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		<updated>2026-05-12T16:07:24Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PV-1_(7.62_mm)&amp;diff=180161</id>
		<title>PV-1 (7.62 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PV-1_(7.62_mm)&amp;diff=180161"/>
				<updated>2024-01-06T18:37:44Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The '''7.62 mm PV-1''' (''Pulemot Vozdushnyy'' pervyy or ''Air Machine Gun the first'') is a 7.62 mm calibre machine gun which was first produced in 1926 for usage in Soviet aircraft. Mass production began in 1927 up to 1940. Later it was replaced by ShKAS.&lt;br /&gt;
&lt;br /&gt;
PV-1 is a modification of Maxim gun which is compatible for aviation.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|i-15_1934}}&lt;br /&gt;
* {{Specs-Link|i-15_1935}}&lt;br /&gt;
* {{Specs-Link|i-15_1935_moscow}}&lt;br /&gt;
* {{Specs-Link|i-15bis|short}}&lt;br /&gt;
* {{Specs-Link|i-15bis_china}}&lt;br /&gt;
* {{Specs-Link|i-15bis_krasnolutsky}}&lt;br /&gt;
* {{Specs-Link|i-16_chung_28}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
PV-1 has almost the lowest fire rate (750 RPM) being higher only than Japanese [[Type 92 navy (7.7 mm)]]. Aside from the default ball and plain tracer rounds, the PV-1's common round composition involves the API-T, API, and AI rounds. In game API and API-T bullets deal more damage at low distances, while AI bullet has less damage reduction, so it has more damage than API or API-T bullet in a distance higher than 500 m.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!--''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|T|Tracer}}{{-}}{{Annotation|Ball|Omni-purpose}}{{-}}{{Annotation|Ball|Omni-purpose}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AI|Adjustment incendiary}}&lt;br /&gt;
* '''Universal:''' {{Annotation|T|Tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AI|Adjustment incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''Tracers:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''Stealth:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AI|Adjustment incendiary}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| T || T || 5 || 4 || 2 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Ball || Ball || 5 || 4 || 2 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| AP-I || AP-I || 13 || 12 || 7 || 3 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| AI || AI || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| API-T || API-T || 9 || 8 || 6 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| T || T || 815 || 0.01 || N/A || N/A || N/A || 47° || 56° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Ball || Ball || 866 || 0.01 || N/A || N/A || N/A || 47° || 56° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| AP-I || AP-I || 818 || 0.01 || N/A || N/A || N/A || 47° || 56° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| AI || AI || 815 || 0.01 || N/A || 3 || N/A || 47° || 56° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| API-T || API-T || 865 || 0.01 || N/A || N/A || N/A || 47° || 56° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Comparable machine guns to PV-1 (7.62 mm)&lt;br /&gt;
!Country&lt;br /&gt;
!Name&lt;br /&gt;
!Year  of Creation&lt;br /&gt;
!Mass (kg)&lt;br /&gt;
!Rounds Per Minute&lt;br /&gt;
!Ammunition&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|20px|link=]]&lt;br /&gt;
|[[Browning (7.62 mm)]]&lt;br /&gt;
|1919&lt;br /&gt;
|14&lt;br /&gt;
|1000&lt;br /&gt;
|7.62 × 63 mm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|20px|link=]]&lt;br /&gt;
|[[MG 17 (7.92 mm)]]&lt;br /&gt;
|1934&lt;br /&gt;
|10.2&lt;br /&gt;
|1150&lt;br /&gt;
|7.92 × 57 mm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|20px|link=]]&lt;br /&gt;
|[[MG 15 (7.92 mm)]]&lt;br /&gt;
|1932&lt;br /&gt;
|12.4&lt;br /&gt;
|1150&lt;br /&gt;
|7.92 × 57 mm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|20px|link=]]&lt;br /&gt;
|[[Vickers K (7.7 mm)]]&lt;br /&gt;
|1935&lt;br /&gt;
|13.4&lt;br /&gt;
|950&lt;br /&gt;
|7.7 × 56 mm R&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|20px|link=]]&lt;br /&gt;
|[[Type 1 (7.92 mm)]]&lt;br /&gt;
|1932&lt;br /&gt;
|12.8&lt;br /&gt;
|1150&lt;br /&gt;
|7.92 × 57 mm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|20px|link=]]&lt;br /&gt;
|[[Type 92 navy (7.7 mm)]]&lt;br /&gt;
|1932&lt;br /&gt;
|8&lt;br /&gt;
|600&lt;br /&gt;
|7.7 × 56 mm R&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|20px|link=]]&lt;br /&gt;
|[[Type 98 (7.92 mm)]]&lt;br /&gt;
|1932&lt;br /&gt;
|12.8&lt;br /&gt;
|1150&lt;br /&gt;
|7.92 × 57 mm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|20px|link=]]&lt;br /&gt;
|[[Lewis (7.7 mm)]]&lt;br /&gt;
|1911&lt;br /&gt;
|13&lt;br /&gt;
|900&lt;br /&gt;
|7.7 × 56 mm R&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italy_flag.png|20px|link=]]&lt;br /&gt;
|[[Breda-SAFAT (7.7 mm)]]&lt;br /&gt;
|1935&lt;br /&gt;
|12.5&lt;br /&gt;
|900&lt;br /&gt;
|7.7 × 56 mm R&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|20px|link=]]&lt;br /&gt;
|[[MAC 1934 (7.5 mm)]]&lt;br /&gt;
|1934&lt;br /&gt;
|10.7&lt;br /&gt;
|1350&lt;br /&gt;
|7.5 × 54 mm MAS&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweden_flag.png|20px|link=]]&lt;br /&gt;
|[[Ksp m/22-37 R (8 mm)]]&lt;br /&gt;
|1919&lt;br /&gt;
|11.7&lt;br /&gt;
|1200&lt;br /&gt;
|8 × 63 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
The PV-1 can be best described as lacklustre. A poor rate of fire combined with the low damage of the rifle-calibre rounds it fires means that it requires significant time on target for a kill. It can still destroy aircraft with patience. However the rounds have a bad chance to impact and do no damage, or only register hits, requiring either successive passes on a slower target, occasionally 5-6 passes or more, or a very lucky pilot snipe to succeed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Reliable machine gun&lt;br /&gt;
* Rate of fire allows for longer uninterrupted bursts&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rifle-calibre ammo does comparatively little damage&lt;br /&gt;
* Relative low rate of fire compared to other early MGs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The PV-1 (''Pulemet Vozdushny'' or airborne machine gun) was an air-cooled version of the water-cooled M1910 Maxim gun, designed in 1926 for use on aircraft, and accepted for service in 1928. Created at the initiative of Alexander Vasilevich Nadashkevich of the Scientific and Technical Committee of the Soviet Air Force, its design was adapted from the M1910 to create a lighter gun with a higher rate of fire. The end result was a relatively light machine gun, cooled by a perforated barrel sleeve, which had a firing rate of 750 rpm compared with the original 600 rpm of the M1910. An attempt to build an even lighter variant, the A-2 which substituted some of the steel parts by duralumin parts, was not accepted for service due to the high rate of wear of the aluminium parts.&lt;br /&gt;
&lt;br /&gt;
The gun was used on the Polikarpov I-3, I-4, I-5 and I-15 fighters, the Polikarpov R-5 reconnaissance plane and the Tupolev TB-1 bomber. However, the design was soon considered obsolete and gradually replaced by the ShKAS, which was chambered to the same ammunition but had a much higher rate of fire. Production of the PV-1 ran from 1927 until 1940, with a total of around 18000 made.&lt;br /&gt;
&lt;br /&gt;
While the PV-1 was being phased out of service by the end of the 1930s, the German invasion of 1941 saw a great number of surplus PV-1s adopted for other purposes. Numerous former aircraft weapons were either adapted for use on a ZPU anti-aircraft mount, or even on the original carriage of the M1910 for infantry support.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Aircraft machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft machine guns]]&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Krasnolutsky%27s_I-15bis&amp;diff=180068</id>
		<title>Krasnolutsky's I-15bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Krasnolutsky%27s_I-15bis&amp;diff=180068"/>
				<updated>2024-01-04T23:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet premium fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-15bis_krasnolutsky&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
'''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
This plane belongs to ''Hero of the Soviet Union'' medal-wearing ace, Mitrofan Petrovich Krasnolutsky.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 367 || 352 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 10.7 || 11.6 || 10.7 || 10.7 || rowspan=&amp;quot;2&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 394 || 380 || 10.3 || 10.5 || 18.8 || 14.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 580 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || - || - || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 180 || &amp;lt; 360 || &amp;lt; 240 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The '''Krasnolutsky's I-15bis''' does not have significant armour protection. All the important modules are located in the front half of the fuselage, but the large fuel tank is self-sealing. With all the important modules packed together, well aimed shots will have little trouble causing significant damage very quickly. As such, the  Krasnolutsky's I-15bis must rely on other factors, such as manoeuvrability, in order to increase its survivability.&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Behind Pilot's Seat&lt;br /&gt;
* Self-Sealing Fuel Tanks&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|PV-1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
'''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm PV-1 machine guns, nose-mounted (1,100 rpg upper + 425 rpg lower = 3,050 total)&lt;br /&gt;
* Available belts for 7.62 mm PV-1 machine gun:&lt;br /&gt;
** '''Default''': T/Ball/AP-I/AI/AI/AI — 50% of belt consist of incendiary bullets which deals more damage to the crew in a distance of 500m and higher than other bullets. On the other hand, this belt has almost 33% bullets without any additional effect, so this belt can be found useful against fighters;&lt;br /&gt;
** '''Universal''': T/AP-I/AI/AI/API-T — belt consist of the same amount of AI and AP bullets which makes it useful against all types of targets, but it still has one tracer bullet without any additional effect;&lt;br /&gt;
** '''Tracers''': API-T — the whole belt consist of AP bullets, which deals most damage to the modules of aircraft and makes more damage to the crew at a distance lower than 500m. The best against bombers;&lt;br /&gt;
** '''Stealth''': AP-I/AP-I/AP-I/AI/AI — 60% of belt consist of AP bullets. Recommended for unexpected attacks and may help new players to get used to stealth ammunition. Quite universal, so can be used against all targets with the same efficiency.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|RBS-82|ROS-82}}&lt;br /&gt;
&lt;br /&gt;
'''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg FAB-50sv bombs (100 kg total)&lt;br /&gt;
* 6 x ROS-82 rockets&lt;br /&gt;
* 6 x RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like other I-15 models, try not to go face-to-face against enemies and instead manoeuvre around and dogfight the enemy from advantageous positions. With 3,050 rounds in the four machine guns, greater firing time can be afforded to lead shots into the enemy. As such, the aircraft is quite friendly to beginners with low gun accuracy.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the Krasnolutsky's I-15bis has a slightly slower turn time than the preceding I-15 models. As such, be wary of rival biplanes that could begin out-turning the Krasnolutsky's I-15bis.&lt;br /&gt;
&lt;br /&gt;
The Krasnolutsky's I-15bis can also equip six rockets, which can be used to ground-pound targets like light tanks or light-skinned vehicles, or activate the timed fuses and try to down larger aircraft like bombers, or even time it to destroy a fighter in a head-on.&lt;br /&gt;
&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
&lt;br /&gt;
The I-15 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-15's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces your situational awareness.&lt;br /&gt;
&lt;br /&gt;
Note: in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-15 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-15, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-15 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-15 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-15 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Do not follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is average as there are only few bombs and rockets. The 6 rockets, with accurate aiming, can destroy 3 targets, whether them be tanks or pillboxes. The small 50 kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.&lt;br /&gt;
&lt;br /&gt;
* [[Do 17 Z-2]] - This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the I-15's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-15 in a level flight. Another solution is to mount the devastating RS-82 rockets which will down the heavy Dornier with relative ease.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Decent firepower: 4 x 7.62 mm PV-1 MG has good destruction; with 3,050 rounds fire saturation is great even with low beginner's accuracy&lt;br /&gt;
* Amazing turnfighting capacities at almost all speed, making it one of the best turnfighters in-game&lt;br /&gt;
* Able to perform ground pounding: can carry 6 x rockets to destroy light tanks or even aircraft with timed fuses, or 2 x 50 kg bombs&lt;br /&gt;
* Lovely low stall speed and low speed handling, meaning it performs well in manoeuvres like spiral climb&lt;br /&gt;
* Fixed gear means that the player does not have to worry about extending/retracting gears in RB/SB&lt;br /&gt;
* Good rate of climb&lt;br /&gt;
* Small silhouette meaning you are harder to hit&lt;br /&gt;
* Very short take off distance&lt;br /&gt;
* Open cockpit allows you to easily hear nearby aircraft in Simulator&lt;br /&gt;
* Nose-mounted MGs means no need to worry about convergence distances&lt;br /&gt;
* Good manoeuvrability combined with fast rockets makes this aircraft lethal against both ground and air targets&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow speed: cannot keep up with early monoplane fighters (e.g. [[He 112 (Family)|He 112]]) or even some bombers such as [[Do 17 E-1]]&lt;br /&gt;
* No combat flaps which limits its sharp-turning potential&lt;br /&gt;
* Awful gunsight for SB: too much zoom makes aiming very wobbly and frustrating&lt;br /&gt;
* Bad over-the-nose visibility makes turnfighting and leading hard in SB&lt;br /&gt;
* I-15bis's turn time is relatively higher compared to previous I-15s&lt;br /&gt;
* Will quickly lose speed gathered in a dive&lt;br /&gt;
* Average roll rate&lt;br /&gt;
* Side views are obstructed by the upper wings and supporting structures&lt;br /&gt;
* Very wobbly with Simulator controls, making it hard to aim precisely&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
A single-seat biplane fighter with a composite construction, open cockpit and fixed landing gear designed in N.N. Polikarpov's TsKB (Central Design Bureau). The plane was a modernized version of the I-15 fighter. The developmental prototype of the TsKB-3bis underwent state testing in July 1937, and went into series production in October of the same year at the No. 1 Aircraft Works in Moscow.&lt;br /&gt;
&lt;br /&gt;
Apart from its new upper wing center section, increased fuel capacity and upgraded armament, the I-15bis differed from its predecessor in its new, longer engine housing, which not only covered the engine, but also the entire frontal section of the fuselage to the landing gear unit.&lt;br /&gt;
&lt;br /&gt;
Wind tunnel testing showed that this housing improved the plane's streamlining and increased its speed. A large semi-circular propeller spinner covering the plane's rotor head provided additional improvements to its aerodynamics. A ratchet passed through it for the self-starter.&lt;br /&gt;
&lt;br /&gt;
The plane was equipped with the 750 hp 12-cylinder air-cooled M-25V radial engine (a licensed uprated version of the American Wright Cyclone SGR-1820 engine).&lt;br /&gt;
&lt;br /&gt;
The plane's armament consisted of four synchronized 7.62 mm PV-1 machine guns (the &amp;quot;Pulemyot Vozdushnyj&amp;quot;, or &amp;quot;Airborne Machine Gun&amp;quot; was a reduced-weight model of the famous &amp;quot;Maxim&amp;quot; machine gun, redesigned with an air-cooled barrel and a disintegrating metal ammunition belt).&lt;br /&gt;
&lt;br /&gt;
The upper machine guns were equipped with 1,100 rounds each, and the lower guns – 425 rounds each. The rounds were housed in belts and located in the central fuselage directly behind the fuel tank. The used chain-link collectors were located in the same place. Spent cases were ejected outside and downwards.&lt;br /&gt;
&lt;br /&gt;
In addition, the majority of series-produced I-15bis planes were equipped with four DER-31 bomb containers under the lower wing, rated for a maximum load of 150 kg (two FAB-50 bombs and two AO-25 bombs). Some of the planes were additionally equipped with four to six RO-82 launchers designed to fire RS-82 rockets. With the installation of the DER-32 bomb containers, it was also possible to install suspended VAP-6 spraying devices.&lt;br /&gt;
&lt;br /&gt;
The I-15bis was in service with the USSR and China from the beginning of 1938 and with Spain from January 1939. It was used in Spain from February 1939. It participated in the Battles of Khalkhin Gol in May – September, and in the Winter War in the winter of 1939–1940. It saw use as a fighter and assault plane on the fronts of the Great Patriotic War in 1941–1942. Air defense logistics units used it right up to the end of 1944, particularly in the Far East. Production was ceased in 1939.&lt;br /&gt;
&lt;br /&gt;
In total, 2408 I-15bis aircraft were built.&lt;br /&gt;
&lt;br /&gt;
Mitrofan Petrovich Krasnolutsky — is a soviet fighter pilot, Hero of the Soviet Union, major-general of aviation since 1955. Participated in The Winter War and in The Great Patriotic War. At 1941 was a commander of 1-st squadron of the 65's AAR. 12th August 1941, group under the command of Krasnolutsky, with 5 planes in the echelon took a fight against four finnish MS.406C-1. M.P. Krasnolutsky rammed one of the enemy planes by his I-15bis. However, having damaged wings, both planes managed to return to the airfield.&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-15bis_krasnolutsky Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[I-15 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
* [[wikipedia:Polikarpov_I-15|wikipedia link]]&lt;br /&gt;
* [https://en.namu.wiki/w/I-15#s-5.1 namuwiki page about I-15 family]&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SB_2M-103&amp;diff=180067</id>
		<title>SB 2M-103</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SB_2M-103&amp;diff=180067"/>
				<updated>2024-01-04T22:25:49Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = SB 2M (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sb_2m_103c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 405 || 391 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 25.0 || 25.7 || 7.5 || 7.4 || rowspan=&amp;quot;2&amp;quot; | 366&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 432 || 419 || 23.6 || 24.2 || 11.3 || 9.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 580 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 315 || 309 || 280 || ~3 || ~2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 300 || &amp;lt; 185 || &amp;gt; 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Single 6 mm steel plate behind the pilot&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Fuel tanks located in wings&lt;br /&gt;
* Self-sealing fuel tanks&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 6 x 100 kg FAB-100sv bombs (621 kg total)&lt;br /&gt;
* 2 x BRAB-500 (1938) bombs + 2 x 250 kg FAB-250sv bombs (1542.6 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250sv bombs + 6 x 100 kg FAB-100sv bombs (1125.4 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250sv bombs (504.4 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250sv bombs (1008.8 kg total)&lt;br /&gt;
* 4 x BRAB-220 (1930) bombs (960 kg total)&lt;br /&gt;
* 1 x BRAB-500 (1938) bomb (531.3 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500sv bombs + 2 x 250 kg FAB-250sv bombs (1521 kg total)&lt;br /&gt;
* 1 x 500 kg FAB-500sv bomb (508.3 kg total)&lt;br /&gt;
* 3 x 500 kg FAB-500sv bombs (1524.9 kg total)&lt;br /&gt;
* 1 x 500 kg FAB-500sv bomb + 2 x 250 kg FAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x BRAB-220 (1930) bombs (480 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, nose turret (960 rpg = 1,920 total)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,920 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)&lt;br /&gt;
&lt;br /&gt;
Available belts for 7.62 mm ShKAS machine gun:&lt;br /&gt;
&lt;br /&gt;
* '''Default''': T/Ball/Ball/AP-I/AI — 60% of belt consist of bullets without any effect. Cannot be recommended for regular use.&lt;br /&gt;
* '''Armored targets''': AP-I/AP-I/AP-I/API-T — the whole belt consist of armour-piercing incendiary bullets, which are the best to damage modules and makes more damage to the crew at a distance lower than 500m. This belt is the best in close ranges.&lt;br /&gt;
* '''Universal''': API-T/API-T/API-T/AI — 75% of the belt consist of armour-piercing incendiary tracer bullets with less penetration at low distances than that have AP-I bullets. Belt has one adjustment incendiary bullet, which deals the best damage to the crew in a distance of 500m and higher, but effect can be random, but in most cases better, than AP bullet, but it can't deal damage to a crew through a enclosed cockpit. This belt is the best against fighters with enclosed cockpit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Arcade Battles:'''&lt;br /&gt;
&lt;br /&gt;
This bomber is quite fast for its BR so you should use this as an advantage. For example, you should climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with 3 FAB-500sv which is the heaviest payload you'll have with this plane.&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles:'''&lt;br /&gt;
&lt;br /&gt;
In Realistic battles, you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base at b.r. &amp;gt;2.3, but at lower ratings it is enough to drop only one bomb to get a base.&lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles:'''&lt;br /&gt;
&lt;br /&gt;
In Sim, the overall tactic remains the same as other bombers: base/airfield bombing. However, there are several notes for this particular SB 2M bomber.&lt;br /&gt;
&lt;br /&gt;
Maybe it's because of the design of short fuselage and huge wings, or it's caused by something else, the SB 2M is super hard to control in the pitch. If you leave the stick at the dead zone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the &amp;quot;autopilot when in gunner view&amp;quot; enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is extremely frustrating to fly in Sim.&lt;br /&gt;
&lt;br /&gt;
Note: one can use the setup with 2x 250 kg + 2x 500 kg, but this way the two 500 kg bombs are carried under the wing roots and the two 250 kg inside the bomb bay. So if you use the default keybind (space) to open bomb bay ''and'' drop bombs, the timing will get messed up when bombing a base, since the two wing-mounted bombs will go first, ''then'' the bomb bay opens, dropping the two inside. The time between the two drops is long enough for one drop to completely miss the target. To avoid this, set up a keybind for open/close bomb bay, and drop bomb series (all bombs go at once). When approaching a base, open the bomb bay first, then drop all the bombs, they will now all hit the target.&lt;br /&gt;
&lt;br /&gt;
When bombing airfields, make sure to fly above 3,000 m to avoid the AAA, as this plane is unprotected and its coolers will often get damaged, leading to the engines overheating. You should familiarise each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however, bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy since they aren't too small.&lt;br /&gt;
&lt;br /&gt;
Given its huge wings compared to the rather skinny fuselage, it can be tricky to land as it will bounce off the ground and leap into the air again and again, no matter how slow it seems to fly. The trick is to slow it down more than any other twin-engine plane, plus set up key binds for &amp;quot;flaps down&amp;quot; and &amp;quot;flaps up&amp;quot; to replace the default &amp;quot;toggle flaps&amp;quot;. This way you can use the wanted flap anytime. When approaching the airfield, make sure to descend to around 400 m when you are approximately 2 km away from the start of the runway. This is an appropriate distance to decelerate. As the airstrip occupies 1/3 of your windscreen, reduce speed to approximately 220 km/h, deploy combat flaps and cancel out that extra lift by pitching down. When you are almost touching down, reduce speed to no more than 160 km/h (seems dangerously slow but it can still glide safely), deploy landing gear, take-off flaps and pitch down even more so the SB 2M remains overall parallel to the ground. At the last second before touch down, make sure you are around 130 km/h and deploy landing flaps. This way the bomber can land gently and softly, and will not bounce off. At last, do not constantly hold the brake. Release brake immediately once the nose starts to dip down to avoid propeller strike.&lt;br /&gt;
&lt;br /&gt;
'''Against the SB 2M (all modes but mostly in sim):'''&lt;br /&gt;
&lt;br /&gt;
You should be very careful against bombers since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making yourself a great target for the bomber's gunners. DO NOT follow behind the SB 2M's six unless you are sure that its tail gunners are unconscious. Chasing behind the SB 2M makes yourself pretty much stationary for the tail gunners, and you will be showered with 7.62 mm bullets.&lt;br /&gt;
&lt;br /&gt;
If your plane is an early biplane armed with weak MGs (2-4 x 7.7 mm or below), you should use deflection shots. That is, imagine yourself as an anti-air missile, predict where you two will meet and fly towards that point. This way it gives the gunners little window to open fire at you. When firing, try to aim for the cockpit for a possible pilot-snipe, as the pilot is very unprotected or aim at its engines to damage it or the cooler. Without an engine, the SB 2M won't fly far.&lt;br /&gt;
&lt;br /&gt;
If you are flying an interceptor/heavy fighter that is heavily armed and armoured, you can just sit behind the SB 2M and confidently take out its crew/modules one by one, as its 7.62 mm MG has rather weak penetration and damage. This is the most precise way of damaging an aircraft, however, the safest tactic is still, and will always be deflection shooting. One accurate burst will critically damage the weak airframe of the SB 2M, or snap off its wing straight away.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Adequate speed for a bomber, allowing it to get to targets quickly&lt;br /&gt;
* Great turn rate allows it to change direction quickly, or to even dodge attacks&lt;br /&gt;
* Nice payload allows it to finish off a base in one go, or destroy tanks / pillboxes easily&lt;br /&gt;
* Great defensive firepower at the tail (2 x 7.62 mm MGs) with fast rate of fire, good trajectory and plenty of ammo allows it to deal with enemies on its six effectively&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Defensive guns don't cover the belly and the sides well, and are quite light against fighters such as the [[Bf 109 E-1]].&lt;br /&gt;
* Crew and important parts (e.g. fuel tank, engines, coolers) lack protection, increasing the chance of being pilot-sniped or critically damaged. Combined with its weak airframe, it is vulnerable to heavy fighters like the [[Do 217 (Family)|Do 217 Js]].&lt;br /&gt;
