<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U64489623</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U64489623"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U64489623"/>
		<updated>2026-05-28T01:52:25Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9D_Sidewinder&amp;diff=132826</id>
		<title>AIM-9D Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9D_Sidewinder&amp;diff=132826"/>
				<updated>2022-06-29T17:50:01Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: /* General info */ Modified new general info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
[[File:Missile AIM-9D Fired.jpg|thumbnail|right|x250px|An AIM-9D being fired.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9D Sidewinder.png|thumb|left|420px|The AIM-9D Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|Infrared homing air-to-air missile]]. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4e_iaf}}{{-}}{{Specs-Link|f-4j}}{{-}}{{Specs-Link|f-4k}}{{-}}{{Specs-Link|f-4m_fgr2}}&lt;br /&gt;
{{Navigation-Line|F-8}}{{Specs-Link|f8u-2}}{{-}}{{Specs-Link|f-8e}}&lt;br /&gt;
{{Navigation-Line|F-14}}{{Specs-Link|f_14a_early}}&lt;br /&gt;
{{Navigation-Line|Kfir}}{{Specs-Link|kfir_c2}}{{-}}{{Specs-Link|kfir_c7}}&lt;br /&gt;
{{Navigation-Line|Mirage}}{{Specs-Link|mirage_3cj}}{{-}}{{Specs-Link|nesher}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|a_4n}}{{-}}{{Specs-Link|a_7e}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The AIM-9D is a member of the Sidewinder family of missiles, it incorporates a number of improvements over the [[AIM-9B]], from which it was developed. It should be noted that the [[AIM-9E]] was also a development of the AIM-9B rather than the AIM-9D; while the AIM-9D was developed for the US Navy, the AIM-9E was a separate development for the US Air Force. In game the AIM-9D is generally similar to the [[AIM-9E]], but there are distinct differences between the two. The Aim-9D as soon as it is activated takes a second to prepare for launch, put in combination with its excellent characteristics make it very effective in short-range combat. Once activated the missile search will last for a period of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 88 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 18 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 4.69 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
Like the AIM-9B &amp;amp; AIM-9E Sidewinders the AIM-9D is fitted with a 4.5 kg TNT warhead and 5 m proximity fuse. This amount of explosive mass is in the vast majority of cases enough to either outright destroy an enemy aircraft or cause non-survivable critical damage; however there are some occasions where an enemy aircraft can survive a hit and make it back to base.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
==== Compared to other Sidewinders ====&lt;br /&gt;
The AIM-9D is a substantial improvement over the [[AIM-9B]]. The key improvements are:&lt;br /&gt;
&lt;br /&gt;
* More effective fins&lt;br /&gt;
* Overload of 16 G instead of 10 G&lt;br /&gt;
* Rocket motor burns for 3.5 instead of 2.1 seconds&lt;br /&gt;
* Max speed of 1,000 m/s instead of 800 m/s&lt;br /&gt;
* Has an uncaged seeker&lt;br /&gt;
* Better IR seeker range&lt;br /&gt;
* Seeker gimbal limit of 40° instead of 25°&lt;br /&gt;
* Better tracking rate&lt;br /&gt;
&lt;br /&gt;
These changes make the AIM-9D a far superior all round missile. The uncaged seeker makes maintaining a lock prior to launch much easier and allows you to lead the missile. Once the missile is launched it tracks targets much better than the AIM-9B and has far superior speed and range.&lt;br /&gt;
&lt;br /&gt;
The AIM-9D is very similar to the [[AIM-9E]], with the following key differences:&lt;br /&gt;
&lt;br /&gt;
* More effective fins&lt;br /&gt;
* Overload of 16 G instead of 10 G&lt;br /&gt;
* Rocket motor burns for 3.5 instead of 2.1 seconds&lt;br /&gt;
* Max speed of 1,000 m/s instead of 800 m/s&lt;br /&gt;
&lt;br /&gt;
The increased overload and improved fins mean the AIM-9D can track targets better than the AIM-9E. The other changes mean that the AIM-9D has a far superior effective range than the AIM-9E. While both missiles can theoretically fly 18,000 m from their point of launch; the AIM-9D's much longer burning motor and higher maximum speed means that it holds its speed much better at longer ranges and can remain effective at ranges where the AIM-9E would have lost too much speed to do so. It is not uncommon for AIM-9Ds to be able to hit targets in excess of 5 - 6 km from their point of launch (an even in excess of 7 km some times). However unlike the AIM-9E the AIM-9D cannot be slaved to an aircraft's radar.&lt;br /&gt;
&lt;br /&gt;
==== Compared to other missiles ====&lt;br /&gt;
Compared to the [[R-60]] the AIM-9D is a very different missile with a different playstyle. The R-60 has more effective fins than the AIM-9D, a higher maximum overload, and a much higher tracking rate (more than double that of the AIM-9D). All this makes the R-60 a far superior weapon for short range engagements against manoeuvring targets. However, the AIM-9D excels at longer range engagements, being able to engage targets at ranges far beyond what the R-60 could ever hope to, even in ideal conditions. Under ideal conditions the R-60 has a maximum engagement range of around 3.5 km, however in combat the effective range is usually less than 2.5 km; by comparison under combat conditions the AIM-9D routinely take out targets at ranges in excess of 5 km, with even kills on targets as far away as 9 km having been observed in combat. The rocket motor on the R-60 burns for 0.5 seconds less than the AIM-9D, while also producing less than half the thrust, which coupled with its lower top speed and much lower flight time and flight distance limits severely restrict its range.&lt;br /&gt;
&lt;br /&gt;
The incredible range of the AIM-9D is what distinguishes it from other air-to-air missiles in the game. It is also among the more manoeuvrable missiles currently available to jet aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-9D is not built for very short range combat; most of the time the missile will not hit its target when fired from within 1 km, the missile needs to gain speed for the fins to become fully effective, by which point it has usually overtaken its target when fired from this range.&lt;br /&gt;
&lt;br /&gt;
Where the AIM-9D truly excels is in longer range engagements. Ideally you should fire the AIM-9D at a target 2 km or more away from you, and if the target is manoeuvring you should use the uncaged seeker to &amp;quot;lead&amp;quot; the missile (although this starts becoming less important at longer ranges). The AIM-9D has a stated maximum locking distance of 5 km; in practice this means that from the rear you can lock on to most non-afterburning jets at about 4.5 km; however as afterburners produce a lot of heat you can lock on to an afterburning jet as far away as 10 km (and possibly even hit them too).&lt;br /&gt;
&lt;br /&gt;
When engaging a target with the AIM-9D further really is better (to an extent). The more distance the missile has, the better it is able to follow a flight path leading it to the target, and the more likely it is that the enemy will be unaware of your presence. You can routinely engage afterburning targets located 5 - 7 km away from you with the AIM-9D; and although kills at 9 km have been observed you are probably &amp;quot;trying your luck&amp;quot; by the time you get to those sorts of ranges.&lt;br /&gt;
&lt;br /&gt;
At very short ranges (typically a bit less than 1,000 m) the AIM-9D can lock on to an afterburning jet from the front, while this is usually of little use (it cannot really manoeuvre at that sort of range and angle of attack), it can be useful in head-on attacks.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good range, can hit targets up to 4 km away from you&lt;br /&gt;
* Slightly more powerful and much longer burning (2.1 vs 3.5 seconds) rocket motor than the [[AIM-9E]]&lt;br /&gt;
* Has uncaged seeker and good seeker gimbal limits&lt;br /&gt;
* Has a very good 18 G overload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Cannot be slaved to the radar&lt;br /&gt;
* Has a much lower tracking rate than the [[R-60]], making it less effective at tracking targets in comparison&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The missile's history starts at the Naval Ordnance Test Station (NOTS) at China Lake in 1947.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot;&amp;gt;Goebel 2019&amp;lt;/ref&amp;gt; Under William B. McLean, the missile conception sprang from mating lead-sulfide proximity fuzes that were sensitive to infrared radiation with a guidance system to home onto the infrared source.&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot;&amp;gt;Hollway &amp;quot;The AIM-9 Sidewinder: Fox Two!&amp;quot;&amp;lt;/ref&amp;gt; Initially his own private project, McLean eventually received approval by Admiral William S. Parsons for development.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;These missiles were first test fired in 1951, with the first air-to-air hit was made on 11 September 1953 on a drone.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt; This experimental missile would be designated as the ''XAAM-N-7''. The missile would also earn the name &amp;quot;Sidewinder&amp;quot; by the development team, named after the desert rattlesnake that senses its prey's heat and moves in a winding motion.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially a US Navy project, the US Air Force was urged into participating by Howard Wilcox, the next project lead after McLean was promoted to upper management at NOTS in 1954.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt; This culminated in a shoot-off in June 1955 between the Navy's Sidewinder against the Air Force's GAR-2 Falcon missile. The Sidewinder's performance in this event resulted in the US Air Force putting their support in the Sidewinder.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; By May 1956, the missile was officially adopted as the ''AAM-N-7'' for the US Navy and the ''GAR-8'' for the US Air Force.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot;&amp;gt;Gervasi 1984, p.256&amp;lt;/ref&amp;gt; These designation would remain until 27 June 1963, when the Sidewinder's designations were standardised across all armed services as the '''AIM-9'''.&amp;lt;ref name=&amp;quot;ParschDesignation&amp;quot;&amp;gt;Parsch 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AIM-9D===&lt;br /&gt;
[[File:AIM-9B-9D-9C NAN3-71.jpg|x250px|right|thumb|none|A rack of Sidewinder missiles used by the US Navy. From top to bottom: [[AIM-9B Sidewinder|AIM-9B]], [[AIM-9D Sidewinder|AIM-9D]], and [[AIM-9C Sidewinder|AIM-9C]].]]&lt;br /&gt;
&lt;br /&gt;
Recognizing the limitations the initial production [[AIM-9B Sidewinder|Sidewinder]] had, the US Navy set to work to improve the missile. The construction of the missile nose was changed into a streamlined ogival nose. The optical seeker was improved with a wider field of view, and the infrared seeker with a reduced field of view to downplay background noise.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt; A new nitrogen cooling system was installed for the fuse, which enhanced head sensitivity for the missile.&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt; Manoeuvrability was improved with a faster seeker tracking rate, as well as a new actuator system.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt; The Sidewinder's missile range was improved with new Hercules MK 36 solid-fuel rocket motor that allowed the missile to have a 18 km range.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; Finally, a new Mk 48 continuous-rod warhead was fitted to the missile for increased lethality, which also allowed for an infrared or a radio proximity fuse.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt; These improvements were settled into the '''AIM-9D''' variant for the US Navy. About 1,000 AIM-9D units were produced between 1965 and 1969.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1963, the US Army's Missile Command (MICOM) were interested in the US Navy's development of the AIM-9D and looked into a possible conversion of the missile into a surface-to-air role. The feasibility was seen as possible by 1965 and so the US Army looked into making the AIM-9D the main armament of their ''Chaparral'' program.&amp;lt;ref name=&amp;quot;ParschMIM-72&amp;quot;&amp;gt;Parsch 2002&amp;lt;/ref&amp;gt; These modified AIM-9D Sidewinders were delivered in 1967 and designated ''XMIM-72A'', which were later approved as the ''MIM-72A''.&amp;lt;ref name=&amp;quot;ParschMIM-72&amp;quot; /&amp;gt; The only major difference to the missile is that only two of the four fins have rollerons (stabilising gyros), while the other two were made non-moving.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ParschMIM-72&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Continual improvements over the AIM-9D version eventually developed into the [[AIM-9G Sidewinder|AIM-9G]] in the 1970s.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Similar-performing missiles&lt;br /&gt;
&lt;br /&gt;
* [[R-60]]&lt;br /&gt;
* [[R-60M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Gervasi, Tom. ''America's War Machine: the Pursuit of Global Dominance: Arsenal of Democracy III''. Grove Press, Inc., 1984.&lt;br /&gt;
* Goebel, Greg. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; ''Air Vectors'', 01 Apr. 2019, [http://www.airvectors.net/avsdaam.html#m5 Website].&lt;br /&gt;
* Hollway, Don. &amp;quot;The AIM-9 Sidewinder: Fox Two!&amp;quot; ''HistoryNet'', [https://www.historynet.com/fox-two.htm Website].&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;Current Designations of U.S. Unmanned Military Aerospace Vehicles.&amp;quot; ''U.S. Military Aviation Designation Systems'', Designation-Systems.Net, 30 March 2020, [http://www.designation-systems.net/usmilav/missiles.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;MIM-72.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 20 Feb. 2002, [http://www.designation-systems.info/dusrm/m-72.html Website].&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9B_FGW.2_Sidewinder&amp;diff=132825</id>
		<title>AIM-9B FGW.2 Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9B_FGW.2_Sidewinder&amp;diff=132825"/>
				<updated>2022-06-29T17:33:57Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: /* General info */ Upgraded new infos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9B Sidewinder.png|thumb|left|420px|The AIM-9B Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a German [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-4f}}&lt;br /&gt;
* {{Specs-Link|f-4f_late}}&lt;br /&gt;
* {{Specs-Link|f-104g}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
With similar performances to the AIM-9B, the FGW.2 should be treated the same way. The missile's performance is generally sub-par in comparison to other missiles found around 9.0 to 10.7, thanks to the FGW.2 basing having stats of a missile designed in 1954-6. With only 10G's of overload and a tracking rate of 11°/s, it performs terribly in high-G dogfights. The missile will be ready to fire in 1 second, while the target search time amounts to 20 seconds.  &lt;br /&gt;
&lt;br /&gt;
The AIM-9B FGW.2 is known also as the AIM-9F, an upgrade to the AIM-9B. The differences between the E and F variants are a different design philosophy including a slightly different sensor window, solid state electronics instead of vacuum tubes, and a new cooling system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 72 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1.7 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 10 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 20 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.62 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For being relatively bad to other missiles, the FGW.2 does not disappoint in the damage department. Like every other AAM, if this missile connects, it will knock out or at least deal critical damage to any aircraft. Obviously, it can't be used against ground targets, unless you count parked and active aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of missiles that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
Its performance is identical to the [[AIM-9B Sidewinder|AIM-9B]] and [[R-3S|R-3]] missiles, but is massively outperformed by mid-tier missiles like the [[AIM-9D Sidewinder|AIM-9D]], [[AIM-9E Sidewinder|E]], [[R-60]], and [[Matra R550 Magic 1|R550]]. Its lack of a movable seeker-head, higher G-pulling, range, and sensitivity make it subpar if not for having four missiles on a platform that is capable of traveling at Mach 2.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This missile's best usage comes in three situations, low energy, roll-rate spamming and compressed enemies:&lt;br /&gt;
&lt;br /&gt;
* Enemies at low energy can't dodge this missile, as their planes won't be able to manoeuvre above 10Gs.&lt;br /&gt;
* Enemies that constantly roll in order to dodge your guns will find the missile to be much more accurate, as their aileron rolls put them in a situation where they can't run.&lt;br /&gt;
* Enemies that have high compression speeds will find your missiles hard to dodge as well. The [[Vautour IIA IDF/AF (France)|French Vautour bombers]], high speed [[MiG-15 (Family)|MiG-15]]'s and [[Yak-38]]/[[Yak-38M|38M]], and [[F11F-1]]'s won't be able to outturn the missile's seeker at high speeds, and will be forced to either bleed enough speed to manoeuvre or get hit by the warhead. It has a top speed of around Mach 1.7, so the planes that can outrun this missile with low manoeuvrability are other [[F-104 (Family)|F-104]]'s.&lt;br /&gt;
&lt;br /&gt;
Forcing enemies to bleed speed is more of this missile's job, but speed isn't generally a big deal for the jets it can be equipped on, so it's kind of redundant.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective against low-energy targets&lt;br /&gt;
* Decent at longer ranges in a straight line&lt;br /&gt;
* Effective against aircraft with low manoeuvrability&lt;br /&gt;
* Effective against aircraft in their high-speed compression ranges&lt;br /&gt;
* Only available on a platform that benefits from its more passive role&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small seeker area&lt;br /&gt;
* Short range relative to other AAMs&lt;br /&gt;
* Poor manoeuvrability limits its capability in top-rank dogfights&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The missile's history starts at the Naval Ordnance Test Station (NOTS) at China Lake in 1947.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot;&amp;gt;Goebel 2019&amp;lt;/ref&amp;gt; Under William B. McLean, the missile conception sprang from mating lead-sulfide proximity fuzes that were sensitive to infrared radiation with a guidance system to home onto the infrared source.&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot;&amp;gt;Hollway&amp;lt;/ref&amp;gt; Initially his own private project, McLean eventually received approval by Admiral William S. Parsons for development.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;These missiles were first test fired in 1951, with the first air-to-air hit was made on 11 September 1953 on a drone.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt; This experimental missile would be designated as the ''XAAM-N-7''. The missile would also earn the name &amp;quot;Sidewinder&amp;quot; by the development team, named after the desert rattlesnake that senses its prey's heat and moves in a winding motion.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially a US Navy project, the US Air Force was urged into participating by Howard Wilcox, the next project lead after McLean was promoted to upper management at NOTS in 1954.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt; This culminated in a shoot-off in June 1955 between the Navy's Sidewinder against the Air Force's GAR-2 Falcon missile. The Sidewinder's performance in this event resulted in the US Air Force putting their support in the Sidewinder.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; By May 1956, the missile was officially adopted as the ''AAM-N-7'' for the US Navy and the ''GAR-8'' for the US Air Force.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot;&amp;gt;Gervasi 1984, p.256&amp;lt;/ref&amp;gt; These designation would remain until 27 June 1963, when the Sidewinder's designations were standardised across all armed services as the '''AIM-9'''.&amp;lt;ref name=&amp;quot;ParschDesignation&amp;quot;&amp;gt;Parsch 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AIM-9B FGW.2===&lt;br /&gt;
The '''AIM-9B''' (pre-1963 Navy designation ''AAM-N-7 Sidewinder IA'') was the initial production version of the Sidewinder.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; More than 80,000 units of the AIM-9B Sidewinder would be produced.&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sidewinder was also acquired by NATO forces for their air forces. The AIM-9B licensed production was distributed to West Germany, who would produce 15,000 units.&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot; /&amp;gt; Like the US Navy and US Air Force, the manufacturer sought to improve the AIM-9B design. These improvements modernized the components with solid-state technology, added a carbon dioxide cooling for the seeker, developed a new nose dome and implemented better optical filtering.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt; The culminations of these improvements developed into the '''AIM-9B FGW.2''', which is also known as the ''AIM-9F'' in US nomenclature.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; These missiles would see service in 1969, with conversions being done on European AIM-9B with the FGW.2 upgrade.&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AIM-9B FGW.2 Image 1.jpg|F-104G mid-flight with 3 AIM-9B FGW.2 Sidewinders (1 Fired)&lt;br /&gt;
File:F-104G Image 3.jpg|F-104G going supersonic mid-flight with 3 AIM-9B FGW.2 Sidewinders (1 Fired)&lt;br /&gt;
File:On the runway.jpg|F-104G on the runway with 4 AIM-9B FGW.2 Sidewinders&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.military-today.com/missiles/aim_9f_sidewinder.htm &amp;lt;nowiki&amp;gt;[Military Today]&amp;lt;/nowiki&amp;gt; AIM-9F Sidewinder]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Gervasi, Tom. ''America's War Machine: the Pursuit of Global Dominance: Arsenal of Democracy III''. Grove Press, Inc., 1984.&lt;br /&gt;
* Goebel, Greg. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; ''Air Vectors'', 01 Apr. 2019, [http://www.airvectors.net/avsdaam.html#m5 Website].&lt;br /&gt;
* Hollway, Don. &amp;quot;The AIM-9 Sidewinder: Fox Two!&amp;quot; ''HistoryNet'', [https://www.historynet.com/fox-two.htm Website].&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;Current Designations of U.S. Unmanned Military Aerospace Vehicles.&amp;quot; ''U.S. Military Aviation Designation Systems'', Designation-Systems.Net, 30 March 2020, [http://www.designation-systems.net/usmilav/missiles.html Website].&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VBC_(PT2)&amp;diff=132818</id>
		<title>VBC (PT2)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VBC_(PT2)&amp;diff=132818"/>
				<updated>2022-06-29T15:52:55Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: /* Ammo racks */ Added Ammo Rack. Dont approve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_vbc_pt2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The VBC (PT2) has enough armour to protect it against heavy machine gun fire and low level autocannon fire. Due to this, it is quite well suited to facing other lightly armoured vehicles and will be able to take a beating as long as it's not hit in any important modules. However, the machine will not be able to withstand high-calibre rounds such as APFSDS or HEAT shot by MBTs. It is advised that you keep in mind what type of damage an enemy can do to you when facing each other, make the most out of your armour when possibile but don't completely rely on it for every engagement.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 72 mm || 15 mm ''Top'' &amp;lt;br&amp;gt; 30 mm ''Bottom'' || 50-30 mm || 15-10mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 40-25mm ''Turret front'' &amp;lt;br&amp;gt; 22 mm ''Gun mantlet'' || 40-6 mm || 40 mm || 40-25 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 40 mm || 40 mm || 40 mm || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The VBC is equipped with a powerful 520 Hp engine that is capable of taking this vehicle to a top speed of 110 km/h. Should it need to back out, it has a 40 km/h reverse gear available, which is very effective if it is an emergency. Thanks to its six steerable wheels, it can change direction quickly, accurately and effectively without bothering the aiming. The wheels and excellent suspension ensure that the VBC can operate smoothly on all surfaces. &lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=806|rbMinHp=460}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Oerlikon KBA B02 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Oerlikon KBA B02 (25 mm)|25 mm Oerlikon KBA B02]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 400 (100) || rowspan=&amp;quot;2&amp;quot; | 560 || rowspan=&amp;quot;2&amp;quot; | -10°/+60° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 54.5 || 75.5 || 91.7 || 101.4 || 107.9 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 34.1 || 40.1 || 48.7 || 53.9 || 57.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M792:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
* '''PMB 090:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 80 || 79 || 73 || 67 || 61 || 55&lt;br /&gt;
|-&lt;br /&gt;
| M792 || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| M791 || 80 || 79 || 73 || 67 || 61 || 55&lt;br /&gt;
|-&lt;br /&gt;
| PMB 090 || 92 || 90 || 83 || 75 || 62 || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M792 || HEI-T* || 1,100 || 0.19 || 0 || 0.1 || 54.4 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M791 || APDS || 1,335 || 0.13 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| PMB 090 || APFSDS || 1,385 || 0.1 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 3&amp;amp;nbsp;''(+1)'' || 2&amp;amp;nbsp;''(+2)'' || 1&amp;amp;nbsp;''(+3)'' || ''0(+4)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:VBC Ammo Racks.png|thumb|Ammo racks of the VBC (PT2)&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Beretta MG42/59 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Beretta MG42/59 (7.62 mm)|7.62 mm Beretta MG42/59]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 1,200 || -8°/+20° || -160°/+60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast-firing 25 mm cannon&lt;br /&gt;
* Potent sub-caliber rounds&lt;br /&gt;
* Superb mobility&lt;br /&gt;
* Light protection against HMGs and low-level autocannon fire&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak against high calibre projectiles&lt;br /&gt;
* Not the best off-road mobility&lt;br /&gt;
* High profile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The history of the OTO Melara/Iveco VBC begins during the late stages of the Cold War. In 1995, shortly after the development of the B1 Centauro tank destroyer made by OTO Melara and Iveco, Italy would begin to show interest in what they could do to the design of the Centauro to allow it to be used for different roles and scenarios. This was partially due to Italy finally being somewhat independent in its military industrial complex, which allowed more homegrown designs to be put into service. Whilst the Cold War had been raging on, Italy had begun to rapidly re-arm itself mainly due to the post WW2 laws no longer being in effect, and Italian companies such as OTO Melara became able to continue work on military projects.&lt;br /&gt;
&lt;br /&gt;
As the B1 Centauro was being produced, the Ministry of Defense would green-light a set of programs that would aim to modify and equip the Centauro with many different weapon systems to fit different roles which would make it more versatile. One of them would be named &amp;quot;VBC&amp;quot;, standing for &amp;quot;Veicolo Blindato da Combatimento&amp;quot; (armoured vehicle for combat in English). The first vehicles which came out of the VBC program would firstly only have slightly modified B1 Centauro hulls, one would go on to mount the OTO TC 20 turret, it was armed with an automatic 20 mm Rheinmetall Rh202 cannon, at the time the turret was installed on the Fiat 6616. Another variant would install what was known at the time as the OTO TC 25 Hitfist turret, this was armed with an Oerlikon KBA 25 mm automatic cannon. This turret was already installed on the VCC-80 'Dardo' infantry fighting vehicles. These vehicles would be shown extensively during military vehicle expos but ultimately did not generate any interest so a different design would be made in hopes for it to be picked up. The next vehicle which was also known as the VBC under that program would instead have a heavily modified hull, the main changes would be the introduction of a proper space for infantry to be carried at the back of the vehicle and the new weapon system known as the OTO 60 mm HVMS. This sadly would not be picked up and development would begin to slow down.&lt;br /&gt;
&lt;br /&gt;
Fast forward to the early/mid 2000s, and OTO Melara alongside Iveco would showcase a new prototype of IFV which would also be known as the VBC. This would be the second prototype which would use a lot of the technical know-how gained during the early stages of the program. The main differences would be an entirely new hull, and it only shared a few things to the hull it was based off. The crew compartment would be remade to allow for more room, the protection of the vehicle also increased. In terms of speed, it got a new engine and was able to go over speeds of 105 km/h on roads. Off-road it still held its own but naturally being wheeled meant that it had a harder time compared to its tracked counterparts. The vehicle would be much taller and wider than a standard B1 Centauro, it would fitted with the latest technology but for testing purposes, OTO Melara opted to arm the prototype with the OTO TC 25 Hitfist turret which was still used by the VCC-80 'Dardo'. The turret was the exact same for the most part, for example the ability to mount TOW ATGMs was kept and also used during testing, the only difference from the standard Dardo turret was the additional 7.62 mm machine gun attachment on top of the turret roof. This vehicle would eventually be better known as the &amp;quot;Freccia IFV&amp;quot; prototype. After rigorous testing OTO Melara decided to finally remove the Dardo turret and substitute it with a more modern turret which was able to fire Israeli-made Spike ATGMs. Eventually the Italian army would decide to make an order for the vehicle and by 2009 the Freccia IFV was in full time service.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7696-development-vbc-pt-2-sub-caliber-hive-en|Devblog]] ===&lt;br /&gt;
en/news/7696-development-vbc-pt-2-sub-caliber-hive-en&lt;br /&gt;
&lt;br /&gt;
