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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-30T04:57:22Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=UH-1C_XM-30&amp;diff=191032</id>
		<title>UH-1C XM-30</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=UH-1C_XM-30&amp;diff=191032"/>
				<updated>2024-08-16T15:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;U52171014: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium American utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = UH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uh_1c_xm_30&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American utility helicopter {{Battle-rating}}. It was introduced as a [[wt:en/news/5712-shop-pre-order-bundles-and-packs-for-major-update-1-81-en|premium pack]] in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]] and was removed from sale after the [[wt:en/news/6542-shop-the-new-year-sale-en|2019 New Year Sale]]. It was briefly made available for purchase with Golden Eagles {{ge}} for the [[wt:en/news/7813-special-us-airborne-day-en|2022]], [[wt:en/news/8401-special-sky-dragons-decal-and-a-uh-1c-xm-30-for-us-airborne-day-en|2023]] and [[wt:en/news/9024-shop-special-us-airborne-day-get-yourself-a-new-decal-the-uh-1c-xm-30-en|2024]] &amp;quot;US Airborne Day&amp;quot; mini-events.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a modified [[UH-1C]] with the ability to carry the XM140 30 mm cannons, a weapon unique to this vehicle. It loses the AGM-22s the UH-1C carries, but as the AGM-22s are the UH-1C's starting munitions this does not diminish the vehicle's offensive capabilities in any meaningful way. In all other ways it is for the most part identical to the tech tree UH-1C, and as such the tactics and specific vehicle quirks are mostly identical to it. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 203 || 196 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 230 || 217&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has very little protection - consisting of a composite screen around the seats of both cockpit crew members with a thickness of 8 mm. These screens may stop the odd 7.62 mm round, but anything above that damage threshold will make short work of your pilot and gunner. As they are armored around the seats, it is to be noted that if a 7.62 mm round comes from the front, it may directly hit your crew members. Considering the rate of fire on those machine guns, a penetrating hit will most likely mean many more consecutive penetrations, and it is thus important to keep your vehicle far away from harm's way if possible.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M75 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 1 x 40 mm M75 cannon (150 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BGM-71C Improved TOW|FFAR Mighty Mouse|XM140 (30 mm)|M134 Minigun (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm XM140 cannons (600 rpg = 1,200 total)&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 6 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets + 2 x 7.62 mm M134 Minigun machine guns (3,000 rpg = 6,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an utility helicopter, and is thus not built for the extreme agility, high performance characteristics a frontline combat helicopter might come with. Despite this, the UH-1 airframe is still more than capable of fulfilling the basic needs of any aspiring helicopter pilot - getting in, quickly striking a target and then quickly breaking line-of-sight to retreat to safety.&lt;br /&gt;
&lt;br /&gt;
====Air-to-Ground Engagements====&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can equip two XM140 cannons, two I-TOW launchers with 6 missiles in total or FFAR rockets with 2 x 7.62 mm gunpods. The standout feature of the {{PAGENAME}} is its long range air-to-ground ordnance, mainly the I-TOWs. The I-TOWs have a range of 3.75 kilometers and allows the {{PAGENAME}} to safely engage enemy gun-based SPAAs without having to get in too close, and against tanks their damage is respectable as well. However, due to its SACLOS guidance and lack of a tandem warhead, the ATGM may struggle against vehicles with soft or hard-kill systems, such as the [[T-55AMD-1]] and its [[Active protection systems|Drozd]] Active Protection System or the [[Magach 5]] which has Explosive Reactive Armor (ERA) covering the vast majority of the vehicle's front profile. Luckily, vehicles with IRCM (soft-kill APS) or hard-kill APS are rare vehicles to face when playing the {{PAGENAME}}, and the same goes for vehicles with ERA; Against most targets, the {{PAGENAME}} will have little issue securing kills. &lt;br /&gt;
&lt;br /&gt;
Against SPAAs it is advised to stay at a safe distance of at least 2 to 3 kilometers, as it gives you ample time to react to an enemy firing non-proximity fuse rounds at you. Even a slight sideways motion from left to right can cause them to miss all their shots as your I-TOW lands squarely on their turrets, so mastering this skill will greatly enhance your survivability. If the {{PAGENAME}} is uptiered, however, the helicopter may encounter vehicles such as the [[Strela-10M2]] which have Electro-Optical Lock, which you can reduce the effectiveness of by flying extremely low. Other SPAAs of note are vehicles such as the [[VEAK 40]], [[WZ305]] and in Mixed Battles the [[M247]] as all 3 vehicles have proximity rounds that can shred your unarmored helicopter in a single burst. The M247 in particular has tracerless proximity fuse rounds, and as you lack a RWR this can lead to a seemingly out-of-nowhere death. The silver lining is that you rarely see mixed games, and as such the M247 will not be a major threat to you. &lt;br /&gt;
&lt;br /&gt;
