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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U57926</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U57926"/>
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		<updated>2026-04-16T06:29:45Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:USS_Texas&amp;diff=194590</id>
		<title>Talk:USS Texas</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:USS_Texas&amp;diff=194590"/>
				<updated>2024-11-06T04:22:18Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Working on History text&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The USS Texas was the second capital ship to be named as such, the first pre-Drednaught being built in 1892. When work started on the next ship to replace the Wyoming class the thought was to jump ahead of the other navies with 16&amp;quot; main guns, but it was soon determined to be difficult to handle and load such a massive projectile so it was reduced to a still leading 14&amp;quot; (mm) shell.  The bigger issue was propulsion.  While steam turbines were the norm, they were not efficient enough for the trans Pacific missions that would be demanded.  After lack of interest from the turbine manufactures for a better turbine, it was decided to go with steam piston engines, and some of the biggest ever produced for a ship!  Because of the slower RPM the New York class also had largest screws, and only 2 of them when 4 was common for top of line warships.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bids for Texas were accepted from 27 September to 1 December with the winning bid of $5,830,000—excluding the price of armor and armament—submitted by Newport News Shipbuilding.&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:USS_Texas&amp;diff=194589</id>
		<title>Talk:USS Texas</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:USS_Texas&amp;diff=194589"/>
				<updated>2024-11-06T04:21:59Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: Draft work 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Working on History text&lt;br /&gt;
The USS Texas was the second capital ship to be named as such, the first pre-Drednaught being built in 1892. When work started on the next ship to replace the Wyoming class the thought was to jump ahead of the other navies with 16&amp;quot; main guns, but it was soon determined to be difficult to handle and load such a massive projectile so it was reduced to a still leading 14&amp;quot; (mm) shell.  The bigger issue was propulsion.  While steam turbines were the norm, they were not efficient enough for the trans Pacific missions that would be demanded.  After lack of interest from the turbine manufactures for a better turbine, it was decided to go with steam piston engines, and some of the biggest ever produced for a ship!  Because of the slower RPM the New York class also had largest screws, and only 2 of them when 4 was common for top of line warships.&lt;br /&gt;
Bids for Texas were accepted from 27 September to 1 December with the winning bid of $5,830,000—excluding the price of armor and armament—submitted by Newport News Shipbuilding.&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Barham&amp;diff=194588</id>
		<title>HMS Barham</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Barham&amp;diff=194588"/>
				<updated>2024-11-06T03:17:27Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* History */ Added history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_battleship_q_elizabet_class_barham&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50282_hms_barham_great_britain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British battleship {{Battle-rating}}. It was introduced during [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]] as a reward for the [[wt:en/news/9042-event-get-hms-barham-in-the-steel-baron-event-en|2024 Steel Baron event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|15 inch/42 BL Mark I (381 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:15 inch/42 BL Mark I (381 mm)/Ammunition|15 inch 4crh CPC, 381 mm Mk.Ia APC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|6 inch/45 BL Mark XII (152 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:6 inch/45 BL Mark XII (152 mm)/Ammunition|6 inch HE, 6 inch CPC}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|76 mm/45 QF 3in 20cwt HA Mark I (76 mm)}}&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.IV (533 mm)}}&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
HMS Barham was the forth (04) of the Queen Elizabeth class built, laid down 24 February 1913, launched  in 31 December 1914, and commissioned in 19 October 1915, just in time to take part in the pivotal '''Battle of Jutland''' (''Skagerrakschlacht).'' HMS Barham fired most of her fifteen-inch shells and believed she made about a dozen hits, making her one of the most accurate British warships in the action. She was hit six times during the battle, five times by 30.5 cm shells and once by a 28.3 cm shell, suffering casualties of 26 killed and 46 wounded.  Bruised but victorious Barham returned to England for repairs.  The Rest of WW1 did not see any significant engagement. &lt;br /&gt;
&lt;br /&gt;
Between the wars HMS Banham was busy with flagship duties and diplomatic missions, and intervening in the 1929 Palestine riots and the 1936–1939 Arab revolt in Palestine.  &lt;br /&gt;
During WW2 she was much more active in combat, often taking damage from other ships or by the now the significant new threat, bomber aircraft. Barham was very active in the Mediterranean, suppressing Vichi French and Italian warships, right up until 25 November 1941.  On that day U-boat U-331 was successful in penetrating the destroyer screenings, and after letting HMS Queen Elizabeth pass launched 4 torpedoes at very close range of 375 meters (410 yd) at 16:25.  Three of the torpedoes hit almost simultaneously amidships and immediately began to list.  As the crew was abandoning ship the list grew to about 80 degrees when it is believed 4-inch magazines outboard of the main 15-inch magazines detonated, which then triggered the 15-inch magazines, blowing most of the starboard side amidships away, killing 862 officers and ratings.  The shocking aspect of the sinking was it was filmed by a cameraman from Pathé News, aboard ''HMS Valiant'', which can be easily seen online.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|}&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/9064-development-steel-baron-hms-barham-en|[Devblog] Steel Baron: HMS Barham]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer John Brown and Company}}&lt;br /&gt;
{{Britain battleships}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Cleveland&amp;diff=184513</id>
		<title>USS Cleveland</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Cleveland&amp;diff=184513"/>
				<updated>2024-03-31T19:30:12Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Scout plane */ Added note about seaplane not visible until launced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_cruiser_cleveland_class_cleveland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
Laid down in July of 1940, the '''{{Specs|name}}''' was a later development of the earlier [[Brooklyn (Family)|Brooklyn-class]] light cruisers, with a slight reduction in the main battery firepower in exchange for a stronger secondary battery. Launched in 1941, Cleveland would go on to serve throughout the Second World War, notably taking part in such famous battles as Guadalcanal and the Battle of the Philippine sea. Her final act of the war would be to cover the evacuation of Allied POWs from occupied Japan, before being deactivated in 1947. She would remain in the reserves until her scrapping in 1960.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Starfighters&amp;quot;]], USS Cleveland serves as a sidegrade to the earlier [[Brooklyn (Family)|Brooklyn class]], with one less {{Annotation|6-inch|152 mm}} triple gun mount. In exchange this allows for a bolstered secondary and anti-aircraft battery; in this case twelve {{Annotation|5-inch|127 mm}}/38 dual-purpose guns and a large number of 40 mm Bofors and 20 mm Oerlikon autocannons. Additionally, the main battery also has faster vertical and horizontal slew, allowing for more easily engaging multiple targets at once, or even targeting aircraft with the main battery. Captains of the USS Cleveland can expect to be incredibly effective against destroyers and light cruisers, but have a more difficult time at long range against more heavily armoured targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cleveland is exceptionally well armoured, with 127 mm protecting the citadel, 165 mm on the turret faces and very strong barbette protection. As a result, it can be very difficult to disable its primary armament. In addition, its secondary armament of 5&amp;quot;/38 (127 mm) cannons are housed in turrets, which although will not stand up to a direct hit will protect them from HE shrapnel, thus making the warship significantly more resilient to destroyer superstructure fire spam than most other cruisers. Although its frontal magazine only has 50 mm of armour protection and no fuel tanks, this is compensated for by the very deep placement of it. In contrast the rear magazine has both good armour and fuel tanks, making it extremely difficult to detonate.&lt;br /&gt;
&lt;br /&gt;
However, the Cleveland's protection did have one big caveat. Unlike other post-treaty US cruisers, she doesn't have any anti-fragmentation hull armour at all, primarily to ease the production. This means the Cleveland is much more vulnerable to fire damage than other ship that does have one, thus she is somewhat prone to fire detonations, so putting them out quickly is a must.&lt;br /&gt;
&lt;br /&gt;
Overall the Cleveland is well armoured for a cruiser, and if angled has the resilience needed to battle multiple enemies simultaneously for a long period of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour !! Front !! Side !! Rear !! Deck/Roof&lt;br /&gt;
|-&lt;br /&gt;
| Main turret (6&amp;quot;/47) || 165.1 mm &amp;lt;br&amp;gt; 100 mm (gun mantlet) || 76.2 mm || 38 mm || 76.2 mm&lt;br /&gt;
|-&lt;br /&gt;
| Barbette main turrets || 152.4 mm &amp;lt;br&amp;gt; 25.4 mm (underpart) || colspan=&amp;quot;2&amp;quot; | 152.4 mm || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Main magazine (Front) || 127 mm || 50.8 mm || 95.25 mm || 50.8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Main magazine (Rear) || 127 mm || 119.4 mm (upper) &amp;lt;br&amp;gt; 76.2 mm (lower) || 95.25 mm || 50.8 mm&lt;br /&gt;
|-&lt;br /&gt;
|Secondary turret (5&amp;quot;/38) || 31.75 mm &amp;lt;br&amp;gt; 25.4 mm (gun mantlet) || colspan=&amp;quot;3&amp;quot; | 31.75 mm&lt;br /&gt;
|-&lt;br /&gt;
| Barbette secondary || colspan=&amp;quot;3&amp;quot; | 31.75 mm || N/A&lt;br /&gt;
|-&lt;br /&gt;
| AA guns (20 mm/70) || 12.7mm || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Citadel || 95.25 mm || 127 mm (upper) &amp;lt;br&amp;gt; 82.55 mm (lower) || 95.25 mm || 50.8 mm (central) &amp;lt;br&amp;gt; 44.45 mm (Sides)&lt;br /&gt;
|-&lt;br /&gt;
| Bridge || colspan=&amp;quot;3&amp;quot; | 152 mm || 57.15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
The USS Cleveland's speed is in line with the rest of the US cruiser lines, and as such is faster than the cruisers of most other nations. This can be used to get to cap points and positions quickly, as well as rotate around the map. The USS Cleveland is also decently agile for a cruiser, allowing it to make quick course adjustments and tight turns whether it is to dodge torpedoes or turn around and retreat.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
[[File:6&amp;quot;-47 Mk.16 Triple.png|thumb|259x259px|One of Cleveland's 6-inch triple turrets.]]&lt;br /&gt;
{{main|6 inch/47 Mk.16 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Cleveland carries a main armament of twelve 6&amp;quot;/47 Mk.16 (152 mm) guns in four triple turrets, two fore and two aft. As the standard main armament of American light cruisers, these guns are very effective anti-ship weapons. The guns are capable of firing at 10 rounds per minute (6-second reload), meaning that they have one of the highest rates of fire for any 152 mm cannon (only the German triple 150 mm turrets fire faster at 12 rounds per minute). That means that you can output a crazy 120 six-inch shells per minute! The guns have good firing arcs and good ballistics as well for a gun of its size. However, they have a relatively slow turret traverse speed compared to its contemporaries.&lt;br /&gt;
&lt;br /&gt;
The gun has access to four shell types - Mk.34 HC, Mk.35 AP, Mk. 34 HC with base fuse and Mk.34 HC-VT. Of these, the Mk. 35 AP is typically the best choice against armoured targets (i.e. heavy cruisers and battleships) as it is the only shell with good penetration values. After researching parts and FPE, the AP shell should be the first priority. The Mk.34 HC with base fuse could potentially be used against lighter-armoured cruisers, as it has superior penetration values compared to the original shell. In addition, unlike most HE shells which cause significant flooding but little internal damage, the base fuse of this shell means that the Cleveland can cause insane internal damage to destroyers; even a Porter-class, otherwise quite resilient for a destroyer can have its entire crew wiped out in two or three salvoes. Typically, one should take ~50% Mk.35 AP, ~40% Mk. 34 HC with base fuse, and ~10% Mk.34 HC-VT in case you want to attempt to shoot down aircraft with the main guns - however this generally isn't recommended due to the turrets' slow rotation speed. The Mk.34 base fuse is superior to the original Mk.34 HC shell as it has better penetration values but retains the explosive mass.&lt;br /&gt;
&lt;br /&gt;
The end result is a balanced warship that has both the penetration to hit the vitals of enemy cruisers and the DPS to challenge and melt down multiple destroyers and cruisers alike in rapid succession.&lt;br /&gt;
&lt;br /&gt;
{{:6 inch/47 Mk.16 (152 mm)/Ammunition|6 inch Mk.34 HC, 6 inch Mk.35 AP, 6 inch Mk.34 HC (base fuze), 6 inch Mk.34 HC-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
USS Cleveland is equipped with twelve 5&amp;quot;/38 (127 mm) Mark 12 guns mounted in six twin dual-purpose turrets. These guns are extremely effective against surface and air targets alike, and are capable of firing at an obscene 22 rounds per minute while using first-stage ammunition. The weapon also has a very good vertical and horizontal rotation speed, and is capable of engaging aircraft due to its high-angle capability (up to 85 degrees).&lt;br /&gt;
&lt;br /&gt;
The Cleveland gets access to the standard three shell types - Mk.34 AAC, Mk.46 Common SP, and Mk.31 AAVT. The SP is typically the best pick for heavier-armoured targets such as cruisers, while the AAC shell works better against unarmoured targets due to its large explosive filler. The Mk.31 AAVT is a great option for dealing with air targets due to its proximity fuse - a single direct hit should be enough to destroy an incoming bomber.&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/38 Mk.12 (127 mm)/Ammunition|5 inch AAC Mk.34, 5 inch SP Common Mk.46, 5 inch AAVT Mk.31}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/60 Mark 1 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
USS Cleveland gets access to eight 40 mm Bofors guns in four twin mounts. These weapons are extremely potent anti-aircraft guns due to their accuracy and punching power. Though these weapons fire slower than the 20 mm Oerlikon or 12.7 mm AN-M2, they more than make up for it due to their hard-hitting 40 mm shells. These guns are capable of shredding aircraft and small boats from ranges of 2.5 km away, though effectiveness will drop off after that range due to the large bullet drop. The guns fire from 4-round clips that reload continuously, meaning that they are capable of continuous fire. However, note that they will eventually jam after firing too long.&lt;br /&gt;
&lt;br /&gt;
The Cleveland also gets access to 13 single 20 mm Oerlikon mounts. The 20 mm Oerlikon cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN-M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. However, note that the weapon is rather ineffective at long ranges, as its 20 mm shells lose velocity pretty fast after ~1.5 km. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
&lt;br /&gt;
Located on the stern are two catapults with one OS2U-1 scout plane each which provide unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 100 lb bombs, and capping zones, the OS2U-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! With two scout planes one can risk a cap attempt at the beginning of the match, saving the second for any opportunity that presents itself.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Because the catapult is directly behind the rear turret the aircraft would block the guns, so it will not be visible until you launch it.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
USS Cleveland, being the multi role ship that she is, is quite versatile.&lt;br /&gt;
&lt;br /&gt;
AA Boat: Cleveland's remarkable AA battery means she could easily devastate any plane that comes close to her, provided that your 5&amp;quot;/38 (127 mm) guns have HE-VT ammo, otherwise aircraft could easily get into ordnance-dropping range.&lt;br /&gt;
&lt;br /&gt;
Destroyer Hunter: Cleveland's primary armament of 12 x 6 inch (152 mm) guns allows her to get devastating salvoes on her enemies, and with her base fuse ammunition she could easily sink an enemy DD with a couple salvoes. Her secondary armament of 12 x 5 inch (127 mm) guns allows her to whittle down nearby destroyers without you having to use your main guns.&lt;br /&gt;
&lt;br /&gt;
Cruiser Killer: Cleveland's rapid fire main guns with excellent AP ammunition allow her to penetrate enemy light cruisers and some heavy cruiser's armour belts with ease, allowing her to slowly demolish their crew. While not as good at this as the [[USS Brooklyn]] or [[USS Helena]], she is still exceptional in this role.&lt;br /&gt;
&lt;br /&gt;
The Cleveland's 6 inch (152 mm) guns lose effectiveness at long range, so it is best used as a brawler in relatively shallow or closed waters, using islands to get into close range of enemies before using rapid cannon shots to quickly suppress and sink hostile vessels. In addition, as a consequence of having lower calibre guns and not having torpedoes, the Cleveland is utterly hopeless against enemy battlecruisers and battleships. When encountering them, the best course of action is generally to turn tail, smoke up, and run.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 2 x triple-mount 6 inch (152mm) and 2 x dual-mount 5 inch (127mm) cannons can fire straight ahead, allowing decent firepower while only exposing a small silhouette towards the enemy&lt;br /&gt;
* Excellent armour&lt;br /&gt;
* Devastating AA suite&lt;br /&gt;
* Two scout seaplanes&lt;br /&gt;
* Does not carry any torpedoes (less external fire hazards!)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lack of anti-fragmentation armour makes her more vulnerable from fire damage&lt;br /&gt;
* Does not carry any torpedoes (cannot deny chokepoints or easily destroy enemy capital ships)&lt;br /&gt;
* Gets ammoracked easily when stock&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:USS Cleveland underway.jpg|thumb|450x450px|USS Cleveland underway, late 1942.]]&lt;br /&gt;
The USS Cleveland was the lead ship of her class of light cruisers built for the United States Navy during the Second World War. Designed as a follow-up to the earlier Brooklyn-class light cruisers, the ship carried an improved secondary and anti-aircraft armament layout which was used for most successive American cruiser classes. Cleveland saw extensive service during the Second World War in both the Atlantic and Pacific theatres; she was decommissioned after the war and eventually scrapped in 1960.&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
The Cleveland class was designed as a follow-up to the previous [[USS Brooklyn|Brooklyn-class]], with improved anti-aircraft protection, speed and range. After navy simulations found that the Brooklyn's anti-aircraft armament was woefully inadequate for fending off large amounts of enemy aircraft, the Cleveland class's design was modified to carry a heavily-improved anti-aircraft armament. The #3 turret of the Brooklyn was removed to accommodate a larger bridge and superstructure, which housed Cleveland's extensive fire control and radar systems. The secondary and anti-aircraft armament was also completely redesigned, focused on new 40 mm Bofors and 20 mm Oerlikon cannons. The design was so successful that the Cleveland class would become the largest cruiser class ever built during WWII - a total of 52 ships were ordered, and 27 were completed to the Cleveland design. A further 13 ships were ordered under the improved Fargo class, while 9 ships were converted into light aircraft carriers. Cleveland, the lead ship of the class, was laid down on July 1st 1940, and following completion, was commissioned on June 15th 1942.&lt;br /&gt;
&lt;br /&gt;
Cleveland's main armament consisted of twelve 6 inch (152 mm) Mark 16 guns in four triple mounts, two fore and two aft. Her secondary armament was heavily improved, with twelve 5 inch (127 mm) Mk 12 guns in six dual turrets. Compared to the last Brooklyn subclass, the ships gained two more Mk 12 twin mounts as the removed 6-inch turret cleared up a lot of space. The Cleveland was initially armed with four dual Bofors mounts and 13 Oerlikon automatic guns for anti-aircraft defence, but similar to other American cruisers at the time, lacked torpedo armament. Her total crew complement was 1,255 officers and men, and she had a maximum speed of 32.5 knots (60 km/h).&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
Following her commissioning in June of 1942, Cleveland was immediately sent to join the Allied naval task force supporting the landings in North Africa. She remained there until November, when she was sent to the Pacific Theatre to support operations there. For most of late 1942 to early 1943, Cleveland was in the Guadalcanal area, where she escorted troop convoys and provided fire support. Later in 1943, she participated in the Battle of Empress Augusta Bay, where her radar-guided gunfire helped sink the Japanese cruiser Sendai.&lt;br /&gt;
&lt;br /&gt;
In 1944, Cleveland participated in the Marinanas operation and later the battle of the Philippine Sea, which resulted in a total defeat for the Japanese naval force. She spent the latter part of 1944 supporting operations in the Philippines, based from Subic bay naval base. In July of 1945, she was sent to Okinawa, and performed patrols off of the east China sea until the Japanese surrender. After the end of the war, Cleveland repatriated allied prisoners, and later embarked on a training cruise that took her from Bermuda to Halifax. In 1947, Cleveland was inactivated, and eventually scrapped in 1960. She earned 13 battle stars for her WWII service.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6744-development-uss-cleveland-the-workhorse-of-the-navy-en|Devblog]] ===&lt;br /&gt;
In 1938, the U.S. sought an expansion of its navy, following the increase in geopolitical tensions across the globe at the time. As a result, two new 6,000 ton light cruisers were ordered whose specifications complied with the restrictions applied by the Second London Naval Treaty of 1936. In 1939, this design was revised, having its displacement increased to 8,000 tons and the general layout resembling a more compact Brooklyn-class cruiser.&lt;br /&gt;
&lt;br /&gt;
Initially, plans were made for the construction of around 20 ships of this class. However, with the outbreak of WWII in September 1939, these plans were expanded to 52 ships and the design of the vessel had its displacement significantly increased again, since restrictions from previous treaties were no longer being taken into account. In reality however, 27 Cleveland-class cruisers would actually end up being built, with another 9 being converted into light aircraft carriers of the Independence-class.&lt;br /&gt;
&lt;br /&gt;
USS Cleveland (CL-55), being the lead ship of the class, was laid down in July 1940 and saw completion in June 1942 when she also officially got commissioned into service with the USN. Upon entering service, USS Cleveland's first mission involved providing fire support to allied troops landing in Morocco in October 1942. Shortly after, USS Cleveland set course for the Pacific Theater in December, where the ship would serve until the end of WWII.&lt;br /&gt;
&lt;br /&gt;
Although USS Cleveland took part in many operations during her service career, one of her more notable engagements with the enemy was the Battle of Empress Augusta Bay, where Cleveland among with some of her sister ships, successfully defeated a Japanese task force, bound to attack US forces stationed at Bougainville, during a decisive night battle. During the battle, Cleveland-class cruisers proved the effectiveness of their advanced fire control systems and showcased the class' versatility, dealing large damage to both Japanese surface vessels as well as aircraft.&lt;br /&gt;
&lt;br /&gt;
Following the end of hostilities in 1945, USS Cleveland was briefly part of the Allied occupation force in Japan, before sailing back to the U.S. in December that year. Following a brief overhaul in January, USS Cleveland was decommissioned in June 1946 and put into reserve in 1947. Ultimately, the ship was sold for scrap in February 1960, marking the end of her service career.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_cruiser_cleveland_class_cleveland Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:USS Cleveland WTWallpaper 01.jpg|&lt;br /&gt;
File:USS Cleveland WTWallpaper 02.jpg|&lt;br /&gt;
File:USS Cleveland WTWallpaper 03.jpg|&lt;br /&gt;
File:USS Cleveland WTWallpaper 04.jpg|&lt;br /&gt;
File:USS Cleveland WTWallpaper 05.jpg|&lt;br /&gt;
File:USS Cleveland WTWallpaper 06.jpg|&lt;br /&gt;
File:USS Cleveland WTWallpaper 07.jpg|&lt;br /&gt;
File:USS Cleveland WTWallpaper 08.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|mziQ42bc5uU|'''USS Cleveland - History &amp;amp; Guide''' - ''Cmdr. Tyrael''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[USS Baltimore]] and [[USS Pittsburgh]] - heavy cruiser with a design based on the Cleveland&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6744-development-uss-cleveland-the-workhorse-of-the-navy-en|[Devblog] USS Cleveland (CL-55): The Workhorse of the Navy]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Helgason, G. (1995). USS Cleveland. Retrieved January 26, 2021, from &amp;lt;nowiki&amp;gt;https://uboat.net/allies/warships/ship/2579.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Woodford, S. R. (2019, August 27). Cleveland II (CL-55). Retrieved January 26, 2021, from &amp;lt;nowiki&amp;gt;https://www.history.navy.mil/research/histories/ship-histories/danfs/c/cleveland-ii.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer New York Shipbuilding Corp.}}&lt;br /&gt;
{{USA light cruisers}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Brooklyn&amp;diff=184512</id>
		<title>USS Brooklyn</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Brooklyn&amp;diff=184512"/>
				<updated>2024-03-31T19:24:30Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Scout plane */  added &amp;quot;so&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_cruiser_brooklyn_class_brooklyn&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
'''{{Specs|name}}''' is the lead ship of the [[Brooklyn (Family)|Brooklyn class]] of light cruisers. Laid down in 1933, she would enter service in 1937 and serve throughout World War Two, notably taking part in the Battle of Casablanca and providing fire support for the Invasion of Sicily and the Anzio-Nettuna landings before providing naval gunfire for the Allied troops landing in southern France. Postwar, she was put into reserve in 1947, before being transferred to the Chilean Navy in 1951, being renamed to &amp;quot;O'Higgins&amp;quot; and serving for another 40 years. She finally sunk under tow in 1992.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]], USS Brooklyn is in her 1941 refit, and as this was completed, her anti-aircraft battery is quite small. With only 8 heavy machine guns, this will do almost nothing to protect the ship against enemy air. This does however leave the ship less vulnerable to splash from high explosive shells, as far fewer crew are in exposed or unarmoured positions when compared to her sister ship, [[USS Helena]], which is in a later configuration. With 15 {{Annotation|6-inch|152 mm}} guns with an exceptional fire rate of 6 seconds with a good crew, Brooklyn is lethal to other cruisers, and of course destroyers, being able to easily dispatch any lightly armoured ship, and more heavily armoured ships once the range closes.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Brooklyn is protected by both sheer internal volume and thick armour around vital components. The turrets are easily the most protected in the game, with 165 mm of rolled cemented armour on the turret face, 75 mm of RHA on the turret sides, and 152 mm of antifragmentation armour on the ammo elevators.&lt;br /&gt;
&lt;br /&gt;
Bow ammunition storage is stored below the waterline, and it is protected not only by 51 mm of antifragmentation armour but also by a &amp;quot;wrapped&amp;quot; fuel tank that can absorb incoming shells.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Manoeuvrability is what should be expected for a 12,242-ton vessel: sluggish.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|6 inch/47 Mk.16 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
Brooklyn has a devastating primary armament of fifteen 6&amp;quot;/47 Mk.16 cannons, arranged in triple turrets with three in front and two in back. With a rate of fire of 10 rounds per minute this makes Brooklyn have some of the best offensive ability among all other ships in the game. All of the turrets have a horizontal guidance limit of ±150° and a vertical guidance limit of -5°/+40° which does allow for limited anti-aircraft fire, but only at longer ranges which avoids more extreme elevation. The turrets do have a slow traverse rate of 4.3 °/second which can cause issues at closer ranges as well as switching between targets.&lt;br /&gt;
&lt;br /&gt;
The 6&amp;quot;/47 Mk. 16 cannons have access to four different types of ammunition:&lt;br /&gt;
&lt;br /&gt;
* 6 inch Mk. 34 HC: This is the standard HE shell, with a muzzle velocity of 812 m/s (2,665 f/s) and a TNT equivalent explosive mass of 5.88 kg. Standard HE shells have a near instantaneous detonation as this shell has a fuse delay of 0.35 m, so it is best used on unarmoured targets or on targets that the HE shell can penetrate that have a small internal volume. This is the default shell for the Brooklyn.&lt;br /&gt;
* 6 inch Mk. 35 AP: This is an APCBC that is able to unlocked, with a muzzle velocity of 762 m/s (2,500 f/s) and a TNT equivalent explosive mass of 866.32 grams. The penetration of this shell is very respectable compared to similar ones (such as the German [[15cm/60 SK C/25 (150 mm)]] and the Soviet [[152 mm/57 B-38 (152 mm)]]) and will hold its penetrative ability out to longer ranges, only dropping below 100 mm at 0° past 10 km. The fuse delay is 9 m, meaning that this shell is best used against heavily armoured targets with larger internal volumes (essentially, other cruisers). Due to the low explosive mass of the shell, precise aiming will be necessary. Typical targets of AP shells will be engine and machinery rooms as well as ammunition storage.&lt;br /&gt;
* 6 inch Mk. 34 HC (Base Fuse): This an HE shell that is nearly identical to the default HE shell with the only difference being a base detonating fuse rather than a point contact fuse. This shell has a fuse sensitivity of 10 mm and a fuse delay of 3 m (as opposed to 0.1 mm and 0.35 m, respectively, for the default shell). This makes the shell less effective against small targets such as torpedo boats as the shell may pass through the target without detonating. Slightly larger targets that do not have heavy armour can be heavily damaged with this shell, as it will detonate further inside the ship's volume.&lt;br /&gt;
* 6 inch Mk. 34 HC (VT): This is, again, nearly identical to the default HE shell with the only difference being that it is fitted with a variable time fuse. The sensitivity and delay are the same as the default HE shell with a trigger radius of 23 m. Like other HE-VT shells, these can still be used as normal HE shells against surface targets but will detonate in the air if an aircraft is detected within the trigger radius. As these shells have almost double the explosive mass of the [[5/38 Mark 12 Dual Purpose (127 mm)]] found on American destroyers (as well as Brookyln's secondary armament, the [[5 inch/25 Mk.13 AA (127 mm)]]), any aircraft caught by these shells will be eviscerated. The major factor holding these shells back is the limited elevation of the guns to only +40° and the slow traverse rate, which means that any agile aircraft at closer ranges and/or high altitude are not affected by this shell. Larger and slower aircraft at low/medium altitude are the best targets for these shells.&lt;br /&gt;
&lt;br /&gt;
{{:6 inch/47 Mk.16 (152 mm)/Ammunition|6 inch Mk.34 HC, 6 inch Mk.35 AP, 6 inch Mk.34 HC (base fuze), 6 inch Mk.34 HC-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/25 Mk.13 AA (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
Brooklyn has a total of eight 5&amp;quot;/25 Mk.13 cannons, with four on each side of the ship at amidships. Three on each side are on the main deck level and have a firing angle of 180° while two are mounted on an elevated deck facing forward and have a horizontal guidance limit of 40°/160°. All of the cannons have a vertical guidance limit of -10°/+85° which allows them to engage both air and surface targets. A horizontal 17 °/second gives them good flexibility to track aircraft as well as faster moving motor boats. A quick rate of fire at 20 rounds per minute also aid in taking down targets before they get too close or escape behind cover.&lt;br /&gt;
&lt;br /&gt;
The 5&amp;quot;/25 Mk.13 AA cannons have access to two different types of ammunition:&lt;br /&gt;
&lt;br /&gt;
* 5 inch Mk. 36 AAC: This is the default HE shell with a mechanical delay fuse. They have a muzzle velocity of 657 m/s (2,155 f/s) and a TNT equivalent explosive mass of 3.16 kg. As these are delay fuses set at the moment of firing, they are affected by the Gunner crew skill &amp;quot;Distance fuse set accuracy&amp;quot; and do need a ranging shot fired before the fuse can be set accurately. These shells are rendered effectively useless after unlocking the Mk. 28 AAC-VT shell.&lt;br /&gt;
* 5 inch Mk. 28 AAC-VT: These shells are identical to the Mk. 36 AAC with the exception being the usage of a VT shell rather than a mechanical time delay fuse. This gives the shell more flexibility and destructive potential against aircraft thanks to the VT fuse. The trigger radius is 23 m.&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/25 Mk.13 AA (127 mm)/Ammunition|5 inch Mk.36 AAC, 5 inch Mk.28 AAC-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Brooklyn comes with eight 12.7 mm (.50 cal) AN-M2 machine guns, which act the last line of defense against aircraft and small surface craft. They are all located on elevated decks around the superstructure evenly spread, four of them port and starboard as well as fore and aft. The actual defensive capability provided by these is almost negligible, and relying on them to take out enemies will only be a mistake.&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm AN-M2 machine guns come with only a default ammunition belt (API-T / AP / I / AP).&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
&lt;br /&gt;
Located on the stern are two catapults with one OS2U-1 scout plane each which provide unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 100 lb bombs, and capping zones, the OS2U-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! With two scout planes one can risk a cap attempt at the beginning of the match, saving the second for any opportunity that presents itself.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Because the catapult is directly behind the rear turret the aircraft would block the guns, so it will not be visible until you launch it.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Brooklyn is easily the strongest ship in War Thunder. Combining adequate protection with unparalleled firepower, it can hold its own most other cruisers without much threat to itself. If isolated, a Brooklyn can be taken down by a group of cruisers or even destroyers via ammo racking. If, however, the Brooklyn is integrated into a team of CLs, the chance of defeating it becomes far lower.&lt;br /&gt;
&lt;br /&gt;
The main threats to the Brooklyn are the Kirov, Southampton, and Furutaka. It is advised to engage these targets first and other cruisers second; the Kirov and Furutaka have sufficient firepower to threaten a Brooklyn, and the Southampton's armour dampens the firepower advantage of the Brooklyn.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great broadside firepower for a cruiser, has multiple useful ammo options&lt;br /&gt;
* Main battery magazines and engine compartments are submerged and well-protected&lt;br /&gt;
* Highly resilient to fire hazard thanks to complicated internal bulkheads&lt;br /&gt;
* Two scout seaplanes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Open single mount 5-inch auxiliary guns are subpar to US standardized twin mount guns&lt;br /&gt;
* Floodfighting is slow among all cruisers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:USS Brooklyn 1939.jpg|thumb|450x450px|USS Brooklyn as seen in 1939.]]&lt;br /&gt;
USS Brooklyn (CL-40) was the lead ship of her class of light cruisers built for the United States navy before the start of the Second World War. Built to counter the [[Mogami (Family)|Mogami]] class of light cruisers built by the Japanese navy, the ships were the most heavily-armed light cruisers of their era. Brooklyn served in the Atlantic Theatre during the Second World War, escorting convoys and providing fire support. After the end of the war, she was given to Chile, and served for 40 more years before she was retired and scrapped in 1992.&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
As the London naval treaty limited the amount of heavy cruisers with 8-inch main armament, the American naval designers decided to create a ship displacing 10 thousand tons with a 6-inch main armament. As well, they found that a light cruiser with a 6-inch main armament could overwhelm a comparable heavy cruiser due to their higher fire rate. As a result, the designers pushed forward with a new 6-inch armament light cruiser: the Brooklyn class. However, during Brooklyn's design process, it was discovered that the Japanese intended to arm their new Mogami class with fifteen 6-inch guns. As a result, the Brooklyn's design was amended to include an additional 3-gun turret mounted in a rear-facing non superfiring position. Brooklyn was built to this design starting from March of 1935, and was completed by September of 1937.&lt;br /&gt;
&lt;br /&gt;
Brooklyn was 185 metres long and displaced exactly 10 thousand tons standard, and 12 200 tons full. She had a main armament of fifteen 6-inch (152 mm) guns in five triple turrets, three fore and two aft. The #3 turret, mounted ahead of the superstructure, faced backwards and was unable to fire forwards. Her secondary armament consisted of eight 5-inch (127 mm) guns in single mounts and her anti-aircraft armament initially consisted of eight 12.7 mm AN/M2 machine guns. Her engines delivered a total of 100 000 shaft horsepower (shp), allowing her a top speed of 32.5 knots (60 km/h).&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
After her commissioning, the Brooklyn joined the American Atlantic fleet and joined fleet exercises in the Atlantic for a short time before passing through the Panama canal to attend fleet exercises on the west coast, as well as the Navy Exposition of 1940. In March 1941, she departed again to enter the Atlantic, where she would stay until the start of the Second World War. Upon the declaration of war by the United States, Brooklyn was immediately assigned to convoy escort duty, and soon after rescued sailors from the troop transport USS Wakefield, which had caught fire during an Atlantic convoy voyage.&lt;br /&gt;
&lt;br /&gt;
In October of 1942, Brooklyn was sent to North Africa to cover the allied landings that were happening as a part of Operation Torch. When Vichy French naval units attempted to flee from the port of Casablanca, the Brooklyn opened fire upon them, along with other units of the task force including the battleship USS Massachusetts. During this time, she damaged the destroyers Brestois and Milan, while the cruiser Primauguet was eventually sunk by a combination of air attack and fire from the Massachusetts. She was attacked by a French submarine, but escaped unharmed.&lt;br /&gt;
&lt;br /&gt;
After this conflict, known as the Naval battle of Casablanca, the Brooklyn was once again dispatched to perform convoy escort duties. Between January and July of 1943, she made three convoy runs between the east coast and Casablanca, and later participated in the Sicily landings of late 1943. She provided fire support for the Anzio-Nettuno landings of early 1944, and remained in the Mediterranean theatre until December of that year, when she returned to the United States for an overhaul. However, due to the cessation of hostilities that year, Brooklyn was retired. In 1951, she was given to the Chilean navy, who renamed her O'Higgins. She went on to serve for over 40 years, finally being retired and scrapped in 1992. One of her turrets is preserved at a Chilean navy base; she earned 4 battle stars for her WWII service.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6050-development-uss-brooklyn-more-means-more-en|Devblog]] ===&lt;br /&gt;
In 1930, the London Naval Treaty extended the limitations imposed by the Washington Naval Treaty by further limiting the construction of large warships. Well-aware of the importance of such warships for operations in the Pacific, the U.S. Navy initiated the development of a new light cruiser design that would suit their needs, whilst remaining within the limitations of both treaties. The new design, that would become the Brooklyn-class light cruisers, was a compromise between heavy cruiser size and protection and light cruiser armament. In other words, the ship would remain within the 10,000-ton displacement limit, but would also offer the desired seaworthiness and autonomy at the same time.&lt;br /&gt;
&lt;br /&gt;
Initially, the ship was intended to carry only a dozen 6-inch main guns. However, with the appearance of the Japanese Mogami-class cruiser, a decision was hastily made to increase the number of main guns to 15, in order to match the armament of the Mogami-class. With this choice, the Brooklyn-class cruisers would become the most heavily armed light cruisers ever built for the USN. The first orders for four ships were issued in 1933, followed by an additional three in 1934. The lead ship of the class, USS Brooklyn (CL-40), was laid down in March 1935 and commissioned into service in September 1937.&lt;br /&gt;
&lt;br /&gt;
USS Brooklyn primarily served in the Mediterranean theatre during WW2, participating in the North African campaign and later on in the Italian campaign. The ship mostly served as a support in landing operations and performed coastline bombardments, while also engaging in the occasional naval skirmish. Soon after the end of WW2, USS Brooklyn was decommissioned in 1947 and handed over to the Chilean Navy in 1951 under the new name of O'Higgins (CL-02). The ship would continue to serve on with the Chilean Navy for over 40 years, before being sold for scraps in 1992.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_cruiser_brooklyn_class_brooklyn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:USS Brooklyn Damage Model.jpg|&amp;lt;small&amp;gt;Damage model of the ship viewed in 3D Max, as revealed by the developers during the [[wt:en/news/6575-qa-answers-from-the-developers-en|QA session on 6 February 2020]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Ze0dEvB77fE|'''Best Combo #3'''  discusses the {{PAGENAME}} at 3:18  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[USS Helena]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6050-development-uss-brooklyn-more-means-more-en|[Development] USS Brooklyn: More Means More]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Evans, M. L. (2019, January 10). Brooklyn III (CL-40). Retrieved January 26, 2021, from &amp;lt;nowiki&amp;gt;https://www.history.navy.mil/research/histories/ship-histories/danfs/b/brooklyn-iii.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Helgason, G. (1995). USS Brooklyn. Retrieved January 26, 2021, from &amp;lt;nowiki&amp;gt;https://uboat.net/allies/warships/ship/2566.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Brooklyn Navy Yard}}&lt;br /&gt;
