt;
| 14&amp;amp;nbsp;''(+36)''&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| 5&amp;amp;nbsp;''(+45)''&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| 4&amp;amp;nbsp;''(+46)''&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| 1&amp;amp;nbsp;''(+49)''&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_Challenger_2.png|right|thumb|x250px|[[Ammo racks]] of the Challenger 2]]&lt;br /&gt;
&lt;br /&gt;
* Projectile racks 10 and 11, and propellant rack 7, are first-stage ammo racks&lt;br /&gt;
* Hull front empty: 22 ''(+28)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A2 (7.62 mm)|L94A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A2 (7.62 mm)|7.62 mm L37A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,700 (100) || 650 || -10°/+50° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L94A1 (7.62 mm)|7.62 mm L94A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,300 (2,000) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In many ways, the Challenger (2F) plays the same as the precursor [[Challenger 2]]. This is because the original armour from the base Challenger 2 chassis remains unchanged, the same occurs with the powerplant. However, it distinguishes with an increase in the ability to brawl, mainly because of the optional Dorchester armour package. The 2F can more confidently find itself brawling alongside its teammates. Though players should be wary of the adversaries they are facing to decide which way of engagement is safer, depending on the map or the circumstances of the battle. &lt;br /&gt;
&lt;br /&gt;
==== Protecting the Challenger ====&lt;br /&gt;
Ideally, Challenger 2 needs distance to operate to its full potential as a support tank sniping from very afar. This is beneficial for 3 main reasons:&lt;br /&gt;
&lt;br /&gt;
* Obscure major weak spots on frontal armour (Driver position and gun mantlet)&lt;br /&gt;
* Protect the side armour from faster tanks capable of flanking&lt;br /&gt;
* Increase the effectiveness of the armour against enemy rounds&lt;br /&gt;
&lt;br /&gt;
As expected, the tank excels at sniping as it has access to its Depleted Uranium round, the L27A1. It will be enough to knock out most enemy tanks, even at large distances. The combined use of the laser range finder and this round will be very effective during sniping. Smoke rounds are readily available for more supporting roles. Some moments will be more appropriate to use the smoke shells, as when capturing a point, interrupting an enemy sniper, or covering allied tanks while they advance; perfect for those who desire a more teamplayer gameplay. &lt;br /&gt;
[[File:Challenger 2F hulldown.png|thumb|Challenger's gun elevation angles should be used to increase the armour effectiveness whenever possible.]]&lt;br /&gt;
Apart from distance, another key aspect in the gameplay of the Challenger 2 is the'' smart terrain placing and hull-down tactics''. The nearly-unbeatable turret cheeks of the Challenger 2 are one of its specialities, therefore is greatly rewarding to enhance these protection levels even more with the gun depression levels; in a way echoing the older British MBTs as the Chieftains and Challenger Mk.1&lt;br /&gt;
&lt;br /&gt;
The best way to use this strong turret protection is by choosing uneven terrain, where the lower frontal plate remains hidden from the enemy light of sight. Usually, on slopes, small rocks, impact craters or even destroyed enemy tanks. Most maps will offer some degree of elevations or slopes in which the Challenger 2 can lay down to snipe. This hull-down can be mixed with shoot-and-scoot tactics and sustained throughout the entire match, if done correctly this is one of the best ways of fighting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this playstyle comes with the hindrance of putting the Challenger 2 in exposed positions against enemy aircraft and helicopters, therefore is very important to relocate and keep a situational awareness, even if the tank is not in the core of the fight. Luckily, the Challenger can now more easily resist missiles from helicopters which one can expect to happen in open areas that lend to sniping. This is possible provided the missile does not hit the roof, so if a player sees a missile approaching, release smoke grenades and aim the turret towards the missile. The slat armour on the back of the tank is very effective against chemical rounds, including missiles, which can be the difference between living and being knocked out. Once hit, however, it will fall off and therefore players should attempt to avoid exposing their rear more-so where slat armour has been destroyed.&lt;br /&gt;
&lt;br /&gt;
==== Urban maps ====&lt;br /&gt;
Brawling with the Challenger is now more plausible because of the 2F armour pack, although is not recommended to brawl in every scenario. Since the tank is heavier, taller and with more weak spots than many tanks in close ranges. Especially against enemies such as the [[T-90A]] or [[T-72B3]]. Both of these Soviet tanks are similar in speed to the Challenger, but their weak spots in frontal armour are harder to pinpoint than those on the Challenger. The brawling also creates an unsustainable situation against relentless adversaries such as the [[Leopard (Family)|Leopards]], [[T-80 (Family)|T-80]]&amp;lt;nowiki/&amp;gt;s or other various light tanks. Whenever possible, these fast vehicles will flank the Challenger 2. If CQB cannot be avoided, slight angling should be used to counter rounds. Players should attempt to draw attention to their turret or bait shots onto the Challenger 2s impenetrable turret cheeks, any experienced enemy player will quickly target the gun mantlet or driver's hatch. Challenger players should never attempt to endure in brawling with tanks as a [[Leopard 2A6]] or [[Ariete]], these tanks bring powerful rounds capable of nullifying any armour advantage of the Challenger on close ranges. &lt;br /&gt;
&lt;br /&gt;
Anticipation, ambushing and camping tactics are important while in urban areas (guarding roads, crossroads or bridges). Moving up, taking a position, and waiting to see tanks or hear approaching engines is a viable strategy. Especially when going against Russian or American tanks, as their turbine engines give off that characteristic rotary whine.&lt;br /&gt;
&lt;br /&gt;
During the early module research, the urban engagements can be done with some level of success, once the laser rangefinder, 2F armour pack and the L27A1 round has been researched, the full sniping potential of the Challenger 2 will be unleashed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective side-ERA against air-to-ground missiles&lt;br /&gt;
* Fast reload, particularly for a 120 mm (5 seconds aced)&lt;br /&gt;
* Sights with high zoom, 2nd generation thermals and a wide FOV&lt;br /&gt;
* High reverse of -40 km/h&lt;br /&gt;
* The L30A1 120 mm gun is incredibly accurate, even at long range&lt;br /&gt;
* Turret cheeks are invulnerable to all HEAT-FS and APFSDS, including the dreaded DM53 shell&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Vulnerable commander's hatch and cannon breech&lt;br /&gt;
* No CITV (Commander Independent Thermal Viewer)&lt;br /&gt;
* Dorchester 2F only marginally increases LFP armour against FIN shells and ATGMs&lt;br /&gt;
* Dorchester 2F adds 1,100 kg of weight to an already sluggish tank&lt;br /&gt;
* L27A1 has low penetration compared to other top rank NATO ammunition&lt;br /&gt;
* Accessible weakspots, especially the gun mantlet&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Challenger 2F or CR2 TES is an upgraded version of the Challenger 2, featuring the upgrade kit known as TES (Theatre Entry Standard) and nicknamed 'Megatron'. The upgrade protection kit saw several adjustments over the years until the present time.&lt;br /&gt;
&lt;br /&gt;
These modifications were ordered by the MOD, as part of the numerous updates inside the Challenger 2's LEP (Life Extension Programme) to increase the operability, lethality and protection of the 1998 design until 2025, or until a new British MBT design is available. The TES aims to increase the protection levels against the operational threats of the British Army such as the IEDs, hollow charges or Tandem charges - common threats during suburban deployments.&lt;br /&gt;
&lt;br /&gt;
'''MCS'''&lt;br /&gt;
&lt;br /&gt;
The Challenger 2 was covered with an MCS (Mobile Camouflage System) all around the tank, reducing the heat signature and keeping the vehicle almost indistinguishable from Thermal imaging devices.&lt;br /&gt;
&lt;br /&gt;
'''Bar armour '''&lt;br /&gt;
&lt;br /&gt;
The slat or bar armour was added to the sides and the rear of the vehicle to increase the levels of protection against rocket-propelled grenades while not downgrading the mobility of the Challenger. The bar armour must disrupt any hollow charges from detonating; either by crushing it upon impact or damaging the warhead and the fuze through contact with the '''bars.'''&lt;br /&gt;
&lt;br /&gt;
'''Dorchester 2F armour kit'''&lt;br /&gt;
&lt;br /&gt;
Most previous NERA (Non-Explosive Reactive Armour) side plates have been reinforced with additional Dorchester armour plates, notably the lower frontal-glacis protection was drastically improved, with the addition of a large block of Dorchester armour; augmenting the protection in one of the most vulnerable areas for the Challenger 2.  Furthermore, the sides of the turret also received external Dorchester armour packages, enhancing the protection of the crew inside the fighting compartment from possible side-attacks.&lt;br /&gt;
&lt;br /&gt;
'''Remote controlled weapon systems (RCWS) '''&lt;br /&gt;
&lt;br /&gt;
As an offensive upgrade, the TES received a new Remote controlled weapon systems (RCWS) over the loader's hatch ring, capable of assessing the battlefield and engaging light targets or infantry from within the vehicle. Previously, the operator had to open the hatch to fire the pintle-mounted L37A2 7.62mm GPMG machine gun.&lt;br /&gt;
&lt;br /&gt;
The CR2 TES also received IED jammers near the left and right front fenders and ECM countermeasures antennas capable of detecting nearby Improvised Explosive Devices.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=uk_challenger_2_dorchester Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Gj2pAfJ5cxo|'''Should You Grind The Challenger 2 (2F)?''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Analogues in other nations&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A6]]&lt;br /&gt;
* [[Ariete PSO]]&lt;br /&gt;
* [[Leclerc S2]]&lt;br /&gt;
* [[M1A2 Abrams]]&lt;br /&gt;
* [[T-72B3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Challenger_2F_hulldown.png&amp;diff=108112</id>
		<title>File:Challenger 2F hulldown.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Challenger_2F_hulldown.png&amp;diff=108112"/>
				<updated>2021-07-31T22:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenger's gun elevation angles should be used to increase the armour effectiveness whenever possible.&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Challenger_2F_gun_depression_.png&amp;diff=108110</id>
		<title>File:Challenger 2F gun depression .png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Challenger_2F_gun_depression_.png&amp;diff=108110"/>
				<updated>2021-07-31T22:30:22Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenger's amazing gun flexibility&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21F-13&amp;diff=108089</id>
		<title>MiG-21F-13</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21F-13&amp;diff=108089"/>
				<updated>2021-07-31T11:34:12Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-21_f13&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After the Korean War, nations came out with various aircraft which would out-fly opposing aircraft, especially in a dogfight. The U.S. introduced the Lockheed F-104 Starfighter and Northrop F-5 Freedom Fighter while European nations, France, England and Sweden rolled out the Dassault Mirage F-1, Mirage III, English Electric Lightning, Hawker Hunter and the Saab Draken. At this time the Soviet Union was working on further developing the twin-engine MiG-19 but realized what it actually needed was a fast, single-engine light-weight fighter in what ultimately became the most highly produced supersonic fighter in the world, used by over 60 countries. &lt;br /&gt;
&lt;br /&gt;
The Mig-21-F13 gives a gameplay preview of what the latter Soviet [[MiG-21 (Family)]] will provide in raw flight performance. The flight performance and its playstyle dynamics will be the most significant aspect of the aircraft, as the armaments are quite reduced and underachieving in many regards. Simply serving as a fighter, the F-13 could perhaps be underestimated by the lack of firepower when compared to western aircraft, but this underappreciation can prove wrong if flown by dexterous players.&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Due to the {{PAGENAME}} being an interceptor fighter, its main purpose is to interdict enemy aircraft. For this purpose, a jet fighter should meet certain criteria such as being light-weight, fast, aerodynamic and cheap to build and maintain. The {{PAGENAME}} fits all of these criteria to a tee. Sitting at a take-off weight of 9.5 tons and an afterburner thrust output from the R-11F-300 jet engine of 5480 kgf, the MiG was a rocket compared to other contemporary fighters/interceptor aircraft. The closest comparable aircraft in-game are the Hunter F 1, Hunter F.6 and the Super Mystere B2. Pound for pound and thrust for thrust, the Hunter F 1 is the closest with a take-off weight of 9.5 tons and power output from a Rolls-Royce Avon Mk. 113 engine with 3188.1 kgf, however, the final thrust output was no contest with the {{PAGENAME}} able to fly 1,000 km/h faster than the Hunter at top speed.[[File:Mig 21 wtwallpaper 003.jpg‎|350x350px|thumb|right|Upper view of a '''{{PAGENAME}}'''.]]Horizontal turning manoeuvrability in the MiG, for the most part, is non-existent. Due to the shape of the wings and the aerodynamics of the entire aircraft, it is built mostly for high-speed low-drag in a straight flight and that becomes apparent when it enters into a manoeuvre or a extended turn where it begins to bleed speed at a horrendous rate. With no adjustment to the throttle, a {{PAGENAME}} can drop from 1,000 km/h to 600 - 700 km/h just by making a turn or manoeuvring from flying in a straight line. MiG pilots must take into account when they attempt evasive manoeuvres after a missile is fired at them as doing so they may avoid the missile, but they may also end up flying under 700 km/h which is a bad place to be and can be difficult to return from if there is no room to dive to build up speed. The best bet to use the {{PAGENAME}} is up at higher altitudes where the jet flies faster and has room to dive if the speed needs to be built up after turning or manoeuvring.&lt;br /&gt;
&lt;br /&gt;
While the {{PAGENAME}} can be outfitted with 250 kg or 500 kg bombs, adding the extra weight impacts this fighter even more. With the bombs placed on under-wing pylons, it decreases the roll-rate of the aircraft having that weight away from the centre of the aircraft (or in comparison to a clean aircraft – without bombs). Bombs are an option for the aircraft, however, due to needing to maintain speeds above 700 km/h using the MiG as a bomber is less effective and can expose this aircraft to other fighters which prey on low and slow aircraft.&lt;br /&gt;
&lt;br /&gt;
The strength of the aircraft is its speed in a straight line whether in a climb, level flight or a dive, however, when it turns at all, it haemorrhages its energy and when it gets below 700 km/h, it is difficult to get back up to speed without diving to make up that speed. When caught near the ground and going slow will be extremely frustrating for a MiG-21 pilot.&lt;br /&gt;
&lt;br /&gt;
Some characteristics to remember for Simulator battles:&lt;br /&gt;
&lt;br /&gt;
* Abnormally strong up-righting torque (for a jet) can be troublesome when aiming&lt;br /&gt;
* Negative pitch stability above 500 km/h&lt;br /&gt;
* Deep-stalled flat-spinning MiG-21s cannot recover from spin&lt;br /&gt;
* Rapid energy bleeding can allow you to go from Mach 1 to landing speeds in a single hard 90 degree turn with trimming controls, allowing for rapid base return and landings&lt;br /&gt;
* Bubble canopy allows excellent peripheral vision; nothing hindering the line of sight&lt;br /&gt;
* Does not spin easily in a positive G-load stall&lt;br /&gt;
* Stable unstalled inverted spin with awkward recovery technique for joystick pilots&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,212 || 2,197 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.6 || 35.1 || 98.1 || 90.8 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,277 || 2,240 || 31.8 || 33.0 || 143.7 || 120.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:MiG-21_smigol_chat_bann.png|400px|thumb|The sleek and aerodynamic '''{{PAGENAME}}'''.]]&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 524 || 450 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 900 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Clean Configuration Lift Performance&lt;br /&gt;
|-&lt;br /&gt;
! Zero-Thrust, 1G Stall speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Corner speed&lt;br /&gt;
(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| 210-244 || 757&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-11F-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,212 kg || colspan=&amp;quot;3&amp;quot; | 315 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,120 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 5,821 kg || 6,408 kg || 7,006 kg || 7,242 kg || 9,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 33m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,484 kgf || 5,231 kgf&lt;br /&gt;
| 0.90 || 0.82 || 0.75 || 0.72 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,484 kgf&amp;lt;br&amp;gt;(0 km/h) || 5,324 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.91 || 0.83 || 0.76 || 0.74 || 0.56&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
&lt;br /&gt;
* 16 mm Steel – behind the pilot's seat&lt;br /&gt;
* 25 mm Steel – pilot's headrest&lt;br /&gt;
* 65 mm Bulletproof glass – forward canopy windscreen&lt;br /&gt;
&lt;br /&gt;
Not much thought was put into protecting the aircraft as it was relatively cheap and easy to build and maintain. However, protections were put in place for the pilot which on the other hand was a valuable asset. Protective steel behind the seat and pilot's headrest along with the 65 mm bulletproof glass helped protect the pilot from defensive fire coming from bomber turrets or from smaller calibre guns found on many Western fighters of the time.&lt;br /&gt;
&lt;br /&gt;
Due to its speed and limited weapon load-out, further protections for the aircraft's critical component were not necessary and thus left off the aircraft to allow for its light-weight and quick intercept capability.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm NR-30 cannon, nose-mounted (60 rpg)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has been outfitted with a single 30 mm Nudelman-Rikhter NR-30 cannon. This gun is a large enough calibre to do some serious damage, however, this cannon only houses 60 rounds of ammunition. While the small ammunition pool appears to be a negative point to the aircraft, minimizing weight is necessary to ensure this aircraft can intercept inbound enemy aircraft. Trigger control is a fundamental skill when attacking aircraft, similarly to many previous Soviet aircraft on the previous early ranks.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)|R-3S|S-5K|S-24}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 32 x S-5K rockets&lt;br /&gt;
* 2 x S-24 rockets&lt;br /&gt;
* 2 x R-3S missiles&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
&lt;br /&gt;
;Air-to-air combat armament&lt;br /&gt;
&lt;br /&gt;
In conjunction with its 30 mm NR-30 autocannon, it can also be outfitted with two additional air-to-air combat options. First is the R-3S air-to-air missiles of which only two are allocated at a time. When on the tail of an enemy aircraft there are two tones which will be emitted when attempting a missile lock, the first tone is the system searching for a target, once the target is locked onto, the tone will noticeably change. Once changed to the second tone, the missile can be fired. An enemy fighter which is paying attention to any notifications for an inbound missile does have a chance to avoid the missile, however, the longer they wait to initiate, the harder it will be for them to avoid being hit by the missile.&lt;br /&gt;
&lt;br /&gt;
Secondary air-to-air armament comes in the package of 32 S-5K unguided rockets. Though less than accurate when fired off singly, salvos of these rockets will increase the chance that at least one or two rockets may hit the intended target. This ordnance is difficult to use against faster fighters, however, it may be ideal to utilise against slower bombers which may have a more difficult time out flying or outmanoeuvring these rockets.&lt;br /&gt;
&lt;br /&gt;
;Ground attack armament&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can carry ordnance which is more specifically used for ground attack than aerial attack. Two options for rockets are available, the 32 x S-5K rockets already mentioned in the air-to-air combat section and the 2 x S-24 240 mm unguided rockets. The S-5K rockets can be used to great effect on anti-aircraft artillery, lightly armoured vehicles and aircraft landing, taking-off or parked on runways waiting for repairs or reloading. Since the S-5K is unguided and therefore not highly accurate, especially being launched from the {{PAGENAME}} and low altitudes, it is best to launch large salvos at the intended targets to increase the chances a hit is made. The S-24 rocket is just over two metres long and therefore only two can be outfitted on the aircraft. This rocket has its similarities to the U.S. unguided rocket the [[Tiny Tim]]. These larger rockets pack a punch and can be used for enemies on the ground clustered together, harder targets such as medium and heavy tanks, reinforced pillboxes and can even whittle away at the enemy bases.&lt;br /&gt;
&lt;br /&gt;
A final ground attack option is to outfit bombs to the aircraft in either total weight of 500 kg or 1,000 kg. Either 250 kg or 500 kg bombs can be mounted to underwing pylons to be used on ground targets, however, while these are attached to the aircraft, its overall speed and manoeuvrability will suffer. Bombing with the {{PAGENAME}} can be a bit of a challenge without a bombsight or trying to hit a target while in a dive. Attempting a horizontal attack reduces the overall speed of the aircraft and makes it an easier target for enemy fighters waiting to pounce.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} was designed to be a fighter-interceptor and thus all of its design features shape it into virtually a missile with a cockpit. This aircraft wasn't designed to carry the load the [[F-4C]], [[G.91 YS]] or the [[Super Mystere B2]], but it was built for speed and to bring along the minimal amount of armament to do its job.&lt;br /&gt;
&lt;br /&gt;
'''Air defence role'''&lt;br /&gt;
&lt;br /&gt;
As a fighter-interceptor, the {{PAGENAME}} needed to get from Point A (the airbase) to Point B (the inbound enemy aircraft) in the shortest amount of time possible, shoot it and return to base to get ready for the next one. This jet can remain fast if it is flying in a straight line, however do not try to sustain dogfights in it. As it still has a high AoA, meaning it bleeds a good amount of speed in hard turns. The {{PAGENAME}} can be outfitted with air-to-air ordnance to support this fighting tactic or it can also load up on ground-attack ordnance which can inflict some damage. Though payload is available, this is not a strong suit for this aircraft.[[File:MiG-21_kohler_001.jpg|325x325px|thumb|right|The '''{{PAGENAME}}''' in an aggressive power-climb ready to intercept.]]&lt;br /&gt;
&lt;br /&gt;
The best use of this aircraft is to utilise its excellent speed and rate of climb and gain altitude and begin to level off when you are either at bomber altitude or just above any enemy fighters flying around. It is here you can use the great [[Boom &amp;amp; Zoom]] qualities of the aircraft and select a target and begin to dive on it. It is during this phase when you can attempt to get a lock with the R-3S air-to-air missiles and launch it or you can strafe any unwary targets with the 30 mm NR-30 autocannon. Extremely short bursts are a must in order to conserve ammunition (only 60 rounds total), but this powerful gun only needs one or two good shots to remove a wing, take out a pilot or disable an engine. &lt;br /&gt;
&lt;br /&gt;
Once shots have been taken, regardless if they hit or missed, engage the afterburner and return to higher altitudes and set up for another Boom &amp;amp; Zoom run. [[Boom &amp;amp; Run]] techniques also work in that you can use the phenomenal speed of the {{PAGENAME}} to outrun just about any aircraft on the map (however beware of the [[F-4C]] which can keep pace if not outrun the {{PAGENAME}}).&lt;br /&gt;
&lt;br /&gt;
The R-3S missiles can be a challenge to get used to, so newer pilots may elect to outfit the S-5K rockets and use them to go after bombers or large fighters. With only 60 rounds of 30 mm cannon ammunition, trigger control is a must or else you will be waiting often for a reload timer to count down or will be frequently returning to base to reload.&lt;br /&gt;
&lt;br /&gt;
'''Ground attack role'''&lt;br /&gt;
&lt;br /&gt;
Options are available to use this aircraft in the role of ground-attack, however, this may be an extreme challenge, especially to any novice fighter jet pilots. While the 30 mm autocannon is standard in all of the ordnance load-outs, when adding a secondary suspended armament, you are limited to only one type. In this case, you will need to choose from 32 light-weight S-5K rockets, two S-24 rockets, two 250 kg bombs or two 500 kg bombs. The added weight and loss of aerodynamics when adding any of this ordnance can be difficult to overcome, especially since this aircraft is built for speed over manoeuvrability. Therefore, these options should be reserved for special situations in the late part of a match, as the attacker/bomber function was never designed as a multi-role function as it was with the [[F-4C Phantom II|F-4C]]. &lt;br /&gt;
&lt;br /&gt;
When attacking ground targets, it is best to place the {{PAGENAME}} into a relatively shallow dive, it is important to remember to properly line up for the target ahead of time because with the external ordnance fine-tune manoeuvring can be difficult especially when corrections need to be made at the last minute. Lack of a bombsight makes bombing smaller targets a bit more difficult to hit. When flying low to take on ground targets, make sure you leave yourself an out when the situation turns bad. The best practice here is to ensure you keep your speed up, slow enough to hit the target, but fast enough to get away when the situation turns.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|SRD-5}}--&amp;gt;&lt;br /&gt;
The MiG-21F-13 is equipped with a SRD-5 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | SRD-5 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great top speed and acceleration once spaded&lt;br /&gt;
* Has access to 2 air-to-air missiles or 2 unguided S-24 which work as unguided AAM&lt;br /&gt;
* Hard-hitting and accurate 30 mm cannon, quick bursts make 60 rounds last long and are enough for kills&lt;br /&gt;
* Although limited, ordinance options are available when needed&lt;br /&gt;
* Very good instant turn at all speeds; Does not spin easily in a positive G-load stall; stable in simulator &lt;br /&gt;
* Can perform a Cobra manoeuvre with full real controls, even on Realistic battles&lt;br /&gt;
* Can sustain 11G - 12G even at 1,200 km/h IAS (can also pull 13G for a second)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sole gun with 60 rounds; difficult for newcomers, a minuscule 3.6 seconds total firing time (compared to 24 seconds of the 3x gunpod of the F4 Phantom)&lt;br /&gt;
* No countermeasures of any sort; manoeuvring alone must be used to counter AAM&lt;br /&gt;
* Quirky rudder characteristics on mouse aim&lt;br /&gt;
* AAM missiles are unreliable and have a short lock-on range&lt;br /&gt;
* Single type suspended armament, no multi-role options such as missiles + bombs or rockets + bombs&lt;br /&gt;
* Flight performance will be  limited until flight modifications have been researched&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;This fighter was the Ye-66a ('Ye' stands for &amp;quot;Yedinitsa&amp;quot; or single-unit), later changed to MiG-21 F-13 or as dubbed by NATO, the Fishbed-C. The F-13 designation identifies as an updated (Forsirovannyy) version which can equip the K-13 missile system capable of using the R-3S air-to-air missiles.&lt;br /&gt;
&lt;br /&gt;
The MiG-21 series of planes would become the most widely-used family of fighter jets in the world, with over 4,000 produced, including license-built copies in China, India and Czechoslovakia. The roots of this highly successful combat aircraft started in the mid-1950s, with the Soviet desire to create a Mach-2 capable light fighter. The first MiG-21F prototypes were presented at the Tushino air show in June 1956, and deliveries started in 1958. The model, &amp;quot;Fishbed C&amp;quot; in NATO parlance, was widely exported. In the Soviet Union, it was replaced by the MiG-21PF model after 1961.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was built to be a point defence interceptor not an air-defence fighter slated for combat missions, basically a short-range day fighter. Essentially it was a missile which houses a pilot, one 30 mm cannon and two R-3S air-to-air missiles. The sleek airframe was made with aluminium alloys, steel, magnesium and fibreglass. The air-intake cone automatically adjusts during the flight to help the aircraft remain aerodynamic. The fighter sported a delta wing with a 57° leading edge and even the all-moving tailplane utilizes the swept feature. Everything about this jet focus on speed which lends it reaching out to the Mach 2 range. &lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6350-development-mig-21f-13-the-silver-swallow-en|Devblog]]===&lt;br /&gt;
Development of the MiG-21 dates back to the early 1950s, when the Mikoyan design bureau was conducting development work on a design study for a new swept-wing jet aircraft. Further work on the project led to the creation of a seperate, delta wing prototype, designated 'Ye-4'. With test flights showing promising results, but also much room for improvement, work on the Ye-4 resumed. Further tweaks and modifications to the design eventually lead to the Ye-5 prototype, which conducted its maiden flight in January 1956.&lt;br /&gt;
&lt;br /&gt;
During testing, the Ye-5 received its new designation 'MiG-21' and was officially ordered into production. However, production of this initial batch of MiG-21s was rather short, with only a handful of machines being built. In the meantime, an improved version of the aircraft - the Ye-6 - was being worked on. By May 1958, testing of the Ye-6 was deemed to be completed. Shortly afterwards, in July, the Ye-6 was ordered into mass production under the designation MiG-21F and was to replace the initial MiG-21 as the standard production model. The aircraft weaponry consists of two 30 mm automatic cannons. The next step was to equip the aircraft with guided &amp;quot;air-to-air&amp;quot; missiles but in to do this one of the cannons had to be removed.&lt;br /&gt;
&lt;br /&gt;
From there on, the MiG-21 would go on to be produced in enormous numbers and in various different variants, both for the needs of the Soviet Union, as well as for export. Around 60 countries have or still use the MiG-21 in various capacities and modifications today.&lt;br /&gt;
&lt;br /&gt;
Well over 11,000 MiG-21s have been produced, including licence-built versions (more than 2,400 models were built in China under the J-7 designation), since the start of production in 1959, with the legendary 'Fishbed' becoming the most mass produced combat aircraft since the Korean War and taking part in more armed conflicts than a single devblog would ever be able to cover. But as an example we can mention its participation in the Vietnam War where the MiG-21 was able to push back against the latest U.S. aircraft (which were in majority).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=mig-21_f13 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:Mig 21 wtwallpaper 001.jpg|&lt;br /&gt;
Image:Mig 21 wtwallpaper 002.jpg|&lt;br /&gt;
Image:Mig 21 wtwallpaper 004.jpg|&lt;br /&gt;
Image:Mig 21 wtwallpaper 005.jpg|&lt;br /&gt;
Image:Mig 21 wtwallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|t8WZHks0N9U|'''Sim - MiG-21 - First Impressions''' - ''Spicysauced''|E941IRtmZdE|'''The Shooting Range #165''' - ''Metal Beasts'' section at 00:35 discusses the MiG-21.|1psFOw8yTY4|'''They Made MiG-21 Mode Into A Real Thing!''' - ''Spit_flyer''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Chengdu [[J-7II]]&lt;br /&gt;
*{{Specs-Link|mig-21_mf}}&lt;br /&gt;
*{{Specs-Link|mig-21_smt}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6350-development-mig-21f-13-the-silver-swallow-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; MiG-21F-13: The Silver Swallow]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/462648-mig-21f-13/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=68 militaryfactory.com website - Mikoyan-Gurevich MiG-21 (Fishbed)]&lt;br /&gt;
* [https://www.historynet.com/the-iconic-mig-21-fishbed.htm historynet.com website - The Iconic MiG-21 &amp;quot;Fishbed&amp;quot;]&lt;br /&gt;
* [https://nationalinterest.org/blog/buzz/russias-mig-21-fighter-could-keep-flying-and-fighting-100-years-85466 nationalinterest.org website - Russia's MiG-21 Fighter Could Keep Flying and Fighting for 100 Years]&lt;br /&gt;
* Bridgewater, S., &amp;amp; Gibbs, R. (Eds.). (2019). MiG's Fabulous Fishbed. MiG - Red Star Fighters, 52–61. ISBN ''9781912205127''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Eskimo&amp;diff=108087</id>
		<title>HMS Eskimo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Eskimo&amp;diff=108087"/>
				<updated>2021-07-31T09:39:24Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British Destroyer '''HMS Eskimo (F75)'''&lt;br /&gt;
| usage = other ships of her class&lt;br /&gt;
| link = Tribal (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_tribal&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
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HMS Eskimo, pennant number F75, part of the Tribal class, was a fleet destroyer finished during December 1938. She was intended to provide counter-destroyer firepower and support the combat flotillas, she served in this role throughout the Second World War.&lt;br /&gt;
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Following an intermission from the escort destroyer role, the HMS Eskimo offers an offensive hit-and-run approach to the British destroyers; very comparable to the [[HMS Grafton]]. Mainly by the superior firepower of six 120 mm main guns, each one firing devastating 3 kg high-explosive shells in quick rate of fire: initially of 12 rounds per minute.&lt;br /&gt;
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Of course, when regarding destroyers, is not all about firepower but also about the increased top speed; unachieved on the earlier escort destroyer. The now fairly average survivability and auxiliary armaments surely will assist captains in control of this well-balanced combat destroyer.&lt;br /&gt;
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== General info ==&lt;br /&gt;
Painted under a dark grey hull, and a black coloured stripe all around her waterline, the Eskimo's raised freeboard distance and raked bow can be easily highlighted from other latter destroyers. Despite using a fairly conventional main weaponry layout which will be seen in several other British destroyer classes, the Eskimo can be also differentiated by her turret located in the aftmost part of the ship.&lt;br /&gt;
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The main downside to the Tribal is its vulnerability. Not only is it far from the smallest destroyer, making it a big target, but it's also built out of ammo racks.&lt;br /&gt;
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=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Eskimo is lightly armoured overall. anti-fragmentation armour plates no thicker than 12.7 mm protect most of the gun emplacements. While the main turrets are protected by 3.2 mm of anti-fragmentation armour. As seen on the [[HMS Grafton]] and previous destroyers, this anti-fragmentation armour is mainly effective in protecting the gun breech versus HE shells. Any other type of shell is likely to go through this type of armour and disable the turret.&lt;br /&gt;
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Regarding survivability, the Eskimo is packed with a lot of ammunition storages for the quick-firing high calibre main and secondary cannons. The most dangerous zones are the bow and the stern. There is no armour whether above or below the waterline; and the area is not even effectively protected by fuel tanks. This means an accurate enemy salvo is likely to cause ammunition damage or a catastrophic detonation of the ammo magazines. The ammunition storages are not limited within the hull, but as another drawback of the high rate of fire, there are large quantities of ready-use ammo racks near most of the high-calibre cannons. SAP and APCBC shells are likely to cause a lot of damage to all the ammo storages since they are only protected by steel boxes.&lt;br /&gt;
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Another aspect to consider is the constant loss of the ship's control. The transmission and engine rooms are located in an easily targetable area. There is no fuel tank or armour plates to protect none of them from enemy fire, unlike adversaries as the German destroyer [[Z25]] or the Italian [[RN Corazziere]] which are decently protected with fuel tanks in those areas.&lt;br /&gt;
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A complement of 260 members remains average amongst the majority of destroyers at the rank: average of 267. While it is significantly less than most of the German adversaries, with an average of 325 crew members in their destroyers at the same battle rating. This places the Tribal class at a tactical disadvantage when duelling with all German destroyers.&lt;br /&gt;
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=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
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The Eskimo's mobility should be deemed adequate but not perfect. The Tribal class was repurposed as fleet destroyers, and as such, the mobility performs fine enough to attend to the needs of flexible anti-air support for cruisers fleets, or while performing a flanking attack throughout naval engagements. The Tribal class was fitted with three Admiralty three-drum boilers that powered two Parsons geared turbines generating 34,000 hp which translates into 67 km/h, reached in about 28 seconds.&lt;br /&gt;
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The top speed is averagely on par or in few cases inferior against most German destroyers at ranks II and III. Thus it is likely no real mobility advantage can be played over German counterparts. Versus similarly ranked Japanese or Italian destroyers, the opposite occurs. Though minimal in some instances, the Eskimo might have the upper hand in catching up with enemy destroyers such as [[IJN Yuudachi]], [[IJN Kiyoshimo]] and [[IJN Ayanami]].&lt;br /&gt;
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Do not forget about some other destroyers as the Japanese [[IJN Shimakaze]] and the Soviet [[Tashkent]] and [[Moskva]]: these feature outstanding top speed over 80 km/h. Therefore, it is crucial to quickly assess these mobility disparities when gunnery is leading a successful salvo on such swift enemies.&lt;br /&gt;
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=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
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== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
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The Tribal class was the most modern, largest and heavily armed British destroyer class during the early stages of World War II. This is noticeable in the Eskimo's emphasis on absolute firepower. She is armed with 6 x 4.7 inch/45 Mk.XII cannons in 3 turrets, each one capable of firing 3 kg of explosives in a total broadside at effective distances of around 10 km. Because of the double cannon mountings, the salvo accuracy should be properly preserved under these large distances, despite the gun ballistics not having a nearly flat trajectory.&lt;br /&gt;
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The initial rate of fire of 12 rounds per minute is reasonably effective during the first moments of a battle, but once the ready-use ammo rack is spent, the fire rate decreases to 10 shots per minute, though this still remains an advantageous rate of fire versus most Japanese, Italian, Soviet and some German destroyers, with their guns firing at a fixed 8 rounds per minute. The Eskimo's firepower generally outmatches in quantity, flexibility, and explosive damage to the majority of German destroyers around her battle rating. But it severely falls back in the rate of fire, to ships such as the [[Type 1936 (Family)|German Type 1936 destroyers]] having an initial fire rate of 18 rounds per minute.&lt;br /&gt;
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Preferring a heavy calibre armament and anti-air defences over torpedoes, the Eskimo is capable of engaging most destroyers around her rank with HE shells. With some skills and tactics, it can even counter some early light cruisers as the [[IJN Isuzu]] and [[IJN Kuma]] with the correct use of SAP rounds, although extended duels against cruisers are not advised. Also, the 4-inch dual-mounted gun located towards the aft of the ship can be a nasty surprise for coastal vessels trying to get the jump on the Tribal.&lt;br /&gt;
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With the multipurpose CPXIX turret mountings, all 6 main guns can provide heavy anti-aircraft fire, when using either the HE-VT or the HE-TF. Yet the flaw of these turret mountings is the insufficient elevation angles of only 40°, an inherited drawback from the previous CPXVII mounting found on the [[HMS Grafton]].&lt;br /&gt;
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=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
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A single 4 inch/45 Mark XVI mounting is present in the auxiliary role.&lt;br /&gt;
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Although limited in quantity, the dual 102 mm turret is sure to provide a very respectable anti-air defence and supporting fire versus seaborne targets. The Mark XVI can be considered as one of the best support guns available for the British bluewater fleet. This is due to its great initial fire rate of 20 rounds per minute, nearly 90° elevation angles and various shell options; also very intimidating to any small boat because of the hullbreaking stopping power.&lt;br /&gt;
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The rather limited ammunition and the aftward location of the emplacement will be the weaknesses of this gun. Most of the time players will need to decide, based on their strategy, to load more anti-air shells or load HE and SAP for sea targets. Once researched, HE-VT is recommended for air coverage as it will explode more accurately near the targeted aircraft.  The targeting is speed is fairly slow but this could be aided by the mobility of the vessel itself.&lt;br /&gt;
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=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
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The anti-air armament consists of a pair of single mounted 20 mm/70 Oerlikon Mk.II autocannons, each one is located on either side of the bridge. Another 2 mountings of 12.7 mm Vickers Mk.V machine guns are located amidship, in between the funnels. Lastly, a single mounting of a quadruple 40 mm 'pom-pom' gun is located just aftward the torpedo tubes, in a superstructure.&lt;br /&gt;
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These anti-aircraft guns will create what can be seen as ''the last layer of air defence'' for the Eskimo.&lt;br /&gt;
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Firstly, the 40 mm 'pom-pom' gun will outrange the 12.7 mm Vickers machine guns and 20 mm Oerlikon cannons when attacking air targets; with a range of 4 km. Also helping the auxiliary 102 mm gun when dealing with high altitude threats diving from the air coverage dead zone of the Eskimo. Since the main batteries will be unable to deal with dive bombers as the [[Ju 87 (Family)|Ju 87s]], the preservation of the ship will be relegated to this quadruple set of 2 pounder guns and the auxiliary gun.&lt;br /&gt;
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When it comes to range, the Oerlikon guns will be the second to open fire (about 2 km), their stopping power can be arguably good, depending on the armour of the aircraft attacking. The main disadvantage of the mounting is the poor density of fire since only a single gun is available per side. The elevation angle of only 50° is another concern, meaning that any aircraft attacking from high or distant enough, will remain untouched by the 20 mm cannons.&lt;br /&gt;
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Here is where the seemingly insufficient and obsolete 12.7 mm machine guns can do their part, although limited to only about a 1 kilometre of effectiveness, they bring a dense light anti-aircraft fire with the flexibility to aim up to 75° degrees. They are likely to not cause a lot of instantaneous stopping damage, but their blazing tracer rounds can help to discourage and intimidate reckless enemy pilots - lighting fires is also a possibility, especially on Japanese aircraft as the [[P1Y1 mod. 11 &amp;quot;Ginga&amp;quot;]], [[A6M3]] or [[B7A2]] .&lt;br /&gt;
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=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.IX (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
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Anti-submarine roles were not largely envisaged for the Tribal class, thus the Eskimo is barely equipped with few depth charges and absent of any mine-laying types of equipment. An important contrast from other destroyers such as the [[Hunt (Family)|Hunt-class]] destroyers or the [[HMS Spey|River-class]] frigates, which are heavily equipped with explosive ASW equipment.&lt;br /&gt;
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The torpedo weaponry is quite reduced since the Tribal class was meant to favour heavy artillery power rather than a lightly armed torpedo-carrying destroyer. Also the torpedoes lack the speed of more contemporary torpedoes, though they do pack a big punch if they score a hit.&lt;br /&gt;
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== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
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While the Tribal can fill numerous roles (and works well as ''a general all-rounder destroyer''), it excels best as a ''gunnery ship''. Thanks to the hefty calibre of its shells, as well as the accuracy of the guns, the Tribal can give other destroyers a good beating even from a distance. In addition, the concentration of 2/3rds of the Tribal's guns at the front of the ship means the Tribal can still pump out a good amount of damage while keeping a small profile. Still, if the Tribal's position is relatively safe from being shot at, don't be afraid to swing the rear turret around and let rip.&lt;br /&gt;
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Combined with its fast speed and adequate auxiliary armament, this can make the Tribal an excellent support/escort ship during uptiers or higher ranked battles. Keep in mind the ship's 4.7-inch guns will begin to struggle against cruisers so they should maybe be repurposed towards air defence or fast attack craft, all trying to keep the Tribal away from close quarters fighting.&lt;br /&gt;
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{{Notice|HMS Eskimo might suffer at close quarters, due to poor main gun traverse speed, no armour and average crew size.}}&lt;br /&gt;
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The Tribal class possessed heavy armament and decent mobility, as such, it was used for the most intense battles and because of this same reason, they suffered a lot of casualties. This illustrates how to engage in battles more safely, heading to a new concept for British destroyers in the Bluewater fleet: ''Accurate gunnery''.&lt;br /&gt;
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The act of accurate gunnery means a lot in the Tribal class, mainly based on the unarmoured ship and reduced crew complement in pro of increasing the offensive capabilities of the class. Inside the Tribal class, Eskimo is the precise definition of gunnery thanks to the six devastating main calibre cannons, therefore her ''playstyle should be based on outranging other destroyers'', while Eskimo lands accurate fire from the safety of distance. Ideally, the way to do this is to reach for the farthest areas of the map, where the enemy's poor gunnery skill will be given away.&lt;br /&gt;