If you wish to spawn the helicopter as either a first spawn or as a late low-cost no-TOW loadout spawn, your options are either to take the XM140 30 mm gunpods or the FFARs when it comes to engaging ground targets. Without your I-TOWs your effectiveness is greatly diminished, as the UH-1s generally do not have the raw performance statistics when it comes to hit-and-run tactics, but it is still more than workable if need be. The XM140 cannons are fairly accurate up to a fair distance of around a kilometer, but may struggle to kill heavier armored tanks; On the other hand, as the UH-1C lacks CCIP the FFARs cannot be aimed accurately outside of player aim compensation, so you may end up wasting all your rockets only to graze an enemy or two and nothing to show for it. It is advised to practice and try out multiple loadouts of different combinations to see which weapon roster fits you best in this case, as tactics and weapon usage may differ heavily between users due to preference. &lt;br /&gt;
&lt;br /&gt;
====Air-to-Air Engagements====&lt;br /&gt;
&lt;br /&gt;
Inevitably, if you annoy some people in your helicopter, some enemy aircraft may spawn to hunt you down. As a utility helicopter the {{PAGENAME}} is unsuited for air-to-air combat, but the helicopter is not completely defenseless despite this. The helicopter can equip the aforementioned XM140 30 mm autocannons, as well as 7.62 mm machine guns for self defense, and if any of these are equipped you gain a significant advantage in an aerial engagement. The XM140 cannon can pivot around to cover a very wide range in front of you, so with the cannon equipped you can fire at an aircraft even with the nose pointed slightly to the side - although it is advised to face the enemy plane to ensure more accurate aim. With the 7.62 mm machine guns, what they lack in damage they make up for in ammunition count and fire rate. You can sometimes pilot snipe or critically damage overzealous enemy aircraft, and send them back to the hangar in some cases using a combination of these two weapons. &lt;br /&gt;
&lt;br /&gt;
However, if you only have the I-TOWs equipped, you have almost no way to effectively engage any aircraft, be it a biplane or a top rank jet. With FFARs you can attempt to shoot them at the enemy head-on, but as the rockets are much harder to aim than the enemy's cannons, this is seldom effective. It is still important to note that to some extent you have to accept the risk of being shot down when you spawn in the helicopter - you gain the ability to strike ground targets with more freedom, but trade this with an increased level of vulnerability to aircraft if you opt to use all 6 of your TOWs. If you wish to have more versatility it may be a better idea to carry a mixed loadout with at least one minigun or autocannon, but if you want to go all-in for anti-tank standoff capabilities you may be a little bit hard pressed when defending yourself. Stick near your teammates in these cases or call an allied aircraft to assist you - as you play your part, they too will play theirs to win the match.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively fast and nimble for an utility helicopter&lt;br /&gt;
* XM-30 version has decent zoomed-in optics&lt;br /&gt;
* Powerful 30 mm cannons useful in air combat&lt;br /&gt;
* XM140 30 mm cannons can swivel a wide degree and have a semi-accurate spread up to 1 km&lt;br /&gt;
* Grenade launcher can overpressure open-topped vehicles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour protection&lt;br /&gt;
* Poor defensive capabilities against aircraft&lt;br /&gt;
* 40 mm grenade launcher has a low rate of fire and is hard to aim&lt;br /&gt;
* XM140 cannons lack penetration against most armored targets, limiting effectiveness&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The United States Army identified in 1952 a need for a new general utility helicopter which could also serve as medical evacuation (MEDEVAC) and instrument training helicopter too. The current inventory of helicopters had several flaws which the Army wanted to overcome including being too large, underpowered or extremely complex to maintain. The Army wanted a workhorse that was easy to maintain and have a fairly small profile. Twenty companies participated in the bidding process and in 1955, Bell Helicopter was selected to build three copies of the Model 204 for evaluation, and this version was designated XH-40 (Experimental Helicopter-40).&lt;br /&gt;
&lt;br /&gt;
The XH-40 was built with the Lycoming YT52-L-1 (LTC1B-1) turbo engine helicopter, the first non-piston helicopter tested by the military and first flew in 1956. Even before the prototype had flown, the Army put in an order for six YH-40 service test aircraft in which they could field test to determine how it would work under military unit operations. Proving successful, Bell was awarded a contract to build another 100 helicopters which were designated HU-1A (Helicopter Utility-1A) and hence was officially named ''Iroquois''. Iroquois ended up being a mouthful for people to say, so a nickname developed from the HU-1 designation which ended up being pronounced as ''Huey'' and stuck. In September 1962, the Department of Defense changed up the aircraft identification system to streamline between all of the different aircraft and their variations and changed the HU-1 to UH-1 (Utility Helicopter-1). Even with the change, the official Army name and the new DOD designation was rarely used as Huey was so well recognised as the name, that is what was to most people.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, with all of the positive feedback received for the YH-40, service tests performed by the Army found the T53-L-1A engine was found to be underpowered and could not perform to the level that was needed. Bell proposed to swap the T53-L-1A engine with the T53-L-5 engine, upping the shaft horsepower from 770 to 960 (570 kW to 720 kW) and extended the cabin to accommodate more people, up to 7 passengers or four stretchers and a medical attendant. The first production of the new helicopter UH-1B was delivered for service in 1961.&lt;br /&gt;
&lt;br /&gt;
