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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U63785476</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-25T19:02:18Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4J_Phantom_II&amp;diff=121113</id>
		<title>F-4J Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4J_Phantom_II&amp;diff=121113"/>
				<updated>2022-01-19T14:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;U63785476: Spelling and introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4j&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The F-4J is a long range support aircraft. it's equipped with long-range AIM-7F and AIM-9G missiles, as well as a very powerful pulse doppler radar. Due to it not having the &amp;quot;Agile Eagle&amp;quot; upgrade like the F-4E and having to mount an external gunpod to be able to carry a cannon, it is less maneuverable than the F-4E so dogfighting is not recommended. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,067 || 2,018 || rowspan=&amp;quot;2&amp;quot; | 16,000 || 26.5 || 27.3 || 154.4 || 144.3 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,216 || 2,139 || 25.5 || 26.0 || 217.6 || 184.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-10 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,213 kg || colspan=&amp;quot;2&amp;quot; | 408 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,972 kg || 18,055 kg || 20,078 kg || 26,420 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,240 kgf || 8,090 kgf&lt;br /&gt;
|1.01|| 0.90 || 0.81 || 0.61&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,240 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,340 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
|1.29|| 1.15 || 1.03 || 0.78&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)}}&lt;br /&gt;
{{main|AIM-7E-2 Sparrow|AIM-7F Sparrow|AIM-9D Sidewinder|AIM-9G Sidewinder}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|Mk 11 mod 5 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon (750 rpg)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 12 x 750 lb M117 cone 45 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)&lt;br /&gt;
* 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9D Sidewinder missiles + 4 x AIM-7F Sparrow missiles&lt;br /&gt;
* 4 x AIM-9D Sidewinder missiles + 4 x AIM-7E-2 Sparrow missiles&lt;br /&gt;
* 4 x AIM-9G Sidewinder missiles + 4 x AIM-7F Sparrow missiles&lt;br /&gt;
* 4 x AIM-9G Sidewinder missiles + 4 x AIM-7E-2 Sparrow missiles&lt;br /&gt;
* 4 x AIM-7F Sparrow missiles&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9D Sidewinder missiles + 4 x AIM-7F Sparrow missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9D Sidewinder missiles + 4 x AIM-7E-2 Sparrow missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9G Sidewinder missiles + 4 x AIM-7F Sparrow missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9G Sidewinder missiles + 4 x AIM-7E-2 Sparrow missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7E-2 Sparrow missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9D Sidewinder missiles + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9D Sidewinder missiles + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9D Sidewinder missiles + 12 x 750 lb M117 cone 45 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9D Sidewinder missiles + 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9G Sidewinder missiles + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9G Sidewinder missiles + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9G Sidewinder missiles + 12 x 750 lb M117 cone 45 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9G Sidewinder missiles + 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9D Sidewinder missiles + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9D Sidewinder missiles + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9D Sidewinder missiles + 12 x 750 lb M117 cone 45 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9D Sidewinder missiles + 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9G Sidewinder missiles + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9G Sidewinder missiles + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9G Sidewinder missiles + 12 x 750 lb M117 cone 45 