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		<id>https://old-wiki.warthunder.com/index.php?title=Mi-24P_HFS_80_(Germany)&amp;diff=155019</id>
		<title>Mi-24P HFS 80 (Germany)</title>
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				<updated>2023-02-14T00:53:25Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mi-24 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mi_24p_german_hfs80&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Being the only Warsaw pact helicopter available to German pilots, ◄Mi-24P shows a radical shift of doctrine when compared to NATO helicopters. Big, heavily armoured yet fast, and armed with lethal payload when compared to its West German contemporaries, one can see why Hinds were nicknamed &amp;quot;Devil's Chariots&amp;quot; during their deployment in Afghanistan.&lt;br /&gt;
&lt;br /&gt;
This version differentiates from its [[Mi-24P (Germany)|tech tree counterpart]] only by premium bonuses and addition of livery belonging to Heeresfliegerstaffel 80 (Army Aviation Squadron 80) helicopter unit belonging to Unified Germany's Heer that continued to operate Soviet helicopters after reunification.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
With its large size and heavy armour for a helicopter, Hind can at times feel sluggish and slow to turn when compared to [[BO 105 (Family)|BO 105]] helicopters. That being said, it can also fly incredibly fast, being the fastest helicopter in the German tech tree.&lt;br /&gt;
&lt;br /&gt;
◄Mi-24P can achieve a whooping speed of 335 km/h when flying at 50 m altitude, without any problems. Be aware that at this speed, Hind behaves more like a plane rather than helicopter; sharp turns using only mouse control can take ages and helping yourself with keyboard controls can cause loss of lift, leading to crash.&lt;br /&gt;
&lt;br /&gt;
Be aware that while you can exceed ◄Mi-24P's listed maximal speed by as much as 30 km/h without problems, once you hit 370 km/h and above, your helicopter '''WILL''' flop to the right side. This is especially dangerous during low altitude flight as you won't have time to recover, even with experienced crew.&lt;br /&gt;
&lt;br /&gt;
Also be aware that when hovering, ◄Mi-24P is prone to '''vortex ring state''', a dangerous condition leading to loss of lift and eventually, crash. It is of utmost importance to start moving in any direction, thus gaining lift, as soon as a warning pops up on your screen, otherwise you risk severely damaging if not losing your helicopter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 311 || 293 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 359 || 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
While lacking some defensive features like titanium rotor blades and titanium tub around its crew, ▀Mi-24P is well protected for its rank.&lt;br /&gt;
&lt;br /&gt;
Rule of thumb is to keep your distance, fly low, and break line of sight whenever possible.&lt;br /&gt;
&lt;br /&gt;
'''Armour'''&lt;br /&gt;
&lt;br /&gt;
Greater the distance, the more useful your armour will be.&lt;br /&gt;
&lt;br /&gt;
Critical components such as engines and transmission are protected by 4 mm steel plates.&lt;br /&gt;
&lt;br /&gt;
Crew sits in an armoured tub consisting of 4 mm steel plates on sides. Gunner position is upgraded to 8 mm plates while pilot gets 4 mm steel plates in his seat. Both crew members get access to 55 mm armoured glass in front of their position.&lt;br /&gt;
&lt;br /&gt;
Armour layout can protect you comfortably from low calibre machine guns and at distance, from [[M2HB (12.7 mm)|.50cals]] as those commonly used by NATO tanks.&lt;br /&gt;
&lt;br /&gt;
Larger calibres, such as those found on IFVs, can chew right through your armour, especially at close range.&lt;br /&gt;
&lt;br /&gt;
Dedicated SPAAGs such as [[ZSU-23-4|Shilkas]] or [[ZPRK 2S6|Tunguskas]] can get through your armour with piercing rounds, though they need to hit critical components or crew directly. You can withstand a few hits of their explosive rounds and shrapnel, but do not expect to hover over them and survive.&lt;br /&gt;
&lt;br /&gt;
SAMs will almost always destroy most of your critical components in one hit, though you can sometimes survive smaller ones and make it back to the base.&lt;br /&gt;
[[File:Mi-24P countermeasures .jpg|thumb|'''Mi-24P countermeasures'''&amp;lt;br&amp;gt;Red circle - HIRSS&amp;lt;br&amp;gt;Blue circle - IRCM&amp;lt;br&amp;gt;Green circle - Countermeasures launcher]]&lt;br /&gt;
&lt;br /&gt;
'''Avionics'''&lt;br /&gt;
&lt;br /&gt;
◄Mi-24P is equipped with a plethora of technologies which increase your survivability dramatically.&lt;br /&gt;
&lt;br /&gt;
First, you have the option to install '''HIRSS''', Hover Infrared Suppressor System that allows your helicopter to reduce or almost eliminate all infrared radiation emitted by exhaust gases of its engines to the surroundings.&lt;br /&gt;
&lt;br /&gt;
Second, you can install '''IRCM''', non-coherent flashlamps and infrared signal emitters that direct its energy towards incoming missiles in an attempt to blind the missile's infrared sensors and confuse its tracking. In-game, it also causes radar lock to &amp;quot;wiggle&amp;quot; all around your helicopter when viewed through enemy scope, increasing probability of miss.&lt;br /&gt;
&lt;br /&gt;
Third, you are equipped with '''RWR''', a radar warning receiver, from the get go. This piece of tech alerts you of active radars on the battlefield, be it ground or air based, and gives you warning when you get radar locked. It also lets you know the position of active radars relative to your helicopter and highlights which radar has locked you.&lt;br /&gt;
&lt;br /&gt;
Lastly, you can equip a '''countermeasure launcher''' with a capacity of 192 of either flares, chaff or combination of both. Those are mounted right behind your wing pylons on the side of Hind. Flares work against IR tracking missiles, chaff works against both searching and tracking radar. Since there are currently only two AA vehicles in game equipped with IR SAMs (Japanese [[Type 93]] and Chinese [[PGZ04A]]), it is preferable to prioritize chaff over flares. This becomes more important with growing distance, since IR SAMs can't reach your maximum engagement range when you are using Shturms.&lt;br /&gt;
&lt;br /&gt;
There is not one downside to having all of the above mentioned countermeasures, so keep all of them equipped, always.&lt;br /&gt;
&lt;br /&gt;
Sadly, ◄Mi-24P is not equipped with MAW, missile approach warning, so you do not get alerted by missiles incoming in your direction.&lt;br /&gt;
&lt;br /&gt;
'''Staying alive'''&lt;br /&gt;
&lt;br /&gt;
Depending on the situation and payload, your approach to survival is radically different. Rule of thumb is that it is almost always better to stay low to the ground in order to break line of sight and to stay below altitude where proximity fuze on SAMs activates ( usually 25m above ground), but this will be covered more in '''Usage in battles''' section.&lt;br /&gt;
&lt;br /&gt;
Also, you need to be aware that HFS 80 livery with its bright unnatural colors can aid the enemy with visual detection.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Since ◄'''Mi-24P HFS 80'''  is premium helicopter, it comes with all modifications unlocked. Just be sure to install all available countermeasures before heading into battle.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-30-2K (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between four presets:&lt;br /&gt;
** 1 x 30 mm GSh-30-2K cannons, cheek-mounted (250 rpg)&lt;br /&gt;
** 1 x 30 mm GSh-30-2K cannons, cheek-mounted (250 rpg) + HIRSS&lt;br /&gt;
** 1 x 30 mm GSh-30-2K cannons, cheek-mounted (250 rpg) + 192 x Flares&lt;br /&gt;
** 1 x 30 mm GSh-30-2K cannons, cheek-mounted (250 rpg) + 192 x Flares + IRCM&lt;br /&gt;
&lt;br /&gt;
◄Mi-24P is armed with a 30 mm GSh-30-2K cannon. It can shred any air target unfortunate enough to get in its range. With ground belts, it can make short work of any light vehicle or SPAAG, though main battle tanks will shrug your fire without any serious damage.&lt;br /&gt;
&lt;br /&gt;
Operator must be aware that the cannon has a high rate of fire and only 250 rounds available, so trigger discipline is a must.&lt;br /&gt;
&lt;br /&gt;
Last thing to note is that the cannon is fixed to the ◄Mi-24P's right side and thus can be only aimed by turning the entire helicopter. This can sometimes be a problem at close range due to Hind's sluggish controls, and helicopters with cannons that can turn independently will have an edge over you.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)}}&lt;br /&gt;
{{main|9M114 Shturm|R-60|R-60MK|S-8KO|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-60 missiles&lt;br /&gt;
* 4 x R-60 missiles&lt;br /&gt;
* 2 x R-60MK missiles&lt;br /&gt;
* 4 x R-60MK missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x 9M114 Shturm missiles&lt;br /&gt;
* 8 x 9M114 Shturm missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Mi-24A.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm GSh-23L cannons (250 rpg)&lt;br /&gt;
| || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg OFAB-250sv bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg FAB-500M-54 bombs&lt;br /&gt;
| || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! S-8KO rockets&lt;br /&gt;
| || 20 || 20 || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! 9M114 Shturm missiles&lt;br /&gt;
| 2 || 2 || || || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! R-60 missiles&lt;br /&gt;
| || 1, 2 || || || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! R-60MK missiles&lt;br /&gt;
| || 1, 2 || || || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Maximum permissible weight imbalance: 480 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Compared to NATO helicopters in the German tech tree, ◄Mi-24P has the ability to perfectly tailor its payload to any battlefield scenario it can encounter.&lt;br /&gt;
&lt;br /&gt;
'''GSh-23L cannon'''&lt;br /&gt;
&lt;br /&gt;
◄Mi-24P is also able to equip gun pods containing 23 mm GSh-23L cannons. It is the same cannon as the one mounted in [[MiG-21 (Family)|MiG-21s]]. ◄Mi-24P can equip up to 4 containers, each one containing 500 rounds of ammo. Sadly, you can't choose which belts to use.&lt;br /&gt;
&lt;br /&gt;
'''S-8KO rockets'''&lt;br /&gt;
&lt;br /&gt;
Another viable weapon, S-8KO rockets come in pods of 20, each missile is able to penetrate up to 400 mm. They are also very vast, with a speed of 610 m/s. Unfortunately, they contain only 1.32 kg equivalent of TNT, so scoring direct hits is a must. Hind can load up to 4 pods at once, giving you 80 missiles to launch at enemies.&lt;br /&gt;
&lt;br /&gt;
'''R-60 AAM'''&lt;br /&gt;
&lt;br /&gt;
Another weapon found on Russian MiG-21s, the R-60 is a powerful missile that is able to pull 30Gs, meaning they are very difficult to dodge without use of flares. They do not have as strong warheads as Sidewinders, but it is enough to severely cripple bigger planes and outright destroy smaller ones. Be aware as they can only achieve lock-on rear-aspect at maximum distance of 5 km, meaning you need to fire them at planes and helicopters from behind. Seeing that you also have the ability to equip upgraded version, there are not many scenarios where you would take these instead of upgraded ones. You can equip up to 4 of them.&lt;br /&gt;
&lt;br /&gt;
'''R-60M AAM'''&lt;br /&gt;
&lt;br /&gt;
Direct upgrade to R-60, these are almost identical to the base version, but with slightly bigger warhead and ability to lock onto enemy planes and helicopters from any aspect at a distance of 2 km (on top of 5 km range in rear-aspect). You can equip up to 4 of them.&lt;br /&gt;
&lt;br /&gt;
'''OFAB-250sv bombs'''&lt;br /&gt;
&lt;br /&gt;
Another weapon more commonly found on planes, ◄Mi-24P can equip up to 1,000 kg of OFAB-250 bombs. These are dropped individually, thus in theory allowing the pilot to score 4 kills at least. Sadly, reality is different - as your ballistic computer lacks computing power to understand the sheer madness of mounting bombs on a helicopter, it is thus unable to provide aiming reticle for your bombs (as modern planes do). Your only hope of precisely dropping these is to attack in a manner similar to [[Ju 87 B-2|Stuka]] planes. While the thought of ◄Mi-24P stuka bombing Abrams tanks certainly is funny, it is far from practical, given the setting in which helicopters operate.&lt;br /&gt;
&lt;br /&gt;
'''FAB-500M-54 bomb'''&lt;br /&gt;
&lt;br /&gt;
Same story as above, except ◄Mi-24P can only equip two of them. On the other hand, their explosive mass is higher, thus you do not need to be as precise as when dropping 250 kg bombs.&lt;br /&gt;
&lt;br /&gt;
'''9M114 Shturm missile'''&lt;br /&gt;
&lt;br /&gt;
Your weapon of choice when engaging enemy armour. Precursor of the [[9M120 Ataka]] missile, Shturms are fast, capable of reaching speeds of 400 m/s (only slightly slower than Hellfires). They are able to penetrate only 560 mm of armour at max and are not equipped with tandem warheads, making them weaker against composite and reactive armour, which are common at its BR. That being said, you can load up to 8 of them, which is one of the highest numbers of ATGMs any German helicopter can carry. They have a range of 5 km, which is enough to comfortably sit outside of SPAAGs cannon range.&lt;br /&gt;
&lt;br /&gt;
▀Mi-24P is armed only with a night vision device, severely limiting its ability to acquire targets at longer ranges. Night vision devices are only available to pilot and gunner when using 3rd person and cockpit view - your ATGM sight does not get any, thus crippling your effectiveness in long range engagements at night.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
◄Mi-24P (or any helicopter for that matter) usually adopts tactics of either helicopter rush or sniping with ATGMs.&lt;br /&gt;
&lt;br /&gt;
The longer match goes on, the higher the chances of enemy AA appearing. This means your chance to successfully employ helicopter rush tactic gets lower as the match drags on, thus making helicopter rush viable only in the early game.&lt;br /&gt;
&lt;br /&gt;
From mid to late game, you might want to go with tactic of sniping with Shturm ATGMs, picking off targets from maximum possible distance.&lt;br /&gt;
&lt;br /&gt;
Using helicopter ATGMs is always a struggle between staying low, thus surviving longer, and climbing higher, thus getting a view on the battlefield unobstructed by buildings, hills, and trees.&lt;br /&gt;
&lt;br /&gt;
'''If you decided to go with helicopter rush:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended loadout: 80 x S-8KO rockets, ground belt for your cannon'''&lt;br /&gt;
&lt;br /&gt;
While you can equip 4 x 250kg of bombs instead of rockets, delivering those precisely is difficult due to lack of aiming reticle. Your ballistic computer is also unable to provide a firing solution, leaving you guessing more than aiming.&lt;br /&gt;
&lt;br /&gt;
S-8KO rockets present much more precise and overall better choice of armament for this strategy.&lt;br /&gt;
&lt;br /&gt;
Since your rockets are launched in pairs, aim for the roof armour on the back of the turret when approaching from side or slightly off the center if approaching from front or back. This will allow one of your rockets to score direct hit onto critical components of enemy tanks.&lt;br /&gt;
&lt;br /&gt;
'''Tactics:'''&lt;br /&gt;
&lt;br /&gt;
Let's get this out of the way first - helicopter rush tactic '''is a gamble''', since it can lead to either great success (destroying several tanks from the enemy team for the price of one helicopter) or catastrophic failure (getting slapped by [[ADATS]] halfway to the combat zone), depending on whenever the enemy team has active AA at the start of the match.&lt;br /&gt;
&lt;br /&gt;
Thankfully, ◄Mi-24P, thanks to its ballistic computer, speed, and armour can helicopter rush at the start of the round well. Be aware that it is more often than not a one way trip, since opponents will likely spawn dedicated AA after getting killed by rushing helicopter and '''will''' delete you from sky. Sometimes, you won't even get a chance to do that - some players anticipate helicopter rushes and start a game in AA vehicles, thus probably shutting down your helicopter even before it can do any damage.&lt;br /&gt;
&lt;br /&gt;
That being said, when helicopter rushing at the start of the round, you need to approach the battlefield as low as possible, in order to avoid enemy radar and break line of sight by putting terrain, trees and structures between you and the enemy. Select heliport spawn closer to the battlefield, and start approaching either spawn or capture point; those have the highest chance of enemies being concentrated there.&lt;br /&gt;
&lt;br /&gt;
Try to gain as much speed as possible before reaching your destination.&lt;br /&gt;
&lt;br /&gt;
Once nearing 1 km distance from your objective, pull up and convert speed into attitude. While this will put you in the killzone of most dedicated AA vehicles in game, chances of those being active at the start of the match are low. You will also position yourself outside of most weapons carried by main battle tanks and IFVs - tank guns and most machine guns can't elevate high enough to effectively target you, keeping you out of harm's way. This will also allow you to easily target roof armour of enemy vehicles, which is usually thin and not protected by ERA, allowing your unguided rockets to slice right through.&lt;br /&gt;
&lt;br /&gt;
As you climb, use your RWR to determine whenever the enemy team has AA or not - if you get pings from RWR, try to find and dispatch enemy AA before it can fire at you - this will allow you to stay alive for a little longer. Only then should you switch your attention to enemy tanks.&lt;br /&gt;
&lt;br /&gt;
One last thing to note is that you '''will be heard before seen''', as helicopters are usually very loud, and some skilled players can anticipate your direction from sound alone and can counter you as soon as you appear above horizon - tanks like [[M1A2 Abrams|M1A2]] are equipped with proximity fuze HEAT-FS shells designed to take down low-flying helicopters, and most IFVs can elevate their guns high enough to engage you when you first emerge from behind the horizon. Thus gaining altitude is vital to success when helicopter rushing.&lt;br /&gt;
&lt;br /&gt;
'''If you decided to go with sniping with Shturms:'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended loadout:'''&lt;br /&gt;
&lt;br /&gt;
If there are '''no enemy planes active''' on the battlefield, pick loadout with the maximum number of Shturms ATGMs possible - these are your best choice at dispatching armoured targets.&lt;br /&gt;
&lt;br /&gt;
If there '''are enemy planes active''', pick loadout with R-60M missiles, those help you with clearing the airspace of any threats to your helicopter.&lt;br /&gt;
&lt;br /&gt;
You can also pick secondary armament to go with your Shturms - either GSh-23L gun pods or S-8KO rocket pods.&lt;br /&gt;
&lt;br /&gt;
'''GSh-23L''' cannon pods help you defend yourself at close range from air targets.&lt;br /&gt;
&lt;br /&gt;
'''S-8KO''' rocket pods are not used in the conventional role of attacking ground targets in this loadout - instead, you use them defensively, to prematurely activate proximity fuze on enemy AA missiles. Simply fire a salvo in the way of an incoming missile and it should trigger. This is of utmost importance as skilled players will guide SAMs to your position manually, without use of radar, making traditional countermeasures useless.&lt;br /&gt;
&lt;br /&gt;
'''Tactics:'''&lt;br /&gt;
[[File:Sinai mapa.jpg|alt=While pilots can use rock formation in the red areas as a cover to great success, they can find themselves unable to defeat frontal armour of enemies moving in the middle of the map. Instead, they can try to reach rock formations in the blue area where they can engage weaker side armour of the enemies while still using cover provided by rock formations. Pilots should avoid yellow areas - while it enables side shots, there's no cover to hide behind.|thumb|'''Map of Sinai''' While pilots can use rock formation in the '''red areas''' as a cover to great success, they can find themselves unable to defeat frontal armour of enemies moving in the middle of the map. Instead, they can try to reach rock formations in the '''blue area''' where they can engage weaker side armour of the enemies while still using cover provided by rock formations. Pilots should avoid '''yellow areas''' - while it enables side shots, there's no cover to hide behind.]]&lt;br /&gt;
Approach battlefield flying at low altitude, keep distance of 5 km (maximum range of your ATGMs). Bleed speed and start hovering. Finding any cover to hover behind and to break line of sight tremendously helps your survival - even trees can become your best friend.&lt;br /&gt;
&lt;br /&gt;
Pop above the cover for a few seconds, launch a missile or two, then go back. Change position, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
Check your RWR regularly in order to spot any active radars, be it airborne or ground based. Note that lack of active radar ping does not guarantee that the enemy team has no AA spawned - skilled players often turn off their radars in order to lure helicopters out of cover and guide their SAMs manually to you.&lt;br /&gt;
&lt;br /&gt;
Stay around an altitude of 25 m when not engaging enemy tanks. You won't get detected by radar in most cases and proximity fuze of SAMs is disabled below 25 m. If you are higher and you detect incoming SAM, deploy countermeasures and try to duck below 25 m as fast as possible. Be aware that direct hit can and will obliterate you, but those are harder to pull off when dodging.&lt;br /&gt;
&lt;br /&gt;
Staying in one place not only helps the enemy team to locate you sooner, but some tanks with laser range finders might able to shoot you down with tank guns at a range of several kilometres, since you present almost static target.&lt;br /&gt;
&lt;br /&gt;
Shturms have mediocre penetration when compared to some high-end missiles and may find themselves unable to defeat modern composite or reactive armour, which are getting common at ◄Mi-24P BR. While destroying light tanks and SPAAGs and many older main battle tanks frontally is doable, your ATGMs simply don't have enough penetration to go through [[Challenger 2]]'s turret cheeks or [[T-72B3]]'s Relikt reactive armour for example.&lt;br /&gt;
&lt;br /&gt;
That being said, that does not mean you cannot destroy those enemies. You just need to be smart about deploying your Shturms.&lt;br /&gt;
&lt;br /&gt;
You should avoid engaging enemy tanks from the frontal arc. More often than not, a tank's strongest armour is its turret face and frontal plate on the hull. For example, Leopard 2A5s turret front is able to resist chemical munitions with penetration of up to 1300 mm. On top of that, enemies can spot incoming missiles aimed at them when they are coming from the front, allowing them to take defensive measures, such as moving behind cover or deploying smoke grenades.&lt;br /&gt;
&lt;br /&gt;
Instead, exploit Hind's high speed to get on flanks and hit enemy tanks from the side. Even with reactive armour, a well aimed hit below the turret of T-90A can detonate its ammo carousel and destroy it in one hit. While most players do check their corners and flanks, they usually wont spot missile coming from an elevated position until it's too late.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has R-60M all-aspect missiles that very effective against most aircraft.&lt;br /&gt;
* Durable air-frame against small calibre rounds&lt;br /&gt;
* Competitive speed for a helicopter&lt;br /&gt;
* Has AAMs and ATGMs together in a loadout&lt;br /&gt;
* Ability to equip 8 x Shturm missiles at once&lt;br /&gt;
* 30 mm can be deadly against air targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* ATGMs are have quite low penetration&lt;br /&gt;
* Handles sluggishly at most speeds&lt;br /&gt;
* Quite big and easy to spot&lt;br /&gt;
* No thermal sights, only infrared night vision&lt;br /&gt;
* HFS 80 bright and colorful livery can aid enemies in visual detection&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mi_24p_german_hfs80 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|lTR8bhL4BUc|'''The Mi-24 Family''' discusses the {{PAGENAME}} at 5:56 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other Mi-24P variants&lt;br /&gt;
&lt;br /&gt;
* [[Mi-24P (Germany)]]&lt;br /&gt;
* [[Mi-24P]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mil}}&lt;br /&gt;
{{Germany helicopters}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84F_(IAF)&amp;diff=113587</id>
		<title>F-84F (IAF)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84F_(IAF)&amp;diff=113587"/>
				<updated>2021-10-17T22:55:37Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=French strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other versions&lt;br /&gt;
|link=F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84f_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} French strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,089 || 1,066 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.9 || 31.2 || 31.1 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,111 || 1,102 || 26.3 || 28.0 || 45.5 || 38.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 533 || 515 || 417 || ~11 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 630 || &amp;lt; 600 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Wright J65-W-7 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,667 kg || colspan=&amp;quot;2&amp;quot; | 279 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,260 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 7,177 kg || 7,800 kg || 8,367 kg || 8,935 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,470 kgf || N/A&lt;br /&gt;
| 0.48 || 0.44 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,470 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.48 || 0.44 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets (inner pylons)&lt;br /&gt;
* 12 x HVAR rockets (outer pylons)&lt;br /&gt;
* 24 x HVAR rockets&lt;br /&gt;
* 42 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x 250 lb LDGP Mk 81 bombs (1,000 lb total)&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-84F has the somewhat common base armament of 6 x M3 Browning machine guns. This combined with its large ammo capacity makes for an aircraft well-suited to dogfighting. Achieving air superiority should be the primary task for all F-84F pilots, the F-84F also excels in a support role, where most of enemies can't simply run away from it. In air battles, it has access to an air spawn, which means that you are able to engage enemies more quickly, giving the F-84F a very aggressive type of play-style. It is recommended to bring minimal fuel to boost its acceleration and climb rate, do note that bringing a lot of payload will seriously affect your overall mobility, the more payload the heavier, and slower, the aircraft is. If you are inclined to bring a lot of payload, make sure you dispose of it before entering a dogfight, as more often than not you will be knocked out as your flight characteristics won't be on par with most enemies you'll face. When the first enemies engage with allies, go over them and find targets with low energy states and destroy them. Do not chase lone planes, as although the enemy might look like easy 1v1 victory, the F-84F's low top speed makes it very hard to catch somebody. Try not to engage in a prolonged dogfight, because the F-84F has rather poor energy retention and when caught slow even good acceleration won't save the plane. In a prolonged turn fight, one may find themselves losing even against jets like the MiG-15. Another thing is that you have an adequate amount of munitions, so in theory you could stay in combat for a long time if you time your shots and selectively engage enemies you have the edge over. Destroying bombers and attackers is also a feasible option thanks to the powerful armament.&lt;br /&gt;
&lt;br /&gt;
The aircraft can also be employed in ground strike or destruction of enemy bases with its more than sufficient maximum bomb load of 4 x 1,000 lb Mk.83 bombs and somewhat less impressive selection of 24 HVAR rockets.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F-84F is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strike fighter spawns in the air&lt;br /&gt;
* Six .50 calibre machine guns as main armament gives plenty of firing time to get a hit in&lt;br /&gt;
* Diverse payload options in rockets or bombs&lt;br /&gt;
* Top speed matches that of other contemporary aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* .50 calibre armament is not very powerful, requires longer hit times to do sufficient damage to enemy aircraft&lt;br /&gt;
* Rate of climb is rather poor&lt;br /&gt;
* Payload restricted to one type of ordnance, rockets or bombs&lt;br /&gt;
* Turn time is poorer than other contemporary fighters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6990-development-f-84f-thunderstreak-en|Devblog]] ===&lt;br /&gt;
In the late 1940's, the manufacturer 'Republic' sought to improve the performance of the F-84 in order to bring it closer in line with the F-86 Sabre. As a result, it developed a new variant of the Thunderjet, designated F-84F. The new aircraft featured, among other changes, a new swept wing and a more powerful engine than its predecessor. Although Republic initially intended the new aircraft to be an extensive modernization of the base F-84, possessing a high degree of part compatibility with preceding variants, in the end, only less than 20% of the parts were interchangeable, resulting in the F-84F Thunderstreak becoming its own independent design.&lt;br /&gt;
&lt;br /&gt;
Following its maiden flight in the early 1950's, the F-84F was ordered into production. However, the USAF focus on strategic bombers at the time resulted in some critical component manufacturing processes being prioritized for bomber production, ultimately leading to a staggered production start of the new F-84F.&lt;br /&gt;
&lt;br /&gt;
The Thunderstreak officially entered service with the USAF in 1954, but was quickly phased out of active service due to engine issues before being reactivated in the early 1960's as tensions between the two superpowers began to rise again. Ultimately, the F-84F kept flying under American colors well into the early 1970's before finally being retired as newer aircraft replaced the Thunderstreak in active service.&lt;br /&gt;
&lt;br /&gt;
The F-84F was also widely exported to NATO members. Chiefly among them were Germany, France, Italy, Belgium, Greece, China, the Netherlands as well as others. In total, well over 2,100 F-84F Thunderstreaks were built, with the Greek Air Force being the last to retire their F-84Fs in 1991.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;Other F-84F vehicles:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F-84F]]&lt;br /&gt;
* [[F-84F (Germany)]]&lt;br /&gt;
* [[F-84F (France)]]&lt;br /&gt;
* [[F-84F (Italy)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/510660-f-84f-thunderstreak/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{France jet aircraft}}&lt;br /&gt;
{{France premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84F_(France)&amp;diff=113586</id>
		<title>F-84F (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84F_(France)&amp;diff=113586"/>
				<updated>2021-10-17T22:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=French strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other versions&lt;br /&gt;
|link=F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84f_france&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,089 || 1,066 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.9 || 31.2 || 31.1 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|1,111||1,102||26.3||28.0||45.5||38.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 533 || 515 || 417 || ~11 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 630 || &amp;lt; 600 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Wright J65-W-7 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,667 kg || colspan=&amp;quot;2&amp;quot; | 279 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,260 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 7,177 kg || 7,800 kg || 8,367 kg || 8,935 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,470 kgf || N/A&lt;br /&gt;
| 0.48 || 0.44 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,470 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.48 || 0.44 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets (inner pylons)&lt;br /&gt;
* 12 x HVAR rockets (outer pylons)&lt;br /&gt;
* 24 x HVAR rockets&lt;br /&gt;
* 42 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x 250 lb LDGP Mk 81 bombs (1,000 lb total)&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-84F has the somewhat common base armament of 6 x M3 Browning machine guns. This combined with its large ammo capacity makes for an aircraft well-suited to dogfighting. Achieving air superiority should be the primary task for all F-84F pilots, the F-84F also excels in a support role, where most of enemies can't simply run away from it. In air battles, it has access to an air spawn, which means that you are able to engage enemies more quickly, giving the F-84F a very aggressive type of play-style. It is recommended to bring minimal fuel to boost its acceleration and climb rate, do note that bringing a lot of payload will seriously affect your overall mobility, the more payload the heavier, and slower, the aircraft is. If you are inclined to bring a lot of payload, make sure you dispose of it before entering a dogfight, as more often than not you will be knocked out as your flight characteristics won't be on par with most enemies you'll face. When the first enemies engage with allies, go over them and find targets with low energy states and destroy them. Do not chase lone planes, as although the enemy might look like easy 1v1 victory, the F-84F's low top speed makes it very hard to catch somebody. Try not to engage in a prolonged dogfight, because the F-84F has rather poor energy retention and when caught slow even good acceleration won't save the plane. In a prolonged turn fight, one may find themselves losing even against jets like the MiG-15. Another thing is that you have an adequate amount of munitions, so in theory you could stay in combat for a long time if you time your shots and selectively engage enemies you have the edge over. Destroying bombers and attackers is also a feasible option thanks to the powerful armament.&lt;br /&gt;
&lt;br /&gt;
The aircraft can also be employed in ground strike or destruction of enemy bases with its more than sufficient maximum bomb load of 4 x 1,000 lb Mk.83 bombs and somewhat less impressive selection of 24 HVAR rockets.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F-84F is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can carry heavy bombs&lt;br /&gt;
* Gets an airspawn on some maps&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather slow, can be outrun by even the early jet bombers&lt;br /&gt;
* 12.7 mm armament does not do enough damage in the short engagement windows of jet dogfights&lt;br /&gt;
* Fragile, any 20+ mm calibre cannons will shred the aircraft if they hit&lt;br /&gt;
* Elevator locks up heavily above 800 km/h&lt;br /&gt;
* Loses a lot of speed on sharp turns&lt;br /&gt;
* Can easily lose a turn fight to jet bombers and twin jet fighters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
=== [[wt:en/news/6990-development-f-84f-thunderstreak-en|Devblog]] ===&lt;br /&gt;
In the late 1940's, the manufacturer 'Republic' sought to improve the performance of the F-84 in order to bring it closer in line with the F-86 Sabre. As a result, it developed a new variant of the Thunderjet, designated F-84F. The new aircraft featured, among other changes, a new swept wing and a more powerful engine than its predecessor. Although Republic initially intended the new aircraft to be an extensive modernization of the base F-84, possessing a high degree of part compatibility with preceding variants, in the end, only less than 20% of the parts were interchangeable, resulting in the F-84F Thunderstreak becoming its own independent design.&lt;br /&gt;
&lt;br /&gt;
Following its maiden flight in the early 1950's, the F-84F was ordered into production. However, the USAF focus on strategic bombers at the time resulted in some critical component manufacturing processes being prioritized for bomber production, ultimately leading to a staggered production start of the new F-84F.&lt;br /&gt;
&lt;br /&gt;