* In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
In 1937, designers under the direction of A. A. Arkhangelski began working to improve the SB even more. The aircraft received a 960 hp Klimov M-103 twelve-cylinder, V-shaped, liquid-cooled engine. The M-103 engine, created in 1936-37, was based on the M-100.&lt;br /&gt;
&lt;br /&gt;
After testing was performed, the SB 2M-103 bomber was launched into full-scale production in 1938 under the designation of &amp;quot;96th series&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
SB 2M-103 planes of the 96th series had external DER-19 bomb racks under the centre wing section that were designed to carry aerial bombs weighing up to 500 kg. The aircraft's maximum bomb capacity was increased up to 1,500 kg. DER-19 racks could house external teardrop-shaped fuel tanks with a capacity of 370 litres each.&lt;br /&gt;
&lt;br /&gt;
To improve reliability, a mechanical bomb release system was introduced and also duplicated in the pilot's cockpit. The aircraft was equipped with an AFA-13 photo camera. An electrohydraulic landing gear retraction system was used, and the pilot's chair received an armored backrest. Due to these many changes, the aircraft's flight weight increased significantly, and the airframe's structure was strengthened.&lt;br /&gt;
&lt;br /&gt;
From this point on, all production SB 2M-103s began to be produced with a shielded MV-3 gun turret and an LU hatch mount with an optical sight. An inert gas filling system was introduced for the fuel tanks.&lt;br /&gt;
&lt;br /&gt;
Planes of later production series had modified M-103U and M-103A engines. These engines were equipped with ducted coolant radiators located over the engine. The power unit cowling was completely changed. For this, the engine oil coolers were moved to the leading edge of the outer wing.&lt;br /&gt;
&lt;br /&gt;
This SB 2M-103 with ducted radiators became the most high-speed model among production SB bombers, reaching a speed of 450 km/h at a height of 4,100 m. These bombers were produced full-scale from 1939-40, being nicknamed &amp;quot;Shchuka&amp;quot; (&amp;quot;Pike&amp;quot;, as a fish) among the troops, due to the distinctive form of their engine cowls.&lt;br /&gt;
&lt;br /&gt;
From December 1939 on, all SB bombers were equipped with VISh-22 three-bladed, controllable-pitch propellers.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sb_2m_103c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1R9OL0Hf-yw|'''The Shooting Range #33''' - ''Pages of History'' section at 03:10 discusses the SB 2M.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Martin [[B-10B]]&lt;br /&gt;
* [[Martin 139WC]]&lt;br /&gt;
* Fiat [[BR.20 DR]]&lt;br /&gt;
* [[Martin 167-A3]] Maryland&lt;br /&gt;
* Mitsubishi [[Ki-21 (Family)|Ki-21]]&lt;br /&gt;
* Heinkel [[He 111 H-3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* ''[https://airpages.ru/eng/ru/tusb.shtml Aviation of World War II about SB-2]''&lt;br /&gt;
{{AirManufacturer Tupolev}}&lt;br /&gt;
{{USSR bombers}}&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SB_2M-100&amp;diff=180053</id>
		<title>SB 2M-100</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SB_2M-100&amp;diff=180053"/>
				<updated>2024-01-04T19:50:08Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = SB (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sb_2m_100&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The SB 2M-100 is a fast bomber, capable of reaching almost 400 km/h stock. At its low battle rating, it is capable of outrunning some of the fighters it encounters, such as the F3F and I-153 Chaika. With enough energy though, it can outrun early monoplanes such as the Ki-27, the F2A (rare), and even a P-36. The SB 2M-100 is very manoeuvrable, but it can only drop bombs from certain angles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 408 || 393 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.9 || 25.5 || 6.8 || 6.8 || rowspan=&amp;quot;2&amp;quot; | 366&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 437 || 423 || 23.6 || 24.2 || 11.2 || 8.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 550 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 315 || 309 || 280 || ~3 || ~2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 300 || &amp;lt; 180 || &amp;gt; 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The SB 2M does not have any armour except for the pilot's back seat, which features 6 mm of armour plate. The fuel tanks are not protected but they are self-sealing. The gunners are all exposed with the exception of the nose gunner. The dorsal gunner has his torso sticking out of the plane. As a result, if trailed, pull some small evasive manoeuvres making it harder to disable the gunners.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 6 x 100 kg FAB-100sv bombs (621 kg total)&lt;br /&gt;
* 1 x BRAB-500 (1938) (531.3 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250sv bombs (504.4 kg total)&lt;br /&gt;
* 2 x BRAB-220 (1930) (480 kg total)&lt;br /&gt;
* 1 x 500 kg FAB-500sv bomb (508.3 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine gun, nose turret (960 rpg = 1,920 total)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,920 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)&lt;br /&gt;
&lt;br /&gt;
Available belts for 7.62 mm ShKAS machine gun:&lt;br /&gt;
&lt;br /&gt;
* '''Default''': T/Ball/Ball/AP-I/AI — 60% of belt consist of bullets without any effect. Cannot be recommended for regular use.&lt;br /&gt;
* '''Armored targets''': AP-I/AP-I/AP-I/API-T — the whole belt consist of armour-piercing incendiary bullets, which are the best to damage modules and makes more damage to the crew at a distance lower than 500m. This belt is the best in close ranges.&lt;br /&gt;
* '''Universal''': API-T/API-T/API-T/AI — 75% of the belt consist of armour-piercing incendiary tracer bullets with less penetration at low distances than that have AP-I bullets. Belt has one adjustment incendiary bullet, which deals the best damage to the crew in a distance of 500m and higher, but effect can be random, but in most cases better, than AP bullet, but it can't deal damage to a crew through a enclosed cockpit. This belt is the best against fighters with enclosed cockpit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Arcade Battles:'''&lt;br /&gt;
&lt;br /&gt;
This bomber is quite fast for its BR so you should use this as an advantage. For example, climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with the 500 kg bomb, which is the heaviest payload you'll have with this plane. Note that a good reload speed can make it easier to take out all the bases more quickly. A more aggressive playstyle is available for this plane. You can destroy small yet valuable ground targets with the 6x 100 kg bombs. This is however a much more risky playstyle for the SB 2M.&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles:'''&lt;br /&gt;
&lt;br /&gt;
In realistic battles, you are guaranteed to destroy a base with 500 kg bomb at b.r. not higher than 2.0 if you stay high. Do not under any circumstance dive bomb bases. Fly level and maintain altitude, and nothing will be able to climb to catch you. However, you can also destroy ground targets while flying at low level. If you need to destroy ground targets, take the 6x 100kg bombs. The defensive armament in this plane is rather decent when the enemy is travelling at low speed. The ShKAS machine guns have a really fast rate of fire and good damage output. Just remember that these guns jam VERY quickly compared to other guns. Be mindful when pressing the trigger.&lt;br /&gt;
&lt;br /&gt;
The SB 2M should be landed with care. Not only does it like to bounce up into the air again, but a very light touch on the brakes is required, because it is very easy to nose over, even at surprisingly low speeds. Flying several practice takeoff and landing cycles in test flight mode is highly recommended.&lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles:'''&lt;br /&gt;
&lt;br /&gt;
In Sim, the overall tactic remains the same as other bombers: base/airfield bombing. However, the SB 2M is super hard to control in the pitch. If you leave the stick at the dead zone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the &amp;quot;autopilot when in gunner view&amp;quot; enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is extremely frustrating to fly in simulator.&lt;br /&gt;
&lt;br /&gt;
When bombing airfields, make sure to fly above 2,000 m to avoid the anti-aircraft artillery, as this plane is unprotected and its cooling systems will often be damaged, leading to the engines overheating. You should familiarise with each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however, bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy since they aren't too small.&lt;br /&gt;
&lt;br /&gt;
Given its huge wings compared to the rather skinny fuselage, it can be tricky to land as it will bounce off the ground and leap into the air again and again, no matter how slow it seems to fly. The trick is to slow it down more than any other twin-engine plane, plus set up key binds for &amp;quot;flaps down&amp;quot; and &amp;quot;flaps up&amp;quot; to replace the default &amp;quot;toggle flaps&amp;quot;. This way you can use the wanted flap anytime. When approaching the airfield, make sure to descend to around 400 m when you are approximately 2 km away from the start of the runway. This is an appropriate distance to decelerate. As the airstrip occupies 1/3 of your windscreen, reduce speed to approximately 220 km/h, deploy combat flaps and cancel out that extra lift by pitching down. When you are almost touching down, reduce speed to no more than 160 km/h (seems dangerously slow but it can still glide safely), deploy landing gear, take-off flaps and pitch down even more so the SB 2M remains overall parallel to the ground. At the last second before touch down, make sure you are around 130 km/h and deploy landing flaps. This way the bomber can land gently and softly, and will not bounce off. At last, do not constantly hold the brake. Release brake immediately once the nose starts to dip down to avoid propeller strike.&lt;br /&gt;
&lt;br /&gt;
'''Against the SB 2M (all modes but mostly in sim):'''&lt;br /&gt;
&lt;br /&gt;
You should be very careful against bombers since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making yourself a great target for the bomber's gunners. DO NOT follow behind the SB 2M's six unless you are sure that its tail gunners are unconscious. Chasing behind the SB 2M makes yourself pretty much stationary for the tail gunners, and you will be showered with 7.62 mm bullets.&lt;br /&gt;
&lt;br /&gt;
If your plane is an early biplane armed with weak MGs (2-4 x 7.7 mm or below), you should use deflection shots. That is, imagine yourself as an anti-air missile, predict where you two will meet and fly towards that point. This way it gives the gunners little window to open fire at you. When firing, try to aim for the cockpit for a possible pilot-snipe, as the pilot is very unprotected or aim at its engines to damage it or the cooler. Without an engine, the SB 2M won't fly far.&lt;br /&gt;
&lt;br /&gt;
If you are flying an interceptor/heavy fighter that is heavily armed and armoured, you can just sit behind the SB 2M and confidently take out its crew/modules one by one, as its 7.62 mm machine gun has rather weak penetration and damage. This is the most precise way of damaging an aircraft, however, the safest tactic is still, and will always be deflection shooting. One accurate burst will critically damage the weak airframe of the SB 2M, or snap off its wing straight away.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The manual engine control in this plane is really easy to get used to. The only controls present are Mixture and radiator. Keep the mixture at 60% when flying at higher altitudes, and adjust the mixture to 90% when flying nearer to the ground. The radiator can be kept at 20% normally, even under WEP. If the engine starts to overheat in hotter climates, keep opening the radiator till the temperature returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Quite fast for a bomber&lt;br /&gt;
* Relatively effective defensive armament if used against biplanes like [[He 51 (Family)|He 51]] or early monoplanes like [[I-16 (Family)|I-16]]&lt;br /&gt;
* Fast rate of fire for defensive armament&lt;br /&gt;
* Good aircraft to bring into Realistic tank battles&lt;br /&gt;
* Decent arc of fire from gunners, few blind spots&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Almost no protection in terms of armour&lt;br /&gt;
* Relatively weak airframe&lt;br /&gt;
* Bomb load inadequate against bases - more for vehicles, pillboxes, ships and anti-aircraft positions&lt;br /&gt;
* Exposed gunners mean that they get quickly knocked out&lt;br /&gt;
* Easily catches fire if fuel tanks are hit&lt;br /&gt;
* Almost non-existent stock climb rate&lt;br /&gt;
* In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin&lt;br /&gt;
* Dorsal gunner cannot fire directly backwards, leaving it quite vulnerable to attacks from behind&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
A three-seat, all-metal monoplane with a retractable landing gear system including a tail wheel.&lt;br /&gt;
&lt;br /&gt;
This aircraft was designed in the Department of Aviation, Hydroaviation and Aircraft Prototype Engineering (AGOS) of the Central Aerohydrodynamic Institute (TsAGI) under the direction of A. N. Tupolev and A. A. Arkhangelski. A prototype ANT-40-1 made its first flight on 7 October 1934. Full-scale production of the aircraft under the designation of SB (meaning &amp;quot;High-Speed Bomber&amp;quot;) was launched in February 1936.&lt;br /&gt;
&lt;br /&gt;
When creating the new aircraft, the designers paid much attention to the plane's aerodynamic superiority, considering this one of the most important components necessary to obtain high speed. Many structural and technological decisions were made to improve the plane's aerodynamics. It was the first time that an aircraft of this class had smooth metal skin instead of more rigid, corrugated skin; also, new high-strength materials were introduced, flush riveting used, retractable landing gear installed, and crew cockpits enclosed. The SB included the most advanced achievements in the field of aerodynamics, aircraft materials, and technology. As a result, during tests, the ANT-40 prototype nearly matched the maximum speed of the I-16 fighter.&lt;br /&gt;
&lt;br /&gt;
The first production SB planes had 750 hp Klimov M-100 twelve-cylinder, V-type, liquid-cooled engines (a licensed version of the French Hispano-Suiza 12Ybrs engine).&lt;br /&gt;
&lt;br /&gt;
The engines were fitted with cowls featuring a frontal circular radiator which was completely covered by movable shutters which regulated the incoming air flow. The first production SBs were equipped with two-bladed, fixed-pitch metal propellers.&lt;br /&gt;
&lt;br /&gt;
The SB's defensive armament included three gun posts: a starboard post, an upper post, and a hatch post. The starboard mount in the navigator's cockpit consisted of two 7.62 mm ShKAS machine guns with a total magazine capacity of 1,900 rounds. The TUR-9 upper turret was equipped with one ShKAS machine gun whose magazine capacity was 1,000 rounds. The LU hatch mount, with one ShKAS machine gun carrying 500 rounds, was intended for cover the aircraft's lower rear. All of the machine guns were belt-fed, which was also was a revolutionary innovation: the rest of the world mostly continued to use detachable magazines.&lt;br /&gt;
&lt;br /&gt;
The bombing armament of the first-series SBs was housed only inside the bomb bay, on two DER-33 horizontal racks (on which FAB-500 or FAB-250 bombs could be suspended) or four DER-34 vertical racks (for FAB-100 bombs or bomb clusters). The plane's maximum bomb capacity was 600 kg (6 FAB-100 bombs, suspended vertically).&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sb_2m_100 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1R9OL0Hf-yw|'''The Shooting Range #33''' - ''Pages of History'' section at 03:10 discusses the SB 2M.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Martin [[B-10B]]&lt;br /&gt;
* [[Martin 139WC]]&lt;br /&gt;
* Fiat [[BR.20 DR]]&lt;br /&gt;
* Heinkel [[He 111 H-3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://airpages.ru/eng/ru/tusb.shtml Aviation of World War II about SB-2]   &lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Tupolev}}&lt;br /&gt;
{{USSR bombers}}&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-16_type_5&amp;diff=180051</id>
		<title>I-16 type 5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-16_type_5&amp;diff=180051"/>
				<updated>2024-01-04T19:29:39Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-16_type5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is the earliest instalment of the Polikarpov I-16 family available in the game. A rather solid if somewhat temperamental pre-war fighter that, while extremely dangerous if used right against biplanes and other pre-war fighters, can get in quite a struggle to deal with later aircraft such as the [[Ki-43-I]] and the [[Hurricane (Family)|Hurricane]], and being wholly outmatched by aircraft like the [[Spitfire Mk Ia]] and the [[Bf 109 E-1]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 428 || 408 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 15.9 || 16.5 || 14.6 || 14.6 || rowspan=&amp;quot;2&amp;quot; | 210&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 467 || 445 || 14.1 || 15.0 || 23.7 || 18.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 700 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 700 || 700 || 700 || ~14.5 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 320 || &amp;lt; 320 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Self-sealing fuel tank (1 in front of pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
Available belts for 7.62 mm ShKAS machine gun:&lt;br /&gt;
&lt;br /&gt;
* '''Default''': T/Ball/Ball/AP-I/AI — 60% of belt consist of bullets without any effect. Cannot be recommended for regular use.&lt;br /&gt;
* '''Universal''': AP-I/AI/API-T — 2/3 of belt consist of armour-piercing incendiary bullets, which are the best to damage modules and makes more damage to the crew at a distance lower than 500m. Adjustment incendiary bullet deals the best damage to the crew in a distance of 500m and higher, but effect can be random, but in most cases better, than AP bullet. This belt can be recommended against fighters.&lt;br /&gt;
* '''Tracers''': AP-I/API-T — whole belt consist of AP bullets. Recommended for regular use, especially has the best damage to bombers.&lt;br /&gt;
* '''Stealth''': AP-I/AP-I/AP-I/AI — 75% of belt consist of AP bullets. Recommended for unexpected attacks and may help new players to get used to stealth ammunition&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is equipped with two wing-mounted ShKAS machine guns chambered with the 7.62 x 54R cartridge, a cyclic rate of fire of 1,800 rpm and with an ammo loadout of 900 rounds each.&lt;br /&gt;
&lt;br /&gt;
Since both machine guns are mounted pretty far apart, they are more effective at convergence range which, being rifle calibre machine guns should be set to a relatively low distance (from 150 to 400 m). The weapons have a rather standard firing time of 30 seconds and had a very high throw for a rifle calibre machine gun due to its very high rate of fire. This particular feature makes overheating a pretty big problem, so it is recommended to fire the weapons in short burst since the jamming of one of them would result in the loss of half of the aircraft's effective armament. It's also of note, particularly in Simulator Battles, that the I-16 Type 5 modelled in-game is fitted with the original-for-the-type enclosed cockpit and OP-1 telescopic sight which may prove problematic for players who are not fond of telescopic sights for aiming. The I-16 Type 5 low weight, high roll rate and somewhat unstable centre of gravity make it a slightly inaccurate gun platform, though its high roll rate and pressure of fire somewhat mitigates its effects.&lt;br /&gt;
&lt;br /&gt;
As for the armament effectiveness it can be considered of moderate power against most fighter aircraft at its rank, it can be quite complicated to kill an enemy in a single glancing attack and sometimes it would take quite a bit of time to finish a particularly resilient foe, incendiary ammunition or Stealth belts can be very helpful for boosting the lethality of the planes armament. Against bombers however, the armament loses a lot of its effectiveness with only shots to the pilot's cockpit or the engines proving somewhat effective and even then normally taking several hundreds of bullets to bring them down.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The I-16 Type 5's biggest asset is its versatility. This aircraft is considerably faster than most biplanes which allows it to use superior speed (both in level flight and in dives) and energy to engage them safely, while at the same time it can outmanoeuvre a lot of its faster opponents if not by turn rate at least by using its breakneck roll rate. It also has a significantly fast climb-rate of over 14 m/s to up to 3,000 m which is only beaten at its battle rating by [[Bf 109 E-1]]/[[Bf 109 F-1|F-1s]], [[Spitfire Mk Ia|Spitfire Mk Is]] and by the [[Ki-27 otsu|Ki-27]]/[[Ki-43-I|43]]/[[Ki-44-I|44]]. As previously mentioned the plane has a phenomenal roll rate of up to 150°/s. On the other hand, the roll rate can under some circumstances cause the plane to lose control, particularly while performing high G pull ups after recovering on a dive which in some circumstances may prove fatal.&lt;br /&gt;
&lt;br /&gt;
When confronting slower but more manoeuvrable planes, energy tactics are to be favoured over turning and burning, in contrast when facing faster monoplanes the use of horizontal manoeuvres, particularly the use of scissors due to the aircraft rapid roll rate in a combination of short vertical movements such as Immelmanns and chandelles. While the plane's light weight means that it is relatively slow at building up speed in a dive and also causes it to have lacklustre energy retention for a monoplane. Even though pairing this aircraft with a rather powerful engine helps to alleviate this shortfall, the aircraft can initially out-accelerate planes which otherwise outperform it in the speed department.&lt;br /&gt;
&lt;br /&gt;
Your biggest threat when flying the I-16 Type 5 comes from aircraft with a significant top speed advantage (like the previously mentioned  [[Spitfire Mk Ia]] and [[Bf 109 E-1]]) as well as from low rank Japanese monoplanes. Against the former your best chance is to use defensive tactics and hope that they make a mistake or an ally comes to your aid, rolling scissors and sudden changes of direction through rolling the plane axis are the most effective evasive manoeuvres for this particular plane. Against the latter, the tactic would depend on the specific model you encounter. When flying against the Ki-27, the use of rolls is the most desired if not a nigh obligatory form of evasion. There is minimal chance to turn out or outrun the Ki-27, but you can out-roll it, particularly at high speeds. On the other hand, zoom climbs are a bit of a mixed bag. While the Type 5 sometimes can get away with it through its superior power-to-weight ratio, the Ki-27 has a much lower stall speed which sometimes allows it to stay all the way through the zoom climb with early I-16s (later, heavier variants of the plane are more effective at using this tactic). Against the Ki-43 things become quite complicated since the Ki-43-I and the Type 5 are pretty well matched in roll rate (where the latter has a slight advantage) and turn rate (where the former has a slight edge), a combination of turns and rolls is the best way to evade the Ki-43s though it has to be done carefully in order to be effective, the latter Ki-43-II with its considerably higher top speed but reduced manoeuvrability is confronted more effectively by use of horizontal manoeuvres while trying to prevent it from reaching high rates that would allow it to use energy tactics against you.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is not a very effective interceptor, not being much faster than most monoplane bombers in its rank while having both a rather weak armament and protection.&lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles:'''&lt;br /&gt;
&lt;br /&gt;
This model of I-16 can only be used in turnfighting. Its characteristics appear to be quite conflicting. It is excellent in turning tightly and continuously, yet when manoeuvring it easily gets into uncontrollable spins which isn't beginner friendly. Also the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making you guess the shot. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-16's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces you situational awareness. More ever, there is no trim control available in a sim battle and the I-16 always pitch up and down. Although not a lot, it is still annoying when trying to get a precise aim.&lt;br /&gt;
&lt;br /&gt;
It is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer. Also, in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad.&lt;br /&gt;
&lt;br /&gt;
Sim is different from Realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refuelling which saves time for patrolling and fighting.&lt;br /&gt;
&lt;br /&gt;
As your I-16 roars down the runway, you will notice that it shifts severely to the side, and the nose will tip down. If you don't correct it it will eventually strike the ground, causing a failed takeoff. Thus you must put rudder input as opposed to the side it's shifting towards, and apply positive pitch to keep the propeller off the ground. You do not want to use flaps anywhere except takeoff and landing, since they are very weak and will rip at more than 260 km/h, while the average speed during a battle tends to be around 300 km/h. Once one or both flaps are gone it creates an imbalance in the roll axis, making spins more common. It also makes landing harder.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-16 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-16, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them tend to do nothing, as your MG has very bad damage. When dealing with fighters, it is way harder to aim. The elevator control of the I-16 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-16 will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-16 shines. It requires lots of bullets to effectively damage even a fighter, so you have to be patient with this aircraft. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Important note: DO NOT put too much rolling and pitching input at once, as aforementioned the I-16 tend to enter spins easily.&lt;br /&gt;
&lt;br /&gt;
Just like the SB 2M, the I-16 can still fly when it's extremely slow, causing it to bounce up during landing which can lead to a fatal crash. The trick is similar: slow it down more than other aircraft. Make sure you are around 1 km from the start of the runway and is no more than 300 m high. When the runway fills up your gunsight, drop speed to around 210 km/h and deploy landing flaps. The good thing is, the I-16 will not pitch up drastically upon using its flaps so you don't need to counter the extra lift. Make sure that you extend landing gears early as they move very slow (takes around 15 seconds to deploy). When you are about to touch down you should be flying at around 140 km/h. You must control your rate of descent (I-16's gears are fragile) and make sure that you are slightly pitching upwards with the nose obstructing the horizon. This way the I-16 should land gently without having to brake for too long. Once you are sliding on the ground, fully deflect your elevators upwards to counter the momentum that can push the nose into the ground. You must release brakes once every 4 seconds, because if you only release them as the nose dips down, it's too late.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]]: those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They need lots of bullets to get damaged so you have to be patient.&lt;br /&gt;