Several aerodynamic deficiencies of an armed UH-1B was explicitly identified not having enough engine power to lift the necessary weapons systems. The UH-1C was developed to overcome these problems by upgrading the helicopter with the T53-L-11 engine which had 1,100 shaft horsepower or 820 kW. The UH-1B helicopters which were in the service of the Army at the time were also upgraded with the new engine. Several adjustments were made to the UH-1C which included a new rotor-system, however, like many things which are upgraded, domino effect also requires other components and modules also to be updated. A larger diameter rotor was installed to counter blade stall during dives which required the tail boom to be extended and larger synchronized elevators to be added. While operating in military operations, it was determined necessary to add a redundant hydraulic control system to allow for continued operation in the event of a failure in one system. Larger fuel tanks allowed for further range with the total useful load capacity topping out at 4,673 lbs (2,120 kg). Mid-1966 saw the line production of the fully upgraded UH-1C helicopter.&lt;br /&gt;
&lt;br /&gt;
Huey model 204 helicopters were a huge success and were put to use in several different capacities. However, the Army wanted another version which facilitated the carrying of more troops which spawned the Model 205. Bell adjusted by extending the UH-1B's fuselage by a total of 41 in (104 cm), boxed in the transmission and was able to add four more seats, two on each side of the transmission box facing out the side doors. With the side doors being easily removable, options to fly without doors made for quick loading and unloading of the helicopter which could now accommodate 15 persons, including the crew and could now hold six stretchers and a medic. First flown in 1961, the 205 took on many of the same upgrades as the UH-1C including the T53-L-11 which enabled usage of multiple types of fuel. Prototypes of this helicopter were designated YUH-1D, and the final assembly line aircraft was called the UH-1D.&lt;br /&gt;
&lt;br /&gt;
This helicopter while still under evaluation the Army sent it to Vietnam in 1962 where it began operations. Initially only required as a general utility, MEDEVAC, and an instrument trainer, this helicopters role also expanded to include but not limited to air assault, cargo transport, search and rescue, electronic warfare and eventually ground attack.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the UH-1 earned several other nicknames other than &amp;quot;Huey&amp;quot; which quickly identified to troops what role the helicopter had been outfitted for. Gunship versions of the UH-1s were identified as ''Frogs'' or ''Hogs'' if they carried rockets while if they just carried guns, they were identified as ''Cobras''. Troop transport versions were called ''Slicks'' due to weapon pods being absent on the external pylons while they did retain their door gunners. Later in the war from 1967 to 1968, the gunship Huey's were replaced by the new [[AH-1G|AH-1]] attack helicopters.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uh_1c_xm_30 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_xUPs-rPK3g|'''UH-1 Huey Ultimate Guide''' - ''Bob Dickinson''|6QZAY1EtkFU|'''The Shooting Range #110''' - ''Pages of History'' section at 01:01 discusses the UH-1 Huey.|AThOHUXhcsI|'''The Shooting Range #114''' - ''War Machines'' section at 04:11 discusses the UH-1C XM-30.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[UH-1 (Family)]]&lt;br /&gt;
** [[UH-1C]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5707-gamescom-combat-helicopters-in-war-thunder-en|[Gamescon Combat helicopters in War Thunder]]&lt;br /&gt;
* [[wt:en/news/5708-development-uh-1-and-mi-4-early-birds-en|[Devblog UH-1 and Mi-4: Early Birds]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA helicopters}}&lt;/div&gt;</summary>
		<author><name>U52171014</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Panzer_V_Panther_(Family)&amp;diff=186244</id>
		<title>Panzer V Panther (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Panzer_V_Panther_(Family)&amp;diff=186244"/>
				<updated>2024-05-12T21:49:42Z</updated>
		
		<summary type="html">&lt;p&gt;U52171014: /* Panthers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Vehicles==&lt;br /&gt;
=== Panthers ===&lt;br /&gt;
'''Rank III'''&lt;br /&gt;
&lt;br /&gt;
* [[VK 3002 (M)|VK 30.02 (M)]] - &amp;lt;small&amp;gt;prototype Panther&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Panther D]]&lt;br /&gt;
* [[Ersatz M10]] - &amp;lt;small&amp;gt;[[Panther G]] Disguised to look like [[M10 GMC]] for [[Ersatz_M10#Operation_Griffin|&amp;quot;Operation Greif&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
* {{Specs-Link|ussr_pzkpfw_V}} - &amp;lt;small&amp;gt;Soviet captured, designated&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rank IV'''&lt;br /&gt;
&lt;br /&gt;
* [[Panther A]]&lt;br /&gt;
* [[Panther G]]&lt;br /&gt;
* [[Panther F]]&lt;br /&gt;
* [[Panther II]]  - &amp;lt;small&amp;gt;prototype of the next-gen tank&amp;lt;/small&amp;gt;&lt;br /&gt;
* ▄[[Panther &amp;quot;Dauphiné&amp;quot;]] - &amp;lt;small&amp;gt;French captured, nicknamed after French region&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vehicles Based on the Panther ===&lt;br /&gt;
'''Rank IV'''&lt;br /&gt;
&lt;br /&gt;
* [[Jagdpanther]]&lt;br /&gt;
* [[Bfw. Jagdpanther]]&lt;br /&gt;
* [[Flakpanzer 341]]&lt;br /&gt;
&lt;br /&gt;
== Panzer V Panther ==&lt;br /&gt;
&lt;br /&gt;
=== Panzerkampfwagen V Ausf. D ===&lt;br /&gt;
The Panzer V Ausf. D was the first production version of the Panther. This is odd and possibly confusing because most German vehicles progressed in alphabetical order for the designations.&lt;br /&gt;
&lt;br /&gt;
'''Crew'''&lt;br /&gt;
&lt;br /&gt;
The Panther had a crew of 5 men. The radio operator/machine gunner sat in the front, right side of the hull, and the driver sat in the front, left side of the hull. The gunner sat directly to the left of the cannon breech in the turret, the commander sat in the rear left of the turret, and the loader sat behind and to the right of the cannon breech.&lt;br /&gt;
&lt;br /&gt;
'''Armament'''&lt;br /&gt;
&lt;br /&gt;
