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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M46&amp;diff=70844</id>
		<title>M46</title>
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				<updated>2020-09-15T15:34:29Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m46_patton}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = M46 &amp;quot;Tiger&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_M46Patton.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was one of the first American tanks to be released with the American ground tree in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]]. As an upgraded version of the [[M26|M26 Pershing]], it features many similarities to its predecessors but is improved with a better gun and engine for increased firepower and mobility.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Turret, Front)&lt;br /&gt;
* Rolled homogeneous armour (Side, Rear, Roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 101.6 mm (42-46°) ''Front Glacis'' &amp;lt;br&amp;gt; 162.5 mm (25-60°) ''Upper front glacis'' &amp;lt;br&amp;gt; 76.2 mm (26-53°) ''Lower Glacis'' || 76.2 mm ''Front'' &amp;lt;br&amp;gt; 50.8 mm (0-9°) ''Rear'' || 50.8 mm ''Top'' &amp;lt;br&amp;gt; 22.2 mm (65°) ''Bottom'' || 22.2 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 101.6 mm (1-55°) ''Turret front'' &amp;lt;br&amp;gt; 114.3 mm (1-84°) ''Gun mantlet'' || 76.2 mm (3-54°) || 76.2 mm (0-79°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 76.2 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 25.4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,255|rbMinHp=716|AoAweight=0.2}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M3A1 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M3A1 (90 mm)|90 mm M3A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 24.3 || 33.6 || 40.8 || 45.1 || 48.0 || rowspan=&amp;quot;2&amp;quot; | 9.7 || rowspan=&amp;quot;2&amp;quot; | 8.6 || rowspan=&amp;quot;2&amp;quot; | 7.9 || rowspan=&amp;quot;2&amp;quot; | 7.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 15.2 || 17.9 || 21.7 || 24.0 || 25.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M318 shot || APBC || 175 || 173 || 161 || 147 || 135 || 123&lt;br /&gt;
|-&lt;br /&gt;
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
| M82 shot || APCBC || 185 || 182 || 170 || 155 || 142 || 130&lt;br /&gt;
|-&lt;br /&gt;
| M304 shot || APCR || 287 || 281 || 259 || 234 || 211 || 191&lt;br /&gt;
|-&lt;br /&gt;
| M332 shot || APCR || 291 || 286 || 264 || 240 || 217 || 197&lt;br /&gt;
|-&lt;br /&gt;
| M348 shell || HEATFS || 305 || 305 || 305 || 305 || 305 || 305&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M318 shot || APBC || 853 || 10.98 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M71 shell || HE || 823 || 10.55 || 0.1 || 0.5 || 925 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M82 shot || APCBC || 853 || 10.94 || 1.2 || 14.0 || 137.2 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| M304 shot || APCR || 1,021 || 7.62 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| M332 shot || APCR || 1,165 || 5.70 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| M348 shell || HEATFS || 853 || 6.50 || N/A || 0.1 || 926.17 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M313 || 821 || 10.7 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_M46Patton.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || 61&amp;amp;nbsp;''(+9)'' || 1&amp;amp;nbsp;''(+69)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Ammo rack 1 is a ready rack, and takes priority in being filled at the beginning of the battle, then fills rack 2.&lt;br /&gt;
* Full reload speed will be realized as long as ammo exists in the ready rack.  If the ready racks is empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing when the main gun is loaded will load ammo from rack 2 into rack 1, as long as there is ammo in rack 2.  Firing the main gun will interrupt the loading of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 577 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,900 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The tank plays almost like the M26 Pershing, it's relatively fast for its size yet has a very powerful gun. In comparison, the M46 Patton features improved manoeuvrability with increased acceleration, it also has a better gun to combat the foes it will face at its rank. Due to this, the M46 Patton can fit into multiple roles like the Pershing as an offensive or supporting unit. Attack and flank enemy units with the cooperation of allied units to get their more vulnerable sides.&lt;br /&gt;
&lt;br /&gt;
At this rank, the more heavy duty vehicles appears such as the [[IS-3]], [[Tiger II (10.5 cm Kw.K)|10.5cm Tiger II]], [[T32|T32]], and the [[Maus|Maus]]. These tanks are a menace to not just you, but possibly your entire team. Taking these tanks out in the M46 Patton require close cooperation with other allies in order to get around and hit them in their side armour. More powerful ammunition unlocked in later modifications may improve your attempts at destroying these beasts.&lt;br /&gt;
&lt;br /&gt;
'''Arcade Battles'''&lt;br /&gt;
&lt;br /&gt;
The M46 plays like a light tank in Arcade, because it can reach speeds over 50 km/h in perfect conditions. Furthermore, it's very agile - turning on the spot and maneuvering in close quarters is extremely easy. Altogether, this tank is a pleasure to play in cities in Arcade, because you can escape stand-offs and flank the enemy tank, or you may decide to bait a shot by showing your side, then instantly reversing, or you might want to just leave the encounter altogether and help out a teammate who is relatively nearby. Oh, and your agility can also help you bounce shots - just move your hull and turret around slightly if you think you will get shot.&lt;br /&gt;
&lt;br /&gt;
However, the agility of the tank comes at a cost - the armour is non-existent. At 7.0 Battle Rating all tanks can penetrate you anywhere. Luckily, though, this tank usually gets down-tiered to 6.7, although 7.7 is also frequent. Overall - try not to get shot, because you're likely to be very crippled, or dead, in one-shot. If you survive, however, there's a high chance that you can either shoot back, or use your mobility to get into cover, or just run away.&lt;br /&gt;
&lt;br /&gt;
Lastly, in Arcade, your gun is very effective. Use HEAT-FS rounds and the markers to try to hit as many different enemies as possible - don't try to finish them off, just go for assists. Your round is almost guaranteed to penetrate wherever you hit, and if you don't hit ammunition and one-shot a tank, you are likely to take out a crew member or two, some vital component (e.g. the gun, the transmission, the engine etc.), making it very easy for your teammates to clean-up. It is unfortunate, however, that you don't get a stabilizer, so caution has to be taken when peeking corners or driving around flanks.&lt;br /&gt;
&lt;br /&gt;
''Very importantly'', however, you ''must'' always move around the map. In Arcade, enemies often try to focus on a single tank that is slow, or not moving, and if you can move around the map - many enemies will forget about you, or think that their teammates will cover them. Just move around, and try not to get shot!&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
The M46 is not as effective in Realistic, due to much slower and focused gameplay, in the sense that a spotted vehicle is often a dead vehicle. The lack of armour doesn't help you here, either, because players take longer to aim at you, reducing any chances of lucky ricochets, and most rounds will be able to penetrate the anywhere.&lt;br /&gt;
&lt;br /&gt;
If you can't rely on armour, mobility comes into question, and in Realistic it is dampened. Here, the  behaves much more like a general medium tank, like the Centurion or the T-34. You are mobile, and quick, but you won't be able to run away from encounters, or flank an enemy in seconds (like you can do in Arcade). Therefore, you should play much more carefully, and avoid being seen at all, which can be easily accomplished because you can still maneuver rather easily in close quarters.&lt;br /&gt;
&lt;br /&gt;
In terms of gunpower, it's still very reliable, penetration-wise. However, in Realistic it is advised to take your time to learn enemy vehicles and their ammo racks, because you would want to one-shot most of your enemies (if you don't, it's harder to escape from return shots). Hence why it's advised to flank your enemies and take your time, instead of running around the map like one might do in Arcade. Luckily, HEAT-FS does tend to explode ammo racks.&lt;br /&gt;
&lt;br /&gt;
In general, in Realistic, just play calm and try to create a false sense of security for the enemies. Instead of tackling someone head-on, you should retreat and let them move into your ambush, because you don't have a stabilizer, nor armour.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| M82 shot&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| M304 shot&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| M332 shot&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
| Add-on Armor&lt;br /&gt;
| M348 shell&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| M313&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Get ''Parts'' and ''FPE'' like the usual routine to increase the tank's survivability. After that, work towards the APCR and ''especially'' the HEATFS round at the Rank III and IV modifications to boost your firepower against the enemy at the battle rating.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 90 mm main cannon, especially with HEATFS rounds&lt;br /&gt;
* Great overall mobility&lt;br /&gt;
* Low profile&lt;br /&gt;
* Neutral steering&lt;br /&gt;
* Rear mounted transmission&lt;br /&gt;
* Excellent gun depression of -10 degrees&lt;br /&gt;
* The additional armour (fence around turret) can fend off some HEAT and HESH shells, and even ATGMs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turret ring is prone to breaking&lt;br /&gt;
* Elevation gear is slow&lt;br /&gt;
* Armour can easily be pierced by other tanks at its rank&lt;br /&gt;
* Struggles to penetrate many opponents from the front without HEATFS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The '''M46 Patton''' came about around the time of the Korean War. Before that, the US Army armoured units consisted of two tanks, the venerable [[M4A3 (76) W|M4 Shermans]] and the newer [[M26|M26 Pershings]]. Of the two, the Pershing was originally classified as a heavy tank as it weighed 41.7 tons compared to Sherman's 30-ton weight, but a reorganization had the M26 Pershing classified a medium tank after World War II. It proved unsuitable for the role as its mobility was unsatisfactory for that role, using the same Sherman engine, plus an unreliable transmission, to propel a vehicle ten tons heavier.&lt;br /&gt;
&lt;br /&gt;
Work began in January 1948 to upgrade the Pershing's mobility with a new engine and transmission. The project was initially designated the ''M26E2'', but as newer upgrades and more modifications are installed onto the tank, it began to feel more like a completely new design rather than a Pershing upgrade, so it was decided to give the model a completely new designation. The end result was the Pershing tank mounting the mentioned upgrades, plus a new power plant and gun with a bore evacuator to expunge propellant fumes. This model was designated the '''M46 Patton''', named after General George S. Patton, the commander of the US Third Army and played a role in the establishment of American tank forces. The rebuilding of the tanks began in November 1949 and had 1,160 Pershings rebuilt into M46s, 800 to the standard variant and 360 to the ''M46A1'', which had better brakes, a cooling and fire protection system, a new engine and transmission, and better electrical equipment.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The M46 saw combat only during the Korean War. The first batch arrived on August 8, 1950, to the 6th Tank Battalion and proved superior to the North Korean and Chinese [[T-34-85]]s. About 200 M46 Pattons arrive in Korea by the end of 1950, making up 15% of the American armoured strength, though the majority was still the M4 Shermans. By 1951, all M26 Pershings in Korea were withdrawn and replaced by the M46 Pattons, and eventually, the units with Shermans were also re-equipped with the newer tanks as well. When the armistice was finally made, ending the conflict in the Korean Peninsula, the M46 Pattons were withdrawn back to the state.&lt;br /&gt;
&lt;br /&gt;
By the later parts of the 1950s, the M46 Pattons in American service still were being replaced by the newer [[M47|M47 Pattons]] and those still in the inventory were leased for no cost to Belgium, France, and Italy for training purposes, sending American instructors to train the European crews and maintenance personnel.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The M26, which appeared close to the end of World War II, was an excellent tank. However, power-to-weight ratio, maneuverability, and range were lacking. A special new 12-cylinder, air-cooled engine developed by Continental Motors to take care of the maneuverability issue reached 29,361 cm³, and at 2,800 rpm its 704 hp outstripped the M26's 500 hp. The 6.5-fold compression, which was large for the time, required 80 octane fuel, and the air-cooling system often overheated the engine. Giving the tank a new power plant required a replacement roof for the compartment housing the engine and transmission, resulting in the use of a single grating.&lt;br /&gt;
&lt;br /&gt;
The new automatic CD-850 gearbox and steering mechanism were operated using a single lever that served both as a gearshift and steering wheel. The M46's running gear gained another small roller to keep constant tension on the tracks and prevent them from slipping between the leading wheels and rear road wheels. In addition, the front suspension points were given second shock absorbers. The tank was built for low temperatures and had water-crossing special equipment. As a result, it was heavier, though it did not suffer from reduced speed thanks to its upgraded power plant.&lt;br /&gt;
&lt;br /&gt;
In 1948 the modernized tank was accepted as the M46 Patton and mass produced from 1949 through 1951. A total of 1,168 units spread across two modifications were built.&lt;br /&gt;
&lt;br /&gt;
The M46 medium tank was used by US forces during the Korean War from 1950 to 1953 and also served as part of the American forces in Europe.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?q=%23m46 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|p6cWlyUnJQA|'''Top 7 off-road beasts'''  discusses the {{PAGENAME}} at 0:55  - ''War Thunder Official Channel''|Xwid3UCLr5U|'''The Patton Family''' discusses the {{PAGENAME}} at 0:29 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3154/current/|[Vehicle Profile] M46 Patton]]&lt;br /&gt;
* [http://www.massimocorner.com/afv/Surviving_M46_Pattons.pdf Surviving M46 Pattons] (PDF)&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_II_(P)&amp;diff=69667</id>
		<title>Tiger II (P)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_II_(P)&amp;diff=69667"/>
				<updated>2020-09-06T16:08:34Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_pzkpfw_VI_ausf_b_tiger_IIp}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = German heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = Tiger II (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_TigerII(P).jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' (or '''Tiger II (P)''') is a rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.&lt;br /&gt;
&lt;br /&gt;
The Tiger II (H) remains one of the more potent foes a player could face in the Rank IV battles.&lt;br /&gt;
&lt;br /&gt;
The Tiger II's cannon can maintain a very nice penetration even at long ranges (1,200 m-1,800m) while American and Soviet cannons usually cannot keep such high penetration over distance, so they prefer 700 m or less engagements where their guns will most likely destroy you in the first hit, so get used to long range engagements. Being comfortable with kilometer long shots is a must in this tank. At 800m you should still be within a safe distance (depending on what you are facing) but going under that is getting into the Allied guns' effective range.&lt;br /&gt;
&lt;br /&gt;
'''''Difference between the [[Tiger II (H)|Henschel (H)]] and the [[Tiger II (P)|Porsche (P)]] turrets'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Henschel&amp;quot; turret is slightly more resistant since it has a flat but thick plate in the front and a more effective gun mantlet. The &amp;quot;Porsche&amp;quot; turret is less armoured, has an exposed turret ring and a shot trap that can and will deflect shells to the weaker upper plate of the chassis. Commander's cupola on the &amp;quot;Henschel&amp;quot; turret is also thicker (150 mm, opposed to 100 mm on &amp;quot;Porsche&amp;quot; turret). Other than that both tanks are identical, but for obvious reasons the &amp;quot;Henschel&amp;quot; turret is more popular than the &amp;quot;Porsche&amp;quot; turret. The initial design is often misleadingly called the &amp;quot;Porsche&amp;quot; turret due to the belief that it was designed by Porsche for their prototype; in fact it was the initial Krupp design for both prototypes.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Gun mantlet, Cupola, Turret front)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 150 mm (49°) ''Front glacis'' &amp;lt;br /&amp;gt; 100 mm (49°) ''Lower glacis''|| 80 mm (26°) ''Top'' &amp;lt;br&amp;gt; 80 + 5 mm ''Bottom''|| 80 mm (28°) || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm (17-57°) ''Turret front'' &amp;lt;br&amp;gt; 120 mm ''Gun mantlet'' || 82 mm (28-29°) || 80 mm (30°) &amp;lt;br&amp;gt; 25 mm ''Turret underside'' || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 100 mm || 40 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Turret front armour is only 100 mm thick, but it is rounded, with varying angles (between 0-55°). Middle part is unangled and is the weakest part of the turret.&lt;br /&gt;
* Turret has some major flaws, like a shot trap (''As mentioned in the &amp;quot;[[#Pros_and_cons|Pros and cons]]&amp;quot; section''), and exposed, vulnerable turret ring (80-100 mm thick and no angle at all).&lt;br /&gt;
* Commander's cupola on top of the turret is 100 mm thick, but quite well angled.&lt;br /&gt;
* Lower glacis is only 100 mm thick, but it is not a weakspot (over 200 mm effective angled).&lt;br /&gt;
* Machine gun port could be marked as close-range weakspot. Although most of it is still 150 mm thick, the angling is much worse. But targeting the turret is preferable.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=904|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK43 (88 mm)|88 mm KwK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.37 || 21.28 || 25.84 || 28.58 || 30.40 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.31 || 13.30 || 16.15 || 17.86 || 19.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 1,000 || 10.16 || 1.2 || 14 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 1,130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0 || 0.3 || 1,100 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 820 || 9.4 || 0.1 || 0.5 || 1,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}. Note that racks 7 and 8 are ready racks.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || 65&amp;amp;nbsp;''(+5)'' || 59&amp;amp;nbsp;''(+11)'' || 48&amp;amp;nbsp;''(+22)'' || 37 ''(+33)'' || 30&amp;amp;nbsp;''(+40)'' || 23&amp;amp;nbsp;''(+47)'' || 12&amp;amp;nbsp;''(+58)'' || 1&amp;amp;nbsp;''(+69)'' || style=&amp;quot;text-align:left&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Both sides empty: 23&amp;amp;nbsp;''(+47)''&lt;br /&gt;
&lt;br /&gt;
Thanks to the ready rack feature found on this tank, the first and second ammo racks found in the back of the turret will always be full of ammo, making it the prime target for enemy tankers who are looking to detonate your ammo rack. Even solid shots like APCR and APDS that commonly pierce your front turret can make their way to the rear of the turret, potentially hitting the ready rack and can cause a critical hit to become a deadly one.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Recommended ammo load is 23 to keep the hull empty and both ready racks full.&lt;br /&gt;
* 7th and 8th ammo racks are ready racks, and takes priority in being filled at the beginning of the battle, then fills 1 through 6 in that order.&lt;br /&gt;
* Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing the main gun when it is loaded will load ammo from racks 1-6 into 8 then 7, as long as there is ammo in racks 1-6. Firing the main gun will interrupt the loading of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====General play style====&lt;br /&gt;
&amp;lt;!--Explain the general role of the tank. (i.e. Archer should be held in rear waiting for enemy vs. M18 Hellcat should speed and reposition every shot)--&amp;gt;&lt;br /&gt;
The Tiger II is best used as a sniper (mainly due to its powerful gun); but when needed it can provide direct support for advancing units.&lt;br /&gt;
&lt;br /&gt;
When used as a sniper, it is best that you find a position with a good overview of the battlefield. Keep your tank positioned directly towards the enemy and keep an eye out for any medium tanks trying to flank you (Tiger II has great frontal armour, do not be afraid to use it. However, keep in mind that the lower plate offers less protection and penetrations can easily cause fires due to the positioning of mechanical parts). It is best that you find cover behind a solid object and slightly rotate your vehicle e.g.: rotate your tank about 10-15 degrees from the enemy (your turret too). Positioning, combined with distance, can easily give you effective armour greater than 300 mm. When &amp;quot;sniping&amp;quot; it is best to wait for the enemy to expose their weak points, fire a steady, accurate shot and retreat to a safe position. Wait for your reload to be completed and slowly show your frontal plate (most of the players will engage even though the chances of penetration are low); once the enemy has fired, you can take your time and engage the tank while they reload.&lt;br /&gt;
&lt;br /&gt;
Using the Tiger II to advance and to support the front line can be rather tricky. While this tank offers great firepower and superior frontal armour, you'll notice that it is hard to fight in urban areas. In situations like this, you will quickly realize that the high weight and sheer size of the tank can cause major problems. Almost any tank that is faster will easily outmaneouver the Tiger II and destroy it. To avoid this, it is best to stay in the back (not too far from your team), keeping your tank positioned at an angle and using &amp;quot;peek-a-boo&amp;quot; techniques. You should always look for a position that can protect you during the assault of small tanks, such as &amp;quot;U&amp;quot; shaped buildings where you can easily retreat and protect your weak points.&lt;br /&gt;
&lt;br /&gt;
''Note that you have to find a tactic that suits your play style best; these are simple tips that should help you get started.''&lt;br /&gt;
&lt;br /&gt;
'''''It is not a medium tank nor a tank destroyer:'''''&amp;lt;br&amp;gt;&lt;br /&gt;
This is a very heavy tank with an engine meant for a tank half its weight, so it moves slow and turns slow. It is not as reliable for close range combat as a medium tank and if you try brawl with it more than necessary you will find yourself quickly flanked by faster, more agile tanks and destroyed with side/rear shots. Also, soviet 122mm guns don't have the best penetration but if that shell gets into your tank you will not survive, and under 500m, it is going to get in.&lt;br /&gt;
&lt;br /&gt;
This does not mean you should stay put in a single spot, or camp a location like a tank destroyer (which are designed to camp): you have mobility, so keep moving or you will attract a lot of attention, only to find out too late that someone took his sweet time to travel 1.5km to your position to deliver you a shell to the side.&lt;br /&gt;
====Tactics====&lt;br /&gt;
====== Know the specs======&lt;br /&gt;
'''''Know the gun and ammo:'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Knowing what your gun and ammunition are capable of is very important; this translates into knowing what kind of ammo to use in every situation against any enemy tank.&lt;br /&gt;
&lt;br /&gt;
Like most German tanks, the stock APCBC (PzGr 39/43) is a good all-around shell, effective at close and long range with good penetration and good fragmentation, it will be the one you will be using the most. For close range combat with very heavily armoured tanks you will need APCR shells (PzGr 40/43), its high penetration value at close range can be a threat even to some 8.0 BR tanks, but remember it is a solid shell with no explosive charge, so you will need to aim carefully for crew and vital components which means you will need to know where these are located exactly.&lt;br /&gt;
&lt;br /&gt;
The recommended ammo ratio is 2/3 (two thirds) of APCBC and 1/3 (one third) of APCR.&lt;br /&gt;
&lt;br /&gt;
In arcade battles ranging is quite easy since the game does it for you, in [[Realistic Battles|realistic]] and [[Simulator Battles|simulator]] however you do not have this advantage. Trying to &amp;quot;eyeball it&amp;quot; after 800m can be incredibly tricky in these game modes, but something you might not know is that your sights provide you with all the tools you need to land a shot on your first try on a target that can be as far as 2800m (2.8km). You just need to follow the formula: ''Target size in meters / mil number x 1000 = target range''&lt;br /&gt;
&lt;br /&gt;
Your &amp;quot;target size&amp;quot; is the length or the width (depending on what side you are facing) of your target, the mils are displayed in your sights on the horizontal axis, you divide these 2 numbers and multiply the result by 1000 and you will get the exact distance in meters. Then you just have to adjust your aim using the vertical axis of your sights (that displays the bullet drop) and take the shot. If your numbers were correct, you will land the shot dead on.&lt;br /&gt;
&lt;br /&gt;
'''''Know your enemy and know yourself:'''''&amp;lt;br&amp;gt;&lt;br /&gt;
This applies to all tanks in all honesty, you need to spend some time looking at the armour of any tank you might encounter and learning where possible weak spots are located and under what conditions (angle, distance) you can actually score a good hit; yes, the gun is extremely good, but '''don't expect miracles''', aim it right and it will serve you right.&lt;br /&gt;
&lt;br /&gt;
Learning your enemies' reload rates, vital components and crew locations is also very important; if you learn where their ammunition is stored, you will be creating fireworks during the whole game.&lt;br /&gt;
&lt;br /&gt;
Take care of reading about your enemy's different ammo options, remember that just looking at the penetration values under the short description is not enough, since most tanks will have better options when it comes to ammunition. Learn under what conditions (angle, distance) your tank is safe from all the available ammo for these certain tanks, then take measures to protect yourself.&lt;br /&gt;
&lt;br /&gt;
====== Positioning ======&lt;br /&gt;
'''''Hide your noble parts:'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Taking cover is very important for the Tiger II; if you happen to find a position where a piece of rubble covers your lower frontal hull plate you have just made yourself near indestructible from the front. You can also use some low profile friendly tank destroyers, however having enough clearance to shoot is important, so not all tank destroyers are suitable cover.&lt;br /&gt;
&lt;br /&gt;
If you try to move ahead in the face of an enemy you will end with a dead transmission, a fire and possibly some knocked out crew members, or just destroyed. &amp;lt;br&amp;gt;&lt;br /&gt;
Explore the map, find places where craters, depressions in the ground, soft hills, rubble, rocks or artificial obstacles (such as trenches) will cover you while letting you shoot over it; the Tiger II has very nice gun depression, use it to your advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Remember that destructible environmental objects (like brick walls, fences, and even trees) will protect you from a single HEAT or HE shell hit, but nothing else, and you should not rely on it to cover your sides or as anything else than visual cover.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking cover behind large rocks, hills, buildings or even ally heavy tanks while you perform repairs or reload can be very useful.&lt;br /&gt;
&lt;br /&gt;
======Long range combat ======&lt;br /&gt;
'''''Tiger II+long distance =/= immortal:'''''&amp;lt;br&amp;gt;&lt;br /&gt;
An enemy that knows what he's doing will not engage you at distance with regular armour penetrating rounds, high calibre HEAT and HE rounds will very likely end your existence with a big boom if it manages to hit you.&lt;br /&gt;
&lt;br /&gt;
A KV-2 or an ISU-152 shooting a 152mm HE shell will most likely destroy you on the first hit, the sheer size of the shell makes it extremely harmful to your tank at all distances, the vehicles capable of destroying your tank with HE rounds are however, most of the time, not very well armoured; Not armoured enough for your gun, at the very least, so you should be able to take them out at ease if you manage to shoot first. High caliber HEAT ammo is also unaffected by distance and if it penetrates it can cause heavy damage to your tank.&lt;br /&gt;
