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		<id>https://old-wiki.warthunder.com/index.php?title=Phantom_FGR.2&amp;diff=176780</id>
		<title>Phantom FGR.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Phantom_FGR.2&amp;diff=176780"/>
				<updated>2023-11-13T10:55:53Z</updated>
		
		<summary type="html">&lt;p&gt;U60415380: minor spelling/grammatical changes and removed the section about aim-9D's being &amp;quot;among the best available missiles&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4m_fgr2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', also known as the '''F-4M''', is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]]. It is a British version of the American F-4 Phantom II.&lt;br /&gt;
&lt;br /&gt;
Although at first glance the Phantom FGR.2 appears very similar to its American counterpart the [[F-4C Phantom II]], there are a number of major visual and performance differences between the two aircraft. Phantoms produced for the RAF were redesigned to use British Rolls-Royce Spey turbofan engines, instead of the General Electric J79 turbojet engines found on American Phantoms. The British engines produced more thrust than the American engines, but were larger; as a result, the fuselage of British Phantoms was modified to be slightly wider than on the American models. In addition, the Phantom FGR.2 has larger air intakes than the F-4C, in order to allow for the increased airflow required by the new engines. The rear of the Fuselage is also significantly different on the Phantom FGR.2; the engines are noticeably angled downwards, and due to the different afterburner arrangement on the Spey engines the exhaust ports and the surrounding area were redesigned. Most distinctively, the Phantom FGR.2 has a squared-off tail and lacks the under-nose probe of the F-4C.&lt;br /&gt;
&lt;br /&gt;
In-game these changes mean that the Phantom FGR.2 has much better low altitude acceleration and climb rate, compared to the [[F-4C]], as a result of the more powerful engines. In games you will usually see the Phantom FGR.2s get off the ground and to altitude quicker than the F-4Cs; however due to the increased drag of the redesigned fuselage, and the performance characteristics of the Spey engines, it does not perform quite as well as the F-4C at high altitude, and cannot reach the same maximum speed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:FGR.2 fenris 001.jpg|400px|thumb|right|]]&lt;br /&gt;
The Phantom FGR.2 is a large and heavy aircraft (more than twice the weight of a MiG-21), but there are times when you would hardly know it. The Phantom's two Rolls-Royce Spey turbofans are one of the most powerful jet engines in the game and give it an incredible thrust to weight ratio, leading to the Phantom FGR.2 being the fastest accelerating, and flat out fastest aircraft in the game at low altitude, while also being a strong contender for the fastest climbing. On take-off even stock FGR.2s will be the first aircraft to get off the ground and make it to the end of the runway (usually by a decent margin); while in terms of flat out speed a fully upgraded FGR.2 will push Mach 1.22 along the deck, a good bit faster than any other aircraft. The Phantom also climbs incredibly well, when loaded with 20m of fuel, missiles and a gunpod it can accelerate past Mach 1 in a 20° climb and even gain speed in a 50° climb (until it reaches about 2,000 m altitude); only few aircraft make it to altitude as fast as / faster than the FGR.2.&lt;br /&gt;
&lt;br /&gt;
While the Phantom FGR.2 is certainly not the most manoeuvrable fighter in the game it can prove to be more agile than you would expect at low altitude. While you shouldn't be getting into full blown turn fights the Phantom handles very nicely when down low and can pull some manoeuvres with surprisingly little speed loss (mainly thanks to the amount of engine power you have).&lt;br /&gt;
&lt;br /&gt;
Where the Phantom FGR.2 suffers is at higher altitudes, the Spey engines perform worse at altitude and the structural changes to accommodate them caused increased drag; this makes it slower than the American [[F-4C]]. At high altitude the FGR.2 loses the agility it had at lower altitude, and generally does not handle as nice. While it is still flyable evasive manoeuvres become harder and the turn radius is much larger.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,667 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,189 || 2,146 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 26.7 || 176.0 || 165.3 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,355 || 2,268 || 25.5 || 26.0 || 246.9 || 210.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:FGR2 full ordnance.jpg|thumb|400x400px|Phantom FGR.2 with multi-role ordnance]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 584 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Spey 203 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 13,645 kg || colspan=&amp;quot;3&amp;quot; | 396 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,860 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 15,397 kg || 17,124 kg || 18,863 kg || 19,485 kg || 25,400 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 33m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,120 kgf || 9,031 kgf&lt;br /&gt;
| 1.17 || 1.05 || 0.96 || 0.93 || 0.71&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,120 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,331 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.34 || 1.21 || 1.10 || 1.06 || 0.81&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Much like the older [[F-4C]] variant, the British {{PAGENAME}} is without any armour protection whatsoever - the weight savings allow the aircraft to take on more fuel or ordnance while utilising speed as its best defence. This fighter packs numerous fuel tanks, while some are located in the leading edges of the wings, the majority of the fuel tanks are located within the fuselage packed around the engines and behind the cockpit. The control lines for the {{PAGENAME}} run from the cockpit down the length of the upper fuselage to the tailplane, relatively exposed to enemy gunfire.&lt;br /&gt;
&lt;br /&gt;
Fighters attempting to take down a {{PAGENAME}} should try to force it to bleed its energy in a turn with missiles - a slow Phantom is a vulnerable Phantom. Autocannons and missiles will be most effective for disabling or destroying critical components, but smaller rockets such as [[M/55]], [[SNEB Type 23]] or [[FFAR Mighty Mouse]] unguided rockets fired in salvos during a head-on engagement may cause enough of a scattered grouping that a {{PAGENAME}} may not be able to avoid them all and fly into at least one.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The order in which modifications are unlocked on the Phantom FGR.2 will depend to some extent on how one would like to play the aircraft. If missiles are not desired then it may be wise to instead focus on unlocking the 20 mm belts and new 20 mm cannon modification, to make the spread of the gun less extreme and more usable; and if one plans to use it as a ground attacker, then the ordnance options are the obvious choice (although the FGR.2 does not excel in this role to the same extent as its American counterpart). When equipped with its 8 x 1,000 lb bombs the FGR.2 becomes highly potent bomber; using its low altitude performance to get to enemy bases incredibly quickly, it is possible to unlock the bombs and use this tactic to speed up unlocking other modifications, although the FGR.2 is a capable fighter when stock so this is not a necessity.&lt;br /&gt;
&lt;br /&gt;
Even when stock the Phantom FGR.2 is just about the best-performing aircraft in the game at low altitude; with this in mind flight performance upgrades are not as much of a priority as on other aircraft, so weapons upgrades can be prioritised. When unlocking flight performance upgrades one may wish to focus on engine upgrades to further improve the FGR.2's incredible acceleration and climbing performance.&lt;br /&gt;
&lt;br /&gt;
;Possible modifications to prioritise (depending on playstyle of the pilot)&lt;br /&gt;
&lt;br /&gt;
* Powerful missiles: AIM-9D, AIM-9G, AIM-7E, and Skyflash modifications&lt;br /&gt;
* Ammunition variety: Offensive 20 mm modification&lt;br /&gt;
* Ground attack: 1,000 LB GP modification for larger bombs followed up with Matra SNEB modification for unguided rockets&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Phantom_FG.1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)&lt;br /&gt;
| || || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk.M2 (540 lb)|540 lb Mk.M2]] bombs&lt;br /&gt;
| 2 || 3 || || || || 3 || || || || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 (1,000 lb)|1,000 lb H.E. M.C. Mk.13]] bombs&lt;br /&gt;