The Thunderstreak officially entered service with the USAF in 1954, but was quickly phased out of active service due to engine issues before being reactivated in the early 1960's as tensions between the two superpowers began to rise again. Ultimately, the F-84F kept flying under American colors well into the early 1970's before finally being retired as newer aircraft replaced the Thunderstreak in active service.&lt;br /&gt;
&lt;br /&gt;
The F-84F was also widely exported to NATO members. Chiefly among them were Germany, France, Italy, Belgium, Greece, China, the Netherlands as well as others. In total, well over 2,100 F-84F Thunderstreaks were built, with the Greek Air Force being the last to retire their F-84Fs in 1991.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;F-84F (France) Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F-84F (France) WTWallpaper 001.jpg|&lt;br /&gt;
File:F-84F (France) WTWallpaper 002.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6990-development-f-84f-thunderstreak-en|[Devblog] F-84F Thunderstreak]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/510660-f-84f-thunderstreak/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84F_(Germany)&amp;diff=113585</id>
		<title>F-84F (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84F_(Germany)&amp;diff=113585"/>
				<updated>2021-10-17T22:54:26Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=German strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other versions&lt;br /&gt;
|link=F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84f_germany&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,089 || 1,066 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.9 || 31.2 || 31.1 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,111 || 1,102 || 26.3 || 28.0 || 45.5 || 38.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 533 || 515 || 417 || ~11 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 630 || &amp;lt; 600 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Wright J65-W-7 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,667 kg || colspan=&amp;quot;2&amp;quot; | 279 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,260 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 7,177 kg || 7,800 kg || 8,367 kg || 8,935 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,470 kgf || N/A&lt;br /&gt;
| 0.48 || 0.44 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,470 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.48 || 0.44 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets (inner pylons)&lt;br /&gt;
* 12 x HVAR rockets (outer pylons)&lt;br /&gt;
* 24 x HVAR rockets&lt;br /&gt;
* 42 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x 250 lb LDGP Mk 81 bombs (1,000 lb total)&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-84F has the somewhat common base armament of 6 x M3 Browning machine guns. This combined with its large ammo capacity makes for an aircraft well-suited to dogfighting. Achieving air superiority should be the primary task for all F-84F pilots, the F-84F also excels in a support role, where most of enemies can't simply run away from it. In air battles, it has access to an air spawn, which means that you are able to engage enemies more quickly, giving the F-84F a very aggressive type of play-style. It is recommended to bring minimal fuel to boost its acceleration and climb rate, do note that bringing a lot of payload will seriously affect your overall mobility, the more payload the heavier, and slower, the aircraft is. If you are inclined to bring a lot of payload, make sure you dispose of it before entering a dogfight, as more often than not you will be knocked out as your flight characteristics won't be on par with most enemies you'll face. When the first enemies engage with allies, go over them and find targets with low energy states and destroy them. Do not chase lone planes, as although the enemy might look like easy 1v1 victory, the F-84F's low top speed makes it very hard to catch somebody. Try not to engage in a prolonged dogfight, because the F-84F has rather poor energy retention and when caught slow even good acceleration won't save the plane. In a prolonged turn fight, one may find themselves losing even against jets like the MiG-15. Another thing is that you have an adequate amount of munitions, so in theory you could stay in combat for a long time if you time your shots and selectively engage enemies you have the edge over. Destroying bombers and attackers is also a feasible option thanks to the powerful armament.&lt;br /&gt;
&lt;br /&gt;
The aircraft can also be employed in ground strike or destruction of enemy bases with its more than sufficient maximum bomb load of 4 x 1,000 lb Mk.83 bombs and somewhat less impressive selection of 24 HVAR rockets.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F-84F is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6990-development-f-84f-thunderstreak-en|Devblog]] ===&lt;br /&gt;
In the late 1940's, the manufacturer 'Republic' sought to improve the performance of the F-84 in order to bring it closer in line with the F-86 Sabre. As a result, it developed a new variant of the Thunderjet, designated F-84F. The new aircraft featured, among other changes, a new swept wing and a more powerful engine than its predecessor. Although Republic initially intended the new aircraft to be an extensive modernization of the base F-84, possessing a high degree of part compatibility with preceding variants, in the end, only less than 20% of the parts were interchangeable, resulting in the F-84F Thunderstreak becoming its own independent design.&lt;br /&gt;
&lt;br /&gt;
Following its maiden flight in the early 1950's, the F-84F was ordered into production. However, the USAF focus on strategic bombers at the time resulted in some critical component manufacturing processes being prioritized for bomber production, ultimately leading to a staggered production start of the new F-84F.&lt;br /&gt;
&lt;br /&gt;
The Thunderstreak officially entered service with the USAF in 1954, but was quickly phased out of active service due to engine issues before being reactivated in the early 1960's as tensions between the two superpowers began to rise again. Ultimately, the F-84F kept flying under American colors well into the early 1970's before finally being retired as newer aircraft replaced the Thunderstreak in active service.&lt;br /&gt;
&lt;br /&gt;
The F-84F was also widely exported to NATO members. Chiefly among them were Germany, France, Italy, Belgium, Greece, China, the Netherlands as well as others. In total, well over 2,100 F-84F Thunderstreaks were built, with the Greek Air Force being the last to retire their F-84Fs in 1991.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;F-84F (Germany) Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:F-84F (Germany) WTWallpaper 001.jpg|&lt;br /&gt;
File:F-84F (Germany) WTWallpaper 002.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6990-development-f-84f-thunderstreak-en|[Devblog] F-84F Thunderstreak]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/510660-f-84f-thunderstreak/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84F&amp;diff=113584</id>
		<title>F-84F</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84F&amp;diff=113584"/>
				<updated>2021-10-17T22:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other versions&lt;br /&gt;
|link=F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84f&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,089 || 1,066 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.9 || 31.2 || 31.1 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|1,111||1,102||26.3||28.0||45.5||38.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 533 || 515 || 417 || ~11 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 630 || &amp;lt; 600 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Wright J65-W-7 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,667 kg || colspan=&amp;quot;2&amp;quot; | 279 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,260 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 7,177 kg || 7,800 kg || 8,367 kg || 8,935 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,470 kgf || N/A&lt;br /&gt;
| 0.48 || 0.44 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,470 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.48 || 0.44 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F-84F is quite sturdy but do not expect to take a lot of bullets, because most opponents have cannons which will destroy any aircraft in one burst.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets (inner pylons)&lt;br /&gt;
* 12 x HVAR rockets (outer pylons)&lt;br /&gt;
* 24 x HVAR rockets&lt;br /&gt;
* 42 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x 250 lb LDGP Mk 81 bombs (1,000 lb total)&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-84F has the somewhat common base armament of 6 x M3 Browning machine guns. This combined with its large ammo capacity makes for an aircraft well-suited to dogfighting. Achieving air superiority should be the primary task for all F-84F pilots, the F-84F also excels in a support role, where most of enemies can't simply run away from it. In air battles, it has access to an air spawn, which means that you are able to engage enemies more quickly, giving the F-84F a very aggressive type of play-style. It is recommended to bring minimal fuel to boost its acceleration and climb rate, do note that bringing a lot of payload will seriously affect your overall mobility, the more payload the heavier, and slower, the aircraft is. If you are inclined to bring a lot of payload, make sure you dispose of it before entering a dogfight, as more often than not you will be knocked out as your flight characteristics won't be on par with most enemies you'll face. When the first enemies engage with allies, go over them and find targets with low energy states and destroy them. Do not chase lone planes, as although the enemy might look like easy 1v1 victory, the F-84F's low top speed makes it very hard to catch somebody. Try not to engage in a prolonged dogfight, because the F-84F has rather poor energy retention and when caught slow even good acceleration won't save the plane. In a prolonged turn fight, one may find themselves losing even against jets like the MiG-15. Another thing is that you have an adequate amount of munitions, so in theory you could stay in combat for a long time if you time your shots and selectively engage enemies you have the edge over. Destroying bombers and attackers is also a feasible option thanks to the powerful armament.&lt;br /&gt;
&lt;br /&gt;
The aircraft can also be employed in ground strike or destruction of enemy bases with its more than sufficient maximum bomb load of 4 x 1,000 lb Mk.83 bombs and somewhat less impressive selection of 24 HVAR rockets.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F-84F is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 4 nose-mounted .50 cals plus 2 near the side of the airframe making accurate shots possible.&lt;br /&gt;
* 42 FFAR rockets making it great for pillbox hunting in Air Battles.&lt;br /&gt;
* A lot of variety of choices for ground ordnance for ground RB.&lt;br /&gt;
* Gains a fair bit of speed in a steep dive.&lt;br /&gt;
* The two bombs in the middle drop independently.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turning is below average so don't expect to last long in a dogfight with any aircraft.&lt;br /&gt;
* While turning, speed is bled a lot so maintain your speed or choose carefully on what turn you make.&lt;br /&gt;
* Will commonly face air-to-air missiles, any of which it has difficulty evading.&lt;br /&gt;
* Most jets will catch up to you due to the poor acceleration.&lt;br /&gt;
* The .50 cals are underpowered for its rank.&lt;br /&gt;
* The FFAR rockets are placed at the wing tips, this will result in less accuracy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/6990-development-f-84f-thunderstreak-en|Devblog]] ===&lt;br /&gt;
In the late 1940's, the manufacturer 'Republic' sought to improve the performance of the F-84 in order to bring it closer in line with the F-86 Sabre. As a result, it developed a new variant of the Thunderjet, designated F-84F. The new aircraft featured, among other changes, a new swept wing and a more powerful engine than its predecessor. Although Republic initially intended the new aircraft to be an extensive modernization of the base F-84, possessing a high degree of part compatibility with preceding variants, in the end, only less than 20% of the parts were interchangeable, resulting in the F-84F Thunderstreak becoming its own independent design.&lt;br /&gt;
&lt;br /&gt;
Following its maiden flight in the early 1950's, the F-84F was ordered into production. However, the USAF focus on strategic bombers at the time resulted in some critical component manufacturing processes being prioritized for bomber production, ultimately leading to a staggered production start of the new F-84F.&lt;br /&gt;
&lt;br /&gt;
The Thunderstreak officially entered service with the USAF in 1954, but was quickly phased out of active service due to engine issues before being reactivated in the early 1960's as tensions between the two superpowers began to rise again. Ultimately, the F-84F kept flying under American colors well into the early 1970's before finally being retired as newer aircraft replaced the Thunderstreak in active service.&lt;br /&gt;
&lt;br /&gt;
The F-84F was also widely exported to NATO members. Chiefly among them were Germany, France, Italy, Belgium, Greece, China, the Netherlands as well as others. In total, well over 2,100 F-84F Thunderstreaks were built, with the Greek Air Force being the last to retire their F-84Fs in 1991.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;F-84F Thunderstreak Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F-84F Thunderstreak WTWallpaper 001.jpg|&lt;br /&gt;
File:F-84F Thunderstreak WTWallpaper 002.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;Other F-84F ''Thunderstreak'' planes:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F-84F_(Germany)|▀F-84F]]&lt;br /&gt;
* [[F-84F_(Italy)|▄F-84F (Italy)]]&lt;br /&gt;
* [[F-84F_(France)|▄F-84F (France)]]&lt;br /&gt;
* [[F-84F_(IAF)|F-84F]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6990-development-f-84f-thunderstreak-en|[Devblog] F-84F Thunderstreak]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/510660-f-84f-thunderstreak/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47_(Family)&amp;diff=89961</id>
		<title>P-47 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47_(Family)&amp;diff=89961"/>
				<updated>2021-01-14T04:24:16Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:P-47 (Family)}}&lt;br /&gt;
==Description==&lt;br /&gt;
The '''Republic P-47 ''Thunderbolt''''', a fighter-bomber aircraft mainly used by the 	United States Army Air Forces.&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Rank III===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|p-47d_luftwaffe}} - ''German-captured USA aircraft (ahistorical)''&lt;br /&gt;
* {{Specs-Link|p-47d_16_re_germany}} - ''German-captured USA aircraft (historical)''&lt;br /&gt;
* [[P-47D-22 RE]]&lt;br /&gt;
* {{Specs-Link|p-47d_22_re_france}} - ''USA lend-lease  aircraft to France''&lt;br /&gt;
* {{Specs-Link|p-47d_23_ra_china_rocaf}} - ''USA lend-lease aircraft to China''&lt;br /&gt;
* [[P-47D-25]]&lt;br /&gt;
* {{Specs-Link|thunderbolt_mk1}} - ''USA lend-lease aircraft to Great Britain''&lt;br /&gt;
* {{Specs-Link|p-47d_ussr}} - ''USA lend-lease aircraft to USSR''&lt;br /&gt;
* [[P-47D-28]]&lt;br /&gt;
* {{Specs-Link|p-47d_30_china}} - ''USA lend-lease aircraft to China''&lt;br /&gt;
&lt;br /&gt;
===Rank IV===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|p-47m-1-re}} - ''(Pilot:George E. Bostwick)''&lt;br /&gt;
* {{Specs-Link|p-47m-1-re_boxted}} - ''(Pilot:Witold Łanowski)''&lt;br /&gt;
* [[P-47N-15]]&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
{{Youtube-gallery|9rpm13C84M0|'''IN THE NAME OF THUNDER!''' - ''Thunderbolt'' section at 00:30 discusses the P-47's.}}&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Churchill_(Family)&amp;diff=85013</id>
		<title>Churchill (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Churchill_(Family)&amp;diff=85013"/>
				<updated>2020-12-26T23:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank III - Ground Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Churchill (Family)}}&lt;br /&gt;
&lt;br /&gt;
'''Churchill''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank II - Ground Vehicles==&lt;br /&gt;
&lt;br /&gt;
* [[Churchill Mk I]]&lt;br /&gt;
&lt;br /&gt;
==Rank III - Ground Vehicles==&lt;br /&gt;
&lt;br /&gt;
* [[Churchill Mk III]]&lt;br /&gt;
* ▀[[Pz.Kpfw. Churchill (Germany)]] - German captured variant of the Churchill Mk III.&lt;br /&gt;
* [[Churchill Mk VII]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|NsoAv8P47Wg|'''The Churchill Family'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tempest_(Family)&amp;diff=81301</id>
		<title>Tempest (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tempest_(Family)&amp;diff=81301"/>
				<updated>2020-12-13T00:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank IV - Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Tempest (Family)}}&lt;br /&gt;
&lt;br /&gt;
'''Tempest''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank IV - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[Tempest Mk II]]&lt;br /&gt;
* [[Tempest Mk V]]&lt;br /&gt;
* ▀[[Tempest Mk V (Germany)]]&lt;br /&gt;
* [[Tempest Mk V (Vickers P)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_81_(RB_52)_(Great_Britain)&amp;diff=80130</id>
		<title>Strv 81 (RB 52) (Great Britain)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_81_(RB_52)_(Great_Britain)&amp;diff=80130"/>
				<updated>2020-12-04T23:56:10Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_centurion_mk_3_ss11}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' (full name: '''Stridsvagn 81 (Rb.52)''') is a premium gift rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]]. A Swedish import of the British [[Centurion Mk 3]], it features an add-on of three SS.11 anti-tank missile on the turret. It uses the MCLOS guidance system (SACLOS in arcade mode), which means that the missiles must be manually guided by the tank movement keys to their target.&lt;br /&gt;
&lt;br /&gt;
This vehicle is no longer obtainable in the British Tech tree but be found in the Swedish Tech Tree [[Strv 81 (RB 52)|(Strv 81 (RB 52)]]). &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 76.2 mm (58°) ''Front glacis'' &amp;lt;br&amp;gt; 76.2 mm (47-48°) ''Lower glacis'' || 50.8 (12°) + 6 mm || 38 mm (8-12°) || 29 mm &amp;lt;br&amp;gt; 8-14 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 152 mm (6-27°) ''Turret front'' &amp;lt;br&amp;gt; 152 mm ''Gun mantlet'' || 89 mm (5-12°) || 89 mm (1-18°) || 50.8 mm ''Border of turret'' &amp;lt;br /&amp;gt; 29 mm ''Center of turret''&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 152 mm || 90 mm || 29 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Suspension wheels and tracks are both 20 mm thick.&lt;br /&gt;
*The steel boxes around the turret and hull give a 4 mm additional protection, though this seems to be a negligible addition.&lt;br /&gt;
*ATGM attached outside the turret act as ammo racks and can be detonated&lt;br /&gt;
*Spaced armour plates are placed on the side of the Centurion, giving an additional 6 mm of side armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,007|rbMinHp=575}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 81 (84 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 81 (84 mm)|84 mm kan Strv 81]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 65 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan=&amp;quot;2&amp;quot; | 8.1 || rowspan=&amp;quot;2&amp;quot; | 7.2 || rowspan=&amp;quot;2&amp;quot; | 6.6 || rowspan=&amp;quot;2&amp;quot; | 6.3&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| slpprj || APCBC || 232 || 229 || 216 || 201 || 187 || 173&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/54 || APDS || 285 || 283 || 262 || 239 || 218 || 198&lt;br /&gt;
|-&lt;br /&gt;
| slsgr m/53 || HE || 15 || 15 || 15 || 15 || 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| slpprj || APCBC || 1,000 || 9.1 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/54 || APDS || 1,400 || 3.2 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| slsgr m/53 || HE || 600 || 7.5 || 0.4 || 0.5 || 1,130 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| rökgr m/53 || 250 || 9.3 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Strv_81_(RB 52).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''65''' || 62&amp;amp;nbsp;''(+3)'' || 33&amp;amp;nbsp;''(+32)'' || 17&amp;amp;nbsp;''(+48)'' || 1&amp;amp;nbsp;''(+64)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Turret empty: 62&amp;amp;nbsp;''(+3)''&lt;br /&gt;
* Front empty: 33&amp;amp;nbsp;''(+32)''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Robot 52 (SS.11)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Robot 52 (SS.11)]] missile&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| 3 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Rb.52 || ATGM || 600 || 600 || 600 || 600 || 600 || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Rb.52 || ATGM || 180 || 3,000 || 30 || 0 || 0.1 || 3,470 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Strv_81_(RB_52).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || 2&amp;amp;nbsp;''(+1)'' || 1&amp;amp;nbsp;''(+2)'' || 0&amp;amp;nbsp;''(+3)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|BESA (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[BESA (7.92 mm)|7.92 mm BESA]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,600 (225) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Stridsvagn 81 is essentially the Centurion Mk.3. It is an effective medium tank if played to its strengths.&lt;br /&gt;
&lt;br /&gt;
If one wants to keep it simple, just use the powerful gun to snipe from distance.&lt;br /&gt;
&lt;br /&gt;
More advanced tankers can utilize the not too impressive max speed (35kmph/22mph) to move with this medium tank into the flanks of enemy tanks (close to the border of a map) and search for positions like hills and ridges where one can make use of the amazing -10° gun depression to hide the vulnerable lower plate of this tank. Once in position, one should use the binoculars to scout for enemies without exposing the turret. If an enemy tank is spotted that could be a potential threat, pop out a little bit and start to take out the enemies gunner/cannon barrel/cannon breech to prevent him from returning fire. Now utilize the quick reload to take out one crew member after the other to finish off the opponent. If an enemy is spotted who is exposing their side or even the rear while not aiming towards the Strv 81, shoot the engine first to immobilize and possibly even ignite the enemy tank, preventing him to take cover. The next shots should again disable the gun of the enemy, now finish the prey by shooting all crew members or, if feeling lucky, shoot an ammo rack.&lt;br /&gt;
&lt;br /&gt;
The best choice to pierce enemy tanks is obviously the Shot Mk.3 (APDS) although it is quite expensive in terms of Silver Lions. The Shot Mk. 1 (APCBC) works in most situation as well but lacks penetration compared to the Mk. 3 APDS shot. The amazing penetration characteristics of this APDS shot enables this gun to pierce front plates of all Panther models (apart from the Panther II) to ranges up to 2000m. T-44s and Panther IIs front plates can be penetrated to ranges up to almost 1000m. Keep in mind though that the front plate of the T-44 is angled at 60°, so it bounces even this powerful APDS shot quite often. Even the front plate of the mighty Tiger II is not able to stop this APDS shot if not angled and the range is shorter than 100m. However, aside from the gun, the Strv 81 has access to three potent [[Anti-tank guided missiles|anti-tank guided missiles]].&lt;br /&gt;
&lt;br /&gt;
In a head to head situation with an enemy tank approaching try to angle the Strv 81 not more than 5° degrees to either side since the side armour is quite weak (50.8mm), try to hide the lower front plate which is a massive weak spot, while reloading turn the turret 10° to the right to maximize chances of bouncing shots (right side of the turret front has some extra armour) and keeping the gunner alive.&lt;br /&gt;
&lt;br /&gt;
'''''How to use an [[Anti-tank guided missiles|ATGM]]'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The addition of the ATGM means the Strv 81 has the potential to act as a long-range support vehicle from the rear lines or the flanks. Prop up the Centurion in a well fortified and safe location and use it as a base of fire and launch missiles onto the enemies' front or sides. With the high amount of penetration available on the SS.11 missiles, even a glancing hit can do massive damage to the hit enemy tank.&lt;br /&gt;
&lt;br /&gt;
The SS.11 missiles attached to the right side of the Strv 81 turret provide up to 600 mm of penetration upon impact, making all but the most deflected shots potent to any targets. Three are available for immediate usage and are guided by a MCLOS system. The missile have a trajectory of going up for a distance before leveling, creating a &amp;quot;dead zone&amp;quot; of up to 200 meters that the missile cannot adequately engage in.&lt;br /&gt;
&lt;br /&gt;
In arcade mode, the missile guidance system is relatively uncomplicated in aiming. Simply aim the crosshair onto the desired target and the missile will adjust to fit into the crosshair. The guidance system is sensitive as such it is not recommended to rapidly swing the crosshair around during the missile trajectory to keep it stable and on track. Once depleted, the missile will gradually reload to refill the launch racks.&lt;br /&gt;
&lt;br /&gt;
In realistic and simulator mode, the missile is guided by the tank movement keys of [W], [A], [S], and [D]. [W] and [S] moves the missile vertically while [A] and [D] moves the missile horizontally. The guidance system will not activate until the missile clears its dead zone. The system is sensitive as such it is not recommended to rapidly tap the keys for movement else the missile moves out of the scope and away from the controls. Once depleted, the missile will not automatically reload and must be driven onto a captured control point for reloads.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| slpprj m/54&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| rökgr m/53&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Really nice 20 pounder gun with a surprising reload rate. An ACE crew can reload the gun in an excellent 6.3 seconds.&lt;br /&gt;
* APDS shell provides great ballistics and penetration&lt;br /&gt;
* Depression and good optics translate to adequate firing capacities.&lt;br /&gt;
* Has 3 keyboard guided ATGM's that have an astounding 600mm of HEAT penetration. No tank at this BR can absorb that kind of penetration.&lt;br /&gt;
* The turret has a lot rounded angles. Will bounce some powerful shells every so often.&lt;br /&gt;
* There's a large 17mm steel plate sitting between the driver and the reserve ammo, reducing the likelihood of ammo explosion.&lt;br /&gt;
* Decent engine power. Can climb hills and accelerate to its top speed rather quickly, with workable reverse too.&lt;br /&gt;
* Gets the usual bonuses that come with all Premium tanks.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The turret protection is unreliable thanks to the mediocre armor. 3 of the 4 crew members are in the turret.&lt;br /&gt;
* The lower plate and side plates are weak, vulnerable to even small caliber APBC or APHE.&lt;br /&gt;
* Very little engine deck armor. Susceptible to artillery and strafing aircraft.&lt;br /&gt;
* APDS shell might require several shots to destroy tanks.&lt;br /&gt;
* The 8-round ready ammo rack is used up rather quickly. If all 8 rounds are expended, the tanks fire rate drops significantly until first-stage ammo refill.&lt;br /&gt;
* ATGM's are really slow and landing an impact can be difficult.&lt;br /&gt;
* Very slow for a medium tank. Some heavy tanks might be faster.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The tank's concept was made in 1943 when the Directorate of Tank Design, under Sir Claude Gibb, was asked to produce a new heavy cruiser tank for the General Staff under the designation ''A41'', which was to become the standard of a British &amp;quot;Universal Tank&amp;quot; to replace the separated &amp;quot;infantry&amp;quot; and &amp;quot;cruiser&amp;quot; tanks currently used. As World War II progressed and the Germans unveiled their heavier tanks with an [[KwK 36 (88 mm)|88 mm cannon]] like the [[Tiger H1|Tiger]], War Office made a revision to their design requirements to counter this threat. The requirements now include an increased durability and reliability, with the ability to protect itself against the 88 mm gun and mines, an agility similar to the [[Comet I|Comet tank]] and with good reverse speed, all while staying under a 40 ton weight.&lt;br /&gt;
&lt;br /&gt;
Responding to these requirements, the department developed a larger hulls by adapting the suspension on the Comet, lengthening with another road wheel and spacing between the wheels. The standard Christie suspension used on the previous cruiser tanks was replaced by the Horstmann suspension, which uses coil springs on two-wheel bogies on each side and is proven to be easier to maintain than the Christie suspension. The hull used a welded and sloped armour with a cast turret mounting the famous [[Ordnance QF 17-pounder (76 mm)|17-pounder cannon]]. The speed of the tank would be established by using the Rolls Meteor engine previously used on the Comet and [[Cromwell V|Cromwell]]. Despite these changes, the department concluded that the weight restriction would not allow the tank design to withstand the 88 mm rounds. The weight restriction was done so the tank would be able to be carried around in the Mk.I and Mk.II transport trailers, which had a 40-ton load. This restriction was rescinded to allow more freedom in the tank design, which showed potential to War Ministry. The heavier tank designs developed had armour equivalent to the heaviest infantry tanks like the [[Churchill Mk VII|Churchill tank]], yet with superior cross-country mobility due to improved suspension and engines.&lt;br /&gt;
&lt;br /&gt;
The tank was given the name '''Centurion''' and the first mock-ups of the design was made by AEC and was presented in May 1944. After that, 20 pilot models were ordered with a various armament combinations. Ten had a 17-pounder and a 20 mm Polsten gun (5 with a machine gun in turret rear, 5 with an escape door instead), five had a 17-pounder and a BESA machine gun and an escape door, five more with the 77 mm HV gun with a driver operated hull machine gun. The prototypes of the 40-ton design, the Mk.1, had a 76 mm armour on the front glacis, which was made very powerful with the heavy sloping design on the tank. Added with a 152 mm thick turret armour, the Centurion became a very protected tank design, yet it was also very agile, outperforming the Comet tank in tests. The next Centurion model, Mk.2, featured a much thicker 118 mm front glacis armour and a thicker side armour. Production began for the Centurion Mk.2 in November 1945 for 800 tanks from Leyland Motors, Royal Ordnance Factories, and Vickers. The Mk.2 was put into service in the 5th Royal Tank Regiment in December 1946.&lt;br /&gt;
&lt;br /&gt;
After the Centurion Mk.2 was put into service, Royal Ordnance developed the successor to the 17-pounder, the [[Ordnance QF 20-pounder Mk.I (84 mm)|84 mm 20-pounder]]. With this, the Centurion went through another upgrade to mount the 20-pounder. The 20 mm Polsten gun was removed and replaced by a BESA gun due to its questionable utility. The new upgrade, now the [[Centurion Mk 3]], also featured an automatic stabilization system that improved firing accuracy while on the move. The tank was first produced in 1948 and overtook the previous Mk.1 and Mk.2 in service. However, the 20-pounder also did not stay in service for long and were replaced by the more powerful [[L7A1 (105 mm)|105 mm L7 gun]] from Royal Ordnance Factories. All Centurions versions after Mark 5/2 used the L7 gun, including the [[Centurion Mk 10]], which also featured additional armour with the new gun.&lt;br /&gt;
&lt;br /&gt;
===Swedish import===&lt;br /&gt;
Sweden, a neutral power during World War II, analyzed the progress of technology and concluded they needed a replacement tank for their armoured forces. The Swedish Armed Forces right after World War II in 1945 decided that the most suitable tank for the upcoming years of the Cold War was the Centurion tank. A request was sent for the purchase of the vehicles, but Britain affirmed that their needs must be met before any exports of the Centurion tank could be made. Not eager to wait long for their tanks, Sweden started development in 1951 to create their own tank, designated &amp;quot;Emil&amp;quot;, as well as seek out the AMX-13 light tank from France. However the wait ended abruptly when Britain started to export the Centurion in 1952, and Sweden swooped up an order of 80 Centurion Mk 3 in 1952, with the first delivery arriving in April 1953. The Swedish designated the adopted Centurion Mk 3 tank as the '''Stridsvagn 81'''. In 1955, Sweden imported another batch of Centurion, 160 Mk 5 variants, and employed them in the same designation as well. In the 1960, Sweden bought another batch of [[Centurion Mk 10|Mk 10]] tanks that were accepted as the ''Stridsvagn 101''. During the years in service, the Strv 81 and 101 were upgraded with newer equipments, modules, and armaments, as well as changing the designation to signal the improvements. There were also tests such as the inclusion of '''SS.11''' missile on the turret side to improve the firepower of the Centurions.&lt;br /&gt;
&lt;br /&gt;
The Centurion Stridsvagn series served alongside the domestic Strv 103 design as the primary vehicle of the Swedish armoured forces. In 1990s, the Swedish military started to phase out the two tanks as they modernized their forces. After a series of tests between the Russian T-72, American M1 Abrams, and German Leopard 2, the Swedish military replaced their outdated armoured fleet with the Leopard 2, designated the ''Stridsvagn 121''.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=uk_centurion_mk_3_ss11 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|IJ0jYa4sRTE|'''Premium Vehicles: {{PAGENAME}}''' - ''War Thunder Wiki''|ly9JS6errQQ|'''Best secondary armaments''' discusses the {{PAGENAME}} at 3:55 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Strv 81 (RB 52)]]&lt;br /&gt;
* [[Strv 81]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[AMX-13 (SS.11)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3734-development-strv-81-the-missile-centurion-en/|[Devblog] Strv-81: The Missile Centurion]]&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F4U_(Family)&amp;diff=79917</id>
		<title>F4U (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F4U_(Family)&amp;diff=79917"/>
				<updated>2020-12-03T18:19:06Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* In-Game Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:F4U Corsair (Family)}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
=== Origin ===&lt;br /&gt;
In 1938 the Navy wanted to find a design for a carrier-based fighter with more performance than the Brewster F2A and Grumman F4F. The design contract was given to Vought, based on their proposal, which featured a plane dependent on the Pratt and Whitney R-2800 engine. The design included an inverted gull wing shape. This was necessary because the engine required a large propeller, which needed a large ground clearance. This would require very long landing gear, except the inverted gull wing shape allowed shorter landing gear, while maintaining the necessary ground clearance. The prototype, named XF4U-1 was armed with 4 machine guns, two .50 caliber machine guns in the wings and 2 .30 caliber machine guns on the engine cowling. The XF4U-1 first flew on May 29, 1940, and became the first single engine plane to fly over 400 mph. Before Vought was allowed to produce the plane though, they had to increase its armament, as it was deemed insufficient based on data from Europe. Its armament was changed to six .50 machine guns, and it was ordered into production. A self-sealing fuel tank in the fuselage above the wings caused the cockpit to be moved aft as well. The Navy ordered 584 F4U-1's on April 2, 1941.&lt;br /&gt;
&lt;br /&gt;
== In-Game Aircraft ==&lt;br /&gt;
&lt;br /&gt;