&lt;br /&gt;
Remember a 122mm HE round hit can also cause you heavy damage or complete destruction.&lt;br /&gt;
&lt;br /&gt;
======Teamplay======&lt;br /&gt;
'''''Don't be an easy-going loner, be a paranoid team-player:'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Lone heavy tanks are dead heavy tanks, while on a game make sure to have some medium/light tank support to cover your sides and rear, you will be the one absorbing shots they cannot take and they will mop up whatever tries to come from the side (that will be, most of the time, medium or light tanks) and even if they can not take it out, they will warn you about it and you will be able to respond in time. If you can't get medium/light tank support, get yourself another heavy tank to support you, you know what's scarier than a Tiger II? Two of them.&lt;br /&gt;
&lt;br /&gt;
Having support will give you peace of mind while shooting and let you concentrate on your target instead of being looking around you every 5 seconds like a paranoid, but then again, being paranoid is not a bad thing while driving this tank.&lt;br /&gt;
&lt;br /&gt;
If you saw something rolling around and don't know what it is, assume the worst and act accordingly, if it happened to be an A.I T-26 you can laugh about it, but if you ignore it and it happened to be an enemy flanking wave you will regret it, since it will not only cost you your tank, it might cost you the game.&lt;br /&gt;
&lt;br /&gt;
======Close quarter combat======&lt;br /&gt;
'''''While in close range, play it smart and always angle your tank. But not your turret:'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes you have to get in close to the combat zone for many reasons, one of them being Urban combat where the abundance of cover denies you of very long range shooting. If you see yourself forced to close quarters combat (that is under 700m) you need to play smart, be mobile but take your time to wait for the enemy where they might be coming from, communicate enemy positions to your allies and have them communicate any enemy contacts back so you can set up ambushes and flanking maneuvers.&lt;br /&gt;
&lt;br /&gt;
While in urban combat, long straight roads are a bane to the Tiger's health, look both sides before crossing and remember that your tank is capable of being the one delivering a penetrating blow, this allow for some long range shooting at certain locations. You might also find yourself suddenly in front of an enemy tank while turning around a corner, in this case a Tiger I would angle itself to maximize its effective armour thickness since it has flat armour, the Tiger II has the heavy armour of a Tiger I and the sloped armour of a Panther, so '''angling is usually unnecessary, but''' at this close range you will be easily destroyed from the front so you want to angle a bit so you have an increase in your effective armour thickness and this might save you from a shot in the lower frontal hull plate.&lt;br /&gt;
&lt;br /&gt;
'''BUT, whatever you do, DO NOT''' angle your turret, your turret is not specially strong from the front, in fact the front of the turret is an all times favorite target for everyone and you'll get shot there a lot but it is far better to face the enemy directly since the plates on the side of the turret are very thin.&lt;br /&gt;
&lt;br /&gt;
Being a fast and accurate shooter also helps while in close range, at this rank anything hitting you from under 500m will most likely destroy you, but you will also be able to penetrate anything so make sure to be the first one to shoot and make sure it lands where it hurts.&lt;br /&gt;
&lt;br /&gt;
=====The stock Tiger II guide=====&lt;br /&gt;
Driving a recently unlocked tank is always difficult; the gun accuracy is terrible and the inability to repair in combat is extremely frustrating... but nothing is worse than the feeling impotence when watching your tank burn away even after defeating the enemy that caused the fire. In general the vehicle will underperform when stock, so don't say &amp;quot;I hate it&amp;quot; before you unlock all the modifications.&lt;br /&gt;
&lt;br /&gt;
Only true effort can unlock the necessary modifications to remedy this or by utilising golden eagles. ''But let's assume you have more important things to buy with your golden eagles.''&lt;br /&gt;
&lt;br /&gt;
Remember three very important points:&lt;br /&gt;
&lt;br /&gt;
#You can not repair anything else than your tracks.&lt;br /&gt;
#Once you catch a fire, it is game over.&lt;br /&gt;
#All your research points should be prioritized into the Parts modifications. This modifications is number one priority.&lt;br /&gt;
&lt;br /&gt;
Before entering the game '''make sure that you are researching parts''' and not Tracks or anything else, the ability to repair in combat is essential and will make your life far easier. But hey, if you don't have that modification yet, here are a few tips:&lt;br /&gt;
&lt;br /&gt;
# Stay in or close by the capture circles.&lt;br /&gt;
#:Did you know that you can repair and replenish your ammo storage at the capture circles? No? Well, now you know it. Use this knowledge to your advantage.&lt;br /&gt;
#:If you get your gunshot, '''you can repair without the Parts modification''' by stopping your tank inside the capture zone. If you get your transmission or engine shot, and somehow you don't catch fire and happen to be near a capture zone, you can ask one of your allies to tow you to the capture zone. '''Remember''' that you must press the acceleration key (default: W) when someone is towing you, you won't move but it will unlock your brakes making you easy to move.&lt;br /&gt;
# Don't catch fire.&lt;br /&gt;
#:Don't, just don't. If you do it is game over, make sure to make as much damage as possible if you happen to catch fire.&lt;br /&gt;
# Sniping will depend largely on luck.&lt;br /&gt;
#:With a stock tank your accuracy will be terrible, so you will be forced to close quarters most of the time. Unlocking the modules that improve your accuracy will allow you to achieve 2000m long shots at ease so they should be your number 3 priority after Parts and FPE.&lt;br /&gt;
# Play smart.&lt;br /&gt;
#:If you use your tank in a smart way, take precautions and take advantage of its capabilities while keeping its limits in mind, you should not need to repair during a game at all&lt;br /&gt;
# Be helpful and merciful to your allies&lt;br /&gt;
#:Saw someone flip their tank? It reminds you of a turtle upside down struggling to set itself right, doesn't it? Funny, huh? Did you know that in nature, If a turtle flips and cannot right itself it dies slowly in desperation, an agony that can take several days? Not so funny anymore, huh?&lt;br /&gt;
#:Laugh out load, if you want when you see it, yes it is funny, but don't abandon the poor turtle to its fate, if you happen to be nearby, by all means please help the person in need for a friendly tow. The lesson here is: if you want help, be helpful.&lt;br /&gt;
#:If you want people to flip you over when you are upside down or pull you out of a trench, or pull your transmission-less self to a capture point so you can repair, do the same for others.&lt;br /&gt;
&lt;br /&gt;
=====Performance in a 0.0 to 10.0 scale:=====&lt;br /&gt;
&lt;br /&gt;
*3.0/10 Rusher: Trying to get to the cap point before a T-44 or a Panther? Keep dreaming. This is a slow slumbering beast that will struggle to achieve 40km/h even on a flat road, struggle to achieve 30km/h on flat cross country, struggle to achieve 20km/h on rough cross country and struggle to achieve 8km/h up a steep hill (that is, if you can climb it at all). Its engine was meant for a tank half its weight and size, so expect a slow tank.&lt;br /&gt;
*4.5/10 brawler: Its heavyweight, limited acceleration and high profile make it unsuitable for highly mobile close quarter battles, if the tank is on its own it will get easily flanked and destroyed by faster medium/light tanks better suited for these battles and most Allied tanks prefer close quarters while engaging the Tiger II, so it quickly becomes a turkey hunt. However, its great gun and heavy frontal armour add to its survivability and if the operator has medium tank support it can become a foothold for the team.&lt;br /&gt;
*6.0/10 flanker: Again, its high profile and low acceleration don't make it the best tank to flank and a medium tank is better suited for this, but it has a fairly good top speed (even if it takes a long time and a flat road to achieve it), its comparatively fast for a heavy tank, its heavy armour gives it extra survivability in case of a counter attack and if it manages to position itself on the enemy's flank, it can quickly reduce them to a pyrotechnia.&lt;br /&gt;
*7.4/10 Adamant: Its heavy frontal armour will often serve as a shield to your lighter allies, you will be capable of taking heavy hits and shrug off impacts that most medium tanks cannot take, it has some flaws and weak spots in the frontal armour that the enemy will take advantage of, but with some angling and planning this can be mitigated. Its side armour is, however, very weak.&lt;br /&gt;
*7.6/10 Sniper: Distance is this tank's friend, its gun has a very long effective range and its armour becomes impervious to most enemy weapons at long ranges, but not all of them and it is not by any means a tank destroyer which will have the upper hand over the Tiger II at very long ranges.&lt;br /&gt;
*9.0/10 Ambusher: Be it sitting still at the end of a street or waiting in the river while the enemy approaches the bridge, this tank will shoot 3 times or more before the enemy even realize what hit them, but you need to be accurate to be deathly and having support and/or a place to fall back to or a hull-down position is essential for an ambush.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--&amp;gt;&lt;br /&gt;
===== US Army vehicles =====&lt;br /&gt;
The Tigers' common enemies are going to be the [[M26|M26 Pershing]], an agile american medium tank with a 90 mm gun that can pierce some holes in your frontal armour from a medium range and can get in your flank in no time, but however has relatively low armour; the [[T32]], a heavier version of the Pershing with an impenetrable mantlet and night invulnerable upper glacis, and a far nastier version of that 90mm gun; the premium T28, american tank destroyer with incredibly strong frontal armour and a gun far superior to the Tiger II's (shoot the cupolas), the premium [[M26E1|M26E1]] and the [[M46_&amp;quot;Tiger&amp;quot;|Premium M46 &amp;quot;Tiger&amp;quot;]] American tanks which have very similar guns to the Tiger II.&lt;br /&gt;
&lt;br /&gt;
A further nuisance is the [[M41A1|M41A1 Bulldog]]. While it will mostly only fire sub-calibre shells, these are a danger up to 1000m to the frontal turret armour. Experienced light tank drivers will try to flank the Tiger to get shots into the exposed hull ammo racks, the APDS shot usually setting these off with one shot, unlike the APCR the Bulldog also carries. If you are stuck in close quarters, try to get a shot off as fast as possible in order to immobilise or destroy it.&lt;br /&gt;
&lt;br /&gt;
[[T95|T95]]: Use your ''medium tank'' to either outflank this enemy or put a few well aimed shots into the cupolas. Watch out for its traverse speed, as the ''Doom-turtle'' is shockingly fast to turn on the spot.&lt;br /&gt;
&lt;br /&gt;
[[T29]]: Very good gun, penetrations are very deadly. Surprisingly resistant despite its weak hull armour, multiple shots will be necessary if you don't have a lucky shot. From the front, if you have the patience and finesse, a shot into the turret front to the right of the gun mantle will most likely result in an ammo rack.&lt;br /&gt;
&lt;br /&gt;
===== Red Army vehicles =====&lt;br /&gt;
The [[IS-2_(1944)]] is a Soviet heavy tank with a large 122 mm cannon which you want to avoid. Both HE and APHE shells of the 122 mm cannon pose a threat and the turret armour can be quite trollish, often either bouncing shots or sometimes eating them up.&lt;br /&gt;
&lt;br /&gt;
Succeeding the [[T-34-85]] is the [[T-44]], a sneakier and more armoured version of the former. It retains the excellent mobility while gaining better manoeuvrability and hull armour. Luckily it retains the 85mm, which however is quite enough to reliably deal with the Tiger's sides. Deal with them quickly before you need to turn the turret and expose you tank's weak side to the enemy. Like with the IS-2 the best place to shoot the T-44 is the turret and lower glacis, the T-44 also inheriting the bouncy turret, so aim well!&lt;br /&gt;
&lt;br /&gt;
[[SU-100]]: Fast, mobile and armed with a gun rivaling that of your own tank, this tank destroyer is not to be underestimated. It can punch holes through your turret with ease. Fortunately they have little yet well angled armour, thus SU-100 drivers will often angle their armour to create areas of high angle equivalent to auto-bounce zones. In such cases aim for the less angled portion, side or front.&lt;br /&gt;
&lt;br /&gt;
All three variants of the ISU series are big boxy targets with very nasty guns, yet are sluggish and have no angled armour. Look and sneeze at them, however often enough they will wait in ambush situations, so be prepared!&lt;br /&gt;
&lt;br /&gt;
[[T-54_(1951)|T-54]] is rare but will still pop up in matches. If you have the time against them at close range, shoot at the turret front. At medium distances, you will need APCR or a very lucky shot.&lt;br /&gt;
&lt;br /&gt;
===== British vehicles =====&lt;br /&gt;
British vehicles are some of the first to get APDS (The first being the [[Comet_I|A34 Comet]] at BR 5.3), and are therefore very dangerous due to their high penetration. The Tiger II will commonly face tanks like the [[FV4202]], [[Caernarvon|Caernarvon]] and the [[Centurion_Mk_3|Centurion Mk 3]], all of which have the [[Ordnance_QF_20-pounder_Mk.I_(84_mm)|84 mm 20-pdr gun]]. They can punch straight through your turret cheeks at long range with great accuracy. They also have sloped armour, which may bounce some of your shells if you aim poorly. You may also face tanks like the [[Tortoise|A39 Tortoise]], which is a very difficult penetrate from the front. It has thick, sloped armour and a high penetrating [[Ordnance_QF_32-pounder_(94_mm)|94 mm 32-pdr gun]]. At long range even your powerful 88 mm will struggle to take one out. You may also face tanks armed with the [[L7A1_(105_mm)|105 mm L7A1 gun]], like the [[Centurion_Mk_10|Centurion Mk 10]]. Tanks with this gun have massive penetration (over 300 mm) and so you will be an easy target for them. Luckily, most British tanks do not have explosive filler in their rounds. They will easily be able to take out your gunners/commander, but will struggle to incapacitate the driver from the front. This will give you the chance to use the tanks decent reverse speed to make your escape.&lt;br /&gt;
&lt;br /&gt;
=====The worst enemy is yourself=====&lt;br /&gt;
This is true in a literal and figurative way if you keep telling yourself that you can't do it you won't do it. This tank is not easy to operate and it can be frustrating at times but it is a very good tank once you start using it properly and keep its limits and weaknesses in mind.&lt;br /&gt;
&lt;br /&gt;
In the literal way, yes, '''your worst possible enemy is another Panzerkampfwagen Tiger Ausf. B.''' They know the tank from the inside out just like you, long range and even taking cover wont help you since they have that same amazing gun and they know exactly where to hit, besides, when talking about distance: if you can hurt it, it can hurt you, and if it can't hurt you, you can't hurt it.&lt;br /&gt;
&lt;br /&gt;
A Tiger II vs Tiger II fight usually ends in less than 25 seconds, sometimes lasting as little as 2 seconds using 2 shells or less to achieve the destruction of one of them. Sometimes you will find yourself exchanging shells for a whole game.&lt;br /&gt;
&lt;br /&gt;
'''The only effective way to face a Tiger II with a Tiger II is to hit first''' and making sure the hit has a crippling effect on its firing capability (hitting the turret from the front for example, taking out the gunner and commander and possibly hitting ammo). If you happen to get hit like this from a Tiger II your only hope is to get to cover in less than 10 seconds (weapon reload time with an expert crew, maxed out loader and commander is 10.6 seconds) and run away to a safe location to repair since these hits will most likely destroy your turret ring and cannon breech.&lt;br /&gt;
&lt;br /&gt;
You will be engaging the Tiger II with your Tiger II in arcade games for the most part, but also in realistic/simulator squadron battles where it is a very popular tank. Remember to read &amp;quot;how to destroy a Tiger II&amp;quot; below, there are more tips available on this topic there.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. Just flank)--&amp;gt;&lt;br /&gt;
[[File:Tiger II Shooting Guide.jpg|400px|left|thumb|Colour-frames showing the viability of targets on the Königstiger.]]&lt;br /&gt;
&lt;br /&gt;
A Tiger II is a formidable enemy when it's used correctly by its operator, but it's by no means indestructible under any conditions.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to do is deny the Tiger II of the advantage of its gun by getting as close as possible while keeping clear of its cannon (the closer you get, the better the penetration values for you and the Tiger II) most Tiger II operators will avoid getting flanked at all costs so you might find yourself forced to face one from the front. The biggest weak spot is the lower frontal hull plate, its slopped but only 100mm thick and behind it lies the transmission that likes to catch fires and create nasty shrapnel when destroyed, the shrapnel will fly inwards and if your shell is large enough they will take out the entire crew. However, this shot will most likely only leave the Tiger II unable to move for a minute and make his operator quite angry (at you) while his gun remains perfectly operational and before you have a chance reload you will most likely receive a very accurate shot from an irritated Tiger II operator.&lt;br /&gt;
&lt;br /&gt;
The lower frontal plate is a good place to hit but it should be a second option, with this tank, you need to disable that gun as soon as possible, the turret is a very reliable target at close range, even with HEAT ammo you should be able to deliver a shot that will disable its firing capability for long enough for you to reload and shoot again. Using your best AP round for this is recommended since the frontal turret has a fairly thick (but flat) plate, if nothing else works try APCR.&lt;br /&gt;
&lt;br /&gt;
Using high calibre HE rounds is also effective. The cupola is probably the best place to hit with a HE shell, since the explosion will deflect into the thin upper plate and destroy everything inside. It is not easy to hit, but if you manage to hit the cupola it's very unlikely it survives.&lt;br /&gt;
&lt;br /&gt;
The Tiger II is very vulnerable to &amp;quot;Circling attacks&amp;quot;, that means, running around it in circles and harass it with side shots. Its turret can turn quite fast (especially in arcade mode) but most medium tanks are fast enough to outrun it.&lt;br /&gt;
&lt;br /&gt;
If you somehow manage to see an enemy Tiger II from the side, try to land a shot in the middle of the hull, near of the turret (not on the turret, the upper part of the hull), there's a good chance there will be ammo there, and if there isn't, you will either knock out the tank by taking out many crew members or cripple it heavily&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| Hl.Gr 39&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| PzGr 40/43&lt;br /&gt;
| Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Upper glacis plate is extraordinarily tough, especially at a BR of 6.3. Don't expect anything but APDS or HEAT to get through it&lt;br /&gt;
* With its very high muzzle velocity, accuracy, penetration, post penetration damage, and fire rate, the KwK43 88mm cannon loaded with PzGr 39/43 is arguably the best gun at Rank 4&lt;br /&gt;
* One can argue that the KwK43 is infact a better overall cannon than the 105mm cannon on the the 10.5 Tiger II. While it doesn't have the post penetration damage of the 105, the KwK43 has nearly double the rate of fire, nearly the same penetration, and is still an APHE round&lt;br /&gt;
* PzGr 40/43 shells have extremely high muzzle velocity and armour penetration values at all ranges&lt;br /&gt;
* Turret is highly sloped and can cause some shots to bounce&lt;br /&gt;
* Good tank for one to master the Tiger II(H) while grinding its modules&lt;br /&gt;
* Despite its massive weight of 68 tons, the Tiger II P actually has a high top speed. You'll be right behind the medium tanks when when going into battle&lt;br /&gt;
* Provides a good learning curve for later German heavy tanks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While being sloped, the turret is this tanks biggest weakness. The armour thickness is underwhelming at best. There are even some Rank 2 tanks whose cannon are powerful enough to go right through the front of the turret face&lt;br /&gt;
* Unlike most tanks in the game, going hull down is not a valid tactic in this tank.&lt;br /&gt;
* If the tank is loaded with anything more than 48 rounds, the back of the turret will have ammunition in it. This can prove to be a fatal mistake&lt;br /&gt;
* Angling the turret doesn't always work&lt;br /&gt;
* This is a massive heavy tank. So unless you're going at the tanks top speed, don't expect to pull of any quick U-turns to deal with an unexpected threat&lt;br /&gt;
* Priority target by planes. Especially when in 6.3 BR games&lt;br /&gt;
* Large fuel tanks can cause frequent fires&lt;br /&gt;
* With the very low damage and penetration of the HEAT shells, they are essentially pointless to ever take into battle&lt;br /&gt;
* Tanks with APDS and HEAT/HEAT-FS, which are becoming increasingly common at its rank, can penetrate the frontal mantlet most of the time, only lower calibre guns can be stopped&lt;br /&gt;
* Rarely, if a shell strikes the lower portion of where the barrel and gun mantlet meet, the shell or shell fragments can ricochet off through the turret ring into the crew compartment, crippling or even destroying the vehicle.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Just before the [[Tiger H1|Tiger I]] entered service in 1942, work has already begun for its successor. In 1937, Henschel was ordered to develop a heavy tank design, with Porsche following suit in 1939. Porsche developed their new heavy tank off of the failed [[VK 45.01 (P)|VK 4501 (P)]], churning out two models designated VK 4502 (P) named Type 180 and 181. The Type 180 had its turret mounted centrally while 181 had the turret mounted on the rear with the engine in the center (akin to the [[Ferdinand|Ferdinand tank destroyer]] layout). Both designs used the same components of the VK 4501 (P) and both designs were visually similar except for the turret locations and some mechanical parts, but these two designs never passed wooden prototypes.&lt;br /&gt;
&lt;br /&gt;
Henschel, on the other hand, used a more conventional design in their tank layout, but the end result look no way similar to their previous heavy tank design [[Tiger E|Tiger I]]. The VK 4503 (H) as designated by them resembled a [[Panther G|Panther]] tank layout, with the transmission in the front along with the driving compartment, the turret in the center, and the engine in the rear. The design used many components from the Panther and the [[Panther II|Panther II]] in order to standardize production. The suspension system was also different from anything produced at the time, though still using a torsion-bar suspension, the wheels were arranged only in the overlapping method, no interleaving. This new ''Schachtellaufwerk'' design simplified maintenance and increased production by using less wheels than interleaved (only 9 each side) and with full-steel wheels that the later Tiger I models used to save rubber. The first wooden mock-up of the design was presented on October 20, 1943 to Hitler, to which it was approved for further development as the '''Panzerkampfwagen Tiger Ausf. B''', or just '''Tiger II''' and '''Tiger B''' for short. The Henschel variant was more advantageous than the Porsche variant for being developed faster and has a faster production rate, thus it was destined to be approved for service. The Henschel design began production in the Henschel plant at Kassal and the first 3 working prototypes were churned out in December 1943. Full-scale production began on January 1944 and continued all the way until March 1945. Due to the late introduction and the amount of resources needed to construct the heavy tanks, only about 482 production models were produced in this time period, considerably less than its predecessor, Tiger I.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Tiger II is just massive in size. Weighing in at 68.5 tons, it is the heaviest tank to see service in World War II, beaten out as heaviest serving vehicle by the [[Jagdtiger|Jagdtiger]], which weighs 71.7 tons. The Tiger II front armour is 150 mm thick, and this is without sloping, with which it would be more than 200 mm thick ineffective. The thick front glacis armour was never penetrated by any Allied tank throughout the entire war. The side and rear armour is still 80 mm, which presented a weaker target, but still formidable at longer ranges. The gun on the Tiger II was the famous 8.8 cm KwK 43, which could defeat all Allied armour in World War II. The gun is sighted by the gunner with a ''Turmzielfernrohr 9d'' monocular sight that allows two magnifications, 2.5x and 5x. In practice, the gun is able to hit a target under 1 kilometers away 100% of the time.&lt;br /&gt;
&lt;br /&gt;
The turret on this Tiger II is the production turret model by Krupp, colloquially known as the &amp;quot;Henschel&amp;quot; turret (hence the &amp;quot;H&amp;quot; in the name) despite that the Henschel company had no influence on the Krupp turret design. This turret replaced the flawed prototype ''[[Tiger II (P)|&amp;quot;Porsche&amp;quot; turret]]'', also by Krupp. The production model was a simplified turret, using more flat surfaces and a sleeker shape for easier production. The previously curved front of the turret is made into a thickened flat face that presents no shot trap and the protruding commander's cupola was flattened into the design. The turret is powered and could rotate under two settings, high and low. In low, the turret could be rotated a full 360 degrees in 60 seconds, and the same in 19 seconds at high. Though the engine could allow the turret to traverse in 10 seconds in full power, but this was not recommended to avoid straining the engine. The turret traverse is powered by pedals or a lever by the gunner and is fine enough with these methods that small adjustments with the manual traverse hand wheels are not necessary.&lt;br /&gt;
&lt;br /&gt;
The Tiger II was still propelled by the V-12 Maybach HL230 gasoline engine, which powered the lighter [[Panther G|Panther]] and [[Tiger E|Tiger I]]. The increased weight of the tank made the engine underpowered, requiring extra care to make sure the engine does not fail. Despite that, the tank was capable of reaching a maximum speed of 41.5 kilometers per hour, making the Tiger II quite agile for its weight. However, the Tiger II consumes exorbitant amount of fuel and requires extensive maintenance to keep running, which impedes its combat effectiveness in the whole strategic viewpoint as it only had an operational range of about 120 kilometer per hour on cross country terrain. The heavyweight also causes multiple mechanical issues in the tank, the drive train is overburdened as it was intended for a lighter vehicle and multiple breakdowns were experienced in early Tiger II models. Though, these issues were ironed out over time with improvements, but still persist due to lack of supplies to maintain the tanks.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Tiger II is organized into heavy tank battalions (''Schwere Panzer Abteilungen'') in the Wehrmacht and SS units, who first received them by February 1944. A standard battalion would have 45 Tiger IIs, with three in command and 14 in each of the three companies. A total of 14 battalions were employed during World War II in the Heer and SS, 11 assigned to the Heers and 3 to the SS. The original role of heavy tank battalions was to engage, breakthrough and destroy enemy armour on the offensive, but the changing war situation saw their role relegated to the defensive. The Tiger II's first recorded combat action was in the 1st Company of 503rd Heavy Panzer Battalion in Normandy in July 1944, fighting back the Canadians during their offensive in Operation Atlantic, three Tiger IIs were lost, two from combat and one from becoming irrecoverable after falling into a bomb crater. However, by the end of the Normandy Campaign, all of the Tiger IIs in the 503rd were lost. The 501st Heavy Panzer Battalion had the Tiger II see first action in the Eastern Front on August 1944, where it resisted the Soviet Lvov-Sandomierz Offensive. It was here on the road to Oględów in August 12, 1944 that an ambush by a few [[T-34-85]]s destroyed three Tiger IIs easily and some more disabled. The destroyed Tiger IIs were attributed to ammunition explosions. Due to this incident, it was ordered that the crew do not store the cannon ammunition in the turret, though the enforcement of this order varies between units. Still, 16 Tiger IIs in the 501st became disabled or destroyed in a span of more than two weeks.&lt;br /&gt;