The main armament consisted of a 7.5 cm Kampfwagenkanone (KwK) 42 L/70 gun fitted in the turret. This gun could fire armor piercing rounds at high velocity, and could destroy most Allied tanks at long range. The effective range was 1.1 to 1.3 km, and six rounds could be fired per minute.The gun could depress 8 degrees and elevate 20 degrees from horizontal. 79 x 75 mm rounds could be carried, and the tank was fitted with a Turmzielfernrohr 12 binocular gun sight to aim the gun.&lt;br /&gt;
&lt;br /&gt;
Secondary armament consisted of a co-axial 7.62 mm MG34 machine gun and a hull machine gun operated by the radio operator. The hull machine gun was fired through a &amp;quot;letterbox&amp;quot; opening, which was basically a rectangular hole in the glacis. When the hull machine gun was not in use, the letterbox slit was covered by an armored door. Starting in August of 1943 an additional 7.62 mm machine gun was added to the commander's cupola, for use in the anti-aircraft role.&lt;br /&gt;
&lt;br /&gt;
'''Armor'''&lt;br /&gt;
&lt;br /&gt;
The upper glacis of the Ausf. D consisted of an 80 mm armor plate angled at 55 degrees and the lower glacis was 60 mm thick, sloped at 55 degrees. The lower hull sides were 40 mm thick, and were not sloped. The upper hull sides were 40 mm thick and sloped at 40 degrees. The top armor of the hull was 16 mm thick, and the belly armor was 16 mm thick as well. During production of the Ausf. D the belly armor was increased to two sheets of 16 mm thick armor, and later to 3 sheets. The rear of the hull was 40 mm thick and sloped.&lt;br /&gt;
&lt;br /&gt;
The turret front was 100 mm thick and sloped at 12 degrees, and the mantlet was also 100 mm thick. The rounded mantlet was known to create a shot trap, where an armor piercing shell would deflect off of the mantlet and through the roof of the hull. The sides and rear of the turret were 45 mm thick and sloped at 25 degrees. The roof of the turret was 16 mm thick, and so was the roof of the commander's cupola. The commanders cupola was drum shaped, and had six viewports of 90 mm thick glass. The commanders cupola had 110 mm of armor all around, not sloped. All the armor was face-hardened and used a tenon joint arrangement, in order to increase the strength of the welds.&lt;br /&gt;
&lt;br /&gt;
It was thought that Soviet anti-tank rifles would be able to penetrate the flat 40 mm lower side armor, so in April of 1943 Schuerzen side armor began to be added. These were thin armor panels, 4-5 mm, that were added to the sides of the tank to both hide the lower side armor and add  a protective layer.&lt;br /&gt;
&lt;br /&gt;
Magnetic anti-tank mines were created for use by the infantry of the Wehrmacht, so it was thought the Red Army might create and use something similar. As such, zimmerit began to be applied to Panthers in August and September of 1943. Zimmerit was a paste that would be applied to the armor of the tank like paint, and it was rippled, giving it a unique physical appearance.&lt;br /&gt;
&lt;br /&gt;
'''Mobility'''&lt;br /&gt;
&lt;br /&gt;
The first 250 Panther Ausf. D were powered by a Maybach HL 210 P30 petrol V12 water-cooled 650 hp engine. The rest were powered by a Maybach HL 230 petrol V12 water-cooled 700 hp engine, which was more powerful. The transmission was a ZF A.K.7/200, made by ZF Friedrichshafen. The transmission had 7 forward gears and one reverse gear. The tank could only go 4 km/h in reverse, but could go 54.9 km/h forward, on road. &lt;br /&gt;
&lt;br /&gt;
The suspension system used was a torsion bar system. It had a front drive wheel, a rear idler wheel, and eight interleaved road wheels on each side of the chassis. The interleaved road wheels provided greater protection for the sides of the hull, and allowed better mobility because wider tracks could be used, but they made replacing a damaged wheel much more difficult. Multiple wheels had to be taken off to get to the wheel that was broken, which was very time consuming. In addition, the interleaved road wheels could freeze together in cold temperatures. The Bundeswehr accepted this though, as the interleaved road wheels allowed for lower ground pressure, and therefore higher mobility. The road wheels originally had 16 bolts, but later in production of the Ausf. D, those were changed to 24 bolt wheels. The wide tracks allowed for better traction as well as lower ground pressure, helping the Panther to be so fast for a vehicle of its size and weight.&lt;br /&gt;
&lt;br /&gt;
'''Turret'''&lt;br /&gt;
&lt;br /&gt;
The Pz. V Ausf. D turret had three pistol ports, one on each side and one on the rear. There was also a circular hatch on the side of the turret, for the loading or ejecting of ammunition when needed. On the rear of the turret there was a circular escape hatch for the crew. There was a circular cover at the front of the turret roof was used to protect the gas exhaust fan. There were brackets to attach Nebelwurfgerät smoke grenade dischargers at the front sides of the turret, but in 1943 these stopped being added to the Panthers, as it was seen they could prematurely detonate if hit by small arms fire, blinding the crew and forcing them to evacuate the vehicle. When the brackets were removed, a rain guard was added to the two binocular gun sight apertures. Additionally rain guards for the pistol ports, escape hatch, and communications hatch were added later in production.&lt;br /&gt;
&lt;br /&gt;
'''Radio'''&lt;br /&gt;
&lt;br /&gt;
The radio used on the Pz. V Ausf. D was the FuG 5, FuG standing for Funkgerät, which means 'radio device'. The FuG 5 operated at between 27,000 and 33,300 KHz in frequency, and had a transmitting power of 10 Watts. It was a high-band HF/low-band VHF transceiver, and it could use 125 channels with 50 KHz spacing. It's range was 2-3 km with AM frequency and 3-4 km with the CW frequency. It was intended to be used to communicate with other tanks in the platoon or company.&lt;br /&gt;
&lt;br /&gt;
