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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-22T01:08:40Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_87&amp;diff=47145</id>
		<title>Type 87</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_87&amp;diff=47145"/>
				<updated>2020-03-25T04:17:46Z</updated>
		
		<summary type="html">&lt;p&gt;U56984775: /* Description */ added note about Type 87's effectiveness against modern helicopters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_87}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}} is a rank {{Specs|rank}} Japanese Self-Propelled Anti-Aircraft Gun {{Battle-rating|1}}. It was introduced in [[Update 1.67 &amp;quot;Assault&amp;quot;]]. It is incredibly similar to the German Flakpanzer Gepard, using the same 35mm Oerlikon KDA Autocannons with a similar turret. The key difference is that the Type 87 uses a modified chassis of a Type 74, compared to the Gepard being mounted on the Leopard 1 chassis.'''&lt;br /&gt;
&lt;br /&gt;
The Type 87 performs fairly well at its rank, being able to effectively engage aircraft quite well thanks to its high rate of fire, quick turret traverse and radar systems. It is also capable of fighting lightly armoured tanks such as most infantry fighting vehicles (BMP, Warrior, M3 Bradley) and effectively killing them in seconds with its rapid-fire guns. The Type 87's default belts have less penetration than its predecessor, the M42 Duster SDF, although this is not much of a difference (72 mm on M42 compared to 68 mm on Type 87), however the Type 87 gains the ability to fight other MBTs when it unlocks the Armour Piercing belts, which have 116 mm of penetration at 100 m. While this is not advised, it is an incredibly handy ability to have in an emergency.&lt;br /&gt;
&lt;br /&gt;
The Type 87 is also extremely proficient at shooting down helicopters - the AH-1G is a common nuisance that the Type 87 has no difficulty in destroying. However, for more modern helicopters, most notably the Kamov Ka-50, the Type 87 is harmless.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Aluminum Alloy AMS 4050A (Turret)&lt;br /&gt;
* Rolled homogeneous armour (Hull)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm (78°) ''Front glacis'' &amp;lt;br&amp;gt; 30 mm (21-63°) ''Lower glacis'' || 20 mm || 20 mm (16°) ''Top'' &amp;lt;br&amp;gt; 20 mm (49°) ''Bottom'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm (6-37°) &amp;lt;br&amp;gt; 20 mm (76°) ''Turret underside'' || 20 mm ''Turret side'' &amp;lt;br&amp;gt; 10 mm ''Cannons'' || 15 mm (3°) || 15 mm &amp;lt;br&amp;gt; 20 mm (69°) ''Turret underside''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1023|rbMinHp= 637}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|Oerlikon KDA (35 mm)}}&lt;br /&gt;
&lt;br /&gt;
Main weapons are the 35 mm Oerlikon KDA autocannons, which are essentially the same as [[Gepard]]'s. They are different from KDE gun variant of [[type 89]] if you used it - they use completely different ammunition and fire much faster.&lt;br /&gt;
&lt;br /&gt;
Guns will overheat if fired for longer than 15 seconds. They will cool off in about 30 seconds, but you can unjam them earlier by switching between ammunition belts.&lt;br /&gt;
&lt;br /&gt;
The guns are placed close to the centre of a turret, typically, if you missed one shot, you probably missed both shots. For this reason SPAA relies more on precise lengthy bursts with enemy flight path prediction, rather than &amp;quot;fire a 30 shot burst there and forget about it&amp;quot; of [[Chieftain Marksman]]. You have more ammunition for the gun than British equivalent, to compensate for this.&lt;br /&gt;
&lt;br /&gt;
35 mm gun is slightly weaker than the Bofors of [[M42 (Japan)|M42]].  One thing to keep in mind is with this vehicle you are hunting jets and jets suffer much heavier stress from the speed they employ. This heavier stress equates to greater damage caused by even one or two hits of 35 mm HEI-T which will explode them or rip off their wings. For best results, you just need to hit them once or twice, which 35 mm guns are much better at doing.&lt;br /&gt;
&lt;br /&gt;
For ammunition you can choose one main and one secondary belt. The secondary belt only has 40 shells, but it can be used to attack the enemy from capture points, as it rearms significantly faster. However, the secondary belt can be used in place of the main one for self-defence while the main belt rearms, so as to not leave the Type 87 defenceless.&lt;br /&gt;
&lt;br /&gt;
;List of belts: &lt;br /&gt;
&lt;br /&gt;
*'''Default''' belt, which alternates API-T and HEI-T shells - can attack planes and light tanks alike. HEI-T does fatal damage to aeroplanes, but has 3 mm penetration, being useless against tanks. API-T penetration is about 64 mm at 100 m at a flat angle. Keep in mind that it can fail to penetrate medium tanks. Against planes, API-T does kinetic damage and may rip off their wings on a good hit.&lt;br /&gt;
&lt;br /&gt;
*'''Anti-air''' belt, which alternates 3 HEI-T and 1 API-T  - 75% of this belt does critical damage to aircraft but does nothing to ground vehicles.&lt;br /&gt;
&lt;br /&gt;
*'''Anti-tank''' belt, which alternates 3 API-T and 1 HEI-T - 75% of this belt does significant damage to light tanks but does less damage to aircraft.&lt;br /&gt;
&lt;br /&gt;
*'''APDS anti-tank''' belt, which consists purely of APDS. APDS has better penetration value, easily penetrating 100 mm at 100 m at a flat angle, penetrating even decently protected tanks from the side and can threaten lightly armoured tanks even at 2km range. Cannot be chosen as the main belt.&lt;br /&gt;
&lt;br /&gt;
'''Belt types:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of &amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |'''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
!10m&lt;br /&gt;
!100m&lt;br /&gt;
!500m&lt;br /&gt;
!1000m&lt;br /&gt;
!1500m&lt;br /&gt;
!2000m&lt;br /&gt;
|-&lt;br /&gt;
|Default || API-T, HEI-T || 67 || 64 || 52 || 39 || 30 || 23&lt;br /&gt;
|-&lt;br /&gt;
|DM11A1 || HEI-Tx3, API-T || 67 || 64 || 52 || 39 || 30 || 23&lt;br /&gt;
|-&lt;br /&gt;
| DM-13 || API-Tx3, HEI-T || 67 || 64 || 52 || 39 || 30 || 23&lt;br /&gt;
|-&lt;br /&gt;
| DM-23 || APDS || 112 || 110 || 101 || 90 || 71 || 62&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Note''': HEI-T does no damage to armoured targets, but critically damages planes. Penetration numbers are displayed for strongest shell in belt.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|MPDR 12|Albis}}&lt;br /&gt;
The Type 87 is equipped with a [[MPDR 12]] search radar and an [[Albis]] tracking radar. Both radars are mounted at the rear of the turret, with the search radar mounted on top of an arm and the tracking radar mounted at the base of the arm. The radar system is capable of tracking a target while scanning, but can only track targets within a 200° arc from the front of the turret. It is not possible to fold the radars at this time.&lt;br /&gt;
&lt;br /&gt;
Search radar of this tank may often fail to catch passing by planes at closer ranges, which can be still locked on by tracking radar. In such case, you can try to go to sniper mode and aim crosshairs at enemy aircraft, then press &amp;quot;lock on&amp;quot; key to trigger manual tracking radar scan (will be visible by a quick sweep on radar display). If it failed, then the enemy plane has way too low relative speed to be consistently tracked.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MPDR 12]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 m || 500 m || 360° || ??? || 10 m/s (36 km/h)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Albis]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 m || 75 m || ±100° || -20°/+85° || 15 m/s (54 km/h)	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As an Anti-Aircraft vehicle, you should push with your team and defend cap points by protecting allies from aircraft with your powerful 35 mm guns. It should not be a problem to stay away from the main battle unless you are being pushed or your position is being overrun. In case if you see enemy light SPG or light tank, you can try to destroy them as well. With APDS belt you may dare to attack decently armoured medium tanks from the side, but you only have enough ammo for one or two encounters, so make it count.&lt;br /&gt;
&lt;br /&gt;
Despite having radar, staying too far away from allies in arcade mode may backfire, as shells still take some time to reach enemy aircraft and hostile bombers only have to be 1.8 km away from them to drop bombs in the most efficient way possible, and it doesn't take a long time for them to reach that distance. If enemy aircraft is constantly wiggling, radar supported aim will also go all over the place, so try to guess where they are going, or press them to force them to change direction to one away from your allies.&lt;br /&gt;
&lt;br /&gt;
In case if you actually got attacked by ground forces, you should then aim for cannon barrels and tracks of enemy vehicles. Your hull armour may deflect inbound shots if angled correctly, but don't expect your turret to do the same, as its armour is very thin and generally will be penetrated by everything at your battle rating and rank. Keep in mind, that your tank is a hull breakable vehicle, so avoid being hit By HEAT-FS rounds or by large kinetic shells into the engine compartment area.&lt;br /&gt;
&lt;br /&gt;
Use [[Hydropneumatic suspension]] to get better search radar coverage and gun depression on your targets, or to keep yourself standing flat. Standing flat is important, as being angled too much may add horizontal targeting error.&lt;br /&gt;
&lt;br /&gt;
In case if you are fighting multiple attackers or rocket helicopters, avoid being carpet-bombed, as type 87 is not built to survive such attacks. Be especially careful with Soviet helicopters, as they can carry both rockets and missiles. Remember - radar lock will help your gun to stay on target even when you are moving, and so, if you see a wall of rockets approaching you, sidestep it and don't just stand there and take it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros'''&lt;br /&gt;
&lt;br /&gt;
* Powerful, fast-firing 35 mm twin Oerlikon KDA cannon&lt;br /&gt;
* Quick with the Type 74 chassis, up to 58 km/h&lt;br /&gt;
* [[Hydropneumatic suspension]] with the Type 74 chassis&lt;br /&gt;
* Can engage tanks from their sides&lt;br /&gt;
&lt;br /&gt;
'''Cons'''&lt;br /&gt;
&lt;br /&gt;
* -5 degrees of gun depression (bad compared to the Flakpanzer Gepard)&lt;br /&gt;
* 30 mm armour maximum&lt;br /&gt;
* Any main ammunition belts other than the default cost 6,600 silver lions&lt;br /&gt;
* You can only have one secondary belt selected with a meagre ammo count&lt;br /&gt;
* Spinning radar dish may make you more visible in tank realistic battles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&amp;amp;vehicleType=tank&amp;amp;vehicleClass=spaa&amp;amp;vehicle=jp_type_87 '''Skins''' and '''camouflages''' for the Type 87 from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/4512-development-type-87-the-japanese-gepard-en/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Type 87: The Japanese Gepard]&lt;br /&gt;
&lt;br /&gt;
{{Japan anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U56984775</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Chi-To_Late&amp;diff=34091</id>
		<title>Chi-To Late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Chi-To_Late&amp;diff=34091"/>
				<updated>2019-10-19T01:46:21Z</updated>
		
		<summary type="html">&lt;p&gt;U56984775: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_4_chi_to_late}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = early version&lt;br /&gt;
| link = Chi-To&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]]. An improvement over the original [[Chi-To|Chi-To]] with a more sloped hull for better protection.&lt;br /&gt;
&lt;br /&gt;
Similar to the Chi-To, the tank's mobility is only average with average armour and a decent gun. Like most Japanese tanks in Rank III, it is most effective as a sniper due to its thin armour, low turret traverse, and good gun depression. Sticking to the rear and letting heavier units advance is most ideal, however, this is not always possible and you will need to push with your team on the front at times. At times like this, play cautiously and stick to cover, as your thin side armour, poor hull traverse, and poor turret traverse can result in you easily being flanked. The lack of APC rounds like all Japanese guns gives the tank poor performance when fighting heavily sloped armour like the [[T-34-57|T-34's]] or [[IS-1|IS's]], and ricochets will be a common occurrence. It is best to aim for flat spots of armour where you will easily penetrate and let the HE filler do the rest.&lt;br /&gt;
&lt;br /&gt;
A more armoured tank than the Chi-To before it, the Chi-To Late is a bit more forgiving. Like many Japanese tanks of Rank III, the Chi-To Late posses the [[Type 5 (75 mm)|Type 5 75 mm gun]] that allows it to penetrate nearly everything it fights with decent consistency. The high muzzle velocity, above average pen against flat and gently sloped armour, good gun depression and good explosive filler make the tank a good sniper in most cases. However, unlike the Chi-To, the sloped armour and smaller, symmetrical turret design make the tank more capable in a brawling situation where you are more likely to get hit. &lt;br /&gt;
&lt;br /&gt;
In terms of raw thickness, the armour is the same. However the Chi-To Late's hull armour is roughly equivalent to that of the [[KV-1 (L-11)]] frontally and therefore is fairly safe from many guns beneath its battle rating such as the [[M3 (75 mm)|M3 75 mm]], [[Ordnance QF 6-pounder Mk.V (57 mm)|QF 57mm 6pdr]], and [[F-34 (76 mm)|F-34 76 mm]]. Guns of its rank such as the [[M1 (76 mm)|M1 76 mm]], [[KwK 40 (75 mm)|KwK 40]], [[D-5T (85 mm)|85 mm D-5T]], or the [[Ordnance QF 17-pounder (76 mm)|QF 17pdr]] will not struggle with its armour however, so you should not push as if your armour is effective as such. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
Armour is as good as Japanese medium tanks will get. It can bounce most guns of Rank III and below if you angle your armour well enough (~35-45º), but long-barrelled guns (such as those mentioned above) will have no trouble getting through you.&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (36°) ''Front plate'' &amp;lt;br&amp;gt; 20 mm (77°) ''Front glacis'' &amp;lt;br&amp;gt; 20-75 mm (15-57°) ''Lower glacis'' &amp;lt;br&amp;gt; 50 mm (31°) ''Hull cheeks''|| 35 mm (30°) ''Top'' &amp;lt;br&amp;gt; 35 mm ''Bottom'' || 35 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 mm (16°) ''Turret front'' &amp;lt;br&amp;gt; 50 mm (11°) ''Gun mantlet'' || 50 mm (9°) || 50 mm (1°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 75 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* Small bars of RHA exist around the lower side hull, giving an extra 10 mm at their locations.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The mobility on this tank is decent. It will get you to where you need reasonably quickly, and the top speed is respectable. The turning speed and acceleration leaves much to be desired, but isn't terrible overall.&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 50 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|45 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|620&lt;br /&gt;
|763&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|354&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|20.33&lt;br /&gt;
|25.02&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|11.61&lt;br /&gt;
|13.11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
