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		<updated>2026-04-21T08:37:05Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-54A_Phoenix&amp;diff=158515</id>
		<title>AIM-54A Phoenix</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-54A_Phoenix&amp;diff=158515"/>
				<updated>2023-03-12T21:21:08Z</updated>
		
		<summary type="html">&lt;p&gt;U50388748: Usage in Battles: Updated to include information on how to effectively use TWS, launch parameters, recommended count, climbing, and when to switch to other missiles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is an American active radar homing missile. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]]. The {{PAGENAME}} is the first active-radar homing missile introduced in War Thunder.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f_14a_early}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 447 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || ARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 16 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 150 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 4.3 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 16 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 100 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 60.54 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Phoenix is a missile specialized for long-range engagements and therefore has a very long range. However, it has a slow acceleration and a 16G manoeuvring limit, impeding its manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-54 is equipped with a 60 kg TNT warhead, capably of destroying targets with wide proximity fuse.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Phoenix has a very long range, much longer than the [[AIM-7F Sparrow]]. Due to the slow acceleration and 16G manoeuvring limit, the [[AIM-7F Sparrow]] and R-24s thoroughly outclass the Phoenix when the target is under 20 km range.&lt;br /&gt;
&lt;br /&gt;
Compared to the AIM-7E-2 and Skyflash, the Phoenix has a much, much longer range, but the Sparrow retains the manoeuvrability advantage.&lt;br /&gt;
&lt;br /&gt;
When compared to other radar-guided missiles in the game, the Phoenix stands alone as a dedicated long-range weapon, and excels at the job that no other missile can do. While only able to pull 16G, the missile remains a menace for targets even 60 km away from the launching aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
'''Air RB:'''&lt;br /&gt;
&lt;br /&gt;
The AIM-54 is best used in long-range engagements at high altitudes. This comes from its low acceleration and very long burn time when compared to missiles like the AIM-7 or R-27 series. Generally speaking, the higher and faster the launch aircraft is going, the higher the probability of kill of the missile. In Air RB, it is recommended to take 0, 1, or 2 Phoenixes, depending on your playstyle. 3 or more is not recommended due to taking up spots for other, more useful missiles and weighing down the already-heavy F-14 Tomcat. &amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
[[File:F-14A Launching AIM54APhoenix.jpg|x200px|right|thumb|The [[F-14A Early|F-14A]] launching a {{PAGENAME}}. Note the visible trailing smoke.]]&lt;br /&gt;
As the AIM-54 is an active-radar-homing missile, the launching aircraft is not required to Single Target Track (STT), more commonly known as a &amp;quot;hard lock,&amp;quot; the target of the missile. Instead, it is recommended to select a target using manual radar target selection in the Track-While-Scan (TWS) mode of the Tomcat's radar. Once a target is selected in TWS, the missile may be cued and launched at distances sometimes exceeding 40km on top tier maps. TWS also allows for missiles to be launched at multiple enemies, by selecting a different target in TWS. TWS will provide updates to launched missiles as long as the target they were launched on is being picked up by the radar.&lt;br /&gt;
&lt;br /&gt;
It is recommended to climb to at least 5km altitude, with 8, 9, or even 10-11km not being out of the question depending on the map, and accelerate to at least Mach 0.9 before launching a Phoenix, which allows the missile to already have 1/4 of its maximum speed and fly in thinner air, therefore going farther and faster.&lt;br /&gt;
&lt;br /&gt;
While the maximum range of the AIM-54 is advertised as 100 miles, the practical range is far shorter, as the described range can only be achieved with both targets flying high-Mach towards each other at closing speeds exceeding Mach 4. In War Thunder, in a situation where two aircraft are flying head-on at normal combat speeds, the best launch distances are 20km-50km, with 60km or even 70km shots being barely possible in exceedingly rare circumstances. Below 20km, you are better off using the AIM-7F, as the benefits of the AIM-54 are practically eliminated once the range is that short.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has an active radar homing (ARH) seeker, which gives it fire-and-forget capability&lt;br /&gt;
* Can reach ranges that no other weapon system in the game can reach; if high enough in altitude can hit targets beyond 50 km&lt;br /&gt;
* Extremely fast at high altitudes after ramp-up acceleration&lt;br /&gt;
* Can be launched in TWS, which gives the target no radar lock notification until the missile goes pitbull&lt;br /&gt;
* Large proximity fuse and warhead means it can still deal significant damage if it is somewhat close to the enemy (e.g. upon a near miss) &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only pull 16 Gs, making it easily dodgeable &lt;br /&gt;
* Accelerates slowly, taking a lot of time to reach top speed &lt;br /&gt;
* Heavy and large; equipping it impacts flight performance &lt;br /&gt;
*Fire and forget capability means you cannot stop it if it accidentally locks on to a friendly aircraft&lt;br /&gt;
* May lose track right after the launch if TWS lock is lost&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
