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		<id>https://old-wiki.warthunder.com/index.php?title=F-104G_(France)&amp;diff=194636</id>
		<title>F-104G (France)</title>
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				<updated>2024-11-06T21:49:18Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Inserted generics, airframe atttributes, armament desc., and usage in battles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Belgian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-104 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-104g_belgium&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Belgian Starfighter is an aircraft that constitutes the last gasps of an era of supersonic interceptors where speed was of utmost importance, and thus often faces adversaries of the next generation of fighters, carrying high performance missiles, both infrared and radar guided. As such, the tremendous engine power of the F-104G becomes an obsolete asset. The tactics based on hit-and-run, flaking the enemy group, and passing through furballs still work, they yield moderate results.&lt;br /&gt;
&lt;br /&gt;
Belgium operated a fleet of around 100 F-104Gs between 1963 and 1983. Except for the very first aircraft, all F-104Gs for the Belgian Air Force were produced locally in Belgium by SABCA who also produced some for the German Air Force. The F-104G would be the main fighter of the Belgian Air Force until they were replaced by the F-16A. After retirement, they were mainly placed into storage, with around 20 being sold to Turkey and a couple sold to Taiwan.&lt;br /&gt;
&lt;br /&gt;
This specific F-104G, FX-99, was the last flying Belgian F-104G during its retirement. It is currently privately owned and was recently restored back to flying conditions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
As with all the Starfighters, the airplane is characterised by it's enormous engine and stubby wings, and demonstrates a good capability for acceleration, but an abysmal manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
The engine power that was the main advantage of the F-104s of previous generations is neutralised on this particuliar version, not because it is worse in any way, but because at the Battle Rating of 11.0, nearly all adversaries are supersonic, and a few of them can out-accelerate the aircraft. Mig-21s and F-5Cs and Es are of that breed and are a dangerous opponent to the Belgian Starfighter.&lt;br /&gt;
&lt;br /&gt;
Manoeuvrability wise, turning should nearly never be considered as a combat option. The F-104 turns miserably, has a very low nose authority, and when turning trades of it's only remaining viable defense mechanism, it's speed. It is less manoeuvrable than the F-4 family, the A-10, Su-25 family, or even the F-111.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Belgian F-104G carries a pair of armour plates in the pilot seat, as well as a pane of bulletproof grass in from of him. Compared to the caliber, velocity and explosive mass of the aircrafts it faces, these protections are virtually useless.&lt;br /&gt;
&lt;br /&gt;
The two gameplay facets that ensure this aircrafts survival are it's speed, to reduce the enemy reaction and engagement time, and the use of flares, that the aircraft comes equipped with.&lt;br /&gt;
&lt;br /&gt;
It is to be noted that at it's battle rating, this Starfighter can face opponents equipped with advanced radars and SARH missiles. As such, staying in the ground clutter and avoiding to appear as a sore thumb on their scopes is a necessary survival tactic.&lt;br /&gt;
&lt;br /&gt;
In general, not being the center of attention increases the Starfighter lifespan.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, cheek-mounted (750 rpg)&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-104G_(Germany).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra 25E (250 kg)|250 kg Matra 25E]] bombs&lt;br /&gt;
| || 1 || || 1* || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || || 1* || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1 || || 1* || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| || 1 || || 1* || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || || 1* || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-1 incendiary]] bombs&lt;br /&gt;
| || 1 || || 1* || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Hydra-70 M247]] rockets&lt;br /&gt;
| || 7 || || || || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| 1 || || 1* || || 1* || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9E Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9J Sidewinder]] missiles&lt;br /&gt;
| 1 || || 1* || || 1* || || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | * Ordnance on hardpoint 4 cannot by carried in conjunction with missiles on hardpoints 3/5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 14 x Hydra-70 M247 rockets&lt;br /&gt;
* 3 x 500 lb LDGP Mk 82 bombs (1,500 lb total)&lt;br /&gt;
* 3 x 500 lb Mk 82 Snakeye bombs (1,500 lb total)&lt;br /&gt;
* 3 x 750 lb M117 cone 45 bombs (2,250 lb total)&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 3 x 250 kg Matra 25E bombs (750 kg total)&lt;br /&gt;
* 3 x BLU-1 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The F-104G in the french tech tree is the first aircraft to propose as it's onboard armament the M61 Vulcan revolving canon. As such, pilots will not be used to it's characteristics, rather being aquainted to the slower firing, but very harder hitting DEFA canons. Where a single DEFA hit redered any adversary unable to keep fighting at the very least (more often than not exploding like a grenade), the Vulcan hits are less catastrophic in terms of damage. On the other hand, multiple hits can be registered on the target in a single pass.&lt;br /&gt;
&lt;br /&gt;
The main Air-to-Air armament of the Belgian Starfighter, the AIM-9J, is a relatively capable missile at it's tier, even if it's manoeuvrability is mediocre with regard to the closing speeds of the engagements. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-104G should be used as what it is, a last version a style of aircraft based on an obsolete paradigm. Supplanted in 1v1 scenarios by basically any other fighter, the pilote must read the sway of the battle consistently to discover flanking routes and engaged furballs to attack, and notable ennemies to avoid. Overall, the Belgian Starfighter is stuck in a support role for other aircrafts, harrassing high energy state ennemies, and destroying lower energy state ones.&lt;br /&gt;
&lt;br /&gt;
In Air-to-Air roles, maintaining the upper hand on the enemy team requires a lot of focus. Flanking routes should be prioritised, and extended as far as possible, even up to attacking from behind.&lt;br /&gt;
&lt;br /&gt;
In Mixed battle, the F-104G is a poor choice, being completely outclassed by aircrafts and weapons decades mode modern, such as the Jaguar A/E, or the Super Etendard, or even the Milan and Etendard IVM. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has access to stock flares&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible manoeuvrability&lt;br /&gt;
* No radar missiles&lt;br /&gt;
* Mediocre IR missiles, unslavable to the radar&lt;br /&gt;
* Radar is poor for Air-to-Air roles&lt;br /&gt;
* Operating altitudes severely hampered by Fox 1 carriers.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-104 (Family)]]&lt;br /&gt;
** [[F-104G (Germany)]]&lt;br /&gt;
** [[F-104G (Italy)]]&lt;br /&gt;
** [[F-104G (China)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8919-development-dutch-and-belgian-aircraft-are-joining-the-french-tree-en|[Devblog] Dutch and Belgian Aircraft are Joining the French Tree!]]&lt;br /&gt;
* [https://www.belgian-wings.be/lockheed-f-104g-starfighter-basis &amp;lt;nowiki&amp;gt;[Belgian Wings]&amp;lt;/nowiki&amp;gt; Lockheed F-104G Starfighter]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer SABCA}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hunter_F.6_(France)&amp;diff=191019</id>
		<title>Hunter F.6 (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hunter_F.6_(France)&amp;diff=191019"/>
				<updated>2024-08-15T09:09:32Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Quick correction + I will not add new pictures, as I don't think they're necessary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Dutch jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Hunter (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hunter_f6_holland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]]. This aircraft is quite counter-intuitive to play as a player of the usual french jets, as it behaves very differently, most notably in the aspects of combat speeds and engagement styles. With it's subpar manoeuvrability, but excellent energy retention, and cataclysmic firepower, the Dutch Hunter proposes a unique form of jet combat, based on transsonic boom &amp;amp; zoom, sustained turns, and shallow climb escapes.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&lt;br /&gt;
The Hunter F.6 is an aircraft which will feel very alien to players who are used to the other, french aircrafts present in the french tech tree. Where a Super Mystère B2 will bleed it's energy significantly, to pull G's at extreme overloads, the Hunter family is of an entirely different breed.&lt;br /&gt;
&lt;br /&gt;
The Hunter excells at energy retention, being able to pull relatively hard turns, but most of all, can sustain a turn for a very long time (tens of seconds, if the scenario allows it). Energy retention and best manoeuvrability are achieved at high subsonic speeds. 800-900 km/h seems to be the standard combat sweet spot.&lt;br /&gt;
&lt;br /&gt;
This superb advantage is counterbalanced by the Hunters relatively poor &amp;quot;on the spot&amp;quot; agility. The aircraft feels sluggish, it's roll rate is mediocre, and nose authority is not very impressive. This is most prevalent without the boosters installed, where reaching &amp;quot;overload&amp;quot; level G's won't be possible under 700km/h approximatively.&lt;br /&gt;
&lt;br /&gt;
The engine of the Hunter F.6 goes well with the airframe it is installed on. Providing a good acceleration (higher acceleration than most first generation afterburning engines, like the General Electric J47-GE-17B found on the F-86K). This acceleration gives out at transsonic speeds, and provides the Hunter good fleeing performances if necessary. The engine gives the best performances closer to the ground, opening for possibilities of horizontal engagement, at low level. &lt;br /&gt;
&lt;br /&gt;
Note : Landing the Hunter F.6 is quite difficult. With a poor airbrake that closes when the gear opens, good energy retention (playing against you, in this situation), no drogue chute, and abysmal wheel brakes, the entire runway will be used.&lt;br /&gt;
&lt;br /&gt;
Small size bases are nearly always too short, and sometimes, the landscape around the longer runway doesn't allow for a clean approach. It is not uncommon to see Hunters perform gear-up landings to mitigate these problems.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1139 || 1133 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.6 || 27.2 || 54.2 || 47.6 || rowspan=&amp;quot;2&amp;quot; | 820&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&lt;br /&gt;
In an era where 20-30mm autocanons reign supreme, and missiles become nearly ubiquitous, the Hunter has a very low survivability. Any hitting shot will break a wing, or cripple the engine. While the Hunter can be brought home with significant damage, allies will need to engage the pursuers and save it from danger before any return to base can be accomplished.&lt;br /&gt;
&lt;br /&gt;
In light of the previous note about Hunter landings, belly landing should not be executed above 400km/h, as the risk of explosion increases drastically at higher speeds.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}By default, the Hunter F.6 cannot deploy it's full potential in sustained turns because of the lack of boosters, and the lack of G-suit, necessary to remain awake in these manoeuvres. Hence, Boosters and G-suit are an absolute must.&lt;br /&gt;
&lt;br /&gt;
Once these are obtained, it is usually advised to increase engine power and streamline airflow, with associated modifications.&lt;br /&gt;
&lt;br /&gt;
The missiles can be researched independantly from any other researched. The level of priority given to this modification is at the discretion of the user.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The ADEN cannons cluster provide a stellar firepower for an aircraft of this size. They are installed in the nose, under the pilot, and thus are nearly perfectly centered. The stream of cannon shells from this weapon pack is nearly continuous, and the hit from only one shell is sufficient to disable even heavy fighters. Smaller agile jets like the Fiat G91 or the Mig-15 tend to explode like a grenade when impacted. by an ADEN explosive round.&lt;br /&gt;
&lt;br /&gt;
The Air Targets belt tends to be the best for the aircraft, as it cannot carry air-to-ground armament, and thus is ill equipped to attack ground targets (even if they work relatively well against pillboxes and light vehicles, in an emergency situation). Stealth munitions will work as well.&lt;br /&gt;
&lt;br /&gt;
Note : the weapon arrangement and firepower is similar to the Vautour II, available in the same tech tree.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&lt;br /&gt;
The only suspended armament available to the Hunter F.6 is a pair of AIM-9B Sidewinder missiles. First of their generation, these missiles are subpar at the BR, and can only be used on unsuspecting ennemies, or dogfighters whose potential energy is exhausted.&lt;br /&gt;
&lt;br /&gt;
The capabilities of the missiles lend well to the Hunter F.6 playstyle, as harrassing targets increases the chances of finding them in an unfavourable position., and landing a missile shot.&lt;br /&gt;
&lt;br /&gt;
The drop tanks gives an additional ten minutes of fuel. It if quasi useless for a non afterburning engine, but can be used in conjuction to a minimum internal fuel load, to ensure the fastest escape speeds by dropping them.&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 150 gal drop tanks&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
Overall, the Hunter F.6 is an good boom &amp;amp; zoom airframe, and harassing multiple enemies one by one seems to yield optimal results. It is to be kept in mind that the performances of this tactic are largely dependant on the position of the Hunter in the battle. In a uptier, high overload missiles and supersonic opponents will tear the Hunter to shreds. but around it's own BR, the Hunter can engage rapidly and escape furballs, only to regengage when the next opportunity appears.&lt;br /&gt;
&lt;br /&gt;
When examining placement, it can be usefull to flank the initial furballs to ensure low pressure in engagements and increased decision time. Flying at high altitudes is disadvised, as the engine power is lower and agility suffers, making the Hunter very vulnerable to missiles.&lt;br /&gt;
&lt;br /&gt;
When attacking, a shallow dive angle is recommended, to avoid compressibility problems, and remain in the most manoeuvrable speed interval. This stands for escaping as well, where a 10° climb is often enough to zoom away without losing speed, and watching eventual pursuers lose theirs.&lt;br /&gt;
&lt;br /&gt;
With the current opponents, it is also important to know and learns which ennemies carry potent missiles, that might extend their own defense range. Being flareless, the Hunter F.6 will not be able to defend against anything else that a R3S or AIM-9B missile.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
- High acceleration&lt;br /&gt;
&lt;br /&gt;
- Sustains turns well, conserves energy&lt;br /&gt;
&lt;br /&gt;
- Tremendous firepower&lt;br /&gt;
&lt;br /&gt;
- High speed manoeuvrability&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
- Terrible mid speed and low speed handling&lt;br /&gt;
&lt;br /&gt;
- No radar&lt;br /&gt;
&lt;br /&gt;
- Subpar instantaneous turn rate&lt;br /&gt;
&lt;br /&gt;
- Flareless&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Hunter (Family)]]&lt;br /&gt;
** [[Hunter F.6]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[File:France flag.png|30px|link=]] [[Super Mystere B2|Super Mystère]]&lt;br /&gt;
* [[File:USSR flag.png|30px|link=]] [[MiG-17 (Family)]]&lt;br /&gt;
* [[File:USA flag.png|30px|link=]] [[F-100 (Family)]]&lt;br /&gt;
* [[File:Italy flag.png|30px|link=]] [[G.91 (Family)|G.91 Y/YS]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8919-development-dutch-and-belgian-aircraft-are-joining-the-french-tree-en|[Devblog] Dutch and Belgian Aircraft are Joining the French Tree!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fokker}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hunter_F.6_(France)&amp;diff=190559</id>
		<title>Hunter F.6 (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hunter_F.6_(France)&amp;diff=190559"/>
				<updated>2024-07-30T14:18:57Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: /* Description */ Filled general description of handling and armament. Descriptions are semi-specialized for players coming from the french tech tree. Pictures detailing tactics will follow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Dutch jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Hunter (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hunter_f6_holland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]]. This aircraft is quite counter-intuitive to play as a player of the usual french jets, as it behaves very differently, most notably in the aspects of combat speeds and engagement styles. With it's subpar manoeuvrability, but excellent energy retention, and cataclysmic firepower, the Dutch Hunter proposes a unique form of jet combat, based on transsonic boom &amp;amp; zoom, sustained turns, and shallow climb escapes.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&lt;br /&gt;
The Hunter F.6 is an aircraft which will feel very alien to players who are used to the other, french aircrafts present in the french tech tree. Where a Super Mystère B2 will bleed it's energy significantly, to pull G's at extreme overloads, the Hunter family is of an entirely different breed.&lt;br /&gt;
&lt;br /&gt;
The Hunter excells at energy retention, being able to pull relatively hard turns, but most of all, can sustain a turn for a very long time (tens of seconds, if the scenario allows it). Energy retention and best manoeuvrability are achieved at high subsonic speeds. 800-900 km/h seems to be the standard combat sweet spot.&lt;br /&gt;
&lt;br /&gt;
This superb advantage is counterbalanced by the Hunters relatively poor &amp;quot;on the spot&amp;quot; agility. The aircraft feels sluggish, it's roll rate is mediocre, and nose authority is not very impressive. This is most prevalent without the boosters installed, where reaching &amp;quot;overload&amp;quot; level G's won't be possible under 700km/h approximatively.&lt;br /&gt;
&lt;br /&gt;
The engine of the Hunter F.6 goes well with the airframe it is installed on. Providing a good acceleration (higher acceleration than most first generation afterburning engines, like the General Electric J47-GE-17B found on the F-86K). This acceleration gives out at transsonic speeds, and provides the Hunter good fleeing performances if necessary. The engine gives the best performances closer to the ground, opening for possibilities of horizontal engagement, at low level. &lt;br /&gt;
&lt;br /&gt;
Note : Landing the Hunter F.6 is quite difficult. With a poor airbrake that closes when the gear opens, good energy retention (playing against you, in this situation), no drogue chute, and abysmal wheel brakes, the entire runway will be used.&lt;br /&gt;
&lt;br /&gt;
Small size bases are nearly always too short, and sometimes, the landscape around the longer runway doesn't allow for a clean approach. It is not uncommon to see Hunters perform gear-up landings to mitigate these problems.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1139 || 1133 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.6 || 27.2 || 54.2 || 47.6 || rowspan=&amp;quot;2&amp;quot; | 820&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&lt;br /&gt;
In an era where 20-30mm autocanons reign supreme, and missiles become nearly ubiquitous, the Hunter has a very low survivability. Any hitting shot will break a wing, or cripple the engine. While the Hunter can be brought home with significant damage, allies will need to engage the pursuers and save it from danger before any return to base can be accomplished.&lt;br /&gt;
&lt;br /&gt;
In light of the previous note about Hunter landings, belly landing should not be executed above 400km/h, as the risk of explosion increases drastically at higher speeds.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}By default, the Hunter F.6 cannot deploy it's full potential in sustained turns because of the lack of boosters, and the lack of G-suit, necessary to remain awake in these manoeuvres. Hence, Boosters and G-suit are an absolute must.&lt;br /&gt;
&lt;br /&gt;
Once these are obtained, it is usually advised to increase engine power and streamline airflow, with associated modifications.&lt;br /&gt;
&lt;br /&gt;
The missiles can be researched independantly from any other researched. The level of priority given to this modification is at the discretion of the user.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The ADEN cannons cluster provide a stellar firepower for an aircraft of this size. They are installed in the nose, under the pilot, and thus are nearly perfectly centered. The stream of cannon shells from this weapon pack is nearly continuous, and the hit from only one shell is sufficient to disable even heavy fighters. Smaller agile jets like the Fiat G91 or the Mig-15 tend to explode like a grenade when impacted. by an ADEN explosive round.&lt;br /&gt;
&lt;br /&gt;
The Air Targets belt tends to be the best for the aircraft, as it cannot carry air-to-ground armament, and thus is ill equipped to attack ground targets (even if they work relatively well against pillboxes and light vehicles, in an emergency situation). Stealth munitions will work as well.&lt;br /&gt;
&lt;br /&gt;
Note : the weapon arrangement and firepower is similar to the Vautour II, available in the same tech tree.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&lt;br /&gt;
The only suspended armament available to the Hunter F.6 is a pair of AIM-9B Sidewinder missiles. First of their generation, these missiles are subpar at the BR, and can only be used on unsuspecting ennemies, or dogfighters whose potential energy is exhausted.&lt;br /&gt;
&lt;br /&gt;
The capabilities of the missiles lend well to the Hunter F.6 playstyle, as harrassing targets increases the chances of finding them in an unfavourable position., and landing a missile shot.&lt;br /&gt;
&lt;br /&gt;
The drop tanks gives an additional ten minutes of fuel. It if quasi useless for a non afterburning engine, but can be used in conjuction to a minimum internal fuel load, to ensure the fastest escape speeds by dropping them.&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 150 gal drop tanks&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
Overall, the Hunter F.6 is an good boom &amp;amp; zoom airframe, and harassing multiple enemies one by one seems to yield optimal results. It is to be kept in mind that the performances of this tactic are largely dependant on the position of the Hunter in the battle. In a uptier, high overload missiles and supersonic opponents will tear the Hunter to shreds. but around it's own BR, the Hunter can engage rapidly and escape furballs, only to regengage when the next opportunity appears.&lt;br /&gt;
&lt;br /&gt;
When examining placement, it can be usefull to flank the initial furballs to ensure low pressure in engagements and increased decision time. Flying at high altitudes is disadvised, as the engine power is lower and agility suffers, making the Hunter a missile magnet.&lt;br /&gt;
&lt;br /&gt;
When attacking, a shallow dive angle is recommended, to avoid compressibility problems, and remain in the most manoeuvrable speed interval. This stands for escaping as well, where a 10° climb is often enough to zoom away without losing speed, and watching eventual pursuers lose theirs.&lt;br /&gt;
&lt;br /&gt;
With the current opponents, it is also important to know and learns which ennemies carry potent missiles, that might extend their own defense range. Being flareless, the Hunter F.6 will not be able to defend against anything else that a R3S or AIM-9B missile.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
- High acceleration&lt;br /&gt;
&lt;br /&gt;
- Sustains turns well, conserves energy&lt;br /&gt;
&lt;br /&gt;
- Tremendous firepower&lt;br /&gt;
&lt;br /&gt;
- High speed manoeuvrability&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
- Terrible mid speed and low speed handling&lt;br /&gt;
&lt;br /&gt;
- No radar&lt;br /&gt;
&lt;br /&gt;
- Subpar instantaneous turn rate&lt;br /&gt;
&lt;br /&gt;
- Flareless&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Hunter (Family)]]&lt;br /&gt;
** [[Hunter F.6]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[File:France flag.png|30px|link=]] [[Super Mystere B2|Super Mystère]]&lt;br /&gt;
* [[File:USSR flag.png|30px|link=]] [[MiG-17 (Family)]]&lt;br /&gt;
* [[File:USA flag.png|30px|link=]] [[F-100 (Family)]]&lt;br /&gt;
* [[File:Italy flag.png|30px|link=]] [[G.91 (Family)|G.91 Y/YS]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8919-development-dutch-and-belgian-aircraft-are-joining-the-french-tree-en|[Devblog] Dutch and Belgian Aircraft are Joining the French Tree!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fokker}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-8E(FN)_(France)&amp;diff=190323</id>
		<title>F-8E(FN) (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-8E(FN)_(France)&amp;diff=190323"/>
				<updated>2024-07-26T09:42:47Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: While the quick facts in the description is very interesting (and kept), I am reverting the remainder of the text, as it is irrelevant to describe the F8E(FN) only with comparison to the US F8E. It is it's own aircraft. (Also &amp;quot;disappointment&amp;quot; is personal)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = F-8E&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-8e_fn&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
After failing to design a suitable replacement for the Sud-Est Aquilon, the French looked toward the U.S. for a naval fighter. The French Navy would later select the Vought F-8 Crusader, a single-seat fighter that could serve aboard the smaller French carrier vessels. This required a few airframe modifications like a larger tailplane and more responsive control surfaces. The F-8E (FN) would keep the four 20-mm cannons and the ability to fire AIM-9Bs; however, it was modified to also launch the Matra R530. France ordered 42 Crusaders and would use them for over 30 years until the Dassault Rafale replaced them.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Direct Hit&amp;quot;]], the '''{{Specs|name}}''' This aircraft represents the first entry of the French carrier-based air force into the supersonic era. The Crusader is a relatively difficult aircraft to master, especially when considering the opponents at its battle rating. It represents the continuous improvement of French armaments, installed on a relatively old machine. The result is a curious mix of early supersonic jets flight characteristics, with 70s era available weaponry.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The French Crusader is a very agile aircraft, propelled by a powerful afterburning jet engine. When equipped with its new boosters and G-suit, it is not uncommon to engage enemy aircraft with double digit load factors. The complement of missiles is installed on horizontal hardpoints, affixed to the fuselage, and the whings are thus free of load, and can support extremely agressive manoeuvres. Also, it's enormous tail planes gives the Crusader high angles of attack capabilities.&lt;br /&gt;
&lt;br /&gt;
The aircraft does not compress at high speeds but will tend to consume its energy while dogfighting relatively quickly, when compared to the extremely light F-5, or the gigantically powered MiG-21. This means that agressive manoeuvres should be reserved for clean kills, whereas speed is the Crusader's ally in furballs, constantly harrassing enemies, engaged elsewhere, or unaware of its presence.&lt;br /&gt;