Following the procurement of the Centauro into service by the Italian armed forces, the designer consortium, made up of the IVECO and OTO Melara companies, continued work on the design in an effort to create further, complementing variants. One such variant would be conceived as an IFV, equipped with a further developed turret used on the tracked Dardo IFV, which would later become the Hitfist turret.&lt;br /&gt;
&lt;br /&gt;
Based on a modified Centauro chassis and fitted with the new turret designed by OTO Melara, the first prototype of the new IFV design was constructed and handed over for testing to the Italian army in 1996. As the testing was deemed successful, the Italian army placed an initial order calling for 249 units of various modifications to be manufactured in 2006, thus officially adopting the design into service. Simultaneously, the new vehicle received the official designation 'Freccia' (eng. Arrow) in Italian service.&lt;br /&gt;
&lt;br /&gt;
The Freccia represents the spearhead of the Italian light armored units and is among the most advanced vehicles in service with the Italian forces. Outside of the military exercises, the Freccia has not taken part in any active combat operations and Italy remains its sole operator as of the present day.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Dardo]]&lt;br /&gt;
* [[Centauro I 105]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7696-development-vbc-pt-2-sub-caliber-hive-en|[Devblog] VBC (Pt 2): Sub-Caliber Hive]]&lt;br /&gt;
&lt;br /&gt;
{{Italy light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_VBC_(PT2).png&amp;diff=132817</id>
		<title>File:Ammoracks VBC (PT2).png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_VBC_(PT2).png&amp;diff=132817"/>
				<updated>2022-06-29T15:51:12Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VBC ammo rack&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VBC_(PT2)&amp;diff=132816</id>
		<title>VBC (PT2)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VBC_(PT2)&amp;diff=132816"/>
				<updated>2022-06-29T15:34:33Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: /* Survivability and armour */ Added armor type. dont approve, need to finish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_vbc_pt2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The VBC (PT2) has enough armour to protect it against heavy machine gun fire and low level autocannon fire. Due to this, it is quite well suited to facing other lightly armoured vehicles and will be able to take a beating as long as it's not hit in any important modules. However, the machine will not be able to withstand high-calibre rounds such as APFSDS or HEAT shot by MBTs. It is advised that you keep in mind what type of damage an enemy can do to you when facing each other, make the most out of your armour when possibile but don't completely rely on it for every engagement.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 72 mm || 15 mm ''Top'' &amp;lt;br&amp;gt; 30 mm ''Bottom'' || 50-30 mm || 15-10mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 40-25mm ''Turret front'' &amp;lt;br&amp;gt; 22 mm ''Gun mantlet'' || 40-6 mm || 40 mm || 40-25 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 40 mm || 40 mm || 40 mm || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The VBC is equipped with a powerful 520 Hp engine that is capable of taking this vehicle to a top speed of 110 km/h. Should it need to back out, it has a 40 km/h reverse gear available, which is very effective if it is an emergency. Thanks to its six steerable wheels, it can change direction quickly, accurately and effectively without bothering the aiming. The wheels and excellent suspension ensure that the VBC can operate smoothly on all surfaces. &lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=806|rbMinHp=460}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Oerlikon KBA B02 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Oerlikon KBA B02 (25 mm)|25 mm Oerlikon KBA B02]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 400 (100) || rowspan=&amp;quot;2&amp;quot; | 560 || rowspan=&amp;quot;2&amp;quot; | -10°/+60° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 54.5 || 75.5 || 91.7 || 101.4 || 107.9 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 34.1 || 40.1 || 48.7 || 53.9 || 57.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M792:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
* '''PMB 090:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 80 || 79 || 73 || 67 || 61 || 55&lt;br /&gt;
|-&lt;br /&gt;
| M792 || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| M791 || 80 || 79 || 73 || 67 || 61 || 55&lt;br /&gt;
|-&lt;br /&gt;
| PMB 090 || 92 || 90 || 83 || 75 || 62 || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M792 || HEI-T* || 1,100 || 0.19 || 0 || 0.1 || 54.4 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M791 || APDS || 1,335 || 0.13 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| PMB 090 || APFSDS || 1,385 || 0.1 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Beretta MG42/59 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Beretta MG42/59 (7.62 mm)|7.62 mm Beretta MG42/59]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 1,200 || -8°/+20° || -160°/+60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast-firing 25 mm cannon&lt;br /&gt;
* Potent sub-caliber rounds&lt;br /&gt;
* Superb mobility&lt;br /&gt;
* Light protection against HMGs and low-level autocannon fire&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak against high calibre projectiles&lt;br /&gt;
* Not the best off-road mobility&lt;br /&gt;
* High profile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The history of the OTO Melara/Iveco VBC begins during the late stages of the Cold War. In 1995, shortly after the development of the B1 Centauro tank destroyer made by OTO Melara and Iveco, Italy would begin to show interest in what they could do to the design of the Centauro to allow it to be used for different roles and scenarios. This was partially due to Italy finally being somewhat independent in its military industrial complex, which allowed more homegrown designs to be put into service. Whilst the Cold War had been raging on, Italy had begun to rapidly re-arm itself mainly due to the post WW2 laws no longer being in effect, and Italian companies such as OTO Melara became able to continue work on military projects.&lt;br /&gt;
&lt;br /&gt;
As the B1 Centauro was being produced, the Ministry of Defense would green-light a set of programs that would aim to modify and equip the Centauro with many different weapon systems to fit different roles which would make it more versatile. One of them would be named &amp;quot;VBC&amp;quot;, standing for &amp;quot;Veicolo Blindato da Combatimento&amp;quot; (armoured vehicle for combat in English). The first vehicles which came out of the VBC program would firstly only have slightly modified B1 Centauro hulls, one would go on to mount the OTO TC 20 turret, it was armed with an automatic 20 mm Rheinmetall Rh202 cannon, at the time the turret was installed on the Fiat 6616. Another variant would install what was known at the time as the OTO TC 25 Hitfist turret, this was armed with an Oerlikon KBA 25 mm automatic cannon. This turret was already installed on the VCC-80 'Dardo' infantry fighting vehicles. These vehicles would be shown extensively during military vehicle expos but ultimately did not generate any interest so a different design would be made in hopes for it to be picked up. The next vehicle which was also known as the VBC under that program would instead have a heavily modified hull, the main changes would be the introduction of a proper space for infantry to be carried at the back of the vehicle and the new weapon system known as the OTO 60 mm HVMS. This sadly would not be picked up and development would begin to slow down.&lt;br /&gt;
&lt;br /&gt;
Fast forward to the early/mid 2000s, and OTO Melara alongside Iveco would showcase a new prototype of IFV which would also be known as the VBC. This would be the second prototype which would use a lot of the technical know-how gained during the early stages of the program. The main differences would be an entirely new hull, and it only shared a few things to the hull it was based off. The crew compartment would be remade to allow for more room, the protection of the vehicle also increased. In terms of speed, it got a new engine and was able to go over speeds of 105 km/h on roads. Off-road it still held its own but naturally being wheeled meant that it had a harder time compared to its tracked counterparts. The vehicle would be much taller and wider than a standard B1 Centauro, it would fitted with the latest technology but for testing purposes, OTO Melara opted to arm the prototype with the OTO TC 25 Hitfist turret which was still used by the VCC-80 'Dardo'. The turret was the exact same for the most part, for example the ability to mount TOW ATGMs was kept and also used during testing, the only difference from the standard Dardo turret was the additional 7.62 mm machine gun attachment on top of the turret roof. This vehicle would eventually be better known as the &amp;quot;Freccia IFV&amp;quot; prototype. After rigorous testing OTO Melara decided to finally remove the Dardo turret and substitute it with a more modern turret which was able to fire Israeli-made Spike ATGMs. Eventually the Italian army would decide to make an order for the vehicle and by 2009 the Freccia IFV was in full time service.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7696-development-vbc-pt-2-sub-caliber-hive-en|Devblog]] ===&lt;br /&gt;
en/news/7696-development-vbc-pt-2-sub-caliber-hive-en&lt;br /&gt;
&lt;br /&gt;
Following the procurement of the Centauro into service by the Italian armed forces, the designer consortium, made up of the IVECO and OTO Melara companies, continued work on the design in an effort to create further, complementing variants. One such variant would be conceived as an IFV, equipped with a further developed turret used on the tracked Dardo IFV, which would later become the Hitfist turret.&lt;br /&gt;
&lt;br /&gt;
Based on a modified Centauro chassis and fitted with the new turret designed by OTO Melara, the first prototype of the new IFV design was constructed and handed over for testing to the Italian army in 1996. As the testing was deemed successful, the Italian army placed an initial order calling for 249 units of various modifications to be manufactured in 2006, thus officially adopting the design into service. Simultaneously, the new vehicle received the official designation 'Freccia' (eng. Arrow) in Italian service.&lt;br /&gt;
&lt;br /&gt;
The Freccia represents the spearhead of the Italian light armored units and is among the most advanced vehicles in service with the Italian forces. Outside of the military exercises, the Freccia has not taken part in any active combat operations and Italy remains its sole operator as of the present day.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Dardo]]&lt;br /&gt;
* [[Centauro I 105]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7696-development-vbc-pt-2-sub-caliber-hive-en|[Devblog] VBC (Pt 2): Sub-Caliber Hive]]&lt;br /&gt;
&lt;br /&gt;
{{Italy light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VBC_(PT2)&amp;diff=132815</id>
		<title>VBC (PT2)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VBC_(PT2)&amp;diff=132815"/>
				<updated>2022-06-29T15:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: /* Mobility */ Don't approve, i need to finish.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_vbc_pt2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The VBC (PT2) has enough armour to protect it against heavy machine gun fire and low level autocannon fire. Due to this, it is quite well suited to facing other lightly armoured vehicles and will be able to take a beating as long as it's not hit in any important modules. However, the machine will not be able to withstand high-calibre rounds such as APFSDS or HEAT shot by MBTs. It is advised that you keep in mind what type of damage an enemy can do to you when facing each other, make the most out of your armour when possibile but don't completely rely on it for every engagement.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The VBC is equipped with a powerful 520 Hp engine that is capable of taking this vehicle to a top speed of 110 km/h. Should it need to back out, it has a 40 km/h reverse gear available, which is very effective if it is an emergency. Thanks to its six steerable wheels, it can change direction quickly, accurately and effectively without bothering the aiming. The wheels and excellent suspension ensure that the VBC can operate smoothly on all surfaces. &lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=806|rbMinHp=460}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Oerlikon KBA B02 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Oerlikon KBA B02 (25 mm)|25 mm Oerlikon KBA B02]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 400 (100) || rowspan=&amp;quot;2&amp;quot; | 560 || rowspan=&amp;quot;2&amp;quot; | -10°/+60° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 54.5 || 75.5 || 91.7 || 101.4 || 107.9 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 34.1 || 40.1 || 48.7 || 53.9 || 57.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M792:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
* '''PMB 090:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 80 || 79 || 73 || 67 || 61 || 55&lt;br /&gt;
|-&lt;br /&gt;
| M792 || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| M791 || 80 || 79 || 73 || 67 || 61 || 55&lt;br /&gt;
|-&lt;br /&gt;
| PMB 090 || 92 || 90 || 83 || 75 || 62 || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M792 || HEI-T* || 1,100 || 0.19 || 0 || 0.1 || 54.4 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M791 || APDS || 1,335 || 0.13 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| PMB 090 || APFSDS || 1,385 || 0.1 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Beretta MG42/59 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Beretta MG42/59 (7.62 mm)|7.62 mm Beretta MG42/59]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 1,200 || -8°/+20° || -160°/+60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast-firing 25 mm cannon&lt;br /&gt;
* Potent sub-caliber rounds&lt;br /&gt;
* Superb mobility&lt;br /&gt;
* Light protection against HMGs and low-level autocannon fire&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak against high calibre projectiles&lt;br /&gt;
* Not the best off-road mobility&lt;br /&gt;
* High profile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The history of the OTO Melara/Iveco VBC begins during the late stages of the Cold War. In 1995, shortly after the development of the B1 Centauro tank destroyer made by OTO Melara and Iveco, Italy would begin to show interest in what they could do to the design of the Centauro to allow it to be used for different roles and scenarios. This was partially due to Italy finally being somewhat independent in its military industrial complex, which allowed more homegrown designs to be put into service. Whilst the Cold War had been raging on, Italy had begun to rapidly re-arm itself mainly due to the post WW2 laws no longer being in effect, and Italian companies such as OTO Melara became able to continue work on military projects.&lt;br /&gt;
&lt;br /&gt;
As the B1 Centauro was being produced, the Ministry of Defense would green-light a set of programs that would aim to modify and equip the Centauro with many different weapon systems to fit different roles which would make it more versatile. One of them would be named &amp;quot;VBC&amp;quot;, standing for &amp;quot;Veicolo Blindato da Combatimento&amp;quot; (armoured vehicle for combat in English). The first vehicles which came out of the VBC program would firstly only have slightly modified B1 Centauro hulls, one would go on to mount the OTO TC 20 turret, it was armed with an automatic 20 mm Rheinmetall Rh202 cannon, at the time the turret was installed on the Fiat 6616. Another variant would install what was known at the time as the OTO TC 25 Hitfist turret, this was armed with an Oerlikon KBA 25 mm automatic cannon. This turret was already installed on the VCC-80 'Dardo' infantry fighting vehicles. These vehicles would be shown extensively during military vehicle expos but ultimately did not generate any interest so a different design would be made in hopes for it to be picked up. The next vehicle which was also known as the VBC under that program would instead have a heavily modified hull, the main changes would be the introduction of a proper space for infantry to be carried at the back of the vehicle and the new weapon system known as the OTO 60 mm HVMS. This sadly would not be picked up and development would begin to slow down.&lt;br /&gt;
&lt;br /&gt;
Fast forward to the early/mid 2000s, and OTO Melara alongside Iveco would showcase a new prototype of IFV which would also be known as the VBC. This would be the second prototype which would use a lot of the technical know-how gained during the early stages of the program. The main differences would be an entirely new hull, and it only shared a few things to the hull it was based off. The crew compartment would be remade to allow for more room, the protection of the vehicle also increased. In terms of speed, it got a new engine and was able to go over speeds of 105 km/h on roads. Off-road it still held its own but naturally being wheeled meant that it had a harder time compared to its tracked counterparts. The vehicle would be much taller and wider than a standard B1 Centauro, it would fitted with the latest technology but for testing purposes, OTO Melara opted to arm the prototype with the OTO TC 25 Hitfist turret which was still used by the VCC-80 'Dardo'. The turret was the exact same for the most part, for example the ability to mount TOW ATGMs was kept and also used during testing, the only difference from the standard Dardo turret was the additional 7.62 mm machine gun attachment on top of the turret roof. This vehicle would eventually be better known as the &amp;quot;Freccia IFV&amp;quot; prototype. After rigorous testing OTO Melara decided to finally remove the Dardo turret and substitute it with a more modern turret which was able to fire Israeli-made Spike ATGMs. Eventually the Italian army would decide to make an order for the vehicle and by 2009 the Freccia IFV was in full time service.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7696-development-vbc-pt-2-sub-caliber-hive-en|Devblog]] ===&lt;br /&gt;
en/news/7696-development-vbc-pt-2-sub-caliber-hive-en&lt;br /&gt;
&lt;br /&gt;
Following the procurement of the Centauro into service by the Italian armed forces, the designer consortium, made up of the IVECO and OTO Melara companies, continued work on the design in an effort to create further, complementing variants. One such variant would be conceived as an IFV, equipped with a further developed turret used on the tracked Dardo IFV, which would later become the Hitfist turret.&lt;br /&gt;
&lt;br /&gt;
Based on a modified Centauro chassis and fitted with the new turret designed by OTO Melara, the first prototype of the new IFV design was constructed and handed over for testing to the Italian army in 1996. As the testing was deemed successful, the Italian army placed an initial order calling for 249 units of various modifications to be manufactured in 2006, thus officially adopting the design into service. Simultaneously, the new vehicle received the official designation 'Freccia' (eng. Arrow) in Italian service.&lt;br /&gt;
&lt;br /&gt;
The Freccia represents the spearhead of the Italian light armored units and is among the most advanced vehicles in service with the Italian forces. Outside of the military exercises, the Freccia has not taken part in any active combat operations and Italy remains its sole operator as of the present day.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Dardo]]&lt;br /&gt;
* [[Centauro I 105]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7696-development-vbc-pt-2-sub-caliber-hive-en|[Devblog] VBC (Pt 2): Sub-Caliber Hive]]&lt;br /&gt;
&lt;br /&gt;
{{Italy light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=132791</id>
		<title>F-14A Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=132791"/>
				<updated>2022-06-29T11:36:28Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: Uppgraded Pros.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_14a_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The F-14A might be seen underpowered compared to other aircrafts, primarily the F-4J Phantom II and other Phantom variants such as the FG.1 Phantom. While it is true that the engines are not as powerful, the flight performance of the F-14A is much better when it comes to top speed and energy attacks. The F-14A is not a turnfighter as the F-5 and does not turn as fast compared to other energy fighters, but holds a significant engine power for fast acceleration as well as reaching high altitudes in a relatively short time. Thanks to the variable wing swept, it is able to move its center of mass and thus, increasing or deducing its roll rate. High swept means higher speeds at reduced roll rate and viceversa; low swept means slower speeds at an increased roll rate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,202 || 2,191 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.4 || 25.1 || 178.4 || 170.5 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|2,245||2,221||23.6||24.0||231.6||203.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Limits&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
! Min sweep&lt;br /&gt;
| 1,359 || rowspan=&amp;quot;2&amp;quot; | {{Specs|destruction|gear}} || rowspan=&amp;quot;2&amp;quot; | 1,200 || rowspan=&amp;quot;2&amp;quot; | 873 || rowspan=&amp;quot;2&amp;quot; | 416 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
! Max sweep&lt;br /&gt;
| 1,555 || ~12 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;4&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney TF30-P-412A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 18,545 kg || colspan=&amp;quot;4&amp;quot; | 493 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 18m fuel || 20m fuel || 30m fuel || 45m fuel || 62m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,802 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 20,750 kg || 20,905 kg || 22,085 kg || 23,855 kg || 25,895 kg || 30,935 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 18m fuel || 20m fuel || 30m fuel || 45m fuel || 62m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,860 kgf || 8,019 kgf&lt;br /&gt;
| 0.77 || 0.77 || 0.73 || 0.67 || 0.62 || 0.52&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,808 kgf&amp;lt;br&amp;gt;(1,555 km/h) || 12,692 kgf&amp;lt;br&amp;gt;(1,555 km/h)&lt;br /&gt;
| 1.22 || 1.21 || 1.15 || 1.06 || 0.98 || 0.82&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F-14A is one of the few aircraft to stay at the border between a small flare count and a high one. It holds x60 countermeasures, a decent amount of flares that can keep the Tomcat on the air for longer. Due to the massive engines, the IR signature of the aircraft is not an easy thing to conceal when fighting heat-seeking missiles. Afterburners should be turned off and preferably throttle should be reduced while dumping flares. This is to ensure that IR guided missiles track the flares and not the engines. Due to the massive size compared to other aircraft, the chances of a successful hit from enemy anti-air, both missile and cannon, are higher compared to other aircraft, such as the AV-8 or F-5. This should be taken into consideration as proximity fuzes will trigger with more ease as the wingspan of the Tomcat is considerably larger than most jets seen in game.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, cheek-mounted (676 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
{{main|AIM-7E Sparrow|AIM-7F Sparrow|AIM-54A Phoenix}}&lt;br /&gt;
{{main|AIM-9D Sidewinder|AIM-9G Sidewinder|AIM-9H Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9H Sidewinder missiles&lt;br /&gt;
* 6 x AIM-7E Sparrow missiles&lt;br /&gt;
* 6 x AIM-7F Sparrow missiles&lt;br /&gt;
* 6 x AIM-54A Phoenix missiles&lt;br /&gt;
* 14 x 250 lb LDGP Mk 81 bombs (3,500 lb total)&lt;br /&gt;
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
The F-14A is the first aircraft in game to have access to Active Radar Homing missiles with internal navigation. While it is mostly used for air defense and anti-air duties, it holds decent ground pounding abilities that are nothing new to American pilots. The F-14A has access to a wide variety of weapon selections due to having 'Custom Loadouts' feature. Depending on the needs of the pilot, one can carry different loadouts for different needs. Some may prefer the use of the AIM-7F over the AIM-54 due to the fast acceleration and good performance in short-medium ranges. A recommended loadout to carry is the following: x4 AIM-54A, x2 AIM-7F, x2 AIM-9 (on preference). It holds the power to fight on all ranges, being able to launch AIM-54A at unaware targets and then engage other with Sparrows, later to dogfight at close ranges with Sidewinders.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 250 lb LDGP Mk 81 bombs&lt;br /&gt;
| || || 8* || 6 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || || 8* || 6 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || || 2* || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || || 2&amp;lt;sup&amp;gt;*†&amp;lt;/sup&amp;gt; || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 8 || || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7E Sparrow missiles&lt;br /&gt;
| || 1 || 2 || 1, 2* || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7F Sparrow missiles&lt;br /&gt;
| || 1 || 2 || 1, 2* || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9D Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9G Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9H Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-54A Phoenix missiles&lt;br /&gt;
| || 1 || 2* || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | * Use of dual Sparrow missiles on hardpoint 4 prevents use of the marked options on hardpoint 3 &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; The AIM-54A Phoenix missiles on hardpoint 4 cannot be carried in conjunction with 2,000 lb LDGP Mk 84 bombs on hardpoint 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-14A Tomcat is an energy and air-superiority fighter and should be used as such. A mix between long-range weapons and short-range weapons must be used at pilot's discretion. It is adviced to never turn fight with the Tomcat unless absolutely neccesary as the speed will drastically bleed, leaving it as an easy target for enemy aircraft and anti-air. The range of the missiles can be drastically increased if the Tomcat is positioned above its target. The missiles will not only increase speed but distance as well, this should be taken into consideration as it can take unaware targets as they never expect to be hit from the top. Thankfully, both the Sparrow and the AIM-54A are able to do all-aspect attacks on enemies, making it an all-rounder weapon for all sorts of medium-long range scenarios. The F-14A is specially practical when playing enduring confrontation battles as it is able to engage multiple targets at a time with the AIM-54A at extreme ranges. Useful for taking down enemy attackers, scouts and players. It should be noted that the F-14A burns up fuel very fast when on afterburner. This should be taken into consideration as one can burn up all the fuel without realizing until it is too late.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turn rate despite being a large and heavy plane&lt;br /&gt;
* 60 countermeasures provides good ability to ward off missiles&lt;br /&gt;
* Lethal M61 Vulcan cannon which has an extremely fast fire rate, great velocity, and great damage&lt;br /&gt;
* Can carry up to 8 missiles maximum, with options of AIM-7s, AIM-9s, and [[AIM-54A Phoenix|AIM-54]]&amp;lt;nowiki/&amp;gt;s for versatile use&lt;br /&gt;
* The AIM-54 has insane range (100 km max), its rocket booster lasts for a very long time, and it's the only missile in the game that has full radar guidance&lt;br /&gt;
* Very effective dogfighter at any speeds with its variable wing sweep thus being one of the best energy retaining jet fighters&lt;br /&gt;
* Variable swept wings can help plane accelerate fast when it's swept back and turn better when the wing is less swept&lt;br /&gt;
* High top speed (can cap out at 1500 km/h IAS at sea level)&lt;br /&gt;
* Multi-mode radar makes it effective at any situation (The TWS mode makes the AIM-54 rather potent)&lt;br /&gt;
* The new [[AIM-9H Sidewinder|AIM-9H]] has much better flare resistance than previous AIM-9s (such as the [[AIM-9G Sidewinder|G]] or [[AIM-9J Sidewinder|J]] variants)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big plane and thus an easy target to hit&lt;br /&gt;
* The afterburner’s fuel consumption is otherworldly fast; constant usage of it requires carrying a lot of fuel that can hamper the plane's performance and maneuverability&lt;br /&gt;
* Massive wing and fuselage fuel tanks makes it especially prone to catching fire&lt;br /&gt;
* Cannot pull sustained Gs when above 1000 km/h IAS (11-13 Gs) or the wings will rip&lt;br /&gt;
* The engine heat signature is very large, making the plane more vulnerable to IR missiles&lt;br /&gt;
* The AIM-54A only has 16G overload and thus is rather easy to dodge&lt;br /&gt;
* The AIM-54A’s rocket motor lasts for a very long time, giving plenty of time for enemies to spot and evade it &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Early Development ===&lt;br /&gt;
In 1967, the U.S. Navy wanted a long-range fleet defence fighter to boost their naval plane capabilities with the &amp;quot;VFX&amp;quot; program. The USN first started with a redesigned F-111 Aardvark named the F-111B (basically an F-111 designed around the TF30 engine and AIM-54 Phoenix missiles), they soon found out that the F-111 was too big for practical reasons so the F-111B plan never came to fruition. Fast forward to 1969, the USN gave the contract to Grumman to build the new fleet defence fighter named the F-14 Tomcat, its first variants were built around the TF30 engines found on the F-111B and to use the AN/AWG-9 radar set and the airframe was specifically built to carry the AIM-54 Phoenix missile.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/7705-development-f-14a-tomcat-into-the-danger-zone-en|Devblog]]===&lt;br /&gt;