[[File:AIM-54A_first_test_A-3A_NAN11-66.jpg|right|thumb|x200px|A Douglas A-3A Skywarrior equipped with a AWG-9 radar test-fires a Phoenix missile in 1966.]]&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
Development of an American long-range air-to-air missile trace back to 1958, when Hughes was awarded a contract by the United States Air Force for the ''GAR-9'' missile (designated in 1962 as the ''AIM-47''). The GAR-9 which was to have a range of 160 km (100 mi) and a 45 kg (100 lb) warhead. Due to the long distances required, the missile was given an active radar seeker in order to attack their target. The US Navy, seeking a fleet-defense weapon since the late 1950s, took interest in the GAR-9 design as a potential candidate and contracted Hughes in 1962 to develop a new long-range air-to-air missile, designated ''AAM-N-11'', for their fleet interceptor. AAM-N-11 would be later designated in June 1963 as the '''AIM-54A ''Phoenix'''''.&amp;lt;ref name=&amp;quot;AirVector&amp;quot;&amp;gt;Goebel 2021&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to the preceding AIM-47, Hughes' AIM-54 featured an AN/DSQ-26 semi-active radar homing seeker for cruising while receiving updates on the target position. The missile switches over to active radar homing for the terminal attack around 18 km (~11 mi) from the interception point. The AIM-54 featured a Rocketdyne Mk47 or Aerojet Mk60 rocket motor that helped propelled the missile more than Mach 4. The missile maintain the range specification of 160 km and was to be able to attack both aircraft and cruise missiles. The warhead is a 60 kg (132 lb) MK 82 blast-fragmentation warhead that was trigger by a fuse system consisting of radar proximity, IR proximity, and an impact fuse.&amp;lt;ref name=&amp;quot;DS_Phoenix&amp;quot;&amp;gt;Parsch 2004&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:YAIM-54A Phoenix missile with F-14A Tomcat in 1973.jpg|left|thumb|x200px|A YAIM-54A being evaluated with a F-14 in 1973.]]&lt;br /&gt;
&lt;br /&gt;
Flight tests of the prototype (''XAIM-54A'') started in 1965, with the first interception tests taking place on 08 September 1966 at the Navy Pacific Missile Range, fired from a Douglas A-3A Skywarrior.&amp;lt;ref name=&amp;quot;USN&amp;quot;&amp;gt;Naval Air Systems Command 2017&amp;lt;/ref&amp;gt; The aircraft platform for the AIM-54 Phoenix was originally the F-111B, an aircraft intended to have commonality with the US Air Force's F-111 ''Aardvark'', but the F-111B was cancelled in 1968. The US Navy set to work building a new fleet-defense fighter to their specifications on 03 February 1969, which produced the [[F-14A Early|F-14A ''Tomcat'']]. The F-14A can carry six AIM-54 missiles linked with its AN/AWG-9 radar, allowing the aircraft to fire all six AIM-54 missiles simultaneously at separate targets.&amp;lt;ref name=&amp;quot;AirVector&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:F-14 VF-111 launching Phoenix 1991.jpg|right|thumb|x200px|A F-14A from VF-111 launching a AIM-54C Phoenix missile.]]&lt;br /&gt;
&lt;br /&gt;
Hughes received a production contract for the AIM-54 missile in December 1970 as more tests with the missiles continue to show its capabilities. During November 1973, the missile passes its technical evaluation and is slated to be ready for deployment with the F-14A. The F-14A's capability with the AIM-54 was shown during an exercise on 21 November 1973, where a F-14A fired six AIM-54 missiles within 38 seconds towards six different targets up to 50 miles (~80.5 km) away, with four missiles hitting their targets. The missile was officially adopted into the US Navy service the same year and ready to be operationally deployed with the F-14A in November 1974. At the time, the missile costed $477,131 USD, which is roughly $3 million USD in 2022 adjusted for inflation.&amp;lt;ref name=&amp;quot;USN&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other variants of the AIM-54A developed, primarily for training purposes, were the ''ATM-54A'' with an inert warhead for firing exercises, the ''CATM-54A'' as a non-launching missile for target acquisition practice, the ''DATM-54A'' for ground-handling training, and the ''AEM-54A'' that contained telemetry electronics for test and evaluation purposes.&amp;lt;ref name=&amp;quot;DS_Phoenix&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AIM-54A would continue production until 18 November 1980 with a total of 2,505 units as it was replaced by the improved ''AIM-54C Phoenix'' missile.&amp;lt;ref name=&amp;quot;USN&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iranian service===&lt;br /&gt;
The AIM-54A Phoenix would never be used in combat in F-14As piloted by American crew. Instead, most of the AIM-54A aerial victories were scored by the nation Iran.&lt;br /&gt;
&lt;br /&gt;
Iran, under the Shah, made a signed contract in January 1974 for 30 F-14A ''Tomcats'' and includes 424 AIM-54As, with another 50 F-14As and 290 AIM-54A missiles in June the same year. However, only 274 Phoenixes and 10 training missiles would be delivered prior to the Iranian Revolution.&amp;lt;ref name=&amp;quot;TC_F14IranIntro&amp;quot;&amp;gt;Cooper and Bishop 2004, 13-14, 27&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Iran_F-14_Tomcats_missle_assortment.jpg|left|thumb|x200px|Two Iranian F-14As flying, with the right F-14 holding four AIM-54A in its center pylons and the left F-14 holding one AIM-54A on the left outboard pylon.]]&lt;br /&gt;
&lt;br /&gt;