&lt;br /&gt;
* [[He 111 H-6]]: this bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-16 rather easily. Avoid being on its 6 as it will have at least 2x 7.92 mm MG facing its tail, and their rapid rate of fire and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
* [[Sunderland Mk IIIa]]: this flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenceless underpart. Aim at the large wings and engines, avoid shooting the fuselage.&lt;br /&gt;
&lt;br /&gt;
* [[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]]/[[Bf 109 F-1|F]], [[A6M2]]: these planes might not be able to out-turn the I-16, but they can easily outrun it as the I-16 is very slow. These fighters will usually perform Boom-and-Zoom attacks, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turning ability - with combat flaps deployed it can out-turn any [[Bf 109 (Family)|Bf 109]] and even turn-fighters like the [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Extreme roll rate allows it to do offensive/defensive scissors easily, which is an advantage over Bf 109 and [[Spitfire (Family)|Spitfire]] as their roll rates aren't as good&lt;br /&gt;
* 2 x ShKAS machine guns have good fire rate, adequate velocity and accuracy, and plenty of ammo for longer fights&lt;br /&gt;
* Suspended armament provides rockets and bombs which, to an extent, allows some ground attack ability&lt;br /&gt;
* Very short and small plane, offering the enemy a harder target to hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor level speed, climb rate, dive acceleration and energy retention- will get outran, out-climbed and out-dived easily by Bf 109 E, [[He 100 D-1|He 100]], and can even struggle to keep up with bombers like [[He 111 (Family)|He 111]]&lt;br /&gt;
* Engine tends to overheat when diving at more than 500 km/h&lt;br /&gt;
* Control surfaces are unresponsive over 450 km/h&lt;br /&gt;
* Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds&lt;br /&gt;
* Hard to fly in SB -- very unstable in pitch, no manual trim controls, poor over-the-nose visibility and is prone to enter flat spins&lt;br /&gt;
* Although manoeuvrable, it can still get out-turned by the [[Ki-10 (Family)|Ki-10]] or biplanes like [[He 51 (Family)|He-51]]&lt;br /&gt;
* 2 x 7.62 machine guns are not the best armament for its rank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Development which started from the early I-16 Type 4, the I-16 Type 5 was the first version of the I-16 to incorporate the M-25 engine (which produced 700 HP in contrast with the previous M-22 engine that produced just 480 HP) and receiving ShKAS machine guns in place of Type 4's slower firing PV-1s. Testing of the new power-plant in the I-16 airframe started in October 1935 with serial production of the aircraft starting in early 1936 and continued up to late 1937. Throughout its production, several changes were done to the production model based on feedback obtained by the operational and combat experience through 1936-1937, most notably the removal of the sliding canopy in favour of an open cockpit and the addition of the PAK-1 reflector sight in place of the older OP-1 telescopic sight. It was substituted in production by the I-16 Type 10 and by that time over 2,000 units were produced.&lt;br /&gt;
&lt;br /&gt;
By mid 1936 the I-16 Type 5 had just begun to be put into service with several units of the VVS when the Spanish Civil War broke out. After receiving an economic loan from the Spanish Republican government, the Soviet Union started to supply the government forces with war equipment and resources to oppose the fascist supported Nationalist. The first batch of I-16 Type 5s were deployed in November 1936. The I-16 Type 5 would soon prove to be a formidable aircraft being easily able to intercept the Ju-52 utility/bomber aircraft while proving superior to the German He-51s deployed by the Condor Legion. At the time only the Italian built Cr.32 stood a chance against the Soviet monoplane fighter due to its superior armament, manoeuvrability and its excellent dive performance and stability for biplane standards, the Republican Air Force would soon start to refer to them as &amp;quot;Moscas&amp;quot; (Fly, though the nickname may actually have derived from Москва, the spelling of Moscow in cyrillic script) while the Nationalists nicknamed it the &amp;quot;Rata&amp;quot; (Rat). The I-16 Type 5 did however show some issues including limited cockpit visibility, unreliable armament and a tendency to suffer structural damage when flying at high speeds. While some of this issues were ironed out later on, the I-16 would remain a rather challenging aircraft to fly due to its relatively high take-off and landing speed and its subpar stability, making the aircraft quite prone to stalls and flat spins.&lt;br /&gt;
&lt;br /&gt;
By 1937 the Condor Legion started to deploy the first models of Jumo powered Bf 109s as well as the first variants of high-performance levels bombers including the Ju-86, He-111 and the Do-17. The early Jumo powered 109s and the I-16 Type 5 were well matched, with the Bf 109 B having a slight advantage in top speed, high altitude performance and dive performance, while the I-16 boasted superior manoeuvrability, power to weight ratio and climb-rate up to medium attitudes. Both aircraft had comparable armament which generally consisted of two rifle calibre machine guns, although both types sometimes sport a third machine gun. Although superseded by the I-16 Type 10 by 1938 some models of the Type 5 variation would stay in operational service until the end of the Spanish Civil War and would remain operational service by the Spanish Air Force up to 1953.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 also played a crucial role during the initial stages of both the battle of Khalkhin Gol and the Winter War, by the time the aircraft had started to show its age and were generally considered inferior to the Ki-27 fielded by the IJAAF in the former conflict and, while its performance was more evenly matched with that of the [[Fokker D.XXI]] and superior to most other types fielded by the Finnish Air Force, the attrition rates in the later engagement were still high. In both conflicts, the Type 5 was later complemented or partially replaced with the later Type 10 and Type 17 (as well as a few Type 18s during the Winter War) which would prove to be more effective against the opposing aircraft. The Type 5 was still in service with the VVS at the start of the Great Patriotic War in the Summer of 1941, with many of them being captured or destroyed during the opening weeks of Operation Barbarossa. Most Type 5s that survived the initial onslaught were quickly withdrawn in favour of newer models of fighter aircraft like the Yak-1 and LaGG-3 as well as later and more powerful variants of the I-16.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-16_type5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[P-26 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://old-forum.warthunder.com/index.php?/topic/520551-i-16-type-5/ Official data sheet - more details about the performance]&lt;br /&gt;
* [http://www.airpages.ru/eng/ru/i16_5.shtml Aviation of WWII: I-16 type 5]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Po-2&amp;diff=180050</id>
		<title>Po-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Po-2&amp;diff=180050"/>
				<updated>2024-01-04T19:27:55Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: Added ammunition belts, and added some new ways of using PO-2 in battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Soviet bomber '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the premium version&lt;br /&gt;
| link-1 = Po-2M&lt;br /&gt;
| usage-2 = the race event version&lt;br /&gt;
| link-2 = Po-2 Night Witch&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=po-2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_po-2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. One of the more infamous planes in War Thunder, the Po-2 has a rather affectionate palindrome nickname of &amp;quot;2-OP&amp;quot; from the community for its history in the game. This plane is no longer obtainable unless it is given out during events (during every Halloween event since 2013).&lt;br /&gt;
&lt;br /&gt;
The Po-2 is a very slow aircraft, earning a reputation of affection thanks to its poor characteristics. The Po-2 is about nine times as slow as the jets, and its maximum speed is one-third of a good amount of its opponents at BR 1.0. Being so, it is flown mostly for sheer fun with no intent of competitiveness. It does not come without its strengths, though - the Po-2 can carry a very effective bombload, and it can be very evasive against enemy aircraft, thanks to its slow speed and impressive manoeuvrability. The rear gunner is also decent, being in charge of a very effective machine gun. Unfortunately for the Po-2's enthusiasts, this is also the only armament it has, and the aircraft is so fragile that even a fast-firing gun does not often suffice to rid the Po-2 of a sad fate. Whenever confrontation with fighters is avoidable, one should avoid it and stay safe.&lt;br /&gt;
&lt;br /&gt;
When the Po-2 was added, it was originally unlockable by research as a non-premium vehicle. However, it is currently hidden in the tech tree. The Po-2 can still be acquired, though. Once in a while, there is usually an event that rewards the Po-2 for completing it. It should be noted that while it appears before the BB-1 in the tech tree, users who have not unlocked the Po-2 via events or researching it before it was hidden will not see it in the tech tree. Additionally, the Po-2 is separate from the attacker line, and you do not need to have the Po-2 unlocked to research the BB-1 and the aircraft that follow it.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 130 || 126 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.5 || 31.4 || 1.8 || 1.7 || rowspan=&amp;quot;2&amp;quot; | 258&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 138 || 134 || 29.6 || 30.0 || 2.8 || 2.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 190 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~5 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 200 || &amp;lt; 200 || &amp;lt; 200 || &amp;gt; 295&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Engine performance====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Number present&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Shvetsov M-11D 5-cylinder || colspan=&amp;quot;1&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weight (each)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Cooling&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 170 kg || Radial || Air&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine power (Stock)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Take-off&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || colspan=&amp;quot;4&amp;quot; | 117 hp&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || colspan=&amp;quot;4&amp;quot; | 116 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine power (Upgraded)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Take-off&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || colspan=&amp;quot;4&amp;quot; | 123 hp&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || colspan=&amp;quot;4&amp;quot; | 120 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | WEP Duration&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Arcade&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Realistic/Simulator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 seconds || colspan=&amp;quot;2&amp;quot; | Infinite&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Po-2 lacks any form of armour plating or bulletproof glass. In Air RB, the Po-2's airframe is surprisingly reliable and is perfectly controllable even with serious damage, however, past a certain amount of damage (yellow all over and worse) you will not have enough power to keep airborne for much longer.&lt;br /&gt;
&lt;br /&gt;
It also has a small, self-sealing fuel tank, as well as a tiny oil tank in from of it, both just behind the engine. This leads to a low chance of catching on fire, however, if you are set on fire you have very little chance of putting it out due to your slow speed.&lt;br /&gt;
&lt;br /&gt;
* Small, single, self-sealing fuel tank.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;35%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-50sv (50 kg)|50 kg FAB-50sv]] bombs&lt;br /&gt;
| || 1 || 1 || 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-100sv (100 kg)|100 kg FAB-100sv]] bombs&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[RBS-82]] rockets&lt;br /&gt;
| 4 || || || || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[ROS-82]] rockets&lt;br /&gt;
| 4 || || || || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[ROS-132]] rockets&lt;br /&gt;
| 4 || || || || || || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 6 x 50 kg FAB-50sv bombs (300 kg total)&lt;br /&gt;
* 2 x 100 kg FAB-100sv bombs (200 kg total)&lt;br /&gt;
* 2 x 100 kg FAB-100sv bombs + 2 x 50 kg FAB-50sv bombs (300 kg total)&lt;br /&gt;
* 8 x ROS-82 rockets&lt;br /&gt;
* 8 x RBS-82 rockets&lt;br /&gt;
* 8 x ROS-132 rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (400 rpg)&lt;br /&gt;
&lt;br /&gt;
Available belts for 7.62 mm ShKAS machine gun:&lt;br /&gt;
&lt;br /&gt;
* '''Default''': T/Ball/Ball/AP-I/AI — 60% of belt consist of bullets without any effect. Cannot be recommended for regular use.&lt;br /&gt;
* '''Armored targets''': AP-I/AP-I/AP-I/API-T — the whole belt consist of armour-piercing incendiary bullets, which are the best to damage modules and makes more damage to the crew at a distance lower than 500m. This belt is the best in close ranges.&lt;br /&gt;
* '''Universal''': API-T/API-T/API-T/AI — 75% of the belt consist of armour-piercing incendiary tracer bullets with less penetration at low distances than that have AP-I bullets. Belt has one adjustment incendiary bullet, which deals the best damage to the crew in a distance of 500m and higher, but effect can be random, but in most cases better, than AP bullet, but it can't deal damage to a crew through a enclosed cockpit. This belt is the best against fighters with enclosed cockpit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Po-2 does at times shine in Ground Realistic Battles, being potentially useful at any battle rating. Its slow speed makes it very easy to dive-bomb accurately with, and its 100 kg bombs are sufficient to put any tank out of order. A Po-2 pilot can even cause great humiliation to [[Maus]] commanders. However, tanks' light machine guns are no small threat for the small biplane, and even tanks' main guns can give it a very bad day, let alone dedicated AA platforms. To avoid this, Po-2 pilots should fly low and try their best to not fly in a straight line, and plan their attacks ahead, looking at the map to see where enemies were marked and inferring the enemies' locations from cap points.&lt;br /&gt;
&lt;br /&gt;
In Air RB, your best bet is probably to spawn at bomber altitude as opposed to the airfield which, while presenting the risk of wing ripping, is better than struggling for speed at the altitude which most of the fighting at this rank takes place (that is, low altitude). Furthermore, you should take the 6 x 50 kg bombs as, despite being smaller, they mean you have the chance to destroy 6 higher value targets instead of 4. You should choose a group of ground targets to attack, stationary tanks are good to bomb as any bomb can destroy them and they yield a decent reward. Moving targets are horrible and not worth it as short fuses lead to you being hit by your own bombs and long fuses lead to a very low hit probability since your bombs are small and must detonate very close to the target to have any effect, which is incredibly difficult to guarantee with a fuse. Moreover, 5 50 kg bombs are enough to destroy one enemy base.&lt;br /&gt;
&lt;br /&gt;
After using up your bombs, find some vehicles, artillery, or AA emplacements you want to destroy and approach them. Be sure to use evasive manoeuvres as you approach, as your slow speed leads to AA hitting you far more often than it would on other planes. Flyover, but slightly to the side of your targets at a very low altitude, then switch to your rear gunner and destroy them (if you fly directly over then your tail will prevent your tail gunner from getting a shot). After destroying 4 targets using this method you should fire off your remaining bullets and let your gunner reload, as otherwise, you will probably run out of ammo halfway through your third strafing run. Since you can reload as many times as you like, this is a sustainable way of doing decently well, and you can destroy upwards of 20 targets (with some luck, on the right map.)&lt;br /&gt;
&lt;br /&gt;
Other way to use PO-2 is to take 8 ROS-132 with an adjusted rocket activation distance. As most planes, which are facing you at 1.0-2.0, are very slow, it is not that hard to hit a target with a rocket in a head-on. For example, set a rocket activation distance at 600m, so you can launch them as early as the distance between you and opponent reaches 600m. For sure, you may launch two or three rockets in a row.&lt;br /&gt;
&lt;br /&gt;
If attacked by enemy aircraft, you stand a small but appreciable chance of destroying them. When approached, point your aircraft directly away from the enemy and shoot at them with your rear gunner, preferably once they are within half a kilometre, though your gun can be effective out to 800 metres with some luck. If you have them unlocked, Universal belts are the best for almost all situations, since they make aiming far easier and more importantly have a higher chance of setting the attacker on fire, which will down them almost every time. As well as this, some pilots will break off once they are set on fire or seriously damaged, since they don't judge the effort to be worth it, but most pilots don't tend to think like this and require a &amp;quot;Significant Emotional Event&amp;quot; in order to stop shooting at you.&lt;br /&gt;
&lt;br /&gt;
Some players bring Po-2s into jet battles, which can be a valid strategy with the right tactics. You should always fly low in jet battles because most jets will not waste their altitude and energy on a Po-2 flying at treetop level. &amp;quot;Most&amp;quot; is the operative word here and even if you don't get downed, many jet battles are over before you even reach your intended target, even on smallish maps such as Malta. If you use precision to your advantage, you can get the most out of this aircraft in an uptier Ground RB battle. You can take out SPAAs with your incendiary bombs and use your 100 kg bombs to destroy enemy tanks or armoured cars. It has been recorded that a North Korean Po-2 was credited with a jet-kill during the Korean war when an attacking F-94 Starfire stalled out trying to line up a shot at a Po-2 and crashed.&lt;br /&gt;
&lt;br /&gt;
Thanks to its short landing distance, the Po-2 can land at a helipad in mixed ground battles (at top-tier), repair and rearm and get an air spawn.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very manoeuvrable&lt;br /&gt;
* Very capable rudder, useful for quick evasive manoeuvres&lt;br /&gt;
* Difficult to tail due to low speed&lt;br /&gt;
* Very low stall speed&lt;br /&gt;
* Has bombsight&lt;br /&gt;
* Decent bomb load&lt;br /&gt;
* Slow speed helps with accurate bombing&lt;br /&gt;
* Rear gunner is armed with a machine gun with a good rate of fire&lt;br /&gt;
* Very short landing distance&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No forward-firing armament&lt;br /&gt;
* Fragile (wood and fabric)&lt;br /&gt;
* Horribly slow&lt;br /&gt;
* Very hard to gain altitude&lt;br /&gt;
* Low service ceiling&lt;br /&gt;
* No armour or bulletproof glass protection for the pilot or the gunner&lt;br /&gt;
* Can not exceed ~200 km/h without over-revving engine and ~190 km/h for structural integrity&lt;br /&gt;
* Low amount of ammunition for rear gun&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Po-2 was the primary aircraft of the infamous 588th Night Bomber Regiment of the Soviet Armed Forces. The Regiment, commonly nicknamed &amp;quot;Night Witches&amp;quot; was the only regiment in the world to entirely consist of women. The regiment was often looked down upon by their male counterparts, but as the Second World War raged, they earned the undying respect of the Soviet Army. Their nickname &amp;quot;Night Witches&amp;quot; comes from the characteristic sound of their Po-2's, that was all that could be heard during their nightly raids as their engines were set to idle and they would glide through to Night to their victims, completely silent. This sound, or lack thereof, brought their enemy's thoughts to the broomsticks of Witches and thus called them &amp;quot;Nachthexen&amp;quot;. Meaning Night Witches in English.&lt;br /&gt;
&lt;br /&gt;
Every single member of the Night Witches had by the end of the war flown at least 800 missions, which was completely unheard of. Especially considering that an American pilot was generally allowed to retire if he survived 25 missions. Some of the most famous Night Witches, Yekaterina Ryabova and Nadezhda Popova were reported to once have completed 18 ground attack missions in a single night. Not only was it extremely humiliating for the German Army to be defeated by the outdated Po-2, but the fact that they were piloted by women added insult to injury. It went on to the degree that German High Command offered to award the Iron Cross to anyone that shot down a Night Witch. Only 30 people claimed that bounty in the entire war.&lt;br /&gt;
&lt;br /&gt;
Twenty-three Night Witches were awarded the &amp;quot;Hero of the Soviet Union&amp;quot; title, 2 the &amp;quot;Hero of Russia&amp;quot; title and 1 the &amp;quot;Hero of Kazakhstan&amp;quot; title. 24,000 sorties and 23,000 tons of bombs dropped on target is also on their résumé. As the war went on and they became Heroes in the Soviet Union, they were offered better planes, but they refused. They stuck with the Po-2, they flew it when the war started and they continued to fly it when they participated in the Battle of Berlin in 1945.&lt;br /&gt;
&lt;br /&gt;
The Po-2 was used in the Korean War by the North Koreans, where it inflicted considerable damage against airbases. United Nations forces found it incredibly difficult to track and shoot down Po-2s, due to the wood and fabric construction of the plane giving it a very small radar signature. The top speed of the Po-2 was well below the stall speed of most aircraft at the time. It's also the only biplane credited with a jet kill, achieved when a Lockheed F-94 Starfire attempted to attack a low-flying Po-2 and stalled in the process, losing control and crashing.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The U-2, or Po-2, was a multi-role biplane, created by Nikolay Polikarpov in 1928. The U-2 was designed as a primary civilian trainer and was forgiving and easy to fly. Its inaugural flight took place on 7th January 1928, with M. M. Gromov at the controls. As designed, the U-2 was a conventional biplane with an air-cooled 100-HP M-11 engine. The aircraft was widely used in agriculture, transport and other roles. Staff plane and ambulance variants also existed, as well as reconnaissance, passenger, floatplane and many other versions.&lt;br /&gt;
&lt;br /&gt;
By 1932, a new military trainer variant, U-2VS was designed. It could carry six 8 kg dummy bombs on underwing pylons and had a gunner turret in the rear seat. After the German invasion of the Soviet Union in 1941, many existing U-2s were converted to light night bombers. Modifications were made by both the Polikarpov Design Bureau, directly at the factories, and even in the field, by mechanics at front-line squadrons. As a result, the number of operational variants was high. The plane could carry from 100 to 350 kg of bombs. By 1943, the number of frontline Po-2 regiments reached its peak of up to 70 night bomber regiments. After Nikolay Polikarpov died in 1944, the aircraft was redesignated Po-2 in his memory. The aircraft remained in serial production until 1953, with over 33,000 built.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
File:Ivan_Kozhedub_2.jpg|link=User:U64962917#Kozhedub,_Ivan_N.|[[User:U64962917#Kozhedub,_Ivan_N.|Kozhedub's]] first flying experience was as a teenager when he learned to fly the Polikarpov U-2 (trainer versions of the Po-2).&lt;br /&gt;
File:Lydia_Litvyak_profile.jpg|link=User:U64962917#Litvyak, Lydia V.|[[User:U64962917#Litvyak, Lydia V.|Litvyak]] first soloed in a Polikarpov Po-2 at the age of 15 and would later pilot Yak-1 and Yak-1B fighters in the Great Patriotic War.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=po-2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|tEytRULfHfw|'''Spade Review. {{PAGENAME}}. A strange learning experience.''' - ''Joseph 2000''|8q0PXrB632g|'''The Polikarpov {{PAGENAME}}''' - ''SirKittalot''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[OS2U-1]] / [[OS2U-3]]&lt;br /&gt;
* [[Swordfish Mk I]] / [[Swordfish Mk II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/888/current|[Ugly Ducklings] Polikarpov U-2/Po-2]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/275626-polikarpov-po-2vs/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Polikarpov_Po-2|[Wikipedia] Polikarpov Po-2]]&lt;br /&gt;
&lt;br /&gt;
{{Sp-begin|Obtainable events}}&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
* [[wt:en/news/7939-event-halloween-in-war-thunder-en|Halloween 2022]]&lt;br /&gt;
* [[wt:en/news/7397-event-halloween-in-war-thunder-en|Halloween 2021]]&lt;br /&gt;
* [[wt:en/news/6920-event-halloween-in-war-thunder-en|Halloween 2020]]&lt;br /&gt;
* [[wt:en/news/6460-event-halloween-in-war-thunder-en|Halloween 2019]]&lt;br /&gt;
* [[wt:en/news/5856-event-halloween-in-war-thunder-en|Halloween 2018]]&lt;br /&gt;
* [[wt:en/news/5062-special-halloween-update-winners-list-en|Halloween 2017]]&lt;br /&gt;
* [[wt:en/news/4305-event-halloween-mischief-updated-01-11-2016-en|Halloween 2016]]&lt;br /&gt;
* [[wt:en/news/3393--en|Halloween 2015]]&lt;br /&gt;
* [[wt:en/news/2595/current|Halloween 2014]]&lt;br /&gt;
* [[wt:en/news/321--en|Halloween 2013]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sp-end}}&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR bombers}}&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-15_M-25&amp;diff=179998</id>
		<title>I-15 M-25</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-15_M-25&amp;diff=179998"/>
				<updated>2024-01-04T13:02:53Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-15_1935_moscow&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_i-15_1935_moscow.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The I-15 M-25 is a single-engine fighter developed from the OKB Polikarpov I-15 (TsKB-3) for a 1935 release. Attempt to introduction the Soviet license modification of the Wright Cyclone SGR-1820 engine under the designation M-25 was progressing very slowly, therefore most of the production I-15 aircraft at this time were outfitted with the 9-cylinder Gnome et Rhône air-cooled M-22 engines (the licensed version of the British Bristol Jupiter VI) which had a nominal power of only 480 hp.&lt;br /&gt;
&lt;br /&gt;
This version of the I-15 in game can be determined superior to the I-15 M-22, as it features a much more powerful engine.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The I-15 M-25 has decent performance as a reserve fighter. This aircraft will often get into aerial engagements averaging with a 1.0 battle rating, however, the I-15 M-25 can still be a formidable machine, even in the hands of a novice:&lt;br /&gt;
&lt;br /&gt;