| 2 || 2 || || || || 3 || || || || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 No.117 (1,000 lb)|1,000 lb H.E. M.C. Mk.13 No.117]] bombs&lt;br /&gt;
| 2 || 2 || || || || 3 || || || || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[SNEB type 23]] rockets&lt;br /&gt;
| 36 || 54 || || || || 54 || || || || 54 || 36&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7E Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9D Sidewinder]] missiles&lt;br /&gt;
| || || 1, 2 || || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9G Sidewinder]] missiles&lt;br /&gt;
| || || 2 || || || || || || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Skyflash]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 600 gal drop tanks&lt;br /&gt;
| || || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm GAU-4 cannon (1,200 rpg)&lt;br /&gt;
* 1 x 600 gal drop tank&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles&lt;br /&gt;
* 4 x Skyflash missiles&lt;br /&gt;
* 234 x SNEB type 23 rockets&lt;br /&gt;
* 11 x 1,000 lb H.E. M.C. Mk.13 bombs (11,000 lb total)&lt;br /&gt;
* 11 x 1,000 lb H.E. M.C. Mk.13 No.117 bombs (11,000 lb total)&lt;br /&gt;
* 13 x 540 lb Mk.M2 bombs (7,020 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
Like the [[F-4C]], the Phantom FGR.2 lacks any internal guns; instead relying on an M61 Vulcan rotary cannon, mounted centrally under the fuselage. The cannon is angled downwards at about 1°, coupled with the position of the gun under aircraft this makes aiming slightly more difficult than on other aircraft; the gun also has a wide bullet spread. A benefit of the rotary cannon is that it can fire all 1,200 rounds before it can overheat and jam. Unlike the F-4C the Phantom FGR.2 can only carry a single gunpod.&lt;br /&gt;
&lt;br /&gt;
In terms of other suspended weaponry, the Phantom FGR.2 falls far behind the F-4C. It has a more limited choice of bombs, carries fewer rockets and cannot carry Bullpup air-to-ground missiles.&lt;br /&gt;
&lt;br /&gt;
In terms of air-to-air missiles, the Phantom FGR.2 can carry up to four IR missiles (AIM-9D/G), in conjunction with four SARH missiles (AIM-7E/Skyflash). Compared to analogues such as the [[AIM-9J]], AIM-9D and G have much longer engine burn times while only slightly sacrificing flight performance characteristics. Notably, the AIM-9G can be slaved to a radar lock, allowing for a very versatile and powerful medium-range missile.&lt;br /&gt;
&lt;br /&gt;
The AIM-7E Sparrow is radar-guided which means it uses semi-active radar homing to find and track the target. It can pull up to 25 G but it is recommended for longer range engagements, e.g. lock a target and fire from up to around 8 km away, because the Sparrow is all-aspect and pilots without RWR (radar warning receiver) will not know it is even coming if they are not situationally aware. This means that you can launch Sparrows at people who will never even see the missile coming. Although good for medium to longer range engagements, the Sparrow is not very good at making sudden changes to its flight path and it takes a while to start tracking opponents. This is mostly mitigated by the improved seeker of the Skyflash missiles, however you are better off switching to your infrared homing missiles (using the [[Weapons selector|weapon cycle function]]) if it becomes a closer-range rear-aspect engagement.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The thing which sets the Phantom FGR.2 apart from other jets is the sheer power of its engines (the most powerful in the game); this gives it incredible speed, acceleration and climb rate, especially at low altitude. The engines are however very fuel hungry, leading to a decision needing to be made about the fuel load you take. It may be tempting to take the 7 minute load to maximise flight performance, although this is ill advised as this will only give you a little over three minutes of flight time when using the afterburner, even if you only use the afterburner sparingly the 7 minutes fuel load will still limit your endurance quite significantly, and can often lead to you having to return to base sooner than you would want to. It is usually best to pick 20 minutes of fuel; this should give adequate endurance for the majority of games, and although the aircraft feels noticeably heavier than with 7 minutes of fuel it still performs incredibly well.&lt;br /&gt;
&lt;br /&gt;
There are two main schools of thought on how to fly the Phantom FGR.2 to best make use of its advantages. One is to start the game by climbing to high altitude, and the other is to maintain low altitude throughout the game. Most games will use a mixture of both tactics i.e. starting the game by climbing high to get long range missile kills, then dropping down to low altitude to make use of your very good low altitude performance.&lt;br /&gt;
&lt;br /&gt;
Some players prefer to use this to their advantage and get to altitude at the start of the game in order to be above the vast majority of enemy aircraft. When choosing to play this way a good climbing technique is to take off on full afterburner straight into either a 20° or a 30° climb, depending on if you value speed or altitude more. A spaded Phantom FGR.2 with 20m of fuel the cannon pod and 4 x [[AIM-9G]] and 4 x [[Skyflash]] (the recommended load-out for most players) will accelerate to &amp;gt; Mach 1 in a 20° climb and reach 5,000 m about 1 minute 10 seconds after leaving the ground; by comparison in 30° climb it will reach 5,000 m in about 55 seconds after leaving the ground, albeit travelling at only Mach 0.8. The choice of which climb profile to follow (or make your own) is up to you; 30° will get you to altitude quicker and in less horizontal distance, but at the expense of speed; on larger maps you may wish to take the 20° to get to the battle area quicker, it depend on your playstyle; there are also other situations where having more speed once you get to altitude is desirable.&lt;br /&gt;
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Everything varies depending on your playstyle and the situation in battle, but as a rough guide: it is not advisable to climb due to many other aircraft at this tier having better flight performance and missile such as the F-14A Early and the MiG-29. It is essential to keep your speed as high as possible, your best chance for a kill is during a head-on with your Skyflash missiles.&lt;br /&gt;
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The Skyflash is a lethal SARH missile, having 25G of overload, however the range may not be as good when compared to other SARH missiles at this tier. When at high altitude (5 km+) These missiles can be fired at around 10 km in a head-on situation with a high chance of hitting the target. At low altitude try to fire it around 4-5 km in a head on situation.&lt;br /&gt;
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Along with the Skyflash, the FGR.2's pulse Doppler (PD) radar effectively grants immunity against chaff in a merge. The only way to break the FGR.2's PD lock is to 'notch' (turn perpendicular to the lock), or turn cold and run away. As mentioned above, while waiting to launch the Skyflash at dangerously close ranges is certainly risky, doing so will almost always guarantee a kill at high altitudes.&lt;br /&gt;
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Comparing the 2 western top tier IR missiles - the AIM-9G and AIM-9J - the AIM-9G slightly falls behind in track rate, manoeuvrability, and seeker sensitivity. However, it makes up for these downsides with a 6-second rocket burn time, and a massive 30 degree acquisition envelope. This Sidewinder is effective up to 4 km at high altitudes. The greater the distance on launch, the less likely the enemy is to notice the incoming missile. In diving attacks on low-flying enemies, the best targets are those directly below and flying away in the same direction to maximise the chance of maintaining the IR lock. The AIM-9G has a tendency to lose lock when perpendicular to the heat source, which makes attacking manoeuvring targets not ideal regardless of altitude. The massive engagement envelope allows the pilot to lead the AIM-9G up to 30 degrees when firing the missile&lt;br /&gt;
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[[File:R-60 Dodge Phantom PoV.mp4|thumb|right|Dodging an R-60 in the Phantom FGR.2 (Phantom player view)]]&lt;br /&gt;
[[File:R-60 Dodge Missile PoV.mp4|thumb|right|Dodging an R-60 in the Phantom FGR.2 (Missile view)]]&lt;br /&gt;