{{USA light cruisers}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Helena&amp;diff=184511</id>
		<title>USS Helena</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Helena&amp;diff=184511"/>
				<updated>2024-03-31T19:23:17Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Scout plane */  added note about not visible seaplne&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_cruiser_brooklyn_class_helena&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_001.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was the ninth and last built [[Brooklyn (Family)|Brooklyn-class]] light cruiser. She was laid down on 9th December 1936 and commissioned on 18th September 1939. Her main armament was made up of five triple 6 inch/47 Mk.16 cannons supplemented by four twin 5 inch/38 Mk.12 dual-purpose cannons. Anti-aircraft protection was supplied by four quadruple 40 mm Bofors L/60 Mark 2 cannons and twelve 20 mm Oerlikon Mk. II autocannons. During the attack on Pearl Harbor, she was torpedoed and had to be repaired. During the repair, she also underwent refit. She returned to service in 1942 to participate in the Guadalcanal campaign. On the night between 11th and 12th October, during the Battle of Cape Esperance, Helena detected Japanese ships 25 km away. Due to an error in leadership of the US Navy commander in charge of the task force, they closed to 4,500 m before Helena opened fire, followed by Boise, Salt Lake City, and San Francisco. The Japanese heavy cruiser [[IJN Furutaka|Furutaka]] was sunk together with destroyer Fubuki. On 13th November 1942, Helena took part in the Third and Fourth Battle of Savo Island during which the US Navy was outnumbered by their Japanese counterpart. Two Atlanta-class light cruisers were lost together with four destroyers. Japan lost a Kongo-class battleship and two destroyers. During the battle, Helena crippled Japanese destroyer Amatsukaze that tried to sneak up on her to launch torpedoes. After Guadalcanal, she participated in the Solomon Islands landings. On 5th July 1943, during the Battle of Kula Gulf, Helena sunk destroyer Niizuki and later was torpedoed by two Japanese destroyers. The damage from the torpedoes proved fatal and Helena sank.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] purchasable in-game with Golden Eagles {{ge}}. Helena is quite sturdy ship capable of causing heavy damage due to high amount of barrels and very fast reload of only 6 seconds. The ship itself is fast and manoeuvrable, although not very armoured. Anti-fragmentation armour inside of the ship further decreases shrapnel damage caused to modules and crew.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was available in the store in a [[wt:en/news/7087-shop-new-packs-and-a-unique-bundle-en|premium pack]] until it was removed after the [[wt:en/news/7417-shop-war-thunder-birthday-sale-in-gaijin-net-store-en|9th Anniversary Sale]], but was later re-introduced as a regular in-game premium for {{GE}}.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Armour on Helena is pretty strong for a light cruiser, as it can definitely hold out against large calibre HE shells. One should remember that Brooklyn-class cruisers oftentimes could survive a torpedo hit, so if you have enough crew, you can easily tank one or even two torpedoes. Your main concern while playing Helena should be high calibre AP shells, as they can wreck your ship in no time, especially if they are coming from fast reloading guns like American 5&amp;quot;/38, or if they are shot at you by a ship with lots of guns like [[IJN Suzuya]].&lt;br /&gt;
&lt;br /&gt;
Turret face armour is 165 mm, side, rear and top armour are 76 mm, 76 mm, and 51 mm thick respectively, and mantlets are 100 mm of RHA. Barbettes are 152 mm of rolled cemented armour. Secondaries are protected only by 32 mm of antifragmentation armour, so expect them to be knocked out as soon as any high calibre shell hits them.&lt;br /&gt;
&lt;br /&gt;
Bow ammo magazines are protected by 51 mm of antifragmentation armour on the top and sides, and 127 mm of antifragmentation armour in the front. They are also hidden deep below the waterline and behind fuel tanks, which makes them a very difficult target. Aft shells and charges are protected from the top and rear by the same armour as bow magazines, but since there are no fuel tanks, they get 120 mm rolled cemented armour as side armour. Rear of the bow ammo stowage and front of the aft ammo stowage are protected by 95 mm of rolled cemented armour. Ammo elevators are protected by 127 mm of antifragmentation armour. Bridge is protected by 127 mm of antifragmentation armour on the sides and 57 mm of the same armour on the top.&lt;br /&gt;
&lt;br /&gt;
Thanks to the unit system (engines and boilers are alternating inside the hull) it's very hard to disable propulsion on the ship, even with a torpedo.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Helena's mobility, while not a hindrance, is also nothing to boast about as she only has a rather average top speed. Reaching both her maximum forward and reverse speed fairly quickly, Helena can change direction decently well, however her single rudder design causes her to take somewhat sweep turns. Because of this, while being near cover may be preferable, it is best to avoid narrow waterways for fear of beaching in a tight corridor.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
[[File:6&amp;quot;-47 Mk.16 Triple.png|thumb|259x259px|A 6&amp;quot;/47 Mk.16 triple turret as seen on [[USS Cleveland]].]]&lt;br /&gt;
{{main|6 inch/47 Mk.16 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
USS Helena carries a main armament of fifteen 6&amp;quot;/47 Mk.16 guns. As the standard main armament of American light cruisers, these guns are very effective anti-ship weapons. The guns are capable of firing at 10 rounds per minute (6-second reload), meaning that they have a high rate of fire for a 6 inch cannon (only the German triple 6-inch turrets fire faster at 12 rounds per minute). With the Helena's large main armament complement, this means that you can fire 150 shells per minute! The guns have good firing arcs and good ballistics as well for a gun of its size. However, they have a relatively slow turret traverse speed compared to its contemporaries. Helena's turrets are also well placed, though the #3 turret has relatively. bad firing arcs due to its location behind the #1 and #2 turrets.&lt;br /&gt;
&lt;br /&gt;
The gun has access to four shell types - Mk.34 HC, Mk.35 AP, Mk. 34 HC with base fuse and Mk.34 HC-VT. Of these, the Mk. 35 AP is typically the best choice against armoured targets (i.e. heavy cruisers and battleships) as it is the only shell with good penetration values. The Mk.34 HC with base fuse could potentially be used against lighter-armoured cruisers, as it has superior penetration values compared to the original shell. Typically, one should take ~50% Mk.35 AP, ~40% Mk. 34 HC with base fuse, and ~10% Mk.34 HC-VT in case you want to attempt to shoot down aircraft with the main guns. The Mk.34 base fuse is superior to the original Mk.34 HC shell as it has better penetration values but retains the explosive mass.&lt;br /&gt;
&lt;br /&gt;
{{:6 inch/47 Mk.16 (152 mm)/Ammunition|6 inch Mk.34 HC, 6 inch Mk.35 AP, 6 inch Mk.34 HC (base fuze), 6 inch Mk.34 HC-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
USS Helena is equipped with eight 5&amp;quot;/38 (12.7 cm) Mark 12 guns mounted in four dual-purpose turrets. These guns are extremely effective against surface and air targets alike, and are capable of firing at an obscene 22 rounds per minute while using first-stage ammunition. The weapon also has a very good vertical and horizontal rotation speed, and is capable of engaging aircraft due to its high-angle capability (up to 85 degrees).&lt;br /&gt;
&lt;br /&gt;
USS Helena gets access to the standard three shell types - Mk.34 AAC, Mk.46 Common SP, and Mk.31 AAVT. The SP is typically the best pick for heavier-armoured targets such as cruisers, while the AAC shell works better against unarmoured targets due to its large explosive filler. The Mk.31 AAVT is a great option for dealing with air targets due to its proximity fuse - a single direct hit should be enough to destroy an incoming bomber.&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/38 Mk.12 (127 mm)/Ammunition|5 inch AAC Mk.34, 5 inch AAVT Mk.31, 5 inch SP Common Mk.46}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/60 Mark 2 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Helena gets access to sixteen 40 mm Bofors guns in four quad mounts. These weapons are extremely potent anti-aircraft guns due to their accuracy and punching power. Though these weapons fire slower than the 20 mm Oerlikon or 12.7 mm AN-M2, they more than make up for it due to their hard-hitting 40 mm shells. These guns are capable of shredding aircraft and small boats from ranges of 2.5 km away, though effectiveness will drop off after that range due to the large bullet drop. The guns fire from 4-round clips that reload continuously, meaning that they are capable of continuous fire. However, note that they will eventually jam after firing too long.&lt;br /&gt;
&lt;br /&gt;
As well, USS Helena gets access to twelve single 20 mm Oerlikon cannons. The 20 mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN-M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. These guns are very helpful and can boost the volume of AA fire at shorter ranges. Take note that the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
&lt;br /&gt;
Located on the stern are two catapults with one SOC-1 scout plane each which provide unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 100 lb bombs, and capturing zones, the SOC-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! With two scout planes one can risk a cap attempt at the beginning of the match, saving the second for any opportunity that presents itself.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Because the catapult is directly behind the rear turret the aircraft would block the guns, so it will not be visible until you launch it.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;;Against PTs:&lt;br /&gt;
&lt;br /&gt;
HE should be the only shells used against boats as the AP and SAP will punch straight through without any further damage, assuming that you decide to use your primaries at all. In general, just tasking the secondary guns or AA suite (using X+2 and X+3 on a selected enemy respectively) to the PT boat will almost always make short work of it.&lt;br /&gt;
&lt;br /&gt;
;;Against {{Annotation|DD|Destroyers}}s &amp;amp; {{Annotation|CL|Light Cruisers}}s&lt;br /&gt;
&lt;br /&gt;
Against these ships, an aggressive playstyle is often preferable. Consistent volleys of either HE or AP from Helena will quickly degrade crew count, internal modules and gun batteries. For ships with ammo racks near the hull, constant AP volleys will lead to quick ammo detonations. Furthermore, these ships will often be relying on HE to do damage, which Helena's anti-fragmentation hull will easily absorb. Even if said ships use AP or SAP, Helena's fire rate on her 152 mm guns will simply overwhelm the opposing ship. To this end, taking the ship(s) head-on in an aggressive manner will often lead to won confrontations.&lt;br /&gt;
&lt;br /&gt;
;;Against {{Annotation|CA|Cruiser Armoured (Heavy Cruisers)}}s:&lt;br /&gt;
&lt;br /&gt;
For fighting ships that can match or outperform Helena in terms of damage per volley or armour, Helena can still compete. Using the high fire rate of the 152 mm guns and Helena's AP shells, the primary target in such engagements should either be the main guns of the opposing ship, or the bridge. If the bridge is the first to be taken out, consider aiming for ammo racks as the enemy vessel will no longer be able to change course quickly, allowing for an easier chance to be detonated by a well-placed volley. If multiple primary turrets are taken out, consider switching to HE and saturate the enemy ship, starting fires and punching holes into the waterline is key. If targeted by multiple ships of this group, consider forcing a disengage via sailing away from the enemies in an evasive manner. If done so while using smokescreens, it's likely to cause the enemy ships to change targets.&lt;br /&gt;
&lt;br /&gt;
;;Against {{Annotation|BC|Battlecruiser}}s &amp;amp; {{Annotation|BB|Battleship}}:&lt;br /&gt;
&lt;br /&gt;
If confronted with the opposition of a battlecruiser or battleship, it is likely to end in Helena's demise, not the other way around. However, there are still options for Helena, even when confronted with such a predicament. By switching to HE and showering the entire ship's surfaces, Helena has the chance to kill lightly armoured secondaries and potentially start fires, some of which may lead to ammo detonations. However, all of this must be done in great volume and is not guaranteed to work. To this end, captains who attempt this style of combat must understand that they will not be fighting the battleship or battlecruiser, but rather harassing it. Chances of survival or success increases when this is done by multiple ships, so it is advisable to do this with a premade group and plan. All of this is said with the assumption that the player has chosen to engage the enemy BB or BC. In general, it is best to simply avoid or ignore these ships in hopes that they do the same.&lt;br /&gt;
&lt;br /&gt;
;;Against Aircraft:&lt;br /&gt;
&lt;br /&gt;
The anti-air complement on Helena is expansive comparing her to other factions but is below par compared to other American cruisers such as the Baltimore class or New-Orleans class. But Helena is no slouch either, Loading HE-VT into both the 152 mm and 127 mm guns can prove to be quite effective, however high-flying targets can prove troublesome for the 152 mm guns to elevate to. Engaging the enemy aircraft as soon as possible to give the HE-VT rounds as many opportunities to find their mark is often the best course of action.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good protection, comparable to that of a heavy cruiser&lt;br /&gt;
* Features fifteen 152 mm guns with absurd rate of fire, allows the ship to continuously beat the opponent into submission&lt;br /&gt;
* Overall good mobility&lt;br /&gt;
* Extensive anti-air suite allows the ship to cover itself and the allies&lt;br /&gt;
* Two scout seaplanes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* AP shell have lacklustre penetration at longer ranges, thus limiting the damage output against heavily-armoured opponents&lt;br /&gt;
* While well-protected, detonation of forward magazines will cause a chain reaction, potentially cause lethal damage&lt;br /&gt;
* Auxiliary turrets have their first stage ammo stowages unprotected, so unlucky hits may cause heavy fires or even chain detonation&lt;br /&gt;
* No torpedo armament, restricting it to its gunnery armaments&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:USS Helena (1940).jpg|thumb|500x500px|USS Helena as seen in 1940.]]&lt;br /&gt;
USS Helena (CL-50) was a ship of the Brooklyn class of light cruisers built for the United States during the early 1930s. As the first American cruisers built to the specifications of the London Naval Treaty, they were designed to counter the Japanese Mogami-class and featured a similar armament of fifteen 6-inch guns. Helena was completed to an altered design featuring improved machinery protection and greatly-improved anti-aircraft armaments. Helena was commissioned in 1939 and spent her first two years in training. She was torpedoed during the attack on Pearl Harbour, repaired, and returned to service. She saw extensive action and managed to damage or sink several Japanese ships during the Battles of Guadalcanal, but was sunk during the Solomons campaign when she was torpedoed by Japanese destroyers.&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
As the London naval treaty limited the amount of heavy cruisers with 8-inch main armament, the American naval designers decided to create a ship displacing 10 thousand tons with a 6-inch main armament. As well, they found that a light cruiser with a 6-inch main armament could overwhelm a comparable heavy cruiser due to their higher fire rate. As a result, the designers pushed forward with a new 6-inch armament light cruiser: the Brooklyn class.&lt;br /&gt;
&lt;br /&gt;
However, during Brooklyn's design process, it was discovered that the Japanese intended to arm their new Mogami class with fifteen 6-inch guns. As a result, the Brooklyn's design was amended to include an additional 3-gun turret mounted in a rear-facing non superfiring position. Helena was initially built to this design and was launched in August of 1938. However, she featured a revised machinery layout which improved her survivability, as well as a revised secondary armament of eight 5-inch/38 guns in dual enclosed mounts. Her anti-aircraft armament was initially unchanged, but was refitted significantly later on during the war.&lt;br /&gt;
&lt;br /&gt;
Helena was 185 m long and displaced exactly 10 thousand tons standard, and 13 300 tons full. She had a main armament of fifteen 6-inch (152 mm) guns in five triple turrets, three fore and two aft. The #3 turret, mounted ahead of the superstructure, faced backwards and was unable to fire forwards. Her secondary armament consisted of the 5-inch (127 mm) guns, and her anti-aircraft armament initially consisted of eight 12.7 mm AN/M2 machine guns - later on, these would be augmented by several quadruple 28 mm &amp;quot;Chicago Pianos&amp;quot;, and then replaced entirely with a heavy anti-aircraft suite of 40 mm Bofors and 20 mm Oerlikon cannons. Her engines delivered a total of 100 000 shaft horsepower (shp), allowing her a top speed of 32.5 knots (60 km/h).&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
[[File:Helena at Pearl Harbour.jpg|thumb|350x350px|The Pearl Harbour attack of December 7th 1941. Helena can be seen on the left in the foreground.]]&lt;br /&gt;
Helena was commissioned in December of 1939, after the start of the Second World War. Due to the neutrality of the United States, Helena participated in training exercises for the most part of 1939, 1940 and 1941. She sailed to Montevideo, Uruguay to inspect the wreck of the German pocket battleship Graf Spee, and then proceeded through the Panama Canal to join the Pacific Fleet. She was docked in the position normally reserved for the battleship Pensylvannia in December of 1941, as the battleship had been dry docked for repairs.&lt;br /&gt;
&lt;br /&gt;
On December 7th 1941, the Japanese fleet attacked Pearl Harbour with a massive aerial attack. A pilot from the first wave mistook the Helena to be the battleship Pensylvannia, and hit her with a torpedo which caused severe damage. Despite this, the crews closed off flooded compartments and turned on the auxiliary generators, which allowed her 5-inch guns to return fire against the enemy. During this time, four other torpedo bombers attempted to hit the cruiser, but all missed. The second wave of bombers had worse luck, due to the determined anti-aircraft fire that the cruiser provided: at least four bombs missed, and Helena was credited with shooting down six aircraft, out of the 29 aircraft shot down in total by American forces.&lt;br /&gt;
[[File:USS Helena after reconstruction.jpg|thumb|350x350px|USS Helena seen after her 1942 refit. Note the reconstructed superstructure.]]&lt;br /&gt;
Helena was given temporary repairs, and sailed for Mare Island in California for more complete repairs. There, she was given a new superstructure, and her anti-aircraft armament was completely redone. Her old 1.1-inch (28 mm) and 12.7 mm guns were removed and replaced with a combination of 16 40 mm Bofors guns and numerous 20 mm Oerlikons. After the completion of repairs, Helena sailed back to the Pacific to participate in the Guadalcanal campaign.&lt;br /&gt;
&lt;br /&gt;
==== Guadalcanal campaign ====&lt;br /&gt;
After arriving in the Guadalcanal theatre, Helena joined a cruiser force tasked with destroying enemy ships in the Guadalcanal area. She soon saw her first combat action during the night of October 12 1942, when the force spotted a Japanese bombardment unit composed of the cruisers Furataka, Aoba, Kinugasa, and several accompanying destroyers; this action was to be known as the battle of Cape Esperance. Helena, along with the other cruisers, opened fire at 5 km range, at a point where the Japanese force were completely unaware of the American force. Helena, along with the other cruisers, were successful in hitting the Furutaka and destroyer Fubuki multiple times. Both ships were eventually destroyed later in the night.&lt;br /&gt;
&lt;br /&gt;
After the battle of Cape Esperance, Helena was attached to a heavy unit tasked with defending an American convoy bound for the beaches of Guadalcanal. They arrived on November 12th, and Helena covered the landings. However, a Japanese force, centered on the fast battleships Hiei and Kirishima, was also approaching with the intention of shelling the American troops. As a result, these two forces collided in a battle known as the Naval Battle of Guadalcanal.&lt;br /&gt;
&lt;br /&gt;
The ships encountered each other at close range, causing confusion among the American units. In the following engagement, Helena engaged the destroyer Akatsuki, which was then engaged by multiple vessels and sank. She then hit the destroyers Amatsukaze, Murasame and Samidare with 6-inch rounds, causing heavy damage. However, during this time, the flagship San Francisco had been hit by multiple heavy rounds from the battleship Hiei, and Helena rushed to protect her. In the following engagement, two American destroyers were sunk and 4 more ships heavily damaged; Helena herself emerged relatively unscathed. The Japanese squadron lost the battleship Hiei, as well as two destroyers. The surviving ships of the battered squadron retreated to the southeast; during this time, the cruiser Juneau was hit by a torpedo launched from the submarine I-26 which exploded her magazines and caused her to sink; however, Helena did not stop to pick up survivors as the squadron's commanding officer deemed her to be too precious to risk (since there was a submarine in the area).&lt;br /&gt;
&lt;br /&gt;
==== Later service and sinking ====&lt;br /&gt;
[[File:1920px-USS Helena, St. Louis, and Honolulu underway 80-G-57074.jpg|thumb|500x500px|Helena (foreground) with her sister ships Honolulu and St. Louis.]]&lt;br /&gt;
In January of 1943, the Helena was assigned to a new unit to attack Japanese positions in the New Georgia campaign. During this time, her 5-inch guns received new HE-VT shells, which she fired as the first use of the proximity-fused shell in American service. She served extensively as a fire support ship, firing thousands of high-calibre shells in support of American troops.&lt;br /&gt;
&lt;br /&gt;
On July 4th of 1943, Helena was part of an invasion squadron to land troops at Rice Anchorage. She proceeded to bombard the Japanese positions under the cover of darkness along with the other cruisers and destroyers, but her shell flashes alerted a force of three Japanese destroyers who had been tasked with landing reinforcements for the Japanese garrison. The destroyers withdrew, not before they fired 24 [[Type 93 (610 mm) (Family)|Type 93 Long Lance]] torpedoes at the Americans. Helena was not hit, but a destroyer was sunk and the convoy turned to avoid what was believed to be a submarine (the Americans failed to sight the Japanese destroyers). During this time, Helena's #2 ammunition hoist broke down and her #5 guns suffered a jam. These issues were resolved as she steamed towards the Kula gulf,&lt;br /&gt;
&lt;br /&gt;
The next night, the Japanese force returned with 10 destroyers, intending to land the troops again. The American force closed in, and soon after, the Japanese force detected the American squadron using their radar. The Japanese force then began a determined attack with gunfire and torpedoes while the Americans fired back. In the course of 3 minutes, Helena, along with her other cruisers, fired over 1,500 6-inch rounds at the enemy. The destroyer Niizuki was sunk, and the Americans turned right to follow the fleeing Japanese destroyers.&lt;br /&gt;
&lt;br /&gt;
However, shortly after the initial engagement, Helena was hit by a torpedo launched by the Japanese destroyers. The torpedo caused extensive damage and exploded the forward magazines, ripping her bow off of the ship. However, she continued to steam forward at 25 knots. Soon after, she was hit by an additional pair of torpedoes deep under the waterline which broke her keel and flooded the machinery spaces - with no power, the order was given to abandon ship. Soon after, the broken keel caused Helena to break into three parts - the midsection sank quickly while the stern and bow remained afloat.&lt;br /&gt;
&lt;br /&gt;
At this point, the American force had not yet realized that the Helena was destroyed - however, after failing to contact her, they found her wreck and rescued many survivors from the water. Over 100 men were not rescued and ended up on a Japanese-occupied island, where they were protected by coastwatchers and eventually rescued on July 15th. Helena's name was carried on by a Baltimore-class cruiser launched in 1945; her wreck was eventually located in 2018 by an expedition carried out by the late Microsoft founder Paul Allen.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_cruiser_brooklyn_class_helena Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[USS Brooklyn]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Chen, P. C. (2004). Heavy Cruiser Pensacola. Retrieved January 12, 2021, from &amp;lt;nowiki&amp;gt;https://ww2db.com/ship_spec.php?ship_id=144&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Naval History and Heritage Command. (2005, October 25). Helena II (CL-50). Retrieved January 12, 2021, from &amp;lt;nowiki&amp;gt;https://www.history.navy.mil/research/histories/ship-histories/danfs/h/helena-cl-50-ii.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Werner, D. (2018, April 06). USS Helena (CL 50): Ready, Willing and Valiant. Retrieved January 12, 2021, from &amp;lt;nowiki&amp;gt;https://usnhistory.navylive.dodlive.mil/2018/04/06/uss-helena-cl-50-ready-willing-and-valiant/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Brooklyn Navy Yard}}&lt;br /&gt;
{{USA light cruisers}}&lt;br /&gt;
{{USA premium ships}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Brooklyn&amp;diff=184507</id>
		<title>USS Brooklyn</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Brooklyn&amp;diff=184507"/>
				<updated>2024-03-31T19:06:32Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Scout plane */ Added note the aircraft not visible on catapult until launched.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_cruiser_brooklyn_class_brooklyn&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
'''{{Specs|name}}''' is the lead ship of the [[Brooklyn (Family)|Brooklyn class]] of light cruisers. Laid down in 1933, she would enter service in 1937 and serve throughout World War Two, notably taking part in the Battle of Casablanca and providing fire support for the Invasion of Sicily and the Anzio-Nettuna landings before providing naval gunfire for the Allied troops landing in southern France. Postwar, she was put into reserve in 1947, before being transferred to the Chilean Navy in 1951, being renamed to &amp;quot;O'Higgins&amp;quot; and serving for another 40 years. She finally sunk under tow in 1992.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]], USS Brooklyn is in her 1941 refit, and as this was completed, her anti-aircraft battery is quite small. With only 8 heavy machine guns, this will do almost nothing to protect the ship against enemy air. This does however leave the ship less vulnerable to splash from high explosive shells, as far fewer crew are in exposed or unarmoured positions when compared to her sister ship, [[USS Helena]], which is in a later configuration. With 15 {{Annotation|6-inch|152 mm}} guns with an exceptional fire rate of 6 seconds with a good crew, Brooklyn is lethal to other cruisers, and of course destroyers, being able to easily dispatch any lightly armoured ship, and more heavily armoured ships once the range closes.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Brooklyn is protected by both sheer internal volume and thick armour around vital components. The turrets are easily the most protected in the game, with 165 mm of rolled cemented armour on the turret face, 75 mm of RHA on the turret sides, and 152 mm of antifragmentation armour on the ammo elevators.&lt;br /&gt;
&lt;br /&gt;
Bow ammunition storage is stored below the waterline, and it is protected not only by 51 mm of antifragmentation armour but also by a &amp;quot;wrapped&amp;quot; fuel tank that can absorb incoming shells.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Manoeuvrability is what should be expected for a 12,242-ton vessel: sluggish.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|6 inch/47 Mk.16 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
Brooklyn has a devastating primary armament of fifteen 6&amp;quot;/47 Mk.16 cannons, arranged in triple turrets with three in front and two in back. With a rate of fire of 10 rounds per minute this makes Brooklyn have some of the best offensive ability among all other ships in the game. All of the turrets have a horizontal guidance limit of ±150° and a vertical guidance limit of -5°/+40° which does allow for limited anti-aircraft fire, but only at longer ranges which avoids more extreme elevation. The turrets do have a slow traverse rate of 4.3 °/second which can cause issues at closer ranges as well as switching between targets.&lt;br /&gt;
&lt;br /&gt;
The 6&amp;quot;/47 Mk. 16 cannons have access to four different types of ammunition:&lt;br /&gt;
&lt;br /&gt;
* 6 inch Mk. 34 HC: This is the standard HE shell, with a muzzle velocity of 812 m/s (2,665 f/s) and a TNT equivalent explosive mass of 5.88 kg. Standard HE shells have a near instantaneous detonation as this shell has a fuse delay of 0.35 m, so it is best used on unarmoured targets or on targets that the HE shell can penetrate that have a small internal volume. This is the default shell for the Brooklyn.&lt;br /&gt;
* 6 inch Mk. 35 AP: This is an APCBC that is able to unlocked, with a muzzle velocity of 762 m/s (2,500 f/s) and a TNT equivalent explosive mass of 866.32 grams. The penetration of this shell is very respectable compared to similar ones (such as the German [[15cm/60 SK C/25 (150 mm)]] and the Soviet [[152 mm/57 B-38 (152 mm)]]) and will hold its penetrative ability out to longer ranges, only dropping below 100 mm at 0° past 10 km. The fuse delay is 9 m, meaning that this shell is best used against heavily armoured targets with larger internal volumes (essentially, other cruisers). Due to the low explosive mass of the shell, precise aiming will be necessary. Typical targets of AP shells will be engine and machinery rooms as well as ammunition storage.&lt;br /&gt;
* 6 inch Mk. 34 HC (Base Fuse): This an HE shell that is nearly identical to the default HE shell with the only difference being a base detonating fuse rather than a point contact fuse. This shell has a fuse sensitivity of 10 mm and a fuse delay of 3 m (as opposed to 0.1 mm and 0.35 m, respectively, for the default shell). This makes the shell less effective against small targets such as torpedo boats as the shell may pass through the target without detonating. Slightly larger targets that do not have heavy armour can be heavily damaged with this shell, as it will detonate further inside the ship's volume.&lt;br /&gt;
* 6 inch Mk. 34 HC (VT): This is, again, nearly identical to the default HE shell with the only difference being that it is fitted with a variable time fuse. The sensitivity and delay are the same as the default HE shell with a trigger radius of 23 m. Like other HE-VT shells, these can still be used as normal HE shells against surface targets but will detonate in the air if an aircraft is detected within the trigger radius. As these shells have almost double the explosive mass of the [[5/38 Mark 12 Dual Purpose (127 mm)]] found on American destroyers (as well as Brookyln's secondary armament, the [[5 inch/25 Mk.13 AA (127 mm)]]), any aircraft caught by these shells will be eviscerated. The major factor holding these shells back is the limited elevation of the guns to only +40° and the slow traverse rate, which means that any agile aircraft at closer ranges and/or high altitude are not affected by this shell. Larger and slower aircraft at low/medium altitude are the best targets for these shells.&lt;br /&gt;
&lt;br /&gt;
{{:6 inch/47 Mk.16 (152 mm)/Ammunition|6 inch Mk.34 HC, 6 inch Mk.35 AP, 6 inch Mk.34 HC (base fuze), 6 inch Mk.34 HC-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/25 Mk.13 AA (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
Brooklyn has a total of eight 5&amp;quot;/25 Mk.13 cannons, with four on each side of the ship at amidships. Three on each side are on the main deck level and have a firing angle of 180° while two are mounted on an elevated deck facing forward and have a horizontal guidance limit of 40°/160°. All of the cannons have a vertical guidance limit of -10°/+85° which allows them to engage both air and surface targets. A horizontal 17 °/second gives them good flexibility to track aircraft as well as faster moving motor boats. A quick rate of fire at 20 rounds per minute also aid in taking down targets before they get too close or escape behind cover.&lt;br /&gt;
&lt;br /&gt;
The 5&amp;quot;/25 Mk.13 AA cannons have access to two different types of ammunition:&lt;br /&gt;
&lt;br /&gt;
* 5 inch Mk. 36 AAC: This is the default HE shell with a mechanical delay fuse. They have a muzzle velocity of 657 m/s (2,155 f/s) and a TNT equivalent explosive mass of 3.16 kg. As these are delay fuses set at the moment of firing, they are affected by the Gunner crew skill &amp;quot;Distance fuse set accuracy&amp;quot; and do need a ranging shot fired before the fuse can be set accurately. These shells are rendered effectively useless after unlocking the Mk. 28 AAC-VT shell.&lt;br /&gt;
* 5 inch Mk. 28 AAC-VT: These shells are identical to the Mk. 36 AAC with the exception being the usage of a VT shell rather than a mechanical time delay fuse. This gives the shell more flexibility and destructive potential against aircraft thanks to the VT fuse. The trigger radius is 23 m.&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/25 Mk.13 AA (127 mm)/Ammunition|5 inch Mk.36 AAC, 5 inch Mk.28 AAC-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Brooklyn comes with eight 12.7 mm (.50 cal) AN-M2 machine guns, which act the last line of defense against aircraft and small surface craft. They are all located on elevated decks around the superstructure evenly spread, four of them port and starboard as well as fore and aft. The actual defensive capability provided by these is almost negligible, and relying on them to take out enemies will only be a mistake.&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm AN-M2 machine guns come with only a default ammunition belt (API-T / AP / I / AP).&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
&lt;br /&gt;
Located on the stern are two catapults with one OS2U-1 scout plane each which provide unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 100 lb bombs, and capping zones, the OS2U-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! With two scout planes one can risk a cap attempt at the beginning of the match, saving the second for any opportunity that presents itself.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Because the catapult is directly behind the rear turret the aircraft would block the guns, it will not be visible until you launch it.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Brooklyn is easily the strongest ship in War Thunder. Combining adequate protection with unparalleled firepower, it can hold its own most other cruisers without much threat to itself. If isolated, a Brooklyn can be taken down by a group of cruisers or even destroyers via ammo racking. If, however, the Brooklyn is integrated into a team of CLs, the chance of defeating it becomes far lower.&lt;br /&gt;
&lt;br /&gt;
The main threats to the Brooklyn are the Kirov, Southampton, and Furutaka. It is advised to engage these targets first and other cruisers second; the Kirov and Furutaka have sufficient firepower to threaten a Brooklyn, and the Southampton's armour dampens the firepower advantage of the Brooklyn.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great broadside firepower for a cruiser, has multiple useful ammo options&lt;br /&gt;
* Main battery magazines and engine compartments are submerged and well-protected&lt;br /&gt;
* Highly resilient to fire hazard thanks to complicated internal bulkheads&lt;br /&gt;
* Two scout seaplanes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Open single mount 5-inch auxiliary guns are subpar to US standardized twin mount guns&lt;br /&gt;
* Floodfighting is slow among all cruisers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:USS Brooklyn 1939.jpg|thumb|450x450px|USS Brooklyn as seen in 1939.]]&lt;br /&gt;
USS Brooklyn (CL-40) was the lead ship of her class of light cruisers built for the United States navy before the start of the Second World War. Built to counter the [[Mogami (Family)|Mogami]] class of light cruisers built by the Japanese navy, the ships were the most heavily-armed light cruisers of their era. Brooklyn served in the Atlantic Theatre during the Second World War, escorting convoys and providing fire support. After the end of the war, she was given to Chile, and served for 40 more years before she was retired and scrapped in 1992.&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
As the London naval treaty limited the amount of heavy cruisers with 8-inch main armament, the American naval designers decided to create a ship displacing 10 thousand tons with a 6-inch main armament. As well, they found that a light cruiser with a 6-inch main armament could overwhelm a comparable heavy cruiser due to their higher fire rate. As a result, the designers pushed forward with a new 6-inch armament light cruiser: the Brooklyn class. However, during Brooklyn's design process, it was discovered that the Japanese intended to arm their new Mogami class with fifteen 6-inch guns. As a result, the Brooklyn's design was amended to include an additional 3-gun turret mounted in a rear-facing non superfiring position. Brooklyn was built to this design starting from March of 1935, and was completed by September of 1937.&lt;br /&gt;
&lt;br /&gt;
Brooklyn was 185 metres long and displaced exactly 10 thousand tons standard, and 12 200 tons full. She had a main armament of fifteen 6-inch (152 mm) guns in five triple turrets, three fore and two aft. The #3 turret, mounted ahead of the superstructure, faced backwards and was unable to fire forwards. Her secondary armament consisted of eight 5-inch (127 mm) guns in single mounts and her anti-aircraft armament initially consisted of eight 12.7 mm AN/M2 machine guns. Her engines delivered a total of 100 000 shaft horsepower (shp), allowing her a top speed of 32.5 knots (60 km/h).&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
After her commissioning, the Brooklyn joined the American Atlantic fleet and joined fleet exercises in the Atlantic for a short time before passing through the Panama canal to attend fleet exercises on the west coast, as well as the Navy Exposition of 1940. In March 1941, she departed again to enter the Atlantic, where she would stay until the start of the Second World War. Upon the declaration of war by the United States, Brooklyn was immediately assigned to convoy escort duty, and soon after rescued sailors from the troop transport USS Wakefield, which had caught fire during an Atlantic convoy voyage.&lt;br /&gt;
&lt;br /&gt;
In October of 1942, Brooklyn was sent to North Africa to cover the allied landings that were happening as a part of Operation Torch. When Vichy French naval units attempted to flee from the port of Casablanca, the Brooklyn opened fire upon them, along with other units of the task force including the battleship USS Massachusetts. During this time, she damaged the destroyers Brestois and Milan, while the cruiser Primauguet was eventually sunk by a combination of air attack and fire from the Massachusetts. She was attacked by a French submarine, but escaped unharmed.&lt;br /&gt;
&lt;br /&gt;
After this conflict, known as the Naval battle of Casablanca, the Brooklyn was once again dispatched to perform convoy escort duties. Between January and July of 1943, she made three convoy runs between the east coast and Casablanca, and later participated in the Sicily landings of late 1943. She provided fire support for the Anzio-Nettuno landings of early 1944, and remained in the Mediterranean theatre until December of that year, when she returned to the United States for an overhaul. However, due to the cessation of hostilities that year, Brooklyn was retired. In 1951, she was given to the Chilean navy, who renamed her O'Higgins. She went on to serve for over 40 years, finally being retired and scrapped in 1992. One of her turrets is preserved at a Chilean navy base; she earned 4 battle stars for her WWII service.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6050-development-uss-brooklyn-more-means-more-en|Devblog]] ===&lt;br /&gt;
In 1930, the London Naval Treaty extended the limitations imposed by the Washington Naval Treaty by further limiting the construction of large warships. Well-aware of the importance of such warships for operations in the Pacific, the U.S. Navy initiated the development of a new light cruiser design that would suit their needs, whilst remaining within the limitations of both treaties. The new design, that would become the Brooklyn-class light cruisers, was a compromise between heavy cruiser size and protection and light cruiser armament. In other words, the ship would remain within the 10,000-ton displacement limit, but would also offer the desired seaworthiness and autonomy at the same time.&lt;br /&gt;
&lt;br /&gt;
Initially, the ship was intended to carry only a dozen 6-inch main guns. However, with the appearance of the Japanese Mogami-class cruiser, a decision was hastily made to increase the number of main guns to 15, in order to match the armament of the Mogami-class. With this choice, the Brooklyn-class cruisers would become the most heavily armed light cruisers ever built for the USN. The first orders for four ships were issued in 1933, followed by an additional three in 1934. The lead ship of the class, USS Brooklyn (CL-40), was laid down in March 1935 and commissioned into service in September 1937.&lt;br /&gt;
&lt;br /&gt;
USS Brooklyn primarily served in the Mediterranean theatre during WW2, participating in the North African campaign and later on in the Italian campaign. The ship mostly served as a support in landing operations and performed coastline bombardments, while also engaging in the occasional naval skirmish. Soon after the end of WW2, USS Brooklyn was decommissioned in 1947 and handed over to the Chilean Navy in 1951 under the new name of O'Higgins (CL-02). The ship would continue to serve on with the Chilean Navy for over 40 years, before being sold for scraps in 1992.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_cruiser_brooklyn_class_brooklyn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:USS Brooklyn Damage Model.jpg|&amp;lt;small&amp;gt;Damage model of the ship viewed in 3D Max, as revealed by the developers during the [[wt:en/news/6575-qa-answers-from-the-developers-en|QA session on 6 February 2020]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Ze0dEvB77fE|'''Best Combo #3'''  discusses the {{PAGENAME}} at 3:18  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[USS Helena]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6050-development-uss-brooklyn-more-means-more-en|[Development] USS Brooklyn: More Means More]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Evans, M. L. (2019, January 10). Brooklyn III (CL-40). Retrieved January 26, 2021, from &amp;lt;nowiki&amp;gt;https://www.history.navy.mil/research/histories/ship-histories/danfs/b/brooklyn-iii.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Helgason, G. (1995). USS Brooklyn. Retrieved January 26, 2021, from &amp;lt;nowiki&amp;gt;https://uboat.net/allies/warships/ship/2566.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Brooklyn Navy Yard}}&lt;br /&gt;
