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		<updated>2026-05-12T10:21:16Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-27ER&amp;diff=193158</id>
		<title>R-27ER</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-27ER&amp;diff=193158"/>
				<updated>2024-09-29T07:00:46Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = R-27 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;[[File:WeaponImage R-27ER.png|none|thumb|400x400px|&amp;lt;small&amp;gt;The R-27ER missile&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The '''{{PAGENAME}}''' (and its export version '''R-27ER1''') is a Soviet [[Air-to-air missiles#Semi-Active Radar Homing .28SARH.29 missiles|Semi-Active Radar Homing (SARH) missile]] first introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;R-27ER&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_13}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|yak_141}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
* {{Specs-Link|su_27sm}}&lt;br /&gt;
&lt;br /&gt;
;R-27ER1&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12b_hungary}}&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
* {{Specs-Link|j_11a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 350 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 25 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 100 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 5.8 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 24 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The high-explosive mass usually destroys any aircraft if hit directly. It is hard to dodge as well, since it is very fast, thus the target has very little time to react.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The R-27ER is considered to be the single best SARH missile in the game. It is incredibly fast especially at higher altitudes and maneuvers really well. The closest SARH equivalent to this missile are AIM-7F/M Sparrows, and this missile outclasses them in pretty much every way. Its practical range is almost comparable to the AIM-54 Phoenix while being much harder to evade.&lt;br /&gt;
&lt;br /&gt;
Thanks to it being much faster than its counterparts, it is possible to win a missile joust against an enemy AIM-7/Super-530 type of missiles even when fired later than them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
Since the missile is a long-range BVR weapon, it is best used in a range of 20-50 km. Before firing the missile off, the player should also climb to a higher altitude than the target and exceed Mach 1, as this will provide the missile more speed when being fired.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredibly fast &lt;br /&gt;
* Ability to relock a target after firing and losing lock while maneuvering accordingly when the lock is lost&lt;br /&gt;
* Very manoeuvrable &lt;br /&gt;
* Large explosive mass&lt;br /&gt;
* Very long range especially when fired up at high altitudes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Requires carrier aircraft to guide it in all the way to impact, giving stable lock tone to the target&lt;br /&gt;
* The radars it is attached to isn't exactly the best in terms of pure power&lt;br /&gt;
* May have a hard time tracking at close ranges since it's too fast&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|vmtHVaxxXEY|'''R-27ER is here!!! The best BVR missile in the game?''' - ''MatAWG''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-27 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:R-27_(air-to-air_missile)|[Wikipedia] R-27 (air-to-air missile)]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/572009-vympel-r-27-history-design-performance-dissection/ Vympel R-27 - History, Design, Performance &amp;amp; Dissection]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PL-12&amp;diff=192810</id>
		<title>PL-12</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PL-12&amp;diff=192810"/>
				<updated>2024-09-19T15:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The PL-12 (霹雳-12主动式中距离空对空导弹) is the first domestic ARH AAM developed by Mainland China and the third to be developed in Asia ''(First by NCSIST as the TC-2 and the second by Mitsubishi Heavy Industries as the [[AAM-4|AAM-4 [Type 99]]])'' as part of the efforts to modernize PLAAF into the 21st century. By 1990s, the utilization of ARH AAM in battle has already been evolving thanks to the scaling-down of electronics; USAF and most NATO countries acquired the AIM-120 series while a major threat to southeastern China, ROCAF would soon acquire French MICA and indigenous TC-2 against the growing fleet of Su-27SK/J-11 interceptors. The need for a domestic alternative also rose as J-8F and future J-10 series would need to carry such missiles to upgrade the air force, thus leading to Project No.12 (十二号工程) and further evaluations tested on J-8F in early 2000s. The new missile, now goes by the name PL-12 joined PLAAF service by 2006 and been carried by all new interceptors post-2010.&lt;br /&gt;
&lt;br /&gt;
As one of the earliest accessible ARH AAM in game as part of J-8F's armaments, the late introduction of this missile and good carriers with modern avionics can utilize its overall capability very well even at long-ranges; but be sure to leave the missile for the most valuable or careless targets to help securing the victory.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|j_8f}}&lt;br /&gt;
* {{Specs-Link|j_10a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 198 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || ARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Band''' || I&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 16 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 80 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 4.0 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 38 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 80 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 11.78 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
With around 11.8 kg TNTe of explosive filler in the warhead, while it might not have as large blast radius as some of its competitors, thanks to the proximity fuse onboard any missile approaching and hitting aircraft is very likely to disable enemy jets for good, if not blasting them back to the hanger right away. &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&lt;br /&gt;
* [[AIM-120A]]/[[AIM-120B|B]] - Less powerful rocket engine, overload and warhead&lt;br /&gt;
* [[R-77]] - A missile also in PLAAF service with higher overload and slightly higher overall burn time&lt;br /&gt;
* [[MICA-EM]] - Much higher overload while having much less explosive content&lt;br /&gt;
* [[Derby]] and [[R-Darter]] - Lesser explosive content while having higher overall thrust&lt;br /&gt;
* [[AAM-4]] -Very high explosive content and slightly higher overall thrust, while having much less overload&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
When players are newcomers to the era of active radar homing, players need to consider one major factor: the carrier's speed. As physics always prove that the carrier which has much more initial velocity can reach out farther, this is also the case for PL-12; for the main feature of most of its carriers (for the time being, only J-8F), be sure to go high and seeking for any targets which are within 40 km radius from the missile both for high or low targets. This also called for the situational awareness of players if they happen to spot the contrails of enemy interceptors or being to identify targets on the radar screen, let the datalink to do the work once the target has been locked and fired upon - guide the missile as far as possible before the onboard seeker turns on and track the intended target, depending on the action of the enemy, but in most cases they will meet a miserable end from the missile itself.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Long engage range than any previous SARH missiles&lt;br /&gt;
* Extremely high thrust &lt;br /&gt;
* Do not require further guidance once the seeker head is engaged&lt;br /&gt;
* Sufficient explosive content to cause extensive damage against enemy targets when near-miss&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relative short range to certain missiles&lt;br /&gt;
* Depending on the carrier, sometime only 2 missiles can be carried per flight&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After the failure of PL-4, PL-5A SARH AAM and the introduction of Aspide-1A (or commonly known as '''''A弹''''' [A-Missile] to Chinese community) for J-8II, Dong Bingyin ('''董秉印''', 1939/8-2000/6/30), the new vice-director of Institute 014 (now ''China Air-to-Air Guided Missile Research Institute '''中国空空导弹研究院''''' ) started the pre-development of a medium-range ARH AAM as the effort to keep the operation of radar development team of the institute; with only 800k CNY for budget, the institute brought in their new missile mock-up: the MR missile. The conclusion from a certification ceremony on December 1989 approved the further development of domestic BVRAAM by 1990; with some persuasion efforts to leaderships of armed forces and to the Chairman himself, as well as cooperation with CAC to have the missile as part of the weapon system for Project No.10 (十号工程, the future J-10).&amp;lt;ref&amp;gt;https://club.6parkbbs.com/nz/index.php?app=forum&amp;amp;act=threadview&amp;amp;tid=604511&amp;lt;/ref&amp;gt; While the project faces challenges from Shanghai Academy of Spaceflight Technology (colloquially knows as '''''航天八院;''''' CASC Institute Eight), the fall of the Soviet Union gave the chance for Institute 014 to overtake the project: after confirmation for the development of missile combined with pre-developments from MR missile and outsourcing components from foreign countries, Russia's Vympel (lit. Signal Flag) became the target for a visit of cooperation in July 1992 as the design bureau and their suppliers were in dire need for funding to their projects, as well as the salaries for their engineers; this was also the time when Dong decided to visit the suppliers instead, notably the Agat (lit. Agate; a gemstone) and eventually noticed the existence of the state-of-the-art BVRAAM of Russia: [[R-77]]. Knowing that the design features of R-77 was not the most ideal solution for BVRAAMs and facing Shanghai's challenges, the team has to lower the performance of key components for the time being to achieve combat capability and eventually earned the order by 1993, with key components imported from Russia before domestic alternatives were developed. Although facing overpriced quotations from Vympel, the investigation for downstream suppliers beforehand eventually led to a much economic quotation, to 2/7 of the original one.&amp;lt;ref&amp;gt;https://club.6parkbbs.com/nz/index.php?app=forum&amp;amp;act=threadview&amp;amp;tid=604514&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The efforts for the import eventually fruited in 1997 with the project approved after a state experts evaluation as the Project No.12 (十二号工程). Instead of using the 9B-1348E seeker on R-77/RVV-AE, the team opted for the design of 9B-1103M seeker which would eventually used by R-77-1 in future as Agat still need further funding for their research while revising the circuit with intergraded circuit for better reliability and performance; way before the official commence of the project, the seeker was tested on November 1996. The aerodynamic design was also approved by Russian engineers even though 4 design schemes from them were provided.&amp;lt;ref&amp;gt;https://club.6parkbbs.com/nz/index.php?app=forum&amp;amp;act=threadview&amp;amp;tid=604516&amp;lt;/ref&amp;gt; However the ground tests in 1997 proved the missile still needs further refinement and a deadline was set at 2003; Dong Bingyin, after almost a decade of efforts and restless lifestyle for the project, has used his single-way ticket to eternal rest due to heart attack in the morning of 2000/6/30, just after having a briefing for the project until midnight*. The new chief designer, Fan Huitao (樊会涛) did saw the finalization of Project No.12 on November 2005 with the successful dual target test on [[J-8F]]; although rumored to have production problems since its introduction in 2006, PL-12 eventually become the staple of modern time PLAAF/PLANAF since 2010s and now have been exported under the name SD-10.&amp;lt;ref&amp;gt;https://club.6parkbbs.com/nz/index.php?app=forum&amp;amp;act=threadview&amp;amp;tid=604517&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;'''*Note: according to records from colleagues, Dong travelled between Luoyang, Beijing, Chengdu and Zhengzhou between the 9 days from 6/21 to 6/29 for briefings and coordinating with CAC for J-10; a 1627 km route from north to south, multiple times in consecutive flights/rides between these cities.'''&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-120A&amp;diff=191109</id>
		<title>AIM-120A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-120A&amp;diff=191109"/>
				<updated>2024-08-18T13:06:49Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The AIM-120A is an American [[Air-to-air missiles#Active Radar Homing .28ARH.29 missiles .28FOX-3.29|active radar-homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|av_8b_plus}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f_15c_baz_msip}}&lt;br /&gt;
* {{Specs-Link|f-4f_kws_lv}}&lt;br /&gt;
* {{Specs-Link|f_15c_msip2}}&lt;br /&gt;
* {{Specs-Link|f_15j_kai}}&lt;br /&gt;
* {{Specs-Link|f_16am_block_15_mlu_belgium}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_hungary}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 147.87 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || ARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Band''' || I&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 16 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 80 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 4.0 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 80 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 9.81 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The warhead on the AIM-120A is similar to that of the [[AIM-7 Sparrow (Family)|AIM-7 Sparrow]] missiles, generally sufficient for destroying fighter aircraft with one hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The AIM-120A has higher effective range when compared to other medium-range active radar missiles, due to its powerful boost-sustain motor, low drag, and low mass, but it cannot match the close-range manoeuvrability of missiles such as the [[MICA-EM]], [[Derby]], or [[R-77]], lacking thrust vectoring or high angle control surfaces.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-120A AMRAAM is a versatile missile, capable of filling both the role of a medium range BVR weapon and a dogfight missile. It can effectively out-range the AIM-7F/M missiles while also accelerating faster and having active radar guidance, similar to the AIM-54 Phoenix, allowing the launching aircraft to employ defensive manoeuvres once the missile has activated its own seeker at a distance of about 16 kilometres from the target.&lt;br /&gt;
&lt;br /&gt;
Practical employment of the AIM-120 can be anywhere from 1-30 kilometres depending on the relative target aspect and altitude. The high 35G pull allows for effective employment at close ranges when paired with a HMD capable radar. This will be the main weapon for high tier American fighter jets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good practical range when compared to other medium-range AAMs.&lt;br /&gt;
* High G pull allows for use in close combat over AIM-9M.&lt;br /&gt;
* Active radar homing increases launch platform survivability.&lt;br /&gt;
* Pulse-Doppler seeker allows the missile to track targets at low altitudes.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Less manoeuvrable than other medium-range AAMs.&lt;br /&gt;
* Low mass lead to suboptimal energy retention and wobbling in terminal flight phases.&lt;br /&gt;
* Still kinematically outmatched by missiles such as the R-27ER.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9L_Sidewinder&amp;diff=191108</id>
		<title>AIM-9L Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9L_Sidewinder&amp;diff=191108"/>
				<updated>2024-08-18T13:03:40Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9L Sidewinder.png|thumb|left|420px|The AIM-9L Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The AIM-9L entered service in 1977 as the first Sidewinder with all-aspect capabilities. It was first used by a pair of F-14 Tomcats in 1981, successfully destroying two Libyan Su-22s. Its first large scale usage was by the United Kingdom during the Falklands War, with an 80% launch-to-kill ratio.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|F-104}}{{Specs-Link|f-104s_asa}}&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4e_kurnass_2000}}{{-}}{{Specs-Link|f-4ej_kai}}&lt;br /&gt;
{{Navigation-Line|F-5}}{{Specs-Link|f_20a}}&lt;br /&gt;
{{Navigation-Line|F-14}}{{Specs-Link|f_14b}}&lt;br /&gt;