A second radio was added to the tank if it was being used by a company commander, and it was a FuG 2 radio. The FuG 2 was a high-band HF/low-band VHF receiver, and it operated between 27,000 and 33,300 KHz in frequency. This receiver allowed the company commander to listen to orders from command, while still communicating with other tanks in the company.&lt;br /&gt;
&lt;br /&gt;
'''Driver's Vision Port and Headlights'''&lt;br /&gt;
&lt;br /&gt;
Originally a rectangular vision port for the driver was cut out of the upper glacis. When in combat, or not in use, it could be closed by an armored cover. In order to make production simpler and easier, as well as remove what was seen as a weak spot, this feature was removed during the Pz. V Ausf. D production. The driver then had to see through two periscopes, which was later changed to one periscope that could swivel.&lt;br /&gt;
&lt;br /&gt;
Two Bosch Tarnlampe headlights were fitted to early Pz. V Ausf. D, one on each side of the tank, above the track guard. In July of 1943 this was changed to just one headlight on the left side.&lt;br /&gt;
&lt;br /&gt;
'''Camouflage'''&lt;br /&gt;
&lt;br /&gt;
Panthers were painted in Dunkelgrau (dark grey) at the factory until February of 1943, when the factories were ordered to paint all vehicles in Dunkelgelb (a yellow tan). The units that received the vehicles then applied field camouflage using Olivegruen (olive-green) and Rotbraun (reddish-brown). For winter camouflage, a whitewash was applied.&lt;br /&gt;
&lt;br /&gt;
=== Panzerkampfwagen V Ausf. A ===&lt;br /&gt;
'''Hull Machine Gun'''&lt;br /&gt;
&lt;br /&gt;
Early Ausf. A Panthers had the same rectangular &amp;quot;letterbox&amp;quot; hull machine gun port, but this was changed to a ball mount, known as the kugelblende, in November of 1943. The kugelblende was a spherical armored mount, which allowed the radio operator to look down the machine gun's sights and gave better protection. The radio operator's forward facing periscope was removed, and the right facing periscope was moved 2.5 cm to the right.&lt;br /&gt;
&lt;br /&gt;
'''Armor'''&lt;br /&gt;
&lt;br /&gt;
The belly armor of the Ausf. A Panther was not consistent, but there were three different variations. Some had belly armor of one sheet of 16 mm thick steel, another had a front sheet of 30 mm thick armor and a rear sheet of 16 mm thick armor - in order to better protect against mines, and the last had three armored plates, the front two being 30 mm thick and the last being 16 mm thick. In addition, the deck armor was also not consistent, with some having one sheet of 16 mm thick armor, and others having 16 mm thick armor but in three parts.&lt;br /&gt;
&lt;br /&gt;
'''Turret'''&lt;br /&gt;
&lt;br /&gt;
The mantlet of the Pz. V Ausf. A was wider than that on the Ausf. D. The gas extractor used on the Ausf. D was improved on the Ausf. A model. The turret of the Ausf. D was fitted with a single-speed system for traversing the turret, whereas the Ausf. A received a variable-speed system, increasing the speed of turret traverse. In addition, a spring-compressed sealing ring was added to the turret ring in order to prevent water from entering the tank during fording.&lt;br /&gt;
&lt;br /&gt;
Early Ausf. A turrets had the same drum shaped commander's cupola as the Ausf. D, but later Ausf. A turrets had a new dome shaped commander's cupola. The dome shaped cupola had seven periscopes with armored coverings. The turret was fitted with a 1 o’clock to 12 o’clock azimuth indicator ring, which allowed the commander to call out the direction of enemy tanks and the gunner would know what direction he was talking about. Starting in August of 1943 a ring and 7.62 mm anti-aircraft machine gun was added to the commander's cupola.&lt;br /&gt;
&lt;br /&gt;
The early Ausf. A turrets retained the three pistol ports from the Ausf. D, but later production turrets lacked the pistol ports, in order to increase the strength of the armor and to simplify production. In order to make up for the lack of pistol ports, a Nahverteidgungswaffe was added to the right of the commander's cupola. The Nahverteidgungswaffe looked like a flare pistol, and it could fire a high-explosive grenade, smoke grenade, or flare. If the tank was under attack be enemy infantry, a high explosive grenade could be fired, killing the enemy infantry but not the tank crew.&lt;br /&gt;
&lt;br /&gt;
Early Ausf. A Panthers had the same binocular T.Z.F.12 gun sight as the Ausf. D, with two lenses in the mantlet. In November of 1943, this was changed to the monocular T.Z.F.12a gun sight, which only had one lense. Therefore, the mantlet had to be changed, so there was only one hole in the mantlet for the gun sight lense. Additionally, a semi-circular rain guard was added.&lt;br /&gt;
&lt;br /&gt;
'''Suspension'''&lt;br /&gt;
&lt;br /&gt;
In August of 1943 the 16 bolt road wheels where changed to 24 bolt road wheels, but even by March 1944 Panthers were still receiving 16 bolt road wheels. Also, maintenance yards still had stores of 16 bolt road wheels, so if a Panther had to have road wheels replaced there was a chance it would receive 16 bolt road wheels. There were other minor suspension changes that appeared on Ausf. A Panthers, such as a different armored hub cap for the drive sprocket.&lt;br /&gt;
&lt;br /&gt;
'''Exhaust Pipes'''&lt;br /&gt;
&lt;br /&gt;
Early Ausf. A Panthers still had the two exhaust pipes on the rear of the hull protruding from curved armored casings vertically. The red convoy light was located above the left track but below the pannier. During production the exhaust layout was altered. The right exhaust pipe remained the same, but the left exhaust pipe was altered - two cooling pipes were added so that three pipes protruded from the left side armored casing. The convoy light was moved from above the left tracks to directly left of the leftmost exhaust pipe.&lt;br /&gt;
&lt;br /&gt;
=== Panzerkampfwagen V Ausf. G ===&lt;br /&gt;
The M.A.N. company decided to create a new Panther chassis on May 4, 1944. A new, up armored chassis was already being designed as the Panther II, but it was far from completion, so a new project was started. This project would become the Panzer V Ausf. G, which featured a redesigned hull, but kept the Ausf. A turret with only minor modifications. The major focus was to increase side protection, and simplify production.&lt;br /&gt;