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9G Sidewinder missiles + 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9D Sidewinder missiles + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9D Sidewinder missiles + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9D Sidewinder missiles + 12 x 750 lb M117 cone 45 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9D Sidewinder missiles + 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9G Sidewinder missiles + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9G Sidewinder missiles + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9G Sidewinder missiles + 12 x 750 lb M117 cone 45 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9G Sidewinder missiles + 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 228 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 48 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 228 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 48 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7E-2 Sparrow missiles + 228 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7E-2 Sparrow missiles + 48 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 228 x FFAR Mighty Mouse rockets + 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 228 x FFAR Mighty Mouse rockets + 4 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 48 x Zuni Mk32 Mod 0 ATAP rockets + 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 48 x Zuni Mk32 Mod 0 ATAP rockets + 4 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9D Sidewinder missiles + 4 x AIM-7F Sparrow missiles + 228 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9D Sidewinder missiles + 4 x AIM-7F Sparrow missiles + 48 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9D Sidewinder missiles + 4 x AIM-7E-2 Sparrow missiles + 228 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9D Sidewinder missiles + 4 x AIM-7E-2 Sparrow missiles + 48 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9G Sidewinder missiles + 4 x AIM-7F Sparrow missiles + 228 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9G Sidewinder missiles + 4 x AIM-7F Sparrow missiles + 48 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9G Sidewinder missiles + 4 x AIM-7E-2 Sparrow missiles + 228 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-9G Sidewinder missiles + 4 x AIM-7E-2 Sparrow missiles + 48 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When compared to the F-4E, the F-4J is rather slugish. It lacks the leading edge slats the F-4E has, and as such is less manoeuvrable. Therefore, the F4J should be used rather as a sniper due to its AIM-7F Sparrow missiles and long range pulse doppler radar, which allows it to snipe unsuspecting enemies up to 20 km in frontal attacks. Optionally the AIM-7E2 can be used for a shorter range but better manoeuvrability against dodging enemies. Always remember that most planes at the BR range will out-accelerate the F-4J, and as such, it is vital to maintain your speed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Equipped with a pulse Doppler radar, allowing targets close to the ground to be tracked and engaged&lt;br /&gt;
* Wide selection of multi-role payloads&lt;br /&gt;
* Good air-to-air missile combinations&lt;br /&gt;
* Upgraded AIM-7F Sparrow missiles have a longer burn time and as a result better range&lt;br /&gt;
* The AIM-9G is a good IR missile with 18G overload capability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big target&lt;br /&gt;
* No internal gun, but option to carry a 20 mm Browning-Colt Mk12 gunpod on the central pylon (which impacts your aircraft performance)&lt;br /&gt;
* Lacks the leading edge slats of the F-4E, therefore worse manoeuvrability&lt;br /&gt;
* Acceleration and top speed are mediocre; combined with the bad maneuverability, this makes it a very poor dogfighter&lt;br /&gt;
&lt;br /&gt;
== History  ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4j Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U63785476</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_ratings&amp;diff=105390</id>
		<title>Battle ratings</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_ratings&amp;diff=105390"/>
				<updated>2021-06-06T10:18:10Z</updated>
		