In 1968, five aircraft building companies entered the Pentagon's competition for a new carrier-based interceptor fighter. The commission's preference was given to Grumman's design, a twin-engine jet fighter with a variable-swept wing. Work on the F-14A fighter began in February 1969, and in December of the next year, the new aircraft took her maiden flight. The main weapon of the F-14A was the AIM-54 Phoenix long-range missiles controlled by the newest to date weapon control system. Instead of building prototypes, Grumman immediately switched to the production of an experimental series, and already on December 31, 1972, the first batch of jet fighters were put into service with the VF-124 Fleet Replacement Squadron . Pilot training took place on the deck of the USS Enterprise aircraft carrier, and during the withdrawal of US troops from Vietnam, combat sorties were also made from the deck. In total 557 F-14A fighters were delivered to the US Navy until 1987, and another 80 aircraft were built for Iran. Tomcats were used in all military conflicts where US aircraft took part until the very decommissioning. Iranian F-14s took an active part in the Iran-Iraq war, scoring dozens of air kills.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F-14A Early Wallpaper 1.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 2.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 3.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 4.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 5.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 6.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 7.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Wdnef_6_6oM|'''The Shooting Range #307''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7705-development-f-14a-tomcat-into-the-danger-zone-en|[Devblog] F-14A Tomcat: Into the Danger Zone!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/557191-f-14a-early/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_110_G-4_(Italy)&amp;diff=110058</id>
		<title>Bf 110 G-4 (Italy)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_110_G-4_(Italy)&amp;diff=110058"/>
				<updated>2021-08-30T14:43:20Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: I have changed Survivability and Armour , Suspended Armamament , Usage in battles and Media&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bf_110g_4_hungary&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Italian strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,200 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 569 || 552 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.2 || 27.2 || 9.3 || 9.3 || rowspan=&amp;quot;2&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 615 || 591 || 23.8 || 25.0 || 16.5 || 12.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 467 || 438 || 290 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 350 || &amp;lt; 370 || &amp;gt; 715&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&lt;br /&gt;
The Bf 110 G-4 is a very robust and resistant aircraft, like the rest of the 110 series. It can withstand hits of up to 20 millimeters without problems, obviously depending on where it is hit, for example if it is hit the engines or tanks, let's say that it will not resist much because they are critical points of the aircraft. The level of survival is also very good, the &amp;quot;vital&amp;quot; area of the aircraft is all in the middle, tanks and crew. As we find 3 members, the pilot and the two gunners, a tail gunner and a gunner for the cannons positioned above the aircraft.{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5 mm steel underneath pilot&lt;br /&gt;
* 6 mm steel underneath gunner&lt;br /&gt;
* 6 mm steel above and below liquid cooling systems&lt;br /&gt;
* 6 mm steel in front of engines&lt;br /&gt;
* 8.5 mm steel in front of gunner (note that the gunner is rear-facing)&lt;br /&gt;
* 8.5 mm steel in front of radar equipment in cockpit&lt;br /&gt;
* 8.5 mm steel between radar antennae and nose-mounted cannon ammunition&lt;br /&gt;
* 10.5 mm steel beside and in front of pilot's controls&lt;br /&gt;
* 10.5 mm steel behind pilot's head&lt;br /&gt;
* 58 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks (2 in each wing)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 108 (30 mm)|MG FF/M (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm MK 108 cannons, nose-mounted (128 rpg = 255 total)&lt;br /&gt;
* 2 x 20 mm MG FF/M cannons, Schräge Musik-style in front of gunner (240 rpg = 480 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)}}&lt;br /&gt;
{{main|Wfr.Gr.21|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, belly-mounted (400 rpg left + 350 rpg right = 750 total)&lt;br /&gt;
* 12 x 50 kg SC50JA bombs + 2 x 20 mm MG 151 cannons (600 kg total)&lt;br /&gt;
* 2 x 250 kg SC250JA bombs + 2 x 20 mm MG 151 cannons (500 kg total)&lt;br /&gt;
* 1 x 500 kg SC500K bomb + 2 x 20 mm MG 151 cannons (500 kg total)&lt;br /&gt;
* 2 x 500 kg SC500K bombs + 2 x 20 mm MG 151 cannons (1,000 kg total)&lt;br /&gt;
* 1 x 1,000 kg SC1000L2 bomb + 2 x 20 mm MG 151 cannons (1,000 kg total)&lt;br /&gt;
* 1 x 1,000 kg SC1000L2 bomb + 1 x 250 kg SC250JA bomb + 2 x 20 mm MG 151 cannons (1,250 kg total)&lt;br /&gt;
* 4 x 20 mm MG 151 cannons&lt;br /&gt;
* 4 x Wfr.Gr.21 rockets + 2 x 20 mm MG 151 cannons&lt;br /&gt;
* 4 x Wfr.Gr.21 rockets + 4 x 20 mm MG 151 cannons&lt;br /&gt;
&lt;br /&gt;
In our opinion the most convenient and effective payload for the Bf 110 G-4 is the third one, the two 20 mm cannons and the two 500 kg bombs. The two mg 151 are super effective to fight other aircrafts for example in frontal attacks or to cause serious damage to bombers. With these two additional cannons you will be able to perform an important task of air superiority, but thanks to these 20mm you will be able to do a great job as CAS. With the two 500kg bombs feel free to use them as you wish, you can use them for everything. From bombing bases, to bombing ships and tanks. But in case of need with a bit of skill you can use them to get an enemy off your tail by going low to the ground and dropping them, the 500 kg bomb is powerful enough to do critical damage to light aircraft following you.  &lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 81 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.92 mm MG 81 machine guns, dorsal turret (750 rpg = 1,500 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;[[File:War Thunder Screenshot 2021.08.30 - 16.32.10.31.png|thumb|The bf 110 g-4 seen from the front]]&lt;br /&gt;
The Bf 110 G-4 is an excellent aircraft to perform almost any task, I am not saying that it can be used to fight fighters, but it can be used to defend allied bombers, or it can simply act as a support aircraft thanks to its two rear mg. It is an excellent aircraft to destroy ground targets and provide cover for allied tanks, but it can also be used as a heavy fighter and thus provide air superiority in a very effective way, if accompanied by some fighters. We recommend using it according to the needs of the team. If the squadron needs more of a CAS aircraft we recommend to use the payload discussed above and perform the task as a CAS aircraft, if the bombers need cover then do not equip external payload and take the necessary altitude to fight. It is very free as a style of play aircraft.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|FuG 220}}&lt;br /&gt;
&lt;br /&gt;
The Bf 110 G-4 is equipped with a [[FuG 220]] search radar, located in the nose of the aircraft; a control box which is part of the radar damage model is located behind the pilot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[FuG 220]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 m || 5,000 m || ±35° || -55°/+20°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great variety of payload options&lt;br /&gt;
* Very powerful armament&lt;br /&gt;
* Has Schräge Musik cannons&lt;br /&gt;
* Can carry powerful Wfr.Gr.21 rockets&lt;br /&gt;
* Can carry the large SC1000L2&lt;br /&gt;
* Has radar&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very manoeuvrable&lt;br /&gt;
* Rockets are hard to aim (they fire in an upwards arc meaning you will have to fire them at ground targets while shallow diving)&lt;br /&gt;
* Extra crew member means more weight than other Bf 110s&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The [[Bf 110 (Family)|Messerschmitt Bf 110]] was developed, starting in the second half of the 1930s, to provide the Luftwaffe with a twin-engine heavy fighter capable of long-range deployment and capable of performing multi-role missions of fighter, tactical bomber and close support.&lt;br /&gt;
[[File:War Thunder Screenshot 2021.08.30 - 16.33.34.94.png|thumb|Nosedive on two panthers]]&lt;br /&gt;
The '''Bf 110''' entered service in 1939 and 1940 with the role of air support to German ground forces, escort fighter and strategic bomber, then around 1943 the '''Bf 110''' continued to fight and was used as a defense aircraft and interceptor.&lt;br /&gt;
&lt;br /&gt;
The Bf 110 had several variants including:&lt;br /&gt;
&lt;br /&gt;
* '''Bf 110 A'''&lt;br /&gt;
* '''Bf 110 B'''&lt;br /&gt;
* '''Bf 110 C'''  ([[Bf 110 C-6]], [[Bf 110 C-7]])&lt;br /&gt;
* '''Bf 110 D''' &lt;br /&gt;
* '''Bf 110 E'''&lt;br /&gt;
* '''Bf 110 F''' ([[Bf 110 F-2|Bf 110 F-2)]]&lt;br /&gt;
* '''Bf 110 G''' ([[Bf 110 G-2]], [[Bf 110 G-4]])&lt;br /&gt;
* '''Bf 110 H'''&lt;br /&gt;
&lt;br /&gt;
The '''Messerschmitt Bf 110 G''' entered service in May 1942 and was characterized, compared to the previous versions, by the adoption of two 1,475 hp '''Daimler Benz DB 605 engines''' capable of allowing the aircraft to reach a speed of 595 km/h. In particular the G-4 version assumed the role of heavy night fighter with the task of stemming the Allied bombers' incursions in the skies over Germany. Heavily armed, thanks also to the possibility of installing a gun pod with two [[MK 108 (30 mm)|MK 108 30 mm]]. cannons, and equipped with a [[FuG 202|FuG 202 radar system]] optimized for night hunting, it became a valid adversary of the British [[Lancaster B Mk I|Lancaster]] bombers or the American [[B-17 (Family)|B-17]] &amp;quot;flying fortresses&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Bf 110s''' were withdrawn from service at the end of World War II in 1945.&lt;br /&gt;
&lt;br /&gt;
=== '''Hungary''' ===&lt;br /&gt;
Hungarian Air Force in December 1944 received at least 6 '''Bf 110 G-4s''', later assigned to a night fighter squadron based at Veszprém, not much is known about their service.&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
The Regia Aeronautica in July 18, 1942 requested Bf 110s from the Luftwaffe to defend Milan and northern cities from Allied bombers. But eventually it received some '''Bf 110 C-3s''' which were assigned to the 235a Squadriglia del 41°Stormo B.T.,&lt;br /&gt;
&lt;br /&gt;
after the formation of the RSI, the Aeronautica Nazionale Repubblicana (ANR) received in the spring of 1944 two '''Bf 110 G-4/R3''' assigned then to the 170a Squadriglia caccia notturna.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]]&lt;br /&gt;
* [[Bf 110 G-2]]&lt;br /&gt;
* [[Bf 110 G-4]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/497246-bf-110g-4/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Italy strike aircraft}}&lt;br /&gt;
{{Italy premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Bf_110_G-4_(Italy)_in_a_dive.png&amp;diff=110057</id>
		<title>File:Bf 110 G-4 (Italy) in a dive.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Bf_110_G-4_(Italy)_in_a_dive.png&amp;diff=110057"/>
				<updated>2021-08-30T14:41:59Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;d&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Bf_110_G-4_(Italy)_veering_right.png&amp;diff=110056</id>
		<title>File:Bf 110 G-4 (Italy) veering right.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Bf_110_G-4_(Italy)_veering_right.png&amp;diff=110056"/>
				<updated>2021-08-30T14:40:28Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The bf 110 g-4 prepares to perform a dive&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Bf_110_G-4_(Italy)_close_up.png&amp;diff=110055</id>
		<title>File:Bf 110 G-4 (Italy) close up.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Bf_110_G-4_(Italy)_close_up.png&amp;diff=110055"/>
				<updated>2021-08-30T14:38:44Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Front&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=CR.32_quater&amp;diff=109815</id>
		<title>CR.32 quater</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=CR.32_quater&amp;diff=109815"/>
				<updated>2021-08-26T16:50:38Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: Added new usage in battles and Media&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = CR.32 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cr_32_quater&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_cr_32_quater.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The C.R.32 quater fights are usually at low to medium altitude, the recommended fight altitude is around 1,000 - 3,000 meters. Flying above ground level gives you the advantage of diving on your enemies, and you can also dive to avoid incoming fighters.&lt;br /&gt;
&lt;br /&gt;
For a reserve plane, it is one of the best. It does lack armour for the pilot, meaning new players should focus on increasing the pilot's vitality. Its 2 x 12.7 mm (.50 cal) guns are one of the most powerful armaments in reserve planes, just behind the [[Ba.65 (K.14) L]].&lt;br /&gt;
&lt;br /&gt;
It has plenty of ammo, 350 rpg, which is enough to kill at least 2 planes. Its armament is also enough to kill a pilot in a single hit, which is similar to the [[P-26 (Family)|P-26 ''Peashooter'']]. It does, however, trade some manoeuvrability for superb diving capability. It can not turn fight [[Ki-10 (Family)|Ki-10's]], [[I-15 (Family)|I-15's]] and is comparable to a [[Fury Mk II]]. It can fight pretty much anything it faces, but sometimes needs the help of a teammate.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 333 || 320 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 14.4 || 15.3 || 5.2 || 5.2 || rowspan=&amp;quot;2&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 354 || 350 || 13.8 || 14.0 || 16.7 || 9.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~15 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 200 || &amp;lt; 300 || &amp;lt; 300 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,600 m || 591 hp || 787 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plates or bulletproof glass&lt;br /&gt;
* Self-sealing fuel tank located between engine and pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
When grinding the CR.32 quater focus on getting the performance modifications. The &amp;quot;Offensive 12.7 mm&amp;quot; should be researched immediately, and air target ammo equipped afterwards to focus on improving the plane's performance.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Breda-SAFAT (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 700 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Cr.32 Quater being a biplane does not have a real style of play that differs from other biplanes. We can say that compared to the Soviet and German biplanes it is slightly less maneuverable because it has a little more structural resistance, this also means that it is able to absorb many more shots during the various fights. Its increased resistance allows it to absorb many hits from 12.7 without giving too many problems to the aircraft. In these cases each player is free to use the aircraft as he likes, being a biplane it is difficult to differentiate it from the others, but we suggest if and when possible to use it in pairs or in groups because its slowness disadvantages in solo fights. &lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm MGs are great for knocking out pilots and penetrating enemy armour plates&lt;br /&gt;
* Nose-mounted MGs mean little convergence work is needed&lt;br /&gt;
* Excellent dive speed&lt;br /&gt;
* Surprisingly good turning against bigger fighters&lt;br /&gt;
* Fixed gear make it easy to land&lt;br /&gt;
* Great all-round vision provided by the open cockpit especially towards the rear, giving the pilot enough situational awareness in Simulator&lt;br /&gt;
* In Simulator it almost never spins, allowing some really tight manoeuvres to be performed without danger&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turns worse than some biplanes (eg. I-15) it faces&lt;br /&gt;
* Has a relatively small ammo pool, firing in short bursts is very recommended&lt;br /&gt;
* Very poor roll rate&lt;br /&gt;
* No protection for the pilot&lt;br /&gt;
* Uses a telescopic gunsight which is extremely hard to use in Simulator&lt;br /&gt;
* Upper wing greatly obstructs the upward-forward view, a disadvantage in a Simulator dogfight&lt;br /&gt;
* Fixed gear increase drag&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
The FIAT CR.32 quater fighter biplane was developed by the Celestino Rosatelli, an Italian aeronautic enginner, who designed various planes, such as the [[CR.32]], CR.32 quater, [[CR.32 bis]], [[CR.42]], [[Marcolin's C.R.42 CN|CR.42 CN]], [[B.R.20DR]], [[B.R.20M M1]], and many more.&lt;br /&gt;
&lt;br /&gt;
After the production of the CR.32 Ter, engineers added a few improvements: modified the windscreen, shifted backwards and increased the size of the OMI telescope sight, but most importantly the new variant had a slight increase in performance at low altitudes, and became the CR.32 quater.&lt;br /&gt;
&lt;br /&gt;
At the end of 1937, the CR.32 quater had replaced the CR.32 ter in the Regia Aeronautica. The CR.32 quater was used by Italy, Hungary, Venezuela and Paraguay and sub-variants were created:&lt;br /&gt;
&lt;br /&gt;
* CR.32 quater CN&lt;br /&gt;
* CR.32 quater AS (variant capable of carrying bombs and fight in desert conditions, the drop load, consist bombs or stick bombs up to 100 Kg)&lt;br /&gt;
&lt;br /&gt;
'''Italy'''&lt;br /&gt;
&lt;br /&gt;
When the Second World War broke out, the [[CR.32]] was already obsolete (and eventually replaced by the [[CR.42]]) but, in spite of that, it still equipped several fighter units.&lt;br /&gt;
&lt;br /&gt;
By 10 June 1940 the CR.32 was equipped for the following Gruppi Caccia (Fighters Groups): 24°Gruppo (52°Stormo) at Sarzana, 2°Gruppo at Grottaglie, 157°Gruppo (1°Stormo) at Trapani, 9°Gruppo at Monserrato, 160° at Tirana, 13°Gruppo (Partly) at Castelbenito (Libya), 8°Gruppo at Tobruk, 10°Gruppo at Benina and 163° Squadron at Rhodes.&lt;br /&gt;
&lt;br /&gt;
The CR.32 quater having been involved in military operations were those stationed in Libya, forty-odd machines being used mostly in ground attack missions together with the 50°Stormo's Breda 65's.&lt;br /&gt;
&lt;br /&gt;
The other front where the machine was used to the last example was Eastern Africa, fighting highly superior machines, such as Blenheims and Hurricanes. The CR.32 quater closely followed the alternate phases of the campaign, from Italian advance into Egypt to the loss of Cyrenaica, they were widely used fairly successfully with various bomb types until January 1941. After the conquest of Crete in May 1941, [[CR.32 (Family)|CR.32s]] were relegated to fighting training duties.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[File:War Thunder Screenshot 2021.08.21 - 19.41.06.35.png|center|thumb|Front view of the Cr.32 Quater]][[File:War Thunder Screenshot 2021.08.21 - 19.40.47.52.png|center|thumb|Overflying Italy in war  ]]&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cr_32_quater Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|iQs0VuHMaFA|'''The Shooting Range #45''' - ''Pages of History'' section at 04:08 discusses the CR.32.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fiat}}&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:CR.32_quater_banking_left.png&amp;diff=109814</id>
		<title>File:CR.32 quater banking left.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:CR.32_quater_banking_left.png&amp;diff=109814"/>
				<updated>2021-08-26T16:50:07Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Front view of the Cr.32 Quater&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:CR.32_quater_over_Italian_city.png&amp;diff=109813</id>
		<title>File:CR.32 quater over Italian city.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:CR.32_quater_over_Italian_city.png&amp;diff=109813"/>
				<updated>2021-08-26T16:49:29Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overflying Italy in war&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=C._200_serie_3&amp;diff=109812</id>
		<title>C. 200 serie 3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=C._200_serie_3&amp;diff=109812"/>
				<updated>2021-08-26T16:47:07Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: Modified Usage in battle and added two photos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the German version&lt;br /&gt;
| link-1 = C.200 serie 3 (Germany)&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = C.200 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mc200_serie3_italy&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] along with the initial Italian aviation tree, but a variant existed in the [[C.200 serie 3 (Germany)|German tech tree]] prior to the update.&lt;br /&gt;
&lt;br /&gt;
The Macchi 200 is a standard fighter of the Italian tree. It is moderately armed for its rank, consisting of two 12.7 mm Breda-SAFAT machine guns firing through the propeller arcs.&lt;br /&gt;
&lt;br /&gt;
The M.C 200 is a fairly typical pre-war Italian design, moderate speed combined with good rates of turning, and high speed tolerance, while maintaining good control at all speeds. Furthermore, the MC 200 is a capable climber, easily matching a lot of planes that it will regularly meet in its BR range. Further, it's fairly tough, capable of taking hits and returning to the airfield for repairs. However it does have its issues as well, most notably the poor engine power which results in poor acceleration and, much like all Italian designs, it suffers from poor armament as well, although given the lower BR then the [[C.202|Folgore]], this is less of an issue.&lt;br /&gt;
Furthermore, as of 1.55, its payload is not modelled, so it doesn't carry bombs, meaning it's a poor ground attacker, being only able to harm soft Ground targets.&lt;br /&gt;
&lt;br /&gt;
For the guns, the same applies to all other Italian aircraft, generally you want to use Tracers, Anti-air or Stealth since they are the belts that deal the most damage. They suffer above 300 m, so fire only at or below that range for the best effects. Furthermore, much like the other Italian fighters the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as [[Swordfish Mk I|Swordfish]], [[Po-2]] and the like.&lt;br /&gt;
[[File:FighterImage_MC200s7vsP36C.jpg|thumbnail|right|[[C.200 serie 7|M.C.200]] vs [[P-36C|P-36C ''Hawk'']] over industrial zone in Ruhr.]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 483 || 466 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.2 || 17.6 || 15.0 || 15.0 || rowspan=&amp;quot;2&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 533 || 504 || 15.2 || 16.0 || 22.0 || 18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 535 || 450 || 260 || ~16 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 270 || &amp;lt; 550 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,800 m || 815 hp || 956 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Self-sealing fuel tanks (1 behind engine, 1 under the pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Breda-SAFAT (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (370 rpg = 740 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The C.200 Series 3 is a fighter aircraft exclusively made for the energy fight. With its excellent acceleration and climb time it will not be a problem to take off faster than your opponents and gain altitude. We recommend to play it at medium-high altitude because without combat energy this aircraft looks like a brick. Once you've gained enough altitude, you're done, so jump on top of your enemies without fear because this plane is capable of reaching 750 km/h before breaking up. When you have accumulated enough combat energy you can challenge even the most maneuverable planes, but be careful not to run out before the end of the fight otherwise it will be very difficult to win.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good rate of turn&lt;br /&gt;
* Good rate of climb&lt;br /&gt;
* Decent energy retention&lt;br /&gt;
* It's sturdy&lt;br /&gt;
* It has very good cockpit view, lack of canopy means superb view to the sides and above, while the slim head rest ensures a good view to the rear as well&lt;br /&gt;
* Good control at most speeds&lt;br /&gt;
* Can engage into prolonged dives (very high wing rip speed)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Acceleration leaves something to be desired&lt;br /&gt;
* The guns aren't exceptional, low rate of fire and ineffective above 300 m.&lt;br /&gt;
* Engine is prone to overheating&lt;br /&gt;
* Its speed in level flight is nothing exceptional.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The M.C.200 is a pre-war Italian monoplane manufactured by the Macchi aircraft company, its name is derived from its chief designer, Mario Castoldi, designer of the famous M.39 and M.C.72 racing planes.&lt;br /&gt;
&lt;br /&gt;
The M.C.200 was a design put forward for the Regia Aeronautica's Series 0 tender set in 1934, a specification for a modern mono-wing interceptor. Of the Italian aeronautical industry, three firms submitted a prototype, the G.50 by Fiat, the Re 2000 by Reggiane and the M.C 200 by Macchi. Of the three designs, the M.C 200 won the tender, being the fastest and most advanced aircraft, although it did have issues that needed fixing before it could enter service, most notable its issues with auto-rotation and sudden, violent stalls. For this reason, the [[G.50 serie 2|Fiat G.50]], while inferior to the M.C 200, was chosen for production as well, as it would be able to enter service on short notice, the G.50 went on and served in the Spanish civil war, and for a time, alongside the M.C.200, which started production a few months after its former competitor, in the summer of 1939. At the start of the war, 144 were in service.&lt;br /&gt;
[[File:War Thunder Screenshot 2021.08.21 - 19.39.57.25.png|thumb|You can see the aircraft maneuvering to the left]]&lt;br /&gt;
The best fighter Italy had at the start of the war, it remained the top-of-the-line front-line Italian fighter until the arrival of the M.C. 202 in 1941. Used on all Italian fronts, it was agile and sturdy but slow and poorly armed. A total of 1,151 were built before July, 1942. It performed well in the Greek campaign against RAF Hurricanes, and also fought in Africa and Russia. The arrival of the M.C. 202 pushed the M.C. 200 to attack, escort and homeland interceptor roles. 52 were still in service when Italy surrendered.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
[[File:War Thunder Screenshot 2021.08.21 - 19.40.23.31.png|center|thumb|Front view of the C.200 S.3]]&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=mc200_serie3_italy Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1M_cohCsx10|'''C.200 serie 3 [Elegant Donna!]''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Macchi}}&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:C.200_serie_3_banking_left.png&amp;diff=109811</id>
		<title>File:C.200 serie 3 banking left.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:C.200_serie_3_banking_left.png&amp;diff=109811"/>
				<updated>2021-08-26T16:45:45Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can see the aircraft maneuvering to the left&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:C.200_serie_3_veering_right.png&amp;diff=109810</id>
		<title>File:C.200 serie 3 veering right.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:C.200_serie_3_veering_right.png&amp;diff=109810"/>
				<updated>2021-08-26T16:44:08Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Front view of the C 200&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Dardo&amp;diff=107149</id>
		<title>Dardo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Dardo&amp;diff=107149"/>
				<updated>2021-07-18T18:35:33Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: Completed: Survivability and Armour ; Mobility ; Main Armament ; Additional Armament.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_dardo_vcc&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The survival of the Dart is characterized by good armor and crew. The armor is made of homogeneous laminated armor and aluminum that make up an effective armor of 77 mm at the top of the hull, while at the bottom, the most vulnerable part, the armor amounts to 46 mm. This armor is very weak, it can barely defend against 20 mm.                                                                                                                                                                                                                                                                                           Inside the IFV Dardo there are 3 crew members, the driver, the commander and the gunner.                                                                                                                                            The engine is in the front of the vehicle and is separated from the driving area with a homogeneous laminated plate of 6 mm. This slab that separates the driver from the engine serves to increase the vehicle's resistance against shrapnel and fire.&lt;br /&gt;
&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Aluminium alloy 5083 (Hull front, hull rear)&lt;br /&gt;
* Aluminium alloy 7039 (Turret, hull sides)&lt;br /&gt;
* Composite screen (Sideskirts)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 25 mm + 8 mm (78°) ''Upper''&amp;lt;br&amp;gt;50 mm + 22 mm (38°) ''Lower'' || 25 mm (33°) ''Upper'' &amp;lt;br&amp;gt;25 mm, 52 mm, 32 mm ''Lower'' || 38 mm (30°) || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 40 mm + 22 mm (18°) ''Turret front'' &amp;lt;br&amp;gt; 40 mm + 6 mm (22°) ''Turret front sides'' &amp;lt;br&amp;gt; 25 mm + 25 mm ''Gun mantlet'' || 40 mm (22-25°) || 40 mm (26°) || 40 mm (80°) ''Front''&amp;lt;br&amp;gt;25 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; | 40 mm (cylindrical) || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Sideskirts are 10 mm thick&lt;br /&gt;
* Tracks are 15 mm thick, wheels are 10 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The IFV Dardo in the engine compartment has an Iveco V6 turbocharged diesel engine, capable of delivering a power of 520 Hp. This powerful engine is able to push the 23 tons of the Dardo at a speed of 70 km/h spread over 8 gears on almost any flat terrain: road, dirt, snow and sand. Its reverse gear is just as good, a good -32 km/h. With this mighty engine it can climb slopes of up to 60%. &lt;br /&gt;
{{tankMobility|abMinHp=806|rbMinHp=460}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Oerlikon KBA B02 (25 mm)}}&lt;br /&gt;
The main armament of the Dardo is an 25mm Oerlikon KBA.                                                                                                                                                                                                           The 25mm Oerlikon KBA is used as an Anti-Aircraft Weapon in systems such as the sophisticated DIANA, in a twin installation, or in armored vehicles such as the AIFV Dardo, the self-propelled anti-aircraft artillery SIDAM 25 and others in single, twin or quadrant installations and is also embarked on naval units where it is used as a CIWS.                                                                                                                                                                                                                                                                                In game, this formidable gun is the second highest performing 25mm gun at the moment. With its formidable cadence of 560 rounds per minute and a projectile that can pierce up to 92 mm the Dardo is capable of rapid and very effective attacks, we recommend engaging enemies from the side for greater efficiency.                                              The ammunition includes 4 belts, the Standard belt, composed of one APDS and 2 HEI-T; the M792 belt composed of 3 HEI-T; the M791 belt composed of 3 APDS and the last one, the PMB 09 belt composed of 3 APFSDS. The most effective against tanks is the last one while the most useful for aerial targets is the second one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Oerlikon KBA B02 (25 mm)|25 mm Oerlikon KBA B02]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 400 (100) || rowspan=&amp;quot;2&amp;quot; | 560 || rowspan=&amp;quot;2&amp;quot; | -10°/+60° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M792:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