{{Navigation-Line|F-15}}{{Specs-Link|f_15a}}{{-}}{{Specs-Link|f_15a_iaf}}{{-}}{{Specs-Link|f_15j}}&lt;br /&gt;
{{Navigation-Line|F-16}}{{Specs-Link|f_16a_block_10}}{{-}}{{Specs-Link|f_16a_block_15_adf}}{{-}}{{Specs-Link|f_16a_block_15_adf_italy}}{{-}}{{Specs-Link|f_16a_block_20_mlu}}{{-}}{{Specs-Link|f_16aj}}{{-}}{{Specs-Link|f_16c_block_50}}{{-}}{{Specs-Link|f_16a_block_10_iaf}}{{-}}{{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
{{Navigation-Line|Tornado}}{{Specs-Link|tornado_f3}}{{-}}{{Specs-Link|tornado_adv}}&lt;br /&gt;
{{Navigation-Line|JAS39}}{{Specs-Link|saab_jas39c_south_africa}}{{-}}{{Specs-Link|saab_jas39c_hungary}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|a_6e_tram}}{{-}}{{Specs-Link|a_7k}}{{-}}{{Specs-Link|amx}}{{-}}{{Specs-Link|buccaneer_s2b}}&lt;br /&gt;
{{Navigation-Line|A-10}}{{Specs-Link|a_10a_early}}{{-}}{{Specs-Link|a_10a_late}}&lt;br /&gt;
{{Navigation-Line|Harrier}}{{Specs-Link|harrier_gr7}}{{-}}{{Specs-Link|harrier_frs1}}{{-}}{{Specs-Link|harrier_frs1_early}}{{-}}{{Specs-Link|harrier_fr2}}{{-}}{{Specs-Link|av_8b_plus}}{{-}}{{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
{{Navigation-Line|Tornado}}{{Specs-Link|tornado_gr1}}{{-}}{{Specs-Link|tornado_ids_de_wtd61}}{{-}}{{Specs-Link|tornado_ids_de_mfg}}{{-}}{{Specs-Link|tornado_ids_de_assta1}}{{-}}{{Specs-Link|tornado_ids_it_mod95}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Attack helicopters'''}}&lt;br /&gt;
{{Navigation-Line|AH-1}}{{Specs-Link|ah_1z}}{{-}}{{Specs-Link|ah_1w}}{{-}}{{Specs-Link|ah_1w_china}}&lt;br /&gt;
{{Navigation-Line|AH-64}}{{Specs-Link|ah_64a}}{{-}}{{Specs-Link|ah_64a_greece_usa}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The AIM-9L variant is the first Sidewinder since the AIM-9B to be jointly used by the USAF and the USN, and was jointly developed by the two branches as well. It is directly based on the USN AIM-9H, but features improvements utilized in the USAF AIM-9J, including a new radar-slavable uncaged seeker head. It features an intermediary payload between the two previous branches of Sidewinder, and an intermediary weight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 84.46 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 11 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 3 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 4.58 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to every other Sidewinder in-game, it has a high maximum overload of 30 G, a motor burn time identical to the naval Sidewinders, a slightly longer rear-aspect lock range, and is the first Sidewinder to feature all-aspect IR lock, although front-aspect locks are very vulnerable to flares.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Missile Characteristics !! AIM-9L !! AIM-9H !! AIM-9J&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 84 kg || 88 kg || 76 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR || IR || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspect || Rear || Rear&lt;br /&gt;
|-&lt;br /&gt;
| '''Seeker Head''' || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 11 km || 5.5 km || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 3 km || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km || 18 km || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M || 2.5 M || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G || 18 G || 20 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 s || 60 s || 40 s&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive Mass''' || 4.58 kg TNTeq || 3.53 kg TNTeq || 7.62 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-9L is best used in rear-aspect within a 3 km range from the target. It is best used against targets who are unaware, do not have flares, or have low energy.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can pull hard with an overload limit of 30 G&lt;br /&gt;
* Up to 5 km in which the missile can turn (5.2 s of burn time)&lt;br /&gt;
* Has longer range than the AIM-9D/G&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Still fairly vulnerable to flares, especially when launched head-on&lt;br /&gt;
* Low track rate means it can be defeated by moderate manoeuvres&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The experience with the AIM-9 Sidewinders in the Vietnam War and Yom Kippur War showed that there were still many improvements that could be made to the Sidewinder's performance. Low-altitude performance was poor due to environmental interferences on the Sidewinder's IR seeker, and the IR seeker was only able to attack from the rear to lock onto the engine exhaust of an enemy aircraft. Improving the Sidewinder's seeker capabilities to solve these issues became the key improvement for the next Sidewinder generation.&amp;lt;ref name=&amp;quot;Ausairpower_Sidewinder&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Cutaway_of_the_AIM-9L.png|x250px|right|thumb|none|An AIM-9L missile on display. The canard fin shape is the most distinctive external feature of the AIM-9L.]]&lt;br /&gt;
&lt;br /&gt;
The United States Navy had their own development team within China Lake that set to work improving their Sidewinders, which has so far culminated from the [[AIM-9B Sidewinder|AIM-9B]] to the [[AIM-9D Sidewinder|AIM-9D]], [[AIM-9G Sidewinder|AIM-9G]] and their latest [[AIM-9H Sidewinder|AIM-9H]]. The US Air Force had their own development of the Sidewinder splitting off from the US Navy's AIM-9B to the [[AIM-9E Sidewinder|AIM-9E]] and [[AIM-9J Sidewinder|AIM-9J]]. The US Navy and US Air Force's Sidewinder models were not compatible between the two service branches due to differences in seeker cooling methods. The United States Air Force desired to continue their own missile program named &amp;quot;CLAW&amp;quot;, which called for the use of smaller, cheaper missiles so more could be fired at a time. William Perry, the Defense Department's deputy director of research and engineering, disapproved of this path and told the US Air Force to work with the US Navy to work together on a common IR missile for both service branches. The US Air Force, therefore, cooperated with the US Navy's China Lake team to share specifications and technology to produce the next missile. The US Navy would designate this program as the ''AIM-9H Product Improvement Package'' (PIP).&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9L&amp;quot;&amp;gt;Westrum 2013, 191-193&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The package prioritized improving the seeker with an indium antimonide seeker, which could detect the longer-wavelength infrared radiation given out of warm surfaces of aircraft parts, allowing the missile to obtain all-aspect capability (ALASCA) in acquiring targets.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9L&amp;quot; /&amp;gt; Other improvements with the AIM-9H PIP were the long-span pointed double-delta canards, a new MK 36 solid-fuel rocket motor, WDU-17/B warhead featuring double-layer continuous-rod scheme, and a DSU-15/B Active Optical Target Detector (AOTD) laser proximity fuse system &amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot;&amp;gt;Goebel 2021&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt; The cooling system was improved to a TMU/72/B argon-gas cooling system that was contained within the missile's seeker, which allowed for use on both USAF and USN missile launchers.&amp;lt;ref name=&amp;quot;Ausairpower_Sidewinder&amp;quot; /&amp;gt; The one feature that complicated the US Navy and US Air Force cooperation with the missile was the reticle seeker, with the US Navy desiring an amplitude-modulated (AM) seeker while the US Air Force desired a frequency-modulated (FM) seeker. An AM-FM system was developed by Raytheon,&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9L&amp;quot; /&amp;gt;, which allowed the Sidewinder to use both traditional AM reticle that is effective in cloudy backgrounds with the benefit of the FM reticle reducing seeker error signal inputs from the target's increasing size as the seeker gets closer.&amp;lt;ref name=&amp;quot;Ausairpower_Sidewinder&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Westrum_AMSeeker&amp;quot;&amp;gt;Westrum 2013, 137&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Breakout of the AIM-9L.png|x200px|left|none|thumb|An exploded diagram of the AIM-9L and its components.]]&lt;br /&gt;
&lt;br /&gt;
Another improvement Raytheon introduced in the AIM-9H PIP was a rate bias that caused the missile to aim slightly ahead of an aircraft's hot afterburner. Issues arose when the missiles' rate bias adjusts too far ahead and missed the aircraft from the front. Consultation with General Dynamics revealed similar issues had arose during the development of the [[AIM-92 Stinger|FIM-92 Stinger]] missile, and the proper adjustments were made to solve the issue.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9L&amp;quot; /&amp;gt; Sometime prior to 1975, the AIM-9H PIP would be designated as the '''AIM-9L'''. By 1975, the AIM-9L was tested in a joint navy-air force evaluation. Satisfied with the results, the AIM-9L missile was put into production in 1976 with both Raytheon and Ford Aerospace for a missile that was now jointly serving the United States Air Force and Navy.&amp;lt;ref name=&amp;quot;Westrum_9LAcceptance&amp;quot;&amp;gt;Westrum 2013, 196&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Foreign users were also sought out for the AIM-9L. In one case, the AIM-9L was contested against the German company Bodensee Geratechnik (BGT), which had developed an ALASCA seeker for a proposed Viper missile. To resolve this and bring BGT to help produce AIM-9Ls to European allies, the US Navy and Raytheon waived license and R&amp;amp;D fees for the AIM-9L, causing the end of the Viper missile development and provided AIM-9Ls to Great Britain, Norway, and Germany. Japan were also given the license to produce AIM-9Ls, which was performed by Mitsubishi. Between Raytheon, Ford, BGT, and Mitsubishi, more than 16,000 AIM-9L Sidewinders have been built since their production started.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
The AIM-9L would see action in separate theaters by different users in the 1980s.&lt;br /&gt;
[[File:F-14A_VF-143_with_Sidewinder_and_Sparrow_missiles.jpg|left|x250px|thumb|none|A [[F-14A Early|F-14A]] equipped with a complement of AIM-9L Sidewinders and AIM-7 Sparrows.]]&lt;br /&gt;
On 19 August 1981, two US Navy's [[F-14A Early|F-14A Tomcats]] from VF-41 were engaged by two Libyan [[Su-22M3|Su-22]] in an event that would be known as the Gulf of Sidra incident.&amp;lt;ref name=&amp;quot;GuardiaF14Variant&amp;quot;&amp;gt;Guardia 2019, 20&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Westrum_F14Combat&amp;quot;&amp;gt;Westrum 2013, 1-2&amp;lt;/ref&amp;gt; As the Su-22s closed in, the lead plane fired a [[R-3S|AA-2 &amp;quot;Atoll]] missile at the F-14s, but missed.&amp;lt;ref name=&amp;quot;GuardiaSidra&amp;quot;&amp;gt;Guardia 2019, 30-35&amp;lt;/ref&amp;gt; After evading the missile, the F-14s manoeuvred behind the Su-22s and, equipped with AIM-9L Sidewinders, each destroyed a Su-22 with the Sidewinders. The combat was concluded within 45 seconds.&amp;lt;ref name=&amp;quot;Westrum_F14Combat&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1982, the British would extensively use AIM-9L during the Falkland War on [[Sea_Harrier_FRS.1|Sea Harriers]]. Procuring and using the AIM-9L were difficult as when the British carrier task force set sail to the Falklands in 05 April 1982, only 19 AIM-9L were in inventory. Moreover, the new canards on the AIM-9L did not fit the Sea Harrier's launch rails below the wings, though this was solved by filing down the launch rails for the AIM-9L to fit.&amp;lt;ref name=&amp;quot;White_AIM9L&amp;quot;&amp;gt;White 2020&amp;lt;/ref&amp;gt; Sea Harriers equipped with AIM-9L fought in engagements against Argentine [[A-4B|A-4 Skyhawks]], [[Super Etendard]]s, and [[Mirage IIIE|Mirage III]]s.&amp;lt;ref name=&amp;quot;YoungSidewinder&amp;quot;&amp;gt;Young 2021&amp;lt;/ref&amp;gt; By the end of the conflict, a total of 27 AIM-9Ls were launched which scored 24 hits on Argentine aircraft, which translates to an 88% success rate for the AIM-9L missile.&amp;lt;ref name=&amp;quot;Herbert_1982wars&amp;quot;&amp;gt;Herbert 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another conflict in 1982 that saw AIM-9Ls being used was the Israeli-Lebanon war. The Israelis launched Operation Mole Cricket 19 on 09 June 1982 to eliminate a Syrian air defense network set up in Lebanon's Bekaa Valley. The success of the Israeli operation forced the Syrians to commit their [[MiG-21bis|MiG-21s]] and [[MiG-23MLD|MiG-23s]] to prevent the Israeli Air Force (IAF) from achieving aerial superiority. The IAF, consisting of [[Baz|F-15]] and [[Netz|F-16]] fighter jets, retained control of the sky as Airborne Warning And Control System (AWACS) aircraft informed Israeli pilots of the presence of Syrian jets, which were then intercepted and destroyed at visual range with AIM-9Ls, [[Shafrir]], or [[Python 3|Python]] missiles. The AIM-9L reportedly earned a kill rate of 85% during this conflict and contributed to the Israeli claim of destroying more than 80 Syrian aircraft, which only had [[R-13M|K-13 missiles]] to fight back against the IAF aircraft.&amp;lt;ref name=&amp;quot;YoungSidewinder&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Herbert_1982wars&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Future Sidewinder Variants===&lt;br /&gt;
[[File:AH-1W_VX-5_launching_AIM-9L_1987.jpg|right|thumb|none|An AH-1W SuperCobra fires a AIM-9L from a wing-mounted missile launcher at China Lake.]]&lt;br /&gt;
&lt;br /&gt;
Though AIM-9L was a successful Sidewinder variant, there were still more features and improvements to be introduced into the model. Infrared Counter-Countermeasure (IRCCM) capability, a smaller smoke signature from the motor, and an improved WGU-4/B guidance system were implemented into the AIM-9L PIP that became the ''[[AIM-9M Sidewinder|AIM-9M]]'', which saw use during the Gulf War.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AIM-9L and future variants introduced many radical features that the United States deemed too sensitive for all allies, and export variants were produced that lacked some of the newer features. These export variants were labeled as ''AIM-9N'', ''[[AIM-9P Sidewinder|AIM-9P]]'', and ''AIM-9S''.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
[[File:AIM-9L.png|thumb|none|none|An AIM-9L Sidwinder hangs off a F-14 Tomcat.]]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|faKyQOTmzDw|'''Best guided missiles''' discusses the {{PAGENAME}} at 1:18 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Goebel, Greg. 2021. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; Air Vectors. Last modified July 01, 2021. [https://www.airvectors.net/avusaam_1.html#m6 Website] ([https://web.archive.org/web/20220107173258/https://www.airvectors.net/avusaam_1.html Archive]).&lt;br /&gt;
* Guardia, Mike. 2019. ''Tomcat Fury: A Combat History of the F-14''. Maple Grove, MN: Magnum Books.&lt;br /&gt;
* Herbert, Adam J. 2007. &amp;quot;The Wars of Eighty-Two&amp;quot;. Air Force Magazine. Last modified April 01, 2007. [https://www.airforcemag.com/article/0407eightytwo/ Website] ([https://web.archive.org/web/20220107183859/https://www.airforcemag.com/article/0407eightytwo/ Archive]).&lt;br /&gt;
* Kopp, Carlo. 2014. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; Air Power Australia. Last modified January 27, 2014. [http://www.ausairpower.net/TE-Sidewinder-94.html Website] ([https://web.archive.org/web/20220107173023/http://www.ausairpower.net/TE-Sidewinder-94.html Archive])&lt;br /&gt;
* Parsch, Andreas. 2008. &amp;quot;AIM-9.&amp;quot; Directory of U.S. Military Rockets and Missiles. Last modified July 09, 2008. [http://www.designation-systems.info/dusrm/m-9.html Website] ([https://web.archive.org/web/20220107172850/http://www.designation-systems.info/dusrm/m-9.html Archive])&lt;br /&gt;
* Westrum, Ron. 2013. ''Sidewinder; Creative Missile Development at China Lake''. Annapolis, MD: Naval Institute Press.&lt;br /&gt;
* White, Roland. 2020. &amp;quot;Her Majesty's Death Ray: How The AIM-9L Sidewinder Vanquished The Argentine Air Force.&amp;quot; The Drive. Last modified October 07, 2020. [https://www.thedrive.com/the-war-zone/36949/her-majestys-death-ray-how-the-aim-9l-sidewinder-vanquished-argentine-air-force Website]. ([https://web.archive.org/web/20220107182645/https://www.thedrive.com/the-war-zone/36949/her-majestys-death-ray-how-the-aim-9l-sidewinder-vanquished-argentine-air-force Archive])&lt;br /&gt;
* Young, James. 2021. &amp;quot;Freedom's &amp;quot;Flying Snake&amp;quot;: The AIM-9 Sidewinder in the Cold War&amp;quot;. Marine Corps University. Accessed January 07, 2022. [https://www.usmcu.edu/Outreach/Marine-Corps-University-Press/Expeditions-with-MCUP-digital-journal/Freedoms-Flying-Snake/ Website] ([https://web.archive.org/web/20220107192115/https://www.usmcu.edu/Outreach/Marine-Corps-University-Press/Expeditions-with-MCUP-digital-journal/Freedoms-Flying-Snake/ Archive]).&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-120A&amp;diff=191107</id>