&lt;br /&gt;
The Tiger II also played a part in Operation Panzerfaust, where the 503rd Battalion was stationed in Hungary to ensure it stayed in the Axis Alliance. These tanks stayed for 166 days and claimed a large number of Soviet vehicle kills for the loss of 25 Tiger IIs. The Tiger II continued to see action in most of the offensive and defensive actions in the last few months of World War II, such as in the Ardennes Offensive in December 1944, the Soviet Vistula-Oder and East Prussian Offensives in January 1945, and the German Lake Balaton Offensive in March 1945, Battle of the Seelow Heights in April 1945, and the Battle of Berlin that lasted until VE Day.&lt;br /&gt;
&lt;br /&gt;
Tiger II's performance in battle was quite favourable in firepower and achieved a disproportionate kill-loss ratio. The 503rd SS Battalion claimed 500 kills for the loss of 45 Tiger IIs in the time span of January to April 1945. However, most of the Tiger II's losses were due to mechanical breakdowns or lack of fuel, so the crew abandoned these tanks and destroyed them to avoid enemy capture. Ultimately, however, while these tanks proved a menace in the battlefield, its overall strategic effect to the war is negligible like its predecessor due to the low number available.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Today, there are 10 Tiger IIs in varying conditions left in the world. The most well known is the one at Musée des Blindés museum at Samur, France. This Tiger II is the only working version left in the world, this variant has the &amp;quot;Henschel&amp;quot; turret attached. Other notable places around the world that have the Tiger II is at the Bovington Tank Museum at England (which has a Porsche and a Henschel variant), Kubinka Tank Museum at Russia, and the (future) National Armor and Cavalry Museum in America.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In August 1942, the companies Nibelungenwerke, led by Ferdinand Porsche, and Henschel &amp;amp; Sohn AG, under the direction of Erwin Aders, received technical specifications for a tank with thicker armor than the Tiger I, placed at the same large angles of inclination as that on the T-34.&lt;br /&gt;
&lt;br /&gt;
After testing, Porsche's prototype was rejected. However, by this point, 50 turrets had already been produced for the model. It was decided that these turrets would be used to equip the first 50 tanks with Henschel's hull design, which had equipment for underwater traversing. Porsche's turrets had a streamlined shape, and the commander's cupola was accommodated by a curved bulge on the turret's side. The turret's frontal armor had a thickness of 107 mm. All Tiger II(P) tanks had anti-magnetic Zimmerit paste applied on their vertical surfaces.&lt;br /&gt;
&lt;br /&gt;
The first set of tanks, new vehicles with the Porsche turrets received on March 14, 1944, became the 316th company of the Panzer Lehr. Five tanks fought with the Panzer Lehr on the Western Front. The remaining tanks were received by the 503rd heavy tank battalion, which fought on the Western Front until 1944. After this, the two still-intact Tiger II(P) tanks fought in the battalion's battles on the Eastern Front during the autumn and winter of 1944–1945.&lt;br /&gt;
&lt;br /&gt;
Thick armor plates, positioned at high angles of inclination, provided the tank very high protection against the majority of the anti-tank weapons of the time. However, the vehicle's high weight and lack of engine power caused the Tiger II to have low ride quality and overall low reliability. A serious drawback of the Porsche turret was its streamlined front, which was prone to making projectiles ricochet into the roof of the tank's hull.&lt;br /&gt;
&lt;br /&gt;
The major opponent of the Tiger II(P) on the Western Front was enemy aircraft. Also, many vehicles were lost as a result of mechanical failure.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
Camouflages and skins for the Tiger B (H) from live.warthunder.com.&lt;br /&gt;
&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%23tiger_b #tiger_b]&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%23pzkpfw_vi_ausf_b_tiger_iih #pzkpfw_vi_ausf_b_tiger_iih]&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%23tiger_ii #tiger_ii] The entirety fo Tiger B skins, but containing Porsche turret versions too. Lookout for the ''boxy'' turret for the correct camouflage.&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|l1DTj5x40CY|'''The Shooting Range #57''' - ''Pages of History'' section at 07:03 discusses the two turrets of the Tiger II.|MOFu6PoiseE|'''Crouching Tiger, Hidden...OH TITS! Fun &amp;amp; Intense Tank Battle!''' - ''BaronVonGamez''|yn2q0E5vxqk|'''Sound Recording: Tiger II''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tiger II (H)]]&lt;br /&gt;
* [[IS-2 (1944)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Text of this page was written for the [https://forum.warthunder.com/index.php?/topic/232511-competition-wt-wiki-combat-training-closed/ Wiki competition &amp;quot;Combat training&amp;quot;] by [https://forum.warthunder.com/index.php?/user/559224-remiak/ Remiak] [https://forum.warthunder.com/index.php?/topic/233326-wikicontest-panzerkampfwagen-tiger-ausf-b/ Link to original contest entry article.]&lt;br /&gt;
*[http://www.tankmuseum.org/museum-online/vehicles/object-e1952-33 Page of the Bovington Tank Museum on the &amp;quot;Sd Kfz 182 Panzerkampfwagen VI Ausf B (E1952.33)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiny_Tim&amp;diff=69003</id>
		<title>Tiny Tim</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiny_Tim&amp;diff=69003"/>
				<updated>2020-09-03T13:20:48Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tiny-tim-1.jpg|thumbnail|right|x250px|]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:Tiny_Tim_sideview.png|520px|thumb|left|Side view of a '''{{PAGENAME}}''' unguided rocket.]]&lt;br /&gt;
{{break}}&lt;br /&gt;
During World War II, many attackers and dive-bomber aircraft were lost to anti-aircraft fire when attempting to bomb enemy ships. A hail of bullets and explosive shells attempted to knock these aircraft out of the sky before they could deliver their payload. In response to these challenges, the United States Navy sought to develop a weapon in which to be able to sink a ship while minimizing the threat of anti-aircraft fire to inbound aircraft. The outcome of this development resulted in the Tiny Tim anti-shipping rocket, the largest rocket produced at the time even dwarfing the German Nebelwerfer-based [[Wfr.Gr.21|BR 21]].&lt;br /&gt;
&lt;br /&gt;
To help speed up the development process of the Tiny Tim rocket, engineers scrapped together existing parts and equipment where they could to help save time. The rocket body was manufactured from 11.75 in (298 mm) used oil field pipe and available in abundance and specifically because it was the perfect size to adapt existing 500-lb (226.7 kg) semi armour-piercing bombs in the military's arsenal. Fitted with a 24-nozzle engine firing on solid rocket propellant, the 10.25 ft (312 cm) Tiny Tim could travel at 548 mph (245 m/s). Utilising its TNT warhead, it was used to take out coastal defence guns, bridges, pillboxes, tanks and was credited with sinking one Japanese ship and damaging another.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Fighters'''}}{{Specs-Link|f6f-3}}{{-}}{{Specs-Link|f6f-5_france}}{{-}}{{Specs-Link|f6f-5n}}{{-}}{{Specs-Link|f6f-5n_france}}{{-}}{{Specs-Link|hellcat_fmk1}}&lt;br /&gt;
{{Navigation-Line| }}{{Specs-Link|f8f1}}{{-}}{{Specs-Link|f8f1b}}{{-}}{{Specs-Link|f8f1b_france}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Twin-engine fighters'''}}{{Specs-Link|f7f3}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Jet fighters'''}}{{Specs-Link|f3d_1}}{{-}}{{Specs-Link|f-84b}}{{-}}{{Specs-Link|f-84g}}{{-}}{{Specs-Link|f-84g_china}}{{-}}{{Specs-Link|f-84g_italy}}{{-}}{{Specs-Link|f-84g_france}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Attackers'''}}{{Specs-Link|douglas_ad_2}}{{-}}{{Specs-Link|douglas_ad_4}}{{-}}{{Specs-Link|douglas_ad_4_france}}{{-}}{{Specs-Link|am_1_mauler}}{{-}}{{Specs-Link|f4u-6_au-1}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Bombers'''}}{{Specs-Link|pv_2d}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the rocket.'' --&amp;gt;&lt;br /&gt;
[[File:Tiny_Tim_3in_armour_test.jpg|300px|thumb|right|Testing the '''{{PAGENAME}}''' rocket against a 3-inch armoured target.]]&lt;br /&gt;
The Tiny Tim was a massive rocket weighing around 1,285.3 lbs (583 kg) and could only effectively be carried by more stout fighters, dive-bombers and attackers/medium bombers. The 3,000 lbf (13 kN) blast from the ignition of the solid rocket propellant could damage the delivery aircraft so the rocket was modified to be dropped like a bomb, attached to the rocket was a lanyard which would snap off after the rocket dropped several feet which would initiate the rocket motor safely away from the aircraft.&lt;br /&gt;
&lt;br /&gt;
Due to the size and weight of the missile, the main function as a semi-armour piercing rocket was to not explode on the surface of an object, but rather to partially burrow into the object before exploding. This would allow the warhead to penetrate the hull of a ship, the concrete of a bunker or even weaken tank armour through blunt force before exploding sending shock waves from the inside-out rather than just from the outside-inward.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Embeds into an object (brute force through the hull of a ship, reinforced concrete or tank armour)&lt;br /&gt;
* Delayed explosive damage&lt;br /&gt;
* Delayed shockwave damage&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of rockets that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No other rockets were produced by the United States or any other nation which come close to the size of the Tiny Tim rocket.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Primary targets for Tiny Tim rockets:&lt;br /&gt;
&lt;br /&gt;
* Tanks&lt;br /&gt;
* Pillboxes&lt;br /&gt;
* Ships&lt;br /&gt;
* Bridges&lt;br /&gt;
&lt;br /&gt;
[[File:Tiny_Tim_view_of_rocketmotor.png|450px|thumb|right|A '''{{PAGENAME}}''' unguided rocket mounted to a [[F6F-5N]]. Notice the detail of the rocket motor.]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Massive rocket, packs a huge punch&lt;br /&gt;
* Semi armour-piercing warhead&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Massive rocket, limits aircraft which can carry it&lt;br /&gt;
* The 1,250 lb (569 kg) weight limits other payloads the aircraft can carry&lt;br /&gt;
* Learning to aim them can be difficult&lt;br /&gt;
* Easy to destroy your own aircraft if you fire them to close&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Towards the end of World War II saw the invention of equipment and weapons intending to help spare the lives of military personnel and their equipment while still inflicting damage on the enemy. One such invention was the United States Navy's Tiny Tim rocket which could hit a ship while the attacking aircraft remained safely outside of the range of the anti-aircraft fire. The massive 1,285.3 lbs (583 kg), 10.25 ft (312 cm) TNT tipped rocket fit the bill. To expedite the manufacturing of this rocket, available resources were used. 500-lb semi armour-piercing bombs already in the inventory were fitted to used oil-well casing pipe which could be found in abundance at abandoned oil wells.&lt;br /&gt;
&lt;br /&gt;
Tiny Tim saw limited service in World War II and was used in the battle of Okinawa and later during the Korean War. Targets selected included bridges, concrete reinforced pillboxes, tanks, ships and other hardened targets as the rocket specialized in embedding itself into an object before exploding causing both explosive and shock damage from within the target.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:F-84_Tiny_Tim.JPG|thumb|none|200px|Image of a '''{{PAGENAME}}''' rocket mounted on an under-wing pylon of an [[F-84 (Family)|F-84]] while stationed in Korea in 1952.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Tiny Tim Info pg48.png|thumb|none|200px|Diagram of the '''{{PAGENAME}}''' rocket.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Tiny Tim Info pg49.png|thumb|none|200px|Description of the '''{{PAGENAME}}''' rocket.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Tiny Tim Info pg50.png|thumb|none|200px|Further diagram of '''{{PAGENAME}}''' rocket.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Tiny Tim Info pg51.png|thumb|none|200px|Continued description of the '''{{PAGENAME}}''' rocket.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:F6F_FN_and_Tiny_Tim.png|thumb|none|360px|An underaircraft view of a [[F6F-5N]] carrying two '''{{PAGENAME}}''' rockets.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:F6F_FN_firing_Tiny_Tim.png|thumb|none|360px|A view of a [[F6F-5N]] firing off a '''{{PAGENAME}}''' rocket at an enemy target.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Tiny_Tim_shackle.png|thumb|none|325px|A side view of the shackle connection of the '''{{PAGENAME}}''' rocket to the external pylon of the [[F6F-5N]].]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://bulletpicker.com/pdf/USNBD%20-%20US%20Rockets%20and%20Fuzes.pdf US Rockets and Fuzes - United States Navy Bomb Disposal Manual, 15 May 1945, pg. 48-51]&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M4A3E2_(76)_W&amp;diff=68176</id>
		<title>M4A3E2 (76) W</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M4A3E2_(76)_W&amp;diff=68176"/>
				<updated>2020-08-26T22:09:22Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m4a3e2_76w_sherman_jumbo}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = M4 Sherman (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_M4A3E2(76)W.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]] in the initial batch of US vehicles available at launch. Taking from its predecessor, the [[M4A3E2|M4A3E2]], it is improved with a more powerful 76 mm cannon that allows it to take on the majority of Rank III and some of the Rank IV tanks. As a side note, the nickname &amp;quot;Jumbo&amp;quot; was likely never used during WWII, as there is no record of it. However, its use both on the Wiki and In-Game is still prevalent.&lt;br /&gt;
&lt;br /&gt;
The M4A3E2 (76) W Jumbo is an all-around good tank with no major limitations or advantages, with average speed, manoeuvrability and thick frontal armour, making it a 'jack of all trades tank' equally good in defensive tactics as well as offensive tactics. staying behind good cover, exposing only the thick gun mantlet and engaging targets in long range, or offensive tactics. It's 2 main advantage is that it has a fast firing 76 mm gun, combined with high penetration rounds,and it can be used to quickly disable and overwhelm otherwise heavier targets. Its armour is also excellent - the hull armour is just 1 mm short of the [[Tiger H1|Tiger I]]'s hull, and that is not even taking into account the sloping, making the hull next to impossible to penetrate frontally, and your sides are also up armoured, so unlike the Shermans, your angling will not cause you to be shot through the side. Angling with this tank will make you nearly indestructible to enemy fire. Compare this to the very tough Tiger I at the same battle rating. Beware, your hull is not up armoured from the rear, and most rounds at it's BR will set the engine on fire, and some will even go into the fighting compartment. You should also beware that you are not always indestructible, and things like the [[Tiger II (P)]] will penetrate you, even when angled. Another final thing to keep in mind is that despite you mainly fighting other 5.7 vehicles like [[Panther D|Panthers]], the battle rating will sometimes get you up against tougher opponents like the [[T-44]] and the dreaded [[Tiger II (H)]], and if in arcade, even the terrifying [[T29]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour (Front, Side, Rear, Roof)&lt;br /&gt;
*Cast homogeneous armour (Turret, Transmission area)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 63.5 + 38.1 mm (47°) || 76.2 mm || 38.1 mm || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 177.8 mm || 152.4 mm || 152.4 mm || 25.4 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=646|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M1 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1 (76 mm)|76 mm M1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 71 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Vertical || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 7.67 || rowspan=&amp;quot;2&amp;quot; | 6.78 || rowspan=&amp;quot;2&amp;quot; | 6.25 || rowspan=&amp;quot;2&amp;quot; | 5.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''M62 Shot''' - M62 shot is the standard stock shell of the {{PAGENAME}}. With a 149 mm top penetration, it usually won't be able to destroy heavy opponents or tank destroyers it will see at its BR from the front, however, the armour makes up for it to have more time looking for a good shot. Although this is the stock shell it is quite handy, and can deal with many of the opponents at its BR, if you know where to aim. For one thing, this shell can destroy most cannon barrels with a direct hit, but this should not be your go-to in most situations.&lt;br /&gt;
&lt;br /&gt;
* '''M42A1 Shot''' - This is the HE shell of the {{PAGENAME}}. With a 7mm penetration at all ranges, it's best to use this when fighting AA trucks or other lower-armoured tanks. It's advised to only carry 0-5 of these shells as you won't really need them, but they're useful for when a pesky AA truck comes around the corner and shoots your cannon barrel off when your firing APCR at it.&lt;br /&gt;
&lt;br /&gt;
* '''M79 Shot''' - The M79 shot is a clear upgrade from the M62 shot, with more than 30mm more penetration, this will pack a punch. However, you will need to make sure you know your enemy tank's guts, as this does not fragment nor have a HE filler, and will rely on your aiming skills to destroy the core components of a tank. Just like the M93 shot, this tank shell will not explode in the tank, but rather go straight through. It's best to carry these shells instead of the M62, but when you get the upgrade to M93 don't carry any at all.&lt;br /&gt;
&lt;br /&gt;
* '''M93 Shot''' - This is the last shot upgrade of the {{PAGENAME}}. With a penetration upgrade of more than 110 mm from the M62 shot and more than 70 mm than the M79 shot, this will be the best shell for the {{PAGENAME}} Sherman Jumbo. With this shell, you'll be able to pen even the most armoured of opponents, except perhaps the occasional Tiger II or IS-2 mod. However, it's best to carry at least 35-50 shells of this, as this should be your main shell during combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M62 shell || APCBC || 149 || 146 || 133 || 119 || 106 || 95&lt;br /&gt;
|-&lt;br /&gt;
| M42A1 shell || HE || 7 || 7 || 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| M79 shot || AP || 134 || 132 || 121 || 109 || 99 || 89&lt;br /&gt;
|-&lt;br /&gt;
| M93 shot || APCR || 190 || 186 || 167 || 146 || 128 || 112&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M62 shell || APCBC || 792 || 7.00 || 1.2 || 14.0 || 63.7 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| M42A1 shell || HE || 800 || 5.84 || 0.1 || 0.5 || 390 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M79 shot || AP || 792 || 6.80 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M93 shot || APCR || 1,036 || 4.22 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M88 || 274 || 3.44 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_M4A1_(76)_W.png|right|thumb|x250px|[[Ammo racks]] of the [[M4A1 (76) W]] (identical to the {{PAGENAME}})]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''71''' || 57&amp;amp;nbsp;''(+14)'' || 43&amp;amp;nbsp;''(+28)'' || 29&amp;amp;nbsp;''(+42)'' || 15&amp;amp;nbsp;''(+56)'' || 1&amp;amp;nbsp;''(+70)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 577 || -10°/+30° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The M4A3E2's regular enemies are [[Tiger H1|Tiger I]] and [[Panther (Disambiguation)|Panthers of all variants]] and [[Panzer IV/70(V)|Jagdpanzer IV/70]]s which can be dealt with using the tactics described above. Occasionally you will face [[Tiger II (P)|Tiger II]]s and [[Jagdpanther]]s, the best way to deal with them is to flank and disable them quickly. However, if this is not possible, you should not engage them, and await help. Beware though, that things like the [[Tiger II (H)]] and [[T29]] and [[Caernarvon]] might get away with destroying all those trying to help you, ending up with your untimely end. Avoid engaging them frontally at all costs, especially at long ranges.&lt;br /&gt;
&lt;br /&gt;
Although this is based on a medium tank, the tank is not as fast as the other mediums at its rank. Because of the heavier armour, this tank will be a few more miles slower than the rest of the tanks. However, this does not mean that the tank is bad. Most Russian tanks at this rank will usually have a very easy to spot the point where the hull and turret meet together, that point is usually under-armoured and a well-placed shot will usually cripple the tank and the turrets horizontal will be gone.&lt;br /&gt;
&lt;br /&gt;
Never show your side. No matter what you do, never show your side. Your front is the most armoured piece on your tank, and you must use that your advantage. Never allow the enemy to flank or ambush you. To ensure that you can get a good shot, find out what enemy tanks you'll see in the Jumbo then check where their ammo is and how much armour is protecting that area. If you know you can penetrate that, go for the ammo/gunner/gun, as the M93 shot does not fragment or have a HE filler, it simply pierces the tank and goes straight through.&lt;br /&gt;
&lt;br /&gt;
'''''Environments'''''&amp;lt;br&amp;gt;&lt;br /&gt;
In urban environments, you're going to want to move up with the rest of the group, however, don't move up as the lead tank because you will surely find a nasty surprise at the end of the road. When facing Tiger II's, they will be able to pen anywhere they want in your frontal armour, even your thickest point (turret) if their ammo is upgraded enough. It's best to shoot the flat part of the turret, or get to their sides and pen them. However, if you can't do either of those, track them and hope that something bigger on your team will be able to take it out. The M39 can penetrate the front of the [[Tiger II (P)]], but not the H model.&lt;br /&gt;
&lt;br /&gt;
In open terrain, you can usually brawl from long-range with certain tanks, such as the Tiger I, and mediums of Russia. However, if you see a Tiger II or other formidable opponent, it's best to stay far and show your front, angling the best. You can also use the hills to your advantage as most tanks do, and hide behind them quickly moving out of cover, pot-shotting the enemy tank then heading back into cover.&lt;br /&gt;
&lt;br /&gt;
===Arcade battles===&lt;br /&gt;
In Arcade Battles you will usually see some pretty nasty tanks, however, because of your turret and hull armour, you will be able to usually survive. Use the player-name system to your advantage and shoot enemy tanks when they're not looking. However, because it's arcade and you're much more likely to be hit, it's best to angle your armour at a slightly less 35-degree angle. In AB, you will most likely have an advantage if you make the first shot, you're fast, and you never show your side.&lt;br /&gt;
&lt;br /&gt;
===Realistic/Simulator battles===&lt;br /&gt;
[[File:Where to Aim at a Tiger E With A 76mm Jumbo.png|thumb|This is where you should aim with the M62 shell to penetrate a Tiger from the front.]]&lt;br /&gt;
In realistic battles and simulator battles, your opponents will be much more battle hardened and know where to shoot the Jumbo. When facing enemy tanks, don't always suspect that you can just show your frontal armour and turret and expect to not get penetrated. As said before, be safe and be quick, and angle your armour when you can because that saves lives. You never want to go solo and move up on your own, as you will most definitely meet a tank destroyer or quite possibly a heavy tank. When meeting an [[IS-2]], a turret hit or shot between the hull and turret will usually cripple it, but when facing a Tiger II you'll have to be a bit more careful, as the tank is bigger and stronger than you. Although your M93 shot usually has the penetration power, it cannot penetrate the Tiger II's hull and your best luck will be shooting the flat armour of the turret front.&lt;br /&gt;
&lt;br /&gt;
'''Tiger I E:''' This is a tough opponent to face, but, it can be killed quite easily if you know what to do. With the M62 round, you should aim at the area shown in the picture. It will penetrate the Tiger unless it is very sharply angled, but that could often mean that you can get a side shot. Do not aim for the drivers viewport or the machine gun, just aim for the flat armor on this section of the tank.&lt;br /&gt;
[[File:Panther Cupola - Where to Shoot.png|left|thumb|This is the most most surefire way to disable a Panther quickly.]]&lt;br /&gt;
'''Panther:''' This is another very common and tough opponent to face. Do not shoot for the hull front, it will not be able to penetrate. You can try to shoot the turret front, but there is a chance you will bounce. The most surefire way to disable a Panther is to shoot the commander's cupola, highlighted on the left. This will often kill the commander and gunner, and about half the time it will also kill the loader.&lt;br /&gt;
&lt;br /&gt;
'''IS-2:''' This is one common opponent from the Soviet/Chinese tree. Its 122 mm gun can easily penetrate the Jumbo, regardless of angle and distance. To destroy it, shoot at it when it's reloading or is unaware of your presence. For the 1943 model, aim at the cupola or the curved part of its hull armour that blends into the side. It has only 4 crew so killing all the turret crew (3, which is easy) will destroy it. For the 1944 model, only aim at the turret or the cupola as its hull is very strong.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| M79 shot&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| M93 shot&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| M88&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To start out, you will want to get Tracks, Parts, then M79 Shot, and work your way from there, as those are the core components of the M4A3E2 (76) W Sherman Jumbo. With the better ammunition, you will be able to penetrate more and be far more dangerous on the field. And with Tracks &amp;amp; Parts, you won't need to worry about the lights/mediums that keep popping out your tracks to get to your side or backside. After getting these three things, it's best to work on manoeuvrability and M93 Shot as a first priority.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Learning curve from the 75 mm Jumbo should help a lot when playing this tank&lt;br /&gt;
* Decent 76 mm gun with APCR rounds&lt;br /&gt;
* Can now dish a little bit more damage than the 75 mm Jumbo&lt;br /&gt;
* APCR shells are a step up from the 75 mm and cost slightly more with a lot of added benefits&lt;br /&gt;
* High rate of fire for the main gun&lt;br /&gt;
* Excellent gun depression&lt;br /&gt;
* Very strong turret armour from all sides, very good at hull down position&lt;br /&gt;
* Very good at leading a spearhead towards a capture point where it can provide cover to weaker allied tanks with more powerful guns&lt;br /&gt;
* Excellent frontal armour, about 101 mm thick and sloped&lt;br /&gt;
* Excellent all around turret armour, average 152 mm thick! and a 177.8 mm gun mantlet&lt;br /&gt;
* Can absorb a lot of damage&lt;br /&gt;
* Wet ammo storage - Which reduces greatly ammo rack chances, is indicated by the &amp;quot;W&amp;quot; in its name, this also means tightly packed ammo only placed under the turret&lt;br /&gt;
* Equipped with gun stabilizer, working only at slow speeds under 20 km/h&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* 1.72 RP efficiency&lt;br /&gt;
* Incredibly tough when angled, except for its lower side armour&lt;br /&gt;
* Wider tracks than regular Shermans, except M4A3E8 variants&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Will struggle a lot when getting up-tiered as in general it will be unable to compete with 6.7 vehicles.&lt;br /&gt;
* It still needs allies support to be effective in battle&lt;br /&gt;
* While armour is decent, it will not stop everything; Panthers, King Tigers and large calibre Russian tanks can penetrate your armor, most notably the upper glacis, though angling can make it difficult&lt;br /&gt;
* Armour weak spot above the gun-mantlet (63.5 mm @ 61°). (can be corrected by angling yourself with a hill)&lt;br /&gt;
* Side armour better than normal, but still weak (76.2 mm). Allows for light angling and protection against most AA&lt;br /&gt;
* Rear armour is still thin&lt;br /&gt;
* Roof armour is not upgraded from the previous version, still weak but protects against most calibres under 37 mm&lt;br /&gt;
* Tall profile makes it a bigger target&lt;br /&gt;
* Bad off-road manoeuvrability&lt;br /&gt;
* Quite low top speed of 35 km/h&lt;br /&gt;
* Reverse speed is bad, 4 km/h&lt;br /&gt;
* Hull MG is still a weak spot (but hard to hit)&lt;br /&gt;