===Rank II - Aircraft===&lt;br /&gt;
&lt;br /&gt;
* ▄[[Corsair_F_Mk_II_(Great_Britain)|Corsair F Mk II (Great Britain)]] - ''British variant of the F4U-1A''&lt;br /&gt;
* [[F4U-1A|F4U-1A]]&lt;br /&gt;
* [[F4U-1A_(USMC)|F4U-1A (USMC)]]&lt;br /&gt;
* ▅[[F4U-1A_(Japan)|F4U-1A (Japan)]] - ''Japanese captured Corsair''&lt;br /&gt;
&lt;br /&gt;
===Rank III - Aircraft===&lt;br /&gt;
&lt;br /&gt;
* [[F4U-1C|F4U-1C]]&lt;br /&gt;
* [[F4U-1D|F4U-1D]]&lt;br /&gt;
* [[F4U-4]]&lt;br /&gt;
&lt;br /&gt;
===Rank IV - Aircraft===&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;br /&gt;
&lt;br /&gt;
* [[F4U-4B|F4U-4B]]&lt;br /&gt;
* [[F4U-4B_VMF-214|F4U-4B VMF-214]]&lt;br /&gt;
* [[F4U-7|F4U-7]] - ''French variant of the Corsair''&lt;br /&gt;
* [[AU-1]]&lt;br /&gt;
* [[F2G-1]]&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
=== Powerplant ===&lt;br /&gt;
The F4U was powered by a Pratt and Whitney R-2800 engine. This was the most powerful and largest engine available when the F4U was being developed. An engine that powerful required a large propeller, 13 feet and 4 inches in diameter. The propeller was 3 bladed for all versions up until the F4U-4 when it got a 4 bladed propeller.&lt;br /&gt;
&lt;br /&gt;
=== Wings and Landing Gear ===&lt;br /&gt;
Since the F4U was designed as a carrier-based fighter, the wings needed to be foldable, so the plane would take up less room on an aircraft carrier. In order to allow for the aircraft's wings to fold, the landing gear could not fold into the wings like many aircraft of the day, but would instead need to fold rearward. Unfortunately, due to the humongous 13-foot Hamilton Standard four-bladed propeller, the rearward folding landing gear would need itself to be extremely long in order to maintain propeller arc clearance, threatening the structural stability of the landing gear. To solve all of these problems, the aircraft's wing design was given inverted gull wings, which allowed the length of the landing gear to be reduced.&lt;br /&gt;
&lt;br /&gt;
The F4U was very aerodynamic for its time. It utilized spot welding instead of rivets to decrease drag. It was also the first U.S. Navy aircraft to have landing gear that retracted into a fully enclosed wheel well, and the supercharger air intakes were located in the wings, instead of using scoops that protrude from the aircraft. The Corsair also used fabric to cover the parts of the wing aft of the main spar, the ailerons, rudder, and elevators. All of these factors significantly reduced drag, increasing the aerodynamics of the aircraft. Despite this, when using the flaps, the Corsair could still perform carrier landings, as the flaps could be angled at 60° to decrease speed while still maintaining enough lift to properly land.&lt;br /&gt;
&lt;br /&gt;
=== Technical Issues ===&lt;br /&gt;
The F4U was not without its problems. Many of the issues it faced were related to its ability to be used on aircraft carriers such as having an aft placed cockpit and long &amp;quot;nose&amp;quot; at the front of the aircraft. This configuration reduced the pilot's visibility, which was important during carrier landings. In fact, the pilot could not see the Landing Signal Officer (LSO) for much of the landing approach. In addition, the hydraulically powered cowl flaps could potentially splatter hydraulic fluid onto the windscreen, limiting visibility even further. To prevent fluid splattering the solution was to affix the cowl flaps down permanently. The low visibility upon landing was later solved by the Fleet Air Arm of the Royal Navy.&lt;br /&gt;
&lt;br /&gt;
In addition to the visibility issues, there were other issues involved with landing on a carrier. During a carrier landing, the right-wing would unexpectedly stall and send the aircraft into a spin. When the throttle was quickly turned up the left-wing would drop very quickly, also causing a spin or causing the pilot to lose control. This issue was fixed by adding a stall strip to the right-wing just outboard of the main armament. This strip was added to the leading edge of the wing and allowed the right-wing to stall at the same point as the left-wing. The hydraulic landing gear would also tend to bounce upon landing. This was solved by adding a &amp;quot;bleeder valve&amp;quot; that released hydraulic pressure gradually, allowing the landing gear to absorb some of the contact with the runway and to prevent bouncing upon landing.&lt;br /&gt;
&lt;br /&gt;
=== Performance Against Contemporary Designs ===&lt;br /&gt;
The F4U Corsair performed very well against its contemporary rivals. Compared to the Grumman F6F Hellcat, the F4U was significantly faster. Compared to the Republic P-47 Thunderbolt, the F4U was 13 mph slower, but reached its maximum speed at a lower altitude, giving the F4U an advantage at lower altitudes. All three of these planes used the Pratt and Whitney R-2800 engine.&lt;br /&gt;
&lt;br /&gt;
== Service ==&lt;br /&gt;
&lt;br /&gt;
=== World War 2 ===&lt;br /&gt;
&lt;br /&gt;
==== United States ====&lt;br /&gt;
On July 31 1942, the Navy received its first F4U-1. The framed canopy, the long nose, and the angle of the nose made it very hard to taxi on a carrier deck, as forward visibility was low. Despite all of the problems with the design, it was found that the Corsair could land on a carrier during carrier qualification on USS ''Wolverine'', USS ''Core'', and USS ''Charger''. Navy squadron VF-12 soon completed deck landing qualification, in April of 1943. By this point the F6F Hellcat had entered service, and it was preferred over the F4U because it was much easier to land on a carrier. In 1942, the Corsair was sent to the Marine Corps to be used as a land-based fighter, since it still had issues landing on carriers.&lt;br /&gt;
&lt;br /&gt;
===== Marine Corps =====&lt;br /&gt;
'''Combat'''&lt;br /&gt;
&lt;br /&gt;
In 1943, the Corsair started to be used by the Marine Corps, operating out of the Solomon Islands, notably, Guadalcanal. The first combat action was on 14 February 1943, when Corsairs of VMF-124 were escorting B-24 Liberator bombers, along with P-40 Warhawks and P-38 Lightnings. The Japanese launched an attack, and four P-38s, two P-40s, two F4Us, and two B-24s were lost. The Japanese lost four A6M Zeros, one of which was knocked out by an F4U, although it was because of an aerial collision, not combat.&lt;br /&gt;
&lt;br /&gt;
On 26 March 1944, Corsairs recorded their first real kills. They shot down eight A6M Zeros while escorting B-25 bombers over Ponape. VMF-113 covered the landings at Ujelang, but quickly began striking targets in the Marshall Islands for the rest of 1944, since the landings were unopposed. One notable kill by a Corsair was when Marine Lieutenant R. R. Klingman of VMF-312 knocked out a Japanese aircraft by ramming its tail with his propeller, since his guns had jammed. He still managed to land safely, even though his propeller was missing five inches on the blades. At the Battle of Okinawa, a number of Corsair squadrons saw success, such as VMF-312, VMF-323, and VMF-224.&lt;br /&gt;
&lt;br /&gt;
'''Modifications for Use as a Land-Based Fighter'''&lt;br /&gt;
&lt;br /&gt;
965 F4U-1As were built as land-based fighters, since they had not yet been cleared for carrier operations. These models had the hydraulic mechanisms for folding the wings removed. In addition, many had their arrestor wire hooks removed in the field. The modifications simplified the design and reduced unnecessary weight.&lt;br /&gt;
&lt;br /&gt;
'''Fighter-Bomber'''&lt;br /&gt;
&lt;br /&gt;
The Corsair had the ability to be used as a fighter-bomber, which was utilized by the Marine Corps, starting in 1944. Charles Lindbergh, working with the Marines as a civilian adviser, flew Corsairs in attempts to increase their payload. In the process, he flew missions against Japanese positions in the Marshall Islands, and got a Corsair in the air with 4,000 lbs of bombs. By 1945, the Corsair was performing missions with bombs, rockets, napalm, tiny tim rockets, and even Bat glide bombs. It fought over Iwo Jima, Peleliu, and Okinawa.&lt;br /&gt;
&lt;br /&gt;
===== US Navy =====&lt;br /&gt;
In the Solomon Islands, VF-17 reinstalled the tail hooks on their Corsairs, so they could land on the carriers they would be providing air cover for during the raid on Rabaul. The Navy finally cleared the Corsair for carrier operations in April of 1944 when the oleo struts were improved to eliminate bouncing on landing. VMF-124 became the first Corsair squadron to be based on an aircraft carrier in December 1944, along with VMF-213. The amount of Corsair squadrons operating from carriers increased over the course of the war, as they were necessary to help protect against ''kamikaze'' attacks.&lt;br /&gt;
&lt;br /&gt;
==== Royal Navy ====&lt;br /&gt;
'''Carrier Optimization'''&lt;br /&gt;
&lt;br /&gt;
Early in World War 2, the Royal Navy only had access to large, two seat planes with bad maneuverability. They quickly moved to replace them with newer designs, including naval variants of the Hawker Hurricane and the Supermarine Spitfire. These designs did not have the range necessary to operate from an aircraft carrier. The F4U Corsair was seen as an alternative. The Royal Navy received 95 F4U-1 Corsairs in November of 1943, and dubbed them Corsair Mk I. The squadrons were trained on the East Coast of the United States and then sent to Britain. The Royal Navy quickly learned of the Corsairs many flaws. There were multiple fatal crashes, as the Corsair was not yet optimized for carrier operations.&lt;br /&gt;
&lt;br /&gt;
In order to clear the smaller bulkhead of their carriers, many Royal Navy Corsairs had their wings clipped by eight inches. The Royal Navy used a different landing approach than the US Navy. They would approach the carrier in a left-hand turn, in order to keep the deck in sight of the pilot. This approach was later adopted by the US Navy and Marine Corps, solving some of the problems of carrier landings. In addition, the Royal Navy was the first to add a number of modifications that further improved carrier landings. They raised the pilots seat by seven inches, gave the Corsair a new canopy with increased visibility, and permanently shut the cowl flaps on the engine.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&lt;br /&gt;
After the modifications were installed on the Corsair Mk I, the Royal Navy received 510 -1A and -1D Corsairs, designated Corsair Mk II in Fleet Air Arm service. They also received 430 Brewster-built F3A-1 and F3A-1D Corsairs, known as Corsair Mk III. In addition, 857 Goodyear Corsairs, of FG-1, FG-1A, and FG-1D types, were received and designated Corsair Mk IV. Only the Corsair Mk IIs and Corsair Mk IVs were used in combat by the Royal Navy.&lt;br /&gt;
&lt;br /&gt;
Royal Navy Corsair squadrons were trained and equipped in the United States, and then shipped to combat zones. The Royal Navy cleared the Corsair for carrier operations much before the United States did. In the European Theater, the Corsair was used in Operation Tungsten in 1944. This was an attempt to sink the German battleship ''Tirpitz''. Corsairs from the HMS ''Victorious'' and HMS ''Formidable'' provided air cover during the attacks. In the Pacific Theater, the Corsair was used in multiple major attacks, including Operation Cockpit in 1944. In July and August 1945, the Corsair was used in attacks on the Japanese mainland. Throughout the War, 18 Royal Navy squadrons were equipped with Corsairs. Eight of those squadrons saw combat, and achieved 47.5 aerial kills.&lt;br /&gt;
&lt;br /&gt;
==== Royal New Zealand Air Force ====&lt;br /&gt;
In the Pacific, the Royal New Zealand Air Force (RNZAF) was equipped with Curtiss P-40 Warhawks. Although these aircraft had shown their age and weaknesses when compared to the Japanese aircraft they faced, the RNZAF squadrons performed admirably in aerial combat. Because of this, the United States decided to allow New Zealand to use F4U Corsairs since they were not yet being used on carriers. They were first delivered to New Zealand in 1944, replacing P-40 Warhawks and SBD Dauntlesses. Corsairs equipped all ten RNZAF fighter squadrons in the Pacific Because it arrived so late in the war, there were not very many Japanese planes for the RNZAF Corsairs to engage, at least in the zones they operated in. Mostly they supported the ground forces from New Zealand, Australia, and the United States. After the war, in 1945, all but one (No. 14) RNZAF squadrons disbanded. Squadron No. 14 was based in Japan until 1947 when the Corsair was retired from service.&lt;br /&gt;
&lt;br /&gt;
==== Captured Corsairs ====&lt;br /&gt;
In July of 1944, a Royal Navy F4U-1A was involved with an anti-submarine patrol. Due to technical issues, the Corsair had to land in Norway. The pilot was captured, and the Corsair was sent to a testing facility at Erprobungsstelle Rechlin in Germany. At some point in the war, the Japanese had captured two Corsairs and likely tested one of them. It was discovered after the war ended near the Kasumigauru flight school.&lt;br /&gt;
&lt;br /&gt;
=== Korean War ===&lt;br /&gt;
'''United States'''&lt;br /&gt;
&lt;br /&gt;
By the time of the Korean War, there were more modern fighters than the F4U Corsair, including jet fighters. Because of this, the F4U was used, for the most part, in a close air support role, instead of that of a fighter. The Corsair versions used in Korea included F4U-4B, F4U-4P, F4U-5N, F4U-5NL, and AU-1. Early in the war, Corsairs saw some action dogfighting with Yak-9s. Later in the war, jet powered Mig-15s were seen. Generally, a piston engined F4U would make an easy target for a jet powered Mig-15, but in one case an F4U was able to shoot down a Mig-15. Captain Jesse Folmar from the Marine Corps was able to catch a Mig-15 while it was low and slow, and was able shoot it down. He was shot down soon after, but was rescued quickly, and was back in the cockpit the next day.&lt;br /&gt;
&lt;br /&gt;
Most of the combat Corsairs saw during the war was dropping bombs, rockets, napalm, and using their cannons to attack ground targets. In addition, the night fighter versions (F4U-5N/NL) were used to intercept attacks by enemy fighters such as the Po-2 biplane. The Po-2 made attacks at night, harassing UN forces. It was hard to shoot down because they flew very low and slow, and the wooden biplane was hard to find on radar. F4U's were also used to attack enemy convoys and supply lines, with the help of C-47 Dakotas/Skytrains. The C-47 would mark the targets with flares, so the F4Us could accurately attack them. F4Us were credited with 12 enemy planes shot down during the war. Navy pilot Guy Bordelon became the only Navy ace in the war, and also the only night ace, and the only American to become an ace in a piston-engine aircraft during the war.&lt;br /&gt;
&lt;br /&gt;
=== French Navy ===&lt;br /&gt;
After World War 2, France was gifted with four aircraft carriers, two from the US Navy, and two from the Royal Navy. They were equipped with Douglas SBD Dauntlesses, Curtiss SB2C Helldivers, and Grumman F6F-5 Hellcats. These aircraft were starting to show their age, and lack of performance compared to contemporary designs. They needed replaced, and the palne that would replace them was the F4U Corsair.&lt;br /&gt;
&lt;br /&gt;
'''First Indochina War'''&lt;br /&gt;
&lt;br /&gt;
The F4U-7 was specifically designed for the Aéronavale, and was the last production variant of the F4U Corsair. The last corsair rolled out of the factory on 31 January 1953, the last of 94 F4U-7s. They were bought by the US, and then given to the Aéronavale through the US Military Assistance Program (MAP). They fought in the First Indo China War for three months, flying 959 combat missions. They dropped 700 tons of bombs, fired 70,000 20 mm cannon rounds, and more than 300 rockets. Two Corsairs were shot down by the Viet Minh, and six more were damaged. Along with the 94 F4U-7s, there were 25 AU-1s lent by the US, which were returned after the war.&lt;br /&gt;
&lt;br /&gt;
'''Suez Crisis (Operation Musketeer)'''&lt;br /&gt;
&lt;br /&gt;
Operation Musketeer, the code name for the Anglo-French-Israeli seizure of the Suez Canal in 1956. The goal of the Corsair flotillas (14F and 15F) was to destroy ships of the Egyptian Navy at Alexandria. This did not come to fruition, as there were US Navy ships present, deterring the attack. Instead, the Corsairs attacked airfields in the Nile Delta. In this action, one Corsair was shot down, and two more were damaged upon landing on the aircraft carriers. Throughout the operation, Corsairs dropped 25 tons of bombs, fired over 500 rockets, and 16,000 20 mm cannon shells.&lt;br /&gt;
&lt;br /&gt;
'''Algerian War'''&lt;br /&gt;
&lt;br /&gt;
After Operation Musketeer, the three Corsair flotillas were moved to Telergma and Oran airfields in Algeria in 1956. From there they escorted helicopters and provided close air support. During the Algerian War, French Corsairs flew CAS missions between 1955 and 1962. In 1958, between February and March, F4U Corsairs flew missions from ''Bois Belleau'' (formerly the USS ''Belleau Wood)'', the only aircraft carrier involved in the war.&lt;br /&gt;
&lt;br /&gt;
'''Tunisia'''&lt;br /&gt;
&lt;br /&gt;
In 1956, the French recognized Tunisian independence, but did not remove their troops from the airbase in Bizert. Tunisia asked France to remove their troops in 1961, but France did not comply. On 17 July, Tunisia blockaded the base in an attempt to force France to withdraw from the base. A battle ensued that lasted three days. Corsairs from the 12F and 17F flotillas escorted paratrooper reinforcements to the base. In addition, the Aéronavale launched attacks on the Tunisian soldiers and vehicles. Three Corsairs were damaged by ground fire, and they launched over 150 sorties throughout the conflict.&lt;br /&gt;
&lt;br /&gt;
'''ATGM Experiments'''&lt;br /&gt;
&lt;br /&gt;
In 1959 the Aéronavale experimented with equipping Corsairs with SS.11 wire guided ATGMs. In order to use them in battle, the pilot had to guide the missile by joystick with his right hand at about 2 kilometers from the target, while keeping track of it, while steering the plane with his left hand. Supposedly, the experiments proved successful, although no Corsairs were ever equipped with the ATGMs, even during the Algerian War that was going on at the time. All of the French Corsairs had been removed from service by 1964.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Football War&amp;quot; ===&lt;br /&gt;
The last combat the F4U Corsair saw in its long career was during the 1969 &amp;quot;Football War&amp;quot;. This war was fought between Honduras and El Salvador and was presumably initiated after a soccer game between the two countries. The air forces of the two countries were equipped with only propeller-driven aircraft, and the war was the last conflict involving combat between propeller-driven aircraft. On 17 July 1969, Captain Fernando Soto of the Honduran Air Force shot down a Cavalier Mustang and two FG-1 Corsairs of the Salvadoran Air Force. No Honduran aircraft were shot down during the course of the war, even though private American pilots with experience flying P-51s and F4Us were hired to fly combat missions by El Salvador.&lt;br /&gt;
&lt;br /&gt;
== US World War 2 Statistics ==&lt;br /&gt;
'''General'''&lt;br /&gt;
&lt;br /&gt;
* '''Total Operational Sorties:''' 64,051&lt;br /&gt;
* '''Percentage of Total USMC and USN Sorties:''' 44%&lt;br /&gt;
* '''Sorties from Carrier Decks:''' 9,581 (15%)&lt;br /&gt;
* '''Air Victories (Kills):''' 2,140&lt;br /&gt;
* '''Total Air Combat Losses:''' 189&lt;br /&gt;
* '''Total Ratio of Victories to Losses:''' 11:1&lt;br /&gt;
* '''Ratio of Kills to Losses Against A6M Zeros:''' 12:1&lt;br /&gt;
* '''Ratio of Kills to Losses Against Ki-84's, N1K-J's and J2M's:''' 6:1&lt;br /&gt;
* '''Amount of Bombs Dropped:''' 15,621 Short Tons (14,171 Metric Tons)&lt;br /&gt;
* '''Percentage of Bombs Dropped by US Fighters:''' 70%&lt;br /&gt;
&lt;br /&gt;
'''Losses'''&lt;br /&gt;
&lt;br /&gt;
* '''By Aerial Combat:''' 189&lt;br /&gt;
* '''By Anti-Aircraft Fire:''' 349&lt;br /&gt;
* '''During Combat Missions:''' 230&lt;br /&gt;
* '''During Non-Combat Missions:''' 692&lt;br /&gt;
* '''While on the Ground or Aboard Ships:''' 164&lt;br /&gt;
&lt;br /&gt;
== Aces ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ira Kepford.jpeg|thumb|242x242px|LTJG Ira C. Kepford at the cockpit of an F4U Corsair, 22 March 1944, in the Solomon Islands.]]&lt;br /&gt;
&lt;br /&gt;
=== US Navy ===&lt;br /&gt;
'''Ira C. Kepford'''&lt;br /&gt;
&lt;br /&gt;
A member of the famed VF-17 &amp;quot;Jolly Rogers&amp;quot; squadron, Kepford achieved a total of 16 confirmed kills in his F4U-1A.&lt;br /&gt;
&lt;br /&gt;
'''Roger R. Hedrick'''&lt;br /&gt;
&lt;br /&gt;
A member of VF-17, and later the Commanding Officer of VF-84, he got 12 confirmed kills in an F4U-1A and F4U-1D.&lt;br /&gt;
&lt;br /&gt;
'''John T. Blackburn'''&lt;br /&gt;
&lt;br /&gt;
He was the first Commanding Officer of VF-17, credited with 11 kills in his F4U-1A.&lt;br /&gt;
&lt;br /&gt;
'''Thomas H. Reidy'''&lt;br /&gt;
&lt;br /&gt;
A member of VBF-83, he was credited with 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[File:NH 93596.jpeg|thumb|195x195px|Major Gregory &amp;quot;Pappy&amp;quot; Boyington in flight gear while in command of VMF-214.]]&lt;br /&gt;
&lt;br /&gt;
=== US Marine Corps ===&lt;br /&gt;
'''Gregory &amp;quot;Pappy&amp;quot; Boyington'''&lt;br /&gt;
&lt;br /&gt;
The Marine Corp's top scoring ace, achieving 22 confirmed kills in an F4U-1A as part of VMF-214.&lt;br /&gt;
&lt;br /&gt;
'''Kenneth A. Walsh'''&lt;br /&gt;
&lt;br /&gt;
He had 21 confirmed kills in an F4U-1 and F4U-4, as part of VMF-124. He later was the Operations Officer of VMF-222.&lt;br /&gt;
&lt;br /&gt;
'''James E. Swett'''&lt;br /&gt;
&lt;br /&gt;
Serving in VMF-221 he was credited with 8.5 kills in an F4U, sharing one A6M &amp;quot;Zero&amp;quot; kill with another pilot. Before he flew the F4U he became an ace in a day by shooting down 7 planes in one action.&lt;br /&gt;
&lt;br /&gt;
'''Archie Donahue'''&lt;br /&gt;
&lt;br /&gt;
He is credited with 12 kills in an F4U while serving in VMF-112.&lt;br /&gt;
&lt;br /&gt;
== Notable Squadrons ==&lt;br /&gt;
&lt;br /&gt;
=== US Marine Corps ===&lt;br /&gt;
[[File:VMF-214.jpeg|thumb|Pilots of Marine Corps VMF-214 &amp;quot;Black Sheep&amp;quot; squadron run to their Corsair fighters on call, 11 September 1943, Turtle Bay Fighter Strip, Espiritu Santo Island, in the New Hebrides.|left|194x194px]]&lt;br /&gt;
'''VMF-124'''&lt;br /&gt;
&lt;br /&gt;
The squadron was declared fully operational on 28 December 1942, even though its pilots only had an average of 25 hours in the Corsair. The first Marine Corsair ace was Kenneth A. Walsh, who had achieved 20 out of his 21 aerial victories as part of VMF-124. The Squadron first fought in the Solomon Islands, and later became the first Marine squadron to be based on an aircraft carrier, along with VMF-213. VMF-124 and VMF-213 became the first Marine squadrons to launch a ground attack off of an aircraft carrier on 3 January 1945, when they struck Formosa and the Ryukyu Islands.&lt;br /&gt;
&lt;br /&gt;
[[File:VF-17.jpeg|thumb|211x211px|Five Corsairs of VF-17 in flight over Bougainville Island, March 1944. Plane no. 29 is flown by Ira C. Kepford, credited with 16 kills.]]&lt;br /&gt;
&lt;br /&gt;
'''VMF-214 &amp;quot;Blacksheep&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
In 1943 the squadron was reinstated under the command of Major Gregory &amp;quot;Pappy&amp;quot; Boyington. They called themselves the Black Sheep. During their combat under Boyington's command, the squadron destroyed or damaged 203 enemy planes, with an official tally of 97 aerial victories. They also destroyed multiple enemy auxiliary ships and enemy installations. The squadron produced nine aces during the war.&lt;br /&gt;
&lt;br /&gt;
=== US Navy ===&lt;br /&gt;
'''VF-17 &amp;quot;Jolly Rogers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
VF-17 was the second US Navy squadron to receive F4U-1 Corsair fighters, in 1943. The Corsair had not been cleared for carrier operations by the time the squadron was equipped with it, and as a result the squadron operated off of the ground in the Solomon Islands. They amassed 152 aerial victories, and produced 11 aces. The commander of the squadron was Lieutenant Commander John T. Blackburn. Other notable members of the squadron include Ira C. Kepford and Roger R. Hedrick.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Chance Vought (F4U/AU) ===&lt;br /&gt;
&lt;br /&gt;
; XF4U-1&lt;br /&gt;
: The prototype for the F4U-1. It had a Pratt and Whitney XR-2800-4 engine and four machine guns; one in each wing and two in the nose.  One built.&lt;br /&gt;
; F4U-1 (Corsair Mk I)&lt;br /&gt;
: The first production F4U. It was substantially different from the prototype, with the “bird cage” cockpit moved back to make room for fuselage fuel tanks and three guns in each wing. It had a more powerful Pratt and Whitney R-2800-8 engine. Production figures included with the F4U-1A.&lt;br /&gt;
; F4U-1A (Corsair Mk II)&lt;br /&gt;
: Mid-to-late production Corsairs saw the canopy changed to a clear-view canopy with only 2 frames in order to increase field of vision, and also a new windscreen that was easier to see through. This allowed the rear-view windows to be removed from the design. The pilot’s seat was also raised, to allow better view over the long nose. This was the first design to incorporate the stall strip on the leading edge of the right wing and the improved landing gear oleo-struts. These changes allowed the Corsair to be used in carrier landings. F4U-1As later incorporated a new R-2800-8W water injected engine, which was more powerful. F4U-1As in FAA service were known as Corsair Mk II, and had 8 in clipped off their wings, in order to fit on the Royal Navy aircraft carriers. 2814 F4U-1s and F4U-1As were built. Some claim that this designation is unofficial, but these claims are not widely accepted by aviation historians.&lt;br /&gt;
; F4U-1B&lt;br /&gt;
: Unofficial post-war designation given to F4U-1s modified for Fleet Air Arm usage.&lt;br /&gt;
; F4U-1D (Corsair Mk II)&lt;br /&gt;
: An F4U-1 with an R-2800-8W water injected engine, which gave 250 hp more power. It could carry double the rockets of the F4U-1A, and as such had to have bomb pylons and rocket tabs bolted onto the plane, causing drag. Despite this, it still had a considerable range, as the ability to mount an additional belly drop tank. It had the “blown” canopy, with only a single piece. 1685 built.&lt;br /&gt;
; F4U-1C&lt;br /&gt;
: These were F4U-1Ds but had four 20 mm AN/M2 cannons, instead of six .50 in machine guns. Machine guns were preferred for aerial combat, but the 20 mm cannons were proven in a ground attack role. 200 built&lt;br /&gt;
; F4U-1P&lt;br /&gt;
: An F4U-1 but with photo reconnaissance equipment.&lt;br /&gt;
; V-354 (F4U-1 trainer)&lt;br /&gt;
: A single F4U-1 modified with a second seat in front of the main cockpit as a prototype for a trainer version of the F4U. It was never given an official Navy designation, so it is only known by its company name.&lt;br /&gt;
; XF4U-2&lt;br /&gt;
: Prototype for a night fighter variant, with two auxiliary fuel tanks.&lt;br /&gt;
; F4U-2&lt;br /&gt;
: F4U-1s modified with the outboard right machine gun removed and replaced with an Airborne Intercept radar on the outboard starboard wing. It was intended to be a night fighter. 34 modified from &amp;quot;bird cage&amp;quot; F4U-1s.&lt;br /&gt;
; XF4U-3&lt;br /&gt;
: Experimental variant used to test different engines in the Corsair airframe. One built, but photo evidence suggests it may have been from parts from a &amp;quot;bird cage&amp;quot; F4U-1.&lt;br /&gt;
; XF4U-3B&lt;br /&gt;
: Another XF4U-3 airframe with slight modifications.&lt;br /&gt;
; XF4U-4 and F4U-4X&lt;br /&gt;
: Prototypes incorporating a new engine and cowling. XF4U-4 unbuilt, but two F4U-1As were modified as F4U-4Xs.&lt;br /&gt;
; F4U-4&lt;br /&gt;
: This variant incorporated the new, more powerful, R-2800-18W dual-stage-supercharged engine. The power could be boosted by injecting an alcohol/water concentration to the engine. An air scoop was added to the nose of the plane, and the fuel tanks in the wings were removed. This version had a 4-bladed propeller, instead of a 3-bladed propeller. The windscreen was also changed to flat, bulletproof glass, to reduce distortion. 2050 built.&lt;br /&gt;
; F4U-4C&lt;br /&gt;
: F4U-4s with four 20 mm AN/M2 cannons instead of six .50 in machine guns.&lt;br /&gt;
; F4U-4B&lt;br /&gt;
: Redesignated F4U-4Cs. Some sources claim F4U-4B was the designation for F4U-4s intended for the FAA, but there is little evidence to support these claims. 297 built.&lt;br /&gt;
; F4U-4E&lt;br /&gt;
: Night fighter variant of the F4U-4 with an APS-4 search radar on the starboard wing tip. Some had four 20 mm AN/M2 cannons instead of six .50 in machine guns. Few built.&lt;br /&gt;
; F4U-4N&lt;br /&gt;
: Night fighter variant of the F4U-4 with an APS-6 search radar on the starboard wing tip. Some had four 20 mm AN/M2 cannons instead of six .50 in machine guns. Few built.&lt;br /&gt;
; F4U-4K&lt;br /&gt;
: Drone variant modified from F4U-4s.&lt;br /&gt;
; F4U-4P&lt;br /&gt;
: Photo reconnaissance variant of the F4U-4. 9 built.&lt;br /&gt;
; XF4U-5&lt;br /&gt;
: Had a new engine cowling, among other modifications. 3 modified from F4U-4s.&lt;br /&gt;
; F4U-5&lt;br /&gt;
: A modification of the F4U-4. It incorporated a new R-2800-32(E) engine, a modernized cockpit, all-metal wings, a completely retractable tail wheel, and other modifications. Cannon armament was now standard. 223 built.&lt;br /&gt;
; F4U-5N&lt;br /&gt;
: F4U-5 with a radar. 214 built.&lt;br /&gt;
; F4U-5NL&lt;br /&gt;
: Variant of the -5N modified for operations in a winter environment. It had de-icing boots on the leading edges of the tail and wings. 72 new aircraft built, 29 more were modified from existing F4U-5Ns.&lt;br /&gt;
;F4U-5P&lt;br /&gt;
: A long range photo reconnaissance variant of the -5. 30 built.&lt;br /&gt;
;XF4U-6&lt;br /&gt;
:[[File:80-G-K-20120.jpeg|thumb|AU-1 Corsairs and AD-5W Skyraiders at Naval Air Station North Island, San Diego, California, 19 January 1956.]]Prototype for the F4U-6/AU-1. 1 built.&lt;br /&gt;
; F4U-6/AU-1&lt;br /&gt;
: The F4U-6 was a variant designed for ground attack missions for the Marine Corps. It had extra armor for the fuel tank and pilot, and relocated the oil coolers. It also featured a simplified supercharger, in order to optimise it for low altitude flying. It could carry up to 8,200 lbs of bombs, much more than other variants. This caused its top speed to be much lower than other variants. It was later redesignated as the AU-1. 111 built.&lt;br /&gt;
; F4U-7&lt;br /&gt;
: AU-1 modified for use with the French Navy. 94 built.&lt;br /&gt;
&lt;br /&gt;
=== Goodyear (FG/F2G) ===&lt;br /&gt;
&lt;br /&gt;
; FG-1&lt;br /&gt;
: F4U-1 built by Goodyear for the Marine Corps. They had wings that could not be folded. Production figures included with the FG-1A.&lt;br /&gt;
; FG-1A&lt;br /&gt;
: F4U-1As built by Goodyear for the Marine Corps. They had wings that could not be folded. 2009 FG-1s and FG-1As were built.&lt;br /&gt;
; FG-1D (Corsair Mk IV)&lt;br /&gt;
: F4U-1D built by Goodyear. It had the wingtips clipped for FAA service. 1997 built.&lt;br /&gt;
; FG-1E&lt;br /&gt;
: An FG-1 with radar equipment. Produced by Goodyear.&lt;br /&gt;
; FG-1K&lt;br /&gt;
: A drone variant of the FG-1.&lt;br /&gt;
; FG-3&lt;br /&gt;
: Airframes made by Goodyear that were used for the XF4U-3 project.&lt;br /&gt;
; FG-4&lt;br /&gt;
: F4U-4 produced by Goodyear. Not built.&lt;br /&gt;
; XF2G-1&lt;br /&gt;
: Single FG-1 modified with a Pratt and Whitney R-4360, Wasp Major 4-row 28-cylinder radial engine and a bubble canopy. It had manual-folding wings and a 14 ft propeller.&lt;br /&gt;
; F2G-1&lt;br /&gt;
: Production version of the XF2G-1. Intended for the USMC, never entered service. 5 built.&lt;br /&gt;
; F2G-2&lt;br /&gt;
: F2G-1 with hydraulically folding wings, a tailhook for carrier landings, and a 13 ft propeller. Intended for the USN, never entered service. 5 built.&lt;br /&gt;
&lt;br /&gt;
=== Brewster (F3A) ===&lt;br /&gt;
&lt;br /&gt;
; F3A-1 (Corsair Mk III)&lt;br /&gt;
: F4U-1 license-built by Brewster. Poor quality caused the contract to be terminated by the Navy. Known as the Corsair Mk III in FAA service. None of these Corsairs saw frontline service because of their production defects. 334 built.&lt;br /&gt;
; F3A-1D (Corsair Mk III)&lt;br /&gt;
: F4U-1D license-built by Brewster. Poor quality caused the contract to be terminated by the Navy. This version, although different than the F3A-1, was still known as the Corsair Mk III in FAA service. It had the wingtips clipped for FAA service. 96 built.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
=== F4U-4 ===&lt;br /&gt;
'''General'''&lt;br /&gt;
&lt;br /&gt;
* '''Crew:''' One&lt;br /&gt;
* '''Length:''' 33 ft 8 in (10.26)&lt;br /&gt;
* '''Height:''' 14 ft 9 in (4.5 m)&lt;br /&gt;
* '''Wingspan:''' 41 ft 0 in (12.5 m)&lt;br /&gt;
* '''Wing Area:''' 314 sq ft (29.17 m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
* '''Empty Weight:''' 9,205 lb (4,238 kg)&lt;br /&gt;
* '''Max. Takeoff Weight:''' 14,533 lb (6,592 kg)&lt;br /&gt;
* '''Powerplant:''' 1 × Pratt and Whitney R-2800-18W radial engine, 2,380 hp (1,770 kw)&lt;br /&gt;
* '''Propeller(s):'''&lt;br /&gt;
** 4-bladed, 13 ft 4 in (4.06 m) diameter&lt;br /&gt;
&lt;br /&gt;
'''Performance'''&lt;br /&gt;
&lt;br /&gt;
* '''Maximum Speed:''' 446 mph (718 km/h, 388 kn)&lt;br /&gt;
* '''Stall Speed:''' 89 mph (143 km/h, 77 kn)&lt;br /&gt;
* '''Range:''' 1,005 mi (1,617 km, 873 nmi)&lt;br /&gt;
* '''Combat Range:''' 328 mi (528 km, 285 nmi)&lt;br /&gt;
* '''Service Ceiling:''' 41,500 ft (12,600 m)&lt;br /&gt;
* '''Rate of Climb:''' 4,360 ft/min (22.1 m/s)&lt;br /&gt;
&lt;br /&gt;
'''Armament'''&lt;br /&gt;
&lt;br /&gt;
* '''Guns:'''&lt;br /&gt;
** 6 × .50 in (12.7 mm) M2 Browning machine guns, 400 rounds per gun&lt;br /&gt;
* '''Bombs:''' Up to 4,000 pounds (1,800 kg) ''and/or''&lt;br /&gt;
* '''Rockets:''' 8 × 5 in (12.7 cm) high velocity aircraft rockets (HVAR)&lt;br /&gt;
&lt;br /&gt;
=== F4U-4B ===&lt;br /&gt;
'''General'''&lt;br /&gt;
&lt;br /&gt;
* '''Crew:''' One&lt;br /&gt;
* '''Length:''' 33 ft 8 in (10.26)&lt;br /&gt;
* '''Height:''' 14 ft 9 in (4.5 m)&lt;br /&gt;
* '''Wingspan:''' 41 ft 0 in (12.5 m)&lt;br /&gt;
* '''Wing Area:''' 314 sq ft (29.17 m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
* '''Empty Weight:''' 9,205 lb (4,238 kg)&lt;br /&gt;
* '''Max. Takeoff Weight:''' 14,533 lb (6,592 kg)&lt;br /&gt;
* '''Powerplant:''' 1 × Pratt and Whitney R-2800-18W radial engine, 2,380 hp (1,770 kw)&lt;br /&gt;
* '''Propeller(s):'''&lt;br /&gt;
** 4-bladed, 13 ft 4 in (4.06 m) diameter&lt;br /&gt;
&lt;br /&gt;
'''Performance'''&lt;br /&gt;
&lt;br /&gt;
* '''Maximum Speed:''' 446 mph (718 km/h, 388 kn)&lt;br /&gt;
* '''Stall Speed:''' 89 mph (143 km/h, 77 kn)&lt;br /&gt;
* '''Range:''' 1,005 mi (1,617 km, 873 nmi)&lt;br /&gt;
* '''Combat Range:''' 328 mi (528 km, 285 nmi)&lt;br /&gt;
* '''Service Ceiling:''' 41,500 ft (12,600 m)&lt;br /&gt;
* '''Rate of Climb:''' 4,360 ft/min (22.1 m/s)&lt;br /&gt;
&lt;br /&gt;
'''Armament'''&lt;br /&gt;
&lt;br /&gt;
* '''Guns:'''&lt;br /&gt;
** 4 × .79 in (20 mm) AN/M3 cannons, 231 rounds per gun&lt;br /&gt;
* '''Bombs:''' Up to 4,000 pounds (1,800 kg) ''and/or''&lt;br /&gt;
* '''Rockets:''' 8 × 5 in (12.7 cm) high velocity aircraft rockets (HVAR)&lt;br /&gt;
&lt;br /&gt;
== Operators ==&lt;br /&gt;
[[File:F4U Corsair Operators (2).png|thumb|620x620px|F4U Corsair Operators]]&lt;br /&gt;
'''Argentina'''&lt;br /&gt;
&lt;br /&gt;
Argentine Navy operated 26 F4U-5/5N/5NL Corsairs from 1956 to 1968.&lt;br /&gt;
&lt;br /&gt;
'''Brazil'''&lt;br /&gt;
&lt;br /&gt;
Brazilian Navy operated 30 F4U-1D from 1950 to 1976.&lt;br /&gt;
&lt;br /&gt;
'''Canada'''&lt;br /&gt;
&lt;br /&gt;
Royal Canadian Navy operated 130 F4U-1D from 1948 to 1960.&lt;br /&gt;
&lt;br /&gt;
'''Chile'''&lt;br /&gt;
&lt;br /&gt;
Chilean Navy operated 30 F4U-1D and 20 F4U-4 from 1953 to 1978.&lt;br /&gt;
&lt;br /&gt;
'''El Salvador'''&lt;br /&gt;
&lt;br /&gt;
Air Force of El Salvador operated 25 F4U/FG-1D from 1957 to 1976.&lt;br /&gt;
&lt;br /&gt;
'''France'''&lt;br /&gt;
&lt;br /&gt;
French Navy operated 69 AU-1 and 94 F4U-7 from 1954 to 1964.&lt;br /&gt;
&lt;br /&gt;
'''Honduras'''&lt;br /&gt;
&lt;br /&gt;
Honduran Air Force operated 19 from 1956 to 1979.&lt;br /&gt;
&lt;br /&gt;
'''Netherlands'''&lt;br /&gt;
&lt;br /&gt;
Royal Netherlands Navy operated 35 F4U-1D from 1943 to 1956.&lt;br /&gt;
&lt;br /&gt;
'''New Zealand'''&lt;br /&gt;
&lt;br /&gt;