The new Islamic Republic of Iran Air Force (IRIAF) would use the procured F-14A and AIM-54A Phoenix missiles in the Iran-Iraq War that launched in 1980. The first air victory credited to the AIM-54A Phoenix occurred on 13 September 1980 when a patrolling Iranian F-14A of 81st Tactical Fighter Squadron (TFS) from Tactical Fighter Base 8 (TFB 8) shot down a [[MiG-23M|MIG-23MS]].&amp;lt;ref name=&amp;quot;TC_F14IranWar&amp;quot;&amp;gt;Cooper and Bishop 2004, 38&amp;lt;/ref&amp;gt; On 07 January 1981, two Iranian F-14A from TFB 8 spotted four [[MiG-23BN_(Germany)|MiG-23BN]] flying in a tight formation and launched a AIM-54A from a distance of 50 km. The missile detonated on the lead MiG, but the explosion, debris, and tight formation the MiGs were flying in led to two other MiG-23s crashing. This is currently the only known case of a single anti-aircraft missile downing three aircraft.&amp;lt;ref name=&amp;quot;TC_F14Iran3&amp;quot;&amp;gt;Cooper and Bishop 2004, 68&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The IRIAF continued to use the AIM-54A Phoenixes throughout the Iran-Iraq War, even as the stocks of Phoenix missiles began to ran dry due to usage and inability to maintain AIM-54s due to the exigency of war and the lack of spare parts such as thermal batteries. The Iranians received spare parts and service-life extension kits known as Phase 1M54ALE for the AIM-54 Phoenixes as part of the Iran-Contra affair, but the stocks of AIM-54 fell below 50 working missiles by November 1987.&amp;lt;ref name=&amp;quot;TC_F14Mainteannce&amp;quot;&amp;gt;Cooper and Bishop 2004, 125, 156&amp;lt;/ref&amp;gt; By the time a ceasefire is held on 07 July 1988 to begin ending the Iran-Iraq War, the IRIAF was credited with 62 victories with the use of AIM-54 Phoenixes.&amp;lt;ref name=&amp;quot;CSBA&amp;quot;&amp;gt;Stillion 2015, 22&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the US retirement of the AIM-54 on 30 September 2004, the IRIAF remains the only user of the AIM-54 Phoenix missiles.&amp;lt;ref name=&amp;quot;DS_Phoenix&amp;quot; /&amp;gt; In an attempt to supplement their dwindling quantity of AIM-54, Iran developed a domestic production version of the missile, the ''Fakour-90'', which was unveiled in 2013. The Fakour-90 is suspected to be derived from reverse-engineering the US MIM-23 Hawk surface-to-air missile.&amp;lt;ref name=&amp;quot;Fakour&amp;quot;&amp;gt;Cenciotti 2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&lt;br /&gt;
;Citations:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography:&lt;br /&gt;
&lt;br /&gt;
* Cencioti, David. 2013. &amp;quot;Iranian F-14 Tomcat’s “new” indigenous air-to-air missile is actually an (improved?) AIM-54 Phoenix replica.&amp;quot; Last modified September 26, 2013. [https://theaviationist.com/2013/09/26/farouk-missile/ Website] ([https://web.archive.org/web/20220724200115/https://theaviationist.com/2013/09/26/farouk-missile/ Archive]).&lt;br /&gt;
* Cooper, Tom and Farzad Bishop. 2004. ''Iranian F-14 Tomcat Units In Combat.'' Great Britain: Osprey Publishing. Kindle.&lt;br /&gt;
* Goebel, Greg. 2021. &amp;quot;[1.0] Falcon &amp;amp; Sidewinder.&amp;quot; Air Vectors. Last modified July 01, 2021. [http://www.airvectors.net/avusaam_1.html Website] ([https://web.archive.org/web/20220107173258/http://www.airvectors.net/avusaam_1.html Archive]).&lt;br /&gt;
* Naval Air Systems Command. 2017. &amp;quot;AIM-54 Phoenix Missile.&amp;quot; United States Navy. Last modified March 10, 2017. [https://www.navy.mil/DesktopModules/ArticleCS/Print.aspx?PortalId=1&amp;amp;ModuleId=724&amp;amp;Article=2168381 Website] ([https://web.archive.org/web/20220722043513/https://www.navy.mil/DesktopModules/ArticleCS/Print.aspx?PortalId=1&amp;amp;ModuleId=724&amp;amp;Article=2168381 Archive]).&lt;br /&gt;
* Parsch, Andreas. 2004. &amp;quot;AIM-54.&amp;quot; Directory of U.S. Military Rockets and Missiles. Last modified October 08, 2004. [https://www.designation-systems.net/dusrm/m-54.html Website] ([https://web.archive.org/web/20220722043903/https://www.designation-systems.net/dusrm/m-54.html Archive])&lt;br /&gt;
* Stillion, John. 2015. ''Trends in Air-to-Air Combat: Implications for Future Air Superiority.'' Washington, DC: Center for Strategic and Budgetary Assessments. CSBA Online.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U50388748</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-54A_Phoenix&amp;diff=135202</id>
		<title>AIM-54A Phoenix</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-54A_Phoenix&amp;diff=135202"/>
				<updated>2022-08-20T04:22:25Z</updated>
		
		<summary type="html">&lt;p&gt;U50388748: Elaborated on comparisons to analogues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is an American active radar homing missile. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]]. The {{PAGENAME}} is the first active-radar homing missile introduced in War Thunder.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f_14a_early}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 447 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || ARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 16 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 150 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 4.3 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 16 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 100 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 60.54 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-54 is equipped with a 60 kg TNT warhead, capably of destroying targets with wide proximity fuze.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The Phoenix is a missile specialized for long range engagement and has a longer range than all other air to air missiles currently in the game. But there is no free lunch.&lt;br /&gt;
&lt;br /&gt;
Due to the low acceleration and 16G maneuvering limit, [[AIM-7F Sparrow|the AIM-7F Sparrow]] and R-24 thoroughly outclass the Phoenix once range to target is under 20km.&lt;br /&gt;
&lt;br /&gt;
As compared with the AIM-7E-2 and Skyflash, the Phoenix has a much, much longer range, but the maneuverability difference is still heavily in favor of the Sparrows.&lt;br /&gt;
&lt;br /&gt;
When compared to other radar-guided missiles in the game, the Phoenix stands alone as a long-range ONLY weapon, and excels at the job that no other missile can do. While only able to pull 16G, the missile remains a menace for targets even 60km away from the launching aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