* Due to the layered armour at the front and the armour over-matching mechanic, the upper glacis armour can be dubious in that it does not reliably ricochet shells, even from smaller calibre guns like the 75 mm SA50&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Long before D-Day, American war planners knew that it would a long and decisive battle against the German defensive and that the need for an assault tank to push the lines and capture the beach was needed. The Americans knew they would need a tank that was up-armoured and up-gunned, something beyond the standard M4 Sherman. The hope was the have the M26 Pershing finished by 1944, however, because of difficulties, it was delayed to 1945.&lt;br /&gt;
&lt;br /&gt;
The US ordinance then took their abundant [[M4|M4 Shermans]] in stock and fixed them up for the new role they've been assigned in. Although keeping the same engine, the armour was upped from around 76.2 mm initial thickness to 102 mm and angled at 47 degrees from vertical. This angle would influence later Sherman design such as the M4A3 by changing the original 56 degrees angled glacis with protruding crew hatches to 47 degrees angled glacis without any protrusion from the crew hatches. This modified M4 Sherman's armour when angled would then be 150 mm line-of-sight (LOS) thick and 180 mm effective. The side armour is also increased to 76.2 mm thick and the turret is redesigned to provide more protection. These modified Shermans were designated the '''[[M4A3E2|M4A3E2]]''' by the Ordnance Department, whereas the nickname &amp;quot;Jumbo&amp;quot; was likely a post-war invention. At the end of the modifications, the Sherman &amp;quot;Jumbo&amp;quot; now weighed about 42 tons and moves a lower speed of 22 miles per hour. A drawback to the increased weight of the Sherman is that the Vertical Volute Suspension System (VVSS) from the Sherman was unable to take the weight easily, so extra care was taken by the crew members to not break the suspension.&lt;br /&gt;
&lt;br /&gt;
In March of 1944, the US Army ordered for 254 of these vehicles to be delivered for use for European Operations. Intended for the assault on the Normandy Beachhead, it was deployed in Normandy after D-Day to assist the infantry push through German defences. The M4A3E2 originally came with the 75 mm guns to support infantry with its better HE shells compared to the planned 76 mm instalment, but the 76 mm was installed later in the campaign and called the '''M4A3E2 (76) W Jumbo'''.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The M4A3E2 was well-liked by the crew and commanders due to its protection value. Despite the weight difference and strain on the suspension, it performed reliably and could absorb damage that would otherwise destroy regular Shermans. Later in the war, when the quantity of the M4 Sherman &amp;quot;Jumbos&amp;quot; were unable to meet the demand, George S. Patton ordered for existing M4 Shermans to weld on armour plates scavenged from knocked out tanks to a makeshift &amp;quot;'Expedient Jumbos'. This caused the newer Shermans such as the [[M4A3 (76) W|M4A3 (76) W HVSS]] could have the same protection by welding metal onto the hull. One of the Jumbo's notable participation in the war was in Patton's Third Army where it spearheaded the assault to Bastogne to relieve the pinned down 101st Paratroopers.&lt;br /&gt;
&lt;br /&gt;
When the war in the European Theater ended, the M4A3E2s were then placed stateside for the preparation for the invasion of the Japanese Home Islands. However, this was never to be fulfilled as Japan then surrendered to the United States in September 1945. The M4A3E2 Shermans proved to be a very effective stop-gap solution until heavier armoured tanks such as the Pershing could come into play. In 1948, about 96 Sherman Jumbos still remained in US inventory.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Preparations for the invasion of Europe saw a heavily armored assault tank designated M4A3E2 (76)W designed using the M4A3 base. In March 1944 the Armed Forces Committee approved a program refitting 254 tanks, some of which were equipped with 76 mm cannons. Their armor was strengthened by stacking 38 mm armor plates welded together on the front and sides of the hull. As a result, the frontal armor reached a thickness of 102 mm to go along with the 76 mm on the sides. The transmission was protected with a 140 mm cast cover, while the rest of the hull was not modified. The new T23 cast turret had walls 152 mm thick and was special in that it did not have a hatch from which to fire a personal weapon. The 178 mm mantlet was mounted with a 76 mm M1A1C cannon, while ammunition was stored in wet stowage. The thicker armor pushed the tank's weight to 38 tons, simultaneously lowering its top speed to 35 km/h.&lt;br /&gt;
&lt;br /&gt;
The exact number of M4A2E2 tanks refitted with 76 mm M1A1C cannons was never ascertained.&lt;br /&gt;
&lt;br /&gt;
The tanks were very popular as column leads, given the fact that German antitank guns could not penetrate their frontal armor.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Camouflages''' and '''skins''' for the M4A3E2 (76) from live.warthunder.com. Two common terms are in use:&amp;lt;br&amp;gt; The full name [http://live.warthunder.com/feed/camouflages/?q=%23m4a3e2_76 '''#m4a3e2_76'''] and the postwar definition [http://live.warthunder.com/feed/camouflages/?q=%23jumbo '''#jumbo'''], albeit the last one contains entries for the earlier [[M4A3E2|75mm Jumbo]], too.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M4A3E2_(76)_W&amp;diff=68175</id>
		<title>M4A3E2 (76) W</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M4A3E2_(76)_W&amp;diff=68175"/>
				<updated>2020-08-26T22:09:00Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m4a3e2_76w_sherman_jumbo}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = M4 Sherman (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_M4A3E2(76)W.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]] in the initial batch of US vehicles available at launch. Taking from its predecessor, the [[M4A3E2|M4A3E2]], it is improved with a more powerful 76 mm cannon that allows it to take on the majority of Rank III and some of the Rank IV tanks. As a side note, the nickname &amp;quot;Jumbo&amp;quot; was likely never used during WWII, as there is no record of it. However, its use both on the Wiki and In-Game is still prevalent.&lt;br /&gt;
&lt;br /&gt;
The M4A3E2 (76) W Jumbo is an all-around good tank with no major limitations or advantages, with average speed, manoeuvrability and thick frontal armour, making it a 'jack of all trades tank' equally good in defensive tactics as well as offensive tactics. staying behind good cover, exposing only the thick gun mantlet and engaging targets in long range, or offensive tactics. It's 2 main advantage is that it has a fast firing 76 mm gun, combined with high penetration rounds,and it can be used to quickly disable and overwhelm otherwise heavier targets. Its armour is also excellent - the hull armour is just 1 mm short of the [[Tiger H1|Tiger I]]'s hull, and that is not even taking into account the sloping, making the hull next to impossible to penetrate frontally, and your sides are also up armoured, so unlike the Shermans, your angling will not cause you to be shot through the side. Angling with this tank will make you nearly indestructible to enemy fire. Compare this to the very tough Tiger I at the same battle rating. Beware, your hull is not up armoured from the rear, and most rounds at it's BR will set the engine on fire, and some will even go into the fighting compartment. You should also beware that you are not always indestructible, and things like the [[Tiger II (P)]] will penetrate you, even when angled. Another final thing to keep in mind is that despite you mainly fighting other 5.7 vehicles like [[Panther D|Panthers]], the battle rating will sometimes get you up against tougher opponents like the [[T-44]] and the dreaded [[Tiger II (H)]], and if in arcade, even the terrifying [[T29]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour (Front, Side, Rear, Roof)&lt;br /&gt;
*Cast homogeneous armour (Turret, Transmission area)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 63.5 + 38.1 mm (47°) || 76.2 mm || 38.1 mm || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 177.8 mm || 152.4 mm || 152.4 mm || 25.4 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=646|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M1 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1 (76 mm)|76 mm M1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 71 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Vertical || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 7.67 || rowspan=&amp;quot;2&amp;quot; | 6.78 || rowspan=&amp;quot;2&amp;quot; | 6.25 || rowspan=&amp;quot;2&amp;quot; | 5.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''M62 Shot''' - M62 shot is the standard stock shell of the {{PAGENAME}}. With a 149 mm top penetration, it usually won't be able to destroy heavy opponents or tank destroyers it will see at its BR from the front, however, the armour makes up for it to have more time looking for a good shot. Although this is the stock shell it is quite handy, and can deal with many of the opponents at its BR, if you know where to aim. For one thing, this shell can destroy most cannon barrels with a direct hit, but this should not be your go-to in most situations.&lt;br /&gt;
&lt;br /&gt;
* '''M42A1 Shot''' - This is the HE shell of the {{PAGENAME}}. With a 7mm penetration at all ranges, it's best to use this when fighting AA trucks or other lower-armoured tanks. It's advised to only carry 0-5 of these shells as you won't really need them, but they're useful for when a pesky AA truck comes around the corner and shoots your cannon barrel off when your firing APCR at it.&lt;br /&gt;
&lt;br /&gt;
* '''M79 Shot''' - The M79 shot is a clear upgrade from the M62 shot, with more than 30mm more penetration, this will pack a punch. However, you will need to make sure you know your enemy tank's guts, as this does not fragment nor have a HE filler, and will rely on your aiming skills to destroy the core components of a tank. Just like the M93 shot, this tank shell will not explode in the tank, but rather go straight through. It's best to carry these shells instead of the M62, but when you get the upgrade to M93 don't carry any at all.&lt;br /&gt;
&lt;br /&gt;
* '''M93 Shot''' - This is the last shot upgrade of the {{PAGENAME}}. With a penetration upgrade of more than 110 mm from the M62 shot and more than 70 mm than the M79 shot, this will be the best shell for the {{PAGENAME}} Sherman Jumbo. With this shell, you'll be able to pen even the most armoured of opponents, except perhaps the occasional Tiger II or IS-2 mod. However, it's best to carry at least 35-50 shells of this, as this should be your main shell during combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M62 shell || APCBC || 149 || 146 || 133 || 119 || 106 || 95&lt;br /&gt;
|-&lt;br /&gt;
| M42A1 shell || HE || 7 || 7 || 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| M79 shot || AP || 134 || 132 || 121 || 109 || 99 || 89&lt;br /&gt;
|-&lt;br /&gt;
| M93 shot || APCR || 190 || 186 || 167 || 146 || 128 || 112&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M62 shell || APCBC || 792 || 7.00 || 1.2 || 14.0 || 63.7 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| M42A1 shell || HE || 800 || 5.84 || 0.1 || 0.5 || 390 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M79 shot || AP || 792 || 6.80 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M93 shot || APCR || 1,036 || 4.22 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M88 || 274 || 3.44 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_M4A1_(76)_W.png|right|thumb|x250px|[[Ammo racks]] of the [[M4A1 (76) W]] (identical to the {{PAGENAME}})]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''71''' || 57&amp;amp;nbsp;''(+14)'' || 43&amp;amp;nbsp;''(+28)'' || 29&amp;amp;nbsp;''(+42)'' || 15&amp;amp;nbsp;''(+56)'' || 1&amp;amp;nbsp;''(+70)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 577 || -10°/+30° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The M4A3E2's regular enemies are [[Tiger H1|Tiger I]] and [[Panther (Disambiguation)|Panthers of all variants]] and [[Panzer IV/70(V)|Jagdpanzer IV/70]]s which can be dealt with using the tactics described above. Occasionally you will face [[Tiger II (P)|Tiger II]]s and [[Jagdpanther]]s, the best way to deal with them is to flank and disable them quickly. However, if this is not possible, you should not engage them, and await help. Beware though, that things like the [[Tiger II (H)]] and [[T29]] and [[Caernarvon]] might get away with destroying all those trying to help you, ending up with your untimely end. Avoid engaging them frontally at all costs, especially at long ranges.&lt;br /&gt;
&lt;br /&gt;
Although this is based on a medium tank, the tank is not as fast as the other mediums at its rank. Because of the heavier armour, this tank will be a few more miles slower than the rest of the tanks. However, this does not mean that the tank is bad. Most Russian tanks at this rank will usually have a very easy to spot the point where the hull and turret meet together, that point is usually under-armoured and a well-placed shot will usually cripple the tank and the turrets horizontal will be gone.&lt;br /&gt;
&lt;br /&gt;
Never show your side. No matter what you do, never show your side. Your front is the most armoured piece on your tank, and you must use that your advantage. Never allow the enemy to flank or ambush you. To ensure that you can get a good shot, find out what enemy tanks you'll see in the Jumbo then check where their ammo is and how much armour is protecting that area. If you know you can penetrate that, go for the ammo/gunner/gun, as the M93 shot does not fragment or have a HE filler, it simply pierces the tank and goes straight through.&lt;br /&gt;
&lt;br /&gt;
'''''Environments'''''&amp;lt;br&amp;gt;&lt;br /&gt;
In urban environments, you're going to want to move up with the rest of the group, however, don't move up as the lead tank because you will surely find a nasty surprise at the end of the road. When facing Tiger II's, they will be able to pen anywhere they want in your frontal armour, even your thickest point (turret) if their ammo is upgraded enough. It's best to shoot the flat part of the turret, or get to their sides and pen them. However, if you can't do either of those, track them and hope that something bigger on your team will be able to take it out. The M39 can penetrate the front of the [[Tiger II (P)]], but not the H model.&lt;br /&gt;
&lt;br /&gt;
In open terrain, you can usually brawl from long-range with certain tanks, such as the Tiger I, and mediums of Russia. However, if you see a Tiger II or other formidable opponent, it's best to stay far and show your front, angling the best. You can also use the hills to your advantage as most tanks do, and hide behind them quickly moving out of cover, pot-shotting the enemy tank then heading back into cover.&lt;br /&gt;
&lt;br /&gt;
===Arcade battles===&lt;br /&gt;
In Arcade Battles you will usually see some pretty nasty tanks, however, because of your turret and hull armour, you will be able to usually survive. Use the player-name system to your advantage and shoot enemy tanks when they're not looking. However, because it's arcade and you're much more likely to be hit, it's best to angle your armour at a slightly less 35-degree angle. In AB, you will most likely have an advantage if you make the first shot, you're fast, and you never show your side.&lt;br /&gt;
&lt;br /&gt;
===Realistic/Simulator battles===&lt;br /&gt;
[[File:Where to Aim at a Tiger E With A 76mm Jumbo.png|thumb|This is where you should aim with the M62 shell to penetrate a Tiger from the front.]]&lt;br /&gt;
In realistic battles and simulator battles, your opponents will be much more battle hardened and know where to shoot the Jumbo. When facing enemy tanks, don't always suspect that you can just show your frontal armour and turret and expect to not get penetrated. As said before, be safe and be quick, and angle your armour when you can because that saves lives. You never want to go solo and move up on your own, as you will most definitely meet a tank destroyer or quite possibly a heavy tank. When meeting an [[IS-2]], a turret hit or shot between the hull and turret will usually cripple it, but when facing a Tiger II you'll have to be a bit more careful, as the tank is bigger and stronger than you. Although your M93 shot usually has the penetration power, it cannot penetrate the Tiger II's hull and your best luck will be shooting the flat armour of the turret front.&lt;br /&gt;
&lt;br /&gt;
'''Tiger I E:''' This is a tough opponent to face, but, it can be killed quite easily if you know what to do. With the M62 round, you should aim at the area shown in the picture. It will penetrate the Tiger unless it is very sharply angled, but that could often mean that you can get a side shot. Do not aim for the drivers viewport or the machine gun, just aim for the flat armor on this section of the tank.&lt;br /&gt;
[[File:Panther Cupola - Where to Shoot.png|left|thumb|This is the most most surefire way to disable a Panther quickly.]]&lt;br /&gt;
'''Panther:''' This is another very common and tough opponent to face. Do not shoot for the hull front, it will not be able to penetrate. You can try to shoot the turret front, but there is a chance you will bounce. The most surefire way to disable a Panther is to shoot the commander's cupola, highlighted on the left. This will often kill the commander and gunner, and about half the time it will also kill the loader.&lt;br /&gt;
&lt;br /&gt;
'''IS-2:''' This is one common opponent from the Soviet/Chinese tree. Its 122 mm gun can easily penetrate the Jumbo, regardless of angle and distance. To destroy it, shoot at it when it's reloading or is unaware of your presence. For the 1943 model, aim at the cupola or the curved part of its hull armour that blends into the side. It has only 4 crew so killing all the turret crew (3, which is easy) will destroy it. For the 1944 model, only aim at the turret or the cupola as its hull is very strong.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| M79 shot&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| M93 shot&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| M88&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To start out, you will want to get Tracks, Parts, then M79 Shot, and work your way from there, as those are the core components of the M4A3E2 (76) W Sherman Jumbo. With the better ammunition, you will be able to penetrate more and be far more dangerous on the field. And with Tracks &amp;amp; Parts, you won't need to worry about the lights/mediums that keep popping out your tracks to get to your side or backside. After getting these three things, it's best to work on manoeuvrability and M93 Shot as a first priority.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Learning curve from the 75 mm Jumbo should help a lot when playing this tank&lt;br /&gt;
* Decent 76 mm gun with APCR rounds&lt;br /&gt;
* Can now dish a little bit more damage than the 75 mm Jumbo&lt;br /&gt;
* APCR shells are a step up from the 75 mm and cost slightly more with a lot of added benefits&lt;br /&gt;
* High rate of fire for the main gun&lt;br /&gt;
* Excellent gun depression&lt;br /&gt;
* Very strong turret armour from all sides, very good at hull down position&lt;br /&gt;
* Very good at leading a spearhead towards a capture point where it can provide cover to weaker allied tanks with more powerful guns&lt;br /&gt;
* Excellent frontal armour, about 101 mm thick and sloped&lt;br /&gt;
* Excellent all around turret armour, average 152 mm thick! and a 177.8 mm gun mantlet&lt;br /&gt;
* Can absorb a lot of damage&lt;br /&gt;
* Wet ammo storage - Which reduces greatly ammo rack chances, is indicated by the &amp;quot;W&amp;quot; in its name, this also means tightly packed ammo only placed under the turret&lt;br /&gt;
* Equipped with gun stabilizer, working only at slow speeds under 20 km/h&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* 1.72 RP efficiency&lt;br /&gt;
* Incredibly tough when angled, except for its lower side armour&lt;br /&gt;
* Wider tracks than regular Shermans, except M4A3E8 variants&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Will struggle a lot when getting up-tiered as in general it will be unable to compete with 6.7 vehicles.&lt;br /&gt;
* It still needs allies support to be effective in battle&lt;br /&gt;
* While armour is decent, it will not stop everything; Panthers, King Tigers and large calibre Russian tanks can penetrate your armor, most notably the upper glacis, though angling can make it difficult&lt;br /&gt;
* Armour weak spot above the gun-mantlet (63.5 mm @ 61°). (can be corrected by angling yourself with a hill)&lt;br /&gt;
* Side armour better than normal, but still weak (76.2 mm). Allows for light angling and protection against AA&lt;br /&gt;
* Rear armour is still thin&lt;br /&gt;
* Roof armour is not upgraded from the previous version, still weak but protects against most calibres under 37 mm&lt;br /&gt;
* Tall profile makes it a bigger target&lt;br /&gt;
* Bad off-road manoeuvrability&lt;br /&gt;
* Quite low top speed of 35 km/h&lt;br /&gt;
* Reverse speed is bad, 4 km/h&lt;br /&gt;
* Hull MG is still a weak spot (but hard to hit)&lt;br /&gt;
* Due to the layered armour at the front and the armour over-matching mechanic, the upper glacis armour can be dubious in that it does not reliably ricochet shells, even from smaller calibre guns like the 75 mm SA50&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Long before D-Day, American war planners knew that it would a long and decisive battle against the German defensive and that the need for an assault tank to push the lines and capture the beach was needed. The Americans knew they would need a tank that was up-armoured and up-gunned, something beyond the standard M4 Sherman. The hope was the have the M26 Pershing finished by 1944, however, because of difficulties, it was delayed to 1945.&lt;br /&gt;
&lt;br /&gt;
The US ordinance then took their abundant [[M4|M4 Shermans]] in stock and fixed them up for the new role they've been assigned in. Although keeping the same engine, the armour was upped from around 76.2 mm initial thickness to 102 mm and angled at 47 degrees from vertical. This angle would influence later Sherman design such as the M4A3 by changing the original 56 degrees angled glacis with protruding crew hatches to 47 degrees angled glacis without any protrusion from the crew hatches. This modified M4 Sherman's armour when angled would then be 150 mm line-of-sight (LOS) thick and 180 mm effective. The side armour is also increased to 76.2 mm thick and the turret is redesigned to provide more protection. These modified Shermans were designated the '''[[M4A3E2|M4A3E2]]''' by the Ordnance Department, whereas the nickname &amp;quot;Jumbo&amp;quot; was likely a post-war invention. At the end of the modifications, the Sherman &amp;quot;Jumbo&amp;quot; now weighed about 42 tons and moves a lower speed of 22 miles per hour. A drawback to the increased weight of the Sherman is that the Vertical Volute Suspension System (VVSS) from the Sherman was unable to take the weight easily, so extra care was taken by the crew members to not break the suspension.&lt;br /&gt;
&lt;br /&gt;
In March of 1944, the US Army ordered for 254 of these vehicles to be delivered for use for European Operations. Intended for the assault on the Normandy Beachhead, it was deployed in Normandy after D-Day to assist the infantry push through German defences. The M4A3E2 originally came with the 75 mm guns to support infantry with its better HE shells compared to the planned 76 mm instalment, but the 76 mm was installed later in the campaign and called the '''M4A3E2 (76) W Jumbo'''.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The M4A3E2 was well-liked by the crew and commanders due to its protection value. Despite the weight difference and strain on the suspension, it performed reliably and could absorb damage that would otherwise destroy regular Shermans. Later in the war, when the quantity of the M4 Sherman &amp;quot;Jumbos&amp;quot; were unable to meet the demand, George S. Patton ordered for existing M4 Shermans to weld on armour plates scavenged from knocked out tanks to a makeshift &amp;quot;'Expedient Jumbos'. This caused the newer Shermans such as the [[M4A3 (76) W|M4A3 (76) W HVSS]] could have the same protection by welding metal onto the hull. One of the Jumbo's notable participation in the war was in Patton's Third Army where it spearheaded the assault to Bastogne to relieve the pinned down 101st Paratroopers.&lt;br /&gt;
&lt;br /&gt;
When the war in the European Theater ended, the M4A3E2s were then placed stateside for the preparation for the invasion of the Japanese Home Islands. However, this was never to be fulfilled as Japan then surrendered to the United States in September 1945. The M4A3E2 Shermans proved to be a very effective stop-gap solution until heavier armoured tanks such as the Pershing could come into play. In 1948, about 96 Sherman Jumbos still remained in US inventory.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Preparations for the invasion of Europe saw a heavily armored assault tank designated M4A3E2 (76)W designed using the M4A3 base. In March 1944 the Armed Forces Committee approved a program refitting 254 tanks, some of which were equipped with 76 mm cannons. Their armor was strengthened by stacking 38 mm armor plates welded together on the front and sides of the hull. As a result, the frontal armor reached a thickness of 102 mm to go along with the 76 mm on the sides. The transmission was protected with a 140 mm cast cover, while the rest of the hull was not modified. The new T23 cast turret had walls 152 mm thick and was special in that it did not have a hatch from which to fire a personal weapon. The 178 mm mantlet was mounted with a 76 mm M1A1C cannon, while ammunition was stored in wet stowage. The thicker armor pushed the tank's weight to 38 tons, simultaneously lowering its top speed to 35 km/h.&lt;br /&gt;
&lt;br /&gt;
The exact number of M4A2E2 tanks refitted with 76 mm M1A1C cannons was never ascertained.&lt;br /&gt;
&lt;br /&gt;
The tanks were very popular as column leads, given the fact that German antitank guns could not penetrate their frontal armor.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Camouflages''' and '''skins''' for the M4A3E2 (76) from live.warthunder.com. Two common terms are in use:&amp;lt;br&amp;gt; The full name [http://live.warthunder.com/feed/camouflages/?q=%23m4a3e2_76 '''#m4a3e2_76'''] and the postwar definition [http://live.warthunder.com/feed/camouflages/?q=%23jumbo '''#jumbo'''], albeit the last one contains entries for the earlier [[M4A3E2|75mm Jumbo]], too.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M4A3E2_(76)_W&amp;diff=68174</id>
		<title>M4A3E2 (76) W</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M4A3E2_(76)_W&amp;diff=68174"/>
				<updated>2020-08-26T22:06:25Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m4a3e2_76w_sherman_jumbo}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = M4 Sherman (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_M4A3E2(76)W.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]] in the initial batch of US vehicles available at launch. Taking from its predecessor, the [[M4A3E2|M4A3E2]], it is improved with a more powerful 76 mm cannon that allows it to take on the majority of Rank III and some of the Rank IV tanks. As a side note, the nickname &amp;quot;Jumbo&amp;quot; was likely never used during WWII, as there is no record of it. However, its use both on the Wiki and In-Game is still prevalent.&lt;br /&gt;
&lt;br /&gt;
The M4A3E2 (76) W Jumbo is an all-around good tank with no major limitations or advantages, with average speed, manoeuvrability and thick frontal armour, making it a 'jack of all trades tank' equally good in defensive tactics as well as offensive tactics. staying behind good cover, exposing only the thick gun mantlet and engaging targets in long range, or offensive tactics. It's 2 main advantage is that it has a fast firing 76 mm gun, combined with high penetration rounds,and it can be used to quickly disable and overwhelm otherwise heavier targets. Its armour is also excellent - the hull armour is just 1 mm short of the [[Tiger H1|Tiger I]]'s hull, and that is not even taking into account the sloping, making the hull next to impossible to penetrate frontally, and your sides are also up armoured, so unlike the Shermans, your angling will not cause you to be shot through the side. Angling with this tank will make you nearly indestructible to enemy fire. Compare this to the very tough Tiger I at the same battle rating. Beware, your hull is not up armoured from the rear, and most rounds at it's BR will set the engine on fire, and some will even go into the fighting compartment. You should also beware that you are not always indestructible, and things like the [[Tiger II (P)]] will penetrate you, even when angled. Another final thing to keep in mind is that despite you mainly fighting other 5.7 vehicles like [[Panther D|Panthers]], the battle rating will sometimes get you up against tougher opponents like the [[T-44]] and the dreaded [[Tiger II (H)]], and if in arcade, even the terrifying [[T29]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour (Front, Side, Rear, Roof)&lt;br /&gt;