Royal New Zealand Air Force operated 368 F4U-1 and 60 FG-1D from 1944 to 1949.&lt;br /&gt;
&lt;br /&gt;
'''United Kingdom'''&lt;br /&gt;
&lt;br /&gt;
Royal Navy Fleet Air Arm operated 2,012 Corsairs of all types during World War 2, including 95 Corsair I (F4U-1), 510 Corsair II (F4U-1A), 430 Corsair III (F3A-1D), and 977 Corsair IV (FG-1D).&lt;br /&gt;
&lt;br /&gt;
'''United States'''&lt;br /&gt;
&lt;br /&gt;
United States Navy and Marine Corps operated Corsairs of all production variants from 1942 to 1953.&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G.56&amp;diff=79127</id>
		<title>G.56</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G.56&amp;diff=79127"/>
				<updated>2020-11-29T22:54:20Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Specific enemies worth noting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=g_56&lt;br /&gt;
|cockpit=cockpit_g_56.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] and represents the penultimate modification of the G.55 ''Centauro''.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Loved by its pilots and despised by the enemies that get in its crosshairs, the G.56 is an excellent plane at its tier. It takes the already very solid G.55 airframe, extends the fuselage and places a powerful DB 603 engine in place of the already good DB 605, and drops the two Breda 12.7 mm HMG's, which were fairly useless, to begin with. The improved power of the 603 combined with overall weight deductions allows the aircraft to both literally and figuratively propel itself to new heights and gives it more than a fighting chance when facing other aircraft in the 5.0-6.3 range. Generally speaking, it is a very responsive aircraft with good overall flight characteristics that can dominate the airspace if given the chance. These traits have gained the aircraft the affectionate nickname of ''Super Centauro'' by the community.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 676 || 659 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.8 || 21.4 || 18.0 || 18.0 || rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 724 || 700 || 19.5 || 20.0 || 26.2 || 21.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 460 || 460 || 260 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 420 || &amp;lt; 450 || &amp;gt; 314&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,000 m || 1,500 hp || 1,650 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel plate behind the pilot&lt;br /&gt;
* 50 mm Bulletproof glass&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm MG 151 cannon, nose-mounted (300 rpg)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
Two of the cannons are mounted one each in the wings with the remaining cannon being nose-mounted through the propeller spinner. Each wing-mounted cannon is armed with the same amount of ammunition, which means that all wing-mounted guns will fire together until empty. The nose cannon contains 50 more rounds of ammo than the wing-mounted cannons and will continue to fire after the wing-mounted cannons have run out of ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GP 50 (50 kg)|GP 100 (100 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg GP 50 bombs (100 kg total)&lt;br /&gt;
* 2 x 100 kg GP 100 bombs (200 kg total)&lt;br /&gt;
&lt;br /&gt;
Unless the situation is extremely dire, it is never a wise move to use bombs on the G.56, as it wastes the aircraft's potential and puts it in its most vulnerable altitude where it can't use its excellent dive speed and top-end speed to get away from opponents.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Thanks to the powerful DB 603 and general aerodynamic improvements from the previous [[G.55 serie 1|G.55]], the G.56 will be a competitive aircraft in almost any role you put it in. Low-altitude, medium-altitude, high-altitude, energy fighting, Boom-&amp;amp;-Zoom, or (in some cases) turn-fighting, the ''Super Centauro'' can do it all! However, your ideal flying style should be as a more reserved medium to high altitude energy fighter, as this is the area the aircraft excels. One should always keep their speed up, a minimum of 370 km/h (230 mph), as this allows you to whip your nose around with alarming speed and bug out of unfavorable scenarios. It is important to note that the G.56 can very quickly bleed velocity in high-speed horizontal turns, and you may find yourself struggling to regain it.&lt;br /&gt;
&lt;br /&gt;
One does not have to worry about the aircraft's ammunition, as you are given an absurd 800 rounds total (300 in the nose-mounted gun plus 500 in the two wing-mounted cannons) and have access to the universally feared ''minengeschoß'' round that will destroy anything in a few well-placed hits&lt;br /&gt;
&lt;br /&gt;
=== Playstyles ===&lt;br /&gt;
Beneath the sleek and eye-pleasing design of the ''Super Centauro'' lies a monster of a plane if piloted well. The aircraft's main strength is not its armament, speed, maneuverability, or climb rate (which are excellent in their rights), but how easily it can set up an attack on an enemy. Your primary method of battle should be energy fighting at a middle or high altitude so you can keep up your potential energy while also making the most out of the aircraft's engine. You can dictate the flow of the battle by staying around 5,000 - 6,000 meters due to the ability to choose your fights easily; you can dive in and shred your targets, then be gone before anyone knows what happened. If an enemy tries to intercept you, pay attention to the aircraft they're flying, adjust accordingly, and then engage on your terms. If they are approaching from below, pull up into a stall climb or vertical spiral to make them waste their energy and then pounce while they're recovering. If they are approaching from above, attempt to get them to overshoot and follow through.&lt;br /&gt;
&lt;br /&gt;
The weakest flying style the G.56 can be put into is in a low-altitude combat scenario, where it can't abuse its excellent supercharged engine and doesn't have the altitude to dive so it can escape. It is a generally safe idea to avoid these scenarios and climb to get your advantages back, and you won't be torn to shreds by the hordes of enemies that will flock to your location due to seeing you as easy prey.&lt;br /&gt;
&lt;br /&gt;
The G.56 is adept at dealing with bombers thanks to its excellent performance and powerful armament layout that can easily tear through the large bodies of strategic bombers. When engaging a bomber, it is best to either approach the front to get a pilot snipe or approach from below and aim for the wings or engines, as it can't get very far without them. '''&amp;quot;Oh, it has weak guns, I can tail it.&amp;quot;''' If these words enter your mind, throw them out immediately. No matter how &amp;quot;weak&amp;quot; its defensive armament may be, never tail any bomber, as this mindset can lead to some embarrassing deaths regardless of the skill of the pilot in question.&lt;br /&gt;
&lt;br /&gt;
=== Specific enemies worth noting ===&lt;br /&gt;
While the G.56 can out-perform a good portion of enemies it will face, there are a few enemies that one should pay attention to.&lt;br /&gt;
&lt;br /&gt;
* '''[[Spitfire F Mk 24]]:''' The Mk 24 is arguably the best prop plane in the game thanks to its insane climb rate, excellent speed, powerful armament, and good manoeuvrability. While not commonly encountered in Realistic thanks to it being a full 1.0 BR ahead of the G.56, it is a very common foe in Arcade where its BR of 6.3 frequently pits it against the 6.0 ''Super Centauro''. Your best bet of beating it is by gaining an altitude advantage, and dive-bomb it. Which is difficult to do because of the Mk 24's awesome climb rate, or in a low velocity turning engagement where you can make use of your superior low-speed manoeuvrability combined with the usage of combat flaps.&lt;br /&gt;
* '''[[Bf 109 K-4]]:''' The ''Kurfürst'' is the penultimate modification of the legendary Bf 109 and plays surprisingly similar to the G.56, even sharing the same armament layout (2 x 13.2 mm HMGs and 3 x 20 mm cannons, as this is the setup most pilots use). However, it does outclimb and out speed you by a relatively large margin, but you beat it at higher altitudes and have more responsive controls at lower speeds. The result of the dogfight comes down to pilot skill, as the planes are extremely similar, but you should try to Boom &amp;amp; Zoom against it to avoid the danger the aircraft presents. It is worthy to note that you outturn every 109 except the earlier ones such as the [[Bf 109 F-4|F-4]], and can turn around them even more so when the 109's pilot uses the gun pod attachments, which is more than common.&lt;br /&gt;
* '''[[F8F-1B]]:''' The Bearcat is also a very dangerous opponent that you can encounter. Its roll rate is comparable to the Fw 190 series, its speed and acceleration are almost unparalleled, and its armament is very effective in all forms of combat. You are under no circumstances to engage a Bearcat that is aware of your presence, as it will easily beat you in almost every scenario. If one forces an engagement on you, seek assistance from teammates or attempt to bleed his speed with safe manoeuvres.&lt;br /&gt;
* '''[[I-225]]:''' The I-225 is the king of Russian props and excels in a high altitude, energy-based flying style. While the G.56 itself is very solid at higher altitudes thanks to its DB 603 combined with a supercharger, it is nothing compared to the I-225, which loses almost no performance flying anywhere above 6 km. Combined with its amazing speed and relatively powerful armament, the Russian menace is a fear to any aircraft it comes into contact with. However, if you can engage it with an energy advantage via Boom &amp;amp; Zoom, it is an easy target thanks to its very vulnerable airframe and almost total lack of armour. The aircraft is also inferior in low-speed engagements, an area the G.56 does well in and can take advantage of.&lt;br /&gt;
* '''[[Re.2005 serie 0|Re.2005]]:''' While Realistic Battles will never have you go against the ''Saggitario'', Arcade and Mixed Battles poses this challenge. The Re.2005 is an amazing prop fighter with a turning circle that embarrasses a Spitfire and makes a Zero blush, plus it has the armaments to back up said manoeuvrability. These traits make 2005 one of the most universally feared threats to anyone in its airspace. However, it lacks the speed to compete with its contemporaries and has a very weak airframe that cannot afford to take many central hits. Your amazing dive speed is your friend in these scenarios, always engage 2005 with a speed advantage and never turn after a run.&lt;br /&gt;
&lt;br /&gt;
=== When Engaging the Aircraft ===&lt;br /&gt;
The G.56 is an enemy that you need to dispatch as soon as you possibly can, as even a singular one can be the most painful thorn in your side for the rest of the game. It would be best if you never let them gain an altitude advantage, as this allows them to singlehandedly dictate the flow of the battle with its high diving speed and excellent top-end speed. If one is diving on you, you should take advantage of the aircraft's reduced roll rate due to high-speed compression, force an overshoot, and light them up during their zoom climb.&lt;br /&gt;
&lt;br /&gt;
Unless you're in a Re.2005, Ki-84, Zero, Ki-61, Reppu, or Spitfire, you should never engage a G.56 in a turn-fight. Despite the aircraft's stat card saying otherwise, the G.56 turns better than almost every aircraft it faces and turns especially well with energy. Your go-to tactic for engaging the aircraft should be Boom-&amp;amp;-Zoom, as it allows you to blitz them and take advantage of their relatively weak airframe.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| MCGP50&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| MCSAP100&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Focus on performance upgrades to remedy a few of the G.56's weaknesses that are more pronounced when stock, such as manoeuvrability. Do not worry about researching the bomb options, as they are next to useless and only hampers the aircraft's performance.&lt;br /&gt;
&lt;br /&gt;
Upgrades should follow a similar path as this:&lt;br /&gt;
&lt;br /&gt;
* Fuselage repair&lt;br /&gt;
* Radiator&lt;br /&gt;
* Compressor&lt;br /&gt;
* Airframe&lt;br /&gt;
* Offensive 20 mm&lt;br /&gt;
* Engine&lt;br /&gt;
* Wings repair&lt;br /&gt;
* Engine injection&lt;br /&gt;
* Cover&lt;br /&gt;
* New 20 mm cannons&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful engine gives it great acceleration and great top speed&lt;br /&gt;
* Can easily set and rack up kills in the hands of a skilled pilot&lt;br /&gt;
* Fast firing, an accurate triad of MG 151 cannons with access to the dreaded ''minengeschoß'' explosive round&lt;br /&gt;
* Large ammo reserve (800 rounds total)&lt;br /&gt;
* Above average climb rate&lt;br /&gt;
* Superb manoeuvrability at all speeds&lt;br /&gt;
* Competitive flight performance at most altitudes&lt;br /&gt;
* Arguably the best 6.0 Axis aircraft that can deal with most Allied props with relative ease&lt;br /&gt;
* Excellent top speed, although slightly slower than its competitors&lt;br /&gt;
* Lenient stock grind&lt;br /&gt;
* Great manoeuvre energy retention&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre roll rate&lt;br /&gt;
* Control surfaces function poorly at high speeds&lt;br /&gt;
* Stays in take-off settings while using Automatic Engine Controls, overheating the plane quickly&lt;br /&gt;
* Open radiator affects plane's top speed more than typical fighters&lt;br /&gt;
* Can face early jets in Arcade&lt;br /&gt;
* Has a high repair cost in RB/SB for a vehicle in its rank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The concept of the G.56 traces back to 1942, when the ''Stato Maggiore dell Aeronautica'' requested Fiat to develop an aircraft based on the G.55 airframe, which would allow it to mount recently available DB 603 engine that produced 1,750 horsepower, 275 more horsepower than the DB 605. Giuseppe Gabrielli designed it in 1944. The design was proven to be an all-around improvement from the already excellent G.55, with Commander Valentino Cus reaching nearly 710 km/h (450 mph) and official records stating a maximum speed of roughly 685 km/h (426 mph). The two Breda-SAFAT Machine guns that were mounted in the nose were removed to make room for the massive engine, reducing the weight slightly and allowing more 20 mm ammunition to be carried.&lt;br /&gt;
&lt;br /&gt;
Leader of the Luftwaffe Hermann Goering saw the potential in the prototype and immediately proposed it to Hitler and Galland as an alternative to the Me 309, a similarly designed Bf 109 with a DB 603 engine. He described that due to the state of the war, Germany could not afford to make such radical changes to the Bf 109, as it was already difficult enough to go from the [[Bf 109 E-3|E series]] to the [[Bf 109 F-4|F series]], let alone the [[Bf 109 G-10|G series]]. Thus, he proposed that Germany would take over the aircraft production, giving them a fighting chance versus the myriad of enemy fighters that started to outclass the 109. However, engine production of the DB 603 was put on the back burner to focus on the DB 605 that powered most of German aircraft, so there was only a handful of DB 603's to go around. Despite showing excellent flight characteristics and was able to compete with every allied fighter at the time, it was never put into production due to the lack of DB 603 engines and Italy's horrible economic status, with only two prototypes being made before the war's end.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=g_56 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|94S5XQwnX2I|'''The Shooting Range #108''' - ''Pages of History'' section at 05:16 discusses the G.56.|4v3fxupuZPA|'''Last piston fighters''' discusses the {{PAGENAME}} at 4:45 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[G.55 (Family)]]: the family the G.56 comes from&lt;br /&gt;
* [[Fw 190 D-9]], [[Fw 190 D-12|D-12]]/[[Fw 190 D-13|D-13]] and [[Ta 152 H-1]]: equivalent fighter aircraft using the same engine&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fiat}}&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-84_ko_(China)&amp;diff=78857</id>
		<title>Ki-84 ko (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-84_ko_(China)&amp;diff=78857"/>
				<updated>2020-11-27T22:43:27Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ki_84_ko_china}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = premium Chinese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the Japanese version&lt;br /&gt;
| link-1 = Ki-84 ko&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = Ki-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
The Ki-84 ko is the first truly fast aeroplane in the Japanese tech tree. Equipped with a 2,000 hp engine, this aircraft's performance is on par with that of the legendary P-51 Mustang. However, unlike the Mustang, the Ki-84 has slightly better turning characteristics and climb rate thanks to its lighter weight. This being said, the Ki-84 also has good energy retention, so try to make your opponent bleed energy to have an edge. The Ki-84 was also one of the first mass-produced Japanese aircraft to come equipped with armoured glass, armour plates and self-sealing fuel tanks, but the armour is still lacklustre compared to its Russian and American counterparts. However, as always, not everything is perfect. The aircraft controls stiffen significantly at speeds above 630 km/h, making even slight adjustments to heading impossible. Thus, at higher speeds, its elevator suffers. The Ki-84 also suffers a lot when no modules are researched, making the aircraft almost useless until modifications are unlocked.&lt;br /&gt;
&lt;br /&gt;
This aircraft should be played as it appears: a lightweight Japanese version of the Mustang, retaining good engine performance, decent climb-rate, high diving performance, but relatively lacklustre armament.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 668 || 651 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.2 || 20.8 || 14.2 ||14.2|| rowspan=&amp;quot;2&amp;quot; | 421&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 718 || 692 || 19.1 || 19.4 || 22.6 || 17.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 500 || 380 || 280 || ~13 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 480 || &amp;lt; 430 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 m || 1,875 hp || 2,100 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,300 m || 1,675 hp || 1,876 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6 mm steel behind pilot's head&lt;br /&gt;
* 13 mm steel behind pilot&lt;br /&gt;
* 70 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks (1 under pilot's feet, 1 in each wingroot)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ho-5 (20 mm)|Ho-103 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Ho-5 cannons, wing-mounted (150 rpg = 300 total)&lt;br /&gt;
* 2 x 12.7 mm Ho-103 machine guns, nose-mounted (350 rpg = 700 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 92 GPHE (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)&lt;br /&gt;
* 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''RB:'''&lt;br /&gt;
&lt;br /&gt;
The strong rate of climb of this fighter allows for a significant altitude advantage to be made in the beginning of battles. As this fighter is usually paired with the Soviets against the Japanese, make sure to utilise this advantage as your Soviet teammates and many of the Japanese fighters that you will encounter will be unable to climb as high as you. However, if German aircraft are present in the opposing team be cautious of climbing too high as they will be able to easily gain an altitude advantage over you.&lt;br /&gt;
&lt;br /&gt;
When encountering Japanese Zeroes (i.e. the A6M5) do not attempt to &amp;quot;turn-fight&amp;quot; them. Instead, maintain your energy with a typical boom and zoom technique as they will be unable to match your altitudes. The [[N1K (Family)|N1K2 series]] and the [[Bf 109 (Family)|Bf 109 series]] have greater rates of climb, but handle slightly worse at lower speeds, hence it is suggested that you should attempt to burn both your opponent's and your own energy using climbing corkscrew manoeuvres to bring both of you into your optimal fighting altitude (~4,000 m) at your best operating speed (&amp;lt; 400 km/h). Here you are more manoeuvrable and have a better chance at taking out these fast aircraft.&lt;br /&gt;
&lt;br /&gt;
Due to your fairly weak weaponry, it is not advised to chase after heavily armoured bombers and instead focus on fighting enemy fighters. A potential approach is to support allied aircraft by maintaining a high altitude above them, preventing enemy aircraft from diving on top of your allies as you can control the airspace directly above them.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| 9 in (mod23)&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| 12 in (mod27)&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strong rate of climb compared to other fighters such as the [[Ki-61 (Family)|Ki-61 series]] and the [[A7M2]]&lt;br /&gt;
* Effective top speed and energy retention allowing for the effective use of &amp;quot;boom and zoom&amp;quot; tactics&lt;br /&gt;
* Great acceleration allowing speed to be regained quickly after duels&lt;br /&gt;
* Reasonable performance at high altitude&lt;br /&gt;
* Maintains a high degree of manoeuvrability at lower speeds&lt;br /&gt;
* Jack of all trades: nimble yet quick while having a good degree of energy retention, allows this fighter to hold its own against any fighter that it may encounter&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not as manoeuvrable as the Japanese fighters that you will be facing at this tier, and struggles to contest the high altitudes of the Bf 109 series due to their superior rates of climb&lt;br /&gt;
* The &amp;quot;jack of all trades, master of none&amp;quot; character of this aircraft makes it difficult to play as pilots will need to adapt their play-style to counter specific aircraft that they are facing, subsequently requiring a fair degree of knowledge over the strengths and weaknesses of each aircraft that they will encounter&lt;br /&gt;
* The weapons feel fairly lacklustre, with the 20 mm cannons having a reasonably low amount of ammunition (at least compared to the 12.7 mm machine guns)&lt;br /&gt;
* Elevator locks up at high speeds preventing optimal usage of its great energy retention&lt;br /&gt;
* A reasonably slow roll-rate causing this fighter to be vulnerable against Japanese fighters which are the typical opponents&lt;br /&gt;
* Fairly susceptible to damage with fires being particularly devastating to this light aircraft&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{China fighters}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-15_(Family)&amp;diff=73241</id>
		<title>I-15 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-15_(Family)&amp;diff=73241"/>
				<updated>2020-10-17T22:34:45Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank I - Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:I-15 (Family)}}&lt;br /&gt;
&lt;br /&gt;
'''I-15''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank I - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[I-15 WR]]&lt;br /&gt;
* [[I-15 M-22]]&lt;br /&gt;
* [[I-15R]]&lt;br /&gt;
* [[I-15bis]]&lt;br /&gt;
* ␗[[I-15bis (China)]]&lt;br /&gt;
* [[I-153 M-62]]&lt;br /&gt;
* ␗[[I-153 M-62 (China)]]&lt;br /&gt;
* [[Zhukovsky's I-153-M62]] ''Pilot:Sergey Y. Zhukovsky''&lt;br /&gt;
&lt;br /&gt;
==Rank II - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[I-153P]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47_(Family)&amp;diff=71884</id>
		<title>P-47 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47_(Family)&amp;diff=71884"/>
				<updated>2020-09-27T21:17:19Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:P-47 (Family)}}&lt;br /&gt;
==Description==&lt;br /&gt;
The '''Republic P-47 ''Thunderbolt''''', a fighter-bomber aircraft mainly used by the 	United States Army Air Forces.&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Rank III===&lt;br /&gt;
&lt;br /&gt;
* [[P-47D_(Germany)|▀P-47D]]&amp;amp;nbsp;''(Germany captured USA aircraft)''&lt;br /&gt;
* [[P-47D-22 RE|P-47D-22 RE ''Thunderbolt'']]&lt;br /&gt;
* [[Thunderbolt Mk.1 (Great Britain)|▄Thunderbolt Mk.1]] ''(USA lend-lease aircraft to UK)''&lt;br /&gt;
* [[P-47D-25|P-47D-25 ''Thunderbolt'']]&lt;br /&gt;
* [[P-47D-27_(USSR)|▂P-47D-27]]&amp;amp;nbsp;''(USA lend-lease aircraft to USSR)''&lt;br /&gt;
* [[P-47D-28|P-47D-28 ''Thunderbolt'']]&lt;br /&gt;
* [[P-47D-28_(China)|␗P-47D-28]]&amp;amp;nbsp;''(USA lend-lease aircraft to China)''&lt;br /&gt;
&lt;br /&gt;
===Rank IV===&lt;br /&gt;
&lt;br /&gt;
* [[Bostwick%27s_P-47M-1-RE|P-47M-1-RE ''Thunderbolt''&amp;amp;nbsp;''(Pilot:George E. Bostwick)'']]&lt;br /&gt;
* ⋠[[Lanovski%27s_P-47M-1-RE|P-47M-1-RE ''Thunderbolt''&amp;amp;nbsp;''(Pilot:Witold Łanowski)'']]&lt;br /&gt;
* [[P-47N-15|P-47N-15 ''Thunderbolt'']]&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
{{Youtube-gallery|9rpm13C84M0|'''IN THE NAME OF THUNDER!''' - ''Thunderbolt'' section at 00:30 discusses the P-47's.}}&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tempest_Mk_V_(Germany)&amp;diff=71608</id>
		<title>Tempest Mk V (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tempest_Mk_V_(Germany)&amp;diff=71608"/>
				<updated>2020-09-23T01:09:40Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=tempest_mkv_luftwaffe}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = premium German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the British version&lt;br /&gt;
| link-1 = Tempest Mk V&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = Tempest (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Tempest_Mk_V_Germany.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
The Tempest has an excellent Napien Sabre 2 engine. It allows air speeds up to 727 km/h (393 knots). The aircraft has a descent maneuverability, and extending the flaps helps massively in turning. You can outmaneuver almost any American airplane, but dogfighting isn't recommended in this plane. It can withstand from 14 G to -7 G.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 666 || 651 || {{Specs|ceiling}} || 21.0 || 21.6 || 16.9 || 16.9 || 250&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 728 || 695 || {{Specs|ceiling}} || 19.1 || 20.0 || 24.6 || 20.4 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 430 || ~14 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 440 || &amp;lt; 430 || &amp;lt; 530 || &amp;gt; 337&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,447 m || 2,065 hp || 2,272 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,981 m || 1,735 hp || 1,909 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
The Tempest's weakest point is the engine. It is '''''very''''' big and gives away after 2-3 hits. The aircraft becomes vulnerable because speed is one of its biggest advantages. It has an armoured glass in the front (44.45 mm or 1.75 in), and armour on the back of the seat (16.9 mm or 0.66 in). Its worst opponent is the [[Spitfire (Family)|Spitfire series]]. It's best not to mess with them. If you entered a dogfight reduce airspeed, extend flaps and let them overshoot. The Tempest is also vulnerable to AAA fire. You should avoid flying over enemy bases and airfields. If impossible to avoid, get close to the ground and fly away. Other than that the aircraft is very durable. It can withstand a solid amount of damage with [[:Category:Aircraft machine guns|MGs]] and [[:Category:Aircraft cannons|cannons]] in the hull. To increase chances of surviving, you should always avoid decreasing airspeed under 200 km/h (107 knots).&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tempest has great performance in altitudes up to 5,000 m (16,404 ft). It isn't recommended to hunt bombers. The aircraft is best at destroying less maneuverable planes like: [[Fw 190 (Family)|Fw 190]]s, [[F4U (Family)|F-4 Corsairs,]] [[Bf 109 (Family)|Bf-109s]], ground attack planes and any bomber that comes near the ground. It excels at high speeds. However it isn't a classic boom-and-zoom aircraft because you shouldn't fly too high after attack. The guns reach maximum efficiency when firing in bursts. Try to avoid long bursts, a burst should not exceed 5-6 bullets. You should replace the climbing with flying away in a more or less straight line. Don't attack unless you can fly away at a high airspeed (at least 500 km/h or 269 knots).&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great airspeed,&lt;br /&gt;
* Good maneuverability&lt;br /&gt;
* Four Hispano 20 mm cannons&lt;br /&gt;
* Excellent Silver Lion and Research Points boosters&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine vulnerable to damage&lt;br /&gt;
* Plane is large, presenting a big target for enemies&lt;br /&gt;
* Cannot equip payloads&lt;br /&gt;
* Expensive to purchase&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
On October 15, 1944, a Hawker Tempest Mk V, EJ709, flown by F/O George Taylor Kinnel of the RNZAF, was flying an armed reconnaissance mission over Münster when he was hit by flak and crash-landed at Nieukerk. He survived the landing and was taken as a POW.&amp;lt;ref name=&amp;quot;GoeringTempest&amp;quot;&amp;gt;&amp;quot;Goering's Tempest.&amp;quot; The Hawker Tempest Page. N.p., 06 Dec. 2014. Web. 06 Mar. 2019. [http://www.hawkertempest.se/index.php/contributions/stories/129-goering-s-tempest# Website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The aircraft was salvaged by 2./Versuchsverband O.K.L. and moved to Finnow. There, it was repaired with parts from another Tempest that had been shot down near Hespe in December 1944. The repairs were finished on January 4, 1945. It was then brought to Rechlin for testing.&amp;lt;ref name=&amp;quot;GoeringTempest&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.hawkertempest.se/index.php/contributions/stories/129-goering-s-tempest The Hawker Tempest Page - Goering's Tempest]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{Germany fighters}}&lt;br /&gt;
{{Germany premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-86_Sabre_(Family)&amp;diff=71241</id>
		<title>F-86 Sabre (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-86_Sabre_(Family)&amp;diff=71241"/>
				<updated>2020-09-18T14:14:05Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:F-86 Sabre/FJ Fury  (Family)}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''North American F-86 ''Sabre''''', sometimes called the '''''Sabrejet''''', is a transonic jet fighter aircraft.&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Rank V===&lt;br /&gt;
&lt;br /&gt;
* [[F-86A-5]]&lt;br /&gt;
* [[F-86F-25]]&lt;br /&gt;
* [[F-86F-30_(China)|F-86F-30 ''(China)'']]&lt;br /&gt;
* [[F-86F-30_(Japan)|F-86F-30 ''(Japan)'']]&lt;br /&gt;
* [[F-86F-35]]&lt;br /&gt;
* [[F-86F-40 (China)]]&lt;br /&gt;
* [[F-86F-40_(Japan)|F-86F-40 ''(Japan)'']]&lt;br /&gt;
* [[F-86F-40 JASDF (Japan)|F-86F-40 JASDF]]&lt;br /&gt;
&lt;br /&gt;
===Rank VI===&lt;br /&gt;
&lt;br /&gt;
* [[CL-13 Mk.4]]&lt;br /&gt;
* [[CL-13A_Mk_5|CL-13A Mk.5]]&lt;br /&gt;
* [[CL-13B Mk.6|CL-13B Mk.6]]&lt;br /&gt;
* [[F-86F-2]]&lt;br /&gt;
* [[F-86K (Germany)]]&lt;br /&gt;
* [[F-86K (France)]]&lt;br /&gt;
* [[F-86K (Italy)]] &lt;br /&gt;
* [[FJ-4B]] &lt;br /&gt;
* [[FJ-4B VMF-232]] &lt;br /&gt;
&lt;br /&gt;
==F-86 nomenclature confusion==&lt;br /&gt;
&lt;br /&gt;
* F-86 variants A, B, C, D, E, F, H and J were a transonic aircraft fighter/day fighter jet referred to as '''''Sabre''''' or '''''Sabrejet'''''.&lt;br /&gt;
* F-86 variants D, G, K and L were a transonic all-weather fighter/interceptor jet which was referred to as '''''Sabre Dog'''''. This version was originally specified as the YF-95, it was loosely based off the earlier F-86 variant but only had about 25% commonality, with major differences noted as a nose radome, larger engine (resulting in a larger fuselage) and a larger afterburner. Changing the YF-95 nomenclature to the F-86 series saved the government funding dollars due to loopholes in contracts regarding the procurement of new designation aircraft. &lt;br /&gt;
* F-86F in JASDF service was referred to as '''''Kyokukō''''' (旭光, Rising Sunbeam). &lt;br /&gt;
* F-86D in JASDF service was referred to as '''''Gekkō''''' (月光, Moon Light). &lt;br /&gt;
* CL-13 Mk.4, Mk.5 and Mk.6 were variants of the F-86E/F fighter with two different Orenda engines. &lt;br /&gt;
* FJ-4 Fury was the naval final variant of the Sabre/Fury family.  It was developed from the earlier FJ-3 Fury, the naval variant of the F-86E, but featured an entirely new wing and a redesigned fuselage.  Much like the Sabre Dog, the FJ-4 Fury had little commonality with the standard F-86 family. &lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;br /&gt;
&lt;br /&gt;
== FJ-2/FJ-3 Fury ==&lt;br /&gt;
&lt;br /&gt;
=== FJ-2 Fury - Development and Design ===&lt;br /&gt;
&lt;br /&gt;
=== FJ-3 Fury - Development and Design ===&lt;br /&gt;
The development of a version of the FJ-2 Fury fitted with a Wright J65 (license-built Armstrong Siddeley Sapphire) turbojet engine had begun even while the FJ-2 Fury was still being developed. The J65 turbojet was not much heavier than the J47, while it produced significantly more thrust. The version that used the J65 turbojet engine was designated as the FJ-3 Fury, and in March of 1952 an order of 389 was placed by the Navy.&lt;br /&gt;
&lt;br /&gt;
The prototype was a modified FJ-2 Fury fitted with the J65, and the first production FJ-3 flew on 3 July 1953. The only modification required for the J65 engine was a larger intake; otherwise the FJ-2 and FJ-3 looked extraordinarily similar. But, starting in 1955 the FJ-3 incorporated a new 6-3 wing, which had a leading edge that extended 6 inches at the wing root and 3 inches at the wingtip. The 6-3 wing increased maneuverability, but increased the landing speed slightly. The 6-3 wing was first introduced on the F-86F Sabre, but a different version was used on the FJ-3 Fury - the Fury's leading edges contained fuel tanks, increasing the fuel capacity. Starting with the 345th FJ-3, the wings had four hardpoints for the mounting of suspended armament. The inboard pylons could hold 1,000 lbs and the inboard pylons could hold 500 lbs.&lt;br /&gt;
&lt;br /&gt;
The FJ-3 began to be delivered in September 1954, and the aircraft entered service in May 1955. In 1956, the FJ-3 was the first fighter aircraft to land on the new USS ''Forrestal''. Unfortunately, the J65 engine experienced a number of failures including failure of the turbine blades and failure of the lubrication system. Despite this, the Navy was satisfied with the performance of the FJ-3 and ordered 149 more in March 1954. The F-86 Sabre, other than the F-86H modification, was known to be inferior to the FJ-3 due to the FJ-3's more powerful engine. 538 FJ-3 were built in total, and 194 of those were modified to carry AIM-9 Sidewinder air-to-air missiles (AAMs). A number of FJ-3 aircraft were converted to FJ-3D drone control aircraft, which were used to control SSM-N-8 Regulus missiles and KDU-1 recoverable target drones, along with F9F-6K Cougar target drones. All Navy FJ-3 aircraft were upgraded in 1956 with probe-and-drogue in-air refueling equipment, with the probe fitted under the port-side wing.&lt;br /&gt;
&lt;br /&gt;
=== Variants ===&lt;br /&gt;
'''XFJ-2'''&lt;br /&gt;
&lt;br /&gt;
'''FJ-2 Fury'''&lt;br /&gt;
&lt;br /&gt;
'''FJ-3 Fury (F-1C)'''&lt;br /&gt;
&lt;br /&gt;
'''FJ-3M (MF-1C)'''&lt;br /&gt;
&lt;br /&gt;
'''FJ-3D (DF-1C)'''&lt;br /&gt;
&lt;br /&gt;
'''FJ-3D2 (DF-1D)'''&lt;br /&gt;
&lt;br /&gt;
=== Operators ===&lt;br /&gt;
&lt;br /&gt;
* '''United States'''&lt;br /&gt;
** United States Navy (USN)&lt;br /&gt;
** United States Marine Corps (USMC)&lt;br /&gt;
&lt;br /&gt;
== FJ-4 Fury ==&lt;br /&gt;
&lt;br /&gt;
=== Development and Design ===&lt;br /&gt;
The FJ-4 was an improvement of the earlier FJ-3 Fury. The FJ-4 had wings that were thinner - with a 6% thickness-to-chord ratio, and the wings had a greater surface area. The wings also had a slight camber behind the leading edge; this increased the maneuverability at low speeds. The landing gear were redesigned so they could retract into the new wings, and the wings could only fold the outer panels. There were four hardpoints mounted under the wings to carry external weaponry.&lt;br /&gt;
&lt;br /&gt;
