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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Impetuoso&amp;diff=180251</id>
		<title>Impetuoso</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Impetuoso&amp;diff=180251"/>
				<updated>2024-01-09T13:58:14Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: Minor edits and fixing grammatical errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_destroyer_impetuoso_class_impetuoso&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The ''Impetuoso''-class of destroyers are the first destroyers built in Italy after World War II. The design uses a modified hull of the World War II-era [[RN Comandante Margottini|''Comandanti Medaglie d'Oro''-class]] as a basis and incorporates design elements from the American ''[[USS Gearing|Gearing]]''-class destroyer, including various surplus American armaments and fire control systems along with similar compartment layouts, giving the ship better versatility and operational range to suit the needs of the ''Marina Militare'' at the cost of mobility.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]], the {{PAGENAME}} can be considered a toned down version of the American ''[[USS Gearing|Gearing]]''-class, primarily due to her armament of four 5-inch dual-purpose guns in two fully traversable dual turrets. Although the {{PAGENAME}} offers more consistent firepower compared to the wartime Italian destroyers, she does still have some shortcomings stemming from her origin as a modified design, in particular her (lack of) protection for critical modules, so care must be taken to minimize their exposure.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} features a spread out compartmented layout that distributes modules and crew quarters evenly along the fairly large hull of the ship. This allows the ship to contain the damage from concentrated fire better than its peers. The large crew count of 335 distributed evenly on the ship also allows the {{PAGENAME}} to stay afloat longer than other destroyers at its BR.&lt;br /&gt;
&lt;br /&gt;
However, the use of hull space on the {{PAGENAME}} as armour also leaves the fatal flaws in the form of unprotected critical modules. Due to an even distribution of compartments, this left the Italian engineers no other place to put the auxiliary magazine but the questionable midship position between the engines. This auxiliary magazine can be easily detonated from the broadside angles, potentially causing chain detonation with the torpedoes that are stored directly above it, which may result in uncontrollable flood damage. The rear main magazine of the stern turret is also equally vulnerable, as it sits barely below the waterline. Because of this, angling is a must in the {{PAGENAME}} to minimize the exposure of these weakspots.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
While the {{PAGENAME}} features respectable top speed of 79 (AB)/65 (RB) km/h, due to her large hull and displacement, the ship is noticeably more sluggish to manoeuvre than its peer. This is especially apparent during acceleration/deceleration process, as the ship takes longer to shift between each speed and to traverse around.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features 4 x 5-inch (127 mm) Mk.12 cannons as the main armaments. The guns are mounted in enclosed twin turrets with one each on the bow and stern. The guns have an impressive fire rate of 22 rounds per minute (~2.7-second reload) with 25-round first stage ammo racks, and 15 rounds per minute (4-second reload) after depleting the ready racks. The turrets are fully traversable with good handling, thus allowing the {{PAGENAME}} to effectively engaging surface and aerial targets on both sides of the ship. At her BR, this gun armament is more than capable of quickly eliminating opponents, and provide consistent firepower against any early cruisers that she might have to face in uptiers.&lt;br /&gt;
&lt;br /&gt;
Being standard-issued guns of the US Navy, the {{PAGENAME}} also has access to the standard US destroyer ammunition: a basic and potent HE shell with 3.2 kg of TNT equivalent filler, an HE-VT shell with the same characteristics as the HE shell but with a proximity fuse for use against aircraft, a &amp;quot;Common&amp;quot; SAP shell with respectable penetration and filler, and a &amp;quot;Special Common&amp;quot; SAP shell which has improved penetration in exchange for somewhat reduced filler. As with any American destroyer, getting the SAP shells should be your priority, as they will allow you to deal critical internal damage to enemy ships and target their magazines. Due to having less penetration but slightly more filler, the &amp;quot;Common&amp;quot; shell is somewhat more effective at dealing with destroyers compared to the &amp;quot;Special Common&amp;quot; shell, but will lose its effectiveness against cruisers at longer ranges. It should be noted that both SAP shells have almost exactly the same ballistics and have the exact same fuse delay, meaning that the &amp;quot;Special Common&amp;quot; shell's post-penetration travel distance will not be any longer than the &amp;quot;Common&amp;quot; shell. You can choose to bring only one type of SAP shell for simplicity, or bring both types and switch between them according to your target.&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/38 Mk.12 (127 mm)/Ammunition|5 inch AAC Mk.34, 5 inch Common Mk.32, 5 inch SP Common Mk.46, 5 inch AAVT Mk.31}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/60 Mark 1 (40 mm)|Bofors L/60 Mark 2 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
For anti-air defense, the {{PAGENAME}} features 16 x 40mm Bofors autocannons mounted in four dual mounts and two quadruple mounts placed along the port and starboard sides of the midship section. The Bofors guns provide excellent anti-air firepower at short-to-medium ranges and offer good resistance against small PT boats, though due to the placement of the guns, there is a large blindspot towards the bow of the ship at close range, thus leaving the ship vulnerable from attacks coming from this angle.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, each Bofors mounts is equipped with a search-and-tracking air radar with decent scan rate. This works well in conjunction with the main guns' HE-VT rounds to take down enemy aircraft at longer ranges.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Bofors L/60 Mark 1 (40 mm)/Ammunition|HEFI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|BAS depth charge|S.I. 270/533,4X7,2 Tipo I (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fairly survivable for a destroyer due to large hull size and crew count&lt;br /&gt;
* Four 5-inch dual purposes cannons offers steady damage output for its BR&lt;br /&gt;
* Both main turrets are fully traversable with good turn rotation speed, giving the ship additional flexibility&lt;br /&gt;
* Has access to an air search-and-tracking radar&lt;br /&gt;
* Good anti-air coverage at longer ranges&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large and heavy in displacement, fairly sluggish to manoeuvre for a destroyer&lt;br /&gt;
* Virtually no armour protecting the critical components, especially ammo racks on the midship and stern&lt;br /&gt;
* Has only four torpedoes mounted in fixed tubes&lt;br /&gt;
* Placement of dedicated AA armaments leaves several blindspots around the ship at close range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_destroyer_impetuoso_class_impetuoso Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Cantiere navale di Riva Trigoso}}&lt;br /&gt;
{{Italy destroyers}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Impetuoso&amp;diff=180249</id>
		<title>Impetuoso</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Impetuoso&amp;diff=180249"/>
				<updated>2024-01-09T13:37:36Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: /* Primary armament */ Cleared up the descriptions of the shells.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_destroyer_impetuoso_class_impetuoso&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The ''Impetuoso''-class of destroyers are the first Italian destroyers built after World War II. The ship uses a modified hull design of the World War II-era ''[[RN Comandante Margottini|Comandante Margottini]]''-class as a basis, albeit incorporating design elements from the American ''[[USS Gearing|Gearing]]''-class destroyer, namely various surplus armaments from the US Navy and fire control system along with similar compartment layouts, giving the ship better survivability and operational range to suit the need of the ''Marina Militare'' at the cost of mobility.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]], the {{PAGENAME}} could be considered a toned down version of the American ''[[USS Gearing|Gearing]]''-class, primarily due to her armaments of four 5-inch dual-purpose cannons in two fully traversable dual turrets. Although the {{PAGENAME}} offers more consistent firepower improvements compared to the wartime Italian destroyers, she does still have some shortcoming stemming from her origin of a modified design that holds her back, in particular her (lack of) protection for critical modules, so care must be taken to minimize their exposure.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} features a spread out compartmented layout that distributes modules and crew quarters evenly along the fairly large hull of the ship. This allows the ship to contain the damage from concentrated fire better than its peers. The large crew count of 335 distributed evenly on the ship also allows the {{PAGENAME}} to stay afloat longer than other destroyers at its BR.&lt;br /&gt;
&lt;br /&gt;
However, the use of hull space on the {{PAGENAME}} as armour also leaves the fatal flaws in the form of unprotected critical modules. Due to an even distribution of compartments, this left the Italian engineers no other place to put the auxiliary magazine but the questionable midship position between the engines. This auxiliary magazine can be easily detonated from the broadside angles, potentially causing chain detonation with the torpedoes that are stored directly above it, which may result in uncontrollable flood damage. The rear main magazine of the stern turret is also equally vulnerable, as it sits barely below the waterline. Because of this, angling is a must in the {{PAGENAME}} to minimize the exposure of these weakspots.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
While the {{PAGENAME}} features respectable top speed of 79 (AB)/65 (RB) km/h, due to her large hull and displacement, the ship is noticeably more sluggish to manoeuvre than its peer. This is especially apparent during acceleration/deceleration process, as the ship takes longer to shift between each speed and to traverse around.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features 4 x 5-inch (127 mm) Mk.12 cannons as the main armaments. The guns are mounted in enclosed twin turrets with one each on the bow and stern. The guns have an impressive fire rate of 22 rounds per minute (~2.7-second reload) with 25-round first stage ammo racks, and 15 rounds per minute (4-second reload) after depleting the ready racks. The turrets are fully traversable with good handling, thus allowing the {{PAGENAME}} to effectively engaging surface and aerial targets on both sides of the ship. At her BR, this gun armament is more than capable of quickly eliminating opponents, and provide consistent firepower against any early cruisers that she might have to face in uptiers.&lt;br /&gt;
&lt;br /&gt;
Being standard-issued guns of the US Navy, the {{PAGENAME}} also has access to the standard US destroyer ammunition: a basic and potent HE shell with 3.2 kg of TNT equivalent filler, an HE-VT shell with the same characteristics as the HE shell but with a proximity fuse for use against aircraft, a &amp;quot;Common&amp;quot; SAP shell with respectable penetration and filler, and a &amp;quot;Special Common&amp;quot; SAP shell which has improved penetration in exchange for somewhat reduced filler. As with any American destroyer, getting the SAP shells should be your priority, as they will allow you to deal critical internal damage to enemy ships and target their magazines. Due to having less penetration but slightly more filler, the &amp;quot;Common&amp;quot; shell is somewhat more effective at dealing with destroyers compared to the &amp;quot;Special Common&amp;quot; shell, but will lose its effectiveness against cruisers at longer ranges. It should be noted that both SAP shells have almost exactly the same ballistics and have the exact same fuse delay, meaning that the &amp;quot;Special Common&amp;quot; shell's post-penetration travel distance will not be any longer than the &amp;quot;Common&amp;quot; shell. You can choose to bring only one type of SAP shell for simplicity, or bring both types and switch between them according to your target.&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/38 Mk.12 (127 mm)/Ammunition|5 inch AAC Mk.34, 5 inch Common Mk.32, 5 inch SP Common Mk.46, 5 inch AAVT Mk.31}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/60 Mark 1 (40 mm)|Bofors L/60 Mark 2 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
For anti-air defense, the {{PAGENAME}} features 16 x Bofors autocannons mounted in four dual mounts and two quadruple mounts placed along the port and starboard sides of the midship section. The Bofors provide excellent anti-air firepower at short-to-medium ranges and offers good resistance against small PT boats, though due to the placement of the guns, it has a large blindspot around the bow of the ship at close range, thus leaving the ship vulnerable from attacks coming at this angle.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, each Bofors mounts is equipped with a search-and-tracking air radar with decent scan rate. This works well in conjunction with the main guns' HE-VT rounds to take down enemy aircraft at longer ranges.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Bofors L/60 Mark 1 (40 mm)/Ammunition|HEFI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|BAS depth charge|S.I. 270/533,4X7,2 Tipo I (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fairly survivable for a destroyer due to large hull size and crew count&lt;br /&gt;
* Four 5-inch dual purposes cannons offers steady damage output for its BR&lt;br /&gt;
* Both main turrets are fully traversable with good turn rotation speed, giving the ship additional flexibility&lt;br /&gt;
* Has access to an air search-and-tracking radar&lt;br /&gt;
* Good anti-air coverage at longer ranges&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large and heavy in displacement, fairly sluggish to manoeuvre for a destroyer&lt;br /&gt;
* Virtually no armour protecting the critical components, especially ammo racks on the midship and stern&lt;br /&gt;
* Has only four torpedoes mounted in fixed tubes&lt;br /&gt;
* Placement of dedicated AA armaments leaves several blindspots around the ship at close range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_destroyer_impetuoso_class_impetuoso Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Cantiere navale di Riva Trigoso}}&lt;br /&gt;
{{Italy destroyers}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pe-8&amp;diff=165429</id>
		<title>Pe-8</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pe-8&amp;diff=165429"/>
				<updated>2023-06-24T04:43:10Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: minor changes to the previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=pe-8_m82&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy bomber {{Battle-rating}}. It was introduced in [[Update 1.53 &amp;quot;Firestorm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Petlyakov {{PAGENAME}} was an early design Soviet heavy bomber which debuted in 1936. This monster of a bomber was the only four-engine bomber produced by the Soviet Union during World War II. Though impressive as it was, it was only produced in limited numbers and was reserved for special occasions called &amp;quot;morale raids&amp;quot; to encourage and raise the spirits of the Soviet population by hitting important German targets deep behind enemy lines to include bombing Berlin in mid-1941. Other prime targets included the nighttime bombing of factories, German airfields and rail yards. As such an important aircraft to the Soviet people, it became a priority target for the German Luftwaffe pilots to go after. By 1944 all remaining {{PAGENAME}}s were removed from service but were retrofitted for other jobs such as VIP transport and operations up into the arctic circle.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} though a large and tempting target, it is not without its merits. The huge bomber has a nose gunner, tail gunner, rear-facing dorsal turret and two rear-facing underwing gun pods. Attacking this aircraft especially from the rear whether above, below or directly from the rear is a bad choice as, like with the [[BV 238]], there are many defensive guns which can hit and hit hard. These defensive weapons are critical to protecting the bomber against inbound enemy fighter especially because of the bomb payload which it can carry. Options can range between 2,000 and 5,000 kg bomb loads with as many as 40 x 50 kg or 100 kg bombs, or fewer but heavier bombs such as 6 x 500 kg bombs or a single massive 5,000 kg FAB-5000 bomb.&lt;br /&gt;
&lt;br /&gt;
It is easy to see why the {{PAGENAME}} would be a prime target to eliminate as if left unchecked, it could easily wipe out the enemy bases without flinching and move onto the next. Other payload options are useful for carpet bombing areas where clusters of lighter vehicles or fixed anti-aircraft targets may sit. Fleet vessels are not to discount this bomber as it has the means to destroy ships with its accurate bomb sight, pending the pilot slowing the aircraft down enough to let the bombardier line up the target and release the necessary ordnance. For the pilot of the {{PAGENAME}}, fly high and drop as much as you can on the targets, as a fighter trying to take out the {{PAGENAME}} set up your run so that in the event you lose control of your aircraft, it has a good chance of ramming the bomber causing it to crash as this aircraft has a good propensity to soak up bullets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pe-8 has poor flight characteristics: the plane is very heavy for its engines and thus is slow. This limits its top speed as well as its climb rate. The wings being massive, the turn radius is large and the bomber's manoeuvrability is mediocre. Combined with a short tail, this creates instability and causes the Pe-8 to wobble when changing directions. The bomber usually compresses and wobbles after doing sharp turns, which can be very lethal at low altitude. It can take the pilot a certain time to regain control of the bomber. When engaged in a steep dive, the same phenomenon (compressing and wobbling) takes place, restricting it only to a level bombing role.&lt;br /&gt;
&lt;br /&gt;
Note for new Pe-8 pilots - Since this plane's control surfaces are huge and rotate very slowly, they will have lots of inertia: after you release a keyboard button for rolling, the ailerons will keep deflecting for a second or two before stopping, which is unlike the controls of smaller aircraft where the control surfaces stop deflecting immediately as soon as you release the button. Therefore it is a good practice to release the button a second before the Pe-8 is at an optimal position, as the control surfaces' inertia will do the job after letting go the keyboard input.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,900 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 402 || 387 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.9 || 37.6 || 4.9 || 4.9 || rowspan=&amp;quot;2&amp;quot; | 1,500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 445 || 422 || 35.1 || 36.0 || 10.2 || 7.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
[[File:Pe-8 lunarrainbow 001.jpg|450px|thumb|right|]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 535 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 437 || 380 || 310 || ~4 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 320 || &amp;lt; 350 || &amp;lt; 380 || &amp;gt; 341&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pe-8 has a durable airframe, meaning the bomber can take some damage, still complete its mission and make it home. Even if its fuel tanks are self-sealing, fires tend to be devastating for the structural integrity of the wings.&lt;br /&gt;
&lt;br /&gt;
;Armour plates&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Plate behind pilot's seat&lt;br /&gt;
* 8 mm Steel - Plate behind copilot's seat&lt;br /&gt;
* 8 mm Steel - Plate for underwing nacelle gunners x 2&lt;br /&gt;
* No armour glazing&lt;br /&gt;
&lt;br /&gt;
;Critical components&lt;br /&gt;
&lt;br /&gt;
* The pilot and the controls are located in front of the aircraft&lt;br /&gt;
* Engines and fuel tanks located throughout the wings&lt;br /&gt;
* Fuel tanks are self-sealing&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:Pe-8 *jermster 91 001.jpg|450px|thumb|right|]]&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)|FAB-1000 (1,000 kg)}}&lt;br /&gt;
{{main|FAB-5000 (5,000 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 40 x 50 kg FAB-50sv bombs (2,000 kg total)&lt;br /&gt;
* 40 x 100 kg FAB-100sv bombs (4,000 kg total)&lt;br /&gt;
* 12 x 250 kg FAB-250sv bombs (3,000 kg total)&lt;br /&gt;
* 6 x 500 kg FAB-500sv bombs (3,000 kg total)&lt;br /&gt;
* 4 x 1,000 kg FAB-1000 bombs (4,000 kg total)&lt;br /&gt;
* 1 x 5,000 kg FAB-5000 bomb (5,000 kg total)&lt;br /&gt;
&lt;br /&gt;
The Pe-8 can carry the FAB-5000 bomb with over 5 tons of TNT equivalent, which proves extremely deadly in ground RB and naval battles. The 40 x 100 kg bombs loadout is suitable for carpet bombing against columns of vehicles and occasionally base bombing while the 4 x 1000 kg bombs loadout is best suited for destroying bases and airfields, and 2 bombs are required to destroy a base. The stock payload of 40 x 50 kg bombs has very little efficiency against ground targets due to lack of explosive power and is ill-suited for base bombing.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm ShVAK cannon, dorsal turret (200 rpg)&lt;br /&gt;
* 1 x 20 mm ShVAK cannon, tail turret (230 rpg)&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, 2 x engine nacelle turrets (200 rpg)&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, nose turret (750 rpg = 1,500 total)&lt;br /&gt;
&lt;br /&gt;
The rear-facing 20 mm ShVAK cannon turrets are quite accurate and easy to aim, they will deal with any enemy fighter daring to come close. The 12.7 mm Berezin MGs in the engine nacelle turrets provide extra coverage from behind. While the defensive armament can be powerful, it is still ridden with weaknesses: the turrets lack any kind of armour, so your gunners can be knocked out easily and each turret has a low ammo count, resulting in frequent reloads that essentially leave you defenceless. The frontal 7.62 mm ShKAS MGs lack power to deal with fighters flying towards the Pe-8 head-on. Aircraft coming from high altitude can also avoid defensive firepower by exploiting their dead angles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Pe-8 the interceptor 002.jpg|450px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
The Pe-8, as mentioned earlier, is in essence a Soviet Death Star (a.k.a Tu-4 at a lower tier). It both boasts a very effective cannon armament and a high bomb load, able to kill two bases in one pass. Its 5,000 kg bomb is especially useful in Ground Battles as a &amp;quot;tactical nuke&amp;quot; of sorts, able to wipe out large concentrations of enemy tanks.&lt;br /&gt;
&lt;br /&gt;
However, the FAB-5000's practicality ends there. In Air Battles, the FAB-5000 is woefully overpowered against most targets and makes it inferior to most of the plane's other bomb loadout combinations. In addition, it peculiarly does less damage against an airfield than the 4 x 1,000 kg payload, further decreasing its usefulness. Instead, use the other payloads. The stock payload of 40 x 100 kg bombs, while difficult to aim, can still be used to base bomb, simply drop 12 on a base to destroy it (remember that the first 16 are pylon mounted meaning they drop in pairs, so the first base will require only 6 presses of the bomb release button). Keep using this payload for base bombing until you unlock the 4 x 1,000 kg modification, as all the other payloads yield less damage. You can use your bombs to destroy ground targets as well, however, be sure to be high enough or use a timer so that the bomb's splash damage doesn't kill you.&lt;br /&gt;
&lt;br /&gt;
Try to side climb around the main battle when going after bases, though your defensive armament is powerful, you will be an easy target for experienced players, heavy fighters, and groups of fighters that encounter you. If you see an enemy, always turn the plane to make sure the rear cannon-armed guns face the pursuer so you can focus as much of your defensive firepower on them as possible while also increasing the time you can put your guns on the target. Make sure to fire in bursts as your guns will jam if fired for too long.&lt;br /&gt;
&lt;br /&gt;
===Ground RB===&lt;br /&gt;
In Ground Realistic mode, the Pe-8 can be used as a CAS aircraft to a devastating effect. If there are no fighter aircraft or few SPAA, try to find the largest group of enemies and drop the FAB-5000 as fast as you can. This usually results in 1-2 kills, but can easily net many more. Try to spawn early game, as there will be less fighter aircraft and SPAA. Let it be noted that there is a certain terror from seeing a FAB-5000 slam into the ground next to your tank that is not easily replicated elsewhere in War Thunder.&lt;br /&gt;
&lt;br /&gt;
===Naval Battles===&lt;br /&gt;
In Naval Battles, the Pe-8's FAB-5000 is capable of destroying any ship. Due to its huge explosive mass, the FAB-5000 is able to create a massive shockwave that can cause an ammunition detonation to nearby ships (~ 50 m from explosion radius), this means it does not require a direct hit to deal a crippling blow to the enemy. With some luck, you can get multiple kills with a single bomb drop, just like in ground battles.&lt;br /&gt;
&lt;br /&gt;
However, delivering the FAB-5000 to the targets can be a bit tricky as anti-aircraft fire in Naval battles is much more accurate, hard-hitting, and plentiful. One would try to compensate for this by flying high up, but you will find that it is hard to aim the FAB-5000 from these altitudes. Thus, it is more effective to bring the Pe-8 to higher-tier battles with larger, less manoeuvrable, and usually slower ships.&lt;br /&gt;
&lt;br /&gt;
To drop the bomb accurately, start by setting the bomb fuse to 0s to ensure that the enemy will not get away from the explosion radius, then fly up to an altitude of at least 4,000 m to avoid most of short range AA barrages (around 4,500-5,000 m is a suitable altitude for an accurate and relatively safe drop), select an isolated or a slow target which has few escorts, then approach them. Make sure to watch the long range flak barrages while flying evasively to ensure that they will not hit you, while getting close. Take a look at the water trail left behind the target to get an idea of its course and speed. Then go to the bomb sight view, aim well and lead the target, and drop the bomb. You can use the bomb tracking camera to see where the bomb dropped and (in case of Arcade battles) adjust your aim for the next drop in case the shockwave wasn't able to kill the target. With some practice, you can make the bomb drop close enough to the target, allowing the massive explosive blast to do the rest.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
When pursuing the Pe-8, try to go for a head-on - nearly all the time there is critical damage and &amp;quot;pilot snipes&amp;quot; to down the aircraft - with the added bonus that the front is the least defended area of the Pe-8. Use your mobility to do so. When in a not so optimal position, try to come up at a angle above the Pe-8 - with a sharp enough angle, you will stop the 12.7 mm MGs from reaching you, and with a bit of luck, you will make it past the single 20 defending the plane.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Pe-8 the interceptor 001.jpg|350px|thumb|right|Inbound bogie as seen by the nose gunner somewhere over the Eastern Front.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good payload options for various mission types, including a massive 5,000 kg bomb&lt;br /&gt;
* Powerful defensive armament&lt;br /&gt;
* Durable airframe, can take some damage and make it home&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor flight performance&lt;br /&gt;
** Large, heavy, and slow&lt;br /&gt;
** Poor climb rate, top speed and manoeuvrability (large turn radius, wobbling effect)&lt;br /&gt;
* Prone to devastating fires&lt;br /&gt;
* Stock payload is mediocre&lt;br /&gt;
* Large deadzones for defensive armament&lt;br /&gt;
* Defensive armament is poorly protected&lt;br /&gt;
* In combined ground battles, the very large blast radius of the FAB-5000 bomb can easily cause accidental teamkills&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=pe-8_m82 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:Pe-8 hammer 91 001.jpg&lt;br /&gt;
Image:Pe-8 *jermster 91 002.jpg&lt;br /&gt;
Image:Pe-8 hammer 91 002.jpg&lt;br /&gt;
Image:Pe-8 the interceptor 003.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ZRRbMZ12LHQ|'''The Shooting Range #241''' - ''Pages of History'' section at 03:34 discusses the Pe-8.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Boeing [[B-17 (Family)|B-17]] Flying Fortress&lt;br /&gt;
* Messerschmit [[Me 264]]&lt;br /&gt;
* Short [[Stirling B Mk I|Stirling]]&lt;br /&gt;
* Nakajima [[G5N1|G5N]]&lt;br /&gt;
* Piaggio [[P.108B serie 1|P.108]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/272434-petlyakov-pe-8-m-82a/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Petlyakov}}&lt;br /&gt;
{{USSR bombers}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pe-8&amp;diff=165428</id>
		<title>Pe-8</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pe-8&amp;diff=165428"/>
				<updated>2023-06-24T04:40:01Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: Some corrections to the method of high altitude bombing in naval battles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=pe-8_m82&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy bomber {{Battle-rating}}. It was introduced in [[Update 1.53 &amp;quot;Firestorm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Petlyakov {{PAGENAME}} was an early design Soviet heavy bomber which debuted in 1936. This monster of a bomber was the only four-engine bomber produced by the Soviet Union during World War II. Though impressive as it was, it was only produced in limited numbers and was reserved for special occasions called &amp;quot;morale raids&amp;quot; to encourage and raise the spirits of the Soviet population by hitting important German targets deep behind enemy lines to include bombing Berlin in mid-1941. Other prime targets included the nighttime bombing of factories, German airfields and rail yards. As such an important aircraft to the Soviet people, it became a priority target for the German Luftwaffe pilots to go after. By 1944 all remaining {{PAGENAME}}s were removed from service but were retrofitted for other jobs such as VIP transport and operations up into the arctic circle.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} though a large and tempting target, it is not without its merits. The huge bomber has a nose gunner, tail gunner, rear-facing dorsal turret and two rear-facing underwing gun pods. Attacking this aircraft especially from the rear whether above, below or directly from the rear is a bad choice as, like with the [[BV 238]], there are many defensive guns which can hit and hit hard. These defensive weapons are critical to protecting the bomber against inbound enemy fighter especially because of the bomb payload which it can carry. Options can range between 2,000 and 5,000 kg bomb loads with as many as 40 x 50 kg or 100 kg bombs, or fewer but heavier bombs such as 6 x 500 kg bombs or a single massive 5,000 kg FAB-5000 bomb.&lt;br /&gt;
&lt;br /&gt;
It is easy to see why the {{PAGENAME}} would be a prime target to eliminate as if left unchecked, it could easily wipe out the enemy bases without flinching and move onto the next. Other payload options are useful for carpet bombing areas where clusters of lighter vehicles or fixed anti-aircraft targets may sit. Fleet vessels are not to discount this bomber as it has the means to destroy ships with its accurate bomb sight, pending the pilot slowing the aircraft down enough to let the bombardier line up the target and release the necessary ordnance. For the pilot of the {{PAGENAME}}, fly high and drop as much as you can on the targets, as a fighter trying to take out the {{PAGENAME}} set up your run so that in the event you lose control of your aircraft, it has a good chance of ramming the bomber causing it to crash as this aircraft has a good propensity to soak up bullets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pe-8 has poor flight characteristics: the plane is very heavy for its engines and thus is slow. This limits its top speed as well as its climb rate. The wings being massive, the turn radius is large and the bomber's manoeuvrability is mediocre. Combined with a short tail, this creates instability and causes the Pe-8 to wobble when changing directions. The bomber usually compresses and wobbles after doing sharp turns, which can be very lethal at low altitude. It can take the pilot a certain time to regain control of the bomber. When engaged in a steep dive, the same phenomenon (compressing and wobbling) takes place, restricting it only to a level bombing role.&lt;br /&gt;
&lt;br /&gt;
Note for new Pe-8 pilots - Since this plane's control surfaces are huge and rotate very slowly, they will have lots of inertia: after you release a keyboard button for rolling, the ailerons will keep deflecting for a second or two before stopping, which is unlike the controls of smaller aircraft where the control surfaces stop deflecting immediately as soon as you release the button. Therefore it is a good practice to release the button a second before the Pe-8 is at an optimal position, as the control surfaces' inertia will do the job after letting go the keyboard input.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,900 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 402 || 387 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.9 || 37.6 || 4.9 || 4.9 || rowspan=&amp;quot;2&amp;quot; | 1,500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 445 || 422 || 35.1 || 36.0 || 10.2 || 7.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
