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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-5A_(China)&amp;diff=167597</id>
		<title>F-5A (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-5A_(China)&amp;diff=167597"/>
				<updated>2023-07-25T14:29:36Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: Some fixes, the F-5A  engines are not weak in every situation, the acceleration is excellent close to the mach cone and either an extremely competitive energy retention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-5a_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Designed from the N-156 prototype of Northrop Corporation (now Northrop Grumman), F-5A is the first-comer of the long-lasting family of F-5 series lightweight fighter; which is still widely used by various military powers throughout the planet with ROCAF (currently F-5E/F Tiger II) being the largest operator among them. In-game, the F-5A is a highly versatile aircraft courtesy of its many loadouts. In a relatively clean configuration with only a pair of AIM-9P Sidewinders, it serves as a wonderfully agile dogfighter that can hold its own against much larger and heavier opponents. It can also be loaded up with a deceptively large amount and variety of ordnance for ground attacking. Pilots valuing pleasant handling characteristics and lethal weaponry can enjoy the F-5A as worthy capstone for the ROCAF fighter line.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Being a lightweight supersonic jet fighter, the F-5A is a really manoeuvrable aircraft: the aerodynamic design and the structure of this fighter can sustain high-G manoeuvres even around 1,000 km/h at around 11 G of overloading almost no losing energy, either with a very good energy retention and acceleration at high speeds. Try to stay above 800 km/h, if you go below that your speed starts dropping rapidly. You don't really have to care about ripping your wings. At lower speeds, the F-5A stand amongst the best jets in terms of manoeuvrability. The angle of attack in a turn stays really low, as it does not have delta wings and is really light. However, the aircraft does not have a high top speed and is subpar compared to same-tier jets due to the limitations on the J85 engines.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,430 || 1,422 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.1 || 28.3 || 112.5 || 99.3 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,461 || 1,444 || 26.9 || 27.0 || 160.0 || 135.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 926 || 559 || 555 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 680 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J85-GE-13 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,051 kg || colspan=&amp;quot;3&amp;quot; | 365 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 37m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 271 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 4,580 kg || 4,992 kg || 5,462 kg || 5,814 kg || 9,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 37m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 960 kgf || 1,426 kgf&lt;br /&gt;
| 0.62 || 0.57 || 0.52 || 0.49 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,200 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 2,459 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.07 || 0.99 || 0.90 || 0.85 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
There is no armour at all on the F-5A. As such, all of the modules, control surfaces, and the pilot are exposed to any projectiles that connect.&lt;br /&gt;
&lt;br /&gt;
The F-5A has two self-sealing fuel tank located in the rear fuselage right besides the engine. While this minimizes fuel strikes to a small portion of the plane, the issue comes in that the fuel tanks are overlapping each other closely. A cannon round or two fired in a volley by an enemy can easily strike both fuel tanks at the same time, leading to both tanks leaking fuels, or worse case both tanks catching on fire which would severely hamper the F-5A's survival chances.&lt;br /&gt;
&lt;br /&gt;
The engines are mounted all the way towards the fuselage rear, contained around the area of the tail. This means the engine are in one of the least likely areas to be hit when attacked by an enemy in a high-deflection attack. This also means that if the enemy aims for the F-5A's rear end via guns or missiles, both the tail control and the engines are liable to be knocked out at the same time, leading to gravity taking over and dooming the aircraft.&lt;br /&gt;
&lt;br /&gt;
Though it is possible to lose a wing and still maintain enough lift to fly back to base, this is a very situational case of the wings tearing off from excessive G-force (also a rare case) and if the enemy shoots it off with their armaments and damaging nothing else. The prevalence of missiles at top-rank jet battles mean this is a very unlikely situation and the F-5A most likely would not survive a direct hit by a cannon round or missile.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Part of the F-5A's forte in the air is its manoeuvrability, as such there should be an emphasis towards unlocking the modifications in the ''Flight Performance'' and ''Survivability'' category to boost engine power, flight speed, and turning rate.&lt;br /&gt;
&lt;br /&gt;
''Weaponry'' can be prioritized depending on the intent of use of the F-5A. IF one requires a more reliable and flexible cannon armament, the ''Offensive 20 mm'' and ''New 20 mm cannons'' should be considered, though the default belt is already sufficient for knocking out both enemy aircraft and ground AI target in Air Realistic battles. If trying to take down enemy aircraft more reliably, the ''AIM-9P'' module should be prioritized, though this requires unlocking the ''LAU-3/A'' and ''AGM-12B Bullpup'' modules to get to. If trying to attack ground targets in Ground Realistic battles, the ''AGM-12B'' is also a good place to go while unlocking the ''AIM-9P'' as it will unlock four Bullpup missiles ready to be mounted on the F-5A.&lt;br /&gt;
&lt;br /&gt;
The research priority of the bombs is up to the user's preference and ability to skillfully put bombs onto target, as the F-5A does not comes with a ballistic computer to help guide where the bombs will drop. User's intuition and skill are relied upon for an accurate drop, which can be harder to do in Ground Realistic battles due to the likely contested airspace the F-5A would find themselves in when the enemy team begin deploying SPAAs.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 20 mm M39A2 cannons, nose-mounted (280 rpg = 560 total)&lt;br /&gt;
** 2 x 20 mm M39A2 cannons + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The F-5 can make short work of enemy jet fighters thanks to its fairly accurate cannons, the generous amount of rounds and the directional controllability of the aircraft. The two nose-mounted autocannons  are not as fast-firing as many of the top-rank vehicles like the [[M61 (20 mm)|M61 Vulcan]] on Phantoms or the [[GSh-23L_(23_mm)|GSh-23L]] on MiG-21s. However, the M39A2 cannon shells are of similar nature to the M61, so the same effect on enemy targets can be expected if the shots land onto target. One benefit of the lower rate of fire is the longer time of firing available to a F-5A pilot. So if the pilot aims carefully, the F-5A can deliver devastating effects with their 20 mm M39A2 for a longer period of time.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-5E_(China).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 81 (250 lb)|250 lb LDGP Mk 81]] bombs&lt;br /&gt;
| || || 6 || 6 || 6 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-1 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| || 4 || || || || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-12B Bullpup]] missiles&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 500 lb Mk 82 Snakeye bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb M117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 5 x BLU-1 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The F-5A has a bewildering array of loadouts, but the vast majority are dedicated to ground attack. Once AIM-9P missiles are unlocked, your attack capability is vastly increased and F-5A becomes an effective dogfighter provided it is not carrying too much ordnance.&lt;br /&gt;
&lt;br /&gt;
For a pure air-to-air role, the 2x AIM-9P loadout is the best, as the F-5A cannot carry more than two air-to-air missiles and everything else causes unnecessary weight and drag during combat. Most of the other loadouts still include the twin AIM-9Ps as a supplement to combinations of rockets, AGMs, and bombs. For mixed battles, these multirole loadouts are generally best option as they allow the F-5A to cause plenty of havoc to ground targets while still having air-to-air missiles for countering enemy aircraft. The one loadout lacking missiles that may be worth considering consists of 4x AGM-12B Bullpup AGMs and nothing else; Bullpups are very lethal against player controlled tanks but the multirole loadouts are limited to only having two of them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
F-5A was designed to be a lightweight fighter at the first place, so one thing players may find is the better manoeuvrability over most jets at the same tier, also another traits of this aircraft is its directional controllability (that is, the nose points to whether your mouse pointed at without much corrections); but you will also suffer from a major drawback of it- the subpar thrust of the pair of J85 on the it from lower to medium speeds, which provides lower-than-average acceleration to fighters of the same tier at such speeds, unless necessary or 1-on-1 battles, DO NOT have the airspeed lower than 800kph which the speed drops even significantly.&lt;br /&gt;
&lt;br /&gt;
One way to cope with the lack of acceleration in lower speeds is to use the directional controllability to bait enemies during head-on and a excellent energy retention at high speeds , being one of the smallest size jet at 11.0, players can dodge devastating cannons with relatively ease and use that manoeuvrability and energy/position advantage to turn back on the enemy; or trick their shots then immediately point the nose back onto the enemy during head-on albeit risky.  Another safer option is pick those fighters with lower energy and make quick and short work of them with those pair of M39A2 cannons; until players unlock AIM-9P with exceptional accuracy and long range; with missiles, try to keep the target at around 2km where the missiles can track with more accuracy but keep in mind that you only have 2 chances as F-5A has no underwing pylon for AAMs. Do remember to check six for any surprise attacks from the enemies, RWR and countermeasures certainly improves its survivability at top tier.&lt;br /&gt;
&lt;br /&gt;
For Ground (RB):&lt;br /&gt;
&lt;br /&gt;
One thing that makes F-5A different from most ROCAF and PLAAF aircraft is the surprising amount of variety of CAS configs ranging from 250-2000 lbs LDGP bombs, FFARs or 4 AGM-12B AGMs that proves lethal to ground vehicles. But lacks of ballistic computers (not even a gyroscope gunsight) makes it struggles on pin-point bombings against your targets, so experience on jet ground-attacks is very essential for this aircraft; alternatively, if you prefer AGMs, these 4 AGM-12B can make really short work to any ground targets; in case of the existence of enemy jets, you can also bring 2 AIM-9P at the cost of some payload.&lt;br /&gt;
&lt;br /&gt;
The key to ground attack in a F-5A is keep on track of SPAAGs or other multirole fighter jets as they can be lethal to players, having RWR and countermeasures are good; but most of all, avoid being detected then strike the targets at the first place is the key to success.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Many payload options&lt;br /&gt;
* AIM-9P missiles are quite effective&lt;br /&gt;
* Highly manoeuvrable&lt;br /&gt;
* Amazing energy retention, even in high-G manoeuvres and high speeds&lt;br /&gt;
* Hard to rip the wings&lt;br /&gt;
* Can be used in many roles, such as fighter, attacker and base bomber&lt;br /&gt;
* Reasonable ammo pool for the cannons&lt;br /&gt;
* Almost unbeatable in duels even against other comparable light fighters from other nations&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No radar or rangefinder&lt;br /&gt;
* No extra protection on the aircraft&lt;br /&gt;
* Low top speed, and low speed acceleration and climb rate compared to its counterparts&lt;br /&gt;
* Doesn't have a ballistic computer for cannons and air to ground ordnance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
As a supersonic fighter born in late 1950s, Northrop F-5 series fighters were a popular choice for many countries, as well as being a famous star in USAF's Exercise Red Flag, where it performed well even against 3rd generation fighters such as F-14 Tomcat. Although the US Air Force only used a limited number of F-5C &amp;quot;Skoshi Tiger&amp;quot; in the Vietnam War, both F-5A &amp;quot;Freedom Fighter&amp;quot; and F-5E &amp;quot;Tiger&amp;quot; were involved in many wars and conflicts around the world, such as the Iran-Iraq war in the 1980s, in which one of the Iranian F-5E fighter jets shot down a MiG-25 flown by an Iraqi ace pilot with the M39 autocannons!&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Freedom Fighters&amp;quot; and &amp;quot;Tigers&amp;quot; in Taiwan ===&lt;br /&gt;
In an effort to replace the outdated F-86F Sabre fighter jets, the ROCAF placed an order of 60 F-5A and B fighters to the United States, the first tranche of a total requirement for 115 aircraft.&lt;br /&gt;
[[File:F-5A in a military prade.jpg|thumb|382x382px|F-5A &amp;quot;Freedom Fighter&amp;quot; in a military parade.]]&lt;br /&gt;
The 115 aircraft were aided through the Foreign Military Sales (FMS) and the Military Aid Program (MAP), while some sources claim that the total amount of F-5A was 72 with an additional batch of 11 F-5Bs.&lt;br /&gt;
&lt;br /&gt;
The first batch of Freedom Fighters was delivered in 1964, which equipped three squadrons of 1st Tactical Fighter Wing. Subsequently, a total of four squadrons were equipped with the F-5A/B fighters and the military aid program was codenamed &amp;quot;Yu Shan&amp;quot; (&amp;quot;玉山&amp;quot;, One of the main mountain ranges in Taiwan). Followed by the requirement for updating weaponry and equipment for the Republic of Vietnam Air Force, 48 of the ROCAF's Freedom Fighters were to be leased to the Vietnamese ally and then be sent to Southeast Asia as quickly as possible. During this period, air defense missions over the Taiwan Strait were mainly carried out by the U.S. Air Force. The US Air Force drew two F-4C fighter squadrons from Kadena Air Force Base, and a total of 48 Phantom II fighters were stationed at Ching-Chuan-Kang Air Force Base in Taichung. In return for ROC's aiding military equipment to the Republic of Vietnam, the ROCAF received 28 F-5E Tiger from Northrop in 1975, and it is believed that part of the F-5A transferred to South Vietnam was later returned to the ROCAF, even including an F-5C used by USAF in Vietnam for evaluation, at which time the F-4 Phantom II fighter squadrons and the supporting T-38 trainers returned to Kadena Air Force Base.&lt;br /&gt;
&lt;br /&gt;
=== The Domestic &amp;quot;Tiger&amp;quot; jets: Peace Tiger Program ===&lt;br /&gt;
On February 9, 1973, the ROC authorities and the US government reached an agreement for the co-production of 100 F-5E &amp;quot;Tiger&amp;quot; fighter jets. This program was given the codename &amp;quot;Hu An&amp;quot; (&amp;quot;虎安&amp;quot;, Peace Tiger) and was to be undertaken jointly by Northrop and Aerospace Industrial Development Corporation of Taiwan (AIDC) (then a research institute of the ROCAF).&lt;br /&gt;
&lt;br /&gt;
The first AIDC-built F-5E was rolled out on October 30, 1974, one day before the late President Chiang Kai Shek's 88th birthday, and was thus christened &amp;quot;Chung Chen&amp;quot;, an alias of President Chiang. Production of all 100 aircraft was completed by November 1977.&lt;br /&gt;
&lt;br /&gt;
Later 208 more aircraft were added to the production run in five batches, lasted from &amp;quot;Peace Tiger No. 2&amp;quot; through &amp;quot;Peace Tiger No. 6&amp;quot;. Complexity of the production work by AIDC also evolved in several phases. The whole &amp;quot;Peace Tiger&amp;quot; program was completed on December 9, 1986, when the final aircraft was rolled of the production line.&lt;br /&gt;
&lt;br /&gt;
The Peace Tiger No. 6 stands out among these programs, for it was the only batch approved after the US authorities led by President Carter established diplomatic relations with Communist China in 1979. The succeeding Reagan administration denied Taiwan's request to purchase the more advanced F-16 and F-20 in early 1982, for fear of angering mainland China.&lt;br /&gt;
[[File:F-5E firing AGM-65.jpg|left|thumb|338x338px|ROCAF F-5E firing AGM-65 air-to-surface missile.]]&lt;br /&gt;
More than denying following military aids, the US government signed the 817 Communique with China on August 17, 1982, pledging to gradually reduce military sales and aid to Taiwan. However, in an effort to assure the security of the Taiwan Strait and curb the offensive attempts of mainland China, the Reagan administration submitted the proposed sale of 60 F-5E/F to Republic of China to Congress after two days. As a result, the US $240-million sale was made of the license production of 30 F-5E and 30 F-5F and was later named as Peace Tiger 6.&lt;br /&gt;
&lt;br /&gt;
At its peak in 1990, the ROC Air Force had a total of 5 Tactical Fighter Wings (The 401 Wing in Taoyuan, the 455 Wing in Chiayi, the 443 Wing in Tainan, the 828 Wing in Hualien, and the 737 Wing in Taitung), a total of 15 squadrons were equipped with F-5E/F fighters. A portions of F-5E/F (such as some aircraft of 443 Wing stationed in Tainan) were able to use AGM-65 &amp;quot;Mavericks&amp;quot; air-to-surface missiles, 500 and 2000 lbs &amp;quot;Paving Stone&amp;quot; laser-guided bombs in the later stages of their service.&lt;br /&gt;
&lt;br /&gt;
''The US-Sino August 17th Joint Communiqué, also known as &amp;quot;中美就解決美國向台出售武器問題的公告&amp;quot; (China-US Announcement on Solving the Issue of US Arms Sales to Taiwan), aimed to cease the arms sales and any form of military aid that the US provides to Republic of China.''&lt;br /&gt;
&lt;br /&gt;
=== End of the era of &amp;quot;Freedom Fighter&amp;quot; ===&lt;br /&gt;
After nearly 30 years of active service, the F-5A fighter was officially decommissioned from the Republic of China Air Force on June 30, 1987, while the F-5B fighter was decommissioned on June 30, 1996. In fact, before the last F-5A/B was ever decommissioned from service, most of these fighters had been converted into unmanned drones or disassembled to provide spare parts for the successor fighter jets.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7060-development-f-5a-freedom-fighter-bring-em-hell-en|Devblog]] ===&lt;br /&gt;
In the mid-50's, a group of specialists from the Northrop Corporation began developing a light multi-role short-range support fighter  on their own initiative that could take off and land on short runways. The idea did not receive much appreciation from the military authorities, as the main stake was then placed on high-tech expensive fighters, for which the length of the runway did not play a decisive role. However, within Northrop Corporation, the project continued to develop. While research, construction and testing of prototypes were going on, the strengthening of the NATO and SEATO alliances required the United States to supply a cheap multi-role fighter to allies.&lt;br /&gt;
&lt;br /&gt;
This is where the work of the Northrop engineers came in handy. With minor modifications, the experimental aircraft went into production under the designation F-5A. Very easy to assemble and maintain, without modern navigation and guidance systems, the aircraft was able to carry a huge arsenal of suspended weaponry and effectively carry out missions to destroy various types of ground targets, as well as successfully participate in air battles, often against more expensive and advanced enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
The F-5A Freedom Fighter was first put in service by the Norwegian Air Force in 1964, later she was supplied to a large number of US allies and was actively used in many conflicts around the world, including Vietnam, the Iran-Iraq conflict and the War of Ogaden.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-5a_china Skins and camouflages for the F-5A from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F-5A WTWallpaper 01.jpg|&lt;br /&gt;
File:F-5A WTWallpaper 02.jpg|&lt;br /&gt;
File:F-5A WTWallpaper 03.jpg|&lt;br /&gt;
File:F-5A WTWallpaper 04.jpg|&lt;br /&gt;
File:F-5A WTWallpaper 05.jpg|&lt;br /&gt;
File:F-5A WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|pFRi6Bg08Ts|'''It's Finally Here! - F-5A Freedom Fighter''' - ''DEFYN''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7060-development-f-5a-freedom-fighter-bring-em-hell-en|[Devblog] F-5A Freedom Fighter: Bring 'em Hell!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/519024-f-5a/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Northrop}}&lt;br /&gt;
{{China jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S.O.4050_Vautour_IIN_(late)&amp;diff=165203</id>
		<title>S.O.4050 Vautour IIN (late)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S.O.4050_Vautour_IIN_(late)&amp;diff=165203"/>
				<updated>2023-06-20T12:20:59Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: /* Pros and cons */ entirely and some small changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Vautour (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=so_4050_vautour_2n_late&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Vautour IIN boasts a top speed of just under Mach 1 and adequate acceleration. On the other side, it has very poor manoeuvrability in its BR range, right behind the [[Tu-4]]. Neither of its two possible loadouts noticeably affects flight performance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,094 || 1,091 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.6 || 33.2 || 43.1 || 41.0 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,106 || 1,100 || 31.4 || 32.0 || 62.7 || 52.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,166 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 584 || 564 || 463 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 480 || &amp;lt; 620 || &amp;lt; 590 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 101E5 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,211 kg || colspan=&amp;quot;2&amp;quot; | 320 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 26m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 950 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 12,166 kg || 13,573 kg || 14,393 kg || 15,169 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (110%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || 110%&lt;br /&gt;
! 8m fuel || 20m fuel || 26m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,322 kgf || 3,787 kgf&lt;br /&gt;
| 0.62 || 0.56 || 0.53 || 0.50&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,661 kgf&amp;lt;br&amp;gt;(1,166 km/h) || 4,173 kgf&amp;lt;br&amp;gt;(1,166 km/h)&lt;br /&gt;
| 0.69 || 0.61 || 0.58 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Despite its size, the Vautour will quickly break down if it gets shot at. The pilot is prone to get knocked out easily as well.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm DEFA 552 cannons, nose-mounted (100 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AA-20 Nord|Matra R511}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x AA-20 Nord missiles&lt;br /&gt;
* 4 x Matra R511 missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! AA-20 Nord missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Matra R511 missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Vautour II N is an interceptor, and for the most part, can only be played as such. Due to its very poor manoeuvrability, attempting to turn fight is akin to suicide. The Vautour is best at keeping its top speed and using tried and true boom and zoom tactics. There are too few bombers at the Vautour's BR, thus its best opportunity is head-on engagements. Both of the Vautour's loadouts are worthwhile in that role, the 4 x AA-20 Nord missiles may be manually-guided missiles, but they do not require mastery of manual guidance or even the usage of it to be worthwhile, they are proximity-fuze and are a perfect surprise head-on weapon. Launching 2 of them at the 2 km threshold can be particularly effective.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the 4 x radar-guided Matra R511 missiles are not particularly reliable but can be launched as soon as passing the 8 km threshold, and can be quite effective against the occasional bomber.&lt;br /&gt;
&lt;br /&gt;
There are several big threats to the Vautour, take care around the [[Sea Vixen F.A.W. Mk.2]], while the Vautour cannot really dodge missiles, it can often outrun them, but this does not apply to the Sea Vixen as it is faster than the Vautour and will eventually catch up.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* It has the same engines of the [[S.O.4050 Vautour IIB]], giving an '''outstanding''' acceleration in maximum power and good top speed&lt;br /&gt;
* Able to mix the loadouts of AA-20 Nord and R.511 missiles&lt;br /&gt;
* The AA-20 Nords are very useful and reliable in head-ons thanks to the great proxy fuse and warhead, and the R.511 in most situations as the Vautour is able to lock by radar&lt;br /&gt;
* Excellent quadruple 30 mm cannons with good ammo capacity and insane damage&lt;br /&gt;
* R.511 has excellent manoeuvrability for an early radar-guided missile, and also the radar has much less ground interference compared to its contemporaries&lt;br /&gt;
* Has a airspawn, and making it surprising and deadly vs any opponent with it´s unique and effective weapons set&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The engines overheat quickly in 110%&lt;br /&gt;
* Incredibly poor manoeuvrability in any manoeuvre and speed&lt;br /&gt;
* It's the Vantour with the less turning capacity compared to any variant, as the Flight Model is shared with the [[S.O.4050 Vautour IIA]], not having an all-flying tail while the extra thrust increases the already extreme compression &lt;br /&gt;
* Although manoeuvrable, the R.511 is one of the slowest missiles in the game, it is not able to catch enemies with considerable speed in a tail chase&lt;br /&gt;
* The R.511 produces a pretty visible smoke from kilometres away, and many planes can see and evade pretty easily&lt;br /&gt;
* Entirely lacks air-to-ground options, making it a one-dimensional vehicle.&lt;br /&gt;
* the AA-20 Nord missiles are MCLOS, needing specific keybinds and full manual guidance by the pilot in certain situations, not beginner-friendly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer SNCA SO}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_1&amp;diff=163430</id>
		<title>Matra R550 Magic 1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_1&amp;diff=163430"/>
				<updated>2023-05-29T18:19:40Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: pros and cons changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Matra R550 Magic 2&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage Matra R550 Magic 1.png|thumb|left|420px|The Matra R550 Magic 1 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a French [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|IR homing air-to-air missile]] that was intended to replace the AIM-9s in French Army service. It was introduced in [[update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_5c}}&lt;br /&gt;
* {{Specs-Link|f-8e_fn}}&lt;br /&gt;
* {{Specs-Link|jaguar_a}}&lt;br /&gt;
* {{Specs-Link|jaguar_e}}&lt;br /&gt;
* {{Specs-Link|mirage_3c}}&lt;br /&gt;
* {{Specs-Link|mirage_3e}}&lt;br /&gt;
* {{Specs-Link|mirage_5f}}&lt;br /&gt;
* {{Specs-Link|mirage_f1c}}&lt;br /&gt;
* {{Specs-Link|mirage_2000c_s5}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 89 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-Aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range in rear-aspect''' || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass (TNT eq.)''' || 9.6 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Matra R550 Magic 1 is a very capable missile, with a 35 G maximum overload, which makes it a very deadly missile at top-tier when used correctly. The Matra Magic 1 is also a very light missile, with only two seconds of boost time. The missiles come equipped with large and numerous control surfaces, ensuring high manoeuvrability throughout the flight time. The price of these big control surfaces is a high drag, with the weapon decelerating quickly after the end of boost time, limiting the range of the missiles.&lt;br /&gt;
&lt;br /&gt;
The weapon enable time is 0.5 seconds, meaning the missile will accelerate straight for half a second before starting manoeuvres.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
Having a warhead containing 6 kg of HBX explosive (9.6 kg TNT equivalent), it all but guarantees the destruction of enemy vital parts such as engine, tail section, wings, etc. The explosive charge is generally enough to deal with any attacker with a single hit. Still, the proximity fuse is very sensible, and the missile can explode far enough from the target, only provoking a critical hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[R-60]] - A soviet short-range IR missile with excellent overload performance but poor booster capability&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Magic is mounted on the Mirage series of aircraft, being extremely well integrated, and slavable to the aircraft's radar. Meaning that if the Mirage's Cyrano radar is locked on an enemy aircraft, enabling the missile seeker will immediately activate the missile seeker's gimbals, and the seeker will orientate itself in the direction of the locked target. Allowing a certain capability of &amp;quot;off-boresight&amp;quot; shooting of the missile. This fact is important in close-range engagements and dogfights.&lt;br /&gt;
&lt;br /&gt;
Overall, the Matra 550 Magic missile is to be used as a close encounter platform. Firing the weapon on an enemy at a distance of more than 2 km yields poor results, especially if the target is fleeing at high speed. Under the 1.5 km mark, the hit is nearly assured. Note that the use of flares is an effective countermeasure against the Magic. Concerning off-boresight shoots, sending away the weapon over 1-1.2 km is not advised, because the trajectory correction needed for an off-boresight shoot is higher that a standard shoot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent overload of 35G and high track rate&lt;br /&gt;
* Can be slaved with the radar and IRST&lt;br /&gt;
* Powerful booster and with a short burning time, pulls almost instantly and aggressively out of the rail&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Pretty vulnerable to countermeasures&lt;br /&gt;
* As it have a short burning time and high maneuverability, has a fairly short range compared to other air-to-air missiles &lt;br /&gt;
* Doesn´t have the All-Aspect capability as the [[Matra R550 Magic 2]] does, not being practical in head-ons or side-aspect shots &lt;br /&gt;
* '''EVERY''' aircraft that has the R.550 Magic are severely limited to only 2 missiles &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Being a direct competitor of the US-made [[AIM-9 Sidewinder (Family)|AIM-9s]] in French service, Matra (now part of Airbus SE) developed a new IR AAM for French jets in 1968, with additional control surfaces for better manoeuvrability in combat; the new missile now known as the R.550 Magic was first tested in January 1972 on a Gloster Meteor-converted testbed and finally made it into service in 1975.&lt;br /&gt;
&lt;br /&gt;
The missile has been exported to many countries operating French jets; China also acquired some examples of it and built a reverse-engineered version known as the [[PL-7]]. The more capable [[Matra R550 Magic 2|Magic 2]] was introduced in 1986. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:R550 Magic - Mirage IIIC.png|&amp;lt;small&amp;gt;R.550 Magic seen on Mirage IIIC&amp;lt;/small&amp;gt;&lt;br /&gt;
Image:Magic I.png|&amp;lt;small&amp;gt;The Matra 550 Magic 1 missile. Note the size and number of control surfaces, and the lack of thrust vectoring in the missile's rocket motor nozzle.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|faKyQOTmzDw|'''Best guided missiles''' discusses the {{PAGENAME}} at 0:42 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Nesher&amp;diff=163426</id>
		<title>Nesher</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Nesher&amp;diff=163426"/>
				<updated>2023-05-29T13:14:45Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: completing the nesher history about the argentinian service and modifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=nesher&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,090 || 2,052 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.5 || 30.6 || 109.9 || 99.9 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,227 || 2,160 || 26.2 || 28.0 || 172.4 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,460 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 9C || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,290 kg || colspan=&amp;quot;3&amp;quot; | 307 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 37m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,450 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 8,028 kg || 8,617 kg || 9,280 kg || 9,750 kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 37m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,210 kgf || 6,110 kgf&lt;br /&gt;
| 0.76 || 0.71 || 0.66 || 0.63 || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,389 kgf&amp;lt;br&amp;gt;(1,200 km/h) || 8,594 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.07 || 1.00 || 0.93 || 0.88 || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Nesher has no armour and can be critically damaged with just one short burst of enemy fire. Even if the Nesher survives, it will be highly damaged and some major components like the elevator or aileron controls will likely be destroyed. The Nesher has self-sealing fuel tanks located in the rear, front part of the wings, and the forward fuselage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)&lt;br /&gt;
&lt;br /&gt;
The twin 30 mm are a great tool to use for intercepting close range enemy aircraft. The 30 mm are also mounted centrally, making it easier to aim without having to level out your wings to fire. The DEFA 30 mm will make short work of any aircraft attempting to dogfight, though their slow velocity and rate of fire can make it difficult to hit the target.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|GAU-4 (20 mm)}}&lt;br /&gt;
{{main|AIM-9D Sidewinder|AIM-9G Sidewinder|Shafrir 2}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x Shafrir 2 missiles&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 11 x 500 lb LDGP Mk 82 bombs (5,500 lb total)&lt;br /&gt;
* 6 x 1,000 lb LDGP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs (4,500 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
'''Shafrir 2'''&lt;br /&gt;
&lt;br /&gt;
The Shafrir 2 has short range and low G overload, similar to the Shafrir or AIM-9B. It is best used from behind enemy lines, against unaware and non-manoeuvring targets.&lt;br /&gt;
&lt;br /&gt;
'''AIM-9D'''&lt;br /&gt;
&lt;br /&gt;
The AIM-9D is a much better missile compared to the Shafrir 2. Not only does it have much more range, it also turns better with a higher G overload, though it is still highly attracted to flares. Its improved capabilities allow it to be used a bit more aggressively compared to the Shafrir 2.&lt;br /&gt;
&lt;br /&gt;
'''AIM-9G'''&lt;br /&gt;
&lt;br /&gt;
Although it has less explosive mass than the AIM-9D, the upgraded seeker of the AIM-9G makes target tracking easier, as well as having a larger lock angle, and the ability to slave the seeker to a radar lock. It retains the same excellent range and manoeuvrability of the AIM-9D, along with similar susceptibility to flares.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm GAU-4 cannons (1,200 rpg)&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 2, 3 || 1 || 5 || 1 || 2, 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| || 2 || 1 || || 1 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || 2 || 1 || || 1 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 38 || || || || 38 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 8 || || || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9D Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9G Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Shafrir 2 missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Upgraded engine to other Mirage variants&lt;br /&gt;
* Good turn rate making it very manoeuvrable&lt;br /&gt;
* Decent variety of ground ordnance&lt;br /&gt;
* Able to carry 2 x 20 mm M61 Vulcan gunpods&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* No countermeasures or RWR&lt;br /&gt;
* Bleeds a lot of speed in turn fighting, or high angles of attack&lt;br /&gt;
* Can only 2 AAMs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the first two decades of its existence, the State of Israel developed a close technological alliance with the Republic of France. The primary expression of this alliance was the large-scale export of military aircraft from France to Israel, including the [[M.D.450B Ouragan (Israel)|Ouragan]], [[Vautour IIA (Israel)|Vautour]] and [[Mystere IVA (Israel)|Mystere]]. By 1965, France had helped turn the Israeli Air Force (IAF) from an improvised World War II-era operation into one of the most formidable, high-tech, jet-equipped air forces in the world. This cooperation reached its zenith in the early 1960s with the adoption of the [[Mirage IIICJ|Mirage III]] as Israel's primary fighter jet.&lt;br /&gt;
&lt;br /&gt;
Cooperation was so tight, in fact, that Israeli engineers were heavily involved in the development of an advanced successor to the Mirage III - the Dassault Mirage 5 - which was designed according to Israeli Air Force combat experience with the Mirage III and was tailored specifically to their requirements. Israel, still an economically-struggling nation at the time, nevertheless funded a large part of the project by purchasing 30 units of the Mirage 5 in advance of its production, with an option for 20 more.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the Israelis, in 1967 political machinations eventually put an abrupt end to this long period of cooperation. French president De Gaulle, hoping to strengthen relations between France and the Arab states, threatened to embargo all sales of weaponry to Israel in the event that it attacks any of its neighbours. In June of 1967, only two weeks after the Mirage 5 was first test-flown in France, Israel did exactly what it was warned not to do - starting the Six-Day War with a preemptive strike that crippled both the Egyptian and Syrian air forces within hours. The French embargo took effect immediately, halting the sale of Mirage 5s to Israel. Following the war, attempts were made by Israel to convince France to drop the embargo. Instead, the situation further deteriorated when, in January of 1969, an Israeli raid on the international airport in Beirut caused the French to expand their embargo by forbidding the sale of spare parts for military aircraft. This was the final nail in the coffin of the Mirage 5 deal. Israel was eventually reimbursed for all 50 planes it had paid for, and those planes instead joined the French air force.&lt;br /&gt;
&lt;br /&gt;
The Israeli Air Force now had a whole fleet of French jets that it could no longer hope to maintain. With Israeli-American military cooperation still in its infancy, the Israelis had to urgently find a reliable source of new fighter jets to replace the Mirage IIIs. Fortunately for them, the owner and CEO of Dassault Aviation, Marcel Dassault (himself a Holocaust survivor), was adamant to circumvent the French embargo by any means necessary. With the French government essentially turning a blind eye, he smuggled schematics, parts, and engines from the Mirage 5 project to Israel, and even gave several high-ranking Israeli Aircraft Industries (IAI) executives a thorough, clandestine tour of the Mirage 5 factories in France. With these materials and know-how, the IAI was now able to build its own factories to produce what was essentially an exact copy of the Mirage 5 - with a few minor changes to make it compatible with Israeli munitions and requirements.&lt;br /&gt;
&lt;br /&gt;
The new model was named the ''Nesher'' (&amp;quot;Griffon Vulture&amp;quot;). Production started in 1969 on the first empty airframes. The weapons, electronics, seats and engines were smuggled from Dassault shortly afterwards. The first operational plane was delivered to the IAF in May 1971. Unlike the Mirage 5, the Nesher was fitted with Israeli-made avionics, improved range, an ejection seat, and additional hardpoints compatible with a wider range of AAMs including the American [[AIM-9D Sidewinder]] and the Israeli [[Shafrir 2]]. The avionics were made simpler to operate, making the plane more forgiving to rookie pilots.&lt;br /&gt;
&lt;br /&gt;
The Nesher was slightly less manoeuvrable than the [[Mirage IIICJ]] it was meant to replace, but it had a larger payload and longer range. The reduced manoeuvrability did not stop the Nesher from excelling during the Yom Kippur War of 1973, where it achieved an incredible kill-to-loss ratio of 111:3, primarily against [[MiG-19 (Family)|MiG-19s]] and [[MiG-21 (Family)|MiG-21s]].&lt;br /&gt;
&lt;br /&gt;
Between 1971 and 1974, a total of 51 single-seat Neshers were built for combat operations, as well as 10 two-seat trainers. Production gradually stopped in 1974 as IAI factories switched over to the new Israeli Mirage variant - the [[Kfir C.7|Kfir]]. The Nesher was gradually retired from service starting in 1978. &lt;br /&gt;
&lt;br /&gt;
Following their retirement from IAF service, the remaining Israeli aircraft were refurbished and exported to the Argentine Air Force in two batches, 26 fighters were delivered in 1978 and 13 more in 1980, with fifty Rafael Shafrir IV air-to-air missiles. In Argentine service, the type was operated under the name '''Dagger''' (the English word); at its height, Argentina operated a total of 35 ''Dagger A'' single-seat fighters and four ''Dagger B'' two-seat trainers. During 1978, the Dagger was used to form a new unit, 6th Air Group; this unit was immediately enlisted with the support of the 8th Air Group (which operated the Mirage IIIEA) and the Peruvian Air Force, who was already an established user of the Mirage 5. The urgency of their initial deployment was a product of the Beagle conflict, a territorial dispute and diplomatic crisis between Argentina and neighbouring Chile during that year.&lt;br /&gt;
&lt;br /&gt;
As part of the 1979 contract with IAI, the Argentine Air Force stipulated that the Daggers would be equipped with new avionics and HUD systems, enabling them to conform to the Kfir C.2 standard (and beyond in some subsystems). The program, named Finger, was already underway in 1982 when the Falklands War broke out. Although the conflict was relatively brief, one consequence of the war was the need to replace British-built systems, as some of these systems were made by the British Marconi Electronic Systems, after an arms embargo was imposed by the United Kingdom government. The work to replace such systems led to the aircraft being modified to the final Finger IIIB standard; this model primarily differed from the original Finger standard in the replacement of British-sourced equipment, often using French-made counterparts from Thomson-C.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=nesher Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer IAI}}&lt;br /&gt;
{{Israel jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=162855</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=162855"/>
				<updated>2023-05-16T14:31:38Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = F-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After World War II, Japan was left without any modern jet fighters for defensive purposes. Around 1955 the Japanese Air Self-Defense Force (JASDF) put into motion the development of a supersonic jet aircraft due to the Fuji T-1 trainer's lack of proper training in supersonic flight. Japan had purchased front-line Mach 2 fighters such as the F-104 Starfighter and the [[F-4C_Phantom_II|F-4EJ]] Phantom. However, their pilots had difficulty handling them, and a new trainer aircraft was needed.&lt;br /&gt;
&lt;br /&gt;
Built as a trainer aircraft, the trainee pilot and instructor sat in tandem with the instructor in the rear-raised seat. With an instructor pilot in the aircraft, Japan was now ready to train its pilots in high-speed fighter usage properly. The {{PAGENAME}} paved the way for Japan's development and production of their first supersonic military fighter, the Mitsubishi F-1.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features dual Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines, which are license-built Rolls-Royce Turbomeca Adour turbofans, the same utilised in the Jaguar fighters. The {{PAGENAME}}, for the most part, was manufactured with aircraft aluminium alloys. However, it did selectively use titanium for extra strength in certain areas. Shaped more like a dart than the stout Jaguar, the {{PAGENAME}} was built for speed, though to help with manoeuvrability, the wings do not house fuel tanks and feature leading-edge root extensions (LERX) and full-span leading-edge slats on the wings to aid in creating a higher angle of attack or higher lift capacity, especially helpful during slow flight. The {{PAGENAME}} opted to eliminate ailerons and instead utilise twin spoilers for roll control. Like many modern fighters, the tail portion of the aircraft featured an all-moving tailplane and airbrakes were outfitted to allow for slowing the aircraft down either in manoeuvres or when preparing for landing.&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 002.png|250px|thumb|left|{{PAGENAME}} fighter on the hunt in air-to-air attack configuration.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an aggressive fighter aircraft and features a single 20 mm Vulcan cannon which requires a brief spin-up before ammunition begins to fire, thus does not have an instantaneous fire with trigger depress, which will take a pilot time to get used to and preplan shots to allow for the gun to spool-up in time to get shots off at a high-speed target. AIM-9E Sidewinder air-to-air missiles round out the air attack arsenal and are highly effective missiles. However, a clever (and lucky) pilot can outmanoeuvre the Sidewinders, though, typically, the enemy fighter is then left in a compromising situation and can be easily dispatched with the cannon.&lt;br /&gt;