[[File:F-14A Launching AIM54APhoenix.jpg|x200px|right|thumb|The [[F-14A Early|F-14A]] launching a {{PAGENAME}}. Note the visible trailing smoke.]]&lt;br /&gt;
While taking more than 2 of these missiles isn't recommended in regular RB maps, an F-14 pilot can climb to about 5,000 m after take-off and launch at any target it sees, preferably high-altitude targets. Backing up to their team right after. In EC maps, this missile can be launched in groups to different targets at very long ranges by F-14 pilots.&lt;br /&gt;
&lt;br /&gt;
One recommendation when launching a {{PAGENAME}} is for the carrier aircraft to reach Mach 1 first. Launching at this speed allows the missile to immediately fly at Mach 1 and not have to accelerate as it would be launched from slower speeds.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has an active radar homing (ARH) seeker, which gives it fire-and-forget capability&lt;br /&gt;
* Can reach ranges that no other weapon system in the game can reach, if high enough in altitude can hit targets beyond 50 km&lt;br /&gt;
* Extremely fast at high altitudes after ramp-up acceleration&lt;br /&gt;
* Can be launched in TWS, which gives the target no radar lock notification until the missile goes pitbull&lt;br /&gt;
* Has a decently wide proximity radius which the missile can explode&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only pull 16 Gs, easily dodgeable by changing directions&lt;br /&gt;
* Only usable in long ranges, cannot track at close ranges &lt;br /&gt;
* Extremely heavy, it takes a lot of time to reach the speeds that it's effective at &lt;br /&gt;
* May lose track right after the launch if TWS lock is lost&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
[[File:AIM-54A_first_test_A-3A_NAN11-66.jpg|right|thumb|x200px|A Douglas A-3A Skywarrior equipped with a AWG-9 radar test-fires a Phoenix missile in 1966.]]&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
Development of an American long-range air-to-air missile trace back to the 1958, when Hughes was awarded a contract by the United States Air Force for the ''GAR-9'' missile (designated in 1962 as the ''AIM-47''), which was to have a range of 160 km (100 miles) and a 45 kg (100 lb) warhead. Due to the long-distance required, the missile was given an active radar seeker in order to attack their target. The US Navy, seeking a fleet-defense weapon since the late 1950s, took interest in the GAR-9 design as a potential candidate and contracted Hughes in 1962 to develop a new long-range air-to-air missile, designated ''AAM-N-11'', for their fleet interceptor. AAM-N-11 would be later designated in June 1963 as the '''AIM-54A ''Phoenix'''''.&amp;lt;ref name=&amp;quot;AirVector&amp;quot;&amp;gt;Goebel 2021&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to the preceding AIM-47, Hughes' AIM-54 featured an AN/DSQ-26 semi-active radar homing seeker for cruising while receiving updates on target position. The missile switches over to active radar homing for the terminal attack around 18 km from the interception point. The AIM-54 featured a Rocketdyne Mk47 or Aerojet Mk60 rocket motor that helped propelled the missile more than Mach 4. The missile maintain the range specification of 160 km and was to be able to attack both aircraft and cruise missiles. The warhead is a 60 kg (132 lb) MK 82 blast-fragmentation warhead that was trigger by a fuse system consisting of radar proximity, IR proximity, and an impact fuse.&amp;lt;ref name=&amp;quot;DS_Phoenix&amp;quot;&amp;gt;Parsch 2004&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:YAIM-54A Phoenix missile with F-14A Tomcat in 1973.jpg|left|thumb|x200px|A YAIM-54A being evaluated with a F-14 in 1973.]]&lt;br /&gt;
&lt;br /&gt;
Flight tests of the prototype (''XAIM-54A'') started in 1965, with the first interception tests taking place on 08 September 1966 at the Navy Pacific Missile Range, fired from a Douglas A-3A Skywarrior.&amp;lt;ref name=&amp;quot;USN&amp;quot;&amp;gt;Naval Air Systems Command 2017&amp;lt;/ref&amp;gt; The aircraft platform for the AIM-54 Phoenix was originally the F-111B, an aircraft intended to have commonality with the US Air Force's F-111 ''Aardvark'', but this was cancelled in 1968. The US Navy set to work building a new fleet-defense fighter to their specifications on 03 February 1969, which produced the [[F-14A Early|F-14A ''Tomcat'']], which was to carry six AIM-54 missiles linked with its AN/AWG-9 radar, allowing the aircraft to fire all six AIM-54 missiles simultaneously at separate targets.&amp;lt;ref name=&amp;quot;AirVector&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:F-14 VF-111 launching Phoenix 1991.jpg|right|thumb|x200px|A F-14A from VF-111 launching a AIM-54C Phoenix missile.]]&lt;br /&gt;
&lt;br /&gt;
Hughes received a production contract for the AIM-54 missile in December 1970 as more tests with the missiles continue to show its capabilities. During November 1973, the missile passes its technical evaluation and is slated to be ready for deployment with the F-14A. The F-14A's capability with the AIM-54 was shown during an exercise on 21 November 1973, with the missile officially adopted into the US Navy service the same year and ready to be operationally deployed with the F-14A in November 1974. At the time, the missile costed $477,131 USD, which is roughly $3 million USD in 2022 adjusted for inflation.&amp;lt;ref name=&amp;quot;USN&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other variants of the AIM-54A developed, primarily for training purposes, were the ''ATM-54A'' with an inert warhead for firing exercises, the ''CATM-54A'' as a non-launching missile for target acquisition practice, the ''DATM-54A'' for ground-handling training, and the ''AEM-54A'' that contained telemetry electronics for test and evaluation purposes.&amp;lt;ref name=&amp;quot;DS_Phoenix&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AIM-54A would continue production until 18 November 1980 with a total of 2505 units as it was replaced by the improved ''AIM-54C Phoenix'' missile.&amp;lt;ref name=&amp;quot;USN&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iranian service===&lt;br /&gt;