* Rate of climb - Among the reserve aircraft, the I-15 does not have the best performance in climb rate, but because early matches consist of low-level dog-fights which take place at more or less the same height, this is not an issue.&lt;br /&gt;
* The top speed of this fighter is not a record characteristic of the &amp;quot;Seagulls&amp;quot;. While it is possible to catch up to and overtake the German He.51, most of the other remaining reserve aircraft are superior to this Soviet fighter, especially aircraft reaching into the Battle ratings of 1.3-2.0,&lt;br /&gt;
* While lacking advantages with speed and rate of climb, manoeuvrability is one of the best advantages in the game for this aircraft in early matches. In fact, due to the quick turn time, the &amp;quot;Seagull&amp;quot; pilot is able to outmanoeuvre many other early aircraft in the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 356 || 345 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 8.4 || 8.7 || 10.5 || 10.5 || rowspan=&amp;quot;2&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 378 || 368 || 7.8 || 8.0 || 17.2 || 13.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 260 || &amp;lt; 260 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 m || 570 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early attempts to protect the pilot outfitted the aircraft with a 9 mm armoured backrest. Although many of the planes encountered in early battles and other I-15s do not have any armour at all, the survivability of the Seagull leaves much to be desired - unprotected fuel tanks can catch fire while fragile wings and fuselage can easily detach from a relatively short burst of a machine gun or cannon fire. Owing to an inefficient cooling system, the player is forced to make full use of the manoeuvrability of the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|PV-1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm PV-1 machine guns, nose-mounted (750 rpg = 3,000 total)&lt;br /&gt;
&lt;br /&gt;
Available belts for 7.62 mm PV-1 machine gun:&lt;br /&gt;
&lt;br /&gt;
* '''Default''': T/Ball/AP-I/AI/AI/AI — 50% of belt consist of incendiary bullets which deals more damage to the crew in a distance of 500m and higher than other bullets. On the other hand, this belt has almost 33% bullets without any additional effect, so this belt can be found useful against fighters;&lt;br /&gt;
* '''Universal''': T/AP-I/AI/AI/API-T — belt consist of the same amount of AI and AP bullets which makes it useful against all types of targets, but it still has one tracer bullet without any additional effect;&lt;br /&gt;
* '''Tracers''': API-T — the whole belt consist of AP bullets, which deals most damage to the modules of aircraft and makes more damage to the crew at a distance lower than 500m. The best against bombers;&lt;br /&gt;
* '''Stealth''': AP-I/AP-I/AP-I/AI/AI — 60% of belt consist of AP bullets. Recommended for unexpected attacks and may help new players to get used to stealth ammunition. Quite universal, so can be used against all targets with the same efficiency.&lt;br /&gt;
&lt;br /&gt;
The damage dealt from these machine guns is not bad, especially against biplanes and early wooden monoplanes, however, with opponents having a greater battle rating, the pilot will need to test different options to see what works best for them. All belts are quite similar in effectiveness to each other. While using an all tracer belt does not seem as powerful as the universal belt, they are extremely effective against early aircraft by lighting fuel tanks on fire, knocking out pilots and are extremely easy to use for new pilots as they will be able to see where all of their rounds are going and adjust fire to compensate when necessary. For the advanced pilot who wants to exercise the element of surprise, Stealth belts are the way to go.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg FAB-50 bombs (100 kg total)&lt;br /&gt;
&lt;br /&gt;
Under the wings of the &amp;quot;Seagull&amp;quot;, you can hang 2 x 50 kg FAB-50 bombs. Choices are very limited with early aircraft due to the amount of weight they can haul. Overall bomb damage is mediocre, requiring the pilot to drop their ordnance exactly on the enemy vehicles to maximize the chance for destruction or at the least, disabling of the vehicle. This aircraft is not meant to be a bomber, however, it does have the opportunity selectively take out soft targets on the battlefield such as mobile anti-aircraft vehicles and anti-aircraft artillery sites.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In aerial realistic battles, the use of gulls is very simple - removing the enemy fighters chasing the tail of allied fighters who failed to gain altitude. Doing so can make a high contribution to the development of the battle and seriously influence its outcome. During tank battles, the &amp;quot;Seagull&amp;quot; pilot can utilise the FAB-50 bombs to attack softer enemy armoured vehicles (if you practice, you can learn how to drop bombs accurately), and with the help of machine guns you can destroy equipment with open tops, exposed crews and various anti-aircraft guns and self-propelled guns from enemy air attacks.&lt;br /&gt;
&lt;br /&gt;
I-15 is not bad for beginners who have just begun to master aviation - excellent manoeuvrability and good armament provide high chances for success in shooting down the enemy during frequent &amp;quot;Dogfights&amp;quot; in the lower battle rated matches. The main thing to remember for the I-15 pilot is the inefficient cooling system - even on winter maps, the plane is prone to overheating when continuously using the engine at 100%. Outside the active combat phase, it is better to lower the flight power to between 92-95% to preserve your engine for when you really need it.&lt;br /&gt;
&lt;br /&gt;
With 3,000 rounds of ammunition, you can afford to shoot with low accuracy, especially if you are just learning how to fly and shoot, beware though even with that much ammunition it is very easy to run through all the bullets if you continuously hold down the firing trigger.&lt;br /&gt;
&lt;br /&gt;
This fighter is relatively easy to destroy, however, you should be careful to face this enemy in a 1 vs 1 as this fighter does very well in a turn fight.&lt;br /&gt;
&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
&lt;br /&gt;
The I-15 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-15's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces your situational awareness.&lt;br /&gt;
&lt;br /&gt;
Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Note 2: in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-15 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-15, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-15 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-15 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-15 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Do not follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is average as there are only small bombs. The small 50 kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.&lt;br /&gt;
&lt;br /&gt;
[[Do 17 Z-2|Do 17 Z]] - This early twin-engine plane always shows up as an AI-controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the I-15's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-15 in a level flight.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extreme turning abilities: one of the best turn-fighters in-game, able to turn tightly and continuously with other biplanes&lt;br /&gt;
* Firepower is rich with 4 x 7.62 mm MG, moderate damage and plenty of ammo&lt;br /&gt;
* Good rate of climb&lt;br /&gt;
* Small silhouette meaning you are harder to hit&lt;br /&gt;
* 2 x 50 kg bombs allow you to have some ground-pounding abilities in ground battles&lt;br /&gt;
* Very short take off distance&lt;br /&gt;
* Low stall speed, beginner friendly to land and manoeuvre&lt;br /&gt;
* Open cockpit allows you to easily hear nearby aircraft in Simulator&lt;br /&gt;
* Nose-mounted MGs means no need to worry about convergence distances&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow: cannot keep up with early monoplane fighters (e.g. [[He 112 (Family)|He 112]]) or even some bombers such as [[Do 17 E-1]]&lt;br /&gt;
* Will quickly lose speed gathered in a dive&lt;br /&gt;
* Open cockpit can usually get the pilot sniped&lt;br /&gt;
* Small 50 kg bombs require very accurate aiming&lt;br /&gt;
* Telescopic gunsight offers very limiting field of view in Simulator&lt;br /&gt;
* Big engine blocks the visibility over the nose, a disadvantage in a turnfight in Simulator&lt;br /&gt;
* Side views are obstructed by the upper wings and supporting structures&lt;br /&gt;
* Very wobbly with Simulator controls, making it hard to aim precisely&lt;br /&gt;
* Vulnerable to heavy machine gun fire (e.g. [[Browning M2 (12.7 mm)|.50 cal M2 Browning]], [[Breda-SAFAT (12.7 mm)|12.7 mm Breda-SAFAT]])&lt;br /&gt;
* Wings can break in a dive or turn exceeding 560 km/h in RB/SB&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:I-15_Chaika_Captured_by_German_Army.jpg|350px|thumb|right|An image of an [[I-15 (Family)|I-15]] captured by the advancing German Army at Prushany in 1941 during Operation Barbarossa.]]&lt;br /&gt;
The aircraft was initially developed in 1933 as a further development of the I-5 and I-6 with a specific focus in improving aerodynamics. On the first production aircraft set, the I-15 WR utilised the Wright Cyclone SGR-1820 F-3 engine which had a nominal power of 630 hp on the ground. In 1934 there was still no serial M-25 Soviet licensed engine, so the less powerful M-22 had to be installed (the licensed version of the Bristol Jupiter) - several hundred copies of them were produced in 1934-1936. In 1935, the aircraft was adopted by the Red Army Air Force as their premier combat aircraft. In 1936, only 12 combat vehicles were manufactured, however, in 1937, the I-15 went to serial production with the new M-25 engines. In the 30s, the aircraft had no equal manoeuvrability on the horizontal (8-8.5 s. turning time), was stable in all flight modes, easy to fly and had good takeoff and landing qualities. In the words of Colonel E. N. Stepanov, who fought with this aircraft in Spain and committed the world's first night ramming with the I-15 stated that &amp;quot;it is possible with a certain skill to catch up with your tail in a turn&amp;quot;. This aircraft had good repair properties and vitality.&lt;br /&gt;
&lt;br /&gt;
Further development of the I-15 became the I-15bis and I-153 &amp;quot;Seagull.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The good rate of climb of the I-15 allowed it to be used as a high-altitude fighter. On the first prototype of the I-15, after special training (maximally facilitating the construction and installation of a Wright Cyclone F-54 high-altitude engine), pilot V.K. Kokkinaki on November 21, 1935 exceeded the absolute world record of flight altitude, gaining 14,575 m, unfortunately, it wasn't until 1936 that Soviet FAI records were recorded. Since 1937, work began on equipping the I-15 with a pressurized cabin, which made it possible to make fuller use of the height characteristics. The I-15GK and I-153GK were tested with Shcherbakov's cabin and several Polikarpovskiy's less successful I-15V variants. All variants with a pressurized cabin remained only in experimental status and never went into production.&lt;br /&gt;
Combat use:&lt;br /&gt;
&lt;br /&gt;
* 1936 – 1939 The Spanish Civil War - Used under the name Chato as a fighter, attacker, and reconnaissance aircraft. In total, 368 aircraft of this type were used in Spain. This fighter went down in history as one of the best fighters in the world during this period of time.&lt;br /&gt;
* 1937 Second Sino-Japanese War – Used as a fighter. The I-15 worked together with the I-16 and utilised their talents with high-speed and manoeuvrability to shine in combat. In the summer of 1938, it was used in battles at Lake Hassan. 1939 - fighting in Mongolia on the Khalkhin Gol River, again was used as a fighter aircraft in conjunction with the I-16. Time was catching up to the I-15 as during battles with Japanese fighters it showed to have lost its manoeuvrability advantage and was starting to be bested by modern Japanese fighters.&lt;br /&gt;
* 1941 - Used at the beginning of the Great Patriotic War.&lt;br /&gt;
* 1947 - 1948 - Mongolian-Chinese border conflict, as well as the Mongolian-Eastern Turkestan border conflict.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Polikarpov I-15 (TsKB-3) single-engine fighter, produced in 1935&lt;br /&gt;
&lt;br /&gt;
The launch of the Soviet licensed version of the Wright Cyclone SGR-1820 engine, under the designation M-25, was quite drawn out; therefore, a majority of production I-15s were equipped with M-22 (a licensed version of the British Bristol Jupiter VI) nine-cylinder, air-cooled engines, whose rated power was only 480 hp. This significantly worsened the plane's flight characteristics.&lt;br /&gt;
&lt;br /&gt;
Aircraft from the final production series had M-25 engines. In addition, they had one more pair of 7.62 mm synchronous PV-1 machine guns.&lt;br /&gt;
&lt;br /&gt;
Most I-15s had fixed-pitch propellers, but some machines received VISh-6 controllable-pitch propellers.&lt;br /&gt;
&lt;br /&gt;
In Spain, in the autumn of 1936, the I-15 fighter was used for the first time in the field. The first air battle involving an I-15 took place on November 4. A total of 186 I-15 fighters were received by the Republicans from the USSR.&lt;br /&gt;
&lt;br /&gt;
I-15 fighters were also used in the Khalkhin Gol frontier conflict, in the Winter War of 1939-40, and even during the initial period of World War II (mainly as ground-attack aircraft). However, the plane was considered obsolete even by the Battle of Khalkhin Gol.&lt;br /&gt;
&lt;br /&gt;
Stable and handy, with good flight characteristics, exceptional manoeuvrability, and excellent takeoff/landing parameters, the I-15 fighter enjoyed a well-deserved success among pilots.&lt;br /&gt;
&lt;br /&gt;
Some I-15 fighters were used as personal command vehicles. For example, a drawing of a flying red banner with the words &amp;quot;FOR VKP (B)&amp;quot;, i. e. &amp;quot;For the All-Union Communist Party (of Bolsheviks)&amp;quot;, was applied to the fuselage of the personal I-15 of Brigade Commander I. U. Pavlov, and a bent white arrow directed down was painted on the red rudder. The metal skin of the nose fuselage was polished in a frost pattern.&lt;br /&gt;
&lt;br /&gt;
On November 21, 1935, the test pilot V. K. Kokkinaki established the world's unofficial (as the USSR was not yet a member of the FAI) flight altitude record of 14,575 m while flying a special TsKB-3 with a reduced weight.&lt;br /&gt;
&lt;br /&gt;
The I-15's manoeuvrability was excellent, and its short fuselage and large control surfaces ensured the fighter's agility. Not a single major rival of the I-15 in Spain (neither the German He 51 fighter nor the Italian CR.32) was its equal in these characteristics.&lt;br /&gt;
&lt;br /&gt;
The I-15's full-scale production was discontinued in 1936. A total of 384 aircraft were manufactured at Factories No. 1 and No. 39 from 1934-36. In addition, 291 more aircraft were built under licence in Republican Spain.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-15_1935_moscow Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|CT26UAwh_Zs|'''The Best Reserve Plane! I-15R - USSR - Review!''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
; ''[[I-15 (Family)|Related development]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[I-15 M-22]]''&lt;br /&gt;
* ''[[I-15 WR]]''&lt;br /&gt;
* ''[[I-15bis]]''&lt;br /&gt;
* ''[[I-15bis (China)]]''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* ''[[wikipedia:Polikarpov_I-15|wikipedia link]]''&lt;br /&gt;
* ''[https://en.namu.wiki/w/I-15#s-5.1 namuwiki page about I-15 family]''&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-15_M-25&amp;diff=179997</id>
		<title>I-15 M-25</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-15_M-25&amp;diff=179997"/>
				<updated>2024-01-04T13:01:26Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: /* Offensive armament */  Added belts and edited summary, added external links and derivative aircrafts, deleted line in &amp;quot;cons&amp;quot; about gears&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-15_1935_moscow&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_i-15_1935_moscow.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The I-15 M-25 is a single-engine fighter developed from the OKB Polikarpov I-15 (TsKB-3) for a 1935 release. Attempt to introduction the Soviet license modification of the Wright Cyclone SGR-1820 engine under the designation M-25 was progressing very slowly, therefore most of the production I-15 aircraft at this time were outfitted with the 9-cylinder Gnome et Rhône air-cooled M-22 engines (the licensed version of the British Bristol Jupiter VI) which had a nominal power of only 480 hp.&lt;br /&gt;
&lt;br /&gt;
This version of the I-15 in game can be determined superior to the I-15 M-22, as it features a much more powerful engine.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The I-15 M-25 has decent performance as a reserve fighter. This aircraft will often get into aerial engagements averaging with a 1.0 battle rating, however, the I-15 M-25 can still be a formidable machine, even in the hands of a novice:&lt;br /&gt;
&lt;br /&gt;
* Rate of climb - Among the reserve aircraft, the I-15 does not have the best performance in climb rate, but because early matches consist of low-level dog-fights which take place at more or less the same height, this is not an issue.&lt;br /&gt;
* The top speed of this fighter is not a record characteristic of the &amp;quot;Seagulls&amp;quot;. While it is possible to catch up to and overtake the German He.51, most of the other remaining reserve aircraft are superior to this Soviet fighter, especially aircraft reaching into the Battle ratings of 1.3-2.0,&lt;br /&gt;
* While lacking advantages with speed and rate of climb, manoeuvrability is one of the best advantages in the game for this aircraft in early matches. In fact, due to the quick turn time, the &amp;quot;Seagull&amp;quot; pilot is able to outmanoeuvre many other early aircraft in the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 356 || 345 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 8.4 || 8.7 || 10.5 || 10.5 || rowspan=&amp;quot;2&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 378 || 368 || 7.8 || 8.0 || 17.2 || 13.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 260 || &amp;lt; 260 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 m || 570 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early attempts to protect the pilot outfitted the aircraft with a 9 mm armoured backrest. Although many of the planes encountered in early battles and other I-15s do not have any armour at all, the survivability of the Seagull leaves much to be desired - unprotected fuel tanks can catch fire while fragile wings and fuselage can easily detach from a relatively short burst of a machine gun or cannon fire. Owing to an inefficient cooling system, the player is forced to make full use of the manoeuvrability of the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|PV-1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm PV-1 machine guns, nose-mounted (750 rpg = 3,000 total)&lt;br /&gt;
&lt;br /&gt;
Available belts for 7.62 mm PV-1 machine gun:&lt;br /&gt;
&lt;br /&gt;
* '''Default''': T/Ball/AP-I/AI/AI/AI — 50% of belt consist of incendiary bullets which deals more damage to the crew in a distance of 500m and higher than other bullets. On the other hand, this belt has almost 33% bullets without any additional effect, so this belt can be found useful against fighters;&lt;br /&gt;
* '''Universal''': T/AP-I/AI/AI/API-T — belt consist of the same amount of AI and AP bullets which makes it useful against all types of targets, but it still has one tracer bullet without any additional effect;&lt;br /&gt;
* '''Tracers''': API-T — the whole belt consist of AP bullets, which deals most damage to the modules of aircraft and makes more damage to the crew at a distance lower than 500m. The best against bombers;&lt;br /&gt;
* '''Stealth''': AP-I/AP-I/AP-I/AI/AI — 60% of belt consist of AP bullets. Recommended for unexpected attacks and may help new players to get used to stealth ammunition. Quite universal, so can be used against all targets with the same efficiency.&lt;br /&gt;
&lt;br /&gt;
The damage dealt from these machine guns is not bad, especially against biplanes and early wooden monoplanes, however, with opponents having a greater battle rating, the pilot will need to test different options to see what works best for them. All belts are quite similar in effectiveness to each other. While using an all tracer belt does not seem as powerful as the universal belt, they are extremely effective against early aircraft by lighting fuel tanks on fire, knocking out pilots and are extremely easy to use for new pilots as they will be able to see where all of their rounds are going and adjust fire to compensate when necessary. For the advanced pilot who wants to exercise the element of surprise, Stealth belts are the way to go.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg FAB-50 bombs (100 kg total)&lt;br /&gt;
&lt;br /&gt;
Under the wings of the &amp;quot;Seagull&amp;quot;, you can hang 2 x 50 kg FAB-50 bombs. Choices are very limited with early aircraft due to the amount of weight they can haul. Overall bomb damage is mediocre, requiring the pilot to drop their ordnance exactly on the enemy vehicles to maximize the chance for destruction or at the least, disabling of the vehicle. This aircraft is not meant to be a bomber, however, it does have the opportunity selectively take out soft targets on the battlefield such as mobile anti-aircraft vehicles and anti-aircraft artillery sites.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In aerial realistic battles, the use of gulls is very simple - removing the enemy fighters chasing the tail of allied fighters who failed to gain altitude. Doing so can make a high contribution to the development of the battle and seriously influence its outcome. During tank battles, the &amp;quot;Seagull&amp;quot; pilot can utilise the FAB-50 bombs to attack softer enemy armoured vehicles (if you practice, you can learn how to drop bombs accurately), and with the help of machine guns you can destroy equipment with open tops, exposed crews and various anti-aircraft guns and self-propelled guns from enemy air attacks.&lt;br /&gt;
&lt;br /&gt;
I-15 is not bad for beginners who have just begun to master aviation - excellent manoeuvrability and good armament provide high chances for success in shooting down the enemy during frequent &amp;quot;Dogfights&amp;quot; in the lower battle rated matches. The main thing to remember for the I-15 pilot is the inefficient cooling system - even on winter maps, the plane is prone to overheating when continuously using the engine at 100%. Outside the active combat phase, it is better to lower the flight power to between 92-95% to preserve your engine for when you really need it.&lt;br /&gt;
&lt;br /&gt;
With 3,000 rounds of ammunition, you can afford to shoot with low accuracy, especially if you are just learning how to fly and shoot, beware though even with that much ammunition it is very easy to run through all the bullets if you continuously hold down the firing trigger.&lt;br /&gt;
&lt;br /&gt;
This fighter is relatively easy to destroy, however, you should be careful to face this enemy in a 1 vs 1 as this fighter does very well in a turn fight.&lt;br /&gt;
&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
&lt;br /&gt;
The I-15 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-15's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces your situational awareness.&lt;br /&gt;
&lt;br /&gt;
Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Note 2: in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-15 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-15, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-15 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-15 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-15 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Do not follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is average as there are only small bombs. The small 50 kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.&lt;br /&gt;
&lt;br /&gt;
[[Do 17 Z-2|Do 17 Z]] - This early twin-engine plane always shows up as an AI-controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the I-15's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-15 in a level flight.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extreme turning abilities: one of the best turn-fighters in-game, able to turn tightly and continuously with other biplanes&lt;br /&gt;
* Firepower is rich with 4 x 7.62 mm MG, moderate damage and plenty of ammo&lt;br /&gt;
* Good rate of climb&lt;br /&gt;
* Small silhouette meaning you are harder to hit&lt;br /&gt;
* 2 x 50 kg bombs allow you to have some ground-pounding abilities in ground battles&lt;br /&gt;
* Very short take off distance&lt;br /&gt;
* Low stall speed, beginner friendly to land and manoeuvre&lt;br /&gt;
* Open cockpit allows you to easily hear nearby aircraft in Simulator&lt;br /&gt;
* Nose-mounted MGs means no need to worry about convergence distances&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow: cannot keep up with early monoplane fighters (e.g. [[He 112 (Family)|He 112]]) or even some bombers such as [[Do 17 E-1]]&lt;br /&gt;
* Will quickly lose speed gathered in a dive&lt;br /&gt;
* Open cockpit can usually get the pilot sniped&lt;br /&gt;
* Small 50 kg bombs require very accurate aiming&lt;br /&gt;
* Telescopic gunsight offers very limiting field of view in Simulator&lt;br /&gt;
* Big engine blocks the visibility over the nose, a disadvantage in a turnfight in Simulator&lt;br /&gt;
* Side views are obstructed by the upper wings and supporting structures&lt;br /&gt;
* Very wobbly with Simulator controls, making it hard to aim precisely&lt;br /&gt;
* Vulnerable to heavy machine gun fire (e.g. [[Browning M2 (12.7 mm)|.50 cal M2 Browning]], [[Breda-SAFAT (12.7 mm)|12.7 mm Breda-SAFAT]])&lt;br /&gt;
* Wings can break in a dive or turn exceeding 560 km/h in RB/SB&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:I-15_Chaika_Captured_by_German_Army.jpg|350px|thumb|right|An image of an [[I-15 (Family)|I-15]] captured by the advancing German Army at Prushany in 1941 during Operation Barbarossa.]]&lt;br /&gt;
The aircraft was initially developed in 1933 as a further development of the I-5 and I-6 with a specific focus in improving aerodynamics. On the first production aircraft set, the I-15 WR utilised the Wright Cyclone SGR-1820 F-3 engine which had a nominal power of 630 hp on the ground. In 1934 there was still no serial M-25 Soviet licensed engine, so the less powerful M-22 had to be installed (the licensed version of the Bristol Jupiter) - several hundred copies of them were produced in 1934-1936. In 1935, the aircraft was adopted by the Red Army Air Force as their premier combat aircraft. In 1936, only 12 combat vehicles were manufactured, however, in 1937, the I-15 went to serial production with the new M-25 engines. In the 30s, the aircraft had no equal manoeuvrability on the horizontal (8-8.5 s. turning time), was stable in all flight modes, easy to fly and had good takeoff and landing qualities. In the words of Colonel E. N. Stepanov, who fought with this aircraft in Spain and committed the world's first night ramming with the I-15 stated that &amp;quot;it is possible with a certain skill to catch up with your tail in a turn&amp;quot;. This aircraft had good repair properties and vitality.&lt;br /&gt;
&lt;br /&gt;
