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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-09T23:53:30Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pvkan_m/43_(75_mm)&amp;diff=128515</id>
		<title>Pvkan m/43 (75 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pvkan_m/43_(75_mm)&amp;diff=128515"/>
				<updated>2022-05-10T16:37:14Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Overhaul. Review finished with no errors, article is ready for approval.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bofors 75 mm Model 1929 gun..jpg|center|thumb|400x400px|The Bofors 75 mm gun, the weapon system that Pvkan m/43 was based on.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game. --&amp;gt;&lt;br /&gt;
The '''''Pvkan m/43''''' is in contention for the best mid-calibre tank gun available in War Thunder, offering many advantages over its competition. With its best shell boasting a very high muzzle velocity of 890 m/s and a lethal 110 grams of explosive filler along with solid penetration across the board, this brilliance of Swedish engineering will not disappoint.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|sw_strv_m42_delat_torn}}&lt;br /&gt;
* {{Specs-Link|sw_pvkv_m43_1946}}&lt;br /&gt;
* {{Specs-Link|sw_pvkv_m43_1963}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- Tell us about the tactical and technical characteristics of the cannon or machine gun. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells). --&amp;gt;&lt;br /&gt;
* '''slpprj m/41:''' A very underwhelming uncapped solid shot with mediocre penetration and poor post-pen damage, although muzzle velocity is still higher than other guns of the type. Replace with the '''slpgr m/43''' as soon as possible. &lt;br /&gt;
&lt;br /&gt;
* '''slpgr m/43:''' This APCBC-HE shell is what makes the gun worthwhile. Exceptional muzzle velocity, lethal explosive filler and competitive penetration makes this shell your go-to for almost any situation.&lt;br /&gt;
* '''sgr m/38:''' Complimentary high explosive shell standard with most mid-calibre weapons. What distinguishes the '''sgr m/38''' is its far higher muzzle velocity, slightly higher penetration and almost double the HE filler of any similar shell. Useful against light vehicles that the '''slpgr m/43''' might over-penetrate.&lt;br /&gt;
* '''7,5 cm slpprj m/49:''' Post-war APDS shot available to specifically the Pvkv m/43 (1963). Offers vastly improved penetration and muzzle velocity at the cost of post-pen damage. Although the '''slpgr m/43''' should still be your default shell, the APDS offers better immediate penetration against the more well armoured foes the 1963 model may face at its higher BR. Always recommended to carry at least a few.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
As mentioned previously, the '''''Pvkan m/43''''' is one of the best guns in its class, and can be seen as a well-performing middle ground between its competition. It almost completely outclasses the American [[M1 (76 mm)]] and especially the German [[KwK40 (75 mm)]], offering similar - although slightly lesser - nuclear capabilities of the Russian [[ZIS-S-53 (85 mm)]], higher muzzle velocity than the Japanese [[Type II Model II (75 mm)]], can trade punches with the Italian [[OTO 75/43 mod.40 (75 mm)]] and has better gun depression than all of them. &lt;br /&gt;
&lt;br /&gt;
However all of these guns, barring the KwK40, have some areas in which they excel at better than the '''''Pvkan m/43''''' does. The M1 has better ranged penetration and faster reload, the ZIS-S-53 has far better angled armour penetration with a much higher explosive filler, the Type II Model II has less shell drop and higher accuracy, and the 75/43 has much better overall penetration and fires faster. Keep these aspects in mind as underestimating your opponent may lead to your folly.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought. --&amp;gt;&lt;br /&gt;
The best way to use the '''''Pvkan m/43''''' is as a sniper, as its very high muzzle velocity and generally powerful telescopic sights make long-ranged shots a cinch, with the 110 g of explosive filler making follow-up shots almost always unnecessary. Ideally you should find a ridge or hill to hull-down in and allow your excellent gun depression to work to its fullest potential.&lt;br /&gt;
&lt;br /&gt;
It also finds itself reasonably effective in the ambush role, as its strengths translate very well to the playstyle. Players however should be cautious with the longer reload, as you may quickly find yourself outnumbered if you are not careful. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent ballistics.&lt;br /&gt;
&lt;br /&gt;
* Very good post-pen damage.&lt;br /&gt;
* Decent reload.&lt;br /&gt;
* Often has strong optics attached.&lt;br /&gt;
* Very good gun depression, either 15° or 10°.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Stock grind can be painful with the uncapped slpprj m/41 shell.&lt;br /&gt;
* Reload can leave one wanting at times.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&amp;lt;!-- Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
&lt;br /&gt;
reference to the article about the variant of the cannon/machine gun;&lt;br /&gt;
references to approximate analogues by other nations and research trees. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M1 (76 mm)|M1]], [[KwK40 (75 mm)|KwK40]], [[ZIS-S-53 (85 mm)|ZIS-S-53]], [[Type II Model II (75 mm)|Type II Model II]], [[OTO 75/43 mod.40 (75 mm)|OTO 75/43 mod.40]] - Contemporary weapons.&lt;br /&gt;
* [[Lvkan m/37 A (75 mm)|Lvkan m/37 A]], [[Kan Strv 74 (75 mm)|Kan Strv 74]] - Sister guns.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Bofors_75_mm_Model_1929_gun..jpg&amp;diff=128507</id>
		<title>File:Bofors 75 mm Model 1929 gun..jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Bofors_75_mm_Model_1929_gun..jpg&amp;diff=128507"/>
				<updated>2022-05-10T15:25:52Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Although less known than the legendary 40 mm, the Bofors 75 mm and 80 mm guns were used around the world.&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lvkan_m/37_A_(75_mm)&amp;diff=110757</id>
		<title>Lvkan m/37 A (75 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lvkan_m/37_A_(75_mm)&amp;diff=110757"/>
				<updated>2021-09-08T19:34:03Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Half done, more coming later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The '''Luftvärnskanon m/37''' (or Lvkan m/37) is a strong frontrunner for best gun in its class, able to reliably destroy nigh anything it comes across until 5.7. Based on the Bofors 75 mm Model 1929, this gun is easily a highlight of early rank Sweden.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|sw_pvkv_II}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- Tell us about the tactical and technical characteristics of the cannon or machine gun. --&amp;gt;&lt;br /&gt;
As mentioned previously, the '''Lvkan m/37 A''' is an incredible weapon that commands the respect and fear of its opponents. It shoots past the competition of its fellow 75's and 76's, and is more comparable to the 90 mm [[90/53 mod.41 (90 mm)|90/53 mod.41]], 88 mm [[KwK36 (88 mm)|KwK36]] and 90 mm [[M3 (90 mm)|M3]] guns, and even then retains some significant advantages. Its standout quality is its Slpgr m/43 APCBC-HE round, with a staggering 940 m/s muzzle velocity, powerful 110 grams of explosive filler and a highly respectable penetration chart. However, until that round is unlocked, the player will have to settle with the quite poor Slpprj m/41 solid shot AP shell, which lacks explosive filler, has a far slower (although still not bad) muzzle velocity, and significantly worse penetration. This subpar round will sting worse when considering the very slow reloading rate of the gun, which will turn destroying enemies into a slog. But if the user can get past that struggle, they will enjoy the best gun that early tier Sweden has to offer.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells). --&amp;gt;&lt;br /&gt;
* '''Slpprj m/41''': Solid uncapped AP shot that comes with the stock weapon. Difficult to use effectively due to low spall along with poor angled penetration and should be discarded entirely upon unlocking Slpgr m/43.&lt;br /&gt;
* '''Slpgr m/43''': APCBC-HE shell with jaw-dropping characteristics. Incredible muzzle velocity that competes with APDS shells, strong explosive filler allowing for many one-shots, and penetration that allows it to fight two whole BR's above its rank.&lt;br /&gt;
* '''Sgr m/38''': HE shell with poor penetration but lethal explosive filler of 690 g. Seldom worth it due to low penetration combined with slow reloads.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- Give a comparative description of cannons/machine guns that have firepower equal to this weapon. --&amp;gt;&lt;br /&gt;
As mentioned previously, the '''Lvkan m/37 A''' is closer to 90 mm guns than it is to 75 mm guns due to its characteristics, which is especially apparent due to its low BR. As such, the only analogues are guns several BR's higher, and is a relatively unfair comparison.&lt;br /&gt;
&lt;br /&gt;
* [[90/53 mod.41 (90 mm)|Cannone da 90/53 mod.41]]: The Italian 90 piece lacks the immediate penetration and blistering muzzle velocity, but retains its penetration over longer distances and has slightly better sloped armour penetration along with a better explosive filler. &lt;br /&gt;
* [[KwK36 (88 mm)|8.8cm KwK36]]: The Tiger I's gun has effectively the same strengths as the Italian 90, but turned up several notches. It has stronger penetration than both the 90 and the Lvkan along with having near equal explosive filler, but retains the relatively low muzzle velocity of 773 m/s. &lt;br /&gt;
* [[M3 (90 mm)|90 mm M3]]: The M3 cannon almost strictly outclasses the Lvkan in nigh every category, with a higher explosive filler, better penetration at all angles and ranges, but once again cannot match the muzzle velocity of the Lvkan.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=90/53_mod.41_(90_mm)&amp;diff=105846</id>
		<title>90/53 mod.41 (90 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=90/53_mod.41_(90_mm)&amp;diff=105846"/>
				<updated>2021-06-16T03:19:22Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dbpgeoj-0d0bd4c2-e4ff-4a84-957b-707334ec27d1.jpg|center|thumb|453x453px|A battle-ready 90/53 piece]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Make an air or ground vehicles list on which this weapon is installed in our game. --&amp;gt;&lt;br /&gt;
The Cannone da 90/53 is truly a marvel of Italian design, and although only present on two vehicles, and player who dares to disrespect it will be in for a beating so Italian that it comes with a side of Alfredo sauce. Boasting superior aspects to the [[Flak.37 (88 mm)|Flak.37]] mounted on the beloved Flak-Bus, the 90 piece is a devastating weapon in the right hands, able to frontally penetrate nigh everything it comes across and knock them out due to its excellent explosive filler.  &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|it_semovente_breda_501}}&lt;br /&gt;
* {{Specs-Link|it_semovente_m41m_90}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- Tell us about the tactical and technical characteristics of the cannon or machine gun. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Available shells ===&lt;br /&gt;
&amp;lt;!--''Describe the shells that are available for the cannon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Granata Perforante da 90 || APCBC || 131 || 130 || 120 || 110 || 100 || 91 &lt;br /&gt;
|-&lt;br /&gt;
| Granata da 90 || HE || 13 || 13 || 13 || 13 || 13 || 13 &lt;br /&gt;
|- &lt;br /&gt;
| Granata Perforante mod.43 || APCBC || 158 || 156 || 146 || 134 || 123 || 114 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Granata Perforante da 90 || APCBC || 758 || 12.1 || 0.8 || 28 || 520 || ° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Granata da 90 || HE || 850 || 10.1 || 0.1 || 0.5 || 1 || ° || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
| Granata Perforante mod.43 || APCBC || 773 || 11.1 || 0.8 || 28 || 180 || ° || 48° || 63° || 71°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against the main opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent overall ballistics.&lt;br /&gt;
* High explosive filler.&lt;br /&gt;
* Fast reload rate for a gun of its caliber.&lt;br /&gt;
* Satisfactory muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Stock shell can be underwhelming.&lt;br /&gt;
* '''There isn't enough of them.'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:90-53_piece.jpg&amp;diff=105845</id>
		<title>File:90-53 piece.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:90-53_piece.jpg&amp;diff=105845"/>
				<updated>2021-06-16T03:13:47Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The excellent 90/53 ready to fire.&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MAC_1934_(7.5_mm)&amp;diff=95918</id>
		<title>MAC 1934 (7.5 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MAC_1934_(7.5_mm)&amp;diff=95918"/>
				<updated>2021-03-02T08:37:45Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game. --&amp;gt;&lt;br /&gt;
The MAC 1934 is the main machine gun used on French WW2-era aircraft, and much like its real life counterpart, it is horribly outclassed by other guns by other nations. In order to make up for its lethargic stopping power, planes are often fitted with a large amount of the guns with high ammo capacities, resulting in a sheer volume of fire that deals a surprising amount of damage when aimed accurately.  &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Fighters'''}}{{Specs-Link|caudron_cr714}}{{-}}{{Specs-Link|d_371}}{{-}}{{Specs-Link|d_500}}{{-}}{{Specs-Link|d_501}}{{-}}{{Specs-Link|d_510}}{{-}}{{Specs-Link|d_520_france}}{{-}}{{Specs-Link|d_520}}{{-}}{{Specs-Link|d_521}}&lt;br /&gt;
{{Navigation-Line| }}{{Specs-Link|mb_152c1}}{{-}}{{Specs-Link|ms_405c1}}{{-}}{{Specs-Link|ms_406c1}}{{-}}{{Specs-Link|ms_410c1}}{{-}}{{Specs-Link|morko_morane}}{{-}}{{Specs-Link|vg_33}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Twin-engine fighters'''}}{{Specs-Link|potez_630}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|potez_631}}*&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Attackers'''}}{{Specs-Link|br_693_ab2}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Bombers'''}}{{Specs-Link|db_7}}*{{-}}{{Specs-Link|leo_451_early}}*{{-}}{{Specs-Link|leo_451_late}}*{{-}}{{Specs-Link|mb_162}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|mb_174_a3}}*{{-}}{{Specs-Link|nc_223_3}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|potez_633}}*&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|}}* Machine gun used in both offensive and defensive roles&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- Tell us about the tactical and technical characteristics of the cannon or machine gun. --&amp;gt;&lt;br /&gt;
As mentioned previously, the MAC gun comes up very short regarding raw per-bullet damage, even compared to other rifle calibre machine guns. This is primarily due to its small cartridge of 7.5 mm, slightly smaller than the tier's common 7.62, 7.7, 7.92 and 8 mm rounds of other nations. While this difference may seem minor and trivial to some, it's big enough to create a very noticeable deficiency, especially due to the particularly unimpressive belts. However, what the MAC lacks in stopping power, it makes up for in its good accuracy, solid muzzle velocity, and blistering rate of fire of 1,450 rounds-per-minute. Although players are often gifted with a very large ammunition capacity, they may find themselves running dry quicker than expected due to this fire rate, requiring an emphasis on accuracy in sustained bursts in order to make the most out of the guns.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Comparable machine guns to {{PAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Year of Creation&lt;br /&gt;
!Mass&lt;br /&gt;
!Rounds Per Minute&lt;br /&gt;
!Ammunition&lt;br /&gt;
!{{Annotation|Feed Type|Denotes whether belt, drum or magazine fed ammunition}}&lt;br /&gt;
|-&lt;br /&gt;
|▃&lt;br /&gt;
|[[Browning (7.62 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1919&lt;br /&gt;
|14 kg&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |600 RPM&lt;br /&gt;
|7.62 x 63 mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Belt&lt;br /&gt;
|-&lt;br /&gt;
|▅&lt;br /&gt;
|[[Type 92 navy (7.7 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1932&lt;br /&gt;
|8 kg&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |600 RPM&lt;br /&gt;
|7.7 x 56 mm R&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Drum&lt;br /&gt;
|-&lt;br /&gt;
|▄&lt;br /&gt;
|[[Darne 1933 (7.5 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1916&lt;br /&gt;
|8.4 kg&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1,100 RPM&lt;br /&gt;
|7.5 x 54 mm MAS&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Belt&lt;br /&gt;
|-&lt;br /&gt;
|▄&lt;br /&gt;
|[[Breda-SAFAT (7.7 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1935&lt;br /&gt;
|12.5 kg&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |850 RPM&lt;br /&gt;
|7.7 x 56 mm R&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Belt&lt;br /&gt;
|-&lt;br /&gt;
|▀&lt;br /&gt;
|[[MG 17 (7.92 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1934&lt;br /&gt;
|10.2 kg&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1,150 RPM&lt;br /&gt;
|7.92 x 57 mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Belt&lt;br /&gt;
|-&lt;br /&gt;
|▂&lt;br /&gt;
|[[ShKAS (7.62 mm)]]&lt;br /&gt;
|1932&lt;br /&gt;
|10.5 kg&lt;br /&gt;
|1,800 RPM&lt;br /&gt;
|7.62 x 54 mmR&lt;br /&gt;
|Belt&lt;br /&gt;
|-&lt;br /&gt;
|▄&lt;br /&gt;
|[[MAC 1934 (7.5 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1934&lt;br /&gt;
|10.7 kg&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1,450 RPM&lt;br /&gt;
|7.5 x 54 mm MAS&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Belt/Magazine&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Second fastest firing rifle-calibre gun of its era, only behind the Russian [[ShKAS (7.62 mm)|ShKAS]]&lt;br /&gt;
* Incredibly high ammunition capacity&lt;br /&gt;
* Very solid terminal ballistics; solid accuracy and muzzle velocity&lt;br /&gt;
* Large ammo capacity and amazing fire rate results in a nigh-unmatched ability to saturate an area&lt;br /&gt;
* Relatively harder to jam compared to contemporaries&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* ''Paltry'' damage, even for a rifle-calibre gun&lt;br /&gt;
* Ammunition belts leave much to be desired&lt;br /&gt;
* Despite the impressive ammo capacity, the guns can quickly run out of ammo due to its high fire rate&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Aircraft machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft machine guns]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_II_Model_II_(75_mm)&amp;diff=94575</id>
		<title>Type II Model II (75 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_II_Model_II_(75_mm)&amp;diff=94575"/>
				<updated>2021-02-17T22:01:04Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Type 5 75mm tank gun .jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Type 5 75 mm gun (also named the Type II) was the second largest gun to be fitted to a Japanese tank in WW2, only being surpassed by the [[Type 5 (105 mm)|105 mm Type 5]] cannon mounted on the [[Ho-Ri Production|Ho-Ri]]. It was designed as the main weapon of the [[Chi-To (Family)|Chi-To]] and [[Chi-Ri II|Chi-Ri]] tanks to handle the perceived threat of the M26 Pershing, which had the armour to thwart nigh every anti-tank gun that Japan had in their inventory. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_type_3_chi_nu_75cm_type_5|short}}&lt;br /&gt;
* {{Specs-Link|jp_type_4_chi_to|short}}&lt;br /&gt;
* {{Specs-Link|jp_type_4_chi_to_late|short}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- Tell us about the tactical and technical characteristics of the cannon or machine gun. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |'''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
!10 m!!100 m!!500 m!!1,000 m!!1,500 m!!2,000 m&lt;br /&gt;
|-&lt;br /&gt;
|Type 1 APHE||APHE||149||146||133||118||105||93&lt;br /&gt;
|-&lt;br /&gt;
|Type 4 Kou||APHE||151||148||137||124||112||101&lt;br /&gt;
|-&lt;br /&gt;
|Type 90 HE||HE||8||8||8||8||8||8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity&lt;br /&gt;
(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&lt;br /&gt;
Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse delay&lt;br /&gt;
(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse sensitivity&lt;br /&gt;
(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Explosive Mass&lt;br /&gt;
(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Ricochet&lt;br /&gt;
|-&lt;br /&gt;
!0%!!50%!!100%&lt;br /&gt;
|-&lt;br /&gt;
|Type 1 APHE||APHE||865||6.56||1.3||15||84.8||47°||60°||65°&lt;br /&gt;
|-&lt;br /&gt;
|Type 4 Kou||APHE||865||6.75||1.2||14||80.64||47°||60°||65°&lt;br /&gt;
|-&lt;br /&gt;
|Type 90 HE||HE||830||6.17||0.1||0.1||490||79°||80°||81°&lt;br /&gt;
|}&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought. --&amp;gt;&lt;br /&gt;
The Japanese Type II gun is an extremely formidable cannon that boasts great accuracy and solid penetration at the cost of a slow reloading reload rate and middling explosive filling. Despite only being found on tanks below 5.0, it matches and even surpasses certain aspects of most 5.7 guns such as the American [[M1 (76 mm)]] and Russian [[ZIS-S-53 (85 mm)]], meaning that tanks armed with this gun will struggle significantly less in up-tiers. However the greatest downfall of this gun is that its only anti-tank shells are uncapped APHE, meaning that it has issues against well-sloped armour. &lt;br /&gt;
&lt;br /&gt;
All of these attributes define the cannon's role: as a sniper weapon. The strong flat armour penetration, high accuracy and stunning muzzle velocity makes this weapon great at picking off targets from a distance while making its slow reload much less important. This also ties in with the often very weak armour but above average mobility of the Japanese tanks this cannon is mounted on, enforcing this play style.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highly accurate due to its long barrel&lt;br /&gt;
* Punches above its weight; can compete with guns a whole BR higher than it&lt;br /&gt;
* Access to the Type 4 Kou shell, improving its already good ballistics&lt;br /&gt;
* Has an HE shell to deal with lighter vehicles&lt;br /&gt;
* Amazing muzzle velocity, higher than almost every contemporary&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow reload rate for its calibre&lt;br /&gt;
* Both AP shells are uncapped, resulting in worse penetration against sloped armour&lt;br /&gt;
* Explosive filler, although not bad, leaves much to be desired&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Type_5_75mm_tank_gun_.jpg&amp;diff=94566</id>
		<title>File:Type 5 75mm tank gun .jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Type_5_75mm_tank_gun_.jpg&amp;diff=94566"/>
				<updated>2021-02-17T20:55:40Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A prototype variant of the Japanese Type 5 tank gun during testing&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P40&amp;diff=86877</id>
		<title>P40</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P40&amp;diff=86877"/>
				<updated>2020-12-28T22:11:11Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Added two enemies worth noting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=Italian medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other uses&lt;br /&gt;
|link-1 = P40 (Disambiguation)&lt;br /&gt;
|usage-2 = the premium version&lt;br /&gt;
|link-2 = P40 &amp;quot;G.C. Leoncello&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=it_p_40&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Structural steel&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50 mm (45°), 30 mm (78°), 45 mm (45°) ''Front glacis'' &amp;lt;br&amp;gt; 50 mm (38°) ''Lower glacis'' &amp;lt;br&amp;gt; 74 mm (45°) ''Driver's hatch'' || 45 mm (35°) ''Top'' &amp;lt;br&amp;gt; 40 mm ''Bottom'' || 40 mm ''Fighting compartment rear'' &amp;lt;br&amp;gt; 40 mm (10-40°) || 45 mm ''Front'' &amp;lt;br&amp;gt; 15 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50 mm (20°) ''Turret front'' &amp;lt;br&amp;gt; 48 + 48 mm (1-78°) ''Gun mantlet'' || 45 mm (25-26°) || 45 mm ''Top'' &amp;lt;br&amp;gt; 23 + 50 + 45 mm ''Turret bustle'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 20 mm thick.&lt;br /&gt;
* 4 mm side skirts line up parts of the bottom side hull.&lt;br /&gt;
* Belly armour is 14 mm thick.&lt;br /&gt;
&lt;br /&gt;
Its protection is enough for most medium-ranged engagements but is able to be easily penetrated by most guns at close range. The front plate is a 50 mm plate sloped at 45° allowing for 65-67 mm of total protection, and the drivers hatch on the left side is 76 mm also sloped at 45° allowing for nearly 100 mm of protection. Most shots to the upper glacis won't penetrate thanks to the radical sloping angle of the plate offering 95 mm of armour, but it is possible for it to deflect a shot into the UFP. The gun mantlet is very well protected, with two rounded plates, which each offer roughly 50 mm of protection, stacked on top of each other allowing for a total of 100 mm. Be wary that the turret is a very vulnerable spot due to the nearly flat plate that only has 50 mm of armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=511|rbMinHp=292}}&lt;br /&gt;
&lt;br /&gt;
Mobility is below average for the rank but is faster than some common tanks like the early Sherman's and Chi-Nu. However, almost every other tank in the rank will easily outrun the {{PAGENAME}} (Such as the early T-34's, [[Cromwell (Family)|Cromwell's]], [[Pz.III M|Pz.III]] and the [[Pz.IV F2]]). The tank's off road speed is quite good, able to reach 43 kmh / 27 mph on dirt and get to that speed quite quickly. The hull traverse is also very good and the tank is very responsive while in motion, allowing for a very mobile playstyle.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Ansaldo 75 L/34 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The P40 is armed with a Ansaldo 75 L/34, able to carry a total of 63 shells. combining a decent reload with flexible munitions. The P40 has access to a 75 mm APHE round with 79 mm of penetration and a HEAT round with 100 mm of penetration. It is worth noting, either ammunition is usable, but a mix is preferable. Most enemies will easily fall prey to the APHE round, but T-34s, M4 Shermans, and KV-1s, are all enemies that require heavier hitting rounds, like the HEAT round. Note turret rotation is mediocre, and traversing the hull is necessary during close range engagements. The average round velocity will make longer-range combat difficult and the penetration drop off of the APHE round becomes quite noticeable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ansaldo 75 L/34 (75 mm)|75 mm Ansaldo 75 L/34]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 63 || rowspan=&amp;quot;2&amp;quot; | -10°/+23° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.3 || 11.5 || 22.4 || 24.8 || 56.4 || rowspan=&amp;quot;2&amp;quot; | 6.5 || rowspan=&amp;quot;2&amp;quot; | 5.8 || rowspan=&amp;quot;2&amp;quot; | 5.3 || rowspan=&amp;quot;2&amp;quot; | 5.0&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Granata Perforante 75/32 || APCBC || 75 || 72 || 66 || 59 || 53 || 48&lt;br /&gt;
|-&lt;br /&gt;
| EPS M42 || HEAT || 100 || 100 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Granata 75/32 || HE || 9 || 9 || 9 || 9 || 9 || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Granata Perforante 75/32 || APCBC || 637 || 6.35 || 1.2 || 14.0 || 270 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| EPS M42 || HEAT || 552 || 5.30 || N/A || 0.1 || 656.6 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Granata 75/32 || HE || 552 || 6.35 || 0.4 || 0.1 || 600 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks P40 &amp;quot;G.C. Leoncello&amp;quot;.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''63''' || 58&amp;amp;nbsp;''(+5)'' || 53&amp;amp;nbsp;''(+10)'' || 48&amp;amp;nbsp;''(+15)'' || 43&amp;amp;nbsp;''(+20)'' || 22&amp;amp;nbsp;''(+41)'' || 1&amp;amp;nbsp;''(+62)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sponsons empty: 43&amp;amp;nbsp;''(+20)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod. 38 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 288 (24) || 600 || -10°/+20° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 288 (24) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The P40 is a tank that excels in medium-ranged engagements thanks to its decent armour and adequate gun. Due to the relatively small size and good mobility, it can, however, be played as an ambush tank that can sneak around and plant a shot in the enemy's sides, allowing for an easy elimination because of the large explosive filler in the APCBC shell. Be wary that while the tank's armour may protect against many lower-rank cannons, cannons at equivalent BR (Namely the Pz.IV's long-barrelled cannon) are easily capable of destroying the tank.&lt;br /&gt;
&lt;br /&gt;
Players in the P40 should always be with teammates, as the P40 is easy prey when separated from its team. Stick with the heavier tanks such as the KV-1's, Churchill's and Matilda's, as they can soak up shots and draw attention away from the weak little P40, allowing the player to sneak around and hit a few tanks. If there are no heavy tanks, the P40's best bet is to support a Sherman or Pz.IV, as both of them can deal with enemies that the P40 can't.&lt;br /&gt;
&lt;br /&gt;
=== Specific enemies worth noting: ===&lt;br /&gt;
&lt;br /&gt;
* [[KV-1 (L-11)]]/[[KV-1S]]. These Russian heavy beasts are incredibly difficult for the P40 to deal with, as their armour is able to shrug off even the EPS M42 HEAT round and they mount guns able to punch through it frontally. Your best bet to destroy them solo is by taking out their guns and burn them out by shooting their engine, but if the P40 is accompanied by a tank with a stronger gun such as the long-barrelled [[Pz.IV]]'s, the engagement will become significantly easier. When accompanied by teammates, take out their gun and tracks in order to ensure a teammate secures the kill.&lt;br /&gt;
* [[Matilda III]]. The British Matilda tank is the most common enemy the P40 will face, and boasts excellent all-around protection comparable to the previously mentioned KV-1's and an excellent crew layout. It's worth mentioning that its complex side armour is able to thwart the EPS round when not aimed carefully, and has a habit of absorbing shells in general. It is however not without its downfalls, as its main gun has very low penetration across all of its shell selections, with the highest penetrating shell still being unable to penetrate a well-angled P40 at 300 meters out, and it being incredibly slow. Your EPS shell can penetrate the turret sides at most ranges and will take out all 3 crew members in the turret when aimed carefully.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Radar chart P40.png|thumb|P40's medium tank abilities chart]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent frontal armour&lt;br /&gt;
* The gun possesses satisfactory performance at its rank&lt;br /&gt;
* Has access to HEAT shells with 100 mm of penetration&lt;br /&gt;
* Stock shell has a lot of explosive filler, making one-shot very common&lt;br /&gt;
* Relatively small for a medium tank&lt;br /&gt;
* Very good in medium-ranged performance&lt;br /&gt;
* Relatively consistent armour protection all around the tank ~ good for angling&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Overall penetration is not that great&lt;br /&gt;
* Pitifully low ammo count for each machine gun belt&lt;br /&gt;
* Armour can still be penetrated by a few enemies of rank II, most notably by the long-barreled Panzer IVs&lt;br /&gt;
* Breda Mod. 38's have a very low magazine count&lt;br /&gt;
* Lower than the average speed&lt;br /&gt;
* Mediocre turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;[[File:P40 at Army parade.jpg|thumb|P26/40 at an Italian Army parade in 2011]]&lt;br /&gt;
The Carro Pesante P26/40 was Italy's best tank that saw service in the war. Despite only weighing 29 tonnes, which is significantly less than almost every other country's medium tanks, it was classed as a heavy tank due to Italy's tank design doctrine. In early 1940, the Italians started working on a 25 tonne &amp;quot;heavy&amp;quot; infantry support tank that was intended to fight alongside the &amp;quot;M&amp;quot; class medium tanks. The recent Africa campaign showed the massive problems the Italian tanks in production had, namely a lack of armour and insufficient firepower, prompting the army to make some changes. Initially designated as &amp;quot;P75&amp;quot; due to the 75 mm short-barrelled 75/32 mm cannon that was changed to a longer barrelled 75/34 with higher potency. The initial prototype was powered by a 330 hp diesel engine but was changed to a traditional petrol-fueled engine due to the unimpressive performance of the diesel engine, which forced the Ansaldo engineers to delay the program until the necessary modifications to the chassis and body could be made to fit the petrol engine. This eventually produced a petrol engine titled &amp;quot;V-12 SPA 342&amp;quot; delivering 420 hp. The vehicle was adopted and was named &amp;quot;P26/40&amp;quot;, 26 for the weight and 40 for the year it was designed. Before the Italian Armistice of the 8 September 1943, the Carro Pesante P26/40's were produced in a very little number (between 1 and 5 pre-production vehicles) and they were taken by the Wehrmacht. Then the Germans produced a slightly bigger number of models without using the engine designed by the Italians, instead they used a German one; they also produced some of them without engine for a combat usage as static strongpoints. Today two Carro Pesante P26/40 still exists: one of them is in the ''Museo della Motorizzazione'' in Rome, while the other one is in display near Italian Army barracks in Lecce.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=it_p_40 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
&lt;br /&gt;
Videos for the {{PAGENAME}} &amp;quot;G.C. Leoncello&amp;quot; also apply to the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|tYfOlnMdCLE|'''{{PAGENAME}} &amp;quot;Leoncello&amp;quot; - Tank Review - Special Italian Flavour''' - ''Napalmratte''|N-EazLEFaFg|'''The Shooting Range #71''' - ''Metal Beasts'' section at 08:17 discusses the {{PAGENAME}}.|GfrV4tR0HGo|'''Fiat-Ansaldo P 26/40, Italian, Tier-2, Medium Tank''' - ''Angry Nerd Gaming''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[P40 &amp;quot;G.C. Leoncello&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[75/34 M43]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T-34 (Family)]] - T-34/76 models&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:P26/40_tank|[Wikipedia] P26/40 tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/italy/Carro_Armato_Pesante_P26-40.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Carro Armato P26/40]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=503 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; Carro Armato P40 (Carro Pesante P40)]&lt;br /&gt;
&lt;br /&gt;
{{Italy medium tanks}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Panzer_IV/70(V)&amp;diff=72667</id>
		<title>Panzer IV/70(V)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Panzer_IV/70(V)&amp;diff=72667"/>
				<updated>2020-10-11T15:44:49Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: a few grammar fixes and an additional enemy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_pz_IV_L70}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Panzer IV-70(V).jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front (slope angle)&lt;br /&gt;
!Sides (slope angle)&lt;br /&gt;
!Rear (slope angle)&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|80 mm (47°) ''Front glacis''&amp;lt;br&amp;gt;50 mm (55°) ''Lower glacis''&lt;br /&gt;
|40 mm (29°) ''Top''&amp;lt;br&amp;gt;30 mm (0°) ''Bottom''&amp;lt;br&amp;gt;5 mm (0°) ''Skirts''&lt;br /&gt;
|22 mm (5°) ''Bottom''&amp;lt;br&amp;gt;30 mm (31°) ''Top''&lt;br /&gt;
|20 mm (0°)&lt;br /&gt;
|-&lt;br /&gt;
|Superstructure&lt;br /&gt;
|80 mm (50°) ''Turret Front''&amp;lt;br&amp;gt;75 mm (18-63°) ''Shrapnel shield''&amp;lt;br&amp;gt;75 mm (50-70°) ''Mantlet''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Befitting of the German casemate destroyer line, the frontal armour on the Panzer IV/70 is one to be feared. It features a mighty frontal plate of 80 mm sloped at 50°, resulting in an awesome 120 mm of protection. The gun mantlet also is very well protected, and has over 150 mm in some areas. The amazing armour is made better when the player unlocks the &amp;quot;add-on armour&amp;quot; modification, applying tracks to the front and sides of the tank, and results in over 185 mm of protection in some areas. Even with this amazing armour, it is best to use the IV/70 at longer ranges, as this allows you to make use of your amazing gun and turns you from a difficult target to a nigh impenetrable one.&lt;br /&gt;
&lt;br /&gt;
However, the side armour is very weak and is able to be penetrated by most things at your BR, so the player should take care to look out for flankers.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=426|rbMinHp=265|AoAweight=0.4}}&lt;br /&gt;
&lt;br /&gt;
Being based on the chassis of the Panzer IV, the all-round mobility is very solid. The tank is able to reach 43 km/h (27 mph) and hold itself there over most terrains and has very good hull traverse, allowing for quick turns. However the reverse speed is only 7.5 km/h. Not being able to reverse fast enough will sometimes put the player in a very dangerous situation.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PaK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Panzer IV/70(V) bears the 75 mm PaK42 cannon with a medium rate of fire (9 sec reload). With the maximum penetration of 192 mm for the stock AP, this gun can frontally penetrate most opponents it will face. With its 28.9 g TNT filler, it can one shot almost all tanks upon penetration. The 935 m/s muzzle velocity allows easy targeting when aiming at moving targets. The gun traverse is average, but the depression of 7 degrees is very good given its small profile, allowing it to go into hull-down position at some place. The gun also comes with an researchable APCR round which has a maximum penetration of a whopping 228 mm, and great velocity of over 1,100 m/s. Note that just like every other APCR shot, it is not good at piercing sloped / angled armour, and its damage is inadequate to one-shot the opponent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PaK42 (75 mm)|75 mm PaK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -7°/+15° || rowspan=&amp;quot;2&amp;quot; | ±12° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.04 || 9.75 || 11.84 || 13.09 || 13.93 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.76 || 5.60 || 6.80 || 7.52 || 8.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/42 || APCR || 228 || 224 || 204 || 182 || 162 || 145&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14.0 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0.1 || 0.5 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/42 || APCR || 1,120 || 4.75 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Panzer_IV-70(V).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || 46&amp;amp;nbsp;''(+9)'' || 36&amp;amp;nbsp;''(+19)'' || 26 ''(+29)'' || 16&amp;amp;nbsp;''(+39)'' || 12&amp;amp;nbsp;''(+43)'' || 4&amp;amp;nbsp;''(+51)'' || 1&amp;amp;nbsp;''(+54)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Large sides empty: 16 (+39)&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG42 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The tank has a MG42 commander machine gun with a high fire rate. It is able to quickly finish off the exposed crews of some vehicles. However, its traverse angles are very limited meaning a lot of the time the whole tank has to be moved to get the MG on target. Also the maximum penetration of 13 mm makes it useless against those not-so-lightly-armoured vehicles, like the [[BTR-152A]], [[M18 GMC|M18]], etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG42 (7.92 mm)|7.92 mm MG42]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 600 (150) || 1,200 || -6°/+15° || ±5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;This vehicle is very much a defensive weapon that should only be on the offensive if the situation is desperate. The gun it is armed with is one of the best at this rank. In terms of penetration and muzzle velocity, it will make short work of all but the toughest tanks. When taking fire, however, thePz IV/70(V)'s protection is inconsistent at best. Shots that strike the sloped upper superstructure are likely to bounce, but anywhere else and the shell will almost certainly penetrate at closer ranges. It is best to avoid confrontation if possible and let the other members of the team take the damage to allow the player to pick and choose the engagement. Ideally, the enemy won't have a chance to return fire. Allow room between the Panzer IV/70(V) and the enemy, and avoid traversing high-traffic areas; instead, keep an eye on them from a distance and let the enemy come towards the Panzer IV/70(V).&lt;br /&gt;
&lt;br /&gt;
Urban areas should be avoided if possible. Entering such an area is an invitation for the enemy to flank, and the closeness of the engagements negates the main advantage of this tank: the gun. Engaging the enemy at close range doesn't utilize the L/70's excellent penetration at range.&lt;br /&gt;
&lt;br /&gt;
=== Arcade battles ===&lt;br /&gt;
In Arcade battles, with the shot indicator showing the player where shots will land, the high-velocity L/70 can accurately hit targets at long ranges, and targets on the move as the shells arrive quickly at the target. The penetration indicator, which changes colour based on the chance of successful penetration, is a problem for the IV/70 (V). It highlights the weak areas of the tank to enemy players, making the weak spots obvious.&lt;br /&gt;
&lt;br /&gt;
Arcade tends to be faster-paced than Realistic and Simulator, so the lack of a turret may be a large detriment as being flanked is quite common in this mode.&lt;br /&gt;
&lt;br /&gt;
=== Realistic/Simulator battles ===&lt;br /&gt;
With a lack of markers above tanks and larger combat zones, Realistic and Simulator suit this vehicle well. Taking up a concealed firing position and engaging enemies from a distance is what this tank excels at. Be mindful of flanking attacks though, if consideration of exposed flanks and careful checking of these areas is not performed, it will likely be too late to respond to an enemy on a flank or behind. Keeping with the 'anti-tank gun with treads' analogy, zooming across the map and looking for enemies is not how this tank should be played. Let the enemy do the work because this tank is very poorly suited to assaulting. Usage of the binoculars is highly advised as they allow a zoomed-in 360-degree view without having to move the vehicle.&lt;br /&gt;
&lt;br /&gt;
At the start of the match, the Panzer IV/70(V) is best used as a sniper for most of the times. The player can adapt their tactics from the StuG IIIs and the Jgdpz. 38t. A good way to get kills is to find a spot that:&lt;br /&gt;
&lt;br /&gt;
* provides hard cover&lt;br /&gt;
* overlooks a key street / passage way&lt;br /&gt;
* has bushes to hide in&lt;br /&gt;
* is not too close to the frontline&lt;br /&gt;
&lt;br /&gt;
This way the player can use the bushes to hide the Pz IV/70. If any opponent appears in the sight, the player can kill it easily with the great penetration, velocity and damage of the main cannon. If the enemy notices the player, either go back in cover until they are distracted, or utilize the sturdy frontal armour and be a &amp;quot;heavy tank&amp;quot;. It can bounce quite some shells, given that the enemy's guns aren't strong enough.&lt;br /&gt;
&lt;br /&gt;
As the match progresses, the player can use the Pz IV/70 as a medium tank since it has good top speed and traverse. Go cap some points and help the teammates to push. With its low profile, the Pz IV/70 can find a comfortable corner around a point and ambush any point-cappers. Now the situational awareness comes into place, as this vehicle lacks a turret, meaning it cannot respond quickly to close-quarter sudden encounters. Also note that the side armour is extremely thin, so even if the player thinks they're just angling a little bit, shells like the Russian 85 mm / 122 mm will still penetrate with ease.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[IS-2]], [[ISU-122]], [[SU-152|SU]]/[[ISU-152]]: The Pz IV/70 relies on its frontal armour a lot to survive, so the biggest threats are generally the vehicles with high penetration. These machines with high calibre guns pose the biggest threat, as their APHEBC shells will slice through the Pz IV/70's frontal armour like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire / are distracted.&lt;br /&gt;
* [[ARL-44]]: In the same light as the Russian 122 mm armed tanks, the ARL 44's 90 mm SA45 gun can cut through the Pz IV/70's armour with no effort from almost any practical combat range. Its upper frontal plate is completely immune to your shells, and its lower plate also has a habit of causing ricochets. Fortunately, its turret armour is easily penetrated by your gun, resulting in most or all of the turret crew being knocked out or even the ammunition at the back of the turret being detonated.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
| Ostketten&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
| Add-on Armor&lt;br /&gt;
| PzGr 40/42&lt;br /&gt;
| Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower: decent rate of fire and good accuracy for the main gun. Stock shell has great penetration and damage, and can easily penetrate and one-shot most opponents like T-34-85, [[M4A2]] / A3, [[IS-1]], etc&lt;br /&gt;
* Low profile provides excellent concealment.&lt;br /&gt;
* Sloped 80 mm frontal armour provides good protection against most of the opponents, and is especially boosted with add-on armour. It is frontally immune to 76mm Shermans, T-34-85 and [[M18 GMC|M18]].&lt;br /&gt;
* Decent acceleration and excellent cross country performance&lt;br /&gt;
* Adequate gun depression of 7 degrees for a compact hull.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks a turret which limits its combat potential and makes it vulnerable to flankers.&lt;br /&gt;
* Closely packed crew meaning a penetration from any angle will likely to destroy the tank.&lt;br /&gt;
* Poor side armour, extremely weak against APBCs like the Russian 85mm.&lt;br /&gt;
* The downward side of the gun mantlet is prone to shot traps (shell ricocheting down into the hull roof) which is lethal.&lt;br /&gt;
* Although frontal armour is thick, it can still get one-shot by the [[IS-2 (Family)|IS-2]] regardless the angle and distance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This variant of the anti-tank gun was developed in two different versions by the companies Vomag AG and Alkett. Though similar in combat power and armour protection, these machines were significantly different in appearance.&lt;br /&gt;
&lt;br /&gt;
In August 1944, Vomag began producing its own Panzer IV/70 (V) variant with a 75 mm gun. The gun itself was positioned slightly to the right of the tank's longitudinal axis to allow better use of the vehicle's internal space. Due to the great length of the guns, they were held with a special bracket during non-combat movement. The destroyer's weight was increased to 26 tons. The great length of the barrel and the forward-weighted armour (80 mm) made the vehicle unbalanced, giving it low cross-country ability. Because of this, it was nicknamed &amp;quot;Guderian's duck&amp;quot; by the troops. The front pair of road wheels were made entirely of metal. This tank destroyer had Schürzen side skirts which protected the lower sides of the tank from anti-tank and hollow-charge projectiles. Vomag made a total of 930 of these tank destroyers.&lt;br /&gt;