The AIM-54A Phoenix would never be used in combat in F-14As piloted by American crew. Instead, most of the AIM-54A aerial victories were scored by the nation Iran.&lt;br /&gt;
&lt;br /&gt;
Iran, under the Shah, made a signed contract in January 1974 for 30 F-14A ''Tomcats'' and includes 424 AIM-54As, with another 50 F-14As and 290 AIM-54A missiles in June the same year. However, only 274 Phoenixes and 10 training missiles would be delivered prior to the Iranian Revolution.&amp;lt;ref name=&amp;quot;TC_F14IranIntro&amp;quot;&amp;gt;Cooper and Bishop 2004, 13-14, 27&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Iran_F-14_Tomcats_missle_assortment.jpg|left|thumb|x200px|Two Iranian F-14As flying, with the right F-14 holding four AIM-54A in its center pylons and the left F-14 holding one AIM-54A on the left outboard pylon.]]&lt;br /&gt;
&lt;br /&gt;
The new Islamic Republic of Iran Air Force (IRIAF) would use the procured F-14A and AIM-54A Phoenix missiles in the Iran-Iraq War that launched in 1980. The first air victory credited to the AIM-54A Phoenix occurred on 13 September 1980 when a patrolling Iranian F-14A of 81st Tactical Fighter Squadron (TFS) from Tactical Fighter Base 8 (TFB 8) shot down a MIG-23MS.&amp;lt;ref name=&amp;quot;TC_F14IranWar&amp;quot;&amp;gt;Cooper and Bishop 2004, 38&amp;lt;/ref&amp;gt; On 07 January 1981, two Iranian F-14A from TFB 8 spotted four MiG-23BN flying in a tight formation and launched a AIM-54A from a distance of 50 km. The missile detonated on the lead MiG, but the explosion, debris, and tight formation the MiGs were flying in led to two other MiG-23s crashing. This is currently the only known case of a single anti-aircraft missile downing three aircraft.&amp;lt;ref name=&amp;quot;TC_F14Iran3&amp;quot;&amp;gt;Cooper and Bishop 2004, 68&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The IRIAF continued to use the AIM-54A Phoenixes throughout the Iran-Iraq War, even as the stocks of Phoenix missiles began to ran dry due to usage and inability to maintain AIM-54s due to the exigency of war and the lack of spare parts such as thermal batteries. The Iranians received spare parts and service-life extension kits known as Phase 1M54ALE for the AIM-54 Phoenixes as part of the Iran-Contra affair, but the stocks of AIM-54 fell below 50 working missiles by November 1987.&amp;lt;ref name=&amp;quot;TC_F14Mainteannce&amp;quot;&amp;gt;Cooper and Bishop 2004, 125, 156&amp;lt;/ref&amp;gt; By the time a ceasefire is held 07 July 1988 to begin ending the Iran-Iraq War, the IRIAF was credited with 62 victories with the use of AIM-54 Phoenixes.&amp;lt;ref name=&amp;quot;CSBA&amp;quot;&amp;gt;Stillion 2015, 22&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the US retirement of the AIM-54 on 30 September 2004, the IRIAF remains the only user of the AIM-54 Phoenix missiles.&amp;lt;ref name=&amp;quot;DS_Phoenix&amp;quot; /&amp;gt; In an attempt to supplement their dwindling quantity of AIM-54, Iran developed a domestic production version of the missile, the ''Fakour-90'', which was unveiled in 2013. The Fakour-90 is suspected to be derived from reverse-engineering the US MIM-23 Hawk surface-to-air missile.&amp;lt;ref name=&amp;quot;Fakour&amp;quot;&amp;gt;Cenciotti 2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&lt;br /&gt;
;Citations:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography:&lt;br /&gt;
&lt;br /&gt;
* Cencioti, David. 2013. &amp;quot;Iranian F-14 Tomcat’s “new” indigenous air-to-air missile is actually an (improved?) AIM-54 Phoenix replica.&amp;quot; Last modified September 26, 2013. [https://theaviationist.com/2013/09/26/farouk-missile/ Website] ([https://web.archive.org/web/20220724200115/https://theaviationist.com/2013/09/26/farouk-missile/ Archive]).&lt;br /&gt;
* Cooper, Tom and Farzad Bishop. 2004. ''Iranian F-14 Tomcat Units In Combat.'' Great Britain: Osprey Publishing. Kindle.&lt;br /&gt;
* Goebel, Greg. 2021. &amp;quot;[1.0] Falcon &amp;amp; Sidewinder.&amp;quot; Air Vectors. Last modified July 01, 2021. [http://www.airvectors.net/avusaam_1.html Website] ([https://web.archive.org/web/20220107173258/http://www.airvectors.net/avusaam_1.html Archive]).&lt;br /&gt;
* Naval Air Systems Command. 2017. &amp;quot;AIM-54 Phoenix Missile.&amp;quot; United States Navy. Last modified March 10, 2017. [https://www.navy.mil/DesktopModules/ArticleCS/Print.aspx?PortalId=1&amp;amp;ModuleId=724&amp;amp;Article=2168381 Website] ([https://web.archive.org/web/20220722043513/https://www.navy.mil/DesktopModules/ArticleCS/Print.aspx?PortalId=1&amp;amp;ModuleId=724&amp;amp;Article=2168381 Archive]).&lt;br /&gt;
* Parsch, Andreas. 2004. &amp;quot;AIM-54.&amp;quot; Directory of U.S. Military Rockets and Missiles. Last modified October 08, 2004. [https://www.designation-systems.net/dusrm/m-54.html Website] ([https://web.archive.org/web/20220722043903/https://www.designation-systems.net/dusrm/m-54.html Archive])&lt;br /&gt;
* Stillion, John. 2015. ''Trends in Air-to-Air Combat: Implications for Future Air Superiority.'' Washington, DC: Center for Strategic and Budgetary Assessments. CSBA Online.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U50388748</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-7F_Sparrow&amp;diff=122684</id>
		<title>AIM-7F Sparrow</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-7F_Sparrow&amp;diff=122684"/>
				<updated>2022-02-10T02:24:11Z</updated>
		