The 7.5cm Tank Gun Type 5 performs very well at 4.7, and there are seldom any targets that can bounce the Type 4 Kou APHE shell from the front of their armour. It also has decent reloading and great explosive filler, meaning that shots that penetrate will either inflict heavy damage or result in a one-shot.&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|Type 5 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Type 5 (75 mm)|75 mm Type II Model II]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 55 || -10°/+20° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 7.6 || 10.5 || 20.3 || 22.5 || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 7.6 || 8.9 || 10.8 || 11.9 || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 10.00 || 8.8 || 8.2 || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Type 1 APHE || APHE || 137 || 133 || 120 || 102 || 89 || 78 &lt;br /&gt;
|-&lt;br /&gt;
| Type 4 Kou || APHE || 157 || 155 || 142 || 124 || 111 || 105 &lt;br /&gt;
|-&lt;br /&gt;
| Type 90 HE || HE || 8 || 8 || 8 || 8 || 8 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 1 APHE || APHE || 865 || 6.6 || 1.3 || 15 || 67.84 || ° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Type 4 Kou || APHE || 865 || 6.8 || 1.3 || 15 || 80.64 || ° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Type 90 HE || HE || 830 || 6.2 || 0.1 || 0.1 || 490 || +0° || 79° || 80° || 18°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for the Chi-To Late.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |6th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''55''' || 41&amp;amp;nbsp;''(+14)'' || 33&amp;amp;nbsp;''(+22)'' || 27&amp;amp;nbsp;''(+28)'' || 21&amp;amp;nbsp;''(+34)'' || 11&amp;amp;nbsp;''(+44)'' || 1&amp;amp;nbsp;''(+54)'' || style=&amp;quot;text-align:left&amp;quot; | Yes &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret and sides empty: 21&amp;amp;nbsp;''(+34)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|Type 97 tank (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Hull mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 3,000 (20) || 499 || ±8° || ±8° &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As previously stated, the Chi-To Late best performs in the role of sniper, engaging hulldown at medium to long range against opposing medium tanks. The good gun depression, average mobility, and good reverse speed allow you to make it to good positions at an average pace and allow you to reverse back into cover when reloading.&lt;br /&gt;
&lt;br /&gt;
Against most heavies such as the [[IS-1]]/[[IS-2|2]], [[Tiger H1|Tiger]], or [[Panther D|Panther]], it is only worthwhile to engage if you are already entrenched in a solid defensive position. Your gun's lack of APCBC gives you poor performance against slopes and rounded armour on the IS, Panther, and angled Tigers, making any ranged engagement near useless. Against tanks such as the [[M4A3E2|Jumbo 75]] or [[M4A3E2 (76) W|76]], it is best to disengage and flank them or have teammates flank them. Against all other medium tanks, shots to the hull will suffice at most range. &lt;br /&gt;
&lt;br /&gt;
The M4A3E2 Jumbo could be a menace if not handled properly as they are nigh impenetrable from the front due to its thick armour. Either try for a very precise shot through the MG port in the front or shoot the armour behind the tracks if they are angled. The best way to deal with a Sherman Jumbo is to shoot it through the side or between the side plate and the tracks. There is a small gap between the top of the tracks and the bottom of the side plate that can be easily penetrated by the Chi-To Late, and a successful penetration here usually results in a one-shot, or a destroyed/alight engine. This weak spot is relatively easy to exploit as most Jumbo drivers make the mistake of angling their armour, which gives you full view of this weak spot. If you are struggling to hit it, then a shot through the drive wheel at an angle of 45º or more usually works quite well also. You should feel no pressure to get this right the first time, as a well-angled Chi-To Late can reliably bounce the Jumbo's shells, unless the Jumbo in question happens to be sporting the 76mm M1A1 cannon.&lt;br /&gt;
&lt;br /&gt;
The IS series of tanks can also be a bit of a bother to deal with. At this battle rating, you may find the IS-1, IS-2 or IS-2 mod. 1944 (rare). However, they can be defeated by exploiting the shot trap on the turret front (requires some luck), shooting the driver's hatch on the front or the gun mantlet (requires extreme precision ''and'' luck), shooting the lower frontal plate (the most reliable way to kill an IS) or shooting the frontal armour plate from a 90º angle. That being said, your tank can still one-shot the IS series you'll face by shooting directly beneath the turret ring. &lt;br /&gt;
&lt;br /&gt;
You may encounter the German &amp;quot;Big Cat&amp;quot; tanks (Tiger H1, Tiger E, Panther D, Panther A) if you get seriously up tiered. In this case the best thing you can do is hit them from the side, which usually results in a one-shot. If facing a Tiger (or any German Big Cat for that matter) from the front, you should retreat. However, if his frontal plate is not angled, then it might be worth a shot to shoot between the machine gun port and driver's hatch, which will result in a one-shot. As for the panther, try to exploit the shot trap on the turret, but only as a last resort. Your first port of call should be to shoot the drive wheel, basically following the same tactics you'd use for dealing with a Sherman Jumbo.&lt;br /&gt;
&lt;br /&gt;
As for some other enemies:&lt;br /&gt;
&lt;br /&gt;
'''A42 Churchill VII:''' do not engage from the front '''at all'''. Sneak around to the side and shoot there. &lt;br /&gt;
'''ARL 44:''' shoot the sides. It's not worth facing this tank head on, it's too much of a risk.&lt;br /&gt;
'''ARL 44 ACL-1:''' aim for the turret if you face this tank from the front, then finish it from the sides. Be careful not to get shot.&lt;br /&gt;
'''M6 Heavy:''' the frontal armour on this thing can be a bit fiddly. Aim for a spot that doesn't seem to have more than one armour plate layered on it.&lt;br /&gt;
&lt;br /&gt;
Most tanks you face can penetrate you frontally if they shoot your frontal plate when it is not angled. It is recommended to get the first shot off and then retreat, and make a second surprise attack. Most of the time, a penetration results in a one-shot with this tank. You can penetrate pretty much any medium or light tank frontally by shooting the upper front plate, so use that to your advantage.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Sloped hull armour, a first in Japan tank designs, roughly equivalent to the hull of a KV-1 frontally and can withstand several lower-rank guns.&lt;br /&gt;
*75 mm Tank Gun Type 5 has good muzzle velocity, penetration, and filler.&lt;br /&gt;
*Good gun depression.&lt;br /&gt;
*Smaller turret than the Chi-To.&lt;br /&gt;
*Good reverse speed.&lt;br /&gt;
*Thickest side armour of all Japanese tanks tied with the Chi-Ri II at 35mm. Resistant to .50 cals.&lt;br /&gt;
*Symmetrical turret placement and gun placement in the turret, no odd angles of fire like the Chi-To. &lt;br /&gt;
*Great penetration and explosive filler, a successful penetration usually results in a one-shot.&lt;br /&gt;
*42 km/h top speed is quite respectable.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Poor turret traverse.&lt;br /&gt;
*Average acceleration and mobility, easily beat by Pz.IVs, Shermans, and T-34s.&lt;br /&gt;
*Hull cheeks make angling difficult.&lt;br /&gt;
*Turret armour is no different from Chi-To, still easily penetrated by any gun it can see.&lt;br /&gt;
*Lack of APCBC round gives poor performance versus sloped armour. Expect ricochets against Russians and Americans.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The lackluster performance of Japanese tanks in World War II called for the development of newer medium tanks in the Imperial Japanese Army. The standard tank of the time was the [[Chi-Ha|Type 97 Chi-Ha]], which has its chassis used in many expedient models to provide a bigger gun for the Japanese inventory such as the [[Chi-Ha Kai|Chi-Ha Kai]], [[Chi-He|Type 1 Chi-He]], [[Ho-I|Type 2 Ho-I]], and [[Chi-Nu|Type 3 Chi-Nu]]. By the time of Chi-Nu, however, the Chi-Ha chassis was becoming outdated and so a new tank design using an improved chassis was needed for future development.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1943, development started of the '''Chi-To''' tank, which features a new chassis and more powerful engine. Its armament is a 75 mm gun based off the Type 88 anti-aircraft gun, giving it a high-velocity weapon. Armour on the tank was welded and was quite thick in comparison to its predecessor at 75 mm thick. The tank was accepted for service in 1944 and was expected to enter mass production with 20 per month at Mitsubishi and 5 per month at Kobe-Seiko. In terms of Japanese armour development, the Chi-To was the most sophisticated tank to enter production levels.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War's End===&lt;br /&gt;
Despite its potential, the Type 4 Chi-To was never made in large numbers. At the war's end, only six chassis were made, with only two of those made into tanks. The tanks would be found by the U.S. occupation forces following Japan's surrender in World War II. The tanks were then transported to Aberdeen Proving Grounds for tests and would eventually scrap them in October 1952.&amp;lt;ref name=&amp;quot;MaiScrapping&amp;quot;&amp;gt;Sun 2017&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|16pc4yp-8vY|War Thunder - Type 4 Chi-To Late &amp;quot;Fiery Fury!&amp;quot; from Bo Time Gaming}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
'''Citations'''&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bibliography'''&lt;br /&gt;
&lt;br /&gt;
* Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&lt;br /&gt;
* Sun, Eun Ae. ''Chi-Ri &amp;amp; Chi-To: Aberdeen Tank Scrapping.'' YouTube, YouTube, 7 Aug. 2017, [https://www.youtube.com/watch?v=4mkS8EodQbA Video]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan medium tanks}}&lt;/div&gt;</summary>
		<author><name>U56984775</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Chi-To_Late&amp;diff=34090</id>
		<title>Chi-To Late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Chi-To_Late&amp;diff=34090"/>
				<updated>2019-10-19T01:44:21Z</updated>
		
		<summary type="html">&lt;p&gt;U56984775: /* Armaments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_4_chi_to_late}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = early version&lt;br /&gt;
| link = Chi-To&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]]. An improvement over the original [[Chi-To|Chi-To]] with a more sloped hull for better protection.&lt;br /&gt;
&lt;br /&gt;
Similar to the Chi-To, the tank's mobility is only average with average armour and a decent gun. Like most Japanese tanks in Rank III, it is most effective as a sniper due to its thin armour, low turret traverse, and good gun depression. Sticking to the rear and letting heavier units advance is most ideal, however, this is not always possible and you will need to push with your team on the front at times. At times like this, play cautiously and stick to cover, as your thin side armour, poor hull traverse, and poor turret traverse can result in you easily being flanked. The lack of APC rounds like all Japanese guns gives the tank poor performance when fighting heavily sloped armour like the [[T-34-57|T-34's]] or [[IS-1|IS's]], and ricochets will be a common occurrence. It is best to aim for flat spots of armour where you will easily penetrate and let the HE filler do the rest.&lt;br /&gt;
&lt;br /&gt;
A more armoured tank than the Chi-To before it, the Chi-To Late is a bit more forgiving. Like many Japanese tanks of Rank III, the Chi-To Late posses the [[Type 5 (75 mm)|Type 5 75 mm gun]] that allows it to penetrate nearly everything it fights with decent consistency. The high muzzle velocity, above average pen against flat and gently sloped armour, good gun depression and good explosive filler make the tank a good sniper in most cases. However, unlike the Chi-To, the sloped armour and smaller, symmetrical turret design make the tank more capable in a brawling situation where you are more likely to get hit. &lt;br /&gt;
&lt;br /&gt;
In terms of raw thickness, the armour is the same. However the Chi-To Late's hull armour is roughly equivalent to that of the [[KV-1 (L-11)]] frontally and therefore is fairly safe from many guns beneath its battle rating such as the [[M3 (75 mm)|M3 75 mm]], [[Ordnance QF 6-pounder Mk.V (57 mm)|QF 57mm 6pdr]], and [[F-34 (76 mm)|F-34 76 mm]]. Guns of its rank such as the [[M1 (76 mm)|M1 76 mm]], [[KwK 40 (75 mm)|KwK 40]], [[D-5T (85 mm)|85 mm D-5T]], or the [[Ordnance QF 17-pounder (76 mm)|QF 17pdr]] will not struggle with its armour however, so you should not push as if your armour is effective as such. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
Armour is as good as Japanese medium tanks will get. It can bounce most guns of Rank III and below if you angle your armour well enough (~35-45º), but long-barrelled guns (such as those mentioned above) will have no trouble getting through you.&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (36°) ''Front plate'' &amp;lt;br&amp;gt; 20 mm (77°) ''Front glacis'' &amp;lt;br&amp;gt; 20-75 mm (15-57°) ''Lower glacis'' &amp;lt;br&amp;gt; 50 mm (31°) ''Hull cheeks''|| 35 mm (30°) ''Top'' &amp;lt;br&amp;gt; 35 mm ''Bottom'' || 35 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 mm (16°) ''Turret front'' &amp;lt;br&amp;gt; 50 mm (11°) ''Gun mantlet'' || 50 mm (9°) || 50 mm (1°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 75 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* Small bars of RHA exist around the lower side hull, giving an extra 10 mm at their locations.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 50 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|45 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|620&lt;br /&gt;
|763&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|354&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|20.33&lt;br /&gt;
|25.02&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|11.61&lt;br /&gt;
|13.11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
The 7.5cm Tank Gun Type 5 performs very well at 4.7, and there are seldom any targets that can bounce the Type 4 Kou APHE shell from the front of their armour. It also has decent reloading and great explosive filler, meaning that shots that penetrate will either inflict heavy damage or result in a one-shot.&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|Type 5 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Type 5 (75 mm)|75 mm Type II Model II]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 55 || -10°/+20° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 7.6 || 10.5 || 20.3 || 22.5 || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 7.6 || 8.9 || 10.8 || 11.9 || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 10.00 || 8.8 || 8.2 || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Type 1 APHE || APHE || 137 || 133 || 120 || 102 || 89 || 78 &lt;br /&gt;
|-&lt;br /&gt;
| Type 4 Kou || APHE || 157 || 155 || 142 || 124 || 111 || 105 &lt;br /&gt;
|-&lt;br /&gt;