At high altitudes the Phantom becomes much less manoeuvrable, and to some extent loses its raw performance advantage compared to other top tier jets. Therefore, you may alternatively learn how to best use the Phantom at lower altitudes where controls are more responsive and its acceleration and speed dominate the competition. All missiles have a reduced effective range (by a factor of ~1/3) due to denser air and the greater probability of the target evading missiles. Skyflashes will only be effective within 6 km in head-ons only, and AIM-9Gs within 3 km in subsonic pursuits. Holding on to any energy is crucial as it keeps open the option to disengage when needed. Phantoms have a few last-ditch tricks to shake off a pursuer closing the distance, however, the manoeuvre must be timed and executed perfectly or it will result in your death. The 20 mm M61 Vulcan is the ideal weapon for these knife fights, sporting a 6,000 rpm rate of fire and a 1,050 m/s muzzle velocity. The stock Vulcan is accurate enough even for high deflection shots at 1 km, and spraying a barrage of 20 mm at the enemy's cockpit in a head-on is more likely to cripple the enemy in several components (pilot, radar, wing roots, tail, even the engines) than a laser beam. While the HEF-I rounds in the Air Targets belt is enticing, the best belt against enemy aircraft is the Ground Targets belt. API rounds tends to ignite enemy aircraft more than HEF-I, and as an added bonus, leftover ammo can be used to attack ground targets after the furball ends. The default belts may be used instead to save on Silver Lions, as both the default and Ground Targets belts perform exceptionally well against aircraft and ground targets. Another valid strategy is to not carry the gunpod at all and enjoy the extra speed and turn rate, however this means you are mostly defenseless in a dogfight.&lt;br /&gt;
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In theory, the ideal playstyle for the Phantom is to play as a support fighter as many enemies at this tier carry better missiles and is more manoeuvrable. When partaking in the low altitude brawl you need to maintain good situational awareness. You can outrun most other jet in a straight line, but if you get caught up in a dogfight all it takes is one missile from the enemy to ruin your day. However noticing an incoming missile in time and deploying countermeasures will almost always defeat the missile.&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:FGR.2 fenris 003.png |400px|thumb|right|]]&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very powerful Spey engines make the FGR.2 one of the best jets in top speed, acceleration, climb rate, energy retention&lt;br /&gt;
* [[AIM-9D]] and [[AIM-9G Sidewinder|AIM-9G]] have significantly longer range than other IR missiles&lt;br /&gt;
* Carries the potent Skyflash SARH missile&lt;br /&gt;
* Multi-role capabilities with [[Ballistic Computer|CCIP and CCRP]] and various ground attack ordnance&lt;br /&gt;
* Can carry a total of 90 countermeasures&lt;br /&gt;
* M61 cannon in the belly-suspended gunpod sports excellent ballistics, fire rate, damage, and ammo capacity&lt;br /&gt;
* Has a pulse Doppler radar, granting some chaff immunity and enabling SARH missiles to be used at low altitude&lt;br /&gt;
* AIM-9Ds are very good for a stock missile&lt;br /&gt;
* Lack of Agile Eagle slats improves energy retention (compared to the F-4E)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turn rate&lt;br /&gt;
* Equipping the M61 gunpod adds a significant amount of drag, while a missile-only loadout is inadequate for high aspect and close range attacks&lt;br /&gt;
* Spey engines produce less thrust than J79-GE-17 engines at very high altitudes&lt;br /&gt;
* Has limited ground attack loadouts compared to other Phantoms&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
From the late 1950s onwards the British Government began looking to replace a number of its early second-generation jet aircraft. The RAF was looking to replace the [[Canberra_(Family)|English Electric Canberra]] in the long-range interdictor role, and the [[Hunter_(Family)|Hawker Hunter]] in the close air support role; meanwhile the Royal Navy was looking to replace their de Havilland Sea Vixens in the fleet air defence role&amp;lt;ref name=&amp;quot;WikipediaPhantomUK&amp;quot;&amp;gt;Wikipedia: McDonnell Douglas Phantom in UK service&amp;lt;/ref&amp;gt;. Two aircraft programs were started to produce suitable replacements; the BAC TSR-2 was to be a highly advanced strike and reconnaissance aircraft to replace the Canberra. Meanwhile the Hunter and the Sea Vixen would be replaced by different versions of the P.1154; a Mach 2 capable VTOL aircraft developed from the P.1127 (the predecessor of famous Harrier Jump Jet). The Navy were not entirely happy with the idea of the navalised P.1154, believing that it did not suit their needs; and in 1964 they dropped out of the programme, deciding to purchase the F-4 Phantom from America instead. In the same year a new government was elected and in 1965 cancelled both the TSR-2 and P.1154 programmes on cost grounds, leaving the RAF without its much needed Canberra and Hunter replacements. The Government announced a plan to purchase the F-111K from America to replace the TSR-2 program (the F-111K would also eventually be cancelled on grounds of cost), while the Hunter would be replaced by F-4 Phantoms from America&amp;lt;ref name=&amp;quot;BurkePhantom&amp;quot;&amp;gt;Burke 2016&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
Both the Royal Navy and RAF were now set to purchase the F-4 Phantom. The RAF could have operated standard F-4 Phantoms (and to some extent would have preferred to)&amp;lt;ref name=&amp;quot;BurkePhantom&amp;quot; /&amp;gt;, however the aircraft was going to need modifications in order to be able to operate off of the UK's aircraft carriers, which were smaller than the ones Phantoms usually operated from. In a bid to help the British aviation industry (which had been hurt by a number of cancelled programmes), and make the aircraft suitable for use by the Royal Navy it was agreed that all UK Phantoms would be significantly modified, by British companies, from their US counterparts. The most notable change would be the replacement of the American J79 turbojet engines with larger and more powerful Rolls-Royce Spey turbofans; a modified rear fuselage to accommodate the new engines would also be built by BAC, and the aircraft's radar system would be built under license by Ferranti&amp;lt;ref name=&amp;quot;WikipediaPhantomUK&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
It was decided that the UK Phantoms would be based off of the F-4J, which was then the primary version in service with the US Navy at the time&amp;lt;ref name=&amp;quot;WikipediaPhantomUK&amp;quot; /&amp;gt;. As the RAF and Royal Navy had differing requirements it was decided that two variants of the UK Phantom would be designed: the first variant, for the Royal Navy, would be designated F-4K or Phantom FG.1; while the RAF variant would be developed from the navy variant and be designated F-4M or Phantom FGR.2. Work began on modifying the F-4J to meet the Royal Navy's needs; the nose radome had to be made to hinge 180 degrees, to allow the Phantom fit on the smaller deck elevators of British carriers, and a telescopic nose gear was installed to allow the aircraft to sit pitched nose-up on the flight deck (by up to 11°), reducing take-off distance&amp;lt;ref name=&amp;quot;WikipediaPhantomUK&amp;quot; /&amp;gt;. The new engines were installed at a slight downwards angle to further increase take-off performance and the rear fuselage to be redesigned to both accommodate the new engines and cope with the increased heat they produced; the air intakes also had to be made larger, and additional intake doors added in the fuselage to provide the Speys with the airflow they required&amp;lt;ref name=&amp;quot;BurkePhantom&amp;quot; /&amp;gt;. Many other small changes were also made to UK Phantoms. The first F-4K prototype flew on 27 June 1966, with the First F-4M prototype flying on 17 February 1967.&lt;br /&gt;
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===Service===&lt;br /&gt;
The first F-4Ks were delivered in April 1968 and were designated Phantom FG.1, early the following year they began test flights from HMS Eagle and the USS Saratoga. During the testing the intense heat produced by the downward-angled Spey engines, while the afterburner was engaged, caused the flight deck plating of the USS Saratoga to buckle&amp;lt;ref name=&amp;quot;BurkePhantom&amp;quot; /&amp;gt;. On-board HMS Eagle heavy-duty steel plating had to be welded to the flight deck; and be cooled using water from the ship's fire hoses between flights, in order to stop it from melting&amp;lt;ref name=&amp;quot;SearlesPhantom&amp;quot;&amp;gt;Searles n.d.&amp;lt;/ref&amp;gt;. When the HMS Ark Royal was upgraded to operate Phantoms it had to have water-cooled blast deflectors and decking installed to prevent the Phantom's engines from damaging the flight deck &amp;lt;ref name=&amp;quot;BurkePhantom&amp;quot; /&amp;gt;. HMS Ark Royal had finished its refit in 1970, by which point the refit of HMS Eagle had been cancelled, along with plans to build two additional aircraft carriers. With the Navy now only having one carrier capable of operating Phantoms it was decided to reduce the Navy's Phantom fleet down to 28 aircraft, with the other 20 FG.1s being transferred to the RAF. The remaining Royal Navy Phantoms would serve on the HMS Ark Royal (R09) until her retirement.&lt;br /&gt;