Speed-wise, the French Crusader is victim to a strange effect, that makes it often stuck at Mach 1.00, close to sea level. while it's acceleration is on-par, when compared to its contemporaries. Researching new airframe and engine upgrades tend to mitigate this effect, but never alleviate it completely.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,094 || 2,087 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.4 || 30.6 || 108.8 || 98.4 || rowspan=&amp;quot;2&amp;quot; | 1,828&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,133 || 2,110 || 28.6 || 29.0 || 158.3 || 132.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Crusader is a heavy carrier-borne fighter. Because of its weight, it is constructed with a variable angle of attack wing plane. This means that the wings can change position to act as a single, giant, take-off flap (see picture). This feature is not associated to the &amp;quot;variable geometry&amp;quot; control input, but rather is considered the Landing position of the flaps.&lt;br /&gt;
[[File:WT wiki F8E(FN) 1.png|alt=Demonstration of the two flaps position and the associated wing movement on the F-8E(FN). |thumb|Demonstration of the two flaps position and the associated wing movement on the F-8E(FN).]]&lt;br /&gt;
&lt;br /&gt;
It is possible to use this feature to its advantage in a low speed dogfight, and using the higher angle of attack to turn into the circle of the opponent, sacrificing your own speed in the process, to attack with a missile or gun fire. Note that whether the manoeuvre succeeds or fails, the Crusader with be left in a extremely vulnerable position until it regains speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,555 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || 1,070 || N/A || 583 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 1,000 || &amp;lt; 590 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J57-P-20A || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 9,084 kg || colspan=&amp;quot;3&amp;quot; | 380 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 52m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,592 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 10,331 kg || 10,681 kg || 11,479 kg || 12,676 kg || 13,240 kg || 15,468 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 52m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,562 kgf || 8,520 kgf&lt;br /&gt;
| 0.83 || 0.80 || 0.74 || 0.67 || 0.64 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,804 kgf&amp;lt;br&amp;gt;(1,000 km/h) || 9,543 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.92 || 0.89 || 0.83 || 0.75 || 0.72 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F-8E(FN) possesses no armour on any part of the aircraft. it has a 25 mm thick bulletproof glass front canopy reclined at 70°, and self-sealing tanks. These protection devices are of very little help, because such a thickness of bulletproof glass will virtually never stop cold war era jet guns, ranging in the 20-30 mm of diameter, and the self-sealing tanks are incapable of sealing even a single hole of such a diameter. Overall, the Crusader has little chances of surviving a missile hit, but can sometimes be seen surviving a 20 mm volley, just enough to get its pilot back to base, although it remains a minority of occurrences.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
As any fighter of its battle rating, the missiles complement are an absolute priority, multiplying the capabilities of the aircraft tenfold. Every missile type is stacked in a single line, and the aircraft is the last of its line, meaning each component is very expensive, RP wise. Nevertheless, each new missile component is an upgrade from the last, finishing with the dreaded Matra 550 Magic 1 missile.&lt;br /&gt;
&lt;br /&gt;
The components associated with the airflow dynamics of the aircraft are also important.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons, cheek-mounted (125 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
The 20 mm Browning-Colt Mk12 Mod 3 cannons are stacked in the centre of the aircraft, on each side of the air intake. It is to be noted that unlike the French 30 mm DEFA guns, that are on every French made aircraft from BR 8.3 up to this BR, these guns carry a much smaller explosive charge per round, but at a substantially higher velocity, allowing to fire at opponents with a lower lead.&lt;br /&gt;
&lt;br /&gt;
Warning: These cannons can and will overheat extremely quickly, after a salvo of approximately 1.2 - 1.4 seconds. Short bursts are advised, as they are often sufficient and conserve ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AIM-9B Sidewinder|Matra R530|Matra R530E|Matra R550 Magic 1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x Matra R530E missiles&lt;br /&gt;
* 2 x Matra R530 missiles&lt;br /&gt;
* 1 x Matra R530 missile + 1 x Matra R530E missile&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
&lt;br /&gt;
The whole range of suspended armament available to the French F-8E(FN) are exclusively air-to-air missiles.&lt;br /&gt;
&lt;br /&gt;
The AIM-9B Sidewinder are of poor performance at this tier and can only be used against players that are unaware of the Crusader's presence. They are sufficient to engage and destroy AI aircraft to gain the necessary research points to unlock the next missiles. Note that these missiles are the only ones that can be carried in a cluster of four.&lt;br /&gt;
&lt;br /&gt;
The Matra 530 is a good upgrade from the AIM-9B Sidewinder. The radar-guided 530 gives the Crusader BVR capabilities, and all-aspect capabilities, that are superior in range (albeit less agile) to the radar-guided AIM-9C carried by the American counterpart of the F-8E. The usage of a radar guided missile with a flare-less aircraft can be dangerous because the optimal altitudes of the missile will not allow the F-8E to evade any incoming enemy threats, if they also carry radar missiles.&lt;br /&gt;
&lt;br /&gt;
The Matra 530E, unlocked after the 530 is a viable alternative to the 530 if the player has not mastered the radar guidance, or simply doesn't like the radar-guided version.&lt;br /&gt;
&lt;br /&gt;
At rank 4 of modifications, the Matra 550 Magic 1 is unlocked. With its 30G overload, and Mach 3.00 max speed, this missile is a revolution in the arsenal of the Crusader, giving it the capability to fire a missile in dogfight, as a snap-fire, or off-boresight. The Magic 1 is also slaved to the radar, giving it an even higher hit-probability if the target is tracked by radar at launch.&lt;br /&gt;
&lt;br /&gt;
Overall, the complement of missiles available to the F-8E(FN) is representative to the French cold war missile arsenal, with different engagement methods, tracking systems, and size.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The entirety of the tactics available to the F-8E(FN) are limited by its lack of flares. The French Crusader will not be able to survive a missile exchange, and is vulnerable to all-aspect IR missiles, that are available to some aircraft at this tier.&lt;br /&gt;
&lt;br /&gt;
In the same concept, the French Crusader cannot be played at high altitude like its American counterpart, because it will be quickly picked off by a radar-guided missile like an early AIM-7 Sparrow, AIM-9C, or R-3R that it will not be able to evade.&lt;br /&gt;
&lt;br /&gt;
With these two factors into account, the F-8E(FN) must be played as a harrasser. The missiles it can carry emphasize this, as they are either not very manoeuvrable, or have a short range.&lt;br /&gt;
&lt;br /&gt;
If a French F-8E arrives onto an already engaged enemy group, it can wreak havoc with its high manoeuvrability, and engage basically any target with great effect. As long as attention is not drawn onto the Crusader, it can re-engage at will, always keeping up its speed, picking off enemies.&lt;br /&gt;
&lt;br /&gt;
If despite that, a missile is fired upon the French Crusader, its speed protects it from most IR missiles like the AIM-9B/E, or the R-60 and will outrun them. This is not the case for later generation AIM-9Ls and equivalents.&lt;br /&gt;
&lt;br /&gt;
As with its neighbours in the french tech-tree, the Mirage IIIC and the Mirage 5F (and the Milan, to some extent), the aircraft has to remain close to supersonic as much as possible.&lt;br /&gt;
&lt;br /&gt;
Overall, the F-8E(FN) is a quite difficult aircraft to master, especially selecting when and where to strike and where not to, but the skills developed while playing it are very useful for the entirety of the other French supersonic jets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful air-to-air missiles available&lt;br /&gt;
** R550 Magic 1s have high manoeuvrability&lt;br /&gt;
** R530E missiles have long range and can catch opponents by surprise&lt;br /&gt;
* Landing flaps activate its variable-incidence wings, which provides a lot of lift&lt;br /&gt;
* Very good sustained turn rate&lt;br /&gt;
* Good acceleration and climb rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Although it has powerful air-to-air missiles, it can only take two of them at once&lt;br /&gt;
* Fragile wings, easy to rip at high speeds and in high-G turns&lt;br /&gt;
* Fuel tank placement on aircraft makes it very likely to be set on fire&lt;br /&gt;
* Slow low level top speed compared to other supersonic competitors; can barely get past Mach 1 at low altitude&lt;br /&gt;
* No flare/chaff countermeasures&lt;br /&gt;
* No ground attack payload options whatsoever&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
To replace the aging Sud-Est Aquilon, a variant of the Sea Venom, France was looking for a new aircraft that could serve aboard the new French carrier vessels. After many failed designs were submitted by the native French air industry, the French Navy looked towards foreign aircraft for a replacement. The Vought F-8 Crusader was selected and an order of 40 single F-8E and six TF-8E (two-seaters) was placed. Unfortunately, the two-seat variant of the Crusader never came to fruition and the order was changed to 42 single-seat F-8Es. The French F-8E would later be designated the F-8E (FN), the &amp;quot;FN&amp;quot; signifying the French Navy.&lt;br /&gt;
&lt;br /&gt;
The first deliveries of the French Crusaders began in the mid-1960s and were sent to two squadrons, Flotille 12F and Flotille 14F. The F-8E (FN) had the standard armament of four 20-mm cannons mounted in the nose and the ability to utilize AIM-9B Sidewinders. In addition, the F-8E (FN) was modified to launch and carry both the infrared and radar variants of the Matra 530 missile. There was also an upgrade program in the early 1990s that introduced IFF, ILS, a radar altimeter, and more. It took roughly three years for the program to be completed. In 2000, the F-8E (FN) was finally replaced by the Dassault Rafale.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-8e_fn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|jVCkrwI0iWY|'''F-8E(FN): A Quick Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-8E(FN)_(France)&amp;diff=180236</id>
		<title>F-8E(FN) (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-8E(FN)_(France)&amp;diff=180236"/>
				<updated>2024-01-08T18:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Inserted said image to show the wing flaps/variable AoA of the crusader&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = F-8E&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-8e_fn&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
After failing to design a suitable replacement for the Sud-Est Aquilon, the French looked toward the U.S. for a naval fighter. The French Navy would later select the Vought F-8 Crusader, a single-seat fighter that could serve aboard the smaller French carrier vessels. This required a few airframe modifications like a larger tailplane and more responsive control surfaces. The F-8E (FN) would keep the four 20-mm cannons and the ability to fire AIM-9Bs; however, it was modified to also launch the Matra R530. France ordered 42 Crusaders and would use them for over 30 years until the Dassault Rafale replaced them.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Direct Hit&amp;quot;]], the '''{{Specs|name}}''' is a decent aircraft but with major disadvantages. Firstly, the F-8E (FN) lacks any countermeasures which is a big disappointment for its battle rating where high G missiles are quite common. It can also carry only two Matra Magic 1s which have a short range compared to AIM-9D Sidewinders. The F-8E (FN) also lacks any ground ordnance, so ground attack abilities are very limited. Overall, the F-8E (FN) is okay but the lack of countermeasures, long-range missiles, and ground ordnance greatly limits its capability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The French Crusader is a very agile aircraft, propelled by a powerful afterburning jet engine. When equipped with its new boosters and G-suit, it is not uncommon to engage enemy aircraft with double digit load factors. The complement of missiles is installed on horizontal hardpoints, affixed to the fuselage, and the whings are thus free of load, and can support extremely agressive manoeuvres. Also, it's enormous tail planes gives the Crusader high angles of attack capabilities.&lt;br /&gt;
&lt;br /&gt;
The aircraft does not compress at high speeds but will tend to consume its energy while dogfighting relatively quickly, when compared to the extremely light F-5, or the gigantically powered MiG-21. This means that agressive manoeuvres should be reserved for clean kills, whereas speed is the Crusader's ally in furballs, constantly harrassing enemies, engaged elsewhere, or unaware of its presence.&lt;br /&gt;
Speed-wise, the French Crusader is victim to a strange effect, that makes it often stuck at Mach 1.00, close to sea level. while it's acceleration is on-par, when compared to its contemporaries. Researching new airframe and engine upgrades tend to mitigate this effect, but never alleviate it completely.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,094 || 2,087 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.4 || 30.6 || 108.8 || 98.4 || rowspan=&amp;quot;2&amp;quot; | 1,828&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,133 || 2,110 || 28.6 || 29.0 || 158.3 || 132.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Crusader is a heavy carrier-borne fighter. Because of its weight, it is constructed with a variable angle of attack wing plane. This means that the wings can change position to act as a single, giant, take-off flap (see picture). This feature is not associated to the &amp;quot;variable geometry&amp;quot; control input, but rather is considered the Landing position of the flaps.&lt;br /&gt;
[[File:WT wiki F8E(FN) 1.png|alt=Demonstration of the two flaps position and the associated wing movement on the F-8E(FN). |thumb|Demonstration of the two flaps position and the associated wing movement on the F-8E(FN).]]&lt;br /&gt;
&lt;br /&gt;
It is possible to use this feature to its advantage in a low speed dogfight, and using the higher angle of attack to turn into the circle of the opponent, sacrificing your own speed in the process, to attack with a missile or gun fire. Note that whether the manoeuvre succeeds or fails, the Crusader with be left in a extremely vulnerable position until it regains speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,555 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || 1,070 || N/A || 583 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 1,000 || &amp;lt; 590 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J57-P-20A || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 9,084 kg || colspan=&amp;quot;3&amp;quot; | 380 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 52m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,592 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 10,331 kg || 10,681 kg || 11,479 kg || 12,676 kg || 13,240 kg || 15,468 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 52m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,562 kgf || 8,520 kgf&lt;br /&gt;
| 0.83 || 0.80 || 0.74 || 0.67 || 0.64 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,804 kgf&amp;lt;br&amp;gt;(1,000 km/h) || 9,543 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.92 || 0.89 || 0.83 || 0.75 || 0.72 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F-8E(FN) possesses no armour on any part of the aircraft. it has a 25 mm thick bulletproof glass front canopy reclined at 70°, and self-sealing tanks. These protection devices are of very little help, because such a thickness of bulletproof glass will virtually never stop cold war era jet guns, ranging in the 20-30 mm of diameter, and the self-sealing tanks are incapable of sealing even a single hole of such a diameter. Overall, the Crusader has little chances of surviving a missile hit, but can sometimes be seen surviving a 20 mm volley, just enough to get its pilot back to base, although it remains a minority of occurrences.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
As any fighter of its battle rating, the missiles complement are an absolute priority, multiplying the capabilities of the aircraft tenfold. Every missile type is stacked in a single line, and the aircraft is the last of its line, meaning each component is very expensive, RP wise. Nevertheless, each new missile component is an upgrade from the last, finishing with the dreaded Matra 550 Magic 1 missile.&lt;br /&gt;
&lt;br /&gt;
The components associated with the airflow dynamics of the aircraft are also important.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons, cheek-mounted (125 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
The 20 mm Browning-Colt Mk12 Mod 3 cannons are stacked in the centre of the aircraft, on each side of the air intake. It is to be noted that unlike the French 30 mm DEFA guns, that are on every French made aircraft from BR 8.3 up to this BR, these guns carry a much smaller explosive charge per round, but at a substantially higher velocity, allowing to fire at opponents with a lower lead.&lt;br /&gt;
&lt;br /&gt;
Warning: These cannons can and will overheat extremely quickly, after a salvo of approximately 1.2 - 1.4 seconds. Short bursts are advised, as they are often sufficient and conserve ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AIM-9B Sidewinder|Matra R530|Matra R530E|Matra R550 Magic 1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x Matra R530E missiles&lt;br /&gt;
* 2 x Matra R530 missiles&lt;br /&gt;
* 1 x Matra R530 missile + 1 x Matra R530E missile&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
&lt;br /&gt;
The whole range of suspended armament available to the French F-8E(FN) are exclusively air-to-air missiles.&lt;br /&gt;
&lt;br /&gt;
The AIM-9B Sidewinder are of poor performance at this tier and can only be used against players that are unaware of the Crusader's presence. They are sufficient to engage and destroy AI aircraft to gain the necessary research points to unlock the next missiles. Note that these missiles are the only ones that can be carried in a cluster of four.&lt;br /&gt;
&lt;br /&gt;
The Matra 530 is a good upgrade from the AIM-9B Sidewinder. The radar-guided 530 gives the Crusader BVR capabilities, and all-aspect capabilities, that are superior in range (albeit less agile) to the radar-guided AIM-9C carried by the American counterpart of the F-8E. The usage of a radar guided missile with a flare-less aircraft can be dangerous because the optimal altitudes of the missile will not allow the F-8E to evade any incoming enemy threats, if they also carry radar missiles.&lt;br /&gt;
&lt;br /&gt;
The Matra 530E, unlocked after the 530 is a viable alternative to the 530 if the player has not mastered the radar guidance, or simply doesn't like the radar-guided version.&lt;br /&gt;
&lt;br /&gt;
At rank 4 of modifications, the Matra 550 Magic 1 is unlocked. With its 30G overload, and Mach 3.00 max speed, this missile is a revolution in the arsenal of the Crusader, giving it the capability to fire a missile in dogfight, as a snap-fire, or off-boresight. The Magic 1 is also slaved to the radar, giving it an even higher hit-probability if the target is tracked by radar at launch.&lt;br /&gt;
&lt;br /&gt;
Overall, the complement of missiles available to the F-8E(FN) is representative to the French cold war missile arsenal, with different engagement methods, tracking systems, and size.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The entirety of the tactics available to the F-8E(FN) are limited by its lack of flares. The French Crusader will not be able to survive a missile exchange, and is vulnerable to all-aspect IR missiles, that are available to some aircraft at this tier.&lt;br /&gt;
&lt;br /&gt;
In the same concept, the French Crusader cannot be played at high altitude like its American counterpart, because it will be quickly picked off by a radar-guided missile like an early AIM-7 Sparrow, AIM-9C, or R-3R that it will not be able to evade.&lt;br /&gt;
&lt;br /&gt;
With these two factors into account, the F-8E(FN) must be played as a harrasser. The missiles it can carry emphasize this, as they are either not very manoeuvrable, or have a short range.&lt;br /&gt;
&lt;br /&gt;
If a French F-8E arrives onto an already engaged enemy group, it can wreak havoc with its high manoeuvrability, and engage basically any target with great effect. As long as attention is not drawn onto the Crusader, it can re-engage at will, always keeping up its speed, picking off enemies.&lt;br /&gt;
&lt;br /&gt;
If despite that, a missile is fired upon the French Crusader, its speed protects it from most IR missiles like the AIM-9B/E, or the R-60 and will outrun them. This is not the case for later generation AIM-9Ls and equivalents.&lt;br /&gt;
&lt;br /&gt;
As with its neighbours in the french tech-tree, the Mirage IIIC and the Mirage 5F (and the Milan, to some extent), the aircraft has to remain close to supersonic as much as possible.&lt;br /&gt;
&lt;br /&gt;
Overall, the F-8E(FN) is a quite difficult aircraft to master, especially selecting when and where to strike and where not to, but the skills developed while playing it are very useful for the entirety of the other French supersonic jets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful air-to-air missiles available&lt;br /&gt;
** R550 Magic 1s have high manoeuvrability&lt;br /&gt;
** R530E missiles have long range and can catch opponents by surprise&lt;br /&gt;
* Landing flaps activate its variable-incidence wings, which provides a lot of lift&lt;br /&gt;
* Very good sustained turn rate&lt;br /&gt;
* Good acceleration and climb rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Although it has powerful air-to-air missiles, it can only take two of them at once&lt;br /&gt;
* Fragile wings, easy to rip at high speeds and in high-G turns&lt;br /&gt;
* Fuel tank placement on aircraft makes it very likely to be set on fire&lt;br /&gt;
* Slow low level top speed compared to other supersonic competitors; can barely get past Mach 1 at low altitude&lt;br /&gt;
* No flare/chaff countermeasures&lt;br /&gt;
* No ground attack payload options whatsoever&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
To replace the aging Sud-Est Aquilon, a variant of the Sea Venom, France was looking for a new aircraft that could serve aboard the new French carrier vessels. After many failed designs were submitted by the native French air industry, the French Navy looked towards foreign aircraft for a replacement. The Vought F-8 Crusader was selected and an order of 40 single F-8E and six TF-8E (two-seaters) was placed. Unfortunately, the two-seat variant of the Crusader never came to fruition and the order was changed to 42 single-seat F-8Es. The French F-8E would later be designated the F-8E (FN), the &amp;quot;FN&amp;quot; signifying the French Navy.&lt;br /&gt;
&lt;br /&gt;
The first deliveries of the French Crusaders began in the mid-1960s and were sent to two squadrons, Flotille 12F and Flotille 14F. The F-8E (FN) had the standard armament of four 20-mm cannons mounted in the nose and the ability to utilize AIM-9B Sidewinders. In addition, the F-8E (FN) was modified to launch and carry both the infrared and radar variants of the Matra 530 missile. There was also an upgrade program in the early 1990s that introduced IFF, ILS, a radar altimeter, and more. It took roughly three years for the program to be completed. In 2000, the F-8E (FN) was finally replaced by the Dassault Rafale.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-8e_fn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|jVCkrwI0iWY|'''F-8E(FN): A Quick Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:WT_wiki_F8E(FN)_1.png&amp;diff=180234</id>
		<title>File:WT wiki F8E(FN) 1.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:WT_wiki_F8E(FN)_1.png&amp;diff=180234"/>
				<updated>2024-01-08T18:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demonstration of the two flaps position and the associated wing movement on the F-8E(FN).&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-8E(FN)_(France)&amp;diff=160958</id>
		<title>F-8E(FN) (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-8E(FN)_(France)&amp;diff=160958"/>
				<updated>2023-04-18T17:59:21Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f-8e_fn&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]]. This aircraft represents the first entry of the French carrier-based air force into the supersonic era. The Crusader is a relatively difficult aircraft to master, especially when considering its opponents in the battle rating. It represents the continuous improvement of French armaments, installed on a relatively old machine. The result is a curious mix of early supersonic jets flight characteristics, with 70's era available weaponry.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The French Crusader is a very agile aircraft, propelled by a powerful afterburning jet engine. When equipped with its new boosters and G-suit, it is not uncommon to engage enemy aircrafts with double digit load factors. The complement of missiles is installed on horizontal hardpoints, affixed to the fuselage, and the whings are thus free of load, and can support extremely agressive manoeuvers. Also, it's enormous tail planes gives the Crusader high angles of attack capabilities.&lt;br /&gt;
&lt;br /&gt;
The aircraft does not compress at high speeds but will tend to consume its energy while dogfighting relatively quickly, when compared to the extremely light F-5, or the gigantically powered Mig-21. This means that agressive manoeuvers should be reserved for clean kills, whereas speed is the Crusader's ally in furballs, constantly harrassing enemies, engaged elsewhere, or unaware of its presence.&lt;br /&gt;
Speed-wise, the French Crusader is victim to a strange effect, that makes it often stuck at Mach 1.00, close to sea level. while it's acceleration is on-par, when compared to its contemporaties. Researching new airframe and engine upgrades tend to mitigate this effect, but never aleviate it completely. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,094 || 2,087 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.4 || 30.6 || 108.8 || 98.4 || rowspan=&amp;quot;2&amp;quot; | 1,828&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,133 || 2,110 || 28.6 || 29.0 || 158.3 || 132.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Warning: The Crusader is a heavy carrier-borne fighter. Because of its weight, it is constructed with a ''variable angle of attack wing plane.'' This means that the wings can change position to act as a single, giant, take-off flap (see picture). This feature is NOT associated to the &amp;quot;variable geometry&amp;quot; control input, but rather is considered the Landing position of the flaps.&lt;br /&gt;
&lt;br /&gt;
It is possible to use this feature to its advantage in a low speed dogfight, and using the higher angle of attack to turn into the circle of the opponent, sacrificing your own speed in the process, to attack with a missile or gun fire. Note that wether the manoeuver succeeds or fails, the Crusader with be left in a extremely vulnerable position until it regains speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,555 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || 1,070 || N/A || 583 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 1,000 || &amp;lt; 590 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J57-P-20A || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 9,084 kg || colspan=&amp;quot;3&amp;quot; | 380 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 52m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,592 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 10,331 kg || 10,681 kg || 11,479 kg || 12,676 kg || 13,240 kg || 15,468 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 52m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,562 kgf || 8,520 kgf&lt;br /&gt;