| Type 90 HE || HE || 8 || 8 || 8 || 8 || 8 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 1 APHE || APHE || 865 || 6.6 || 1.3 || 15 || 67.84 || ° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Type 4 Kou || APHE || 865 || 6.8 || 1.3 || 15 || 80.64 || ° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Type 90 HE || HE || 830 || 6.2 || 0.1 || 0.1 || 490 || +0° || 79° || 80° || 18°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for the Chi-To Late.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |6th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''55''' || 41&amp;amp;nbsp;''(+14)'' || 33&amp;amp;nbsp;''(+22)'' || 27&amp;amp;nbsp;''(+28)'' || 21&amp;amp;nbsp;''(+34)'' || 11&amp;amp;nbsp;''(+44)'' || 1&amp;amp;nbsp;''(+54)'' || style=&amp;quot;text-align:left&amp;quot; | Yes &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret and sides empty: 21&amp;amp;nbsp;''(+34)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|Type 97 tank (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Hull mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 3,000 (20) || 499 || ±8° || ±8° &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As previously stated, the Chi-To Late best performs in the role of sniper, engaging hulldown at medium to long range against opposing medium tanks. The good gun depression, average mobility, and good reverse speed allow you to make it to good positions at an average pace and allow you to reverse back into cover when reloading.&lt;br /&gt;
&lt;br /&gt;
Against most heavies such as the [[IS-1]]/[[IS-2|2]], [[Tiger H1|Tiger]], or [[Panther D|Panther]], it is only worthwhile to engage if you are already entrenched in a solid defensive position. Your gun's lack of APCBC gives you poor performance against slopes and rounded armour on the IS, Panther, and angled Tigers, making any ranged engagement near useless. Against tanks such as the [[M4A3E2|Jumbo 75]] or [[M4A3E2 (76) W|76]], it is best to disengage and flank them or have teammates flank them. Against all other medium tanks, shots to the hull will suffice at most range. &lt;br /&gt;
&lt;br /&gt;
The M4A3E2 Jumbo could be a menace if not handled properly as they are nigh impenetrable from the front due to its thick armour. Either try for a very precise shot through the MG port in the front or shoot the armour behind the tracks if they are angled. The best way to deal with a Sherman Jumbo is to shoot it through the side or between the side plate and the tracks. There is a small gap between the top of the tracks and the bottom of the side plate that can be easily penetrated by the Chi-To Late, and a successful penetration here usually results in a one-shot, or a destroyed/alight engine. This weak spot is relatively easy to exploit as most Jumbo drivers make the mistake of angling their armour, which gives you full view of this weak spot. If you are struggling to hit it, then a shot through the drive wheel at an angle of 45º or more usually works quite well also. You should feel no pressure to get this right the first time, as a well-angled Chi-To Late can reliably bounce the Jumbo's shells, unless the Jumbo in question happens to be sporting the 76mm M1A1 cannon.&lt;br /&gt;
&lt;br /&gt;
The IS series of tanks can also be a bit of a bother to deal with. At this battle rating, you may find the IS-1, IS-2 or IS-2 mod. 1944 (rare). However, they can be defeated by exploiting the shot trap on the turret front (requires some luck), shooting the driver's hatch on the front or the gun mantlet (requires extreme precision ''and'' luck), shooting the lower frontal plate (the most reliable way to kill an IS) or shooting the frontal armour plate from a 90º angle. That being said, your tank can still one-shot the IS series you'll face by shooting directly beneath the turret ring. &lt;br /&gt;
&lt;br /&gt;
You may encounter the German &amp;quot;Big Cat&amp;quot; tanks (Tiger H1, Tiger E, Panther D, Panther A) if you get seriously up tiered. In this case the best thing you can do is hit them from the side, which usually results in a one-shot. If facing a Tiger (or any German Big Cat for that matter) from the front, you should retreat. However, if his frontal plate is not angled, then it might be worth a shot to shoot between the machine gun port and driver's hatch, which will result in a one-shot. As for the panther, try to exploit the shot trap on the turret, but only as a last resort. Your first port of call should be to shoot the drive wheel, basically following the same tactics you'd use for dealing with a Sherman Jumbo.&lt;br /&gt;
&lt;br /&gt;
As for some other enemies:&lt;br /&gt;
&lt;br /&gt;
'''A42 Churchill VII:''' do not engage from the front '''at all'''. Sneak around to the side and shoot there. &lt;br /&gt;
'''ARL 44:''' shoot the sides. It's not worth facing this tank head on, it's too much of a risk.&lt;br /&gt;
'''ARL 44 ACL-1:''' aim for the turret if you face this tank from the front, then finish it from the sides. Be careful not to get shot.&lt;br /&gt;
'''M6 Heavy:''' the frontal armour on this thing can be a bit fiddly. Aim for a spot that doesn't seem to have more than one armour plate layered on it.&lt;br /&gt;
&lt;br /&gt;
Most tanks you face can penetrate you frontally if they shoot your frontal plate when it is not angled. It is recommended to get the first shot off and then retreat, and make a second surprise attack. Most of the time, a penetration results in a one-shot with this tank. You can penetrate pretty much any medium or light tank frontally by shooting the upper front plate, so use that to your advantage.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Sloped hull armour, a first in Japan tank designs, roughly equivalent to the hull of a KV-1 frontally and can withstand several lower-rank guns.&lt;br /&gt;
*75 mm Tank Gun Type 5 has good muzzle velocity, penetration, and filler.&lt;br /&gt;
*Good gun depression.&lt;br /&gt;
*Smaller turret than the Chi-To.&lt;br /&gt;
*Good reverse speed.&lt;br /&gt;
*Thickest side armour of all Japanese tanks tied with the Chi-Ri II at 35mm. Resistant to .50 cals.&lt;br /&gt;
*Symmetrical turret placement and gun placement in the turret, no odd angles of fire like the Chi-To. &lt;br /&gt;
*Great penetration and explosive filler, a successful penetration usually results in a one-shot.&lt;br /&gt;
*42 km/h top speed is quite respectable.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Poor turret traverse.&lt;br /&gt;
*Average acceleration and mobility, easily beat by Pz.IVs, Shermans, and T-34s.&lt;br /&gt;
*Hull cheeks make angling difficult.&lt;br /&gt;
*Turret armour is no different from Chi-To, still easily penetrated by any gun it can see.&lt;br /&gt;
*Lack of APCBC round gives poor performance versus sloped armour. Expect ricochets against Russians and Americans.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The lackluster performance of Japanese tanks in World War II called for the development of newer medium tanks in the Imperial Japanese Army. The standard tank of the time was the [[Chi-Ha|Type 97 Chi-Ha]], which has its chassis used in many expedient models to provide a bigger gun for the Japanese inventory such as the [[Chi-Ha Kai|Chi-Ha Kai]], [[Chi-He|Type 1 Chi-He]], [[Ho-I|Type 2 Ho-I]], and [[Chi-Nu|Type 3 Chi-Nu]]. By the time of Chi-Nu, however, the Chi-Ha chassis was becoming outdated and so a new tank design using an improved chassis was needed for future development.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1943, development started of the '''Chi-To''' tank, which features a new chassis and more powerful engine. Its armament is a 75 mm gun based off the Type 88 anti-aircraft gun, giving it a high-velocity weapon. Armour on the tank was welded and was quite thick in comparison to its predecessor at 75 mm thick. The tank was accepted for service in 1944 and was expected to enter mass production with 20 per month at Mitsubishi and 5 per month at Kobe-Seiko. In terms of Japanese armour development, the Chi-To was the most sophisticated tank to enter production levels.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War's End===&lt;br /&gt;
Despite its potential, the Type 4 Chi-To was never made in large numbers. At the war's end, only six chassis were made, with only two of those made into tanks. The tanks would be found by the U.S. occupation forces following Japan's surrender in World War II. The tanks were then transported to Aberdeen Proving Grounds for tests and would eventually scrap them in October 1952.&amp;lt;ref name=&amp;quot;MaiScrapping&amp;quot;&amp;gt;Sun 2017&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|16pc4yp-8vY|War Thunder - Type 4 Chi-To Late &amp;quot;Fiery Fury!&amp;quot; from Bo Time Gaming}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
'''Citations'''&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bibliography'''&lt;br /&gt;
&lt;br /&gt;
* Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&lt;br /&gt;
* Sun, Eun Ae. ''Chi-Ri &amp;amp; Chi-To: Aberdeen Tank Scrapping.'' YouTube, YouTube, 7 Aug. 2017, [https://www.youtube.com/watch?v=4mkS8EodQbA Video]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan medium tanks}}&lt;/div&gt;</summary>
		<author><name>U56984775</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ho-Ni_I&amp;diff=34089</id>
		<title>Ho-Ni I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ho-Ni_I&amp;diff=34089"/>
				<updated>2019-10-19T01:34:17Z</updated>
		
		<summary type="html">&lt;p&gt;U56984775: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_3_ho_ni_I}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|usage=the succeeding vehicle of similar name&lt;br /&gt;
|link=Ho-Ni III&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a Rank {{specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced along with the entire Japanese Ground Forces tree in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Similar in appearance to the Ho-Ro before it, it changes out the 150mm artillery cannon for a more traditional high-velocity gun, being one of the most powerful ones at its rank.&lt;br /&gt;
&lt;br /&gt;
However, with no turret and very bad armor protection, it demands caution and patience, in exchange for being able to smash through even the heaviest tanks it faces. The fearsome Char B1, the terror of Rank I for example, is no match for the Ho-Ni. Play this tank with caution and you will be rewarded greatly.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
The Ho-Ni I's excellent firepower and good mobility is balanced out by its very poor armor protection. The front of the hull is covered in unsloped 25mm plates, which is only sufficient to protect the tank from machinegun rounds - and even then some high-caliber guns (such as the 50 cal or DShK) can find their way through. &lt;br /&gt;
&lt;br /&gt;
In addition, the gun compartment of the tank is uncovered, leaving the gunner and commander extremely vulnerable to artillery, machine guns, and aircraft attack. As the tank only has three crew members, the two being knocked out will leave the vehicle inoperable. Be sure to immediately retreat away from any artillery, preferably with your front facing the area being attacked, in order to protect the crew. &lt;br /&gt;
&lt;br /&gt;
It is also important to try not to arouse the attention of enemy aircraft, as the open design means that any fighter plane can easily destroy you in a single strafe. With no machine gun, it does not have any means of fighting back against them either, so stay in the shadows! &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 25 mm (12-32°) ''Front plate'' &amp;lt;br&amp;gt; 15 mm (63°), 17 mm (81°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (37-59°) ''Lower glacis'' || 25 mm (40°) ''Top left'' &amp;lt;br&amp;gt; 25 mm (24-27°) ''Top right'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 17 mm (69°) ''Top'' &amp;lt;br&amp;gt; 20 mm (4-72°) ''Bottom'' || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 25 mm (14-15°) || 25 mm (0-11°) || N/A || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are both 15 mm thick&lt;br /&gt;
* Belly armour is 8.5 mm thick.&lt;br /&gt;
* Roof superstructure armour will not protect crew from strafe fire.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''--&amp;gt;&lt;br /&gt;
The Ho-Ni I is based off the Chi-Ha chassis, which Japanese ground forces will be familiar with since it is featured on other Japanese early tanks: [[Chi-Ha]],[[Chi-Ha Kai]], [[Ho-Ro]] and [[Ho-Ni III]].&lt;br /&gt;
&lt;br /&gt;
Thus, it has a fairly good level of mobility, reaching a peak speed of 36 km/h on flat grass in Realistic, with a theoretical maximum of 40km/h. It also has a quite good traverse rate, both on the hull and the gun, performing a full 360 degree rotation from a stop in about 16 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14.8 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 44 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|243&lt;br /&gt;
|324&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|150&lt;br /&gt;
|170&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|16.42&lt;br /&gt;
|21.89&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|10.13&lt;br /&gt;
|11.49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|Type 90 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
Packing a high-velocity 75mm Type 90 Cannon, the Ho-Ni I has a serious amount of firepower at BR 2.0.&lt;br /&gt;
&lt;br /&gt;
Its Type 1 APHE shell has up to 100mm of armor penetration, which is the second best of tank destroyers at its rank, only beaten by the Soviet ZiS-30, and being very closely followed by the American M3 GMC.&lt;br /&gt;
&lt;br /&gt;
However, a cannon this big does come with two drawbacks; being that it has a fairly long reload time of 7.8 seconds, and no turret, meaning it can only aim in an arc in front of you. Thus, it is important that you make sure your shot lands, and that you are well aware of your surroundings, so that you do not end up wasting precious time turning your entire hull towards an enemy. You should play this tank as a support vehicle, hiding in bushes and shooting at targets at medium range. Chances are, you'll be able to penetrate and score one-shot after one-shot. You could also play as a sniper, if you are so inclined.&lt;br /&gt;
&lt;br /&gt;
The Ho-Ni I does also not feature any machine guns, which leaves it unable to fight back against enemy aircraft or uncovered vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Type 90 (75 mm)|75 mm Type 90]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 40 || -10°/+20° || ±10° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 9.5 || 13.2 || 16.0 || 28.3 || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 9.5 || 11.2 || 13.6 || 15.0 || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 7.8 || 6.9 || 6.4 || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Type 1 APHE || APHE || 97 || 93 || 83 || 71 || 61 || 51 || &lt;br /&gt;
|-&lt;br /&gt;
| Type 94 HE || HE || 11 || 11 || 11 || 11 || 11 || 11 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 1 APHE || APHE || 668 || 6.6 || 1.3 || 15 || 67.84 || -1° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Type 94 HE || HE || 522 || 6.0 || 0.1 || 0.1 || 810 || +0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| Type 90 Smoke || 570 || 5.7 || 13 || 5 || 20 || 100 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|[[Ammo racks|Ammo racks]] of the Ho-Ni I.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''40''' || 37&amp;amp;nbsp;''(+3)'' || 24&amp;amp;nbsp;''(+16)'' || 1&amp;amp;nbsp;''(+39)'' || style=&amp;quot;text-align:left&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The Ho-Ni I should be played like most open crew compartment, fixed gun tank destroyers, fighting from a distance from the front-lines and delivering support fire. The thin armour means the Ho-Ni I will not survive a direct confrontation with any enemy tank and will require the vehicle to obtain the fighting advantage of being able to target the enemy first to ensure any chance of victory. The Ho-Ni I should also be wary of enemy aerial attacks as the open compartment and three-man crew means that an accurate strafing fire could potentially knock out the entire crew.&lt;br /&gt;