&lt;br /&gt;
Rockets mounted on the {{PAGENAME}} bridge the gap between air-attack and ground-attack, allowing the fighter to either hammer bombers with the rockets or ground targets such as trucks, anti-aircraft batteries and ships. For a dedicated ground attack, the {{PAGENAME}} can be outfitted with two different bombs, namely the 500 and 750 lb bombs of which are the aerodynamic LDGP form type bombs. Though not built to be a fighter-bomber like the [[F-4C_Phantom_II|F-4C]], the Japanese fighter loses some of its hard-earned manoeuvrability while carrying bombs (hence the fuel tanks not being in the wings), however once released, the {{PAGENAME}} can be back in the aerial mix as long as it has the speed to do so.&lt;br /&gt;
&lt;br /&gt;
Though developed as a training aircraft, the {{PAGENAME}} is a formidable foe that is fast, sleek and can carry a one-two punch which can easily knock out enemy aircraft unfortunate enough to race through the Japanese fighters crosshairs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|{{PAGENAME}} on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|{{PAGENAME}} in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|{{PAGENAME}} sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|{{PAGENAME}} outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb JM117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|AN/APS-21|AN/APG-26}}&lt;br /&gt;
The Mitsubishi T-2 is equipped with an [[AN/APS-21]] search radar, as well as an [[AN/APG-26]] target tracking radar. Both radars are located in the nose of the aircraft.&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|{{PAGENAME}} taxiing for take-off.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-21]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 45,000 m || 28,000 m || ±85° || ±16°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APG-26]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 150 m || ±60° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped {{PAGENAME}} hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon with a decent ammo pool&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
* Decent PD radar that can detect up to 60 km away, useful in large maps to find targets&lt;br /&gt;
* The high Angle-of-Attack in certain maneuvers can be very useful defensively and offensively&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
* Mediocre AIM-9E missile&lt;br /&gt;
* Both engines overheat with a constant use for considerable periods with the afterburner, and is very problematic when overheated&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], to protect itself from threats such as North Korea, which was at the time in conflict with the United States (in the 1950s). In the late '50s and '60s, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the '70s, it was obsolete; Japan needed a new trainer aircraft, which could train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft that would later be developed into another project for a ground attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, the United States offered Japan the T-38, and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying a 20 mm M-61 Vulcan fast-firing autocannon. The aircraft was produced until 1988 and was retired in 2006 along with its fighter variant, the F-1 when it was replaced by its successor, the Kawasaki T-4 (the Mitsubishi F-2 Viper Zero replaced the F-1).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T-2 Early]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-104S&amp;diff=162694</id>
		<title>F-104S</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-104S&amp;diff=162694"/>
				<updated>2023-05-15T11:01:42Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-104 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-104s&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_f-104s.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The F-104S is an Italian supersonic interceptor based on the American [[F-104 (Family)|Lockheed F-104 &amp;quot;Starfighter&amp;quot;]] series. The external appearance is much the same besides the additional ventral fins, but as the final variant of the Starfighter family, it boasts the best speed and payload capacity of any F-104. It can be used as a high-speed ground attacker with a sizeable load of assorted bombs and rockets. Alternatively, it can be a deadly interceptor if equipped with air-to-air missiles. Unique among Starfighters is its ability to carry a pair of AIM-7E Sparrow semi-active radar homing missiles, the same variant used by the [[F-4E Phantom II]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sleek and missile-like Starfighters are known for having excellent speed, climb rate, and acceleration, and the F-104S is no exception. Its J79-GE-19 engine has the highest thrust of all F-104 variants by a large margin: optimal thrust on afterburner is about 22% greater than the J79-GE-11 used by the [[F-104G]]. The F-104S will have few issues with outrunning or outclimbing its opponents. But this performance comes at the cost of very poor manoeuvrability, which has not been improved on this variant. The tiny wings and long body make for awful low-speed handling and there is only so much that the combat flaps can do to improve the turn rate. Avoid turning engagements when at all possible. That said, its handling at supersonic speeds is not so poor. Hard turns tend to bleed speed due to the low aspect ratio of the wings. The roll rate is good overall, which helps in defensive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 15,240 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,344 || 2,316 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.5 || 34.7 || 225.5 || 216.5 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,431 || 2,387 || 33.5 || 34.0 || 297.4 || 260.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,527 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || 827 || 444 || ~12 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 720 || &amp;lt; 950 || &amp;lt; 800 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-19 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,850 kg || colspan=&amp;quot;3&amp;quot; | 565 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,740 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,722 kg || 8,645 kg || 9,543 kg || 9,758 kg || 13,110 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,992 kgf || 7,688 kgf&lt;br /&gt;
| 1.00 || 0.89 || 0.80 || 0.79 || 0.59&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,044 kgf&amp;lt;br&amp;gt;(1,200 - 1,400 km/h) || 10,253 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.33 || 1.18 || 1.07 || 1.05 || 0.78&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104S is not equipped with any armour plating, and is therefore rather vulnerable to enemy fire, especially given the fact that most enemies at this rank sport high-calibre cannons. Taking any critical damage in the F-104S will almost instantly cripple it, to the point where you will have to fly back to base, or be a sitting duck for the enemy team. Taking a critical hit to the fuselage will disable you so badly you won't be able to reach supersonic speeds, which is your greatest advantage. The same goes for taking any sort of wing damage or tail damage: it will instantly result in a huge amount of drag on the airframe, reducing your already poor energy retention in manoeuvres making you an easy target to pick off from afar and in effective gun range. Lastly, the engine is a massive target for guns and missiles alike. Having a slightly orange engine will effectively put you out of the fight. And with the already heavy weight of the F-104S, you require the engine power to stay in the fight.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The most important modules to research are the ''Flares/Chaff'' modification, alongside the ''AIM-9B'' and ''AIM-9J'' air-to-air missiles. The ''Flight performance'' modifications also capitalize on this vehicle's speed advantage, while the missiles greatly increase its ability to do damage to the enemy, and along with its countermeasures, it gives you great breathing space against advanced missiles such as [[R-60]]s, [[Matra R550 Magic 2|Matra Magic]]s, and even the occasional, but dangerous [[PL-5B]] and [[AIM-9L_Sidewinder|AIM-9L]]s.&lt;br /&gt;
&lt;br /&gt;
Some modifications that may be saved for last are the ''G-suit'', ''Offensive 20 mm'', and ''New 20 mm cannons'', as well as the modifications that allow the plane to equip bombs.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AIM-7E Sparrow|AIM-9B Sidewinder|AIM-9J Sidewinder|M61A1 (20 mm)}}&lt;br /&gt;
{{main|BLU-1 incendiary|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon (750 rpg)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 2 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 6 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 6 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 2 x AIM-7E Sparrow missiles&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 7 x 500 lb LDGP Mk 82 bombs (3,500 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 7 x 750 lb M117 cone 45 bombs (5,250 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 7 x BLU-1 incendiary bombs&lt;br /&gt;
&lt;br /&gt;
The M61A1 Vulcan is a powerful gatling cannon that may be a fun surprise to Italian pilots. A quick and accurate burst can send targets into flames and the incredible rate of fire allows for some spray-and-pray, which is especially helpful considering how difficult it can be to get guns on target in this aircraft. But it has several drawbacks: first, the gun needs to spool up momentarily before it will fire, and second, the ammunition supply of 750 rounds will be depleted in no time if fired continuously. The former makes tap firing the gun to conserve ammunition a difficult affair but the latter means that holding down the trigger is not optimal either—certainly an awkward situation! New pilots can be afford to be somewhat more trigger-happy as they get used to the gun.&lt;br /&gt;
&lt;br /&gt;
The F-104S has a very wide range of ordnance. For attacking ground targets, the bombs and rockets should be adequate.The largest individual bomb the F-104S can carry is 2,000 lbs, sufficient for clearing out a capture zone in mixed battles. Two types of rockets are available, 70 mm FFAR Mighty Mouse rockets and 130 mm Zuni rockets. The FFARs have a decent penetration of 290 mm but have small warheads with relatively low post-penetration damage. The Zunis are more potent but only 8 can be carried.&lt;br /&gt;
&lt;br /&gt;
Thanks to the custom loadouts, it is possible to make a extremely diverse ordnance loadouts, and the {{PAGENAME}} is capable of carrying in the range of 3,700 kgs of bombs, rockets and missiles, and even with a ballistic computer assistance for all weapons, but with the cost of getting extremely and dangerously heavy and slow.&lt;br /&gt;
&lt;br /&gt;
In the air-to-air missile department, the F-104S has access to AIM-9B and AIM-9J Sidewinders. The AIM-9B is disappointing at the F-104S's battle rating and is easily dodged or spoofed by a target who spots it coming. The AIM-9J, on the other hand, is one of the best IR missiles in the game, with good flight characteristics and high resistance to flares. They are very hard to dodge when launched correctly, even with efficient use of countermeasures. The F-104S can carry up to 6 of them, a record number of missiles for a Starfighter. The other option is the AIM-7E Sparrow, of which 2 can be carried, but cannot be taken in conjunction with the cannon. It requires a continuous radar lock to guide and will not work well at close distances or when looking towards the ground, but has very good range and can be fired at a target at any aspect.&lt;br /&gt;
&lt;br /&gt;
Unlike the F-104G models available to [[F-104G|Germany]] and [[F-104G (China)|China]], the F-104S cannot carry guided air-to-ground missiles.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-104S.ASA.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm M61A1 cannons (750 rpg)&lt;br /&gt;
| || || || || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 lb LDGP Mk 81 bombs&lt;br /&gt;
| || 1 || 1 || 1 || || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || || 1 || || 1 || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! BLU-1 incendiary bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || || || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || || || || || || || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7E Sparrow missiles&lt;br /&gt;
| || 1 || || || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || 1 || || || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9J Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || 1 || || || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Maximum permissible loadout weight: 3,400 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | * AIM-7E Sparrow missiles cannot be equipped in conjunction with the 20 mm M61A1 cannon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104S does one thing extremely well: speed. This is the vehicle's greatest advantage, and can be used to great effect if the pilot is careful about choosing which engagements to pursue. It is recommended to keep up a high air-speed at all times, which will allow the F-104S to swoop in and out of the combat zone while evading powerful enemy missiles with its countermeasures and using its high speed to outrun enemy air-to-air missiles in certain situations. Countermeasures also help evade missiles if the {{PAGENAME}} find itself at low speed or other unforeseen circumstances where an enemy plane is able to get a jump on the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
However, the F-104S struggles with manoeuvrability. With such small wings, it simply can't produce the lift necessary to throw itself around the sky, and therefore has a very poor turning circle. This means that any turning engagement is most likely futile, and also re-emphasises the utility of a boom and zoom playstyle.&lt;br /&gt;
&lt;br /&gt;
When used in conjunction with its speed, the available armaments really allow the F-104S to shine. The AIM-9Js, already difficult to dodge with their decent manoeuvrability, become nigh-on impossible to avoid when launched at supersonic speeds, particularly against much slower targets. With 6 of these missiles available, the pilot can be a little less frugal than would be the case with other aircraft. The AIM-7E Sparrows can also be a welcome addition in a high-altitude, long-range, all-aspect engagement, or the extremely accurate and powerful M61A1 Vulcan cannon can be used instead for quick head-ons and to mop any remaining opponents at close-range.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|NASARR}}--&amp;gt;&lt;br /&gt;
The F-104S is equipped with an NASARR search and tracking radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | NASARR - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 37,000 m&amp;lt;br /&amp;gt;(theoretical) || 18,000 m || ±45.0° || ±43.0°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | NASARR - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 18,500 m || 150 m || ±10.0° || ±10.0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent top speed even with some ordnance &lt;br /&gt;
* Great rate of climb&lt;br /&gt;
* Absurdly high rip speed of 1527Km/h and being possible reach that with a clean load&lt;br /&gt;
* Powerful M61 cannon with high fire rate, damage and velocity&lt;br /&gt;
* Significantly wider variety of payload options than early F-104s&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Can carry a total of six potent AIM-9Js or four AIM-9J and two AIM-7E missiles&lt;br /&gt;
* Has the ability to equip countermeasures like the F-104G and ASA, being extremely important at this rank for a F-104&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only use either the M61 cannon or the AIM-7E missiles at once, not both&lt;br /&gt;
* Very poor overall manoeuvrability and terrible manoeuvrability at low speeds&lt;br /&gt;
* Bleeds off airspeed quickly in sustained turns&lt;br /&gt;
* Only 750 rounds of cannon ammo, trigger discipline is a must&lt;br /&gt;
* No air-to-ground missiles&lt;br /&gt;
* Despite being the fastest variant of the F-104, many planes in uptiers can follow and outrun the F-104&lt;br /&gt;
** And also being the heaviest and least maneuverable variant of all F-104s&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lockheed F-104 Starfighter was a supersonic jet fighter known for its distinctive appearance, described as a &amp;quot;missile with a man in it&amp;quot;. At the time of its introduction in 1958 with the US Air Force as an interceptor, the F-104 set multiple performance records and was the first production fighter capable of flying at twice the speed of sound. Flaws of the design included engine troubles, limited range, and poor handling characteristics that led to a poor safety record, earning it several morbid nicknames like &amp;quot;Widowmaker&amp;quot;. The F-104G variant was modified for multi-role capabilities in line with German requirements and ultimately was adopted by several other NATO countries, including Italy.&lt;br /&gt;
&lt;br /&gt;
The [[F-104G (Italy)|F-104G]] began to replace the [[CL-13 Mk.4|Canadair Sabre]] in Italian service beginning in 1963-1965. Although the airframes were not very old, the subsonic Sabres were already outdated compared to the new Mach-2 capable supersonic aircraft available to NATO and the Warsaw Pact. The Starfighters also supplanted the similarly outdated [[F-84G-21-RE (Italy)|F-84 Thunderjet]] fighter-bomber. As was the case for many foreign designs in Italian service, the F-104Gs were for the most part assembled locally by Fiat. They were configured in interceptor, strike, and reconnaissance variants. Trainer variants were also obtained. The original Lockheed ejection seats were replaced with Martin-Baker seats. In Italian hands, the F-104 earned the nickname of Spillone (&amp;quot;Hairpin&amp;quot;), no doubt due to its pointed, needle-like shape.&lt;br /&gt;
&lt;br /&gt;
Despite its poor accident record, the F-104 proved to be popular with the Italian Air Force. In the mid 1960s, the Italian military began to look for new and more advanced aircraft. Options considered included the American [[F-4C|F-4 Phantom II]], British [[Lightning F.6|English Electric Lighting]], and French [[Mirage IIIC|Mirage III]]. Lockheed's proposal was an upgraded version of the Starfighter with the company designation of CL-901. This was to feature a new J79-GE-19 engine, slight modifications to the air intakes, improved avionics, extra pylons, and additional ventral fins. The CL-901 was ultimately selected due to its low price and the Italian industry's familiarity with the F-104, and it was produced as the '''F-104S'''. The first examples were modified from the F-104G.&lt;br /&gt;
&lt;br /&gt;
Two configurations of the F-104S were produced. The F-104S/CI interceptor version replaced the internal cannon with additional avionics required to support the semi-active radar homing Sparrow missiles while the F-104S/CB fighter-bomber variant retained the gun. The two variants may have had different radars with features suited to their roles, though sources are unclear about this distinction. A total of 246 examples of the F-104S were produced over ten years from 1969-1979. An upgrade program was carried out in the 1980s while the Italian military was working on the Eurofighter Typhoon, resulting in the [[F-104S.ASA|F-104S-ASA]] (Amodernamento Sistema Arma; &amp;quot;Weapon Systems Upgrade&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The only combat service seen by the F-104 was in Serbia as part of Operation Allied Force, where they flew combat air patrols. They were finally retired by Italy in 2004, being replaced by the General dynamics F-16 Fighting falcon. This was due to the Eurofighter Typhoon not being fully operational yet. This brought the F-104's career worldwide to an end. The only other user of the F-104S was Turkey, who received 40 aircraft and used them alongside other F-104 models obtained from many countries. Turkey retired all its Starfighters by 1995.&lt;br /&gt;
&lt;br /&gt;
The F-104 was a remarkable plane for its time and offered NATO countries a relatively simple aircraft with spectacular performance. Though Italy adopted the F-104 a few years after the United States and Germany, it used the F-104 for longer than any other country and the domestically produced F-104S was the most advanced variant built. Its service was marred by a frightening accident record, as over a third of all Italian F-104s were lost in crashes. By the time the F-104S was retired, 50 years had passed since the F-104's first flight in 1954.&lt;br /&gt;
&lt;br /&gt;
A large number of F-104S Starfighters have survived today and are on display throughout Italy. A full list of survivors can be found [https://www.i-f-s.nl/preserved-f-104s/preserved-in-italy/ here].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-104s Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F-104S WTWallpaper 01.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 02.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 03.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 04.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 05.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|6grJB3S7DDs|'''Italian F-104S - Naked Guns''' - ''OddBawZ''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F-104G (Italy)]]&lt;br /&gt;
* [[F-104S.ASA]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6731-development-f-104-starfighter-the-manned-missile-en|[Devblog] F-104 Starfighter: The Manned Missile]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fiat}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-104S&amp;diff=162693</id>
		<title>F-104S</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-104S&amp;diff=162693"/>
				<updated>2023-05-15T10:53:52Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: removal of a part of the pros and cons, the engine of the F-104S is not hot and if we compare with other planes, and also has a good amount of countermeasures to mitigate the problem of IR missiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-104 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-104s&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_f-104s.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The F-104S is an Italian supersonic interceptor based on the American [[F-104 (Family)|Lockheed F-104 &amp;quot;Starfighter&amp;quot;]] series. The external appearance is much the same besides the additional ventral fins, but as the final variant of the Starfighter family, it boasts the best speed and payload capacity of any F-104. It can be used as a high-speed ground attacker with a sizeable load of assorted bombs and rockets. Alternatively, it can be a deadly interceptor if equipped with air-to-air missiles. Unique among Starfighters is its ability to carry a pair of AIM-7E Sparrow semi-active radar homing missiles, the same variant used by the [[F-4E Phantom II]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sleek and missile-like Starfighters are known for having excellent speed, climb rate, and acceleration, and the F-104S is no exception. Its J79-GE-19 engine has the highest thrust of all F-104 variants by a large margin: optimal thrust on afterburner is about 22% greater than the J79-GE-11 used by the [[F-104G]]. The F-104S will have few issues with outrunning or outclimbing its opponents. But this performance comes at the cost of very poor manoeuvrability, which has not been improved on this variant. The tiny wings and long body make for awful low-speed handling and there is only so much that the combat flaps can do to improve the turn rate. Avoid turning engagements when at all possible. That said, its handling at supersonic speeds is not so poor. Hard turns tend to bleed speed due to the low aspect ratio of the wings. The roll rate is good overall, which helps in defensive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 15,240 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,344 || 2,316 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.5 || 34.7 || 225.5 || 216.5 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,431 || 2,387 || 33.5 || 34.0 || 297.4 || 260.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,527 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || 827 || 444 || ~12 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 720 || &amp;lt; 950 || &amp;lt; 800 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-19 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,850 kg || colspan=&amp;quot;3&amp;quot; | 565 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,740 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,722 kg || 8,645 kg || 9,543 kg || 9,758 kg || 13,110 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,992 kgf || 7,688 kgf&lt;br /&gt;
| 1.00 || 0.89 || 0.80 || 0.79 || 0.59&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,044 kgf&amp;lt;br&amp;gt;(1,200 - 1,400 km/h) || 10,253 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.33 || 1.18 || 1.07 || 1.05 || 0.78&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104S is not equipped with any armour plating, and is therefore rather vulnerable to enemy fire, especially given the fact that most enemies at this rank sport high-calibre cannons. Taking any critical damage in the F-104S will almost instantly cripple it, to the point where you will have to fly back to base, or be a sitting duck for the enemy team. Taking a critical hit to the fuselage will disable you so badly you won't be able to reach supersonic speeds, which is your greatest advantage. The same goes for taking any sort of wing damage or tail damage: it will instantly result in a huge amount of drag on the airframe, reducing your already poor energy retention in manoeuvres making you an easy target to pick off from afar and in effective gun range. Lastly, the engine is a massive target for guns and missiles alike. Having a slightly orange engine will effectively put you out of the fight. And with the already heavy weight of the F-104S, you require the engine power to stay in the fight.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The most important modules to research are the ''Flares/Chaff'' modification, alongside the ''AIM-9B'' and ''AIM-9J'' air-to-air missiles. The ''Flight performance'' modifications also capitalize on this vehicle's speed advantage, while the missiles greatly increase its ability to do damage to the enemy, and along with its countermeasures, it gives you great breathing space against advanced missiles such as [[R-60]]s, [[Matra R550 Magic 2|Matra Magic]]s, and even the occasional, but dangerous [[PL-5B]] and [[AIM-9L_Sidewinder|AIM-9L]]s.&lt;br /&gt;
&lt;br /&gt;
Some modifications that may be saved for last are the ''G-suit'', ''Offensive 20 mm'', and ''New 20 mm cannons'', as well as the modifications that allow the plane to equip bombs.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AIM-7E Sparrow|AIM-9B Sidewinder|AIM-9J Sidewinder|M61A1 (20 mm)}}&lt;br /&gt;
{{main|BLU-1 incendiary|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon (750 rpg)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 2 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 6 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 6 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 2 x AIM-7E Sparrow missiles&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 7 x 500 lb LDGP Mk 82 bombs (3,500 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 7 x 750 lb M117 cone 45 bombs (5,250 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 7 x BLU-1 incendiary bombs&lt;br /&gt;
&lt;br /&gt;
The M61A1 Vulcan is a powerful gatling cannon that may be a fun surprise to Italian pilots. A quick and accurate burst can send targets into flames and the incredible rate of fire allows for some spray-and-pray, which is especially helpful considering how difficult it can be to get guns on target in this aircraft. But it has several drawbacks: first, the gun needs to spool up momentarily before it will fire, and second, the ammunition supply of 750 rounds will be depleted in no time if fired continuously. The former makes tap firing the gun to conserve ammunition a difficult affair but the latter means that holding down the trigger is not optimal either—certainly an awkward situation! New pilots can be afford to be somewhat more trigger-happy as they get used to the gun.&lt;br /&gt;
&lt;br /&gt;
The F-104S has a very wide range of ordnance. For attacking ground targets, the bombs and rockets should be adequate.The largest individual bomb the F-104S can carry is 2,000 lbs, sufficient for clearing out a capture zone in mixed battles. Two types of rockets are available, 70 mm FFAR Mighty Mouse rockets and 130 mm Zuni rockets. The FFARs have a decent penetration of 290 mm but have small warheads with relatively low post-penetration damage. The Zunis are more potent but only 8 can be carried.&lt;br /&gt;
&lt;br /&gt;
Thanks to the custom loadouts, it is possible to make a extremely diverse ordnance loadouts, and the {{PAGENAME}} is capable of carrying in the range of 3,700 kgs of bombs, rockets and missiles, and even with a ballistic computer assistance for all weapons, but with the cost of getting extremely and dangerously heavy and slow.&lt;br /&gt;
&lt;br /&gt;
In the air-to-air missile department, the F-104S has access to AIM-9B and AIM-9J Sidewinders. The AIM-9B is disappointing at the F-104S's battle rating and is easily dodged or spoofed by a target who spots it coming. The AIM-9J, on the other hand, is one of the best IR missiles in the game, with good flight characteristics and high resistance to flares. They are very hard to dodge when launched correctly, even with efficient use of countermeasures. The F-104S can carry up to 6 of them, a record number of missiles for a Starfighter. The other option is the AIM-7E Sparrow, of which 2 can be carried, but cannot be taken in conjunction with the cannon. It requires a continuous radar lock to guide and will not work well at close distances or when looking towards the ground, but has very good range and can be fired at a target at any aspect.&lt;br /&gt;
&lt;br /&gt;
Unlike the F-104G models available to [[F-104G|Germany]] and [[F-104G (China)|China]], the F-104S cannot carry guided air-to-ground missiles.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-104S.ASA.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm M61A1 cannons (750 rpg)&lt;br /&gt;
| || || || || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 lb LDGP Mk 81 bombs&lt;br /&gt;
| || 1 || 1 || 1 || || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || || 1 || || 1 || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! BLU-1 incendiary bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || || || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || || || || || || || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7E Sparrow missiles&lt;br /&gt;
| || 1 || || || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || 1 || || || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9J Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || 1 || || || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Maximum permissible loadout weight: 3,400 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | * AIM-7E Sparrow missiles cannot be equipped in conjunction with the 20 mm M61A1 cannon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104S does one thing extremely well: speed. This is the vehicle's greatest advantage, and can be used to great effect if the pilot is careful about choosing which engagements to pursue. It is recommended to keep up a high air-speed at all times, which will allow the F-104S to swoop in and out of the combat zone while evading powerful enemy missiles with its countermeasures and using its high speed to outrun enemy air-to-air missiles in certain situations. Countermeasures also help evade missiles if the {{PAGENAME}} find itself at low speed or other unforeseen circumstances where an enemy plane is able to get a jump on the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
However, the F-104S struggles with manoeuvrability. With such small wings, it simply can't produce the lift necessary to throw itself around the sky, and therefore has a very poor turning circle. This means that any turning engagement is most likely futile, and also re-emphasises the utility of a boom and zoom playstyle.&lt;br /&gt;
&lt;br /&gt;
When used in conjunction with its speed, the available armaments really allow the F-104S to shine. The AIM-9Js, already difficult to dodge with their decent manoeuvrability, become nigh-on impossible to avoid when launched at supersonic speeds, particularly against much slower targets. With 6 of these missiles available, the pilot can be a little less frugal than would be the case with other aircraft. The AIM-7E Sparrows can also be a welcome addition in a high-altitude, long-range, all-aspect engagement, or the extremely accurate and powerful M61A1 Vulcan cannon can be used instead for quick head-ons and to mop any remaining opponents at close-range.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|NASARR}}--&amp;gt;&lt;br /&gt;
The F-104S is equipped with an NASARR search and tracking radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | NASARR - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 37,000 m&amp;lt;br /&amp;gt;(theoretical) || 18,000 m || ±45.0° || ±43.0°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | NASARR - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 18,500 m || 150 m || ±10.0° || ±10.0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good top speed for its rank&lt;br /&gt;
* Great rate of climb&lt;br /&gt;
* Powerful M61 cannon with high fire rate, damage and velocity&lt;br /&gt;
* Significantly wider variety of payload options than early F-104s&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Can carry a total of six potent AIM-9Js or four AIM-9J and two AIM-7E missiles&lt;br /&gt;
* Has the ability to equip countermeasures like the F-104G and ASA, being extremely important at this rank for a F-104&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only use either the M61 cannon or the AIM-7E missiles at once, not both&lt;br /&gt;
* Very poor overall manoeuvrability and terrible manoeuvrability at low speeds&lt;br /&gt;
* Bleeds off airspeed quickly in sustained turns&lt;br /&gt;
* Only 750 rounds of cannon ammo, trigger discipline is a must&lt;br /&gt;
* No air-to-ground missiles&lt;br /&gt;
* Despite being the fastest variant of the F-104, many planes in uptiers can follow and outrun the F-104&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lockheed F-104 Starfighter was a supersonic jet fighter known for its distinctive appearance, described as a &amp;quot;missile with a man in it&amp;quot;. At the time of its introduction in 1958 with the US Air Force as an interceptor, the F-104 set multiple performance records and was the first production fighter capable of flying at twice the speed of sound. Flaws of the design included engine troubles, limited range, and poor handling characteristics that led to a poor safety record, earning it several morbid nicknames like &amp;quot;Widowmaker&amp;quot;. The F-104G variant was modified for multi-role capabilities in line with German requirements and ultimately was adopted by several other NATO countries, including Italy.&lt;br /&gt;
&lt;br /&gt;
The [[F-104G (Italy)|F-104G]] began to replace the [[CL-13 Mk.4|Canadair Sabre]] in Italian service beginning in 1963-1965. Although the airframes were not very old, the subsonic Sabres were already outdated compared to the new Mach-2 capable supersonic aircraft available to NATO and the Warsaw Pact. The Starfighters also supplanted the similarly outdated [[F-84G-21-RE (Italy)|F-84 Thunderjet]] fighter-bomber. As was the case for many foreign designs in Italian service, the F-104Gs were for the most part assembled locally by Fiat. They were configured in interceptor, strike, and reconnaissance variants. Trainer variants were also obtained. The original Lockheed ejection seats were replaced with Martin-Baker seats. In Italian hands, the F-104 earned the nickname of Spillone (&amp;quot;Hairpin&amp;quot;), no doubt due to its pointed, needle-like shape.&lt;br /&gt;
&lt;br /&gt;
Despite its poor accident record, the F-104 proved to be popular with the Italian Air Force. In the mid 1960s, the Italian military began to look for new and more advanced aircraft. Options considered included the American [[F-4C|F-4 Phantom II]], British [[Lightning F.6|English Electric Lighting]], and French [[Mirage IIIC|Mirage III]]. Lockheed's proposal was an upgraded version of the Starfighter with the company designation of CL-901. This was to feature a new J79-GE-19 engine, slight modifications to the air intakes, improved avionics, extra pylons, and additional ventral fins. The CL-901 was ultimately selected due to its low price and the Italian industry's familiarity with the F-104, and it was produced as the '''F-104S'''. The first examples were modified from the F-104G.&lt;br /&gt;
&lt;br /&gt;
Two configurations of the F-104S were produced. The F-104S/CI interceptor version replaced the internal cannon with additional avionics required to support the semi-active radar homing Sparrow missiles while the F-104S/CB fighter-bomber variant retained the gun. The two variants may have had different radars with features suited to their roles, though sources are unclear about this distinction. A total of 246 examples of the F-104S were produced over ten years from 1969-1979. An upgrade program was carried out in the 1980s while the Italian military was working on the Eurofighter Typhoon, resulting in the [[F-104S.ASA|F-104S-ASA]] (Amodernamento Sistema Arma; &amp;quot;Weapon Systems Upgrade&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The only combat service seen by the F-104 was in Serbia as part of Operation Allied Force, where they flew combat air patrols. They were finally retired by Italy in 2004, being replaced by the General dynamics F-16 Fighting falcon. This was due to the Eurofighter Typhoon not being fully operational yet. This brought the F-104's career worldwide to an end. The only other user of the F-104S was Turkey, who received 40 aircraft and used them alongside other F-104 models obtained from many countries. Turkey retired all its Starfighters by 1995.&lt;br /&gt;
&lt;br /&gt;
The F-104 was a remarkable plane for its time and offered NATO countries a relatively simple aircraft with spectacular performance. Though Italy adopted the F-104 a few years after the United States and Germany, it used the F-104 for longer than any other country and the domestically produced F-104S was the most advanced variant built. Its service was marred by a frightening accident record, as over a third of all Italian F-104s were lost in crashes. By the time the F-104S was retired, 50 years had passed since the F-104's first flight in 1954.&lt;br /&gt;
&lt;br /&gt;
A large number of F-104S Starfighters have survived today and are on display throughout Italy. A full list of survivors can be found [https://www.i-f-s.nl/preserved-f-104s/preserved-in-italy/ here].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-104s Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F-104S WTWallpaper 01.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 02.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 03.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 04.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 05.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|6grJB3S7DDs|'''Italian F-104S - Naked Guns''' - ''OddBawZ''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F-104G (Italy)]]&lt;br /&gt;
* [[F-104S.ASA]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6731-development-f-104-starfighter-the-manned-missile-en|[Devblog] F-104 Starfighter: The Manned Missile]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fiat}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-104G_(Italy)&amp;diff=162225</id>
		<title>F-104G (Italy)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-104G_(Italy)&amp;diff=162225"/>
				<updated>2023-05-10T12:19:01Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f-104g_italy&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The first F-104G to be delivered to Italy was on March 3, 1961, built by Lockheed and was later disassembled and studied for production in Italy. 105 units were then produced under license in Italy, and they were used as interceptor aircraft, armed with AIM-9B Sidewinder missiles, and in some departments were used as fighter-bombers. After the continued use of the F-104G, an updated version was requested that would become the [[F-104S]] produced by Aeritalia. At the end of their service, the various Italian F-104s would become monuments and kept in museums.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Direct Hit&amp;quot;]], the F-104G is not very manoeuvrable but in return has great acceleration and speed so should be used more as a boom-and-zoom fighter with the 20 mm cannon and the AIM-9J missiles. Thanks to its acceleration, you can quickly climb to high altitudes or chase enemy aircraft, but never turn-fight because it will rarely find success. For the defence of the aircraft you can count on the Chaff and Flares to avoid IR and semi-active radar missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 15,240 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,341 || 2,315 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.5 || 35.1 || 230.3 || 222.2 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,433 || 2,387 || 33.5 || 34.0 || 292.1 || 260.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,527 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || 827 || 444 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 720 || &amp;lt; 950 || &amp;lt; 800 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-11 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,552 kg || colspan=&amp;quot;3&amp;quot; | 532 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,615 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,344 kg || 8,057 kg || 8,809 kg || 9,194 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,128 kgf || 6,357 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.72 || 0.69 || 0.26&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,128 kgf&amp;lt;br&amp;gt;(0 km/h) || 8,391 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.14 || 1.04 || 0.95 || 0.91 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104G has no armour; be it in the form of armour plates or armoured glass. Fuel tanks are self-sealing, which is pretty much a standard feature at this rank. The F-104G also has access to countermeasures as a tier I modification (unlike the [[F-104G (China)|Chinese F-104G]]).&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)|BLU-1 incendiary}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9J Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 3 x 500 lb LDGP Mk 82 bombs (1,500 lb total)&lt;br /&gt;
* 3 x 750 lb M117 cone 45 bombs (2,250 lb total)&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 3 x BLU-1 incendiary bombs&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-104C.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! BLU-1 incendiary bombs&lt;br /&gt;
| || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9J Sidewinder missiles&lt;br /&gt;
| 1 || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Maximum permissible weight imbalance: 500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
F-104G is a hit-and-run type of airplane, for the simple fact that the wings of this airplane are very small, and this means the aircraft has little manoeuvrability. Its strong point is its engine that makes it very fast and gives it a thrust of 4,530 kgf while with afterburner 6,360 kgf, this makes it capable of regaining speed very quickly after a manoeuvre.&lt;br /&gt;
&lt;br /&gt;
The Italian F-104G, unlike other F-104, carries chaff and flares so players also have the possibility to defend from both IR and Radar missile threats. When using flares, do not continue going straight and instead try to manoeuvre so the missile loses track of the F-104G's engine exhaust and focuses on the flares.&lt;br /&gt;
&lt;br /&gt;
Recommended payloads:&lt;br /&gt;
&lt;br /&gt;
* 2x AIM-9J for air battles&lt;br /&gt;
* 1x 2000 lb, 2x 1000 lb, AIM-9J for mixed battles to shoot down planes and destroy tanks with the bombs tanks&lt;br /&gt;
&lt;br /&gt;
'''Air RB:'''&lt;br /&gt;
&lt;br /&gt;
As soon as taking off, players can use two tactics with the F-104G. The first tactic is to go head-on at low altitude against enemy jets. The second tactic is to flank around the map and attack the enemy from behind.&lt;br /&gt;
&lt;br /&gt;
'''Ground RB:'''&lt;br /&gt;
&lt;br /&gt;
When using the F-104G, remember to stay at lower altitude to avoid enemy anti-aircraft from locking on, then go out and launch the bombs or rockets that was brought into the battle against the enemy. After expending all the payload against the enemy, return to the base and come back for another round of attack runs. If bringing anti-air missiles, the F-104G can also loiter and help maintain air superiority by shooting down enemy aircraft that appear.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great top speed and acceleration&lt;br /&gt;
* Great rate of climb&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Powerful M61 Vulcan cannon with a very high fire rate, great ballistics and high damage&lt;br /&gt;
* Wide selection of secondary ordnance; much better than earlier F-104s and excelent for a bombing or ground-attack role&lt;br /&gt;
* Has a ballistic computer for every weapon&lt;br /&gt;
* Access to two potent AIM-9J sidewinder air-to-air missiles&lt;br /&gt;
* Access to 60 chaff/flare countermeasures&lt;br /&gt;
* Decent fuel capacity and also boasts a good fuel efficiency and economy even using only the afterburner&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Insanely poor maneuverability in almost any speed, it´s a F-104&lt;br /&gt;