The FJ-4 was designed as an all-weather interceptor, and had a 50% increase in fuel capacity compared to the FJ-3. In order to reduce weight, the armor was reduced and so was the ammunition capacity. Fuel tanks were located in the wings and the fuselage was deepened in order to provide for more fuel capacity. The cockpit was modified to provide more comfort for the pilot, and the tail was also modified - making it thinner. The XFJ-4 prototypes had the Wright J65-W-4 engine that the FJ-3 used, but the FJ-4 production models used the J65-W-16A engine, which was more powerful. The XFJ-4 flew for the first time on 28 October 1954, and the FJ-4 began to be delivered in February 1955.&lt;br /&gt;
&lt;br /&gt;
The original order was for 221 FJ-4 aircraft, but the last 71 were changed to the FJ-4B ground attack version. The FJ-4B had six underwing hardpoints rather than four, and the landing gear was also strengthened. More aerodynamic brakes were added to the fuselage, allowing for better dive attacks and landings. The FJ-4B could carry a nuclear bomb on the inboard port hardpoint, and it was equipped with the Low-Altitude Bombing System (LABS) for accurate delivery of nuclear weapons. 10 US Navy squadrons were equipped with the FJ-4B, and so were 3 US Marine Corps squadrons. The Navy ordered 151 additional FJ-4B aircraft in April of 1956; this brought the total amount to 152 FJ-4 and 222 FJ-4B.&lt;br /&gt;
&lt;br /&gt;
Six FJ-4F test frames were ordered by the Navy to be converted from FJ-4s. The FJ-4F was a test aircraft built around the North American Rocketdyne AR-1 engine, installed in a fairing above the tail pipe of the jet engine. The engine used hydrogen peroxide and JP-4 jet fuel, which could propel the FJ-4F to Mach 1.41. Despite the order of six, only two FJ-4F were built, and the FJ-4F never entered service or production.&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
With the introduction of the Tri-Service aircraft designation system in 1962, the FJ-4 was redesignated as the F-1E, and the FJ-4B was redesignated as the AF-1E. The FJ-4/F-1E served in the Naval Reserves into the 1960's, with a total of over 1,115 Furies of all types were delivered to the US Navy and Marine Corps.&lt;br /&gt;
&lt;br /&gt;
=== Variants ===&lt;br /&gt;
'''XFJ-4'''&lt;br /&gt;
&lt;br /&gt;
Prototype for the FJ-4 Fury, with a Wright J65-W-4 engine and redesigned fuselage; two built.&lt;br /&gt;
&lt;br /&gt;
'''YFJ-4'''&lt;br /&gt;
&lt;br /&gt;
Developmental testing airframe; one built.&lt;br /&gt;
&lt;br /&gt;
'''FJ-4 Fury (F-1E)'''&lt;br /&gt;
&lt;br /&gt;
Production model of the XFJ-4, Wright J65-W-16A engine; 150 built.&lt;br /&gt;
&lt;br /&gt;
'''FJ-4B Fury (AF-1E)'''&lt;br /&gt;
&lt;br /&gt;
Ground attack version, with 6 underwing hardpoints; 222 built.&lt;br /&gt;
&lt;br /&gt;
'''FJ-4F Fury'''&lt;br /&gt;
&lt;br /&gt;
Converted FJ-4 airframes used for testing, with auxiliary rocket motor and fuel tank; two converted.&lt;br /&gt;
&lt;br /&gt;
'''AF-1F'''&lt;br /&gt;
&lt;br /&gt;
Proposed attack version, TF30 engine, competed against the A-7 project; none built.&lt;br /&gt;
&lt;br /&gt;
=== Operators ===&lt;br /&gt;
&lt;br /&gt;
* '''United States'''&lt;br /&gt;
** United States Navy (USN)&lt;br /&gt;
** United States Marine Corps (USMC)&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hurricane_Mk.I/L_FAA_M&amp;diff=70895</id>
		<title>Hurricane Mk.I/L FAA M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hurricane_Mk.I/L_FAA_M&amp;diff=70895"/>
				<updated>2020-09-16T03:07:32Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=hurricane_mk1_late_ep}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}} --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] in honour of the [[wt:en/news/6866-special-80-year-anniversary-of-battle-of-britain-en|80th Anniversary of the Battle of Britain]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;'''{{Specs|name}}''' is a bit more sluggish in movement and turning than its brethren the [[Spitfire (Family)]] but is not an plane to take lightly because its not as agile as the [[Spitfire (Family)]] it's still a very manouverable plane and a good dogfighter, having a top speed of 550km/h makes it not the fastest fighter of its BR, but combined with its manouverbility makes it a plane to be wary of when facing it in combat. It's manouverbility and Speed is not the greatest, it can feel a bit sluggish at low speed and can lock up quite easily at high speed, but when it's at an average speed it can perform very well for a plane, it can hold it's own against enemies. Its Strength is that it can get up to a decently speed and it can turn very well compared to other some of the other nations fighters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,962 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 502 || 487 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 15.9 || 16.4 || 7.4 || 7.4 || rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 550 || 525 || 14.7 || 15.0 || 16.0 || 10.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 285 || 235 || 200 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 370 || &amp;lt; 250 || &amp;lt; 380 || &amp;gt; 410&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*6.35 mm Steel - Armour plate in front of the control panel&lt;br /&gt;
*12.7 mm Steel - Armour plate behind pilot seat/headrest&lt;br /&gt;
*38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The strong, sturdy wings on the Hurricane make for an excellent gun platform for pilots. So whilst it may lack the punch of cannons or heavier machine guns, you will find the Hurricane's agility and ability to put accurate fire on targets to be in your favour. The standard &amp;quot;Hawker&amp;quot; style wide track landing gear present on most, if not all of their monoplane fighters is, of course, found on the Hurricane Mk I/L FAA M as well, making this aircraft much more appealing to newer players when landing due to its stability.&lt;br /&gt;
&lt;br /&gt;
In combat the Hurricane Mk I/L  FAA M allows pilots to engage almost any aircraft comfortably. Many of the fighters you will face do not have the agility to outmanoeuvre the Hurricane, which will only be surpassed by any biplanes or Japanese fighters you may face. Lone fighter-bombers, attackers, heavy fighters and bombers should also present little threat to the Hurricane as its 8 machine guns provide a dense spread of fire at a fast rate, whilst the rigidity and durability of the airframe will cope with the return fire of the opposing aircrafts' gunners.&lt;br /&gt;
&lt;br /&gt;
The Hurricane Mk.I have eight .303 calibre machine guns, four in each wing. However, unlike the [[Spitfire Mk Ia|Spitfire]], the Hurricane's guns are all in a single group, so it provides a better firing platform than the Spitfire by allowing its firepower to be concentrated.&lt;br /&gt;
&lt;br /&gt;
The rate of fire and the subsequent lack of ammo are an important issue to keep in mind. It is easy to deplete the entire ammo with a long burst. ''Trigger discipline'' is the key here! Furthermore, the Hurricane's heavy weight, due to its old-fashioned tube chassis (unlike the more modern Spitfire with its nutshell chassis design), results in good vertical energy retention, allowing the plane to perform Boom &amp;amp; Zoom manoeuvres with great success. Utilise them as the standard form of fighting in both modes, as unlike in Arcade, regaining energy and speed after a turn fight takes rather long, leaving you vulnerable to fighters who didn't join the conflict earlier.&lt;br /&gt;
====Counter-tactics====&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Countering the Hurricane almost completely depends on what kind of plane you are flying. If you see a Hurricane there are three things to remember: It is extremely good at turning, very durable and it has 8 machine guns, which despite their small calibre are extremely deadly. It will be able to place you in its crosshairs very quickly and saturate you with rounds. The Hurricane Mk I/L FAA M is not without its weaknesses, however. It isn't particularly fast, doesn't dive very well and performs poorly at high altitude.&lt;br /&gt;
&lt;br /&gt;
When countering the Hurricane, you must take these strengths and weaknesses into account and also your own. If your plane is faster than the Hurricane but does not turn as well, you should boom and zoom, diving on the Hurricane from altitude and strafing it as you speed by. In a successful attempt, you will destroy the Hurricane in one pass. However, if you miss or only cause minor damage you may need to make another pass. In no situation should you try to turn fight the Hurricane at this stage. You will bleed energy and it will easily out turn and destroy you. Instead, you should use the speed gained in the dive to climb away, leaving the Hurricane behind. When you have achieved an appropriate altitude and speed you can then turn back and make another pass. This kind of manoeuvre takes patience but is worth it when it comes to fighting the Hurricane. Impatience will only get you out-paced by the Hurricane and shot down. If you want to have a higher success rate with boom and zoom tactics, it is good to choose a well-armed plane. Something with cannons or high calibre machine guns should suffice. Planes like the [[Bf 109 E-3|Bf 109]], [[MiG-3-34|MiG-3]], [[LaGG-3-8]], [[P-36G]] and even attackers like the [[IL-2 (1941)|IL-2]] are effective at boom and zoom tactics on the Hurricane.&lt;br /&gt;
&lt;br /&gt;
Some planes can also turn fight the Hurricane. Most biplanes should have equal or better turning capabilities than the Hurricane. An inexperienced/impatient Hurricane pilot may try to out turn a biplane, usually resulting in disaster. However, biplanes are slower. They will often find experienced Hurricane pilots performing tactics like the above-mentioned boom and zoom where the Hurricane can use its higher speed to climb away after a pass. There are also some monoplanes that can out turn a Hurricane. The [[I-16 (Family)|I-16]] will definitely challenge the Hurricane and so will the Japanese [[Ki-27 otsu]] and [[A5M4]]. However, similar to biplanes, they are slow and in the case of the Japanese very poorly armed.&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Exceptional manoeuvrability, on par with biplanes&lt;br /&gt;
*Very high number of guns&lt;br /&gt;
*Plenty of ammo&lt;br /&gt;
*Takes off very quickly&lt;br /&gt;
*Perfect for dog fighting&lt;br /&gt;
*Quite good at Boom &amp;amp; Zoom once altitude is achieved&lt;br /&gt;
*Half of Tracer belt is AP-I ammunition&lt;br /&gt;
*Premium bonuses&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Slower than most planes in its rank (especially at higher altitudes)&lt;br /&gt;
*Still only .303 (7.7 mm) MG's&lt;br /&gt;
*Dives do not accelerate the plane quickly&lt;br /&gt;
*Does not have a particularly good roll rate&lt;br /&gt;
*Machine guns can run out of ammo quickly without trigger discipline (critical for realistic and simulator battles)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain fighters}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hurricane_(Family)&amp;diff=70894</id>
		<title>Hurricane (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hurricane_(Family)&amp;diff=70894"/>
				<updated>2020-09-16T03:06:37Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank II - Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Hurricane (Family)}}&lt;br /&gt;
&lt;br /&gt;
'''Hurricane''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank II - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[Hurricane Mk I/L]]&lt;br /&gt;
* ▂[[Hurricane Mk IIB (USSR)]]&lt;br /&gt;
* [[Hurricane Mk IIB/Trop]]&lt;br /&gt;
* [[Hurricane Mk IV]]&lt;br /&gt;
* [[Sea Hurricane Mk IB]]&lt;br /&gt;
* [[Sea Hurricane Mk IC]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=He_111_(Family)&amp;diff=70330</id>
		<title>He 111 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=He_111_(Family)&amp;diff=70330"/>
				<updated>2020-09-12T15:48:05Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank II - Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:He 111 (Family)}}&lt;br /&gt;
&lt;br /&gt;
'''He 111''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank I - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[He_111_H-3|He 111 H-3]]&lt;br /&gt;
&lt;br /&gt;
==Rank II - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[He_111_H-6|He 111 H-6]]&lt;br /&gt;
* [[He 111 H-16]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=He_111_(Family)&amp;diff=70329</id>
		<title>He 111 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=He_111_(Family)&amp;diff=70329"/>
				<updated>2020-09-12T15:47:49Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank III - Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:He 111 (Family)}}&lt;br /&gt;
&lt;br /&gt;
'''He 111''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank I - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[He_111_H-3|He 111 H-3]]&lt;br /&gt;
&lt;br /&gt;
==Rank II - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[He_111_H-6|He 111 H-6]]&lt;br /&gt;
* [[He 111 H-16]]&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_D-9_(USSR)&amp;diff=70320</id>
		<title>Fw 190 D-9 (USSR)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_D-9_(USSR)&amp;diff=70320"/>
				<updated>2020-09-12T14:29:54Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=fw-190d-9_ussr}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = premium Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the German version&lt;br /&gt;
| link-1 = Fw 190 D-9&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
The Fw 190 D-9 is definitely in the top 3 list for Germany's piston-engine fighter lineup. Thanks to the new inline engine, this Fw has a massive power upgrade from the radial versions of the Fw 190. The Fw 190 D-9 has a unique and powerful list of traits that set it apart from the pack and have solidified it as one of the deadliest battle rating fighters in the game.&lt;br /&gt;
&lt;br /&gt;
The engine and airframe characteristics are the major area where the new inline engine of the 190 Dora series benefits. Not only is the Jumo 213A smaller and more aerodynamically clean than a BMW radial, it also has more power. Acceleration is extremely good across the entire speed range, but most notably at low-medium speeds and likewise for altitudes, being competitive with the vaunted La-7B-20 at low altitudes. The D-9 goes a blazing 621 km/h at sea level, which is 20 or so km/h faster than the Bf-109 K-4! Maximum speed at 2200 m is 660 km/h (TAS) and rises from there, at 5500 m it is 710 km/h, and at 8000 m it's 680 km/h, steadily dropping off from there. Those are all extremely competitive numbers, beating out most of it's opposition. Climb rate is equally good, taking 90 seconds to hit 2000 m, 192 to 4000 m, 297 to 6000 m, and 430 to 8000 m. Again, this is outstanding performance that is better than most aircraft it faces. Dive acceleration and maximum diving speed are both extremely strong traits of the D-9. This plane red-lines at about 880 km/h IAS, which is absolutely insane! I have yet to snap the wings off both in manoeuvring and extended dives. At the start of a RB match you can WEP for about 5-6 minutes before engine heat will give you trouble. The engine overheats at 120°C and the oil at 90°C. Engine heat decreases at a relatively slow rate while at 100% throttle and the MW-50 lasts for a total of 30 minutes.&lt;br /&gt;
&lt;br /&gt;
It is widely considered that manoeuvrability is how well a plane can turn, which is the D-9's case it's turning is generally poor. The D-9's turn rate is at it's best above 450 km/h, where it can swing it's nose around at alarming speed. at speeds below 320 km/h, the D-9 is one of the worst turners in the game. It is important to keep speeds relatively high to maximize your turn rate and manoeuvring potential. Energy conserving manoeuvres like yo-yos should be utilized to make the most out of your precious energy reserve. Never get in sustained turning engagements, always disengage early if you find yourself losing too much speed. While the D-9 may be a bad turner, it more than makes up for it with it's extremely responsive and high rate of roll. The Fw-190's have always been known to dominate in this area, and the D-9 continues the 190 traditions of crushing the opposition here. Rate of the roll is sadly best utilized by more experienced pilots, but it is one of the most important traits for fighter aircraft. Try to think of manoeuvres that best utilize your roll rate advantage when on the defensive. The 190's manoeuvring traits suit a more Boom &amp;amp; Zoom/slash attack style of play; keeping crisp controls up to breakneck speeds combined with the roll rate and instantaneous turn ability makes it one of the best Boom &amp;amp; Zoom planes in the game. It is for this reason the D-9 is the preferred ride for veterans and newbies alike.&lt;br /&gt;
&lt;br /&gt;
The Fw-190 D-9 carries a strong weapon set with two 20 mm MG-151/20 cannons in the wing root and two 13 mm MG-131 in the cowling. Like all 190s, the D-9 has a very generous ammunition load, packing 250 rounds per cannon and 475 rounds per MG. Do not be afraid to take low percentage shots, and feel free to pelt stationary targets at long distance. A good belt setup would be air targets for the cannons and stealth for the MG's. The bulk of the firepower here are the cannons, so maximizing your Mineshell count is important. Stealth belts for the 13 mm make your 20 mm rounds easier to track and make it more difficult for your enemy to see your fire due to the low amount of tracers the cannons spew. The MG-151/20 has a comparatively slow firing rate and muzzle velocity if you are used to Hispanos and allied .50 calibre, so lead more than you are used to. As a whole, the D-9's weapons allow good snapshot ability while retaining a lot of firing time, making it a well rounded yet powerful package.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,800 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 674 || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.9 || __._ || 8.6 || __._ || rowspan=&amp;quot;2&amp;quot; | 453&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 745 || 710 || 19.3 || 20.4 || 21.8 || 15.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 57 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 8-12 mm Steel plates behind the pilot.&lt;br /&gt;
* 3 mm Steel plate in front of the liquid cooling system.&lt;br /&gt;
* 8 mm Steel plate under the fuel tanks.&lt;br /&gt;
* 5 mm Steel plate behind the fuel tanks&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 13 mm MG 131 machine guns, nose-mounted (450 rpg = 900 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Fw-190 D-9 is considered by many to be the best prop plane Germany has at 6.0 BR and below, and for good reason. The 190 D-9 is one of the few planes where it's advantages are in extreme excess of its disadvantages. With its outstanding climb, high speed, crisp controls and tight firepower it is able to zoom in, get shots on target, and then escape in the blink of an eye. It may have mushy manoeuvring at low speeds, and may not be the best aircraft to take into the high vertical while slow, but it is by and large a top-tier aircraft in good hands.&lt;br /&gt;
&lt;br /&gt;
At the start of the battle, take the Fw-190 D-9 first out of your line up. Climb at a 30-45 degree angle while holding WEP (make sure you don't stall out). This plane should out climb everything it sees. Your priority targets are the highest enemy fighters. Bombers are fine too, but watch out for escort aircraft. Be careful when attacking heavily armoured bombers, as the MG 151 cannons sometimes take a while to bring down your target. Do not attack enemy aircraft under 1000 meters unless the match is near a close. If you do not have much energy and there is an enemy fighter less than 1000 m higher, perform a head-on attack, but don't commit. Break about 600 meters and dive. Once you reached 400 km/h, start climbing. Unless the enemy is flying an Fw 190, you will not be caught. Once you achieved air superiority above 3000 m, look for climbing aircraft and aircraft tunnel-visioned on a target, as these generally result in easy kills. As for ammunition belts, use the Mine belt of the MG 151s and stealth for the 13 mm. These belts pack a punch and don't have much tracer ammunition, perfect for the surprise Boom &amp;amp; Zoom attacks. For the last tips, DO NOT TURN in combat under any circumstances (you will not out turn anything smaller than a B-17 and lose precious speed in the process). Also, always maintain at least 2,000 meters of altitude (if you are caught at low altitudes, you will be caught and killed). In conclusion, this is one of the most OP planes in arcade. It has better top speed and climb rate than 6.0 BR aircraft and has a great armament. In the hands of even inexperienced pilots, this plane is almost invincible. This is possibly the best and most forgiving Boom &amp;amp; Zoom aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 13 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 13 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptional climb Rate&lt;br /&gt;
* Exceptional speed&lt;br /&gt;
* Great firepower&lt;br /&gt;
* Exceptional roll rate at low speeds&lt;br /&gt;
* High Altitude fighter/bomber hunter&lt;br /&gt;
* Energy fighter, &amp;quot;boom and zoom&amp;quot;&lt;br /&gt;
* Great ammo capacity&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre in turns&lt;br /&gt;
* Bad flat turn rate&lt;br /&gt;
* Elevator has low responsibility &amp;amp; effect at low speeds&lt;br /&gt;
* Manoeuvrability at low speeds is bad&lt;br /&gt;
* High Golden Eagle cost&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Kurt Tank, the designer of the venerable Fw 190 lineup quickly realized by 1943 that the field of aerial warfare was changing rapidly. The world had moved on beyond dive bombers, and the allies had begun forming massive, four-engine bomber wings that devastated Axis ground troops and factories. At the time, Fw 190's played similar roles to the American P-47 Thunderbolts, serving as ground attack planes and low altitude interceptors. Fw 190's retained air superiority over allied forces all the way up to the introduction of the British Spitfire Mk. IX. Despite this impressive service record, Fw 190's had one flaw, which would soon usher in the need of the &amp;quot;Dora&amp;quot; Line-up. Their performance was hindered drastically at higher altitudes, where aerial warfare was now moving towards. Germany, in desperate need of fighters to engage and stop these massive bomber raids had turned to Messerschmitt and Focke-wulf to produce a high altitude interceptor, and Kurt Tank's response was the Fw 190 D-9.&lt;br /&gt;
&lt;br /&gt;
Unlike previous models, the &amp;quot;Dora&amp;quot; series boasted an improved engine. Specifically, a Jumo 213A bomber engine, more commonly used in the Ju-88. This much larger engine required for the hull of the Fw-190 to also be extended in the front, and for balancing reasons, the tail as well. The D-9 also sacrificed it's  4 x 20 mm MG-151 cannons previously used in previous Fw 190s for two 20 mm MG-151 cannons, and a twin set of 13 mm's over the previous models' MG-82's. With an impressive 700+ km/h speed, the D-9 proved to be one of the fastest interceptors to be rolled off a German assembly line. Despite this, the D-9 was instead used for ground attack rolls and fighter interception, using its speed to drop its payload and vanish long before enemy Flak had the time to line up a shot.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Great Patriotic War had already ended when the Soviet Air Forces Research Institute (SAFRI) began testing the German piston-engine aircraft in service with the Luftwaffe at the culmination of the war. To begin with, Soviet engineers studied an FW.190D-9 with the assembly number W.Nr.210251.&lt;br /&gt;
&lt;br /&gt;
On the model D-9, the Jumo 213А liquid-cooled in-line engine replaced the BMW 801D air-cooled engine. This slightly increased the aerodynamics of its engine-propeller unit and increased the plane's length by 80 cm. The more powerful engine promised to make the new vehicle superior to the FW.190A in speed and climbing rate.&lt;br /&gt;
&lt;br /&gt;
According to leading specialists at the SAFRI, the modified FW.190D-9 could not go up against the Russian Yak-3, Yak-9Y and La-7 on equal terms at low and medium altitudes. The Focke-Wulf's low-altitude speed was inferior to theirs by at least 24 km/h, and at 5,000 meters, by more than 10 km/h. The German fighter's insufficient horizontal and vertical maneuverability also put it at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
Russia was interested in manufacturing the plane mainly due to its convenient arrangement of engine and powertrain parts, high maximum oil temperature during engine operation and well-designed automatic water temperature regulator. It was also noted that over its entire testing period from the 11th to the 26th of May 1945, all of the parts in the German plane's special equipment remained operational.&lt;br /&gt;
&lt;br /&gt;
It could fire all its weapons at once without this affecting its trajectory, and the pilots could barely feel the weapons' recoil. It could fire the cannons and machine guns separately. The extensive electrically-powered equipment made the pilot's work easier.&lt;br /&gt;
&lt;br /&gt;
A mock aviation battle between the FW.190D-9 and La-7 fighters showed the full superiority of the Russian airplane. SAFRI pilots came to the conclusion that the new German fighter's ability to go up against the Lavochkins was no greater than that of its predecessor, the FW.190A-8. Having begun the &amp;quot;battle&amp;quot; on a head-on course, the Soviet fighter easily got on the German plane's tail after three banked turns or two chandelles. It's worth noting, however, that these &amp;quot;battles&amp;quot; took place without using the engine's methanol-water injection WEP system.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Focke-Wulf}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_D-9_(USSR)&amp;diff=70319</id>
		<title>Fw 190 D-9 (USSR)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_D-9_(USSR)&amp;diff=70319"/>
				<updated>2020-09-12T14:29:38Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=fw-190d-9_ussr}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = premium Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the German version&lt;br /&gt;
| link-1 = Fw 190 D-9&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
The Fw 190 D-9 is definitely in the top 3 list for Germany's piston-engine fighter lineup. Thanks to the new inline engine, this Fw has a massive power upgrade from the radial versions of the Fw 190. The Fw 190 D-9 has a unique and powerful list of traits that set it apart from the pack and have solidified it as one of the deadliest battle rating fighters in the game.&lt;br /&gt;
&lt;br /&gt;
The engine and airframe characteristics are the major area where the new inline engine of the 190 Dora series benefits. Not only is the Jumo 213A smaller and more aerodynamically clean than a BMW radial, it also has more power. Acceleration is extremely good across the entire speed range, but most notably at low-medium speeds and likewise for altitudes, being competitive with the vaunted La-7B-20 at low altitudes. The D-9 goes a blazing 621 km/h at sea level, which is 20 or so km/h faster than the Bf-109 K-4! Maximum speed at 2200 m is 660 km/h (TAS) and rises from there, at 5500 m it is 710 km/h, and at 8000 m it's 680 km/h, steadily dropping off from there. Those are all extremely competitive numbers, beating out most of it's opposition. Climb rate is equally good, taking 90 seconds to hit 2000 m, 192 to 4000 m, 297 to 6000 m, and 430 to 8000 m. Again, this is outstanding performance that is better than most aircraft it faces. Dive acceleration and maximum diving speed are both extremely strong traits of the D-9. This plane red-lines at about 880 km/h IAS, which is absolutely insane! I have yet to snap the wings off both in manoeuvring and extended dives. At the start of a RB match you can WEP for about 5-6 minutes before engine heat will give you trouble. The engine overheats at 120°C and the oil at 90°C. Engine heat decreases at a relatively slow rate while at 100% throttle and the MW-50 lasts for a total of 30 minutes.&lt;br /&gt;
&lt;br /&gt;
It is widely considered that manoeuvrability is how well a plane can turn, which is the D-9's case it's turning is generally poor. The D-9's turn rate is at it's best above 450 km/h, where it can swing it's nose around at alarming speed. at speeds below 320 km/h, the D-9 is one of the worst turners in the game. It is important to keep speeds relatively high to maximize your turn rate and manoeuvring potential. Energy conserving manoeuvres like yo-yos should be utilized to make the most out of your precious energy reserve. Never get in sustained turning engagements, always disengage early if you find yourself losing too much speed. While the D-9 may be a bad turner, it more than makes up for it with it's extremely responsive and high rate of roll. The Fw-190's have always been known to dominate in this area, and the D-9 continues the 190 traditions of crushing the opposition here. Rate of the roll is sadly best utilized by more experienced pilots, but it is one of the most important traits for fighter aircraft. Try to think of manoeuvres that best utilize your roll rate advantage when on the defensive. The 190's manoeuvring traits suit a more Boom &amp;amp; Zoom/slash attack style of play; keeping crisp controls up to breakneck speeds combined with the roll rate and instantaneous turn ability makes it one of the best Boom &amp;amp; Zoom planes in the game. It is for this reason the D-9 is the preferred ride for veterans and newbies alike.&lt;br /&gt;
&lt;br /&gt;
The Fw-190 D-9 carries a strong weapon set with two 20 mm MG-151/20 cannons in the wing root and two 13 mm MG-131 in the cowling. Like all 190s, the D-9 has a very generous ammunition load, packing 250 rounds per cannon and 475 rounds per MG. Do not be afraid to take low percentage shots, and feel free to pelt stationary targets at long distance. A good belt setup would be air targets for the cannons and stealth for the MG's. The bulk of the firepower here are the cannons, so maximizing your Mineshell count is important. Stealth belts for the 13 mm make your 20 mm rounds easier to track and make it more difficult for your enemy to see your fire due to the low amount of tracers the cannons spew. The MG-151/20 has a comparatively slow firing rate and muzzle velocity if you are used to Hispanos and allied .50 calibre, so lead more than you are used to. As a whole, the D-9's weapons allow good snapshot ability while retaining a lot of firing time, making it a well rounded yet powerful package.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,800 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 674 || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.9 || __._ || 8.6 || __._ || rowspan=&amp;quot;2&amp;quot; | 453&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 745 || 710 || 19.3 || 20.4 || 21.8 || 15.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 57 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 8-12 mm Steel plates behind the pilot.&lt;br /&gt;
* 3 mm Steel plate in front of the liquid cooling system.&lt;br /&gt;
* 8 mm Steel plate under the fuel tanks.&lt;br /&gt;
* 5 mm Steel plate behind the fuel tanks&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 13 mm MG 131 machine guns, nose-mounted (450 rpg = 900 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Fw-190 D-9 is considered by many to be the best prop plane Germany has at 6.0 BR and below, and for good reason. The 190 D-9 is one of the few planes where it's advantages are in extreme excess of its disadvantages. With its outstanding climb, high speed, crisp controls and tight firepower it is able to zoom in, get shots on target, and then escape in the blink of an eye. It may have mushy manoeuvring at low speeds, and may not be the best aircraft to take into the high vertical while slow, but it is by and large a top-tier aircraft in good hands.&lt;br /&gt;
&lt;br /&gt;
At the start of the battle, take the Fw-190 D-9 first out of your line up. Climb at a 30-45 degree angle while holding WEP (make sure you don't stall out). This plane should out climb everything it sees. Your priority targets are the highest enemy fighters. Bombers are fine too, but watch out for escort aircraft. Be careful when attacking heavily armoured bombers, as the MG 151 cannons sometimes take a while to bring down your target. Do not attack enemy aircraft under 1000 meters unless the match is near a close. If you do not have much energy and there is an enemy fighter less than 1000 m higher, perform a head-on attack, but don't commit. Break about 600 meters and dive. Once you reached 400 km/h, start climbing. Unless the enemy is flying an Fw 190, you will not be caught. Once you achieved air superiority above 3000 m, look for climbing aircraft and aircraft tunnel-visioned on a target, as these generally result in easy kills. As for ammunition belts, use the Mine belt of the MG 151s and stealth for the 13 mm. These belts pack a punch and don't have much tracer ammunition, perfect for the surprise Boom &amp;amp; Zoom attacks. For the last tips, DO NOT TURN in combat under any circumstances (you will not out turn anything smaller than a B-17 and lose precious speed in the process). Also, always maintain at least 2,000 meters of altitude (if you are caught at low altitudes, you will be caught and killed). In conclusion, this is one of the most OP planes in arcade. It has better top speed and climb rate than 6.0 BR aircraft and has a great armament. In the hands of even inexperienced pilots, this plane is almost invincible. This is possibly the best and most forgiving Boom &amp;amp; Zoom aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 13 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 13 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptional climb Rate&lt;br /&gt;
* Exceptional speed&lt;br /&gt;
* Great firepower&lt;br /&gt;
* Exceptional roll rate at low speeds&lt;br /&gt;
* High Altitude fighter/bomber hunter&lt;br /&gt;
* Energy fighter, &amp;quot;boom and zoom&amp;quot;&lt;br /&gt;
* Great ammo capacity&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre in turns&lt;br /&gt;
* Bad flat turn rate&lt;br /&gt;
* Elevator has low responsibility &amp;amp; effect at low speeds&lt;br /&gt;
* Manoeuvrability at low speeds is bad&lt;br /&gt;
* High Golden Eagle Cost&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Kurt Tank, the designer of the venerable Fw 190 lineup quickly realized by 1943 that the field of aerial warfare was changing rapidly. The world had moved on beyond dive bombers, and the allies had begun forming massive, four-engine bomber wings that devastated Axis ground troops and factories. At the time, Fw 190's played similar roles to the American P-47 Thunderbolts, serving as ground attack planes and low altitude interceptors. Fw 190's retained air superiority over allied forces all the way up to the introduction of the British Spitfire Mk. IX. Despite this impressive service record, Fw 190's had one flaw, which would soon usher in the need of the &amp;quot;Dora&amp;quot; Line-up. Their performance was hindered drastically at higher altitudes, where aerial warfare was now moving towards. Germany, in desperate need of fighters to engage and stop these massive bomber raids had turned to Messerschmitt and Focke-wulf to produce a high altitude interceptor, and Kurt Tank's response was the Fw 190 D-9.&lt;br /&gt;
&lt;br /&gt;
Unlike previous models, the &amp;quot;Dora&amp;quot; series boasted an improved engine. Specifically, a Jumo 213A bomber engine, more commonly used in the Ju-88. This much larger engine required for the hull of the Fw-190 to also be extended in the front, and for balancing reasons, the tail as well. The D-9 also sacrificed it's  4 x 20 mm MG-151 cannons previously used in previous Fw 190s for two 20 mm MG-151 cannons, and a twin set of 13 mm's over the previous models' MG-82's. With an impressive 700+ km/h speed, the D-9 proved to be one of the fastest interceptors to be rolled off a German assembly line. Despite this, the D-9 was instead used for ground attack rolls and fighter interception, using its speed to drop its payload and vanish long before enemy Flak had the time to line up a shot.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Great Patriotic War had already ended when the Soviet Air Forces Research Institute (SAFRI) began testing the German piston-engine aircraft in service with the Luftwaffe at the culmination of the war. To begin with, Soviet engineers studied an FW.190D-9 with the assembly number W.Nr.210251.&lt;br /&gt;
&lt;br /&gt;
