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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U61437174</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-22T09:25:00Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Boxer_MGS&amp;diff=194560</id>
		<title>Boxer MGS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Boxer_MGS&amp;diff=194560"/>
				<updated>2024-11-05T10:15:48Z</updated>
		
		<summary type="html">&lt;p&gt;U61437174: some armour values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_boxer_3105&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Dance of Dragons&amp;quot;]] as a reward for the [[wt:en/news/9108-event-get-the-boxer-mgs-in-the-mobile-sniper-event-en|2024 &amp;quot;Mobile Sniper&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Boxer chassis is a lightly armoured hull and, as such, is susceptible to all vehicles' main weapons at its BR, but is also vulnerable to many secondary armaments. Its large size means that rounds penetrating it at its far ends may fail to reach its limited crew count. As a light tank, it is weak to both chemical and solid-based rounds. The lack of armour means that this tank should be kept away from open plains; instead, it can be used to flank or snipe from long ranges. Due to its powerful engine and light weight, the Boxer can accelerate to speeds up to and exceeding 100 km/h, making it an excellent vehicle to reach early-game positions and catch enemies off guard. Its reverse speed allows it to take a shot and move into cover before most vehicles can return fire, making it a good vehicle for peeking and relocating.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 + 5 mm || 15 + 38 mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || 15 + 38 mm || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
As it is classified as a light tank in-game, it can be expected to boast high speed. In this respect, the Boxer MGS excels, reaching a speed in excess of 100 km/h. As a wheeled vehicle, it performs better on roads than on grassy or rocky terrains, but thanks to its good suspension, it is still able to comfortably reach over 70 km/h off-road when travelling in a straight line. Due to its trackless design, it lacks the ability to turn on the spot, which should be noted when deploying this vehicle into tight positions. While its brakes are sufficient to slow this vehicle down over a distance, they lack the capability to stop it quickly from top speed, forcing the player to slow preemptively or risk being caught out of cover.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,116|rbMinHp=637}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Cockerill HP (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Cockerill HP (105 mm)|105 mm Cockerill HP]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -10°/+42° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 43.6 || 60.4 || 73.3 || 81.0 || 86.2 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 27.2 || 32.1 || 38.9 || 43.1 || 45.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Cockerill HP (105 mm)/Ammunition|DM12, DM512, DM33, DM63}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Boxer MGS features a single, internally mounted 7.62 mm anti-infantry gun situated in the turret. The MG3A1 is a standard light machine gun and will have no effect on any armour. It should primarily be used to clear a line of sight or to spot enemy tanks for teammates. While it maintains the trend of high fire-rate machine guns in the German tree, it should not be used against airborne targets, as to get a shot, the whole turret must be moved to face the target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (200) || 1,200 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hull-down sniping'''&lt;br /&gt;
&lt;br /&gt;
The Boxer MGS is a very capable sniper. It can utilise its Gen 3 thermals, laser rangefinder, and high-velocity APFSDS to pick off adversaries from long distances. Thanks to its excellent gun depression, it can use hills as cover, exposing only the turret, making it harder to see and kill. If the Boxer is played this way, the player must be aware of enemies who may possess a laser warning receiver, which could reveal your position to them.&lt;br /&gt;
&lt;br /&gt;
'''Flanking'''&lt;br /&gt;
&lt;br /&gt;
If using this vehicle in a flanking role, be sure to utilise long, straight roads to allow the Boxer to reach its high top speed. This will enable the player to reach the sides and rear of the enemy, where its high-pressure 105 mm cannon can easily penetrate other vehicles. When playing in this way, the player needs to be wary of enemies who may be looking for the flank or who may hear your vehicle from a distance. The aim should be to find a position side-on to the enemy with cover you can use your reverse speed to retreat into, take a shot, and move out of line of sight.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_boxer_3105 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U61437174</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ikv_72&amp;diff=194549</id>
		<title>Ikv 72</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ikv_72&amp;diff=194549"/>
				<updated>2024-11-04T23:13:56Z</updated>
		
		<summary type="html">&lt;p&gt;U61437174: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_ikv_72&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the early years of the Cold War, the Swedish Army envisioned a new set of armoured fighting vehicles capable of supporting the infantry. Serving as a replacement to the towed artillery pieces, the vehicle had to be produced in large numbers, yet mobile enough to manoeuvre with the infantry and fulfill their support needs. The result was a very small self-propelled gun designated the &amp;quot;Infanterikanonvagn&amp;quot; (&amp;quot;Ikv&amp;quot;, or the ''Infantry Cannon Carrier''). The first version adopted was the Ikv 72, armed with a 75 mm gun. 36 units would be produced and would see service until the late 1950s, when it started to be replaced by the [[Ikv 103|Ikv 102]].&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], the Ikv 72 is an excellent as a light tank destroyer, the good mobility allows usage in &amp;quot;hit and run&amp;quot; tactics, flanking the main force of the enemy team that will usually be made of tanks slower than the Ikv 72. The low velocity of the projectiles (580 m/s) and mid-penetration capabilities makes it harder to use as a sniper like most tank destroyers. Users should be aware of artillery fire, aircraft and autocannons/HMGs, as these can destroy the Ikv 72 with ease due to lack of armour and no roof in the vehicle to protect the crew.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
With a maximum frontal armour thickness of 18.5 mm, the Ikv 72 has nearly no armour to speak of. The side armour is almost negligible, and can be penetrated by even rifle-calibre machine guns at point blank ranges. Aircraft are particularly deadly, as the vehicle has an open-topped crew compartment, and what little roof armour there is is only 5 mm thick at most.&lt;br /&gt;
&lt;br /&gt;
The crew compartment is very cramped, and any hit by a large shell is liable to disable multiple crew members, if not all of them, simultaneously.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 18.5 mm (42°) ''Upper Glacis'' &amp;lt;br&amp;gt; 12 mm (28°) ''Lower Glacis'' &amp;lt;br&amp;gt; 12 mm (37°) ''Front Sides'' ||7 mm ''Upper'' &amp;lt;br&amp;gt; 6 mm ''Lower'' &amp;lt;br&amp;gt; 6 mm ''Engine Compartment'' ||12 mm ''Lower'' &amp;lt;br&amp;gt; 5 mm ''Engine Compartment'' || 4 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Casemate || colspan=&amp;quot;4&amp;quot; | 18.5 mm (Various Angles) ''Gun mantlet''&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ikv 72 trades armour for mobility, boasting an excellent power/weight ratio and a high top speed of around 60 km/h. This allows it to easily get to good positions where it can put its powerful gun to best use. A high reverse speed also allows it to easily back off, and is particularly valuable when fighting in hull-down positions, where it can use its excellent gun depression to its advantage.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 206|rbMinHp= 128}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan m/41 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Ikv 72 is armed with the '''7,5 cm kan m/41''', a rather conventional quick-firing 75 mm field gun. It starts off with the unremarkable '''slpprj m/40''' uncapped AP shot, which is adequate against most opposition it may encounter but tends to suffer ricochets against sloped armour. However, once upgraded, the gun may fire the '''slpgr m/39''' uncapped APHE shell and the '''slpprj m/40B''' APBC shot. The former round has a very lethal 260 g TNT filler but tends to ricochet more and has less penetration, while the latter has better penetration and ricochets less, and is thus more useful in uptiers. It is recommended to carry a mixture of both APHE and APBC unless the Ikv 72 is top tier, in which case the APHE alone is sufficient.&lt;br /&gt;
&lt;br /&gt;
The gun also has an outstanding ±20° of gun elevation, allowing the Ikv 72 to take advantage of hull down positions that most other tanks cannot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan m/41 (75 mm)|75 mm kan m/41]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | ±20° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 7.67 || rowspan=&amp;quot;2&amp;quot; | 6.79 || rowspan=&amp;quot;2&amp;quot; | 6.25 || rowspan=&amp;quot;2&amp;quot; | 5.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan m/41 (75 mm)/Ammunition|slpprj m/40, sgr m/40, rökgr m/22, slpprj m/40B, slpgr m/39}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.52''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 37&amp;amp;nbsp;''(+5)'' || 31&amp;amp;nbsp;''(+11)'' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ikv 72 is a relatively light armoured tank destroyer which had a purpose of supporting the infantry during attack charges and taking out enemy positions and light targets. Ikv 72 has relatively high speed and mobility making it able to quickly get to points and positions like a light tank and ambush enemies with, it has great penetration capability with its stock round and will unlock another great round, the slpprj m/40B, as a tier 4 modification. Armed with a 75 mm [[Kan m/41 (75 mm)|Kan m/41]], the Ikv 72 has great firepower for a low tier tank destroyer with also a decent amount of 42 rounds it can bring into battle compared to the [[SU-5-1]] which can only bring 8 rounds.&lt;br /&gt;
&lt;br /&gt;