{{USA light cruisers}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Primauguet&amp;diff=183744</id>
		<title>Primauguet</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Primauguet&amp;diff=183744"/>
				<updated>2024-03-21T23:04:44Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Scout plane */ Added the seaplane information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_cruiser_dugauy_class_primaguet&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]]. Historically, she was a third and final ship of the [[Duguay-Trouin (Family)|Duguay-Trouin-class]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|155 mm/50 model 1920 (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:155 mm/50 model 1920 (155 mm)/Ammunition|155 mm M1924 HE, 155 mm M1924 HE-BF, 155 mm M1924 SAP}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|75 mm/50 model 1922 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:75 mm/50 model 1922 (75 mm)/Ammunition|75 mm OEA Mle 1925, 75 mm HE-TF OEA Mle 1925}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Model 1929 Hotchkiss (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Model 1923DT (550 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}Located aft is a catapult with one '''Gourdou-Leseurre''' '''GL.832HY''' scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The GL.832HY is an mid-1930's design so was a simple 2 seater with a single defensive machine gun turret and no bombs. It does have the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Because the catapult is directly behind the rear turret the aircraft would block the guns, it &amp;lt;u&amp;gt;will not be visible until you launch it&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_cruiser_dugauy_class_primaguet Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Duguay-Trouin]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Arsenal de Brest}}&lt;br /&gt;
{{France light cruisers}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr._206_(Germany)&amp;diff=179977</id>
		<title>Pr. 206 (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr._206_(Germany)&amp;diff=179977"/>
				<updated>2024-01-04T04:10:51Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Additional armament */ info about smoke canisters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German motor torpedo gun boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other versions&lt;br /&gt;
| link = Pr.206 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pr_206&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo gun boat {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
After grinding the grossly under-powered [[MZ1]], you will be relieved to be at the helm of 206. The 206 is faster and more manoeuvrable with base configuration. One should seriously consider getting rudder upgrade after tools and fire-prevention equipment, as stock rudder is sluggish which makes it difficult to bring torpedoes to target in some of the tighter maps.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|AK-230 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
* '''30 mm HE belts:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|HEF*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|HEF*|High-explosive fragmentation (self-destroying)}}&lt;br /&gt;
* '''30 mm HE-I belts:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:AK-230 (30 mm)/Ammunition|HEF*, AP-T, HEF-I*}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-56 (533 mm)|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Pr. 206 is armed with 4 x 1-tube torpedo launchers with '''533 mm 53-56 torpedoes'''. With a relatively heavy warhead of 400 kg, these are your main weapon against heavily armoured threats or when attempting attacks at a distance. Your torpedoes have a max range of 13 km (8 km without torpedo mode) and can be used at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Torpedo characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || 2,000 || 93 || 8.00 || 1 || 50 || TNT || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || 2,000 || 75 || 13.00 || 1 || 50 || TNT || 400 || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Pr. 206 can also be armed with '''BB-1 depth charges''', originally intended for use against submarines. It is not recommended to load them in the ship as they do not have any practical use in naval battles.&lt;br /&gt;
&lt;br /&gt;
Note: Near to the roll-off depth charge rack are 4 similar looking cylindrical objects in a side drop racks.  These are actually BDSh-x smoke canisters  (Дымовой шашлык БДШ-x большой), which weight 45-50 kg, diameter 45 cm, and length of 65 cm.  There are 4 versions of the identical canister, BDSh-5, -5x, -15, or-15x, the numbers indicate duration and density of smoke.  Ironically the BDSh was designed to be carried by T-34s to provide cover smoke for infantry.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Pr. 206 is best used as a backline AA flagship which can dominate the coastal waters with its 30 mm rapid fire cannon. Its radar will make it hard to be caught off guard by pesky aircraft and the armament will be more than enough to decimate anything in its BR. The ship can also tear through most coastal vehicles except frigates. Be advised, the ship is not well armoured owing to the Cold War doctrines of ships from that era as well as to the closely packed crew compartments. this ship is best placed in a comfortable buffer behind cover where it can still fire or near an allied frigate or destroyer which could distract enemy vessels. Trigger discipline is necessary when using the vessel as the main armament chews through the 2,000 rounds, especially when broadside. Therefore, the guns should be fired in no more than a one second burst at any target except when absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
The biggest threats to the Pr. 206 are autocannons, guided missiles, and larger vessels. Larger vessels should be avoided, especially frigates such as the Soviet SKRs. Their rapid-firing armament can quickly destroy the vessel and their armour allows them to shrug off the 30 mm. In the event where frigates can't be avoided, taking out the main gun should be a priority. Guided missiles, however, are potentially the most dangerous threat as vehicles such as the Saetta P-494 can engage the Pr. 206 at any distance within range of their missiles. The best option is using cover and wait until the vessel becomes distracted.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast-firing effective armament with 360° of traverse&lt;br /&gt;
* Access to radar&lt;br /&gt;
* Four torpedo tubes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour&lt;br /&gt;
* Low crew count&lt;br /&gt;
* No dedicated AP belts&lt;br /&gt;
* Low ammo count with no way to restock supply except when one of the armaments are fully depleted&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Project 206, also known under the NATO reporting name as the &amp;quot;Shershen-class&amp;quot;, was a class of Soviet Cold War-era torpedo boats developed in the late 1950s as a replacement for the Project 183 &amp;quot;Bolshevik&amp;quot;. The new Project 206 was designed with similar principles in mind as the Bolshevik, those being cheap production costs and easy maintenance. Furthermore, the Project 206 torpedo boats, similarly to the design that preceded it, were meant to be used close to the shoreline and in fair weather.&lt;br /&gt;
&lt;br /&gt;
The first boat of the class was completed and commissioned with the Soviet Navy in 1960. Three Soviet shipyards produced the Project 206-class torpedo boats in USSR, but few of them have been delivered to Yugoslavia in parts and their assembly was carried out on place by Yugoslav workers. The Project 206-class torpedo boats were used by, beside the Soviet Navy, Eastern Germany, Yugoslavia, Bulgaria, Egypt, Vietnam, North Korea and several other nations using only a small number of vessels. The Project 206 was mostly decommissioned from active service with most operators by the 1990s, although Egypt and Vietnam still used some Project 206s in the 2000s.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5617-fleet-development-project-206-the-red-german-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pr_206 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5617-fleet-development-project-206-the-red-german-en|[Devblog] Project 206: The Red German]]&lt;br /&gt;
&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr._206&amp;diff=179976</id>
		<title>Pr. 206</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr._206&amp;diff=179976"/>
				<updated>2024-01-04T04:02:17Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Additional armament */ Added note about smoke canisters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet motor torpedo gun boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other versions&lt;br /&gt;
| link = Pr.206 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pr_206&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Pr. 206 has an inexistent armour which barely stops .50 cal. Crew count is not great as well as spacing. Overall, the survivability is really limited and lacklustre. However, the best survivability technique is to not even be fired at. Thanks to the ship's profile, it is able to perform agile manoeuvres and hide in places in which not every ship would look at, specially big ships like destroyers. A single salvo from a destroyer is more than enough to completely destroy the Pr. 206 so do not rely on the armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Overall, the Pr. 206, while being a heavy patrol boat, has decent speed as well as decent agility. While it is not able to perform like other smaller patrol boats, it is able to perform better than any bigger ship, even the coastal frigates and fast attack crafts.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|AK-230 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pr. 206 is armed with 2 double-barrel turrets, the AK-230. These weapons have their pros and cons when it comes to facing ships and aircraft. While it is not able to destroy heavily armoured targets, it is able to decimate aircraft and lightly armoured targets within seconds because of their rate of fire. Due to having quadruple AK-230s, while having less rate of fire individually compared to the AK-630 (rate of fire is similar to the [[Falcon]] SPAA), it has a combined RPM of 4,000. Sadly, the only ammunition available is an HE/AP belt with an incendiary variant. As it only has a single AP round every 3 HE rounds, killing armoured targets will be tricky, but this is somewhat compensated by the RPM. The tremendous rotation speed (30°/s) make the turrets able to engage multiple targets one after each other with high speeds, they are also able to track and follow up even the fastest planes.&lt;br /&gt;
&lt;br /&gt;
* '''30 mm HE belts:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|HEF*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|HEF*|High-explosive fragmentation (self-destroying)}}&lt;br /&gt;
* '''30 mm HE-I belts:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:AK-230 (30 mm)/Ammunition|HEF*, AP-T, HEF-I*}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-56 (533 mm)|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Pr. 206 is armed with 4 single-tube torpedo launchers with '''533 mm 53-56 torpedoes'''. These are your main weapon against heavily armoured threats or when doing sneak attacks at distance. They have a max range of 8 km (13 km with torpedo mode) and can be used at almost point-blank, the torpedo must travel 50 m at minimum to be armed (most of the time &amp;quot;point-blank&amp;quot; engagements will be between 100-500 m). Depending on the map, game mode and captain's discretion, torpedo depth can be adjusted in order to achieve multiple tasks. However, the launchers are fixed to the hull, meaning the hull has to be turned in order to launch the torpedoes.&lt;br /&gt;
&lt;br /&gt;
'''1-meter depth''' - This is the most universal depth used for all types of engagements, being in deep water or at shallow waters. This depth is capable of hitting all sorts of vessels, including PT boats. The main downside is that enemy ships can see the water trail made by the torpedo, which can make enemy vessels evade or fire at the torpedo.&lt;br /&gt;
&lt;br /&gt;
'''4-meter depth''' - This is the recommended depth when on deep water trying to do long range sneaky engagements to big ships (most of them have bulkheads more than 4 m under the waterline). This is one of the riskier techniques as there is no way to launch them on shallow waters (most shallow water maps have water depth of 2-3 m). Only the captain and the team will be able to see the torpedo symbol while traveling close to them, and it will not leave any visible water trail compared to the 1-meter depth torpedo.&lt;br /&gt;
&lt;br /&gt;
The Pr. 206 has access to '''BB-1 depth charges''', but these are all but useless in the current state of the game.&lt;br /&gt;
&lt;br /&gt;
Note: Near to the roll-off depth charge rack are 4 similar looking cylindrical objects in a side drop racks.  These are actually BDSh-x smoke canisters  (Дымовой шашлык БДШ-x большой), which weight 45-50 kg, diameter 45 cm, and length of 65 cm.  There are 4 versions of the identical canister, BDSh-5, -5x, -15, or-15x, the numbers indicate duration and density of smoke.  Ironically the BDSh was designed to be carried by T-34s to provide cover smoke for infantry.&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
[[File:Pr. 206 radars.png|thumb|Red: MR-102 search radarBlue: MR-104 fire control radar]]&lt;br /&gt;
The Pr. 206 has access to the MR-102 air/surface search radar and MR-104 fire control radar (FCR). The MR-102 is located on top of the main mast. MR-104 are located at the back of the ship on top of the superstructure behind the main mast. Enemy pilots are often unaware of the presence of the radar as they are uncommon in-game, use surprise to your advantage. Radars can give you a huge advantage with situational awareness, as no plane will be able to catch you unsuspected. Be aware of radar interference (mountains, trees, tall structures in general) as they will affect both your search and tracking radar. There are blind spots with the radars which pilots can exploit, but most of them will not do so as radars are uncommon in battles. As previously stated, tracking radar can be used to manually engage targets. It is recommended to use tracking radar when engaging immediate threats and air targets in general, as it has no access to gunners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |MR-102 Baklan - Air/surface Search Radar&lt;br /&gt;
|-&lt;br /&gt;
!{{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
!{{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
!{{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
!{{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
|50,000 m||10,000 m||±180°||0°/+75°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |MR-104 Rys - Fire Control Radar&lt;br /&gt;
|-&lt;br /&gt;
!{{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
!{{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
!{{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
!{{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
|10,000 m||100 m||±155°||0°/+80°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As a patrol boat with heavy firepower, it is able to dominate the steep waters of any match, not only because of the RPM but also because of the radar. However, the Pr. 206 should not be used as a frontline vessel, as every single vessel it will face will have more than enough firepower to destroy it in seconds. The torpedo can be formidable if used correctly, not only for the fact they are able to destroy whatever it hits, but also because they are hard to aim due to the distances the Pr. 206 has to navigate in order to get into a decent launch distance. The 30 mm should be used always to sink everything but heavily armoured ships. They are able to decimate light vessels in seconds, as well as planes. For this same reason, the Pr. 206 should be used as an anti-air flagship, as it is able to detect and engage enemy planes in a range of 130 km. Absolutely no aircraft will surprise it while the search radar is active. The Pr. 206, when used in Enduring Confrontation events, is the most reliable and &amp;quot;Jack-of-All-Trades&amp;quot; ship seen in-game. Not only because it is able to dominate the skies, but also because it is able to decimate enemy convoys within seconds with the firepower and torpedoes, specially if said convoys are unarmed cargo ships.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to radar&lt;br /&gt;
* Good firepower&lt;br /&gt;
* High speed turret rotation&lt;br /&gt;
* Reaches top speed within seconds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour whatsoever&lt;br /&gt;
* Small crew complement&lt;br /&gt;
* The 30 mm guns are quickly depleted&lt;br /&gt;
* Closed and tightly packed crew compartments&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pr. 206, NATO reporting name Shershen-Class, was a class of torpedo boats built for the Soviet navy during the 1960s. Designed as a replacement for the Pr. 183 class, the ships were fitted with considerable armament for their size. Many ships of the class were built for both Soviet and foreign service; some vessels remain in service with foreign navies to this day.&lt;br /&gt;
&lt;br /&gt;
The Pr. 206 was designed as a replacement to the previous Pr. 183 &amp;quot;Bolshevik&amp;quot;-class with similar capabilities: the ships were designed to operate in coastal waters close to friendly naval and air units. The ships displaced 172 tons full-load and had a crew of 24; the armament consisted of two AK-230 gun mounts, guided by the ship's &amp;quot;Drum Tilt&amp;quot; radar, along with four 533 mm torpedo tubes capable of firing anti-shipping torpedoes with rudimentary homing ability. The Pr. 206s were usually fitted with a single quadruple 9M32 MANPAD (man-portable) surface-to-air missile mount for short range anti-air defence.&lt;br /&gt;
&lt;br /&gt;
In total, 123 Pr. 206 boats were built, including 87 ships built for the Soviet Navy (between 1960 and 1970 at the Zelenodolsk and Yaroslavl shipyards, the rest being exported). As with many Soviet light vessel designs, the Pr. 206 was widely exported to countries including Angola, Bulgaria, Cambodia, Cape Verde, Congo, Egypt, East Germany, Guinea, Guinea-Bissau, Vietnam, and Yugoslavia. Twelve additional boats of the Pr. 206E subclass, featuring simplified technologies, were exported to foreign navies. The Pr. 206 has now been retired from Russian service. However, some vessels remain in service with the Egyptian, Vietnamese, and North Korean navies.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_206 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr._206&amp;diff=179975</id>
		<title>Pr. 206</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr._206&amp;diff=179975"/>
				<updated>2024-01-04T04:02:11Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Additional armament */ Added note about smoke canisters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet motor torpedo gun boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other versions&lt;br /&gt;
| link = Pr.206 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pr_206&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Pr. 206 has an inexistent armour which barely stops .50 cal. Crew count is not great as well as spacing. Overall, the survivability is really limited and lacklustre. However, the best survivability technique is to not even be fired at. Thanks to the ship's profile, it is able to perform agile manoeuvres and hide in places in which not every ship would look at, specially big ships like destroyers. A single salvo from a destroyer is more than enough to completely destroy the Pr. 206 so do not rely on the armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Overall, the Pr. 206, while being a heavy patrol boat, has decent speed as well as decent agility. While it is not able to perform like other smaller patrol boats, it is able to perform better than any bigger ship, even the coastal frigates and fast attack crafts.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|AK-230 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pr. 206 is armed with 2 double-barrel turrets, the AK-230. These weapons have their pros and cons when it comes to facing ships and aircraft. While it is not able to destroy heavily armoured targets, it is able to decimate aircraft and lightly armoured targets within seconds because of their rate of fire. Due to having quadruple AK-230s, while having less rate of fire individually compared to the AK-630 (rate of fire is similar to the [[Falcon]] SPAA), it has a combined RPM of 4,000. Sadly, the only ammunition available is an HE/AP belt with an incendiary variant. As it only has a single AP round every 3 HE rounds, killing armoured targets will be tricky, but this is somewhat compensated by the RPM. The tremendous rotation speed (30°/s) make the turrets able to engage multiple targets one after each other with high speeds, they are also able to track and follow up even the fastest planes.&lt;br /&gt;
&lt;br /&gt;
* '''30 mm HE belts:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|HEF*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|HEF*|High-explosive fragmentation (self-destroying)}}&lt;br /&gt;
* '''30 mm HE-I belts:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:AK-230 (30 mm)/Ammunition|HEF*, AP-T, HEF-I*}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-56 (533 mm)|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Pr. 206 is armed with 4 single-tube torpedo launchers with '''533 mm 53-56 torpedoes'''. These are your main weapon against heavily armoured threats or when doing sneak attacks at distance. They have a max range of 8 km (13 km with torpedo mode) and can be used at almost point-blank, the torpedo must travel 50 m at minimum to be armed (most of the time &amp;quot;point-blank&amp;quot; engagements will be between 100-500 m). Depending on the map, game mode and captain's discretion, torpedo depth can be adjusted in order to achieve multiple tasks. However, the launchers are fixed to the hull, meaning the hull has to be turned in order to launch the torpedoes.&lt;br /&gt;
&lt;br /&gt;
'''1-meter depth''' - This is the most universal depth used for all types of engagements, being in deep water or at shallow waters. This depth is capable of hitting all sorts of vessels, including PT boats. The main downside is that enemy ships can see the water trail made by the torpedo, which can make enemy vessels evade or fire at the torpedo.&lt;br /&gt;
&lt;br /&gt;
'''4-meter depth''' - This is the recommended depth when on deep water trying to do long range sneaky engagements to big ships (most of them have bulkheads more than 4 m under the waterline). This is one of the riskier techniques as there is no way to launch them on shallow waters (most shallow water maps have water depth of 2-3 m). Only the captain and the team will be able to see the torpedo symbol while traveling close to them, and it will not leave any visible water trail compared to the 1-meter depth torpedo.&lt;br /&gt;
&lt;br /&gt;
The Pr. 206 has access to '''BB-1 depth charges''', but these are useless in the current state of the game.&lt;br /&gt;
&lt;br /&gt;
Note: Near to the roll-off depth charge rack are 4 similar looking cylindrical objects in a side drop racks.  These are actually BDSh-x smoke canisters  (Дымовой шашлык БДШ-x большой), which weight 45-50 kg, diameter 45 cm, and length of 65 cm.  There are 4 versions of the identical canister, BDSh-5, -5x, -15, or-15x, the numbers indicate duration and density of smoke.  Ironically the BDSh was designed to be carried by T-34s to provide cover smoke for infantry.&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
[[File:Pr. 206 radars.png|thumb|Red: MR-102 search radarBlue: MR-104 fire control radar]]&lt;br /&gt;
The Pr. 206 has access to the MR-102 air/surface search radar and MR-104 fire control radar (FCR). The MR-102 is located on top of the main mast. MR-104 are located at the back of the ship on top of the superstructure behind the main mast. Enemy pilots are often unaware of the presence of the radar as they are uncommon in-game, use surprise to your advantage. Radars can give you a huge advantage with situational awareness, as no plane will be able to catch you unsuspected. Be aware of radar interference (mountains, trees, tall structures in general) as they will affect both your search and tracking radar. There are blind spots with the radars which pilots can exploit, but most of them will not do so as radars are uncommon in battles. As previously stated, tracking radar can be used to manually engage targets. It is recommended to use tracking radar when engaging immediate threats and air targets in general, as it has no access to gunners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |MR-102 Baklan - Air/surface Search Radar&lt;br /&gt;
|-&lt;br /&gt;
!{{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
!{{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
!{{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
!{{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
|50,000 m||10,000 m||±180°||0°/+75°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |MR-104 Rys - Fire Control Radar&lt;br /&gt;
|-&lt;br /&gt;
!{{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
!{{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
!{{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
!{{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
|10,000 m||100 m||±155°||0°/+80°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As a patrol boat with heavy firepower, it is able to dominate the steep waters of any match, not only because of the RPM but also because of the radar. However, the Pr. 206 should not be used as a frontline vessel, as every single vessel it will face will have more than enough firepower to destroy it in seconds. The torpedo can be formidable if used correctly, not only for the fact they are able to destroy whatever it hits, but also because they are hard to aim due to the distances the Pr. 206 has to navigate in order to get into a decent launch distance. The 30 mm should be used always to sink everything but heavily armoured ships. They are able to decimate light vessels in seconds, as well as planes. For this same reason, the Pr. 206 should be used as an anti-air flagship, as it is able to detect and engage enemy planes in a range of 130 km. Absolutely no aircraft will surprise it while the search radar is active. The Pr. 206, when used in Enduring Confrontation events, is the most reliable and &amp;quot;Jack-of-All-Trades&amp;quot; ship seen in-game. Not only because it is able to dominate the skies, but also because it is able to decimate enemy convoys within seconds with the firepower and torpedoes, specially if said convoys are unarmed cargo ships.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to radar&lt;br /&gt;
* Good firepower&lt;br /&gt;
* High speed turret rotation&lt;br /&gt;
* Reaches top speed within seconds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour whatsoever&lt;br /&gt;
* Small crew complement&lt;br /&gt;
* The 30 mm guns are quickly depleted&lt;br /&gt;
* Closed and tightly packed crew compartments&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pr. 206, NATO reporting name Shershen-Class, was a class of torpedo boats built for the Soviet navy during the 1960s. Designed as a replacement for the Pr. 183 class, the ships were fitted with considerable armament for their size. Many ships of the class were built for both Soviet and foreign service; some vessels remain in service with foreign navies to this day.&lt;br /&gt;
&lt;br /&gt;
The Pr. 206 was designed as a replacement to the previous Pr. 183 &amp;quot;Bolshevik&amp;quot;-class with similar capabilities: the ships were designed to operate in coastal waters close to friendly naval and air units. The ships displaced 172 tons full-load and had a crew of 24; the armament consisted of two AK-230 gun mounts, guided by the ship's &amp;quot;Drum Tilt&amp;quot; radar, along with four 533 mm torpedo tubes capable of firing anti-shipping torpedoes with rudimentary homing ability. The Pr. 206s were usually fitted with a single quadruple 9M32 MANPAD (man-portable) surface-to-air missile mount for short range anti-air defence.&lt;br /&gt;
&lt;br /&gt;
In total, 123 Pr. 206 boats were built, including 87 ships built for the Soviet Navy (between 1960 and 1970 at the Zelenodolsk and Yaroslavl shipyards, the rest being exported). As with many Soviet light vessel designs, the Pr. 206 was widely exported to countries including Angola, Bulgaria, Cambodia, Cape Verde, Congo, Egypt, East Germany, Guinea, Guinea-Bissau, Vietnam, and Yugoslavia. Twelve additional boats of the Pr. 206E subclass, featuring simplified technologies, were exported to foreign navies. The Pr. 206 has now been retired from Russian service. However, some vessels remain in service with the Egyptian, Vietnamese, and North Korean navies.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_206 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:IJN_Yamashiro&amp;diff=179073</id>
		<title>Talk:IJN Yamashiro</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:IJN_Yamashiro&amp;diff=179073"/>
				<updated>2023-12-19T22:26:40Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Name meaning */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name meaning ==&lt;br /&gt;
&lt;br /&gt;
Yamashiro kanji is 山城 (yama shiro), which means &amp;quot;mountain (山) castle (城)&amp;quot;.  (Side note &amp;quot;白&amp;quot; is also &amp;quot;shiro&amp;quot; which means white)&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Awards&amp;diff=175337</id>
		<title>Awards</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Awards&amp;diff=175337"/>
				<updated>2023-10-26T01:53:29Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: In game is &amp;quot;Ship&amp;quot;, not &amp;quot;Water Troops&amp;quot;, and seen it as Ship for years.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Match awards''' are like mini-achievements, resetting at the end of each game and can be earned anew in the next match. Each one of these will provide a silver lions {{sl}} reward after the match end. &lt;br /&gt;
&lt;br /&gt;
Some awards are needed to complete [[Daily missions]] or to win wagers. &lt;br /&gt;
&lt;br /&gt;
'''[[#Streaks|Streaks]]''' are earned for continuous, successive acts during a match. The player is rewarded for his ongoing efforts with silver lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
=== Match Awards ===&lt;br /&gt;
In alphabetical order.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-accordingtointelligence.png]]||'''According to Intelligence'''&amp;lt;br&amp;gt;Reward for destroying an enemy vehicle marked by an ally.&lt;br /&gt;
|- *&lt;br /&gt;
|[[File:Award-adamant.png]]||'''Adamant '''&amp;lt;br&amp;gt;Take some hits, stay alive.&amp;lt;br&amp;gt; ''The player's ground vehicle must receive more than 9 non-critical hits without being destroyed to receive the award.''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-antimech.png]]||'''Antimech'''&amp;lt;br&amp;gt;Destroyed the most AI ground units. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 17 ground units. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-avenger.png]]||'''Avenger'''&amp;lt;br&amp;gt;Destroy an enemy who has destroyed your teammate's vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-balancer.png]]||'''Balancer'''&amp;lt;br&amp;gt;Destroyed the most vehicles of one rank higher. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 4 vehicles. No multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-BaseDefender.png]]||'''Base defender'''&amp;lt;br&amp;gt;Reward for interrupting of base capturing by destruction of an enemy unit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-bomberhunter.png]]||'''Bomber Hunter'''&amp;lt;br&amp;gt;Destroyed at least 5 bombers or assault planes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-bomberrescuer.png]]||'''Bomber Rescuer'''&amp;lt;br&amp;gt; Defended* a friendly bomber. &amp;lt;br&amp;gt; ''*Destroy an enemy player that recently dealt critical damage to a friendly bomber.''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-bombersnightmare.png]]||'''Bombers' Nightmare'''&amp;lt;br&amp;gt;Destroyed at least 10 bombers or assault planes. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-bulletproof.png]]||'''Bulletproof'''&amp;lt;br&amp;gt;Didn't lose any vehicle and destroyed more targets than all other players who didn't lose any vehicle. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 4 targets destroyed. No multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-doomsday.png]]||'''Doomsday!''' &amp;lt;br&amp;gt; Made a nuclear strike and ended the mission with a victory.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-eyeforeye.png]]||'''Eye for Eye'''&amp;lt;br&amp;gt;Destroy an enemy who has destroyed your vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-fighterhunter.png]]||'''Fighter Hunter'''&amp;lt;br&amp;gt;Destroyed at least 5 fighter planes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-fighterrescuer.png]]||'''Fighter Rescuer'''&amp;lt;br&amp;gt;Defended* a friendly fighter. &amp;lt;br&amp;gt; ''*Destroy an enemy player that recently dealt critical damage to a friendly fighter.''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-fightersnightmare.png]]||'''Fighters' Nightmare'''&amp;lt;br&amp;gt;Destroyed at least 10 fighter planes. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-unguided.png]]||'''Fire Arrows''' &amp;lt;br&amp;gt;Destroyed an enemy plane with rockets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-firefighter.png]]||'''Firefighter'''&amp;lt;br&amp;gt;Reward for extinguishing a fire on an allied vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-firststrike.png]]||'''First strike!'''&amp;lt;br&amp;gt;Delivered a first strike.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-finalblow.png]]||'''Final blow!'''&amp;lt;br&amp;gt;Delivered the final blow*.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-godmode.png]]||'''God Mode!''' &amp;lt;br&amp;gt;Destroyed a vehicle 5 or more BR ranks higher.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-groundforcerescuer.png]]||'''Ground Force Rescuer''' &amp;lt;br&amp;gt;Defended friendly ground/water troops.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-heavymetalfury.png]]||'''Heavy Metal Fury''' &amp;lt;br&amp;gt;Destroyed the most ground vehicles of other players. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 ground vehicles. Multiplier: RB (x2), SB (x2).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-heavymetalhero.png]]||'''Heavy Metal Hero''' &amp;lt;br&amp;gt;Destroyed the most ground vehicles of other players (not fewer than 12 enemy ground vehicles). Multiplier: RB (x2), SB (x2).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-HelpWithRepairing.png]]||'''Help with Repairing''' &amp;lt;br&amp;gt;Reward for helping an ally with vehicle repairing.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-heroofthesky.png]]||'''Hero of the Sky''' &amp;lt;br&amp;gt;Destroyed the most aircraft in Air Battles (not fewer than 12 enemy aircraft). Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-intelligence.png]]||'''Intelligence''' &amp;lt;br&amp;gt;Ally destroyed an enemy vehicle marked by you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-missionmaker.png]]||'''Mission Maker'''&amp;lt;br&amp;gt;Delivered both &amp;quot;First strike&amp;quot; and &amp;quot;Final blow&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-onhand.png]]||'''On Hand''' &amp;lt;br&amp;gt;Having the most assists in destroying enemy vehicles. If several players have equal number of assists, the award is given to the one with bigger score. Can't be more than 7 assists. No Multiplier. {{Notice|Scout assists are not taken into account, only destruction assists are counted towards the award.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-punisher.png]]||'''Punisher''' &amp;lt;br&amp;gt;Destroyed the most vehicles of one rank higher. Can't be fewer than 5 vehicles. No Multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-rankdoesnotmatter.png]]||'''Rank does not matter''' &amp;lt;br&amp;gt;Destroyed a vehicle 1-2 BR ranks higher.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-roguewave.png]]||'''Rogue Wave''' &amp;lt;br&amp;gt;Destroyed the most AI ship units. If several players have equal number of destroyed targets, the award is given to the one with the biggest score. Can't be more than 17 AI units. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-SafeAndSound-Bomber.png]]||'''Safe and Sound: Bomber''' &amp;lt;br&amp;gt;Reward for preserving a bomber plane at the end of an aerial battle in Ground AB.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-SafeAndSound-Attacker.png]]||'''Safe and Sound: Attacker''' &amp;lt;br&amp;gt;Reward for preserving an attacker plane at the end of an aerial battle in Ground AB.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-SafeAndSound-Fighter.png]]||'''Safe and Sound: Fighter''' &amp;lt;br&amp;gt;Reward for preserving a fighter plane at the end of an aerial battle in Ground AB.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-skillmatters.png]]||'''Skill matters''' &amp;lt;br&amp;gt;Destroyed a vehicle 2-5 BR ranks higher.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-sniper.png]]||'''Sniper''' &amp;lt;br&amp;gt;Destroy an enemy vehicle from a long distance.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-softlanding.png]]||'''Soft Landing''' &amp;lt;br&amp;gt;Landed a critically damaged aircraft.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-supportingfire.png]]||'''Supporting Fire''' &amp;lt;br&amp;gt;The award for assist to a squadmate in destroying an enemy unit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-surprise.png]]||'''Surprise!''' &amp;lt;br&amp;gt;Destroyed an enemy plane with bombs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-survivor.png]]||'''Survivor''' &amp;lt;br&amp;gt;Hasn't lost a single vehicle (whether aircraft, tank or ship) whilst destroying more enemy vehicles than any other players of both teams (should be at least 5 enemies destroyed). No multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-tankrescuer.png]]||'''Tank Rescuer''' &amp;lt;br&amp;gt;Defended* friendly ground unit. &amp;lt;br&amp;gt;''*Destroy an enemy player that recently dealt critical damage to a friendly ground unit.''&lt;br /&gt;
|-&lt;br /&gt;
| NO IMAGE ||'''Tanks Hunter''' &amp;lt;br&amp;gt;Destroyed at least 5 tanks or tank destroyers.&lt;br /&gt;
|-&lt;br /&gt;
| NO IMAGE ||'''Tanks' Nightmare''' &amp;lt;br&amp;gt;Destroyed at least 10 tanks or tank destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-teamwork.png]]||'''Teamwork''' &amp;lt;br&amp;gt;The award for destroying enemy vehicles by any member of a squad. It is given to all members of the squad who were near the squadmate that destroyed an enemy unit. The distance between squad members shouldn't be greater than 1000 m for two aircraft, or 3000 m for an aircraft and a tank, and not greater than 100 m for squad members on tanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-terror of the ocean.png]]||'''Terror of the Ocean''' &amp;lt;br&amp;gt;Destroyed the most ships in Naval Battles. Can't be more than 11 ships. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-terror of the sea.png]]||'''Terror of the Sea''' &amp;lt;br&amp;gt;Destroyed the most ships in Naval Battles. Can't be fewer than 12 ships. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-terrorofthesky.png]]||'''Terror of the Sky''' &amp;lt;br&amp;gt;Destroyed the most aircraft in Air Battles. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 aircraft. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-thebestsquad.png]]||'''The Best Squad''' &amp;lt;br&amp;gt;It is given to the squad that earned more {{Annotation|squad streaks|Supporting Fire and Teamwork}} during the match than the other teams.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-thelastmanstanding.png]]||'''The last man standing!''' &amp;lt;br&amp;gt;The last player remaining in the mission.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-thunderer.png]]||'''Thunderer''' &amp;lt;br&amp;gt;Destroyed more AI ground targets than any other player in the mission. The number of destroyed ground targets must be at least 18 or more than any other player in both teams (Ships and any other naval targets will not be taken into account). Can't be fewer than 18 AI targets. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-tsunami.png]]||'''Tsunami''' &amp;lt;br&amp;gt;Destroyed the most AI water units. Can't be fewer than 18 AI units. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-WaterTroopsRescuer.png]]||'''Ship Rescuer''' &amp;lt;br&amp;gt;Defended friendly water troops.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-wingbreaker.png]]||'''Wing Breaker''' &amp;lt;br&amp;gt;Destroyed the most air targets in tank battles (at least 5 enemy aircraft have been shot down whilst driving ground vehicles). No multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-wingman.png]]||'''Wingman''' &amp;lt;br&amp;gt;Having the most assists in destroying enemy vehicles (8 or more). If several players have equal number of assists, the award is given to the one with bigger score. Can't be fewer than 8 assists. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Streaks ===&lt;br /&gt;
Can be obtained several times per match.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-DoubleStrike.png]]||'''Double strike!''' &amp;lt;br&amp;gt;Destroyed vehicles of 2 players in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-TripleStrike.png]]||'''Triple strike!''' &amp;lt;br&amp;gt;Destroyed vehicles of 3 players in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-MultiStrike.png]]||'''Multi strike ×X!''' &amp;lt;br&amp;gt;Destroyed vehicles of 4 players or more in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-GroundTripleStrike.png]]||'''Triple strike! (ground)''' &amp;lt;br&amp;gt;Destroyed 3 ground units in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-GroundMultiStrike.png]]||'''Multi strike ×X! (ground)''' &amp;lt;br&amp;gt;Destroyed 4 ground units or more in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-WaterDoubleStrike.png]]||'''Double strike! (naval)''' &amp;lt;br&amp;gt;Wrecked 2 ships in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-WaterTripleStrike.png]]||'''Triple strike! (naval)''' &amp;lt;br&amp;gt;Wrecked 3 ships in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-WaterMultiStrike.png]]||'''Multi strike ×X! (naval)''' &amp;lt;br&amp;gt;Wrecked 4 ships or more in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-AssistsStreak.png]]||'''Assist streak: ×X!''' &amp;lt;br&amp;gt;Assisted allies in destroying enemy vehicles X times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-BaseCapturerStreak.png]]||'''Base capturer streak: ×X!''' &amp;lt;br&amp;gt;Reward for capturing base X times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-ShadowStrikeStreak.png]]||'''Shadow strike streak: ×X!''' &amp;lt;br&amp;gt;Reward for destroying an enemy vehicle without getting yourself hit X times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-professional.png]]||'''Professional: xN''' &amp;lt;br&amp;gt;Reward for destroying 5 vehicles in a single life. Each kill after the 5th, rewards the player with another Professional Award (i.e. 7 kills without dying would reward the player with 3 Professional Awards.)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-oneshot.png]]||'''Without a miss'''&amp;lt;br&amp;gt;&lt;br /&gt;
Reward for destroying of three or more enemies, in which all your shells hit the enemy. Destroying the enemy with one hit is not required, just don't miss. A series of three kills will bring one reward, of four kills two, and so on. Reward is given only when playing on ground vehicles, and score is affected by all shots made by the player and the destruction of enemies by artillery (artillery misses do not count).&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reward''': 200 {{sl}} for the first three kills, and then +200 {{sl}} for each additional ×1 to the series over three.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Texas&amp;diff=174065</id>