		<title>AIM-120A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-120A&amp;diff=191107"/>
				<updated>2024-08-18T13:01:12Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The AIM-120A is an American [[Air-to-air missiles#Active Radar Homing .28ARH.29 missiles .28FOX-3.29|active radar-homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|av_8b_plus}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f_15c_baz_msip}}&lt;br /&gt;
* {{Specs-Link|f-4f_kws_lv}}&lt;br /&gt;
* {{Specs-Link|f_15c_msip2}}&lt;br /&gt;
* {{Specs-Link|f_15j_kai}}&lt;br /&gt;
* {{Specs-Link|f_16am_block_15_mlu_belgium}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_hungary}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 147.87 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || ARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Band''' || I&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 16 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 80 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 4.0 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 80 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 9.81 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The warhead on the AIM-120A is similar to that of the [[AIM-7 Sparrow (Family)|AIM-7 Sparrow]] missiles, generally sufficient for destroying fighter aircraft with one hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The AIM-120A has higher effective range when compared to other medium-range active radar missiles, due to its powerful boost-sustain motor, low drag, and low mass, but it cannot match the close-range manoeuvrability of missiles such as the [[MICA-EM]], [[Derby]], or [[R-77]], lacking thrust vectoring or high angle control surfaces.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-120A AMRAAM is a versatile missile, capable of filling both the role of a medium range BVR weapon and a dogfight missile. It can effectively out-range the AIM-7F/M missiles while also accelerating faster and having active radar guidance, similar to the AIM-54 Phoenix, allowing the launching aircraft to employ defensive manoeuvres once the missile has activated its own seeker at a distance of about 16 kilometres from the target.&lt;br /&gt;
&lt;br /&gt;
Practical employment of the AIM-120 can be anywhere from 1-30 kilometres depending on the relative target aspect and altitude. The high 35G pull allows for effective employment at close ranges when paired with a HMD capable radar. This will be the main weapon for high tier American fighter jets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good practical range when compared to other medium-range AAMs.&lt;br /&gt;
* High G pull allows for use in close combat over AIM-9M.&lt;br /&gt;
* Active radar homing increases launch platform survivability.&lt;br /&gt;
* Pulse-Doppler seeker allows the missile to track targets at low altitudes.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Less manoeuvrable than other medium-range AAMs.&lt;br /&gt;
* Low mass lead to suboptimal energy retention and wobbling in terminal flight phases.&lt;br /&gt;
* Still kinematically outmatched by missiles such as the R-27ER.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=182377</id>
		<title>R-73</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=182377"/>
				<updated>2024-03-02T18:57:38Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: /* Comparison with analogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''R-73''' (NATO reporting name: AA-11 ''Archer'') is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] introduced in the [[Update &amp;quot;La Royale&amp;quot;]]. It serves as an advanced infrared-guided Air-to-Air Missile (AAM) in the game and has been the preferred missile for Soviet/Russian jets since the mid-1980s. Additionally, it has been adopted by countries that received its export version, the '''R-73E''', including Mainland China and East Germany.&lt;br /&gt;
&lt;br /&gt;
Boasting one of the highest overload capacities among infrared AAMs and equipped with Electronic Counter-Countermeasures (ECCM) capabilities, the R-73 instils fear and prompts second thoughts in enemy jet pilots before engaging with aircraft armed with this missile.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
;R-73&lt;br /&gt;
* {{Specs-Link|su_25_558arz}} &lt;br /&gt;
* {{Specs-Link|su_25t}}&lt;br /&gt;
* {{Specs-Link|su_25tm}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
&lt;br /&gt;
;R-73E &amp;lt;small&amp;gt;(Export)&amp;lt;/small&amp;gt;&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The R-73, a Soviet infrared Air-to-Air Missile (IR AAM), became operational in 1982 and entered service by 1984, designed as a successor to the outdated R-60 (NATO reporting name: AA-8 ''Aphid''). Notably, it marked a significant advancement in Soviet missile technology, being the first in its class to incorporate thrust vectoring, High Off Boresight (HOB) capabilities, and the ability to withstand forces up to 40 G.&lt;br /&gt;
&lt;br /&gt;
This missile was engineered to address the limitations of its predecessor and enhance the combat effectiveness of Soviet/Russian fighter jets. The incorporation of thrust vectoring allowed for improved manoeuvrability, enabling the missile to change direction rapidly during flight. The High Off Boresight capabilities enable the R-73 to engage targets even when not directly in its line of sight, offering increased flexibility in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''||105&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''||All-aspects&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''||3.4 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''||30km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''||40 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''||25 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''||5.96 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is equipped with a payload of 5.96 kg TNTeq. It can destroy almost every plane in one hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Python 3]]/[[PL-8]] - Israeli/Chinese (licensed) IR AAM at higher speed, long guidance time and explosive content; while having shorter head-on range and being heavy.&lt;br /&gt;
* [[R-60M]][[R-60MK|(K)]] - USSR/Eastern Block IR AAM is the predecessor to the R-73 with limited range and speed but is very light.&lt;br /&gt;
* [[AIM-9L Sidewinder|AIM-9L]] - US/NATO standard IR AAM with very long guidance time; while having lesser overload, head-on range and explosive content.&lt;br /&gt;
* [[AIM-9M Sidewinder|AIM-9M]] - AIM-9L-based Missile equipped with an advanced heat seeker which has IRCCM capabilities and a Low/reduced smoke motor. &lt;br /&gt;
* [[AAM-3]] - Japanese advanced IR AAM with with an advanced heat seeker which has IRCCM capabilities and a Low/reduced smoke motor; while having the same overland and roughly the same range.&lt;br /&gt;
* [[Matra R550 Magic 2|Magic 2]] - French standard IR AAM with higher explosive content, slightly more guidance time and flies faster; while having slightly less &lt;br /&gt;
overload and head-on range.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
! AIM-9M !! R-73 !! R-60M !! Magic 2 !! AIM-9L&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
| 84 kg || 105 kg || 44 kg || 89 kg || 84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
| IR || IR || IR || IR || IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
| All-Aspect || All-Aspect || All-Aspect || All-Aspect || All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
| Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km || 11 km || 7.4km || 6 km || 11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km || 3.4 km || 2 km || 3 km || 3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
| Yes || Yes || No || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation || FOV Gating || - || FOV Gating || -&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
| No || Yes || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
| 18 km || 30 km || 10 km || 10 km || 18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
| 2.5 M || 2.5 M || 2.5 M || 3 M || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
| 30 G || 40 G || 30 G || 35 G || 30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 sec || 25 sec || 25 sec || 25 sec || 60 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
| 4.06 kg TNTeq || 5.96 kg TNTeq || 1.35 kg TNTeq || 9.6kg TNTeq|| 4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is famous for its thrust vectoring, advanced heat seeker with ECCM capabilities, and its very high overload factor and slightly longer head-on range than its NATO counterparts.  With such features, if players can make sure their missiles lock onto the target instead of its flares and lead enough for the seeker, the R-73 has a very high chance of taking down the target in one take without another round, which could be fatal in a heated battlefield. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High G overload factor (40G)&lt;br /&gt;
* Equipped with ECCM&lt;br /&gt;
* Thrust Vectoring for sharper turns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flies slower than NATO counterparts&lt;br /&gt;
* Heavier to NATO counterparts albeit lighter than Python-3/PL-8 &lt;br /&gt;
* Relatively less explosive content than some counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
After observing the advancements in Western short-range infrared (IR) missile development during the early 1970s, exemplified by the  [[AIM-9L Sidewinder|AIM-9L]]  (later followed by the AIM-9M), and their success in combat, particularly the Sidewinder's role in Middle Eastern conflicts arming Israeli aircraft, the Soviet Union recognized the limitations of their own &amp;quot;Dogfight missiles&amp;quot; like the [[R-60]] and [[R-60M]]. These Soviet missiles faced challenges, primarily in terms of range and flare resistance. Motivated to bridge the gap, the Soviet Union embarked on developing a new class of missiles that would amalgamate the strengths of both Dogfight missiles (such as the [[SRAAM]] and R-60) and contemporary short-range missiles like the AIM-9 Sidewinder and [[R-13M]].&lt;br /&gt;
&lt;br /&gt;
In response to a directive from the Soviet government, Vympel OKB initiated development in 1973 to create a new generation, all-aspect &amp;quot;Kill on sight&amp;quot; missile, designated  '''''Izdeliye'' 730''' (Project 730). This missile aimed to combine the high manoeuvrability and instantaneous tracking of older dogfight missiles with the reliable range and tracking capabilities of short-range missile designs. The R-73 emerged as the first air-to-air missile to incorporate a hybrid control system, utilizing thrust vectoring for high angles of attack and instantaneous manoeuvring, along with conventional aerodynamic controls through fins and destabilizers. This innovative design not only improved manoeuvrability over older models like the R-60M but also allowed for a larger size, accommodating more fuel and a stronger motor to achieve ranges comparable to contemporary missiles like the AIM-9L.&lt;br /&gt;
&lt;br /&gt;
The second aspect of the &amp;quot;Kill on sight&amp;quot; missile doctrine was the development of a helmet-mounted targeting system, which allowed the missile's seeker to target &amp;quot;High off-boresight&amp;quot; without requiring the aircraft to manoeuvre and position the target within the missile's seeker, providing a significant advantage in dogfights. Project 730, culminating in the R-73 missile, was completed in 1982 after almost a decade of development and immediately entered trials.&amp;lt;ref&amp;gt;Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War Two,'' Midland Publishing, 2004.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inert R-73.jpg|alt=Close-up image of an R-73 missile mounted on the outer pylon (Station 4) of an upgraded MiG-21 prototype demonstrator, on static ground display during the 1999 MAKS airshow. There is a R-77 visible on the inner pylon (Station 3)|thumb|R-73 Missile on display at MAKS 1999]]&lt;br /&gt;
Following successful trials, the R-73 officially entered service in 1984, receiving the NATO reporting name AA-11 ''Archer''. Shortly thereafter, an export variant (R-73E) was produced and sold to most allies of the USSR operating the new [[MiG-29]] fighters. The R-73 became a staple in Soviet (and later Russian) missile design, evolving into numerous variants to modify and improve its performance, including the R-73L and the most recent R-74M1.&lt;br /&gt;
&lt;br /&gt;
In 1990, after Germany's reunification, the Luftwaffe inherited a surplus of ex-[[MiG-29 (Germany)|East German MiG-29]] aircraft, along with stockpiles of R-73 missiles. A dissimilar air combat training in 1994 between USAF [[F-16A]]s aircraft and Luftwaffe MiG-29s showcased the overwhelming superiority of the German MiG-29s, equipped with the R-73 and helmet-cued targeting. This revelation prompted the realization that the R-73 possessed better manoeuvrability, tracking, and seeker acquisition than contemporary NATO missiles (AIM-9L and AIM-9M).&amp;lt;ref&amp;gt;Menon, KB., ''Evolution of the Air-To-Air Missiles: Options for the IAF&amp;quot;, IDR Publishing, 2012''&amp;lt;/ref&amp;gt; The US and NATO countries, recognizing the need for advanced counterparts, subsequently developed missiles such as the AIM-9X, AIM-132 ASRAAM, IRIS-T, and the MICA Infrarouge.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related Development&lt;br /&gt;
* [[R-13M]] / [[R-13M1]]&lt;br /&gt;
* [[R-60]] / [[R-60M]] / [[R-60MK]]&lt;br /&gt;
&lt;br /&gt;
;Analogues&lt;br /&gt;
* [[AIM-9L]] / [[AIM-9M Sidewinder]]&lt;br /&gt;
* [[Matra R550 Magic 2]]&lt;br /&gt;
* [[Python 3]] / [[PL-8]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-7M_Sparrow&amp;diff=182376</id>
		<title>AIM-7M Sparrow</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-7M_Sparrow&amp;diff=182376"/>
				<updated>2024-03-02T18:54:03Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Semi-Active_Radar_Homing_.28SARH.29_missiles|semi-active radar-homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f_14b}}&lt;br /&gt;
* {{Specs-Link|f_15a}}&lt;br /&gt;
* {{Specs-Link|f_15_iaf}}&lt;br /&gt;
* {{Specs-Link|f_15j}}&lt;br /&gt;
* {{Specs-Link|f_16a_block_15_adf}}&lt;br /&gt;
* {{Specs-Link|f_16a_block_15_adf_italy}}&lt;br /&gt;
* {{Specs-Link|f_16a_block_20_mlu}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 231 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 40 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 100 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 4.0 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 25 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 75 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 15.09 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
* [[R-27ER]] - The R-27ER is inferior to the AIM-7M Sparrow within 1.5 km but it flies faster and has a longer range. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-7M is far superior to its previous generation of missiles (AIM-7E-2, AIM-7E, AIM-7D, etc) mainly due to its range. Unlike the previous generation of Sparrows, the AIM-7M is suited for both low and high altitude, but excels at high-altitude targets.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;Low-altitude&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The AIM-7M can hold its own in low-altitude fighting. Due to the lack of a guidance delay, the AIM-7M can confidently be used in close-range engagements at low-altitude in conjunction with the 25 G overload. For low-altitude targets, players can be daring and launch missiles from ~8 km (4.9 mi), but to have a higher chance of hitting the target, it's better to launch from ~5 km (3.1 mi). Launching from 5 km gives the target less time to go into the notch and evade the Sparrow.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;High-altitude&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The AIM-7M shines in this aspect. Players can be assured of launching missiles 12+ km out from the target due to the AIM-7Ms long burn time and manoeuvrability. The AIM-7M has the 2nd highest acceleration of any SARH missile, second only to the R-27ER. This allows for very long-range launches at high altitude. In order to achieve a high probability of kill, it's important to stay fast and stay on the target to achieve a clear lock. Staying fast allows the missile to reach a higher speed, increasing the range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very manoeuvrable&lt;br /&gt;
* Exceptional range&lt;br /&gt;
* No guidance delay, unlike all of its contemporaries&lt;br /&gt;
* Very large explosive mass&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can be spotted for a very long time due to the motor&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-16AJ&amp;diff=182375</id>