On the model D-9, the Jumo 213А liquid-cooled in-line engine replaced the BMW 801D air-cooled engine. This slightly increased the aerodynamics of its engine-propeller unit and increased the plane's length by 80 cm. The more powerful engine promised to make the new vehicle superior to the FW.190A in speed and climbing rate.&lt;br /&gt;
&lt;br /&gt;
According to leading specialists at the SAFRI, the modified FW.190D-9 could not go up against the Russian Yak-3, Yak-9Y and La-7 on equal terms at low and medium altitudes. The Focke-Wulf's low-altitude speed was inferior to theirs by at least 24 km/h, and at 5,000 meters, by more than 10 km/h. The German fighter's insufficient horizontal and vertical maneuverability also put it at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
Russia was interested in manufacturing the plane mainly due to its convenient arrangement of engine and powertrain parts, high maximum oil temperature during engine operation and well-designed automatic water temperature regulator. It was also noted that over its entire testing period from the 11th to the 26th of May 1945, all of the parts in the German plane's special equipment remained operational.&lt;br /&gt;
&lt;br /&gt;
It could fire all its weapons at once without this affecting its trajectory, and the pilots could barely feel the weapons' recoil. It could fire the cannons and machine guns separately. The extensive electrically-powered equipment made the pilot's work easier.&lt;br /&gt;
&lt;br /&gt;
A mock aviation battle between the FW.190D-9 and La-7 fighters showed the full superiority of the Russian airplane. SAFRI pilots came to the conclusion that the new German fighter's ability to go up against the Lavochkins was no greater than that of its predecessor, the FW.190A-8. Having begun the &amp;quot;battle&amp;quot; on a head-on course, the Soviet fighter easily got on the German plane's tail after three banked turns or two chandelles. It's worth noting, however, that these &amp;quot;battles&amp;quot; took place without using the engine's methanol-water injection WEP system.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Focke-Wulf}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M4_(Disambiguation)&amp;diff=69849</id>
		<title>M4 (Disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M4_(Disambiguation)&amp;diff=69849"/>
				<updated>2020-09-08T13:05:35Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* M4 Sherman (Family) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:M4 (Disambiguation)}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
'''M4''' may refer to:&lt;br /&gt;
==Ground Vehicles==&lt;br /&gt;
===[[M4 Sherman (Family)]]===&lt;br /&gt;
&lt;br /&gt;
* '''Rank II'''&lt;br /&gt;
** [[M4]]&lt;br /&gt;
** [[M4 748 (a) (Germany)]]&lt;br /&gt;
** [[M4 Hybrid (Italy)]]&lt;br /&gt;
** [[M4A1]]&lt;br /&gt;
** [[M4A1 (France)]]&lt;br /&gt;
** [[M4A3 (105)]]&lt;br /&gt;
** [[M4A3 (105) (France)]]&lt;br /&gt;
** [[M4A4 (China)]]&lt;br /&gt;
** [[M4A4 (1st PTG)]]&lt;br /&gt;
** [[Sherman II]] - ''British M4A1 Sherman''&lt;br /&gt;
&lt;br /&gt;
* '''Rank III'''&lt;br /&gt;
** [[M4 Tipo IC|M4 IC (Composite)]]&lt;br /&gt;
** [[Sherman IC &amp;quot;Trzyniec&amp;quot;|M4 IC &amp;quot;Trzyniec&amp;quot; (Firefly IC)]] - ''British 17-pounder equipped M4 Sherman''&lt;br /&gt;
** [[M4A1 (75) W (China)]]&lt;br /&gt;
** [[M4A1 (76) W]]&lt;br /&gt;
** [[M4A1 (FL10)]]&lt;br /&gt;
** [[M4A2]]&lt;br /&gt;
** [[M4A2 (76) W]]&lt;br /&gt;
** [[M4A2 (USSR)]]&lt;br /&gt;
** [[M4A3E2]]&lt;br /&gt;
** [[Cobra King|M4A3E2 &amp;quot;Cobra King&amp;quot;]]&lt;br /&gt;
** [[M4A3E2 (France)]]&lt;br /&gt;
** [[M4A3 (76) W (Japan)|M4A3E8 (76) W (Japan)]]&lt;br /&gt;
** [[M4A4 (Italy)]]&lt;br /&gt;
** [[M4A4 (France)]]&lt;br /&gt;
** [[M4A4 (SA50)]]&lt;br /&gt;
** [[Sherman Firefly|M4A4 VC (Firefly VC)]] - ''British 17-pounder equipped M4A4 Sherman''&lt;br /&gt;
** [[Sherman Vc (Italy)|M4A4 VC (Italy)]] - ''British 17-pounder equipped M4A4 Sherman''&lt;br /&gt;
** [[Calliope|T34 &amp;quot;Calliope&amp;quot;]] - ''Rocket launcher version of the M4 Sherman''&lt;br /&gt;
&lt;br /&gt;
* '''Rank IV'''&lt;br /&gt;
** [[M4A3E2 (76) W]]&lt;br /&gt;
** [[M4A3 (76) W|M4A3E8 (76) W]]&lt;br /&gt;
&lt;br /&gt;
* '''Other'''&lt;br /&gt;
** [[SPS-255]] - &amp;quot;Special Purpose Sherman&amp;quot;, a vehicle in the [[Unrealistic Battles]] [[April Fool's Day|April Fools event]].&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
&lt;br /&gt;
* '''Rank II'''&lt;br /&gt;
** [[M4A5]]&lt;br /&gt;
* '''Rank IV'''&lt;br /&gt;
** [[AMX M4]]&lt;br /&gt;
&lt;br /&gt;
==Armaments==&lt;br /&gt;
===Aircraft cannons===&lt;br /&gt;
&lt;br /&gt;
* [[M4 (37 mm)]]&amp;lt;ref name=&amp;quot;M4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tank cannons===&lt;br /&gt;
&lt;br /&gt;
* [[M4 (105 mm)]]&lt;br /&gt;
&lt;br /&gt;
===Naval cannons===&lt;br /&gt;
&lt;br /&gt;
* [[AN-M4 (37 mm)]]&amp;lt;ref name=&amp;quot;M4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;M4&amp;quot;&amp;gt;The M4 and AN/M4 are the same auto cannon, initially developed for use in the P-39, later guns salvaged from crashed fighters were outfitted on some PT boats.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-40_(Family)&amp;diff=69714</id>
		<title>P-40 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-40_(Family)&amp;diff=69714"/>
				<updated>2020-09-07T02:44:53Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank II - Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:P-40 (Family)}}&lt;br /&gt;
&lt;br /&gt;
'''P-40''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank II - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[H-81A-2]] - Lend-lease variant sent to China.&lt;br /&gt;
* [[P-40C|P-40C ''Warhawk'']]&lt;br /&gt;
* [[P-40E-1|P-40E-1 ''Warhawk'']]&lt;br /&gt;
* [[P-40E-1 (China)|P-40E-1 ''Kittyhawk'' (China)]] - (''lend-lease versions of the aircraft were called &amp;quot;Kittyhawks&amp;quot;)''&lt;br /&gt;
* [[P-40E-1_(USSR)|P-40E-1 ''Kittyhawk'' (USSR)]] - ''(Russian lend-lease versions of the aircraft were called &amp;quot;Kittyhawks&amp;quot;)''&lt;br /&gt;
* [[P-40F-5 Lafayette (France)]]&lt;br /&gt;
* [[P-40F-10|P-40F-10 ''Warhawk'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P40_(Disambiguation)&amp;diff=68742</id>
		<title>P40 (Disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P40_(Disambiguation)&amp;diff=68742"/>
				<updated>2020-09-01T19:10:12Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /*  Aircraft - P-40 (Family) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:P40 (Disambiguation)}}&lt;br /&gt;
&lt;br /&gt;
'''P40''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Ground vehicles - [[P40 (Family)]]==&lt;br /&gt;
===Rank II===&lt;br /&gt;
&lt;br /&gt;
* [[P40 &amp;quot;G.C. Leoncello&amp;quot;]]&lt;br /&gt;
* [[P40]]&lt;br /&gt;
&lt;br /&gt;
== Aircraft - [[P-40 (Family)]]==&lt;br /&gt;
===Rank II===&lt;br /&gt;
&lt;br /&gt;
* [[P-40C]]&lt;br /&gt;
* [[H-81A-2|H-81A-2 (China)]]&lt;br /&gt;
* [[P-40E-1]]&lt;br /&gt;
* [[P-40E-1 (China)|P-40E-1 (China)]]&lt;br /&gt;
* [[P-40E-1 (USSR)|P-40E-1 (USSR)]]&lt;br /&gt;
* [[P-40F-10]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Corsair_F_Mk_II_(Great_Britain)&amp;diff=65975</id>
		<title>Corsair F Mk II (Great Britain)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Corsair_F_Mk_II_(Great_Britain)&amp;diff=65975"/>
				<updated>2020-08-07T04:19:34Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=corsair_fmk2&lt;br /&gt;
|cockpit=cockpit_corsair_fmk2.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = premium fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Corsair_F_Mk_II_Great_Britain.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,888 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 585 || 564 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 25.4 || 25.9 || 8.6 || 8.6 || rowspan=&amp;quot;2&amp;quot; | 251&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 650 || 615 || 23.0 || 24.0 || 17.0 || 12.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 470 || 278 || 245 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 3 mm Steel plates in front of cockpit, top of fuselage.&lt;br /&gt;
* 8 mm Steel plate behind the pilot, with 12.7 mm Steel plate on headrest.&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings leading edge&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (400 + 400 + 375 rpg each wing = 2,350 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 1 x 1,000 lb AN-M65A1 bomb (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to its great energy retention and high dive speed, the Corsair F Mk II is very good at Boom &amp;amp; Zoom manoeuvres. It is recommended to be used this way especially against any Japanese planes. Against any German aircraft, Boom &amp;amp; Zoom operations are still recommended, however, some planes you can out turn (FW-190 A-4) and may pose a threat by using this advantage and reversing the attacker/defender roles. As with every American fighter, always climb at the start of a match. Typically, to be successful with this plane it is best to climb higher than the enemy fighters and attack them with an energy advantage. Using this tactic will greatly increase your chances of picking your battles and forcing the enemy down to lower altitudes low where either you or your teammates you can finish them off.&lt;br /&gt;
&lt;br /&gt;
This unique Corsair variant rolls slightly faster than the original F4U due to having clipped wings. However, increased manoeuvrability sometimes comes at a price resulting in performance sufferage as is found with this fighter. While this fighter does well in the mid to lower altitudes, performance and manoeuvrability in the higher altitudes where the air is thinner starts to wane quickly and any advantages the clipped wings provided at lower altitudes are quickly lost and start to hinder the aircraft's performance. In comparison, these differences are slight but sometimes in the middle of the battle, the slight differences quickly determine the victor and a pilot bailing out of their crippled aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| BMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| BLBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great diving characteristics&lt;br /&gt;
* Good energy retention&lt;br /&gt;
* Good speed&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Great high-speed manoeuvrability&lt;br /&gt;
* Great ammo reserves; &amp;gt;375 RPG&lt;br /&gt;
* Great top dive speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre flat turning characteristics&lt;br /&gt;
* Vulnerable to incendiary ammunition&lt;br /&gt;
* Weak damage model&lt;br /&gt;
* Big target, easy to hit&lt;br /&gt;
* Can be easily taken out by other players from behind&lt;br /&gt;
* Limited WEP&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|F4U Corsair History}}&lt;br /&gt;
&lt;br /&gt;
The F4U-1A Corsair was based on the F4U-1. In fact, F4U-1A was not an official designation, but was assigned to mid-to-late production F4U-1s in order to distinguish them from early production F4U-1s postwar. The F4U-1A incorporated a simplified windscreen, and a taller, wider, two frame canopy. The pilots seat was also raised 7 in. All of these modifications increased visibility, especially over the long nose of the plane. A 6 in stall strip was also added to the right wing, outboard of the guns, allowing the wings to stall at the same speed. And, the landing gear oleo struts were improved. These changes combined lead to the clearing of the Corsair for carrier-based operations. In British service, the F4U-1A was known as the Corsair Mk II. They were modified slightly from the American design, and had their wings &amp;quot;clipped&amp;quot;, meaning they had 8 in cut off of the wing tips, in order to allow them to fit on British aircraft carriers.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-1a-vought-corsair F4U-1A Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site'', Retrieved on 28 March 2020.&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair- The Bent Wing Bird plane site'', Retrieved on 28 March 2020.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{Britain fighters}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F8F_(Family)&amp;diff=65702</id>
		<title>F8F (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F8F_(Family)&amp;diff=65702"/>
				<updated>2020-08-05T03:47:49Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:F8F Bearcat (Family)}}&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
[[Category:Family pages]]&lt;br /&gt;
&lt;br /&gt;
=== Rank IV ===&lt;br /&gt;
&lt;br /&gt;
* [[F8F-1|F8F-1 ''Bearcat'']]&lt;br /&gt;
* [[F8F-1B|F8F-1B ''Bearcat'']]&lt;br /&gt;
* ▄[[F8F-1B (France)]]&lt;br /&gt;
&lt;br /&gt;
== Development and Design ==&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
[[File:F6F-5 Hellcat.jpeg|thumb|An F6F-5 Hellcat, the design that preceded and heavily influenced the F8F Bearcat design.]]The concept of the G-58 (the Grumman designation for what would become the F8F Bearcat) began on 23 June, 1942. The Vice President of Grumman Aircraft Engineering Corporation Jake Swirbul met with F4F Wildcat pilots that had fought in the Battle of Midway. Jimmie Thatch - one of the pilots - emphasized the fact that climb rate is one of the most important characteristics of a good plane.&lt;br /&gt;
&lt;br /&gt;
Climb rate is linked to power-to-weight ratio, so to increase climb rate a powerful engine and small, lightweight airframe are necessary. Not only would the G-58 have to have a good climb rate, but it also needed to be able to operate from escort carriers, which the F6F Hellcat was too large to operate from, and as such only the obsolete F4F Wildcat could operate from the escort carriers. A small, light aircraft could accomplish both goals; it could operate from the escort carriers and it could have a good climb rate. Grumman began developing the G-58 Bearcat in late 1943, after studying carrier warfare in the Pacific for a year and a half.&lt;br /&gt;
&lt;br /&gt;
It is thought by some that the FW-190 influenced the design of the G-58, but it has never been confirmed, and it's still up for debate. The Grumman test pilots flew and examined a captured FW-190 in 1943 in England, and the G-58 also has a number of features very similar to the FW-190 such as the landing gear and cowling arrangements, but there is no hard evidence that the data from the testing of the FW-190 was used to develop the G-58. &lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
'''Powerplant'''&lt;br /&gt;
&lt;br /&gt;
The Grumman F6F Hellcat was introduced in 1943, and it was based on the Pratt &amp;amp; Whitney R-2800 engine, producing 2,000 horsepower. The R-2800 was the most powerful American engine available then, and so the R-2800 would also be used on the G-58 Bearcat. This meant that improved performance over the F6F Hellcat would mean a lighter and smaller airframe.&lt;br /&gt;
[[File:80-G-K-15900.jpeg|thumb|Grumman F8F-1 Bearcat warming up its engine, circa 1945.]]&lt;br /&gt;
'''Airframe'''&lt;br /&gt;
&lt;br /&gt;
The fuselage of the Bearcat was 5 feet (1.5 meters) shorter than the Hellcat, and the area behind the cockpit was reduced vertically. As such, a bubble canopy could be fitted, and the Bearcat was the first US Navy fighter to have one. The vertical stabilizer used was the exact same as on the Hellcat, but it looked thinner because of an increased aspect ratio. The Bearcat had a 7 foot shorter wingspan than the Hellcat. The fuselage used flush riveting and spot welding to maintain structural integrity, and was made with a heavy gauge 302W aluminum alloy skin in order to allow for rough carrier landings. Armor was used to protect the pilot, engine, and oil cooler.&lt;br /&gt;
&lt;br /&gt;
'''Propeller and Landing Gear'''&lt;br /&gt;
&lt;br /&gt;
The propeller used on the F6F Hellcat was a 13 ft 1 in Hamilton Standard 3-bladed propeller, but in order to reduce the size of the propeller a 12 ft 7 in Aeroproducts 4-bladed propeller was used on the Bearcat. In order to keep the propeller from hitting the deck of the aircraft carrier the Bearcat used long landing gear; the Bearcat had a distinct nose-up profile when on land. The undercarriage was hydraulically operated, and it used an articulated trunnion to extend the oleo struts when the landing gear was lowered. When the landing gear were raised the oleo struts were shortened, and they retracted into fully enclosed wheel wells in the wings. The wide landing gear arrangement gave the Bearcat great handling characteristics on the ground and carrier deck.&lt;br /&gt;
&lt;br /&gt;
'''Weight Reduction Efforts'''&lt;br /&gt;
&lt;br /&gt;
A goal of a fully loaded weight of 8,750 lb/3,969 kg for the G-58 was set by the design team, but it became clear that the weight goal was impossible as the Bearcat had to be able to sustain rough carrier landings. In order to reduce the weight as much as possible, the internal fuel capacity to 160 gal (606 l); this was later increased to 183 gal. The fixed armament was also limited to four .50 cal M2/AN Browning machine guns, with two in each wing. Because of the reduced fuel load, the Bearcat would be useful as an interceptor, but not for long range patrols; the F6F Hellcat would have to be retained for that role. Later on, the role of defending the fleet from ''kamikaze'' attacks was added. The Bearcat was 20% lighter , had a 30% better climb rate, and was 50 mph (80 kph) faster than the F6F Hellcat.&lt;br /&gt;
&lt;br /&gt;
In order to reduce the weight further, the designers came up with detachable wingtips. Just like other carrier-based fighters, the wings could fold at about 2/3 out to reduce the space it would take up on the carrier. On other fighters the outer, folding portion of the wing was built just as strong as the rest of the wing, but on the Bearcat the outer wing was made to be much lighter, reducing weight. But, this meant that the outer wing would break off if the G force surpassed 7.5 G, as it was designed to. When this occurred, the plane would still be able to fly back to the carrier for repair, and the detachable wingtips saved 230 pounds (100 kg) of weight.&lt;br /&gt;
&lt;br /&gt;
=== Prototypes ===&lt;br /&gt;
'''First Prototype'''&lt;br /&gt;
&lt;br /&gt;
Grumman finished the design in November of 1943, and 2 prototypes were ordered on 27 November 1943 with the BuAir designation XF8F-1. The first flight of the XF8F-1 was on 21 August, 1944; it flew only nine months after the design process had started. Testing showed that the first prototype had a 4,800 feet (1,500 m) per minute rate of climb and a top speed of 424 mph (682 kph). It was slightly slower than the Vought F4U Corsair, but it had a better climb rate and was more maneuverable.During the initial testing, a number of problems were discovered. It was horizontally unstable, the trim system was underpowered, the landing gear could only be extended at slow speeds, the airspeed indicator was inaccurate, and the cockpit was cramped. &lt;br /&gt;
&lt;br /&gt;
'''Second Prototype'''&lt;br /&gt;
&lt;br /&gt;
The test pilots requested that six machine guns be installed rather than four, but the number of machine guns was kept at 4 to keep the weight down. In order to increase stability, a triangular fillet was added to the front of the vertical stabilizer.&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
[[File:F8F-2.jpeg|thumb|Grumman F8F-2 fighters prepare to take of from ''USS'' Valley Forge (CV-45), September 1949.]]&lt;br /&gt;
On 6 October, 1944 the Navy ordered 2,023 F8F-1 Bearcat fighters, which were based on the second prototype. On 5 February, 1945 the Navy ordered 1,876 aircraft that were to be produced by General Motors and given the designation F3M-1; the F3M-1 was slightly modified, and it notably had a slightly larger fuel capacity. Grumman began deliveries on 21 May, 1945, but with the end of the war the Grumman order was reduced to 770 aircraft; the General Motors order was cancelled before any aircraft could be delivered. &lt;br /&gt;
&lt;br /&gt;
The Navy placed another order for 126 aircraft, of the F8F-1B variant. The F8F-1B featured 4 x 20 mm M2 cannons replacing the four .50 cal machine guns. Fifteen of the F8F-1B aircraft were later upgraded into the F8F-1N night fighter variant, which had an APS-19 search radar mounted in the starboard wing. &lt;br /&gt;
&lt;br /&gt;
An unmodified F8F-1 set the time-to-climb record (after a run of 115 ft/35 m) of 10,000 ft (3,048 m) in 94 seconds (6,383 fpm) in 1946. The record only broken 10 years later by a jet plane, but the jet had a longer takeoff run than the Bearcat.  &lt;br /&gt;
&lt;br /&gt;
An improved version of the Bearcat debuted in 1948, known as the F8F-2. It featured a revised engine cowling, a taller vertical fin, and a more powerful Pratt &amp;amp; Whitney R-2800-30W (2,240 hp) engine. 293 F8F-2 Bearcats were built, 12 F8F-2N night fighters were built, and 60 F8F-2P photo-reconnaissance variants were built. &lt;br /&gt;
&lt;br /&gt;
Production of the Bearcat ended in 1949, and the Bearcat had begun to be phased out of service in the same year. The Bearcat was fully retired from service in 1952. &lt;br /&gt;
&lt;br /&gt;
== Service ==&lt;br /&gt;
&lt;br /&gt;
=== American Service ===&lt;br /&gt;
The F8F Bearcat was first delivered in February of 1945, and Fighter Squadron 19 (VF-19) was operational by 21 May, 1945; it was the first squadron to be equipped with the Bearcat. The Bearcat never saw combat in World War 2, as the war ended before it had the chance.[[File:NH 89681.jpeg|thumb|Grumman F8F-1 Bearcat at Naval Air Test Center, Patuxent River, Maryland, 9 July 1948.]]It quickly became apparent that the snap-off wings did not work as planned. During testing they worked fine, but in the strenuous conditions of operational service with the carrier fleet it was found that one wingtip would often break off instead of both, which could possibly cause the aircraft to crash. This issue was fixed when an explosive system was added, that would blow the wingtips off together instead of separately. The new system worked well, but it once caused the death of a technician when they were accidentally triggered. The wings were eventually reinforced and the aircraft was limited to 7.5 G.&lt;br /&gt;
&lt;br /&gt;
After the end of World War 2, the F8F Bearcat became the mainstay fighter aircraft for the Navy and Marine Corps, equipping a total of 24 Navy squadrons and several Marine Corps squadrons. The performance of the Bearcat was greater than that of many early jets, and it could outperform most other propeller-driven fighters of its day. In 1946 it was chosen as the second aircraft to be used by the Blue Angels flight demonstration squadron; it replaced the F6F Hellcat in the Blue Angels. The Blue Angels flew the Bearcat until 1950, when the squadron was called to combat service in the Korean War. In service, the F8F Bearcat was replaced by the F2H Banshee and F9F Panther/Cougar which had a higher performance than any propeller-driven aircraft of the time.&lt;br /&gt;
&lt;br /&gt;
=== First Indochina War ===&lt;br /&gt;
The First Indochina War of 1946-1954 was the conflict which would first test the Bearcat in combat. In 1951, 200 Bearcats were delivered to France, and in 1954 (when the war ended) 28 of the Bearcats were given to the Republic of Vietnam Air Force - they entered service in 1956. The Vietnamese Bearcats were retired in 1960; they were replaced with Douglas A-1 Skyraiders and North American T28 Trojans as the Vietnam War (1957-1975) continued. At the same time, F8F Bearcats were being delivered to the Royal Thai Air Force.&lt;br /&gt;
&lt;br /&gt;
=== Air Racing ===&lt;br /&gt;
Bearcats have been popular racing planes since civilians could first acquire them. In 1964, the first Reno Air Race was won by a stock Bearcat flown by Mira Slovak and sponsored by Bill Stead. The most notable Bearcat used in racing is known by the name ''Rare Bear'', which was owned by Lyle Shelton and dominated the races for decades. ''Rare Bare'' set a number of records, notably the 3 km World Speed Record for piston-engine aircraft (528.33 mph/850.26 km/h) in 1989, and the time-to-climb record (3,000 m in 91.9 seconds (6,425.9 fpm) in 1972. ''Rare Bare'' often competed against ''Conquest 1'', another Bearcat flown by Daryl Greenamyer. ''Conquest 1'' was a holder of a world speed record for a time, and it is now on display at the Smithsonian's National Air and Space Museum in Washington D.C.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
'''G-58:''' The Grumman Aircraft Engineering Corporation designation.&lt;br /&gt;
&lt;br /&gt;
'''G-58A:''' A civilian model owned by the Gulf Oil Company for the use of Major Alford Williams.&lt;br /&gt;
&lt;br /&gt;
'''G-58B:''' Civil model used by Grumman as a demonstration aircraft, piloted by Roger Wolfe Kahn.&lt;br /&gt;
&lt;br /&gt;
'''XF8F-1:''' The two prototypes for the F8F-1 Bearcat.[[File:80-G-402219.jpeg|thumb|F8F-1 Bearcats aboard the ''USS'' Philippine Sea off the coast of Sicily, 29 January 1949.]]&lt;br /&gt;
&lt;br /&gt;
'''F8F-1:''' The first production model, based on the XF8F-1. It had a Pratt &amp;amp; Whitney R-2800-34W (2,100 hp), folding wings, self-sealing fuel tanks, 4 x 12.7 mm machine guns, and a retractable tail wheel.&lt;br /&gt;
&lt;br /&gt;
'''F8F-1B:''' F8F-1 but with 4 x 20 mm cannons replacing the machine guns; 100 produced.&lt;br /&gt;
&lt;br /&gt;
'''F8F-1D:''' F8F-1 aircraft converted to drone control aircraft.&lt;br /&gt;
&lt;br /&gt;
'''F8F-1(D):''' Unofficial export designation for France and Thailand.&lt;br /&gt;
&lt;br /&gt;
'''F8F-1E:''' Night fighter variant equipped with APS-4 search radar.&lt;br /&gt;
&lt;br /&gt;
'''XF8F-1N:''' 2 prototype F8F-1 conversions to a night fighter, equipped with APS-19 radar.&lt;br /&gt;
&lt;br /&gt;
'''F8F-1N:''' Night fighter production model, equipped with APS-19 search radar; 36 produced.&lt;br /&gt;
&lt;br /&gt;
'''F8F-1P:''' F8F-1 conversions to a photo-reconnaissance variant.&lt;br /&gt;
&lt;br /&gt;
'''F3M-1''' or '''F8M-1:''' Planned designation of F8F-1s produced by General Motors.&lt;br /&gt;
&lt;br /&gt;
'''XF8F-2:''' Two prototypes for the F8F-2, featuring an improved engine, revised cowling, and improved tail.&lt;br /&gt;
&lt;br /&gt;
'''F8F-2:''' The second major production model, featuring an R-2800-30W engine, a revised engine cowling, an enlarged rudder and stabilizer, and it was armed with 4 x 20 mm cannons; 239 were produced.&lt;br /&gt;
&lt;br /&gt;
'''F8F-2D:''' F8F-2s converted to drone control aircraft.&lt;br /&gt;
&lt;br /&gt;
'''F8F-2N:''' Night fighter variant of the F8F-2, with APS-19 radar; 12 produced.&lt;br /&gt;
&lt;br /&gt;
'''F8F-2P:''' Photo-reconnaissance variant of the F8F-2, armed with only 2 x 20 mm cannons; 30 produced.&lt;br /&gt;
&lt;br /&gt;
== Operators ==&lt;br /&gt;
&lt;br /&gt;
* '''France'''&lt;br /&gt;
** French Air Force - Armée de L'air&lt;br /&gt;
* '''Thailand'''&lt;br /&gt;
** Royal Thai Air Force (RTAF)&lt;br /&gt;
* '''United States'''&lt;br /&gt;
** United States Navy (USN)&lt;br /&gt;
** United States Marine Corps (USMC)&lt;br /&gt;
* '''South Vietnam'''&lt;br /&gt;
** Republic of Vietnam Air Force (RVNAF)&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-16_(Family)&amp;diff=65039</id>
		<title>I-16 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-16_(Family)&amp;diff=65039"/>
				<updated>2020-07-31T04:33:36Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank I - Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:I-16 (Family)}}&lt;br /&gt;
&lt;br /&gt;
'''I-16''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank I - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[I-16_type_5|I-16 type 5&amp;amp;nbsp;''Ishak'']]&lt;br /&gt;
* [[I-16 type 5 (China)]]&lt;br /&gt;
* [[I-16 Chung 28]]&lt;br /&gt;
* [[I-16_type_10|I-16 type 10&amp;amp;nbsp;''Ishak'']]&lt;br /&gt;
* [[I-16 type 10 (China)]]&lt;br /&gt;
* [[I-16_type_18|I-16 type 18&amp;amp;nbsp;''Ishak'']]&lt;br /&gt;
* [[I-16_type_24|I-16 type 24&amp;amp;nbsp;''Ishak'']]&lt;br /&gt;
&lt;br /&gt;
==Rank II - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[I-16_type_17_(China)|I-16 type 17 (''China'')]]&lt;br /&gt;
* [[I-16_type_27|I-16 type 27&amp;amp;nbsp;''Ishak'']]&lt;br /&gt;
* [[I-16_type_28|I-16 type 28&amp;amp;nbsp;''Ishak'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hs_123_A-1_(China)&amp;diff=64810</id>
		<title>Hs 123 A-1 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hs_123_A-1_(China)&amp;diff=64810"/>
				<updated>2020-07-28T23:36:00Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=hs-123a-1_china}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the German version&lt;br /&gt;
| link = Hs 123 A-1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese bomber {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]]. It's literally the same as the [[Hs 123 A-1|German version]], but in Chinese markings, and very slight changes in performance (like a ''0.1'' second climb rate difference when it's stock).&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Hs 123 behaves very similarly to other Interwar-period designed fighter biplanes, relatively slow but highly maneuverable aircraft, this in particular being somewhat slower and with a lower climb rate because of its payload.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 293 || 288 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 15.8 || 16.5 || 8.1 || 8.1 || rowspan=&amp;quot;2&amp;quot; | 294&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 325 || 310 || 14.4 || 15.0 || 16.8 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 320 || 240 || 190 || ~11 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
As with most Interwar-period designed biplanes, the Hs 123 A-1 has no armour and offers no protection to its pilot nor its critical components (engine, not self-sealing fuel tanks, oil-cooling systems), so the survivability depends on the pilot's skills. Being a metallic-frame, cloth-covered construction and not having self-sealing fuel tanks, regular Ball and AP rounds won't damage it a lot (unless they directly hit the pilot), but it's specially susceptible to Incendiary and Tracer rounds, which can ignite it if they hit the fuel tanks or the cloth cover itself.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb + 4 x 50 kg SC50JA bombs (450 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Being a dive-bomber, its main role is rather self-explanatory. However, its frontal armament makes it feasible to be used in a fighter role, especially after dropping its bombs, which leaves a lighter and in consequence faster and more manoeuvrable plane.&lt;br /&gt;
&lt;br /&gt;
In AB, the Hs 123 is a ground attacker/emergency fighter. Use your bomb load and guns to dispatch as many ground targets as possible, while making sure to keep the enemy off of your six. If someone does get on your six, pull a snap turn and keep him from getting a good shot on you for as long as possible. If you can't get onto his six you'll have to hope help arrives soon.&lt;br /&gt;
&lt;br /&gt;
In RB, the tactics change massively. Use your bomber spawn to stay above the enemy team, and dive only after the enemy fighters have passed below you. Hit their tanks and other targets with your bombs through either dive bombing or low level bombing (set a 2 second fuse then fly as low as you can, dropping just before you lose sight of the target). After your bomb load is exhausted, engage soft targets for a while. If there are none it's time that you kill some of the enemy team, begin to climb and look for damaged fighters/attackers returning to their airfield, then pounce on them. Your 7.92 mm machine guns are good, but be sure to aim for wings, as most aircraft you'll face will likely be able to absorb most of the MG bullets you put into their fuselage.&lt;br /&gt;
&lt;br /&gt;
The ''Stealth'' belt is recommended for ground attack, being made up of Armour Piercing and Incendiary rounds, while ''Tracers'' are better suited for air targets (being Armour Piercing and Incendiary thanks to its Tracer component).&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ETC 250/IV&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely sharp control input allows it to turn sharply&lt;br /&gt;
* Good manoeuvrability and is quite nimble; can turn-fight other attackers / bombers like the [[SB2 (Disambiguation)|SB]] series&lt;br /&gt;
* Powerful selection of bombs, up to 450kg&lt;br /&gt;
* Fast BMW-132 radial engine&lt;br /&gt;
* Can be used as a fighter-bomber after dropping payload. Very useful in tank RB&lt;br /&gt;
* Although not effective, the MG-17 machine guns can decimate ground targets with a few bursts of fire&lt;br /&gt;
* Bomber spawn in RB gives it altitude advantage over enemy fighters&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Easy to rip your wings off when diving past 450 km/h&lt;br /&gt;
* No gunner makes it defenseless when being chased&lt;br /&gt;
* Lack of self-sealing tanks makes it easily to burn down&lt;br /&gt;
* Less manoeuvrable than proper biplane fighters like the [[I-15 (Family)|I-15]] / [[Ki-10 (Family)|Ki-10]]&lt;br /&gt;
* Bad climb rate means gaining altitude after diving is hard&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Chinese Nationalist Air Force received twelve of these planes from Germany, which were used against Imperial Japanese Navy warships in the Yangtze River during the Second Sino-Japanese War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Henschel_Hs_123|[Wikipedia] Henschel Hs 123]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Henschel}}&lt;br /&gt;
{{China bombers}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mosquito_FB.Mk.26&amp;diff=64487</id>
		<title>Mosquito FB.Mk.26</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mosquito_FB.Mk.26&amp;diff=64487"/>
				<updated>2020-07-25T02:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mosquito_fb_mk26_china}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Chinese twin-engine fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other version&lt;br /&gt;
| link = Mosquito (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Mosquito FB Mk. 26 is a heavy-hitting fighter-bomber that can cover many roles in War Thunder as it could in real life. With the ability to equip bombs and rockets, it can play a part in both the ground and air war. Use its speed and firepower to show your enemies who really rules the battlefield. With the instructions below you can make full use of the Mosquito and even squad up because as in the war, you can never have enough wooden wonders. If you feel that you want to be like a real wooden wonder pilot give the [http://www.avialogs.com/index.php/en/aircraft/uk/dehavilland/dh-98mosquito/ap2019e-l-t-pilots-notes-for-mosquito-fbvi-fb26.html pilot's manual] a read.&lt;br /&gt;
&lt;br /&gt;
It is a good idea to set the compressor to the 2nd position while not using WEP at low altitudes in Realistic Battles. This will prevent the engines overheating, and will generate almost as much power as they do on 1st compressor's position with WEP. This will maximize motors' efficiency, especially because there is no need to open the radiator and increase drag.&lt;br /&gt;
&lt;br /&gt;
'''Armament details'''&lt;br /&gt;
&lt;br /&gt;
The Mosquito FB Mk. 26 has a fixed forward-mounted armament of four 7.7 mm Browning machine guns (500 rpg) and four 20 mm Hispano Mk.II (150 rpg) both with a variety of belts. For the machine guns, the &amp;quot;Universal&amp;quot; belt is highly recommended as it suits both ground attack and air combat although only for the use of tracers in the latter. Use the machine guns for ranging and attacking light targets, don't waste the cannons on those. The cannons are specific to their role, so you may want to think about what you want to do before you spawn. In the ground attack role, the &amp;quot;Ground targets&amp;quot; belt is the obvious choice for the cannons as 60% of the ammo is armour-piercing. This ammo can kill targets up to light tanks (attack from behind) and light pillboxes (through windows and doors). For anti-air, the belt of choice is &amp;quot;Air targets&amp;quot;. This ammo makes light work of any aircraft. &amp;quot;Stealth&amp;quot; can also be used as it does not contain any Tracer component, sometimes allowing you to sneak attack unsuspecting opponents. This is also why the &amp;quot;Universal&amp;quot; belt on the machine guns are useful as it allows you to adjust your aim while using &amp;quot;Stealth&amp;quot; belts.&lt;br /&gt;
&lt;br /&gt;