The Ikv 72 excels at fighting from hull down positions, using its outstanding 20 degrees of gun depression, low silhouette, and high reverse speed to limit exposure when taking shots. The high reverse speed also helps in city fighting when it has to quickly retreat after taking a shot. It is fast enough to keep up with even light tanks and can use this to take up unexpected positions from which to strike at the enemy making it an excellent ambush tank, both in hilly terrain and city fighting.&lt;br /&gt;
&lt;br /&gt;
The negative things with Ikv 72 is the compact crew compartment makes it easy for shells to easily knock it out, and being open top exposing it to machine gun fire from enemy aircraft and tanks. Also the weak armour makes it easy for any tanks and heavy machine gun to penetrate with ease, hence it's advised to go for ambush tactics, where the Ikv 72 can get the first shot on the enemy. One other negative thing with the Ikv 72 is the low velocity on the shells, making it harder for it to take up a &amp;quot;sniper&amp;quot; position to be efficient which makes the Ikv 72 more adapt at close to medium range combat, so try to find a good postion that is not too far away for intended target.&lt;br /&gt;
&lt;br /&gt;
Things to be aware of in the Ikv 72 are mostly tanks or trucks with heavy machine guns or autocannons like [[Pz.II C]], [[GAZ-MM (72-K)]], [[T17E2]] and [[Ta-Se]], which will tear the Ikv 72 apart with ease in direct confrontation with it. Hence trying to keep as low attention as possible on the Ikv 72 will be to its advantage where it can without being fired at take shots on enemy tanks from its position.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Outstanding gun depression (-20°)&lt;br /&gt;
* Relatively fast rate-of-fire&lt;br /&gt;
* Excellent forward and reverse speeds&lt;br /&gt;
* Highly effective APHE shell with a large explosive filler&lt;br /&gt;
* Small target size, especially at long range&lt;br /&gt;
* Ammo is stored very safely, will get only ammoracked by artillery or by direct hits&lt;br /&gt;
* Engine noise is difficult to discern allowing for greater stealth&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely vulnerable to air attacks and artillery strikes&lt;br /&gt;
* Nearly no armour to speak of&lt;br /&gt;
* Must choose between high penetration APBC or high damage APHE&lt;br /&gt;
* Cramped crew compartment&lt;br /&gt;
* Commander and Loader are exposed with their heads being above the armour plate&lt;br /&gt;
* Low shell velocities inhibit use as a sniper&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Infanterikanonvagn 72 was a project started in 1949 by Sweden for an assault gun. The intended role of this vehicle was to support the infantry in the attack, replacing towed artillery guns. The design was to be small, and of light weight, around 6 tons. This was to reduce costs so a larger amount could be produced. The first prototype from Landsverk, completed in 1950, was armed only with three machine guns. This was insufficient, and it was re-armed with a 75 mm cannon, the same gun from the Strv m/42. It was a small, lightly armoured vehicle, with a casemate superstructure housing the 75 mm gun. It had a crew of 4, and it was open topped. The Ikv 72 was later upgraded to the Ikv 102 and Ikv 103 standards, receiving an armoured roof for the crew compartment, a 105 mm gun, and other improvements. The design weighed about 8 tons.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_ikv_72 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* GlobalSecurity.org. (n.d.). Infanterikanonvagn 72 / 102 / 103. GlobalSecurity.org. https://www.globalsecurity.org/military/world/europe/ikv-72.htm&lt;br /&gt;
* Infanterikanonvagn 72. (2020, May 14). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Infanterikanonvagn_72&amp;amp;oldid=956568359&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AB Landsverk}}&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U61437174</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_1A5NO2&amp;diff=194471</id>
		<title>Leopard 1A5NO2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_1A5NO2&amp;diff=194471"/>
				<updated>2024-11-04T11:02:03Z</updated>
		
		<summary type="html">&lt;p&gt;U61437174: /* History */  Added the first draft of the history section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_leopard_1a5no&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leopard 1A5NO prioritizes firepower and mobility over the survivability of the tank. The armour in the frontal arc is reliable against many of the autocannons found on IFVs at its BR, but occasional rounds can penetrate the turret ring. Side armour can be reliably penetrated by autocannon fire, thus it is vital to keep the front of the armour towards the enemy. Chemical and kinetic rounds from main battle tanks and other vehicles should have no problem to penetrate Leopards armour when they hit centre mass. Looking at the Leopard from the front, 3 out of 4 crew members sit in almost straight line on the left side of the tank, thus potentially allowing it to get knocked out by a well-placed shot. On top of that, Leopard's biggest ammo rack is located on the right side of the hull, protected only by a 70 mm thin frontal plate angled at 57°. Thus Leopard's hull presents a highly rewarding target and players must avoid getting shot in the hull at all costs. On the other hand, Leopard's height is just slightly taller than [[T-72 (Family)|T-72]] by a few centimetres, and the gun can be depressed to -9°, allowing Leopard 1A5 to fight well on uneven terrain.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull || 70 mm (60°) ''Upper Glacis''&amp;lt;br&amp;gt;50 mm (50°) ''Lower Glacis'' || 35 mm ''Upper''&amp;lt;br&amp;gt;30 mm ''Lower'' || 25 mm || 15-30 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret || 45-120 mm ''Gun mantlet'' || 40-43 mm ''Right Side''&amp;lt;br&amp;gt;37-45 mm ''Left Side'' || 33-52 mm || 21-65 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Belly armour is 35 mm thick in the front half and 10 mm in the rear half.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,286|rbMinHp=734}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L7A3 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leopard 1A5NO mounts a late-generation fully stabilised L7 cannon, which is pretty standard at this rank. It also has access to standard ammunition selection, though one thing to note is that it has the option to equip lethal DM33 rounds, which are the third best NATO rounds available for 105 mm guns (after M900 and DM63).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L7A3 (105 mm)|105 mm L7A3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane ||22.8||31.6||38.4||42.5||45.2|| rowspan=&amp;quot;2&amp;quot; |8.71|| rowspan=&amp;quot;2&amp;quot; |7.70|| rowspan=&amp;quot;2&amp;quot; |7.10|| rowspan=&amp;quot;2&amp;quot; |6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
|14.3||16.8||20.4||22.6||24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''DM12 HEATFS''' - Stock round. The HEAT round does not lose penetration over distance. Unlike kinetic penetrators, it has one downside: given that it is a chemical round, its fuse is highly sensitive. With the emergence of composite and reactive armour, it quickly becomes obsolete in the anti-tank role. Requires careful aiming to properly damage newer tanks, though it can hold its own while fighting older tanks, lighter vehicles and low-flying helicopters.&lt;br /&gt;
* '''DM512 HESH''' - This round was always plagued by a plethora of problems: low velocity, low penetration, inconsistent mechanics and sensitive fuse make this round gimmicky at best. That being said, with the overpressure mechanic, this round can be used in CQB against light vehicles with devastating effect.&lt;br /&gt;
* '''DM23 APFSDS''' - Available as a tier I modification, this round allows player to engage modern tanks more reliably, since it performs better against composite and reactive armour. Penetration is relatively below average when compared to rounds available to the Leopard 1A5's contemporaries, it should be used as a stop gap solution until the next round becomes available.&lt;br /&gt;
* '''DM33 APFSDS''' - Best round available to the Leopard 1A5 and third best NATO round available for 105 mm cannons. It allows player to engage most enemies at the Leopard 1A5's BR at any range reliably. With careful aiming, even higher BR vehicles are not safe. Player should be of note that this round can easily over penetrate light vehicles such as BMP-2 or SPAAGs, so aiming at vital components is preferred in order to create shrapnel necessary to destroy them.&lt;br /&gt;
&lt;br /&gt;
{{:L7A3 (105 mm)/Ammunition|DM12, DM512, DM23, DM33}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|'''60'''||57 ''(+3)''||54 ''(+6)''||15 ''(+45)''||12 ''(+48)''||1 ''(+59)''||No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,600 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle (left side) || 2,000 (200) || 1,200 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
| Pintle (right side) || 2,000 (200) || 1,200 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tactics:'''&lt;br /&gt;
&lt;br /&gt;
With addition of laser range finder, more powerful round and thermal gunner optics, the Leopard 1A5NO can become a very potent sniper on open maps. Players should exploit the Leopard's mobility, low profile and handy gun depression to reach favourable hull down positions and start picking off targets. Entrenched sniping the Leopard 1A5 becomes a nightmare for enemy tanks trying to cross its sight line, as this playstyle allows players to negate their biggest weakness: the lack of armour. The Leopards can flank well, but as thermal sights and laser range finders are becoming more common at the Leopard's BR, one must adapt certain flanking tactics:&lt;br /&gt;
&lt;br /&gt;
* First, players shouldn't move across an open field without cover unless they know for certain that there is no one watching or unless absolutely necessary.&lt;br /&gt;
* Second, players should utilize terrain as much as they can - after all, a thermal imager is just a filter for a camera, and can't highlight the thermal signature of something that can't be seen in the first place. Move below the horizon, try to put as much heavy foliage as you can between you and the suspected position of enemy tanks.&lt;br /&gt;
* Third, do not be afraid to stop when approaching suspected enemy positions, turn off your engine and listen. This allows you to detect enemy flankers in close proximity before they enter your field of vision, thus allowing you to avoid getting ambushed.&lt;br /&gt;
&lt;br /&gt;
Sadly, while the Leopard 1A5NO performs great at longer ranges, its performance is below average on CQC maps with corridors and streets that do not allow to exploit the Leopard's mobility, like those found on Advance to Rhine. Due to lack of armour, IFVs with high rate of fire autocannons and more armoured tanks in general outperform Leopards by wide margin in these environments. A lone Leopard is expected to lose in most scenarios, thus players should focus on supporting their allies. Let them take a shot, and as soon as you see the enemy tank return fire, lunge forward and send the enemy back to the garage.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has access to the powerful DM33 APFSDS round&lt;br /&gt;