&lt;br /&gt;
At its battle rating, the worst the Ho-Ni I could face are the German [[Pz.IV E]] and British [[Cromwell V]] and [[Matilda Mk II]]. The two medium tanks have sufficient armour to withstand the 75 mm gun while the Matilda II requires precise shot in order to destroy it frontally - the driver's port. All of these tanks have guns able to shred the Ho-Ni I apart if they could get a bead on it. The [[B1 bis|Char B1]] can also be a challenge, the only way to deal with it head on is by shooting the driver's port, which will require making you vulnerable to the powerful 75mm hull gun that tank has. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 75 mm cannon is great, reloads fast and causes massive damages upon penetration&lt;br /&gt;
* Favorable matchmaking will leave the tank destroyer being matched with enemies the gun is able to handle&lt;br /&gt;
* Mobility is decent due to being built on a Chi-Ha chassis&lt;br /&gt;
* Gun is able to effectively penetrate all tanks the Ho-Ni regularly faces frontally&lt;br /&gt;
* Similar play style as the German Marder with better gun depression&lt;br /&gt;
* Good gun traverse speed&lt;br /&gt;
* Powerful HE shell&lt;br /&gt;
* Has smoke shells&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Tall profile&lt;br /&gt;
* Overall armour is thin&lt;br /&gt;
* Poor cross country performance due to narrow tracks&lt;br /&gt;
* Exposed crew space makes it vulnerable to air attacks&lt;br /&gt;
* Reverse speed is abysmal&lt;br /&gt;
* Only 3 crew members&lt;br /&gt;
* Rather small traverse angle&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
The creation of their own independent armoured division had Japan also envision an enlargement of their artillery forces. They decided to build a series of assault guns based off the [[Chi-Ha|Type 97 Chi-Ha]] chassis. One of the first of these design was the '''Ho-Ni I''' which had the Type 97 chassis fitted with a 75 mm Type 90 field gun.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ho-Ni I was used in China by the 3rd Tank Division and on Luzon by the 2nd Tank Division. It could be used as mechanized artillery or as a tank destroyer/assault gun. A total of 124 were built.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=jp_type_3_ho_ni_I Ho-Ni I] in Warthunder Live.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Type_1_Ho-Ni_I|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Type 1 Ho-Ni I]]&lt;br /&gt;
&lt;br /&gt;
{{Japan tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U56984775</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=So-Ki&amp;diff=34088</id>
		<title>So-Ki</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=So-Ki&amp;diff=34088"/>
				<updated>2019-10-19T01:14:18Z</updated>
		
		<summary type="html">&lt;p&gt;U56984775: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_95_so_ki}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|alt=Featured Image: So-Ki in WT Garage|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced along with the entire Japanese Ground Forces tree in [[Update_1.65_&amp;quot;Way_of_the_Samurai&amp;quot;|Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
This anti-aircraft vehicle features dual Type 98 20 mm cannons which have high-velocity capability and great mobility. The tank is quite fast, being built off the chassis of the Type 98 Ke-Ni, and can run away quite fast. You can use it as a scout by shooting other tanks so they show up on the map, but your primary role should be AA. This tank performs decently at it's BR of 3.3, but you'll soon get sick of it as you'll be stuck with it until the M42 Duster. Either way, it is a fairly decent AA vehicle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
Due to the non-existent armour, literally anything can destroy the So-Ki. Enemies armed with .50 cals - tanks and planes - are particularly deadly, as they can pierce through the weak armour with no problem. Destroying this tank is easy, with a shot slightly to the right of the driver's hatch for a one-shot to knock out both crew members in the hull. A common way to go is killing the gunner, waiting for him to be replaced, and then killing him again. That or hull break. Fortunately, this thing is pretty fast, and there are some instances where you can literally outrun shells from enemies shooting at a fair distance away.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 16 mm (16-19°) ''Front plate'' &amp;lt;br&amp;gt; 16 mm (11-72°) ''Front glacis'' &amp;lt;br&amp;gt; 16 mm (29-48°) ''Lower glacis'' || 12 mm || 10 mm (12-51°) || 9 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 8 mm (10-14°) || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are both 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
This tank is quite fast, being built off of the Type 98 Ke-Ni, so use this blistering speed to your advantage. You can be a scout and shoot enemies so they appear on your map - but only do this if you have a clear way to escape and aren't in danger of being sniped by a Jagdpanzer IV sitting on a hill 700 meters away. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 7.0 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 49 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|45 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|136&lt;br /&gt;
|168&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|115&lt;br /&gt;
|130&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|19.43&lt;br /&gt;
|24.00&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|16.43&lt;br /&gt;
|18.57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|Type 98 (20 mm)}}&lt;br /&gt;
[[File:TYPE-98-Ho-Ki SPAAG 1.jpg|right|thumb|A three-quarter view of an early 20 mm So-Ki SPAAG.]]&lt;br /&gt;
&lt;br /&gt;
Double the guns means double the difficulty enemy aircraft will have with dealing with you, so be sure to aim for engines and at the centre of planes - your exposed cabin means that planes will often try to dive you, hoping to score an air-to-ground knockout - give them a nasty surprise by filling their engines with Type 100 HE-T shells. That being said, always, always, ''always'' pay attention to what's going on in the air. Your gunner gets knocked out quickly, so be sure to always be aware of the battle in the air, as well as on the ground. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Type 98 (20 mm)|20 mm Type 98]] (x2)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity each)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 520 (20) || 300 || -10°/+85° || ±180° &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 35.22 || 48.75 || __.__ || 65.5 || 69.65&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.80 || 28.00 || 34.0 || 37.6 || 40.00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 3.9 || 3.4 || 3.2 || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Type 100 HE-T || HEFI-T || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Type 100 AP-T || API-T || 40 || 38 || 29 || 21 || 16 || 11&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 100 HE-T || HEFI-T || 829 || 0.13 || 0.3 || 0.1 || 6.0 || +0° || 79° || 80° || 81° &lt;br /&gt;
|-&lt;br /&gt;
| Type 100 AP-T || API-T || 829 || 0.16 || N/A || N/A || N/A || -1° || 47° || 60° || 65°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Belt types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Belts''' || '''Shell composition''' || '''Combat usage'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''Default ''''' || align=&amp;quot;left&amp;quot; | API-T,HEFI-T &amp;lt;br&amp;gt;(Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell || align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''Type 100 HE-T''''' || align=&amp;quot;left&amp;quot; | HEFI-T &amp;lt;br&amp;gt; (High Explosive Fragmentation Incendiary tracer) shell || align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''Type 100 AP-T''''' || align=&amp;quot;left&amp;quot; | API-T &amp;lt;br&amp;gt; (Armour Piercing Incendiary tracer) shell || align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks|Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_So-Ki.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the So-Ki]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''26''' || 2&amp;amp;nbsp;''(+12)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
Capture bases and attack lightly armoured targets when you can. For the most part you should be focused on an AA role, rather than an AT one, so always be listening for aircraft engines.&lt;br /&gt;
&lt;br /&gt;
At its battle rating, the So-Ki can penetrate the sides of some tanks like the M4 Sherman and Pz.Kpfw. IV ausf. F2 and Pz.Kpfw. III series, but this is only at close range and generally the idea of using this tank to engage medium tanks not a very good one. This tank can deal with many lightly armoured targets like other SPAAs and some light tanks, so if you feel lucky then that is always a viable option. As for an AA role, this tank's performance is good enough for the job. It can shoot down low-flying aircraft with relative ease, and anyone who knows where to aim can easily shoot down most aircraft this tank will meet.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Rapid firing cannons allow for excellent aerial coverage&lt;br /&gt;
* Great vehicle mobility allowing for fast repositioning&lt;br /&gt;
* Frontal protection from light machinegun&lt;br /&gt;
* Great ammunition storage capacity &lt;br /&gt;
* Fast reloading time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gunner crew is exposed and have no rear protection&lt;br /&gt;
* Very vulnerable to incoming artillery rounds and aerial strafing/bombing&lt;br /&gt;
* Rapid firing easily depletes ammunition magazines, trigger control required&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prior to World War II, Japan experimented with developing a SPAAG which could be mounted to several different platforms, including trucks, tanks and railroad cars. Production ended up developing a SPAAG which could shoot down aircraft at low altitudes, however, the Japanese military wanted their SPAAGs to have the capability to also shoot down aircraft at medium altitudes too. Along with the requirement to shoot down aircraft at low and medium altitudes,m the SPAAG needed to also be highly mobile and capable of providing protection to convoys from aerial attack as a defensive vehicle also.&lt;br /&gt;
&lt;br /&gt;
By 1941, Japan started prototyping two variations of the new SAAG, a single mounted Type 98 20 mm cannon known as &amp;quot;[[Ta-Se]]&amp;quot; short for Taikū (&amp;quot;anti-air&amp;quot;) sensha (&amp;quot;tank&amp;quot;) and the &amp;quot;So-Ki&amp;quot; which featured dual-mounted Type 98 20 mm cannons. The platform which was chosen for the SPAAG was the newly built Type 98 Ke-Ni light tank with its turret removed and the dual cannon platform installed.&lt;br /&gt;
&lt;br /&gt;
The crew positions of the So-Ki featured a driver situated in the centre of the vehicle and right under the anti-aircraft gun emplacement. To aid in protecting the cannon crew (gunner and loaders) a gun shield was added to block or deflect small arms fire, however, it was no match for a direct tank shell hit or strafing attack by fighters, attackers and dive bombers. A bench for the crew was mounted at the rear of the platform and could be folded out of the way to allow for placement of more ammunition magazines if necessary.&lt;br /&gt;
&lt;br /&gt;
The total ammunition capacity for this vehicle was 22 belts plus two more already loaded in the cannons. The rate of fire for the Type-98 cannons was around 830 rounds per minute, however, velocities between rounds differed as they were comprised of different weights due to round type and explosive filler. Unfortunately, the So-Ki never entered production as by the time it was ready to enter service the needs of Japanese anti-aircraft vehicles had significantly evolved meaning the So-Ki was already outdated. The Japanese were also having a difficult time massing sufficient resources necessary for the production of this unit because of Allied progression in the Pacific front&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|_yh75uwKfV8|So-Ki SPAAG Vehicle Review [NUSensei]}} &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/4378-development-so-ki-elusive-twin-guns-en/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; So-Ki: Elusive Twin Guns]&lt;br /&gt;
* [http://sensha-manual.blogspot.com/2016/12/wt-so-ki-spaa.html [Sensha&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - [WT&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; So-Ki SPAA]&lt;/div&gt;</summary>
		<author><name>U56984775</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M42_(Japan)&amp;diff=34085</id>
		<title>M42 (Japan)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M42_(Japan)&amp;diff=34085"/>
				<updated>2019-10-19T01:04:16Z</updated>
		
		<summary type="html">&lt;p&gt;U56984775: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_m42_duster}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = SPAA '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the version in the USA tree&lt;br /&gt;
| link-1 = M42&lt;br /&gt;
| usage-2 = the Italian SPAA with a similar name&lt;br /&gt;
| link-2 = M42 (Italy)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced along with the entire Japanese Ground Forces tree in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]]. It's fast, it's got two Bofors guns, it's... mediocre at best, awful at worst, it's the American M42 Duster with a JGSDF sticker slapped on it. This tank has literally one feature that makes it any good: it's fast. Like, ''really fast.'' That, and the Bofors guns actually do a decent amount of damage to aircraft when they hit. Emphasis on &amp;quot;when&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
Armour: no. Just no. This tank, being built off the chassis of the M41 Walker Bulldog, has virtually no armour, and can be penetrated by literally anything in the game, except for those few tanks armed with machine guns, of course. In this tank, speed is your armour. A stationary Duster is a dead Duster, unless you're firing on an aircraft, in which you should stop behind some cover.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
This tank can go about 72 Km/H forward and 20 Km/H backwards. Either way, it's fast. Being built with neutral steering and lighter than the M41. It should take no difficulty to get out of a situation in a pinch.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
The M42 Duster is armed with two [[Bofors (40 mm)]] anti-aircraft guns. They have a decent rate of fire and you will seldom have to stop and wait for a reload - more likely, you'll have to wait for the gun barrel to cool down. Against aircraft, these guns are deadly. A shot or two will be more than enough to shoot down an enemy. They are also quite deadly against lightly armoured vehicles, such as enemy SPAAs or light tanks such as the Spähpanzer Ru 251 or M41 Walker Bulldog, and you can pen the side of Panthers, too. However, they require direct hits. Against the Soviet Heavy or British Medium tanks you are likely to encounter, however - and the Americans - these guns will do nothing for you. You will rarely get an opportunity to use the Bofors on another tank, as they simply lack the penetration to do so - 68mm doesn't get you very far at Rank IV. It's part of what makes the Rank IV Japanese experience so painful. If you can get the guns to hit, you should have no trouble knocking aircraft out of the sky.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