[[File:Pe-8 lunarrainbow 001.jpg|450px|thumb|right|]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 535 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 437 || 380 || 310 || ~4 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 320 || &amp;lt; 350 || &amp;lt; 380 || &amp;gt; 341&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pe-8 has a durable airframe, meaning the bomber can take some damage, still complete its mission and make it home. Even if its fuel tanks are self-sealing, fires tend to be devastating for the structural integrity of the wings.&lt;br /&gt;
&lt;br /&gt;
;Armour plates&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Plate behind pilot's seat&lt;br /&gt;
* 8 mm Steel - Plate behind copilot's seat&lt;br /&gt;
* 8 mm Steel - Plate for underwing nacelle gunners x 2&lt;br /&gt;
* No armour glazing&lt;br /&gt;
&lt;br /&gt;
;Critical components&lt;br /&gt;
&lt;br /&gt;
* The pilot and the controls are located in front of the aircraft&lt;br /&gt;
* Engines and fuel tanks located throughout the wings&lt;br /&gt;
* Fuel tanks are self-sealing&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:Pe-8 *jermster 91 001.jpg|450px|thumb|right|]]&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)|FAB-1000 (1,000 kg)}}&lt;br /&gt;
{{main|FAB-5000 (5,000 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 40 x 50 kg FAB-50sv bombs (2,000 kg total)&lt;br /&gt;
* 40 x 100 kg FAB-100sv bombs (4,000 kg total)&lt;br /&gt;
* 12 x 250 kg FAB-250sv bombs (3,000 kg total)&lt;br /&gt;
* 6 x 500 kg FAB-500sv bombs (3,000 kg total)&lt;br /&gt;
* 4 x 1,000 kg FAB-1000 bombs (4,000 kg total)&lt;br /&gt;
* 1 x 5,000 kg FAB-5000 bomb (5,000 kg total)&lt;br /&gt;
&lt;br /&gt;
The Pe-8 can carry the FAB-5000 bomb with over 5 tons of TNT equivalent, which proves extremely deadly in ground RB and naval battles. The 40 x 100 kg bombs loadout is suitable for carpet bombing against columns of vehicles and occasionally base bombing while the 4 x 1000 kg bombs loadout is best suited for destroying bases and airfields, and 2 bombs are required to destroy a base. The stock payload of 40 x 50 kg bombs has very little efficiency against ground targets due to lack of explosive power and is ill-suited for base bombing.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm ShVAK cannon, dorsal turret (200 rpg)&lt;br /&gt;
* 1 x 20 mm ShVAK cannon, tail turret (230 rpg)&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, 2 x engine nacelle turrets (200 rpg)&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, nose turret (750 rpg = 1,500 total)&lt;br /&gt;
&lt;br /&gt;
The rear-facing 20 mm ShVAK cannon turrets are quite accurate and easy to aim, they will deal with any enemy fighter daring to come close. The 12.7 mm Berezin MGs in the engine nacelle turrets provide extra coverage from behind. While the defensive armament can be powerful, it is still ridden with weaknesses: the turrets lack any kind of armour, so your gunners can be knocked out easily and each turret has a low ammo count, resulting in frequent reloads that essentially leave you defenceless. The frontal 7.62 mm ShKAS MGs lack power to deal with fighters flying towards the Pe-8 head-on. Aircraft coming from high altitude can also avoid defensive firepower by exploiting their dead angles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Pe-8 the interceptor 002.jpg|450px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
The Pe-8, as mentioned earlier, is in essence a Soviet Death Star (a.k.a Tu-4 at a lower tier). It both boasts a very effective cannon armament and a high bomb load, able to kill two bases in one pass. Its 5,000 kg bomb is especially useful in Ground Battles as a &amp;quot;tactical nuke&amp;quot; of sorts, able to wipe out large concentrations of enemy tanks.&lt;br /&gt;
&lt;br /&gt;
However, the FAB-5000's practicality ends there. In Air Battles, the FAB-5000 is woefully overpowered against most targets and makes it inferior to most of the plane's other bomb loadout combinations. In addition, it peculiarly does less damage against an airfield than the 4 x 1,000 kg payload, further decreasing its usefulness. Instead, use the other payloads. The stock payload of 40 x 100 kg bombs, while difficult to aim, can still be used to base bomb, simply drop 12 on a base to destroy it (remember that the first 16 are pylon mounted meaning they drop in pairs, so the first base will require only 6 presses of the bomb release button). Keep using this payload for base bombing until you unlock the 4 x 1,000 kg modification, as all the other payloads yield less damage. You can use your bombs to destroy ground targets as well, however, be sure to be high enough or use a timer so that the bomb's splash damage doesn't kill you.&lt;br /&gt;
&lt;br /&gt;
Try to side climb around the main battle when going after bases, though your defensive armament is powerful, you will be an easy target for experienced players, heavy fighters, and groups of fighters that encounter you. If you see an enemy, always turn the plane to make sure the rear cannon-armed guns face the pursuer so you can focus as much of your defensive firepower on them as possible while also increasing the time you can put your guns on the target. Make sure to fire in bursts as your guns will jam if fired for too long.&lt;br /&gt;
&lt;br /&gt;
===Ground RB===&lt;br /&gt;
In Ground Realistic mode, the Pe-8 can be used as a CAS aircraft to a devastating effect. If there are no fighter aircraft or few SPAA, try to find the largest group of enemies and drop the FAB-5000 as fast as you can. This usually results in 1-2 kills, but can easily net many more. Try to spawn early game, as there will be less fighter aircraft and SPAA. Let it be noted that there is a certain terror from seeing a FAB-5000 slam into the ground next to your tank that is not easily replicated elsewhere in War Thunder.&lt;br /&gt;
&lt;br /&gt;
===Naval Battles===&lt;br /&gt;
In Naval Battles, the Pe-8's FAB-5000 is capable of destroying any ship. Due to its huge explosive mass, the FAB-5000 is able to create a massive shockwave that can cause an ammunition detonation to nearby ships (~ 50 m from explosion radius), this means it does not require a direct hit to deal a crippling blow to the enemy.&lt;br /&gt;
&lt;br /&gt;
However, delivering the FAB-5000 to the targets can be a bit tricky as anti-aircraft fire in Naval battles is much more accurate, hard-hitting, and plentiful. One would try to compensate for this by flying high up, but you will find that it is hard to aim the FAB-5000 from these altitudes. Thus, it is more effective to bring the Pe-8 to higher-tier battles with larger, less manoeuvrable, and usually slower ships.&lt;br /&gt;
&lt;br /&gt;
To drop the bomb accurately, start by setting the bomb fuse to 0s to ensure that the enemy will not get away from the explosion radius, then fly up to an altitude of at least 4,000 m to avoid most of short range AA barrages (around 4,500-5,000 m is a suitable altitude for accurate and relatively safe drop), select an isolated or a slow target which has few escorts, then approach them. Make sure to watch the long range flak barrages while flying evasively to ensure that they will not hit you, while getting close. Take a look at the water trail left behind the target to get an idea of its course and speed. Then go to the bomb sight view, aim well and lead the target, and drop the bomb. You can use the bomb tracking camera to see where the bomb dropped and (in case of Arcade battles) adjust your aim for the next drop in case the shockwave wasn't able to kill the target. With some practice, you can make the bomb drop close enough to the target, allowing the massive explosive blast to do the rest.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
When pursuing the Pe-8, try to go for a head-on - nearly all the time there is critical damage and &amp;quot;pilot snipes&amp;quot; to down the aircraft - with the added bonus that the front is the least defended area of the Pe-8. Use your mobility to do so. When in a not so optimal position, try to come up at a angle above the Pe-8 - with a sharp enough angle, you will stop the 12.7 mm MGs from reaching you, and with a bit of luck, you will make it past the single 20 defending the plane.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Pe-8 the interceptor 001.jpg|350px|thumb|right|Inbound bogie as seen by the nose gunner somewhere over the Eastern Front.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good payload options for various mission types, including a massive 5,000 kg bomb&lt;br /&gt;
* Powerful defensive armament&lt;br /&gt;
* Durable airframe, can take some damage and make it home&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor flight performance&lt;br /&gt;
** Large, heavy, and slow&lt;br /&gt;
** Poor climb rate, top speed and manoeuvrability (large turn radius, wobbling effect)&lt;br /&gt;
* Prone to devastating fires&lt;br /&gt;
* Stock payload is mediocre&lt;br /&gt;
* Large deadzones for defensive armament&lt;br /&gt;
* Defensive armament is poorly protected&lt;br /&gt;
* In combined ground battles, the very large blast radius of the FAB-5000 bomb can easily cause accidental teamkills&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=pe-8_m82 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:Pe-8 hammer 91 001.jpg&lt;br /&gt;
Image:Pe-8 *jermster 91 002.jpg&lt;br /&gt;
Image:Pe-8 hammer 91 002.jpg&lt;br /&gt;
Image:Pe-8 the interceptor 003.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ZRRbMZ12LHQ|'''The Shooting Range #241''' - ''Pages of History'' section at 03:34 discusses the Pe-8.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Boeing [[B-17 (Family)|B-17]] Flying Fortress&lt;br /&gt;
* Messerschmit [[Me 264]]&lt;br /&gt;
* Short [[Stirling B Mk I|Stirling]]&lt;br /&gt;
* Nakajima [[G5N1|G5N]]&lt;br /&gt;
* Piaggio [[P.108B serie 1|P.108]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/272434-petlyakov-pe-8-m-82a/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Petlyakov}}&lt;br /&gt;
{{USSR bombers}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U12017485&amp;diff=162140</id>
		<title>User talk:U12017485</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U12017485&amp;diff=162140"/>
				<updated>2023-05-09T12:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: /* Forum PM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sorry for putting the post in the talk page, didn't realize that i had selected the talk page&lt;br /&gt;
sorry&lt;br /&gt;
&lt;br /&gt;
== Image source/copyright status ==&lt;br /&gt;
Hello, thank you for your hard work and contributions. Would you happen to have a source or copyright status for [[Media:Mutsuki 1924.jpg]]? We can't host copyrighted material on the wiki, so if you are unable to provide a source it may have to be taken down. Many thanks, [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 16:12, 8 March 2020 (UTC)&lt;br /&gt;
::It's an image originally published by Imperial Japanese Navy, no source online other than perhaps [http://japanese-warship.com/photo/mutsuki-photo/ 大日本帝国陸海軍　兵器].  [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 16:32, 8 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Important: Forum PM ==&lt;br /&gt;
&lt;br /&gt;
Hello, &lt;br /&gt;
&lt;br /&gt;
Could you please see your war thunder forum PM, o7  &lt;br /&gt;
&lt;br /&gt;
Kindest Regards &lt;br /&gt;
- --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 23:09, 25 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B6N.gif ==&lt;br /&gt;
===1st Message===&lt;br /&gt;
A Very Nice Visual Comparison Of The B6N Variants But Will You Do This For All Family Pages? I Could Help Out If You Wanted.&lt;br /&gt;
Just Wanted To Know Which Vehicles You Have In The Works And How Exactly You Compose It To A GIF.&lt;br /&gt;
&lt;br /&gt;
Also Regarding To The [[B6N (Family)]] Page, If You Want You Can Re-upscale The Image, As You Simply Forgot To Add A &amp;quot;Break&amp;quot; To The Edit.&lt;br /&gt;
&lt;br /&gt;
--[[User:U17577377|U17577377]] ([[User talk:U17577377|talk]]) 09:21, 30 November 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
===2nd Message===&lt;br /&gt;
{{main|User_talk:U17577377#B6N.gif|l1=Reply On 1st Message}}&lt;br /&gt;
Fully Understandable That You Do It For Your Interesting Vehicles And How The Upscaling Would Simply Mess Up The Page Regardless Of Adding A &amp;quot;''Break''&amp;quot;, But 1 Question Remains Unanswered, Can / Do I Need To Help? And If I Do So, Which Programs Do You Use For It?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
--[[User:U17577377|U17577377]] ([[User talk:U17577377|talk]]) 12:40, 7 December 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Forum PM ==&lt;br /&gt;
&lt;br /&gt;
I've sent you a forum PM. Could you check? Thanks.&lt;br /&gt;
&lt;br /&gt;
--[[User:U58637357|U58637357]] ([[User talk:U58637357|talk]]) 12:12, 9 May 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U12017485&amp;diff=162139</id>
		<title>User talk:U12017485</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U12017485&amp;diff=162139"/>
				<updated>2023-05-09T12:12:15Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sorry for putting the post in the talk page, didn't realize that i had selected the talk page&lt;br /&gt;
sorry&lt;br /&gt;
&lt;br /&gt;
== Image source/copyright status ==&lt;br /&gt;
Hello, thank you for your hard work and contributions. Would you happen to have a source or copyright status for [[Media:Mutsuki 1924.jpg]]? We can't host copyrighted material on the wiki, so if you are unable to provide a source it may have to be taken down. Many thanks, [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 16:12, 8 March 2020 (UTC)&lt;br /&gt;
::It's an image originally published by Imperial Japanese Navy, no source online other than perhaps [http://japanese-warship.com/photo/mutsuki-photo/ 大日本帝国陸海軍　兵器].  [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 16:32, 8 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Important: Forum PM ==&lt;br /&gt;
&lt;br /&gt;
Hello, &lt;br /&gt;
&lt;br /&gt;
Could you please see your war thunder forum PM, o7  &lt;br /&gt;
&lt;br /&gt;
Kindest Regards &lt;br /&gt;
- --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 23:09, 25 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B6N.gif ==&lt;br /&gt;
===1st Message===&lt;br /&gt;
A Very Nice Visual Comparison Of The B6N Variants But Will You Do This For All Family Pages? I Could Help Out If You Wanted.&lt;br /&gt;
Just Wanted To Know Which Vehicles You Have In The Works And How Exactly You Compose It To A GIF.&lt;br /&gt;
&lt;br /&gt;
Also Regarding To The [[B6N (Family)]] Page, If You Want You Can Re-upscale The Image, As You Simply Forgot To Add A &amp;quot;Break&amp;quot; To The Edit.&lt;br /&gt;
&lt;br /&gt;
--[[User:U17577377|U17577377]] ([[User talk:U17577377|talk]]) 09:21, 30 November 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
===2nd Message===&lt;br /&gt;
{{main|User_talk:U17577377#B6N.gif|l1=Reply On 1st Message}}&lt;br /&gt;
Fully Understandable That You Do It For Your Interesting Vehicles And How The Upscaling Would Simply Mess Up The Page Regardless Of Adding A &amp;quot;''Break''&amp;quot;, But 1 Question Remains Unanswered, Can / Do I Need To Help? And If I Do So, Which Programs Do You Use For It?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
--[[User:U17577377|U17577377]] ([[User talk:U17577377|talk]]) 12:40, 7 December 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Forum PM ==&lt;br /&gt;
&lt;br /&gt;
I've sent you a forum PM. Could you check? Thanks.&lt;br /&gt;
&lt;br /&gt;
[[User:U58637357|U58637357]] ([[User talk:U58637357|talk]]) 12:12, 9 May 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U12017485&amp;diff=162137</id>
		<title>User talk:U12017485</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U12017485&amp;diff=162137"/>
				<updated>2023-05-09T11:30:58Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: /* Forum PM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sorry for putting the post in the talk page, didn't realize that i had selected the talk page&lt;br /&gt;
sorry&lt;br /&gt;
&lt;br /&gt;
== Image source/copyright status ==&lt;br /&gt;
Hello, thank you for your hard work and contributions. Would you happen to have a source or copyright status for [[Media:Mutsuki 1924.jpg]]? We can't host copyrighted material on the wiki, so if you are unable to provide a source it may have to be taken down. Many thanks, [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 16:12, 8 March 2020 (UTC)&lt;br /&gt;
::It's an image originally published by Imperial Japanese Navy, no source online other than perhaps [http://japanese-warship.com/photo/mutsuki-photo/ 大日本帝国陸海軍　兵器].  [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 16:32, 8 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Important: Forum PM ==&lt;br /&gt;
&lt;br /&gt;
Hello, &lt;br /&gt;
&lt;br /&gt;
Could you please see your war thunder forum PM, o7  &lt;br /&gt;
&lt;br /&gt;
Kindest Regards &lt;br /&gt;
- --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 23:09, 25 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B6N.gif ==&lt;br /&gt;
===1st Message===&lt;br /&gt;
A Very Nice Visual Comparison Of The B6N Variants But Will You Do This For All Family Pages? I Could Help Out If You Wanted.&lt;br /&gt;
Just Wanted To Know Which Vehicles You Have In The Works And How Exactly You Compose It To A GIF.&lt;br /&gt;
&lt;br /&gt;
Also Regarding To The [[B6N (Family)]] Page, If You Want You Can Re-upscale The Image, As You Simply Forgot To Add A &amp;quot;Break&amp;quot; To The Edit.&lt;br /&gt;
&lt;br /&gt;
--[[User:U17577377|U17577377]] ([[User talk:U17577377|talk]]) 09:21, 30 November 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
===2nd Message===&lt;br /&gt;
{{main|User_talk:U17577377#B6N.gif|l1=Reply On 1st Message}}&lt;br /&gt;
Fully Understandable That You Do It For Your Interesting Vehicles And How The Upscaling Would Simply Mess Up The Page Regardless Of Adding A &amp;quot;''Break''&amp;quot;, But 1 Question Remains Unanswered, Can / Do I Need To Help? And If I Do So, Which Programs Do You Use For It?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
--[[User:U17577377|U17577377]] ([[User talk:U17577377|talk]]) 12:40, 7 December 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Forum PM ==&lt;br /&gt;
&lt;br /&gt;
I've sent you a forum PM. Could you check? Thanks.&lt;br /&gt;
&lt;br /&gt;
--[[User:U58637357|U58637357]] ([[User talk:U58637357|talk]]) 11:18, 09 May 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U12017485&amp;diff=162136</id>
		<title>User talk:U12017485</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U12017485&amp;diff=162136"/>
				<updated>2023-05-09T11:19:16Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: /* Forum PM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sorry for putting the post in the talk page, didn't realize that i had selected the talk page&lt;br /&gt;
sorry&lt;br /&gt;
&lt;br /&gt;
== Image source/copyright status ==&lt;br /&gt;
Hello, thank you for your hard work and contributions. Would you happen to have a source or copyright status for [[Media:Mutsuki 1924.jpg]]? We can't host copyrighted material on the wiki, so if you are unable to provide a source it may have to be taken down. Many thanks, [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 16:12, 8 March 2020 (UTC)&lt;br /&gt;
::It's an image originally published by Imperial Japanese Navy, no source online other than perhaps [http://japanese-warship.com/photo/mutsuki-photo/ 大日本帝国陸海軍　兵器].  [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 16:32, 8 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Important: Forum PM ==&lt;br /&gt;
&lt;br /&gt;
Hello, &lt;br /&gt;
&lt;br /&gt;
Could you please see your war thunder forum PM, o7  &lt;br /&gt;
&lt;br /&gt;
Kindest Regards &lt;br /&gt;
- --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 23:09, 25 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B6N.gif ==&lt;br /&gt;
===1st Message===&lt;br /&gt;
A Very Nice Visual Comparison Of The B6N Variants But Will You Do This For All Family Pages? I Could Help Out If You Wanted.&lt;br /&gt;
Just Wanted To Know Which Vehicles You Have In The Works And How Exactly You Compose It To A GIF.&lt;br /&gt;
&lt;br /&gt;
Also Regarding To The [[B6N (Family)]] Page, If You Want You Can Re-upscale The Image, As You Simply Forgot To Add A &amp;quot;Break&amp;quot; To The Edit.&lt;br /&gt;
&lt;br /&gt;
--[[User:U17577377|U17577377]] ([[User talk:U17577377|talk]]) 09:21, 30 November 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
===2nd Message===&lt;br /&gt;
{{main|User_talk:U17577377#B6N.gif|l1=Reply On 1st Message}}&lt;br /&gt;
Fully Understandable That You Do It For Your Interesting Vehicles And How The Upscaling Would Simply Mess Up The Page Regardless Of Adding A &amp;quot;''Break''&amp;quot;, But 1 Question Remains Unanswered, Can / Do I Need To Help? And If I Do So, Which Programs Do You Use For It?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
--[[User:U17577377|U17577377]] ([[User talk:U17577377|talk]]) 12:40, 7 December 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Forum PM ==&lt;br /&gt;
&lt;br /&gt;
I've sent you a forum PM. Could you check? Thanks.&lt;br /&gt;
&lt;br /&gt;
--[[User:U58637357|U58637357]] ([[User talk:U58637357|talk]]) 11:18:35, 09 May 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U12017485&amp;diff=162135</id>
		<title>User talk:U12017485</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U12017485&amp;diff=162135"/>
				<updated>2023-05-09T11:15:58Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: /* Forum PM */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sorry for putting the post in the talk page, didn't realize that i had selected the talk page&lt;br /&gt;
sorry&lt;br /&gt;
&lt;br /&gt;
== Image source/copyright status ==&lt;br /&gt;
Hello, thank you for your hard work and contributions. Would you happen to have a source or copyright status for [[Media:Mutsuki 1924.jpg]]? We can't host copyrighted material on the wiki, so if you are unable to provide a source it may have to be taken down. Many thanks, [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 16:12, 8 March 2020 (UTC)&lt;br /&gt;
::It's an image originally published by Imperial Japanese Navy, no source online other than perhaps [http://japanese-warship.com/photo/mutsuki-photo/ 大日本帝国陸海軍　兵器].  [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 16:32, 8 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Important: Forum PM ==&lt;br /&gt;
&lt;br /&gt;
Hello, &lt;br /&gt;
&lt;br /&gt;
Could you please see your war thunder forum PM, o7  &lt;br /&gt;
&lt;br /&gt;
Kindest Regards &lt;br /&gt;
- --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 23:09, 25 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B6N.gif ==&lt;br /&gt;
===1st Message===&lt;br /&gt;
A Very Nice Visual Comparison Of The B6N Variants But Will You Do This For All Family Pages? I Could Help Out If You Wanted.&lt;br /&gt;
Just Wanted To Know Which Vehicles You Have In The Works And How Exactly You Compose It To A GIF.&lt;br /&gt;
&lt;br /&gt;
Also Regarding To The [[B6N (Family)]] Page, If You Want You Can Re-upscale The Image, As You Simply Forgot To Add A &amp;quot;Break&amp;quot; To The Edit.&lt;br /&gt;
&lt;br /&gt;
--[[User:U17577377|U17577377]] ([[User talk:U17577377|talk]]) 09:21, 30 November 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
===2nd Message===&lt;br /&gt;
{{main|User_talk:U17577377#B6N.gif|l1=Reply On 1st Message}}&lt;br /&gt;
Fully Understandable That You Do It For Your Interesting Vehicles And How The Upscaling Would Simply Mess Up The Page Regardless Of Adding A &amp;quot;''Break''&amp;quot;, But 1 Question Remains Unanswered, Can / Do I Need To Help? And If I Do So, Which Programs Do You Use For It?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
--[[User:U17577377|U17577377]] ([[User talk:U17577377|talk]]) 12:40, 7 December 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Forum PM ==&lt;br /&gt;
&lt;br /&gt;
I've sent you a forum PM. Could you check? Thanks.&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Beginner%27s_guide_to_fleet_battles&amp;diff=161480</id>
		<title>Beginner's guide to fleet battles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Beginner%27s_guide_to_fleet_battles&amp;diff=161480"/>
				<updated>2023-04-28T12:47:29Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: /* Game modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Beginner's Guide to Naval Battles}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the '''Naval Battles''' mode of War Thunder! This guide will help get a player on their feet in trying out War Thunder naval warfare.&lt;br /&gt;
&lt;br /&gt;
[[File:Img ship.png|x420px|frameless|right]]&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
= Getting started in War Thunder =&lt;br /&gt;
&lt;br /&gt;
This section's purpose is to get the player adequately ready in jumping into a War Thunder naval battle, starting from choosing a nation towards joining a battle.&lt;br /&gt;
&lt;br /&gt;
== Choosing a nation==&lt;br /&gt;
With six nations in the game, there are lots of starting points to choose from for the War Thunder naval career. These descriptions will cover the first impressions of each country and the trends in navy characteristics as a player progresses in the tech tree. &lt;br /&gt;
&lt;br /&gt;
{{notice|Do note that these are very general descriptions of the tech tree and that individual ships present in each nation can have their own characteristics that may differ from the trends.}}&lt;br /&gt;
&lt;br /&gt;
==== [[File:USA flag.png|50px|link=Category:USA_ships]] USA ====&lt;br /&gt;
Coming out of WW2 as the premier naval power the US Navy has a lot to offer and a great synergy with its available [[:Category:USA_aircraft|air support]].&lt;br /&gt;
&lt;br /&gt;
'''Starters:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
Early US gameplay is centered around Motor Gun Boats, particularly utilizing famous Bofors and Oerlikon cannons. PT's are well-rounded boats, with no big drawbacks, but also no big advantages. Sub Chasers are much slower but also better armed than their opponents.&lt;br /&gt;
&lt;br /&gt;
'''Tech Tree trends:'''&lt;br /&gt;
&lt;br /&gt;
The USN has a certain affinity for anti-fragmentation armour and many US destroyers and cruisers are plastered in the stuff, making US ships some of the most HE resistant vessels in the game. US warships also learn far into high rates of fire, with certain US destroyers, light cruisers and heavy cruisers having some of, if not the highest rate of fire for their type. &lt;br /&gt;
&lt;br /&gt;
Another thing the US tech tree has going for it is AA capability, which is usually excellent. The US have some of the most potent AA suites in the entire game, capable of spewing a cascade of lethal bullets from the 20 mm and 40 mm mounts while 76 mm and 127 mm turrets snipe aircraft with their proximity-fuze shells. &lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Germany flag.png|50px|link=Category:Germany_ships]] Germany ====&lt;br /&gt;
Though the Kriegsmarine in WW2 was chiefly active in submarine warfare, it does not limit the variety and effectiveness of the surface fleet in War Thunder.&lt;br /&gt;
&lt;br /&gt;
'''Starters:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
E-boats or ''Schnellboote'' Germany's designation for the fast attack craft, are among the common vehicles in the early research. Fast, nimble and with a plethora of armament variants the [[S-38]] and [[S-100 (1945)|S-100]] class are renowned and feared in equal measure. While the starting Reserve vehicle may be a Schnellboot itself, one must highlight the cuteness of it. Downright tiny, overall round and a plaything of the waves, the [[LS 3]] does not look like its big brethren. Yet the name is not false for the ''Light E-boat 3'' plays like the later Torpedoboats in the German Tree. Both Hit-and-Run and Ambush play can be tried and trained. Although the start is a tour de speed, many other early vessels sail in a more leisured fashion. There is a great selection of heavily armed barges and other slow boats in the tree coming in Rank II and the [[R-boot R-41|R-boots]] Minesweeper vessels here are too great learning experiences for such a playstyle.&lt;br /&gt;
&lt;br /&gt;
'''Tech Tree trends:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
Later vessels tend to increase firepower, especially the flak and artillery barges in Rank II. They sit in the WW2 part of the branch, making an odd fit with the prior unlocked S-100s. Only common feature is the miniscule amount of armour protecting the crew and modules. While being Anti-Air-vessels they themself are highly succeptible to them.&lt;br /&gt;
The next branch in Rank II focuses more on several smaller Post WW2 vehicles. Noteworthy is the [[Jaguar-Klasse (140)|Jaguar (140)]], a continuation of the WW2 S-100 class. Otherwise following it is a pure gun boat line.&lt;br /&gt;
&lt;br /&gt;
Rank III is a pure Destroyer branch (with the exception of the oddly placed [[Kanonenboot K-2|gun boat K-2]]) with a later focus on crew quantity and the mainstay of the destroyer branch the [[SKC/34 (127 mm)|12.7 cm SKC/34]]. Noteworthy is the excellent anti-air complement on all of them.&lt;br /&gt;
&lt;br /&gt;
Rank IV: The German cruisers, sleek and fast ships for convoy raiding, feature impressive anti-air abilities and above average main armament. Armour itself is average though and in a citadel design, protecting engines and ammunition bunkers. Yet the mixed armour thickness design compared to All-or-Nothing approach results in many AP fuses igniting on thin armour plates for the less vital section. However, the protection against small arms, high explosives and anti-air fire is considerable. So lightly armed convoys beware.&lt;br /&gt;
&lt;br /&gt;
==== [[File:USSR flag.png|50px|link=Category:USSR_ships]] USSR ====&lt;br /&gt;
'''Starters:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
The soviet tree begins with an unusual whaleback design, [[G-5]], a boat with the smallest overwater hit area in the game. Further on the tree is divided into 2 major branches: Motor Torpedo Boats and Gun Boats. Soviet boats are relatively slow but well-armed and fairly survivable.&lt;br /&gt;
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'''Tech Tree trends:'''&lt;br /&gt;
&lt;br /&gt;
The Russo-Soviet navy generally tends to have ships that have average levels of speed and protection and AA, not really outshining other nations in any of those fields. However, the Soviets usually balance this out with excellent firepower. Not necessarily in rate of fire but in the quality of shot. Across the board, Soviet and Russian warships tend to have greater or even wholly superior shells available for their guns than compared to other nations, especially their potent SAP shells. &lt;br /&gt;
&lt;br /&gt;
For example, the 130 mm armed Soviet '''Spokoinyy''' has 3.8kg worth of explosive filler in its HE shell. Compare that to, for example the 127 mm armed German '''Z12 Erich Giese''' with a 1.9kg HE shell, and you see that the Soviet shell has quite literally twice the explosive power in a similarly sized shell. &lt;br /&gt;
&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[File:Britain flag.png|50px|link=Category:Britain_ships]] Britain ====&lt;br /&gt;
'''Starters:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
Early British ships, similarly to their US counterparts, are well-rounded units leaning towards Gun Boats. Fairmile or Isles class are larger and much slower than most of the boats in rank 1, but they're also better armed. In fact {{Specs-Link|uk_dark_class}} features the highest calibre gun of any rank 1 boat - [[8cwt QF Mk I (114 mm)|114 mm]].&lt;br /&gt;
&lt;br /&gt;
'''Tech Tree trends:'''&lt;br /&gt;
&lt;br /&gt;
British warships tend to sit in the middle when compared to other nations. They don't tend to have the best armour protection, they're usually of an average speed and they a relatively even mix of vessels with poor, average and above average firepower. The British tech tree doesn't usually specialise in any particular aspect except perhaps AA capability, which is usually above average but not quite the same level as the USN.&lt;br /&gt;
&lt;br /&gt;
Whilst certainly not bad, British warships in general just sit towards the lower end of the scale when it comes to competing with other nations warships. &lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[File:Japan flag.png|50px|link=Category:Japan_ships]] Japan ====&lt;br /&gt;
'''Starters:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
Rank 1 is largely centered on gun-centric boats, the notably weak part of the rank are {{Specs-Link|jp_abtei_pr1|Soukou-Tei}} and {{Specs-Link|jp_sehatei_mod1}}, where they have enough armour to slow them down, but not enough to protect them from nearly any ammunition belt in the game. The first branch of the research tree, with the Type T-* boats (including the reserve boat) very competitive in right hands, having a relatively small size, high mobility, and good weaponry.&lt;br /&gt;
&lt;br /&gt;
'''Tech Tree trends:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
Japanese tree is very mixed, with several unusual designs, forcing players into more skill-based gameplay, than just relying on a brute force. There are also no such clear trends as with the other trees. Generally, Japanese ships have an extremely poor anti-air defense and an exceptional torpedoes.&lt;br /&gt;
&lt;br /&gt;
Rank 2 is relatively short, can be passed by going through just 2 boats. Side-tree from {{Specs-Link|jp_type_11_pt_15}} onwards goes to the modern boats that require a very substantial amount of [[Research Points|RP]] to research, being recommended for more experienced players.&lt;br /&gt;
&lt;br /&gt;
Rank 3 is made of torpedo-heavy destroyers, with good guns, but extremely weak anti-aircraft weaponry. [[IJN Akizuki]] is an exception for the branch, having exceptionally good anti-aircraft weaponry, not just among Japanese ships, but other destroyers as well.&lt;br /&gt;
&lt;br /&gt;
Cruiser gameplay (Ranks IV and V) is mixed-bag in terms of potential, with some ships being very competitive (e.g. Mogami-class), while other relatively underpowered (e.g. [[IJN Kuma]]). Japanese cruisers, similarly to destroyers, come equipped with a very potent, long-range torpedoes, including Long Lance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ''&lt;br /&gt;
==== [[File:Italy flag.png|50px|link=Category:Italy_ships]] Italy ====&lt;br /&gt;
'''Starters:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tech Tree trends:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[File:France flag.png|50px|link=Category:France_ships]] France ====&lt;br /&gt;
'''Starters:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tech Tree trends:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
  '' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparing for the first match ==&lt;br /&gt;
Before starting up the first naval match, it is recommended for all players to play the tutorial section in-game to be familiarized with the ship steering and damage mechanics of the game.&lt;br /&gt;