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It is important to tame this distant gunnery gameplay since it will be crucial for all other Royal Navy's destroyers with similar capacities such as [[HMS Nepal]], [[HMS Kelvin]], [[HMS Jervis]], and [[HMCS Haida]]. All of those destroyers will share similar endurance, crew complement, main firepower, and mobility.&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
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* Numerous auxiliary and anti-air weaponry, as well as some torpedoes (4) and depth charges&lt;br /&gt;
* Primary guns have great precision even at long ranges (~10 km)&lt;br /&gt;
* Dual purpose guns; HE-VT shells for primary and secondary guns makes it easy to destroy aircraft&lt;br /&gt;
* 3 kg of explosive in the HE shells is great versus other destroyers and small vessels&lt;br /&gt;
* Top speed is average, but amongst the fastest Bluewater ships on the British Naval Tree&lt;br /&gt;
* The destroyer with the largest crew complement of the British rank II&lt;br /&gt;
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'''Cons:'''&lt;br /&gt;
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* Ammo racks are easily detonated by SAP or APCBC shells near the waterline; no armour present in the area&lt;br /&gt;
* Crew size remains below average versus German, American and Soviet destroyers&lt;br /&gt;
* Limited torpedo count may be ineffective versus heavier fleets due to small quantity&lt;br /&gt;
* Outmatched in most combat aspects versus early light cruisers as [[Köln]], [[Leipzig]] or [[IJN Agano]]&lt;br /&gt;
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== History ==&lt;br /&gt;
Despite the Tribal class was originally designed to be light cruisers, the HMS Eskimo quickly find herself outmatched in the everchanging naval supremacy. Consequently, she was recategorized as a destroyer, with a fleet support role in mind. She was laid down in 1936 and was ready for service in March 1939. Her service life was challenged with a lot of battles and situations in which opportunely, she outlived all; unlike many sister ships of her class.&lt;br /&gt;
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 Her first taste of battle came at home, during her stance at Royal's navy base, Scapa flow. She was remaining thereafter being repaired of turbines problems. When on the 17th of October, the Luftwaffe undertook the first bombings in British territories, this time directed to the naval base and the ships stationed there, amongst them the Eskimo. During the air raid, she supported bringing down an aircraft. After the attack, she ran in support of the HMS Iron Duke that resulted damaged by the attack. &lt;br /&gt;
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This brief confrontation with four Ju 88 bombers of the ''Kampfgeschwader'' 1/30 proved an invaluable experience since it was then acknowledged how ineffective the elevation angles of the main calibre guns were against aircraft. This lead to later modifications such as the unmounting of one of the main twin 4.7in guns and replacing it with a set of 4 inch/45 Mark XVI 102 mm guns and additional 20 mm Oerlikon cannons, amongst other search radar and rangefinding technologies for enhanced anti-air defence.&lt;br /&gt;
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After patrol and escort duties near the Home Fleet, Eskimo had another major trial of fire, this time, The Second Battle of Narvik, in April 1940. She was appointed escort as part of a task force comprising numerous ships, such as HMS Repulse, HMS Rodney and Valiant. This campaign on the Norwegian waters proved to be as fierce as the First Battle of Narvik, and arguably the gravest moment for the Eskimo and her crew.&lt;br /&gt;
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'''Battle at Narvik'''&lt;br /&gt;
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Attached to the battleship HMS Warspite and other eight destroyers, the battlegroup was tasked to clean all the German Destroyers presence on the'' Ofotfjord'' inlet, all the way past Narvik town.  &lt;br /&gt;
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On the 13th of April, around midday, the combat group of Warspite including Eskimo made their entrance into the Norwegian fjord. The stakes were high as it was unknown the numbers of submarines in the area, originally thought to be one but in reality more than five. The eight German destroyers in the area seem stranded, likely low on fuel. After passing Baroy, Eskimo and the other British destroyers took the lead of the advance, waiting for a sure German ambush. Warspite's Swordfish planes were dispatched to scout all the corners of the fjord. The first German destroyer to be spotted was ''Hans Lüdemann; ''everyone involved in the battle was now advised of the action to unfold. &lt;br /&gt;
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The fjord soon became full of torpedoes as Eskimo and the British warships advanced, more German destroyers were meeting up the fight. The aircraft carrier HMS Furious sent more Swordfish support, which greatly helped in evading torpedoes. After gunnery duels, the German ships were running low on ammunition. Eskimo was busy pursuing ''Hermann Künne'' deeper in the fjord when the destroyer ''Erich Giese ''noticed her passing and launched torpedoes, which missed. Some of the allied destroyers were having a rough time dealing with damage thus they decided to retreat. Eskimo continued the pursuit along with Forester until ''Hermann Künne ''beached in Herjangs Fjord, where Eskimo torpedoed her; by then all the crew had already abandoned the ship and no casualties occurred. &lt;br /&gt;
[[File:HMS Eskimo's photo damage.jpg|thumb|261x261px|Eskimo's bow damaged; docked at a Norwegian port before sailing to England.]]&lt;br /&gt;
Around 2 p.m., Eskimo and Forester advanced steadily into the Rombaks Fjord. Signalled by Swordfish surveillance, Eskimo was told about more enemy ships further in the fjord. Eskimo and Forester decided to proceed and brawl with the destroyers rather than waiting for the other destroyers to link up. The narrower inlet became a problem to the British ships as the torpedoes became harder to dodge. ''Georg Thiele'' was nearly out of torpedoes but as last luck, her last torpedo hit directly on the bow of Eskimo. The badly damaged Eskimo kept fighting with the remaining turrets but then retreated in reverse due to the vast damage; with the help of Forester.&lt;br /&gt;
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Valiantly leading and surviving the whole naval assault on Narvik, she was sent off for reparations. She spent the majority of 1940-1942 as escort of the bigger ships of the Home Fleet or as escort of convoys, without major incidences. &lt;br /&gt;
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On 12th July 1943, while part of Operation Husky, she was attacked by German dive bombers. A small bomb landed directly on the Eskimo, causing damage to the gear room and fires on the ship. 19 crewmembers perished while some other 22 were injured. After the ship was brought to sailable conditions she was towed to base for repair and armament refits. This proved once more how the limited dual-purpose design of the CPXIX mounting, could be used by enemy aircraft diving from above the blind spot of the Eskimo. &lt;br /&gt;
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{{Notice|Of the twelve Tribal class destroyed, six were sunk by aerial strike, two more resulted damaged. }}&lt;br /&gt;
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Her life would event rather quietly until June 1944, where she took part in minor surface engagements versus German destroyers, near Isle de Bas. She sank the ZH1 and helped in the attack of other German destroyers. A few days later along with HMCS Haida, she attacked the submarine U-971 on the English channel. The submarine was first spotted and attacked by a Czech Liberator bomber, who then voiced over the location to the two ships. Once in the scene, Eskimo released depth charges which effectively made the submarine rise to the surface, just to be met by the heavy fire of the ships. The submarine sustained heavy damage and was evacuated by the crew which was taken on board the ships.&lt;br /&gt;
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'''Eskimo's fate'''&lt;br /&gt;
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In the last year of the war, she was appointed to serve in the Far East theatre. Where she worked alongside other Australian Tribal classes in dealing with the remnants of the Imperial Japanese Navy. After the end of the war in Europe, she was sent home on 4th November 1945.&lt;br /&gt;
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Having a very respectable survivor status as one of the four Tribal classes remaining from the total 16 built, Eskimo was sold for scrapping on 27th June 1949.&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
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* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_tribal Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
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'''Shared operational history'''&lt;br /&gt;
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* [[HMS Jervis]]&lt;br /&gt;
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'''Related development (same class)'''&lt;br /&gt;
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* [[HMCS Haida]]&lt;br /&gt;
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'''Analogues on other nations'''&lt;br /&gt;
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* [[Fletcher (Family)]]&lt;br /&gt;
* [[USS Phelps]]&lt;br /&gt;
* [[Z12 Erich Giese]]&lt;br /&gt;
* [[Z43]]&lt;br /&gt;
* [[Pr.7U (Family)]]&lt;br /&gt;
* [[IJN Shimakaze]]&lt;br /&gt;
* [[IJN Yugumo]]&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4666-development-tribal-class-destroyer-en|[Devblog] Tribal-class destroyer]]&lt;br /&gt;
* [https://www.naval-history.net/xGM-Chrono-10DD-34Tribal-HMS_Eskimo.htm Full service record of HMS Eskimo - Naval History.net] &lt;br /&gt;
* British Destroyer vs German Destroyer: Narvik 1940, David Greentree, David Campbell, 2018.&lt;br /&gt;
* British Destroyers &amp;amp; Frigates: The Second World War and After, Norman Friedman, 2006.&lt;br /&gt;
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{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Eskimo&amp;diff=108086</id>
		<title>HMS Eskimo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Eskimo&amp;diff=108086"/>
				<updated>2021-07-31T09:37:18Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
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&lt;div&gt;{{About&lt;br /&gt;
| about = British Destroyer '''HMS Eskimo (F75)'''&lt;br /&gt;
| usage = other ships of her class&lt;br /&gt;
| link = Tribal (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_tribal&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
HMS Eskimo, pennant number F75, part of the Tribal class, was a fleet destroyer finished during December 1938. She was intended to provide counter-destroyer firepower and support the combat flotillas, she served in this role throughout the Second World War.&lt;br /&gt;
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Following an intermission from the escort destroyer role, the HMS Eskimo offers an offensive hit-and-run approach to the British destroyers; very comparable to the [[HMS Grafton]]. Mainly by the superior firepower of six 120 mm main guns, each one firing devastating 3 kg high-explosive shells in quick rate of fire: initially of 12 rounds per minute.&lt;br /&gt;
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Of course, when regarding destroyers, is not all about firepower but also about the increased top speed; unachieved on the earlier escort destroyer. The now fairly average survivability and auxiliary armaments surely will assist captains in control of this well-balanced combat destroyer.&lt;br /&gt;
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== General info ==&lt;br /&gt;
Painted under a dark grey hull, and a black coloured stripe all around her waterline, the Eskimo's raised freeboard distance and raked bow can be easily highlighted from other latter destroyers. Despite using a fairly conventional main weaponry layout which will be seen in several other British destroyer classes, the Eskimo can be also differentiated by her turret located in the aftmost part of the ship.&lt;br /&gt;
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The main downside to the Tribal is its vulnerability. Not only is it far from the smallest destroyer, making it a big target, but it's also built out of ammo racks.&lt;br /&gt;
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=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Eskimo is lightly armoured overall. anti-fragmentation armour plates no thicker than 12.7 mm protect most of the gun emplacements. While the main turrets are protected by 3.2 mm of anti-fragmentation armour. As seen on the [[HMS Grafton]] and previous destroyers, this anti-fragmentation armour is mainly effective in protecting the gun breech versus HE shells. Any other type of shell is likely to go through this type of armour and disable the turret.&lt;br /&gt;
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Regarding survivability, the Eskimo is packed with a lot of ammunition storages for the quick-firing high calibre main and secondary cannons. The most dangerous zones are the bow and the stern. There is no armour whether above or below the waterline; and the area is not even effectively protected by fuel tanks. This means an accurate enemy salvo is likely to cause ammunition damage or a catastrophic detonation of the ammo magazines. The ammunition storages are not limited within the hull, but as another drawback of the high rate of fire, there are large quantities of ready-use ammo racks near most of the high-calibre cannons. SAP and APCBC shells are likely to cause a lot of damage to all the ammo storages since they are only protected by steel boxes.&lt;br /&gt;
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Another aspect to consider is the constant loss of the ship's control. The transmission and engine rooms are located in an easily targetable area. There is no fuel tank or armour plates to protect none of them from enemy fire, unlike adversaries as the German destroyer [[Z25]] or the Italian [[RN Corazziere]] which are decently protected with fuel tanks in those areas.&lt;br /&gt;
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A complement of 260 members remains average amongst the majority of destroyers at the rank: average of 267. While it is significantly less than most of the German adversaries, with an average of 325 crew members in their destroyers at the same battle rating. This places the Tribal class at a tactical disadvantage when duelling with all German destroyers.&lt;br /&gt;
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=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
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The Eskimo's mobility should be deemed adequate but not perfect. The Tribal class was repurposed as fleet destroyers, and as such, the mobility performs fine enough to attend to the needs of flexible anti-air support for cruisers fleets, or while performing a flanking attack throughout naval engagements. The Tribal class was fitted with three Admiralty three-drum boilers that powered two Parsons geared turbines generating 34,000 hp which translates into 67 km/h, reached in about 28 seconds.&lt;br /&gt;
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The top speed is averagely on par or in few cases inferior against most German destroyers at ranks II and III. Thus it is likely no real mobility advantage can be played over German counterparts. Versus similarly ranked Japanese or Italian destroyers, the opposite occurs. Though minimal in some instances, the Eskimo might have the upper hand in catching up with enemy destroyers such as [[IJN Yuudachi]], [[IJN Kiyoshimo]] and [[IJN Ayanami]].&lt;br /&gt;
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Do not forget about some other destroyers as the Japanese [[IJN Shimakaze]] and the Soviet [[Tashkent]] and [[Moskva]]: these feature outstanding top speed over 80 km/h. Therefore, it is crucial to quickly assess these mobility disparities when gunnery is leading a successful salvo on such swift enemies.&lt;br /&gt;
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=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
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== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tribal class was the most modern, largest and heavily armed British destroyer class during the early stages of World War II. This is noticeable in the Eskimo's emphasis on absolute firepower. She is armed with 6 x 4.7 inch/45 Mk.XII cannons in 3 turrets, each one capable of firing 3 kg of explosives in a total broadside at effective distances of around 10 km. Because of the double cannon mountings, the salvo accuracy should be properly preserved under these large distances, despite the gun ballistics not having a nearly flat trajectory.&lt;br /&gt;
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The initial rate of fire of 12 rounds per minute is reasonably effective during the first moments of a battle, but once the ready-use ammo rack is spent, the fire rate decreases to 10 shots per minute, though this still remains an advantageous rate of fire versus most Japanese, Italian, Soviet and some German destroyers, with their guns firing at a fixed 8 rounds per minute. The Eskimo's firepower generally outmatches in quantity, flexibility, and explosive damage to the majority of German destroyers around her battle rating. But it severely falls back in the rate of fire, to ships such as the [[Type 1936 (Family)|German Type 1936 destroyers]] having an initial fire rate of 18 rounds per minute.&lt;br /&gt;
&lt;br /&gt;
Preferring a heavy calibre armament and anti-air defences over torpedoes, the Eskimo is capable of engaging most destroyers around her rank with HE shells. With some skills and tactics, it can even counter some early light cruisers as the [[IJN Isuzu]] and [[IJN Kuma]] with the correct use of SAP rounds, although extended duels against cruisers are not advised. Also, the 4-inch dual-mounted gun located towards the aft of the ship can be a nasty surprise for coastal vessels trying to get the jump on the Tribal.&lt;br /&gt;
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With the multipurpose CPXIX turret mountings, all 6 main guns can provide heavy anti-aircraft fire, when using either the HE-VT or the HE-TF. Yet the flaw of these turret mountings is the insufficient elevation angles of only 40°, an inherited drawback from the previous CPXVII mounting found on the [[HMS Grafton]].&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
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A single 4 inch/45 Mark XVI mounting is present in the auxiliary role.&lt;br /&gt;
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Although limited in quantity, the dual 102 mm turret is sure to provide a very respectable anti-air defence and supporting fire versus seaborne targets. The Mark XVI can be considered as one of the best support guns available for the British bluewater fleet. This is due to its great initial fire rate of 20 rounds per minute, nearly 90° elevation angles and various shell options; also very intimidating to any small boat because of the hullbreaking stopping power.&lt;br /&gt;
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The rather limited ammunition and the aftward location of the emplacement will be the weaknesses of this gun. Most of the time players will need to decide, based on their strategy, to load more anti-air shells or load HE and SAP for sea targets. Once researched, HE-VT is recommended for air coverage as it will explode more accurately near the targeted aircraft.  The targeting is speed is fairly slow but this could be aided by the mobility of the vessel itself.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The anti-air armament consists of a pair of single mounted 20 mm/70 Oerlikon Mk.II autocannons, each one is located on either side of the bridge. Another 2 mountings of 12.7 mm Vickers Mk.V machine guns are located amidship, in between the funnels. Lastly, a single mounting of a quadruple 40 mm 'pom-pom' gun is located just aftward the torpedo tubes, in a superstructure.&lt;br /&gt;
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These anti-aircraft guns will create what can be seen as ''the last layer of air defence'' for the Eskimo.&lt;br /&gt;
&lt;br /&gt;
Firstly, the 40 mm 'pom-pom' gun will outrange the 12.7 mm Vickers machine guns and 20 mm Oerlikon cannons when attacking air targets; with a range of 4 km. Also helping the auxiliary 102 mm gun when dealing with high altitude threats diving from the air coverage dead zone of the Eskimo. Since the main batteries will be unable to deal with dive bombers as the [[Ju 87 (Family)|Ju 87s]], the preservation of the ship will be relegated to this quadruple set of 2 pounder guns and the auxiliary gun.&lt;br /&gt;
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When it comes to range, the Oerlikon guns will be the second to open fire (about 2 km), their stopping power can be arguably good, depending on the armour of the aircraft attacking. The main disadvantage of the mounting is the poor density of fire since only a single gun is available per side. The elevation angle of only 50° is another concern, meaning that any aircraft attacking from high or distant enough, will remain untouched by the 20 mm cannons.&lt;br /&gt;
&lt;br /&gt;
Here is where the seemingly insufficient and obsolete 12.7 mm machine guns can do their part, although limited to only about a 1 kilometre of effectiveness, they bring a dense light anti-aircraft fire with the flexibility to aim up to 75° degrees. They are likely to not cause a lot of instantaneous stopping damage, but their blazing tracer rounds can help to discourage and intimidate reckless enemy pilots - lighting fires is also a possibility, especially on Japanese aircraft as the [[P1Y1 mod. 11 &amp;quot;Ginga&amp;quot;]], [[A6M3]] or [[B7A2]] .&lt;br /&gt;
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=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.IX (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
Anti-submarine roles were not largely envisaged for the Tribal class, thus the Eskimo is barely equipped with few depth charges and absent of any mine-laying types of equipment. An important contrast from other destroyers such as the [[Hunt (Family)|Hunt-class]] destroyers or the [[HMS Spey|River-class]] frigates, which are heavily equipped with explosive ASW equipment.&lt;br /&gt;
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The torpedo weaponry is quite reduced since the Tribal class was meant to favour heavy artillery power rather than a lightly armed torpedo-carrying destroyer. Also the torpedoes lack the speed of more contemporary torpedoes, though they do pack a big punch if they score a hit.&lt;br /&gt;
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== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the Tribal can fill numerous roles (and works well as ''a general all-rounder destroyer''), it excels best as a ''gunnery ship''. Thanks to the hefty calibre of its shells, as well as the accuracy of the guns, the Tribal can give other destroyers a good beating even from a distance. In addition, the concentration of 2/3rds of the Tribal's guns at the front of the ship means the Tribal can still pump out a good amount of damage while keeping a small profile. Still, if the Tribal's position is relatively safe from being shot at, don't be afraid to swing the rear turret around and let rip.&lt;br /&gt;
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Combined with its fast speed and adequate auxiliary armament, this can make the Tribal an excellent support/escort ship during uptiers or higher ranked battles. Keep in mind the ship's 4.7-inch guns will begin to struggle against cruisers so they should maybe be repurposed towards air defence or fast attack craft, all trying to keep the Tribal away from close quarters fighting.&lt;br /&gt;
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{{Notice|HMS Eskimo might suffer at close quarters, due to poor main gun traverse speed, no armour and average crew size.}}&lt;br /&gt;
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The Tribal class possessed heavy armament and decent mobility, as such, it was used for the most intense battles and because of this same reason, they suffered a lot of casualties. This illustrates how to engage in battles more safely, heading to a new concept for British destroyers in the Bluewater fleet: ''Accurate gunnery''.&lt;br /&gt;
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The act of accurate gunnery means a lot in the Tribal class, mainly based on the unarmoured ship and reduced crew complement in pro of increasing the offensive capabilities of the class. Inside the Tribal class, Eskimo is the precise definition of gunnery thanks to the six devastating main calibre cannons, therefore her ''playstyle should be based on outranging other destroyers'', while Eskimo lands accurate fire from the safety of distance. Ideally, the way to do this is to reach for the farthest areas of the map, where the enemy's poor gunnery skill will be given away.&lt;br /&gt;
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It is important to tame this distant gunnery gameplay since it will be crucial for all other Royal Navy's destroyers with similar capacities such as [[HMS Nepal]], [[HMS Kelvin]], [[HMS Jervis]], and [[HMCS Haida]]. All of those destroyers will share similar endurance, crew complement, main firepower, and mobility.&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Numerous auxiliary and anti-air weaponry, as well as some torpedoes (4) and depth charges&lt;br /&gt;
* Primary guns have great precision even at long ranges (~10 km)&lt;br /&gt;
* Dual purpose guns; HE-VT shells for primary and secondary guns makes it easy to destroy aircraft&lt;br /&gt;
* 3 kg of explosive in the HE shells is great versus other destroyers and small vessels&lt;br /&gt;
* Top speed is average, but amongst the fastest Bluewater ships on the British Naval Tree&lt;br /&gt;
* The destroyer with the largest crew complement of the British rank II&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Ammo racks are easily detonated by SAP or APCBC shells near the waterline; no armour present in the area&lt;br /&gt;
* Crew size remains below average versus German, American and Soviet destroyers&lt;br /&gt;
* Limited torpedo count may be ineffective versus heavier fleets due to small quantity&lt;br /&gt;
* Outmatched in most combat aspects versus early light cruisers as [[Köln]], [[Leipzig]] or [[IJN Agano]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Despite the Tribal class was originally designed to be light cruisers, the HMS Eskimo quickly find herself outmatched in the everchanging naval supremacy. Consequently, she was recategorized as a destroyer, with a fleet support role in mind. She was laid down in 1936 and was ready for service in March 1939. Her service life was challenged with a lot of battles and situations in which opportunely, she outlived all; unlike many sister ships of her class.&lt;br /&gt;
&lt;br /&gt;
 Her first taste of battle came at home, during her stance at Royal's navy base, Scapa flow. She was remaining thereafter being repaired of turbines problems. When on the 17th of October, the Luftwaffe undertook the first bombings in British territories, this time directed to the naval base and the ships stationed there, amongst them the Eskimo. During the air raid, she supported bringing down an aircraft. After the attack, she ran in support of the HMS Iron Duke that resulted damaged by the attack. &lt;br /&gt;
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This brief confrontation with four Ju 88 bombers of the ''Kampfgeschwader'' 1/30 proved an invaluable experience since it was then acknowledged how ineffective the elevation angles of the main calibre guns were against aircraft. This lead to later modifications such as the unmounting of one of the main twin 4.7in guns and replacing it with a set of 4 inch/45 Mark XVI 102 mm guns and additional 20 mm Oerlikon cannons, amongst other search radar and rangefinding technologies for enhanced anti-air defence.&lt;br /&gt;
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After patrol and escort duties near the Home Fleet, Eskimo had another major trial of fire, this time, The Second Battle of Narvik, in April 1940. She was appointed escort as part of a task force comprising numerous ships, such as HMS Repulse, HMS Rodney and Valiant. This campaign on the Norwegian waters proved to be as fierce as the First Battle of Narvik, and arguably the gravest moment for the Eskimo and her crew.&lt;br /&gt;
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'''Battle at Narvik'''&lt;br /&gt;
&lt;br /&gt;
Attached to the battleship HMS Warspite and other eight destroyers, the battlegroup was tasked to clean all the German Destroyers presence on the'' Ofotfjord'' inlet, all the way past Narvik town.  &lt;br /&gt;
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On the 13th of April, around midday, the combat group of Warspite including Eskimo made their entrance into the Norwegian fjord. The stakes were high as it was unknown the numbers of submarines in the area, originally thought to be one but in reality more than five. The eight German destroyers in the area seem stranded, likely low on fuel. After passing Baroy, Eskimo and the other British destroyers took the lead of the advance, waiting for a sure German ambush. Warspite's Swordfish planes were dispatched to scout all the corners of the fjord. The first German destroyer to be spotted was ''Hans Lüdemann; ''everyone involved in the battle was now advised of the action to unfold. &lt;br /&gt;
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The fjord soon became full of torpedoes as Eskimo and the British warships advanced, more German destroyers were meeting up the fight. The aircraft carrier HMS Furious sent more Swordfish support, which greatly helped in evading torpedoes. After gunnery duels, the German ships were running low on ammunition. Eskimo was busy pursuing ''Hermann Künne'' deeper in the fjord when the destroyer ''Erich Giese ''noticed her passing and launched torpedoes, which missed. Some of the allied destroyers were having a rough time dealing with damage thus they decided to retreat. Eskimo continued the pursuit along with Forester until ''Hermann Künne ''beached in Herjangs Fjord, where Eskimo torpedoed her; by then all the crew had already abandoned the ship and no casualties occurred. &lt;br /&gt;
[[File:HMS Eskimo's photo damage.jpg|thumb|261x261px|Eskimo's bow damaged; docked at a Norwegian port before sailing to England.]]&lt;br /&gt;
Around 2 p.m., Eskimo and Forester advanced steadily into the Rombaks Fjord. Signalled by Swordfish surveillance, Eskimo was told about more enemy ships further in the fjord. Eskimo and Forester decided to proceed and brawl with the destroyers rather than waiting for the other destroyers to link up. The narrower inlet became a problem to the British ships as the torpedoes became harder to dodge. ''Georg Thiele'' was nearly out of torpedoes but as last luck, her last torpedo hit directly on the bow of Eskimo. The badly damaged Eskimo kept fighting with the remaining turrets but then retreated in reverse due to the vast damage; with the help of Forester.&lt;br /&gt;
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Valiantly leading and surviving the whole naval assault on Narvik, she was sent off for reparations. She spent the majority of 1940-1942 as escort of the bigger ships of the Home Fleet or as escort of convoys, without major incidences. &lt;br /&gt;
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On 12th July 1943, while part of Operation Husky, she was attacked by German dive bombers. A small bomb landed directly on the Eskimo, causing damage to the gear room and fires on the ship. 19 crewmembers perished while some other 22 were injured. After the ship was brought to sailable conditions she was towed to base for repair and armament refits. This proved once more how the limited dual-purpose design of the CPXIX mounting, could be used by enemy aircraft diving from above the blind spot of the Eskimo. &lt;br /&gt;
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{{Notice|Of the twelve Tribal class destroyed, six were sunk by aerial strike, two more resulted damaged. }}&lt;br /&gt;
&lt;br /&gt;
Her life would event rather quietly until June 1944, where she took part in surface minor engagements versus German destroyers, near Isle de Bas. She sank the ZH1 and helped in the attack of other German destroyers. A few days later along with HMCS Haida, she attacked the submarine U-971 on the English channel. The submarine was first spotted and attacked by a Czech Liberator bomber, who then voiced over the location to the two ships. Once in the scene, Eskimo released depth charges which effectively made the submarine rise to the surface. Just to be met by the heavy fire of the ships. The submarine sustained heavy damage and was evacuated by the crew which was taken on board the ships.&lt;br /&gt;
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'''Eskimo's fate'''&lt;br /&gt;
&lt;br /&gt;
In the last year of the war, she was appointed to serve in the Far East theatre. Where she worked alongside other Australian Tribal classes in dealing with the remnants of the Imperial Japanese Navy. After the end of the war in Europe, she was sent home on 4th November 1945.&lt;br /&gt;
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Having a very respectable survivor status as one of the four Tribal classes remaining from the total 16 built, Eskimo was sold for scrapping on 27th June 1949.&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
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* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_tribal Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
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'''Shared operational history'''&lt;br /&gt;
&lt;br /&gt;
* [[HMS Jervis]]&lt;br /&gt;
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'''Related development (same class)'''&lt;br /&gt;
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* [[HMCS Haida]]&lt;br /&gt;
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'''Analogues on other nations'''&lt;br /&gt;
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* [[Fletcher (Family)]]&lt;br /&gt;
* [[USS Phelps]]&lt;br /&gt;
* [[Z12 Erich Giese]]&lt;br /&gt;
* [[Z43]]&lt;br /&gt;
* [[Pr.7U (Family)]]&lt;br /&gt;
* [[IJN Shimakaze]]&lt;br /&gt;
* [[IJN Yugumo]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4666-development-tribal-class-destroyer-en|[Devblog] Tribal-class destroyer]]&lt;br /&gt;
* [https://www.naval-history.net/xGM-Chrono-10DD-34Tribal-HMS_Eskimo.htm Full service record of HMS Eskimo - Naval History.net] &lt;br /&gt;
* British Destroyer vs German Destroyer: Narvik 1940, David Greentree, David Campbell, 2018.&lt;br /&gt;
* British Destroyers &amp;amp; Frigates: The Second World War and After, Norman Friedman, 2006.&lt;br /&gt;
&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Eskimo&amp;diff=108085</id>
		<title>HMS Eskimo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Eskimo&amp;diff=108085"/>
				<updated>2021-07-31T09:28:25Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: History added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British Destroyer '''HMS Eskimo (F75)'''&lt;br /&gt;
| usage = other ships of her class&lt;br /&gt;
| link = Tribal (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_tribal&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
HMS Eskimo, pennant number F75, part of the Tribal class, was a fleet destroyer finished during December 1938. She was intended to provide counter-destroyer firepower and support the combat flotillas, she served in this role throughout the Second World War.&lt;br /&gt;
&lt;br /&gt;
Following an intermission from the escort destroyer role, the HMS Eskimo offers an offensive hit-and-run approach to the British destroyers; very comparable to the [[HMS Grafton]]. Mainly by the superior firepower of six 120 mm main guns, each one firing devastating 3 kg high-explosive shells in quick rate of fire: initially of 12 rounds per minute.&lt;br /&gt;
&lt;br /&gt;
Of course, when regarding destroyers, is not all about firepower but also about the increased top speed; unachieved on the earlier escort destroyer. The now fairly average survivability and auxiliary armaments surely will assist captains in control of this well-balanced combat destroyer.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Painted under a dark grey hull, and a black coloured stripe all around her waterline, the Eskimo's raised freeboard distance and raked bow can be easily highlighted from other latter destroyers. Despite using a fairly conventional main weaponry layout which will be seen in several other British destroyer classes, the Eskimo can be also differentiated by her turret located in the aftmost part of the ship.&lt;br /&gt;
&lt;br /&gt;
The main downside to the Tribal is its vulnerability. Not only is it far from the smallest destroyer, making it a big target, but it's also built out of ammo racks.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Eskimo is lightly armoured overall. anti-fragmentation armour plates no thicker than 12.7 mm protect most of the gun emplacements. While the main turrets are protected by 3.2 mm of anti-fragmentation armour. As seen on the [[HMS Grafton]] and previous destroyers, this anti-fragmentation armour is mainly effective in protecting the gun breech versus HE shells. Any other type of shell is likely to go through this type of armour and disable the turret.&lt;br /&gt;
&lt;br /&gt;
Regarding survivability, the Eskimo is packed with a lot of ammunition storages for the quick-firing high calibre main and secondary cannons. The most dangerous zones are the bow and the stern. There is no armour whether above or below the waterline; and the area is not even effectively protected by fuel tanks. This means an accurate enemy salvo is likely to cause ammunition damage or a catastrophic detonation of the ammo magazines. The ammunition storages are not limited within the hull, but as another drawback of the high rate of fire, there are large quantities of ready-use ammo racks near most of the high-calibre cannons. SAP and APCBC shells are likely to cause a lot of damage to all the ammo storages since they are only protected by steel boxes.&lt;br /&gt;
&lt;br /&gt;
Another aspect to consider is the constant loss of the ship's control. The transmission and engine rooms are located in an easily targetable area. There is no fuel tank or armour plates to protect none of them from enemy fire, unlike adversaries as the German destroyer [[Z25]] or the Italian [[RN Corazziere]] which are decently protected with fuel tanks in those areas.&lt;br /&gt;
&lt;br /&gt;
A complement of 260 members remains average amongst the majority of destroyers at the rank: average of 267. While it is significantly less than most of the German adversaries, with an average of 325 crew members in their destroyers at the same battle rating. This places the Tribal class at a tactical disadvantage when duelling with all German destroyers.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
The Eskimo's mobility should be deemed adequate but not perfect. The Tribal class was repurposed as fleet destroyers, and as such, the mobility performs fine enough to attend to the needs of flexible anti-air support for cruisers fleets, or while performing a flanking attack throughout naval engagements. The Tribal class was fitted with three Admiralty three-drum boilers that powered two Parsons geared turbines generating 34,000 hp which translates into 67 km/h, reached in about 28 seconds.&lt;br /&gt;
&lt;br /&gt;
The top speed is averagely on par or in few cases inferior against most German destroyers at ranks II and III. Thus it is likely no real mobility advantage can be played over German counterparts. Versus similarly ranked Japanese or Italian destroyers, the opposite occurs. Though minimal in some instances, the Eskimo might have the upper hand in catching up with enemy destroyers such as [[IJN Yuudachi]], [[IJN Kiyoshimo]] and [[IJN Ayanami]].&lt;br /&gt;
&lt;br /&gt;
Do not forget about some other destroyers as the Japanese [[IJN Shimakaze]] and the Soviet [[Tashkent]] and [[Moskva]]: these feature outstanding top speed over 80 km/h. Therefore, it is crucial to quickly assess these mobility disparities when gunnery is leading a successful salvo on such swift enemies.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tribal class was the most modern, largest and heavily armed British destroyer class during the early stages of World War II. This is noticeable in the Eskimo's emphasis on absolute firepower. She is armed with 6 x 4.7 inch/45 Mk.XII cannons in 3 turrets, each one capable of firing 3 kg of explosives in a total broadside at effective distances of around 10 km. Because of the double cannon mountings, the salvo accuracy should be properly preserved under these large distances, despite the gun ballistics not having a nearly flat trajectory.&lt;br /&gt;
&lt;br /&gt;
The initial rate of fire of 12 rounds per minute is reasonably effective during the first moments of a battle, but once the ready-use ammo rack is spent, the fire rate decreases to 10 shots per minute, though this still remains an advantageous rate of fire versus most Japanese, Italian, Soviet and some German destroyers, with their guns firing at a fixed 8 rounds per minute. The Eskimo's firepower generally outmatches in quantity, flexibility, and explosive damage to the majority of German destroyers around her battle rating. But it severely falls back in the rate of fire, to ships such as the [[Type 1936 (Family)|German Type 1936 destroyers]] having an initial fire rate of 18 rounds per minute.&lt;br /&gt;
&lt;br /&gt;
Preferring a heavy calibre armament and anti-air defences over torpedoes, the Eskimo is capable of engaging most destroyers around her rank with HE shells. With some skills and tactics, it can even counter some early light cruisers as the [[IJN Isuzu]] and [[IJN Kuma]] with the correct use of SAP rounds, although extended duels against cruisers are not advised. Also, the 4-inch dual-mounted gun located towards the aft of the ship can be a nasty surprise for coastal vessels trying to get the jump on the Tribal.&lt;br /&gt;
&lt;br /&gt;
With the multipurpose CPXIX turret mountings, all 6 main guns can provide heavy anti-aircraft fire, when using either the HE-VT or the HE-TF. Yet the flaw of these turret mountings is the insufficient elevation angles of only 40°, an inherited drawback from the previous CPXVII mounting found on the [[HMS Grafton]].&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
A single 4 inch/45 Mark XVI mounting is present in the auxiliary role.&lt;br /&gt;
&lt;br /&gt;
Although limited in quantity, the dual 102 mm turret is sure to provide a very respectable anti-air defence and supporting fire versus seaborne targets. The Mark XVI can be considered as one of the best support guns available for the British bluewater fleet. This is due to its great initial fire rate of 20 rounds per minute, nearly 90° elevation angles and various shell options; also very intimidating to any small boat because of the hullbreaking stopping power.&lt;br /&gt;
&lt;br /&gt;
The rather limited ammunition and the aftward location of the emplacement will be the weaknesses of this gun. Most of the time players will need to decide, based on their strategy, to load more anti-air shells or load HE and SAP for sea targets. Once researched, HE-VT is recommended for air coverage as it will explode more accurately near the targeted aircraft.  The targeting is speed is fairly slow but this could be aided by the mobility of the vessel itself.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The anti-air armament consists of a pair of single mounted 20 mm/70 Oerlikon Mk.II autocannons, each one is located on either side of the bridge. Another 2 mountings of 12.7 mm Vickers Mk.V machine guns are located amidship, in between the funnels. Lastly, a single mounting of a quadruple 40 mm 'pom-pom' gun is located just aftward the torpedo tubes, in a superstructure.&lt;br /&gt;
&lt;br /&gt;
These anti-aircraft guns will create what can be seen as ''the last layer of air defence'' for the Eskimo.&lt;br /&gt;
&lt;br /&gt;
Firstly, the 40 mm 'pom-pom' gun will outrange the 12.7 mm Vickers machine guns and 20 mm Oerlikon cannons when attacking air targets; with a range of 4 km. Also helping the auxiliary 102 mm gun when dealing with high altitude threats diving from the air coverage dead zone of the Eskimo. Since the main batteries will be unable to deal with dive bombers as the [[Ju 87 (Family)|Ju 87s]], the preservation of the ship will be relegated to this quadruple set of 2 pounder guns and the auxiliary gun.&lt;br /&gt;
&lt;br /&gt;
When it comes to range, the Oerlikon guns will be the second to open fire (about 2 km), their stopping power can be arguably good, depending on the armour of the aircraft attacking. The main disadvantage of the mounting is the poor density of fire since only a single gun is available per side. The elevation angle of only 50° is another concern, meaning that any aircraft attacking from high or distant enough, will remain untouched by the 20 mm cannons.&lt;br /&gt;
&lt;br /&gt;
Here is where the seemingly insufficient and obsolete 12.7 mm machine guns can do their part, although limited to only about a 1 kilometre of effectiveness, they bring a dense light anti-aircraft fire with the flexibility to aim up to 75° degrees. They are likely to not cause a lot of instantaneous stopping damage, but their blazing tracer rounds can help to discourage and intimidate reckless enemy pilots - lighting fires is also a possibility, especially on Japanese aircraft as the [[P1Y1 mod. 11 &amp;quot;Ginga&amp;quot;]], [[A6M3]] or [[B7A2]] .&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.IX (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
Anti-submarine roles were not largely envisaged for the Tribal class, thus the Eskimo is barely equipped with few depth charges and absent of any mine-laying types of equipment. An important contrast from other destroyers such as the [[Hunt (Family)|Hunt-class]] destroyers or the [[HMS Spey|River-class]] frigates, which are heavily equipped with explosive ASW equipment.&lt;br /&gt;
&lt;br /&gt;
The torpedo weaponry is quite reduced since the Tribal class was meant to favour heavy artillery power rather than a lightly armed torpedo-carrying destroyer. Also the torpedoes lack the speed of more contemporary torpedoes, though they do pack a big punch if they score a hit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the Tribal can fill numerous roles (and works well as ''a general all-rounder destroyer''), it excels best as a ''gunnery ship''. Thanks to the hefty calibre of its shells, as well as the accuracy of the guns, the Tribal can give other destroyers a good beating even from a distance. In addition, the concentration of 2/3rds of the Tribal's guns at the front of the ship means the Tribal can still pump out a good amount of damage while keeping a small profile. Still, if the Tribal's position is relatively safe from being shot at, don't be afraid to swing the rear turret around and let rip.&lt;br /&gt;
&lt;br /&gt;
Combined with its fast speed and adequate auxiliary armament, this can make the Tribal an excellent support/escort ship during uptiers or higher ranked battles. Keep in mind the ship's 4.7-inch guns will begin to struggle against cruisers so they should maybe be repurposed towards air defence or fast attack craft, all trying to keep the Tribal away from close quarters fighting.&lt;br /&gt;
&lt;br /&gt;
{{Notice|HMS Eskimo might suffer at close quarters, due to poor main gun traverse speed, no armour and average crew size.}}&lt;br /&gt;
&lt;br /&gt;
The Tribal class possessed heavy armament and decent mobility, as such, it was used for the most intense battles and because of this same reason, they suffered a lot of casualties. This illustrates how to engage in battles more safely, heading to a new concept for British destroyers in the Bluewater fleet: ''Accurate gunnery''.&lt;br /&gt;
&lt;br /&gt;
The act of accurate gunnery means a lot in the Tribal class, mainly based on the unarmoured ship and reduced crew complement in pro of increasing the offensive capabilities of the class. Inside the Tribal class, Eskimo is the precise definition of gunnery thanks to the six devastating main calibre cannons, therefore her ''playstyle should be based on outranging other destroyers'', while Eskimo lands accurate fire from the safety of distance. Ideally, the way to do this is to reach for the farthest areas of the map, where the enemy's poor gunnery skill will be given away.&lt;br /&gt;
&lt;br /&gt;