		<summary type="html">&lt;p&gt;U50388748: General info and battle usage was filled in, and pros and cons were changed to reflect the recent changes to the missile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-4j}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The AIM-7F is a long-range air-to-air missile equipped with a sustainer motor, making it one of the two missiles in the game with this attribute (the other being the R530 family). It is capable of engaging targets at over 30km away and can reliably hit maneuvering targets at ranges of 15km.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The AIM-7F is equipped with a warhead 4kg of TNT larger than that of the AIM-7E and AIM-7E-2, as such, it is capable of destroying an aircraft that it hits or proximity bursts every time.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The AIM-7F is one of, if not the best missile in the game. It compares favorably against the AIM-7E and is on slightly better footing than the Skyflash and AIM-7E-2 once range exceeds 6km. With a 25G pull that can be sustained for nearly the entire flight thanks to the sustainer motor, the maneuverability of the AIM-7F is unparalleled.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
The AIM-7F is essentially an AIM-7E-2 with much longer range. As such, whereas one may not launch an E-2 until the enemy is within 6km, the F can be launched from over 15km. The AIM-7F is approximately 40kg heavier than the E-2, however, so acceleration is slightly lower, along with turning capability. This must be taken into account when engaging with the AIM-7F.&lt;br /&gt;
&lt;br /&gt;
The 7F is best suited to high-altitude, long-range engagements, where it currently has no competitor. Due to the sustainer motor, overall travel time is less and the missile is capable of a higher top speed in all but the most extreme situations. Additionally, the missile is able to retain its speed for far longer, meaning it keeps its 25G maneuvering capability, often until the target gets hit. However, the AIM-7F can generally be used in any situation where the E-2 can be used, save for extremely close range shots.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely long range (over 35 km in good conditions)&lt;br /&gt;
* Sustaining motor, so it keeps its speed and maneuverability at long ranges&lt;br /&gt;
* Very maneuverable, second only to the AIM-7E-2 and Skyflash in their first few seconds of flight&lt;br /&gt;
* Very long tracking time (75 seconds)&lt;br /&gt;
* Large warhead (&amp;gt;15 kg of TNT)&lt;br /&gt;
* Maneuvers straight off the rails, so no leading is required like the AIM-7E&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slightly lower acceleration than contemporaries&lt;br /&gt;
* Almost 40 kg heavier, so 4 AIM-7Fs will weigh almost 160 kg more than 4 AIM-7-E2s&lt;br /&gt;
* Very long burn time, so the red diamond will be visible for a very long time, giving enemies ample time to notice it&lt;br /&gt;
* Glides less than the AIM-7-E2&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
[[File:AIM-7F_and_AIM-7E_Sparrow_variants_cutaway.png|x300px|none|thumb|A cutaway diagram comparing the AIM-7E and AIM-7F Sparrow.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U50388748</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4E_Phantom_II&amp;diff=88864</id>
		<title>F-4E Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4E_Phantom_II&amp;diff=88864"/>
				<updated>2021-01-04T15:02:18Z</updated>
		
		<summary type="html">&lt;p&gt;U50388748: Usage in air RB has been overhauled to be much more descriptive of a successful strategy, with notable enemies included. Pros and cons were updated to provide relevant information. Minor edits occurred in History, with better grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. This twin-engine aircraft is powered by two General Electric J79-GE-17 jets, each producing an incredible 8,010 kgf on maximum afterburner.  This multi-role vehicle is among the top fighter jets in the game and a supremely capable ground attacker.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,097 || 2,074 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.5 || 160.8 || 151.2 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,202 || 2,140 || 25.5 || 26.0 || 221.6 || 190.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
[[File:F-4E Phantom II deploying drogue chute.png|right|thumb|420x420px|A ROKAF F-4E Phantom II from to 153th Combat Squadron deploying its drogue chute for landing]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 625 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,115 kg || colspan=&amp;quot;2&amp;quot; | 406 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 26m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,919 kg || 18,626 kg || 19,979 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 26m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,008 kgf&lt;br /&gt;
| 1.01 || 0.86 || 0.80 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br /&amp;gt;(0 km/h) || 9,610 kgf&amp;lt;br /&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.21 || 1.03 || 0.96 || 0.80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm Steel - Armour plate under forward fuel tank&lt;br /&gt;
* Self-sealing fuel tanks (1 in each wing, 6 in the fuselage)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61 cannon, chin-mounted (640 rpg)&lt;br /&gt;
&lt;br /&gt;
Due to this cannon's high rate of fire, trigger discipline is a must.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AGM-12C Bullpup|AIM-7E Sparrow|AIM-9E Sidewinder|AIM-9J Sidewinder}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|M61 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 3 x 20 mm M61 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 2 x AGM-12C Bullpup missiles&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9J Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9J Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9J Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9J Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles + 171 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x AIM-9J Sidewinder missiles + 171 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles + 36 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x AIM-9J Sidewinder missiles + 36 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 1 x 20 mm M61 cannon (1,200 rpg)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9E Sidewinder missiles + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9J