| 0.83 || 0.80 || 0.74 || 0.67 || 0.64 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,804 kgf&amp;lt;br&amp;gt;(1,000 km/h) || 9,543 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.92 || 0.89 || 0.83 || 0.75 || 0.72 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F8E(FN) possesses no armour on any part of the aircraft. it has a bulletproof glass front canopy, 25mm thick, reclined at 70°, and self-sealing tanks. These protection devices are of very little help, because such a thickness of bulletproof glass will virtually never stop cold war era jet guns, ranging in the 20-30 mm of diameter, and the self-sealing tanks are incapable of sealing even a single hole of such a diameter. Overall, the Crusader has little chances of surviving a missile hit, but can sometimes be seen surviving a 20 mm volley, just enough to get its pilot back to base, although it remains a minority of occurences.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
As any fighter of its battle-rating, the missiles complement are an absolute priority, multiplying the capabilities of the aircraft tenfold. Every missile type is stacked in a single line, and the aircraft is the last of its line, meaning each component is very expensive, RP wise. Nevertheless, each new missile component is an upgrade from the last, finishing with the dreaded Matra 550 Magic 1 missile.&lt;br /&gt;
&lt;br /&gt;
The components associated with the airflow dynamics of the aircraft are also important.{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons, cheek-mounted (144 rpg = 576 total)&lt;br /&gt;
&lt;br /&gt;
The Mk12 Browning-Colt 20mm guns are stacked in the center of the aircraft, on each side of the air intake. It is to be noted that unlike the French DEFA 30mm guns, that are on every French made aircrafts from 8.3 up to this battle-rating, these guns carry a much smaller explosive charge per round, but at a substantially higher velocity, allowing to fire at opponents with a lower lead.&lt;br /&gt;
&lt;br /&gt;
Warning: These cannons can and will overheat extremely quickly, after a salvo of approximately 1.2 - 1.4 seconds. Short bursts are advised, as they are often sufficient and conserve ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AIM-9B Sidewinder|Matra R530|Matra R530E|Matra R550 Magic 1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x Matra R530E missiles&lt;br /&gt;
* 2 x Matra R530 missiles&lt;br /&gt;
* 1 x Matra R530 missile + 1 x Matra R530E missile&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
&lt;br /&gt;
The whole range of suspended armament available to the French F8E(FN) are exclusively air-to-air missiles.&lt;br /&gt;
&lt;br /&gt;
The AIM-9B Sidewinder are of poor performance at this tier and can only be used against players that are unaware of the Crusader's presence. They are sufficient to engage and destroy AI aircrafts to gain the necessary research points to unlock the next missiles. Note that these missiles are the only ones that can be carried in a cluster of four.&lt;br /&gt;
&lt;br /&gt;
The Matra 530 is a good upgrade from the Sidewinder-B. The Radar guided 530 gives the Crusader BVR capabilities, and all aspect capabilities, that are superior in range (albeit less agile) to the radar guided AIM-9C carried by the American counterpart of the F8E. The usage of a radar guided missile with a flare-less aircraft can be dangerous because the optimal altitudes of the missile will not allow the F8E to evade any incoming enemy threats, if they also carry radar missiles.&lt;br /&gt;
&lt;br /&gt;
The Matra 530E, unlocked after the 530 is a viable alternative to the 530 if the player  has not mastered the radar guidance, or simply doesn't like the radar guided version.&lt;br /&gt;
&lt;br /&gt;
At rank 4 of modifications, the Matra 550 MAGIC 1 is unlocked. With its 30G overload, and Mach 3.00 max speed, this missile is a revolution in the arsenal of the Crusader, giving it the capability to fire a missile in dogfight, as a snap-fire, or off-boresight. The MAGIC 1 is also slaved to the radar, giving it an even higher hit-probability if the target is tracked by radar at launch.&lt;br /&gt;
&lt;br /&gt;
Overall, the complement of missiles available to the F8E(FN) is representative to the French cold war missile arsenal, with different engagement methods, tracking systems, and size. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The entirety of the tactics available to the F8E(FN) are limited by its lack of flares. The French Crusader will not be able to survive a missile exchange, and is vulnerable to all-aspect IR missiles, that are available to some aircrafts at this tier.&lt;br /&gt;
&lt;br /&gt;
In the same concept, the French Crusader cannot be played at high altitude like its American counterpart, because it will be quickly picked off by a radar missile like an early AIM-7 Sparrow, AIM9-C, or R-3R that it will not be able to evade.&lt;br /&gt;
&lt;br /&gt;
With these two factors into account, the F8E(FN) must be played as a harrasser. The missiles it can carry emphasize this, as they are either not very &lt;br /&gt;
&lt;br /&gt;
manoeuvrable, or have a short range.&lt;br /&gt;
&lt;br /&gt;
If a French F8E arrives onto an already engaged enemy group, it can wreak havoc with its high manoeuvrability, and engage basically any target with great effect. As long as attention is not drawn onto the Crusader, it can re-engage at will, always keeping up its speed, picking off enemies.&lt;br /&gt;
&lt;br /&gt;
If despite that, a missile is fired upon the French Crusader, it's speed protects it from most IR missiles like the AIM-9B/E, or the R-60 and will outrun them. This is not the case for later generation AIM-9Ls and equivalents.&lt;br /&gt;
&lt;br /&gt;
As with its neighbours in the french tech-tree, the Mirage IIIC and the Mirage 5F (and the Milan, to some extent), the aircraft has to remain close to supersonic as much as possible.&lt;br /&gt;
&lt;br /&gt;
Overall, the F8E(FN) is a quite difficult aircraft to master, especially selecting when and where to strike and where not to, but the skills developed while playing it are very useful for the entirety of the other French supersonic jets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful air-to-air missiles available&lt;br /&gt;
** R550 Magic 1s have high manoeuvrability&lt;br /&gt;
** R530E missiles have long range and can catch opponents by surprise&lt;br /&gt;
* Landing flaps activate its variable-incidence wings, which provides a lot of lift&lt;br /&gt;
* Very good sustained turn rate&lt;br /&gt;
* Good acceleration and climb rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Although it has powerful air-to-air missiles, it can only take two of them at once&lt;br /&gt;
* Fragile wings, easy to rip at high speeds and in high-G turns&lt;br /&gt;
* Fuel tank placement on aircraft makes it very likely to be set on fire&lt;br /&gt;
* Slow low level top speed compared to other supersonic competitors; can barely get past Mach 1 at low altitude&lt;br /&gt;
* No flare/chaff countermeasures&lt;br /&gt;
* No ground attack payload options whatsoever&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-8e_fn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|jVCkrwI0iWY|'''F-8E(FN): A Quick Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-8E(FN)_(France)&amp;diff=160956</id>
		<title>F-8E(FN) (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-8E(FN)_(France)&amp;diff=160956"/>
				<updated>2023-04-18T16:26:24Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Wrote all paragraphs about the in-game aircrafts. Pictures illustrating some of the concepts pending.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f-8e_fn&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]]. This aircraft represents the first entry of the French carrier-based air force into the supersonic era. The Crusader is a relatively difficult aircraft to master, especially when considering its opponents in the battle rating. It represents the continuous improvement of French armaments, installed on a relatively old machine. The result is a curious mix of early supersonic jets flight characteristics, with 70's era available weaponry.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The French Crusader is a very agile aircraft, propelled by a powerful afterburning jet engine. When equipped with its new boosters and G-suit, it is not uncommon to engage enemy aircrafts with double digit load factors. The complement of missiles is installed on horizontal hardpoints, affixed to the fuselage, and the whings are thus free of load, and can support extremely agressive manoeuvers. Also, it's enormous tail planes gives the Crusader high angles of attack capabilities.&lt;br /&gt;
&lt;br /&gt;
The aircraft does not compress at high speeds but will tend to consume its energy while dogfighting relatively quickly, when compared to the extremely light F-5, or the gigantically powered Mig-21. This means that agressive manoeuvers should be reserved for clean kills, whereas speed is the Crusader's ally in furballs, constantly harrassing enemies, engaged elsewhere, or unaware of its presence.&lt;br /&gt;
Speed-wise, the French Crusader is victim to a strange effect, that makes it often stuck at Mach 1.00, close to sea level. while it's acceleration is on-par, when compared to its contemporaties. Researching new airframe and engine upgrades tend to mitigate this effect, but never aleviate it completely. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,094 || 2,087 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.4 || 30.6 || 108.8 || 98.4 || rowspan=&amp;quot;2&amp;quot; | 1,828&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,133 || 2,110 || 28.6 || 29.0 || 158.3 || 132.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Warning: The Crusader is a heavy carrier-borne fighter. Because of its weight, it is constructed with a ''variable angle of attack wing plane.'' This means that the wings can change position to act as a single, giant, take-off flap (see picture). This feature is NOT associated to the &amp;quot;variable geometry&amp;quot; control input, but rather is considered the Landing position of the flaps.&lt;br /&gt;
&lt;br /&gt;
It is possible to use this feature to its advantage in a low speed dogfight, and using the higher angle of attack to turn into the circle of the opponent, sacrificing your own speed in the process, to attack with a missile or gun fire. Note that wether the manoeuver succeeds or fails, the Crusader with be left in a extremely vulnerable position until it regains speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,555 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || 1,070 || N/A || 583 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 1,000 || &amp;lt; 590 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J57-P-20A || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 9,084 kg || colspan=&amp;quot;3&amp;quot; | 380 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 52m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,592 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 10,331 kg || 10,681 kg || 11,479 kg || 12,676 kg || 13,240 kg || 15,468 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 52m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,562 kgf || 8,520 kgf&lt;br /&gt;
| 0.83 || 0.80 || 0.74 || 0.67 || 0.64 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,804 kgf&amp;lt;br&amp;gt;(1,000 km/h) || 9,543 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.92 || 0.89 || 0.83 || 0.75 || 0.72 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F8E(FN) possesses no armour on any part of the aircraft. it has a bulletproof glass front canopy, 25mm thick, reclined at 70°, and self-sealing tanks. These protection devices are of very little help, because such a thickness of bulletproof glass will virtually never stop cold war era jet guns, ranging in the 20-30 mm of diameter, and the self-sealing tanks are incapable of sealing even a single hole of such a diameter. Overall, the Crusader has little chances of surviving a missile hit, but can sometimes be seen surviving a 20 mm volley, just enough to get its pilot back to base, although it remains a minority of occurences.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
As any fighter of its battle-rating, the missiles complement are an absolute priority, multiplying the capabilities of the aircraft tenfold. Every missile type is stacked in a single line, and the aircraft is the last of its line, meaning each component is very expensive, RP wise. Nevertheless, each new missile component is an upgrade from the last, finishing with the dreaded Matra 550 Magic 1 missile.&lt;br /&gt;
&lt;br /&gt;
The components associated with the airflow dynamics of the aircraft are also important.{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons, cheek-mounted (144 rpg = 576 total)&lt;br /&gt;
&lt;br /&gt;
The Mk12 Browning-Colt 20mm guns are stacked in the center of the aircraft, on each side of the air intake. It is to be noted that unlike the French DEFA 30mm guns, that are on every French made aircrafts from 8.3 up to this battle-rating, these guns carry a much smaller explosive charge per round, but at a substantially higher velocity, allowing to fire at opponents with a lower lead.&lt;br /&gt;
&lt;br /&gt;
Warning: These cannons can and will overheat extremely quickly, after a salvo of approximately 1.2 - 1.4 seconds. Short bursts are advised, as they are often sufficient and conserve ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AIM-9B Sidewinder|Matra R530|Matra R530E|Matra R550 Magic 1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x Matra R530E missiles&lt;br /&gt;
* 2 x Matra R530 missiles&lt;br /&gt;
* 1 x Matra R530 missile + 1 x Matra R530E missile&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
&lt;br /&gt;
The whole range of suspended armament available to the French F8E(FN) are exclusively air-to-air missiles.&lt;br /&gt;
&lt;br /&gt;
The AIM-9B Sidewinder are of poor performance at this tier and can only be used against players that are unaware of the Crusader's presence. They are sufficient to engage and destroy AI aircrafts to gain the necessary research points to unlock the next missiles. Note that these missiles are the only ones that can be carried in a cluster of four.&lt;br /&gt;
&lt;br /&gt;
The Matra 530 is a good upgrade from the Sidewinder-B. The Radar guided 530 gives the Crusader BVR capabilities, and all aspect capabilities, that are superior in range (albeit less agile) to the radar guided AIM-9C carried by the American counterpart of the F8E. The usage of a radar guided missile with a flare-less aircraft can be dangerous because the optimal altitudes of the missile will not allow the F8E to evade any incoming enemy threats, if they also carry radar missiles.&lt;br /&gt;
&lt;br /&gt;
The Matra 530E, unlocked after the 530 is a viable alternative to the 530 if the player  has not mastered the radar guidance, or simply doesn't like the radar guided version.&lt;br /&gt;
&lt;br /&gt;
At rank 4 of modifications, the Matra 550 MAGIC 1 is unlocked. With its 30G overload, and Mach 3.00 max speed, this missile is a revolution in the arsenal of the Crusader, giving it the capability to fire a missile in dogfight, as a snap-fire, or off-boresight. The MAGIC 1 is also slaved to the radar, giving it an even higher hit-probability if the target is tracked by radar at launch.&lt;br /&gt;
&lt;br /&gt;
Overall, the complement of missiles available to the F8E(FN) is representative to the French cold war missile arsenal, with different engagement methods, tracking systems, and size. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The entirety of the tactics available to the F8E(FN) are limited by its lack of flares. The French Crusader will not be able to survive a missile exchange, and is vulnerable to all-aspect IR missiles, that are available to some aircrafts at this tier.&lt;br /&gt;
&lt;br /&gt;
In the same concept, the French Crusader cannot be played at high altitude like its American counterpart, because he will be quickly picked off by a radar missile like an early AIM-7 Sparrow, AIM9-C, or R-3R that it will not be able to evade.&lt;br /&gt;
&lt;br /&gt;
With these two factors into account, the F8E(FN) must be played as a harrasser. The missiles it can carry emphasize this, as they are either not very &lt;br /&gt;
&lt;br /&gt;
manoeuvrable, or have a short range.&lt;br /&gt;
&lt;br /&gt;
If a French F8E arrives onto an already engaged enemy group, it can wreak havoc with its high manoeuvrability, and engage basically any target with great effect. As long as attention is not drawn onto the Crusader, it can re-engage at will, always keeping up its speed, picking off enemies.&lt;br /&gt;
&lt;br /&gt;
If despite that, a missile is fired upon the French Crusader, it's speed protects it from most IR missiles like the AIM-9B/E, or the R-60 and will outrun them. This is not the case for later generation AIM-9Ls and equivalents.&lt;br /&gt;
&lt;br /&gt;
As with its neighbours in the french tech-tree, the Mirage IIIC and the Mirage 5F (and the Milan, to some extent), the aircraft has to remain close to supersonic as much as possible.&lt;br /&gt;
&lt;br /&gt;
Overall, the F8E(FN) is a quite difficult aircraft to master, especially selecting when and where to strike and where not to, but the skills developed while playing it are very useful for the entirety of the other French supersonic jets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful air-to-air missiles available&lt;br /&gt;
** R550 Magic 1s have high manoeuvrability&lt;br /&gt;
** R530E missiles have long range and can catch opponents by surprise&lt;br /&gt;
* Landing flaps activate its variable-incidence wings, which provides a lot of lift&lt;br /&gt;
* Very good sustained turn rate&lt;br /&gt;
* Good acceleration and climb rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Although it has powerful air-to-air missiles, it can only take two of them at once&lt;br /&gt;
* Fragile wings, easy to rip at high speeds and in high-G turns&lt;br /&gt;
* Fuel tank placement on aircraft makes it very likely to be set on fire&lt;br /&gt;
* Slow low level top speed compared to other supersonic competitors; can barely get past Mach 1 at low altitude&lt;br /&gt;
* No flare/chaff countermeasures&lt;br /&gt;
* No ground attack payload options whatsoever&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-8e_fn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|jVCkrwI0iWY|'''F-8E(FN): A Quick Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mirage_IIIE&amp;diff=135010</id>
		<title>Mirage IIIE</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mirage_IIIE&amp;diff=135010"/>
				<updated>2022-08-15T14:53:04Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Removed false statement, adapted it's meaning  (both MIII weight 11t)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other Mirage III&lt;br /&gt;
| link = Mirage IIIC&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mirage_3e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]]. Contrary to its older sibling, the Mirage IIIC, the Mirage IIIE represents a (successful) attempt to integrate air-to-ground capabilities into the Mirage III line of aircraft. These capabilities are achieved by the addition of a ballistic computer to aid in the destruction of ground assets with guns, bombs, and rockets. The aircraft also receives numerous improvements, such as a new version of the Atar 9 engine, which is not only slightly more powerful, but also much more responsive. An RWR system and a countermeasure dispenser is also installed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Overall, the Mirage IIIE is flown like the Mirage IIIC. The key feature of the Mirage airframe is its delta wing. Delta winged aircraft present tremendous manoeuvrability, at the cost of energy bleeding. The Mirage is no exception. While capable of supersonic flight, even at low altitude, and loaded with its air-to-air armament, high-G manoeuvres provokes as much deceleration as using a giant airbrake. This is, in fact, what a delta wing becomes, under high incidence angle, due to its very high vortex lift.&lt;br /&gt;
&lt;br /&gt;
In general, the Mirage IIIE is nimble and fast, but it lacks the engine power of its contemporaries, such as the [[MiG-21bis]] or the [[F-104 (Family)|F-104]] series. Getting up to speed, or regaining it will be a bit longer. A trade-off for the Mirage IIIE's manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,092 || 2,053 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.8 || 30.5 || 111.6 || 100.4 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,231 || 2,157 || 26.2 || 28.0 || 169.8 || 139.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel, no booster)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 9C || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,360 kg || colspan=&amp;quot;2&amp;quot; | 291 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load, no booster) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,450 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,929 kg || 8,686 kg || 9,256 kg || 10,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP, no booster)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,210 kgf || 6,110 kgf&lt;br /&gt;
| 0.77 || 0.70 || 0.66 || 0.56&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,389 kgf&amp;lt;br&amp;gt;(1,200 km/h) || 8,603 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.09 || 0.99 || 0.93 || 0.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Being a very light aircraft, the Mirage IIIE does not bear any sort of armour. It is to be noted that it has a very fragile rudder, which is mandatory to fly. Even as little as losing its moving actuator is enough to make the Mirage IIIE uncontrollable. The wings, being built upon titanium longerons, are quite sturdy and can sometimes survive hits.&lt;br /&gt;
&lt;br /&gt;
The lack of armour on the Mirage can be compensated by the very small size of the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
The entirety of the AA missile armament of the Mirage IIIE is stacked in a single line. The AIM-9B missile will be of moderate help. The Matra 530 will be of better efficiency.&lt;br /&gt;
&lt;br /&gt;
The research of the countermeasures should as well be a priority. This component alone is probably the most impactful addition to the IIIE, compared to the IIIC.&lt;br /&gt;
&lt;br /&gt;
Other than that, the G suit is also an important module, because it allows the pilot to remain conscious during a full Immelman, split-S, or barrelroll. This phenomenon is due to the high speed reduction of the delta design.&lt;br /&gt;
&lt;br /&gt;
All other components can be researched at the user's discretion.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 60 x countermeasures  At this battle rating, proper usage of countermeasures is next to mandatory. The sheer amount of missiles in the air at every instant, and the fact that the Mirage IIIE is a BR 10.3 aircraft, meaning it can meet all top tier jets, makes the flares the most important part of the IIIE's self preservation.  As for quantities and type, it is recommended to always carry chaffs as well, SARH and ARM missiles being sometimes used at such BR's. Full flare composition is premissible when in a 9.3-10.3 or 9.7-10.7 match, where such missiles are much rarer.  It is also notable that missiles encoutered at such BR's can and will discriminate the jet from it's flares. So ample usage of flares and afterburner cutoff must be performed to ensure a successful evasion.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SAMP Type 25 (250 kg)|SAMP Type 21 (400 kg)|SNEB type 23|DEFA 552A (30 mm)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AS-30 Nord|Matra R530|Matra R530E|Matra R550 Magic 1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons (125 rpg = 250 total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 1 x Matra R530E missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 1 x Matra R530E missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 1 x Matra R530 missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 1 x Matra R530 missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x AS-30 Nord missile + 36 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x AS-30 Nord missile + 72 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 2 x AIM-9B Sidewinder missiles (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 2 x Matra R550 Magic 1 missiles (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 36 x SNEB type 23 rockets (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 72 x SNEB type 23 rockets (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 2 x AIM-9B Sidewinder missiles (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 2 x Matra R550 Magic 1 missiles (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 36 x SNEB type 23 rockets (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 72 x SNEB type 23 rockets (800 kg total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIE comes with a pair of DEFA 552A cannons, with 125 round per gun, for 250 rounds total. These guns output a moderate shell velocity (but high rate of fire), but the DEFA shells are extremely destructive, and can blow a wing off of even the sturdiest aircrafts, such as the [[F-4E Phantom II]]. The Air targets belt is composed only of HE, incendiary, tracers. Overall, the best pick of shells one could want for air-to-air combat. The Ground targets belt can pierce moderate armour, and are nothing to write home about. They will shred APCs and IFVs, but not MBTs.&lt;br /&gt;
&lt;br /&gt;
Equipping a loadout that doesn't include the 30 mm cannons allows use of the rocket booster, totalling 105 seconds of thrust.&lt;br /&gt;
&lt;br /&gt;
As with most aircraft of this level, the Mirage is as good as the missiles it carries. The AIM-9B is an IR seeker missile of the very first type. It pulls few Gs, cannot orientate its seeker head and is very easily distracted by flares. Still, some kills can be expected on unsuspecting enemies, or enemies engaged with another aircraft in a turnfight, and low on energy.&lt;br /&gt;
&lt;br /&gt;
The Matra R530 is a radar guided, medium range missile. Only one can be carried, but it is one of best SARH missiles in the game. As a counterpart, the Cyrano radar of the Mirage IIIE is quite small, with range rarely exceeding 20 km. Inside this range, the missile has good range and manoeuvrability during the entire flight time. A good addition to the Mirage IIIE's arsenal. The SARH capability of the missile can be traded for the IR seeker of the Matra R530E, making it the biggest IR seeker of the game. This version does not require radar lock, but cannot be fired in front aspect, and can be distracted by flares, where the Cyrano radar guiding the R530 can only be disturbed by chaff, which is used much more rarely.&lt;br /&gt;
&lt;br /&gt;
As a tier 4 modification, the Mirage IIIE receives the dreaded Matra 550 Magic. This IR seeking missile of second generation is an excellent weapon, being both extremely manoeuvrable (pulling 30Gs, sometimes more), very light and reactive, and quite resilient to flares. Under two kilometres, and launched in appropriate conditions at subsonic speeds, this missile is virtually inescapable. It is to be noted that this missile, thanks to its canted launch rail, can be launched under significant G-load. Its only two drawbacks are its short range, and the limited number of units carried under the Mirage wings, with only two of the type. Comparatively, the F-4 Phantom series can carry 4 IR missiles, and 4 to 6 for the MiG-21 series, J35 Draken, and F-104 series.&lt;br /&gt;
&lt;br /&gt;
As for ground attack, the Mirage III E carries the usual load of post-war French ordnance, in the form of 250/400 kg SAMP bombs, SNEB HEAT rockets, and the AS-30 missile. The deployment of these weapons can be aided by the ballistic computer.&lt;br /&gt;
&lt;br /&gt;
The AS-30 Nord missile is a MCLOS, AS-20 derived, heavy warhead HE missile. Only one can be carried, and it is quite hard to use, but the damage output on ground targets in mixed battles is enormous. It is not uncommon to score two kills with one missile.&lt;br /&gt;
&lt;br /&gt;
After the introduction of laser guided weaponry, french nation players usually prefer the Jaguar A for the ground pounder role.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Mirage IIIE is an improvement over the Mirage IIIC in nearly every aspect. Its delta wing permits high-G, speed bleeding manoeuvres, and should be used to force an opponent to overshoot, and give it chase with missiles or guns.&lt;br /&gt;
&lt;br /&gt;
The missile load of the Mirage III E is quite light, with only 3 missiles, but the missiles are excellent, and should rarely miss. The addition of the flare dispenser is also of excellent help against the very dangerous IR seeking R-60 missile, which does not perform well with the saturation of its target with flares. Note that flares are mostly inefficient when afterburner is on, and turning it off for mere seconds can be the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