It is important to tame this distant gunnery gameplay since it will be crucial for all other Royal Navy's destroyers with similar capacities such as [[HMS Nepal]], [[HMS Kelvin]], [[HMS Jervis]], and [[HMCS Haida]]. All of those destroyers will share similar endurance, crew complement, main firepower, and mobility.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Numerous auxiliary and anti-air weaponry, as well as some torpedoes (4) and depth charges&lt;br /&gt;
* Primary guns have great precision even at long ranges (~10 km)&lt;br /&gt;
* Dual purpose guns; HE-VT shells for primary and secondary guns makes it easy to destroy aircraft&lt;br /&gt;
* 3 kg of explosive in the HE shells is great versus other destroyers and small vessels&lt;br /&gt;
* Top speed is average, but amongst the fastest Bluewater ships on the British Naval Tree&lt;br /&gt;
* The destroyer with the largest crew complement of the British rank II&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Ammo racks are easily detonated by SAP or APCBC shells near the waterline; no armour present in the area&lt;br /&gt;
* Crew size remains below average versus German, American and Soviet destroyers&lt;br /&gt;
* Limited torpedo count may be ineffective versus heavier fleets due to small quantity&lt;br /&gt;
* Outmatched in most combat aspects versus early light cruisers as [[Köln]], [[Leipzig]] or [[IJN Agano]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Despite the Tribal class was originally designed to be light cruisers, the HMS Eskimo quickly find herself outmatched in the everchanging naval supremacy. Consequently, she was recategorized as a destroyer, with a fleet support role in mind. She was laid down in 1936 and was ready for service in March 1939. Her service life was challenged with a lot of battles and situations in which opportunely, she outlived all; unlike many sister ships of her class.&lt;br /&gt;
&lt;br /&gt;
 Her first taste of battle came at home, during her stance at Royal's navy base, Scapa flow. She was remaining thereafter being repaired of turbines problems. When on the 17th of October, the Luftwaffe undertook the first bombings in British territories, this time directed to the naval base and the ships stationed there, amongst them the Eskimo. During the air raid, she supported bringing down an aircraft. After the attack, she ran in support of the HMS Iron Duke that resulted damaged by the attack. &lt;br /&gt;
&lt;br /&gt;
This brief confrontation with four Ju 88 bombers of the ''Kampfgeschwader'' 1/30 proved an invaluable experience since it was then acknowledged how ineffective the elevation angles of the main calibre guns were against aircraft. This lead to later modifications such as the unmounting of one of the main twin 4.7in guns and replacing it with a set of 4 inch/45 Mark XVI 102 mm guns and additional 20 mm Oerlikon cannons, amongst other search radar and rangefinding technologies for enhanced anti-air defence.&lt;br /&gt;
&lt;br /&gt;
After patrol and escort duties near the Home Fleet, Eskimo had another major trial of fire, this time, The Second Battle of Narvik, in April 1940. She was appointed escort as part of a task force comprising numerous ships, such as HMS Repulse, HMS Rodney and Valiant. This campaign on the Norwegian waters proved to be as fierce as the First Battle of Narvik, and arguably the gravest moment for the Eskimo and her crew.&lt;br /&gt;
&lt;br /&gt;
'''Battle at Narvik'''&lt;br /&gt;
&lt;br /&gt;
Attached to the battleship HMS Warspite and other eight destroyers, the battlegroup was tasked to clean all the German Destroyers presence on the'' Ofotfjord'' inlet, all the way past Narvik town.  &lt;br /&gt;
&lt;br /&gt;
On the 13th of April, around midday, the combat group of Warspite including Eskimo made their entrance into the Norwegian fjord. The stakes were high as it was unknown the numbers of submarines in the area, originally thought to be one but in reality more than five. The eight German destroyers in the area seem stranded, likely low on fuel. After passing Baroy, Eskimo and the other British destroyers took the lead of the advance, waiting for a sure German ambush. Warspite's Swordfish planes were dispatched to scout all the corners of the fjord. The first German destroyer to be spotted was ''Hans Lüdemann; ''everyone involved in the battle was now advised of the action to unfold. &lt;br /&gt;
&lt;br /&gt;
The fjord soon became full of torpedoes as Eskimo and the British warships advanced, more German destroyers were meeting up the fight. The aircraft carrier HMS Furious sent more Swordfish support, which greatly helped in evading torpedoes. After gunnery duels, the German ships were running low on ammunition. Eskimo was busy pursuing ''Hermann Künne'' deeper in the fjord when the destroyer ''Erich Giese ''noticed her passing and launched torpedoes, which missed. Some of the allied destroyers were having a rough time dealing with damage thus they decided to retreat. Eskimo continued the pursuit along with Forester until ''Hermann Künne ''beached in Herjangs Fjord, where Eskimo torpedoed her; by then all the crew had already abandoned the ship and no casualties occurred. &lt;br /&gt;
[[File:HMS Eskimo's photo damage.jpg|thumb|261x261px|Eskimo's severe bow damaged; docked at a Norwegian port before sailing to England.]]&lt;br /&gt;
Around 2 p.m., Eskimo and Forester advanced steadily into the Rombaks Fjord. Signalled by Swordfish surveillance, Eskimo was told about more enemy ships further in the fjord. Eskimo and Forester decided to proceed and brawl with the destroyers rather than waiting for the other destroyers to link up. The narrower inlet became a problem to the British ships as the torpedoes became harder to dodge. ''Georg Thiele'' was nearly out of torpedoes but as last luck, her last torpedo hit directly on the bow of Eskimo. The badly damaged Eskimo kept fighting with the remaining turrets but then retreated in reverse due to the vast damage; with the help of Forester.&lt;br /&gt;
&lt;br /&gt;
Valiantly leading and surviving the whole naval assault on Narvik, she was sent off for reparations. She spent the majority of 1940-1942 as escort of the bigger ships of the Home Fleet or as escort of convoys, without major incidences. &lt;br /&gt;
&lt;br /&gt;
On 12th July 1943, while part of Operation Husky, she was attacked by German dive bombers. A small bomb landed directly on the Eskimo, causing damage to the gear room and fires on the ship. 19 crewmembers perished while some other 22 were injured. After the ship was brought to sailable conditions she was towed to base for repair and armament refits. This proved once more how the limited dual-purpose design of the CPXIX mounting, could be used by enemy aircraft diving from above the blind spot of the Eskimo. &lt;br /&gt;
&lt;br /&gt;
{{Notice|Of the twelve Tribal class destroyed, six were sunk by aerial strike, two more resulted damaged. }}&lt;br /&gt;
&lt;br /&gt;
Her life would event rather quietly until June 1944, where she took part in surface minor engagements versus German destroyers, near Isle de Bas. She sank the ZH1 and helped in the attack of other German destroyers. A few days later along with HMCS Haida, she attacked the submarine U-971 on the English channel. The submarine was first spotted and attacked by a Czech Liberator bomber, who then voiced over the location to the two ships. Once in the scene, Eskimo released depth charges which effectively made the submarine rise to the surface. Just to be met by the heavy fire of the ships. The submarine sustained heavy damage and was evacuated by the crew which was taken on board the ships.&lt;br /&gt;
&lt;br /&gt;
'''Eskimo's fate'''&lt;br /&gt;
&lt;br /&gt;
In the last year of the war, she was appointed to serve in the Far East theatre. Where she worked alongside other Australian Tribal classes in dealing with the remnants of the Imperial Japanese Navy. After the end of the war in Europe, she was sent home on 4th November 1945.&lt;br /&gt;
&lt;br /&gt;
Having a very respectable survivor status as one of the four Tribal classes remaining from the total 16 built, Eskimo was sold for scrapping on 27th June 1949.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_tribal Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shared operational history'''&lt;br /&gt;
&lt;br /&gt;
* [[HMS Jervis]]&lt;br /&gt;
&lt;br /&gt;
'''Related development (same class)'''&lt;br /&gt;
&lt;br /&gt;
* [[HMCS Haida]]&lt;br /&gt;
&lt;br /&gt;
'''Analogues on other nations'''&lt;br /&gt;
&lt;br /&gt;
* [[Fletcher (Family)]]&lt;br /&gt;
* [[USS Phelps]]&lt;br /&gt;
* [[Z12 Erich Giese]]&lt;br /&gt;
* [[Z43]]&lt;br /&gt;
* [[Pr.7U (Family)]]&lt;br /&gt;
* [[IJN Shimakaze]]&lt;br /&gt;
* [[IJN Yugumo]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4666-development-tribal-class-destroyer-en|[Devblog] Tribal-class destroyer]]&lt;br /&gt;
* [https://www.naval-history.net/xGM-Chrono-10DD-34Tribal-HMS_Eskimo.htm Full service record of HMS Eskimo - Naval History.net] &lt;br /&gt;
* British Destroyer vs German Destroyer: Narvik 1940, David Greentree, David Campbell, 2018.&lt;br /&gt;
* British Destroyers &amp;amp; Frigates: The Second World War and After, Norman Friedman, 2006.&lt;br /&gt;
&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:HMS_Eskimo%27s_photo_damage.jpg&amp;diff=108084</id>
		<title>File:HMS Eskimo's photo damage.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:HMS_Eskimo%27s_photo_damage.jpg&amp;diff=108084"/>
				<updated>2021-07-31T09:27:50Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The British destroyer HMS Eskimo (F75), with her bow blown off by a torpedo during the Second Battle of Narvik, docked on the Norwegian coast. Despite this she will be setting off to England for repair in this state. &lt;br /&gt;
&lt;br /&gt;
Photo taken from: https://commons.wikimedia.org/wiki/File:HMSEskimoBowTorpedoDamageMay1940.jpg&lt;br /&gt;
[[Category:Historical photos]]&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:HMS_Eskimo%27s_photo_damage.jpg&amp;diff=108083</id>
		<title>File:HMS Eskimo's photo damage.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:HMS_Eskimo%27s_photo_damage.jpg&amp;diff=108083"/>
				<updated>2021-07-31T09:08:31Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The British destroyer HMS Eskimo (F75), with her bow blown off by a torpedo during the Second Battle of Narvik, docked on the Norwegian coast. Despite this she will be setting off to England for repair in this state.&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Eskimo&amp;diff=108075</id>
		<title>HMS Eskimo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Eskimo&amp;diff=108075"/>
				<updated>2021-07-31T01:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British Destroyer '''''HMS'' Eskimo (F75)'''&lt;br /&gt;
|usage = other ships of her class&lt;br /&gt;
|link = Tribal (Family)&lt;br /&gt;
}}{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_tribal&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
HMS Eskimo, pennant number F75, part of the Tribal class, was a fleet destroyer finished during December 1938. She was intended to provide counter-destroyer firepower and support the combat flotillas, she served in this role throughout the Second World War. &lt;br /&gt;
&lt;br /&gt;
Following an intermission from the escort destroyer role, the HMS Eskimo offers an offensive hit-and-run approach to the British destroyers; very comparable to the [[G-class (H89)]]. Mainly by the superior firepower of six 120 mm main guns, each one firing devastating 3 kg high-explosive shells in quick rate of fire: initially of 12 rounds per minute.&lt;br /&gt;
&lt;br /&gt;
Of course, when regarding destroyers, is not all about firepower but also about the increased top speed; unachieved on the earlier escort destroyer. The now fairly average survivability and auxiliary armaments surely will assist captains in control of this well-balanced combat destroyer.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Painted under a dark grey hull, and a black coloured stripe all around her waterline, the Eskimo's raised freeboard distance and raked bow can be easily highlighted from other latter destroyers. Despite using a fairly conventional main weaponry layout which will be seen in several other British destroyer classes, the Eskimo can be also differentiated by her turret located in the aftmost part of the ship. &lt;br /&gt;
&lt;br /&gt;
The main downside to the Tribal is its vulnerability. Not only is it far from the smallest destroyer, making it a big target, but it's also built out of ammo racks.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Eskimo is lightly armoured overall. anti-fragmentation armour plates no thicker than 12.7 mm protect most of the gun emplacements. While the main turrets are protected by 3.2 mm of anti-fragmentation armour. As seen on the [[G-class (H89)|HMS Grafton]] and previous destroyers, this anti-fragmentation armour is mainly effective in protecting the gun breech versus HE shells. Any other type of shell is likely to go through this type of armour and disable the turret. &lt;br /&gt;
&lt;br /&gt;
Regarding survivability, the Eskimo is packed with a lot of ammunition storages for the quick-firing high calibre main and secondary cannons. The most dangerous zones are the bow and the stern. There is no armour whether above or below the waterline; and the area is not even effectively protected by fuel tanks. This means an accurate enemy salvo is likely to cause ammunition damage or a catastrophic detonation of the ammo magazines. The ammunition storages are not limited within the hull, but as another drawback of the high rate of fire, there are large quantities of ready-use ammo racks near most of the high-calibre cannons. SAP and APCBC shells are likely to cause a lot of damage to all the ammo storages since they are only protected by steel boxes. &lt;br /&gt;
&lt;br /&gt;
Another aspect to consider is the constant loss of the ship's control. The transmission and engine rooms are located in an easily targetable area. There is no fuel tank or armour plates to protect none of them from enemy fire, unlike adversaries as the German destroyer [[Type 1936A]] or the Italian [[Corazziere]] which are decently protected with fuel tanks in those areas.&lt;br /&gt;
&lt;br /&gt;
A complement of 260 members remains average amongst the majority of destroyers at the rank: average of 267. While it is significantly less than most of the German adversaries, with an average of 325 crew members in their destroyers at the same battle rating. This places the Tribal class at a tactical disadvantage when duelling with all German destroyers.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
The Eskimo's mobility should be deemed adequate but not perfect. The Tribal class was repurposed as fleet destroyers, and as such, the mobility performs fine enough to attend to the needs of flexible anti-air support for cruisers fleets, or while performing a flanking attack throughout naval engagements. The Tribal class was fitted with three Admiralty three-drum boilers that powered two Parsons geared turbines generating 34,000 hp which translates into 67 km/h, reached in about 28 seconds. &lt;br /&gt;
&lt;br /&gt;
The top speed is averagely on par or in few cases inferior against most German destroyers at ranks II and III. Thus it is likely no real mobility advantage can be played over German counterparts. Versus similarly ranked Japanese or Italian destroyers, the opposite occurs. Though minimal in some instances, the Eskimo might have the upper hand in catching up with enemy destroyers such as [[IJN Yuudachi]], [[IJN Kiyoshimo]] and [[IJN Ayanami]]. &lt;br /&gt;
&lt;br /&gt;
Do not forget about some other destroyers as the Japanese [[IJN Shimakaze]] and the Soviets, [[Tashkent (leader)|Tashkent]] and [[Moskva (leader)|Moskva]]: these feature outstanding top speed over 80 km/h. Therefore, it is crucial to quickly assess these mobility disparities when gunnery is leading a successful salvo on such swift enemies.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. --&amp;gt;&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tribal class was the most modern, largest and heavily armed British destroyer class during the early stages of World war II. This is noticeable in the Eskimo's emphasis on absolute firepower. She is armed with 6 x 4.7 inch/45 Mk.XII cannons inside 3 turrets, each one capable of firing 3 kg of explosive in a total broadside at effective distances of around 10 km. Because of the double cannon mountings, the salvo accuracy should be properly preserved under these large distances, despite the gun ballistics not having a nearly flat trajectory.&lt;br /&gt;
&lt;br /&gt;
The initial rate of fire of 12 rounds per minute is reasonably effective during the first moments of a battle, but once spent the ready-use ammo rack, the fire rate dwells mildly to 10 shots per minute. Which yet remains an advantageous rate of fire versus most Japanese, Italians, Soviets and few German destroyers, with their guns firing at a fixed 8 rounds per minute. The Eskimo's firepower generally outmatches in quantity, flexibility and explosive damage to the majority of German destroyers around her battle rating. But it severely falls back in the rate of fire, to ships such as the [[Type 1936 (Family)|Type 1936 Family]] having an initial fire rate of 18 rounds per minute. &lt;br /&gt;
&lt;br /&gt;
Preferring a heavy calibre armament and anti-air defences over torpedoes, the Eskimo is capable to engage most destroyers around her rank with HE shells. With some skills and tactics, even counter some early light cruisers as the [[IJN Isuzu]] and [[IJN Kuma]]; with the correct use of SAP rounds, although extended duels against cruisers are not advised. Also, the 4-inch dual-mounted gun located towards the aft of the ship can be a nasty surprise for coastal vessels trying to get the jump on the Tribal. &lt;br /&gt;
&lt;br /&gt;
With the multipurpose CPXIX turret mountings, all 6 main guns can provide heavy anti-aircraft fire, when using either the HE-VT or the HE-TF. Yet the flaw of these turret mountings is the insufficient elevation angles of only 40°, an inherited drawback from the previous CPXVII mounting found on the [[G-class (H89)|G-class]]. &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
A single [[4 inch/45 Mark XVI (102 mm)|'''''4 inch/45 Mark XVI (102 mm)''''']] mounting is present in the auxiliary role. &lt;br /&gt;
&lt;br /&gt;
Although limited in quantity, the dual 102 mm turret is sure to provide a very respectable anti-air defence and supporting fire versus seaborne targets. The Mark XVI can be considered as one of the best support guns available for the British bluewater fleet. This is due to its great initial fire rate of 20 rounds per minute, nearly 90° elevation angles and various shell options; also very intimidating to any small boat because of the hullbreaking stopping power.&lt;br /&gt;
&lt;br /&gt;
The rather limited ammunition and the aftward location of the emplacement will be the weaknesses of this gun. Most of the time players will need to decide, based on their strategy, to load more anti-air shells or load HE and SAP for sea targets. Once researched, HE-VT is recommended for air coverage as it will explode more accurately near the targeted aircraft.  The targeting is speed is fairly slow but this could be aided by the mobility of the vessel itself.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The anti-air armament consists of a pair of single mounted 20 mm/70 Oerlikon Mk.II autocannons, each one is located on either side of the bridge. Another 2 mountings of 12.7 mm Vickers Mk.V machine guns are located amidship, in between the funnels. Lastly, a single mounting of a quadruple 40 mm 'pom-pom' gun is located just aftward the torpedo tubes, in a superstructure. &lt;br /&gt;
&lt;br /&gt;
These anti-aircraft guns will create what can be seen as ''the last layer of air defence'' for the Eskimo. &lt;br /&gt;
&lt;br /&gt;
Firstly, the 40 mm 'pom-pom' gun will outrange the 12.7 mm Vickers machine guns and 20 mm Oerlikon cannons when attacking air targets; 4 km of outranging. Also helping the auxiliary 102 mm gun when dealing with high altitude threats diving from the air coverage dead zone of the Eskimo. Since the main batteries will be unable to deal with dive bombers as the [[Ju 87 (Family)]], the preservation of the ship will be relegated to this quadruple set of 2 pounder guns and the auxiliary gun.&lt;br /&gt;
&lt;br /&gt;
When it comes to range, the Oerlikon guns will be the second to open fire (about 2 km), their stopping power can be arguably good, depending on the armour of the aircraft attacking. The main disadvantage of the mounting is the poor density of fire since only a single gun is available per side. The elevation angle of only 50° is another concern, meaning that any aircraft attacking from high or distant enough, will remain untouched by the 20 mm cannons. &lt;br /&gt;
&lt;br /&gt;
Here is where the seemingly insufficient and obsolete 12.7 mm machine guns can do their part, although limited to only about a 1 kilometre of effectiveness, they bring a dense light anti-aircraft fire with the flexibility to aim up to 75° degrees. They are likely to not cause a lot of instantaneous stopping damage, but their blazing tracer rounds can help to discourage and intimidate reckless enemy pilots - lighting up fires is also a possibility, especially on Japanese aircrafts as the [[P1Y1 mod. 11 &amp;quot;Ginga&amp;quot;]], [[A6M3]] or [[B7A2]] .&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section. --&amp;gt;&lt;br /&gt;
{{main|Mk.IX (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
Anti-submarine roles were not largely envisaged for the Tribal class, thus the Eskimo is barely equipped with few depth charges and absent of any mine-laying types of equipment. An important contrast from other destroyers such as the [[Hunt (Family)|Hunt-class]] destroyers or the [[River class (K-246)|River-class]] frigates, which are heavily equipped with explosive ASW equipment. &lt;br /&gt;
&lt;br /&gt;
The torpedo weaponry is quite reduced since the Tribal class was meant to favour heavy artillery power rather than a lightly armed torpedo-carrying destroyer. Also the torpedoes lack the speed of more contemporary torpedoes, though they do pack a big punch if they score a hit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the Tribal can fill numerous roles (and works well as ''a general all-rounder destroyer''), it excels best as a ''gunnery ship''. Thanks to the hefty calibre of its shells, as well as the accuracy of the guns, the Tribal can give other destroyers a good beating even from a distance. In addition, the concentration of 2/3rds of the Tribal's guns at the front of the ship means the Tribal can still pump out a good amount of damage while keeping a small profile. Still, if the Tribal's position is relatively safe from being shot at, don't be afraid to swing the rear turret around and let rip.   &lt;br /&gt;
&lt;br /&gt;
Combined with its fast speed and adequate auxiliary armament, this can make the Tribal an excellent support/escort ship during uptiers or higher ranked battles. Keep in mind the ship's 4.7-inch guns will begin to struggle against cruisers so they should maybe be repurposed towards air defence or fast attack craft, all trying to keep the Tribal away from close quarters fighting. &lt;br /&gt;
&lt;br /&gt;
{{Notice|HMS Eskimo might suffer at close quarters, due to poor main gun traverse speed, no armour and average crew size.|!}} &lt;br /&gt;
&lt;br /&gt;
The Tribal class possessed heavy armament and decent mobility, as such, it was used for the most intense battles and because of this same reason, they suffered a lot of casualties. This illustrates how to engage in battles more safely, heading to a new concept for British destroyers in the Bluewater fleet: ''Accurate gunnery''.&lt;br /&gt;
&lt;br /&gt;
The act of accurate gunnery means a lot in the Tribal class, mainly based on the unarmoured ship and reduced crew complement in pro of increasing the offensive capabilities of the class. Inside the Tribal class, Eskimo is the precise definition of gunnery thanks to the six devastating main calibre cannons, therefore her ''playstyle should be based on outranging other destroyers'', while Eskimo lands accurate fire in the safety of distance. Ideally, the way to do this is to reach for the farthest areas of the map, where the enemy's poor gunnery skill will be given away. &lt;br /&gt;
&lt;br /&gt;
Is important to tame this distant gunnery gameplay since it will be crucial for all other Royal navy's destroyers with similar capacities such as [[HMS Nepal]], [[HMS Kelvin]], [[HMS Jervis]] and [[HMCS Haida]]. All of those destroyers will share similar endurance, complement, main firepower and mobility.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Numerous auxiliary and anti-air weaponry, as well as some torpedoes (4) and depth charges &lt;br /&gt;
* Primary guns have great precision even at long ranges (~10 km)&lt;br /&gt;
* Dual purpose guns; HE-VT shells for primary and secondary guns makes it easy to destroy aircraft &lt;br /&gt;
* 3 kg of explosive in the HE shells is great versus other destroyers and small vessels&lt;br /&gt;
* Top speed is average, but amongst the fastest Bluewater ships on the British Naval Tree&lt;br /&gt;
* The destroyer with the largest crew complement of the British rank II &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Ammo racks are easily detonated by SAP or APCBC shells near the waterline; no armour present in the area&lt;br /&gt;
* Crew size remains below average versus German, American and Soviet destroyers&lt;br /&gt;
* Limited torpedo count may be ineffective versus heavier fleets due to small quantity&lt;br /&gt;
* Outmatched in most combat aspects versus early light cruisers as [[Köln]], [[Leipzig]] or [[IJN Agano]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_tribal Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shared operational history'''&lt;br /&gt;
&lt;br /&gt;
* [[J-class (Flotilla leader)]]&lt;br /&gt;
&lt;br /&gt;
'''Related development (same class)'''&lt;br /&gt;
&lt;br /&gt;
* [[Haida (G63)]]&lt;br /&gt;
&lt;br /&gt;
'''Analogues on other nations'''&lt;br /&gt;
&lt;br /&gt;
* [[Fletcher (Family)]]&lt;br /&gt;
* [[USS Phelps (DD-360)]]&lt;br /&gt;
* [[Type 1934A (1940)]]&lt;br /&gt;
* [[Type 1936B]]&lt;br /&gt;
* [[Pr.7U (Family)]]&lt;br /&gt;
* [[IJN Shimakaze]]&lt;br /&gt;
* [[IJN Yugumo]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4666-development-tribal-class-destroyer-en|[Devblog] Tribal-class destroyer]]&lt;br /&gt;
&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Eskimo&amp;diff=108074</id>
		<title>HMS Eskimo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Eskimo&amp;diff=108074"/>
				<updated>2021-07-31T01:46:01Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Secondary armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British Destroyer '''''HMS'' Eskimo (F75)'''&lt;br /&gt;
|usage = other ships of her class&lt;br /&gt;
|link = Tribal (Family)&lt;br /&gt;
}}{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_tribal&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
HMS Eskimo, pennant number F75, part of the Tribal class, was a fleet destroyer finished during December 1938. She was intended to provide counter-destroyer firepower and support the combat flotillas, she served in this role throughout the Second World War. &lt;br /&gt;
&lt;br /&gt;
Following an intermission from the escort destroyer role, the HMS Eskimo offers an offensive hit-and-run approach to the British destroyers; very comparable to the [[G-class (H89)]]. Mainly by the superior firepower of six 120 mm main guns, each one firing devastating 3 kg high-explosive shells in quick rate of fire: initially of 12 rounds per minute.&lt;br /&gt;
&lt;br /&gt;
Of course, when regarding destroyers, is not all about firepower but also about the increased top speed; unachieved on the earlier escort destroyer. The now fairly average survivability and auxiliary armaments surely will assist captains in control of this well-balanced combat destroyer.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Painted under a dark grey hull, and a black coloured stripe all around her waterline, the Eskimo's raised freeboard distance and raked bow can be easily highlighted from other latter destroyers. Despite using a fairly conventional main weaponry layout which will be seen in several other British destroyer classes, the Eskimo can be also differentiated by her turret located in the aftmost part of the ship. &lt;br /&gt;
&lt;br /&gt;
The main downside to the Tribal is its vulnerability. Not only is it far from the smallest destroyer, making it a big target, but it's also built out of ammo racks.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Eskimo is lightly armoured overall. anti-fragmentation armour plates no thicker than 12.7 mm protect most of the gun emplacements. While the main turrets are protected by 3.2 mm of anti-fragmentation armour. As seen on the [[G-class (H89)|HMS Grafton]] and previous destroyers, this anti-fragmentation armour is mainly effective in protecting the gun breech versus HE shells. Any other type of shell is likely to go through this type of armour and disable the turret. &lt;br /&gt;
&lt;br /&gt;
Regarding survivability, the Eskimo is packed with a lot of ammunition storages for the quick-firing high calibre main and secondary cannons. The most dangerous zones are the bow and the stern. There is no armour whether above or below the waterline; and the area is not even effectively protected by fuel tanks. This means an accurate enemy salvo is likely to cause ammunition damage or a catastrophic detonation of the ammo magazines. The ammunition storages are not limited within the hull, but as another drawback of the high rate of fire, there are large quantities of ready-use ammo racks near most of the high-calibre cannons. SAP and APCBC shells are likely to cause a lot of damage to all the ammo storages since they are only protected by steel boxes. &lt;br /&gt;
&lt;br /&gt;
Another aspect to consider is the constant loss of the ship's control. The transmission and engine rooms are located in an easily targetable area. There is no fuel tank or armour plates to protect none of them from enemy fire, unlike adversaries as the German destroyer [[Type 1936A]] or the Italian [[Corazziere]] which are decently protected with fuel tanks in those areas.&lt;br /&gt;
&lt;br /&gt;
A complement of 260 members remains average amongst the majority of destroyers at the rank: average of 267. While it is significantly less than most of the German adversaries, with an average of 325 crew members in their destroyers at the same battle rating. This places the Tribal class at a tactical disadvantage when duelling with all German destroyers.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
The Eskimo's mobility should be deemed adequate but not perfect. The Tribal class was repurposed as fleet destroyers, and as such, the mobility performs fine enough to attend to the needs of flexible anti-air support for cruisers fleets, or while performing a flanking attack throughout naval engagements. The Tribal class was fitted with three Admiralty three-drum boilers that powered two Parsons geared turbines generating 34,000 hp which translates into 67 km/h, reached in about 28 seconds. &lt;br /&gt;
&lt;br /&gt;
The top speed is averagely on par or in few cases inferior against most German destroyers at ranks II and III. Thus it is likely no real mobility advantage can be played over German counterparts. Versus similarly ranked Japanese or Italian destroyers, the opposite occurs. Though minimal in some instances, the Eskimo might have the upper hand in catching up with enemy destroyers such as [[IJN Yuudachi]], [[IJN Kiyoshimo]] and [[IJN Ayanami]]. &lt;br /&gt;
&lt;br /&gt;
Do not forget about some other destroyers as the Japanese [[IJN Shimakaze]] and the Soviets, [[Tashkent (leader)|Tashkent]] and [[Moskva (leader)|Moskva]]: these feature outstanding top speed over 80 km/h. Therefore, it is crucial to quickly assess these mobility disparities when gunnery is leading a successful salvo on such swift enemies.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. --&amp;gt;&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tribal class was the most modern, largest and heavily armed British destroyer class during the early stages of World war II. This is noticeable in the Eskimo's emphasis on absolute firepower. She is armed with 6 x 4.7 inch/45 Mk.XII cannons inside 3 turrets, each one capable of firing 3 kg of explosive in a total broadside at effective distances of around 10 km. Because of the double cannon mountings, the salvo accuracy should be properly preserved under these large distances, despite the gun ballistics not having a nearly flat trajectory.&lt;br /&gt;
&lt;br /&gt;
The initial rate of fire of 12 rounds per minute is reasonably effective during the first moments of a battle, but once spent the ready-use ammo rack, the fire rate dwells mildly to 10 shots per minute. Which yet remains an advantageous rate of fire versus most Japanese, Italians, Soviets and few German destroyers, with their guns firing at a fixed 8 rounds per minute. The Eskimo's firepower generally outmatches in quantity, flexibility and explosive damage to the majority of German destroyers around her battle rating. But it severely falls back in the rate of fire, to ships such as the [[Type 1936 (Family)|Type 1936 Family]] having an initial fire rate of 18 rounds per minute. &lt;br /&gt;
&lt;br /&gt;
Preferring a heavy calibre armament and anti-air defences over torpedoes, the Eskimo is capable to engage most destroyers around her rank with HE shells. With some skills and tactics, even counter some early light cruisers as the [[IJN Isuzu]] and [[IJN Kuma]]; with the correct use of SAP rounds, although extended duels against cruisers are not advised. Also, the 4-inch dual-mounted gun located towards the aft of the ship can be a nasty surprise for coastal vessels trying to get the jump on the Tribal. &lt;br /&gt;
&lt;br /&gt;
With the multipurpose CPXIX turret mountings, all 6 main guns can provide heavy anti-aircraft fire, when using either the HE-VT or the HE-TF. Yet the flaw of these turret mountings is the insufficient elevation angles of only 40°, an inherited drawback from the previous CPXVII mounting found on the [[G-class (H89)|G-class]]. &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
A single [[4 inch/45 Mark XVI (102 mm)|'''''4 inch/45 Mark XVI (102 mm)''''']] mounting is present in the auxiliary role. &lt;br /&gt;
&lt;br /&gt;
Although limited in quantity, the dual 102 mm turret is sure to provide a very respectable anti-air defence and supporting fire versus seaborne targets. The Mark XVI can be considered as one of the best support guns available for the British bluewater fleet. This is due to its great initial fire rate of 20 rounds per minute, nearly 90° elevation angles and various shell options; also very intimidating to any small boat because of the hullbreaking stopping power.&lt;br /&gt;
&lt;br /&gt;
The rather limited ammunition and the aftward location of the emplacement will be the weaknesses of this gun. Most of the time players will need to decide, based on their strategy, to load more anti-air shells or load HE and SAP for sea targets. Once researched, HE-VT is recommended for air coverage as it will explode more accurately near the targeted aircraft.  The targeting is speed is fairly slow but this could be aided by the mobility of the vessel itself.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The anti-air armament consists of a pair of single mounted 20 mm/70 Oerlikon Mk.II autocannons, each one is located on either side of the bridge. Another 2 mountings of 12.7 mm Vickers Mk.V machine guns are located amidship, in between the funnels. Lastly, a single mounting of a quadruple 40 mm 'pom-pom' gun is located just aftward the torpedo tubes, in a superstructure. &lt;br /&gt;
&lt;br /&gt;
These anti-aircraft guns will create what can be seen as ''the last layer of air defence'' for the Eskimo. &lt;br /&gt;
&lt;br /&gt;
Firstly, the 40 mm 'pom-pom' gun will outrange the 12.7 mm Vickers machine guns and 20 mm Oerlikon cannons when attacking air targets; 4 km of outranging. Also helping the auxiliary 102 mm gun when dealing with high altitude threats diving from the air coverage dead zone of the Eskimo. Since the main batteries will be unable to deal with dive bombers as the [[Ju 87 (Family)]], the preservation of the ship will be relegated to this quadruple set of 2 pounder guns and the auxiliary gun.&lt;br /&gt;
&lt;br /&gt;
When it comes to range, the Oerlikon guns will be the second to open fire (about 2 km), their stopping power can be arguably good, depending on the armour of the aircraft attacking. The main disadvantage of the mounting is the poor density of fire since only a single gun is available per side. The elevation angle of only 50° is another concern, meaning that any aircraft attacking from high or distant enough, will remain untouched by the 20 mm cannons. &lt;br /&gt;
&lt;br /&gt;
Here is where the seemingly insufficient and obsolete 12.7 mm machine guns can do their part, although limited to only about a 1 kilometre of effectiveness, they bring a dense light anti-aircraft fire with the flexibility to aim up to 75° degrees. They are likely to not cause a lot of instantaneous stopping damage, but their blazing tracer rounds can help to discourage and intimidate reckless enemy pilots - lighting up fires is also a possibility, especially on Japanese aircrafts as the [[P1Y1 mod. 11 &amp;quot;Ginga&amp;quot;]], [[A6M3]] or [[B7A2]] .&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section. --&amp;gt;&lt;br /&gt;
{{main|Mk.IX (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
Anti-submarine roles were not largely envisaged for the Tribal class, thus the Eskimo is barely equipped with few depth charges and absent of any mine-laying types of equipment. An important contrast from other destroyers such as the [[Hunt (Family)|Hunt-class]] destroyers or the [[River class (K-246)|River-class]] frigates, which are heavily equipped with explosive ASW equipment. &lt;br /&gt;
&lt;br /&gt;
The torpedo weaponry is quite reduced since the Tribal class was meant to favour heavy artillery power rather than a lightly armed torpedo-carrying destroyer. Also the torpedoes lack the speed of more contemporary torpedoes, though they do pack a big punch if they score a hit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the Tribal can fill numerous roles (and works well as ''a general all-rounder destroyer''), it excels best as a ''gunnery ship''. Thanks to the hefty calibre of its shells, as well as the accuracy of the guns, the Tribal can give other destroyers a good beating even from a distance. In addition, the concentration of 2/3rds of the Tribal's guns at the front of the ship means the Tribal can still pump out a good amount of damage while keeping a small profile. Still, if the Tribal's position is relatively safe from being shot at, don't be afraid to swing the rear turret around and let rip.   &lt;br /&gt;
&lt;br /&gt;
Combined with its fast speed and adequate auxiliary armament, this can make the Tribal an excellent support/escort ship during uptiers or higher ranked battles. Keep in mind the ship's 4.7-inch guns will begin to struggle against cruisers so they should maybe be repurposed towards air defence or fast attack craft, all trying to keep the Tribal away from close quarters fighting. &lt;br /&gt;
&lt;br /&gt;
The Tribal class possessed heavy armament and decent mobility, as such, it was used for the most intense battles and because of this same reason, they suffered a lot of casualties. This illustrates how to engage in battles more safely, heading to a new concept for British destroyers in the Bluewater fleet: ''Accurate gunnery''.&lt;br /&gt;
&lt;br /&gt;
The act of accurate gunnery means a lot in the Tribal class, mainly based on the unarmoured ship and reduced crew complement in pro of increasing the offensive capabilities of the class. Inside the Tribal class, Eskimo is the precise definition of gunnery thanks to the six devastating main calibre cannons, therefore her ''playstyle should be based on outranging other destroyers'', while Eskimo lands accurate fire in the safety of distance. Ideally, the way to do this is to reach for the farthest areas of the map, where the enemy's poor gunnery skill will be given away. &lt;br /&gt;
&lt;br /&gt;
Is important to tame this distant gunnery gameplay since it will be crucial for all other Royal navy's destroyers with similar capacities such as [[HMS Nepal]], [[HMS Kelvin]], [[HMS Jervis]] and [[HMCS Haida]]. All of those destroyers will share similar endurance, complement, main firepower and mobility.{{Notice|HMS Eskimo might suffer at close quarters, due to poor main gun traverse speed, no armour and average crew size.|!}} &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Numerous auxiliary and anti-air weaponry, as well as some torpedoes (4) and depth charges &lt;br /&gt;
* Primary guns have great precision even at long ranges (~10 km)&lt;br /&gt;
* Dual purpose guns; HE-VT shells for primary and secondary guns makes it easy to destroy aircraft &lt;br /&gt;
* 3 kg of explosive in the HE shells is great versus other destroyers and small vessels&lt;br /&gt;
* Top speed is average, but amongst the fastest Bluewater ships on the British Naval Tree&lt;br /&gt;
* The destroyer with the largest crew complement of the British rank II &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Ammo racks are easily detonated by SAP or APCBC shells near the waterline; no armour present in the area&lt;br /&gt;
* Crew size remains below average versus German, American and Soviet destroyers&lt;br /&gt;
* Limited torpedo count may be ineffective versus heavier fleets due to small quantity&lt;br /&gt;
* Outmatched in most combat aspects versus early light cruisers as [[Köln]], [[Leipzig]] or [[IJN Agano]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_tribal Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shared operational history'''&lt;br /&gt;
&lt;br /&gt;
* [[J-class (Flotilla leader)]]&lt;br /&gt;
&lt;br /&gt;
'''Related development (same class)'''&lt;br /&gt;
&lt;br /&gt;
* [[Haida (G63)]]&lt;br /&gt;
&lt;br /&gt;
'''Analogues on other nations'''&lt;br /&gt;
&lt;br /&gt;
* [[Fletcher (Family)]]&lt;br /&gt;
* [[USS Phelps (DD-360)]]&lt;br /&gt;
* [[Type 1934A (1940)]]&lt;br /&gt;
* [[Type 1936B]]&lt;br /&gt;
* [[Pr.7U (Family)]]&lt;br /&gt;
* [[IJN Shimakaze]]&lt;br /&gt;
* [[IJN Yugumo]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4666-development-tribal-class-destroyer-en|[Devblog] Tribal-class destroyer]]&lt;br /&gt;
&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Challenger_2_(2F)&amp;diff=107959</id>
		<title>Challenger 2 (2F)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Challenger_2_(2F)&amp;diff=107959"/>
				<updated>2021-07-30T01:25:36Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Challenger (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_challenger_2_dorchester&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Challenger 2 (2F) was created to give increased protection against shaped charges and as much is evident when evaluating the armour. While the internal composite armour remains the same from the previous variant, a large amount of external composite and ERA has been added to the hull front and sides as well as the turret sides. Additional slat armour has also been mounted to the sides and rear of the hull and turret.&lt;br /&gt;
&lt;br /&gt;
With the only real change being the additional external armour, the same structural weakspots that exist on the Challenger 2 remain on the 2F. The large driver's port is an obvious target for enemy armour, which can penetrate it at almost any angle due to only RHA protection. Kinetic rounds aimed through the driver's port from the direct or near-direct front will often go straight through the tank, often taking several crew members, the cannon breech or the engine, occasionally resulting in a knocked out crew. Chemical rounds are less effective but fragments may set off the charges stored next to the driver, especially when fired at from above.&lt;br /&gt;
&lt;br /&gt;
The gun mantlet is also a large weakspot, although kinetic rounds will be most effective, as chemical rounds will often only knock out the cannon breech or be blocked by the optics mounted at the top of the gun, which will allow the tank to pull back and repair provided it has the distance to do so. Kinetic rounds will often not fragment properly, going straight through the back of the turret, at max taking out two crew members due to the breech acting as a shield to the other side of the turret. Only when attacking from above will rounds have a significant chance of detonating ammunition due to the 2 stage system used by British tanks. Any ammunition stored in the turret will be warheads which are not able to be detonated.&lt;br /&gt;
&lt;br /&gt;
As with the last variant and many other MBTs, the sides have no real kinetic protection, however the 2F has additional protection against chemical rounds. Most shots to the side of the front half of the turret have a high likelihood of taking out the cannon breech and a crew member, occasionally knocking out 2 or 3 crew. Any shots the the back half of the turret from the side will be ineffective due to the large amount of empty space. Aiming low on the tank's hull will give the best results for penetration and ammo detonation. Despite the additional ERA on the lower frontal plate, chemical rounds such as the German DM12A1 can still get through, and can get through the side mounted composite screens on a flat angle (0-25°).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 38-50 mm (56-83°) ''Upper Plate''&lt;br /&gt;
70 mm (31-34°) ''Lower Glacis'' 60 mm (0-80°) ''Driver's Port''&lt;br /&gt;
| 25 mm Top (70°)&lt;br /&gt;
25 mm Middle (0°) 38 mm ''Bottom'' (0°)&lt;br /&gt;
| 25 mm (32°) || 10-20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38 - 50 mm (56-82°) ''Turret Front'' &amp;lt;br&amp;gt;30 mm (3-82°) ''Gun Mantlet'' || 20-25 mm (8-10°) || 20 mm (18°) || 10-38 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 8 mm (3-78°) || 8 mm (9-60°) || 8 mm (1-80°) || 44-60 mm&lt;br /&gt;
|-&lt;br /&gt;
!Composite Armour&lt;br /&gt;
!Front&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Sides&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|'''Upper'''&amp;lt;br&amp;gt;Kinetic: 420-1000 mm&amp;lt;br&amp;gt;Chemical: 700-950 mm&amp;lt;br&amp;gt;'''Lower'''&amp;lt;br&amp;gt;Kinetic: 100-400 mm&amp;lt;br&amp;gt;Chemical: 350-570 mm&lt;br /&gt;
'''With Dorchester 2F Modification'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Upper'''&amp;lt;br&amp;gt;Kinetic: 420-1000 mm&amp;lt;br&amp;gt;Chemical: 700-1200 mm&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lower'''&amp;lt;br&amp;gt;Kinetic: 140-180 mm&amp;lt;br&amp;gt;Chemical: 200-860 mm&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Ext. Composite with NERA:'''&amp;lt;br&amp;gt;Kinetic: 30 mm&amp;lt;br&amp;gt;Chemical: 400 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|'''Turret Cheeks'''&amp;lt;br&amp;gt;Kinetic: 440-720 mm&amp;lt;br&amp;gt;Chemical: 780-1000 mm&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Internal Composite'''&amp;lt;br&amp;gt;Kinetic: 190-740 mm&amp;lt;br&amp;gt;Chemical: 300-1000 mm&amp;lt;br&amp;gt;'''Ext. Composite with NERA'''&amp;lt;br&amp;gt;Kinetic: 30 mm&amp;lt;br&amp;gt;Chemical: 400 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Upper Frontal Plate'' has additional 10 mm external plate.&lt;br /&gt;
* ''Lower Frontal Plate'' has 25.4 mm external steel and ROMOR-A ERA. This is upgraded to a composite with NERA plate when mounting the Dorchester 2F upgrade, as detailed in the table above.&lt;br /&gt;
* Parts of the side and rear hull have mounted Slat Armour (50 mm Chemical Protection).&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,886|rbMinHp=1,076|AoAweight=1.1|weight=63.6}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L30A1 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L30A1 (120 mm)|120 mm L30A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 29.5 || 40.8 || 49.6 || 54.8 || 58.4 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 18.4 || 21.7 || 26.4 || 29.1 || 31.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
| L26 || APFSDS || 493 || 491 || 487 || 481 || 474 || 468&lt;br /&gt;
|-&lt;br /&gt;
| L27A1 || APFSDS || 564 || 562 || 557 || 551 || 545 || 538&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 670 || 17.1 || 0.05 || 0.1 || 6,560 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| L26 || APFSDS || 1,650 || 4.1 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| L27A1 || APFSDS || 1,650 || 4.1 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.123''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50'''&lt;br /&gt;
| ''Projectiles''&amp;lt;br&amp;gt;''Propellants''&lt;br /&gt;
| 44&amp;amp;nbsp;''(+6)''&amp;lt;br&amp;gt;45&amp;amp;nbsp;''(+5)''&lt;br /&gt;
| 39&amp;amp;nbsp;''(+11)''&amp;lt;br&amp;gt;39&amp;amp;nbsp;''(+11)''&lt;br /&gt;
| 32&amp;amp;nbsp;''(+18)''&amp;lt;br&amp;gt;30&amp;amp;nbsp;''(+20)''&lt;br /&gt;
| 30&amp;amp;nbsp;''(+20)''&amp;lt;br&amp;gt;22&amp;amp;nbsp;''(+28)''&lt;br /&gt;
| 28&amp;amp;nbsp;''(+22)''&amp;lt;br&amp;gt;13&amp;amp;nbsp;''(+37)''&lt;br /&gt;
| 25&amp;amp;nbsp;''(+25)''&amp;lt;br&amp;gt;5&amp;amp;nbsp;''(+45)''&lt;br /&gt;
| 22&amp;amp;nbsp;''(+28)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+49)''&lt;br /&gt;