&lt;br /&gt;
'''Armor'''&lt;br /&gt;
&lt;br /&gt;
The most major change of armor on the Ausf. G was the upper side armor. The thickness was increased from 40 mm to 50 mm, and it was angled at 29 degrees instead of 40 degrees. This increased side protection significantly, but also increased the weight by 305 kg. In order to maintain the same mobility weight had to be reduced elsewhere. The lower glacis was reduced to 50 mm from 60 mm, reducing the weight by 150 kg. The belly armor of the Ausf. G used the same pattern as one version of the Ausf. A, with three plates, the front two being 30 mm thick and the last being 16 mm thick. On the Ausf. G this was changed to the front two being 25 mm thick, and the last remaining 16 mm thick. This reduced the weight by 100 kg. Because of these reductions in weight in less important areas, the Panther Ausf. G kept a similar weight to earlier Panthers.&lt;br /&gt;
&lt;br /&gt;
'''Turret'''&lt;br /&gt;
&lt;br /&gt;
In order to prevent debris from preventing gun elevation, a metal strip was welded across the gap between the top of the gun mantlet and the turret front. Also, the rain guard over the gun sight aperture was lengthened. A new mantlet design was introduced, in order to prevent the shot trap effect of shells hitting the curved lower part of the mantlet. The new mantlet featured a &amp;quot;chin&amp;quot; guard, so the lower part of the mantlet was no longer curved. Five metal loops were added to the turret sides starting in 1945, in order to allow easier application of camouflage using ropes strung between the loops to hold on branches and foliage.&lt;br /&gt;
&lt;br /&gt;
'''Driver's Position, Headlight, Machine Gun Port, and Ammunition Stowage'''&lt;br /&gt;
&lt;br /&gt;
The driver's vision port found on the Ausf. D and Ausf. A Panthers was removed on the Ausf. G. It was seen as a weak spot, and removing it also simplified construction. The driver now only received one rotating periscope, rather than the two static forward facing and side facing periscopes on earlier models.&lt;br /&gt;
&lt;br /&gt;
The headlight of the Ausf. A Panther was found on the upper glacis, left side. On the Ausf. G this was moved to the top of the left fender.&lt;br /&gt;
&lt;br /&gt;
Two sliding doors were added to close off the sponson ammunition stowage areas, but in  September of 1944 these were removed, as they interfered with the ammunition loading process. The ammunition stowage was also changed to where the Panther could carry 82 rounds for the main gun.&lt;br /&gt;
&lt;br /&gt;
The ball machine gun port was changed on the Ausf. G, featuring a &amp;quot;step&amp;quot;. Enemy small arms fire would often target the machine gun port, and bullets could bounce off of the glacis and enter the tank through the machine gun aperture. The &amp;quot;step&amp;quot; helped to prevent bullets from doing this.&lt;br /&gt;
&lt;br /&gt;
'''Infrared Searchlight and Scope'''&lt;br /&gt;
&lt;br /&gt;
The F.G.1250 Ziel und Kommandanten-Optic fuer Panther infrared searchlight and scope began to be added to Pz. V Ausf. G Panthers in September 1944. The system was attached to the commanders cupola. When the commander moved the scope up or down, a band that fed through the turret roof would show the gunner what elevation the gun needed to be at in order to hit the target. The commander could also see in infrared, allowing him to spot enemy tanks at night. The infrared system worked at up to 600 m if the weather was clear. This technology was unheard of at the time, and only the Germans used it. The Panther was the only tank that was equipped with this equipment, although there were half tracks that were equipped. It is unknown how many Panthers were fitted with this system.&lt;br /&gt;
&lt;br /&gt;
'''Camouflage'''&lt;br /&gt;
&lt;br /&gt;
Early Ausf. G Panthers were painted in Dunkelgelb (a yellow tan) at the factory, and were coated with Zimmerit anti-magnetic mine coating. The panzer unit that received the Panthers would then apply camouflage based on the conditions of their location. The factories were instructed in August 1944 to apply a new &amp;quot;Ambush&amp;quot; camouflage pattern. It featured Rotbraun (a reddish-brown) and Olivgruen (an olive-green) painted over the Dunkelgelb in patches. Towards the end of the war, Allied forces had control of the sky, so Panther crews would often park under trees to avoid detection by enemy planes. As such, dots of Dunkelgelb were applied to the Ambush pattern to look like light coming through the tree. Larger, darker dots were also applied to the Dunkelgelb base coat.&lt;br /&gt;
&lt;br /&gt;
There were reports that the Zimmerit coating could cause fires in the tanks, and also the Allies did not use magnetic anti-tank mines in large quantities, so in September 1944 Zimmerit was no longer applied to the Panther tanks. The Ausf. G Panthers then began to be painted in a red oxide primer base coat. The only camouflage that was applied by the panzer units was patches of Dunkelgelb over the base coat, as the Wehrmacht was running out of paint, and the tanks needed to get into the action as soon as possible. &lt;br /&gt;
&lt;br /&gt;
In October 1944 the factories were instructed to paint the inside of the tank red oxide as well, instead of white. This caused the tank to become a very dark working environment, not well liked by the crews, but it saved time, allowing tanks to get to the front lines faster. The outside of the tank was painted in patches of Rotbraun, Dunkelgelb, and Olivgruen. The factories were allowed to use Dunkelgrau (a dark grey) if they ran out of Rotbraun. In February 1945, the factories were allowed to once again paint the interior of the turrets Elfenbein (an ivory white color).&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