Overall, sticking close to the ground, at high speed, and making missile passes on opponents is a good way to reach victory. Dogfights should be engaged only if the target position is advantageous, and the Mirage IIIE cannot just bleed out of energy and re-accelerate away.&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIE can be equipped with the SEPR 941 booster rocket if the guns are dismounted. This strategy is considered as to be avoided, the loadouts permitting the removal of the guns are very restrictive. The booster gives an output of 1.5 extra ton of thrust, and can burnt for 105 seconds before running dry.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the Mirage IIIE is of moderate use. While it can still carry bombs, it is a fighter by essence. It is to be noted that the Mirage IIIE can carry its entire AA armament, plus two air-to-ground weapons, on two extra hardpoints.&lt;br /&gt;
&lt;br /&gt;
Edit - august 2022 -&lt;br /&gt;
&lt;br /&gt;
Since the BR decompression to 11.3, the Mirage IIIE finds itself in a new position, where it's playstyle change, based on the game BR.&lt;br /&gt;
&lt;br /&gt;
As a toptier, the IIIE fufills prefectly it's air domination role by itself.&lt;br /&gt;
&lt;br /&gt;
When uptiered, it is recommended to take a more support oriented approach to combat, and to pierce through furballs at great speed, launching a missile or two.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent missile armament&lt;br /&gt;
* Small airframe&lt;br /&gt;
* Powerful cannons&lt;br /&gt;
* Added multi-role capability over the Mirage IIIC&lt;br /&gt;
* Flare/chaff dispenser, can carry 60 countermeasures in total, as well as RWR&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Below average acceleration&lt;br /&gt;
* Bleeds speed fast in turnfights, and reaches a very low manoeuvrability at low speeds.&lt;br /&gt;
* Responsivenedd suffers from low speed as well&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Mirage_IIIC#History|l1=History of the Mirage IIIC}}&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIE is a multirole fighter version of the Mirage III series of attack aircraft manufactured by Dassault Aviation for the French Air Force. The aircraft was a follow-up to the earlier Mirage IIIC, featuring a fuselage extension, countermeasures and increased weapons capabilities. The first Mirage IIIE was built in 1964 and would quickly become the most popular variant of the Mirage in French service: the last Mirages would not be retired from French service until 1994.&lt;br /&gt;
&lt;br /&gt;
Compared to the earlier Mirage IIIC, the Mirage IIIE featured numerous improvements: notably, the fuselage was stretched by 30 cm (12 in) to accommodate additional avionics and fuel tanks. It was updated with the CSF Marconi Navigation computer used on the Mirage IV nuclear bomber. The new version of Cyrano II fire control radar added some new air-to-ground modes like ground-mapping of air-to-ground ranging. Also, the most obvious change in external characteristics was the pod under the nose which contain the CSF Marconi Doppler Navigation radar. Besides, a Thomson BU radar warning receiver was fitted in the tail-fin which can provide warning information for the pilots. The Head-Up-Display unit was also changed from CSF95 to the new CSF97 which added the air-to-ground capacity too. Thanks to the new structural strength design into the airframe, the Mirage IIIE fighter could carry 4,000 kg payload in total.&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIE was the most common Mirage III type in service with the French air force, with a total of 183 aircraft delivered, compared to 95 Mirage IIIC and 70 Mirage IIIR aircraft. The last Mirage III would not retire from the French air force until 1994, at which point it was replaced by the Mirage 2000 and later the Dassault Rafale. The Mirage IIIE was the most popular version of Mirage III family, with 523 being built and delivered to both France and customers around the world, the Swiss and Pakistani versions can equip Chaff/Flare dispenser in to the bottom of the fuselage too. The Mirage III would see extensive service in numerous wars for several air forces; notably, the Israeli air force used Mirages during the Six-day war and Yom Kippur War, while Argentina employed its Mirage IIIEAs against British forces during the Falklands war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mirage_3e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Mirage IIIE hangar.png|A Mirage IIIE, equipped with its full anti-air armament, of two Magics and one Matra R530&lt;br /&gt;
File:Mirage IIIE front.png|Closeup view of the Mirage IIIE AA armament. Note the canted Magic launch rails, allowing fire under G stress&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mirage_IIIE&amp;diff=135009</id>
		<title>Mirage IIIE</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mirage_IIIE&amp;diff=135009"/>
				<updated>2022-08-15T14:47:41Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: updated the page to reflect current situation of matches, and component prices.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other Mirage III&lt;br /&gt;
| link = Mirage IIIC&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mirage_3e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]]. Contrary to its older sibling, the Mirage IIIC, the Mirage IIIE represents a (successful) attempt to integrate air-to-ground capabilities into the Mirage III line of aircraft. These capabilities are achieved by the addition of a ballistic computer to aid in the destruction of ground assets with guns, bombs, and rockets. The aircraft also receives numerous improvements, such as a new version of the Atar 9 engine, which is not only slightly more powerful, but also much more responsive. An RWR system and a countermeasure dispenser is also installed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Overall, the Mirage IIIE is flown like the Mirage IIIC. The key feature of the Mirage airframe is its delta wing. Delta winged aircraft present tremendous manoeuvrability, at the cost of energy bleeding. The Mirage is no exception. While capable of supersonic flight, even at low altitude, and loaded with its air-to-air armament, high-G manoeuvres provokes as much deceleration as using a giant airbrake. This is, in fact, what a delta wing becomes, under high incidence angle, due to its very high vortex lift.&lt;br /&gt;
&lt;br /&gt;
In general, the Mirage IIIE is nimble and fast, but it lacks the engine power of its contemporaries, such as the [[MiG-21bis]] or the [[F-104 (Family)|F-104]] series. Getting up to speed, or regaining it will be a bit longer. A trade-off for the Mirage IIIE's manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,092 || 2,053 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.8 || 30.5 || 111.6 || 100.4 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,231 || 2,157 || 26.2 || 28.0 || 169.8 || 139.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel, no booster)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 9C || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,360 kg || colspan=&amp;quot;2&amp;quot; | 291 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load, no booster) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,450 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,929 kg || 8,686 kg || 9,256 kg || 10,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP, no booster)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,210 kgf || 6,110 kgf&lt;br /&gt;
| 0.77 || 0.70 || 0.66 || 0.56&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,389 kgf&amp;lt;br&amp;gt;(1,200 km/h) || 8,603 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.09 || 0.99 || 0.93 || 0.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Being a very light aircraft, the Mirage IIIE does not bear any sort of armour. It is to be noted that it has a very fragile rudder, which is mandatory to fly. Even as little as losing its moving actuator is enough to make the Mirage IIIE uncontrollable. The wings, being built upon titanium longerons, are quite sturdy and can sometimes survive hits.&lt;br /&gt;
&lt;br /&gt;
The lack of armour on the Mirage can be compensated by the very small size of the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
The entirety of the AA missile armament of the Mirage IIIE is stacked in a single line. The AIM-9B missile will be of moderate help. The Matra 530 will be of better efficiency.&lt;br /&gt;
&lt;br /&gt;
The research of the countermeasures should as well be a priority. This component alone is probably the most impactful addition to the IIIE, compared to the IIIC.&lt;br /&gt;
&lt;br /&gt;
Other than that, the G suit is also an important module, because it allows the pilot to remain conscious during a full Immelman, split-S, or barrelroll. This phenomenon is due to the high speed reduction of the delta design.&lt;br /&gt;
&lt;br /&gt;
All other components can be researched at the user's discretion.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 60 x countermeasures  At this battle rating, proper usage of countermeasures is next to mandatory. The sheer amount of missiles in the air at every instant, and the fact that the Mirage IIIE is a BR 10.3 aircraft, meaning it can meet all top tier jets, makes the flares the most important part of the IIIE's self preservation.  As for quantities and type, it is recommended to always carry chaffs as well, SARH and ARM missiles being sometimes used at such BR's. Full flare composition is premissible when in a 9.3-10.3 or 9.7-10.7 match, where such missiles are much rarer.  It is also notable that missiles encoutered at such BR's can and will discriminate the jet from it's flares. So ample usage of flares and afterburner cutoff must be performed to ensure a successful evasion.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SAMP Type 25 (250 kg)|SAMP Type 21 (400 kg)|SNEB type 23|DEFA 552A (30 mm)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AS-30 Nord|Matra R530|Matra R530E|Matra R550 Magic 1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons (125 rpg = 250 total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 1 x Matra R530E missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 1 x Matra R530E missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 1 x Matra R530 missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 1 x Matra R530 missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x AS-30 Nord missile + 36 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x AS-30 Nord missile + 72 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 2 x AIM-9B Sidewinder missiles (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 2 x Matra R550 Magic 1 missiles (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 36 x SNEB type 23 rockets (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 72 x SNEB type 23 rockets (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 2 x AIM-9B Sidewinder missiles (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 2 x Matra R550 Magic 1 missiles (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 36 x SNEB type 23 rockets (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 72 x SNEB type 23 rockets (800 kg total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIE comes with a pair of DEFA 552A cannons, with 125 round per gun, for 250 rounds total. These guns output a moderate shell velocity (but high rate of fire), but the DEFA shells are extremely destructive, and can blow a wing off of even the sturdiest aircrafts, such as the [[F-4E Phantom II]]. The Air targets belt is composed only of HE, incendiary, tracers. Overall, the best pick of shells one could want for air-to-air combat. The Ground targets belt can pierce moderate armour, and are nothing to write home about. They will shred APCs and IFVs, but not MBTs.&lt;br /&gt;
&lt;br /&gt;
Equipping a loadout that doesn't include the 30 mm cannons allows use of the rocket booster, totalling 105 seconds of thrust.&lt;br /&gt;
&lt;br /&gt;
As with most aircraft of this level, the Mirage is as good as the missiles it carries. The AIM-9B is an IR seeker missile of the very first type. It pulls few Gs, cannot orientate its seeker head and is very easily distracted by flares. Still, some kills can be expected on unsuspecting enemies, or enemies engaged with another aircraft in a turnfight, and low on energy.&lt;br /&gt;
&lt;br /&gt;
The Matra R530 is a radar guided, medium range missile. Only one can be carried, but it is one of best SARH missiles in the game. As a counterpart, the Cyrano radar of the Mirage IIIE is quite small, with range rarely exceeding 20 km. Inside this range, the missile has good range and manoeuvrability during the entire flight time. A good addition to the Mirage IIIE's arsenal. The SARH capability of the missile can be traded for the IR seeker of the Matra R530E, making it the biggest IR seeker of the game. This version does not require radar lock, but cannot be fired in front aspect, and can be distracted by flares, where the Cyrano radar guiding the R530 can only be disturbed by chaff, which is used much more rarely.&lt;br /&gt;
&lt;br /&gt;
As a tier 4 modification, the Mirage IIIE receives the dreaded Matra 550 Magic. This IR seeking missile of second generation is an excellent weapon, being both extremely manoeuvrable (pulling 30Gs, sometimes more), very light and reactive, and quite resilient to flares. Under two kilometres, and launched in appropriate conditions at subsonic speeds, this missile is virtually inescapable. It is to be noted that this missile, thanks to its canted launch rail, can be launched under significant G-load. Its only two drawbacks are its short range, and the limited number of units carried under the Mirage wings, with only two of the type. Comparatively, the F-4 Phantom series can carry 4 IR missiles, and 4 to 6 for the MiG-21 series, J35 Draken, and F-104 series.&lt;br /&gt;
&lt;br /&gt;
As for ground attack, the Mirage III E carries the usual load of post-war French ordnance, in the form of 250/400 kg SAMP bombs, SNEB HEAT rockets, and the AS-30 missile. The deployment of these weapons can be aided by the ballistic computer.&lt;br /&gt;
&lt;br /&gt;
The AS-30 Nord missile is a MCLOS, AS-20 derived, heavy warhead HE missile. Only one can be carried, and it is quite hard to use, but the damage output on ground targets in mixed battles is enormous. It is not uncommon to score two kills with one missile.&lt;br /&gt;
&lt;br /&gt;
After the introduction of laser guided weaponry, french nation players usually prefer the Jaguar A for the ground pounder role.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Mirage IIIE is an improvement over the Mirage IIIC in nearly every aspect. Its delta wing permits high-G, speed bleeding manoeuvres, and should be used to force an opponent to overshoot, and give it chase with missiles or guns.&lt;br /&gt;
&lt;br /&gt;
The missile load of the Mirage III E is quite light, with only 3 missiles, but the missiles are excellent, and should rarely miss. The addition of the flare dispenser is also of excellent help against the very dangerous IR seeking R-60 missile, which does not perform well with the saturation of its target with flares. Note that flares are mostly inefficient when afterburner is on, and turning it off for mere seconds can be the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
Overall, sticking close to the ground, at high speed, and making missile passes on opponents is a good way to reach victory. Dogfights should be engaged only if the target position is advantageous, and the Mirage IIIE cannot just bleed out of energy and re-accelerate away.&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIE can be equipped with the SEPR 941 booster rocket if the guns are dismounted. This strategy is considered as to be avoided, the loadouts permitting the removal of the guns are very restrictive. The booster gives an output of 1.5 extra ton of thrust, and can burnt for 105 seconds before running dry.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the Mirage IIIE is of moderate use. While it can still carry bombs, it is a fighter by essence. It is to be noted that the Mirage IIIE can carry its entire AA armament, plus two air-to-ground weapons, on two extra hardpoints.&lt;br /&gt;
&lt;br /&gt;
Edit - august 2022 -&lt;br /&gt;
&lt;br /&gt;
Since the BR decompression to 11.3, the Mirage IIIE finds itself in a new position, where it's playstyle change, based on the game BR.&lt;br /&gt;
&lt;br /&gt;
As a toptier, the IIIE fufills prefectly it's air domination role by itself.&lt;br /&gt;
&lt;br /&gt;
When uptiered, it is recommended to take a more support oriented approach to combat, and to pierce through furballs at great speed, launching a missile or two.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent missile armament&lt;br /&gt;
* Small airframe&lt;br /&gt;
* Powerful cannons&lt;br /&gt;
* Added multi-role capability over the Mirage IIIC&lt;br /&gt;
* Flare/chaff dispenser, can carry 60 countermeasures in total, as well as RWR&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Below average acceleration&lt;br /&gt;
* Much heavier than its predecessor, the Mirage IIIC, while having negligible thrust increase; this results in the Mirage IIIE being more sluggish and less manoeuvrable&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Mirage_IIIC#History|l1=History of the Mirage IIIC}}&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIE is a multirole fighter version of the Mirage III series of attack aircraft manufactured by Dassault Aviation for the French Air Force. The aircraft was a follow-up to the earlier Mirage IIIC, featuring a fuselage extension, countermeasures and increased weapons capabilities. The first Mirage IIIE was built in 1964 and would quickly become the most popular variant of the Mirage in French service: the last Mirages would not be retired from French service until 1994.&lt;br /&gt;
&lt;br /&gt;
Compared to the earlier Mirage IIIC, the Mirage IIIE featured numerous improvements: notably, the fuselage was stretched by 30 cm (12 in) to accommodate additional avionics and fuel tanks. It was updated with the CSF Marconi Navigation computer used on the Mirage IV nuclear bomber. The new version of Cyrano II fire control radar added some new air-to-ground modes like ground-mapping of air-to-ground ranging. Also, the most obvious change in external characteristics was the pod under the nose which contain the CSF Marconi Doppler Navigation radar. Besides, a Thomson BU radar warning receiver was fitted in the tail-fin which can provide warning information for the pilots. The Head-Up-Display unit was also changed from CSF95 to the new CSF97 which added the air-to-ground capacity too. Thanks to the new structural strength design into the airframe, the Mirage IIIE fighter could carry 4,000 kg payload in total.&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIE was the most common Mirage III type in service with the French air force, with a total of 183 aircraft delivered, compared to 95 Mirage IIIC and 70 Mirage IIIR aircraft. The last Mirage III would not retire from the French air force until 1994, at which point it was replaced by the Mirage 2000 and later the Dassault Rafale. The Mirage IIIE was the most popular version of Mirage III family, with 523 being built and delivered to both France and customers around the world, the Swiss and Pakistani versions can equip Chaff/Flare dispenser in to the bottom of the fuselage too. The Mirage III would see extensive service in numerous wars for several air forces; notably, the Israeli air force used Mirages during the Six-day war and Yom Kippur War, while Argentina employed its Mirage IIIEAs against British forces during the Falklands war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mirage_3e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Mirage IIIE hangar.png|A Mirage IIIE, equipped with its full anti-air armament, of two Magics and one Matra R530&lt;br /&gt;
File:Mirage IIIE front.png|Closeup view of the Mirage IIIE AA armament. Note the canted Magic launch rails, allowing fire under G stress&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U5478688&amp;diff=135005</id>
		<title>User:U5478688</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U5478688&amp;diff=135005"/>
				<updated>2022-08-15T13:40:09Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey&lt;br /&gt;
I do articles on this wiki ... sometimes, and mainly around french materials.&lt;br /&gt;
I set good infos in there, but I'm bad at formating, sorry about that...&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mirage_IIIE&amp;diff=98696</id>
		<title>Mirage IIIE</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mirage_IIIE&amp;diff=98696"/>
				<updated>2021-03-21T02:07:20Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mirage_3e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]]. Contrary to its older sibling, the Mirage IIIC, the Mirage IIIE represents a (successful) attempt to integrate air-to-ground capabilities into the Mirage III line of aircraft. These capabilities are achieved by the addition of a ballistic computer to aid in the destruction of ground assets with guns, bombs, and rockets. The aircraft also receives numerous improvements, such as a new version of the Atar 9 engine, which not only slightly more powerful, but also much more responsive. A RWR system and a countermeasure dispenser is also installed on the type.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Overall, the Mirage IIIE is flown like the Mirage IIIC. The key feature of the Mirage airframe is its delta wing. Delta winged aircraft present tremendous manoeuvrability, at the cost of energy bleeding. The Mirage is no exception. While capable of supersonic flight, even at low altitude, and loaded with its air-to-air armament, high-G manoeuvres provokes as much deceleration as using a giant airbrake. This is, in fact, what a delta wing becomes, under high incidence angle, due to its very high vortex lift.&lt;br /&gt;
&lt;br /&gt;
In general, the Mirage IIIE is nimble and fast, but it lacks the engine power of its contemporaries, such as the Mig-21 Bis or the F-104 series. Getting up to speed, or regaining it will be a bit longer. A trade-off for the mirage IIIE manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,092 || 2,053 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.8 || 30.5 || 111.6 || 100.4 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Being a very light aircraft, the Mirage IIIE does not bear any sort of armour. It is to be noted that it has a very fragile rudder, which is mandatory to fly. Even as little as losing it's moving actuator is enough to make the Mirage IIIE uncontrollable. The wings, being built upon titanium longerons, are quite sturdy and can sometimes survive hits of the lightest calibre guns (ADEN/DEFA/GAU-13), but not two.&lt;br /&gt;
&lt;br /&gt;
The lack of armour on the Mirage can be compensated by the very small size of the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
The entirety of the AA missile armament of the Mirage IIIE is stacked in a single line. The AIM-9B missile will be of moderate help. The Matra 530 will be of better efficiency.&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIE being the end of the Dassault line-up, each components are pricy in experience, costing up to 32 000 exp for the 4th tier.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
The Mirage IIIE comes with a pair of DEFA 552A canons, with 125 round per gun, for 250 rounds total. These guns output a moderate shell velocity (but high rate of fire), but the DEFA shells are extremely destructive, and can blow a wing off of even the sturdiest aircrafts, such as the F-4E phantom. The shells proposed in the AA belt composed only of HE, incendiary, tracers. Overall, the best pick of shells one could want for air-to-air combat. The ground targets belt can pierce moderate armour, and are nothing to write home about. They will shred APC's and IFV's, but not MBT's.&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SAMP Type 25 (250 kg)|SAMP Type 21 (400 kg)|SNEB type 23|DEFA 552A (30 mm)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AS-30 Nord|Matra R530|Matra R530E|Matra R550 Magic 1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons (125 rpg = 250 total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x AIM-9B Sidewinder missiles + 36 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x Matra R550 Magic 1 missiles + 36 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x AIM-9B Sidewinder missiles + 36 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x Matra R550 Magic 1 missiles + 36 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x AS-30 Nord missile + 36 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x AS-30 Nord missile + 72 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x AIM-9B Sidewinder missiles + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x Matra R550 Magic 1 missiles + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 72 x SNEB type 23 rockets + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x AIM-9B Sidewinder missiles + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x Matra R550 Magic 1 missiles + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 72 x SNEB type 23 rockets + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
&lt;br /&gt;
As for each aircraft of this level, the Mirage is as good as the missiles it carries. The AIM-9B is an IR seeker missile of the very first type. It pulls few Gs, cannot orientate its seeker head and is very easily seduced by flares. Still, some kills can be expected on unsuspecting enemies, or enemies engaged with another aircraft in a turnfight, and low on energy.&lt;br /&gt;
&lt;br /&gt;
The Matra 530 is a radar guided, medium range missile. Only one can be carried, but it is one of (if it is not the) best SARH missile currently in game. As a counterpart, the Cyrano radar of the Mirage IIIE is quite small, with range rarely exceeding 20 Km. Inside this range, the missile has good range and manoeuvrability on the entire flight time. A good additio the Mirage IIIE arsenal. The SARH capability of the missile can be traded for the IR seeker of the Matra 530E, making it the biggest IR seeker of the game. This version does not require radar lock, but cannot be fired in front aspect, and can be seduced by flares, where the Cyrano radar guiding the 530 can only be disturbed by chaffs countermeasures, which are used much more rarely.&lt;br /&gt;
&lt;br /&gt;
As a tier 4 AA armament, the Mirage IIIE receives the dreaded Matra 550 Magic. This IR seeking missile of second generation is an excellent weapon, being both extremely manoeuvrable (pulling 30Gs, sometimes more), very light and reactive, and quite resilient to flare seduction. Under two kilometres, and launched in right conditions at subsonic speeds, this missile is virtually unescapable. It is to be noted that this missile, thanks to its canted launch rail, can be launched under G load. Its only two drawbacks are it's short range, and it's limited number of units carried under the Mirage wings, with only two of the type. (as a comparative, the F-4 Phantom series can carry 4 IR missile, the Mig-21 series, 4 or 6, the J-35 Draken or F-104, 4 and 6).&lt;br /&gt;
&lt;br /&gt;
As for ground attack, the Mirage III E carries the usual load of post-war French ordnance, in the form of 250/400 Kg SAMP bombs, SNEB HEAT rockets, and the AS.30 missile. The deployment of these weapons can be aided by the ballistic computer.&lt;br /&gt;
&lt;br /&gt;
The AS.30 missile is a MCLOS, AS.20 derived,  heavy warhead HE missile. Only one can be carried, and it is quite hard to use, but the damage output on ground targets in mixed battles is enormous. It is not uncommon to score two kills with one missile.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Mirage IIIE is an improvement over the Mirage IIIC in nearly every aspect. Its delta wing permits high-G, speed bleeding manoeuvres, and should be sued to force an opponent to overshoot, and give it chase with missiles or guns.&lt;br /&gt;
&lt;br /&gt;
The missile load of the Mirage III E is quite light, with only 3 missiles, all type counted, but the missiles are excellent, are should rarely miss. The addition of the flare dispenser is also of excellent help against the very dangerous IR seeking R-60 missile, which does not support well the saturation of its target with flare, and will often be seduced away. Note that flares are mostly inefficient whet afterburner is on, and lighting it off for mere seconds can be the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
Overall, sticking close to the ground, at high speed, and making missile passes on opponents is a good way to reach victory. Dogfight should be engaged only if the target position is advantageous, and the Mirage IIIE cannot just bleed out of energy and re-accelerate away.&lt;br /&gt;
&lt;br /&gt;