| 14&amp;amp;nbsp;''(+36)''&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| 5&amp;amp;nbsp;''(+45)''&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| 4&amp;amp;nbsp;''(+46)''&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| 1&amp;amp;nbsp;''(+49)''&amp;lt;br&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_Challenger_2.png|right|thumb|x250px|[[Ammo racks]] of the Challenger 2]]&lt;br /&gt;
&lt;br /&gt;
* Projectile racks 10 and 11, and propellant rack 7, are first-stage ammo racks&lt;br /&gt;
* Hull front empty: 22 ''(+28)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A2 (7.62 mm)|L94A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A2 (7.62 mm)|7.62 mm L37A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,700 (100) || 650 || -10°/+50° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L94A1 (7.62 mm)|7.62 mm L94A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,300 (2,000) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In many ways, the Challenger (2F) plays the same as the precursor [[Challenger 2]]. This is because the original armour from the base Challenger 2 chassis remains unchanged, the same occurs with the powerplant. However, it distinguishes with an increase in the ability to brawl, mainly because of the optional Dorchester armour package. The 2F can more confidently find itself brawling alongside its teammates. Though players should be wary of the adversaries they are facing to decide which way of engagement is safer, depending on the map or the circumstances of the battle. &lt;br /&gt;
&lt;br /&gt;
==== Protecting the Challenger ====&lt;br /&gt;
Ideally, Challenger 2 needs distance to operate to its full potential as a support tank sniping from very afar. This is beneficial for 3 main reasons:&lt;br /&gt;
&lt;br /&gt;
* Obscure major weak spots on frontal armour (Driver position and gun mantlet)&lt;br /&gt;
* Protect the side armour from faster tanks capable of flanking&lt;br /&gt;
* Increase the effectiveness of the armour against enemy rounds&lt;br /&gt;
&lt;br /&gt;
As expected, the tank excels at sniping as it has access to its Depleted Uranium round, the L27A1. It will be enough to knock out most enemy tanks, even at large distances. The combined use of the laser range finder and this round will be very effective during sniping. Smoke rounds are readily available for more supporting roles. Some moments will be more appropriate to use the smoke shells, as when capturing a point, interrupting an enemy sniper, or covering allied tanks while they advance; perfect for those who desire a more teamplayer gameplay. &lt;br /&gt;
&lt;br /&gt;
Apart from distance, another key aspect in the gameplay of the Challenger 2 is the'' smart terrain placing and hull-down tactics''. The nearly-unbeatable turret cheeks of the Challenger 2 are one of its specialities, therefore is greatly rewarding to enhance these protection levels even more with the gun depression levels; in a way echoing the older British MBTs as the Chieftains and Challenger Mk.1&lt;br /&gt;
&lt;br /&gt;
The best way to use this strong turret protection is by choosing uneven terrain, where the lower frontal plate remains hidden from the enemy light of sight. Usually, on slopes, small rocks, impact craters or even destroyed enemy tanks. Most maps will offer some degree of elevations or slopes in which the Challenger 2 can lay down to snipe. This hull-down can be mixed with shoot-and-scoot tactics and sustained throughout the entire match, if done correctly this is one of the best ways of fighting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this playstyle comes with the hindrance of putting the Challenger 2 in exposed positions against enemy aircraft and helicopters, therefore is very important to relocate and keep a situational awareness, even if the tank is not in the core of the fight. Luckily, the Challenger can now more easily resist missiles from helicopters which one can expect to happen in open areas that lend to sniping. This is possible provided the missile does not hit the roof, so if a player sees a missile approaching, release smoke grenades and aim the turret towards the missile. The slat armour on the back of the tank is very effective against chemical rounds, including missiles, which can be the difference between living and being knocked out. Once hit, however, it will fall off and therefore players should attempt to avoid exposing their rear more-so where slat armour has been destroyed.&lt;br /&gt;
&lt;br /&gt;
==== Urban maps ====&lt;br /&gt;
Brawling with the Challenger is now more plausible because of the 2F armour pack, although is not recommended to brawl in every scenario. Since the tank is heavier, taller and with more weak spots than many tanks in close ranges. Especially against enemies such as the [[T-90A]] or [[T-72B3]]. Both of these Soviet tanks are similar in speed to the Challenger, but their weak spots in frontal armour are harder to pinpoint than those on the Challenger. The brawling also creates an unsustainable situation against relentless adversaries such as the [[Leopard (Family)|Leopards]], [[T-80 (Family)|T-80]]&amp;lt;nowiki/&amp;gt;s or other various light tanks. Whenever possible, these fast vehicles will flank the Challenger 2. If CQB cannot be avoided, slight angling should be used to counter rounds. Players should attempt to draw attention to their turret or bait shots onto the Challenger 2s impenetrable turret cheeks, any experienced enemy player will quickly target the gun mantlet or driver's hatch. Challenger players should never attempt to endure in brawling with tanks as a [[Leopard 2A6]] or [[Ariete]], these tanks bring powerful rounds capable of nullifying any armour advantage of the Challenger on close ranges. &lt;br /&gt;
&lt;br /&gt;
Anticipation, ambushing and camping tactics are important while in urban areas (guarding roads, crossroads or bridges). Moving up, taking a position, and waiting to see tanks or hear approaching engines is a viable strategy. Especially when going against Russian or American tanks, as their turbine engines give off that characteristic rotary whine.&lt;br /&gt;
&lt;br /&gt;
During the early module research, the urban engagements can be done with some level of success, once the laser rangefinder, 2F armour pack and the L27A1 round has been researched, the full sniping potential of the Challenger 2 will be unleashed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective side-ERA against air-to-ground missiles&lt;br /&gt;
* Fast reload, particularly for a 120 mm (5 seconds aced)&lt;br /&gt;
* Sights with high zoom, 2nd generation thermals and a wide FOV&lt;br /&gt;
* High reverse of -40 km/h&lt;br /&gt;
* The L30A1 120 mm gun is incredibly accurate, even at long range&lt;br /&gt;
* Turret cheeks are invulnerable to all HEAT-FS and APFSDS, including the dreaded DM53 shell&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Vulnerable commander's hatch and cannon breech&lt;br /&gt;
* No CITV (Commander Independent Thermal Viewer)&lt;br /&gt;
* Dorchester 2F only marginally increases LFP armour against FIN shells and ATGMs&lt;br /&gt;
* Dorchester 2F adds 1,100 kg of weight to an already sluggish tank&lt;br /&gt;
* L27A1 has low penetration compared to other top rank NATO ammunition&lt;br /&gt;
* Accessible weakspots, especially the gun mantlet&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Challenger 2F or CR2 TES is an upgraded version of the Challenger 2, featuring the upgrade kit known as TES (Theatre Entry Standard) and nicknamed 'Megatron'. The upgrade protection kit saw several adjustments over the years until the present time.&lt;br /&gt;
&lt;br /&gt;
These modifications were ordered by the MOD, as part of the numerous updates inside the Challenger 2's LEP (Life Extension Programme) to increase the operability, lethality and protection of the 1998 design until 2025, or until a new British MBT design is available. The TES aims to increase the protection levels against the operational threats of the British Army such as the IEDs, hollow charges or Tandem charges - common threats during suburban deployments.&lt;br /&gt;
&lt;br /&gt;
'''MCS'''&lt;br /&gt;
&lt;br /&gt;
The Challenger 2 was covered with an MCS (Mobile Camouflage System) all around the tank, reducing the heat signature and keeping the vehicle almost indistinguishable from Thermal imaging devices.&lt;br /&gt;
&lt;br /&gt;
'''Bar armour '''&lt;br /&gt;
&lt;br /&gt;
The slat or bar armour was added to the sides and the rear of the vehicle to increase the levels of protection against rocket-propelled grenades while not downgrading the mobility of the Challenger. The bar armour must disrupt any hollow charges from detonating; either by crushing it upon impact or damaging the warhead and the fuze through contact with the '''bars.'''&lt;br /&gt;
&lt;br /&gt;
'''Dorchester 2F armour kit'''&lt;br /&gt;
&lt;br /&gt;
Most previous NERA (Non-Explosive Reactive Armour) side plates have been reinforced with additional Dorchester armour plates, notably the lower frontal-glacis protection was drastically improved, with the addition of a large block of Dorchester armour; augmenting the protection in one of the most vulnerable areas for the Challenger 2.  Furthermore, the sides of the turret also received external Dorchester armour packages, enhancing the protection of the crew inside the fighting compartment from possible side-attacks.&lt;br /&gt;
&lt;br /&gt;
'''Remote controlled weapon systems (RCWS) '''&lt;br /&gt;
&lt;br /&gt;
As an offensive upgrade, the TES received a new Remote controlled weapon systems (RCWS) over the loader's hatch ring, capable of assessing the battlefield and engaging light targets or infantry from within the vehicle. Previously, the operator had to open the hatch to fire the pintle-mounted L37A2 7.62mm GPMG machine gun.&lt;br /&gt;
&lt;br /&gt;
The CR2 TES also received IED jammers near the left and right front fenders and ECM countermeasures antennas capable of detecting nearby Improvised Explosive Devices.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=uk_challenger_2_dorchester Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Gj2pAfJ5cxo|'''Should You Grind The Challenger 2 (2F)?''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Analogues in other nations&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A6]]&lt;br /&gt;
* [[Ariete PSO]]&lt;br /&gt;
* [[Leclerc S2]]&lt;br /&gt;
* [[M1A2 Abrams]]&lt;br /&gt;
* [[T-72B3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Grafton&amp;diff=105546</id>
		<title>HMS Grafton</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Grafton&amp;diff=105546"/>
				<updated>2021-06-07T20:15:05Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_g_grafton&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
HMS Grafton, pennant number H89, part of the G-class, is a destroyer built for the Royal Navy during the 1930s. She had a relatively short, diverse and honourable operational history.&lt;br /&gt;
&lt;br /&gt;
It serves as a combat destroyer introduction to British captains. Grafton gives the chance to sense the game style of a combat-worthy destroyer. Unlike the [[Town (L45)|Town class]] which are escort destroyers, she can stand its ground against similar or even superior enemies; thus providing a useful experience for the yet more powerful destroyers down the research tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
HMS Grafton performs excellently in the destroyer vs. destroyer area, thanks to her 4 x 120 mm 4.7 inch/45 Mk.XII main guns. Her mobility is also remarkable, but the less appealing aspects are her lacklustre anti-air defences and the yet below-average crew size. The ship surely stands out from the other low-rank destroyers because of her entirely dark-grey hull, with a maroon red deck. Although, she can be found using the completely different camouflage scheme of HMS bulldog (under the different pennant number H91) in western approaches' white tone. The ship features a completely raked bow and a hull with a lot of freeboard, similar to the [[Tribal (Family)|Tribal class]] hull. Another way to differentiate her from other destroyers, is her four single turrets, two at the bow and two located in the stern.&lt;br /&gt;
&lt;br /&gt;
Notice the anti-air fire is expected to be low, mainly [[Vickers Mk.V (12.7 mm)]] turrets. A double set of quadruple torpedo mountings can be seen just abaft her two inclined funnels.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
[[File:G-class Main armour .png|thumb|4.97 mm of antifragmentation armour plate on Grafton's main gun.|200x200px]]&lt;br /&gt;
The crew size is an essential indicator of survivability amongst destroyers but HMS Grafton does not offer any significative advantage over other Rank I destroyers, with her crew being only of 145. Captains must be prudent in their combat actions to preserve the life of their complement.&lt;br /&gt;
&lt;br /&gt;
The armour present on HMS is limited to gun shielding and turret protections consisting of:&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm of antifragmentation armour&lt;br /&gt;
* 4.97 mm of antifragmentation armour&lt;br /&gt;
&lt;br /&gt;
This antifragmentation armour stops HE shells and low calibre machine guns (7.7mm). But it won't be enough to stop heavy machine gun calibre or higher calibres (20mm+), also any SAP shell or HE with base fuze will disable the turret. Thus the only use of the armour is to conceal and to fragment any HE shells; protecting the crew and the gun's breech from the shrapnel while the armour resists the damage. &amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
File:G-class turret damage 1.png|Turret state after German HE (Sprgr. Kpf.Z) impact. Armour successfully deters the shell.&lt;br /&gt;
File:G-class turret damage 2.png|Turret state after German HE with base fuze (L/4.4 Bd.Z) impact; note the ammo rack damage.&lt;br /&gt;
File:G-class turret damage 3.png|Turret damage by Japanese Type 1 SAP. It causes lethal damage to the turret and the gun due to combined effects.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[File:G-class aa armour.png|thumb|265x265px|12.7 mm armour plate protecting the Vickers Mk.V AA mountings.]]&lt;br /&gt;
HMS Grafton's hull is made of 16 mm of steel while the superstructure is protected by 10 mm of steel.&lt;br /&gt;
&lt;br /&gt;
This armour won't provide significant protection against most of the destroyer's main calibre shells (100+ mm). The hull armour is only practical against 12.7 mm or less. Any HE shell impact to the hull, will cause the total loss of crew in that compartment. Usually, shells with more than 2 kg of explosive mass.&lt;br /&gt;
&lt;br /&gt;
The superstructure can protect against low calibre machine guns but any aircraft with automatic cannons like the Soviet [[IL-2 (1941)|IL-2s]] or the German [[Ju 87 (Family)|Ju 87s]] will pierce the superstructure of the ship. Increasing the risk of an ammo rack detonation because of the aircraft's strafing rounds. This packed with the poor anti-air defences is not a good deed for survivability; be observant.&lt;br /&gt;
&lt;br /&gt;
'''Ammo racks'''&lt;br /&gt;
&lt;br /&gt;
On the bow section, is present an unsafe spot for the Grafton: the ammo racks. This area is filled with ready ammo racks near both turrets and just beneath it, a big stash of ammunition is located. This ammo storage is unprotected by any fuel tank or armour and is located above the waterline. Enemy ships will often target this zone with AP or HE with base fuze, because of how easy it is to hit it and detonate the main ammo rack.&lt;br /&gt;
&lt;br /&gt;
APCBC shells found on destroyers such as those on the Italian bluewater ships at rank I, can cause catastrophic damage to the ammo rack with some precise shooting. The elevator for the ammo can also be damaged during combat, hindering the reload rate of the main guns.&lt;br /&gt;
&lt;br /&gt;
The numerous torpedoes inside the torpedo tubes are actually well protected against HE and shrapnel. It is unlikely they will generate any harm for the Grafton- Only a very well placed SAP or AP shot might detonate them.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
HMS Grafton offers an increase in mobility to British captains. The speed is actually on par or superior to other destroyers in the rank. This allows the Grafton to perform bold and dynamic manoeuvres as a light and nimble combat destroyer. This is particularly pleasant in arcade mode, in which the Grafton can achieve a very respectable speed of 75 km/h.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
Mobility plays an important role in the playstyle of the Grafton. Because of the poor targeting speed of the main cannons, the H89 will need to often steer to help the turrets get on target. Captains must be clever to fire first using the mobility in their odds. With the torpedoes, something similar happens. The H89 needs to steer quite a lot to allow the release of torpedoes.&lt;br /&gt;
&lt;br /&gt;
Performing evasive manoeuvres against planes or torpedoes shouldn't be much trouble for the agile Grafton.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tool set&amp;quot; and &amp;quot;Fire protection equipment should be immediately acquired. After this, &amp;quot;smoke screen&amp;quot; and mobility modules can be researched over the firepower.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
HMS Grafton is armed with 4 x turrets of 4.7 inch/45 Mk.XII (120 mm) guns.&lt;br /&gt;
&lt;br /&gt;
These guns were used widely by destroyers during WWII. It is worth familiarizing yourself with the ballistics and the damage mechanics. They are remarkably adequate in terms of damage. The gun's explosive mass of 3 kg of TNT is excellent, a new taste of firepower potential when compared with the unavailing 721 g of TNT in the Town-class. The fire rate is very good, 12 rounds/min. Once the ready-ammo rack is used, the fire rate is reduced to a still very useful 10 rounds/min.&lt;br /&gt;
&lt;br /&gt;
Now, any small boat will often sink into hull break due to the strong blast force. It is actually possible to dispose of a small patrol boat with a single shot per turret. Hence 4 patrol boats can be destroyed in quick succession by the 4 main cannons due to the rapid-fire and the powerful explosive mass. They also hold the ability of dual-purpose guns, this expands the value against not only naval threats but aerial threats.&lt;br /&gt;
[[File:G-class turrets .png|thumb|325x325px|The CPXVII turret mounting limited the elevation of the 4.7 inch/45 Mk.XII cannon up to 40°.]]&lt;br /&gt;
The guns provide reasonable elevation angles (40°), which are not 90° but achieve the purpose of fighting against enemy aircraft. It was deemed acceptable during WWII since the intention was to engage an enemy aircraft attacking another member of the fleet, the destroyers acting as an anti-air screen for the battlefleet during air raids.&lt;br /&gt;
&lt;br /&gt;
The trouble of the armament is about the mounting itself, the CPXVII. These turret mountings are really slow on the horizontal traverse, only 7.0°/s. This difficult slow traverse is very noticeable if the ship is halted. It affects the ability to quickly retaliate fire to any ship encountered in a new untargeted direction.&lt;br /&gt;
&lt;br /&gt;
Any destroyer with the same level of mobility and with faster turret traverse will have an advantage of over HMS Grafton. Like the German destroyers: [[Type 1934A (1944)]], [[Type 1934A (1944)]] or [[Type 1939 (T22)]].&lt;br /&gt;
&lt;br /&gt;
The 4.7 inch/45 Mk.XII (120 mm) can use 4 types of ammunition:&lt;br /&gt;
&lt;br /&gt;
* 4.7 inch HE Mk.VIIA&lt;br /&gt;
* 4.7 inch SAP Mk.VA&lt;br /&gt;
* 4.7 inch HE-TF Mk.VIIA&lt;br /&gt;
* 4.7 inch HE-VT Mk.VIIA&lt;br /&gt;
&lt;br /&gt;
The recommended shell to engage other destroyers is HE Mk.VIIA.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm Vickers Mk.V turrets are present in HMS Grafton on an anti-air role.&lt;br /&gt;
&lt;br /&gt;
The range in which the AI gunners start to open fire is below 2,000 m. The player must remember this range since the guns will start to open fire often too late to perform manoeuvres against low-level bombers or torpedo attackers.&lt;br /&gt;
&lt;br /&gt;
The Vickers mountings are placed amidships, one in starboard and one in port. They have really good elevations angles of 75° which generally allow them to overlap their range to fire together against a target. The intended purpose of these guns is to provide an obstacle to enemy aviation, but their use is limited to close ranges, often too close. The Vickers also lack the stopping power of auto-cannons to successfully down all-metal planes. Armoured attackers will also be a significant concern to the heavy machine guns.&lt;br /&gt;
&lt;br /&gt;
The 2 turrets of 4 Vickers Mk.V heavy machine guns offer really good damage against any patrol boat. This is notable on other vehicles such as the [[MGB-61]] in the coastal fleet, that uses the Vickers as the main armament. Grafton can engage any patrol boat with them, however, the 120 mm cannons remain the first choice because of the hull-break capacities.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.VIII (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
HMS Grafton can carry 8 x 533 mm Mk.VIII torpedoes.&lt;br /&gt;
[[File:G-class torpedo tubes.png|thumb|343x343px|Both torpedo tubes offer rather limited firing arcs. ]]&lt;br /&gt;
The torpedoes possess a very good explosive mass of 327 kg of TNT, and one hit is often lethal enough to sink any destroyer. The range, however, is not great, only 4.57 km. It can be increased at the expense of speed with the installation of the torpedo mode modification, reaching 6.40 km. This installation should be based on the tactics and preferences of the player.&lt;br /&gt;
&lt;br /&gt;
Some players consider is appropriate to install this modification and release the torpedoes early on to maybe hit and sink some ship. While other players value the speed of the torpedoes, and rather close encounters with the target to then engage with an inevitable torrent of torpedoes. The benefit and drawbacks of this lay on the type of map and mode encountered. For the Grafton, the recommended torpedo playstyle is with the torpedo mode on, this will allow to release the torpedo from very far away and safe distances to then manoeuvre for a covered position. This also helps to conserve the ship from more lethal enemies with even greater survivability in close engagements.&lt;br /&gt;
&lt;br /&gt;
The torpedo tubes own a problem that must be noted, they have poor targeting angles. The aft torpedo tube is limited in firing angle by the depth charges guns, while the forward torpedo tube is limited by tows and emergency boats. Grafton must be almost completely horizontal to the targeted direction to release all the torpedoes from broadside. So steering to port or starboard is a common process of the torpedoing. This will make very vulnerable the Grafton as it shows the entire length to the enemy; so players should plan their strategy once all of this is understood- Is worth to know since the torpedoes play a striking role in the armament of latter British destroyers.&lt;br /&gt;
&lt;br /&gt;
Grafton carries 2 Y-gun Mk.VII depth charge guns, located near the aft, one on starboard side and one on port side.&lt;br /&gt;
&lt;br /&gt;
Historically, the depth charges allowed the Grafton to fend off submarines. However, as these vessels are not in-game, the depth charges are a very situational weapon, as they can sometimes be used to great effect against patrol boats attempting to get really close to the Grafton.&lt;br /&gt;
&lt;br /&gt;
They are reloaded very quickly, so they can be constantly dropped to protect the Grafton against patrol boats in a backwards retreat with the visual cover of smoke discharges.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
HMS Grafton brings new standards to the destroyers in terms of firepower and mobility. But it remains a very soft target against enemies on a higher battle rating. This leads to the Grafton serving as a fast light support destroyer with a powerful punch. So the gameplay from the former Escort destroyer, the [[Town (L45)|Town class]], does not vary as much.&lt;br /&gt;
&lt;br /&gt;
It should be played always on the move using the great mobility to keep her untouched, near allies or behind them. Grafton might survive duels with other destroyers thanks to the powerful guns but the crew and the ship will suffer. Therefore the best chances are to strike first and remain safe while moving or hiding far away in the back of the map.&lt;br /&gt;
&lt;br /&gt;
Open maps will bring a vast sea to cruise with the G class. Don't hesitate in using the smoke screens to protect allies and the destroyer. But is advisable to use the mobility to get to safer areas near the shore or behind the main combat fleet. The small boats in those shore areas will fall prey of the Grafton.&lt;br /&gt;
&lt;br /&gt;
'''Auxiliary Destroyer role'''&lt;br /&gt;
&lt;br /&gt;
With the great long-range gunnery abilities of the main cannons, the destroyer can be used to provide anti-air cover. The proximity fuze HE-VT Mk.VIIA is useful when the player is manually controlling the turrets as anti-air; the player can see how well- or bad, his shots are leading to the target. Players can also let the AI-controlled gunners fire, but a highly trained crew is required for the best efficiency.&lt;br /&gt;
&lt;br /&gt;
The Vickers Mk.V are valuable when an aircraft starts to close in with the Grafton. But might not be enough to stop the aircraft on time.&lt;br /&gt;
&lt;br /&gt;
If HMS Grafton is soon to be attacked, players can perform the following defensive manoeuvre:&lt;br /&gt;
&lt;br /&gt;
# Once an enemy attacker approach is reported by the team or the ship's observers, perform a U-turn until the ship is sailing oppositely to the current attacker direction.&lt;br /&gt;
# Release the smokescreen to hide the location from the attacker and to increase the chances of making the aircraft miss the attack.&lt;br /&gt;
# Order the gunners to open fire or to cease fire, depending on how many allied ships and enemies are involved. (If open fire is ordered, the enemy plane might locate the ship behind the smoke. If the open fire is not ordered, the plane might fly past the smoke cover and bomb the ship)&lt;br /&gt;
# Continue the manoeuvres until the enemy plane has been destroyed or proceed to leave to combat zone using more smoke cover.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |Performing this manoeuvre in a battle group increases the probabilities of survival, squad up!}}&lt;br /&gt;
&lt;br /&gt;
=== Enemies worth nothing ===&lt;br /&gt;
Imperial Japanese Navy - IJN ▅&lt;br /&gt;
&lt;br /&gt;
[[IJN Ayanami]]: This destroyer is in the same rank as HMS Grafton, but she holds almost double the crew complement, exactly 221 crew members. This increases her survivability and decreases the chances for Grafton. The best chance is to strike first, fire concisely enough to reduce her crew into even number or to sink the ship once for all. Torpedoes will do quick work of her but cannons are more reliable and immediate. Stay away and try to not let her notice and engage the G-class.&lt;br /&gt;
&lt;br /&gt;
* Japanese destroyers carry numerous lethal torpedoes. However, such torpedoes are also very fragile; target them when possible, as they act as an easy exposed ammo rack when not launched.&lt;br /&gt;
&lt;br /&gt;
German Navy - Kriegsmarine ▀&lt;br /&gt;
&lt;br /&gt;
[[Kanonenboot K-2]]: This destroyer is heavily armoured and may resist many HE shots, so SAP shells should also be fired at this ship in key locations. Thus her crew will start to decrease drastically - HMS Grafton once again must fire first, the K-2's guns are very lethal and can sink the Grafton in scant seconds. Target her critical areas as the big boxy turrets, the engines or bridge to cripple the firepower and mobility, and proceed to finish her off with the Grafton's superior fire rate. She is also really slow so do not hesitate to avoid the ship and manoeuvre for a better gun solution, or even torpedo attack her.&lt;br /&gt;
&lt;br /&gt;
* Aside from this ship, German destroyers on rank I are highly mobile. Be alert for their flanking manoeuvres.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful main armaments of 4x 120 mm guns, with a great explosive mass of 3 kg ballistics and fire rate&lt;br /&gt;
* Useful mobility and adequate turning time; great on Arcade mode&lt;br /&gt;
* 8x Torpedoes are useful for area saturation&lt;br /&gt;
* Diversity of shells for the main guns (HE, SAP, HE-TF, HE-VT)&lt;br /&gt;
* Dual purpose main cannons; can perform as anti-air&lt;br /&gt;
* Improved speed and armament when compared with reserve [[Town (L45)|HMS Churchill]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor crew size; captains couldn't realize how fast it decreases against ships with 300 or 200 crew members&lt;br /&gt;
* Absence of auxiliary armament of any sort&lt;br /&gt;
* Only 2 turrets with Vickers Mk.V anti-air machine guns; also deficient due to short-range (-2000m)&lt;br /&gt;
* Non-existent protection of the ammo ready and main racks; they can be easily detonated&lt;br /&gt;
* Reduced numbers of depth charges guns; no guns in the stern of the ship&lt;br /&gt;
* Modest ammo count of the main guns is easily expended &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
HMS Grafton was laid down in August 1934 as the fifth ship of nine G-class destroyers being built by British dockyards in the interwar years. Almost two years later, in March 1936, the ship was completed and joined the ranks of the Royal Navy.&lt;br /&gt;
&lt;br /&gt;
HMS Grafton spent her early service days as part of the 1st Destroyer Flotilla operating in the Mediterranean. During the Spanish Civil War, HMS Grafton assisted in enforcing the non-intervention policy alongside warships of other nations.&lt;br /&gt;
&lt;br /&gt;
During the outbreak of WW2 in September 1939, HMS Grafton was undergoing refits at Malta, being called back to British waters in the following October. In early 1940, Grafton underwent minor overhaul work before being assigned to escort convoys headed for Norway.&lt;br /&gt;
&lt;br /&gt;
At the same time, the war situation in France was looking desperate with the start of the Siege of Calais. Operation Dynamo, the allied effort of evacuating cut-off troops from Dunkirk, commenced shortly after. HMS Grafton answered the call and assisted with evacuating troops from the 27th, May 1940.&lt;br /&gt;
&lt;br /&gt;
Two days later, however, HMS Grafton spotted survivors of the previously sunk destroyer HMS Wakeful and stopped to commence rescue efforts. Stationary, Grafton presented herself as easy prey for any attacker. Soon enough, she found herself in the crosshairs of the German submarine U-62.&lt;br /&gt;
&lt;br /&gt;
Although severely damaged by the torpedo attack, HMS Grafton stayed afloat long enough for her survivors to be rescued by the destroyer HMS Ivanhoe. Realizing the extent of her damage, the decision was made to scuttle HMS Grafton by gunfire from Ivanhoe. After the shelling, HMS Grafton quickly sank to the bottom, marking the end of her service life and contribution to WW2.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5838-fleet-development-hms-grafton-h89-the-spirit-of-self-sacrifice-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
[[File:G-class Vickers turret.png|none|thumb|Fully elevated Vickers Mk.V turrets]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shared operational history'''&lt;br /&gt;
&lt;br /&gt;
* [[HMS Arethusa]]&lt;br /&gt;
&lt;br /&gt;
'''Related development'''&lt;br /&gt;
&lt;br /&gt;
* [[ORP Garland]]&lt;br /&gt;
&lt;br /&gt;
'''Analogues on other nations'''&lt;br /&gt;
&lt;br /&gt;
* [[USS Barker]] (United States)&lt;br /&gt;
* [[Leopard]] (Germany)&lt;br /&gt;
* [[Frunze]] (USRR)&lt;br /&gt;
* [[RN Dardo]] (Italy)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5838-fleet-development-hms-grafton-h89-the-spirit-of-self-sacrifice-en|[Devblog] HMS Grafton (H89): The spirit of self-sacrifice]]&lt;br /&gt;
* The Royal Navy, 1930-2000: innovation and defence, p19-41:, Pugh, Harding, editor, (2004)&lt;br /&gt;
* British Destroyers, March, (1967) p.401.&lt;br /&gt;
* [[wikipedia:HMS_Grafton_(H89)|[Wikipedia] HMS Grafton (H89)]]&lt;br /&gt;
&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U65816794&amp;diff=105477</id>
		<title>User:U65816794</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U65816794&amp;diff=105477"/>
				<updated>2021-06-07T07:41:29Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:J26Lennox26}}&lt;br /&gt;
{{Userbox/Windows}}{{Userbox&lt;br /&gt;
|id=[[File:Icons War Thunder.png|60px|none]]|id-background=#871000|info=This member has been playing War Thunder since&amp;lt;br /&amp;gt;January 2018|info-background=#871000|info-color=white|info-font-size=10}}{{Userbox/Favorite vehicle|typhoon_mk1b_late|country rank|preference }}{{Userbox/Favorite vehicle|spitfire_ix|country rank|preference }}{{Userbox/Favorite vehicle|uk_falcon|country rank|preference }}{{Userbox/Favorite vehicle|uk_a27m_cromwell_1|country rank|preference }}{{Userbox/Favorite vehicle|uk_frigate_river|country rank|preference }}Welcome,&lt;br /&gt;
&lt;br /&gt;
I like to '''help players understand''' how to play and I like to share my ideas and tactical concepts of the game. So the game remains a good time for any player and not suffering at all. I main Britain [[File:Britain_flag.png|25px|link=]] but always enjoy learning and understanding all the vehicle playstyles in the game, no matter the nation. &lt;br /&gt;
&lt;br /&gt;
My favourite and constantly played mode is '''Realistic battles''' because I consider it compiles the best of both Arcade and Simulator battles. However I enjoy playing all the modes!  &lt;br /&gt;
&lt;br /&gt;
Arcade for quick fast-paced games and Sim when I squad up and can spare some hours to it. Basically,  &lt;br /&gt;
&lt;br /&gt;
Arcade = Fun and Profit &lt;br /&gt;
&lt;br /&gt;
Realistic = Profit and research = Fun&lt;br /&gt;
&lt;br /&gt;
Simulator = Profit, research and Fun = Suffering = More fun&lt;br /&gt;
&lt;br /&gt;
I enjoy playing all the Battle ratings, but the WWII era BR always holds a special place on my heart. My favourite tanks are the Cromwells ([[Cromwell I]] fav.) good mobility, good gun, good reload, good depression, forgiving not-sloped armour, astoundingly great reverse; Pure British engineering.  &lt;br /&gt;
&lt;br /&gt;
[[Spitfire (Family)|Spitfires]] hold another piece of me. I could take on against 3 Messerschmitt BF 109 on them. That's why I love them so much!&lt;br /&gt;
== Articles I worked on ==&lt;br /&gt;
&lt;br /&gt;
==== '''Ground forces''' ====&lt;br /&gt;
&lt;br /&gt;
* [[QF 3.7 Ram]]&lt;br /&gt;
* [[Daimler Mk II]]&lt;br /&gt;
* [[KV-122]]&lt;br /&gt;
* [[Charioteer Mk VII]]&lt;br /&gt;
* [[Warrior]]&lt;br /&gt;
* [[Strv 81 (RB 52) (Great Britain)|Strv 81 ▄ (RB 52) (Great Britain)]] &lt;br /&gt;
* [[Archer]]&lt;br /&gt;
* [[Stuart I]]&lt;br /&gt;
* [[Centurion Mk 1]]&lt;br /&gt;
* [[Black Prince]]&lt;br /&gt;
* [[Conqueror]]&lt;br /&gt;
* '''[[M8 HMC (China)|␗]]'''[[M8 HMC (China)|M8 HMC]]&lt;br /&gt;
* [[ZSU-23-4]]&lt;br /&gt;
* [[M10 (China)|␗M10]]&lt;br /&gt;
* [[T-55AM-1]]&lt;br /&gt;
* [[BMP-2]]&lt;br /&gt;
* [[Challenger 2]]&lt;br /&gt;
* [[Striker]]&lt;br /&gt;
* [[Challenger Mk.3]]&lt;br /&gt;
* [[Sherman IC &amp;quot;Trzyniec&amp;quot;]]&lt;br /&gt;
* [[Swingfire]]&lt;br /&gt;
* [[Matilda Hedgehog]]&lt;br /&gt;
* [[Centauro ROMOR]]&lt;br /&gt;
* [[Challenger 2 (2F)]]&lt;br /&gt;
* [[AUBL/74]]&lt;br /&gt;
* [[SARC MkVI (2pdr)]]&lt;br /&gt;
* [[SARC MkVI (6pdr)]]&lt;br /&gt;
* [[M4A5]]&lt;br /&gt;
* [[Crusader III]]&lt;br /&gt;
* [[Ratel 90]]&lt;br /&gt;
* [[Eland 90 Mk.7]]&lt;br /&gt;
* [[Ratel 20]]&lt;br /&gt;
* [[AEC Mk II]]&lt;br /&gt;
* [[Strf 9040 BILL]]&lt;br /&gt;
* [[Olifant Mk.1A]]&lt;br /&gt;
* [[Rooikat MTTD]]&lt;br /&gt;
&lt;br /&gt;
====Naval forces ====&lt;br /&gt;
&lt;br /&gt;
* [[MTB-1 1 series]]&lt;br /&gt;
* [[MTB-1 2 series]]&lt;br /&gt;
* [[Town (L45)]]&lt;br /&gt;
* [[G-class (H89)]] &lt;br /&gt;
* [[Brave class (P1011)]] &lt;br /&gt;
* [[HMS Peacock]] &lt;br /&gt;
* [[Hunt (L71)]] &lt;br /&gt;
* [[Garland (H37)]] &lt;br /&gt;
* [[SGB (S304)]] &lt;br /&gt;
* [[Tribal (F75)]] &lt;br /&gt;
&lt;br /&gt;
==== '''Helicopters''' ====&lt;br /&gt;
&lt;br /&gt;
* [[Scout AH.Mk.1]]&lt;br /&gt;
* [[Mi-4AV]]&lt;br /&gt;
* [[AH-1G]]&lt;br /&gt;
* [[Mi-24A]]&lt;br /&gt;
&lt;br /&gt;
==== Aircraft ====&lt;br /&gt;
&lt;br /&gt;
* [[Whirlwind P.9]]&lt;br /&gt;
* [[Wellington Mk X]]&lt;br /&gt;
* [[F6F-5N]]&lt;br /&gt;
* [[F6F-5N (France)|F6F-5N ▄ (France)]]&lt;br /&gt;
* [[Mosquito FB.Mk.26|Mosquito FB.Mk.26 ␗]]&lt;br /&gt;
* [[Firecrest]]&lt;br /&gt;
* [[Spitfire F Mk IXc]]&lt;br /&gt;
* [[Spitfire Mk Ia]]&lt;br /&gt;
* [[Pyörremyrsky]]&lt;br /&gt;
* [[P-47D-27 (USSR)|▂P-47D-27]]&lt;br /&gt;
* [[Spitfire Mk Vb/trop (Italy)|▄Spitfire Mk Vb/trop]]&lt;br /&gt;
* [[Pokryshkin's P-39N-0 (USSR)]]&lt;br /&gt;
&lt;br /&gt;
==== '''Miscellaneous''' ====&lt;br /&gt;
&lt;br /&gt;
* [[RP-3]] &lt;br /&gt;
* [[Poland (Ground Forces)|Poland Map]]&lt;br /&gt;
* [[AH-64 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== Articles ideas I would like/will work on ==&lt;br /&gt;
''This is a list of tactics and concepts that can be employed in War thunder and must be developed/explained on the Wiki. So players can understand and use them proactively.''&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |Most of these articles are yet to be created &lt;br /&gt;
 |!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Plane tactics / concepts'''&lt;br /&gt;
&lt;br /&gt;
[[Boom &amp;amp; Zoom|Boom and Zoom]] &lt;br /&gt;
&lt;br /&gt;
[[Energy fighting|Energy Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Boom and Run]]&lt;br /&gt;
&lt;br /&gt;
[[Dogfight]]&lt;br /&gt;
&lt;br /&gt;
[[Dive bombing]]&lt;br /&gt;
&lt;br /&gt;
[[Carpet bombing]]&lt;br /&gt;
&lt;br /&gt;
[[Skip-bombing]]&lt;br /&gt;
&lt;br /&gt;
[[Low-level flight]]&lt;br /&gt;
&lt;br /&gt;
[[Sea-skimming]]&lt;br /&gt;
&lt;br /&gt;
[[Strafing]]&lt;br /&gt;
&lt;br /&gt;
[[Pop-up attack]]&lt;br /&gt;
&lt;br /&gt;
[[Toss-bombing]] / [[LABS]]&lt;br /&gt;
&lt;br /&gt;
'''Helicopter tactics/ concepts'''&lt;br /&gt;
&lt;br /&gt;
[[NoE flight]] (Nap-of-the-earth)&lt;br /&gt;
&lt;br /&gt;
[[Pop-up attack]]&lt;br /&gt;
&lt;br /&gt;
'''Tank tactics/ concepts'''&lt;br /&gt;
&lt;br /&gt;
[[Shoot-and-scoot]]&lt;br /&gt;
&lt;br /&gt;
[[Angling]]&lt;br /&gt;
&lt;br /&gt;
[[Hull down]] / [[Reverse slope defence]] / [[Defilade]]&lt;br /&gt;
&lt;br /&gt;
[[Brawling]]&lt;br /&gt;
&lt;br /&gt;
[[Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Flanking]]&lt;br /&gt;
&lt;br /&gt;
[[Indirect fire]]&lt;br /&gt;
&lt;br /&gt;
[[Scouting Tactic|Scouting tactic]]&lt;br /&gt;
&lt;br /&gt;
[[Ambushing]]&lt;br /&gt;
&lt;br /&gt;
[[Rushing]]&lt;br /&gt;
&lt;br /&gt;
[[Combined Arms]]&lt;br /&gt;
&lt;br /&gt;
'''Naval Tactics/ concepts'''&lt;br /&gt;
&lt;br /&gt;
[[Crossing the T]]&lt;br /&gt;
&lt;br /&gt;
[[Battlegroup]]&lt;br /&gt;
&lt;br /&gt;
[[Wolfpack]]&lt;br /&gt;
&lt;br /&gt;
[[Escort Group]]&lt;br /&gt;
&lt;br /&gt;
[[Artillery salvo]]&lt;br /&gt;
&lt;br /&gt;
[[Plunging fire]]&lt;br /&gt;
&lt;br /&gt;
[[Seakeeping]]&lt;br /&gt;
&lt;br /&gt;
[[Mine Warfare]]&lt;br /&gt;
&lt;br /&gt;
[[Pennant Number]] (Royal navy)&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
[[Bofors 40 mm gun]]&lt;br /&gt;
&lt;br /&gt;
[[Oerlikon 40 mm gun]]&lt;br /&gt;
&lt;br /&gt;
'''Family Pages'''&lt;br /&gt;
&lt;br /&gt;
[[Fairmile Family]]&lt;br /&gt;
&lt;br /&gt;
== Wishlist ==&lt;br /&gt;
Please Gaijin ༼ つ ◕_◕ ༽つ&lt;br /&gt;
[[File:British lighttree personal suggestion.png|thumb|384x384px|''My suggestions for light tanks-'' The need for speed, is real! ]]&lt;br /&gt;
&lt;br /&gt;
* Churchill AVRE&lt;br /&gt;
* Submarines &lt;br /&gt;
* Many many light vehicles for the Brits&lt;br /&gt;
* Westland Gazelle AH.1 &lt;br /&gt;
* [[wikipedia:AgustaWestland_AW159_Wildcat|AgustaWestland AW159 Wildcat]] &lt;br /&gt;
* Westland Wessex&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/451087-researchable-radar-mod-for-typhoon-mk-ibl/ Researchable radar mod for Typhoon Mk Ib/L]&lt;br /&gt;
* Fairey Barracuda &lt;br /&gt;
* Vickers Valiant&lt;br /&gt;
* Avro Vulcan&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/487101-challenger-2-bae-black-night/ Challenger 2 BAE Black Night] - Someday &lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/491107-hms-hood-51-the-mighty-hood/ HMS Hood]&lt;br /&gt;
* Handley Page Victor&lt;br /&gt;
* Many more HMS ships (^^ゞ&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/488599-alternative-top-tier-spaa-systems/&amp;amp;ct=1608180341 Tracked Rapier] &lt;br /&gt;
* [https://1.bp.blogspot.com/-dGjjeFVAx0o/XnYNYO4mjyI/AAAAAAAA9Q0/l1YML4aRQLg86EVdHoH0lrqVvToQsWzzQCLcBGAsYHQ/s640/Cromwell%2BII%2BVauxhall%2B002.jpg Cromwell II (Vauxhall turret)] &lt;br /&gt;
* Bell UH-1Y Venom &lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
''Ideas and tactics in which '''my War thunder gameplay''' is based. It helps me to enjoy the game while keeping a sense of order...''&lt;br /&gt;
&lt;br /&gt;
=== '''My approach to invest naval crew skills:''' ===&lt;br /&gt;
Check what ships to play and place them accordingly so it becomes possible to place following ships with the same purpose in the same crew slot and not wasting the crew's ability.&lt;br /&gt;
&lt;br /&gt;
'''1- The combat ship'''&lt;br /&gt;
&lt;br /&gt;
This ship is the main combat vessel; often the &amp;quot;Leaders&amp;quot;. The best guns and a good speed needed for manoeuvring on the front. The speed will allow to avoid aerial attacks and release smoke for the slower friendly ships in the back. Guns and good mobility will be the best defence. &lt;br /&gt;
&lt;br /&gt;
Important crew skills: &lt;br /&gt;
&lt;br /&gt;
* Gunners: (Reload rate, gunner's accuracy, etc)&lt;br /&gt;
* Survivability: (Repair time, crew interchangeability, etc)&lt;br /&gt;
* Leadership &lt;br /&gt;
* Ship control&lt;br /&gt;
&lt;br /&gt;
'''2-  The combat-support ship'''&lt;br /&gt;
&lt;br /&gt;
This ship might not be the fastest but owns a good set of diverse guns to serve as a combat &amp;quot;backup&amp;quot; or protection to the main combat ships. Likely good Anti-air capacities or auxiliary armaments.&lt;br /&gt;
&lt;br /&gt;
Important crew skills: &lt;br /&gt;
&lt;br /&gt;
* Gunners: (Anti-air accuracy, Fuze accuracy, auxiliary reload rate, etc) &lt;br /&gt;
* Observers: ( Torpedo detection, plane detection, etc)&lt;br /&gt;
* Ship controls: (Fire prevention and Ship's control)&lt;br /&gt;
&lt;br /&gt;
'''3- Fortress ship'''&lt;br /&gt;
&lt;br /&gt;
This is the ship with the highest crew amount. Might be the biggest and also the slowest. These ships can serve as convoy protection on EC naval or Encounter mode. &lt;br /&gt;
&lt;br /&gt;
Important crew skills: &lt;br /&gt;
&lt;br /&gt;
* Crew survivability (Crew interchangeability &lt;br /&gt;
* AA accuracy &lt;br /&gt;
* Auxiliary accuracy &lt;br /&gt;
* Damage control (Fire extinction, Crisis control, etc)&lt;br /&gt;
&lt;br /&gt;
'''4- The control and support vessel'''&lt;br /&gt;
&lt;br /&gt;
Usually a fairly fast vessel with AA or auxiliary armament. This vessel will control the airspace and target planes and bombers. Thus supporting the more combat worthy ships. Must be able to provide fast support; might carry torpedo armament.&lt;br /&gt;
&lt;br /&gt;
Important crew skills: &lt;br /&gt;
&lt;br /&gt;
* Ship's control &lt;br /&gt;
* Observers &lt;br /&gt;
* Gunner accuracy (Aux and AA)&lt;br /&gt;
&lt;br /&gt;
'''5- Fast fire close support'''&lt;br /&gt;
&lt;br /&gt;
This ship fires really quickly and performs well in coastal waters. They serve as anti-air cover thanks to good mobility and quick firepower.&lt;br /&gt;
&lt;br /&gt;
Important crew skills: &lt;br /&gt;
&lt;br /&gt;
* Reload rate&lt;br /&gt;
* Damage control&lt;br /&gt;
* Ship control&lt;br /&gt;
* Observers &lt;br /&gt;
&lt;br /&gt;
'''6- Light recon support'''&lt;br /&gt;
&lt;br /&gt;
These are likely the smallest but faster vessels. They perform in a sort of scouting role. Their good speed allows them quickly cap points and pursuit low-flying aircrafts. They can mark and warn bigger ships about incoming planes and also provide smoke cover for them against these attacks.&lt;br /&gt;
&lt;br /&gt;
Important crew skills: &lt;br /&gt;
&lt;br /&gt;
* Ship commander (Radio comms' and leadership)&lt;br /&gt;
* Ship control&lt;br /&gt;
* Observers&lt;br /&gt;
* Main's gun reload rate&lt;br /&gt;
&lt;br /&gt;
'''My crew slot preset as example,'''&lt;br /&gt;
[[File:J26lennox profile photo 2.png|right|frameless|1124x1124px]]&lt;br /&gt;
&lt;br /&gt;
# '''The Battle (D14)''' will act as my main combat ship, good guns and good speed. Decent crew and torpedoes as a bonus for enduring confrontations.&lt;br /&gt;
# '''The Tribal  (F75)''' actually packs better HE cannons, but lags behind on speed and crew size, hence goes better as supporting the allied ships. It performs well as AA too&lt;br /&gt;
# '''The Battle (D37)''' is superb, but the firepower is only on the bow. The rest is just support 40 mm. It has good crew but is best defensively guarding something like mobile fortress. &lt;br /&gt;
# '''SGB (S309)''', I mainly choose this one becuase the AI capable guns, for plane shooting. There's also several choices on the many, many Fairmiles. &lt;br /&gt;
# '''Hunt (L79''') is great as fast support ship, get her close to boats and under cover. She fires unstoppable rounds capable of hull breaking. Good fast support indeed.&lt;br /&gt;
# '''P1011''' serves as example, good speed, 4 torpedoes and okay 40 mms. Its somewhat weak, but the speed is the main trait we need.  There's several other choices too&lt;br /&gt;
&lt;br /&gt;
== About me ==&lt;br /&gt;
I started playing War Thunder in 2018 from my PS4. Since then, I was only hooked on this game. Before that, I was just a happy routine PC and console player with a variety of games. But life happens so I decided to make WT the only game to focus my attention from now on. But just from my PC, since the control and opportunities felt much better than on PS4.&lt;br /&gt;
&lt;br /&gt;
I am on my early 20s, so life is going good so far. Some let-downs here and there but time never stops, so neither should you. ¯\_(ツ)_/¯&lt;br /&gt;
&lt;br /&gt;
=== Things I like ===&lt;br /&gt;
&lt;br /&gt;
* '''''History, Sciences and Geography''''' always caught my attention. Knowing how the world works and where is everything placed is a ''must-learn'' to me. I couldn't allow myself to not know where the &amp;quot;X&amp;quot; country is. Acknowledging the countless events in the past is a pretty present task for me. Always is appreciated to know about things that happened.&lt;br /&gt;
&lt;br /&gt;
* '''''The stars''''' are always there. No matter space or time. They are seemingly infinite for our short lifetime existence. So the idea of being able to witness such omnipresent objects is compelling to me.&lt;br /&gt;
&lt;br /&gt;
* '''''The music''''' is the motion of life. What I enjoy about it is despite the time and things change, a song, its lyric and rhythm remain the same. The feeling of it and how someone interprets it is unique which translate into a sublime art. I share that same feeling with most of the other '''Arts''', like '''painting and drawing'''&lt;br /&gt;
* '''26''', my lucky number. Several great things in life occurred during a 26. It is a extraordinary coincidence. &lt;br /&gt;
* War Thunder. &lt;br /&gt;
&lt;br /&gt;
=== Things I dislike ===&lt;br /&gt;
&lt;br /&gt;
* Math. I like the uses of it, but i sucketh at math. &lt;br /&gt;
* Bad gun depression  &lt;br /&gt;
* Very long reload times &lt;br /&gt;
&lt;br /&gt;
* Several others things you dont want to know about =/&lt;br /&gt;
&lt;br /&gt;
=== Favourite quotes/Motto ===&lt;br /&gt;
'''''&amp;lt;code&amp;gt;Omnia causa fiunt&amp;lt;/code&amp;gt;''''' : It means a lot to me becuase it allows me to cope somewhat better with all the situations we face in life. The &amp;quot;goods&amp;quot; and the &amp;quot;bads&amp;quot;, there's always something useful in it.&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;code&amp;gt;Sic parvis magna&amp;lt;/code&amp;gt;''''': Introduced to me by a legendary game, Uncharted. It hits close to home due to the humble origins of my family and the imperceptible duty to do better than them.&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;code&amp;gt;Per ardua ad astra&amp;lt;/code&amp;gt;:'''''  It talks to me about how us as humans, must overcome the hardships. Placing the stars as the sublime goal of our existence.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|No man rises so high as he knows not whither he goes.&lt;br /&gt;
|Oliver Cromwell&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
I like this one because it represents how I saw things from an early age; I disliked going by the norms of the regular or common, without being an outlaw (I was that nerd in the corner on class) but having my own ways and enjoying keeping time to my ideas without knowing where to go or what to do next. That spontaneity of doing what you feel to do it's really important to me.&lt;br /&gt;
&lt;br /&gt;
This one can be applied onto many things, ''War Thunder'' for example.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|“If you know yourself but not the enemy, for every victory gained you will also suffer a defeat.”|― Sun Tzu}}&lt;br /&gt;
&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|“Belief is not a matter of choice, but of conviction.”}}&lt;br /&gt;
&lt;br /&gt;
'''Favourite words'''&lt;br /&gt;
&lt;br /&gt;
''Their sound, what they stand for or just becuase how they look written.''&lt;br /&gt;