Further development of the I-15 became the I-15bis and I-153 &amp;quot;Seagull.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The good rate of climb of the I-15 allowed it to be used as a high-altitude fighter. On the first prototype of the I-15, after special training (maximally facilitating the construction and installation of a Wright Cyclone F-54 high-altitude engine), pilot V.K. Kokkinaki on November 21, 1935 exceeded the absolute world record of flight altitude, gaining 14,575 m, unfortunately, it wasn't until 1936 that Soviet FAI records were recorded. Since 1937, work began on equipping the I-15 with a pressurized cabin, which made it possible to make fuller use of the height characteristics. The I-15GK and I-153GK were tested with Shcherbakov's cabin and several Polikarpovskiy's less successful I-15V variants. All variants with a pressurized cabin remained only in experimental status and never went into production.&lt;br /&gt;
Combat use:&lt;br /&gt;
&lt;br /&gt;
* 1936 – 1939 The Spanish Civil War - Used under the name Chato as a fighter, attacker, and reconnaissance aircraft. In total, 368 aircraft of this type were used in Spain. This fighter went down in history as one of the best fighters in the world during this period of time.&lt;br /&gt;
* 1937 Second Sino-Japanese War – Used as a fighter. The I-15 worked together with the I-16 and utilised their talents with high-speed and manoeuvrability to shine in combat. In the summer of 1938, it was used in battles at Lake Hassan. 1939 - fighting in Mongolia on the Khalkhin Gol River, again was used as a fighter aircraft in conjunction with the I-16. Time was catching up to the I-15 as during battles with Japanese fighters it showed to have lost its manoeuvrability advantage and was starting to be bested by modern Japanese fighters.&lt;br /&gt;
* 1941 - Used at the beginning of the Great Patriotic War.&lt;br /&gt;
* 1947 - 1948 - Mongolian-Chinese border conflict, as well as the Mongolian-Eastern Turkestan border conflict.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Polikarpov I-15 (TsKB-3) single-engine fighter, produced in 1935&lt;br /&gt;
&lt;br /&gt;
The launch of the Soviet licensed version of the Wright Cyclone SGR-1820 engine, under the designation M-25, was quite drawn out; therefore, a majority of production I-15s were equipped with M-22 (a licensed version of the British Bristol Jupiter VI) nine-cylinder, air-cooled engines, whose rated power was only 480 hp. This significantly worsened the plane's flight characteristics.&lt;br /&gt;
&lt;br /&gt;
Aircraft from the final production series had M-25 engines. In addition, they had one more pair of 7.62 mm synchronous PV-1 machine guns.&lt;br /&gt;
&lt;br /&gt;
Most I-15s had fixed-pitch propellers, but some machines received VISh-6 controllable-pitch propellers.&lt;br /&gt;
&lt;br /&gt;
In Spain, in the autumn of 1936, the I-15 fighter was used for the first time in the field. The first air battle involving an I-15 took place on November 4. A total of 186 I-15 fighters were received by the Republicans from the USSR.&lt;br /&gt;
&lt;br /&gt;
I-15 fighters were also used in the Khalkhin Gol frontier conflict, in the Winter War of 1939-40, and even during the initial period of World War II (mainly as ground-attack aircraft). However, the plane was considered obsolete even by the Battle of Khalkhin Gol.&lt;br /&gt;
&lt;br /&gt;
Stable and handy, with good flight characteristics, exceptional manoeuvrability, and excellent takeoff/landing parameters, the I-15 fighter enjoyed a well-deserved success among pilots.&lt;br /&gt;
&lt;br /&gt;
Some I-15 fighters were used as personal command vehicles. For example, a drawing of a flying red banner with the words &amp;quot;FOR VKP (B)&amp;quot;, i. e. &amp;quot;For the All-Union Communist Party (of Bolsheviks)&amp;quot;, was applied to the fuselage of the personal I-15 of Brigade Commander I. U. Pavlov, and a bent white arrow directed down was painted on the red rudder. The metal skin of the nose fuselage was polished in a frost pattern.&lt;br /&gt;
&lt;br /&gt;
On November 21, 1935, the test pilot V. K. Kokkinaki established the world's unofficial (as the USSR was not yet a member of the FAI) flight altitude record of 14,575 m while flying a special TsKB-3 with a reduced weight.&lt;br /&gt;
&lt;br /&gt;
The I-15's manoeuvrability was excellent, and its short fuselage and large control surfaces ensured the fighter's agility. Not a single major rival of the I-15 in Spain (neither the German He 51 fighter nor the Italian CR.32) was its equal in these characteristics.&lt;br /&gt;
&lt;br /&gt;
The I-15's full-scale production was discontinued in 1936. A total of 384 aircraft were manufactured at Factories No. 1 and No. 39 from 1934-36. In addition, 291 more aircraft were built under licence in Republican Spain.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-15_1935_moscow Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|CT26UAwh_Zs|'''The Best Reserve Plane! I-15R - USSR - Review!''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
; ''[[I-15 (Family)|Related development]]''&lt;br /&gt;
&lt;br /&gt;
* ''[null I-15 M-22]''&lt;br /&gt;
* ''[[I-15 WR]]''&lt;br /&gt;
* ''[[I-15bis]]''&lt;br /&gt;
* ''[[I-15bis (China)]]''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* ''[[wikipedia:Polikarpov_I-15|wikipedia link]]''&lt;br /&gt;
* ''[https://en.namu.wiki/w/I-15#s-5.1 namuwiki page about I-15 family]''&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-16_type_5&amp;diff=177706</id>
		<title>I-16 type 5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-16_type_5&amp;diff=177706"/>
				<updated>2023-11-30T11:52:54Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-16_type5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is the earliest instalment of the Polikarpov I-16 family available in the game. A rather solid if somewhat temperamental pre-war fighter that, while extremely dangerous if used right against biplanes and other pre-war fighters, can get in quite a struggle to deal with later aircraft such as the [[Ki-43-I]] and the [[Hurricane (Family)|Hurricane]], and being wholly outmatched by aircraft like the [[Spitfire Mk Ia]] and the [[Bf 109 E-1]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 428 || 408 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 15.9 || 16.5 || 14.6 || 14.6 || rowspan=&amp;quot;2&amp;quot; | 210&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 467 || 445 || 14.1 || 15.0 || 23.7 || 18.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 700 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 700 || 700 || 700 || ~15 || ~6.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 320 || &amp;lt; 320 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Self-sealing fuel tank (1 in front of pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
Available belts for 7.62 mm ShKAS machine gun:&lt;br /&gt;
&lt;br /&gt;
* '''Default''': T/Ball/Ball/AP-I/AI — 60% of belt consist of bullets without any effect. Cannot be recommended for regular use.&lt;br /&gt;
* '''Universal''': AP-I/AI/API-T — 2/3 of belt consist of armour-piercing incendiary bullets, which are the best to damage modules and makes more damage to the crew at a distance lower than 500m.. Adjustment incendiary bullet deals the best damage to the crew in a distance of 500m and higher, but effect can be random, but in most cases better, than AP bullet. This belt can be recommended against fighters.&lt;br /&gt;
* '''Tracers''': AP-I/API-T — whole belt consist of AP bullets. Recommended for regular use, especially has the best damage to bombers.&lt;br /&gt;
* '''Stealth''': AP-I/AP-I/AP-I/AI — 75% of belt consist of AP bullets. Recommended for unexpected attacks and may help new players to get used to stealth ammunition&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is equipped with two wing-mounted ShKAS machine guns chambered with the 7.62 x 54R cartridge, a cyclic rate of fire of 1,800 rpm and with an ammo loadout of 900 rounds each.&lt;br /&gt;
&lt;br /&gt;
Since both machine guns are mounted pretty far apart, they are more effective at convergence range which, being rifle calibre machine guns should be set to a relatively low distance (from 150 to 400 m). The weapons have a rather standard firing time of 30 seconds and had a very high throw for a rifle calibre machine gun due to its very high rate of fire. This particular feature makes overheating a pretty big problem, so it is recommended to fire the weapons in short burst since the jamming of one of them would result in the loss of half of the aircraft's effective armament. It's also of note, particularly in Simulator Battles, that the I-16 Type 5 modelled in-game is fitted with the original-for-the-type enclosed cockpit and OP-1 telescopic sight which may prove problematic for players who are not fond of telescopic sights for aiming. The I-16 Type 5 low weight, high roll rate and somewhat unstable centre of gravity make it a slightly inaccurate gun platform, though its high roll rate and pressure of fire somewhat mitigates its effects.&lt;br /&gt;
&lt;br /&gt;
As for the armament effectiveness it can be considered of moderate power against most fighter aircraft at its rank, it can be quite complicated to kill an enemy in a single glancing attack and sometimes it would take quite a bit of time to finish a particularly resilient foe, incendiary ammunition or Stealth belts can be very helpful for boosting the lethality of the planes armament. Against bombers however, the armament loses a lot of its effectiveness with only shots to the pilot's cockpit or the engines proving somewhat effective and even then normally taking several hundreds of bullets to bring them down.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The I-16 Type 5's biggest asset is its versatility. This aircraft is considerably faster than most biplanes which allows it to use superior speed (both in level flight and in dives) and energy to engage them safely, while at the same time it can outmanoeuvre a lot of its faster opponents if not by turn rate at least by using its breakneck roll rate. It also has a significantly fast climb-rate of over 14 m/s to up to 3,000 m which is only beaten at its battle rating by [[Bf 109 E-1]]/[[Bf 109 F-1|F-1s]], [[Spitfire Mk Ia|Spitfire Mk Is]] and by the [[Ki-27 otsu|Ki-27]]/[[Ki-43-I|43]]/[[Ki-44-I|44]]. As previously mentioned the plane has a phenomenal roll rate of up to 150°/s. On the other hand, the roll rate can under some circumstances cause the plane to lose control, particularly while performing high G pull ups after recovering on a dive which in some circumstances may prove fatal.&lt;br /&gt;
&lt;br /&gt;
When confronting slower but more manoeuvrable planes, energy tactics are to be favoured over turning and burning, in contrast when facing faster monoplanes the use of horizontal manoeuvres, particularly the use of scissors due to the aircraft rapid roll rate in a combination of short vertical movements such as Immelmanns and chandelles. While the plane's light weight means that it is relatively slow at building up speed in a dive and also causes it to have lacklustre energy retention for a monoplane. Even though pairing this aircraft with a rather powerful engine helps to alleviate this shortfall, the aircraft can initially out-accelerate planes which otherwise outperform it in the speed department.&lt;br /&gt;
&lt;br /&gt;
Your biggest threat when flying the I-16 Type 5 comes from aircraft with a significant top speed advantage (like the previously mentioned  [[Spitfire Mk Ia]] and [[Bf 109 E-1]]) as well as from low rank Japanese monoplanes. Against the former your best chance is to use defensive tactics and hope that they make a mistake or an ally comes to your aid, rolling scissors and sudden changes of direction through rolling the plane axis are the most effective evasive manoeuvres for this particular plane. Against the latter, the tactic would depend on the specific model you encounter. When flying against the Ki-27, the use of rolls is the most desired if not a nigh obligatory form of evasion. There is minimal chance to turn out or outrun the Ki-27, but you can out-roll it, particularly at high speeds. On the other hand, zoom climbs are a bit of a mixed bag. While the Type 5 sometimes can get away with it through its superior power-to-weight ratio, the Ki-27 has a much lower stall speed which sometimes allows it to stay all the way through the zoom climb with early I-16s (later, heavier variants of the plane are more effective at using this tactic). Against the Ki-43 things become quite complicated since the Ki-43-I and the Type 5 are pretty well matched in roll rate (where the latter has a slight advantage) and turn rate (where the former has a slight edge), a combination of turns and rolls is the best way to evade the Ki-43s though it has to be done carefully in order to be effective, the latter Ki-43-II with its considerably higher top speed but reduced manoeuvrability is confronted more effectively by use of horizontal manoeuvres while trying to prevent it from reaching high rates that would allow it to use energy tactics against you.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is not a very effective interceptor, not being much faster than most monoplane bombers in its rank while having both a rather weak armament and protection.&lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles:'''&lt;br /&gt;
&lt;br /&gt;
This model of I-16 can only be used in turnfighting. Its characteristics appear to be quite conflicting. It is excellent in turning tightly and continuously, yet when manoeuvring it easily gets into uncontrollable spins which isn't beginner friendly. Also the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making you guess the shot. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-16's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces you situational awareness. More ever, there is no trim control available in a sim battle and the I-16 always pitch up and down. Although not a lot, it is still annoying when trying to get a precise aim.&lt;br /&gt;
&lt;br /&gt;
It is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer. Also, in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad.&lt;br /&gt;
&lt;br /&gt;
Sim is different from Realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refuelling which saves time for patrolling and fighting.&lt;br /&gt;
&lt;br /&gt;
As your I-16 roars down the runway, you will notice that it shifts severely to the side, and the nose will tip down. If you don't correct it it will eventually strike the ground, causing a failed takeoff. Thus you must put rudder input as opposed to the side it's shifting towards, and apply positive pitch to keep the propeller off the ground. You do not want to use flaps anywhere except takeoff and landing, since they are very weak and will rip at more than 260 km/h, while the average speed during a battle tends to be around 300 km/h. Once one or both flaps are gone it creates an imbalance in the roll axis, making spins more common. It also makes landing harder.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-16 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-16, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them tend to do nothing, as your MG has very bad damage. When dealing with fighters, it is way harder to aim. The elevator control of the I-16 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-16 will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-16 shines. It requires lots of bullets to effectively damage even a fighter, so you have to be patient with this aircraft. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Important note: DO NOT put too much rolling and pitching input at once, as aforementioned the I-16 tend to enter spins easily.&lt;br /&gt;
&lt;br /&gt;
Just like the SB 2M, the I-16 can still fly when it's extremely slow, causing it to bounce up during landing which can lead to a fatal crash. The trick is similar: slow it down more than other aircraft. Make sure you are around 1 km from the start of the runway and is no more than 300 m high. When the runway fills up your gunsight, drop speed to around 210 km/h and deploy landing flaps. The good thing is, the I-16 will not pitch up drastically upon using its flaps so you don't need to counter the extra lift. Make sure that you extend landing gears early as they move very slow (takes around 15 seconds to deploy). When you are about to touch down you should be flying at around 140 km/h. You must control your rate of descent (I-16's gears are fragile) and make sure that you are slightly pitching upwards with the nose obstructing the horizon. This way the I-16 should land gently without having to brake for too long. Once you are sliding on the ground, fully deflect your elevators upwards to counter the momentum that can push the nose into the ground. You must release brakes once every 4 seconds, because if you only release them as the nose dips down, it's too late.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]]: those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They need lots of bullets to get damaged so you have to be patient.&lt;br /&gt;
&lt;br /&gt;
* [[He 111 H-6]]: this bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-16 rather easily. Avoid being on its 6 as it will have at least 2x 7.92 mm MG facing its tail, and their rapid rate of fire and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
* [[Sunderland Mk IIIa]]: this flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenceless underpart. Aim at the large wings and engines, avoid shooting the fuselage.&lt;br /&gt;
&lt;br /&gt;
* [[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]]/[[Bf 109 F-1|F]], [[A6M2]]: these planes might not be able to out-turn the I-16, but they can easily outrun it as the I-16 is very slow. These fighters will usually perform Boom-and-Zoom attacks, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turning ability - with combat flaps deployed it can out-turn any [[Bf 109 (Family)|Bf 109]] and even turn-fighters like the [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Extreme roll rate allows it to do offensive/defensive scissors easily, which is an advantage over Bf 109 and [[Spitfire (Family)|Spitfire]] as their roll rates aren't as good&lt;br /&gt;
* 2 x ShKAS machine guns have good fire rate, adequate velocity and accuracy, and plenty of ammo for longer fights&lt;br /&gt;
* Suspended armament provides rockets and bombs which, to an extent, allows some ground attack ability&lt;br /&gt;
* Very short and small plane, offering the enemy a harder target to hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor level speed, climb rate, dive acceleration and energy retention- will get outran, out-climbed and out-dived easily by Bf 109 E, [[He 100 D-1|He 100]], and can even struggle to keep up with bombers like [[He 111 (Family)|He 111]]&lt;br /&gt;
* Engine tends to overheat when diving at more than 500 km/h&lt;br /&gt;
* Control surfaces are unresponsive over 450 km/h&lt;br /&gt;
* Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds&lt;br /&gt;
* Hard to fly in SB -- very unstable in pitch, no manual trim controls, poor over-the-nose visibility and is prone to enter flat spins&lt;br /&gt;
* Although manoeuvrable, it can still get out-turned by the [[Ki-10 (Family)|Ki-10]] or biplanes like [[He 51 (Family)|He-51]]&lt;br /&gt;
* 2 x 7.62 machine guns are not the best armament for its rank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Development which started from the early I-16 Type 4, the I-16 Type 5 was the first version of the I-16 to incorporate the M-25 engine (which produced 700 HP in contrast with the previous M-22 engine that produced just 480 HP) and receiving ShKAS machine guns in place of Type 4's slower firing PV-1s. Testing of the new power-plant in the I-16 airframe started in October 1935 with serial production of the aircraft starting in early 1936 and continued up to late 1937. Throughout its production, several changes were done to the production model based on feedback obtained by the operational and combat experience through 1936-1937, most notably the removal of the sliding canopy in favour of an open cockpit and the addition of the PAK-1 reflector sight in place of the older OP-1 telescopic sight. It was substituted in production by the I-16 Type 10 and by that time over 2,000 units were produced.&lt;br /&gt;
&lt;br /&gt;
By mid 1936 the I-16 Type 5 had just begun to be put into service with several units of the VVS when the Spanish Civil War broke out. After receiving an economic loan from the Spanish Republican government, the Soviet Union started to supply the government forces with war equipment and resources to oppose the fascist supported Nationalist. The first batch of I-16 Type 5s were deployed in November 1936. The I-16 Type 5 would soon prove to be a formidable aircraft being easily able to intercept the Ju-52 utility/bomber aircraft while proving superior to the German He-51s deployed by the Condor Legion. At the time only the Italian built Cr.32 stood a chance against the Soviet monoplane fighter due to its superior armament, manoeuvrability and its excellent dive performance and stability for biplane standards, the Republican Air Force would soon start to refer to them as &amp;quot;Moscas&amp;quot; (Fly, though the nickname may actually have derived from Москва, the spelling of Moscow in cyrillic script) while the Nationalists nicknamed it the &amp;quot;Rata&amp;quot; (Rat). The I-16 Type 5 did however show some issues including limited cockpit visibility, unreliable armament and a tendency to suffer structural damage when flying at high speeds. While some of this issues were ironed out later on, the I-16 would remain a rather challenging aircraft to fly due to its relatively high take-off and landing speed and its subpar stability, making the aircraft quite prone to stalls and flat spins.&lt;br /&gt;
&lt;br /&gt;
By 1937 the Condor Legion started to deploy the first models of Jumo powered Bf 109s as well as the first variants of high-performance levels bombers including the Ju-86, He-111 and the Do-17. The early Jumo powered 109s and the I-16 Type 5 were well matched, with the Bf 109 B having a slight advantage in top speed, high altitude performance and dive performance, while the I-16 boasted superior manoeuvrability, power to weight ratio and climb-rate up to medium attitudes. Both aircraft had comparable armament which generally consisted of two rifle calibre machine guns, although both types sometimes sport a third machine gun. Although superseded by the I-16 Type 10 by 1938 some models of the Type 5 variation would stay in operational service until the end of the Spanish Civil War and would remain operational service by the Spanish Air Force up to 1953.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 also played a crucial role during the initial stages of both the battle of Khalkhin Gol and the Winter War, by the time the aircraft had started to show its age and were generally considered inferior to the Ki-27 fielded by the IJAAF in the former conflict and, while its performance was more evenly matched with that of the [[Fokker D.XXI]] and superior to most other types fielded by the Finnish Air Force, the attrition rates in the later engagement were still high. In both conflicts, the Type 5 was later complemented or partially replaced with the later Type 10 and Type 17 (as well as a few Type 18s during the Winter War) which would prove to be more effective against the opposing aircraft. The Type 5 was still in service with the VVS at the start of the Great Patriotic War in the Summer of 1941, with many of them being captured or destroyed during the opening weeks of Operation Barbarossa. Most Type 5s that survived the initial onslaught were quickly withdrawn in favour of newer models of fighter aircraft like the Yak-1 and LaGG-3 as well as later and more powerful variants of the I-16.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-16_type5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[P-26 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/520551-i-16-type-5/ Official data sheet - more details about the performance]&lt;br /&gt;
* [http://www.airpages.ru/eng/ru/i16_5.shtml Aviation of WWII: I-16 type 5]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-15_WR&amp;diff=177705</id>
		<title>I-15 WR</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-15_WR&amp;diff=177705"/>
				<updated>2023-11-30T11:50:32Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-15_1934&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_i-15_1934.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The I-15 WR is a single-engine fighter developed by the OKB Polikarpov as the I-15 (TsKB-3), first released in 1934 which featured a biplane mixed design with a gull-type upper wing, open cockpit and non-retractable landing gear. The I-15 WR fighter was developed at the Central Design Bureau under the direction of N. N. Polikarpov. This aircraft was a further development and refinement of the existing I-5 and I-6 fighters. The main task of the designers when creating the I-15 WR was to improve aerodynamics without significant changes to the overall size of the aircraft. The first prototype first flew in October 1934 under the direction of test pilot V. P. Chkalov. This aircraft had an American 9-cylinder star-shaped, air-cooled engine Wright Cyclone SGR-1820-F-3 installed which had a take-off capacity of 715 litres.&lt;br /&gt;
&lt;br /&gt;
Preparations for mass production of the I-15 began even before the completion of flight tests. The first serial fighter of its type, the I-15, was built at aircraft factory No. 39  the summer of 1934. The initial armament of this fighter series consisted of two 7.62 mm synchronized PV-1 machine guns (&amp;quot;Aircraft machine gun&amp;quot; - a version of Maxim machine gun designed for installation on aeroplanes) with 750 rounds of ammunition per barrel. Cartridges loaded into ammunition belts and were housed in the central part of the fuselage just behind the gas tank. Provisions were made to also collect the spent ammunition casings. Aiming the machine guns was carried out using an optical sight OP-1 (a variant of the British &amp;quot;Aldis&amp;quot;), which was placed on the edge of the pilot's visor. In the event the optical sight failed, a backup mechanical ring sight, the KP-5 was attached to the telescopic sight tube.&lt;br /&gt;
&lt;br /&gt;
Under the lower wing, four Der-32 bomb racks could be installed for small-calibre bombs with a total mass of up to 40 kg (4 x P-7, or 4 x AO-8, or 4 x AO-10), however, two 50 kg FAB-50 bombs could be taken as maximum payload as is the option here in War Thunder. Total aircraft production in 1934, between the two Moscow Aviation Manufacturing Plants, No. 1 and No. 39 produced 94 I-15 fighters. The first batch of 50 aircraft featured the American SGR-1820-F-3 engines installed as manufactured, however, after April 1934 the rest of the Wright Cyclone engines underwent alterations and improvements at the request of Soviet engineers in which particular changes were made especially to the machine gun synchronization mechanism installed on the engine.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 358 || 347 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 8.4 || 8.6 || 10.9 || 10.9 || rowspan=&amp;quot;2&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 378 || 368 || 7.7 || 8.0 || 16.2 || 13.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~10.5 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 260 || &amp;lt; 260 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 m || 570 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The I-15 WR does not have significant armour protection. All the important modules are located in the front half of the fuselage, and the large fuel tank is not self-sealing. With all the important modules packed together, well aimed shots will have little trouble causing significant damage very quickly. As such, the I-15 WR must rely on other factors, such as manoeuvrability, in order to increase its survivability.&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Behind Pilot's Seat&lt;br /&gt;