* Has access to generation 1 gunner thermals&lt;br /&gt;
* Excellent mobility&lt;br /&gt;
* Turret angles can occasionally cause shots to ricochet&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour doesn't offer much against any kinetic rounds&lt;br /&gt;
* Low survivability&lt;br /&gt;
* Weak armour overall&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Norwegen army recieved 78 Leopard 1NOs in January and July 1971, these were modified to better suite the Norwegen environment with additions such as a box on glacis plate which carried a larger number of snow grousers than what the original glacis rack. The Leopard 1A5NO (mistakenly refered to as 1A5NO2 in game) was created through a  modernisation program which ended in 1994, through this program; the EMES 18 was installed with a stabilisation system and the hydraulic turret drive was replaced by an all electric system. Additionally Norway aquired 33 1A5s from Germany. The Leopard 1A5NO fired their last shots in September 2011 before being withdrawn from service. &amp;lt;ref&amp;gt;http://leopardclub.ca/workshop/LW020/&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_leopard_1a5no Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Ykbk5FV6rD8|'''Leopard 1A5NO Full Review - Should You Buy It? For Grinding Sweden On A Budget''' - ''Tankenstein''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 1 (Family)]]&lt;br /&gt;
** [[Leopard 1A5]]&lt;br /&gt;
** [[Leopard 1A5 (Italy)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer KMW}}&lt;br /&gt;
{{Sweden medium tanks}}&lt;br /&gt;
{{Sweden premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U61437174</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AG-30_(30_mm)&amp;diff=194467</id>
		<title>AG-30 (30 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AG-30_(30_mm)&amp;diff=194467"/>
				<updated>2024-11-04T06:52:14Z</updated>
		
		<summary type="html">&lt;p&gt;U61437174: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AG-30.png|x280px|thumb|right|The AG-30 on top of the BMP-2M]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''30 mm AG-30''' is a Russian grenade launcher.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_bmp_2m}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
{{:{{PAGENAME}}/Ammunition|VOG-30}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--Give a comparative description of cannons/machine guns that have firepower equal to this weapon.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[M129 (40 mm)|M129]], another AGL, is vastly superior to the AG-30 in every way, namely with better armour penetration, muzzle velocity, and a lighter shell. The only advantage the AG-30 has over the M129 is the explosive mass, but that's worth nothing because the explosive mass can't be utilized effectively.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite having no infantry to fight, the AG-30 can be used to cripple critical enemy modules. Breaking their gun barrel and tracks will provide the time to either escape or time to aim for weak spots. The shells have less than 5 mm of penetration, so it is unlikely to destroy anything. The only things that the AG-30 might shred through are ATGM carriers and thinly armoured SPAAs, but then HMGs and high-calibre HE shells do a better job at destroying them. It might defeat helicopters though, because the 30 mm grenades don't have tracers at all so the helicopters won't notice them coming until it hits them.&lt;br /&gt;
&lt;br /&gt;
Overall, the AG-30 is essentially a tool to buy time, and can't really do anything much more than disarming and demobilizing light tanks and MBTs. The AG-30 can be used to break through an enemy's ERA, which would help the player and teammates defeat the enemy more easily. However, the AG-30 shouldn't be the first weapon of choice in an engagement, as the BMP-2M has very useful ATGMs with tandem charges that can be fired in rapid succession. Again, don't think about actually destroying anything with the AG-30. Roofs and belly armour of even the earliest light tanks exceed 10 mm of RHA, which means penetration is nigh-impossible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Decent rate of fire (400 RPM) in terms of an automatic grenade launcher&lt;br /&gt;
* May damage and cripple modules that are important to the enemy, such as their gun barrel and tracks&lt;br /&gt;
* Can remove enemy armour plates, especially ERA plates, so that the primary armament has a better chance of penetrating&lt;br /&gt;
* If enemy compartment is open-back or open-top, the crew of the enemy will be eliminated within a single good burst&lt;br /&gt;
* Large belt capacity allows sustained fire for longer durations (300 grenades for the BMP-2M) &lt;br /&gt;
* Launcher has decent elevation angles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Grenades will almost never penetrate armour directly and hurt the crew inside&lt;br /&gt;
* Grenade's low muzzle velocity results in quite a delay from firing to grenade impact&lt;br /&gt;
** Time of travel can be ~1 second at 250 m, and ~3 seconds at 500 m, and expect even more time needed for targets beyond 500 m&lt;br /&gt;
** The very low muzzle velocity will make it a challenge to hit any moving targets beyond 200 m&lt;br /&gt;
** The explosion of the grenade can obscure vision if using thermal gunner sights&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
[[File:AGS-30 maks2009.jpg|left|thumb|x220px|none|The AGS-30 in an exhibition.]]&lt;br /&gt;
The AGS-17 adopted in 1971 was improved upon with the introduction of the '''AGS-30''' grenade launcher.&amp;lt;ref name=&amp;quot;MilitaryTodayAG30&amp;quot;&amp;gt;Military-Today &amp;quot;AGS-30&amp;quot;&amp;lt;/ref&amp;gt; The new launcher, which had development started in the early 1990s by the KBP Instrument Design Bureau, was introduced in 1999 as a lighter, more accurate, and farther-hitting grenade launcher compared to the AGS-17, &lt;br /&gt;
&amp;lt;ref name=&amp;quot;ModernFirearmsAG30&amp;quot;&amp;gt;Popenker &amp;quot;AGS-30&amp;quot;&amp;lt;/ref&amp;gt; as well as constructed with 40% fewer parts.&amp;lt;ref name=&amp;quot;ArmyRecognitionAG30&amp;quot;&amp;gt;Army Recognition 2018&amp;lt;/ref&amp;gt; This was possible due to changes in the operating mechanism that allows a lighter breech body for firing from an open bolt (compared to the AGS-17's blowback operated closed bolt system), which consequently makes the weapon lighter with a faster firing rate.&amp;lt;ref name=&amp;quot;Koll&amp;quot;&amp;gt;Koll 2009, pg 239-242&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AGS-30 (Avtomatischeskyi Granatmyot Stankovyi ''Automatic Grenade Launcher - Mounted'') was adopted for Russian Army service in 2002, firing the same 30x28B mm grenades as the AGS-17 in belts of 29 grenades. Due to its lightweight construction of 16 kg with tripod included (compared to the AG-17's weight of 18 kg alone, with the tripod weighing 12 kg), the weapon could be easily used and moved by a crew of two soldiers in the infantry support role.&amp;lt;ref name=&amp;quot;Koll&amp;quot; /&amp;gt; The AGS-30 can also be found as vehicle mounts as the ''AG-30M'' on AFV and helicopters with a remote-controlled turret.&amp;lt;ref name=&amp;quot;MilitaryTodayAG30&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AGS-30 is still in service today, alongside the AGS-17 grenade launcher that it was intended to replace.&amp;lt;ref name=&amp;quot;MilitaryTodayAG30&amp;quot;/ As of 2019, the production of the AGS-30 was intended to expand to the Tula Arms Plant.&amp;lt;ref name=&amp;quot;TASS&amp;quot;&amp;gt;TASS 2019&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M129 (40 mm)]] - A similar vehicle-mounted grenade launcher&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;References:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography:&lt;br /&gt;
&lt;br /&gt;
* Army Recognition, &amp;quot;AGS-30 30mm automatic grenade launcher.&amp;quot; ''Army Recognition'', Army Recognition Group SPRL, 09 Oct. 2018, [https://www.armyrecognition.com/russia_russian_army_light_heavy_weapons_uk/ags-30_30mm_automatic_grenade_launcher_technical_data_sheet_specifications_pictures_video.html Website]. Accessed 22 Apr. 2021 ([https://web.archive.org/web/20210422162632/https://www.armyrecognition.com/russia_russian_army_light_heavy_weapons_uk/ags-30_30mm_automatic_grenade_launcher_technical_data_sheet_specifications_pictures_video.html Archive]).&lt;br /&gt;
* Koll, Christian, ''Soviet Cannon: A Comprehensive Study of Soviet Guns and Ammunition in Calibres 12.7mm to 57mm''. Self-published, PDF, 2009.&lt;br /&gt;
* Military-Today. &amp;quot;AGS-30&amp;quot; ''Military-Today'', [http://www.military-today.com/firearms/ags_30.htm Website]. Accessed on 22 Apr 2021 ([https://web.archive.org/web/20210422161158/http://www.military-today.com/firearms/ags_30.htm Archive]).&lt;br /&gt;
* Popenker, Maxim, &amp;quot;AGS-30.&amp;quot; ''Modern Firearms'', [http://modernfirearms.net/en/grenade-launchers/russia-grenade-launchers/ags-30-eng/ Website]. Accessed 22 Apr. 2021 ([https://web.archive.org/web/20210422161212/http://modernfirearms.net/en/grenade-launchers/russia-grenade-launchers/ags-30-eng/ Archive]).&lt;br /&gt;
* TASS, &amp;quot;Russian arms manufacturer to launch production of AGS-30 grenade launchers in 2020.&amp;quot; ''Russian News Agency TASS'', 20 Aug. 2019, [https://tass.com/defense/1074207 Website]. Accessed 22 Apr. 2021 ([https://web.archive.org/web/20201108000835/https://tass.com/defense/1074207 Archive from 08 Nov 2020]).&lt;br /&gt;
&lt;br /&gt;
{{USSR tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U61437174</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BT-5&amp;diff=194466</id>
		<title>BT-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BT-5&amp;diff=194466"/>
				<updated>2024-11-04T06:47:18Z</updated>
		
		<summary type="html">&lt;p&gt;U61437174: /* Usage in battles */ Added a mention to a trend in how BTs are used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the gift version&lt;br /&gt;