&lt;br /&gt;
dignity, space, royalty, acknowledgement, aloof, personal, resolution, reflection, bridge, wise, night, walker, swear, ward, straight, hindsight, thoughtfulness, oblivion, scintillating, dreich, sardonic, metaphorically, conviction, resolution, stray, acquisition, relic, impervious...&lt;br /&gt;
&lt;br /&gt;
== Workshop ==&lt;br /&gt;
''The not-organized area for ideas and works in progress''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Favourite Commonwealth vehicles&lt;br /&gt;
|-&lt;br /&gt;
|{{Userbox/Favorite vehicle|typhoon_mk1b_late|country rank|preference }}&lt;br /&gt;
|-&lt;br /&gt;
|{{Userbox/Favorite vehicle|spitfire_ix|country rank|preference }}&lt;br /&gt;
|-&lt;br /&gt;
|{{Userbox/Favorite vehicle|uk_falcon|country rank|preference }}&lt;br /&gt;
|-&lt;br /&gt;
|{{Userbox/Favorite vehicle|uk_frigate_river|country rank|preference }}&lt;br /&gt;
|}&lt;br /&gt;
[[User:U65816794/Shoot-and-scoot]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Artwork, Screenshots, and other media created''.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
'''My Suggestions and reports:'''&lt;br /&gt;
&lt;br /&gt;
[https://forum.warthunder.com/index.php?/topic/494140-2082020-199154-incorrect-display-of-british-gp-bombs/&amp;amp;tab=comments#comment-8600583 ''Incorrect display of British GP bombs - Report'']&lt;br /&gt;
&lt;br /&gt;
[https://forum.warthunder.com/index.php?/topic/483750-new-payload-configuration-beaufighters/&amp;amp;tab=comments#comment-8481560 ''New payload configuration, Beaufighters - Suggestion'']&lt;br /&gt;
&lt;br /&gt;
[https://forum.warthunder.com/index.php?/topic/486637-extended-berlin-map/&amp;amp;tab=comments#comment-8520596 ''Extended &amp;quot;Berlin&amp;quot; map - Suggestion'']&lt;br /&gt;
&lt;br /&gt;
[https://forum.warthunder.com/index.php?/topic/484532-improved-artillery-range-chain-of-commands/&amp;amp;tab=comments#comment-8491200 ''Improved artillery range, chain of commands - Suggestion'']&lt;br /&gt;
&lt;br /&gt;
[https://forum.warthunder.com/index.php?/topic/503238-vehicle-and-historic-based-matchmaking/ ''Vehicle and historic based matchmaking - Suggestion'']&lt;br /&gt;
&lt;br /&gt;
'''Other War Thunder accounts:'''&lt;br /&gt;
&lt;br /&gt;
[https://forum.warthunder.com/index.php?/profile/733765-j26lennox26@psn/ Forum] &lt;br /&gt;
&lt;br /&gt;
[https://live.warthunder.com/user/J26Lennox26@psn/ WT.live]&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U65816794/Shoot-and-scoot&amp;diff=105476</id>
		<title>User:U65816794/Shoot-and-scoot</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U65816794/Shoot-and-scoot&amp;diff=105476"/>
				<updated>2021-06-07T07:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&amp;lt;!-- Explain generally and briefly how the tactic works on War thunder (Modes), what vehicles can make it and what is the purpose/benefit of it to the performer player.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ''shoot-and-scoot'' is a basic offensive and defensive tactic for any ground vehicles, it allows players to momentarily engage other ground vehicles without extendedly exposing their vehicle to the enemies' line-of-sight (LOS), thus effectively reducing the risk of being destroyed. It can be done by any ground vehicle with the ability to maneuverer on the battlefield. It can be used to great effect on Realistic and Simulator battles and in a lesser extent, on Arcade battles.&lt;br /&gt;
&lt;br /&gt;
This tactic can be considered one of the most natural ways of armour fighting within the game, simply since players will usually try to hide their vehicles and come out to attack, either a clueless or already engaged enemy. As solid visual concealment is most of the times, enough to provide protection.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&amp;lt;!-- Explain broadly what the tactic conveys in the Gameplay and for the player. If possible, list the steps and different ways of how to perform this gameplay tactic. Be general in location exemplification and save location details for the next sections.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The idea of the tactic is that the enemy generally cannot fire something they haven't noticed first. At least, after the initial attack has been made or unless an enemy scout communicates the player's location beforehand. If the player position has been noticed, the shoot-and-scoot tactic will remain effective but the risk is increased exponentially the longer the same scooting position is kept. This tactic should result in the increased survivability of the vehicle used and with at least one enemy vehicle destroyed.&lt;br /&gt;
&lt;br /&gt;
'''First step'''&lt;br /&gt;
&lt;br /&gt;
The player must '''find an adequate spot'''. An adequate spot will provide total vehicle concealment from the enemies' line of sight. E.g, a large rock, a corner or a slope. After the player's vehicle is visually covered, the spot should be strong enough to withstand enemy fire; a wooden shack is unlikely to survive extended enemy fire. Therefore the best locations to perform shoot and scoot are the landscape's covers; either rocks or solid ground. Equally reliable are the indestructible structures as buildings, debris or stone walls. In the heat of the battle, this adequate positioning should be implicit as the first step for the successful use of the tactic.&lt;br /&gt;
&lt;br /&gt;
'''Second step'''&lt;br /&gt;
&lt;br /&gt;
Once the position is set, the player needs to observe the battlefield and '''find an unsuspecting target'''. This can be done integrally by the use of the binoculars or using the commander's optic, another simple and effective way to do so, is using the free lock camera, by default the C key. Ideally, the target must not realise the attacking vehicle - at least not until is too late. When feasible, make sure there is no other enemy vehicle in the immediate surroundings. This checking for any other enemy vehicles is crucial since if too many, the player will get caught during the tactic. If possible, use the range finder beforehand and set the gun, setting everything for the perfect shot. &lt;br /&gt;
&lt;br /&gt;
'''Third step'''&lt;br /&gt;
&lt;br /&gt;
Once everything in place, '''the only thing left is to attack'''. Jumping out of cover and shooting as fast and decisively as possible, and then scooting the  previous perfect spot. If done right, this tactic can be repeated several times until is time to change position. This is at the discretion of the players, whether or not the position is being effective, compromised or completely useless. Keep in mind the enemy aircraft will be eager to eliminate the vehicle the longer the player stays in the same place. &lt;br /&gt;
&lt;br /&gt;
As simple as it seems, with an appropriate vehicle in the right spot and under the right hands, this tactic can influence heavily the outcome of many battles.&lt;br /&gt;
&lt;br /&gt;
=== Variations of the tactic ===&lt;br /&gt;
'''Repositioning'''&lt;br /&gt;
&lt;br /&gt;
The fundamental three steps remain the same, in this more defensive variation there is now the fourth step; repositioning. Once the attack has been done, the player will hastily leave the area completely and move to an adjacent position. This increases the safety of the tactic but might decrease the number of enemies destroyed. This more dynamic approach should be based upon the player's preference, patience or vehicle choice.&lt;br /&gt;
&lt;br /&gt;
'''Leap-frog'''&lt;br /&gt;
&lt;br /&gt;
While being alone performing this tactic works just fine, a bit of teamwork won't hurt anyone but the enemy. This variation of shoot and scoot involves an allied vehicle. Following the three main steps, the friendly vehicle will proceed to cover the player's retreat and so repeat all the steps once again. This tactic works excellent in extreme long-distance gunnery duels, where two tanks can even manage to halt any assault if done correctly. &lt;br /&gt;
&lt;br /&gt;
== Optimal vehicle requirements ==&amp;lt;!-- Talk about what type of vehicles can perform this to greater effect. If there is any special requirement or if there is certain traits that enhance and increase the effectivity of this tactic (e.g Good reverse speed, depression, etc) --&amp;gt;&lt;br /&gt;
The tactic involves the quick forward and backward motion of any ground vehicle. This means the player should have a decent amount of horse powers to show up outside their cover, fire and then go back, as quickly as possible. Second but equally important, the vehicle needs to be decisive in the shooting, of usually only one chance. As such the optimal requirements to perform this tactics are:&lt;br /&gt;
&lt;br /&gt;
'''Forward speed'''&lt;br /&gt;
&lt;br /&gt;
The vehicle doesn't needs an extreme top speed, but it does need some acceleration to show up timely enough. Any sluggish tank coming out of cover will likely result in an easy enemy frag. Heavy tanks have an issue in this aspect, especially if they have a large size or low top speed ([[IS-2 (Family)]], [[Tiger I (Family)]] or [[Churchill VII]]) Their poor attempt to perform this tactic can surely end in a rather pity vehicle immobilization.&lt;br /&gt;
&lt;br /&gt;
'''Capable main gun'''&lt;br /&gt;
&lt;br /&gt;
If a gun lacks the needed punch, the enemy might survive and even fire back. Follow-up shots are risky since they will make the attacking player 4vulnerable to any incoming enemies, therefore is a must to incapacitate the enemy vehicle in the first attempt. Anti-aircraft as [[R3 T20 FA-HS]], [[BTR-152A]] and IFVs such as [[Warrior]], [[Ratel 20]] or [[Marder A1-]] might suffer on this aspect if their main gun (Generally automatic cannons) is not powerful enough to pierce armour. In these situations the shoot and scoot is not a viable tactic, unless as last resort deterrent. &lt;br /&gt;
&lt;br /&gt;
'''Reverse speed'''&lt;br /&gt;
&lt;br /&gt;
Essentially for scooting, the vehicle needs to quickly go back to safety. A reverse speed should be adequate enough to give the player a second chance to retreat or reposition, in case they fail the attack; a poor reverse speed is only likely get the player destroyed. Notably, most early British vehicles (Rank I-IV) and late Soviet MBTs (Rank VI+) suffer from the lack of reverse speed. &lt;br /&gt;
&lt;br /&gt;
'''Stabilization system'''&lt;br /&gt;
&lt;br /&gt;
As a bonus for the tactic, one positive feature in the offensive department is any sort of stabilization system. Even the vertical semi-stabilized guns as those on the [[T-10A]] will drastically increase the effectiveness of the shoot and scoot. &lt;br /&gt;
&lt;br /&gt;
Aside from the optimal requirements, this tactic can be performed by anyone and any class of vehicle. Depending only of the need for an offensive or defensive stance, with a right situational awareness and the tacit reminder of the steps. Yet is true some vehicles with decent mobility and powerful main armament are likely to excel in this tactic. Mainly the medium and light tanks, followed by some SPGs and at last, some faster heavy tanks. Most MBT's are exceptionally capable in this tactic since the needed combat capacities have been standardized towards the top-tier ranks. &lt;br /&gt;
&lt;br /&gt;
== Best locations ==&amp;lt;!-- Note any spot or map location in which this tactic can be applied, if there is any special location within the game's permitted limits. Explain why this location works for the tactic or for what vehicles.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Counter-tactic  ==&amp;lt;!-- Explain why/how/when this tactic fails, how it can be countered or explain what to do in case the player is the victim.  --&amp;gt;&lt;br /&gt;
At the moment of attacking an enemy, some things can go wrong. One of them is the ''inability to knock out the tank in the first attempt,'' in this case, the enemy tank can notice the player's position and thus compromise any further attempt to shoot from that spot. Obligating the player to reposition. This can be particularly dangerous when fighting MBTs, as some are equipped with Hunter-killer gunnery systems that allow other members of the crew to fight back, even if the gunner has been disabled. &lt;br /&gt;
&lt;br /&gt;
Another fail scenario involves ''two or more alerted enemy vehicles''. When advancing out to shoot, they notice the player's vehicle coming out and either suppress it from attacking or knock it out in an overwhelming way. This can occur if the attacking player was not patient or thoughtful when observing the target to engage. &lt;br /&gt;
&lt;br /&gt;
When being engaged like this, one of the most effortless ways to counter the shoot and scoot is by the intelligence of the scouting tactic. A scouting-capable tank needs to notice the threat in advance and spot the vehicle to the rest of the team. Since then, is only a matter of time for the tank to come out of cover to fire, only to be expected by already alerted enemies. &lt;br /&gt;
&lt;br /&gt;
Smoke shells and artillery are also effective when countering the static variant of the shoot and scoot. While aerial strikes and scouting help to counter the mobile and more aggressive variants of shoot and scoot. &lt;br /&gt;
&lt;br /&gt;
== Pros and cons ==&amp;lt;!-- Briefly note what are the positive aspects and negative aspects of this tactic. Avoid extensive lines on this section and no more than 6-8 points per aspects. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Attacking player is in control of the engagement; the vehicle remains safe before attack&lt;br /&gt;
* Can be done almost everywhere on every map &lt;br /&gt;
* Doable by most, if not all classes of vehicle &lt;br /&gt;
* If done right, the player is likely to preserve the vehicle through the entire battle &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Countered with ease by 2 enemy vehicles &lt;br /&gt;
* Vehicles with lacklustre reverse speed can't perform this tactic  &lt;br /&gt;
* Requires a temporal exposure of the vehicle; risking to get destroyed  &lt;br /&gt;
* Low-penetrating autocannons and low calibre guns will struggle with this tactic &lt;br /&gt;
&lt;br /&gt;
== History ==&amp;lt;!-- Provide a historical background of how the vehicles/nations present in WT used this tactic.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&amp;lt;!-- In case of extensive explanatory imagery or videos, they should be added in this section.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&amp;lt;!-- Links to related tactics, a large variety of the type of vehicles mentioned and maps should be placed here  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&amp;lt;!-- Links to any reliable external source used to compile information for this article (e.g, Historical books, military manuals, web videos, ect) --&amp;gt;&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U65816794/Shoot-and-scoot&amp;diff=105475</id>
		<title>User:U65816794/Shoot-and-scoot</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U65816794/Shoot-and-scoot&amp;diff=105475"/>
				<updated>2021-06-07T07:16:53Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Counter-tactic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&amp;lt;!-- Explain generally and briefly how the tactic works on War thunder (Modes), what vehicles can make it and what is the purpose/benefit of it to the performer player.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ''shoot-and-scoot'' is a basic offensive and defensive tactic for any ground vehicles, it allows players to momentarily engage other ground vehicles without extendedly exposing their vehicle to the enemies' line-of-sight (LOS), thus effectively reducing the risk of being destroyed. It can be done by any ground vehicle with the ability to maneuverer on the battlefield. It can be used to great effect on Realistic and Simulator battles and in a lesser extent, on Arcade battles.&lt;br /&gt;
&lt;br /&gt;
This tactic can be considered one of the most natural ways of armour fighting within the game, simply since players will usually try to hide their vehicles and come out to attack, either a clueless or already engaged enemy. As solid visual concealment is most of the times, enough to provide protection.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&amp;lt;!-- Explain broadly what the tactic conveys in the Gameplay and for the player. If possible, list the steps and different ways of how to perform this gameplay tactic. Be general in location exemplification and save location details for the next sections.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The idea of the tactic is that the enemy generally cannot fire something they haven't noticed first. At least, after the initial attack has been made or unless an enemy scout communicates the player's location beforehand. If the player position has been noticed, the shoot-and-scoot tactic will remain effective but the risk is increased exponentially the longer the same scooting position is kept. This tactic should result in the increased survivability of the vehicle used and with at least one enemy vehicle destroyed.&lt;br /&gt;
&lt;br /&gt;
'''First step'''&lt;br /&gt;
&lt;br /&gt;
The player must '''find an adequate spot'''. An adequate spot will provide total vehicle concealment from the enemies' line of sight. E.g, a large rock, a corner or a slope. After the player's vehicle is visually covered, the spot should be strong enough to withstand enemy fire; a wooden shack is unlikely to survive extended enemy fire. Therefore the best locations to perform shoot and scoot are the landscape's covers; either rocks or solid ground. Equally reliable are the indestructible structures as buildings, debris or stone walls. In the heat of the battle, this adequate positioning should be implicit as the first step for the successful use of the tactic.&lt;br /&gt;
&lt;br /&gt;
'''Second step'''&lt;br /&gt;
&lt;br /&gt;
Once the position is set, the player needs to observe the battlefield and '''find an unsuspecting target'''. This can be done integrally by the use of the binoculars or using the commander's optic, another simple and effective way to do so, is using the free lock camera, by default the C key. Ideally, the target must not realise your vehicle - at least not until is too late. When feasible, make sure there is no other enemy vehicle in the immediate surroundings. This checking for any other enemy vehicles is crucial since if too many, the player will get caught during the tactic. If possible, use your range finder beforehand and set your gun, setting everything for the perfect shot. &lt;br /&gt;
&lt;br /&gt;
'''Third step'''&lt;br /&gt;
&lt;br /&gt;
Once everything in place, '''the only thing left is to attack'''. Jumping out of your cover and shooting as fast and decisively as possible, and then scooting to your previous perfect spot. If done right, this tactic can be repeated several times until is time to change position. This is at the discretion of the players, whether or not the position is being effective, compromised or completely useless. Keep in mind the enemy aircraft will be eager to eliminate your vehicle the longer you stay in the same place. &lt;br /&gt;
&lt;br /&gt;
As simple as it seems, with an appropriate vehicle in the right spot and under the right hands, this tactic can influence heavily the outcome of many battles.&lt;br /&gt;
&lt;br /&gt;
=== Variations of the tactic ===&lt;br /&gt;
'''Repositioning'''&lt;br /&gt;
&lt;br /&gt;
The fundamental three steps remain the same, in this more defensive variation there is now the fourth step; repositioning. Once the attack has been done, the player will hastily leave the area completely and move to an adjacent position. This increases the safety of the tactic but might decrease the number of enemies destroyed. This more dynamic approach should be based upon the player's preference, patience or vehicle choice.&lt;br /&gt;
&lt;br /&gt;
'''Leap-frog'''&lt;br /&gt;
&lt;br /&gt;
While being alone performing this tactic works just fine, a bit of teamwork won't hurt anyone but the enemy. This variation of shoot and scoot involves an allied vehicle. Following the three main steps, the friendly vehicle will proceed to cover the player's retreat and so repeat all the steps once again. This tactic works excellent in extreme long-distance gunnery duels, where two tanks can even manage to halt any assault if done correctly. &lt;br /&gt;
&lt;br /&gt;
== Optimal vehicle requirements ==&amp;lt;!-- Talk about what type of vehicles can perform this to greater effect. If there is any special requirement or if there is certain traits that enhance and increase the effectivity of this tactic (e.g Good reverse speed, depression, etc) --&amp;gt;&lt;br /&gt;
The tactic involves the quick forward and backward motion of any ground vehicle. This means the player should have a decent amount of horse powers to show up outside their cover, fire and then go back, as quickly as possible. Second but equally important, the vehicle needs to be decisive in the shooting, of usually only one chance. As such the optimal requirements to perform this tactics are:&lt;br /&gt;
&lt;br /&gt;
'''Forward speed'''&lt;br /&gt;
&lt;br /&gt;
The vehicle doesn't needs an extreme top speed, but it does need some acceleration to show up timely enough. Any slumbering tank coming out of cover will likely result in an enemy frag. Heavy tanks have an issue in this aspect, especially if they have a large size or low top speed ([[IS-2 (Family)]], [[Tiger I (Family)]] or [[Churchill VII]]) Their attempt to perform this tactic can surely end in a rather pity vehicle immobilization.&lt;br /&gt;
&lt;br /&gt;
'''Capable main gun'''&lt;br /&gt;
&lt;br /&gt;
If a gun lacks the needed punch, the enemy might survive and even fire back. Follow-up shots are risky since they will make you vulnerable to any incoming enemies, therefore is a must to incapacitate the enemy vehicle in the first attempt. Anti-aircraft as [[R3 T20 FA-HS]], [[BTR-152A]] and IFVs such as [[Warrior]], [[Ratel 20]] or [[Marder A1-]] might suffer on this aspect if their main gun (Generally automatic cannons) is not powerful enough to pierce armour. In these situations the shoot and scoot is not a viable tactic, unless as last resort deterrent. &lt;br /&gt;
&lt;br /&gt;
'''Reverse speed'''&lt;br /&gt;
&lt;br /&gt;
Essentially for scooting, the vehicle needs to quickly go back to safety. A reverse speed should be adequate enough to give the player a second chance to retreat or reposition, in case they fail the attack; a poor reverse speed is only likely get the player destroyed. Notably, most early British vehicles (Rank I-IV) and late Soviet MBTs (Rank VI+) suffer from the lack of reverse speed. &lt;br /&gt;
&lt;br /&gt;
'''Stabilization system'''&lt;br /&gt;
&lt;br /&gt;
As a bonus for the tactic, one positive feature in the offensive department is any sort of stabilization system. Even the vertical semi-stabilized guns as those on the [[T-10A]] will drastically increase the effectiveness of the shoot and scoot. &lt;br /&gt;
&lt;br /&gt;
Aside from the optimal requirements, this tactic can be performed by anyone and any class of vehicle. Depending only of the need for an offensive or defensive stance, with a right situational awareness and the tacit reminder of the steps. Yet is true some vehicles with decent mobility and powerful main armament are likely to excel in this tactic. Mainly the medium and light tanks, followed by some SPGs and at last, some faster heavy tanks. Most MBT's are exceptionally capable in this tactic since the needed combat capacities have been standardized towards the top-tier ranks. &lt;br /&gt;
&lt;br /&gt;
== Best locations ==&amp;lt;!-- Note any spot or map location in which this tactic can be applied, if there is any special location within the game's permitted limits. Explain why this location works for the tactic or for what vehicles.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Counter-tactic  ==&amp;lt;!-- Explain why/how/when this tactic fails, how it can be countered or explain what to do in case the player is the victim.  --&amp;gt;&lt;br /&gt;
At the moment of attacking an enemy, some things can go wrong. One of them is the ''inability to knock out the tank in the first attempt,'' in this case, the enemy tank can notice the player's position and thus compromise any further attempt to shoot from that spot. Obligating the player to reposition. This can be particularly dangerous when fighting MBTs, as some are equipped with Hunter-killer gunnery systems that allow other members of the crew to fight back, even if the gunner has been disabled. &lt;br /&gt;
&lt;br /&gt;
Another fail scenario involves ''two or more alerted enemy vehicles''. When advancing out to shoot, they notice the player's vehicle coming out and either suppress it from attacking or knock it out in an overwhelming way. This can occur if the attacking player was not patient or thoughtful when observing the target to engage. &lt;br /&gt;
&lt;br /&gt;
When being engaged like this, one of the most effortless ways to counter the shoot and scoot is by the intelligence of the scouting tactic. A scouting-capable tank needs to notice the threat in advance and spot the vehicle to the rest of the team. Since then, is only a matter of time for the tank to come out of cover to fire, only to be expected by already alerted enemies. &lt;br /&gt;
&lt;br /&gt;
Smoke shells and artillery are also effective when countering the static variant of the shoot and scoot. While aerial strikes and scouting help to counter the mobile and more aggressive variants of shoot and scoot. &lt;br /&gt;
&lt;br /&gt;
== Pros and cons ==&amp;lt;!-- Briefly note what are the positive aspects and negative aspects of this tactic. Avoid extensive lines on this section and no more than 6-8 points per aspects. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Attacking player is in control of the engagement; the vehicle remains safe before attack&lt;br /&gt;
* Can be done almost everywhere on every map &lt;br /&gt;
* Doable by most, if not all classes of vehicle &lt;br /&gt;
* If done right, the player is likely to preserve the vehicle through the entire battle &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Countered with ease by 2 enemy vehicles &lt;br /&gt;
* Vehicles with lacklustre reverse speed can't perform this tactic  &lt;br /&gt;
* Requires a temporal exposure of the vehicle; risking to get destroyed  &lt;br /&gt;
* Low-penetrating autocannons and low calibre guns will struggle with this tactic &lt;br /&gt;
&lt;br /&gt;
== History ==&amp;lt;!-- Provide a historical background of how the vehicles/nations present in WT used this tactic.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&amp;lt;!-- In case of extensive explanatory imagery or videos, they should be added in this section.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&amp;lt;!-- Links to related tactics, a large variety of the type of vehicles mentioned and maps should be placed here  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&amp;lt;!-- Links to any reliable external source used to compile information for this article (e.g, Historical books, military manuals, web videos, ect) --&amp;gt;&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U65816794/Shoot-and-scoot&amp;diff=105474</id>
		<title>User:U65816794/Shoot-and-scoot</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U65816794/Shoot-and-scoot&amp;diff=105474"/>
				<updated>2021-06-07T06:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: wip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&amp;lt;!-- Explain generally and briefly how the tactic works on War thunder (Modes), what vehicles can make it and what is the purpose/benefit of it to the performer player.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ''shoot-and-scoot'' is a basic offensive and defensive tactic for any ground vehicles, it allows players to momentarily engage other ground vehicles without extendedly exposing their vehicle to the enemies' line-of-sight (LOS), thus effectively reducing the risk of being destroyed. It can be done by any ground vehicle with the ability to maneuverer on the battlefield. It can be used to great effect on Realistic and Simulator battles and in a lesser extent, on Arcade battles.&lt;br /&gt;
&lt;br /&gt;
This tactic can be considered one of the most natural ways of armour fighting within the game, simply since players will usually try to hide their vehicles and come out to attack, either a clueless or already engaged enemy. As solid visual concealment is most of the times, enough to provide protection.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&amp;lt;!-- Explain broadly what the tactic conveys in the Gameplay and for the player. If possible, list the steps and different ways of how to perform this gameplay tactic. Be general in location exemplification and save location details for the next sections.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The idea of the tactic is that the enemy generally cannot fire something they haven't noticed first. At least, after the initial attack has been made or unless an enemy scout communicates the player's location beforehand. If the player position has been noticed, the shoot-and-scoot tactic will remain effective but the risk is increased exponentially the longer the same scooting position is kept. This tactic should result in the increased survivability of the vehicle used and with at least one enemy vehicle destroyed.&lt;br /&gt;
&lt;br /&gt;
'''First step'''&lt;br /&gt;
&lt;br /&gt;
The player must '''find an adequate spot'''. An adequate spot will provide total vehicle concealment from the enemies' line of sight. E.g, a large rock, a corner or a slope. After the player's vehicle is visually covered, the spot should be strong enough to withstand enemy fire; a wooden shack is unlikely to survive extended enemy fire. Therefore the best locations to perform shoot and scoot are the landscape's covers; either rocks or solid ground. Equally reliable are the indestructible structures as buildings, debris or stone walls. In the heat of the battle, this adequate positioning should be implicit as the first step for the successful use of the tactic.&lt;br /&gt;
&lt;br /&gt;
'''Second step'''&lt;br /&gt;
&lt;br /&gt;
Once the position is set, the player needs to observe the battlefield and '''find an unsuspecting target'''. This can be done integrally by the use of the binoculars or using the commander's optic, another simple and effective way to do so, is using the free lock camera, by default the C key. Ideally, the target must not realise your vehicle - at least not until is too late. When feasible, make sure there is no other enemy vehicle in the immediate surroundings. This checking for any other enemy vehicles is crucial since if too many, the player will get caught during the tactic. If possible, use your range finder beforehand and set your gun, setting everything for the perfect shot. &lt;br /&gt;
&lt;br /&gt;
'''Third step'''&lt;br /&gt;
&lt;br /&gt;
Once everything in place, '''the only thing left is to attack'''. Jumping out of your cover and shooting as fast and decisively as possible, and then scooting to your previous perfect spot. If done right, this tactic can be repeated several times until is time to change position. This is at the discretion of the players, whether or not the position is being effective, compromised or completely useless. Keep in mind the enemy aircraft will be eager to eliminate your vehicle the longer you stay in the same place. &lt;br /&gt;
&lt;br /&gt;
As simple as it seems, with an appropriate vehicle in the right spot and under the right hands, this tactic can influence heavily the outcome of many battles.&lt;br /&gt;
&lt;br /&gt;
=== Variations of the tactic ===&lt;br /&gt;
'''Repositioning'''&lt;br /&gt;
&lt;br /&gt;
The fundamental three steps remain the same, in this more defensive variation there is now the fourth step; repositioning. Once the attack has been done, the player will hastily leave the area completely and move to an adjacent position. This increases the safety of the tactic but might decrease the number of enemies destroyed. This more dynamic approach should be based upon the player's preference, patience or vehicle choice.&lt;br /&gt;
&lt;br /&gt;
'''Leap-frog'''&lt;br /&gt;
&lt;br /&gt;
While being alone performing this tactic works just fine, a bit of teamwork won't hurt anyone but the enemy. This variation of shoot and scoot involves an allied vehicle. Following the three main steps, the friendly vehicle will proceed to cover the player's retreat and so repeat all the steps once again. This tactic works excellent in extreme long-distance gunnery duels, where two tanks can even manage to halt any assault if done correctly. &lt;br /&gt;
&lt;br /&gt;
== Optimal vehicle requirements ==&amp;lt;!-- Talk about what type of vehicles can perform this to greater effect. If there is any special requirement or if there is certain traits that enhance and increase the effectivity of this tactic (e.g Good reverse speed, depression, etc) --&amp;gt;&lt;br /&gt;
The tactic involves the quick forward and backward motion of any ground vehicle. This means the player should have a decent amount of horse powers to show up outside their cover, fire and then go back, as quickly as possible. Second but equally important, the vehicle needs to be decisive in the shooting, of usually only one chance. As such the optimal requirements to perform this tactics are:&lt;br /&gt;
&lt;br /&gt;
'''Forward speed'''&lt;br /&gt;
&lt;br /&gt;
The vehicle doesn't needs an extreme top speed, but it does need some acceleration to show up timely enough. Any slumbering tank coming out of cover will likely result in an enemy frag. Heavy tanks have an issue in this aspect, especially if they have a large size or low top speed ([[IS-2 (Family)]], [[Tiger I (Family)]] or [[Churchill VII]]) Their attempt to perform this tactic can surely end in a rather pity vehicle immobilization.&lt;br /&gt;
&lt;br /&gt;
'''Capable main gun'''&lt;br /&gt;
&lt;br /&gt;
If a gun lacks the needed punch, the enemy might survive and even fire back. Follow-up shots are risky since they will make you vulnerable to any incoming enemies, therefore is a must to incapacitate the enemy vehicle in the first attempt. Anti-aircraft as [[R3 T20 FA-HS]], [[BTR-152A]] and IFVs such as [[Warrior]], [[Ratel 20]] or [[Marder A1-]] might suffer on this aspect if their main gun (Generally automatic cannons) is not powerful enough to pierce armour. In these situations the shoot and scoot is not a viable tactic, unless as last resort deterrent. &lt;br /&gt;
&lt;br /&gt;
'''Reverse speed'''&lt;br /&gt;
&lt;br /&gt;
Essentially for scooting, the vehicle needs to quickly go back to safety. A reverse speed should be adequate enough to give the player a second chance to retreat or reposition, in case they fail the attack; a poor reverse speed is only likely get the player destroyed. Notably, most early British vehicles (Rank I-IV) and late Soviet MBTs (Rank VI+) suffer from the lack of reverse speed. &lt;br /&gt;
&lt;br /&gt;
'''Stabilization system'''&lt;br /&gt;
&lt;br /&gt;
As a bonus for the tactic, one positive feature in the offensive department is any sort of stabilization system. Even the vertical semi-stabilized guns as those on the [[T-10A]] will drastically increase the effectiveness of the shoot and scoot. &lt;br /&gt;
&lt;br /&gt;
Aside from the optimal requirements, this tactic can be performed by anyone and any class of vehicle. Depending only of the need for an offensive or defensive stance, with a right situational awareness and the tacit reminder of the steps. Yet is true some vehicles with decent mobility and powerful main armament are likely to excel in this tactic. Mainly the medium and light tanks, followed by some SPGs and at last, some faster heavy tanks. Most MBT's are exceptionally capable in this tactic since the needed combat capacities have been standardized towards the top-tier ranks. &lt;br /&gt;
&lt;br /&gt;
== Best locations ==&amp;lt;!-- Note any spot or map location in which this tactic can be applied, if there is any special location within the game's permitted limits. Explain why this location works for the tactic or for what vehicles.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Counter-tactic  ==&amp;lt;!-- Explain why/how/when this tactic fails, how it can be countered or explain what to do in case the player is the victim.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the tactic fails, the player was likely immobilized, noticed and destroyed in the spot.&lt;br /&gt;
&lt;br /&gt;
== Pros and cons ==&amp;lt;!-- Briefly note what are the positive aspects and negative aspects of this tactic. Avoid extensive lines on this section and no more than 6-8 points per aspects. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Attacking player is in control of the engagement; the vehicle remains safe before attack&lt;br /&gt;
* Can be done almost everywhere on every map &lt;br /&gt;
* Doable by most, if not all classes of vehicle &lt;br /&gt;
* If done right, the player is likely to preserve the vehicle through the entire battle &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Countered with ease by 2 enemy vehicles &lt;br /&gt;
* Vehicles with lacklustre reverse speed can't perform this tactic  &lt;br /&gt;
* Requires a temporal exposure of the vehicle; risking to get destroyed  &lt;br /&gt;
* Low-penetrating autocannons and low calibre guns will struggle with this tactic &lt;br /&gt;
&lt;br /&gt;
== History ==&amp;lt;!-- Provide a historical background of how the vehicles/nations present in WT used this tactic.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&amp;lt;!-- In case of extensive explanatory imagery or videos, they should be added in this section.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&amp;lt;!-- Links to related tactics, a large variety of the type of vehicles mentioned and maps should be placed here  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&amp;lt;!-- Links to any reliable external source used to compile information for this article (e.g, Historical books, military manuals, web videos, ect) --&amp;gt;&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Grafton&amp;diff=104064</id>
		<title>HMS Grafton</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Grafton&amp;diff=104064"/>
				<updated>2021-05-31T23:03:37Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_g_grafton&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
HMS ''Grafton'', pennant number H89, part of the G-class, is a destroyer built for the Royal Navy during the 1930s. She had a relatively short, diverse and honourable operational history.&lt;br /&gt;
&lt;br /&gt;
It serves as a combat destroyer introduction to British captains. ''Grafton'' gives the chance to sense the game style of a combat-worthy destroyer. Unlike the [[Town (L45)|Town class]] which are escort destroyers, she can stand its ground against similar or even superior enemies; thus providing a useful experience for the yet more powerful destroyers down the research tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
HMS ''Grafton'' performs excellently in the destroyer vs destroyer area, thanks to her 4 x 4.7 inch/45 Mk.XII (120 mm) main guns. Her mobility is also remarkable, but the less appealing aspects are her lacklustre anti-air defences and the yet below-average crew size. The ships surely stands out from the other low-rank destroyers because of her entirely dark-grey hull, with a maroon red deck. Although, she can be found using the completely different camouflage scheme of HMS bulldog (under the different pennant number H91) in western approaches' white tone. The ship features a completely raked bow and a hull with a lot of freeboard, similar to the [[Tribal (Family)|Tribal class]] hull. Another way to differentiate her from other destroyers, is her four single turrets, two at the bow and two located in the stern.&lt;br /&gt;
&lt;br /&gt;
Notice the anti-air fire is expected to be low, mainly [[Vickers Mk.V (12.7 mm)]] turrets. A double set of quadruple torpedo mountings can be seen just abaft her two inclined funnels.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
[[File:G-class Main armour .png|thumb|'''4.97 mm''' of antifragmentation armour plate on ''Grafton''&amp;lt;nowiki/&amp;gt;'s main gun.|200x200px]]&lt;br /&gt;
The crew size is an essential indicator of survivability amongst destroyers but HMS ''Grafton'' does not offer any significative advantage over other Rank I destroyers, with her crew being only of 145. Captains must be prudent in their combat actions to preserve the life of their complement.&lt;br /&gt;
&lt;br /&gt;
The armour present on HMS is limited to gun shielding and turret protections consisting of:&lt;br /&gt;
&lt;br /&gt;
* '''12.7 mm''' of antifragmentation armour&lt;br /&gt;
* '''4.97 mm''' of antifragmentation armour&lt;br /&gt;
&lt;br /&gt;
This antifragmentation armour stops HE shells and low calibre machine guns '''(7.7mm)'''. But it won't be enough to stop heavy machine gun calibre or higher calibres (20mm+), also any SAP shell or HE with base fuze will disable the turret. Thus the only use of the armour is to conceal and to fragment any HE shells; protecting the crew and the gun's breech from the shrapnel while the armour resists the damage. &amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
File:G-class turret damage 1.png|Turret state after German HE (Sprgr. Kpf.Z) impact. Armour successfully deters the shell.&lt;br /&gt;
File:G-class turret damage 2.png|Turret state after German HE with base fuze (L/4.4 Bd.Z) impact; note the ammo rack damage.&lt;br /&gt;
File:G-class turret damage 3.png|Turret damage by Japanese Type 1 SAP. It causes lethal damage to the turret and the gun due to combined effects.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[File:G-class aa armour.png|thumb|265x265px|12.7 mm armour plate protecting the Vickers Mk.V AA mountings.]]&lt;br /&gt;
HMS ''Grafton''&amp;lt;nowiki/&amp;gt;'s hull is made of '''16 mm''' of steel while the superstructure is protected by '''10 mm''' of steel.&lt;br /&gt;
&lt;br /&gt;
This armour won't provide significant protection against most of the destroyer's main calibre shells (100+ mm). The hull armour is only practical against 12.7 mm or less. Any HE shell impact to the hull, will cause the total loss of crew in that compartment. Usually, shells with more than 2 kg of explosive mass.&lt;br /&gt;
&lt;br /&gt;
The superstructure can protect against low calibre machine guns but any aircraft with automatic cannons like the Soviet [[IL-2 (1941)|IL-2s]] or the German [[Ju 87 (Family)|Ju 87s]] will pierce the superstructure of the ship. Increasing the risk of an ammo rack detonation because of the aircraft's strafing rounds. This packed with the poor anti-air defences is not a good deed for survivability; be observant.&lt;br /&gt;
&lt;br /&gt;
'''Ammo racks'''&lt;br /&gt;
&lt;br /&gt;
On the bow section, is present an unsafe spot for the ''Grafton'': the ammo racks. This area is filled with ready ammo racks near both turrets and just beneath it, a big stash of ammunition is located. This ammo storage is unprotected by any fuel tank or armour and is located above the waterline. Enemy ships will often target this zone with AP or HE with base fuze, because of how easy it is to hit it and detonate the main ammo rack.&lt;br /&gt;
&lt;br /&gt;
APCBC shells found on destroyers such as those on the '''Italian rank I''', can cause catastrophic damage to the ammo rack with some precise shooting. The elevator for the ammo can also be damaged during combat, hindering the reload rate of the main guns.&lt;br /&gt;
&lt;br /&gt;
The numerous torpedoes inside the torpedo tubes are actually well protected against HE and shrapnel. It is unlikely they will generate any harm for the ''Grafton''- Only a very well placed SAP or AP shot might detonate them.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
HMS ''Grafton'' offers an increase in mobility to British captains. The speed is actually on par or superior to other destroyers in the rank. This allows the ''Grafton'' to perform bold and dynamic manoeuvres as a light and nimble combat destroyer. This is particularly pleasant in arcade mode, in which the ''Grafton'' can achieve a very respectable speed of 75 km/h.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
Mobility plays an important role in the playstyle of the ''Grafton''. Because of the poor targeting speed of the main cannons, the H89 will need to often steer to help the turrets get on target. Captains must be clever to fire first using the mobility in their odds. With the torpedoes, something similar happens. The H89 needs to steer quite a lot to allow the release of torpedoes.&lt;br /&gt;
&lt;br /&gt;
Performing evasive manoeuvres against planes or torpedoes shouldn't be much trouble for the agile ''Grafton''.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
'''Tool set''' and '''Fire protection equipment''' should be immediately acquired. After this, smoke screen and mobility modules can be researched over the firepower.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Grafton'' is armed with 4 x turrets of 4.7 inch/45 Mk.XII (120 mm) guns.&lt;br /&gt;
&lt;br /&gt;
These guns were used widely by destroyers during WWII. It is worth familiarizing yourself with the ballistics and the damage mechanics. They are remarkably adequate in terms of damage. The gun's explosive mass of 3 kg of TNT is excellent, a new taste of firepower potential when compared with the unavailing 721 g of TNT in the Town-class. The fire rate is very good, 12 rounds/min. Once the ready-ammo rack is used, the fire rate is reduced to a still very useful 10 rounds/min.&lt;br /&gt;
&lt;br /&gt;
Now, any small boat will often sink into hull break due to the strong blast force. It is actually possible to dispose of a small patrol boat with a single shot per turret. Hence 4 patrol boats can be destroyed in quick succession by the 4 main cannons due to the rapid-fire and the powerful explosive mass. They also hold the ability of dual-purpose guns, this expands the value against not only naval threats but aerial threats.&lt;br /&gt;
[[File:G-class turrets .png|thumb|325x325px|The CPXVII turret mounting limited the elevation of the '''4.7 inch/45 Mk.XII cannon up to 40°.''']]&lt;br /&gt;
The guns provide reasonable elevation angles (40°), which are not 90° but achieve the purpose of fighting against enemy aircraft. It was deemed acceptable during WWII since the intention was to engage an enemy aircraft attacking another member of the fleet, the destroyers acting as an anti-air screen for the battlefleet during air raids.&lt;br /&gt;
&lt;br /&gt;
The trouble of the armament is about the mounting itself, the CPXVII. These turret mountings are really slow on the horizontal traverse, only '''7.0°/s'''. This difficult slow traverse is very noticeable if the ship is halted. It affects the ability to quickly retaliate fire to any ship encountered in a new untargeted direction.&lt;br /&gt;
&lt;br /&gt;
Any destroyer with the same level of mobility and with faster turret traverse will have an advantage of over HMS ''Grafton''. Like the German destroyers: [[Type 1934A (1944)]], [[Type 1934A (1944)]] or [[Type 1939 (T22)]].&lt;br /&gt;
&lt;br /&gt;
The 4.7 inch/45 Mk.XII''' (120 mm)''' can use 4 types of ammunition:&lt;br /&gt;
&lt;br /&gt;
* 4.7 inch HE Mk.VIIA&lt;br /&gt;
* 4.7 inch SAP Mk.VA&lt;br /&gt;
* 4.7 inch HE-TF Mk.VIIA&lt;br /&gt;
* 4.7 inch HE-VT Mk.VIIA&lt;br /&gt;
&lt;br /&gt;
The recommended shell to engage other destroyers is HE Mk.VIIA.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm Vickers Mk.V turrets are present in HMS ''Grafton'' on an anti-air role.&lt;br /&gt;
&lt;br /&gt;
The range in which the AI gunners start to open fire is below '''2,000 m'''. The player must remember this range since the guns will start to open fire often too late to perform manoeuvres against low-level bombers or torpedo attackers.&lt;br /&gt;
&lt;br /&gt;
The Vickers mountings are placed amidships, one in starboard and one in port. They have really good elevations angles of 75° which generally allow them to overlap their range to fire together against a target. The intended purpose of these guns is to provide an obstacle to enemy aviation, but their use is limited to close ranges, often too close. The Vickers also lack the stopping power of auto-cannons to successfully down all-metal planes. Armoured attackers will also be a significant concern to the heavy machine guns.&lt;br /&gt;
&lt;br /&gt;
The 2 turrets of 4 Vickers Mk.V heavy machine guns offer really good damage against any patrol boat. This is notable on other vehicles such as the [[MGB-61]] in the coastal fleet, that uses the Vickers as the main armament. ''Grafton'' can engage any patrol boat with them, however, the 120 mm cannons remain the first choice because of the hull-break capacities.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.VIII (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
HMS ''Grafton'' can carry 8 x 533 mm Mk.VIII torpedoes.&lt;br /&gt;
[[File:G-class torpedo tubes.png|thumb|343x343px|Both torpedo tubes offer rather limited firing arcs. ]]&lt;br /&gt;
The torpedoes possess a very good explosive mass of 327 kg of TNT, and one hit is often lethal enough to sink any destroyer. The range, however, is not great, only 4.57 km. It can be increased at the expense of speed with the installation of the '''torpedo mode''' modification, reaching 6.40 km. This installation should be based on the tactics and '''preferences of the player'''.&lt;br /&gt;
&lt;br /&gt;