* Non-Self-Sealing Fuel Tanks&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|PV-1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm PV-1 machine guns, nose-mounted (750 rpg = 3,000 total)&lt;br /&gt;
&lt;br /&gt;
Available belts for 7.62 mm PV-1 machine gun:&lt;br /&gt;
&lt;br /&gt;
* '''Default''': T/Ball/AP-I/AI/AI/AI — 50% of belt consist of incendiary bullets which deals more damage to the crew in a distance of 500m and higher than other bullets. On the other hand, this belt has almost 33% bullets without any additional effect, so this belt can be found useful against fighters;&lt;br /&gt;
* '''Universal''': T/AP-I/AI/AI/API-T — belt consist of the same amount of AI and AP bullets which makes it useful against all types of targets, but it still has one tracer bullet without any additional effect;&lt;br /&gt;
* '''Tracers''': API-T — the whole belt consist of AP bullets, which deals most damage to the modules of aircraft and makes more damage to the crew at a distance lower than 500m.. The best against bombers;&lt;br /&gt;
* '''Stealth''': AP-I/AP-I/AP-I/AI/AI — 60% of belt consist of AP bullets. Recommended for unexpected attacks and may help new players to get used to stealth ammunition. Quite universal, so can be used against all targets with the same efficiency.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg FAB-50 bombs (100 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The I-15 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-15's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces your situational awareness.&lt;br /&gt;
&lt;br /&gt;
Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Note 2: in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-15 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-15, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-15 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-15 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-15 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Do not follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is poor as there are only light bombs. The small 50 kg bombs can be used on light pillboxes, or base bombing if you want, although the effect is almost non-existent. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.&lt;br /&gt;
&lt;br /&gt;
* [[Do 17 Z-2]] - This early twin-engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the I-15's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-15 in a level flight.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extreme turning abilities: one of the best turn-fighters in-game, able to turn tightly and continuously with other biplanes&lt;br /&gt;
* Firepower is rich with 4 x 7.62 mm MG, moderate damage and plenty of ammo&lt;br /&gt;
* Good rate of climb&lt;br /&gt;
* Small silhouette meaning you are harder to hit&lt;br /&gt;
* 2 x 50 kg bombs allow you to have some ground-pounding abilities in ground battles&lt;br /&gt;
* Very short take off distance&lt;br /&gt;
* Low stall speed, beginner friendly to land and manoeuvre&lt;br /&gt;
* Open cockpit allows you to easily hear nearby aircraft in Simulator&lt;br /&gt;
* Nose-mounted MGs means no need to worry about convergence distances&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow speed: cannot keep up with early monoplane fighters (e.g. [[He 112 (Family)|He 112]]) or even some bombers such as [[Do 17 E-1]]&lt;br /&gt;
* Will quickly lose speed gathered in a dive&lt;br /&gt;
* Average roll rate&lt;br /&gt;
* Open cockpit can usually get the pilot sniped&lt;br /&gt;
* Small 50 kg bombs require very accurate aiming&lt;br /&gt;
* Telescopic gunsight offers very limiting field of view in Simulator&lt;br /&gt;
* Big engine blocks the visibility over the nose, a disadvantage in a turnfight in Simulator&lt;br /&gt;
* Side views are obstructed by the upper wings and supporting structures&lt;br /&gt;
* Very wobbly with Simulator controls, making it hard to aim precisely&lt;br /&gt;
* Vulnerable to heavy machine gun fire (e.g. [[Browning M2 (12.7 mm)|.50 cal M2 Browning]], [[Breda-SAFAT (12.7 mm)|12.7 mm Breda-SAFAT]])&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-15_1934 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[I-15 (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[I-15 M-22]]&lt;br /&gt;
* [[I-15 M-25]]&lt;br /&gt;
* [[I-15bis]]&lt;br /&gt;
* [[I-15bis (China)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Polikarpov_I-15|wikipedia link]]&lt;br /&gt;
* [https://en.namu.wiki/w/I-15#s-5.1 namuwiki page about I-15 family]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-15_M-22&amp;diff=177704</id>
		<title>I-15 M-22</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-15_M-22&amp;diff=177704"/>
				<updated>2023-11-30T11:47:45Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-15_1935&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_i-15_1935.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The I-15 M-22 is a single-engine fighter developed from the OKB Polikarpov I-15 (TsKB-3) for a 1935 release. Attempt to introduction the Soviet license modification of the Wright Cyclone SGR-1820 engine under the designation M-25 was progressing very slowly, therefore most of the production I-15 aircraft at this time were outfitted with the 9-cylinder Gnome et Rhône air-cooled M-22 engines (the licensed version of the British Bristol Jupiter VI) which had a nominal power of only 480 hp, which caused this aircraft's flight performance to suffer.&lt;br /&gt;
&lt;br /&gt;
While on the final production series of this aircraft the M-25 engines were installed, this version of the aircraft in-game features the weaker M-22 engine. However, M-22 engine has less weight than the M-25, so this aircraft is 153 kg lighter.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The I-15 M-22 has decent performance as a reserve fighter even with the lacklustre M-22 engine. This aircraft will often get into aerial engagements averaging with a 1.0 battle rating, however, the I-15 M-22 can still be a formidable machine, even in the hands of a novice:&lt;br /&gt;
&lt;br /&gt;
* Rate of climb - Among the reserve aircraft, the I-15 does not have the best performance in climb rate, but because early matches consist of low-level dog-fights which take place at +/- the same height, this is not an issue.&lt;br /&gt;
* The top speed of this fighter is not a record characteristic of the &amp;quot;Seagulls&amp;quot;. While it is possible to catch up to and overtake the German He.51, most of the other remaining reserve aircraft are superior to this Soviet fighter, especially aircraft reaching into the Battle ratings of 1.3-2.0,&lt;br /&gt;
* While lacking advantages with speed and rate of climb, manoeuvrability is one of the best advantages in the game for this aircraft in early matches. In fact, due to the quick turn time, the &amp;quot;Seagull&amp;quot; pilot is able to outmanoeuvre many other early aircraft in the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 356 || 341 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 8.3 || 8.6 || 9.4 || 9.4 || rowspan=&amp;quot;2&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 382 || 368 || 7.9 || 8.0 || 19.4 || 13.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 260 || &amp;lt; 260 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early attempts to protect the pilot outfitted the aircraft with a 8 mm armoured backrest. Although many of the planes encountered in early battles and other I-15s do not have any armour at all, the survivability of the Seagull leaves much to be desired - unprotected fuel tanks can catch fire while fragile wings and fuselage can easily detach from a relatively short burst of a machine gun or cannon fire. Owing to an inefficient cooling system, the player is forced to make full use of the manoeuvrability of the aircraft.&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Behind Pilot's Seat&lt;br /&gt;
* Non-Self-Sealing Fuel Tanks&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|PV-1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm PV-1 machine guns, nose-mounted (750 rpg = 3,000 total)&lt;br /&gt;
&lt;br /&gt;
Available belts for 7.62 mm PV-1 machine gun:&lt;br /&gt;
&lt;br /&gt;
* '''Default''': T/Ball/AP-I/AI/AI/AI — 50% of belt consist of incendiary bullets which deals more damage to the crew in a distance of 500m and higher than other bullets. On the other hand, this belt has almost 33% bullets without any additional effect, so this belt can be found useful against fighters;&lt;br /&gt;
* '''Universal''': T/AP-I/AI/AI/API-T — belt consist of the same amount of AI and AP bullets which makes it useful against all types of targets, but it still has one tracer bullet without any additional effect;&lt;br /&gt;
* '''Tracers''': API-T — the whole belt consist of AP bullets, which deals most damage to the modules of aircraft and makes more damage to the crew at a distance lower than 500m. The best against bombers;&lt;br /&gt;
* '''Stealth''': AP-I/AP-I/AP-I/AI/AI — 60% of belt consist of AP bullets. Recommended for unexpected attacks and may help new players to get used to stealth ammunition. Quite universal, so can be used against all targets with the same efficiency.&lt;br /&gt;
&lt;br /&gt;
The I-15 is armed with 4 x PV-1 machine guns with a total ammunition load of 3,000 rounds. The damage dealt from these machine guns is not bad, especially against biplanes and early wooden monoplanes, however, with opponents having a greater battle rating, the pilot will need to test different options to see what works best for them.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg FAB-50 bombs (100 kg total)&lt;br /&gt;
&lt;br /&gt;
Under the wings of the &amp;quot;Seagull&amp;quot;, you can hang 2 x 50 kg FAB-50 bombs. Choices are very limited with early aircraft due to the amount of weight they can haul. Overall bomb damage is mediocre, requiring the pilot to drop their ordnance exactly on the enemy vehicles to maximize the chance for destruction or at the least, disabling of the vehicle. This aircraft is not meant to be a bomber, however, it does have the opportunity selectively take out soft targets on the battlefield such as mobile anti-aircraft vehicles and anti-aircraft artillery sites.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In aerial realistic battles, the use of gulls is very simple - removing the enemy fighters chasing the tail of allied fighters who failed to gain altitude. Doing so can make a high contribution to the development of the battle and seriously influence its outcome. During tank battles, the &amp;quot;Seagull&amp;quot; pilot can utilise the FAB-50 bombs to attack softer enemy armoured vehicles (if you practice, you can learn how to drop bombs accurately), and with the help of machine guns you can destroy equipment with open tops, exposed crews and various anti-aircraft guns and self-propelled guns from enemy air attacks.&lt;br /&gt;
&lt;br /&gt;
I-15 is not bad for beginners who have just begun to master aviation - excellent manoeuvrability and good armament provide high chances for success in shooting down the enemy in frequent &amp;quot;Dogfights&amp;quot; in the lower battle rated matches. The main thing to remember for the I-15 pilot is the inefficient cooling system - even on winter maps, the plane is prone to overheating when continuously using the engine at 100%. Outside the active combat phase, it is better to lower the flight power to between 92-95% to preserve your engine for when you really need it.&lt;br /&gt;
&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
&lt;br /&gt;
The I-15 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-15's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces your situational awareness.&lt;br /&gt;
&lt;br /&gt;
Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Note 2: in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-15 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-15, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-15 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-15 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-15 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is average as there are only small bombs. The small 50 kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.&lt;br /&gt;
&lt;br /&gt;
[[Do 17 Z-2]] - This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the I-15's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-15 in a level flight.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extreme turning abilities: one of the best turn-fighters in-game, able to turn tightly and continuously with other biplanes&lt;br /&gt;
* Firepower is rich with 4 x 7.62 mm MG, moderate damage and plenty of ammo&lt;br /&gt;
* Good rate of climb&lt;br /&gt;
* Small silhouette meaning you are harder to hit&lt;br /&gt;
* 2 x 50 kg bombs allow you to have some ground-pounding abilities in ground battles&lt;br /&gt;
* Very short take off distance&lt;br /&gt;
* Low stall speed, beginner friendly to land and manoeuvre&lt;br /&gt;
* Open cockpit allows you to easily hear nearby aircraft in Simulator&lt;br /&gt;
* Nose-mounted MGs means no need to worry about convergence distances&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow speed: cannot keep up with early monoplane fighters (e.g. [[He 112 (Family)|He 112]]) or even some bombers such as [[Do 17 E-1]]&lt;br /&gt;
* Will quickly lose speed gathered in a dive&lt;br /&gt;
* Average roll rate&lt;br /&gt;
* Open cockpit can usually get the pilot sniped&lt;br /&gt;
* Small 50 kg bombs require very accurate aiming&lt;br /&gt;
* Telescopic gunsight offers very limiting field of view in Simulator&lt;br /&gt;
* Big engine blocks the visibility over the nose, a disadvantage in a turnfight in Simulator&lt;br /&gt;
* Side views are obstructed by the upper wings and supporting structures&lt;br /&gt;
* Very wobbly with Simulator controls, making it hard to aim precisely&lt;br /&gt;
* Vulnerable to heavy machine gun fire (e.g. [[Browning M2 (12.7 mm)|.50 cal M2 Browning]], [[Breda-SAFAT (12.7 mm)|12.7 mm Breda-SAFAT]])&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:I-15_Chaika_Captured_by_German_Army.jpg|350px|thumb|right|An image of an [[I-15 (Family)|I-15]] captured by the advancing German Army at Prushany in 1941 during Operation Barbarossa.]]&lt;br /&gt;
The aircraft was initially developed in 1933 as a further development of the I-5 and I-6 with a specific focus in improving aerodynamics. On the first production aircraft set, the I-15 WR utilised the Wright Cyclone SGR-1820 F-3 engine which had a nominal power of 630 hp on the ground. In 1934 there was still no serial M-25 Soviet licensed engine, so the less powerful M-22 had to be installed (the licensed version of the Bristol Jupiter) - several hundred copies of them were produced in 1934-1936. In 1935, the aircraft was adopted by the Red Army Air Force as their premier combat aircraft. In 1936, only 12 combat vehicles were manufactured, however, in 1937, the I-15 went to serial production with the new M-25 engines. In the 30s, the aircraft had no equal manoeuvrability on the horizontal (8-8.5 s. turning time), was stable in all flight modes, easy to fly and had good takeoff and landing qualities. In the words of Colonel E. N. Stepanov, who fought with this aircraft in Spain and committed the world's first night ramming with the I-15 stated that &amp;quot;it is possible with a certain skill to catch up with your tail in a turn&amp;quot;. This aircraft had good repair properties and vitality.&lt;br /&gt;
&lt;br /&gt;
Further development of the I-15 became the I-15bis and I-153 &amp;quot;Seagull.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The good rate of climb of the I-15 allowed it to be used as a high-altitude fighter. On the first prototype of the I-15, after special training (maximally facilitating the construction and installation of a Wright Cyclone F-54 high-altitude engine), pilot V.K. Kokkinaki on November 21, 1935 exceeded the absolute world record of flight altitude, gaining 14,575 m, unfortunately, it wasn't until 1936 that Soviet FAI records were recorded. Since 1937, work began on equipping the I-15 with a pressurized cabin, which made it possible to make fuller use of the height characteristics. The I-15GK and I-153GK were tested with Shcherbakov's cabin and several Polikarpovskiy's less successful I-15V variants. All variants with a pressurized cabin remained only in experimental status and never went into production.&lt;br /&gt;
Combat use:&lt;br /&gt;
&lt;br /&gt;
* 1936 – 1939 The Spanish Civil War - Used under the name Chato as a fighter, attacker, and reconnaissance aircraft. In total, 368 aircraft of this type were used in Spain. This fighter went down in history as one of the best fighters in the world during this period of time.&lt;br /&gt;
* 1937 Second Sino-Japanese War – Used as a fighter. The I-15 worked together with the I-16 and utilised their talents with high-speed and manoeuvrability to shine in combat. In the summer of 1938, it was used in battles at Lake Hassan. 1939 - fighting in Mongolia on the Khalkhin Gol River, again was used as a fighter aircraft in conjunction with the I-16. Time was catching up to the I-15 as during battles with Japanese fighters it showed to have lost its manoeuvrability advantage and was starting to be bested by modern Japanese fighters.&lt;br /&gt;
* 1941 - Used at the beginning of the Great Patriotic War.&lt;br /&gt;
* 1947 - 1948 - Mongolian-Chinese border conflict, as well as the Mongolian-Eastern Turkestan border conflict.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Polikarpov I-15 (TsKB-3) single-engine fighter, produced in 1935.&lt;br /&gt;
&lt;br /&gt;
The launch of the Soviet licensed version of the Wright Cyclone SGR-1820 engine, under the designation M-25, was quite drawn out; therefore, a majority of production I-15s were equipped with M-22 (a licensed version of the British Bristol Jupiter VI) nine-cylinder, air-cooled engines, whose rated power was only 480 hp. This significantly worsened the plane's flight characteristics.&lt;br /&gt;
&lt;br /&gt;
Aircraft from the final production series had M-25 engines. In addition, they had one more pair of 7.62 mm synchronous PV-1 machine guns.&lt;br /&gt;
&lt;br /&gt;
Most I-15s had fixed-pitch propellers, but some machines received VISh-6 controllable-pitch propellers.&lt;br /&gt;
&lt;br /&gt;
In Spain, in the autumn of 1936, the I-15 fighter was used for the first time in the field. The first air battle involving an I-15 took place on November 4. A total of 186 I-15 fighters were received by the Republicans from the USSR.&lt;br /&gt;
&lt;br /&gt;
I-15 fighters were also used in the Khalkhyn Gol frontier conflict, in the Winter War of 1939-40, and even during the initial period of World War II (mainly as ground-attack aircraft). However, the plane was considered obsolete even by the Battle of Khalkhyn Gol.&lt;br /&gt;
&lt;br /&gt;
Stable and handy, with good flight characteristics, exceptional manoeuvrability, and excellent takeoff/landing parameters, the I-15 fighter enjoyed a well-deserved success among pilots.&lt;br /&gt;
&lt;br /&gt;
Some I-15 fighters were used as personal command vehicles. For example, a drawing of a flying red banner with the words &amp;quot;FOR VKP (B)&amp;quot;, i. e. &amp;quot;For the All-Union Communist Party (of Bolsheviks)&amp;quot;, was applied to the fuselage of the personal I-15 of Brigade Commander I. U. Pavlov, and a bent white arrow directed down was painted on the red rudder. The metal skin of the nose fuselage was polished in a frost pattern.&lt;br /&gt;
&lt;br /&gt;
On November 21, 1935, the test pilot V. K. Kokkinaki established the world's unofficial (as the USSR was not yet a member of the FAI) flight altitude record of 14,575 m while flying a special TsKB-3 with a reduced weight.&lt;br /&gt;
&lt;br /&gt;
The I-15's manoeuvrability was excellent, and its short fuselage and large control surfaces ensured the fighter's agility. Not a single major rival of the I-15 in Spain (neither the German He 51 fighter nor the Italian CR.32) was its equal in these characteristics.&lt;br /&gt;
&lt;br /&gt;
The I-15's full-scale production was discontinued in 1936. A total of 384 aircraft were manufactured at Factories No. 1 and No. 39 from 1934-36. In addition, 291 more aircraft were built under licence in Republican Spain.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-15_1935 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
; [[I-15 (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[I-15 M-22]]&lt;br /&gt;
* [[I-15 M-25]]&lt;br /&gt;
* [[I-15bis]]&lt;br /&gt;
* [[I-15bis (China)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''[[wikipedia:Polikarpov_I-15|wikipedia link]]''&lt;br /&gt;
* [https://en.namu.wiki/w/I-15#s-5.1 namuwiki page about I-15 family]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-15_M-22&amp;diff=177703</id>
		<title>I-15 M-22</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-15_M-22&amp;diff=177703"/>
				<updated>2023-11-30T11:23:14Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: Adjusted max static G, added ammunitions for belt,added external links and related development, deleted the sentence in pros about fixed gears as it does not make any sense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-15_1935&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_i-15_1935.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The I-15 M-22 is a single-engine fighter developed from the OKB Polikarpov I-15 (TsKB-3) for a 1935 release. Attempt to introduction the Soviet license modification of the Wright Cyclone SGR-1820 engine under the designation M-25 was progressing very slowly, therefore most of the production I-15 aircraft at this time were outfitted with the 9-cylinder Gnome et Rhône air-cooled M-22 engines (the licensed version of the British Bristol Jupiter VI) which had a nominal power of only 480 hp, which caused this aircraft's flight performance to suffer.&lt;br /&gt;
&lt;br /&gt;
While on the final production series of this aircraft the M-25 engines were installed, this version of the aircraft in-game features the weaker M-22 engine. However, M-22 engine has less weight than the M-25, so this aircraft is 153 kg lighter.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The I-15 M-22 has decent performance as a reserve fighter even with the lacklustre M-22 engine. This aircraft will often get into aerial engagements averaging with a 1.0 battle rating, however, the I-15 M-22 can still be a formidable machine, even in the hands of a novice:&lt;br /&gt;
&lt;br /&gt;
* Rate of climb - Among the reserve aircraft, the I-15 does not have the best performance in climb rate, but because early matches consist of low-level dog-fights which take place at +/- the same height, this is not an issue.&lt;br /&gt;
* The top speed of this fighter is not a record characteristic of the &amp;quot;Seagulls&amp;quot;. While it is possible to catch up to and overtake the German He.51, most of the other remaining reserve aircraft are superior to this Soviet fighter, especially aircraft reaching into the Battle ratings of 1.3-2.0,&lt;br /&gt;
* While lacking advantages with speed and rate of climb, manoeuvrability is one of the best advantages in the game for this aircraft in early matches. In fact, due to the quick turn time, the &amp;quot;Seagull&amp;quot; pilot is able to outmanoeuvre many other early aircraft in the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 356 || 341 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 8.3 || 8.6 || 9.4 || 9.4 || rowspan=&amp;quot;2&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 382 || 368 || 7.9 || 8.0 || 19.4 || 13.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 260 || &amp;lt; 260 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early attempts to protect the pilot outfitted the aircraft with a 8 mm armoured backrest. Although many of the planes encountered in early battles and other I-15s do not have any armour at all, the survivability of the Seagull leaves much to be desired - unprotected fuel tanks can catch fire while fragile wings and fuselage can easily detach from a relatively short burst of a machine gun or cannon fire. Owing to an inefficient cooling system, the player is forced to make full use of the manoeuvrability of the aircraft.&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Behind Pilot's Seat&lt;br /&gt;
* Non-Self-Sealing Fuel Tanks&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|PV-1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm PV-1 machine guns, nose-mounted (750 rpg = 3,000 total)&lt;br /&gt;
&lt;br /&gt;
Available belts for 7.62 mm PV-1 machine gun:&lt;br /&gt;
&lt;br /&gt;
* '''Default''': T/Ball/AP-I/AI/AI/AI — 50% of belt consist of incendiary bullets which deals more damage to the crew than other bullets. On the other hand, this belt has almost 33% bullets without any additional effect, so this belt can be found useful against fighters;&lt;br /&gt;
* '''Universal''': T/AP-I/AI/AI/API-T — belt consist of the same amount of AI and AP bullets which makes it useful against all types of targets, but it still has one tracer bullet without any additional effect;&lt;br /&gt;
* '''Tracers''': API-T — the whole belt consist of AP bullets, which deals most damage to the modules of aircraft. The best against bombers;&lt;br /&gt;
* '''Stealth''': AP-I/AP-I/AP-I/AI/AI — 60% of belt consist of AP bullets. Recommended for unexpected attacks and may help new players to get used to stealth ammunition. Quite universal, so can be used against all targets with the same efficiency.&lt;br /&gt;
&lt;br /&gt;
The I-15 is armed with 4 x PV-1 machine guns with a total ammunition load of 3,000 rounds. The damage dealt from these machine guns is not bad, especially against biplanes and early wooden monoplanes, however, with opponents having a greater battle rating, the pilot will need to test different options to see what works best for them.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg FAB-50 bombs (100 kg total)&lt;br /&gt;
&lt;br /&gt;
Under the wings of the &amp;quot;Seagull&amp;quot;, you can hang 2 x 50 kg FAB-50 bombs. Choices are very limited with early aircraft due to the amount of weight they can haul. Overall bomb damage is mediocre, requiring the pilot to drop their ordnance exactly on the enemy vehicles to maximize the chance for destruction or at the least, disabling of the vehicle. This aircraft is not meant to be a bomber, however, it does have the opportunity selectively take out soft targets on the battlefield such as mobile anti-aircraft vehicles and anti-aircraft artillery sites.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In aerial realistic battles, the use of gulls is very simple - removing the enemy fighters chasing the tail of allied fighters who failed to gain altitude. Doing so can make a high contribution to the development of the battle and seriously influence its outcome. During tank battles, the &amp;quot;Seagull&amp;quot; pilot can utilise the FAB-50 bombs to attack softer enemy armoured vehicles (if you practice, you can learn how to drop bombs accurately), and with the help of machine guns you can destroy equipment with open tops, exposed crews and various anti-aircraft guns and self-propelled guns from enemy air attacks.&lt;br /&gt;
&lt;br /&gt;
I-15 is not bad for beginners who have just begun to master aviation - excellent manoeuvrability and good armament provide high chances for success in shooting down the enemy in frequent &amp;quot;Dogfights&amp;quot; in the lower battle rated matches. The main thing to remember for the I-15 pilot is the inefficient cooling system - even on winter maps, the plane is prone to overheating when continuously using the engine at 100%. Outside the active combat phase, it is better to lower the flight power to between 92-95% to preserve your engine for when you really need it.&lt;br /&gt;
&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
&lt;br /&gt;