		<title>USS Texas</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Texas&amp;diff=174065"/>
				<updated>2023-10-06T18:21:04Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: More on first and last&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_battleship_texas&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American battleship {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]]. When she was commissioned on 12 March 1914, she was the most powerful battleship in the world. Today, the USS Texas is the sole remaining intact example of a &amp;quot;Dreadnought&amp;quot; class warship in the world, built during the great battleship age over 100 years ago. In-game, the Texas in its 1945 configuration is filled to the brim with 20 mm and 40 mm anti-air guns, making this perhaps the top defensive ship in-game. As an added bonus, this includes a radar to spot enemy air well before it is a threat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Being an early dreadnought-era battleship, the armour is very spread out, similar to the previous [[USS North Dakota|North Dakota]] and [[USS Wyoming|Wyoming]] classes. In fact, this layout was radically changed in the very next class, the [[USS Nevada]] with all the armour focused on the core citadel. Even though the 1925 refit doubled the deck armour, newer AP rounds will penetrate deep into the ship. The flip side is the multiple layers of armour will defend much better against HE or SAP/APHE rounds. The large added torpedo blister will easily absorb torpedo damage, if a torpedo boat or aircraft happens to get through your AAA screen!&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Big and slow like other battleships, one can make a fresh pot of US Navy coffee in the time to turn 180 degrees! Plan which way to turn when entering battle and don't try to turn around. Small turns to help guns line up to target is advisable, especially the 5&amp;quot; guns as they have limited arcs.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|14 inch/45 Mk.12 (356 mm)}}&lt;br /&gt;
&lt;br /&gt;
The New York class introduced the 14&amp;quot; (356 mm) gun into the world, being the most powerful ship cannon at time, and was still formidable even by the end of WW2. Only an AP and HE round are available, good enough for the mission at hand. Mounted in five double turrets, there is a measure of resiliency by less loss of firepower from a disabled turret.&lt;br /&gt;
&lt;br /&gt;
{{:14 inch/45 Mk.12 (356 mm)/Ammunition|14 inch Mk.9 HE, 14 inch Mk.8 APCBC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/51 Mk.7 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/51 Mk.7 (127 mm)/Ammunition|5-inch Mk.15 common, 5 inch APC}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch/50 Mk.10 (76 mm)|Bofors L/60 Mark 2 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In ship-to-ship combat, the Texas will be similar to the [[USS Nevada]] and [[USS Arizona]], which struggle against the latest battlecruisers and battleships; all three are at least 20 years older and the technology differences shows. What Texas will excel at is AAA cover, with its excellent AAA quantity and quality, assisted by radar to spot incoming threats. Try to stay near friendly ships to protect them against aerial threats and any small torpedo boats trying to sneak in.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 10 x 14&amp;quot; (356 mm) main guns&lt;br /&gt;
* 5 individual turrets&lt;br /&gt;
* Massive number of AA guns&lt;br /&gt;
* Aerial search and tracking radars&lt;br /&gt;
* Resistant to HE shells&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour weak against AP shells&lt;br /&gt;
* Sluggish manoeuvring&lt;br /&gt;
* 14&amp;quot; rounds weaker compared to other newer types&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The USS Texas is truly &amp;quot;The First and the Last&amp;quot;. Although ordered after the USS New York (BB-34), construction started, was finished, and commissioned into the US Navy two months ahead. At commissioning she was the first capital ship in world to mount 14&amp;quot; cannons and the first US Navy &amp;quot;super dreadnought&amp;quot;. This was just a start!&lt;br /&gt;
USS Texas lists of '''Firsts''' ''in the US Navy'':&lt;br /&gt;
* Anti-Air gun installation, 3&amp;quot; on top of the ship cranes; August 1916&lt;br /&gt;
* Test &amp;quot;kite balloon&amp;quot; in mid 1918&lt;br /&gt;
* Test feasibility of carrying exposed aircraft across ocean 20 October - 4 November 1918 (platforms installed by British Royal Navy at Jarrow Slake, England).&lt;br /&gt;
* First to launch aircraft; 11 March 1919&lt;br /&gt;
* First to mount radar; Late 1938&lt;br /&gt;
* First US warship to be decommissioned and become a permanent museum&lt;br /&gt;
Finally&lt;br /&gt;
* '''''The Last''''' Dreadnought style battleship left afloat in the world. &lt;br /&gt;
&lt;br /&gt;
USS Texas served in the US Navy an extraordinarily long time even before becoming a museum, was a witness to monumental changes in human history. Some key dates compared to events in Texas history to illustrate world events. &lt;br /&gt;
&lt;br /&gt;
'''17 April 1911:''' construction of what will be ''USS Texas (''BB-35), began.&lt;br /&gt;
&lt;br /&gt;
15 April 1912: the ''RMS Titanic'' sank, a tragic event still discussed today.  &lt;br /&gt;
&lt;br /&gt;
'''18 May 1912:''' Just ''33 days after'' the Titanic tragedy the ''USS Texas'' is launched into the water.&lt;br /&gt;
&lt;br /&gt;
'''12 March 1914''': ''USS Texas'' is commissioned into the US Navy, the most powerful warship in the world.&lt;br /&gt;
&lt;br /&gt;
28 July 1914: A month following the assassination of ''Archduke Franz Ferdinand'', Europe erupts into '''''World War One'''''.&lt;br /&gt;
&lt;br /&gt;
6 April 1917:  After years of avoiding it, the United States is drawn into the war.&lt;br /&gt;
&lt;br /&gt;
11 November 1918: &amp;quot;''The war to end all wars''&amp;quot; concludes.&lt;br /&gt;
&lt;br /&gt;
6 February 1922: The &amp;quot;&amp;lt;u&amp;gt;Washington Naval Treaty&amp;lt;/u&amp;gt;&amp;quot; was signed, a ten year moratorium on battleship construction however allowed upgrades.&lt;br /&gt;
&lt;br /&gt;
'''31 July 1925''':  Instead of the original plan to scrap, due to the treaty the plans changed to a massive modernization of the ''USS Texas''.&lt;br /&gt;
&lt;br /&gt;
'''23 November 1926''':  Effectively a new ship, the ''Texas'' one again became the USN Flagship.&lt;br /&gt;
&lt;br /&gt;
'''Approximately 1935''': With rising geopolitical tensions, the anticipated decommissioning was once again postponed.&lt;br /&gt;
&lt;br /&gt;
'''1 September 1939''': '''''World War 2 begins'''''.&lt;br /&gt;
&lt;br /&gt;
6 and 9 August 1945: Two '''''atomic bombs dropped''''' on Japan, heralding the nuclear age.&lt;br /&gt;
&lt;br /&gt;
14 October 1947: The Bell X-1 was ''first aircraft to officially break the sound barrier''.&lt;br /&gt;
&lt;br /&gt;
'''21 April 1948''': USS Texas is officially decommissioned, ownership transferred to the State of Texas and becoming a permanent museum.&lt;br /&gt;
&lt;br /&gt;
'''30 April 1948:''' her name was struck from the Naval Vessel Register.&lt;br /&gt;
&lt;br /&gt;
'''13 December 1988''' to '''8 September 1990''': USS Texas was dry docked and underwent extensive restoration before reopening.&lt;br /&gt;
&lt;br /&gt;
'''31 August 2022''': USS Texas began a second, more extensive restoration project requiring replacement of corroded torpedo budges.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|tLDSjKHU6RA|'''Saving Battleship Texas: Tow to Dry Dock''' - ''Battleship Texas''|cTW6RX5ECMc|'''Battleship Texas, Climbing A Turret''' - ''Tom Scott, The Older One''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[HMS Marlborough]], another battleship with very similar layout&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8419-development-uss-texas-bb-35-the-first-and-the-last-en|[Devblog] USS Texas (BB-35): The First and the Last]]&lt;br /&gt;
* [https://battleshiptexas.org Battleship Texas Foundation], the organization in charge of restoring the U.S.S. Texas&lt;br /&gt;
* [https://battleshiptexas.info/index.html Battleship Texas Info], an extremely detailed site about the Texas, created by one of the restoration volunteers.&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Newport News}}&lt;br /&gt;
{{USA battleships}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Texas&amp;diff=174005</id>
		<title>USS Texas</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Texas&amp;diff=174005"/>
				<updated>2023-10-05T22:51:44Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: More on history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_battleship_texas&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American battleship {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]]. When she was commissioned on 12 March 1914, she was the most powerful battleship in the world. Today, the USS Texas is the sole remaining intact example of a &amp;quot;Dreadnought&amp;quot; class warship in the world, built during the great battleship age over 100 years ago. In-game, the Texas in its 1945 configuration is filled to the brim with 20 mm and 40 mm anti-air guns, making this perhaps the top defensive ship in-game. As an added bonus, this includes a radar to spot enemy air well before it is a threat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Being an early dreadnought-era battleship, the armour is very spread out, similar to the previous [[USS North Dakota|North Dakota]] and [[USS Wyoming|Wyoming]] classes. In fact, this layout was radically changed in the very next class, the [[USS Nevada]] with all the armour focused on the core citadel. Even though the 1925 refit doubled the deck armour, newer AP rounds will penetrate deep into the ship. The flip side is the multiple layers of armour will defend much better against HE or SAP/APHE rounds. The large added torpedo blister will easily absorb torpedo damage, if a torpedo boat or aircraft happens to get through your AAA screen!&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Big and slow like other battleships, one can make a fresh pot of US Navy coffee in the time to turn 180 degrees! Plan which way to turn when entering battle and don't try to turn around. Small turns to help guns line up to target is advisable, especially the 5&amp;quot; guns as they have limited arcs.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|14 inch/45 Mk.12 (356 mm)}}&lt;br /&gt;
&lt;br /&gt;
The New York class introduced the 14&amp;quot; (356 mm) gun into the world, being the most powerful ship cannon at time, and was still formidable even by the end of WW2. Only an AP and HE round are available, good enough for the mission at hand. Mounted in five double turrets, there is a measure of resiliency by less loss of firepower from a disabled turret.&lt;br /&gt;
&lt;br /&gt;
{{:14 inch/45 Mk.12 (356 mm)/Ammunition|14 inch Mk.9 HE, 14 inch Mk.8 APCBC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/51 Mk.7 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/51 Mk.7 (127 mm)/Ammunition|5-inch Mk.15 common, 5 inch APC}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch/50 Mk.10 (76 mm)|Bofors L/60 Mark 2 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In ship-to-ship combat, the Texas will be similar to the [[USS Nevada]] and [[USS Arizona]], which struggle against the latest battlecruisers and battleships; all three are at least 20 years older and the technology differences shows. What Texas will excel at is AAA cover, with its excellent AAA quantity and quality, assisted by radar to spot incoming threats. Try to stay near friendly ships to protect them against aerial threats and any small torpedo boats trying to sneak in.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 10 x 14&amp;quot; (356 mm) main guns&lt;br /&gt;
* 5 individual turrets&lt;br /&gt;
* Massive number of AA guns&lt;br /&gt;
* Aerial search and tracking radars&lt;br /&gt;
* Resistant to HE shells&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour weak against AP shells&lt;br /&gt;
* Sluggish manoeuvring&lt;br /&gt;
* 14&amp;quot; rounds weaker compared to other newer types&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The USS Texas is truly &amp;quot;The First and the Last&amp;quot;. Although ordered after the USS New York (BB-34), construction started, was finished, and commissioned into the US Navy two months ahead. At commissioning she was the first capital ship in world to mount 14&amp;quot; cannons and the first US Navy &amp;quot;super dreadnought&amp;quot;. This was just a start!&lt;br /&gt;
USS Texas lists of firsts in the US Navy:&lt;br /&gt;
* Anti-Air gun installation, 3&amp;quot; on top of the ship cranes. August 1916&lt;br /&gt;
* Test &amp;quot;kite balloon&amp;quot; in mid 1918&lt;br /&gt;
* Test feasibility of carrying aircraft across ocean 20 October - 4 November 1918 (platforms installed by British Royal Navy at Jarrow Slake, England).&lt;br /&gt;
* US battleship to launch aircraft 11 March 1919&lt;br /&gt;
* US BB to mount radar Late 1938&lt;br /&gt;
&lt;br /&gt;
USS Texas served in the US Navy an extraordinarily long time even before becoming a museum, was a witness to monumental changes in human history. Some key dates compared to events in Texas history to illustrate world events. &lt;br /&gt;
&lt;br /&gt;
'''17 April 1911:''' construction of what will be ''USS Texas (''BB-35), began.&lt;br /&gt;
&lt;br /&gt;
15 April 1912: the ''RMS Titanic'' sank, a tragic event still discussed today.  &lt;br /&gt;
&lt;br /&gt;
'''18 May 1912:''' Just ''33 days after'' the Titanic tragedy the ''USS Texas'' is launched into the water.&lt;br /&gt;
&lt;br /&gt;
'''12 March 1914''': ''USS Texas'' is commissioned into the US Navy, the most powerful warship in the world.&lt;br /&gt;
&lt;br /&gt;
28 July 1914: A month following the assassination of ''Archduke Franz Ferdinand'', Europe erupts into '''''World War One'''''.&lt;br /&gt;
&lt;br /&gt;
6 April 1917:  After years of avoiding it, the United States is drawn into the war.&lt;br /&gt;
&lt;br /&gt;
11 November 1918: &amp;quot;''The war to end all wars''&amp;quot; concludes.&lt;br /&gt;
&lt;br /&gt;
6 February 1922: The &amp;quot;&amp;lt;u&amp;gt;Washington Naval Treaty&amp;lt;/u&amp;gt;&amp;quot; was signed, a ten year moratorium on battleship construction however allowed upgrades.&lt;br /&gt;
&lt;br /&gt;
'''31 July 1925''':  Instead of the original plan to scrap, due to the treaty the plans changed to a massive modernization of the ''USS Texas''.&lt;br /&gt;
&lt;br /&gt;
'''23 November 1926''':  Effectively a new ship, the ''Texas'' one again became the USN Flagship.&lt;br /&gt;
&lt;br /&gt;
'''Approximately 1935''': With rising geopolitical tensions, the anticipated decommissioning was once again postponed.&lt;br /&gt;
&lt;br /&gt;
'''1 September 1939''': '''''World War 2 begins'''''.&lt;br /&gt;
&lt;br /&gt;
6 and 9 August 1945: Two '''''atomic bombs dropped''''' on Japan, heralding the nuclear age.&lt;br /&gt;
&lt;br /&gt;
14 October 1947: The Bell X-1 was ''first aircraft to officially break the sound barrier''.&lt;br /&gt;
&lt;br /&gt;
'''21 April 1948''': USS Texas is officially decommissioned, ownership transferred to the State of Texas and becoming a permanent museum.&lt;br /&gt;
&lt;br /&gt;
'''30 April 1948:''' her name was struck from the Naval Vessel Register.&lt;br /&gt;
&lt;br /&gt;
'''13 December 1988''' to '''8 September 1990''': USS Texas was dry docked and underwent extensive restoration before reopening.&lt;br /&gt;
&lt;br /&gt;
'''31 August 2022''': USS Texas began a second, more extensive restoration project requiring replacement of corroded torpedo budges.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|tLDSjKHU6RA|'''Saving Battleship Texas: Tow to Dry Dock''' - ''Battleship Texas''|cTW6RX5ECMc|'''Battleship Texas, Climbing A Turret''' - ''Tom Scott, The Older One''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[HMS Marlborough]], another battleship with very similar layout&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8419-development-uss-texas-bb-35-the-first-and-the-last-en|[Devblog] USS Texas (BB-35): The First and the Last]]&lt;br /&gt;
* [https://battleshiptexas.org Battleship Texas Foundation], the organization in charge of restoring the U.S.S. Texas&lt;br /&gt;
* [https://battleshiptexas.info/index.html Battleship Texas Info], an extremely detailed site about the Texas, created by one of the restoration volunteers.&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Newport News}}&lt;br /&gt;
{{USA battleships}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Texas&amp;diff=173883</id>
		<title>USS Texas</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Texas&amp;diff=173883"/>
				<updated>2023-10-03T19:04:10Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* History */ Added a timeline of events during service of Texas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_battleship_texas&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American battleship {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]]. When she was commissioned on 12 March 1914, she was the most powerful battleship in the world. Today, the USS Texas is the sole remaining intact example of a &amp;quot;Dreadnought&amp;quot; class warship in the world, built during the great battleship age over 100 years ago. In-game, the Texas in its 1945 configuration is filled to the brim with 20 mm and 40 mm anti-air guns, making this perhaps the top defensive ship in-game. As an added bonus, this includes a radar to spot enemy air well before it is a threat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Being an early dreadnought-era battleship, the armour is very spread out, similar to the previous [[USS North Dakota|North Dakota]] and [[USS Wyoming|Wyoming]] classes. In fact, this layout was radically changed in the very next class, the [[USS Nevada]] with all the armour focused on the core citadel. Even though the 1925 refit doubled the deck armour, newer AP rounds will penetrate deep into the ship. The flip side is the multiple layers of armour will defend much better against HE or SAP/APHE rounds. The large added torpedo blister will easily absorb torpedo damage, if a torpedo boat or aircraft happens to get through your AAA screen!&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Big and slow like other battleships, one can make a fresh pot of US Navy coffee in the time to turn 180 degrees! Plan which way to turn when entering battle and don't try to turn around. Small turns to help guns line up to target is advisable, especially the 5&amp;quot; guns as they have limited arcs.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|14 inch/45 Mk.12 (356 mm)}}&lt;br /&gt;
&lt;br /&gt;
The New York class introduced the 14&amp;quot; (356 mm) gun into the world, being the most powerful ship cannon at time, and was still formidable even by the end of WW2. Only an AP and HE round are available, good enough for the mission at hand. Mounted in five double turrets, there is a measure of resiliency by less loss of firepower from a disabled turret.&lt;br /&gt;
&lt;br /&gt;
{{:14 inch/45 Mk.12 (356 mm)/Ammunition|14 inch Mk.9 HE, 14 inch Mk.8 APCBC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/51 Mk.7 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/51 Mk.7 (127 mm)/Ammunition|5-inch Mk.15 common, 5 inch APC}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch/50 Mk.10 (76 mm)|Bofors L/60 Mark 2 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In ship-to-ship combat, the Texas will be similar to the [[USS Nevada]] and [[USS Arizona]], which struggle against the latest battlecruisers and battleships; all three are at least 20 years older and the technology differences shows. What Texas will excel at is AAA cover, with its excellent AAA quantity and quality, assisted by radar to spot incoming threats. Try to stay near friendly ships to protect them against aerial threats and any small torpedo boats trying to sneak in.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 10 x 14&amp;quot; (356 mm) main guns&lt;br /&gt;
* 5 individual turrets&lt;br /&gt;
* Massive number of AA guns&lt;br /&gt;
* Aerial search and tracking radars&lt;br /&gt;
* Resistant to HE shells&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour weak against AP shells&lt;br /&gt;
* Sluggish manoeuvring&lt;br /&gt;
* 14&amp;quot; rounds weaker compared to other newer types&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
USS Texas served in the US Navy an extraordinarily long time even before becoming a museum, was a witness to monumental changes in human history. Some key dates compared to events in Texas history to illustrate world events. &lt;br /&gt;
&lt;br /&gt;
'''17 April 1911:''' construction of what will be ''USS Texas (''BB-35), began.&lt;br /&gt;
&lt;br /&gt;
15 April 1912: the ''RMS Titanic'' sank, a tragic event still discussed today.  &lt;br /&gt;
&lt;br /&gt;
'''18 May 1912:''' Just ''33 days after'' the Titanic tragedy the ''USS Texas'' is launched into the water.&lt;br /&gt;
&lt;br /&gt;
'''12 March 1914''': ''USS Texas'' is commissioned into the US Navy, the most powerful warship in the world.&lt;br /&gt;
&lt;br /&gt;
28 July 1914: A month following the assassination of ''Archduke Franz Ferdinand'', Europe erupts into '''''World War One'''''.&lt;br /&gt;
&lt;br /&gt;
6 April 1917:  After years of avoiding it, the United States is drawn into the war.&lt;br /&gt;
&lt;br /&gt;
11 November 1918: &amp;quot;''The war to end all wars''&amp;quot; concludes.&lt;br /&gt;
&lt;br /&gt;
6 February 1922: The &amp;quot;&amp;lt;u&amp;gt;Washington Naval Treaty&amp;lt;/u&amp;gt;&amp;quot; was signed, a ten year moratorium on battleship construction however allowed upgrades.&lt;br /&gt;
&lt;br /&gt;
'''31 July 1925''':  Instead of the original plan to scrap, due to the treaty the plans changed to a massive modernization of the ''USS Texas''.&lt;br /&gt;
&lt;br /&gt;
'''23 November 1926''':  Effectively a new ship, the ''Texas'' one again became the USN Flagship.&lt;br /&gt;
&lt;br /&gt;
'''Approximately 1935''': With rising geopolitical tensions, the anticipated decommissioning was once again postponed.&lt;br /&gt;
&lt;br /&gt;
'''1 September 1939''': '''''World War 2 begins'''''.&lt;br /&gt;
&lt;br /&gt;
6 and 9 August 1945: Two '''''atomic bombs dropped''''' on Japan, heralding the nuclear age.&lt;br /&gt;
&lt;br /&gt;
14 October 1947: The Bell X-1 was ''first aircraft to officially break the sound barrier''.&lt;br /&gt;
&lt;br /&gt;
'''21 April 1948''': USS Texas is officially decommissioned, ownership transferred to the State of Texas and becoming a permanent museum.&lt;br /&gt;
&lt;br /&gt;
'''30 April 1948:''' her name was struck from the Naval Vessel Register.&lt;br /&gt;
&lt;br /&gt;
'''13 December 1988''' to '''8 September 1990''': USS Texas was dry docked and underwent extensive restoration before reopening.&lt;br /&gt;
&lt;br /&gt;
'''31 August 2022''': USS Texas began a second, more extensive restoration project requiring replacement of corroded torpedo budges.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|tLDSjKHU6RA|'''Saving Battleship Texas: Tow to Dry Dock''' - ''Battleship Texas''|cTW6RX5ECMc|'''Battleship Texas, Climbing A Turret''' - ''Tom Scott, The Older One''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[HMS Marlborough]], another battleship with very similar layout&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8419-development-uss-texas-bb-35-the-first-and-the-last-en|[Devblog] USS Texas (BB-35): The First and the Last]]&lt;br /&gt;
* [https://battleshiptexas.org Battleship Texas Foundation], the organization in charge of restoring the U.S.S. Texas&lt;br /&gt;
* [https://battleshiptexas.info/index.html Battleship Texas Info], an extremely detailed site about the Texas, created by one of the restoration volunteers.&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Newport News}}&lt;br /&gt;
{{USA battleships}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Shipboard_reconnaissance_aircraft&amp;diff=173713</id>
		<title>Shipboard reconnaissance aircraft</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Shipboard_reconnaissance_aircraft&amp;diff=173713"/>
				<updated>2023-09-30T21:21:52Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Comparison */  Added Loire 130C to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shipboard reconnaissance aircraft''' were introduced into War Thunder in [[Update &amp;quot;Winged Lions&amp;quot;]] as an additional vehicle available for naval units.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
While [[:Category:Hydroplanes|hydroplanes]] were present in War Thunder prior to Update &amp;quot;Winged Lions&amp;quot;, all were standalone aircraft present in the tech tree that could be piloted in air battles by the player. Shipboard reconnaissance aircraft allow large bluewater ships to utilize their plane catapults to send scout planes to perform reconnaissance of an area, land on capture zones, and pester enemy ships with their onboard weaponry.&lt;br /&gt;
&lt;br /&gt;
{{Ship-launched reconnaissance aircraft|expand=true}}&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
===Spotting===&lt;br /&gt;
[[File:E7K2 spotting torpedoes.jpg|thumb|right|[[E7K2]] is used for spotting incoming torpedoes on the Midway [[:Category:Maps and missions#Naval Forces Maps|map]]]]&lt;br /&gt;
This is the first thing you will notice after launching the plane. Enemy ships across most of the map will be visible from the air, allowing you much greater situational awareness. This does not affect spotting capabilities of the ship itself.&lt;br /&gt;
&lt;br /&gt;
Other than spotting ships, one can also spot torpedoes - these leave a very visible trail in the water, and can be spotted from kilometres away at altitude, allowing the captain to easily avoid them without affecting aim.&lt;br /&gt;
&lt;br /&gt;
===Capturing point===&lt;br /&gt;
One of the primary use cases for the shipborne hydroplane is taking the cap points. It's particularly useful on large maps in high ranks, where it can take minutes for even the quickest bluewater ships to arrive at the cap point. Also later, throughout the game, if there's an enemy cap point without hostile ships in proximity, it's worth attempting capping with the plane as well.&lt;br /&gt;
&lt;br /&gt;
For a successful capping, approach the cap at maximum speed, then reduce the throttle to zero and quickly bleed velocity through sharp turns and/or using the rudder (default &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; on PC) down to IAS of 200 km/h or less, while being careful to avoid a stall, and gently land. If you would like to keep a constant speed on the water in order to avoid getting hit, set your throttle to about 55% and adjust from there on.&lt;br /&gt;
&lt;br /&gt;
===Smoke screen===&lt;br /&gt;
{{Main|Smoke screen#Naval Forces}}&lt;br /&gt;
[[File:Ro43 capping with smoke cover.jpg|thumb|right|Approach towards the edge of the cap, start smoking, and in the cap zone make a turn towards the middle, covering yourself with ample of smoke]]&lt;br /&gt;
One of the most common uses of the hydroplane is to deploy a smoke screen. Unlike the Smokescreen modification on ships, shipboard reconnaissance aircraft can deploy the screen directly between you and the enemy, allowing for a more efficient cover and more time to escape. While escaping from a particularly persistent enemy, a hydroplane can deploy a wall of smoke during the time that the smoke on the ship is still reloading, allowing for constant cover, switching back and forth between smoke from the ship and smoke from the aircraft.&lt;br /&gt;
&lt;br /&gt;
Finally, the hydroplane itself can benefit from the smoke screen. Approach the cap point towards its edge and begin dropping smoke as you're about to start capturing, then make a turn towards the center of the cap, hiding yourself behind the smoke.&lt;br /&gt;
&lt;br /&gt;
===Offense and Defence===&lt;br /&gt;
Hydroplanes equipped with bombs can directly engage enemy ships to defend your bluewater ship. While this is a very risky strategy, likely a suicidal attempt that usually ends without success, it can pay off with some luck and manoeuvring. Hydroplanes suffer from being extremely fragile - often a single hit from a 20 mm can be enough to take them down. But even two small bombs dropped on an ammo rack of an enemy destroyer can turn the tide. Using mountains, icebergs, or other hard cover is highly recommended, as within 500 metres it becomes tricky to survive without a hit even for the most skilled pilots.&lt;br /&gt;
&lt;br /&gt;
Alternatively, and often more successfully, hydroplanes can be used to stop enemy hydroplanes, bombers, or even fighters. The [[Ar 196 A-3]] is a particularly good fit for that, as its 20 mm cannons can deal damage quickly and efficiently. Lower calibre guns require more time to inflict critical damage, making it riskier when the enemy has any defensive armament. Rear-facing defensive armament is extremely unreliable against hostile aircraft, but it can still be used against unsuspecting enemy hydroplanes, in particular when aimed manually.&lt;br /&gt;
&lt;br /&gt;
===Reloading===&lt;br /&gt;
In Realistic battles, aircraft will not reload their bombs or guns in-flight like they do in Arcade. There is no way of landing back on the ship or at the airfield either. This leaves only two options for reloading: either landing on a naval landing strip, or by landing on a capture point, which will reload ammunition much like it does for tanks in the ground battles.&lt;br /&gt;
&lt;br /&gt;
==Comparison==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Aircraft&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max speed (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turn time (s)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Offensive armament&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Defensive armament&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Suspended armament&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Fire rate !! Type !! Fire rate !! Type !! TNT equiv. (kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|link=|30px]] || [[OS2U-1]] || 296 &amp;lt;br&amp;gt; ''at 1,700 m'' || 33 || 1 x [[Browning (7.62 mm)|7.62 mm Browning]] || 1,000 || 1 x [[Browning (7.62 mm)|7.62 mm Browning]] || 1,000 || 2 x [[AN-M30A1 (100 lb)]] || 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|link=|30px]] || [[SOC-1]] || 296 &amp;lt;br&amp;gt; ''at 1,700 m'' || 33 || 1 x [[Browning (7.62 mm)|7.62 mm Browning]] || 1,000 || 1 x [[Browning (7.62 mm)|7.62 mm Browning]] || 1,000 || 2 x [[AN-M30A1 (100 lb)]] || 24.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|30px|link=]] || [[Ar 196 A-3]] || 320 &amp;lt;br&amp;gt; ''at 2,000 m'' || 21 || 2 x [[MG FF (20 mm)|20 mm MG FF]]&amp;lt;br&amp;gt;1 x [[MG 17 (7.92 mm)|7.92 mm MG 17]] || 520&amp;lt;br&amp;gt;1,200 || 1 x [[MG 15 (7.92 mm)|7.92 mm MG 15]] || 1,000 || 2 x [[SC50JA (50 kg)]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|30px|link=]] || [[KOR-1]] || 412 &amp;lt;br&amp;gt; ''at 4,000 m'' || 17 || 2 x [[ShKAS (7.62 mm)|7.62 mm ShKAS]]|| 1,800 || 1 x [[ShKAS (7.62 mm)|7.62 mm ShKAS]] || 1,800 || 2 x [[FAB-100sv (100 kg)]]|| 36.02&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|30px|link=]] || [[Osprey Mk IV]] || 412 &amp;lt;br&amp;gt; ''at 4,000 m'' || 17 || 1 x  [[Vickers E (7.7 mm)|7.7 mm Vickers E]] || 900 || 1 x [[Lewis (7.7 mm)|7.7 mm Lewis]] || 551 || colspan=2 | -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|30px|link=]] || [[Walrus Mk.I]] || 412 &amp;lt;br&amp;gt; ''at 4,000 m'' || 17 || colspan=2 | - || 2 x [[Lewis (7.7 mm)|7.7 mm Lewis]]|| 551 || 4 x [[G.P. Mk.IV (250 lb)]] || 30.7&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IJN_flag.png|30px|link=]] || [[E7K2]] || 412 &amp;lt;br&amp;gt; ''at 4,000 m'' || 17 || colspan=2 | - || 2 x [[Type 92 (7.7 mm)|7.7 mm Type 92]]|| 600 || 4 x [[Navy Type 97 Number 6 (60 kg)]] || 25.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IJN_flag.png|30px|link=]] || [[E8N2]] || 412 &amp;lt;br&amp;gt; ''at 4,000 m'' || 17 || 1 x [[Type 97 navy (7.7 mm)|7.7 mm Type 97]] || 900 || 1 x [[Type 92 (7.7 mm)|7.7 mm Type 92]] || 600 || 2 x [[Navy Type 97 Number 6 (60 kg)]] || 25.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IJN_flag.png|30px|link=]] || [[Aichi E13A1|E13A1]] || 412 &amp;lt;br&amp;gt; ''at 4,000 m'' || 17 || colspan=2 | - || 1 x [[Type 97 navy (7.7 mm)|7.7 mm Type 97]] || 900 || 4 x [[Navy Type 97 Number 6 (60 kg)]] || 25.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IJN_flag.png|30px|link=]] || [[F1M2]] || 412 &amp;lt;br&amp;gt; ''at 4,000 m'' || 17 || 2 x [[Type 97 navy (7.7 mm)|7.7 mm Type 97]] || 900 || 1 x [[Type 97 navy (7.7 mm)|7.7 mm Type 97]] || 900 || 2 x [[Navy Type 97 Number 6 (60 kg)]] || 25.3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kingdom_Italy_flag.png|30px|link=]] || [[Ro.43]] || 412 &amp;lt;br&amp;gt; ''at 4,000 m'' || 17 || 2 x [[Breda-SAFAT (7.7 mm)|7.7 mm Breda-SAFAT]]|| 900 || 1 x [[Breda-SAFAT (7.7 mm)|7.7 mm Breda-SAFAT]] || 900 || colspan=2 | -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|30px|link=]] || [[GL.832HY]] || 289 &amp;lt;br&amp;gt; ''at 2,500 m'' || 22.6 || colspan=2 | - || 1 x [[Lewis (7.7 mm)|7.7 mm Lewis]] || 550 || colspan=2 | -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|30px|link=]] || [[Loire 130С]] || 295 &amp;lt;br&amp;gt; ''at 2,500 m'' || 22.6 || colspan=2 | - || 2 x [[MAC 1934 (7.5 mm)|7.5 mm MAC]] || 1350 || colspan=2 | -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
* [[:Category:Hydroplanes]]&lt;br /&gt;
* [[Drones]] - Another class of aircraft launched from a different vehicle.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
* [[wt:en/news/7453-development-the-battlecruiser-scharnhorst-and-shipboard-reconnaissance-aircraft-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; The Battlecruiser Scharnhorst and shipboard reconnaissance aircraft]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Texas&amp;diff=173695</id>
		<title>USS Texas</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Texas&amp;diff=173695"/>
				<updated>2023-09-30T18:45:35Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: Added to some of the section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_battleship_texas&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American battleship {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]]. When she was commissioned on 12 March 1914, she was the most powerful battleship in the world. Today, the USS Texas is the sole remaining intact example of a &amp;quot;Dreadnought&amp;quot; class warship in the world, built during the great battleship age over 100 years ago. In-game, the Texas in its 1945 configuration is filled to the brim with 20 mm and 40 mm anti-air guns, making this perhaps the top defensive ship in-game. As an added bonus, this includes a radar to spot enemy air well before it is a threat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Being an early dreadnought era battleship a quick look at the Armor view will show how spread out the armour is, similar to the previous [[USS North Dakota]] and [[USS Wyoming]] class.  In fact this layout was radically changed in the very next class, the [[USS Nevada]] with all the armour focused on the core citadel.  Even though the 1925 refit doubled the deck armor, newer AP rounds will penetrate deeper into the ship.  The flip side is the multiple layers of armor will defend much better against HE or SAP/APHE rounds.  The large added torpedo blister will easily absorbent torpedo damage, if a torpedo boat or aircraft can even get thought your AAA screen!&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Big and slow like other battleships, one can make a fresh pot of US Navy coffee in the time to turn 180 degrees!  Plan which way to turn when entering battle and don't try to turn around.  Small turns to help guns line up to target is advisable, especially the 5&amp;quot; guns as they have limited arcs.  &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|14 inch/45 Mk.12 (356 mm)}}&lt;br /&gt;
&lt;br /&gt;
The New York Class introduced the 14&amp;quot; (356mm) gun into the world being the most powerful ship cannon at time and was still formidable even by end of WW2.  Only an AP and HE round are available, good enough for mission at hand.  Mounted in five double turrets there is a measure of resiliency by less loss of firepower from disabled turret.&lt;br /&gt;
&lt;br /&gt;
{{:14 inch/45 Mk.12 (356 mm)/Ammunition|14 inch Mk.9 HE, 14 inch Mk.8 APCBC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/51 Mk.7 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/51 Mk.7 (127 mm)/Ammunition|5-inch Mk.15 common, 5 inch APC}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch/50 Mk.10 (76 mm)|Bofors L/60 Mark 2 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In ship-to-ship combat, the Texas will be similar to the [[USS Nevada]] and [[USS Arizona]], which struggle against the latest battlecruisers and battleships; all three are at least 20 years older and the technology differences shows. What Texas will excel at is AAA cover, with its excellent AAA quantity and quality, assisted by radar to spot incoming threats. Try to stay near friendly ships to protect them against aerial threats and any small torpedo boats trying to sneak in.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 10 x 14&amp;quot; (356 mm) main guns&lt;br /&gt;
* 5 individual turrets&lt;br /&gt;
* Massive number of AA guns&lt;br /&gt;
* Aerial search and tracking radars&lt;br /&gt;
* Resistant to HE shells&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour weak against AP shells&lt;br /&gt;
* Sluggish manoeuvring&lt;br /&gt;
* 14&amp;quot; rounds weaker compared to other newer types&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|tLDSjKHU6RA|'''Saving Battleship Texas: Tow to Dry Dock''' - ''Battleship Texas''|cTW6RX5ECMc|'''Battleship Texas, Climbing A Turret''' - ''Tom Scott, The Older One''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[HMS Marlborough]], another battleship with very similar layout&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8419-development-uss-texas-bb-35-the-first-and-the-last-en|[Devblog] USS Texas (BB-35): The First and the Last]]&lt;br /&gt;
* [https://battleshiptexas.org Battleship Texas Foundation], the organization in charge of restoring the U.S.S. Texas&lt;br /&gt;
* [https://battleshiptexas.info/index.html Battleship Texas Info], an extremely detailed site about the Texas, created by one of the restoration volunteers.&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Newport News}}&lt;br /&gt;
{{USA battleships}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Texas&amp;diff=172732</id>
		<title>USS Texas</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Texas&amp;diff=172732"/>
				<updated>2023-09-21T18:19:31Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: Added media and related links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_battleship_texas&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American battleship {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].  When she was commissioned 12 March 1914 this was the most powerful battle ship in the world. Today the USS Texas is the sole remaining intact example of a &amp;quot;Dreadnought&amp;quot; class warship in the world built during the great battle ship age over 100 years ago.  In game the Texas in its 1945 configuration, filled to the brim with 20mm and 40mm anti-air guns make this perhaps the top defensive ship in game.  As an added bonus this includes radar to spot enemy air well before it is a threat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|14 inch/45 Mk.12 (356 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:14 inch/45 Mk.12 (356 mm)/Ammunition|14 inch Mk.9 HE, 14 inch Mk.8 APCBC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/51 Mk.7 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/51 Mk.7 (127 mm)/Ammunition|5-inch Mk.15 common, 5 inch APC}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch/50 Mk.10 (76 mm)|Bofors L/60 Mark 2 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In ship to ship combat the Texas will be similar to the [[USS Nevada]] and [[USS Arizona]], which struggle against the latest Battle Cruisers and Battleships; all three are at least 20 years older and the technology differences shows.  What Texas will excel at is AAA cover with its top of list AAA quantity and quality, assisted by radar to spot incoming threats, try and stay nearby friendly to protect them from air and any small torpedo boats trying to sneak in.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 14&amp;quot; (356mm) x 10 main guns&lt;br /&gt;
* 5 individual turrets&lt;br /&gt;
* Massive number of AA guns&lt;br /&gt;
* RADAR!&lt;br /&gt;
* Resistant to HE shells&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armor weak against AP shells&lt;br /&gt;
* Sluggish maneuvering&lt;br /&gt;
* 14&amp;quot; rounds weaker compared to other newer types.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Moving the Texas to Drydock, August 2022.  First time moving since 1988.''&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/tLDSjKHU6RA?si=-SDRm6FODuDN7gD3&lt;br /&gt;
&lt;br /&gt;
Tom Scott (the Older) shows inside the Texas many areas, see how ships were built over 115 years ago!&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/cTW6RX5ECMc?si=D_AzN_aQyjLw_yS7&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
[[wt:en/news/8419-development-uss-texas-bb-35-the-first-and-the-last-en|USS Texas DevBlog, &amp;quot;The First and The Last&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[HMS Marlborough]], another class ship with very similar layout.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''[https://battleshiptexas.org Battleship Texas Foundation] is'' the organization in charge of restoring the U.S.S. Texas&lt;br /&gt;
&lt;br /&gt;
[https://battleshiptexas.info/index.html ''Battleship Texas Info''] is an extremely detailed site about the Texas, created by one of the restoration volunteers.&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Newport News}}&lt;br /&gt;
{{USA battleships}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Texas&amp;diff=172348</id>
		<title>USS Texas</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Texas&amp;diff=172348"/>
				<updated>2023-09-20T16:56:42Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: Added to Description and Usage.  More to come, especially History.  More to come from the USS Texas shp Volunteer!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_battleship_texas&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American battleship {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].  When she was commissioned 12 March 1914 this was the most powerful battle ship in the world. Today the USS Texas is the sole remaining intact example of a &amp;quot;Dreadnought&amp;quot; class warship in the world built during the great battle ship age over 100 years ago.  In game the Texas in its 1945 configuration, filled to the bring with 20mm and 40mm anti-air guns make this perhaps the top defensive ship in game.  As an added bonus this includes radar to spot enemy air well before it is a threat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|14 inch/45 Mk.12 (356 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:14 inch/45 Mk.12 (356 mm)/Ammunition|14 inch Mk.9 HE, 14 inch Mk.8 APCBC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/51 Mk.7 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/51 Mk.7 (127 mm)/Ammunition|5-inch Mk.15 common, 5 inch APC}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch/50 Mk.10 (76 mm)|Bofors L/60 Mark 2 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In ship to ship combat the Texas will be similar to the [[USS Nevada]] and [[USS Arizona]], which struggle against the latest Battle Cruisers and Battleships; all three are at least 20 years older and the technology differences shows.  What Texas will excel at is AAA cover with its top of list AAA quantity and quality, assisted by radar to spot incoming threats, try and stay nearby friendly to protect them from air and any small torpedo boats trying to sneak in.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 14&amp;quot; (356mm) x 10 main guns&lt;br /&gt;
* 5 individual turrets&lt;br /&gt;
* Massive number of AA guns&lt;br /&gt;
* RADAR!&lt;br /&gt;
* Resistant to HE shells&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armor weak against AP shells&lt;br /&gt;
* Sluggish maneuvering&lt;br /&gt;
* 14&amp;quot; rounds weaker compared to other newer types.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA battleships}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XI,_%22Her_Majesty%27s_Hussar%22&amp;diff=161520</id>