		<title>F-16AJ</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-16AJ&amp;diff=182375"/>
				<updated>2024-03-02T18:49:20Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f_16aj&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' represents the proposed introduction of an F-16 closely resembling a YF-16 into JASDF service, as suggested by General Dynamics. The JASDF had plans to select a winner from 13 candidates proposed by different aircraft companies as part of a program to replace its ageing fleet of F-104Js and to serve alongside their F-4EJ aircraft. Ultimately, the program came down to a choice between the F-14, F-15, and F-16 where the F-15 emerged as the victor, becoming the F-15J.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], the F-16AJ is currently one of only two truly multirole F-16As in the game, alongside the ROCAF's [[F-16A MLU (China)|F-16A MLU]]. The F-16AJ also marks the introduction of the AGM-65 series into JASDF service, providing much-anticipated precision air-to-ground weaponry for Japanese pilots. With one of the latest airborne radars in the game and weapon systems mostly identical to other F-16 variants, the F-16AJ now presents a good option for players who require both air interception and ground attack capabilities. Its available payloads will not disappoint players.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,973 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,103 || 2,072 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.0 || 20.2 || 262.9 || 250.8 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,209 || 2,156 || 19.0 || 19.5 || 350.9 || 305.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,555 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || 470 || 463 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full internal fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney F100-PW-220 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,690 kg || colspan=&amp;quot;2&amp;quot; | 392 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with internal fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,470 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 8,662 kg || 9,913 kg || 10,930 kg || 16,848 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,490 kgf || 8,985 kgf&lt;br /&gt;
| 1.04 || 0.90 || 0.82 || 0.53&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 7,434 kgf&amp;lt;br&amp;gt;(1,555 km/h) || 15,225 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.76 || 1.53 || 1.39 || 0.90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
As a result of its role as a light fighter aircraft, the F-16AJ lacks any armour protection at all. In addition to this, a significant portion of the F-16AJ's internal volume is occupied by self-sealing fuel tanks, making the aircraft prone to being set on fire when hit. Generally, the F-16AJ will suffer a significant hit to its performance when critically damaged to the point where the aircraft can irrecoverably spin out of control if turning too hard with asymmetrical damage. Finally, the F-16AJ only has one engine, meaning that engine damage is critical. The F-16AJ's smaller overall size and superb mid speed manoeuvrability lends well to it being able to get out of the way of enemy gunfire in close range dogfights.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, port wing root-mounted (512 rpg)&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8 !! width=&amp;quot;5%&amp;quot; | 9&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-16A.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || || 3 || 3, 6 || 1 || 3, 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || || 3 || 3, 6 || 1 || 3, 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || 1 || 1 || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || || 57 || || || || 57 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65B]] missiles&lt;br /&gt;
| || || 1, 3 || || || || 1, 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7F Sparrow]] missiles&lt;br /&gt;
| || || 1 || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 300 gal drop tanks&lt;br /&gt;
| || || || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Maximum permissible weight imbalance: 2,000 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 300 gal drop tank&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 2 x AIM-7F Sparrow missiles&lt;br /&gt;
* 19 x 500 lb LDGP Mk 82 bombs (9,500 lb total)&lt;br /&gt;
* 19 x 500 lb Mk 82 Snakeye bombs (9,500 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)&lt;br /&gt;
* 114 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 6 x AGM-65B missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-16AJ is one hell of a fighter. It is not as good as the [[F-16C]] but is still a Block 10 variant, which is very light, making it exceptional at dogfighting. It can be called the best dogfighter along with the [[Netz]] and [[F-16A]] due to their very low weight and excessive power.&lt;br /&gt;
&lt;br /&gt;
In Air Realistic Battles, it can be used in multiple ways, making it a versatile fighter which you can't get bored of easily.&lt;br /&gt;
&lt;br /&gt;
* Air Superiority - The F-16AJ can be used in a pure dogfighting role. You should take 2x AIM-7F and 4x AIM-9L in order to be able to engage targets at multiple distances and in multiple circumstances reliably. For this playstyle or role, you should take 30 min internal fuel. The addition of the 10 min drop tank is a good idea if you want to be the first in the battle area. However this might not be the best of choices. Either way, it is always better to have 30+10 minutes rather than taking the 41 minutes of fuel it can hold internally. You can always drop the drop tank, making you lighter whenever you need.  Using the powerful radar, you can search for enemies and lock them reliably for your AIM-7F missiles. they are best used for enemies coming straight at you, and it is best to fire them between 11 km and 3.5 km. However you are almost guaranteed to kill the enemy if you fire between 8 km and 4.5 km. The AIM-9L missiles are very reliable, often ignoring flares at ranges below 1 km. They should only be used on targets that do not know you are looking at them.&lt;br /&gt;
* Multirole - This playstyle is a slight variation of the Air Superiority playstyle, which is supposed to give you extra rewards. It consists of taking the following loadout: 2 x AIM-7F, 4x AIM-9L, 12 x 500 lb bombs, the Drop tank along with 41 min of fuel. You are to afterburn all the way to a base, and drop your bombs on it. after that, you should go back to Air Superiority, engaging air targets. It can be a fun way to spice things up or grind. &lt;br /&gt;
&lt;br /&gt;
* In Ground Realistic Battles, the F-16AJ remains the only Japanese plane with guided munitions. This however does not mean it is a good plane for attacking ground targets, since it lacks any sort of targetting pod, making you rely on the AGM-65B's camera to find and lock enemies. Other than that, you can carry 6 x AGM-65Bs on top of 2 x 2,000 lb bombs, making you quite a scary fighter in Ground RB. you should try to find and fire an AGM-65B on enemy SPAA as soon as you spawn in, however if you have failed to identify any SPAA and fire an AGM within less than 10 seconds of spawning, you should immediately turn away, and go low to the ground. This is very important if you are facing Russia, as the Pantsir SPAA can easily outrange you and kill you before you even find it.&lt;br /&gt;
&lt;br /&gt;
Overall the F-16AJ remains a very strong fighter, that can fill multiple roles, and be very fun to play, even though it does not get the fanciest features like an HMD, or missiles with IRCCM. It does however remain one if not the best dogfighter in War Thunder, along with the other Block 10 variants.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent acceleration and climb rate at any speed and highly manoeuvrable at low to medium speeds&lt;br /&gt;
* Excellent 20 mm Vulcan cannon, with high precision, fire rate, and damage&lt;br /&gt;
* Able to carry a drop tank to increase flight time&lt;br /&gt;
* Can carry 6 powerful air-to-air missiles, such as 6 x AIM-9L or 4 x AIM-9L with 2 x AIM-7F&lt;br /&gt;
* 360° unobstructed bubble canopy perfect for simulator battles&lt;br /&gt;
* Capable of carrying an extremely diverse wide range of bombs, rockets and AGM-65Bs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Internal M61 cannon has a low ammo pool and trigger time&lt;br /&gt;
* No thermal imaging pod for ground attack purposes&lt;br /&gt;
* Control surfaces compress above 850 km/h, greatly decreasing the manoeuvrability above this speed&lt;br /&gt;
* Very high fuel consumption with afterburner on, and high engine temperature&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Historically, the JASDF was not a user of the F-16 series (though USINDOPACOM operates the F-16C in Japanese airbases). In the 1970s, the Japanese government was seeking to replace its outdated fleet of F-104J Starfighters in response to advances in the aircraft technology of neighbouring countries. As such, they launched a program and eventually got 13 proposals from different aircraft companies, including the Grumman F-14, McDonnell Douglas F-15, and General Dynamics F-16. After much consideration and testing, the program was narrowed down to just the F-14, F-15, and F-16. Discussion and flight tests continued and the F-15 prevailed as the winner of the competition, shattering any hopes for the F-16AJ, and ultimately any F-16 to see service with the JASDF.&lt;br /&gt;
&lt;br /&gt;
Even though the F-16 proposal failed, a derivative of the F-16 was chosen by Japan in order to serve as a multirole aircraft for the FS-X program. This aircraft ultimately became known as the Mitsubishi F-2, which is still in service with the JASDF today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f_16aj Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery |market|ugcitem_1001426|F-16AJ Representing the 501st Squadron.jpg|Camo &amp;quot;Representing the 501st Squadron&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-16 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8121-development-f-16aj-cover-boy-en|[Devblog] F-16AJ: Cover-boy]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer General Dynamics}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-7F_Sparrow&amp;diff=156777</id>
		<title>AIM-7F Sparrow</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-7F_Sparrow&amp;diff=156777"/>
				<updated>2023-03-03T07:15:44Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Semi-Active_Radar_Homing_.28SARH.29_missiles|semi-active radar-homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-4ej_kai}}&lt;br /&gt;
* {{Specs-Link|f-4j}}&lt;br /&gt;
* {{Specs-Link|f_14a_early}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The AIM-7F is a long-range air-to-air missile equipped with a sustainer motor. It is capable of engaging targets at over 30 km away and can reliably hit manoeuvring targets at ranges of 15 km.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 231 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 40 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 100 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' ||4 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 25 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 75 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 15.09 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-7F is equipped with a 15 kg TNT warhead, capable of destroying aircraft it hits or detonates next to.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The AIM-7F compares favourably against the [[AIM-7E]] and is on slightly better footing than the [[Skyflash]] and [[AIM-7E-2]] once range exceeds 6 km. With a 25G pull that can be sustained for nearly the entire flight thanks to the sustainer motor, the manoeuvrability of the AIM-7F is unparalleled. The AIM-7F is approximately 40 kg heavier than the E-2, however, so acceleration is slightly lower, along with turning capability.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
The AIM-7F is best suited to high-altitude, long-range engagements and can be launched from over 15 km. Thanks to the sustainer motor, overall travel time is short and the missile is capable of a higher top speed in all but the most extreme situations. Additionally, the missile is able to retain its speed for far longer, meaning it keeps its 25G manoeuvring capability, often until the target gets hit. However, the AIM-7F can generally be used in any situation where the E-2 can be used, save for extremely close range shots.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely long range (over 35 km in good conditions)&lt;br /&gt;
* Sustaining motor, so it keeps its speed and manoeuvrability at long ranges&lt;br /&gt;
* Very manoeuvrable, second only to the AIM-7E-2 and Skyflash in their first few seconds of flight&lt;br /&gt;
* Very long tracking time (75 seconds)&lt;br /&gt;
* Large warhead (&amp;gt;15 kg of TNT)&lt;br /&gt;
* Manoeuvres straight off the rails, so no leading is required like the AIM-7E&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slightly lower acceleration than contemporaries&lt;br /&gt;
* Heavier than previous missiles, 4 AIM-7Fs will weigh almost 160 kg more than 4 AIM-7-E2s&lt;br /&gt;
* Very long burn time, so the red diamond will be visible for a very long time, giving enemies ample time to notice it&lt;br /&gt;
* Glides less than the AIM-7-E2&lt;br /&gt;
* Not fire-and-forget, you need to follow the target to keep a radar lock until the moment the missile hits&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:AIM-7F and AIM-7E Sparrow variants cutaway.png|&amp;lt;small&amp;gt;A cutaway diagram comparing the AIM-7E and AIM-7F Sparrow&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-7C Sparrow]]&lt;br /&gt;
* [[AIM-7D Sparrow]]&lt;br /&gt;
* [[AIM-7E Sparrow]]&lt;br /&gt;
* [[AIM-7E-2 Sparrow]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M61_(20_mm)&amp;diff=72102</id>
		<title>M61 (20 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M61_(20_mm)&amp;diff=72102"/>
				<updated>2020-09-30T10:45:36Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-104a}}&lt;br /&gt;
* {{Specs-Link|f-104a_china}}&lt;br /&gt;
* {{Specs-Link|f-104c}}&lt;br /&gt;
* {{Specs-Link|f-104j}}&lt;br /&gt;
* {{Specs-Link|f-104s}}&lt;br /&gt;
* {{Specs-Link|f-4c}}&amp;amp;nbsp;(Suspended)&lt;br /&gt;
* {{Specs-Link|f-4e}}&lt;br /&gt;
* {{Specs-Link|f-4ej}}&amp;amp;nbsp;(Suspended)&lt;br /&gt;
* {{Specs-Link|f-4k}}&amp;amp;nbsp;(Suspended)&lt;br /&gt;
* {{Specs-Link|f-4m_fgr2}}&amp;amp;nbsp;(Suspended)&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Blisteringly high rate of fire at 6,000 RPM&lt;br /&gt;
* Accurate even through prolonged bursts&lt;br /&gt;
* Can fire off close to 1,100 rounds continously in one burst before jamming&lt;br /&gt;
* API rounds can destroy MBTs if striking at a high enough angle&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Requires spool up time before rounds start flying, limiting its usefulness in fleeting target solutions&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA aircraft cannons}}&lt;br /&gt;
{{Britain aircraft cannons}}&lt;br /&gt;
{{Japan aircraft cannons}}&lt;br /&gt;
{{China aircraft cannons}}&lt;br /&gt;
{{Italy aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_%22Raining_Fire%22&amp;diff=68943</id>
		<title>Update &quot;Raining Fire&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_%22Raining_Fire%22&amp;diff=68943"/>
				<updated>2020-09-03T12:47:27Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: /* Aircraft model, damage model, characteristic and weaponry changes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wallpaper UpdateRainingFire.jpg|x300px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[[wt:en/news/6852-news-meet-major-update-raining-fire-en|Update &amp;quot;Raining Fire&amp;quot;]] ([[wt:en/game/changelog/current/1151|changelog]]) was introduced on 2 September 2020. This update is notable for the introduction of volumetrically-modelled shells and semi-active radar homing (SARH) missiles.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Though the update numbering has been dropped in announcements, the game version is still present in-game to indicate the update as 1.101}}&lt;br /&gt;
&lt;br /&gt;
= New vehicles =&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* P-47 D-22&lt;br /&gt;
* YP-38 (pack). The aircraft will be available as a part of the &amp;quot;Pacific Campaign USA&amp;quot; pack in the store. The XP-38G will no longer be available for purchase and will remain only for its current owners.&lt;br /&gt;
* P-51C-10&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* Il-28&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* Su-6 single seat (premium)&lt;br /&gt;
* Su-7 BKL&lt;br /&gt;
&lt;br /&gt;
=== Britain ===&lt;br /&gt;
&lt;br /&gt;
* Jaguar GR.1&lt;br /&gt;