* Compared to other F-104G variants, it´s only capable of equipping only 2x air-to-air missiles&lt;br /&gt;
* Large turning radius due to small wing surface and high speed&lt;br /&gt;
* High takeoff and landing speeds&lt;br /&gt;
* Only has 3 pylons for air-to-ground ordnance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The story of the Italian F-104G originally began in America. In February of 1954 at the Lockheed facilities in America, the first 2 prototypes of the F-104 would take flight for the first time. America was looking to develop a new aircraft to combat the Soviet's new age of supersonic jet fighters. The aircraft would incorporate the smallest possible airframe with the most technologically advanced turbojet at the time, to create the base of what would become the F-104. Although the program would have some minor setbacks, such as the intended engine not being available during the beginning, development would continue and would lead to the first variant of the F-104, the F-104A. From the base variant of the F-104 many variants would begin to be developed, such as the F-104C, the F-104S and in this case, the F-104G.&lt;br /&gt;
[[File:F-104G MM.6546 Ferrari .png|thumb|'''''F-104G (MM.6546) for the Ferrari competition''''']]&lt;br /&gt;
The main differences of the G variant compared to the others would be a reinforced airframe, larger vertical stabilizer, updated turbofans, and improved electronics. Due to these changes, the F-104G would be known as the &amp;quot;definitive&amp;quot; variant of the Starfighter. The G would first take flight on October of 1960, it would initially be built for the German Luftwaffe as at the time they were looking for a fast aircraft which would be able to deliver nuclear payloads, however that didn't stop it from generating enough interest to be exported and licence-produced in many countries, such as in Italy. The aircraft's licensing was handled by multiple manufacturers, notably Messerschmitt-Bölkow-Blohm (MBB), FIAT Aviazione, Fokker, and Sociétés Anonyme Belge de Constructions Aéronautiques (SABCA).&lt;br /&gt;
[[File:F-104G 4°Stormo.png|thumb|'''''F-104G of the 4°Stormo''''']]&lt;br /&gt;
The first aircraft (MM 6501) was delivered to Italy on March 3rd of 1961. It was built by Lockheed, however after being transferred to Italy it was dismantled and used as a model for the construction under license of the 105 units ordered by the Italian Air Force. Aeritalia ended up producing a total of 230 Starfighters in different versions, of which 124 would be made for the Italian Air Force. The F-104G in Italian service was mainly used as an all-weather interceptor armed with AIM-9B Sidewinder infrared guided air-to-air missiles. Other departments instead used the F-104G as a conventional or strike fighter-bomber. The F-104G would eventually be replaced in these roles by the &amp;quot;Tornado IDS&amp;quot;, the F-104Gs were concentrated at the 3rd Aerobrigata (later 3rd Stormo) which already used the RF-104G reconnaissance variant. A unit of F/RF-104G of the 3rd Wing took part in the 1991 Gulf War, operating from the Turkish base of Incirlik. Most of the F-104G's would be turned into static displays or kept in museums, for example one resides in Vigna di Valle Airforce museum, this one was the first entirely Italian-built F-104G which first flew on the 5th October of 1962.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-104g_italy Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F-104 (Family)]]&lt;br /&gt;
** [[F-104S]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fiat}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S.O.4050_Vautour_IIN_(late)&amp;diff=160957</id>
		<title>S.O.4050 Vautour IIN (late)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S.O.4050_Vautour_IIN_(late)&amp;diff=160957"/>
				<updated>2023-04-18T17:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Vautour (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=so_4050_vautour_2n_late&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Vautour IIN boasts a top speed of just under Mach 1 and adequate acceleration. On the other side, it has very poor manoeuvrability in its BR range, right behind the [[Tu-4]]. Neither of its two possible loadouts noticeably affect flight performance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,094 || 1,091 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.6 || 33.2 || 43.1 || 41.0 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,106 || 1,100 || 31.4 || 32.0 || 62.7 || 52.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,166 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 584 || 564 || 463 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 480 || &amp;lt; 620 || &amp;lt; 590 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 101E3 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,211 kg || colspan=&amp;quot;2&amp;quot; | 320 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 950 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 12,166 kg || 13,552 kg || 14,393 kg || 15,181 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,293 kgf || N/A&lt;br /&gt;
| 0.54 || 0.49 || 0.46 || 0.43&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,628 kgf&amp;lt;br&amp;gt;(1,166 km/h) || N/A&lt;br /&gt;
| 0.60 || 0.54 || 0.50 || 0.48&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Despite its size, the Vautour will quickly break down if it gets shot at. The pilot is prone to get knocked out easily as well.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm DEFA 552 cannons, nose-mounted (100 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AA-20 Nord|Matra R511}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x AA-20 Nord missiles&lt;br /&gt;
* 4 x Matra R511 missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! AA-20 Nord missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Matra R511 missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Vautour II N is an interceptor, and for the most part, can only be played as such. Due to its very poor manoeuvrability, attempting to turn fight is akin to suicide. The Vautour is best at keeping its top speed and using tried and true boom and zoom tactics. There are too few bombers at the Vautour's BR, thus its best opportunity is head-on engagements. Both of the Vautour's loadouts are worthwhile in that role, the 4 x AA-20 Nord missiles may be manually-guided missiles, but they do not require mastery of manual guidance or even the usage of it to be worthwhile, they are proximity-fuze and are a perfect surprise head-on weapon. Launching 2 of them at the 2 km threshold can be particularly effective.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the 4 x radar-guided Matra R511 missiles are not particularly reliable but can be launched as soon as passing the 8 km threshold, and can be quite effective against the occasional bomber.&lt;br /&gt;
&lt;br /&gt;
There are several big threats to the Vautour, most notably, avoid at all costs engaging the [[Su-25]], which possess all-aspect missiles that the Vautour has very few chances to dodge. Also take care around the [[Sea Vixen F.A.W. Mk.2]], while the Vautour cannot really dodge missiles, it can often outrun them, but this does not apply to the Sea Vixen as it is faster than the Vautour and will catch up eventually.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a great acceleration and good top speed&lt;br /&gt;
* Able to mix the loadouts of AA nords and R.511&lt;br /&gt;
* The AA-Nords are very useful and reliable in head ons thanks to the great proxy fuse and warhead, and the R.511 in most situations as the Vautour is able to lock by radar&lt;br /&gt;
* Excelent quadruple 30MM cannons with good ammo capacity and insane damage&lt;br /&gt;
* R.511 has excellent maneuverability for a early radar-guided missile, and also the radar has much less ground interference compared to it´s contemporaries&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Although maneuverable, the R.511 is one of the slowest missiles in the game, not being possible to catch enemies in a tail chase with a considerable speed&lt;br /&gt;
* The R.511 produces a pretty visible smoke from kilometers away, and many planes can see and evade pretty easily&lt;br /&gt;
* Incredibly poor manoeuvrability in any maneuver and speed&lt;br /&gt;
* Unlike [[S.O.4050 Vautour IIN|its premium counterpart]], entirely lacks air-to-ground options, making it a one-dimensional vehicle.&lt;br /&gt;
* the AA-Nords missiles are MCLOS, needing specific keybinds and 100% manual guidance of the pilot in certain situations, not friendly beginner&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer SNCA SO}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84F_(France)&amp;diff=160844</id>
		<title>F-84F (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84F_(France)&amp;diff=160844"/>
				<updated>2023-04-17T18:59:55Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=French strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other versions&lt;br /&gt;
|link=F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84f_france&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,089 || 1,066 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.9 || 31.2 || 31.1 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,111 || 1,102 || 26.3 || 28.0 || 45.5 || 38.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 533 || 515 || 417 || ~11 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 630 || &amp;lt; 600 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Wright J65-W-7 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,667 kg || colspan=&amp;quot;2&amp;quot; | 279 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,260 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 7,177 kg || 7,838 kg || 8,368 kg || 8,935 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,470 kgf || N/A&lt;br /&gt;
| 0.48 || 0.44 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,470 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.48 || 0.44 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)|BLU-1 incendiary}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 24 x HVAR rockets&lt;br /&gt;
* 42 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x 250 lb LDGP Mk 81 bombs (1,000 lb total)&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)&lt;br /&gt;
* 4 x BLU-1 incendiary bombs&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-84F.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 250 lb LDGP Mk 81 bombs&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! BLU-1 incendiary bombs&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 7 || 7 || 7 || || || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! HVAR rockets&lt;br /&gt;
| 2 || 2 || 2 || 6 || 6 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible loadout weight: 2,700 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 1,350 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 700 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F-84F is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can carry a decent amount of bombs and rockets, being able to destroy a base and after light targets or tanks with the rockets &lt;br /&gt;
* Gets an airspawn and being extremely useful for a F84F at the start of the match&lt;br /&gt;
* Somewhat fast and with a good top speed&lt;br /&gt;
* Has an analog ballistic computer (CCRP) with its use being very helpful for bombing at higher altitudes safely and with precision&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While fast as long as it has enough energy, it can still be reached or outrun by some planes, mainly by any variant of the F-86 sabre &lt;br /&gt;
* Slow acceleration, and even bad fully loaded with bombs&lt;br /&gt;
* 12.7 mm armament does not do enough damage in the short engagement windows of jet dogfights&lt;br /&gt;
* Fragile, any 20+ mm calibre cannons will shred the aircraft if they hit&lt;br /&gt;
* Elevator locks up heavily above 800 km/h&lt;br /&gt;
* Loses a lot of speed on sharp turns&lt;br /&gt;
* Can easily lose a turn fight to jet bombers and twin jet fighters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
=== [[wt:en/news/6990-development-f-84f-thunderstreak-en|Devblog]] ===&lt;br /&gt;
In the late 1940's, the manufacturer 'Republic' sought to improve the performance of the F-84 in order to bring it closer in line with the F-86 Sabre. As a result, it developed a new variant of the Thunderjet, designated F-84F. The new aircraft featured, among other changes, a new swept wing and a more powerful engine than its predecessor. Although Republic initially intended the new aircraft to be an extensive modernization of the base F-84, possessing a high degree of part compatibility with preceding variants, in the end, only less than 20% of the parts were interchangeable, resulting in the F-84F Thunderstreak becoming its own independent design.&lt;br /&gt;
&lt;br /&gt;
Following its maiden flight in the early 1950's, the F-84F was ordered into production. However, the USAF focus on strategic bombers at the time resulted in some critical component manufacturing processes being prioritized for bomber production, ultimately leading to a staggered production start of the new F-84F.&lt;br /&gt;
&lt;br /&gt;
The Thunderstreak officially entered service with the USAF in 1954, but was quickly phased out of active service due to engine issues before being reactivated in the early 1960's as tensions between the two superpowers began to rise again. Ultimately, the F-84F kept flying under American colors well into the early 1970's before finally being retired as newer aircraft replaced the Thunderstreak in active service.&lt;br /&gt;
&lt;br /&gt;
The F-84F was also widely exported to NATO members. Chiefly among them were Germany, France, Italy, Belgium, Greece, China, the Netherlands as well as others. In total, well over 2,100 F-84F Thunderstreaks were built, with the Greek Air Force being the last to retire their F-84Fs in 1991.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-84f_france Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;F-84F (France) Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F-84F (France) WTWallpaper 001.jpg|&lt;br /&gt;
File:F-84F (France) WTWallpaper 002.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6990-development-f-84f-thunderstreak-en|[Devblog] F-84F Thunderstreak]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/510660-f-84f-thunderstreak/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F104S-ASA.png&amp;diff=160315</id>
		<title>File:F104S-ASA.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F104S-ASA.png&amp;diff=160315"/>
				<updated>2023-04-08T13:15:12Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a simple and good photo for a thumbnail&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21bis-SAU_(Germany)&amp;diff=160216</id>
		<title>MiG-21bis-SAU (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21bis-SAU_(Germany)&amp;diff=160216"/>
				<updated>2023-04-05T20:17:28Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-21_bis_sau&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (NATO Code: Fishbed-N) is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The MiG-21bis-SAU is an export version of the Soviet [[MiG-21bis]] for the DDR. It is a second-generation jet fighter with small upgrades over the original MiG-21bis found in the Soviet tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The MiG-21bis-SAU has very nice acceleration, especially at lower speeds, this allows for a quick takeoff roll and quick recovery of energy after a dogfight. It also accelerates the MiG up to and exceeds the airframe limits for top speeds at medium to low altitudes regularly. The MiG-21 has a delta wing, which gives it exceptional agility, nose authority, and raw AOA. Pilots of the MiG-21bis-SAU will find the aircraft capable of &amp;quot;pointing&amp;quot; the nose at the enemy aircraft in most situations, and the raw thrust the MiG has will also allow for a degree of stallfighting. However, as a delta-winged design, it will bleed a lot of speed in high AOA manoeuvres, so prolonged dogfights will not be in the MiG-21bis-SAU's favour against more conventional wing designs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,177 || 2,142 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 37.8 || 38.8 || 191.0 || 179.8 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,300 || 2,237 || 36.4 || 37.0 || 261.0 || 224.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 500 || 450 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 950 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-25-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,132 kg || colspan=&amp;quot;3&amp;quot; | 371 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,140 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,852 kg || 7,532 kg || 8,232 kg || 8,532 kg || 10,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,040 kgf || 7,344 kgf&lt;br /&gt;
| 1.07 || 0.98 || 0.89 || 0.86 || 0.73&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,040 kgf&amp;lt;br&amp;gt;(0 km/h) || 9,068 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.32 || 1.20 || 1.10 || 1.06 || 0.91&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
[[File:MiG-21bis-SAU armour layout.png|thumb|Armour layout for the MiG-21bis-SAU (Germany)]]&lt;br /&gt;
&lt;br /&gt;
* 60 mm (64°) Bulletproof glass - Central windshield&lt;br /&gt;
* 10 mm Steel plate - Behind the pilot's head rest&lt;br /&gt;
&lt;br /&gt;
There is barely any armour in the plane to protect the pilot, fuel tanks, or engine. The little armour it has will not save you from a head-on attack with any enemy unless you are lucky.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
As with other high-ranking jet aircraft, performance, countermeasures, and improved missiles are imperative for the MiG-21bis-SAU. These will allow pilots of the MiG to both survive longer and deal more damage to the enemy team.&lt;br /&gt;
&lt;br /&gt;
The first modification recommended to unlock is Flares/Chaff, at tier 1. Then Compressor for extra acceleration. Afterwards, gaining both the R-3S and R-3R modifications, plus Airframe will lead up to tier 3 modifications. The R-13M missile is recommended as the first modification for tier 3, followed by Wings Repair and Offensive 23 mm. This will allow tier 4 research, and the R-60MK, an all-aspect IR dogfight missile. Fuselage repair, New Boosters, G-suit, Engine, and Cover will finish off performance mods and give MiG-21bis-SAU pilots the best performance possible in the aircraft. Bombs, Rockets, and EFS can come in any order, as the MiG-21bis-SAU is primarily focused on air-to-air combat.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
A choice between two presets:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon, belly-mounted (250 rpg)&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon + 64 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The GSh-23L cannon will be familiar to pilots which have already flown the [[MiG-21MF (Germany)|MiG-21MF]].&lt;br /&gt;
&lt;br /&gt;
It has relatively low velocity with a high fire-rate, therefore it is recommended for pilots to engage enemies at relatively close range, or enemies that are travelling at a fairly slow speed. Pilots should be mindful that with the ammo capacity of 250 rounds, this gives a trigger time of roughly 4.4 seconds, so trigger discipline will help the aspiring MiG-21bis-SAU pilot. The GSh-23 has high damage output, so even a few rounds will usually cripple or destroy enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)|ZB-500 incendiary}}&lt;br /&gt;
{{main|R-3R|R-3S|R-13M1|R-60MK}}&lt;br /&gt;
{{main|S-5K|S-24}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 4 x R-3R missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 4 x R-60MK missiles&lt;br /&gt;
* 6 x R-60MK missiles&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs (800 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x ZB-500 incendiary bombs&lt;br /&gt;
&lt;br /&gt;
The MiG-21bis-SAU can be outfitted with a variety of air-to-air and air-to-ground weapons. The R-3S and R-3R missiles are very basic missiles, both pulling a maximum of 10Gs and with very limited range. The R-3S is the IR version, while the R-3R is the SARH (Radar) version. The R-3S has very a negligible use case, as the MiG-21Bis-SAU comes with two R-13M stock. It can be used if the pilot simply wishes for two extra missiles however. The R-3R is more useful for pilots that wish to have the capability to engage enemy air targets at a further range headon, though compared to other SARH missiles of the rank, such as the [[R-24R]] or [[AIM-7F Sparrow|AIM-7F]], it lacks the potency to reliably dispatch manoeuvring targets. The next missile carried is the R-13M1, which is the missile carried stock and one of the two recommended for use. It has greater range than the R-60MK, especially at high altitude, though it is a less manoeuvrable missile. The R-60MK is the final missile carried by the MiG-21bis-SAU. It is a highly manoeuvrable, all aspect missile perfect for use in close in dogfights. It lacks the range of contemporary missiles such as the [[AIM-9G Sidewinder|AIM-9G]] or the previously mentioned R-13M1, however it is highly manoeuvrable and will begin quickly pulling off the rail, hitting most targets within around a 2 km area in front of the aircraft. The recommended loadout for most missions will be either 6 of the R-60MK, or two R-13M and 4 R-60MK using the custom loadout feature to give a mix of ranged weapons and more manoeuvrable, dogfight missiles.&lt;br /&gt;
&lt;br /&gt;
Although the primary focus of the MiG-21bis-SAU is for air combat, it is also able to carry a limited selection of anti-ground ordnance. This includes a selection of 100, 250, and 500 kg bombs, along with the ZB-500 Incendiary bombs. As for rockets, it carries the S-5K and S-24 rockets. If pilots wish to use the MiG-21bis-SAU for ground strike, the S-24 rockets are a good choice as the plane also has CCIP for the rockets.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_MiG-21bis.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 100 kg OFAB-100 bombs&lt;br /&gt;
| || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg FAB-250M-62 bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg FAB-500M-62 bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! ZB-500 incendiary bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! S-5K rockets&lt;br /&gt;
| 16 || 16, 32 || 16, 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
! S-24 rockets&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-3R missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-3S missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-13M1 missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-60MK missiles&lt;br /&gt;
| 1, 2 || 1 || 1 || 1, 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 570 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG-21bis-SAU will feel similar to the preceding [[MiG-21MF (Germany)|MiG-21MF]] to its pilots, with even quicker acceleration and higher top speed. When playing the MiG-21bis-SAU, it is recommended to keep in mind some of the strengths and weaknesses of the aircraft. As a delta-winged design, similar to the [[Mirage III (Family)|Mirage family]] or [[SAAB 35 Draken (Family)|Draken]], the MiG-21bis can pull exceptionally hard, and can effectively &amp;quot;point&amp;quot; the nose wherever its pilot wishes. On the other hand, whilst doing so, a lot of speed is lost and sustained turning will eventually rob the MiG of the energy it had going into a fight. Therefore going into sustained dogfights is not recommended, especially against planes such as the [[F-5 (Family)|F-5]], [[MiG-23 (Family)|MiG-23/27]], or [[F-14A Early|F-14 Tomcat]]. All of these planes will have much better energy retention in a sustained turn than the MiG-21bis-SAU, and in a sustained turn will eventually simply have a decisive energy advantage over the MiG. Therefore it is recommended to use the MiG-21s ability to pull inside of enemy aircraft to attempt to fire on the enemy aircraft.  If unable to do so, the MiG-21bis should attempt to use the excellent acceleration to reset the fight and try again.&lt;br /&gt;
&lt;br /&gt;
When on the defensive many of the same rules apply. it is recommended to run either flares or mixed countermeasures depending on playstyle. Chaff will help decoy radar-homing missiles such as the [[AIM-7 Sparrow (Family)|AIM-7]] or [[AIM-54A Phoenix|AIM-54]], but if pilots prefers flying low, terrain can serve that purpose instead and the extra flares can definitely be useful with standard countermeasures. As previously stated, delta wings bleed a lot of energy while turning. This can be very useful when defending against enemies with better energy retention, as a good MiG-21bis-SAU pilot can use the speed bled by manoeuvres to cause the enemy aircraft to overshoot, and then attempt to use the gun or missiles to take out the enemy. This is the preferred way to go defensive in the MiG-21bis-SAU, as oftentimes most of the enemy aircraft have better energy retention and are usually relatively easy to force an overshoot against.&lt;br /&gt;
&lt;br /&gt;
The one area the MiG-21bis-SAU has an issue with is in BVR (beyond-visual-range) combat. The only radar missile the plane receives is the R-3R, which pales in comparison to the [[R-24R]] or [[AIM-7 Sparrow (Family)|AIM-7]] that are now very common in high rank air matches. Attempting to challenge planes such as the MiG-23MLD or F-14A at long range and high altitude is not recommended, the MiG-21bis-SAU excels in close range combat and every attempt by pilots should be made to close the range to enemies, and then using the arsenal of shorter ranged, but still highly potent weapons to finish off enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Stunning acceleration&lt;br /&gt;
* Very good climb rate&lt;br /&gt;
* Good high speed manoeuvrability and can make turns at a high angle of attack&lt;br /&gt;
* Can wield 6 x R-60MKs&lt;br /&gt;
* GSh-23L cannon has 250 rounds (50 more than the MiG-21MF)&lt;br /&gt;
* Access to countermeasures and airbrakes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bleeds speed very quickly&lt;br /&gt;
* Bad low speed manoeuvrability&lt;br /&gt;
* Rudder lock above 700 km/h can be frustrating when trying to get guns on target&lt;br /&gt;
* Doesn't respond well to wing damage&lt;br /&gt;
* Can overspeed easily at sea level due to tremendous acceleration and has a low top speed vs any contemporary &lt;br /&gt;
* Low muzzle velocity for the GSh-23L cannon.&lt;br /&gt;
* Despite having all-aspect missiles, the armament still extremely limited to short range, and both R-60MK and R-13M1 has a zero flare resistance&lt;br /&gt;
* Primitive radar and almost useless even in spotting targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-21_bis_sau Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:MiG-21bis-SAU with R-13M1 and R-60MK.png|MiG-21bis-SAU with a recommended loadout: countermeasures pod, 2 x R-13M and 4 R-60MK.&lt;br /&gt;
File:MiG-21bis-SAU countermeasures.png|MiG-21bis-SAU showing off the countermeasure pod and deployment pattern.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[MiG-21 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tornado_IDS_(1995)_(Italy)&amp;diff=160059</id>
		<title>Tornado IDS (1995) (Italy)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tornado_IDS_(1995)_(Italy)&amp;diff=160059"/>
				<updated>2023-04-03T14:59:47Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Tornado (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=tornado_ids_it_mod95&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Panavia Tornado is a two-seat, twin-engine, swing-wing, multi-role combat aircraft built jointly by Germany, the United Kingdom, and Italy. This version is the Tornado Interdiction/Strike or IDS, and was intended as a low-flying fighter bomber armed with precision weapons. &lt;br /&gt;
&lt;br /&gt;
The one inside of the Italian tree added in [[Update &amp;quot;Apex Predators&amp;quot;|&amp;quot;Apex Predators&amp;quot; update]]  is similar to other Tornados in the game, only really differing in the skin, markings and targeting pod. The Tornado can be an effective air support provider, mainly thanks to it having access to a wide array of armaments which include guided and unguided bombs. It does lack in the air to air department so do keep that in mind when playing the Tornado.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,972 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,993 || 1,989 || rowspan=&amp;quot;2&amp;quot; | {{Specs | ceiling}} || 31.4 || 31.5 || 154.1 || 151.8 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,038 || 2,005 || 30.6 || 31.0 || 203.3 || 177.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 670||&amp;lt; 650||&amp;lt; 700||N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turbo-Union RB199-34R Mk.103 || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 14,299 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 16m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 968 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 15,826 kg || 16,113 kg || 17,019 kg || 18,379 kg || 19,389 kg || 25,900 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 16m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,777 kgf || 7,293 kgf&lt;br /&gt;
| 0.92 || 0.91 || 0.86 || 0.79 || 0.75 || 0.56&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,192 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 8,155 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.03 || 1.01 || 0.96 || 0.89 || 0.84 || 0.63&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Tornado has no armour to speak of and is relatively large, making it an easy target for enemy guns. Almost any hit to the center part of the Tornado will leave its speed crippled, while any hit to the wings and tail will most likely cripple flight performance, if not disabling the aircraft outright. Although it could in theory make its way back to base even with only one engine, any enemy attention during this timespan will most likely get you sent back to the hangar. It also has 2 pilots, which means that you can continue flying in the unlikely case that only 1 pilot is knocked out.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mauser BK27 (27 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 27 mm Mauser BK27 cannons, chin-mounted (180 rpg = 360 total)#&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 83 (1,000 lb)|GBU-16 Paveway II (1,092 lb)|GBU-24 Paveway III (2,000 lb)|AIM-9L Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 2 x 1,500 l drop tanks&lt;br /&gt;
* 56 x large calibre countermeasures&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 7 x 1,000 lb LDGP Mk 83 bombs (7,000 lb total)&lt;br /&gt;
* 12 x 1,000 lb LDGP Mk 83 bombs (12,000 lb total)&lt;br /&gt;
* 4 x 1,092 lb GBU-16 Paveway II bombs (4,368 lb total)&lt;br /&gt;
* 1 x 2,000 lb GBU-24 Paveway III bomb (2,000 lb total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4.8%&amp;quot; | 1 !! width=&amp;quot;4.8%&amp;quot; | 2 !! width=&amp;quot;4.8%&amp;quot; | 3 !! width=&amp;quot;4.8%&amp;quot; | 4 !! width=&amp;quot;4.8%&amp;quot; | 5 !! width=&amp;quot;4.8%&amp;quot; | 6 !! width=&amp;quot;4.8%&amp;quot; | 7 !! width=&amp;quot;4.8%&amp;quot; | 8 !! width=&amp;quot;4.8%&amp;quot; | 9 !! width=&amp;quot;4.8%&amp;quot; | 10 !! width=&amp;quot;4.8%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Tornado_GR.1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || || 1, 2 || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; * || 1*&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,092 lb GBU-16 Paveway II bombs&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb GBU-24 Paveway III bombs&lt;br /&gt;
| || || || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| || 1 || || || || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Large calibre countermeasures&lt;br /&gt;
| 28 || || || || || || || || || || 28&lt;br /&gt;
|-&lt;br /&gt;
! CLDP&lt;br /&gt;
| || || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,500 l drop tanks&lt;br /&gt;
| || || 1 || || || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * Guided bombs on hardpoint 4 cannot be equipped with 1,000 lb bombs on hardpoints 5-6 &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; CLDP targeting pod must be equipped when using guided bombs &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; Bombs on hardpoint 6 cannot be equipped with dual bomb mounts on hardpoints 4-8 or GBU-24 on hardpoint 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
There are multiple ways to use the Tornado in ARB, one tactic is to stick to the team and try and give support with your AIM-9Ls on your way to the enemy bases and/or ground targets. This gives you the advantage of team cover and a bit of safety, although you will undoubtedly be in the midst of battle once enemy interceptors and fighters reach your team. The other tactic would be to go full throttle directly to the enemy bases while keeping extremely low to the ground to decrease your chances of being spotted visually or by radar. While this leaves you mostly alone and isolated from the possible support of your team, you will be able to take a more direct route to your main target, meaning you'll be able to evade any slower or unsuspecting enemies. Taking an active role in air-to-air combat is not advised, as the Tornado's flight performance is not suited to it and you'll most likely be shot down very quickly. So keep in mind that although the Tornado is fast, its not very manoeuvrable at high speed so try to avoid faster enemies such as the [[F-16 (Family)|F-16]] or the [[F-14A Early|F-14]]. In the case of 1-to-1 confrontation the best option is to simply hope you are faster and run away, against capable fighters like the MiG-23, F-16, MiG-29, Viggen, F-14, and Mirage 2000 you don't stand a chance, unless the enemy pilot is extremely inexperienced. With countermeasures you are able to survive for longer if you can time their use and can dodge without losing too much of your speed. In GRB you can easily pick off enemy SPAA once you have unlocked your laser guided bombs, so try to fly as high as possibile. If you only have dumb bombs you're going to need to stick to the ground as much as possibile to avoid enemy AA, you can't linger too much on the battlefield or else the enemy team will begin to prioratise you as a target. You also need to be very weary of what type of enemy air has been spawned in, if you focus too much on ground vehicles you become easy pickings for any enemy aircraft which can take advantage of you not realising they're there. In conclusion, play a reserved role and only engage when you think its clear.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Variable sweep wing and good controllability in landing and takeoff&lt;br /&gt;
* Large payload of almost 3 tons in effective TNT with dumb bombs&lt;br /&gt;
* Has a good amount of GBU-16 and GBU-24 laser guided bombs, very effective in close air support and reliable against advanced enemy SPAAs&lt;br /&gt;
* Supersonic&lt;br /&gt;
* As it has the same targeting pod of the Mirage 2000D, the quality of thermal view and zoom is significantly better than the targeting pod of ASSTA1 and Gr 1, being easier to spot enemy tanks&lt;br /&gt;
* Very effective and advanced in simulator battles in any close air support or bombing scenario, thanks to the excellent HUD, complete Ballistic Computer and great cockpit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible in air-to-air combat, heavy airframe, big and slow vs any contemporaries and also only having 2 AIM-9Ls for self defence&lt;br /&gt;
* High fuel consumption&lt;br /&gt;
* Bombs severely limit its maximum speed to about Mach 1.05&lt;br /&gt;
* No search radar&lt;br /&gt;
* The wing rips pretty easily under any high G stress and with a combat load, and mainly in manual wing sweep control&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Panavia Tornado was born out of a joint effort by Italy, Germany and the United Kingdom during the late cold war in the 1970's. The Tornado would be designed as a twin-engined, variable-swept wing aircraft with a two-person crew an internal gun and provisions for a wide array of armament which included guided/unguided bombs, mine launchers, rockets, air to air missiles and air to ground missiles. The aircraft was also armed with 2 German made 27mm Mauser BK-27 revolver cannon which was able to make short work of pretty much any aircraft it had in its sights, with the right munition it was also capable of taking out lightly armoured vehicles such as the BMP-1. The Panavia Tornado was primarily made to undertake missions which included tactical strike, reconnaissance, air defence and maritime patrol. What they aimed when making the design was an aircraft which could be very multi-role, ot would allow the Panavia Tornado to replace several different types of aircraft which were at the time in service with the respected countries. The main variants which were designed included the IDS which was mainly a strike-fighter, the ADV which was the Air Defence Variant and lastly the ECR, which was mainly created to carry out recon and SEAD missions. In terms speed the Tornado could go up to 2400km per hour, its engine being known as the Turbo-Union RB199-34R Mk.103. After several proposals and design changes, the first prototype of the Panavia Tornado would fly on the 14th of August, 1974. The prototype would further solidify the partnership as when it was being demonstrated, a lot of positive comments would be made. Thus development would continue smoothly with the first aircraft being officially delivered to the RAF (Royal Air Force) and the German Air Force on 5 and 6 June 1979 respectively.  &lt;br /&gt;
&lt;br /&gt;
Italy on the other hand would get their hands on the Panavia Tornado a couple years later on the 25th September, 1981. It wouldn't take long before it would actually begin to face actual combat missions, although it wouldn't be facing any Warsaw Pact enemies as previously envisioned. Its first combat missions would happen during the second Gulf War by the British, Italian and Saudi Arabian air forces. This would be later followed by missions in the Yugoslavian and Kosovo wars. In terms of service within the Italian air force, Italian Tornados would be the first aircraft that Italy actually fully used in full scale combat since the end of WW2. &lt;br /&gt;
&lt;br /&gt;
Their more famous usage would be during Operazione Locusta, and would also be the first time since the end of WW2 that an Italian Air Force fighter would be shot down. During Operazione Locusta (the code name given to the contribution of the Italian Air Force during the Gulf War) Italian Tornados would be sent to Kuwait in 1990 by the Italian Government. In total 8 Panavia Tornados in the IDS variant would be sent. These Tornados would be from the 6º, 36º and 50º Stormo, their mission was to fly into Iraq from Kuwait and drop bombs unto Iraqi controlled territory. The Tornado squadron would form the &amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;Autonomous Flight Department of the Italian Air Force in the Arabian Peninsula&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;. During the time they were deployed the Italian airforce would rack up to 589 flight hours and would complete 226 sorties into Iraqi airspace in just 42 days of war. After the war they'd return to Italy and be used in other conflicts, the Italian air force Tornados are still in service as of 2023, mainly thanks to several different extensive upgrade programs which extended the life of those aircraft up to 2035, where they will likely be replaced by the F-35.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=tornado_ids_it_mod95 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Tornado (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[Tornado IDS ASSTA1 (Germany)]]&lt;br /&gt;
* [[Tornado GR.1]]&lt;br /&gt;
* [[Tornado IDS (Germany)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* https://forum.warthunder.com/index.php?/topic/485805-panavia-tornado/&lt;br /&gt;
* https://www.aircraftrecognitionguide.com/panavia-tornado&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Panavia}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-16AJ&amp;diff=159737</id>
		<title>F-16AJ</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-16AJ&amp;diff=159737"/>
				<updated>2023-03-27T13:20:24Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f_16aj&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,973 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,103 || 2,072 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.0 || 20.2 || 262.9 || 250.8 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,209 || 2,156 || 19.0 || 19.5 || 350.9 || 305.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,555 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || 470 || 463 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full internal fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney F100-PW-220 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,690 kg || colspan=&amp;quot;2&amp;quot; | 392 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with internal fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,470 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 8,662 kg || 9,913 kg || 10,930 kg || 16,848 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,490 kgf || 8,985 kgf&lt;br /&gt;
| 1.04 || 0.90 || 0.82 || 0.53&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 7,434 kgf&amp;lt;br&amp;gt;(1,555 km/h) || 15,225 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.76 || 1.53 || 1.39 || 0.90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon, wing root-mounted (512 rpg)&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|LDGP Mk 84 (2,000 lb)|FFAR Mighty Mouse}}&lt;br /&gt;
{{main|AGM-65B|AIM-7F Sparrow|AIM-9L Sidewinder|AIM-9P Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 1 x 300 gal drop tank&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 2 x AIM-7F Sparrow missiles&lt;br /&gt;
* 19 x 500 lb LDGP Mk 82 bombs (9,500 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)&lt;br /&gt;
* 114 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 6 x AGM-65B missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8 !! width=&amp;quot;5%&amp;quot; | 9&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-16A.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || || 3 || 3, 6 || 1 || 3, 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || || 1 || 1 || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || || 57 || || || || 57 || ||&lt;br /&gt;
|-&lt;br /&gt;
! AGM-65B missiles&lt;br /&gt;
| || || 1, 3 || || || || 1, 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7F Sparrow missiles&lt;br /&gt;
| || || 1 || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| 1 || 1 || 1 || || || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9P Sidewinder missiles&lt;br /&gt;
| 1 || 1 || 1 || || || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 300 gal drop tanks&lt;br /&gt;
| || || || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Maximum permissible weight imbalance: 2,000 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent acceleration and climb rate in any speed and highly maneuverable at low to medium speeds&lt;br /&gt;
* Excellent 20MM vulcan, with a high precision, fire rate and damage&lt;br /&gt;
* Able to carry a drop tank to increase flight time&lt;br /&gt;
* Capable of carry 6x powerful air to air missiles, such as 6x [[AIM-9L Sidewinder]] or mixed with two [[AIM-7F Sparrow|AIM-7F]]&lt;br /&gt;
* 360° unobstructed bubble canopy perfect for simulator battles&lt;br /&gt;
* Capable of carrying an extremely diverse wide range of bombs, rockets and AGM-65Bs&lt;br /&gt;
* About 300kgs lighter than F16A ADF and MLU&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* As the airframe being based on the earlier F16A models, the elevator is significantly smaller than the late variants of the F16A and having a worse maneuverability compared to a ADF or MLU models&lt;br /&gt;
* Internal M61 cannon has a low ammo pool and trigger time&lt;br /&gt;
* High controls compression above 850 km/h, and greatly decreasing the maneuverability above these speeds&lt;br /&gt;
* Very high fuel consumption with afterburner on, and high engine temperature&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f_16aj Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery |market|ugcitem_1001426|F-16AJ Representing the 501st Squadron.jpg|Camo &amp;quot;Representing the 501st Squadron&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-16 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8121-development-f-16aj-cover-boy-en|[Devblog] F-16AJ: Cover-boy]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer General Dynamics}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J-7E&amp;diff=159736</id>
		<title>J-7E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J-7E&amp;diff=159736"/>
				<updated>2023-03-27T12:53:25Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other MiG-21 versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=j_7e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=Cockpit_j_7e.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The J-7E (Chinese: 歼-7E型歼击机; unified NATO codename: Fishcan) is a heavily-modified model of the MiG-21 series and one of the current support fighters of the PLAAF. The design of a double-delta J-7 was demanded not only by foreign customers, but also by the PLAAF themselves, where the jet would be the replacement of the bulk of J-6s in PLAAF service by late 1980s, as well as a way to earn foreign exchanges to fund the Project No.10 (J-10). Although being quite obsolete in today's standards, the jet is still rather cheap to operate and equipped with relatively advanced IR AAMs to deliver sudden strikes on foes, as well as a makeshift &amp;quot;lead-in&amp;quot; trainer for pilots before they operate newer jets.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Red Skies&amp;quot;]], the J-7E offers a very different way to upgrade a [[MiG-21 (Family)|Fishbed]] from the Soviet approach - not only does it have a more powerful engine and additional fuel, it also comes with the iconic double-delta wing with slats, making it a formidable competitor in terms of overall manoeuvrability and especially at lower speeds, which no Soviet Fishbed can ever offer. With its newer PL-5B missile and large countermeasure capacity, the J-7E can prove its abilities over its competitors and use its amazing manoeuvrability to dominate close-quarters engagements in the hands of a good pilot even facing more competent foes.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The J-7E's airframe looks similar to the [[J-7II]] aside from the double delta wings, having a small nose and a thin fuselage spine like the early [[MiG-21F-13]] the J-7II was developed from. This contrasts with the Soviet MiG-21s, where from the [[MiG-21PFM]] onward, the noses and fuselage spines were enlarged to house search radars and hold additional fuel, respectively. To compensate for the increased weight and aerodynamic penalties, Soviet designers installed increasingly powerful engines. Even though the J-7E's new WP-13F (reverse engineered R-13-300 with some newer technologies) engine lags behind the [[MiG-21SMT]] and [[MiG-21bis]]'s engines in terms of maximum thrust, the J-7E actually weighs less than the [[MiG-21MF (Germany)|MiG-21MF]] and can make the most of its engine power. The acceleration and climb are not on the level of the legendary MiG-21bis but still competitive for a top rank fighter.&lt;br /&gt;