		<title>Battle Pass: Season XI, &quot;Her Majesty's Hussar&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XI,_%22Her_Majesty%27s_Hussar%22&amp;diff=161520"/>
				<updated>2023-04-29T03:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: Removed redundent word.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|This article is about the eleventh [[Battle Pass Seasons]].&lt;br /&gt;
&lt;br /&gt;
Season is available from April 26th.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BP XI centurion mk2.png|Centurion Mk.2&lt;br /&gt;
File:BP_XI_p_51c_10.png|J26 David&lt;br /&gt;
File:BP_XI_s_700_s_701.png|S-701&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BP_XI_cardicon_hussar.png|Profile icon &amp;quot;Hussar squadron officer&amp;quot;&lt;br /&gt;
File:BP_XI_decor_shako.png|Tank decoration &amp;quot;Shako&amp;quot;&lt;br /&gt;
File:BP_XI_lewis_gun.png|Tank decoration &amp;quot;Lewis gun&amp;quot;&lt;br /&gt;
File:BP_XI_decor_cavalryman_statue.png|Ship decoration &amp;quot;Horseman statue&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;dark-thumb&amp;quot;&amp;gt;&lt;br /&gt;
File:BP_XI_ca_1st_hussars_decal.png|Decal &amp;quot;Emblem of the 1st Hussars&amp;quot;&lt;br /&gt;
File:BP_XI_kings_royal_hussars_decal.png|Decal &amp;quot;Emblem of the King’s Royal Hussars&amp;quot;&lt;br /&gt;
File:BP_XI_april_son_text.png|Decal &amp;quot;April Son&amp;quot; text&lt;br /&gt;
File:BP_XI_humorist_text.png|Decal &amp;quot;Humorist&amp;quot; text&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legend:&lt;br /&gt;
* Level - a cell with a prize. Opens for 10 progress points.&lt;br /&gt;
* Free - the award doesn't require Battle Pass to be received.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Level&lt;br /&gt;
! Prize&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 400 {{wb}}&amp;lt;br&amp;gt;Warbond shop level I || Free&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Decal &amp;quot;April Son&amp;quot; text || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Order || Free&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 9 || J26 David test-drive || Free&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{rp}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 500 {{wb}}&amp;lt;br&amp;gt;Warbond shop level II || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{rp}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Premium account (10 days) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{sl}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 17 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Access to the first season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Decal &amp;quot;Emblem of the 1st Hussars&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level III || Free&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{rp}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Order || Free&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{Sl}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 27 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || Decal &amp;quot;Humorist&amp;quot; text || Free&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 30 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 31 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Tank decoration &amp;quot;Shako&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 37 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level IV || Free&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Vehicle activated on the account (S-701) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 40 || Access to the second season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Camouflage activated on the account (S-701: Night camouflage) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 42 || Back-ups (Coastal fleet, Germany) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 43 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Decal &amp;quot;Emblem of the King’s Royal Hussars&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 46 || Wager || Free&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 48 || 200 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Order || &lt;br /&gt;
|-&lt;br /&gt;
| 51 || Vehicle coupon, non-tradable (J26 David) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 54 || Camouflage activated on the account (J26 David: Unpainted) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 56 || Back-ups (Aircrafts, Sweden) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 57 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level V || Free&lt;br /&gt;
|-&lt;br /&gt;
| 58 || Tank decoration &amp;quot;Lewis gun&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 60 || Access to the third season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 64 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Profile icon &amp;quot;Hussar squadron officer&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 66 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 67 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 68 || 200 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 69 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 71 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 72 || Ship decoration &amp;quot;Horseman statue&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 74 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 75 || Coupon for vehicle, non-tradable (Centurion Mk.2) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 76-78 || 80 {{wb}} || 76 Free&lt;br /&gt;
|-&lt;br /&gt;
| 79 || Camouflage (Centurion Mk.2: &amp;quot;Hussar&amp;quot; camouflage) ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level VI || Free&lt;br /&gt;
|-&lt;br /&gt;
| 81-99 || 80 {{wb}} || 85, 90, 95 Free&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Loading screen &amp;quot;Centurion Mk.2&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 101-104 || 100 {{wb}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || J26 David coupon upgrade (can be used to convert a J26 David coupon to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 106-124 || 100 {{wb}} || 110, 120 Free&lt;br /&gt;
|-&lt;br /&gt;
| 125 || Centurion Mk.2 coupon upgrade (can be used to convert a Centurion Mk.2 to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 126-149 || 100 {{wb}} || 130, 140 Free&lt;br /&gt;
|-&lt;br /&gt;
| 150 || Title &amp;quot;Dashing Hussar&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 151 upwards || 80 {{wb}} || Free&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Season challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements&lt;br /&gt;
!Time to complete (DD.MM)&lt;br /&gt;
|-&lt;br /&gt;
|Cavalry Charge&lt;br /&gt;
|Destroy or help allied players destroy the specified number of player vehicles&lt;br /&gt;
|250 vehicles&lt;br /&gt;
|26.04 — 17.05&lt;br /&gt;
|-&lt;br /&gt;
|Out of the Frying Pan into the Fire&lt;br /&gt;
|Receive a specified number of mission points in each of the following modes: air battles, ground battles, naval battles&lt;br /&gt;
|10,000 Mission Points in each mode&lt;br /&gt;
|03.05 — 24.05&lt;br /&gt;
|-&lt;br /&gt;
|Dashing courage&lt;br /&gt;
|Receive a specified number of streaks&lt;br /&gt;
|30 awards [[Awards|&amp;quot;Adamant&amp;quot;]]&lt;br /&gt;
|10.05 — 31.05&lt;br /&gt;
|-&lt;br /&gt;
|Glorious Story&lt;br /&gt;
|Play a specified number of battles while destroying at least four player vehicles and capturing one point in each &lt;br /&gt;
|15 missions&lt;br /&gt;
|17.05 — 07.06&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Bravado&lt;br /&gt;
|Destroy 3 player vehicles without losing your own while driving a strike aircraft a specified number of times&lt;br /&gt;
|10 times&lt;br /&gt;
|24.05 — 14.06&lt;br /&gt;
|-&lt;br /&gt;
|Fortune's Favourite&lt;br /&gt;
|Receive a specified number of streaks&lt;br /&gt;
|10 awards [[Awards|&amp;quot;Professional&amp;quot;]]&lt;br /&gt;
|31.05 — 21.06&lt;br /&gt;
|-&lt;br /&gt;
|Intense Excitement&lt;br /&gt;
|Destroy a specified number of ground and naval player vehicles each while using unguided aircraft rockets&lt;br /&gt;
|10 vehicles &amp;quot;Ship/Boat&amp;quot; and &amp;quot;Tank&amp;quot;&lt;br /&gt;
|07.06 — 28.06&lt;br /&gt;
|-&lt;br /&gt;
|Elite Squadron&lt;br /&gt;
|Receive a specified number of mission points where vehicles of the current season of the Battle Pass were used&lt;br /&gt;
|20,000 Mission Points&lt;br /&gt;
|14.06 — 05.07&lt;br /&gt;
|-&lt;br /&gt;
|Roundhouse&lt;br /&gt;
|Destroy a specified number of player air vehicles using aircraft offensive armament with a calibre of at least 35 mm&lt;br /&gt;
|15 vehicles&lt;br /&gt;
|21.06 — 12.07&lt;br /&gt;
|-&lt;br /&gt;
|Fearless Badass&lt;br /&gt;
|Destroy a specified number of player vehicles at the distance of less than 50 meters&lt;br /&gt;
|10 vehicles&lt;br /&gt;
|28.06 — 19.07&lt;br /&gt;
|-&lt;br /&gt;
|Skilled Lunge&lt;br /&gt;
|Destroy 2 player vehicles in 15 seconds the specified number of times&lt;br /&gt;
|15 times&lt;br /&gt;
|05.07 — 26.07&lt;br /&gt;
|-&lt;br /&gt;
|Big Game Hunt&lt;br /&gt;
|Destroy a specified number of player-controlled Bluewater ships with torpedoes using a coastal fleet vessel&lt;br /&gt;
|10 vehicles&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Hussar Ballad&lt;br /&gt;
|Receive a specified number of streaks&lt;br /&gt;
|7 awards [[Awards|&amp;quot;Hero of the Sky&amp;quot;]] or [[Awards|&amp;quot;Heavy Metal Hero&amp;quot;]] or [[Awards|&amp;quot;Terror of the Sea&amp;quot;]]&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Masterful Sabrage&lt;br /&gt;
|Destroy a specified number of player vehicles using an unguided bomb while at a distance of at least 4,000 meters from the target at the moment of impact&lt;br /&gt;
|5 vehicles&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Courage Award&lt;br /&gt;
|Complete all the Season's Challenges&lt;br /&gt;
|14 challenges&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [[wt:en/news/8209-battle-pass-meet-her-majesty-s-hussar-the-11th-season-of-battle-pass-en|[Battle Pass] Meet Her Majesty's Hussar, the 11th season of Battle Pass]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Pass seasons]]&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XI,_%22Her_Majesty%27s_Hussar%22&amp;diff=161519</id>
		<title>Battle Pass: Season XI, &quot;Her Majesty's Hussar&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XI,_%22Her_Majesty%27s_Hussar%22&amp;diff=161519"/>
				<updated>2023-04-29T03:47:50Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: fixed outdated link (was Battle Pass, now Battle Pass Seasons)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|This article is about the eleventh [[Battle Pass Seasons]] season.&lt;br /&gt;
&lt;br /&gt;
Season is available from April 26th.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BP XI centurion mk2.png|Centurion Mk.2&lt;br /&gt;
File:BP_XI_p_51c_10.png|J26 David&lt;br /&gt;
File:BP_XI_s_700_s_701.png|S-701&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BP_XI_cardicon_hussar.png|Profile icon &amp;quot;Hussar squadron officer&amp;quot;&lt;br /&gt;
File:BP_XI_decor_shako.png|Tank decoration &amp;quot;Shako&amp;quot;&lt;br /&gt;
File:BP_XI_lewis_gun.png|Tank decoration &amp;quot;Lewis gun&amp;quot;&lt;br /&gt;
File:BP_XI_decor_cavalryman_statue.png|Ship decoration &amp;quot;Horseman statue&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;dark-thumb&amp;quot;&amp;gt;&lt;br /&gt;
File:BP_XI_ca_1st_hussars_decal.png|Decal &amp;quot;Emblem of the 1st Hussars&amp;quot;&lt;br /&gt;
File:BP_XI_kings_royal_hussars_decal.png|Decal &amp;quot;Emblem of the King’s Royal Hussars&amp;quot;&lt;br /&gt;
File:BP_XI_april_son_text.png|Decal &amp;quot;April Son&amp;quot; text&lt;br /&gt;
File:BP_XI_humorist_text.png|Decal &amp;quot;Humorist&amp;quot; text&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legend:&lt;br /&gt;
* Level - a cell with a prize. Opens for 10 progress points.&lt;br /&gt;
* Free - the award doesn't require Battle Pass to be received.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Level&lt;br /&gt;
! Prize&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 400 {{wb}}&amp;lt;br&amp;gt;Warbond shop level I || Free&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Decal &amp;quot;April Son&amp;quot; text || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Order || Free&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 9 || J26 David test-drive || Free&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{rp}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 500 {{wb}}&amp;lt;br&amp;gt;Warbond shop level II || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{rp}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Premium account (10 days) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{sl}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 17 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Access to the first season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Decal &amp;quot;Emblem of the 1st Hussars&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level III || Free&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{rp}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Order || Free&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{Sl}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 27 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || Decal &amp;quot;Humorist&amp;quot; text || Free&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 30 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 31 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Tank decoration &amp;quot;Shako&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 37 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level IV || Free&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Vehicle activated on the account (S-701) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 40 || Access to the second season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Camouflage activated on the account (S-701: Night camouflage) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 42 || Back-ups (Coastal fleet, Germany) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 43 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Decal &amp;quot;Emblem of the King’s Royal Hussars&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 46 || Wager || Free&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 48 || 200 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Order || &lt;br /&gt;
|-&lt;br /&gt;
| 51 || Vehicle coupon, non-tradable (J26 David) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 54 || Camouflage activated on the account (J26 David: Unpainted) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 56 || Back-ups (Aircrafts, Sweden) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 57 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level V || Free&lt;br /&gt;
|-&lt;br /&gt;
| 58 || Tank decoration &amp;quot;Lewis gun&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 60 || Access to the third season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 64 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Profile icon &amp;quot;Hussar squadron officer&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 66 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 67 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 68 || 200 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 69 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 71 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 72 || Ship decoration &amp;quot;Horseman statue&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 74 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 75 || Coupon for vehicle, non-tradable (Centurion Mk.2) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 76-78 || 80 {{wb}} || 76 Free&lt;br /&gt;
|-&lt;br /&gt;
| 79 || Camouflage (Centurion Mk.2: &amp;quot;Hussar&amp;quot; camouflage) ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level VI || Free&lt;br /&gt;
|-&lt;br /&gt;
| 81-99 || 80 {{wb}} || 85, 90, 95 Free&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Loading screen &amp;quot;Centurion Mk.2&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 101-104 || 100 {{wb}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || J26 David coupon upgrade (can be used to convert a J26 David coupon to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 106-124 || 100 {{wb}} || 110, 120 Free&lt;br /&gt;
|-&lt;br /&gt;
| 125 || Centurion Mk.2 coupon upgrade (can be used to convert a Centurion Mk.2 to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 126-149 || 100 {{wb}} || 130, 140 Free&lt;br /&gt;
|-&lt;br /&gt;
| 150 || Title &amp;quot;Dashing Hussar&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 151 upwards || 80 {{wb}} || Free&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Season challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements&lt;br /&gt;
!Time to complete (DD.MM)&lt;br /&gt;
|-&lt;br /&gt;
|Cavalry Charge&lt;br /&gt;
|Destroy or help allied players destroy the specified number of player vehicles&lt;br /&gt;
|250 vehicles&lt;br /&gt;
|26.04 — 17.05&lt;br /&gt;
|-&lt;br /&gt;
|Out of the Frying Pan into the Fire&lt;br /&gt;
|Receive a specified number of mission points in each of the following modes: air battles, ground battles, naval battles&lt;br /&gt;
|10,000 Mission Points in each mode&lt;br /&gt;
|03.05 — 24.05&lt;br /&gt;
|-&lt;br /&gt;
|Dashing courage&lt;br /&gt;
|Receive a specified number of streaks&lt;br /&gt;
|30 awards [[Awards|&amp;quot;Adamant&amp;quot;]]&lt;br /&gt;
|10.05 — 31.05&lt;br /&gt;
|-&lt;br /&gt;
|Glorious Story&lt;br /&gt;
|Play a specified number of battles while destroying at least four player vehicles and capturing one point in each &lt;br /&gt;
|15 missions&lt;br /&gt;
|17.05 — 07.06&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Bravado&lt;br /&gt;
|Destroy 3 player vehicles without losing your own while driving a strike aircraft a specified number of times&lt;br /&gt;
|10 times&lt;br /&gt;
|24.05 — 14.06&lt;br /&gt;
|-&lt;br /&gt;
|Fortune's Favourite&lt;br /&gt;
|Receive a specified number of streaks&lt;br /&gt;
|10 awards [[Awards|&amp;quot;Professional&amp;quot;]]&lt;br /&gt;
|31.05 — 21.06&lt;br /&gt;
|-&lt;br /&gt;
|Intense Excitement&lt;br /&gt;
|Destroy a specified number of ground and naval player vehicles each while using unguided aircraft rockets&lt;br /&gt;
|10 vehicles &amp;quot;Ship/Boat&amp;quot; and &amp;quot;Tank&amp;quot;&lt;br /&gt;
|07.06 — 28.06&lt;br /&gt;
|-&lt;br /&gt;
|Elite Squadron&lt;br /&gt;
|Receive a specified number of mission points where vehicles of the current season of the Battle Pass were used&lt;br /&gt;
|20,000 Mission Points&lt;br /&gt;
|14.06 — 05.07&lt;br /&gt;
|-&lt;br /&gt;
|Roundhouse&lt;br /&gt;
|Destroy a specified number of player air vehicles using aircraft offensive armament with a calibre of at least 35 mm&lt;br /&gt;
|15 vehicles&lt;br /&gt;
|21.06 — 12.07&lt;br /&gt;
|-&lt;br /&gt;
|Fearless Badass&lt;br /&gt;
|Destroy a specified number of player vehicles at the distance of less than 50 meters&lt;br /&gt;
|10 vehicles&lt;br /&gt;
|28.06 — 19.07&lt;br /&gt;
|-&lt;br /&gt;
|Skilled Lunge&lt;br /&gt;
|Destroy 2 player vehicles in 15 seconds the specified number of times&lt;br /&gt;
|15 times&lt;br /&gt;
|05.07 — 26.07&lt;br /&gt;
|-&lt;br /&gt;
|Big Game Hunt&lt;br /&gt;
|Destroy a specified number of player-controlled Bluewater ships with torpedoes using a coastal fleet vessel&lt;br /&gt;
|10 vehicles&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Hussar Ballad&lt;br /&gt;
|Receive a specified number of streaks&lt;br /&gt;
|7 awards [[Awards|&amp;quot;Hero of the Sky&amp;quot;]] or [[Awards|&amp;quot;Heavy Metal Hero&amp;quot;]] or [[Awards|&amp;quot;Terror of the Sea&amp;quot;]]&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Masterful Sabrage&lt;br /&gt;
|Destroy a specified number of player vehicles using an unguided bomb while at a distance of at least 4,000 meters from the target at the moment of impact&lt;br /&gt;
|5 vehicles&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Courage Award&lt;br /&gt;
|Complete all the Season's Challenges&lt;br /&gt;
|14 challenges&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [[wt:en/news/8209-battle-pass-meet-her-majesty-s-hussar-the-11th-season-of-battle-pass-en|[Battle Pass] Meet Her Majesty's Hussar, the 11th season of Battle Pass]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Pass seasons]]&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battlepass&amp;diff=161518</id>
		<title>Battlepass</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battlepass&amp;diff=161518"/>
				<updated>2023-04-29T03:40:56Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: redirect for single word Battlepass.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Battle Pass Seasons]]&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ju_88_A-1&amp;diff=160110</id>
		<title>Ju 88 A-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ju_88_A-1&amp;diff=160110"/>
				<updated>2023-04-04T03:27:02Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: Filled out section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = Ju 88 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ju-88a-1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It was introduced in [[Update 1.55 &amp;quot;Royal Armour&amp;quot;]].  The original &amp;quot;short wing&amp;quot; version of the famous [[Ju 88 (Family)|Ju 88 family]], it also had less powerful engines greatly limiting its war load, in the end only 133 of this model was ever built, with most being upgraded later.  Amazingly, one of this incredibly rare version exist today in Norway!  While the [[Ju 88 A-4]] was part of game in open beta, this one is a recent addition.  &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Decent to use as an attacker in game with its speed an maneuverability, its war load is a little lacking compared to some other bombers of class.  Solid and dependable, a solid unit but not memorable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,600 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 430 || 416 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.5 || 32.9 || 3.8 || 3.8 || rowspan=&amp;quot;2&amp;quot; | 530&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 482 || 455 || 28.5 || 30.0 || 10.9 || 6.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~10 || ~10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 360 || &amp;lt; 370 || &amp;gt; 331&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
When introduced in 1939 the only protection the 88A-1 had was self sealing fuel tanks, which was somewhat unique at time.  By the time armour and armoured glass was standard the A-1 series all but vanished.  In game avoid being in crosshairs of even rifle caliber machine guns, as they will cause much damage quickly, and knock out the pilot with ease. &lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Engines and all fuel tanks in wings&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
Always unlock bombs racks first as you go down the ranks. Then unlock the ammo belt and select AP-T (Turret), Universal, or Stealth (Offensive).  After those, get the Engine and Wing.  &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 15 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, nose-mounted (375 rpg)&lt;br /&gt;
&lt;br /&gt;
Better than nothing and sometimes useful, success is more by luck than skill so bring your lucky charms!&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)|Flam C 250 incendiary|Flam C 500 incendiary}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 50 kg SC50JA bombs (500 kg total)&lt;br /&gt;
* 28 x 50 kg SC50JA bombs (1,400 kg total)&lt;br /&gt;
* 2 x 250 kg SC250JA bombs + 28 x 50 kg SC50JA bombs (1,900 kg total)&lt;br /&gt;
* 4 x 250 kg SC250JA bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg SC500K bombs (1,000 kg total)&lt;br /&gt;
* 4 x Flam C 250 incendiary bombs&lt;br /&gt;
* 2 x Flam C 500 incendiary bombs&lt;br /&gt;
&lt;br /&gt;
In most maps there is a convoy target, so always carry the 28 x 50 kg SC50JA bombs to make short work of ground vehicles.  Adding the 250kg bombs will cause a bigger speed loss but allow chance to destroy medium tanks. &lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 15 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (600 rpg)&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, ventral turret (525 rpg)&lt;br /&gt;
&lt;br /&gt;
One could get a lucky hit with the machine guns, best to avoid any fighters.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ju-88 A is a fast bomber with a rather light bomb load.&lt;br /&gt;
&lt;br /&gt;
In any air AB/RB match, attack enemy AI units as your bombs barely have enough potency to destroy a base. Maintain your speed to evade pursuing fighters. In ground RB matches, it is recommended to carry the 2 x SC500K bombs as they can help you destroy reliably ground bases.  The 28x 50kg bombs, on the other hand, are excellent as destroyed the convoy of trucks and armored cars, and the 250kg bomb could destroy a medium tank.  With only a rifle-calibre MG as offensive armament, head-ons are ill-advised.&lt;br /&gt;
&lt;br /&gt;
If you are under attack, force the enemy to tailgate you as that is your only chance of returning back to base. Dive down and have your gunners open fire on the enemy. There are 2 gunners that only cover the upper and lower rear of the plane, leaving most of the aircraft defenseless to attacking fighters.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Equipped with air brakes, able to dive bomb&lt;br /&gt;
* Airframe can withstand high speeds during a dive&lt;br /&gt;
* Can outrun lower-end fighters&lt;br /&gt;
* A bomber with an offensive forward-firing machine gun&lt;br /&gt;
* Carries a decent max load of 1,900 kg compared to contemporaries&lt;br /&gt;
* Lots of suspended armament options for rank&lt;br /&gt;
* Carrying the maximum payload doesn't have that much penalty in overall performance&lt;br /&gt;
* Very accurate in precision bombing&lt;br /&gt;
* The 50 kg bombs are very efficient in taking out soft ground targets (AA emplacement, MG nest, artillery position)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Defensive armament is poor and has a massive dead zone&lt;br /&gt;
* Stock bomb load is inadequate&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Ju 88 A-1 1940.jpg|thumb|400x400px|A Junkers 88 A-1, of Kampfgeschwader 51 with its crew (1940)]]&lt;br /&gt;
The Junkers Ju 88 A-1 was the first variant of the famous Junkers Ju 88 bomber. After the failure of the [[B3C|Junkers Ju 86]], the Junkers team was tasked to make a new bomber able to go faster than the [[Do 17 (Family)|Dornier Do 17]] and [[He 111 (Family)|Heinkel He 111]], and even fighters: a true &amp;quot;schnell bomber&amp;quot; (fast bomber)! The prototypes succeeded in their design requirement, being faster than any fighter then in service, but once all the military equipment was added, it was not much faster than what it was designed to replace. Regardless, it had great promise and with more changes proved to be a capable and adaptable warplane. Combat results with the short wing A-1 were below expectations, only 133 units being built before major upgrades were introduced with the A-4. All surviving A-1s were upgraded to the A-5 long wing standard. Amazingly, an Ju 88 A-1 exists today, being found in a freshwater lake in very good condition, and fully restored.&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
The Ju 88 originated from a 1935 requirement for a new high-speed dive bomber with a crew of 3, capable of reaching 480 km/h.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;V, R. (2019)&amp;lt;/ref&amp;gt; The Henschel and Messerschmitt design firms also submitted designs, but later withdrew them; thus, Junkers won the competition and proceeded to produce prototypes. The first Ju 88 prototype flew in December of 1936, and managed to reach a speed of 520 km/h;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Later on, a pre-production Ju 88 set a record for a 1,000 km circuit, averaging 517 km/h. After the completion of ten prototypes of the Ju 88 A-0 series, the Ju 88 A-1 was ordered into production with deliveries starting in 1939.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ju 88 is a conventional twin-engined light bomber, with the engines mounted in nacelles on each wing. The aircraft has a crew of three, being a pilot, bombardier and radio operator/rear gunner. The aircraft's armament was sparse, consisting of just three 7.92 mm machine guns; this was steadily improved in later Ju 88 variants. The A-1 could carry a maximum bomb load of 1,000 kilograms in standard load, though heavier loads could be carried with modifications.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
The Ju 88 A-1 started entering service with the Luftwaffe in 1939; 69 aircraft were built that year.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Rickard, J. (2007)&amp;lt;/ref&amp;gt; The aircraft saw its first combat attacking British shipping in the fall of 1939.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The aircraft served extensively in the Battle of Britain as the main Luftwaffe bomber, and fulfilled the same role in Operation Barbarossa, the attempted German invasion of the USSR. By that point in time, it was complemented by more advanced variants of the Ju 88 such as the Ju 88 A-4.&lt;br /&gt;
&lt;br /&gt;
During its time in service, it became highly apparent that the Ju 88 A-1 was not well suited to its task. Namely, the aircraft wasn't adequately armed, with just three defensive machine guns.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Thus, the later Ju 88 A-4 variant introduced a heavier defensive armament of five 7.92 mm machine guns; later derivatives such as the Ju 188 featured even more defensive armament.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As well, the aircraft experienced structural strength issues, which prevented it from entering fast dives without breaking up. This was also remedied by the later Ju 88 A-4.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Despite its flaws, the Ju 88 was a versatile, reliable aircraft and over 15,000 aircraft were built before the end of the war.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ju-88a-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
* [[Ju 88 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/285058-junkers-ju-88-a-1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
* V, R. (2019). Junkers Ju 88. Retrieved November 25, 2020, from &amp;lt;nowiki&amp;gt;http://www.century-of-flight.freeola.com/Aviation%20history/WW2/Junkers%20Ju%2088.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Rickard, J. (2007, June 30). Ju 88A. Retrieved November 25, 2020, from &amp;lt;nowiki&amp;gt;http://www.historyofwar.org/articles/weapons_ju88A.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Junkers}}&lt;br /&gt;
{{Germany bombers}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ro.44&amp;diff=158827</id>
		<title>Ro.44</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ro.44&amp;diff=158827"/>
				<updated>2023-03-15T17:57:01Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: Added items, removed boilerplate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ro_44&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], finally equipping all the naval nations with at least 1 [[:Category:Hydroplanes|seaplane]] to use, although many are not regular tree units. Its ability to capture naval points will make it invaluable for naval players.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Ro.44 is reasonably durable, being able to take a fair amount of rife-calibre machine gun fire before the flight performance is crippled. The large radial engine too, although vulnerable to being hit due to its size, tends to keep running even with a fair amount of battle damage. The aircraft has no armour protection for the pilot.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Breda-SAFAT (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (220 rpg = 440 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ro.44 fulfils the role of a dogfighter in battles, boasting fantastic low speed handling (down to as low as 130 km/h) which often gives it the edge in low-rank dogfights. Its powerful armament of twin 12.7 mm Breda-SAFAT machine guns (a rare armament at such a low BR) usually means it can quickly dispose of enemy aircraft. Against faster monoplane enemies such as the P-36, P-400 or MiG-3, you'll want to enter the fight with an altitude advantage and convert that to speed, giving you enough time to cripple the enemy aircraft even if they choose to use their speed advantage and extend.&lt;br /&gt;
&lt;br /&gt;
In Simulator battles, the Ro.44 currently uses an identical cockpit model to the CR.32, so there are discrepancies between the cockpit model and the actual layout of the aircraft. The Italian floatplane also handles terribly in Simulator mode, having a constant pitch up attitude analogous to having full flaps extended on any other aircraft. Combined with having no trim, the Ro.44 is tiresome to fly in simulator battles, and currently also has poor forward-facing visibility from the cockpit. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent low speed handling&lt;br /&gt;
* Reasonably durable&lt;br /&gt;
* Acceptable climb rate&lt;br /&gt;
* Excellent weaponry for its BR, mounted on the centreline&lt;br /&gt;
* Good amount of ammunition&lt;br /&gt;
* Can capture points in naval battles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fairly slow&lt;br /&gt;
* Radial engine is a large target&lt;br /&gt;
* Loses energy rapidly in vertical manoeuvres&lt;br /&gt;
* Low dive speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The '''IMAM Ro.44''' was a single seat fighter seaplane derivative of the [[Ro.43]] and first flew in October 1936. By taking out the rear gunners positions and all the extra equipment and radios, the much lighter aircraft gained in manoeuvrability but barely any speed increase. At a distance, both the Ro.44 and Ro.43 are practically indistinguishable due to the copied design. It also did not improve on its predecessor for seaworthiness, being too difficult to land in open ocean. In the end it was a disappointment, with its order reduced from 50 to 35 and being soon used as trainer for advanced pilots.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
{{Youtube-gallery|xGkUVmUINkY|'''The Shooting Range #290''' - ''Triathlon'' section at 09:51 compares ship-based hydroplanes.|qWR1JLjLfEI|'''The Shooting Range #266''' - ''Challenge'' section at 07:50 discusses capturing areas on floatplanes.}}&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ro.44&amp;diff=158730</id>
		<title>Ro.44</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ro.44&amp;diff=158730"/>
				<updated>2023-03-15T04:59:52Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: Added to the Ro.44 info card, and history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ro_44&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], finally equipping all the naval nations with at least 1 seaplane to use, although many are not regular tree units.  Its ability to capture naval points will make it invaluable for naval players.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Ro.44 is reasonably durable, being able to take a fair amount of rife-calibre machine gun fire before the flight performance is crippled. The large radial engine too, although vulnerable to being hit due to its size, tends to keep running even with a fair amount of battle damage. The aircraft has no armour protection for the pilot.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Breda-SAFAT (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (220 rpg = 440 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ro.44 fulfils the role of a dogfighter in battles, boasting fantastic low speed handling (down to as low as 130 km/h) which often gives it the edge in low-rank dogfights. Its powerful armament of twin 12.7 mm Breda-SAFAT machine guns (one of very few at BR 1.0 to mount a heavy machine guns) usually means it can quickly dispose of enemy aircraft. Against faster monoplane enemies such as the P-36, P-400 or MiG-3, you'll want to enter the fight with an altitude advantage and convert that to speed, giving you enough time to cripple the enemy aircraft even if they choose to use their speed advantage and extend.&lt;br /&gt;
&lt;br /&gt;
In Simulator battles, the Ro.44 currently uses an identical cockpit model to the CR.32, so there are discrepancies between the cockpit model and the actual layout of the aircraft. The Italian floatplane also handles terribly in Simulator mode, having a constant pitch up attitude analogous to having full flaps extended on any other aircraft. Combined with having no trim, the Ro.44 is tiresome to fly in simulator battles, and currently also has poor forward-facing visibility from the cockpit. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent low speed handling&lt;br /&gt;
* Reasonably durable&lt;br /&gt;
* Acceptable climb rate&lt;br /&gt;
* Excellent weaponry for its BR, mounted on the centerline&lt;br /&gt;
* Good amount of ammunition&lt;br /&gt;
* Capture naval points in naval battles.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fairly slow&lt;br /&gt;
* Radial engine is a large target&lt;br /&gt;
* Loses energy rapidly in vertical manoeuvres&lt;br /&gt;
* Low dive speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
The '''IMAM Ro.44''' was a single seat fighter seaplane derivative of the [[Ro.43]] and first flew in October 1936.  By taking out the rear gunners positions and all the extra equipment and radios the much lighter aircraft gained in manoeuvrability but barely any speed increase.  At a distance both the Ro.44 and Ro.43 are practically indistinguishable due to the copied design.  It also did not improve on its predecessor for seaworthiness, being too difficult to land in open ocean.  In the end it was a disappointment, with its order reduced from 50 to 35 and being soon used as trainer for advanced pilots.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Late_298D&amp;diff=158055</id>
		<title>Late 298D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Late_298D&amp;diff=158055"/>
				<updated>2023-03-10T05:02:43Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Usage in battles */ Add usage of Point captures in naval.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=late_298d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French bomber {{Battle-rating}}. It was introduced during [[Update &amp;quot;Apex Predators&amp;quot;]] as a reward for the [[wt:en/news/8021-event-winter-quest-en|2022 Winter Quest]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 2,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 285 || 278 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.0 || 23.9 || 3.7 || 3.7 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 306 || 295 || 21.1 || 22.0 || 7.0 || 5.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 450 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 450 || 450 || 320 || ~10 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mle 33 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.5 mm Mle 33 machine guns, wing-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G2 Navale (75 kg)|I2 Navale (150 kg)|1926DA (400 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 75 kg G2 Navale bombs (150 kg total)&lt;br /&gt;
* 2 x 150 kg I2 Navale bombs (300 kg total)&lt;br /&gt;
* 1 x 400 mm 1926DA torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mle 33 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.5 mm Mle 33 machine gun, dorsal turret (825 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Although classified as a light bomber, the Late 298D performs better as a fighter in air battles since the 2 x 150 kg I2 Navale bombs can only take out 3/4 of a base. Its torpedo doesn't come in handy because both air arcade and realistic maps rarely contain naval units.&lt;br /&gt;
&lt;br /&gt;
The Late 298D can dogfight against multiple fighters at the same time and come out as the victor. The aircraft can out-turn its opponents with takeoff flaps, including biplanes. However, in dives, takeoff and landing flaps can generate so much lift that the aircraft starts to pitch up uncontrollably.&lt;br /&gt;
&lt;br /&gt;
Its 2 x 7.5 mm machine guns are weak and require multiple rounds on target, but it can occasionally set planes ablaze. The dorsal turret machine gun is effective in engaging fighters behind the aircraft, since most planes at the BR are poorly armoured. Essentially, the Late 298D can both out-turn and engage enemy fighters from any position.&lt;br /&gt;
&lt;br /&gt;
With the long awaited introduction of the French Navy in the patch &amp;quot;[[Update &amp;quot;Sky Guardians&amp;quot;|Sky Guardians]]&amp;quot;, the value and utility of this aircraft in naval games has greatly increased with its ability to capture naval points and win matches.  Make sure to include the Late 298D in all your naval line-ups.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 150 kg bombs are effective in taking out tanks in ground battles&lt;br /&gt;
* Can turn on a dime with flaps, can even out-turn some biplanes&lt;br /&gt;
* Can carry a torpedo, useful in naval games&lt;br /&gt;
* Can land and capture points in naval games&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow speed means enemy planes can outrun you&lt;br /&gt;
* The torpedo finds limited use in Air Mission arcade and realistic battles due to the lack of naval targets&lt;br /&gt;
* A small hit to the engine or oil radiator means the aircraft has a very limited time to return to base before the engine overheats. Even AAA can cause this scenario to happen&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Built as a successor to their earlier lacklustre Latécoère 290 torpedo bomber float plane, the new 298 outperformed its predecessor by wide margins and offered more capabilities. Not fast, its large wings did give it more manoeuvrability, aided by full-span flaps. Torpedoes and bombs were mounted in a semi-recessed bay (also called a &amp;quot;crutch&amp;quot;), and 2 fixed 7.5 mm machine guns plus 1 more defensive mount at the rear, a potent arsenal for 1938's warplanes.&lt;br /&gt;
&lt;br /&gt;
Like most French aircraft, its missions changed, first against the Germans, then with the Germans after France surrendered, then reverting to helping the Allies liberate France after French Africa joined the Allies. It proved to be one of the more successful French war planes, being in service until 1951, with a handful existing for years later. Unfortunately, no surviving examples of this fantastic French aircraft exist today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=late_298d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_R2hJWPJ8fc|'''LATE 298D! The NEW PREMIUM French EVENT aircraft!''' - ''MatAWG''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Ar 196 A-3]]&lt;br /&gt;
* [[He 51 B-2/H]]&lt;br /&gt;
* [[Ar 196 A-5 (Sweden)]]&lt;br /&gt;
* [[S17BS]]&lt;br /&gt;
* [[OS2U-1]]&lt;br /&gt;
* [[OS2U-3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8025-development-winter-event-vehicles-laté-298-en|[Devblog] Winter event vehicles: Laté 298]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{AirManufacturer Latecoere}}--&amp;gt;&lt;br /&gt;
{{France bombers}}&lt;br /&gt;
{{France premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Late_298D&amp;diff=156306</id>
		<title>Late 298D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Late_298D&amp;diff=156306"/>
				<updated>2023-02-24T18:57:31Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Pros and cons */  added to Pro / Con&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=late_298d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French bomber {{Battle-rating}}. It was introduced during [[Update &amp;quot;Apex Predators&amp;quot;]] as a reward for the [[wt:en/news/8021-event-winter-quest-en|2022 Winter Quest]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 2,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 285 || 278 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.0 || 23.9 || 3.7 || 3.7 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 306 || 295 || 21.1 || 22.0 || 7.0 || 5.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 450 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 450 || 450 || 320 || ~10 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mle 33 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.5 mm Mle 33 machine guns, wing-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G2 Navale (75 kg)|I2 Navale (150 kg)|1926DA (400 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 75 kg G2 Navale bombs (150 kg total)&lt;br /&gt;