* Thunderbolt Mk.1  (premium)&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* B-6N2 (cockpit)&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* Q-5 Early&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* Bf 110G-4 (premium)&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* Jaguar A&lt;br /&gt;
* P-40F-5 Lafayette (premium)&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* B17BS&lt;br /&gt;
&lt;br /&gt;
== Ground vehicles ==&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* TAM 2C&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* Т-72B 1989&lt;br /&gt;
* Т-72B3&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* Chi-Ha Long Gun&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* Char SOMUA SM (pack)&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* Strv 104&lt;br /&gt;
&lt;br /&gt;
== Naval fleet ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* USS Northampton (CA-26)&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* SKR Pr.50 &amp;quot;Yenot&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Britain ===&lt;br /&gt;
&lt;br /&gt;
* HMS Peacock&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* Chidori&lt;br /&gt;
* Akebono (premium)&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* MAS 561&lt;br /&gt;
* Zara&lt;br /&gt;
* Comandanti Medaglie d'Oro&lt;br /&gt;
&lt;br /&gt;
= New locations and missions =&lt;br /&gt;
&lt;br /&gt;
* Naval missions for the location &amp;quot;'''Aleutian Islands'''&amp;quot;.&lt;br /&gt;
* New aircraft location &amp;quot;'''winter Mozdok'''&amp;quot; has been added.&lt;br /&gt;
* New historical aircraft missions:&lt;br /&gt;
** '''Mozdok. Winter 1943'''&lt;br /&gt;
** '''Moscow. 42nd kilometer'''&lt;br /&gt;
** '''Moscow. Naro-Fominsk'''&lt;br /&gt;
** '''Moscow. Serpukhov'''&lt;br /&gt;
&lt;br /&gt;
= Location and mission updates =&lt;br /&gt;
&lt;br /&gt;
* Some fixes have been made to the &amp;quot;'''Moscow'''&amp;quot; aircraft location - missing rivers on the southern part of the map have been added.&lt;br /&gt;
* The map of the aircraft location for &amp;quot;'''Moscow'''&amp;quot; has been redesigned for better readability. Now it has less settlement names but they should read normally.&lt;br /&gt;
&lt;br /&gt;
Changes in the historical aircraft missions:&lt;br /&gt;
&lt;br /&gt;
* '''Ladoga''' - Mission has been reworked. Also changes have been made from the general list.&lt;br /&gt;
* '''Khalkhin Gol''' - Changes from the general list.&lt;br /&gt;
* '''Korsun''' - Changes from the general list.&lt;br /&gt;
* '''Krymsk''' - Mission has been reworked. Also changes have been made from the general list.&lt;br /&gt;
* '''Kursk''' - Changes from the general list.&lt;br /&gt;
* '''Mozdok''' - Mission has been reworked.  Also changes have been made from the general list.&lt;br /&gt;
* '''Normandy''' - Mission has been reworked. Also changes have been made from the general list.&lt;br /&gt;
&lt;br /&gt;
List of general changes:&lt;br /&gt;
&lt;br /&gt;
* Base models for bombing have been changed to the correct ones, their functionality is now similar to &amp;quot;Enduring Confrontation&amp;quot; mode. After destruction, bases may respawn randomly in certain positions, designed for every mission.&lt;br /&gt;
* Airfields have been removed from the target list, they can not be destroyed now.&lt;br /&gt;
* Airfield models and their location towards the centre of locations have been standardised. In low-tier battles they are located 12 kilometres from the location's centre; mid-tier - 20 kilometres; high-tier - 26 kilometres. Previously, all tiers had airfields located 20 km away from the location’s centre.&lt;br /&gt;
* The size of an airfield now depends on the battle’s rank.&lt;br /&gt;
* Mid-tier missions now have stage airfields, located 12 km away from the location’s centre.&lt;br /&gt;
&lt;br /&gt;
= Enduring Confrontation =&lt;br /&gt;
&lt;br /&gt;
* In the Enduring Confrontation mode in the &amp;quot;'''English Channel'''&amp;quot; location, a 4th sea port has been added for each side. The total number of sea ports in the mission is now 8.&lt;br /&gt;
* Aircraft that are in the air will no longer be counted in capturing the sea ports.&lt;br /&gt;
* New Naval Enduring Confrontation in the &amp;quot;'''Denmark'''&amp;quot; location has been added. 4 seaports for each side which is 8 in total and the size of the battlefield is 86x86 km.&lt;br /&gt;
&lt;br /&gt;
= Ground Vehicle model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
&lt;br /&gt;
* Anti-aircraft machine guns have been added for the following German vehicles:&lt;br /&gt;
** '''Pz.III M'''&lt;br /&gt;
** '''Pz.III N'''&lt;br /&gt;
** '''Pz.IV H'''&lt;br /&gt;
** '''Pz.Bef.Wg.IV J'''&lt;br /&gt;
** '''Panther A'''&lt;br /&gt;
** '''Panther G'''&lt;br /&gt;
** '''Tiger II (P)'''&lt;br /&gt;
** '''Tiger II (H)'''&lt;br /&gt;
** '''Tiger II (10.5cm Kw.K)'''&lt;br /&gt;
* '''Pz.Bef.Wg.IV J, Brummbär''' - &amp;quot;Ostketten&amp;quot; chassis modification has been added.&lt;br /&gt;
* &amp;quot;Winterketten&amp;quot; chassis modification has been added for the following vehicles:&lt;br /&gt;
** '''Pz.III E'''&lt;br /&gt;
** '''Pz.III F'''&lt;br /&gt;
** '''Pz.III J'''&lt;br /&gt;
** '''Pz.III J1'''&lt;br /&gt;
** '''Pz.III L'''&lt;br /&gt;
** '''Pz.III M''' - with removed protection screens on the hull.&lt;br /&gt;
** '''Pz.III N''' - with removed protection screens on the hull.&lt;br /&gt;
* The LWS (radar warning system) modification has been added to the following vehicles:&lt;br /&gt;
** '''Ariete'''&lt;br /&gt;
** '''Ariete PSO'''&lt;br /&gt;
** '''Type 89'''&lt;br /&gt;
** '''Centauro'''&lt;br /&gt;
** '''Centauro ROMOR'''&lt;br /&gt;
** '''Centauro MGS'''&lt;br /&gt;
** '''Merkava Mk.2b late'''&lt;br /&gt;
** '''TAM 2C'''&lt;br /&gt;
** '''CV 90120'''&lt;br /&gt;
** '''Type 16'''&lt;br /&gt;
** '''Type 74G'''&lt;br /&gt;
** '''Type 87'''&lt;br /&gt;
** '''Type 90'''&lt;br /&gt;
** '''Type 90(B)'''&lt;br /&gt;
* Resistance values of damage from HEAT and AP shells have been updated and clarified for the following vehicles:&lt;br /&gt;
** '''Т-64А'''&lt;br /&gt;
** '''Т-72А'''&lt;br /&gt;
** '''Т-64B'''&lt;br /&gt;
** '''Т-80B'''&lt;br /&gt;
** '''Т-72B'''&lt;br /&gt;
** '''Т-80U'''&lt;br /&gt;
*** [https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vTOhnpKl7-hXE1My5HIXjqxrN3CePrcShT0FE7F6D0VLSOGoaK4azDN1h2wkSWmsEUzqeZRotv3dg9y/pubhtml Link to the tablesheet with changes]&lt;br /&gt;
* '''T92''' — Clarifications in the location of ammunition modules have been made.The amount of ammunition has been changed from 60 to 59. Source: R.P. Hunnicutt, (2015) Sheridan: A History of the American Light Tank, Volume 2.&lt;br /&gt;
* '''Begleitpanzer 57''' - The reload mechanics have been reworked similar to Strf 9040C. Crew number has been reduced from five to three members. Source: Thyssen-Henschel and Bofors brochure&lt;br /&gt;
* '''ZBD86''' - The model version has been specified. The BMP-1P Modification has been changed on the ATGM featuring the HJ-73E modification. The default ATGM has been changed to the HJ-73.&lt;br /&gt;
* '''VK4501 P, Pz.Bef.Wg.VI P''' - The gun mantlet and turret armour has been switched to volumetric armour.&lt;br /&gt;
* '''M60A1, M60A1 RISE''' -  Gun mantlet armour has been switched to volumetric armour.&lt;br /&gt;
* '''IS-2 (1944), IS-2 (1944) China''' - Gun mantlet armour , upper frontal and lower frontal armour parts have been switched to volumetric armour.&lt;br /&gt;
* '''OTOMATIC''' - &amp;quot;Hull destruction&amp;quot; functionality has been added for the turret.&lt;br /&gt;
* The speed limit on the operation of the vertical stabilizer has been changed from 15 to 24 km/h for the following vehicles:&lt;br /&gt;
** '''M4A4 (China)'''&lt;br /&gt;
** '''M4A4 (1st PTG)'''&lt;br /&gt;
** '''M4A1'''&lt;br /&gt;
** '''M4'''&lt;br /&gt;
** '''M4A2'''&lt;br /&gt;
** '''M4A1 (76) W'''&lt;br /&gt;
** '''M4A2 (76) W'''&lt;br /&gt;
** '''M4A3 (76) W'''&lt;br /&gt;
** '''M4A3E2'''&lt;br /&gt;
** '''M4A3E2 (76) W'''&lt;br /&gt;
** '''Cobra King'''&lt;br /&gt;
** '''Calliope'''&lt;br /&gt;
** '''M4A2 (USSR)'''&lt;br /&gt;
** '''Sherman II'''&lt;br /&gt;
** '''M4A3 (76) W (Japan)'''&lt;br /&gt;
** '''M4A1 (France)'''&lt;br /&gt;
** '''M4A4 (France)'''&lt;br /&gt;
** '''M4A3E2 (France)'''&lt;br /&gt;
** '''M4 Hybrid (Italy)'''&lt;br /&gt;
** '''M4A4 (Italy)'''&lt;br /&gt;
** '''M4 748 (a) (Germany)'''&lt;br /&gt;
** '''M24'''&lt;br /&gt;
** '''M24 (TL)'''&lt;br /&gt;
** '''M6A1'''&lt;br /&gt;
** '''T25'''&lt;br /&gt;
** '''T20'''&lt;br /&gt;
** '''T14'''&lt;br /&gt;
** '''M24 (Japan)'''&lt;br /&gt;
*** Source: AD 65653 Tank Fire Control Systems Study, Philip I. Brown, Frankford Aresenal, 1955 // Ohio State Engineer, vol. 28, no. 4, March 1945 // KG-9-3, PROJECT REPORT, Gyrostabilizer, 90mm Gun, in Tanks, Sep 24 1945&lt;br /&gt;
&lt;br /&gt;
= Aircraft model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
&lt;br /&gt;
* '''F-4 (all modifications)''' — Semi-active radar homing air-to-air AIM-7 Sparrow missiles have been added.&lt;br /&gt;
* '''F-104S''' — Semi-active radar homing air-to-air AIM-7 Sparrow missiles have been added.&lt;br /&gt;
* '''MiG-21SMT''' — Semi-active radar homing air-to-air R-3R missiles have been added.&lt;br /&gt;
* '''Mirage IIIC''' — Semi-active radar homing air-to-air Matra R530 missiles have been added.&lt;br /&gt;
* Some U.S. Naval aircraft have been equipped with the Mk 13 Mod 0 sea mines:&lt;br /&gt;
** '''PV-2D'''&lt;br /&gt;
** '''SB2U-2'''&lt;br /&gt;
** '''SB2U-3'''&lt;br /&gt;
** '''PBY-5'''&lt;br /&gt;
** '''PBY-5a'''&lt;br /&gt;
** '''BTD-1'''&lt;br /&gt;
** '''PBM-3'''&lt;br /&gt;
** '''SB2C-4'''&lt;br /&gt;
** '''SB2C-1c'''&lt;br /&gt;
** '''SBD-3'''&lt;br /&gt;
&lt;br /&gt;
= Flight model changes =&lt;br /&gt;
&lt;br /&gt;
* '''FW 190 (all modifications)''' — automatic tailplane positioning for landing mode has been enabled to facilitate three-point position. Flap angles have been specified, as well as their polarity in all positions. Combat flaps effectiveness has been increased.  Extending landing gear changes the balance of the aircraft slightly making the tail lighter. Landing roll without brakes has been increased significantly, brake effectiveness has been increased, which may cause nose-over when landing on the main gear with brakes enabled. Aircraft controls in all control modes have been improved. WEP time has been limited to reference values.&lt;br /&gt;
* '''F-104 (all modifications)''' — combat flaps mode has been removed in accordance with the operation manual.&lt;br /&gt;
* '''VB.10C-1, VB.10-02''' — flight model and engine model have been specified, engine power on 100% (take-off mode) has been increased. Supercharger has been converted to 1-speed with intake guide vanes (100% power and WEP mode are now constant to the altitude of about 6000 meters). Landing characteristics have been improved.&lt;br /&gt;
* '''A-4B''' — bug has been fixed with low roll rate. Roll rate is set to 270 degrees per second, according to the operation manual.&lt;br /&gt;
* '''He100D / J1N1 / G4M1 / He112 (all modifications) / BF110 (all modifications)''' — flight model has been updated. Distribution of fuel between the tanks has been corrected.  Wings, fuselage, tail and propeller blade polars have been recalculated and updated. Aircraft behavior has been corrected during extending the landing gear and flaps.&lt;br /&gt;
* '''F4U-1 (all modifications)''' — a bug has been fixed which periodically resulted in a sharp change in engine speed at overestimated values.&lt;br /&gt;
* '''Ta 152H1''' - Trimmable stabilizer automatically switches to landing position when the flaps are extended to facilitate three-point position. Flap angles have been specified, as well as their polarity in all positions. Extending landing gear changes the balance of the aircraft slightly making the tail lighter. Landing roll without brakes has been increased significantly, brake effectiveness has been increased, which may cause nose-over when landing on the main gear with brakes enabled. All thrusts to control surfaces have been replaced with tubular control, which makes control more precise in any flight mode. The operation of the propeller group at high altitudes has been significantly improved (operating modes of the GM-1 system). Heating of the engine at low flight speeds has been reduced due to the natural action of cooling the system with the oncoming air stream.&lt;br /&gt;
* '''I-225''' - pitch controls at high speeds have been significantly improved. Extending landing gear changes the balance of the aircraft slightly making the tail lighter. Landing roll without brakes has been increased significantly, brake effectiveness has been increased, which may cause nose-over when landing on the main gear with brakes enabled. Upside-down flight time has been reduced.&lt;br /&gt;
* A laser detection system has been added for the following helicopters:&lt;br /&gt;
** EC-665 Tiger HAP&lt;br /&gt;
** EC-665 Tiger HAD&lt;br /&gt;
** EC-665 Tiger UHT&lt;br /&gt;
** Ka-52&lt;br /&gt;
** Ka-50&lt;br /&gt;
** Mi-28N&lt;br /&gt;
** AH-1Z&lt;br /&gt;
** AH-64D&lt;br /&gt;
** AH Mk.1&lt;br /&gt;
&lt;br /&gt;
= Naval fleet model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
== Armament: ==&lt;br /&gt;
&lt;br /&gt;
* The new &amp;quot;sea mines&amp;quot; weaponry type have been added to naval battles - in the first stage the, following vessels will receive them:&lt;br /&gt;
** USSR&lt;br /&gt;
*** '''BMO'''&lt;br /&gt;
*** '''Pr.191'''&lt;br /&gt;
*** '''Pr.191М'''&lt;br /&gt;
*** '''Pr.1204'''&lt;br /&gt;
*** '''Pr.1204 Late'''&lt;br /&gt;
** Germany&lt;br /&gt;
*** '''R-boot R-130'''&lt;br /&gt;
*** '''R-boot R-301'''&lt;br /&gt;
*** '''S-100 (1944)'''&lt;br /&gt;
*** '''S-100 (1945)'''&lt;br /&gt;
*** '''S-100 Lang'''&lt;br /&gt;
** Britain&lt;br /&gt;
*** '''Fairmile A (ML100)'''&lt;br /&gt;
*** '''Fairmile B (ML345)'''&lt;br /&gt;
*** '''SGB (S304)'''&lt;br /&gt;
*** '''SGB (S309)'''&lt;br /&gt;
** Japan&lt;br /&gt;
*** '''IJN Mutsuki'''&lt;br /&gt;
*** '''IJN Kuma'''&lt;br /&gt;
** Italy&lt;br /&gt;
*** '''Turbine'''&lt;br /&gt;
*** '''Attilio Regolo'''&lt;br /&gt;
**** To use them it will be necessary to research and install the &amp;quot;mines&amp;quot; modification and choose them in the &amp;quot;Additional weaponry&amp;quot; in the modification window.&lt;br /&gt;
* AI-gunners for the non-utility non-automatic artillery, as well as artillery without AA rounds, cannot now shoot aerial targets.&lt;br /&gt;
* '''283-mm Spgr. L/4.4 Kz HE shell (Admiral Graf Spee)''' now has the correct explosive damage.&lt;br /&gt;
* '''Albatros-Klasse (143)''' - 76mm OTO-Melara Compact gun ammo has been brought into compliance with the Italian version.&lt;br /&gt;
* '''IJN Ayanami''' - spare torpedoes have been added.&lt;br /&gt;
* '''203-mm Contro-aerea shells (Trento)''' - weight, filling, and initial speed have been corrected.&lt;br /&gt;
* Designation of the italian torpedoes have been corrected:&lt;br /&gt;
** 450-mm Si 200 changed to W.200/450X5,75&lt;br /&gt;
** 450-mm SI 170 changed to S.I.170/450X5,25&lt;br /&gt;
* '''USS Cleveland''' - aiming speeds of the main calibre turrets have been corrected.&lt;br /&gt;
* '''Admiral Hipper''' - max turn angles of the torpedo launchers have been fixed.&lt;br /&gt;
* '''Raimondo Montecuccoli''' - 20-mm/70 Oerlikon Mk.II guns have been changed to Oerlikon 3S&lt;br /&gt;
* The &amp;quot;Torpedo mode&amp;quot; modification has been added for the following Italian ships:&lt;br /&gt;
** '''MAS 555'''&lt;br /&gt;
** '''MAS 569'''&lt;br /&gt;
** '''Folgore P-490'''&lt;br /&gt;
** '''MS-473'''&lt;br /&gt;
** '''VAS 201'''&lt;br /&gt;
** '''Vosper 70' GIS 811'''&lt;br /&gt;
* '''MS-15''' - S.I.270 torpedo has been changed to S.I. 270/533X6.84 Tipo L&lt;br /&gt;
* '''Stefano Turr''' - AP round on the 6.5mm MG belt has been changed to the utility round.&lt;br /&gt;
* '''MAS 569''' - tracer round has been added to the 6.5mm MG belt.&lt;br /&gt;
* '''203-mm Mk.25 HC shell (USS Portland (CA-33))''' - fuze type has been changed from tail to superquick point detonating.&lt;br /&gt;
* '''76-mm/62 OTO-Melara Compact auto cannon'''- number of shots before overheating has been increased to ~60-65.&lt;br /&gt;
* '''100-mm/56 B-34 gun''': HE shell has been added.&lt;br /&gt;
* '''114-mm 8cwt QF Mk I gun Dark class (FPB 1101)''' - HE shell has been changed to HE shell with tail fuse.&lt;br /&gt;
* '''47-mm Hotchkiss gun (Fairmile A (ML100), Fairmile B (ML345))''' - explosives type and weight has been changed to 120 g of the lyddite.&lt;br /&gt;
* '''Type 1934А (1940)''' - aiming limits of the 2nd and the 3rd main calibre turrets have been fixed.&lt;br /&gt;
* '''S-100 (1944), S-100 (1945), S-100 (S204)''' — torpedo reloads added.&lt;br /&gt;
* '''IJN Kiyoshimo''' — Guidance of the anti-aircraft cannon located on the main calibre turret on the stern has been fixed.&lt;br /&gt;
* '''Hunt (L79)''' — traverse aiming angles on the second turret of the main calibre have been improved. Removed unnecessary lifting of the barrels upwards when passing from one traverse to another through the bow.&lt;br /&gt;
* '''MAS 555, MAS 569''' — 20mm Breda cannon aiming angles have been increased.&lt;br /&gt;