Footnote: The Mirage IIIE can be equipped with the SEPR 941 booster rocket if the guns are dismounted. This strategy is considered as to be avoided, because as of update 2.5, the loadouts permitting the removal of the guns are very restrictive. The booster gives an output of 1.5 extra ton of thrust, and can burnt for 105 seconds before running dry.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the Mirage IIIE is of moderate use. While it can still carry bombs. It is a fighter by essence. It is to be noted that the Mirage IIIE can carry its entire AA armament, plus two air-to-ground weapons, on two extra hardpoints.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent missile armament&lt;br /&gt;
* Slim airframe&lt;br /&gt;
* Powerfull canons&lt;br /&gt;
* Added multirole capability over the Mirage IIIC&lt;br /&gt;
* Flare/chaff dispenser, for 60 slots&lt;br /&gt;
* RWR equiped&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low missile count&lt;br /&gt;
* Moderate power engine&lt;br /&gt;
* Considered a priority target by enemies&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;[[File:IIIE hangar.png|none|thumb|A Mirage IIIE, equiped with it's full anti-air armament, of two Magics and one Matra 530]]&lt;br /&gt;
[[File:IIIE Front.png|none|thumb|Closeup view of the Mirage IIIE AA armament. Note the canted Magic launch rails, allowing fire under G stress]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mirage_IIIE&amp;diff=98695</id>
		<title>Mirage IIIE</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mirage_IIIE&amp;diff=98695"/>
				<updated>2021-03-21T01:52:26Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Wrote general info, armament (both onboard &amp;amp; suspended), usage in battles, and pros/cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mirage_3e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]]. Contrary to it's older sibling, the Mirage IIIC, the Mirage IIIE represents a (successful) attempt to integrate air-to-ground capabilities into the Mirage III line of aircraft. This capabilities are achieved by the addition of a ballistic computer to aid in the destruction of ground assets with guns, bombs, and rockets. The aircraft also receives numerous improvements, such as a new version of the Atar 9 engine, which not only slightly more powerfull, but also much more responsive. A RWR system and a countermeasure dispenser is also installed on the type.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Overall, the Mirage IIIE is flown like the Mirage IIIC. The key feature of the Mirage airframe is it's delta wing. Delta winged aircraft present tremendous manoeuvrability, at the cost of energy bleeding. The Mirage is no exception. While capable of supersonic flight, even at low altitude, and loaded with it's air-to-air armament, high-G manoeuvres provokes as much deceleration as using a giant airbrake. This is, in fact, what a delta wing becomes, under high incidence angle, due to it's very high vortex lift.&lt;br /&gt;
&lt;br /&gt;
In general, the Mirage IIIE is nimble and fast, but it lacks the engine power of it's contemporaries, such as the Mig-21 Bis or the F-104 series. Getting up to speed, or regaining it will be a bit longer. A trade-of for the mirage IIIE maneuvrability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,092 || 2,053 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.8 || 30.5 || 111.6 || 100.4 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Being a very light aircraft, the Mirage IIIE does not bear any sort of armour. It is to be noted that it has a very fragile rudder, which is mandatory to fly. Even as little as losing it's moving actuator is enough to make the Mirage IIIE uncontrolable. The wings, being built upon titanium longerons, are quite sturdy and can sometimes survive hits of the lighest caliber guns (ADEN/DEFA/GAU-13), but not two.&lt;br /&gt;
&lt;br /&gt;
The lack of armour on the Mirage can be compensated by the very small size of the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
The entirety of the AA missile armament of the Mirage IIIE is stacked in a single line. The AIM-9B missile will be of moderate help. The Matra 530 will be of better efficiency.&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIE being the end of the Dassaut line-up, each components are pricy in experience, costing up to 32 000 exp for the 4th tier.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
The Mirage IIIE comes with a pair of DEFA 552A canons, with 125 round per gun, for 250 rounds total. These guns output a moderate shell velocity (but high rate of fire), but the DEFA shells are extremely destructive, and can blow a wing off of even the sturdiest aircrafts, such as the F-4E phantom. The shells proposed in the AA belt composed only of HE, inciendiary, tracers. Overall the best pick of shells one could want for air-to-air combat. The ground targets belt can pierce moderate armour, and are nothing to write home about. They will shred APC's and IFV's, but not MBT's.&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SAMP Type 25 (250 kg)|SAMP Type 21 (400 kg)|SNEB type 23|DEFA 552A (30 mm)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AS-30 Nord|Matra R530|Matra R530E|Matra R550 Magic 1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons (125 rpg = 250 total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x AIM-9B Sidewinder missiles + 36 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x Matra R550 Magic 1 missiles + 36 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x AIM-9B Sidewinder missiles + 36 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x Matra R550 Magic 1 missiles + 36 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x AS-30 Nord missile + 36 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x AS-30 Nord missile + 72 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x AIM-9B Sidewinder missiles + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x Matra R550 Magic 1 missiles + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 72 x SNEB type 23 rockets + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x AIM-9B Sidewinder missiles + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x Matra R550 Magic 1 missiles + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 72 x SNEB type 23 rockets + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
&lt;br /&gt;
As for each aircraft of this level, the Mirage is as good as the missiles it carries. The AIM-9B is an IR seeker missile of the very first type. It pulls few Gs, cannot orientate it's seeker head and is very easily seduced by flares. Still, a some kills can be expected on unsuspecting enemies, or enemies engaged with another aircraft in a turnfight, and low on energy.&lt;br /&gt;
&lt;br /&gt;
The Matra 530 is a radar guided, medium range missile. Only one can be carried, but it is one of (if it is not the) best SARH missile currently in game. As a counterpart, the Cyrano radar of the Mirage IIIE is quite small, with range rarely exceeding 20 Km. Inside this range, the missile has good range and maneuvrability on the entire flight time. A good addition the the Mirage IIIE arsenal. The SARH capability of the missile can be traded for the IR seeker of the Matra 530E, making it the biggest IR seeker of the game. This version does not require radar lock, but cannot be fired in front aspect, and can be seduced by flares, where the Cyrano radar guiding the 530 can only be disturbed by chaffs countermeasures, which are used much more rarely.&lt;br /&gt;
&lt;br /&gt;
As a tier 4 AA armament, the Mirage IIIE receives the dreaded Matra 550 Magic. This IR seeking missile of second generation is an excellent weapon, being both extremely manoeuvrable (pulling 30Gs, sometimes more), very light and reactive, and quite resilient to flare seduction. Under two kilometers, and launched in right conditions at subsonic speeds, this missile is virtualy unescapable. It is to be noted that this missile, thanks to it's canted launch rail, can be launched under G load. It's only two drawbacks are it's short range, and it's limited number of units carried under the Mirage wings, with only two of the type. (as a comparative, the F-4 Phantom series can carry 4 IR missile, the Mig-21 series, 4 or 6, the J-35 Draken or F-104, 4 and 6).&lt;br /&gt;
&lt;br /&gt;
As for ground attack, the Mirage III E carries the usual load of post-war french ordonance, in the form of 250/400 Kg SAMP bombs, SNEB HEAT rockets, and the AS.30 missile. The deployment of these weapons can be aided by the balistic computer.&lt;br /&gt;
&lt;br /&gt;
The AS.30 missile is a MCLOS, AS.20 derived,  heavy warhead HE missile. Only one can be carried, and it is quite hard to use, but the damage output on ground targets in mixed battles is enormous. It is not uncommon to score two kills with one missile.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Mirage IIIE is an improvement over the Mirage IIIC in nearly every aspect. It's delta wing permits high-G, speed bleeding manoeuvres, and should be sued to force an opponent to overshoot, and give it chase with missiles or guns.&lt;br /&gt;
&lt;br /&gt;
The missile load of the Mirage III E is quite light, with only 3 missiles, all type counted, but the missiles are excellent, are should rarely miss. The addition of the flare dispenser is also of excellent help against the very dangerous IR seeking R-60 missile, which does not support well the saturation of it's target with flare, and will often be seduced away. Note that flares are mostly inefficient whet afterburner is on, and lighint it off for mere seconds can be the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
Overall, sticking close to the ground, at high speed, and making missile passes on opponents is a good way to reach victory. Dogfight should be engaged only if the target position is advantageous, and the Mirage IIIE cannot just bleed out of energy and re-accelerate away.&lt;br /&gt;
&lt;br /&gt;
Footnote : The Mirage IIIE can be equiped with the SEPR 941 booster rocket if the guns are dismounted. This strategy is considered as to be avoided, because as of update 2.5, the loadouts permitting the removal of the guns are very restrictive. The booster gives an output of 1.5 extra ton of thrust, and can burnt for 105 seconds before running dry.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the Mirage IIIE is of moderate use. While it can still carry bombs. It is a fighter by essence. It is to be noted that the Mirage IIIE can carry it's entire AA armament, plus two air-to-ground weapons, on two extra hardpoints.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent missile armament&lt;br /&gt;
* Slim airframe&lt;br /&gt;
* Powerfull canons&lt;br /&gt;
* Added multirole capability over the Mirage IIIC&lt;br /&gt;
* Flare/chaff dispenser, for 60 slots&lt;br /&gt;
* RWR equiped&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low missile count&lt;br /&gt;
* Moderate power engine&lt;br /&gt;
* Considered a priority target by enemies&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;[[File:IIIE hangar.png|none|thumb|A Mirage IIIE, equiped with it's full anti-air armament, of two Magics and one Matra 530]]&lt;br /&gt;
[[File:IIIE Front.png|none|thumb|Closeup view of the Mirage IIIE AA armament. Note the canted Magic launch rails, allowing fire under G stress]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Mirage_IIIE_front.png&amp;diff=98694</id>
		<title>File:Mirage IIIE front.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Mirage_IIIE_front.png&amp;diff=98694"/>
				<updated>2021-03-21T01:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Closeup view of the Mirage IIIE AA armament. Note the canted Magic launch rail, allowing fire under G stress.&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:IIIE_loadout.png&amp;diff=98693</id>
		<title>File:IIIE loadout.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:IIIE_loadout.png&amp;diff=98693"/>
				<updated>2021-03-21T01:45:57Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Closeup view of the anti-air armament, where the 3 missiles are visible&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Mirage_IIIE_hangar.png&amp;diff=98692</id>
		<title>File:Mirage IIIE hangar.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Mirage_IIIE_hangar.png&amp;diff=98692"/>
				<updated>2021-03-21T01:44:17Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Mirage IIIE, equiped with it's full anti-air armament, of two Magics and one Matra 530&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U5478688&amp;diff=98670</id>
		<title>User:U5478688</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U5478688&amp;diff=98670"/>
				<updated>2021-03-20T18:55:01Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Created page with &amp;quot;Hey I do articles on this wiki ... sometimes, and mainly around french materials. I set good infos in there, but I'm crap at formating, sorry ^^'&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey&lt;br /&gt;
I do articles on this wiki ... sometimes, and mainly around french materials.&lt;br /&gt;
I set good infos in there, but I'm crap at formating, sorry ^^'&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_R530&amp;diff=96228</id>
		<title>Matra R530</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_R530&amp;diff=96228"/>
				<updated>2021-03-08T16:00:24Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Inserted simple schematic detailing the placement of the carrier aircraft with a R.530&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the infrared homing version&lt;br /&gt;
| link = Matra R530E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:WeaponImage Matra R530.png|thumb|left|420px|The Matra R530 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The Matra R530 is a BVR, semi-active, radar guided, heavy missile originating from France. It is the fist iteration of the Matra 530 series of missiles, and is the fist widely used SARH missile used by the French army.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_3c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The Matra 530 missile is a heavy anti-air weapon. it is a Semi Active, Radar Homing (SARH) missile. Meaning the missile is guided by a beam, emitted by the carrier aircraft's radar. This fact implies that the carrier aircraft must keep radar lock on it's target for the entire duration of the missile flight. Note that contrary to IR guided missiles, this SARH missile can lock on a target from much further away (up to 15 km and above), and from a front aspect. An advantage shared withe the US AIM-7 Sparrow and the USSR R3R missiles.&lt;br /&gt;
&lt;br /&gt;
The missile can reach the speed of Mach 2.7, and accelerates for a long time before gliding to it's target, keeping good manoeuvrability throughout the entire flight.&lt;br /&gt;
&lt;br /&gt;
The missile being of SARH type, launching the missile will trigger an RWR alert in the target aircraft, if it is equipped with such a technology. On the other hand, the missile is not seduced by flares, as it is guided by radar emission, and not heat emission.&lt;br /&gt;
&lt;br /&gt;
It is to be noted that the seeking head of the weapon becomes active only after a full second of flight. This first second being entirely used for acceleration, activation of internal components and search of the radar locked target.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The missiles carries a 10Kg warhead, which is more than enough to destroy any target in the Fighter/Attacker role. The missile detonation is triggered by a proximity fuze. The missile cannot be fired at a ground target.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-7E Sparrow]] : The Matra 530 is bigger, flies longer, and is generally better. On the other hand, the carrier platforms of the sparrow carry a set of more (2 or 4) missiles, whereas the Mirage IIIC, and other variants, can only carry one Matra 530 missile.&lt;br /&gt;
&lt;br /&gt;
* [[R-3R]] : The R3R missile, while technically the same of weapon, is based on the sidewinder B missile body. As such, this missile has a very weak range and manoeuvrability. Being used as a &amp;quot;close-range surprise SARH weapon&amp;quot;, often used to confuse Flare-equipped aircraft, expecting an IR-guided missile. Overall, the R3R and the R530 are not comparable.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R530 missile can be used both as a front aspect, head-on weapon, and as a pursuit, longer range weapon, the latter characteristic being shared with its IR counterpart, the R530E. It is to be noted that the player has to keep radar lock on the target while the missile is en-route, but does not necessarily has to face the target. It is viable (and preferable) for the launcher aircraft to perform a &amp;quot;notch&amp;quot;, which means changing direction after launch, and following a course that still allows the radar to keep lock on the target, while remaining at a safe distance. The Mirage IIIC platform can perform notchesmoderate angles, ensuring evasive manoeuvers can be achieved while guiding the weapon.&lt;br /&gt;
&lt;br /&gt;
The missile should be used in a range of about 15km the target is facing the carrier aircraft (making their relative speed about mach 2). The boost time and manoeuvrability of the missile is adequate to secure a kill, though hard evasive manoeuvres will defeat it, but leave the target at lower speed, and open an opportunity to attack with other weapons.&lt;br /&gt;
&lt;br /&gt;
In pursuit, as the missile has a speed of Mach 2.7, and a confortable, but not unlimited range, firing a fleeing target at more than 5 km is to be avoided, because this setup pushes the limits of endurance of the missile, making the hit very unreliable.&lt;br /&gt;
&lt;br /&gt;
Another point to be noted is that with such range, a good firing position will greatly increase the missile hit probability :&lt;br /&gt;
[[File:Efficient placement of the carrier aircraft, relative to the target with a R.530 attack.png|thumb|Efficient placement of the carrier aircraft, relative to the target with a R.530 attack]]&lt;br /&gt;
A missile being a target tracking weapon, its guidance is assured by proportional navigation (I.E the missile does not &amp;quot;run after&amp;quot; the target, but estimates the position of the target at the time impact, and directs itself to that position. This method is the most efficient to engage a target). This fact implies that the missile should be fired while taking into account this shift in target position. The adequate firing position is very similar to a gun firing position. Aiming ahead of the target will maximize the missile flight time efficiency. This technique is shown in this picture.&lt;br /&gt;
&lt;br /&gt;
Overall, this missile of average manoeuvrability for the tier is better used on unsuspecting targets at long range, and RWR equipped targets at closer range, to deny the enemy time to plan an evasive manoeuvre.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy missile, with long flight time&lt;br /&gt;
* Streamlined construction bleeds little energy on flight&lt;br /&gt;
* Adequate warhead&lt;br /&gt;
* Adequate manoeuvrability&lt;br /&gt;
* Excellent verticality&lt;br /&gt;
* Immune to flares&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small carrier aircraft means only one weapon of the type is carried&lt;br /&gt;
* SARH nature means the missile is unreliable in top-down attack (because of ground clutter)&lt;br /&gt;
* SARH nature means RWR equipped targets will be aware of the missiles arrival&lt;br /&gt;
* Heavy missile implies the carrier aircraft looses manoeuvrability while carrying it.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:R.530.png|center|thumb|R.530 missile, slung on the underbelly pylon of a Mirage IIIC]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:R.530.png&amp;diff=96227</id>
		<title>File:R.530.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:R.530.png&amp;diff=96227"/>
				<updated>2021-03-08T15:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;R.530 on underbelly pylon of a Mirage IIIC&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Efficient_placement_of_the_carrier_aircraft,_relative_to_the_target_with_a_R.530_attack.png&amp;diff=96226</id>
		<title>File:Efficient placement of the carrier aircraft, relative to the target with a R.530 attack.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Efficient_placement_of_the_carrier_aircraft,_relative_to_the_target_with_a_R.530_attack.png&amp;diff=96226"/>
				<updated>2021-03-08T15:55:19Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Efficient placement of the carrier aircraft, relative to the target with a R.530 attack&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-100D_(France)&amp;diff=96219</id>
		<title>F-100D (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-100D_(France)&amp;diff=96219"/>
				<updated>2021-03-08T13:17:28Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: /* History */ added mention of converved unit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f-100d_france&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-100 during its initial development was outfitted with the then de-rated Pratt &amp;amp; Whitney XJ57-P-7 engine and was still able to achieve faster than the speed of sound. By the time the F-100D rolled off of the production line they were outfitted with the more powerful Pratt &amp;amp; Whitney J57P-21. It is this engine which turns the fighter into a hot rod. The F-100D is much like a ground-based dragster in that it has acceleration, it has a high top speed and is a horrible turner.&lt;br /&gt;
&lt;br /&gt;
The F-100D is aerodynamically fit with its sleek body and swept-back wings which coupled with its J57P-21 is a fantastic climber which continues to accelerate even without WEP engaged. This fighter will continue to accelerate in a flat run to the point of going over Mach 1 and even more quickly hits top speeds when in a dive. Climbing, diving and rolling are excellent capabilities of this fighter, however, this comes with having speed on your side as when flying slower, it has a more challenging time to manoeuvre without being a relatively easy target for others. The F-100D is not the greatest of turners even with leading-edge wing slats to help, manoeuvres like the Immelmann and Split-S are the most optimal when changing directions without attempting energy-bleeding manoeuvres like turning (unless that is what you are intending to do to cause an overshoot of someone following you).&lt;br /&gt;
&lt;br /&gt;
Flying at speeds close to Mach 1 or past can pose a challenge for pilots utilising the 3rd-person view as a condensation cloud forms around the aircraft and obscures your view (not an issue for those flying simulator-style from in the cockpit). While this can make targeting enemy aircraft a challenge, it just takes a little more work to line up the shot either with the cannons or air-to-air missiles.&lt;br /&gt;
&lt;br /&gt;
Typically aircraft which pound ground targets fly slow to ensure they hit their targets with guns, rockets or bombs, however, the F-100D becomes difficult to get out of harms way when flying slow, so it requires the pilot to learn how to bomb and fire rockets at targets at higher speeds than what they may be used to with earlier aircraft. Terms like drop &amp;amp; run or fire &amp;amp; forget come into play as the F-100D descends towards a ground target at a good clip, dropping its bombs or firing its rockets and then boogieing out of the area to ensure the ground anti-aircraft fire nor any trailing fighters gain a targeting solution on you. Some pilots like to watch and make sure their ordnance hits the target, however, this can cost you your jet when someone takes advantage of your inattentiveness and gets the drop on you. Speed in and speed out is the key with the F-100D.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,446 || 1,439 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 40.6 || 41.5 || 61.2 || 54.4 || rowspan=&amp;quot;2&amp;quot; | 1,400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,478 || 1,458 || 39.5 || 40.0 || 94.6 || 79.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 620 || 590 || 435 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 640 || &amp;lt; 540 || &amp;lt; 610 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J57P21 ||  1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 9,551 kg || colspan=&amp;quot;3&amp;quot; |  352 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 900 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 10,618 kg || 10,968 kg || 11,669 kg || 12,719 kg || 13,069 kg || 16,689 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,786 kgf || 5,810 kgf&lt;br /&gt;
| 0.55 || 0.53 || 0.50 || 0.46 || 0.44 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,254 kgf&amp;lt;br /&amp;gt;(1,200 km/h) || 7,978 kgf&amp;lt;br /&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.75 || 0.73 || 0.68 || 0.63 || 0.61 || 0.48&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For post-war fighter jets wanted to take advantage of the newer jet technology and maximize both speed and ordnance carried. To keep up speed and maximize ordnance, something had to give and that came with pilot survivability. The idea is to be faster than the enemy which would make it really difficult for them to get a targeting solution on you. Though the F-100D does have protection for the pilot, it isn't much and leaves the rest of the critical components virtually unprotected with armour. For the pilot, the back of the seat and headrest maintains a continuous piece of steel at 12.7 mm thick and the windscreen is rated at 64 mm bulletproof windscreen. Typically this type of protection is meant more for protection from defensive turret attacks from bombers rather than gun attacks from other aircraft.&lt;br /&gt;
&lt;br /&gt;
The F-100D is a relatively sturdy aircraft and can take a beating before critical components begin to fail. While the engine and the pilot are important to protect as much as possible (without the engine you don't go and without the pilot…you don't go…) the wings are another critical component which you must protect as hits to the wings can make flying very difficult or send you to the respawn point. If being tailed by another aircraft try to speed away because if you try to pull up, turn to the side or pull-down, you risk expositing increased surface area of the skin, giving the enemy pilot more to shoot at and a greater opportunity of taking out a wing. If possible, increase speed and sway back and forth, even some very shallow elevator dips up and down maybe enough to throw off the sighting of the enemy pilot and spray his bullets all around you without exposing very much surface area of the jet, however, if there is a missile launch, take evasive action to avoid the missile and worry about the guns later.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M39A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M39A1 cannons, chin-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
Early fighter aircraft utilized the wings of aircraft to mount machine guns and cannons, which was very effective especially aircraft like the P-47 which could outfit four guns in each wing for a total of eight. The downside is that for these guns to be effective, they had to have a convergence set to a specific distance, bullet hits before that distance and after became less effective, the pilots needed to make sure to hit the sweet spot. For the F-100D, convergence is non-existent as all four of its M39A1 20 mm cannons are mounted on the underside of the fuselage, effectively able to decimate targets at extremely close range or snipe targets which maybe even 700 - 800 m, if not farther away, effectively almost any range (below 1000 m) is a sweet-spot for this fighter.&lt;br /&gt;
&lt;br /&gt;
The cannons are air-cooled and rarely overheat, typically with the 200 round limit for each gun, the pilot should want to make each shot count and not just hold down the firing trigger and spray away. Another bonus to having all four cannons being the same type and calibre is that the bullets will have the same drop rate, so after getting used to how they work, it is much easier to estimate where to target moving vehicles to ensure a connection with the bullets. With the four cannons grouping so tightly, only a few rounds are needed to blow off an enemy aircraft's wing, eliminate a critical component (engine, compressor, fuel tank, pilot...etc...) and even take out ground units to include up to light armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AIM-9B Sidewinder|FFAR Mighty Mouse}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-100 truly shines when in an up-tier situation. Unlike the F4 Phantom II or the MiG-21, the F-100 is equipped with leading-edge slats. This gives it a much higher angle of attack at low speeds, allowing the F-100 to out-turn both the F4 and the MiG-21. However, at lower battle ratings, the F-100D is best at [[Boom &amp;amp; Zoom]] tactics. When fighting at a lower battle rating, the F-100 has some bad flying characteristics at low speeds which includes flying like a rock with wings. At high speeds, the F-100 is a breeze to fly because of its all-flying tail and boosted controls. It has a massive angle of attack, so once you get on someone's tail, there's pretty much no escape. Best way to use the F-100D is to start climbing. 5,000 meters is usually a good altitude to climb to. Since you can out-climb most subsonic aircraft in the game, Boom &amp;amp; Zoom tactics should be used. Climb high, make a pass, then climb away. Be extremely careful to not bleed energy and don't turn when subsonic planes are around, they will be able to outmanoeuvre the F-100D.&lt;br /&gt;