The cannons are mounted under the nose and so will need more lead than wing-mounted Hispanos, but the close grouping makes it far less affected by convergence. To use the cannons to kill ground targets, go into the virtual cockpit to gain the best accuracy. For tanks, line up behind them at least 0.6 km away and low to the ground. Begin to fire at the target at about 0.4 km, by aiming for the top armour of tanks and the back of the turrets as these areas are more likely to be penetrable. As for light pillboxes, these are stationary targets they will be easier to kill and so don't need as much setting up. Aim for the back of the pillbox or the window at the front. Of course, you will need ground target ammo to penetrate the armour of both targets. Flaps should be deployed as they will help you elevate quicker and stop you from crashing into trees or buildings. The tactics and knowledge you build from this will then come in very useful when playing the [[Mosquito FB Mk XVIII]] in the British Tech Tree as it is an even better ground attacker.&lt;br /&gt;
&lt;br /&gt;
The 250 lb bombs are only useful if you are a skilled dive-bomber pilot as most targets need a direct hit or both 250 lb bombs to destroy them. The 500 lb is a better choice as it gives some leeway if the target is only slightly missed; they can also kill destroyers in one direct hit. To attack with bombs you want to line up with target &amp;gt;1 km out and change to the virtual cockpit. Dive on the target at 30 degrees or more with the steeper the dive the better. Release the bomb at around 300 m above the target, this should give you enough time to pull out of the dive and not blow yourself up. Bombs are recommended for pillboxes and stationary targets above all else. Rockets can be used both for anti-bomber as well as anti-ground. The rockets can also be used against destroyers and pillboxes although you need 4 rockets to hit to kill them allowing you to attack two with each loadout. Note when attacking ships come at their broadside at around -30 degrees, this will give you the largest target.&lt;br /&gt;
&lt;br /&gt;
'''Mosquito's manoeuvrability'''&lt;br /&gt;
&lt;br /&gt;
The Mosquito is famed for its outstanding agility in the war, pilots often remarked it as being on par with fighters and nothing like what they had flown before. This was thanks to its light yet strong balsa and plywood frame while housing a pair of Rolls Royce Merlin engines.&lt;br /&gt;
&lt;br /&gt;
In War Thunder, the manoeuvrability can seem far from the legend that surrounds it. Stock it is a heavy and somewhat lumbersome fighter that relies on slow-moving enemies to target. However, as the upgrades are unlocked and installed it slowly comes out of its shell to start being the plane so many grew up wanting to fly. The roll rate of the Mosquito is quite underwhelming as sometimes expected from such a large aircraft, being best at around 380 km/h (240 mph). The upside is that in the roll, the Mosquito has only a small wobble and so will allow for some well-aimed shots. The horizontal turn on the Mosquito is again not that impressive as one might expect but it is not just a brick with wings either. It has a mediocre turn radius in the flat and can turn with and inside other heavy fighters excluding the Japanese ones. It will undoubtedly not be able to out-turn all its single-engine opponents though with the Fw 190 being the exception in a sustained turn. Finally, the vertical manoeuvrability is decent and the Mosquito will only lose a small bit of altitude in a loop with combat flaps deployed. However, there is one upside. In Simulator battles, the Mosquito is not under the control of the instructor and there is an improvement in its performance. This allows it to be better in the fighter role than in RB if it were in the same matchup.&lt;br /&gt;
&lt;br /&gt;
There is some controversy over the Mosquito though. Many players argue that the Mk VI should be more manoeuvrable than it actually is and this is probably down to two things. Firstly the flight model ''may'' be inaccurate in the respective area causing it not to perform as well, but the most likely reason for the performance is the ''large fuel minimum''. At 1 hour it has a large effect on what the plane can do. This is a little less than double that of similar planes that have 45 minutes of fuel. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,780 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 450&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,780 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
|663||618|| {{Specs|ceiling}} ||26.7||28.0||15.1||8.5|| 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 416 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 450 || &amp;gt; 360&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,896 m || 1,215 hp || 1,725 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,940 m || 1,130 hp || 1,605 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&lt;br /&gt;
* 64 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 9.5 mm Steel plate in pilot seats&lt;br /&gt;
* 9.5 mm Steel plate in the nose&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
''Main articles'': '''''[[Hispano Mk.II (20 mm)]]''''', '''''[[Browning (7.7 mm)]]'''''&lt;br /&gt;
&lt;br /&gt;
The '''''Mosquito FB Mk 26''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.II cannons, chin-mounted (150 rpg = 600 total)&lt;br /&gt;
* 4 x 7.7 mm Browning machine guns, nose-mounted (500 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
''Main articles'': '''''[[G.P. Mk.IV (250 lb)]]''''', '''''[[G.P. Mk.IV (500 lb)]]''''', '''''[[RP-3]]'''''&lt;br /&gt;
&lt;br /&gt;
The '''''Mosquito FB Mk 26''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
This aircraft does not have defensive armament.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&lt;br /&gt;
The Mosquito is one the best multi-role planes in the game due to its many redeeming aspects even at its high BR. The Mk 26 is at home as both a ground attack aircraft and a heavy fighter with the ability to easily switch roles in battle. Firstly, the plane packs a devastating punch with the quad 20 mm and can snipe pretty well due to its nose-mounted guns. This makes it a brilliant anti-bomber aircraft, especially with rockets. It is also decent against other heavy fighters, but never expect an easy fight (although the same could be said for the enemy). It can outrun a [[Bf 109 G-6]] at low altitude, although this doesn't mean you should always avoid using it as a fighter. With its rockets or 500 lb bombs, it can deal with 2 pillboxes while the cannons with ground ammunition can kill light pillboxes and medium tanks from behind, and the MGs can then tear up soft targets making it an awesome ground attack aircraft. The only real major downside is that the flight model and weapons profile match that of the series 1 Mk VI Mosquito. This means that the engines and the payload are both worse (less powerful Merlin 21 engines instead of the 25, and no external bomb storage) than what they would be if this was the series, two models, instead.&lt;br /&gt;
&lt;br /&gt;
'''Arcade Battles'''&lt;br /&gt;
&lt;br /&gt;
In Arcade the best loadout will be the 500 lb bombs, with the artificial crosshairs it makes dive-bombing very accurate and easier to use than the rockets, they also have more flexibility in targets. The rockets aren't as good in Arcade due to the crosshairs making bombs the more accurate ordinance however they can still be useful for taking out bombers quickly and somewhat brutally providing they are well aimed. The cannon ammo will probably favour the universal belt as you'll have to be more diverse in the role played in Arcade matches than in RB/ SB. For attacking aircraft, bombers are a good target as the Mosquito can take some punishment (although not to the engines) and will quickly deal with the bombers with its cannons. For fighters stay fast and use it like a Beaufighter to quickly kill a target and get out, do not get caught up in dogfights. Remember you can't do anything if you're dead.&lt;br /&gt;
&lt;br /&gt;
The best mode is Ground strike for Arcade, this gives a few choices that the Mosquito can undertake. Firstly the anti-bomber role can be played to stop the opposing team base rushing the match to a quick end. It will also provide plenty of air kills while little interference from other fighters. The second is to pray on the low and ground attacking aircraft or the enemy aircraft that are attacking the friendly ground strike aircraft as they will also be low and vulnerable. Attack these by &amp;quot;Boom and Zoom&amp;quot; tactics as turning will slow the Mosquito down and make it an easy target. Finally, you can go ground strike yourself. The 500 lb bombs will hit the heaviest of targets and destroy them while also being very accurate with the bombsight. You can engage in normal fighter combat but this will be riskier.&lt;br /&gt;
&lt;br /&gt;
Domination mode is a good mode if a bit of luck is added. Stay high and above the fight and pick off enemies that present an easy target (like capping an airfield or at the top of a loop). Again use diving attacks to stay at an advantage over other enemy aircraft and engage from as far out, the domination mode does allow for some ground attack gameplay but it is only recommended you make one pass then engage fighters and other aircraft.&lt;br /&gt;
&lt;br /&gt;
The air domination mode. This is the worst mode for the Mk VI as there will always be high altitude players and few bombers to prey on. The only safe way to play this mode is to take targets of opportunity while keeping a reasonable height. However, there is always the tactic of going in headfirst and with a whole lot of luck having an amazing game.&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
The approach into battle is dictated by what the role want to achieve in that game. For heavy fighters, climb into battle to obviously get altitude and hopefully be above the enemy, however, this is hard to achieve due to the bad climb rate. Climb at around 150 mph/ 240 kilometres per hour*, WEP from takeoff allows the Mosquito to climb at 180 miles an hour/ 290 km an hour* at around 15 degrees. Also, side climbs until around 2,500 m. At this altitude, the water will start to overheat and so release the WEP and lower the angle to 10 degrees to keep the speed up. At around 3,500 m, begin to climb into the battle area maintaining the 10 degrees angle of attack. This will take the Mosquito to the same altitude as the bombers or just below the highest enemy players (you'll be at a minimum of 4,500 m). This should allow you to engage the targets you want.&lt;br /&gt;
&lt;br /&gt;
For ground attackers, go for a more unconventional approach. Fly low to the ground and use the terrain to the advantage to stop you being seen, never above 400 m of the ground. Fly around the map and not through the middle this will stop the Mosquito flying into enemy view ranges and to get the target unnoticed. Avoid going to the map edges as this will be a waste of time for everyone. Alternate history Krymsk is a good example of this. As on takeoff, stay low to the sea and fly close to the mountains on the right. As the destroyers come in range the then fly in between the mountains and to avoid being shot down by them. You'll then be able to attack the enemy pillboxes without the enemy knowing until the first few ground targets have been destroyed.&lt;br /&gt;
&lt;br /&gt;
Using the Mosquito is quite difficult due to its enemies and its own rather lacking speed. You want to keep your speed up and don't dogfight if you don't have to as any fighter will be able to get on the six of the Mosquito. The best way to play the Mosquito is like most other heavy fighters, and that's to do single diving attacks and get as much damage in as possible. To make full use of the Mosquito you want to be using Air targets belts for the cannons and open fire at around 400-500 m. Take appropriate aim but remember the cannons are mounted under the nose so they require a bit more lead than nose-mounted ones. The reason for shooting at a long distance is that usually the enemy will only just start to react and so the shot will be easier than a close-range snapshot. Use vertical manoeuvres to engage an opponent but if you are on a higher energy state or barrel roll to get some more deflection shots. The best targets are other heavy fighters, attackers and best of all are bombers. The Mosquito is somewhat manoeuvrable and so can dogfight if needed but it will be a hard fight. Scissors are an option depending on the opponent but aren't recommended- these can be used on other heavy fighters or 190s if they try and follow you in flat turns.&lt;br /&gt;
&lt;br /&gt;
To defend against a diving opponent apply downwards rudder and then immediately apply some roll. This will throw most of the initial shots of the target and cause the enemy to react quickly or pull off for another attack. You can also begin a flat tun with combat flaps deployed. Then once they are about to enter firing range apply full upwards elevator and roll under your self but elongate the roll slightly. If they overshoot they will either go vertical or carry on in their bearing. If they go vertical begin a flat turn and react to what they do next. If they immediately begin the other attack roll out of the way or if you have height do a split-S in hope of throwing off their attack. It is not much you can do to get back on the offensive so just focus on being defensive and call for help. If they do overshoot and carry on their bearing without climbing, try and take a few ranging shots as you have a good chance of hitting but the window of opportunity will only be open for a short period of time.&lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles'''&lt;br /&gt;
&lt;br /&gt;
The Mosquito in SB is probably the best mode to play it in for it to play as a ground attacker, and this is due to a few very good reasons. Firstly it is a very stable gun platform- This makes it easier to use in mouse aim and for beginners as it doesn't wobble as other planes would. The stability allows the Mosquito to fire the rockets or drop the bombs accurately (although still follow the same procedures as above in dive-bombing and rocket attacks). The game mechanics of SB are also in your favour, because flying low to the ground and there is no spotting system except for close proximity allies, you'll be a lot harder for the enemy to see against AB and RB. also being low to the ground will make it easier spotting the enemy, so-called by the SB aviators as &amp;quot;spot the dot&amp;quot;, and the fully glazed canopy will also give you excellent vision (You had best bound the head's X and Y axis keys to make full use of this). As a fighter, it is also quite decent as long as you go up against aircraft no higher than .3 BR above you. Even stock it can manoeuvre with a 190 in turns and keep up with one in a short dive. The stable gun platform makes it easier to aim and hit the target from longer ranges - This is shown in the video below. There are downsides, however. The targeting sight is located to the right of the default view meaning you'll have to keep on zooming in to see the sight or move the head along the X-axis to see is in normal view. The second is that the artificial horizon has been covered up by the same gun sight. The final downside is that it has a somewhat high stall speed on landing and is quite high up for an aircraft. this makes it difficult to land and can result in an easy prop strike when you first fly it. Lastly, it is also recommended you have a wingman in this mode, be that another Mosquito or something like a Typhoon to cover your back when a more manoeuvrable fighter gets on your back. Just remember to not take any plane above the Mosquito's BR.&lt;br /&gt;
&lt;br /&gt;
The Mosquito in Sim is a slightly different plane to what it is in RB. The manoeuvrability is somewhat improved with the lack of an instructor allowing it to dogfight more effectively. You can stick to opponents a lot easier and have a higher chance of winning. Against FW 190's the Mosquito can be a very good adversary as in real life and it can cause problems for 109s. Against the Japanese however, it is totally outclassed. All of the Japanese fighters will outmanoeuvre you so like in all other aircraft, don't turn with these. You can perform scissors somewhat better and it has very forgiving flying characteristics and pulls off some more advanced manoeuvres more sharply.&lt;br /&gt;
&lt;br /&gt;
===== Armament options[edit | edit source] =====&lt;br /&gt;
'''Belt type recommendations'''&lt;br /&gt;
&lt;br /&gt;
'''20mm Hispano belts'''&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' HEF-I · HEF-I · P · T - As stated, the default belt is very average and due to no Armour-Piercing shells it cannot penetrate armoured targets.&lt;br /&gt;
* '''Universal:''' HEF-I · HEF-SAPI · AP · T - An all-round belt that is reliable for air targets but with only one Armour-Piercing shot every 4th shell it is not a reliable anti-armour belt.&lt;br /&gt;
* '''Ground targets:''' AP · AP · AP · HEF-I · T - A belt to destroy armoured targets, it has 60% Armour-Piercing and so is reliable in its role. It can double up as an anti-air if needed but the AP shots will do little damage so aim for the engines or cockpit.&lt;br /&gt;
* '''Air targets:''' T · HEF-I · HEF-SAPI · HEF-I · HEF-SAPI - The best anti-air belt but won't be able to penetrate armoured targets.&lt;br /&gt;
* '''Tracers:''' AP · T · HEF-I - Another all-round belt, if you are not confident with aiming this can help you practice and then you'll know how to adjust it. It can kill armoured and air targets but is by no means the best for either (Bad for stealth attack).&lt;br /&gt;
* '''Stealth:''' HEF-I · HEF-I · HEF-SAPI · AP - Much like the Air targets belt but without the Tracer bullet for a completely invisible belt. Good if you are confident in your aim for the occasional small advantage of surprise.&lt;br /&gt;
&lt;br /&gt;
'''7.7 mm Browning .303 belts'''&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' T · AP · AP-I · Ball · Ball · I - Average belt, can score a criticals semi-regularly.&lt;br /&gt;
* '''Universal:''' T · AP · AP-I · AP-I · I - Same as the Default belt but removal of the useless ball round and is the best for ground attack.&lt;br /&gt;
* '''Tracers:''' IT · AP-I - Best anti-air belt and most likely 7.7 mm belt to cause a fire.&lt;br /&gt;
* '''Stealth:''' AP-I · AP-I · I - Technically the best belt for soft targets but Universal is more useful as it has tracers allowing you to adjust the fire.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Payloads in Realistic and Simulator battles'''&lt;br /&gt;
&lt;br /&gt;
AI Ground Targets the Mossie can kill (with minimum weapon needed)&lt;br /&gt;
&lt;br /&gt;
7.7 mm Browning .303&lt;br /&gt;
&lt;br /&gt;
* AAA/ Artillery&lt;br /&gt;
* Armoured car/ Mobile AAA/ vehicle&lt;br /&gt;
* Landing craft&lt;br /&gt;
&lt;br /&gt;
20 mm Hispano&lt;br /&gt;
&lt;br /&gt;
* Patrol boats&lt;br /&gt;
* Light tanks - 20 mm&lt;br /&gt;
* Light pillbox - 20 mm (Aim for the [http://i.imgur.com/wOFFdBd.webm front window])&lt;br /&gt;
&lt;br /&gt;
250 lb bomb / 1 rocket&lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Cargo ships&lt;br /&gt;
* Medium tanks (very hard to do with the 20 mm)&lt;br /&gt;
&lt;br /&gt;
500 lb bomb/ 4 rockets&lt;br /&gt;
&lt;br /&gt;
* Destroyer&lt;br /&gt;
* Pillbox&lt;br /&gt;
* Heavy tank (not rockets)&lt;br /&gt;
&lt;br /&gt;
===== Attack methods[edit | edit source] =====&lt;br /&gt;
'''How to dive bomb in the Mosquito'''&lt;br /&gt;
&lt;br /&gt;
Although the basics are the same for dive-bombing in general, the Mosquito has no air brakes and a low red-line speed making speed management very important. This also stops you from getting very steep angles, as you run a very high risk of crashing. If you don't keep one eye on the speed then you will either red-line before you know it or be a victim of control stiffening. You'll need to learn how to dive-bomb at a more shallow angle with less speed.&lt;br /&gt;
&lt;br /&gt;
Approaching the target you want to around 1,000 m (3,000 ft) of altitude, any more and you'll start to over-speed in the dive and any less won't give you enough time to aim. Fly true to the target but keep an eye on it with the target lock. Once the target is at the bottom of the screen, cut the throttle and begin the dive. Begin at -30° for the first 400 meters (1,200 ft) then you'll need to go down to -40°/-45°. This should bring the gun sights over the target although a little adjustment will need to be made as every situation is different. Release the bomb(s) 300 m from the ground and pull up. Bring the throttle to WEP and climb out at +30° and level off when you like (+30° gives you the most altitude for the speed in tests).&lt;br /&gt;
&lt;br /&gt;
'''How to use the rockets on the Mosquito'''&lt;br /&gt;
&lt;br /&gt;
Unlike dive-bombing where you have to be slightly different, you can use the same techniques with the rockets as you do any other aircraft. The thing to watch out for on the Mosquito is the wide wingspan making it less forgiving on when they converge. However, this isn't a massive hindrance. Tanks are hard to hit unless you use them a lot and know how to fully work them. Therefore the two types of targets you should use the rockets for are both Naval and stationary land targets.&lt;br /&gt;
&lt;br /&gt;
For ships, you should almost treat it like your dive bombing but with a few changes. You can be at any altitude between 600 m and 1,000 m although 1,000 m is recommended as you'll see now. Firstly line up to to the ship's broadside (ahead of it if it's moving), level out and switch to the virtual cockpit. Begin your dive once the ship is near the bottom of the screen aiming for about -35° angle of attack. As you dive you may have to go slightly steeper to keep the crosshairs on the target. At 250-300 m fire the rockets and full elevator, climb away at 30°. Again adjust if you need to and here is a short clip demonstrating an attack in a test flight.&lt;br /&gt;
&lt;br /&gt;
The second way is the more common attack. Come in low to the ground and level out by at least 800 m away. Deploy combat flaps to give you more lift and so the Mosquito will be able to pull up easier and will also give you the ability to bring the nose down a bit more. Once you are at the convergence range fire the rockets and pull up. This is a more simple attack and will be easier after a few attempts.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| SBC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| MBC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
| RSC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely good manoeuvrability for a twin-engine fighter&lt;br /&gt;
* Four nose-mounted cannons with a good amount of ammunition&lt;br /&gt;
* Usable payload that can have a large impact on the ground battle&lt;br /&gt;
* Cockpit has good visibility&lt;br /&gt;
* Great turning ability compared to other twin-engine aircraft, further benefited with combat flaps&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large default fuel load&lt;br /&gt;
* Large engines are prone to damage&lt;br /&gt;
* Wooden airframe can't take as much damage as other twin-engine fighters&lt;br /&gt;
* Copilot/navigator appears to not count in damage model, so losing the front pilot will make you lose the plane&lt;br /&gt;
* Flaps appear to tear at lower speeds than that of most other aircraft&lt;br /&gt;
* As with all British aircraft, Hispano cannons overheat and jams easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
The Mosquito began life in a more than a shaky start. In 1936 the Ministry issued Specification P.13/36 that stated a twin-engine bomber that could carry a payload of 3,000 lb for 3,000 miles while having a maximum speed of 275 mph. It was also stated that it should also carry 8,000 lb at shorter ranges. Geoffrey De Havilland sent a letter to an Air ministry council member Air Marshal Wilfrid Freeman stating that a high-speed bomber could be made out of wood and powered by RR Merlin engines as there would be a shortage of strategic metals in a war. However, Freeman replied that it would fall short of the specification by either bomb load or speed both of which were important.&lt;br /&gt;
&lt;br /&gt;
De Havilland believed that the adjustment was too large and that he should design the new bomber with no unneeded equipment. He began to base his new design on the DH. Albatross airliner. He would add a tail turret and around two manual guns to the design and replace the power plants with Merlin X engines. There would be a crew of 3 and a top speed of 300 mph. Although De Havilland still believed the design could be improved more and looked at other designs based on the albatross.&lt;br /&gt;
&lt;br /&gt;
The new design would be more aerodynamic, wooden and powered by the Merlin engine. He also wanted to remove any gun turrets to make less weight and manufacturing easier. It would also be manoeuvrable to make it easy to avoid fighters and future fighters. However, the design was the opposite of the Air Ministry's current ideology and so little interest was shown. By the 4th of October 1939, the design had become a fast twin-engine light bomber and had moved to the secure location of Salisbury Hall for further work. However, the design was still too radical for the Air Ministry. The outbreak of war made the now DH. 98 a bit more attractive but the lack of defensive armament still made the Air Ministry cautious of the design. A small remote-controlled turret was added at the back of the cockpit to please the Ministry. On the 12th of November, a meeting between the Air Ministry and the aircraft companies De Havilland showed that his design could reach 500 mph and so was able to drop the requirement for a turret.&lt;br /&gt;
&lt;br /&gt;
A month later the Vice-Chief of the Air Staff, Director General of Research and Development, Air Officer Commanding-in-Chief of RAF Bomber Command had a meeting to see where the DH.98 could fit into RAF service. the Air Officer Commanding-in-Chief of RAF Bomber Command refused the design for a fast bomber but instead believed it would fit in as a photo-reconnaissance aircraft. On the first of January, the DH.98 received backing after a mock-up was inspected resulting in an order of a prototype. Two months later in March 50 bomber reconnaissance variants were ordered and the May specification of F.21/40 resulted in the cannon-armed fighter variant. The fighter variant kept the mosquito alive due to its performance numbing the criticism from the government and Air Ministry even after it had shown its performance.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer deHavilland}}&lt;br /&gt;
{{China twin-engine fighters and attackers}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mosquito_FB.Mk.26&amp;diff=64486</id>
		<title>Mosquito FB.Mk.26</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mosquito_FB.Mk.26&amp;diff=64486"/>
				<updated>2020-07-25T02:52:07Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mosquito_fb_mk26_china}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Chinese twin-engine fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other version&lt;br /&gt;
| link = Mosquito (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Mosquito FB Mk. 26 is a heavy-hitting fighter-bomber that can cover many roles in War Thunder as it could in real life. With the ability to equip bombs and rockets, it can play a part in both the ground and air war. Use its speed and firepower to show your enemies who really rules the battlefield. With the instructions below you can make full use of the Mosquito and even squad up because as in the war, you can never have enough wooden wonders. If you feel that you want to be like a real wooden wonder pilot give the [http://www.avialogs.com/index.php/en/aircraft/uk/dehavilland/dh-98mosquito/ap2019e-l-t-pilots-notes-for-mosquito-fbvi-fb26.html pilot's manual] a read.&lt;br /&gt;
&lt;br /&gt;
It is a good idea to set the compressor to the 2nd position while not using WEP at low altitudes in Realistic Battles. This will prevent the engines overheating, and will generate almost as much power as they do on 1st compressor's position with WEP. This will maximize motors' efficiency, especially because there is no need to open the radiator and increase drag.&lt;br /&gt;
&lt;br /&gt;
'''Armament details'''&lt;br /&gt;
&lt;br /&gt;
The Mosquito FB Mk. 26 has a fixed forward-mounted armament of four 7.7 mm Browning machine guns (500 rpg) and four 20 mm Hispano Mk.II (150 rpg) both with a variety of belts. For the machine guns, the &amp;quot;Universal&amp;quot; belt is highly recommended as it suits both ground attack and air combat although only for the use of tracers in the latter. Use the machine guns for ranging and attacking light targets, don't waste the cannons on those. The cannons are specific to their role, so you may want to think about what you want to do before you spawn. In the ground attack role, the &amp;quot;Ground targets&amp;quot; belt is the obvious choice for the cannons as 60% of the ammo is armour-piercing. This ammo can kill targets up to light tanks (attack from behind) and light pillboxes (through windows and doors). For anti-air, the belt of choice is &amp;quot;Air targets&amp;quot;. This ammo makes light work of any aircraft. &amp;quot;Stealth&amp;quot; can also be used as it does not contain any Tracer component, sometimes allowing you to sneak attack unsuspecting opponents. This is also why the &amp;quot;Universal&amp;quot; belt on the machine guns are useful as it allows you to adjust your aim while using &amp;quot;Stealth&amp;quot; belts.&lt;br /&gt;
&lt;br /&gt;
The cannons are mounted under the nose and so will need more lead than wing-mounted Hispanos, but the close grouping makes it far less affected by convergence. To use the cannons to kill ground targets, go into the virtual cockpit to gain the best accuracy. For tanks, line up behind them at least 0.6 km away and low to the ground. Begin to fire at the target at about 0.4 km, by aiming for the top armour of tanks and the back of the turrets as these areas are more likely to be penetrable. As for light pillboxes, these are stationary targets they will be easier to kill and so don't need as much setting up. Aim for the back of the pillbox or the window at the front. Of course, you will need ground target ammo to penetrate the armour of both targets. Flaps should be deployed as they will help you elevate quicker and stop you from crashing into trees or buildings. The tactics and knowledge you build from this will then come in very useful when playing the [[Mosquito FB Mk XVIII]] in the British Tech Tree as it is an even better ground attacker.&lt;br /&gt;
&lt;br /&gt;
The 250 lb bombs are only useful if you are a skilled dive-bomber pilot as most targets need a direct hit or both 250 lb bombs to destroy them. The 500 lb is a better choice as it gives some leeway if the target is only slightly missed; they can also kill destroyers in one direct hit. To attack with bombs you want to line up with target &amp;gt;1 km out and change to the virtual cockpit. Dive on the target at 30 degrees or more with the steeper the dive the better. Release the bomb at around 300 m above the target, this should give you enough time to pull out of the dive and not blow yourself up. Bombs are recommended for pillboxes and stationary targets above all else. Rockets can be used both for anti-bomber as well as anti-ground. The rockets can also be used against destroyers and pillboxes although you need 4 rockets to hit to kill them allowing you to attack two with each loadout. Note when attacking ships come at their broadside at around -30 degrees, this will give you the largest target.&lt;br /&gt;
&lt;br /&gt;
'''Mosquito's manoeuvrability'''&lt;br /&gt;
&lt;br /&gt;
The Mosquito is famed for its outstanding agility in the war, pilots often remarked it as being on par with fighters and nothing like what they had flown before. This was thanks to its light yet strong balsa and plywood frame while housing a pair of Rolls Royce Merlin engines.&lt;br /&gt;
&lt;br /&gt;
In War Thunder, the manoeuvrability can seem far from the legend that surrounds it. Stock it is a heavy and somewhat lumbersome fighter that relies on slow-moving enemies to target. However, as the upgrades are unlocked and installed it slowly comes out of its shell to start being the plane so many grew up wanting to fly. The roll rate of the Mosquito is quite underwhelming as sometimes expected from such a large aircraft, being best at around 380 km/h (240 mph). The upside is that in the roll, the Mosquito has only a small wobble and so will allow for some well-aimed shots. The horizontal turn on the Mosquito is again not that impressive as one might expect but it is not just a brick with wings either. It has a mediocre turn radius in the flat and can turn with and inside other heavy fighters excluding the Japanese ones. It will undoubtedly not be able to out-turn all its single-engine opponents though with the Fw 190 being the exception in a sustained turn. Finally, the vertical manoeuvrability is decent and the Mosquito will only lose a small bit of altitude in a loop with combat flaps deployed. However, there is one upside. In Simulator battles, the Mosquito is not under the control of the instructor and there is an improvement in its performance. This allows it to be better in the fighter role than in RB if it were in the same matchup.&lt;br /&gt;
&lt;br /&gt;
There is some controversy over the Mosquito though. Many players argue that the Mk VI should be more manoeuvrable than it actually is and this is probably down to two things. Firstly the flight model ''may'' be inaccurate in the respective area causing it not to perform as well, but the most likely reason for the performance is the ''large fuel minimum''. At 1 hour it has a large effect on what the plane can do. This is a little less than double that of similar planes that have 45 minutes of fuel.&lt;br /&gt;
&lt;br /&gt;
== General info[edit | edit source] ==&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,780 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 450&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,780 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
|663||618|| {{Specs|ceiling}} ||26.7||28.0||15.1||8.5|| 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 416 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 450 || &amp;gt; 360&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,896 m || 1,215 hp || 1,725 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,940 m || 1,130 hp || 1,605 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&lt;br /&gt;
* 64 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 9.5 mm Steel plate in pilot seats&lt;br /&gt;
* 9.5 mm Steel plate in the nose&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
''Main articles'': '''''[[Hispano Mk.II (20 mm)]]''''', '''''[[Browning (7.7 mm)]]'''''&lt;br /&gt;
&lt;br /&gt;
The '''''Mosquito FB Mk 26''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.II cannons, chin-mounted (150 rpg = 600 total)&lt;br /&gt;
* 4 x 7.7 mm Browning machine guns, nose-mounted (500 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
''Main articles'': '''''[[G.P. Mk.IV (250 lb)]]''''', '''''[[G.P. Mk.IV (500 lb)]]''''', '''''[[RP-3]]'''''&lt;br /&gt;
&lt;br /&gt;
The '''''Mosquito FB Mk 26''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
This aircraft does not have defensive armament.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&lt;br /&gt;
The Mosquito is one the best multi-role planes in the game due to its many redeeming aspects even at its high BR. The Mk 26 is at home as both a ground attack aircraft and a heavy fighter with the ability to easily switch roles in battle. Firstly, the plane packs a devastating punch with the quad 20 mm and can snipe pretty well due to its nose-mounted guns. This makes it a brilliant anti-bomber aircraft, especially with rockets. It is also decent against other heavy fighters, but never expect an easy fight (although the same could be said for the enemy). It can outrun a [[Bf 109 G-6]] at low altitude, although this doesn't mean you should always avoid using it as a fighter. With its rockets or 500 lb bombs, it can deal with 2 pillboxes while the cannons with ground ammunition can kill light pillboxes and medium tanks from behind, and the MGs can then tear up soft targets making it an awesome ground attack aircraft. The only real major downside is that the flight model and weapons profile match that of the series 1 Mk VI Mosquito. This means that the engines and the payload are both worse (less powerful Merlin 21 engines instead of the 25, and no external bomb storage) than what they would be if this was the series, two models, instead.&lt;br /&gt;
&lt;br /&gt;
'''Arcade Battles'''&lt;br /&gt;
&lt;br /&gt;