This tank has no armour but a lot of speed and guns that do nothing against anything with actual armour. Refrain from attacking enemies that can take a hit from you, unless you like getting &amp;quot;Hit +10SL +5RP&amp;quot;. You can roam around the battlefield with your insane speed and act as a scout. Ironically, shooting enemies you know will bounce you has a reason to it, because it makes them show up on the minimap for all players to see, although it will also expose you. However, you could stay with your teammates and shoot down planes that will be harassing them - they will see you, with your open top and exposed crew, and think of you as an easy target. They know the danger of the Bofors guns but for some pilots that is a gamble they are willing to take. A good way to lure planes toward you is the act like you don't see them - shoot off at some distant (ground) target, at which the plane will notice you are &amp;quot;distracted&amp;quot; and dive to attack you, where you can show them the error of their ways in the form of the 40mm Bofors cannon.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 40mm Bofors guns are dangerous - both to aircraft and lightly-armored vehicles.&lt;br /&gt;
* Good top speed due to using the M41 Walker Bulldog chassis.&lt;br /&gt;
* Very quick reload speed.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Light armor makes it vulnerable.&lt;br /&gt;
* Susceptible to the Hull Break mechanic.&lt;br /&gt;
* Ammo racks everywhere; can be detonated by even strafing airplanes.&lt;br /&gt;
* Prolonged firing can eat through the ammo fairly quick.&lt;br /&gt;
* Exposed crew vulnerable to planes.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U56984775</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ka-Mi&amp;diff=34051</id>
		<title>Ka-Mi</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ka-Mi&amp;diff=34051"/>
				<updated>2019-10-18T22:50:24Z</updated>
		
		<summary type="html">&lt;p&gt;U56984775: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_2_ka_mi}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced along with the entire initial Japanese Ground Forces tree in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]]. The tank has propellers on its back, but they don't do anything and no the tank does not float. It required external pontoons to do that.&lt;br /&gt;
&lt;br /&gt;
'''Survivability''':&lt;br /&gt;
&lt;br /&gt;
The Ka-Mi is features a very unusual layout. Being originally purposed as an amphibious tank, it lacks its buoys to float in game, hence we have the light armour pattern of an amphibious vehicle without its amphibious capacity (worst case scenario). (Yes, these pincer-like fixtures you see on the hull are the buoys' attachement points, they are useless). With an armour ranging around 8 to 12 mm on larger portions of the hull, this tank is very fragile to anything bigger than MG fire. To increase survivability, one can enter a fight rearwards in order to absorb shots with the engine deck. (Yes, these are propellers you see below the engine deck, they are useless.)&lt;br /&gt;
&lt;br /&gt;
This armour pattern really shines at distances (500+ m), where a little angling can mostly defeat HMG fire. Since most guns at this BR are quite inaccurate, exposing only your small turret should not be a problem since it is hard to hit. If caught in an open field ( still at distances), try facing directly your foe since angling is useless with such little armour values, that way, some shells can just fly by your crew in the inhabited portions of the tank (ammo racks located there are pretty small, they are often missed in these cases).&lt;br /&gt;
&lt;br /&gt;
The 37 mm is a decent gun with a good reload time and good ammo count: don't bother wasting a shot, fire on the move. This tank has a &amp;quot;lock&amp;quot;, which is a primitive form of gun stabiliser, decreasing vertical movement from the main armament - at low speeds gun handling sees a significant improvement. Note that turret rotation speed is somewhat slow: pre-aim your gun in the general direction of the enemy in close-quarter engagements. &lt;br /&gt;
&lt;br /&gt;
One thing that saves the Ka-Mi's reputation is its MG count: there is 3 of them. One is coaxial, fired by gunner, another is pintle-mounted, fired by gunner and the last one is hull-mounted, fired by the machine-gunner. These weapons have a good burst capacity to take out light targets (soviet SPAA trucks, open-topped SPGs, etc.). This also allows the Ka-Mi to become an unlikely SPAA, armed with three machine guns and a cannon. It can quite easily take down low-flying biplanes that may appear in the hands of inexperienced pilots at Rank I, although it requires sustained hits to successfully down an aircraft. One downside of the [[Type 97 tank (7.7 mm)|Type 97]] machine gun is it's low ammo count, which limits bursts to a couple of seconds before having to reload. Reloads fortunately don't take long.&lt;br /&gt;
&lt;br /&gt;
The Ka-Mi provides a decent top speed on road but lacks power when going off-road. Narrow tracks makes mobility in snow/desert maps really painful. Good thing to mention: this tank has a respectable reverse speed of -11 km/h with two reverse gear, which is a rare feature at this BR. It can sometimes get you out of bad situations.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
Armour on this tank may as well not exist, like the rest of Japanese Rank I tanks. Fortunately, this blue box has relatively spread apart modules, which may save you.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12 mm (30°) ''Front plate'' &amp;lt;br&amp;gt; 6 mm (83°) ''Front glacis'' &amp;lt;br&amp;gt; 12 mm (4-39°) ''Lower glacis'' || 10 mm || 10 mm (12°) ''Middle'' &amp;lt;br&amp;gt; 12 mm (59°) ''Side'' || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 12 mm (0-8°) ''Turret front'' &amp;lt;br&amp;gt; 30 mm ''Gun mantlet'' || 12 mm (10-12°) || 12 mm (12-13°) || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are both 15 mm thick.&lt;br /&gt;
* Belly armour is 6 mm thick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |9.1|| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 44 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|125&lt;br /&gt;
|153&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|102&lt;br /&gt;
|115&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|13.74&lt;br /&gt;
|16.81&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|11.21&lt;br /&gt;
|12.64&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|Type 1 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Type 1 (37 mm)|37 mm Type 1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 132 || -10°/+24° || ±180° || Vertical&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 7.2 || 10.0 || 12.1 || 21.4 || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 7.2 || 8.5 || 10.3 || 11.4 || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 5.2 || 4.6 || 4.2 || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Type 94 APHE || APHE || 42 || 40 || 33 || 26 || 20 || 15 &lt;br /&gt;
|-&lt;br /&gt;
| Type 1 APHE || APHE || 47 || 44 || 30 || 19 || 12 || 7 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 94 APHE || APHE || 700 || 0.67 || 1.3 || 15 ||  || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Type 1 APHE || APHE || 800 || 0.62 || 1.3 || 15 ||  || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the Ka-Mi.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''132''' || 73&amp;amp;nbsp;''(+59)'' || 25&amp;amp;nbsp;''(+107)'' || 1&amp;amp;nbsp;''(+131)''  || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
73&amp;amp;nbsp;''(+59)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|Type 97 tank (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 4,000 (20) || 499 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Hull mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 3,000 (20) || 499 || -11°/+35° || ±20°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,000 (20) || 499 || -10°/+70° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
With its average armour, firepower and mobility, the Ka-Mi should be played wisely, with a bit of finesse: you will not survive frontal engagement, neither can you flank nor snipe...so what's left ? Support. ''Always'' play as a team when driving the Ka-Mi, bringing an additionnal potent close range gun to the fight, threatening your foes while more potent allies reload.&lt;br /&gt;
&lt;br /&gt;
Use hills to your advantage, fall back when outnumbered and beware difficult terrain since it can slow down your manoeuvres. Never rely on your armour.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
| &lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| Type 1 APHE&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| Artillery Support&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros'''&lt;br /&gt;
&lt;br /&gt;
* 37 mm gun have decent post-penetration damage.&lt;br /&gt;
* Has a lot of machine guns, allowing a mediocre amphibious tank to turn into an impromptu SPAA instantly.&lt;br /&gt;
* Tiny turret. Hard to target it at range. &lt;br /&gt;
* High ammo count (both cannon and MG).&lt;br /&gt;
* 10° gun depression.&lt;br /&gt;
* Decent reverse speed (-11 km/h).&lt;br /&gt;
* Has a coaxial machine gun, unlike most low tier Japanese tanks.&lt;br /&gt;
* Has optics both sides of the gun mantlet that gives it two cute eyes.&lt;br /&gt;
&lt;br /&gt;
'''Cons'''&lt;br /&gt;
&lt;br /&gt;
* 37 mm penetration value starting to feel lacking.&lt;br /&gt;
* Hull size is wider than other Japanese light tanks.&lt;br /&gt;
* Hull front plate is thin and relatively unsloped.&lt;br /&gt;
* Not amphibious, despite propellers in back.&lt;br /&gt;
* Tiny turret, big hull. People with have no trouble targeting you.&lt;br /&gt;
* Only two ammo choice, both APHE, one is clearly superior over the other.&lt;br /&gt;
* Narrow tracks means poor off-road mobility.&lt;br /&gt;
* Low engine HP makes hill-climbing only possible at low gear, which even then is difficult.&lt;br /&gt;
* Weak armour makes you an easy target for aircraft with high penetration on their guns (cough FIFTY CALS cough)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
While the tanks were mainly in the Imperial Japanese Army (IJA), the Imperial Japanese Navy (IJN) also owned their own land forces known as the Special Naval Landings Forces (SNLF). Their standard tanks was the [[Ha-Go|Type 95 Ha-Go]], but the SNLF wanted a more capable tank for the role, namely one fitted for amphibious landings. The Japanese have touched upon the amphibious tank concept since the 1930s, but one for the rough seas needed more durability than one for rivers. The IJN approached Mitsubishi in 1941 to develop the new amphibious tank, named '''Ka-Mi''' &amp;quot;Special Craft&amp;quot;. The tank was to go along with the IJA's Type 2 Ke-To light tank, using a similar turret design. The suspension of the vehicle was one derived from the Ha-Go. The amphibious capability was given to the tank via two removable pontoons on the front and back of the tank. A trunk and tower was fitted over the engine and turret respectively to prevent water from flowing into the engine and crew compartment. The vehicle, accepted as the '''Type 2 Ka-Mi''', began production in 1943. Up to 182 tanks were produced from then until the end of the war.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat Usage===&lt;br /&gt;
The Type 2 Ka-Mi saw use in the combat in 1944 in Saipan and Leyte.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt; They assisted the stationed SNLF units on these islands in attacking the American beachheads via amphibious assaults. The Ka-Mi were also stationed in Luzon as a handful were captured by Allied forces in 1945. Their limited numbers and usage meant they fought with relative obscurity to the IJA's [[Chi-Ha Kai|Type 97 Chi-Ha]] tanks. However, the Type 2 Ka-Mi was deemed rather successful by the IJN, some have dubbed it the &amp;quot;best designed amphibious tank of the war&amp;quot; after World War II. This led to the successors like the Type 3 Ka-Chi, a parallel to the [[Chi-He|Type 1 Chi-He]], and the Type 5 To-Ku, based off the [[Chi-Ri II|Type 5 Chi-Ri]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/4328-development-type-2-ka-mi-beach-patrol-en/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Type 2 Ka-Mi: Beach Patrol]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Japan light tanks}}&lt;/div&gt;</summary>
		<author><name>U56984775</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Chi-Ha&amp;diff=34048</id>
		<title>Chi-Ha</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Chi-Ha&amp;diff=34048"/>
				<updated>2019-10-18T22:37:57Z</updated>
		
		<summary type="html">&lt;p&gt;U56984775: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_97_chi_ha}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Chi-Ha (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_Type97Chi-Ha.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]] along with the initial Japanese vehicles of the Japanese Ground Forces Tree. Being more or less a smaller version of the I-Go but with a better engine, the Chi-Ha seems rather.. eh at first glance. However, this tank can perform quite well at its BR provided that it is played to its strengths, those being its decent mobility and cannon.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The Type 97 Chi-Ha is an upgraded version of the earlier Type 89 I-Go. The engine has been upgraded, from the Mitsubishi A6120VD air-cooled straight-six diesel with 120hp to a Mitshubishi SA12200VD air-cooled V12 diesel with 170hp. As such, the top speed has increased from 27Km/H on the I-Go to 38Km/H on the Chi-Ha. The armament stays the same, with the same shells and gun characteristics. The 5.7cm Tank Gun Type 97 is robust, but will get the job done. It still has four crewmen inside, no armour, and a 7.7mm Type 97 in the hull. Overall, it's in general a better I-Go.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
Armour: no&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 25 mm (12-32°) ''Front plate'' &amp;lt;br&amp;gt; 17 mm (63-81°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (37-59°) ''Lower glacis'' || 25 mm (40°) ''Top Left'' &amp;lt;br&amp;gt; 25 mm (25-27°) ''Top Right'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 20 mm (4-58°) || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm (9-41°) ''Turret front'' &amp;lt;br&amp;gt; 25 mm ''Gun mantlet'' || 25 mm (10-11°) || 25 mm (12°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 17 mm || 6 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
Having a bigger engine means that it's much more maneuverable. Especially with the increased top speed. Acceleration stays about the same.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14.8 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 44 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|263&lt;br /&gt;
|324&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|150&lt;br /&gt;
|170&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|17.77&lt;br /&gt;
|21.89&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|10.13&lt;br /&gt;
|11.49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
The gun is the same as on the I-Go. Not much to write home about, but we're hardly complaining, especially with the HEAT shell. &lt;br /&gt;
{{main|Type 97 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Type 97 (57 mm)|57 mm Type 97]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 120 || -15°/+20° || ±180° || Vertical&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 14.47 || 20.03 || __.__ || 26.9 || 28.61&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 9.04 || 10.64 || 12.90 || 14.3 || 15.20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 4.09 || 3.80 || 3.5 || 3.30 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Type 92 APHE || APHE || 21 || 20 || 17 || 14 || 12 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Type 3 HEAT || HEAT || 55 || 55 || 55 || 55 || 55 || 55 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 90 APHE || APHE || 349 || 2.6 || 1.2 || 15 || 103 || -1° || 43° || 30° || 25°&lt;br /&gt;