The production numbers for the Panther tanks are hard to sift through, the production claimed by factories does not match that of the data we have by looking at chassis numbers, known Fgst.Nr. or fahrgestellnummer in German. Panthers were produced by Daimler-Benz, M.A.N., Henschel, MNH, and some by Demag.&lt;br /&gt;
&lt;br /&gt;
'''Total Produced by Version Using Fgst.Nr. -''' &lt;br /&gt;
&lt;br /&gt;
'''Panzer V Panther Ausf. D:'''  842&lt;br /&gt;
&lt;br /&gt;
'''Panzer V Panther Ausf. A:''' 2,200&lt;br /&gt;
&lt;br /&gt;
'''Panzer V Panther Ausf. G:''' Approximately 2,961&lt;br /&gt;
&lt;br /&gt;
'''Total:''' 6,003&lt;br /&gt;
&lt;br /&gt;
'''Total Produced By Year Using Factory Data -''' &lt;br /&gt;
&lt;br /&gt;
'''1943:''' 1,768&lt;br /&gt;
&lt;br /&gt;
'''1944:''' 3777&lt;br /&gt;
&lt;br /&gt;
'''1945:''' 439&lt;br /&gt;
&lt;br /&gt;
'''Total:''' 5,984&lt;br /&gt;
&lt;br /&gt;
=== Bergepanther ===&lt;br /&gt;
In 1943 it was found that the recovery vehicles in-service at the time, such as the Sd.Kfz. 9 were incapable of recovering the heavier tanks, such as Panthers and Tigers. The Tiger chassis was tested for usage as a recovery vehicle, but it was not successful. The Panther was then chosen to become the basis of the new recovery vehicle, which would be called the Bergepanther. The first Bergepanthers were based on the Pz. V Ausf. D, but by 1944 they were based on the Ausf. G. They had their turret removed, and replaced with a tower - a square wooden and metal structure that housed two crew members and the towing device, used to recover vehicles. On the rear of the chassis was an earth spade, used to stabilize the vehicle and provide traction when operating the crane, which had a 1.5 ton capacity. The Bergepanther could be equipped with a defensive armament of one 7.62 mm MG34 or MG42 machine gun, or a Buglafette for a 20 mm cannon. The Bergepanther was a successful recovery vehicle, and it could recover most tanks in-service at the time, even Tigers. Approximately 339 Bergepanthers of all types were produced from 1943 to 1945 by M.A.N., Henschel, Daimler-Benz, and Demag.&lt;br /&gt;
&lt;br /&gt;
=== Panzer V Panther Ausf. D with Panzer IV Ausf. H Turret ===&lt;br /&gt;
As a battlefield conversion one Ausf. D Panther chassis was fitted with a Panzer IV Ausf. H turret. The turret was unable to rotate, as the turret rings were different sizes, and the turret was simply bolted down onto the chassis. This vehicle was likely a part of the 635 schw.Pz.Jg.abt. (635 heavy tank hunter battalion), but it is not known for sure.&lt;br /&gt;
&lt;br /&gt;
=== Panther II ===&lt;br /&gt;
The Panther II was a design for an up-armored Panther tank. The project started in April of 1943, as it was proven the Panther's 40 mm side armor was insufficient against 14.5 mm Soviet anti-tank rifles. The hull that was used was a standard Panther hull, but with a 100 mm upper glacis, 60 mm side armor, and 30 mm deck armor on the roof of the tank.  The turret would have been a new versuchs turm (experimental turret), with the same 75 mm L/70 gun KwK 72 gun as used on production Panthers. M.A.N. was asked to have a prototype ready by August 1943, equipped with a Maybach HL 234 fuel-injected engine, producing 900 hp, coupled with the GT 101 gas turbine, but by the Summer of 1943 the project focus was shifted to the production Panther, as Schürzen 5 mm armor plates could be used to protect the sides of the Panther. The versuchs turm was never finished. A single prototype Panther II hull was created, and American forces later captured it, equipped with an Ausf. G turret.&lt;br /&gt;
&lt;br /&gt;
'''Panther II mit 8.8 cm Kw.K 43 L/71''' (Fake Tank)&lt;br /&gt;
&lt;br /&gt;
It is mistakenly thought that the Panther II would have mounted a versuchs schmalturm (like the one designed for the Panzer V Ausf. F) with an 8.8 cm Kw.K 43 L/71 gun. This is not true, the Panther II project ended before the schmalturm mit 8.8 cm Kw.K 43 L/71 design was even thought of, and these two projects were unconnected. There were projects to up-gun the Panther with a schmalturm mounting an 8.8 cm Kw.K 43 L/71, but they were unlikely to debut before the war ended, and the designs for the most part weren't successful, and also weren't related to the Panther II anyway. One example of this mistake is the Panther II in War Thunder. It uses an unmodified schmalturm, meaning the 8.8 cm Kw.K 43 L/71 would not have been able to be used in this turret, which was part of the reason why the Panther II was removed from the German tech tree.&lt;br /&gt;
&lt;br /&gt;
=== Panzerkampfwagen V Ausf. F ===&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|TlpDHrUPQ7g|'''Panther Tanks: German Cats''' - ''War Thunder Official Channel''|y1jSd1RLCnI|'''The Shooting Range #323''' - ''Pages of History'' section at 03:22 discusses the Panther tank.|Bf1YWYfD_qk|'''The Shooting Range #135''' - ''Metal Beasts'' section at 00:30 discusses the Panthers.|vwf5074a4CM|'''The Panther Family''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* David. (2014, December 1). Panzer V Panther. Retrieved from https://tanks-encyclopedia.com/ww2/nazi_germany/Panzer-V_Panther.php&lt;br /&gt;
* Panther tank. (2020, May 22). In ''Wikipedia''. https://en.wikipedia.org/wiki/Panther_tank&lt;br /&gt;
* Mendoza, Louise. (2020, May 2). Panther II mit 8.8 cm KwK 43 L/71 (Fake Tanks). Retrieved from https://tanks-encyclopedia.com/ww2-germany-panther-ii-mit-88cm-kwk-43-l71/&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer MAN AG}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U52171014</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Operation_S.U.M.M.E.R.&amp;diff=168592</id>
		<title>Operation S.U.M.M.E.R.</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Operation_S.U.M.M.E.R.&amp;diff=168592"/>
				<updated>2023-08-08T09:19:55Z</updated>
		
		<summary type="html">&lt;p&gt;U52171014: /* Past Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Operation S.U.M.M.E.R.''' refers to the annual event War Thunder that typically runs from the span of July to August. In this event, players play to complete tasks to earn &amp;quot;Marks of Distinction&amp;quot;. Earning enough Marks of Distinctions would earn the players prizes, usually consisting of decals, decorations, and even rare vehicles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==General info==&lt;br /&gt;