| link = RBT-5&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_bt_5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''BT-5 (Быстроходный танк-5)''' is the fifth variant of the BT light tank family. It is designed as a convertible tank, a feature invented by J. Walter Christie to reduce wear on the 1930s' unreliable tank tracks. The main advantage of this design is that the tank crew can quickly remove the tracks and connect a chain drive to the rearmost road wheel on each side, allowing the tank to travel at extremely high speeds on roads. The BT-5 variant, which featured a larger cylindrical turret housing a 45 mm 20-K tank gun and a coaxial 7.62 DT light machine gun, proved useful in the early stages of World War II. However, Soviet designers quickly discovered that the convertible option was of little practical use in a country with few paved roads; it took up space and added unnecessary complexity and weight. Later variants did not include the feature.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]], the BT-5 is versatile in terms of playstyle due to its great mobility and reasonable firepower. Given its impressive top speed, this tank is best used to capture objectives early in the game. It is recommended to travel on the road to fully utilize its speed and arrive at the objectives before the enemies. Another good strategy is to move to the border of the battlefield and engage enemies from the side. Its speed allows it to reach unexpected areas early in a battle, surprising the enemies. However, players must be careful not to expose themselves during battles as the tank is lightly armoured, thus any penetrating shots will almost certainly result in destruction.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The BT-5 has a poor survivability: its armour is almost non-existent on all sides, making it vulnerable to autocannons ([[Pz.II (Disambiguation)|Pz.II]], [[Flakpanzer I]], etc.) and heavy machine guns like [[M2HB (12.7 mm)|.50 cal HMGs]] found on American vehicles.&lt;br /&gt;
Moreover, the crew is tightly packed, making it easy to knock out the BT-5 with a single shot by taking out all three crewmen at once.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13 mm (62°) ''Front glacis''&amp;lt;br&amp;gt; 20 mm (18°) ''Driver port'' &amp;lt;br&amp;gt; 30 mm (62°) ''Lower glacis'' &amp;lt;br&amp;gt; 40 mm (13°) ''Plate joint''|| 15 mm (1°) || 13 mm (0-59°)|| 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (11-43°) ''Gun mantlet'' &amp;lt;br&amp;gt; 15 mm ''Turret front'' || 15 mm || 15 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* Tracks and suspension wheel are both 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=396|rbMinHp=323}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20-K (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
The BT-5 has a decent cannon for a light tank. Stock round has a maximum penetration of 70 mm. Combined with the 29 g TNT, it is almost certain that the BT-5 will frontally knock out every tank it will see. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of tanks' frontal armour. The 3-4 second reload allows the player to quickly fire more shells if the first shot didn't kill. The tank has 8 degrees of gun depression which is enough for most terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20-K (45 mm)|45 mm 20-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 86 || rowspan=&amp;quot;2&amp;quot; | -8°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.23 || 21.08 || 25.60 || 28.31 || 30.12 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.34 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.52 || 11.20 || 13.60 || 15.04 || 16.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:20-K (45 mm)/Ammunition|BR-240, BR-240SP}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''86''' || 72 ''(+14)''|| 57 ''(+29)'' || 43 ''(+43)'' || 29 ''(+57)'' || 15 ''(+71)''|| 1 ''(+85)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret empty: 29 ''(+57)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The BT-5 is really flexible when it comes to usage, as it has great mobility and firepower, which is pretty much all you need for a good tank. Given its great 53 km/h top speed, it is good to use the BT-5 as a point-capturing tank at the start of the match. It is better to travel on-road to fully utilise its speed to get to the point before the enemies do. Another good tactic is to manoeuvre to the flank of the frontline/point and attack from the side. Its speed makes it possible to go the furthest in the shortest time, surprising the enemies.&lt;br /&gt;
&lt;br /&gt;
Once captured, the player can either quickly set an ambush behind nearby cover waiting for the enemy to recapture it, or just drive around the battlefield and help teammates. Its 70 mm penetration and 29 g TNT APHEBC shell will one-shot pretty much anything around its BR. If not, the 3 second reload allows it to finish them off easily. A sudden, close encounter is a hard test to the player's skills because the BT-5 isn't very good at turning as its tracks are quite long and narrow. Its turret traverse of around 11 deg/sec is certainly not the best. Thus those two factors can sometimes cause the death of the BT-5 so the player must respond fast and accurate.&lt;br /&gt;
&lt;br /&gt;
The BT-5 along with other BT series tanks are frequently used in high ranks to score 'God Mode&amp;quot; awards due to the thin armour that high tier tanks possess, which the BT-5's 70mm of pen is more than capable of dealing with.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Pz.II (Family)|Pz.IIs]] - Although not as fast as the BT-5, the Pz.IIs still have an average speed of around 40 km/h. Also, they are equipped with a deadly 20 mm autocannon that will punch holes on the BT-5 with ease, and their rate of fire can quickly kill multiple crew. The BT-5 has thin armour protecting only 3 crew, making it extremely vulnerable to those autocannons.&lt;br /&gt;
&lt;br /&gt;
* [[Sd.Kfz.234 (Family)|Sd.Kfz.234 series]] - These wheeled vehicles all have scary on-road speeds of more than 60 km/h, so in any map, with roads connecting to the points they can always get there first and set up an ambush. However, these vehicles are wheeled meaning they cannot turn in place, they are rather sluggish when trying to turn, and they have either slow turret traverse or no turret at all, so the player can use this to their advantage. Wiggle/circle around them to avoid their guns and force them to turn, then aim carefully and immobilise them. Note that the DT machine gun on the BT-5 only has 10 mm penetration at most, making it almost impossible to go through their armour and kill any crew, so don't think of destroying these wheeled vehicles with the MG.&lt;br /&gt;
&lt;br /&gt;
* [[M8 Greyhound]], [[M3 Stuart (Family)|M3 Stuarts]] - These vehicles are equally fast, and the M8 can outrun the BT-5 if it's travelling on road, allowing them to get to the point before the BT-5 does. Therefore, if America is on the other side the player might want to change their tactics and not rush the point since low tier battles are always filled with fast tanks. The M8 has a roof-mounted .50 cal MG which easily tears the BT-5's armour apart and kills the crew inside. Also, most of them have a vertical stabiliser that works at low speed, so avoid firing on the move with them.&lt;br /&gt;
&lt;br /&gt;
* [[B1 bis]] - A heavily armoured tank for its BR, but do not panic when you see it. Don't fire at a distance unless you are directly aiming at its side armour. The best option is to try and get as close to it as possible (point-blank range is ideal) and shoot straight at its side. However sometimes due to a variety of reasons the player might be unable to flank it and has to face it frontally. If that is the case, shoot the rather vertical driver's compartment and there's a great chance of penetration, killing the driver and the commander (which is also the gunner for the turret). Or, shoot between the two guns on the turret to kill the commander/gunner. Or, shoot at the near-vertical part of the curved gun mantlet of the big hull-mounted gun.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Deadly firepower at its BR: high penetration of up to 70 mm, and shells have explosive filler which can frontally knock out most tanks like [[Pz.II (Disambiguation)|Pz.IIs]], [[Chi-Ha (Family)|Chi-Has]] or [[M3 Stuart (Family)|M3 Stuarts]] with a single shot&lt;br /&gt;
* Fast tank, great acceleration and overall mobility&lt;br /&gt;
* 3-4 second reload time is quick enough to destroy opponents it could not take out with a single shot, like [[Pz.IV C]] and [[LVT (Family)|LVT(A)]] series&lt;br /&gt;
* Adequate gun depression of 8 degrees allows it to adapt to hilly terrain well&lt;br /&gt;
* Small and low profile allows it to easily hide behind cover or bushes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Turret and hull traverse is rather slow, meaning it may not be able to keep track of fast targets- this is also a disadvantage in a close-quarters duel, as other light tanks like [[M3 Stuart (Family)|M3 Stuart]] can turn way faster&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The '''BT''', or ''Bystrokhodny tank'' (&amp;quot;Fast tank&amp;quot;), was a strange combination of national engineering. Its origin lies with the American automotive designer Walter Christie, who developed a suspension system that can be converted between tracked and wheeled travel. His first attempt was the M1919 tank submitted to the US army in February 1921, but was withdrawn for improvements in Spring 1921. It was rebuilt as the M1921 and tested until May 1923. While his design had garnered interest, the deficiency of the cramped crew compartment and unreliable had the design rejected in July 1924. Christie improved the suspension again and patented the design in April 1928. The new suspension used large road wheels with a smaller idler and drive sprocket, with a chain to drive the vehicle track-less when needed. The suspension wheels were supported by large springs in the hull to provide a relatively smooth ride compared to the usual suspension design of the day. This design, today is known as the Christie Suspension, was put onto the M1928 tank and presented on October 1928, with a public demonstration by driving the tank from Maryland to Pennsylvania on an average 28 mph speed. The attention grabbed overseas interest, one was the Polish Army, but another country interested in the design was the Soviet Union. The Soviet Union, using its ties with Amtorg Corporation in New York, offered to buy the M1928 design and its license production rights. The deal was done on 30 April 1930 with two M1928 tanks for $60,000 and the production rights for $100,000.&amp;lt;ref name=&amp;quot;Zaloga American&amp;quot;&amp;gt;Zaloga 2016, ''American Origin''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tanks that arrived at the Soviet Union were designated the M1940 convertible tank. Polish interest in the vehicle vanished upon learning of the transaction with the Soviet Union. However, while the Soviet Union was aware of Polish interest in the vehicle, they did not hear of the cancellation and made estimations that Poland could have up to 100 Christie tanks with 300 Vickers tanks by 1931, prompting a hasty production schedule of their own tank designs. Though with flaws, the M1940 was accepted for production on 23 May 1931 as the BT-2. Manufacturing difficulties led to a delay in the production tables of the BT-2. Another issue was the choice of armament, with the Red Army jumping from the 37 mm PS-2 gun derived from the French Hotchkiss gun, the [[KwK36 (37 mm)|37 mm Pak36]] developed by Germany, then the [[20-K (45 mm)|45 mm]]. The changes in armament, each larger than the other, created fitting issues with the BT-2 turret design. Despite 620 units produced by 1944, the BT-2 was deemed near useless except for practice.&amp;lt;ref name=&amp;quot;Zaloga American&amp;quot; /&amp;gt; An improvement was needed for the service of the Red Army.&lt;br /&gt;