* 2 x 150 kg I2 Navale bombs (300 kg total)&lt;br /&gt;
* 1 x 400 mm 1926DA torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mle 33 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.5 mm Mle 33 machine gun, dorsal turret (825 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Although classified as a light bomber, the Late 298D performs better as a fighter in air battles since the 2 x 150 kg I2 Navale bombs can only take out 3/4 of a base. Its torpedo doesn't come in handy because both air arcade and realistic maps rarely contain naval units.&lt;br /&gt;
&lt;br /&gt;
The Late 298D can dogfight against multiple fighters at the same time and come out as the victor. The aircraft can out-turn its opponents with takeoff flaps, including biplanes. However, in dives, takeoff and landing flaps can generate so much lift that the aircraft starts to pitch up uncontrollably.&lt;br /&gt;
&lt;br /&gt;
Its 2 x 7.5 mm machine guns are weak and require multiple rounds on target, but it can occasionally set planes ablaze. The dorsal turret machine gun is effective in engaging fighters behind the aircraft, since most planes at the BR are poorly armoured. Essentially, the Late 298D can both out-turn and engage enemy fighters from any position.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 150 kg bombs are effective in taking out tanks in ground battles.&lt;br /&gt;
* Can turn on a dime with flaps, can even out-turn some biplanes.&lt;br /&gt;
* The torpedo will be very useful in naval games.&lt;br /&gt;
* Can cap points in Naval games.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow speed means enemy planes can outrun you.&lt;br /&gt;
* The torpedo finds limited use in Air Mission arcade and realistic battles due to the lack of naval targets.&lt;br /&gt;
* A small hit to the engine or oil radiator means the aircraft has a very limited time to return to base before the engine overheats. Even AAA can cause this scenario to happen.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Built as a successor to their earlier lacklustre Latécoère 290 torpedo bomber float plane, the new 298 outperformed its predecessor by wide margins and offered more capabilities. Not fast, its large wings did give it more manoeuvrability, aided by full-span flaps. Torpedoes and bombs were mounted in a semi-recessed bay (also called a &amp;quot;crutch&amp;quot;), and 2 fixed 7.5 mm machine guns plus 1 more defensive mount at the rear, a potent arsenal for 1938's warplanes.&lt;br /&gt;
&lt;br /&gt;
Like most French aircraft, its missions changed, first against the Germans, then with the Germans after France surrendered, then reverting to helping the Allies liberate France after French Africa joined the Allies. It proved to be one of the more successful French war planes, being in service until 1951, with a handful existing for years later. Unfortunately, no surviving examples of this fantastic French aircraft exist today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=late_298d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_R2hJWPJ8fc|'''LATE 298D! The NEW PREMIUM French EVENT aircraft!''' - ''MatAWG''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Ar 196 A-3]]&lt;br /&gt;
* [[He 51 B-2/H]]&lt;br /&gt;
* [[Ar 196 A-5 (Sweden)]]&lt;br /&gt;
* [[S17BS]]&lt;br /&gt;
* [[OS2U-1]]&lt;br /&gt;
* [[OS2U-3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8025-development-winter-event-vehicles-laté-298-en|[Devblog] Winter event vehicles: Laté 298]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{AirManufacturer Latecoere}}--&amp;gt;&lt;br /&gt;
{{France bombers}}&lt;br /&gt;
{{France premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Late_298D&amp;diff=156304</id>
		<title>Late 298D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Late_298D&amp;diff=156304"/>
				<updated>2023-02-24T18:44:23Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Usage in battles */ Added to Usage, now that the French Navy (MN) is coming in Sky Guardians&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=late_298d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French bomber {{Battle-rating}}. It was introduced during [[Update &amp;quot;Apex Predators&amp;quot;]] as a reward for the [[wt:en/news/8021-event-winter-quest-en|2022 Winter Quest]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 2,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 285 || 278 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.0 || 23.9 || 3.7 || 3.7 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 306 || 295 || 21.1 || 22.0 || 7.0 || 5.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 450 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 450 || 450 || 320 || ~10 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mle 33 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.5 mm Mle 33 machine guns, wing-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G2 Navale (75 kg)|I2 Navale (150 kg)|1926DA (400 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 75 kg G2 Navale bombs (150 kg total)&lt;br /&gt;
* 2 x 150 kg I2 Navale bombs (300 kg total)&lt;br /&gt;
* 1 x 400 mm 1926DA torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mle 33 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.5 mm Mle 33 machine gun, dorsal turret (825 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Although classified as a light bomber, the Late 298D performs better as a fighter in air battles since the 2 x 150 kg I2 Navale bombs can only take out 3/4 of a base. Its torpedo doesn't come in handy because both air arcade and realistic maps rarely contain naval units.&lt;br /&gt;
&lt;br /&gt;
The Late 298D can dogfight against multiple fighters at the same time and come out as the victor. The aircraft can out-turn its opponents with takeoff flaps, including biplanes. However, in dives, takeoff and landing flaps can generate so much lift that the aircraft starts to pitch up uncontrollably.&lt;br /&gt;
&lt;br /&gt;
Its 2 x 7.5 mm machine guns are weak and require multiple rounds on target, but it can occasionally set planes ablaze. The dorsal turret machine gun is effective in engaging fighters behind the aircraft, since most planes at the BR are poorly armoured. Essentially, the Late 298D can both out-turn and engage enemy fighters from any position.&lt;br /&gt;
&lt;br /&gt;
With the long awaited introduction of the French Navy in the patch &amp;quot;Sky Guardians&amp;quot;, the value and utility of this aircraft in naval games has greatly increased, as this can be used to capture naval points.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 150 kg bombs are effective in taking out tanks in ground battles.&lt;br /&gt;
* Can turn on a dime with flaps, can even out-turn some biplanes.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow speed means enemy planes can outrun you.&lt;br /&gt;
* The torpedo finds limited use in both arcade and realistic battles due to the lack of naval targets.&lt;br /&gt;
* A small hit to the engine or oil radiator means the aircraft has a very limited time to return to base before the engine overheats. Even AAA can cause this scenario to happen.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Built as a successor to their earlier lacklustre Latécoère 290 torpedo bomber float plane, the new 298 outperformed its predecessor by wide margins and offered more capabilities. Not fast, its large wings did give it more manoeuvrability, aided by full-span flaps. Torpedoes and bombs were mounted in a semi-recessed bay (also called a &amp;quot;crutch&amp;quot;), and 2 fixed 7.5 mm machine guns plus 1 more defensive mount at the rear, a potent arsenal for 1938's warplanes.&lt;br /&gt;
&lt;br /&gt;
Like most French aircraft, its missions changed, first against the Germans, then with the Germans after France surrendered, then reverting to helping the Allies liberate France after French Africa joined the Allies. It proved to be one of the more successful French war planes, being in service until 1951, with a handful existing for years later. Unfortunately, no surviving examples of this fantastic French aircraft exist today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=late_298d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_R2hJWPJ8fc|'''LATE 298D! The NEW PREMIUM French EVENT aircraft!''' - ''MatAWG''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Ar 196 A-3]]&lt;br /&gt;
* [[He 51 B-2/H]]&lt;br /&gt;
* [[Ar 196 A-5 (Sweden)]]&lt;br /&gt;
* [[S17BS]]&lt;br /&gt;
* [[OS2U-1]]&lt;br /&gt;
* [[OS2U-3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8025-development-winter-event-vehicles-laté-298-en|[Devblog] Winter event vehicles: Laté 298]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{AirManufacturer Latecoere}}--&amp;gt;&lt;br /&gt;
{{France bombers}}&lt;br /&gt;
{{France premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Shipboard_reconnaissance_aircraft&amp;diff=150358</id>
		<title>Shipboard reconnaissance aircraft</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Shipboard_reconnaissance_aircraft&amp;diff=150358"/>
				<updated>2023-01-11T19:33:54Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Description */ adding cross link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shipboard reconnaissance aircraft''' were introduced into War Thunder in [[Update &amp;quot;Winged Lions&amp;quot;]] as an additional vehicle available for naval units.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
While [[:Category:Hydroplanes|hydroplanes]] were present in War Thunder prior to Update &amp;quot;Winged Lions&amp;quot;, all were standalone aircraft present in the tech tree that could be piloted in air battles by the player. Shipboard reconnaissance aircraft allows large bluewater ships to utilize their plane catapults to send scout planes to perform recon of an area, land on capture zones, and pester enemy ships with their onboard weaponry.&lt;br /&gt;
&lt;br /&gt;
A list of available ship-launched reconnaissance aircraft can be found in the below table:&lt;br /&gt;
{{Ship-launched reconnaissance aircraft|expand=true}}&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Drones]] - Another class of aircraft launched from a different vehicle.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7453-development-the-battlecruiser-scharnhorst-and-shipboard-reconnaissance-aircraft-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; The Battlecruiser Scharnhorst and shipboard reconnaissance aircraft]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KOR-1&amp;diff=149375</id>
		<title>KOR-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KOR-1&amp;diff=149375"/>
				<updated>2023-01-03T04:49:35Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Description */ Adding the more common name for this aircraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=kor_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]] as a ship-launched reconnaissance aircraft.  The designation '''{{Specs|name}}''' was changed to '''Beriev Be-2''' soon after introduction. &lt;br /&gt;
&lt;br /&gt;
'''Ships that carry the KOR-1'''&lt;br /&gt;
&lt;br /&gt;
* [[Kirov]]&lt;br /&gt;
* [[Voroshilov]]&lt;br /&gt;
* [[Maxim Gorky]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, wing-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-100sv (100 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 100 kg FAB-100sv bombs (200 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Ship-launched reconnaissance aircraft}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Late_298D&amp;diff=149369</id>
		<title>Late 298D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Late_298D&amp;diff=149369"/>
				<updated>2023-01-03T02:31:39Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Pros and cons */ some Pro/Con&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=late_298d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} French bomber {{Battle-rating}}. It was introduced during [[Update &amp;quot;Apex Predators&amp;quot;]] as a reward for the [[wt:en/news/8021-event-winter-quest-en|2022 Winter Quest]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 2,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 285 || 278 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.0 || 23.9 || 3.7 || 3.7 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 306 || 295 || 21.1 || 22.0 || 7.0 || 5.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 450 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mle 33 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.5 mm Mle 33 machine guns, wing-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G2 Navale (75 kg)|I2 Navale (150 kg)|1926DA (400 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 75 kg G2 Navale bombs (150 kg total)&lt;br /&gt;
* 2 x 150 kg I2 Navale bombs (300 kg total)&lt;br /&gt;
* 1 x 400 mm 1926DA torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mle 33 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.5 mm Mle 33 machine gun, dorsal turret (825 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
Sea plane&lt;br /&gt;
&lt;br /&gt;
Good bomb load and torpedo.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
Two 7.5mm machine guns, weak armament&lt;br /&gt;
&lt;br /&gt;
Limited use for torpedoin game&lt;br /&gt;
&lt;br /&gt;
No French navy&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
Built as a successor to their earlier lackluster '''Latécoère 290''' torpedo bomber float plane, the new 298 outperformed its predecessor by wide margins and offered more capabilities.  Not fast, its large wings did give it more maneuverability, aided by full spawn flaps.  Torpedoes and bombs where mounted in a semi-recessed bay (also called a &amp;quot;crutch&amp;quot;), and 2 fixed 7.5mm machine guns plus 1 more defensive rear, a potent arsenal for 1938's warplanes. &lt;br /&gt;
&lt;br /&gt;
Like most French aircraft, its missions changed, first against Germans, then with Germans after France surrendered, then reverting to helping allies liberate France after French Africa joined the allies.  It proved to be one of the more successful French war planes, being in service until 1951, with a handful existing for years later.  Unfortunately apathy resulted in no surviving examples of this fantastic French aircraft existing today. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Ar 196 A-3]]&lt;br /&gt;
* [[He 51 B-2/H]]&lt;br /&gt;
* [[Ar 196 A-5 (Sweden)]]&lt;br /&gt;
* [[S17BS]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8025-development-winter-event-vehicles-laté-298-en|[Devblog] Winter event vehicles: Laté 298]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{AirManufacturer Latecoere}}--&amp;gt;&lt;br /&gt;
{{France bombers}}&lt;br /&gt;
{{France premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Late_298D&amp;diff=149368</id>
		<title>Late 298D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Late_298D&amp;diff=149368"/>
				<updated>2023-01-03T02:27:40Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* History */ Added History.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=late_298d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} French bomber {{Battle-rating}}. It was introduced during [[Update &amp;quot;Apex Predators&amp;quot;]] as a reward for the [[wt:en/news/8021-event-winter-quest-en|2022 Winter Quest]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 2,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 285 || 278 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.0 || 23.9 || 3.7 || 3.7 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 306 || 295 || 21.1 || 22.0 || 7.0 || 5.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 450 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mle 33 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.5 mm Mle 33 machine guns, wing-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G2 Navale (75 kg)|I2 Navale (150 kg)|1926DA (400 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 75 kg G2 Navale bombs (150 kg total)&lt;br /&gt;
* 2 x 150 kg I2 Navale bombs (300 kg total)&lt;br /&gt;
* 1 x 400 mm 1926DA torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mle 33 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.5 mm Mle 33 machine gun, dorsal turret (825 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
Built as a successor to their earlier lackluster '''Latécoère 290''' torpedo bomber float plane, the new 298 outperformed its predecessor by wide margins and offered more capabilities.  Not fast, its large wings did give it more maneuverability, aided by full spawn flaps.  Torpedoes and bombs where mounted in a semi-recessed bay (also called a &amp;quot;crutch&amp;quot;), and 2 fixed 7.5mm machine guns plus 1 more defensive rear, a potent arsenal for 1938's warplanes. &lt;br /&gt;
&lt;br /&gt;
Like most French aircraft, its missions changed, first against Germans, then with Germans after France surrendered, then reverting to helping allies liberate France after French Africa joined the allies.  It proved to be one of the more successful French war planes, being in service until 1951, with a handful existing for years later.  Unfortunately apathy resulted in no surviving examples of this fantastic French aircraft existing today. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Ar 196 A-3]]&lt;br /&gt;
* [[He 51 B-2/H]]&lt;br /&gt;
* [[Ar 196 A-5 (Sweden)]]&lt;br /&gt;
* [[S17BS]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8025-development-winter-event-vehicles-laté-298-en|[Devblog] Winter event vehicles: Laté 298]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{AirManufacturer Latecoere}}--&amp;gt;&lt;br /&gt;
{{France bombers}}&lt;br /&gt;
{{France premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Haruna&amp;diff=149128</id>
		<title>IJN Haruna</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Haruna&amp;diff=149128"/>
				<updated>2022-12-30T19:28:56Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Scout plane */ Added scout plane info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_battlecruiser_haruna&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=id50192_ijn_haruna_japan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (榛名, [[Abbreviations#.28JP.29_Naval|namesake]]: Mount Haruna) is a gift rank {{Specs|rank}} Japanese battleship {{Battle-rating}}. It was introduced during [[Update &amp;quot;Danger Zone&amp;quot;]] as a reward for the [[wt:en/news/7796-event-summer-quest-en|2022 Summer Quest event]].&lt;br /&gt;
&lt;br /&gt;
Haruna is the fourth and last of the [[Kongo (Family)|Kongō-class]] battlecruiser (later fast-battleship), being commissioned in 1915 on the same day as her sister ship, Kirishima.&lt;br /&gt;
&lt;br /&gt;
Seeing almost every major naval action in the Pacific conflict, she sailed with the southern fleet in prepration of the battle of Singapore, covered the Japanese landings in Malaya and Dutch East Indies, engaged in the battle of Midway and fought in the Guadalcanal Campaign. From 1943 onward she would primarily move between bases as escort and cover for withdrawals and transfers.&lt;br /&gt;
&lt;br /&gt;
She would sink in the port of Kure Naval Base after several days of bombarding by Task Force 38 on 28 July 1945.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
At the first glance, the Haruna's protection is similar to that of her sister ship [[IJN Kongo|Kongo]]. Being originally commissioned as a battlecruiser, the Haruna's armour is quite underwhelming for a capital ship, thought still offers reasonable protection against cruiser. However, the devil hides within the details, as the Haruna has a different crew distribution compared to the Kongo, with roughtly 80% of her crew being located in the midship section, and 40% of them were positioned inside a vulnerable deck of the ship. This resulted into her being more vulnerable to concentrated fire from enemy ship, including cruisers that can chip a significant portion of the crew away if not taken care of soon enough.&lt;br /&gt;
The Haruna will be able to pump out water if the flood control timer stays under 40 seconds. If you reach that threshold, staying afloat will be increasingly difficult.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The [[Kongo (Family)|Kongo-class]]'s nature as a battlecruiser reflects in Haruna's speed, which is a very good 56 km/h. As a {{Annotation|FBB|fast battleship}} this is only slightly less than most cruisers, and is leaps and bounds ahead of the speed of dreadnoughts. However, her acceleration and deceleration are still unexceptional, and her turning is not very good.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|36 cm/45 Type 41 (356 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 36 cm/45 Type 41, also seen on IJN Hyuga, is an exceptional 14-inch battleship cannon. Compared to the Hyuga, the {{PAGENAME}} gets only 8 guns, but she features a new selection of shells. Her stock shell, Ordinary SAP, is identical to the shell on Hyuga, and certainly gets the job done. With the equivalent of 68.64 kg of TNT, her SAP is still a head and shoulders over even the HE on most other battleships. These shells will smash cruisers whenever they hit, and against battleships, while they will rarely penetrate the hull armor, the splash damage from the detonation will frequently destroy guns and turrets. Type 91 APC is an improvement over the Hyuga's equivalent AP shell, with extra penetration. This shell is mostly used against battleships, where the extra penetration is needed to penetrate the belt armor. The last shell is Type 0 Common, an HE shell. This shell is very poor, possessing only half the explosive filler of SAP. It may find some utility when it comes to sniping patrol boats or stray floatplanes, but overall, it isn't very good.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary SAP || SAPCBC || 301 || 280 || 248 || 222 || 199 || 168&lt;br /&gt;
|-&lt;br /&gt;
| Type 91 APC || APCBC || 635 || 593 || 529 || 476 || 431 || 366&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 Common || HE || 67 || 67 || 67 || 67 || 67 || 67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary SAP || SAPCBC || 780 || 635.58 || 0.01 || 26 || 68.64 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Type 91 APC || APCBC || 771 || 671.3 || 0.05 || 26 || 12.21 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 Common || HE || 805 || 621 || 0 || 0.1 || 32.45 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|15 cm/50 Type 41 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Haruna's secondaries consist of eight 15 cm/50 Type 41 cannons, four per side. Comparable guns can be found on the IJN Agano, although these guns can maintain a sustained rate of fire of 10 RPM. While they are 6-inch secondaries, they are nothing to write home about, as the best shell only has 81 mm of penetration at point blank range. The exceptionally high explosive mass of the SAP round - nearly as good as HE - makes it very well suited for fighting destroyers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 HE || HE || 35 || 35 || 35 || 35 || 35 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Type 4 SAP || SAP || 81 || 68 || 52 || 40 || 34 || 34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 HE || HE || 850 || 45.26 || 0 || 0.1 || 3.17 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Type 4 SAP || SAP || 850 || 45.26 || 0.01 || 7 || 2.92 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}Located between the aft main turrets is a deck area and catapult for one Aichi E13A1 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The E13A1 is equipped with a [[Type 97 navy (7.7 mm)|7.7 mm Type 97]] defensive machine gun and a formidable load of 4 x 60 kg bombs. It also has the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! Carrying a heavier bomb load than most other scout planes, this unit has a very good chance to sink enemy boats or even a destroyer.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptional 14&amp;quot; guns with a very potent SAP round and comfortable gun arcs&lt;br /&gt;
* Very fast for her size&lt;br /&gt;
* Good AA protection&lt;br /&gt;
* Workable armour above waterline; turtleback around the magazines&lt;br /&gt;
* Access to floatplanes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Crew is more concentrated around the midship section compared to the sister ship, thus making them vulnerable to concentrated fire&lt;br /&gt;
* Extremely weak underwater protection, vulnerable to large calibre diving shots from heavy cruisers or above&lt;br /&gt;
* Third turret ammo rack can be detonated in a prolonged fire&lt;br /&gt;
* Subject to flooding and capsizing in addition due to aforementioned weakness&lt;br /&gt;
* 127 mm batteries are categorized into AAA group and hence no combined manual control or ammo options&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7800-development-ijn-haruna-en|Devblog]] ===&lt;br /&gt;
The battlecruiser Haruna of the Kongō class was laid down in 1912 and commissioned in 1915. During the First World War, she did not see active combat. Before the start of World War II, the ship went through two modernization programs, during which Haruna was reclassified as a fast battleship, the combat potential of the ship was significantly increased and it became possible to use it to escort Japanese aircraft carriers. During the invasion of mainland China in 1937, the battleship Haruna was used to transport troops. The battleship fought the first battle of World War II in December 1941 in the Battle of Kuantan against the Royal Navy. She then was active in the area of ​​the Malay Archipelago in operations to invade Borneo and the Dutch East Indies, going on to participate in the attack on Ceylon. In May 1942, after serving in dock, she joined the carrier group in the Battle of Midway, after which the ship took part in the Battle of Guadalcanal. During all the time of intense fighting, Haruna did not receive any significant damage. In October 1943, the battleship was sent to defend Wake Island from American attacks. In the Battle of the Philippine Sea, Haruna received two hits with armor-piercing bombs, repairs lasted until the autumn of 1944. After the Battle of Leyte Gulf, the battleship was damaged when running aground on a coral reef. While docking at the naval arsenal in Kure in July 1945, the ship participated in the defense of the base, but as a result of air raids, Haruna received several hits from American bombers in a few days and sank.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_battlecruiser_haruna Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Kongo (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7800-development-ijn-haruna-en|[Devblog] IJN Haruna]]&lt;br /&gt;
&lt;br /&gt;
{{Japan battleships}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Kongo&amp;diff=149127</id>
		<title>IJN Kongo</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Kongo&amp;diff=149127"/>
				<updated>2022-12-30T19:28:34Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Scout plane */ Added scout plane info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_battlecruiser_kongo&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (金剛, [[Abbreviations#.28JP.29_Naval|namesake]]: Mount Kongō) is a rank {{Specs|rank}} Japanese battleship {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Kongō was the lead ship of the Kongō-class and would be the last Japanese capital ship built outside Japan. Designed by the British naval engineer George Thurston and laid down in 1911 initially as a battlecruiser she would see 2 major refits that would reclassify her as a fast battleship.&lt;br /&gt;
&lt;br /&gt;
First commissioned in 1913, patrolling the Chinese coast during WWI, she would see many major naval actions in the Pacific War until November 1944 when she would sink while in transit by a submarine.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kongo's armour truly reflects her legacy as a battlecruiser, even though she has been uparmoured from her original design. Her 203 mm main belt is the second weakest capital ship belt in the game - only HMS Invincible's 152 mm belt is worse, and it's enough to stop cruiser shells, but will stand no chance against battleships. The rest of her amidships hull is protected by 152 mm armour, which greatly improves her survivability against splash damage and weaker shells, but is not very effective against enemy AP. Her bow has a 76 mm belt that extends from the waterline, but as with most battleships, the majority of the bow is left unarmoured. Her turrets have 254 mm of armour, while her barbettes have 229 mm. This is reasonable by battleship standards, but still leaves her turrets vulnerable to even cruiser AP. Her conning tower, nestled behind turret B, is surrounded by 254 mm of armour.&lt;br /&gt;
&lt;br /&gt;
Within the ship, all four magazines are protected by a turtleback armour scheme, which greatly improves her protection against ammunition detonations, especially at close range. In addition to this, the steering at the stern of the ship is armoured by an enormous concrete block.&lt;br /&gt;
&lt;br /&gt;
Overall, her armour is certainly enough to give her protection against most cruisers and some battleships, especially when angled, but given her design and playstyle, it will never be her strength. At the end of the day, she is a battlecruiser at her core, and you should not expect her armour to make you impervious to battleship fire.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s crew consists of 1,437 personnel, which is respectable. It is far more than any World War One-era dreadnought, although it's less than the Scharnhorst's complement, and is smaller than the crews of even some World War Two cruisers.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The Kongo's nature as a battlecruiser reflects in her speed, which is a very good 56 km/h. This is only slightly less than most cruisers, and is leaps and bounds ahead of the speed of dreadnoughts. However, her acceleration and deceleration is still unexceptional, and her turning is not very good.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|36 cm/45 Type 41 (356 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 36 cm/45 Type 41, also seen on IJN Hyuga, is an exceptional 14-inch battleship cannon. Compared to the Hyuga, the {{PAGENAME}} gets only 8 guns, but she features a new selection of shells. Her stock shell, ''Ordinary SAP'', is identical to the shell on Hyuga, and certainly gets the job done. With the equivalent of 68.64 kg of TNT, her SAP is still a head and shoulders over even the HE on most other battleships. These shells will smash cruisers whenever they hit, and against battleships, while they will rarely penetrate the hull armour, the splash damage from the detonation will frequently destroy guns and turrets. Type 91 APC is an improvement over the Hyuga's equivalent AP shell, with extra penetration. This shell is mostly used against battleships, where the extra penetration is needed to penetrate the belt armour. The last shell is Type 0 Common, an HE shell. This shell is very poor, possessing only half the explosive filler of SAP. It may find some utility when it comes to sniping patrol boats or stray floatplanes, but overall, it isn't very good.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary SAP || SAPCBC || 301 || 280 || 248 || 222 || 199 || 168&lt;br /&gt;
|-&lt;br /&gt;
| Type 91 APC || APCBC || 635 || 593 || 529 || 476 || 431 || 366&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 Common || HE || 67 || 67 || 67 || 67 || 67 || 67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary SAP || SAPCBC || 780 || 635.58 || 0.01 || 26 || 68.64 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Type 91 APC || APCBC || 771 || 671.3 || 0.05 || 26 || 12.21 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 Common Type 0 || HE || 805 || 621 || 0 || 0.1 || 32.45 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|15 cm/50 Type 41 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kongo's secondaries consist of eight 15 cm/50 Type 41 cannons, four per side. Comparable guns can be found on the IJN Agano, although these guns can maintain a sustained rate of fire of 10 RPM. While they are 6-inch secondaries, they are nothing to write home about, as the best shell only has 81 mm of penetration at point blank range. That being said, the exceptionally high explosive mass of the SAP round - nearly as good as HE - makes it very well suited for fighting destroyers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 HE || HE || 35 || 35 || 35 || 35 || 35 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Type 4 SAP || SAP || 81 || 68 || 52 || 40 || 34 || 34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 0 HE || HE || 850 || 45.26 || 0 || 0.1 || 3,170 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Type 4 SAP || SAP || 850 || 45.26 || 8 || 7 || 2,920 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The IJN Kongo's AA armament sets her apart from other battleships. It includes six 5 inch/40 Type 89 twin cannons, as well as a total of 100 25 mm cannons. The 5&amp;quot; guns, which behave more like secondaries, are automatically loaded with HE-VT, with no alternate ammunition choice, which makes them pretty useless against surface targets, as the shells will always detonate early, but decent against aircraft. Meanwhile, the 25 mm cannons provide the Kongo with exceptional close-range AA firepower, being able to put up a hail of fire in any direction. However, note the stopping power of the 25 mm is not very good, and these cannons are only really suitable for self-defence.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}Located between the aft main turrets is a deck area and catapult for one Aichi E13A1 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The E13A1 is equipped with a [[Type 97 navy (7.7 mm)|7.7 mm Type 97]] defensive machine gun and a formidable load of 4 x 60 kg bombs. It also has the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! Carrying a heavier bomb load than most other scout planes, this unit has a very good chance to sink enemy boats or even a destroyer.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aside from perhaps the Scharnhorst, there is no better ship when it comes to aggressive capital ship gameplay. While the {{PAGENAME}} has the ability to snipe passively, the Hyuga simply is more specialized in that role over the Kongo. It is best to lean into the {{PAGENAME}}'s advantages, and play like the battlecruiser that she was originally designed as. Her speed allows her to keep pace with friendly cruisers, while her exceptional gun arcs on the rear turrets (±150°) allow her to make the most of her somewhat lacklustre armour, as well as maintaining the ability to deliver full broadsides while sailing into combat. In addition, her AA is an extremely useful asset, as it allows her to be self-sufficient in combat, instead of relying on teammates for AA support. &lt;br /&gt;
&lt;br /&gt;
Overall, the Kongo is the most efficient ship in the game when it comes to delivering devastating firepower to the enemy. Don't sit passively - put your ship on the line and don't be too afraid to engage in brawls, despite her light protection. While she isn't exactly a very well protected capital ship, her armour is good enough to let her speed and firepower do the rest. &lt;br /&gt;
&lt;br /&gt;
'''Specific enemies worth noting'''&lt;br /&gt;
&lt;br /&gt;
* '''Cruisers'''&lt;br /&gt;
** Most cruisers are completely incapable of doing significant damage to you, but if left to their own devices they will eventually chip away at you. Learn their ammunition locations, and dispose of them quickly with SAP. Also, keep in mind which enemy cruisers are armed with torpedoes, and keep them at arms length.&lt;br /&gt;
* '''[[Scharnhorst]]'''&lt;br /&gt;
** The Scharnhorst is the Kongo's biggest rival, boasting heavier armour and a lower profile hull, while having weaker but more rapid firing armament. Approach them with caution, aiming to disable turrets, and preferably have backup from your team. Never brawl them, as the Scharnhorst's torpedoes will be decisive. &lt;br /&gt;
* '''[[USS Arizona]]'''&lt;br /&gt;
** The USS Arizona is extremely durable, and their broadside of twelve 14&amp;quot; guns is very imposing. However, her Achilles' heel is her reload. Knocking out turrets and dodging incoming fire from an Arizona will cripple their damage output, while you can bombard them until they eventually explode.&lt;br /&gt;
* '''[[IJN Hyuga]]'''&lt;br /&gt;
** Essentially having your guns, but four more of them, the Hyuga has the deadliest broadside in the game. Chip away from them at long range, and make sure you do not get hit in return. If the Hyuga is playing passively, use your speed to flank and attack from an unexpected direction.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptional 14&amp;quot; guns with the most potent SAP round in the game and comfortable gun arcs&lt;br /&gt;
* Very fast for her size&lt;br /&gt;
* Good AA protection, 25 mm AA guns don't cost crew count (the animated crew models don't affect the gameplay)&lt;br /&gt;
* Workable armour above waterline; turtleback around the magazines&lt;br /&gt;
* Access to floatplanes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely weak underwater protection, vulnerable to large caliber diving shots from heavy cruiser or above&lt;br /&gt;
* Subject to flooding and capsizing in addition due to aforementioned weakness&lt;br /&gt;
* 127mm batteries are categorized into AAA group and hence no combined manual control or ammo options&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7600-development-kongō-battleship-the-imperial-jewel-en|Devblog]] ===&lt;br /&gt;
After the Royal Navy commissioned the battlecruiser HMS Invincible into service in 1908, the IJN was quick to react with a plan to expand its fighting force with modern warships being approved already by the end of the decade. However, the problem persisted that Japanese shipyards simply lacked the technological know-how to build such warships at the time. As a result, taking advantage of the existing naval cooperation agreement with Great Britain, Japan sought assistance from the Vickers company, who besides helping design a matching warship, also agreed to manufacture the lead ship, to be named Kongō, while the remaining ones would be built in Japan.&lt;br /&gt;
&lt;br /&gt;
IJN Kongō was laid down in January 1911 as the lead ship of its class of modern battlecruisers to be built for the Imperial Japanese Navy. It was launched in May 1912 and completed in April 1913, subsequently entering service in August as the most advanced Japanese warship of its time. During WWI, IJN Kongō took part in minor operations but was quickly placed in reserve after the conflict. With international agreements limiting naval power after WWI, Japan was forced to upgrade existing warships in order to maintain its fighting power. As a result, Kongō was extensively upgraded on two occasions in the interwar period, not only vastly improving its characteristics but also noticeably changing its visual appearance.&lt;br /&gt;
&lt;br /&gt;
During WWII however, Kongō had a rather illustrious service record. It took part in several major operations, including the Invasion of the Dutch East Indies, the Battle of Midway and also supported Japanese forces at Guadalcanal. After taking part in the famous Battle of Leyte Gulf, Kongō would serve until November 1944 when it was sunk by a successful torpedo attack by the American submarine USS Sealion.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_battlecruiser_kongo Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Kongo (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7600-development-kongō-battleship-the-imperial-jewel-en|Kongō battleship: The Imperial Jewel]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Japan battleships}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Hydroplanes&amp;diff=149126</id>
		<title>Category:Hydroplanes</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Hydroplanes&amp;diff=149126"/>
				<updated>2022-12-30T19:11:35Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: Adding France column in anticipation for Latécoère  Laté 298 event aircraft&lt;/p&gt;
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{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|xGkUVmUINkY|'''Best Seaplanes''' - ''War Thunder Official Channel''|qWR1JLjLfEI|'''The Shooting Range #290''' - ''Triathlon'' section at 09:54 compares ship-based hydroplanes.|4H9GuHPLOcs|'''The Shooting Range #283''' - ''Tactics &amp;amp; Strategy'' section at 08:19 discusses naval recon aircraft.|x0hdzQKCiFE|'''The Shooting Range #266''' - ''Challenge'' section at 07:51 discusses capturing areas on floatplanes.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft by class]]&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mi-24D_(USSR)&amp;diff=147500</id>
		<title>Mi-24D (USSR)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mi-24D_(USSR)&amp;diff=147500"/>
				<updated>2022-12-11T20:52:35Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Czech Republic */ Improved Czech history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Soviet attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mi-24 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mi_24d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced as a [[wt:en/news/5712-shop-pre-order-bundles-and-packs-for-major-update-1-81-en|premium pack]] in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]] and was removed from sale after the [[wt:en/news/6542-shop-the-new-year-sale-en|2019 New Year Sale]]. It was made available briefly for purchase with Golden Eagles {{ge}} when the vehicle was reviewed by the [[wt:en/news/8005-wiki-back-on-sale-mi-24d-en|War Thunder Wiki youtube channel]].&lt;br /&gt;
&lt;br /&gt;
One of the most iconic helicopter gunships of the Cold War, the Mil Mi-24 was widely exported throughout the Eastern Bloc as the Soviet Union armed its satellites in Europe and abroad. This Mi-24D is one such example, and flies the colors of the Czechoslovak Air Force. The &amp;quot;Hind&amp;quot; is one of the most heavily armed gunships ever made, possessing extensive payloads and a durable airframe, at the cost of low manoeuvrability. A pair of Klimov TV3-117V turboshaft engines give the helicopter good lifting power and decent flight speeds.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 315 || 304 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 354 || 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Self-sealing fuel tanks&lt;br /&gt;
* 4 mm Steel protecting Engines, Transmission, topmost Fuel Tank&lt;br /&gt;
* 4 mm Steel alongside length of crew compartment&lt;br /&gt;
* 8 mm Steel in front and astride gunner position&lt;br /&gt;
* 55 mm Bulletproof Glass, front of canopy only&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|YaK-B (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm YaK-B machine gun, chin turret (1,470 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)}}&lt;br /&gt;
{{main|9M17P Falanga-PV|S-5K|S-24|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 128 x S-5K rockets&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 4 x 9M17P Falanga-PV missiles&lt;br /&gt;
* 4 x 9M17P Falanga-PV missiles + 128 x S-5K rockets&lt;br /&gt;
* 4 x 9M17P Falanga-PV missiles + 4 x S-24 rockets&lt;br /&gt;
* 4 x 9M17P Falanga-PV missiles + 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 4 x 9M17P Falanga-PV missiles + 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 64 x S-5K rockets + 2 x 250 kg OFAB-250sv bombs (500 kg total)&lt;br /&gt;
* 4 x 9M17P Falanga-PV missiles + 64 x S-5K rockets + 2 x 250 kg OFAB-250sv bombs (500 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 64 x S-5K rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x 9M17P Falanga-PV missiles + 64 x S-5K rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mi-24D, is the equivalent of the ancient Rome's cataphractarii, it's heavily armoured, packs incredible firepower and well the Hinds are one of the scariest helicopters in the game. Whether it be Air or Ground attack or even in naval.&lt;br /&gt;
&lt;br /&gt;
===Air to Air===&lt;br /&gt;
&lt;br /&gt;
====Mi-24D Vs. Helicopters====&lt;br /&gt;
The Mi-24D is able to make quick work of enemy helicopters, with its 12.7 mm YaK-B rotary machine gun. To get the best bullet to knock-out ratio - always aim for the critical elements of the rival.&lt;br /&gt;
&lt;br /&gt;
#Flight deck&lt;br /&gt;
#Engine&lt;br /&gt;
#Tail&lt;br /&gt;
&lt;br /&gt;