&lt;br /&gt;
To enter the tutorial form the menu, go to &amp;quot;Battles&amp;quot; at the top left corner to the left of the &amp;quot;Community&amp;quot; tab. A drop down menu should appear, with &amp;quot;Tutorials&amp;quot; appearing fourth from the top. From there, the tutorial titled ''Basic tutorial course: &amp;quot;Motor Boat Control Basis&amp;quot;''  should be completed, with bonuses in currency and a crewslot added once completed.&lt;br /&gt;
&lt;br /&gt;
Now, it is time to select the game mode for the match. For any newcomers, Arcade mode is recommended as there will be assist markers available for shell trajectory and automatic firing range setting that helps new players understand where their shots will go at long range, and how to lead appropriately. As experience is earned while playing the game, the player may choose to join realistic battles for a more immersed gameplay experience.&lt;br /&gt;
&lt;br /&gt;
Once a mode is set, click the large, orange &amp;quot;To Battle!&amp;quot; button to join a queue for game match to be made!&lt;br /&gt;
&lt;br /&gt;
For more details on the game modes for ships, [[Beginner%27s_guide_to_fleet_battles#Game_modes|click here!]]&lt;br /&gt;
&lt;br /&gt;
==Fighting in the first match==&lt;br /&gt;
Once a match has been chosen, the map and objective will be laid out for the player.&lt;br /&gt;
&lt;br /&gt;
The first thing encountered upon joining a match is a vehicle and ammo selection screen, with vehicle selection done atop and ammunition done in the center. The next thing to take note of is a map of the battlefield on the right side, where the primary objectives for the battle are shown.&lt;br /&gt;
&lt;br /&gt;
Most objectives in the game rely on the capture and control of strategic points, with the game mode being called &amp;quot;Conquest&amp;quot; or &amp;quot;Domination&amp;quot; depending on the number of capture points available. These points are captured simply by moving into the bordered circle area with the enemy removed from it.&lt;br /&gt;
&lt;br /&gt;
However, the ease of capturing these points may be hampered by the terrain of each map, torpedoes ''en'' route or even mines ''on'' route, not to mention the enemy vessels shooting. To avert an early demise, take time and assess the situation. The mini-map and the map screen (default key: &amp;quot;M&amp;quot;) are a great help to gain '''situational awareness'''. Then start planning a route towards the target point using said mini-map.&lt;br /&gt;
&lt;br /&gt;
{{Notice|The best penetrating ammunition is not necessarily the most optimal round to fight with in War Thunder, as other factors such as round type (AP, APCBC, SAP, etc.), angle of attack effect, and explosive filler are to be considered as well. Though '''A'''rmour '''P'''iercing ammunition may have a large amount of penetration potential, majority of the boats in rank 1 and 2 have no armour, and their internal ammunition racks are very unlikely to explode, even if destroyed. On the other hand '''H'''igh '''E'''xplosive shells may do little to heavily armoured parts of the ship (such as gun shields), while at the same time being far more likely to ignite enemy ships.|!}}&lt;br /&gt;
&lt;br /&gt;
Once these considerations are taken into account, click any of the orange &amp;quot;To Battle!&amp;quot; buttons; the large one on the bottom right or the ones above the vehicle icon (or double-click on a vehicle icon) to spawn into the fight!&lt;br /&gt;
&lt;br /&gt;
Breathing salty air and engines full speed ahead, the one thing to keep in mind is to play the objective. Because even if one side manages to knock out more total vessels than the enemy, if the foe retains the capture points, they will win by draining the ticket counter. Plus, taking these points result in a nice reward and score boost, so there's something in it for not just for the team, but for the individual!&lt;br /&gt;
&lt;br /&gt;
Manoeuvring the battlefield takes skill and familiarity with the steering characteristics. Bea-lining a straight path towards the objective just allows the enemy to lead their fire with ease. Use the terrain for cover and concealment under smoke, fog, or behind hills, and allied wreckage, etc. Exploiting one's vessel speed and shift allows for steering through long range incoming fire and traversing difficult seas (river deltas, archipelago ) to get around predictable routes, catching the enemy by surprise. Prior leg work such as good positioning and team work will greatly improve one's success once entering combat.&lt;br /&gt;
&lt;br /&gt;
Every encounter with an enemy, like in most player-versus-player games, is a test of wits and initiative.  A good mindset to have is to not view exposure as a mere state, but rather as a conscious, active decision. Every second of exposure represents a risk one should be aware of. Try to surprise the enemies by attacking on their flanks. When you must move into an area that is watched or even under enemy control, remember to pre-aim your turrets and aim your weapon to do as much damage as you can with your first shot. This means aiming for either armament to prevent any return fire or going all in and aiming for the ammo storage.&lt;br /&gt;
&lt;br /&gt;
The reward at the end of a match is largely determined by whether you have won or lost the match, and the outcome of the match is largely determined by who possesses the capture points. This, coupled with the fact that a point capture carries a higher reward than destroying an enemy, means capturing points is a first priority. Even having more targets destroyed and losing can net a smaller result than less targets destroyed and winning.&lt;br /&gt;
&lt;br /&gt;
Congratulations! You have experienced your first naval match in War Thunder (or at least one that you have a good awareness on what's actually happening). However, there's more to War Thunder than just blasting away at the enemy.&lt;br /&gt;
&lt;br /&gt;
==After the first match==&lt;br /&gt;
Now that you know how to fight and win battles, it is now time to use that experience to advance your placement in the tech tree you have chosen. &lt;br /&gt;
&lt;br /&gt;
As more battles are fought, research points are earned towards upgrading the ship and progressing the tech tree. We'll relay how to do each step here.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Upgrading ship comes down to two factors, unlocking modifications for the modules and training the crew.&lt;br /&gt;
&lt;br /&gt;
====Modules and modifications====&lt;br /&gt;
{{main|Modifications}}&lt;br /&gt;
&lt;br /&gt;
In the menu, there is the option to unlock modifications for the vessel in question. These are divided into three categories: Seakeeping, Unsinkability, and Firepower. Seakeeping upgrades the engine  maintenance, propeller replacement, and dry-docking. Unsinkability upgrades survivability potential with repairs, fire extinguishers, and shrapnel protection. Firepower upgrades turret characteristics, accuracy, and unlocks new ammunition to be used. These are researched and unlocked one by one, and as the criteria is met, the next tier of modifications can be unlocked to further enhance the ship.&lt;br /&gt;
&lt;br /&gt;
In any ship, it is recommended to always focus on unlocking these two modifications, which happen to both be in the protection column.&lt;br /&gt;
&lt;br /&gt;
* ''Tool Set'' — This is due to otherwise being unable to repair critical modules on the battlefield. By default, only track damage could be repaired anywhere on the battlefield and repairs can be done on captured points. However, repairs to critical modules such as the gun, turret, transmission, and engine would be impossible away from a captured point without the ''Parts'' modification.&lt;br /&gt;
* ''Fire Protection System'' (referred to as ''&amp;quot;FPE&amp;quot;'' by the community) is very important for combat survival as these are the most viable way to extinguish ship fires (outside of sinking to the ocean floor). Without this, a simple fire will slowly chip away at module health, eventually leading to ammo combustion that will knock out the vessel from the game.&lt;br /&gt;
&lt;br /&gt;
Past these, the priority of modifications to upgrade can vary from different ships and should be consulted on individual vessel pages on which modules are more important to research.&lt;br /&gt;
&lt;br /&gt;
====Crew skills====&lt;br /&gt;
{{main|Crew skills}}&lt;br /&gt;
&lt;br /&gt;
Arguably one of the least looked at part of vessel upgrades, crew skills can play a big role in the firepower and survivability. Unlike modifications, the training of a crew are specific to the crew slot in the line-up and can be transferable to any boat the crew is using (except &amp;quot;Expert&amp;quot; and &amp;quot;Ace&amp;quot; status, these are ship and crew specific).&lt;br /&gt;
&lt;br /&gt;
Crew information can be reached on the left drop-right menu on the screen with the middle button for the selected crew (under &amp;quot;Vehicle Information&amp;quot; and above the &amp;quot;Favourite Achievements&amp;quot; button). From here, &amp;quot;Crew Training&amp;quot; would direct the player to a screen that would show the following tabs:&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills-Fleet-DamageControl-FireExtinguishing.jpg|x200px|thumb|right|The crew training page, where upgrades in the Damage control's fire extinguishing skill shows an appreciable benefit.]]&lt;br /&gt;
&lt;br /&gt;
* Ship commander&lt;br /&gt;
* Observers&lt;br /&gt;
* Engine room&lt;br /&gt;
* Gunners&lt;br /&gt;
* Damage control&lt;br /&gt;
* Logistical services&lt;br /&gt;
* Qualification&lt;br /&gt;
&lt;br /&gt;
Each have their own unique skills to help enhance the ship in their role. Upgrading each trait in a crew tab with the earned Crew XP Points would add a 0.5 point to the overall crew level. Each skill that can be upgraded is detailed more on the [[Crew skills|crew skills]] page.&lt;br /&gt;
&lt;br /&gt;
Once a certain crew level is reached with crew upgrades, they can enter &amp;quot;Qualification&amp;quot; to become enhanced to one specific ship. The first stage would be &amp;quot;Expert&amp;quot; which adds 3 point to every crew skill for the cost of several Silver Lions {{Sl}}. The impact can be quite noticeable once put into a match.&lt;br /&gt;
&lt;br /&gt;
After an &amp;quot;Expert&amp;quot; qualification is gained, the next step past a maxed out &amp;quot;Expert&amp;quot; crew is the &amp;quot;Ace&amp;quot; status, which enhances the reward to an additional 5 point to every crew skill. However, earning this status is much harder and requires either Golden Eagles {{Ge}} or a huge amount of experiences to achieve. &lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
Upon selecting your preferred tech tree, you will then being the gradual process of unlocking, researching, and purchasing shipss down a column to progress towards the next vessel type.&lt;br /&gt;
&lt;br /&gt;
Progression is restricted by two factors in the tech tree, vehicle unlock criteria per rank and ship branch connection. Each rank past the first has a criteria of the number of ships that must be researched and purchased before the next rank's vehicles could be researched. Ships are then linked via an arrow branching from one vessel to the next. These arrows indicate that the prior ship must be researched before the next ship could be researched, and purchased before the next ship could be purchased.&lt;br /&gt;
&lt;br /&gt;
Ships restricted from being researched are noted by being under a dark red overlay, with indications that the vessel is locked. &lt;br /&gt;
&lt;br /&gt;
====Matchmaking====&lt;br /&gt;
{{main|Matchmaker|Battle ratings}}&lt;br /&gt;
&lt;br /&gt;
While ranks are important for progression, they are not the deciding factor on what types of battles you enter.&lt;br /&gt;
&lt;br /&gt;
Matchmaking in the game is solely based on [[Battle_ratings|battle ratings]], which are indicated by a numerical value on the lower right corner of a vehicle box (or on top of a stat card). The rank of a vehicle does not play a part in this matchmaking process, and so a rank II vessel can be evenly matched with a rank III vehicle if both have the same battle rating.&lt;br /&gt;
&lt;br /&gt;
Matchmaking in naval battles is sorted by the highest battle rating in the line-up and then battling against enemies within a battle rating range of ± 1.0. For example, a player enters a battle with a line-up with a maximum battle rating of 2.3, causing the player to join a match potentially between 1.3 to 3.3 in battle ratings. This is further divided into groups separated by a value of 1.0, so matches would consist of vehicles in the 1.3-2.3, 1.7-2.7, 2.0-3.0 and 2.3-3.3 vehicles. This develops into the concepts of &amp;quot;uptier&amp;quot; and &amp;quot;downtier&amp;quot; as coined by the community, where &amp;quot;uptier&amp;quot; would be placing the 2.3 line-up in a 2.3-3.3 match, while a &amp;quot;downtier&amp;quot; would be in a 1.3-2.3 match.&lt;br /&gt;
&lt;br /&gt;
Always consult the statistics cards for ships when creating a line up. Also remember that every vehicle have a different battle ranking and stats card in different game modes. To change which stats card you are looking at, simply click on the mode view option at the bottom right of the research tree.&lt;br /&gt;
&lt;br /&gt;
= Advanced considerations =&lt;br /&gt;
Aside from turning that diamond-shape symbol on the capture point into a blue color and destroying enemy vessels, there are more intricate details to cover when detailing how to play the game more deeply than shoot-and-scoot.&lt;br /&gt;
&lt;br /&gt;
==Vehicle usage==&lt;br /&gt;
Here we detail the typical usage of each vehicle type in a battle.&lt;br /&gt;
&lt;br /&gt;
{{notice|It should be pointed out that when choosing a vehicle to load into a battle, not every ship in the game is optimal for every situation. For example, it would probably be unwise to spawn in a slow Gun Boat when the last objective is six miles out and five minutes before match ends. A quicker Torpedo Boat may be less armed but could still arrive in time for a capture.&lt;br /&gt;
&lt;br /&gt;
These situations are the reason why a diverse line up is usually good, as you cannot predict what map or match you will get, so the naval line up has to be suitable for most/all maps. In addition, later into the game, the second, third, and proceeding vehicles you choose can impact the game. If your team needs to quickly capture the &amp;quot;A&amp;quot; point to avoid a loss, you want a fast-moving vehicle to get there quickly to stop the &amp;quot;ticket bleed&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Without further ado, here's a general &amp;quot;doctrine&amp;quot; on how each ship type are to perform on the battlefield.&lt;br /&gt;
=== Boats ===&lt;br /&gt;
Boats are contained within ranks 1 and 2.&lt;br /&gt;
==== Torpedo Boats ====&lt;br /&gt;
Usually fast, agile, their largest damage-dealer are torpedoes, though they do have additional guns. Torpedoes will kill anything up to a destroyer with a single hit, and even with destroyers, an impact near the ammunition storage or simply: a destroyer with an already killed-off crew, will sink them instantly.&lt;br /&gt;
==== Gun Boats ==== &lt;br /&gt;
===== Motor Gun Boats ===== &lt;br /&gt;
An equivalent of Motor Torpedo Boats, only primarily focused on guns. They tend to be small, fast, agile, heavily armed, but missing torpedoes or depth charges. If they're slow - they tend to be more heavily armed.&lt;br /&gt;
===== Armoured Gun Boats ===== &lt;br /&gt;
Slower, but armoured gun boats. They usually carry heavier weaponry for the size than their more mobile cousins.&lt;br /&gt;
&lt;br /&gt;
The usefulness of armour on boats is very limited, as even 6.5mm machine guns can penetrate 20 mm armour at 500 m with tracer rounds, and realistically most boats carry much heavier machine guns or straight on cannons that can easily pierce through anything a boat can feasibly carry. Moreover: armoured boats will still ignite on fire when hit with HE rounds. Armour is useful primarily against shallow angle or long-range hits.&lt;br /&gt;
===== Sub Chaser =====&lt;br /&gt;
Gun-heavy boats equipped with depth charge throwers. Usually much larger than the Torpedo Boats or Motor Gun Boats&lt;br /&gt;
===== Barges =====&lt;br /&gt;
Barges are extremely slow, but heavily armed and highly survivable units. They are a bane of low-altitude bombers and fighters, creating a no-fly zone for the enemy, and at the same time, they're more than able to take down any hostile boat. Their biggest flaw is mobility, which means that not only they rarely manage to venture far from the spawn point, but also they're very prone to torpedoes and bombs, having little chance of changing direction or speed in time to avoid hitting.&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
Frigates are a middle-ground between Destroyers and Boats. They tend to be post-war designs, within rank II. Unlike boats, they have modifications that are typical for the capital ships, they're also able to engage targets at longer distances and using wider, or more modern range of weaponry. Still, though, frigates are relatively prone to damage and are easily outgunned in a straight gunfire with any destroyer.&lt;br /&gt;
==== Gunboat ====&lt;br /&gt;
The distinction between Gunboat and a Frigate in-game is unclear. Frigates tend to be historically newer designs, however there are exceptions.&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
Gameplay in destroyers differs vastly from boats. 4 km is considered close-range, with ship firing often at ~10 km range, torpedoes increase in importance, positioning and long-term prediction of enemy movements become essential for successful gameplay. Destroyers are slow, heavily armed, often featuring Primary, Auxiliary, Anti-Aircraft guns, torpedoes and depth charges at the same time. Destroyers, however, tend to be unarmoured and are relatively large, slow targets, making for a good target for enemy torpedoes and guns alike.&lt;br /&gt;
&lt;br /&gt;
Destroyers begin at rank III.&lt;br /&gt;
=== Cruisers ===&lt;br /&gt;
Cruisers are rank IV and V warships. Gameplay again differs from Destroyers, with ranges increasing even further, main gun calibre going up to above 140 mm, secondary armament turning from machine guns to medium and large-calibre cannons, and torpedoes decreasing in importance due to a very high range involved. Also, cruisers are the first class to have an armoured citadel as standard and have a much higher crew count, allowing them to easily win a 1 on 1 gunfight with any destroyer. That said though, cruisers are longer, slower, and less manoeuvrable than Destroyers. Cruisers also tend to carry floatplanes, however, those are not usable in-game.&lt;br /&gt;
===== Light Cruisers =====&lt;br /&gt;
Typically armed with ≈150 mm/≈6 inch main guns and a medium calibre secondary weapons. They typically can fight off even 2 destroyers in straight gunfire, however, they are prone to Heavy Cruisers and torpedo strikes. There's a significant variation in light cruisers, where even pre-World War 1 designs can be found, such as [[Krasny Krym]], laid down in 1913.&lt;br /&gt;
===== Heavy Cruisers =====&lt;br /&gt;
Currently the heaviest playable warships, Heavy Cruisers typically come armed with ≈200 mm/≈8 inch main guns and ≈120 mm/≈5 inch secondaries. They have the firepower to take down destroyers purely with AI gunners on the secondary and anti-aircraft armament. They also tend to feature significant anti-aircraft weaponry, including high-calibre guns that can reach bombers even at 3 km altitude. They are true behemoths... but their size is as much of an advantage as it is an issue. An increase in firepower does not come with a proportional increase in armour, and given their large size and a significant threat they pose - they bring the attention of multiple ships, often dying a death by a thousand cuts, not to mention an entire torpedo spreads set up by ambitious destroyers.&lt;br /&gt;
&lt;br /&gt;
===Aircraft===&lt;br /&gt;
Aircraft in naval battles, whether unlocked through the point system in Arcade Battles or player-owned in Realistic Battles, can help give the team an edge with supplementary air power in a combined-arms role. These too are separated into roles of emphasis in naval battles.&lt;br /&gt;
&lt;br /&gt;
* ''Fighters'' should primarily be focused on protecting the air space against enemy aircraft that come in to intercept friendly aircraft or attack sea units. The best strategy to destroy enemy planes is to gain a higher altitude than them, then dive and shoot them down. If no enemy planes are present, strafing the enemy naval units to harass them also fits fighter duty, but the most important role you can be is act as an aerial reconnaissance for your team, relaying where each enemy is on the map. Staying at a high altitude or taking evasive manoeuvres would be necessary if an enemy vessel opens with dedicated anti-air fire.&lt;br /&gt;
** Alternatively, fighters can be armed with bombs and rockets in a ''Fighter-bomber'' role to attack sea units. Note that this sacrifices the plane's ability to fight other aircraft so long as these armaments are on the aircraft, and the aircraft's performance in this role varies as they are able to take a very limited tonnage of bombs, requiring very precise hits, preferable from multiple bombs.&lt;br /&gt;
* ''Attackers'' and ''Dive-bombers'' should both focus on targeting individual sea units and eliminating them with either cannon-armaments on the aircraft or the available bombs and rockets. &lt;br /&gt;
** ''Attackers'' come in at a low altitude with their relatively armoured airframe to get better accuracy onto target. Due to their low altitude of attack, equipped bombs should be set on delay to avoid the bomb blast and shrapnel on the ground from affecting the aircraft.&lt;br /&gt;
** ''Dive-bombers'' rely on coming in from a high altitude towards the ground to directly deliver a bomb onto target. Air-brakes are available on most of these aircraft to help slow down the dive to allow for an easier adjustment of aim and also to be easier to pull up from the dive.&lt;br /&gt;
* ''Bombers'' are more preferred for a carpet-bombing of an area to eliminate the enemy. These should be retained at high altitude to avoid anti-aircraft fire as most bombers lack the manoeuvrability owing to their size from dodging enemy fire.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Outside of the written guide here, there are several YouTube tutorials provided by War Thunder to further enhance your experience, as listed here:&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery||}}&lt;br /&gt;
&lt;br /&gt;
Beyond those videos, here are some details to consider when playing in a match.&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
=== Protecting a capture point ===&lt;br /&gt;
=== Flanking ===&lt;br /&gt;
=== Brawling ===&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
Should you wish for more excitement in your game play, there are other modes to try out with their own perks!&lt;br /&gt;
&lt;br /&gt;
{{notice|Simulator Battles features are assumed to also match Realistic Battle's unless stated otherwise.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Naval Forces - Features by Game Mode&lt;br /&gt;
|-&lt;br /&gt;
! Arcade (AB) !! Realistic (RB) !! Simulator (SB)&amp;lt;br&amp;gt;not yet in-game&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* The &amp;quot;lead indicator&amp;quot; shows lead for both the horizontal and vertical axis.&lt;br /&gt;
* 3D markers indicate all enemy and friendly vehicles and displays real-time range&lt;br /&gt;
* Scoreboard shows vehicle composition of both teams&lt;br /&gt;
* Vessel speed and agility is enhanced&lt;br /&gt;
* Secondary weapons are re-supplied anywhere on the map when spent&lt;br /&gt;
| &lt;br /&gt;
* The &amp;quot;lead indicator&amp;quot; shows lead only for the horizontal axis.&lt;br /&gt;
* 3D markers indicate only friendly vehicles&lt;br /&gt;
* Range is only displayed for a locked target, and is updated periodically based on a hidden timer&lt;br /&gt;
* Scoreboard shows vehicle composition of only player's team&lt;br /&gt;
* Vessel speed and agility is enhanced matches real life specifications&lt;br /&gt;
* Secondary weapons are only re-supplied inside friendly capture zones&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As mentioned earlier, the Arcade Battle mode is the recommended starter mode since it is forgiving to beginners with assists in firepower (aim and range indicators) and mobility (enhanced engine power) to help be familiarized around the mechanics of the game. Once comfortable with the game, Realistic Battles can be considered for further immersion into the War Thunder battles. Realistic battles, owing to their more complicated game style, also offer enhanced rewards after a battle.&lt;br /&gt;
&lt;br /&gt;
=Other tips for beginners=&lt;br /&gt;
There is a lot of things to learn about War Thunder, so much so that all other tips are placed here! Here are some tips we can give you if you're still new to War Thunder Naval Battles and want some advice, or for ideas on how to fight certain vehicles.&lt;br /&gt;
&lt;br /&gt;
* Mastering the different camera viewpoints is vital to naval battles:&lt;br /&gt;
** '''Gunner view''', named ''Sniper mode'' in the controls option, is necessary to make accurate shots at long-distance targets or to hit weak spots.&lt;br /&gt;
** '''Binoculars''' in the controls option, is necessary to gain an overview without moving or de-aiming your turrets.&lt;br /&gt;
** '''Turret view''', which is the zoomed-in exterior (third-person) view, useful for close-quarter combat (especially on archipelago maps).&lt;br /&gt;
* '''''Use your binoculars''', it's free''. This [[Hints|in-game hint]] points at a major element of ''Naval Forces'': spotting enemies before they spot you. Being able to surprise enemies to land the first hit is the best way to win a fight.&lt;br /&gt;
* The '''[[Towing|towing hook]]''' (default keybind: 0) actually works pretty well if you respect these two rules:&lt;br /&gt;
** '''Point of attachment''': if you want to roll and right a vessel back on its keel, attach the hook at the top (aiming with the mouse and pressing the hook key), then sail perpendicular to its hull. The goal is to ''pull'' the top of the ship, not ''drag'' the bottom across the sea floor or sand bank.&lt;br /&gt;
*Do not leave a battle if you can still respawn. Not only will you be ditching your team, you will also get a [[Crew_lock|Crew Lock]], which prevents you from using whichever vehicles receive the lock.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fleet]]&lt;br /&gt;
[[Category:Custom articles]]&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Beginner%27s_guide_to_fleet_battles&amp;diff=161479</id>
		<title>Beginner's guide to fleet battles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Beginner%27s_guide_to_fleet_battles&amp;diff=161479"/>
				<updated>2023-04-28T12:45:05Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: corrected game mode information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Beginner's Guide to Naval Battles}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the '''Naval Battles''' mode of War Thunder! This guide will help get a player on their feet in trying out War Thunder naval warfare.&lt;br /&gt;
&lt;br /&gt;
[[File:Img ship.png|x420px|frameless|right]]&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
= Getting started in War Thunder =&lt;br /&gt;
&lt;br /&gt;
This section's purpose is to get the player adequately ready in jumping into a War Thunder naval battle, starting from choosing a nation towards joining a battle.&lt;br /&gt;
&lt;br /&gt;
== Choosing a nation==&lt;br /&gt;
With six nations in the game, there are lots of starting points to choose from for the War Thunder naval career. These descriptions will cover the first impressions of each country and the trends in navy characteristics as a player progresses in the tech tree. &lt;br /&gt;
&lt;br /&gt;
{{notice|Do note that these are very general descriptions of the tech tree and that individual ships present in each nation can have their own characteristics that may differ from the trends.}}&lt;br /&gt;
&lt;br /&gt;
==== [[File:USA flag.png|50px|link=Category:USA_ships]] USA ====&lt;br /&gt;
Coming out of WW2 as the premier naval power the US Navy has a lot to offer and a great synergy with its available [[:Category:USA_aircraft|air support]].&lt;br /&gt;
&lt;br /&gt;
'''Starters:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
Early US gameplay is centered around Motor Gun Boats, particularly utilizing famous Bofors and Oerlikon cannons. PT's are well-rounded boats, with no big drawbacks, but also no big advantages. Sub Chasers are much slower but also better armed than their opponents.&lt;br /&gt;
&lt;br /&gt;
'''Tech Tree trends:'''&lt;br /&gt;
&lt;br /&gt;
The USN has a certain affinity for anti-fragmentation armour and many US destroyers and cruisers are plastered in the stuff, making US ships some of the most HE resistant vessels in the game. US warships also learn far into high rates of fire, with certain US destroyers, light cruisers and heavy cruisers having some of, if not the highest rate of fire for their type. &lt;br /&gt;
&lt;br /&gt;
Another thing the US tech tree has going for it is AA capability, which is usually excellent. The US have some of the most potent AA suites in the entire game, capable of spewing a cascade of lethal bullets from the 20 mm and 40 mm mounts while 76 mm and 127 mm turrets snipe aircraft with their proximity-fuze shells. &lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Germany flag.png|50px|link=Category:Germany_ships]] Germany ====&lt;br /&gt;
Though the Kriegsmarine in WW2 was chiefly active in submarine warfare, it does not limit the variety and effectiveness of the surface fleet in War Thunder.&lt;br /&gt;
&lt;br /&gt;
'''Starters:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
E-boats or ''Schnellboote'' Germany's designation for the fast attack craft, are among the common vehicles in the early research. Fast, nimble and with a plethora of armament variants the [[S-38]] and [[S-100 (1945)|S-100]] class are renowned and feared in equal measure. While the starting Reserve vehicle may be a Schnellboot itself, one must highlight the cuteness of it. Downright tiny, overall round and a plaything of the waves, the [[LS 3]] does not look like its big brethren. Yet the name is not false for the ''Light E-boat 3'' plays like the later Torpedoboats in the German Tree. Both Hit-and-Run and Ambush play can be tried and trained. Although the start is a tour de speed, many other early vessels sail in a more leisured fashion. There is a great selection of heavily armed barges and other slow boats in the tree coming in Rank II and the [[R-boot R-41|R-boots]] Minesweeper vessels here are too great learning experiences for such a playstyle.&lt;br /&gt;
&lt;br /&gt;
'''Tech Tree trends:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
Later vessels tend to increase firepower, especially the flak and artillery barges in Rank II. They sit in the WW2 part of the branch, making an odd fit with the prior unlocked S-100s. Only common feature is the miniscule amount of armour protecting the crew and modules. While being Anti-Air-vessels they themself are highly succeptible to them.&lt;br /&gt;
The next branch in Rank II focuses more on several smaller Post WW2 vehicles. Noteworthy is the [[Jaguar-Klasse (140)|Jaguar (140)]], a continuation of the WW2 S-100 class. Otherwise following it is a pure gun boat line.&lt;br /&gt;
&lt;br /&gt;
Rank III is a pure Destroyer branch (with the exception of the oddly placed [[Kanonenboot K-2|gun boat K-2]]) with a later focus on crew quantity and the mainstay of the destroyer branch the [[SKC/34 (127 mm)|12.7 cm SKC/34]]. Noteworthy is the excellent anti-air complement on all of them.&lt;br /&gt;
&lt;br /&gt;
Rank IV: The German cruisers, sleek and fast ships for convoy raiding, feature impressive anti-air abilities and above average main armament. Armour itself is average though and in a citadel design, protecting engines and ammunition bunkers. Yet the mixed armour thickness design compared to All-or-Nothing approach results in many AP fuses igniting on thin armour plates for the less vital section. However, the protection against small arms, high explosives and anti-air fire is considerable. So lightly armed convoys beware.&lt;br /&gt;
&lt;br /&gt;
==== [[File:USSR flag.png|50px|link=Category:USSR_ships]] USSR ====&lt;br /&gt;
'''Starters:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
The soviet tree begins with an unusual whaleback design, [[G-5]], a boat with the smallest overwater hit area in the game. Further on the tree is divided into 2 major branches: Motor Torpedo Boats and Gun Boats. Soviet boats are relatively slow but well-armed and fairly survivable.&lt;br /&gt;
&lt;br /&gt;
'''Tech Tree trends:'''&lt;br /&gt;
&lt;br /&gt;
The Russo-Soviet navy generally tends to have ships that have average levels of speed and protection and AA, not really outshining other nations in any of those fields. However, the Soviets usually balance this out with excellent firepower. Not necessarily in rate of fire but in the quality of shot. Across the board, Soviet and Russian warships tend to have greater or even wholly superior shells available for their guns than compared to other nations, especially their potent SAP shells. &lt;br /&gt;
&lt;br /&gt;
For example, the 130 mm armed Soviet '''Spokoinyy''' has 3.8kg worth of explosive filler in its HE shell. Compare that to, for example the 127 mm armed German '''Z12 Erich Giese''' with a 1.9kg HE shell, and you see that the Soviet shell has quite literally twice the explosive power in a similarly sized shell. &lt;br /&gt;
&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[File:Britain flag.png|50px|link=Category:Britain_ships]] Britain ====&lt;br /&gt;
'''Starters:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
Early British ships, similarly to their US counterparts, are well-rounded units leaning towards Gun Boats. Fairmile or Isles class are larger and much slower than most of the boats in rank 1, but they're also better armed. In fact {{Specs-Link|uk_dark_class}} features the highest calibre gun of any rank 1 boat - [[8cwt QF Mk I (114 mm)|114 mm]].&lt;br /&gt;
&lt;br /&gt;
'''Tech Tree trends:'''&lt;br /&gt;
&lt;br /&gt;
British warships tend to sit in the middle when compared to other nations. They don't tend to have the best armour protection, they're usually of an average speed and they a relatively even mix of vessels with poor, average and above average firepower. The British tech tree doesn't usually specialise in any particular aspect except perhaps AA capability, which is usually above average but not quite the same level as the USN.&lt;br /&gt;
&lt;br /&gt;