&lt;br /&gt;
The BT-2 design was improved at the KB-T2K tank bureau, with BT-3 being a measurement conversion from imperial to metric, and the BT-4 changing the rivet construction with welds. In 1932, the plan was to upgrade the BT-2 and equip it with 45 mm. The next iteration, the '''BT-5''', was completed on 21 October 1932 without a turret, though with the complete model made on 01 January 1933. The most notable change between the BT-2 design and the BT-5 was the enlarged turret for the 45 mm gun with a coaxial machine gun. Most BT-5 were equipped with the M-5 Liberty gasoline engine, but some were equipped with a BD-2 diesel engine designated the ''BT-5diz''.&amp;lt;ref name=&amp;quot;Zaloga BT5&amp;quot;&amp;gt;Zaloga 2016, ''The BT-5 Tank''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A total of 1,946 BT-5 were produced during its production life between 1933 and 1934.&amp;lt;ref name=&amp;quot;Zaloga BT5&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Zaloga BT-7&amp;quot;&amp;gt;Zaloga 2016, ''The BT-7 Tank''&amp;lt;/ref&amp;gt; Aside from the tank model, many different variants were produced on the BT-5 design. Such as the ''BT-5PKh'' designed for deep-wading&amp;lt;ref name=&amp;quot;Zaloga Amphibious&amp;quot;&amp;gt;Zaloga 2016, ''The PT-1 Amphibious Tank''&amp;lt;/ref&amp;gt;, the ''[[RBT-5]]'' that equipped two 250 kg 305 mm Tverskiy &amp;quot;Tank Torpedoes&amp;quot; on the turret, a BT-5 with two [[BM-8-24|Katyusha]] launch rails,&amp;lt;ref name=&amp;quot;Zaloga Artillery&amp;quot;&amp;gt;Zaloga 2016, ''BT Artillery Tanks''&amp;lt;/ref&amp;gt; the ''KhBT-5'' with a KS-34 flamethrower,&amp;lt;ref name=&amp;quot;Zaloga Flame&amp;quot;&amp;gt;Zaloga 2016, ''Flamethrower Tanks''&amp;lt;/ref&amp;gt; and the ''SBT-5'' bridge-layer engineer vehicle. &amp;lt;ref name=&amp;quot;Zaloga Engineer&amp;quot;&amp;gt;Zaloga 2016, ''Engineer Support Tanks''&amp;lt;/ref&amp;gt; All were built with varying levels of success and practicality, only the SBT-5 were made in noticeable numbers, of which was five units.&amp;lt;ref name=&amp;quot;Zaloga Engineer&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The BT-5 was first used to equip the 5th Kalinovskiy Mechanized Corps. 325 BT-5 were equipped with the 71-TK Shakal radio transceiver, designated the ''BT-5RT''.&amp;lt;ref name=&amp;quot;Zaloga BT5&amp;quot; /&amp;gt; Tanks without radio had to communicate via signal flags, hand signals, or by flare.&amp;lt;ref name=&amp;quot;Zaloga BT-7&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BT tank's first combat usage was during the Spanish Civil War in 1937 in foreign hands, with 50 BT-5 sold to the Spanish Republic, delivered on 10 August 1937. The Spanish troops using them regarded the BTs as the best tanks in Spain. Soviet advisors from the 5th Kalinovskiy Mech. Corps were also supplemented among the Spanish troops during the war. However, the lack of tactics in the Spanish Republicans led to heavy losses among the BT units. Some BTs were even captured by the Spanish Nationalists and used against their owners. &amp;lt;ref name=&amp;quot;Zaloga Combat&amp;quot;&amp;gt;Zaloga 2016, ''Combat Use''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Soviet's first usage with the BT tanks was in the border conflicts with Japan at Khalkin Gol. At this point, the [[BT-7]] was starting to succeed the BT-5 in Red Army service, but the BT-5 still served in the 11th Tank Brigade in three battalions. Though the BT were successful in stopping Japanese advances and driving them back, the BT tanks suffered casualties under the 37 mm anti-tank guns and 70 mm field guns in Japanese service. While experience with the BTs was still satisfactory, the fighting revealed flaws in the design. The BT armour was becoming too thin to resist standard anti-tank weaponry, radio sets were too easily damaged, rubber on the wheels would melt off in prolonged march in hot weather,&amp;lt;ref name=&amp;quot;Zaloga Combat&amp;quot; /&amp;gt; and the tank's petrol were catching fire due to combat damages, leading to a change in Soviet power design from petrol engines to diesel.&amp;lt;ref name=&amp;quot;Zaloga T34&amp;quot;&amp;gt;Zaloga 1994, ''Design and Development''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BT-5 also saw use during the Soviet's invasion of Poland in 1939, with only 147 BT-2 and BT-5 in four tank regiments but these did not see much combat. A number were also used in the Winter War against Finland in 1940. In April 1941, months before the German's Operation Barbarossa, the Soviets still had 1,658 BT-5 of all variants in inventory, but wear and tear had begun taking their toll on their reliability. Mechanical problems became rampant and when the Germans invaded Russia on 22 June 1941, many BT tanks were lost from breakdowns. Those that were able to encounter the German Panzer divisions were clearly outmatched by the [[Pz.III F|Panzer III]] and [[Pz.IV F1|Panzer IV]]. They were only a match against light tanks like the [[Pz.38(t) F|Panzer 38(t)]], but the German's more experienced tank formations were able to win even when outnumbered.&amp;lt;ref name=&amp;quot;Zaloga Combat&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The drastically reduced BT tank numbers meant they were almost a rarity past 1941. In the Summer 1942 fronts, there were only 65 BT tanks fighting the Germans. By June 1945, only 299 BT tanks were still available in all parts of the European theatre. The BT's last major campaign was in Manchuria during the Soviet's offensive against Japan. Though majorly BT-7s, 190 BT-5s were present by September 1945. In 1946, all BT tanks were retired from Soviet service.&amp;lt;ref name=&amp;quot;Zaloga Combat&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
Perhaps the most important impact of the BT light tanks series was that it was the predecessor of the [[T-34 (1940)|T-34]] medium tank&amp;lt;ref name=&amp;quot;Zaloga BT-7&amp;quot; /&amp;gt;, which would go on as the most-produced tank of World War II. During work on improving the BT design that would become the [[BT-7]], a separate design project at Kharkov headed by a designer named Mikhail Koshkin in October 1937 focused on a ''BT-20'',&amp;lt;ref name=&amp;quot;Zaloga BT-7&amp;quot; /&amp;gt; which had a wider hull and a BD-2 diesel engine. Inside the design bureau, however, the design was renamed the ''A-20'', which was further improved into the ''A-32'' which had improved armour and a bigger 76.2 mm gun. Finally, in December 1939, Stalin approved the A-32 design, which was accepted under the name ''T-34''&amp;lt;ref name=&amp;quot;Zaloga T34&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The BT-5 light tank was built as a result of a project to upgrade the BT-2. The first vehicles were released in March, 1933. The new tank's main distinction was that it had a new turret with enhanced weaponry installed on it. A pair of 45 mm 20K cannon and a 7.62 mm DT machine gun were installed on the turret. Other less significant changes were also made that enhanced the tank's build quality. 230 BT-5 tanks with enhanced turrets were produced.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_bt_5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Iip1i1u1KVE|'''The Technical Details of the BT-5''' - ''SirKittalot''|p9_XD0TgdiA|'''TOP 5 Reserve Tanks''' discusses the {{PAGENAME}} at 4:26 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3452/current/|[Vehicle Profile] A very Soviet Reserve: BT-5 Light Tank]]&lt;br /&gt;
* [[wikipedia:BT_tank|[Wikipedia] BT tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_BT-5.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; BT-5]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Zaloga, Steven. ''BT Fast Tank: The Red Army's Cavalry Tank 1931-45'' Great Britain: Osprey Publishing Ltd., 2016&lt;br /&gt;
* Zaloga, Steven. ''T-34/76 Medium Tank 1941-45'' Great Britain: Osprey Publishing Ltd., 1994&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Morozov}}&lt;br /&gt;
{{USSR light tanks}}&lt;/div&gt;</summary>
		<author><name>U61437174</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U61437174&amp;diff=194465</id>
		<title>User:U61437174</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U61437174&amp;diff=194465"/>
				<updated>2024-11-04T06:36:28Z</updated>
		
		<summary type="html">&lt;p&gt;U61437174: my user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hoarder of physical documents, posses technical diagrams of ww2 aircraft and some modern MBTs&lt;/div&gt;</summary>
		<author><name>U61437174</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HKP3C&amp;diff=194459</id>
		<title>HKP3C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HKP3C&amp;diff=194459"/>
				<updated>2024-11-04T01:03:56Z</updated>
		
		<summary type="html">&lt;p&gt;U61437174: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=hkp3c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was originally based on the Italian license-manufactured variant of the Bell 204B (UH-1). Originally acquired in 1962 for helicopter rescue services, the platform saw extensive use in both the Swedish Air Force and Army. Serving for nearly 40 years, the HKP3 went through two modernization programs relating to its powerplant. Originally being delivered as the HKP3A, the type was quickly deemed underpowered prompting the decision to give it a more capable engine, redesignating it as the HKP3B. While this solved the problem of handling, the Army saw more potential in increasing the lift further by lengthening the tail and extending the rotor, thus creating the {{PAGENAME}} we see represented in game. While the platform was not originally designed for anti-tank missions, the Army did extensive trials to incorporate the BANTAM missile to the HKP3. Although these tests were deemed successful, the military opted to not procure any missile armament for the type.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Wind of Change&amp;quot;]], the {{PAGENAME}} is the introductory helicopter for Sweden. As it is one of the earliest examples of ATGM-carrying helicopters, it faces much less advanced threats while still being able to engage from a safe distance. While these missiles pack a significant punch compared to unguided rockets, the tradeoff comes at velocity as they take an extreme amount of time to reach the target, requiring patience and strategy to utilize correctly.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