&lt;br /&gt;
Thanks to the new engine and the slat-equipped double-delta wings, the J-7E has one of the most impressive manoeuvrability among all the current top-tier aircraft. The turn time is a whopping 29 seconds even when stock in RB, leaving most its competitors (other than F-5 family) behind by at least 3 seconds. Low-speed manoeuvrability and high-speed energy retention are greatly improved, addressing long-standing issues with the Fishbed family and presenting a pleasant surprise to new pilots. It is possible to make sustained high-G turns at above 1,000 km/h IAS without losing much airspeed at all and maintain good nose authority during spiral climbs or dogfights at near-stall speeds. The slats still work at 900 km/h, which helps with gun snapshots or missile leading at high speeds. The wing loading is lower than most contemporaries other than the [[J35D]] and [[Mirage IIIC]], which feature full tailless delta wings. The J-7E is very solid in close combat and can compete with Mirages and F-5s while dancing around heavier aircraft like [[F-4 Phantom II (Family)|Phantoms]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,187 || 2,156 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.5 || 29.0 || 153.3 || 144.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,255 || 2,230 || 27.3 || 28.2 || 187.2 || 178.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 525 || 450 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shenyang Liming WP-13F || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,712 kg || colspan=&amp;quot;2&amp;quot; | 310 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,200 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,306 kg || 7,176 kg || 7,692 kg || 9,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,100 kgf || 6,666 kgf&lt;br /&gt;
| 1.06 || 0.93 || 0.87 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,100 kgf&amp;lt;br&amp;gt;(0 km/h) || 7,132 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.13 || 0.99 || 0.93 || 0.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J-7E comes with a 10 mm plate behind pilot's head and a 16 mm plate behind the ejection seat. While it doesn't prove to be much of a concern of cannons, it does help to stop some smaller-calibre gunfire. There is also a 60 mm windshield that is durable enough to take some shots than all the remaining part of the aircraft. The armour still doesn't count for much considering that top-tier aircraft primarily rely on missiles and tend to have very powerful guns, so avoid being hit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 30-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm Type 30-1 cannon, belly-mounted (60 rpg)&lt;br /&gt;
** 1 x 30 mm Type 30-1 cannon + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
Because the addition of a new fuel tank to the lower left side of the aircraft and compensation for the weight of newer missiles, unlike its predecessor, the J-7E has only a single Type 30-1 cannon on the starboard side. It does have good ballistics and firepower (a few hits will rip apart most aircraft), but for pilots without good aiming skills the stingy 60-round ammo capacity will be very painful. Experienced pilots may prefer it over the 23 mm cannon used by most Soviet Fishbeds due to its accuracy and stopping power. In SB, the J-7E comes with a HUD and the ranging radar is linked to it, making it somewhat useful to track down enemies and gun them down with a bit more precision. However, pilots do need to compensate the offset of the starboard gun and aim a bit towards the left when shooting at closer ranges.&lt;br /&gt;
&lt;br /&gt;
Belt selection is largely up to personal taste but the &amp;quot;Armoured Targets&amp;quot; belt is generally the most consistent, often dealing hefty kinetic damage to enemy aircraft. The APHE rounds have decent penetration but it is not advised to use the gun against ground targets in mixed battles; they can be effective against thinly armoured targets, but the limited ammunition should be reserved for aircraft and going on gun runs is very dangerous against top-tier SPAA vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|250-3 (250 kg)|500-3 (500 kg)|Type 90-1|Type 130-2}}&lt;br /&gt;
{{main|PL-2|PL-5B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x PL-5B missiles&lt;br /&gt;
* 4 x PL-2 missiles&lt;br /&gt;
* 4 x PL-5B missiles&lt;br /&gt;
* 16 x Type 130-2 rockets&lt;br /&gt;
* 28 x Type 90-1 rockets&lt;br /&gt;
* 4 x 250 kg 250-3 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg 500-3 bombs (1,000 kg total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;12%&amp;quot; | 1 !! width=&amp;quot;12%&amp;quot; | 2 !! width=&amp;quot;12%&amp;quot; | 3 !! width=&amp;quot;12%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg 250-3 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg 500-3 bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Type 90-1 rockets&lt;br /&gt;
| 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! Type 130-2 rockets&lt;br /&gt;
| 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! PL-2 missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! PL-5B missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The J-7E has a lot of ordnance options to choose from. The PL-5B is the first competitive missile available to any PLAAF fighter in War Thunder and is a strong selling point of the J-7E compared to its predecessors. It has a 30 G overload, a wide acquisition radius, and strong acceleration, making it one of the most effective rear-aspect missiles in War Thunder. The absence of launch limiter on the PL-5B means that you can fire as soon as the target is within the acquisition radius. The J-7E lacks any radar-guided or all-aspect missiles and cannot surprise targets in head-on engagements.&lt;br /&gt;
&lt;br /&gt;
The J-7E's ordnance improvements are not limited to air-to-air combat. For ground attack, it has access to 250 kg and 500 kg bombs like the J-7II, but it now uses much improved Type 90-1 and Type 130-2 rockets as seen on the [[Q-5A]] instead of the weak 57 mm HF-5 rockets. The 90 mm Type 90-1 rockets are equivalents of the US FFAR rockets and nothing special. The 130 mm Type 130-2 rockets have HE warheads and direct impacts will easily dispatch light tanks and SPAAs. Against top-tier MBTs, accurate hits to the turret and hull roof armour will work the best, as side impacts can be inconsistent. The J-7E's ballistic computer makes it much easier to aim the rockets accurately.&lt;br /&gt;
&lt;br /&gt;
The J-7E can also carry 250 kg and 500 kg bombs. The ballistic computer's CCIP and CCRP functionality allows them to be used to good effect in mixed battles in the absence of enemy air defense.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J-7E is something like a hybrid between a MiG-21 and an F-5 in terms of flight performance and role. It obviously is an evolution of the Fishbed and enjoys many of the MiG-21's strengths in top speed, acceleration, and climb. At the same time, the new design corrects many of the MiG-21's vices and it ends up being a very nimble dogfighter that can turn well and maintain its energy like an F-5. This gives it flexibility in terms of how to approach combat. At the beginning of a match, the J-7E can sideclimb and make its way to medium or high altitude, then cruise into battle at supersonic speeds. Distracted targets at similar altitudes are prime missile targets. When it is time to join the furballs below, the J-7E can swoop in on vulnerable targets and put its agility to use.&lt;br /&gt;
&lt;br /&gt;
Gunning straight into battle at lower altitudes from the start of a match, which is customary for Fishbeds, is also an option. Start to &amp;quot;patrol&amp;quot; for anyone who is possibly in their tunnel vision (where a person has only a little FOV due to his speed), then go ahead and assault them with your powerful PL-5B AAMs. They can make short work of the enemies with their 30G overload and excellent acceleration. If you only have PL-2s, which are barely better than no missiles, or even worse, only the cannon left, be very cautious on when should you fire a burst or launch the missiles. If you wasted the chance, pilots could meet their demise pretty quick if your team is on the disadvantage. And it should be reminded that unless really necessary or it is one-on-one dual with your enemy, in most cases do not dogfight for very long times to avoid presenting a slow and easy target for outside enemies to pick off. But if you have to, bleed the opponent's energy as much as you could: your higher thrust-to-weight ratio and double-delta shine here, assisting in getting on the enemy's six and staying there.&lt;br /&gt;
&lt;br /&gt;
The new PL-5B introduced to the PLAAF arsenal can on paper pull 30G upon its targets, which makes it extremely efficient when dueling with enemies who are not paying enough attention. But all this come at a price: you only have the starboard Type 30-1 cannon as the last ditch weapon, and thus you have only 60 rounds just like the original [[MiG-21F-13]]. Players who have experience with the [[J-6A]] and [[J-7II]] should have a good idea of the cannon's ballistics, but the off-center placement may take some getting used to. In this case, pilots should pick enemies who have recently manoeuvred, then go straight upon them and aim a bit to the left to compensate the gun's placement; a burst from 30 mm can tear down anything that flies with some precision.&lt;br /&gt;
&lt;br /&gt;
Countermeasures and a radar warning receiver allow the J-7E to have good defensive capabilities, but the aircraft only has a ranging radar instead of a proper search radar. This means that the RWR is the primary source of information on enemy positions besides the in-game spotting mechanic. Remember that some aircraft like the [[F-5C]] do not have a radar at all and those that do can still turn their radar search off to preserve stealth. The J-7E does not have any radar guided missiles and the primitive radar is not relevant during active combat.&lt;br /&gt;
&lt;br /&gt;
=== Enemies worth noting ===&lt;br /&gt;
&lt;br /&gt;
* [[F-5E|F-5]] series: F-5s are always a tough enemy to deal with due to its smaller size and above average manoeuvrability, making him the arch-enemy of J-7E. But thanks to your overall higher thrust-to-weight ratio and double-delta, you can still do some dogfight with him but be caution with your next step: one small wrong move can mean your quick demise. The best solution to handle F-5s are your PL-5Bs, if they are careless enough, they will not have the chance to fly back to the airfield since they have already been shattered by the explosive mass of the missile. If missile is not an option, keep as fast as you could and leave the airspace for another attack run; only hitting him when the tides of battle really allows you to do so.&lt;br /&gt;
&lt;br /&gt;
* [[Mirage IIIE|Mirage III]] series: they have the infamous [[Matra R550 Magic 1|Magic R.550]] and [[Matra R530]] at their disposal and these missiles can send anything that flies back to the hangar with ease. Their high angle of attack also worth mentioning since they can still sacrifice some more speed in the short run and hit you with the cannons. In this case, keep your speed, try to bleed their energy and avoid their Magics with flares, without them, the J-7E with its higher acceleration and energy retention can duel the Mirage III with relative ease.&lt;br /&gt;
&lt;br /&gt;
* [[J35D]]: Currently the only other fighter in War Thunder with a double-delta wing, the Draken has incredibly low wing loading, a good thrust-to-weight ratio, and powerful RB24J missiles that are functionally identical to AIM-9Js. Its missiles are not quite as potent as the Magics used by the Mirages, but the plane can pull off some very impressive manoeuvres, so be cautious when dogfighting with a Draken for the first few turns and be prepared to drop flares if necessary. The Draken's design is a double edged sword however, because the entire aircraft being a lifting body means that it acts like an enormous airbrake during hard turns, losing immense speed. The tailed double-delta configuration of the J-7E is more balanced and its superior energy retention will give a careful pilot the upper hand in an extended engagement. The J35D also lacks flares, is a large target, and has an even more awkward gun placement than the J-7E, so it's not particularly threatening when its speed is gone.&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)|F-4 Phantoms]]: Other than the [[F-4C]]: All top-tier Phantoms are large, bulky planes that will suffer heavily in a dogfight with the J-7E, but they are fast and may be able to outrun the J-7E and other Fishbeds at low altitude courtesy of their higher rip speeds (less so for the FGR/FG if they are carrying gun pods). Careful Phantom pilots will maintain their energy and repeatedly sling missiles at the J-7E while avoiding dogfights, and they also carry plenty of flares to avoid return fire from PL-5Bs. The British Phantoms boast pulse-doppler radars that can guide AIM-7 Sparrows against ground clutter while staying at high altitude. The J-7E has a radar warning receiver and an impressive supply of countermeasures for a light fighter, so long range Sparrow shots can be detected and evaded, but such launches are still annoying to deal with and can wear down the J-7E. Coordinate with teammates, trash their Sparrow shots to force them to switch to short-range IR missiles, and bait them into close quarters engagements where the J-7E excels. The German [[F-4F]] lacks radar-guided missiles despite being otherwise modern, so it is less of a threat.&lt;br /&gt;
&lt;br /&gt;
* [[JA37C|JA37C Viggen]]: Another very iconic jet from Sweden and it is among the most advanced and manoeuvrable jets; the first mass-produced jet that ever comes with a canard. With one of the highest climb rate thanks to its aerodynamic design and powerful engine, as well as an advanced radar with look-down capabilities, this jet among with Phantoms are tough targets to engage. So a good way to avoid quick demise from their Skyflash missiles is to stay as low as you could, where its radar couldn't detect with ease, and try to take a detour behind the enemy lines where they will be concentrated on your teammates, then strike them when they are unaware of it. If that is not the case and you have gone into a dogfight with it, do not head-on as you are a piece of cake to Skyflash. Keep also your speed and manoeuvres in check, bite on its tail as much as you can, since there's a risk for the J-7E to overshoot and get shot by the Viggen's 30 mm cannons.&lt;br /&gt;
&lt;br /&gt;
* [[MiG-23 (Family)]]: The family of late Warsaw Pact variable-swept wing aircraft in-game, the Floggers, have a higher thrust than J-7E does and it does come with better avionics and head-on capable R-60M missiles (MiG-23M and MiG-27M) which can make short work of careless players. The R-24T on the MiG-23MLD are also worth mentioning as they have quite a long radius, are IRST-guided and won't trigger your RWR. But the good news is that in many cases, if the enemy player didn't pay enough attention to tailing J-7E, they are still easy preys to your missiles or sometimes your 30 mm cannons, with such a large airframe, hits can be achieved with ease; but do note that some experienced players will manually control the swept angle of the wings and keep in dogfight for quite a while.&lt;br /&gt;
&lt;br /&gt;
* [[F-16 (Family)]] All F-16s are extremely powerful opponents and your perfect counter, having a strong PD radar and AIM-7Ms being able to destroy you easily even from long ranges without a proper care, and the AIM-9L with a high burning time and G tolerance for an IR missile&lt;br /&gt;
** To defeat the AIM-7M, try to estimate his position by the missile's trails and your RWR, and go on a defensive with the proper use of chaff and notching the enemy's radar to make the radar lose track and so will the missile.&lt;br /&gt;
** In short to medium ranges, the AIM-9L would be used, but can be easily fooled by flares, with the low heat emission of the J-7E helping as well. However, the AIM-9L can reach long ranges, and so your situational awareness has to be redoubled if an F-16 is near to make sure they don't catch you unaware.&lt;br /&gt;
** In dogfight scenarios, it can be very tricky to win against one decent pilot, always try to pull a F-16 to high speeds to make their controls &amp;quot;compress&amp;quot; by their fly-by-wire system and limiting the turning/rolling capacity, and always forcing a scissors in this short period of time, but never trying to do an extended rate fight in a considerable time, because that's the true advantage the F-16 has over you, and try to leave this scissors in case of disadvantage and repeating that same tactic with enough speed&lt;br /&gt;
** The F-16 has a radar leading computer for its M61 Vulcan cannon. As the Vulcan is already well known for a high accuracy, muzzle velocity, fire rate and damage, the leading computer turns the canon into a deadly point-and-click weapon. Try to fly more unpredictably to make it hard for the enemy to get a good aim, as well as avoid being radar-locked for the leading computer to get an aiming solution.&lt;br /&gt;
** The {{PAGENAME}} also has a radar gunsight, giving it the ability to lock the missile automatically at the enemy even in short ranges, and thanks to the extreme acceleration, G-tolerance and wide seeker of the PL-5B, it´s possible to catch people by surprise even less than 1 km and with their reaction time being almost null.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* New engines with higher thrust and overall acceleration thanks to the lighter weight than Soviet MiG-21s&lt;br /&gt;
* Unique double-delta wings that gives impressive manoeuvrability and energy retention at its tier&lt;br /&gt;
* Multifunctional HUD and full ballistic computer functionality&lt;br /&gt;
* Comes with RWR and 72 countermeasures&lt;br /&gt;
* PL-5B missiles can make very short work of your enemies with their 30G overload and long boost time&lt;br /&gt;
* Good selection of ground attack weaponry, including powerful 130 mm rockets and 500 kg bombs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Single gun on starboard with only 60 rounds, very challenging to aim&lt;br /&gt;
* Lacks a fire-control radar and radar-guided weaponry&lt;br /&gt;
* No all-aspect IR missiles&lt;br /&gt;
* Missile capacity of 4 is below average&lt;br /&gt;
* RWR only displays 4 quadrants and does not display the exact position of a radar lock in respective to the aircraft, notching PD radar missiles can prove more difficult.&lt;br /&gt;
* Expensive repair cost of 20.5K silver lions, and being the highest ingame for a aircraft of that BR range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The CAC J-7 Fishbed (alternatively called a Fishcan to differentiate from the [[MiG-21 (Family)|Soviet built ones]]) has entered PLAAF service since late 1960s, but due to the political turmoil and lack of documents due to Sino-Soviet split, it was until the mid-1970s where the [[J-7II]] has a steady pace of manufacture. The 4th major revision of this airframe, J-7IV, aka J-7E, needs to trace back to the 1980s.&lt;br /&gt;
&lt;br /&gt;
In the early 1980s, Mainland China had better relationships with European countries who seek to open up their military equipment market; thus during these days the older J-7II received a overhaul upgrade coded J-7B (or F-7M in foreign market) with British electronic equipment provided by GEC Marconi; while at the same time Chinese got their hands on a few [[MiG-21MF (Germany)|MiG-21MF]] from Egypt for upgrading the PLAAF fleet with a faster and radar-equipped aircraft, which later became the J-7C/D. They however failed to meet PLAAF's requirements on low speed dogfight doctrine and only a mere 54 aircraft were manufactured, though they were impressed by the R-13-300 engines on them and thus it became the Shenyang Liming WP-13 engine.&lt;br /&gt;
&lt;br /&gt;
Although all these must be supported with a higher military budget (which wasn't available in the 1980s due to the economic reform) and during the late 1980s, most of the budget went to the later J-10 &amp;quot;Firebird&amp;quot;; while there were the mass of the older Shenyang [[J-6A|J-6]] fleet that needed replacement and PLAAF was in dire need for a fighter that came with ground-attacking capabilities (even the Shenyang J-8II was among the modified aircraft), so the CAC (Chengdu Aircraft Corp.) decided to made an upgrade on J-7 based on the opinion from foreign users, especially in terms of manoeuvrability .&lt;br /&gt;
&lt;br /&gt;
Thus, the J-7IV (that later became the J-7E) program started in 1987 and by May 1991, it made its first flight and 2 years later it came into PLAAF commission.&lt;br /&gt;
&lt;br /&gt;
The main improvement was the manoeuvrability, with the new WP-13 engine and the iconic double-delta designed by Northwestern Polytechnical University (西北工业大学 in Xi'an, Shaanxi) with a slat that can be lowered to 25° (and in fact the first PRC fighter with slats) that really helped its manoeuvrability - in a PLAAF's exercise in 1993, it was concluded that it was 43% better than older J-7II, as well as longer range with additional fuel tanks at the cost of giving up the port side cannon due to decreasing usage of cannons. Other improvements included additional pair of pylon, domestic avionics with a HUD, as well as some of the cockpit gauges were digital.&lt;br /&gt;
&lt;br /&gt;
These 260 J-7Es built from 1994 to 2001 became the gap filler for PLAAF in the struggling days during the heat of 2nd Taiwan Strait Crisis; in 2006, based on the later F-7PG that came with an Italian radar (later domestic radar); the ultimate Fishbed of Mainland China- the J-7G came into service, with HMDs and latest avionics. Both serving as a supplementary jets to frontline airfields and cheaper solution to fill the gap until newer J-10C and J-11 series replace them.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=j_7e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|uPiZbwP0IUA|'''My Definite Favourite - J-7E Red Skies''' - ''DEFYN''|yQfhODlSmJo|'''The Shooting Range #257''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|cSY9Dymym9A|'''The Most Underrated Plane Of Patch 2.7: J-7E''' - ''Spit_flyer''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[MiG-21 (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[J-7II]]&lt;br /&gt;
* [[J-7D]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/526070-chengdu-j-7e/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Chengdu}}&lt;br /&gt;
{{China jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U50176945&amp;diff=159461</id>
		<title>User:U50176945</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U50176945&amp;diff=159461"/>
				<updated>2023-03-22T23:53:07Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userbox/PS4}}{{Userbox/Favorite vehicle|j_7e}}{{Userbox/Forum|https://forum.warthunder.com/index.php?/profile/758605-fluffyboiowo@psn/}}&lt;br /&gt;
== Introduduction ==&lt;br /&gt;
&lt;br /&gt;
https://media.discordapp.net/attachments/972518520309030953/1071460172456788109/latifi-no-v0-f8pab0ri5h7a1.png&lt;br /&gt;
&lt;br /&gt;
It's not that the game is addicting, it's just that there are no decent alternatives.&lt;br /&gt;
&lt;br /&gt;
War Thunder is basically the intellectual version of the FPS games that all the stupid children and mongoloid brains play. Instead of just being based purely on twitch &amp;quot;skills&amp;quot; which require as much intellectual ability as closing popup spam windows, in War Thunder you have to use at least some tactics and strategy. FPS games are like playing Pong on high speed. War Thunder is like playing chess.&lt;br /&gt;
&lt;br /&gt;
The art of gaming is simply dead for big brains. 20 years ago there were tons of games that required brainpower because PC gaming back then was by nerds and for nerds, but then the corporate suits took over and were like &amp;quot;broaden the appeal to we can make more sales&amp;quot; so everything got dumbed down to the lowest common denominator.&lt;br /&gt;
&lt;br /&gt;
My GF asked me if I was &amp;quot;having fun&amp;quot; playing War Thunder, and I looked at her like she was a fucking retard to even consider that sentence a valid question. I don't have FUN playing War Thunder. This game routinely pisses me off and makes me rage. However, when I stomp the entire enemy team and crush them so utterly I can hear the lamentations of their mothers, I feel satisfaction.&lt;br /&gt;
&lt;br /&gt;
I spent weeks grinding for Operation Winter. The vikings had a word for this. They called it Valhalla. Endless war. Endless combat. Knowing only victory and death. Bathing in the blood of your enemies. You get 15 kills and bask in glory and rewards, and think: what should I do now? Should I get in my Honda Fit and tour the local strip mall for my Triumph? Should I microwave some tendies and throw myself a great Feast? But there is only one option. There is only ever one option. To Battle!&lt;br /&gt;
&lt;br /&gt;
Various cultures have alternatively described the gameplay loop of War Thunder as their vision of Heaven or Hell. It is both.&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kurnass_2000&amp;diff=159432</id>
		<title>Kurnass 2000</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kurnass_2000&amp;diff=159432"/>
				<updated>2023-03-22T19:00:34Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: MOAR stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Israeli jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Kurnass&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4e_kurnass_2000&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | '''Characteristics'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | '''Max speed&amp;lt;br&amp;gt;(km/h at 12,192 m)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | '''Max altitude&amp;lt;br&amp;gt;(metres)'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | '''Turn time&amp;lt;br&amp;gt;(seconds)'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | '''Rate of climb&amp;lt;br&amp;gt;(metres/second)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | '''Take-off run&amp;lt;br&amp;gt;(metres)'''&lt;br /&gt;
|-&lt;br /&gt;
! '''AB''' !! '''RB''' !! '''AB''' !! '''RB''' !! '''AB''' !! '''RB'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Stock'''&lt;br /&gt;
| 2,065 || 2,039 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.5 || 160.6 || 150.9 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! '''Upgraded'''&lt;br /&gt;
| 2,202 || 2,140 || 25.5 || 26.0 || 221.6 || 190.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Features'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Combat flaps''' !! '''Take-off flaps''' !! '''Landing flaps''' !! '''Air brakes''' !! '''Arrestor gear''' !! '''Drogue chute'''&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | '''Limits'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | '''Wings (km/h)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | '''Gear (km/h)'''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | '''Flaps (km/h)'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | '''Max Static G'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Combat''' !! '''Take-off''' !! '''Landing''' !! '''+''' !! '''-'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 607 || 584 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | '''Optimal velocities (km/h)'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Ailerons''' !! '''Rudder''' !! '''Elevators''' !! '''Radiator'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | '''Engine'''&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | '''Aircraft mass'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | '''Engine name''' || '''Number'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | '''Wing loading (full fuel)'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,205 kg || colspan=&amp;quot;2&amp;quot; | 408 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | '''Engine characteristics'''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | '''Mass with fuel (no weapons load)''' || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! '''Weight (each)''' || colspan=&amp;quot;2&amp;quot; | '''Type'''&lt;br /&gt;
! '''9m fuel''' || '''20m fuel''' || '''30m fuel'''&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,964 kg || 18,027 kg || 20,069 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | '''Thrust to weight ratio @ 0 m (WEP)'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Condition''' || '''100%''' || '''WEP'''&lt;br /&gt;
! '''9m fuel''' || '''20m fuel''' || '''30m fuel''' || '''MTOW'''&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,010 kgf&lt;br /&gt;
| 1.00 || 0.89 || 0.80 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,170 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.27 || 1.13 || 1.01 || 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, chin-mounted (640 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|GBU-12 Paveway II (277 kg)|GBU-10 Paveway II (957 kg)|AGM-65D}}&lt;br /&gt;
{{main|AIM-7E-2 Sparrow|AIM-7F Sparrow|AIM-9G Sidewinder|AIM-9L Sidewinder}}&lt;br /&gt;
{{main|BLU-27/B incendiary|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|GAU-4 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
* 24 x 250 lb LDGP Mk 81 bombs (6,000 lb total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 17 x 750 lb M117 cone 45 bombs (12,750 lb total)&lt;br /&gt;
* 4 x BLU-27/B incendiary bombs&lt;br /&gt;
* 13 x 1,000 lb LDGP Mk 83 bombs (13,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles&lt;br /&gt;
* 4 x AIM-7F Sparrow missiles&lt;br /&gt;
* 144 x countermeasures&lt;br /&gt;
* 6 x AGM-65D missiles&lt;br /&gt;
* 4 x 277 kg GBU-12 Paveway II bombs (1,108 kg total)&lt;br /&gt;
* 4 x 957 kg GBU-10 Paveway II bombs (3,828 kg total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-4C_Phantom_II.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm GAU-4 cannons (1,200 rpg)&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 250 lb LDGP Mk 81 bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| 3 || 3 || || || || 5 || || || || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| 2 || 3 || || || || 3 || || || || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! BLU-27/B incendiary bombs&lt;br /&gt;
| 1 || || || || || 2 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 277 kg GBU-12 Paveway II bombs&lt;br /&gt;
| || 2*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || || || 2*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! 957 kg GBU-10 Paveway II bombs&lt;br /&gt;
| 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || || || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 57 || 57 || || || || 57 || || || || 57 || 57&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| 12 || 12 || || || || 12 || || || || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
! AGM-65D missiles&lt;br /&gt;
| || 3&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || || || 3&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7E-2 Sparrow missiles&lt;br /&gt;
| || || || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1 || || 1 || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7F Sparrow missiles&lt;br /&gt;
| || || || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1 || || 1 || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9G Sidewinder missiles&lt;br /&gt;
| || || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| || || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| || || || 72 || || || || 72 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! Pave Spike targeting pod&lt;br /&gt;
| || || || || || || 1* || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 7,257 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * Pave Spike targeting pod must be equipped when carrying guided bombs &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; AGM-65D missiles on hardpoints 2/10 cannot be equipped in conjunction with guided bombs, or Sidewinders on hardpoints 3/9 respectively &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; Sparrows on hardpoints 4/8 cannot be carried in conjunction with Sidewinders on hardpoints 5/7 respectively&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Air RB:'''&lt;br /&gt;
&lt;br /&gt;
In Air RB, the Kurnass 2000 could be compared to the [[F-4EJ Kai Phantom II|F-4EJ Kai]], having the same air-to-air missile armament and similar radar. To properly utilize the 8 potent missiles and one of the best radars in game is the major task that every Kurnass 2000 pilot will have to face. Typically, enter the battle at a low altitude and shooting down everyone on your way is a viable and effective way to fly the Kurnass 2000. Climbing could also be attempted, but given the presence of AIM-54s and 4th generation fighter jets featuring the same avionics and significantly higher climb rate, it would be a riskier style to fly the Kurnass 2000.&lt;br /&gt;
&lt;br /&gt;
A major difference between the Kurnass 2000 and the F-4EJ Kai is the slats on the Kurnass' wings. At high speed, extension of the slats provides more lift and limits the angle of attack of the aircraft, resulting in a significant decrease in speed loss during turns to a level even comparable to the level of 4th generation aircraft like the F-16 and MiG-29. At lower speed, the slats also increase the overall manoeuvrability of the aircraft, so it is advised to extend the slats in battles (by toggling &amp;quot;combat flaps&amp;quot;), especially when fighting in groups, retracting them when needed to gain more speed or for higher angle of attack. Overall, the slats of the Kurnass provides pilots with the ability to alter the aerodynamics of the aircraft during combat, and provide more versatility and a higher overall performance compared to the F-4EJ Kai.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* One of the most effective air-to-air armament sets in-game with AN/APG-76, AIM-7Fs, and AIM-9Ls&lt;br /&gt;
* Wing slats for increased manoeuvrability and versatility&lt;br /&gt;
* High level of manoeuvrability at high speed as with any other Phantoms&lt;br /&gt;
* Guided bombs and missile with targeting pod for engaging ground targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big and heavy aircraft&lt;br /&gt;
* Thrust to weight ratio less than 4th generation jets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4e_kurnass_2000 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|We702awM1kA|'''Kurnass 2000: A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Israel jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kurnass_2000&amp;diff=159426</id>
		<title>Kurnass 2000</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kurnass_2000&amp;diff=159426"/>
				<updated>2023-03-22T18:49:38Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: redundancy on the performance card at the base Kurnass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Israeli jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Kurnass&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4e_kurnass_2000&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,065 || 2,039 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.5 || 160.6 || 150.9 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | '''Engine'''&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | '''Aircraft mass'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | '''Engine name''' || '''Number'''&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | '''Wing loading (full fuel)'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,205 kg || colspan=&amp;quot;2&amp;quot; | 408 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | '''Engine characteristics'''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | '''Mass with fuel (no weapons load)''' || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! '''Weight (each)''' || colspan=&amp;quot;2&amp;quot; | '''Type'''&lt;br /&gt;
! '''9m fuel''' || '''20m fuel''' || '''30m fuel'''&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,964 kg || 18,027 kg || 20,069 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | '''Thrust to weight ratio @ 0 m (WEP)'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Condition''' || '''100%''' || '''WEP'''&lt;br /&gt;
! '''9m fuel''' || '''20m fuel''' || '''30m fuel''' || '''MTOW'''&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,010 kgf&lt;br /&gt;
| 1.00 || 0.89 || 0.80 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,170 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.27 || 1.13 || 1.01 || 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, chin-mounted (640 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|GBU-12 Paveway II (277 kg)|GBU-10 Paveway II (957 kg)|AGM-65D}}&lt;br /&gt;
{{main|AIM-7E-2 Sparrow|AIM-7F Sparrow|AIM-9G Sidewinder|AIM-9L Sidewinder}}&lt;br /&gt;
{{main|BLU-27/B incendiary|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|GAU-4 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
* 24 x 250 lb LDGP Mk 81 bombs (6,000 lb total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 17 x 750 lb M117 cone 45 bombs (12,750 lb total)&lt;br /&gt;
* 4 x BLU-27/B incendiary bombs&lt;br /&gt;
* 13 x 1,000 lb LDGP Mk 83 bombs (13,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles&lt;br /&gt;
* 4 x AIM-7F Sparrow missiles&lt;br /&gt;
* 144 x countermeasures&lt;br /&gt;
* 6 x AGM-65D missiles&lt;br /&gt;
* 4 x 277 kg GBU-12 Paveway II bombs (1,108 kg total)&lt;br /&gt;
* 4 x 957 kg GBU-10 Paveway II bombs (3,828 kg total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-4C_Phantom_II.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm GAU-4 cannons (1,200 rpg)&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 250 lb LDGP Mk 81 bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| 3 || 3 || || || || 5 || || || || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| 2 || 3 || || || || 3 || || || || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! BLU-27/B incendiary bombs&lt;br /&gt;
| 1 || || || || || 2 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 277 kg GBU-12 Paveway II bombs&lt;br /&gt;
| || 2*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || || || 2*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! 957 kg GBU-10 Paveway II bombs&lt;br /&gt;
| 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || || || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 57 || 57 || || || || 57 || || || || 57 || 57&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| 12 || 12 || || || || 12 || || || || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
! AGM-65D missiles&lt;br /&gt;
| || 3&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || || || 3&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7E-2 Sparrow missiles&lt;br /&gt;
| || || || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1 || || 1 || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7F Sparrow missiles&lt;br /&gt;
| || || || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1 || || 1 || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9G Sidewinder missiles&lt;br /&gt;
| || || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| || || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| || || || 72 || || || || 72 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! Pave Spike targeting pod&lt;br /&gt;
| || || || || || || 1* || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 7,257 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * Pave Spike targeting pod must be equipped when carrying guided bombs &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; AGM-65D missiles on hardpoints 2/10 cannot be equipped in conjunction with guided bombs, or Sidewinders on hardpoints 3/9 respectively &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; Sparrows on hardpoints 4/8 cannot be carried in conjunction with Sidewinders on hardpoints 5/7 respectively&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Air RB:'''&lt;br /&gt;
&lt;br /&gt;
In Air RB, the Kurnass 2000 could be compared to the [[F-4EJ Kai Phantom II|F-4EJ Kai]], having the same air-to-air missile armament and similar radar. To properly utilize the 8 potent missiles and one of the best radars in game is the major task that every Kurnass 2000 pilot will have to face. Typically, enter the battle at a low altitude and shooting down everyone on your way is a viable and effective way to fly the Kurnass 2000. Climbing could also be attempted, but given the presence of AIM-54s and 4th generation fighter jets featuring the same avionics and significantly higher climb rate, it would be a riskier style to fly the Kurnass 2000.&lt;br /&gt;
&lt;br /&gt;
A major difference between the Kurnass 2000 and the F-4EJ Kai is the slats on the Kurnass' wings. At high speed, extension of the slats provides more lift and limits the angle of attack of the aircraft, resulting in a significant decrease in speed loss during turns to a level even comparable to the level of 4th generation aircraft like the F-16 and MiG-29. At lower speed, the slats also increase the overall manoeuvrability of the aircraft, so it is advised to extend the slats in battles (by toggling &amp;quot;combat flaps&amp;quot;), especially when fighting in groups, retracting them when needed to gain more speed or for higher angle of attack. Overall, the slats of the Kurnass provides pilots with the ability to alter the aerodynamics of the aircraft during combat, and provide more versatility and a higher overall performance compared to the F-4EJ Kai.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* One of the most effective air-to-air armament sets in-game with AN/APG-76, AIM-7Fs, and AIM-9Ls&lt;br /&gt;
* Wing slats for increased manoeuvrability and versatility&lt;br /&gt;
* High level of manoeuvrability at high speed as with any other Phantoms&lt;br /&gt;
* Guided bombs and missile with targeting pod for engaging ground targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big and heavy aircraft&lt;br /&gt;
* Thrust to weight ratio less than 4th generation jets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4e_kurnass_2000 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|We702awM1kA|'''Kurnass 2000: A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Israel jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4EJ_Phantom_II&amp;diff=159424</id>
		<title>F-4EJ Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4EJ_Phantom_II&amp;diff=159424"/>
				<updated>2023-03-22T18:27:42Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4ej&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,255 || 2,221 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.4 || 141.6 || 131.6 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,419 || 2,340 || 25.6 || 26.0 || 204.3 || 172.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F-4EJ Phantom II taking off.jpg|thumb|{{PAGENAME}} taking off]]&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 580 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 13,965 kg || colspan=&amp;quot;2&amp;quot; | 403 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,724 kg || 17,787 kg || 19,829 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,008 kgf&lt;br /&gt;
| 1.02 || 0.90 || 0.81 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,170 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.29 || 1.14 || 1.03 || 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm of Steel below the cockpit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon, chin-mounted (640 rpg)&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
Due to this cannon's high rate of fire (only 6.60 seconds of continuous fire), trigger discipline is a must.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|GAU-4 (20 mm)}}&lt;br /&gt;
{{main|AIM-7D Sparrow|AIM-7E Sparrow|AIM-9E Sidewinder|AIM-9P Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7D Sparrow missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 17 x 750 lb M117 cone 45 bombs (12,750 lb total)&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-4C_Phantom_II.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm GAU-4 cannons (1200 rpg)&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| 3 || 3 || || || || 5 || || || || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 57 || 57 || || || || 57 || || || || 57 || 57&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| 12 || 12 || || || || 12 || || || || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7D Sparrow missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7E Sparrow missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| || || 1, 2 || || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9P Sidewinder missiles&lt;br /&gt;
| || || 2 || || || || || || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-4EJ Phantom is well-suited for any in-game situation. For attacking ground targets, the plane is armed with an assortment of bombs and rockets, and against air targets, players may employ the vehicle's deadly air-to-air missiles and frontal cannon. If desired, three externally-mounted gun pods may be equipped, but note that these may not be useful in all situations. Although they will undoubtedly increase the vehicle's destructive capabilities, they also appreciably hinder flight performance. In many situations, one front-facing cannon is all that is required to dispatch an opponent aircraft. As for the missiles, the ones used by this plane are among the best in the game, comparable to the [[R-60]] missiles equipped by the [[MiG-21MF (Germany)]] and the [[MiG-21SMT]].&lt;br /&gt;
&lt;br /&gt;