* '''PMB 09:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 81 || 80 || 76 || 70 || 66 || 61&lt;br /&gt;
|-&lt;br /&gt;
| M792 || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| M791 || 81 || 80 || 76 || 70 || 66 || 61&lt;br /&gt;
|-&lt;br /&gt;
| PMB 09 || 92 || 90 || 86 || 82 || 76 || 71&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PMB 09 || APFSDS || 1,385 || 0.1 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BGM-71 TOW}}&lt;br /&gt;
The BMG-71 TOW entered service in 1972 with the US Army during the war in Vietnam. This ATGM was a real success both operationally and commercially. The missile is based on a 127mm HEAT warhead capable of drilling up to 600mm with a velocity of 345m/s.                                                                                                                            In the game this missile is called TOW 2 and TOW 2B. The TOW 2 is already present on the stock tank. The TOW 2 penetrates 800 mm and has a speed at 329 m/s very effective against any vehicle that does not have explosive reactive armor.                                                                                                                                                                                             The TOW 2B is the missile to unlock as you play, the 2B unlike the 2 has the ability to detonate over tank turrets.                                                                                                   This addition allows the missile to completely destroy the tank from above ignoring all the ERA and NERA armor that a conventional ATGM faces. The TOW 2B however is much slower and less penetrating than the TOW 2 in fact the 2B penetrates 430mm and has a velocity of 309m/s. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[BGM-71 TOW]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 8 (2) || -6°/+30° || N/A || N/A || _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| TOW-2 || ATGM || 800 || 800 || 800 || 800 || 800 || 800&lt;br /&gt;
|-&lt;br /&gt;
| TOW-2B || ATGM || 430 || 430 || 430 || 430 || 430 || 430&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| TOW-2 || ATGM || 329 || 3,750 || 21.4 || 0.05 || 0.1 || 4,100 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
| TOW-2B || ATGM || 309 || 3,750 || 22.6 || 0.05 || 0.1 || 4,100 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Beretta MG42/59 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Beretta MG42/59 (7.62 mm)|7.62 mm Beretta MG42/59]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,200 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When playing the Dardo, one of the best playstyles for it is either using it as a support or as a flanker. You should attempt to always have a good line of sight where you can take enemies off guard, to maximise the effectiveness of your armaments. One example being that the Dardo at times can be used effectively in urban combat. If you pick a side street to set up, when the enemy goes past, hopefully without seeing you, you will be able to hit them in the side with either your main cannon or with your ATGM. At the start of a match it can prove to be a very effective first spawn in the hands of an experienced player, as enemy players might not expect such a vehicle to cause them troubles early during a match.&lt;br /&gt;
&lt;br /&gt;
While stock, your main way to be effective is to scout enemy players and take them out from long ranges with the use of your TOW-2 ATGM. Once you research the important modifications for this vehicle (APFSDS, TOW-2B, Thermals) then you may begin to play more solo and without having to rely on your teammates too much. Such modifications allow the Dardo to really be a devastating IFV that at times the enemy team won't have a proper counter, to deal with the issue. With TOW-2 you are easily able to take out enemies with one good placed hit, but won't always be reliable as some enemies can prove to be tough, and will be able to withstand a hit. Thankfully the Dardo has 2 launchers which mean that you can fire in quick succession, hopefully being enough to allow you to continue staying in the battle.&lt;br /&gt;
&lt;br /&gt;
However, with the TOW-2B modification unlocked, Dardo's offensive capabilities are greatly improved, as the ATGM has the ability to attack enemies from the top of their turret roof, where for most tanks the armour is at its lowest. It can also be used to easily compromise enemy sniper positions, since people hiding behind cover are no longer a threat and must seek a better position where your ATGM can't affect them. Enemy players will usually be taken off guard when presented with a TOW-2B and that can also be used as a distraction for you to push and take an enemy out when they are damaged or confused. It's also good to note that if you are playing in your support role, the Dardo's scouting ability will be extremely useful for both you and your team.&lt;br /&gt;
&lt;br /&gt;
In terms of its main weapon, the Dardo has a 25 mm Oerlikon-Buhrle cannon, which is able to use APDS and APFSDS. Its stock round for the 25 mm cannon is not too good at dealing with enemies but once the APFSDS round is unlocked, the Dardo can easily make short work of MBT's and light vehicles frontally or from the sides. However due to the Dardo's poor survivability, it is best advised that you stick far away from enemies and try pick them off with your TOW-2B. Generally speaking, just act as if the vehicle can be killed from anywhere, by any round. Its main cannon should only ever be used when you are in immediate danger, such as when a enemy helicopter is above you or when another enemy team ground vehicle has breached your defences. Dardo doesn't carry a lot of ammunition for either of your weapon systems so pick your targets and evaluate what place is the best to take out your enemy whilst not consuming too much of your ammunition.&lt;br /&gt;
&lt;br /&gt;
Other neat additions that will greatly aid you is the Dardo's thermal imaging device made by Kollsman. Although only available for the gunner, it is a great asset that you'll be able to use once unlocked to easily pick out and spot enemies. In terms of defence systems it has access to smoke dischargers, which at times can prove to be very useful. Another system the Dardo has is a laser warning receiver which will alert you when either an enemy ground/air vehicle is looking at you. This also should apply for all game modes, be aware that in Arcade battles the enemies are able to see your weak spots when they aim at you, so keep that in mind if you decide to go hull-down as an experienced player might just go for a different module, such as your cannon barrel or breech, and finish you off slowly. This also should apply for all game modes, be aware that in Arcade battles the enemies are able to see your weak spots when they aim at you, so keep that in mind if you decide to go hull-down as an experienced player might just go for a different module, such as your cannon barrel or breech, and finish you off slowly.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to TOW-2 and TOW-2B ATGMs.&lt;br /&gt;
* High rate of fire for main 25 mm cannon.&lt;br /&gt;
* Potent APFSDS round, able to deal with most enemies from the sides.&lt;br /&gt;
* Mobility is adequate once engine upgrade installed.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Survivability is inadequate, can be taken out by majority of enemies you'll face.&lt;br /&gt;
* To fire ATGMs, you must be stationary.&lt;br /&gt;
* APFSDS and TOW-2B are high tier modifications, meaning it can take awhile to have access to them.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
During the late stages of the Cold War, OTO Melara, assisted by IVECO, had been designing a set of new multi-role armoured fighting vehicles in the hopes that enough interest would be generated to get the vehicles picked up either by the Italian army or by possible foreign customers. Several designs had been proposed (mainly to replace the ever-ageing M113 APC). The first attempt was the C-13 APC, which generated several variants, including an IFV and TUA version. It was ultimately never picked up likely due to political reasons, however what was used from the C-13 program would be re-used in future IFV projects, mainly the OTO Melara AV-90 and, the VCC-80 &amp;quot;Dardo&amp;quot;.&lt;br /&gt;
[[File:IFV Dardo With Ariete.png|thumb|IFV Dardo with Ariete PSO]]&lt;br /&gt;
The Dardo had a troubled development cycle. Originally OTO Melara had initially proposed an initial variant known as the 'VCL-80', which would have shared many aspects from the C-13. It originally was supposed to feature a MILAN ATGM launcher similar to the [[M3 Bradley]] series of vehicles. The VCL-80 stayed on paper, however shortly thereafter in the early 1980s a new and refined design came out, only known as the VCC-80 (not to be confused with the production VCC-80 &amp;quot;Dardo&amp;quot;). In 1982 the Italian army would place a contract for the VCC-80, which would be produced in very small pre-production/prototype batches, and underwent a series of changes during its development cycle. The VCC-80 would be tested with a high velocity medium support gun, the same gun tested years prior on the Fiat 6616. What would actually interest the Italian army would be the version fitted with a power-operated turret, mounted with a 25 mm Oerlikon-Buhrle cannon (capable of 600 rpm, and fed with 200 ready rounds stored in the turret, with extra rounds stored inside of the hull). In addition, it was also given the ability to equip itself with TOW ATGMs. &lt;br /&gt;
&lt;br /&gt;
The general configuration of the VCC-80 would be conventional, being similar to other contemporary infantry fighting vehicles. What sets it out is the design, it being very well self proportioned and well executed. The hull as well as the turret of the VCC-80 is welded from plates of aluminium alloys (5083 and 7020 type). During its development, among the changes to the vehicle would be the fire control system, originally it had access to the Officine Galileo TURMS, present on the C1 Ariete and B1 Centauro. Eventually it was decided to use a mix, and the introduction of the Kollsman day/night sight which would be present on the the final version of the vehicle and subsequent production variants. The powerplant consists of an Iveco V6 turbo-charged after-cooled diesel, capable of 512hp (382.2 kW), coupled with an Iveco Fiat ZF type automatic transmission system with four forward/two reverse gears. The commander would be provided with six periscope sights, with 360° field of view. The cupola can be further fitted with 'JANUS' panoramic stabilized sight, although this is seen rarely. Additionally, a laser rangefinder and a thermal imager is provided for the gunner. Eventually the Italian army after extensive testing would order a grand total of 300 production units of the VCC-80 in 1988, designating it the VCC-80 &amp;quot;Dardo&amp;quot;, and later downsized to 200 units due to the end of the Cold War. They'd be delivered through the following years and the final production vehicles would be delivered in the early 2000s. &lt;br /&gt;
&lt;br /&gt;
Since then, the Italian army have not upgraded the vehicle much, in 2005 TOW-2B and TOW-2A ATGMs would be ordered to up-arm both the Dardo and the A129 Mangusta, mainly done due to the old TOW variants such as I-TOW being a bit too outdated for the modern setting. They would also at one point acquire a license from Germany to produce PBM-09 25 mm APFSDS to accompany the Dardo. Dardos are currently in use inside of the majority of the 'Bersalgiere' regiments. Since then, the VCC-80 &amp;quot;Dardo&amp;quot; has partaken in pretty much every theatre of war that Italy was involved in, such as in Afghanistan, as well as Italian United Nations missions in Lebanon. In terms of upgrade programs, there was an attempt once to do such thing. During Eurostatory of 2010, an international exhibition of the defense and security sector that takes place every two years in the Paris-Nord Villepinte exhibition center, would have Italy present their defense vehicles and items like usual, including the Dardo. This time however would be the first time the Dardo IFV was seen in the configuration CIO presented, this specific configuration would allow the Dardo IFV to have an unmanned HITFIST-OWS (Overhead Weapon Station) 30 mm cannon, which would also be able to be paired up with 2 Spike ATGM launchers (the launcher was also capable of using Kornet and INGWE). However following in-depth studies conducted jointly by the Army and industry, the poor cost/effectiveness ratio of the vehicle modernization emerged, and therefore, in 2016, the VCC-80 &amp;quot;Dardo&amp;quot; modernization program was abandoned in favour of a new platform that can respond to the needs of the Armed Forces.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_dardo_vcc Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:Italian Mix (1).png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|X08w5IAydF4|'''The Shooting Range #258''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M3A3 Bradley]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Dardo&amp;diff=106877</id>
		<title>RN Dardo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Dardo&amp;diff=106877"/>
				<updated>2021-07-14T18:35:20Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_destroyer_dardo&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;The RN Dardo is as well defended and durable as its predecessor, the RN Turbine.                                                                                                                                                              Her superstructure is lined with 4 mm steel, which in combination with the 16 mm hull provides the RN Dardo with excellent resistance to encounters with up to 152 mm. Her low-profile hull provides the ship with good  survivability; she is also well protected below sea level.                                                                                    The RN Dardo offers enough space for a complement of 185 sailors. The crew is well distributed throughout the ship evenly. A well distributed crew is very helpful in repairing damage,  putting out fires quickly and effectively. At its Battle Rating the RN Dardo ranks second in crew, ahead of the German Type 1939 with 205 members, but the RN Dardo significantly outperforms it in survivability and armor.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
With its two powerful turbines, the RN Dardo can deliver a power output of 6000 Hp and a top speed of 70 km/h (37 knots) forward and -27 km/h (-14 knots) backward, with her Insert name of manufacturer for the boilers, boilers. The rudder turns from one end to the other in 7.5 seconds and the ship can make a U-turn in 40 seconds.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 63&lt;br /&gt;
|SpeedBackStockAB = 24&lt;br /&gt;
|TurnTimeStockAB = 90.833&lt;br /&gt;
|TurnSpeedStockAB = 44&lt;br /&gt;
&lt;br /&gt;
|SpeedForwardStockRB = 60&lt;br /&gt;
|SpeedBackStockRB = 23&lt;br /&gt;
|TurnTimeStockRB = 42&lt;br /&gt;
|TurnSpeedStockRB = 107.067&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|120 mm/50 Ansaldo mod.1926 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary offensive armament  was developed in the mid-twenties by Ansaldo as the primary weapon for the destroyers of the Regia Marina, a cannon derived from the 120/50 Mod. 1909 cannon, a version produced under license from the English pieces Armstrong and Vickers, which equipped the battleships [[RN Dante Alighieri|Dante Alighieri]] class and Conte di Cavour class and the explorers Quarto and Marsala.                                                                                                                                                               Ansaldo and Odero-Terni-Orlando (OTO) produced several ships armed with this cannon. Cannon that was also equipped on the Conte di Cavour class battleships (after their reconstruction) as secondary anti-torpedo armament and on several classes of destroyers as primary armament until the Second World War.             Each barrel is made of steel and the core has 36 right-hand lines. The bolt is side-locking. Each muzzle has two firing brakes, positioned inferiorly. The cradle, single or twin, is encased on a platform mount, equipped with shield or full turret. On single installations the elevation and swinging manoeuvres were manual, while twin installations were equipped with an electric system.                                                                                                                                                                       &lt;br /&gt;
&lt;br /&gt;
Ammunition was separate, with pouch cartridge. The 120/50 projectile weighed about 23 kg and was available in armor-piercing (AP), explosive (HE), incendiary and illuminating versions.                                                                                                                                                                                                                                                  In game the ship as a projectile could carry APHE, HE, HE-TF. The APHE of the RN Dardo have a penetration of 154 mm with an explosive mass of 1.3 kg, the HE can penetrate 21 mm and have 1.63 kg of explosive. The RN Dardo also has HE-TFs that are very effective against aerial targets. At the RN Dardo's battle rating no ship has APHEs as a main armament projectile, which makes this ship unique.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|40 mm/39 Vickers-Terni mod.1915/1917, Modif.1930 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 40mm/39 Vickers-Terni mod.1915/1917, Modif.1930 was first introduced into the Royal Navy in March 1915 as a large caliber Anti-Air MG. Britain produced a total of 795 guns of which 577 were still available in 1939.                                                                                                                                                                                                            The original Mark II design was quite prone to many defects and the Mark II* was a modified version that improved reliability. Stoppages and jams were still common in these models as bullets slipped out of their mounts and the fabric belts often stretched and tore.                                                                                                           The Mark II*C was a further modification that used a 14-shot steel-link belt instead of the fabric belt.About 50 of these rifles were sold to the Italian Navy. They were then manufactured under license by Terni (Italy) until the early 1930s. The Terni version used a 50-round ammunition box.                                                                            The 40 mm have a very important task in the match, they are capable of neutralizing any aircraft within a 4 km radius, and can give good suppressive fire in support of the main armament.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Model 31 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Breda Mod. 31 is an automatic firearm  which is gas-operated and along with a fixed barrel. The firing takes place with the bolt open. The cooling is by air through the sleeve with fins along the entire barrel. The weapon is fed through semi-curved 30-round magazines.                                                                                                      The Regia Marina used it on almost all its units. The single system, with a fork shaped barrel on a tripod support of 87 kg, was installed on MAS.                                                  The twin rigs were essentially of two types: on the larger units a tied-rod rig was used, operated by a single pointer with a seat offset to the right of the barrels; this type of rig was (partially) replaced in 1936 by the twin rig of 20/65 Mod. 1935.                                                                                                                                                    On the Regi Submarines, a particular type of concealed twin-mounted system was used, which during navigation was lowered into a watertight compartment.     The land version armed the M41 and M42 self-propelled control tanks and the prototype of the Ansaldo L40 troop transport vehicle, installed in a casemate on a sphere armored car.                                                                                                                                                                                                                                                              The RN Dardo is equipped with 2 twin turrets of Breda Mod. 31, and are positioned high up just behind the command bridge in the central position of the ship. In play they have an effective range of about 1500 meters and a maximum range of 2 km.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|S.I. 270/533,4X7,2 Tipo I (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The RN Dardo's auxiliary armament consists of two trine torpedo launchers positioned in the center of the ship. This excellent central  placement offers a view of more than 180 degrees on both sides of the vessel.                                                                                                                                                                                                                     The torpedo can navigate for four kilometers at a speed of 89 km/h, all this without the modification  equipped, with the addition of the modification the torpedo loses 19 kilometers per hour of speed but gains 6000 meters of additional radius.                                                                                                                                                                                                                                             If the torpedo were to hit an enemy ship it would unload 270 kg of explosives, causing catastrophic damage to the enemy ship.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;[[File:War Thunder Screenshot 2021.07.11 - 18.35.39.69.png|center|thumb|479x479px|RN Dardo Turning]]&lt;br /&gt;
[[File:War Thunder Screenshot 2021.07.11 - 18.36.22.74.png|center|thumb|487x487px|Front of the RN Dardo]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy destroyers}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Dardo&amp;diff=106871</id>
		<title>RN Dardo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Dardo&amp;diff=106871"/>
				<updated>2021-07-14T17:49:00Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: Done all the way up to use in battle, aston is just finishing up reading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_destroyer_dardo&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;The RN Dardo is as well defended and durable as its predecessor, the RN Turbine.                                                                                                                                                              Her superstructure is lined with 4 mm steel, which in combination with the 16 mm hull provides the RN Dardo with excellent resistance to encounters with up to 152 mm. Her low-profile hull provides the ship with good  survivability; she is also well protected below sea level.                                                                                    The RN Dardo offers enough space for a complement of 185 sailors. The crew is well distributed throughout the ship evenly. A well distributed crew is very helpful in repairing damage,  putting out fires quickly and effectively. At its Battle Rating the RN Dardo ranks second in crew, ahead of the German Type 1939 with 205 members, but the RN Dardo significantly outperforms it in survivability and armor.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
With its two powerful turbines, the RN Dardo can deliver a power output of 6000 Hp and a top speed of 70 km/h (37 knots) forward and -27 km/h (-14 knots) backward, with her Insert name of manufacturer for the boilers, boilers. The rudder turns from one end to the other in 7.5 seconds and the ship can make a U-turn in 40 seconds.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 63&lt;br /&gt;
|SpeedBackStockAB = 24&lt;br /&gt;
|TurnTimeStockAB = 90.833&lt;br /&gt;
|TurnSpeedStockAB = 44&lt;br /&gt;
&lt;br /&gt;
|SpeedForwardStockRB = 60&lt;br /&gt;
|SpeedBackStockRB = 23&lt;br /&gt;
|TurnTimeStockRB = 42&lt;br /&gt;
|TurnSpeedStockRB = 107.067&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|120 mm/50 Ansaldo mod.1926 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary offensive armament  was developed in the mid-twenties by Ansaldo as the primary weapon for the destroyers of the Regia Marina, a cannon derived from the 120/50 Mod. 1909 cannon, a version produced under license from the English pieces Armstrong and Vickers, which equipped the battleships [[RN Dante Alighieri|Dante Alighieri]] class and Conte di Cavour class and the explorers Quarto and Marsala.                                                                                                                                                               Ansaldo and Odero-Terni-Orlando (OTO) produced several ships armed with this cannon. Cannon that was also equipped on the Conte di Cavour class battleships (after their reconstruction) as secondary anti-torpedo armament and on several classes of destroyers as primary armament until the Second World War.             Each barrel is made of steel and the core has 36 right-hand lines. The bolt is side-locking. Each muzzle has two firing brakes, positioned inferiorly. The cradle, single or twin, is encased on a platform mount, equipped with shield or full turret. On single installations the elevation and swinging manoeuvres were manual, while twin installations were equipped with an electric system.                                                                                                                                                                       &lt;br /&gt;
&lt;br /&gt;
Ammunition was separate, with pouch cartridge. The 120/50 projectile weighed about 23 kg and was available in armor-piercing (AP), explosive (HE), incendiary and illuminating versions.                                                                                                                                                                                                                                                  In game the ship as a projectile could carry APHE, HE, HE-TF. The APHE of the RN Dardo have a penetration of 154 mm with an explosive mass of 1.3 kg, the HE can penetrate 21 mm and have 1.63 kg of explosive. The RN Dardo also has HE-TFs that are very effective against aerial targets. At the RN Dardo's battle rating no ship has APHEs as a main armament projectile, which makes this ship unique.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|40 mm/39 Vickers-Terni mod.1915/1917, Modif.1930 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 40mm/39 Vickers-Terni mod.1915/1917, Modif.1930 was first introduced into the Royal Navy in March 1915 as a large caliber Anti-Air MG. Britain produced a total of 795 guns of which 577 were still available in 1939.                                                                                                                                                                                                            The original Mark II design was quite prone to many defects and the Mark II* was a modified version that improved reliability. Stoppages and jams were still common in these models as bullets slipped out of their mounts and the fabric belts often stretched and tore.                                                                                                           The Mark II*C was a further modification that used a 14-shot steel-link belt instead of the fabric belt.About 50 of these rifles were sold to the Italian Navy. They were then manufactured under license by Terni (Italy) until the early 1930s. The Terni version used a 50-round ammunition box.                                                                            The 40 mm have a very important task in the match, they are capable of neutralizing any aircraft within a 4 km radius, and can give good suppressive fire in support of the main armament.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Model 31 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Breda Mod. 31 is an automatic firearm  which is gas-operated and along with a fixed barrel. The firing takes place with the bolt open. The cooling is by air through the sleeve with fins along the entire barrel. The weapon is fed through semi-curved 30-round magazines.                                                                                                      The Regia Marina used it on almost all its units. The single system, with a fork shaped barrel on a tripod support of 87 kg, was installed on MAS.                                                  The twin rigs were essentially of two types: on the larger units a tied-rod rig was used, operated by a single pointer with a seat offset to the right of the barrels; this type of rig was (partially) replaced in 1936 by the twin rig of 20/65 Mod. 1935.                                                                                                                                                    On the Regi Submarines, a particular type of concealed twin-mounted system was used, which during navigation was lowered into a watertight compartment.     The land version armed the M41 and M42 self-propelled control tanks and the prototype of the Ansaldo L40 troop transport vehicle, installed in a casemate on a sphere armored car.                                                                                                                                                                                                                                                              The RN Dardo is equipped with 2 twin turrets of Breda Mod. 31, and are positioned high up just behind the command bridge in the central position of the ship. In play they have an effective range of about 1500 meters and a maximum range of 2 km.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|S.I. 270/533,4X7,2 Tipo I (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The RN Dardo's auxiliary armament consists of two trine torpedo launchers positioned in the center of the ship. This excellent central  placement offers a view of more than 180 degrees on both sides of the vessel.                                                                                                                                                                                                                     The torpedo can navigate for four kilometers at a speed of 89 km/h, all this without the modification  equipped, with the addition of the modification the torpedo loses 19 kilometers per hour of speed but gains 6000 meters of additional radius.                                                                                                                                                                                                                                             If the torpedo were to hit an enemy ship it would unload 270 kg of explosives, causing catastrophic damage to the enemy ship.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;[[File:War Thunder Screenshot 2021.07.11 - 18.35.39.69.png|center|thumb|479x479px]]&lt;br /&gt;