* '''Kanonenboot K-2''' — two 13.2mm Hotchkiss machine-guns have been added to the superstructure.&lt;br /&gt;
* '''Bartolomeo Colleoni, Raimondo Montecuccoli''' — 4 spare torpedoes have been added.&lt;br /&gt;
* '''Stefano Turr''' — Elevation angles on the 13.2mm Breda mod.31 have been changed from -11°/+85° to -10°/+80°.&lt;br /&gt;
* '''MS 472, MS 473''' — Elevation angles on the 40mm cannons have been changed from -10°/+60° to -6°/+90°.&lt;br /&gt;
&lt;br /&gt;
== Naval modifications and crew skills: ==&lt;br /&gt;
&lt;br /&gt;
* A bug in determining greater distance by the Improved Rangefinder modification has been fixed.&lt;br /&gt;
* '''Stefano Turr''' - ‘Auxiliary Armament Targeting’ modification has been removed, RP and SL have been refunded.&lt;br /&gt;
&lt;br /&gt;
== Naval characteristics, physics and damage model: ==&lt;br /&gt;
&lt;br /&gt;
* The rudder deflection speed and maximum deflection angle have been changed:&lt;br /&gt;
** Light motor boat controls have become much more dynamic.&lt;br /&gt;
** Escort ships with a displacement of  about 800 tons  will enter turns faster.&lt;br /&gt;
** Little or no change for destroyers and light cruisers.&lt;br /&gt;
** Rudder moving time from one side to another on heavy cruisers has become about 20% faster.&lt;br /&gt;
* '''Fire mechanics changes''' - damage, fire time, and ignition points have been revisited. Every fire how has two stages:&lt;br /&gt;
** Initial stage - with low effect. Fire draws, dealing low damage to the crew. Mechanisms and modules take no damage.&lt;br /&gt;
** Main stage - main effect, depending on fire scale, Fire draws further, damaging a module where it sets, as well as modules around it.&lt;br /&gt;
*** Initial stage is short, but sufficient to bring fire down, making damage from ignition minimal. Any compartment or module can be burned out - in this case there's a high chance that the fire will cease and won’t spread. The destruction of the artillery unit or turret has a high chance to be followed by fire. This fire can also spread to other modules around.&lt;br /&gt;
* Ammo stowage durability of destroyers and cruisers has been increased for separate loading main calibre guns. Thickness of the loaded projectiles’ cases has been increased according to the calibre. Explosion, fire, and shrapnel resistance have been increased.&lt;br /&gt;
* '''USS Atlanta (CL-51)''' - damage model of the stern ammo stowage has been fixed, Previously, it was too large in size.&lt;br /&gt;
* '''IJN Tone''' - thicknesses and forms of armoring of barbets, cutouts in the armored deck, protection of supply pipes, bow and stern traverses have been fixed.&lt;br /&gt;
* '''Köln F220''' - Additional armour for the 40mm launchers has been added.&lt;br /&gt;
* The amount of the crew members has been fixed for the following Italian vessels:&lt;br /&gt;
** Vosper GIS811 13 → 16&lt;br /&gt;
** MS472 19 → 20&lt;br /&gt;
** MS473 19 → 20&lt;br /&gt;
** MV611 19 → 22&lt;br /&gt;
** Corazziere 219 → 215&lt;br /&gt;
** Geniere 219 → 215&lt;br /&gt;
** Bartolomeo Colleoni 507 → 521&lt;br /&gt;
* '''All Italian boats''' - The size of the ammunition magazines has been reduced.&lt;br /&gt;
* '''HMS London, HMS Kent''' - The armour layout and armour thickness of the ammunition storages have been fixed.&lt;br /&gt;
* '''Type 1936А (Mob)''' — The filling of ammunition in the aft magazine has been fixed.&lt;br /&gt;
* '''Kanonenboot K-2''' — The intersections of the armour deck and ammunition magazines have been fixed.&lt;br /&gt;
* '''USS Pensacola (CA-24)''' — The thickness and type of the armour belts have been fixed.&lt;br /&gt;
* '''94 ft PT-811''' — Maximum speed has been changed from 55 to 47.7 knots.&lt;br /&gt;
* '''89 ft PT-810''' — Maximum speed has been changed from 41 to 44.3 knots.&lt;br /&gt;
* '''AF D1, AF D3, HMS Kent (54)''' — The ship's heel in turning has been reduced.&lt;br /&gt;
* '''USS Portland (CA-33)''' — The ship has been restored to its original state with non-armoured hull walls. The information has been taken from a damage report of the ship from 1945.&lt;br /&gt;
* '''PGH-2, PG 02, Sparviero''' — Radius and speed loss in turning have been reduced.&lt;br /&gt;
* '''HMS Tiger''' — Ship’s fuel tanks have been completely redesigned. Additional information has been taken from the Original Plan - HMS Tiger (as fitted), 1959. General arrangement and Cross Sections.&lt;br /&gt;
* '''Bartolomeo Colleoni''' — The armour of the barbettes on the main calibre turrets have been removed according to the historical data.&lt;br /&gt;
* '''MBK-161 (1943), MBK-161 (1944)''' — the armour thickness of the ‘tank’ turrets have been brought into compliance with the T-34 (1942) tank turret.&lt;br /&gt;
* '''Ikazuchi, Asheville (PGM-84)''' — Search radars on the main calibre turrets have been changed to tracking radars.&lt;br /&gt;
* '''Raimondo Montecuccoli''' — Search radar has been added.&lt;br /&gt;
* '''MS 472, MS 473''' — Search radars have been removed. The historical prototype only had navigation radar.&lt;br /&gt;
&lt;br /&gt;
== Naval Visual models and visual parts: ==&lt;br /&gt;
&lt;br /&gt;
* '''HMS Tiger''' - The size of the airburst of the HE-VT shells have been fixed.&lt;br /&gt;
* '''MV-611''' — The flag has been changed to the postwar version.&lt;br /&gt;
* '''Raimondo Montecuccoli''' — The vessel draught in the hangar has been fixed.&lt;br /&gt;
* '''Bennion (DD-662)''' — Cloth masks have been added to the third main calibre cannon.&lt;br /&gt;
* '''МО-4''' — The position of the gunner on the aft gun has been changed in order to avoid unnecessary intersections with objects on deck.&lt;br /&gt;
* '''Type 4 Model 2, Ha-Go''' — The intersections of the depth charges with each other has been fixed.&lt;br /&gt;
* '''Bartolomeo Colleoni''' — The disappearance of the gun mantlet on the main calibre cannon’s level of detail has been fixed.&lt;br /&gt;
* '''IJN Kako, IJN Furutaka''' — Visual models of the boxes with depth charges at the stern have been added.&lt;br /&gt;
* '''Dardo''' — Main calibre cannons (mod 1937) have been replaced by the 1926 modification.&lt;br /&gt;
* '''HMS Southampton''' — ship’s draft issue in the hangar has been resolved.&lt;br /&gt;
* '''Fairmile B (ML345)''' — 7.7 machine gun model has been changed from Vickers to Lewis.&lt;br /&gt;
* '''3.7 cm Flak C/36''' — The ‘shooting’ effect has been corrected relative to the barrel tip.&lt;br /&gt;
* '''S-38b, S-100 (1944), S-100 Lang, S-100 (1945)''' — Reverse propeller rotation has been corrected.&lt;br /&gt;
* '''Chidori''' — Through holes in the model LOD (level of detail) have been reworked.&lt;br /&gt;
* '''Elco 80 ft PT-565''' — A bug with mismatch of the missiles with the destroyed launchers has been fixed.&lt;br /&gt;
* '''Clemson (L45), Class G (H89), Hunt (L71), Hunt (L79)''' — Depth bomb storage showing bombs have been hidden in modifications where they are not equipped.&lt;br /&gt;
* '''Akebono, Ikazuchi, Chikugo, LCS(L)(3)''' — The X-Ray model for the 40mm installations have been fitted more precisely to the visual model.&lt;br /&gt;
* '''Freccia P-493''' — The X-Ray model of the internal modules have been fitted more precisely to the damage model.&lt;br /&gt;
* '''VS-8 Schell I''' — The X-Ray model of the main calibre turrets has been added.&lt;br /&gt;
* '''Pr.191M''' — The traverse axis of the 14.5mm guns in the X-Ray view has been corrected.&lt;br /&gt;
* '''IJN Mogami''' — The position of the barrels on the main calibre cannons in X-Ray view has been corrected.&lt;br /&gt;
* '''Vosper 1st series, Vosper 2nd series''' — The display of torpedoes in the X-Ray view has been corrected.&lt;br /&gt;
* '''Type 1936''' — A bug with lack of rotation on the torpedo launchers in X-Ray view has been corrected.&lt;br /&gt;
* '''Albatros-Klasse (143)''' — The X-Ray model on the ammunition magazines has been adapted more precisely to the damage model.&lt;br /&gt;
* '''MBK pr. 186''' — A bug where the rear armour on the main calibre turret remained stationary when the turret rotated has been fixed.&lt;br /&gt;
* '''VS-8 Schell I''' — The size of the drain pumps has been corrected.&lt;br /&gt;
* '''MBK-161 (1944)''' — A bug where the armoured shield on the 45mm cannons remained stationary on rotation has been fixed.&lt;br /&gt;
* '''Krasny Kavkaz''' — The size of the elevators for the main calibre cannons and first order ammo racks has been corrected.&lt;br /&gt;
* '''Prinz Eugen''' — The position of the armoured deck has been corrected in the visual model.&lt;br /&gt;
&lt;br /&gt;
= Economy and research =&lt;br /&gt;
&lt;br /&gt;
* Changes implemented in the US fighter aircraft research tree.&lt;br /&gt;
* The minimum number of Italian vehicles required to open the 5th rank has been increased.&lt;br /&gt;
* The '''Pz.III L''' and '''Pz.III M''' in the German research tree have been combined into one group.&lt;br /&gt;
* '''P-47D-25 / D28''' BR in AB has been changed from 3.7 to 4.0&lt;br /&gt;
&lt;br /&gt;
= Customization =&lt;br /&gt;
&lt;br /&gt;
* Decorations have been redistributed into new groups.&lt;br /&gt;
* Late single-colour and late desert camouflage for the Soviet top tanks have been added for purchase and research.&lt;br /&gt;
* The insignia and decals have been moved to the standard camouflage layer. Previously issued decals also remain available:&lt;br /&gt;
** '''M46 &amp;quot;Tiger&amp;quot;'''&lt;br /&gt;
** '''M18 &amp;quot;Black Cat&amp;quot;'''&lt;br /&gt;
** '''Cobra King'''&lt;br /&gt;
** '''M3A1 (USMC)'''&lt;br /&gt;
** '''M2A4 (1st Arm.Div.)'''&lt;br /&gt;
** '''M5A1 (5th arm.div.)'''&lt;br /&gt;
** '''Pz.Kpfw. Churchill'''&lt;br /&gt;
** '''Pz.II C (DAK)'''&lt;br /&gt;
** '''T-V (USSR)'''&lt;br /&gt;
** '''SU-76M (5th Gv.Kav.Corps)'''&lt;br /&gt;
** '''М3 Medium (USSR)'''&lt;br /&gt;
** '''T-26 (1st Gv.T.Br.)'''&lt;br /&gt;
** '''Iron Duke IV'''&lt;br /&gt;
** '''Sherman IC &amp;quot;Trzyniec&amp;quot;'''&lt;br /&gt;
** '''A13 Mk.I (3rd RTR)'''&lt;br /&gt;
** '''A13 Mk.II 1939'''&lt;br /&gt;
** '''IS-2 №402'''&lt;br /&gt;
** '''Т-34-85 №215'''&lt;br /&gt;
* The insignia and decals have been moved to the additional free camouflage &amp;quot;Testing Ground 113&amp;quot;. The decals issued previously also remain available. Default camouflage has been changed:&lt;br /&gt;
** '''KV-220'''&lt;br /&gt;
** '''Grant I'''&lt;br /&gt;
* Additional camouflage obtaining terms in regard to the target type have been removed for the following camouflages:&lt;br /&gt;
** '''A6M2 / &amp;quot;V-103&amp;quot; camouflage'''&lt;br /&gt;
** '''Bf 109 E-3 / Stab III./JG53 camouflage'''&lt;br /&gt;
** '''Bf 109 G-6 / Stab.III/JG.52 camouflage'''&lt;br /&gt;
** '''La-5 / Single-color camouflage'''&lt;br /&gt;
** '''P-40E-1 / &amp;quot;White 106&amp;quot;'''&lt;br /&gt;
** '''P-47D-28 / 61FS/56FG camouflage'''&lt;br /&gt;
** '''Yak-1B / Lydia Litviak camouflage'''&lt;br /&gt;
** '''Hurricane Mk.I/L / FAA camouflage'''&lt;br /&gt;
* Tasks values for obtaining camouflages on all vehicles have been [https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vQhiqUO2n7BCTloxt4NXRydP4ivL1dKoik2Q_JMuoanjFDiYaAja7Fndy4FabdQv_GozQhwky5wm331/pubhtml recalculated].&lt;br /&gt;
** Increase of the values is now smoother (will be noticeable especially in top ranked vehicles).&lt;br /&gt;
* The order of receiving camouflages is now shifted to a single scheme (desert - winter - forest). The changes will not affect any already achieved camouflages. If the new values are enough for obtaining the camouflage - you will get both immediately.&lt;br /&gt;
** USA - Winter camouflage will be given out before the &amp;quot;bi-color&amp;quot; one.&lt;br /&gt;
** Germany - Winter camouflage will be given out before &amp;quot;Lines&amp;quot; and &amp;quot;Spots&amp;quot;.&lt;br /&gt;
** USSR - Forest and desert camouflages will be switched in places.&lt;br /&gt;
&lt;br /&gt;
= Collections =&lt;br /&gt;
&lt;br /&gt;
* A new entity &amp;quot;collection&amp;quot; has been added to the game - it is a set of items for assembling of which players receives reward. The reward will be given out only if there are items (decals and decorations) on the player’s account.&lt;br /&gt;
* The &amp;quot;Collection&amp;quot; menu has been added to the shop menu.&lt;br /&gt;
* Starter decal and decoration collections have been added. In future the number of collections will be increased.&lt;br /&gt;
* Links to the market have been added for event decals and decorations.&lt;br /&gt;
* The collection trophy for consoles has been added.&lt;br /&gt;
&lt;br /&gt;
= Interface =&lt;br /&gt;
&lt;br /&gt;
* Possibility of selecting the aircraft weaponry presets to a &amp;quot;favorite&amp;quot; block has been added.&lt;br /&gt;
* The camera in the fleet hangar has been improved: its movement is now smoother, and the camera itself is placed at the same distance from the vessel.&lt;br /&gt;
&lt;br /&gt;
= Game mechanics =&lt;br /&gt;
&lt;br /&gt;
* Protection analysis for aircraft has been added.&lt;br /&gt;
* Shells in the damage model now have volumetric dimensions/sizes corresponding to the real size of the shell.&lt;br /&gt;
* A laser radar system has been added for vehicles equipped with a detection warning system.&lt;br /&gt;
* In combined ground battles in SB game mode the new mechanics which after respawn, allies will be marked for the player on the mini-map for 7 seconds. This has been done to understand better the positions of the players and for better interaction between players.&lt;br /&gt;
* The distance for the identification of naval vessels in battles has been increased (switching of the name of the ship on an enemy marker).&lt;br /&gt;
&lt;br /&gt;
= Graphics =&lt;br /&gt;
&lt;br /&gt;
* The visual effect of an engine fire on destroyers and cruisers has been completely redesigned. New logic has been added to places where smoke and fire effects occur.&lt;br /&gt;
&lt;br /&gt;
= Sound =&lt;br /&gt;
&lt;br /&gt;
* The sounds of cannons and machine guns of land and sea vehicles have been corrected towards greater clarity. The low-frequency component of the shot has also been emphasized.&lt;br /&gt;
* New sound events for the M61 rotary gun (SPAAG M163) have been created.&lt;br /&gt;
* Principle of reverb response for all sounds has been changed in order to make the sound more natural. Previously, algorithmic reverberation was used (real-time calculation of the reflection of sound from a certain virtual volume, the parameters of which are set by a mathematical function), now convolution reverberation is used (that is, the application of the convolution operation to the original sound in the game, and the reference sound recorded in real conditions). For sounds inside the cockpit of an aircraft or a tank, real reflections (impulse response of a real volume, like street, room, cockpit, etc.) are used, recorded in the interiors of actual military vehicles. For the sounds of the environment, real reflections were used, recorded in the field, and in areas with medium and dense buildings. Also, when approaching the ground on an aircraft with a third person view, you can feel the reflections of sounds from the land surface.&lt;br /&gt;
* Sounds of flying bullets and shells have been changed. Now they click or clap as they fly past the listener.&lt;br /&gt;
* A bug has been fixed due to which the shell/bullet flypast sound was played when hitting the player's vehicle. Now the sound of flight only sounds when it passes by.&lt;br /&gt;
* Now, when a tank turret is ripped off, it falls to the ground with a characteristic sound.&lt;br /&gt;
&lt;br /&gt;
= Matchmaking =&lt;br /&gt;
&lt;br /&gt;
* Corrections in the balance for ground SB mode:&lt;br /&gt;
** Setup 2_5 - T 34 747 (r) has been removed.&lt;br /&gt;
** Setup 8_2_5 - IS-7 has been returned.&lt;br /&gt;
** Setups 8_2_5, 9_5 - Respawn cost on the heavy tanks has been increased to a 450 Respawn Points.&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_D-13&amp;diff=44605</id>
		<title>Fw 190 D-13</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_D-13&amp;diff=44605"/>
				<updated>2020-02-28T10:26:23Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code = fw-190d-13&lt;br /&gt;
|store = 3528&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Fw190D13.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. The Fw 190 D-13 is very similar to the [[Fw 190 D-12|Fw 190 D-12]] in the German tech tree, with the only difference being the 20 mm MG 151 &amp;quot;Motorkanone&amp;quot; firing through the centre of the propeller, rather than the 30 mm Mk 108 cannon on the D-12.&lt;br /&gt;
&lt;br /&gt;
As the final in-game variant of the [[Fw_190_(Family)|Fw 190 series]] (excluding the later [[Ta_152_H-1|Ta 152 H-1]]) the Fw 190 D-13's main attributes include a very high top speed, heavy armament with a large ammunition pool, a fantastic engine built for high-altitude performance and it features hydraulic ailerons for an amazing high-speed roll rate. It is one of the only prop driven aircraft able to reach speeds exceeding 450 MPH/725 KPH while still retaining some ability to manoeuvre. This being said, the Fw 190 D-13 bears a heavy reliance on speed and [[Guide_to_manual_engine_controls|engine power]] to be successful. Although constructed by the Germans during World War Two to be a bomber interceptor, the D-13 is more than capable of downing any aircraft it faces, even some first-generation jets such as the [[Meteor_F_Mk 3|Meteor F. Mk.3]] and the [[F-80A-5|F-80A-5]].&lt;br /&gt;