|-&lt;br /&gt;
| Type 3 HEAT || HEAT || 380 || 1.8 || N/A || 0.1 || 303.36 || +0° || 28° || 21° || 17°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_Type97Chi-Ha.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for the Chi-Ha.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; width=&amp;quot;10%&amp;quot; |Recommendations&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''120''' || 117&amp;amp;nbsp;''(+3)'' || 113&amp;amp;nbsp;''(+7)'' || 89&amp;amp;nbsp;''(+31)'' || 69&amp;amp;nbsp;''(+51)'' || 1&amp;amp;nbsp;''(+129)''  || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Right side only: 69&amp;amp;nbsp;''(+51)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|Type 97 tank (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Hull mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 3,000 (20) || 499 || ±10° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The Chi-Ha is the most interesting tank to play in Rank I Japanese tanks as it has little to no armour, a shot-put like muzzle velocity and looks like a bus in some sense as to how long it is. But there is a way to play this tank despite all the negatives to this tank, and to play it to the best of its abilities, one can play it as a support tank in every way (apart from long distance as the rounds drop like a brick after 500m). Stay close to teammates and always play sneaky as the Chi-Ha can be easily one-shotted by everything like all Japanese tanks in this Rank.&lt;br /&gt;
&lt;br /&gt;
But if facing a heavy tank or medium tank of early Rank 2 are very hard to verse from head on and the fact that the 57 mm APHE rounds lack penetration to destroy it from the front. So the best option is to go up behind it or attack from the side to destroy them. Another problem that shows itself strongly in close quarter fights is that the Chi-Ha has a hand-cranked turret and turning the tank is painful at best. So it is best to plan ahead before attacking, think where the enemy may be and find a place to hide the bulky tank from the enemy and wait for the enemy to come to the firing range. The Type 3 HEAT shell changes this. With 55mm of penetration, the tank is capable of penetrating tanks that it previously couldn't - which is most tanks at rank I and II. Use the protection analysis feature to figure out which tanks you can and can't get through, and adapt your playstyle accordingly when those vehilces are encountered. Now this is somewhat important &amp;quot;'''Don't''' look for the enemy, let the '''enemy''' look for the Chi-Ha.&amp;quot; Of course, the Chi-Ha could still go look for the enemy, but always be on alert and make sure to have a friend for firing support.&lt;br /&gt;
&lt;br /&gt;
Engine power is not that powerful, which then means that the acceleration will be slow to start up, but it will slowly get faster over time. But reversing is like all British tanks when they reverse, It's going to be slow. But this is compensated for the turning speed of this tank as it is better to turn and run in some cases then reverse.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Improved sloped armour compared to the reserve vehicles&lt;br /&gt;
* Quite fast (up to 44 km/h)&lt;br /&gt;
* Lovely climbing ability&lt;br /&gt;
* Due to its slow 57 mm shell velocity, it can shoot behind cover without showing the tank to some degree&lt;br /&gt;
* Type 3 HEAT makes this tank actually playable&lt;br /&gt;
* Great turning ability in low gear&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 57 mm armament may be underpowered in frontal engagements&lt;br /&gt;
* Thin armour that can be penetrated by even 20 mm SPAA&lt;br /&gt;
* Abysmal penetration on APHE. Will struggle to penetrate a lot of Rank 1 tanks.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The Imperial Japanese Army's main tank was the [[I-Go Ko|Type 89]], adopted in 1929, but it was deemed obsolete as of 1935 and the IJA wanted something up to par with their battle style. The Type 89's main fault was its low overall road speed, which was unable to keep up with motorized infantry. Thus, the development of a new medium tank commenced with the goal of improved overall speed, low weight, and low cost.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two tank designs were developed with these specifications, both were produced by Mitsubishi. The first was the '''Chi-Ha''' which was powered by a 170hp diesel engine. The second was ''Chi-Ni'', which was lighter, cheaper, and powered by a 135 hp diesel engine. The IJA chose at the time of 1937, when war with China broke out to the Second Sino-Japanese War. This war increased the IJA's budget and thus they decided to pick the better of the two design. This led to the finalization of the '''Type 97 Chi-Ha''' tank. Production started in 1938 all the way to 1942 for a total of 1162 tanks produced.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZalogaChiHavsSherman&amp;quot;&amp;gt;Zaloga Steven. ''M4 Sherman vs Type 97 Chi-Ha: The Pacific 1945'' Great Britain: Osprey Publishing Ltd., 2012&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Type 97 Chi-Ha was a medium tank constructed with rivets in the armour plates. It had a crew of four with a two-men turret. The turret held the same low-velocity 57 mm gun from the Type 89. Armour was relatively thin, but quite standard at the time of 1930s, but this would become very vulnerable past 1941 when the Japanese war expands to the world.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 97 Chi-Ha, like the standard tanks of other countries, was used in a multitude of roles by adapting its chassis to another purpose such as the [[Ho-Ni I|Ho]][[Ho-Ni III|-Ni]] assault gun series. The Type 97 Chi-Ha design was also improved upon multiple times with better armour and better guns, resulting in tanks like the [[Chi-Ha Kai|''Shinhoto'' Chi-Ha]], [[Chi-He|Type 1 Chi-He]], [[Ho-I|Type 2 Ho-I]], and the [[Chi-Nu|Type 3 Chi-Nu]].&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Type 97 Chi-Ha would first see its main usage in the border conflict against the Soviet forces in the Battles of Khalkin-Gol. In the Japanese 1st Tank Group's total 85 tanks, there were four Type 97 mediums present in comparison to the 34 Type 89 I-Go, 35 [[Ha-Go|Type 95 Ha-Go]] lights, and 13 tankettes.&amp;lt;ref name=&amp;quot;ZalogaChiHavsSherman&amp;quot;&amp;gt;Zaloga Steven. ''M4 Sherman vs Type 97 Chi-Ha: The Pacific 1945'' Great Britain: Osprey Publishing Ltd., 2012&amp;lt;/ref&amp;gt; Though the armoured units played a critical role in Japan's offensive against the Soviet Union, they were soon demolished by the Soviet armoured brigades, leading to their recall. The Japanese defeat at Khalkin-Gol did teach them a few lessons, first in that they were currently under-equipped for a fight against a large European force, which led to an enlargement of the Japanese armoured forces. Second was that the Japanese tanks were unsuitable for tank-to-tank fighting as the Soviet's main tank armament, the 45 mm cannon, was way more suitable than anything the Japanese had. This led to the development of a new anti-tank gun and tank gun for the Japanese Army, the Type 1 47 mm, though this would not see service until 1941.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next major usage of the Type 97 would be in Japan's conflict during World War II against the Allies. The Type 97 made up a good portion of the Japanese armoured forces when they invaded the Malay peninsula of British territory in Operation Centrifuge&amp;lt;ref name=&amp;quot;ZalogaChiHavsSherman&amp;quot;&amp;gt;Zaloga Steven. ''M4 Sherman vs Type 97 Chi-Ha: The Pacific 1945'' Great Britain: Osprey Publishing Ltd., 2012&amp;lt;/ref&amp;gt;. The Japanese tank's successes against Britain is attributed to the British belief that the terrain around Singapore made it very hard to use armoured forces, thus there was a lack of Allied armour available in the battle. In a span of three months, Japan managed to completely overcome the defenses of the Malay peninsula and the Allied forces there surrendered. The Burma campaign soon followed, but the fighting there would last most of the war's time.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Japan then invaded the Americans in the Philippines. It was here that the Japanese armoured forces baptized the American tankers in their first tank-to-tank combat with [[M3 Stuart|M3 Stuarts]] against Type 95 Ha-Go. It was during this campaign that Colonel Seinosuke Sonoda of the 7th Tank Regiment advocated for the placement of the new Type 1 47 mm gun as the main armament of the Type 97 Chi-Ha. This would lead to the development and production of the next generation Type 97s, the [[Chi-Ha Kai|Type 97-''Kai'' (Improved) ''Shinhoto'' (New turret) Chi-Ha]], which would eventually encompass the regular Type 97's production. Though now surpassed by the Type 97 Chi-Ha Kai, the regular Type 97 would still see usage alongside its improved variant in the Pacific campaign against the Allies.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
''ETC.''--&amp;gt;&lt;br /&gt;
[https://warthunder.com/en/news/4330-development-type-97-chi-ha-hope-of-the-army-en/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Type 97 Chi-Ha: Hope of the Army]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan medium tanks}}&lt;/div&gt;</summary>
		<author><name>U56984775</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ke-Ni&amp;diff=34045</id>
		<title>Ke-Ni</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ke-Ni&amp;diff=34045"/>
				<updated>2019-10-18T22:14:48Z</updated>
		
		<summary type="html">&lt;p&gt;U56984775: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_98_ke_ni}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_Type98Ke-Ni.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a reserve Rank {{specs|rank}} Japanese light tank {{Battle-rating|1}}. It was introduced along with the entire Japanese Ground Forces tree in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]]. Shooting the same ammo as the [[Ha-Go|Ha-Go]] from a better cannon and using the same chassis as the [[Ta-Se]], this tank is a fair deal at rank I. It's definitely a good tank for beginners.&lt;br /&gt;
&lt;br /&gt;
'''Survivability''':&lt;br /&gt;
&lt;br /&gt;
With around 12 mm of armour all around, this tank is barely bullet proof. German and British machine guns can even knock you down at point-blank range (13 mm of max pen). You crew is cramped and not numerous, which makes surviving a shot really unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret, hull-down positions are efficient with this tank.&lt;br /&gt;
&lt;br /&gt;
'''Mobility''':&lt;br /&gt;
&lt;br /&gt;
Sharing the [[Ta-Se]]'s chassis, this tank is quite fast and can achieve surprising feats of mobility. Coupled with a god turret traverse speed, this tank can be reliably used in flanking manoeuvres. With its narrow tracks and good HP ratio, this tank is fast on almost any ground but easily looses speed on rough terrain or steep hills. Another good characteristic from this tank is its reverse speed of -7 km/h that allow it to effectively use peek-a-boo tactics.&lt;br /&gt;
&lt;br /&gt;
'''Firepower''':&lt;br /&gt;
&lt;br /&gt;
Sharing the Ha-Go's ammunition but increasing its velocity, this tank offers a good learning curve from its predecessor. Even if this cannons does not have the best penetration at rank I, is has a good amount of HE filler in order to ensure that each penetrating shot deals damage. This gun only has one type of ammo but this is compensated by the presence of a coaxial MG, which can deal with unarmored targets often found at this BR.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12 + 10 mm (20-27°) ''Front plate'' &amp;lt;br&amp;gt; 12 mm (71°) ''Front glacis'' &amp;lt;br&amp;gt;  12 mm (2-58°) ''Lower glacis''  || 12 mm (29-34°) ''Top'' &amp;lt;br&amp;gt; 12 mm ''Bottom'' || 10 mm (52°) ''Top'' &amp;lt;br&amp;gt; 10 mm (12-52°) ''Bottom'' || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 12 mm (0-81°) ''Turret front'' &amp;lt;br&amp;gt; 16 mm ''Gun mantlet'' || 12 mm (25°) || 12 mm (25°) &amp;lt;br&amp;gt; 10 mm (24-25°) ''Rear door'' || 9 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are both 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 7.2 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 50 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|45 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|141&lt;br /&gt;
|173&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|115&lt;br /&gt;
|130&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|19.58&lt;br /&gt;
|24.03&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|15.75&lt;br /&gt;
|18.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|Type 100 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Type 100 (37 mm)|37 mm Type 100]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 110 || -15°/+18° || ±180° || Vertical&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 16.18 || 22.40 || __.__ || 30.1 || 32.00&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 10.12 || 11.90 || 14.5 || 16.0 || 17.00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 4.29 || 3.8 || 3.5 || 3.30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Type 94 APHE || APHE || 42 || 40 || 33 || 26 || 20 || 15 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 94 APHE || APHE || 700 || 0.67 || 1.3  || 15 || 13 || || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_Ke-Ni.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the Ke-Ni]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''110''' || 105&amp;amp;nbsp;''(+5)'' || 99&amp;amp;nbsp;''(+11)'' || 81&amp;amp;nbsp;''(+29)'' || 41&amp;amp;nbsp;''(+69)'' || 1&amp;amp;nbsp;''(+109)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only left side: 81&amp;amp;nbsp;''(+29)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|Type 97 tank (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 3,000 (20) || 499 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you need to be sneaky. Flanking is your best option, routing the enemy and going behind them. The 37mm can penetrate a surprising amount of tanks if you hit their weakspots, even if it takes a few shots. Your first aim should be to take out the engine and then the gunner or cannon, and then go from there. Never linger for too long in an open field since anything can kill you with ease. Use your good gun depression to keep an hull-down position behind hills and just pop out to shoot. Hide in bushes or behind buildings or rocks. You are quite small. Use this to your advantage.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks||&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension||Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters||&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission||Engine&lt;br /&gt;
| &lt;br /&gt;
| Artillery Support&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Low profile tank.&lt;br /&gt;
* Slightly improved 37 mm cannon compared to the [[Ha-Go|Ha-Go]], able to penetrate the majority of rank 1.&lt;br /&gt;
* Coaxial [[Type 97 tank (7.7 mm)|Type 97]] machine gun (Japanese early tanks rarely have this feature).&lt;br /&gt;
* Big ammo load.&lt;br /&gt;
* Good reload time.&lt;br /&gt;
* Small ammo racks.&lt;br /&gt;
* Small engine: hard to hit from the front.&lt;br /&gt;
* Good turret traverse.&lt;br /&gt;
* -15° of depression.&lt;br /&gt;
* Has lock, which is a primitive form of vertical stabiliser.&lt;br /&gt;