[[File:War Thunder Screenshot 2021.07.11 - 18.36.22.74.png|center|thumb|487x487px]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy destroyers}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Dardo_2.png&amp;diff=106870</id>
		<title>File:Dardo 2.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Dardo_2.png&amp;diff=106870"/>
				<updated>2021-07-14T17:47:56Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;gg&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Dardo_1.png&amp;diff=106869</id>
		<title>File:Dardo 1.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Dardo_1.png&amp;diff=106869"/>
				<updated>2021-07-14T17:47:25Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;rtge&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Comandante_Margottini&amp;diff=106864</id>
		<title>RN Comandante Margottini</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Comandante_Margottini&amp;diff=106864"/>
				<updated>2021-07-14T17:28:11Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: All Done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_destroyer_comandanti_medaglie_doro&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The RN Comandante Margottini is very reminiscent of the RN Etna for the hull it has. The dimensions are much smaller, but the compactness and strength is practically the same. It has a very good surface slightly angled at the front, which facilitates the rebound and the non-penetration of the bullets that arrive at the front of the ship.                                                                                                                                                                                                                                                                    The wide hull and shallow draft allow the Margottini to remain very stable even during sharp turns. The armor of the hull is composed of 25 mm steel which protects it considerably against calibers up to 152 mm.                                                                                                                                                                                              The ship is embarked with 277 sailors which brings her to the second place for the ship with more crew at her battle rating, above her we find the Type 1934A. Even though she has less crew the Margottini can prove to be a great ship in battle.                                                                                                                                                            The crew is well distributed throughout the ship to maximize repairs and maximum ship survival.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The RN Comandante Margottini is propelled at a maximum speed of 65 km/h by two turbines with a total power of 60'000 HP. The engine room is located in the central part of the ship, slightly below sea level, which gives it a little protection.                                                                                                                                                The rudder transits from one end to the other in just 5 seconds, which is very useful in combat situations to change trajectory quickly and effectively.                        In reverse the Margottini can travel at the modest speed of -36 km/h.{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 135/45 cannons produced by Oto Melara and Ansaldo were built with the intention of recreating the same range as the 120/50 cannons, the only difference being the projectile which exits slower, but with much less dispersion.                                                                                                                                                               This type of cannon was mounted on the battleships Dulio and Andrea Doria and on the light cruisers of the Capitani Romani class. Italian engineers had planned to mount this type of armament on the Etna and Comandante Margottini classes, but unfortunately these were never finished.                                                             The 135mm cannon of the Margottini has a 9 second reload. Compared to other ships this is an above average reloading time, which penalises it a bit.                                                                                                                                                As ammunition goes it can load HE with 1.8 kg of explosive mass and a penetration of 23 mm, while the APHE has 1.4 kg of explosive and can penetrate 174 mm of armor.                                                                                                                                                                                                                                                                                          To conclude, it can load the HE-TF with the same amount of explosive as the HE but with greater efficiency against aerial targets. Speaking of ballistics, the Margottini is found with fairly slow rounds. The HE, APHE and HE-TF reach a velocity of 825 m/s just outside the muzzle of the gun, which doesn't help much in long-range combat.                                                                                                                                                                                                                                                              It is recommended to use APHEs as they are much more effective than common HEs, although using APHEs for all targets is not really suitable, for example, against destroyers or ships with thin armor HEs are perfect. Unfortunately, due to the low velocity of the projectiles, we do not recommend engaging targets beyond 7 kilometers.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/54 Breda Mod.39 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
This 37mm cannon was built by Ernesto Breda as an automatic anti-aircraft weapon. The 37mm/54 Breda cannon proved to be particularly effective at short-medium range and after several tests the Regia Marina in 1934 decided to use them in twin installations (mod. 32). On the Comandanti Margottini 12 model 39 cannons were installed. The model 39 was the first of the two individually mounted models.                                                                                                                         The 12 37mm cannons are divided into two groups, four are arranged on the sides of the ship immediately behind the control room and the remaining eight are well distributed in the middle and rear of the ship.                                                                                                                                                                                                     The maximum range of the cannons is 5.3 km and the maximum effectiveness is 2.5 km and they are armed with tracer bullets, unfortunately not modifiable. These 12 cannons are very effective to ward off aircraft or to cause superficial damage to other destroyers. If there are small boats trying to get too close the 37mm will have no problem sinking them.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/65 Breda (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Breda 20/65 was built by Ernesto Breda in 1932 as an anti-aircraft and anti-tank weapon. From day one it was immediately compared to the 20mm guns of Oerlikon, Lübee and Madsen. After long periods to decide on the correct weapon the Regia Marina in 1935 made its decision.                                                                                           It was decided to mount the 20mm Breda guns on the ships that needed them, including the RN Commander Margottini.                                                                  Unfortunately, only two of these cannons were mounted and they were located at the front of the ship, one on the left side and the other on the right side. The 20mm has three belts available: the Universal Belt, the HE Belt and the AP Belt. All three of the various combinations penetrate 38 mm.                                                         The maximum range for these guns is 4 km and the maximum effective range is 2 km. These two 20 mm Breda can also be very effective against small boats that come too close to the ship.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|S.I. 270/533,4X7,2 Tipo M (533 mm)|B TG 100 depth charge}}&lt;br /&gt;
&lt;br /&gt;
In addition to the considerable main and auxiliary armament, the Commander Margottini can also carry 10 depth charges and 6 torpedoes.                                         The depth charges are stored in the rear part of the ship, more precisely at the height of the second main turret.                                                                                               The charges in question are the B TG 100 with 100 kg of explosives inside them and can be equipped after researching the modification.                                          The depth charges are super useful when you make very close encounters or when you are followed by a ship. It only takes one charge to eliminate your opponent. In addition to depth charges there is the possibility to charge 6 torpedoes, more precisely the S.I. 270.                                                                                                     These torpedoes without the researched and equipped modification can travel in water up to 93 km/h but only for 4 Km, while with the researched and equipped modification the torpedo loses 19 km/h of speed, but gains 8 Km of radius more. Torpedoes are an effective way to surprise the enemy without them expecting it, either at the beginning of the game or during a firefight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The RN Commander Margottini is a very good ship in almost every area. Its excellent survivability gives it a very good fighting spirit, it is recommended to use this ship with the support of allies. It plays very well in the front line, to face off against  other destroyers and light cruisers.                                                                                 If possible it would be best to have the front of the ship facing the target so that it can absorb as many hits as possible.                                                                                     One of the most sensitive parts of the ship is the command deck, it is very large and often the first to be hit in a firefight. This can be annoying because you can neither defend nor hide, it is the achilles heel of the ship.  A counter tactic to reduce this is to zig-zag the ship or move just after firing or noticing the enemy has fired.                                                                                                                                                                                                                                                                                                    We do not recommend engaging enemies beyond 7 km as the 135mm cannons will not do much damage, unfortunately it is due to the poor projectile speed, fired from her main cannons.                                                                                                                                                                                                                                                                   If the enemy is very close to reduce the maximum damage angle the ship slightly to the left or right, this will also allow the use of the turrets in the rear of the ship. If possible avoid any kind of clash with ships above the Br. of 5.0 as the Margottini could be a bit 'in trouble.                                                                                              Returning to its Battle Rating, beware of German ships and those with automatic reloading systems such as: Fletcher, Akizuki, Pr. 35. With their high rate of fire, they can decimate the crew in a few seconds without causing any major damage to the ship.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* -Excellent survival due to it’s armour, strongest point have 16 mm &lt;br /&gt;
* -Good number of crew on the ship, 277 members&lt;br /&gt;
* -Excellent forward and reverse speed, +65 km/h ; -36 km/h.&lt;br /&gt;
* -Excellent maneuverability at full power.&lt;br /&gt;
* -After an abrupt change of direction she doesn't stagger too much.&lt;br /&gt;
* -Excellent auxiliary and anti-aircraft armament.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* -Slow projectiles, very penalized at long distances, 825 m/s&lt;br /&gt;
* -Very large bridge, can be destroyed easily with salvo’s.&lt;br /&gt;
* -Main armament has a slow reloading speed, 9 seconds.&lt;br /&gt;
* -Parking and yawing of auxiliary armament are quite slow. 20 grad/sec and  15 grad/sec&lt;br /&gt;
* -Excessively long hull, its length does not facilitate the avoidance of enemy shots and torpedoes.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
During World War II, the Regia Marina did not have enough destroyers available, by September 1940, 7 destroyers had been lost in combat, so a decision was initiated to build 7 new destroyers to replace those destroyed.                                                                                                                                                                                                  To save development and design time, additional Soldier Classes were ordered.                                                                                                                                                               These new Soldati Classes got an additional 100 tons more in weight  because of the new anti-aircraft and anti-submarine armament which was updated, the construction of the first units took place in October 1940 and 5 ships entered service between February and August 1942.                                                                              During World War II, the armament of Soldier Class ships was modified several times and upgraded, eliminating a row of torpedo tubes and replacing them with anti-aircraft armament.                                                                                                                                                                                                                                                         During 1941, while the second series Soldier Classes were being built, it became clear that more destroyers had to be built, in fact the Navy Ministry decided to incorporate all changes on destroyers, based on the experience gained in the war, so it was understood that a new class of destroyers had to be started to be developed.                                                                                                                                                                                                                                                                                       The committee assigned the task of designing the new class to General Carlo Sigismondi (Corpo del Genio Navale) who was assisted by Lieutenant Colonel Giuseppe Malagoli (Corpo del Genio Navale). The new class was practically an update of the Soldier Class with the addition of more weight, the design of the ship changed in almost all parts except the layout of the engines which did not change, but the engines were upgraded to 60,000 horsepower.                                                         The speed was reduced to 35 knots, a speed considered sufficient for all the missions that the new class of destroyers had to perform.                                                                The first drawings of the projects were made quickly and the first orders were placed in September 1941, the construction of the first two units took place in the               Cantieri del Tirreno di Riva Trigoso on 10 September 1941, while other two units were allocated in the Cantieri Navali Riuniti di Ancona and four units were allocated in the Cantieri Navali Odero Terni Orlando (OTO) di Livorno on 27 September 1941.                                                                                                                                     After these 8 units it was planned to produce also the second series of this class of ship, the significant change of this new class of ship was the elimination of the twin 120/50 mm guns with the replacement of them with single 135/45 mm guns, then as anti-aircraft armament it was composed of 12 Breda mod.39 37/54 mm machine guns, the initial designs of the class when completed showed that the ship would normally have 2600 tons of weight, 120 m in length, with a smokestack that was clearly inspired by the Soldati class.                                                                                                                                                                                                                           During 1942 the project was again modified by eliminating the fifth gun positioned in the center of the ship to accommodate more anti-aircraft armament, in September 1942 the design was blocked in the same month orders were placed for 8 units of the second series (2 in Trigoso, 2 in Livorno and 4 in CRDA Trieste).                                     Later there was also a modification for the elimination of the stern director to favor the addition of more anti-aircraft armament.                                                                 Orders were placed for 8 units of the third series on 7 October 1942 with CRDA Trieste.                                                                                                                                                 The name of the new class was called: Comandanti Medaglie D’Oro. This name was chosen to remember the commanders who had received the gold medal (Medaglie D’Oro).                                                                                                                                                                                                                                                                                 At the end, between May 1944 and January 1945, aerial bombardments were carried out on the shipyards where the ships were being built, as a result of the damage they were demolished.&lt;br /&gt;
&lt;br /&gt;
Expected Units&lt;br /&gt;
&lt;br /&gt;
Comandante Margottini&lt;br /&gt;
&lt;br /&gt;
Comandante Baroni&lt;br /&gt;
&lt;br /&gt;
Comandante Borsini&lt;br /&gt;
&lt;br /&gt;
Comandante Botti&lt;br /&gt;
&lt;br /&gt;
Comandante Casana&lt;br /&gt;
&lt;br /&gt;
Comandante Corsi&lt;br /&gt;
&lt;br /&gt;
Comandante De Cristofaro&lt;br /&gt;
&lt;br /&gt;
Comandante Dell’Anno&lt;br /&gt;
&lt;br /&gt;
Comandante Esposito&lt;br /&gt;
&lt;br /&gt;
Comandante Fiorelli&lt;br /&gt;
&lt;br /&gt;
Comandante Fontana&lt;br /&gt;
&lt;br /&gt;
Comandante Giannattasio&lt;br /&gt;
&lt;br /&gt;
Comandante Giobbe&lt;br /&gt;
&lt;br /&gt;
Comandante Giorgis&lt;br /&gt;
&lt;br /&gt;
Comandante Milano&lt;br /&gt;
&lt;br /&gt;
Comandante Moccagatta&lt;br /&gt;
&lt;br /&gt;
Comandante Novaro&lt;br /&gt;
&lt;br /&gt;
Comandante Rodocanacchi&lt;br /&gt;
&lt;br /&gt;
Comandante Ruta&lt;br /&gt;
&lt;br /&gt;
Comandante Toscano&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:War Thunder Screenshot 2021.07.09 - 21.54.31.06 - Copiac.png|center|thumb|474x474px]]&lt;br /&gt;
[[File:War Thunder Screenshot 2021.07.09 - 21.57.56.44.png|center|thumb|507x507px]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy destroyers}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Margottini_2.png&amp;diff=106863</id>
		<title>File:Margottini 2.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Margottini_2.png&amp;diff=106863"/>
				<updated>2021-07-14T17:27:30Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;s&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Margottini_1.png&amp;diff=106862</id>
		<title>File:Margottini 1.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Margottini_1.png&amp;diff=106862"/>
				<updated>2021-07-14T17:23:15Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;c&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MC-490&amp;diff=103548</id>
		<title>MC-490</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MC-490&amp;diff=103548"/>
				<updated>2021-05-23T14:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: I have done: Survivability and armour , Mobility , Primary and Additional armament and Media&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_mc490_folgore&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian motor torpedo boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The P-490 is fairly well-defended for a boat of its size. Although it does not have any armour plating, its internal modules are well-placed to increase survivability.  The ammunition storage is located beneath the waterline, making detonation unlikely. One of its fuel tanks is also located below the waterline. With this protection, the P-490 can survive a good number of hits from low-calibre guns. However, the main calibre rounds fired by destroyers and other large ships will have no difficulty in destroying or at least dealing great damage to this vessel.                                                                                                                                                                             With its modest 38 man crew, the Folgore finds itself in a modestly balanced position among its most common contenders. The Folgore often found itself against the American PT-810; the German MZ1; the Soviet Groza and Pr.186 and finally the Japanese Type 11. Of these five, the most dangerous were the PT-810 and Type11 because with their 40mm Bofors L/60 Mark 3 automatic cannons they  are able to inflict a considerable amount of damage on the P-490.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The propulsion  is  four diesel engines on four axles with a total power of 10000 hp that  allows for a speed of XX Km/h (35knots) with a range of 629 miles.        The modernisation  saw the substitution  from the main previous engine type MB511 of 2.500 hp with all new types of engines  called MB 518 which provided  3.000 hp for a total power of 12000 hp,  it allowes the boat to reach a speed of 38 knots with a range of 700 miles thanks to the greater quantity of embarked fuel, passed from 22 to 30 tons.                                                                                                                                                                                                                                                                       With its remarkable agility it can move the rudder from left to right in 3.5 seconds and once it has reached the maximum speed it can make a U-turn in 20 seconds.                                                                                                                                                                                                                                                                                                   It has a maximum speed of 66 km/h while in reverse it reaches -25 km/h. Compared to other the ships at its battle rating this is one of the slowest ships for reverse speeds, but this does not mean that it is not a good ship.                                                                                                                                                                          Don’t go backwards, go forwards!&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/60 Mark 3 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The two Bofors cannons on the P-490 are both fully traversable, and have a  good traverse rate of 30 degrees per second.                                                                                       They are able to easily destroy any small vessel that the P-490 may face in battle. If necessary, they can be used against destroyers, if it is not possible to use the P-490 torpedoes, but this is less effective.                                                                                                                                                                                                                                    The two 40mm Bofors L/60 Mark 3 have a great rate of fire 150 rounds per minute and can easily destroy anything within an 800-meter radius.       &lt;br /&gt;
&lt;br /&gt;
One of the cannons is located at the bow of the ship, while the other is located at the stern. This means that it is sometimes not possible to fire both at the same target simultaneously.Engaging broadside eliminates this issue, but of course, makes the P-490 a larger target for the enemy to hit.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Universal || 80 || 77 || 66 || 57 || 50 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 40 mm HE clips || 80 || 77 || 66 || 57 || 50 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 40 mm AP clips || 80 || 77 || 66 || 57 || 50 || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|W.200/450X5,75 (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
This vessel's four torpedoes are best used against large, slow, cumbersome targets such as destroyers, minesweepers and barges. They will do significant damage if they hit, a weak spot. Unfortunately these are the slowest (81km/h) at this battle rating compared with the English (84 km/h) and American (85 km/h).            The 4 torpedoes are positioned on the 2 sides of the ship and offer only a non-directable frontal launch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | '''Torpedo Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg)&lt;br /&gt;
|-&lt;br /&gt;
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || 930 || 81 || 3.00 || 1 || 50 || TNT || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The P-490 is a light vessel, and like all smaller ships is most effective in more compact areas of the map, where it is easy to find cover. Using this vessel in open waters, at long range, makes it vulnerable to fire from enemy destroyers, and gives the player little ability to fight back.&lt;br /&gt;
&lt;br /&gt;
If it is necessary to engage a destroyer though, the P-490 is equipped with four torpedoes for just this purpose. They are large enough to do significant damage if they hit, but it is often hard to use them effectively. The best way to make use of the vessel's torpedoes is to get close to an enemy ship without their noticing and fire at close range.&lt;br /&gt;
&lt;br /&gt;
Other than torpedoes, the P-490 is equipped with two 40 mm cannons, which are quite effective against small boats. Not surprisingly, they do little damage against larger ships, and are best used at closer range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The first sea trials revealed a marked tendency to raise the bow, with a consequent loss of speed due to the excessive strain, so that in order to increase the thrust of the aft area, a special &amp;quot;bottazzo&amp;quot; structure was applied in the shipyard, which resulted in an extension of the living structure towards the stern, bringing the overall length of the unit from 37.2 m to 39.4 m.                                                                                                                                                                                                              Later in 1957, in order to dampen the splashes of water generated during navigation at high speed and in slightly rough seas, at the Arsenal of Taranto shipyard located, the bridge was equipped with a plexiglass windshield and at the bow given  a splash guard, to prevent the waves from splashing over and preventing the ship from gaining water. The coeval corvette Sentinel, built in the same yard had recorded similar problems.                                                                                                                                               In 1959 to 1960 ferro guides were added for twelve mines.  Despite numerous changes made during the fifties, the unit did not respond in a complete way to the nautical characteristics expected at the time of design and in June 1962 entered the shipyard at the Military Arsenal of Taranto for a radical reconstruction. The transformation works ended at the end of 1963. &lt;br /&gt;
&lt;br /&gt;
The armament in the new configuration saw the replacement of the 40 mm Bofors L/60 Mark 3 cannons, with  the 40 mm/70 Breda-Bofors, the modification of the ferro guides to allow the embarkation of fourteen bottom mines, equipped with disposable trolleys, instead of twelve, while the original torpedo launchers were  not embarked. The armament of the unit could not be defined as completely convertible, since the different operational predisposition did not contemplate the momentary disembarkation of weapons and equipment.  A factor which was negatively reflected in this phase of use,  with the displacement and encumbrance of the bridge. The configuration of the torpedo boat did not contemplate the embarkation of bottom mines, while in the configuration of the torpedo boat and minelayer torpedoes were not embarked.                                                                                                                                                                                                                       The unit, which returned to service in 1964, was renamed Folgore on September 1, 1965, when the Navy abandoned the custom of indicating torpedo boats with an alphanumeric code and assigned a name to each unit of this type.                                                                                                                                                                                            The vessel, assigned to COMOS, the motor gunboat section of the III Naval Division, was decommissioned on October 1st, 1976 and the ship was decommissioned on October 15th. The initials P 490 were assigned to the patrol boat Comandante Cigala Fulgosi of the Comandanti class. &lt;br /&gt;
&lt;br /&gt;
Name Change:&lt;br /&gt;
&lt;br /&gt;
In 1954 was called Motocannoniera convertible 490 (MC.490)                                                                                                                                                                                                           In 1965 was called Pattugliatore 490 (P-490)&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;[[File:War Thunder Screenshot 2021.05.23 - 14.43.25.92.png|center|thumb]]&lt;br /&gt;