The I-15 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-15's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces your situational awareness.&lt;br /&gt;
&lt;br /&gt;
Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Note 2: in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-15 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-15, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-15 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-15 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-15 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is average as there are only small bombs. The small 50 kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.&lt;br /&gt;
&lt;br /&gt;
[[Do 17 Z-2]] - This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the I-15's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-15 in a level flight.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extreme turning abilities: one of the best turn-fighters in-game, able to turn tightly and continuously with other biplanes&lt;br /&gt;
* Firepower is rich with 4 x 7.62 mm MG, moderate damage and plenty of ammo&lt;br /&gt;
* Good rate of climb&lt;br /&gt;
* Small silhouette meaning you are harder to hit&lt;br /&gt;
* 2 x 50 kg bombs allow you to have some ground-pounding abilities in ground battles&lt;br /&gt;
* Very short take off distance&lt;br /&gt;
* Low stall speed, beginner friendly to land and manoeuvre&lt;br /&gt;
* Open cockpit allows you to easily hear nearby aircraft in Simulator&lt;br /&gt;
* Nose-mounted MGs means no need to worry about convergence distances&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow speed: cannot keep up with early monoplane fighters (e.g. [[He 112 (Family)|He 112]]) or even some bombers such as [[Do 17 E-1]]&lt;br /&gt;
* Will quickly lose speed gathered in a dive&lt;br /&gt;
* Average roll rate&lt;br /&gt;
* Open cockpit can usually get the pilot sniped&lt;br /&gt;
* Small 50 kg bombs require very accurate aiming&lt;br /&gt;
* Telescopic gunsight offers very limiting field of view in Simulator&lt;br /&gt;
* Big engine blocks the visibility over the nose, a disadvantage in a turnfight in Simulator&lt;br /&gt;
* Side views are obstructed by the upper wings and supporting structures&lt;br /&gt;
* Very wobbly with Simulator controls, making it hard to aim precisely&lt;br /&gt;
* Vulnerable to heavy machine gun fire (e.g. [[Browning M2 (12.7 mm)|.50 cal M2 Browning]], [[Breda-SAFAT (12.7 mm)|12.7 mm Breda-SAFAT]])&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:I-15_Chaika_Captured_by_German_Army.jpg|350px|thumb|right|An image of an [[I-15 (Family)|I-15]] captured by the advancing German Army at Prushany in 1941 during Operation Barbarossa.]]&lt;br /&gt;
The aircraft was initially developed in 1933 as a further development of the I-5 and I-6 with a specific focus in improving aerodynamics. On the first production aircraft set, the I-15 WR utilised the Wright Cyclone SGR-1820 F-3 engine which had a nominal power of 630 hp on the ground. In 1934 there was still no serial M-25 Soviet licensed engine, so the less powerful M-22 had to be installed (the licensed version of the Bristol Jupiter) - several hundred copies of them were produced in 1934-1936. In 1935, the aircraft was adopted by the Red Army Air Force as their premier combat aircraft. In 1936, only 12 combat vehicles were manufactured, however, in 1937, the I-15 went to serial production with the new M-25 engines. In the 30s, the aircraft had no equal manoeuvrability on the horizontal (8-8.5 s. turning time), was stable in all flight modes, easy to fly and had good takeoff and landing qualities. In the words of Colonel E. N. Stepanov, who fought with this aircraft in Spain and committed the world's first night ramming with the I-15 stated that &amp;quot;it is possible with a certain skill to catch up with your tail in a turn&amp;quot;. This aircraft had good repair properties and vitality.&lt;br /&gt;
&lt;br /&gt;
Further development of the I-15 became the I-15bis and I-153 &amp;quot;Seagull.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The good rate of climb of the I-15 allowed it to be used as a high-altitude fighter. On the first prototype of the I-15, after special training (maximally facilitating the construction and installation of a Wright Cyclone F-54 high-altitude engine), pilot V.K. Kokkinaki on November 21, 1935 exceeded the absolute world record of flight altitude, gaining 14,575 m, unfortunately, it wasn't until 1936 that Soviet FAI records were recorded. Since 1937, work began on equipping the I-15 with a pressurized cabin, which made it possible to make fuller use of the height characteristics. The I-15GK and I-153GK were tested with Shcherbakov's cabin and several Polikarpovskiy's less successful I-15V variants. All variants with a pressurized cabin remained only in experimental status and never went into production.&lt;br /&gt;
Combat use:&lt;br /&gt;
&lt;br /&gt;
* 1936 – 1939 The Spanish Civil War - Used under the name Chato as a fighter, attacker, and reconnaissance aircraft. In total, 368 aircraft of this type were used in Spain. This fighter went down in history as one of the best fighters in the world during this period of time.&lt;br /&gt;
* 1937 Second Sino-Japanese War – Used as a fighter. The I-15 worked together with the I-16 and utilised their talents with high-speed and manoeuvrability to shine in combat. In the summer of 1938, it was used in battles at Lake Hassan. 1939 - fighting in Mongolia on the Khalkhin Gol River, again was used as a fighter aircraft in conjunction with the I-16. Time was catching up to the I-15 as during battles with Japanese fighters it showed to have lost its manoeuvrability advantage and was starting to be bested by modern Japanese fighters.&lt;br /&gt;
* 1941 - Used at the beginning of the Great Patriotic War.&lt;br /&gt;
* 1947 - 1948 - Mongolian-Chinese border conflict, as well as the Mongolian-Eastern Turkestan border conflict.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Polikarpov I-15 (TsKB-3) single-engine fighter, produced in 1935.&lt;br /&gt;
&lt;br /&gt;
The launch of the Soviet licensed version of the Wright Cyclone SGR-1820 engine, under the designation M-25, was quite drawn out; therefore, a majority of production I-15s were equipped with M-22 (a licensed version of the British Bristol Jupiter VI) nine-cylinder, air-cooled engines, whose rated power was only 480 hp. This significantly worsened the plane's flight characteristics.&lt;br /&gt;
&lt;br /&gt;
Aircraft from the final production series had M-25 engines. In addition, they had one more pair of 7.62 mm synchronous PV-1 machine guns.&lt;br /&gt;
&lt;br /&gt;
Most I-15s had fixed-pitch propellers, but some machines received VISh-6 controllable-pitch propellers.&lt;br /&gt;
&lt;br /&gt;
In Spain, in the autumn of 1936, the I-15 fighter was used for the first time in the field. The first air battle involving an I-15 took place on November 4. A total of 186 I-15 fighters were received by the Republicans from the USSR.&lt;br /&gt;
&lt;br /&gt;
I-15 fighters were also used in the Khalkhyn Gol frontier conflict, in the Winter War of 1939-40, and even during the initial period of World War II (mainly as ground-attack aircraft). However, the plane was considered obsolete even by the Battle of Khalkhyn Gol.&lt;br /&gt;
&lt;br /&gt;
Stable and handy, with good flight characteristics, exceptional manoeuvrability, and excellent takeoff/landing parameters, the I-15 fighter enjoyed a well-deserved success among pilots.&lt;br /&gt;
&lt;br /&gt;
Some I-15 fighters were used as personal command vehicles. For example, a drawing of a flying red banner with the words &amp;quot;FOR VKP (B)&amp;quot;, i. e. &amp;quot;For the All-Union Communist Party (of Bolsheviks)&amp;quot;, was applied to the fuselage of the personal I-15 of Brigade Commander I. U. Pavlov, and a bent white arrow directed down was painted on the red rudder. The metal skin of the nose fuselage was polished in a frost pattern.&lt;br /&gt;
&lt;br /&gt;
On November 21, 1935, the test pilot V. K. Kokkinaki established the world's unofficial (as the USSR was not yet a member of the FAI) flight altitude record of 14,575 m while flying a special TsKB-3 with a reduced weight.&lt;br /&gt;
&lt;br /&gt;
The I-15's manoeuvrability was excellent, and its short fuselage and large control surfaces ensured the fighter's agility. Not a single major rival of the I-15 in Spain (neither the German He 51 fighter nor the Italian CR.32) was its equal in these characteristics.&lt;br /&gt;
&lt;br /&gt;
The I-15's full-scale production was discontinued in 1936. A total of 384 aircraft were manufactured at Factories No. 1 and No. 39 from 1934-36. In addition, 291 more aircraft were built under licence in Republican Spain.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-15_1935 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
; [[I-15 (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[I-15 M-22]]&lt;br /&gt;
* [[I-15 M-25]]&lt;br /&gt;
* [[I-15bis]]&lt;br /&gt;
* [[I-15bis (China)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''[[wikipedia:Polikarpov_I-15|wikipedia link]]''&lt;br /&gt;
* [https://en.namu.wiki/w/I-15#s-5.1 namuwiki page about I-15 family]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-15_WR&amp;diff=177702</id>
		<title>I-15 WR</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-15_WR&amp;diff=177702"/>
				<updated>2023-11-30T11:07:10Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: Adjusted max static G, added ammunitions for belt, deleted history paragraph, added external links and related development, deleted the sentence in pros about fixed gears as it does not make any sense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-15_1934&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_i-15_1934.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The I-15 WR is a single-engine fighter developed by the OKB Polikarpov as the I-15 (TsKB-3), first released in 1934 which featured a biplane mixed design with a gull-type upper wing, open cockpit and non-retractable landing gear. The I-15 WR fighter was developed at the Central Design Bureau under the direction of N. N. Polikarpov. This aircraft was a further development and refinement of the existing I-5 and I-6 fighters. The main task of the designers when creating the I-15 WR was to improve aerodynamics without significant changes to the overall size of the aircraft. The first prototype first flew in October 1934 under the direction of test pilot V. P. Chkalov. This aircraft had an American 9-cylinder star-shaped, air-cooled engine Wright Cyclone SGR-1820-F-3 installed which had a take-off capacity of 715 litres.&lt;br /&gt;
&lt;br /&gt;
Preparations for mass production of the I-15 began even before the completion of flight tests. The first serial fighter of its type, the I-15, was built at aircraft factory No. 39  the summer of 1934. The initial armament of this fighter series consisted of two 7.62 mm synchronized PV-1 machine guns (&amp;quot;Aircraft machine gun&amp;quot; - a version of Maxim machine gun designed for installation on aeroplanes) with 750 rounds of ammunition per barrel. Cartridges loaded into ammunition belts and were housed in the central part of the fuselage just behind the gas tank. Provisions were made to also collect the spent ammunition casings. Aiming the machine guns was carried out using an optical sight OP-1 (a variant of the British &amp;quot;Aldis&amp;quot;), which was placed on the edge of the pilot's visor. In the event the optical sight failed, a backup mechanical ring sight, the KP-5 was attached to the telescopic sight tube.&lt;br /&gt;
&lt;br /&gt;
Under the lower wing, four Der-32 bomb racks could be installed for small-calibre bombs with a total mass of up to 40 kg (4 x P-7, or 4 x AO-8, or 4 x AO-10), however, two 50 kg FAB-50 bombs could be taken as maximum payload as is the option here in War Thunder. Total aircraft production in 1934, between the two Moscow Aviation Manufacturing Plants, No. 1 and No. 39 produced 94 I-15 fighters. The first batch of 50 aircraft featured the American SGR-1820-F-3 engines installed as manufactured, however, after April 1934 the rest of the Wright Cyclone engines underwent alterations and improvements at the request of Soviet engineers in which particular changes were made especially to the machine gun synchronization mechanism installed on the engine.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 358 || 347 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 8.4 || 8.6 || 10.9 || 10.9 || rowspan=&amp;quot;2&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 378 || 368 || 7.7 || 8.0 || 16.2 || 13.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~10.5 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 260 || &amp;lt; 260 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 m || 570 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The I-15 WR does not have significant armour protection. All the important modules are located in the front half of the fuselage, and the large fuel tank is not self-sealing. With all the important modules packed together, well aimed shots will have little trouble causing significant damage very quickly. As such, the I-15 WR must rely on other factors, such as manoeuvrability, in order to increase its survivability.&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Behind Pilot's Seat&lt;br /&gt;
* Non-Self-Sealing Fuel Tanks&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|PV-1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm PV-1 machine guns, nose-mounted (750 rpg = 3,000 total)&lt;br /&gt;
&lt;br /&gt;
Available belts for 7.62 mm PV-1 machine gun:&lt;br /&gt;
&lt;br /&gt;
* '''Default''': T/Ball/AP-I/AI/AI/AI — 50% of belt consist of incendiary bullets which deals more damage to the crew than other bullets. On the other hand, this belt has almost 33% bullets without any additional effect, so this belt can be found useful against fighters;&lt;br /&gt;
* '''Universal''': T/AP-I/AI/AI/API-T — belt consist of the same amount of AI and AP bullets which makes it useful against all types of targets, but it still has one tracer bullet without any additional effect;&lt;br /&gt;
* '''Tracers''': API-T — the whole belt consist of AP bullets, which deals most damage to the modules of aircraft. The best against bombers;&lt;br /&gt;
* '''Stealth''': AP-I/AP-I/AP-I/AI/AI — 60% of belt consist of AP bullets. Recommended for unexpected attacks and may help new players to get used to stealth ammunition. Quite universal, so can be used against all targets with the same efficiency.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg FAB-50 bombs (100 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The I-15 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-15's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces your situational awareness.&lt;br /&gt;
&lt;br /&gt;
Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Note 2: in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-15 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-15, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-15 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-15 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-15 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Do not follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is poor as there are only light bombs. The small 50 kg bombs can be used on light pillboxes, or base bombing if you want, although the effect is almost non-existent. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.&lt;br /&gt;
&lt;br /&gt;
* [[Do 17 Z-2]] - This early twin-engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the I-15's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-15 in a level flight.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extreme turning abilities: one of the best turn-fighters in-game, able to turn tightly and continuously with other biplanes&lt;br /&gt;
* Firepower is rich with 4 x 7.62 mm MG, moderate damage and plenty of ammo&lt;br /&gt;
* Good rate of climb&lt;br /&gt;
* Small silhouette meaning you are harder to hit&lt;br /&gt;
* 2 x 50 kg bombs allow you to have some ground-pounding abilities in ground battles&lt;br /&gt;
* Very short take off distance&lt;br /&gt;
* Low stall speed, beginner friendly to land and manoeuvre&lt;br /&gt;
* Open cockpit allows you to easily hear nearby aircraft in Simulator&lt;br /&gt;
* Nose-mounted MGs means no need to worry about convergence distances&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow speed: cannot keep up with early monoplane fighters (e.g. [[He 112 (Family)|He 112]]) or even some bombers such as [[Do 17 E-1]]&lt;br /&gt;
* Will quickly lose speed gathered in a dive&lt;br /&gt;
* Average roll rate&lt;br /&gt;
* Open cockpit can usually get the pilot sniped&lt;br /&gt;
* Small 50 kg bombs require very accurate aiming&lt;br /&gt;
* Telescopic gunsight offers very limiting field of view in Simulator&lt;br /&gt;
* Big engine blocks the visibility over the nose, a disadvantage in a turnfight in Simulator&lt;br /&gt;
* Side views are obstructed by the upper wings and supporting structures&lt;br /&gt;
* Very wobbly with Simulator controls, making it hard to aim precisely&lt;br /&gt;
* Vulnerable to heavy machine gun fire (e.g. [[Browning M2 (12.7 mm)|.50 cal M2 Browning]], [[Breda-SAFAT (12.7 mm)|12.7 mm Breda-SAFAT]])&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-15_1934 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[I-15 (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[I-15 M-22]]&lt;br /&gt;
* [[I-15 M-25]]&lt;br /&gt;
* [[I-15bis]]&lt;br /&gt;
* [[I-15bis (China)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Polikarpov_I-15|wikipedia link]]&lt;br /&gt;
* [https://en.namu.wiki/w/I-15#s-5.1 namuwiki page about I-15 family]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-16_type_5&amp;diff=177701</id>
		<title>I-16 type 5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-16_type_5&amp;diff=177701"/>
				<updated>2023-11-30T10:28:51Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: Added from what the belt consist of and adjusted G-limits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-16_type5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is the earliest instalment of the Polikarpov I-16 family available in the game. A rather solid if somewhat temperamental pre-war fighter that, while extremely dangerous if used right against biplanes and other pre-war fighters, can get in quite a struggle to deal with later aircraft such as the [[Ki-43-I]] and the [[Hurricane (Family)|Hurricane]], and being wholly outmatched by aircraft like the [[Spitfire Mk Ia]] and the [[Bf 109 E-1]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 428 || 408 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 15.9 || 16.5 || 14.6 || 14.6 || rowspan=&amp;quot;2&amp;quot; | 210&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 467 || 445 || 14.1 || 15.0 || 23.7 || 18.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 700 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 700 || 700 || 700 || ~15 || ~6.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 320 || &amp;lt; 320 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Self-sealing fuel tank (1 in front of pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
Available belts for 7.62 mm ShKAS machine gun:&lt;br /&gt;
&lt;br /&gt;
* '''Default''': T/Ball/Ball/AP-I/AI — 60% of belt consist of bullets without any effect. Cannot be recommended for regular use.&lt;br /&gt;
* '''Universal''': AP-I/AI/API-T — 2/3 of belt consist of armour-piercing incendiary bullets, which are the best to damage modules. Adjustment incendiary bullet deals the best damage to the crew, but effect can be random, but in most cases better, than AP bullet. This belt can be recommended against fighters.&lt;br /&gt;
* '''Tracers''': AP-I/API-T — whole belt consist of AP bullets. Recommended for regular use, especially has the best damage to bombers.&lt;br /&gt;
* '''Stealth''': AP-I/AP-I/AP-I/AI — 75% of belt consist of AP bullets. Recommended for unexpected attacks and may help new players to get used to stealth ammunition&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is equipped with two wing-mounted ShKAS machine guns chambered with the 7.62 x 54R cartridge, a cyclic rate of fire of 1,800 rpm and with an ammo loadout of 900 rounds each.&lt;br /&gt;
&lt;br /&gt;
Since both machine guns are mounted pretty far apart, they are more effective at convergence range which, being rifle calibre machine guns should be set to a relatively low distance (from 150 to 400 m). The weapons have a rather standard firing time of 30 seconds and had a very high throw for a rifle calibre machine gun due to its very high rate of fire. This particular feature makes overheating a pretty big problem, so it is recommended to fire the weapons in short burst since the jamming of one of them would result in the loss of half of the aircraft's effective armament. It's also of note, particularly in Simulator Battles, that the I-16 Type 5 modelled in-game is fitted with the original-for-the-type enclosed cockpit and OP-1 telescopic sight which may prove problematic for players who are not fond of telescopic sights for aiming. The I-16 Type 5 low weight, high roll rate and somewhat unstable centre of gravity make it a slightly inaccurate gun platform, though its high roll rate and pressure of fire somewhat mitigates its effects.&lt;br /&gt;
&lt;br /&gt;
As for the armament effectiveness it can be considered of moderate power against most fighter aircraft at its rank, it can be quite complicated to kill an enemy in a single glancing attack and sometimes it would take quite a bit of time to finish a particularly resilient foe, incendiary ammunition or Stealth belts can be very helpful for boosting the lethality of the planes armament. Against bombers however, the armament loses a lot of its effectiveness with only shots to the pilot's cockpit or the engines proving somewhat effective and even then normally taking several hundreds of bullets to bring them down.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The I-16 Type 5's biggest asset is its versatility. This aircraft is considerably faster than most biplanes which allows it to use superior speed (both in level flight and in dives) and energy to engage them safely, while at the same time it can outmanoeuvre a lot of its faster opponents if not by turn rate at least by using its breakneck roll rate. It also has a significantly fast climb-rate of over 14 m/s to up to 3,000 m which is only beaten at its battle rating by [[Bf 109 E-1]]/[[Bf 109 F-1|F-1s]], [[Spitfire Mk Ia|Spitfire Mk Is]] and by the [[Ki-27 otsu|Ki-27]]/[[Ki-43-I|43]]/[[Ki-44-I|44]]. As previously mentioned the plane has a phenomenal roll rate of up to 150°/s. On the other hand, the roll rate can under some circumstances cause the plane to lose control, particularly while performing high G pull ups after recovering on a dive which in some circumstances may prove fatal.&lt;br /&gt;
&lt;br /&gt;
When confronting slower but more manoeuvrable planes, energy tactics are to be favoured over turning and burning, in contrast when facing faster monoplanes the use of horizontal manoeuvres, particularly the use of scissors due to the aircraft rapid roll rate in a combination of short vertical movements such as Immelmanns and chandelles. While the plane's light weight means that it is relatively slow at building up speed in a dive and also causes it to have lacklustre energy retention for a monoplane. Even though pairing this aircraft with a rather powerful engine helps to alleviate this shortfall, the aircraft can initially out-accelerate planes which otherwise outperform it in the speed department.&lt;br /&gt;
&lt;br /&gt;
Your biggest threat when flying the I-16 Type 5 comes from aircraft with a significant top speed advantage (like the previously mentioned  [[Spitfire Mk Ia]] and [[Bf 109 E-1]]) as well as from low rank Japanese monoplanes. Against the former your best chance is to use defensive tactics and hope that they make a mistake or an ally comes to your aid, rolling scissors and sudden changes of direction through rolling the plane axis are the most effective evasive manoeuvres for this particular plane. Against the latter, the tactic would depend on the specific model you encounter. When flying against the Ki-27, the use of rolls is the most desired if not a nigh obligatory form of evasion. There is minimal chance to turn out or outrun the Ki-27, but you can out-roll it, particularly at high speeds. On the other hand, zoom climbs are a bit of a mixed bag. While the Type 5 sometimes can get away with it through its superior power-to-weight ratio, the Ki-27 has a much lower stall speed which sometimes allows it to stay all the way through the zoom climb with early I-16s (later, heavier variants of the plane are more effective at using this tactic). Against the Ki-43 things become quite complicated since the Ki-43-I and the Type 5 are pretty well matched in roll rate (where the latter has a slight advantage) and turn rate (where the former has a slight edge), a combination of turns and rolls is the best way to evade the Ki-43s though it has to be done carefully in order to be effective, the latter Ki-43-II with its considerably higher top speed but reduced manoeuvrability is confronted more effectively by use of horizontal manoeuvres while trying to prevent it from reaching high rates that would allow it to use energy tactics against you.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is not a very effective interceptor, not being much faster than most monoplane bombers in its rank while having both a rather weak armament and protection.&lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles:'''&lt;br /&gt;
&lt;br /&gt;
This model of I-16 can only be used in turnfighting. Its characteristics appear to be quite conflicting. It is excellent in turning tightly and continuously, yet when manoeuvring it easily gets into uncontrollable spins which isn't beginner friendly. Also the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making you guess the shot. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-16's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces you situational awareness. More ever, there is no trim control available in a sim battle and the I-16 always pitch up and down. Although not a lot, it is still annoying when trying to get a precise aim.&lt;br /&gt;
&lt;br /&gt;
It is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer. Also, in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad.&lt;br /&gt;
&lt;br /&gt;
Sim is different from Realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refuelling which saves time for patrolling and fighting.&lt;br /&gt;
&lt;br /&gt;
As your I-16 roars down the runway, you will notice that it shifts severely to the side, and the nose will tip down. If you don't correct it it will eventually strike the ground, causing a failed takeoff. Thus you must put rudder input as opposed to the side it's shifting towards, and apply positive pitch to keep the propeller off the ground. You do not want to use flaps anywhere except takeoff and landing, since they are very weak and will rip at more than 260 km/h, while the average speed during a battle tends to be around 300 km/h. Once one or both flaps are gone it creates an imbalance in the roll axis, making spins more common. It also makes landing harder.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-16 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-16, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them tend to do nothing, as your MG has very bad damage. When dealing with fighters, it is way harder to aim. The elevator control of the I-16 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-16 will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-16 shines. It requires lots of bullets to effectively damage even a fighter, so you have to be patient with this aircraft. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Important note: DO NOT put too much rolling and pitching input at once, as aforementioned the I-16 tend to enter spins easily.&lt;br /&gt;