&lt;br /&gt;
Against the F-100's biggest foe, the MiG-19, turning isn't a bad idea if you keep your energy up. You bleed a lot of speed in a turn, so extreme pulls aren't recommended. The MiG-19 will rip easily at high speeds, something the F-100 doesn't have a problem with. However, the MiG-19 accelerates faster than the F-100D at all speeds and altitudes so it can slip away easily. In the best-case scenario, bait the MiG-19 for a teammate, as the MiG-19 can't do much against two F-100s.&lt;br /&gt;
&lt;br /&gt;
Overall to get this bus to perform, it must be at high speeds. Keep your energy up.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent guns that have both high muzzle velocity, rate of fire, plenty of ammo (200 RPG), and pack a good punch with high-explosive shells&lt;br /&gt;
* Can carry FFAR Mighty Mouse unguided rockets&lt;br /&gt;
* Its air to air missiles(AIM-9B) have a longer reach than the missiles on the MiG-19PT&lt;br /&gt;
* Fast and out-accelerates both MiG-15 and MiG-17's&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thoroughly unmanoeuvrable at slow speeds, and does absolutely not lend itself to traditional turning dogfights&lt;br /&gt;
* Suffers from severe lockup past the Mach 1 mark&lt;br /&gt;
* Bleeds a lot of energy when trying to turn around at high speed&lt;br /&gt;
* While fast, it still accelerates a lot slower than MiG-19PT&lt;br /&gt;
* Lacks many of the suspended armaments that the American F-100D has&lt;br /&gt;
* Expensive modules&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;[[File:F100-France.jpg|thumb|F-100D 54-2122 (the second receipt by the French Air Force) with the colors of the 3/11 &amp;quot;Corsica&amp;quot; at Toul-Rosières Air Base in June 1970.]]&lt;br /&gt;
The F-100 Super Sabre (or 45-Sabre) saw its first foreign service with the French Air Force. A total of 100 Super Sabres were ordered by the French, comprising 85 F-100Ds and 15 F-100Fs. The first of these aircraft arrived in May of 1958. At that time, France was a full member of NATO - as a result, most French Super Sabres were initially assigned to the 4th Allied Tactical Air Force, based in Germany. Following France’s withdrawal from NATO, French Super Sabres were relocated to French air bases as Escadres (squadrons) No. 3 and No. 11.&lt;br /&gt;
&lt;br /&gt;
The French-operated F-100s were the first F-100s to see service, as they were used for Close Air Support (CAS) during the war in Algeria. French F-100s eventually served until 1978, when they were replaced in the CAS role by the brand-new SEPECAT Jaguar. Thus, the Super Sabres were returned to the United States for storage and scrapping.&lt;br /&gt;
&lt;br /&gt;
One model of the D type is conserved at the Musée de l'Air et de l'Espace museum, in the Paris suburbs&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- Paste links to sources and external resources, such as:&lt;br /&gt;
topic on the official game forum;&lt;br /&gt;
encyclopedia page on the aircraft;&lt;br /&gt;
other literature. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/436416-f-100d-super-sabre/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Baugher, J. (1999, November 27). F 100 Sabre with Foreign Air Forces. Retrieved January 04, 2021, from &amp;lt;nowiki&amp;gt;http://www.joebaugher.com/usaf_fighters/f100_9.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{AirManufacturer NAA}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=DEFA_552A_(30_mm)&amp;diff=96217</id>
		<title>DEFA 552A (30 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=DEFA_552A_(30_mm)&amp;diff=96217"/>
				<updated>2021-03-08T12:27:56Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: The DEFA canons are not suspended but internal on the Mirage IIIC. This status is a remnant of the SEPR 941 rocket booster, that was removed from the game. Using this rocket booster implied removing the guns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_3c}}&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}&lt;br /&gt;
* '''Air targets:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}&lt;br /&gt;
* '''Ground targets:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|AP|Armour-piercing}}&lt;br /&gt;
* '''Stealth:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 47 || 39 || 30 || 27 || 23 || 19&lt;br /&gt;
|-&lt;br /&gt;
| Air targets || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Ground targets || 47 || 39 || 30 || 27 || 23 || 19&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || 47 || 39 || 30 || 27 || 23 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_R530&amp;diff=96216</id>
		<title>Matra R530</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_R530&amp;diff=96216"/>
				<updated>2021-03-08T12:20:21Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: removed ita on some texts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the infrared homing version&lt;br /&gt;
| link = Matra R530E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:WeaponImage Matra R530.png|thumb|left|420px|The Matra R530 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The Matra R530 is a BVR, semi-active, radar guided, heavy missile originating from France. It is the fist iteration of the Matra 530 series of missiles, and is the fist widely used SARH missile used by the French army.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_3c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The Matra 530 missile is a heavy anti-air weapon. it is a Semi Active, Radar Homing (SARH) missile. Meaning the missile is guided by a beam, emitted by the carrier aircraft's radar. This fact implies that the carrier aircraft must keep radar lock on it's target for the entire duration of the missile flight. Note that contrary to IR guided missiles, this SARH missile can lock on a target from much further away (up to 15 km and above), and from a front aspect. An advantage shared withe the US AIM-7 Sparrow and the USSR R3R missiles.&lt;br /&gt;
&lt;br /&gt;
The missile can reach the speed of Mach 2.7, and accelerates for a long time before gliding to it's target, keeping good manoeuvrability throughout the entire flight.&lt;br /&gt;
&lt;br /&gt;
The missile being of SARH type, launching the missile will trigger an RWR alert in the target aircraft, if it is equipped with such a technology. On the other hand, the missile is not seduced by flares, as it is guided by radar emission, and not heat emission.&lt;br /&gt;
&lt;br /&gt;
It is to be noted that the seeking head of the weapon becomes active only after a full second of flight. This first second being entirely used for acceleration, activation of internal components and search of the radar locked target.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The missiles carries a 10Kg warhead, which is more than enough to destroy any target in the Fighter/Attacker role. The missile detonation is triggered by a proximity fuze. The missile cannot be fired at a ground target.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-7E Sparrow]] : The Matra 530 is bigger, flies longer, and is generally better. On the other hand, the carrier platforms of the sparrow carry a set of more (2 or 4) missiles, whereas the Mirage IIIC, and other variants, can only carry one Matra 530 missile.&lt;br /&gt;
&lt;br /&gt;
* [[R-3R]] : The R3R missile, while technically the same of weapon, is based on the sidewinder B missile body. As such, this missile has a very weak range and manoeuvrability. Being used as a &amp;quot;close-range surprise SARH weapon&amp;quot;, often used to confuse Flare-equipped aircraft, expecting an IR-guided missile. Overall, the R3R and the R530 are not comparable.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The R530 missile can be used both as a front aspect, head-on weapon, and as a pursuit, longer range weapon, the latter characteristic being shared with it's IR counterpart, the R530E. It is to be noted that the player has to keep radar lock on the target while the missile is enroute, but does not necessarily has to face the target. It is viable (and preferable) for the launcher aircraft to perform a &amp;quot;notch&amp;quot;, which means changing direction after launch, and following a course that still allows the radar to keep lock on the target, while remaining at a safe distance. The Mirage IIIC platform can perform notches to an angle of up to 60 degrees, as showed in the picture.&lt;br /&gt;
&lt;br /&gt;
The missile should be used in a range of about 15km the target is facing the carrier aircraft (making their relative speed about mach 2). The boost time and manoeuvrability of the missile is adequate to secure a kill, though hard evasive manoeuvres will defeat it, but leave the target at lower speed, and open an opportunity to attack with other weapons.&lt;br /&gt;
&lt;br /&gt;
In pursuit, as the missile has a speed of Mach 2.7, and a confortable, but not illimited range, firing a fleeing target at more than 5 km is to be avoided, because this setup pushes the limits of endurance of the missile, making the hit very unreliable.&lt;br /&gt;
&lt;br /&gt;
Another point to be noted is that with such range, a good firing position will greatly increase the missile hit probability :&lt;br /&gt;
&lt;br /&gt;
A missile being a target tracking weapon, it's guidance is assured by proportional navigation (I.E the missile does not &amp;quot;run after&amp;quot; the target, but estimates the position of the target at the time impact, and directs itself to that position. This method is the most efficient to engage a target). This fact implies that the missile should be fired while taking into account this shift in target position. The adequate firing position is very similar to a gun firing position. Aiming ahead of the target will maximize the missile flight time efficiency. This technique is shown in this picture.&lt;br /&gt;
&lt;br /&gt;
Overall, this missile of average manoeuvrability for the tier is better used on unsuspecting targets at long range, and RWR equiped targets at closer range, to deny the enemy time to plan an evasive manoeuvre.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy missile, with long flight time&lt;br /&gt;
* Streamlined construction bleeds little energy on flight&lt;br /&gt;
* Adequate warhead&lt;br /&gt;
* Adequate manoeuvrability&lt;br /&gt;
* Excellent verticality&lt;br /&gt;
* Immune to flares&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small carrier aircraft means only one weapon of the type is carried&lt;br /&gt;
* SARH nature means the missile is ureliable in top-down attack (because of ground clutter)&lt;br /&gt;
* SARH nature means RWR equiped targets will be aware of the missiles arrival&lt;br /&gt;
* Heavy missile implies the carrier aircraft looses manoeuvrability while carrying it.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Matra '''R.530''' is a French medium to short range air-to-air missile. It was available in infrared homing and semi active radar homing as the main armament of the Mirage III which was able to carry a single missile in the centerline, the Mirage F1, which carried two under the wings, and the F-8 Crusader, also carrying two on the sides of the fuselage in French Navy service.&lt;br /&gt;
&lt;br /&gt;
It entered service in 1962, replacing the Matra R.511, and was replaced by the Super 530 family of missiles in the late 70's&lt;br /&gt;
&lt;br /&gt;
On 29 November 1966, an Israeli Air Force Dassault Mirage III shot down two Egyptian MiG-19s which were trying to intercept an Israeli reconnaissance Piper J-3 Cub in Israeli airspace. The first MiG was destroyed with a R.530 fired from less than a mile away, marking the first aerial kill for the French-made missile. The second MiG-19 was destroyed with cannon fire.&amp;lt;ref&amp;gt;Wikipedia&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_R530&amp;diff=96215</id>
		<title>Matra R530</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_R530&amp;diff=96215"/>
				<updated>2021-03-08T12:19:44Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Added usage in battles section, pros &amp;amp; cons, and history. Must update game before uploading photographs and schematics. Apologies for this spam guys ^^&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the infrared homing version&lt;br /&gt;
| link = Matra R530E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:WeaponImage Matra R530.png|thumb|left|420px|The Matra R530 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The Matra R530 is a BVR, semi-active, radar guided, heavy missile originating from France. It is the fist iteration of the Matra 530 series of missiles, and is the fist widely used SARH missile used by the French army.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_3c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The Matra 530 missile is a heavy anti-air weapon. it is a Semi Active, Radar Homing (SARH) missile. Meaning the missile is guided by a beam, emitted by the carrier aircraft's radar. This fact implies that the carrier aircraft must keep radar lock on it's target for the entire duration of the missile flight. Note that contrary to IR guided missiles, this SARH missile can lock on a target from much further away (up to 15 km and above), and from a front aspect. An advantage shared withe the US AIM-7 Sparrow and the USSR R3R missiles.&lt;br /&gt;
&lt;br /&gt;
The missile can reach the speed of Mach 2.7, and accelerates for a long time before gliding to it's target, keeping good manoeuvrability throughout the entire flight.&lt;br /&gt;
&lt;br /&gt;
The missile being of SARH type, launching the missile will trigger an RWR alert in the target aircraft, if it is equipped with such a technology. On the other hand, the missile is not seduced by flares, as it is guided by radar emission, and not heat emission.&lt;br /&gt;
&lt;br /&gt;
It is to be noted that the seeking head of the weapon becomes active only after a full second of flight. This first second being entirely used for acceleration, activation of internal components and search of the radar locked target.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The missiles carries a 10Kg warhead, which is more than enough to destroy any target in the Fighter/Attacker role. The missile detonation is triggered by a proximity fuze. The missile cannot be fired at a ground target.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-7E Sparrow]] : The Matra 530 is bigger, flies longer, and is generally better. On the other hand, the carrier platforms of the sparrow carry a set of more (2 or 4) missiles, whereas the Mirage IIIC, and other variants, can only carry one Matra 530 missile.&lt;br /&gt;
&lt;br /&gt;
* [[R-3R]] : The R3R missile, while technically the same of weapon, is based on the sidewinder B missile body. As such, this missile has a very weak range and manoeuvrability. Being used as a &amp;quot;close-range surprise SARH weapon&amp;quot;, often used to confuse Flare-equipped aircraft, expecting an IR-guided missile. Overall, the R3R and the R530 are not comparable.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The R530 missile can be used both as a front aspect, head-on weapon, and as a pursuit, longer range weapon, the latter characteristic being shared with it's IR counterpart, the R530E. It is to be noted that the player has to keep radar lock on the target while the missile is enroute, but does not necessarily has to face the target. It is viable (and preferable) for the launcher aircraft to perform a &amp;quot;notch&amp;quot;, which means changing direction after launch, and following a course that still allows the radar to keep lock on the target, while remaining at a safe distance. The Mirage IIIC platform can perform notches to an angle of up to 60 degrees, as showed in the picture.&lt;br /&gt;
&lt;br /&gt;
The missile should be used in a range of about 15km the target is facing the carrier aircraft (making their relative speed about mach 2). The boost time and manoeuvrability of the missile is adequate to secure a kill, though hard evasive manoeuvres will defeat it, but leave the target at lower speed, and open an opportunity to attack with other weapons.&lt;br /&gt;
&lt;br /&gt;
In pursuit, as the missile has a speed of Mach 2.7, and a confortable, but not illimited range, firing a fleeing target at more than 5 km is to be avoided, because this setup pushes the limits of endurance of the missile, making the hit very unreliable.&lt;br /&gt;
&lt;br /&gt;
Another point to be noted is that with such range, a good firing position will greatly increase the missile hit probability :&lt;br /&gt;
&lt;br /&gt;
A missile being a target tracking weapon, it's guidance is assured by proportional navigation (I.E the missile does not &amp;quot;run after&amp;quot; the target, but estimates the position of the target at the time impact, and directs itself to that position. This method is the most efficient to engage a target). This fact implies that the missile should be fired while taking into account this shift in target position. The adequate firing position is very similar to a gun firing position. Aiming ahead of the target will maximize the missile flight time efficiency. This technique is shown in this picture.&lt;br /&gt;
&lt;br /&gt;
Overall, this missile of average manoeuvrability for the tier is better used on unsuspecting targets at long range, and RWR equiped targets at closer range, to deny the enemy time to plan an evasive manoeuvre.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy missile, with long flight time&lt;br /&gt;
* Streamlined construction bleeds little energy on flight&lt;br /&gt;
* Adequate warhead&lt;br /&gt;
* Adequate manoeuvrability&lt;br /&gt;
* Excellent verticality&lt;br /&gt;
* Immune to flares&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small carrier aircraft means only one weapon of the type is carried&lt;br /&gt;
* SARH nature means the missile is ureliable in top-down attack (because of ground clutter)&lt;br /&gt;
* SARH nature means RWR equiped targets will be aware of the missiles arrival&lt;br /&gt;
* Heavy missile implies the carrier aircraft looses manoeuvrability while carrying it.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''The Matra '''R.530''' is a French medium to short range air-to-air missile. It was available in infrared homing and semi active radar homing as the main armament of the Mirage III which was able to carry a single missile in the centerline, the Mirage F1, which carried two under the wings, and the F-8 Crusader, also carrying two on the sides of the fuselage in French Navy service.''&lt;br /&gt;
&lt;br /&gt;
It entered service in 1962, replacing the Matra R.511, and was replaced by the Super 530 family of missiles in the late 70's&lt;br /&gt;
&lt;br /&gt;
On 29 November 1966, an Israeli Air Force Dassault Mirage III shot down two Egyptian MiG-19s which were trying to intercept an Israeli reconnaissance Piper J-3 Cub in Israeli airspace. The first MiG was destroyed with a R.530 fired from less than a mile away, marking the first aerial kill for the French-made missile. The second MiG-19 was destroyed with cannon fire.&amp;lt;ref&amp;gt;Wikipedia&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_R530&amp;diff=96212</id>
		<title>Matra R530</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_R530&amp;diff=96212"/>
				<updated>2021-03-08T10:08:35Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Added desc., general info, and effective damage. Will finish later this afternoon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the infrared homing version&lt;br /&gt;
| link = Matra R530E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:WeaponImage Matra R530.png|thumb|left|420px|The Matra R530 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''The Matra R530 is a BVR, semi-active, radar guided, heavy missile originating from France. This is currently (as of update 2.03), the heaviest AA missile in the game. It is the fist iteration of the Matra 530 series of missiles, and is the fist widely used SARH missile used by the French army. It currently equips the Mirage IIIC, with one weapon per aircraft.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
Mirage IIIC&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_3c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The Matra 530 missile is a heavy anti-air weapon. it is a Semi Active, Radar Homing (SARH) missile. Meaning the missile is guided by a beam, emitted by the carrier aircraft's radar. This fact implies that the carrier aircraft must keep radar lock on it's target for the entire duration of the missile flight. Note that contrary to IR guided missiles, this SARH missile can lock on a target from much further away (up to 15 kms and above), and from a front aspect. An advantage shared withe the US AIM-7 Sparrow and the USSR R3R missiles.&lt;br /&gt;
&lt;br /&gt;
The missile can reach the speed of Mach 2.7, and accelerates for a long time before gliding to it's target, keeping good manoeuvrability throughout the entire flight.&lt;br /&gt;
&lt;br /&gt;
The missile being of SARH type, launching the missile will trigger an RWR alert in the target aircraft, if it is equiped with such a technology. On the other hand, the missile is not seduced by flares, as it is guided by radar emission, and not heat emission.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''The missiles carries a 10Kg warhead, which is more than enough to destroy any target in the Fighter/Attacker role. The missile detonation is triggered by a proximity fuze.'' &lt;br /&gt;
&lt;br /&gt;
The missile cannot be fired upon a ground target.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''AIM-7E Sparrow : The Matra 530 is bigger, flies longer, and is generally better. On the other hand, the carrier platforms of the sparrow carry a set of more (2 or 4) missiles, whereas the Mirage IIIC, and other variants, can only carry one Matra 530 missile.''&lt;br /&gt;
&lt;br /&gt;
R3R : The R3R missile, while technically the same of weapon, is based on the sidewinder B missile body. As such, this missile has a very weak range and manoeuvrability. Being used as a &amp;quot;close-range surprise SARH weapon&amp;quot;, often used to confuse Flare equiped aircrafts, expacting an IR-guided missile.&lt;br /&gt;
&lt;br /&gt;
Overall, the R3R and the R530 are not comparable.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_1&amp;diff=96209</id>
		<title>Matra R550 Magic 1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_1&amp;diff=96209"/>
				<updated>2021-03-08T09:35:17Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Picture desc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage Matra R550 Magic 1.png|thumb|left|420px|The Matra R550 Magic 1 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The Matra R.550 Magic 1 is a French [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|IR homing air-to-air missile]] that was intended to replace the AIM-9s in French Army service. It was introduced in [[update &amp;quot;Starfighters&amp;quot;]]. It is a light missile, classified as an &amp;quot;autodefense missile&amp;quot; in french service.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jaguar_a}}&lt;br /&gt;
* {{Specs-Link|mirage_3c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The R.550 Magic is the most capable missile currently at War Thunder, with boasting 30G overload and resistance to G overload when launching, make it the most deadly missile at top tier when use correctly. It is to be noted that the Magic is a very light missile, with only two seconds of boost time. The missiles comes equipped with large and numerous control surfaces, ensuring high manoeuvrability throughout the flight time. The price of these big control surfaces is a high drag, with the weapon decelerating quickly after end of boost time, limiting the missile range.&lt;br /&gt;
&lt;br /&gt;
The weapon enable time is 0.5 second, meaning the missile will accelerate straight for half a second before starting manoeuvres.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' -&amp;gt;&lt;br /&gt;
Having a warhead containing 6 kg of HBX explosive (9.6 kg TNT equivalent), it guarantees the destruction of enemy vital parts such as engine, tail section, wings, etc&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The explosive charge is of six kilograms, generally enough to deal with any fighter/attacker  with a single hit, but the proximity fuse is very sensible, and the missile can explode far enough from the target, only provoking a critical hit, or two.&lt;br /&gt;
&lt;br /&gt;
It is safe to assume that an aircraft reached by the weapon is damaged enough to either be dead, or out of the fight.&lt;br /&gt;
&lt;br /&gt;
* [[R-60]] - A soviet short range IR missile with excellent overload performance but poor booster capability&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''The Magic is mounted on the Mirage series of aircrafts, being extremely well integrated, and slavable to the aircraft's radar. Meaning that if the Mirage's Cyrano radar is locked on an enemy aircraft, enabling the missile seeker will immediately activate the missile seeker's gimbals, and the seeker will orientate itself in the direction of the locked target. Allowing a certain capability of &amp;quot;off-boresight&amp;quot; shooting of the missile. This fact is important in close range engagments and dogfight.''&lt;br /&gt;
&lt;br /&gt;
Overall, the Matra 550 Magic missile is to be used as a close encounter platorm. Firing the weapon on an enemy at a distance of more than 2 kms yields poor results, especially if the target is fleeing at high speed. Under 1.5 km mark, the hit is nearly assured. Note that the use of flares is an effective countermeasure against the Magic, but the missile onboard computers are pretty resistant to flares seductions. Concerning off-boresight shoots, sending away the weapon over 1-1.2 km is not advised, because the trajectory correction needed for an off-boresight shoot is higher that a standard shoot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great turning capability&lt;br /&gt;
* Can be slaved onto the radar&lt;br /&gt;
* High resistance against flare decoys&lt;br /&gt;
* Can launch in any G condition&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor low speed turning capability, easy to dodge if launched close to target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The '''R.550 Magic''' (backronym for ''Missile Auto-Guidé Interception et Combat'') is a short-range air-to-air missile designed in 1968 by French company Matra to compete with the American AIM-9 Sidewinder, and it was made backwards compatible with the Sidewinder launch hardware.&lt;br /&gt;
&lt;br /&gt;
On 11 January 1972, a Gloster Meteor of the centre for in-flight trials fired an R550 Magic and shot down a Nord CT20 target drone (unmanned aerial vehicle).&lt;br /&gt;
&lt;br /&gt;
Mass-produced from 1976, the Magic was adopted by the French Air Force and Navy.&lt;br /&gt;
&lt;br /&gt;
The Argentine Air Force received &amp;quot;Magic 1&amp;quot; for its Mirage IIIEA during the 1982 Falklands War.&lt;br /&gt;
&lt;br /&gt;
The Argentine Navy received &amp;quot;Magic 1&amp;quot; for its Super Etendards after the 1982 Falklands War.&lt;br /&gt;
&lt;br /&gt;
An upgraded version, the ''Magic 2'', replaced the original model in 1986. In total, 11,300 Magic 2s were produced; they were exported, notably to Iraq and Greece, who used them in combat.&lt;br /&gt;
&lt;br /&gt;
The Magic is still carried by the Dassault Rafale, Dassault Mirage 2000, F-16, Sea Harrier (FRS51), MiG-21 LanceR,&amp;lt;sup&amp;gt;[''circular reference'']&amp;lt;/sup&amp;gt; Super Étendard, Mirage F1, Mirage 5, and Mirage III. It is gradually being replaced by the MBDA MICA.&lt;br /&gt;
&lt;br /&gt;
Four hundred and eighty were sold to Taiwan and used by the Republic of China Air Force.&amp;lt;ref&amp;gt;Wikipedia&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&lt;br /&gt;
[[File:Magic I.png|thumb|The Matra 550 Magic 1 missile. Note the size and number of control surfaces, and the lack of thrust vectoring in the missile's rocket motor nozzle.]]&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:R550 Magic - Mirage IIIC.png|&amp;lt;small&amp;gt;R.550 Magic seen on Mirage IIIC&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|faKyQOTmzDw|'''Best guided missiles''' discusses the {{PAGENAME}} at 0:42 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_1&amp;diff=96208</id>