Whilst certainly not bad, British warships in general just sit towards the lower end of the scale when it comes to competing with other nations warships. &lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[File:Japan flag.png|50px|link=Category:Japan_ships]] Japan ====&lt;br /&gt;
'''Starters:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
Rank 1 is largely centered on gun-centric boats, the notably weak part of the rank are {{Specs-Link|jp_abtei_pr1|Soukou-Tei}} and {{Specs-Link|jp_sehatei_mod1}}, where they have enough armour to slow them down, but not enough to protect them from nearly any ammunition belt in the game. The first branch of the research tree, with the Type T-* boats (including the reserve boat) very competitive in right hands, having a relatively small size, high mobility, and good weaponry.&lt;br /&gt;
&lt;br /&gt;
'''Tech Tree trends:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
Japanese tree is very mixed, with several unusual designs, forcing players into more skill-based gameplay, than just relying on a brute force. There are also no such clear trends as with the other trees. Generally, Japanese ships have an extremely poor anti-air defense and an exceptional torpedoes.&lt;br /&gt;
&lt;br /&gt;
Rank 2 is relatively short, can be passed by going through just 2 boats. Side-tree from {{Specs-Link|jp_type_11_pt_15}} onwards goes to the modern boats that require a very substantial amount of [[Research Points|RP]] to research, being recommended for more experienced players.&lt;br /&gt;
&lt;br /&gt;
Rank 3 is made of torpedo-heavy destroyers, with good guns, but extremely weak anti-aircraft weaponry. [[IJN Akizuki]] is an exception for the branch, having exceptionally good anti-aircraft weaponry, not just among Japanese ships, but other destroyers as well.&lt;br /&gt;
&lt;br /&gt;
Cruiser gameplay (Ranks IV and V) is mixed-bag in terms of potential, with some ships being very competitive (e.g. Mogami-class), while other relatively underpowered (e.g. [[IJN Kuma]]). Japanese cruisers, similarly to destroyers, come equipped with a very potent, long-range torpedoes, including Long Lance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ''&lt;br /&gt;
==== [[File:Italy flag.png|50px|link=Category:Italy_ships]] Italy ====&lt;br /&gt;
'''Starters:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tech Tree trends:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[File:France flag.png|50px|link=Category:France_ships]] France ====&lt;br /&gt;
'''Starters:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tech Tree trends:'''&lt;br /&gt;
{{Break}}&lt;br /&gt;
  '' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparing for the first match ==&lt;br /&gt;
Before starting up the first naval match, it is recommended for all players to play the tutorial section in-game to be familiarized with the ship steering and damage mechanics of the game.&lt;br /&gt;
&lt;br /&gt;
To enter the tutorial form the menu, go to &amp;quot;Battles&amp;quot; at the top left corner to the left of the &amp;quot;Community&amp;quot; tab. A drop down menu should appear, with &amp;quot;Tutorials&amp;quot; appearing fourth from the top. From there, the tutorial titled ''Basic tutorial course: &amp;quot;Motor Boat Control Basis&amp;quot;''  should be completed, with bonuses in currency and a crewslot added once completed.&lt;br /&gt;
&lt;br /&gt;
Now, it is time to select the game mode for the match. For any newcomers, Arcade mode is recommended as there will be assist markers available for shell trajectory and automatic firing range setting that helps new players understand where their shots will go at long range, and how to lead appropriately. As experience is earned while playing the game, the player may choose to join realistic battles for a more immersed gameplay experience.&lt;br /&gt;
&lt;br /&gt;
Once a mode is set, click the large, orange &amp;quot;To Battle!&amp;quot; button to join a queue for game match to be made!&lt;br /&gt;
&lt;br /&gt;
For more details on the game modes for ships, [[Beginner%27s_guide_to_fleet_battles#Game_modes|click here!]]&lt;br /&gt;
&lt;br /&gt;
==Fighting in the first match==&lt;br /&gt;
Once a match has been chosen, the map and objective will be laid out for the player.&lt;br /&gt;
&lt;br /&gt;
The first thing encountered upon joining a match is a vehicle and ammo selection screen, with vehicle selection done atop and ammunition done in the center. The next thing to take note of is a map of the battlefield on the right side, where the primary objectives for the battle are shown.&lt;br /&gt;
&lt;br /&gt;
Most objectives in the game rely on the capture and control of strategic points, with the game mode being called &amp;quot;Conquest&amp;quot; or &amp;quot;Domination&amp;quot; depending on the number of capture points available. These points are captured simply by moving into the bordered circle area with the enemy removed from it.&lt;br /&gt;
&lt;br /&gt;
However, the ease of capturing these points may be hampered by the terrain of each map, torpedoes ''en'' route or even mines ''on'' route, not to mention the enemy vessels shooting. To avert an early demise, take time and assess the situation. The mini-map and the map screen (default key: &amp;quot;M&amp;quot;) are a great help to gain '''situational awareness'''. Then start planning a route towards the target point using said mini-map.&lt;br /&gt;
&lt;br /&gt;
{{Notice|The best penetrating ammunition is not necessarily the most optimal round to fight with in War Thunder, as other factors such as round type (AP, APCBC, SAP, etc.), angle of attack effect, and explosive filler are to be considered as well. Though '''A'''rmour '''P'''iercing ammunition may have a large amount of penetration potential, majority of the boats in rank 1 and 2 have no armour, and their internal ammunition racks are very unlikely to explode, even if destroyed. On the other hand '''H'''igh '''E'''xplosive shells may do little to heavily armoured parts of the ship (such as gun shields), while at the same time being far more likely to ignite enemy ships.|!}}&lt;br /&gt;
&lt;br /&gt;
Once these considerations are taken into account, click any of the orange &amp;quot;To Battle!&amp;quot; buttons; the large one on the bottom right or the ones above the vehicle icon (or double-click on a vehicle icon) to spawn into the fight!&lt;br /&gt;
&lt;br /&gt;
Breathing salty air and engines full speed ahead, the one thing to keep in mind is to play the objective. Because even if one side manages to knock out more total vessels than the enemy, if the foe retains the capture points, they will win by draining the ticket counter. Plus, taking these points result in a nice reward and score boost, so there's something in it for not just for the team, but for the individual!&lt;br /&gt;
&lt;br /&gt;
Manoeuvring the battlefield takes skill and familiarity with the steering characteristics. Bea-lining a straight path towards the objective just allows the enemy to lead their fire with ease. Use the terrain for cover and concealment under smoke, fog, or behind hills, and allied wreckage, etc. Exploiting one's vessel speed and shift allows for steering through long range incoming fire and traversing difficult seas (river deltas, archipelago ) to get around predictable routes, catching the enemy by surprise. Prior leg work such as good positioning and team work will greatly improve one's success once entering combat.&lt;br /&gt;
&lt;br /&gt;
Every encounter with an enemy, like in most player-versus-player games, is a test of wits and initiative.  A good mindset to have is to not view exposure as a mere state, but rather as a conscious, active decision. Every second of exposure represents a risk one should be aware of. Try to surprise the enemies by attacking on their flanks. When you must move into an area that is watched or even under enemy control, remember to pre-aim your turrets and aim your weapon to do as much damage as you can with your first shot. This means aiming for either armament to prevent any return fire or going all in and aiming for the ammo storage.&lt;br /&gt;
&lt;br /&gt;
The reward at the end of a match is largely determined by whether you have won or lost the match, and the outcome of the match is largely determined by who possesses the capture points. This, coupled with the fact that a point capture carries a higher reward than destroying an enemy, means capturing points is a first priority. Even having more targets destroyed and losing can net a smaller result than less targets destroyed and winning.&lt;br /&gt;
&lt;br /&gt;
Congratulations! You have experienced your first naval match in War Thunder (or at least one that you have a good awareness on what's actually happening). However, there's more to War Thunder than just blasting away at the enemy.&lt;br /&gt;
&lt;br /&gt;
==After the first match==&lt;br /&gt;
Now that you know how to fight and win battles, it is now time to use that experience to advance your placement in the tech tree you have chosen. &lt;br /&gt;
&lt;br /&gt;
As more battles are fought, research points are earned towards upgrading the ship and progressing the tech tree. We'll relay how to do each step here.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Upgrading ship comes down to two factors, unlocking modifications for the modules and training the crew.&lt;br /&gt;
&lt;br /&gt;
====Modules and modifications====&lt;br /&gt;
{{main|Modifications}}&lt;br /&gt;
&lt;br /&gt;
In the menu, there is the option to unlock modifications for the vessel in question. These are divided into three categories: Seakeeping, Unsinkability, and Firepower. Seakeeping upgrades the engine  maintenance, propeller replacement, and dry-docking. Unsinkability upgrades survivability potential with repairs, fire extinguishers, and shrapnel protection. Firepower upgrades turret characteristics, accuracy, and unlocks new ammunition to be used. These are researched and unlocked one by one, and as the criteria is met, the next tier of modifications can be unlocked to further enhance the ship.&lt;br /&gt;
&lt;br /&gt;
In any ship, it is recommended to always focus on unlocking these two modifications, which happen to both be in the protection column.&lt;br /&gt;
&lt;br /&gt;
* ''Tool Set'' — This is due to otherwise being unable to repair critical modules on the battlefield. By default, only track damage could be repaired anywhere on the battlefield and repairs can be done on captured points. However, repairs to critical modules such as the gun, turret, transmission, and engine would be impossible away from a captured point without the ''Parts'' modification.&lt;br /&gt;
* ''Fire Protection System'' (referred to as ''&amp;quot;FPE&amp;quot;'' by the community) is very important for combat survival as these are the most viable way to extinguish ship fires (outside of sinking to the ocean floor). Without this, a simple fire will slowly chip away at module health, eventually leading to ammo combustion that will knock out the vessel from the game.&lt;br /&gt;
&lt;br /&gt;
Past these, the priority of modifications to upgrade can vary from different ships and should be consulted on individual vessel pages on which modules are more important to research.&lt;br /&gt;
&lt;br /&gt;
====Crew skills====&lt;br /&gt;
{{main|Crew skills}}&lt;br /&gt;
&lt;br /&gt;
Arguably one of the least looked at part of vessel upgrades, crew skills can play a big role in the firepower and survivability. Unlike modifications, the training of a crew are specific to the crew slot in the line-up and can be transferable to any boat the crew is using (except &amp;quot;Expert&amp;quot; and &amp;quot;Ace&amp;quot; status, these are ship and crew specific).&lt;br /&gt;
&lt;br /&gt;
Crew information can be reached on the left drop-right menu on the screen with the middle button for the selected crew (under &amp;quot;Vehicle Information&amp;quot; and above the &amp;quot;Favourite Achievements&amp;quot; button). From here, &amp;quot;Crew Training&amp;quot; would direct the player to a screen that would show the following tabs:&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills-Fleet-DamageControl-FireExtinguishing.jpg|x200px|thumb|right|The crew training page, where upgrades in the Damage control's fire extinguishing skill shows an appreciable benefit.]]&lt;br /&gt;
&lt;br /&gt;
* Ship commander&lt;br /&gt;
* Observers&lt;br /&gt;
* Engine room&lt;br /&gt;
* Gunners&lt;br /&gt;
* Damage control&lt;br /&gt;
* Logistical services&lt;br /&gt;
* Qualification&lt;br /&gt;
&lt;br /&gt;
Each have their own unique skills to help enhance the ship in their role. Upgrading each trait in a crew tab with the earned Crew XP Points would add a 0.5 point to the overall crew level. Each skill that can be upgraded is detailed more on the [[Crew skills|crew skills]] page.&lt;br /&gt;
&lt;br /&gt;
Once a certain crew level is reached with crew upgrades, they can enter &amp;quot;Qualification&amp;quot; to become enhanced to one specific ship. The first stage would be &amp;quot;Expert&amp;quot; which adds 3 point to every crew skill for the cost of several Silver Lions {{Sl}}. The impact can be quite noticeable once put into a match.&lt;br /&gt;
&lt;br /&gt;
After an &amp;quot;Expert&amp;quot; qualification is gained, the next step past a maxed out &amp;quot;Expert&amp;quot; crew is the &amp;quot;Ace&amp;quot; status, which enhances the reward to an additional 5 point to every crew skill. However, earning this status is much harder and requires either Golden Eagles {{Ge}} or a huge amount of experiences to achieve. &lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
Upon selecting your preferred tech tree, you will then being the gradual process of unlocking, researching, and purchasing shipss down a column to progress towards the next vessel type.&lt;br /&gt;
&lt;br /&gt;
Progression is restricted by two factors in the tech tree, vehicle unlock criteria per rank and ship branch connection. Each rank past the first has a criteria of the number of ships that must be researched and purchased before the next rank's vehicles could be researched. Ships are then linked via an arrow branching from one vessel to the next. These arrows indicate that the prior ship must be researched before the next ship could be researched, and purchased before the next ship could be purchased.&lt;br /&gt;
&lt;br /&gt;
Ships restricted from being researched are noted by being under a dark red overlay, with indications that the vessel is locked. &lt;br /&gt;
&lt;br /&gt;
====Matchmaking====&lt;br /&gt;
{{main|Matchmaker|Battle ratings}}&lt;br /&gt;
&lt;br /&gt;
While ranks are important for progression, they are not the deciding factor on what types of battles you enter.&lt;br /&gt;
&lt;br /&gt;
Matchmaking in the game is solely based on [[Battle_ratings|battle ratings]], which are indicated by a numerical value on the lower right corner of a vehicle box (or on top of a stat card). The rank of a vehicle does not play a part in this matchmaking process, and so a rank II vessel can be evenly matched with a rank III vehicle if both have the same battle rating.&lt;br /&gt;
&lt;br /&gt;
Matchmaking in naval battles is sorted by the highest battle rating in the line-up and then battling against enemies within a battle rating range of ± 1.0. For example, a player enters a battle with a line-up with a maximum battle rating of 2.3, causing the player to join a match potentially between 1.3 to 3.3 in battle ratings. This is further divided into groups separated by a value of 1.0, so matches would consist of vehicles in the 1.3-2.3, 1.7-2.7, 2.0-3.0 and 2.3-3.3 vehicles. This develops into the concepts of &amp;quot;uptier&amp;quot; and &amp;quot;downtier&amp;quot; as coined by the community, where &amp;quot;uptier&amp;quot; would be placing the 2.3 line-up in a 2.3-3.3 match, while a &amp;quot;downtier&amp;quot; would be in a 1.3-2.3 match.&lt;br /&gt;
&lt;br /&gt;
Always consult the statistics cards for ships when creating a line up. Also remember that every vehicle have a different battle ranking and stats card in different game modes. To change which stats card you are looking at, simply click on the mode view option at the bottom right of the research tree.&lt;br /&gt;
&lt;br /&gt;
= Advanced considerations =&lt;br /&gt;
Aside from turning that diamond-shape symbol on the capture point into a blue color and destroying enemy vessels, there are more intricate details to cover when detailing how to play the game more deeply than shoot-and-scoot.&lt;br /&gt;
&lt;br /&gt;
==Vehicle usage==&lt;br /&gt;
Here we detail the typical usage of each vehicle type in a battle.&lt;br /&gt;
&lt;br /&gt;
{{notice|It should be pointed out that when choosing a vehicle to load into a battle, not every ship in the game is optimal for every situation. For example, it would probably be unwise to spawn in a slow Gun Boat when the last objective is six miles out and five minutes before match ends. A quicker Torpedo Boat may be less armed but could still arrive in time for a capture.&lt;br /&gt;
&lt;br /&gt;
These situations are the reason why a diverse line up is usually good, as you cannot predict what map or match you will get, so the naval line up has to be suitable for most/all maps. In addition, later into the game, the second, third, and proceeding vehicles you choose can impact the game. If your team needs to quickly capture the &amp;quot;A&amp;quot; point to avoid a loss, you want a fast-moving vehicle to get there quickly to stop the &amp;quot;ticket bleed&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Without further ado, here's a general &amp;quot;doctrine&amp;quot; on how each ship type are to perform on the battlefield.&lt;br /&gt;
=== Boats ===&lt;br /&gt;
Boats are contained within ranks 1 and 2.&lt;br /&gt;
==== Torpedo Boats ====&lt;br /&gt;
Usually fast, agile, their largest damage-dealer are torpedoes, though they do have additional guns. Torpedoes will kill anything up to a destroyer with a single hit, and even with destroyers, an impact near the ammunition storage or simply: a destroyer with an already killed-off crew, will sink them instantly.&lt;br /&gt;
==== Gun Boats ==== &lt;br /&gt;
===== Motor Gun Boats ===== &lt;br /&gt;
An equivalent of Motor Torpedo Boats, only primarily focused on guns. They tend to be small, fast, agile, heavily armed, but missing torpedoes or depth charges. If they're slow - they tend to be more heavily armed.&lt;br /&gt;
===== Armoured Gun Boats ===== &lt;br /&gt;
Slower, but armoured gun boats. They usually carry heavier weaponry for the size than their more mobile cousins.&lt;br /&gt;
&lt;br /&gt;
The usefulness of armour on boats is very limited, as even 6.5mm machine guns can penetrate 20 mm armour at 500 m with tracer rounds, and realistically most boats carry much heavier machine guns or straight on cannons that can easily pierce through anything a boat can feasibly carry. Moreover: armoured boats will still ignite on fire when hit with HE rounds. Armour is useful primarily against shallow angle or long-range hits.&lt;br /&gt;
===== Sub Chaser =====&lt;br /&gt;
Gun-heavy boats equipped with depth charge throwers. Usually much larger than the Torpedo Boats or Motor Gun Boats&lt;br /&gt;
===== Barges =====&lt;br /&gt;
Barges are extremely slow, but heavily armed and highly survivable units. They are a bane of low-altitude bombers and fighters, creating a no-fly zone for the enemy, and at the same time, they're more than able to take down any hostile boat. Their biggest flaw is mobility, which means that not only they rarely manage to venture far from the spawn point, but also they're very prone to torpedoes and bombs, having little chance of changing direction or speed in time to avoid hitting.&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
Frigates are a middle-ground between Destroyers and Boats. They tend to be post-war designs, within rank II. Unlike boats, they have modifications that are typical for the capital ships, they're also able to engage targets at longer distances and using wider, or more modern range of weaponry. Still, though, frigates are relatively prone to damage and are easily outgunned in a straight gunfire with any destroyer.&lt;br /&gt;
==== Gunboat ====&lt;br /&gt;
The distinction between Gunboat and a Frigate in-game is unclear. Frigates tend to be historically newer designs, however there are exceptions.&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
Gameplay in destroyers differs vastly from boats. 4 km is considered close-range, with ship firing often at ~10 km range, torpedoes increase in importance, positioning and long-term prediction of enemy movements become essential for successful gameplay. Destroyers are slow, heavily armed, often featuring Primary, Auxiliary, Anti-Aircraft guns, torpedoes and depth charges at the same time. Destroyers, however, tend to be unarmoured and are relatively large, slow targets, making for a good target for enemy torpedoes and guns alike.&lt;br /&gt;
&lt;br /&gt;
Destroyers begin at rank III.&lt;br /&gt;
=== Cruisers ===&lt;br /&gt;
Cruisers are rank IV and V warships. Gameplay again differs from Destroyers, with ranges increasing even further, main gun calibre going up to above 140 mm, secondary armament turning from machine guns to medium and large-calibre cannons, and torpedoes decreasing in importance due to a very high range involved. Also, cruisers are the first class to have an armoured citadel as standard and have a much higher crew count, allowing them to easily win a 1 on 1 gunfight with any destroyer. That said though, cruisers are longer, slower, and less manoeuvrable than Destroyers. Cruisers also tend to carry floatplanes, however, those are not usable in-game.&lt;br /&gt;
===== Light Cruisers =====&lt;br /&gt;
Typically armed with ≈150 mm/≈6 inch main guns and a medium calibre secondary weapons. They typically can fight off even 2 destroyers in straight gunfire, however, they are prone to Heavy Cruisers and torpedo strikes. There's a significant variation in light cruisers, where even pre-World War 1 designs can be found, such as [[Krasny Krym]], laid down in 1913.&lt;br /&gt;
===== Heavy Cruisers =====&lt;br /&gt;
Currently the heaviest playable warships, Heavy Cruisers typically come armed with ≈200 mm/≈8 inch main guns and ≈120 mm/≈5 inch secondaries. They have the firepower to take down destroyers purely with AI gunners on the secondary and anti-aircraft armament. They also tend to feature significant anti-aircraft weaponry, including high-calibre guns that can reach bombers even at 3 km altitude. They are true behemoths... but their size is as much of an advantage as it is an issue. An increase in firepower does not come with a proportional increase in armour, and given their large size and a significant threat they pose - they bring the attention of multiple ships, often dying a death by a thousand cuts, not to mention an entire torpedo spreads set up by ambitious destroyers.&lt;br /&gt;
&lt;br /&gt;
===Aircraft===&lt;br /&gt;
Aircraft in naval battles, whether unlocked through the point system in Arcade Battles or player-owned in Realistic Battles, can help give the team an edge with supplementary air power in a combined-arms role. These too are separated into roles of emphasis in naval battles.&lt;br /&gt;
&lt;br /&gt;
* ''Fighters'' should primarily be focused on protecting the air space against enemy aircraft that come in to intercept friendly aircraft or attack sea units. The best strategy to destroy enemy planes is to gain a higher altitude than them, then dive and shoot them down. If no enemy planes are present, strafing the enemy naval units to harass them also fits fighter duty, but the most important role you can be is act as an aerial reconnaissance for your team, relaying where each enemy is on the map. Staying at a high altitude or taking evasive manoeuvres would be necessary if an enemy vessel opens with dedicated anti-air fire.&lt;br /&gt;
** Alternatively, fighters can be armed with bombs and rockets in a ''Fighter-bomber'' role to attack sea units. Note that this sacrifices the plane's ability to fight other aircraft so long as these armaments are on the aircraft, and the aircraft's performance in this role varies as they are able to take a very limited tonnage of bombs, requiring very precise hits, preferable from multiple bombs.&lt;br /&gt;
* ''Attackers'' and ''Dive-bombers'' should both focus on targeting individual sea units and eliminating them with either cannon-armaments on the aircraft or the available bombs and rockets. &lt;br /&gt;
** ''Attackers'' come in at a low altitude with their relatively armoured airframe to get better accuracy onto target. Due to their low altitude of attack, equipped bombs should be set on delay to avoid the bomb blast and shrapnel on the ground from affecting the aircraft.&lt;br /&gt;
** ''Dive-bombers'' rely on coming in from a high altitude towards the ground to directly deliver a bomb onto target. Air-brakes are available on most of these aircraft to help slow down the dive to allow for an easier adjustment of aim and also to be easier to pull up from the dive.&lt;br /&gt;
* ''Bombers'' are more preferred for a carpet-bombing of an area to eliminate the enemy. These should be retained at high altitude to avoid anti-aircraft fire as most bombers lack the manoeuvrability owing to their size from dodging enemy fire.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Outside of the written guide here, there are several YouTube tutorials provided by War Thunder to further enhance your experience, as listed here:&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery||}}&lt;br /&gt;
&lt;br /&gt;
Beyond those videos, here are some details to consider when playing in a match.&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
=== Protecting a capture point ===&lt;br /&gt;
=== Flanking ===&lt;br /&gt;
=== Brawling ===&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game modes==&lt;br /&gt;
Should you wish for more excitement in your game play, there are other modes to try out with their own perks!&lt;br /&gt;
&lt;br /&gt;
{{notice|Simulator Battles features are assumed to also match Realistic Battle's unless stated otherwise.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Naval Forces - Features by Game Mode&lt;br /&gt;
|-&lt;br /&gt;
! Arcade (AB) !! Realistic (RB) !! Simulator (SB)&amp;lt;br&amp;gt;not yet in-game&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* The &amp;quot;lead indicator&amp;quot; shows lead for both the horizontal and vertical axis.&lt;br /&gt;
* 3D markers indicate all enemy and friendly vehicles and displays real-time range&lt;br /&gt;
* Scoreboard shows vehicle composition of both teams&lt;br /&gt;
* Vessel speed and agility is enhanced&lt;br /&gt;
| &lt;br /&gt;
* The &amp;quot;lead indicator&amp;quot; shows lead only for the horizontal axis.&lt;br /&gt;
* 3D markers indicate only friendly vehicles&lt;br /&gt;
* Range is only displayed for a locked target, and is updated periodically based on a hidden timer&lt;br /&gt;
* Scoreboard shows vehicle composition of only player's team&lt;br /&gt;
* Vessel speed and agility is enhanced matches real life specifications&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As mentioned earlier, the Arcade Battle mode is the recommended starter mode since it is forgiving to beginners with assists in firepower (aim and range indicators) and mobility (enhanced engine power) to help be familiarized around the mechanics of the game. Once comfortable with the game, Realistic Battles can be considered for further immersion into the War Thunder battles. Realistic battles, owing to their more complicated game style, also offer enhanced rewards after a battle.&lt;br /&gt;
&lt;br /&gt;
=Other tips for beginners=&lt;br /&gt;
There is a lot of things to learn about War Thunder, so much so that all other tips are placed here! Here are some tips we can give you if you're still new to War Thunder Naval Battles and want some advice, or for ideas on how to fight certain vehicles.&lt;br /&gt;
&lt;br /&gt;
* Mastering the different camera viewpoints is vital to naval battles:&lt;br /&gt;
** '''Gunner view''', named ''Sniper mode'' in the controls option, is necessary to make accurate shots at long-distance targets or to hit weak spots.&lt;br /&gt;
** '''Binoculars''' in the controls option, is necessary to gain an overview without moving or de-aiming your turrets.&lt;br /&gt;
** '''Turret view''', which is the zoomed-in exterior (third-person) view, useful for close-quarter combat (especially on archipelago maps).&lt;br /&gt;
* '''''Use your binoculars''', it's free''. This [[Hints|in-game hint]] points at a major element of ''Naval Forces'': spotting enemies before they spot you. Being able to surprise enemies to land the first hit is the best way to win a fight.&lt;br /&gt;
* The '''[[Towing|towing hook]]''' (default keybind: 0) actually works pretty well if you respect these two rules:&lt;br /&gt;
** '''Point of attachment''': if you want to roll and right a vessel back on its keel, attach the hook at the top (aiming with the mouse and pressing the hook key), then sail perpendicular to its hull. The goal is to ''pull'' the top of the ship, not ''drag'' the bottom across the sea floor or sand bank.&lt;br /&gt;
*Do not leave a battle if you can still respawn. Not only will you be ditching your team, you will also get a [[Crew_lock|Crew Lock]], which prevents you from using whichever vehicles receive the lock.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fleet]]&lt;br /&gt;
[[Category:Custom articles]]&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Game_modes&amp;diff=161477</id>
		<title>Category:Game modes</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Game_modes&amp;diff=161477"/>
				<updated>2023-04-28T12:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: minor wording changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Game modes}}&lt;br /&gt;
[[File:GameModes Banner TripleWindow.jpg|x250px|frameless|center|link=]]&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
=== Arcade Battles ===&lt;br /&gt;
'''Aviation:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Arcade mode, the game draws two teams of players (up to 32 people) with planes of different nations with similar [[battle ratings]]. It is possible to see aircraft of the same type on opposing teams. Damage models, flight models, and physics are greatly simplified (e.g. in very high-speed dives, planes do not have their wings ripped off and are still controllable), but retain some realism (e.g. bombers are not as manoeuvrable as fighters), and ammunition reloads after a certain period of time without players needing to return to an airfield. To help simplify aiming, a 'leading marker' appears when an enemy plane is in range. This shows where the enemy plane will be by the time your shots reach it if the plane continues its current trajectory. Multiple views are available: third person view, cockpit view (if the aircraft has a cockpit model), gunner view (if the aircraft has a gunner), and virtual cockpit view. Arcade mode games are played in either &amp;quot;Ground Strike&amp;quot; mode - where in order to win you must destroy all enemy ground units, shoot down all enemy aircraft, or destroy the enemy bombing points and airfield - or &amp;quot;Domination&amp;quot; mode, which consists of seizing enemy airfields by landing your aircraft on them, causing the opposing team to slowly lose 'tickets'; the team whose tickets reach zero first or lose all of their aircraft loses. Players are able to keep respawning with as many aircraft and backups as they have in their lineup.&lt;br /&gt;
&lt;br /&gt;
'''Ground Forces:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Arcade ground battles, tank handling is simplified (tanks move faster, and turn faster than they would do in reality), spotted enemy vehicles are displayed on the minimap and have visible nametags above them. There is also an &amp;quot;Aim assistant&amp;quot; - a crosshair indicating where a shot would land if fired at the current elevation, together with an indication of how likely the shell will be able to penetrate the target.&lt;br /&gt;
&lt;br /&gt;
Teams are composed with no regard to nationality, the only factor is the vehicle's [[battle ratings|battle rating]]. Lastly, when your vehicle is knocked out, you can respawn with a different vehicle (from your line-up), up to 3 spawns total (+ 1 reserve tank).&lt;br /&gt;
&lt;br /&gt;
During the battles, the player can collect &amp;quot;airstrike points&amp;quot; by scoring kills or assists to play as a random aircraft from three different classes: fighters (costing one point), strike aircraft (two points), or bombers (three points). Each aircraft can be controlled for only one minute. [[Nuclear weapons|In a battle of BR 6.0 or higher, you can spawn as a nuclear bomb-equipped bomber for 15 airstrike points. The side who were able to drop the nuclear bomb will instantly win the round.]]&lt;br /&gt;
&lt;br /&gt;
'''Naval Forces:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Arcade naval battles, all naval vessels receive a significant boost of engine power and traverse speed to make them easier to control, and spotted enemy vehicles are displayed on the minimap and have visible nametags on them (similar to Ground Arcade battles). There is an &amp;quot;aim assistant&amp;quot; similar to the aircraft lead marker, and simplified ranging mechanics that will always aim where your mouse is pointed. Additionally, various secondary weapons are deployed instantaneously and will be reloaded anywhere on the map once depleted, similar to Air Arcade battles.&lt;br /&gt;
&lt;br /&gt;
In this mode, you can spawn as a naval vessel up to 3 times, and all reserve vessels can be respawned for free up to 3 times without the use of backups.&lt;br /&gt;
&lt;br /&gt;
Similar to Ground Realistic battles, you can collect &amp;quot;spawn points&amp;quot; for aircraft by performing actions within the battle, and are able to choose aircraft from your own preselected line-up, provided the aircraft is not more than one BR step higher than your highest-rated vessel (for example, a BR 3.3 boat would allow up to BR 3.7 aircraft to be used). A random aircraft from game-generated pools of the same nation can also be selected instead (with a BR lower than your highest-rated vessel by up to 1.0), divided into two categories: fighters and bombers/strike aircraft. You can spawn as an aircraft up to 2 times. If you wanted to respawn the same type of aircraft again (e.g. respawning as a fighter for second time), the respawn price for said category of aircraft will be doubled.&lt;br /&gt;
&lt;br /&gt;
'''[[Assault Mode|Air Assault/Ground Assault:]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Assault mode, the same rules as in other Arcade modes apply to flight and damage models and in-flight rearming. The main objective is for a team of 10 players to defend their base from growing waves (15 in Air Assault or 11 in Ground Assault) of enemy AI-controlled vehicles. In Air Assault, the bomber's gunners are active but most of the fighters and howitzers do not pose a direct threat to the player. There is also an unlimited number of respawns at 80% AB Silver Lion repair cost.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Realistic Battles ===&lt;br /&gt;