* Decent reverse speed (-7 km/h).&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour: no&lt;br /&gt;
* Only one ammunition choice, can have difficulty dealing with heavily armored tanks.&lt;br /&gt;
* Only 3 crew.&lt;br /&gt;
* Crew is cramped.&lt;br /&gt;
* Hard to angle due to the shape of the armour.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A replacement for the Ha-Go light tank, 104 of the Type 98 Ke-Ni were built between 1942 and 1943. They were retained for home defence and did not see combat.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan light tanks}}&lt;/div&gt;</summary>
		<author><name>U56984775</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-Go_Ko&amp;diff=34034</id>
		<title>I-Go Ko</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-Go_Ko&amp;diff=34034"/>
				<updated>2019-10-18T21:38:37Z</updated>
		
		<summary type="html">&lt;p&gt;U56984775: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_89b_i_go_otsu}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_Type89IGoKo.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' is a reserve rank {{Specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]] along with the rest of the initial Japanese Ground Forces Tree. The I-Go Ko is a quite average starting tank, not being absolutely awful but not exactly great either. The tank's armour is virtually non-existent, the engine has good acceleration but caps out at 27 Km/H, and the gun has decent APHE rounds but with less penetration than the 37mm Type 94 - the only round really worth using is the HEAT round, which perform substantially better. Even so, the gun does have considerable drop-off, so take care when aiming. All in all, the tank is a jack-of-all-trades, master of none for Rank I. It's not great but it could be worse. At least it's not as bad as France.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
Armour on the I-Go Ko is considered quite lacking against contemporary enemies, which is to say that it may as well not exist. At armour thickness all less than 20 mm (aside from the spaced areas), even large-calibre machine guns can penetrate the armour. Not to mention, the front armour of 17 mm is only mildly sloped and presents a large hull target that can knock out every crew with a single penetration. Never rely on your armour, never advance on an enemy unless they are incapacitated (i.e. gunner or cannon knocked out).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 17 mm (32°) ''Front glacis'' || 17 mm ''Top'' &amp;lt;br&amp;gt; 17 + 17 mm ''Bottom'' || 17 mm (61°) ''Top'' &amp;lt;br&amp;gt; 17 mm ''Bottom'' || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 17 mm (9°) ''Turret front'' &amp;lt;br&amp;gt; 25 mm (10°) ''Gun mantlet'' || 15 mm (10-12°) || 15 mm (11°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 15 mm || 10 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Suspension wheels and tracks are both 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''--&amp;gt;&lt;br /&gt;
Like the armour, the I-Go Ko leaves much to be desired in the tank's top speed that limits the utility of the quick acceleration. That's not the say that the tank is unmaneuverable, rather, the opposite - the tank can turn and accelerate quite well. It's just the top speed that lets you down.&lt;br /&gt;
[[File:Type_89,_early_version_front_view.jpg|400px|thumb|right|Front 3/4 view of the Imperial Japanese Army '''{{PAGENAME}}'''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 11.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 30 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|27 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|183&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|104&lt;br /&gt;
|118&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|15.91&lt;br /&gt;
|19.56&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|9.04&lt;br /&gt;
|10.26&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|Type 90 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Type 90 (57 mm)|57 mm Type 90]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 100 || -15°/+20° || ±180° || Vertical&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 14.47 || 20.03 || __.__ || 26.9 || 28.61&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 9.04 || 10.64 || 12.90 || 14.3 || 15.20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 4.29 || 3.80 || 3.5 || 3.30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Type 92 APHE || APHE || 21 || 20 || 17 || 14 || 12 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Type 3 HEAT || HEAT || 55 || 55 || 55 || 55 || 55 || 55 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 92 APHE || APHE || 349 || 2.6 || 1.2 || 15 || 103 ||  || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Type 3 HEAT || HEAT || 380 || 1.8 || N/A || 0.1 || 303.36 || +0° || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
'''Last updated: 1.85.0.185'''&lt;br /&gt;
[[File:Ammoracks Type89IGoKo.png|right|thumbnail|300px|[[Ammo racks|Ammo racks]] on the I-Go Ko.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''100''' || 97&amp;amp;nbsp;''(+3)'' || 61&amp;amp;nbsp;''(+39)'' || 49&amp;amp;nbsp;''(+51)'' || 13&amp;amp;nbsp;''(+87)'' || 1&amp;amp;nbsp;''(+99)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Recommendations:'''&lt;br /&gt;
The ammo racks in the I-Go Ko are rather small due to the small ammunition, and so could be hard in a casual engagement unless aimed for directly, which would be rare given the thin armour on the tank encouraging center-mass shots rather than targeted hits.&lt;br /&gt;
&lt;br /&gt;
However, to minimize racks to avoid a detonation, emptying all the way to the 3rd rack at 49 total rounds will leave only two rather small racks remaining. If wanting to bring in more ammunition, removing only the ammo rack in the turret at 97 rounds will leave plenty.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|Type 91 (6.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type 91 machine gun is mounted at the hull with limited traverse all-around. With a limited ammo per belt, the machine gun doesn't serve much except as a possible harassing tool against enemies in front.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Type 91 (6.5 mm)|6.5 mm Type 91]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Hull mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 3,000 (30) || 499 || ±22° || ±25°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The Type 89b I-Go Ko, despite its rather sluggish looks, is a mobile tank that could use its speed to get to an enemy's flanks and cause some serious damage. The 57 mm cannon is unfortunately rather pitiful even in Rank I, with a penetration value of between 20 to 30 mm at standard combat ranges. Thus, it is best to catch an enemy by its sides in order to get through their weaker side armour. The 57 mm low-velocity shell does have an advantage of a rather prominent parabolic trajectory so it is possible to lob shells over hills to hit unsuspecting enemies behind it. This, fortunately, has changed with the addition of a High Explosive Anti-Tank (HEAT) shell which is available for this vehicle and all Japanese tanks that use the 5.7cm Type 97 cannon. This shell has 55mm of penetration at any range, but still has considerable drop-off due to the low-velocity of the gun. It's a good enough anti-everything that can penetrate most targets you will meet, especially those pesky French tanks, which tend to be quite well armoured. The Type 3 HEAT shell fortunately has just enough penetration to get through them, although one should always try to aim for weakspots and never assume that you will penetrate no matter what. You never know when you'll get Gaijin'd. &lt;br /&gt;
&lt;br /&gt;
Pretty much everything is a threat to this vehicle. '''Fast vehicles''' (BT-7, BT-5, M2A1, Tetrarch, T-60) in particular are an uneasy encounter: The I-Go is reasonably fast at close quaters, but not that fast. At close range, the I-Go's poor turret turning speed cannot follow the movement and at long range, the slow shells are a pain to aim precisely at a moving target - especially seeing as the 45mm 20-K that virtually every Soviet vehicle at this BR has can easily kill you at any range with a well aimed shot. '''Autocanons''' (72-K GAZ AAA, Pz. II, Flakpanzer, Gepard, M13, T17E2, etc.) are the I-Go Ko's worst nightmare since they can make mincemeat of the armour in seconds without too much efforts. Plus, they are often quite fast.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent forward speed.&lt;br /&gt;
* Parabolic trajectory allows 57 mm round to hit over hills.&lt;br /&gt;
* APHE has a huge amount of explosive mass, especially for the caliber.&lt;br /&gt;
* Great gun depression.&lt;br /&gt;
* Type 3 HEAT shell can get though most tanks you meet rather easily.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak overall armour of 17 mm, vulnerable to any armament.&lt;br /&gt;
* 57 mm armament has very low muzzle velocity and penetration - can struggle to hurt many of the tanks it will face, even from the sides.&lt;br /&gt;
* Slow traverse speed even when upgraded.&lt;br /&gt;
* Rather tall as a Rank I tank (not as bad as [[LVT(A)(1)]] though).&lt;br /&gt;
* Machine gun only fires forwards in a limited arc.&lt;br /&gt;
* the only tank that isn't a threat to you is the Light Tank mk. VI AA (rank I British SPAA)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Japan's early pioneering into the concept of armoured warfare began as early as October 1918 during the first World War. They were able to acquire a few tank samples from the European governments, ranging from a British Mark IV tank, Medium A Whippet tanks, and Renault FT tanks. These tanks would make up Japan's first tank units in 1925. Their experiences with these tanks led to their eventual development of their own domestic tank design.The requirement for this new tank was given to the 4th Military Laboratory under Imperial Japanese Army's jurisdiction and was mainly in charge of land vehicle development. In the summer of 1926,the first prototype was completed with the design of three turrets, one main in the middle and two smaller ones in the front and rear. The design was deemed too heavy at 18 tons and so development restarted, the initial design carrying on in the failed Type 91 and 95 tanks. During this time, a trial with a British Vickers Model C tank had the tank's gasoline engine catch fire. This prompted the Japanese to fit their tanks with a diesel engine instead. The development led to a new design in 1929, titled '''Type 89 I-Go'''. Though it is considered to be a light tank, the designation changed to a medium tank due to its weight of 10 tons.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 89's construction was assigned to Sagami Arsenal, but it was subcontracted to private firms due to Sagami's lack in industry. One of the firms was Mitsubishi Heavy Industries, whom developed a tank plant specifically for the Type 89. The Type 89 production officially started in 1931, with mass-production in 1933 and continued until 1939 with 404 tanks built.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Type 89 I-Go was Japan's first domestic tank design, yet it showed a lot of features that were revolutionary and would become a trademark of the Japanese tank designs. The Type 89 I-Go had a four-man crew in the tank with two in the turret. The turret held a 57 mm low-velocity gun meant for fighting fortifications due to the tank's role as an infantry support. A peculiar feature on the Type 89 was the rear machine gun on the back of the turret. This machine gun was meant to enable the Type 89 to engage forward targets with a machine gun or its 57 mm gun and would be a design trend in future tank development.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 89 design changed gradually over time due to troop experience and advances in technology. For example, a small change that occurred for the Type 89 was the change of the commander's cupola from a &amp;quot;top hat&amp;quot; or &amp;quot;lid&amp;quot; design to a split hatch design. A noticeable change was in the engine when the first models produced off the lines were powered by a 118hp gasoline engine, these tanks were labeled as ''Type 89A I-Go Ko''. It wasn't until 1934 when a change to 120hp Mitsubishi diesel engine was made that the Type 89 was redesignated the ''Type 89B I-Go Otsu''. This diesel engine made the Type 89 the first mass-produced tank that uses diesel as its fuel.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 89 does carry its few flaws, however. The tank was quite slow at about 25 km/h (16 mph), a hinderance to mobile operations using motorized infantry that must wait for the tanks to reach the combat zone. The armour was quite thin at 17 mm and the 57 mm's anti-tank power was quite abyssal. However, against the Chinese troops from 1932 onwards, the armour and firepower flaws were small worries due to the lack of available tanks and anti-tank defenses in the Chinese side.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Type 89 was first used in 1932 in the 1st Special Tank Company after the Manchurian Incident. The company, armed with Type 89 along with Renault FT and NC tanks, took part in the conflict between China and Japan in the Shanghai Incident. The experience showed that the Type 89 performed well in comparison to the Renaults and soon the entire company was fitted with Type 89s, retiring the Renaults.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mass production of the Type 89 from 1933 onwards allowed the formation of large tank groups in Japan, leading to the 1st and 3rd Tank Regiment in Kurume, Fukuoka with the 2nd Tank Regiment at Chiba Tank School. The 1st Tank Regiment would be deployed with the Kwantung Army in China, where it would carry the Type 89 tank in the conflcit against China from 1937 onwards.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 1939, the Type 89 was starting to be succeeded by newer Japanese tanks, but they still served on the frontlines such as the border conflcits between Japan and the Soviet Union. In the Battle of Khalkhin Gol, the IJA's 1st Tank Corps attacked the Soviet 11th Tank and 7th Armoured brigades in July with a mixture of Type 89s, [[Chi-Ha|Type 97 mediums]], [[Ha-Go|Type 95 lights]], and tankettes in the 3rd and 4th Tank Regiments. Though the attack stirred up Soviet lines, there was no breakthrough in Soviet lines. The Soviets, armed with [[T-26|T-26]] and [[BT-5|BT]] [[BT-7|light tanks]], would soon push the Japanese back to Manchuria and have a cease-fire signed on 24 August.&lt;br /&gt;
&lt;br /&gt;
Though the Type 89 was mostly withdrawn from service and replaced with the [[Ha-Go|Ha-Go]] and [[Chi-Ha|Chi-Ha]], the I-Go still served as far into the battles for Philippines, Malaya, and Burma. Some tanks saw further use as static pillboxes in the Japanese islands of the Pacific, but these tanks were vulnerable to newer anti-tank and tank technology of the Americans with their bazookas and [[M4|M4 Shermans]] once they started their island-hopping strategy against Imperial Japan.&lt;br /&gt;
&lt;br /&gt;
Even after World War II, some Type 89 were still seen in service of the French during the First Indochina War, using the captured Japanese armour in a unit known as 'Commando Blindé du Cambodge'.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|c8WHPgdkdOc|Type 89 IJA training exercise - September 1941|LBM3eMJJRjg|Type 89 - Running at Tsuchiura, Japan|0snxs-JL8i8|Look at interior of a Type 89}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
[[wt:en/news/4341-development-type-89-i-go-ko-first-series-en/|[Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Type 89 I-Go Ko: First Series]]&lt;br /&gt;
&lt;br /&gt;
{{Japan light tanks}}&lt;/div&gt;</summary>