		<title>Matra R550 Magic 1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_1&amp;diff=96208"/>
				<updated>2021-03-08T09:33:03Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Described weapon capabilities, and usage in battles. Added section on operationnal history, and a picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage Matra R550 Magic 1.png|thumb|left|420px|The Matra R550 Magic 1 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The Matra R.550 Magic 1 is a French [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|IR homing air-to-air missile]] that was intended to replace the AIM-9s in French Army service. It was introduced in [[update &amp;quot;Starfighters&amp;quot;]]. It is a light missile, classified as an &amp;quot;autodefense missile&amp;quot; in french service.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jaguar_a}}&lt;br /&gt;
* {{Specs-Link|mirage_3c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The R.550 Magic is the most capable missile currently at War Thunder, with boasting 30G overload and resistance to G overload when launching, make it the most deadly missile at top tier when use correctly. It is to be noted that the Magic is a very light missile, with only two seconds of boost time. The missiles comes equipped with large and numerous control surfaces, ensuring high manoeuvrability throughout the flight time. The price of these big control surfaces is a high drag, with the weapon decelerating quickly after end of boost time, limiting the missile range.&lt;br /&gt;
&lt;br /&gt;
The weapon enable time is 0.5 second, meaning the missile will accelerate straight for half a second before starting manoeuvres.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' -&amp;gt;&lt;br /&gt;
Having a warhead containing 6 kg of HBX explosive (9.6 kg TNT equivalent), it guarantees the destruction of enemy vital parts such as engine, tail section, wings, etc&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The explosive charge is of six kilograms, generally enough to deal with any fighter/attacker  with a single hit, but the proximity fuse is very sensible, and the missile can explode far enough from the target, only provoking a critical hit, or two.&lt;br /&gt;
&lt;br /&gt;
It is safe to assume that an aircraft reached by the weapon is damaged enough to either be dead, or out of the fight.&lt;br /&gt;
&lt;br /&gt;
* [[R-60]] - A soviet short range IR missile with excellent overload performance but poor booster capability&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''The Magic is mounted on the Mirage series of aircrafts, being extremely well integrated, and slavable to the aircraft's radar. Meaning that if the Mirage's Cyrano radar is locked on an enemy aircraft, enabling the missile seeker will immediately activate the missile seeker's gimbals, and the seeker will orientate itself in the direction of the locked target. Allowing a certain capability of &amp;quot;off-boresight&amp;quot; shooting of the missile. This fact is important in close range engagments and dogfight.''&lt;br /&gt;
&lt;br /&gt;
Overall, the Matra 550 Magic missile is to be used as a close encounter platorm. Firing the weapon on an enemy at a distance of more than 2 kms yields poor results, especially if the target is fleeing at high speed. Under 1.5 km mark, the hit is nearly assured. Note that the use of flares is an effective countermeasure against the Magic, but the missile onboard computers are pretty resistant to flares seductions. Concerning off-boresight shoots, sending away the weapon over 1-1.2 km is not advised, because the trajectory correction needed for an off-boresight shoot is higher that a standard shoot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great turning capability&lt;br /&gt;
* Can be slaved onto the radar&lt;br /&gt;
* High resistance against flare decoys&lt;br /&gt;
* Can launch in any G condition&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor low speed turning capability, easy to dodge if launched close to target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The '''R.550 Magic''' (backronym for ''Missile Auto-Guidé Interception et Combat'') is a short-range air-to-air missile designed in 1968 by French company Matra to compete with the American AIM-9 Sidewinder, and it was made backwards compatible with the Sidewinder launch hardware.&lt;br /&gt;
&lt;br /&gt;
On 11 January 1972, a Gloster Meteor of the centre for in-flight trials fired an R550 Magic and shot down a Nord CT20 target drone (unmanned aerial vehicle).&lt;br /&gt;
&lt;br /&gt;
Mass-produced from 1976, the Magic was adopted by the French Air Force and Navy.&lt;br /&gt;
&lt;br /&gt;
The Argentine Air Force received &amp;quot;Magic 1&amp;quot; for its Mirage IIIEA during the 1982 Falklands War.&lt;br /&gt;
&lt;br /&gt;
The Argentine Navy received &amp;quot;Magic 1&amp;quot; for its Super Etendards after the 1982 Falklands War.&lt;br /&gt;
&lt;br /&gt;
An upgraded version, the ''Magic 2'', replaced the original model in 1986. In total, 11,300 Magic 2s were produced; they were exported, notably to Iraq and Greece, who used them in combat.&lt;br /&gt;
&lt;br /&gt;
The Magic is still carried by the Dassault Rafale, Dassault Mirage 2000, F-16, Sea Harrier (FRS51), MiG-21 LanceR,&amp;lt;sup&amp;gt;[''circular reference'']&amp;lt;/sup&amp;gt; Super Étendard, Mirage F1, Mirage 5, and Mirage III. It is gradually being replaced by the MBDA MICA.&lt;br /&gt;
&lt;br /&gt;
Four hundred and eighty were sold to Taiwan and used by the Republic of China Air Force.&amp;lt;ref&amp;gt;Wikipedia&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&lt;br /&gt;
[[File:Magic I.png|thumb]]&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:R550 Magic - Mirage IIIC.png|&amp;lt;small&amp;gt;R.550 Magic seen on Mirage IIIC&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|faKyQOTmzDw|'''Best guided missiles''' discusses the {{PAGENAME}} at 0:42 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Magic_I.png&amp;diff=96207</id>
		<title>File:Magic I.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Magic_I.png&amp;diff=96207"/>
				<updated>2021-03-08T09:31:34Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Matra 550 Magic I, on a Mirage IIIC wing pylon. Note the size and number of aerodynamic surfaces, and the lack of thrust vectoring in the missle rocket motor nozzle.&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Jaguar_A&amp;diff=69970</id>
		<title>Jaguar A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Jaguar_A&amp;diff=69970"/>
				<updated>2020-09-08T22:40:44Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: typo 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jaguar_a}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]]. It is a twin engine ground assault aircraft, designed with the transport and operation of heavy ordnance in mind. It also comes equiped with auto-defense air-to-air missiles, in the form of the dreaded Matra 550 Magic 1. Overall a bomb truck, it is very unwieldy while fully loaded, but is exceptionally nimble once it's bomb/rocket load is expanded. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The SEPECAT Jaguar is a relatively small aircraft, with a relatively small wing surface area, yet it boasts two jet engines, each yielding nearly two tons of wet thrust. These caracteristics give the Jaguar exceptional agility and responsiveness, being able to engage turnfights if necessary. On the other hand, this small frame makes the Jaguar turn into a brick when loaded with bombs. The aircraft even becoming so heavy it becomes very hard to take-off. The wings are of a swept design, and the Jaguar looses energy while turning only moderately, not being a BnZ fighter, but not being as bad as a Mirage IIIC or a J35D Draken.&lt;br /&gt;
&lt;br /&gt;
Overall it is a quite average fighter, while not loaded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,657 || 1,645 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.8 || 32.4 || 74.2 || 66.2 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 950 || 525 || 410 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 720 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Turbomeca Limited Adour Mk.102 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,616 kg || colspan=&amp;quot;3&amp;quot; | 453 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 42m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 709 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 8,545 kg || 9,165 kg || 9,940 kg || 10,869 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 42m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,998 kgf || 3,094 kgf&lt;br /&gt;
| 0.72 || 0.68 || 0.62 || 0.57 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,242 kgf&amp;lt;br /&amp;gt;(200 km/h) || 3,307 kgf&amp;lt;br /&amp;gt;(200 km/h)&lt;br /&gt;
| 0.77 || 0.72 || 0.67 || 0.61 || 0.49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Jaguar A has no armour plating or armoured glass. The entire wings of the Jaguar A are made up of fuel tanks, along with most of the upper fuselage, with flight controls being exposed in the &amp;quot;spine&amp;quot; of the aircraft. The two engines take up a small amount of room in the very rear of the fuselage.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 553 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 553 cannons, belly-mounted (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SAMP Type 25 (250 kg)|SAMP Type 21 (400 kg)}}&lt;br /&gt;
{{main|Matra R550 Magic 1|SNEB type 23|TBA ECC|TBA Multi-Dart 100 AB}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 11 x 250 kg SAMP Type 25 bombs (2,750 kg total)&lt;br /&gt;
* 8 x 400 kg SAMP Type 21 bombs (3,200 kg total)&lt;br /&gt;
* 108 x SNEB type 23 rockets&lt;br /&gt;
* 144 x SNEB type 23 rockets&lt;br /&gt;
* 16 x TBA ECC rockets&lt;br /&gt;
* 16 x TBA Multi-Dart 100 AB rockets&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 9 x 250 kg SAMP Type 25 bombs + 2 x Matra R550 Magic 1 missiles (2,250 kg total)&lt;br /&gt;
* 6 x 400 kg SAMP Type 21 bombs + 2 x Matra R550 Magic 1 missiles (2,400 kg total)&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 72 x SNEB type 23 rockets&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 72 x SNEB type 23 rockets&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 8 x TBA ECC rockets&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 8 x TBA Multi-Dart 100 AB rockets&lt;br /&gt;
&lt;br /&gt;
The sets of bombs are the heaviest ordonances for the aircraft, but ensure a good supply of CAS support capability, even though bomb runs in combined battles are extremely dangerous at such BR's.&lt;br /&gt;
&lt;br /&gt;
The most exotic loadout proposed by the Jaguar A is the TBA Multi-Dart 100 AB rocket. This rocket is a hypersonic, sub-munition carrying vessel, with each rocket carrying six darts, and reaching 1400m/s, or Mach 4.2. Each dart is in fact a small kinetic penetrator, each being able to penetrate 80mm of flat armor, and relying only on fragmentation of armor as post-penetration damage. While these darts cannot pierce the front (or even side) hull of a modern MBT, it will pierce it's roof without problems, and the rocket speed and number of darts gives the possibility of top attacks from a safe distance, with extreme precision. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In Realistic battles, the Jaguar A is a catastrophic aircraft to grind, because it's only air-to-air missiles are locked as a rank 4 modification. The entirety of it's opposition will be carrying both IR and semi-active radar missiles. Once these missiles are researched, the Jaguar becomes a force to be reckoned with, and it can be expected that a few kills can be made on unsuspecting enemies. The bomb/rocket load of the Jaguar A is decent, and bombing bases and key targets is definitely a good way to acquire experience. Carrying a hybrid air-to-air and air-to-ground load is a good compromise, retaining adequate ground pounding capabilities while acquiring autodefense capabilities.&lt;br /&gt;
&lt;br /&gt;
In a RB match, it is a good tactic to let pure fighters go in front, and remain at low altitude. That way the Jaguar will not be in the front lines, and will be able to expend it's bomb load and attempt to help fighters with it's missiles. The Jaguar cannot face aircrafts such as a Mig-21, or a Mirage IIIC, or even a Phantom II and be expected to win. The aircraft fares better as a support aircraft.&lt;br /&gt;
&lt;br /&gt;
In Combined battles, many CAS options are available. Be it the SAMP bombs, SNEB rockets, or Multi-Dart rockets, with the latter being it's bleeding edge weapon against ground forces. Remaining at safe distance and avoiding incoming missiles while selecting a target, then pointing it swiftly for a top attack with one or more Multi-Dart rockets seems to be an adequate usage of these weapons. It can be decided to abandon the autodefense missiles to carry more ordonance, that is a choice of attack paradigm each player must make.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 30 mm&lt;br /&gt;
| LAU-5003 B/A&lt;br /&gt;
| Matra JL-100R&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Type 25C&lt;br /&gt;
| Matra LR F1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| New 30 mm cannons&lt;br /&gt;
| &lt;br /&gt;
| LR 100-4&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Type 21B&lt;br /&gt;
| Matra R550 Magic 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
- Small frame, hard to hit w/ guns&lt;br /&gt;
&lt;br /&gt;
- Nimble and agile while not loaded&lt;br /&gt;
&lt;br /&gt;
- Carries two extremely efficient Matra 550 Magic missiles&lt;br /&gt;
&lt;br /&gt;
- Carries an exotic weapon for CAS, which players are not used to face&lt;br /&gt;
&lt;br /&gt;
- Can be played as a bomb truck&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
- Researching the modifications are a hassle&lt;br /&gt;
&lt;br /&gt;
- Basically a barely flying anvil when fully loaded with bombs&lt;br /&gt;
&lt;br /&gt;
- Does not carry flares&lt;br /&gt;
&lt;br /&gt;
- No protection&lt;br /&gt;
&lt;br /&gt;
- No radar (and thus no radar guided missiles)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6841-development-sepecat-jaguar-raining-fire-en|[Devblog] SEPECAT Jaguar: Raining Fire]]&lt;br /&gt;
&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TBA_Multi-Dart_100_AB&amp;diff=69848</id>
		<title>TBA Multi-Dart 100 AB</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TBA_Multi-Dart_100_AB&amp;diff=69848"/>
				<updated>2020-09-08T12:27:37Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: filled the main sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The ''TBA Multi-Dart 100 AB (Anti-Blindé, Anti-Armor),'' is a 100 mm, air launched, hypersonic rocket. It's carries an array of six sub-caliber darts. Each of these darts is, in and of itself, a small kinectic penetrator, capable of piercing 80mm of armor. The darts are dispatched automatically by explosion of the mother-rocket and spread in a cone, in the same way as the pellets from a shotgun.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jaguar_a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the rocket.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The mother-rocket doe not do any damage to any target.&lt;br /&gt;
&lt;br /&gt;
Each dart, after penetration, only rely on the fragmentation of the dart body, and the penetrated armor fo achieve damage. In that sense, the damage output of each dart is low, but as each rocket carries six darts, the damage is multiplied, and occurs on multiple points.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
This weapon system has no current analogue, with an exception on the Starstreak missile, which even himself is only remotely linked by it's submunition warhead.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The TBA Multi-Dart 100 AB's penetration is not sufficient to penetrate front, or even side hulls and turrets of modern MBT's, but can easily shred light vehicles. Top attacks are, though, devastating on any target, often disabling multiple key components, and more often than not, killing or maiming most of the crew. The spread of the darts also gives a small margin of error, as even in the event of a miss, one or two darts might still hit and damage a side of the target vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
- Extremely fast rocket&lt;br /&gt;
&lt;br /&gt;
- Sub-munition dispatching&lt;br /&gt;
&lt;br /&gt;
- very exotic anti-tank capabilities&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
- Each dart yields moderate post-pen damage&lt;br /&gt;
&lt;br /&gt;
- Might require a top attack, where the modern SPAA vehicles carry radar guided guns and missiles.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* https://aviationsmilitaires.net/v3/kb/externalload/show/1633/tba-multi-dart-100-ab-24&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Jaguar_A&amp;diff=69834</id>
		<title>Jaguar A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Jaguar_A&amp;diff=69834"/>
				<updated>2020-09-08T10:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: wrote summary, flight performances, added a section on suspended armament, and usage in battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jaguar_a}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]]. It is a twin engine ground assault aircraft, designed with the transport and operation of heavy ordnance in mind. It also comes equiped with auto-defense air-to-air missiles, in the form of the dreaded Matra 550 Magic 1. Overall a bomb truck, it is very unwieldy while fully loaded, but is exceptionally nimble once it's bomb/rocket load is expanded. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The SEPECAT Jaguar is a relatively small aircraft, with a relatively small wing surface area, yet it boasts two jet engines, each yielding nearly two tons of wet thrust. These caracteristics give the Jaguar exceptional agility and responsiveness, being able to engage turnfights if necessary. On the other hand, this small frame makes the Jaguar turn into a brick when loaded with bombs. The aircraft even becoming so heavy it becomes very hard to take-off. The wings are of a swept design, and the Jaguar looses energy while turning only moderately, not being a BnZ fighter, but not being as bad as a Mirage IIIC or a J35D Draken.&lt;br /&gt;
&lt;br /&gt;
Overall it is a quite average fighter, while not loaded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,657 || 1,645 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.8 || 32.4 || 74.2 || 66.2 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 950 || 525 || 410 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 720 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Turbomeca Limited Adour Mk.102 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,616 kg || colspan=&amp;quot;3&amp;quot; | 453 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 42m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 709 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 8,545 kg || 9,165 kg || 9,940 kg || 10,869 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 42m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,998 kgf || 3,094 kgf&lt;br /&gt;
| 0.72 || 0.68 || 0.62 || 0.57 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,242 kgf&amp;lt;br /&amp;gt;(200 km/h) || 3,307 kgf&amp;lt;br /&amp;gt;(200 km/h)&lt;br /&gt;
| 0.77 || 0.72 || 0.67 || 0.61 || 0.49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Jaguar A has no armour plating or armoured glass. The entire wings of the Jaguar A are made up of fuel tanks, along with most of the upper fuselage, with flight controls being exposed in the &amp;quot;spine&amp;quot; of the aircraft. The two engines take up a small amount of room in the very rear of the fuselage.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 553 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 553 cannons, belly-mounted (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SAMP Type 25 (250 kg)|SAMP Type 21 (400 kg)}}&lt;br /&gt;
{{main|Matra R550 Magic 1|SNEB type 23|TBA ECC|TBA Multi-Dart 100 AB}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 11 x 250 kg SAMP Type 25 bombs (2,750 kg total)&lt;br /&gt;
* 8 x 400 kg SAMP Type 21 bombs (3,200 kg total)&lt;br /&gt;
* 108 x SNEB type 23 rockets&lt;br /&gt;
* 144 x SNEB type 23 rockets&lt;br /&gt;
* 16 x TBA ECC rockets&lt;br /&gt;
* 16 x TBA Multi-Dart 100 AB rockets&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 9 x 250 kg SAMP Type 25 bombs + 2 x Matra R550 Magic 1 missiles (2,250 kg total)&lt;br /&gt;
* 6 x 400 kg SAMP Type 21 bombs + 2 x Matra R550 Magic 1 missiles (2,400 kg total)&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 72 x SNEB type 23 rockets&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 72 x SNEB type 23 rockets&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 8 x TBA ECC rockets&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 8 x TBA Multi-Dart 100 AB rockets&lt;br /&gt;
&lt;br /&gt;
The sets of bombs are the heaviest ordonances for the aircraft, but ensure a good supply of CAS support capability, even though bomb runs in combined battles are extremely dangerous at such BR's.&lt;br /&gt;
&lt;br /&gt;
The most exotic loadout proposed by the Jaguar A is the TBA Multi-Dart 100 AB rocket. This rocket is a hypersonic, sub-munition carrying vessel, with each rocket carrying six darts, and reaching 1400m/s, or Mach 4.2. Each dart is in fact a small kinetic penetrator, each being able to penetrate 80mm of flat armor, and relying only on fragmentation of armor as post-penetration damage. While these darts cannot pierce the front (or even side) hull of a modern MBT, it cant pierce it's roof without problems, and the rocket speed and number of darts gives the possibility of top attacks from a safe distance, with extreme precision. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In Realistic battles, the Jaguar A is a catastrophic aircraft to grind, because it's only air-to-air missiles are locked as a rank 4 modification. The entirety of it's opposition will be carrying both IR and semi-active radar missiles. Once these missiles are researched, the Jaguar becomes a force to be reckoned with, and it can be expected that a few kills can be made on unsuspecting enemies. The bomb/rocket load of the Jaguar A is decent, and bombing bases and key targets is definitely a good way to acquire experience. Carrying a hybrid air-to-air and air-to-ground load is a good compromise, retaining adequate ground pounding capabilities while acquiring autodefense capabilities.&lt;br /&gt;
&lt;br /&gt;
In a RB match, it is a good tactic to let pure fighters go in front, and remain at low altitude. That way the Jaguar will not be in the front lines, and will be able to expend it's bomb load and attempt to help fighters with it's missiles. The Jaguar cannot face aircrafts such as a Mig-21, or a Mirage IIIC, or even a Phantom II and be expected to win. The aircraft fares better as a support aircraft.&lt;br /&gt;
&lt;br /&gt;
In Combined battles, many CAS options are available. Be it the SAMP bombs, SNEB rockets, or Multi-Dart rockets, with the latter being it's bleeding edge weapon against ground forces. Remaining at safe distance and avoiding incoming missiles while selecting a target, then pointing it swiftly for a top attack with one or more Multi-Dart rockets seems to be an adequate usage of these weapons. It can be decided to abandon the autodefense missiles to carry more ordonance, that is a choice of attack paradigm each player must make.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 30 mm&lt;br /&gt;
| LAU-5003 B/A&lt;br /&gt;
| Matra JL-100R&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Type 25C&lt;br /&gt;
| Matra LR F1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| New 30 mm cannons&lt;br /&gt;
| &lt;br /&gt;
| LR 100-4&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Type 21B&lt;br /&gt;
| Matra R550 Magic 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
- Small frame, hard to hit w/ guns&lt;br /&gt;
&lt;br /&gt;
- Nimble and agile while not loaded&lt;br /&gt;
&lt;br /&gt;
- Carries two extremely efficient Matra 550 Magic missiles&lt;br /&gt;
&lt;br /&gt;
- Carries an exotic weapon for CAS, which players are not used to face&lt;br /&gt;
&lt;br /&gt;
- Can be played as a bomb truck&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
- Researching the modifications are a hassle&lt;br /&gt;
&lt;br /&gt;
- Basically a barely flying anvil when fully loaded with bombs&lt;br /&gt;
&lt;br /&gt;
- Does not carry flares&lt;br /&gt;
&lt;br /&gt;
- No protection&lt;br /&gt;
&lt;br /&gt;
- No radar (and thus no radar guided missiles)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6841-development-sepecat-jaguar-raining-fire-en|[Devblog] SEPECAT Jaguar: Raining Fire]]&lt;br /&gt;
&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M.D.452_IIA&amp;diff=43506</id>
		<title>M.D.452 IIA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M.D.452_IIA&amp;diff=43506"/>
				<updated>2020-02-08T10:36:48Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: replaced simple mentions with &amp;quot;PAGENAME&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=md_452_mystere_2a}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = M.D.452 IIC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_MD.452IIA.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
The  '''''{{PAGENAME}}'''''  is something of a jack of all trades, while less potent in nearly every aspect than the MD.452 IIC. Its flight performances are balanced, if a bit slow in accelerations. The roll rate is excellent at medium to high speeds (550 - 900 km/h), giving the aircraft many options for evasive maneuvers, and although energy-bleeding, the turn rate is good against most enemies. This version carries a cluster of four 20mm M50 canons, which fare moderately at this BR.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 992 || 962 || {{Specs|ceiling}} || 26.5 || 27.0 || 30.4 || 28.9 || 800&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 1,040 || 1,030 || {{Specs|ceiling}} || 23.8 || 25 || 44.3 || 37 || 800&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 650 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 620 || &amp;lt; 700 || &amp;lt; 740 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 0 m || 2,800 kgf || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 40 mm Bulletproof glass in front of pilot.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M50 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M50 cannons, chin-mounted (125 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
The four machine guns are clustered on the underside of the fuselage, directly below the pilot. Each are armed with the same amount of ammunition, which means that all guns will fire together until empty.&lt;br /&gt;
&lt;br /&gt;
Like all french aircrafts of all BR, the default ammunition belt is extremely underwhelming, with &amp;quot;practice rounds&amp;quot; representing 25% of the belt composition. As such, the research of the newer sets of ammo belts should be prioritized. Once upgraded, the '''''{{PAGENAME}}''''' will still struggle to destroy an enemy plane in a single pass, but each hitting burst is decisive, as the rounds are potent enough to severely damage the engine/controls/wing surface and mission-kill adversaries.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The '''''{{PAGENAME}}''''' is generally more maneuvrable than most other contemporary aircraft it faces, the only ones you would have a tough time turning with at this battle rating would be any of the Sabres. Since its roll rate is comparable to the Sabre's once the &amp;quot;New Boosters&amp;quot; modification is installed, the option of turnfighting becomes available, although speed will be bled at a relatively high rate. Still, like the predecessors of the Mystère II, boom &amp;amp; zooming should remain the first choice in engagements, but unlike the MD.452 IIC, the this aircraft's engine is slightly less powerfull, and one or two minutes of sideclimb might be necessary to remain in control of the engagment situation. Commands stiffening doesn't appear under around 1,000-1,050 km/h, and subtle use of airbrakes will be necessary to ensure control during the whole descent.&lt;br /&gt;
&lt;br /&gt;
Overall, the '''''{{PAGENAME}}''''' should be considered as a second line fighter, and fares better when paired with support. Another, secondary role can be as a harasser, BnZing many different enemies, to damage them, and go around later for another decisive pass, or even letting allies finish off the disabled foes.&lt;br /&gt;
&lt;br /&gt;