&lt;br /&gt;
The Panzer IV, Panzer IV/70 (A), and Panzer IV/70 (V) also had a commander's version produced, with a crew of five men, reduced ammunition, and an additional radio station.&lt;br /&gt;
&lt;br /&gt;
The powerful armament of these vehicles made them quite popular with the Wehrmacht's anti-tank divisions. These self-propelled guns were widely used in combat operations during the final part of the war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?q=%23jagdpanzer_iv_70 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 4:09 - ''War Thunder Official Channel''|xF4-TcnyWw0|'''Best tank destroyers''' discusses the {{PAGENAME}} at 7:10 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Panzer IV/70(A)]] - Substituted version of the IV/70(V) produced by Alkett (hence the &amp;quot;A&amp;quot;) with the gun placed atop the standard Panzer IV chassis and hull.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=L-62_ANTI_II&amp;diff=72483</id>
		<title>L-62 ANTI II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=L-62_ANTI_II&amp;diff=72483"/>
				<updated>2020-10-09T01:05:33Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_l_62_anti_II}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish SPAA {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 205|rbMinHp= 127}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|slsgr m/36C&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|slhpgr m/43&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 40 mm cannon is lethal when it hits&lt;br /&gt;
* Can work surprisingly effectively as a tank destroyer&lt;br /&gt;
* Relatively mobile&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad reverse speed&lt;br /&gt;
* Bad turret traverse speed (Horizontal &amp;amp; Vertical)&lt;br /&gt;
* Slow rate of fire (120 rpm)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Landsverk L-62, also known as the Anti II, was a self propelled anti-aircraft gun designed for Finland in 1941 by Landsverk of Sweden. It was based on the Anti I, but with an improved hull and turret. It was based on the chassis of the Landsverk L-60, a light tank design made in the interwar period. The L-62 had an extra road wheel, compared to the L-60. The turret was open topped, and circular. This allowed for better visibility of planes. It was armed with the 40 mm Bofors L/60 anti-aircraft gun. Finland ordered 6 of these vehicles in 1942, and designated them as the ItPsv 41, or Ilmatorjuntapanssarivaunu 41'''.''' This translates to anti-aircraft tank 41 in English. In the Summer of 1944, the ItPsv 41 shot down 11 Soviet planes. This protected the tank brigade from air attack. All 6 vehicles were used in Finnish service until 1966.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* Landsverk L-62 Anti-II. (2019, October 20). In ''Wikipedia.'' https://en.wikipedia.org/w/index.php?title=Landsverk_L-62_Anti_II&amp;amp;oldid=922225342&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6624-development-l-62-anti-ii-finnish-choice-en|[Devblog] L-62 ANTI II: Finnish Choice]]&lt;br /&gt;
&lt;br /&gt;
{{Sweden anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-87&amp;diff=68556</id>
		<title>Ki-87</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-87&amp;diff=68556"/>
				<updated>2020-08-31T04:05:28Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: A few additions and grammar corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ki_87&lt;br /&gt;
|cockpit=cockpit_ki_87.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.63 &amp;quot;Desert Hunters&amp;quot;]]. Originally a pack vehicle, it was discontinued from the store after the [[wt:en/news/5611-shop-summer-sale-independence-day-en|2018 Independence Day Sale]], but was brought back for [[wt:en/news/6442-special-war-thunder-reaches-its-7th-year-en|War Thunder's 7th Anniversary]] as a premium purchasable in-game for 6,090 Golden Eagles {{ge}}.&lt;br /&gt;
&lt;br /&gt;
The Nakajima Ki-87 is the poster-boy of the Japanese tree, and a fighter that excels in all scenarios, even against the legendary [[F-80A-5|F-80 Shooting Star]]. A well-played Ki-87 will be able to change the outcome of any-match.  It offers a very powerful array of armament of 2 x 20 mm Ho-5 cannons and 2 x 30 mm Ho-155 cannons with a judicious 150 rounds per gun. It can also carry a single 50 kg or 250 kg bomb under the fuselage.&lt;br /&gt;
&lt;br /&gt;
Using W.E.P. the Ki-87 is able to climb to just over 5,500 m in five minutes, a strong climb rate. Bombers spawn in at 3,000 m so you can quickly climb above for positional advantage for booming and zooming. If the Ki-87 retains momentum from the dive and engages the targets, it will be able to climb back up to the operational altitude it was before engaging the enemy. It is recommended to take 20 to 30 minutes of fuel; however this plane will consume a lot of fuel if left on W.E.P. so fuel starvation is very likely.&lt;br /&gt;
&lt;br /&gt;
For landing, slow to at least 300 km/h (180 mph) before dropping the main gear and 250 km/h for flaps. Ideally, be about 50 m in altitude at the end of the runway and hold 200 km/h until touchdown.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 673 || 662 || {{Specs|ceiling}} || 23.5 || 24.0 || 9.4 || 11.4 || 370&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 739 || 707 || {{Specs|ceiling}} || 21.6 || 22.0 || 23.0 || 15.0 || 370&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~7.6 || ~3.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 70 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 8.5 mm Steel plate behind the pilot.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Ho-155 army (30 mm)|Ho-5 army (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm Ho-155 cannons, wing-mounted (150 rpg = 300 total)&lt;br /&gt;
* 2 x 20 mm Ho-5 cannons, wing-mounted (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
Japanese tier 4 aircraft are typically armed with a respectable array of guns, and the Ki-87 is no exception. Although the 20 mm Ho-5's are nothing to write home about, the 30 mm cannons are some of the most feared, respected and deadly weapons in the entire game. When armed with the ''Tracer'' belt, the Japanese 30 mm cannons have a muzzle velocity that surpasses even the M2 and M3 Browning .50 cal HMG's at a staggering 920 m/s, and when combined with the high explosive filler and large calibre, these beasts will make short work of any aircraft that's unfortunate enough to end up in their crosshairs.&lt;br /&gt;
&lt;br /&gt;
The usual issue with 30 mm cannons on WW2-era propellor planes - that being their lack of sufficient ammunition capacity - is notably absent on the Ki-87, which mounts 150 round per gun instead of the usual 60 seen on other aircraft like the [[Ki-84 hei]] and [[J7W1]]. Although this increased ammunition capacity is indeed wonderful, the pilot should still take care to not be too trigger happy, as the exceptional ballistics of the cannons will prevent the need to waste copious amounts of bullets on a single target, increasing the endurance of the aircraft in the hands of a patient pilot.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Navy Type Number 25 Model 2 (250 kg)|l1=Type 94 GPHE (50 kg)|l2=Type Number 25 Model 2 (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 50 kg Army Type 94 GPHE bomb (50 kg total)&lt;br /&gt;
* 1 x 250 kg Navy Type Number 25 Model 2 bomb  (250 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
Unlike the usual Japanese low-altitude and highly maneuverable fighter aircraft, the Ki-87 is a high-altitude bomber interceptor with impressive speed and climb rate but less impressive agility. Featuring something relatively new for a Japanese fighter, the Ki-87 has a notably visible turbo-supercharger to boost its high altitude performance at the cost of aircraft weight and size. As such, it cannot be played like most other aircraft from the Japanese tree, but rather as a reserved Boom-&amp;amp;-Zoom that can abuse its brutal acceleration in a dive to pick off unwary victims. &lt;br /&gt;
&lt;br /&gt;
For engaging the enemy, The Ki-87 is best at boom-and-zoom tactics. Climb to around 6,000 m and fly over enemy formations, once in position roll the plane to target, maintain coordinated control and correct rudder as at that altitude it is very easy to stall. Descend fast but not so much that the controls get sluggish. Once lined up and in range fire a short burst, the very heavy armament will rip the enemy plane apart; even evasive countermeasures will be insufficient for a properly executed Boom &amp;amp; Zoom.&lt;br /&gt;
&lt;br /&gt;
Against heavily armed aircraft such as the B-17, B-24, B-29, Tu-4 and other heavy bombers, climb at least 600 m above them use slashing boom and zoom tactic firing short bursts, once the bullets hit the target, fire longer busts then jump back up. Ideally you should aim for large critical parts such as the wings and tail plane. The cannons on the Ki-87 will make short work of essential components and being substantial offer best chance of hitting. Never attack behind and at nearly same speed as you become a perfect target for multiple weapons. The Ki-87's fuel tanks are somewhat easy to ignite, and won’t last long if they do.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| 7 in (mod20)&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| 12 in (mod30)&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 30 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 30 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excels in high-altitude bomber intercepting&lt;br /&gt;
* Powerful armament consisting of 2 x 30 mm cannons and 2 x 20 mm cannons&lt;br /&gt;
* No wing-mounted fuel tanks&lt;br /&gt;
* Good climb rate&lt;br /&gt;
* High red-line speed of 840 kph&lt;br /&gt;
* Fast at diving&lt;br /&gt;
* Can equip bombs, although it will affect the aircraft's speed and turning time until your using this as a fighter-bomber&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not as manoeuvrable as other Japanese aircraft&lt;br /&gt;
* Crew skills, if the crew skills are not high enough it is very easy to black out&lt;br /&gt;
* Fuselage fuel-tank is susceptible to fire&lt;br /&gt;
* HEF-T used by the 30 mm's has only a maximum penetration of 2 mm&lt;br /&gt;
* Begins to lock up at around 700 km/h (435 mph)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
Improved metallurgy and engineering in the 1930’s saw a massive leap in aircraft performance, especially the once bulky, boxy, lumbering bombers reborn as sleek and sexy machines that left old fashioned wooden fighters in its vapour trail.  It was not long before those flying rag fighters were also updated with gleaming aluminum and once again surpassed the bombers top speed. Yet bombers still had a trick up their sleeves, altitude.&lt;br /&gt;
&lt;br /&gt;
Flying above 9,000 m (29,500 ft) in super cold thin air and rarefied oxygen was both a technical and physiological challenge.  The long wings and large interiors of bombers offered space needed for extreme high altitude flight, example the Ju 86P/R bomber which flew above 12,000 m (40,000 ft) with impunity over England, beyond the RAFs reach for months.  The B-17 and B-24 could also operate at altitudes the Bf 109 and Fw 190 had difficulty reaching.&lt;br /&gt;
&lt;br /&gt;
Predicting the same for Japan, the military wisely ordered research into high altitude single engine fighters as early as 1942 and by 1943 work was underway on the future Nakajima Ki-87 and the alternate Tachikawa Ki-94.  At 12,000 meters the air density is about 1/4 that of sea level necessitating a huge supercharged engine, but its internal “blower” needed an additional boost so a “turbo-supercharger” was added, powered by high velocity exhaust gas.  This combination is exactly like the P-47 Thunderbolt has, except this time the turbo was mounted on the right side of nose on the prototypes and not in rear fuselage.  High aspect-ratio wings were chosen for the thin air (compare Fw 190 with Ta 152), but with limited space to mount the dual pair of 30 mm and 20 mm cannons in an unusual step Nakajima chose a landing gear retraction like on P-40 Kittyhawk.  High altitude flight is also extremely uncomfortable for the pilot so the cockpit was partially pressurized and extra tanks of oxygen installed. Pilot armour, thick bulletproof glass, self-sealing fuel tanks, and hard point for bombs were also added. Finally enough fuel for at least 2 hours flight resulted in a massive aircraft for the Japanese, well over twice the weight of the A6M2 Zero.&lt;br /&gt;
&lt;br /&gt;
It was an enormous technical challenge for Japanese industry taking a long time to overcome teething issues.  Japanese aircraft rarely utilized turbo-superchargers in their planes, so experience in operation was limited, and although the 90° retracting gear was a favourite design, it took Nakajima months to get it to operate correctly.&lt;br /&gt;
&lt;br /&gt;
The prototype flew for the first time in April 1945 at a time when the anticipated B-29 bomber was pounding Japan, but by then it was too late.  Disruption by bombing and dwindling resources prevented the second prototype from flying and attrition of what little fighter defence Japan had.  Ironically, with such weak home defence, the B-29’s flew much lower so they could bomb more accurately, negating the purpose of the high altitude Ki-87!&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|xklKT8qdvPo|'''The Shooting Range #20''' - ''Metal Beasts'' section at 00:42 discusses the Ki-87.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ARL-44&amp;diff=67498</id>
		<title>ARL-44</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ARL-44&amp;diff=67498"/>
				<updated>2020-08-20T17:25:04Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: A few grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=fr_arl_44}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|usage=the heavy tank version&lt;br /&gt;
|link=ARL-44 (ACL-1)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a Rank {{specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. As a rank III turreted tank destroyer, it performs very well in its role. It is the final iteration of the [[ARL-44]]. With a very good gun and appreciable armour, this tank is deemed to be a long-range sniper on the battlefield. Its only downside lies with its mobility: it is slower than most tanks at this BR.&lt;br /&gt;
&lt;br /&gt;
The ARL-44 bears very distinctive characteristics, with a WWI-style track system (similar to the Churchill) which runs across the whole side of its chassis. This tank is a mix of different inspirations, mainly late war German tank technology such as the [[Panther D|Panther series]] or the [[Tiger II (H)|Tiger II]], from which it takes its sloped frontal armour and tall profile. As France was reviving from WW2, its engineers were hard at work to catch up with tank technology, the ARL-44 series was a training ground for them. This is why this tank has rather weird design choices, coming from both experience and experimentation. This final iteration of the series is comparable to the famous King Tiger (while being not as good).&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distance is your best ally as your armour has many big weak spots. Avoid showing sides and/or back to your enemies and you should be mostly fine. As armour on this tank has very large weak spots, it is better to keep as far as possible from the frontline, using its astonishing gun to knock down enemies.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
* Rolled homogeneous armour (Hull)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (48°) ''Front glacis'' &amp;lt;br&amp;gt; 75 mm (63°) ''Lower glacis'' &amp;lt;br&amp;gt; 100 mm (1-80°) ''Machine gun port'' || 50 + (25-50) + 50 mm || 20 mm (72°) ''Top'' &amp;lt;br&amp;gt; 35 mm (32°) ''Bottom'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 110 mm (0-70°) ''Turret front'' &amp;lt;br&amp;gt; 100 mm (0-75°) ''Gun mantlet'' || 60 mm (13-14°) || 30 mm (8°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 60 mm || 60 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheel are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
* 25 mm RHA plate separate the engine from the crew compartment.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 852|rbMinHp= 531}}&lt;br /&gt;
&lt;br /&gt;
Moving around is the greatest issue an {{PAGENAME}} will face: its track traction is very poor and won't allow to move as quickly as you would wish on most terrain. Since your mobility does not make you neither a good flanker nor brawler, keep behind friendly lines, breaking even the heaviest of your foes.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|SA45 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
The gun is clearly what this tank is all about: taking down anything from a good distance. Keep in mind that your reload rate is rather slow. Every penetrating shot carries a very large amount of shrapnel, hence, destroying enemies with one shot is a frequent occurrence, even if this tanks only has solid shots.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[SA45 (90 mm)|90 mm SA45]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 43 || -10°/+20° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 13.2 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 8.9 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 13.00 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| 90 mm Obus de rupture || APC || 214 || 212 || 200 || 187 || 175 || 163 &lt;br /&gt;
|-&lt;br /&gt;
| 90 mm Obus explosif || HE || 13 || 13 || 13 || 13 || 13 || 13 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay''&amp;lt;br&amp;gt;''in m:&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity''&amp;lt;br&amp;gt;''in mm:&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalization At 30° &amp;lt;br&amp;gt; from horizontal:&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet:&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 90 mm Obus de rupture || APC || 1,000 || 10.6 || N/A || N/A || N/A || ° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 90 mm Obus explosif || HE || 700 || 11.3 || 0.1 || 0.5 || 945 || +0° || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] on the ARL-44.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''43''' || 31&amp;amp;nbsp;''(+12)'' || 25&amp;amp;nbsp;''(+18)'' || 13&amp;amp;nbsp;''(+30)'' || 1&amp;amp;nbsp;''(+42)'' || style=&amp;quot;text-align:left&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret empty: 25&amp;amp;nbsp;''(+18)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5,000 (150) || 1,350 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank is a dedicated sniper, using it in any other role is a bad idea as its characteristics does not suits it for anything else. Hull-down positions are mostly ineffective as its turret armour is bad. At best, try to hide its LFP behind solid cover. Angling is not very necessary in most cases it is better to face its enemies head-on and concentrate on the firing. If caught in close-quarter combat, make sure to angle its turret ~30 to the left between shots (thus protecting your ammo racks with gun breech).&lt;br /&gt;
&lt;br /&gt;
At this BR, you are not the only good sniper on the battlefield, watch out for SPGs as they can take you out from a very good distance. Still, these are not your biggest fear, armoured SPGs and heavy tanks are. Some enemies of note are the Panther D, which from a distance will ricochet shells aimed at the hull, to avoid this it is recommended to aim at the turret cheeks. An enemy to avoid however is the [[Nashorn]], which has the ability to penetrate even the angled lower plate. If you catch one by surprise, make sure to disable the engine or the cannon first.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* '''What a gun!'''&lt;br /&gt;
** Very good 90 mm gun with lots of penetration&lt;br /&gt;
** Average reload rate&lt;br /&gt;
** Lots of shrapnels&lt;br /&gt;
** Fast round: easy to aim at distances&lt;br /&gt;
* An armour tailored for a sniper&lt;br /&gt;
** Has 120 mm of sloped armour on the glacis plate.&lt;br /&gt;
** Better overall armour than the [[ARL-44 (ACL-1)]]&lt;br /&gt;
** Side armour is complex, negates occasional HEAT shells. &lt;br /&gt;
** Can be played a little like a heavy tank when facing weaker enemies.&lt;br /&gt;
* Mobility is alright as long as you don't push it&lt;br /&gt;
** Good acceleration at low speeds&lt;br /&gt;
** Good hull turning rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Does not like getting shot at, especially up close&lt;br /&gt;
** Large silhouette&lt;br /&gt;
** Vulnerable side profile. Big and flat. &lt;br /&gt;
** Wall of ammo behind the upper glacis plate, penetrating it can result in an ammo rack&lt;br /&gt;
** There is a shell staying next to breech that won't go away until all ammo is spent. Shells penetrating the turret and hitting the breech have high chance of blowing it up.&lt;br /&gt;
** Turret armour is underwhelming at 100mm-110mm of flat armour. German 75mm can penetrate at range. &lt;br /&gt;
** Extremely thin roof armour (10 mm on the turret and 5 mm on the engine deck). Strafing planes are deadly.&lt;br /&gt;
** Weak lower plate is only 50 mm, a major shot trap.&lt;br /&gt;
** Weak gun mantlet is only 60 mm flat armour&lt;br /&gt;
** Turret back is only 20 mm thick, vulnerable to HMG fire.&lt;br /&gt;
** Angling often doesn't help&lt;br /&gt;
* Moving can be unpleasant&lt;br /&gt;
** Tracks have poor ground traction&lt;br /&gt;
** Hill climbing is hard&lt;br /&gt;
** Struggles reaching top speed&lt;br /&gt;
* Others&lt;br /&gt;
** Struggles when up-tiered in matches.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
Development of the ARL-44 began shortly after the Liberation of France in 1944. The established provisional government was keen on restoring France’s influence and power to what it used to be before the war. This involved, among other things, the revival of all French military branches. The situation was looking particularly desperate for the army, as most indigenous equipment and tanks were manufactured in the 1930s and the most advanced in use at the time was equipment left behind by the Germans. The French Ministry of War decided to remedy this issue by starting the production of a so called “transitional tank”. This project was intended to bolster the number of indigenous tanks in use with the army, reuse existing tank parts and, most importantly, provide French engineers with a base on which they could “experiment” on to gain valuable experience for future tank development. Thus, in November 1944, the decision was made to design a heavy tank with relatively modest specifications. Staff from several design and manufacturing state companies were assigned to the project and work on what would become the ARL-44 began.&lt;br /&gt;
&lt;br /&gt;
Initially, the new tank was required, apart from using existing tank parts, to have a weight of 30 tonnes, a top armour thickness of 60mm and a primary gun of the 75mm caliber. As the engineers were limited to using existing parts for their new machine, it very quickly became apparent that the amount of innovation that was possible for the new machine was equally limited. Thus, the ARL-44 soon took on the resemblance of a Char B1, with the exception of the turret and gun. The end of the war in 1945 didn’t stop development however, quite the opposite in fact. The design went through several changes, from increasing the armour thickness to the installation of a new engine and the new 90mm French cannon, despite the fact that there was no longer a for such a vehicle. At that point, the further development and subsequent limited production run of the ARL-44 was only used for “propaganda” purposes, with the aim of increasing the morale of the French people in the post-war period. In the end, only 60 ARL-44s were constructed and no sooner than they were introduced into service, they were also decommissioned due to, unsurprisingly, unsatisfactory performance, at the beginning of the 1950s. Despite this, the project did fulfill one of its major goals - generate experience for a new generation of French tank designers. Thanks to experiences gained from projects like the ARL-44, France would build its first true modern MBT only a decade later, serving as proof that the ARL-44 was not in vain after all.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/5205-development-arl-44-a-battleship-in-disguise-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=fr_arl_44 ARL-44] in War Thunder Live.&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|kKzzN3pzLSI|'''The Shooting Range #86''' - ''War Machines'' section at 00:25 discusses the ARL-44.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5205-development-arl-44-a-battleship-in-disguise-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; ARL-44 - A Battleship in Disguise]&lt;br /&gt;
* [[Wikipedia:ARL_44|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; ARL 44]]&lt;br /&gt;
&lt;br /&gt;
{{France tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Jagdpanzer_IV&amp;diff=65995</id>
		<title>Jagdpanzer IV</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Jagdpanzer_IV&amp;diff=65995"/>
				<updated>2020-08-07T15:57:11Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: A few additions to the Armament and Armour sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_jgdpz_IV_L48}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}},''' German armoury designation '''Sd.Kfz. 162,''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
The Jagdpanzer IV will often find itself lacking in comparison to its [[Jagdpanzer 38(t)|Hetzer]] brother located at the same tier. Although they have the same base armour thickness of 60 mm, the Hetzer's frontal plate is significantly more sloped resulting in 102~120 mm of protection, opposed to the Jagdpanzer IV's mere 86~94 mm. This downside however is relatively remedied by the fact the tank can mount tracks on its frontal superstructure, adding an additional 20 mm of protection in certain spaces.&lt;br /&gt;
&lt;br /&gt;
The Jagdpanzer IV also has a very vulnerable hull, which can be penetrated easily by most guns of the tier. The fact that the transmission is mounted directly behind said hull means that any shot will disable it, which can be a double-edged sword. The transmission will soak up most shots which can be good at long range, but at close range it is a death sentence, as it allows your enemy to casually circle to your vulnerable sides and take out your whole crew. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (84°), 60 + 15 mm (47°) ''Front glacis'' &amp;lt;br /&amp;gt; 50 mm (55°) ''Lower glacis'' || 30 mm || 22 mm (5-16°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 60 mm (50°) ''Front'' &amp;lt;br&amp;gt; 75 + 80 mm (17-63°) ''Gun mantlet'' || 30 mm (29°) || 30 mm (31°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
* Entire front armour is sloped, not flat like on previous StuG tank destroyers, and has no prominent weak spot&lt;br /&gt;
* Front hull armour has attached spare tracks on it, adding 20 mm of armour&lt;br /&gt;
* Able to use [[Add-on Armor|Add-on Armour]] module, which adds tracks on the superstructure front and parts of the side hull.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 426|rbMinHp= 265|AoAweight= 0.46}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|PaK39 L48 (75 mm)}}Although exemplary on the 3.3 [[StuG III F]] and solid on the 4.3 [[StuG III G]], the PaK39 will find itself coming up short at 4.7. Compared to the US [[M1 (76 mm)|M1]], British [[QF 17-pounder (76 mm)|17-pounder]], Japanese [[Type II Model II (75 mm)|Type II]], Italian [[OTO 75/43 mod.40 (75 mm)|OTO 75/43 mod.40]], French [[SA50 L/57 (75 mm)|SA50 L/57]] and Swedish [[Pvkan m/43 (75 mm)|Pvkan m/43]], the PaK39 is markedly worse in both ballistic performance and muzzle velocity to all of them. The increased armour of 4.7 also means that the now mediocre PaK39 will have significantly more difficulty dealing with vehicles that other tanks of the tier wouldn't, namely the [[M4A3E2]] Jumbo and [[Churchill VII]]. &lt;br /&gt;
&lt;br /&gt;
To compensate for these shortcomings, tanks mounting the PaK39 are able to use the PzGr40 APCR shell which can penetrate up to 166 mm at point blank range. Although lacking in significant Post-Pen damage, using the 40 could mean the difference between disabling a vehicle and bouncing a shell. Tankers should always carry at least a few PzGr40 shells in case they run into a vehicle that would give the stock PzGr39 trouble. If the tanker should run into one of those vehicles, load a PzGr40 and aim at a prominent weak spot or take out the enemy's gunner then attempt to circle to their weaker sides and fire a PzGr39 at the flattest part you can find, which will likely take out most if not all of the crew due to the shell's solid explosive mass of almost 30 g.&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration Statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of Warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Penetration in mm @''' 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
!10m&lt;br /&gt;
!100m&lt;br /&gt;
!150m&lt;br /&gt;
!500m&lt;br /&gt;
!1500m&lt;br /&gt;
!2000m&lt;br /&gt;
|-&lt;br /&gt;
|PzGr39||APCBC||140||137||125||112||100||89&lt;br /&gt;
|-&lt;br /&gt;
|PzGr40||APCR||166||162||146||128||112||98&lt;br /&gt;
|-&lt;br /&gt;
|Hl.Gr 38B||HEAT||80||80||80||80||80||80&lt;br /&gt;
|-&lt;br /&gt;
|Sprgr. 34||HE||10||10||10||10||10||10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity&amp;lt;br&amp;gt;in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Fuse delay''&amp;lt;br&amp;gt;''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Fuse sensitivity''&amp;lt;br&amp;gt;''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Explosive Mass in g&amp;lt;br&amp;gt;(TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Normalization At 30°&amp;lt;br&amp;gt;from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
!0%&lt;br /&gt;
!50%&lt;br /&gt;
!100%&lt;br /&gt;
|-&lt;br /&gt;
|PzGr 39||APCBC||750||6.8||1.3||15.0||28.9||+4°||48°||63°||71°&lt;br /&gt;
|-&lt;br /&gt;
|PzGr 40||APCR||930||4.2||N/A||N/A||N/A|| +1.5°||66°||70°||72°&lt;br /&gt;
|-&lt;br /&gt;
|Hl.Gr 38B||HEAT||450||4.4||0.0||0.1||872.1|| +0°||62°||69°||73°&lt;br /&gt;
|-&lt;br /&gt;
|Sprgr. 34||HE||550||5.7||0.1||0.1||686|| +0°||79°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''PzGr 39'''  This should be the main ammo type to use in battle. Most tanks at this battle-rating with not be able to withstand this shell, with the exception of more heavily armoured foes. It has a decent amount of explosive filler, although follow-up shots may be needed occasionally.&lt;br /&gt;
* '''PzGr 40'''  Sacrifices explosive filler for more penetration. Bring only a few of these shells, as it should only be used against more heavily armoured foes that the '''PzGr 39''' can't penetrate, or when sniping, as the higher shell velocity makes aiming at moving targets easier.&lt;br /&gt;
* '''HI.Gr 38B'''  Avoid using this shell, as it is arguably the worst type, having inferior penetration and ballistics when compared to the '''PzGr 39''' and the '''PzGr 40'''.&lt;br /&gt;
* '''Sprgr. 34'''  Carry only a few of this shell, as it is only useful against lightly armoured fighting vehicles or AA vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|MG42 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Jagdpanzer IV has a MG42 machine gun. Since it is mounted on the hull, it cannot effectively shoot at planes. However, it does have a higher fire rate, making it useful for gunning down lightly armour fighting vehicles or un-armoured AA vehicles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As with every casemate tank destroyer, getting flanked will usually result in death. The only true way to use this tank to its ultimate advantage is to stay as far away from the battle as possible and stay perched high up. If the Jagdpanzer IV finds itself fighting at close range, keep its flanks protected, hide while reloading and don't miss any shots.&lt;br /&gt;
&lt;br /&gt;
A very effective tactic is to move to the corner of a building, preferably facing down a road or area that the enemy will likely frequent. The Jagdpanzer IV can then peek around the corner, where its frontal armour will be angled, but the rear and side armour will not be exposed to the enemy. This makes the tank destroyer very difficult to penetrate. Most enemy rounds will bounce or cause minimal damage.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|Ostketten&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|Hl.Gr 38B&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|PzGr 40&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|Add-on Armor&lt;br /&gt;
|K.Gr.Rot Nb.&lt;br /&gt;
|Smoke Grenade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Very comfortable to drive thanks to the fair acceleration &amp;amp; top speed&lt;br /&gt;
*Excellent gun traverse arc to each side gives the ability to shot while having the tank angled&lt;br /&gt;
*Low profile, not an easy target at long ranges&lt;br /&gt;
*Can load APCR to help with heavier tanks&lt;br /&gt;
*Frontal armour is well sloped and can mount tracks to improve protection&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Vulnerable sides&lt;br /&gt;
*Will often face vehicles that can punch through its armour frontally&lt;br /&gt;
*PaK39 is lacking compared to enemy armaments&lt;br /&gt;
*Prone to ammo rack detonation&lt;br /&gt;
*As with most casemates, a dead transmission or driver means a dead vehicle&lt;br /&gt;
*Small vehicle, if it gets penetrated all the crew can be knocked out in one hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
In September 1942, the Wehrmacht arms bureau called for a new type of assault vehicles. The specifications listed was 100 mm front armour, 40-50 mm on the sides, wide tracks, a top speed of 26 km/h, ground clearance of 50 cm, and a very low firing position. The design was to be armed with the 75 mm Pak 42 mounted on the [[Panther D|Panther]] tanks. Though this project was originally conceived over a completely new chassis, the [[Pz.IV G|Panzer IV]] was chosen to be used instead. The design was to have a low silhouette and an enclosed casemate fighting compartment after experiences with the [[Marder III H|Marder IIIs]] showed that such features were necessary for a successful fighting vehicle.&lt;br /&gt;
&lt;br /&gt;
The Panzer IV chassis was converted into the '''Jagdpanzer IV''', which featured new designs to the original. The utilization of the Panzer IV chassis was met with much criticism by General Heinz Guderian, who saw the diverting of Panzer IV tank resources as unnecessary since the current assault gun [[StuG_III_G|StuG III]] was more than adequate in the role and Germany still needed reliable tanks that it could use.  The vertical front hull armour was replaced with large sloped armour plates, ammunition and fuel were moved to accommodate the new superstructure design, and the auxiliary engine that once powered the Panzer IV turret was removed. The superstructure had 80 mm thick sloping armour that gives it an effective 100 mm thick. To simplify the production of this vehicle, the superstructure was essentially made of large interlocking plates that are welded together. The vehicle had a crew of four, the commander, gunner, loader, and driver. The vehicle was armed with a 75 mm gun, though originally suppose to be the one from the Panther, shortages forced the mounting of older guns such as the 75 mm Pak 39 L/48 cannon, which were less powerful than the Panther's PaK 42, but were still lethal. Due to the different gun mounts, three main variants were produced from the Jagdpanzer IV, the original '''Jagdpanzer IV''' (with the 75 mm Pak 39 L/48 cannon), the [[Panzer IV/70(V)|Panzer IV/70 (V)]], and the [[Panzer IV/70(A)|Panzer IV/70 (A)]] (Both of which have the 75 mm Pak 42 L/70 cannon).&lt;br /&gt;
&lt;br /&gt;
The Jagdpanzer IV, mounting the 75 mm Pak 39, was designed and produced by Vomag. It was produced from January to November 1944 with about 769 units produced. The early version had a muzzle brake and ''zimmerit'' anti-magnetic paste added to the vehicle. However, the muzzle brake was removed as it kicks up a large amount of dust from the ground that obscures the gunner's sights so that was removed, and the ''zimmerit'' was also removed after September 1944 due to rumours that they were causing vehicle fires. Other modifications were made to the design over time, but the biggest change in its production was the addition of ''Schürzen'' side armour plates.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Jagdpanzer IV (the name was interchangeable between all of its variants) was first issued on March 1944 and was employed in an anti-tank role in the Western and Eastern Front. The Jagdpanzer IV participated in the Normandy Campaign, Battle of the Bulge, and the Soviet Offensives on the Eastern Front. Their overall performance was very successful as tank destroyers and only sub-par in other roles that are usually taken by tanks or assault guns, as the high-velocity 75 mm cannon it mounts were unsuitable for anti-infantry and fortification purposes. However, they were soon put in positions of tanks due to shortages of capable fighting vehicles in German inventory. One of the popular Jagdpanzer IV aces was SS-Oberscharführer Rudolf Roy who was attached to the 12th SS Tank Destroyer Battalion. He was killed while looking out of his Jagdpanzer IV hatch during the Battle of the Bulge. &lt;br /&gt;
&lt;br /&gt;
After World War II ended, the Jagdpanzer IV's design still saw service with the German Bundeswehr as the ''[[JPz 4-5|Hanomag-Henschel JPz 4-5|Kanonenjagdpanzer]]'', which has the nearly same design as the Jagdpanzer IV, but most notably with a 90 mm gun. Some captured Jagdpanzer IVs were given out by the Soviet Union to Romania and Syria, but Romania scrapped all the German armour by 1954 and Syria used them in conflicts against Israel until 1967.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;This self-propelled gun was developed in 1943 to strengthen German anti-tank defensive capabilities. A very low, welded hull was placed on the Pz.Kpfw. IV's chassis, with reasonably-sloped front and side armor plates. This way, the front armor was almost 50% thicker than the tank's base model. The combat and control crew compartments were located in the front, and the engine was in the rear. The tank destroyer was armed with a 75 mm 7,5cm Pak39 L/48 anti-tank gun with a long 48 caliber barrel, mounted in the combat crew compartment. On the exterior, the gun was covered by a massive, cast mantlet. To enhance the armor protection on the sides of the self-propelled vehicle, additional Schurzen side skirts were added. Self-propelled anti-tank guns released before September 1944 had anti-magnetic Zimmerit paste applied to their vertical surfaces.&lt;br /&gt;
Vomag AG factories released 769 of these vehicles from January to October 1944.&lt;br /&gt;
&lt;br /&gt;
In August 1944, vehicles began to be produced with the 75 mm 7.5 cm KwK. 42 L/70 gun, similar to the gun installed on the Panther tank. This transition passed smoothly, and production of Jagdpanzer IV tanks with the shorter guns gradually tapered off.&lt;br /&gt;
&lt;br /&gt;
This tank destroyer enjoyed great popularity with tank troops, since its gun could knock out virtually any Allied tank of its day.&lt;br /&gt;
This anti-tank gun fought with anti-tank divisions on all fronts.&lt;br /&gt;
&lt;br /&gt;
The generally successful vehicle had a number of shortcomings. Its front armor was 60 mm thick, resulting in the loss of a number of vehicles. However, increasing the thickness to 80 mm shifted the vehicle's center of gravity, overloading the front pair of road wheels, which were prone to fail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=germ_jgdpz_IV_L48 Jagdpanzer IV] in Warthunder Live.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Jagdpanzer_IV|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Jagdpanzer IV]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_m/42_EH&amp;diff=64619</id>
		<title>Strv m/42 EH</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_m/42_EH&amp;diff=64619"/>
				<updated>2020-07-26T14:55:02Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_strv_m42_eh}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Strv_m42_EH.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish medium tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
It is a further development of the [[Lago I]] medium tank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Strv m/42 has increased frontal protection compared to the Lago I. Both the hull and turret fronts have a maximum thickness of 55 mm, which provides good resistance against small calibre anti-tank guns and autocannon fire. However, the side and rear are still quite thin, and are only resistant against heavy machine guns. The engine deck and turret roof are only 9 and 10 mm thick respectively, and are thus vulnerable to aircraft cannon and heavy machine gun fire.&lt;br /&gt;
&lt;br /&gt;
Despite this increase in armour, the Strv m/42 can still be easily penetrated by the upgraded guns that come with the shift from 2.7 to 3.0. Notably, the [[Panzer III (Family)|long barrelled Panzer III's]], [[M4A1]], [[Chi-Nu]], and the [[P40]]'s HEAT round can all cut right through your armour like paper. It is highly recommended to avoid head-on engagements with these opponents, although you can compete with the Chi-Nu and P40 if you manage to get the first shot off due to their relatively weak armour.&lt;br /&gt;
&lt;br /&gt;
When being up-tiered to 4.0, the Strv m/42 will have to play like a light tank flanker, as any gun at 4.0 can penetrate it and the m/42's cannon will rarely frontally penetrate due to the increase in armour. The worst enemies for the m/42 to face at 4.0 are the [[Pz.IV F2]], [[T-34E STZ]], [[T-34-57]], [[Achilles]], [[M4A2]] and [[Breda 501]]. All of these tanks can either punch right through the Strv's armour and/or are virtually invulnerable to its cannon frontally, with the exceptions being the Breda 501 and the Pz.IV F2.&lt;br /&gt;
&lt;br /&gt;
'''Armour Composition:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled Homogeneous Armour&lt;br /&gt;
* Gun Steel&lt;br /&gt;
* Structural Steel&lt;br /&gt;
* Structural Steel of Chassis&lt;br /&gt;
* Tracks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front (Slope angle)&lt;br /&gt;
!Sides&lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|55 mm (2°-59°) ''Lower Glacis''&lt;br /&gt;
10-30 mm (55°-80°) ''Upper Glacis''&lt;br /&gt;
&lt;br /&gt;
55 mm (20°-29°) ''Upper Plate''&lt;br /&gt;
|30 mm ''Upper Front''&lt;br /&gt;
25 mm ''Upper Rear''&lt;br /&gt;
&lt;br /&gt;
30 mm ''Lower''&lt;br /&gt;
|25 mm ''Upper''&lt;br /&gt;
&lt;br /&gt;
20 mm ''Lower''&lt;br /&gt;
|5 - 9 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|55 mm (2°-46°) ''Turret front''&lt;br /&gt;
55 mm (5°-62°) ''Gun mantlet''&lt;br /&gt;
|30 mm ''Frontal''&lt;br /&gt;
25 mm ''Rear''&lt;br /&gt;
|25 mm&lt;br /&gt;
|10 - 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|Cupola&lt;br /&gt;
|55 mm (13°) ''Right''&lt;br /&gt;
25 mm (74°) ''Left''&lt;br /&gt;
|25 mm ''Left''&lt;br /&gt;
25 mm ''Right Rear''&lt;br /&gt;
&lt;br /&gt;
30 mm ''Right Front''&lt;br /&gt;
|25 mm&lt;br /&gt;
|9 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Turret Ring - 53 mm&lt;br /&gt;
* MG Port (All) Applique - 20 mm&lt;br /&gt;
* Tracks and Suspension - 15 mm&lt;br /&gt;
* Fenders - 4 mm&lt;br /&gt;
* Main Gun - 10 mm&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 635|rbMinHp= 363}}&lt;br /&gt;
&lt;br /&gt;
The Strv m/42 is considerably heavier than the Lago I, but the engine is uprated to compensate for the increased weight. The mobility is therefore not significantly affected and is quite adequate for a medium tank of its tier. It has a relatively low reverse speed and the long hull relative to its width also has a noticeable impact on its turning ability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Kan m/41 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Strv m/42 is armed with the '''7,5 cm kan m/41''', the same 75 mm field gun found on the [[Ikv 72]]. While quite respectable on the Ikv 72, the gun is not quite as competitive on the Strv m/42 due to the heavier opposition it will face, such as the [[Churchill (Family)|Churchill]] and [[KV-1 (Family)|KV]] heavy tanks. The turret does provide an excellent amount of gun depression (15°), allowing for more hull-down opportunities.&lt;br /&gt;
&lt;br /&gt;
Like on the Ikv 72, the gun starts off with the '''slpprj m/40''' uncapped AP shot, which unfortunately tends to suffer ricochets against the sloped armour that is increasingly common at the Strv m/42's BR. The gun may also be upgraded to fire the '''slpgr m/39''' uncapped APHE shell and the '''slpprj m/40B''' APBC shot. The APHE round has a very lethal 260 g TNT filler but tends to ricochet more and has less penetration than the other rounds. It is best used when presented with sideshots against tanks with weak side armour. The APBC ricochets less, although the penetration is still rather inadequate. It is recommended to carry a mixture of both APHE and APBC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Kan m/41 (75 mm)|75 mm Kan m/41]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 59 || rowspan=&amp;quot;2&amp;quot; | -15°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.30 ||19.76||24.00||26.54||28.24|| rowspan=&amp;quot;2&amp;quot; | 7.60 || rowspan=&amp;quot;2&amp;quot; |6.78|| rowspan=&amp;quot;2&amp;quot; |6.25|| rowspan=&amp;quot;2&amp;quot; |5.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.90 ||10.50||12.75||14.10||15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/40 || HE || 9 || 9 || 9 || 9 || 9 || 9&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/39 || APHE || 63 || 61 || 53 || 44 || 37 || 31&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/40 || AP || 85 || 83 || 74 || 64 || 55 || 48&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/40B || APBC || 85 || 82 || 73 || 63 || 54 || 46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/40 || HE || 570 || 6.43 || 0.4 || 0.5 || 580 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/39 || APHE || 580 || 6.5 || 1.2 || 9.0 || 260 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/40 || AP || 580 || 6.6 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/40B || APBC || 590 || 6.3 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| rökgr m/22 || 496 || 6.6 || 13 || 5 || 20 || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''59''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Strv m/42 has two 8 mm ksp m/36 machine guns mounted alongside the main gun. It should be noted that these machine guns cannot depress as much as the main gun.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ksp m/36 (8 mm)|8 mm Ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 648 || -10°/+25° || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 648 || -10°/+25° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Strv m/42 is a fairly conventional medium tank that distinguishes itself with its excellent gun depression. It thus excels in hull-down positions or ridge-fighting. However, the gun is quite weak and will struggle in uptiers against heavy tanks. Tanks such as the KV-1 and the Churchill are for all intents and purposes invulnerable or very difficult to deal with to the Strv m/42 if played properly, and they are best avoided in favour of weaker opposition. The tank has decent mobility and the APHE shell is very effective if it penetrates, which rewards flanking manoeuvres.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| rökgr m/22&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| slpgr m/39&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| slpprj m/40B&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Acceptable mobility for a medium tank.&lt;br /&gt;