'''Aviation:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Realistic mode is designed for more experienced players. More realistic damage models, flight models, and physics makes gameplay less forgiving, and aircraft fly much more similarly to their historical counterparts, with their strengths and weaknesses more apparent than in Arcade mode. Also, once all ammunition and ordnance are expended, players will have to return to their airfield to reload, and there is no 'leading marker' to assist with aiming. In this mode, unlike Arcade, teams often feature aircraft from specific nations, making gameplay more accurately reflect historical encounters such as the Battle of Stalingrad, fought between the USSR and Germany, or the Battle of Midway, fought between the Japanese Empire and the US. These historical scenarios will all have different objectives similar to the battles they represent, such as destroying a German tank advance at Kursk or repelling a Japanese attack at Pearl Harbor.&lt;br /&gt;
&lt;br /&gt;
'''Ground Forces:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Ground Realistic battles, characteristics of the Realistic mode are similar to that of the Aviation Realistic mode - Tank behaviour is more realistic. Tanks feel overall much more &amp;quot;heavy&amp;quot; - they accelerate slower, lose much more speed in turns, do not slide so much, and handle much more &amp;quot;jerky&amp;quot; as real tanks do. Traversing the turret and aiming the gun at the target also takes much more time, some crew skills become very obvious (an inexperienced gunner first rotates the turret horizontally, and only then slowly adjusts the gun elevation, while an experienced gunner can do both tasks at the same time). Then, when your tank is hit, and needs a field repair, doing it takes much longer than it does in Arcade battles (often up to 2 minutes).&lt;br /&gt;
&lt;br /&gt;
Unlike its Arcade counterpart, Ground Realistic battles use a &amp;quot;spawn points&amp;quot; mechanic. Players are given a starting amount of spawn points to spawn their first ground vehicles. They can collect spawn points via various actions within the battle to respawn when they are knocked out. Different types of vehicles have different spawn costs (i.e. light tanks usually have lower spawn cost than heavy tanks), and the battle rating of the vehicle relative to the maximum battle rating of the battle will also affect the cost. You can respawn as long as you have enough spawn points and vehicles that are still allowed to spawn (i.e. a non-reserve vehicle can be respawned one more time provided that you have a backup).&lt;br /&gt;
&lt;br /&gt;
During the battle, you are also able to choose an aircraft/helicopter from your own preselected line-up to spawn. Unlike ground Arcade battles, aircraft/helicopters spawned in ground Realistic battles can be controlled indefinitely, and various properties from air Realistic battles (i.e. limited fuel and ammunition) are also applied.&lt;br /&gt;
&lt;br /&gt;
[[Nuclear weapons|In a battle of BR 6.7 or higher, you can spawn as a nuclear bomb-equipped bomber for 2,500 spawn points, a team that is able to drop the nuclear bomb will instantly win the round. Dropping the nuclear bomb also rewards the player with &amp;quot;Doomsday&amp;quot; award.]]&lt;br /&gt;
&lt;br /&gt;
Last important differences are visual - there is no coloured crosshair to tell you where your shot will go after being fired, or whether it can penetrate your target. Enemy vehicles are also not displayed on the minimap, and have no name tags on them - instead, only a red coloured icon is briefly displayed on the minimap when nearby allies scout or hit a vehicle, approximately showing you the position of an enemy.&lt;br /&gt;
&lt;br /&gt;
'''Naval Forces:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Naval Realistic battles, all naval vessels behave more realistically, being noticeably slower to accelerate and traverse around. The ship's damage model is also slightly less forgiving, with some modules, such as ammunition elevators, being more prone to damage and negatively affecting the ship. Secondary weapons are also more limited, having a slightly longer delay to deploy the weapon and, once empty, can only be refilled in captured points (similar to Ground Realistic battles). Hit enemy vehicles are displayed on the minimap, and name tags about the model of the vehicle and the player's name is not shown, like in Ground Realistic battles.&lt;br /&gt;
&lt;br /&gt;
The aiming mechanics are also more limited. A simple horizontal-only lead marker (shaped like a small &amp;quot;V&amp;quot;) is displayed, which takes time to calculate and update. The measured range to the enemy will only be updated periodically with a noticeable margin of error. While it is possible to adjust range by moving the mouse like in Naval Arcade battles, precise aiming requires the use of the &amp;quot;distance correction&amp;quot; controls to adjust the range of the guns independently of mouse movement.&lt;br /&gt;
&lt;br /&gt;
Naval Realistic battles have the same spawn mechanics as Naval Arcade battles.&lt;br /&gt;
&lt;br /&gt;
In addition, aircraft also behave the same as in Air Realistic, with mid-air reload being unavailable. As such, if the player has expended their payload, they must land on an airfield or an aircraft carrier to reload. In some maps where only aircraft carriers are present, some larger planes will have great difficulty in landing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Simulator Battles ===&lt;br /&gt;
'''SB''' mode is based on the most realistic simulation settings; only the first-person view in the cockpit or gunner views are available, and flight physics are at their most realistic settings, reflecting the real-world attributes of aircraft to a fairly accurate level. The gameplay of Simulator mode is similar to that of realistic battles - two teams of different nations are fighting each other for dominance in the sky and on the ground to achieve their objectives, but the realism of the game at this level is even higher. Simulator settings also require players to play with a joystick, gamepad or 'mousejoy' as opposed to mouse-aim available in other modes, lead indicators are not present and players must return to airfields to rearm and repair their aircraft.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Enduring Confrontation]]===&lt;br /&gt;
Enduring Confrontation (also known as &amp;quot;EC&amp;quot;) is a separate game mode for aircraft and ships in War Thunder. Unlike in traditional random battles, this mode allows you to join a battle at any point in the battle's progression. You also have unlimited respawns, subject to certain rules. In EC, the emphasis is on the players’ ability to influence the situation on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Battles in EC occur as '''Events''', so you can find this mode in the &amp;quot;Events and Tournaments&amp;quot; tab. EC is the primary game mode for aircraft in Simulator Battles, and a simplified version of it in Arcade mode is the only separate game mode for helicopters. To join a battle in Enduring Confrontation, you can either wait in the general queue as you would in random battles, or call up a list of active rooms (ongoing battles) sorted by country and rank and, if there are available spots on a team, join your preferred side in that room. You can call up a list of rooms by pressing the button of the same name near the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
==== [Enduring Confrontation] Naval Battles ====&lt;br /&gt;
The Naval version of Enduring Confrontation allows players to bring a lineup of {{Annotation|vessels|BR minimum of 3.3}} and {{Annotation|aircraft|BR 1.0-7.0}} to battle on large Air battle maps with significant open water that have been specially adapted for Naval EC. It is available only between Thursday 11:00 GMT and Sunday 11:00 GMT every week, rotating between Arcade and Realistic difficulty every 24 hours. The &amp;quot;Arcade&amp;quot; difficulty of Naval EC is actually a mix of Arcade and Realistic; being essentially the same as Realistic, but allowing vessels and aircraft to reload secondary weapons in mid-air and at sea, as well as showing the exact vehicles currently used by the enemy players in the &amp;quot;Statistics&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
You need to have a BR 4.7-5.0 vessel in your lineup in order to participate in Naval EC. Naval EC uses a special spawn points system. Vessels of BR 5.0 and below do not cost any spawn points, and vessels above BR 5.0 will cost a certain amount of spawn points depending on the BR. Spawning in an aircraft also costs a certain amount of spawn points depending on the aircraft type and loadout (similar to Ground Realistic battles). Every respawn will cost Silver Lions depending on the repair cost of the vehicle. The longer combat distances mean that Naval EC is more fit for larger vessels, such as late cruisers and capital ships. While many of the tasks found in the Air Simulator version are carried over, gameplay remains focused on the naval battle, with port assaults and convoy actions being the typical gameplay experience. Ports serve both as objectives and respawn points, with the potential to shift the frontline and deal massive ticket bleed. However, ports are difficult to capture due to their defenses — AI-controlled coastal artillery guard the ports alongside enemy players, and these need to be eliminated before you can start capturing a port.&lt;br /&gt;
&lt;br /&gt;
Tasks include:&lt;br /&gt;
&lt;br /&gt;
* Gain Air Superiority - fly into the indicated zone with an aircraft and capture it.&lt;br /&gt;
* Destroy/Escort the convoy - a naval convoy will spawn in open water, alongside nearby respawn points for boats and ships.&lt;br /&gt;
* Destroy/Escort the bombers/surveillance aircraft - a group of aircraft/a single aircraft will spawn, then fly around in circles, slowly moving in a certain direction.&lt;br /&gt;
* Help allied forces capture the port - a group of friendly ships will spawn near a friendly port, then proceed to sail towards an enemy port.&lt;br /&gt;
* Locate/Destroy the carrier - get within a certain distance to the enemy carrier, then sink it.&lt;br /&gt;
&lt;br /&gt;
==== [PvE] Helicopter Battles ====&lt;br /&gt;
Helicopter PvE is a multiplayer mode in which a player team of helicopters fights against waves of AI targets and completes different tasks.&lt;br /&gt;
&lt;br /&gt;
Tasks include:&lt;br /&gt;
&lt;br /&gt;
* Destroy a base - destroy an enemy base which is protected by SPAA&lt;br /&gt;
* Destroy the convoy - destroy a convoy moving somewhere on the map&lt;br /&gt;
* Destroy the bombers - destroy a group of strike aircraft&lt;br /&gt;
* Capture a pad - &amp;quot;pick up an agent&amp;quot; by landing on the helipad marked with a red A and capturing it&lt;br /&gt;
* Land on any pad - land on any friendly helipad after &amp;quot;picking up the agent&amp;quot; without being shot down&lt;br /&gt;
* Front line - assist ground forces in attacking or defending a sector&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
==== Historic missions ====&lt;br /&gt;
Events mode is often available in Realistic and Simulator battle settings, allowing players to partake in battles recreated as accurately as possible using historical sets of aircraft, rather than using the regular matchmaking system of battle ratings. This allows for a more challenging experience for players wishing to play less advanced nations, whilst still providing balanced gameplay through different numbers of players on each team - the more technologically advanced team will often have several less aircraft than the disadvantaged team, whilst the opposition will retain numerical superiority. Occasionally, special community events will be held with Arcade mode settings.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* '''''Flight of the swallows'''''&lt;br /&gt;
&lt;br /&gt;
:German team has sole access to the [[Me_262_A-1a|Me 262 ''Schwalbe'']] jet fighter and must bring down a bomber formation of [[B-17G-60-VE|B-17G Flying Fortresses]]. All while they are under attack by their escorts, the legendary [[P-51D-5|P-51D ''Mustang'']]. &amp;quot;''In 1944, on the threshold of the battle of the Bulge, the US was concerned about the increasing numbers of jet-propelled aircraft in German hands. In order to put an end to this threat, an armada of B-17’s were tasked with bombing the airfields that the &amp;quot;swallows&amp;quot; were based at.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''''Operation Uranus'''''&lt;br /&gt;
&lt;br /&gt;
:German forces are trying to break through the encircled city of Stalingrad.&lt;br /&gt;
&lt;br /&gt;
*'''''Operation &amp;quot;Chastise&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
:Night time escort mission. [[Lancaster B Mk III|Lancaster]] formation must break through German air defense on their way to an industrial night raid. [[:Category:Britain_aircraft|RAF]] equivalent to 'Guardian Angels' event. &amp;quot;''On the 5th of March, 1943, the Battle of Ruhr was begun; a campaign of strategic bombing that took place during the Second World War. This campaign was planned as an assault on the German industrial area of Ruhr, and both British and American forces took part.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''''Guardian Angels'''''&lt;br /&gt;
&lt;br /&gt;
:[[:Category:USA_aircraft|USAAF]] equivalent to 'Guardian Angels' event, but in the daytime and B-17s&amp;quot;''Schweinfurt was the location of most of the ball-bearing production in Germany at the onset of World War II, it was eventually devastated following a series of Allied strategic bombing raids. It was hoped that the destruction of the factories located in the city would cripple the production of new tanks and aircraft.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Squadron battles ====&lt;br /&gt;
For Arcade and matched by ranks, this mode lets teams of 8 players per side duel each other for air supremacy. [[Matchmaker]] will only put squadron members of the same clan into the teams, so have 8 fellow pilots ready! Maximum opponent dispersion is one rank e.g. [[:Category:Third_rank_aircraft|rank III]] vs [[:Category:Fourth_rank_aircraft|rank IV]] is possible, but not [[:Category:Second_rank_aircraft|rank II]] vs [[:Category:Fourth_rank_aircraft|rank IV]].&lt;br /&gt;
&lt;br /&gt;
For Realistic a different setup is in use known as Tactical Battles with fixed line-ups and a team count of 7v7. Unlike common tank RB matches, all markers are enabled. There is also a Battle Rating cap [https://forum.warthunder.com/index.php?/topic/408054-season-schedule-for-squadron-battles/ that slowly decreases].&lt;br /&gt;
&lt;br /&gt;
Due low attendance this event is limited to the following times:&lt;br /&gt;
&lt;br /&gt;
*17:00 -&amp;gt; 23:00 (West coast US time)&lt;br /&gt;
*20:00 -&amp;gt; 02:00 (East coast &amp;amp; Peru &amp;amp; Columbia &amp;amp; Ecuador &amp;amp; Cuba &amp;amp; Jamaica time)&lt;br /&gt;
*22:00 -&amp;gt; 04:00 (East Brazilian &amp;amp; Argentinian &amp;amp; Greenland time)&lt;br /&gt;
*'''01:00 -&amp;gt; 07:00 GMT (British, Irish &amp;amp; Portuguese time)'''&lt;br /&gt;
*02:00 -&amp;gt; 08:00 (Central European time)&lt;br /&gt;
*03:00 -&amp;gt; 09:00 (East European &amp;amp; Near East &amp;amp; South Africa time)&lt;br /&gt;
*09:00 -&amp;gt; 15:00 (Manila &amp;amp; Perth time)&lt;br /&gt;
&lt;br /&gt;
Often enough, no available opposition caused teams of players to wait almost indefinitely, or the matchmaker to go haywire and put jet versus piston aircraft. [https://forum.warthunder.com/index.php?/topic/226192-squadron-battles-availability/ Official forum announcement] detailing these changes.&amp;lt;br&amp;gt;&lt;br /&gt;
A Question and answer session script can be found on the War Thunder forum: [http://forum.warthunder.com/index.php?/topic/227286-qa-session-about-squadron-battles/ Q&amp;amp;A session about Squadron Battles]&lt;br /&gt;
&lt;br /&gt;
==== Racing ====&lt;br /&gt;
Players use the plane at his disposal to fly through a marked course to get to the finish line first. The matchmaker only takes eras into account. Rockets, bombs and [[:Category:Ammunition|guns]] are disabled.&lt;br /&gt;
&lt;br /&gt;
In the [[wt:en/news/2623-formula-war-thunder-the-first-stage-en|&amp;quot;Formula War Thunder&amp;quot;]] time is of the essence. Players are sorted via the ELO system and the best racers win in-game prizes.&lt;br /&gt;
&lt;br /&gt;
==== Floats ====&lt;br /&gt;
All [[:Category:First_rank_aircraft|era I]] [[:Category:Hydroplanes|boat- and hydro-planes]] of War Thunder gather in this mode to try and conquer capture zones on the water.&lt;br /&gt;
&lt;br /&gt;
==== Rapid fire! ====&lt;br /&gt;
Lightly armoured [[:Category:Anti-aircraft_vehicles|anti-air vehicles]] duels each other here without the interference of their bigger brothers. For balancing reasons Era V &amp;amp; the Kugelblitz are not participating.&lt;br /&gt;
&lt;br /&gt;
==== PvE ====&lt;br /&gt;
Exclusive for the Victory Day a special mission was available for play in War Thunder's event browser. &amp;quot;Victory Hour&amp;quot; was a scripted Berlin map wherein a four men tank platoon (the players) were on to repel a German counterattack and then press forwards to capture the Reichstag. In style it was similar to the singleplayer missions available for aviation, albeit earning more [[:Category:Currency_and_research_points|Silver Lions and Research Points]] and having the earlier in [[March_to_Victory!|&amp;quot;March to Victory!&amp;quot;]] introduced spawn point system for special vehicles (here: [[IS-2 (1944)|IS-2 mod.44]]).&lt;br /&gt;
&lt;br /&gt;
==== War in Mid Air ====&lt;br /&gt;
In this event, teams are split between attackers and defenders. The task of the attacking aircraft team is to destroy the armoured vehicles that are positioned inside the city and subsequently the anti-air units as well.&lt;br /&gt;
&lt;br /&gt;
The task of the defending anti-aircraft vehicles is to stop the attack from happening and hold the city. Tickets for the attacking team will reduce up to the point when all the city ground vehicles have been destroyed. If the aviation team succeeds in its task, the ticket bleed stops and the task will switch to destroying the remaining anti-air vehicles.&lt;br /&gt;
&lt;br /&gt;
===='100' Team Deathmatch====&lt;br /&gt;
The '100' event features in both Air and Ground Force battles and is currently exclusive to [[Arcade Battles|Arcade mode]]. In Air Battles, the event is played on the Khalkhin Gol map, in Ground Battles the [[Poland (Ground Forces)|Poland]] map is used. Teams battle it out to be the first team to reach 100 destroyed enemies vehicles and win. The event has unlimited respawns.&lt;br /&gt;
&lt;br /&gt;
==== Tank Football ====&lt;br /&gt;
Special event for ground forces. It features a modified M551 Sheridan and the [[Football Field]] map. This game mode appeared for the first time in [[wt:en/news/5624-event-a-fiery-ball-football-competition-for-tanks-update-en|&amp;quot;A fiery ball&amp;quot; event]]. The objective is to have scored more goals than the enemy team within the time limit. If either team reaches a three-goal advantage in 3v3 matches (or five in 5v5) over the other, the match will end instantly regardless of remaining time. The match features 2 regular 5 minute halves in each game. In case of a draw, players will get 2 additional periods of 1.5 minutes each. Only game time is taken into account (as in five a side or mini football). If the results after the two additional periods is still a draw - victory will not be awarded to either team.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[April Fool's Day|April Fools (1st April) Events]]===&lt;br /&gt;
Every year on the 1st April, War Thunder has held special one time only events. From Giant Japanese Snails and Flying Ponies to Russian Mechs and Inflatable tanks, players could be faced with absolutely anything on this day! Past events can be found here: [[April Fool's Day]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[World_War|World War Mode]] ===&lt;br /&gt;
A game mode involving battles on a global map. Conflict will occur in the format of &amp;quot;operations&amp;quot;, which include dozens of individual battles.&lt;br /&gt;
The game mode differs significantly for the commander, officers and ordinary members of a squadron. Commanders and officers are able to choose which operations their squadrons will participate in, move forces in real time on the operational map and initiate battles.&lt;br /&gt;
&lt;br /&gt;
In the World War game, RB game mode will be used with the marker mechanics of AB.&lt;br /&gt;
&lt;br /&gt;
== Singleplayer ==&lt;br /&gt;
&lt;br /&gt;
=== Single Missions ===&lt;br /&gt;
Each mission unlocked by fulfilling criteria similar to achievements. Short missions usually with a gameplay twist and a short narrative, alongside a .&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Campaign ===&lt;br /&gt;
Via selecting settings a historic campaign can be played where vehicles and missions are given by the game. After each sortie, the available missions change and the previous mission's impacts the military campaign on the strategic map.&lt;br /&gt;
&lt;br /&gt;
=== Historical Campaign ===&lt;br /&gt;
Available only after purchasing in the store. Currently, the Pacific Campaign for the US or Japan is playable.&lt;br /&gt;
&lt;br /&gt;
=== User Missions ===&lt;br /&gt;
Community created sorties. Visit [http://live.warthunder.com/feed/missions/ live.warthunder].&lt;br /&gt;
&lt;br /&gt;
=== Mission Editor ===&lt;br /&gt;
Available in the lower left corner of the test flight window once the vehicle in question is bought. Allows for creating missions with set parameters and style like Dynamic Campaign.&lt;br /&gt;
&lt;br /&gt;
=== Test drive/flight/sail ===&lt;br /&gt;
For testing various configurations of the vehicle, in different weather settings as well as with the possibility to chose the quantity of ammunition on-board (tanks/ships).&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Game_modes&amp;diff=160557</id>
		<title>Category:Game modes</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Game_modes&amp;diff=160557"/>
				<updated>2023-04-14T14:12:39Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: Changes and additions to the descriptions of Naval battle modes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Game modes}}&lt;br /&gt;
[[File:GameModes Banner TripleWindow.jpg|x250px|frameless|center]]&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
=== Arcade Battles ===&lt;br /&gt;
'''Aviation:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Arcade mode, the game draws two teams of players (up to 32 people) with planes of different nations with similar [[battle ratings]]. It is possible to see aircraft of the same type on opposing teams. Damage models, flight models, and physics are greatly simplified (e.g. in very high-speed dives, planes do not have their wings ripped off and are still controllable), but retain some realism (e.g. bombers are not as manoeuvrable as fighters), and ammunition reloads after a certain period of time without players needing to return to an airfield. To help simplify aiming, a 'leading marker' appears when an enemy plane is in range. This shows where the enemy plane will be by the time your shots reach it if the plane continues its current trajectory. Multiple views are available: third person view, cockpit view (if the aircraft has a cockpit model), gunner view (if the aircraft has a gunner), and virtual cockpit view. Arcade mode games are played in either &amp;quot;Ground Strike&amp;quot; mode - where in order to win you must destroy all enemy ground units, shoot down all enemy aircraft, or destroy the enemy bombing points and airfield - or &amp;quot;Domination&amp;quot; mode, which consists of seizing enemy airfields by landing your aircraft on them, causing the opposing team to slowly lose 'tickets'; the team whose tickets reach zero first or lose all of their aircraft loses. Players are able to keep respawning with as many aircraft and backups as they have in their lineup.&lt;br /&gt;
&lt;br /&gt;
'''Ground Forces:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Arcade ground battles, tank handling is simplified (tanks move faster, and turn faster than they would do in reality), spotted enemy vehicles are displayed on the minimap and have visible nametags above them. There is also an &amp;quot;Aim assistant&amp;quot; - a crosshair indicating where a shot would land if fired at the current elevation, together with an indication of how likely the shell will be able to penetrate the target.&lt;br /&gt;
&lt;br /&gt;
Teams are composed with no regard to nationality, the only factor is the vehicle's [[battle ratings|battle rating]]. Lastly, when your vehicle is knocked out, you can respawn with a different vehicle (from your line-up), up to 3 spawns total (+ 1 reserve tank).&lt;br /&gt;
&lt;br /&gt;
During the battles, the player can collect &amp;quot;airstrike points&amp;quot; by scoring kills or assists to play as a random aircraft from three different classes: fighters (costing one point), strike aircraft (two points), or bombers (three points). Each aircraft can be controlled for only one minute. [[Nuclear weapons|In a battle of BR 6.0 or higher, you can spawn as a nuclear bomb-equipped bomber for 15 airstrike points. The side who were able to drop the nuclear bomb will instantly win the round.]]&lt;br /&gt;
&lt;br /&gt;
'''Naval Forces:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Arcade naval battles, all naval vessels receive a significant boost of engine power and traverse speed to make them easier to control, and spotted enemy vehicles are displayed on the minimap and have visible nametags on them (similar to Ground Arcade battles). There is an &amp;quot;aim assistant&amp;quot; similar to the aircraft lead marker, and simplified ranging mechanics that will always aim where your mouse is pointed. Additionally, various secondary weapons are deployed instantaneously and will be reloaded anywhere on the map once depleted, similar to Air Arcade battles.&lt;br /&gt;
&lt;br /&gt;
In this mode, you can spawn as a naval vessel up to 3 times, and all reserve vessels can be respawned for free up to 3 times without the use of backups.&lt;br /&gt;
&lt;br /&gt;
Similar to Ground Realistic battles, you can collect &amp;quot;spawn points&amp;quot; for aircraft by performing actions within the battle, and are able to choose aircraft from your own preselected line-up, provided the aircraft is not more than one BR step higher than your highest-rated vessel (for example, a BR 3.3 boat would allow up to BR 3.7 aircraft to be used). A random aircraft from game-generated pools of the same nation can also be selected instead (with a BR lower than your highest-rated vessel by up to 1.0), divided into two categories: fighters and bombers/strike aircraft. You can spawn as an aircraft up to 2 times. If you wanted to respawn the same type of aircraft again (e.g. respawning as a fighter for second time), the respawn price for said category of aircraft will be doubled.&lt;br /&gt;
&lt;br /&gt;
'''[[Assault Mode|Air Assault/Ground Assault:]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Assault mode, the same rules as in other Arcade modes apply to flight and damage models and in-flight rearming. The main objective is for a team of 10 players to defend their base from growing waves (15 in Air Assault or 11 in Ground Assault) of enemy AI-controlled vehicles. In Air Assault, the bomber's gunners are active but most of the fighters and howitzers do not pose a direct threat to the player. There is also an unlimited number of respawns at 80% AB Silver Lion repair cost.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Realistic Battles ===&lt;br /&gt;
'''Aviation:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Realistic mode is designed for more experienced players. More realistic damage models, flight models, and physics makes gameplay less forgiving, and aircraft fly much more similarly to their historical counterparts, with their strengths and weaknesses more apparent than in Arcade mode. Also, once all ammunition and ordnance are expended, players will have to return to their airfield to reload, and there is no 'leading marker' to assist with aiming. In this mode, unlike Arcade, teams often feature aircraft from specific nations, making gameplay more accurately reflect historical encounters such as the Battle of Stalingrad, fought between the USSR and Germany, or the Battle of Midway, fought between the Japanese Empire and the US. These historical scenarios will all have different objectives similar to the battles they represent, such as destroying a German tank advance at Kursk or repelling a Japanese attack at Pearl Harbor.&lt;br /&gt;
&lt;br /&gt;
'''Ground Forces:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Ground Realistic battles, characteristics of the Realistic mode are similar to that of the Aviation Realistic mode - Tank behaviour is more realistic. Tanks feel overall much more &amp;quot;heavy&amp;quot; - they accelerate slower, lose much more speed in turns, do not slide so much, and handle much more &amp;quot;jerky&amp;quot; as real tanks do. Traversing the turret and aiming the gun at the target also takes much more time, some crew skills become very obvious (an inexperienced gunner first rotates the turret horizontally, and only then slowly adjusts the gun elevation, while an experienced gunner can do both tasks at the same time). Then, when your tank is hit, and needs a field repair, doing it takes much longer than it does in Arcade battles (often up to 2 minutes).&lt;br /&gt;
&lt;br /&gt;
Unlike its Arcade counterpart, Ground Realistic battles use a &amp;quot;spawn points&amp;quot; mechanic. Players are given a starting amount of spawn points to spawn their first ground vehicles. They can collect spawn points via various actions within the battle to respawn when they are knocked out. Different types of vehicles have different spawn costs (i.e. light tanks usually have lower spawn cost than heavy tanks), and the battle rating of the vehicle relative to the maximum battle rating of the battle will also affect the cost. You can respawn as long as you have enough spawn points and vehicles that are still allowed to spawn (i.e. a non-reserve vehicle can be respawned one more time provided that you have a backup).&lt;br /&gt;
&lt;br /&gt;
During the battle, you are also able to choose an aircraft/helicopter from your own preselected line-up to spawn. Unlike ground Arcade battles, aircraft/helicopters spawned in ground Realistic battles can be controlled indefinitely, and various properties from air Realistic battles (i.e. limited fuel and ammunition) are also applied.&lt;br /&gt;
&lt;br /&gt;
[[Nuclear weapons|In a battle of BR 6.7 or higher, you can spawn as a nuclear bomb-equipped bomber for 2,500 spawn points, a team that is able to drop the nuclear bomb will instantly win the round. Dropping the nuclear bomb also rewards the player with &amp;quot;Doomsday&amp;quot; award.]]&lt;br /&gt;
&lt;br /&gt;
Last important differences are visual - there is no coloured crosshair to tell you where your shot will go after being fired, or whether it can penetrate your target. Enemy vehicles are also not displayed on the minimap, and have no name tags on them - instead, only a red coloured icon is briefly displayed on the minimap when nearby allies scout or hit a vehicle, approximately showing you the position of an enemy.&lt;br /&gt;
&lt;br /&gt;
'''Naval Forces:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Naval Realistic battles, all naval vessels behave more realistically, being noticeably slower to accelerate and traverse around. The ship's damage model is also less forgiving, with some modules being more prone to damage and negatively affecting the ship. Secondary weapons are also more limited, having a slightly longer delay to deploy the weapon and, once empty, can only be refilled in captured points (similar to Ground Realistic battles). Hit enemy vehicles are displayed on the minimap, and name tags about the model of the vehicle and the player's name is not shown, like in Ground Realistic battles.&lt;br /&gt;
&lt;br /&gt;
The aiming mechanics are also more limited. A simple horizontal-only lead marker (shaped like a small &amp;quot;V&amp;quot;) is displayed, which takes time to calculate and update. The measured range to the enemy will only be updated periodically with a noticeable margin of error. While it is possible to adjust range by moving the mouse like in Naval Arcade battles, precise aiming requires the use of the &amp;quot;distance correction&amp;quot; controls to adjust the range of the guns independently of mouse movement.&lt;br /&gt;
&lt;br /&gt;
Naval Realistic battles have the same spawn mechanics as Naval Arcade battles.&lt;br /&gt;
&lt;br /&gt;
In addition, aircraft also behave the same as in Air Realistic, with mid-air reload being unavailable. As such, if the player has expended their payload, they must land on an airfield or an aircraft carrier to reload. In some maps where only aircraft carriers are present, some larger planes will have great difficulty in landing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Simulator Battles ===&lt;br /&gt;
'''SB''' mode is based on the most realistic simulation settings; only the first-person view in the cockpit or gunner views are available, and flight physics are at their most realistic settings, reflecting the real-world attributes of aircraft to a fairly accurate level. The gameplay of Simulator mode is similar to that of realistic battles - two teams of different nations are fighting each other for dominance in the sky and on the ground to achieve their objectives, but the realism of the game at this level is even higher. Simulator settings also require players to play with a joystick, gamepad or 'mousejoy' as opposed to mouse-aim available in other modes, lead indicators are not present and players must return to airfields to rearm and repair their aircraft.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Enduring Confrontation]]===&lt;br /&gt;
Enduring Confrontation (also known as &amp;quot;EC&amp;quot;) is a separate game mode for aircraft and ships in War Thunder. Unlike in traditional random battles, this mode allows you to join a battle at any point in the battle's progression. You also have unlimited respawns, subject to certain rules. In EC, the emphasis is on the players’ ability to influence the situation on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Battles in EC occur as '''Events''', so you can find this mode in the &amp;quot;Events and Tournaments&amp;quot; tab. EC is the primary game mode for aircraft in Simulator Battles, and a simplified version of it in Arcade mode is the only separate game mode for helicopters. To join a battle in Enduring Confrontation, you can either wait in the general queue as you would in random battles, or call up a list of active rooms (ongoing battles) sorted by country and rank and, if there are available spots on a team, join your preferred side in that room. You can call up a list of rooms by pressing the button of the same name near the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