		<author><name>U56984775</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_87&amp;diff=16250</id>
		<title>Type 87</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_87&amp;diff=16250"/>
				<updated>2019-02-28T01:51:44Z</updated>
		
		<summary type="html">&lt;p&gt;U56984775: Added description of the Type 87&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_87}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Type 87 is a Rank VI Japanese Self-Propelled Anti-Aircraft Gun with a battle rating of 8.0. It is incredibly similar to the German Flakpanzer Gepard, using the same 35mm Oerlikon KDA Autocannons with a similar turret. The key difference being that the Type 87 uses the chassis of a Type 90, compared to the Gepard being on the Leopard 1 chassis.&lt;br /&gt;
&lt;br /&gt;
The Type 87 performs fairly well at its rank, being able to effectively engage aircraft quite well thanks to its high rate of fire, quick turret traverse and radar systems. It is also capable of fighting lightly armoured tanks such as most infantry fighting vehicles (BMP, Warrior, M3 Bradley) and effectively killing them in seconds with its rapid fire guns. The Type 87's default belts have less penetration than its predecessor, the M42 Duster SDF, although this is not much of a difference (72mm on M42 compared to 68mm on Type 87), however the Type 87 gains the ability to fight other MBTs when it unlocks the Armour Piercing belts, which have 116mm of penetration at 100m. While this is not advised, it is an incredibly handy ability to have in an emergency.&lt;br /&gt;
&lt;br /&gt;
The Type 87 is also extremely proficient at shooting down helicopters - the AH-1G is a common nuisance that the Type 87 has no difficulty in destroying.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;/div&gt;</summary>
		<author><name>U56984775</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Chi-To_Late&amp;diff=16249</id>
		<title>Chi-To Late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Chi-To_Late&amp;diff=16249"/>
				<updated>2019-02-28T01:29:52Z</updated>
		
		<summary type="html">&lt;p&gt;U56984775: Added a video to the media section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_4_chi_to_late}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a Rank {{specs|rank}} Japanese medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]]. An improvement over the original [[Chi-To|Chi-To]] with a more sloped hull for better protection.&lt;br /&gt;
&lt;br /&gt;
Similar to the Chi-To, the tank's mobility is only average with average armour and a decent gun. Like most Japanese tanks in Rank III, it is most effective as a sniper due to its thin armour, low turret traverse, and good gun depression. Sticking to the rear and letting heavier units advance is most ideal, however this is not always possible and you will need to push with your team on the front at times. At times like this, play cautiously and stick to cover, as your thin side armour, poor hull traverse, and poor turret traverse can result in you easily being flanked. The lack of APC rounds like all Japanese guns gives the tank poor performance when fighting heavily sloped armour like the [[T-34-57|T-34's]] or [[IS-1|IS's]], and ricochets will be a common occurrence. It is best to aim for flat spots of armour where you will easily penetrate and let the HE filler do the rest.&lt;br /&gt;
&lt;br /&gt;
A more armoured tank than the Chi-To before it, the Chi-To Late is a bit more forgiving. Like many Japanese tanks of Rank III, the Chi-To Late posses the [[Type 5 (75 mm)|Type 5 75 mm gun]] that allows it to penetrate nearly everything it fights with decent consistency. The high muzzle velocity, above average pen against flat and gently sloped armour, good gun depression, and good explosive filler make the tank a good sniper in most cases. However, unlike the Chi-To, the sloped armour and smaller, symmetrical turret design make the tank more capable in a brawling situation where you are more likely to get hit. &lt;br /&gt;
&lt;br /&gt;
In terms of raw thickness, the armour is the same. However the Chi-To Late's hull armour is roughly equivalent to that of the [[KV-1 (L-11)]] frontally and therefore is fairly safe from many guns beneath its battle rating such as the [[M3 (75 mm)|M3 75 mm]], [[Ordnance QF 6-pounder Mk.V (57 mm)|QF 57mm 6pdr]], and [[F-34 (76 mm)|F-34 76 mm]]. Guns of its rank such as the [[M1 (76 mm)|M1 76 mm]], [[KwK 40 (75 mm)|KwK 40]], [[D-5T (85 mm)|85 mm D-5T]], or the [[Ordnance QF 17-pounder (76 mm)|QF 17pdr]] will not struggle with its armour however, so you should not push as if your armour is effective as such. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (36°) ''Front plate'' &amp;lt;br&amp;gt; 20 mm (77°) ''Front glacis'' &amp;lt;br&amp;gt; 20-75 mm (15-57°) ''Lower glacis'' &amp;lt;br&amp;gt; 50 mm (31°) ''Hull cheeks''|| 35 mm (30°) ''Top'' &amp;lt;br&amp;gt; 35 mm ''Bottom'' || 35 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 mm (16°) ''Turret front'' &amp;lt;br&amp;gt; 50 mm (11°) ''Gun mantlet'' || 50 mm (9°) || 50 mm (1°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 75 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* Small bars of RHA exist around the lower side hull, giving an extra 10 mm at their locations.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 50 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|45 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|620&lt;br /&gt;
|763&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|354&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|20.33&lt;br /&gt;
|25.02&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|11.61&lt;br /&gt;
|13.11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|Type 5 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Type 5 (75 mm)|75 mm Type II Model II]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 55 || -10°/+20° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 7.6 || 10.5 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 7.6 || 8.9 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 10.00 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Type 1 APHE || APHE || 137 || 133 || 120 || 102 || 89 || 78 &lt;br /&gt;
|-&lt;br /&gt;
| Type 4 Kou || APHE || 157 || 155 || 142 || 124 || 111 || 105 &lt;br /&gt;
|-&lt;br /&gt;
| Type 90 HE || HE || 8 || 8 || 8 || 8 || 8 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 1 APHE || APHE || 865 || 6.6 || 1.3 || 15 || 67.84 || ° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Type 4 Kou || APHE || 865 || 6.8 || 1.3 || 15 || 80.64 || ° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Type 90 HE || HE || 830 || 6.2 || 0.1 || 0.1 || 490 || +0° || 79° || 80° || 18°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for the Chi-To Late.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |6th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''55''' || 41&amp;amp;nbsp;''(+14)'' || 33&amp;amp;nbsp;''(+22)'' || 27&amp;amp;nbsp;''(+28)'' || 21&amp;amp;nbsp;''(+34)'' || 11&amp;amp;nbsp;''(+44)'' || 1&amp;amp;nbsp;''(+54)'' || style=&amp;quot;text-align:left&amp;quot; | Yes &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret and sides empty: 21&amp;amp;nbsp;''(+34)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|Type 97 tank (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Hull mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 3,000 (20) || 499 || ±8° || ±8° &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As previously stated, the Chi-To Late best performs in the role of sniper, engaging hulldown at medium to long range against opposing medium tanks. The good gun depression, average mobility, and good reverse speed allow you to make it to good positions at an average pace and allow you to reverse back into cover when reloading.&lt;br /&gt;
&lt;br /&gt;
Against most heavies such as the [[IS-1]]/[[IS-2|2]], [[Tiger H1|Tiger]], or [[Panther D|Panther]], it is only worthwhile to engage if you are already entrenched in a solid defensive position. Your gun's lack of APCBC gives you poor performance against slopes and rounded armour on the IS, Panther, and angled Tigers, making any ranged engagement near useless. Against tanks such as the [[M4A3E2|Jumbo 75]] or [[M4A3E2 (76) W|76]], it is best to disengage and flank them or have teammates flank them. Against all other medium tanks, shots to the hull will suffice at most range. &lt;br /&gt;
&lt;br /&gt;
The M4A3E2 Jumbo could be a menace if not handled properly as they are nigh impenetrable from the front due to its thick armour. Either try for a very precise shot through the MG port in the front or shoot the armour behind the tracks if they are angled. The best way to deal with a Sherman Jumbo is to shoot it through the side or between the side plate and the tracks. There is a small gap between the top of the tracks and the bottom of the side plate that can be easily penetrated by the Chi-To Late, and a successful penetration here usually results in a one-shot, or a destroyed/alight engine. This weak spot is relatively easy to exploit as most Jumbo drivers make the mistake of angling their armour, which gives you full view of this weak spot. If you are struggling to hit it, then a shot through the drive wheel at an angle of 45º or more usually works quite well also. You should feel no pressure to get this right the first time, as a well-angled Chi-To Late can reliably bounce the Jumbo's shells, unless the Jumbo in question happens to be sporting the 76mm M1A1 cannon.&lt;br /&gt;
&lt;br /&gt;
The IS series of tanks can also be a bit of a bother to deal with. At this battle rating, you may find the IS-1, IS-2 or IS-2 mod. 1944 (rare). However, they can be defeated by exploiting the shot trap on the turret front (requires some luck), shooting the driver's hatch on the front or the gun mantlet (requires extreme precision ''and'' luck), shooting the lower frontal plate (the most reliable way to kill an IS) or shooting the frontal armour plate from a 90º angle. That being said, your tank can still one-shot the IS series you'll face by shooting directly beneath the turret ring. &lt;br /&gt;
&lt;br /&gt;
You may encounter the German &amp;quot;Big Cat&amp;quot; tanks (Tiger H1, Tiger E, Panther D, Panther A) if you get seriously up tiered. In this case the best thing you can do is hit them from the side, which usually results in a one-shot. If facing a Tiger (or any German Big Cat for that matter) from the front, you should retreat. However, if his frontal plate is not angled, then it might be worth a shot to shoot between the machine gun port and driver's hatch, which will result in a one-shot. As for the panther, try to exploit the shot trap on the turret, but only as a last resort. Your first port of call should be to shoot the drive wheel, basically following the same tactics you'd use for dealing with a Sherman Jumbo.&lt;br /&gt;
&lt;br /&gt;
As for some other enemies:&lt;br /&gt;
&lt;br /&gt;
'''A42 Churchill VII:''' do not engage from the front '''at all'''. Sneak around to the side and shoot there. &lt;br /&gt;
'''ARL 44:''' shoot the sides. It's not worth facing this tank head on, it's too much of a risk.&lt;br /&gt;
'''ARL 44 ACL-1:''' aim for the turret if you face this tank from the front, then finish it from the sides. Be careful not to get shot.&lt;br /&gt;
'''M6 Heavy:''' the frontal armour on this thing can be a bit fiddly. Aim for a spot that doesn't seem to have more than one armour plate layered on it.&lt;br /&gt;
&lt;br /&gt;
Most tanks you face can penetrate you frontally if they shoot your frontal plate when it is not angled. It is recommended to get the first shot off and then retreat, and make a second surprise attack. Most of the time, a penetration results in a one-shot with this tank. You can penetrate pretty much any medium or light tank frontally by shooting the upper front plate, so use that to your advantage.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Sloped hull armour, a first in Japan tank designs, roughly equivalent to the hull of a KV-1 frontally and can withstand several lower-rank guns.&lt;br /&gt;
*75 mm Tank Gun Type 5 has good muzzle velocity, penetration, and filler.&lt;br /&gt;
*Good gun depression.&lt;br /&gt;
*Smaller turret than the Chi-To.&lt;br /&gt;
*Good reverse speed.&lt;br /&gt;
*Thickest side armour of all Japanese tanks tied with the Chi-Ri II at 35mm. Resistant to .50 cals.&lt;br /&gt;
*Symmetrical turret placement and gun placement in the turret, no odd angles of fire like the Chi-To. &lt;br /&gt;
*Great penetration and explosive filler, a successful penetration usually results in a one-shot.&lt;br /&gt;
*42 km/h top speed is quite respectable.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Poor turret traverse.&lt;br /&gt;
*Average acceleration and mobility, easily beat by Pz.IVs, Shermans, and T-34s.&lt;br /&gt;
*Hull cheeks make angling difficult.&lt;br /&gt;
*Turret armour is no different from Chi-To, still easily penetrated by any gun it can see.&lt;br /&gt;
*Lack of APCBC round gives poor performance versus sloped armour. Expect ricochets against Russians and Americans.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The lackluster performance of Japanese tanks in World War II called for the development of newer medium tanks in the Imperial Japanese Army. The standard tank of the time was the [[Chi-Ha|Type 97 Chi-Ha]], which has its chassis used in many expedient models to provide a bigger gun for the Japanese inventory such as the [[Chi-Ha Kai|Chi-Ha Kai]], [[Chi-He|Type 1 Chi-He]], [[Ho-I|Type 2 Ho-I]], and [[Chi-Nu|Type 3 Chi-Nu]]. By the time of Chi-Nu, however, the Chi-Ha chassis was becoming outdated and so a new tank design using an improved chassis was needed for future development.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1943, development started of the '''Chi-To''' tank, which features a new chassis and more powerful engine. Its armament is a 75 mm gun based off the Type 88 anti-aircraft gun, giving it a high-velocity weapon. Armour on the tank was welded and was quite thick in comparison to its predecessor at 75 mm thick. The tank was accepted for service in 1944 and was expected to enter mass production with 20 per month at Mitsubishi and 5 per month at Kobe-Seiko. In terms of Japanese armour development, the Chi-To was the most sophisticated tank to enter production levels.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War's End===&lt;br /&gt;
Despite its potential, the Type 4 Chi-To was never made in large numbers. At the war's end, only six chassis were made, with only two of those made into tanks. The tanks would be found by the U.S. occupation forces following Japan's surrender in World War II. The tanks were then transported to Aberdeen Proving Grounds for tests and would eventually scrap them in October 1952.&amp;lt;ref name=&amp;quot;MaiScrapping&amp;quot;&amp;gt;Sun 2017&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Media ==&lt;br /&gt;
War Thunder - Type 4 Chi-To Late &amp;quot;Fiery Fury!&amp;quot; from Bo Time Gaming[https://www.youtube.com/watch?v=16pc4yp-8vY]&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
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''ETC.''&lt;br /&gt;
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== Sources ==&lt;br /&gt;
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* Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&lt;br /&gt;
* Sun, Eun Ae. ''Chi-Ri &amp;amp; Chi-To: Aberdeen Tank Scrapping.'' YouTube, YouTube, 7 Aug. 2017, [https://www.youtube.com/watch?v=4mkS8EodQbA Video]&lt;br /&gt;
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{{Japan medium tanks}}&lt;/div&gt;</summary>
		<author><name>U56984775</name></author>	</entry>

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