Thanks to its leading-edge flaps, the F-4EJ is more manoeuvrable than the [[F-4C Phantom II]]. Because of this, it can calmly deal with more intense dogfight situations than its predecessor. As with all top-tier fighter jets, extended turn fights should be avoided since they bleed much speed out of this heavy aircraft and leave the pilot defenceless against nearby vultures. Specifically, watch out for the [[J35D]] ''Draken'', which will beat any of its contemporaries in an extended turn, and also keep an eye on nearby [[Mitsubishi T-2]] pilots: although the T-2 doesn't do well in extended turns, it can pull a significant angle of attack in the first few moments of a turn fight. The [[F-4E Phantom II]] can also be considered a threat as it includes leading-edge slats not found on the F-4EJ.&lt;br /&gt;
&lt;br /&gt;
It is advised to side climb up to at least 8,000 m before engaging the enemy to ensure a favourable position at the start of the battle.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fairly manoeuvrable thanks to leading-edge flaps, especially when low on fuel&lt;br /&gt;
* AIM-9P air-to-air missiles are among the best in the game (export version of the AIM-9J)&lt;br /&gt;
* Equipped with flares for evading enemy missiles&lt;br /&gt;
* A wide range of suspended armaments, suitable for any playstyle&lt;br /&gt;
* Deadly frontal armament with high burst mass&lt;br /&gt;
* Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs against ground targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Unlike the [[F-4E Phantom II]], the F-4EJ does not have the Agile Eagle upgrade neither the [[AIM-7E-2 Sparrow]], and the basic AIM-7E having a delay of 1.8 seconds to start maneuvering, making it pretty hard to use in short range fights&lt;br /&gt;
* Limited ammunition in the frontally-mounted cannon&lt;br /&gt;
* Quite large and heavy compared to other fighters at its rank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
F-4EJ &amp;quot;Samurai Phantom&amp;quot; was a jet fighter aircraft that saw service in the JASDF (Japanese Air Self Defense Force) from 1971 until 2020. At the end of 2020, the F-4EJ will be replaced by the F-35A Lightning II.&lt;br /&gt;
&lt;br /&gt;
In 1968 Japan made it public that they would update their JASDF with the F-4 phantom. Being one of the only countries to acquire the permissions to build the plane in their own Factories, Japan started to develop the F-4EJ at Mitsubishi Heavy Industries. Due to post WW2 sanctions and restrictions, Japan was not allowed to equip any air-to-surface capabilities to the aircraft. As such, the F-4EJ would be made without the AN/AJB-7 bombing computer system.&lt;br /&gt;
&lt;br /&gt;
McDonnell Douglas built the first 2, F-4EJ prototypes with Mitsubishi Heavy Industries building the remaining Phantoms. They did, however, import RF-4EJ from McDonnell Douglas over the 10-year span of production. Mitsubishi Heavy Industries would build the very last F-4 in the world, nicknamed &amp;quot;The Finale Phantom&amp;quot;, on the 20th of May, 1981. It served with the 306th and 301st Tactical Fighter Squadrons. 127 EJ variant Phantoms were built.&lt;br /&gt;
&lt;br /&gt;
The first squadron equipped with the new F-4EJ would be the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Hikotai, in August 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; 1972. In October 1973, the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; would be deemed operational with the Phantom, having 14 Phantoms in their squadron. On October 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; 1978, five years after the squadron was equipped and trained in the Phantom: the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; was designated as JASDF Quick Ready Alert force. In 1979 they would be the first F-4EJ to intercept another aircraft when a Soviet Tu-95 was deemed a threat on February 21st of that year. Ironically the same day of the intercept is when Japan launched the Hakucho X-ray satellite &amp;amp; Corsa-B.&lt;br /&gt;
&lt;br /&gt;
In July of 1984, after the post-war sanctions were dropped, Japan put together plans to upgrade its F-4EJ Phantoms. In 1989 their F-4EJ Phantoms were updated starting with the 306&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Hikotai. The new Phantoms were equipped with APG-66J pulse-Doppler radar, which allowed the Phantoms to carry out air-to-ground and Air-to-Ship capabilities while being lighter, smaller, and more efficient than the old radar. A new computer and heads up display was added to Phantom, allowing them to bring the Phantom into the 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; century. Additional upgrades to the pylons allowed the new Phantoms to be equipped with the F-15 fuel tanks, which could sustain more G forces than the current fuel tanks being used. And with the adoption of the Westinghouse AN/ALQ-131 countermeasures, it allowed the pilot to adapt and counter any threats on the modern battlefield quickly. These upgrades were desperately needed for the JASDF as their Mitsubishi F-1 and F-2 did not have the range needed to adequately defend their countries territory if war ever arose. 96 Phantoms were upgraded and designated as F-4EJ Kai (Kai means &amp;quot;Modified&amp;quot; in Japanese).&lt;br /&gt;
&lt;br /&gt;
The F-4EJ Phantoms were equipped with 3 different colour schemes. Blue Camo, Green Camo, and Grey. 127 aircraft were built, with 8 squadrons adopting the plane. The F-4EJ was decommissioned in 2020 to adapt to the F-35A Lightning II.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4ej Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery|market|ugcitem_1000582|F-4EJ Amigo.png|Camo &amp;quot;F-4EJ '397 Amigo'&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TWT-ETcU_No|'''The Shooting Range #198''' - ''Metal Beasts'' section at 05:01 discusses the {{PAGENAME}}.|PNkoJ-MFERc|'''Best naval fighters''' discusses the {{PAGENAME}} at 3:39 - ''War Thunder Official Channel''|DCvuy_E5ZAk|'''JASDF F-4EJ Phantom II: Actual Sound Recording''' - ''DMM GAMES Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
** [[F-4EJ Kai Phantom II]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)]]&lt;br /&gt;
* SAAB [[J35D]] Draken&lt;br /&gt;
* Dassault [[Mirage IIIC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479890-f-4ej/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4EJ_ADTW&amp;diff=159423</id>
		<title>F-4EJ ADTW</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4EJ_ADTW&amp;diff=159423"/>
				<updated>2023-03-22T18:26:17Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4ej_adtw&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_003.jpg}}&lt;br /&gt;
|store=11826&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The ADTW (Air Development and Test Wing) was the last operator within Japan of the F-4EJ until its complete decommission in 2021. This F-4EJ is completely identical to the researchable [[F-4EJ Phantom II]] in the tech tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,255 || 2,221 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.4 || 141.6 || 131.6 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,419 || 2,340 || 25.6 || 26.0 || 204.3 || 172.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F-4EJ Phantom II taking off.jpg|thumb|F-4EJ taking off]]&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 580 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 13,965 kg || colspan=&amp;quot;2&amp;quot; | 403 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,724 kg || 17,787 kg || 19,829 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,008 kgf&lt;br /&gt;
| 1.02 || 0.90 || 0.81 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,170 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.29 || 1.14 || 1.03 || 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm of Steel below the cockpit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon, chin-mounted (640 rpg)&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
Due to this cannon's high rate of fire (only 6.60 seconds of continuous fire), trigger discipline is a must.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|GAU-4 (20 mm)}}&lt;br /&gt;
{{main|AIM-7D Sparrow|AIM-7E Sparrow|AIM-9E Sidewinder|AIM-9P Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7D Sparrow missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 17 x 750 lb M117 cone 45 bombs (12,750 lb total)&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-4C_Phantom_II.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm GAU-4 cannons (1200 rpg)&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| 3 || 3 || || || || 5 || || || || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 57 || 57 || || || || 57 || || || || 57 || 57&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| 12 || 12 || || || || 12 || || || || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7D Sparrow missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7E Sparrow missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| || || 1, 2 || || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9P Sidewinder missiles&lt;br /&gt;
| || || 2 || || || || || || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-4EJ Phantom is well-suited for any in-game situation. For attacking ground targets, the plane is armed with an assortment of bombs and rockets, and against air targets, players may employ the vehicle's deadly air-to-air missiles and frontal cannon. If desired, three externally-mounted gun pods may be equipped, but note that these may not be useful in all situations. Although they will undoubtedly increase the vehicle's destructive capabilities, they also appreciably hinder flight performance. In many situations, one front-facing cannon is all that is required to dispatch an opponent aircraft. As for the missiles, the ones used by this plane are among the best in the game, comparable to the [[R-60]] missiles equipped by the [[MiG-21MF (Germany)]] and the [[MiG-21SMT]].&lt;br /&gt;
&lt;br /&gt;
Thanks to its leading-edge flaps, the F-4EJ is more manoeuvrable than the [[F-4C Phantom II]]. Because of this, it can calmly deal with more intense dogfight situations than its predecessor. As with all top-tier fighter jets, extended turn fights should be avoided since they bleed much speed out of this heavy aircraft and leave the pilot defenceless against nearby vultures. Specifically, watch out for the [[J35D]] ''Draken'', which will beat any of its contemporaries in an extended turn, and also keep an eye on nearby [[Mitsubishi T-2]] pilots: although the T-2 doesn't do well in extended turns, it can pull a significant angle of attack in the first few moments of a turn fight. The [[F-4E Phantom II]] can also be considered a threat as it includes leading-edge slats not found on the F-4EJ.&lt;br /&gt;
&lt;br /&gt;
It is advised to side climb up to at least 8,000 m before engaging the enemy to ensure a favourable position at the start of the battle.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fairly manoeuvrable thanks to leading-edge flaps, especially when low on fuel&lt;br /&gt;
* AIM-9P air-to-air missiles are among the best in the game (export version of the AIM-9J)&lt;br /&gt;
* Equipped with flares for evading enemy missiles&lt;br /&gt;
* A wide range of suspended armaments, suitable for any playstyle&lt;br /&gt;
* Deadly frontal armament with high burst mass&lt;br /&gt;
* Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs against ground targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Unlike the [[F-4E Phantom II]], the F-4EJ does not have the Agile Eagle upgrade and neither the [[AIM-7E-2]] sparrow, and the basic AIM-7E having a delay of 1.8 seconds to start maneuvering, making it pretty hard to use in short range fights&lt;br /&gt;
* Limited ammunition in the frontally-mounted cannon&lt;br /&gt;
* Quite large and heavy compared to other fighters at its rank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
F-4EJ &amp;quot;Samurai Phantom&amp;quot; was a jet fighter aircraft that saw service in the JASDF (Japanese Air Self Defense Force) from 1971 until 2020. At the end of 2020, the F-4EJ will be replaced by the F-35A Lightning II.&lt;br /&gt;
&lt;br /&gt;
In 1968 Japan made it public that they would update their JASDF with the F-4 phantom. Being one of the only countries to acquire the permissions to build the plane in their own Factories, Japan started to develop the F-4EJ at Mitsubishi Heavy Industries. Due to post WW2 sanctions and restrictions, Japan was not allowed to equip any air-to-surface capabilities to the aircraft. As such, the F-4EJ would be made without the AN/AJB-7 bombing computer system.&lt;br /&gt;
&lt;br /&gt;
McDonnell Douglas built the first 2, F-4EJ prototypes with Mitsubishi Heavy Industries building the remaining Phantoms. They did, however, import RF-4EJ from McDonnell Douglas over the 10-year span of production. Mitsubishi Heavy Industries would build the very last F-4 in the world, nicknamed &amp;quot;The Finale Phantom&amp;quot;, on the 20th of May, 1981. It served with the 306th and 301st Tactical Fighter Squadrons. 127 EJ variant Phantoms were built.&lt;br /&gt;
&lt;br /&gt;
The first squadron equipped with the new F-4EJ would be the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Hikotai, in August 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; 1972. In October 1973, the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; would be deemed operational with the Phantom, having 14 Phantoms in their squadron. On October 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; 1978, five years after the squadron was equipped and trained in the Phantom: the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; was designated as JASDF Quick Ready Alert force. In 1979 they would be the first F-4EJ to intercept another aircraft when a Soviet Tu-95 was deemed a threat on February 21st of that year. Ironically the same day of the intercept is when Japan launched the Hakucho X-ray satellite &amp;amp; Corsa-B.&lt;br /&gt;
&lt;br /&gt;
In July of 1984, after the post-war sanctions were dropped, Japan put together plans to upgrade its F-4EJ Phantoms. In 1989 their F-4EJ Phantoms were updated starting with the 306&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Hikotai. The new Phantoms were equipped with APG-66J pulse-Doppler radar, which allowed the Phantoms to carry out air-to-ground and Air-to-Ship capabilities while being lighter, smaller, and more efficient than the old radar. A new computer and heads up display was added to Phantom, allowing them to bring the Phantom into the 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; century. Additional upgrades to the pylons allowed the new Phantoms to be equipped with the F-15 fuel tanks, which could sustain more G forces than the current fuel tanks being used. And with the adoption of the Westinghouse AN/ALQ-131 countermeasures, it allowed the pilot to adapt and counter any threats on the modern battlefield quickly. These upgrades were desperately needed for the JASDF as their Mitsubishi F-1 and F-2 did not have the range needed to adequately defend their countries territory if war ever arose. 96 Phantoms were upgraded and designated as F-4EJ Kai (Kai means &amp;quot;Modified&amp;quot; in Japanese).&lt;br /&gt;
&lt;br /&gt;
The F-4EJ Phantoms were equipped with 3 different colour schemes. Blue Camo, Green Camo, and Grey. 127 aircraft were built, with 8 squadrons adopting the plane. The F-4EJ was decommissioned in 2020 to adapt to the F-35A Lightning II.&lt;br /&gt;
&lt;br /&gt;
This F-4EJ sports the livery for the 60th Anniversary of the ADTW (Air Development and Test Wing 飛行開発実験団) as in 2015 for 47-8336 (Mitsubishi's 36th Phantom; M036), where it was the very last few F-4EJs to be written off from JASDF in March 2021.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4ej_adtw Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
{{Skin-gallery&lt;br /&gt;
 |market|ugcitem_1001457|F-4EJ ADTW 25th Anniversary.png|Camo &amp;quot;25th Anniversary Special Colour&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TWT-ETcU_No|'''The Shooting Range #198''' - ''Metal Beasts'' section at 05:01 discusses the F-4EJ.|PNkoJ-MFERc|'''Best naval fighters''' discusses the F-4EJ at 3:39 - ''War Thunder Official Channel''|DCvuy_E5ZAk|'''JASDF F-4EJ Phantom II: Actual Sound Recording''' - ''DMM GAMES Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
** [[F-4EJ Kai Phantom II]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)]]&lt;br /&gt;
* SAAB [[J35D]] Draken&lt;br /&gt;
* Dassault [[Mirage IIIC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479890-f-4ej/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Shafrir_2&amp;diff=159405</id>
		<title>Shafrir 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Shafrir_2&amp;diff=159405"/>
				<updated>2023-03-22T15:27:51Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Israeli air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Shafrir&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is an Israeli [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_4n}}&lt;br /&gt;
* {{Specs-Link|md_460_saar}}&lt;br /&gt;
* {{Specs-Link|mirage_3cj}}&lt;br /&gt;
* {{Specs-Link|kfir_c7}}&lt;br /&gt;
* {{Specs-Link|nesher}}&lt;br /&gt;
* {{Specs-Link|kfir_c2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 90 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 4 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 20 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.1 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 18 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 30 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.62 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The warhead has 7.62 kg of TNT equivalent, doing short work and destroying the targets most of the time in one hit&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The [[AIM-9D]] sidewinder is a missile extremely similar to Shafrir 2, but the Shafrir 2 having an uncaged seeker and being possible to lead the missile and proportionally having a higher tracking rate, but at the part of burning time, range, acceleration and G tolerance being practically identical to each other&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
As the Shafrir 2 has a a considerable high burning time and range, firing on enemies at 2.5km or even 4 with a considerable speed difference is quite usual to do with a proper leading, and having a pretty decent G overload of 18G making already very difficult to dodge and destroying enemies with the guard down or distracted in surprisingly large distances&lt;br /&gt;
&lt;br /&gt;
But the main problem of Shafrir 2, and especially if it´s used in high tier battles is not having a good flare resistance and much worse than its contemporaries, and almost impossible to use in short ranges and maneuvering targets at the same time&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good range and high burning time, being almost identical to AIM-9D&lt;br /&gt;
* But unlikely to a AIM-9D, it has an uncaged seeker comparable to the AIM-9G and capable of leading in a much more comfortable and better way&lt;br /&gt;
* Pretty good G overload of 18G, being extremely difficult to dodge against enemies without flares, mainly against supersonic aircrafts or with a considerable weight or size&lt;br /&gt;
* As being a fairly standardized missile at the IAF for a lot of planes, the learning curve keeps the same, and even some the planes with a lower BRs such as [[A-4N (Israel)]], [[Sa'ar]] and mainly the [[Mirage IIICJ]] makes one of the most important factors and strongness of it&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* But above 11.0 matches, the Shafrir 2 is a very bad missile for high tier jet battles or even toptier, being extremely limited and primitive compared to others like the [[R-60M]] and [[AIM-9L]] in every aspect, mainly not being a all-aspect missile&lt;br /&gt;
* Terrible performance in short ranges and minimal flare resistance, being easily distracted by flares even against afterburning or hot targets&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Shafrir]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Shafrir_2&amp;diff=159403</id>
		<title>Shafrir 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Shafrir_2&amp;diff=159403"/>
				<updated>2023-03-22T15:26:19Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: I did the Shafrir 2 page completely&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Israeli air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Shafrir&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is an Israeli [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_4n}}&lt;br /&gt;
* {{Specs-Link|md_460_saar}}&lt;br /&gt;
* {{Specs-Link|mirage_3cj}}&lt;br /&gt;
* {{Specs-Link|kfir_c7}}&lt;br /&gt;
* {{Specs-Link|nesher}}&lt;br /&gt;
* {{Specs-Link|kfir_c2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 90 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 4 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 20 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.1 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 18 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 30 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.62 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The warhead has 7.62 kg of TNT equivalent, doing short work and destroying the targets most of the time in one hit&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The [[AIM-9D]] sidewinder is a missile extremely similar to Shafrir 2, but the Shafrir 2 having an uncaged seeker and being possible to lead the missile and proportionally having a higher tracking rate, but at the part of burning time, range, acceleration and G tolerance being practically identical to each other&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
As the Shafrir 2 has a a considerable high burning time and range, firing on enemies at 2.5km or even 4 with a considerable speed difference is quite usual to do with a proper leading, and having a pretty decent G overload of 18G making already very difficult to dodge and destroying enemies with the guard down or distracted in surprisingly large distances&lt;br /&gt;
&lt;br /&gt;
But the main problem of Shafrir 2, and especially if it´s used in high tier battles is not having a good flare resistance and much worse than its contemporaries, and almost impossible to use in short ranges and maneuvering targets at the same time&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good range and high burning time, being almost identical to AIM-9D&lt;br /&gt;
* But unlikely to a AIM-9D, it has an uncaged seeker comparable to the AIM-9G and capable of leading in a much more comfortable and better way&lt;br /&gt;
* Pretty good G overload of 18G, being extremely difficult to dodge against enemies without flares, mainly against supersonic aircrafts or with a considerable weight or size&lt;br /&gt;
* As being a fairly standardized missile at the IAF for a lot of planes, the learning curve keeps the same, and even some the planes with a lower BRs such as [[A-4N (Israel)]], [[Sa'ar]] and mainly the [[Mirage IIICJ]] makes one of the most important factors and strongness of it&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* But above 11.0 matches, the Shafrir 2 is a very bad missile for high tier jet battles or even toptier, being extremely limited and primitive compared to others like the [[R-60M]] and [[AIM-9L]] in every aspect, mainly not being a all-aspect missile&lt;br /&gt;
* Terrible performance in short ranges and minimal flare resistance, being easily distracted by flares even against afterburning or hot targets&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Shafrir]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=159393</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=159393"/>
				<updated>2023-03-22T14:23:42Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = T-2 Early&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After World War II, Japan was left without any modern jet fighters for defensive purposes. Around 1955 the Japanese Air Self-Defense Force (JASDF) put into motion the development of a supersonic jet aircraft due to the Fuji T-1 trainer's lack of proper training in supersonic flight. Japan had purchased front-line Mach 2 fighters such as the F-104 Starfighter and the [[F-4C_Phantom_II|F-4EJ]] Phantom. However, their pilots had difficulty handling them, and a new trainer aircraft was needed.&lt;br /&gt;
&lt;br /&gt;
Built as a trainer aircraft, the trainee pilot and instructor sat in tandem with the instructor in the rear-raised seat. With an instructor pilot in the aircraft, Japan was now ready to train its pilots in high-speed fighter usage properly. The {{PAGENAME}} paved the way for Japan's development and production of their first supersonic military fighter, the Mitsubishi F-1.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features dual Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines, which are license-built Rolls-Royce Turbomeca Adour turbofans, the same utilised in the Jaguar fighters. The {{PAGENAME}}, for the most part, was manufactured with aircraft aluminium alloys. However, it did selectively use titanium for extra strength in certain areas. Shaped more like a dart than the stout Jaguar, the {{PAGENAME}} was built for speed, though to help with manoeuvrability, the wings do not house fuel tanks and feature leading-edge root extensions (LERX) and full-span leading-edge slats on the wings to aid in creating a higher angle of attack or higher lift capacity, especially helpful during slow flight. The {{PAGENAME}} opted to eliminate ailerons and instead utilise twin spoilers for roll control. Like many modern fighters, the tail portion of the aircraft featured an all-moving tailplane and airbrakes were outfitted to allow for slowing the aircraft down either in manoeuvres or when preparing for landing.&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 002.png|250px|thumb|left|{{PAGENAME}} fighter on the hunt in air-to-air attack configuration.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an aggressive fighter aircraft and features a single 20 mm Vulcan cannon which requires a brief spin-up before ammunition begins to fire, thus does not have an instantaneous fire with trigger depress, which will take a pilot time to get used to and preplan shots to allow for the gun to spool-up in time to get shots off at a high-speed target. AIM-9E Sidewinder air-to-air missiles round out the air attack arsenal and are highly effective missiles. However, a clever (and lucky) pilot can outmanoeuvre the Sidewinders, though, typically, the enemy fighter is then left in a compromising situation and can be easily dispatched with the cannon.&lt;br /&gt;
&lt;br /&gt;
Rockets mounted on the {{PAGENAME}} bridge the gap between air-attack and ground-attack, allowing the fighter to either hammer bombers with the rockets or ground targets such as trucks, anti-aircraft batteries and ships. For a dedicated ground attack, the {{PAGENAME}} can be outfitted with two different bombs, namely the 500 and 750 lb bombs of which are the aerodynamic LDGP form type bombs. Though not built to be a fighter-bomber like the [[F-4C_Phantom_II|F-4C]], the Japanese fighter loses some of its hard-earned manoeuvrability while carrying bombs (hence the fuel tanks not being in the wings), however once released, the {{PAGENAME}} can be back in the aerial mix as long as it has the speed to do so.&lt;br /&gt;
&lt;br /&gt;
Though developed as a training aircraft, the {{PAGENAME}} is a formidable foe that is fast, sleek and can carry a one-two punch which can easily knock out enemy aircraft unfortunate enough to race through the Japanese fighters crosshairs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|{{PAGENAME}} on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|{{PAGENAME}} in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|{{PAGENAME}} sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|{{PAGENAME}} outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb JM117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|AN/APS-21|AN/APG-26}}&lt;br /&gt;
The Mitsubishi T-2 is equipped with an [[AN/APS-21]] search radar, as well as an [[AN/APG-26]] target tracking radar. Both radars are located in the nose of the aircraft.&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|{{PAGENAME}} taxiing for take-off.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-21]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 45,000 m || 28,000 m || ±85° || ±16°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APG-26]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 150 m || ±60° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped {{PAGENAME}} hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
* Decent PD radar, capable of detecting targets up to the range of 40 and 60Kms, and being extremely useful in EC and larger maps and having a very good resistance to ground clutter&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing, and it has a very limited amount of ammunition&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
* Mediocre AIM-9E, although being significantly better than the AIM-9B with a uncaged seeker, the G tolerance of 10G still pretty bad against targets that are not distracted&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], to protect itself from threats such as North Korea, which was at the time in conflict with the United States (in the 1950s). In the late '50s and '60s, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the '70s, it was obsolete; Japan needed a new trainer aircraft, which could train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft that would later be developed into another project for a ground attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, the United States offered Japan the T-38, and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying a 20 mm M-61 Vulcan fast-firing autocannon. The aircraft was produced until 1988 and was retired in 2006 along with its fighter variant, the F-1 when it was replaced by its successor, the Kawasaki T-4 (the Mitsubishi F-2 Viper Zero replaced the F-1).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T-2 Early]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=159392</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=159392"/>
				<updated>2023-03-22T14:22:39Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: some extras in pros and cons that i forgor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = T-2 Early&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After World War II, Japan was left without any modern jet fighters for defensive purposes. Around 1955 the Japanese Air Self-Defense Force (JASDF) put into motion the development of a supersonic jet aircraft due to the Fuji T-1 trainer's lack of proper training in supersonic flight. Japan had purchased front-line Mach 2 fighters such as the F-104 Starfighter and the [[F-4C_Phantom_II|F-4EJ]] Phantom. However, their pilots had difficulty handling them, and a new trainer aircraft was needed.&lt;br /&gt;
&lt;br /&gt;
Built as a trainer aircraft, the trainee pilot and instructor sat in tandem with the instructor in the rear-raised seat. With an instructor pilot in the aircraft, Japan was now ready to train its pilots in high-speed fighter usage properly. The {{PAGENAME}} paved the way for Japan's development and production of their first supersonic military fighter, the Mitsubishi F-1.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features dual Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines, which are license-built Rolls-Royce Turbomeca Adour turbofans, the same utilised in the Jaguar fighters. The {{PAGENAME}}, for the most part, was manufactured with aircraft aluminium alloys. However, it did selectively use titanium for extra strength in certain areas. Shaped more like a dart than the stout Jaguar, the {{PAGENAME}} was built for speed, though to help with manoeuvrability, the wings do not house fuel tanks and feature leading-edge root extensions (LERX) and full-span leading-edge slats on the wings to aid in creating a higher angle of attack or higher lift capacity, especially helpful during slow flight. The {{PAGENAME}} opted to eliminate ailerons and instead utilise twin spoilers for roll control. Like many modern fighters, the tail portion of the aircraft featured an all-moving tailplane and airbrakes were outfitted to allow for slowing the aircraft down either in manoeuvres or when preparing for landing.&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 002.png|250px|thumb|left|{{PAGENAME}} fighter on the hunt in air-to-air attack configuration.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an aggressive fighter aircraft and features a single 20 mm Vulcan cannon which requires a brief spin-up before ammunition begins to fire, thus does not have an instantaneous fire with trigger depress, which will take a pilot time to get used to and preplan shots to allow for the gun to spool-up in time to get shots off at a high-speed target. AIM-9E Sidewinder air-to-air missiles round out the air attack arsenal and are highly effective missiles. However, a clever (and lucky) pilot can outmanoeuvre the Sidewinders, though, typically, the enemy fighter is then left in a compromising situation and can be easily dispatched with the cannon.&lt;br /&gt;
&lt;br /&gt;
Rockets mounted on the {{PAGENAME}} bridge the gap between air-attack and ground-attack, allowing the fighter to either hammer bombers with the rockets or ground targets such as trucks, anti-aircraft batteries and ships. For a dedicated ground attack, the {{PAGENAME}} can be outfitted with two different bombs, namely the 500 and 750 lb bombs of which are the aerodynamic LDGP form type bombs. Though not built to be a fighter-bomber like the [[F-4C_Phantom_II|F-4C]], the Japanese fighter loses some of its hard-earned manoeuvrability while carrying bombs (hence the fuel tanks not being in the wings), however once released, the {{PAGENAME}} can be back in the aerial mix as long as it has the speed to do so.&lt;br /&gt;
&lt;br /&gt;
Though developed as a training aircraft, the {{PAGENAME}} is a formidable foe that is fast, sleek and can carry a one-two punch which can easily knock out enemy aircraft unfortunate enough to race through the Japanese fighters crosshairs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|{{PAGENAME}} on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|{{PAGENAME}} in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|{{PAGENAME}} sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|{{PAGENAME}} outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb JM117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|AN/APS-21|AN/APG-26}}&lt;br /&gt;
The Mitsubishi T-2 is equipped with an [[AN/APS-21]] search radar, as well as an [[AN/APG-26]] target tracking radar. Both radars are located in the nose of the aircraft.&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|{{PAGENAME}} taxiing for take-off.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-21]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 45,000 m || 28,000 m || ±85° || ±16°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APG-26]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 150 m || ±60° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped {{PAGENAME}} hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
* Decent PD radar, capable of detecting targets up to the range of 40 and 60Kms, and being extremely useful in EC maps and having a very good resistance to ground clutter&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing, and it has a very limited amount of ammunition&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
* Mediocre AIM-9E, although being significantly better than the AIM-9B with a uncaged seeker, the G tolerance of 10G still pretty bad against targets that are not distracted&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], to protect itself from threats such as North Korea, which was at the time in conflict with the United States (in the 1950s). In the late '50s and '60s, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the '70s, it was obsolete; Japan needed a new trainer aircraft, which could train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft that would later be developed into another project for a ground attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, the United States offered Japan the T-38, and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying a 20 mm M-61 Vulcan fast-firing autocannon. The aircraft was produced until 1988 and was retired in 2006 along with its fighter variant, the F-1 when it was replaced by its successor, the Kawasaki T-4 (the Mitsubishi F-2 Viper Zero replaced the F-1).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T-2 Early]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U50176945&amp;diff=159382</id>
		<title>User:U50176945</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U50176945&amp;diff=159382"/>
				<updated>2023-03-22T02:43:55Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: Just for testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://media.discordapp.net/attachments/1059231234217234462/1087928231782531162/1bca427271506b630e89cbacc59e1384.png&lt;br /&gt;
&lt;br /&gt;
== Introduduction ==&lt;br /&gt;
&lt;br /&gt;
==== Nothing to see here lad,but you can call me Davi ====&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J-7E&amp;diff=159381</id>
		<title>J-7E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J-7E&amp;diff=159381"/>
				<updated>2023-03-22T00:00:20Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other MiG-21 versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=j_7e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=Cockpit_j_7e.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The J-7E (Chinese: 歼-7E型歼击机; unified NATO codename: Fishcan) is a heavily-modified model of the MiG-21 series and one of the current support fighters of the PLAAF. The design of a double-delta J-7 was demanded not only by foreign customers, but also by the PLAAF themselves, where the jet would be the replacement of the bulk of J-6s in PLAAF service by late 1980s, as well as a way to earn foreign exchanges to fund the Project No.10 (J-10). Although being quite obsolete in today's standards, the jet is still rather cheap to operate and equipped with relatively advanced IR AAMs to deliver sudden strikes on foes, as well as a makeshift &amp;quot;lead-in&amp;quot; trainer for pilots before they operate newer jets.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Red Skies&amp;quot;]], the J-7E offers a very different way to upgrade a [[MiG-21 (Family)|Fishbed]] from the Soviet approach - not only does it have a more powerful engine and additional fuel, it also comes with the iconic double-delta wing with slats, making it a formidable competitor in terms of overall manoeuvrability and especially at lower speeds, which no Soviet Fishbed can ever offer. With its newer PL-5B missile and large countermeasure capacity, the J-7E can prove its abilities over its competitors and use its amazing manoeuvrability to dominate close-quarters engagements in the hands of a good pilot even facing more competent foes.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The J-7E's airframe looks similar to the [[J-7II]] aside from the double delta wings, having a small nose and a thin fuselage spine like the early [[MiG-21F-13]] the J-7II was developed from. This contrasts with the Soviet MiG-21s, where from the [[MiG-21PFM]] onward, the noses and fuselage spines were enlarged to house search radars and hold additional fuel, respectively. To compensate for the increased weight and aerodynamic penalties, Soviet designers installed increasingly powerful engines. Even though the J-7E's new WP-13F (reverse engineered R-13-300 with some newer technologies) engine lags behind the [[MiG-21SMT]] and [[MiG-21bis]]'s engines in terms of maximum thrust, the J-7E actually weighs less than the [[MiG-21MF (Germany)|MiG-21MF]] and can make the most of its engine power. The acceleration and climb are not on the level of the legendary MiG-21bis but still competitive for a top rank fighter.&lt;br /&gt;
&lt;br /&gt;
Thanks to the new engine and the slat-equipped double-delta wings, the J-7E has one of the most impressive manoeuvrability among all the current top-tier aircraft. The turn time is a whopping 29 seconds even when stock in RB, leaving most its competitors (other than F-5 family) behind by at least 3 seconds. Low-speed manoeuvrability and high-speed energy retention are greatly improved, addressing long-standing issues with the Fishbed family and presenting a pleasant surprise to new pilots. It is possible to make sustained high-G turns at above 1,000 km/h IAS without losing much airspeed at all and maintain good nose authority during spiral climbs or dogfights at near-stall speeds. The slats still work at 900 km/h, which helps with gun snapshots or missile leading at high speeds. The wing loading is lower than most contemporaries other than the [[J35D]] and [[Mirage IIIC]], which feature full tailless delta wings. The J-7E is very solid in close combat and can compete with Mirages and F-5s while dancing around heavier aircraft like [[F-4 Phantom II (Family)|Phantoms]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,187 || 2,156 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.5 || 29.0 || 153.3 || 144.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,255 || 2,230 || 27.3 || 28.2 || 187.2 || 178.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 525 || 450 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shenyang Liming WP-13F || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,712 kg || colspan=&amp;quot;2&amp;quot; | 310 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,200 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,306 kg || 7,176 kg || 7,692 kg || 9,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,100 kgf || 6,666 kgf&lt;br /&gt;
| 1.06 || 0.93 || 0.87 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,100 kgf&amp;lt;br&amp;gt;(0 km/h) || 7,132 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.13 || 0.99 || 0.93 || 0.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J-7E comes with a 10 mm plate behind pilot's head and a 16 mm plate behind the ejection seat. While it doesn't prove to be much of a concern of cannons, it does help to stop some smaller-calibre gunfire. There is also a 60 mm windshield that is durable enough to take some shots than all the remaining part of the aircraft. The armour still doesn't count for much considering that top-tier aircraft primarily rely on missiles and tend to have very powerful guns, so avoid being hit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 30-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm Type 30-1 cannon, belly-mounted (60 rpg)&lt;br /&gt;
** 1 x 30 mm Type 30-1 cannon + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
Because the addition of a new fuel tank to the lower left side of the aircraft and compensation for the weight of newer missiles, unlike its predecessor, the J-7E has only a single Type 30-1 cannon on the starboard side. It does have good ballistics and firepower (a few hits will rip apart most aircraft), but for pilots without good aiming skills the stingy 60-round ammo capacity will be very painful. Experienced pilots may prefer it over the 23 mm cannon used by most Soviet Fishbeds due to its accuracy and stopping power. In SB, the J-7E comes with a HUD and the ranging radar is linked to it, making it somewhat useful to track down enemies and gun them down with a bit more precision. However, pilots do need to compensate the offset of the starboard gun and aim a bit towards the left when shooting at closer ranges.&lt;br /&gt;
&lt;br /&gt;
Belt selection is largely up to personal taste but the &amp;quot;Armoured Targets&amp;quot; belt is generally the most consistent, often dealing hefty kinetic damage to enemy aircraft. The APHE rounds have decent penetration but it is not advised to use the gun against ground targets in mixed battles; they can be effective against thinly armoured targets, but the limited ammunition should be reserved for aircraft and going on gun runs is very dangerous against top-tier SPAA vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|250-3 (250 kg)|500-3 (500 kg)|Type 90-1|Type 130-2}}&lt;br /&gt;
{{main|PL-2|PL-5B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x PL-5B missiles&lt;br /&gt;
* 4 x PL-2 missiles&lt;br /&gt;
* 4 x PL-5B missiles&lt;br /&gt;
* 16 x Type 130-2 rockets&lt;br /&gt;
* 28 x Type 90-1 rockets&lt;br /&gt;
* 4 x 250 kg 250-3 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg 500-3 bombs (1,000 kg total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;12%&amp;quot; | 1 !! width=&amp;quot;12%&amp;quot; | 2 !! width=&amp;quot;12%&amp;quot; | 3 !! width=&amp;quot;12%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg 250-3 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg 500-3 bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Type 90-1 rockets&lt;br /&gt;
| 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! Type 130-2 rockets&lt;br /&gt;
| 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! PL-2 missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! PL-5B missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The J-7E has a lot of ordnance options to choose from. The PL-5B is the first competitive missile available to any PLAAF fighter in War Thunder and is a strong selling point of the J-7E compared to its predecessors. It has a 30 G overload, a wide acquisition radius, and strong acceleration, making it one of the most effective rear-aspect missiles in War Thunder. The absence of launch limiter on the PL-5B means that you can fire as soon as the target is within the acquisition radius. The J-7E lacks any radar-guided or all-aspect missiles and cannot surprise targets in head-on engagements.&lt;br /&gt;
&lt;br /&gt;
The J-7E's ordnance improvements are not limited to air-to-air combat. For ground attack, it has access to 250 kg and 500 kg bombs like the J-7II, but it now uses much improved Type 90-1 and Type 130-2 rockets as seen on the [[Q-5A]] instead of the weak 57 mm HF-5 rockets. The 90 mm Type 90-1 rockets are equivalents of the US FFAR rockets and nothing special. The 130 mm Type 130-2 rockets have HE warheads and direct impacts will easily dispatch light tanks and SPAAs. Against top-tier MBTs, accurate hits to the turret and hull roof armour will work the best, as side impacts can be inconsistent. The J-7E's ballistic computer makes it much easier to aim the rockets accurately.&lt;br /&gt;