==== [Enduring Confrontation] Naval Battles ====&lt;br /&gt;
The Naval version of Enduring Confrontation allows players to bring a lineup of {{Annotation|vessels|BR minimum of 3.3}} and {{Annotation|aircraft|BR 1.0~7.0}} to battle on large Air battle maps with significant open water that have been specially adapted for Naval EC. It is available only between Thursday 11:00 GMT and Sunday 11:00 GMT every week, rotating between Arcade and Realistic difficulty every 24 hours. The Arcade difficulty in Naval EC is actually a mix of Arcade and Realistic; being the essentially the same as Realistic, but allowing vessels and aircraft to reload secondary weapons in mid-air and at sea, as well as showing the exact vehicles currently used by the enemy players in the &amp;quot;Statistics&amp;quot; tab. &lt;br /&gt;
&lt;br /&gt;
You need to have a BR 4.7~5.0 vessel in your lineup in order to participate in Naval EC. Naval EC uses a special spawn points system. Vessels of BR 5.0 and below do not cost any spawn points, and vessels above BR 5.0 will cost a certain amount of spawn points depending on the BR. Spawning in an aircraft also costs a certain amount of spawn points depending on the aircraft type and loadout (similar to Ground Realistic battles). Every respawn will cost Silver Lions depending on the repair cost of the vehicle. The longer combat distances mean that Naval EC is more fit for larger vessels, such as late cruisers and capital ships. While many of the tasks found in the Air Simulator version are carried over, gameplay remains focused on the naval battle, with port assaults and convoy actions being the typical gameplay experience. Ports serve both as objectives and respawn points, with the potential to shift the frontline and deal massive ticket bleed. However, ports are difficult to capture due to their defenses — AI-controlled coastal artillery guard the ports alongside enemy players, and these need to be eliminated before you can start capturing a port.&lt;br /&gt;
&lt;br /&gt;
Tasks include:&lt;br /&gt;
&lt;br /&gt;
* Gain Air Superiority - fly into the indicated zone with an aircraft and capture it.&lt;br /&gt;
* Destroy/Escort the convoy - a naval convoy will spawn in open water, alongside nearby respawn points for boats and ships.&lt;br /&gt;
* Destroy/Escort the bombers/surveillance aircraft - a group of aircraft/a single aircraft will spawn, then fly around in circles, slowly moving in a certain direction.&lt;br /&gt;
* Help allied forces capture the port - a group of friendly ships will spawn near a friendly port, then proceed to sail towards an enemy port.&lt;br /&gt;
* Locate/Destroy the carrier - get within a certain distance to the enemy carrier, then sink it.&lt;br /&gt;
&lt;br /&gt;
==== [PvE] Helicopter Battles ====&lt;br /&gt;
Helicopter PvE is a multiplayer mode in which a player team of helicopters fights against waves of AI targets and completes different tasks.&lt;br /&gt;
&lt;br /&gt;
Tasks include:&lt;br /&gt;
&lt;br /&gt;
* Destroy a base - destroy an enemy base which is protected by SPAA&lt;br /&gt;
* Destroy the convoy - destroy a convoy moving somewhere on the map&lt;br /&gt;
* Destroy the bombers - destroy a group of strike aircraft&lt;br /&gt;
* Capture a pad - &amp;quot;pick up an agent&amp;quot; by landing on the helipad marked with a red A and capturing it&lt;br /&gt;
* Land on any pad - land on any friendly helipad after &amp;quot;picking up the agent&amp;quot; without being shot down&lt;br /&gt;
* Front line - assist ground forces in attacking or defending a sector&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
==== Historic missions ====&lt;br /&gt;
Events mode is often available in Realistic and Simulator battle settings, allowing players to partake in battles recreated as accurately as possible using historical sets of aircraft, rather than using the regular matchmaking system of battle ratings. This allows for a more challenging experience for players wishing to play less advanced nations, whilst still providing balanced gameplay through different numbers of players on each team - the more technologically advanced team will often have several less aircraft than the disadvantaged team, whilst the opposition will retain numerical superiority. Occasionally, special community events will be held with Arcade mode settings.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* '''''Flight of the swallows'''''&lt;br /&gt;
&lt;br /&gt;
:German team has sole access to the [[Me_262_A-1a|Me 262 ''Schwalbe'']] jet fighter and must bring down a bomber formation of [[B-17G-60-VE|B-17G Flying Fortresses]]. All while they are under attack by their escorts, the legendary [[P-51D-5|P-51D ''Mustang'']]. &amp;quot;''In 1944, on the threshold of the battle of the Bulge, the US was concerned about the increasing numbers of jet-propelled aircraft in German hands. In order to put an end to this threat, an armada of B-17’s were tasked with bombing the airfields that the &amp;quot;swallows&amp;quot; were based at.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''''Operation Uranus'''''&lt;br /&gt;
&lt;br /&gt;
:German forces are trying to break through the encircled city of Stalingrad.&lt;br /&gt;
&lt;br /&gt;
*'''''Operation &amp;quot;Chastise&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
:Night time escort mission. [[Lancaster B Mk III|Lancaster]] formation must break through German air defense on their way to an industrial night raid. [[:Category:Britain_aircraft|RAF]] equivalent to 'Guardian Angels' event. &amp;quot;''On the 5th of March, 1943, the Battle of Ruhr was begun; a campaign of strategic bombing that took place during the Second World War. This campaign was planned as an assault on the German industrial area of Ruhr, and both British and American forces took part.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''''Guardian Angels'''''&lt;br /&gt;
&lt;br /&gt;
:[[:Category:USA_aircraft|USAAF]] equivalent to 'Guardian Angels' event, but in the daytime and B-17s&amp;quot;''Schweinfurt was the location of most of the ball-bearing production in Germany at the onset of World War II, it was eventually devastated following a series of Allied strategic bombing raids. It was hoped that the destruction of the factories located in the city would cripple the production of new tanks and aircraft.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Squadron battles ====&lt;br /&gt;
For Arcade and matched by ranks, this mode lets teams of 8 players per side duel each other for air supremacy. [[Matchmaker]] will only put squadron members of the same clan into the teams, so have 8 fellow pilots ready! Maximum opponent dispersion is one rank e.g. [[:Category:Third_rank_aircraft|rank III]] vs [[:Category:Fourth_rank_aircraft|rank IV]] is possible, but not [[:Category:Second_rank_aircraft|rank II]] vs [[:Category:Fourth_rank_aircraft|rank IV]].&lt;br /&gt;
&lt;br /&gt;
For Realistic a different setup is in use known as Tactical Battles with fixed line-ups and a team count of 7v7. Unlike common tank RB matches, all markers are enabled. There is also a Battle Rating cap [https://forum.warthunder.com/index.php?/topic/408054-season-schedule-for-squadron-battles/ that slowly decreases].&lt;br /&gt;
&lt;br /&gt;
Due low attendance this event is limited to the following times:&lt;br /&gt;
&lt;br /&gt;
*17:00 -&amp;gt; 23:00 (West coast US time)&lt;br /&gt;
*20:00 -&amp;gt; 02:00 (East coast &amp;amp; Peru &amp;amp; Columbia &amp;amp; Ecuador &amp;amp; Cuba &amp;amp; Jamaica time)&lt;br /&gt;
*22:00 -&amp;gt; 04:00 (East Brazilian &amp;amp; Argentinian &amp;amp; Greenland time)&lt;br /&gt;
*'''01:00 -&amp;gt; 07:00 GMT (British, Irish &amp;amp; Portuguese time)'''&lt;br /&gt;
*02:00 -&amp;gt; 08:00 (Central European time)&lt;br /&gt;
*03:00 -&amp;gt; 09:00 (East European &amp;amp; Near East &amp;amp; South Africa time)&lt;br /&gt;
*09:00 -&amp;gt; 15:00 (Manila &amp;amp; Perth time)&lt;br /&gt;
&lt;br /&gt;
Often enough, no available opposition caused teams of players to wait almost indefinitely, or the matchmaker to go haywire and put jet versus piston aircraft. [https://forum.warthunder.com/index.php?/topic/226192-squadron-battles-availability/ Official forum announcement] detailing these changes.&amp;lt;br&amp;gt;&lt;br /&gt;
A Question and answer session script can be found on the War Thunder forum: [http://forum.warthunder.com/index.php?/topic/227286-qa-session-about-squadron-battles/ Q&amp;amp;A session about Squadron Battles]&lt;br /&gt;
&lt;br /&gt;
==== Racing ====&lt;br /&gt;
Players use the plane at his disposal to fly through a marked course to get to the finish line first. The matchmaker only takes eras into account. Rockets, bombs and [[:Category:Ammunition|guns]] are disabled.&lt;br /&gt;
&lt;br /&gt;
In the [[wt:en/news/2623-formula-war-thunder-the-first-stage-en|&amp;quot;Formula War Thunder&amp;quot;]] time is of the essence. Players are sorted via the ELO system and the best racers win in-game prizes.&lt;br /&gt;
&lt;br /&gt;
==== Floats ====&lt;br /&gt;
All [[:Category:First_rank_aircraft|era I]] [[:Category:Hydroplanes|boat- and hydro-planes]] of War Thunder gather in this mode to try and conquer capture zones on the water.&lt;br /&gt;
&lt;br /&gt;
==== Rapid fire! ====&lt;br /&gt;
Lightly armoured [[:Category:Anti-aircraft_vehicles|anti-air vehicles]] duels each other here without the interference of their bigger brothers. For balancing reasons Era V &amp;amp; the Kugelblitz are not participating.&lt;br /&gt;
&lt;br /&gt;
==== PvE ====&lt;br /&gt;
Exclusive for the Victory Day a special mission was available for play in War Thunder's event browser. &amp;quot;Victory Hour&amp;quot; was a scripted Berlin map wherein a four men tank platoon (the players) were on to repel a German counterattack and then press forwards to capture the Reichstag. In style it was similar to the singleplayer missions available for aviation, albeit earning more [[:Category:Currency_and_research_points|Silver Lions and Research Points]] and having the earlier in [[March_to_Victory!|&amp;quot;March to Victory!&amp;quot;]] introduced spawn point system for special vehicles (here: [[IS-2 (1944)|IS-2 mod.44]]).&lt;br /&gt;
&lt;br /&gt;
==== War in Mid Air ====&lt;br /&gt;
In this event, teams are split between attackers and defenders. The task of the attacking aircraft team is to destroy the armoured vehicles that are positioned inside the city and subsequently the anti-air units as well.&lt;br /&gt;
&lt;br /&gt;
The task of the defending anti-aircraft vehicles is to stop the attack from happening and hold the city. Tickets for the attacking team will reduce up to the point when all the city ground vehicles have been destroyed. If the aviation team succeeds in its task, the ticket bleed stops and the task will switch to destroying the remaining anti-air vehicles.&lt;br /&gt;
&lt;br /&gt;
===='100' Team Deathmatch====&lt;br /&gt;
The '100' event features in both Air and Ground Force battles and is currently exclusive to [[Arcade Battles|Arcade mode]]. In Air Battles, the event is played on the Khalkhin Gol map, in Ground Battles the [[Poland (Ground Forces)|Poland]] map is used. Teams battle it out to be the first team to reach 100 destroyed enemies vehicles and win. The event has unlimited respawns.&lt;br /&gt;
&lt;br /&gt;
==== Tank Football ====&lt;br /&gt;
Special event for ground forces. It features a modified M551 Sheridan and the [[Football Field]] map. This game mode appeared for the first time in [[wt:en/news/5624-event-a-fiery-ball-football-competition-for-tanks-update-en|&amp;quot;A fiery ball&amp;quot; event]]. The objective is to have scored more goals than the enemy team within the time limit. If either team reaches a three-goal advantage in 3v3 matches (or five in 5v5) over the other, the match will end instantly regardless of remaining time. The match features 2 regular 5 minute halves in each game. In case of a draw, players will get 2 additional periods of 1.5 minutes each. Only game time is taken into account (as in five a side or mini football). If the results after the two additional periods is still a draw - victory will not be awarded to either team.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[April Fool's Day|April Fools (1st April) Events]]===&lt;br /&gt;
Every year on the 1st April, War Thunder has held special one time only events. From Giant Japanese Snails and Flying Ponies to Russian Mechs and Inflatable tanks, players could be faced with absolutely anything on this day! Past events can be found here: [[April Fool's Day]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[World_War|World War Mode]] ===&lt;br /&gt;
A game mode involving battles on a global map. Conflict will occur in the format of &amp;quot;operations&amp;quot;, which include dozens of individual battles.&lt;br /&gt;
The game mode differs significantly for the commander, officers and ordinary members of a squadron. Commanders and officers are able to choose which operations their squadrons will participate in, move forces in real time on the operational map and initiate battles.&lt;br /&gt;
&lt;br /&gt;
In the World War game, RB game mode will be used with the marker mechanics of AB.&lt;br /&gt;
&lt;br /&gt;
== Singleplayer ==&lt;br /&gt;
&lt;br /&gt;
=== Single Missions ===&lt;br /&gt;
Each mission unlocked by fulfilling criteria similar to achievements. Short missions usually with a gameplay twist and a short narrative, alongside a .&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Campaign ===&lt;br /&gt;
Via selecting settings a historic campaign can be played where vehicles and missions are given by the game. After each sortie, the available missions change and the previous mission's impacts the military campaign on the strategic map.&lt;br /&gt;
&lt;br /&gt;
=== Historical Campaign ===&lt;br /&gt;
Available only after purchasing in the store. Currently, the Pacific Campaign for the US or Japan is playable.&lt;br /&gt;
&lt;br /&gt;
=== User Missions ===&lt;br /&gt;
Community created sorties. Visit [http://live.warthunder.com/feed/missions/ live.warthunder].&lt;br /&gt;
&lt;br /&gt;
=== Mission Editor ===&lt;br /&gt;
Available in the lower left corner of the test flight window once the vehicle in question is bought. Allows for creating missions with set parameters and style like Dynamic Campaign.&lt;br /&gt;
&lt;br /&gt;
=== Test drive/flight/sail ===&lt;br /&gt;
For testing various configurations of the vehicle, in different weather settings as well as with the possibility to chose the quantity of ammunition on-board (tanks/ships).&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Duca_degli_Abruzzi&amp;diff=160555</id>
		<title>RN Duca degli Abruzzi</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Duca_degli_Abruzzi&amp;diff=160555"/>
				<updated>2023-04-14T11:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: re-added default notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_garibaldi_class_abruzzi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
[[File:RN Duca degli Abruzzi Armor.jpg|thumb|Overview of the protection scheme]]&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|152/55 mm Ansaldo Mod.1934 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:152/55 mm Ansaldo Mod.1934 (152 mm)/Ammunition|152 mm HE Dirompente, 152 mm APHEBC Palla, 152 mm HE-TF Contro-aerea}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/47 O.T.O. Mod. 1928 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:100 mm/47 O.T.O. Mod. 1928 (100 mm)/Ammunition|100 mm HE Dirompente, 100 mm APHE Perforante, 100 mm HE-TF Contro-aerea}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/54 Breda Mod.38 (37 mm)|20 mm/65 Breda (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|B TG depth charge|S.I. 270/533,4X7,2 Tipo M (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavier armour and higher crew count than previous Italian light cruisers&lt;br /&gt;
* Receives a slightly improved AP shell compared to previous Italian light cruisers&lt;br /&gt;
* 2 more guns than previous Italian light cruisers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The guns have a lower RoF than those of previous Italian light cruisers(but the total broadside remains comparable due to the increase in barrel count)&lt;br /&gt;
* Somewhat lackluster AA armament&lt;br /&gt;
* No scout aircraft&lt;br /&gt;
* Slower max speed compared to previous Italian light cruisers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8020-development-duca-degli-abruzzi-ultimate-freelancer-en|Devblog]] ===&lt;br /&gt;
During the early 1930s, the Regia Marina defined requirements for a new light cruiser whose capabilities should allow it to effectively face off even heavy cruisers thanks to improved combat characteristics. To achieve this, Italian shipbuilders opted for increasing the new design's firepower and giving it a revised armour scheme at the expense of some mobility. Once the design was drawn up, an order for the construction of two ships - Luigi di Savoia duca degli Abruzzi and Giuseppe Garibaldi - was issued with both being laid down in 1933.&lt;br /&gt;
&lt;br /&gt;
The construction of both vessels progressed slowly as parallel developments and tests of other warships constantly led to revisions and modifications of their design. Nonetheless, both vessels were simultaneously completed and commissioned into service in December 1937. During WWII, both vessels served as part of the VII Cruiser Division, taking part in only one major naval battle during the war - the Battle of Punta Stilo in July 1940 - in which the ships exchanged fire with Royal Navy cruisers. For the remainder of the war, the ships would only assist in secondary tasks such as escorting convoys, as they were considered too valuable to be potentially lost due to their advanced design. In July 1941, both ships suffered torpedo strikes on two separate occasions yet managed to return to port under their own power.&lt;br /&gt;
&lt;br /&gt;
After the Italian Armistice in 1943, both vessels fought side by side with the Allied forces as part of several missions. Surviving WWII, Duca degli Abruzzi and Giuseppe Garibaldi would both serve on with the Italian postwar Navy for decades to come thanks to extensive modernizations during the 1950s. While Duca degli Abruzzi would ultimately be decommissioned in 1961, Giuseppe Garibaldi would go on to serve until 1971 before being retired from active service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_cruiser_garibaldi_class_abruzzi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8020-development-duca-degli-abruzzi-ultimate-freelancer-en|[Devblog] Duca degli Abruzzi: Ultimate Freelancer]]&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Duca_degli_Abruzzi&amp;diff=160554</id>
		<title>RN Duca degli Abruzzi</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Duca_degli_Abruzzi&amp;diff=160554"/>
				<updated>2023-04-14T11:24:07Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: removed outdated information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_garibaldi_class_abruzzi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
[[File:RN Duca degli Abruzzi Armor.jpg|thumb|Overview of the protection scheme]]&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|152/55 mm Ansaldo Mod.1934 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:152/55 mm Ansaldo Mod.1934 (152 mm)/Ammunition|152 mm HE Dirompente, 152 mm APHEBC Palla, 152 mm HE-TF Contro-aerea}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/47 O.T.O. Mod. 1928 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:100 mm/47 O.T.O. Mod. 1928 (100 mm)/Ammunition|100 mm HE Dirompente, 100 mm APHE Perforante, 100 mm HE-TF Contro-aerea}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/54 Breda Mod.38 (37 mm)|20 mm/65 Breda (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|B TG depth charge|S.I. 270/533,4X7,2 Tipo M (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavier armour and higher crew count than previous Italian light cruisers&lt;br /&gt;
* Receives a slightly improved AP shell compared to previous Italian light cruisers&lt;br /&gt;
* 2 more guns than previous Italian light cruisers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The guns have a lower RoF than those of previous Italian light cruisers(but the total broadside remains comparable due to the increase in barrel count)&lt;br /&gt;
* Somewhat lackluster AA armament&lt;br /&gt;
* No scout aircraft&lt;br /&gt;
* Slower max speed compared to previous Italian light cruisers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8020-development-duca-degli-abruzzi-ultimate-freelancer-en|Devblog]] ===&lt;br /&gt;
During the early 1930s, the Regia Marina defined requirements for a new light cruiser whose capabilities should allow it to effectively face off even heavy cruisers thanks to improved combat characteristics. To achieve this, Italian shipbuilders opted for increasing the new design's firepower and giving it a revised armour scheme at the expense of some mobility. Once the design was drawn up, an order for the construction of two ships - Luigi di Savoia duca degli Abruzzi and Giuseppe Garibaldi - was issued with both being laid down in 1933.&lt;br /&gt;
&lt;br /&gt;
The construction of both vessels progressed slowly as parallel developments and tests of other warships constantly led to revisions and modifications of their design. Nonetheless, both vessels were simultaneously completed and commissioned into service in December 1937. During WWII, both vessels served as part of the VII Cruiser Division, taking part in only one major naval battle during the war - the Battle of Punta Stilo in July 1940 - in which the ships exchanged fire with Royal Navy cruisers. For the remainder of the war, the ships would only assist in secondary tasks such as escorting convoys, as they were considered too valuable to be potentially lost due to their advanced design. In July 1941, both ships suffered torpedo strikes on two separate occasions yet managed to return to port under their own power.&lt;br /&gt;
&lt;br /&gt;
After the Italian Armistice in 1943, both vessels fought side by side with the Allied forces as part of several missions. Surviving WWII, Duca degli Abruzzi and Giuseppe Garibaldi would both serve on with the Italian postwar Navy for decades to come thanks to extensive modernizations during the 1950s. While Duca degli Abruzzi would ultimately be decommissioned in 1961, Giuseppe Garibaldi would go on to serve until 1971 before being retired from active service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_cruiser_garibaldi_class_abruzzi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8020-development-duca-degli-abruzzi-ultimate-freelancer-en|[Devblog] Duca degli Abruzzi: Ultimate Freelancer]]&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Duca_degli_Abruzzi&amp;diff=151248</id>
		<title>RN Duca degli Abruzzi</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Duca_degli_Abruzzi&amp;diff=151248"/>
				<updated>2023-01-20T15:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_garibaldi_class_abruzzi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|152/55 mm Ansaldo Mod.1934 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/47 O.T.O. Mod. 1928 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/54 Breda Mod.38 (37 mm)|20 mm/65 Breda (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|B TG depth charge|S.I. 270/533,4X7,2 Tipo M (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Duca degli Abruzzi is a long-range light cruiser. Whenever you begin an engagement, make sure your ship is facing your enemy on full broadside. Do not attempt to angle your ship as doing that exposes the most deadly weakness of your ship: your frontal magazine is covered merely by a 30 mm bulkhead armor plate. (Notice that a part of the magazine is sandwiched between the 30 mm armor plate and the 100 mm armor plate behind it.) Therefore your should analyze your rivals carefully, learn their shell performance and armor, and make sure they can't penetrate your main belt armor at that distance whilst you can penetrate theirs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavier armor and higher crew count than previous Italian light cruisers&lt;br /&gt;
* Receives a slightly improved AP shell compared to previous Italian light cruisers&lt;br /&gt;
* 2 more guns than previous Italian light cruisers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The guns have a lower RoF than those of previous Italian light cruisers(but the total broadside remains comparable due to the increase in barrel count)&lt;br /&gt;
* Deceivingly exposed frontal main magazines&lt;br /&gt;
* No scout aircraft&lt;br /&gt;
* Slower max speed compared to previous Italian light cruisers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Devblog History===&lt;br /&gt;
During the early 1930s, the Regia Marina defined requirements for a new light cruiser whose capabilities should allow it to effectively face off even heavy cruisers thanks to improved combat characteristics. To achieve this, Italian shipbuilders opted for increasing the new design’s firepower and giving it a revised armor scheme at the expense of some mobility. Once the design was drawn up, an order for the construction of two ships - Luigi di Savoia duca degli Abruzzi and Giuseppe Garibaldi - was issued with both being laid down in 1933.&lt;br /&gt;
&lt;br /&gt;
The construction of both vessels progressed slowly as parallel developments and tests of other warships constantly led to revisions and modifications of their design. Nonetheless, both vessels were simultaneously completed and commissioned into service in December 1937. During WWII, both vessels served as part of the VII Cruiser Division, taking part in only one major naval battle during the war - the Battle of Punta Stilo in July 1940 - in which the ships exchanged fire with Royal Navy cruisers. For the remainder of the war, the ships would only assist in secondary tasks such as escorting convoys, as they were considered too valuable to be potentially lost due to their advanced design. In July 1941, both ships suffered torpedo strikes on two separate occasions yet managed to return to port under their own power.&lt;br /&gt;
&lt;br /&gt;
After the Italian Armistice in 1943, both vessels fought side by side with the Allied forces as part of several missions. Surviving WWII, Duca degli Abruzzi and Giuseppe Garibaldi would both serve on with the Italian postwar Navy for decades to come thanks to extensive modernizations during the 1950s. While Duca degli Abruzzi would ultimately be decommissioned in 1961, Giuseppe Garibaldi would go on to serve until 1971 before being retired from active service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8020-development-duca-degli-abruzzi-ultimate-freelancer-en|[Devblog] Duca degli Abruzzi: Ultimate Freelancer]]&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Duca_degli_Abruzzi&amp;diff=151247</id>
		<title>RN Duca degli Abruzzi</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Duca_degli_Abruzzi&amp;diff=151247"/>
				<updated>2023-01-20T15:00:26Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: Added pros and cons and removed incorrect info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_garibaldi_class_abruzzi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|152/55 mm Ansaldo Mod.1934 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/47 O.T.O. Mod. 1928 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/54 Breda Mod.38 (37 mm)|20 mm/65 Breda (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|B TG depth charge|S.I. 270/533,4X7,2 Tipo M (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Duca degli Abruzzi is a long-range light cruiser. Whenever you begin an engagement, make sure your ship is facing your enemy on full broadside. Do not attempt to angle your ship as doing that exposes the most deadly weakness of your ship: your frontal magazine is covered merely by a 30 mm bulkhead armor plate. (Notice that a part of the magazine is sandwiched between the 30 mm armor plate and the 100 mm armor plate behind it.) Therefore your should analyze your rivals carefully, learn their shell performance and armor, and make sure they can't penetrate your main belt armor at that distance whilst you can penetrate theirs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavier armor and higher crew count than previous Italian light cruisers&lt;br /&gt;
* Receives a slightly improved AP shell compared to previous Italian light cruisers&lt;br /&gt;
* 2 more guns than previous Italian light cruisers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The guns have a lower RoF than those of previous Italian light cruisers(but the total broadside remains comparable due to the increase in barrel count)&lt;br /&gt;
* Deceivingly exposed frontal main magazines&lt;br /&gt;
* No scout aircraft&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Devblog History===&lt;br /&gt;
During the early 1930s, the Regia Marina defined requirements for a new light cruiser whose capabilities should allow it to effectively face off even heavy cruisers thanks to improved combat characteristics. To achieve this, Italian shipbuilders opted for increasing the new design’s firepower and giving it a revised armor scheme at the expense of some mobility. Once the design was drawn up, an order for the construction of two ships - Luigi di Savoia duca degli Abruzzi and Giuseppe Garibaldi - was issued with both being laid down in 1933.&lt;br /&gt;
&lt;br /&gt;
The construction of both vessels progressed slowly as parallel developments and tests of other warships constantly led to revisions and modifications of their design. Nonetheless, both vessels were simultaneously completed and commissioned into service in December 1937. During WWII, both vessels served as part of the VII Cruiser Division, taking part in only one major naval battle during the war - the Battle of Punta Stilo in July 1940 - in which the ships exchanged fire with Royal Navy cruisers. For the remainder of the war, the ships would only assist in secondary tasks such as escorting convoys, as they were considered too valuable to be potentially lost due to their advanced design. In July 1941, both ships suffered torpedo strikes on two separate occasions yet managed to return to port under their own power.&lt;br /&gt;
&lt;br /&gt;
After the Italian Armistice in 1943, both vessels fought side by side with the Allied forces as part of several missions. Surviving WWII, Duca degli Abruzzi and Giuseppe Garibaldi would both serve on with the Italian postwar Navy for decades to come thanks to extensive modernizations during the 1950s. While Duca degli Abruzzi would ultimately be decommissioned in 1961, Giuseppe Garibaldi would go on to serve until 1971 before being retired from active service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8020-development-duca-degli-abruzzi-ultimate-freelancer-en|[Devblog] Duca degli Abruzzi: Ultimate Freelancer]]&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Haruna&amp;diff=141603</id>
		<title>IJN Haruna</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Haruna&amp;diff=141603"/>
				<updated>2022-10-14T06:59:38Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_battlecruiser_haruna&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=id50192_ijn_haruna_japan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (榛名, [[Abbreviations#.28JP.29_Naval|namesake]]: Mount Haruna) is a gift rank {{Specs|rank}} Japanese battleship {{Battle-rating}}. It was introduced during [[Update &amp;quot;Danger Zone&amp;quot;]] as a reward for the [[wt:en/news/7796-event-summer-quest-en|2022 Summer Quest event]].&lt;br /&gt;
&lt;br /&gt;
Haruna is the fourth and last of the [[Kongo (Family)|Kongō-class]] battlecruiser (later fast-battleship), being commissioned in 1915 on the same day as her sister ship, Kirishima.&lt;br /&gt;
&lt;br /&gt;
Seeing almost every major naval action in the Pacific conflict, she sailed with the southern fleet in prepration of the battle of Singapore, covered the Japanese landings in Malaya and Dutch East Indies, engaged in the battle of Midway and fought in the Guadalcanal Campaign. From 1943 onward she would primarily move between bases as escort and cover for withdrawals and transfers. &lt;br /&gt;
&lt;br /&gt;
She would sink in the port of Kure Naval Base after several days of bombarding by Task Force 38 on 28 July 1945.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
At the first glance, the Haruna's protection is similar to that of her sister ship [[IJN Kongo|Kongo]]. Being originally commissioned as a battlecruiser, the Haruna's armour is quite underwhelming for a capital ship, thought still offers reasonable protection against cruiser. However, the devil hides within the details, as the Haruna has a different crew distribution compared to the Kongo, with roughtly 80% of her crew being located in the midship section, and 40% of them were positioned inside a vulnerable deck of the ship. This resulted into her being more vulnerable to concentrated fire from enemy ship, including cruisers that can chip a significant portion of the crew away if not taken care of soon enough.&lt;br /&gt;
The Haruna will be able to pump out water if the flood control timer stays under 40 seconds. If you reach that threshold, staying afloat will be increasingly difficult.  &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The [[Kongo (Family)|Kongo-class]]'s nature as a battlecruiser reflects in Haruna's speed, which is a very good 56 km/h. As a {{Annotation|FBB|fast battleship}} this is only slightly less than most cruisers, and is leaps and bounds ahead of the speed of dreadnoughts. However, her acceleration and deceleration are still unexceptional, and her turning is not very good.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|36 cm/45 Type 41 (356 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 36 cm/45 Type 41, also seen on IJN Hyuga, is an exceptional 14-inch battleship cannon. Compared to the Hyuga, the {{PAGENAME}} gets only 8 guns, but she features a new selection of shells. Her stock shell, Ordinary SAP, is identical to the shell on Hyuga, and certainly gets the job done. With the equivalent of 68.64 kg of TNT, her SAP is still a head and shoulders over even the HE on most other battleships. These shells will smash cruisers whenever they hit, and against battleships, while they will rarely penetrate the hull armor, the splash damage from the detonation will frequently destroy guns and turrets. Type 91 APC is an improvement over the Hyuga's equivalent AP shell, with extra penetration. This shell is mostly used against battleships, where the extra penetration is needed to penetrate the belt armor. The last shell is Type 0 Common, an HE shell. This shell is very poor, possessing only half the explosive filler of SAP. It may find some utility when it comes to sniping patrol boats or stray floatplanes, but overall, it isn't very good.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary SAP || SAPCBC || 301 || 280 || 248 || 222 || 199 || 168&lt;br /&gt;