[[File:War Thunder Screenshot 2021.05.23 - 14.42.38.28.png|center|thumb]]&lt;br /&gt;
[[File:War Thunder Screenshot 2021.05.23 - 16.28.59.02.png|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy boats}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Folgore_P-490_3.png&amp;diff=103547</id>
		<title>File:Folgore P-490 3.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Folgore_P-490_3.png&amp;diff=103547"/>
				<updated>2021-05-23T14:29:26Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;fgd&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Folgore_P-490_2.png&amp;diff=103546</id>
		<title>File:Folgore P-490 2.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Folgore_P-490_2.png&amp;diff=103546"/>
				<updated>2021-05-23T14:24:34Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;v&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Folgore_P-490_1.png&amp;diff=103545</id>
		<title>File:Folgore P-490 1.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Folgore_P-490_1.png&amp;diff=103545"/>
				<updated>2021-05-23T14:24:13Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;r&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Folgore_P-490_4.png&amp;diff=103544</id>
		<title>File:Folgore P-490 4.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Folgore_P-490_4.png&amp;diff=103544"/>
				<updated>2021-05-23T14:23:36Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;5g45thg&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Aquilone&amp;diff=103039</id>
		<title>RN Aquilone</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Aquilone&amp;diff=103039"/>
				<updated>2021-05-16T15:46:18Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: Done my Part&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_destroyer_aquilone&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Italian destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The RN Aquilone compared to the other ships of its rating is the smallest, with a hull of 91 meters compared to the 140 meters of the English Town Class or the 103 meters of the IJN Mutsuki, but even if it is the smallest ship it defends itself well. &lt;br /&gt;
&lt;br /&gt;
It is protected with 16 mm of steel on the hull. Her low-profile hull makes her very difficult to hit over long distances, but at the same time she is very agile and fast. &lt;br /&gt;
&lt;br /&gt;
Thanks to her intrepid crew of 179 sailors she takes first place as the most manned ship at her rating, in second place we find the Frunze with 168 members and in third place we find the USS Litchfield (DD-336). These ships mentioned above will also be the most present along with the Leopard 1924 in battle, the advantage is that all three have one thing in common, they all have little protection on the main hold.&lt;br /&gt;
&lt;br /&gt;
The Litchfield and the Leopard are the most vulnerable because right next to the hold they have the principal fuel tank, something that the Frunze does not have. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the RN Aquilone also has this defect, which is a problem because during combat the front of the ship is one of the most vulnerable. To remedy this defect, it is recommended that the ship be angled slightly to the left or right in the direction of enemy fire, so that the  enemy rounds do not find a flat surface to penetrate and blow the RN Aquilone to oblivion.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The RN Aquilone is equipped with 2 powerful turbines that deliver a power of 40'000 horses that take it to 36 knots (66 km/h). Its draught of only 3 meters makes it very agile even at maximum speed. its rudder can turn from left to right and vice versa in just 5 seconds. &lt;br /&gt;
&lt;br /&gt;
The advantage of being small and wide increases the stability of the ship even in case of a sudden turn. The RN Aquilone, once it reaches maximum speed, is able to stop completely in 32 seconds and its maximum speed in reverse is -14 knots (-26 km/h).{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|120 mm/45 O.T.O. Mod. 1926 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
First produced by Ansaldo in 1926, this gun was continually modified during the 1930s by both Ansaldo and Odero-Terni-Orlando (OTO).                                             The 120 mm/45 O.T.O. Mod. 1926 (120 mm) in the double mounts suffered from excessive dispersion which seems to be the result of mounting the barrels too close together. On later destroyers, a single 120 mm/50 (4.7&amp;quot;) mount was used to replace the obsolete 120 mm/15 (4.7&amp;quot;) star howitzers, thus improving the ship's firepower. &lt;br /&gt;
&lt;br /&gt;
In  combat this type of weapon is very strong at its battle rating, as the ammunition   it can offer are: HE , APHE , HE-TF.                                                                          The speed of the rounds are 850 m/s and are fired with a frequency of 8.2 seconds. HE and HE-TF have an explosive mass of 2.39kg and APHE 1.16kg.               The HEs  which the RN Aquilone can use are currently the most explosive, the Frunze only has 2.1kg, the Leopard 1924 has 2kg, the Mutsuki 1.86kg, the Litchfield 1.23kg and the Town L45 with only 721g. The  great  velocity of it’s rounds guarantees  an almighty success in long distance fights.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|40 mm/39 Vickers-Terni mod.1915/1917 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
Introduced into the Royal Navy in March 1915 as a large caliber MG AA. These guns used 25-round fabric belts, which are used only in single mounts. Britain produced a total of 795 cannons of which 577 were still available in 1939.&lt;br /&gt;
&lt;br /&gt;
The original Mark II design was prone to many defects and the Mark II* was a modified version that improved reliability.                                                                       Stoppages and jams were still common in these models as the bullets slipped out of their mounts and the fabric belts which carried them often tore. The Mark II*C was another modification that used a 14-shot steel-link belt instead of the fabric belt. These steel-mesh belts were also used on the later 2-pdr. Mark VIIIs.         About 50 of these guns were sold to the Italian Navy. They were then manufactured under license by Terni (Italy) until the early 1930s. The Terni version used a 50-round ammunition box.                                                                                                                                                                                                                                                    The Aquilone is equipped with no less than three 40mm/39 Vickers-Terni mod.1915/1917 guns, 2 in the center and 1 in the rear of the ship.                                     This positioning guarantees complete aerial coverage within a radius of 1.1km. Unfortunately, their short range limits the air defense of the ship, but as soon as an air target enters the maximum effective range of these anti-aircraft guns, i.e. 800 meters, the aircraft will be instantly neutralized by the HE-TF rounds  which use 31g of explosive.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|S.I. 250/533,4X7,5 Tipo A (533 mm)|Bollo P.125/1932 mine}}&lt;br /&gt;
&lt;br /&gt;
The RN Aquilone is equipped with 6 torpedoes S.I. 250/533,4X7,5 Type A (533 mm) and 52 Bollo P.125/1932 mines.                                                                               The torpedo launchers are arranged in a linear fashion in the central part of the ship and have a range of 180 degrees on both sides of the ship.The torpedoes without the improved torpedo modification have a range of 4 km and travel at 76 km/h, while with the modification installed the torpedoes increase the range to 12 km, however their speed is reduced to 48 km/h.                                                                                                                                                                                 These torpedoes have a mass of 1781 kg and inside they contain 250 kg of explosives. After their launch, they need 50 meters to arm themselves and become completely destructive.                                                                                                                                                                                                                                                    The 52 mines are placed in the rear of the ships carried on rails that start from the middle of the ship and go all the way to the stern.                                                                                                                                                                                                                       The mines in question have a mass of 221 kg of which 125 kg of explosives alone, once released into the sea these mines will stay stationary to float and will not detonate until a ship goes very close.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;[[File:Front.png|center|thumb]]&lt;br /&gt;
[[File:Rear.png|center|thumb|400x400px]]&lt;br /&gt;
[[File:War Thunder Screenshot 2021.05.14 - 23.15.22.02.png|center|thumb|400x400px]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy destroyers}}&lt;br /&gt;
{{Italy premium ships}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Aquilone_shooting_down_aircraft.png&amp;diff=103038</id>
		<title>File:Aquilone shooting down aircraft.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Aquilone_shooting_down_aircraft.png&amp;diff=103038"/>
				<updated>2021-05-16T15:45:54Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tegdhrz&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Aquilone_with_Turbine.png&amp;diff=103036</id>
		<title>File:Aquilone with Turbine.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Aquilone_with_Turbine.png&amp;diff=103036"/>
				<updated>2021-05-16T15:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tgb&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Aquilone_rear.png&amp;diff=103035</id>
		<title>File:Aquilone rear.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Aquilone_rear.png&amp;diff=103035"/>
				<updated>2021-05-16T15:43:32Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rear&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Aquilone_front.png&amp;diff=103034</id>
		<title>File:Aquilone front.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Aquilone_front.png&amp;diff=103034"/>
				<updated>2021-05-16T15:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Front&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102928</id>
		<title>RN Etna</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102928"/>
				<updated>2021-05-14T16:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: Done the whole article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_etna_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The RN Etna is a unique ship, you cannot take an example from other ships. Its hull has many positive things but also several negative things. I start by saying Etna is a great ship at its battle rating, Its reinforcement is divided into 3 main thicknesses, starting with a 25mm front and followed by the side of the ship which is 60mm of armor and to finish we have the back of the ship with 35mm, all steel. It allows to block shots up to 152mm caliber with HE and SAP, APHE manage to pass but do not cause much damage, many fragments and debris are blocked by the remarkable protection against splinters of the ship (Hull 25mm steel).   &lt;br /&gt;
&lt;br /&gt;
 And let's just say the hold is quite protected being located well below sea level. The ship is 146 meters long, 21 meters wide and 7.4 meters deep, the hull in general is very good, provide numbers for the protection  it is narrow enough to allow the ship to be agile despite the length is not obvious,  the draft is not very deep provide the number for the draft which further increases the maneuverability.   &lt;br /&gt;
&lt;br /&gt;
  At the same rating we can find the Isuzu with 510 members, the Krasny Kavkaz with 878 sailors and the Bartolomeo Colleoni with 521. Obviously, the more crew members there are on the ship, the more difficult it will be to sink, because the more people are operational, the less time it will take to repair and extinguish the ship in case of an attack. The crew is mostly located in the center of the ship behind the anti-aircraft and auxiliary guns. The main turrets are not overly armored (20mm steel), they are quite uncovered, which is a disadvantage that is not obvious, also the rear turrets can only rotate up to 200 degrees which greatly limits the combat.&lt;br /&gt;
&lt;br /&gt;
  Let's see now how to sink this ship, a good shot under the front turret and the ship will explode in a big fire, you can also shoot right in the middle of the ship, right where most of the fuel is or if that's not enough aim under the two towers in the back of the ship and enjoy the explosion. To conclude we inform you that this ship has no torpedo armament. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The maximum forward speed of the ship is 52km/h(32mph), while the maximum backward speed is -25km/h (15mph). The rudder is able to turn from one end to the other in 8 seconds, in case of danger the Etna is able to make a U-turn in 1 minute 32 seconds. You can see the very long hull that certainly does not help much to avoid enemy strikes and much less the torpedoes, Two Sulzer 12-ZAV-40S engines with a power of 11'600 Hp propel this 7000 ton ship at a maximum speed of 52km/h (32mph). The negative things instead are that being an old transport ship, it is quite large.   &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}&lt;br /&gt;
These weapons were designed to give about the same range as the 12 cm/50 (4.7&amp;quot;) guns but with a lower muzzle velocity and with less dispersion. In fact, partly due to the wider barrel spacing used on the mountings, these guns had only a quarter of the dispersion of the 12 cm guns.&lt;br /&gt;
&lt;br /&gt;
Used on the battleships Andrea Doria and Dulio as a secondary weapon and on the &amp;quot;Capitani Romani&amp;quot; class light cruisers as the main weapon. It had been intended to mount these weapons in the &amp;quot;Comandanti Medaglie d'Oro&amp;quot; and Etna classes in a new AA mounting but these ships were not completed&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Etna's 135mm has a 7.5 seconds reload and at its rating is not bad at all, compared to the 14 seconds of the Bartholomew and Krasny Kavkaz. Its bullets are not the best, but they are respectable: the He have 1.8Kg(39.6 lbs) of explosive mass and a total penetration of 23mm, the ApHe come with 1.4Kg(30.8 lbs) and explosive and manage to penetrate 174mm of armor and to finish has the He-TF with the same amount of explosive as the He. Talking about the ballistics, the Etna is found with quite slow shots compared to the above mentioned ships. The He, the ApHe and the He-TF reach a speed of 825m/s, which does not help much in long distance fights. &lt;br /&gt;
&lt;br /&gt;
For this ship we recommend the use of the ApHe as they are much more effective than the common He, although using the ApHe for all targets is not really indicated, for example against destroyers or ships with little armor He are perfect. Due to the low speed of the bullets, we do not recommend fighting beyond 10km (6.2 miles) as you could not do much damage.  &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|65 mm/64 Ansaldo-Terni Mod.1939 (65 mm)}}&lt;br /&gt;
This medium-range AA gun was being developed by Ansaldo and Terni during World War II with some prototypes being completed, but it did not enter general service use. The loading equipment was electrically powered and included dual loading trays and a pantograph linkage rammer. &lt;br /&gt;
&lt;br /&gt;
The Etna is equipped with 10 Ansaldo-Terni 65mm cannons that with their recharge of only 2 seconds do an important job for the ship, for example they keep away smaller ships that try to board you or they can be very effective against larger aircraft that do not yield with anti-aircraft defenses. The 65mm can be armed with 2 different types of projectiles, the He and the He-TF with both 450g (0.9 lbs) of explosive.&lt;br /&gt;
&lt;br /&gt;
As previously mentioned the He's are very useful to annoy larger ships by creating fires or destroying modules, while the He-TF's are very intuitive to use, they are very effective against aircraft, especially larger ones.   &lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}&lt;br /&gt;
The Scotti-Isotta Fraschini 20/70 was an Italian cannon-gun. It was a multi-role weapon, which could be used as both an anti-aircraft and anti-tank function, available in both land and naval gun barrels.Development of the weapon began in 1928, by designer Alfredo Scotti,&lt;br /&gt;
&lt;br /&gt;
The weapon employed the automatic recoil operation system, with fixed barrel and geometric block of the bolt removed by gas action. &lt;br /&gt;
&lt;br /&gt;
The Etna has at its disposal as many as twenty-one 20mm anti-aircraft guns, of these twenty, six are positioned at the front of the ship. Just below the cockpit while the remaining fifteen are arranged evenly in the central part of the ship. These 20mm have 1500 rounds of ammunition and reload in 2.9 seconds. They are very effective against aircraft and can cause not inconsiderable damage to small ships. They have a maximum range of 3.5km (11482 ft) and a maximum effectiveness of 1.8km (5905 ft) against both air and surface targets. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Now that we know every detail of the ship, let's see how to use it at its best. To begin we must understand that being a light cruiser can not be found to fight well against heavy cruisers and battleships, so the first step is to choose a target within our reach such as other light cruisers, destroyers and smaller ships. &lt;br /&gt;
&lt;br /&gt;
 It is recommend that you do not just show the front of the ship but angle slightly towards the enemy to have a better chance of bouncing back or absorbing the impending blow. &lt;br /&gt;
&lt;br /&gt;
 Unfortunately a big disadvantage of this ship is not being able to fully rotate the rear turrets, this means that if you want to use all the available arsenal you will have to show her boardside, which is not really suitable because it makes the Etna a much larger target. &lt;br /&gt;
&lt;br /&gt;
 Some of the biggest threats to the Etna are ships with automatic cannons such as the Russian Project 35, 41, 159, these pose one of the biggest threats to the Etna, she will be destroyed easily due to their rapid firing cannons which can unleash up to 150 rounds a minute! &lt;br /&gt;
&lt;br /&gt;
 In battle you will very often come across ships like the Fletcher, Sumner, Akizuki and Type 1936A classes, fortunately these ships have a weakness in common, they have the ammunition hold unprotected or weakly armoured, which means you just have to place a few high explosive shots exactly under their front turrets, detonate the ammo racks, storage and BOOM! &lt;br /&gt;
&lt;br /&gt;
 Blue water navy ships, patrol and light ships, will not do alot of damage to the Enta. If in a battle and a blue water ship is encountered shoot the hull just above the surface of the water and you will them explode! They will not be very happy with the damage you had caused, because they will be sinking. &lt;br /&gt;
&lt;br /&gt;
 As a tactic we recommend not to seek a direct confrontation with larger ships, such as battleships or heavy cruisers but instead support the team by doing support fire or anti-aircraft cover. The Etna’s 21 anti-aircraft guns will make quick work of any enemy planes which tries to sink you or attack your fleet.   &lt;br /&gt;
&lt;br /&gt;
 If the Etna is encountered in battle, she has Several weak points of the Etna are the front and middle of the ship, in front is the hold so try to get hit as little as possible as well. While in the central part of the ship you have 70% of the total armament and crew of the ship, so if you can never show the side, it could prove fatal.&lt;br /&gt;
&lt;br /&gt;
However Etna turrets only offer up to 6 mm armour protection, this is very weak and any machine gun knock out the sailours inside of these modules. This means a few HE rounds will destroy Etna primary weaponry, which would leave the Etna vulnerable to attack.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
-Good reload time, 7.5 seconds - allowing it to hold its own against rival ships.  &lt;br /&gt;
&lt;br /&gt;
-It has very good crew survivability for a light cruiser, thanks to its internal anti-shrapnel armor and excessive hull size the bullets that manage to penetrate will disperse in a short time  &lt;br /&gt;
&lt;br /&gt;
-With its 21 anti-aircraft guns, it is the second ship with the most anti-aircraft at its rating. This is a great asset to the team as well because you'll be able to provide excellent anti-aircraft coverage. &lt;br /&gt;
&lt;br /&gt;
-Its secondary armament is one of the most powerful at its rating. 10 65mm cannons that reload in 2 seconds can do more damage than you think. &lt;br /&gt;
&lt;br /&gt;
-Although the ship is quite long and not too fast it is able to tack quickly and accurately.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
-Unfortunately, the engineers did not find room for torpedoes.  &lt;br /&gt;
&lt;br /&gt;
-It has a very long hull, this makes dodging  torpedoes harder if they have been fired at your boardside.  &lt;br /&gt;
&lt;br /&gt;
-The fact that it is so long and has a very deep draft will cause the ship to wobble excessively during the turn, so for a short period of time you will not be able to shoot. &lt;br /&gt;
&lt;br /&gt;
- Limited firing arc for the rear turrets, cannot turn 360 degrees, despiste having no superstructure that blocks them. Requires the ship to do a boardside maneuver to get all guns on target.  &lt;br /&gt;
&lt;br /&gt;
-The poor armorued turrets  only 6 mm thick for the main turrets, extremely easy to knockout. They can be knocked out by light machine gun fire from enemy planes.   &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Etna class was a class of light cruisers of the Italian Royal Navy, composed of two units launched between 1941 and 1942. &lt;br /&gt;
&lt;br /&gt;
The two units were ordered in 1938 by the Government of Thailand to the CRDA shipyard in Trieste as Taksin class, and their construction began in August-September 1939. After the outbreak of the Second World War the Italian government considered the possibility of requisitioning them for use with its own navy, but the decision was formalized only in August 1942 with much delay; it was decided to complete the two ships, launched but not yet fitted out, as anti-aircraft cruisers for the escort of supply convoys, but work proceeded very slowly and in June 1943 were suspended with the units still largely incomplete. &lt;br /&gt;
&lt;br /&gt;
In September 1943 the two hulls were captured by the Germans in Trieste, but no effort was made to complete them; self-sunken in May 1945, they were refloated and then scrapped immediately after the war. &lt;br /&gt;
&lt;br /&gt;
Hull dimensions and propulsion system were kept identical to the previous ones, but all the original armament as well as the aeronautical arrangements were landed and replaced by new systems: main armament would have been six 135/45 mm OTO/Ansaldo cannons, arranged in three newly designed twin towers (always one forward and two aft overlapping) equipped with an elevation such as to allow the use of the pieces both in anti-ship and anti-aircraft fire; always in anti-aircraft function would have been embarked six Ansaldo 65/64 mm cannons in single installations (a new model still being developed, then never entered service), as well as six twin installations of Breda 20/65 Mod. 1935. The rearrangement of the internal spaces led to the creation of four cargo holds capable of holding up to 1,000 soldiers or 500 tons of materials; there were also two small cranes at the bow and stern for cargo handling. &lt;br /&gt;
&lt;br /&gt;
The construction of the two units proceeded very slowly, both because of continuous reconsiderations on their design and because of the difficult war situation in Italy, and in June 1943 it was decided to suspend the preparation. In September 1943, at the time of the armistice of Cassibile between Italy and the Allies, the completion of the two units was far from being finished, being only about 60-65% of the work. The two incomplete hulls fell into German hands at the time of the occupation of Trieste on 10 September 1943, but no effort was made to complete the two units; both therefore ended up self-sunken in May 1945 in Trieste at the time of the surrender of the German forces, being later salvaged and scrapped in 1948.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:War Thunder Screenshot 2021.05.14 - 14.27.23.80.png|center|frameless|611x611px]]&lt;br /&gt;
[[File:War Thunder Screenshot 2021.05.14 - 14.26.59.02 - Copia.png|center|thumb|628x628px]]&lt;br /&gt;
[[File:War Thunder Screenshot 2021.05.14 - 14.28.10.29 - Copia - Copia.png|center|thumb|638x638px]]&lt;br /&gt;
[[File:War Thunder Screenshot 2021.05.14 - 14.27.48.47 - Copia - Copia.png|center|630x630px]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
* [[Attilio Regolo]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;https://www.youtube.com/watch?v=OzYsAawSQEs&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Etna_midsection.png&amp;diff=102927</id>
		<title>File:Etna midsection.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Etna_midsection.png&amp;diff=102927"/>
				<updated>2021-05-14T16:56:06Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The middle of the Etna&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Etna_sailing_towards.png&amp;diff=102926</id>
		<title>File:Etna sailing towards.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Etna_sailing_towards.png&amp;diff=102926"/>
				<updated>2021-05-14T16:55:15Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Etna form the front&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Etna_sailing_away.png&amp;diff=102925</id>
		<title>File:Etna sailing away.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Etna_sailing_away.png&amp;diff=102925"/>
				<updated>2021-05-14T16:54:04Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enta from the rear&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Etna_top-down_view.png&amp;diff=102924</id>
		<title>File:Etna top-down view.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Etna_top-down_view.png&amp;diff=102924"/>
				<updated>2021-05-14T16:52:06Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Etna from all perspectives&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102923</id>
		<title>RN Etna</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102923"/>
				<updated>2021-05-14T16:49:40Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: I finished the whole article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_etna_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The RN Etna is a unique ship, you cannot take an example from other ships. Its hull has many positive things but also several negative things. I start by saying Etna is a great ship at its battle rating, Its reinforcement is divided into 3 main thicknesses, starting with a 25mm front and followed by the side of the ship which is 60mm of armor and to finish we have the back of the ship with 35mm, all steel. It allows to block shots up to 152mm caliber with HE and SAP, APHE manage to pass but do not cause much damage, many fragments and debris are blocked by the remarkable protection against splinters of the ship (Hull 25mm steel).   &lt;br /&gt;
&lt;br /&gt;
 And let's just say the hold is quite protected being located well below sea level. The ship is 146 meters long, 21 meters wide and 7.4 meters deep, the hull in general is very good, provide numbers for the protection  it is narrow enough to allow the ship to be agile despite the length is not obvious,  the draft is not very deep provide the number for the draft which further increases the maneuverability.   &lt;br /&gt;
&lt;br /&gt;
  At the same rating we can find the Isuzu with 510 members, the Krasny Kavkaz with 878 sailors and the Bartolomeo Colleoni with 521. Obviously, the more crew members there are on the ship, the more difficult it will be to sink, because the more people are operational, the less time it will take to repair and extinguish the ship in case of an attack. The crew is mostly located in the center of the ship behind the anti-aircraft and auxiliary guns. The main turrets are not overly armored (20mm steel), they are quite uncovered, which is a disadvantage that is not obvious, also the rear turrets can only rotate up to 200 degrees which greatly limits the combat.&lt;br /&gt;
&lt;br /&gt;
  Let's see now how to sink this ship, a good shot under the front turret and the ship will explode in a big fire, you can also shoot right in the middle of the ship, right where most of the fuel is or if that's not enough aim under the two towers in the back of the ship and enjoy the explosion. To conclude we inform you that this ship has no torpedo armament. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The maximum forward speed of the ship is 52km/h(32mph), while the maximum backward speed is -25km/h (15mph). The rudder is able to turn from one end to the other in 8 seconds, in case of danger the Etna is able to make a U-turn in 1 minute 32 seconds. You can see the very long hull that certainly does not help much to avoid enemy strikes and much less the torpedoes, Two Sulzer 12-ZAV-40S engines with a power of 11'600 Hp propel this 7000 ton ship at a maximum speed of 52km/h (32mph). The negative things instead are that being an old transport ship, it is quite large.   &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}&lt;br /&gt;
These weapons were designed to give about the same range as the 12 cm/50 (4.7&amp;quot;) guns but with a lower muzzle velocity and with less dispersion. In fact, partly due to the wider barrel spacing used on the mountings, these guns had only a quarter of the dispersion of the 12 cm guns.&lt;br /&gt;
&lt;br /&gt;
Used on the battleships Andrea Doria and Dulio as a secondary weapon and on the &amp;quot;Capitani Romani&amp;quot; class light cruisers as the main weapon. It had been intended to mount these weapons in the &amp;quot;Comandanti Medaglie d'Oro&amp;quot; and Etna classes in a new AA mounting but these ships were not completed&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Etna's 135mm has a 7.5 seconds reload and at its rating is not bad at all, compared to the 14 seconds of the Bartholomew and Krasny Kavkaz. Its bullets are not the best, but they are respectable: the He have 1.8Kg(39.6 lbs) of explosive mass and a total penetration of 23mm, the ApHe come with 1.4Kg(30.8 lbs) and explosive and manage to penetrate 174mm of armor and to finish has the He-TF with the same amount of explosive as the He. Talking about the ballistics, the Etna is found with quite slow shots compared to the above mentioned ships. The He, the ApHe and the He-TF reach a speed of 825m/s, which does not help much in long distance fights. &lt;br /&gt;
&lt;br /&gt;