* Excellent gun depression.&lt;br /&gt;
* Lethal APHE round, if it penetrates.&lt;br /&gt;
* Relatively fast reload.&lt;br /&gt;
* Decent frontal armour.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Must choose between higher penetration or higher lethality with the APBC or APHE rounds.&lt;br /&gt;
* Somewhat sluggish turret traverse.&lt;br /&gt;
* Relatively large tall profile.&lt;br /&gt;
* Struggles a lot in up-tiers.&lt;br /&gt;
* Poor reverse speed.&lt;br /&gt;
* Thin side armour and very thin turret roof and engine deck armour.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|hcvwEs84aTs|'''The Shooting Range #194''' - ''Pages of History'' section at 04:08 discusses the Strv m/42.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* David B. (2016, June 2). Stridsvagn m/42. Tank Encyclopedia. https://tanks-encyclopedia.com/ww2/sweden/stridsvagn-m42.php&lt;br /&gt;
* Stridsvagn m/42. (2020, March 6). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Stridsvagn_m/42&amp;amp;oldid=944239000&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=N1K2-J&amp;diff=64052</id>
		<title>N1K2-J</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=N1K2-J&amp;diff=64052"/>
				<updated>2020-07-20T19:02:33Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Small overhaul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=n1k2_j}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = N1K (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.[[File:FighterImage_N1K2 cockpit.jpg|thumbnail|right|Cockpit features good all-round visibility. The quite high mounted gun-sight allows for good sight in deflection shots, if a bit of rudder and aileron are applied.]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
The N1K2-J is a versatile plane that has its great acceleration and rate of climb as the main advantage. It lacks the impressive low-speed manoeuvrability of its preceding plane in the Japanese research tree, but it can still turn against most of its fighter opposition and win the engagement. The N1K2-J's battle rating presents the potential challenge of flying against fighter jets, against which N1K pilots will have to use their high sustained rate of climb, not to be left low and vulnerable against faster enemies, as well as to use their turning ability far superior to that of the average jet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 609 || 594 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.4 || 20.5 || 11.7 || 14.2 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 675 || 650 || 18.5 || 19.0 || 23.2 || 18.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || 520 || 320 || ~11 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 430 || &amp;lt; 460 || &amp;lt; 400 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 m || 1,875 hp || 2,100 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,300 m || 1,675 hp || 1,876 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 70 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 12 mm Steel plate in pilot's seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 + 250 rpg each wing = 900 total) The Type 99 Model 2 cannons are very middle-of-the-road weapons that the pilot should be quite accustomed to by the time they reach the ''Shiden-Kai''. They are not outstanding at anything but not bad at anything either, allowing it to fill most niches accordingly. However, the cannons on the ''Shiden-Kai'' are noteworthy for being armed with a ludicrous 900 rounds of ammunition, holding some of the most rounds of any cannon-armed single engine fighter in the game, being only surpassed by Japan's own [[J6K1]]. &lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)}}&lt;br /&gt;
{{main|Type 3 No.1 Mod.28 Mk.1|Type 3 No.6 Mod.27 Mk.1|Type 5 No.1 Mod.9|Type 5 No.6 Mod.9}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)&lt;br /&gt;
* 2 x 250 kg Navy Type 98 Number 25 bombs (500 kg total)&lt;br /&gt;
* 4 x 250 kg Navy Type 98 Number 25 bombs (1,000 kg total)&lt;br /&gt;
* 2 x Type 3 No.1 Mod.28 Mk.1 rockets&lt;br /&gt;
* 2 x Type 5 No.1 Mod.9 rockets&lt;br /&gt;
* 2 x Type 3 No.6 Mod.27 Mk.1 rockets&lt;br /&gt;
* 2 x Type 5 No.6 Mod.9 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;The N1K2-J is a very tricky aircraft to use. It is a little over-tiered at 6.0, meaning it can face early jet fighters such as the [[F-80A-5]], [[Yak-15]]/[[Yak-17|17]], [[He 162 A-2|He 162]], [[J21RA|J]]/[[A21RB|A21R]], and in Arcade, the [[F-84B-26]]. These jet aircraft hold a hefty speed advantage over the ''Shiden-Kai'', but typically have very poor maneuverability, meaning the N1K pilot can abuse its excellent handling at medium speeds and shred the previously mentioned jets if their pilots are foolish enough to try and turn-fight. The one exception to this is the Yak-15, which retains the turning abilities of its airframe; the Yak-3. However, the Yak-15 suffers from a relatively low top speed and climb rate for a jet, along with sub-par vertical energy retention. Above all those, it's ammunition pool is abysmal at only 120 rounds total, meaning the N1K2 pilot could potentially win an engagement just by remaining difficult to hit. &lt;br /&gt;
&lt;br /&gt;
Although it can fight admirably against jets, the N1K2-J will find itself coming up short against many of the other nation's top tier Superprops. It cannot keep up with the [[P-51H-5-NA|P-51H]], [[F4U-4B]], [[F8F-1B|F8F]], [[I-225]], [[La-9]], [[Tempest (Family)|Tempests]], [[Spitfire (Family)|Griffon Spitfires]], [[G.56]], [[Bf 109 (Family)|late Bf 109's]] or [[Fw 190 (Family)|Fw 190 D's]] of its tier. Fortunately, most of the previously mentioned aircraft cannot turn with the N1K2, so the ''Shiden-Kai'' can use its superb mid-speed maneuverability to turn circles around its opponents. The main exception to this is the uncommon G.56, which is the closest thing the N1K2 has to a hard counter. It can turn with it, outspeed it, out-dive it, beat it in an energy fight and shred it with triad of MG 151/20's, so it is highly recommended to either avoid the G.56 or take it out while it's preoccupied with a teammate. &lt;br /&gt;
&lt;br /&gt;
The N1K2-J can take on a relatively new role for Japanese fighters; a fighter/bomber. With its ability to mount up to 4 250 kg bombs or two of the massive Type 5 No.6 rockets, the N1K2 can be Japan's best ground attacker and will make enemy tanks quake in fear. The Type 98 Number 25 bombs are roughly equivalent to the American AN-M64A1 500 lb bombs, and are all mounted on wing racks, allowing for precise bomb placement on targets. On the flip-side, the Type 5 No.6 rockets have no direct comparison but play somewhat similarly to a watered-down American [[Tiny Tim]] rocket or Swedish M/49 rocket. Despite their relatively low velocity and higher weight, they are still quite accurate and are able to be launched quite close to the target with minimal threat of self-damage.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 7 in (mod20)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Type 3 No.1 Mod.28 Mk.1 rockets&lt;br /&gt;
| Type 5 No.1 Mod.9 rockets&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| 12 in (mod30)&lt;br /&gt;
| Type 3 No.6 Mod.27 Mk.1 rockets&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
| Type 5 No.6 Mod.9 rockets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Top speed and acceleration is an issue with the stock aircraft, so flight performance modules such as compressor, engine and engine injection should be highly prioritized. Following the flight performance modules, survivability modules are recommended to help alleviate the weak airframe of the N1K2. Offensive 20 mm belts and new cannons should be the next acquired, as the stock Type 99 cannons are quite underwhelming and their stock belts are equally poor. Once upgraded however, the Type 99 cannons are excellent all-rounder weapons. Recommended belts are either the always good ''Universal'' or ''Stealth'' if the pilot is familiar with the cannons and prefers a sneakier approach.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Reasonable manoeuvrability at medium speeds (300~500 kph)&lt;br /&gt;
* Great energy retention&lt;br /&gt;
* Solid acceleration once upgraded&lt;br /&gt;
* Combat flaps are efficient while in dogfights&lt;br /&gt;
* Decent rate of climb&lt;br /&gt;
* Relatively good diving characteristics for a Japanese aircraft&lt;br /&gt;
* Absurd amount of ammunition (200~250 rpg with 900 rounds in total)&lt;br /&gt;
* Cannons themselves are reasonable in all aspects, and take far longer to jam than their contemporaries&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre roll rate&lt;br /&gt;
* Severely stiffens at higher speeds&lt;br /&gt;
* Stock grind can be outright ''painful''&lt;br /&gt;
* Can be outmanoeuvred easily by the fighters at its tier if not used correctly&lt;br /&gt;
* Can catch on fire easily, and often gets destroyed in the process&lt;br /&gt;
* Often faces jets&lt;br /&gt;
* Unless approached correctly, completely outclassed by the Spitfire Mk. IX and F8Fs&lt;br /&gt;
&lt;br /&gt;
== History ==&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Kawanishi Shiden-Kai Model 21, Kawanishi N1K2-J (code name &amp;quot;George&amp;quot;) Marine Interceptor-Fighter.&lt;br /&gt;
&lt;br /&gt;
A single-seat, all-metal monoplane fighter with a closed canopy. The &amp;quot;Shiden&amp;quot; holds a unique place in the history of airplane construction. This land-based interceptor was based on the N1K1, which had been designed to support amphibious operations.&lt;br /&gt;
&lt;br /&gt;
The first prototype N1K1 &amp;quot;Kyofu&amp;quot; (&amp;quot;Mighty Wind&amp;quot;) was flown on May 6, 1942, and mass production began in May of 1943. However, when the first seaplanes started to arrive on the front, the situation in the Pacific theatre had changed so that this type of plane was simply no longer needed. Therefore, a land version project of the fighter was developed as a private initiative, based on the Kyofu. Originally it was planned that the only distinction between the two planes was that the Shiden-Kai would have retractable landing gear instead of floats, but it was quickly decided that the engine should be replaced with a more powerful alternative. A four-bladed propeller with a diameter of 3.3 meters was selected for the plane. Such a large propeller size, along with the mid-wing aerodynamic design, forced the plane to be fitted with elongated, telescoping landing gear struts which folded during retraction.&lt;br /&gt;
&lt;br /&gt;
The land-based version made its first flight on December 12, 1942. The prototype's private designation was the X1, and in mass production its designation became N1K1-J &amp;quot;Shiden&amp;quot; (&amp;quot;Purple Lightning&amp;quot;). Production began in August of 1943.&lt;br /&gt;
&lt;br /&gt;
The new fighter proved to be an excellent interceptor. However, its operation was complicated by the frequent failure of its engine, the Homare 21, the complex design of its chassis, and its ineffective brakes. Consequently, the number of the N1K1-J's non-combat losses was very high. The next model of the Shiden was designed to eliminate these shortcomings.&lt;br /&gt;
&lt;br /&gt;
The aircraft's redesign began simultaneously with the N1K1-J's military trials. The N1K2-J's first flight was made on December 31, 1943. The production model was designated the Shiden-Kai (&amp;quot;Purple Lightning Improved&amp;quot;) Model 21 Marine Fighter-Interceptor.&lt;br /&gt;
&lt;br /&gt;
The new model, like its predecessor, featured a 14-cylinder air-cooled radial engine, the Nakajima Homare 21 NK9H, with a takeoff power of 1820 hp. It also retained the basic wing construction and armament of the N1K1-J. However, the Shiden-Kai was really a new plane. During the planning phase, special attention was given to ensuring ease of production and, at least to some extent, the use of readily available materials. The Shiden-Kai, unlike its predecessor, had a low-wing design which allowed the use of conventional landing gear. The new design was finally rid of the N1K1-J's main operational problems.&lt;br /&gt;
&lt;br /&gt;
The shape of the fuselage was completely changed and somewhat lengthened, and the vertical tail fin was completely redesigned. The empty weight of the aircraft was decreased by 240 kilograms.&lt;br /&gt;
&lt;br /&gt;
The N1K2-J was armed with 4 Type 99 Model 2 20mm wing-mounted cannons. The inner pair held 200 rounds of ammunition each and the outer held 250 each (900 rounds total).&lt;br /&gt;
&lt;br /&gt;
On the two pylons suspended underneath its wings, the aircraft could carry two 250-kg type 98 or two 60-kg type 97 bombs. Or, it could carry unguided 60-kg No.27 rockets. In addition, an extra 400-litre fuel tank could be installed under the fuselage.&lt;br /&gt;
&lt;br /&gt;
Because its centre of gravity was towards the plane's rear, the N1K2-J was somewhat difficult to control, and was usually flown by experienced pilots (especially former Zero pilots) after they underwent retraining.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawanishi}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ho-Ri_Production&amp;diff=61804</id>
		<title>Ho-Ri Production</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ho-Ri_Production&amp;diff=61804"/>
				<updated>2020-06-23T00:29:50Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: /* History */ History done with sources from Mai's research. Fix anything that needs to be fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_5_ho_ri_production}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|usage=the bundle version&lt;br /&gt;
|link=Ho-Ri Prototype&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_Ho-RiProduction.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Ho-Ri has a distinctive sloped UFP, small gun mantlet, and long casemate hull. Note the large lower plate - it is quite vulnerable and shots there can get its transmission destroyed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
[[File:Ho-Ri frontal weak spot demonstration.jpg|450px|thumb|right|Destroying Ho-Ri with APHE in direct battle isn't really all that hard - simply aim for these square sheets protecting its radiators and fire. As long as your shell can penetrate 200 mm of armour it will instantly explode the tank, or at least take out the entirety of the crew in that part of the tank. If you are ''very'' good at aiming, you can aim a bit higher to hit the window which has only 175 mm of armour with potential of hitting an outer ammo rack directly, but reduced likelyhood of APHE hitting the ammo on the bottom of the tank.]]&lt;br /&gt;
If you spot a Ho-Ri, '''never''' shoot it in the sloped UFP. It can bounce shells from even an Object 120 and the only good thing that can come from it is if you get lucky and it bounces into the barrel. Instead, aim for the 120mm lower plate to destroy its mobility, or the right side of the mantlet to knock out the gunner. Note that the outer edges of the mantlet are slightly weaker, so if using APHE aim for that if possible.&lt;br /&gt;
&lt;br /&gt;
While transmission is very sturdy and LFP is rather thick for lighter tanks and APHE, some heavy pure AP tanks like [[Lorraine 40t]] can shoot through it and ammo rack Ho-Ri in one shot.&lt;br /&gt;
&lt;br /&gt;
There is also a minor, but important detail - whenever your gun is pointing down, it opens the hatch on top of your vehicle, so if the enemy attacker is trying to top-down your SPG, pull your gun up to make sure it won't destroy the vehicle. It is also possible to push HE inside of compartment when the hatch is opened, but for anything, with exception of rank I tanks, it would be easier to just shoot your tank directly.&lt;br /&gt;
&lt;br /&gt;
Overall, the Ho-Ri is highly resistant to light tanks and many relatively low-velocity shells when angled (such as even it's own APHE), however at flat angle front can be easily penetrated (especially when fired at point blank), flat sides can be easily penetrated by anything at the BR, and even the rear can be penetrated by SPAA. As such, in urban enviroment, it's best to cut corners and drive out onto enemy while already being angled.&lt;br /&gt;
&lt;br /&gt;
Worst case scenario, Ho-Ri has 6 crew members, which are located in a very practical way (not just standing straight in the middle of the tank, but rather stand closer to the hull), so taking all of them out is a challenge in itself, and if player took less than maximal amount of ammo into fight, only the best-aimed shots can indefinitely one-shot the tank.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (70°) ''Front glacis'' &amp;lt;br&amp;gt; 120 mm (8°), 60 mm (67°) ''Lower glacis'' &amp;lt;br&amp;gt; 100 mm (16°) ''Hull cheeks'' || 75 mm (17°) ''Top'' &amp;lt;br&amp;gt; 75 mm ''Bottom'' || 35 mm (10-40°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 200-225 mm (5-20°) ''Superstructure front''&amp;lt;br&amp;gt; 175-225 mm ''Gun mantlet'' &amp;lt;br&amp;gt; 175 mm (5°) ''Vision slits'' &amp;lt;br&amp;gt; 50-200 mm (45°) ''Barrel shroud'' || 75 mm (17-48°) || 35 mm (5°) || 20-35 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
* Bogie guards in the side suspension provide rows of 10 mm RHA at their locations.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* Hull underside right above tracks is 20 mm thick.&lt;br /&gt;
* 20 mm RHA plates separate the engine compartment from the front and rear.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1562|rbMinHp= 973}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When spaded, the {{PAGENAME}} moves at the pace of a medium tank - about 40/30 km/h (AB/RB) forward and -10/-8 km/h (AB/RB) backwards when offroad. It climb hills easily, sometimes even getting up the mountains.&lt;br /&gt;
&lt;br /&gt;
The biggest problem of this SPG is that its turn rate is quite low, and it lacks neutral steering. One must maximize &amp;quot;driving&amp;quot; skill of the crew to be able to indefinitely turn around, otherwise tank throttles and fails to turn around at gear 1-2, which can be easily exploited by enemy light tanks. &lt;br /&gt;
&lt;br /&gt;
When just one track is broken, {{PAGENAME}} still can bounce around to continue fighting. It is also worth noting, that if one track '''and''' engine are broken, {{PAGENAME}} can barely turn around 1 degree per second, which is a big deal in urban combat. &lt;br /&gt;
&lt;br /&gt;
In Arcade mode {{PAGENAME}}'s engine is powerful enough to move hostile heavy tanks and push them around, denying repairs. Due to its hull shape, hostile tanks often get pulled on it and become completely helpless, especially when pushed against the wall, making tanks like [[T29]], [[IS-6]] and [[T-54 (1947)|T-54]] vulnerable to point blank finishers. Wide and agile medium tanks like [[T-44-100]] or [[Warrior]] often resist ramming attempts if away from walls and can eventually sidestep {{PAGENAME}}, but there is no practical need to ram them anyway. If you absolutely have to do it, do not leave them enough space to squeeze between {{PAGENAME}} and the wall, or they will escape.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weapon used by Ho-Ri is mostly suited to attack medium and heavy tanks, while heavy SPG and hull-down tanks at it's BR can mostly deflect its shots unless a weak spot is hit. As such, engaging other SPG is always a great risk.&lt;br /&gt;
&lt;br /&gt;
While APHE used by it sometimes struggles at penetrating enemy and hasty shot might result in ricochet, if it penetrates the enemy tank is probably going to blow up, making destroying anything like [[Tiger II (10.5 cm Kw.K)]] and [[Centurion (Family)]] relatively easy, which is also supported by SPG armour being able to bounce most, if not all, of their reply shots. Gun is also relatively easy to handle on move if self-discipline is maintained.&lt;br /&gt;
&lt;br /&gt;
In close quarters, if gunner got taken out and situation looks grim, Ho-Ri can ram the opponent and pull them onto a rock, wall, hill, or even itself, then push APHE into their now un-angled hull as soon as someone replaces the gunner. Usually APHE is potent enough to reach the ammo rack or the crew and one-shot the tank, but if ammo rack is destroyed, the chain reaction also often destroys or completely immobilizes Ho-Ri as well.&lt;br /&gt;
&lt;br /&gt;
Apart from APHE, the gun can be armed with &amp;quot;Experimental HE&amp;quot;, which is mostly used to simply destroy light tanks without having to aim for too long.&lt;br /&gt;
&lt;br /&gt;
{{main|Type 5 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Type 5 (105 mm)|105 mm Type 5]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 51 || -10°/+20° || ±10° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 3.60 || 8.6 || 8.9 || 9.8 || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 3.60 || 5.0 || 5.1 || 5.6 || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 11.10 || 9.9 || 9.1 || __.__ &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Type 2 APHE || APHE || 234 || 230 || 209 || 184 || 163 || 141 &lt;br /&gt;
|-&lt;br /&gt;
| Experimental HE || HE || 30 || 30 || 30 || 30 || 30 || 30 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 2 APHE || APHE || 1000 || 16 || 1.2 || 19 || 200 || ° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Experimental HE || HE || 920 || 16 || 0.1 || 0.1 || 2,520 || +0° || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks Ho-Ri Prototype.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Ho-Ri Prototype (identical to Production type).]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''51''' || 46&amp;amp;nbsp;''(+5)'' || 40&amp;amp;nbsp;''(+11)'' || 30&amp;amp;nbsp;''(+21)'' || 12&amp;amp;nbsp;''(+39)'' || 1&amp;amp;nbsp;''(+50)'' || style=&amp;quot;text-align:left&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Casemate sides empty: 40''(+11)''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ho-Ri can be used in multiple roles. Its most effective at medium range, where it's harder for the enemy to aim for the lower plate and shells have a harder time penetrating the mantlet, making it easy for you to destroy them. The Ho-Ri is also quite potent at long range, particularly in down-tiers, where your gun remains effective (though less so) and your armour becomes even better. Be careful using it as a brawler, however. Your transmission is easier to hit, the mantlet is easier to penetrate, and faster foes can surround you easier and get a shot at your weak side armour.&lt;br /&gt;
&lt;br /&gt;
The Ho-Ri should be primarily played as a medium to long range sniper. Your potent cannon can dispatch most enemies and the thick frontal armour will stop most shots, especially the UFP which is basically an auto-bounce zone. Be careful in close quarters - the Ho-Ri turns quite slowly when not up to speed and an easy shot to the LFP will instantly eliminate your mobility allowing for an easy flank. Your surprisingly fast acceleration will also assist when getting to nice sniping spots, and the speedy reverse allows you to retreat when getting overrun. &lt;br /&gt;
&lt;br /&gt;
Due to Ho-Ri having more effective armour than most tanks at BR, and weapon capable of one-shots, it can be used as a flank attacker or even brawler in close range. The idea is to flank enemy, destroy as many tanks as possible before they realized what's going on, and then try to destroy them 1 by 1. While this strategy is most useful in AB (due to increased mobility of the vehicle and sometimes limited map space) and requires high &amp;quot;driving&amp;quot; crew skill, Ho-Ri is undeniably scary in close quarters, due to it being able to survive dozens of direct shots (as example, 3 poorly placed direct shots of [[Centurion Mk.5 AVRE]] and about 10 shots from [[Tiger II (P)]]) and even somehow come out on top in 1v3 fights. Try to keep your head cool though, as while going completely berserk and sweeping streets of enemy tanks, one might forget about lighter enemy tanks like [[Vickers MBT]] and [[Panther II]], users of which will ''never'' miss their opportunity to snipe ammo rack of an unsuspecting opponent from 50 to 2000 m alike.&lt;br /&gt;
&lt;br /&gt;
Some concerning enemies are:&lt;br /&gt;
&lt;br /&gt;
* [[T-54 (1947)]]: This tank can be quite the pain to destroy, and if they are using the more advanced APHE shells found in the 100mm gun they can wipe out most of your crew in the mantlet. Your biggest chance at destroying them is through a trap shot or the mantlet at very close range. In arcade mode, one can try to ram T-54 to fire at the base of their turret and also push them onto something to fire a gun at their exposed roof, though in case T-54 in question had full ammunition load, the sheer power of explosion might take Ho-Ri out as collateral.&lt;br /&gt;
* [[IS-2]] / [[IS-2 (1944)]] / [[ISU-122]]: These machines carry a huge 122 mm cannon that penetrates literally anything they see, including the Ho-Ri. Their shells will go through Ho-Ri's vertical armor of the fighting compartment pretty easily, killing the crew inside or detonating the ammo. To deal with the IS-2, try get a shot at them before the notice you / when they are reloading. These tanks tend to get one-shot due to their lack of crew or the cramped interior. For IS-2 mod.1943, aim for the hull armor that curves and blends into the side, or aim at the turret cheeks. For mod.1944, only go for the turret as the hull is very thick and well sloped. For the ISU-122, aim at anywhere but the gun mantlet, as it often absorb shells or cause ricochet.&lt;br /&gt;
* [[AMX-50 Foch]]: Wielding a powerful cannon and heavy sloped armour, the Foch is a rare yet dangerous enemy. Do not give them time to one-shot you through transmission and aim for the gun. If your quick aim is good enough, one or two shots to optics on top of the hull will destroy Foch, due to APHE spalling down inside of heavy SPG. In the worst case scenario, you can just de-track it and call your teammates, which is not a bad idea, considering Foch drivers like ramming their opponents, rendering them unable to do anything.&lt;br /&gt;
* [[T32E1]]: Though rare, this tank is completely immune to your gun in the front, while it can still go through your lower plate easily. Shoot the barrel and either flank it or retreat.&lt;br /&gt;
* [[Jagdtiger]]: It's best to just retreat on sight of this SPG, as it can easily one-shot Ho-Ri, while it's barely possible to destroy it back. If direct combat is unavoidable, try to destroy its gun. MG port weak spot on the hull can be exploited to do minor crew damage. if Ho-Ri is on the low ground, an LFP shot becomes possible, resulting in one-shot.&lt;br /&gt;
* ATGM light tanks and high tier SPAA: While APHE is adequate at destroying most of the light tanks, it is sometimes better to load &amp;quot;experimental HE&amp;quot; instead to one-shot them with hull break, especially the ones, which carry ATGM as secondary weapons. Keep in mind, that certain light tanks like [[BMP-1|BMP series]] and [[Warrior]] may resist explosives and are still easier to be destroyed with APHE instead. If low calibre non-combat SPAA is trying to destroy Ho-Ri, you can just put your rear next to a wall and make sure the roof hatch is closed. They will not be able to do anything to you like this. &lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy amount of frontal sloped armour&lt;br /&gt;
* Can bounce '''anything''' when angled right &lt;br /&gt;
* Very fast for a heavy SPG, with high acceleration thanks to its massive engine&lt;br /&gt;
* Reverse speed is good enough to get away from trouble and even when Ho-Ri loses one track it can still balance around to continue fighting&lt;br /&gt;
* High-velocity cannon with decent penetration and high post-penetration damage, perfect against medium tanks&lt;br /&gt;
* Good gun depression&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No neutral steering&lt;br /&gt;
* Can get outflanked by turret tanks easily&lt;br /&gt;
* Often up-tiered&lt;br /&gt;
* Enemy heavy SPG destroy it easily and usually shrug off its attacks&lt;br /&gt;
* Mantlet is easily penetrated in close quarters, especially by sabot rounds&lt;br /&gt;
* Large weak spot in the LFP, protected by transmission, resulting in a quick immobilization&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable). --&amp;gt;&lt;br /&gt;
In September 1942, the Japanese Army Staff received word of the new American M4 Sherman tank, which they realized had completely outclassed every Japanese tank in production at the time. There were three projects proposed by the Staff, each bearing their own gun selection; the 47 mm ''Kou'', 57 mm ''Otsu'', and 75 mm ''Hei'' designs. As combat data was filtered to the Japanese High Command, they ordered that the model ''Kou'' and ''Otsu'' merge to become the basis of what would eventually become the Type 4 [[Chi-To]]. Meanwhile, the ''Hei'' proposal would lead to the development of the Type 5 [[Chi-Ri II|Chi-Ri]]. &lt;br /&gt;
&lt;br /&gt;
Additional development projects came from a change in the Weapons Administration Headquarters Research Policy in July of 1943, a change that was made due to analyzing tank warfare between the German Army and the Soviet Union. Through the analysis of said data, the Japanese Army shifted their tank doctrine towards an emphasis on developing tanks that prioritized anti-armour missions instead of infantry support. Upon the enacting of this policy, the Army started a program to develop a series of tank destroyers based on the chassis of the medium tanks being designed. &lt;br /&gt;
&lt;br /&gt;
The Type 5 Chi-Ri was chosen to become the basis for a new tank destroyer, as it was Japan's primary medium tank project and was more mature than other alternatives, while also mounting some of the most advanced technology Japan had produced at the time. &lt;br /&gt;
&lt;br /&gt;
The tank destroyer would eventually be titled the '''''Ho-Ri'''''. Development of the vehicle began shortly after the Chi-Ri's, and after the decision was made to use the reliable coil spring suspension system that the Japanese manufacturers were familiar with, the Army began work on designing the superstructure and casemate with the first design mimicking the Chi-Ri chassis entirely and replacing the turret with a reinforced rear-mounted superstructure. &lt;br /&gt;
&lt;br /&gt;
During the development of the new tank destroyer series, the Army chose to design a new anti-tank gun to fit the role. In July of 1943, the Army Military Customs Council began designing a 105 mm anti-tank gun based off of the Type 96 150 mm Strategic artillery cannon. It was shortened and given a single piece barrel and tank breach. Unfortunately, the two chief engineers of the cannon project the task that it meet a requirement of penetrating 200 mm at 1,000 meters with a 1000 m/s muzzle velocity. Naturally, the tank gun was not capable of this and instead was only able to penetrate 150 mm at 1,000 meters with a 915 m/s muzzle velocity. Although it did not meet the requirements, it was still superior to any other Japanese tank gun and was accepted into service as the Type 5 10cm.&lt;br /&gt;
&lt;br /&gt;
Originally, the Ho-Ri was to keep the hull-mounted Type 1 37 mm from the Chi-Ri due to the idea that the primary cannon could only do so much for itself and a secondary weapon was required. The development of the design was split into to concepts; one being a rear mounted superstructure with a central engine (Ho-Ri I) and the other being a centralized superstructure with a rear engine placement (Ho-Ri II). The engine selection was quite different from the traditional diesel engines that powered most Japanese tanks throughout their production. Instead, Japan had used a V12 gasoline aircraft engine designed by BMW, making 550 horsepower at 1500 RPM. This engine was chosen due to the industrial capacity of Japan reaching its peak, and many assets from aircraft development were readily available for usage. &lt;br /&gt;
&lt;br /&gt;
However, by the time both designs of the vehicle were proposed, the armour was no longer sufficient to thwart most US anti-tank armaments. Despite this, the design showed considerable promise and it was ordered that a third vehicle be designed with significantly improved armour. This new design was commonly labeled as '''Ho-Ri III'''. &lt;br /&gt;
&lt;br /&gt;
The Ho-Ri III took the basis of the Ho-Ri I and revamped it, changing the frontal plate from a flat 75 mm thick plate to a 120 mm thick plate sloped at 70°, deleting the hull-mounted 37 mm gun in the process. Although this was seen as a considerable blow to the tank's self-defense capabilities, it was accepted due to its vastly improved survivability. The removal of the 37 mm gun meant that the extra crew member who previously operated the gun could be used as a second loader to assist with the autoloading mechanism and provide shells for the primary loader.&lt;br /&gt;
&lt;br /&gt;
The construction of the prototype was completed in 1944 and achieved a top speed of 40 km/h during trials. Being seen as a success, the Army ordered 5 units of the vehicle and put it into service as the '''Type 5 Ho-Ri'''. However only one operable prototype was fully completed by the war's end and the series only made it to 50% completion, resulting in the design being scrapped and no further testing was pursued.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=jp_type_5_ho_ri_production Ho-Ri Production] in Warthunder Live.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Type_5_Chi-Ri_medium_tank#Variant|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Type 5 Chi-Ri medium tank]]&lt;br /&gt;
&lt;br /&gt;
{{Japan tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Panther_F&amp;diff=59242</id>
		<title>Panther F</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Panther_F&amp;diff=59242"/>
				<updated>2020-06-04T05:29:30Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Fleshing out of the page, more to come later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_pzkpfw_V_ausf_f_panther}}&lt;br /&gt;
{{About&lt;br /&gt;
|about = German medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other uses&lt;br /&gt;
|link-1 = Panther (Disambiguation)&lt;br /&gt;
|usage-2 = other vehicles of the family&lt;br /&gt;
|link-2 = Panther tank (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' ('''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. As of [[Update 1.91 &amp;quot;Night Vision&amp;quot;]], it became the last Panther in the German tech tree due to the removal of the [[Panther II]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour. --&amp;gt;&lt;br /&gt;
From the hull up, the F variation of the Panther does not look like it changes much. However the biggest and most noticeable change is the turret design. Instead of the transverse-cylindrical mantlet of the [[Panther D|D]] and [[Panther A|A]] models or the chinned mantlet of the [[Panther G|G]] model, it features a brand new trapezoidal turret named the ''Schmaltürme'' (or &amp;quot;Narrow Turret&amp;quot;). This new turret features a bevy of positives over its previous iterations, including beefier armour and the removal of the prominent shot trap caused by the cylindrical nature of the previous model's mantlet.  Although this new turret is a welcome addition, it is not without its weaknesses. In the change from BR 5.7 to BR 6.0, the Panther will be facing enemies that can and will penetrate its turret from the front, namely the [[M26]], [[T26E1-1]], [[Tiger II (P)|Tiger II]], [[IS-2 (1944)|IS-2]], along with nearly all of the British 6.7's, which you will be coming up against quite frequently. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 930|rbMinHp= 531|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}As expected of the Panther series, it features excellent mobility as a result of its very high power to weight ratio. However its mobility has been toned down a few notches due to the limiting of the engine to improve engine lifespan, which is unfortunately useless as reliability has no function in War Thunder. It is also important to note that the reverse has not improved from its lethargic 3 km/h, but the Panther's ability to neutral turn helps tremendously when trying to escape. &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK44 (75 mm)}}Even despite its increase in battle rating, the KwK 44 remains an incredibly effective gun when engaging enemy armour due to its penetration. Although not as effective as the later legendary [[KwK43 (88 mm)|KwK43]], it's enough to penetrate most enemies it will face, resulting in many two-shot kills with the help of the PzGr 39's explosive filler. The penetration combined with the excellent accuracy makes it an ideal sniping cannon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK44 (75 mm)|75 mm KwK44]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 82 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.28 || 19.76 || 24.00 || 26.55 || 28.24 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.93 || 10.50 || 12.75 || 14.10 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/42 || APCR || 228 || 224 || 204 || 182 || 162 || 145&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14.0 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/42 || APCR || 1,120 || 4.75 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0.1 || 0.5 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''82''' || 80&amp;amp;nbsp;''(+2)'' || 74&amp;amp;nbsp;''(+8)'' || 62&amp;amp;nbsp;''(+20)'' || 50&amp;amp;nbsp;''(+32)'' || 38&amp;amp;nbsp;''(+44)'' || 26&amp;amp;nbsp;''(+56)'' || 22&amp;amp;nbsp;''(+60)'' || 12&amp;amp;nbsp;''(+70)'' ||4&amp;amp;nbsp;''(+78)'' || 1&amp;amp;nbsp;''(+81)'' || style=&amp;quot;text-align:center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Right side empty: 50&amp;amp;nbsp;''(+32)'' or both sides empty: 22&amp;amp;nbsp;''(+60)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|Smoke grenade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|PzGr 40/42&lt;br /&gt;
|Rangefinder&lt;br /&gt;
|}&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* New turret removes the shot trap which plagued earlier models&lt;br /&gt;
* Nigh impenetrable turret cheeks when facing from the front&lt;br /&gt;
* 75 mm KwK 44 remains an accurate and effective gun despite its BR increase&lt;br /&gt;
* HE filler on PzGr 39 shell allows for easy two-shot kills&lt;br /&gt;
* APCR shell can allow the tank to compete with the heavier armour found in 6.0~7.0&lt;br /&gt;
* Features excellent, although toned down mobility&lt;br /&gt;
* Can steer in place&lt;br /&gt;
* Hull can become very difficult to penetrate when angled properly&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Although the turret has increased armour, it is almost useless due to basically no angling and more powerful enemy guns&lt;br /&gt;
* Hull suffers similarly to turret; although good by itself, it becomes paper when facing higher tier guns&lt;br /&gt;
* 75 mm KwK 44 can become difficult to use in an up-tier&lt;br /&gt;
* ''Pitiful'' reverse speed of only 3 km/h&lt;br /&gt;
* Often faces 7.0's, which can be filled with incredibly challenging opponents&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In the autumn of 1944, production of a new variant of the Panther was planned, the Ausf. F variant. This version had stronger front armor on its hull (80 mm), its sides (50 mm), and the front part of its roof (25 mm). The Schmalturm 605 turret, developed by the company Daimler-Benz AG, was slightly smaller than the standard Panther turret. This allowed the forward armor to be reinforced up to 120 mm, at an inclination of 20°. The sides of the new turret had a thickness of 60 mm and an inclination of 25°, and the thickness of the gun mantlet reached 150 mm. Stereoscopic rangefinders produced by the company Zeiss were mounted on the sides of the turret. The vehicle was armed with a 75 mm KwK 42/1 L/70 or KwK 44/1 L/70 gun in a new mantlet. &lt;br /&gt;
&lt;br /&gt;
A project was launched to equip the Panther with the longer 75 mm KwK L/100. Instead of a directional machine gun, the radio operator/gunner used an MP 44 assault rifle. Production plans stipulated that production Ausf. F tanks would only be released with road wheels with internal shock absorbers. During mass production, the tank was supposed to be fitted with a periscope sight with an optical stabilizer. Each tank could, if necessary, be equipped with an FG 1250 night vision device.&lt;br /&gt;
&lt;br /&gt;
In October 1944, production of the Ausf. F was set to launch in the Daimler-Benz plant in Berlin in March 1945. But by January 1945, a single Panther Ausf. G prototype with a Schmallturm turret was ready. Due to the overall difficulty of Germany's situation at the time, only a few prototypes with a narrow turret and 8 tank hulls had been constructed by the end of the war. Some sources indicate that several Ausf. F variants were completed by Daimler-Benz between April 20 and 23, 1945, and they may have been used in combat operations.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_5_(105_mm)&amp;diff=48565</id>
		<title>Type 5 (105 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_5_(105_mm)&amp;diff=48565"/>
				<updated>2020-04-13T22:57:13Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Added history and equivalents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Experimental 10cm Tank gun.png|thumb|x250px|105mm Type 5 Cannon]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The Type 5 is currently the most powerful gun mounted on an IJA tank in War Thunder. It draws parallels to the famed German 88mm [[KwK43 (88 mm)|KwK43]], sporting similar muzzle velocity and penetration, but with significantly increased explosive filler and improved angled armour penetration. Players who are used to the KwK43 will find themselves right at home when using the Type 5.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_type_5_ho_ri_production}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- Tell us about the tactical and technical characteristics of the cannon or machine gun. --&amp;gt;&lt;br /&gt;
As mentioned previously, the Type 5 is very similar to the widely used German [[KwK43 (88 mm)|KwK43]], trading raw flat penetration in favour of explosive filler and improved angled armour penetration. However, it is important to note that the drop in penetration is quite minor at traditional combat ranges but becomes significantly more drastic beyond 1,000 m. Regardless of the drops in penetration, many players seem to say that the Type 5 is superior as a result of its significantly better angled armour penetration and its higher explosive filler. If a Type 5 penetrates, it will almost always kill. The cannon itself favours a sniper play style, as it can shoot down enemies at range with little worry of follow up shots thanks to the high explosive filler.&lt;br /&gt;
&lt;br /&gt;
However, the cannon is plagued by relatively poor penetration compared to other guns at its BR. During the shift into tier 5, most tanks will be running APDS or HEAT rounds with far superior penetration and muzzle velocity, and more tanks will be fitted with significantly better armour effectively thwarting most attempts at frontal penetration.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Type 2 APHE:''' {{Annotation|APHE|Armour-piercing high explosive}} - The Type 2 one of the two standard rounds of the Type 5. This round can be used against nearly all kinds of medium or heavy tanks and is thank to its massive high-explosive filler capable of destroying most of its targets with only one shot.&lt;br /&gt;
* '''Experimental HE:''' {{Annotation|HE|High-explosive fragmentation}} - Standard HE shell with higher than average penetration, useful to bring along to deal with lightly armoured vehicles such as the Italian APC's and American late light tanks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Experimental HE || 30 || 30 || 30 || 30 || 30 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Type 2 APHE || 233 || 228 || 205 || 181 || 159 || 140&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Experimental HE || 920 || 16.0 || 0.1 || 0.1 || 2,520 || 0.0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Type 2 APHE || 1,000 || 16.0 || 1.2 || 19.0 || 200 || -1.0° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
The Type 5 should be primarily used as a sniper due to its high velocity and excellent penetration at range, but also due to its slower reload. The Type 2 should be your go-to shell for most of your targets, but it is important to bring a few HE shells to deal with the previously mentioned light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High amount of explosive filler on its APHE shell, results in a lot of one-shots&lt;br /&gt;
* Very accurate with little shell drop&lt;br /&gt;
* Solid penetration&lt;br /&gt;
* HE shell has 30 mm of penetration all around and a '''lot''' of explosive filler, easy to kill light tanks with&lt;br /&gt;
* Arguably one of the best firing sounds in the entire game&lt;br /&gt;
* Not a lot of recoil, easy to follow up shots&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively slow reloading rate&lt;br /&gt;
* Penetration can be underwhelming when facing 7.3+ BR vehicles&lt;br /&gt;
* Cannon barrel and breech are quite fragile&lt;br /&gt;
* Fuse sensitivity on APHE leads to the shell going right through some lightly-armoured tanks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. --&amp;gt;In 1942 Japan realized they were falling quite behind in terms of tank production as news of the American M6 and M26 heavy tanks reached the high command, leading them to redesign their tank production to become more like Germany's, meaning new tanks designed to be made with high powered tank guns. This lead to the [[Type II Model II (75 mm)|75 mm Type II cannon]] mounted on the Chi-To, Chi-Ri and variants of the Chi-Nu, and the '''105 mm Type 5'''.&lt;br /&gt;
&lt;br /&gt;
The Type 5 was designed off of the old Type 96 150 mm strategic artillery cannon, which was deemed to have the most potential for a downscaled tank gun. It was shortened, given a single piece barrel and was applied with a tank breach. The experimental cannon was completed in December 1944 with tests following in March of 1945. After showing promising performance outclassing most tank guns at the time, two prototype guns were made for the Ho-Ri, one for the tank itself and another for external testing until the next tank was completed. The end of the war terminated development but several promising designs were based around the gun; a development of the Na-To tank destroyer titled the Ka-To, a heavy-medium tank with the chassis of a Ho-Ri and the turret of a Chi-Ri with additional armour named the Chi-Se. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* [[KwK43 (88 mm)]]: German equivalent &lt;br /&gt;
* [[D-10T (100 mm)]]: Russian equivalent&lt;br /&gt;
* [[M3 (90 mm)]]: American equivalent&lt;br /&gt;
* [[20pdr OQF Mk.I (84 mm)]]: British equivalent&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_5_(105_mm)&amp;diff=48531</id>
		<title>Type 5 (105 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_5_(105_mm)&amp;diff=48531"/>
				<updated>2020-04-13T18:42:52Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Added general info, more to come later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Experimental 10cm Tank gun.png|thumb|x250px|105mm Type 5 Cannon]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The Type 5 is currently the most powerful gun mounted on an IJA tank in War Thunder. It draws parallels to the famed German 88mm [[KwK43 (88 mm)|KwK43]], sporting similar muzzle velocity and penetration, but with significantly increased explosive filler and improved angled armour penetration. Players who are used to the KwK43 will find themselves right at home when using the Type 5.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_type_5_ho_ri_production}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- Tell us about the tactical and technical characteristics of the cannon or machine gun. --&amp;gt;&lt;br /&gt;