It could be argued that the MD.452 IIA has no advantage over it's newer version, the MD.452 IIC, wich seats at the same rank, and the same BR.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good turn rate between 550 km/h and 900 km/h&lt;br /&gt;
* Decent climb rate&lt;br /&gt;
* Strong and effective flaps&lt;br /&gt;
* Nose-mounted 20mm guns&lt;br /&gt;
* Good ammo choices (besides &amp;quot;Default&amp;quot; one)&lt;br /&gt;
* Quite nice when downtiered in battles&lt;br /&gt;
* Guns equipped with belts other than the stock option can quickly down or critically damage the opponent&lt;br /&gt;
* With all modifications, can deal with MiG-15 and Sabres, but these interceptors are still superior&lt;br /&gt;
* Easy to fly and land with a ripped wingtip or even whole wing &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Default&amp;quot; ammunition belt is underperforming for the rank&lt;br /&gt;
* Stock performance is lacking&lt;br /&gt;
* Slow compared to other contemporary aircraft&lt;br /&gt;
* Poor horizontal energy retention compared to its predecessors&lt;br /&gt;
* Fragile; a few hits of enemy fire will make controlling the aircraft more difficult&lt;br /&gt;
* 500 bullets so some practise in needed&lt;br /&gt;
* Nearly no armour, pilot knockouts are really common &lt;br /&gt;
* 20mm guns can spark but often it is not big problem and sometimes even advantage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bloch}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M.D.452_IIA&amp;diff=43502</id>
		<title>M.D.452 IIA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M.D.452_IIA&amp;diff=43502"/>
				<updated>2020-02-08T01:13:03Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Written : Simple description, description of armament, usage in battle. Edited because of the recent BR change 8.7 -&amp;gt; 8.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=md_452_mystere_2a}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = M.D.452 IIC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_MD.452IIA.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
The MD.452 IIA is something of a jack of all trades, while less potent in nearly every aspect than the MD.452 IIC. Its flight performances are balanced, if a bit slow in accelerations. The roll rate is excellent at medium to high speeds (550 - 900 km/h), giving the aircraft many options for evasive maneuvers, and although energy-bleeding, the turn rate is good against most enemies. This version carries a cluster of four 20mm M50 canons, which fare moderately at this BR.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 992 || 962 || {{Specs|ceiling}} || 26.5 || 27.0 || 30.4 || 28.9 || 800&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 1,040 || 1,030 || {{Specs|ceiling}} || 23.8 || 25 || 44.3 || 37 || 800&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 650 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 620 || &amp;lt; 700 || &amp;lt; 740 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 0 m || 2,800 kgf || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 40 mm Bulletproof glass in front of pilot.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M50 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M50 cannons, chin-mounted (125 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
The four machine guns are clustered on the underside of the fuselage, directly below the pilot. Each are armed with the same amount of ammunition, which means that all guns will fire together until empty.&lt;br /&gt;
&lt;br /&gt;
Like all french aircrafts of all BR, the default ammunition belt is extremely underwhelming, with &amp;quot;practice rounds&amp;quot; representing 25% of the belt composition. As such, the research of the newer sets of ammo belts should be prioritized. Once upgraded, the '''''{{PAGENAME}}''''' will still struggle to destroy an enemy plane in a single pass, but each hitting burst is decisive, as the rounds are potent enough to severely damage the engine/controls/wing surface and mission-kill adversaries.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The '''''{{PAGENAME}}''''' is generally more maneuvrable than most other contemporary aircraft it faces, the only ones you would have a tough time turning with at this battle rating would be any of the Sabres. Since its roll rate is comparable to the Sabre's once the &amp;quot;New Boosters&amp;quot; modification is installed, the option of turnfighting becomes available, although speed will be bled at a relatively high rate. Still, like the predecessors of the Mystère II, boom &amp;amp; zooming should remain the first choice in engagements, but unlike the MD.452 IIC, the this aircraft's engine is slightly less powerfull, and one or two minutes of sideclimb might be necessary to remain in control of the engagment situation. Commands stiffening doesn't appear under around 1,000-1,050 km/h, and subtle use of airbrakes will be necessary to ensure control during the whole descent.&lt;br /&gt;
&lt;br /&gt;
Overall, the '''''{{PAGENAME}}''''' should be considered as a second line fighter, and fares better when paired with support. Another, secondary role can be as a harasser, BnZing many different enemies, to damage them, and go around later for another decisive pass, or even letting allies finish off the disabled foes.&lt;br /&gt;
&lt;br /&gt;
It could be argued that the MD.452 IIA has no advantage over it's newer version, the MD.452 IIC, wich seats at the same rank, and the same BR.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good turn rate between 550 km/h and 900 km/h&lt;br /&gt;
* Decent climb rate&lt;br /&gt;
* Strong and effective flaps&lt;br /&gt;
* Nose-mounted 20mm guns&lt;br /&gt;
* Good ammo choices (besides &amp;quot;Default&amp;quot; one)&lt;br /&gt;
* Quite nice when downtiered in battles&lt;br /&gt;
* Guns equipped with belts other than the stock option can quickly down or critically damage the opponent&lt;br /&gt;
* With all modifications, can deal with MiG-15 and Sabres, but these interceptors are still superior&lt;br /&gt;
* Easy to fly and land with a ripped wingtip or even whole wing &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Default&amp;quot; ammunition belt is underperforming for the rank&lt;br /&gt;
* Stock performance is lacking&lt;br /&gt;
* Slow compared to other contemporary aircraft&lt;br /&gt;
* Poor horizontal energy retention compared to its predecessors&lt;br /&gt;
* Fragile; a few hits of enemy fire will make controlling the aircraft more difficult&lt;br /&gt;
* 500 bullets so some practise in needed&lt;br /&gt;
* Nearly no armour, pilot knockouts are really common &lt;br /&gt;
* 20mm guns can spark but often it is not big problem and sometimes even advantage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bloch}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M.D.452_IIC&amp;diff=43500</id>
		<title>M.D.452 IIC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M.D.452_IIC&amp;diff=43500"/>
				<updated>2020-02-08T00:45:14Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: re-routed simple MD.452 mentions to &amp;quot;PAGENAME&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relevance|br}}&lt;br /&gt;
{{Specs-Card|code=md_452_mystere_2c_preproduction}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = M.D.452 IIA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_M.D.452IIC.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The MD.452 IIC is something of a jack of all trades. Its flight performance is balanced, if a bit slow to accelerate. The roll rate is excellent at medium to high speeds (550 - 900 km/h), giving the aircraft many options for evasive manoeuvres, and although energy-bleeding, the turn rate is good against most enemies. The two fast-firing 30 mm DEFA canons also compose tremendous firepower, if used with suitable ammunition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,035 || 1,027 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.3 || 26.9 || 32.9 || 31.1 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || 1,044 || __._ || 24.8 || __._ || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 650 || ___ || 450 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 620 || &amp;lt; 700 || &amp;lt; 740 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 40 mm Bulletproof glass in front of the pilot&lt;br /&gt;
* 13.5 mm Steel plate around the bottom of the cockpit, front and rear&lt;br /&gt;
* 13.5 mm Steel plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 541 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 541 cannons, belly-mounted (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
The two cannons are arranged in the belly portion of the fuselage exiting the aircraft just behind the pilot's location. Each is armed with the same amount of ammunition, which means that both guns will fire together until empty.&lt;br /&gt;
&lt;br /&gt;
This aircraft is the first of the French jets to use 30 mm DEFA canons, which are (as of Update 1.95) the best 30 mm guns in the game, with the highest shell velocity, rate of fire, and gun reliability. While the default ammunition is underwhelming, the &amp;quot;air targets&amp;quot; ammunition will shred enemy fighters with a single or a couple of shells. Heavier targets might need 3-5 hits to loose a wing.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 Fin M129 (1,000 lb)|SNEB type 23}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)&lt;br /&gt;
* 38 x SNEB type 23 rockets&lt;br /&gt;
&lt;br /&gt;
The ordnance of the '''''{{PAGENAME}}'''''gives it the ability to engage ground targets, but limits its manoeuvrability greatly and should generally not be used in Air RB except as a late game last resort. In mixed battles, the SNEB rockets can be an excellent anti-tank weapon for CAS, and the aircraft inserts well in the French BR 8.3 line-up.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' is generally more manoeuvrable than most other contemporary aircraft it faces, the only ones you would have a tough time turning with at this battle rating would be any of the Sabres. Since its roll rate is comparable to the Sabre's once the &amp;quot;New Boosters&amp;quot; modification is installed, the option of turnfighting becomes available, although speed will be bled at a relatively high rate. Still, like the predecessors of the Mystère II, boom &amp;amp; zooming should remain the first choice in engagements. Control stiffening doesn't appear under around 1,000-1,050 km/h, and devastating armament will take out an enemy target in a single pass. Furthermore, top speed in level flight is slightly below average, justifying even more that tactic.&lt;br /&gt;
&lt;br /&gt;
Overall, the Mystère IIC should be considered as buffed Ouragan/Barougan, increasing drastically the top speed, armament, and manoeuvrability parameters.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 30 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| SBC-17&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 30 mm cannons&lt;br /&gt;
| LBC-25&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Matra SNEB&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent armament of 2 x 30 mm DEFA cannons (higher muzzle velocity and RoF than the ADEN cannon)&lt;br /&gt;
* High roll rate, matches the Sabre's roll rate with &amp;quot;New boosters&amp;quot; modification installed&lt;br /&gt;
* Good turn rate between 550 kph and 800 kph&lt;br /&gt;
* Decent climb rate&lt;br /&gt;
* Payloads can include bombs or rockets&lt;br /&gt;
* More effective air brake than its predecessors&lt;br /&gt;
* A lot of ammo for only 2 x 30 mm DEFA cannons&lt;br /&gt;
* Guns being mounted under the nose makes it easy to head on planes upside down&lt;br /&gt;
* DEFA cannons can easily down a plane with 1 to 3 HE rounds striking&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slightly slower to other contemporary aircraft&lt;br /&gt;
* Poor horizontal energy retention compared to its predecessors&lt;br /&gt;
* Fragile; a few hits of enemy fire will make controlling the aircraft more difficult, forcing a return to base for repairs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bloch}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M.D.452_IIC&amp;diff=43283</id>
		<title>M.D.452 IIC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M.D.452_IIC&amp;diff=43283"/>
				<updated>2020-02-05T13:17:10Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: typo correction on 2nd revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=md_452_mystere_2c_preproduction}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = M.D.452 IIA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M.D.452IIC.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
At a battle rating of 8.3,the MD.452 IIC is something of a jack of all trades. It's flight performances are balanced, if a bit slow to accelerate. The roll rate is excellent at medium to high speeds (550 - 900 km/h), giving the type many options for evasive manoeuvers, and although energy-bleeding, the turn rate is good, against most enemies.The two fast firing 30 mm DEFA canons also compose a tremendous firepower, if used with the correct type of ammunition. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed (km/h at Sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 1,036 || 1,027 || {{Specs|ceiling}} ||26.4|| 27.0 ||33.3||31.6|| 800&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at Sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ?.? || ?.? || 800&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| ??? ||445|| ??? || 11.5 ||3.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 40 mm Bulletproof glass in front of the pilot&lt;br /&gt;
* 13.5 mm Steel plate around the bottom of the cockpit, front and rear&lt;br /&gt;
* 13.5 mm Steel plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|DEFA 541 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 541 cannons, nose-mounted (150 RPG) = 300 total)&lt;br /&gt;
&lt;br /&gt;
The two cannons are arranged in the belly portion of the fuselage exiting the aircraft just before the pilot's location. Each is armed with the same amount of ammunition, which means that both guns will fire with each other until empty..&lt;br /&gt;
&lt;br /&gt;
This aircraft is the first of the french jets to use 30mm DEFA canons, wich are as of yet (feb. 2020), the best 30mm guns in the game, with the highest shell velocity, RoF, and gun reliability. While the default ammunition is underwhelming, the air-target ammunition will shred enemy fighters with a single or a couple of shells. Heavier targets might need 3-5 hits to loose a wing.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 Fin M129 (1,000 lb)|SNEB Type 23}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' utilize external pylons to carry various configurations of:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs&lt;br /&gt;
* 38 x SNEB Type 23 rockets&lt;br /&gt;
&lt;br /&gt;
The ordinance if the Mystère II.C give it the ability to engage ground targets, but limits greatly it's maneuverability and should generally not be used in air RB except as a late game last resort. In mixed battles, the SNEB rockets can be an excellent anti-tank weapon for CAS, and the aircraft inserts well in the french 8.3 line-up.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The Mystère II.C is generally more manoeuvrable than most other contemporary aircraft it faces, the only ones you would have a tough time turning with at this battle rating would be any of the Sabres. Since its roll rate is comparable to the Sabre's once the &amp;quot;New Boosters&amp;quot; modification is installed, the option of turnfighing becomes available, although speed will be bled at a relatively high rate. Still, like the predecessors of the Mystère II, boom &amp;amp; zooming should remain the first choice in engagements. Control stiffening doesn't appear under arround 1000-1050 km/h, and devastating armament will take out an enemy target in a single pass. Furthermore, top speed in level flight is slightly below average, justifying even more that tactic. &lt;br /&gt;
&lt;br /&gt;
Overall, the Mystère IIC should be considered as buffed Ouragan/Barougan, increasing drastically the top speed, armament, and maneuverability parameters.  &lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| IA&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| &lt;br /&gt;
| Offensive 30 mm belts&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New Boosters/Compressor&lt;br /&gt;
| Air frame&lt;br /&gt;
| SBC-17 (500lb bombs) x2&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair/Engine&lt;br /&gt;
| &lt;br /&gt;
| New 30 mm cannons/ LBC-25 (1000lb bombs x2&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Cover&lt;br /&gt;
| Matra SNEB Rockets x38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent armament of 2 x 30 mm DEFA cannons (higher muzzle velocity and RoF than the ADEN cannon)&lt;br /&gt;
* High roll rate, matches the Sabre's roll rate with &amp;quot;New boosters&amp;quot; modification installed&lt;br /&gt;
* Good turn rate between 550 kph and 800 kph&lt;br /&gt;
* Decent climb rate&lt;br /&gt;
* Payloads can include bombs or rockets&lt;br /&gt;
* More effective air brake than its predecessors&lt;br /&gt;
* A lot of ammo for only 2 x 30 mm DEFA cannons&lt;br /&gt;
* Guns being mounted under the nose makes it easy to head on planes upside down&lt;br /&gt;
* DEFA cannons can easily down a plane with 1 to 3 HE rounds striking&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slightly slower to other contemporary aircraft&lt;br /&gt;
* Poor horizontal energy retention compared to its predecessors&lt;br /&gt;
* Fragile; a few hits of enemy fire will make controlling the aircraft more difficult, forcing a return to base for repairs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bloch}}&lt;br /&gt;
{{French fighters}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M.D.452_IIC&amp;diff=43282</id>
		<title>M.D.452 IIC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M.D.452_IIC&amp;diff=43282"/>
				<updated>2020-02-05T13:12:28Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Correction of page after modification of the plane's BR, 2nd revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=md_452_mystere_2c_preproduction}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = M.D.452 IIA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M.D.452IIC.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
At a battle rating of 8.3,the MD.452 IIC is something of a jack of all trades. It's flight performances are balanced, if a bit slow to accelerate. The roll rate is excellent at medium to high speeds (550 - 900 km/h), giving the type many options for evasive manoeuvers, and although energy-bleeding, the turn rate is good, against most enemies.The two fast firing 30 mm DEFA canons also compose a tremendously high firepower, if used with the correct type of ammunition. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed (km/h at Sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 1,036 || 1,027 || {{Specs|ceiling}} ||26.4|| 27.0 ||33.3||31.6|| 800&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at Sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ?.? || ?.? || 800&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| ??? ||445|| ??? || 11.5 ||3.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 40 mm Bulletproof glass in front of the pilot&lt;br /&gt;
* 13.5 mm Steel plate around the bottom of the cockpit, front and rear&lt;br /&gt;
* 13.5 mm Steel plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|DEFA 541 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 541 cannons, nose-mounted (150 RPG) = 300 total)&lt;br /&gt;
&lt;br /&gt;
The two cannons are arranged in the belly portion of the fuselage exiting the aircraft just before the pilot's location. Each is armed with the same amount of ammunition, which means that both guns will fire with each other until empty..&lt;br /&gt;
&lt;br /&gt;
This aircraft is the first of the french jets to use 30mm DEFA canons, wich are as of yet (feb. 2020), the best 30mm guns in the game, with the highest shell velocity, RoF, and gun reliability. While the default ammunition is underwhelming, the air-target ammunition will shred enemy fighters with a single or a couple of shells. Heavier targets might need 3-5 hits to loose a wing.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 Fin M129 (1,000 lb)|SNEB Type 23}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' utilize external pylons to carry various configurations of:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs&lt;br /&gt;
* 38 x SNEB Type 23 rockets&lt;br /&gt;
&lt;br /&gt;
The ordinance if the Mystère II.C give it the ability to engage ground targets, but limits greatly it's maneuverability and should generally not be used in air RB except as a late game last resort. In mixed battles, the SNEB rockets can be an excellent anti-tank weapon for CAS, and the aircraft inserts well in the french 8.3 line-up.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The Mystère II.C is generally more manoeuvrable than most other contemporary aircraft it faces, the only ones you would have a tough time turning with at this battle rating would be any of the Sabres. Since its roll rate is comparable to the Sabre's once the &amp;quot;New Boosters&amp;quot; modification is installed, the option of turnfighing becomes available, although speed will be bled at a relatively high rate. Still, like the predecessors of the Mystère II, boom &amp;amp; zooming should remain the first choice in engagements. Control stiffening doesn't appear under arround 1000-1050 km/h, and devastating armament will take out an enemy target in a single pass. Furthermore, top speed in level flight is slightly below average, justifying even more that tactic. &lt;br /&gt;
&lt;br /&gt;
Overall, the Mystère IIC should be considered as buffed Ouragan/Barougan, increasing drastically the top speed, armament, and maneuverability parameters.  &lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| IA&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| &lt;br /&gt;
| Offensive 30 mm belts&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New Boosters/Compressor&lt;br /&gt;
| Air frame&lt;br /&gt;
| SBC-17 (500lb bombs) x2&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair/Engine&lt;br /&gt;
| &lt;br /&gt;
| New 30 mm cannons/ LBC-25 (1000lb bombs x2&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Cover&lt;br /&gt;
| Matra SNEB Rockets x38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent armament of 2 x 30 mm DEFA cannons (higher muzzle velocity and RoF than the ADEN cannon)&lt;br /&gt;
* High roll rate, matches the Sabre's roll rate with &amp;quot;New boosters&amp;quot; modification installed&lt;br /&gt;
* Good turn rate between 550 kph and 800 kph&lt;br /&gt;
* Decent climb rate&lt;br /&gt;
* Payloads can include bombs or rockets&lt;br /&gt;
* More effective air brake than its predecessors&lt;br /&gt;
* A lot of ammo for only 2 x 30 mm DEFA cannons&lt;br /&gt;
* Guns being mounted under the nose makes it easy to head on planes upside down&lt;br /&gt;
* DEFA cannons can easily down a plane with 1 to 3 HE rounds striking&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slightly slower to other contemporary aircraft&lt;br /&gt;
* Poor horizontal energy retention compared to its predecessors&lt;br /&gt;
* Fragile; a few hits of enemy fire will make controlling the aircraft more difficult, forcing a return to base for repairs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bloch}}&lt;br /&gt;
{{French fighters}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M.D.452_IIC&amp;diff=43279</id>
		<title>M.D.452 IIC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M.D.452_IIC&amp;diff=43279"/>
				<updated>2020-02-05T10:17:08Z</updated>
		
		<summary type="html">&lt;p&gt;U5478688: Main components re-written, as part of BR change (8.7 -&amp;gt; 8.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=md_452_mystere_2c_preproduction}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = M.D.452 IIA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M.D.452IIC.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
At a battle rating of 8.3,the MD.452 IIC is something of a jack of all trades. It's flight performances are balanced, if a bit slow to accelerate. The roll rate is excellent at medium to high speeds (550 - 900 km/h), giving the type many options for evasive manoeuvers, and although energy-bleeding, the turn rate is good, against most enemies.The two fast firing 30 mm DEFA canons also compose a tremendously high firepower, if used with the correct type of ammunition. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed (km/h at Sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 1,036 || 1,027 || {{Specs|ceiling}} ||26.4|| 27.0 ||33.3||31.6|| 800&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at Sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ?.? || ?.? || 800&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| ??? ||445|| ??? || 11.5 ||3.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 40 mm Bulletproof glass in front of the pilot&lt;br /&gt;
* 13.5 mm Steel plate around the bottom of the cockpit, front and rear&lt;br /&gt;
* 13.5 mm Steel plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|DEFA 541 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 541 cannons, nose-mounted (150 RPG) = 300 total)&lt;br /&gt;
&lt;br /&gt;
The two cannons are arranged in the belly portion of the fuselage exiting the aircraft just before the pilot's location. Each is armed with the same amount of ammunition, which means that both guns will fire with each other until empty..&lt;br /&gt;
&lt;br /&gt;
This aircraft is the first of the french jets to use 30mm DEFA canons, wich are as of yet (feb. 2020), the best 30mm guns in the game, with the highest shell velocity, RoF, and gun reliability. While the default ammunition is underwhelming, the air-target ammunition will shred enemy fighters with a single or a couple of shells. Heavier targets might need 3-5 hits to loose a wing.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 Fin M129 (1,000 lb)|SNEB Type 23}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' utilize external pylons to carry various configurations of:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs&lt;br /&gt;
* 38 x SNEB Type 23 rockets&lt;br /&gt;
&lt;br /&gt;
The ordinance if the Mystère II.C give it the ability to engage ground targets, but limits greatly it's manoeuvrability and should generally not be used in air RB except as a late game last resort. In mixed battles, the SNEB rockets can be an excellent anti-tank weapon for CAS, and the aircraft inserts well in the french 8.3 line-up.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The Mystère II.C is generally more manoeuvrable than most other contemporary aircraft it faces, the only ones you would have a tough time turning with at this battle rating would be any of the Sabres. Since its roll rate is comparable to the Sabre's once the &amp;quot;New Boosters&amp;quot; modification is installed. &lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| IA&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| &lt;br /&gt;
| Offensive 30 mm belts&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New Boosters/Compressor&lt;br /&gt;
| Air frame&lt;br /&gt;
| SBC-17 (500lb bombs) x2&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair/Engine&lt;br /&gt;
| &lt;br /&gt;
| New 30 mm cannons/ LBC-25 (1000lb bombs x2&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Cover&lt;br /&gt;
| Matra SNEB Rockets x38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent armament of 2 x 30 mm DEFA cannons (higher muzzle velocity and RoF than the ADEN cannon)&lt;br /&gt;
* High roll rate, matches the Sabre's roll rate with &amp;quot;New boosters&amp;quot; modification installed&lt;br /&gt;
* Good turn rate between 550 kph and 700 kph&lt;br /&gt;
* Decent climb rate&lt;br /&gt;
* Payloads can include bombs or rockets&lt;br /&gt;
* More effective air brake than its predecessors&lt;br /&gt;
* A lot of ammo for only 2 x 30 mm DEFA cannons&lt;br /&gt;
* Guns being mounted under the nose makes it easy to head on planes upside down&lt;br /&gt;
* DEFA cannons can easily down a plane with 4 or 5 HE rounds striking&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow compared to other contemporary aircraft&lt;br /&gt;
* Poor horizontal energy retention compared to its predecessors&lt;br /&gt;
* Fragile; a few hits of enemy fire will make controlling the aircraft more difficult&lt;br /&gt;
* Sub-par performance compared to other contemporary jets like the MiG-15 Bis and Swift F7&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bloch}}&lt;br /&gt;
{{French fighters}}&lt;/div&gt;</summary>
		<author><name>U5478688</name></author>	</entry>

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