|-&lt;br /&gt;
| Type 91 APC || APCBC || 635 || 593 || 476 || 476 || 431 || 366&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 Common || HE || 85 || 85 || 85 || 85 || 85 || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary SAP || SAPCBC || 780 || 635.6 || 0 || 12 || 68,640 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Type 91 APC || APCBC || 771 || 671.3 || 18 || 12 || 12,210 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 Common || HE || 805 || 621.0 || 0 || 0.1 || 32,450 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|15 cm/50 Type 41 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Haruna's secondaries consist of eight 15 cm/50 Type 41 cannons, four per side. Comparable guns can be found on the IJN Agano, although these guns can maintain a sustained rate of fire of 10 RPM. While they are 6-inch secondaries, they are nothing to write home about, as the best shell only has 81 mm of penetration at point blank range. The exceptionally high explosive mass of the SAP round - nearly as good as HE - makes it very well suited for fighting destroyers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 HE || HE || 35 || 35 || 35 || 35 || 35 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Type 4 SAP || SAP || 81 || 68 || 52 || 40 || 34 || 34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 HE || HE || 850 || 45.26 || 0 || 0.1 || 3,170 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Type 4 SAP || SAP || 850 || 45.26 || 8 || 7 || 2,920 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|Aichi E13A1}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptional 14&amp;quot; guns with a very potent SAP round and comfortable gun arcs&lt;br /&gt;
* Very fast for her size&lt;br /&gt;
* Good AA protection&lt;br /&gt;
* Workable armour above waterline; turtleback around the magazines&lt;br /&gt;
* Access to floatplanes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Crew is more concentrated around the midship section compared to the sister ship, thus making them vulnerable to concentrated fire &lt;br /&gt;
* Extremely weak underwater protection, vulnerable to large calibre diving shots from heavy cruisers or above&lt;br /&gt;
* Third turret ammo rack can be detonated in a prolonged fire&lt;br /&gt;
* Subject to flooding and capsizing in addition due to aforementioned weakness&lt;br /&gt;
* 127 mm batteries are categorized into AAA group and hence no combined manual control or ammo options&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7800-development-ijn-haruna-en|Devblog]] ===&lt;br /&gt;
The battlecruiser Haruna of the Kongō class was laid down in 1912 and commissioned in 1915. During the First World War, she did not see active combat. Before the start of World War II, the ship went through two modernization programs, during which Haruna was reclassified as a fast battleship, the combat potential of the ship was significantly increased and it became possible to use it to escort Japanese aircraft carriers. During the invasion of mainland China in 1937, the battleship Haruna was used to transport troops. The battleship fought the first battle of World War II in December 1941 in the Battle of Kuantan against the Royal Navy. She then was active in the area of ​​the Malay Archipelago in operations to invade Borneo and the Dutch East Indies, going on to participate in the attack on Ceylon. In May 1942, after serving in dock, she joined the carrier group in the Battle of Midway, after which the ship took part in the Battle of Guadalcanal. During all the time of intense fighting, Haruna did not receive any significant damage. In October 1943, the battleship was sent to defend Wake Island from American attacks. In the Battle of the Philippine Sea, Haruna received two hits with armor-piercing bombs, repairs lasted until the autumn of 1944. After the Battle of Leyte Gulf, the battleship was damaged when running aground on a coral reef. While docking at the naval arsenal in Kure in July 1945, the ship participated in the defense of the base, but as a result of air raids, Haruna received several hits from American bombers in a few days and sank.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_battlecruiser_haruna Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Kongo (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7800-development-ijn-haruna-en|[Devblog] IJN Haruna]]&lt;br /&gt;
&lt;br /&gt;
{{Japan battleships}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U58637357&amp;diff=136052</id>
		<title>User:U58637357</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U58637357&amp;diff=136052"/>
				<updated>2022-08-30T14:10:59Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:kkang2828}}&lt;br /&gt;
&lt;br /&gt;
==Proposed naval tech trees==&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_frunze}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_moskva}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30_ognevoy}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_kerch}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7y}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30bis_bezuprechnyi}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr20_tashkent}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30bis_smelyi}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_krasnyi_krim}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_krasnyi_kavkaz}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr56_spokoinyy}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7y_stroyny}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr41_neustrashimy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_leningrad}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_kirov}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_chapayev}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_kerch}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
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===Great Britain===&lt;br /&gt;
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{{Tree-End}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Armada&amp;diff=136047</id>
		<title>HMS Armada</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Armada&amp;diff=136047"/>
				<updated>2022-08-30T13:44:44Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_battle_2series&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
HMS ''Armada'' is a Battle-class destroyer. Built near the end of the war, she diverges radically from earlier British destroyers such as the Tribals (e.g. [[HMS Eskimo|HMS ''Eskimo'']]) or the N-class (e.g. [[HMS Nepal|HMS ''Nepal'']]) by the very strong emphasis on anti-aircraft capability, reflected in the dual-purpose main gun turrets located in the bow of the ship and large complement of 40 mm Bofors guns.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Like most destroyers, the ''Armada'' does not have comprehensive armour plating or an armoured belt, only some plating over critical locations. It has 6.35 mm hardened armour plating covering the sides of the main and secondary ammunition magazines in the bow and the stern. This, combined with the 16 mm steel hull, is sufficient to protect against autocannon and machine gun fire except at very close ranges, as well as most destroyer HE shells, but will not stop destroyer SAP shells or anything bigger. There is also 15 mm of anti-fragmentation armour on the deck above the magazines, which will stop destroyer HE shells, but nothing more.&lt;br /&gt;
&lt;br /&gt;
The main gun turrets are protected by 12.7 mm of anti-fragmentation armour, which is insufficient against destroyer HE shells or larger. Their barbettes for the bow gun turrets are protected by 9.53 mm of armour. It should be noted that the 'P' main gun turret behind the funnel is an open mounting, and it is thus more vulnerable to getting disabled. The 40 mm Bofors turret between the torpedo tubes has 12.7 mm anti-fragmentation armour towards the front, but only 6.35 mm around the sides. The other Bofors guns in {{Annotation|STAAG|stabilized tachymetric anti-aircraft gun}} turrets, as well as the torpedo tubes, are unarmoured.&lt;br /&gt;
&lt;br /&gt;
The only other protected locations are the bridge (9.53 mm) and the rangefinder (6.35 mm).&lt;br /&gt;
&lt;br /&gt;
Notably, the boiler room, funnel, and propeller shafts are completely unarmoured other than by the hull plating, thus they are quite vulnerable to large-calibre shells. In particular, the ''Armada'' has only one funnel, so having it destroyed will completely cripple the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The ''Armada'' has a crew of 260, which gives it relatively decent survivability for a destroyer, though it is inferior in that respect to the large German destroyers (most of which have crews of around 320) and some American ones (such as the [[USS Sumner|USS ''Allen M. Sumner'']]).&lt;br /&gt;
&lt;br /&gt;
It is also important to note that Armada's ammunition magazines are somewhat exposed above the waterline, so she is vulnerable to ammunition rack damage and explosions. It is not possible to have the magazines under the waterline.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The ''Armada'' is currently the fastest British bluewater ship in the game. Few destroyers will be able to outrun her in a straight line (namely, ''[[Moskva]]'', ''[[Leningrad]]'', ''[[Tashkent]]'', ''[[Spokoinyy]]'', and [[IJN Shimakaze|''Shimakaze'']]). She accelerates well and has a relatively tight turning radius.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4.5 inch/45 QF Mark IV (114 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ''Armada'' is armed with five QF 4.5-inch Mark IV guns, four of which are concentrated in two dual-gun bow turrets, with the fifth gun in an open-backed turret mounting behind the funnel amidships. All of these mountings can traverse through a full 360°, allowing the ''Armada'' to keep its guns bearing on a target regardless of the ship's manoeuvres.&lt;br /&gt;
&lt;br /&gt;
The two bow turrets are true dual-purpose mountings, capable of elevating up to 80°. Combined with the HE-VT (proximity fuse) shells, they are very deadly against aircraft. They are capable of firing at 20 rounds/minute. Although ships like the American destroyers and the Japanese [[IJN Akizuki|''Akizuki'']] can fire faster than the ''Armada'', the former two can only do so as long as their first order racks are not empty; once empty, their rate-of-fire drops to 15 rounds/minute. The ''Armada'' does not have a first order rack, and it can sustain its rate-of-fire as long as it has ammunition.&lt;br /&gt;
&lt;br /&gt;
Because of the limited field-of-fire available to the amidships single-gun turret, it is usually better to rely on only the two bow turrets for most engagements. Attempting to use the other turret requires exposing a lot of broadside, which usually results in more damage taken. The amidships turret also has a lower rate-of-fire of only 15 rounds/minute, and its elevation is limited to 55°, thus it is not as useful against aircraft.&lt;br /&gt;
&lt;br /&gt;
The ''Armada'' has access to HE, HE-TF, SAP, and HE-VT rounds. Once HE-VT has been unlocked, there is no point in using HE or HE-TF, as the HE-VT acts identically to regular HE against surface targets, and is also far, ''far'' superior against aircraft compared to HE-TF. Despite the smaller calibre, the 4.5-inch gun's SAP actually has slightly ''more'' penetration than the older QF 4.7-inch gun's SAP at all ranges up to 15 km thanks to its superior ballistics. The smaller calibre comes at the cost of explosive filler, though the higher rate-of-fire of the 4.5-inch gun more or less compensates for that.&lt;br /&gt;
&lt;br /&gt;
The main guns also have fairly noticeable dispersion and shell travel times at longer ranges, hence they are quite hard to hit with consistently at ranges beyond 5 km, especially if trying to aim for specific modules or against smaller craft.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|QF Mark V (40 mm)|QF Mark VII (40 mm)|QF STAAG Mark II (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ''Armada''&amp;lt;nowiki/&amp;gt;'s secondary armament consists solely of 40 mm Bofors guns. Four of these are in the stern on twin {{Annotation|STAAG|stabilized tachymetric anti-aircraft gun}} mountings, with another twin mounting in between the two quintuple torpedo tube mounts. There are a further two single Bofors mountings, one on each side of the bridge, making for a total of eight 40 mm Bofors guns. These guns are highly effective against low/medium altitude aircraft, and are also deadly against enemy coastal fast attack boats when manually aimed.&lt;br /&gt;
&lt;br /&gt;
The stern Bofors turrets can traverse through 360°, although their ability to engage aircraft dead ahead of the Armada is limited due to the ship's superstructure blocking the way. Thus, it is best to present the stern of the ship towards aircraft, whenever possible, if relying on the Bofors guns for anti-aircraft defence.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.IX (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ''Armada'' has two quintuple 21-inch torpedo tube mountings located amidships, allowing for a respectable torpedo salvo. Like all British destroyers, however, these mountings have very restricted fields-of-fire, requiring the target to be almost directly abeam of the ship. They also traverse quite slowly and are thus quite risky to use, unless the torpedoes are being fired while out of combat or against unaware opponents.&lt;br /&gt;
&lt;br /&gt;
The 21-inch Mark IX torpedo itself is a rather respectable weapon, with a good range of 9.6 km and a large explosive warhead of 340 kg. It is considerably slower than the American 21-inch Mark 15 and German G7a torpedo, though it has almost double the range and a much larger warhead than the American weapon. This range can be extended further by installing the torpedo mode modification, if necessary.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HMS ''Armada'' is a fast destroyer with decent durability and relatively powerful bow-mounted main armament. While the 4.5-inch guns' shells are individually weaker than that of other destroyers, the sustained rate of fire is very good and somewhat compensates for this. The ''Armada'' also has excellent secondary armament in the form of its multiple Bofors 40 mm guns, making it a dangerous target for aircraft or fast attack boats.&lt;br /&gt;
&lt;br /&gt;
The ''Armada'' excels at helping contesting capture zones, as she is an extremely deadly opponent for coastal craft, and her anti-aircraft capabilities can be invaluable in covering allied coastal craft. The accuracy of the 4.5-inch gun is not very good at long ranges, so she will struggle to land many shells on small coastal craft at longer ranges.&lt;br /&gt;
&lt;br /&gt;
It is important to keep in mind that most other nations' contemporary destroyers have significantly stronger broadsides, hence it is ill-advised to engage in duels with such opponents. Showing the broadside on the ''Armada'' only brings one other main gun into play in exchange for presenting a much larger target, which is usually not worth the risk. Engaging cruisers is also ill-advised, as the 4.5-inch gun will struggle to inflict enough damage before they cripple or destroy the ''Armada''. &lt;br /&gt;
&lt;br /&gt;
Given the bow-oriented armament, it can be very tempting to present a bow-only profile towards enemies, but it is also important to note that the ''Armada'' does not have good protection for the turrets and bridge and these can be fairly easily knocked out by even autocannons. The ammunition magazines are also partially exposed above the waterline and have only slight armour plating along the sides, and none from the front and rear. Well-placed SAP shells can easily penetrate there, with potentially fatal results. &lt;br /&gt;
&lt;br /&gt;
The Mk. IX torpedoes have a long range and pack the second heaviest warhead in the 533 mm class, but the torpedo tubes are slow to traverse and have poor firing arcs. It is not recommended to turn the ship simply to launch torpedoes, since that requires showing a virtually full broadside. Only use the torpedoes when an enemy is already in front of them, or there is little risk of return fire. It may also be worth considering not bringing them at all, considering their limited utility and the torpedo detonation risk if the tubes are hit.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Dual-purpose rapid-traverse, rapid-firing main guns; capable of very high elevation in the bow mountings.&lt;br /&gt;
* Relatively survivable for a British destroyer.&lt;br /&gt;
* Fastest British bluewater ship in the game.&lt;br /&gt;
* Access to HE-VT shells.&lt;br /&gt;
* Heavy secondary anti-aircraft armament of 40 mm Bofors guns.&lt;br /&gt;
* Main guns are concentrated forward.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Smaller calibre and fewer main guns than contemporary destroyers from other nations.&lt;br /&gt;
* Main gun turret behind the funnel has restricted elevation and field-of-fire; cannot engage targets directly behind the ship.&lt;br /&gt;
* Highly restricted firing arcs on torpedo tubes.&lt;br /&gt;
* Prone to getting crippled from funnel damage since it has only one funnel.&lt;br /&gt;
* Losing a bow turret dramatically cripples damage output.&lt;br /&gt;
* Ammunition magazines are partially exposed above the waterline.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The original concept of the Battle class was to give destroyers the ability to engage air targets with their main guns. Early war experiences such as the Norwegian campaign (April-June 1940) revealed the need for a dual-purpose battery for destroyers or smaller ships in defending airstrikes, as existing guns did not have enough elevation for targeting aircraft. On 21 October 1940, the Director of Tactical and Staff Duties Division (DTSD), a directorate of the Admiralty Naval Staff of the Royal Navy responsible for the tactical use and crew training of naval weapons, stated that all future long-range guns for destroyers and smaller ships should be dual-purpose.&amp;lt;ref name=&amp;quot;ZalogaLendLease_Trucks&amp;quot; /&amp;gt; However, at this time, the problem was that the largest destroyer gun that had enough elevation was the 4-inch gun, which was considered not &amp;quot;man enough&amp;quot; for a destroyer.&amp;lt;ref name=&amp;quot;ZalogaLendLease_Trucks&amp;quot;&amp;gt;Friedman, Norman. British Destroyers &amp;amp; Frigates. Chapter 6. &amp;quot;Battle&amp;quot; Class. Pp 108. Pen and Sword.&amp;lt;/ref&amp;gt; Other dual-purpose batteries used on capital ships at the time were too heavy for a destroyer.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, opinion on specifications was divided within the Admiralty. The idea of the 1942 destroyer was discussed at a 9 April 1941 Deputy Controller's meeting. Director of Naval Construction (DNC) and Director of Naval Ordnance (DNO) both suggested the new ship to be a rearmed Tribal class by replacing one of the twin 4.7-inch mounts with a twin 4-inch gun, while DTSD wanted to build more 4-inch L class, and Assistant Chief of the Naval Staff-Home Waters (ACNS(H)) preferred new ships with more light anti-air guns (the Hazemeyers Bofors) and most main guns facing forward. In the following month's Controller meeting, DNC sketched a design with four 4.7-inch or twin 4-inch guns and four cornered light AA guns to meet requirements from different departments.&lt;br /&gt;
&lt;br /&gt;
Still, this was a rough design, and replenishment was added to the arrangement in the rest of 1941: a new mounting of twin 4.5-inch with a new director was selected to replace 4.7-inch and 4-inch as primary weapons; all main armaments facing forward; a single 4-inch was placed on the middle planform to fire starshell for night operations. Construction of ten ships began in April 1942, and the remaining six were ordered on 12 August 1942. During the construction of the first 16 ships (1942 Battle class), extra modifications, including electronic power and provisions for Arctic operations, were added, causing the total displacement to increase to 2,285 tons.&amp;lt;ref name=&amp;quot;ZalogaLendLease_Trucks2&amp;quot;&amp;gt;Friedman, Norman. British Destroyers &amp;amp; Frigates. Chapter 6. &amp;quot;Battle&amp;quot; Class. Pp 110. Pen and Sword.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HMS ''Armada'' is one of the 16 Battle-class Group 1 (1942), named for the English victory over Spanish Armada in 1588. She was laid down on 29 December 1942 in Hawthorn Leslie, Newcastle, and launched on 9 December 1943. However, due to the delays of the MK.VI director and fire control systems, ''Armada'' would not be commissioned until June 1945.&amp;lt;ref name=&amp;quot;ZalogaLendLease_Trucks3&amp;quot;&amp;gt;Lt Cdr Geoffrey, B Mason. 2004. HMS ''Armada'' – Battle class Destroyer. (&amp;lt;nowiki&amp;gt;https://www.naval-history.net/xGM-Chrono-10DD-75Battle-HMS_Armada.htm&amp;lt;/nowiki&amp;gt;)&amp;lt;/ref&amp;gt; By that time, she was the one of the five Battle class still equipped with the 4-inch gun. As there was an increasing need for anti-air fire for actions in the Pacific, most Battle class had the single 4-inch gun replaced with two Bofors.&amp;lt;ref name=&amp;quot;ZalogaLendLease_Trucks4&amp;quot;&amp;gt;Friedman, Norman. British Destroyers &amp;amp; Frigates. Chapter 6. &amp;quot;Battle&amp;quot; Class. Pp 112. Pen and Sword.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Armada'' was nominated to 19th Destroyer Flotilla in British Pacific Fleet in June 1945. However, it would take months to conduct acceptance trials, equipment trials, and crew training, and when ''Armada'' joined the Pacific fleet in Hong Kong, December 1945, the war was already over.&lt;br /&gt;
&lt;br /&gt;
In the next ten months, HMS ''Armada'' stayed in the Far East with the 19th Destroyer Flotilla to provide escorts for British flagged ships in Chinese and Indo-Chinese waters. In addition, the Flotilla visited several ports in Japan and Australia. In October, ''Armada'' was ordered for return to the UK and sent to the Reserve fleet. After three years in reserve, ''Armada'' was recalled for service with the 3rd Destroyer Flotilla in 1949. With the Flotilla, she would conduct fleet exercises, patrols, and port visits around Mediterranean coasts until April 1953, when she was sent to refit. In January 1956, ''Armada'' returned to duty with the 3rd Destroyer Flotilla and took part in Operation Musketeer against Egypt. After the United Nations intervention, ''Armada'' returned to the UK with the 3rd Destroyer Flotilla. ''Armada'' was assigned the flotilla leader in the next four years, participating in fleet exercises, visiting missions, and NATO exercises with Home Fleet. In 1960, ''Armada'' was reduced to the Reserve Fleet and was sold for breaking at the end of 1965.&amp;lt;ref name=&amp;quot;ZalogaLendLease_Trucks3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/5835-fleet-development-hms-armada-d14-keeping-the-birds-at-bay-en|Devblog]] ===&lt;br /&gt;
Realizing the heavy losses to air attacks and the inability of the then current destroyer designs to deal with aerial threats, the Royal Navy decided to act. In 1941, the first plans for what would become the replacement for the Tribal-class were drawn up.&lt;br /&gt;
&lt;br /&gt;
Contrary to previous classes, the new destroyers would focus on powerful AA armament, featuring large calibre, high-angle dual purpose guns assisted by a number of smaller calibre AA cannons. The proposed design was accepted in autumn of 1941 under the name &amp;quot;Battle-class&amp;quot; with initial plans to build a total of 16 ships, forming two flotillas. The first order for 10 ships was issued in April 1942, with the second order for the remaining six ships following in August.&lt;br /&gt;
&lt;br /&gt;
Despite the orders already being placed, further debate among high-ranking officials about the final design of the ship continued. As the initial ships were already under construction, changes to the existing design couldn't be applied anymore. This led to several more subclasses being developed, but that's a story for another time.&lt;br /&gt;
&lt;br /&gt;
Although the first ships were launched by November 1943, delays in their completion were caused by late deliveries of critical fire control systems. In the end, only a handful of ships were completed by the end of WW2 and none of them saw any combat action. However, most of the ships of the Battle-class continued to serve well into the Cold War.&lt;br /&gt;
&lt;br /&gt;
HMS Armada was one of these early ships of the class to be completed, but due to similar reasons, was only commissioned into service in July 1945. After several port visits throughout the UK, she was placed in reserve in 1947 only to rejoin active service in 1949 as part of the 3rd Destroyer Flotilla, operating in the Mediterranean.&lt;br /&gt;
&lt;br /&gt;
During the mid 1950s, HMS Armada was involved in the Suez Crisis, but rejoined the Home Fleet shortly after. In 1960, HMS Armada was decommissioned and five years later, in 1965, taken apart for scrap.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5835-fleet-development-hms-armada-d14-keeping-the-birds-at-bay-en|[Devblog] HMS Armada (D14): Keeping The Birds at Bay]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer R. and W. Hawthorn, Leslie and Company}}&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Agano&amp;diff=134237</id>
		<title>IJN Agano</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Agano&amp;diff=134237"/>
				<updated>2022-08-01T14:25:26Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: Added Con&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_cruiser_agano&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (阿賀野, [[Abbreviations#.28JP.29_Naval|namesake]]: Agano River) is a rank {{Specs|rank}} Japanese light cruiser {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''--&amp;gt;&lt;br /&gt;
{{main|15 cm/50 Type 41 (152 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 HE || HE || 35 || 35 || 35 || 35 || 35 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Type 4 SAP || SAP || 81 || 68 || 52 || 40 || 34 || 34&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 HE-TF || HE-TF || 35 || 35 || 35 || 35 || 35 || 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 HE || HE || 850 || 45.26 || 0 || 0.1 || 3,170 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Type 4 SAP || SAP || 850 || 45.26 || 8 || 7 || 2,920 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 HE-TF || HE-TF || 850 || 45.26 || 0 || 0.1 || 3,170 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|8 cm/60 Type 98 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|Aichi E13A1}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a catapult with one Aichi E13A1 scout plane (the second stored on the trolley is not available) which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The E13A1 is equipped with a [[Type 97 navy (7.7 mm)|7.7 mm Type 97]] defensive machine gun and a formidable load of 4 x 60 kg bombs. It also has the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! Carrying a heavier bomb load than most other scout planes, this unit has a very good chance to sink enemy boats or even a destroyer.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 16 Long Lance torpedoes are devastating against enemy ships&lt;br /&gt;
* Very fast for a cruiser, can keep up with some destroyers when fully upgraded&lt;br /&gt;
* Main guns have a great rate of fire in first-stage, equal to US cruisers&lt;br /&gt;
* One scout plane.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 25 mm AA guns cannot engage close targets&lt;br /&gt;
* Torpedoes have very limited firing arc&lt;br /&gt;
* Armour is mediocre, other cruisers will punch right through it at close range&lt;br /&gt;
* Turrets are large and lack armour, can thus easily be disabled&lt;br /&gt;
* Main gun shells are very weak&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Agano was the lead ship of four light cruisers built to supercede and replace the older cruisers serving as destroyer flotilla flagships in the Imperial Japanese Navy. Launched in October 1941, she entered service a year later and saw her first operation escorting troop transports to New Guinea in December 1942. The ship was involved in Operation Ke, the evacuation of 10,652 Japanese troops from Guadalcanal as well as the Battle of Empress Augusta Bay, an American victory which closed the Solomon Islands campaign. Several weeks later, American airstrikes damaged the ship as it lay in port at Rabaul and whilst en route to receive repairs, she was struck by a torpedo from an American submarine which flooded the boiler rooms and knocked out all power. The submarine Albacore prepared to finish the helpless and immobile ship, but was prevented from doing so by depth charges from the Urakaze. Taken under tow to Truk, Agano underwent 4 months of repairs before being able to attempt the journey back to the home islands of Japan in February 1944, for more permanent fixes. Ambushed by the American submarine Skate, Agano was hit by 2 torpedoes and sank 6 hours later.&lt;br /&gt;
&lt;br /&gt;
Her destroyer escort Oite took on 523 survivors from the Agano, but was herself sunk 2 days later by Grumman TBF Avengers of Task Force 58 during Operation Hailstone. She sank almost immediately with the loss 172 out of her 192 complement whilst all 523 survivors of the Agano were lost.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_cruiser_agano Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery |market|ugcitem_1000611|IJN Agano 1944.jpg|1944 Camo}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Sasebo Naval Arsenal}}&lt;br /&gt;
{{Japan light cruisers}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=History_of_updating_3D_models_and_textures_of_units&amp;diff=132938</id>
		<title>History of updating 3D models and textures of units</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=History_of_updating_3D_models_and_textures_of_units&amp;diff=132938"/>
				<updated>2022-07-03T12:39:23Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: Added model updates from 1.65 to 2.13. Will continue later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;Danger Zone&amp;quot;|Update 2.17 &amp;quot;Danger Zone&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:			&lt;br /&gt;
* {{Specs-Link|i-15bis}}&lt;br /&gt;
* {{Specs-Link|i-15bis_china}}&lt;br /&gt;
* {{Specs-Link|avenger_mk1}}&lt;br /&gt;
* {{Specs-Link|tbf-1c}}&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated textures and 3D model:	&lt;br /&gt;
* {{Specs-Link|ussr_t_34_85_d_5t}}&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;Wind of Change&amp;quot;|Update 2.15 &amp;quot;Wind of Change&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|i-15_1934}}&lt;br /&gt;
* {{Specs-Link|i-15_1935}}&lt;br /&gt;
* {{Specs-Link|i-15_1935_moscow}}&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated model and texture of the turret and gun:			&lt;br /&gt;
* {{Specs-Link|jp_type_74_c}}&lt;br /&gt;
* {{Specs-Link|jp_type_74}}&lt;br /&gt;
* {{Specs-Link|jp_type_74_f}}&lt;br /&gt;
* {{Specs-Link|jp_type_74_mod_g_kai}}&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;Winged Lions&amp;quot;|Update 2.13 &amp;quot;Winged Lions&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|os2u_1}}&lt;br /&gt;
* {{Specs-Link|os2u_3}}&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated textures and 3D model:			&lt;br /&gt;
* {{Specs-Link|germ_pzkpfw_II_ausf_C}}&lt;br /&gt;
* {{Specs-Link|germ_pzkpfw_II_ausf_C_DAK}}&lt;br /&gt;
* {{Specs-Link|germ_pzkpfw_III_ausf_B}}&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;Direct Hit&amp;quot;|Update 2.9 &amp;quot;Direct Hit&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|g4m1}}&lt;br /&gt;
* {{Specs-Link|b-17e}}&lt;br /&gt;
* {{Specs-Link|b-17e_late}}&lt;br /&gt;
* {{Specs-Link|b-17g}}&lt;br /&gt;
* {{Specs-Link|b-17e_japan}}&lt;br /&gt;
* {{Specs-Link|p-51b}}&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated textures and 3D model:			&lt;br /&gt;
* {{Specs-Link|jp_type_74}}&lt;br /&gt;
&lt;br /&gt;
== [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;|Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|f4f-3}}&lt;br /&gt;
* {{Specs-Link|f4f-4}}&lt;br /&gt;
&lt;br /&gt;
== [[Update 1.81 &amp;quot;The Valkyries&amp;quot;|Update 1.81 &amp;quot;The Valkyries&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|me-163b}}&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated model and texture of the turret and gun:			&lt;br /&gt;
* {{Specs-Link|jp_st_a1}}&lt;br /&gt;
* {{Specs-Link|jp_st_a2}}&lt;br /&gt;
&lt;br /&gt;
== [[Update 1.79 &amp;quot;Project X&amp;quot;|Update 1.79 &amp;quot;Project X&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|bf-110c-4}}&lt;br /&gt;
* {{Specs-Link|p-40e}}&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated textures and 3D model:			&lt;br /&gt;
* {{Specs-Link|us_t32}}&lt;br /&gt;
&lt;br /&gt;
== [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;|Update 1.77 &amp;quot;Advancing Storm&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|spitfire_mk5b}}&lt;br /&gt;
* {{Specs-Link|spitfire_mk5c}}&lt;br /&gt;
&lt;br /&gt;
== [[Update 1.71 &amp;quot;New E.R.A&amp;quot;|Update 1.71 &amp;quot;New E.R.A&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|f4u-1a}}&lt;br /&gt;
* {{Specs-Link|f4u-1a_usmc}}&lt;br /&gt;
* {{Specs-Link|f4u-1a_japan}}&lt;br /&gt;
* {{Specs-Link|f4u-1d}}&lt;br /&gt;
* {{Specs-Link|f4u-1c}}&lt;br /&gt;
* {{Specs-Link|a-26c}}&lt;br /&gt;
* {{Specs-Link|a-26c-45-dt}}&lt;br /&gt;
* {{Specs-Link|b_24d}}&lt;br /&gt;
&lt;br /&gt;
== [[Update 1.67 &amp;quot;Assault&amp;quot;|Update 1.67 &amp;quot;Assault&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|ju-87b-2}}&lt;br /&gt;
* {{Specs-Link|ju-87r-2}}&lt;br /&gt;
* {{Specs-Link|ju-87g_1}}&lt;br /&gt;
* {{Specs-Link|ju-87g_2}}&lt;br /&gt;
* {{Specs-Link|ju-87d-3}}&lt;br /&gt;
* {{Specs-Link|ju-87d-5}}&lt;br /&gt;
* {{Specs-Link|il-4}}&lt;br /&gt;
* {{Specs-Link|spitfiremkii}}&lt;br /&gt;
&lt;br /&gt;
== [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;|Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|ju-88a-4}}&lt;br /&gt;
* {{Specs-Link|he-111h-2}}&lt;br /&gt;
* {{Specs-Link|he-111h-16_winter}}&lt;br /&gt;
* {{Specs-Link|spitfire_mk1}}&lt;br /&gt;
* {{Specs-Link|spitfiremkiia}}&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated textures and 3D model:			&lt;br /&gt;
* {{Specs-Link|ussr_is_4m}}&lt;br /&gt;
* {{Specs-Link|ussr_isu_122}}&lt;br /&gt;
* {{Specs-Link|ussr_isu_122s}}&lt;br /&gt;
* {{Specs-Link|ussr_isu_152}}&lt;br /&gt;
* {{Specs-Link|ussr_t_54_1947}}&lt;br /&gt;