For this ship we recommend the use of the ApHe as they are much more effective than the common He, although using the ApHe for all targets is not really indicated, for example against destroyers or ships with little armor He are perfect. Due to the low speed of the bullets, we do not recommend fighting beyond 10km (6.2 miles) as you could not do much damage.  &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|65 mm/64 Ansaldo-Terni Mod.1939 (65 mm)}}&lt;br /&gt;
This medium-range AA gun was being developed by Ansaldo and Terni during World War II with some prototypes being completed, but it did not enter general service use. The loading equipment was electrically powered and included dual loading trays and a pantograph linkage rammer. &lt;br /&gt;
&lt;br /&gt;
The Etna is equipped with 10 Ansaldo-Terni 65mm cannons that with their recharge of only 2 seconds do an important job for the ship, for example they keep away smaller ships that try to board you or they can be very effective against larger aircraft that do not yield with anti-aircraft defenses. The 65mm can be armed with 2 different types of projectiles, the He and the He-TF with both 450g (0.9 lbs) of explosive.&lt;br /&gt;
&lt;br /&gt;
As previously mentioned the He's are very useful to annoy larger ships by creating fires or destroying modules, while the He-TF's are very intuitive to use, they are very effective against aircraft, especially larger ones.   &lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}&lt;br /&gt;
The Scotti-Isotta Fraschini 20/70 was an Italian cannon-gun. It was a multi-role weapon, which could be used as both an anti-aircraft and anti-tank function, available in both land and naval gun barrels.Development of the weapon began in 1928, by designer Alfredo Scotti,&lt;br /&gt;
&lt;br /&gt;
The weapon employed the automatic recoil operation system, with fixed barrel and geometric block of the bolt removed by gas action. &lt;br /&gt;
&lt;br /&gt;
The Etna has at its disposal as many as twenty-one 20mm anti-aircraft guns, of these twenty, six are positioned at the front of the ship. Just below the cockpit while the remaining fifteen are arranged evenly in the central part of the ship. These 20mm have 1500 rounds of ammunition and reload in 2.9 seconds. They are very effective against aircraft and can cause not inconsiderable damage to small ships. They have a maximum range of 3.5km (11482 ft) and a maximum effectiveness of 1.8km (5905 ft) against both air and surface targets. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Now that we know every detail of the ship, let's see how to use it at its best. To begin we must understand that being a light cruiser can not be found to fight well against heavy cruisers and battleships, so the first step is to choose a target within our reach such as other light cruisers, destroyers and smaller ships. &lt;br /&gt;
&lt;br /&gt;
 It is recommend that you do not just show the front of the ship but angle slightly towards the enemy to have a better chance of bouncing back or absorbing the impending blow. &lt;br /&gt;
&lt;br /&gt;
 Unfortunately a big disadvantage of this ship is not being able to fully rotate the rear turrets, this means that if you want to use all the available arsenal you will have to show her boardside, which is not really suitable because it makes the Etna a much larger target. &lt;br /&gt;
&lt;br /&gt;
 Some of the biggest threats to the Etna are ships with automatic cannons such as the Russian Project 35, 41, 159, these pose one of the biggest threats to the Etna, she will be destroyed easily due to their rapid firing cannons which can unleash up to 150 rounds a minute! &lt;br /&gt;
&lt;br /&gt;
 In battle you will very often come across ships like the Fletcher, Sumner, Akizuki and Type 1936A classes, fortunately these ships have a weakness in common, they have the ammunition hold unprotected or weakly armoured, which means you just have to place a few high explosive shots exactly under their front turrets, detonate the ammo racks, storage and BOOM! &lt;br /&gt;
&lt;br /&gt;
 Blue water navy ships, patrol and light ships, will not do alot of damage to the Enta. If in a battle and a blue water ship is encountered shoot the hull just above the surface of the water and you will them explode! They will not be very happy with the damage you had caused, because they will be sinking. &lt;br /&gt;
&lt;br /&gt;
 As a tactic we recommend not to seek a direct confrontation with larger ships, such as battleships or heavy cruisers but instead support the team by doing support fire or anti-aircraft cover. The Etna’s 21 anti-aircraft guns will make quick work of any enemy planes which tries to sink you or attack your fleet.   &lt;br /&gt;
&lt;br /&gt;
 If the Etna is encountered in battle, she has Several weak points of the Etna are the front and middle of the ship, in front is the hold so try to get hit as little as possible as well. While in the central part of the ship you have 70% of the total armament and crew of the ship, so if you can never show the side, it could prove fatal.&lt;br /&gt;
&lt;br /&gt;
However Etna turrets only offer up to 6 mm armour protection, this is very weak and any machine gun knock out the sailours inside of these modules. This means a few HE rounds will destroy Etna primary weaponry, which would leave the Etna vulnerable to attack.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
-Good reload time, 7.5 seconds - allowing it to hold its own against rival ships.  &lt;br /&gt;
&lt;br /&gt;
-It has very good crew survivability for a light cruiser, thanks to its internal anti-shrapnel armor and excessive hull size the bullets that manage to penetrate will disperse in a short time  &lt;br /&gt;
&lt;br /&gt;
-With its 21 anti-aircraft guns, it is the second ship with the most anti-aircraft at its rating. This is a great asset to the team as well because you'll be able to provide excellent anti-aircraft coverage. &lt;br /&gt;
&lt;br /&gt;
-Its secondary armament is one of the most powerful at its rating. 10 65mm cannons that reload in 2 seconds can do more damage than you think. &lt;br /&gt;
&lt;br /&gt;
-Although the ship is quite long and not too fast it is able to tack quickly and accurately.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
-Unfortunately, the engineers did not find room for torpedoes.  &lt;br /&gt;
&lt;br /&gt;
-It has a very long hull, this makes dodging  torpedoes harder if they have been fired at your boardside.  &lt;br /&gt;
&lt;br /&gt;
-The fact that it is so long and has a very deep draft will cause the ship to wobble excessively during the turn, so for a short period of time you will not be able to shoot. &lt;br /&gt;
&lt;br /&gt;
- Limited firing arc for the rear turrets, cannot turn 360 degrees, despiste having no superstructure that blocks them. Requires the ship to do a boardside maneuver to get all guns on target.  &lt;br /&gt;
&lt;br /&gt;
-The poor armorued turrets  only 6 mm thick for the main turrets, extremely easy to knockout. They can be knocked out by light machine gun fire from enemy planes.   &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102922</id>
		<title>RN Etna</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102922"/>
				<updated>2021-05-14T16:48:24Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_etna_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The RN Etna is a unique ship, you cannot take an example from other ships. Its hull has many positive things but also several negative things. I start by saying Etna is a great ship at its battle rating, Its reinforcement is divided into 3 main thicknesses, starting with a 25mm front and followed by the side of the ship which is 60mm of armor and to finish we have the back of the ship with 35mm, all steel. It allows to block shots up to 152mm caliber with HE and SAP, APHE manage to pass but do not cause much damage, many fragments and debris are blocked by the remarkable protection against splinters of the ship (Hull 25mm steel).   &lt;br /&gt;
&lt;br /&gt;
 And let's just say the hold is quite protected being located well below sea level. The ship is 146 meters long, 21 meters wide and 7.4 meters deep, the hull in general is very good, provide numbers for the protection  it is narrow enough to allow the ship to be agile despite the length is not obvious,  the draft is not very deep provide the number for the draft which further increases the maneuverability.   &lt;br /&gt;
&lt;br /&gt;
  At the same rating we can find the Isuzu with 510 members, the Krasny Kavkaz with 878 sailors and the Bartolomeo Colleoni with 521. Obviously, the more crew members there are on the ship, the more difficult it will be to sink, because the more people are operational, the less time it will take to repair and extinguish the ship in case of an attack. The crew is mostly located in the center of the ship behind the anti-aircraft and auxiliary guns. The main turrets are not overly armored (20mm steel), they are quite uncovered, which is a disadvantage that is not obvious, also the rear turrets can only rotate up to 200 degrees which greatly limits the combat.&lt;br /&gt;
&lt;br /&gt;
  Let's see now how to sink this ship, a good shot under the front turret and the ship will explode in a big fire, you can also shoot right in the middle of the ship, right where most of the fuel is or if that's not enough aim under the two towers in the back of the ship and enjoy the explosion. To conclude we inform you that this ship has no torpedo armament. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The maximum forward speed of the ship is 52km/h(32mph), while the maximum backward speed is -25km/h (15mph). The rudder is able to turn from one end to the other in 8 seconds, in case of danger the Etna is able to make a U-turn in 1 minute 32 seconds. You can see the very long hull that certainly does not help much to avoid enemy strikes and much less the torpedoes, Two Sulzer 12-ZAV-40S engines with a power of 11'600 Hp propel this 7000 ton ship at a maximum speed of 52km/h (32mph). The negative things instead are that being an old transport ship, it is quite large.   &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}&lt;br /&gt;
These weapons were designed to give about the same range as the 12 cm/50 (4.7&amp;quot;) guns but with a lower muzzle velocity and with less dispersion. In fact, partly due to the wider barrel spacing used on the mountings, these guns had only a quarter of the dispersion of the 12 cm guns.&lt;br /&gt;
&lt;br /&gt;
Used on the battleships Andrea Doria and Dulio as a secondary weapon and on the &amp;quot;Capitani Romani&amp;quot; class light cruisers as the main weapon. It had been intended to mount these weapons in the &amp;quot;Comandanti Medaglie d'Oro&amp;quot; and Etna classes in a new AA mounting but these ships were not completed&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Etna's 135mm has a 7.5 seconds reload and at its rating is not bad at all, compared to the 14 seconds of the Bartholomew and Krasny Kavkaz. Its bullets are not the best, but they are respectable: the He have 1.8Kg(39.6 lbs) of explosive mass and a total penetration of 23mm, the ApHe come with 1.4Kg(30.8 lbs) and explosive and manage to penetrate 174mm of armor and to finish has the He-TF with the same amount of explosive as the He. Talking about the ballistics, the Etna is found with quite slow shots compared to the above mentioned ships. The He, the ApHe and the He-TF reach a speed of 825m/s, which does not help much in long distance fights. &lt;br /&gt;
&lt;br /&gt;
For this ship we recommend the use of the ApHe as they are much more effective than the common He, although using the ApHe for all targets is not really indicated, for example against destroyers or ships with little armor He are perfect. Due to the low speed of the bullets, we do not recommend fighting beyond 10km (6.2 miles) as you could not do much damage.  &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|65 mm/64 Ansaldo-Terni Mod.1939 (65 mm)}}&lt;br /&gt;
This medium-range AA gun was being developed by Ansaldo and Terni during World War II with some prototypes being completed, but it did not enter general service use. The loading equipment was electrically powered and included dual loading trays and a pantograph linkage rammer. &lt;br /&gt;
&lt;br /&gt;
The Etna is equipped with 10 Ansaldo-Terni 65mm cannons that with their recharge of only 2 seconds do an important job for the ship, for example they keep away smaller ships that try to board you or they can be very effective against larger aircraft that do not yield with anti-aircraft defenses. The 65mm can be armed with 2 different types of projectiles, the He and the He-TF with both 450g (0.9 lbs) of explosive.&lt;br /&gt;
&lt;br /&gt;
As previously mentioned the He's are very useful to annoy larger ships by creating fires or destroying modules, while the He-TF's are very intuitive to use, they are very effective against aircraft, especially larger ones.   &lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}&lt;br /&gt;
The Scotti-Isotta Fraschini 20/70 was an Italian cannon-gun. It was a multi-role weapon, which could be used as both an anti-aircraft and anti-tank function, available in both land and naval gun barrels.Development of the weapon began in 1928, by designer Alfredo Scotti,&lt;br /&gt;
&lt;br /&gt;
The weapon employed the automatic recoil operation system, with fixed barrel and geometric block of the bolt removed by gas action. &lt;br /&gt;
&lt;br /&gt;
The Etna has at its disposal as many as twenty-one 20mm anti-aircraft guns, of these twenty, six are positioned at the front of the ship. Just below the cockpit while the remaining fifteen are arranged evenly in the central part of the ship. These 20mm have 1500 rounds of ammunition and reload in 2.9 seconds. They are very effective against aircraft and can cause not inconsiderable damage to small ships. They have a maximum range of 3.5km (11482 ft) and a maximum effectiveness of 1.8km (5905 ft) against both air and surface targets. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Now that we know every detail of the ship, let's see how to use it at its best. To begin we must understand that being a light cruiser can not be found to fight well against heavy cruisers and battleships, so the first step is to choose a target within our reach such as other light cruisers, destroyers and smaller ships. &lt;br /&gt;
&lt;br /&gt;
 It is recommend that you do not just show the front of the ship but angle slightly towards the enemy to have a better chance of bouncing back or absorbing the impending blow. &lt;br /&gt;
&lt;br /&gt;
 Unfortunately a big disadvantage of this ship is not being able to fully rotate the rear turrets, this means that if you want to use all the available arsenal you will have to show her boardside, which is not really suitable because it makes the Etna a much larger target. &lt;br /&gt;
&lt;br /&gt;
 Some of the biggest threats to the Etna are ships with automatic cannons such as the Russian Project 35, 41, 159, these pose one of the biggest threats to the Etna, she will be destroyed easily due to their rapid firing cannons which can unleash up to 150 rounds a minute! &lt;br /&gt;
&lt;br /&gt;
 In battle you will very often come across ships like the Fletcher, Sumner, Akizuki and Type 1936A classes, fortunately these ships have a weakness in common, they have the ammunition hold unprotected or weakly armoured, which means you just have to place a few high explosive shots exactly under their front turrets, detonate the ammo racks, storage and BOOM! &lt;br /&gt;
&lt;br /&gt;
 Blue water navy ships, patrol and light ships, will not do alot of damage to the Enta. If in a battle and a blue water ship is encountered shoot the hull just above the surface of the water and you will them explode! They will not be very happy with the damage you had caused, because they will be sinking. &lt;br /&gt;
&lt;br /&gt;
 As a tactic we recommend not to seek a direct confrontation with larger ships, such as battleships or heavy cruisers but instead support the team by doing support fire or anti-aircraft cover. The Etna’s 21 anti-aircraft guns will make quick work of any enemy planes which tries to sink you or attack your fleet.   &lt;br /&gt;
&lt;br /&gt;
 If the Etna is encountered in battle, she has Several weak points of the Etna are the front and middle of the ship, in front is the hold so try to get hit as little as possible as well. While in the central part of the ship you have 70% of the total armament and crew of the ship, so if you can never show the side, it could prove fatal.&lt;br /&gt;
&lt;br /&gt;
However Etna turrets only offer up to 6 mm armour protection, this is very weak and any machine gun knock out the sailours inside of these modules. This means a few HE rounds will destroy Etna primary weaponry, which would leave the Etna vulnerable to attack.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
-Good reload time, 7.5 seconds - allowing it to hold its own against rival ships.  &lt;br /&gt;
&lt;br /&gt;
-It has very good crew survivability for a light cruiser, thanks to its internal anti-shrapnel armor and excessive hull size the bullets that manage to penetrate will disperse in a short time  &lt;br /&gt;
&lt;br /&gt;
-With its 21 anti-aircraft guns, it is the second ship with the most anti-aircraft at its rating. This is a great asset to the team as well because you'll be able to provide excellent anti-aircraft coverage. &lt;br /&gt;
&lt;br /&gt;
-Its secondary armament is one of the most powerful at its rating. 10 65mm cannons that reload in 2 seconds can do more damage than you think. &lt;br /&gt;
&lt;br /&gt;
-Although the ship is quite long and not too fast it is able to tack quickly and accurately.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
-Unfortunately, the engineers did not find room for torpedoes.  &lt;br /&gt;
&lt;br /&gt;
-It has a very long hull, this makes dodging  torpedoes harder if they have been fired at your boardside.  &lt;br /&gt;
&lt;br /&gt;
-The fact that it is so long and has a very deep draft will cause the ship to wobble excessively during the turn, so for a short period of time you will not be able to shoot. &lt;br /&gt;
&lt;br /&gt;
- Limited firing arc for the rear turrets, cannot turn 360 degrees, despiste having no superstructure that blocks them. Requires the ship to do a boardside maneuver to get all guns on target.  &lt;br /&gt;
&lt;br /&gt;
-The poor armorued turrets  only 6 mm thick for the main turrets, extremely easy to knockout. They can be knocked out by light machine gun fire from enemy planes.   &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102921</id>
		<title>RN Etna</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102921"/>
				<updated>2021-05-14T16:47:04Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_etna_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The RN Etna is a unique ship, you cannot take an example from other ships. Its hull has many positive things but also several negative things. I start by saying Etna is a great ship at its battle rating, Its reinforcement is divided into 3 main thicknesses, starting with a 25mm front and followed by the side of the ship which is 60mm of armor and to finish we have the back of the ship with 35mm, all steel. It allows to block shots up to 152mm caliber with HE and SAP, APHE manage to pass but do not cause much damage, many fragments and debris are blocked by the remarkable protection against splinters of the ship (Hull 25mm steel).   &lt;br /&gt;
&lt;br /&gt;
 And let's just say the hold is quite protected being located well below sea level. The ship is 146 meters long, 21 meters wide and 7.4 meters deep, the hull in general is very good, provide numbers for the protection  it is narrow enough to allow the ship to be agile despite the length is not obvious,  the draft is not very deep provide the number for the draft which further increases the maneuverability.   &lt;br /&gt;
&lt;br /&gt;
  At the same rating we can find the Isuzu with 510 members, the Krasny Kavkaz with 878 sailors and the Bartolomeo Colleoni with 521. Obviously, the more crew members there are on the ship, the more difficult it will be to sink, because the more people are operational, the less time it will take to repair and extinguish the ship in case of an attack. The crew is mostly located in the center of the ship behind the anti-aircraft and auxiliary guns. The main turrets are not overly armored (20mm steel), they are quite uncovered, which is a disadvantage that is not obvious, also the rear turrets can only rotate up to 200 degrees which greatly limits the combat.&lt;br /&gt;
&lt;br /&gt;
  Let's see now how to sink this ship, a good shot under the front turret and the ship will explode in a big fire, you can also shoot right in the middle of the ship, right where most of the fuel is or if that's not enough aim under the two towers in the back of the ship and enjoy the explosion. To conclude we inform you that this ship has no torpedo armament. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The maximum forward speed of the ship is 52km/h(32mph), while the maximum backward speed is -25km/h (15mph). The rudder is able to turn from one end to the other in 8 seconds, in case of danger the Etna is able to make a U-turn in 1 minute 32 seconds. You can see the very long hull that certainly does not help much to avoid enemy strikes and much less the torpedoes, Two Sulzer 12-ZAV-40S engines with a power of 11'600 Hp propel this 7000 ton ship at a maximum speed of 52km/h (32mph). The negative things instead are that being an old transport ship, it is quite large.   &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}&lt;br /&gt;
These weapons were designed to give about the same range as the 12 cm/50 (4.7&amp;quot;) guns but with a lower muzzle velocity and with less dispersion. In fact, partly due to the wider barrel spacing used on the mountings, these guns had only a quarter of the dispersion of the 12 cm guns.&lt;br /&gt;
&lt;br /&gt;
Used on the battleships Andrea Doria and Dulio as a secondary weapon and on the &amp;quot;Capitani Romani&amp;quot; class light cruisers as the main weapon. It had been intended to mount these weapons in the &amp;quot;Comandanti Medaglie d'Oro&amp;quot; and Etna classes in a new AA mounting but these ships were not completed&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Etna's 135mm has a 7.5 seconds reload and at its rating is not bad at all, compared to the 14 seconds of the Bartholomew and Krasny Kavkaz. Its bullets are not the best, but they are respectable: the He have 1.8Kg(39.6 lbs) of explosive mass and a total penetration of 23mm, the ApHe come with 1.4Kg(30.8 lbs) and explosive and manage to penetrate 174mm of armor and to finish has the He-TF with the same amount of explosive as the He. Talking about the ballistics, the Etna is found with quite slow shots compared to the above mentioned ships. The He, the ApHe and the He-TF reach a speed of 825m/s, which does not help much in long distance fights. &lt;br /&gt;
&lt;br /&gt;
For this ship we recommend the use of the ApHe as they are much more effective than the common He, although using the ApHe for all targets is not really indicated, for example against destroyers or ships with little armor He are perfect. Due to the low speed of the bullets, we do not recommend fighting beyond 10km (6.2 miles) as you could not do much damage.  &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|65 mm/64 Ansaldo-Terni Mod.1939 (65 mm)}}&lt;br /&gt;
This medium-range AA gun was being developed by Ansaldo and Terni during World War II with some prototypes being completed, but it did not enter general service use. The loading equipment was electrically powered and included dual loading trays and a pantograph linkage rammer. &lt;br /&gt;
&lt;br /&gt;
The Etna is equipped with 10 Ansaldo-Terni 65mm cannons that with their recharge of only 2 seconds do an important job for the ship, for example they keep away smaller ships that try to board you or they can be very effective against larger aircraft that do not yield with anti-aircraft defenses. The 65mm can be armed with 2 different types of projectiles, the He and the He-TF with both 450g (0.9 lbs) of explosive.&lt;br /&gt;
&lt;br /&gt;
As previously mentioned the He's are very useful to annoy larger ships by creating fires or destroying modules, while the He-TF's are very intuitive to use, they are very effective against aircraft, especially larger ones.   &lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}&lt;br /&gt;
The Scotti-Isotta Fraschini 20/70 was an Italian cannon-gun. It was a multi-role weapon, which could be used as both an anti-aircraft and anti-tank function, available in both land and naval gun barrels.Development of the weapon began in 1928, by designer Alfredo Scotti,&lt;br /&gt;
&lt;br /&gt;
The weapon employed the automatic recoil operation system, with fixed barrel and geometric block of the bolt removed by gas action. &lt;br /&gt;
&lt;br /&gt;
The Etna has at its disposal as many as twenty-one 20mm anti-aircraft guns, of these twenty, six are positioned at the front of the ship. Just below the cockpit while the remaining fifteen are arranged evenly in the central part of the ship. These 20mm have 1500 rounds of ammunition and reload in 2.9 seconds. They are very effective against aircraft and can cause not inconsiderable damage to small ships. They have a maximum range of 3.5km (11482 ft) and a maximum effectiveness of 1.8km (5905 ft) against both air and surface targets. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Now that we know every detail of the ship, let's see how to use it at its best. To begin we must understand that being a light cruiser can not be found to fight well against heavy cruisers and battleships, so the first step is to choose a target within our reach such as other light cruisers, destroyers and smaller ships. &lt;br /&gt;
&lt;br /&gt;
 It is recommend that you do not just show the front of the ship but angle slightly towards the enemy to have a better chance of bouncing back or absorbing the impending blow. &lt;br /&gt;
&lt;br /&gt;
 Unfortunately a big disadvantage of this ship is not being able to fully rotate the rear turrets, this means that if you want to use all the available arsenal you will have to show her boardside, which is not really suitable because it makes the Etna a much larger target. &lt;br /&gt;
&lt;br /&gt;
 Some of the biggest threats to the Etna are ships with automatic cannons such as the Russian Project 35, 41, 159, these pose one of the biggest threats to the Etna, she will be destroyed easily due to their rapid firing cannons which can unleash up to 150 rounds a minute! &lt;br /&gt;
&lt;br /&gt;
 In battle you will very often come across ships like the Fletcher, Sumner, Akizuki and Type 1936A classes, fortunately these ships have a weakness in common, they have the ammunition hold unprotected or weakly armoured, which means you just have to place a few high explosive shots exactly under their front turrets, detonate the ammo racks, storage and BOOM! &lt;br /&gt;
&lt;br /&gt;
 Blue water navy ships, patrol and light ships, will not do alot of damage to the Enta. If in a battle and a blue water ship is encountered shoot the hull just above the surface of the water and you will them explode! They will not be very happy with the damage you had caused, because they will be sinking. &lt;br /&gt;
&lt;br /&gt;
 As a tactic we recommend not to seek a direct confrontation with larger ships, such as battleships or heavy cruisers but instead support the team by doing support fire or anti-aircraft cover. The Etna’s 21 anti-aircraft guns will make quick work of any enemy planes which tries to sink you or attack your fleet.   &lt;br /&gt;
&lt;br /&gt;
 If the Etna is encountered in battle, she has Several weak points of the Etna are the front and middle of the ship, in front is the hold so try to get hit as little as possible as well. While in the central part of the ship you have 70% of the total armament and crew of the ship, so if you can never show the side, it could prove fatal.&lt;br /&gt;
&lt;br /&gt;
However Etna turrets only offer up to 6 mm armour protection, this is very weak and any machine gun knock out the sailours inside of these modules. This means a few HE rounds will destroy Etna primary weaponry, which would leave the Etna vulnerable to attack.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
-Good reload time, 7.5 seconds - allowing it to hold its own against rival ships.  &lt;br /&gt;
&lt;br /&gt;
-It has very good crew survivability for a light cruiser, thanks to its internal anti-shrapnel armor and excessive hull size the bullets that manage to penetrate will disperse in a short time  &lt;br /&gt;
&lt;br /&gt;
-With its 21 anti-aircraft guns, it is the second ship with the most anti-aircraft at its rating. This is a great asset to the team as well because you'll be able to provide excellent anti-aircraft coverage. &lt;br /&gt;
&lt;br /&gt;
-Its secondary armament is one of the most powerful at its rating. 10 65mm cannons that reload in 2 seconds can do more damage than you think. &lt;br /&gt;
&lt;br /&gt;
-Although the ship is quite long and not too fast it is able to tack quickly and accurately.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102920</id>
		<title>RN Etna</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102920"/>
				<updated>2021-05-14T16:46:19Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_etna_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The RN Etna is a unique ship, you cannot take an example from other ships. Its hull has many positive things but also several negative things. I start by saying Etna is a great ship at its battle rating, Its reinforcement is divided into 3 main thicknesses, starting with a 25mm front and followed by the side of the ship which is 60mm of armor and to finish we have the back of the ship with 35mm, all steel. It allows to block shots up to 152mm caliber with HE and SAP, APHE manage to pass but do not cause much damage, many fragments and debris are blocked by the remarkable protection against splinters of the ship (Hull 25mm steel).   &lt;br /&gt;
&lt;br /&gt;
 And let's just say the hold is quite protected being located well below sea level. The ship is 146 meters long, 21 meters wide and 7.4 meters deep, the hull in general is very good, provide numbers for the protection  it is narrow enough to allow the ship to be agile despite the length is not obvious,  the draft is not very deep provide the number for the draft which further increases the maneuverability.   &lt;br /&gt;
&lt;br /&gt;
  At the same rating we can find the Isuzu with 510 members, the Krasny Kavkaz with 878 sailors and the Bartolomeo Colleoni with 521. Obviously, the more crew members there are on the ship, the more difficult it will be to sink, because the more people are operational, the less time it will take to repair and extinguish the ship in case of an attack. The crew is mostly located in the center of the ship behind the anti-aircraft and auxiliary guns. The main turrets are not overly armored (20mm steel), they are quite uncovered, which is a disadvantage that is not obvious, also the rear turrets can only rotate up to 200 degrees which greatly limits the combat.&lt;br /&gt;
&lt;br /&gt;