Or if you wish to play with the enemy helicopter, shoot it's wings off with a few well placed shots and it will lose all it's suspended armament. However, doing this will not knock out any machine guns or cannons which it has mounted below on the airframe.&lt;br /&gt;
Using the ATGM's to destroy enemy helicopters, the Falanga-PV are one of the fastest missiles in the game - they are able to destroy most helicopters with one hit - however helicopters such as [[Ka-52]], [[Mi-28N]] &amp;amp; [[EC-665_Tiger_HAD|Tiger HAD]] will need to hit the tail, flight deck or engine since they are heavily armoured.&lt;br /&gt;
&lt;br /&gt;
The Mi-24D has 14 Suspended armament presets, from cannons to ATGM's combinations.&lt;br /&gt;
&lt;br /&gt;
The recommended armaments for this role is:&lt;br /&gt;
&lt;br /&gt;
*64 x S-5K rockets + 4 x 9M17P Falanga-PV missiles + 2 x 23 mm GSh-23-2 cannons&lt;br /&gt;
&lt;br /&gt;
The extra cannons installed on the wings, allows the Hind to perform the role of an attack helicopter - these cannons are able to destroy enemy helicopters, within a few clicks of the mouse. However, if this is used in an air-to-ground role these cannons can only penetrate lightly armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
If playing this in an air-to-ground role it's best to go for the&lt;br /&gt;
&lt;br /&gt;
*128 x S-5K rockets + 4 x 9M17P Falanga-PV missiles&lt;br /&gt;
&lt;br /&gt;
====Mi-24D Vs. Fighters====&lt;br /&gt;
The Mi-24D does not have any air-to-air missiles, this means engagement with jet fighters will most likely end up with the Hind getting knocked out. However, it is not impossible to shoot them down. To do this, make sure you are equipped with the ATGM's. Wait for the aircraft to approach you head on and fire, keep the ATGM lined up with aircraft and a few seconds later it should hit.&lt;br /&gt;
&lt;br /&gt;
If the aircraft has missiles, nose over the Mi-24D, gain speed, lots of speed - faster you can do this, higher the odds of the jet missing. Drop the Mi-24D to the ground and pull up after the jet has overshot you. If the jet banks and turns around, fire the ATGM and correct the ATGM so it hits the aircraft during this turn.&lt;br /&gt;
&lt;br /&gt;
===Air to Ground===&lt;br /&gt;
&lt;br /&gt;
The best payload for combined battles is&lt;br /&gt;
&lt;br /&gt;
* 128 x S-5K rockets + 4 x 9M17P Falanga-PV missiles&lt;br /&gt;
&lt;br /&gt;
When enemy tankers see the Hind coming towards them, or see it flash up on the hud, they flea for cover. The Mi-24D, provides eight ATGM (Falanga-PV) missiles - these are enough to knock out eight enemy tanks, with a single hit. The range of the Falanga-PV missiles allow for strikes to happen at a distance, which keeps the helicopter out of range from most enemy SPAA or tanks.&lt;br /&gt;
&lt;br /&gt;
====Mi-24D Vs. SPAA====&lt;br /&gt;
However the first target if seen, should always be enemy SPAA vehicles. Once the SPAA units have been located and knocked out, it is free hunting. The Mi-24D provides 128 S-5K rockets with its eight Falanga-PV missiles. These 128 rockets provide the capability for at least another two enemy tanks to be knocked out. With a skilled shot, it is EVEN possible that over four or five plus enemy tanks can be destroyed using them, on top of the eight ATGM's.&lt;br /&gt;
&lt;br /&gt;
The Mi-24D is a very large helicopter, it's not a small sleek stealthy helicopter like the [[BO_105_(Family)|BO 105]] It is a big target - In-order to compensate, fly low and fast. Stay above the tree line, under 20 m so any fussed missiles cannot detonate with their proximity fuses. Proximity fuses do not need to directly hit you, for them to knock you out, they only have to explode within the proximity of the helicopter.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extensive payload options, including lethal S-24 rockets&lt;br /&gt;
* Excellent ATGM penetration at 650mm&lt;br /&gt;
* Well armoured against small arms fire&lt;br /&gt;
* Quick-firing machine gun capable of shredding very light armour&lt;br /&gt;
* Premium vehicle reward bonuses for RP and SL&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No air-to-air missiles&lt;br /&gt;
* Limited ATGM firing arcs at close ranges&lt;br /&gt;
* Very visible, with large radar cross section&lt;br /&gt;
* Sluggish to manoeuvre at most speeds&lt;br /&gt;
* No thermal optics, only early NVG&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work started in 1971 on improving the layout of the [[Mi-24A|Mi-24A/B]] helicopter in Soviet service. Complaints stemmed from the cockpit design, which was regarded as obstructive to the pilot and the weapon system operator's (WSO) view and also having insufficient level of protection for the crew.&amp;lt;ref name=&amp;quot;Gordon_2001&amp;quot;&amp;gt;Gordon 2001, 21-24&amp;lt;/ref&amp;gt; Two early-production Mi-24A models were converted into the new design in 1972, which became distinguishable by their starboard-side tail rotor.&amp;lt;ref name=&amp;quot;Mladenov_2010&amp;quot;&amp;gt;Mladenov 2010, Mi-24D&amp;lt;/ref&amp;gt; The redesigned helicopter saw the cockpit arrangement transformed into a stepped tandem cockpit, which saw the WSO placed in front, slightly lower, of the pilot. The new arrangement allowed for better, unobstructed view for both pilot and WSO, while having a better armour envelope around the crew. The new layout also allowed the additions of {{annotation|LLLTV|Low-Light Level Television}} and {{annotation|FLIR|Forward-Looking InfraRed}} sensors on the helicopter, which saw the nose gear lengthened to allow enough ground clearance for the additions.&amp;lt;ref name=&amp;quot;Gordon_2001&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new Mi-24 variant with the stepped tandem cockpit was intended to receive the [[Mi-24V]] (&amp;quot;V&amp;quot; being the third letter in the Cyrillic alphabet). However, the intended [[9M114 Shturm|Shturm-V]] missile was not available for the new helicopter.&amp;lt;ref name=&amp;quot;Gordon_2001&amp;quot; /&amp;gt; In an interim solution, the helicopter would retain the weapon systems found on the Mi-24B (which consisted of a USPU-24 turret with YakB-12.7 machine guns and the capability of being equipped with 9M17P Falanga-PV ATGMs&amp;lt;ref name=&amp;quot;Mladenov_2010 (1)&amp;quot;&amp;gt;Mladenov 2010, Mi-24A/B&amp;lt;/ref&amp;gt;). This interim helicopter design would be known as the '''Mi-24D''', or by the designation ''Izdeliye 246''. The Mi-24D would begin production in 1973 at the Arsenyev plant and Aviation Plant No.168. After performing in state tests in 1974, the Mi-24D would be put into the Soviet Air Force service in March 29, 1976. The helicopter would serve not only with the Soviet Union, but for its export clients as well.&amp;lt;ref name=&amp;quot;Mladenov_2010&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A trainer version of the Mi-24D, the Mi-24DU ''Izdeliye 249'' was also produced that had the WSO position adapted to hold an instructor pilot instead.&amp;lt;ref name=&amp;quot;Mladenov_2010&amp;quot; /&amp;gt; Both the Mi-24D and Mi-24DU production at the two factories for both Soviet and export clients account for at least 625 units.&amp;lt;ref name=&amp;quot;Gordon_2001&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Service in other nations ===&lt;br /&gt;
&lt;br /&gt;
==== Czechoslovakia ====&lt;br /&gt;
The Czechoslovakian Army received 28 Mi-24Ds, delivered between August 1978, and by 1982.  Between 1985 and 1989 two training Mi-24DUs were purchased (as well as 31 units of the modernized Mi-24V).  Upon the dissolution of Czechoslovakia in 1993 the inventory of Mi-24's were split, with the now Czech Republic Army receiving 16 Mi-24D and one Mi-24DU (also 20 Mi-24V).  In 2003 all the Mi-24D helicopters were retired. &amp;lt;ref&amp;gt;https://www.vydavatelstvo-mps.sk/letectvi-kosmonautika/14325-mi-24-v-letectvu-konci.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To replace the old Mi-24Ds the Czech government purchased US-made AH-1Zs. Some of the inventory Mi-24D's were donated to Ukraine.&amp;lt;ref name=&amp;quot;NDOS_2020&amp;quot;&amp;gt;Mladenov 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bulgaria ====&lt;br /&gt;
The Bulgarian Air Force have a fleet of 38 Mi-24Ds originally delivered between 1979-1985, during 1999 the Mi-24Ds in service were reduced. The type has suffered from a significant lack of serviceability due to the limited supply of otherwise vital and expensive spare parts, such as rotor blades, as well as expired engine and airframe time between overhauls.&lt;br /&gt;
&lt;br /&gt;
Bulgarian Mi-24D sold to other countries/companies: &lt;br /&gt;
&lt;br /&gt;
* Between 2002–2004 dozens of Mi-24Ds were sold to local arms trade companies. &lt;br /&gt;
&lt;br /&gt;
* 6 were delivered to the US and 2 went to the Ivory Coast in 2003. &lt;br /&gt;
&lt;br /&gt;
* 6 Mi-24Ds followed suite to Mali between 2007-2010 after having completed overhaul. &lt;br /&gt;
&lt;br /&gt;
* 5  Mi-24Ds were sold out by the Bulgarian MoD to Metalika-AV in December 2011, and by late 2017 at least 4 of these had been returned to airworthy condition. &lt;br /&gt;
&lt;br /&gt;
* In 2017–2018 three were sold out to the Ivory Coast and one went to Burkina Faso in 2018, followed by another helicopter in 2019.&lt;br /&gt;
&lt;br /&gt;
In 2004, the Bulgarian MoD moved forward with a tender covering the comprehensive upgrade and life extension of 6 Mi-24Ds – all of these helicopters were delivered in 1985 and 1986.&amp;lt;ref name=&amp;quot;NDOS_2020&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hungary ====&lt;br /&gt;
The Hungarian Air Force have a fleet of 30 Mi-24Ds received by the former Soviet Union between 1978-1985.&amp;lt;ref name=&amp;quot;NDOS_2020&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mi_24d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|unNDor5o2-8|'''Premium Vehicles - Mi-24D''' - ''War Thunder Wiki''|lTR8bhL4BUc|'''The Mi-24 Family''' discusses the {{PAGENAME}} at 3:18 - ''War Thunder Official Channel''|AThOHUXhcsI|'''The Shooting Range #114''' - ''War Machines'' section at 00:24 discusses the {{PAGENAME}}.|6QZAY1EtkFU|'''The Shooting Range #110''' - ''Pages of History'' section at 10:26 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Vehicles of Similar Role'''&lt;br /&gt;
&lt;br /&gt;
* [[AH-1F]]&lt;br /&gt;
* [[AH-1S Kisarazu]]&lt;br /&gt;
* [[A-129 International]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5707-gamescom-combat-helicopters-in-war-thunder-en|[Gamescom] Combat helicopters in War Thunder]]&lt;br /&gt;
* [[wikipedia:Mil_Mi-24|[Wikipedia] Mil Mi-24]]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&lt;br /&gt;
;Citations:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography:&lt;br /&gt;
&lt;br /&gt;
* Mladenov, Alexander. 2010. ''MIL Mi-24 Hind Gunship''. Great Britain: Osprey Publishing. Kindle.&lt;br /&gt;
* Mladenov, Alexander. 2020. &amp;quot;Mi-24s still serving in Eastern Europe&amp;quot;. New Defence Order Strategy. Last modified August 20, 2022. [https://dfnc.ru/en/journal/2020-5-64/mi-24s-still-serving-in-eastern-europe/ Website] ([https://web.archive.org/web/20221209052645/https://dfnc.ru/en/journal/2020-5-64/mi-24s-still-serving-in-eastern-europe/ Archive])&lt;br /&gt;
* Gordon, Yefim and Dimitriy Komissarov. 2001. ''Mil Mi-24 Hind Attack Helicopter''. United Kingdom: Airlife Publishing Ltd.&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mil}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Guide_to_manual_engine_controls&amp;diff=147497</id>
		<title>Guide to manual engine controls</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Guide_to_manual_engine_controls&amp;diff=147497"/>
				<updated>2022-12-11T20:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Mixture and throttle management */ clarifications with mixture control.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Guide to Manual Engine Controls (MEC)}}&lt;br /&gt;
&lt;br /&gt;
        __TOC__&lt;br /&gt;
&lt;br /&gt;
== The Purpose of Manual Engine Controls ==&lt;br /&gt;
&amp;quot;Manual Engine Controls&amp;quot; (often abbreviated as MEC) are the ability for a player to manually control multiple components of an engine. Used properly, these allow for greater speed, fuel efficiency, engine cooling and management of a damaged engine. These take a bit to learn, being left by default to the game to handle automatically, but are worth learning to gain an advantage. First however, a key must be set to toggle these engine controls to &amp;quot;manual&amp;quot; mode. This can be found in Full-Real Controls under the Aircraft category. Once bound, MEC can be used with any control scheme by pressing the bound button.&lt;br /&gt;
&lt;br /&gt;
== Controllable Elements ==	&lt;br /&gt;
&lt;br /&gt;
===Ignition and engine selection===&lt;br /&gt;
An engine won't function without being turned on, of course. To start or turn off an engine, the default key is &amp;quot;I&amp;quot; and is available on all aircraft, independent of MEC settings. The throttle controls are separate from the ignition; an engine that is off won't work, even if the throttle is at 100%, whilst an engine that is turned on but at idle throttle will spin its propeller (albeit very slowly, outputting very little power). Sometimes it is important to shut down an engine mid-flight. For instance, if your aircraft is set ablaze, turning off the burning engine will cut the fuel from pumping into the burning engine, potentially extinguishing the fire. Shutting an engine down will also rapidly cool it down, but this is inadvisable except when it is certain no enemies are around.&lt;br /&gt;
&lt;br /&gt;
Engine selection is used to select one specific engine at a time or all engines at once. This allows for the selected engine to be controlled using all other MEC inputs, ignoring them for other engines. Engine selection is rarely used on single-engine aircraft, as the main engine is always selected, but can find use on aircraft with multiple engines, such as the [[B-17_(Family)|B-17]] and [[Mosquito_FB_Mk_VI|Mosquito]]. Here it becomes useful for managing a damaged engine or destroyed engine, possibly allowing the plane to limp back to the base where it otherwise couldn't. Remember to reselect all engines when needed.&lt;br /&gt;
&lt;br /&gt;
===The Radiator===&lt;br /&gt;
The radiator's purpose is to keep the engine cool. Essentially, the radiator is a series of snaking tubes that take the hot engine coolant, pass cold air over it to cool it down, and pass it back into the engine cooling ''it'' down. The controllable aspect of a radiator is the '''cowl flaps''', labelled as 'radiator' in the game's controls. Setting the radiator to 0% means closing the flaps, whilst setting it at 100% means having them fully open. These, while open, allow an influx of air to enter the cooling system of the plane, reducing the [[Thermodynamics#Engine_mechanics|engine temperature]]. However, opening the cowl flaps leads to increased drag in the surface of the aircraft, hurting performance in regards to dive rate, energy retention and straight-line speed. Whilst performing a sustained climb, the power-to-weight ratio is the most important aspect of the aircraft, thus the increased drag from open cowl flaps is rather harmless. When speed is the top priority, closing the cowl flaps to increase speed is a reasonable choice. When climbing at the start of a match, without the pressure of a dogfight, opening the cowl flaps to 100% to avoid overheating is recommended, but some planes will be able to climb needing only a partially opened radiator, reducing performance loss from drag. &lt;br /&gt;
&lt;br /&gt;
When the engine begins to overheat, the temperature indicators on the HUD will appear yellow, then orange, then red and finally, flashing red, after which [[Thermodynamics#Time Limits|engine damage]] will take place. Opening the radiator will help reduce overheating, bringing the temperature down and preserving engine life. It is recommended to keep the temperatures in the yellow or orange zone, save for emergencies, where losing speed means losing a fight and consequently, the plane. Each plane has its own thermodynamic characteristics, so it takes a bit of practice to know how to handle the radiator efficiently. Remember that more speed and altitude affect the effectiveness of the cooling system positively, whilst running at high throttle settings increases the heat the engine emits. Cold maps reduce the need for radiators being open while warmer maps do the opposite. A damaged cooling system means that the pilot will have to handle their aircraft more gently. However, leaving a damaged cooling system unattended for extended periods will slowly cripple the plane's engine, and is advisable to return to base for repairs ASAP. &lt;br /&gt;
&lt;br /&gt;
The majority of planes have full manual control for their radiators, with some notable exceptions. Full manual control in this scenario means the player having to manually both the oil radiator and the engine/water's radiator when switching to MEC. Most biplanes do not have any form of radiator control relying on throttle and propeller pitch (if they have it). Planes such as the [[Spitfire Mk Ia|Spitfire Mk I]]([[Spitfire Mk IIa|Spitfire Mk IIa]]) and [[Spitfire Mk Vb|Spitfire Mk Vb]] only have radiator controls for the engine itself or water, leaving the oil to be passively cooled or automated. Others such as the Bf-109 F series onwards and some late-war planes have fully automated radiator control when switching to MEC, but can be changed to manual control by a button toggle. Jets do not use radiator control.&lt;br /&gt;
&lt;br /&gt;
Both oil and standard radiator will default to 50% when MEC or manual mode is enabled. The last set manual setting is saved when toggling back to auto mode and will be set to that when re-toggling to manual mode.&lt;br /&gt;
&lt;br /&gt;
For extended reading on engine temperature, see the [[Thermodynamics]] page.&lt;br /&gt;
&lt;br /&gt;
===Propeller Pitch===&lt;br /&gt;
The propeller pitch is the angle at which the blades of a propeller operate. Prop control lever is used to set the desired pitch. The propeller pitch influences prop efficiency which changes vastly with airspeed. A low prop pitch means that blades are set at a low angle, the drag of rotary movement is weak and can reach high RPM. At low airspeeds, this setting gives a proper angle of attack of the blades to produce thrust. When no adjustment is made, blades angle of attack decrease with increasing airspeed, so lesser thrust is produced. It means that the higher pitch is required. The higher the pitch, the more efficient prop is at higher airspeeds, which means that low prop pitch generally means better performance at low speeds, whilst at high speeds, low pitch not only generates drag but can also lead to engine failure from over-revving the engine. One can be easily confused as low pitch implies high rpm and vice versa: '''high pitch generally implies low rpm'''. In variable-pitch propellers that most War Thunder aircraft have, the general rule of operation is to have '''low pitch (high rpm) at low speeds''' and '''high pitch (lower rpm) at high speeds'''. Prop control in full forward position (or 100% pitch in the game) corresponds to low pitch (high rpm) and full aft position corresponds to high pitch (low rpm) or &amp;quot;feathered&amp;quot; when applicable. &lt;br /&gt;
&lt;br /&gt;
Propeller pitch needs to be set as a relative control, or else the pilot will be alternating between 0% and 100%, which is nonsensical, inefficient and may lead to over-rev in some cases. In aircraft that have no 'feathering' option, such as most fighters, setting the propeller pitch to 0% when the engine is dead helps to keep the plane gliding. Setting to 0% will also consume less fuel and reduce engine overheating. On most planes with manual control for propeller pitch, setting the prop pitch to 90-100% will allow for maximum performance at combat speeds while 70-80% allows for fuel-efficient cruising and diving with less drag. Some planes will require different settings, however.  &lt;br /&gt;
&lt;br /&gt;
Not all aircraft in War Thunder have the option to control the propeller pitch manually. Some have an automatic constant-speed system which can be switched to manual mode while others have a fixed pitch. Most biplanes and interwar planes use a fixed pitch propeller, allowing no manual prop pitch control. Jets also do not use propeller pitch. Automatic constant speed systems are often found in German, Italian and/or late warplanes as well as some others. The system can be switched to manual control, '''but is''' '''heavily inadvisable''' '''without prior knowledge''', especially with German planes. This is due to the constant-speed governor being disabled, possibly allowing the propeller to over-rev from high RPM. As an example, a Bf-109 (F-series onwards) will over-rev when prop pitch is more than ≈60-65% in manual mode while the throttle is at 100%, but will never over-rev when automatic control is enabled. Over-rev does not occur on all planes with a constant-speed governor. Conversely, prop pitches that would over-rev can be used very effectively as an airbrake if the throttle is reduced properly, being even more effective than purpose made airbrakes in some cases, but this requires some experience to prevent said over-rev.&lt;br /&gt;
&lt;br /&gt;
Propeller pitch defaults to 50% for all propellers when MEC or manual mode is enabled. The last set manual setting is saved when toggling back to auto mode and will be set to that when re-toggling to manual mode.&lt;br /&gt;
&lt;br /&gt;
===Propeller Feathering===&lt;br /&gt;
Under the &amp;quot;Manual Engine Controls&amp;quot; tab in the &amp;quot;Full Aircraft Controls&amp;quot; tab in &amp;quot;Controls&amp;quot;, the option &amp;quot;Prop Feathering&amp;quot; is present. The button assigned to this control will rotate the propeller's blades until they are positioned parallel to the airflow, reducing drag substantially. This should be done when an engine is inoperable, enabling the aircraft to fly more efficiently with less drag than an ill-positioned propeller. In multiple-engined aircraft, it is very common to lose an engine to a fighter, and thus selecting the damaged engine with the engine select key and feathering its propeller is the best choice in order to reduce drag and maintain flight.&lt;br /&gt;
&lt;br /&gt;
===Mixture and throttle management===&lt;br /&gt;
A piston engine works by combusting fuel with air in its pistons and requires an optimal ratio of the two to function properly. This applies to all piston-engined aircraft in War Thunder. However, there are many aircraft that do not give their pilots an option for mixture control, as some aircraft were built with automatic systems for this. It is worth learning how to manage the fuel mixture since the automatic management of mixture in War Thunder by the AI isn't perfect and does not always correspond to a pilot's intentions. A mixture setting with a high fuel-air mixture is considered &amp;quot;rich&amp;quot; while a low fuel-air mixture is considered &amp;quot;lean&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As the [[Thermodynamics#Altitude|altitude changes]], the optimal mixture changes too; the greater the altitude, the lower the presence of oxygen and density of the air (as such, the air intake decreases). This means that the pilot will need to increase the air in the mixture (making it &amp;quot;lean&amp;quot;). In War Thunder, fuel mixture is displayed as a percentage - to have a more fuel-rich mixture, useful for top performance at lower altitudes, the pilot sets the mixture to a number close to 100%, whilst to achieve a mixture with more air in it a much lower mixture is used (however, setting it at 0% little more than starve the engine and cut it). When at high altitudes, such as 8,500 m, a pilot may be using a mixture setting close to 40%. It is possible for some planes to achieve a mixture of up to 120%. This should only be used at altitudes of less than 1,000 m, as it was designed mostly for difficult takeoffs and landings, as well as a &amp;quot;WEP&amp;quot; in certain scenarios.&lt;br /&gt;
&lt;br /&gt;
Most aircraft in the game can be left at the default 60% mixture and will fly without consequence. However, some such as the [[Ki-44-I]] and the [[P-47_(Family)|P-47]] require micromanagement of mixture to provide maximum thrust. Most German and Italian fighters use a completely automated mixture control which does not require or allow player input. Turbine engines in jets also have automatic mixture control, thus no manual control in game.  Liquid rocket reaction engines is locked to a fixed ratio between fuel and oxidizer.&lt;br /&gt;
&lt;br /&gt;
Mixture defaults at 60% when MEC is enabled. The last set manual setting is saved when toggling back to auto mode and will be set to that when toggling to manual mode.&lt;br /&gt;
&lt;br /&gt;
===Turbo- and Superchargers===&lt;br /&gt;
In aviation, the purpose of a supercharger is to provide additional oxygen required to maintain engine performance as the aircraft reaches thinner air at higher altitudes. There are two types of superchargers; mechanically driven, and exhaust driven - generally referred to as a turbocharger, or 'turbo'.&lt;br /&gt;
&lt;br /&gt;
* '''Turbochargers'''&lt;br /&gt;
&lt;br /&gt;
Turbochargers are auto-regulated in War Thunder with the ability to be manually controlled, which is historic in most applications. Turbochargers are used almost exclusively on USAAF aircraft intended for high-altitude use such as the [[P-38_(Family)|P-38]], [[P-47_(Family)|P-47]], [[B-24/PB4Y_(Family)|B-24]], [[B-17_(Family)|B-17]], and [[B-29A-BN|B-29]]. Turbochargers add significant weight and complexity to an aircraft but pay dividends at altitudes above 18-20k feet where their efficiency outperform traditional, mechanically driven superchargers. It is not advised to use manual mode on a turbocharger, as doing so risks damage to it, reducing high altitude performance.&lt;br /&gt;
&lt;br /&gt;
Turbochargers default at 0% when MEC is enabled, slowly increasing to a 50% default. The last set manual setting is saved when toggling back to auto mode and will be set to that when toggling to manual mode.&lt;br /&gt;
&lt;br /&gt;
* '''Mechanically Driven'''&lt;br /&gt;
&lt;br /&gt;
Traditional superchargers (mechanically driven) usually have between 1 and 3 stages, each suited to perform at a specific range of altitudes, just like gears on a bicycle. The altitude that stages should be changed (if present or modelled in a specific aircraft) is unique to each plane. You can either research time-period aircraft manuals and find what altitudes these stages should be switched (assuming Gaijin modeled them correctly), or simply go into cockpit mode and look at the Manifold Pressure gauge(s) (again assuming Gaijin modeled them correctly), while switching stages to see which one provides the highest manifold pressure (power) at your current altitude. Also, don't forget to decrease stages as you descend in altitude. This can become second nature as you become more familiar with specific aircraft. Some aircraft have fully automated supercharger staging and do not require or allow player input.&lt;br /&gt;
&lt;br /&gt;
Superchargers default at Stage 1 when MEC is enabled. The last set manual setting is saved when toggling back to auto mode and will be set to that when toggling to manual mode.&lt;br /&gt;
&lt;br /&gt;
===Rocket Booster/RATO===&lt;br /&gt;
The &amp;quot;Ignite Booster&amp;quot; control is undefined by default, and a key must be bound to it in order to unlock the full potential of the [[Me 262 C-1a|Me-262 C-1a]]/[[Me 262 C-2b|2b]] &amp;quot;Heimatschützer&amp;quot; series. In these aircraft, the rocket booster is a liquid fuelled rocket(s) massively boosts thrust output. This will increase climb rate and acceleration very significantly, allowing a massive advantage over the enemy at the start of a match or in combat. These can be switched off with the same button, allowing its fuel to be conserved. The &amp;quot;Ignite Boosters&amp;quot; control also serves to ignite RATO (Rocket-Assisted Takeoff) boosters on some planes, since the functions are very similar.&lt;br /&gt;
&lt;br /&gt;
== Using MEC in RB ==&lt;br /&gt;
&lt;br /&gt;
== Plane-Specific Advice Examples ==&lt;br /&gt;
''This section is unfinished.''&lt;br /&gt;
&lt;br /&gt;
'''Bf-109 (A-series to E-3):'''&lt;br /&gt;
&lt;br /&gt;
* Manual prop pitch requires constant micromanagement to prevent over-rev.&lt;br /&gt;
* Full manual radiators, can be set anywhere from 50-100% to prevent overheat.&lt;br /&gt;
&lt;br /&gt;
'''Bf-109 (E-4 and F-series onwards):'''&lt;br /&gt;
&lt;br /&gt;
* E-4:&lt;br /&gt;
** Auto prop pitch, can be switched to manual control. Not advisable.&lt;br /&gt;
** Full manual radiators, set to 80-100% when climbing to prevent overheat.&lt;br /&gt;
* F-series onwards:&lt;br /&gt;
** Auto prop pitch, can be switched to manual control. Not advisable.&lt;br /&gt;
** Automatic radiators, advisable to toggle to manual control and set to 100% when climbing.&lt;br /&gt;
&lt;br /&gt;
'''Spitfire Mk I/II:'''&lt;br /&gt;
&lt;br /&gt;
* Manual prop pitch, oil temperature relies on it. Set to 2550-2600 rpm at 100% throttle to prevent overheating.&lt;br /&gt;
* Manual water radiator, can be set to 100% for the 1st minute when climbing or using WEP. Can be set to 0-10% if trying to cool down the oil using the normal throttle.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TJNmzteLOk8|'''The Shooting Range #223''' - ''Tactics &amp;amp; Strategy'' section at 8:03 discusses manual engine controls.}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page is to be built based on _SKYWHALE_'s guide on the War Thunder Forums. The guide is very complete, and the user has granted the permission via PM to use the guide. Link to the guide:&lt;br /&gt;
&lt;br /&gt;
* http://forum.warthunder.com/index.php?/topic/223619-my-manual-engine-controls-tutorial-with-video-updated-147/&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Control]]&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ju_88_A-1&amp;diff=147406</id>
		<title>Ju 88 A-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ju_88_A-1&amp;diff=147406"/>
				<updated>2022-12-10T04:37:57Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* History */  Corrected intro history, this is only about the A-1 variant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = Ju 88 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ju-88a-1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It was introduced in [[Update 1.55 &amp;quot;Royal Armour&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,600 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 430 || 416 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.5 || 32.9 || 3.8 || 3.8 || rowspan=&amp;quot;2&amp;quot; | 530&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 482 || 455 || 28.5 || 30.0 || 10.9 || 6.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~10 || ~10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 360 || &amp;lt; 370 || &amp;gt; 331&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Engines and all fuel tanks in wings&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 15 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, nose-mounted (375 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 50 kg SC50JA bombs (500 kg total)&lt;br /&gt;
* 28 x 50 kg SC50JA bombs (1,400 kg total)&lt;br /&gt;
* 2 x 250 kg SC250JA bombs + 28 x 50 kg SC50JA bombs (1,900 kg total)&lt;br /&gt;
* 4 x 250 kg SC250JA bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg SC500K bombs (1,000 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 15 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (600 rpg)&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, ventral turret (525 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ju-88 A is a fast bomber with a rather light bomb load.&lt;br /&gt;
&lt;br /&gt;
In any air AB/RB match, attack enemy AI units as your bombs barely have enough potency to destroy a base. Maintain your speed to evade pursuing fighters. In ground RB matches, it is recommended to carry the 2 x SC500K bombs as they can help you destroy reliably ground targets. With only a rifle-calibre MG as offensive armament, head-ons are ill-advised.&lt;br /&gt;
&lt;br /&gt;
If you are under attack, force the enemy to tailgate you as that is your only chance of returning back to base. Dive down and have your gunners open fire on the enemy. There are 2 gunners that cover the rear of the plane, creating a blank spot for fighters attacking perpendicularly to the flight direction.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Equipped with air brakes, able to dive bomb&lt;br /&gt;
* Airframe can withstand high speeds during a dive&lt;br /&gt;
* Can outrun lower-end fighters&lt;br /&gt;
* Has an offensive forward-firing machine gun&lt;br /&gt;
* Carries a decent max load of 1,900 kg compared to contemporaries&lt;br /&gt;
* Lots of suspended armament options&lt;br /&gt;
* Carrying the maximum payload doesn't have that much penalty in overall performance&lt;br /&gt;
* Very accurate in precision bombing&lt;br /&gt;
* The 50 kg bombs are very efficient in taking out soft ground targets (AA emplacement, MG nest, artillery position)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Defensive armament is poor and has a massive dead zone&lt;br /&gt;
* Stock bomb load is inadequate&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Ju 88 A-1 1940.jpg|thumb|400x400px|A Junkers 88 A-1, of Kampfgeschwader 51 with its crew (1940)]]&lt;br /&gt;
The Junkers Ju 88 A-1 was the first variant of the famous Junkers Ju 88 bomber. After the failure of the [[Junker Ju 86|B3C]], the Junkers team was tasked to make a new bomber able to go faster than the Dornier Do 17 and Heinkel He 111, and even fighters, a &amp;quot;schnell bomber&amp;quot; (fast bomber)!  The prototypes succeeded in its design requirement, being faster than any fighter then in service, but once all the military equipment was added the it was not much faster than what it was meant to replace. Regardless, it had great promise and with more changes proved to be a capable and adaptable warplane. Combat results with the short wing A-1 were below expectations, only 133 units being built before major upgrade in the long time A-4 was introduced.  All surviving A-1 were upgraded to the A-5 long wing standard.  Amazingly an Ju 88 A-1 exists today, being found in a fresh water late in very good condition, behind fully restored.&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
The Ju 88 originated from a 1935 requirement for a new high-speed dive bomber with a crew of 3, capable of reaching 480 km/h.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The Henschel and Messerschmitt design firms also submitted designs, but later withdrew them; thus, Junkers won the competition and proceeded to produce prototypes. The first Ju 88 prototype flew in December of 1936, and managed to reach a speed of 520 km/h;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Later on, a pre-production Ju 88 set a record for a 1,000 km circuit, averaging 517 km/h. After the completion of ten prototypes of the Ju 88 A-0 series, the Ju 88 A-1 was ordered into production with deliveries starting in 1939.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ju 88 is a conventional twin-engined light bomber, with the engines mounted in nacelles on each wing. The aircraft has a crew of three, being a pilot, bombardier and radio operator/rear gunner. The aircraft's armament was sparse, consisting of just three 7.92 mm machine guns; this was steadily improved in later Ju 88 variants. The A-1 could carry a maximum bomb load of 1,000 kilograms in standard load, though heavier loads could be carried with modifications.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
The Ju 88 A-1 started entering service with the Luftwaffe in 1939; 69 aircraft were built that year.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The aircraft saw its first combat attacking British shipping in the fall of 1939.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The aircraft served extensively in the Battle of Britain as the main Luftwaffe bomber, and fulfilled the same role in Operation Barbarossa, the attempted German invasion of the USSR. By that point in time, it was complemented by more advanced variants of the Ju 88 such as the Ju 88 A-4.&lt;br /&gt;
&lt;br /&gt;
During its time in service, it became highly apparent that the Ju 88 A-1 was not well suited to its task. Namely, the aircraft wasn't adequately armed, with just three defensive machine guns.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Thus, the later Ju 88 A-4 variant introduced a heavier defensive armament of five 7.92 mm machine guns; later derivatives such as the Ju 188 featured even more defensive armament.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As well, the aircraft experienced structural strength issues, which prevented it from entering fast dives without breaking up. This was also remedied by the later Ju 88 A-4.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Despite its flaws, the Ju 88 was a versatile, reliable aircraft and over 15,000 aircraft were built before the end of the war.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ju-88a-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/285058-junkers-ju-88-a-1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
* V, R. (2019). Junkers Ju 88. Retrieved November 25, 2020, from &amp;lt;nowiki&amp;gt;http://www.century-of-flight.freeola.com/Aviation%20history/WW2/Junkers%20Ju%2088.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Rickard, J. (2007, June 30). Ju 88A. Retrieved November 25, 2020, from &amp;lt;nowiki&amp;gt;http://www.historyofwar.org/articles/weapons_ju88A.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Junkers}}&lt;br /&gt;
{{Germany bombers}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PBM-1_%22Mariner%22&amp;diff=147404</id>
		<title>PBM-1 &quot;Mariner&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PBM-1_%22Mariner%22&amp;diff=147404"/>
				<updated>2022-12-10T04:16:33Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: Filling out missing sections and polising what is already posted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other gift version&lt;br /&gt;
| link = PBM-3 &amp;quot;Mariner&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=pbm_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].  Overshadowed by the better known [[PBY-5 (Family)|PBY]], the Mariner was still a key part of Americas control of the oceans.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The PBM-1 does not shine in flight performance as it has terrible climb rate and speed. This along with the low wing-loading makes it your average medium bomber without the perks of being able to outrun or out-climb your opponent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,657 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 330 || 317 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.0 || 31.0 || 4.4 || 4.4 || rowspan=&amp;quot;2&amp;quot; | 1,200&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|369||346||28.1||29.0||8.1||6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~5 || ~2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 260 || &amp;lt; 220 || &amp;lt; 230 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
A robust aircraft and able to take more damage than others of size, compensating for lack of armor and slower speed.  It also has .50 calibur defensive machine guns covering nearly all angles, best angle is on beam where 3 of the mg's can converge. If one cannot fly above enemy fighters, then fly just above the ground were defensive gunners can engage.  Also a well timed bomb could take down a pursuing enemy.  It also has advantages in its natural element, naval battles!&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
Bomb racks are the priority unlock for this unit, only pick a speed mod if needed to unlock to lower ranks.  After that get the Ammo, Wing, and Engine; the rest is your discretion.&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
It all about big bombs, and lots of them.  The 4 x 1,000 lb AN-M65A1 bombs is ideal, but in some missions carrying 2 x 1,000 lb AN-M65A1 bombs + 4 x 500 lb AN-M64A1 bombs (also 4,000 lb total) can work better.&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 12 x 100 lb AN-M30A1 bombs (1,200 lb total)&lt;br /&gt;
* 6 x 250 lb AN-M57 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 4 x 500 lb AN-M64A1 bombs (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, nose turret (400 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, dorsal turret (400 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (375 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, tail turret (350 rpg)&lt;br /&gt;
&lt;br /&gt;
All the guns cover the upper hemisphere of the PBM, best to fly on deck when enemy is near.  The M2 Browning machine gun is potent at this BR, so you have a good chance of scoring a kill.  Remember to select the API-T belt.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The PBM-1 should be played like its predecessors. Fly high and bomb bases. The PBM is however fairly slow and has a rather bad climb rate, so it will take time. The PBM can carry up to 4 x 1,000 lb bombs. It is advisable to carry this bombload for bombing bases. Even though you are slow, you are not defenseless. Your .50s will shred everything at your BR. Once your bombs are dropped it is advisable to land, but acting as a &amp;quot;gunship&amp;quot; can also be somewhat successful.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Quite manoeuvrable for a bomber (can outturn many heavy fighters, and some single-engine fighters)&lt;br /&gt;
* Can carry a large payload for its BR (4,000 lbs)&lt;br /&gt;
* If aimed properly, and using the right belts, defensive armament is very deadly&lt;br /&gt;
* Defensive armament has great coverage&lt;br /&gt;
* Using WEP doesn't make engines overheat&lt;br /&gt;
* Large fuselage with lots of non-critical empty space can absorb lots of bullets &lt;br /&gt;
* Self-sealing fuel tanks (4 in lower fuselage, 1 in each wingroot)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* No armour&lt;br /&gt;
* Gunners can easily be taken out, especially the tail gunner (no armour, and no bulletproof glass either)&lt;br /&gt;
* Lacks a belly turret (due to being a boat) and therefore vulnerable to attacks directly from below&lt;br /&gt;
* Very slow aircraft with a poor climb rate&lt;br /&gt;
* Very bright peace-time paint scheme.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
During the 1930s the United States had a vibrant seaplane making industry making ever larger flying boat category of seaplanes. Sikorsky, Boeing, Grumman, Consolidated (of [[PBY-5 (Family)|PBY]] fame), and Martin all vied for the lucrative opportunities of an aircraft that could land almost anywhere on earth with little investment in facilities. Advances in technology lead the US Navy created a few new “system designation” in 1935, with “PB” for “Patrol Bomber” being one of them. Glenn L. Martin company leveraged its considerable flying boat and bomber aircraft experience to design a new aircraft for the requirements of long range with considerable offensive ability and bomb load. In many ways similar to the PBY, it was superior in having internal bomb bay, providing a performance advantage when fully loaded (commonly posted stats often do not list fully loaded performance). It was also larger, more complex, and 50% heavier.&lt;br /&gt;
&lt;br /&gt;
After testing with a 3/8 scale flying model (Martin 162A Tadpole Clipper), the XPBM-1 prototype first flew in 18 February 1939 proving a solid design, except for stability issue with the horizontal stabilizer and twin tails. To solve this the production PBM-1's horizontal stabilizer was given a dihedral to match the wing but maintained the 90 degree angle to the vertical stabilizer, resulting in an inward cant of the vertical/rudder tail (unlike nearly any other aircraft, like the Be-6). Like the PBY the wing floats retracted, but not to the tips but instead into the wing (like the [[BV 238]]). Defensive armament was 5 turrets, nose, dorsal, tail, and both waists in unique round windows, each a single .50 cal machine gun, considered very powerful in 1939. The doors under the nacelle and inner wing look like they are for landing gear, but are instead for the internal bomb bay! Able to carry a sizable bombload without the performance drag penalty of external mounts, the PBM-1 had a notable performance advantage over the PBY. Not immediately visible is the triangular shaped doors under the nose, which opened for the bomb sight station. There was also an adapter to carry two torpedoes just below the nacelle (similar to the Martin produced [[B-26B|B-26]]).&lt;br /&gt;