&lt;br /&gt;
The J-7E can also carry 250 kg and 500 kg bombs. The ballistic computer's CCIP and CCRP functionality allows them to be used to good effect in mixed battles in the absence of enemy air defense.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J-7E is something like a hybrid between a MiG-21 and an F-5 in terms of flight performance and role. It obviously is an evolution of the Fishbed and enjoys many of the MiG-21's strengths in top speed, acceleration, and climb. At the same time, the new design corrects many of the MiG-21's vices and it ends up being a very nimble dogfighter that can turn well and maintain its energy like an F-5. This gives it flexibility in terms of how to approach combat. At the beginning of a match, the J-7E can sideclimb and make its way to medium or high altitude, then cruise into battle at supersonic speeds. Distracted targets at similar altitudes are prime missile targets. When it is time to join the furballs below, the J-7E can swoop in on vulnerable targets and put its agility to use.&lt;br /&gt;
&lt;br /&gt;
Gunning straight into battle at lower altitudes from the start of a match, which is customary for Fishbeds, is also an option. Start to &amp;quot;patrol&amp;quot; for anyone who is possibly in their tunnel vision (where a person has only a little FOV due to his speed), then go ahead and assault them with your powerful PL-5B AAMs. They can make short work of the enemies with their 30G overload and excellent acceleration. If you only have PL-2s, which are barely better than no missiles, or even worse, only the cannon left, be very cautious on when should you fire a burst or launch the missiles. If you wasted the chance, pilots could meet their demise pretty quick if your team is on the disadvantage. And it should be reminded that unless really necessary or it is one-on-one dual with your enemy, in most cases do not dogfight for very long times to avoid presenting a slow and easy target for outside enemies to pick off. But if you have to, bleed the opponent's energy as much as you could: your higher thrust-to-weight ratio and double-delta shine here, assisting in getting on the enemy's six and staying there.&lt;br /&gt;
&lt;br /&gt;
The new PL-5B introduced to the PLAAF arsenal can on paper pull 30G upon its targets, which makes it extremely efficient when dueling with enemies who are not paying enough attention. But all this come at a price: you only have the starboard Type 30-1 cannon as the last ditch weapon, and thus you have only 60 rounds just like the original [[MiG-21F-13]]. Players who have experience with the [[J-6A]] and [[J-7II]] should have a good idea of the cannon's ballistics, but the off-center placement may take some getting used to. In this case, pilots should pick enemies who have recently manoeuvred, then go straight upon them and aim a bit to the left to compensate the gun's placement; a burst from 30 mm can tear down anything that flies with some precision.&lt;br /&gt;
&lt;br /&gt;
Countermeasures and a radar warning receiver allow the J-7E to have good defensive capabilities, but the aircraft only has a ranging radar instead of a proper search radar. This means that the RWR is the primary source of information on enemy positions besides the in-game spotting mechanic. Remember that some aircraft like the [[F-5C]] do not have a radar at all and those that do can still turn their radar search off to preserve stealth. The J-7E does not have any radar guided missiles and the primitive radar is not relevant during active combat.&lt;br /&gt;
&lt;br /&gt;
=== Enemies worth noting ===&lt;br /&gt;
&lt;br /&gt;
* [[F-5E|F-5]] series: F-5s are always a tough enemy to deal with due to its smaller size and above average manoeuvrability, making him the arch-enemy of J-7E. But thanks to your overall higher thrust-to-weight ratio and double-delta, you can still do some dogfight with him but be caution with your next step: one small wrong move can mean your quick demise. The best solution to handle F-5s are your PL-5Bs, if they are careless enough, they will not have the chance to fly back to the airfield since they have already been shattered by the explosive mass of the missile. If missile is not an option, keep as fast as you could and leave the airspace for another attack run; only hitting him when the tides of battle really allows you to do so.&lt;br /&gt;
&lt;br /&gt;
* [[Mirage IIIE|Mirage III]] series: they have the infamous [[Matra R550 Magic 1|Magic R.550]] and [[Matra R530]] at their disposal and these missiles can send anything that flies back to the hangar with ease. Their high angle of attack also worth mentioning since they can still sacrifice some more speed in the short run and hit you with the cannons. In this case, keep your speed, try to bleed their energy and avoid their Magics with flares, without them, the J-7E with its higher acceleration and energy retention can duel the Mirage III with relative ease.&lt;br /&gt;
&lt;br /&gt;
* [[J35D]]: Currently the only other fighter in War Thunder with a double-delta wing, the Draken has incredibly low wing loading, a good thrust-to-weight ratio, and powerful RB24J missiles that are functionally identical to AIM-9Js. Its missiles are not quite as potent as the Magics used by the Mirages, but the plane can pull off some very impressive manoeuvres, so be cautious when dogfighting with a Draken for the first few turns and be prepared to drop flares if necessary. The Draken's design is a double edged sword however, because the entire aircraft being a lifting body means that it acts like an enormous airbrake during hard turns, losing immense speed. The tailed double-delta configuration of the J-7E is more balanced and its superior energy retention will give a careful pilot the upper hand in an extended engagement. The J35D also lacks flares, is a large target, and has an even more awkward gun placement than the J-7E, so it's not particularly threatening when its speed is gone.&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)|F-4 Phantoms]]: Other than the [[F-4C]]: All top-tier Phantoms are large, bulky planes that will suffer heavily in a dogfight with the J-7E, but they are fast and may be able to outrun the J-7E and other Fishbeds at low altitude courtesy of their higher rip speeds (less so for the FGR/FG if they are carrying gun pods). Careful Phantom pilots will maintain their energy and repeatedly sling missiles at the J-7E while avoiding dogfights, and they also carry plenty of flares to avoid return fire from PL-5Bs. The British Phantoms boast pulse-doppler radars that can guide AIM-7 Sparrows against ground clutter while staying at high altitude. The J-7E has a radar warning receiver and an impressive supply of countermeasures for a light fighter, so long range Sparrow shots can be detected and evaded, but such launches are still annoying to deal with and can wear down the J-7E. Coordinate with teammates, trash their Sparrow shots to force them to switch to short-range IR missiles, and bait them into close quarters engagements where the J-7E excels. The German [[F-4F]] lacks radar-guided missiles despite being otherwise modern, so it is less of a threat.&lt;br /&gt;
* [[JA37C|JA37C Viggen]]: Another very iconic jet from Sweden and it is among the most advanced and manoeuvrable jets; the first mass-produced jet that ever comes with a canard. With one of the highest climb rate thanks to its aerodynamic design and powerful engine, as well as an advanced radar with look-down capabilities, this jet among with Phantoms are tough targets to engage. So a good way to avoid quick demise from their Skyflash missiles is to stay as low as you could, where its radar couldn't detect with ease, and try to take a detour behind the enemy lines where they will be concentrated on your teammates, then strike them when they are unaware of it. If that is not the case and you have gone into a dogfight with it, do not head-on as you are a piece of cake to Skyflash. Keep also your speed and manoeuvres in check, bite on its tail as much as you can, since there's a risk for the J-7E to overshoot and get shot by the Viggen's 30 mm cannons.&lt;br /&gt;
* [[MiG-23 (Family)]]: The family of late Warsaw Pact variable-swept wing aircraft in-game, the Floggers, have a higher thrust than J-7E does and it does come with better avionics and head-on capable R-60M missiles (MiG-23M and MiG-27M) which can make short work of careless players. The R-24T on the MiG-23MLD are also worth mentioning as they have quite a long radius, are IRST-guided and won't trigger your RWR. But the good news is that in many cases, if the enemy player didn't pay enough attention to tailing J-7E, they are still easy preys to your missiles or sometimes your 30 mm cannons, with such a large airframe, hits can be achieved with ease; but do note that some experienced players will manually control the swept angle of the wings and keep in dogfight for quite a while.&lt;br /&gt;
* [[F-16 (Family)]] ALL F-16s are extremely powerful opponents and your perfect counter, having a strong PD radar and AIM 7Ms being able to destroy you easily even from long ranges without a proper care, and the AIM-9L with a high burning time and G tolerance for a IR missile&lt;br /&gt;
** To defeat a AIM-7M try to estimate his position by the missiles trails and your RWR,and with the defensive and proper use of chaff and notching it´s not something really hard to do&lt;br /&gt;
** But in short to medium ranges the AIM-9L it´s far of being a problem as it can be easily fooled by flares vs a low heat emission of the J-7E, but thanks its long range for a IR missile,your situational awareness has to be redoubled if an F-16 is near&lt;br /&gt;
** In dogfight scenarios can be very tricky to win against one decent pilot, ALWAYS try to pull a F16 to high speeds to make their controls &amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;compress&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt; by their fly-by-wire system and limiting the turning/rolling capacity, and ALWAYS forcing a scissors in this short period of time,but never trying to do a extended rate fight in a considerable time,because that's the true advantage of an F-16 has against you, and try to leave this scissors in case of disadvantage and repeating that same tatic with enough speed&lt;br /&gt;
** The F-16 has a radar leading computer for the vulcan,as the vulcan already is well known for a high accuracy, muzzle velocity, fire rate and damage ,turns into a deadly point-and-click, try to be more unpredictable and hard to the enemy aim,and avoiding being radar locked&lt;br /&gt;
** And you also have a radar gunsight being able to lock the missile automatically at the enemy even in short ranges,and thanks to the extreme acceleration, G tolerance and wide seeker of the PL-5B, it´s possible to catch people by surprise even less than 1Km and with their time reaction being almost null &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* New engines with higher thrust and overall acceleration thanks to the lighter weight than Soviet MiG-21s&lt;br /&gt;
* Unique double-delta wings that gives impressive manoeuvrability and energy retention at its tier&lt;br /&gt;
* Multifunctional HUD and full ballistic computer functionality&lt;br /&gt;
* Comes with RWR and 72 countermeasures&lt;br /&gt;
* PL-5B missiles can make very short work of your enemies with their 30G overload and long boost time&lt;br /&gt;
* Good selection of ground attack weaponry, including powerful 130 mm rockets and 500 kg bombs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Single gun on starboard with only 60 rounds, very challenging to aim&lt;br /&gt;
* Lacks a fire-control radar and radar-guided weaponry&lt;br /&gt;
* No all-aspect IR missiles&lt;br /&gt;
* Missile capacity of 4 is below average&lt;br /&gt;
* RWR only displays 4 quadrants and does not display the exact position of a radar lock in respective to the aircraft, notching PD radar missiles can prove more difficult.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The CAC J-7 Fishbed (alternatively called a Fishcan to differentiate from the [[MiG-21 (Family)|Soviet built ones]]) has entered PLAAF service since late 1960s, but due to the political turmoil and lack of documents due to Sino-Soviet split, it was until the mid-1970s where the [[J-7II]] has a steady pace of manufacture. The 4th major revision of this airframe, J-7IV, aka J-7E, needs to trace back to the 1980s.&lt;br /&gt;
&lt;br /&gt;
In the early 1980s, Mainland China had better relationships with European countries who seek to open up their military equipment market; thus during these days the older J-7II received a overhaul upgrade coded J-7B (or F-7M in foreign market) with British electronic equipment provided by GEC Marconi; while at the same time Chinese got their hands on a few [[MiG-21MF (Germany)|MiG-21MF]] from Egypt for upgrading the PLAAF fleet with a faster and radar-equipped aircraft, which later became the J-7C/D. They however failed to meet PLAAF's requirements on low speed dogfight doctrine and only a mere 54 aircraft were manufactured, though they were impressed by the R-13-300 engines on them and thus it became the Shenyang Liming WP-13 engine.&lt;br /&gt;
&lt;br /&gt;
Although all these must be supported with a higher military budget (which wasn't available in the 1980s due to the economic reform) and during the late 1980s, most of the budget went to the later J-10 &amp;quot;Firebird&amp;quot;; while there were the mass of the older Shenyang [[J-6A|J-6]] fleet that needed replacement and PLAAF was in dire need for a fighter that came with ground-attacking capabilities (even the Shenyang J-8II was among the modified aircraft), so the CAC (Chengdu Aircraft Corp.) decided to made an upgrade on J-7 based on the opinion from foreign users, especially in terms of manoeuvrability .&lt;br /&gt;
&lt;br /&gt;
Thus, the J-7IV (that later became the J-7E) program started in 1987 and by May 1991, it made its first flight and 2 years later it came into PLAAF commission.&lt;br /&gt;
&lt;br /&gt;
The main improvement was the manoeuvrability, with the new WP-13 engine and the iconic double-delta designed by Northwestern Polytechnical University (西北工业大学 in Xi'an, Shaanxi) with a slat that can be lowered to 25° (and in fact the first PRC fighter with slats) that really helped its manoeuvrability - in a PLAAF's exercise in 1993, it was concluded that it was 43% better than older J-7II, as well as longer range with additional fuel tanks at the cost of giving up the port side cannon due to decreasing usage of cannons. Other improvements included additional pair of pylon, domestic avionics with a HUD, as well as some of the cockpit gauges were digital.&lt;br /&gt;
&lt;br /&gt;
These 260 J-7Es built from 1994 to 2001 became the gap filler for PLAAF in the struggling days during the heat of 2nd Taiwan Strait Crisis; in 2006, based on the later F-7PG that came with an Italian radar (later domestic radar); the ultimate Fishbed of Mainland China- the J-7G came into service, with HMDs and latest avionics. Both serving as a supplementary jets to frontline airfields and cheaper solution to fill the gap until newer J-10C and J-11 series replace them.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=j_7e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|uPiZbwP0IUA|'''My Definite Favourite - J-7E Red Skies''' - ''DEFYN''|yQfhODlSmJo|'''The Shooting Range #257''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|cSY9Dymym9A|'''The Most Underrated Plane Of Patch 2.7: J-7E''' - ''Spit_flyer''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[MiG-21 (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[J-7II]]&lt;br /&gt;
* [[J-7D]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/526070-chengdu-j-7e/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Chengdu}}&lt;br /&gt;
{{China jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J-7E&amp;diff=159380</id>
		<title>J-7E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J-7E&amp;diff=159380"/>
				<updated>2023-03-21T23:58:51Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: how to counter a F16A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other MiG-21 versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=j_7e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=Cockpit_j_7e.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The J-7E (Chinese: 歼-7E型歼击机; unified NATO codename: Fishcan) is a heavily-modified model of the MiG-21 series and one of the current support fighters of the PLAAF. The design of a double-delta J-7 was demanded not only by foreign customers, but also by the PLAAF themselves, where the jet would be the replacement of the bulk of J-6s in PLAAF service by late 1980s, as well as a way to earn foreign exchanges to fund the Project No.10 (J-10). Although being quite obsolete in today's standards, the jet is still rather cheap to operate and equipped with relatively advanced IR AAMs to deliver sudden strikes on foes, as well as a makeshift &amp;quot;lead-in&amp;quot; trainer for pilots before they operate newer jets.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Red Skies&amp;quot;]], the J-7E offers a very different way to upgrade a [[MiG-21 (Family)|Fishbed]] from the Soviet approach - not only does it have a more powerful engine and additional fuel, it also comes with the iconic double-delta wing with slats, making it a formidable competitor in terms of overall manoeuvrability and especially at lower speeds, which no Soviet Fishbed can ever offer. With its newer PL-5B missile and large countermeasure capacity, the J-7E can prove its abilities over its competitors and use its amazing manoeuvrability to dominate close-quarters engagements in the hands of a good pilot even facing more competent foes.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The J-7E's airframe looks similar to the [[J-7II]] aside from the double delta wings, having a small nose and a thin fuselage spine like the early [[MiG-21F-13]] the J-7II was developed from. This contrasts with the Soviet MiG-21s, where from the [[MiG-21PFM]] onward, the noses and fuselage spines were enlarged to house search radars and hold additional fuel, respectively. To compensate for the increased weight and aerodynamic penalties, Soviet designers installed increasingly powerful engines. Even though the J-7E's new WP-13F (reverse engineered R-13-300 with some newer technologies) engine lags behind the [[MiG-21SMT]] and [[MiG-21bis]]'s engines in terms of maximum thrust, the J-7E actually weighs less than the [[MiG-21MF (Germany)|MiG-21MF]] and can make the most of its engine power. The acceleration and climb are not on the level of the legendary MiG-21bis but still competitive for a top rank fighter.&lt;br /&gt;
&lt;br /&gt;
Thanks to the new engine and the slat-equipped double-delta wings, the J-7E has one of the most impressive manoeuvrability among all the current top-tier aircraft. The turn time is a whopping 29 seconds even when stock in RB, leaving most its competitors (other than F-5 family) behind by at least 3 seconds. Low-speed manoeuvrability and high-speed energy retention are greatly improved, addressing long-standing issues with the Fishbed family and presenting a pleasant surprise to new pilots. It is possible to make sustained high-G turns at above 1,000 km/h IAS without losing much airspeed at all and maintain good nose authority during spiral climbs or dogfights at near-stall speeds. The slats still work at 900 km/h, which helps with gun snapshots or missile leading at high speeds. The wing loading is lower than most contemporaries other than the [[J35D]] and [[Mirage IIIC]], which feature full tailless delta wings. The J-7E is very solid in close combat and can compete with Mirages and F-5s while dancing around heavier aircraft like [[F-4 Phantom II (Family)|Phantoms]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,187 || 2,156 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.5 || 29.0 || 153.3 || 144.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,255 || 2,230 || 27.3 || 28.2 || 187.2 || 178.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 525 || 450 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shenyang Liming WP-13F || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,712 kg || colspan=&amp;quot;2&amp;quot; | 310 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,200 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,306 kg || 7,176 kg || 7,692 kg || 9,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,100 kgf || 6,666 kgf&lt;br /&gt;
| 1.06 || 0.93 || 0.87 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,100 kgf&amp;lt;br&amp;gt;(0 km/h) || 7,132 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.13 || 0.99 || 0.93 || 0.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J-7E comes with a 10 mm plate behind pilot's head and a 16 mm plate behind the ejection seat. While it doesn't prove to be much of a concern of cannons, it does help to stop some smaller-calibre gunfire. There is also a 60 mm windshield that is durable enough to take some shots than all the remaining part of the aircraft. The armour still doesn't count for much considering that top-tier aircraft primarily rely on missiles and tend to have very powerful guns, so avoid being hit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 30-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm Type 30-1 cannon, belly-mounted (60 rpg)&lt;br /&gt;
** 1 x 30 mm Type 30-1 cannon + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
Because the addition of a new fuel tank to the lower left side of the aircraft and compensation for the weight of newer missiles, unlike its predecessor, the J-7E has only a single Type 30-1 cannon on the starboard side. It does have good ballistics and firepower (a few hits will rip apart most aircraft), but for pilots without good aiming skills the stingy 60-round ammo capacity will be very painful. Experienced pilots may prefer it over the 23 mm cannon used by most Soviet Fishbeds due to its accuracy and stopping power. In SB, the J-7E comes with a HUD and the ranging radar is linked to it, making it somewhat useful to track down enemies and gun them down with a bit more precision. However, pilots do need to compensate the offset of the starboard gun and aim a bit towards the left when shooting at closer ranges.&lt;br /&gt;
&lt;br /&gt;
Belt selection is largely up to personal taste but the &amp;quot;Armoured Targets&amp;quot; belt is generally the most consistent, often dealing hefty kinetic damage to enemy aircraft. The APHE rounds have decent penetration but it is not advised to use the gun against ground targets in mixed battles; they can be effective against thinly armoured targets, but the limited ammunition should be reserved for aircraft and going on gun runs is very dangerous against top-tier SPAA vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|250-3 (250 kg)|500-3 (500 kg)|Type 90-1|Type 130-2}}&lt;br /&gt;
{{main|PL-2|PL-5B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x PL-5B missiles&lt;br /&gt;
* 4 x PL-2 missiles&lt;br /&gt;
* 4 x PL-5B missiles&lt;br /&gt;
* 16 x Type 130-2 rockets&lt;br /&gt;
* 28 x Type 90-1 rockets&lt;br /&gt;
* 4 x 250 kg 250-3 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg 500-3 bombs (1,000 kg total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;12%&amp;quot; | 1 !! width=&amp;quot;12%&amp;quot; | 2 !! width=&amp;quot;12%&amp;quot; | 3 !! width=&amp;quot;12%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg 250-3 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg 500-3 bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Type 90-1 rockets&lt;br /&gt;
| 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! Type 130-2 rockets&lt;br /&gt;
| 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! PL-2 missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! PL-5B missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The J-7E has a lot of ordnance options to choose from. The PL-5B is the first competitive missile available to any PLAAF fighter in War Thunder and is a strong selling point of the J-7E compared to its predecessors. It has a 30 G overload, a wide acquisition radius, and strong acceleration, making it one of the most effective rear-aspect missiles in War Thunder. The absence of launch limiter on the PL-5B means that you can fire as soon as the target is within the acquisition radius. The J-7E lacks any radar-guided or all-aspect missiles and cannot surprise targets in head-on engagements.&lt;br /&gt;
&lt;br /&gt;
The J-7E's ordnance improvements are not limited to air-to-air combat. For ground attack, it has access to 250 kg and 500 kg bombs like the J-7II, but it now uses much improved Type 90-1 and Type 130-2 rockets as seen on the [[Q-5A]] instead of the weak 57 mm HF-5 rockets. The 90 mm Type 90-1 rockets are equivalents of the US FFAR rockets and nothing special. The 130 mm Type 130-2 rockets have HE warheads and direct impacts will easily dispatch light tanks and SPAAs. Against top-tier MBTs, accurate hits to the turret and hull roof armour will work the best, as side impacts can be inconsistent. The J-7E's ballistic computer makes it much easier to aim the rockets accurately.&lt;br /&gt;
&lt;br /&gt;
The J-7E can also carry 250 kg and 500 kg bombs. The ballistic computer's CCIP and CCRP functionality allows them to be used to good effect in mixed battles in the absence of enemy air defense.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J-7E is something like a hybrid between a MiG-21 and an F-5 in terms of flight performance and role. It obviously is an evolution of the Fishbed and enjoys many of the MiG-21's strengths in top speed, acceleration, and climb. At the same time, the new design corrects many of the MiG-21's vices and it ends up being a very nimble dogfighter that can turn well and maintain its energy like an F-5. This gives it flexibility in terms of how to approach combat. At the beginning of a match, the J-7E can sideclimb and make its way to medium or high altitude, then cruise into battle at supersonic speeds. Distracted targets at similar altitudes are prime missile targets. When it is time to join the furballs below, the J-7E can swoop in on vulnerable targets and put its agility to use.&lt;br /&gt;
&lt;br /&gt;
Gunning straight into battle at lower altitudes from the start of a match, which is customary for Fishbeds, is also an option. Start to &amp;quot;patrol&amp;quot; for anyone who is possibly in their tunnel vision (where a person has only a little FOV due to his speed), then go ahead and assault them with your powerful PL-5B AAMs. They can make short work of the enemies with their 30G overload and excellent acceleration. If you only have PL-2s, which are barely better than no missiles, or even worse, only the cannon left, be very cautious on when should you fire a burst or launch the missiles. If you wasted the chance, pilots could meet their demise pretty quick if your team is on the disadvantage. And it should be reminded that unless really necessary or it is one-on-one dual with your enemy, in most cases do not dogfight for very long times to avoid presenting a slow and easy target for outside enemies to pick off. But if you have to, bleed the opponent's energy as much as you could: your higher thrust-to-weight ratio and double-delta shine here, assisting in getting on the enemy's six and staying there.&lt;br /&gt;
&lt;br /&gt;
The new PL-5B introduced to the PLAAF arsenal can on paper pull 30G upon its targets, which makes it extremely efficient when dueling with enemies who are not paying enough attention. But all this come at a price: you only have the starboard Type 30-1 cannon as the last ditch weapon, and thus you have only 60 rounds just like the original [[MiG-21F-13]]. Players who have experience with the [[J-6A]] and [[J-7II]] should have a good idea of the cannon's ballistics, but the off-center placement may take some getting used to. In this case, pilots should pick enemies who have recently manoeuvred, then go straight upon them and aim a bit to the left to compensate the gun's placement; a burst from 30 mm can tear down anything that flies with some precision.&lt;br /&gt;
&lt;br /&gt;
Countermeasures and a radar warning receiver allow the J-7E to have good defensive capabilities, but the aircraft only has a ranging radar instead of a proper search radar. This means that the RWR is the primary source of information on enemy positions besides the in-game spotting mechanic. Remember that some aircraft like the [[F-5C]] do not have a radar at all and those that do can still turn their radar search off to preserve stealth. The J-7E does not have any radar guided missiles and the primitive radar is not relevant during active combat.&lt;br /&gt;
&lt;br /&gt;
=== Enemies worth noting ===&lt;br /&gt;
&lt;br /&gt;
* [[F-5E|F-5]] series: F-5s are always a tough enemy to deal with due to its smaller size and above average manoeuvrability, making him the arch-enemy of J-7E. But thanks to your overall higher thrust-to-weight ratio and double-delta, you can still do some dogfight with him but be caution with your next step: one small wrong move can mean your quick demise. The best solution to handle F-5s are your PL-5Bs, if they are careless enough, they will not have the chance to fly back to the airfield since they have already been shattered by the explosive mass of the missile. If missile is not an option, keep as fast as you could and leave the airspace for another attack run; only hitting him when the tides of battle really allows you to do so.&lt;br /&gt;
&lt;br /&gt;
* [[Mirage IIIE|Mirage III]] series: they have the infamous [[Matra R550 Magic 1|Magic R.550]] and [[Matra R530]] at their disposal and these missiles can send anything that flies back to the hangar with ease. Their high angle of attack also worth mentioning since they can still sacrifice some more speed in the short run and hit you with the cannons. In this case, keep your speed, try to bleed their energy and avoid their Magics with flares, without them, the J-7E with its higher acceleration and energy retention can duel the Mirage III with relative ease.&lt;br /&gt;
&lt;br /&gt;
* [[J35D]]: Currently the only other fighter in War Thunder with a double-delta wing, the Draken has incredibly low wing loading, a good thrust-to-weight ratio, and powerful RB24J missiles that are functionally identical to AIM-9Js. Its missiles are not quite as potent as the Magics used by the Mirages, but the plane can pull off some very impressive manoeuvres, so be cautious when dogfighting with a Draken for the first few turns and be prepared to drop flares if necessary. The Draken's design is a double edged sword however, because the entire aircraft being a lifting body means that it acts like an enormous airbrake during hard turns, losing immense speed. The tailed double-delta configuration of the J-7E is more balanced and its superior energy retention will give a careful pilot the upper hand in an extended engagement. The J35D also lacks flares, is a large target, and has an even more awkward gun placement than the J-7E, so it's not particularly threatening when its speed is gone.&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)|F-4 Phantoms]]: Other than the [[F-4C]]: All top-tier Phantoms are large, bulky planes that will suffer heavily in a dogfight with the J-7E, but they are fast and may be able to outrun the J-7E and other Fishbeds at low altitude courtesy of their higher rip speeds (less so for the FGR/FG if they are carrying gun pods). Careful Phantom pilots will maintain their energy and repeatedly sling missiles at the J-7E while avoiding dogfights, and they also carry plenty of flares to avoid return fire from PL-5Bs. The British Phantoms boast pulse-doppler radars that can guide AIM-7 Sparrows against ground clutter while staying at high altitude. The J-7E has a radar warning receiver and an impressive supply of countermeasures for a light fighter, so long range Sparrow shots can be detected and evaded, but such launches are still annoying to deal with and can wear down the J-7E. Coordinate with teammates, trash their Sparrow shots to force them to switch to short-range IR missiles, and bait them into close quarters engagements where the J-7E excels. The German [[F-4F]] lacks radar-guided missiles despite being otherwise modern, so it is less of a threat.&lt;br /&gt;
* [[JA37C|JA37C Viggen]]: Another very iconic jet from Sweden and it is among the most advanced and manoeuvrable jets; the first mass-produced jet that ever comes with a canard. With one of the highest climb rate thanks to its aerodynamic design and powerful engine, as well as an advanced radar with look-down capabilities, this jet among with Phantoms are tough targets to engage. So a good way to avoid quick demise from their Skyflash missiles is to stay as low as you could, where its radar couldn't detect with ease, and try to take a detour behind the enemy lines where they will be concentrated on your teammates, then strike them when they are unaware of it. If that is not the case and you have gone into a dogfight with it, do not head-on as you are a piece of cake to Skyflash. Keep also your speed and manoeuvres in check, bite on its tail as much as you can, since there's a risk for the J-7E to overshoot and get shot by the Viggen's 30 mm cannons.&lt;br /&gt;
* [[MiG-23 (Family)]]: The family of late Warsaw Pact variable-swept wing aircraft in-game, the Floggers, have a higher thrust than J-7E does and it does come with better avionics and head-on capable R-60M missiles (MiG-23M and MiG-27M) which can make short work of careless players. The R-24T on the MiG-23MLD are also worth mentioning as they have quite a long radius, are IRST-guided and won't trigger your RWR. But the good news is that in many cases, if the enemy player didn't pay enough attention to tailing J-7E, they are still easy preys to your missiles or sometimes your 30 mm cannons, with such a large airframe, hits can be achieved with ease; but do note that some experienced players will manually control the swept angle of the wings and keep in dogfight for quite a while.&lt;br /&gt;
* [[F-16 (Family)]] ALL F-16s are extremely powerful opponents and your perfect counter, having a strong PD radar and AIM 7Ms being able to destroy you easily even from long ranges without a proper care, and the AIM-9L with a high burning time and G tolerance for a IR missile&lt;br /&gt;
** To defeat a AIM-7M try to estimate his position by the missiles trails and your RWR,and with the defensive and proper use of chaff and notching it´s not something really hard to do&lt;br /&gt;
** But in short to medium ranges the AIM-9L it´s far of being a problem as it can be easily fooled by flares vs a low heat emission of the J-7E, but thanks its long range for a IR missile,your situational awareness has to be redoubled if an F-16 is near&lt;br /&gt;
** In dogfight scenarios can be very tricky to win against one decent pilot, ALWAYS try to pull a F16 to high speeds to make their controls &amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;compress&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt; by their Fly-by-wire system and limiting the turning/rolling capacity, and ALWAYS forcing a scissors in this short period of time,but never trying to do a extended rate fight in a considerable time,because that's the true advantage of an F-16 has against you, and try to leave this scissors in case of disadvantage and repeating that same tatic with enough speed&lt;br /&gt;
** The F-16 has a radar leading computer for the vulcan,as the vulcan already is well known for a high accuracy, muzzle velocity, fire rate and damage ,turns into a deadly point-and-click, try to be more unpredictable and hard to the enemy aim,and avoiding being radar locked&lt;br /&gt;
** And you also have a radar gunsight being able to lock the missile automatically at the enemy even in short ranges,and thanks to the extreme acceleration, G tolerance and wide seeker of the PL-5B, it´s possible to catch people by surprise even less than 1Km and with their time reaction being almost null &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* New engines with higher thrust and overall acceleration thanks to the lighter weight than Soviet MiG-21s&lt;br /&gt;
* Unique double-delta wings that gives impressive manoeuvrability and energy retention at its tier&lt;br /&gt;
* Multifunctional HUD and full ballistic computer functionality&lt;br /&gt;
* Comes with RWR and 72 countermeasures&lt;br /&gt;
* PL-5B missiles can make very short work of your enemies with their 30G overload and long boost time&lt;br /&gt;
* Good selection of ground attack weaponry, including powerful 130 mm rockets and 500 kg bombs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Single gun on starboard with only 60 rounds, very challenging to aim&lt;br /&gt;
* Lacks a fire-control radar and radar-guided weaponry&lt;br /&gt;
* No all-aspect IR missiles&lt;br /&gt;
* Missile capacity of 4 is below average&lt;br /&gt;
* RWR only displays 4 quadrants and does not display the exact position of a radar lock in respective to the aircraft, notching PD radar missiles can prove more difficult.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The CAC J-7 Fishbed (alternatively called a Fishcan to differentiate from the [[MiG-21 (Family)|Soviet built ones]]) has entered PLAAF service since late 1960s, but due to the political turmoil and lack of documents due to Sino-Soviet split, it was until the mid-1970s where the [[J-7II]] has a steady pace of manufacture. The 4th major revision of this airframe, J-7IV, aka J-7E, needs to trace back to the 1980s.&lt;br /&gt;
&lt;br /&gt;
In the early 1980s, Mainland China had better relationships with European countries who seek to open up their military equipment market; thus during these days the older J-7II received a overhaul upgrade coded J-7B (or F-7M in foreign market) with British electronic equipment provided by GEC Marconi; while at the same time Chinese got their hands on a few [[MiG-21MF (Germany)|MiG-21MF]] from Egypt for upgrading the PLAAF fleet with a faster and radar-equipped aircraft, which later became the J-7C/D. They however failed to meet PLAAF's requirements on low speed dogfight doctrine and only a mere 54 aircraft were manufactured, though they were impressed by the R-13-300 engines on them and thus it became the Shenyang Liming WP-13 engine.&lt;br /&gt;
&lt;br /&gt;
Although all these must be supported with a higher military budget (which wasn't available in the 1980s due to the economic reform) and during the late 1980s, most of the budget went to the later J-10 &amp;quot;Firebird&amp;quot;; while there were the mass of the older Shenyang [[J-6A|J-6]] fleet that needed replacement and PLAAF was in dire need for a fighter that came with ground-attacking capabilities (even the Shenyang J-8II was among the modified aircraft), so the CAC (Chengdu Aircraft Corp.) decided to made an upgrade on J-7 based on the opinion from foreign users, especially in terms of manoeuvrability .&lt;br /&gt;
&lt;br /&gt;
Thus, the J-7IV (that later became the J-7E) program started in 1987 and by May 1991, it made its first flight and 2 years later it came into PLAAF commission.&lt;br /&gt;
&lt;br /&gt;
The main improvement was the manoeuvrability, with the new WP-13 engine and the iconic double-delta designed by Northwestern Polytechnical University (西北工业大学 in Xi'an, Shaanxi) with a slat that can be lowered to 25° (and in fact the first PRC fighter with slats) that really helped its manoeuvrability - in a PLAAF's exercise in 1993, it was concluded that it was 43% better than older J-7II, as well as longer range with additional fuel tanks at the cost of giving up the port side cannon due to decreasing usage of cannons. Other improvements included additional pair of pylon, domestic avionics with a HUD, as well as some of the cockpit gauges were digital.&lt;br /&gt;
&lt;br /&gt;
These 260 J-7Es built from 1994 to 2001 became the gap filler for PLAAF in the struggling days during the heat of 2nd Taiwan Strait Crisis; in 2006, based on the later F-7PG that came with an Italian radar (later domestic radar); the ultimate Fishbed of Mainland China- the J-7G came into service, with HMDs and latest avionics. Both serving as a supplementary jets to frontline airfields and cheaper solution to fill the gap until newer J-10C and J-11 series replace them.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=j_7e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|uPiZbwP0IUA|'''My Definite Favourite - J-7E Red Skies''' - ''DEFYN''|yQfhODlSmJo|'''The Shooting Range #257''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|cSY9Dymym9A|'''The Most Underrated Plane Of Patch 2.7: J-7E''' - ''Spit_flyer''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[MiG-21 (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[J-7II]]&lt;br /&gt;
* [[J-7D]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/526070-chengdu-j-7e/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Chengdu}}&lt;br /&gt;
{{China jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4EJ_Kai_Phantom_II&amp;diff=150956</id>
		<title>F-4EJ Kai Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4EJ_Kai_Phantom_II&amp;diff=150956"/>
				<updated>2023-01-17T15:48:20Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: GRAMMAR,I´M A GORILLA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4ej_kai&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,255 || 2,221 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.4 || 141.6 || 131.6 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,419 || 2,340 || 25.6 || 26.0 || 204.3 || 172.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 580 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 13,965 kg || colspan=&amp;quot;2&amp;quot; | 403 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,724 kg || 17,787 kg || 19,829 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,008 kgf&lt;br /&gt;
| 1.02 || 0.90 || 0.81 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,170 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.29 || 1.14 || 1.03 || 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm of Steel below the cockpit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon, belly-mounted (640 rpg)&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|GAU-4 (20 mm)}}&lt;br /&gt;
{{main|AIM-7E Sparrow|AIM-7F Sparrow|AIM-9L Sidewinder|AIM-9P Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles&lt;br /&gt;
* 4 x AIM-7F Sparrow missiles&lt;br /&gt;
* 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 17 x 750 lb M117 cone 45 bombs (12,750 lb total)&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-4C_Phantom_II.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm GAU-4 cannons (1,200 rpg)&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| 3 || 3 || || || || 5 || || || || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 57 || 57 || || || || 57 || || || || 57 || 57&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| 12 || 12 || || || || 12 || || || || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7E Sparrow missiles&lt;br /&gt;
| || || || 1* || 1* || || 1* || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7F Sparrow missiles&lt;br /&gt;
| || || || 1* || 1* || || 1* || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| || || 2 || || || || || || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9P Sidewinder missiles&lt;br /&gt;
| || || 1, 2 || || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 7,257 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * AIM-7E and AIM-7F Sparrow missiles cannot be mixed, only one type may be equipped across hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Eased up modifications over the F-4EJ&lt;br /&gt;
** Comes with 2 x AIM-9Ps stock instead of 2 x AIM-9Bs&lt;br /&gt;
** 4 x AIM-9Ps is a tier I mod without the need of AIM-9Es&lt;br /&gt;
* A wide range of suspended armaments, suitable for any playstyle&lt;br /&gt;
** AIM-7F capable&lt;br /&gt;
** Top-of-Line AIM-9Ls missiles,having a excellent maneuverability of 30G,high range,great tracking and being able to totally ignore flares in certain situations &lt;br /&gt;
** Capable of all-aspect tracking&lt;br /&gt;
* Deadly frontal armament with high burst mass&lt;br /&gt;
* Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs against ground targets&lt;br /&gt;
* Large reserve of countermeasures&lt;br /&gt;
* Better BVR capability than every F16A currently ingame&lt;br /&gt;
** Having all the features of a AN/APG 66 radar:diverse ACMs and look-up modes &lt;br /&gt;
** And also a very high resistance to notching,chaff&lt;br /&gt;
** One of the radars with the best maximum detection range ingame,and powerful Pulse Doppler mode&lt;br /&gt;
** Has the ability to carry 4x AIM 7s,and meanwhile the F16A ADF and MLU variants being able to equip only 2x AIM 7s&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited ammunition in the frontally-mounted cannon&lt;br /&gt;
* Terrible maneuverability along with mediocre acceleration and top speed by what's fighting in the tier&lt;br /&gt;
* Doesn´t have an Agile Eagle package like the F-4E and F-4F to increase maneuverability&lt;br /&gt;
* Highly dependent on team support,as the F-4EJ Kai only relies on its powerful missiles and radar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4ej_kai Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery|market|ugcitem_1001078|F-4EJ_Kai_37-8315.jpg|Camo &amp;quot;''Go For It!''&amp;quot;|market|ugcitem_1001158|F-4EJ Kai 77-8399.png|Camo &amp;quot;''50th Anniversary JSDF''&amp;quot;|market|ugcitem_1001276|F-4EJ 37-8322.jpg|Camo &amp;quot;''Good Bye Okinawa''&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
** [[F-4EJ Phantom II]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)]]&lt;br /&gt;
* SAAB [[J35D]] Draken&lt;br /&gt;
* Dassault [[Mirage IIIC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/t.o.1f4c1flightmanualf4cf4df4e01101970/mode/2up/ Technical Order 1F-4C-1 - Flight Manual for F-4C/F-4D/F-4E Aircraft]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4EJ_Kai_Phantom_II&amp;diff=150955</id>
		<title>F-4EJ Kai Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4EJ_Kai_Phantom_II&amp;diff=150955"/>
				<updated>2023-01-17T15:44:18Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: missiles update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4ej_kai&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,255 || 2,221 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.4 || 141.6 || 131.6 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,419 || 2,340 || 25.6 || 26.0 || 204.3 || 172.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 580 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 13,965 kg || colspan=&amp;quot;2&amp;quot; | 403 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,724 kg || 17,787 kg || 19,829 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,008 kgf&lt;br /&gt;