The event is based on the completion of certain tasks to obtain a &amp;quot;mark of distinction&amp;quot;, and collecting enough medals to obtain rare vehicles, boosters, decals, decorators, and other items.&lt;br /&gt;
&lt;br /&gt;
==Past Events==&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4151-special-operation-s-u-m-m-e-r-updated-03-08-2016-en|2016]]: Operation S.U.M.M.E.R. (22 July - 22 August)&lt;br /&gt;
* [[wt:en/news/4868-marathon-operation-s-u-m-m-e-r-awards-together-en|2017]]: Operation S.U.M.M.E.R. (28 July - 28 August)&lt;br /&gt;
* [[wt:en/news/5650-marathon-operation-s-u-m-m-e-r-assemble-a-tank-en|2018 pt.1]]: Operation S.U.M.M.E.R.: Assemble a tank! (21 July - 06 August)&lt;br /&gt;
* [[wt:en/news/5698-marathon-good-old-s-u-m-m-e-r-en|2018 pt.2]]: Good Old S.U.M.M.E.R (17 August - 06 September)&lt;br /&gt;
* [[wt:en/news/6293-special-operation-h-e-a-t-en|2019]]: Operation H.E.A.T. (2 August - 26 August)&lt;br /&gt;
* [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020]]: Operation S.U.M.M.E.R. 2020 (7 August - 31 August)&lt;br /&gt;
* [[wt:en/news/7267-event-summer-landing-en|2021]]: Summer Landing (6 August - 30 August)&lt;br /&gt;
* [[wt:en/news/7796-event-summer-quest-en|2022]]: Summer Quest (9 August - 29 August)&lt;br /&gt;
* [[wt:en/news/8384-event-summer-extreme-en|2023]]: Summer Extreme (8 august - 28 August)&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
'''2016'''&lt;br /&gt;
&lt;br /&gt;
* [[Fw 189 A-1]]&lt;br /&gt;
* [[F7F-3]] Tigercat&lt;br /&gt;
* [[Grant I]] - Grant Mk.I&lt;br /&gt;
* [[KV-220]]&lt;br /&gt;
&lt;br /&gt;
'''2017'''&lt;br /&gt;
&lt;br /&gt;
* [[P-43A-1]]&lt;br /&gt;
* [[Ki-94-II]]&lt;br /&gt;
* [[Sd.Kfz.234/4]]&lt;br /&gt;
* [[Phòng không T-34 (USSR)]] - Type 65 (USSR)&lt;br /&gt;
&lt;br /&gt;
'''2018'''&lt;br /&gt;
&lt;br /&gt;
''Pt.1''&lt;br /&gt;
&lt;br /&gt;
* [[T-34E]]&lt;br /&gt;
* [[IS-7]]&lt;br /&gt;
&lt;br /&gt;
''Pt.2''&lt;br /&gt;
&lt;br /&gt;
* [[Sd.Kfz.234/3]]&lt;br /&gt;
* [[Martlet Mk IV]]&lt;br /&gt;
* [[FJ-4B VMF-232]]&lt;br /&gt;
&lt;br /&gt;
'''2019'''&lt;br /&gt;
&lt;br /&gt;
* [[BT-7A (F-32)]] - BT-7 (F-32)&lt;br /&gt;
* [[Bf 110 C-6]]&lt;br /&gt;
* [[HMS Spey]] - River class (K-246)&lt;br /&gt;
* [[AUBL/74 HVG]]&lt;br /&gt;
* [[P-59A]]&lt;br /&gt;
* [[IJN Yuudachi]]&lt;br /&gt;
&lt;br /&gt;
'''2020'''&lt;br /&gt;
&lt;br /&gt;
* [[Ikv 73]] - Infanterikanonvagn 73&lt;br /&gt;
* [[Ar 196 A-3]]&lt;br /&gt;
* [[Freccia P-493]]&lt;br /&gt;
* [[C2A1]] MEXAS&lt;br /&gt;
* [[F11F-1]] Tiger&lt;br /&gt;
* [[Maxim Gorky]], 1941&lt;br /&gt;
&lt;br /&gt;
'''2021'''&lt;br /&gt;
&lt;br /&gt;
* [[Ka-Chi]]&lt;br /&gt;
* [[VL Myrsky II]]&lt;br /&gt;
* [[RN Aviere]]&lt;br /&gt;
* [[BMD-4]]&lt;br /&gt;
* [[Buccaneer S.1]]&lt;br /&gt;
* [[Bussard]]&lt;br /&gt;
&lt;br /&gt;
'''2022'''&lt;br /&gt;
&lt;br /&gt;
* [[Zrinyi I (Italy)]]&lt;br /&gt;
* [[F4D-1]]&lt;br /&gt;
* [[Leopard 2AV]]&lt;br /&gt;
* [[IJN Haruna]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U52171014</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TKA-412&amp;diff=58470</id>
		<title>TKA-412</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TKA-412&amp;diff=58470"/>
				<updated>2020-05-28T15:07:18Z</updated>
		
		<summary type="html">&lt;p&gt;U52171014: /* Description */ G-5 TKA is a artillery boat, not MTB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_g5_rct}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet artillery boat {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6703-event-winner-vehicles-for-the-victory-anniversary-en|Victory Day]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|M-8}}&lt;br /&gt;
&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
|&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| 12.7 mm HE belts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
| 12.7 mm APIT belts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely fast (faster than even the previous G-5 versions)&lt;br /&gt;
* 2 gunners instead of 1&lt;br /&gt;
* Superior locations for the weapons (no frontal blind spot)&lt;br /&gt;
* 12.7 mm is enough to damage and destroy other boats and planes at the battle rating&lt;br /&gt;
* Rocket-rack can unleash a deadly barrage, and has reserve to fully reload once&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No torpedoes&lt;br /&gt;
* Rockets are inaccurate and prove difficult to aim on water&lt;br /&gt;
* Few crew members&lt;br /&gt;
* Exposed ammunition boxes increase chance of being ammo-racked&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;br /&gt;
{{USSR premium ships}}&lt;/div&gt;</summary>
		<author><name>U52171014</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ya-5M&amp;diff=48266</id>
		<title>Ya-5M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ya-5M&amp;diff=48266"/>
				<updated>2020-04-09T20:55:54Z</updated>
		
		<summary type="html">&lt;p&gt;U52171014: Tou could get this ship also in 7th anniversary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_ya_5m}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a gift rank {{specs|rank}} Soviet motor gun boat {{Battle-rating|1}}. It was introduced during [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as a reward during War Thunder's [https://warthunder.com/en/news/5852-special-news-war-thunder-s-birthday-discounts-and-gifts-en 6th anniversary]. Also, Ya-5M was a one of gifts on War Thunder's 7th anniversary&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6442-special-war-thunder-reaches-its-7th-year-en&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|M-8}}&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|fvSdDRBazww|'''The Shooting Range #121''' - ''War Machines'' section at 09:56 discusses the Ya-5M.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;br /&gt;
{{USSR premium ships}}&lt;/div&gt;</summary>
		<author><name>U52171014</name></author>	</entry>

	</feed>