* {{Specs-Link|ussr_t_54_1949}}&lt;br /&gt;
* {{Specs-Link|ussr_t_54_1951}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ORP_Garland&amp;diff=130760</id>
		<title>ORP Garland</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ORP_Garland&amp;diff=130760"/>
				<updated>2022-06-15T08:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_g_garland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_HMS Garland (H37) (Britain)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;New Power&amp;quot;]] as a reward for [[Battle Pass: Season I]].&lt;br /&gt;
&lt;br /&gt;
HMS Garland is a British-built G-class destroyer loaned to the Polish Navy in 1940, under the designation of ORP Garland. She operated as part of convoys escort almost the entirety of the Second World War and visited most of the war theatres.&lt;br /&gt;
&lt;br /&gt;
She performs very similar to the playstyle of the sister ship already in the regular tree, the destroyer [[G-class (H89)|(H89) HMS Grafton]]. While at the same time, having some pros and cons on her own. Such as the increased variety of secondary armaments that reinforces the support role of this class.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, some drawbacks in mobility are present, as well as reductions in the main armament to increase the auxiliary armament. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The Garland (H37) appears more aggressive than the escort destroyers [[Town (L45)]] and the [[Hunt (Family)]], this is thanks to her long and taller hull with a raked type of bow that provides increased sea-worthiness and enhanced cruising speed - at least before armaments refits. The destroyer can be differentiated from the similar [[G-class (H89)]] because of the Polish naval ensign with a horizontal bicoloured red and white, located in the stern of the ship. Another way to differentiate between the two is the Garland's light grey hull painting and the olive-green coloured upper decks. The Grafton's hull will be painted black with maroon red upper decks, though these colour schemes might vary in arctic scenarios. Garland's second funnel top is lower, a stern-located 120 mm cannon and one set of quadruple torpedo tubes is also missing.&lt;br /&gt;
&lt;br /&gt;
Knowing these armament layout and visual differences should help to recognise these destroyers since ORP Garland lacks the destroyer vs. destroyer armaments of the HMS Grafton, and HMS Grafton lacks the support armament of the ORP Garland. &lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|OQF 3in 20cwt (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.IX (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Large medium to short range anti-air firepower&lt;br /&gt;
* Dual-purpose main calibre guns, also with readiness of SAP rounds&lt;br /&gt;
* Large capacity of additional weaponry: 24 depth charges and 8 torpedoes &lt;br /&gt;
* Extremely cheap on the market &lt;br /&gt;
* Fewer but better torpedoes than HMS Grafton &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited firepower with only 3 main calibre guns&lt;br /&gt;
* Inadequate crew size: out-classed when duelling late rank I and rank II destroyers&lt;br /&gt;
* Top speed is more similar to escort destroyers than combat-capable Fleet destroyers.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable)''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_g_garland Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Garland Devblog Image 001.jpg|&amp;lt;small&amp;gt;Garland devblog image&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Fairfields}}&lt;br /&gt;
{{Britain destroyers}}&lt;br /&gt;
{{Britain premium ships}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ORP_Garland&amp;diff=130759</id>
		<title>ORP Garland</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ORP_Garland&amp;diff=130759"/>
				<updated>2022-06-15T08:31:48Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_g_garland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_HMS Garland (H37) (Britain)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;New Power&amp;quot;]] as a reward for [[Battle Pass: Season I]].&lt;br /&gt;
&lt;br /&gt;
HMS Garland is a British-built G-class destroyer loaned to the Polish Navy in 1940, under the designation of ORP Garland. She operated as part of convoys escort almost the entirety of the Second World War and visited most of the war theatres.&lt;br /&gt;
&lt;br /&gt;
She performs very similar to the playstyle of the sister ship already in the regular tree, the destroyer [[G-class (H89)|(H89) HMS Grafton]]. While at the same time, having some pros and cons on her own. Such as the increased variety of secondary armaments that reinforces the support role of this class.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, some drawbacks in mobility are present, as well as reductions in the main armament to increase the auxiliary armament. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The Garland (H37) appears more aggressive than the escort destroyers [[Town (L45)]] and the [[Hunt (Family)]], this is thanks to her long and taller hull with a raked type of bow that provides increased sea-worthiness and enhanced cruising speed - at least before armaments refits. The destroyer can be differentiated from the similar [[G-class (H89)]] because of the Polish naval ensign with a horizontal bicoloured red and white, located in the stern of the ship. Another way to differentiate between the two is the Garland's light grey hull painting and the olive-green coloured upper decks. The Grafton's hull will be painted black with maroon red upper decks, though these colour schemes might vary in arctic scenarios. Garland's second funnel top is lower, a stern-located 120 mm cannon and one set of quadruple torpedo tubes is also missing.&lt;br /&gt;
&lt;br /&gt;
Knowing these armament layout and visual differences should help to recognise these destroyers since ORP Garland lacks the destroyer vs. destroyer armaments of the HMS Grafton, and HMS Grafton lacks the support armament of the ORP Garland. &lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|OQF 3in 20cwt (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.IX (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Large medium to short range anti-air firepower&lt;br /&gt;
* Dual-purpose main calibre guns, also with readiness of SAP rounds&lt;br /&gt;
* Large capacity of additional weaponry: 24 depth charges and 8 torpedoes &lt;br /&gt;
* Extremely cheap on the market &lt;br /&gt;
* Fewer but better torpedoes &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited firepower with only 3 main calibre guns&lt;br /&gt;
* Inadequate crew size: out-classed when duelling late rank I and rank II destroyers&lt;br /&gt;
* Top speed is more similar to escort destroyers than combat-capable Fleet destroyers.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable)''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_g_garland Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Garland Devblog Image 001.jpg|&amp;lt;small&amp;gt;Garland devblog image&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Fairfields}}&lt;br /&gt;
{{Britain destroyers}}&lt;br /&gt;
{{Britain premium ships}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U58637357&amp;diff=122751</id>
		<title>User:U58637357</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U58637357&amp;diff=122751"/>
				<updated>2022-02-11T15:14:42Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:kkang2828}}&lt;br /&gt;
&lt;br /&gt;
==Proposed naval tech trees==&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_frunze}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_moskva}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30_ognevoy}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_kerch}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7y}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30bis_bezuprechnyi}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr20_tashkent}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30bis_smelyi}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_krasnyi_krim}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_krasnyi_kavkaz}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr56_spokoinyy}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7y_stroyny}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr41_neustrashimy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_leningrad}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_kirov}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_chapayev}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_zheleznyakov}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_voroshilov}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_battleship_imperatritsa_mariya}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_battleship_parizhskaya_kommuna}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_sverdlov}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_battleship_poltava}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_maxim_gorky}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_v_class_vega}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_hunt_2series}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_clemson_churchill}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_g_grafton}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_destroyer_v_class_verdun}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_clemson_montgomery_g95}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_tribal}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_n_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_hunt_4series}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_k_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_destroyer_j_class}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_g_garland}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_battle_2series}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_enterprise_d52}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_battle_tobruk}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_dido}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_destroyer_haida}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_tribal_mohawk}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_arethusa}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_leander}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_hawkins}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_york}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_kent}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_cruiser_belfast}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_liverpool}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_southampton}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battleship_dreadnought}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battleship_marlborough}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_norfolk}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_london}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battlecruiser_invincible}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battleship_colossus}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_cruiser_tiger}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
===Italy===&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_turbine}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_destroyer_dardo}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_destroyer_aquilone}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_comandanti_medaglie_doro}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_leone_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_destroyer_soldati_serie1_camicianera}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_cruiser_capitani_romani_class_attilio_regolo}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_etna_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_cruiser_bartolomeocolleoni_1940}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_destroyer_leone_class_tigre}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_soldati_serie1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|it_destroyer_soldati_serie1_geniere}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_trento}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_montecuccoli}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_cruiser_eugenio_di_savoia}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_cruiser_zara_class_pola}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_zara_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_battleship_dante_alighieri}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U58637357&amp;diff=118645</id>
		<title>User:U58637357</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U58637357&amp;diff=118645"/>
				<updated>2021-12-19T14:23:57Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:kkang2828}}&lt;br /&gt;
&lt;br /&gt;
==Proposed naval tech trees==&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_frunze}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_moskva}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30_ognevoy}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_kerch}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7y}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30bis_bezuprechnyi}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr20_tashkent}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30bis_smelyi}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_krasnyi_krim}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_krasnyi_kavkaz}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr56_spokoinyy}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7y_stroyny}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr41_neustrashimy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_leningrad}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_kirov}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_chapayev}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_zheleznyakov}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_voroshilov}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_battleship_imperatritsa_mariya}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_battleship_parizhskaya_kommuna}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_sverdlov}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_battleship_poltava}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_maxim_gorky}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_v_class_vega}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_hunt_2series}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_clemson_churchill}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_g_grafton}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_destroyer_v_class_verdun}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_clemson_montgomery_g95}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_tribal}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_n_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_hunt_4series}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_k_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_destroyer_j_class}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_g_garland}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_battle_2series}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_enterprise_d52}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_battle_tobruk}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_dido}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_destroyer_haida}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_tribal_mohawk}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_arethusa}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_leander}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_hawkins}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_york}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_kent}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_cruiser_belfast}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_liverpool}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_southampton}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battleship_dreadnought}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battleship_marlborough}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_norfolk}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_london}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battlecruiser_invincible}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battleship_colossus}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_cruiser_tiger}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
===Italy===&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_turbine}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_destroyer_dardo}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_destroyer_aquilone}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_comandanti_medaglie_doro}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_soldati_serie1_camicianera}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_destroyer_leone_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_cruiser_capitani_romani_class_attilio_regolo}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_etna_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_cruiser_bartolomeocolleoni_1940}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_destroyer_leone_class_tigre}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_soldati_serie1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|it_destroyer_soldati_serie1_geniere}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_trento}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_montecuccoli}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_cruiser_eugenio_di_savoia}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_cruiser_zara_class_pola}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_zara_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_battleship_dante_alighieri}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U58637357&amp;diff=117116</id>
		<title>User:U58637357</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U58637357&amp;diff=117116"/>
				<updated>2021-12-09T17:19:51Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: /* Italy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:kkang2828}}&lt;br /&gt;
&lt;br /&gt;
==Proposed naval tech trees==&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_frunze}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_moskva}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30_ognevoy}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_kerch}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7y}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30bis_bezuprechnyi}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr20_tashkent}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30bis_smelyi}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_krasnyi_krim}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_krasnyi_kavkaz}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr56_spokoinyy}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7y_stroyny}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr41_neustrashimy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_leningrad}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_kirov}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_chapayev}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_zheleznyakov}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_voroshilov}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_battleship_imperatritsa_mariya}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_battleship_parizhskaya_kommuna}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_sverdlov}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_battleship_poltava}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_maxim_gorky}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_v_class_vega}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_hunt_2series}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_clemson_churchill}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_g_grafton}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_destroyer_v_class_verdun}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_clemson_montgomery_g95}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_tribal}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_n_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_hunt_4series}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_k_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_destroyer_j_class}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_g_garland}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_battle_2series}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_enterprise_d52}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_battle_tobruk}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_dido}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_destroyer_haida}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_tribal_mohawk}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_arethusa}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_leander}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_hawkins}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_york}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_kent}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_cruiser_belfast}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_liverpool}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_southampton}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battleship_dreadnought}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battleship_marlborough}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_norfolk}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_london}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battlecruiser_invincible}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battleship_colossus}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_cruiser_tiger}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
===Italy===&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_turbine}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_destroyer_dardo}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_destroyer_aquilone}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_comandanti_medaglie_doro}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_soldati_serie1_camicianera}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_destroyer_leone_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_cruiser_capitani_romani_class_attilio_regolo}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_etna_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_cruiser_bartolomeocolleoni_1940}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_destroyer_leone_class_tigre}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_soldati_serie1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|it_destroyer_soldati_serie1_geniere}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_trento}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_montecuccoli}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{User:U13682523/Tree-Custom|RN Eugenio di Savoia|img_url = https://encyclopedia.warthunder.com/slots/image_in_progress.png}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_cruiser_zara_class_pola}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_zara_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_battleship_dante_alighieri}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U58637357&amp;diff=116638</id>
		<title>User:U58637357</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U58637357&amp;diff=116638"/>
				<updated>2021-11-29T02:45:39Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: Created page with &amp;quot;{{DISPLAYTITLE:kkang2828}}  ==Proposed naval tech trees==  ===USSR=== {{Tree-Start|4}}  {{Tree-Line|I Rank}} | {{Tree-Unit|ussr_destroyer_frunze}} {{Tree-Arrow}} {{Tree-Unit|u...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:kkang2828}}&lt;br /&gt;
&lt;br /&gt;
==Proposed naval tech trees==&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_frunze}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_moskva}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30_ognevoy}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_kerch}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7y}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30bis_bezuprechnyi}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr20_tashkent}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30bis_smelyi}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_krasnyi_krim}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_krasnyi_kavkaz}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr56_spokoinyy}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7y_stroyny}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr41_neustrashimy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_leningrad}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_kirov}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_chapayev}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_zheleznyakov}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_voroshilov}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_battleship_imperatritsa_mariya}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_battleship_parizhskaya_kommuna}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_sverdlov}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_battleship_poltava}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_maxim_gorky}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_v_class_vega}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_hunt_2series}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_clemson_churchill}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_g_grafton}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_destroyer_v_class_verdun}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_clemson_montgomery_g95}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_tribal}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_n_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_hunt_4series}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_destroyer_k_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_destroyer_j_class}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_g_garland}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_battle_2series}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_enterprise_d52}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_battle_tobruk}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_dido}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_destroyer_haida}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_destroyer_tribal_mohawk}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_arethusa}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_leander}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_hawkins}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_york}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_kent}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_cruiser_belfast}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_liverpool}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_southampton}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battleship_dreadnought}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battleship_marlborough}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|uk_cruiser_norfolk}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_cruiser_london}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battlecruiser_invincible}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|uk_battleship_colossus}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|uk_cruiser_tiger}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
===Italy===&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_turbine}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_destroyer_dardo}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_destroyer_aquilone}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_comandanti_medaglie_doro}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_soldati_serie1_camicianera}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_destroyer_leone_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_cruiser_capitani_romani_class_attilio_regolo}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_etna_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_cruiser_bartolomeocolleoni_1940}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_destroyer_leone_class_tigre}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_destroyer_soldati_serie1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|it_destroyer_soldati_serie1_geniere}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_trento}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_montecuccoli}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|it_cruiser_zara_class_pola}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|it_cruiser_zara_class}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|it_battleship_dante_alighieri}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Chidori&amp;diff=73367</id>
		<title>Chidori</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Chidori&amp;diff=73367"/>
				<updated>2020-10-19T09:17:41Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: Deleted incorrect info that said the Chidori carries the post-war Type 89 torpedo from the Isuzu. This is not to be confused with the WW2-era Type 89 mod. 1 torpedo that the Chidori actually carries. I don't know how to edit the statcard though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_destroyer_chidori}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese gunboat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|120 mm/45 Type 3 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 89 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 95 depth charge}}&lt;br /&gt;
&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
!Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
|Dry-Docking&lt;br /&gt;
|Tool Set&lt;br /&gt;
|&lt;br /&gt;
|25 mm APT belts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|Rudder Replacement&lt;br /&gt;
|Fire Protection System&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|25 mm HEIT belts&lt;br /&gt;
|Auxiliary Armament Targeting&lt;br /&gt;
|120 mm Type 0 HE&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
|Propeller Replacement&lt;br /&gt;
|Shrapnel Protection&lt;br /&gt;
|Ventilation&lt;br /&gt;
|Improved Rangefinder&lt;br /&gt;
|Primary Armament Targeting&lt;br /&gt;
|Depth Charges&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|Engine Maintenance&lt;br /&gt;
|New Pumps&lt;br /&gt;
|Ammo Wetting&lt;br /&gt;
|&lt;br /&gt;
|Torpedo Mode&lt;br /&gt;
|Bomb mortar&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Primary cannons can hull break torpedo boats&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow turret rotation&lt;br /&gt;
* Primary cannons have blind spot on back of the ship&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan boats}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IL-4&amp;diff=72893</id>
		<title>IL-4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IL-4&amp;diff=72893"/>
				<updated>2020-10-15T02:32:39Z</updated>
		
		<summary type="html">&lt;p&gt;U58637357: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=il-4}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,250 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 389 || 375 || {{Specs|ceiling}} || 35.0 || 35.9 || 7 || 7 || 326&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,250 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 428 || 409 || {{Specs|ceiling}} || 33.0 || 33.8 || 12.7 || 9.7 || 326&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 480 || ~5 || ~2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 280 || &amp;lt; 240 || &amp;lt; 300 || &amp;gt; 270&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 1,100 hp || 1,274 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,000 m || 1,000 hp || 1,158 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6mm steel behind pilot&lt;br /&gt;
* 6mm Steel plate in the tail&lt;br /&gt;
* Self-sealing fuel tanks, with neutral gas pressurization system (3 in each wing)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)|FAB-1000 (1,000 kg)}}&lt;br /&gt;
{{main|45-36AN}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 50 kg FAB-50 bombs (500 kg total)&lt;br /&gt;
* 10 x 100 kg FAB-100 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs + 10 x 100 kg FAB-100 bombs (1,500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500 bombs (1,000 kg total)&lt;br /&gt;
* 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)&lt;br /&gt;
* 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500 bombs (2,000 kg total)&lt;br /&gt;
* 1 x 45-36AN torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, dorsal turret (200 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, nose turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Turret 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs (turret)&lt;br /&gt;
| Der-19&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Turret 12 mm&lt;br /&gt;
| Der-20&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 95 octane fuel usage&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 12 mm MGs (turret)&lt;br /&gt;
| T-18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The only researchable propeller torpedo bomber in the USSR tech tree&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The torpedo’s drop requirements and performance is poor compared to other nations’ torpedoes&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The IL-4 long-range bomber was one of the most famous Soviet bombers of WWII. With thousands of IL-4s built, the aircraft took part in all the important battles of the Eastern Front, including long-range bombing raids of Axis industrial targets. A large number of books, including both memoirs and technical publications, focus on the IL-4.&lt;br /&gt;
&lt;br /&gt;
It was a twin-engine long-range bomber, a further development of the Ilyushin DB-3 bomber, with a redesigned cockpit, redesigned wings, pneumatic landing gear and a new fuselage designed for faster mass production, based on DC-3 / Li-2 production methods. The aircraft was designated IL-4 in March 1942. Combined with the DB-3, over 6,800 bombers of the DB-3/IL-4 family were built, 5,256 of them the IL-4. One of the most celebrated accomplishments for the type was a long-range bombing raid on Berlin in 1941.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Ilyushin}}&lt;br /&gt;
{{USSR bombers}}&lt;/div&gt;</summary>
		<author><name>U58637357</name></author>	</entry>

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