Some players consider is appropriate to install this modification and release the torpedoes early on to maybe hit and sink some ship. While other players value the speed of the torpedoes, and rather close encounters with the target to then engage with an inevitable torrent of torpedoes. The benefit and drawbacks of this lay on the type of map and mode encountered. For the ''Grafton'', the recommended torpedo playstyle is with the '''torpedo mode on''', this will allow to release the torpedo from very far away and safe distances to then manoeuvre for a covered position. This also helps to conserve the ship from more lethal enemies with even greater survivability in close engagements.&lt;br /&gt;
&lt;br /&gt;
The '''torpedo tubes''' own a problem that must be noted, they have poor targeting angles. The aft torpedo tube is limited in firing angle by the depth charges guns, while the forward torpedo tube is limited by tows and emergency boats. ''Grafton'' must be almost completely horizontal to the targeted direction to release all the torpedoes from broadside. So steering to port or starboard is a common process of the torpedoing. This will make very vulnerable the ''Grafton'' as it shows the entire length to the enemy; so players should plan their strategy once all of this is understood- Is worth to know since the torpedoes play a striking role in the armament of latter British destroyers.&lt;br /&gt;
&lt;br /&gt;
''Grafton'' carries 2 Y-gun Mk.VII depth charge guns, located near the aft, one on starboard side and one on port side.&lt;br /&gt;
&lt;br /&gt;
Historically, the depth charges allowed the ''Grafton'' to fend off submarines. However, as these vessels are not in-game, the depth charges are a very situational weapon, as they can sometimes be used to great effect against patrol boats attempting to get really close to the ''Grafton''.&lt;br /&gt;
&lt;br /&gt;
They are reloaded very quickly, so they can be constantly dropped to protect the ''Grafton'' against patrol boats in a backwards retreat with the visual cover of smoke discharges.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
HMS ''Grafton'' brings new standards to the destroyers in terms of '''firepower''' and '''mobility'''. But it remains a very soft target against enemies on a higher battle rating. This leads to the ''Grafton'' serving as a fast light support destroyer with a powerful punch. So the gameplay from the former '''Escort destroyer''', the [[Town (L45)|Town class]], does not vary as much.&lt;br /&gt;
&lt;br /&gt;
It should be played always on the move using the great mobility to keep her untouched, near allies or behind them. ''Grafton'' might survive duels with other destroyers thanks to the powerful guns but the crew and the ship will suffer. Therefore the best chances are to '''strike first''' and remain '''safe while moving''' or '''hiding far away''' in the back of the map.&lt;br /&gt;
&lt;br /&gt;
Open maps will bring a vast sea to cruise with the G class. Don't hesitate in using the '''smoke screens''' to protect allies and the destroyer. But is advisable to use the mobility to get to safer areas near the shore or behind the main combat fleet. The small boats in those shore areas will fall prey of the ''Grafton''.&lt;br /&gt;
&lt;br /&gt;
'''Auxiliary Destroyer role'''&lt;br /&gt;
&lt;br /&gt;
With the great long-range gunnery abilities of the main cannons, the destroyer can be used to provide anti-air cover. The proximity fuze HE-VT Mk.VIIA is useful when the player is manually controlling the turrets as anti-air; the player can see how well- or bad, his shots are leading to the target. Players can also let the AI-controlled gunners fire, but a highly trained crew is required for the best efficiency.&lt;br /&gt;
&lt;br /&gt;
The Vickers Mk.V are valuable when an aircraft starts to close in with the ''Grafton''. But might not be enough to stop the aircraft on time.&lt;br /&gt;
&lt;br /&gt;
If HMS ''Grafton'' is soon to be attacked, players can perform the following defensive manoeuvre:&lt;br /&gt;
&lt;br /&gt;
# Once an enemy attacker approach is reported by the team or the ship's observers, perform a U-turn until the ship is sailing oppositely to the current attacker direction.&lt;br /&gt;
# Release the smokescreen to hide the location from the attacker and to increase the chances of making the aircraft miss the attack.&lt;br /&gt;
# Order the gunners to open fire or to cease fire, depending on how many allied ships and enemies are involved. (If open fire is ordered, the enemy plane might locate the ship behind the smoke. If the open fire is not ordered, the plane might fly past the smoke cover and bomb the ship)&lt;br /&gt;
# Continue the manoeuvres until the enemy plane has been destroyed or proceed to leave to combat zone using more smoke cover.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |Performing this manoeuvre in a battle group increases the probabilities of survival, squad up!}}&lt;br /&gt;
&lt;br /&gt;
=== '''Enemies worth nothing''' ===&lt;br /&gt;
Imperial Japanese Navy - IJN ▅&lt;br /&gt;
&lt;br /&gt;
[[IJN Ayanami]]: This destroyer is in the same rank as HMS ''Grafton'', but she holds almost double the crew complement, exactly 221 crew members. This increases her survivability and decreases the chances for ''Grafton''. The best chance is to strike first, fire concisely enough to reduce her crew into even number or to sink the ship once for all. Torpedoes will do quick work of her but cannons are more reliable and immediate. Stay away and try to not let her notice and engage the G-class.&lt;br /&gt;
&lt;br /&gt;
* Japanese destroyers carry numerous lethal torpedoes. However, such torpedoes are also very fragile; target them when possible, as they act as an easy exposed ammo rack when not launched.&lt;br /&gt;
&lt;br /&gt;
German Navy - Kriegsmarine ▀&lt;br /&gt;
&lt;br /&gt;
[[Kanonenboot K-2]]: This destroyer is heavily armoured and may resist many HE shots, so SAP shells should also be fired at this ship in key locations. Thus her crew will start to decrease drastically - HMS ''Grafton'' once again must fire first, the K-2's guns are very lethal and can sink the ''Grafton'' in scant seconds. Target her critical areas as the big boxy turrets, the engines or bridge to cripple the firepower and mobility, and proceed to finish her off with the ''Grafton''&amp;lt;nowiki/&amp;gt;'s superior fire rate. She is also really slow so do not hesitate to avoid the ship and manoeuvre for a better gun solution, or even torpedo attack her.&lt;br /&gt;
&lt;br /&gt;
* Aside from this ship, German destroyers on rank I are highly mobile. Be alert for their flanking manoeuvres.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful main armaments of 4x 120 mm guns, with a great explosive mass of 3 kg ballistics and fire rate&lt;br /&gt;
* Useful mobility and adequate turning time; great on Arcade mode&lt;br /&gt;
* 8x Torpedoes are useful for area saturation&lt;br /&gt;
* Diversity of shells for the main guns (HE, SAP, HE-TF, HE-VT)&lt;br /&gt;
* Dual purpose main cannons; can perform as anti-air&lt;br /&gt;
* Improved speed and armament when compared with reserve [[Town (L45)|HMS Churchill]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor crew size; captains couldn't realize how fast it decreases against ships with 300 or 200 crew members&lt;br /&gt;
* Absence of auxiliary armament of any sort&lt;br /&gt;
* Only 2 turrets with Vickers Mk.V anti-air machine guns; also deficient due to short-range (-2000m)&lt;br /&gt;
* Non-existent protection of the ammo ready and main racks; they can be easily detonated&lt;br /&gt;
* Reduced numbers of depth charges guns; no guns in the stern of the ship&lt;br /&gt;
* Modest ammo count of the main guns is easily expended &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
HMS ''Grafton'' was laid down in August 1934 as the fifth ship of nine G-class destroyers being built by British dockyards in the interwar years. Almost two years later, in March 1936, the ship was completed and joined the ranks of the Royal Navy.&lt;br /&gt;
&lt;br /&gt;
HMS ''Grafton'' spent her early service days as part of the 1st Destroyer Flotilla operating in the Mediterranean. During the Spanish Civil War, HMS ''Grafton'' assisted in enforcing the non-intervention policy alongside warships of other nations.&lt;br /&gt;
&lt;br /&gt;
During the outbreak of WW2 in September 1939, HMS ''Grafton'' was undergoing refits at Malta, being called back to British waters in the following October. In early 1940, ''Grafton'' underwent minor overhaul work before being assigned to escort convoys headed for Norway.&lt;br /&gt;
&lt;br /&gt;
At the same time, the war situation in France was looking desperate with the start of the Siege of Calais. Operation Dynamo, the allied effort of evacuating cut-off troops from Dunkirk, commenced shortly after. HMS ''Grafton'' answered the call and assisted with evacuating troops from the 27th, May 1940.&lt;br /&gt;
&lt;br /&gt;
Two days later, however, HMS ''Grafton'' spotted survivors of the previously sunk destroyer HMS Wakeful and stopped to commence rescue efforts. Stationary, ''Grafton'' presented herself as easy prey for any attacker. Soon enough, she found herself in the crosshairs of the German submarine U-62.&lt;br /&gt;
&lt;br /&gt;
Although severely damaged by the torpedo attack, HMS ''Grafton'' stayed afloat long enough for her survivors to be rescued by the destroyer HMS Ivanhoe. Realizing the extent of her damage, the decision was made to scuttle HMS ''Grafton'' by gunfire from Ivanhoe. After the shelling, HMS ''Grafton'' quickly sank to the bottom, marking the end of her service life and contribution to WW2.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5838-fleet-development-hms-grafton-h89-the-spirit-of-self-sacrifice-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
[[File:G-class Vickers turret.png|none|thumb|Fully elevated Vickers Mk.V turrets]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shared operational history'''&lt;br /&gt;
&lt;br /&gt;
* [[HMS Arethusa|Arethusa]]&lt;br /&gt;
&lt;br /&gt;
'''Related development (Same class''')&lt;br /&gt;
&lt;br /&gt;
* [[Garland (H37)]]&lt;br /&gt;
&lt;br /&gt;
'''Analogues on other nations'''&lt;br /&gt;
&lt;br /&gt;
* [[Type 1924 Leopard]] (Germany)&lt;br /&gt;
* [[Dardo]] (Italy)&lt;br /&gt;
* [[Clemson (DD-213)]] (United States)&lt;br /&gt;
* [[Frunze]] (USRR)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5838-fleet-development-hms-grafton-h89-the-spirit-of-self-sacrifice-en|[Devblog] HMS Grafton (H89): The spirit of self-sacrifice]]&lt;br /&gt;
* ''The Royal Navy, 1930-2000: innovation and defence'', p19-41:, Pugh, Harding, editor, (2004)&lt;br /&gt;
* ''British Destroyers'', March, (1967) p.401.&lt;br /&gt;
* [[wikipedia:HMS_Grafton_(H89)|[Wikipedia] HMS ''Grafton'' (H89)]]&lt;br /&gt;
&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Brissenden&amp;diff=104062</id>
		<title>HMS Brissenden</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Brissenden&amp;diff=104062"/>
				<updated>2021-05-31T22:31:55Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_hunt_4series&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
HMS Brissenden, pennant number L79, part of the Hunt-class, is an escort destroyer completed and sent into service in 1943 with the Royal Navy's Home fleet. The Brissenden (Series IV) is an improvement in the Hunt-class. At glance, without much difference in the armament and design layout, but actually with several noteworthy differences.&lt;br /&gt;
&lt;br /&gt;
The slow-paced fast-firing support gameplay won't vary as much, but there is now the possibility to launch a modest number of torpedoes. Anti-air armament was increased, along the crew needed to man this new equipment. Those modifications in armament and design also caused a slight tonnage increase in the displacement and thus an even lower top speed. In spite of all these downsides, the Hunt-class remains a cunning adversary.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The sloop-like appearance of the Brissenden should not be devalued. Her armament layout is one main turret in the aft and the other two towards the stern. She can be identified by her stained dark-grey hull with a large freeboard and a rather obvious dark green waterline. &lt;br /&gt;
&lt;br /&gt;
The sole funnel is connected just abaft to the bridge structure. Is a vertical funnel, unlike the Calpe's inclined funnel. Her bow type is a flared bow, unlike to many British destroyers of the epoch. Her extended forecastle to aft is different from the [[Hunt (L71)|Type IIs]], thus the hull easily stands out. &lt;br /&gt;
&lt;br /&gt;
While speed and combat endurance won't be her forte, the capable anti-aircraft armament and the quick-firing main guns are sure to cause trouble to unsuspecting enemies. This is a great improvement from the very defensive Town-class, in regards to escort destroyers. Arguably, the main guns are also more effective than those found on the G-class, because of their higher rate of fire and quantity of cannons per emplacement.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mark 24 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|Mk.IX (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--  Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Multi-purpose main guns and excellent elevation angles: a threatening air-defence &lt;br /&gt;
* 28 depth charges for Y-guns&lt;br /&gt;
* Useful 40 mm 'Pom-pom' gun + improved 20 mm Oerlikon cannons &lt;br /&gt;
* Compact and deceiving profile &lt;br /&gt;
* Outstanding rate of fire of 20 rounds/min, even more effective with the use of ranging fire key &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Top speed is not great, even less than [[Hunt (L71)|Calpe]] &lt;br /&gt;
* Regardless better than Calpe, still below average crew size&lt;br /&gt;
* Reduced number of torpedoes&lt;br /&gt;
* No armour protecting the hull or the ammo storage&lt;br /&gt;
* Low ammo count per turret: with the high rate of fire, ammo can be depleted quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The Hunt class, HMS Brissenden (L79) was an escort destroyer of the Hunt class of small destroyers built for the Royal Navy. Built during the Second World War, the ship was completed to a completely different design than her predecessors including the L71, including the fitting of torpedo tubes. HMS Brissenden saw some service during the Second World War, including convoy escort duties in the Mediterranean and Arctic theatres. She remained in the Mediterranean theatre until 1947, when she was reduced to reserve and eventually scrapped.&lt;br /&gt;
&lt;br /&gt;
=== Design and construction ===&lt;br /&gt;
The Hunt class was a class of small destroyer (or destroyer escort) designed specifically for convoy escort duties. Ordered at the beginning of the Second World War, the ships were intended to fulfill a variety of duties, primarily being of the convoy escort role. Their smaller size made them much more affordable than the larger fleet destroyers that the Royal Navy had in service, while their strong armament made them suitable for convoy escort. This was reflected in the numbers of ships built - in total, 86 Hunts were completed in four groups, many of which were given to foreign navies. HMS Brissenden belonged to the fourth and final group, of which there were only two vessels. She was laid down in February of 1941 and commissioned in February of 1943.&lt;br /&gt;
&lt;br /&gt;
HMS Brissenden was completed to a different design than the previous three groups. She displaced 1175 tons standard and had a complement of 170. Her main armament consisted of six 4-inch (105 mm) guns in twin turrets, one fore and two aft. Brissenden also carried a secondary armament of a single quadruple Pom-Pom mount and several 20 mm Oerlikon guns. Unlike the other Hunts, HMS Brissenden carried a single triple 533 mm torpedo tube mount. Being an escort destroyer, Brissenden was only capable of making 26 knots (48 km/h). However, that was more than enough for the role she was meant to fulfill.&lt;br /&gt;
&lt;br /&gt;
=== Operational History ===&lt;br /&gt;
After her commissioning in February of 1943, HMS Brissenden was commissioned into the British Home Fleet. She served there for just over 3 months before being assigned to the Mediterranean fleet for convoy escort and fire support duties. She was part of the escort force for the convoy WS31 towards Gibraltar and headed to Malta, where she provided fire support and patrol duties off of the Allied landings at Sicily. However, during this time, she suffered a collision with the destroyer Blankney and was severely damaged. As a result, she returned to the United Kingdom for repairs.&lt;br /&gt;
&lt;br /&gt;
After the repairs were completed, Brissenden went on to serve as a convoy escort in the Arctic, escorting JW 54A to Iceland before turning back. She was also active in fleet defence during the time of the D-Day landings and engaged enemy light naval forces several times. In January of 1945, she returned to port for a refit, before rejoining the home fleet until July when she was transferred to the Mediterranean fleet. Brissenden remained in the Mediterranean after the war until 1947, when she was reduced to reserve in the UK. The ship was considered by Kuwait to become their Royal yacht, but this didn’t come through, and the ship was scrapped in 1965.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
;'''Related development'''&lt;br /&gt;
&lt;br /&gt;
*[[Hunt (Family)]]&lt;br /&gt;
&lt;br /&gt;
;'''Similar playstyle'''&lt;br /&gt;
&lt;br /&gt;
*[[Town (L45)]]&lt;br /&gt;
*[[Montgomery (G95)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Mason, G. B. (2004). HMS Brissenden, Escort Destroyer. Retrieved January 20, 2021, from &amp;lt;nowiki&amp;gt;http://www.naval-history.net/xGM-Chrono-10DE-Brissenden.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vickers_Mk.7&amp;diff=104033</id>
		<title>Vickers Mk.7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vickers_Mk.7&amp;diff=104033"/>
				<updated>2021-05-31T20:49:23Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_vickers_mk7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Vickers Mk. 7 is a prototype tank design by Vickers during the '80s. The tank featured a capable fire control system, an effective and tested L11 120 mm gun, similar to those on the [[Chieftain (Family)]] and as a novelty for the British tech tree, the turret is mounted on the chassis of a [[Leopard 2A4|Leopard 2]].&lt;br /&gt;
&lt;br /&gt;
This very raw input in mobility from the Leopard's engine, matched with the sturdy Chobham armour inside the Vickers turret, grants the veteran tankers of the British tree a fairly unique and dynamic balance of mobility, firepower and armour; for a variety of playstyle options.&lt;br /&gt;
&lt;br /&gt;
The tank is not only well balanced in the 3 main categories, but is also armed with improved TOGS, laser rangefinders and various smoke discharging equipment; turning this MBT into a dangerous opponent to meet on the battlefield.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 mm (53-82°) ''Upper glacis'' &amp;lt;br&amp;gt; 40 mm (51°) ''Lower glacis'' &amp;lt;br&amp;gt; 30 mm (82°) ''Driver's hatch'' || 10 mm + 10 mm (5°) ''Top - Front'' &amp;lt;br&amp;gt; 20 mm + 10 mm (5°) ''Top - Rear'' &amp;lt;br&amp;gt; 35 mm ''Bottom - Front'' &amp;lt;br&amp;gt; 20 mm ''Bottom - Centre &amp;amp; rear'' &amp;lt;br&amp;gt; 5 mm ''Side Skirts'' &amp;lt;br&amp;gt; 20 mm (39°) ''Bottom - Belly'' || 20 mm (12°) ''Upper plate'' &amp;lt;br&amp;gt; 20 mm (17°) ''Centre plate'' &amp;lt;br&amp;gt; 20 mm (50°) ''Lower glacis'' || 30-35 mm (8°) ''Front'' &amp;lt;br&amp;gt; 20 mm (0-8°) ''Centre and rear'' &amp;lt;br&amp;gt; 5 mm ''Radiator vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (3-53°) ''Turret front'' &amp;lt;br&amp;gt; 30-35 mm (54-75°) ''Gun mantlet'' || 20mm (6°) ''Turret side'' || 20 mm (0°) ''Turret rear'' || 40 mm (0-12°) &amp;lt;br&amp;gt; 20 mm ''Loader hatch''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm (cylindrical) || 20+20 mm ''Outer ring'' &amp;lt;br&amp;gt; 20 mm ''Dome''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and torsion bars are 20 mm thick.&lt;br /&gt;
* A 20 mm plate reinforces the hull sides' top area.&lt;br /&gt;
* A 8 mm plate separates the crew compartment from the engine compartment.&lt;br /&gt;
* Additionally to the outer armour, composite armour is present:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Front !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Front glacis''' &amp;lt;br&amp;gt; 90 - 350 mm ''Kinetic'' &amp;lt;br&amp;gt; 243 - 600 mm ''Chemical''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Turret cheeks''' &amp;lt;br&amp;gt; 350 - 500 mm ''Kinetic'' &amp;lt;br&amp;gt; 350 - 650 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet (Centre)''' &amp;lt;br&amp;gt; 250 - 300 mm ''Kinetic'' &amp;lt;br&amp;gt; 300 - 600 mm ''Chemical''&lt;br /&gt;
| '''Side armour''' &amp;lt;br&amp;gt; 150 mm ''Kinetic'' &amp;lt;br&amp;gt; 315 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L11A5 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Mk. 7 uses the same 120 mm L11A5 rifled gun as the [[Challenger Mk.3]]. Shell loadout is identical and works well for mid-Cold War era tanks such as the [[Type 90]], [[Leopard 2A4]], [[T-64B]]/[[T-72A]]/[[T-80B]], etc., but may struggle when fighting more modern vehicles such as the [[Leopard 2A5]], [[T-80U]], [[Leclerc]], etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L11A5 (120 mm)|120 mm L11A5]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 29.5 || 40.8 || 49.6 || 54.8 || 58.4 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 18.4 || 21.7 || 26.4 || 29.1 || 31.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23 || APFSDS || 410 || 408 || 405 || 400 || 390 || 380&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 670 || 17.1 || 0.05 || 0.1 || 6,560 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x300px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
[[File:AmmoRacksVickersMk7Pt2.png|thumb|[[Ammo racks]] of the Vickers Mk. 7. Additional charges not visible in first image.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || ''Projectiles''&amp;lt;br /&amp;gt;''Propellants'' || 47 ''(+3)''&amp;lt;br&amp;gt;47 ''(+3)'' || 15 ''(+35)''&amp;lt;br&amp;gt;18 ''(+32)'' || ''10 (+40)''&amp;lt;br&amp;gt;15 ''(+35)'' || 7 ''(+43)''&amp;lt;br&amp;gt;9 ''(+41)'' || 1 ''(+49)''&amp;lt;br&amp;gt;4 ''(+46)'' || N/A&amp;lt;br&amp;gt;1 ''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Due to British two stage ammunition, projectiles are marked with numbers (1, 2, etc.), and propellants are marked with numbers preceded by C (C1, C2, etc.).&lt;br /&gt;
* In the case of projectiles racks 1 and 4 and propellants racks C3 and C6, the first half are taken out first, and the second half at a later time, and are therefore referred to as two racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L8A2 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L8A2 (7.62 mm)|7.62 mm L8A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (200) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Vickers Mk.7 is a main battle tank, and thus a tank that should be on the frontlines being the first line of attack. It is considered one of, if not the best, armoured MBTs at the battle rating. This is due to its composition; a Leopard 2A4 hull which offers protection against all CE threats except [[9M133]] Kornet and is able to stop APFSDS rounds with &amp;lt;400 mm penetration, and a custom British turret similar to the [[Challenger 2]] which offers protection against all CE threats except 9M133 Kornet and APFSDS rounds with &amp;lt;405 mm penetration. Thanks to this, the Vickers Mk.7 can be used in a variety of engagements at both short and long ranges with high chances of survivability.&lt;br /&gt;
&lt;br /&gt;
'''In urban combat:'''&lt;br /&gt;
&lt;br /&gt;
Close quarters combat is one of the most risky engagements in the game, but thanks to the superb armour of the Vickers Mk.7, it is able to have multiple engagement modes when in CQC.&lt;br /&gt;
&lt;br /&gt;
''Battering Ram:''&lt;br /&gt;
&lt;br /&gt;
Vickers Mk.7 can be used as the tank who will push through the enemy line due to its armour. Be aware of how the chassis is poked between corners as the hull is only armoured in the frontal plate. Any shot fired at the track's sprocket can be fatal as there is no armour to stop the incoming shell. When fighting in an uptier, avoid being the battering ram as all 10.3-10.7 vehicles can punch through any part of the frontal armour (including turret) and destroy the tank in a couple of shots. Be aware of facing enemy tanks like the [[Leopard 2A6]] and [[Leclerc S2]] which have extremely powerful APFSDS rounds that will go through the Vickers Mk.7's armour like hot knife through butter. When in a downtier, you are able to be the battering ram as only a couple vehicles at the battlerating will be able to pierce through your armour (tanks like the [[Type 16]], [[T-62M-1]] and [[Type 74 (Family)|Type 74]] will be able to punch through your armour between 8.7 and 9.7, be aware as they penetrate between 405 mm and 450 mm of armour with APFSDS). Try to stick with people behind you so friendlies can assist you if needed, sometimes who can pull you with a winch could save both's life.&lt;br /&gt;
&lt;br /&gt;
''Bastion defence:''&lt;br /&gt;
&lt;br /&gt;
Due to the high survivability, the Vickers Mk.7 is able to hold defensive positions (cap points, strategic locations, etc) quite well, as well as repelling and counter-attacking any aggressor with ease. Due to its powerful engine and transmission, it is able to move forward, fire, and move backwards in quick succession.&lt;br /&gt;
&lt;br /&gt;
''*Note: the Vickers Mk.7 most prominent weak spot in the turret is the mantlet, always be on the lookout to hide it as much as possible or by wobbling your turret a little so enemies have a smaller chance to hit the mantlet.''&lt;br /&gt;
&lt;br /&gt;
'''In rural combat:'''&lt;br /&gt;
&lt;br /&gt;
Due to the longer ranges compared to the urban combat, the Vickers Mk.7 is able to use multiple techniques and combat roles to fulfil the player's preference.&lt;br /&gt;
&lt;br /&gt;
''Sniper:''&lt;br /&gt;
&lt;br /&gt;
Thanks to the high velocity stock ammunition, the Vickers Mk.7 is able play as a sniper in long range maps. This, with the addition of the laser rangefinder and thermal imaging sights, makes the Vickers Mk.7 a fearful sniper as only certain tanks will be able to pierce your turret past 500 m. Be aware as, despite having a strong hull, always try to get in hulldown position in order to hide the frontal weakspots of your tank (lower frontal plate, turret ring). At longer ranges, enemies will take more time in order to hit and damage the Vickers Mk.7 if hulldown.&lt;br /&gt;
&lt;br /&gt;
''Flanking:''&lt;br /&gt;
&lt;br /&gt;
As much as crazy it sounds, the Vickers Mk.7 has an impressive speed of 75 km/h even with all the armour. Thanks to this, the Vickers Mk.7 is able to move around and push behind enemy lines and retreat or move to wherever is needed. Thanks to the stabilizer, it is able to fire on the move if needed for a quick &amp;quot;Hit 'n' Run&amp;quot; tactic. It has a slow reload rate (7.8 seconds stock) which can cause issues when engaging targets in a fast manner. Use smoke if needed to retreat and relocate.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Accurate main gun; with HESH and smoke as support rounds&lt;br /&gt;
* Excellent mobility in all directions; also effective off-road mobility &lt;br /&gt;
* Respectable turret armour compared to some tanks at the battle rating; fearful when in downtier&lt;br /&gt;
* High penetration stock APFSDS shell (410 mm at 100 m at 0°)&lt;br /&gt;
* Powerful gun optics (4.0x - 12.0x FOV: 18-6), gun depression, TOGS and laser range finder: excellent tank hunting capabilities&lt;br /&gt;
* Two-piece ammunition is stored separately; reduced risk of detonation&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large and tall profile; difficult to conceal from tanks, aircraft or helicopters&lt;br /&gt;
* Difficulties when fighting sloped armour at long distances; chiefly Soviet [[T-72 (Family)]] or [[Leopard 2A6]]&lt;br /&gt;
* Ammo rack behind the turret with no blowout panels&lt;br /&gt;
* Armour protection nearly useless against high velocity FIN-shells (e.g., [[Leopard 2A4|DM13]], [[T-64B|3BM42]], [[PTZ89|DYW1]])&lt;br /&gt;
* Weak spots in hull and turret: Gun mantlet, driver position and armour-less sides and weak LFP inherent from [[Leopard 2 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After quite a few private tank ventures, and the unsatisfactory development of the Vickers Mark 4, also known as Valiant. The Vickers company brought another design aimed to develop a capable MBT. Either as a replacement for the Challenger Mk.1 then currently in service, or as a valuable modern tank for the exportation. With the support of the Krauss-Maffei company, Vickers matched the up-rated turret of the previous Mark 4 Valiant MBT, with an identical [[Leopard 2A4]] chassis. Thus creating in June 1985, what it became known as Vickers MBT Mark 7. &lt;br /&gt;
&lt;br /&gt;
The Leopards' MTU 838 engine capabilities were well known, and the match with the improved Valiant's Mk 4 turret protected by the powerful Chobham Armour, resulted in an acceptable weight of over 54 tons, providing a top speed of 72 km/h. A speed which was unlikely from most British MBTs of the time - Specially from previous MBTs as the already out phased [[Chieftain (Family)|Chieftains]]. &lt;br /&gt;
&lt;br /&gt;
Vickers' prototype got fitted with the L11 120 mm gun, the same gun as the contemporary Challenger 1. After these modifications, the Mark 7 went under trials in Egypt, September of the same year. In 1986, using some technologies of the defunct MBT-80 project,  the Mark 7 received even greater upgrades: 2nd generation thermal sights with increased resolution, improved stabilization systems for the main gun, reduced thermal and electromagnetic signatures and a new telescopic laser sight. Effectively reworking on the IFCS (Improved Fire Control System) for the 120 mm L11A5 cannon. Equally formidable, the Leopard 2 chassis matched perfectly this gunnery refits; turning the Mark 7 in a very steady tank while firing on the move.&lt;br /&gt;
&lt;br /&gt;
Bittersweet experiences on the CAT 87 (Canadian Army Trophy) with the Army's Challengers 1 pitted against [[Leopard (Family)|Leopards 2/1]] and [[M1 Abrams]], made some interest on the Vickers Mk.7 project. Therefore, in October 1987, a comparison test on the Lulworth Gunnery Ranges was performed between a Challenger 1 and a Vickers Mark 7. CHIP (Challenger/Chieftain Improvement Programme) was looking for projects and new technologies to integrate into the serving Challengers 1. At the firing range, Challenger 1 hit seven out of the 8 targets in an engagement time of approximately 21.7 seconds. While the Vickers Mark 7 achieved successful hits to all 8 targets in only 12.5 seconds. This is likely due to old Chieftain's cannon and gunnery systems being fitted into the newer Challenger 1, with only slightly major gunnery improvements aside from TOGS - unlike the modernized Vickers Universal turret. &lt;br /&gt;
&lt;br /&gt;
This universal turret also made possible not only the installation of an IFCS but the modification for different gun mounts such as the Royal Ordinance's L7 105mm gun. The turret was made in this universal configuration since it was hoped this would suit any potential exportation customers needs, or at least, grow in interest for the British Army. While the army did recount experience in the Vickers Mk 7 and the technologies improvement on gunnery and target requisitioning, in the end, they not procured any contract for it. All the technology research and tests made between the Challenger 1 and the Mk.7 instead lead Vickers and the MOD to develop what was to be known as; the [[Challenger 2]]. &lt;br /&gt;
&lt;br /&gt;
Without the interest of the British Army, high productions costs, international political situations and the dependency on a German-made hull, the Vickers Mk.7 did not succeed on the exportation market. Any further research was then halted and the project cancelled, with a single prototype built.&lt;br /&gt;
&lt;br /&gt;
While the fate might seem short-lived, the Vickers Mk.7 proved to be an invaluable leap forward in the modernized MBT development. Not only regarding the CR2 but also because in 1986 the Universal Vickers turret was reproduced to be used by Engesa, on the Brazilian EE-T1 Osório Main Battle Tank&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|NHRUSJ79Re4|'''The Shooting Range #175''' - ''Metal Beasts'' section at 00:38 discusses the Vickers Mk.7.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;'''Related development'''&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A4]]&lt;br /&gt;
&lt;br /&gt;
'''Preceded by'''&lt;br /&gt;
&lt;br /&gt;
* [[Vickers MBT]] &lt;br /&gt;
* [[VFM5]]&lt;br /&gt;
* [[Challenger Mk.2]]&lt;br /&gt;
&lt;br /&gt;
'''Succeeded by'''&lt;br /&gt;
&lt;br /&gt;
* [[Challenger Mk.3]]&lt;br /&gt;
* [[Challenger 2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6438-development-vickers-mk-7-the-steel-centaur-en|[Devblog] Vickers Mk.7: The Steel Centaur]]&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Challenger_Mk.3&amp;diff=104032</id>
		<title>Challenger Mk.3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Challenger_Mk.3&amp;diff=104032"/>
				<updated>2021-05-31T20:48:04Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Challenger (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_challenger_mk_3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Challenger Mk.3 retains most of the characteristics of the [[Challenger Mk.2]]. It has some unique differences; such as: [[Armour#Explosive_reactive_armour_.28ERA.29|&amp;quot;ROMOR-A ERA&amp;quot;]] which covers the lower glacis and sides, along with the addition of the ammunition storage being covered with rolled homogeneous armour. It retains the same engine (1200 hp) as the Mk.2, however with a minor increase in weight it suffers slightly reduced mobility and acceleration. Its iconic, legendary, and pin-point accurate gun stays the same as on the Challenger Mk.2.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour protection on the Challenger Mk.3 is excellent in some areas and bad in others. The upper half of the turret cheeks are capable of withstanding almost all kinetic penetrators and will stop most chemical penetrators with less than 800 mm, while the lower half won't protect against most top-rank rounds. Additionally, the breech weak spot is quite small. This means the turret has excellent protection and hulldown play is recommended. The hull composite is only good against lower penetrating APFSDS rounds such as [[T-55AM-1|T-55AM]], and can also withstand some chemical munitions, but it is not advised to rely on this armour. The rest of the tank (turret and hull sides, lower front plate) has decent protection against chemical rounds due to the add on armour, ERA, and thick turret sides.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 38 mm (79-81°), 50* mm (60°) ''Upper glacis''&amp;lt;br&amp;gt;70 mm (30°) ''Lower glacis''&lt;br /&gt;
| 20 mm, 25 mm (74°) ''Top''&amp;lt;br&amp;gt;38 mm (12°) ''Bottom''&lt;br /&gt;
| 25 mm (29-30°)&lt;br /&gt;
| 20 mm&amp;lt;br&amp;gt;8 mm ''Engine grille''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50* mm (51-54°)&amp;lt;br&amp;gt;60 mm (55-56°), 200 mm ''Gun mantlet''&lt;br /&gt;
| 80 mm + 15 mm ''Front right''&amp;lt;br&amp;gt;80 + 25 mm + 4 mm ''Front''&amp;lt;br&amp;gt;45 + 4 mm ''Rear''&lt;br /&gt;
| 44 + 4 mm&lt;br /&gt;
| 38 mm (82°) ''Front''&amp;lt;br&amp;gt;20 mm (80-90°) ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 60 mm&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour* !! colspan=&amp;quot;2&amp;quot; | Front !! colspan=&amp;quot;2&amp;quot; | Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 200 mm NERA + 80 mm RHA + 50 mm RHA ''Upper glacis''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 150 mm NERA, 70 mm screens ''Side skirts''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 300 mm NERA + 50 mm RHA + 110 mm CHA&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 300 mm NERA + 25 mm RHA + 80 mm RHA&lt;br /&gt;
|-&lt;br /&gt;
! Reactive Armour !! colspan=&amp;quot;2&amp;quot; | Front !! colspan=&amp;quot;2&amp;quot; | Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 mm ROMOR-A ERA ''Lower glacis''&amp;lt;br&amp;gt;'''Protection against:'''&amp;lt;br&amp;gt;30 mm ''Kinetic''&amp;lt;br&amp;gt;300 mm ''Chemical''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 150 mm NERA ''Side skirts''&amp;lt;br&amp;gt;'''Protection against:'''&amp;lt;br&amp;gt;30 mm ''Kinetic''&amp;lt;br&amp;gt;400 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The propellant ammo racks are surrounded by 5 mm RHA&lt;br /&gt;
* Side skirts consist of 150 mm NERA composite, 70 mm composite screens, or 19 mm aluminium&lt;br /&gt;
* Tracks and wheels are 20 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,860|rbMinHp=1,061}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has an acceptable top speed, however, acceleration and mobility (primarily due to its weight) are lacklustre compared to other MBTs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Module rotation speed'''&lt;br /&gt;
! 90 Degrees&lt;br /&gt;
! 180 Degrees&lt;br /&gt;
! 360 Degrees&lt;br /&gt;
|-&lt;br /&gt;
| '''Tank Hull'''&lt;br /&gt;
| 5 Seconds&lt;br /&gt;
| 10 Seconds&lt;br /&gt;
| 20 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Tank Turret'''&lt;br /&gt;
| 3 Seconds&lt;br /&gt;
| 6 Seconds&lt;br /&gt;
| 12 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Test Conditions'''&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  *Tested with a spaded {{PAGENAME}}, crew at maximum skill, with basic training qualification. Results can vary based on tank research state, crew levels &amp;amp; qualifications.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L11A5 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Challenger's main gun, while not the most powerful at its rank, is competitive, and more importantly, accurate. With a little over 400 mm of penetration at maximum, aim for weak spots (particularly when facing higher-ranked vehicles such as the T-80U, Leopard 2A5, etc) and make use of the Challenger's good reload speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L11A5 (120 mm)|120 mm L11A5]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 52 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 29.5 || 40.8 || 49.6 || 54.9 || 58.4 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 18.4 || 21.7 || 26.4 || 29.1 || 31.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23 || APFSDS || 410 || 408 || 405 || 400 || 390 || 380&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 670 || 17.1 || 0.05 || 0.1 || 6,560 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''52''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A2 (7.62 mm)|L8A2 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The machine gun's calibre won't present any major advantage in armoured combat other than serving as target spotter to allies, ranging gun and obstacle clearer. But a major important role is against low flying aircrafts and especially, helicopters. As the highly adequate rate of fire is capable to bring down the biggest of the hovering birds, with enough well placed rounds that is.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Tip: It is possible to switch to the machine gun as the main weapon and use thermals through the machine gun sight.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A2 (7.62 mm)|7.62 mm L37A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 3,600 (100) || 650 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L8A2 (7.62 mm)|7.62 mm L8A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,400 (200) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Urban Environments&lt;br /&gt;
&lt;br /&gt;
In urban environments, the Challenger will struggle relative to the [[T-80B]], [[M1 Abrams]] and [[Leopard 2A4]] - it's large, heavy and sluggish which proves costly in close quarters or when engagements occur in open streets. While the Challenger's gun still proves effective, often opposition vehicles will achieve valuable positioning before a Challenger can, forcing the Challenger tanker to play defensively. However, playing carefully and avoiding obvious routes, the Challenger can be comfortably put to use in urban environments.&lt;br /&gt;
&lt;br /&gt;
;Rural Environments&lt;br /&gt;
&lt;br /&gt;
The Mk.3 performs very well in rural areas, where defilades and ditches that can be used for cover are far more readily available. The Challenger is still best played in hull-down defensive positions, clearing areas of maps before moving up, but a patient playstyle will be rewarded. Make use of the vehicle's good gun depression and competitive reload, utilising off-angles and hull-down positions. If a situation begins to degrade, make use of the Challenger's reasonably good reverse speed and reposition.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent turret armour; efficiency increased even more with proper hull down in slopes&lt;br /&gt;
* Reasonably small breech protected by turret cheek's armour&lt;br /&gt;
* Good HEAT and ATGM resistance on front/sides thanks to ERA and NERA elements&lt;br /&gt;
* Good neutral steering and decent reverse speed provides a great boost from the slower [[Chieftain (Family)|Chieftains]]&lt;br /&gt;
* Reasonably good reload, particularly for a 120 mm gun; one of the most remarkable aspects of the latter British MBTs&lt;br /&gt;
* Brand-new TOGS system provides easy target acquisition in day or night&lt;br /&gt;
* Precise L11 gun with adequate penetration values; support rounds available&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacklustre sloped armour penetration, worst at high BR battles facing omni-present [[Leopard 2A6]] or [[T-72B (1989)]]; must aim for weak spots&lt;br /&gt;
* The lower half of the turret cheeks are vulnerable to some higher-tier FIN rounds&lt;br /&gt;
* Slower MBT than most of the vehicles it faces, albeit not by a huge margin&lt;br /&gt;
* Hull is large and tall, very vulnerable to kinetic rounds or aerial attacks&lt;br /&gt;
* Cannot shoot straight over its engine deck; a notable disadvantage on urban engagements&lt;br /&gt;
* Top-tier shells can easily penetrate Challenger's turret armour, even at range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Once the Challenger was established as the latest MBT for the British army following the decommissioning of the older Chieftain tank, it entered service with the British Army in 1983.&lt;br /&gt;
&lt;br /&gt;
The British Army chose to test this newly designated tank in the Canadian Army Trophy (CAT) competition in West Germany, 1986. Once in the competition and despite having adequate scores, the Challengers were amongst the last in the score tables versus the equally powerful Abrams and Leopards. This proved to be discouraging results, as it was hoped the all-around better Challengers would provide excellent results this time unlike the older Chieftain - distinctly on the mobility and off-road abilities as the new Rolls-Royce CV12 provided almost twice the horsepower of the Chieftain's Leyland L60 Powerpack.&lt;br /&gt;
&lt;br /&gt;
The apparent complete failure on the CAT went further to the British Army withdrawing from the competition in 1987, leaving statements like the following:&lt;br /&gt;
&lt;br /&gt;
{{Quote|I do not believe that the performance of tanks in the artificial circumstances of a competition, such as the recent Canadian Army Trophy, is a proper indication of their capability in war. Challenger's gun gives the best penetrative performance against the tanks of a potential enemy. The tank itself is arguably the best protected in the world and has excellent mobility. It carries an advanced thermal imaging system which is much admired by our allies and ensures that Challenger can fight effectively by night and by day. Participation in international tank gunnery competitions is one useful option in the complete spectrum of training opportunities available in preparing our tank crews for war, but it is not on its own a basis for judgment of overall capability.|'''Ian Stewart, former Minister for the Armed Forces''' when asked if he is satisfied with the standard of British tank international gunnery demonstrated in recent competitions; and if he will make a statement.}}&lt;br /&gt;
&lt;br /&gt;
'''Mk.3 Upgrade'''&lt;br /&gt;
&lt;br /&gt;
Before the Gulf War, the Corps of Royal Electrical and Mechanical Engineers (REME) updated the Challenger 1 Mk.2 into the Mk.3 with even more armour protection, increased operational range, desert filters amongst other internal refits. This was the first mass-production use of the Royal Ordnance-made ROMOR-A, of over 250 armour sets were going to be used in the imminent Desert storm - These packages were also included in the Centurion AVRE deploying along with the Challengers 1.&lt;br /&gt;
&lt;br /&gt;
Numerous Challengers were up-armoured by to Mk.3 desert modification with packages of explosive reactive armour (ERA) ROMOR-A in the lower frontal plate and non-energetic reactive armour (NERA) in the sides - this NERA proved to be safer from accidental detonations for any possible friendly units adjacent to the tank. It was estimated the upgrades would increase the protection in these reinforced areas up to 95% against the performance of shaped charges or ATGMs of approximately 127 mm.&lt;br /&gt;
&lt;br /&gt;
The armour requirements were exponentially increasing because new lethal weaponry as the infamously portable Soviet RPG-7 became the most widely used anti-tank weapon in the world. The revolutionary and yet classified to this day Chobham armour proved extremely reliable against most possible frontal engagements. However, areas like the side armour or the lower frontal plate remained a weak spot against the powerful anti-tank armaments been constantly developed.&lt;br /&gt;
&lt;br /&gt;
'''Trial of fire'''&lt;br /&gt;
&lt;br /&gt;
3 days after of the US-designated Desert storm operation started, the vast miles of desert defended by Iraqi forces were damaged by French and American aerial and ground attacks but fiercely resisting. It was then the only UK armoured division, the 1st Armoured Division headed to combat under the British code name of Operation Grandby. They were equipped with Warriors acting as the mechanized infantry and Challengers leading the spearhead of the assault.&lt;br /&gt;
&lt;br /&gt;
Charging along with the US' 1st Calvary division, the Challengers Mk.2 and Mk.3 advanced with low visibility conditions and sand storm, during day and night. This advantage is granted to the technologically superior Thermal Observation Gunnery Sight (TOGS) system, that enabled the tank commanders to designate targets in complete darkness. The developing GPS technology also proved vital to increase the mobility of the tanks squadrons in the desert.&lt;br /&gt;
&lt;br /&gt;
On February 27, 1991, Battle of Norfolk part of the Battle of 73 Easting. One of the major battles for the Challenger 1 MBT took part. It allowed the British tanks to achieved over 200 Iraqi tank kills and other various vehicles kill with no losses. This ardent engagements at long and very close distances versus the sand-dug Iraqi T-55s and T-62s allowed the Challenger to prove its true combat capabilities.&lt;br /&gt;
&lt;br /&gt;
{{Notice|A Challenger 1 got the longest tank kill of all time, at a range of over 4.6 km, when it knocked out an Iraqi tank with an APFSDS round!}}&lt;br /&gt;
&lt;br /&gt;
Lt Col Tim Purbrick, Queen's Royal Irish Hussars Battlegroup for the Liberation of Kuwait recollects&lt;br /&gt;
&lt;br /&gt;
{{Quote|First, Gus's 4,700 m first round FIN kill. It was a supreme technical achievement for man and machine. 4,700m, a shade under 3 miles, is more than three times the 1,200 m battle range of the Challenger. The shot is written up in books, sometimes incorrectly, with one book saying it was a Depleted Uranium (DU) round, it wasn't, it was a normal service FIN round while another book said it was at longer range, it wasn't, it was 4,700 m. I believe that it is the longest range direct fire kinetic round kill ever achieved by a tank on the battlefield.}}&lt;br /&gt;
&lt;br /&gt;
The Challenger regiments were given several of the specially conceived depleted Uranium APFSDS L26A1 rounds also known as &amp;quot;Jericho&amp;quot;. In case of facing the ultimate adversary, the Iraqi Republican's guard T-72M; these engagements never occurred but the round was applied years later in the intended user, the Challenger 2.&lt;br /&gt;
&lt;br /&gt;
Despite the early perceived poor fidelity of the tank, the Challenger 1 fought till the end of the war without major losses but minor external damages. They travelled approximately 350 km in the desert till the final Gulf war objective; the Basra Highway north of Multa Ridge on February 27, 1991.&lt;br /&gt;
&lt;br /&gt;
{{Quote|Challenger is a tank built for war and not for competitions.|Patrick Cordingley, Commander of 7th Armoured Brigade}}&lt;br /&gt;
&lt;br /&gt;
'''Fate'''&lt;br /&gt;
&lt;br /&gt;
The Challengers 1 continued their British service until the 99's as part of the KFOR, a NATO-led international peacekeeping force in Kosovo.&lt;br /&gt;
&lt;br /&gt;