  Let's see now how to sink this ship, a good shot under the front turret and the ship will explode in a big fire, you can also shoot right in the middle of the ship, right where most of the fuel is or if that's not enough aim under the two towers in the back of the ship and enjoy the explosion. To conclude we inform you that this ship has no torpedo armament. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The maximum forward speed of the ship is 52km/h(32mph), while the maximum backward speed is -25km/h (15mph). The rudder is able to turn from one end to the other in 8 seconds, in case of danger the Etna is able to make a U-turn in 1 minute 32 seconds. You can see the very long hull that certainly does not help much to avoid enemy strikes and much less the torpedoes, Two Sulzer 12-ZAV-40S engines with a power of 11'600 Hp propel this 7000 ton ship at a maximum speed of 52km/h (32mph). The negative things instead are that being an old transport ship, it is quite large.   &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}&lt;br /&gt;
These weapons were designed to give about the same range as the 12 cm/50 (4.7&amp;quot;) guns but with a lower muzzle velocity and with less dispersion. In fact, partly due to the wider barrel spacing used on the mountings, these guns had only a quarter of the dispersion of the 12 cm guns.&lt;br /&gt;
&lt;br /&gt;
Used on the battleships Andrea Doria and Dulio as a secondary weapon and on the &amp;quot;Capitani Romani&amp;quot; class light cruisers as the main weapon. It had been intended to mount these weapons in the &amp;quot;Comandanti Medaglie d'Oro&amp;quot; and Etna classes in a new AA mounting but these ships were not completed&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Etna's 135mm has a 7.5 seconds reload and at its rating is not bad at all, compared to the 14 seconds of the Bartholomew and Krasny Kavkaz. Its bullets are not the best, but they are respectable: the He have 1.8Kg(39.6 lbs) of explosive mass and a total penetration of 23mm, the ApHe come with 1.4Kg(30.8 lbs) and explosive and manage to penetrate 174mm of armor and to finish has the He-TF with the same amount of explosive as the He. Talking about the ballistics, the Etna is found with quite slow shots compared to the above mentioned ships. The He, the ApHe and the He-TF reach a speed of 825m/s, which does not help much in long distance fights. &lt;br /&gt;
&lt;br /&gt;
For this ship we recommend the use of the ApHe as they are much more effective than the common He, although using the ApHe for all targets is not really indicated, for example against destroyers or ships with little armor He are perfect. Due to the low speed of the bullets, we do not recommend fighting beyond 10km (6.2 miles) as you could not do much damage.  &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|65 mm/64 Ansaldo-Terni Mod.1939 (65 mm)}}&lt;br /&gt;
This medium-range AA gun was being developed by Ansaldo and Terni during World War II with some prototypes being completed, but it did not enter general service use. The loading equipment was electrically powered and included dual loading trays and a pantograph linkage rammer. &lt;br /&gt;
&lt;br /&gt;
The Etna is equipped with 10 Ansaldo-Terni 65mm cannons that with their recharge of only 2 seconds do an important job for the ship, for example they keep away smaller ships that try to board you or they can be very effective against larger aircraft that do not yield with anti-aircraft defenses. The 65mm can be armed with 2 different types of projectiles, the He and the He-TF with both 450g (0.9 lbs) of explosive.&lt;br /&gt;
&lt;br /&gt;
As previously mentioned the He's are very useful to annoy larger ships by creating fires or destroying modules, while the He-TF's are very intuitive to use, they are very effective against aircraft, especially larger ones.   &lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}&lt;br /&gt;
The Scotti-Isotta Fraschini 20/70 was an Italian cannon-gun. It was a multi-role weapon, which could be used as both an anti-aircraft and anti-tank function, available in both land and naval gun barrels.Development of the weapon began in 1928, by designer Alfredo Scotti,&lt;br /&gt;
&lt;br /&gt;
The weapon employed the automatic recoil operation system, with fixed barrel and geometric block of the bolt removed by gas action. &lt;br /&gt;
&lt;br /&gt;
The Etna has at its disposal as many as twenty-one 20mm anti-aircraft guns, of these twenty, six are positioned at the front of the ship. Just below the cockpit while the remaining fifteen are arranged evenly in the central part of the ship. These 20mm have 1500 rounds of ammunition and reload in 2.9 seconds. They are very effective against aircraft and can cause not inconsiderable damage to small ships. They have a maximum range of 3.5km (11482 ft) and a maximum effectiveness of 1.8km (5905 ft) against both air and surface targets. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Now that we know every detail of the ship, let's see how to use it at its best. To begin we must understand that being a light cruiser can not be found to fight well against heavy cruisers and battleships, so the first step is to choose a target within our reach such as other light cruisers, destroyers and smaller ships. &lt;br /&gt;
&lt;br /&gt;
 It is recommend that you do not just show the front of the ship but angle slightly towards the enemy to have a better chance of bouncing back or absorbing the impending blow. &lt;br /&gt;
&lt;br /&gt;
 Unfortunately a big disadvantage of this ship is not being able to fully rotate the rear turrets, this means that if you want to use all the available arsenal you will have to show her boardside, which is not really suitable because it makes the Etna a much larger target. &lt;br /&gt;
&lt;br /&gt;
 Some of the biggest threats to the Etna are ships with automatic cannons such as the Russian Project 35, 41, 159, these pose one of the biggest threats to the Etna, she will be destroyed easily due to their rapid firing cannons which can unleash up to 150 rounds a minute! &lt;br /&gt;
&lt;br /&gt;
 In battle you will very often come across ships like the Fletcher, Sumner, Akizuki and Type 1936A classes, fortunately these ships have a weakness in common, they have the ammunition hold unprotected or weakly armoured, which means you just have to place a few high explosive shots exactly under their front turrets, detonate the ammo racks, storage and BOOM! &lt;br /&gt;
&lt;br /&gt;
 Blue water navy ships, patrol and light ships, will not do alot of damage to the Enta. If in a battle and a blue water ship is encountered shoot the hull just above the surface of the water and you will them explode! They will not be very happy with the damage you had caused, because they will be sinking. &lt;br /&gt;
&lt;br /&gt;
 As a tactic we recommend not to seek a direct confrontation with larger ships, such as battleships or heavy cruisers but instead support the team by doing support fire or anti-aircraft cover. The Etna’s 21 anti-aircraft guns will make quick work of any enemy planes which tries to sink you or attack your fleet.   &lt;br /&gt;
&lt;br /&gt;
 If the Etna is encountered in battle, she has Several weak points of the Etna are the front and middle of the ship, in front is the hold so try to get hit as little as possible as well. While in the central part of the ship you have 70% of the total armament and crew of the ship, so if you can never show the side, it could prove fatal.&lt;br /&gt;
&lt;br /&gt;
However Etna turrets only offer up to 6 mm armour protection, this is very weak and any machine gun knock out the sailours inside of these modules. This means a few HE rounds will destroy Etna primary weaponry, which would leave the Etna vulnerable to attack.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102919</id>
		<title>RN Etna</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102919"/>
				<updated>2021-05-14T16:44:39Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: /* Anti-aircraft armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_etna_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The RN Etna is a unique ship, you cannot take an example from other ships. Its hull has many positive things but also several negative things. I start by saying Etna is a great ship at its battle rating, Its reinforcement is divided into 3 main thicknesses, starting with a 25mm front and followed by the side of the ship which is 60mm of armor and to finish we have the back of the ship with 35mm, all steel. It allows to block shots up to 152mm caliber with HE and SAP, APHE manage to pass but do not cause much damage, many fragments and debris are blocked by the remarkable protection against splinters of the ship (Hull 25mm steel).   &lt;br /&gt;
&lt;br /&gt;
 And let's just say the hold is quite protected being located well below sea level. The ship is 146 meters long, 21 meters wide and 7.4 meters deep, the hull in general is very good, provide numbers for the protection  it is narrow enough to allow the ship to be agile despite the length is not obvious,  the draft is not very deep provide the number for the draft which further increases the maneuverability.   &lt;br /&gt;
&lt;br /&gt;
  At the same rating we can find the Isuzu with 510 members, the Krasny Kavkaz with 878 sailors and the Bartolomeo Colleoni with 521. Obviously, the more crew members there are on the ship, the more difficult it will be to sink, because the more people are operational, the less time it will take to repair and extinguish the ship in case of an attack. The crew is mostly located in the center of the ship behind the anti-aircraft and auxiliary guns. The main turrets are not overly armored (20mm steel), they are quite uncovered, which is a disadvantage that is not obvious, also the rear turrets can only rotate up to 200 degrees which greatly limits the combat.&lt;br /&gt;
&lt;br /&gt;
  Let's see now how to sink this ship, a good shot under the front turret and the ship will explode in a big fire, you can also shoot right in the middle of the ship, right where most of the fuel is or if that's not enough aim under the two towers in the back of the ship and enjoy the explosion. To conclude we inform you that this ship has no torpedo armament. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The maximum forward speed of the ship is 52km/h(32mph), while the maximum backward speed is -25km/h (15mph). The rudder is able to turn from one end to the other in 8 seconds, in case of danger the Etna is able to make a U-turn in 1 minute 32 seconds. You can see the very long hull that certainly does not help much to avoid enemy strikes and much less the torpedoes, Two Sulzer 12-ZAV-40S engines with a power of 11'600 Hp propel this 7000 ton ship at a maximum speed of 52km/h (32mph). The negative things instead are that being an old transport ship, it is quite large.   &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}&lt;br /&gt;
These weapons were designed to give about the same range as the 12 cm/50 (4.7&amp;quot;) guns but with a lower muzzle velocity and with less dispersion. In fact, partly due to the wider barrel spacing used on the mountings, these guns had only a quarter of the dispersion of the 12 cm guns.&lt;br /&gt;
&lt;br /&gt;
Used on the battleships Andrea Doria and Dulio as a secondary weapon and on the &amp;quot;Capitani Romani&amp;quot; class light cruisers as the main weapon. It had been intended to mount these weapons in the &amp;quot;Comandanti Medaglie d'Oro&amp;quot; and Etna classes in a new AA mounting but these ships were not completed&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Etna's 135mm has a 7.5 seconds reload and at its rating is not bad at all, compared to the 14 seconds of the Bartholomew and Krasny Kavkaz. Its bullets are not the best, but they are respectable: the He have 1.8Kg(39.6 lbs) of explosive mass and a total penetration of 23mm, the ApHe come with 1.4Kg(30.8 lbs) and explosive and manage to penetrate 174mm of armor and to finish has the He-TF with the same amount of explosive as the He. Talking about the ballistics, the Etna is found with quite slow shots compared to the above mentioned ships. The He, the ApHe and the He-TF reach a speed of 825m/s, which does not help much in long distance fights. &lt;br /&gt;
&lt;br /&gt;
For this ship we recommend the use of the ApHe as they are much more effective than the common He, although using the ApHe for all targets is not really indicated, for example against destroyers or ships with little armor He are perfect. Due to the low speed of the bullets, we do not recommend fighting beyond 10km (6.2 miles) as you could not do much damage.  &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|65 mm/64 Ansaldo-Terni Mod.1939 (65 mm)}}&lt;br /&gt;
This medium-range AA gun was being developed by Ansaldo and Terni during World War II with some prototypes being completed, but it did not enter general service use. The loading equipment was electrically powered and included dual loading trays and a pantograph linkage rammer. &lt;br /&gt;
&lt;br /&gt;
The Etna is equipped with 10 Ansaldo-Terni 65mm cannons that with their recharge of only 2 seconds do an important job for the ship, for example they keep away smaller ships that try to board you or they can be very effective against larger aircraft that do not yield with anti-aircraft defenses. The 65mm can be armed with 2 different types of projectiles, the He and the He-TF with both 450g (0.9 lbs) of explosive.&lt;br /&gt;
&lt;br /&gt;
As previously mentioned the He's are very useful to annoy larger ships by creating fires or destroying modules, while the He-TF's are very intuitive to use, they are very effective against aircraft, especially larger ones.   &lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}&lt;br /&gt;
The Scotti-Isotta Fraschini 20/70 was an Italian cannon-gun. It was a multi-role weapon, which could be used as both an anti-aircraft and anti-tank function, available in both land and naval gun barrels.Development of the weapon began in 1928, by designer Alfredo Scotti,&lt;br /&gt;
&lt;br /&gt;
The weapon employed the automatic recoil operation system, with fixed barrel and geometric block of the bolt removed by gas action. &lt;br /&gt;
&lt;br /&gt;
The Etna has at its disposal as many as twenty-one 20mm anti-aircraft guns, of these twenty, six are positioned at the front of the ship. Just below the cockpit while the remaining fifteen are arranged evenly in the central part of the ship. These 20mm have 1500 rounds of ammunition and reload in 2.9 seconds. They are very effective against aircraft and can cause not inconsiderable damage to small ships. They have a maximum range of 3.5km (11482 ft) and a maximum effectiveness of 1.8km (5905 ft) against both air and surface targets. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102918</id>
		<title>RN Etna</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102918"/>
				<updated>2021-05-14T16:44:12Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: /* Secondary armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_etna_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The RN Etna is a unique ship, you cannot take an example from other ships. Its hull has many positive things but also several negative things. I start by saying Etna is a great ship at its battle rating, Its reinforcement is divided into 3 main thicknesses, starting with a 25mm front and followed by the side of the ship which is 60mm of armor and to finish we have the back of the ship with 35mm, all steel. It allows to block shots up to 152mm caliber with HE and SAP, APHE manage to pass but do not cause much damage, many fragments and debris are blocked by the remarkable protection against splinters of the ship (Hull 25mm steel).   &lt;br /&gt;
&lt;br /&gt;
 And let's just say the hold is quite protected being located well below sea level. The ship is 146 meters long, 21 meters wide and 7.4 meters deep, the hull in general is very good, provide numbers for the protection  it is narrow enough to allow the ship to be agile despite the length is not obvious,  the draft is not very deep provide the number for the draft which further increases the maneuverability.   &lt;br /&gt;
&lt;br /&gt;
  At the same rating we can find the Isuzu with 510 members, the Krasny Kavkaz with 878 sailors and the Bartolomeo Colleoni with 521. Obviously, the more crew members there are on the ship, the more difficult it will be to sink, because the more people are operational, the less time it will take to repair and extinguish the ship in case of an attack. The crew is mostly located in the center of the ship behind the anti-aircraft and auxiliary guns. The main turrets are not overly armored (20mm steel), they are quite uncovered, which is a disadvantage that is not obvious, also the rear turrets can only rotate up to 200 degrees which greatly limits the combat.&lt;br /&gt;
&lt;br /&gt;
  Let's see now how to sink this ship, a good shot under the front turret and the ship will explode in a big fire, you can also shoot right in the middle of the ship, right where most of the fuel is or if that's not enough aim under the two towers in the back of the ship and enjoy the explosion. To conclude we inform you that this ship has no torpedo armament. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The maximum forward speed of the ship is 52km/h(32mph), while the maximum backward speed is -25km/h (15mph). The rudder is able to turn from one end to the other in 8 seconds, in case of danger the Etna is able to make a U-turn in 1 minute 32 seconds. You can see the very long hull that certainly does not help much to avoid enemy strikes and much less the torpedoes, Two Sulzer 12-ZAV-40S engines with a power of 11'600 Hp propel this 7000 ton ship at a maximum speed of 52km/h (32mph). The negative things instead are that being an old transport ship, it is quite large.   &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}&lt;br /&gt;
These weapons were designed to give about the same range as the 12 cm/50 (4.7&amp;quot;) guns but with a lower muzzle velocity and with less dispersion. In fact, partly due to the wider barrel spacing used on the mountings, these guns had only a quarter of the dispersion of the 12 cm guns.&lt;br /&gt;
&lt;br /&gt;
Used on the battleships Andrea Doria and Dulio as a secondary weapon and on the &amp;quot;Capitani Romani&amp;quot; class light cruisers as the main weapon. It had been intended to mount these weapons in the &amp;quot;Comandanti Medaglie d'Oro&amp;quot; and Etna classes in a new AA mounting but these ships were not completed&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Etna's 135mm has a 7.5 seconds reload and at its rating is not bad at all, compared to the 14 seconds of the Bartholomew and Krasny Kavkaz. Its bullets are not the best, but they are respectable: the He have 1.8Kg(39.6 lbs) of explosive mass and a total penetration of 23mm, the ApHe come with 1.4Kg(30.8 lbs) and explosive and manage to penetrate 174mm of armor and to finish has the He-TF with the same amount of explosive as the He. Talking about the ballistics, the Etna is found with quite slow shots compared to the above mentioned ships. The He, the ApHe and the He-TF reach a speed of 825m/s, which does not help much in long distance fights. &lt;br /&gt;
&lt;br /&gt;
For this ship we recommend the use of the ApHe as they are much more effective than the common He, although using the ApHe for all targets is not really indicated, for example against destroyers or ships with little armor He are perfect. Due to the low speed of the bullets, we do not recommend fighting beyond 10km (6.2 miles) as you could not do much damage.  &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|65 mm/64 Ansaldo-Terni Mod.1939 (65 mm)}}&lt;br /&gt;
This medium-range AA gun was being developed by Ansaldo and Terni during World War II with some prototypes being completed, but it did not enter general service use. The loading equipment was electrically powered and included dual loading trays and a pantograph linkage rammer. &lt;br /&gt;
&lt;br /&gt;
The Etna is equipped with 10 Ansaldo-Terni 65mm cannons that with their recharge of only 2 seconds do an important job for the ship, for example they keep away smaller ships that try to board you or they can be very effective against larger aircraft that do not yield with anti-aircraft defenses. The 65mm can be armed with 2 different types of projectiles, the He and the He-TF with both 450g (0.9 lbs) of explosive.&lt;br /&gt;
&lt;br /&gt;
As previously mentioned the He's are very useful to annoy larger ships by creating fires or destroying modules, while the He-TF's are very intuitive to use, they are very effective against aircraft, especially larger ones.   &lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102917</id>
		<title>RN Etna</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102917"/>
				<updated>2021-05-14T16:43:36Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: /* Primary armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_etna_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The RN Etna is a unique ship, you cannot take an example from other ships. Its hull has many positive things but also several negative things. I start by saying Etna is a great ship at its battle rating, Its reinforcement is divided into 3 main thicknesses, starting with a 25mm front and followed by the side of the ship which is 60mm of armor and to finish we have the back of the ship with 35mm, all steel. It allows to block shots up to 152mm caliber with HE and SAP, APHE manage to pass but do not cause much damage, many fragments and debris are blocked by the remarkable protection against splinters of the ship (Hull 25mm steel).   &lt;br /&gt;
&lt;br /&gt;
 And let's just say the hold is quite protected being located well below sea level. The ship is 146 meters long, 21 meters wide and 7.4 meters deep, the hull in general is very good, provide numbers for the protection  it is narrow enough to allow the ship to be agile despite the length is not obvious,  the draft is not very deep provide the number for the draft which further increases the maneuverability.   &lt;br /&gt;
&lt;br /&gt;
  At the same rating we can find the Isuzu with 510 members, the Krasny Kavkaz with 878 sailors and the Bartolomeo Colleoni with 521. Obviously, the more crew members there are on the ship, the more difficult it will be to sink, because the more people are operational, the less time it will take to repair and extinguish the ship in case of an attack. The crew is mostly located in the center of the ship behind the anti-aircraft and auxiliary guns. The main turrets are not overly armored (20mm steel), they are quite uncovered, which is a disadvantage that is not obvious, also the rear turrets can only rotate up to 200 degrees which greatly limits the combat.&lt;br /&gt;
&lt;br /&gt;
  Let's see now how to sink this ship, a good shot under the front turret and the ship will explode in a big fire, you can also shoot right in the middle of the ship, right where most of the fuel is or if that's not enough aim under the two towers in the back of the ship and enjoy the explosion. To conclude we inform you that this ship has no torpedo armament. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The maximum forward speed of the ship is 52km/h(32mph), while the maximum backward speed is -25km/h (15mph). The rudder is able to turn from one end to the other in 8 seconds, in case of danger the Etna is able to make a U-turn in 1 minute 32 seconds. You can see the very long hull that certainly does not help much to avoid enemy strikes and much less the torpedoes, Two Sulzer 12-ZAV-40S engines with a power of 11'600 Hp propel this 7000 ton ship at a maximum speed of 52km/h (32mph). The negative things instead are that being an old transport ship, it is quite large.   &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}&lt;br /&gt;
These weapons were designed to give about the same range as the 12 cm/50 (4.7&amp;quot;) guns but with a lower muzzle velocity and with less dispersion. In fact, partly due to the wider barrel spacing used on the mountings, these guns had only a quarter of the dispersion of the 12 cm guns.&lt;br /&gt;
&lt;br /&gt;
Used on the battleships Andrea Doria and Dulio as a secondary weapon and on the &amp;quot;Capitani Romani&amp;quot; class light cruisers as the main weapon. It had been intended to mount these weapons in the &amp;quot;Comandanti Medaglie d'Oro&amp;quot; and Etna classes in a new AA mounting but these ships were not completed&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Etna's 135mm has a 7.5 seconds reload and at its rating is not bad at all, compared to the 14 seconds of the Bartholomew and Krasny Kavkaz. Its bullets are not the best, but they are respectable: the He have 1.8Kg(39.6 lbs) of explosive mass and a total penetration of 23mm, the ApHe come with 1.4Kg(30.8 lbs) and explosive and manage to penetrate 174mm of armor and to finish has the He-TF with the same amount of explosive as the He. Talking about the ballistics, the Etna is found with quite slow shots compared to the above mentioned ships. The He, the ApHe and the He-TF reach a speed of 825m/s, which does not help much in long distance fights. &lt;br /&gt;
&lt;br /&gt;
For this ship we recommend the use of the ApHe as they are much more effective than the common He, although using the ApHe for all targets is not really indicated, for example against destroyers or ships with little armor He are perfect. Due to the low speed of the bullets, we do not recommend fighting beyond 10km (6.2 miles) as you could not do much damage.  &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|65 mm/64 Ansaldo-Terni Mod.1939 (65 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102916</id>
		<title>RN Etna</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102916"/>
				<updated>2021-05-14T16:42:13Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: /* Mobility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_etna_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The RN Etna is a unique ship, you cannot take an example from other ships. Its hull has many positive things but also several negative things. I start by saying Etna is a great ship at its battle rating, Its reinforcement is divided into 3 main thicknesses, starting with a 25mm front and followed by the side of the ship which is 60mm of armor and to finish we have the back of the ship with 35mm, all steel. It allows to block shots up to 152mm caliber with HE and SAP, APHE manage to pass but do not cause much damage, many fragments and debris are blocked by the remarkable protection against splinters of the ship (Hull 25mm steel).   &lt;br /&gt;
&lt;br /&gt;
 And let's just say the hold is quite protected being located well below sea level. The ship is 146 meters long, 21 meters wide and 7.4 meters deep, the hull in general is very good, provide numbers for the protection  it is narrow enough to allow the ship to be agile despite the length is not obvious,  the draft is not very deep provide the number for the draft which further increases the maneuverability.   &lt;br /&gt;
&lt;br /&gt;
  At the same rating we can find the Isuzu with 510 members, the Krasny Kavkaz with 878 sailors and the Bartolomeo Colleoni with 521. Obviously, the more crew members there are on the ship, the more difficult it will be to sink, because the more people are operational, the less time it will take to repair and extinguish the ship in case of an attack. The crew is mostly located in the center of the ship behind the anti-aircraft and auxiliary guns. The main turrets are not overly armored (20mm steel), they are quite uncovered, which is a disadvantage that is not obvious, also the rear turrets can only rotate up to 200 degrees which greatly limits the combat.&lt;br /&gt;
&lt;br /&gt;
  Let's see now how to sink this ship, a good shot under the front turret and the ship will explode in a big fire, you can also shoot right in the middle of the ship, right where most of the fuel is or if that's not enough aim under the two towers in the back of the ship and enjoy the explosion. To conclude we inform you that this ship has no torpedo armament. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The maximum forward speed of the ship is 52km/h(32mph), while the maximum backward speed is -25km/h (15mph). The rudder is able to turn from one end to the other in 8 seconds, in case of danger the Etna is able to make a U-turn in 1 minute 32 seconds. You can see the very long hull that certainly does not help much to avoid enemy strikes and much less the torpedoes, Two Sulzer 12-ZAV-40S engines with a power of 11'600 Hp propel this 7000 ton ship at a maximum speed of 52km/h (32mph). The negative things instead are that being an old transport ship, it is quite large.   &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|65 mm/64 Ansaldo-Terni Mod.1939 (65 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102915</id>
		<title>RN Etna</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Etna&amp;diff=102915"/>
				<updated>2021-05-14T16:41:35Z</updated>
		
		<summary type="html">&lt;p&gt;U64489623: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_etna_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The RN Etna is a unique ship, you cannot take an example from other ships. Its hull has many positive things but also several negative things. I start by saying Etna is a great ship at its battle rating, Its reinforcement is divided into 3 main thicknesses, starting with a 25mm front and followed by the side of the ship which is 60mm of armor and to finish we have the back of the ship with 35mm, all steel. It allows to block shots up to 152mm caliber with HE and SAP, APHE manage to pass but do not cause much damage, many fragments and debris are blocked by the remarkable protection against splinters of the ship (Hull 25mm steel).   &lt;br /&gt;
&lt;br /&gt;
 And let's just say the hold is quite protected being located well below sea level. The ship is 146 meters long, 21 meters wide and 7.4 meters deep, the hull in general is very good, provide numbers for the protection  it is narrow enough to allow the ship to be agile despite the length is not obvious,  the draft is not very deep provide the number for the draft which further increases the maneuverability.   &lt;br /&gt;
&lt;br /&gt;
  At the same rating we can find the Isuzu with 510 members, the Krasny Kavkaz with 878 sailors and the Bartolomeo Colleoni with 521. Obviously, the more crew members there are on the ship, the more difficult it will be to sink, because the more people are operational, the less time it will take to repair and extinguish the ship in case of an attack. The crew is mostly located in the center of the ship behind the anti-aircraft and auxiliary guns. The main turrets are not overly armored (20mm steel), they are quite uncovered, which is a disadvantage that is not obvious, also the rear turrets can only rotate up to 200 degrees which greatly limits the combat.&lt;br /&gt;
&lt;br /&gt;
  Let's see now how to sink this ship, a good shot under the front turret and the ship will explode in a big fire, you can also shoot right in the middle of the ship, right where most of the fuel is or if that's not enough aim under the two towers in the back of the ship and enjoy the explosion. To conclude we inform you that this ship has no torpedo armament. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|65 mm/64 Ansaldo-Terni Mod.1939 (65 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U64489623</name></author>	</entry>

	</feed>