As mentioned previously, the Type 5 is very similar to the widely used German [[KwK43 (88 mm)|KwK43]], trading raw flat penetration in favour of explosive filler and improved angled armour penetration. However, it is important to note that the drop in penetration is quite minor at traditional combat ranges but becomes significantly more drastic beyond 1,000 m. Regardless of the drops in penetration, many players seem to say that the Type 5 is superior as a result of its significantly better angled armour penetration and its higher explosive filler. If a Type 5 penetrates, it will almost always kill. The cannon itself favours a sniper play style, as it can shoot down enemies at range with little worry of follow up shots thanks to the high explosive filler.&lt;br /&gt;
&lt;br /&gt;
However, the cannon is plagued by relatively poor penetration compared to other guns at its BR. During the shift into tier 5, most tanks will be running APDS or HEAT rounds with far superior penetration and muzzle velocity, and more tanks will be fitted with significantly better armour effectively thwarting most attempts at frontal penetration.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Type 2 APHE:''' {{Annotation|APHE|Armour-piercing high explosive}} - The Type 2 one of the two standard rounds of the Type 5. This round can be used against nearly all kinds of medium or heavy tanks and is thank to its massive high-explosive filler capable of destroying most of its targets with only one shot.&lt;br /&gt;
* '''Experimental HE:''' {{Annotation|HE|High-explosive fragmentation}} - Standard HE shell with higher than average penetration, useful to bring along to deal with lightly armoured vehicles such as the Italian APC's and American late light tanks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Experimental HE || 30 || 30 || 30 || 30 || 30 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Type 2 APHE || 233 || 228 || 205 || 181 || 159 || 140&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Experimental HE || 920 || 16.0 || 0.1 || 0.1 || 2,520 || 0.0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Type 2 APHE || 1,000 || 16.0 || 1.2 || 19.0 || 200 || -1.0° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
The Type 5 should be primarily used as a sniper due to its high velocity and excellent penetration at range, but also due to its slower reload. The Type 2 should be your go-to shell for most of your targets, but it is important to bring a few HE shells to deal with the previously mentioned light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High amount of explosive filler on its APHE shell, results in a lot of one-shots&lt;br /&gt;
* Very accurate with little shell drop&lt;br /&gt;
* Solid penetration&lt;br /&gt;
* HE shell has 30 mm of penetration all around and a '''lot''' of explosive filler, easy to kill light tanks with&lt;br /&gt;
* Arguably one of the best firing sounds in the entire game&lt;br /&gt;
* Not a lot of recoil, easy to follow up shots&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively slow reloading rate&lt;br /&gt;
* Penetration can be underwhelming when facing 7.3+ BR vehicles&lt;br /&gt;
* Cannon barrel and breech are quite fragile&lt;br /&gt;
* Fuse sensitivity on APHE leads to the shell going right through some lightly-armoured tanks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T18B&amp;diff=48252</id>
		<title>T18B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T18B&amp;diff=48252"/>
				<updated>2020-04-09T16:23:05Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Overhaul, change what you need to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=saab_t18b_1}}&lt;br /&gt;
&lt;br /&gt;
{{About&lt;br /&gt;
| about = Swedish bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other version&lt;br /&gt;
| link = B18 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about. --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish bomber {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
The T18B-1 is an exceptionally fast aircraft at its rank, zooming past its contemporary bombers and reaching into fighter territory, able to reach an excellent 595 kmh (370 mph) in RB and a staggering 619 kmh (385 mph) in AB. Its high speed and reasonable armament platform of 2 x 20 mm cannons + 1 x 13.2 mm machine gun allows it to be a respectable multi-role aircraft that can take on almost any combat situation you throw at it. One might think that the high performance comes at the cost of payload, as traditional with the ''Schnellbomber'' type of bomber, But this is not the case with the T18B, as it carries more than enough ordinance to either heavily damage a base (AB) or destroy a few (RB).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 572 || 555 || {{Specs|ceiling}} || 26.3 || 27.4 || 7.3 || 7.2 || 450&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|619||595|| {{Specs|ceiling}} ||23.8||25.0||14.1||10.3||450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || ??? || ~?? || ~??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:B18-T18 Armor Plates.png|450px|thumb|right|Protective components found in the '''{{PAGENAME}}'''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm steel - cockpit floor under pilot's seat&lt;br /&gt;
* 10 mm steel - pilot's backseat&lt;br /&gt;
* 10 mm steel - rear gunner protective plate&lt;br /&gt;
* 10 mm steel - cockpit floor under gunner's seat&lt;br /&gt;
* 10 mm steel - aft protective plate&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Akan m/39A (13.2 mm)|Akan m/41A (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13.2 mm Akan m/39A heavy machine gun (300 RPG)&lt;br /&gt;
* 2 x 20 mm Akan m/41A auto cannons (60 RPG - 120 rounds total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|m/40 (120 kg)|m/41 (500 kg)|m/42 (50 kg)|m/50 (600 kg)}}&lt;br /&gt;
{{main|m/49|m/49A|m/51|m/38 (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following suspended ordnance:&lt;br /&gt;
&lt;br /&gt;
* 3 x m/40 120 kg bombs (360 kg total)&lt;br /&gt;
* 3 x m/40 120 kg bombs + 8 x m/42 50 kg bombs (760 kg total)&lt;br /&gt;
* 1 x m/38 (450 mm) torpedo&lt;br /&gt;
* 2 x m/41 500 kg bombs (1,000 kg total)&lt;br /&gt;
* 2 x m/41 500 kg bombs + 8 x m/42 50 kg bombs (1,400 kg total)&lt;br /&gt;
* 2 x m/50 600 kg bombs (1,200 kg total)&lt;br /&gt;
* 2 x m/50 600 kg bombs + 8 x m/42 50 kg bombs (1,600 kg total)&lt;br /&gt;
* 8 x m/49A unguided rockets&lt;br /&gt;
* 8 x m/51 unguided rockets&lt;br /&gt;
* 10 x m/42 50 kg bombs + 8 x m/49A unguided rockets (500 kg total)&lt;br /&gt;
* 10 x m/42 50 kg bombs + 8 x m/51 unguided rockets (500 kg total)&lt;br /&gt;
* 3 x m/40 120 kg bombs + 8 x m/49A unguided rockets (360 kg total)&lt;br /&gt;
* 8 x m/49A unguided rockets + 1 x m/38 (450 mm) torpedo&lt;br /&gt;
* 8 x m/51 unguided rockets + 3 x m/40 120 kg bombs (360 kg total)&lt;br /&gt;
* 8 x m/51 unguided rockets + 1 x m/38 (450 mm) torpedo&lt;br /&gt;
* 8 x m/49A unguided rockets + 2 x m/41 unguided rockets&lt;br /&gt;
* 8 x m/51 unguided rockets + 2 x m/41 unguided rockets&lt;br /&gt;
* 8 x m/49A unguided rockets + 2 x m/50 600 kg bombs (1,200 kg total)&lt;br /&gt;
* 8 x m/51 unguided rockets + 2 x m/50 600 kg bombs (1,200 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Akan m/39 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13.2 mm Akan m/39 heavy machine gun dorsal turret (300 RPG)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
Speed and Altitude are your best friends when flying the T18B-1, as you must keep both up in order to ensure your survival. You may be fast, but you are not invincible, as there are many aircraft at the BR that will easily catch you such as the [[P-47D-28|P-47D]], [[P-61C-1|P-61]], [[Bf 109 F-4]] and the [[I-185 (M-82)|I-185]] [[I-185 (M-71)|twins]]. However, you can easily turn the tables on your would-be attackers by forcing them to stall then shred them with your impressive forward armament.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can take the offensive route by employing a heavy fighter flying style and hunt down enemy bombers. You can mainly do this as a result of your bomber air spawn, but you must be careful to avoid enemy interceptors. One must take care not to expend too much ammunition on a single target, so in order to avoid doing so, they must aim for the critical components of the enemy bomber (wings, engines or tail) if they can't force a head-on.&lt;br /&gt;
&lt;br /&gt;
Lastly, the T18B can be used as a reasonably effective ground attacker thanks to its immense loadout options. It is not recommended to use the bomb loadouts that mount the extra m/42 bombs when employing this play style unless they are skilled with aiming their bombs, as the m/42 bombs have a very small explosion radius and have to be directly on target to nab a kill. Your ideal loadouts should be either the 3 x m/40 bombs, 3 x m/40 + 8 x m/49a rockets, or 2 x m/50 bombs + 8 x m/49a rockets for some overkill, as the m/50 bombs have a very high effective destruction radius of 18 meters, although the pilot should take care that they don't end up exploding themselves (also known as a &amp;quot;significant emotional event&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm &lt;br /&gt;
| m/40&lt;br /&gt;
| Offensive 13 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| m/38&lt;br /&gt;
| New 13 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Turret 13 mm &lt;br /&gt;
| m/41&lt;br /&gt;
| m/49A&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 13 mm MGs (turret)&lt;br /&gt;
| m/50&lt;br /&gt;
| m/51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Your research path should be tailored to the role you wish to employ the T18B in. For the traditional bomber, it is important to research payload first as the stock payload is a pitiful 18 x 50 kg bombs. For the heavy fighter/interceptor, the offensive cannon upgrades are of great importance followed by flight performance upgrades. Ground attacker should be a mix of the two, as it is important for a ground-pounder to have both speed and payload.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Reasonably effective armament layout&lt;br /&gt;
* Excellent speed, faster than a good amount of fighters at the tier&lt;br /&gt;
&lt;br /&gt;
* Good manoeuvrability for a twin-engine aircraft, especially for a bomber&lt;br /&gt;
* Highly effective air brakes make landing and rearmament much easier&lt;br /&gt;
* Can operate as a twin-engine fighter, high altitude bomber or strike fighter (depends on chosen payload)&lt;br /&gt;
* Can mount rockets with up to 500 mm of penetration&lt;br /&gt;
* Has access to two of the massive Swedish m/50 bombs&lt;br /&gt;
* Despite only having one MG for defense, the MG itself is excellent&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor protective components compared to other strike fighters &lt;br /&gt;
* Poor defensive armament as a bomber&lt;br /&gt;
* Fairly unstable on landing&lt;br /&gt;
* No ventral turret, defenceless when attacked from below&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&amp;lt;!--;Images&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos--&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* [[Do 217 (Family)]]: Similarly designed German ''schnellbomber''&lt;br /&gt;
* [[Tu-2 (Family)]]: Russian equivalent&lt;br /&gt;
* [[PV-2D]]: Similar American bomber&lt;br /&gt;
&amp;lt;!--;Related development&lt;br /&gt;
* [[?-?? (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Airplane manufacture name [[Airplane name]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Template:Sweden_bombers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sweden aircraft]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-3U&amp;diff=48249</id>
		<title>Yak-3U</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-3U&amp;diff=48249"/>
				<updated>2020-04-09T16:04:52Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: added upgraded stats for AB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=yak-3u}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Yak-3 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Yak-3U is the pinnacle of the Yakovlev piston engined fighter design, combining the amazing agility of the Yak-3 airframe with the excellent Shvetsov M-82FN engine acquired from the Lavochkin line, increasing its top speed tremendously. One can expect a similar playstyle to the feared [[Yak-3P]] but turned up a few notches due to the improvement in speed. However, the big elephant in the room is the woefully inadequate armament for the tier; two B-20S 20 mm cannons mounted in the nose are unable to compete with other aircraft in the BR 6.3 range, or even other Soviet aircraft at the same tier such as the [[I-225]]. Thusly, the pilot should aim for critical components (engines, wings or pilot) in order to secure a kill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 668 || 649 || {{Specs|ceiling}} || 18.2 || 19.4 || 21.6 || 21.6 || 360&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 729 || 695 || {{Specs|ceiling}} || 17.2 || 18.0 || 32 || 26.5 || 360&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 410 || ~11 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 420 || &amp;lt; 490 || &amp;gt; 341&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,550 m || 1,630 hp || 1,920 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,550 m || 1,430 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 64 mm sloped bulletproof glass behind the pilot&lt;br /&gt;
* 8.5 mm steel plate behind the pilot seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|B-20S (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm B-20S cannons, nose-mounted (120 rpg = 240 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Being an improvement on the [[Yak-3P]], one can expect a similar playstyle to the feared Red Russian Menace, but with more versatility thanks to the improved engine providing a large increase in speed. The -3U provides quite a unique experience, as it can outturn the enemies it can't outspeed and it can outspeed the enemies it can't outturn, and a smart pilot will use this versatility to their advantage. One should stick with energy fighting for the most part, but Boom-&amp;amp;-Zoom on slower aircraft and turn-fight with less manoeuvrable opponents.&lt;br /&gt;
&lt;br /&gt;
The one achilles heel of the 3U is the poor armament. The two B-20S cannons provide lacklustre stopping power at this tier and have a nasty habit of sparking and to top it off they have a very low ammunition count, only 120 rpg. The solid performance combined with the weak armament makes the -3U a very volatile plane. A newer or inexperienced player may find the performance enticing, but will struggle to do well if they're too trigger happy and not used to the Russian 20 mm's. However, a good pilot will be able to use the upsides to these cannons (accuracy, high rate of fire and ability to start fires) to their advantage.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Reasonably quick thanks to the new engine&lt;br /&gt;
* Amazing manoeuvrability that can compete with almost every aircraft at the tier&lt;br /&gt;
* Solid climb rate&lt;br /&gt;
* Fast firing and accurate cannons concentrated in the nose that are extremely devastating in short, well-aimed bursts at close range&lt;br /&gt;
* High dive speed for a Russian prop&lt;br /&gt;
* Great acceleration&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Still slow compared to its contemporaries&lt;br /&gt;
* Airframe is quite weak&lt;br /&gt;
* Susceptible to fires&lt;br /&gt;
* Twin cannon setup provides extremely poor ballistics at this tier&lt;br /&gt;
* Despite the high dive speed for a Russian prop, it's still not enough to keep up with most other fighters.&lt;br /&gt;
* No front mounted bulletproof glass&lt;br /&gt;
* Very limited ammunition load combined with the fast fire rate makes a trigger happy player run out of ammo very quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The last piston-engined fighter to be produced by Yakovlev was the Yak-3U. Retaining the light alloy stressed-skin metal wing and tail surfaces of the second-generation Yak-3, it mated these elements with an entirely new fuselage and an ASh-82FN 14-cylinder two-row radial engine rated at 1,850 hp. The engine was extremely close cowled, careful attention was given to the hermetic sealing of the fuselage. Armament consisted of twin synchronized 20 mm B-20 cannons, these were interchangeable with a pair 23 mm NS-23 cannons. The Yak-3 was considered to be the best low altitude (below 13,000 feet) fighter of WWII and could easily out climb, outrun and out turn its two major adversaries, the Bf 109 and Fw 190. With its 20 mm cannon it also could destroy any of the German tanks of that era. The Yak-3U replaced the V-12 engine of the earlier Yak-3s with a 1,850 HP radial along with many other changes. The Yak-3U first flew in May 1945, but with the end of the war and development of jet-powered aircraft, it was not put into production.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|ARUpi8DsmTI|'''The Shooting Range #160''' - ''Metal Beasts'' section at 00:39 discusses the Yak-3U.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Yak-3 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/264396-adding-the-yak-3u/&amp;amp;ct=1561746866 The suggestion post for the aircraft]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Re.2005_serie_0&amp;diff=47404</id>
		<title>Re.2005 serie 0</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Re.2005_serie_0&amp;diff=47404"/>
				<updated>2020-03-27T22:18:06Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Fixed some enemies that are no longer threats due to the BR change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=re_2005_serie0}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
With spectacular turning capabilities, excellent energy retention, adequate roll rate and solid climb rate, the Re.2005 '''''Sagittario''''' is the definition of agile. It can turn on a dime and keep its speed through those turns, allowing it to be a fantastic dogfighter capable of out-turning almost everything - spare the occasional Japanese fighter - with the correct usage of the rudders and combat flaps. The main weakness of the 2005 is its comparatively mediocre speed for a prop aircraft at its battle rating, being worse than most of its German, American, British and certain Russian contemporaries. Despite this speed gap, it holds quite a high diving speed along with excellent acceleration allowing you to catch up to faster targets quickly after an overshoot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 629 ||613|| {{Specs|ceiling}} ||19.8||20.4||17.4||17.4|| 165&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 677 || 650 || {{Specs|ceiling}} || 18.3 || 19.0 || 26.2 || 21.2 || 165&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 480 || ~11 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 350 || &amp;lt; 450 || &amp;gt; 715&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,200 m || 1,250 hp || 1,407 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 50 mm (63°) bulletproof glass windshield &lt;br /&gt;
* 8 mm steel head plate&lt;br /&gt;
* 8 mm steel pilot seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection. --&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)|Breda-SAFAT (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rounds)&lt;br /&gt;
* 2 x 20 mm MG 151/20 cannons, wing-mounted (200 rpg = 400 total)&lt;br /&gt;
* 2 x 12.7 mm Breda-SAFAT HMG's, cowling-mounted (380 rpg = 760 total)&lt;br /&gt;
&lt;br /&gt;
Two of the cannons are mounted in the wings with the remaining cannon being nose-mounted ''Motorkanone'' that fires through the propeller spinner. Each cannon is armed with the same amount of ammunition, which means that all wing-mounted guns will fire together until empty. Never use the Breda's as the main weapon, they do lethargic damage beyond 300 meters and are only useful for lining up shots or forcing enemies to turn.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection. --&amp;gt;&lt;br /&gt;
{{main|GP 50 (50 kg)|GP 100 (100 kg)|GP 250 (250 kg)|GP 500 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 50 kg GP 50 bombs (100 kg total)&lt;br /&gt;
* 2 x 100 kg GP 100 bombs (200 kg total)&lt;br /&gt;
* 1 x 250 kg GP 250 bomb (250 kg total)&lt;br /&gt;
* 1 x 250 kg GP 250 bomb, 2 x 50 kg GP 50 bombs (350 kg total)&lt;br /&gt;
* 1 x 250 kg GP 250 bomb, 2 x 100 kg GP 100 bombs (450 kg total)&lt;br /&gt;
* 1 x 500 kg GP 500 bomb (500 kg total)&lt;br /&gt;
* 1 x 500 kg GP 500 bomb, 2 x 50 kg GP 50 bombs (600 kg total)&lt;br /&gt;
* 1 x 500 kg GP 500 bomb, 2 x 100 kg GP 100 bombs (700 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The Re.2005 is a classic dogfighter, with surprisingly amazing manoeuvrability that can catch most enemies off guard and shred them with its excellent armament setup. While the aircraft can tailor to most forms of air combat, it should ideally be used as a mid-to-high altitude energy fighter or turn fighter where it can use its amicable energy retention and spectacular manoeuvrability to its advantage. &lt;br /&gt;
[[File:Example of the vertical spiral maneuver.jpg|thumb|Example of the Vertical spiral, which the Re.2005 can easily abuse]]&lt;br /&gt;
You should make use of energy-wasting manoeuvres such as vertical spirals and hammerheads to bleed the enemy of their speed advantage and force them to fight on your terms. &lt;br /&gt;
&lt;br /&gt;
Of course, the large underslung payload available means the Re.2005 can be a decent ground-pounder as well, being able to drop its bombs quickly and engage in the furball. While the Italian bombs are nothing spectacular, they can get the job done fairly well. However it is worth noting that carrying the largest payload available has a noticeable impact on performance and forces the aircraft into the area it suffers the most in, that being low altitude where its once decent speed becomes extremely poor, compounded by the fact its carrying bombs. &lt;br /&gt;
&lt;br /&gt;
'''''Specific enemies worth noting:'''''&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 G-2/trop|Bf 109 G-2]], [[Bf 109 G-6|G-6]] and [[Bf 109 G-10|G-10]]. The ''Gustav'' series of the legendary Messerschmitt fighters are ones to be feared. They can fit themselves with powerful gunpods that match your firepower and hold a significant advantage over you with their speed and climb rate. However, you can turn circles around them and can potentially win a head-on if you fire around 1.5 km away then perform evasive manoeuvres. Your best bet is to engage one in a turn fight or dive on them while they're preoccupied with a teammate.&lt;br /&gt;
* [[P-51D-30]]. While not a major enemy and extremely uncommon due to the battle rating, the D-30 variant of the Mustang can be a very persistent thorn in your side. It'll blitz you in terms of speed and climb rate, and it has far superior performance above 5 km, and its sextuple Browning M2's will set your airframe ablaze in a few well-placed shots. Fortunately, its turning capabilities are very poor below medium speeds and you can easily destroy it with some well-aimed deflection shots.&lt;br /&gt;
* [[P-51H-5-NA]]. If the P-51D is a muscle car, the P-51H is a high performance sports car. Arguably one of the best propellor-driven aircraft in the game as a result of its exceptionally high speed, climb rate and reasonable mobility, a well flown P-51H will walk all over the poor 2005. It retains all of the advantages of its previous model and negates a few of its weaknesses, most notably its horrendous turning capabilities. It will outclimb you and outspeed you, but will still have troubles turning with you, so employ turn-heavy maneuvers in order to get some deflection shots.&lt;br /&gt;
* [[Ki-84 otsu]] and [[Ki-84 hei|hei]]. These two are by far the most dangerous opponents you can come in contact with. The ''Hayate's'' boast impressive maneuverability that allows them to turn with you, high speed, and reasonably powerful armament on their platforms. While you can potentially win a turn fight versus them, it's never guaranteed so be safe and try to engage them with an energy advantage or in a head-on where their weak airframes will barely be able to take more than a few shells.&lt;br /&gt;
* [[Spitfire F Mk 24]]/[[Spitfire F Mk 22|Mk 22]]. The High-octane Griffon Spitfires will dance in the sky and wreck you easily with their ludicrous performance. Although earlier Spitfires are easy prey for the Reggiane, the Griffons hold significant speed, acceleration and climb rate advantages over it. However, this performance comes at the cost of maneuverability, allowing the Re.2005 to successfully outturn them and shred them. Make sure to engage a Griffon Spitfire on your terms, lest to get sent back to the hangar in a blazing wreck.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament layout with a large ammo capacity&lt;br /&gt;
* Spectacular manoeuvrability&lt;br /&gt;
* Great acceleration that can keep up with faster opponents&lt;br /&gt;
* Solid rate of climb&lt;br /&gt;
* Wide selection of underslung bombs for ground pounding&lt;br /&gt;
* Excellent mid-to-high altitude performance&lt;br /&gt;
* Amicable energy retention&lt;br /&gt;
* Can perform amicably in any dogfighting situation&lt;br /&gt;
* Decently high dive speed&lt;br /&gt;
* Surprisingly sturdy airframe&lt;br /&gt;
* Above-average roll rate&lt;br /&gt;
* Control surfaces do not compress badly at high speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively slow compared to some of its opponents&lt;br /&gt;
* Poor low altitude performance&lt;br /&gt;
* Max payloads have a significant effect on flight performance&lt;br /&gt;
* The large payloads encourage a flying style that puts the Re.2005 at its most vulnerable area (low altitude, no way to escape from opponents)&lt;br /&gt;
* Maneuverability decreases at low airspeed&lt;br /&gt;
* Wings are very susceptible to damage during maneuvers.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
It has been called &amp;quot;the most beautiful fighter aircraft of the war&amp;quot; and &amp;quot;aerodynamically perfect&amp;quot;. The Re. 2005 was the final version of the basic Reggiane fighter design that began with the Re. 2000 in 1939. The third of the ''Serie 5'' third-generation Italian fighters designed to take the DB 605 engine, it had numerous improvements over the company's previous models. Test flights on the prototype began in April 1942, three weeks behind the third-generation M.C. 205 and nine days behind Fiat's G.55. But only 29 of the planned 750 were ever built. Operational service began in May 1943 with the 362nd Squadron in Sicily, and then ''Capua'', until the armistice. A few are known to have flown in battle for the German Luftwaffe over Berlin in the final days of the War in Europe.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6343-development-reggiane-re-2005-the-winged-archer-en|Devblog]] ===&lt;br /&gt;
Being the last of the three Italian serie 5 fighters to be introduced to the game, the Re.2005 is simply a must-have for avid fighter pilots, not only due to its excellent flight characteristics, but also due to, let’s be honest here, its absolutely stunning visual appearance too!&lt;br /&gt;
&lt;br /&gt;
Having touched on the subject of the Re.2005’s flight characteristics, these are best described as a middle ground between the Spitfire and Bf 109 fighters. The Sagittario manages to successfully combine superb top speeds and climb rates with tight turn times and sharp roll rates, making it an overall highly versatile fighter with no distinct disadvantages.&lt;br /&gt;
&lt;br /&gt;
In other words, or numbers to be more specific, the Re.2005 can reach a maximum top speed of 650 km/h at an altitude of 7,000 m, while retaining an average climb rate of about 21,2 m/s, thanks to its 1,475 horsepower V-12 inline engine. This makes it an ideal energy fighter in the early stages of an air battle, while its very good agility will also allow it to pull its own weight in intense maneuvering engagements as the battle progresses.&lt;br /&gt;
&lt;br /&gt;
While you’d be forgiven for thinking that such promising flight characteristics must come at a price of offensive capabilities, the Re.2005 will spare no time in proving you wrong. In fact, the Sagittario is quite formidably armed with a pair of 12.7mm Breda-SAFAT machine guns, mounted underneath the engine cowling, in addition to three 20mm MG 151 cannons, with two being mounted in the wings and one installed through the propeller hub.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Re 2005 WTWallpaper 001.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Re 2005 WTWallpaper 002.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Re 2005 WTWallpaper 003.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Re 2005 WTWallpaper 004.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Re 2005 WTWallpaper 005.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Re 2005 WTWallpaper 006.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* https://live.warthunder.com/post/859748/ru/: Historical paintless prototype skin.&lt;br /&gt;
* https://live.warthunder.com/post/857666/en/: Historical ''Red 4'' skin, unknown unit&lt;br /&gt;
* https://live.warthunder.com/post/859560/en/: Historical ''White 1 &amp;quot;'''Shooting Star'''&amp;quot; Berlin Air Defense'' skin, unknown unit.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Re.2001 (Family)]], the series of aircraft the Re.2005 was built off of&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6343-development-reggiane-re-2005-the-winged-archer-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Reggiane Re.2005: The Winged Archer]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Reggiane}}&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J21A-1&amp;diff=47185</id>
		<title>J21A-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J21A-1&amp;diff=47185"/>
				<updated>2020-03-25T20:37:36Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Overhaul, change what you need to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=saab_j21a_1}}&lt;br /&gt;
&lt;br /&gt;
{{About&lt;br /&gt;
| about = Swedish fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = J21 (Family)&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
&amp;lt;!-- In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about. --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]] along with the rest of the Swedish air tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
The J21 series is arguably the most iconic propellor-engined aircraft to ever come out of Sweden. Its distinctive twin-boom, rear-engined facia is easy to recognize and its performance is nothing to scoff at either. Its high speed, excellent energy retention and reasonable acceleration along with surprising agility allows a single J21 to dictate the flow of the battle. One might think that the excellent performance comes at the cost of weaponry or ammunition, but they would be sorely mistaken when assuming that is the case for the J21. The [[Akan m/39A (13.2 mm)|Akan m/39A]]'s are some of the most effective non-cannon aircraft weaponry in the game, boasting superior aspects to even the famed [[M2 Browning (12.7 mm)|M2 Browning]] - Specifically in terms of raw stopping power and muzzle velocity - and their [[Akan m/41A (20 mm)|Akan m/41A]] is quite powerful as well. Underestimating a J21 will result in a burning plane and a free trip back to the hangar.&lt;br /&gt;
&lt;br /&gt;
All-in-All, the J21A-1 is a very effective platform when used to its strengths, able to reliably beat most things it comes across.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,300 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 616 || 599 || {{Specs|ceiling}} || 21.0 || 21.9 || 12.6 || 12.6 || 300&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,300 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 666 || 640 || {{Specs|ceiling}} || 19.0 || 20.0 || 19.0 || 15.5 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
| X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 683&amp;lt;!--{{Specs|destruction|constructions}}--&amp;gt; || 355&amp;lt;!--{{Specs|destruction|chassis}}--&amp;gt; || 466 || ~?? || ~??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:J21 Armour Plating.png|450px|thumb|right|Protective components found in the '''{{PAGENAME}}'''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm steel - Firewall armour plate&lt;br /&gt;
* 10 mm steel - Firewall cover armour plate&lt;br /&gt;
* 10 mm steel - Pilot's back armour plate&lt;br /&gt;
* 60 mm bulletproof glass&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Akan m/39A (13.2 mm)|Akan m/41A (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm Akan m/41A autocannon, nose-mounted (140 Rounds)&lt;br /&gt;
* 2 x 13.2 mm Akan m/39A heavy machine guns, wing-mounted (325 RPG)&lt;br /&gt;
* 2 x 13.2 mm Akan m/39A heavy machine guns, nose-mounted (350 RPG)&lt;br /&gt;
&lt;br /&gt;
The '''automatkanon m/41A''' is essentially a slower firing [[Hispano 404 (20 mm)|Hispano 404]] with more ammunition, with all the advantages and disadvantages that come with it. While one might think that the slower firing speed is a disadvantage, it is just high enough to still be effective and is very beneficial for conserving ammunition. It is important to note that when stock, the cannon is very inaccurate and overheats quickly, but becomes quite accurate after modifications.&lt;br /&gt;
&lt;br /&gt;
The complimentary '''automatkanon m/39A''' heavy machine guns are, as mentioned previously, arguably the best non-cannon weapons in the game. Their high muzzle velocity, VERY high fire rate and reasonable accuracy allow them to saturate the sky with lead. The higher calibre of 13.2 mm allows for more stopping power than the typical 12.7 mm, and turns them from a nuisance to a threat. It is interesting to note that due to their HEF-T rounds, they technically fall under the category of &amp;quot;cannon&amp;quot;, as normally exploding rounds typically start at 20 mm. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
For lack of a better term, the J21 series are very good face-punchers; they are excellent aircraft when it comes to '''head-to-head combat''' as they are able to reliably take down enemy aircraft from a distance and dodge returning fire thanks to its solid roll rate and agility. Alternatively, they can be employed as quite effective '''energy fighters''' as a result of their solid climb rate and ample energy retention, but one must take care as the common stall-fighting exposes the pilot's engine to damage. Another possible flying style is as a '''bomber interceptor''', as your reasonable climb rate and solid performance at bomber altitudes will allow you to catch them quickly and your excellent guns will shred them quite easily. When attacking a bomber, make sure to focus on the wings and engines, or try to head-on it so you can snipe the pilot.&lt;br /&gt;
&lt;br /&gt;
Your ideal altitude should be around 4,000 m ~ 6,000 m as this altitude allows you to pick your fights reliably and offers the best performance for the aircraft.&lt;br /&gt;
&lt;br /&gt;
==== Specific Enemies Worth Noting: ====&lt;br /&gt;
&lt;br /&gt;
* [[P-47D-25]]/[[P-47D-28|28]]. The high speed Thunderbolts are a menace in any gamemode. They are some of the fastest things in the bracket and sport an octet of the late M2 Brownings that will set you ablaze in a few short bursts. While they are already quick at medium altitudes, they become even faster at high altitudes, easily blitzing past the poor J21. However, they turn incredibly poorly and climb just as bad. The go-to tactic versus a P-47 is to turn with it in order to get on its tail then melt it with your guns.&lt;br /&gt;
* [[M.B.157]]. The 157 is one of the worst enemies you can come across as it is basically a Thunderbolt that can turn and climb. Its ludicrous speed along with excellent climb rate and its above-average maneuverability make for an enemy that you cannot face in a 1-on-1. Your best bet is to try to head-on it if you can manage to do so. The one achilles heel of the 157 is its low ammunition count, so try to get it to waste as much ammo as possible before it needs to disengage. At this point you can either try to gun it down or attempt to regain altitude so you may catch it later.&lt;br /&gt;
* [[Bf 109 F-1|Bf]] [[Bf 109 F-2|109]] [[Bf 109 F-4|F]] series. The F series of 109's are noteworthy adversaries whose strengths change with the model. The F-1 and F-2 will turn better than you and climb quite well but you are quite a bit faster than them, but the F-4 is almost a hard counter depending on if it runs gunpods. Without gunpods, the F-4 outspeeds, outclimbs, outturns and out-accelerates the J21, outclassing it in every way. But since most F-4's run gunpods, their decreased performance helps even the odds. Boom-n-Zoom the F-1 and F-2, head on the F-4.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Offensive 13 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| New 13 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very stable, does not stall in level flight even with the throttle set to zero&lt;br /&gt;
* Engine protected from head-on attacks&lt;br /&gt;
* Highly effective and accurate armament layout that will tear through enemies like paper&lt;br /&gt;
* High speed and excellent energy retention makes it a beast at using BnZ tactics.&lt;br /&gt;
* Can take quite a few hits and still fly reasonably well&lt;br /&gt;
* Solid climbing rate&lt;br /&gt;
* Very high energy retention&lt;br /&gt;
* Easy to land thanks to its tricycle landing gear&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Pusher aircraft, engine mounted facing rear, exposed to enemy aircraft which may follow&lt;br /&gt;
* Required to set convergence due to wing-mounted machine guns&lt;br /&gt;
* Despite above-average agility, it will still be unable to turn with many of the fighters it comes across &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The SAAB 21 is a twin-boom pusher fighter and attacker designed by the famed Swedish civil engineer Frid Wänström (pronounced &amp;quot;Vanstorm&amp;quot;), who also worked on the SAAB 29 ''Tunnan'', 32 ''Lansen'', 35 ''Draken'' and 37 ''Viggen''. In the anticipation and wake of World War 2, Sweden was concerned over its neutrality policy coming under threat by the other European countries, specifically hostile ones such as Nazi Germany. In order to deter belligerent forces and potential aggressors, the Swedish Air Force created a major plan to modernize their fleet, which included import of foreign models such as the Italian [[J11|CR.42]] and [[J20|Re.2000]] as a stopgap measure. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Swedish corporation SAAB began studying designs for a possible development of a new, high performance fighter aircraft. Most of the designs were based around the Bristol Taurus two-row 14 cylinder radial engine developing around 1,000~1,100 horsepower. The most promising design was a twin-boom pusher layout and made use of many new features unfamiliar to the SAAB technicians and engineers at the time, but was able to compete with the other fighter aircraft at the time while also maintaining several advantages such as a heavy amount of nose mounted armament and superior pilot visibility, along with ease of maintenance. The design was kept dormant until 41, as Sweden was beginning to see that it would not be able to procure improved foreign models as a result of the war, they started another rearmament program to adopt advanced indigenous fighter aircraft.&lt;br /&gt;
&lt;br /&gt;
Accordingly, SAAB blew the dust off of their old twin-boom design and set to work. Earlier on, it was decided to replace the Bristol Taurus with an American Pratt-&amp;amp;-Whitney Twin Wasp, but this was changed when the engine manufacturer ''Svenska'' was requested to provide an alternative engine, which was difficult due to the time constraints. Thus, they decided that a licensed engine would be the best course of action. The legendary German Daimler-Benz DB 605 that powered many famous designs was chosen and modified to fit Swedish needs. Three prototypes were completed and its maiden flight was completed in 1942. &lt;br /&gt;
&lt;br /&gt;
The type was delivered in 1945, and a total of 300 models were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&amp;lt;!--;Images&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos--&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* [[J21 (Family)]]: The family the A-1 belongs to.&lt;br /&gt;
&amp;lt;!--;Related development&lt;br /&gt;
* [[?-?? (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Airplane manufacture name [[Airplane name]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6530-development-saab-j21a-1-nordic-exotic-en|[Devblog] SAAB J21A-1: Nordic Exotic]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Template:Sweden_fighters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sweden aircraft]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M.B.157&amp;diff=47005</id>
		<title>M.B.157</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M.B.157&amp;diff=47005"/>
				<updated>2020-03-23T17:23:07Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mb_157&lt;br /&gt;
|cockpit = 210759/576951&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M.B.157.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]].&lt;br /&gt;
 &lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
The M.B.157 is a solid aircraft powered with the Gnome-Rhône 14R engine which has a 1,600 maximum horsepower output. This aircraft has good manoeuvrability and acceleration allowing it to perform well in battle.  While this aircraft has good acceleration, it is not a quick climber, and if you intend to fight from above, this aircraft will need to side-climb to the desired altitude. Due to the weight of the aircraft and its excellent energy retention, this fighter makes a great Boom &amp;amp; Zoom aircraft. With the beefed up wings of the MB.157 they are virtually unrippable as their sheer speed is at 810 km/h; however, the combat flaps will begin to detach around 450 km/h and the landing gear at 340 km/h.&lt;br /&gt;
 &lt;br /&gt;
This aircraft has a decent roll and turn rate; however, extending combat flaps will aid in reducing turn time. Utilising the powerful rudder along with combat flaps allow for this aircraft to make tighter rolls and turns than with only using ailerons and elevators. Taking the M.B.157 into a steep climb during a rope-a-dope allows for the pilot to kick the rudder either direction at the peak of the climb (near stall speed) and perform a quick wing-over or hammerhead turn putting the pilot on the hunt for the stalled out chase aircraft. While this aircraft excels at Boom &amp;amp; Zoom tactics, pilots should familiarise themselves with this aircraft in a dive as control stiffening begins at around 450 km/h and almost full control lock-up begins after 650 km/h.&lt;br /&gt;
&lt;br /&gt;
This aircraft cannot outfit external ordinances on underwing or belly pylons which would affect the weight and drag of this flight model.&lt;br /&gt;
&lt;br /&gt;
For those pilots flying who desire to, the cockpit canopy can be left open during flight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,600 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 679 || 664 || 9,000 || 20.3 || 20.7 || 10.1 || 10.1 || 650&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,600 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 745 || 711 || 9,000 || 18.3 || 19.0 || 19.4 || 14.1 || 650&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 810 || 340 || 450 || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm Steel plate behind the engine&lt;br /&gt;
* 10 mm Steel plate behind the pilot's head&lt;br /&gt;
* 3 mm Steel plate box in the fuselage&lt;br /&gt;
&lt;br /&gt;
The M.B.157 has some protective armour to protect the pilot. The largest piece of armour is the 10 mm steel plate located behind the engine and in front of the cockpit. Secondly, there is a 10 mm steel plate in the pilot’s headrest to protect the pilot from bullets striking from behind. Thirdly there is a 3 mm steel box located behind the pilot and near the control surface linkage. Bullet-proof glass was not available on this aircraft making the pilot susceptible to being hit from head-on, top-down and side attacks. Critical components of the aircraft such as the engine, oil cooling system and the pilot’s head are exposed during head-on attacks or while attacking bombers from behind.  While the fuel tanks are protected from head-on attacks (situated below the pilot), unfortunately, they are vulnerable from almost every other angle.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Hispano 404 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm [[Hispano_404_(20_mm)|Hispano 404]] machine guns (60 rpg = 120 total)&lt;br /&gt;
&lt;br /&gt;
The Hispano 404 on the M.B.157 are excellent weapons, utilized on many different aircraft, but the big drawback on this plane is that each cannon is drum fed and has only 60 rounds per gun. With a firing rate of 700 rounds per minute, the quick depletion of ammunition is a reality. The pilot cannot rely on continuous fire due to the quickness of ammunition depletion and must practice well aimed, controlled bursts to conserve ammunition and make every shot count. Unless the pilot is highly skilled and comfortable with the Stealth belt ammunition, achieving more accurate shots require utilising the Default, Universal, or Ground Attack rounds which all contain tracer rounds in their mix.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The M.B.157 has good energy retention and does well with Boom &amp;amp; Zoom tactics. While turn-fighting is not recommended as typically as it will leave you with low energy and a slow plane, if needed, you can utilize combat flaps and rudder to help make sharper turns when chasing down other aircraft or trying to dodge enemy aircraft fire. The .157 is an aircraft which can excel when it has an energy advantage over the enemy and to do so needs to side-climb on the map in order to get to a decent altitude. For this fighter, speed is key and having enough room to dive and zoom away will extend the pilot’s ability to survive and line up another shot.&lt;br /&gt;
  &lt;br /&gt;
While the 60 rounds per gun are a pittance in any of the battle types, it is especially critical in Realistic or Simulator Battles. While Arcade players can get away with flying around while waiting out the reload time, Realistic or Simulator pilots will need to return to the base to reload before taking on any more enemy aircraft, which leaves you open to enemy counterattacks.&lt;br /&gt;
&lt;br /&gt;
=== Specific enemies worth noting: ===&lt;br /&gt;
&lt;br /&gt;
* [[P-47D-25]]/[[P-47D-28|28]]: The legendary Thunderbolts are one of the very few aircraft that can match the M.B.157 at altitude. Being tuned for High-altitude operations, they gain the most power above 6,000m, easily reaching speeds that blitz past the poor Bloch. Also armed with a cacophony of 8 Browning .50 cals that can fit powerful incendiary tracers, it can set you ablaze with little to no trouble, so be sure to avoid its gunsights. Fortunately, the Jugs are very slow to turn and climb quite poorly, allowing you to outmaneuver them and out stall them with ease. If you spy a Thunderbolt reasonably close to your altitude, it's a smart choice to eliminate them before they can be a proper thorn in your side.&lt;br /&gt;
* [[Bf 109 F-4]]: Although the player must take care around most 109's at its battle rating, the F-4 is the one that can provide the most competition for the 157. They have far superior climb rates, energy retention and turn rates, along with quite solid armaments. However it is important to note that most F-4's will mount the additional gunpods that allow you to outturn it barely with the proper use of flaps and rudder, and is significantly slower than you. Speed and altitude are your best friends when fighting these aircraft, and take care not to engage them on their terms.&lt;br /&gt;