		<summary type="html">&lt;p&gt;U63785476: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Battle Ratings}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
'''Battle rating''' (BR) is a value used to determine matchmaking in War Thunder. Battle rating is a number assigned to every aircraft, ground unit, and naval vessel in the game that correlates with their effectiveness in combat. Roughly speaking, as a vehicle's capabilities and performance increase, so does its battle rating. Battle rating can also differ depending on the game mode. For example, if a vehicle may perform considerably better compared to its opponents in Arcade Battles than in Realistic Battles, it may have a higher battle rating in the former.&lt;br /&gt;
&lt;br /&gt;
'''Battle rating does not correspond with real-life introduction dates, but rather, the vehicle's in-game performance.''' Even if major technological imbalances existed among the vehicles in real life, the battle rating system allows War Thunder to remain balanced at all ranks by only matching vehicles with similar in-game performance against each other.&lt;br /&gt;
&lt;br /&gt;
Battle ratings exists in steps of 0.3 or 0.4 starting from 1.0 and ending at 11.0 (i.e. 1.0, 1.3, 1.7, 2.0, 2.3, 2.7,etc.).&lt;br /&gt;
&lt;br /&gt;
{{Notice|Matchmaking is based solely on battle rating; the rank of a vehicle is irrelevant.}}&lt;br /&gt;
&lt;br /&gt;
The battle rating of every vehicle can be found at the top of its stat card or in the lower-right corner of its icon in the Research screen. To check the vehicle's BR in different game modes, select the appropriate mode in the drop-down menu lower-right corner of the Research screen. Note that the BR of &amp;quot;Reserve&amp;quot; vehicles in 1.0.&lt;br /&gt;
&lt;br /&gt;
The battle rating that the [[Matchmaker]] will use will always be displayed at the top of the screen, underneath &amp;quot;To Battle!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Aviation==&lt;br /&gt;
&lt;br /&gt;
===Air Arcade Battles===&lt;br /&gt;
&lt;br /&gt;
In Air Arcade Battles, matchmaking is determined by the '''total battle rating''' of a lineup, which is calculated based on the three highest BR aircraft of that lineup. Ground units and naval vessels in the lineup cannot be taken into battle and will have no effect on the calculation of total battle rating. Damaged aircraft, or aircraft that are on [[Crew lock]], will not be factored into calculation either.&lt;br /&gt;
&lt;br /&gt;
In general:&lt;br /&gt;
&lt;br /&gt;
* Total BR will only be lowered if there is only one aircraft with the highest BR in the lineup (e.g. one 5.0, with all else 4.7 or lower).&lt;br /&gt;
&lt;br /&gt;
* Total BR can be lowered by a maximum of one BR step below the highest BR aircraft (e.g. 5.0 to 4.7, 3.7 to 3.3).&lt;br /&gt;
&lt;br /&gt;
* Only BR differences of up to 2.0 are taken into consideration; otherwise, total BR is taken from the highest BR.&lt;br /&gt;
&lt;br /&gt;
Players will only be matched against other players based on their total battle rating. They may be able to see players with a total BR as low or as high as their own total BR ±1.0. For example, if a player's total BR is 3.0, they can be matched with players with total BR between 2.0 and 4.0.&lt;br /&gt;
&lt;br /&gt;
=====Calculation=====&lt;br /&gt;
&lt;br /&gt;
If '''A''' is the highest BR in a lineup, '''B''' is the second highest BR, and '''C''' is the third highest BR, then the formula for '''Total BR''' is as follows:&lt;br /&gt;
&lt;br /&gt;
:'''Total BR''' = ('''A''' ÷ 2) + ('''X''' ÷ 4) + ('''Y''' ÷ 4)&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* If '''A''' - '''B''' &amp;lt; 0.6, then:&lt;br /&gt;
&lt;br /&gt;
:: '''X''' = '''B'''&lt;br /&gt;
&lt;br /&gt;
* If 0.6 ≤ '''A''' - '''B''' ≤ 2.0, then:&lt;br /&gt;
&lt;br /&gt;
:: '''X''' = '''A''' - 0.6&lt;br /&gt;
&lt;br /&gt;
* If '''A''' - '''B''' &amp;gt; 2.0, then:&lt;br /&gt;
&lt;br /&gt;
:: '''X''' = '''A'''&lt;br /&gt;
&lt;br /&gt;
* If '''A''' - '''C''' &amp;lt; 0.6, then:&lt;br /&gt;
&lt;br /&gt;
:: '''Y''' = '''C'''&lt;br /&gt;
&lt;br /&gt;
* If 0.6 ≤ '''A''' - '''C''' ≤ 2.0, then:&lt;br /&gt;
&lt;br /&gt;
:: '''Y''' = '''A''' - 0.6&lt;br /&gt;
&lt;br /&gt;
* If '''A''' - '''C''' &amp;gt; 2.0, then:&lt;br /&gt;
&lt;br /&gt;
:: '''Y''' = '''A'''&lt;br /&gt;
&lt;br /&gt;