*Cast homogeneous armour (Turret, Transmission area)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 63.5 + 38.1 mm (47°) || 76.2 mm || 38.1 mm || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 177.8 mm || 152.4 mm || 152.4 mm || 25.4 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=646|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M1 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1 (76 mm)|76 mm M1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 71 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Vertical || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 7.67 || rowspan=&amp;quot;2&amp;quot; | 6.78 || rowspan=&amp;quot;2&amp;quot; | 6.25 || rowspan=&amp;quot;2&amp;quot; | 5.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''M62 Shot''' - M62 shot is the standard stock shell of the {{PAGENAME}}. With a 149 mm top penetration, it usually won't be able to destroy heavy opponents or tank destroyers it will see at its BR from the front, however, the armour makes up for it to have more time looking for a good shot. Although this is the stock shell it is quite handy, and can deal with many of the opponents at its BR, if you know where to aim. For one thing, this shell can destroy most cannon barrels with a direct hit, but this should not be your go-to in most situations.&lt;br /&gt;
&lt;br /&gt;
* '''M42A1 Shot''' - This is the HE shell of the {{PAGENAME}}. With a 7mm penetration at all ranges, it's best to use this when fighting AA trucks or other lower-armoured tanks. It's advised to only carry 0-5 of these shells as you won't really need them, but they're useful for when a pesky AA truck comes around the corner and shoots your cannon barrel off when your firing APCR at it.&lt;br /&gt;
&lt;br /&gt;
* '''M79 Shot''' - The M79 shot is a clear upgrade from the M62 shot, with more than 30mm more penetration, this will pack a punch. However, you will need to make sure you know your enemy tank's guts, as this does not fragment nor have a HE filler, and will rely on your aiming skills to destroy the core components of a tank. Just like the M93 shot, this tank shell will not explode in the tank, but rather go straight through. It's best to carry these shells instead of the M62, but when you get the upgrade to M93 don't carry any at all.&lt;br /&gt;
&lt;br /&gt;
* '''M93 Shot''' - This is the last shot upgrade of the {{PAGENAME}}. With a penetration upgrade of more than 110 mm from the M62 shot and more than 70 mm than the M79 shot, this will be the best shell for the {{PAGENAME}} Sherman Jumbo. With this shell, you'll be able to pen even the most armoured of opponents, except perhaps the occasional Tiger II or IS-2 mod. However, it's best to carry at least 35-50 shells of this, as this should be your main shell during combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M62 shell || APCBC || 149 || 146 || 133 || 119 || 106 || 95&lt;br /&gt;
|-&lt;br /&gt;
| M42A1 shell || HE || 7 || 7 || 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| M79 shot || AP || 134 || 132 || 121 || 109 || 99 || 89&lt;br /&gt;
|-&lt;br /&gt;
| M93 shot || APCR || 190 || 186 || 167 || 146 || 128 || 112&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M62 shell || APCBC || 792 || 7.00 || 1.2 || 14.0 || 63.7 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| M42A1 shell || HE || 800 || 5.84 || 0.1 || 0.5 || 390 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M79 shot || AP || 792 || 6.80 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M93 shot || APCR || 1,036 || 4.22 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M88 || 274 || 3.44 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_M4A1_(76)_W.png|right|thumb|x250px|[[Ammo racks]] of the [[M4A1 (76) W]] (identical to the {{PAGENAME}})]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''71''' || 57&amp;amp;nbsp;''(+14)'' || 43&amp;amp;nbsp;''(+28)'' || 29&amp;amp;nbsp;''(+42)'' || 15&amp;amp;nbsp;''(+56)'' || 1&amp;amp;nbsp;''(+70)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 577 || -10°/+30° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The M4A3E2's regular enemies are [[Tiger H1|Tiger I]] and [[Panther (Disambiguation)|Panthers of all variants]] and [[Panzer IV/70(V)|Jagdpanzer IV/70]]s which can be dealt with using the tactics described above. Occasionally you will face [[Tiger II (P)|Tiger II]]s and [[Jagdpanther]]s, the best way to deal with them is to flank and disable them quickly. However, if this is not possible, you should not engage them, and await help. Beware though, that things like the [[Tiger II (H)]] and [[T29]] and [[Caernarvon]] might get away with destroying all those trying to help you, ending up with your untimely end. Avoid engaging them frontally at all costs, especially at long ranges.&lt;br /&gt;
&lt;br /&gt;
Although this is based on a medium tank, the tank is not as fast as the other mediums at its rank. Because of the heavier armour, this tank will be a few more miles slower than the rest of the tanks. However, this does not mean that the tank is bad. Most Russian tanks at this rank will usually have a very easy to spot the point where the hull and turret meet together, that point is usually under-armoured and a well-placed shot will usually cripple the tank and the turrets horizontal will be gone.&lt;br /&gt;
&lt;br /&gt;
Never show your side. No matter what you do, never show your side. Your front is the most armoured piece on your tank, and you must use that your advantage. Never allow the enemy to flank or ambush you. To ensure that you can get a good shot, find out what enemy tanks you'll see in the Jumbo then check where their ammo is and how much armour is protecting that area. If you know you can penetrate that, go for the ammo/gunner/gun, as the M93 shot does not fragment or have a HE filler, it simply pierces the tank and goes straight through.&lt;br /&gt;
&lt;br /&gt;
'''''Environments'''''&amp;lt;br&amp;gt;&lt;br /&gt;
In urban environments, you're going to want to move up with the rest of the group, however, don't move up as the lead tank because you will surely find a nasty surprise at the end of the road. When facing Tiger II's, they will be able to pen anywhere they want in your frontal armour, even your thickest point (turret) if their ammo is upgraded enough. It's best to shoot the flat part of the turret, or get to their sides and pen them. However, if you can't do either of those, track them and hope that something bigger on your team will be able to take it out. Even though the M93 shot has an amazing penetration, it cannot penetrate the Tiger II's frontal armour.&lt;br /&gt;
&lt;br /&gt;
In open terrain, you can usually brawl from long-range with certain tanks, such as the Tiger I, and mediums of Russia. However, if you see a Tiger II or other formidable opponent, it's best to stay far and show your front, angling the best. You can also use the hills to your advantage as most tanks do, and hide behind them quickly moving out of cover, pot-shotting the enemy tank then heading back into cover.&lt;br /&gt;
&lt;br /&gt;
===Arcade battles===&lt;br /&gt;
In Arcade Battles you will usually see some pretty nasty tanks, however, because of your turret and hull armour, you will be able to usually survive. Use the player-name system to your advantage and shoot enemy tanks when they're not looking. However, because it's arcade and you're much more likely to be hit, it's best to angle your armour at a slightly less 35-degree angle. In AB, you will most likely have an advantage if you make the first shot, you're fast, and you never show your side.&lt;br /&gt;
&lt;br /&gt;
===Realistic/Simulator battles===&lt;br /&gt;
[[File:Where to Aim at a Tiger E With A 76mm Jumbo.png|thumb|This is where you should aim with the M62 shell to penetrate a Tiger from the front.]]&lt;br /&gt;
In realistic battles and simulator battles, your opponents will be much more battle hardened and know where to shoot the Jumbo. When facing enemy tanks, don't always suspect that you can just show your frontal armour and turret and expect to not get penetrated. As said before, be safe and be quick, and angle your armour when you can because that saves lives. You never want to go solo and move up on your own, as you will most definitely meet a tank destroyer or quite possibly a heavy tank. When meeting an [[IS-2]], a turret hit or shot between the hull and turret will usually cripple it, but when facing a Tiger II you'll have to be a bit more careful, as the tank is bigger and stronger than you. Although your M93 shot usually has the penetration power, it cannot penetrate the Tiger II's hull and your best luck will be shooting the flat armour of the turret front.&lt;br /&gt;
&lt;br /&gt;
'''Tiger I E:''' This is a tough opponent to face, but, it can be killed quite easily if you know what to do. With the M62 round, you should aim at the area shown in the picture. It will penetrate the Tiger unless it is very sharply angled, but that could often mean that you can get a side shot. Do not aim for the drivers viewport or the machine gun, just aim for the flat armor on this section of the tank.&lt;br /&gt;
[[File:Panther Cupola - Where to Shoot.png|left|thumb|This is the most most surefire way to disable a Panther quickly.]]&lt;br /&gt;
'''Panther:''' This is another very common and tough opponent to face. Do not shoot for the hull front, it will not be able to penetrate. You can try to shoot the turret front, but there is a chance you will bounce. The most surefire way to disable a Panther is to shoot the commander's cupola, highlighted on the left. This will often kill the commander and gunner, and about half the time it will also kill the loader.&lt;br /&gt;
&lt;br /&gt;
'''IS-2:''' This is one common opponent from the Soviet/Chinese tree. Its 122 mm gun can easily penetrate the Jumbo, regardless of angle and distance. To destroy it, shoot at it when it's reloading or is unaware of your presence. For the 1943 model, aim at the cupola or the curved part of its hull armour that blends into the side. It has only 4 crew so killing all the turret crew (3, which is easy) will destroy it. For the 1944 model, only aim at the turret or the cupola as its hull is very strong.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| M79 shot&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| M93 shot&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| M88&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To start out, you will want to get Tracks, Parts, then M79 Shot, and work your way from there, as those are the core components of the M4A3E2 (76) W Sherman Jumbo. With the better ammunition, you will be able to penetrate more and be far more dangerous on the field. And with Tracks &amp;amp; Parts, you won't need to worry about the lights/mediums that keep popping out your tracks to get to your side or backside. After getting these three things, it's best to work on manoeuvrability and M93 Shot as a first priority.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Learning curve from the 75 mm Jumbo should help a lot when playing this tank&lt;br /&gt;
* Decent 76 mm gun with APCR rounds&lt;br /&gt;
* Can now dish a little bit more damage than the 75 mm Jumbo&lt;br /&gt;
* APCR shells are a step up from the 75 mm and cost slightly more with a lot of added benefits&lt;br /&gt;
* High rate of fire for the main gun&lt;br /&gt;
* Excellent gun depression&lt;br /&gt;
* Very strong turret armour from all sides, very good at hull down position&lt;br /&gt;
* Very good at leading a spearhead towards a capture point where it can provide cover to weaker allied tanks with more powerful guns&lt;br /&gt;
* Excellent frontal armour, about 101 mm thick and sloped&lt;br /&gt;
* Excellent all around turret armour, average 152 mm thick! and a 177.8 mm gun mantlet&lt;br /&gt;
* Can absorb a lot of damage&lt;br /&gt;
* Wet ammo storage - Which reduces greatly ammo rack chances, is indicated by the &amp;quot;W&amp;quot; in its name, this also means tightly packed ammo only placed under the turret&lt;br /&gt;
* Equipped with gun stabilizer, working only at slow speeds under 20 km/h&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* 1.72 RP efficiency&lt;br /&gt;
* Incredibly tough when angled, except for its lower side armour&lt;br /&gt;
* Wider tracks than regular Shermans, except M4A3E8 variants&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Will struggle a lot when getting up-tiered as in general it will be unable to compete with 6.7 vehicles.&lt;br /&gt;
* It still needs allies support to be effective in battle&lt;br /&gt;
* While armour is decent, it will not stop everything; Panthers, King Tigers and large calibre Russian tanks can penetrate your armor, most notably the upper glacis, though angling can make it difficult&lt;br /&gt;
* Armour weak spot above the gun-mantlet (63.5 mm @ 61°). (can be corrected by angling yourself with a hill)&lt;br /&gt;
* Side armour better than normal, but still weak (76.2 mm). Allows for light angling and protection against AA&lt;br /&gt;
* Rear armour is still thin&lt;br /&gt;
* Roof armour is not upgraded from the previous version, still weak but protects against most calibres under 37 mm&lt;br /&gt;
* Tall profile makes it a bigger target&lt;br /&gt;
* Bad off-road manoeuvrability&lt;br /&gt;
* Quite low top speed of 35 km/h&lt;br /&gt;
* Reverse speed is bad, 4 km/h&lt;br /&gt;
* Hull MG is still a weak spot (but hard to hit)&lt;br /&gt;
* Due to the layered armour at the front and the armour over-matching mechanic, the upper glacis armour can be dubious in that it does not reliably ricochet shells, even from smaller calibre guns like the 75 mm SA50&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Long before D-Day, American war planners knew that it would a long and decisive battle against the German defensive and that the need for an assault tank to push the lines and capture the beach was needed. The Americans knew they would need a tank that was up-armoured and up-gunned, something beyond the standard M4 Sherman. The hope was the have the M26 Pershing finished by 1944, however, because of difficulties, it was delayed to 1945.&lt;br /&gt;
&lt;br /&gt;
The US ordinance then took their abundant [[M4|M4 Shermans]] in stock and fixed them up for the new role they've been assigned in. Although keeping the same engine, the armour was upped from around 76.2 mm initial thickness to 102 mm and angled at 47 degrees from vertical. This angle would influence later Sherman design such as the M4A3 by changing the original 56 degrees angled glacis with protruding crew hatches to 47 degrees angled glacis without any protrusion from the crew hatches. This modified M4 Sherman's armour when angled would then be 150 mm line-of-sight (LOS) thick and 180 mm effective. The side armour is also increased to 76.2 mm thick and the turret is redesigned to provide more protection. These modified Shermans were designated the '''[[M4A3E2|M4A3E2]]''' by the Ordnance Department, whereas the nickname &amp;quot;Jumbo&amp;quot; was likely a post-war invention. At the end of the modifications, the Sherman &amp;quot;Jumbo&amp;quot; now weighed about 42 tons and moves a lower speed of 22 miles per hour. A drawback to the increased weight of the Sherman is that the Vertical Volute Suspension System (VVSS) from the Sherman was unable to take the weight easily, so extra care was taken by the crew members to not break the suspension.&lt;br /&gt;
&lt;br /&gt;
In March of 1944, the US Army ordered for 254 of these vehicles to be delivered for use for European Operations. Intended for the assault on the Normandy Beachhead, it was deployed in Normandy after D-Day to assist the infantry push through German defences. The M4A3E2 originally came with the 75 mm guns to support infantry with its better HE shells compared to the planned 76 mm instalment, but the 76 mm was installed later in the campaign and called the '''M4A3E2 (76) W Jumbo'''.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The M4A3E2 was well-liked by the crew and commanders due to its protection value. Despite the weight difference and strain on the suspension, it performed reliably and could absorb damage that would otherwise destroy regular Shermans. Later in the war, when the quantity of the M4 Sherman &amp;quot;Jumbos&amp;quot; were unable to meet the demand, George S. Patton ordered for existing M4 Shermans to weld on armour plates scavenged from knocked out tanks to a makeshift &amp;quot;'Expedient Jumbos'. This caused the newer Shermans such as the [[M4A3 (76) W|M4A3 (76) W HVSS]] could have the same protection by welding metal onto the hull. One of the Jumbo's notable participation in the war was in Patton's Third Army where it spearheaded the assault to Bastogne to relieve the pinned down 101st Paratroopers.&lt;br /&gt;
&lt;br /&gt;
When the war in the European Theater ended, the M4A3E2s were then placed stateside for the preparation for the invasion of the Japanese Home Islands. However, this was never to be fulfilled as Japan then surrendered to the United States in September 1945. The M4A3E2 Shermans proved to be a very effective stop-gap solution until heavier armoured tanks such as the Pershing could come into play. In 1948, about 96 Sherman Jumbos still remained in US inventory.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Preparations for the invasion of Europe saw a heavily armored assault tank designated M4A3E2 (76)W designed using the M4A3 base. In March 1944 the Armed Forces Committee approved a program refitting 254 tanks, some of which were equipped with 76 mm cannons. Their armor was strengthened by stacking 38 mm armor plates welded together on the front and sides of the hull. As a result, the frontal armor reached a thickness of 102 mm to go along with the 76 mm on the sides. The transmission was protected with a 140 mm cast cover, while the rest of the hull was not modified. The new T23 cast turret had walls 152 mm thick and was special in that it did not have a hatch from which to fire a personal weapon. The 178 mm mantlet was mounted with a 76 mm M1A1C cannon, while ammunition was stored in wet stowage. The thicker armor pushed the tank's weight to 38 tons, simultaneously lowering its top speed to 35 km/h.&lt;br /&gt;
&lt;br /&gt;
The exact number of M4A2E2 tanks refitted with 76 mm M1A1C cannons was never ascertained.&lt;br /&gt;
&lt;br /&gt;
The tanks were very popular as column leads, given the fact that German antitank guns could not penetrate their frontal armor.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Camouflages''' and '''skins''' for the M4A3E2 (76) from live.warthunder.com. Two common terms are in use:&amp;lt;br&amp;gt; The full name [http://live.warthunder.com/feed/camouflages/?q=%23m4a3e2_76 '''#m4a3e2_76'''] and the postwar definition [http://live.warthunder.com/feed/camouflages/?q=%23jumbo '''#jumbo'''], albeit the last one contains entries for the earlier [[M4A3E2|75mm Jumbo]], too.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:Damage_mechanics&amp;diff=44076</id>
		<title>Talk:Damage mechanics</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:Damage_mechanics&amp;diff=44076"/>
				<updated>2020-02-15T20:53:54Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: Created page with &amp;quot;Can someone add the VFW to the hullbreakable vehicle list?~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone add the [[VFW]] to the hullbreakable vehicle list?[[User:U56907291|U56907291]] ([[User talk:U56907291|talk]]) 20:53, 15 February 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U28580205&amp;diff=42364</id>
		<title>User talk:U28580205</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U28580205&amp;diff=42364"/>
				<updated>2020-01-22T22:49:58Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* You got rid off my talk page thing */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pz.II C==&lt;br /&gt;
as the person who wrote the base version of the Pz.II C bio, which you appear to have edited - &lt;br /&gt;
please go back through and fix some of the grammar. &lt;br /&gt;
also, &lt;br /&gt;
a 1 dollar US coin is approximately 1 3/4 inch in diameter. by changing it to &amp;quot;Coin&amp;quot;, it's a bit ambiguous.&lt;br /&gt;
I've not bothered to change it because I really only intended to do a basic Bio, because I knew others would come along to edit it and refine it.&lt;br /&gt;
-AManAndHisTank.&lt;br /&gt;
&lt;br /&gt;
== Wiki Update ==&lt;br /&gt;
&lt;br /&gt;
Thank you for moving that section on the SU-5-1, I'll be working on updating/filling in some of the pages for USSR, USA, UK, GERMANY, and CHINA. Any suggestions you may have would be fantastic :D&lt;br /&gt;
: First, you should sign your posts in talk posts going forward (no worries here though). As for edits, you can always look at our ''[[Help:Creating_articles|Creating Articles]]'' guide to get started on the editing tips. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 23:21, 12 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Penetration charts ==&lt;br /&gt;
&lt;br /&gt;
Started putting up pen charts for ground vehicle gun pages, started with SA 18 and KwK 30 for samples. Let me know if it works and I can put up some more --[[User:U78418905|U78418905]] ([[User talk:U78418905|talk]]) 14:44, 17 February 2019 (UTC)&lt;br /&gt;
: Charts are acceptable. However, please upload under a consistent naming scheme so they are easy to locate. For example: “PenetrationChart (weapon name and calibre)” -&amp;gt; “PenetrationChart KwK 30 (20 mm)” --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 20:00, 16 February 2019 (UTC)&lt;br /&gt;
 &lt;br /&gt;
: Any chance you could share what process (program used, colour scheme) you used to make them so if myself (or anyone else) feels like making one they can be kept consistent throughout the articles.--[[User:U13682523|U13682523]] ([[User talk:U13682523|talk]]) 20:06, 16 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Looks like Excel/Google Sheets with a dark theme background. Manually creating these pen charts will be an absolute pain to maintain. I'm normally the guy who's suppose to automate these chart creation but with the new armor pen calculation, all the data I have mean nothing when the armor pen are calculated serverside (as far as I know, I havent found the new pen in the data mine yet). It's very strange, some shells follow the datamine while others dont at random. I really hope Gaijin reverts the new armor pen calculation or decides to release the reference penetration used to calculate the shell pen because Im stuck waiting. --[[User:U16697154|U16697154]] ([[User talk:U16697154|talk]]) 23:10, 16 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Theoretically we should be able to calculate the pen numbers using DeMarre's formula. However I have not seen the exact formula they are using or how they calculate the drop in striking speed over a certain distance. Both of which would take some time to reverse engineer--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 00:58, 17 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: There is this quote from the Q&amp;amp;A article about the new pen mechanics:&lt;br /&gt;
:::: ''Q. Can you show us the exact formula where penetration is calculated? It is unclear where we should use the mass of a core and where the mass of a round is used.''&lt;br /&gt;
:::: ''A. In the future the exact characteristics of the rounds will be shown in the War Thunder Wiki directly from the game in articles specifically for guns.''&lt;br /&gt;
:::: So maybe the devs are going to do something similar to the new side bar, but for guns?&lt;br /&gt;
&lt;br /&gt;
::: Kmsxkuse &amp;amp; blastedryan check your forum PM when you have time. --[[User:U13682523|U13682523]] ([[User talk:U13682523|talk]]) 11:01, 17 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Will do, thanks. Process I'm using is to copy data from the current in-game information card for the ammo, and render that using Excel 365 and Scattergram (&amp;quot;X Y Scatter&amp;quot;, Style #6. Chart is then pasted into Paint3D and saved as a PNG. Agree that maintenance will be difficult without access to an online source for that data as opposed to in-game (I don't have datamine access). The trouble with independent DeMarre as a method is it's calculated relative to a reference shell for which everything is known... ie it's always comparative. So without knowing their reference shell there's not much you can do. You would also need a reasonably accurate velocity estimate at each range bracket for each shell (so at minimum, agreed-upon ballistic coefficient numbers for each shell, as well). And you'd need to know their formula, as mentioned. Their use of a value for explosive shell filling variable and a ballistic cap modifier in the online calc means its not a &amp;quot;vanilla&amp;quot; DeMarre, for sure. The formula the online calculator they are using also starts to hit a limit of applicability &amp;lt;30mm shell diameter or so... probably because they are using a larger calibre (&amp;gt;100mm if I had to guess) as their DeMarre reference shell, and once you get down to 12-25mm that's going to start giving higher-than-historical results. Lastly it'd be great if Gaijin starts to populate the Wiki guns pages, so this could just be interim. I just like having the range break point to switch between shell types available to me, and since I'm doing it already nothing wrong with sharing. --[[User:U78418905|U78418905]] ([[User talk:U78418905|talk]]) 14:44, 17 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you for your contribution ==&lt;br /&gt;
&lt;br /&gt;
Hello, it looks like you are migrating data from the old warthunderwiki, which is good.&lt;br /&gt;
&lt;br /&gt;
== A million thankyous ==&lt;br /&gt;
&lt;br /&gt;
Dear Inceptor,&lt;br /&gt;
&lt;br /&gt;
Hi there- I'm Aussie_Mantis, a dude whose contributions to the Spitfire IIB article you looked over and made less f***ed in the head-&lt;br /&gt;
&lt;br /&gt;
Thankyou. A million bloody times you f***in mad c***. I'd get you a beer or something, but, well, this is digital, so...&lt;br /&gt;
&lt;br /&gt;
yeah.&lt;br /&gt;
&lt;br /&gt;
Thanks for editing the article edits I made and reformatting it- I had **NO** clue about what to do about those, so what you did is like... friccin magic... anyway, I play the british tech tree often, and I've played my share of simulator games, ranging from IL-2 Sturmovik to Strike Fighters 2- and I'll likely be making more edits soon, and I hope that my edits won't take up much of your time to look over-&lt;br /&gt;
&lt;br /&gt;
Best of luck on the wiki!&lt;br /&gt;
&lt;br /&gt;
Sincerely&lt;br /&gt;
&lt;br /&gt;
Aussie_Mantis 18/3/2019&lt;br /&gt;
&lt;br /&gt;
== Regarding atgm page ==&lt;br /&gt;
&lt;br /&gt;
Initially, i wanted to make that subsection to differentiate between different ATGM characteristics for different types of vehicles. As in, how they would be used in tactical manner. Although in the end i wrote it pretty much as you describe it. &lt;br /&gt;
&lt;br /&gt;
I guess, it's possible to merge first two subsections into something of &amp;quot;direct fire launchers&amp;quot;, but explaining, that they were used on different ranges, mostly close range for non-dedicated vehicles, and long range on dedicated launchers. Then &amp;quot;indirect fire launchers&amp;quot; and pretty much leave section as is, and then &amp;quot;hybrid tanks&amp;quot;, just so it's less confusing. As for borderline fiction, well, i even mentioned myself, that i'm not sure whether to explain if from game perspective or common sence perspective, so i guess it happened to be neither. &lt;br /&gt;
&lt;br /&gt;
I'll try to fix it a bit, then you can choose either version and censor it a bit harder, if i fail again. Or delete it altogether, IDK. I'm not going to be mad about it, i know the rules. :) --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 10:51, 1 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding '&amp;amp;nbsp' I used on the T-55A page ==&lt;br /&gt;
Hey, Inceptor.&lt;br /&gt;
&lt;br /&gt;
I found out that wikitext has the concept of no break space, which works as a usual space but doesn't separate the words that it is placed between if a new line is needed to be displayed. For example 250&amp;amp;nbsp;mm in source code does this: 250 //mm OR 250// mm changed to //250 mm OR 250 mm// (not respectively), where double-slash is a new line.&lt;br /&gt;
&lt;br /&gt;
You have edited those out, but it is good to have those to account for many different screen sizes and better readability. It's not major, but I thought I would just let you know :) [[User:U36258839|U36258839]] ([[User talk:U36258839|talk]]) 19:16, 4 May 2019 (UTC)&lt;br /&gt;
: Hello, thanks for the heads-up. I'll keep that perspective in mind next time. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 15:55, 5 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About ammunition names ==&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
Wanted to ask, should I rename APHE shells which are just listed as APCBC or something along these lines in tables, or just note it below the table? I mean, surely player can notice the &amp;quot;explosive mass&amp;quot; being present in the table instead of N/A, but it would make more sense to name them AP(HE)CBC or something like that, at least on wiki, as here is no colour indicator to instantly differentiate them? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 09:20, 17 May 2019 (UTC)&lt;br /&gt;
: Ammo designation is preferred to be the same as that stated in-game at each shell stat card. However, for visual indicators, I have been thinking about using the icons on the page [[Tank ammunition]] for that purpose. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 15:14, 17 May 2019 (UTC)&lt;br /&gt;
::I like the idea of icons, helps break up the wall-of-text and aids in drawing the eye to key areas. [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 15:40, 17 May 2019 (UTC)&lt;br /&gt;