Sidewinder missiles + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9E Sidewinder missiles + 10 x 750 lb M117 cone 45 bombs (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9J Sidewinder missiles + 10 x 750 lb M117 cone 45 bombs (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9E Sidewinder missiles + 7 x 1,000 lb LDGP Mk 83 bombs (7,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9J Sidewinder missiles + 7 x 1,000 lb LDGP Mk 83 bombs (7,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-4E Phantom II is well-suited for any in-game situation. For attacking ground targets, the plane is armed with an assortment of bombs and rockets, and against air targets, players may employ the vehicle's deadly air-to-air missiles and frontal cannon. If desired, three externally-mounted gunpods may be equipped, but note that these may not be useful in certain situations. Although they will undoubtedly increase the vehicle's destructive capabilities, they also appreciably hinder flight performance through induced drag. In many situations, one front-facing cannon is all that is required to dispatch an opponent aircraft. As for the missiles, the ones used by this plane are among the best in the game, comparable to the [[R-60]] missiles equipped by the [[MiG-21MF (Germany)]] and the [[MiG-21SMT]]. The AIM-9J missiles are most effective when fired from between 1 to 2 km away from the target. Any closer and they will struggle to track and likely veer off target for a miss.&lt;br /&gt;
&lt;br /&gt;
The F-4E has one of the highest rates of climb out of any vehicle in the game, and is also one of the fastest, especially below 5,000 m altitude.  It also has good to excellent acceleration at all speeds, unlike the MiG-21SMT, which only has above-average acceleration at speeds above 700 km/h. This means that the Phantom is much more forgiving in dogfights since any lost speed can be regained fairly quickly.&lt;br /&gt;
&lt;br /&gt;
The plane has the best turning ability between 700 and 900 kph, although it has competitive turn rates at all speeds. However, as with all top-tier fighter jets, extended turn-fights should be avoided, since they bleed much speed out of this heavy aircraft and leave the pilot defenseless against nearby vultures. Specifically, watch out for the [[J35D]] ''Draken'', which will beat any of its contemporaries in an extended turn, and also keep an eye on nearby [[Mitsubishi T-2]] and MiG-21 pilots: although these aircraft don't do as well in extended turns, they can pull a significant angle of attack in the first few moments of a turn-fight.&lt;br /&gt;
&lt;br /&gt;
In air realistic battles, it is recommended to take a balanced fuel load of 20 or 30 minutes, depending on how aggressive you fly. The most useful Air RB armament for the F-4E are the 4 AIM-9Js and 4 AIM-7Es. The best strategy is to climb to altitude (5km or higher) between Mach 0.85 and Mach 0.92. Lock on to targets with your radar and use your Sparrows to shoot down enemy aircraft when in range. Sparrows should ideally be launched above Mach 1 to take maximum advantage of their range and maneuverability. Once the initial volley of Sparrows hits or misses, work in pods of 2-4 planes to protect each other and use your AIM-9Js to deal with enemies on a friend's tail as you gradually shoot down enemies from the highest altitudes to the lowest. Speed is the Phantom's life, so try to avoid turning or dogfighting unless necessary, and avoid flying on the deck in the first few minutes of the game, and there are very few situations in which going below 700km/h is a good idea. Regarding dogfighting, the F-4E in the American tech tree is modeled as an early F-4E, and is not equipped with leading-edge slats. The Phantom was designed around missiles, so try to use them as much as possible, and use the gun as a backup weapon and for opportune targets. Try to avoid getting into dogfights with earlier MiG-21s, especially the MF and SMT, which can easily outturn you. &lt;br /&gt;
&lt;br /&gt;
Notable air realistic enemies include: &lt;br /&gt;
&lt;br /&gt;
* MiG-21MF and SMT, which will easily outturn all but the lightest fuel loads with full flaps on an F-4.&lt;br /&gt;
* MiG-21bis, which can use its amazing acceleration to catch you in a matter of seconds and evade missiles with flares.&lt;br /&gt;
* J35 Draken, which is faster than you by 100km/h and more at low altitudes, and will outturn any other aircraft.&lt;br /&gt;
* Mirage, which is armed with two of the best infrared missiles in the game, the R.550 Magic, and a long-range radar-guided missile with similar performance to the AIM-7.&lt;br /&gt;
* FGR.2, which can out accelerate and outrun you, armed with 4 longer-ranged AIM-9Ds, while also having flares.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* AIM-9J and AIM-7E air-to-air missiles are among the best in the game&lt;br /&gt;
* Can carry up to eight missiles, with up to four AIM-9Js and four AIM-7Es&lt;br /&gt;
* Equipped with flares for evading enemy missiles&lt;br /&gt;
* A wide range of suspended armaments, suitable for any play-style&lt;br /&gt;
* Deadly frontal armament with high burst mass is practically guaranteed to critically damage an enemy aircraft if hit&lt;br /&gt;
* Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Easily and frequently rips wings, especially when doing negative G maneuvers or rolls&lt;br /&gt;
* Limited ammunition in the frontally-mounted cannon&lt;br /&gt;
* Large target for aircraft and AA alike&lt;br /&gt;
* The weight of the aircraft makes it have a lower turn rate&lt;br /&gt;
* Two engines make for a large heat signature, making it harder to dodge missiles&lt;br /&gt;
* Rate of climb suffers immensely when carrying large amounts of ordinance.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:F-4E Phantom.jpg|thumb|400x400px|An F-4E of Holloman Air Force base.]]&lt;br /&gt;