In other words, if the difference between '''A''' and '''B''' is less than 0.6, then '''B''' is substituted for '''X''' in the equation. If the difference is between 0.6 and 2.0, inclusive, then ('''A''' - 0.6) is substituted for '''X'''. If the difference is greater than 2.0, then '''A''' is substituted for '''X'''.&lt;br /&gt;
&lt;br /&gt;
The value of Y is calculated the same way, except the difference between '''A''' and '''C''' is compared instead.&lt;br /&gt;
&lt;br /&gt;
Once evaluated, the resulting value '''Total BR''' is rounded to the nearest battle rating step. For example, 3.1 (which is closer to 3.0 than 3.3) will be rounded down to 3.0, and 3.2 (which is closer to 3.3 than 3.0) will be rounded up to 3.3.&lt;br /&gt;
&lt;br /&gt;
Values exactly between two steps are rounded up. For example, 3.15 (which is exactly between 3.0 and 3.3) will be rounded to 3.3, and 3.5 (which is exactly between 3.4 and 3.7) will be rounded to 3.7.&lt;br /&gt;
&lt;br /&gt;
====Example Calculation====&lt;br /&gt;
&lt;br /&gt;
Here is an example calculation of total battle rating, where:&lt;br /&gt;
&lt;br /&gt;
: '''A''' = 6.0&lt;br /&gt;
: '''B''' = 5.7&lt;br /&gt;
: '''C''' = 5.0&lt;br /&gt;
&lt;br /&gt;
First, the difference between '''A''' and '''B''' is checked. The difference is 0.3, so:&lt;br /&gt;
&lt;br /&gt;
: '''X''' = '''B''' = 5.7&lt;br /&gt;
&lt;br /&gt;
Now, the difference between '''A''' and '''C''' is checked. The difference is 1.0, so:&lt;br /&gt;
&lt;br /&gt;
: '''Y''' = '''A''' - 0.6 = 5.4&lt;br /&gt;
&lt;br /&gt;
Substituting these values into the equation:&lt;br /&gt;
&lt;br /&gt;
:'''Total BR''' = ('''6.0''' ÷ 2) + ('''5.7''' ÷ 4) + ('''5.4''' ÷ 4) = '''5.775'''&lt;br /&gt;
&lt;br /&gt;
The resulting value, '''5.775''', is closer to 5.7 than 6.0, so the value is rounded down to '''5.7'''.&lt;br /&gt;
&lt;br /&gt;
Thus, for a lineup whose highest BRs are 6.0, 5.7, and 5.0, the '''Total BR''' of the lineup is '''5.7'''.&lt;br /&gt;
&lt;br /&gt;
====Tabular Examples====&lt;br /&gt;
&lt;br /&gt;
Some example lineups:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! A !! B !! C !! Overall BR&lt;br /&gt;
|-&lt;br /&gt;
| 8.0 || 7.7 || 7.7 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| 5.0 || 4.3 || 4.0 || 4.7&lt;br /&gt;
|-&lt;br /&gt;
| 4.0 || 4.0 || 2.0 || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| 3.7 || 3.0 || 2.7 || 3.3&lt;br /&gt;
|-&lt;br /&gt;
| 5.0 || 1.0|| 1.0|| 5.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pictoral Examples====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to view&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Legend&lt;br /&gt;
|-&lt;br /&gt;
!Aircraft!!Battle Rating&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff8484&amp;quot; align=&amp;quot;center&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || Aircraft with the highest battle rating&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ffc284&amp;quot; align=&amp;quot;center&amp;quot; |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || Aircraft with battle rating 0.3 below the highest BR&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ffff84&amp;quot; align=&amp;quot;center&amp;quot; |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || Aircraft with battle rating is between 0.6 and 2.0 below the highest BR&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #84ff84&amp;quot; align=&amp;quot;center&amp;quot; |[[File:Matchmaker I-153 icon.png|frameless|link=]] || Aircraft with battle rating greater than 2.0 below the highest BR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Aircraft 1 !! Aircraft 2 !! Aircraft 3 !! ⇒ !! BR Result&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || ⇒ || style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style=&amp;quot;background: #ffc284&amp;quot; |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || ⇒ || style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style=&amp;quot;background: #ffff84&amp;quot; |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || ⇒ || style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style=&amp;quot;background: #84ff84&amp;quot; |[[File:Matchmaker I-153 icon.png|frameless|link=]] || ⇒ || style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style=&amp;quot;background: #ffc284&amp;quot; |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || style=&amp;quot;background: #ffc284&amp;quot; |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || ⇒ || style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style=&amp;quot;background: #ffc284&amp;quot; |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || style=&amp;quot;background: #ffff84&amp;quot; |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || ⇒ || style=&amp;quot;background: #ffc284&amp;quot; |[[File:Matchmaker MiG-9 icon.png|frameless|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style=&amp;quot;background: #ffc284&amp;quot; |[[File:Matchmaker MiG-9 icon.png|frameless|link=]]  || style=&amp;quot;background: #84ff84&amp;quot; |[[File:Matchmaker I-153 icon.png|frameless|link=]] || ⇒ || style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style=&amp;quot;background: #ffff84&amp;quot; |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || style=&amp;quot;background: #ffff84&amp;quot; |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || ⇒ || style=&amp;quot;background: #ffc284&amp;quot; |[[File:Matchmaker MiG-9 icon.png|frameless|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style=&amp;quot;background: #ffff84&amp;quot; |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]]  || style=&amp;quot;background: #84ff84&amp;quot; |[[File:Matchmaker I-153 icon.png|frameless|link=]] || ⇒ || style=&amp;quot;background: #ff8484&amp;quot; |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Realistic Battles===&lt;br /&gt;
&lt;br /&gt;
In Air Realistic Battles, only the aircraft currently selected will be taken into battle, and its battle rating will be used to determine matchmaking. Players will only see aircraft with battle rating ±1.0 compared to their own.&lt;br /&gt;
&lt;br /&gt;
===Air Simulator Battles===&lt;br /&gt;
&lt;br /&gt;
In Air Simulator Battles, there are two battle rating ranges for each team, '''Allowed vehicles''' and '''Required vehicles'''. Any aircraft with battle rating in the '''Allowed vehicles''' range can be taken into battle. However, to enter an Air Simulator game, at least one aircraft in the lineup must be in the '''Required vehicles''' range. Players are matched with other players whose lineups consist of vehicles in the '''Allowed vehicles''' range.&lt;br /&gt;
&lt;br /&gt;
Typically, in an Air Simulator game, lower battle rating vehicles can spawn immediately, while higher battle rating vehicles may require Spawn Points (SP) and may have a cooldown timer until they can be spawned again.&lt;br /&gt;
&lt;br /&gt;
Ground units and naval vessels in the lineup are not taken into account and cannot be taken into battle. Neither can damaged vehicles or vehicles on [[Crew lock]].&lt;br /&gt;
&lt;br /&gt;
===Air Arcade Assault===&lt;br /&gt;
&lt;br /&gt;
In Air Arcade Assault mode, there are battle rating ranges as follows:&lt;br /&gt;
&lt;br /&gt;
* 1.0 - 2.3&lt;br /&gt;
* 2.7 - 3.7&lt;br /&gt;
* 4.0 - 5.0&lt;br /&gt;
* 5.3 - 6.3&lt;br /&gt;
* 6.7+&lt;br /&gt;
&lt;br /&gt;
The battle rating of the highest BR aircraft in a lineup is used to determine which range a player will be matched in.&lt;br /&gt;
&lt;br /&gt;
Ground units and naval vessels in the lineup are not taken into account and cannot be taken into battle. Neither can damaged vehicles or vehicles on [[Crew lock]].&lt;br /&gt;
&lt;br /&gt;
==Ground Forces==&lt;br /&gt;
&lt;br /&gt;
===Ground Arcade Battles===&lt;br /&gt;
&lt;br /&gt;
In Ground Arcade Battles, the battle rating of the highest BR ground vehicle, with players only able to see ground units with BR ±1.0.&lt;br /&gt;
&lt;br /&gt;
Aircraft and naval vessels in the lineup are not taken into account and cannot be taken into battle. Neither can damaged vehicles or vehicles on [[Crew lock]].&lt;br /&gt;
&lt;br /&gt;
===Ground Realistic Battles===&lt;br /&gt;
&lt;br /&gt;
In Ground Realistic Battles, the batting rating of the highest BR ground vehicle or aircraft (including helicopters) is used, with players only able to see ground units and aircraft with BR ±1.0.&lt;br /&gt;
&lt;br /&gt;
For example, for a lineup consisting of a BR 5.0 ground unit and a BR 5.3 aircraft, the BR of the aircraft is taken, and vehicles with BR between 4.3 and 6.3 can be seen.&lt;br /&gt;
&lt;br /&gt;