* [[Yak-3]]/[[Yak-9U|9U]]/[[Yak-9K|9K]]/[[Yak-9T|9T]]: Although they cannot match you in terms of speed or acceleration, the mid-tier Yakovlev series are some of the best low altitude aircraft you can fight. They can turn on a dime, have great energy retention, and reasonably powerful armaments. While you cannot meet the Yak-3 in RB, it's one of the worst possible matchups for the 157 in AB, as it turns better than the other Yak's and is quite a bit faster than most of them as well. The Yak-9U is also worthy to note as it is the fastest 4.3 plane at sea level and turns reasonably well with energy. However, the glaring issue for all yaks is their poor performance above 4,000m - The 157's ideal altitude - along with their weak airframes. Boom-&amp;amp;-Zoom will be your flying style of choice when engaging these Russian beasts.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* One of the fastest aircraft at its tier&lt;br /&gt;
* Good energy retention&lt;br /&gt;
* Twin cannon setup is reasonably effective&lt;br /&gt;
* Acceptable rate of climb (When fully upgraded)&lt;br /&gt;
* Virtually unrippable wings&lt;br /&gt;
* Reasonably high roll rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count - you need to make all your shots count&lt;br /&gt;
* Control stiffening occurs at high speeds (during dives)&lt;br /&gt;
* Minimal armour to sides and behind pilot. &lt;br /&gt;
* Easily to be pilot sniped when flying near bombers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
Early development in 1934 by Société des Avions Marcel Bloch produced the Bloch M.B.150 single seat, all-metal low-wing monoplane fighter featuring a fully enclosed cockpit and retractable landing gear. While not initially chosen by the French Air Ministry for production, development continued on this aircraft. Following several setbacks and operational problems, a modified prototype was finally able to attain flight in 1937. Several additional modifications were necessary to refine this aircraft which included a more robust and strengthened wing and utilising the 14-cylinder two-row air-cooled radial Gnome-Rhône 14N-7 engine. During 1938 after running several trial runs, 25 preproduction aircraft were ordered.&lt;br /&gt;
  &lt;br /&gt;
Further testing refined the aircraft taking it to the improved version MB.151 and MB.152 which entered service at the outbreak of World War II. Unfortunately, most were determined to be unfit for combat service.  Further testing led to the M.B.155 which had greater range and saw service until the fall of France.  Not to be deterred, Vichy France completed several upgrades improving the flight model and installing the more powerful Gnome-Rhône 14R engine which lead to the designation of M.B.157. Unfortunately, this aircraft never entered service with only one prototype M.B.157 built.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|io177PQBQR4|M.B.157 - Gimme Ammo!}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bloch}}&lt;br /&gt;
{{France fighters}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M.B.157&amp;diff=47004</id>
		<title>M.B.157</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M.B.157&amp;diff=47004"/>
				<updated>2020-03-23T17:20:35Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Additional stuffs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mb_157&lt;br /&gt;
|cockpit = 210759/576951&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M.B.157.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]].&lt;br /&gt;
 &lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
The M.B.157 is a solid aircraft powered with the Gnome-Rhône 14R engine which has a 1,181 maximum horsepower output. This aircraft has good manoeuvrability and acceleration allowing it to perform well in battle.  While this aircraft has good acceleration, it is not a quick climber, and if you intend to fight from above, this aircraft will need to side-climb to the desired altitude. Due to the weight of the aircraft and its excellent energy retention, this fighter makes a great Boom &amp;amp; Zoom aircraft. With the beefed up wings of the MB.157 they are virtually unrippable as their sheer speed is at 810 km/h; however, the combat flaps will begin to detach around 450 km/h and the landing gear at 340 km/h.&lt;br /&gt;
 &lt;br /&gt;
This aircraft has a decent roll and turn rate; however, extending combat flaps will aid in reducing turn time. Utilising the powerful rudder along with combat flaps allow for this aircraft to make tighter rolls and turns than with only using ailerons and elevators. Taking the M.B.157 into a steep climb during a rope-a-dope allows for the pilot to kick the rudder either direction at the peak of the climb (near stall speed) and perform a quick wing-over or hammerhead turn putting the pilot on the hunt for the stalled out chase aircraft. While this aircraft excels at Boom &amp;amp; Zoom tactics, pilots should familiarise themselves with this aircraft in a dive as control stiffening begins at around 450 km/h and almost full control lock-up begins after 650 km/h.&lt;br /&gt;
&lt;br /&gt;
This aircraft cannot outfit external ordinances on underwing or belly pylons which would affect the weight and drag of this flight model.&lt;br /&gt;
&lt;br /&gt;
For those pilots flying who desire to, the cockpit canopy can be left open during flight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,600 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 679 || 664 || 9,000 || 20.3 || 20.7 || 10.1 || 10.1 || 650&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,600 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 748 || 712 || 9,000 || 18.3 || 19.0 || 23.2 || 14.1 || 650&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 810 || 340 || 450 || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm Steel plate behind the engine&lt;br /&gt;
* 10 mm Steel plate behind the pilot's head&lt;br /&gt;
* 3 mm Steel plate box in the fuselage&lt;br /&gt;
&lt;br /&gt;
The M.B.157 has some protective armour to protect the pilot. The largest piece of armour is the 10 mm steel plate located behind the engine and in front of the cockpit. Secondly, there is a 10 mm steel plate in the pilot’s headrest to protect the pilot from bullets striking from behind. Thirdly there is a 3 mm steel box located behind the pilot and near the control surface linkage. Bullet-proof glass was not available on this aircraft making the pilot susceptible to being hit from head-on, top-down and side attacks. Critical components of the aircraft such as the engine, oil cooling system and the pilot’s head are exposed during head-on attacks or while attacking bombers from behind.  While the fuel tanks are protected from head-on attacks (situated below the pilot), unfortunately, they are vulnerable from almost every other angle.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Hispano 404 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm [[Hispano_404_(20_mm)|Hispano 404]] machine guns (60 rpg = 120 total)&lt;br /&gt;
&lt;br /&gt;
The Hispano 404 on the M.B.157 are excellent weapons, utilized on many different aircraft, but the big drawback on this plane is that each cannon is drum fed and has only 60 rounds per gun. With a firing rate of 700 rounds per minute, the quick depletion of ammunition is a reality. The pilot cannot rely on continuous fire due to the quickness of ammunition depletion and must practice well aimed, controlled bursts to conserve ammunition and make every shot count. Unless the pilot is highly skilled and comfortable with the Stealth belt ammunition, achieving more accurate shots require utilising the Default, Universal, or Ground Attack rounds which all contain tracer rounds in their mix.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The M.B.157 has good energy retention and does well with Boom &amp;amp; Zoom tactics. While turn-fighting is not recommended as typically as it will leave you with low energy and a slow plane, if needed, you can utilize combat flaps and rudder to help make sharper turns when chasing down other aircraft or trying to dodge enemy aircraft fire. The .157 is an aircraft which can excel when it has an energy advantage over the enemy and to do so needs to side-climb on the map in order to get to a decent altitude. For this fighter, speed is key and having enough room to dive and zoom away will extend the pilot’s ability to survive and line up another shot.&lt;br /&gt;
  &lt;br /&gt;
While the 60 rounds per gun are a pittance in any of the battle types, it is especially critical in Realistic or Simulator Battles. While Arcade players can get away with flying around while waiting out the reload time, Realistic or Simulator pilots will need to return to the base to reload before taking on any more enemy aircraft, which leaves you open to enemy counterattacks.&lt;br /&gt;
&lt;br /&gt;
=== Specific enemies worth noting: ===&lt;br /&gt;
&lt;br /&gt;
* [[P-47D-25]]/[[P-47D-28|28]]: The legendary Thunderbolts are one of the very few aircraft that can match the M.B.157 at altitude. Being tuned for High-altitude operations, they gain the most power above 6,000m, easily reaching speeds that blitz past the poor Bloch. Also armed with a cacophony of 8 Browning .50 cals that can fit powerful incendiary tracers, it can set you ablaze with little to no trouble, so be sure to avoid its gunsights. Fortunately, the Jugs are very slow to turn and climb quite poorly, allowing you to outmaneuver them and out stall them with ease. If you spy a Thunderbolt reasonably close to your altitude, it's a smart choice to eliminate them before they can be a proper thorn in your side.&lt;br /&gt;
* [[Bf 109 F-4]]: Although the player must take care around most 109's at its battle rating, the F-4 is the one that can provide the most competition for the 157. They have far superior climb rates, energy retention and turn rates, along with quite solid armaments. However it is important to note that most F-4's will mount the additional gunpods that allow you to outturn it barely with the proper use of flaps and rudder, and is significantly slower than you. Speed and altitude are your best friends when fighting these aircraft, and take care not to engage them on their terms.&lt;br /&gt;
* [[Yak-3]]/[[Yak-9U|9U]]/[[Yak-9K|9K]]/[[Yak-9T|9T]]: Although they cannot match you in terms of speed or acceleration, the mid-tier Yakovlev series are some of the best low altitude aircraft you can fight. They can turn on a dime, have great energy retention, and reasonably powerful armaments. While you cannot meet the Yak-3 in RB, it's one of the worst possible matchups for the 157 in AB, as it turns better than the other Yak's and is quite a bit faster than most of them as well. The Yak-9U is also worthy to note as it is the fastest 4.3 plane at sea level and turns reasonably well with energy. However, the glaring issue for all yaks is their poor performance above 4,000m - The 157's ideal altitude - along with their weak airframes. Boom-&amp;amp;-Zoom will be your flying style of choice when engaging these Russian beasts.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* One of the fastest aircraft at its tier&lt;br /&gt;
* Good energy retention&lt;br /&gt;
* Twin cannon setup is reasonably effective&lt;br /&gt;
* Acceptable rate of climb (When fully upgraded)&lt;br /&gt;
* Virtually unrippable wings&lt;br /&gt;
* Reasonably high roll rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count - you need to make all your shots count&lt;br /&gt;
* Control stiffening occurs at high speeds (during dives)&lt;br /&gt;
* Minimal armour to sides and behind pilot. &lt;br /&gt;
* Easily to be pilot sniped when flying near bombers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
Early development in 1934 by Société des Avions Marcel Bloch produced the Bloch M.B.150 single seat, all-metal low-wing monoplane fighter featuring a fully enclosed cockpit and retractable landing gear. While not initially chosen by the French Air Ministry for production, development continued on this aircraft. Following several setbacks and operational problems, a modified prototype was finally able to attain flight in 1937. Several additional modifications were necessary to refine this aircraft which included a more robust and strengthened wing and utilising the 14-cylinder two-row air-cooled radial Gnome-Rhône 14N-7 engine. During 1938 after running several trial runs, 25 preproduction aircraft were ordered.&lt;br /&gt;
  &lt;br /&gt;
Further testing refined the aircraft taking it to the improved version MB.151 and MB.152 which entered service at the outbreak of World War II. Unfortunately, most were determined to be unfit for combat service.  Further testing led to the M.B.155 which had greater range and saw service until the fall of France.  Not to be deterred, Vichy France completed several upgrades improving the flight model and installing the more powerful Gnome-Rhône 14R engine which lead to the designation of M.B.157. Unfortunately, this aircraft never entered service with only one prototype M.B.157 built.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|io177PQBQR4|M.B.157 - Gimme Ammo!}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bloch}}&lt;br /&gt;
{{France fighters}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_5_(105_mm)&amp;diff=45050</id>
		<title>Type 5 (105 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_5_(105_mm)&amp;diff=45050"/>
				<updated>2020-03-04T03:17:01Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Messed up some things, just fixed them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Experimental 10cm Tank gun.png|thumb|105mm Type 5 Cannon|center]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Make an air or ground vehicles list on which this weapon is installed in our game. --&amp;gt;&lt;br /&gt;
The Type 5 is currently the most powerful gun mounted on an IJA tank in War Thunder. It draws parallels to the famed German 88mm [[KwK43 (88 mm)|KwK43]], sporting similar muzzle velocity and penetration, but with significantly increased explosive filler and improved angled armour penetration. Players who are used to the KwK 43 will find themselves right at home when using the Type 5.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_type_5_ho_ri_production}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available shells ===&lt;br /&gt;
&amp;lt;!-- Describe the shells that are available for the cannon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Type 2 APHE'''&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
;[[File:Icon APHE Shell.jpg|left|56x56px]]&lt;br /&gt;
;APHE round with high-explosive filler ''(Armour-piercing High Explosive)''&lt;br /&gt;
&lt;br /&gt;
*The Type 2 one of the two standard rounds of the Type 5. This round can be used against nearly all kinds of medium or heavy tanks and is thank to its massive high-explosive filler capable of destroying most of its targets with only one shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type 2 APHE&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Caliber&lt;br /&gt;
|105 mm&lt;br /&gt;
|-&lt;br /&gt;
|Projectile Mass&lt;br /&gt;
|16 kg&lt;br /&gt;
|-&lt;br /&gt;
|Muzzle Velocity&lt;br /&gt;
|1000 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Type&lt;br /&gt;
|TNT&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Mass&lt;br /&gt;
|200 g&lt;br /&gt;
|-&lt;br /&gt;
|Fuse delay&lt;br /&gt;
|1.2 m&lt;br /&gt;
|-&lt;br /&gt;
|Fuse Sensitivity&lt;br /&gt;
|19 mm&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 0% chance of a ricochet&lt;br /&gt;
|47°&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 50% chance of a ricochet&lt;br /&gt;
|60°&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 100% chance of a ricochet&lt;br /&gt;
|65°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Experimental HE''' &lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
;[[File:Icon HE Shell.jpg|left]]&lt;br /&gt;
;HE round ''(High-explosive fragmentation shell)''&lt;br /&gt;
;* Standard HE shell with higher than average penetration, useful to bring along to deal with lightly armoured vehicles such as the Italian APC's and American late light tanks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Experimental HE&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Caliber&lt;br /&gt;
|105 mm&lt;br /&gt;
|-&lt;br /&gt;
|Projectile Mass&lt;br /&gt;
|16 kg&lt;br /&gt;
|-&lt;br /&gt;
|Muzzle Velocity&lt;br /&gt;
|920 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Type&lt;br /&gt;
|TNT&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Mass&lt;br /&gt;
|2.52 kg&lt;br /&gt;
|-&lt;br /&gt;
|Fuse delay&lt;br /&gt;
|0.1 m&lt;br /&gt;
|-&lt;br /&gt;
|Fuse Sensitivity&lt;br /&gt;
|0. mm&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 0% chance of a ricochet&lt;br /&gt;
|79°&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 50% chance of a ricochet&lt;br /&gt;
|80°&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 100% chance of a ricochet&lt;br /&gt;
|81°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Comparison with analogues&lt;br /&gt;
&lt;br /&gt;
''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against the main opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought. --&amp;gt;&lt;br /&gt;
The Type 5 should be primarily used as a sniper due to its high velocity and excellent penetration at range, but also due to its slower reload. The Type 2 should be your go-to shell for most of your targets, but it is important to bring a few HE shells to deal with the previously mentioned light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High amount of explosive filler on its APHE shell, results in a lot of one-shots&lt;br /&gt;
* Very accurate with little shell drop&lt;br /&gt;
* Solid penetration&lt;br /&gt;
* HE shell has 30 mm of penetration all around and a '''lot''' of explosive filler, easy to kill light tanks with&lt;br /&gt;
* Arguably one of the best firing sounds in the entire game&lt;br /&gt;
* Not a lot of recoil, easy to follow up shots&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively slow reloading rate&lt;br /&gt;
* Penetration can be underwhelming when facing 7.3+ vehicles&lt;br /&gt;
* Cannon barrel and breech are quite fragile&lt;br /&gt;
* Fuze sensitivity on APHE leads to the shell going right through some tanks&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_5_(105_mm)&amp;diff=45049</id>
		<title>Type 5 (105 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_5_(105_mm)&amp;diff=45049"/>
				<updated>2020-03-04T03:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Experimental 10cm Tank gun.png|left|thumb|105mm Type 5 Cannon]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Make an air or ground vehicles list on which this weapon is installed in our game. --&amp;gt;&lt;br /&gt;
The Type 5 is currently the most powerful gun mounted on an IJA tank in War Thunder. It draws parallels to the famed German 88mm [[KwK43 (88 mm)|KwK43]], sporting similar muzzle velocity and penetration, but with significantly increased explosive filler and improved angled armour penetration. Players who are used to the KwK 43 will find themselves right at home when using the Type 5.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_type_5_ho_ri_production}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available shells ===&lt;br /&gt;
&amp;lt;!-- Describe the shells that are available for the cannon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Type 2 APHE'''&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
;[[File:Icon APHE Shell.jpg|left|56x56px]]&lt;br /&gt;
;APHE round with high-explosive filler ''(Armour-piercing High Explosive)''&lt;br /&gt;
&lt;br /&gt;
*The Type 2 one of the two standard rounds of the Type 5. This round can be used against nearly all kinds of medium or heavy tanks and is thank to its massive high-explosive filler capable of destroying most of its targets with only one shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type 2 APHE&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Caliber&lt;br /&gt;
|105 mm&lt;br /&gt;
|-&lt;br /&gt;
|Projectile Mass&lt;br /&gt;
|16 kg&lt;br /&gt;
|-&lt;br /&gt;
|Muzzle Velocity&lt;br /&gt;
|1000 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Type&lt;br /&gt;
|TNT&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Mass&lt;br /&gt;
|200 g&lt;br /&gt;
|-&lt;br /&gt;
|Fuse delay&lt;br /&gt;
|1.2 m&lt;br /&gt;
|-&lt;br /&gt;
|Fuse Sensitivity&lt;br /&gt;
|19 mm&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 0% chance of a ricochet&lt;br /&gt;
|47°&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 50% chance of a ricochet&lt;br /&gt;
|60°&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 100% chance of a ricochet&lt;br /&gt;
|65°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Experimental HE''' &lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
;[[File:Icon HE Shell.jpg|left]]&lt;br /&gt;
;HE round ''(High-explosive fragmentation shell)''&lt;br /&gt;
;* Standard HE shell with higher than average penetration, useful to bring along to deal with lightly armoured vehicles such as the Italian APC's and American late light tanks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Experimental HE&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Caliber&lt;br /&gt;
|105 mm&lt;br /&gt;
|-&lt;br /&gt;
|Projectile Mass&lt;br /&gt;
|16 kg&lt;br /&gt;
|-&lt;br /&gt;
|Muzzle Velocity&lt;br /&gt;
|920 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Type&lt;br /&gt;
|TNT&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Mass&lt;br /&gt;
|2.52 kg&lt;br /&gt;
|-&lt;br /&gt;
|Fuse delay&lt;br /&gt;
|0.1 m&lt;br /&gt;
|-&lt;br /&gt;
|Fuse Sensitivity&lt;br /&gt;
|0. mm&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 0% chance of a ricochet&lt;br /&gt;
|79°&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 50% chance of a ricochet&lt;br /&gt;
|80°&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 100% chance of a ricochet&lt;br /&gt;
|81°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Comparison with analogues&lt;br /&gt;
&lt;br /&gt;
''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against the main opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought. --&amp;gt;&lt;br /&gt;
The Type 5 should be primarily used as a sniper due to its high velocity and excellent penetration at range, but also due to its slower reload. The Type 2 should be your go-to shell for most of your targets, but it is important to bring a few HE shells to deal with the previously mentioned light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High amount of explosive filler on its APHE shell, results in a lot of one-shots&lt;br /&gt;
* Very accurate with little shell drop&lt;br /&gt;
* Solid penetration&lt;br /&gt;
* HE shell has 30 mm of penetration all around and a '''lot''' of explosive filler, easy to kill light tanks with&lt;br /&gt;
* Arguably one of the best firing sounds in the entire game&lt;br /&gt;
* Not a lot of recoil, easy to follow up shots&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively slow reloading rate&lt;br /&gt;
* Penetration can be underwhelming when facing 7.3+ vehicles&lt;br /&gt;
* Cannon barrel and breech are quite fragile&lt;br /&gt;
* Fuze sensitivity on APHE leads to the shell going right through some tanks&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_5_(105_mm)&amp;diff=45048</id>
		<title>Type 5 (105 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_5_(105_mm)&amp;diff=45048"/>
				<updated>2020-03-04T03:16:10Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Overhaul, change what you need to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Experimental 10cm Tank gun.png|left|thumb|105mm Type 5 Cannon]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Make an air or ground vehicles list on which this weapon is installed in our game. --&amp;gt;&lt;br /&gt;
The Type 5 is currently the most powerful gun mounted on an IJA tank in War Thunder. It draws parallels to the famed German 88mm [[KwK43 (88 mm)|KwK43]], sporting similar muzzle velocity and penetration, but with significantly increased explosive filler and improved angled armour penetration. Players who are used to the KwK 43 will find themselves right at home when using the Type 5.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_type_5_ho_ri_production}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available shells ===&lt;br /&gt;
&amp;lt;!-- Describe the shells that are available for the cannon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells). --&amp;gt;&lt;br /&gt;
* '''Type 2 APHE'''&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
;[[File:Icon APHE Shell.jpg|left|56x56px]]&lt;br /&gt;
;APHE round with high-explosive filler ''(Armour-piercing High Explosive)''&lt;br /&gt;
&lt;br /&gt;
*The Type 2 one of the two standard rounds of the Type 5. This round can be used against nearly all kinds of medium or heavy tanks and is thank to its massive high-explosive filler capable of destroying most of its targets with only one shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type 2 APHE&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Caliber&lt;br /&gt;
|105 mm&lt;br /&gt;
|-&lt;br /&gt;
|Projectile Mass&lt;br /&gt;
|16 kg&lt;br /&gt;
|-&lt;br /&gt;
|Muzzle Velocity&lt;br /&gt;
|1000 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Type&lt;br /&gt;
|TNT&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Mass&lt;br /&gt;
|200 g&lt;br /&gt;
|-&lt;br /&gt;
|Fuse delay&lt;br /&gt;
|1.2 m&lt;br /&gt;
|-&lt;br /&gt;
|Fuse Sensitivity&lt;br /&gt;
|19 mm&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 0% chance of a ricochet&lt;br /&gt;
|47°&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 50% chance of a ricochet&lt;br /&gt;
|60°&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 100% chance of a ricochet&lt;br /&gt;
|65°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Experimental HE''' &lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
;[[File:Icon HE Shell.jpg|left]]&lt;br /&gt;
;HE round ''(High-explosive fragmentation shell)''&lt;br /&gt;
;* Standard HE shell with higher than average penetration, useful to bring along to deal with lightly armoured vehicles such as the Italian APC's and American late light tanks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Experimental HE&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Caliber&lt;br /&gt;
|105 mm&lt;br /&gt;
|-&lt;br /&gt;
|Projectile Mass&lt;br /&gt;
|16 kg&lt;br /&gt;
|-&lt;br /&gt;
|Muzzle Velocity&lt;br /&gt;
|920 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Type&lt;br /&gt;
|TNT&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Mass&lt;br /&gt;
|2.52 kg&lt;br /&gt;
|-&lt;br /&gt;
|Fuse delay&lt;br /&gt;
|0.1 m&lt;br /&gt;
|-&lt;br /&gt;
|Fuse Sensitivity&lt;br /&gt;
|0. mm&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 0% chance of a ricochet&lt;br /&gt;
|79°&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 50% chance of a ricochet&lt;br /&gt;
|80°&lt;br /&gt;
|-&lt;br /&gt;
|Angle of attack with 100% chance of a ricochet&lt;br /&gt;
|81°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Comparison with analogues&lt;br /&gt;
&lt;br /&gt;
''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against the main opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought. --&amp;gt;&lt;br /&gt;
The Type 5 should be primarily used as a sniper due to its high velocity and excellent penetration at range, but also due to its slower reload. The Type 2 should be your go-to shell for most of your targets, but it is important to bring a few HE shells to deal with the previously mentioned light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High amount of explosive filler on its APHE shell, results in a lot of one-shots&lt;br /&gt;
* Very accurate with little shell drop&lt;br /&gt;
* Solid penetration&lt;br /&gt;
* HE shell has 30 mm of penetration all around and a '''lot''' of explosive filler, easy to kill light tanks with&lt;br /&gt;
* Arguably one of the best firing sounds in the entire game&lt;br /&gt;
* Not a lot of recoil, easy to follow up shots&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively slow reloading rate&lt;br /&gt;
* Penetration can be underwhelming when facing 7.3+ vehicles&lt;br /&gt;
* Cannon barrel and breech are quite fragile&lt;br /&gt;
* Fuze sensitivity on APHE leads to the shell going right through some tanks&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Experimental_10cm_Tank_gun.png&amp;diff=45047</id>
		<title>File:Experimental 10cm Tank gun.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Experimental_10cm_Tank_gun.png&amp;diff=45047"/>
				<updated>2020-03-04T02:14:10Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;105 mm Type 5 Tank gun, mounted in a swivel for testing&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_99_Model_2_(20_mm)&amp;diff=44106</id>
		<title>Type 99 Model 2 (20 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_99_Model_2_(20_mm)&amp;diff=44106"/>
				<updated>2020-02-17T07:03:46Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Finished the overhaul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.--&amp;gt;&lt;br /&gt;
[[File:Type 99 Mark 2 Auto-Cannon.jpg|thumb|left|400x400px|Type 99 Model 2 Mark 3]]&lt;br /&gt;
&lt;br /&gt;
The '''Type 99 Model 2''' was the main 20 mm aircraft cannon for the Imperial Japanese Navy during WW2, replacing the earlier drum-fed [[Type 99 Model 1 (20 mm)|Type 99 Model]]. It was mounted on nigh every IJN aircraft in a pair or quad setup, allowing for a significant firepower boost that helped the fighters of the time compete with the exceedingly well-armed American aircraft that they faced.&lt;br /&gt;
&lt;br /&gt;
The principal differences between the Model 2 and the Model 1 consist of a longer barrel and a longer chamber. The barrel protrudes 18 inches beyond the leading edge when mounted in the wings of fighter aircraft. The projectiles used are identical to the Model 1, but the cartridge employed contains approximately 40% more propellant than the older type, thereby increasing the velocity of the Model 2 to a respectable 750 m/s opposed to the Model 1's 600 m/s.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Fighters'''}}&lt;br /&gt;
{{Navigation-Line|A6M}}{{Specs-Link|a6m3_mod22ko_zero}}{{-}}{{Specs-Link|a6m5_zero}}{{-}}{{Specs-Link|a6m5ko}}{{-}}{{Specs-Link|a6m5otsu}}&lt;br /&gt;
{{Navigation-Line|A7M}}{{Specs-Link|a7m1}}{{-}}{{Specs-Link|a7m2}}&lt;br /&gt;
{{Navigation-Line|J2M}}{{Specs-Link|j2m2}}{{-}}{{Specs-Link|j2m3}}{{-}}{{Specs-Link|j2m4_kai}}{{-}}{{Specs-Link|j2m5}}&lt;br /&gt;
{{Navigation-Line|N1K}}{{Specs-Link|n1k1_ja}}{{-}}{{Specs-Link|n1k2_j}}{{-}}{{Specs-Link|n1k2_jko}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Twin-engine fighters'''}}{{Specs-Link|j1n1_mod11_early}}{{-}}{{Specs-Link|j5n1}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Bombers'''}}{{Specs-Link|b7a2}}{{-}}{{Specs-Link|g8n1}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--Tell us about the tactical and technical characteristics of the cannon or machine gun.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Model 2 cannons have a rate of fire of 490 RPM, implying the variant in game is the Model 2 Mark 3, as the later Model 2 Mark 5 cannon had a sustained rate of fire of 620 RPM. Muzzle velocity is average, between 700 m/s and 750 m/s depending on the shell. It is of note that the Model 2 cannons typically hold a large amount of rounds per gun, ranging from 150 to 250, which allows for a significantly large ammunition pool in its traditional quad or double mount setup.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* T - Standard tracer shell&lt;br /&gt;
* FI - Fragment Incendiary shell&lt;br /&gt;
* AP-I - Armour Piercing Incendiary shell, second most common among belt setups&lt;br /&gt;
* HEF - High Explosive Fragmentation shell, most common among belt setups&lt;br /&gt;
* HEF-T - Tracer variant of HEF shell, slightly higher muzzle velocity but lower explosive power&lt;br /&gt;
&lt;br /&gt;
'''Belts:'''&lt;br /&gt;
&lt;br /&gt;
* Default: T, FI, FI, API&lt;br /&gt;
* Universal: HEF-T, HEF, HEF, AP-I&lt;br /&gt;
* Ground Targets: AP-I, AP-I, AP-I, AP-I, HEF, HEF-T&lt;br /&gt;
* Tracers: HEF-T, HEF-T, HEF-T, HEF-T&lt;br /&gt;
* Stealth: HEF, HEF, HEF, AP-I, AP-I&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- Give a comparative description of cannons/machine guns that have firepower equal to this weapon. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!''Name''&lt;br /&gt;
!''Cartridge''&lt;br /&gt;
!''Projectile''&lt;br /&gt;
''weight''&lt;br /&gt;
!''Rate of fire''&lt;br /&gt;
!''Muzzle''&lt;br /&gt;
''velocity''&lt;br /&gt;
!''Gun''&lt;br /&gt;
''weight''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|''(grams)''&lt;br /&gt;
|''(rpm)''&lt;br /&gt;
|''(m/s)''&lt;br /&gt;
|''(kg)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |''France''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hispano 404 (20 mm)|Hispano 404]] &lt;br /&gt;
|''20 × 110''&lt;br /&gt;
|''130''&lt;br /&gt;
|''700''&lt;br /&gt;
|''880''&lt;br /&gt;
|''60''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |''Germany''&lt;br /&gt;
|-&lt;br /&gt;
|[[MG FF (20 mm)|MG FF]] &lt;br /&gt;
|''20 × 80RB''&lt;br /&gt;
|''134''&lt;br /&gt;
|''520''&lt;br /&gt;
|''600''&lt;br /&gt;
|''28''&lt;br /&gt;
|-&lt;br /&gt;
|[[MG FF/M (20 mm)|MG FF/M]] &lt;br /&gt;
|''20 × 80RB''&lt;br /&gt;
|''92/115''&lt;br /&gt;
|''540/520''&lt;br /&gt;
|''700/585''&lt;br /&gt;
|''28''&lt;br /&gt;
|-&lt;br /&gt;
|[[MG 151 (20 mm)|MG 151/20]]&lt;br /&gt;
|''20 × 82''&lt;br /&gt;
|''92/115''&lt;br /&gt;
|''750–800''&lt;br /&gt;
|''800/720''&lt;br /&gt;
|''42''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |''Japanese Army''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ho-1 (20 mm)|Ho-1]]&lt;br /&gt;
|''20 × 125''&lt;br /&gt;
|''144''&lt;br /&gt;
|''400''&lt;br /&gt;
|''805''&lt;br /&gt;
|''45''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ho-3 (20 mm)|Ho-3]]&lt;br /&gt;
|''20 × 125''&lt;br /&gt;
|''144''&lt;br /&gt;
|''400''&lt;br /&gt;
|''805''&lt;br /&gt;
|''45''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ho-5 (20 mm)|Ho-5]]&lt;br /&gt;
|''20 × 94''&lt;br /&gt;
|''96''&lt;br /&gt;
|''750–850''&lt;br /&gt;
|''715''&lt;br /&gt;
|''37''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |''Japanese Navy''&lt;br /&gt;
|-&lt;br /&gt;
|''Type 99 Mark 1 Model 2~3''&lt;br /&gt;
|''20 × 72RB''&lt;br /&gt;
|''129''&lt;br /&gt;
|''520~550''&lt;br /&gt;
|''600''&lt;br /&gt;
|''23~27''&lt;br /&gt;
|-&lt;br /&gt;
|''Type 99 Mark 2 Model 3~5''&lt;br /&gt;
|''20 × 101RB''&lt;br /&gt;
|''129''&lt;br /&gt;
|''480~720''&lt;br /&gt;
|''750''&lt;br /&gt;
|''35~38''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |''Great Britain''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hispano Mk.II (20 mm)]]&lt;br /&gt;
|''20 × 110''&lt;br /&gt;
|''130''&lt;br /&gt;
|''600''&lt;br /&gt;
|''880''&lt;br /&gt;
|''50''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hispano Mk.V (20 mm)]]&lt;br /&gt;
|''20 × 110''&lt;br /&gt;
|''130''&lt;br /&gt;
|''750''&lt;br /&gt;
|''840''&lt;br /&gt;
|''42''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |''USSR''&lt;br /&gt;
|-&lt;br /&gt;
|[[ShVAK (20 mm)|ShVAK]]&lt;br /&gt;
|''20 × 99R''&lt;br /&gt;
|''95''&lt;br /&gt;
|''800''&lt;br /&gt;
|''750–770''&lt;br /&gt;
|''42''&lt;br /&gt;
|-&lt;br /&gt;
|[[B-20 (20 mm) (Family)|B-20]]&lt;br /&gt;
|''20 × 99R''&lt;br /&gt;
|''95''&lt;br /&gt;
|''800''&lt;br /&gt;
|''750–770''&lt;br /&gt;
|''25''&lt;br /&gt;
|-&lt;br /&gt;
|[[VYa-23 (23 mm)|VYa-23]]&lt;br /&gt;
|''23 × 152B''&lt;br /&gt;
|''200''&lt;br /&gt;
|''550''&lt;br /&gt;
|''880''&lt;br /&gt;
|''69''&lt;br /&gt;
|-&lt;br /&gt;
|[[NS-23 (23 mm)|NS-23]]&lt;br /&gt;
|''23 × 115''&lt;br /&gt;
|''200''&lt;br /&gt;
|''550''&lt;br /&gt;
|''690''&lt;br /&gt;
|''37''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |''United States''&lt;br /&gt;
|-&lt;br /&gt;
|[[AN/M2 (20 mm)|AN/M2]]&lt;br /&gt;
|''20 × 110''&lt;br /&gt;
|''130''&lt;br /&gt;
|''600–700''&lt;br /&gt;
|''870''&lt;br /&gt;
|''51''&lt;br /&gt;
|-&lt;br /&gt;
|[[M3 (20 mm)|M3]]&lt;br /&gt;
|''20 × 110''&lt;br /&gt;
|''130''&lt;br /&gt;
|''600–750''&lt;br /&gt;
|''840''&lt;br /&gt;
|''54''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought. --&amp;gt;&lt;br /&gt;
The Type 99 Mark 2's are very &amp;quot;middle of the road&amp;quot; cannons in War Thunder, as they are not amazing at anything but not bad at anything either. Although they have gotten a bad reputation for poor damage output, the Mark 2's raw damage is quite respectable when aimed well. Being middle of the road weapons means that you can use them in a great deal of scenarios and they will preform their job amicably, but the usage style changes depending on what aircraft one is approaching. When engaging fighter aircraft, a quick burst to the cockpit or tail is generally enough to get the job done, but you might have to use more ammunition for heavier aircraft such as twin engined fighters or attackers. When engaging bombers, the pilot must take a more reserved approach when attacking as a good amount of bombers that one will face can soak up damage like a sponge, so aiming at the engines and wings are crucial for preserving ammunition.&lt;br /&gt;
&lt;br /&gt;
Your belt of choice should be the reliable ''Universal'' belt, as it provides the most balanced ammunition spread and a tracer for aiming. However if you are familiar with the Mark 2's ballistics, the ''Stealth'' belt is an excellent choice due to the removal of the tracer round and an additional AP-I shell, allowing you to sneakily strike unaware enemies.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good all-rounder weapons that deal decent damage to all targets&lt;br /&gt;
* Typically carries a large ammunition load&lt;br /&gt;
* Lower rate of fire allows for guns to last longer&lt;br /&gt;
* Hard to jam, able to fire continuously for nearly 10 seconds with crew skills&lt;br /&gt;
* Reasonably accurate&lt;br /&gt;
* Seems to excel in starting fires&lt;br /&gt;
* HEF shell is excellent and deals great damage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has a tendency to spark&lt;br /&gt;
* Low rate of fire, nearly half of contemporaries&lt;br /&gt;
* Guns are usually mounted on the wings, creating significant convergence&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.--&amp;gt;&lt;br /&gt;
Around early 1935, Japan noticed that it was starting to fall behind in armaments as the 7.7 mm Type 97 and Type 87 machine guns became obsolete, and as such turned their gaze northwest to search for a solution. The Japanese Army sought to upscale their M2 Browning derived Ho-103 machine gun, which became the excellent Ho-5, but the Navy searched for a lighter cannon due to the emphasis on weight saving in aircraft. The Oerlikon FF became the weapon of choice and the IJN negotiated to produce the cannon in Japan, which was designated simply as ''E-Shiki''. The ''E-Shiki'' was continuously refined and improved until 1941, when it received the Type 99 designation. Although inferior to the Army's Ho-5, it was the lightest aircraft cannon of the war at a mere ~23-27 kilograms thanks to its APIB action, making it the first choice for the Navy's new lightweight, carrier-borne fighter aircraft that would become the legendary A6M Zero. The early Model 1 cannon was based on the Oerlikon FF and was fed by a 60 round drum magazine, although this changed to a higher capacity 100-round drum magazine around 1942.&lt;br /&gt;
&lt;br /&gt;
The Model 2 cannon emerged mid 1942 as a heavier alternative based on the Oerlikon FFL in response to the larger and stronger airframes of later Japanese aircraft that could accommodate larger weapons. The larger size, weight and more efficient cyclic action allowed for a significant increase in muzzle velocity, from 600 m/s to 750 m/s at the cost of a slightly lower rate of fire of 490 RPM in the earlier marks (something that was remedied in the later marks). The first mark used the same 60-100 round drum magazines as the Model 1 cannon, but this was changed to proper belt feeds that allowed for significantly more ammunition to be carried in mark 3, the most common of the versions. The last mark to see service was the Mark 5, which introduced a number of improvements and innovations in the bolt and belt feed systems to achieve a much higher rate of fire of 750~850 RPM, but saw limited use due to its late introduction in May of 1945.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M.B.162&amp;diff=44079</id>
		<title>M.B.162</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M.B.162&amp;diff=44079"/>
				<updated>2020-02-15T20:58:01Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Minor overhaul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mb_162}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_M.B.162.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French frontline bombers {{Battle-rating}}. It was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
The Bloch M.B.162 is the best indigenously-designed bomber France has at its disposal, behaving similarly to the American [[B-17E|B-17]]. It is deceptively quick for a strategic bomber, and has an excellent climb rate that allows it to get to its safe altitude quickly. However, its excellent performance does not mean that it is lacking in bomb load or defensive armaments as one might expect. Although having a lower total capacity than the earlier [[N.C.223.3]], it has a higher bomb load than any other indigenous French bomber and a defensive armament that matches the previously mentioned 223. All-in-all, the 162 can be seen as a sort of &amp;quot;Best of Both Worlds&amp;quot; of the French bomber tree, combining the excellent speed, climb rate and maneuverability of the lighter twin engined bombers with the bomb load and defensive armament of the heavy bombers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 508 || 497 || 10,300 || 27.8 || 28.3 || 8.5 || 8.5 || 650&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 571 || 537 || 10,300 || 26.7 || 27.0 || 16.2 || 11.6 || 650&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* Six total self-sealing fuel tanks located in wings&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|№.1 (100 kg)|№.1 (200 kg)|№.2 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be configured with the following payloads:&lt;br /&gt;
&lt;br /&gt;
* 6 x 100 kg №.1 bombs + 6 x 200 kg №.1 bombs (1,800 kg = total)&lt;br /&gt;
* 4 x 500 kg №.2 bombs (2,000 kg = total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|Hispano 404 (20 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm Hispano 404 cannon, dorsal turret (120 RPG)&lt;br /&gt;
* 1 x 20 mm Hispano 404 cannon, ventral turret (120 RPG)&lt;br /&gt;
* 1 x 7.5 mm MAC 1934 machine gun, 2 x beam turrets (500 RPG = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
The M.B.162 is a heavy bomber, and therefore should be flown as such. When you start a match, you will want to climb to 5-6 km in altitude to protect yourself from German and Italian fighters that will climb to intercept you. With both of the payload options, all bombs are needed to destroy a bombing base. It is worthy to note that the M.B.162 can be significantly more aggressive in Arcade, where its already excellent performance is boosted to further levels.&lt;br /&gt;
&lt;br /&gt;
However, being a bomber, fighters will go out of their way to take you down (sometimes even at the expense of their own aircraft). Although the Hispanos are relatively inaccurate when fired in long bursts, they can be very devastating when fired in .5 second bursts at an aircraft's cockpit. But it is also to note that if you can hit an enemy with your turrets, they can hit you with their guns as well, which can be a large problem when fighting the multi-cannon armed Fw 190's, Bf 109's, C.202EC/C.205 and G.55 that all mount the universally feared [[MG 151 (20 mm)|MG 151]] that has access to the dreaded minengeschoß round.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Automatic pitch|| Controllable || Not controllable || Combined || Controllable || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
|Radiator&lt;br /&gt;
| &lt;br /&gt;
| Turret 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
|Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MG's (Turret)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
|Engine&lt;br /&gt;
| &lt;br /&gt;
| Turret 20 mm&lt;br /&gt;
|500 GPs&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
|Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm Cannons (Turret)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful Hispano 404 cannons in dorsal and ventral turrets&lt;br /&gt;
* Effective bomb payload&lt;br /&gt;
* Respectable speed for a heavy bomber&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turrets cannot turn 360 degrees&lt;br /&gt;
* HS.404 cannons have low ammunition count&lt;br /&gt;
* No turrets protecting the front, perpendicular sides, or directly vertical&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M.B.162 was derived from the original civilian airliner Bloch M.B. 160 already in service and was built as mail plane by the Société des Avions Marcel Bloch. '''Société des Avions Marcel Bloch''' was a French aircraft manufacturer of both military and civilian aircraft which changed its name to Dassault Aviation after the end of World War II. The company was originally founded by Marcel Bloch (hence &amp;quot;MB&amp;quot; in the aircraft designations) who, after the war changed his name to Marcel Dassault, the Bloch M.B. 162 shares very few common points with his civilian counterpart, especially concerning its wings&amp;lt;ref name=&amp;quot;dassault01&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The aircraft in-game represents a heavy bomber created by Henri Déplante and Lucien Servanty in order to satisfy the A20 program concerning a category B5 bomber, which had a crew of 5 persons utilised for both day and night bombing. Three M.B.162s were ordered into production in 1937.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the first flight of the M.B.162 wasn't until the 1st of June 1940 &amp;lt;ref name=&amp;quot;dassault02&amp;quot; /&amp;gt; and it never saw combat during the Battle of France (10 May to 25 June 1940). With the fall of France, the prototype of the M.B.162 fell into the Luftwaffe's hands and was used as transport aircraft for the rest of the ware. After the war, the aircraft was returned to the French who utilised it in the Armée de l'Air and became the origin of the SNCASE Languedoc (post-war airliner, used for hypersonic experimentations).&lt;br /&gt;
&lt;br /&gt;
Two versions of this plane existed: the MB.162.01 (prototype, one built) and the MB.162 Bn.5 (Production model, never produced).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
=== Camouflages : ===&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/754098/en/ French camouflage of the M.B. 162 by Vaxioss] [Semi-Historical] &lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/698043/en/ German Camouflage of the captured M.B.162 by MrSpacemau5] [Semi-Historical] &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.dassault-aviation.com/fr/passion/avions/bloch-militaires/mb-162/# Dassault Aviation official page] concerning the aircraft&lt;br /&gt;
* [[Wikipedia:Bloch_MB.162|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Bloch MB.162]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;dassault01&amp;quot;&amp;gt;https://www.dassault-aviation.com/fr/passion/avions/bloch-militaires/mb-162/# L’avion [MB 161], de taille légèrement inférieure et de performances comparable au B-17, ne possède que très peu d’éléments en commun avec les MB 160 et MB 161, son aile, notamment, est très différente.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;dassault02&amp;quot;&amp;gt;https://www.dassault-aviation.com/fr/passion/avions/bloch-militaires/mb-162/# La construction du prototype à Courbevoie est retardée jusqu’à la fin de 1939. Assemblé à Villacoublay après son transfert par route au printemps 1940, il effectue son premier vol le 1er juin 1940 équipé de quatre Gnôme et Rhône14 N 48/49de 1100 ch.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bloch}}&lt;br /&gt;