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The first F-4Ms entered RAF service in May 1969, filling the role of tactical strike aircraft; they were given the designation Phantom FGR.2 (with FGR standing for Fighter/Ground attack/Reconnaissance). The RAF's Phantom FGR.2 was overall very similar to the Navy's FG.1 variant, but had a number of changes; they used a slightly different version of Spey engines (the FG.1 had faster afterburner engagement to aid with aborted landings on aircraft carriers), and naval features like the telescopic nose gear, slotted tail, and cockpit-controlled wing folding were dropped. The FGR.2 also had different avionics, the radar was slightly different and additional functionality such as an inertial navigation / attack system was added, as well as modification needed to allow the FGR.2 to use a gunpod and reconnaissance pod, among other changes&amp;lt;ref name=&amp;quot;GledhillPhantom&amp;quot;&amp;gt;Gledhill 2017&amp;lt;/ref&amp;gt;. Both the FGR.2 and FG.1 would later be modified with squared off tails, holding a radar warning receiver.&lt;br /&gt;
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In 1970 Phantom FGR.2s were deployed to West Germany to serve the roles of ground attack, interdiction, and reconnaissance; while English Electric Lightnings covered bomber interception. Over the years it was determined that the increased range and weapons payload of the Phantom made it a better fit for defending the UK's airspace, than the Lightning; so from 1974 onwards Phantoms began to be withdrawn from Germany to serve in air defence roles; they were replaced in the Close Air Support role by the SEPECAT Jaguar. The Phantoms took over more and more of the air defence role from the Lightning; however the Lightning would remain in service until 1988 (retiring only a few years before the Phantoms). The Phantom FG.1s were withdrawn from Royal Navy service in 1978, with the decommissioning of HMS Ark Royal, and were transferred to the RAF to serve in air defence roles. The Phantoms were replaced in Navy service by the Harrier Jump Jet, which was able to operate from the Navy's new Invincible-class aircraft carriers.&lt;br /&gt;
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Following the Falklands War in 1982 the UK deployed a Squadron of FGR.2s to defend the Falkland Islands from any future attack; however this left a gap in the Air defence of the UK Mainland. It was decided to purchase 15 more F-4Js from America to fill this gap. The F4-Js were upgraded to F-4S standard and entered service with the RAF on 19 October 1984 under the designation Phantom F.3 or F-4J(UK)&amp;lt;ref name=&amp;quot;BurkePhantom&amp;quot; /&amp;gt;. The Phantom remained the UK's primary Air defence aircraft until it was gradually replaced by the Panavia Tornado; the last FG.1s retired on 30 January 1990, the last F.3s retired on 31 January 1991, and the FGR.2 left RAF service on 1 November 1992. The FGR.2 was due to retire earlier however just before retirement it was called back into service to defend RAF Akrotiri, on Cyprus, during the First Gulf War&amp;lt;ref name=&amp;quot;BurkePhantom&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A total of 48 Phantom FG.1s, 118 Phantom FGR.2s and 15 Phantom F.3s were built&amp;lt;ref name=&amp;quot;WikipediaPhantomUK&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Further development plans===&lt;br /&gt;
Prior to the Phantom's retirement from RAF service there had been a plan to retrofit them with an upgraded version of the Spey engine. A program was started to design the new engines; they would have various improvements, the most notable of which being new turbine blades, reportedly manufactured from a single metal crystal&amp;lt;ref name=&amp;quot;ThrustSSC&amp;quot;&amp;gt;SSC Programme Ltd 1997&amp;lt;/ref&amp;gt;. These blades would increase the operating life of the engines under normal conditions, but also give the option of operating the engines at higher temperatures, and thus higher thrust (although this would come at the expense of reduced engine life). These engines were known as Spey 205s and had a maximum thrust of 25,000 lb (11,340 kgf)&amp;lt;ref name=&amp;quot;ThrustSSC&amp;quot; /&amp;gt;, compared to 20,515 lb (9,305 kgf) for the regular Spey engines; although it is unclear if they would be used at this thrust rating while in service. With the Phantom retired the Spey 205 programme was cancelled, and no engines were produced under the Spey 205 name; however 12 Spey 202 engines had been upgraded to Spey 205 standard for testing (and are now generally referred to as Spey 205s, or Spey 202 hybrids)&amp;lt;ref name=&amp;quot;BourneSSC&amp;quot;&amp;gt;Bourne 1997&amp;lt;/ref&amp;gt;. It is known that after the programme was cancelled two of the Spey 205 prototypes, along with two standard Spey 202s were obtained by the ThrustSSC programme (the world's fastest car)&amp;lt;ref name=&amp;quot;ThrustSSC&amp;quot; /&amp;gt;, although reports vary on whether the car was fitted with Spey 202s or 205s when it completed its record-breaking run.&lt;br /&gt;
&lt;br /&gt;
===Comparison with American Phantoms===&lt;br /&gt;
The Rolls-Royce Spey engines gave British Phantoms notably different performance to their American counterparts. At low altitude British Phantoms accelerated faster than standard F-4Js and had a higher top speed; it was estimated that they had a 30% shorter take-off distance and a 20% faster climb to altitude&amp;lt;ref name=&amp;quot;WikipediaPhantomUK&amp;quot; /&amp;gt;. The Spey turbofan engines were also more fuel efficient than the J-79 turbojets, giving British Phantoms a 10 - 15 % increase in range compared to American aircraft&amp;lt;ref name=&amp;quot;GledhillPhantom&amp;quot; /&amp;gt;. The main drawback of the British design was that the reshaped fuselage produced more drag than the original design, meaning that at high altitude British Phantoms were slower and performed worse than their American counterparts (British Phantoms topped out at about Mach 1.9 at altitude, while American Phantoms could reach Mach 2.1)&amp;lt;ref name=&amp;quot;BurkePhantom&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4m_fgr2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|DXovE9BD1a0|'''Should You Buy the Phantom FGR.2''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)]]&lt;br /&gt;
* [[SAAB 35 Draken (Family)]]&lt;br /&gt;
* Dassault [[Mirage III (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/468663-f-4m-phantom-fgr2/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[Wikipedia:McDonnell_Douglas_Phantom_in_UK_service|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; McDonnell Douglas Phantom in UK service]]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Bourne, Nigel. (1997). Development of the Rolls-Royce Military Spey Mk202 Engine. Retrieved from [http://www.thrustssc.com/ ThrustSSC]&lt;br /&gt;
* Burke, Damien. (2016). McDonnell-Douglas/BAC F-4K/M Phantom II. Retrieved from [https://www.thunder-and-lightnings.co.uk/phantom/history.php Thunder and Lightnings]&lt;br /&gt;
* Gledhill, David. (2017). Phantom in the Cold War: RAF Wildenrath 1977 - 1992. Barnsley: Pen &amp;amp; Sword Aviation.&lt;br /&gt;
* Searles, Dick. (n.d.). HMS Eagle Deck Trials 1969. Retrieved from [https://www.phantomf4k.org/video-library/hms-eagle-deck-trials-1969 Phantom F4K - Fleet Air Arm Royal Navy]&lt;br /&gt;
* SSC Programme Ltd. (1997). The Story of the Rolls-Royce Spey. Retrieved from [http://thrustssc.com/ ThrustSSC]&lt;br /&gt;
* Wikipedia. (n.d.). McDonnell Douglas Phantom in UK service. Retrieved from [[wikipedia:McDonnell_Douglas_Phantom_in_UK_service|[Wikipedia] McDonnell Douglas Phantom in UK service]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U60415380</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hunter_F.1&amp;diff=170421</id>
		<title>Hunter F.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hunter_F.1&amp;diff=170421"/>
				<updated>2023-08-31T07:46:18Z</updated>
		
		<summary type="html">&lt;p&gt;U60415380: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Hunter (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hunter_f1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.53 &amp;quot;Firestorm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Hawker Hunter is the iconic 1950s British swept-wing fighter. Produced from a requirement for a jet interceptor dating back to 1946 it fulfilled its role with outstanding success. Able to deliver a punishing blow with its four 30 mm ADEN cannons and manoeuvrability at high speed, it is a very capable jet. The F.1 follows the Vampire FB.1 and Venom FB.4 in the tree, providing an initial steep learning curve. Its calling card is sheer speed, with the Hunter able to go supersonic in dives once spaded. the vehicle is currently extremely overtiered.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Hawker Hunter is a transonic jet fighter, powered by the Rolls-Royce Avon Mk.113 engine. It is able to reach 1,109 km/h at sea level and 1,013 km/h at 9,000 m, very similar to the [[F-86 (Family)|F-86F]] series. It can reach 1.0 Mach in dive and be able to recover from it.&lt;br /&gt;