Naval vessels in the lineup are not taken into account and cannot be taken into battle. Neither can damaged vehicles or vehicles on [[Crew lock]].&lt;br /&gt;
&lt;br /&gt;
===Ground Simulator Battles===&lt;br /&gt;
&lt;br /&gt;
In Ground Simulator Battles, battle rating is irrelevant in matchmaking. Only vehicles listed on the '''Allowed vehicles''' list can be taken into battle, with at least one vehicle from the '''Required vehicles''' list (if applicable) required to enter the game.&lt;br /&gt;
&lt;br /&gt;
Any vehicle not listed in either the '''Allowed vehicles''' list will not be taken into battle. Neither can damaged vehicles or vehicles on [[Crew lock]].&lt;br /&gt;
&lt;br /&gt;
===Ground Arcade Assault===&lt;br /&gt;
&lt;br /&gt;
In Ground Arcade Assault mode, there are battle rating ranges as follows:&lt;br /&gt;
&lt;br /&gt;
* 1.0 - 2.3&lt;br /&gt;
* 2.7 - 3.7&lt;br /&gt;
* 4.0 - 5.0&lt;br /&gt;
* 5.3 - 6.3&lt;br /&gt;
* 6.7 - 8.0&lt;br /&gt;
* 8.3+&lt;br /&gt;
&lt;br /&gt;
The battle rating of the highest BR ground unit or helicopter in a lineup is used to determine which range a player will be matched in.&lt;br /&gt;
&lt;br /&gt;
Aircraft and naval vessels in the lineup are not taken into account and cannot be taken into battle. Neither can damaged vehicles or vehicles on [[Crew lock]].&lt;br /&gt;
&lt;br /&gt;
==Naval Forces==&lt;br /&gt;
&lt;br /&gt;
===Naval Arcade Battles===&lt;br /&gt;
&lt;br /&gt;
In Naval Arcade Battles, the battle rating of the highest BR naval vessel is used, with players able to see naval vessels and aircraft with BR ±1.0. Aircraft with BR up to one BR step above the highest BR naval vessel can also be taken. If the BR of the aircraft exceeds the BR of the naval vessel, its BR will be used instead.&lt;br /&gt;
&lt;br /&gt;
For example, for a lineup consisting of a BR 2.0 naval vessel and a BR 2.3 aircraft, the BR of the aircraft is taken, and vehicles with BR between 1.3 and 3.3 can be seen. For a lineup consisting of a BR 2.0 naval vessel and a BR 2.7 aircraft, the aircraft will not be taken into battle and vehicles with BR between 1.0 and 3.0 will be seen.&lt;br /&gt;
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Ground units in the lineup are not taken into account and cannot be taken into battle. Neither can damaged or vehicles on [[Crew lock]].&lt;br /&gt;
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===Naval Realistic Battles===&lt;br /&gt;
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In Naval Realistic Battles, matchmaking works the same way as in Naval Arcade battles. The battle rating of the highest BR naval vessel is used, with players able to see naval vessels and aircraft with BR ±1.0. Aircraft with BR up to one BR step above the highest BR naval vessel can also be taken. If the BR of the aircraft exceeds the BR of the naval vessel, its BR will be used instead.&lt;br /&gt;
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For example, for a lineup consisting of a BR 2.0 naval vessel and a BR 2.3 aircraft, the BR of the aircraft is taken, and vehicles with BR between 1.3 and 3.3 can be seen. For a lineup consisting of a BR 2.0 naval vessel and a BR 2.7 aircraft, the aircraft will not be taken into battle and vehicles with BR between 1.0 and 3.0 will be seen.&lt;br /&gt;
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Ground units in the lineup are not taken into account and cannot be taken into battle. Neither can damaged vehicles or vehicles on [[Crew lock]].&lt;br /&gt;
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==Squads==&lt;br /&gt;
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In any game mode except for Air and Ground Forces Simulator Battles, when playing in a squad, the Matchmaker uses the highest battle rating within the squad. For Air AB, the highest total BR within the squad is used. &lt;br /&gt;
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For example, in Air RB, for a squadron consisting of a BR 4.7 aircraft and a BR 5.7 aircraft, the BR of the higher aircraft is used, and both players will be put into matches where they can see aircraft with BR between 4.7 and 6.7.&lt;br /&gt;
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[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U63785476</name></author>	</entry>

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