{{France bombers}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_99_Model_2_(20_mm)&amp;diff=43799</id>
		<title>Type 99 Model 2 (20 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_99_Model_2_(20_mm)&amp;diff=43799"/>
				<updated>2020-02-11T20:26:28Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Type 99 Mark 2 Auto-Cannon.jpg|thumb|left|400x400px|Type 99 Model 2 Mark 3]]The Type 99 Model 2 was the main 20 mm aircraft cannon for the Japanese navy during WW2, replacing the earlier drum-fed [[Type 99 Model 1 (20 mm)|Type 99 Model]]. It was mounted on nigh every IJN aircraft in a pair or quad setup, allowing for a significant firepower boost that helped the fighters of the time compete with the exceedingly well armed American aircraft that they faced.&lt;br /&gt;
&lt;br /&gt;
The principal differences between the Model 2 and the Model 1 consist of a longer barrel and a longer chamber. The barrel protrudes 18 inches beyond the leading edge when mounted in the wings of fighter aircraft. The projectiles used are identical to the Model 1, but the cartridge employed contains approximately 40% more propellant than the older type, thereby increasing the velocity of the Model 2 to a respectable 750 m/s opposed to the Model 1's 600 m/s.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Fighters'''}}&lt;br /&gt;
{{Navigation-Line|A6M}}{{Specs-Link|a6m3_mod22ko_zero}}{{-}}{{Specs-Link|a6m5_zero}}{{-}}{{Specs-Link|a6m5ko}}{{-}}{{Specs-Link|a6m5otsu}}&lt;br /&gt;
{{Navigation-Line|A7M}}{{Specs-Link|a7m1}}{{-}}{{Specs-Link|a7m2}}&lt;br /&gt;
{{Navigation-Line|J2M}}{{Specs-Link|j2m2}}{{-}}{{Specs-Link|j2m3}}{{-}}{{Specs-Link|j2m4_kai}}{{-}}{{Specs-Link|j2m5}}&lt;br /&gt;
{{Navigation-Line|N1K}}{{Specs-Link|n1k1_ja}}{{-}}{{Specs-Link|n1k2_j}}{{-}}{{Specs-Link|n1k2_jko}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Twin-engine fighters'''}}{{Specs-Link|j1n1_mod11_early}}{{-}}{{Specs-Link|j5n1}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Bombers'''}}{{Specs-Link|b7a2}}{{-}}{{Specs-Link|g8n1}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The Model 2 cannons have a rate of fire of 490 RPM, implying the variant in game is the Model 2 Mark 3, as the later Model 2 Mark 5 cannon had a sustained rate of fire of 620 RPM. Muzzle Velocity is average, between 700 m/s and 750 m/s depending on the shell. It is of note that the Model 2 cannons typically hold a large amount of rounds per gun, ranging from 150 to 250, which allows for a significantly large ammunition pool in its traditional quad or double mount setup.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* T - Standard tracer shell&lt;br /&gt;
* FI - Fragment Incendiary shell&lt;br /&gt;
* AP-I - Armour Piercing Incendiary shell, second most common among belt setups&lt;br /&gt;
* HEF - High Explosive Fragmentation shell, most common among belt setups&lt;br /&gt;
* HEF-T - Tracer variant of HEF shell, slightly higher muzzle velocity but lower explosive power&lt;br /&gt;
&lt;br /&gt;
'''Belts:'''&lt;br /&gt;
&lt;br /&gt;
* Default: T, FI, FI, API&lt;br /&gt;
* Universal: HEF-T, HEF, HEF, AP-I&lt;br /&gt;
* Ground Targets: AP-I, AP-I, AP-I, AP-I, HEF, HEF-T&lt;br /&gt;
* Tracers: HEF-T, HEF-T, HEF-T, HEF-T&lt;br /&gt;
* Stealth: HEF, HEF, HEF, AP-I, AP-I&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good all-rounder weapons that deal decent damage to all targets&lt;br /&gt;
* Typically carries a large ammunition load&lt;br /&gt;
* Lower rate of fire allows for guns to last longer&lt;br /&gt;
* Hard to jam, able to fire continuously for nearly 10 seconds with crew skills&lt;br /&gt;
* Reasonably accurate&lt;br /&gt;
* Seems to excel in starting fires&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has a tendency to spark&lt;br /&gt;
* Low rate of fire, nearly half of contemporaries&lt;br /&gt;
* Guns are usually mounted on the wings, creating significant convergence&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/ History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. --&amp;gt;&lt;br /&gt;
Around early 1935, Japan noticed that it was starting to fall behind in armaments as the 7.7 mm Type 97 and Type 87 machine guns became obsolete, and as such turned their gaze northwest to search for a solution. The Japanese Army sought to upscale their M2 Browning derived Ho-103 machine gun which became the excellent Ho-5, but the Navy searched for a lighter cannon due to the emphasis on weight saving in aircraft. The Oerlikon FF became the weapon of choice and the IJN had negotiated to produce the cannon in Japan, which were designated simply as ''E-Shiki,'' and were continuously refined and improved until 1941 where they received the Type 99 designation. Although inferior to the Army's Ho-5, it was the lightest aircraft cannon of the war at a mere 23~27 kilograms thanks to its APIB action, making it the first choice for the Navy's new lightweight, carrier borne fighter aircraft that would become the legendary A6M Zero. The early Model 1 cannon was based on the Oerlikon FF and was fed by a 60 round drum magazine, although this changed to a higher capacity 100 round drum magazine around 1942.&lt;br /&gt;
&lt;br /&gt;
The Model 2 cannon emerged mid 1942 as a heavier alternative based on the Oerlikon FFL in response to the larger and stronger airframes of later Japanese aircraft that could accommodate larger weapons. The larger size, weight and more efficient cyclic action allowed for a significant increase in muzzle velocity, from 600 m/s to 750 m/s at the cost of a slightly lower rate of fire of 490 RPM in the earlier marks. (Something that was remedied in the later marks.) The first mark used the same 60-100 round drum magazines as the Model 1 cannon but this was changed to proper belt feeds that allowed for significantly more ammunition to be carried in mark 3, the most common of the versions. The last mark to see service was the Mark 5, which introduced a number of improvements and innovations in the bolt and belt feed systems to achieve a much higher rate of fire of 750~850 RPM, but saw limited use due to its late introduction in may of 1945.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_99_Model_2_(20_mm)&amp;diff=43796</id>
		<title>Type 99 Model 2 (20 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_99_Model_2_(20_mm)&amp;diff=43796"/>
				<updated>2020-02-11T20:17:38Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Tree overhaul, change what you need to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Type 99 Mark 2 Auto-Cannon.jpg|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Type 99 Model 2 was the main 20 mm aircraft cannon for the Japanese navy during WW2, replacing the earlier drum-fed [[Type 99 Model 1 (20 mm)|Type 99 Model]]. It was mounted on nigh every IJN aircraft in a pair or quad setup, allowing for a significant firepower boost that helped the fighters of the time compete with the exceedingly well armed American aircraft that they faced.&lt;br /&gt;
&lt;br /&gt;
The principal differences between the Model 2 and the Model 1 consist of a longer barrel and a longer chamber. The barrel protrudes 18 inches beyond the leading edge when mounted in the wings of fighter aircraft. The projectiles used are identical to the Model 1, but the cartridge employed contains approximately 40% more propellant than the older type, thereby increasing the velocity of the Model 2 to a respectable 750 m/s opposed to the Model 1's 600 m/s.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Fighters'''}}&lt;br /&gt;
{{Navigation-Line|A6M}}{{Specs-Link|a6m3_mod22ko_zero}}{{-}}{{Specs-Link|a6m5_zero}}{{-}}{{Specs-Link|a6m5ko}}{{-}}{{Specs-Link|a6m5otsu}}&lt;br /&gt;
{{Navigation-Line|A7M}}{{Specs-Link|a7m1}}{{-}}{{Specs-Link|a7m2}}&lt;br /&gt;
{{Navigation-Line|J2M}}{{Specs-Link|j2m2}}{{-}}{{Specs-Link|j2m3}}{{-}}{{Specs-Link|j2m4_kai}}{{-}}{{Specs-Link|j2m5}}&lt;br /&gt;
{{Navigation-Line|N1K}}{{Specs-Link|n1k1_ja}}{{-}}{{Specs-Link|n1k2_j}}{{-}}{{Specs-Link|n1k2_jko}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Twin-engine fighters'''}}{{Specs-Link|j1n1_mod11_early}}{{-}}{{Specs-Link|j5n1}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Bombers'''}}{{Specs-Link|b7a2}}{{-}}{{Specs-Link|g8n1}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The Model 2 cannons have a rate of fire of 490 RPM, implying the variant in game is the Model 2 Mark 3, as the later Model 2 Mark 5 cannon had a sustained rate of fire of 620 RPM. Muzzle Velocity is average, between 700 m/s and 750 m/s depending on the shell. It is of note that the Model 2 cannons typically hold a large amount of rounds per gun, ranging from 150 to 250, which allows for a significantly large ammunition pool in its traditional quad or double mount setup.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells). --&amp;gt;&lt;br /&gt;
* T - Standard tracer shell&lt;br /&gt;
* FI - Fragment Incendiary shell&lt;br /&gt;
* AP-I - Armour Piercing Incendiary shell, second most common among belt setups&lt;br /&gt;
* HEF - High Explosive Fragmentation shell, most common among belt setups&lt;br /&gt;
* HEF-T - Tracer variant of HEF shell, slightly higher muzzle velocity but lower explosive power&lt;br /&gt;
&lt;br /&gt;
'''Belts:'''&lt;br /&gt;
&lt;br /&gt;
* Default: T, FI, FI, API&lt;br /&gt;
* Universal: HEF-T, HEF, HEF, AP-I&lt;br /&gt;
* Ground Targets: AP-I, AP-I, AP-I, AP-I, HEF, HEF-T&lt;br /&gt;
* Tracers: HEF-T, HEF-T, HEF-T, HEF-T&lt;br /&gt;
* Stealth: HEF, HEF, HEF, AP-I, AP-I&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good all-rounder weapons that deal decent damage to all targets&lt;br /&gt;
* Typically carries a large ammunition load&lt;br /&gt;
* Lower rate of fire allows for guns to last longer&lt;br /&gt;
* Hard to jam, able to fire continuously for nearly 10 seconds with crew skills&lt;br /&gt;
* Reasonably accurate&lt;br /&gt;
* Seems to excel in starting fires&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has a tendency to spark&lt;br /&gt;
* Low rate of fire, nearly half of contemporaries&lt;br /&gt;
* Guns are usually mounted on the wings, creating significant convergence&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/ History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. --&amp;gt;&lt;br /&gt;
Around early 1935, Japan noticed that it was starting to fall behind in armaments as the 7.7 mm Type 97 and Type 87 machine guns became obsolete, and as such turned their gaze northwest to search for a solution. The Japanese Army sought to upscale their M2 Browning derived Ho-103 machine gun which became the excellent Ho-5, but the Navy searched for a lighter cannon due to the emphasis on weight saving in aircraft. The Oerlikon FF became the weapon of choice and the IJN had negotiated to produce the cannon in Japan, which were designated simply as ''E-Shiki,'' and were continuously refined and improved until 1941 where they received the Type 99 designation. Although inferior to the Army's Ho-5, it was the lightest aircraft cannon of the war at a mere 23~27 kilograms thanks to its APIB action, making it the first choice for the Navy's new lightweight, carrier borne fighter aircraft that would become the legendary A6M Zero. The early Model 1 cannon was based on the Oerlikon FF and was fed by a 60 round drum magazine, although this changed to a higher capacity 100 round drum magazine around 1942.&lt;br /&gt;
&lt;br /&gt;
The Model 2 cannon emerged mid 1942 as a heavier alternative based on the Oerlikon FFL in response to the larger and stronger airframes of later Japanese aircraft that could accommodate larger weapons. The larger size, weight and more efficient cyclic action allowed for a significant increase in muzzle velocity, from 600 m/s to 750 m/s at the cost of a slightly lower rate of fire of 490 RPM in the earlier marks. (Something that was remedied in the later marks.) The first mark used the same 60-100 round drum magazines as the Model 1 cannon but this was changed to proper belt feeds that allowed for significantly more ammunition to be carried in mark 3, the most common of the versions. The last mark to see service was the Mark 5, which introduced a number of improvements and innovations in the bolt and belt feed systems to achieve a much higher rate of fire of 750~850 RPM, but saw limited use due to its late introduction in may of 1945.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Type_99_Mark_2_Auto-Cannon.jpg&amp;diff=43762</id>
		<title>File:Type 99 Mark 2 Auto-Cannon.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Type_99_Mark_2_Auto-Cannon.jpg&amp;diff=43762"/>
				<updated>2020-02-11T18:47:48Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cropped picture of the Japanese Type 99 Mark 2 Navy cannon&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-84_otsu&amp;diff=43143</id>
		<title>Ki-84 otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-84_otsu&amp;diff=43143"/>
				<updated>2020-02-01T18:47:47Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ki_84_otsu}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Ki-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
The Ki-84 ''Otsu'' is a very stable platform that can easily compete with its contemporaries at the tier. It has an excellent top speed and acceleration for a Japanese aircraft, but is still quite a bit lacking when compared to aircraft like the late [[Bf 109 (Family)|109's]], [[Ta 152 H-1|Ta 152]], [[F8F-1B|Bearcat]], [[P-51H-5-NA|P-51H]], and the Griffon Spitfires. However, its most powerful trait is its excellent maneuverability. Despite the stat card saying otherwise, the Ki-84 will be able to outturn anything it faces with the usage of combat flaps that's not a Spitfire or [[Re.2005 serie 0|Re.2005]] (with the exception of other Japanese fighters like the [[A6M5]]). Overall it is an enjoyable aircraft to fly due to its excellent maneuverability, competitive top speed and acceleration and smooth controls, but the pilot must take care at speeds above 630 km/h as the aircraft will stiffen up considerably.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 668 || 651 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.2 || 20.8 || colspan=&amp;quot;2&amp;quot; | 14.2 || rowspan=&amp;quot;2&amp;quot; | 421&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 717 || 692 || 19.1 || 19.4 || 22.6 || 17.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 500 || ___ || 280 || ~13 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 480 || &amp;lt; 430 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 2,000 m || 1,875 hp || 2,100 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 5,300 m || 1,675 hp || 1,876 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 13 mm steel backrest&lt;br /&gt;
* 6 mm steel headrest&lt;br /&gt;
* 70 mm bulletproof windshield, sloped&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ho-5 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Ho-5 cannons, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
* 2 x 20 mm Ho-5 cannons, wing-mounted (150 rpg = 300 total)  The Ho-5's are very volatile weapons when approached from a beginner's standpoint. Their reasonably high rate of fire combined with lower than average muzzle velocity and poor HE round makes it so that one must be fairly close to deal significant damage. Fortunately, they are quite accurate and do not jam as badly as its competitors such as the [[Hispano Mk.II (20 mm)|Hispano Mk.II]]/[[Hispano Mk.V (20 mm)|Mk.V]] and do not perform as badly as the Russian [[ShVAK (20 mm)|ShVAK]]. Your belt of choice should be ''Universal'' or ''Tracers'', with Tracers dealing the most consistent damage and being easier to aim due to not having to deal with the velocity difference between the HE shell and the Tracer shell.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 92 GPHE (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)&lt;br /&gt;
* 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ''Otsu'' modification is the middle child of the Ki-84 family, dropping the 12.7 mm heavy machine guns from the [[Ki-84 ko|previous model]] in favour of two additional Ho-5 20 mm cannons, boosting firepower considerably. It retains the same strengths and weaknesses of said previous model. Equipped with a 2,000 HP engine, this aircraft's performance is on par with that of the legendary P-51 Mustang. However, unlike the Mustang, the Ki-84 has solid turning characteristics and excellent climb rate thanks to its lighter weight. This being said, the Ki-84 also has good energy retention, so try to make your opponent bleed energy to have an edge. The Ki-84 was also one of the first mass-produced Japanese aircraft to come equipped with armoured glass, armour plates and self-sealing fuel tanks, but the armour is still lacklustre compared to its Russian and American counterparts. However, as always, not everything is perfect. The aircraft controls stiffen significantly at speeds above 630 km/h, making even slight adjustments to heading impossible. Thus, at higher speeds, its elevator suffers. The Ki-84 also suffers a lot when no modules are researched, making the aircraft almost useless until modifications are unlocked.&lt;br /&gt;
&lt;br /&gt;
This aircraft should be played as it appears: a lightweight Japanese version of the Mustang, retaining good engine performance, decent climb-rate, high diving performance and relatively lacklustre armament, although fairly improved from the previous model.&lt;br /&gt;
[[File:Ki-84 Combat image.jpg|thumb|A Ki-84 ''Otsu'' shredding a Hellcat's wing]]&lt;br /&gt;
Unfortunately, the increased firepower comes at the cost of a higher battle rating, especially so in Arcade Battles. While a 0.3 BR increase in Realistic Battles isn't that bad on the surface, it allows you to face vastly superior aircraft such as the [[F8F-1B]], [[Spitfire F Mk 24]] and [[P-51H-5-NA]] that outclass you in almost every way. In arcade, the BR increase is a lot less subtle, a whole 1.3 BR increase to be precise. This increase causes the aircraft to occasionally be up-tiered into 7.0 matches with jet aircraft that will walk all over the poor Ki-84. Fortunately for the ''Hayate'', it retains its advantage of excellent engine power - and by extension, top speed, climb rate and energy retention - and superb manoeuvrability that can turn with nearly every aircraft at the tier. While the ''Ko'' modification of the aircraft was brutal to play efficiently, the ''Otsu'' is a lot more forgiving, but can still wreak havoc in the hands of a skilled pilot.&lt;br /&gt;
&lt;br /&gt;
=== Flying Styles ===&lt;br /&gt;
The Ki-84 ''Otsu'' is an aircraft that can tailor to any form of dogfighting its pilot can dream of. Its high top speed, decent acceleration, excellent manoeuvrability, great climb rate, and superb energy retention create a very stable platform when used properly, and a skilled Ki-84 pilot can single-handedly dictate the flow of the battle.&lt;br /&gt;
&lt;br /&gt;
==== Basic Combat ====&lt;br /&gt;
The excellent energy retention combined with fantastic manoeuvrability allow the Ki-84 to be a very solid energy fighter that can easily compete with the 109's and the various Italian fighters at its tier. Ideally you should make use of the Vertical spiral or Zoom manoeuvre to bleed your prey's energy then pounce while they're recovering. Do take care to avoid roll-intensive manoeuvres such as scissors or lag rolls, as the Ki-84 has a mediocre roll rate that only gets worse with speed as a result of its severe compression.&lt;br /&gt;
&lt;br /&gt;
Of course due to being a Japanese fighter, the naturally excellent raw manoeuvrability of the ''Hayate'' allows it to be a more than capable classic dogfighter who specializes in Turn-N-Burn tactics that can easily get on a bandit's tail. However it is noteworthy than the aircraft can struggle to regain its energy once it has bled it by turn-fighting, so avoid flat turns and go for climbing and diving turns instead so as to quickly regain its advantages.&lt;br /&gt;
&lt;br /&gt;
==== Defensive Flying ====&lt;br /&gt;
Of course, there are scenarios where the Ki-84's pilot will have to go on the defensive. The aircraft cannot afford to take many hits, so avoiding as many shots as possible is mandatory for your survival. Defensive energy manoeuvres such as the Immelmann, Defensive spiral and the various Yo-Yo's should be your first choice when being attacked. If an enemy is diving on you, try to force an overshoot with your excellent manoeuvrability and engage while the enemy is zoom-climbing.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 9 in (mod23)&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 12 in (mod27)&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Performance should be your main focus when upgrading the aircraft, as it can be very difficult to compete with others when stock. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent manoeuvrability, among the best in its rank&lt;br /&gt;
* Competitive speed and acceleration&lt;br /&gt;
* Reasonably powerful armament with a decent amount of ammo&lt;br /&gt;
* One of the most underestimated aircraft at the rank&lt;br /&gt;
* Above-average climbing rate&lt;br /&gt;
* Very forgiving and enjoyable to fly&lt;br /&gt;
* Solid roll rate at medium and low speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak airframe that is prone to fires&lt;br /&gt;
* Severe compression beyond 630 km/h&lt;br /&gt;
* Ho-5 cannons have a tendency to spark&lt;br /&gt;
* Can face jets in an up-tier&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The design of the Ki-84 traces back to late 1942 when Nakajima accepted an order by the IJAAF to create an improved aircraft to replace the Ki-43 ''Hayabusa'' that was just entering service, with the requirement asking for a fast, nimble, simple but universal aircraft so that the Japanese could ease the stress on their factories. Nakajima used several elements from their previous designs - The Ki-44 ''Shoki'' and the Ki-43 ''Hayabusa'' - and took pilot complaints from said aircraft and worked on addressing them with the new aircraft, specifically the poor speed, climb rate, acceleration and weak airframe of the Ki-43 and the weak armament and flying difficulty of the Ki-44. &lt;br /&gt;
&lt;br /&gt;
The Ki-43's performance issues was remedied by increasing the overall parameters of the aircraft and introducing the legendary ''Homare'' 18-cylinder radial engine that Nakajima themselves designed. The ''Homare'' proved to take a toll on the airframe so the tail was lengthened and the wooden 3-bladed propellor was replaced by a 4-bladed constant speed metal propellor to help deal with the torque and power the engine provided. However, this propellor was frustrating to work with as the 12.7 mm Ho-103's proved to be quite difficult to synchronize. Two Ho-5 20 mm cannons were mounted in the wings to remedy the weak armaments of the Ki-44 and Ki-43, and the small size of the cannon allowed them to be mounted in the nose later on in its life. &lt;br /&gt;
&lt;br /&gt;
The new aircraft first took flight in 1943 and proved to be better than almost any aircraft in service with the Japanese at the time, reaching nearly 500 mph/800 kmh in a dive and 387 mph at tree-top level, and was quickly approved for service under the designation &amp;quot;Ki-84 ''Hayate&amp;quot;''. However, the increasing deterioration of the Japanese economy and depletion of resources resulted in many defects, with the engine providing less power than intended and the landing gear being susceptible to breaking on landing due to the lack of steel to properly maintain them. Japan was also having manpower problems that resulted in a lack of skilled pilots that could bring out the best in the aircraft.&lt;br /&gt;
&lt;br /&gt;
Regardless of these problems, the Ki-84 proved to be an excellent aircraft that gained the respect of both its pilots and enemies, with USA stating that it was likely the best aircraft Japan had made and Japanese pilots found it relatively easy to fly, maintain and control.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ki-84 (Family)]]&lt;br /&gt;
* [[N1K (Family)]]: similar IJN aircraft&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* https://live.warthunder.com/post/284844/en/ Historically accurate Ki-84 camouflage used by the famed 47th Sentai&lt;br /&gt;
* https://live.warthunder.com/post/292696/en/ Bare metal Historically accurate Ki-84 camouflage&lt;br /&gt;
&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-84_otsu&amp;diff=43142</id>
		<title>Ki-84 otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-84_otsu&amp;diff=43142"/>
				<updated>2020-02-01T18:47:24Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: A few changes and additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ki_84_otsu}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Ki-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
The Ki-84 ''Otsu'' is a very stable platform that can easily compete with its contemporaries at the tier. It has an excellent top speed and acceleration for a Japanese aircraft, but is still quite a bit lacking when compared to aircraft like the late [[Bf 109 (Family)|109's]], [[Ta 152 H-1|Ta 152]], [[F8F-1B|Bearcat]], [[P-51H-5-NA|P-51H]], and the Griffon Spitfires. However, its most powerful trait is its excellent maneuverability. Despite the stat card saying otherwise, the Ki-84 will be able to outturn anything it faces with the usage of combat flaps that's not a Spitfire or [[Re.2005 serie 0|Re.2005]] (with the exception of other Japanese fighters like the [[A6M5]]). Overall it is an enjoyable aircraft to fly due to its excellent maneuverability, competitive top speed and acceleration and smooth controls, but the pilot must take care at speeds above 630 km/h as the aircraft will stiffen up considerably.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 668 || 651 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.2 || 20.8 || colspan=&amp;quot;2&amp;quot; | 14.2 || rowspan=&amp;quot;2&amp;quot; | 421&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 717 || 692 || 19.1 || 19.4 || 22.6 || 17.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 500 || ___ || 280 || ~13 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 480 || &amp;lt; 430 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 2,000 m || 1,875 hp || 2,100 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 5,300 m || 1,675 hp || 1,876 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 13 mm steel backrest&lt;br /&gt;
* 6 mm steel headrest&lt;br /&gt;
* 70 mm bulletproof windshield, sloped&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ho-5 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Ho-5 cannons, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
* 2 x 20 mm Ho-5 cannons, wing-mounted (150 rpg = 300 total) The Ho-5's are very volatile weapons when approached from a beginner's standpoint. Their reasonably high rate of fire combined with lower than average muzzle velocity and poor HE round makes it so that one must be fairly close to deal significant damage. Fortunately, they are quite accurate and do not jam as badly as its competitors such as the [[Hispano Mk.II (20 mm)|Hispano Mk.II]]/[[Hispano Mk.V (20 mm)|Mk.V]] and do not perform as badly as the Russian [[ShVAK (20 mm)|ShVAK]]. Your belt of choice should be ''Universal'' or ''Tracers'', with Tracers dealing the most consistent damage and being easier to aim due to not having to deal with the velocity difference between the HE shell and the Tracer shell.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 92 GPHE (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)&lt;br /&gt;
* 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ''Otsu'' modification is the middle child of the Ki-84 family, dropping the 12.7 mm heavy machine guns from the [[Ki-84 ko|previous model]] in favour of two additional Ho-5 20 mm cannons, boosting firepower considerably. It retains the same strengths and weaknesses of said previous model. Equipped with a 2,000 HP engine, this aircraft's performance is on par with that of the legendary P-51 Mustang. However, unlike the Mustang, the Ki-84 has solid turning characteristics and excellent climb rate thanks to its lighter weight. This being said, the Ki-84 also has good energy retention, so try to make your opponent bleed energy to have an edge. The Ki-84 was also one of the first mass-produced Japanese aircraft to come equipped with armoured glass, armour plates and self-sealing fuel tanks, but the armour is still lacklustre compared to its Russian and American counterparts. However, as always, not everything is perfect. The aircraft controls stiffen significantly at speeds above 630 km/h, making even slight adjustments to heading impossible. Thus, at higher speeds, its elevator suffers. The Ki-84 also suffers a lot when no modules are researched, making the aircraft almost useless until modifications are unlocked.&lt;br /&gt;
&lt;br /&gt;
This aircraft should be played as it appears: a lightweight Japanese version of the Mustang, retaining good engine performance, decent climb-rate, high diving performance and relatively lacklustre armament, although fairly improved from the previous model.&lt;br /&gt;
[[File:Ki-84 Combat image.jpg|thumb|A Ki-84 ''Otsu'' shredding a Hellcat's wing]]&lt;br /&gt;
Unfortunately, the increased firepower comes at the cost of a higher battle rating, especially so in Arcade Battles. While a 0.3 BR increase in Realistic Battles isn't that bad on the surface, it allows you to face vastly superior aircraft such as the [[F8F-1B]], [[Spitfire F Mk 24]] and [[P-51H-5-NA]] that outclass you in almost every way. In arcade, the BR increase is a lot less subtle, a whole 1.3 BR increase to be precise. This increase causes the aircraft to occasionally be up-tiered into 7.0 matches with jet aircraft that will walk all over the poor Ki-84. Fortunately for the ''Hayate'', it retains its advantage of excellent engine power - and by extension, top speed, climb rate and energy retention - and superb manoeuvrability that can turn with nearly every aircraft at the tier. While the ''Ko'' modification of the aircraft was brutal to play efficiently, the ''Otsu'' is a lot more forgiving, but can still wreak havoc in the hands of a skilled pilot.&lt;br /&gt;
&lt;br /&gt;
=== Flying Styles ===&lt;br /&gt;
The Ki-84 ''Otsu'' is an aircraft that can tailor to any form of dogfighting its pilot can dream of. Its high top speed, decent acceleration, excellent manoeuvrability, great climb rate, and superb energy retention create a very stable platform when used properly, and a skilled Ki-84 pilot can single-handedly dictate the flow of the battle.&lt;br /&gt;
&lt;br /&gt;
==== Basic Combat ====&lt;br /&gt;
The excellent energy retention combined with fantastic manoeuvrability allow the Ki-84 to be a very solid energy fighter that can easily compete with the 109's and the various Italian fighters at its tier. Ideally you should make use of the Vertical spiral or Zoom manoeuvre to bleed your prey's energy then pounce while they're recovering. Do take care to avoid roll-intensive manoeuvres such as scissors or lag rolls, as the Ki-84 has a mediocre roll rate that only gets worse with speed as a result of its severe compression.&lt;br /&gt;
&lt;br /&gt;
Of course due to being a Japanese fighter, the naturally excellent raw manoeuvrability of the ''Hayate'' allows it to be a more than capable classic dogfighter who specializes in Turn-N-Burn tactics that can easily get on a bandit's tail. However it is noteworthy than the aircraft can struggle to regain its energy once it has bled it by turn-fighting, so avoid flat turns and go for climbing and diving turns instead so as to quickly regain its advantages.&lt;br /&gt;
&lt;br /&gt;
==== Defensive Flying ====&lt;br /&gt;
Of course, there are scenarios where the Ki-84's pilot will have to go on the defensive. The aircraft cannot afford to take many hits, so avoiding as many shots as possible is mandatory for your survival. Defensive energy manoeuvres such as the Immelmann, Defensive spiral and the various Yo-Yo's should be your first choice when being attacked. If an enemy is diving on you, try to force an overshoot with your excellent manoeuvrability and engage while the enemy is zoom-climbing.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 9 in (mod23)&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 12 in (mod27)&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Performance should be your main focus when upgrading the aircraft, as it can be very difficult to compete with others when stock. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent manoeuvrability, among the best in its rank&lt;br /&gt;
* Competitive speed and acceleration&lt;br /&gt;
* Reasonably powerful armament with a decent amount of ammo&lt;br /&gt;
* One of the most underestimated aircraft at the rank&lt;br /&gt;
* Above-average climbing rate&lt;br /&gt;
* Very forgiving and enjoyable to fly&lt;br /&gt;
* Solid roll rate at medium and low speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak airframe that is prone to fires&lt;br /&gt;
* Severe compression beyond 630 km/h&lt;br /&gt;
* Ho-5 cannons have a tendency to spark&lt;br /&gt;
* Can face jets in an up-tier&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The design of the Ki-84 traces back to late 1942 when Nakajima accepted an order by the IJAAF to create an improved aircraft to replace the Ki-43 ''Hayabusa'' that was just entering service, with the requirement asking for a fast, nimble, simple but universal aircraft so that the Japanese could ease the stress on their factories. Nakajima used several elements from their previous designs - The Ki-44 ''Shoki'' and the Ki-43 ''Hayabusa'' - and took pilot complaints from said aircraft and worked on addressing them with the new aircraft, specifically the poor speed, climb rate, acceleration and weak airframe of the Ki-43 and the weak armament and flying difficulty of the Ki-44. &lt;br /&gt;
&lt;br /&gt;
The Ki-43's performance issues was remedied by increasing the overall parameters of the aircraft and introducing the legendary ''Homare'' 18-cylinder radial engine that Nakajima themselves designed. The ''Homare'' proved to take a toll on the airframe so the tail was lengthened and the wooden 3-bladed propellor was replaced by a 4-bladed constant speed metal propellor to help deal with the torque and power the engine provided. However, this propellor was frustrating to work with as the 12.7 mm Ho-103's proved to be quite difficult to synchronize. Two Ho-5 20 mm cannons were mounted in the wings to remedy the weak armaments of the Ki-44 and Ki-43, and the small size of the cannon allowed them to be mounted in the nose later on in its life. &lt;br /&gt;
&lt;br /&gt;
The new aircraft first took flight in 1943 and proved to be better than almost any aircraft in service with the Japanese at the time, reaching nearly 500 mph/800 kmh in a dive and 387 mph at tree-top level, and was quickly approved for service under the designation &amp;quot;Ki-84 ''Hayate&amp;quot;''. However, the increasing deterioration of the Japanese economy and depletion of resources resulted in many defects, with the engine providing less power than intended and the landing gear being susceptible to breaking on landing due to the lack of steel to properly maintain them. Japan was also having manpower problems that resulted in a lack of skilled pilots that could bring out the best in the aircraft.&lt;br /&gt;
&lt;br /&gt;
Regardless of these problems, the Ki-84 proved to be an excellent aircraft that gained the respect of both its pilots and enemies, with USA stating that it was likely the best aircraft Japan had made and Japanese pilots found it relatively easy to fly, maintain and control.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ki-84 (Family)]]&lt;br /&gt;
* [[N1K (Family)]]: similar IJN aircraft&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* https://live.warthunder.com/post/284844/en/ Historically accurate Ki-84 camouflage used by the famed 47th Sentai&lt;br /&gt;
* https://live.warthunder.com/post/292696/en/ Bare metal Historically accurate Ki-84 camouflage&lt;br /&gt;
&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-84_Combat_image.jpg&amp;diff=43141</id>
		<title>File:Ki-84 Combat image.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-84_Combat_image.jpg&amp;diff=43141"/>
				<updated>2020-02-01T18:42:10Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Otsu modification Ki-84 sawing a Hellcat's wing&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J6K1&amp;diff=42779</id>
		<title>J6K1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J6K1&amp;diff=42779"/>
				<updated>2020-01-28T18:55:21Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Minor fleshing of the tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=j6k1&lt;br /&gt;
|market=J6K1 (Japan)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}} --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced during [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]] as the main pilot reward for the 2019 winter event [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
The J6K is an excellent air superiority fighter at its tier that can easily compete with its contemporaries. Originally designed as an interceptor to counter the legendary [[B-29A-BN|B-29]], it performs the best at altitude and mounts an insane amount of weapons for its size and class at the cost of lower ammunition per gun. Despite the weight of the aircraft, it retains reasonable maneuverability, climb rate and top speed which turn it into an enemy's nightmare when piloted well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 664 || 645 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.2 || 19.2 || colspan=&amp;quot;2&amp;quot; | 12.4 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 710 || 686 || 17.8 || 18 || 20 || 16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || 280 || ___ || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 390 || &amp;lt; 390 || &amp;lt; 470 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 1,000 m || 2,000 hp || 2,190 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 4,500 m || 1,785 hp || 1,955 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 3&lt;br /&gt;
| 9,000 m || 1,578 hp || 1,728 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --&amp;gt;&lt;br /&gt;
* 8 mm steel plate behind the pilot seat  Befitting of a Japanese aircraft, it is quite susceptible to damage. Despite the wings being strong enough to hold up in high G maneuvers, they are quite weak when taking battle damage, especially so when doing said maneuvers. Fires are also quite deadly, which happen quite often due to the large amount of fuel tanks scattered about the aircraft.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 (20 mm)|Type 3 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 rpg = 1,200 total)&lt;br /&gt;
* 2 x 13.2 mm Type 3 machine guns, wing-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
The J6K1 ''Jinpu'' is an ostensibly well-armed aircraft, boasting the most cannons of any Japanese aircraft. Although the [[Type 99 Model 2 (20 mm)|Type 99 Model 2]]'s lack the stopping power of the [[Type 5 (30 mm)|Type 5]]/[[Ho-155 (30 mm)|Ho-155]] typically mounted on tier IV Japanese aircraft, they can do the job well when aimed accurately. The Type 3 HMG's are also reasonable spotting weapons that have similar muzzle velocity to the 20 mm's and are quite accurate, allowing for easy follow-up shots. One should not rely on the HMG's as they deal negligible damage.&lt;br /&gt;
&lt;br /&gt;
Your belt setup should be either stealth or universal for both weapons. However, universal for the cannons and stealth for the HMG's allow you to focus on tracking with the cannons, which helps with players who either are learning to or have trouble with aiming them.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 60 kg Navy Type 97 Number 6 bombs (240 kg total)&lt;br /&gt;
* 2 x 250 kg Navy Type 98 Number 25 bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;The J6K1 is quite the quirky aircraft to fly, as it doesn't apply to most of the rules other Japanese aircraft follow. It's relatively quick compared to the lower speeds of the N1K's, J2M's and Ki-84's, and while it is reasonably maneuverable and beats every American aircraft spare the [[P-59A]] in RB, it is not nearly enough to compete with the Spitfires, Re.2005's, and even some variants of the Bf 109 that are very commonly encountered in Arcade. However, it holds specific advantages over all of these aircraft, which changes depending on which one it's engaging. Versus Merlin Spitfires it outspeeds them and destroys them at high altitude, versus Griffon Spitfires it can out-maneuver them and it's considerably faster than the Re.2005 and can deal quite a bit of damage with its large armament setup. The only exception to these are the Bf 109's, as your approach style will have to change depending on the variant of the Messerschmitt in question and if they are mounting gunpods or not. You can outmaneuver the G-6, G-10, G-14 and K-4 when they mount the gunpods but you can't outspeed them, however the reverse is true for the G-2 and F-4. Ideally, you should Boom-&amp;amp;-Zoom 109's if you have an altitude advantage or try to head-on them but the latter poses a significant risk due to the lack of bulletproof glass on the J6K.&lt;br /&gt;
&lt;br /&gt;
Speed and altitude are your best friends when piloting the ''Jinpu''. The Nakajima Homare 42 engine that powers the aircraft is tuned for high altitude combat, and is quite poor at altitudes below 2,000m, so altitudes around or above 4,000m are your ideal combat areas. Once you reach that altitude, start hunting for bombers and high flying attackers, then tear them to shreds with your impressive armament layout. If there are no bombers or they have all been destroyed, you are free to fly a more reserved high altitude energy fighter role versus other fighters. If diving on an opponent, be wary that the J6K stiffens up quite severely at speeds and has quite a low absolute rip speed of 780 kmh/484 mph.&lt;br /&gt;
&lt;br /&gt;
==== Specific enemies worth noting: ====&lt;br /&gt;
&lt;br /&gt;
* [[P-51H-5-NA]]. The last of the Mustangs is a fearsome opponent that can walk all over the J6K if given the chance. It's significantly quicker, is better at altitude, and climbs better. To top it off, it mounts a sextet of the unnaturally powerful Browning M2 .50 cals that can literally light an aircraft ablaze in a short burst. Fortunately, it's quite poor in an extended turning engagement as a result of its design focusing on high speed combat and has a very weak airframe. Attempt to force it to turn fight you and bleed all of its energy, but be sure to make effective use of combat flaps and rudder.&lt;br /&gt;
* [[F8F-1B]]. '''Bearcat.''' This one word strikes fear into the hearts of all opponents who hear it, and the ''Jinpu'' is no exception. The last single-engined fighter of the famed Grumman Cat series can both literally and figuratively destroy the J6K with its amazing speed, excellent armament, Near Focke-wulf roll rate, and brutal acceleration. It is the only aircraft the J6K can simply not deal with, so it should be avoided at all costs unless it is distracted. If one tries to force an engagement with you, immediately seek assistance from teammates.&lt;br /&gt;
* [[I-225]]. The white Russian menace is the king of high-altitude combat. It outspeeds you, outclimbs you and can easily light you on fire with its fast-firing quad setup of ShVAK's. However, it is very poor in a turning engagement and has an extremely weak airframe. Turn-fight then light it up.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Excellent armament (best belts are universal/stealth for the 20mm and ground targets/universal on the 13mm)&lt;br /&gt;
* Above average climb rate, usually on par or above the best allied fighters except the A2D&lt;br /&gt;
* Strong wings, can pull up to 12G at high speed&lt;br /&gt;
* Reasonably fast for a Japanese fighter&lt;br /&gt;
* Solid energy retention&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Effective combat flaps and rudder&lt;br /&gt;
* Reasonable cockpit visibility despite a few bars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A bit fragile due to lack of armour, pilot is very vulnerable too&lt;br /&gt;
* Extreme lock up of rudder and ailerons&lt;br /&gt;
* Guns are all mounted on the wings, resulting in significant convergence&lt;br /&gt;
* Vne (never exceed speed) is 780 km/h TAS&lt;br /&gt;
* Fires are almost always lethal&lt;br /&gt;
* Can face early jets, the A2D is a common opponent too and can easily outrun you&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6521-special-operation-f-r-o-s-t-en|[Special&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Operation F.R.O.S.T.]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawanishi}}&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J6K1&amp;diff=41846</id>
		<title>J6K1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J6K1&amp;diff=41846"/>
				<updated>2020-01-14T20:47:35Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=j6k1}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}} --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced during [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]] as a reward for the 2019 winter event [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
The J6K is an excellent air superiority fighter at its tier that can easily compete with its contemporaries. Originally designed as an interceptor to counter the legendary [[B-29A-BN|B-29]], it performs the best at altitude and mounts an insane amount of weapons for its size and class at the cost of lower ammunition per gun. Despite the weight of the aircraft, it retains superb maneuverability, climb rate and top speed which turn it into an enemy's nightmare when piloted well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 664 || 645 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.2 || 19.2 || colspan=&amp;quot;2&amp;quot; | 12.4 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 710 || 686 || 17.8 || 18 || 20 || 16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || 280 || ___ || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 390 || &amp;lt; 390 || &amp;lt; 470 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 1,000 m || 2,000 hp || 2,190 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 4,500 m || 1,785 hp || 1,955 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 3&lt;br /&gt;
| 9,000 m || 1,578 hp || 1,728 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 (20 mm)|Type 3 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 rpg = 1,200 total)&lt;br /&gt;
* 2 x 13.2 mm Type 3 machine guns, wing-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
The J6K1 ''Jinpu'' is an ostensibly well-armed aircraft, boasting the most cannons of any Japanese aircraft. Although the [[Type 99 Model 2 (20 mm)|Type 99 Model 2]]'s lack the stopping power of the [[Type 5 (30 mm)|Type 5]]/[[Ho-155 (30 mm)|Ho-155]] typically mounted on tier IV Japanese aircraft, they can do the job well when aimed accurately.&lt;br /&gt;
&lt;br /&gt;
The Type 3 HMG's are reasonable spotting weapons that have similar muzzle velocity to the 20 mm's and are quite accurate, allowing for easy follow-up shots. One should not rely on the HMG's as they deal negligible damage.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 60 kg Navy Type 97 Number 6 bombs (240 kg total)&lt;br /&gt;
* 2 x 250 kg Navy Type 98 Number 25 bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Excellent armament (best belts are universal/stealth for the 20mm and ground targets/universal on the 13mm)&lt;br /&gt;
* Good climb rate, usually on par or above the best allied fighters except the A2D&lt;br /&gt;
* Strong wings, can pull up to 12G at high speed&lt;br /&gt;
* Reasonably fast for a Japanese fighter&lt;br /&gt;