:::Well i've seen people on .ru wiki using icons in text, that may work. As for tables, should i put icon next to shell types or instead of them? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 16:08, 17 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The distinction between Radars and other sensors ==&lt;br /&gt;
&lt;br /&gt;
Hi I just created a page for the tracking system used on the SIDAM 25 (the [[3JB10]]), seeing as it is not actually a radar it raises a couple of questions. For now I have just added it to the ground radar category, but is it better to make a new category called something like &amp;quot;sensors&amp;quot;, with radars as a sub category of it? It seems likely we will get more systems which are not technically radars (i.e. the ADAD on the Stormer HVM coming next patch), so it might be worth doing for future-proofing. At the same time however I can see the argument for just leaving them all counted as radars for simplicity's sake. There are also two different Radar Warning Receivers (one for American and one for Russian helis) modelled in game, however at present they are modelled very basically and not worthy of separate articles. Maybe if the way Radar Warning Receivers work gets overhauled in the future (seems likely they will have to as the radar mechanic becomes more advanced and more aircraft with RWRs get added) they will be worthy of articles, in which case again a sensors category might make sense. Just wondering what your (and anyone else's) thoughts on the matter are?&lt;br /&gt;
: At the time, in terms of in-game practicality, I believe filing it under the &amp;quot;Radar&amp;quot; category would be most fitting of the 3JB10 at the current time being. However, should more of such systems of various types get modeled into the game, I can consider expanding these systems into its own category, with &amp;quot;radar&amp;quot; being a sub-category of that.--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:22, 27 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
: As far as i know what sidam does is practically a lidar, but game treats it as a radar when doing warnings in AB anyway. For time being i just called them &amp;quot;rangefinder substitute&amp;quot; in the https://wiki.warthunder.com/SPAA_radars , because in vulcan case it's literally rangefinder+calculator slapped onto it. Also, when vulcan turned on it's radio tracker i got &amp;quot;radar&amp;quot; alerts as well. I'm pretty sure it's fine calling them &amp;quot;radars&amp;quot; per say, as game does too for now, at least until they release something more sophisticated, or mechanically different? IDK, if new sensors won't be able to track targets in exactly same way as well, it may require splitting the sections, otherwise i don't know really. &lt;br /&gt;
: As for warning system, take a look at the https://wiki.warthunder.com/Talk:SPAA_radars - i was wondering if RB alerts are same as in AB, for example if sidam really is invisible to enemy or not, and does it look the same in RB anyway. As for amount of them existing, as far as patch notes claim, the german top helicopter is supposed to have warning system as well (not the import soviet heli). I have no idea if its the same as the other 2 or not, though. If nothing, you can just take that piece of article, slap the names of detectors onto these helis in the list and just add it to the actual page somewhere in the end, to make it at least look properly. When/if they get overhauled - just make separate pages for them, as it will be easy to find which is which anyway by opening the list. But pardon me, i do not know which french helis have detection system at all. (Probably at least one does, but it wasn't mentioned anywhere) --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 18:37, 26 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Well, here we go - [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;|patch notes]] specifically mentions new targeting mechanic - &amp;quot;passive optical systems&amp;quot;. Of course, SIDAM is omitted as an old vehicle, so it may still have radar mechanics, but if you are right and SIDAM really is invisible in RB, then it may be paired up with Stormer HVM ADAD and Bradley ADATS in new category? Of cource, assuming it really works same way. It says, they only provide directional tracking or something like that. We will have to find out if it affects the fuses on normal ammunition or not, along with other things.&lt;br /&gt;
::Also, with nerfs to radars, probably tables with them would now need some additional columns. First thing to be noticed is probably the &amp;quot;tracking error&amp;quot; they mentions, as they say now radar tracking accuracy depends on range away from target? They also mention &amp;quot;to increase probability of hit optical sight must be used&amp;quot;, but if radar did set proximity fuse itself, won't ammo and missiles just explode themselves at wrong range anyway, even if your turret looks at the enemy? I feel like this is just too confusing and every SPAA will now have to be tested on practice... --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 11:50, 29 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I'll admit as for being invisible to RWRs i was working on the belief that if other Passive systems were modelled correctly it was too (finding people with high tier Helis and Italian tanks unlocked to test this stuff is hard).&lt;br /&gt;
::: As for the accuracy stuff, there are values specified however working out what they mean (other than a blind guess) will take quite a bit of trial and error testing.&lt;br /&gt;
&lt;br /&gt;
:::: Well, i'm sure you already have some SPAA, but here is [[Media:Stormer_HMV_passive_system_lock_on.jpg|Stormer lock-on screenshot]], if that helps you. It is super awkward to aim, as you have to aim yourself, using enemy speed to aim. I wish i had SPAA with guns that has this system, so i could say for sure, that it's how it works and there arent aiming reticle just because of that. But at least you can tell it is a passive system by replaced &amp;quot;power&amp;quot; icon by letters, though i'm not sure if it's just not a name for scanning mode (the camera that spins around wildly) and SIDAM will have same name. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 18:02, 29 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== pictures efficiency question ==&lt;br /&gt;
&lt;br /&gt;
I wanted to ask, if there is a way to add a .gif to the page without making page weight too much (like, make it display only 1 slide as a preview first and download only on click, but not to break like I had them to earlier)? And is there any quota on this anyway?&lt;br /&gt;
Kind of restricting myself in this department, because, knowing myself, I could add way too many of these, and it will look like 90-s internet, kind of why I'm doing .jpg for everything.&lt;br /&gt;
Making YouTube shorts is also kind of awkward for something that could be put in 10 seconds of display, but static gif that I made before is not a very good solution for some cases.&lt;br /&gt;
Also, animated files category is a red link for some reason. Is that alright? I could actually go and tag all of the screenshots, when I got time, but so far I only saw 4 categories - ingame, historical, garage and animated . There were also those icons which seem to belong to some WW alpha-test period (used one in my own profile), should these be marked somehow? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 12:21, 30 May 2019 (UTC)&lt;br /&gt;
:This page (https://wiki.warthunder.com/F-86A-5) has a .gif which is static until you click on it and it loads in a pop-up where it functions like a .gif (&amp;lt;nowiki&amp;gt;[[File:F86-MiG15_guncamera_Korea.gif|thumb|right|A view from the gun camera on an F-86 Sabre capturing the downing of a MiG-15 over the skies of Korea (''Click image to view .gif footage'')]]&amp;lt;/nowiki&amp;gt;) Not sure if this is what you are looking for or not. [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 12:55, 30 May 2019 (UTC)&lt;br /&gt;
:: Checked it with browser console, it would seem that intentionally breaking .gif by making preview image disproportional to original .gif really works, at least on older browsers (kind of what I was trying to avoid on other pages and had to pinpoint gif size for downscale so it still works). &lt;br /&gt;
:: The other questions still stand, though - how many should I use per page (IE, reasonable amounts), should I limit myself to file amount (they aren't that light when they are detailed, so would be nice to know how much space we got for all this anyway) and should I do something about uncategorized pictures? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 13:12, 30 May 2019 (UTC)&lt;br /&gt;
::: One animated file per page would be a reasonable amount to allow their existence without them spamming up a page. There is no need for you to handle uncategorized images at this time. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 13:15, 30 May 2019 (UTC)&lt;br /&gt;
:::: Understood, so one file per page or so. &lt;br /&gt;
:::: Well, i do understand that it's not that necessary, it's just that with the mass uploads i kind of increase amount of work someone else has to do (probably, yourself), if i don't drop the category tag there. I'll leave the 4 category tags i know near to upload link on my own page, just add more there if there are any, will see how it goes from there. If i'll have free time i'll just open the global image pool and check them to spend time. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 13:26, 30 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== premium color ==&lt;br /&gt;
&lt;br /&gt;
Do you know what the color code is for premium vehicles? &amp;lt;div style=&amp;quot;background-color:#ffd800&amp;quot;&amp;gt;I think it's around this&amp;lt;/div&amp;gt;--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 13:07, 8 June 2019 (UTC)&lt;br /&gt;
: I do not know, but I think it is a little darker than that. You mean from the button tabs that are shown in the tech tree, correct? --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 15:28, 8 June 2019 (UTC)&lt;br /&gt;
::Yeah I ran the image in the background [[:File:Item_prem.png]] through a color code finder and got this &amp;lt;div style=&amp;quot;background-color:#3C341B&amp;quot;&amp;gt;a&amp;lt;/div&amp;gt; which is unusable with normal black text. So I wanted to see if there is a recommended color.--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 15:54, 8 June 2019 (UTC)&lt;br /&gt;
:::&amp;lt;div style=&amp;quot;background-color:#FADF4D&amp;quot;&amp;gt;What about using this instead? It's the main colour of the [[:File:Currency_GoldenEaglesWallpaper.jpg|golden eagle logo]]. [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 17:15, 8 June 2019 (UTC) &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshots with visible bugs ==&lt;br /&gt;
&lt;br /&gt;
Hello. I have some screenshots which only make sense together, but on last one I have &amp;quot;dead alive&amp;quot; hull break bug (when 120 mm kinetic hullbreak fails, you look dead, even on UI, but are not really). Should I try to make better example screenshots, or anything goes? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 10:23, 9 July 2019 (UTC)&lt;br /&gt;
:I would say try your best for the image you think will more accurately represent what message you are trying to convey. If you are dissatisfied with how the image turned out and is being shown, you should redo it. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 06:19, 11 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Miiro_Nyholm's tables==&lt;br /&gt;
where are my tables in i-go ko?&lt;br /&gt;
who deleted them?&lt;br /&gt;
: Hello, [https://wiki.warthunder.com/index.php?title=I-Go_Ko&amp;amp;diff=30824&amp;amp;oldid=30819&amp;amp;diffmode=source you deleted them yourself] in one of the page's edit. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 05:13, 2 September 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== penetration tables ==&lt;br /&gt;
&lt;br /&gt;
As you might be aware i add 60 degree pen to autocannon tanks tables, due to how it is necessary to show their weaknesses at angled combat and recent 30 mm changes mostly affect just angled performance. Due to a high amount of stealth patches recently, it might be necessary to do this for other shell sizes and types as well, at least to have a reference material. Do you mind if i do this to every tank page i come across, or should i do this in some other way? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 07:24, 21 October 2019 (UTC)&lt;br /&gt;
: I feel like there needs to be another way to do this. Adding the additional 60 degree is helpful, but it looks quite cramped in the large table of numbers. I'm also not in favor of making another table just for 60 degree either as that'll just clutter the pages more. I'll look into the formatting and see if there are better ways to display the information. Until then, can you please hold off on doing it to every page? --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:28, 21 October 2019 (UTC)&lt;br /&gt;
:: Sure, that's why i'm asking. Only added this to 30 mm's and a few 35 mm's where it seemed drastically different from others so far. Just drop me a message, when you have a better solution. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 07:32, 21 October 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding the optics instructions ==&lt;br /&gt;
&lt;br /&gt;
The way you shortened the instruction up should work, at least until ATGM tank are introduced. (because they are the ones which specifically can't fire without optics for some reason) Most of those have NVD anyway, so i guess it works? Considering i'm going to fill in the tables anyway, the &amp;quot;try to fill the table&amp;quot; part or &amp;quot;refer to gallery&amp;quot; part can also be omitted, i guess. Is the instruction on NVD-fitted tanks alright in your vision? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 15:30, 23 October 2019 (UTC)&lt;br /&gt;
: Do you have an example of a NVD section description? I will have to take a look at another time as I will be preoccupied for a while soon. Also, just want to standardise (that I didn't do on the ST-A1 page), we should try to have the optic subsection in the main armaments come below the ammunition/ammo-racks subsection rather than before them.&amp;lt;br&amp;gt;...&amp;quot;Alright in your vision&amp;quot;, hah, that's funny. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 15:42, 23 October 2019 (UTC)&lt;br /&gt;
::As for NVD pages, i tried it out on a few vehicles i tried out to &amp;quot;trial and error&amp;quot; them to find out if any problems would arise. For example: https://wiki.warthunder.com/BMP-2#Optics_and_night_vision This is how i think it would look like when it's just barely filled out, https://wiki.warthunder.com/Type_75_SPH#Optics_and_night_vision is filled out &amp;quot;complicated tank&amp;quot; page and https://wiki.warthunder.com/Warrior#Optics_and_night_vision is how &amp;quot;complicated atgm&amp;quot; page is filled out (as in, what details might arise from looking at optics functionality &amp;gt; what can be pointed out to look for). Also by default i listed optics into/past ATGM weapon slot if it exist because of how it affects that weapon specifically (could just give it same level as weapon i guess?) and before machine guns, i guess my brain just went offline when i did it to ST-A1. As for standartization of placement, i'm not sure, for some tanks it seems more important than for others. The ST-A1 page to begin with is in a bit of a mess because of how i had to write text for it in other time and does not take well to inserts in between. I guess pushing optics past gun and ammunition on all pages works. The SPAA pages have &amp;quot;radar&amp;quot; section as well, but for them optics might be useless as well (with [[Stormer HVM|stormer]] and [[OTOMATIC|otomatic]] as exception i guess, the first one might as well have them straight after the gun). ''unintentional puns best puns''. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 16:06, 23 October 2019 (UTC)&lt;br /&gt;
::::Anyway, preparations are all done due to [https://wiki.warthunder.com/index.php?title=User:U13682523&amp;amp;oldid=34725#List_of_all_tank_sight_magnifications Flame2512] and [https://wiki.warthunder.com/Night_Vision_Devices#List_of_vehicles_with_Night_Vision_Devices DnaGonite] help. With outside sources, it is now possible to fill out most of the data. If it is fine, i'll just put optics on same row as weapons themselves (the === row), past the weapon and their ammo but before MG and radars (because optics are more or less correlated with the main weapons) and go fix ammo tables and optics on all normal tanks (considering the last ST-A1 page edit as default). Meanwhile, you can decide on the NVD ones - just set me the bar by editing one of the mentioned pages and i'll fix the rest. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 07:50, 25 October 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 109 K-4 Horsepower Chart -  Talk - F4Knight - Question ==&lt;br /&gt;
&lt;br /&gt;
Hello. I'm F4Knight and I decided to share some of my work (specifically talking about the horsepower charts) and I was wondering how I would verify it. For the F-82E, I included screenshots of the localhost of the planes stats (Horsepower and such) on a Google Doc. Is that enough to verify the chart or is there more needed? Just wanted to make sure before doing more horsepower charts. Thanks - F4Knight&lt;br /&gt;
: Hello there. Firstly, I think the hp charts you're trying to make are a neat addition. But as you may have heard from the other user that contested your charts initially, there's a lot of factors and such that affects aircraft horsepower than altitude. I'm trying to find out on my end what's the perfect setting to test these stats, but for right now can you say on what map did you test the current F-82 charts?&amp;lt;br&amp;gt;I would also recommend some changes on the chart:&lt;br /&gt;
# Adding the game's version number so that users are aware when the chart was last updated should the engine performance ever change in the future.&lt;br /&gt;
# Adding dots on the hp line where each 1000 meter mark is. It's rather hard to eyeball it at a quick glance.&lt;br /&gt;
## To reduce the text clutter at the bottom, you can title the axis &amp;quot;Altitude in 1000 meters&amp;quot; and then just label each vertical axis mark &amp;quot;1, 2, etc.&amp;quot;&lt;br /&gt;
# See if its possible to remove the empty space below the 1000 hp mark.&lt;br /&gt;
# See if the chart's standard can be converted to 100% rather than WEP, considering some planes don't have WEP. Or have the two data coexist.&lt;br /&gt;
:Lastly, when you edit in talk pages, you can sign your edits with the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; code.--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 17:46, 9 November 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
Aight, I will take note of your advice. I did the F-82 chart in the test flight so whatever map that is. I know horsepower will change depending on your speed so I tried to get to the highest speed I could reach on 100% Throttle then went on WEP for a few seconds, got a screenshot then climbed and repeated it.&lt;br /&gt;
Ok quick update, I have updated the chart to how it looks right [https://docs.google.com/spreadsheets/d/1iRgQagM7xx5D1-P0qF8tPWwgL_wuJYASCzkBPzWCbUc/edit?usp=sharing here] I'll do the 100% Throttle data later but as of now does that look fine to you?--[[User:U48664895|F4K]] ([[User talk:U48664895|talk]]) 23:58, 9 November 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You got rid off my talk page thing ==&lt;br /&gt;
&lt;br /&gt;
You got rid of it saying it had &amp;quot;profanity&amp;quot;. &amp;quot;Crap&amp;quot; isn't a swear word.[[User:U56907291|U56907291]] ([[User talk:U56907291|talk]]) 22:49, 22 January 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tu-14T&amp;diff=42363</id>
		<title>Tu-14T</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tu-14T&amp;diff=42363"/>
				<updated>2020-01-22T22:45:56Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=tu_14t}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet bomber {{Battle-rating}}. It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 818 || 793 || {{Specs|ceiling}} || 52.4 || 53.3 || 11.7 || 10.8 || 1,900&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 1,900&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 600 || ~6 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 500 || &amp;lt; 600 || &amp;lt; 600 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 0 m || 2,550 kgf || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9 mm Steel plate between the nose and the pilot&lt;br /&gt;
* 16 mm Steel Plate behind the pilot&lt;br /&gt;
* 25 mm Steel plate in front of the tail gunner weapon&lt;br /&gt;
* 105 mm Bulletproof glass in front of the tail gunner&lt;br /&gt;
&lt;br /&gt;
All fuel tanks are self-sealing.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, chin-mounted (85 rpg = 170 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)}}&lt;br /&gt;
{{main|FAB-1000 (1,000 kg)|FAB-1500M-46 (1,500 kg)|FAB-3000M-46 (3,000 kg)|45-36MAN}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 16 x 50 kg FAB-50 bombs (800 kg total)&lt;br /&gt;
* 16 x 100 kg FAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M43 bombs (2,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500 bombs (2,000 kg total)&lt;br /&gt;
* 2 x 1,000 kg FAB-1000 bombs (2,000 kg total)&lt;br /&gt;
* 1 x 1,500 kg FAB-1500M-46 bomb (1,500 kg total)&lt;br /&gt;
* 1 x 3,000 kg FAB-3000M-46 bomb (3,000 kg total)&lt;br /&gt;
* 1 х 450 mm 45-36MAN torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, tail turret (350 rpg = 700 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
| T-18&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Turret 23 mm&lt;br /&gt;
| KD-3&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
| New 23 mm cannons (turret)&lt;br /&gt;
| BD-4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Comparatively fast for its battle rating&lt;br /&gt;
* Fixed and turret guns of a large calibre&lt;br /&gt;
* Access to a torpedo&lt;br /&gt;
* Relatively inexpensive to repair&lt;br /&gt;
* Comes with rocket boosters following a landing, these can be used to assist take-off or in the air for a burst of speed&lt;br /&gt;
* Good firing angles for the turret&lt;br /&gt;
* Effective airbrake&lt;br /&gt;
* Gunner and pilot both have protection&lt;br /&gt;
* Unlike most jet bombers, it has a defensive turret&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large silhouette&lt;br /&gt;
* Too large and heavy to dogfight&lt;br /&gt;
* Unable to outrun the majority of fighters in level flight&lt;br /&gt;
* Limited ammunition &lt;br /&gt;
* No rockets &lt;br /&gt;
* Can struggle to gain altitude or airspeed&lt;br /&gt;
* Complicated MEC&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Tupolev}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TB-3M-17-32&amp;diff=42258</id>
		<title>TB-3M-17-32</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TB-3M-17-32&amp;diff=42258"/>
				<updated>2020-01-20T17:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=tb_3_m17_32}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|520px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Russian heavy bomber {{Battle-rating}}. It was introduced into the game sometime prior to [[Update 1.27]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 168 || 162 || {{Specs|ceiling}} || 59.2 || 60.7 || 4.9 || 4.9 || 680&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 202 || 185 || {{Specs|ceiling}} || 56.9 || 58.0 || 10.2 || 7.2 || 680&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour protection is on this aircraft&lt;br /&gt;
* Fuel tanks located behind each engine&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following payload options:&lt;br /&gt;
&lt;br /&gt;
* 24 x 100 kg FAB-100 (2,400 kg total)&lt;br /&gt;
* 12 x 250 kg FAB-250M43 (3,000 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M43 + 4 x 500 kg FAB-500 (3,000 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|DA (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended with the following weapons:&lt;br /&gt;
&lt;br /&gt;
* 3 x 7.62 mm dual DA machine guns (720 RPG each, 4,320 rounds total) Two at the top middle of the fuselage, pointing rear and front, one at top of the nose&lt;br /&gt;
* 2 x 7.62 mm DA machine guns (420 RPG, 840 rounds total) located under the wings in between two engines on each side&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
TB-3 is, in a nutshell, a typical heavy bomber, and a very heavy, very slow one at that. It packs a truly majestic payload of 3,000 kilos of bombs, however, the problem is in getting this payload to its target. The maximum speed of TB-3 is less than 200 km/h and its flight will take a really long time during which the giant TB-3 will become a very easy and enticing target for all enemy fighters and even some bombers. All this combined with practically non-existent manoeuvrability makes this bomber a very vulnerable one and its pilots may consider themselves lucky if they reach the target - not mentioning the route back. However, the TB-3 is not at all defenceless. Five turrets with a total of eight 7.62 mm DA machine guns present quite an effective firepower - at least against fighters of the TB-3 age. When attacked, don't even bother with manoeuvres, man the turrets and open fire, it is the only hope of the TB. The effectiveness of the turret fire is multiplied thanks to one previously mentioned factor - very low speed. As the maximum speed of TB-3 is equal to a terminal speed of most of the fighters, these fighters will often have a hard time intercepting the TB, while the TB gunners will gain a great opportunity of hitting slowly approaching enemy planes. This tactics, however, doesn't work very well when attacked from below. In that case, pray.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable &lt;br /&gt;
Auto control available &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Seperate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Turret 7mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7mm MGs(turret)&lt;br /&gt;
|Der-13&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| Der-15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: This vehicle comes with all modules fitted. All research points contribute toward its mark of distinction. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Large payload of up to 3,000 kg (6,613 lb) with different payload configurations, capable of destroying all bombing targets in a single run&lt;br /&gt;
* Adequate defensive firepower capable of fending off enemy fighters effectively&lt;br /&gt;
* Good damage absorption due to large size and strong construction&lt;br /&gt;
* Difficult to hit by fast Boom &amp;amp; Zoom interceptors thanks to its low speed&lt;br /&gt;
* Despite its low speed, not many planes are able to catch up to the TB-3 due to the altitude difference&lt;br /&gt;
* It never rips itself from a dive&lt;br /&gt;
* Surprisingly manoeuvrable for its size&lt;br /&gt;
* Gunners have plenty of ammo before reloading&lt;br /&gt;
* Four engines at Rank I&lt;br /&gt;
&lt;br /&gt;
'''Cons'''&lt;br /&gt;
&lt;br /&gt;
* Very slow speed - is one of the slowest planes in the game&lt;br /&gt;
* Very slow climb rate - the speed loss while climbing is very significant and can be deadly due to the low overall speed&lt;br /&gt;
* Almost no speed reserve for manoeuvring, especially apparent when landing&lt;br /&gt;
* There are no brakes, that you have to wait for the plane to glide to a full stop before rearming&lt;br /&gt;
* Basically incapable of manoeuvring when attacked - survival depends on turret fire&lt;br /&gt;
* Have no offensive armament and will require to slightly tip the plane forward for the turret to engage manually&lt;br /&gt;
* No armour protection for the crew or modules&lt;br /&gt;
* Large size makes large target for enemy fire, even flak&lt;br /&gt;
* While relatively safe from fast interceptor fighters, the TB-3 is very vulnerable to agile and manoeuvrable planes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A four-motor all-metal monoplane with fixed landing gear and a crew of 12. Designed in the AGOS department (Aviation, Hydroaviation and Experimental Construction) of the TsAGI (Central Aerohydrodynamic Institute) under the direction of A.N. Tupolev.&lt;br /&gt;
 &lt;br /&gt;
In February 1929, the UVVS and TsAGI signed a contract for the construction of a “Metal bomber-type aircraft with 2,400 hp engine output”. The ANT-6 prototype model took its maiden flight on 20 March 1931. &lt;br /&gt;
&lt;br /&gt;
Based on flight tests, the ANT-6 received the following appraisal: “Judging by all its flight characteristics, this aircraft is a highly advanced bomber, on the same level as the best foreign aircraft”. In fact, no foreign bomber possessed the same collection of flight characteristics as the Tupolev at that time. It was the best of its class in the world.&lt;br /&gt;
&lt;br /&gt;
The ANT-6 was recommended for series production and accepted into service with German BMW-VI engines. At the end of the 1920s, the USSR obtained a license for their production and organized their manufacturing at the Rybinsk engine plant under the designation M-17. The aircraft received the military designation TB-3 (''tyazhyolyj bombardirovshchik treti'' or ''third heavy bomber'').&lt;br /&gt;