As the {{PAGENAME}} is a utility helicopter by nature, the flight performance is mostly a result from the carrying capacity the platform was made for. As the Huey family was primarily designed for troop transportation the resulting agility is favourable compared to usually larger or weaker utility helicopters. The {{PAGENAME}} sports a fantastic climb rate that holds up even against more modern examples. Keeping the nose pointed at targets is easily done thanks to the well responding control surface, albeit with slight limitations. Since the helicopter was mostly designed to quickly move between locations, it struggles to perform more advanced combat manoeuvres, especially when trying to roll the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 204 || 195 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 229 || 217&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
[[File:Armour HKP3C.png|alt=Armour plating behind the seats of the gunner and pilot|thumb|Armour for the HKP3C]]&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
&lt;br /&gt;
Two armour plates surround the seats of the gunner and pilot, protecting them from any shrapnel from behind.&lt;br /&gt;
&lt;br /&gt;
* 8 mm Kevlar boron carbide - Seats of gunner and pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
As the {{PAGENAME}} gets its full weaponry stock, all research can be dedicated to flight performance and survivability. It is recommended to focus on engine upgrades for greater climb rate. Quickly researching Flak jacket is also preferable as it greatly increases pilot survivability, which comes in handy when in close combat against machine guns.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|RB 53 Bantam}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 6 x RB 53 Bantam missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Since the {{PAGENAME}} is one of the first examples of anti-tank helicopters available for research, the characteristics and gameplay usually revolves around its limitations. While the improved Huey platform offers great power, mobility and carrying capacity, the nature of it being primarily for utility limits both how agile and survivable the helicopter is. This means the {{PAGENAME}} can easily get into position, but often struggles to defensively act when confronted by enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
Counteracting these downsides can be done in two different approaches, depending on situation and terrain. The first being a more distanced gameplay, focusing on utilizing the 2 km range the BANTAM missiles offer. While these travel at painstakingly slow speeds, the damage and pinpoint accuracy they provide more than offsets the problem. Since the {{PAGENAME}} is situated at a low battle rating, there is rarely any SPAA that can have a clear shot when using terrain to its advantage. The only counterbalance of this playstyle is how much it relies on enemy positioning. While other missiles usually reach the target before it relocates, the BANTAM requires a firing window that's usually far over 20 seconds in travel time, giving opponents ample time to avoid the missile by driving into cover either on purpose or by accident. Since the missiles require visual with the target to guide, trying to accurately guide them onto an opponent from a distance leaves the {{PAGENAME}} vulnerable for an equal amount of time, making SPAA countering, one of the strengths of helicopters, near impossible to perform.&lt;br /&gt;
&lt;br /&gt;
The second playstyle is centered around trying to maximize the efficiency of the BANTAM missiles by closing the traveling distance, lowering the amount of time spent on each target. The best way to perform this playstyle is by staying low to the ground while approaching the battlefield, then using the horizontal momentum to gain altitude over the target area. By pivoting the helicopter to fire straight downwards, players can essentially use the low speed of the BANTAM to accurately guide them onto the rooftops of unsuspecting tankers below. This requires a lot of practice and getting familiar with helicopter controls, but can allow for multiple threats to be dealt with in a short timeframe. While this can on paper be the most effective way to play the {{PAGENAME}}, put into practice the reckless approach will often leave the craft vulnerable to SPAA and roof-mounted machine guns. Selecting between the two different playstyles should as such be done by evaluating which one seems the most effective given the map and state of the match. Spawning the helicopter early in a smaller map will often favour the second approach, while a later spawn on more open large-scale maps more commonly favour the first approach.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great engine power - high top speed and climb-rate&lt;br /&gt;
* Fairly agile&lt;br /&gt;
* Equipped with 6 very manoeuvrable anti-tank missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow missiles with a very short range (2km)&lt;br /&gt;
* Poor roll-rate&lt;br /&gt;
* No guns or rockets&lt;br /&gt;
* No night vision devices&lt;br /&gt;
* No air-to-air weaponry&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The HKP3C was Sweden's main utility helicopter between the 1960s and early 2000s. It was originally based on the Italian license-manufactured version of Bell 204B, a civilian version of the UH-1 Huey. Even though it was intended to be used in search and rescue missions, it soon found use in other areas.&lt;br /&gt;
&lt;br /&gt;
As a utility helicopter, the Swedish Air Force and other branches of its military used it for recommendations missions, anti submarine patrols, medevac and transportation of troops and supplies. Unlike the American variants of the Huey, the Swedish military never used the HKP3C directly for combat, so it was not armed, however it was used for air cavalry squadrons as a mean of transportation and quick deployment and for transfer of supplies between different forces. In fact, the Swedish military was one of the first to adopt the usage of air cavalry squadrons and helicopter based infantry in their doctrine.&lt;br /&gt;
&lt;br /&gt;
The Swedish military did test the use of BANTAM missiles in the HKP3C, but even though the test was a success, the military decided not to follow through with the idea. Thus, the HKP3C remained as a utility helicopter. During the 1980s, the HKP3C received upgrades in order to extend its life in service. The Air Force started a program to incorporate better avionics, navigation systems and other equipment into the helicopter. The most important upgrade was the introduction of night vision goggles in the early 1990s to improve visibility in night time operations and other low light conditions. The helicopter also received new engines and an increase in the tail length to increase its total lift.&lt;br /&gt;
&lt;br /&gt;
By the 2000s, the HKP3C was already aging, and it was soon replaced by newer helicopters, including the NHIndustries NH90 and the UH-60M Black Hawk.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=hkp3c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_xUPs-rPK3g|'''UH-1 Huey Ultimate Guide''' - ''Bob Dickinson''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[UH-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Agusta}}&lt;br /&gt;
{{Sweden helicopters}}&lt;/div&gt;</summary>
		<author><name>U61437174</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_m/42_DT&amp;diff=194458</id>
		<title>Strv m/42 DT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_m/42_DT&amp;diff=194458"/>
				<updated>2024-11-04T00:57:49Z</updated>
		
		<summary type="html">&lt;p&gt;U61437174: Added a point in the pro section of the pro vs con table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_strv_m42_delat_torn&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Delat_Torn.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Strv m/42 was introduced during the Second World War as Sweden's primary medium tank. Different versions were developed, however, one of the most experimental ones was the '''Strv m/42 DT''' (''Delat Torn''; &amp;quot;split turret&amp;quot;). Unlike most designs of the time, the new variant used a new turret, with a 75 mm gun and an autoloader. The name comes from the fact that the autoloader forced the turret to be split in half. In 1944, a mockup was made, with a prototype constructed in 1945, however after being tested in different trials in 1946 the design was considered unsuccessful and the project was canceled.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The Strv m/42 DT's most important asset is the reload rate, which can be as low as 3 seconds. The best round available is an APCBC shell that features similar penetration and explosive filler values to other rounds at its rank. The armour is almost non-existent, comparable more to a light tank, and the autoloader makes the tank more vulnerable to ammo detonations, since the ammo racks are more exposed. However, the tank has still a decent mobility to the point it can be used to flank, and the gun depression is also good at -10 degrees.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The hull of the Strv m/42 DT is identical to that of its predecessor, the [[Strv m/42 EH]]. While decent for its BR on the earlier tank, the hull armour is no longer good against the bigger guns that the Strv m/42 DT faces.&lt;br /&gt;
&lt;br /&gt;
However, the Strv m/42 DT also sports a new turret to house the more powerful gun. The turret front is 60 mm thick, and the right side and area around the main gun is an angled flat plate. While not very thick, it is capable of ricocheting some rounds if the effective angle is increased using the excellent gun depression of the Strv m/42 DT. The left side housing the machine gun is rounded and is a weakspot when hull-down.&lt;br /&gt;
&lt;br /&gt;
It is important to note that the turret has an open rear that exposes the crew to machine gun fire and shrapnel.  It is also a considerably bigger target than the Strv m/42's turret. Most importantly, the gun autoloader is poking out of the turret and can be easily damaged by any aircraft, which is arguably even worse than losing a crew member.&lt;br /&gt;
&lt;br /&gt;