&lt;br /&gt;
Although a sound design, only twenty one of the &amp;quot;-1&amp;quot; was built before the improved &amp;quot;-3&amp;quot; was put into production. Those 21 where heavily used in patrolling coastal North America, at first doing “neutrality patrols” hunting for enemy submarines and raiders in territorial waters and shadow allied convoys. PBM was also the first US Navy aircraft to be equipped with British made AVS surface search radar to improve its mission. Demand for this aircraft was destined to increase.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=pbm_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Q5kI27xlDFA|'''Boat LiFE Was Never Better! {{PAGENAME}} - USA - Review!''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[PBM-3 &amp;quot;Mariner&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[PBY-5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Martin_PBM_Mariner|[Wikipedia] Martin PBM Mariner]]&lt;br /&gt;
* [http://airvectors.net/avmars.html#m2 &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; The Martin Mariner, Mars, &amp;amp; Marlin Flying Boats - Mariner origins: XPBM-1 / PBM-1 / XPBM-2]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Martin}}&lt;br /&gt;
{{USA bombers}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PBM-3_%22Mariner%22&amp;diff=147399</id>
		<title>PBM-3 &quot;Mariner&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PBM-3_%22Mariner%22&amp;diff=147399"/>
				<updated>2022-12-10T03:34:42Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* History */ Added to History of PBM-5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = PBM-1 &amp;quot;Mariner&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=pbm_3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American bomber {{Battle-rating}}. It was introduced during [[Update 1.85 &amp;quot;Supersonic&amp;quot;]] as part of the [[wt:en/news/6037-event-sea-voyage-en|Sea Voyage]] event that ran from 21 February to 11 March 2019.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the fact that it is a large seaplane, the PBM-3 is not very manoeuvrable and has trouble banking. However, when you get into a high-angle bank, it does turn fairly easily because of its large wings. As for payloads, it doesn't matter which payload you take for flight performance. All of the bombs are contained in the nacelle-mounted bomb bays and won't have a large difference in manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,962 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 336 || 325 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.4 || 35.3 || 3.5 || 3.5 || rowspan=&amp;quot;2&amp;quot; | 585&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 364 || 349 || 33.8 || 34.0 || 6.5 || 4.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 333 || 324 || 280 || ~5 || ~2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 220 || &amp;lt; 220 || &amp;lt; 230 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,042 m || 1,500 hp || 1,575 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,542 m || 1,350 hp || 1,418 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Small fuel tanks in wing roots, rest in bottom of fuselage&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|Type A Mark I mine}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 12 x 100 lb AN-M30A1 bombs (1,200 lb total)&lt;br /&gt;
* 8 x 500 lb AN-M64A1 bombs (4,000 lb total)&lt;br /&gt;
* 8 x 1,000 lb AN-M65A1 bombs (8,000 lb total)&lt;br /&gt;
* 8 x Type A Mark I mines&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, nose turret (400 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, 2 x waist turret (375 rpg = 750 total)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, dorsal turret (600 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, tail turret (350 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In RB, the PBM-3 should be used as a traditional heavy bomber, as with the addition of naval mines, the PBM-3 is capable of ending the game on airfield map as long as its not an uptier.&lt;br /&gt;
&lt;br /&gt;
A single mine is able to destroy a normal base with 2 required for a double HP base, and it takes merely 5 mines to destroy a full HP airfield in a downtier. From the start of the game simply fly around the main fighting, bomb whatever bases still remain after potential allies destroy them, then bomb the airfield for an easy victory. In an uptier however it will take at least two runs to destroy an airfield, but you can still rack up plenty of lions and research by heavily damaging it.&lt;br /&gt;
&lt;br /&gt;
Against enemy aircraft that have seen and are heading towards you, you are generally better off turning to get as many guns on target as possible in order to have the best chance of a kill. Having access to the universal targets belt helps, as most aircraft in this tier have a weakness to fire.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Massive bomb load: can carry 8,000 lbs of bombs (as much as a B-24)&lt;br /&gt;
* Access to 8 naval mines&lt;br /&gt;
* Mines plus amphibious ability makes it a good aircraft for naval battles&lt;br /&gt;
* Unlike most other naval bombers, its bomb bays allow it to drop a single bomb at once.&lt;br /&gt;
* Very sturdy, can survive a lot of punishment to the body from heavy machine guns and even light cannons&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big, slow target&lt;br /&gt;
* Lacklustre defensive turrets&lt;br /&gt;
* Does not have controllable landing gear&lt;br /&gt;
* Turns very sluggishly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid 1930s, the U.S. Navy was eager to replace their outdated flying boats with newer models. In order to do so, the Navy started a competition between aircraft manufacturers, whose winner would receive a production contract with the Navy.&lt;br /&gt;
&lt;br /&gt;
The Martin company submitted the designs on their four-engine Model 160 aircraft, which didn't garner any significant interest from the Navy. However, Martin continued to work on the design, reworking it into a two-engine aircraft, designated Model 162.&lt;br /&gt;
&lt;br /&gt;
This design proved to be a lot more successful, with the Navy quickly ordering for a prototype of the aircraft to be produced. Designated XPBM-1 &amp;quot;Mariner&amp;quot;, the prototype conducted its maiden flight in February 1939. Following successful trials, the aircraft was adopted by the USN as early as September 1939 and ordered into production.&lt;br /&gt;
&lt;br /&gt;
In late 1940, Martin received a large order for more flying boats to be manufactured. However, with the company's production capacity being reached, construction of these new machines was delayed. In the meantime, the PBM was further improved by installing new engines, increasing overall size and doubling payload capacity. The new PBM-3 Mariner entered production in 1941, with the first batch of 32 vehicles entering service in 1942.&lt;br /&gt;
&lt;br /&gt;
The Mariners primarily served with the USN as coastal patrol aircraft before the outbreak of WW2. However, after the United States' entry into WW2, Mariners were used in the anti-submarine role in the Atlantic and also took part in operations in the Pacific Theatre.&lt;br /&gt;
&lt;br /&gt;
The PBM-3 Mariner flying boats of the third series served very briefly during WW2, as nearly all PBM-3s from the first series were converted into unarmed transport machines shortly after their construction. Nevertheless, the aircraft proved to be very successful and further models were built in large numbers - in total more than 1360 Mariner vehicles of different modifications. Mariners were also used in small numbers by Great Britain, Australia, Argentina, Uruguay and the Netherlands. The last Mariners were phased out of service during the 1960s, being replaced by newer aircraft.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6040-development-pbm-3-mariner-the-eye-in-the-sky-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
Additional history.&lt;br /&gt;
&lt;br /&gt;
Service experience gained with the twenty-one [[PBM-1 &amp;quot;Mariner&amp;quot;|PBM-1]]’s in USN service found anticipated deficiencies and desires, so Martin went back to the drawing board for major redesign.  The most obvious change was replacing the retractable wing float to a robust fixed mount (possibly due to reliability issues with the retractable design) and eliminating the wing bomb bay for more fuel tanks and enlargement of the nacelle bomb bay. Also changed was the round bubble window in waist mounts to a square opening with door similar to what [[B-24/PB4Y (Family)|B-24]]’s have.  Also added were small vanes above and below the horizontal stabilizer attached to the vertical, a feature unique only to the Mariner.  There was also numerous turrets variations, different makes or mounting two .50 Cal (12.7mm) machine guns options.  To top off the multitude of changes externally, internally was more powerful 1,700 hp (1,270 kW) Wright R-2600-12 engines to balance the increased weight.  The PBM-3 was the largest and heaviest twin engine seaplane in production at that time.  It was not long before a large radome was added in a prominent structure above the cockpit, reducing performance but benefiting from finding enemy submarine and ships farther away; the result was sinking a number of Japanese and German submarines during their service.&lt;br /&gt;
&lt;br /&gt;
With all the additions and improvements over the previous version the new Mariners were sent far afield with many successful missions. Production was at full tilt, but the added complexities limited production rate compared to the [[PBY-5 (Family)|PBY]].  The “-5” was introduced with more improvements, mainly internal systems, culminating in the PBM-5a with retractable landing gear.  In all, 1366 of the Mariners were built, the second most produced twin engine seaplane in the history of aircraft right after the venerable PBY.&lt;br /&gt;
&lt;br /&gt;
After WW2 while the USN rapidly retired all of its non-amphibian PBY, the seaplane only Mariners were still soldiering on past the Korean war, and the amphibious PBM into the early 1960’s.  Eventually they were replaced with an major-new redesign, the Martin P5M Marlin.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=pbm_3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:PBM-3 WTWallpaper 001.jpg&lt;br /&gt;
File:PBM-3 WTWallpaper 002.jpg&lt;br /&gt;
File:PBM-3 WTWallpaper 003.jpg&lt;br /&gt;
File:PBM-3 WTWallpaper 004.jpg&lt;br /&gt;
File:PBM-3 WTWallpaper 005.jpg&lt;br /&gt;
File:PBM-3 WTWallpaper 006.jpg&lt;br /&gt;
File:PBM-3 WTWallpaper 007.jpg&lt;br /&gt;
File:PBM-3 WTWallpaper 008.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|NJAlhvjgrUs|'''{{PAGENAME}} - High bombload, Low Performance''' - ''Napalmratte''|UbkAs7sJp18|'''The {{PAGENAME}} In Game'''  - ''TheEuropeanCanadian''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[PBM-1 &amp;quot;Mariner&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6040-development-pbm-3-mariner-the-eye-in-the-sky-en|[Devblog] PBM-3 Mariner: The Eye in the Sky]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445723-pbm-3/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Martin_PBM_Mariner|[Wikipedia] Martin PBM Mariner]]&lt;br /&gt;
* [http://airvectors.net/avmars.html#m3 &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; The Martin Mariner, Mars, &amp;amp; Marlin Flying Boats - PBM-3 Mariner series]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Martin}}&lt;br /&gt;
{{USA bombers}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PBM-1_%22Mariner%22&amp;diff=147294</id>
		<title>PBM-1 &quot;Mariner&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PBM-1_%22Mariner%22&amp;diff=147294"/>
				<updated>2022-12-08T19:15:49Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* History */ Added history.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other gift version&lt;br /&gt;
| link = PBM-3 &amp;quot;Mariner&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=pbm_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The PBM-1 does not shine in flight performance as it has terrible climb rate and speed. This along with the low wing-loading makes it your average medium bomber without the perks of being able to outrun or out-climb your opponent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,657 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 330 || 317 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.0 || 31.0 || 4.4 || 4.4 || rowspan=&amp;quot;2&amp;quot; | 1,200&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|369||346||28.1||29.0||8.1||6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~5 || ~2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 260 || &amp;lt; 220 || &amp;lt; 230 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Self-sealing fuel tanks (4 in front fuselage, 1 in each wingroot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 12 x 100 lb AN-M30A1 bombs (1,200 lb total)&lt;br /&gt;
* 6 x 250 lb AN-M57 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 4 x 500 lb AN-M64A1 bombs (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, nose turret (400 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, dorsal turret (400 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (375 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, tail turret (350 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The PBM-1 should be played like its predecessors. Fly high and bomb bases. The PBM is however fairly slow and has a rather bad climb rate, so it will take time. The PBM can carry up to 4 x 1,000 lb bombs. It is advisable to carry this bombload for bombing bases. Even though you are slow, you are not defenceless. Your .50s will shred everything at your BR. Once your bombs are dropped it is advisable to land, but acting as a &amp;quot;gunship&amp;quot; can also be somewhat successful.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Quite manoeuvrable for a bomber (can outturn many heavy fighters, and some single-engine fighters)&lt;br /&gt;
* Can carry a large payload for its BR (4,000 lbs)&lt;br /&gt;
* If aimed properly, and using the right belts, defensive armament is very deadly&lt;br /&gt;
* Defensive armament has great coverage&lt;br /&gt;
* Using WEP doesn't make engines overheat&lt;br /&gt;
* Large fuselage with lots of non-critical empty space can absorb lots of bullets &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gunners can easily be taken out, especially the tail gunner (no armour, and no bulletproof glass either)&lt;br /&gt;
* Lacks a belly turret (due to being a boat) and therefore vulnerable to attacks directly from below&lt;br /&gt;
* Very slow aircraft with a poor climb rate&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''During the 1930’s the United States had a vibrant seaplane making industry making ever larger flying boat category of seaplanes.  Sikorsky, Boeing, Grumman, Consolidated (of [[PBY-5 (Family)|PBY]] fame), and Martin all vied for the lucrative opportunities of an aircraft that could land almost anywhere on earth with little investment in facilities.  Advances in technology lead the US Navy created a few new “system designation” in 1935, with “PB” for “Patrol Bomber” being one of them.  Glenn L. Martin company leveraged its considerable flying boat and bomber aircraft experience to design a new aircraft for the requirements of long range with considerable offensive ability and bomb load.  In many ways similar to the PBY, it was superior in having internal bomb bay, providing a performance advantage when fully loaded (commonly posted stats often do not list fully loaded performance).  It was also larger, more complex, and 50% heavier.''&lt;br /&gt;
&lt;br /&gt;
''After testing with a 3/8 scale flying model (Martin 162A Tadpole Clipper), the XPBM-1 prototype first flew in 18 February 1939 proving a solid design, except for stability issue with the horizontal stabilizer and twin tails.  To solve this the production PBM-1’s horizontal stabilizer was given a dihedral to match the wing but maintained the 90 degree angle to the vertical stabilizer, resulting in an inward cant of the vertical/rudder tail (unlike nearly any other aircraft, like the Be-6).  Like the PBY the wing floats retracted, but not to the tips but instead into the wing (like the [[BV 238]]).  Defensive armament was 5 turrets, nose, dorsal, tail, and both waists in unique round windows, each a single .50 Cal machine gun, considered very powerful in 1939. The doors under the nacelle and inner wing look like they are for landing gear, but are instead for the internal bomb bay!  Able to carry a sizable bombload without the performance drag penalty of external mounts, the PBM-1 had a notable performance advantage over the PBY.  Not immediately visible is the triangular shaped doors under the nose, which opened for the bomb sight station.  There was also an adapter to carry two torpedoes just below the nacelle (similar to the Martin produced [[B-26B|B-26]]).''&lt;br /&gt;
&lt;br /&gt;
''Although a sound design, only twenty one of the “-1” was built before the improved “-3” was put into production.  Those 21 where heavily used in patrolling coastal North America, at first doing “neutrality patrols” hunting for enemy submarines and raiders in territorial waters and shadow allied convoys.  PBM was also the first US Navy aircraft to be equipped with British made AVS surface search radar to improve its mission.  Demand for this aircraft was destined to increase.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=hydroplane&amp;amp;vehicle=pbm_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Q5kI27xlDFA|'''Boat LiFE Was Never Better! {{PAGENAME}} - USA - Review!'''  - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[PBM-3 &amp;quot;Mariner&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[PBY-5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Martin_PBM_Mariner|[Wikipedia] Martin PBM Mariner]]&lt;br /&gt;
* [http://airvectors.net/avmars.html#m2 &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; The Martin Mariner, Mars, &amp;amp; Marlin Flying Boats - Mariner origins: XPBM-1 / PBM-1 / XPBM-2]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Martin}}&lt;br /&gt;
{{USA bombers}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ro.43&amp;diff=138847</id>
		<title>Ro.43</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ro.43&amp;diff=138847"/>
				<updated>2022-09-25T03:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Media */ Linked archival media of Ro.43 in action&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ro_43&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Italian hydroplane {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]] as a ship-launched reconnaissance aircraft.&lt;br /&gt;
&lt;br /&gt;
'''Ships that carry the {{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
* [[RN Bartolomeo Colleoni]]&lt;br /&gt;
* [[RN Raimondo Montecuccoli]]&lt;br /&gt;
* [[RN Eugenio di Savoia]]&lt;br /&gt;
* [[RN Trento]]&lt;br /&gt;
* [[RN Pola]]&lt;br /&gt;
* [[RN Zara]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Breda-SAFAT (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Breda-SAFAT machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Breda-SAFAT (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Breda-SAFAT machine gun, dorsal turret (500 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has no access to bombs, restricting its ability to damage ships&lt;br /&gt;
* Cumbersome for a biplane&lt;br /&gt;
* Light offensive armament&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|kMitXbnJb5A|'''Incrociatore Eugenio di Savoia - 1940 - Lancio di aereo da catapulta''' - ''silvan500''&amp;lt;br&amp;gt;Archival film of a Ro.43 being launched from the [[RN Eugenio di Savoia|Eugenio di Savoia]].}}&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer IMAM}}&lt;br /&gt;
{{Ship-launched reconnaissance aircraft}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Eugenio_di_Savoia&amp;diff=138845</id>
		<title>RN Eugenio di Savoia</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Eugenio_di_Savoia&amp;diff=138845"/>
				<updated>2022-09-25T03:05:19Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Media */  Improved entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_eugenio_di_savoia&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Eugenio di Savoia is a Duca d'Aosta-class cruiser, a member of the fourth group of the Condottieri-class of Italian light cruisers. She has improved armour protection compared to her predecessor, the [[RN Raimondo Montecuccoli|Raimondo Montecuccoli]], while still maintaining the same armament and speed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|152/53 mm O.T.O. Mod.1929 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/47 O.T.O. Mod. 1928 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/54 Breda Mod.32 (37 mm)|20 mm/70 Oerlikon 3S (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|B TG depth charge|S.I. 270/533,4X7,2 Tipo M (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The RN Eugenio di Savoia carries 6 torpedoes, 3 on either side of the ship.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|Ro.43}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a catapult with one Ro.43 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The Ro.43 is a 2 seater equipped with two fixed offensive light machine guns and a single defensive machine gun turret, but no bombs. It does have the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Thick belt and turret armour&lt;br /&gt;
* High top speed&lt;br /&gt;
* Effective anti-aircraft armament&lt;br /&gt;
* Heavily armoured conning tower/bridge&lt;br /&gt;
* Fast torpedoes (without torpedo mode installed)&lt;br /&gt;
* One scout seaplane&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very small explosive filler in the main gun AP shell&lt;br /&gt;
* Below average explosive filler in the main gun HE shell&lt;br /&gt;
* Only two propeller shafts&lt;br /&gt;
* Very short ranged torpedoes without torpedo mode installed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|kMitXbnJb5A|'''Archival film of Eugenio di Savoia launching its [[Ro.43]]''' (Incrociatore Eugenio di Savoia - 1940 - Lancio di aereo da catapulta) }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Ansaldo}}&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Eugenio_di_Savoia&amp;diff=138844</id>
		<title>RN Eugenio di Savoia</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Eugenio_di_Savoia&amp;diff=138844"/>
				<updated>2022-09-25T02:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Media */ Linked historic video of ship launching aircraft.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_cruiser_eugenio_di_savoia&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Eugenio di Savoia is a Duca d'Aosta-class cruiser, a member of the fourth group of the Condottieri-class of Italian light cruisers. She has improved armour protection compared to her predecessor, the [[RN Raimondo Montecuccoli|Raimondo Montecuccoli]], while still maintaining the same armament and speed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|152/53 mm O.T.O. Mod.1929 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/47 O.T.O. Mod. 1928 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/54 Breda Mod.32 (37 mm)|20 mm/70 Oerlikon 3S (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|B TG depth charge|S.I. 270/533,4X7,2 Tipo M (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The RN Eugenio di Savoia carries 6 torpedoes, 3 on either side of the ship.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|Ro.43}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a catapult with one Ro.43 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The Ro.43 is a 2 seater equipped with two fixed offensive light machine guns and a single defensive machine gun turret, but no bombs. It does have the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Thick belt and turret armour&lt;br /&gt;
* High top speed&lt;br /&gt;
* Effective anti-aircraft armament&lt;br /&gt;
* Heavily armoured conning tower/bridge&lt;br /&gt;
* Fast torpedoes (without torpedo mode installed)&lt;br /&gt;
* One scout seaplane&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very small explosive filler in the main gun AP shell&lt;br /&gt;
* Below average explosive filler in the main gun HE shell&lt;br /&gt;
* Only two propeller shafts&lt;br /&gt;
* Very short ranged torpedoes without torpedo mode installed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
https://youtu.be/kMitXbnJb5A&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Ansaldo}}&lt;br /&gt;
{{Italy light cruisers}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BV_138_C-1&amp;diff=138516</id>
		<title>BV 138 C-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BV_138_C-1&amp;diff=138516"/>
				<updated>2022-09-21T18:34:09Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: Added details requested in Trello card&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bv-138c-1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The first regular tree seaplane for the Germans was the main unit of the Luftwaffe for ocean patrols from nearly the beginning of the war. Called the &amp;quot;Flying Clog&amp;quot; by her crew, it was capable and versatile machine although under powered, unique in using opposed-piston diesel engines and a steel tube spar. The C-1 model chosen for the game comes with a formidable defensive armament and average bomb load for Rank I.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even though the plane has 3 engines, it is very slow and its top speed is not high enough to escape from enemies.  Take off from water takes a good deal of distance so give yourself room, and does not maneuver well on rudder alone, however using manual engine control will improve that. In air save flaps for when absolutely needed, better to keep airspeed.  If trying to land in naval cap point, fly very low and start slowing well before cap zone, drop flaps when can.  Best to practice water landing in Test Flight to learn landing distance and how far will drift (there is no water break).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 266 || 253 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 41.0 || 44.2 || 0.6 || 0.6 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 302 || 283 || 37.3 || 39.0 || 4.0 || 2.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 405 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || 405 || 320 || ~4 || ~2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 220 || &amp;lt; 220 || &amp;lt; 210 || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The plane has no dedicated armour, but its sturdy airframe makes it pretty survivable. When one of the engines is damaged, the plane can keep flying with the two remaining engines. A hit to the self-sealing fuel tanks will cause a fire and some damage to the airframe but the fire will not last long enough to destroy the plane.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}Most important unlock the MG 131 and MG 151 belts to select the best ammo, with the Compressor , Engine, and Wings being next .  After that you can unlock the rest as you want.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 6 x 50 kg SC50JA bombs (300 kg total)&lt;br /&gt;
&lt;br /&gt;
Being a small bomb, precision is important, however it is dangerous to get close to player vehicles.  Fixed targets are the preferred choice. &lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm MG 151 cannon, nose turret (1,000 rpg)&lt;br /&gt;
* 1 x 20 mm MG 151 cannon, tail turret (900 rpg)&lt;br /&gt;
* 1 x 13 mm MG 131 machine gun, dorsal-rear turret (1,450 rpg)&lt;br /&gt;
&lt;br /&gt;
This is exceptional defensive armament for this aircraft, especially for its BR.  Most opponents one will face have rifle or heavy caliber machine guns, rarely will it be 20mm.  Be familiar with the blind spots for rear guns and maneuver for best advantage, you might have a good chance to punish an attacker who dares to attack you!&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
With a small bomb load of six 50 kg bombs, do not expect to play a big role in Air battles in terms of bombing; however the 20 mm and 13 mm defensive weapons makes up with a potent sting if attacked. Be familiar of the turret arcs, and fly low to cover your unprotected belly. The BV 138 can be used as a low-altitude slugger in Air RB where its powerful turret-based cannons are able to blast through any monoplane or biplane it may face at its BR. Uptiers with the BV 138 can be much more unforgiving with this tactic, but the potency of its defensive armament still remains.&lt;br /&gt;
&lt;br /&gt;
It is naval missions where &amp;quot;the Clog&amp;quot; will shine, capping unguarded points or sinking boats with its armament, being more durable than the single-engine seaplanes often used. Make sure to have this in your Naval lineup!&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* One engine can be knocked out and can still fly fine&lt;br /&gt;
* Good manoeuvrability&lt;br /&gt;
* Effective glider with a low stall speed, even with all engines knocked out&lt;br /&gt;
* Excellent defensive armament&lt;br /&gt;
* Can capture naval points&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can't land on runways since it is a hydroplane&lt;br /&gt;
* Poor climb rate&lt;br /&gt;
* Slow flight speed&lt;br /&gt;
* No offensive armament&lt;br /&gt;
* Small bomb load&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Not immediately obvious, the BV 138 is one of the more unique vehicles in game: a twin boom fuselage is very rare for a seaplane design, the Sikorsky S-38 the closest analogue and possibly inspiration for this one. The little known but brilliant aircraft designer Dr Richard Vogt was hired away from Kawasaki Aircraft in Japan to join the Hamburger Flugzeugbau (HFB), bringing with him some highly innovative aircraft technologies. One of his first projects was the '''Ha 138''', a twin-engine seaplane with gull wing similar to the PBM or the Be-6 but with twin booms to the tail plane, all to keep them high above the water. Unfortunately, the also highly innovative Jumo 205 diesel engines were underperforming so a third engine was mounted on the fuselage as an expedient modification.&lt;br /&gt;
The first Ha 138 (V1) was, well, a failure. The fact it did not crash in tests was a minor miracle. The next one (V2) redesigned to be a straight wing with integrated middle engine was not much better, but the lessons from these early experiments were learned and V3 was scrapped half started.&lt;br /&gt;
&lt;br /&gt;
With the company now called &amp;quot;Abteilung Flugzeugbau der Schiffswerft Blohm &amp;amp; Voss&amp;quot;, &amp;quot;Blohm &amp;amp; Voss&amp;quot; for short, the manufacturer prefix was changed from &amp;quot;Ha&amp;quot; to &amp;quot;BV&amp;quot; (the only all capital letter Reichsluftfahrtministerium code) and the completely redesigned BV 138A-0 (V4) was built. All the shortcomings from the first two designs were eliminated and the Reichsluftfahrtministerium (RLM) and the Luftwaffe (LW) was happy with the design and ordered it into production. There were still shortcomings with the underpowered engine, so to compensate mounting points for the HWK 109-500 booster rockets where added to aid in takeoff.&lt;br /&gt;
&lt;br /&gt;
The original 138 was well armed aircraft for the period, sporting an early 20 mm cannon in the nose turret, very likely to attack boats and ships. Interestingly the bomb racks were added much later in the B version. It was literally a rack bolted under the right wing (and only the right wing), and could also carry small depth charges too. This was clearly an afterthought, and possibly a field modification for older units. The B version also sported standardized with MG 151 cannons (not clear if 15 mm was used at one time), the top turret being MG 15 or with the C model the MG 131. The BV138 also enjoyed an armoured fuel tank! The signature &amp;quot;Dr Vogt steel tube spar&amp;quot; was the main fuel tank, the wall was thick enough to resist machine gun rounds short of heavy AP cannon shells.&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Flying Clog&amp;quot; for its wooden shoe-like hull shape, the plane was well liked by the crews. With an exceptionally long range and a comfortable cabin to work in, it was the eyes of the Kriegsmarine. Because the engines were diesel, it was common for the Flying Clogs to refuel from submarines at very distant locations.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bv-138c-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[PBY-5 (Family)]]&lt;br /&gt;
* [[PBM-1 &amp;quot;Mariner&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7315-development-bv-138-c-1-ship-of-the-sky-en|[Devblog] BV 138 C-1: Ship of the sky]]&lt;br /&gt;
* [http://www.feldgrau.com/bv138.htm &amp;lt;nowiki&amp;gt;[Feldgrau]&amp;lt;/nowiki&amp;gt; Blohm &amp;amp; Voss BV 138]&lt;br /&gt;
* [https://web.archive.org/web/20120210025648/http://home.swipnet.se/our_stuff/Planes/BV138.htm &amp;lt;nowiki&amp;gt;[SwipNet]&amp;lt;/nowiki&amp;gt; BV 138]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BlohmVoss}}&lt;br /&gt;
{{Germany bombers}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ar_196_A-5_(Sweden)&amp;diff=137863</id>
		<title>Ar 196 A-5 (Sweden)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ar_196_A-5_(Sweden)&amp;diff=137863"/>
				<updated>2022-09-18T00:06:30Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: added info and history to the wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the German version&lt;br /&gt;
| link = Ar 196 A-3&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=arado-196a-5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].  This is a nearly identical to the [[Ar 196 A-3]] found in the German aviation and naval tree (as scout), with the singular upgrade of a significantly more potent rear defensive gun.  It will do best in ground combat as the MG FF load is better against ground, plus the two 50kg bombs for soft ground targets.  The seaplane may have additional utility in Air Sim combat that has a water cap zone.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Arado Ar 196 A-5 features favourable flight characteristics - it is stable, and a good gun platform. Its flight performance may take enemy fighters off guard, as its turning ability rivals most monoplanes at lower ranks and it can hold its own against even biplanes. However, its weight and drag mean that its energy retention in the vertical is almost non-existent, meaning you'll want to keep your fights strictly horizontal. The aircraft also takes damage very well, able to fight decently even in a critically damaged state. Its speed is reasonable for an aircraft of its type, and its dive performance is favourable for a floatplane, but it will be outrun by essentially all dedicated fighters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 300 || 292 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.2 || 23.2 || 4.1 || 4.1 || rowspan=&amp;quot;2&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 344 || 320 || 19.9 || 21.0 || 11.2 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 170 || &amp;lt; 180 || &amp;lt; 165 || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The A-5 has no armour. The survivability though, is fairly average, being able to take a lot of small calibre fire but falling apart fairly quickly under anything higher in calibre than a heavy machine gun. The floats and engine in particular are fairly large targets, and with all of the 196's fuel stored in the floats, you don't want to be taking too much damage to them. The engine is fairly resilient, being able to hold out with large amounts of battle damage, but as with any engine trouble it's paramount to return to base as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG FF (20 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG FF cannons, wing-mounted (60 rpg = 120 total)&lt;br /&gt;
* 1 x 7.92 mm MG 17 machine gun, nose-mounted (500 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 50 kg SC50JA bombs (100 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 81 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.92 mm MG 81 machine guns, dorsal turret (1,000 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Arado functions well as a support fighter, having good firepower out the back and front. A competent 196 pilot can turn the tide of a dogfight, as its turning ability and powerful weaponry make short work of early war fighters, this is one of very few to mount 20mm at this BR. The MG 81Z in the observer's position (twin MG 81Js) is also a very real threat to enemy aircraft, sporting a very high fire rate with armour piercing and incendiary ammunition. The 196 however, does not have a huge amount of staying power in a fight, as its 20 mm cannons do not have a very large ammunition pool - and once it's depleted the pilot is left with only a single 7.92 mm MG 17. Its flaps, however, are very effective - meaning they drastically reduce the turning radius and have very high rip speeds, which can be used to its advantage during an engagement.&lt;br /&gt;
&lt;br /&gt;
The Ar 196's speed is a limiting factor, as it can only chase down the very slowest of aircraft, most of which are bombers. It is recommended that you climb to a reasonable altitude, which will allow you to go into engagements with a speed advantage and not leave you stranded at low altitude with very little speed. Armed with only a pair of 50 kg bombs, the Arado does not make a very capable bomber, but it can put them to reasonably good use by taking out some light ground units before engaging enemies in the air.&lt;br /&gt;
&lt;br /&gt;
Its cockpit visibility is reasonably good, with great views out the front and back, though spars somewhat obfuscate the view at both sides, meaning you may have to roll a little from side to side to gain visibility in those areas.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful offensive armament&lt;br /&gt;
* Potent defensive armament&lt;br /&gt;
* Well defended&lt;br /&gt;
* Reasonably rugged&lt;br /&gt;
* Great flaps&lt;br /&gt;
* Great flight characteristics for an aircraft of its type&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow&lt;br /&gt;
* Vulnerable to damage to floats&lt;br /&gt;
* Poor bomb load&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Ar 196 was an excellent seaplane thus found itself used by many different military forces even long after the end of the war.  Finland &amp;quot;borrowed&amp;quot; three Ar 196 for its its needs over the lake festooned country.  At first they flew under German markings (GA+DO (A-2), A3+AC and A3+BC (A-3s)) eventually the marking changed to original Finnish markings (&amp;quot;AR-196&amp;quot; on fuselage with a large number on rudder).  At first the three were updated to A-5 configuration, and then the Finnish started swapping with local equipment and weapons.  After the end of the &amp;quot;Continuation war&amp;quot; in 1944, Finland was forced to return the Ar 196s to Germany. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Arado}}&lt;br /&gt;
{{Sweden bombers}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Alaska&amp;diff=137210</id>
		<title>USS Alaska</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Alaska&amp;diff=137210"/>
				<updated>2022-09-15T01:11:35Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: added to pro and con (room for more)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_battlecruiser_alaska_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American battlecruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|12-inch/50 Mark 8 (305 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/60 Mark 2 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|OS2U-1}}Located midships are two catapults with one OS2U-1 scout plane each which provide unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 100 lb bombs, and capping zones, the OS2U-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! With two scout planes one can risk a cap attempt at the beginning of the match, saving the second for any opportunity that presents itself.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Dreadnought class main cannons&lt;br /&gt;
* Good speed for size&lt;br /&gt;
* Massive amount of AA defenses&lt;br /&gt;
* Two scout seaplanes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Will be in matches against battleships&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7814-development-uss-alaska-cb-1-en|[Devblog] USS Alaska (CB-1)]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer New York Shipbuilding Corp.}}&lt;br /&gt;
{{USA battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Alaska&amp;diff=137209</id>
		<title>USS Alaska</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Alaska&amp;diff=137209"/>
				<updated>2022-09-15T01:06:28Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Scout plane */  added Scout info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_battlecruiser_alaska_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American battlecruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|12-inch/50 Mark 8 (305 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/60 Mark 2 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|OS2U-1}}Located midships are two catapults with one OS2U-1 scout plane each which provide unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 100 lb bombs, and capping zones, the OS2U-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! With two scout planes one can risk a cap attempt at the beginning of the match, saving the second for any opportunity that presents itself.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7814-development-uss-alaska-cb-1-en|[Devblog] USS Alaska (CB-1)]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer New York Shipbuilding Corp.}}&lt;br /&gt;
{{USA battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SB_(Family)&amp;diff=136515</id>
		<title>SB (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SB_(Family)&amp;diff=136515"/>
				<updated>2022-09-07T17:58:40Z</updated>
		
		<summary type="html">&lt;p&gt;U57926: /* Description */ Added detail on name history and struture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The '''Tupolev SB''' (''Скоростной бомбардировщик'' - high-speed bomber) is a Soviet fast bomber designed by the Tupolev design bureau in the 1930s. It saw significant action in the Spanish Civil War and Second Sino-Japanese War, but by the time of the German invasion, had become outdated. The design was superseded by the more modern [[Pe-2 (Family)|Pe-2]] and [[Tu-2 (Family)|Tu-2]] bombers but remained in use throughout the war.&lt;br /&gt;
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The designation of &amp;quot;SB&amp;quot; was briefly used in mid 1930's, reverting back to names of designers a few years later.  The plan was to call any fast bomber an SB, thus there would be an SB-1, SB-2, SB-3, etc.  There was a single SB-1 made, and of course the SB-2, but did not continue beyond that.  The &amp;quot;M&amp;quot; is for &amp;quot;Motor&amp;quot; version, with M-100, M-103, M-105, etc. suffix, thus nomenclature is either &amp;quot;SB-2&amp;quot;, or &amp;quot;SB-2M-100&amp;quot;, not &amp;quot;SB-2M&amp;quot;&lt;br /&gt;
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== Vehicles ==&lt;br /&gt;
=== Rank I ===&lt;br /&gt;
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* [[Ar-2]] - &amp;lt;small&amp;gt;Dive bomber variant of the SB, named appended by Alexander Arkhangelsky after Tupolev was imprisoned during the Great Purge&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[SB 2M-100]]&lt;br /&gt;
* [[SB 2M-103]]&lt;br /&gt;
* [[SB 2M-103U]]&lt;br /&gt;
* [[SB 2M-103 MV-3]]&lt;br /&gt;
* [[SB 2M-103U MV-3]]&lt;br /&gt;
* [[SB 2M-105]]&lt;br /&gt;
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=== Rank II ===&lt;br /&gt;
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* [[SB 2M-103U (China)]] - &amp;lt;small&amp;gt;Aircraft supplied to China&amp;lt;/small&amp;gt;&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
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* [[DB-3B]] - Ilyushin bomber that evolved from a competing design to the SB&lt;br /&gt;
* [[Ju 88 (Family)]]&lt;br /&gt;
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{{AirManufacturer Tupolev}}&lt;br /&gt;
{{USSR bombers}}&lt;br /&gt;
{{China bombers}}&lt;br /&gt;
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[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U57926</name></author>	</entry>

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