Eventually with most of the 400 tanks being sold or gifted in the 2000s to Jordan, in which the King Abdullah II Design and Development Bureau innovated with newer technologies, a rebirth tank, known locally as Al-Hussein. The Jordanians developed an upgrade package prototype unveiled in 2003, adding a crew-less turret fitted with a powerful Swiss RUAG Defense Systems 120 mm/L50 smoothbore with auto-loader, hunter-killer system, laser warning system, thermal imaging and Soft-Kill Active Protection; this variant is known as the '''Falcon turret'''.&lt;br /&gt;
&lt;br /&gt;
The Challenger 1 Mk.2 and Mk.3 were replaced by the Challenger 2 in the UK service but is still in service until this day in Jordan where the large fleet is being gradually replaced by the more modern French MBT, the Leclerc.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- Excellent additions to the article would be video guides, screenshots from the game, and photos. --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|OI328RITINo|Video about the Operation Granby|Lwcx7vVieUQ|Bovington's chat about the Challenger 1|TCpSxqaqo-s|Crew operations inside the Challenger }}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
'''Preceded by'''&lt;br /&gt;
&lt;br /&gt;
* [[Chieftain Mk 10]]&lt;br /&gt;
* [[Chieftain Mk 5]]&lt;br /&gt;
&lt;br /&gt;
'''Succeeded by'''&lt;br /&gt;
&lt;br /&gt;
* [[Challenger 2]]&lt;br /&gt;
&lt;br /&gt;
'''Shared operational History - Gulf War'''&lt;br /&gt;
&lt;br /&gt;
* [[M1 Abrams]]&lt;br /&gt;
* [[Warrior]]&lt;br /&gt;
* [[Challenger Mk.2|Challenger Mk. 2]]&lt;br /&gt;
* [[M3 Bradley]]&lt;br /&gt;
* [[T-55A|T-55]]&lt;br /&gt;
* [[T-62]]&lt;br /&gt;
&lt;br /&gt;
'''Analogues on other nations'''&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2K]]&lt;br /&gt;
* [[Leopard 1A5 (Italy)|Leopard 1A5]]&lt;br /&gt;
* [[AMX-30B2 BRENUS]]&lt;br /&gt;
* [[T-72B]]&lt;br /&gt;
* [[T-72B (1989)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5918-development-challenger-mk-3-a-royal-upgrade-en|[Devblog] Challenger Mk 3 - A Royal Upgrade]]&lt;br /&gt;
* [https://britisharmyblog.wordpress.com/2016/03/11/desert-storm-part-24-back-to-germany/ Lt Col Tim Purbrick's UK Army blogs - Desert Storm Experience]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=54 Military Factory.com - Challenger 1 MBT]&lt;br /&gt;
* Dunstan, Simon (1998). ''Challenger Main Battle Tank 1982-97''. Osprey Publishing, p. 18. ISBN &amp;lt;bdi&amp;gt;1-85532-485-7&amp;lt;/bdi&amp;gt;.&lt;br /&gt;
* Challenger 2 Owners' Tank Manual, Haynes Manuals, 1998 to Present - ''An Insight Into the Design, Construction, Operation and Maintenance of the British Army's Main Battle Tank of the 21st Century'', 2018&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vickers_Mk.7&amp;diff=104031</id>
		<title>Vickers Mk.7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vickers_Mk.7&amp;diff=104031"/>
				<updated>2021-05-31T20:47:58Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: Description added + Pros and cons edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_vickers_mk7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Vickers Mk. 7 is a prototype tank design by Vickers during the 80's. The tank featured a capable fire control system, an effective and tested L11 120 mm gun, similar to those on the [[Chieftain (Family)]] and as a novelty for the British tech tree, the turret is mounted on the chassis of a [[Leopard 2A4|Leopard 2]].&lt;br /&gt;
&lt;br /&gt;
This very raw input in mobility from the Leopard's engine, matched with the sturdy Chobham armour inside the Vickers turret, grants the veteran tankers of the British tree with a fairly unique and dynamic balance of mobility, firepower and armour; for a variety of playstyle options. &lt;br /&gt;
&lt;br /&gt;
The tank is not only well balanced in the 3 main categories, but is also armed with improved TOGS, laser rangefinders and various smoke discharging equipment; turning this MBT into a dangerous opponent to meet in the battlefield.  &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 mm (53-82°) ''Upper glacis'' &amp;lt;br&amp;gt; 40 mm (51°) ''Lower glacis'' &amp;lt;br&amp;gt; 30 mm (82°) ''Driver's hatch'' || 10 mm + 10 mm (5°) ''Top - Front'' &amp;lt;br&amp;gt; 20 mm + 10 mm (5°) ''Top - Rear'' &amp;lt;br&amp;gt; 35 mm ''Bottom - Front'' &amp;lt;br&amp;gt; 20 mm ''Bottom - Centre &amp;amp; rear'' &amp;lt;br&amp;gt; 5 mm ''Side Skirts'' &amp;lt;br&amp;gt; 20 mm (39°) ''Bottom - Belly'' || 20 mm (12°) ''Upper plate'' &amp;lt;br&amp;gt; 20 mm (17°) ''Centre plate'' &amp;lt;br&amp;gt; 20 mm (50°) ''Lower glacis'' || 30-35 mm (8°) ''Front'' &amp;lt;br&amp;gt; 20 mm (0-8°) ''Centre and rear'' &amp;lt;br&amp;gt; 5 mm ''Radiator vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (3-53°) ''Turret front'' &amp;lt;br&amp;gt; 30-35 mm (54-75°) ''Gun mantlet'' || 20mm (6°) ''Turret side'' || 20 mm (0°) ''Turret rear'' || 40 mm (0-12°) &amp;lt;br&amp;gt; 20 mm ''Loader hatch''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm (cylindrical) || 20+20 mm ''Outer ring'' &amp;lt;br&amp;gt; 20 mm ''Dome''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and torsion bars are 20 mm thick.&lt;br /&gt;
* A 20 mm plate reinforces the hull sides' top area.&lt;br /&gt;
* A 8 mm plate separates the crew compartment from the engine compartment.&lt;br /&gt;
* Additionally to the outer armour, composite armour is present:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Front !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Front glacis''' &amp;lt;br&amp;gt; 90 - 350 mm ''Kinetic'' &amp;lt;br&amp;gt; 243 - 600 mm ''Chemical''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Turret cheeks''' &amp;lt;br&amp;gt; 350 - 500 mm ''Kinetic'' &amp;lt;br&amp;gt; 350 - 650 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet (Centre)''' &amp;lt;br&amp;gt; 250 - 300 mm ''Kinetic'' &amp;lt;br&amp;gt; 300 - 600 mm ''Chemical''&lt;br /&gt;
| '''Side armour''' &amp;lt;br&amp;gt; 150 mm ''Kinetic'' &amp;lt;br&amp;gt; 315 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L11A5 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Mk. 7 uses the same 120 mm L11A5 rifled gun as the [[Challenger Mk.3]]. Shell loadout is identical and works well for mid-Cold War era tanks such as the [[Type 90]], [[Leopard 2A4]], [[T-64B]]/[[T-72A]]/[[T-80B]], etc., but may struggle when fighting more modern vehicles such as the [[Leopard 2A5]], [[T-80U]], [[Leclerc]], etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L11A5 (120 mm)|120 mm L11A5]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 29.5 || 40.8 || 49.6 || 54.8 || 58.4 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 18.4 || 21.7 || 26.4 || 29.1 || 31.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23 || APFSDS || 410 || 408 || 405 || 400 || 390 || 380&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 670 || 17.1 || 0.05 || 0.1 || 6,560 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x300px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
[[File:AmmoRacksVickersMk7Pt2.png|thumb|[[Ammo racks]] of the Vickers Mk. 7. Additional charges not visible in first image.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || ''Projectiles''&amp;lt;br /&amp;gt;''Propellants'' || 47 ''(+3)''&amp;lt;br&amp;gt;47 ''(+3)'' || 15 ''(+35)''&amp;lt;br&amp;gt;18 ''(+32)'' || ''10 (+40)''&amp;lt;br&amp;gt;15 ''(+35)'' || 7 ''(+43)''&amp;lt;br&amp;gt;9 ''(+41)'' || 1 ''(+49)''&amp;lt;br&amp;gt;4 ''(+46)'' || N/A&amp;lt;br&amp;gt;1 ''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Due to British two stage ammunition, projectiles are marked with numbers (1, 2, etc.), and propellants are marked with numbers preceded by C (C1, C2, etc.).&lt;br /&gt;
* In the case of projectiles racks 1 and 4 and propellants racks C3 and C6, the first half are taken out first, and the second half at a later time, and are therefore referred to as two racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L8A2 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L8A2 (7.62 mm)|7.62 mm L8A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (200) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Vickers Mk.7 is a main battle tank, and thus a tank that should be on the frontlines being the first line of attack. It is considered one of, if not the best, armoured MBTs at the battle rating. This is due to its composition; a Leopard 2A4 hull which offers protection against all CE threats except [[9M133]] Kornet and is able to stop APFSDS rounds with &amp;lt;400 mm penetration, and a custom British turret similar to the [[Challenger 2]] which offers protection against all CE threats except 9M133 Kornet and APFSDS rounds with &amp;lt;405 mm penetration. Thanks to this, the Vickers Mk.7 can be used in a variety of engagements at both short and long ranges with high chances of survivability.&lt;br /&gt;
&lt;br /&gt;
'''In urban combat:'''&lt;br /&gt;
&lt;br /&gt;
Close quarters combat is one of the most risky engagements in the game, but thanks to the superb armour of the Vickers Mk.7, it is able to have multiple engagement modes when in CQC.&lt;br /&gt;
&lt;br /&gt;
''Battering Ram:''&lt;br /&gt;
&lt;br /&gt;
Vickers Mk.7 can be used as the tank who will push through the enemy line due to its armour. Be aware of how the chassis is poked between corners as the hull is only armoured in the frontal plate. Any shot fired at the track's sprocket can be fatal as there is no armour to stop the incoming shell. When fighting in an uptier, avoid being the battering ram as all 10.3-10.7 vehicles can punch through any part of the frontal armour (including turret) and destroy the tank in a couple of shots. Be aware of facing enemy tanks like the [[Leopard 2A6]] and [[Leclerc S2]] which have extremely powerful APFSDS rounds that will go through the Vickers Mk.7's armour like hot knife through butter. When in a downtier, you are able to be the battering ram as only a couple vehicles at the battlerating will be able to pierce through your armour (tanks like the [[Type 16]], [[T-62M-1]] and [[Type 74 (Family)|Type 74]] will be able to punch through your armour between 8.7 and 9.7, be aware as they penetrate between 405 mm and 450 mm of armour with APFSDS). Try to stick with people behind you so friendlies can assist you if needed, sometimes who can pull you with a winch could save both's life.&lt;br /&gt;
&lt;br /&gt;
''Bastion defence:''&lt;br /&gt;
&lt;br /&gt;
Due to the high survivability, the Vickers Mk.7 is able to hold defensive positions (cap points, strategic locations, etc) quite well, as well as repelling and counter-attacking any aggressor with ease. Due to its powerful engine and transmission, it is able to move forward, fire, and move backwards in quick succession.&lt;br /&gt;
&lt;br /&gt;
''*Note: the Vickers Mk.7 most prominent weak spot in the turret is the mantlet, always be on the lookout to hide it as much as possible or by wobbling your turret a little so enemies have a smaller chance to hit the mantlet.''&lt;br /&gt;
&lt;br /&gt;
'''In rural combat:'''&lt;br /&gt;
&lt;br /&gt;
Due to the longer ranges compared to the urban combat, the Vickers Mk.7 is able to use multiple techniques and combat roles to fulfil the player's preference.&lt;br /&gt;
&lt;br /&gt;
''Sniper:''&lt;br /&gt;
&lt;br /&gt;
Thanks to the high velocity stock ammunition, the Vickers Mk.7 is able play as a sniper in long range maps. This, with the addition of the laser rangefinder and thermal imaging sights, makes the Vickers Mk.7 a fearful sniper as only certain tanks will be able to pierce your turret past 500 m. Be aware as, despite having a strong hull, always try to get in hulldown position in order to hide the frontal weakspots of your tank (lower frontal plate, turret ring). At longer ranges, enemies will take more time in order to hit and damage the Vickers Mk.7 if hulldown.&lt;br /&gt;
&lt;br /&gt;
''Flanking:''&lt;br /&gt;
&lt;br /&gt;
As much as crazy it sounds, the Vickers Mk.7 has an impressive speed of 75 km/h even with all the armour. Thanks to this, the Vickers Mk.7 is able to move around and push behind enemy lines and retreat or move to wherever is needed. Thanks to the stabilizer, it is able to fire on the move if needed for a quick &amp;quot;Hit 'n' Run&amp;quot; tactic. It has a slow reload rate (7.8 seconds stock) which can cause issues when engaging targets in a fast manner. Use smoke if needed to retreat and relocate.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Accurate main gun; with HESH and smoke as support rounds&lt;br /&gt;
* Excellent mobility in all directions; also effective off-road mobility &lt;br /&gt;
* Respectable turret armour compared to some tanks at the battle rating; fearful when in downtier&lt;br /&gt;
* High penetration stock APFSDS shell (410 mm at 100 m at 0°)&lt;br /&gt;
* Powerful gun optics (4.0x - 12.0x FOV: 18-6), gun depression, TOGS and laser range finder: excellent tank hunting capabilities&lt;br /&gt;
* Two-piece ammunition is stored separately; reduced risk of detonation&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large and tall profile; difficult to conceal from tanks, aircraft or helicopters&lt;br /&gt;
* Difficulties when fighting sloped armour at long distances; chiefly Soviet [[T-72 (Family)]] or [[Leopard 2A6]]&lt;br /&gt;
* Ammo rack behind the turret with no blowout panels&lt;br /&gt;
* Armour protection nearly useless against high velocity FIN-shells (e.g., [[Leopard 2A4|DM13]], [[T-64B|3BM42]], [[PTZ89|DYW1]])&lt;br /&gt;
* Weak spots in hull and turret: Gun mantlet, driver position and armour-less sides and weak LFP inherent from [[Leopard 2 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After quite a few private tank ventures, and the unsatisfactory development of the Vickers Mark 4, also known as Valiant. The Vickers company brought another design aimed to develop a capable MBT. Either as a replacement for the Challenger Mk.1 then currently in service, or as a valuable modern tank for the exportation. With the support of the Krauss-Maffei company, Vickers matched the up-rated turret of the previous Mark 4 Valiant MBT, with an identical [[Leopard 2A4]] chassis. Thus creating in June 1985, what it became known as Vickers MBT Mark 7. &lt;br /&gt;
&lt;br /&gt;
The Leopards' MTU 838 engine capabilities were well known, and the match with the improved Valiant's Mk 4 turret protected by the powerful Chobham Armour, resulted in an acceptable weight of over 54 tons, providing a top speed of 72 km/h. A speed which was unlikely from most British MBTs of the time - Specially from previous MBTs as the already out phased [[Chieftain (Family)|Chieftains]]. &lt;br /&gt;
&lt;br /&gt;
Vickers' prototype got fitted with the L11 120 mm gun, the same gun as the contemporary Challenger 1. After these modifications, the Mark 7 went under trials in Egypt, September of the same year. In 1986, using some technologies of the defunct MBT-80 project,  the Mark 7 received even greater upgrades: 2nd generation thermal sights with increased resolution, improved stabilization systems for the main gun, reduced thermal and electromagnetic signatures and a new telescopic laser sight. Effectively reworking on the IFCS (Improved Fire Control System) for the 120 mm L11A5 cannon. Equally formidable, the Leopard 2 chassis matched perfectly this gunnery refits; turning the Mark 7 in a very steady tank while firing on the move.&lt;br /&gt;
&lt;br /&gt;
Bittersweet experiences on the CAT 87 (Canadian Army Trophy) with the Army's Challengers 1 pitted against [[Leopard (Family)|Leopards 2/1]] and [[M1 Abrams]], made some interest on the Vickers Mk.7 project. Therefore, in October 1987, a comparison test on the Lulworth Gunnery Ranges was performed between a Challenger 1 and a Vickers Mark 7. CHIP (Challenger/Chieftain Improvement Programme) was looking for projects and new technologies to integrate into the serving Challengers 1. At the firing range, Challenger 1 hit seven out of the 8 targets in an engagement time of approximately 21.7 seconds. While the Vickers Mark 7 achieved successful hits to all 8 targets in only 12.5 seconds. This is likely due to old Chieftain's cannon and gunnery systems being fitted into the newer Challenger 1, with only slightly major gunnery improvements aside from TOGS - unlike the modernized Vickers Universal turret. &lt;br /&gt;
&lt;br /&gt;
This universal turret also made possible not only the installation of an IFCS but the modification for different gun mounts such as the Royal Ordinance's L7 105mm gun. The turret was made in this universal configuration since it was hoped this would suit any potential exportation customers needs, or at least, grow in interest for the British Army. While the army did recount experience in the Vickers Mk 7 and the technologies improvement on gunnery and target requisitioning, in the end, they not procured any contract for it. All the technology research and tests made between the Challenger 1 and the Mk.7 instead lead Vickers and the MOD to develop what was to be known as; the [[Challenger 2]]. &lt;br /&gt;
&lt;br /&gt;
Without the interest of the British Army, high productions costs, international political situations and the dependency on a German-made hull, the Vickers Mk.7 did not succeed on the exportation market. Any further research was then halted and the project cancelled, with a single prototype built.&lt;br /&gt;
&lt;br /&gt;
While the fate might seem short-lived, the Vickers Mk.7 proved to be an invaluable leap forward in the modernized MBT development. Not only regarding the CR2 but also because in 1986 the Universal Vickers turret was reproduced to be used by Engesa, on the Brazilian EE-T1 Osório Main Battle Tank&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|NHRUSJ79Re4|'''The Shooting Range #175''' - ''Metal Beasts'' section at 00:38 discusses the Vickers Mk.7.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;'''Related development'''&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A4]]&lt;br /&gt;
&lt;br /&gt;
'''Preceded by'''&lt;br /&gt;
&lt;br /&gt;
* [[Vickers MBT]] &lt;br /&gt;
* [[VFM5]]&lt;br /&gt;
* [[Challenger Mk.2]]&lt;br /&gt;
&lt;br /&gt;
'''Succeeded by'''&lt;br /&gt;
&lt;br /&gt;
* [[Challenger Mk.3]]&lt;br /&gt;
* [[Challenger 2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6438-development-vickers-mk-7-the-steel-centaur-en|[Devblog] Vickers Mk.7: The Steel Centaur]]&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vickers_Mk.7&amp;diff=104011</id>
		<title>Vickers Mk.7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vickers_Mk.7&amp;diff=104011"/>
				<updated>2021-05-31T19:02:21Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: History added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_vickers_mk7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 mm (53-82°) ''Upper glacis'' &amp;lt;br&amp;gt; 40 mm (51°) ''Lower glacis'' &amp;lt;br&amp;gt; 30 mm (82°) ''Driver's hatch'' || 10 mm + 10 mm (5°) ''Top - Front'' &amp;lt;br&amp;gt; 20 mm + 10 mm (5°) ''Top - Rear'' &amp;lt;br&amp;gt; 35 mm ''Bottom - Front'' &amp;lt;br&amp;gt; 20 mm ''Bottom - Centre &amp;amp; rear'' &amp;lt;br&amp;gt; 5 mm ''Side Skirts'' &amp;lt;br&amp;gt; 20 mm (39°) ''Bottom - Belly'' || 20 mm (12°) ''Upper plate'' &amp;lt;br&amp;gt; 20 mm (17°) ''Centre plate'' &amp;lt;br&amp;gt; 20 mm (50°) ''Lower glacis'' || 30-35 mm (8°) ''Front'' &amp;lt;br&amp;gt; 20 mm (0-8°) ''Centre and rear'' &amp;lt;br&amp;gt; 5 mm ''Radiator vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (3-53°) ''Turret front'' &amp;lt;br&amp;gt; 30-35 mm (54-75°) ''Gun mantlet'' || 20mm (6°) ''Turret side'' || 20 mm (0°) ''Turret rear'' || 40 mm (0-12°) &amp;lt;br&amp;gt; 20 mm ''Loader hatch''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm (cylindrical) || 20+20 mm ''Outer ring'' &amp;lt;br&amp;gt; 20 mm ''Dome''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and torsion bars are 20 mm thick.&lt;br /&gt;
* A 20 mm plate reinforces the hull sides' top area.&lt;br /&gt;
* A 8 mm plate separates the crew compartment from the engine compartment.&lt;br /&gt;
* Additionally to the outer armour, composite armour is present:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Front !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Front glacis''' &amp;lt;br&amp;gt; 90 - 350 mm ''Kinetic'' &amp;lt;br&amp;gt; 243 - 600 mm ''Chemical''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Turret cheeks''' &amp;lt;br&amp;gt; 350 - 500 mm ''Kinetic'' &amp;lt;br&amp;gt; 350 - 650 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet (Centre)''' &amp;lt;br&amp;gt; 250 - 300 mm ''Kinetic'' &amp;lt;br&amp;gt; 300 - 600 mm ''Chemical''&lt;br /&gt;
| '''Side armour''' &amp;lt;br&amp;gt; 150 mm ''Kinetic'' &amp;lt;br&amp;gt; 315 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L11A5 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Mk. 7 uses the same 120 mm L11A5 rifled gun as the [[Challenger Mk.3]]. Shell loadout is identical and works well for mid-Cold War era tanks such as the [[Type 90]], [[Leopard 2A4]], [[T-64B]]/[[T-72A]]/[[T-80B]], etc., but may struggle when fighting more modern vehicles such as the [[Leopard 2A5]], [[T-80U]], [[Leclerc]], etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L11A5 (120 mm)|120 mm L11A5]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 29.5 || 40.8 || 49.6 || 54.8 || 58.4 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 18.4 || 21.7 || 26.4 || 29.1 || 31.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23 || APFSDS || 410 || 408 || 405 || 400 || 390 || 380&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 670 || 17.1 || 0.05 || 0.1 || 6,560 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x300px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
[[File:AmmoRacksVickersMk7Pt2.png|thumb|[[Ammo racks]] of the Vickers Mk. 7. Additional charges not visible in first image.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || ''Projectiles''&amp;lt;br /&amp;gt;''Propellants'' || 47 ''(+3)''&amp;lt;br&amp;gt;47 ''(+3)'' || 15 ''(+35)''&amp;lt;br&amp;gt;18 ''(+32)'' || ''10 (+40)''&amp;lt;br&amp;gt;15 ''(+35)'' || 7 ''(+43)''&amp;lt;br&amp;gt;9 ''(+41)'' || 1 ''(+49)''&amp;lt;br&amp;gt;4 ''(+46)'' || N/A&amp;lt;br&amp;gt;1 ''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Due to British two stage ammunition, projectiles are marked with numbers (1, 2, etc.), and propellants are marked with numbers preceded by C (C1, C2, etc.).&lt;br /&gt;
* In the case of projectiles racks 1 and 4 and propellants racks C3 and C6, the first half are taken out first, and the second half at a later time, and are therefore referred to as two racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L8A2 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L8A2 (7.62 mm)|7.62 mm L8A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (200) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Vickers Mk.7 is a main battle tank, and thus a tank that should be on the frontlines being the first line of attack. It is considered one of, if not the best, armoured MBTs at the battle rating. This is due to its composition; a Leopard 2A4 hull which offers protection against all CE threats except [[9M133]] Kornet and is able to stop APFSDS rounds with &amp;lt;400 mm penetration, and a custom British turret similar to the [[Challenger 2]] which offers protection against all CE threats except 9M133 Kornet and APFSDS rounds with &amp;lt;405 mm penetration. Thanks to this, the Vickers Mk.7 can be used in a variety of engagements at both short and long ranges with high chances of survivability.&lt;br /&gt;
&lt;br /&gt;
'''In urban combat:'''&lt;br /&gt;
&lt;br /&gt;
Close quarters combat is one of the most risky engagements in the game, but thanks to the superb armour of the Vickers Mk.7, it is able to have multiple engagement modes when in CQC.&lt;br /&gt;
&lt;br /&gt;
''Battering Ram:''&lt;br /&gt;
&lt;br /&gt;
Vickers Mk.7 can be used as the tank who will push through the enemy line due to its armour. Be aware of how the chassis is poked between corners as the hull is only armoured in the frontal plate. Any shot fired at the track's sprocket can be fatal as there is no armour to stop the incoming shell. When fighting in an uptier, avoid being the battering ram as all 10.3-10.7 vehicles can punch through any part of the frontal armour (including turret) and destroy the tank in a couple of shots. Be aware of facing enemy tanks like the [[Leopard 2A6]] and [[Leclerc S2]] which have extremely powerful APFSDS rounds that will go through the Vickers Mk.7's armour like hot knife through butter. When in a downtier, you are able to be the battering ram as only a couple vehicles at the battlerating will be able to pierce through your armour (tanks like the [[Type 16]], [[T-62M-1]] and [[Type 74 (Family)|Type 74]] will be able to punch through your armour between 8.7 and 9.7, be aware as they penetrate between 405 mm and 450 mm of armour with APFSDS). Try to stick with people behind you so friendlies can assist you if needed, sometimes who can pull you with a winch could save both's life.&lt;br /&gt;
&lt;br /&gt;
''Bastion defence:''&lt;br /&gt;
&lt;br /&gt;
Due to the high survivability, the Vickers Mk.7 is able to hold defensive positions (cap points, strategic locations, etc) quite well, as well as repelling and counter-attacking any aggressor with ease. Due to its powerful engine and transmission, it is able to move forward, fire, and move backwards in quick succession.&lt;br /&gt;
&lt;br /&gt;
''*Note: the Vickers Mk.7 most prominent weak spot in the turret is the mantlet, always be on the lookout to hide it as much as possible or by wobbling your turret a little so enemies have a smaller chance to hit the mantlet.''&lt;br /&gt;
&lt;br /&gt;
'''In rural combat:'''&lt;br /&gt;
&lt;br /&gt;
Due to the longer ranges compared to the urban combat, the Vickers Mk.7 is able to use multiple techniques and combat roles to fulfil the player's preference.&lt;br /&gt;
&lt;br /&gt;
''Sniper:''&lt;br /&gt;
&lt;br /&gt;
Thanks to the high velocity stock ammunition, the Vickers Mk.7 is able play as a sniper in long range maps. This, with the addition of the laser rangefinder and thermal imaging sights, makes the Vickers Mk.7 a fearful sniper as only certain tanks will be able to pierce your turret past 500 m. Be aware as, despite having a strong hull, always try to get in hulldown position in order to hide the frontal weakspots of your tank (lower frontal plate, turret ring). At longer ranges, enemies will take more time in order to hit and damage the Vickers Mk.7 if hulldown.&lt;br /&gt;
&lt;br /&gt;
''Flanking:''&lt;br /&gt;
&lt;br /&gt;
As much as crazy it sounds, the Vickers Mk.7 has an impressive speed of 75 km/h even with all the armour. Thanks to this, the Vickers Mk.7 is able to move around and push behind enemy lines and retreat or move to wherever is needed. Thanks to the stabilizer, it is able to fire on the move if needed for a quick &amp;quot;Hit 'n' Run&amp;quot; tactic. It has a slow reload rate (7.8 seconds stock) which can cause issues when engaging targets in a fast manner. Use smoke if needed to retreat and relocate.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard-hitting main gun&lt;br /&gt;
* Excellent mobility&lt;br /&gt;
* Superb armour compared to tanks at the battle rating, fearful when in downtier&lt;br /&gt;
* High penetration stock APFSDS shell (410 mm at 100 m at 0°)&lt;br /&gt;
* Powerful main gunner sights (4.0x - 12.0x FOV: 18-6)&lt;br /&gt;
* Two-piece ammunition (charges and warheads are placed in two different places, making the bustle safe to be fired at without the risk of ammo detonation)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large profile&lt;br /&gt;
* Weak mantlet and lower frontal plate&lt;br /&gt;
* Slow turret rotation speed&lt;br /&gt;
* No blowout panels as on [[Leopard 2A4]]&lt;br /&gt;
* Ammo propellants are located in the hull ammo rack, meaning it is impossible to empty the hull ammo rack without considerably reducing the amount of ammo carried&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After quite a few private tank ventures, and the unsatisfactory development of the Vickers Mark 4, also known as Valiant. The Vickers company brought another design aimed to develop a capable MBT. Either as a replacement for the Challenger Mk.1 then currently in service, or as a valuable modern tank for the exportation. With the support of the Krauss-Maffei company, Vickers matched the up-rated turret of the previous Mark 4 Valiant MBT, with an identical [[Leopard 2A4]] chassis. Thus creating in June 1985, what it became known as Vickers MBT Mark 7. &lt;br /&gt;
&lt;br /&gt;
The Leopards' MTU 838 engine capabilities were well known, and the match with the improved Valiant's Mk 4 turret protected by the powerful Chobham Armour, resulted in an acceptable weight of over 54 tons, providing a top speed of 72 km/h. A speed which was unlikely from most British MBTs of the time - Specially from previous MBTs as the already out phased [[Chieftain (Family)|Chieftains]]. &lt;br /&gt;
&lt;br /&gt;
Vickers' prototype got fitted with the L11 120 mm gun, the same gun as the contemporary Challenger 1. After these modifications, the Mark 7 went under trials in Egypt, September of the same year. In 1986, using some technologies of the defunct MBT-80 project,  the Mark 7 received even greater upgrades: 2nd generation thermal sights with increased resolution, improved stabilization systems for the main gun, reduced thermal and electromagnetic signatures and a new telescopic laser sight. Effectively reworking on the IFCS (Improved Fire Control System) for the 120 mm L11A5 cannon. Equally formidable, the Leopard 2 chassis matched perfectly this gunnery refits; turning the Mark 7 in a very steady tank while firing on the move.&lt;br /&gt;
&lt;br /&gt;
Bittersweet experiences on the CAT 87 (Canadian Army Trophy) with the Army's Challengers 1 pitted against [[Leopard (Family)|Leopards 2/1]] and [[M1 Abrams]], made some interest on the Vickers Mk.7 project. Therefore, in October 1987, a comparison test on the Lulworth Gunnery Ranges was performed between a Challenger 1 and a Vickers Mark 7. CHIP (Challenger/Chieftain Improvement Programme) was looking for projects and new technologies to integrate into the serving Challengers 1. At the firing range, Challenger 1 hit seven out of the 8 targets in an engagement time of approximately 21.7 seconds. While the Vickers Mark 7 achieved successful hits to all 8 targets in only 12.5 seconds. This is likely due to old Chieftain's cannon and gunnery systems being fitted into the newer Challenger 1, with only slightly major gunnery improvements aside from TOGS - unlike the modernized Vickers Universal turret. &lt;br /&gt;
&lt;br /&gt;
This universal turret also made possible not only the installation of an IFCS but the modification for different gun mounts such as the Royal Ordinance's L7 105mm gun. The turret was made in this universal configuration since it was hoped this would suit any potential exportation customers needs, or at least, grow in interest for the British Army. While the army did recount experience in the Vickers Mk 7 and the technologies improvement on gunnery and target requisitioning, in the end, they not procured any contract for it. All the technology research and tests made between the Challenger 1 and the Mk.7 instead lead Vickers and the MOD to develop what was to be known as; the [[Challenger 2]]. &lt;br /&gt;
&lt;br /&gt;
Without the interest of the British Army, high productions costs, international political situations and the dependency on a German-made hull, the Vickers Mk.7 did not succeed on the exportation market. Any further research was then halted and the project cancelled, with a single prototype built.&lt;br /&gt;
&lt;br /&gt;
While the fate might seem short-lived, the Vickers Mk.7 proved to be an invaluable leap forward in the modernized MBT development. Not only regarding the CR2 but also because in 1986 the Universal Vickers turret was reproduced to be used by Engesa, on the Brazilian EE-T1 Osório Main Battle Tank&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|NHRUSJ79Re4|'''The Shooting Range #175''' - ''Metal Beasts'' section at 00:38 discusses the Vickers Mk.7.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;'''Related development'''&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A4]]&lt;br /&gt;
&lt;br /&gt;
'''Preceded by'''&lt;br /&gt;
&lt;br /&gt;
* [[Vickers MBT]] &lt;br /&gt;
* [[VFM5]]&lt;br /&gt;
* [[Challenger Mk.2]]&lt;br /&gt;
&lt;br /&gt;
'''Succeeded by'''&lt;br /&gt;
&lt;br /&gt;
* [[Challenger Mk.3]]&lt;br /&gt;
* [[Challenger 2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6438-development-vickers-mk-7-the-steel-centaur-en|[Devblog] Vickers Mk.7: The Steel Centaur]]&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Brissenden&amp;diff=103947</id>
		<title>HMS Brissenden</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Brissenden&amp;diff=103947"/>
				<updated>2021-05-30T20:22:05Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_hunt_4series&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
HMS Brissenden, pennant number L79, part of the Hunt class, is an escort destroyer completed and sent into service in 1943 with the Royal Navy's Home fleet. The Brisseden (Series IV) is an improvement in the Hunt class. At glance, without much difference in the armament and design layout, but actually with several noteworthy differences.&lt;br /&gt;
&lt;br /&gt;
The slow-paced fast-firing support gameplay won't vary as much, but there is now the possibility to launch a modest number of torpedoes. Anti-air armament was increased; along the crew needed to man this new equipment. Note those modifications in armament and design also caused a slight tonnage increase in the displacement and thus an even lower top speed. Although all these, the Hunt class remains a cunning adversary.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The sloop-like appearance of the Brisseden should not be devalued. Her armament layout is one main turret in the aft and the other two towards the stern. She can be identified by her stained dark-grey hull with a large freeboard and a rather obvious dark green waterline. &lt;br /&gt;
&lt;br /&gt;
The sole funnel is connected just abaft to the bridge structure. Is a vertical funnel, unlike Calpe's inclined funnel. Her bow type is a flared bow, very similar to that on the [[J-class (Flotilla leader)|J-class]]. Her extended forecastle to aft is different from the [[Hunt (L71)|Type IIs]], this hull easily stands out. &lt;br /&gt;
&lt;br /&gt;
While speed and combat endurance won't be her forte, the capable anti-aircraft armament and the quick-firing main guns are sure to cause troubles in unsuspected enemies. This is a great improvement from the very defensive Town class, in what escort destroyers regard. Arguably, the main guns are also more effective than those found on the G-class, because of their higher rate of fire and quantity of cannons per emplacement.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mark 24 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|Mk.IX (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--  Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Multi-purpose main guns and excellent elevation angles: a threatening air-defence &lt;br /&gt;
* 28 depth charges for Y-guns&lt;br /&gt;
* Useful 40 mm 'Pom-pom' gun + improved 20 mm Oerlikon cannons &lt;br /&gt;
* Compact and deceiving profile &lt;br /&gt;
* Outstanding rate of fire of 20 rounds/m; even more effective with the use of ranging fire key &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Top speed is not great; even less than [[Hunt (L71)|Calpe]] &lt;br /&gt;
* Regardless better than Calpe, still below average crew size&lt;br /&gt;
* Reduced number of torpedoes&lt;br /&gt;
* No armour protecting the hull or the ammo storage&lt;br /&gt;
* Low ammo count per turret; with the high RoF ammo can be depleted quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The Hunt class, HMS Brissenden (L79) was an escort destroyer of the Hunt class of small destroyers built for the Royal Navy. Built during the Second World War, the ship was completed to a completely different design than her predecessors including the L71, including the fitting of torpedo tubes. HMS Brissenden saw some service during the Second World War, including convoy escort duties in the Mediterranean and Arctic theatres. She remained in the Mediterranean theatre until 1947, when she was reduced to reserve and eventually scrapped.&lt;br /&gt;
&lt;br /&gt;
=== Design and construction ===&lt;br /&gt;
The Hunt class was a class of small destroyer (or destroyer escort) designed specifically for convoy escort duties. Ordered at the beginning of the Second World War, the ships were intended to fulfill a variety of duties, primarily being of the convoy escort role. Their smaller size made them much more affordable than the larger fleet destroyers that the Royal Navy had in service, while their strong armament made them suitable for convoy escort. This was reflected in the numbers of ships built - in total, 86 Hunts were completed in four groups, many of which were given to foreign navies. HMS Brissenden belonged to the fourth and final group, of which there were only two vessels. She was laid down in February of 1941 and commissioned in February of 1943.&lt;br /&gt;
&lt;br /&gt;
HMS Brissenden was completed to a different design than the previous three groups. She displaced 1175 tons standard and had a complement of 170. Her main armament consisted of six 4-inch (105 mm) guns in twin turrets, one fore and two aft. Brissenden also carried a secondary armament of a single quadruple Pom-Pom mount and several 20 mm Oerlikon guns. Unlike the other Hunts, HMS Brissenden carried a single triple 533 mm torpedo tube mount. Being an escort destroyer, Brissenden was only capable of making 26 knots (48 km/h). However, that was more than enough for the role she was meant to fulfill.&lt;br /&gt;
&lt;br /&gt;
=== Operational History ===&lt;br /&gt;
After her commissioning in February of 1943, HMS Brissenden was commissioned into the British Home Fleet. She served there for just over 3 months before being assigned to the Mediterranean fleet for convoy escort and fire support duties. She was part of the escort force for the convoy WS31 towards Gibraltar and headed to Malta, where she provided fire support and patrol duties off of the Allied landings at Sicily. However, during this time, she suffered a collision with the destroyer Blankney and was severely damaged. As a result, she returned to the United Kingdom for repairs.&lt;br /&gt;
&lt;br /&gt;
After the repairs were completed, Brissenden went on to serve as a convoy escort in the Arctic, escorting JW 54A to Iceland before turning back. She was also active in fleet defence during the time of the D-Day landings and engaged enemy light naval forces several times. In January of 1945, she returned to port for a refit, before rejoining the home fleet until July when she was transferred to the Mediterranean fleet. Brissenden remained in the Mediterranean after the war until 1947, when she was reduced to reserve in the UK. The ship was considered by Kuwait to become their Royal yacht, but this didn’t come through, and the ship was scrapped in 1965.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
;'''Related development'''&lt;br /&gt;
&lt;br /&gt;
*[[Hunt (Family)]]&lt;br /&gt;
&lt;br /&gt;
;'''Similar playstyle'''&lt;br /&gt;
&lt;br /&gt;
*[[Town (L45)]]&lt;br /&gt;
*[[Montgomery (G95)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Mason, G. B. (2004). HMS Brissenden, Escort Destroyer. Retrieved January 20, 2021, from &amp;lt;nowiki&amp;gt;http://www.naval-history.net/xGM-Chrono-10DE-Brissenden.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Brissenden&amp;diff=103945</id>
		<title>HMS Brissenden</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Brissenden&amp;diff=103945"/>
				<updated>2021-05-30T20:16:22Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_hunt_4series&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
HMS Brissenden, pennant number L79, part of the Hunt class, is an escort destroyer completed and sent into service in 1943 with the Royal Navy's Home fleet. The Brisseden (Series IV) is an improvement in the Hunt class. At glance, without much difference in the armament and design layout, but actually with several noteworthy differences.&lt;br /&gt;
&lt;br /&gt;
The slow-paced fast-firing support gameplay won't vary as much, but there is now the possibility to launch a modest number of torpedoes. Anti-air armament was increased; along the crew needed to man this new equipment. Note those modifications in armament and design also caused a slight tonnage increase in the displacement and thus an even lower top speed. Although all these, the Hunt class remains a cunning adversary.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The sloop-like appearance of the Brisseden should not be devalued. Her armament layout is one main turret in the aft and the other two towards the stern. She can be identified by her stained dark-grey hull with a large freeboard and a rather obvious dark green waterline. &lt;br /&gt;
&lt;br /&gt;
The sole funnel is connected just abaft to the bridge structure. Is a vertical funnel, unlike Calpe's inclined funnel. Her bow type is a flared bow, very similar to that on the [[J-class (Flotilla leader)|J-class]]. Her lowered upper deck on the stern is different from the [[Hunt (L71)|Type IIs]], this hull difference easily stands out. &lt;br /&gt;
&lt;br /&gt;
While speed and combat endurance won't be her forte, the capable anti-aircraft armament and the quick-firing main guns are sure to cause troubles in unsuspected enemies. This is a great improvement from the very defensive Town class, in what escort destroyers regard. Arguably, the main guns are also more effective than those found on the G-class, because of their higher rate of fire and quantity of cannons per emplacement.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mark 24 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|Mk.IX (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--  Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Multi-purpose main guns and excellent elevation angles: a threatening air-defence &lt;br /&gt;
* 28 depth charges for Y-guns&lt;br /&gt;
* Useful 40 mm 'Pom-pom' gun + improved 20 mm Oerlikon cannons &lt;br /&gt;
* Compact and deceiving profile &lt;br /&gt;
* Outstanding rate of fire of 20 rounds/m; even more effective with the use of ranging fire key &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Top speed is not great; even less than [[Hunt (L71)|Calpe]] &lt;br /&gt;
* Regardless better than Calpe, still below average crew size&lt;br /&gt;
* Reduced number of torpedoes&lt;br /&gt;
* No armour protecting the hull or the ammo storage&lt;br /&gt;
* Low ammo count per turret; with the high RoF ammo can be depleted quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The Hunt class, HMS Brissenden (L79) was an escort destroyer of the Hunt class of small destroyers built for the Royal Navy. Built during the Second World War, the ship was completed to a completely different design than her predecessors including the L71, including the fitting of torpedo tubes. HMS Brissenden saw some service during the Second World War, including convoy escort duties in the Mediterranean and Arctic theatres. She remained in the Mediterranean theatre until 1947, when she was reduced to reserve and eventually scrapped.&lt;br /&gt;
&lt;br /&gt;
=== Design and construction ===&lt;br /&gt;
The Hunt class was a class of small destroyer (or destroyer escort) designed specifically for convoy escort duties. Ordered at the beginning of the Second World War, the ships were intended to fulfill a variety of duties, primarily being of the convoy escort role. Their smaller size made them much more affordable than the larger fleet destroyers that the Royal Navy had in service, while their strong armament made them suitable for convoy escort. This was reflected in the numbers of ships built - in total, 86 Hunts were completed in four groups, many of which were given to foreign navies. HMS Brissenden belonged to the fourth and final group, of which there were only two vessels. She was laid down in February of 1941 and commissioned in February of 1943.&lt;br /&gt;
&lt;br /&gt;
HMS Brissenden was completed to a different design than the previous three groups. She displaced 1175 tons standard and had a complement of 170. Her main armament consisted of six 4-inch (105 mm) guns in twin turrets, one fore and two aft. Brissenden also carried a secondary armament of a single quadruple Pom-Pom mount and several 20 mm Oerlikon guns. Unlike the other Hunts, HMS Brissenden carried a single triple 533 mm torpedo tube mount. Being an escort destroyer, Brissenden was only capable of making 26 knots (48 km/h). However, that was more than enough for the role she was meant to fulfill.&lt;br /&gt;
&lt;br /&gt;
=== Operational History ===&lt;br /&gt;
After her commissioning in February of 1943, HMS Brissenden was commissioned into the British Home Fleet. She served there for just over 3 months before being assigned to the Mediterranean fleet for convoy escort and fire support duties. She was part of the escort force for the convoy WS31 towards Gibraltar and headed to Malta, where she provided fire support and patrol duties off of the Allied landings at Sicily. However, during this time, she suffered a collision with the destroyer Blankney and was severely damaged. As a result, she returned to the United Kingdom for repairs.&lt;br /&gt;
&lt;br /&gt;
After the repairs were completed, Brissenden went on to serve as a convoy escort in the Arctic, escorting JW 54A to Iceland before turning back. She was also active in fleet defence during the time of the D-Day landings and engaged enemy light naval forces several times. In January of 1945, she returned to port for a refit, before rejoining the home fleet until July when she was transferred to the Mediterranean fleet. Brissenden remained in the Mediterranean after the war until 1947, when she was reduced to reserve in the UK. The ship was considered by Kuwait to become their Royal yacht, but this didn’t come through, and the ship was scrapped in 1965.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
;'''Related development'''&lt;br /&gt;
&lt;br /&gt;
*[[Hunt (Family)]]&lt;br /&gt;
&lt;br /&gt;
;'''Similar playstyle'''&lt;br /&gt;
&lt;br /&gt;
*[[Town (L45)]]&lt;br /&gt;
*[[Montgomery (G95)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Mason, G. B. (2004). HMS Brissenden, Escort Destroyer. Retrieved January 20, 2021, from &amp;lt;nowiki&amp;gt;http://www.naval-history.net/xGM-Chrono-10DE-Brissenden.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Brissenden&amp;diff=103944</id>
		<title>HMS Brissenden</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Brissenden&amp;diff=103944"/>
				<updated>2021-05-30T20:13:53Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_hunt_4series&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
HMS Brissenden, pennant number L79, part of the Hunt class, is an escort destroyer completed and sent into service in 1943 with the Royal Navy's Home fleet. The Brisseden (Series IV) is an improvement in the Hunt class. At glance, without much difference in the armament and design layout, but actually with several noteworthy differences.&lt;br /&gt;
&lt;br /&gt;
The slow-paced fast-firing support gameplay won't vary as much, but there is now the possibility to launch a modest number of torpedoes. Anti-air armament was increased; along the crew needed to man this new equipment. Note those modifications in armament and design also caused a slight tonnage increase in the displacement and thus an even lower top speed.&lt;br /&gt;
&lt;br /&gt;
Although all these, the Hunt class remains a cunning adversary if used smartly and should not be underestimated&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The sloop-like appearance of the Brisseden should not be devalued. Her armament layout is one main turret in the aft and the other two towards the stern. She can be identified by her stained dark-grey hull with a large freeboard and a rather obvious dark green waterline. &lt;br /&gt;
&lt;br /&gt;
The sole funnel is connected just abaft to the bridge structure. Is a vertical funnel, unlike Calpe's inclined funnel. Her bow type is a flared bow, very similar to that on the [[J-class (Flotilla leader)|J-class]]. Her lowered upper deck on the stern is different from the [[Hunt (L71)|Type IIs]], this hull difference easily stands out. &lt;br /&gt;
&lt;br /&gt;
While speed and combat endurance won't be her forte, the capable anti-aircraft armament and the quick-firing main guns are sure to cause troubles in unsuspected enemies. This is a great improvement from the very defensive Town class, in what escort destroyers regard. Arguably, the main guns are also more effective than those found on the G-class, because of their higher rate of fire and quantity of cannons per emplacement.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mark 24 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|Mk.IX (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--  Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Multi-purpose main guns and excellent elevation angles: a threatening air-defence &lt;br /&gt;
* 28 depth charges for Y-guns&lt;br /&gt;
* Useful 40 mm 'Pom-pom' gun + improved 20 mm Oerlikon cannons &lt;br /&gt;
* Compact and deceiving profile &lt;br /&gt;
* Outstanding rate of fire of 20 rounds/m; even more effective with the use of ranging fire key &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Top speed is not great; even less than [[Hunt (L71)|Calpe]] &lt;br /&gt;
* Regardless better than Calpe, still below average crew size&lt;br /&gt;
* Reduced number of torpedoes&lt;br /&gt;
* No armour protecting the hull or the ammo storage&lt;br /&gt;