| 1.02 || 0.90 || 0.81 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,170 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.29 || 1.14 || 1.03 || 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm of Steel below the cockpit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon, belly-mounted (640 rpg)&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|GAU-4 (20 mm)}}&lt;br /&gt;
{{main|AIM-7E Sparrow|AIM-7F Sparrow|AIM-9L Sidewinder|AIM-9P Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles&lt;br /&gt;
* 4 x AIM-7F Sparrow missiles&lt;br /&gt;
* 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 17 x 750 lb M117 cone 45 bombs (12,750 lb total)&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-4C_Phantom_II.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm GAU-4 cannons (1,200 rpg)&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| 3 || 3 || || || || 5 || || || || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 57 || 57 || || || || 57 || || || || 57 || 57&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| 12 || 12 || || || || 12 || || || || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7E Sparrow missiles&lt;br /&gt;
| || || || 1* || 1* || || 1* || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7F Sparrow missiles&lt;br /&gt;
| || || || 1* || 1* || || 1* || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| || || 2 || || || || || || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9P Sidewinder missiles&lt;br /&gt;
| || || 1, 2 || || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 7,257 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * AIM-7E and AIM-7F Sparrow missiles cannot be mixed, only one type may be equipped across hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Eased up modifications over the F-4EJ&lt;br /&gt;
** Comes with 2 x AIM-9Ps stock instead of 2 x AIM-9Bs&lt;br /&gt;
** 4 x AIM-9Ps is a tier I mod without the need of AIM-9Es&lt;br /&gt;
* A wide range of suspended armaments, suitable for any playstyle&lt;br /&gt;
** AIM-7F capable&lt;br /&gt;
** Top-of-Line AIM-9Ls missiles,having a excellent maneuverability of 30G,high range,great tracking and being able to totally ignore flares in certain situations &lt;br /&gt;
** Capable of all-aspect tracking&lt;br /&gt;
* Deadly frontal armament with high burst mass&lt;br /&gt;
* Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs against ground targets&lt;br /&gt;
* Large reserve of countermeasures&lt;br /&gt;
* Better BVR capability than every F16A currently ingame&lt;br /&gt;
** Having all the features of a AN/APG 66 radar:diverse ACMs and look-up modes &lt;br /&gt;
** And also a very high resistance to notching,chaff&lt;br /&gt;
** One of the radars with the best maximum detection range ingame,and powerful Pulse Doppler mode&lt;br /&gt;
** Has the ability to carry 4x AIM 7s,and and while the F16A ADF and MLU variants being able to equip only 2x AIM 7s&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited ammunition in the frontally-mounted cannon&lt;br /&gt;
* Terrible maneuverability along with mediocre acceleration and top speed by what's fighting in the tier&lt;br /&gt;
* Doesn´t have an Agile Eagle package like the F-4E and F-4F to increase maneuverability&lt;br /&gt;
* Highly dependent on team support,as the F-4EJ Kai only relies on its powerful missiles and radar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4ej_kai Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery|market|ugcitem_1001078|F-4EJ_Kai_37-8315.jpg|Camo &amp;quot;''Go For It!''&amp;quot;|market|ugcitem_1001158|F-4EJ Kai 77-8399.png|Camo &amp;quot;''50th Anniversary JSDF''&amp;quot;|market|ugcitem_1001276|F-4EJ 37-8322.jpg|Camo &amp;quot;''Good Bye Okinawa''&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
** [[F-4EJ Phantom II]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)]]&lt;br /&gt;
* SAAB [[J35D]] Draken&lt;br /&gt;
* Dassault [[Mirage IIIC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/t.o.1f4c1flightmanualf4cf4df4e01101970/mode/2up/ Technical Order 1F-4C-1 - Flight Manual for F-4C/F-4D/F-4E Aircraft]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-104S&amp;diff=148115</id>
		<title>F-104S</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-104S&amp;diff=148115"/>
				<updated>2022-12-21T14:43:51Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: general review and update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-104 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-104s&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_f-104s.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The F-104S is an Italian supersonic interceptor based on the American [[F-104 (Family)|Lockheed F-104 &amp;quot;Starfighter&amp;quot;]] series. The external appearance is much the same besides the additional ventral fins, but as the final variant of the Starfighter family, it boasts the best speed and payload capacity of any F-104. It can be used as a high-speed ground attacker with a sizeable load of assorted bombs and rockets. Alternatively, it can be a deadly interceptor if equipped with air-to-air missiles. Unique among Starfighters is its ability to carry a pair of AIM-7E Sparrow semi-active radar homing missiles, the same variant used by the [[F-4E Phantom II]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sleek and missile-like Starfighters are known for having excellent speed, climb rate, and acceleration, and the F-104S is no exception. Its J79-GE-19 engine has the highest thrust of all F-104 variants by a large margin: optimal thrust on afterburner is about 22% greater than the J79-GE-11 used by the [[F-104G]]. The F-104S will have few issues with outrunning or outclimbing its opponents. But this performance comes at the cost of very poor manoeuvrability, which has not been improved on this variant. The tiny wings and long body make for awful low-speed handling and there is only so much that the combat flaps can do to improve the turn rate. Avoid turning engagements when at all possible. That said, its handling at supersonic speeds is not so poor. Hard turns tend to bleed speed due to the low aspect ratio of the wings. The roll rate is good overall, which helps in defensive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 15,240 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,344 || 2,316 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.5 || 34.7 || 225.5 || 216.5 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,431 || 2,387 || 33.5 || 34.0 || 297.4 || 260.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,527 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || 827 || 444 || ~12 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 720 || &amp;lt; 950 || &amp;lt; 800 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-19 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,850 kg || colspan=&amp;quot;3&amp;quot; | 562 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,740 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,710 kg || 8,621 kg || 9,506 kg || 9,718 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,992 kgf || 7,688 kgf&lt;br /&gt;
| 1.00 || 0.89 || 0.80 || 0.79 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,044 kgf&amp;lt;br&amp;gt;(1,200 km/h) || 10,253 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.33 || 1.18 || 1.07 || 1.06 || 0.43&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104S is not equipped with any armour plating, and is therefore rather vulnerable to enemy fire, especially given the fact that most enemies at this rank sport high-calibre cannons. Taking any critical damage in the F-104S will almost instantly cripple it, to the point where you will have to fly back to base, or be a sitting duck for the enemy team. Taking a critical hit to the fuselage will disable you so badly you won't be able to reach supersonic speeds, which is your greatest advantage. The same goes for taking any sort of wing damage or tail damage: it will instantly result in a huge amount of drag on the airframe, reducing your already poor energy retention in manoeuvres making you an easy target to pick off from afar and in effective gun range. Lastly, the engine is a massive target for guns and missiles alike. Having a slightly orange engine will effectively put you out of the fight. And with the already heavy weight of the F-104S, you require the engine power to stay in the fight.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The most important modules to research are the Flares/Chaff modification and the ''AIM-9B'' and ''AIM-9J'' air-to-air missiles. The ''Flight performance'' modifications also capitalize on this vehicle's speed advantage, while the missiles greatly increase its ability to do damage to the enemy, and along with its countermeasures,it gives you great breathing space against advanced missiles such as R60s, Matra Magics,and even the occasional but dangerous PL 5 and AIM 9Ls&lt;br /&gt;
&lt;br /&gt;
Some modifications that may be saved for last are the ''G-suit'', ''Offensive 20 mm'', and ''New 20 mm cannons'', as well as the modifications that allow the plane to equip bombs&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AIM-7E Sparrow|AIM-9B Sidewinder|AIM-9J Sidewinder|M61A1 (20 mm)}}&lt;br /&gt;
{{main|BLU-1 incendiary|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon (750 rpg)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 2 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 6 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 6 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 2 x AIM-7E Sparrow missiles&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 7 x 500 lb LDGP Mk 82 bombs (3,500 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 7 x 750 lb M117 cone 45 bombs (5,250 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 7 x BLU-1 incendiary bombs&lt;br /&gt;
&lt;br /&gt;
The M61A1 Vulcan is a powerful gatling cannon that may be a fun surprise to Italian pilots. A quick and accurate burst can send targets into flames and the incredible rate of fire allows for some spray-and-pray, which is especially helpful considering how difficult it can be to get guns on target in this aircraft. But it has several drawbacks: first, the gun needs to spool up momentarily before it will fire, and second, the ammunition supply of 750 rounds will be depleted in no time if fired continuously. The former makes tap firing the gun to conserve ammunition a difficult affair but the latter means that holding down the trigger is not optimal either—certainly an awkward situation! New pilots can be afford to be somewhat more trigger-happy as they get used to the gun.&lt;br /&gt;
&lt;br /&gt;
The F-104S has a very wide range of ordnance. For attacking ground targets, the bombs and rockets should be adequate.The largest individual bomb the F-104S can carry is 2,000 lbs, sufficient for clearing out a capture zone in mixed battles. Two types of rockets are available, 70 mm FFAR Mighty Mouse rockets and 130 mm Zuni rockets. The FFARs have a decent penetration of 290 mm but have small warheads with relatively low post-penetration damage. The Zunis are more potent but only 8 can be carried.&lt;br /&gt;
&lt;br /&gt;
Thanks to the custom loadouts, is possible to make a extremely diverse ordnance,and is capable of carrying in the range of 3700Kgs of bombs,rockets and missiles, and even with a ballistic computer assistance for all weapons,but with the cost of getting extremely AND dangerously heavy,and obviously slow&lt;br /&gt;
&lt;br /&gt;
In the air-to-air missile department, the F-104S has access to AIM-9B and AIM-9J Sidewinders. The AIM-9B is disappointing at the F-104S's battle rating and is easily dodged or spoofed by a target who spots it coming. The AIM-9J, on the other hand, is one of the best IR missiles in the game, with good flight characteristics and high resistance to flares. They are very hard to dodge when launched correctly, even with efficient use of countermeasures. The F-104S can carry up to 6 of them, a record number of missiles for a Starfighter. The other option is the AIM-7E Sparrow, of which 2 can be carried, but cannot be taken in conjunction with the cannon. It requires a continuous radar lock to guide and will not work well at close distances or when looking towards the ground, but has very good range and can be fired at a target at any aspect.&lt;br /&gt;
&lt;br /&gt;
Unlike the F-104G models available to [[F-104G|Germany]] and [[F-104G (China)|China]], the F-104S cannot carry guided air-to-ground missiles.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-104S.ASA.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm M61A1 cannons (750 rpg)&lt;br /&gt;
| || || || || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 lb LDGP Mk 81 bombs&lt;br /&gt;
| || 1 || 1 || 1 || || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || || 1 || || 1 || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! BLU-1 incendiary bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || || || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || || || || || || || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7E Sparrow missiles&lt;br /&gt;
| || 1 || || || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || 1 || || || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9J Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || 1 || || || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Maximum permissible weight imbalance: 500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | * AIM-7E Sparrow missiles cannot be equipped in conjunction with the 20 mm M61A1 cannon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104S does one thing extremely well: speed. This is the vehicle's greatest advantage, and can be used to great effect if the pilot is careful about choosing which engagements to pursue. It is recommended to keep up a high air-speed at all times, which will allow the F-104S to swoop in and out of the combat zone while evading powerful enemy missiles with its countermeasures and using its high speed, is even possible to outrun enemy air-to-air missiles in certain situations, and the countermeasures being a blessing in case you need to evade an enemy missile at considerably low speeds and unforeseen,and not be so strict on the absolute speed to evade then&lt;br /&gt;
&lt;br /&gt;
However, the F-104S struggles with manoeuvrability. With such small wings, it simply can't produce the lift necessary to throw itself around the sky, and therefore has a very poor turning circle. This means that any turning engagement is most likely futile, and also re-emphasises the utility of a boom and zoom playstyle.&lt;br /&gt;
&lt;br /&gt;
When used in conjunction with its speed, the available armaments really allow the F-104S to shine. The AIM-9Js, already difficult to dodge with their decent manoeuvrability and flare-resistance, become nigh-on impossible to avoid when launched at supersonic speeds, particularly against much slower targets. And with 6 of them, the pilot can be a little less frugal than would be the case with other aircraft. The AIM-7E Sparrows can also be a welcome addition in a high-altitude, long-range, all-aspect engagement, or the extremely accurate and powerful M61A1 Vulcan cannon can be used instead for quick head-ons and to mop any remaining opponents at close-range.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|NASARR}}--&amp;gt;&lt;br /&gt;
The F-104S is equipped with an NASARR search and tracking radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | NASARR - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 37,000 m&amp;lt;br /&amp;gt;(theoretical) || 18,000 m || ±45.0° || ±43.0°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | NASARR - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 18,500 m || 150 m || ±10.0° || ±10.0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good top speed for its rank&lt;br /&gt;
* Great rate of climb&lt;br /&gt;
* Powerful M61 cannon with high fire rate, damage and velocity&lt;br /&gt;
* Significantly wider variety of payload options than early F-104s&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Can carry a total of six potent AIM-9Js or four AIM-9J and two AIM-7E missiles&lt;br /&gt;
* has the ability to equip countermeasures like the F104G and ASA, being extremely important at this tier for a F104&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only use either the M61 cannon or the AIM-7E missiles at once, not both&lt;br /&gt;
* Very poor overall manoeuvrability and terrible manoeuvrability at low speeds&lt;br /&gt;
* Bleeds off airspeed quickly in sustained turns&lt;br /&gt;
* Only 750 rounds of cannon ammo, trigger discipline is a must&lt;br /&gt;
* No air-to-ground missiles&lt;br /&gt;
* despite being the fastest variant of the F104,a lot of planes in uptiers can follow and outrun you,as the MiG 23 MLA/MLD, any Kfir variant, and F14s&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lockheed F-104 Starfighter was a supersonic jet fighter known for its distinctive appearance, described as a &amp;quot;missile with a man in it&amp;quot;. At the time of its introduction in 1958 with the US Air Force as an interceptor, the F-104 set multiple performance records and was the first production fighter capable of flying at twice the speed of sound. Flaws of the design included engine troubles, limited range, and poor handling characteristics that led to a poor safety record, earning it several morbid nicknames like &amp;quot;Widowmaker&amp;quot;. The F-104G variant was modified for multi-role capabilities in line with German requirements and ultimately was adopted by several other NATO countries, including Italy.&lt;br /&gt;
&lt;br /&gt;
The [[F-104G (Italy)|F-104G]] began to replace the [[CL-13 Mk.4|Canadair Sabre]] in Italian service beginning in 1963-1965. Although the airframes were not very old, the subsonic Sabres were already outdated compared to the new Mach-2 capable supersonic aircraft available to NATO and the Warsaw Pact. The Starfighters also supplanted the similarly outdated [[F-84G-21-RE (Italy)|F-84 Thunderjet]] fighter-bomber. As was the case for many foreign designs in Italian service, the F-104Gs were for the most part assembled locally by Fiat. They were configured in interceptor, strike, and reconnaissance variants. Trainer variants were also obtained. The original Lockheed ejection seats were replaced with Martin-Baker seats. In Italian hands, the F-104 earned the nickname of Spillone (&amp;quot;Hairpin&amp;quot;), no doubt due to its pointed, needle-like shape.&lt;br /&gt;
&lt;br /&gt;
Despite its poor accident record, the F-104 proved to be popular with the Italian Air Force. In the mid 1960s, the Italian military began to look for new and more advanced aircraft. Options considered included the American [[F-4C|F-4 Phantom II]], British [[Lightning F.6|English Electric Lighting]], and French [[Mirage IIIC|Mirage III]]. Lockheed's proposal was an upgraded version of the Starfighter with the company designation of CL-901. This was to feature a new J79-GE-19 engine, slight modifications to the air intakes, improved avionics, extra pylons, and additional ventral fins. The CL-901 was ultimately selected due to its low price and the Italian industry's familiarity with the F-104, and it was produced as the '''F-104S'''. The first examples were modified from the F-104G.&lt;br /&gt;
&lt;br /&gt;
Two configurations of the F-104S were produced. The F-104S/CI interceptor version replaced the internal cannon with additional avionics required to support the semi-active radar homing Sparrow missiles while the F-104S/CB fighter-bomber variant retained the gun. The two variants may have had different radars with features suited to their roles, though sources are unclear about this distinction. A total of 246 examples of the F-104S were produced over ten years from 1969-1979. An upgrade program was carried out in the 1980s while the Italian military was working on the Eurofighter Typhoon, resulting in the [[F-104S.ASA|F-104S-ASA]] (Amodernamento Sistema Arma; &amp;quot;Weapon Systems Upgrade&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The only combat service seen by the F-104 was in Serbia as part of Operation Allied Force, where they flew combat air patrols. They were finally retired by Italy in 2004, being replaced by the General dynamics F-16 Fighting falcon. This was due to the Eurofighter Typhoon not being fully operational yet. This brought the F-104's career worldwide to an end. The only other user of the F-104S was Turkey, who received 40 aircraft and used them alongside other F-104 models obtained from many countries. Turkey retired all its Starfighters by 1995.&lt;br /&gt;
&lt;br /&gt;
The F-104 was a remarkable plane for its time and offered NATO countries a relatively simple aircraft with spectacular performance. Though Italy adopted the F-104 a few years after the United States and Germany, it used the F-104 for longer than any other country and the domestically produced F-104S was the most advanced variant built. Its service was marred by a frightening accident record, as over a third of all Italian F-104s were lost in crashes. By the time the F-104S was retired, 50 years had passed since the F-104's first flight in 1954.&lt;br /&gt;
&lt;br /&gt;
A large number of F-104S Starfighters have survived today and are on display throughout Italy. A full list of survivors can be found [https://www.i-f-s.nl/preserved-f-104s/preserved-in-italy/ here].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-104s Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F-104S WTWallpaper 01.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 02.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 03.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 04.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 05.jpg|&lt;br /&gt;
File:F-104S WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|6grJB3S7DDs|'''Italian F-104S - Naked Guns''' - ''OddBawZ''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F-104G (Italy)]]&lt;br /&gt;
* [[F-104S.ASA]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6731-development-f-104-starfighter-the-manned-missile-en|[Devblog] F-104 Starfighter: The Manned Missile]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fiat}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Aspide-1A&amp;diff=147529</id>
		<title>Aspide-1A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Aspide-1A&amp;diff=147529"/>
				<updated>2022-12-12T13:16:43Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: G tolerance nerf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The Aspide-1A (the Italian name of the asp; aka A-missile [A-弹] in PLAAF service) is a semi-active radar-homing missile developed by Selenia based on the AIM-7 Sparrow's design with new homing radar, used by the Italian Air Force and exported to multiple foreign militaries including the PLAAF.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-104s_asa}}&lt;br /&gt;
* {{Specs-Link|j_8b}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The overall dimensions of the {{PAGENAME}} is identical to later models of the AIM-7 Sparrow, the only major difference is the homing radar onboard.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Missile&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Signal&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Lock range (km)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Launch range (km)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Maximum speed (M)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Maximum &amp;lt;br&amp;gt;overload (G)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Missile guidance &amp;lt;br&amp;gt; time (s)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
|-&lt;br /&gt;
| Aspide-1A || 230 || SARH || CW || 30 || 80 || 5.0 || 25 || 45.0 || 10.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The 8 kg of PBXN-4 explosives onboard has a 10.24 kg TNT equivalent, which can cause explosive and shrapnel damage to targeted aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} flies at a whopping Mach 5.0, faster than the [[AIM-7F Sparrow]], [[R-23R|R-23]]/[[R-24R|24R]], and [[Matra Super 530F]]. The maximum overload also tops out at 25G.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Aspide-1A is intended to intercept high-altitude or head-on targets, so the best way to utilize it is to aim for enemies who are flying high or in head-on range - they might not have sufficient manoeuvrability to dodge the missile. However, if coupled with an inferior radar, it is best to use the Aspide-1A against only targets which are higher than you, to avoid ground clutter interference.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High acceleration and flight speed&lt;br /&gt;
* Decent G overload comparable to a Skyflash and AIM 7E2&lt;br /&gt;
* Large explosive payload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Despite the very close resemblance to US-made AIM-7 Sparrows (which Selenia [now MDBA] did get the license for to build domestically in Italy), Aspide missiles utilized the latest electronics and rocket engines developed in Italy, serving as the selected SARH missile for Italian Air Force's Starfighters.&lt;br /&gt;
&lt;br /&gt;
It was then exported to multiple foreign countries including Mainland China, where they even intended to buy the production line from Italy. However, the 1989 Beijing Crackdown and the subsequence European Economic Community embargo halted the import of Aspide into PLAAF service, forcing them to reverse-engineer from existing stocks. The Aspide's homing radar was also installed onto HQ-61 SAM, becoming what is now known as the PL-11 in the early 2000s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-104S.ASA&amp;diff=146020</id>
		<title>F-104S.ASA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-104S.ASA&amp;diff=146020"/>
				<updated>2022-11-18T14:01:49Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-104 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-104s_asa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The F-104S.ASA is an Italian supersonic interceptor based on the American [[F-104 (Family)|Lockheed F-104 &amp;quot;Starfighter&amp;quot;]] series. The external appearance is much the same besides the additional ventral fins, but as the final variant of the Starfighter family, it boasts the best speed and payload capacity of any F-104. It can be used as a high-speed ground attacker with a sizeable load of assorted bombs and rockets. Alternatively, it can be a deadly interceptor if equipped with air-to-air missiles. Unique among Starfighters is its ability to carry a pair of Selenia Aspide semi-active radar homing missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 15,240 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,344 || 2,316 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.5 || 34.7 || 225.5 || 216.5 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,431 || 2,387 || 33.5 || 34.0 || 297.4 || 260.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,527 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || 827 || 444 || ~12 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 720 || &amp;lt; 950 || &amp;lt; 800 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-19 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,850 kg || colspan=&amp;quot;3&amp;quot; | 562 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,740 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,710 kg || 8,621 kg || 9,506 kg || 9,718 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,992 kgf || 7,688 kgf&lt;br /&gt;
| 1.00 || 0.89 || 0.80 || 0.79 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,044 kgf&amp;lt;br&amp;gt;(1,200 km/h) || 10,253 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.33 || 1.18 || 1.07 || 1.06 || 0.43&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104S.ASA is not equipped with any armour plating, and is therefore rather vulnerable to enemy fire, especially given the fact that most enemies at this rank sport high-calibre cannons. Taking any critical damage in the F-104S.ASA will almost instantly cripple it, to the point where you will have to fly back to base, or be a sitting duck for the enemy team. Taking a critical hit to the fuselage will disable you so badly you won't be able to reach supersonic speeds, which is your greatest advantage. The same goes for taking any sort of wing damage or tail damage: it will instantly result in a huge amount of drag on the air frame, reducing your already poor energy retention in manoeuvres making you an easy target to pick off from afar and in effective gun range. Lastly, the engine is a massive target for guns and missiles alike. Having a slightly orange engine will effectively put you out of the fight. And with the already heavy weight of the F-104S.ASA, you require the engine power to stay in the fight.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)|BLU-1 incendiary}}&lt;br /&gt;
{{main|AIM-9L Sidewinder|Aspide-1A|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon (750 rpg)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 2 x Aspide-1A missiles&lt;br /&gt;
* 2 x Aspide-1A missiles + 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 6 x 750 lb M117 cone 45 bombs (4,500 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 6 x 750 lb M117 cone 45 bombs + 2 x AIM-9L Sidewinder missiles (4,500 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 2 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9L Sidewinder missiles (2,000 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 1 x 2,000 lb LDGP Mk 84 bomb + 2 x AIM-9L Sidewinder missiles (2,000 lb total)&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 8 x Zuni Mk32 Mod 0 ATAP rockets + 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 1 x 20 mm M61A1 cannon + 5 x BLU-1 incendiary bombs&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm M61A1 cannons (750 rpg)&lt;br /&gt;
| || || || || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || || 1 || || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! BLU-1 incendiary bombs&lt;br /&gt;
| || 1 || 1 || 1 || || || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || || || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || || || || || || || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || || || || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Aspide-1A missiles*&lt;br /&gt;
| || 1 || || || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Aspide aim block*&lt;br /&gt;
| || || || || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Maximum permissible weight imbalance: 500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | * The &amp;quot;Aspide aim block&amp;quot; must be selected to use Aspide-1A missiles, replacing the 20 mm M61A1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The one thing the F-104S.ASA does extremely well is speed, it is one of the vehicle's greatest advantage, and can be used to great effect if the pilot is careful about choosing which engagements to pursue. It is recommended to keep up a high air-speed at all times, which will allow the F-104S.ASA to swoop in and out of the combat zone while evading enemies. Sometimes, it is even possible to outrun enemy air-to-air missiles.&lt;br /&gt;
&lt;br /&gt;
However, the F-104S.ASA struggles with manoeuvrability. With such small wings, it simply can't produce the lift necessary to throw itself around the sky, and therefore has a very poor turning circle. This means that any turning engagement is most likely futile, and also re-emphasises the utility of a boom and zoom playstyle.&lt;br /&gt;
&lt;br /&gt;
When used in conjunction with its speed, the available armaments really allow the F-104S.ASA to shine. The AIM-9Ls, already difficult to dodge with their good manoeuvrability and flare-resistance, become nigh-on impossible to avoid when launched at supersonic speeds, particularly against much slower targets. The Selenia Aspide can also be a welcome addition in a high-altitude, long-range, all-aspect engagement however you will have to compromise for the 20mm Vulcan. Speaking of which, the extremely accurate and powerful M61A1 Vulcan cannon can be used instead for quick head-ons and to mop any remaining opponents at close-range.&lt;br /&gt;
&lt;br /&gt;
Unlike the F104S, the ASA is able to bring countermeasures to give it a fighting chance against the top dogs of the air. Your main enemies will be aircraft such as the [[F-14A Early|F-14 Tomcat]] or the [[MiG-27K|MiG-27]], it's best to try and avoid close engagements and instead focus on picking people from afar. As previously mentioned, you will not be able to turn well at high speeds so make sure that every person you engage won't become a threat if things don't go your way.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent top speed and acceleration&lt;br /&gt;
* Fantastic climb rate&lt;br /&gt;
* All-aspect AIM-9Ls have very good tracking, range, and turning capability, as well as significant flare resistance&lt;br /&gt;
* Equipped with Aspide-1A SARH missiles with great tracking and range as well as a look-down/shoot-down radar&lt;br /&gt;
* Equipped with 60 countermeasures &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very poor manoeuvrability&lt;br /&gt;
* M61A1 cannon cannot be carried when Aspide missiles are equipped&lt;br /&gt;
* No guided air-to-ground weaponry&lt;br /&gt;
* RWR only alerts you of radar pings/locks; it does not show what direction they come from &lt;br /&gt;
* The ACM mode of the radar only has a range of 4KMs,being difficult to lock in head ons or environments with a lot of interference from the other planes &lt;br /&gt;
* The radar does not have an adjustable horizontal scan angle,and having a slow scan &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|F-104S#History|l1=History of the F-104S}}&lt;br /&gt;
An upgrade program was carried out in the 1980s while the Italian military was working on the Eurofighter Typhoon, resulting in the F-104S-ASA (Amodernamento Sistema Arma; &amp;quot;Weapon Systems Upgrade&amp;quot;). The ASA is differentiated by the additions of the AIM-9L Sidewinder missile and the Italian Selenia Aspide semi-active radar homing missile. The avionics, countermeasure systems, and weapons were improved, however the cannon could not be carried along with the missile guidance equipment due to improvements in avionics. The ASA was also tested with Flare and Chaff pods, which was also one of the notable improvements over the S variant. The ASA would be updated once more beginning in 1995-1997 to the ASA/M standard. The changes were relatively minor and limited to the addition of modern AIM-9Ls, overhauling the electrical system, and adding new navigation features. These changes also resulted in a pure interceptor and therefore could not carry rockets or bombs.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-104s_asa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Ut1x2wooHgU|'''The Shooting Range #300''' - ''Metal Beasts'' section at 01:11 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* [[F-104S]]&lt;br /&gt;
* [[F-104G (Italy)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* https://forum.warthunder.com/index.php?/topic/548752-f104-s-asa-and-its-missing-capabilities-wrong-radar-loadouts-and-more/&lt;br /&gt;
* https://www.lockheedmartin.com/en-us/news/features/history/f-104.html&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fiat}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Aspide-1A&amp;diff=146019</id>
		<title>Aspide-1A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Aspide-1A&amp;diff=146019"/>
				<updated>2022-11-18T13:48:46Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The Aspide-1A (the Italian name of the asp; aka A-missile [A-弹] in PLAAF service) is a semi-active radar-homing missile developed by Selenia based on the AIM-7 Sparrow's design with new homing radar, used by the Italian Air Force and exported to multiple foreign militaries including the PLAAF.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-104s_asa}}&lt;br /&gt;
* {{Specs-Link|j_8b}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The overall dimensions of the {{PAGENAME}} is identical to later models of the AIM-7 Sparrow, the only major difference is the homing radar onboard.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Missile&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Signal&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Lock range (km)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Launch range (km)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Maximum speed (M)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Maximum &amp;lt;br&amp;gt;overload (G)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Missile guidance &amp;lt;br&amp;gt; time (s)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
|-&lt;br /&gt;
| Aspide-1A || 230 || SARH || CW || 30 || 80 || 5.0 || 35 || 45.0 || 10.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The 8 kg of PBXN-4 explosives onboard has a 10.24 kg TNT equivalent, which can cause explosive and shrapnel damage to targeted aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} flies at a whopping Mach 5.0, faster than the [[AIM-7F Sparrow]], [[R-23R|R-23]]/[[R-24R|24R]], and [[Matra Super 530F]]. The maximum overload also tops out at 35G.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Aspide-1A is intended to intercept high-altitude or head-on targets, so the best way to utilize it is to aim for enemies who are flying high or in head-on range - they might not have sufficient manoeuvrability to dodge the missile. However, if coupled with an inferior radar, it is best to use the Aspide-1A against only targets which are higher than you, to avoid ground clutter interference.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extreme maximum G overload of 35G&lt;br /&gt;
* Sufficient explosive contents to one-shot targets&lt;br /&gt;
* Powerful rocket engine,with an absurdly fast acceleration and flight speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* inferior to the AIM 7F above 20KMs,not having a secondary sustaining engine&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Despite the very close resemblance to US-made AIM-7 Sparrows (which Selenia [now MDBA] did get the license for to build domestically in Italy), Aspide missiles utilized the latest electronics and rocket engines developed in Italy, serving as the selected SARH missile for Italian Air Force's Starfighters.&lt;br /&gt;
&lt;br /&gt;
It was then exported to multiple foreign countries including Mainland China, where they even intended to buy the production line from Italy. However, the 1989 Beijing Crackdown and the subsequence European Economic Community embargo halted the import of Aspide into PLAAF service, forcing them to reverse-engineer from existing stocks. The Aspide's homing radar was also installed onto HQ-61 SAM, becoming what is now known as the PL-11 in the early 2000s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Aspide-1A&amp;diff=146018</id>
		<title>Aspide-1A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Aspide-1A&amp;diff=146018"/>
				<updated>2022-11-18T13:36:51Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The Aspide-1A (the Italian name of the asp; aka A-missile [A-弹] in PLAAF service) is a semi-active radar-homing missile developed by Selenia based on the AIM-7 Sparrow's design with new homing radar, used by the Italian Air Force and exported to multiple foreign militaries including the PLAAF.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-104s_asa}}&lt;br /&gt;
* {{Specs-Link|j_8b}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The overall dimensions of the {{PAGENAME}} is identical to later models of the AIM-7 Sparrow, the only major difference is the homing radar onboard.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Missile&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Signal&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Lock range (km)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Launch range (km)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Maximum speed (M)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Maximum &amp;lt;br&amp;gt;overload (G)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Missile guidance &amp;lt;br&amp;gt; time (s)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
|-&lt;br /&gt;
| Aspide-1A || 230 || SARH || CW || 30 || 80 || 5.0 || 35 || 45.0 || 10.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The 8 kg of PBXN-4 explosives onboard has a 10.24 kg TNT equivalent, which can cause explosive and shrapnel damage to targeted aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} flies at a whopping Mach 5.0, faster than the [[AIM-7F Sparrow]], [[R-23R|R-23]]/[[R-24R|24R]], and [[Matra Super 530F]]. The maximum overload also tops out at 35G.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Aspide-1A is intended to intercept high-altitude or head-on targets, so the best way to utilize it is to aim for enemies who are flying high or in head-on range - they might not have sufficient manoeuvrability to dodge the missile. However, if coupled with an inferior radar, it is best to use the Aspide-1A against only targets which are higher than you, to avoid ground clutter interference.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extreme maximum G overload of 35G&lt;br /&gt;
* Sufficient explosive contents to one-shot targets&lt;br /&gt;
* Powerful rocket engine,with an absurdly fast acceleration and flight speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Despite the very close resemblance to US-made AIM-7 Sparrows (which Selenia [now MDBA] did get the license for to build domestically in Italy), Aspide missiles utilized the latest electronics and rocket engines developed in Italy, serving as the selected SARH missile for Italian Air Force's Starfighters.&lt;br /&gt;
&lt;br /&gt;
It was then exported to multiple foreign countries including Mainland China, where they even intended to buy the production line from Italy. However, the 1989 Beijing Crackdown and the subsequence European Economic Community embargo halted the import of Aspide into PLAAF service, forcing them to reverse-engineer from existing stocks. The Aspide's homing radar was also installed onto HQ-61 SAM, becoming what is now known as the PL-11 in the early 2000s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G.91_Y&amp;diff=138683</id>
		<title>G.91 Y</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G.91_Y&amp;diff=138683"/>
				<updated>2022-09-23T18:31:15Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = G.91 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fiat_g91_y&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The G.91 Y is a multi-role fighter made by Fiat. It was based largely on earlier Fiat G.91 fighters, the G.91 Y was a complete redesign but kept the basic shape of the G.91 series, this was mainly due to the fact that Fiat decided to start making the Y from the G.91T air frame. The biggest difference between the two types was the conversion from a single-engine to two General Electric J85 turbojets outfitted with afterburners. This conversion alone resulted in a 60% increase in the aircraft's thrust, however, it was not enough for this jet to become supersonic even when in a dive.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
!AB!!RB!!AB!!RB!!AB!!RB&lt;br /&gt;
|-&lt;br /&gt;
!Stock&lt;br /&gt;
|1,114||1,109|| rowspan=&amp;quot;2&amp;quot; |{{Specs|ceiling}}||29.5||30.7||60.4||54.6|| rowspan=&amp;quot;2&amp;quot; |750&lt;br /&gt;
|-&lt;br /&gt;
!Upgraded&lt;br /&gt;
|1,131||1,123||28.6||29.0||91.8||75.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Features&lt;br /&gt;
|-&lt;br /&gt;
!Combat flaps!!Take-off flaps!!Landing flaps!!Air brakes!!Arrestor gear!!Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
|✓||✓||✓||✓||✓||✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Max Static G&lt;br /&gt;
|-&lt;br /&gt;
!Combat!!Take-off!!Landing!!+!!-&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|destruction|body}}||{{Specs|destruction|gear}}||592||556||371||~11||~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
!Ailerons!!Rudder!!Elevators!!Radiator&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 800||&amp;lt; 650||&amp;lt; 660||N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Engine name||Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Empty mass&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |General Electric J85-GE-13A||2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |4,350 kg&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |380 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Mass with fuel (no weapons load)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
!Weight (each)|| colspan=&amp;quot;2&amp;quot; |Type&lt;br /&gt;
!17m fuel||20m fuel||30m fuel&lt;br /&gt;
!45m fuel&lt;br /&gt;
!57m fuel&lt;br /&gt;
|-&lt;br /&gt;
|271 kg|| colspan=&amp;quot;2&amp;quot; |Afterburning axial-flow turbojet&lt;br /&gt;
|5,114 kg||5,246 kg||5,688 kg||6,351 kg&lt;br /&gt;
|6,882 kg&lt;br /&gt;
|8,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |{{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
!Condition||100%||WEP&lt;br /&gt;
!17m fuel||20m fuel||30m fuel||45m fuel&lt;br /&gt;
!57m fuel&lt;br /&gt;
!MTOW&lt;br /&gt;
|-&lt;br /&gt;
|''Stationary''||1,230 kgf||1,894 kgf&lt;br /&gt;
|0.74||0.72||0.67||0.60&lt;br /&gt;
|0.55&lt;br /&gt;
|0.45&lt;br /&gt;
|-&lt;br /&gt;
|''Optimal''||1,242 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
|1,913 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
|0.75||0.73||0.67||0.60&lt;br /&gt;
|0.56&lt;br /&gt;
|0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*40 mm bulletproof glass in the canopy windshield (angled to provide about 94 mm of protection)&lt;br /&gt;