Its thrust to weight ratio is 0.50 with fuel tanks and 0.57 with 5 minutes of fuel, making the level acceleration very good. The climb rate is also good, 55 m/s at sea level, but in order to achieve it the Hunter needs to keep 920 km/h TAS, it is better in comparison to other jets without an afterburner like a F-86F or MiG-17.&lt;br /&gt;
The engine might start overheating after 10 minutes of flying at 100%, which can be mitigated by setting RPM to 7,550 or lower.&lt;br /&gt;
&lt;br /&gt;
Despite having low wing loading compared to other jets it is not particularly manoeuvrable and has a high stall speed, due to the low amount of lift generated by its wings. While its high speed turn rate is decent and the plane can pull up to ~12 G, once the plane decreases its speed to around 700 km/h it begins to struggle and it only gets worse the slower it flies. Outturning any Sabre or MiG-15 is not possible and the plane will have a hard time even against planes like the F11F-1.&lt;br /&gt;
The elevator starts to lock up above 0.85 Mach, below that speed it should be able to pull at least 11G. Its roll rate is decent and just good enough to make flying it comfortable, ~120°/s at 900 km/h, ~105°/s at 600 km/h and ~50°/s at 300 km/h, making it better than the MiG-15bis or MiG-17, but worse than all American Sabres. The flaps can slightly improve the turning performance, however they can only be used below 600 km/h IAS, where it struggles to turn.&lt;br /&gt;
The airbrake provides as much drag as in similar planes like the Sabre, but has one issue, it is located under the plane, so it cannot be deployed when the landing gear is extended. This can make landing quite tricky since its wheel brakes are also weak and landing speed is high: around 300 km/h IAS with flaps.&lt;br /&gt;
&lt;br /&gt;
The Hunter is a very nice to fly plane in both Realistic and Simulator battles, aiming is easy since it is very stable. A slight pitch trimming might be required to stop its nose from dropping, up to 3%.&lt;br /&gt;
Reaching the maximum angle of attack will not make it start spinning immediately, that can happen only after a few seconds pulling it all the way to yourself, but it also can be easily recovered from that state.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,098 || 1,092 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.0 || 33.3 || 44.6 || 40.7 || rowspan=&amp;quot;2&amp;quot; | 820&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,117 || 1,108 || 30.1 || 31.0 || 65.8 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,193 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 603 || 581 || 465 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Avon Mk.113 || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 6,069 kg || colspan=&amp;quot;2&amp;quot; | 230 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 5m fuel || 16m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,175 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 6,426 kg || 7,259 kg || 9,530 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 5m fuel || 16m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,283 kgf || N/A&lt;br /&gt;
| 0.51 || 0.45 || 0.34&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,631 kgf&amp;lt;br&amp;gt;(1,193 km/h) || N/A&lt;br /&gt;
| 0.57 || 0.50 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 64 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 12.7 mm Steel - Armour plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Hunter's main strengths are high top speed and good guns, making it a good Boom &amp;amp; Zoomer.&lt;br /&gt;
&lt;br /&gt;
The Hunter is less manoeuvrable than the F-86 and MiG-15 while being the second fastest with a good thrust-to-weight ratio. However, the rate of climb is significantly worse than the other jets and so it requires some side climbing. Stay fast at all times and never drop beneath 850 TAS (~800 km/h in air).&lt;br /&gt;
&lt;br /&gt;
The 30 mm ADEN cannon is an extremely powerful cannon. Being a revolver cannon, it fires extremely fast and has excellent ballistics. The Hunter F.1 has, thanks to mounting a pack of four ADEN 30 mm cannons, one of the highest one-second burst masses, near 21 kg/s. This weapon's characteristics mean that the 4 of them pose a serious threat for any aircraft that happens to be the target of them. The cannon, however, has the disadvantage of chewing very quickly through ammo thanks to its high rate of fire, so being wary of the ammo count is a necessity. The discrete tracer rounds may induce the player into error, causing the impression that only a light burst is being fired, however experience will quickly disprove anyone who thinks in this manner.&lt;br /&gt;
&lt;br /&gt;
The armour-piercing rounds of the Hunter enable it to do some ground attack against light tanks, medium tanks, and pillboxes.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The Hunter F.1 is equipped with an ARI.5820 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | ARI.5820 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent acceleration above 900 km/h&lt;br /&gt;
* Large and effective air brake&lt;br /&gt;
* Insanely good armament; four rapid-firing 30 mm ADEN cannons shred everything in a short burst&lt;br /&gt;
* Very good energy retention; does not lock easily&lt;br /&gt;
* Can out zoom climb [[MiG-17]]s and [[MiG-15bis]]&lt;br /&gt;
* Can outrun most contemporary jets on your six if put into a 10° climb&lt;br /&gt;
* Armament is capable of destroying tanks and light pillboxes&lt;br /&gt;
* New boosters modification allows it to make deflection shots at high speeds&lt;br /&gt;
* Very stable, makes aiming at any speed easy&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Most jets in uptiers can out-speed, use afterburner, out-turn the Hunter, or rely on their air-to-air missiles&lt;br /&gt;
* AAMs (even AIM-9Bs and R-3Ss) nullify your speed advantage and force the Hunter to bleed speed to avoid them&lt;br /&gt;
* Nearly all supersonic jets will be very hard to face&lt;br /&gt;
* Doesn't have air-to-air missiles&lt;br /&gt;
* Worst jet in terms of 1 vs 1 due to the bad manoeuvrability; it will be left in desperation when the rest of the team is gone&lt;br /&gt;
* Poor performance in horizontal turning; must rely on the speed advantage&lt;br /&gt;
* Very large target, especially when turning&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the aftermath of the second world war the Air Ministry issued Specification E.38/46 for a swept wing research aircraft that was fulfilled by a modified Hawker Sea Hawk (P.1052). The experimental aircraft showed an jump in high speed performance and as a result Hawker went forward to modify the second P.1052 into the P.1081. With a swept tail plane and the engine exhaust now located at the rear of the fuselage instead of the split exhaust further improving performance, it attracted the RAAF. The P.1081 gave Hawker useful information for the development of the Hunter.&lt;br /&gt;
&lt;br /&gt;
In 1946 the Air Ministry issued Specification F.43/46 that was later added to in 1948 by Specification F.3/48. This demanded a speed of 629 mph at 45,000 ft and a high rate of climb (as F.43/46 was for a jet powered interceptor), while carrying an armament of four 20 mm or two 30 mm cannons. Using what they had learnt from the P.1052 and P.1081 they produced the Prototype P.1067. The new prototype first flew with the Avon 103 engine in 1951 with a second powered by the Avon 107 in 1952.The Air Ministry ordered the Hunter into production in 1950 with the Avon 113 power plant. Thus the iconic Hawker Hunter was born.&lt;br /&gt;
&lt;br /&gt;
The first production or pre-production F.1s entered service in 1953. The first was WT556 that entered service with  A&amp;amp;AEE on the 16th of July 1953 and a further 15 delivered the same year. The Early F.1's featured boosted control surfaces but not the under belly air brake. The armament consisted of four 30 mm ADEN cannons with 150 rpg at 1200 rpm located under the nose.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=hunter_f1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Hunter F.1 Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:FighterImage_HunterDev1.jpeg|&lt;br /&gt;
File:FighterImage_HunterDev2.jpeg|&lt;br /&gt;
File:FighterImage_HunterDev3.jpeg|&lt;br /&gt;