&lt;br /&gt;
The TB-3 went into construction at the No. 22 aircraft plant in Fili – the only Soviet plant at that time experienced in working with duraluminum.&lt;br /&gt;
On 26 February 1932, the first serial TB-3 was rolled out of its gates. The aircraft was powered by four water-cooled V12 BMW-VI engines with a maximum output of 735 hp. After the license was obtained, the engine was refined for series production and received the designation Mikulin M-17.&lt;br /&gt;
&lt;br /&gt;
The TB-3's artillery and firing armament included a front-mounted Tur-6 open turret containing two tandem 7.62 mm Degtyaryov DA machine guns (the tandem version was designated DA-2), two diagonally-placed upper Tur-5 open turrets behind the wing edge which moved from side to side, each with a DA-2, and two extensible B-2 turrets under the wings armed with a single DA on a pivot, for firing to the rear.&lt;br /&gt;
&lt;br /&gt;
The DA machine guns were disc-fed. A standard disc contained 60 rounds. The underwing B-2 turrets had 420 rounds (7 discs) each. The DA-2 turrets had 1440 rounds (24 discs per tandem turret) each.&lt;br /&gt;
&lt;br /&gt;
Its standard bomb load amounted to 2,000 kg. When overloaded (by reducing its fuel supply) the aircraft could carry up to five tons of ordnance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Tupolev}}&lt;br /&gt;
{{USSR bombers}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MBR-2-M-34&amp;diff=41848</id>
		<title>MBR-2-M-34</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MBR-2-M-34&amp;diff=41848"/>
				<updated>2020-01-14T21:08:03Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mbr-2&lt;br /&gt;
|market=MBR-2-M-34&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]--&amp;gt;&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} gift Russian flying boat {{Battle-rating}}. It was introduced during Update 1.57 and was obtainable during the 2016 &amp;quot;Chronicles of World War II&amp;quot; after completing 15 &amp;quot;Aircraft Tasks&amp;quot;. &lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at ?,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|270||265|| {{Specs|ceiling}} ||18.5||19.1||3||3||450&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at ?,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|279||275|| {{Specs|ceiling}} ||17.5||18||4.4||3.8||450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings near the fuselage&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''&lt;br /&gt;
{{main|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;''Main article:&amp;amp;nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| 7.62 mm &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7.62 MGs (turret)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| DER-25 bombs&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Surprisingly Maneuverable&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armor&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
The MBR-2 was a Soviet multi-purpose (including reconnaissance) flying boat. It entered service in the Soviet Navy in 1935 and 1365 were built, declined in 6 versions. Some were used by foreign countries, including Finland and North Korea. In the Soviet Union, it sometimes carried the nickname of &amp;quot;Kорова&amp;quot; (cow) and &amp;quot;Амбар&amp;quot; (barn). After the Second World war, it mainly used for watching overfishing areas.&lt;br /&gt;
&lt;br /&gt;
It was extensively used during the Soviet-Finnish winter war between 1939 and 1940, and against Germany from June 1941. It demonstrates reliability and robustness throughout these conflicts. Several MBR-2s return safely to missions after undergoing enemy fire. The MBR-2 was able to be equipped with wheels or skis, thus adapting to many areas of operation. Faced with the shortage of aircraft in flight, its armament was adopted in June 1941 by the Soviet authorities to carry out night bombardments, then diurnal. By the way, it's very slow speed made it very useful for submarine hunt.&lt;br /&gt;
&lt;br /&gt;
Our in-game MBR-2 is the MBR-2bis (also know as MBR-2AM-34). It was developed in 1935 as an improved version, powered by the Mikulin AM-34N engine, and fitted with an enclosed cockpit, a dorsal gun-turret and enlarged vertical tail. The machine remained in production until 1941 with this configuration.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mbr2m34.png|thumb|none|250px|The MBR-2-M-34 at the hangar with FAB-250 bombs payload, in standard delivery. The camo is black and green with white on the belly.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mbr2m34-winter.png|thumb|none|250px|The MBR-2-M-34 at the hangar with FAB-250 bombs payload, in winter delivery (purchasable for 200 GEs). The camo is all-white, with the classic soviet red stars.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&amp;lt;!--* French Wikipedia - Please link the page or the article which provides more information about the MBR-2-M-34--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''Biplans, triplans et hydravions 1914/1939'', Elcy,  2013, &amp;lt;nowiki&amp;gt;ISBN 2753205337&amp;lt;/nowiki&amp;gt; (French)&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Beriev}}&lt;br /&gt;
{{USSR bombers}}&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MBR-2-M-34&amp;diff=41847</id>
		<title>MBR-2-M-34</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MBR-2-M-34&amp;diff=41847"/>
				<updated>2020-01-14T21:07:51Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mbr-2&lt;br /&gt;
|market=MBR-2-M-34&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]--&amp;gt;&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} gift Russian flying boat {{Battle-rating}}. It was introduced during Update 1.57 and was obtainable during the 2016 &amp;quot;Chronicles of World War II&amp;quot; after completing 15 &amp;quot;Aircraft Tasks&amp;quot;. &lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at ?,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|270||265|| {{Specs|ceiling}} ||18.5||19.1||3||3||450&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at ?,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|279||275|| {{Specs|ceiling}} ||17.5||18||4.4||3.8||450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings near the fuselage&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''&lt;br /&gt;
{{main|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;''Main article:&amp;amp;nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| 7.62 mm &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7.62 MGs (turret)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| DER-25 bombs&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Surprisingly Maneuverable&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
No armor&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
The MBR-2 was a Soviet multi-purpose (including reconnaissance) flying boat. It entered service in the Soviet Navy in 1935 and 1365 were built, declined in 6 versions. Some were used by foreign countries, including Finland and North Korea. In the Soviet Union, it sometimes carried the nickname of &amp;quot;Kорова&amp;quot; (cow) and &amp;quot;Амбар&amp;quot; (barn). After the Second World war, it mainly used for watching overfishing areas.&lt;br /&gt;
&lt;br /&gt;
It was extensively used during the Soviet-Finnish winter war between 1939 and 1940, and against Germany from June 1941. It demonstrates reliability and robustness throughout these conflicts. Several MBR-2s return safely to missions after undergoing enemy fire. The MBR-2 was able to be equipped with wheels or skis, thus adapting to many areas of operation. Faced with the shortage of aircraft in flight, its armament was adopted in June 1941 by the Soviet authorities to carry out night bombardments, then diurnal. By the way, it's very slow speed made it very useful for submarine hunt.&lt;br /&gt;
&lt;br /&gt;
Our in-game MBR-2 is the MBR-2bis (also know as MBR-2AM-34). It was developed in 1935 as an improved version, powered by the Mikulin AM-34N engine, and fitted with an enclosed cockpit, a dorsal gun-turret and enlarged vertical tail. The machine remained in production until 1941 with this configuration.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mbr2m34.png|thumb|none|250px|The MBR-2-M-34 at the hangar with FAB-250 bombs payload, in standard delivery. The camo is black and green with white on the belly.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mbr2m34-winter.png|thumb|none|250px|The MBR-2-M-34 at the hangar with FAB-250 bombs payload, in winter delivery (purchasable for 200 GEs). The camo is all-white, with the classic soviet red stars.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&amp;lt;!--* French Wikipedia - Please link the page or the article which provides more information about the MBR-2-M-34--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''Biplans, triplans et hydravions 1914/1939'', Elcy,  2013, &amp;lt;nowiki&amp;gt;ISBN 2753205337&amp;lt;/nowiki&amp;gt; (French)&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Beriev}}&lt;br /&gt;
{{USSR bombers}}&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:Main_Page&amp;diff=41599</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:Main_Page&amp;diff=41599"/>
				<updated>2020-01-10T16:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* Add tutorials */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Important information:''' ==&lt;br /&gt;
{{Notice|'''Please do not add anything: to any tech tree tables, when updates happen.''' Not because we don't want you to, because every time a change happens. It indirectly changes some important information which you can't see - Thus causes the table updates to be delayed, which isn't what anyone wants. - So please do not change, add images or pages which relate to any update. Have a great day! War Thunder: Wiki Team }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please do not remove this, or change what is above this text written here --&amp;gt;&lt;br /&gt;
:So what's the deal with the vehicles from 1.91 that are still missing pictures? 1.93 is almost here.--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 20:39, 24 October 2019 (UTC)&lt;br /&gt;
== == &lt;br /&gt;
Stay tuned we have some big news coming soon! - we are sure you are going like it! [[User:U1619975|U1619975]] ([[User talk:U1619975|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== date ==&lt;br /&gt;
''Wiki news 30.Jan.2018'' &amp;lt;br&amp;gt;&lt;br /&gt;
The year is 2019.--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 06:49, 31 January 2019 (MSK)&lt;br /&gt;
:Dont'cha know? We time-traveling 2-OP's now. (Fixed) -[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:26, 31 January 2019 (MSK)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
I have a question: Is there a set way/schedule that we are obtaining pictures for vehicles, is it actively being done? I have a bunch of the previous ones from the older version of the wiki, used them for myself. Being that Im a PS4 player, I would gladly do it if I had the resources (if I can get it working on my laptop.) Or should I disregard that and wait? --[[User:U30853183|U30853183]] ([[User talk:U30853183|talk]]) 16:21, 20 February 2019 (UTC) '''Remove this when finished'''&lt;br /&gt;
:There is no schedule or active project at the moment regarding the pictures of vehicles. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 16:25, 20 February 2019 (UTC)&lt;br /&gt;
::Then I shall see what I can do in regards to the pictures--[[User:U30853183|U30853183]] ([[User talk:U30853183|talk]]) 16:43, 20 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I can´t buy GE with my Steam acc! ==&lt;br /&gt;
&lt;br /&gt;
I tried today to buy some GE with my Steam acc but for some reason it didnt work.Can anyone help me?&lt;br /&gt;
: Hello, please consult [https://support.gaijin.net/hc/en-us/articles/200069881-How-To-Purchase-Eagles- this page] to see if you are doing it correctly. If so and it is still not working, please contact [https://support.gaijin.net/hc/en-us Gaijin support]. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 06:51, 27 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Specs-Card==&lt;br /&gt;
I noticed in-game that the Specs-Card for the Sherman IC &amp;quot;Scorpion&amp;quot; now has the Polish flag rather than the British one. I would change it on here myself but I dont know how. Just giving you a heads up if someone could do it, or show me how (my main problem is trying to access the specs cards themselves)--[[User:U30853183|U30853183]] ([[User talk:U30853183|talk]]) 05:21, 11 July 2019 (UTC)&lt;br /&gt;
:(oops, somehow this got deleted): I will try to bring this up and see if it is possible to adapt the spec-cards to the new flag images. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 06:21, 11 July 2019 (UTC)&lt;br /&gt;
:*I don't believe there is a way for you to change the data on the Specs-Card (to include which flag icon is displayed). The Specs-Card is a set of parsers and switches which all tie back to the vehicle code (&amp;lt;nowiki&amp;gt;uk_sherman_ic_firefly&amp;lt;/nowiki&amp;gt;). All of the linked data exists on a database outside of the reach of us wiki editors/moderators. Sometimes data in-game changes and the wiki lags behind in updating some of those changes. That which we can change we do (thanks to you guys!), unfortunately, other data we have to wait for the Gaijin magic to make changes on the back end. - [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 10:50, 11 July 2019 (UTC)&lt;br /&gt;
::It shouldn't be possible for the polish flag to show up. There has to be a picture on with wiki with the formate File:countryname_flag.png. The only flags available are [https://wiki.warthunder.com/index.php?search=flag.png&amp;amp;title=Special%3ASearch&amp;amp;profile=advanced&amp;amp;fulltext=1&amp;amp;ns6=1 these]--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 14:15, 11 July 2019 (UTC)&lt;br /&gt;
::*I believe there are separate teams working on the in-game stat cards and the wiki stat cards, things will get rolled out in-game before the in the wiki. Many things like the flag icons will be rolled out on the .ru wiki and then copied to ours. The .ru moderators will need to add the image and update the stat card template to reflect the option for the Polish flag on the .ru wiki and then it will be updated on ours soon after (hopefully soon after, depends on what fires they are having to put out). - [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 14:37, 11 July 2019 (UTC)&lt;br /&gt;
:::Oh wait I misread the question. I dunno why but I though he said the wiki card somehow had the polish flag not the ingame one. &lt;br /&gt;
:To answer the original question, the flags in Specs-Card is currently tied to the vehicle tree country. So all vehicles in a tech tree have the same flag. For example  the entire Japanese tech tree has the postwar Japan flag. The Russian Wiki guys would need to add a new 'flag' parameter to the Specs database and adjust Specs-Card to use that parameter.--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 16:10, 11 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== can we do something about the search function? ==&lt;br /&gt;
&lt;br /&gt;
It's so bad that it's practically useless. I write panzer 2 in the search field, and the first result is the sd. Kfz. 234/2. No sign of the panzer 2 on the first page. It seems to take into account the CSS code of the page, which is.. perplexing to say the least.&lt;br /&gt;
&lt;br /&gt;
Hello The search function is working, i have just tested it. Please clear your cookies and cache, If that still does not work for you. Please [https://forum.warthunder.com/index.php?/forum/909-war-thunder-wikipedia/&amp;amp;ct=1567683350 Click here] Make a post, list your browser + version you are using, and explain the full process you do on how you perform the search. So we can further investigate this. Kindest Regards --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 11:41, 5 September 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The issue with your search is that it is searching for the most occurrences of &amp;quot;panzer&amp;quot; and &amp;quot;2&amp;quot;. Most pages referring to the panzer 2 on the wiki refer to it by its shortened name Pz. so none of those pages will be found. Since we use &amp;quot;Pz.&amp;quot; instead of &amp;quot;panzer&amp;quot;, there are basically no pages with &amp;quot;panzer&amp;quot; so you are basically looking for the page with the most occurrences of &amp;quot;2&amp;quot;. If you want to improve your search results you can either use &amp;quot;Pz.&amp;quot; or search &amp;quot;panzer 2&amp;quot; in quotes. You can find more details on how searching on the wiki works [[mw:Help:searching|here]]. --[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 12:36, 5 September 2019 (UTC)&lt;br /&gt;
:: The usage of roman numerals in the Panzer names (Pz. II, Pz. III, etc.) probably doesn't help at all with &amp;quot;Panzer 2&amp;quot; being able to find &amp;quot;Panzer II&amp;quot;. However, as BlastedRyan said, you would have to use the shortened &amp;quot;Pz.&amp;quot; in place of &amp;quot;Panzer&amp;quot; to find the desired tanks.--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 15:23, 5 September 2019 (UTC)&lt;br /&gt;
::: Is it maybe worth creating a few redirect pages for the Panzer series?&lt;br /&gt;
:::: I'd say it's definitely worth it. It's a chore to have to remember the nomenclature for each vehicle, which kinda defeats the purpose of a search bar, which is to help you get to the page you want in as few inputs as possible. --[[User:U19353526|U19353526]] ([[User talk:U19353526|talk]]) 20:18, 9 September 2019 (UTC)&lt;br /&gt;
::::: We are currently working on some ideas, to improve this, based on this feedback! it's really great you are leaving feedback. We hope you have a great day!  --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 21:35, 9 September 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add tutorials ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't we have pages about tutorials for certain situations, like flying with one wing, and dealing with multiple enemies at once ETC?[[User:U56907291|U56907291]] ([[User talk:U56907291|talk]]) 16:23, 10 January 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M3_GMC&amp;diff=27539</id>
		<title>M3 GMC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M3_GMC&amp;diff=27539"/>
				<updated>2019-06-30T23:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_halftrack_m3_75mm_gmc}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = M3 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M3GMC.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' ('''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]]. An M3 half-track with a 75 mm gun on its rear, the M3 GMC packs a punch against its rivals.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
Just about any enemy is deadly to the 75 mm GMC M3, as the armour will only stop light machine gun rounds. In particular, vehicles with autocannons or heavy machines guns are often the deadliest for the crew. Every tank cannon will penetrate the armour, and although most guns at its rank cannot do so, the vehicle can be hull-broken. Aircraft and artillery are also very dangerous.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Structural steel (Back side)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 6.35 mm (31°) || 6.35 mm || 6.35 mm || N/A &lt;br /&gt;
|-&lt;br /&gt;
| Turret (Gun shield) || 12.7 mm || 12.7 mm || N/A || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Track thickness are 7 mm thick.&lt;br /&gt;
* Road wheels are 2 mm of rubber.&lt;br /&gt;
* Structural chassis thickness is 15 mm throughout.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.1 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 91 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|84 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|210&lt;br /&gt;
|259&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|131&lt;br /&gt;
|148&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|22.86&lt;br /&gt;
|28.24&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|14.28&lt;br /&gt;
|16.15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|M1897A4 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M1897A4 (75 mm)|75 mm M1897A4]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 60 || -10°/+29° || -19°/21°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert Qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace Qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 3.60 || 4.94 || 5.99 || 6.63 || 7.06&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 3.60 || 4.20 || 5.10 || 5.64 || 5.99&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert Qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace Qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 13.00 || 11.50 || 10.60 || 10.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M72 shot || AP || 108 || 107 || 90 || 74 || 60 || 50&lt;br /&gt;
|-&lt;br /&gt;
| M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10 &lt;br /&gt;
|- &lt;br /&gt;
| M61 shot || APCBC || 88 || 86 || 79 || 71 || 63 || 57 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M72 shot || 609 || 6.3 || N/A || N/A || N/A || -1° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M48 shell || 594 || 6.3 || 0.4 || 0.5 || 666 || +0° || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
| M61 shot || 609 || 6.8 || 1.2 || 20 || 63.7 || +4° || 48° || 63° || 71°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_M3 GMC.png|right|thumbnail|300px|Ammo racks of the M3 GMC.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''60''' || 31&amp;amp;nbsp;''(+29)'' || 1&amp;amp;nbsp;''(+59)'' || style=&amp;quot;text-align:center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 75 mm GMC M3 cannot go toe-to-toe with other tanks due to the lack of protection for the crew and insufficient armour layout. The armour can only stop rifle-calibre rounds from machine guns, and could possibly deflect 12.7 mm rounds off the frontal arc, but this vehicle was never designed to fight other tanks head-to-head. Its play style may generally confuse new or inexperienced players, as they would bring the vehicle up close to the front. &lt;br /&gt;
&lt;br /&gt;
The vehicle was mainly purposed for destroying tanks at a distance, hence the amazing penetration values with the gun at its battle rating. It will still penetrate tanks of its BR and rank even at 500 meters, which means staying from afar is the best way to play this particular vehicle. However, relocating after successive shots is another good idea. It prevents returning fire from the enemy, especially artillery strikes. It is not wise to bring this vehicle upfront, as it will probably not survive long with rigorous combat. However, the M3 GMC can be quite deadly up close as well if it manages to take the enemy by surprise. If planning to go up front, stock up on the M61 shot, which will increase the gun's lethality to tanks due to its internal HE charge. Keep in mind that this vehicle has to be supported by teammates, experienced players will take note of it's long to reload and may try to rush out and destroy the M3 GMC during the reloads. Effective use of its excellent reverse speed to take cover or back out of enemy fire will increase the chances of surviving. Overall, this vehicle is an effective tank destroyer for its rank, rivalling the [[ZiS-30]]. It combines the penetration ability of the ZiS-30 on to a larger calibre weapon, at the same time marrying the weapon on to the M3 half-track, which is already blessed with exceptional mobility.&lt;br /&gt;
&lt;br /&gt;
The low fire rate can be a fatal downfall for many newer players; always stay in cover while reloading. Many players will stay out in the open while they wait for the gun to reload; this is a deadly mistake.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good cannon for its rank&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Penetration offered by the M72 shot is excellent, but it lacks explosive fillers&lt;br /&gt;
* The explosive abilities of the M61 shot is deadly if penetration occurs&lt;br /&gt;
* Exceptional reverse speed&lt;br /&gt;
* Acceleration is best when compared to other tank destroyers of its rank&lt;br /&gt;
* Relatively low target compared to other tank destroyers&lt;br /&gt;
* Two spare crew before loosing efficiency &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* New players may find the car-like turning of this vehicle very hard to use&lt;br /&gt;
* Lightly armoured, will only withstand 7.92 mm rounds effectively&lt;br /&gt;
* Any cannon round will penetrate this vehicle anywhere&lt;br /&gt;
* Vulnerable to strafing aircraft&lt;br /&gt;
* Entire crew is exposed, can be incapacitated by aircraft simply ramming into the vehicle&lt;br /&gt;
* Susceptible to nearby explosions, especially from artillery&lt;br /&gt;
* Commander and loader are in-line with each other when viewing from the front, and same for the driver and gunner&lt;br /&gt;
* Poor reload time, will be out-RPMed by every other cannon at the rank&lt;br /&gt;
* Stock AP shell has poor after-armour effect&lt;br /&gt;
* Slow traverse speed for the cannon&lt;br /&gt;
* Limited traverse for cannon&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
In the opening stages of World War II, the American military leaders realize they did not have any adequate anti-tank weaponry to repeal a German tank assault. An urgent request for one developed into something akin of an improvised weapon. &lt;br /&gt;
&lt;br /&gt;
Army development took an M3 half-track and placed the French 75 mm Gun M1897A4 gun onto it with a huge gun shield to protect the crew. This experimental vehicle was called the ''T12'', and was deemed to work well enough to be adopted and standardized in October 1941 as the '''75 mm GMC M3'''. From 1941 to 1943, about 2,200 units were produced, but many were converted back to standard half-tracks before they got issued, so it resulted in only about 842 units seeing combat service.&lt;br /&gt;
&lt;br /&gt;
The M3 GMC was not particularly a protected vehicle given that it used a half-track as its basis, giving it rather limited protection for the crew. The gun crew on the half-track has a huge gun shield to take cover behind as they ready the weapon, but the truck driver and passenger would have no protection available. The French 75 mm Gun M1897A4 attached was a multi-purpose artillery piece, it could fire an armour piercing shell that could penetrate 81 mm of armour at 500 yards in a direct-fire role, and could hit targets up to 9,200 yards in an indirect-fire role. The 75 mm gun could only traverse in a limited arc forward, unable to traverse to face the back. Nevertheless, for a rushed production, the vehicle was deemed acceptable for use.&lt;br /&gt;
&lt;br /&gt;
===Combat service===&lt;br /&gt;
The vehicles saw service first in the Philippines when the Japanese invaded in December 1942, used to fend off Japanese vehicles and infantry. When the Japanese conquered the Philippines, they captured the 75 mm GMC M3s and used them against U.S. Forces when they invaded the Philippines in October 1944. The largest concentration of the 75 mm GMC M3 was in the North African Campaign, and then again in the Sicilian Campaign. During the Sicilian campaign, it was gradually phased out for the [[M10 GMC|3-inch Gun Motor Carriage M10]] as it was starting to become obsolete, but it stayed as a support weapon as assault guns for special forces. In the Pacific, they saw further use in the Marine Corps blasting Japanese tanks and fortifications on the major island battles before being gradually replaced by the 105 mm artillery on the M7 Priest.&lt;br /&gt;
&lt;br /&gt;
The British, French, and Philippine Army were the few Allies who got their hands on the 75 mm GMC M3. In British terminology, it was known as the ''75 mm SP, Autocar''. The Free French forces used some M3 GMC in the Western Front during the invasion of France. The Philippine forces used the M3 GMC when the U.S. supplied their military there with it. The Philippines retained the M3 GMC up to the 1960s, being used by a number of factions, from the Japanese when they captured it in the 1940s, the rebels of the Hukbalahap Rebellion, and in the Korean War by the Philippine Expeditionary Force.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This self-propelled artillery installation was built in 1941 on the base of the M3 semitrack transporter by installing a modified version of an old French cannon onto it. It was released right up until 1943 and was unsuccessful as an anti-tank vehicle due to its poor armament and minimal armor.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
[http://live.warthunder.com/feed/camouflages/?q=%23M3gmc '''Skins''' and '''camouflages''' for the M3 GMC from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|V29e_ryLVQk|&amp;quot;75mm M1897A4 Cannon x1&amp;quot;&amp;lt;br /&amp;gt;by ''Oxide''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/devblog/current/764/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M3 75 mm GMC and Ki-21-1ko]&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:Jagdpanzer_IV&amp;diff=26327</id>
		<title>Talk:Jagdpanzer IV</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:Jagdpanzer_IV&amp;diff=26327"/>