* Low ammo count per turret; with the high RoF ammo can be depleted quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The Hunt class, HMS Brissenden (L79) was an escort destroyer of the Hunt class of small destroyers built for the Royal Navy. Built during the Second World War, the ship was completed to a completely different design than her predecessors including the L71, including the fitting of torpedo tubes. HMS Brissenden saw some service during the Second World War, including convoy escort duties in the Mediterranean and Arctic theatres. She remained in the Mediterranean theatre until 1947, when she was reduced to reserve and eventually scrapped.&lt;br /&gt;
&lt;br /&gt;
=== Design and construction ===&lt;br /&gt;
The Hunt class was a class of small destroyer (or destroyer escort) designed specifically for convoy escort duties. Ordered at the beginning of the Second World War, the ships were intended to fulfill a variety of duties, primarily being of the convoy escort role. Their smaller size made them much more affordable than the larger fleet destroyers that the Royal Navy had in service, while their strong armament made them suitable for convoy escort. This was reflected in the numbers of ships built - in total, 86 Hunts were completed in four groups, many of which were given to foreign navies. HMS Brissenden belonged to the fourth and final group, of which there were only two vessels. She was laid down in February of 1941 and commissioned in February of 1943.&lt;br /&gt;
&lt;br /&gt;
HMS Brissenden was completed to a different design than the previous three groups. She displaced 1175 tons standard and had a complement of 170. Her main armament consisted of six 4-inch (105 mm) guns in twin turrets, one fore and two aft. Brissenden also carried a secondary armament of a single quadruple Pom-Pom mount and several 20 mm Oerlikon guns. Unlike the other Hunts, HMS Brissenden carried a single triple 533 mm torpedo tube mount. Being an escort destroyer, Brissenden was only capable of making 26 knots (48 km/h). However, that was more than enough for the role she was meant to fulfill.&lt;br /&gt;
&lt;br /&gt;
=== Operational History ===&lt;br /&gt;
After her commissioning in February of 1943, HMS Brissenden was commissioned into the British Home Fleet. She served there for just over 3 months before being assigned to the Mediterranean fleet for convoy escort and fire support duties. She was part of the escort force for the convoy WS31 towards Gibraltar and headed to Malta, where she provided fire support and patrol duties off of the Allied landings at Sicily. However, during this time, she suffered a collision with the destroyer Blankney and was severely damaged. As a result, she returned to the United Kingdom for repairs.&lt;br /&gt;
&lt;br /&gt;
After the repairs were completed, Brissenden went on to serve as a convoy escort in the Arctic, escorting JW 54A to Iceland before turning back. She was also active in fleet defence during the time of the D-Day landings and engaged enemy light naval forces several times. In January of 1945, she returned to port for a refit, before rejoining the home fleet until July when she was transferred to the Mediterranean fleet. Brissenden remained in the Mediterranean after the war until 1947, when she was reduced to reserve in the UK. The ship was considered by Kuwait to become their Royal yacht, but this didn’t come through, and the ship was scrapped in 1965.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
;'''Related development'''&lt;br /&gt;
&lt;br /&gt;
*[[Hunt (Family)]]&lt;br /&gt;
&lt;br /&gt;
;'''Similar playstyle'''&lt;br /&gt;
&lt;br /&gt;
*[[Town (L45)]]&lt;br /&gt;
*[[Montgomery (G95)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Mason, G. B. (2004). HMS Brissenden, Escort Destroyer. Retrieved January 20, 2021, from &amp;lt;nowiki&amp;gt;http://www.naval-history.net/xGM-Chrono-10DE-Brissenden.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Calpe&amp;diff=103943</id>
		<title>HMS Calpe</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Calpe&amp;diff=103943"/>
				<updated>2021-05-30T20:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_hunt_2series&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
HMS Calpe, pennant number L71, part of the Hunt class, is an Escort destroyer build for the Royal Navy during 1940. She was commissioned at the beginning of the Second World War, on 11 December 1941; to protect the vital supply and trade lines of the British isles.&lt;br /&gt;
&lt;br /&gt;
HMS Calpe is another positive gameplay leap in the British destroyers. Using superior fire rate and a vast amount of firepower to annihilate any aerial or seaborne threat, keeping secure all the friendly ships nearby.&lt;br /&gt;
&lt;br /&gt;
Despite not being the swiftest nor having a large intimidating destroyer shape, her cargo ship appearance allows to confuse anyone who devalues her combat capabilities!&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The Hunt class is reasonably slow and won't likely reach most of the distant capture zones alive. Her crew size is another unfavourable factor, since she is not fast enough to avoid the enemy artillery but also not strong enough to resists them.&lt;br /&gt;
&lt;br /&gt;
Players using the Calpe should practice their gunnery skills if they want to master this escort destroyer. As her powerful 4 inch/45 Mark XVI cannons will cause a lot of unstoppable damage if fired accurately.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Unlike her extremely fast destroyer adversaries, Calpe relies on quick firepower and covered positioning as the best means of defence.&lt;br /&gt;
&lt;br /&gt;
The compact and unaggressive silhouette scarcely resembles a regular British destroyer of early World War II epoch, such as the G-class or the K-class; this is because the ship was built to accompany and oftentimes disappear amongst the cargo ships.&lt;br /&gt;
&lt;br /&gt;
This concealment plays a relevant role in the survivability of the Calpe. As with the slow top speed and small size, one of the best ways to survive in the Calpe is to hide with the coastal borders area or near land formations; awaiting for any vulnerable patrol boat or aircraft to reach within firing range.&lt;br /&gt;
&lt;br /&gt;
Calpe&amp;lt;nowiki/&amp;gt;'s moderate crew size won't allow any direct combat with dedicated destroyers, whose crew size numbers are often double. Destroyers such as the German [[Type 1934A (1940)|Type 1934A]], the Japanese [[IJN Yugumo]] and the Italian [[Comandanti Medaglie d'Oro]], fit very well in this class. Their equally powerful firepower and yet adequate crew size are a challenge for the slow Calpe.&lt;br /&gt;
&lt;br /&gt;
'''Armour'''&lt;br /&gt;
&lt;br /&gt;
HMS Calpe's hull is made of 16 mm of steel while the superstructure is protected by 4 mm of steel.&lt;br /&gt;
&lt;br /&gt;
This is just not enough to stop most rounds, as even aircraft's heavy machine guns (12.7+ mm) can strafe the Calpe and cause considerable damages and crew casualties.&lt;br /&gt;
&lt;br /&gt;
The turret's antifragmentation armour protects against any HE shell, but they remain highly vulnerable to SAP rounds. The armour is still useful to conserve the indispensable fire rate of the main turrets until the threats have been eliminated. If the turrets get disabled by SAP shells, Calpe could rely on the 40 mm 2pdr gun to survive until the main turrets are repaired.&lt;br /&gt;
&lt;br /&gt;
'''Ammo racks'''&lt;br /&gt;
&lt;br /&gt;
The ammunition is well placed just under the waterline, however, there's a large amount of ready-use ammo racks inside steel containers near all the main turrets, each of them with 40 rounds. It only takes a single direct hit with a powerful shell to cause major damage to the destroyer.&lt;br /&gt;
&lt;br /&gt;
If the players want to decrease the chances of this ammo to detonate, they can simply engage at will using the high rate of fire until all the ready-use ammo rack is spent.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
[[File:Hunt L71 Bridge.png|thumb|The bridge could be easily targeted, limiting even more the mobility of the L71.]]&lt;br /&gt;
Even with the below-average top speed, the ship will eventually reach distant grid squares in the naval maps, however, HMS Calpe should not be played this way; unless as part of a larger fleet - Calpe won't usually be the first in the battle group in Realistic battles.&lt;br /&gt;
&lt;br /&gt;
The mobility is similar to the [[Town (L45)|HMS Churchill]], another escort destroyer, in which staying near the coastal areas provides better rewards and protection from the marauding combat-worthy fleet destroyers. This slow pace is actually beneficial for her gameplay, as she is now capable of positioning safely behind the combat. Using her small size to lurk in the boats' area is also a valid tactic.&lt;br /&gt;
&lt;br /&gt;
The worst scenario for the Hunt class is rough open seas, as the short length and narrow hull decreases seakeeping. This coupled with the already reduced speed, just makes Calpe a sitting duck for anyone faster or with bigger guns- Some torpedoes are also twice faster than her, like the lethal Japanese &amp;quot;Long Lance&amp;quot; Torpedo [[Type 93 Model 1, Mod 2 (610 mm)|Type 93 Model 1]].&lt;br /&gt;
&lt;br /&gt;
To aid the stability problem she has been fitted with rare fin stabilizers under her waterline. Although not popular amongst other British destroyers of the era, they reduce the roll and increase the seaworthiness while on stern sea. This mobility improvement also helps to increase the effectiveness of anti-air fire while underway.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
In calm waters and fully upgraded, HMS Calpe reaches top speed within just 25 seconds. From full speed, a total halt is achieved in around 30 seconds, with a subsequent total reverse speed in only 13 seconds. This good aspect of the mobility should help the captains when evading incoming torpedo attacks or when steering during manoeuvres in shallow waters.&lt;br /&gt;
&lt;br /&gt;
Her turn range is moderately large for a destroyer meant to fight against submarines, with a full steering circle in approximately 1 minute 25 seconds but sustaining a speed of 35 km/h in full steering.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Depending on the patience and perseverance of the player commanding the HMS Calpe, the mobility modifications should be acquired first - after FPS and Tool Set of course. If slow speed is not an issue, several firepower modifications can be acquired, such as the SAP shells and the Primary turrets targeting speed.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
Lack of firepower is not what Calpe is known for, in fact, she is one of the fastest-firing ships at her rank, with an overwhelming initial fire rate of 20 rounds per min!&lt;br /&gt;
&lt;br /&gt;
Calpe is primarily armed with a set of 3 x turrets each holding 2 cannons of the British-made, dual-purpose 4 inch/45 Mark XVI., one located in the bow, and the other 2 located in the aft of the ship.&lt;br /&gt;
&lt;br /&gt;
The guns provide an enhancement in fire rate from early British destroyers, however, the explosive damage per round is yet lower than the G-class (H89)'s 3 kg of TNT (1.55 kg on Calpe). This means the player needs to fire accurately, otherwise, the enemy will remain afloat. One of the recommended ways is to fire using the ranging fire key. This will enable the turrets to fire each gun individually, providing leading and correction for the fast-firing cannons in the other turrets. This not only develops a good naval artillery accuracy but also helps when engaging a ship nearby as evenly dispersing the shells through their entire hull causes irreparable sudden damage to the ship and the crew. - As if the HMS Calpe is engaging the target with a non-stop barrage of shells!&lt;br /&gt;
&lt;br /&gt;
It is not recommended to use this ranging fire tactic at long ranges, as it severely limits the amount of damage due to correction errors and inaccuracies in each firing. Hence, it is more powerful to fire in full volleys at long distance - also the splash is more easily observable in Realistic battles.&lt;br /&gt;
&lt;br /&gt;
{{Notice|To use ranging fire, proceed to Ship Controls configurations. It is also possible to select if the turrets will fire with all cannons, in Options.}}&lt;br /&gt;
&lt;br /&gt;
The guns provide decent ballistics thanks to the shells' 811 m/s muzzle velocity, which is comparable or better than what is presented earlier in the British destroyers. The elevation angles are notoriously reliable, nearly 90°, this is because the guns are dual-purpose, able to engaging both seaborne and airborne targets effectively. The variety of shells is also useful for facing off against most of the targets at her rank. With the turrets and their targeting speed of 17°/s, faster than any earlier British destroyer.&lt;br /&gt;
&lt;br /&gt;
The 4 inch/45 Mark XVI cannons can use 4 types of ammunition:&lt;br /&gt;
&lt;br /&gt;
* 4 inch HE&lt;br /&gt;
* 102 mm SAP&lt;br /&gt;
* 4 inch HE-TF&lt;br /&gt;
* 4 inch HE-VT&lt;br /&gt;
&lt;br /&gt;
The HE is advised as standard ammunition versus most sea targets. SAP is often required to counter the decently armoured American destroyers and Soviet Armoured boats. While HE-VT is the recommended shell against any air target.&lt;br /&gt;
&lt;br /&gt;
Although they have a low explosive mass, HE shells are still powerful enough to trigger a hull break on most small boats, which is helpful when defending coastal areas. The range of the guns is over 12 km, usable for any situation where really good gunnery is needed; like with cargo ships on Encounter mode.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2pdr QF Mk.VIII (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
Amidships, a single quadruple 40 mm 2pdr Quick Firing Mk.VIII automatic cannon is mounted.&lt;br /&gt;
&lt;br /&gt;
Although being more range-limited when compared to the main armament, the 2 pounder cannons provide flexible firepower against any agile fast craft or aircraft reaching within the safe space of the Hunt class. Though, note that when stock, the gun's targeting speed is really poor and might take up to 20 seconds to acquisition a target lead. Although once on the target, the are deadly at close range, as the tight packet cannon offer devastating damage with also acceptable penetration and explosive damage.&lt;br /&gt;
&lt;br /&gt;
The gun's range when controlled by AI gunners is approx. 4.0 km.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mark 24 (20 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
On both starboard and port, several 20 mm/70 Oerlikon Mk.II and 20 mm/70 Oerlikon Mark 24 are located.&lt;br /&gt;
&lt;br /&gt;
If both the 40 mm turret and the main turrets fail to stop an incoming threat, the 20 mm Oerlikon guns will be there as last resort stopping power. Their AI gunner range is roughly of only 1.5 km but their fire rate and damage remains noteworthy because of the amount of guns present on each side of the ship. They are also useful for really agile small boats trying to sneak behind or from the sides of Calpe.&lt;br /&gt;
&lt;br /&gt;
Bombers like the German [[He 111 (Family)]] or nimble fighters like the Japanese naval fighters, [[A6M2]] will have a tough time against them because of how fast and powerful they fire. Notwithstanding, attack planes like the [[Ju 87 (Family)]] or the Soviet [[IL-2 (1942)]] will be sturdy armoured opponents to the Oerlikons; all unfortunately ending with them too close to HMS Calpe and raining fire upon it - Oftentimes these planes can chew up multiple shoots from the 20 mm at point-blank range and remain airworthy.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
While the ships carries a large number of depth charges available, their use is currently limited. As they were historically used by Allied escort destroyers to protect convoys from German submarines; vehicles not present in the game yet.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Because of the not-record-breaking speeds of the HMS Calpe, she won't usually find combat quickly rather depending on the map. But she can reach those points just in time to guard them, and to provide air protection to any allied ship in her proximity; mainly when the enemy air force is on the way with bombs under their wings; as a solid anti-air emplacement. This tactic serves more in Realistic battles because on Arcade, the enemy planes can easily bomb the Hunt class and she needs to always be on the move - players perhaps should navigate on the allied side of the map.&lt;br /&gt;
&lt;br /&gt;
One of the easiest ways to play the Hunt class is to engage lighter boats or ships. For this, proceed to the coastal areas of the map and if necessary get inside capture zones. Look for a place adequate to avoid any pop-up attacks. As a single bomb of more than 500 kg might be fatal for the Hunt Class destroyer. The same care must be taken for areas where torpedo strikes against the slow Calpe might arrive.&lt;br /&gt;
&lt;br /&gt;
In high-ranked battles versus other more combat capable destroyers, Calpe players must practice how to protect themselves with accurate and first-fired attacks over the enemy; those attacks must be resolute enough to maim the enemy capacities to retaliate. Additional only to a good sense of teamwork to remain near the most influential player's combat fleets, providing anti-air defences while they engage other ships. Captains can let the firepower of the HMS Calpe reach overwhelmingly the enemy destroyers while staying safe from behind. Or go full-in on the coastal approaches, hoping to face-off the entire enemy mosquito fleet.&lt;br /&gt;
&lt;br /&gt;
The Hunt class relishes on close maps, as her really fast firepower can be put to test duelling with anyone close. On the other hand, distance engagements are also beneficial for the integrity of the ship, but they require more skills from; the choice is up to the player.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 3 turrets with 2 cannons each provide adequate damage and gun ballistics; more effective than single mounted turrets&lt;br /&gt;
* 102 mm turrets are capable of hullbreaking any troublesome small boat&lt;br /&gt;
* Excellent initial rate of fire of 20 rounds/m; even more effective with the use of ranging fire key&lt;br /&gt;
* Dual purpose main cannons give an adequate anti-air defence&lt;br /&gt;
* Effective amount of secondary and auxiliary armaments; with numerous depth charges also available&lt;br /&gt;
* Modest crew size improvement from the early British destroyers (+19 from [[G-class (H89)|HMS Grafton]])&lt;br /&gt;
* Unique fin-stabilized hull amongst British destroyers &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not enough top speed to match analogous destroyers; playstyle is similar to the equally-paced [[Town (L45)|HMS Churchill]]&lt;br /&gt;
* No torpedo armament; limits the anti-ship capabilities to just the main guns&lt;br /&gt;
* Below average crew size when compared with other nations' destroyers&lt;br /&gt;
* Main ammunition can be depleted quickly because of the high rate of fire&lt;br /&gt;
* No significant armour protection in the hull or near the ammo storage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even before the outbreak of the Second World War, the British Admiralty had noted the importance of persuasive merchant protection, with the concept of Escort Destroyers. &lt;br /&gt;
&lt;br /&gt;
Hence, after some major flaws were corrected in the sloop-based Hunt class design, the Type II HMS Calpe was laid down complete in 1941, following being ordered on the 1939 emergency program; just in time for the commencement of the Second World War. After acceptable trials despite her short and narrow hull with also an insufficient range for open sea work, she sailed to the Royal Navy's base in Scapa Flow, Scotland and remained on standby for any operation limited to the Mediterranean and the North Seas.&lt;br /&gt;
&lt;br /&gt;
On Early 1942, HMS Calpe participated along the Home Fleet in various exercises, convoy patrols on the North West approach and as Escort for Minelaying operations. &lt;br /&gt;
&lt;br /&gt;
'''Operation Jubilee'''&lt;br /&gt;
&lt;br /&gt;
From July to august of the same year, she took part in the preparations of the Operation Jubilee, also known as the Dieppe raid. Under the control of Major-General Roberts (OC, 2nd Canadian Infantry Division) and Captain John Hugues-Hallet RN (Naval Commander for the raid), she was used as a command ship for the coordination of the landing operations and RAF's attacks.&lt;br /&gt;
&lt;br /&gt;
She received heavy fire caused by enemy aircraft and artillery batteries from the shore, causing numerous casualties on the ship's crew. Even after these intense German bombardments, the ship performed as a hospital for the raid's wounded, protecting the life of about 250 casualties. &lt;br /&gt;
&lt;br /&gt;
After the inconclusive raid, she escorted the surviving forces and landing crafts back to Portsmouth.&lt;br /&gt;
&lt;br /&gt;
'''Task Force H'''&lt;br /&gt;
&lt;br /&gt;
In October, she was placed briefly back on escorting duties and flotillas patrols, until she was appointed for the North African Theatre. &lt;br /&gt;
&lt;br /&gt;
L71 was sent to Gibraltar and put inside the Task Force H, where she patrolled the western Mediterranean and Atlantic, protecting more convoys and executing anti-submarine warfare. She took part in Operation Torch, Retribution, Husky and Avalanche; principally in support and Escorting role - various times under E-boat attacks and Luftwaffe's strike but surviving intact.&lt;br /&gt;
&lt;br /&gt;
'''Demand for resolution'''&lt;br /&gt;
&lt;br /&gt;
One of her most difficult times during service was in December 1943. She was part of an Escorting convoy group comprising HMS Holcombe and HMS Tynedale (Both Hunt-class Destroyers), working along with the US Destroyers, USS Wainwright, USS Benson and USS Niblack. &lt;br /&gt;
&lt;br /&gt;
Over the Bay of Bougie, off the coast of Algeria, the convoy KMS34 was intercepted by the German submarines U-593 and U-223. &lt;br /&gt;
&lt;br /&gt;
Early in the morning of the 12th, the U-593 spotted the convoy and shifted to periscope depth for an attack. It was a hit, regardless of the extended zig-zagging of 120° every 5 minutes, HMS Tynedale received a torpedo impact on the port side abreast the funnels breaking the ship in half. The convoy immediately started &amp;quot;Swamp operations&amp;quot; - a codename for wolfpacks hunting during convoy protection. The U-593 remained under attack range despite the launching of the depth charges, and not much later after the first destroyer sank, they engaged the second Hunt-class, hitting her aft and sinking the HMS Holcombe. HMS Calpe now was left alone on account of the Royal Navy. &lt;br /&gt;
&lt;br /&gt;
The U-593 now took evasive actions and went off the defensive. Around 8:15 PM of that same day, U-593 surfaced to recharge batteries, to her misfortune, she was spotted by a South-African Wellington Bomber and its searchlight. This brief encounter was then reported to HMS Calpe and the  US escort destroyers.&lt;br /&gt;
&lt;br /&gt;
On the morning of December 13th, The Asdic operator (Anti-Submarine Detection Investigation Committee, later named Sonar) onboard the Calpe identified a submarine contact forward; the hunt has begun. Along with USS Wainwright, Calpe performed depth charges attacks continuously damaged the submarine. The commander, (Lieutenant) Kapitänleutnant Kelbling Gerd gave the order to dive deeper, but an explosion damaged the submarine and water begun to ship in, making the dive impossible and slowing the submarine. The submarine commander himself recalled how the unusual noises similar to &amp;quot;pebbles hitting a wall&amp;quot;, could be heard on both sides of the submarine's hull. This is thought to be the sonar ping effect of both Asdic devices from Calpe and Wainwright sweeps, working on proximity to sink the U-593.&lt;br /&gt;
&lt;br /&gt;
On the vicinity of the coordinates 37° 49' N., 06° 00' E, Calpe and Wainwright performed numerous runs with depth charges patters of 6 or even 10-charges pattern at once. Wainwright's captain, Commander Walter W. Strohbehn, intended to ram the submarine but about 2:47 p.m. the submarine surfaced because of the extensive hull and mechanical damage.&lt;br /&gt;
&lt;br /&gt;
Upon the appearance of the submarine, it was received by fire from both sides, with Wainwright 2,000 yards north-west of her and Calpe 2,000 yards south-west. The U-boat crew started to quickly abandon the ship and the Commanding Officer of Calpe, Lieutenant Commander H. Kirkwood, ordered a halt of fire since no attempt of retaliation was made by the German submarine. Calpe and Wainwright closed the distance over 100 yards with the submarine and Calpe sent a motorboat with the task of avoiding any scuttling operation, however, the scuttling was already achieved and the submarine sank at 3:08 p.m near 37° 41' N., 06° 06' E with the destroyers capturing the entire submarine crew, who had no casualties.&lt;br /&gt;
&lt;br /&gt;
HMS Calpe and USS Wainwright were awarded a shared submarine elimination because of the fine teamwork, taking into account no previous joint drill were executed.&lt;br /&gt;
[[File:Hunt L71.jpg|thumb| HMS Calpe in Malta, Nov 6th 1945.]]&lt;br /&gt;
 ''&amp;quot;A pleasure to work with&amp;quot; - &amp;quot;She turned in a polished performance, always being in the proper place, always being ready and she was quick to grasp the intentions of this ship.&amp;quot;''  - Commander Walter W. Strohbehn&lt;br /&gt;
&lt;br /&gt;
'''Fate'''&lt;br /&gt;
&lt;br /&gt;
The experienced HMS Calpe was then transferred to Malta from where she participated in even more operations of allied landings and close shore support in the Mediterranean theatre, until the end of the war.&lt;br /&gt;
&lt;br /&gt;
In defiance of her original design limitations, L71 eventually served with a flotilla in the Indian ocean until November 1946, then returned to Britain. She was loaned and eventually sold to Denmark in 1952 under the name of HDMS Rolf Krake. She remained active until October 1966, ultimately being scrapped in Denmark and Sweden.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
[[File:Hunt L71 Top View.png|thumb|none|400px|Deck view of the L71]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Related development'''&lt;br /&gt;
&lt;br /&gt;
* [[Hunt (L79)]]&lt;br /&gt;
&lt;br /&gt;
;'''Similar playstyle'''&lt;br /&gt;
&lt;br /&gt;
* [[Town (L45)]]&lt;br /&gt;
* [[Montgomery (G95)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.naval-history.net/xGM-Chrono-10DE-Calpe.htm Service History record, HMS Calpe - Naval History.net] &lt;br /&gt;
* [https://uboat.net/allies/warships/ship/4643.html Notable History moments, HMS Calpe - Uboat.net] &lt;br /&gt;
&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Calpe&amp;diff=103941</id>
		<title>HMS Calpe</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Calpe&amp;diff=103941"/>
				<updated>2021-05-30T19:40:02Z</updated>
		
		<summary type="html">&lt;p&gt;U65816794: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_hunt_2series&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
HMS Calpe, pennant number L71, part of the Hunt class, is an Escort destroyer build for the Royal Navy during 1940. She was commissioned at the beginning of the Second World War, on 11 December 1941; to protect the vital supply and trade lines of the British isles.&lt;br /&gt;
&lt;br /&gt;
HMS Calpe is another positive gameplay leap in the British destroyers. Using superior fire rate and a vast amount of firepower to annihilate any aerial or seaborne threat, keeping secure all the friendly ships nearby.&lt;br /&gt;
&lt;br /&gt;
Despite not being the swiftest nor having a large intimidating destroyer shape, her cargo ship appearance allows to confuse anyone who devalues her combat capabilities!&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The Hunt class is reasonably slow and won't likely reach most of the distant capture zones alive. Her crew size is another unfavourable factor, since she is not fast enough to avoid the enemy artillery but also not strong enough to resists them.&lt;br /&gt;
&lt;br /&gt;
Players using the Calpe should practice their gunnery skills if they want to master this escort destroyer. As her powerful 4 inch/45 Mark XVI cannons will cause a lot of unstoppable damage if fired accurately.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Unlike her extremely fast destroyer adversaries, Calpe relies on quick firepower and covered positioning as the best means of defence.&lt;br /&gt;
&lt;br /&gt;
The compact and unaggressive silhouette scarcely resembles a regular British destroyer of early World War II epoch, such as the G-class or the K-class; this is because the ship was built to accompany and oftentimes disappear amongst the cargo ships.&lt;br /&gt;
&lt;br /&gt;
This concealment plays a relevant role in the survivability of the Calpe. As with the slow top speed and small size, one of the best ways to survive in the Calpe is to hide with the coastal borders area or near land formations; awaiting for any vulnerable patrol boat or aircraft to reach within firing range.&lt;br /&gt;
&lt;br /&gt;
Calpe&amp;lt;nowiki/&amp;gt;'s moderate crew size won't allow any direct combat with dedicated destroyers, whose crew size numbers are often double. Destroyers such as the German [[Type 1934A (1940)|Type 1934A]], the Japanese [[IJN Yugumo]] and the Italian [[Comandanti Medaglie d'Oro]], fit very well in this class. Their equally powerful firepower and yet adequate crew size are a challenge for the slow Calpe.&lt;br /&gt;
&lt;br /&gt;
'''Armour'''&lt;br /&gt;
&lt;br /&gt;
HMS Calpe's hull is made of 16 mm of steel while the superstructure is protected by 4 mm of steel.&lt;br /&gt;
&lt;br /&gt;
This is just not enough to stop most rounds, as even aircraft's heavy machine guns (12.7+ mm) can strafe the Calpe and cause considerable damages and crew casualties.&lt;br /&gt;
&lt;br /&gt;
The turret's antifragmentation armour protects against any HE shell, but they remain highly vulnerable to SAP rounds. The armour is still useful to conserve the indispensable fire rate of the main turrets until the threats have been eliminated. If the turrets get disabled by SAP shells, Calpe could rely on the 40 mm 2pdr gun to survive until the main turrets are repaired.&lt;br /&gt;
&lt;br /&gt;
'''Ammo racks'''&lt;br /&gt;
&lt;br /&gt;
The ammunition is well placed just under the waterline, however, there's a large amount of ready-use ammo racks inside steel containers near all the main turrets, each of them with 40 rounds. It only takes a single direct hit with a powerful shell to cause major damage to the destroyer.&lt;br /&gt;
&lt;br /&gt;
If the players want to decrease the chances of this ammo to detonate, they can simply engage at will using the high rate of fire until all the ready-use ammo rack is spent.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
[[File:Hunt L71 Bridge.png|thumb|The bridge could be easily targeted, limiting even more the mobility of the L71.]]&lt;br /&gt;
Even with the below-average top speed, the ship will eventually reach distant grid squares in the naval maps, however, HMS Calpe should not be played this way; unless as part of a larger fleet - Calpe won't usually be the first in the battle group in Realistic battles.&lt;br /&gt;
&lt;br /&gt;
The mobility is similar to the [[Town (L45)|HMS Churchill]], another escort destroyer, in which staying near the coastal areas provides better rewards and protection from the marauding combat-worthy fleet destroyers. This slow pace is actually beneficial for her gameplay, as she is now capable of positioning safely behind the combat. Using her small size to lurk in the boats' area is also a valid tactic.&lt;br /&gt;
&lt;br /&gt;
The worst scenario for the Hunt class is on open seas, as the short and narrow hull decreases seakeeping. This coupled with the reduced speed, just makes Calpe a sitting duck for anyone faster or with bigger guns- Some torpedoes are also twice faster than her, like the lethal Japanese &amp;quot;Long Lance&amp;quot; Torpedo [[Type 93 Model 1, Mod 2 (610 mm)|Type 93 Model 1]].&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
In calm waters and fully upgraded, HMS Calpe reaches top speed within just 25 seconds. From full speed, a total halt is achieved in around 30 seconds, with a subsequent total reverse speed in only 13 seconds. This good aspect of the mobility should help the captains when evading incoming torpedo attacks or when steering during manoeuvres in shallow waters.&lt;br /&gt;
&lt;br /&gt;
Her turn range is moderately large for a destroyer meant to fight against submarines, with a full steering circle in approximately 1 minute 25 seconds but sustaining a speed of 35 km/h in full steering.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Depending on the patience and perseverance of the player commanding the HMS Calpe, the mobility modifications should be acquired first - after FPS and Tool Set of course. If slow speed is not an issue, several firepower modifications can be acquired, such as the SAP shells and the Primary turrets targeting speed.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
Lack of firepower is not what Calpe is known for, in fact, she is one of the fastest-firing ships at her rank, with an overwhelming initial fire rate of 20 rounds per min!&lt;br /&gt;
&lt;br /&gt;
Calpe is primarily armed with a set of 3 x turrets each holding 2 cannons of the British-made, dual-purpose 4 inch/45 Mark XVI., one located in the bow, and the other 2 located in the aft of the ship.&lt;br /&gt;
&lt;br /&gt;
The guns provide an enhancement in fire rate from early British destroyers, however, the explosive damage per round is yet lower than the G-class (H89)'s 3 kg of TNT (1.55 kg on Calpe). This means the player needs to fire accurately, otherwise, the enemy will remain afloat. One of the recommended ways is to fire using the ranging fire key. This will enable the turrets to fire each gun individually, providing leading and correction for the fast-firing cannons in the other turrets. This not only develops a good naval artillery accuracy but also helps when engaging a ship nearby as evenly dispersing the shells through their entire hull causes irreparable sudden damage to the ship and the crew. - As if the HMS Calpe is engaging the target with a non-stop barrage of shells!&lt;br /&gt;
&lt;br /&gt;
It is not recommended to use this ranging fire tactic at long ranges, as it severely limits the amount of damage due to correction errors and inaccuracies in each firing. Hence, it is more powerful to fire in full volleys at long distance - also the splash is more easily observable in Realistic battles.&lt;br /&gt;
&lt;br /&gt;
{{Notice|To use ranging fire, proceed to Ship Controls configurations. It is also possible to select if the turrets will fire with all cannons, in Options.}}&lt;br /&gt;
&lt;br /&gt;
The guns provide decent ballistics thanks to the shells' 811 m/s muzzle velocity, which is comparable or better than what is presented earlier in the British destroyers. The elevation angles are notoriously reliable, nearly 90°, this is because the guns are dual-purpose, able to engaging both seaborne and airborne targets effectively. The variety of shells is also useful for facing off against most of the targets at her rank. With the turrets and their targeting speed of 17°/s, faster than any earlier British destroyer.&lt;br /&gt;
&lt;br /&gt;
The 4 inch/45 Mark XVI cannons can use 4 types of ammunition:&lt;br /&gt;
&lt;br /&gt;
* 4 inch HE&lt;br /&gt;
* 102 mm SAP&lt;br /&gt;
* 4 inch HE-TF&lt;br /&gt;
* 4 inch HE-VT&lt;br /&gt;
&lt;br /&gt;
The HE is advised as standard ammunition versus most sea targets. SAP is often required to counter the decently armoured American destroyers and Soviet Armoured boats. While HE-VT is the recommended shell against any air target.&lt;br /&gt;
&lt;br /&gt;
Although they have a low explosive mass, HE shells are still powerful enough to trigger a hull break on most small boats, which is helpful when defending coastal areas. The range of the guns is over 12 km, usable for any situation where really good gunnery is needed; like with cargo ships on Encounter mode.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2pdr QF Mk.VIII (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
Amidships, a single quadruple 40 mm 2pdr Quick Firing Mk.VIII automatic cannon is mounted.&lt;br /&gt;
&lt;br /&gt;
Although being more range-limited when compared to the main armament, the 2 pounder cannons provide flexible firepower against any agile fast craft or aircraft reaching within the safe space of the Hunt class. Though, note that when stock, the gun's targeting speed is really poor and might take up to 20 seconds to acquisition a target lead. Although once on the target, the are deadly at close range, as the tight packet cannon offer devastating damage with also acceptable penetration and explosive damage.&lt;br /&gt;
&lt;br /&gt;
The gun's range when controlled by AI gunners is approx. 4.0 km.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mark 24 (20 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
On both starboard and port, several 20 mm/70 Oerlikon Mk.II and 20 mm/70 Oerlikon Mark 24 are located.&lt;br /&gt;
&lt;br /&gt;
If both the 40 mm turret and the main turrets fail to stop an incoming threat, the 20 mm Oerlikon guns will be there as last resort stopping power. Their AI gunner range is roughly of only 1.5 km but their fire rate and damage remains noteworthy because of the amount of guns present on each side of the ship. They are also useful for really agile small boats trying to sneak behind or from the sides of Calpe.&lt;br /&gt;
&lt;br /&gt;
Bombers like the German [[He 111 (Family)]] or nimble fighters like the Japanese naval fighters, [[A6M2]] will have a tough time against them because of how fast and powerful they fire. Notwithstanding, attack planes like the [[Ju 87 (Family)]] or the Soviet [[IL-2 (1942)]] will be sturdy armoured opponents to the Oerlikons; all unfortunately ending with them too close to HMS Calpe and raining fire upon it - Oftentimes these planes can chew up multiple shoots from the 20 mm at point-blank range and remain airworthy.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
While the ships carries a large number of depth charges available, their use is currently limited. As they were historically used by Allied escort destroyers to protect convoys from German submarines; vehicles not present in the game yet.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Because of the not-record-breaking speeds of the HMS Calpe, she won't usually find combat quickly rather depending on the map. But she can reach those points just in time to guard them, and to provide air protection to any allied ship in her proximity; mainly when the enemy air force is on the way with bombs under their wings; as a solid anti-air emplacement. This tactic serves more in Realistic battles because on Arcade, the enemy planes can easily bomb the Hunt class and she needs to always be on the move - players perhaps should navigate on the allied side of the map.&lt;br /&gt;
&lt;br /&gt;
One of the easiest ways to play the Hunt class is to engage lighter boats or ships. For this, proceed to the coastal areas of the map and if necessary get inside capture zones. Look for a place adequate to avoid any pop-up attacks. As a single bomb of more than 500 kg might be fatal for the Hunt Class destroyer. The same care must be taken for areas where torpedo strikes against the slow Calpe might arrive.&lt;br /&gt;
&lt;br /&gt;
In high-ranked battles versus other more combat capable destroyers, Calpe players must practice how to protect themselves with accurate and first-fired attacks over the enemy; those attacks must be resolute enough to maim the enemy capacities to retaliate. Additional only to a good sense of teamwork to remain near the most influential player's combat fleets, providing anti-air defences while they engage other ships. Captains can let the firepower of the HMS Calpe reach overwhelmingly the enemy destroyers while staying safe from behind. Or go full-in on the coastal approaches, hoping to face-off the entire enemy mosquito fleet.&lt;br /&gt;
&lt;br /&gt;
The Hunt class relishes on close maps, as her really fast firepower can be put to test duelling with anyone close. On the other hand, distance engagements are also beneficial for the integrity of the ship, but they require more skills from; the choice is up to the player.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 3 turrets with 2 cannons each provide adequate damage and gun ballistics; more effective than single mounted turrets&lt;br /&gt;
* 102 mm turrets are capable of hullbreaking any troublesome small boat&lt;br /&gt;
* Excellent initial rate of fire of 20 rounds/m; even more effective with the use of ranging fire key&lt;br /&gt;
* Dual purpose main cannons give an adequate anti-air defence&lt;br /&gt;
* Effective amount of secondary and auxiliary armaments; with numerous depth charges also available&lt;br /&gt;
* Modest crew size improvement from the early British destroyers (+19 from [[G-class (H89)|HMS Grafton]])&lt;br /&gt;
* Unique fin-stabilized hull amongst British destroyers &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not enough top speed to match analogous destroyers; playstyle is similar to the equally-paced [[Town (L45)|HMS Churchill]]&lt;br /&gt;
* No torpedo armament; limits the anti-ship capabilities to just the main guns&lt;br /&gt;
* Below average crew size when compared with other nations' destroyers&lt;br /&gt;
* Main ammunition can be depleted quickly because of the high rate of fire&lt;br /&gt;
* No significant armour protection in the hull or near the ammo storage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even before the outbreak of the Second World War, the British Admiralty had noted the importance of persuasive merchant protection, with the concept of Escort Destroyers. &lt;br /&gt;
&lt;br /&gt;
Hence, after some major flaws were corrected in the sloop-based Hunt class design, the Type II HMS Calpe was laid down complete in 1941, following being ordered on the 1939 emergency program; just in time for the commencement of the Second World War. After acceptable trials despite her short and narrow hull with also an insufficient range for open sea work, she sailed to the Royal Navy's base in Scapa Flow, Scotland and remained on standby for any operation limited to the Mediterranean and the North Seas.&lt;br /&gt;
&lt;br /&gt;
On Early 1942, HMS Calpe participated along the Home Fleet in various exercises, convoy patrols on the North West approach and as Escort for Minelaying operations. &lt;br /&gt;
&lt;br /&gt;
'''Operation Jubilee'''&lt;br /&gt;
&lt;br /&gt;
From July to august of the same year, she took part in the preparations of the Operation Jubilee, also known as the Dieppe raid. Under the control of Major-General Roberts (OC, 2nd Canadian Infantry Division) and Captain John Hugues-Hallet RN (Naval Commander for the raid), she was used as a command ship for the coordination of the landing operations and RAF's attacks.&lt;br /&gt;
&lt;br /&gt;
She received heavy fire caused by enemy aircraft and artillery batteries from the shore, causing numerous casualties on the ship's crew. Even after these intense German bombardments, the ship performed as a hospital for the raid's wounded, protecting the life of about 250 casualties. &lt;br /&gt;
&lt;br /&gt;
After the inconclusive raid, she escorted the surviving forces and landing crafts back to Portsmouth.&lt;br /&gt;
&lt;br /&gt;
'''Task Force H'''&lt;br /&gt;
&lt;br /&gt;
In October, she was placed briefly back on escorting duties and flotillas patrols, until she was appointed for the North African Theatre. &lt;br /&gt;
&lt;br /&gt;
L71 was sent to Gibraltar and put inside the Task Force H, where she patrolled the western Mediterranean and Atlantic, protecting more convoys and executing anti-submarine warfare. She took part in Operation Torch, Retribution, Husky and Avalanche; principally in support and Escorting role - various times under E-boat attacks and Luftwaffe's strike but surviving intact.&lt;br /&gt;
&lt;br /&gt;
'''Demand for resolution'''&lt;br /&gt;
&lt;br /&gt;
One of her most difficult times during service was in December 1943. She was part of an Escorting convoy group comprising HMS Holcombe and HMS Tynedale (Both Hunt-class Destroyers), working along with the US Destroyers, USS Wainwright, USS Benson and USS Niblack. &lt;br /&gt;
&lt;br /&gt;
Over the Bay of Bougie, off the coast of Algeria, the convoy KMS34 was intercepted by the German submarines U-593 and U-223. &lt;br /&gt;
&lt;br /&gt;
Early in the morning of the 12th, the U-593 spotted the convoy and shifted to periscope depth for an attack. It was a hit, regardless of the extended zig-zagging of 120° every 5 minutes, HMS Tynedale received a torpedo impact on the port side abreast the funnels breaking the ship in half. The convoy immediately started &amp;quot;Swamp operations&amp;quot; - a codename for wolfpacks hunting during convoy protection. The U-593 remained under attack range despite the launching of the depth charges, and not much later after the first destroyer sank, they engaged the second Hunt-class, hitting her aft and sinking the HMS Holcombe. HMS Calpe now was left alone on account of the Royal Navy. &lt;br /&gt;
&lt;br /&gt;
The U-593 now took evasive actions and went off the defensive. Around 8:15 PM of that same day, U-593 surfaced to recharge batteries, to her misfortune, she was spotted by a South-African Wellington Bomber and its searchlight. This brief encounter was then reported to HMS Calpe and the  US escort destroyers.&lt;br /&gt;
&lt;br /&gt;
On the morning of December 13th, The Asdic operator (Anti-Submarine Detection Investigation Committee, later named Sonar) onboard the Calpe identified a submarine contact forward; the hunt has begun. Along with USS Wainwright, Calpe performed depth charges attacks continuously damaged the submarine. The commander, (Lieutenant) Kapitänleutnant Kelbling Gerd gave the order to dive deeper, but an explosion damaged the submarine and water begun to ship in, making the dive impossible and slowing the submarine. The submarine commander himself recalled how the unusual noises similar to &amp;quot;pebbles hitting a wall&amp;quot;, could be heard on both sides of the submarine's hull. This is thought to be the sonar ping effect of both Asdic devices from Calpe and Wainwright sweeps, working on proximity to sink the U-593.&lt;br /&gt;
&lt;br /&gt;
On the vicinity of the coordinates 37° 49' N., 06° 00' E, Calpe and Wainwright performed numerous runs with depth charges patters of 6 or even 10-charges pattern at once. Wainwright's captain, Commander Walter W. Strohbehn, intended to ram the submarine but about 2:47 p.m. the submarine surfaced because of the extensive hull and mechanical damage.&lt;br /&gt;
&lt;br /&gt;
Upon the appearance of the submarine, it was received by fire from both sides, with Wainwright 2,000 yards north-west of her and Calpe 2,000 yards south-west. The U-boat crew started to quickly abandon the ship and the Commanding Officer of Calpe, Lieutenant Commander H. Kirkwood, ordered a halt of fire since no attempt of retaliation was made by the German submarine. Calpe and Wainwright closed the distance over 100 yards with the submarine and Calpe sent a motorboat with the task of avoiding any scuttling operation, however, the scuttling was already achieved and the submarine sank at 3:08 p.m near 37° 41' N., 06° 06' E with the destroyers capturing the entire submarine crew, who had no casualties.&lt;br /&gt;
&lt;br /&gt;
HMS Calpe and USS Wainwright were awarded a shared submarine elimination because of the fine teamwork, taking into account no previous joint drill were executed.&lt;br /&gt;
[[File:Hunt L71.jpg|thumb| HMS Calpe in Malta, Nov 6th 1945.]]&lt;br /&gt;
 ''&amp;quot;A pleasure to work with&amp;quot; - &amp;quot;She turned in a polished performance, always being in the proper place, always being ready and she was quick to grasp the intentions of this ship.&amp;quot;''  - Commander Walter W. Strohbehn&lt;br /&gt;
&lt;br /&gt;
'''Fate'''&lt;br /&gt;
&lt;br /&gt;
The experienced HMS Calpe was then transferred to Malta from where she participated in even more operations of allied landings and close shore support in the Mediterranean theatre, until the end of the war.&lt;br /&gt;
&lt;br /&gt;
In defiance of her original design limitations, L71 eventually served with a flotilla in the Indian ocean until November 1946, then returned to Britain. She was loaned and eventually sold to Denmark in 1952 under the name of HDMS Rolf Krake. She remained active until October 1966, ultimately being scrapped in Denmark and Sweden.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
[[File:Hunt L71 Top View.png|thumb|none|400px|Deck view of the L71]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Related development'''&lt;br /&gt;
&lt;br /&gt;
* [[Hunt (L79)]]&lt;br /&gt;
&lt;br /&gt;
;'''Similar playstyle'''&lt;br /&gt;
&lt;br /&gt;
* [[Town (L45)]]&lt;br /&gt;
* [[Montgomery (G95)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.naval-history.net/xGM-Chrono-10DE-Calpe.htm Service History record, HMS Calpe - Naval History.net] &lt;br /&gt;
* [https://uboat.net/allies/warships/ship/4643.html Notable History moments, HMS Calpe - Uboat.net] &lt;br /&gt;
&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U65816794</name></author>	</entry>

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