File:FighterImage_HunterDev4.jpeg|&lt;br /&gt;
File:FighterImage_HunterDev5.jpeg|&lt;br /&gt;
File:FighterImage_HunterDev6.jpeg|&lt;br /&gt;
File:FighterImage_HunterDev7.jpeg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|d5k2T9FP0bQ|'''Avoid them in frontal attack!''' discusses the {{PAGENAME}} at 3:35 - ''War Thunder Official Channel''|ifSt7zyLw8o|'''The Shooting Range #47''' - ''Pages of History'' section at 06:52 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Hawker [[Sea_Hawk_FGA.6|Sea Hawk]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Dassault [[Super Mystere B2|Super Mystère]]&lt;br /&gt;
* Mikoyan [[MiG-17]]&lt;br /&gt;
* North American [[F-100D|F-100]] Super Sabre&lt;br /&gt;
* North American [[FJ-4B]] Fury&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/817|[Devblog] Yak-9B and Hawker Hunter F.1]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/270176-hawker-hunter-f1/ Official data sheet - more details about the performance]&lt;br /&gt;
* [http://forum.warthunder.com/index.php?/topic/144613-hawker-hunter-early-f1-discussion-thread/ Hawker Hunter F.1 forum thread]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U60415380</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-7K&amp;diff=163802</id>
		<title>A-7K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-7K&amp;diff=163802"/>
				<updated>2023-06-06T09:08:06Z</updated>
		
		<summary type="html">&lt;p&gt;U60415380: play it you will surely agree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= gift American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= A-7 Corsair II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_7k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50217_a_7k_usa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a subsonic (originally naval) strike aircraft, produced by Vought Aeronautics Division of LTV Aerospace Corporation. The A-7K was a dual seat variant of the [[A-7D]] built for the USAF; the A-7K specifically for the Air National Guard by lengthening the nose of the aircraft. The A-7K was mostly used for training, with 30 built to supplement the A-7Ds already in service. In the 1980s, several aircraft were equipped with a thermal sight, and this is the variant represented in-game.&lt;br /&gt;
&lt;br /&gt;
The A-7K was introduced during [[Update &amp;quot;Sky Guardians&amp;quot;]] as a reward for the [[wt:en/news/8186-event-repair-factory-en|&amp;quot;Repair Factory&amp;quot; event]], and has a large advantage over the tech tree [[A-7D]], as like the [[A-7E]] it gains access to a thermal sight, which makes spotting targets from a distance much more manageable. It has the same anti-tank armament as the A-7D, with access to the [[AGM-65B|Maverick B]] and the [[GBU-8 (2,000 lb)|GBU-8 &amp;quot;Hobo&amp;quot;]]; this means the aircraft is still incapable of using guided munitions at night despite having access to a thermal sight. The anti-air capability is much improved compared to both the D and E variants of the airframe, with the AIM-9L serving as the top air-to-air missile, although at the battle rating the A-7 is placed at these serve purely for self defense. At its current battle rating it is one of the most over tiered vehicles in game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,114 || 1,108 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 35.4 || 37.0 || 42.2 || 41.9 || rowspan=&amp;quot;2&amp;quot; | 1,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,254 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 484 || 457 || 406 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 700 || &amp;lt; 690 || &amp;lt; 500 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison TF-41-A-2 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 9,196 kg || colspan=&amp;quot;3&amp;quot; | 395 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,592 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 10,562 kg || 10,910 kg || 11,768 kg || 13,053 kg || 13,748 kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,741 kgf || -&lt;br /&gt;
| 0.45 || 0.43 || 0.40 || 0.36 || 0.34 || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 6,378 kgf&amp;lt;br&amp;gt;(200 km/h) || -&lt;br /&gt;
| 0.60 || 0.58 || 0.54 || 0.49 || 0.46 || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, chin-mounted (1,000 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 120 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|GBU-8 (2,000 lb)|AGM-65B|AIM-9L Sidewinder|AIM-9J Sidewinder}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|BLU-27/B incendiary|GAU-13/A (30 mm)|GAU-4 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 114 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 24 x 250 lb LDGP Mk 81 bombs (6,000 lb total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 14 x 750 lb M117 cone 45 bombs (10,500 lb total)&lt;br /&gt;
* 12 x 1,000 lb LDGP Mk 83 bombs (12,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb GBU-8 (8,000 lb total)&lt;br /&gt;
* 6 x BLU-27/B incendiary bombs&lt;br /&gt;
* 6 x AGM-65B&lt;br /&gt;
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)&lt;br /&gt;
* 2 x 30 mm GAU-13/A cannons (353 rpg = 706 total)&lt;br /&gt;
&lt;br /&gt;
The A-7K can carry huge amount of suspended armament for ground attack use. Aircraft starts of with up to 24 x 250 lb LDGP Mk 81 bombs, which are enough to dispose of a base in Air RB. After researching 24 x 500 lb Mk 82 bombs the plane is capable of destroying 2 bases in one run. It can also take 14 x 750 lb M117, 12 x 1,000 lb LDGP Mk 83 and 6 x 2,000 lb LDGP Mk 84 bombs, which are more useful in Ground RB since they offer larger blast radii. For use against ground vehicles the plane can carry 114 x FFAR Mighty Mouse rockets, 4 x 2,000 lb GBU-8 TV-guided bombs and 6 x AGM-65B TV-guided air-to-ground missiles. Guided munitions are used with the LANA Flir Navigation Pod, which provides thermal vision over the battlefield, making spotting targets easier. That makes the A-7K a very potent CAS option that can bring havoc upon the enemy team. The aircraft can also carry 6 x BLU-27/B incendiary bombs, and for self-defense against enemy planes it starts with 2 x AIM-9J air-to-air missiles, which can be upgraded to AIM-9Ls. For increased firepower, the plane can take 2 x 20 mm  GAU-4 gunpods (with 1,200 rounds each) or 2 x 30 mm GAU-13/A gunpods (with 353 rounds each).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Air Realistic Battles&lt;br /&gt;
&lt;br /&gt;
In Air RB, the A-7K presents a very limited utility, mainly attacking ground targets. Bases are an option, but its low top speed combined with the limited manoeuvrability while carrying ordinance make it a perilous mission, as you are an easy target for any fighter that can show up, and friendly planes will almost always get there before you do. Flying to the side low to the ground is recommended, until enemy aircraft will back out or start fighting with your team. Then you can target respawning bases behind the frontline, and once you are done, if you didn't get a chance to do so, you can try to use your missiles to take down enemies, but keep in mind you don't want to start actively fighting. If a fighter decides to target you, strongly consider dropping your ordinance and abandoning any bombing run to increase your chances of survival. The strongest enemies you can encounter are the MiG-29, F-16 and F-14. There is nothing the A-7K can realistically do to counter those aircraft, so you want to stay unseen as long as it is possible, though the AIM-9L can occasionally get rid of an unsuspecting target.&lt;br /&gt;
&lt;br /&gt;
;Ground Realistic Battles&lt;br /&gt;
&lt;br /&gt;
As a strike aircraft, the A-7K is exceptionally well equipped for CAS missions. Guided ordnance with LANA Flir navigation pod make a very potent combo, allowing you to keep distance from SPAAGs, though SAM SPAAs are still a huge threat, especially the Pantsir-S1, as you spawn within its range. The best thing you can do is fly close to the ground, go to the side of the map and only reveal yourself when you are close to the battlefield. Then, you want to quickly spot SPAAs and target them with your AGMs or guided bombs using the navigation pod. You can also go and check if there are any helicopters up and destroy them so your team can focus more on objectives.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Airframe is relatively sturdy&lt;br /&gt;
* Carries enough ordinance to destroy 2 bases&lt;br /&gt;
* Guided munitions make it very effective for CAS&lt;br /&gt;
* Gets LANA Flir navigation pod for spotting ground targets&lt;br /&gt;
* The internal 20 mm M61A1 rotary cannon can shred enemy aircraft&lt;br /&gt;
* AIM-9Ls can be pretty effective for air-to-air combat&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor flight performance&lt;br /&gt;
* Easy target for enemy aircraft&lt;br /&gt;
* Lacks a functional radar&lt;br /&gt;