The F-4E was initially designed as an incremental upgrade to the standard F-4C airframe used by the US Air Force. The aircraft carried a new radar in a redesigned radome, and more importantly, an internal M61 Cannon mounted in the mose. As well, later-production aircraft featured the Agile Eagle upgrade, which gave the Phantom leading edge slats which improved manuveruability at the expense of top speed. The addition of an internal cannon was a highly anticipated upgrade, as it fixed a problem that F-4C squadrons faced when operating over Vietnam.&lt;br /&gt;
&lt;br /&gt;
The first F-4Es entered service in the 1960s and were dispatched to serve in Vietnam, where they complemented the existing inventories of F-4C and D variant aircraft. The aircraft type was credited with 21 kills in Vietnam, most of which were achieved using the AIM-7E-2 'Dogfight Sparrow'. Several pilots achieved Ace status while flying the F-4 in Vietnam, including Charles B. DeBellevue, who was the highest-scoring American ace in Vietnam. The F-4 went on to form the backbone of the US fighter force for the bulk of the 1960s and 70s. As well, F-4E was flown by the USAF Thunderbirds Demonstration Team between 1969 and 1974. The large, noisy Phantom performed around the world until 1974, when rising fuel costs forced the Thunderbirds to convert to the smaller T-38 Talon.&lt;br /&gt;
&lt;br /&gt;
The F-4E was exported to a variety of countries. Israel was the largest foreign user of the F-4 Phantom, having purchased 124 F-4 Phantoms from the United States betwen 1971 and 1974; the Israelis were credited with at least 115 kills using the F-4 Phantom during various conflicts. As well, Germany and Japan both procured modified versions of the F-4E, being the F-4F and F-4EJ, respectively. Other notable foreign users of the F-4E include Australia (24 aircraft), Egypt (35 aircraft), Greece (34 aircraft), and Turkey (40 aircraft).&lt;br /&gt;
&lt;br /&gt;
During service, the Phantom gained a number of nicknames, including &amp;quot;Rhino&amp;quot; (referencing it's titanium construction and long nose), &amp;quot;Double-Ugly&amp;quot;, and even &amp;quot;The world's largest distributor of MiG Parts&amp;quot;, referencing the 277 MiGs downed by the Phantom during various conflicts. The USAF retired the aircraft in 1996, and the aircraft was used as a target drone until 2016. The aircraft remains in service with Iran, Japan, South Korea, Greece and Turkey, 62 years after it's maiden flight.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=f-4e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TWT-ETcU_No|'''The Shooting Range #198''' - ''Metal Beasts'' section at 00:33 discusses the F-4E Phantom II.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)]]&lt;br /&gt;
* SAAB [[J35D]] ''Draken''&lt;br /&gt;
* Dassault [[Mirage IIIC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50388748</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F2G-1&amp;diff=88661</id>
		<title>F2G-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F2G-1&amp;diff=88661"/>
				<updated>2021-01-02T03:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;U50388748: Enhanced pros and cons and corrected information on the R-4360 in the introduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f2g-1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}'''  &amp;quot;Super Corsair&amp;quot; is a premium gift rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;New Power&amp;quot;]] as a reward for [[Battle Pass: Season I]].  The Super Corsair was a development made by Goodyear, a licensed manufacturer of the Vought F4U Corsair.  The Super Corsair was intended by Goodyear as a low altitude fighter.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1394&amp;lt;/ref&amp;gt;  Powered by the Pratt + Whitney 28 cylinder R-4360 Wasp Major engine, nicknamed the &amp;quot;Corncob,&amp;quot; the Super Corsair made 3000 hp.  By the time the Super Corsairs was ready for production the [[F8F-1|Grumman F8F &amp;quot;Bearcat&amp;quot;]] was already being built and had similar performance.  Partially due to this, only 10 Super Corsairs were ever completed, 5 of which were the F2G-1 land variant found in game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 740 || 706 || 20.1 || 21.0 || 27.0 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 382 || 324 || 248 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 540 || &amp;lt; 250 || &amp;lt; 500 || &amp;gt; 440&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - Windscreen&lt;br /&gt;
* 12.7 mm steel - Pilot's headrest&lt;br /&gt;
* 8 mm steel - Pilot's seat&lt;br /&gt;
* 3 mm steel in front of pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (300 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 8 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
The F2G-1 is a good aircraft overall, and has great use for grinding. The extra power from the engine is very good at keeping the plane fast and regaining energy, and the weaponry does a great job of critically damaging or disposing of enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good initial climb rate and acceleration for a prop&lt;br /&gt;
* 6 .50cals get the job done on anything, even at 6.7&lt;br /&gt;
* High-tier premium&lt;br /&gt;
* Very strong landing gear can survive speeds of over 700km/h and be used as an airbrake&lt;br /&gt;
* Can WEP without overheating for much longer than either of the F8F variants&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks engine power at higher altitudes&lt;br /&gt;
* Often uptiered to face F-84Gs and similar aircraft&lt;br /&gt;
* Like other Corsairs, the F2G-1s flaps rip at relatively slow speeds&lt;br /&gt;
* Compresses at higher speeds, which are necessary to catch most opponents&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
[[File:F2G-1 Super Corsair Devblog Image 001.jpg|thumb|356x356px|none|F2G-1 devblog image.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA fighters}}&lt;br /&gt;
{{USA premium aircraft}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U50388748</name></author>	</entry>

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