Close artillery misses won't destroy this tank, but any direct hit to the turret's roof will penetrate and decimate the entire crew. HEAT hits on the turret front won't result in overpressure damage.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=635|rbMinHp=363}}&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, the mobility of the Strv m/42 DT is very similar to that of the Strv m/42. It can reach a respectable top speed and will usually be able to keep up with most advances, but suffers from a low reverse speed of about 5 km/h that makes it harder to back up from hull-down positions or into cover.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|pvkan m/43 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Strv m/42 DT is armed with the same 7,5 cm pvkan m/43 used by the [[Pvkv m/43 (1946)|Pvkv m/43]] tank destroyer. However, on the Strv m/42 DT, the gun is fed by a special semi-automatic loader with a four-round clip (similar to the Japanese [[Chi-Ri II|Chi-Ri]] medium tank), allowing for a fast five-round burst (including one pre-loaded in the gun barrel) after which the gun must be reloaded manually.&lt;br /&gt;
&lt;br /&gt;
With the autoloader, the reload takes from 3.9 to 3 seconds, which otherwise would take around 8-6 seconds. This allows the tank to swap between kinetic and HE shells on the fly and to sometimes reload before enemy drives out of cover to retaliate.&lt;br /&gt;
&lt;br /&gt;
As is usual for Swedish vehicles, the turret provides for decent gun depression an -10° , though gun elevation is limited to only +12°, which stops the tank from fighting when charging down or along the side of a hill. The gun stabilizes rather quickly as long as the targeting skill of the crew is maxed out and tank isn't driving over rough terrain.&lt;br /&gt;
&lt;br /&gt;
On a capture point, each spent shell is restocked in about 5.5 seconds. This is important to keep in mind, as the semi-auto loader rearms extremely slowly, forcing the tank to not fire for 25 seconds after the last shot for the first shell to be loaded and another 18 for each next one. Restocking the autoloader magazine on a capture point circumvents this and reloads the autoloader faster, which might allow to repel more tanks than normal.&lt;br /&gt;
&lt;br /&gt;
Note that the gun breech is rather large and takes up a lot of room in the turret, thus a turret penetration is likely to also result in a damaged breech.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[pvkan m/43 (75 mm)|75 mm pvkan m/43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -10°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan=&amp;quot;2&amp;quot; | 3.90 || rowspan=&amp;quot;2&amp;quot; | 3.45 || rowspan=&amp;quot;2&amp;quot; | 3.18 || rowspan=&amp;quot;2&amp;quot; | 3.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:pvkan m/43 (75 mm)/Ammunition|slpprj m/41, sgr m/38, slpgr m/43}}&lt;br /&gt;
&lt;br /&gt;
The Strv m/42 DT starts with the rather underwhelming stock '''slpprj m/41''' uncapped AP shot, which has no explosive filler. However, at Rank IV the excellent '''slpgr m/43''' APCBC shell becomes available. Not only does it ricochet less than the stock AP, has a higher muzzle velocity, and has better penetration, it also has a lethal 110 g TNT filler that is devastating when it penetrates.&lt;br /&gt;
&lt;br /&gt;
The penetration of kinetic shells is not very good for a tank of this BR, but the Strv m/42 DT is quite tall and at close to medium range it can negate enemy angled armour with that alone.&lt;br /&gt;
&lt;br /&gt;
The '''sgr m/38''' is not to be ignored, as there are a lot of open-topped SPG at the rank, which are difficult to take out with kinetic ammunition, but will definitely fail to reload before HE is fired at them, should they survive the first shot.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks Strv m_42 DT.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:2.5.1.99''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 40&amp;amp;nbsp;''(+2)'' || 37&amp;amp;nbsp;''(+5)'' || 31&amp;amp;nbsp;''(+11)'' || 25&amp;amp;nbsp;''(+17)'' || 19&amp;amp;nbsp;''(+23)'' || 16&amp;amp;nbsp;''(+26)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th*&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th*&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| 13&amp;amp;nbsp;''(+29)'' || 9&amp;amp;nbsp;''(+33)'' || 5&amp;amp;nbsp;''(+37)'' || 4&amp;amp;nbsp;''(+38)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The first-stage ammo racks provide the vehicle with a faster reload but has a small capacity (4 rounds), however the vehicle is also capable of reloading the main gun directly from the other ammo racks.&lt;br /&gt;
* The turret can never be fully empty without depleting the first-stage racks, and the hull can only be empty if you take 5 or less shells&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has a standard 8 mm coaxial machine gun. While it is slightly bigger in calibre than 7.62 or 7.7 mm MGs met on comparable vehicles, the machine gun lacks penetration power to damage most opponents. Nevertheless the ksp m/36 machine gun can be used against open-topped vehicles. Furthermore, it also has an additional 13 degrees of elevation which can prove useful in engaging enemy planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (250) || 648 || -10°/+25° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Strv m/42 DT's standout feature is an excellent reload rate, which can be as low as 3 seconds. To complement this gun, the Strv m/42 DT is equipped with a stock AP round, and an APCBC shell which has reasonable penetration and explosive filler values compared to similarly-sized rounds at this tier. At its best, the gun will easily blast most medium and light tanks, but will struggle with the heavy tanks, so choose your fights accordingly.&lt;br /&gt;
&lt;br /&gt;
This vehicle is not especially well-armoured. It can often withstand one or two hits, but any more and it will usually be destroyed. Taking high ammunition loads further hampers the tank's survivability, as it makes the chance of an ammunition detonation significant. Additionally, the ammo racks in the front of the hull will almost always have ammo in them, and while they're in a position unlikely to be shot from the front, a shot to the front of the hull from the side can result in an ammo detonation. From the side, a weak armour setup means that autocannons on many anti-air vehicles can penetrate and deal massive damage to internal components. This means, that tank commanders might want to rely on teamwork, much like with the [[Pvkv II]], as either teammates take the hit and leave the enemy exposed to at least two counter shots, or finish the job while the {{PAGENAME}} repairs or disables something else. Either way, with armour this thin, it is necessary to pay attention to enemy flankers.&lt;br /&gt;
&lt;br /&gt;
The Strv m/42 DT's hull is taken from the earlier [[Strv m/42 EH]], and thanks to an improved engine, is above-average in terms of mobility. When stock, mobility can be sub-par, but once mobility modules have been researched, the tank becomes quite capable in this department. With this level of mobility, it can acquire ambush positions or act as a viable flanker. (In such situations, the gun's quick reload makes itself very useful; the Strv m/42 DT is able to destroy multiple unsuspecting enemies in quick succession.) One thing to note is that this tank has a poor reverse speed, which can make peeking and firing from behind ridgelines dangerous.&lt;br /&gt;
&lt;br /&gt;
In hull-down positions, this vehicle can use its great gun depression to effectively fire at enemies from behind cover, but it's best to avoid exploiting it to try and fight over high hills, as it's not as great as on the SPGs and tanks before it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent reload rate allows to fire twice per normal enemy reload&lt;br /&gt;
** Ammunition reload on a capture point loads into the ready-rack almost as fast as the firerate, allowing for consistent rapid fire&lt;br /&gt;
* Decent gun depression&lt;br /&gt;
* Mobile enough to flank when spaded&lt;br /&gt;
* Still has a reasonable fire rate when first-stage rack runs out&lt;br /&gt;
* Can survive being shot with high explosive rounds, does not count as an open-top &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor stock uncapped AP shot with no explosive filler, and the APHE starts to become inadequate when fighting head-on in uptier&lt;br /&gt;
* Very long ready-rack reload, unless on a capture point&lt;br /&gt;
* Narrow tracks reduce off-road mobility&lt;br /&gt;
* Poor reverse speed will let most tanks to fire back before it can retreat&lt;br /&gt;
* Lightly armoured&lt;br /&gt;
* Poor ammo rack configuration&lt;br /&gt;
* Large and visible profile&lt;br /&gt;
* Gun loader and breech can be easily destroyed by an airstrike&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1944, the Swedish military considered upgunning the [[Strv m/42 EH|Strv m/42]]. They designed a new turret with a new 75 mm gun with an autoloader. The turret was named &amp;quot;Delat Torn&amp;quot;, which means &amp;quot;split turret&amp;quot; in English. This name comes from the fact that the autoloader would split the turret down the middle into two separate compartments. The gun was set as far back as possible inside the turret in order to reduce how much of the barrel hung out of the turret. In 1944, a mockup was made, with a wooden turret. The prototype was made in 1945, and it was tested throughout 1946. It was found that the design was unsuccessful, and it never entered production or service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strv_m42_delat_torn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Strv m42 DT Bicolor Winter.jpg| Strv m/42 DT with Bicolor Camouflage&lt;br /&gt;
File:Strv m42 DT Quadricolor Summer.jpg|Strv m/42 DT with Quadricolor Summer Camouflage&lt;br /&gt;
File:Strv m42 DT Standard.jpg|Strv m/42 DT with Standard Camouflage&lt;br /&gt;
File:Strv m42 DT Tricolor Striped.jpg|Strv m/42 DT with Tricolor Striped Camouflage&lt;br /&gt;
File:Strv m42 DT Unicolor Winter.jpg|Strv m/42 DT with Unicolor Winter Camouflage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Lago I]]&lt;br /&gt;
* [[Strv m/42 EH]]&lt;br /&gt;
* [[Ikv 73]]&lt;br /&gt;
&lt;br /&gt;
;Similar Role:&lt;br /&gt;
&lt;br /&gt;
* [[Pz.IV (Family)]]&lt;br /&gt;
* [[Chi-Ri II]]&lt;br /&gt;
* [[Avenger]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* David B. (2016, June 2). Stridsvagn m/42. Tank Encyclopedia. https://tanks-encyclopedia.com/ww2/sweden/stridsvagn-m42.php&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AB Landsverk}}&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U61437174</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J7W1&amp;diff=194454</id>
		<title>J7W1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J7W1&amp;diff=194454"/>
				<updated>2024-11-04T00:38:15Z</updated>
		