&lt;br /&gt;
Just like the SB 2M, the I-16 can still fly when it's extremely slow, causing it to bounce up during landing which can lead to a fatal crash. The trick is similar: slow it down more than other aircraft. Make sure you are around 1 km from the start of the runway and is no more than 300 m high. When the runway fills up your gunsight, drop speed to around 210 km/h and deploy landing flaps. The good thing is, the I-16 will not pitch up drastically upon using its flaps so you don't need to counter the extra lift. Make sure that you extend landing gears early as they move very slow (takes around 15 seconds to deploy). When you are about to touch down you should be flying at around 140 km/h. You must control your rate of descent (I-16's gears are fragile) and make sure that you are slightly pitching upwards with the nose obstructing the horizon. This way the I-16 should land gently without having to brake for too long. Once you are sliding on the ground, fully deflect your elevators upwards to counter the momentum that can push the nose into the ground. You must release brakes once every 4 seconds, because if you only release them as the nose dips down, it's too late.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]]: those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They need lots of bullets to get damaged so you have to be patient.&lt;br /&gt;
&lt;br /&gt;
* [[He 111 H-6]]: this bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-16 rather easily. Avoid being on its 6 as it will have at least 2x 7.92 mm MG facing its tail, and their rapid rate of fire and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
* [[Sunderland Mk IIIa]]: this flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenceless underpart. Aim at the large wings and engines, avoid shooting the fuselage.&lt;br /&gt;
&lt;br /&gt;
* [[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]]/[[Bf 109 F-1|F]], [[A6M2]]: these planes might not be able to out-turn the I-16, but they can easily outrun it as the I-16 is very slow. These fighters will usually perform Boom-and-Zoom attacks, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turning ability - with combat flaps deployed it can out-turn any [[Bf 109 (Family)|Bf 109]] and even turn-fighters like the [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Extreme roll rate allows it to do offensive/defensive scissors easily, which is an advantage over Bf 109 and [[Spitfire (Family)|Spitfire]] as their roll rates aren't as good&lt;br /&gt;
* 2 x ShKAS machine guns have good fire rate, adequate velocity and accuracy, and plenty of ammo for longer fights&lt;br /&gt;
* Suspended armament provides rockets and bombs which, to an extent, allows some ground attack ability&lt;br /&gt;
* Very short and small plane, offering the enemy a harder target to hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor level speed, climb rate, dive acceleration and energy retention- will get outran, out-climbed and out-dived easily by Bf 109 E, [[He 100 D-1|He 100]], and can even struggle to keep up with bombers like [[He 111 (Family)|He 111]]&lt;br /&gt;
* Engine tends to overheat when diving at more than 500 km/h&lt;br /&gt;
* Control surfaces are unresponsive over 450 km/h&lt;br /&gt;
* Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds&lt;br /&gt;
* Hard to fly in SB -- very unstable in pitch, no manual trim controls, poor over-the-nose visibility and is prone to enter flat spins&lt;br /&gt;
* Although manoeuvrable, it can still get out-turned by the [[Ki-10 (Family)|Ki-10]] or biplanes like [[He 51 (Family)|He-51]]&lt;br /&gt;
* 2 x 7.62 machine guns are not the best armament for its rank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Development which started from the early I-16 Type 4, the I-16 Type 5 was the first version of the I-16 to incorporate the M-25 engine (which produced 700 HP in contrast with the previous M-22 engine that produced just 480 HP) and receiving ShKAS machine guns in place of Type 4's slower firing PV-1s. Testing of the new power-plant in the I-16 airframe started in October 1935 with serial production of the aircraft starting in early 1936 and continued up to late 1937. Throughout its production, several changes were done to the production model based on feedback obtained by the operational and combat experience through 1936-1937, most notably the removal of the sliding canopy in favour of an open cockpit and the addition of the PAK-1 reflector sight in place of the older OP-1 telescopic sight. It was substituted in production by the I-16 Type 10 and by that time over 2,000 units were produced.&lt;br /&gt;
&lt;br /&gt;
By mid 1936 the I-16 Type 5 had just begun to be put into service with several units of the VVS when the Spanish Civil War broke out. After receiving an economic loan from the Spanish Republican government, the Soviet Union started to supply the government forces with war equipment and resources to oppose the fascist supported Nationalist. The first batch of I-16 Type 5s were deployed in November 1936. The I-16 Type 5 would soon prove to be a formidable aircraft being easily able to intercept the Ju-52 utility/bomber aircraft while proving superior to the German He-51s deployed by the Condor Legion. At the time only the Italian built Cr.32 stood a chance against the Soviet monoplane fighter due to its superior armament, manoeuvrability and its excellent dive performance and stability for biplane standards, the Republican Air Force would soon start to refer to them as &amp;quot;Moscas&amp;quot; (Fly, though the nickname may actually have derived from Москва, the spelling of Moscow in cyrillic script) while the Nationalists nicknamed it the &amp;quot;Rata&amp;quot; (Rat). The I-16 Type 5 did however show some issues including limited cockpit visibility, unreliable armament and a tendency to suffer structural damage when flying at high speeds. While some of this issues were ironed out later on, the I-16 would remain a rather challenging aircraft to fly due to its relatively high take-off and landing speed and its subpar stability, making the aircraft quite prone to stalls and flat spins.&lt;br /&gt;
&lt;br /&gt;
By 1937 the Condor Legion started to deploy the first models of Jumo powered Bf 109s as well as the first variants of high-performance levels bombers including the Ju-86, He-111 and the Do-17. The early Jumo powered 109s and the I-16 Type 5 were well matched, with the Bf 109 B having a slight advantage in top speed, high altitude performance and dive performance, while the I-16 boasted superior manoeuvrability, power to weight ratio and climb-rate up to medium attitudes. Both aircraft had comparable armament which generally consisted of two rifle calibre machine guns, although both types sometimes sport a third machine gun. Although superseded by the I-16 Type 10 by 1938 some models of the Type 5 variation would stay in operational service until the end of the Spanish Civil War and would remain operational service by the Spanish Air Force up to 1953.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 also played a crucial role during the initial stages of both the battle of Khalkhin Gol and the Winter War, by the time the aircraft had started to show its age and were generally considered inferior to the Ki-27 fielded by the IJAAF in the former conflict and, while its performance was more evenly matched with that of the [[Fokker D.XXI]] and superior to most other types fielded by the Finnish Air Force, the attrition rates in the later engagement were still high. In both conflicts, the Type 5 was later complemented or partially replaced with the later Type 10 and Type 17 (as well as a few Type 18s during the Winter War) which would prove to be more effective against the opposing aircraft. The Type 5 was still in service with the VVS at the start of the Great Patriotic War in the Summer of 1941, with many of them being captured or destroyed during the opening weeks of Operation Barbarossa. Most Type 5s that survived the initial onslaught were quickly withdrawn in favour of newer models of fighter aircraft like the Yak-1 and LaGG-3 as well as later and more powerful variants of the I-16.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-16_type5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[P-26 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/520551-i-16-type-5/ Official data sheet - more details about the performance]&lt;br /&gt;
* [http://www.airpages.ru/eng/ru/i16_5.shtml Aviation of WWII: I-16 type 5]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-16_type_5&amp;diff=177699</id>
		<title>I-16 type 5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-16_type_5&amp;diff=177699"/>
				<updated>2023-11-29T21:52:32Z</updated>
		
		<summary type="html">&lt;p&gt;U63039661: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-16_type5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is the earliest instalment of the Polikarpov I-16 family available in the game. A rather solid if somewhat temperamental pre-war fighter that, while extremely dangerous if used right against biplanes and other pre-war fighters, can get in quite a struggle to deal with later aircraft such as the [[Ki-43-I]] and the [[Hurricane (Family)|Hurricane]], and being wholly outmatched by aircraft like the [[Spitfire Mk Ia]] and the [[Bf 109 E-1]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 428 || 408 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 15.9 || 16.5 || 14.6 || 14.6 || rowspan=&amp;quot;2&amp;quot; | 210&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 467 || 445 || 14.1 || 15.0 || 23.7 || 18.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 700 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 700 || 700 || 700 || ~15 || ~6.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 320 || &amp;lt; 320 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Self-sealing fuel tank (1 in front of pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
Available belts for 7.62 mm ShKAS machine gun:&lt;br /&gt;
&lt;br /&gt;
* '''Standart''': T/Ball/Ball/AP-I/AI — 60% of belt consist of bullets without any effect. Cannot be recommended for regular use.&lt;br /&gt;
* '''Universal''': AP-I/AI/API-T — 2/3 of belt consist of armour-piercing incendiary bullets, which are the best to damage modules. Adjustment incendiary bullet deals the best damage to the crew, but effect can be random, but in most cases better, than AP bullet. This belt can be recommended against fighters.&lt;br /&gt;
* '''Tracers''': AP-I/API-T — whole belt consist of AP bullets. Recommended for regular use, especially has the best damage to bombers.&lt;br /&gt;
* '''Stealth''': AP-I/AP-I/AP-I/AI — 75% of belt consist of AP bullets. Recommended for unexpected attacks and may help new players to get used to stealth ammunition&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is equipped with two wing-mounted ShKAS machine guns chambered with the 7.62 x 54R cartridge, a cyclic rate of fire of 1,800 rpm and with an ammo loadout of 900 rounds each.&lt;br /&gt;
&lt;br /&gt;
Since both machine guns are mounted pretty far apart, they are more effective at convergence range which, being rifle calibre machine guns should be set to a relatively low distance (from 150 to 400 m). The weapons have a rather standard firing time of 30 seconds and had a very high throw for a rifle calibre machine gun due to its very high rate of fire. This particular feature makes overheating a pretty big problem, so it is recommended to fire the weapons in short burst since the jamming of one of them would result in the loss of half of the aircraft's effective armament. It's also of note, particularly in Simulator Battles, that the I-16 Type 5 modelled in-game is fitted with the original-for-the-type enclosed cockpit and OP-1 telescopic sight which may prove problematic for players who are not fond of telescopic sights for aiming. The I-16 Type 5 low weight, high roll rate and somewhat unstable centre of gravity make it a slightly inaccurate gun platform, though its high roll rate and pressure of fire somewhat mitigates its effects.&lt;br /&gt;
&lt;br /&gt;
As for the armament effectiveness it can be considered of moderate power against most fighter aircraft at its rank, it can be quite complicated to kill an enemy in a single glancing attack and sometimes it would take quite a bit of time to finish a particularly resilient foe, incendiary ammunition or Stealth belts can be very helpful for boosting the lethality of the planes armament. Against bombers however, the armament loses a lot of its effectiveness with only shots to the pilot's cockpit or the engines proving somewhat effective and even then normally taking several hundreds of bullets to bring them down.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The I-16 Type 5's biggest asset is its versatility. This aircraft is considerably faster than most biplanes which allows it to use superior speed (both in level flight and in dives) and energy to engage them safely, while at the same time it can outmanoeuvre a lot of its faster opponents if not by turn rate at least by using its breakneck roll rate. It also has a significantly fast climb-rate of over 14 m/s to up to 3,000 m which is only beaten at its battle rating by [[Bf 109 E-1]]/[[Bf 109 F-1|F-1s]], [[Spitfire Mk Ia|Spitfire Mk Is]] and by the [[Ki-27 otsu|Ki-27]]/[[Ki-43-I|43]]/[[Ki-44-I|44]]. As previously mentioned the plane has a phenomenal roll rate of up to 150°/s. On the other hand, the roll rate can under some circumstances cause the plane to lose control, particularly while performing high G pull ups after recovering on a dive which in some circumstances may prove fatal.&lt;br /&gt;
&lt;br /&gt;
When confronting slower but more manoeuvrable planes, energy tactics are to be favoured over turning and burning, in contrast when facing faster monoplanes the use of horizontal manoeuvres, particularly the use of scissors due to the aircraft rapid roll rate in a combination of short vertical movements such as Immelmanns and chandelles. While the plane's light weight means that it is relatively slow at building up speed in a dive and also causes it to have lacklustre energy retention for a monoplane. Even though pairing this aircraft with a rather powerful engine helps to alleviate this shortfall, the aircraft can initially out-accelerate planes which otherwise outperform it in the speed department.&lt;br /&gt;
&lt;br /&gt;
Your biggest threat when flying the I-16 Type 5 comes from aircraft with a significant top speed advantage (like the previously mentioned  [[Spitfire Mk Ia]] and [[Bf 109 E-1]]) as well as from low rank Japanese monoplanes. Against the former your best chance is to use defensive tactics and hope that they make a mistake or an ally comes to your aid, rolling scissors and sudden changes of direction through rolling the plane axis are the most effective evasive manoeuvres for this particular plane. Against the latter, the tactic would depend on the specific model you encounter. When flying against the Ki-27, the use of rolls is the most desired if not a nigh obligatory form of evasion. There is minimal chance to turn out or outrun the Ki-27, but you can out-roll it, particularly at high speeds. On the other hand, zoom climbs are a bit of a mixed bag. While the Type 5 sometimes can get away with it through its superior power-to-weight ratio, the Ki-27 has a much lower stall speed which sometimes allows it to stay all the way through the zoom climb with early I-16s (later, heavier variants of the plane are more effective at using this tactic). Against the Ki-43 things become quite complicated since the Ki-43-I and the Type 5 are pretty well matched in roll rate (where the latter has a slight advantage) and turn rate (where the former has a slight edge), a combination of turns and rolls is the best way to evade the Ki-43s though it has to be done carefully in order to be effective, the latter Ki-43-II with its considerably higher top speed but reduced manoeuvrability is confronted more effectively by use of horizontal manoeuvres while trying to prevent it from reaching high rates that would allow it to use energy tactics against you.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is not a very effective interceptor, not being much faster than most monoplane bombers in its rank while having both a rather weak armament and protection.&lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles:'''&lt;br /&gt;
&lt;br /&gt;
This model of I-16 can only be used in turnfighting. Its characteristics appear to be quite conflicting. It is excellent in turning tightly and continuously, yet when manoeuvring it easily gets into uncontrollable spins which isn't beginner friendly. Also the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making you guess the shot. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-16's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces you situational awareness. More ever, there is no trim control available in a sim battle and the I-16 always pitch up and down. Although not a lot, it is still annoying when trying to get a precise aim.&lt;br /&gt;
&lt;br /&gt;
It is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer. Also, in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad.&lt;br /&gt;
&lt;br /&gt;
Sim is different from Realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refuelling which saves time for patrolling and fighting.&lt;br /&gt;
&lt;br /&gt;
As your I-16 roars down the runway, you will notice that it shifts severely to the side, and the nose will tip down. If you don't correct it it will eventually strike the ground, causing a failed takeoff. Thus you must put rudder input as opposed to the side it's shifting towards, and apply positive pitch to keep the propeller off the ground. You do not want to use flaps anywhere except takeoff and landing, since they are very weak and will rip at more than 260 km/h, while the average speed during a battle tends to be around 300 km/h. Once one or both flaps are gone it creates an imbalance in the roll axis, making spins more common. It also makes landing harder.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-16 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-16, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them tend to do nothing, as your MG has very bad damage. When dealing with fighters, it is way harder to aim. The elevator control of the I-16 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-16 will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-16 shines. It requires lots of bullets to effectively damage even a fighter, so you have to be patient with this aircraft. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Important note: DO NOT put too much rolling and pitching input at once, as aforementioned the I-16 tend to enter spins easily.&lt;br /&gt;
&lt;br /&gt;
Just like the SB 2M, the I-16 can still fly when it's extremely slow, causing it to bounce up during landing which can lead to a fatal crash. The trick is similar: slow it down more than other aircraft. Make sure you are around 1 km from the start of the runway and is no more than 300 m high. When the runway fills up your gunsight, drop speed to around 210 km/h and deploy landing flaps. The good thing is, the I-16 will not pitch up drastically upon using its flaps so you don't need to counter the extra lift. Make sure that you extend landing gears early as they move very slow (takes around 15 seconds to deploy). When you are about to touch down you should be flying at around 140 km/h. You must control your rate of descent (I-16's gears are fragile) and make sure that you are slightly pitching upwards with the nose obstructing the horizon. This way the I-16 should land gently without having to brake for too long. Once you are sliding on the ground, fully deflect your elevators upwards to counter the momentum that can push the nose into the ground. You must release brakes once every 4 seconds, because if you only release them as the nose dips down, it's too late.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]]: those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They need lots of bullets to get damaged so you have to be patient.&lt;br /&gt;
&lt;br /&gt;
* [[He 111 H-6]]: this bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-16 rather easily. Avoid being on its 6 as it will have at least 2x 7.92 mm MG facing its tail, and their rapid rate of fire and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
* [[Sunderland Mk IIIa]]: this flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenceless underpart. Aim at the large wings and engines, avoid shooting the fuselage.&lt;br /&gt;
&lt;br /&gt;
* [[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]]/[[Bf 109 F-1|F]], [[A6M2]]: these planes might not be able to out-turn the I-16, but they can easily outrun it as the I-16 is very slow. These fighters will usually perform Boom-and-Zoom attacks, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turning ability - with combat flaps deployed it can out-turn any [[Bf 109 (Family)|Bf 109]] and even turn-fighters like the [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Extreme roll rate allows it to do offensive/defensive scissors easily, which is an advantage over Bf 109 and [[Spitfire (Family)|Spitfire]] as their roll rates aren't as good&lt;br /&gt;
* 2 x ShKAS machine guns have good fire rate, adequate velocity and accuracy, and plenty of ammo for longer fights&lt;br /&gt;
* Suspended armament provides rockets and bombs which, to an extent, allows some ground attack ability&lt;br /&gt;
* Very short and small plane, offering the enemy a harder target to hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor level speed, climb rate, dive acceleration and energy retention- will get outran, out-climbed and out-dived easily by Bf 109 E, [[He 100 D-1|He 100]], and can even struggle to keep up with bombers like [[He 111 (Family)|He 111]]&lt;br /&gt;
* Engine tends to overheat when diving at more than 500 km/h&lt;br /&gt;
* Control surfaces are unresponsive over 450 km/h&lt;br /&gt;
* Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds&lt;br /&gt;
* Hard to fly in SB -- very unstable in pitch, no manual trim controls, poor over-the-nose visibility and is prone to enter flat spins&lt;br /&gt;
* Although manoeuvrable, it can still get out-turned by the [[Ki-10 (Family)|Ki-10]] or biplanes like [[He 51 (Family)|He-51]]&lt;br /&gt;
* 2 x 7.62 machine guns are not the best armament for its rank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Development which started from the early I-16 Type 4, the I-16 Type 5 was the first version of the I-16 to incorporate the M-25 engine (which produced 700 HP in contrast with the previous M-22 engine that produced just 480 HP) and receiving ShKAS machine guns in place of Type 4's slower firing PV-1s. Testing of the new power-plant in the I-16 airframe started in October 1935 with serial production of the aircraft starting in early 1936 and continued up to late 1937. Throughout its production, several changes were done to the production model based on feedback obtained by the operational and combat experience through 1936-1937, most notably the removal of the sliding canopy in favour of an open cockpit and the addition of the PAK-1 reflector sight in place of the older OP-1 telescopic sight. It was substituted in production by the I-16 Type 10 and by that time over 2,000 units were produced.&lt;br /&gt;
&lt;br /&gt;
By mid 1936 the I-16 Type 5 had just begun to be put into service with several units of the VVS when the Spanish Civil War broke out. After receiving an economic loan from the Spanish Republican government, the Soviet Union started to supply the government forces with war equipment and resources to oppose the fascist supported Nationalist. The first batch of I-16 Type 5s were deployed in November 1936. The I-16 Type 5 would soon prove to be a formidable aircraft being easily able to intercept the Ju-52 utility/bomber aircraft while proving superior to the German He-51s deployed by the Condor Legion. At the time only the Italian built Cr.32 stood a chance against the Soviet monoplane fighter due to its superior armament, manoeuvrability and its excellent dive performance and stability for biplane standards, the Republican Air Force would soon start to refer to them as &amp;quot;Moscas&amp;quot; (Fly, though the nickname may actually have derived from Москва, the spelling of Moscow in cyrillic script) while the Nationalists nicknamed it the &amp;quot;Rata&amp;quot; (Rat). The I-16 Type 5 did however show some issues including limited cockpit visibility, unreliable armament and a tendency to suffer structural damage when flying at high speeds. While some of this issues were ironed out later on, the I-16 would remain a rather challenging aircraft to fly due to its relatively high take-off and landing speed and its subpar stability, making the aircraft quite prone to stalls and flat spins.&lt;br /&gt;
&lt;br /&gt;
By 1937 the Condor Legion started to deploy the first models of Jumo powered Bf 109s as well as the first variants of high-performance levels bombers including the Ju-86, He-111 and the Do-17. The early Jumo powered 109s and the I-16 Type 5 were well matched, with the Bf 109 B having a slight advantage in top speed, high altitude performance and dive performance, while the I-16 boasted superior manoeuvrability, power to weight ratio and climb-rate up to medium attitudes. Both aircraft had comparable armament which generally consisted of two rifle calibre machine guns, although both types sometimes sport a third machine gun. Although superseded by the I-16 Type 10 by 1938 some models of the Type 5 variation would stay in operational service until the end of the Spanish Civil War and would remain operational service by the Spanish Air Force up to 1953.&lt;br /&gt;
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The I-16 Type 5 also played a crucial role during the initial stages of both the battle of Khalkhin Gol and the Winter War, by the time the aircraft had started to show its age and were generally considered inferior to the Ki-27 fielded by the IJAAF in the former conflict and, while its performance was more evenly matched with that of the [[Fokker D.XXI]] and superior to most other types fielded by the Finnish Air Force, the attrition rates in the later engagement were still high. In both conflicts, the Type 5 was later complemented or partially replaced with the later Type 10 and Type 17 (as well as a few Type 18s during the Winter War) which would prove to be more effective against the opposing aircraft. The Type 5 was still in service with the VVS at the start of the Great Patriotic War in the Summer of 1941, with many of them being captured or destroyed during the opening weeks of Operation Barbarossa. Most Type 5s that survived the initial onslaught were quickly withdrawn in favour of newer models of fighter aircraft like the Yak-1 and LaGG-3 as well as later and more powerful variants of the I-16.&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
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;Skins&lt;br /&gt;
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* [https://live.warthunder.com/feed/camouflages/?vehicle=i-16_type5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
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* [[P-26 (Family)]]&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
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* [https://forum.warthunder.com/index.php?/topic/520551-i-16-type-5/ Official data sheet - more details about the performance]&lt;br /&gt;
* [http://www.airpages.ru/eng/ru/i16_5.shtml Aviation of WWII: I-16 type 5]&lt;br /&gt;
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{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U63039661</name></author>	</entry>

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