				<updated>2019-06-04T02:21:06Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: Created page with &amp;quot;Is the Jagdpanzer IV the same as the Sturmgeschütz IV (StuG IV)?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is the Jagdpanzer IV the same as the Sturmgeschütz IV (StuG IV)?&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_(Germany)&amp;diff=26068</id>
		<title>Tiger (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_(Germany)&amp;diff=26068"/>
				<updated>2019-06-02T19:26:48Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_pzkpfw_VI_ausf_h1_tiger_animal_version}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
&amp;lt;!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was made available during [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]] through the &amp;quot;Flying Serpent, Crouching Tiger&amp;quot; event which spanned from 31 March to 3 April 2018.&lt;br /&gt;
&lt;br /&gt;
The Tiger is a famous heavy tank made by the Germans during WWII. It first saw combat in North Africa during 1942 against both American and British tanks like the M3 Lee. The Tiger is most commonly known for its blocky structure and 88-millimetre cannon. Used until the end of the war, it was fantastic in regards to its front armour, but had weaker armour on its sides and back.&lt;br /&gt;
&lt;br /&gt;
This Tiger, often referred to as the &amp;quot;furry Tiger,&amp;quot; is a Tiger H1 with a special orange, white and black Tiger stripe camouflage. It is considered a premium tank and as such comes with higher boosters, 30 free repairs and modifications unlocked. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Box shaped armour layout allows angling, making the tank deceptively hard to penetrate&lt;br /&gt;
* 88 mm gun has high muzzle velocity making it good for long-range shots and moving targets&lt;br /&gt;
* Tank is fast and manoeuvrable for its size&lt;br /&gt;
* Tank is considered premium, giving it higher boosters and all modifications unlocked&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gun can have trouble penetrating tougher targets, higher rank tanks that it faces can be impossible to penetrate frontally&lt;br /&gt;
* Transmission easily catches fire and causes explosions when hit&lt;br /&gt;
* Armour is relatively weak if not angled well&lt;br /&gt;
* Large crew hatch can be an easy target&lt;br /&gt;
* Muzzle brake on the end of the barrel is easy to hit, breaking the gun&lt;br /&gt;
* The orange and black camouflage will cause it to stick out on most maps&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5424-event-flying-serpent-crouching-tiger-en Flying Serpent, Crouching Tiger]&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Frozen_Pass_(Ground_Forces)&amp;diff=25442</id>
		<title>Frozen Pass (Ground Forces)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Frozen_Pass_(Ground_Forces)&amp;diff=25442"/>
				<updated>2019-05-28T01:58:13Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Frozen Pass}}&lt;br /&gt;
        [[File:MapIcon Ground FrozenPass.jpg|center|408px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;catlist&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Game Modes&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Battle''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Domination''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Conquest''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon RedXCross.png|link=]] '''Break''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon RedXCross.png|link=]] '''Skirmish'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:MapLayout Ground FrozenPass.jpg|x300px|thumbnail|right|The Frozen Pass Map]]&lt;br /&gt;
'''Frozen Pass''' is a ground forces map available in all modes. It is a fictional location, added in [[Update_1.57_&amp;quot;Battle_March&amp;quot;|Update 1.57 &amp;quot;Battle March&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The map is quite small compared to other ground forces maps, meaning most of the combat takes place at reasonably short range. It is set in a snowy alpine region, with a few small clusters of buildings dotted around the map, and a larger town in the Northeast.  A destroyed rail bridge runs down the west of the map and the rail line continues through a tunnel in the Southwest of the map; teams typically fight for a capture point located in the tunnel. Players can use a road that runs round the edge of the hill (which the tunnel runs through), to get round the side of enemy tanks, fighting to control the tunnel. When given the opportunity, many pilot players will try to fly their planes through the tunnel, with varying amounts of success. &lt;br /&gt;
&lt;br /&gt;
The middle area of the map has a number of hills, with a road running through a slight valley in the very center. A capture point is often located in the middle of this road, among a number of destroyed vehicles and rocks. Players capturing this point are vulnerable to enemy tanks shooting down on them from the hills on either side, or enemy tanks advancing down the road.&lt;br /&gt;
&lt;br /&gt;
The Northwest of the town consists of a small town; it is separated from the middle area of the map by a pair of rocky hills; although a small passage running between the hills does connect the two areas. Battle in the town are generally at very close range, with players fighting between the buildings, or around the passage to the middle of the map. Once a team captures the town they tend to try and push towards the other teams spawn point.&lt;br /&gt;
&lt;br /&gt;
The tank battles map is 2km x 2km (but is restricted to 1.2km x 1.2km). The air battles map is 65km x 65km.&lt;br /&gt;
&lt;br /&gt;
===Game Description===&lt;br /&gt;
A battle between two armies for the control of the mountain pass.&lt;br /&gt;
&lt;br /&gt;
===Historical Background===&lt;br /&gt;
This map is a fictional location &amp;quot;inspired by the Alpine landscape&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Notable Landmarks===&lt;br /&gt;
&lt;br /&gt;
==Map configuration==&lt;br /&gt;
'''Domination'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three Capture Points. One point is in the rail tunnel (Southwest corner of the map), another is on the centre road, and the final one is in the northwestern town.&lt;br /&gt;
[[File:MapLayout Domination FrozenPass.jpg|x300px|thumbnail|none|The Domination configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Conquest'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three configurations of the Conquest mode, each with one Capture Point. The point will be in one of the locations that appear in domination mode.&lt;br /&gt;
[[File:MapLayout Conquest1 FrozenPass.jpg|x300px|thumbnail|none|The Conquest #1 configuration.]]&lt;br /&gt;
[[File:MapLayout Conquest2 FrozenPass.jpg|x300px|thumbnail|none|The Conquest #2 configuration.]]&lt;br /&gt;
[[File:MapLayout Conquest3 FrozenPass.jpg|x300px|thumbnail|none|The Conquest #3 configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Battle'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two capture points, each belonging to a team. The capture points are located on the main road that runs across the map and on a hill in the south of the map.&lt;br /&gt;
[[File:MapLayout Battle FrozenPass.jpg|x300px|thumbnail|none|The Conquest #3 configuration.]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|N5YJmEcfLxQ|Map Guide: Frozen Pass - The Shooting Range (relevant part 5:05 - 7:40)}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
''ETC.''--&amp;gt;&lt;br /&gt;
[https://warthunder.com/en/news/4617-middle-east-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Frozen Pass]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps_and_missions]] &lt;br /&gt;
[[Category:Ground forces maps]]&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-2_(1940)&amp;diff=25357</id>
		<title>KV-2 (1940)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-2_(1940)&amp;diff=25357"/>
				<updated>2019-05-24T21:43:22Z</updated>
		
		<summary type="html">&lt;p&gt;U56907291: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_kv_2_1940}}&lt;br /&gt;
{{Notice|''This page is about the heavy tank '''{{PAGENAME}}'''. For other uses, see [[KV-2 (Disambiguation)]]''}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced in during the Closed Beta Test for Ground Forces before [[Update 1.41]]. One of the most infamous tanks in the Soviet tree, the KV-2 introduces the concept of heavy-calibre armaments that will trend on in the Soviet heavy tank.&lt;br /&gt;
&lt;br /&gt;
The KV-2 is a modification of the KV-1 that mounted a 152mm howitzer in order to provide support to infantry against fortified positions. The large heavy turret, necessary to mount the 152 mm howitzer, results in a slow traverse time. Its gun is an effective breach weapon, designed against fortifications. Despite effective usage, very few were made, with the majority being lost due to breakdowns. &lt;br /&gt;
&lt;br /&gt;
The KV-2 is a behemoth of a tank, which players feared due to the mighty punch of its 152 mm round and its distinctive profile. However, these traits also serve as the tank's weaknesses. While the KV-2 can still be an effective force on the battlefield, it is currently out performed by nearly all other Soviet vehicles. &lt;br /&gt;
&lt;br /&gt;
The KV-2 is incredible sluggish in speed and manoeuvrablility. The original KV-1 is already slow as is, but the KV-2 added a huge and heavy turret that increased the total weight from ~46 tons to ~52 tons. Top speed for the vehicle on flat ground is only about 30 km/h, and accelerating is very slow to get the tank up to this speed. Unless moving forwards at a certain gear, the KV-2 is also very hard to turn on even ground.&lt;br /&gt;
&lt;br /&gt;
The large turret housing the 152 mm howitzer is a huge target on the KV-2, a more enticing target than the hull. The profile makes concealing the tall heavy tank difficult, while the turret armour is relatively poor all-around at 75 mm. Not to mention that there will always be ammunition inside the turret, so a penetrating APHE shot have a very high chance of detonating one of these ammunition. At its battle rating and rank, most enemy tanks have the capability of penetrating and eliminating the KV-2 through the turret, not to mention even some of the lower rank ones have powerful enough guns to deal with the armour.&lt;br /&gt;
&lt;br /&gt;
The 152 mm gun is perhaps the most iconic and niche weapon in the Soviet tree. Coupled with the heavy turret, it produces a slow turret traverse to get the gun onto target. The turret also presents a narrow gun depression and elevation (-5° and 12° respectively). However, the biggest factors to consider is the ammunition for the 152 mm. Although the vaunted High-Explosive rounds would be the perceived preferred round for the heavy gun, it does not do as well against the typical armour with only 54 mm of shrapnel penetration, requiring a precise hit against the enemy roof or belly armour. Even the other AP rounds, the anti-concrete O-530 and PB-35 APCBC rounds have relatively mediocre penetration for the battle rating. Firing at a relatively low velocity of ~500 m/s, the heavy rounds will be hard to lead against targets at ranges up to 500 meters. After firing, the infamous long reload occur that can take up to 30 seconds even with a full crew, leaving the KV-2 vulnerable to any attacks that will more than likely cripple or destroy the KV-2.&lt;br /&gt;
&lt;br /&gt;
[[File:Armour KV-2 badly angled.png|left|thumbnail|x250px|A surprised and unangled KV-2 with line-of-sight armour thickness. Even in this state the [[KwK 40 (75 mm)|KwK 40]] ([[Pz.IV F2|Panzer 4]]) will have problems penetrating at ranges &amp;gt;500m]]&lt;br /&gt;
&lt;br /&gt;
The normal role of a heavy tank is to bring armor and firepower to support the lighter, faster tanks to hold strategic points they have captured. However, the massive profile of this tank and majority of flat 75 mm armour means that even with proper angling and cover, the KV-2 will be unable to hold points for long. The KV-2 easily identified by even the least experienced players and as soon as it fires one round, it will be out-maneuvered on and forced to retreat or be violently removed. Additionally, artillery and aircraft will often force the KV-2 out of positions if not outright destroy it due to the KV's abysmal speed and massive size. Lastly, the KV-2 has no machine gun to deal with air or light armoured targets, meaning once the howitzer fires, that is it for around 30 seconds. Even most anti-air vehicles can effortlessly overrun and destroy the KV-2 if it is over-extended or alone. Couple that with this tank's inability to provide effective long range support and players will have a difficult time finding their niche with this vehicle.&lt;br /&gt;
&lt;br /&gt;
This KV-2 behemoth is also lovingly referred to by the following nicknames:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;the barn&amp;quot;&lt;br /&gt;
* &amp;quot;the mountain&amp;quot;&lt;br /&gt;
* &amp;quot;nuclear death cannon&amp;quot;&lt;br /&gt;
* &amp;quot;King of Derp&amp;quot;&lt;br /&gt;
* &amp;quot;Troll Cannon&amp;quot;&lt;br /&gt;
* &amp;quot;Fridge&amp;quot;&lt;br /&gt;
* &amp;quot;The King of Derp&amp;quot;&lt;br /&gt;
* &amp;quot;Tsar Bomba&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (30°) ''Front plate'' &amp;lt;br&amp;gt; 70 mm (70°) ''Front glacis'' &amp;lt;br&amp;gt; 75 mm (26-58°) ''Lower glacis'' || 75 mm || 60 mm (3-86°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (11-58°) ''Bottom'' || 35 mm ''Front'' &amp;lt;br&amp;gt; 30 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 mm ''Front turret'' &amp;lt;br /&amp;gt; 70 + 75 mm (2-41°) ''Gun mantlet'' || 75 mm || 75 mm &amp;lt;br&amp;gt; 45 mm (2-49°) ''Machine gun port'' || 40 mm &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, torsion bars are 20 mm thick, and tracks are 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 52.4 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 36 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|34 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|775&lt;br /&gt;
|954&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|531&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|14.79&lt;br /&gt;
|18.21&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|10.13&lt;br /&gt;
|11.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|M-10T (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M-10T (152 mm)|152 mm M-10T]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 36 || -5°/+12° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 3.60 || 4.90 || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 3.60 || 4.20 || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 43.33 || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| G-530 || AC || 125 || 122 || 112 || 101 || 91 || 82 &lt;br /&gt;
|- &lt;br /&gt;
| OF-530 || HE || 54 || 54 || 54 || 54 || 54 || 54 &lt;br /&gt;
|-&lt;br /&gt;
| PB-35 || APCBC || 132 || 130 || 124 || 118 || 112 || 107 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| G-530 || AC || 530 || 40 || 1.5 || 15 || 5,100 || +4° || 48° || 63° || 71°&lt;br /&gt;
|- &lt;br /&gt;
| OF-530 || HE || 530 || 40 || 0.1 || 0.5 || 6,860 || +0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| PB-35 || APCBC || 436 || 51 || 1.5 || 15 || 6,510 || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''G-530''' (AC)&amp;lt;br&amp;gt; The &amp;quot;Anti-Concrete&amp;quot; round has the same speed as the HE shell with decent amount of penetration for nearly all [[:Category:Third_rank_ground_vehicles|era III]] tanks. In ranges greater than 1000m, the OF-530 shell should be loaded to effectively deal with any vehicle including heavy tanks. Compared to the PB-35, it has much greater speed, improving long range accuracy.&lt;br /&gt;
* '''OF-530''' (HE)&amp;lt;br&amp;gt;The &amp;quot;High-explosive&amp;quot; shell requires careful aim as despite its infamous power, a solid hit on the front of an enemy tank would not necessarily defeat the enemy. One must preferably aim beneath tanks or below the gun mantlets to sneak into thinly armoured portions such as the roof or belly armour.&lt;br /&gt;
* '''PB-35''' (APCBC)&amp;lt;br&amp;gt; The shell with the most penetration on all ranges and the one with the worst accuracy, given due its abysmal slow velocity of 436 m/s (975 mph). Thus it is not advised to be used, except in close range combat.&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks KV-2(1939).png|right|thumbnail|x250px|[[Ammo racks|Ammo rack]] of KV-2 (1939).]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''36''' || 32&amp;amp;nbsp;''(+4)'' || 27&amp;amp;nbsp;''(+9)'' || 20&amp;amp;nbsp;''(+16)'' || 1&amp;amp;nbsp;''(+35)'' || style=&amp;quot;text-align:center&amp;quot; | Yes &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret empty: 27 (+9)&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The old peek-a-boom tactics, and staying behind others is still the best method for employing this &amp;quot;heavy tank&amp;quot;. Roll forward, take the shot, and then pull back for the over half-minute reload time, and then repeat. Close range brawling a bad idea due to certain characteristics on the tank. Make sure to plan the route ahead of time make sure to avoid large distances in the open, this is a slow moving tank with a large profile making it an easy target for long barreled guns. It is recommended to have a work with a squad mate or other friendly tanks to cover the KV-2 during the reloading phase.&lt;br /&gt;
&lt;br /&gt;
Most tanks with a high-velocity cannon can cripple the KV-2 through the turret. As such, pretty much all tanks at its battle rating should be taken account of. Rely on always getting the first shot off, else the enemy tank is more than likely to destroy the KV-2.&lt;br /&gt;
&lt;br /&gt;
Another type of vehicles to worry about are the very small tanks like the [[M22|M22 ''Locust'']] and the [[ASU-57]] as these can get right under the tank's gun depression and fire away at weak points with little risk of return fire by the KV-2.&lt;br /&gt;
&lt;br /&gt;
===Arcade battles===&lt;br /&gt;
In '''Arcade''', the target lead indicator make the slow, but long range penetrating PB-35 APCBC a destructive force to be afraid of since ranging is a lot easier for the low-velocity shells. Always conduct attacks via &amp;quot;Peek-a-boo&amp;quot; tactic in that stay behind cover while searching for targets, then pop out when a target presents itself to fire before returning back to cover to reload.&lt;br /&gt;
&lt;br /&gt;
One must be conscious and use the map terrain to their advantage. On more open maps like [[Karelia]] and [[Carpathians]], the KV-2's speed and low velocity will make traversing the battlefield while sniping long-range targets difficult. However, one could can hang back and snipe unsuspecting and immobile targets, while at range most return fire would more then likely bounce off the armour. However, be wary of more penetrating guns like the 75 mm on the [[Panther D|Panther]] and the 76 mm on the [[M4A3 (76) W|M4 Shermans]] that easily piece the front turret armour. &lt;br /&gt;
&lt;br /&gt;
Smaller maps benefit the KV-2 in that the low shell velocities are no longer a big detriment to the combat ability, plus it could make the most of the initial penetration values in close-range battles. However, enemy tanks in close-range will also have an easier time penetrating the KV-2 front armour, or flanking around while reloading the gun. In these cases, situational awareness and friendly support is the key to victory and ''survival'' of the KV-2 in the smaller maps.&lt;br /&gt;
&lt;br /&gt;
===Realistic/Simulator battle===&lt;br /&gt;
'''Realistic''' and '''Simulator''' modes are taxing for the KV-2 as the removal of the target lead indicator can make long-range fighting with the 152 mm a chore.&lt;br /&gt;
&lt;br /&gt;
The most important thing in these game modes, due to the lack of target markers, is vision. The binoculars are the greatest assets. Keep the turret in a well angled position while scouting for targets with the binoculars or normal eyesight.&lt;br /&gt;
&lt;br /&gt;
Since the usual fighting ranges exceed 600 m, getting hits without aim assistance with the howitzer are rare. Though close-range fighting can fix this, close-quarters battle is not a tactic the KV-2 should indulge in alone without supporting teammates to cover for the tank in case of flankers. A tip for long-range fighting is to utilize the OF-530 HE shell in the first shot, with spare G-530 anti-concrete rounds for the follow-up. These two rounds share the same ballistics, so the HE shell can be fired first to gauge the distance. If it lands close to the enemy and hits, chances are it will either destroy it or cripple its mobility, plus the impact of the explosion will alert teammates of the presence of an enemy tank at the area of firing. If the enemy tank still remains after the OF-530 shell, the next loading G-530 AC shell can follow through the same ballistic path and destroy the enemy via a penetration.&lt;br /&gt;
&lt;br /&gt;
===Counter-tactics===&lt;br /&gt;
'''Getting close''': Probably the most difficult part, if spotted a 40 kg shell will soon be on its way to ruin someone's day. Thus sneaking up, or attacking, from outside the KV-2's field of view is advised. Of course after the KV-2 has fired, a window of opportunity and hope will open up. With moving up and aiming two shots can be placed on the moving Soviet tower tank. An attack route from the side or rear is preferable, not only is it a blind spot, but the turret traverse is so awful on the KV-2 that it will not have the time to react fast enough. Just make sure to hit, or the tank will be alerted and counter-attack, and watch out for the rear MG if in a lighter vehicle.&lt;br /&gt;
&lt;br /&gt;
'''Shooting''': Targets should be the gunner (right side) to stop the loading process and the loader to reduce loading time. If shooting APHE shells, two penetrating hits will often take out the gun breach as well, stopping the reload and return fire ability entirely. The easiest way of performing these hits is via the turret ring which will always not be angled at certain parts from the front. If APHE shells hit below the side hull, it will possibly detonate the main storage of ammunition, resulting in a one-shot destruction. If that is not the case the gunner, commander, cannon breech, loader, and ammunition  and turret ring will be damaged or wounded.&lt;br /&gt;
&lt;br /&gt;
Shooting a KV-2 from the side is much easier, just one massive turret reaching into the sky. But do not shoot anywhere! The tracks will often eat shots and most KV-2 drivers are by now smart enough to not fully load up their KV-2, leaving the rear turret empty of shells.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Huge howitzer, dealing high damage with incredible force&lt;br /&gt;
* Fear factor, the sight of this behemoth tends to send smaller tanks fleeing in terror&lt;br /&gt;
* Acceptable armour, especially for its rank&lt;br /&gt;
* Able to destroy higher rank tanks &lt;br /&gt;
* Bouncy hull and turret, the chassis may effectively absorb shots as well&lt;br /&gt;
* Many experienced tank drivers would dread the characteristic, map-echoing sound of the 152 mm howitzer being fired   &lt;br /&gt;
* As is the case with all Russian 152 mm armed tanks, the KV-2 can one shot any tank or tank destroyer in the game with a single HE shell to the turret or rear hull.&lt;br /&gt;
* Has the armour of the KV-1 which will stop most Pz.III and Pre T-34-57 shots&lt;br /&gt;
* Has premium RP and SL rewards &lt;br /&gt;
* If a lighter vehicle is flanking it the rear machine gun can take care of it &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload, resulting in difficult 1-on-1 fights since missing gives the enemy an opportunity to destroy the KV-2.&lt;br /&gt;
* Slow rotation speed of the turret means that flank attacks are difficult to respond to.&lt;br /&gt;
* Tall turret is very vulnerable from the side and difficult to hide.&lt;br /&gt;
* If more than 19 rounds loaded ammo racks in the side of the turret means that most penetrating shots to the side of the turret are lethal.&lt;br /&gt;
* A characteristic trait of Soviet tanks, the KV-2 has terrible gun depression, worse when compared to other Soviet tanks&lt;br /&gt;
* Driver's viewport is a juicy weak spot, easily exploitable by experienced players&lt;br /&gt;
* Has a tendency, although a rare but dreaded occurrence, to overshoot targets at close range when using the sights &lt;br /&gt;
* Large silhouette&lt;br /&gt;
* Rear machine gun only effective against the lightest vehicles, and due to its position its next to impossible to shoot down aircraft with it&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The start of the KV heavy tanks began after the heavy tank [[T-35]] flaws came to light. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. This made for a tank that was heavily armoured, but not very mobile as it was to be for siege warfare. The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The designs were the [[SMK]], T-100, and what would be the '''KV-1 tank''', which was named after the then Soviet Defense Commissar '''K'''liment '''V'''oroshilov.&lt;br /&gt;
&lt;br /&gt;
During the developmental progress, the prototypes of all these heavy tanks were made and the Winter War with Finland was on its way. The Soviets sent these tanks into Finland for combat testing, to which the KV design outperform in every way with its superior armour and firepower. The armour on the KV tank was impenetrable by an tank cannon in service and most anti-tank guns as well, the 76.2 cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. However, the design was found to be difficult to steer, the transmission was unreliable, ergonomics was poor and vision was limited, plus with its 45 ton weight, it was a very heavy tank for its time. In truth, while formidable in power and protection, courageous crew member willing to curse the name would speak out about the trouble the KV tank really was. The main variant of production before World War II broke out was the '''[[KV-1 (ZiS-5)|KV-1]]''' model.&lt;br /&gt;
&lt;br /&gt;
===KV-2===&lt;br /&gt;
Despite its superiority on the battlefield, some observed that the KV-1's armament was not enough to destroy some of the Finnish fortifications that they encountered. For this, a request to mount a 152 mm howitzer on the KV-1 was made, and resulted in the '''KV-2''' with its extremely large turret and an increased weight of 52 tons. The KV-2 suffered from a very high profile, low speed, and was too turret heavy. Compared to the KV-1 height of about 9 feet, the KV-2 was at 11 ft. tall. The increased weight of the tank slowed it down drastically, and the very heavy turret mixed with a low-powered traverse speed meant that the KV-2 can only traverse on level ground, as a slope would cause the turret to start turning with gravity. The combat ineffectiveness and flaws of the KV-2 came to light, and was only put on limited production due to them, resulting in only about 334 units being produced from 1939 to 1941.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
During the opening stages of Operation Barbarossa, the KV tanks came as a huge surprise from the Germans as they had no prior intel about these tanks, resulting in a lack of capable anti-tank weapons that could destroy these tanks aside from 88 mm Flak guns. The KV-2 served alongside the KV-1 in stalling the German Offensive to Moscow. During the Battle of Raseiniai, in Lithuania, a single KV-2 was able to hold up the entire 6th Panzer Divison for a full day by firing at them from a concealed location before it ran out of ammunition, ending with about two dozen tanks destroyed. &lt;br /&gt;
&lt;br /&gt;
Due to the low quantity of KV-2 produced, they didn't see much service past the opening stages of the war due to loss from attrition or mechanical failures, however 10 were still in service with the Voronezh Front on 4 July 1943 for the battle of Kursk.  These were transferred to the 3rd Mech Corps on 9 July, and by 18 July only 1 was left serviceable - 5 were destroyed on 12 July, and 4 are recorded as being in repair from 13 July.  &amp;lt;ref name=&amp;quot;3rdMechKursk&amp;quot;&amp;gt;[http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA360311 Link, open at your own discression!] Source provided by‎ user Stalins Organ. US Army Center for Strategy and Force Evaluation - detailed day-day analysis of formation strengths at Kursk - both sides.  12mb PDF download &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Only one KV-2 is left intact as a survivor of the war, it is housed at the Central Armed Forces Museum in Moscow.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
===Images===&lt;br /&gt;
[[File:KV-2 Moscow.jpg|x250px|thumb|none|KV-2 at the Moscow Central Armed Forces Museum.]]&lt;br /&gt;
[[File:KV-2 1939vs1940.jpg|x250px|thumb|none|Comparison between the [[KV-2 (1939)|1939]] and the '''1940''' variant]]&lt;br /&gt;
&lt;br /&gt;
==Obtainable events==&lt;br /&gt;
The KV-2 1940 was available in:&lt;br /&gt;
&lt;br /&gt;
* 2016 WW2 Chronicles, unlocked after completing 14 &amp;quot;Tank Tasks&amp;quot;.&lt;br /&gt;
* 2017-18 Festive Quest, unlocked after gathering 10 individual Christmas Toys if the total player population gathers 500,000 Christmas lights.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&lt;br /&gt;
* [http://warthunder.com/en/news/3698-development-new-additions-to-the-kv-2-series-en/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; New additions to the KV-2 series]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U56907291</name></author>	</entry>

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