* Prone to catch fire when hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
[[File:A-7K Corsair II.jpg|alt=A-7K of the 152nd Tactical Fighter Squadron of the Arizona Air National Guard, tail number 73-1008|thumb|A-7K of the 152nd Tactical Fighter Squadron of the Arizona Air National Guard, circa 1989]]&lt;br /&gt;
As the United States Air Force was pulling out of South Asia in 1975 at the end of the Vietnam War, the A-7Ds operating there were returned to the United States. The U.S Department of Defence pushed for these Corsair IIs to be transferred to the U.S Air National Guard, as these aircraft were starting to become obsolete in frontline service, and the {{Annotation|LTF|Lightweight Tactical Fighter}}-program was almost finished, which would give the Air Force the [[F-16A|General Dynamics F-16A Falcon]] to replace the A-7D in the frontline attack role. The U.S. Air National Guard, unlike the USAF, would ultimately decide that with the transfer of the A-7Ds, they would require a special two-seat training variant to ensure maximum combat training effectiveness on these &amp;quot;new&amp;quot; aircraft.&lt;br /&gt;
&lt;br /&gt;
This special twin-seat training variant designated the A-7K, retained all the features of the base A-7D along with being fully combat capable. The A-7K, and the U.S ANG A-7Ds, would serve for many years more after their &amp;quot;retirement&amp;quot; from the USAF, undergoing a few mid-life upgrades, most famously the {{Annotation|LANA|Low Altitude Night Attack}}-program, which provided the A-7K and A-7D with a new thermal targeting and navigation pod&amp;lt;ref&amp;gt;'''[https://www.vought.org/special/html/sldbrev_3.html A-7D/K LANA Program Overview Status, 9 MAY 1985]'''&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_7k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[A-7 Corsair II (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8184-development-repair-factory-a-7k-corsair-ii-en|[Devblog] Repair Factory: A-7K Corsair II]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA jet aircraft}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U60415380</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Skyflash&amp;diff=154433</id>
		<title>Skyflash</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Skyflash&amp;diff=154433"/>
				<updated>2023-02-08T07:43:26Z</updated>
		
		<summary type="html">&lt;p&gt;U60415380: added the f-4j(UK) onto the list of vechile that use this weapons system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage {{PAGENAME}}.png|thumb|left|420px|The Skyflash missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an British [[Air-to-air_missiles#Semi-Active_Radar_Homing_.28SARH.29_missiles|semi-active radar-homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Developed from the [[AIM-7E-2 Sparrow]], the Skyflash is a remarkably similar missile featuring upgrades primarily to its tracking capabilities. The Skyflash is a versatile semi-active radar-homing missile able to engage and track targets at all altitudes, even out to longer ranges and against ground clutter, while bringing excellent manoeuvrability and kill capability.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-4k}}&lt;br /&gt;
* {{Specs-Link|f-4m_fgr2}}&lt;br /&gt;
* {{Specs-Link|f-4jk}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 193 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 30 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 50 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 4 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 25 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 40 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 11.52 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Skyflash is a British development on the [[AIM-7E-2 Sparrow]], featuring much of the same characteristics — the main difference between the two being the Skyflash's monopulse seeker head, which toted much better immunity against interference and improved tracking as compared to the AIM-7E-2's conical scan seeker head.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The Skyflash features a potent explosive warhead, formed of 9 kg of PBXN-4 with a TNT equivalent of 11.52 kg that allows the missile to destroy almost all aircraft in a single strike, with little chance of the target surviving with critical damage.&lt;br /&gt;
&lt;br /&gt;
An advanced active radar fuse improves the missile's kill capability further by reducing the chance of near-misses or poorly timed detonations.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The Skyflash is a British development on the [[AIM-7E-2 Sparrow]], and thus has noticeably similar statistics. Featuring an improved inverse monopulse seeker, the Skyflash is slightly more capable of defeating ground clutter and leading its target compared to the AIM-7E-2, and can lock onto targets 5 kilometres further out — at a range of 30 kilometres.&lt;br /&gt;
&lt;br /&gt;
Similar to the AIM-7E-2 Sparrow, the Skyflash begins manoeuvring to lead its target almost immediately off the rail, allowing it to engage enemies at far closer ranges than the [[AIM-7E Sparrow]], which only begins to manoeuvre a couple of seconds after launch.&lt;br /&gt;
&lt;br /&gt;
Like other AIM-7E Sparrow variants, the Skyflash can engage targets at moderately large ranges but cannot quite match the considerable range of the [[AIM-7F Sparrow]], whose increased lock range and sustainer allow it to potentially reach targets dozens of kilometers away, though both missiles reach comparable speeds when fired at close aircraft.&lt;br /&gt;
&lt;br /&gt;
As with most other Western semi-active radar-homing missiles of its era, the Skyflash is highly competitive against its Eastern competitors. Though not quite toting the range of higher performance missiles such as the [[R-24R]] and [[R-27ER]], the Skyflash's excellent avionics and the superior radar system of the British Phantoms keep its relative lethality high at close to medium ranges.&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Skyflash offers the Phantom FG.1 and FGR.2 a more versatile missile than the AIM-7E Sparrow. With the same 25G overload, but with the ability to begin manoeuvring immediately on launch, the Skyflash is excellent at engaging targets flying defensively even at closer ranges and lower altitudes.&lt;br /&gt;
&lt;br /&gt;
The Skyflash's upgraded seeker head also improves the missile's ability to engage targets obfuscated by ground clutter or flying at higher speeds and at oblique angles, targets the standard AIM-7E and AIM-7E-2 struggle to track. Coupled with the advanced AN/APG-59 pulse-doppler radar used on British Phantoms, the Skyflash is among the first semi-active radar-homing missiles able to be used in low-altitude dogfights without sacrificing any of the ranged effectiveness of earlier AIM-7 Sparrows.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* All-weather and all-aspect capability&lt;br /&gt;
* Begins manoeuvring to track targets immediately after launch&lt;br /&gt;
* Good manoeuvrability allows engagement of agile targets at ranges as close as 2 to 4 km&lt;br /&gt;
* High top speed of mach 4&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Seeker can sometimes fail to acquire and/or track a target, even when chaff is not employed&lt;br /&gt;
* Relies on a radar lock from its parent aircraft for the entire duration of the missile's flight&lt;br /&gt;
* Missiles like the [[AIM-7F Sparrow|AIM-7F]], [[AIM-7M Sparrow|AIM-7M]], [[R-27R]], and [[R-27ER]] have twice its range and can be encountered at the same BR&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The development of the Skyflash began in January 1972, when a call was put out for a medium range radar-guided anti-air missile in the form of AST.1219. The request called for a missile with all-weather, all-aspect capability able to engage targets at low altitudes. The missile was intended for use on the aircraft in development for AST.395, which would later become the Panavia Tornado ADV.&lt;br /&gt;
&lt;br /&gt;
Due to the large timeframe between the development of the Skyflash and the completion of AST.395, it was accepted that the missile would be employed on the Phantom FG.1 and FGR.2 where they were used for air defence. With the demand that the missile be mountable on existing Phantom hardpoints, engineers quickly turned to the existing [[AIM-7E-2 Sparrow]].&lt;br /&gt;
&lt;br /&gt;
The majority of the missile's development was undertaken by Hawker Siddeley Dynamics alongside Marconi GEC who, taking on experience earned in the development of the [[Lightning F.6|English Electric Lightning]]'s AIRPASS radar, developed an inverse monopulse radar seeker for the Skyflash.&lt;br /&gt;
&lt;br /&gt;
By 1977, the Skyflash was nearing completion with a whole host of improvements over the AIM-7E-2 from which it was developed, including:&lt;br /&gt;