&lt;br /&gt;
The Fw 190 D-13 is, however, plagued by some downfalls; namely, its ability to recover from a dive and its ability (or lack thereof) to turn fight. Because of these deficits, the Fw 190 D-13 is best utilized as an &amp;quot;energy fighter&amp;quot; capable of swift and deadly dive attacks in which no harm is put on the pilot. This is precisely how to effectively fly the D-13, as when caught in a sticky situation it can be difficult to evade potential assailants, especially Spitfires.&lt;br /&gt;
&lt;br /&gt;
One of the most known abilities of the Fw 190 series is their ability to out roll enemies such as the [[Spitfire_(Family)|Spitfire]] that &amp;quot;lock up&amp;quot; at higher speeds. If attacked from above and if the enemy is at a higher speed than the D-13, it is possible to perform a series of rolls called a &amp;quot;scissors&amp;quot;. The goal of this manoeuvre is to both avoid the enemy's guns by rolling out of the way as well as allowing that enemy to overshoot, resulting in the D-13 pilot tailing the pursuer. Although difficult, manoeuvres such as these can turn the tables in a one-on-one dogfight and ensure survival.&lt;br /&gt;
&lt;br /&gt;
The D-13 variant can be flown in a versatile fashion, as was already mentioned. With the destructive power of the ''Minengeschoß,'' no bomber or fighter in the game can survive more than 50 cannon hits. Against fighters, the MG 151 cannons wielded by the D-13 and its predecessors get the job done, albeit it can be worse to aim them than the Hispanos.&lt;br /&gt;
&lt;br /&gt;
Due to the extreme reliability of the MG 151 cannon attempt every shot possible. These cannons can often cut off an enemy's wing with a single shell. No matter which aircraft wielding the MG 151 cannon, a few successful hits with the ''Minengeschoß'' round will cause critical damage. Attempt every deflection shot possible, and if the rounds are not hitting the target pull harder. It is better to have rounds fly in front of an enemy plane than miles behind them. In order to pull ahead, make good use of combat/landing flaps. However, remember not to activate them at high speeds as they will rip off causing a momentary loss of control.&lt;br /&gt;
&lt;br /&gt;
The role of the ''Bomb Dora'' can be done by any Fw 190 D. A wide array of payload options are available, but take a long time to research. None of them is powerful enough to destroy strategic bomb zones. In addition, the 50 kg bombs can only be dropped in pairs in RB &amp;amp; SB. In combination with the lack of an aiming reticule, it is recommended to only carry a ''main'' payload consisting of larger bombs. Bridges, heavy tanks, and heavy pillboxes should be the primary target for the 500 kg bomb. The other targets can be destroyed with ease by allied attackers.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 696 || 675 || {{Specs|ceiling}} || 22.8 || 23.7 || 12.9 || 12.9 || 317&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 761 || 725 || {{Specs|ceiling}} || 20.4 || 21.6 || 22.4 || 17.1 || 317&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 900 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 300 || &amp;lt; 550 || &amp;gt; 390&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,600 m || 1,750 hp || 2,074 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,800 m || 1,540 hp || 1,825 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 9,700 m || 1,230 hp || 1,458 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5 mm Steel - Fuel tank plate&lt;br /&gt;
* 8 mm Steel - Under fuel tank plate&lt;br /&gt;
* 6 mm Steel - Pilot seat&lt;br /&gt;
* 8 mm Steel - Pilot seat&lt;br /&gt;
* 12 mm Steel - Headrest&lt;br /&gt;
* 3 mm Steel - Engine cowling&lt;br /&gt;
* 57 mm Bulletproof glass&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm MG 151/20 cannon, nose-mounted (250 rpg)&lt;br /&gt;
* 2 x 20 mm MG 151/20 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
The three cannons are arranged with one in each wing and the third in the propeller shaft, firing through the propeller hub. Each are armed with the same amount of ammunition, which means that all guns will fire together until empty.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
* 8 x 50 kg SC50JA bombs (400 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb + 4 x 50 kg SC50JA bombs (450 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb (250 kg total)&lt;br /&gt;
* 1 x 500 kg SC500K bomb (500 kg total)&lt;br /&gt;
* 1 x 500 kg SC500K bomb + 4 x 50 kg SC50JA bombs (700 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Cockpit_Fw190d12.jpg|thumbnail|right|The Fw 190 D-13's instrument panel.]]&lt;br /&gt;
&lt;br /&gt;
====Tactics====&lt;br /&gt;
&amp;lt;!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber)--&amp;gt;&lt;br /&gt;
Generally, upon entering a match the D-13 is best utilized as a &amp;quot;side climber&amp;quot;. Instead of climbing towards the enemy, take a different route. Once you reach a reasonable altitude, turn back towards the fray. By doing this, you end up arriving at the fight above both your teammates and your enemies, which is very helpful. Although this method takes more time, you can not only dive on unsuspecting enemies but you can also help other pilots on your team. If a teammate looks like he is having trouble shaking an enemy or pulling the lead, you can swoop in and help out.&lt;br /&gt;
&lt;br /&gt;
In Realistic Battles, it is very important to have situational awareness while using D-13. Once at a good altitude (7-8 thousand meters) you can consider engaging the enemy. Ideally, this aircraft should never get into low altitude and low-speed engagements. That being said, make use of the D-13's good climbing abilities. Instead of trying to drag enemies lower to the ground, keep them high and with low energy. This becomes more and more possible the higher the altitudes go, especially when facing off against planes built for low-altitude combat. Many of the enemy aircraft the Fw 190 D-13 faces are not designed for fighting at high altitudes. If found at a low altitude and in a vulnerable state, use cloud cover to your advantage. Even if an enemy is within meters behind you it is possible to lose them in thick clouds.&lt;br /&gt;
&lt;br /&gt;
Another facet of the D-13's success lies in head-on attacks. Utilize the &amp;quot;fake out&amp;quot; - this entails lining the plane up with the enemy's and firing the cannons at a distance starting at around 1.0 mile or 1.60 kilometres away. Unless the enemy plane is using stealth belts, you can judge when to pull off by watching for their tracers. By doing this, it becomes possible to completely avoid enemy fire while dishing out a deadly barrage of shells at a long range.&lt;br /&gt;
&lt;br /&gt;
In order to successfully down a plane using this method, it is recommended to have the &amp;quot;20 mm belts&amp;quot; module unlocked for your aircraft. The ''Minengeschoß'' belt for MG 151 cannons is considered by many to be the best aircraft belt in the game. Unlike other cannon shells, the ''Minengeschoß'' is a thin-walled shell comprised of a high amount of HE filler. Instead of filling a metal round with high explosive, the Germans built an ammunition round out of HE and applied a thin layer of metal around it.&lt;br /&gt;
&lt;br /&gt;
The main points:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Use Boom &amp;amp; Zoom tactics&lt;br /&gt;
* Attempt every shot possible&lt;br /&gt;
* Never turn fight with any plane, unless you are 100% sure, that enemy is in much lower energy state, and you can turn inside him, or when you are baiting for your teammates.&lt;br /&gt;
* Always have an altitude advantage&lt;br /&gt;
* Attempt every SAFE head on attack&lt;br /&gt;
* Utilize &amp;quot;zoom climbing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ETC 71 I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| ETC 71 II&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ETC 504 I&lt;br /&gt;
| ETC 504 + ER 4 I&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| ETC 504 II&lt;br /&gt;
| ETC 504 ER 4 II&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent energy retention&lt;br /&gt;
* Excellent dive acceleration&lt;br /&gt;
* Great speed on both low and high altitudes&lt;br /&gt;
* Very high top speed in a dive&lt;br /&gt;
* Great high-speed manoeuvrability&lt;br /&gt;
* Impressive high altitude performance&lt;br /&gt;
* Great aileron control and roll rate especially at higher speeds&lt;br /&gt;
* Heavy-hitting armament&lt;br /&gt;
* High ammunition supply (750)&lt;br /&gt;
* Heavily armoured, especially around the fuel tanks&lt;br /&gt;
* Good climb rate&lt;br /&gt;
* Water injection (MW50) - WEP lasts at least 30 minutes&lt;br /&gt;
* Flaps have a very high rip speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Awful turn rate at low speeds&lt;br /&gt;
* Enormous turn circle&lt;br /&gt;
* Any engine damage whatsoever reduces the ability to dogfight and gain speed by a high degree&lt;br /&gt;
* Poor elevator authority at high speeds (can be difficult to pull out of a dive)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Focke-Wulf Fw 190 D-13 &amp;quot;Dora&amp;quot; single-engine high-altitude fighter&lt;br /&gt;
&lt;br /&gt;
The Fw 190 D-13 was the last production variant in the family of Fw 190D aircraft with Junkers Jumo 213 engines. The first two prototypes were converted from production Fw 190 A-8s in October and November 1944. Both machines differed from the Fw 190 D-12 only in their armament. In the V of the Jumo 213E engine, a 20 mm Mauser MG 151/20 cannon with 220 rounds was mounted instead of the 30 mm Rheinmetall-Borsig MK 108 cannon. There were also two 20 mm synchronized Mauser MG.151/20 cannons in the wing roots.&lt;br /&gt;
&lt;br /&gt;
Later, the Jumo 213 F-1 engine was installed on these planes, equipped with a 9-8213 H supercharger and an MW 50 injection system. Since the plan was to use aircraft from the D-13 series as high-altitude fighters, both prototypes were equipped with airtight cockpits.&lt;br /&gt;
&lt;br /&gt;
The Fw 190 D-13 was not launched into full-scale production until March 1945. Planes were produced in the Fw 190 D-13/R11 variant, an all-weather interceptor fighter, and equipped with a PKS 12 automatic pilot, a FuG 125 Hermine radio system, and a heated cockpit canopy windscreen.&lt;br /&gt;
&lt;br /&gt;
About 30 of these aircraft were built by the end of the war, and 20 were delivered to the JG 26 Fighter Wing.&lt;br /&gt;
&lt;br /&gt;
The Fw 190 D-13/R5 variant was supposed to be equipped with a ТSА-2D sight and a ventral ETC 504 rack and underwing ETC 71 racks for 50 kg SC 50 bombs. German forces planned for Fw 190 D-13/R5s to be subsequently armed with two Ruhrstahl X-4 air-to-air missiles.&lt;br /&gt;
&lt;br /&gt;
Distinctive features of the Fw 190D included a rational layout of the engine components and the engine-propeller power plant and a well-designed automatic cooler temperature regulator. A well-tested fire control system was developed for the aircraft. When all gun positions fired simultaneously, aim was stable, and the pilot felt virtually no recoil. Extensive electrification of the equipment simplified the pilot's work.&lt;br /&gt;
&lt;br /&gt;
These final German fighters, the Fw 190D and the Ta 152, were the swan song of the era of piston-engined machines.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|XyACmEodRaE|}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Focke-Wulf}}&lt;br /&gt;
{{Germany fighters}}&lt;br /&gt;
{{Germany premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Me_264&amp;diff=39901</id>
		<title>Me 264</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Me_264&amp;diff=39901"/>
				<updated>2019-12-27T06:53:27Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=me_264}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
The first thing the player will notice is the plane's similarity to the famed B-29, as it shares a similarly designed fuselage and glazed nose, but a different twin tail instead of the large single tail on the B-29. Despite being a heavy bomber, the Me 264 is quite responsive and manoeuvrable. However, you are still a heavy bomber and you shouldn't try to turn with anyone. It is also quite speedy for its rank and classification, able to out-speed some of the planes at its BR when at altitude.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 496 || 487 || {{Specs|ceiling}} || 38.1 || 39.1 || 1.2 || 1.2 || 2,600&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 545 || 519 || {{Specs|ceiling}} || 35.9 || 37.0 || 6.7 || 3.5 || 2,600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 380 || ~6 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 340 || &amp;lt; 350 || &amp;lt; 290 || &amp;gt; 290&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,600 m || 1,750 hp || 2,074 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,800 m || 1,540 hp || 1,825 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 9,700 m || 1,230 hp || 1,458 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the lack of armour overall, the Me 264 ''Amerikabomber'' can take quite a beating and has a knack for surviving fires. Due to its four engines, it can lose one or two and still make it back to base for repairs. However, it is one of the largest planes in the game and thus is impossible to miss, so while you can take a lot of damage, you will be receiving a lot as well.&lt;br /&gt;
&lt;br /&gt;
Although it has a general lack of armour, it has the guns to make up for it. With 3 x MG 151/20's that have access to the dreaded ''Minengeschoß'' high-explosive incendiary round complemented by another 3 x MG 131 heavy machine guns, as a few well-placed shots will make short work of any attacker that recklessly tails you. &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)|SC1800B (1,800 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 9 x 250 kg SC250JA bombs (2,250 kg total)&lt;br /&gt;
* 6 x 500 kg SC500K bombs + 3 x 250 kg SC250JA bombs (3,750 kg total)&lt;br /&gt;
* 4 x 1,000 kg SC1000L2 bombs (4,000 kg total)&lt;br /&gt;
* 2 x 1,800 kg SC1800B bombs + 3 x 250 kg SC250JA bombs (4,350 kg total)&lt;br /&gt;
&lt;br /&gt;
With a massive 4,000 kg payload, the Me 264 has the second best payload of any non-premium German bomber, and one of the best payloads at its BR. Ideally, you should use the 2 x 1,800 kg bombs + 3 x 250 kg bombs for destroying bases, as in Arcade Battles this payload can destroy a base in one pass (or get close depending on if you up-tier it) and in Realistic Battles, the 2 x 1,800 kg ''Satan'' bombs can destroy two bases with one for each base, and then you can damage the last base with the 3 x 250 kg bombs. The only other worthwhile payload is the 4 x 1,000 kg bombs, as these can be better for destroying ground targets, but you shouldn't be using the Me 264 in this way unless you absolutely know what you're doing.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13 mm MG 131 machine gun, nose turret (750 rpg)&lt;br /&gt;
* 1 x 20 mm MG 151/20 cannon, front dorsal turret (450 rpg)&lt;br /&gt;
* 1 x 20 mm MG 151/20 cannon, rear dorsal turret (450 rpg)&lt;br /&gt;
* 1 x 20 mm MG 151/20 cannon, ventral turret (750 rpg)&lt;br /&gt;
* 1 x 13 mm MG 131 machine gun, 2 x beam turrets (500 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''When flying as:'''&lt;br /&gt;
&lt;br /&gt;
The Me 264 plays like your typical heavy bomber: a slow and lumbering beast that has amazing defensive armament and a good payload. While you may have one of the best defensive armaments in the German bomber line (or out of bombers in general), it is best to avoid engagements all together to minimize potential damage due to your massive size. However, if an enemy gets on your tail, they're as good as dead thanks to your superb defensive armament that can shred through planes like paper. '''Never allow a plane to head-on you.''' Be sure to face your tail towards the attacker, as more than half of your guns face towards the back and your glazed nose makes it easy to snipe your pilot out. &lt;br /&gt;
&lt;br /&gt;
Notable enemies include any heavily armed interceptor that has at least semi-decent performance, but notably the [[P-61C-1|P-61]], [[P-38J-15|P-38J]], [[Mosquito FB Mk VI|Mosquito]] and the [[P-47D-28|P-47D]]'s, as all of these planes can climb to your altitude and destroy you with their heavy armament.&lt;br /&gt;
&lt;br /&gt;
The P-61 and P-38J are some of the most deadly, as their powerful armament can tear you in half, specifically the P-61 with its quad AN/M2 20 mm cannons. Focus fire on the cockpit in order to snipe the pilot.&lt;br /&gt;
&lt;br /&gt;