*6.5 mm steel behind pilot's seat&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 552 cannons, nose-mounted (125 rpg = 250 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 500 lb LDGP Mk 82 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 800 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The G.91Y plays exactly like the G.91YS, the only main differences is the lack of a ballistic computer and air-to-air missiles. The G.91Y is capable of having a lot of power and energy potential, a great pilot will be able to learn its quirks relatively quickly and be able to use the aircraft's pros and cons to its advantage. The aircraft has great engines with afterburners however they aren't strong enough to allow you to go supersonic, so keep that in mind. Armament-wise, the aircraft is able to pretty much deal with anything it manages to get its cannons to hit, the 30 mm DEFAs aren't anything to scoff about. They're more than adequate to take planes down however getting to a plane whilst having to evade missiles and another aircraft at your battle rating might be extremely difficult for players who don't have the experience or lack situational awareness. The G.91Y retains the same suspended weapons as the YS, besides the lack of AIM-9Bs, the Y also has the capability of mounting 76 x FFAR Mighty Mouse rockets which provide the potential of low-altitude Boom &amp;amp; Zooming on trucks, anti-aircraft artillery, light tanks and even enemy fighters attempting an airfield capture, though this does not come without a cost. When dropping in low on ground targets, the fighter sacrifices its speed and manoeuvrability for that ordnance. The G.91 Y also can outfit a few bombs so the Y could also get the role of base bomber following up by attacking enemy fighters, but even still it isn't always reliable and can be easily intercepted from any other supersonic fighter jets patrolling the area. When it comes to ground close air support you will need to learn how to spot enemy AA and focus on taking them out and giving you and your team air superiority during the match. The Fiat G.91Y can take out enemy tanks with the bombs and rockets, however its best if you save them for stronger foes or a cluster of enemies especially due to the lack of a ballistic computer. Your main 30 mm armament is more than capable of taking out light vehicles such as M113s and BMPs. The cannons can be used instead for quick head-ons and to mop any remaining opponents at close-range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Excellent acceleration and roll speed&lt;br /&gt;
*Wide variety of payload options&lt;br /&gt;
*High rate of climb&lt;br /&gt;
*Deadly main armament&lt;br /&gt;
*Drag chute helps slow you down very quickly during landings&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower than most planes it will face&lt;br /&gt;
* Limited ammo&lt;br /&gt;
* Slower turn rate compared to earlier G.91s&lt;br /&gt;
* Flaps and landing gear are prone to ripping off&lt;br /&gt;
* New booster module is a must to research in order to avoid crashing during a very fast and low-level dive&lt;br /&gt;
* No ballistic computer&lt;br /&gt;
* No AAMs,meanwhile the G91YS can carry two AIM 9Bs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The story of the Fiat G.91Y began during the late stages of the cold war. During the mid 1960s, Fiat decided to develop a new lightweight fighter-bomber, destined to replace the G.91R aircraft which at the time, would be in service inside of the Italian Air Force. They were also looking and studying the possibly to raise the interest in a possibile purchase of this new aircraft by other air forces who were looking to replace their G.91s. In addition, some requirements from the AM (Aeronautica Militare) needed the new aircraft to be capable of medium-range interdiction missions as a successor to the Italian F-84Fs which had been taken out of service. During the design stages Fiat decided to start and base the new aircraft from the previously made G.91T air frame. During development however the airframe underwent several different changes that in effect made the aircraft basically become a completely new machine. One of the main differences between the standard G.91 and the Y variant was the addition of two General Electric J85 afterburning engines, which was contrary to the preceding single-engine G.91. These engines allowed the Fiat G.91Y to nearly reach speeds of mach 1, although ultimately it remained a subsonic aircraft. The aircraft's fuselage and wings were also enlarged to accommodate 3 more fuel tanks (for a total capacity of 3200 liters), it also had bigger powerplant and a vastly improved flight and handling characteristics. The new G.91Y performed its maiden flight in December 1966. Testing revealed minor aerodynamic issues which would be resolved on subsequent production aircraft with only minor redesigns. In terms of armament, another thing the G.91Y improved on from the previous variant was in the form of armament. The G.91Y was equipped with x2 30mm Defa cannons which were installed unto the aircraft. For suspended armament the following was available for the G.91Y; Mk.82 and Mk.83 free-fall bombs, BL.755 cluster bombs, Orione pod, LAU-3A and LAU-18 rocket pods, Zuni rocket pods, 4 x AS-20s and 2 x air-to-ground AS-30L (Leger) Nords. Fiat had named the aircraft to G.91Y, probably to exploit the overwhelming positive image it had gained through previous G.91 users. After a few modifications and refinement of the design, the first 55 aircraft orders for the Italian Air Force would be completed by march of 1971 (out of a grand total of 67 aircraft eventually being delivered). The G.91Y served exclusively with Italian squadrons up until the early 1990s, before being replaced by the AMX Internatonal.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fiat_g91_y Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[G.91 R/1]]&lt;br /&gt;
* [[G.91 YS]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* https://forum.warthunder.com/index.php?/topic/523601-g91y-possibile-top-tier-italian-cas-discuss/&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fiat}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-104J&amp;diff=129953</id>
		<title>F-104J</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-104J&amp;diff=129953"/>
				<updated>2022-06-02T16:00:18Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-104 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-104j&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104J's performance can be summarised in one word: speed. For it to work effectively, you must be fast. Below 1,000 km/h, your elevator will be ineffective for any combat manoeuvres. Though it may be helped by the deployment of combat or takeoff flaps as speed allows, even those will not be able to keep up with the other aircraft it faces at its battle rating. This being said, the aircraft is very responsive overall, especially in the roll aspect.&lt;br /&gt;
&lt;br /&gt;
The short wings must be discussed with some nuance. Though they allow for great roll authority, their effectiveness at low speeds is severely limited. Below 6-800 km/h, you will find that level flight is difficult, if not impossible. Due to this, a very high landing speed is required, which amplifies small mistakes. Even with the perfect pilot, landing this aircraft every time is going to be a challenge.&lt;br /&gt;
&lt;br /&gt;
Finally, the aircraft is only fast in a straight line. When turning, it loses significant speed, often losing any energy advantage it may have had before the turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 15,240 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,343 || 2,317 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.5 || 35.1 || 230.5 || 222.5 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,431 || 2,387 || 35.5 || 34.0 || 292.0 || 260.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,527 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || 827 || 444 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 720 || &amp;lt; 950 || &amp;lt; 800 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-11 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,552 kg || colspan=&amp;quot;3&amp;quot; | 532 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,615 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,345 kg || 8,057 kg || 8,809 kg || 9,194 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,128 kgf || 6,357 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.72 || 0.69 || 0.26&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,128 kgf&amp;lt;br&amp;gt;(0 km/h) || 8,391 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.14 || 1.04 || 0.95 || 0.91 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The aircraft has some survivability, although it should be noted that due to its small size, any hits to the rear of the plane are very likely to cause engine damage, which will be problematic due to the horrible gliding ability of this aircraft. The structure, however, makes it difficult to knock out the pilot from behind. Also, due to the high tail structure, it is easy to destroy the tail entirely, which will result in a near-total loss of control. Though the flaps may be utilized to some extent, at lower speeds, they will falter, making it very hard to take a damaged aircraft back to the runway.&lt;br /&gt;
&lt;br /&gt;
When a wing is fully lost, the aircraft will suffer from an extreme roll that may only be countered by using the rudder and remaining aileron simultaneously. At this point, the aircraft is practically impossible to land and should be considered lost.&lt;br /&gt;
&lt;br /&gt;
The plane also has no armour protection.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61 cannon, nose-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|AIM-9P Sidewinder|Hydra-70 M247}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 14 x Hydra-70 M247 rockets&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles + 14 x Hydra-70 M247 rockets&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles + 14 x Hydra-70 M247 rockets&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles + 14 x Hydra-70 M247 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104J is a difficult aircraft to fly and be competitive in, without a doubt. It requires a completely unique set of tactics and manoeuvres that must be utilized without fail, or it will result in a loss. The F-104J should not be intentionally placed in a dogfighting scenario. In the overwhelming majority of situations, you will lose the engagement due to your inferior mobility at all speeds. Though it is possible to do such things, and it is up to the pilot's judgment on whether or not it will work out in a win, it is unlikely to happen. Particularly, there are two situations that the pilot should be aware of.&lt;br /&gt;
&lt;br /&gt;
The first is the reversal. Due to the great manoeuvrability advantage of most other aircraft at your battle rating, you will often find yourself with an enemy aircraft behind you in seconds. If you have the energy advantage, do not panic. Chances are, you can successfully escape. However, if not, you should panic because the enemy will likely fire air-to-air missiles until your speed is sufficiently reduced to either result in a missile or gun kill.&lt;br /&gt;
&lt;br /&gt;
The second is the failure of the classic &amp;quot;boom and zoom&amp;quot; tactic, where the pilot will engage an enemy with less altitude and speed than them and regain their lost altitude after the attack. This will often fail in this aircraft due to the poorer energy retention in a climb and the fact that air-to-air missiles will often engage you. You should wait before the enemy is at a safe distance before resetting your altitude in this situation.&lt;br /&gt;
&lt;br /&gt;
Outside of simply keeping speed up, typically above 1,000 km/h, the plane should fly in a straight line as much as possible, as manoeuvring will bleed speed rapidly and further hinder the aircraft's effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
Overall, the F-104J can be a serious threat to the enemy when used correctly, though it is easily countered in some situations. The 20 mm cannon can have 750 rounds and a good impact on the target, and its AIM-9P missiles are very effective at killing enemy jets.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|AN/APS-19}}--&amp;gt;&lt;br /&gt;
The F-104J is equipped with a NASARR search and tracking radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | NASARR - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 37,000 m&amp;lt;br /&amp;gt;(theoretical) || 18,000 m || ±45.0° || ±43.0°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | NASARR - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 18,500 m || 150 m || ±10.0° || ±10.0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively high top speed in a straight line,and a pretty high rip speed&lt;br /&gt;
* Responsive acceleration&lt;br /&gt;
* Effective AIM-9P missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor manoeuvrability at low and medium speed&lt;br /&gt;
* Lack of a radar gunsight&lt;br /&gt;
* No countermeasures,and being extremely difficult or even impossible to dodge R60s,Magics,AIM 9Js and PL 5Bs&lt;br /&gt;
* Lacks a ballistic computer and it has a pretty bad ground ordnance compared with another variants of the F104G,and being only 14x hydra 70&lt;br /&gt;
* Matchmaking not favorable,and is outclassed by almost anything of its tier and up&lt;br /&gt;
* Almost impossible to dodge advanced SARH missiles like the Skyflash,AIM 7E2,ASPIDES and R24s thanks to its terrible maneuverability and lack of countermeasures&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104J was a specialized interceptor version of the [[F-104G]] for the {{Annotation|JASDF|Japanese Air Self Defense Force}}, built under license by Mitsubishi for the air-superiority role; it was armed with a cannon and up to six Sidewinders (evidence shows it only ever carrying 4 in active operation) but had no strike capability. Called ''Eiko'' (栄光, Glory) and sometimes nicknamed by pilots as the ''Mitsubishi Pencil'', they served from October 1962 to 1986, losing only 3 airplanes, including a mid-air collision accident. Seven air-superiority squadrons used them: 201, 202, 203, 204, 205, 206, 207. Japanese F-104s faced intrusive Soviet airplanes during this long service.&lt;br /&gt;
&lt;br /&gt;
;Introduction&lt;br /&gt;
&lt;br /&gt;
With Lockheed gaining ties with the JASDF after introducing the T-33 ''Shooting Star'' trainer-jet for the Japanese Airforce. Considering Japan didn't massively import airplanes from the US and with an upcoming next generation of jet planes that would replace the Japanese F-86's by F-100's from North American Aviation made it quite a competition for Lockheed to sell their product instead.&lt;br /&gt;
&lt;br /&gt;
In 1957 Japan sent a investigation team to the USA to wage their options and viable planes for the task at hand. With the increase of Soviet bombers and their potential threat towards Japan and its airspace, the qualifications of the planes being set at:&lt;br /&gt;
&lt;br /&gt;
      '''Speed'''       ≥ {{Annotation|Mach 2|2450 km/h; 1522 mph}}&lt;br /&gt;
    '''Climb rate'''    ≥ {{Annotation|15,500 m|~50,000 ft}} within 8 minutes&lt;br /&gt;
     '''Ceiling'''      ≥ {{Annotation|18,000 m|~60,000 ft}}&lt;br /&gt;
   '''Combat range'''   ≥ {{Annotation|380 km|~236 miles}}&lt;br /&gt;
&lt;br /&gt;
4 American jets could meet the requirement, and these were: NAA F-100, Convair F-102, Northrop F-5 and Lockheed F-104. At the time, only the F-100 was proven and in use by the US Air Force, the F-5 was still being designed, the F-104 just made its maiden test flight, and the F-102 was the most expensive. Out of this, it seemed like the easiest and best option would be working with North American Aviation as they already had close ties with Mitsubishi considering they licensed their previous era of jets being the F-86 and announced the proposal of the F-100J, an all-weather interceptor variant with nose-mounted radar especially for the JASDF.&lt;br /&gt;
&lt;br /&gt;
On the 13th of September of the same year, the investigation team returned to Japan and submitted their report, but conclusions weren't specified and postponed. It was rumoured that the F-100J would have a short-run production until a full conclusion was made on which jet Japan's next generation of the air-defence jet would be. Still, this plan was fully taken off the table by the then prime minister, Nobusuke Kishi, which dubbed the F-100J as a &amp;quot;Fighter-Bomber&amp;quot; that Japan's defensive nation didn't need.&lt;br /&gt;
&lt;br /&gt;
In January 1958, the chief of the JASDF, Sadamu Sanagi, had conducted a selection from going to America and submitted a report after returning home. In the report, the candidate aircraft were narrowed down to F-104 and G-98J (planned variant of the [[F11F-1]] Super Tiger). Accidents with the F-104 just deployed to the US Air Force. The fact that the aircraft required a 3,000-metre runway and insufficient data link capacity made the option clear for the Defense Agency and decided to adopt the G-98J-11 in 1958.&lt;br /&gt;
&lt;br /&gt;
However, a fair share of criticism for adopting a vehicle that hadn't been proven yet and was still in its development stage made the Agency re-evaluate their choice and eventually withdraw it after a quote of another Chief of staff of the JASDF, Minoru Genda, saying {{Annotation|「乗ってみなければわからない」|It doesn't exist unless I've flown it.}}. He was flown to America to test this new variant of the G-98 and concluded that the G-98 is a Mach 1 class aircraft that was forcibly raised to a Mach 2 class, it might have great subsonic performance and acceleration, but this was neglected once it actually broke the sound barrier due to the swept-wing design.&lt;br /&gt;
&lt;br /&gt;
On the contrary, the F-104 had a straight wing design creating higher drag at subsonic speeds and better supersonic acceleration and manoeuvrability, making the difference in performance between the two very clear. After all the negotiating and carefully considering the options, they decided that it would be better to choose the F-104. It filled the role of Interceptor at Mach 2 better than the G-98 and placed an order of 180 Fighters and 20 Trainers.&lt;br /&gt;
&lt;br /&gt;
;Operational history&lt;br /&gt;
&lt;br /&gt;
The M-2 bombing computer was removed from the F-104J in response to Japan's demand for a sole interceptor, and it was armed with a [[JM61 (20 mm)|JM61 Vulcan]] cannon and AIM-9B/E/P Sidewinder air-to-air missiles. The Vulcan cannon was not initially planned to be equipped, and 180 contracted aircraft have been manufactured unequipped. Later, a Vulcan gun was installed, but of the 210 F-104Js in total, only around 160 were equipped. The muzzle of the unequipped aircraft was blocked, and there was a spare fuel tank in the empty space instead.&lt;br /&gt;
&lt;br /&gt;
Twenty-two Japanese F-104s were eventually converted to UF-104J radio-controlled target drones and destroyed for aerial target practice.&lt;br /&gt;
&lt;br /&gt;
;Retirement&lt;br /&gt;
&lt;br /&gt;
A total of 210 F-104J air-superiority fighters and 20 dual-control trainer F-104DJs were built, three by Lockheed, 29 by Mitsubishi from Lockheed-sourced components, and 178 by Mitsubishi. After being retired and replaced by F-15J's in Japan, the US sold 31 F-104J and 5 F-104DJ aircraft to the air force of Taiwan.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-104j Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery&lt;br /&gt;
 |market|ugcitem_1000607|F-104J 'Eiko'.jpeg|Camo &amp;quot;F-104J ''Eiko'' 202nd TFS, 1980&amp;quot;&lt;br /&gt;
 |market|ugcitem_1001034|F-104J 202nd TFS.png|Camo &amp;quot;F-104J ''Eiko'' 202nd TFS, 1982&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|W5H0nKBkniA|'''The Shooting Range #289''' - ''Pages of History'' section at 04:26 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/447151-mitsubishi-f-104j-eik%C5%8D/ &amp;lt;nowiki&amp;gt;[Forum] Mitsubishi F-104J Eikō&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-104J&amp;diff=129952</id>
		<title>F-104J</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-104J&amp;diff=129952"/>
				<updated>2022-06-02T15:59:48Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: i added and edited some stuff in the pro and cons section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-104 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-104j&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104J's performance can be summarised in one word: speed. For it to work effectively, you must be fast. Below 1,000 km/h, your elevator will be ineffective for any combat manoeuvres. Though it may be helped by the deployment of combat or takeoff flaps as speed allows, even those will not be able to keep up with the other aircraft it faces at its battle rating. This being said, the aircraft is very responsive overall, especially in the roll aspect.&lt;br /&gt;
&lt;br /&gt;
The short wings must be discussed with some nuance. Though they allow for great roll authority, their effectiveness at low speeds is severely limited. Below 6-800 km/h, you will find that level flight is difficult, if not impossible. Due to this, a very high landing speed is required, which amplifies small mistakes. Even with the perfect pilot, landing this aircraft every time is going to be a challenge.&lt;br /&gt;
&lt;br /&gt;
Finally, the aircraft is only fast in a straight line. When turning, it loses significant speed, often losing any energy advantage it may have had before the turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 15,240 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,343 || 2,317 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.5 || 35.1 || 230.5 || 222.5 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,431 || 2,387 || 35.5 || 34.0 || 292.0 || 260.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,527 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || 827 || 444 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 720 || &amp;lt; 950 || &amp;lt; 800 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-11 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,552 kg || colspan=&amp;quot;3&amp;quot; | 532 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,615 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,345 kg || 8,057 kg || 8,809 kg || 9,194 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,128 kgf || 6,357 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.72 || 0.69 || 0.26&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,128 kgf&amp;lt;br&amp;gt;(0 km/h) || 8,391 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.14 || 1.04 || 0.95 || 0.91 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The aircraft has some survivability, although it should be noted that due to its small size, any hits to the rear of the plane are very likely to cause engine damage, which will be problematic due to the horrible gliding ability of this aircraft. The structure, however, makes it difficult to knock out the pilot from behind. Also, due to the high tail structure, it is easy to destroy the tail entirely, which will result in a near-total loss of control. Though the flaps may be utilized to some extent, at lower speeds, they will falter, making it very hard to take a damaged aircraft back to the runway.&lt;br /&gt;
&lt;br /&gt;
When a wing is fully lost, the aircraft will suffer from an extreme roll that may only be countered by using the rudder and remaining aileron simultaneously. At this point, the aircraft is practically impossible to land and should be considered lost.&lt;br /&gt;
&lt;br /&gt;
The plane also has no armour protection.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61 cannon, nose-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|AIM-9P Sidewinder|Hydra-70 M247}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 14 x Hydra-70 M247 rockets&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles + 14 x Hydra-70 M247 rockets&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles + 14 x Hydra-70 M247 rockets&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles + 14 x Hydra-70 M247 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104J is a difficult aircraft to fly and be competitive in, without a doubt. It requires a completely unique set of tactics and manoeuvres that must be utilized without fail, or it will result in a loss. The F-104J should not be intentionally placed in a dogfighting scenario. In the overwhelming majority of situations, you will lose the engagement due to your inferior mobility at all speeds. Though it is possible to do such things, and it is up to the pilot's judgment on whether or not it will work out in a win, it is unlikely to happen. Particularly, there are two situations that the pilot should be aware of.&lt;br /&gt;
&lt;br /&gt;
The first is the reversal. Due to the great manoeuvrability advantage of most other aircraft at your battle rating, you will often find yourself with an enemy aircraft behind you in seconds. If you have the energy advantage, do not panic. Chances are, you can successfully escape. However, if not, you should panic because the enemy will likely fire air-to-air missiles until your speed is sufficiently reduced to either result in a missile or gun kill.&lt;br /&gt;
&lt;br /&gt;
The second is the failure of the classic &amp;quot;boom and zoom&amp;quot; tactic, where the pilot will engage an enemy with less altitude and speed than them and regain their lost altitude after the attack. This will often fail in this aircraft due to the poorer energy retention in a climb and the fact that air-to-air missiles will often engage you. You should wait before the enemy is at a safe distance before resetting your altitude in this situation.&lt;br /&gt;
&lt;br /&gt;
Outside of simply keeping speed up, typically above 1,000 km/h, the plane should fly in a straight line as much as possible, as manoeuvring will bleed speed rapidly and further hinder the aircraft's effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
Overall, the F-104J can be a serious threat to the enemy when used correctly, though it is easily countered in some situations. The 20 mm cannon can have 750 rounds and a good impact on the target, and its AIM-9P missiles are very effective at killing enemy jets.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|AN/APS-19}}--&amp;gt;&lt;br /&gt;
The F-104J is equipped with a NASARR search and tracking radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | NASARR - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 37,000 m&amp;lt;br /&amp;gt;(theoretical) || 18,000 m || ±45.0° || ±43.0°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | NASARR - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 18,500 m || 150 m || ±10.0° || ±10.0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* relatively high top speed in a straight line,and a pretty high rip speed&lt;br /&gt;
* Responsive acceleration&lt;br /&gt;
* Effective AIM-9P missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor manoeuvrability at low and medium speed&lt;br /&gt;
* Lack of a radar gunsight&lt;br /&gt;
* No countermeasures,and being extremely difficult or even impossible to dodge R60s,Magics,AIM 9Js and PL 5Bs&lt;br /&gt;
* Lacks a ballistic computer and it has a pretty bad ground ordnance compared with another variants of the F104G,and being only 14x hydra 70&lt;br /&gt;
* Matchmaking not favorable,and is outclassed by almost anything of its tier and up&lt;br /&gt;
* Almost impossible to dodge advanced SARH missiles like the Skyflash,AIM 7E2,ASPIDES and R24s thanks to its terrible maneuverability and lack of countermeasures&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104J was a specialized interceptor version of the [[F-104G]] for the {{Annotation|JASDF|Japanese Air Self Defense Force}}, built under license by Mitsubishi for the air-superiority role; it was armed with a cannon and up to six Sidewinders (evidence shows it only ever carrying 4 in active operation) but had no strike capability. Called ''Eiko'' (栄光, Glory) and sometimes nicknamed by pilots as the ''Mitsubishi Pencil'', they served from October 1962 to 1986, losing only 3 airplanes, including a mid-air collision accident. Seven air-superiority squadrons used them: 201, 202, 203, 204, 205, 206, 207. Japanese F-104s faced intrusive Soviet airplanes during this long service.&lt;br /&gt;
&lt;br /&gt;
;Introduction&lt;br /&gt;
&lt;br /&gt;
With Lockheed gaining ties with the JASDF after introducing the T-33 ''Shooting Star'' trainer-jet for the Japanese Airforce. Considering Japan didn't massively import airplanes from the US and with an upcoming next generation of jet planes that would replace the Japanese F-86's by F-100's from North American Aviation made it quite a competition for Lockheed to sell their product instead.&lt;br /&gt;
&lt;br /&gt;
In 1957 Japan sent a investigation team to the USA to wage their options and viable planes for the task at hand. With the increase of Soviet bombers and their potential threat towards Japan and its airspace, the qualifications of the planes being set at:&lt;br /&gt;
&lt;br /&gt;
      '''Speed'''       ≥ {{Annotation|Mach 2|2450 km/h; 1522 mph}}&lt;br /&gt;
    '''Climb rate'''    ≥ {{Annotation|15,500 m|~50,000 ft}} within 8 minutes&lt;br /&gt;
     '''Ceiling'''      ≥ {{Annotation|18,000 m|~60,000 ft}}&lt;br /&gt;
   '''Combat range'''   ≥ {{Annotation|380 km|~236 miles}}&lt;br /&gt;
&lt;br /&gt;
4 American jets could meet the requirement, and these were: NAA F-100, Convair F-102, Northrop F-5 and Lockheed F-104. At the time, only the F-100 was proven and in use by the US Air Force, the F-5 was still being designed, the F-104 just made its maiden test flight, and the F-102 was the most expensive. Out of this, it seemed like the easiest and best option would be working with North American Aviation as they already had close ties with Mitsubishi considering they licensed their previous era of jets being the F-86 and announced the proposal of the F-100J, an all-weather interceptor variant with nose-mounted radar especially for the JASDF.&lt;br /&gt;
&lt;br /&gt;
On the 13th of September of the same year, the investigation team returned to Japan and submitted their report, but conclusions weren't specified and postponed. It was rumoured that the F-100J would have a short-run production until a full conclusion was made on which jet Japan's next generation of the air-defence jet would be. Still, this plan was fully taken off the table by the then prime minister, Nobusuke Kishi, which dubbed the F-100J as a &amp;quot;Fighter-Bomber&amp;quot; that Japan's defensive nation didn't need.&lt;br /&gt;
&lt;br /&gt;
In January 1958, the chief of the JASDF, Sadamu Sanagi, had conducted a selection from going to America and submitted a report after returning home. In the report, the candidate aircraft were narrowed down to F-104 and G-98J (planned variant of the [[F11F-1]] Super Tiger). Accidents with the F-104 just deployed to the US Air Force. The fact that the aircraft required a 3,000-metre runway and insufficient data link capacity made the option clear for the Defense Agency and decided to adopt the G-98J-11 in 1958.&lt;br /&gt;
&lt;br /&gt;
However, a fair share of criticism for adopting a vehicle that hadn't been proven yet and was still in its development stage made the Agency re-evaluate their choice and eventually withdraw it after a quote of another Chief of staff of the JASDF, Minoru Genda, saying {{Annotation|「乗ってみなければわからない」|It doesn't exist unless I've flown it.}}. He was flown to America to test this new variant of the G-98 and concluded that the G-98 is a Mach 1 class aircraft that was forcibly raised to a Mach 2 class, it might have great subsonic performance and acceleration, but this was neglected once it actually broke the sound barrier due to the swept-wing design.&lt;br /&gt;
&lt;br /&gt;
On the contrary, the F-104 had a straight wing design creating higher drag at subsonic speeds and better supersonic acceleration and manoeuvrability, making the difference in performance between the two very clear. After all the negotiating and carefully considering the options, they decided that it would be better to choose the F-104. It filled the role of Interceptor at Mach 2 better than the G-98 and placed an order of 180 Fighters and 20 Trainers.&lt;br /&gt;
&lt;br /&gt;
;Operational history&lt;br /&gt;
&lt;br /&gt;
The M-2 bombing computer was removed from the F-104J in response to Japan's demand for a sole interceptor, and it was armed with a [[JM61 (20 mm)|JM61 Vulcan]] cannon and AIM-9B/E/P Sidewinder air-to-air missiles. The Vulcan cannon was not initially planned to be equipped, and 180 contracted aircraft have been manufactured unequipped. Later, a Vulcan gun was installed, but of the 210 F-104Js in total, only around 160 were equipped. The muzzle of the unequipped aircraft was blocked, and there was a spare fuel tank in the empty space instead.&lt;br /&gt;
&lt;br /&gt;
Twenty-two Japanese F-104s were eventually converted to UF-104J radio-controlled target drones and destroyed for aerial target practice.&lt;br /&gt;
&lt;br /&gt;
;Retirement&lt;br /&gt;
&lt;br /&gt;
A total of 210 F-104J air-superiority fighters and 20 dual-control trainer F-104DJs were built, three by Lockheed, 29 by Mitsubishi from Lockheed-sourced components, and 178 by Mitsubishi. After being retired and replaced by F-15J's in Japan, the US sold 31 F-104J and 5 F-104DJ aircraft to the air force of Taiwan.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-104j Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery&lt;br /&gt;
 |market|ugcitem_1000607|F-104J 'Eiko'.jpeg|Camo &amp;quot;F-104J ''Eiko'' 202nd TFS, 1980&amp;quot;&lt;br /&gt;
 |market|ugcitem_1001034|F-104J 202nd TFS.png|Camo &amp;quot;F-104J ''Eiko'' 202nd TFS, 1982&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|W5H0nKBkniA|'''The Shooting Range #289''' - ''Pages of History'' section at 04:26 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/447151-mitsubishi-f-104j-eik%C5%8D/ &amp;lt;nowiki&amp;gt;[Forum] Mitsubishi F-104J Eikō&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=E.B.R._(1954)&amp;diff=88623</id>
		<title>E.B.R. (1954)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=E.B.R._(1954)&amp;diff=88623"/>
				<updated>2021-01-01T21:14:22Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: Edited some words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_panhard_ebr_1954&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Hot Tracks&amp;quot;]] as a reward for the [[wt:en/news/6981-special-operation-w-i-n-t-e-r-en|2020 Operation W.I.N.T.E.R.]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=310|rbMinHp=177}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA50 L/57 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA50 L/57 (75 mm)|75 mm SA50 L/57]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -6°/+10° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| POT-51A || APC || 182 || 178 || 162 || 143 || 127 || 113&lt;br /&gt;
|-&lt;br /&gt;
| 75 mm HE || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| POT-51A || APC || 1,000 || 6.4 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 75 mm HE || HE || 753 || 6.2 || 0 || 0.1 || 675 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,950 (150) || 1,350 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast, it can reach 105 km/h in RB and deals relatively well with off-road terrain, even in reverse.&lt;br /&gt;
* The main gun reloads in 5 seconds even with 2 active crew members and the autoloader has a capacity of 12 rounds.&lt;br /&gt;
* The shells have a very high muzzle velocity (1,000 m/s for APC) and, despite the lack of explosive filler, deal a lot of damage.&lt;br /&gt;
* Both the front and back wheels steer, resulting in a pretty small turning radius.&lt;br /&gt;
* The hull armour, in the front (and back), is enough to stop .50 AP fire, as well as 14.5 mm AP-I(c) from 200 meters or more; the turret front may be even able to stop some autocannon fire.&lt;br /&gt;
* As this vehicle is an armoured car, scouting is available.&lt;br /&gt;
* APC shell with a very high penetration of 182MM at 10 meters in the BR 4.7, allowing to penetrate all vehicles of his BR very easily&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Due to its shape, a penetration in the front (or back) by any actual tank cannon will mean losing the vehicle.&lt;br /&gt;
* The 7° gun depression is far from optimal for players that want to shoot from an hull down position.&lt;br /&gt;
* The massive radio antennas will make you visible even when the rest of the vehicle is hidden behind a hill or small building.&lt;br /&gt;
* Very easy to spot and recognize from the side due to its size and shape; in addition, the side armour (15 mm) won't really stop anything more than small calibre machinegun fire.&lt;br /&gt;
* The roof of the turret, right above the crew and autoloader drums, is 10mm thick, making it vulnerable to airborne attacks.&lt;br /&gt;
* May have some difficulty climbing hills without a running start.&lt;br /&gt;
* thanks to the autoloader behind the cannon, when penetrating the turret from the front, the risk of explosion of the ammunition in it is very high, and there is no way to cancel this by decreasing the amount of loaded projectiles in ammo rack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&amp;amp;vehicleType=tank&amp;amp;vehicleClass=light_tank&amp;amp;vehicle=fr_panhard_ebr_1954 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|DTL8x599AeU|'''The Five Star EBR: Panhard EBR Full Review''' - ''Sako Sniper''|JEsBDVWqltA|'''Speedy French Bias Ft. Ash007 - E.B.R''' - ''JustinPlaysYT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[AMX-13 (Family)]]&lt;br /&gt;
* [[M4A1 (FL10)]]&lt;br /&gt;
* [[M4A4 (SA50)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7000-development-e-b-r-1954-en|[Devblog] E.B.R. (1954)]]&lt;br /&gt;
* [[wikipedia:Panhard_EBR|[Wikipedia] Panhard EBR]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/coldwar/France/Panhard_EBR.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Panhard EBR]&lt;br /&gt;
&lt;br /&gt;
{{France light tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=E.B.R._(1954)&amp;diff=88622</id>
		<title>E.B.R. (1954)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=E.B.R._(1954)&amp;diff=88622"/>
				<updated>2021-01-01T21:12:40Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: added more content on his Pro and Cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_panhard_ebr_1954&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Hot Tracks&amp;quot;]] as a reward for the [[wt:en/news/6981-special-operation-w-i-n-t-e-r-en|2020 Operation W.I.N.T.E.R.]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=310|rbMinHp=177}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA50 L/57 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA50 L/57 (75 mm)|75 mm SA50 L/57]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -6°/+10° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| POT-51A || APC || 182 || 178 || 162 || 143 || 127 || 113&lt;br /&gt;
|-&lt;br /&gt;
| 75 mm HE || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| POT-51A || APC || 1,000 || 6.4 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 75 mm HE || HE || 753 || 6.2 || 0 || 0.1 || 675 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,950 (150) || 1,350 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast, it can reach 105 km/h in RB and deals relatively well with off-road terrain, even in reverse.&lt;br /&gt;
* The main gun reloads in 5 seconds even with 2 active crew members and the autoloader has a capacity of 12 rounds.&lt;br /&gt;
* The shells have a very high muzzle velocity (1,000 m/s for APC) and, despite the lack of explosive filler, deal a lot of damage.&lt;br /&gt;
* Both the front and back wheels steer, resulting in a pretty small turning radius.&lt;br /&gt;
* The hull armour, in the front (and back), is enough to stop .50 AP fire, as well as 14.5 mm AP-I(c) from 200 meters or more; the turret front may be even able to stop some autocannon fire.&lt;br /&gt;
* As this vehicle is an armoured car, scouting is available.&lt;br /&gt;
* APC shell with a very high penetration of 182MM at 10 meters in the BR 4.7, allowing to penetrate all vehicles of his BR very easily&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Due to its shape, a penetration in the front (or back) by any actual tank cannon will mean losing the vehicle.&lt;br /&gt;
* The 7° gun depression is far from optimal for players that want to shoot from an hull down position.&lt;br /&gt;
* The massive radio antennas will make you visible even when the rest of the vehicle is hidden behind a hill or small building.&lt;br /&gt;
* Very easy to spot and recognize from the side due to its size and shape; in addition, the side armour (15 mm) won't really stop anything more than small calibre machinegun fire.&lt;br /&gt;
* The roof of the turret, right above the crew and autoloader drums, is 10mm thick, making it vulnerable to airborne attacks.&lt;br /&gt;
* May have some difficulty climbing hills without a running start.&lt;br /&gt;
* thanks to the autoloader behind the cannon, when penetrating the turret from the front, the risk of explosion of the ammunition in it is very high, and there is no way to cancel this by decreasing the amount of loaded projectiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&amp;amp;vehicleType=tank&amp;amp;vehicleClass=light_tank&amp;amp;vehicle=fr_panhard_ebr_1954 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|DTL8x599AeU|'''The Five Star EBR: Panhard EBR Full Review''' - ''Sako Sniper''|JEsBDVWqltA|'''Speedy French Bias Ft. Ash007 - E.B.R''' - ''JustinPlaysYT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[AMX-13 (Family)]]&lt;br /&gt;
* [[M4A1 (FL10)]]&lt;br /&gt;
* [[M4A4 (SA50)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7000-development-e-b-r-1954-en|[Devblog] E.B.R. (1954)]]&lt;br /&gt;
* [[wikipedia:Panhard_EBR|[Wikipedia] Panhard EBR]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/coldwar/France/Panhard_EBR.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Panhard EBR]&lt;br /&gt;
&lt;br /&gt;
{{France light tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kugelblitz&amp;diff=61331</id>
		<title>Kugelblitz</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kugelblitz&amp;diff=61331"/>
				<updated>2020-06-18T16:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;U50176945: I inserted more information about how to use it, and pros and cons, please if you have something to improve, or incorrect, correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_flakpanzer_IV_Kugelblitz}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German Self-Propelled Anti-Aircraft (SPAA) vehicle {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 426|rbMinHp= 265|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The reverse speed is not a strong suit with a mere -7km/h (AB &amp;amp; RB).&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-I|Armor-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}&lt;br /&gt;
* '''M.Gr.:''' {{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|AP-I|Armor-piercing incendiary}}&lt;br /&gt;
* '''Pz.Gr.:''' {{Annotation|AP-I|Armor-piercing incendiary}}{{-}}{{Annotation|AP-I|Armor-piercing incendiary}}{{-}}{{Annotation|AP-I|Armor-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}&lt;br /&gt;
* '''Pz.Gr. H:''' {{Annotation|HVAP-T|High-velocity armor-piercing tracer}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ammunition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |'''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
!10 m&lt;br /&gt;
!100 m&lt;br /&gt;
!500 m&lt;br /&gt;
!1,000 m&lt;br /&gt;
!1,500 m&lt;br /&gt;
!2,000 m&lt;br /&gt;
|-&lt;br /&gt;
|Default&lt;br /&gt;
|58&lt;br /&gt;
|55&lt;br /&gt;
|47&lt;br /&gt;
|38&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|M.Gr.&lt;br /&gt;
|58&lt;br /&gt;
|55&lt;br /&gt;
|47&lt;br /&gt;
|38&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|Pz.Gr.&lt;br /&gt;
|58&lt;br /&gt;
|55&lt;br /&gt;
|47&lt;br /&gt;
|38&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|Pz.Gr. H&lt;br /&gt;
|95&lt;br /&gt;
|93&lt;br /&gt;
|85&lt;br /&gt;
|60&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
kugelblitz can have some game modes,the kugel will do better in realistic and simulator game mode take on an AA role, shoot down aircraft with some efficiency, thanks to the 30MM HEI-T belt, plus its high rate of fire, or a role supporting heavy tanks, like the Jagdtiger ,thanks to the very high penetration of 30MM and high fire rate  being able to avoid flanks, especially light tanks of high penetration, like the m56, which rips without any difficulty, or ambusher: wait for the enemy to come in the place you are hiding, and be able to destroy it from the rear, not being detached by enemy players, and shoot down with some stealth, thanks to the weak armor in the BR of enemy tanks, which easily penetrate the armor with the main cannon, now in arcade mode , the most recommended is to just assume the AA role, even more efficiently&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| M.Gr.&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Pz.Gr.&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
|&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| Pz.Gr. H&lt;br /&gt;
| Artillery Support&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Kugelblitz has a comparatively low gun traverse speed when not upgraded, so the Horizontal Drive and Elevation Mechanism modules are quite important. Another very useful modification is the M.Gr. ammo belt, which almost completely composed of high-explosive shells and helps to increase damage dealt to enemy aircraft. The two Pz.Gr. modules allow the vehicle to better engage enemy ground forces. These belts contain more high-penetration rounds than high-explosive ones, and increase the vehicle's effectiveness against armoured targets. Still, they will not be able to penetrate most tanks frontally at this tier, and are better suited for engaging lightly-armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* High rate of fire for a 30mm cannon&lt;br /&gt;
* Fast turret rotation speed&lt;br /&gt;
* Very good at taking out other SPAA or lightly armoured vehicles&lt;br /&gt;
* Average movement speed&lt;br /&gt;
* Access to many unlockable ammo belts&lt;br /&gt;
* HVAP ammo belt,can pen 95 mm,then he can take on the role of flanker and tank fighter&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Although having thick armour for a SPAA, its still not enough to stop any kind of tank shell at its rank&lt;br /&gt;
* Long reload time&lt;br /&gt;
* unfortunately, the HVAP belt is not pure AP, it still has HEI-T ammunition, this makes it difficult to penetrate at decisive moments&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
A continuation of the line of German AA vehicles based on the Pz.IV tank. It was the first AA vehicle to have a fully enclosed turret. Only two were ever built, and they may not have been used in combat. Both of the AA vehicles that were released ended up in the anti-air artillery training battalion stationed at the Ordurf training ground in Thuringia.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U50176945</name></author>	</entry>

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