&lt;br /&gt;
* An anglicised Aerojet Mk.52 motor (the Bristol Aerojet Hoopoe), allowing launches at higher G-forces and improving performance against high altitude targets&lt;br /&gt;
* A new active radar fuse, the Thorn MEI, improving the missile's kill potential&lt;br /&gt;
* Marconi's inverse monopulse radar seeker head, increasing the missile's resistance against ECM, its ability to defeat ground clutter, and its capability of tracking targets with high closure rates, as well as general tracking improvements&lt;br /&gt;
&lt;br /&gt;
The Skyflash was first fit to a British Phantom in 1978 and tested by a Phantom FGR.2 against a Gloster Meteor test target, earning the missile's first official 'kill'. Though it never saw active combat, the Skyflash was nonetheless considered a success and was exported for Swedish use on SAAB's [[SAAB 37 Viggen (Family)|JA 37 Viggen]] as the [[RB71]].&lt;br /&gt;
&lt;br /&gt;
The Skyflash (as intended) would later be adapted for use on the Tornado ADV by BAe Dynamics, a merger of which the original Hawker Siddeley Dynamics joined, as the Improved Skyflash (more often known as SuperTEMP) which upgraded the missile's aerodynamics and control system and introduced a bestoke sustainer motor to increase its range. Considerations were made to integrate the [[AIM-7F Sparrow]]'s sustainer motor instead, however the increased size of the missile would have made it unsuitable for the Tornado's existing mounts and the plan was dropped.&lt;br /&gt;
&lt;br /&gt;
At the turn of the century, the Skyflash would see harsh competition from the AIM-120 AMRAAM which would soon come to replace the missile in use on the Tornado ADV by the mid-2000s, retiring the Skyflash from British service despite a proposed &amp;quot;Active Skyflash&amp;quot; upgrade to the missile.&amp;lt;ref name=&amp;quot;Gibson&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-7E Sparrow]]&lt;br /&gt;
** [[AIM-7E-2 Sparrow]]&lt;br /&gt;
** [[RB71]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Gibson&amp;quot;&amp;gt;Gibson, Chris; Buttler, Tony (2007). British Secret Projects: Hypersonics, Ramjets and Missiles. Midland Publishing. pp. 47–53. ISBN 978-1-85780-258-0.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U60415380</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hispano_Mk.II_(20_mm)&amp;diff=136630</id>
		<title>Hispano Mk.II (20 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hispano_Mk.II_(20_mm)&amp;diff=136630"/>
				<updated>2022-09-11T05:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;U60415380: added Hispano Mk.1 and Mk.5 th comparsions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Fighters'''}}&lt;br /&gt;
{{Navigation-Line|Boomerang}}{{Specs-Link|boomerang_mki}}{{-}}{{Specs-Link|boomerang_mkii}}&lt;br /&gt;
{{Navigation-Line|Hurricane}}{{Specs-Link|hurricane_mk1c}}&lt;br /&gt;
{{Navigation-Line|MB.5}}{{Specs-Link|mb_5}}&lt;br /&gt;
{{Navigation-Line|P-51}}{{Specs-Link|p-51_mk1a_usaaf}}{{-}}{{Specs-Link|p-51b}}&lt;br /&gt;
{{Navigation-Line|Seafire}}{{Specs-Link|seafire_mk3}}{{-}}{{Specs-Link|seafire_mk3_france}}&lt;br /&gt;
{{Navigation-Line|Spitfire Mk V}}{{Specs-Link|spitfire_mk5b_notrop}}{{-}}{{Specs-Link|spitfire_mk5b}}{{-}}{{Specs-Link|spitfire_mk5b_italy}}{{-}}{{Specs-Link|spitfire_mk5c_notrop}}{{-}}{{Specs-Link|spitfire_mk5c}}&lt;br /&gt;
{{Navigation-Line|Spitfire Mk IX}}{{Specs-Link|spitfire_ix_early}}{{-}}{{Specs-Link|spitfire_ix}}{{-}}{{Specs-Link|spitfire_mk9c_4cannons}}{{-}}{{Specs-Link|spitfire_ix_plagis}}{{-}}{{Specs-Link|spitfire_ix_usa}}{{-}}{{Specs-Link|spitfire_ix_ussr}}{{-}}{{Specs-Link|spitfire_mk9c_iaf}}{{-}}{{Specs-Link|spitfire_lf_mk9e_iaf}}{{-}}{{Specs-Link|spitfire_lf_mk9e_weisman}}&lt;br /&gt;
{{Navigation-Line|Spitfire (Griffon)}}{{Specs-Link|spitfire_mk14c}}{{-}}{{Specs-Link|spitfire_mk14e}}{{-}}{{Specs-Link|spitfire_fr_mk14e}}{{-}}{{Specs-Link|spitfire_xvi}}{{-}}{{Specs-Link|spitfire_mk18e}}{{-}}{{Specs-Link|spitfire_f22}}{{-}}{{Specs-Link|spitfire_f24}}&lt;br /&gt;
{{Navigation-Line|Typhoon}}{{Specs-Link|typhoon_mk1b}}{{-}}{{Specs-Link|typhoon_mk1b_late}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Strike aircraft'''}}{{Specs-Link|beaufighter_mk21}}{{-}}{{Specs-Link|beaufighter_mkx}}{{-}}{{Specs-Link|firefly_mk1}}{{-}}{{Specs-Link|mosquito_fb_mk6}}{{-}}{{Specs-Link|mosquito_fb_mk26_china}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|P|Practice}}{{-}}{{Annotation|T|Tracer}}&lt;br /&gt;
* '''Universal:''' {{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|T|Tracer}}&lt;br /&gt;
* '''Ground targets:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|T|Tracer}}&lt;br /&gt;
* '''Air targets:''' {{Annotation|T|Tracer}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}&lt;br /&gt;
* '''Tracers:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|T|Tracer}}{{-}}{{Annotation|HEI|High-explosive incendiary}}&lt;br /&gt;
* '''Stealth:''' {{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|AP|Armour-piercing}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 17 || 15 || 11 || 7 || 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Universal || 38 || 36 || 28 || 20 || 15 || 11&lt;br /&gt;
|-&lt;br /&gt;
| Ground targets || 38 || 36 || 28 || 20 || 15 || 11&lt;br /&gt;
|-&lt;br /&gt;
| Air targets || 17 || 15 || 11 || 7 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Tracers || 38 || 36 || 28 || 20 || 15 || 11&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || 38 || 36 || 28 || 20 || 15 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&lt;br /&gt;
* [[Hispano Mk.I (20 mm)]]&lt;br /&gt;
* [[Hispano Mk.V (20 mm)]]&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
The Hispano Mk.II cannons are lethal weapons, and stand out as some of the most powerful WWII-era aircraft guns in the game. The HEF-I and SAP-I shells available on many ammunition belts for these cannons deal a huge amount of damage to aircraft of any size, from fighters up to heavy bombers, and can give British pilots the edge in head-ons, interceptions, and general dogfighting. The stealth belts are especially powerful, suiting sneakier playstyles. Using cloud cover and approaching from blind spots, a Hispano-armed pilot can jump an enemy and obliterate them with a few bursts before the enemy even knows they're coming.&lt;br /&gt;
&lt;br /&gt;
Like their predecessor in the Mk.I, the Mk.IIs still have some severe flaws that can be a headache. The stock guns prior to upgrade are not only prone to jamming during lengthy periods of shooting, but are hopelessly inaccurate. The stock belts are also fairly ineffective, as they lack the sheer number of high-damage shells. This makes using these guns a headache while they're stock, and it can be a difficult grind if the plane you're flying is weak at stock to begin with.&lt;br /&gt;
&lt;br /&gt;
While these cannons aren't the best guns in the game for attacking ground targets, they will still do a decent chunk of damage to anything they hit, although it's highly recommended to use the Ground targets belt if available, as other belts will struggle with armoured targets. The AP rounds can destroy light pillboxes, and anything weaker should be easy pickings. Just be mindful of the inaccuracy of the guns, and your ammo count. Since these are 20 mm guns, few planes using them will stock a large amount of ammo, save for the Beaufighters and the Mosquito.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* HEF-I rounds can shred fighters in less than 3 seconds, in the hands of a skilled pilot&lt;br /&gt;
* AP rounds can penetrate light pillboxes&lt;br /&gt;
* Reasonably accurate at longer ranges when upgraded&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Default&amp;quot; belt contains practice shells which deal far less damage than other ammunition belts&lt;br /&gt;
* HEF-I and SAP-I rounds do more puncturing damage compared to other countries' cannons due to possessing lesser amounts of filler&lt;br /&gt;
* &amp;quot;Air targets&amp;quot; ammunition belts are less effective against bombers, instead, utilize Stealth or Ground targets ammunition&lt;br /&gt;
* Cannons quickly overheat when repeatedly fired for long periods of time&lt;br /&gt;
* Painfully inaccurate when stock&lt;br /&gt;
* Unlike other cannons, it requires three modifications instead of only one to minimise jamming probability and inaccuracy&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|djKhmYXyNjo|'''Top 7 Autocannons''' discusses the {{PAGENAME}} at 01:56 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA aircraft cannons}}&lt;br /&gt;
{{USSR aircraft cannons}}&lt;br /&gt;
{{Britain aircraft cannons}}&lt;br /&gt;
{{China aircraft cannons}}&lt;br /&gt;
{{Italy aircraft cannons}}&lt;br /&gt;
{{France aircraft cannons}}&lt;br /&gt;
{{Israel aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U60415380</name></author>	</entry>

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