The Mosquito is a sort of push-pull. While you can down it easily due to its wooden construction, it can do the same to you with its quad Hispano Mk.II's. Aim for centre mass near the cockpit, as this is the most vulnerable area, or aim for the wings where the fuel tanks are stored and can cause fires.&lt;br /&gt;
&lt;br /&gt;
You can deal with the P-47D's in a similar fashion as the P-61 and P-38J, but you should focus fire on the engine and wings as this can result in fires, broken engines and snapped wings. Watch out for its 8 x .50 cals, as most of the pilots run the ''Tracer'' belt which is entirely API-T and is known for starting fires.&lt;br /&gt;
&lt;br /&gt;
'''Play styles'''&lt;br /&gt;
&lt;br /&gt;
There are two playstyles the 264 can cater to, although the second one is very risky and is not recommended.&lt;br /&gt;
&lt;br /&gt;
'''High-Altitude Strategic Bomber:''' The role the 264 was designed for, and the role it excels the most at. Firstly climb to altitude, anywhere from 6-7 km and then maintain that altitude through level flight and gain some speed, as would-be attackers will struggle to catch you by keeping a constant speed of 400-435 Kph or 250-270 Mph. Make your way towards the bases and drop your bombs.&lt;br /&gt;
&lt;br /&gt;
'''Gunship''': While being significantly more dangerous to the player, the &amp;quot;Gunship&amp;quot; play style is infinitely more fun. It is only recommended to use this play style when the plane is spaded. Stay relatively low to the ground and attack ground troops, and if any player comes to attack you, focus your guns on them and let them tail you. The main bonus for flying in this way is that your extremely vulnerable belly is covered, preventing anybody from attacking you from there. The only reason this play style is viable is because the lower rank players you will encounter are more likely to make mistakes such as tailing you, allowing you to shoot them down for points.&lt;br /&gt;
&lt;br /&gt;
'''When attacking''':&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'''Never tail a Me 264'''&amp;quot;. Tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as the planes are very similar in both design and defensive capabilities. It is best to head-on the bomber if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. When at a higher altitude, it is best to make a dive from an oblique angle and focus fire on the wings and nose.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;3 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Turret 13 mm&lt;br /&gt;
|&lt;br /&gt;
| ETC 500/II&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Turret 20 mm&lt;br /&gt;
| ETC 1000/I&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 13 mm MGs (turret)&lt;br /&gt;
|&lt;br /&gt;
| ETC 1800&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons (turret)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stock payload is quite poor, so pick up the ''ETC 500/II'' modification first, followed by the 20 mm belts to add more ''minengeschoß'' rounds, then the ''ETC 1000/I'' and ''ETC 1800''. The rest of the modules are up to you, but survivability modules are recommended to withstand the beating you will be getting.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Deadly and accurate defensive armament&lt;br /&gt;
* Great payload, unmatched by any non-premium until the [[He 177 A-5]]&lt;br /&gt;
* Decent speed and acceleration for a bomber&lt;br /&gt;
* Maneuverability is good&lt;br /&gt;
* Solid RP grinder&lt;br /&gt;
* Surprisingly responsive&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gunners have a lot of deadzones&lt;br /&gt;
* Massive size, one of the biggest planes in the game&lt;br /&gt;
* Has troubles diving at high speeds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
Development of the Me 264 began in the late 1930s when Messerschmitt conducted work on developing a long-range reconnaissance aircraft, designated P.1061. In early 1941, six prototypes of the P.1061 were ordered and the aircraft received the formal designation of Me 264. However, the initial order for six prototypes would shortly afterwards be dropped to three.&lt;br /&gt;
&lt;br /&gt;
Progress on constructing the ordered prototypes was slow at start, but development quickly picked up the pace with the start of the Amerikabomber project in spring 1942. The project called for new very long range strategic bomber designs, resulting in several designs being proposed, among them also the Me 264.&lt;br /&gt;
&lt;br /&gt;
It soon became clear that despite all the advantages of the Me 264 the aircraft would not be able to demonstrate acceptable flight characteristics due to the lack of more powerful engines at that time. Apart from the Amerikabomber project, the Me 264 was also briefly considered by the Kriegsmarine as a possible replacement for the dated Fw 200 in the maritime reconnaissance role.&lt;br /&gt;
&lt;br /&gt;
The first and only prototype of the Me 264 which saw completion, flew on 23 December 1942. While undergoing modifications, the Me 264 project had its further development halted, with the sole completed prototype being used as a transport machine. In 1943, the second prototype was destroyed during an allied bombing raid. The same fate also struck the first and unfinished third prototype in July 1944. After all prototypes were lost, the Me 264 project was officially cancelled in September 1944.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6190-development-me-264-the-teutonic-superfortress-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Me 264 WTWallpaper 001.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Me 264 WTWallpaper 002.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Me 264 WTWallpaper 003.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Me 264 WTWallpaper 004.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Me 264 WTWallpaper 005.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Me 264 WTWallpaper 006.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Me 264 WTWallpaper 007.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Avro [[Lincoln B Mk II|Lincoln]]&lt;br /&gt;
* Boeing [[B-29A-BN|B-29]] Superfortress&lt;br /&gt;
* Nakajima [[G8N1]]&lt;br /&gt;
* Piaggio [[P.108B serie 1|P.108]]&lt;br /&gt;
* Tupolev [[Tu-4]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6190-development-me-264-the-teutonic-superfortress-en|[Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Me 264: The Teutonic Superfortress]]&lt;br /&gt;
* [https://rarehistoricalphotos.com/amerikan-bomber-1942/ [Rare Historical &amp;lt;nowiki&amp;gt;Photos]&amp;lt;/nowiki&amp;gt; Messerschmitt Me 264 Amerika bomber]&lt;br /&gt;
&lt;br /&gt;
{{Germany bombers}}&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_XIVe&amp;diff=23088</id>
		<title>Spitfire F Mk XIVe</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_XIVe&amp;diff=23088"/>
				<updated>2019-05-03T12:56:24Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: /* Flight Performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_mk14e}}&lt;br /&gt;
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Spitfire_(Disambiguation)|Spitfire (Disambiguation)]]''}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British fighter {{Battle-rating|2}}. This aircraft was introduced in [[Update 1.41]].&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,537 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|691||670||{{Specs|ceiling}}||18.5||19.2||19.1||19.1|| 400&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,537 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|767||723|| {{Specs|ceiling}} ||16.7||17.4||32.7||24.5|| 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
|830||315|| N/A || ~13 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 470 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,600 m || 1,510 hp || 2,129 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,600 m || 1,320 hp || 1,824 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 4 mm Steel plates in pilot's seat.&lt;br /&gt;
* 4-7 mm Steel plates behind the pilot.&lt;br /&gt;
* 3 mm Steel boxes around the wing ammunition.&lt;br /&gt;
* 12.7 mm Steel plate between fuel tanks.&lt;br /&gt;
* 6 mm Steel plate in front of liquid cooling system.&lt;br /&gt;
&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings leading edge&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.II cannon, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine gun, wing-mounted (260 rpg = 520 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|:Category:Suspended armaments|l1=Suspended armaments}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x G.P. 500 lb Mk.IV bomb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good at turning, especially at high altitude&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* Very accurate guns when modifications have been researched and equipped&lt;br /&gt;
* Lots of ammo for cannons and machine guns&lt;br /&gt;
* Very powerful engine that provides a very good acceleration&lt;br /&gt;
* Very good dive rate&lt;br /&gt;
* Can perform turnfights, BnZ and energy fighting equally.&lt;br /&gt;
* Good roll rate.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Performance at low altitude is somewhat inadequate&lt;br /&gt;
* Guns perform badly when stock&lt;br /&gt;
* Wings are prone to breaking when diving at a very high speed just like any other Spitfire model&lt;br /&gt;
* Poor performance and maneuverability at low altitude&lt;br /&gt;
* No combat flaps configuration&lt;br /&gt;
* Unable to carry ordnance larger than a small bomb&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article. --&amp;gt;&lt;br /&gt;
The Supermarine Spitfire Mk.XIV was a single engine, single seat fighter which served with the Royal Air Force during the Second World War. In 1941 the Spitfire Mk.IV was the first Spitfire to be trialed with the new Rolls Royce Griffon engine. By the time the Griffon Spitfire entered service with the RAF in February 1943, subsequent modifications had redesignated the aircraft as the Spitfire Mk.XII. As successful as this new Spitfire was at low altitudes, the Mk.XII’s performance was actually inferior to the Merlin engine Mk.IX at medium and high altitudes. Thus, the Spitfire Mk.XIV entered service as an interim fix. Fitted with a Rolls Royce Griffon 65 with two-stage supercharger producing 2050 hp, the Mk.XIV immediately corrected many of the performance shortcomings suffered by the Mk.XII. The fuselage was strengthened to harness the powerful engine and a five bladed Rotol propeller replaced the earlier four bladed examples. Early models were fitted with the Type C wing although later Mk.XIVs were equipped with the Type E wing housing two 20mm Hispano cannons and two .50 caliber Browning machine guns or four 20mm cannons, as well as a high visibility teardrop canopy. A common modification to the Mk.XIV was the clipped wing, which increased roll rate and gave a marginal increase to speed, but at the most of rate of climb. &lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk.XIV entered service with Nos. 91, 322 and 610 Squadrons in southeast England where it saw notable success as an interceptor against V-1 Flying Bombs but also as part of the 2nd Tactical Air Force in operations over occupied Europe. Spitfire Mk.XIVs were also planned for use in the Far East but whilst a number of airframes were shipped to Burma, none were operational before the end of the war. The Spitfire Mk.XIV met mixed reviews from its pilots; whilst there was no doubt of the huge performance increase the new variant offered, it was uncomfortable to fly and lacked the balance and control harmonization of earlier Merlin engine Spitfires. Just under 1000 Spitfire Mk.XIVs were produced with exports being employed by the Air Forces of India, Belgium and Thailand.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_XIVe&amp;diff=23087</id>
		<title>Spitfire F Mk XIVe</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_XIVe&amp;diff=23087"/>
				<updated>2019-05-03T12:52:00Z</updated>
		
		<summary type="html">&lt;p&gt;U64743604: /* Flight Performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_mk14e}}&lt;br /&gt;
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Spitfire_(Disambiguation)|Spitfire (Disambiguation)]]''}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British fighter {{Battle-rating|2}}. This aircraft was introduced in [[Update 1.41]].&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,537 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|691||670|| 8537{{Specs|ceiling}} ||18.5||19.2||19.1||19.1|| 400&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,537 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|767||723|| {{Specs|ceiling}} ||16.7||17.4||32.7||24.5|| 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} ||315|| N/A || ~13 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 470 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,600 m || 1,510 hp || 2,129 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,600 m || 1,320 hp || 1,824 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 4 mm Steel plates in pilot's seat.&lt;br /&gt;
* 4-7 mm Steel plates behind the pilot.&lt;br /&gt;
* 3 mm Steel boxes around the wing ammunition.&lt;br /&gt;
* 12.7 mm Steel plate between fuel tanks.&lt;br /&gt;
* 6 mm Steel plate in front of liquid cooling system.&lt;br /&gt;
&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings leading edge&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.II cannon, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine gun, wing-mounted (260 rpg = 520 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|:Category:Suspended armaments|l1=Suspended armaments}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x G.P. 500 lb Mk.IV bomb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good at turning, especially at high altitude&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* Very accurate guns when modifications have been researched and equipped&lt;br /&gt;
* Lots of ammo for cannons and machine guns&lt;br /&gt;
* Very powerful engine that provides a very good acceleration&lt;br /&gt;
* Very good dive rate&lt;br /&gt;
* Can perform turnfights, BnZ and energy fighting equally.&lt;br /&gt;
* Good roll rate.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Performance at low altitude is somewhat inadequate&lt;br /&gt;
* Guns perform badly when stock&lt;br /&gt;
* Wings are prone to breaking when diving at a very high speed just like any other Spitfire model&lt;br /&gt;
* Poor performance and maneuverability at low altitude&lt;br /&gt;
* No combat flaps configuration&lt;br /&gt;
* Unable to carry ordnance larger than a small bomb&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article. --&amp;gt;&lt;br /&gt;
The Supermarine Spitfire Mk.XIV was a single engine, single seat fighter which served with the Royal Air Force during the Second World War. In 1941 the Spitfire Mk.IV was the first Spitfire to be trialed with the new Rolls Royce Griffon engine. By the time the Griffon Spitfire entered service with the RAF in February 1943, subsequent modifications had redesignated the aircraft as the Spitfire Mk.XII. As successful as this new Spitfire was at low altitudes, the Mk.XII’s performance was actually inferior to the Merlin engine Mk.IX at medium and high altitudes. Thus, the Spitfire Mk.XIV entered service as an interim fix. Fitted with a Rolls Royce Griffon 65 with two-stage supercharger producing 2050 hp, the Mk.XIV immediately corrected many of the performance shortcomings suffered by the Mk.XII. The fuselage was strengthened to harness the powerful engine and a five bladed Rotol propeller replaced the earlier four bladed examples. Early models were fitted with the Type C wing although later Mk.XIVs were equipped with the Type E wing housing two 20mm Hispano cannons and two .50 caliber Browning machine guns or four 20mm cannons, as well as a high visibility teardrop canopy. A common modification to the Mk.XIV was the clipped wing, which increased roll rate and gave a marginal increase to speed, but at the most of rate of climb. &lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk.XIV entered service with Nos. 91, 322 and 610 Squadrons in southeast England where it saw notable success as an interceptor against V-1 Flying Bombs but also as part of the 2nd Tactical Air Force in operations over occupied Europe. Spitfire Mk.XIVs were also planned for use in the Far East but whilst a number of airframes were shipped to Burma, none were operational before the end of the war. The Spitfire Mk.XIV met mixed reviews from its pilots; whilst there was no doubt of the huge performance increase the new variant offered, it was uncomfortable to fly and lacked the balance and control harmonization of earlier Merlin engine Spitfires. Just under 1000 Spitfire Mk.XIVs were produced with exports being employed by the Air Forces of India, Belgium and Thailand.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U64743604</name></author>	</entry>

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