* Very good energy retention&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Effective combat flaps and rudder&lt;br /&gt;
* Reasonable cockpit visibility despite a few bars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A bit fragile due to lack of armour, pilot is very vulnerable too&lt;br /&gt;
* Extreme lock up of rudder and ailerons&lt;br /&gt;
* Vne (never exceed speed) is 780 km/h TAS&lt;br /&gt;
* Can face early jets, the A2D is a common opponent too and can easily outrun you&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6521-special-operation-f-r-o-s-t-en|[Special&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Operation F.R.O.S.T.]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawanishi}}&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J6K1&amp;diff=41469</id>
		<title>J6K1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J6K1&amp;diff=41469"/>
				<updated>2020-01-08T01:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=j6k1}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}} --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced during [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]] as a reward for [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 664 || 645 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.2 || 19.2 || colspan=&amp;quot;2&amp;quot; | 12.4 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 706 || 685 || 17.8 || 18 || 20.5 || 16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || 280 || ___ || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 390 || &amp;lt; 390 || &amp;lt; 470 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 1,000 m || 2,000 hp || 2,190 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 4,500 m || 1,785 hp || 1,955 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 3&lt;br /&gt;
| 9,000 m || 1,578 hp || 1,728 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 (20 mm)|Type 3 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 rpg = 1,200 total)&lt;br /&gt;
* 2 x 13.2 mm Type 3 machine guns, wing-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 60 kg Navy Type 97 Number 6 bombs (240 kg total)&lt;br /&gt;
* 2 x 250 kg Navy Type 98 Number 25 bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawanishi}}&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-84_otsu&amp;diff=41209</id>
		<title>Ki-84 otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-84_otsu&amp;diff=41209"/>
				<updated>2020-01-04T17:28:54Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Added history, changed a few things.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ki_84_otsu}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Ki-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
The Ki-84 ''Otsu'' is a very stable platform that can easily compete with its contemporaries at the tier. It has an excellent top speed and acceleration for a Japanese aircraft, but is still quite a bit lacking when compared to aircraft like the late [[Bf 109 (Family)|109's]], [[Ta 152 H-1|Ta 152]], [[F8F-1B|Bearcat]], [[P-51H-5-NA|P-51H]], and the Griffon Spitfires. However, its most powerful trait is its excellent maneuverability. Despite the stat card saying otherwise, the Ki-84 will be able to outturn anything it faces with the usage of combat flaps that's not a Spitfire or [[Re.2005 serie 0|Re.2005]] (with the exception of other Japanese fighters like the [[A6M5]]). Overall it is an enjoyable aircraft to fly due to its excellent maneuverability, competitive top speed and acceleration and smooth controls, but the pilot must take care at speeds above 630 km/h as the aircraft will stiffen up considerably.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 668 || 651 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.2 || 20.8 || colspan=&amp;quot;2&amp;quot; | 14.2 || rowspan=&amp;quot;2&amp;quot; | 421&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 717 || 692 || 19.1 || 19.4 || 22.6 || 17.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 500 || ___ || 280 || ~13 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 480 || &amp;lt; 430 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 2,000 m || 1,875 hp || 2,100 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 5,300 m || 1,675 hp || 1,876 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 13 mm steel backrest&lt;br /&gt;
* 6 mm steel headrest&lt;br /&gt;
* 70 mm bulletproof windshield, sloped&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ho-5 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Ho-5 cannons, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
* 2 x 20 mm Ho-5 cannons, wing-mounted (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 92 GPHE (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)&lt;br /&gt;
* 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ''Otsu'' modification is the middle child of the Ki-84 family, dropping the 12.7 mm heavy machine guns from the [[Ki-84 ko|previous model]] in favour of two additional Ho-5 20 mm cannons, boosting firepower considerably. It retains the same strengths and weaknesses of said previous model. Equipped with a 2,000 HP engine, this aircraft's performance is on par with that of the legendary P-51 Mustang. However, unlike the Mustang, the Ki-84 has solid turning characteristics and excellent climb rate thanks to its lighter weight. This being said, the Ki-84 also has good energy retention, so try to make your opponent bleed energy to have an edge. The Ki-84 was also one of the first mass-produced Japanese aircraft to come equipped with armoured glass, armour plates and self-sealing fuel tanks, but the armour is still lacklustre compared to its Russian and American counterparts. However, as always, not everything is perfect. The aircraft controls stiffer significantly at speeds above 630 km/h, making even slight adjustments to heading impossible. Thus, at higher speeds, its elevator suffers. The Ki-84 also suffers a lot when no modules are researched, making the aircraft almost useless until modifications are unlocked.&lt;br /&gt;
&lt;br /&gt;
This aircraft should be played as it appears: a lightweight Japanese version of the Mustang, retaining good engine performance, decent climb-rate, high diving performance and relatively lacklustre armament, although fairly improved from the previous model.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the increased firepower comes at the cost of a higher battle rating, especially so in Arcade Battles. While a 0.3 BR increase in Realistic Battles isn't that bad on the surface, it allows you to face vastly superior aircraft such as the [[F8F-1B]], [[Spitfire F Mk 24]] and [[P-51H-5-NA]] that outclass you in almost every way. In arcade, the BR increase is a lot less subtle, a whole 1.3 BR increase to be precise. This increase causes the aircraft to occasionally be up-tiered into 7.0 matches with jet aircraft that will walk all over the poor Ki-84. Fortunately for the ''Hayate'', it retains its advantage of excellent engine power - and by extension, top speed, climb rate and energy retention - and superb manoeuvrability that can turn with nearly every aircraft at the tier. While the ''Ko'' modification of the aircraft was brutal to play efficiently, the ''Otsu'' is a lot more forgiving, but can still wreak havoc in the hands of a skilled pilot.&lt;br /&gt;
&lt;br /&gt;
=== Flying Styles ===&lt;br /&gt;
The Ki-84 ''Otsu'' is an aircraft that can tailor to any form of dogfighting its pilot can dream of. Its high top speed, decent acceleration, excellent manoeuvrability, great climb rate, and superb energy retention create a very stable platform when used properly, and a skilled Ki-84 pilot can single-handedly dictate the flow of the battle.&lt;br /&gt;
&lt;br /&gt;
==== Basic Combat ====&lt;br /&gt;
The excellent energy retention combined with fantastic manoeuvrability allow the Ki-84 to be a very solid energy fighter that can easily compete with the 109's and the various Italian fighters at its tier. Ideally you should make use of the Vertical spiral or Zoom manoeuvre to bleed your prey's energy then pounce while they're recovering. Do take care to avoid roll-intensive manoeuvres such as scissors or lag rolls, as the Ki-84 has a mediocre roll rate that only gets worse with speed as a result of its severe compression.&lt;br /&gt;
&lt;br /&gt;
Of course due to being a Japanese fighter, the naturally excellent raw manoeuvrability of the ''Hayate'' allows it to be a more than capable classic dogfighter who specializes in Turn-N-Burn tactics that can easily get on a bandit's tail. However it is noteworthy than the aircraft can struggle to regain its energy once it has bled it by turn-fighting, so avoid flat turns and go for climbing and diving turns instead so as to quickly regain its advantages.&lt;br /&gt;
&lt;br /&gt;
==== Defensive Flying ====&lt;br /&gt;
Of course, there are scenarios where the Ki-84's pilot will have to go on the defensive. The aircraft cannot afford to take many hits, so avoiding as many shots as possible is mandatory for your survival. Defensive energy manoeuvres such as the Immelmann, Defensive spiral and the various Yo-Yo's should be your first choice when being attacked. If an enemy is diving on you, try to force an overshoot with your excellent manoeuvrability and engage while the enemy is zoom-climbing.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 9 in (mod23)&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 12 in (mod27)&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Performance should be your main focus when upgrading the aircraft, as it can be very difficult to compete with others when stock. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent manoeuvrability, among the best in its rank&lt;br /&gt;
* Competitive speed and acceleration&lt;br /&gt;
* Reasonably powerful armament with a decent amount of ammo&lt;br /&gt;
* One of the most underestimated aircraft at the rank&lt;br /&gt;
* Above-average climbing rate&lt;br /&gt;
* Very forgiving and enjoyable to fly&lt;br /&gt;
* Solid roll rate at medium and low speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak airframe that is prone to fires&lt;br /&gt;
* Severe compression beyond 630 km/h&lt;br /&gt;
* Ho-5 cannons have a tendency to spark&lt;br /&gt;
* Can face jets in an up-tier&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The design of the Ki-84 traces back to late 1942 when Nakajima accepted an order by the IJAAF to create an improved aircraft to replace the Ki-43 ''Hayabusa'' that was just entering service, with the requirement asking for a fast, nimble, simple but universal aircraft so that the Japanese could ease the stress on their factories. Nakajima used several elements from their previous designs - The Ki-44 ''Shoki'' and the Ki-43 ''Hayabusa'' - and took pilot complaints from said aircraft and worked on addressing them with the new aircraft, specifically the poor speed, climb rate, acceleration and weak airframe of the Ki-43 and the weak armament and flying difficulty of the Ki-44. &lt;br /&gt;
&lt;br /&gt;
The Ki-43's performance issues was remedied by increasing the overall parameters of the aircraft and introducing the legendary ''Homare'' 18-cylinder radial engine that Nakajima themselves designed. The ''Homare'' proved to take a toll on the airframe so the tail was lengthened and the wooden 3-bladed propellor was replaced by a 4-bladed constant speed metal propellor to help deal with the torque and power the engine provided. However, this propellor was frustrating to work with as the 12.7 mm Ho-103's proved to be quite difficult to synchronize. Two Ho-5 20 mm cannons were mounted in the wings to remedy the weak armaments of the Ki-44 and Ki-43, and the small size of the cannon allowed them to be mounted in the nose later on in its life. &lt;br /&gt;
&lt;br /&gt;
The new aircraft first took flight in 1943 and proved to be better than almost any aircraft in service with the Japanese at the time, reaching nearly 500 mph/800 kmh in a dive and 387 mph at tree-top level, and was quickly approved for service under the designation &amp;quot;Ki-84 ''Hayate&amp;quot;''. However, the increasing deterioration of the Japanese economy and depletion of resources resulted in many defects, with the engine providing less power than intended and the landing gear being susceptible to breaking on landing due to the lack of steel to properly maintain them. Japan was also having manpower problems that resulted in a lack of skilled pilots that could bring out the best in the aircraft.&lt;br /&gt;
&lt;br /&gt;
Regardless of these problems, the Ki-84 proved to be an excellent aircraft that gained the respect of both its pilots and enemies, with USA stating that it was likely the best aircraft Japan had made and Japanese pilots found it relatively easy to fly, maintain and control.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ki-84 (Family)]]&lt;br /&gt;
* [[N1K (Family)]]: similar IJN aircraft&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=N1K2-J&amp;diff=41207</id>
		<title>N1K2-J</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=N1K2-J&amp;diff=41207"/>
				<updated>2020-01-04T16:38:53Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Added spaded stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=n1k2_j}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = N1K (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was in the game since the start of the Open Beta Test prior to Update 1.29.&lt;br /&gt;
&lt;br /&gt;
The N1K2-J is a versatile plane that has its great acceleration and rate of climb as the main advantage. It lacks the impressive low-speed manoeuvrability of its preceding plane in the  Japanese research tree, but it can still turn against most of its fighter opposition and win the engagement. The N1K2-J's battle rating presents the potential challenge of flying against fighter jets, against which N1K pilots will have to use their high sustained rate of climb, not to be left low and vulnerable against faster enemies, as well as to use their turning ability far superior to that of the average jet.&lt;br /&gt;
&lt;br /&gt;
The N1K2-J can carry one of the following additional load outs, under the wings. The rockets were designed for anti-air usage versus bombers, however they are quite inaccurate and only one salvo can be fired in RB/SB. Make sure to select a detonation range before spawning in. Feel free to experiment, 300-700 m are common values. The bigger 250 kg bombs are useful in long enduring games, were few players are left and victory is determined by the last ground units. Ignore the 60 kg, your cannons will do more damage in the long run.&lt;br /&gt;
[[File:FighterImage_N1K2 cockpit.jpg|thumbnail|right|Cockpit feature good all around visibility. The quite high mounted gun-sight allows for good sight in deflection shots, if a bit of rudder and aileron are applied.]]&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,300 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 609 || 594 || {{Specs|ceiling}} || 19.4 || 20.5 || 11.7 || 14.2 || 300&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,300 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 674 || 650 || {{Specs|ceiling}} || 18.5 || 19 || 23.2 || 18.2 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 520 || ~17 || ~14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 460 || &amp;lt; 460 || &amp;gt; 240&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 m || 1,875 hp || 2,100 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,300 m || 1,675 hp || 1,876 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 70 mm Bulletproof glass - Armored windscreen&lt;br /&gt;
* 12 mm Steel plate in pilot's seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 navy (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 + 250 rpg each wing = 900 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;''Main article:&amp;amp;nbsp;'''[[:Category:Suspended armaments|Bombs]], [[:Category:Suspended armaments|Rockets]]'''''&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)&lt;br /&gt;
* 2 x 250 kg type 98 bombs (500 kg total)&lt;br /&gt;
* 4 x 250 kg type 98 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 10 kg Type 3 No.1 Mod.28 Mk.1 rockets&lt;br /&gt;
* 2 x 15 kg Type 5 No.3 Mod.9 rockets&lt;br /&gt;
* 2 x 66 kg Type 3 No.6 Mod.27 Mk.1 rockets&lt;br /&gt;
* 2 x 84 kg Type 5 No.6 Mod.9 rockets&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 7 in (mod20)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| Type 3 No.1 Mod.28 Mk.1 Rockets&lt;br /&gt;
| Type 5 No.1 Mod.9 Mk.1 Rockets&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| 12 in (mod30)&lt;br /&gt;
| Type 3 No.6 Mod.27 Mk.1 rockets&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
| &lt;br /&gt;
| Type 5 No.6 Mod.9 Rockets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Top speed and acceleration is an issue with stock aircraft. ''Compressor'' and ''New Engine'' greatly help. Having access to Offensive 20 mm belts is helpful for gaining options of ammunition types.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good manoeuvrability in medium speeds (above 400 kph)&lt;br /&gt;
* Great energy retention&lt;br /&gt;
* Combat flaps are efficient while in dogfights&lt;br /&gt;
* Decent rate of climb&lt;br /&gt;
* Good diving capabilities (considering its a Japanese plane)&lt;br /&gt;
* Absurd amounts of ammo for the 20 mm (225 rpg with 900 rounds in total)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre roll rate&lt;br /&gt;
* Can be outmanoeuvred easily by the fighters at its tier if not used correctly&lt;br /&gt;
* Easy to catch on fire&lt;br /&gt;
* Often faces jets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Ingame Description ===&lt;br /&gt;
Kawanishi Shiden-Kai Model 21, Kawanishi N1K2-J (code name &amp;quot;&amp;quot;George&amp;quot;&amp;quot;) Marine Interceptor-Fighter.&lt;br /&gt;
&lt;br /&gt;
A single-seat, all-metal monoplane fighter with a closed canopy. The &amp;quot;&amp;quot;Shiden&amp;quot;&amp;quot; holds a unique place in the history of airplane construction. This land-based interceptor was based on the N1K1, which had been designed to support amphibious operations.&lt;br /&gt;
&lt;br /&gt;
The first prototype N1K1 &amp;quot;&amp;quot;Kyofu&amp;quot;&amp;quot; (&amp;quot;&amp;quot;Mighty Wind&amp;quot;&amp;quot;) was flown on May 6, 1942, and mass production began in May of 1943. However, when the first seaplanes started to arrive on the front, the situation in the Pacific theater had changed so that this type of plane was simply no longer needed. Therefore, a land version project of the fighter was developed as a private initiative, based on the Kyofu. Originally it was planned that the only distinction between the two planes was that the Shiden-Kai would have retractable landing gear instead of floats, but it was quickly decided that the engine should be replaced with a more powerful alternative. A four-bladed propeller with a diameter of 3.3 meters was selected for the plane. Such a large propeller size, along with the mid-wing aerodynamic design, forced the plane to be fitted with elongated, telescoping landing gear struts which folded during retraction.&lt;br /&gt;
&lt;br /&gt;
The land-based version made its first flight on December 12, 1942. The prototype's private designation was the X1, and in mass production its designation became N1K1-J &amp;quot;&amp;quot;Shiden&amp;quot;&amp;quot; (&amp;quot;&amp;quot;Purple Lightning&amp;quot;&amp;quot;). Production began in August of 1943.&lt;br /&gt;
&lt;br /&gt;
The new fighter proved to be an excellent interceptor. However, its operation was complicated by the frequent failure of its engine, the Homare 21, the complex design of its chassis, and its ineffective brakes. Consequently, the number of the N1K1-J's non-combat losses was very high. The next model of the Shiden was designed to eliminate these shortcomings.&lt;br /&gt;
&lt;br /&gt;
The aircraft's redesign began simultaneously with the N1K1-J's military trials. The N1K2-J's first flight was made on December 31, 1943. The production model was designated the Shiden-Kai (&amp;quot;&amp;quot;Purple Lightning Improved&amp;quot;&amp;quot;) Model 21 Marine Fighter-Interceptor.&lt;br /&gt;
&lt;br /&gt;
The new model, like its predecessor, featured a 14-cylinder air-cooled radial engine, the Nakajima Homare 21 NK9H, with a takeoff power of 1820 hp. It also retained the basic wing construction and armament of the N1K1-J. However, the Shiden-Kai was really a new plane. During the planning phase, special attention was given to ensuring ease of production and, at least to some extent, the use of readily available materials. The Shiden-Kai, unlike its predecessor, had a low-wing design which allowed the use of conventional landing gear. The new design was finally rid of the N1K1-J's main operational problems.&lt;br /&gt;
&lt;br /&gt;
The shape of the fuselage was completely changed and somewhat lengthened, and the vertical tail fin was completely redesigned. The empty weight of the aircraft was decreased by 240 kilograms.&lt;br /&gt;
&lt;br /&gt;
The N1K2-J was armed with 4 Type 99 Model 2 20mm wing-mounted cannons. The inner pair held 200 rounds of ammunition each and the outer held 250 each (900 rounds total).&lt;br /&gt;
&lt;br /&gt;
On the two pylons suspended underneath its wings, the aircraft could carry two 250-kg type 98 or two 60-kg type 97 bombs. Or, it could carry unguided 60-kg No.27 rockets. In addition, an extra 400-liter fuel tank could be installed under the fuselage.&lt;br /&gt;
&lt;br /&gt;
Because its center of gravity was towards the plane's rear, the N1K2-J was somewhat difficult to control, and was usually flown by experienced pilots (especially former Zero pilots) after they underwent retraining.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawanishi}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G.56&amp;diff=40281</id>
		<title>G.56</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G.56&amp;diff=40281"/>
				<updated>2019-12-30T19:51:28Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Added some extra descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=g_56}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] and represents the penultimate modification of the G.55 ''Centauro''.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Loved by its pilots and despised by the enemies that get in its crosshairs, the G.56 is an excellent plane at its tier. It takes the already very solid G.55 airframe, extends the fuselage and places a powerful DB 603 engine in place of the already good DB 605, and drops the two Breda 12.7 mm HMG's, which were fairly useless, to begin with. The improved power of the 603 combined with overall weight deductions allows the aircraft to both literally and figuratively propel itself to new heights and gives it more than a fighting chance when facing other aircraft in the 5.0-6.3 range. Generally speaking, it is a very responsive aircraft with good overall flight characteristics that can dominate the airspace if given the chance. These traits have gained the aircraft the affectionate nickname of ''Super Centauro'' by the community. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 677 || 658 || {{Specs|ceiling}} || 20.9 || 21.5 || 18.2 || 18.2 || 250&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 727 || 700 || {{Specs|ceiling}} || 19.5 || 20.0 || 26.2 || 21.7 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 460 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 420 || &amp;lt; 450 || &amp;gt; 314&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,000 m || 1,500 hp || 1,650 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel plate behind the pilot&lt;br /&gt;
* 50 mm Bulletproof glass&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm MG 151/20 cannon, nose-mounted (300 rpg)&lt;br /&gt;
* 2 x 20 mm MG 151/20 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
Two of the cannons are mounted one each in the wings with the remaining cannon being nose-mounted through the propeller spinner. Each wing-mounted cannon is armed with the same amount of ammunition, which means that all wing-mounted guns will fire together until empty. The nose cannon contains 50 more rounds of ammo than the wing-mounted cannons and will continue to fire after the wing-mounted cannons have run out of ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GP 50 (50 kg)|GP 100 (100 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg GP 50 bombs (100 kg total)&lt;br /&gt;
* 2 x 100 kg GP 100 bombs (200 kg total)&lt;br /&gt;
&lt;br /&gt;
Unless the situation is extremely dire, it is never a wise move to use bombs on the G.56, as it wastes the aircraft's potential and puts it in its most vulnerable altitude where it can't use its excellent dive speed and top-end speed to get away from opponents.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Thanks to the powerful DB 603 and general aerodynamic improvements from the previous [[G.55 serie 1|G.55]], the G.56 will be a competitive aircraft in almost any role you put it in. Low-altitude, medium-altitude, high-altitude, energy fighting, Boom-&amp;amp;-Zoom or (in some cases) turn-fighting, the ''Super Centauro'' can do it all! However, your ideal flying style should be as a more reserved medium to high altitude energy fighter, as this is the area the aircraft excels the most in. One should always keep their speed up, a minimum of 370 km/h (230 mph), as this allows you to whip your nose around with alarming speed and bug out of unfavourable scenarios. It is important to note that the G.56 can very quickly bleed velocity in high-speed horizontal turns, and you may find yourself struggling to regain it.&lt;br /&gt;
&lt;br /&gt;
One does not have to worry about the ammunition of the aircraft, as you are given an absurd 800 rounds total (300 in the nose-mounted gun plus 500 in the two wing-mounted guns) and have access to the universally feared ''minengeschoß'' round that will destroy anything in a few well-placed hits&lt;br /&gt;
&lt;br /&gt;
=== Playstyles ===&lt;br /&gt;
Beneath the sleek and eye-pleasing design of the ''Super Centauro'' lies a monster of a plane if piloted well. The aircraft's main strength is not its armament, speed, maneuverability or climb rate (which are great in their own rights), but how easily it can set up an attack on an enemy. Your primary method of battle should be energy fighting at a middle or high altitude so you can keep up your potential energy while also making the most out of the aircraft's engine. You can dictate the flow of the battle by staying around 5,000 - 6,000 meters due to the ability of choosing your fights easily; you can dive in and shred your targets, then be gone before anyone knows what happened. If an enemy tries to intercept you, pay attention to the aircraft they're flying and adjust accordingly, then engage on your terms. If they are approaching from below, pull up into a stall climb or vertical spiral to make them waste their energy then pounce while they're recovering, and if they are approaching from above, attempt to get them to overshoot and follow through.&lt;br /&gt;
&lt;br /&gt;
The weakest flying style the G.56 can be put into is in a low-altitude combat scenario, where it can't abuse its excellent supercharged engine and doesn't have the altitude to dive so it can escape. It is a generally safe idea to avoid these scenarios and climb to get your advantages back and you wont be torn to shreds by the hordes of enemies that will flock to your location due to seeing you as easy prey. &lt;br /&gt;
&lt;br /&gt;
The G.56 is also adept at dealing with bombers thanks to its excellent performance and powerful armament layout that can easily tear through the large bodies of strategic bombers. When engaging a bomber, it is best to either approach from the front to get a pilot snipe or approach from below and aim for the wings or engines, as it can't get very far without these.            '''&amp;quot;Oh, it has weak guns, i can tail it.&amp;quot;''' If these words enter your mind, throw them out immediately. Never tail '''any''' bomber, no matter how &amp;quot;weak&amp;quot; its defensive armament may be, as this mindset can lead to some embarrassing deaths regardless of the skill of the pilot in question. &lt;br /&gt;
&lt;br /&gt;
=== Specific enemies worth noting ===&lt;br /&gt;
While the G.56 can out-perform a good portion of enemies it will face, there are a few enemies that one should pay attention to.&lt;br /&gt;
&lt;br /&gt;
* '''[[Spitfire F Mk 24]]'''. The Mk 24 is arguably the best prop plane in the game thanks to its insane climb rate, excellent speed, powerful armament and good manoeuvrability. While not commonly encountered in Realistic thanks to it being a full 1.0 BR ahead of the G.56, it is a very common foe in Arcade where its BR of 6.3 frequently pits it against the 6.0 ''Super Centauro''. Your best bet of beating it is by gaining an altitude advantage in order to dive bomb it, which is difficult to do because of the Mk 24's awesome climb rate, or in a low velocity turning engagement where you can make use of your superior low-speed manoeuvrability combined with the usage of combat flaps.&lt;br /&gt;
* '''[[Bf 109 K-4]]'''. The ''Kurfürst'' is the penultimate modification of the legendary Bf 109 and plays surprisingly similar to the G.56, even sharing basically the same armament layout (2 x 13.2 mm HMGs and 3 x 20 mm cannons, as this is the setup most pilots use). However it does out climb and out speed you by a relatively large margin, but you beat it at higher altitudes and have more responsive controls at lower speeds. The result of the dogfight comes down to pilot skill, as the planes are extremely similar, but you should try to Boom-&amp;amp;-Zoom against it to avoid the danger the aircraft presents. It is worthy to note that you outturn every 109 except the earlier ones such as the [[Bf 109 F-4|F-4]], and can turn around them even more so when the 109's pilot uses the gunpod attachments, which is more than common.&lt;br /&gt;
* '''[[F8F-1B]]'''. The Bearcat is also a very dangerous opponent that you can encounter. Its roll rate is comparable to the Fw 190 series, its speed and acceleration are almost unparalleled and its armament is very effective in all forms of combat. You are under no circumstances to engage a Bearcat that is aware of your presence, as it will easily beat you in almost every scenario. If one forces an engagement on you, seek assistance from teammates or attempt to bleed his speed with safe manoeuvres.&lt;br /&gt;
* '''[[I-225]]'''. The I-225 is the king of Russian props and excels in a high altitude, energy-based flying style. While the G.56 itself is very solid at higher altitudes thanks to its DB 603 combined with a supercharger, it is nothing compared to the I-225, which loses almost no performance flying anywhere above 6 km. Combined with its amazing speed and relatively powerful armament, the Russian menace is a fear to any aircraft it comes into contact with. However, if you are able to engage it with an energy advantage via Boom &amp;amp; Zoom, it is an easy target thanks to its very vulnerable airframe and almost total lack of armour. The aircraft is also very poor in low-speed engagements, an area the G.56 does well in and can take advantage of as a result.&lt;br /&gt;
* [[Re.2005 serie 0|Re.2005]]. While Realistic Battles will never have you go against the ''Saggitario'', Arcade poses this challenge. The Re.2005 is an amazing prop fighter which has a turning circle that  embarrasses a Spitfire and makes a Zero blush, plus it has the armaments to back up said maneuverability. These traits make the 2005 one of the most universally feared threats to anyone in its airspace. However, it lacks the speed to compete with its contemporaries and has a very weak airframe that cannot afford to take many central hits. Your amazing dive speed is your friend in these scenarios, always engage the 2005 with a speed advantage and never turn after a run.&lt;br /&gt;
&lt;br /&gt;
=== When Engaging the Aircraft ===&lt;br /&gt;
The G.56 is an enemy that you need to dispatch of as soon as you possibly can, as even a singular one can be the most painful thorn in your side for the rest of the game. You should never let them gain an altitude advantage, as this allows them to singlehandedly dictate the flow of the battle with its high diving speed and excellent top-end speed. If one is diving on you, you should take advantage of the aircraft's poor roll rate due to high speed compression and force an overshoot, then light them up during their zoom climb.&lt;br /&gt;
&lt;br /&gt;
Unless you're in an Re.2005, Ki-84, Zero, Ki-61, Reppu or Spitfire, you should never engage a G.56 in a turn-fight. Despite the aircraft's stat card saying otherwise, the G.56 turns better than almost every aircraft it faces, and turns especially well with energy. Your go-to tactic for engaging the aircraft should be Boom-&amp;amp;-Zoom, as it allows you to blitz them and take advantage of their relatively weak airframe.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| MCGP50&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| MCSAP100&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Focus on performance upgrades to remedy a few of the G.56's weaknesses that are more pronounced when stock, such as manoeuvrability. Do not worry about researching the bomb options, as they are next to useless and only hampers the aircraft's performance.&lt;br /&gt;
&lt;br /&gt;
Upgrades should follow a similar path as this:&lt;br /&gt;
&lt;br /&gt;
* Fuselage repair&lt;br /&gt;
* Radiator&lt;br /&gt;
* Compressor&lt;br /&gt;
* Airframe&lt;br /&gt;
* Offensive 20 mm &lt;br /&gt;
* Engine&lt;br /&gt;
* Wing repair&lt;br /&gt;
* Engine injection&lt;br /&gt;
* Cover&lt;br /&gt;
* New 20 mm cannons&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful engine gives it great acceleration and great top speed&lt;br /&gt;
* Can easily set and rack up kills in the hands of a skilled pilot&lt;br /&gt;
* Fast firing, accurate triad of MG 151 cannons with access to the dreaded ''minengeschoß'' explosive round&lt;br /&gt;
* Large ammo reserve (800 rounds total)&lt;br /&gt;
* Above average climb rate&lt;br /&gt;
* Superb manoeuvrability at all speeds&lt;br /&gt;
* Competitive flight performance at most altitudes&lt;br /&gt;
* Arguably the best 6.0 Axis aircraft that can deal with most Allied props with relative ease&lt;br /&gt;
* Excellent top speed, although slightly slower than its competitors&lt;br /&gt;
* Lenient stock grind&lt;br /&gt;
* Great manoeuvre energy retention&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre roll rate&lt;br /&gt;
&lt;br /&gt;
* Control surfaces function poorly at high speeds&lt;br /&gt;
* Stays in take-off settings while using Automatic Engine Controls, overheating the plane quickly&lt;br /&gt;
* Open radiator affects plane's top speed more than typical fighters&lt;br /&gt;
* Can face early jets in Arcade&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The concept of the G.56 traces back to 1942 when the ''Stato Maggiore dell'aeronautica'' requested Fiat to develop an aircraft based on the G.55 airframe around the recently available DB 603 engine that produced 1,750 horsepower, 275 more horsepower than the DB 605. It was designed by Giuseppe Gabrielli in 1944, and the design was proven to be an all-around improvement from the already good G.55, with Commander Valentino Cus reaching nearly 710 km/h (450 mph) and official records stating a maximum speed of roughly 685 km/h (426 mph). The two Breda-SAFAT Machine guns that were mounted in the nose were removed to make room for the massive engine, thus reducing the weight slightly and allowing more 20 mm ammunition to be carried. &lt;br /&gt;
&lt;br /&gt;
Leader of the Luftwaffe Hermann Goering saw the potential in the prototype and immediately proposed it to Hitler and Galland as an alternative to the Me 309, a similarly designed Bf 109 with a DB 603 engine. He described that due to the state of the war, Germany could not afford to make such radical changes to the Bf 109, as it was already difficult enough to go from the [[Bf 109 E-3|E series]] to the [[Bf 109 F-4|F series]], let alone the [[Bf 109 G-10|G series]]. Thus, he proposed that Germany would take over production of the aircraft, giving them a fighting chance versus the myriad of enemy fighters that started to outclass the 109. However, engine production of the DB 603 was put on the back burner to focus on the DB 605 that powered a good portion of German aircraft, so there was only a handful of DB 603's to go around. Despite showing excellent flight characteristics able to compete with every allied fighter at the time, it was never put into production due to the lack of DB 603 engines and Italy's horrible economic status, with only two prototypes being made before the war's end.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[G.55 (Family)]]: the family the G.56 comes from&lt;br /&gt;
* [[Fw 190 D-9]], [[Fw 190 D-12|D-12]]/[[Fw 190 D-13|D-13]] and [[Ta 152 H-1]]: equivalent fighter aircraft using the same engine&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TIS_MA&amp;diff=39982</id>
		<title>TIS MA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TIS_MA&amp;diff=39982"/>
				<updated>2019-12-28T21:41:21Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Added stats and pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=tis_ma}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet twin-engine fighter {{Battle-rating}}. It was introduced during [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]] in the [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T.]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,660 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 511 || 494 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 25.1 || 25.9 || 6.8 || 6.8 || rowspan=&amp;quot;2&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 556 || 534 || 23.0 || 24.0 || 14.5 || 10.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 400 || ___ || 270 || ~10 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 380 || &amp;lt; 420 || &amp;gt; 329&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 750 m || 1,500 hp || 1,623 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --&amp;gt;&lt;br /&gt;
* 8.5 mm steel pilot seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-45 (45 mm)|NS-37 (37 mm)|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 37 mm NS-37 cannons, wing-mounted (75 rpg = 150 total) + 2 x 20 mm ShVAK cannons, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
** 2 x 45 mm NS-45 cannons, wing-mounted (50 rpg = 100 total) + 2 x 20 mm ShVAK cannons, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)|RS-132|RBS-132}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg FAB-100 bombs (200 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500 bombs (1,000 kg total)&lt;br /&gt;
* 8 x RS-132 rockets&lt;br /&gt;
* 8 x RBS-132 rockets&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, dorsal turret (200 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Ludicrously powerful armament layouts with decent ammo capacities&lt;br /&gt;
* Both the 37 mm cannons and 45 mm cannons have high muzzle velocity are are quite accurate&lt;br /&gt;
* Firing the guns barely slows the aircraft down&lt;br /&gt;
* Reasonable maneuverability for a twin-engined fighter bolstered by leading-edge slats&lt;br /&gt;
* Decent speed, but lower than most fighters it will encounter&lt;br /&gt;
* Acceptable acceleration for a twin-engined fighter&lt;br /&gt;
* All armaments centred in or near the nose, resulting in little convergence&lt;br /&gt;
* Can mount bombs and rockets for ground-pounding&lt;br /&gt;
* Premium rewards&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower than its contemporaries&lt;br /&gt;
* Lack of bulletproof glass makes the pilot prone to snipes&lt;br /&gt;
* Very prone to fires&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR twin-engine fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J2M3&amp;diff=39724</id>
		<title>J2M3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J2M3&amp;diff=39724"/>
				<updated>2019-12-23T19:20:02Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Changed a few things and added spaded stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=j2m3}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = J2M (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
[[File:CockpitImage_J2M3.jpg|thumbnail|right|Engine information on the left. Orientation in the centre. Flight info on the right. Easy!&amp;lt;br /&amp;gt;The J2M3 continues the good cockpit visibility featured on all Japanese fighters.]]&lt;br /&gt;
&lt;br /&gt;
Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivalling that of the [[P-51D-5|P-51 D-5 Mustang]]. Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters in War Thunder. Wielding four 20 mm cannons, this aircraft can spell death for any enemy it encounters. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In realistic battles, the J2M3 can climb to altitude very fast, especially when given an air start. Once at a high altitude, the Raiden pilot can pick and choose targets, dictating where and when they want to fight. The J2M3's 20 mm cannons may seem lacklustre at first, but they have a knack for snapshots or quick bursts of fire that result in a kill when manoeuvring. Generally, the J2M3 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. Use what the Raiden does best to achieve success - energy fighting. This aircraft is not built for turn-fighting and when does, will lose all built up energy or speed in turns. Attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M3 excels at Boom &amp;amp; Zoom attacks due to its high rate of climb and deadly armament. &lt;br /&gt;
&lt;br /&gt;
The Raiden aircraft's main downside is its lack of manoeuvrability at higher speeds. Similar to its German counterpart, the Fw 190 A-8, the Raiden struggles to beat enemies in turn fights, especially Spitfires although one shouldn't turn with a Spitfire in general. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turn battle with the J2M is a terrible idea unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high-speed manoeuvrability is poor, making the entire aircraft lock up. It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's manoeuvrability is more or less on par with its enemies in simulator battles, for the most part. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 563 || 555 || {{Specs|ceiling}} || 20.1 || 20.4 || 15.7 || 16.5 || 300&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 626 || 595 || {{Specs|ceiling}} || 18.8 || 19.0 || 28.5 || 21.3 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 520 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 420 || &amp;lt; 460 || &amp;gt; 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,203 m || 1,680 hp || 1,999 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,400 m || 1,560 hp || 1,856 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 70 mm Bulletproof glass- Armored windscreen&lt;br /&gt;
* 8.5 mm Steel plate in pilot's headrest&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 1 navy (20 mm)|Type 99 Model 2 navy (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 × 20 mm Type 99 Model 2 cannons, wing-mounted (210 rpg = 420 total)&lt;br /&gt;
* 2 × 20 mm Type 99 Model 1 cannons, wing-mounted (190 rpg = 380 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;''Main article:&amp;amp;nbsp;'''[[:Category:Suspended armaments|Bombs]], [[:Category:Suspended armaments|Rockets]]'''''&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)&lt;br /&gt;
* 2 x 10 kg Type 3 No.1 Mod.28 Mk.1 rockets&lt;br /&gt;
* 2 x 15 kg Type 5 No.1 Mod.9 rockets&lt;br /&gt;
* 2 x 66 kg Type 3 No.6 Mod.27 Mk.1 rockets&lt;br /&gt;
* 2 x 84 kg Type 3 No.6 Mod.9 rockets&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
Featuring two 20 mm Type 99 Model 1 cannons and two 20 mm Type 99 Model 2 cannons with plenty of ammunition, the J2M3 is capable of destroying all kinds of aircraft. Although destroying heavy bombers like the B-29 Superfortress takes a lot of ammunition, the J2M3 can afford to lose some. The &amp;quot;Stealth&amp;quot; belt has the best combination of AP/API and HEF to shred enemy aircraft and are recommended for those who do not need a tracer shell to aim. Alternatively, for those not used to IJN 20 mms, the &amp;quot;Universal&amp;quot; belt is your best bet. The &amp;quot;Tracer&amp;quot; belt is filled with HEF-T shells, but they only contain half of the power of a standard HEF, and can give away your position.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the J2M3 can equip two 60 kg bombs under the wings. While not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M3 can also wield armour piercing ground targets ammunition for its 20 mm cannons, although 21 mm of penetration is nothing to boast about and should be ignored unless targeting armoured personnel carriers (APC) or similar armoured cars.&lt;br /&gt;
&lt;br /&gt;
Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. While it does not excel in the speed or manoeuvrability categories, it makes up for that in armament and rate of climb.&lt;br /&gt;
&lt;br /&gt;
The Raiden pilot may also find themselves outclassed by high altitude aircraft such as the [[P-51D-5|P-51 D-5 Mustang]]. All these aircraft have to do to avoid the J2M is dive away and build up speed, but the J2M3 can generally outturn them with effective use of combat flaps and rudder. Fortunately, the J2M3 has a surprise - a massive ammunition pool totalling 800 rounds. That's 800 rounds of high explosive cannon ammunition that can be dispensed at will towards fleeing enemies. With good aim and practice, it is possible to &amp;quot;snipe&amp;quot; enemies from a kilometre away. &lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| &lt;br /&gt;
| Type 3 No.1 Mod.28 Mk.I Rockets&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| Type 5 No.1 Mod.9 Rockets&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
| &lt;br /&gt;
| Type 3 No.6 Mod.27 Mk.1 Rockets&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
| Type 5 No.6 Mod.9 Rockets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unlocking all performance modules should be a Raiden pilot's first concern, as the default belts for all weapons are workable. After that, go for the weapon belts, as these make more targets possible (ground units).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent top speed, although lower than its contemporaries&lt;br /&gt;
* Large ammunition pool&lt;br /&gt;
* Insanely high climb rate&lt;br /&gt;
* Has generally adequate dive characteristics&lt;br /&gt;
* Quite excellent energy retention&lt;br /&gt;
* Great medium-speed maneuverability &lt;br /&gt;
* 12 mm armour plate behind the windscreen&lt;br /&gt;
* Reasonable roll rate at lower speeds&lt;br /&gt;
* Solid armament layout&lt;br /&gt;
* Excellent performance at high altitudes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very poor high-speed performance&lt;br /&gt;
* Prone to engine and fuel fires&lt;br /&gt;
* Doesn't turn well at higher speeds&lt;br /&gt;
* Elevator doesn't respond well, especially at high speeds&lt;br /&gt;
* Lack of armour around fuel tanks or engine&lt;br /&gt;
* Differing muzzle velocities between the two models of the Type 99 cannon on the J2M3 will require you to lead much further than normal as an order to utilize the full effectiveness of the J2M3's firepower&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
The J2M was developed to be the answer to intercepting American bombers, which gradually became a serious threat leading up towards 1945. Aircraft that could reach high-flying bombers such as the B-29, came in limited supply or there was no aircraft that could perform sufficiently at these altitudes. The Army's Ki-61 was considered the best interceptor against the B-29's, while the Navy did not have an aircraft that could perform as on par. Thus the J2M series surfaced as the result of the Japanese Navy request for an interceptor, the need of which became ever apparent after the experiences with the American raid on the Japanese homeland shortly after the attack on Pearl Harbor (Doolittle's Raids).&lt;br /&gt;