		<summary type="html">&lt;p&gt;U61437174: This page was complained about by some players for being deceptive. I removed 1 dot point from the cons which was stated as not making sense and added context to the sustained turn rate and combat flaps section to  hopefully address the complaints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=j7w1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''J7W1''', designated as '''Shinden ({{Annotation|震電|Magnificent Lightning}})''', was a prototype fighter plane featuring a distinctive design with wings positioned at the rear of the fuselage, a nose-mounted canard, and a pusher engine. Development was led by Masayoshi Tsuruno, beginning in 1942-43, with the aim of creating a high-speed {{Annotation|400 kn|740 km/h; 460 mph}} canard-type aircraft. This design aimed to maximize fuselage space by relocating the engine and pilot to the rear of the plane, thus allowing for more armament to be concentrated in the nose. As Japan's wartime situation deteriorated, the focus of the J7W1's development shifted from being a general fighter to a high-altitude interceptor. This change was driven by the increasing threat posed by American high-altitude bombing raids conducted by [[B-24/PB4Y (Family)|B-24s]] and [[B-29A-BN|B-29s]]. Despite its innovative design and potential, the J7W1 saw only limited production and testing. Only two prototypes were completed before Japan's surrender, preventing the aircraft from being deployed in combat.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.43]]. The Shinden is a bomber interceptor designed to make quick work of raiding bomber aircraft. It has exceptional performance at altitude, more than exceptional armament and a decent climb rate. Though double the weight of a fully loaded A6M, it is significantly faster to make up for it. This aircraft thrives with boom and zoom, and has a great energy retention at speed due to sleek aerodynamics. Inherently less stable than a normal tail plane thanks to the rear-mounted engine push thrust configuration canard design, the J7W1 is known for rapid pitch angle changes, great roll rate and less drag, by design.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The J7W1 Shinden has a maximum speed of 892 km/h (558 mph/485 kt) IAS (this is Vne speed - the absolute maximum speed). In a dive from service ceiling, a speed of mach 0.9 has been recorded and is sustained until IAS speed limit is reached. The aircraft can handle a max load of 11G and compresses rudder, pitch and roll at extremely high IAS speed in order of descending effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
!Stock&lt;br /&gt;
| 723 || 703 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.5 || 32.2 || 15.3 || 15.3 || rowspan=&amp;quot;2&amp;quot; | 650&lt;br /&gt;
|-&lt;br /&gt;
!Upgraded&lt;br /&gt;
| 779 || 750 || 28.6 || 30.0 || 23.0 || 18.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~8 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 563 || &amp;lt; 560 || &amp;lt; 560 || &amp;gt; 314&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,400 m || 1,660 hp || 1,942 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:J7W1 vario over altitude.png|thumb|]]&lt;br /&gt;
[[File:J7w1 power - altitude envelope.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 70 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 16 mm Steel plate in the nose, in front of ammo boxes and pilot&lt;br /&gt;
&lt;br /&gt;
The J7W1 is protected by armour glass (70 mm) in front of pilot and steel armour plate (16 mm) in front of pilot in between guns. It is very prone to fires, and which are difficult to extinguish. Engine snipes are common, due to the position of the engine. Wing tip damage can increase the likelyhood of unrecoverable flat spins.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 5 navy (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm Type 5 navy cannons, nose-mounted (60 rpg = 240 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)&lt;br /&gt;
* 4 x 60 kg Navy Type 97 Number 6 bombs (240 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shinden is a quick, pusher prop aircraft that excels in keeping its energy up after diving from a high altitude. It is able to climb up to a nice altitude above its opponents and strafe enemies either with a boom-and-zoom or hit-and-run strategy. The Shinden sports four excellent 30 mm guns mounted in the nose making it infamous for its head-on capabilities as they are easy to get on target but require a bit of aim control as the guns have low muzzle velocity, as long as you keep your speed high you will become a big threat to the enemy team. The Shinden is able to outrun a myriad of aircraft at its BR with some exceptions being the [[F8F-1B]] and the [[Spitfire F Mk XIVe]] as they have more powerful engines. Enemy bombers such as the [[B-17G-60-VE]] are optimal targets as your main weapons are able to quickly rip through the bombers armour, heavy fighters such as the [[F7F-1]] or the [[Hornet Mk.III]] are targets you may often see at your altitude and make for great prey as they are large and aren't as agile as single-engine fighters. As a Shinden pilot, it is unwise to let the enemy get onto your six o'clock as you aren't likely to shake them with your poor manoeuvrability and the Shinden's engine is mounted in the rear of the plane, meaning any enemy behind you can quickly take you out of the fight just with a few hits to the engine. Like a majority of the Japanese planes, the Shinden lacks any armour to reliable stop bullets from damaging it, however there is a piece of bulletproof glass in the front of the planes cockpit that is 70 mm thick as well as a 16 mm steel plate in the nose, making head-ons a reliable way to kill enemy aircraft as you do not have to worry about enemy bullets hitting your engine. It is highly recommended to avoid participating in dogfights in the Shinden as almost any single prop fighter at its BR will be able to outturn it so it's ideal to stick to energy fighting. The Shinden also has access to 60 kg bombs that can destroy lightly-armoured targets in mixed battles.&lt;br /&gt;
&lt;br /&gt;
In Simulator Battles the Shinden is one of a few planes which gain the ability to preform a &amp;quot;Cobra&amp;quot; manoeuvre and also has the ability to throttle the fuel mixture throttle down enough to kill the engine and stop most engine fires and even some fuel tank fires that it is prone to receiving. Bring the Tracer Belt in most scenarios as all the other belts have practice rounds.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Pilot has some protection in the back from the engine&lt;br /&gt;
* Competitive high speed turn rate&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Amazing pitch response&lt;br /&gt;
* 4 x 30 mm cannons make for some great offensive firepower&lt;br /&gt;
* Great high speed, both, handling and dive&lt;br /&gt;
* Since the engine and propeller are located in the rear, it is not likely to take damage or catch fire from shots landing at its front&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has one of the slowest sustained turn rates of its aircraft type in its battle rating&lt;br /&gt;
* High speed rudder suffers some compression&lt;br /&gt;
* Pilot more exposed at the front.&lt;br /&gt;
* Since the engine is located in the rear, it is especially vulnerable to enemies behind it&lt;br /&gt;
* Shots to the front may damage its &amp;quot;tail&amp;quot; flaps&lt;br /&gt;
* Fuel tanks are easily flammable and do not fully self-seal&lt;br /&gt;
* It's very likely that stalls will be fatal even with unscratched machine&lt;br /&gt;
* Using combat flaps causes nose-down altitude&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The J7W1 Shinden (震電, &amp;quot;Magnificent Lightning&amp;quot;) was an Imperial Japanese fighter of WWII that was built near the end of the war in an attempted response to the American B-29 Superfortress bombers. The aircraft used a canard wing formation, (canard wing formation refers to how the main wings are mounted at the rear of the fuselage and smaller wings are placed at the front. Similar to the Curtiss-Wright XP-55 Ascender.) Like the Ascender, the J7W1 was never put into mass-production and was abandoned while still in the prototype stage.&amp;lt;ref&amp;gt;&amp;quot;Kyushu J7W1 Shinden (Magnificent Lightning).&amp;quot; ''National Air and Space Museum'', 18 Apr. 2019, airandspace.si.edu/collection-objects/kyushu-j7w1-shinden-magnificent-lightning.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Developed with the intention of intercepting heavy bombers, it was given 4 nose-mounted 30 mm cannons.&lt;br /&gt;
&lt;br /&gt;
Development of the aircraft began in 1944, but shortages of manufacturing supplies continued to delay its development and testing and the first prototype wasn't completed until April 1945. The Navy placed high hopes in the new model and it was originally hoped that the Kyushu's Zasshonokuma factory and Nakajima's Handa plant would be able to produce over a thousand of the aircraft by 1947.&lt;br /&gt;
&lt;br /&gt;
The prototype first flew on 3 August 1945 from Itazuke Air Base. The plane flew a total of three times, each time as a test flight before it was grounded permanently due to the Japanese surrender and end of the war.&lt;br /&gt;
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Various parts of the Shinden survived the end of the war and its fuselage can be seen at the National Air and Space Museum in Washington DC.&amp;lt;ref&amp;gt;&amp;quot;Kyushu J7W1/2 'Shinden.'&amp;quot; ''Kyushu J7W1/2 - Shinden'', tanks45.tripod.com/Jets45/Histories/Shinden/Shinden.htm.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=j7w1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
{{Skin-gallery&lt;br /&gt;
 |market|J7W1 &amp;quot;The Shark&amp;quot;|J7W1 'The Shark'.jpg|Camo &amp;quot;J7W1 'The Shark'&amp;quot;&lt;br /&gt;
 |market|ugcitem_1000623|J7W1 '418'.png|Camo &amp;quot;J7W1 '418' in training livery&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 4:25 - ''War Thunder Official Channel''|6Cyq6xsiD70|'''(Arcade): {{PAGENAME}} Shinden - Magnificent Lightning''' - ''tx141TX''|yYMCtg6qa40|'''War Thunder Sub's Choice Ep 39: {{PAGENAME}}''' - ''Jengar''|fphmndESyNU|'''The Shooting Range #60''' - ''Pages of History'' section at 07:06 discusses the J7W1.|ivvxWCdqgqs|'''Intercept the B-29・Phantom Fighter Shinden (J7W Interview)''' - EN Subtitles}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[XP-55]]&lt;br /&gt;
* [[J21 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4548-profile-j7w1-shinden-the-magnificent-lightning-en|[Profile] J7W1 Shinden - The magnificent lightning]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/202472-kyushu-j7w1/ [Forum&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Aircraft Datasheet]&lt;br /&gt;
* [[wikipedia:Kyushu_J7W|[Wikipedia] Kyushu J7W]]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kyushu}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U61437174</name></author>	</entry>

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