&lt;br /&gt;
The Chief Designer was Jiro Horikoshi, who also designed the famous A6M fighter. However, unlike the A6M, the J2M was geared for a completely different role, focusing more on the rate of climb and speed, then range and manoeuvrability. The Raiden had only a limited range and was solely used as an interceptor. &lt;br /&gt;
&lt;br /&gt;
The J2M boasted speed and good performance from medium to high altitudes, and its heavy armament contributed to it being a powerful aircraft. However, at the time of its production, the J2M was known to be a complex and somewhat difficult aircraft to build. Japan's industry began to deteriorate later in the war, and producing the J2M was very slow to meet the Navy's expectations.&lt;br /&gt;
&lt;br /&gt;
The most important feat of arms came with the American B-29 raids over Japan, where the J2M Raiden proved to be a real threat to the bombers - the J2M was well armed, fast and the large pools of ammunition meant that despite a small number of Raidens, the four squadrons operating them were credited with the destruction of 21 Superfortresses during the later months of August 1944 to the end of the war. Furthermore, the J2M2 saw limited action in the Philippines, although it was largely ineffective.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-84_otsu&amp;diff=38931</id>
		<title>Ki-84 otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-84_otsu&amp;diff=38931"/>
				<updated>2019-12-15T08:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Overhaul, change what you need to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ki_84_otsu}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other uses&lt;br /&gt;
|link=Ki-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese fighters {{Battle-rating|4}}. This aircraft was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 667 || 651 || {{Specs|ceiling}} || 20.2 || 20.8 || 14.2 || 14.2 || 421&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || 692 || {{Specs|ceiling}} || ??.? || 19.4 || ??.? || 17.9 || 421&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
* 13 mm steel backrest&lt;br /&gt;
* 6 mm steel headrest&lt;br /&gt;
* 70 mm bulletproof windshield, sloped &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x [[Ho-5 (20 mm)|20 mm Ho-5]] cannons, nose and wing mounted. (150 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg bombs&lt;br /&gt;
* 2 x 250 kg bombs  &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ''Otsu'' modification is the middle child of the Ki-84 family, dropping the 12.7 mm heavy machine guns from the [[Ki-84 ko|previous model]] in favour of two additional Ho-5 20 mm cannons, boosting firepower considerably. It retains the same strengths and weaknesses of said previous model. Equipped with a 2,000 HP engine, this aircraft's performance is on par with that of the legendary P-51 Mustang. However, unlike the Mustang, the Ki-84 has solid turning characteristics and excellent climb rate thanks to its lighter weight. This being said, the Ki-84 also has good energy retention, so try to make your opponent bleed energy to have an edge. The Ki-84 was also one of the first mass-produced Japanese aircraft to come equipped with armoured glass, armour plates and self-sealing fuel tanks, but the armour is still lacklustre compared to its Russian and American counterparts. However, as always, not everything is perfect. The aircraft controls stiffer significantly at speeds above 630 km/h, making even slight adjustments to heading impossible. Thus, at higher speeds, its elevator suffers. The Ki-84 also suffers a lot when no modules are researched, making the aircraft almost useless until modifications are unlocked.&lt;br /&gt;
&lt;br /&gt;
This aircraft should be played as it appears: a lightweight Japanese version of the Mustang, retaining good engine performance, decent climb-rate, high diving performance and relatively lacklustre armament, although slightly improved from the previous model.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the increased firepower comes at the cost of a higher BR, especially so in Arcade. While a .3 BR increase in RB isn't that bad on the surface, it allows you to face vastly superior aircraft such as the [[F8F-1B]], [[Spitfire F Mk 24]] and [[P-51H-5-NA]] that outclass you in almost every way. In arcade, the BR increase is a lot less...subtle, a whole 1.3 BR increase to be precise. This increase causes the aircraft to occasionally be up-tiered into 7.0 matches with jet aircraft that will walk all over the poor Ki-84. Fortunately for the ''Hayate'', it retains its advantage of excellent engine power - and by extension, top speed, climb rate and energy retention - and superb maneuverability that can turn with nearly every aircraft at the tier. While the ''Ko'' modification of the aircraft was brutal to play efficiently, the ''Otsu'' is a lot more forgiving, but can still wreak havoc in the hands of a skilled pilot.&lt;br /&gt;
&lt;br /&gt;
=== Flying Styles ===&lt;br /&gt;
[[File:An example of the Zoom Maneuver.png|thumb|Example of the Zoom Maneuver]]&lt;br /&gt;
The Ki-84 Otsu is an aircraft that can tailor to any form of dogfighting its pilot can dream of. Its high top speed, decent acceleration, excellent maneuverability, great climb rate, and superb energy retention create a very stable platform when used properly, and a skilled Ki-84 pilot can single-handedly dictate the flow of the battle.&lt;br /&gt;
&lt;br /&gt;
==== Basic Combat: ====&lt;br /&gt;
The excellent energy retention combined with fantastic maneuverability allow the Ki-84 to be a very solid energy fighter that can easily compete with the 109's and the various Italian fighters at its tier. Ideally you should make use of the Vertical spiral or Zoom maneuver to bleed your prey's energy then pounce while they're recovering. Do take care to avoid roll-intensive maneuvers such as scissors or lag rolls, as the Ki-84 has a mediocre roll rate that only gets worse with speed as a result of its severe compression.&lt;br /&gt;
&lt;br /&gt;
Of course due to being a Japanese fighter, the naturally excellent raw maneuverability of the ''Hayate'' allows it to be a more than capable classic dogfighter who specializes in Turn-N-Burn tactics that can easily get on a bandit's tail. However it is noteworthy than the aircraft can struggle to regain its energy once it has bled it by turn-fighting, so avoid flat turns and go for climbing and diving turns instead so as to quickly regain its advantages.&lt;br /&gt;
&lt;br /&gt;
==== Defensive Flying: ====&lt;br /&gt;
Of course, there are scenarios where the Ki-84's pilot will have to go on the defense. The aircraft cannot afford to take many hits, so avoiding as many shots as possible is mandatory for your survival. Defensive energy maneuvers such as the Immelmann, Defensive spiral and the various Yo-Yo's should be your first choice when being attacked. If an enemy is diving on you, try to force an overshoot with your excellent maneuverability and engage while the enemy is zoom-climbing.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|9 in (mod23)&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|12 in (mod27)&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent maneuverability, among the best in its tier&lt;br /&gt;
* Competitive speed and accelleration&lt;br /&gt;
* Reasonably powerful armament with a decent amount of ammo&lt;br /&gt;
* One of the most underestimated aircraft at the tier&lt;br /&gt;
* Above-average climbing rate&lt;br /&gt;
* Very forgiving and enjoyable to fly&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak airframe that is prone to fires&lt;br /&gt;
* Severe compression beyond 630 Km/h&lt;br /&gt;
* Ho-5 cannons have a tendency to spark&lt;br /&gt;
* Can face jets in an up-tier&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The Nakajima Ki-84, code-named ''Frank'' by the Allies or ''Hayate'' (Gale) to the Japanese, was the fastest single-engine fighter used by the Imperial Japanese Army Air Force in World War II. It marked the evolution of the series of fighters produced by Nakajima starting with the Ki-27 ''Nate'', and continuing with the Ki-43 ''Oscar'' and Ki-44 ''Tojo''. It outperformed the F6F Hellcat, P-51 Mustang and P-47 Thunderbolt. It was a powerful high-altitude fighter that combined the nimbleness of the Ki-43 with the heavy firepower of the Ki-44. It was used to intercept B-29 Superfortresses and was armed with two 12.7 mm machine guns above the cowling and two 20 mm cannons located in the wings. It made its inaugural flight in April 1943 and from the drawing board to the production line was only ten months. &lt;br /&gt;
&lt;br /&gt;
It was powered by a 1,800 hp (1,342 kW) fuel injected ''Homare'' Ha-45, 18-cylinder radial engine. It was a very powerful engine, very much the equivalent of the 2,000 hp (1,491 kW) Pratt &amp;amp; Whitney R-2800 engine. However, the engine was rushed into production and suffered from fuel starvation which was eventually modified with a low pressure system. Other problems included a faulty hydraulic system and a weak landing gear that would snap during hard landings. Landing gear metal components were brittle due to a shortage of steel alloys and the airplane was plagued with inferior workmanship due to a shortage of skilled workers.&lt;br /&gt;
&lt;br /&gt;
The Ki-84 reached a maximum level speed of 387 mph (624 km/h) and in a dive was able to reach a top speed of 496 mph (687 km/h). It had an endurance of 1½ hours and had a range of 250 miles. It could climb to 5,000 m. (16,405 ft.) in 6 minutes and 26 seconds and had a ceiling of 12,400 m. (40,680 ft.). It was also considered to be a relatively easy plane to fly, reducing time for training new pilots. The first batch of 83 airplanes was completed between August 1943 and March 1944. They were equipped with a centerline fuel tank and external bomb wing-racks to carry a total of 250 kg (551 lb.) of bombs. Service tests were conducted under operational conditions in October 1943. A second batch of 42 aircraft was started in April 1944. The centerline fuel tank was deleted and wing racks could carry either 44 litres of fuel or a total of 250 kg. of bombs. Total production was 3,382 aircraft in only 17 months and continued right up to the end of the war. This was no mean feat since production was constantly being disrupted by continual bombing from B-29 Superfortresses. In late August of 1944, the Ki84 first entered combat over China with the 22nd Air Regiment (this Regiment had been involved in the testing/training period of the new fighter). Initial results were excellent, catching the American Army Air Force pilots completely off guard. While a skilled Ki-84 pilot was evenly matched with the best US pilots and equipment, the majority of Ki-84s lost in the Philippine battles were destroyed on the ground. Overwhelming numbers of US planes controlled the skies and as time went on, the Japanese were soon fighting a losing battle.&lt;br /&gt;
&lt;br /&gt;
Total production was 3,382 aircraft, including its variants. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* [[Ki-84 (Family)]]''.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G.56&amp;diff=38699</id>
		<title>G.56</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G.56&amp;diff=38699"/>
				<updated>2019-12-09T08:13:18Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Some additions and fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=g_56}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] and represents the penultimate modification of the G.55 ''Centauro''.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Loved by its pilots and despised by the enemies that get in its crosshairs, the G.56 is an excellent plane at its tier. It takes the already very solid G.55 airframe, extends the fuselage and places a powerful DB 603 engine in place of the already good DB 605, and drops the two Breda 12.7 mm HMG's, which were fairly useless, to begin with. The improved power of the 603 combined with overall weight deductions allows the aircraft to propel itself to new heights and gives it more than a fighting chance when facing other aircraft in the 5.0-6.3 range. Generally speaking, it is a very responsive aircraft with good overall flight characteristics that can dominate the airspace if given the chance. These traits have gained the aircraft the affectionate nickname of ''Super Centauro'' by the community. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 677 || 658 || {{Specs|ceiling}} || 20.9 || 21.5 || 18.2 || 18.2 || 250&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 727 || 700 || {{Specs|ceiling}} || 19.5 || 20.0 || 26.2 || 21.7 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 460 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 420 || &amp;lt; 450 || &amp;gt; 314&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,000 m || 1,500 hp || 1,650 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel plate behind the pilot&lt;br /&gt;
* 50 mm Bulletproof glass&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm MG 151/20 cannon, nose-mounted (300 rpg)&lt;br /&gt;
* 2 x 20 mm MG 151/20 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
Two of the cannons are mounted one each in the wings with the remaining cannon being nose-mounted through the propeller spinner. Each wing-mounted cannon is armed with the same amount of ammunition, which means that all wing-mounted guns will fire together until empty. The nose cannon contains 50 more rounds of ammo than the wing-mounted cannons and will continue to fire after the wing-mounted cannons have run out of ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GP 50 (50 kg)|GP 100 (100 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg GP 50 bombs (100 kg total)&lt;br /&gt;
* 2 x 100 kg GP 100 bombs (200 kg total)&lt;br /&gt;
&lt;br /&gt;
Unless the situation is extremely dire, it is never a wise move to use bombs on the G.56, as it wastes the aircraft's potential and puts it in its most vulnerable altitude where it can't use its excellent dive speed and top-end speed to get away from opponents.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Thanks to the powerful DB 603 and general aerodynamic improvements from the previous [[G.55 serie 1|G.55]], the G.56 will be a competitive aircraft in almost any role you put it in. Low-altitude, medium-altitude, high-altitude, energy fighting, Boom-&amp;amp;-Zoom or (in some cases) turn-fighting, the ''Super Centauro'' can do it all! However, your ideal flying style should be as a more reserved medium to high altitude energy fighter, as this is the area the aircraft excels the most in. One should always keep their speed up, a minimum of 370 km/h (230 mph), as this allows you to whip your nose around with alarming speed and bug out of unfavourable scenarios. It is important to note that the G.56 can very quickly bleed velocity in high-speed horizontal turns, and you may find yourself struggling to regain it.&lt;br /&gt;
&lt;br /&gt;
One does not have to worry about the ammunition of the aircraft, as you are given an absurd 800 rounds total (300 in the nose-mounted gun plus 500 in the two wing-mounted guns) and have access to the universally feared ''minengeschoß'' round that will destroy anything in a few well-placed hits&lt;br /&gt;
&lt;br /&gt;
=== Playstyles ===&lt;br /&gt;
Beneath the sleek and eye-pleasing design of the ''Super Centauro'' lies a monster of a plane if piloted well. The aircraft's main strength is not its armament, speed, maneuverability or climb rate (which are great in their own rights), but how easily it can set up for a kill. Your primary method of battle should be energy fighting at a middle or high altitude so you can keep up your potential energy while also making the most out of the aircraft's engine. You can dictate the flow of the battle by staying around 5,000 - 6,000 meters due to the ability of choosing your fights easily; you can dive in and shred your targets, then be gone before anyone knows what happened. If an enemy tries to intercept you, pay attention to the aircraft they're flying and adjust accordingly, then engage on your terms. If they are approaching from below, pull up into a stall climb or vertical spiral to make them waste their energy then pounce while they're recovering, and if they are approaching from above, attempt to get them to overshoot and follow through.&lt;br /&gt;
&lt;br /&gt;
The weakest flying style the G.56 can be put into is in a low-altitude combat scenario, where it can't abuse its excellent supercharged engine and doesn't have the altitude to dive so it can escape. It is a generally safe idea to avoid these scenarios and climb to get your advantages back and you wont be torn to shreds by the hordes of enemies that will flock to your location due to seeing you as easy prey. &lt;br /&gt;
&lt;br /&gt;
The G.56 is also adept at dealing with bombers thanks to its excellent performance and powerful armament layout that can easily tear through the large bodies of strategic bombers. When engaging a bomber, it is best to either approach from the front to get a pilot snipe or approach from below and aim for the wings or engines, as it can't get very far without these.            '''&amp;quot;Oh, it has weak guns, i can tail it.&amp;quot;''' If these words enter your mind, throw them out immediately. Never tail '''any''' bomber, no matter how &amp;quot;weak&amp;quot; its defensive armament may be, as this mindset can lead to some embarrassing deaths regardless of the skill of the pilot in question. &lt;br /&gt;
&lt;br /&gt;
=== Specific enemies worth noting ===&lt;br /&gt;
While the G.56 can out-perform a good portion of enemies it will face, there are a few enemies that one should pay attention to.&lt;br /&gt;
&lt;br /&gt;
* '''[[Spitfire F Mk 24]]'''. The Mk 24 is arguably the best prop plane in the game thanks to its insane climb rate, excellent speed, powerful armament and good manoeuvrability. While not commonly encountered in Realistic thanks to it being a full 1.0 BR ahead of the G.56, it is a very common foe in Arcade where its BR of 6.3 frequently pits it against the 6.0 ''Super Centauro''. Your best bet of beating it is by gaining an altitude advantage in order to dive bomb it, which is difficult to do because of the Mk 24's awesome climb rate, or in a low velocity turning engagement where you can make use of your superior low-speed manoeuvrability combined with the usage of combat flaps.&lt;br /&gt;
* '''[[Bf 109 K-4]]'''. The ''Kurfürst'' is the penultimate modification of the legendary Bf 109 and plays surprisingly similar to the G.56, even sharing basically the same armament layout (2 x 13.2 mm HMGs and 3 x 20 mm cannons, as this is the setup most pilots use). However it does out climb and out speed you by a relatively large margin, but you beat it at higher altitudes and have more responsive controls at lower speeds. The result of the dogfight comes down to pilot skill, as the planes are extremely similar, but you should try to Boom-&amp;amp;-Zoom against it to avoid the danger the aircraft presents.&lt;br /&gt;
* '''[[F8F-1B]]'''. The Bearcat is also a very dangerous opponent that you can encounter. Its roll rate is comparable to the Fw 190 series, its speed and acceleration are almost unparalleled and its armament is very effective in all forms of combat. You are under no circumstances to engage a Bearcat that is aware of your presence, as it will easily beat you in almost every scenario. If one forces an engagement on you, seek assistance from teammates or attempt to bleed his speed with safe manoeuvres.&lt;br /&gt;
* '''[[I-225]]'''. The I-225 is the king of Russian props and excels in a high altitude, energy-based flying style. While the G.56 itself is very solid at higher altitudes thanks to its DB 603 combined with a supercharger, it is nothing compared to the I-225, which loses almost no performance flying anywhere above 6 km. Combined with its amazing speed and relatively powerful armament, the Russian menace is a fear to any aircraft it comes into contact with. However, if you are able to engage it with an energy advantage via Boom &amp;amp; Zoom, it is an easy target thanks to its very vulnerable airframe and almost total lack of armour. The aircraft is also very poor in low-speed engagements, an area the G.56 does well in and can take advantage of as a result.&lt;br /&gt;
* [[Re.2005 serie 0|Re.2005]]. While Realistic Battles will never have you go against the ''Saggitario'', Arcade poses this challenge. The Re.2005 is an amazing prop fighter which has a turning circle that  embarrasses a Spitfire and makes a Zero blush, plus it has the armaments to back up said maneuverability. These traits make the 2005 one of the most universally feared threats to anyone in its airspace. However, it lacks the speed to compete with its contemporaries and has a very weak airframe that cannot afford to take many central hits. Your amazing dive speed is your friend in these scenarios, always engage the 2005 with a speed advantage and never turn after a run.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| MCGP50&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| MCSAP100&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Focus on performance upgrades to remedy a few of the G.56's weaknesses that are more pronounced when stock, such as manoeuvrability. Do not worry about researching the bomb options, as they are next to useless and only hampers the aircraft's performance.&lt;br /&gt;
&lt;br /&gt;
Upgrades should follow a similar path as this:&lt;br /&gt;
&lt;br /&gt;
* Fuselage repair&lt;br /&gt;
* Radiator&lt;br /&gt;
* Compressor&lt;br /&gt;
* Airframe&lt;br /&gt;
* Offensive 20 mm &lt;br /&gt;
* Engine&lt;br /&gt;
* Wing repair&lt;br /&gt;
* Engine injection&lt;br /&gt;
* Cover&lt;br /&gt;
* New 20 mm cannons&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful engine gives it great acceleration and great top speed&lt;br /&gt;
* Can easily set and rack up kills in the hands of a skilled pilot&lt;br /&gt;
* Fast firing, an accurate triad of MG 151 cannons with access to the dreaded ''minengeschoß'' explosive round&lt;br /&gt;
* Large ammo reserve (800 rounds total)&lt;br /&gt;
* Above average climb rate&lt;br /&gt;
* Superb manoeuvrability&lt;br /&gt;
* Competitive flight performance at most altitudes&lt;br /&gt;
* Arguably the best 6.0 Axis aircraft that can deal with most Allied props with relative ease&lt;br /&gt;
* Excellent top speed, although slightly slower than its competitors&lt;br /&gt;
* Lenient stock grind&lt;br /&gt;
* Great manoeuvre energy retention&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre roll rate&lt;br /&gt;
&lt;br /&gt;
* Control surfaces function poorly at high speeds&lt;br /&gt;
* Stays in take-off settings while using Automatic Engine Controls, overheating the plane quickly&lt;br /&gt;
* Open radiator affects plane's top speed more than typical fighters&lt;br /&gt;
* Can face early jets in Arcade&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The concept of the G.56 traces back to 1942 when the ''Stato Maggiore dell'aeronautica'' requested Fiat to develop an aircraft based on the G.55 airframe around the recently available DB 603 engine that produced 1,750 horsepower, 275 more horsepower than the DB 605. It was designed by Giuseppe Gabrielli in 1944, and the design was proven to be an all-around improvement from the already good G.55, with Commander Valentino Cus reaching nearly 710 km/h (450 mph) and official records stating a maximum speed of roughly 685 km/h (426 mph). The two Breda-SAFAT Machine guns that were mounted in the nose were removed to make room for the massive engine, thus reducing the weight slightly and allowing more 20 mm ammunition to be carried. &lt;br /&gt;
&lt;br /&gt;
Leader of the Luftwaffe Hermann Goering saw the potential in the prototype and immediately proposed it to Hitler and Galland as an alternative to the Me 309, a similarly designed Bf 109 with a DB 603 engine. He described that due to the state of the war, Germany could not afford to make such radical changes to the Bf 109, as it was already difficult enough to go from the [[Bf 109 E-3|E series]] to the [[Bf 109 F-4|F series]], let alone the [[Bf 109 G-10|G series]]. Thus, he proposed that Germany would take over production of the aircraft, giving them a fighting chance versus the myriad of enemy fighters that started to outclass the 109. However, engine production of the DB 603 was put on the back burner to focus on the DB 605 that powered a good portion of German aircraft, so there was only a handful of DB 603's to go around. Despite showing excellent flight characteristics able to compete with every allied fighter at the time, it was never put into production due to the lack of DB 603 engines and Italy's horrible economic status, with only two prototypes being made before the war's end.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[G.55 (Family)]]: the family the G.56 comes from&lt;br /&gt;
* [[Fw 190 D-9]], [[Fw 190 D-12|D-12]]/[[Fw 190 D-13|D-13]] and [[Ta 152 H-1]]: equivalent fighter aircraft using the same engine&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lincoln_B_Mk_II&amp;diff=35149</id>
		<title>Lincoln B Mk II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lincoln_B_Mk_II&amp;diff=35149"/>
				<updated>2019-10-29T06:10:53Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: Overhaul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=lincoln_b2}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British heavy bomber {{Battle-rating|2}}. This aircraft was introduced in [[Update_1.67_&amp;quot;Assault&amp;quot;|Update 1.67 &amp;quot;Assault&amp;quot;]].&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
The Avro Lincoln is the final propellor bomber in the famous British heavy bomber line, and it doesn't pull its punches. It takes the tremendous 14,000 pound payload from the Lancaster series, upgrades the defensive armament so it can actually defend itself, and is fitted with four boosted Rolls-Royce Merlin 68's that can propel the Lincoln to a respectable top speed for a heavy bomber. Unfortunately it still lacks a ventral or belly gunner, which means it will have difficulty defending itself from attacks from below.&lt;br /&gt;
&lt;br /&gt;
For a heavy bomber, it is quite a responsive machine. It turns relatively well and never feels as sluggish as its contemporaries, but is still vastly inferior to the myriad of fighters that will take any chance they can get to feast on the poor Lincoln.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,791 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|484||372|| {{Specs|ceiling}} ||36.3||37.0||2.2||2.2||1,060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,791 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|547||513|| {{Specs|ceiling}} ||33.8||35.0||11.3||5.0||1,060&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,300 m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6.35mm steel ammo boxes near each turret&lt;br /&gt;
* 8mm steel plate behind pilot&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located in the wings of aircraft (fuel, engine, controls)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
&amp;lt;!--=== Offensive armament ===&lt;br /&gt;
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''&lt;br /&gt;
{{main|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|:Category:Suspended armaments|l1=Suspended armaments}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance&lt;br /&gt;
&lt;br /&gt;
* 14 x G.P. 250 lb Mark IV Bombs (3,500 pounds)&lt;br /&gt;
* 14 x 500 lb GP Mk.IV Bombs (7,000 pounds)&lt;br /&gt;
* 6 x 1000 lb GP Mark I Bombs (6,000 pounds)&lt;br /&gt;
* 14 x M.C. 1000 lb Bombs (14,000 pounds)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Browning M2 (12.7 mm)|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Hispano Mk.V cannon, dorsal turret (380 RPG = 760 total)&lt;br /&gt;
* 2 x 12.7mm M2 Browning machine gun, nose turret (275 RPG = 550 total)&lt;br /&gt;
* 2 x 12.7mm M2 Browning machine gun, tail turret 1515 RPG = 3030 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;The Lincoln plays similarly to how one would expect a British heavy bomber to; a slow, lumbering beast with a massive payload and mediocre defensive capabilities. Those who are comfortable with the Lancaster series will feel right at home with the Lincoln, as it is better in nearly every way possible. Altitude, speed and cloud cover are your best friends while flying the Lincoln, and its never a bad idea to have a few escort fighters around. Ideally, you should climb to around 5,000 - 6,000 meters before beginning your run, turn your tail to any would-be attackers so you can light them up with your Hispano's, drop your bombs, then head back to base to reload your bombs for another run. Of course this strategy varies depending on your current situation and environment, but they all generally follow the same pattern.&lt;br /&gt;
&lt;br /&gt;
However, there is a very specific and dangerous play style, but is also significantly more fun. This would be the '''''Gunship''''' style, where you fly low and bomb ground targets while supporting your fighters. This play style has two distinct advantages. Firstly, it covers your weak belly from harassment and results in fighters approaching you from above or, even better, directly behind you so that you may shred them with your guns. Secondly, it allows you to be closer to your allies so that if you do get swarmed, they can assist and potentially save you. Despite this, the '''''Gunship''''' style is very dangerous and other heavy bombers perform it better such as the [[B-29/Tu-4 (Family)|B-29/Tu-4]], [[He 177 A-5|He 177]], and [[G8N1]] due to their vastly superior defensive armaments and stronger airframes.&lt;br /&gt;
&lt;br /&gt;
=== Specific Enemies Worth Noting ===&lt;br /&gt;
Being a relatively flimsy heavy bomber, anything with guns is enough to deal with you at this rank, but there are some specific ones you should take notice of.&lt;br /&gt;
&lt;br /&gt;
==== American Aircraft ====&lt;br /&gt;
The specific aircraft you face will depend on which game mode you are playing on due to the large 0.7 BR discrepancy between the Arcade Lincoln and the Realistic Lincoln.                                   In Arcade, you will mainly face the late [[P-51D-30|P-51D]] and [[F-82E]] as these two can easily climb to your altitude and literally light you up with their Browning .50 cals. The [[P-47M-1-RE|P-47M]] and [[P-47N-15|P-47N]] can also be nuisances with their octuple Browning setups, sturdy airframes and powerful engines that only get more powerful the higher they have to chase you. In Realistic, things start to get a bit difficult, as you will be put up against extremely powerful and fast super props that will destroy you without a second thought. The main American ones you will encounter are the dangerous [[P-51H-5-NA|P-51H]], [[F7F-1]] and the exceptionally ruthless [[F8F-1B]]. There is not much you can do versus these aircraft aside from hope, pray, and fire your guns.&lt;br /&gt;
&lt;br /&gt;
==== German Aircraft ====&lt;br /&gt;
Britain versus Germany is a tale that stretches as far back as WW1, and their competitiveness when it comes to their aircraft shows this. The Lincoln will have to deal with quite a few deadly opponents that can shred it in seconds, namely the [[Bf 109 G-2/trop|G-2]], [[Bf 109 G-6|G-6]], [[Bf 109 G-10|G-10]] and [[Bf 109 K-4|K-4]] of the famed Bf 109 series, the [[Fw 190 D-9|D-9]] and [[Fw 190 D-12|D-12]]/[[Fw 190 D-13|D-13]] of the legendary Fw 190 series, and the [[Do 335 (Family)|Do 335]] family, all of which mount at least one MG 151 or MK 108 cannon that load the fearsome ''Minengeschoß'' round that doubles or triples their firepower. The 109's can be dealt with via pilot snipes and engine knock-outs, but the Dora 190's and Do 335's will be a bit tougher to destroy. Go for the engines on the Dora's and the wings on the Do 335's.&lt;br /&gt;
&lt;br /&gt;
==== Russian Aircraft ====&lt;br /&gt;
Russia is unique in its air doctrine, as all but a select few of their fighters are spectacular at low altitudes but awful at high altitudes. The most prominent exception of this rule is the notorious [[I-225]], a modified MiG-3 that is the king of high altitude combat. It will outspeed anything above 6,000 meters and beat them in the climb there as well, and mounts a quadruple ShVAK 20 mm setup that can easily destroy the Lincoln with a few well-aimed bursts to the wings. However, it has no bulletproof glass or armour so it is very susceptible to pilot snipes and engine blow-outs. When at low altitude, you should pay attention for the [[La-9]], a Modified La-7 that mounts extremely powerful 23 mm cannons and wont even need to score a critical hit to down you. &lt;br /&gt;
&lt;br /&gt;
==== British Aircraft ====&lt;br /&gt;
While you will never have to face British aircraft in Realistic, Arcade posts this challenge. Britain has some extremely capable fighters at this tier that mount powerful guns and boast high speeds and impressive maneuverability. The [[Spitfire F Mk 22]] and [[Spitfire F Mk 24|Mk 24]] are highly dangerous opponents that are more than able to down you with their quad Hispano Mk.II's, and they can easily reach you at any altitudes thanks to the legendary Rolls-Royce Griffon that powers them. However, they are very weak in situations where they cant use their Griffon to the fullest, so try to aim for the engine to knock it out. The [[Hornet Mk.III]] is also a fairly dangerous aircraft, as it has superior speed to the Spitfires and a climb rate to rival them, while also mounting the improved Hispano Mk.V's. Despite its speed and armament, the Hornet is very flimsy due to its all-wooden construction, so it won't take many shots to down it.&lt;br /&gt;
&lt;br /&gt;
==== Italian Aircraft ====&lt;br /&gt;
Although overlooked for their German counterparts, Italy has very capable fighters. The [[G.56]] is a G.55 mounted with a DB 603 engine which improves its performance and sports 3 MG 151 cannons that can wreck you in moments. Its airframe is relatively weak however, and the engine is easily damaged, so aim there. The [[Re.2005 serie 0|Re.2005]] is also highly dangerous in a high-altitude combat scenario, where it can use its high speed and powerful guns to destroy you. There is not much one can do versus a 2005 spare knocking out the engine, so aim there.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Turret 12 mm&lt;br /&gt;
|SUBC mk.I&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs (Turret)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| Turret 20 mm&lt;br /&gt;
|MBC mk.III&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm Cannons (Turret)&lt;br /&gt;
|MBC mk.III/II&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good defensive firepower (except against attacks from below)&lt;br /&gt;
* Aircraft can remain airworthy with severe damage&lt;br /&gt;
* Reasonably improved performance over the Lancaster&lt;br /&gt;
* Massive payload that can destroy all 3 bases and have some bombs left over for the airfield&lt;br /&gt;
* Fairly responsive aileron control surfaces&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 20 mm turret has limited elevation and depression&lt;br /&gt;
* No protection against attacks from below&lt;br /&gt;
* Long take off distance&lt;br /&gt;
* Relatively poor climb rate&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article. --&amp;gt;&lt;br /&gt;
The Avro Lincoln was developed during World War 2. It was developed from the famous Avro Lancaster. In fact the first few Lincoln prototypes were called Lancaster IV and V. It first made it's maiden flight on June 9, 1944, and achieved operational status in August,1945. It is the RAF's last piston-engined heavy bomber. The actual design came from Air Ministry specification B.14/43. Which called for an improved piston-engined heavy bomber to replace the Avro Lancaster, Short Stirling, and Handley Page Halifax. The first designs differed from the Lancaster by having a longer, stronger wing span. It also had an enlarged fuselage that could carry 4.5 tonnes of various armaments and bombs. It also has a higher operational ceiling and longer range compared to the Avro Lancaster.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* [[Lancaster B Mk I]] and [[Lancaster B Mk III|Mk III]], the foundation the Lincoln was built off of.&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Re.2005_serie_0&amp;diff=34774</id>
		<title>Re.2005 serie 0</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Re.2005_serie_0&amp;diff=34774"/>
				<updated>2019-10-24T14:13:03Z</updated>
		
		<summary type="html">&lt;p&gt;U57614786: just fixed a minor error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=re_2005_serie0}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
With spectacular turning capabilities, excellent energy retention, adequate roll rate and solid climb rate, the Re.2005 '''''Sagittario''''' is the definition of agile. It can turn on a dime and keep its speed through those turns, allowing it to be a fantastic dogfighter capable of out-turning almost everything - spare the occasional Japanese fighter - with the correct usage of the rudders and combat flaps. The main weakness of the 2005 is its comparatively mediocre speed for a prop aircraft at its battle rating, being worse than most of its German, American, British and certain Russian contemporaries. Despite this speed gap, it holds quite a high diving speed along with excellent acceleration allowing you to catch up to faster targets quickly after an overshoot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 629 ||613|| {{Specs|ceiling}} ||19.8||20.4||17.4||17.4|| 165&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 677 || 650 || {{Specs|ceiling}} || 18.3 || 19.0 || 26.2 || 21.2 || 165&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 480 || ~11 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 350 || &amp;lt; 450 || &amp;gt; 715&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,200 m || 1,250 hp || 1,407 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 50 mm (63°) bulletproof glass windshield &lt;br /&gt;
* 8 mm steel head plate&lt;br /&gt;
* 8 mm steel pilot seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection. --&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)|Breda-SAFAT (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rounds)&lt;br /&gt;
* 2 x 20 mm MG 151/20 cannons, wing-mounted (200 rpg = 400 total)&lt;br /&gt;
* 2 x 12.7 mm Breda-SAFAT HMG's, cowling-mounted (380 rpg = 760 total)&lt;br /&gt;
&lt;br /&gt;
Two of the cannons are mounted in the wings with the remaining cannon being nose-mounted ''Motorkanone'' that fires through the propeller spinner. Each cannon is armed with the same amount of ammunition, which means that all wing-mounted guns will fire together until empty. Never use the Breda's as the main weapon, they do lethargic damage beyond 300 meters and are only useful for lining up shots or forcing enemies to turn.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection. --&amp;gt;&lt;br /&gt;
{{main|GP 50 (50 kg)|GP 100 (100 kg)|GP 250 (250 kg)|GP 500 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 50 kg GP 50 bombs (100 kg total)&lt;br /&gt;
* 2 x 100 kg GP 100 bombs (200 kg total)&lt;br /&gt;
* 1 x 250 kg GP 250 bomb (250 kg total)&lt;br /&gt;
* 1 x 250 kg GP 250 bomb, 2 x 50 kg GP 50 bombs (350 kg total)&lt;br /&gt;
* 1 x 250 kg GP 250 bomb, 2 x 100 kg GP 100 bombs (450 kg total)&lt;br /&gt;
* 1 x 500 kg GP 500 bomb (500 kg total)&lt;br /&gt;
* 1 x 500 kg GP 500 bomb, 2 x 50 kg GP 50 bombs (600 kg total)&lt;br /&gt;
* 1 x 500 kg GP 500 bomb, 2 x 100 kg GP 100 bombs (700 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The Re.2005 is a classic dogfighter, with surprisingly amazing manoeuvrability that can catch most enemies off guard and shred them with its excellent armament setup. While the aircraft can tailor to most forms of air combat, it should ideally be used as a mid-to-high altitude energy fighter or turn fighter where it can use its amicable energy retention and spectacular manoeuvrability to its advantage. &lt;br /&gt;
[[File:Example of the vertical spiral maneuver.jpg|thumb|Example of the Vertical spiral, which the Re.2005 can easily abuse]]&lt;br /&gt;
You should make use of energy-wasting manoeuvres such as vertical spirals and hammerheads to bleed the enemy of their speed advantage and force them to fight on your terms. &lt;br /&gt;
&lt;br /&gt;
Of course, the large underslung payload available means the Re.2005 can be a decent ground-pounder as well, being able to drop its bombs quickly and engage in the furball. While the Italian bombs are nothing spectacular, they can get the job done fairly well. However it is worth noting that carrying the largest payload available has a noticeable impact on performance and forces the aircraft into the area it suffers the most in, that being low altitude where its once decent speed becomes extremely poor, compounded by the fact its carrying bombs. &lt;br /&gt;
&lt;br /&gt;
'''''Specific enemies worth noting:'''''&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 G-2/trop|Bf 109 G-2]], [[Bf 109 G-6|G-6]] and [[Bf 109 G-10|G-10]]. The ''Gustav'' series of the legendary Messerschmitt fighters are ones to be feared. They can fit themselves with powerful gunpods that match your firepower and hold a significant advantage over you with their speed and climb rate. However, you can turn circles around them and can potentially win a head-on if you fire around 1.5 km away then perform evasive manoeuvres. Your best bet is to engage one in a turn fight or dive on them while they're preoccupied with a teammate.&lt;br /&gt;
* [[A6M5]]. The renown Zero is the king of turn fighting, and will easily beat you in one despite your manoeuvrability. However, they are ''very'' slow and perform extremely poor in high-speed engagements. You can also easily destroy them in a few shots thanks to their extremely flimsy airframes. '''Never''' engage in a turn fight with a Zero, Boom-&amp;amp;-Zoom is your best friend versus them.&lt;br /&gt;
* [[P-51D-30]]. While not a major enemy, the D-30 variant of the Mustang can be a very persistent thorn in your side. It'll blitz you in terms of speed and climb rate, and it has far superior performance above 5 km, and its sextuple Browning M2's will set your airframe ablaze in a few well-placed shots. Fortunately, its turning capabilities are very poor below medium speeds and you can easily destroy it with some well-aimed deflection shots.&lt;br /&gt;
* [[Ki-84 otsu]] and [[Ki-84 ko]]. These two are by far the most dangerous opponents you can come in contact with. The ''Hayate's'' boast impressive maneuverability that allows them to turn with you, high speed, and reasonably powerful armament on the ''otsu'' platform. While you can potentially win a turn fight versus them, it's never guaranteed so be safe and try to engage them with an energy advantage or in a head-on where their weak airframes will barely be able to take more than a few shells.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament layout with a large ammo capacity&lt;br /&gt;
* Spectacular manoeuvrability&lt;br /&gt;
* Great acceleration that can keep up with faster opponents&lt;br /&gt;
* Solid rate of climb&lt;br /&gt;
* Wide selection of underslung bombs for ground pounding&lt;br /&gt;
* Excellent mid-to-high altitude performance&lt;br /&gt;
* Amicable energy retention&lt;br /&gt;
* Can perform amicably in any dogfighting situation&lt;br /&gt;
* Decently high dive speed&lt;br /&gt;
* Surprisingly sturdy airframe&lt;br /&gt;
* Above-average roll rate&lt;br /&gt;
* Control surfaces do not compress badly at high speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively slow compared to some of its opponents&lt;br /&gt;
* Poor low altitude performance&lt;br /&gt;
* Max payloads have a significant effect on flight performance&lt;br /&gt;
* The large payloads encourage a flying style that puts the Re.2005 at its most vulnerable area (low altitude, no way to escape from opponents)&lt;br /&gt;
* Maneuverability decreases at low airspeed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
It has been called &amp;quot;the most beautiful fighter aircraft of the war&amp;quot; and &amp;quot;aerodynamically perfect&amp;quot;. The Re. 2005 was the final version of the basic Reggiane fighter design that began with the Re. 2000 in 1939. The third of the ''Serie 5'' third-generation Italian fighters designed to take the DB 605 engine, it had numerous improvements over the company's previous models. Test flights on the prototype began in April 1942, three weeks behind the third-generation M.C. 205 and nine days behind Fiat's G.55. But only 29 of the planned 750 were ever built. Operational service began in May 1943 with the 362nd Squadron in Sicily, and then ''Capua'', until the armistice. A few are known to have flown in battle for the German Luftwaffe over Berlin in the final days of the War in Europe.&lt;br /&gt;
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=== [[wt:en/news/6343-development-reggiane-re-2005-the-winged-archer-en|Devblog]] ===&lt;br /&gt;
Being the last of the three Italian serie 5 fighters to be introduced to the game, the Re.2005 is simply a must-have for avid fighter pilots, not only due to its excellent flight characteristics, but also due to, let’s be honest here, its absolutely stunning visual appearance too!&lt;br /&gt;
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Having touched on the subject of the Re.2005’s flight characteristics, these are best described as a middle ground between the Spitfire and Bf 109 fighters. The Sagittario manages to successfully combine superb top speeds and climb rates with tight turn times and sharp roll rates, making it an overall highly versatile fighter with no distinct disadvantages.&lt;br /&gt;
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In other words, or numbers to be more specific, the Re.2005 can reach a maximum top speed of 650 km/h at an altitude of 7,000 m, while retaining an average climb rate of about 21,2 m/s, thanks to its 1,475 horsepower V-12 inline engine. This makes it an ideal energy fighter in the early stages of an air battle, while its very good agility will also allow it to pull its own weight in intense maneuvering engagements as the battle progresses.&lt;br /&gt;
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While you’d be forgiven for thinking that such promising flight characteristics must come at a price of offensive capabilities, the Re.2005 will spare no time in proving you wrong. In fact, the Sagittario is quite formidably armed with a pair of 12.7mm Breda-SAFAT machine guns, mounted underneath the engine cowling, in addition to three 20mm MG 151 cannons, with two being mounted in the wings and one installed through the propeller hub.&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
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* https://live.warthunder.com/post/859748/ru/: Historical paintless prototype skin.&lt;br /&gt;
* https://live.warthunder.com/post/857666/en/: Historical ''Red 4'' skin, unknown unit&lt;br /&gt;
* https://live.warthunder.com/post/859560/en/: Historical ''White 1 &amp;quot;'''Shooting Star'''&amp;quot; Berlin Air Defense'' skin, unknown unit.&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
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* [[Re.2001 (Family)]], the series of aircraft the Re.2005 was built off of&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
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* [[wt:en/news/6343-development-reggiane-re-2005-the-winged-archer-en|[Development] Reggiane Re.2005: The Winged Archer]]&lt;br /&gt;
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{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U57614786</name></author>	</entry>

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