In Arcade the best loadout will be the 500 lb bombs, with the artificial crosshairs it makes dive-bombing very accurate and easier to use than the rockets, they also have more flexibility in targets. The rockets aren't as good in Arcade due to the crosshairs making bombs the more accurate ordinance however they can still be useful for taking out bombers quickly and somewhat brutally providing they are well aimed. The cannon ammo will probably favour the universal belt as you'll have to be more diverse in the role played in Arcade matches than in RB/ SB. For attacking aircraft, bombers are a good target as the Mosquito can take some punishment (although not to the engines) and will quickly deal with the bombers with its cannons. For fighters stay fast and use it like a Beaufighter to quickly kill a target and get out, do not get caught up in dogfights. Remember you can't do anything if you're dead.&lt;br /&gt;
&lt;br /&gt;
The best mode is Ground strike for Arcade, this gives a few choices that the Mosquito can undertake. Firstly the anti-bomber role can be played to stop the opposing team base rushing the match to a quick end. It will also provide plenty of air kills while little interference from other fighters. The second is to pray on the low and ground attacking aircraft or the enemy aircraft that are attacking the friendly ground strike aircraft as they will also be low and vulnerable. Attack these by &amp;quot;Boom and Zoom&amp;quot; tactics as turning will slow the Mosquito down and make it an easy target. Finally, you can go ground strike yourself. The 500 lb bombs will hit the heaviest of targets and destroy them while also being very accurate with the bombsight. You can engage in normal fighter combat but this will be riskier.&lt;br /&gt;
&lt;br /&gt;
Domination mode is a good mode if a bit of luck is added. Stay high and above the fight and pick off enemies that present an easy target (like capping an airfield or at the top of a loop). Again use diving attacks to stay at an advantage over other enemy aircraft and engage from as far out, the domination mode does allow for some ground attack gameplay but it is only recommended you make one pass then engage fighters and other aircraft.&lt;br /&gt;
&lt;br /&gt;
The air domination mode. This is the worst mode for the Mk VI as there will always be high altitude players and few bombers to prey on. The only safe way to play this mode is to take targets of opportunity while keeping a reasonable height. However, there is always the tactic of going in headfirst and with a whole lot of luck having an amazing game.&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
The approach into battle is dictated by what the role want to achieve in that game. For heavy fighters, climb into battle to obviously get altitude and hopefully be above the enemy, however, this is hard to achieve due to the bad climb rate. Climb at around 150 mph/ 240 kilometres per hour*, WEP from takeoff allows the Mosquito to climb at 180 miles an hour/ 290 km an hour* at around 15 degrees. Also, side climbs until around 2,500 m. At this altitude, the water will start to overheat and so release the WEP and lower the angle to 10 degrees to keep the speed up. At around 3,500 m, begin to climb into the battle area maintaining the 10 degrees angle of attack. This will take the Mosquito to the same altitude as the bombers or just below the highest enemy players (you'll be at a minimum of 4,500 m). This should allow you to engage the targets you want.&lt;br /&gt;
&lt;br /&gt;
For ground attackers, go for a more unconventional approach. Fly low to the ground and use the terrain to the advantage to stop you being seen, never above 400 m of the ground. Fly around the map and not through the middle this will stop the Mosquito flying into enemy view ranges and to get the target unnoticed. Avoid going to the map edges as this will be a waste of time for everyone. Alternate history Krymsk is a good example of this. As on takeoff, stay low to the sea and fly close to the mountains on the right. As the destroyers come in range the then fly in between the mountains and to avoid being shot down by them. You'll then be able to attack the enemy pillboxes without the enemy knowing until the first few ground targets have been destroyed.&lt;br /&gt;
&lt;br /&gt;
Using the Mosquito is quite difficult due to its enemies and its own rather lacking speed. You want to keep your speed up and don't dogfight if you don't have to as any fighter will be able to get on the six of the Mosquito. The best way to play the Mosquito is like most other heavy fighters, and that's to do single diving attacks and get as much damage in as possible. To make full use of the Mosquito you want to be using Air targets belts for the cannons and open fire at around 400-500 m. Take appropriate aim but remember the cannons are mounted under the nose so they require a bit more lead than nose-mounted ones. The reason for shooting at a long distance is that usually the enemy will only just start to react and so the shot will be easier than a close-range snapshot. Use vertical manoeuvres to engage an opponent but if you are on a higher energy state or barrel roll to get some more deflection shots. The best targets are other heavy fighters, attackers and best of all are bombers. The Mosquito is somewhat manoeuvrable and so can dogfight if needed but it will be a hard fight. Scissors are an option depending on the opponent but aren't recommended- these can be used on other heavy fighters or 190s if they try and follow you in flat turns.&lt;br /&gt;
&lt;br /&gt;
To defend against a diving opponent apply downwards rudder and then immediately apply some roll. This will throw most of the initial shots of the target and cause the enemy to react quickly or pull off for another attack. You can also begin a flat tun with combat flaps deployed. Then once they are about to enter firing range apply full upwards elevator and roll under your self but elongate the roll slightly. If they overshoot they will either go vertical or carry on in their bearing. If they go vertical begin a flat turn and react to what they do next. If they immediately begin the other attack roll out of the way or if you have height do a split-S in hope of throwing off their attack. It is not much you can do to get back on the offensive so just focus on being defensive and call for help. If they do overshoot and carry on their bearing without climbing, try and take a few ranging shots as you have a good chance of hitting but the window of opportunity will only be open for a short period of time.&lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles'''&lt;br /&gt;
&lt;br /&gt;
The Mosquito in SB is probably the best mode to play it in for it to play as a ground attacker, and this is due to a few very good reasons. Firstly it is a very stable gun platform- This makes it easier to use in mouse aim and for beginners as it doesn't wobble as other planes would. The stability allows the Mosquito to fire the rockets or drop the bombs accurately (although still follow the same procedures as above in dive-bombing and rocket attacks). The game mechanics of SB are also in your favour, because flying low to the ground and there is no spotting system except for close proximity allies, you'll be a lot harder for the enemy to see against AB and RB. also being low to the ground will make it easier spotting the enemy, so-called by the SB aviators as &amp;quot;spot the dot&amp;quot;, and the fully glazed canopy will also give you excellent vision (You had best bound the head's X and Y axis keys to make full use of this). As a fighter, it is also quite decent as long as you go up against aircraft no higher than .3 BR above you. Even stock it can manoeuvre with a 190 in turns and keep up with one in a short dive. The stable gun platform makes it easier to aim and hit the target from longer ranges - This is shown in the video below. There are downsides, however. The targeting sight is located to the right of the default view meaning you'll have to keep on zooming in to see the sight or move the head along the X-axis to see is in normal view. The second is that the artificial horizon has been covered up by the same gun sight. The final downside is that it has a somewhat high stall speed on landing and is quite high up for an aircraft. this makes it difficult to land and can result in an easy prop strike when you first fly it. Lastly, it is also recommended you have a wingman in this mode, be that another Mosquito or something like a Typhoon to cover your back when a more manoeuvrable fighter gets on your back. Just remember to not take any plane above the Mosquito's BR.&lt;br /&gt;
&lt;br /&gt;
The Mosquito in Sim is a slightly different plane to what it is in RB. The manoeuvrability is somewhat improved with the lack of an instructor allowing it to dogfight more effectively. You can stick to opponents a lot easier and have a higher chance of winning. Against FW 190's the Mosquito can be a very good adversary as in real life and it can cause problems for 109s. Against the Japanese however, it is totally outclassed. All of the Japanese fighters will outmanoeuvre you so like in all other aircraft, don't turn with these. You can perform scissors somewhat better and it has very forgiving flying characteristics and pulls off some more advanced manoeuvres more sharply.&lt;br /&gt;
&lt;br /&gt;
===== Armament options[edit | edit source] =====&lt;br /&gt;
'''Belt type recommendations'''&lt;br /&gt;
&lt;br /&gt;
'''20mm Hispano belts'''&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' HEF-I · HEF-I · P · T - As stated, the default belt is very average and due to no Armour-Piercing shells it cannot penetrate armoured targets.&lt;br /&gt;
* '''Universal:''' HEF-I · HEF-SAPI · AP · T - An all-round belt that is reliable for air targets but with only one Armour-Piercing shot every 4th shell it is not a reliable anti-armour belt.&lt;br /&gt;
* '''Ground targets:''' AP · AP · AP · HEF-I · T - A belt to destroy armoured targets, it has 60% Armour-Piercing and so is reliable in its role. It can double up as an anti-air if needed but the AP shots will do little damage so aim for the engines or cockpit.&lt;br /&gt;
* '''Air targets:''' T · HEF-I · HEF-SAPI · HEF-I · HEF-SAPI - The best anti-air belt but won't be able to penetrate armoured targets.&lt;br /&gt;
* '''Tracers:''' AP · T · HEF-I - Another all-round belt, if you are not confident with aiming this can help you practice and then you'll know how to adjust it. It can kill armoured and air targets but is by no means the best for either (Bad for stealth attack).&lt;br /&gt;
* '''Stealth:''' HEF-I · HEF-I · HEF-SAPI · AP - Much like the Air targets belt but without the Tracer bullet for a completely invisible belt. Good if you are confident in your aim for the occasional small advantage of surprise.&lt;br /&gt;
&lt;br /&gt;
'''7.7 mm Browning .303 belts'''&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' T · AP · AP-I · Ball · Ball · I - Average belt, can score a criticals semi-regularly.&lt;br /&gt;
* '''Universal:''' T · AP · AP-I · AP-I · I - Same as the Default belt but removal of the useless ball round and is the best for ground attack.&lt;br /&gt;
* '''Tracers:''' IT · AP-I - Best anti-air belt and most likely 7.7 mm belt to cause a fire.&lt;br /&gt;
* '''Stealth:''' AP-I · AP-I · I - Technically the best belt for soft targets but Universal is more useful as it has tracers allowing you to adjust the fire.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Payloads in Realistic and Simulator battles'''&lt;br /&gt;
&lt;br /&gt;
AI Ground Targets the Mossie can kill (with minimum weapon needed)&lt;br /&gt;
&lt;br /&gt;
7.7 mm Browning .303&lt;br /&gt;
&lt;br /&gt;
* AAA/ Artillery&lt;br /&gt;
* Armoured car/ Mobile AAA/ vehicle&lt;br /&gt;
* Landing craft&lt;br /&gt;
&lt;br /&gt;
20 mm Hispano&lt;br /&gt;
&lt;br /&gt;
* Patrol boats&lt;br /&gt;
* Light tanks - 20 mm&lt;br /&gt;
* Light pillbox - 20 mm (Aim for the [http://i.imgur.com/wOFFdBd.webm front window])&lt;br /&gt;
&lt;br /&gt;
250 lb bomb / 1 rocket&lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Cargo ships&lt;br /&gt;
* Medium tanks (very hard to do with the 20 mm)&lt;br /&gt;
&lt;br /&gt;
500 lb bomb/ 4 rockets&lt;br /&gt;
&lt;br /&gt;
* Destroyer&lt;br /&gt;
* Pillbox&lt;br /&gt;
* Heavy tank (not rockets)&lt;br /&gt;
&lt;br /&gt;
===== Attack methods[edit | edit source] =====&lt;br /&gt;
'''How to dive bomb in the Mosquito'''&lt;br /&gt;
&lt;br /&gt;
Although the basics are the same for dive-bombing in general, the Mosquito has no air brakes and a low red-line speed making speed management very important. This also stops you from getting very steep angles, as you run a very high risk of crashing. If you don't keep one eye on the speed then you will either red-line before you know it or be a victim of control stiffening. You'll need to learn how to dive-bomb at a more shallow angle with less speed.&lt;br /&gt;
&lt;br /&gt;
Approaching the target you want to around 1,000 m (3,000 ft) of altitude, any more and you'll start to over-speed in the dive and any less won't give you enough time to aim. Fly true to the target but keep an eye on it with the target lock. Once the target is at the bottom of the screen, cut the throttle and begin the dive. Begin at -30° for the first 400 meters (1,200 ft) then you'll need to go down to -40°/-45°. This should bring the gun sights over the target although a little adjustment will need to be made as every situation is different. Release the bomb(s) 300 m from the ground and pull up. Bring the throttle to WEP and climb out at +30° and level off when you like (+30° gives you the most altitude for the speed in tests).&lt;br /&gt;
&lt;br /&gt;
'''How to use the rockets on the Mosquito'''&lt;br /&gt;
&lt;br /&gt;
Unlike dive-bombing where you have to be slightly different, you can use the same techniques with the rockets as you do any other aircraft. The thing to watch out for on the Mosquito is the wide wingspan making it less forgiving on when they converge. However, this isn't a massive hindrance. Tanks are hard to hit unless you use them a lot and know how to fully work them. Therefore the two types of targets you should use the rockets for are both Naval and stationary land targets.&lt;br /&gt;
&lt;br /&gt;
For ships, you should almost treat it like your dive bombing but with a few changes. You can be at any altitude between 600 m and 1,000 m although 1,000 m is recommended as you'll see now. Firstly line up to to the ship's broadside (ahead of it if it's moving), level out and switch to the virtual cockpit. Begin your dive once the ship is near the bottom of the screen aiming for about -35° angle of attack. As you dive you may have to go slightly steeper to keep the crosshairs on the target. At 250-300 m fire the rockets and full elevator, climb away at 30°. Again adjust if you need to and here is a short clip demonstrating an attack in a test flight.&lt;br /&gt;
&lt;br /&gt;
The second way is the more common attack. Come in low to the ground and level out by at least 800 m away. Deploy combat flaps to give you more lift and so the Mosquito will be able to pull up easier and will also give you the ability to bring the nose down a bit more. Once you are at the convergence range fire the rockets and pull up. This is a more simple attack and will be easier after a few attempts.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| SBC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| MBC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
| RSC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely good manoeuvrability for a twin-engine fighter&lt;br /&gt;
* Four nose-mounted cannons with a good amount of ammunition&lt;br /&gt;
* Usable payload that can have a large impact on the ground battle&lt;br /&gt;
* Cockpit has good visibility&lt;br /&gt;
* Great turning ability compared to other twin-engine aircraft, further benefited with combat flaps&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large default fuel load&lt;br /&gt;
* Large engines are prone to damage&lt;br /&gt;
* Wooden airframe can't take as much damage as other twin-engine fighters&lt;br /&gt;
* Copilot/navigator appears to not count in damage model, so losing the front pilot will make you lose the plane&lt;br /&gt;
* Flaps appear to tear at lower speeds than that of most other aircraft&lt;br /&gt;
* As with all British aircraft, Hispano cannons overheat and jams easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
The Mosquito began life in a more than a shaky start. In 1936 the Ministry issued Specification P.13/36 that stated a twin-engine bomber that could carry a payload of 3,000 lb for 3,000 miles while having a maximum speed of 275 mph. It was also stated that it should also carry 8,000 lb at shorter ranges. Geoffrey De Havilland sent a letter to an Air ministry council member Air Marshal Wilfrid Freeman stating that a high-speed bomber could be made out of wood and powered by RR Merlin engines as there would be a shortage of strategic metals in a war. However, Freeman replied that it would fall short of the specification by either bomb load or speed both of which were important.&lt;br /&gt;
&lt;br /&gt;
De Havilland believed that the adjustment was too large and that he should design the new bomber with no unneeded equipment. He began to base his new design on the DH. Albatross airliner. He would add a tail turret and around two manual guns to the design and replace the power plants with Merlin X engines. There would be a crew of 3 and a top speed of 300 mph. Although De Havilland still believed the design could be improved more and looked at other designs based on the albatross.&lt;br /&gt;
&lt;br /&gt;
The new design would be more aerodynamic, wooden and powered by the Merlin engine. He also wanted to remove any gun turrets to make less weight and manufacturing easier. It would also be manoeuvrable to make it easy to avoid fighters and future fighters. However, the design was the opposite of the Air Ministry's current ideology and so little interest was shown. By the 4th of October 1939, the design had become a fast twin-engine light bomber and had moved to the secure location of Salisbury Hall for further work. However, the design was still too radical for the Air Ministry. The outbreak of war made the now DH. 98 a bit more attractive but the lack of defensive armament still made the Air Ministry cautious of the design. A small remote-controlled turret was added at the back of the cockpit to please the Ministry. On the 12th of November, a meeting between the Air Ministry and the aircraft companies De Havilland showed that his design could reach 500 mph and so was able to drop the requirement for a turret.&lt;br /&gt;
&lt;br /&gt;
A month later the Vice-Chief of the Air Staff, Director General of Research and Development, Air Officer Commanding-in-Chief of RAF Bomber Command had a meeting to see where the DH.98 could fit into RAF service. the Air Officer Commanding-in-Chief of RAF Bomber Command refused the design for a fast bomber but instead believed it would fit in as a photo-reconnaissance aircraft. On the first of January, the DH.98 received backing after a mock-up was inspected resulting in an order of a prototype. Two months later in March 50 bomber reconnaissance variants were ordered and the May specification of F.21/40 resulted in the cannon-armed fighter variant. The fighter variant kept the mosquito alive due to its performance numbing the criticism from the government and Air Ministry even after it had shown its performance.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer deHavilland}}&lt;br /&gt;
{{China twin-engine fighters and attackers}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mosquito_FB.Mk.26&amp;diff=64485</id>
		<title>Mosquito FB.Mk.26</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mosquito_FB.Mk.26&amp;diff=64485"/>
				<updated>2020-07-25T02:51:19Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mosquito_fb_mk26_china}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Chinese twin-engine fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other version&lt;br /&gt;
| link = Mosquito (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Mosquito FB Mk. 26 is a heavy-hitting fighter-bomber that can cover many roles in War Thunder as it could in real life. With the ability to equip bombs and rockets, it can play a part in both the ground and air war. Use its speed and firepower to show your enemies who really rules the battlefield. With the instructions below you can make full use of the Mosquito and even squad up because as in the war, you can never have enough wooden wonders. If you feel that you want to be like a real wooden wonder pilot give the [http://www.avialogs.com/index.php/en/aircraft/uk/dehavilland/dh-98mosquito/ap2019e-l-t-pilots-notes-for-mosquito-fbvi-fb26.html pilot's manual] a read.&lt;br /&gt;
&lt;br /&gt;
It is a good idea to set the compressor to the 2nd position while not using WEP at low altitudes in Realistic Battles. This will prevent the engines overheating, and will generate almost as much power as they do on 1st compressor's position with WEP. This will maximize motors' efficiency, especially because there is no need to open the radiator and increase drag.&lt;br /&gt;
&lt;br /&gt;
'''Armament details'''&lt;br /&gt;
&lt;br /&gt;
The Mosquito FB Mk. 26 has a fixed forward-mounted armament of four 7.7 mm Browning machine guns (500 rpg) and four 20 mm Hispano Mk.II (150 rpg) both with a variety of belts. For the machine guns, the &amp;quot;Universal&amp;quot; belt is highly recommended as it suits both ground attack and air combat although only for the use of tracers in the latter. Use the machine guns for ranging and attacking light targets, don't waste the cannons on those. The cannons are specific to their role, so you may want to think about what you want to do before you spawn. In the ground attack role, the &amp;quot;Ground targets&amp;quot; belt is the obvious choice for the cannons as 60% of the ammo is armour-piercing. This ammo can kill targets up to light tanks (attack from behind) and light pillboxes (through windows and doors). For anti-air, the belt of choice is &amp;quot;Air targets&amp;quot;. This ammo makes light work of any aircraft. &amp;quot;Stealth&amp;quot; can also be used as it does not contain any Tracer component, sometimes allowing you to sneak attack unsuspecting opponents. This is also why the &amp;quot;Universal&amp;quot; belt on the machine guns are useful as it allows you to adjust your aim while using &amp;quot;Stealth&amp;quot; belts.&lt;br /&gt;
&lt;br /&gt;
The cannons are mounted under the nose and so will need more lead than wing-mounted Hispanos, but the close grouping makes it far less affected by convergence. To use the cannons to kill ground targets, go into the virtual cockpit to gain the best accuracy. For tanks, line up behind them at least 0.6 km away and low to the ground. Begin to fire at the target at about 0.4 km, by aiming for the top armour of tanks and the back of the turrets as these areas are more likely to be penetrable. As for light pillboxes, these are stationary targets they will be easier to kill and so don't need as much setting up. Aim for the back of the pillbox or the window at the front. Of course, you will need ground target ammo to penetrate the armour of both targets. Flaps should be deployed as they will help you elevate quicker and stop you from crashing into trees or buildings. The tactics and knowledge you build from this will then come in very useful when playing the [[Mosquito FB Mk XVIII]] as it is an even better ground attacker.&lt;br /&gt;
&lt;br /&gt;
The 250 lb bombs are only useful if you are a skilled dive-bomber pilot as most targets need a direct hit or both 250 lb bombs to destroy them. The 500 lb is a better choice as it gives some leeway if the target is only slightly missed; they can also kill destroyers in one direct hit. To attack with bombs you want to line up with target &amp;gt;1 km out and change to the virtual cockpit. Dive on the target at 30 degrees or more with the steeper the dive the better. Release the bomb at around 300 m above the target, this should give you enough time to pull out of the dive and not blow yourself up. Bombs are recommended for pillboxes and stationary targets above all else. Rockets can be used both for anti-bomber as well as anti-ground. The rockets can also be used against destroyers and pillboxes although you need 4 rockets to hit to kill them allowing you to attack two with each loadout. Note when attacking ships come at their broadside at around -30 degrees, this will give you the largest target.&lt;br /&gt;
&lt;br /&gt;
'''Mosquito's manoeuvrability'''&lt;br /&gt;
&lt;br /&gt;
The Mosquito is famed for its outstanding agility in the war, pilots often remarked it as being on par with fighters and nothing like what they had flown before. This was thanks to its light yet strong balsa and plywood frame while housing a pair of Rolls Royce Merlin engines.&lt;br /&gt;
&lt;br /&gt;
In War Thunder, the manoeuvrability can seem far from the legend that surrounds it. Stock it is a heavy and somewhat lumbersome fighter that relies on slow-moving enemies to target. However, as the upgrades are unlocked and installed it slowly comes out of its shell to start being the plane so many grew up wanting to fly. The roll rate of the Mosquito is quite underwhelming as sometimes expected from such a large aircraft, being best at around 380 km/h (240 mph). The upside is that in the roll, the Mosquito has only a small wobble and so will allow for some well-aimed shots. The horizontal turn on the Mosquito is again not that impressive as one might expect but it is not just a brick with wings either. It has a mediocre turn radius in the flat and can turn with and inside other heavy fighters excluding the Japanese ones. It will undoubtedly not be able to out-turn all its single-engine opponents though with the Fw 190 being the exception in a sustained turn. Finally, the vertical manoeuvrability is decent and the Mosquito will only lose a small bit of altitude in a loop with combat flaps deployed. However, there is one upside. In Simulator battles, the Mosquito is not under the control of the instructor and there is an improvement in its performance. This allows it to be better in the fighter role than in RB if it were in the same matchup.&lt;br /&gt;
&lt;br /&gt;
There is some controversy over the Mosquito though. Many players argue that the Mk VI should be more manoeuvrable than it actually is and this is probably down to two things. Firstly the flight model ''may'' be inaccurate in the respective area causing it not to perform as well, but the most likely reason for the performance is the ''large fuel minimum''. At 1 hour it has a large effect on what the plane can do. This is a little less than double that of similar planes that have 45 minutes of fuel.&lt;br /&gt;
&lt;br /&gt;
== General info[edit | edit source] ==&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,780 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 450&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,780 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
|663||618|| {{Specs|ceiling}} ||26.7||28.0||15.1||8.5|| 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 416 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 450 || &amp;gt; 360&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,896 m || 1,215 hp || 1,725 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,940 m || 1,130 hp || 1,605 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&lt;br /&gt;
* 64 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 9.5 mm Steel plate in pilot seats&lt;br /&gt;
* 9.5 mm Steel plate in the nose&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
''Main articles'': '''''[[Hispano Mk.II (20 mm)]]''''', '''''[[Browning (7.7 mm)]]'''''&lt;br /&gt;
&lt;br /&gt;
The '''''Mosquito FB Mk 26''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.II cannons, chin-mounted (150 rpg = 600 total)&lt;br /&gt;
* 4 x 7.7 mm Browning machine guns, nose-mounted (500 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
''Main articles'': '''''[[G.P. Mk.IV (250 lb)]]''''', '''''[[G.P. Mk.IV (500 lb)]]''''', '''''[[RP-3]]'''''&lt;br /&gt;
&lt;br /&gt;
The '''''Mosquito FB Mk 26''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
This aircraft does not have defensive armament.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&lt;br /&gt;
The Mosquito is one the best multi-role planes in the game due to its many redeeming aspects even at its high BR. The Mk 26 is at home as both a ground attack aircraft and a heavy fighter with the ability to easily switch roles in battle. Firstly, the plane packs a devastating punch with the quad 20 mm and can snipe pretty well due to its nose-mounted guns. This makes it a brilliant anti-bomber aircraft, especially with rockets. It is also decent against other heavy fighters, but never expect an easy fight (although the same could be said for the enemy). It can outrun a [[Bf 109 G-6]] at low altitude, although this doesn't mean you should always avoid using it as a fighter. With its rockets or 500 lb bombs, it can deal with 2 pillboxes while the cannons with ground ammunition can kill light pillboxes and medium tanks from behind, and the MGs can then tear up soft targets making it an awesome ground attack aircraft. The only real major downside is that the flight model and weapons profile match that of the series 1 Mk VI Mosquito. This means that the engines and the payload are both worse (less powerful Merlin 21 engines instead of the 25, and no external bomb storage) than what they would be if this was the series, two models, instead.&lt;br /&gt;
&lt;br /&gt;
'''Arcade Battles'''&lt;br /&gt;
&lt;br /&gt;
In Arcade the best loadout will be the 500 lb bombs, with the artificial crosshairs it makes dive-bombing very accurate and easier to use than the rockets, they also have more flexibility in targets. The rockets aren't as good in Arcade due to the crosshairs making bombs the more accurate ordinance however they can still be useful for taking out bombers quickly and somewhat brutally providing they are well aimed. The cannon ammo will probably favour the universal belt as you'll have to be more diverse in the role played in Arcade matches than in RB/ SB. For attacking aircraft, bombers are a good target as the Mosquito can take some punishment (although not to the engines) and will quickly deal with the bombers with its cannons. For fighters stay fast and use it like a Beaufighter to quickly kill a target and get out, do not get caught up in dogfights. Remember you can't do anything if you're dead.&lt;br /&gt;
&lt;br /&gt;
The best mode is Ground strike for Arcade, this gives a few choices that the Mosquito can undertake. Firstly the anti-bomber role can be played to stop the opposing team base rushing the match to a quick end. It will also provide plenty of air kills while little interference from other fighters. The second is to pray on the low and ground attacking aircraft or the enemy aircraft that are attacking the friendly ground strike aircraft as they will also be low and vulnerable. Attack these by &amp;quot;Boom and Zoom&amp;quot; tactics as turning will slow the Mosquito down and make it an easy target. Finally, you can go ground strike yourself. The 500 lb bombs will hit the heaviest of targets and destroy them while also being very accurate with the bombsight. You can engage in normal fighter combat but this will be riskier.&lt;br /&gt;
&lt;br /&gt;
Domination mode is a good mode if a bit of luck is added. Stay high and above the fight and pick off enemies that present an easy target (like capping an airfield or at the top of a loop). Again use diving attacks to stay at an advantage over other enemy aircraft and engage from as far out, the domination mode does allow for some ground attack gameplay but it is only recommended you make one pass then engage fighters and other aircraft.&lt;br /&gt;
&lt;br /&gt;
The air domination mode. This is the worst mode for the Mk VI as there will always be high altitude players and few bombers to prey on. The only safe way to play this mode is to take targets of opportunity while keeping a reasonable height. However, there is always the tactic of going in headfirst and with a whole lot of luck having an amazing game.&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
The approach into battle is dictated by what the role want to achieve in that game. For heavy fighters, climb into battle to obviously get altitude and hopefully be above the enemy, however, this is hard to achieve due to the bad climb rate. Climb at around 150 mph/ 240 kilometres per hour*, WEP from takeoff allows the Mosquito to climb at 180 miles an hour/ 290 km an hour* at around 15 degrees. Also, side climbs until around 2,500 m. At this altitude, the water will start to overheat and so release the WEP and lower the angle to 10 degrees to keep the speed up. At around 3,500 m, begin to climb into the battle area maintaining the 10 degrees angle of attack. This will take the Mosquito to the same altitude as the bombers or just below the highest enemy players (you'll be at a minimum of 4,500 m). This should allow you to engage the targets you want.&lt;br /&gt;
&lt;br /&gt;
For ground attackers, go for a more unconventional approach. Fly low to the ground and use the terrain to the advantage to stop you being seen, never above 400 m of the ground. Fly around the map and not through the middle this will stop the Mosquito flying into enemy view ranges and to get the target unnoticed. Avoid going to the map edges as this will be a waste of time for everyone. Alternate history Krymsk is a good example of this. As on takeoff, stay low to the sea and fly close to the mountains on the right. As the destroyers come in range the then fly in between the mountains and to avoid being shot down by them. You'll then be able to attack the enemy pillboxes without the enemy knowing until the first few ground targets have been destroyed.&lt;br /&gt;
&lt;br /&gt;
Using the Mosquito is quite difficult due to its enemies and its own rather lacking speed. You want to keep your speed up and don't dogfight if you don't have to as any fighter will be able to get on the six of the Mosquito. The best way to play the Mosquito is like most other heavy fighters, and that's to do single diving attacks and get as much damage in as possible. To make full use of the Mosquito you want to be using Air targets belts for the cannons and open fire at around 400-500 m. Take appropriate aim but remember the cannons are mounted under the nose so they require a bit more lead than nose-mounted ones. The reason for shooting at a long distance is that usually the enemy will only just start to react and so the shot will be easier than a close-range snapshot. Use vertical manoeuvres to engage an opponent but if you are on a higher energy state or barrel roll to get some more deflection shots. The best targets are other heavy fighters, attackers and best of all are bombers. The Mosquito is somewhat manoeuvrable and so can dogfight if needed but it will be a hard fight. Scissors are an option depending on the opponent but aren't recommended- these can be used on other heavy fighters or 190s if they try and follow you in flat turns.&lt;br /&gt;
&lt;br /&gt;
To defend against a diving opponent apply downwards rudder and then immediately apply some roll. This will throw most of the initial shots of the target and cause the enemy to react quickly or pull off for another attack. You can also begin a flat tun with combat flaps deployed. Then once they are about to enter firing range apply full upwards elevator and roll under your self but elongate the roll slightly. If they overshoot they will either go vertical or carry on in their bearing. If they go vertical begin a flat turn and react to what they do next. If they immediately begin the other attack roll out of the way or if you have height do a split-S in hope of throwing off their attack. It is not much you can do to get back on the offensive so just focus on being defensive and call for help. If they do overshoot and carry on their bearing without climbing, try and take a few ranging shots as you have a good chance of hitting but the window of opportunity will only be open for a short period of time.&lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles'''&lt;br /&gt;
&lt;br /&gt;
The Mosquito in SB is probably the best mode to play it in for it to play as a ground attacker, and this is due to a few very good reasons. Firstly it is a very stable gun platform- This makes it easier to use in mouse aim and for beginners as it doesn't wobble as other planes would. The stability allows the Mosquito to fire the rockets or drop the bombs accurately (although still follow the same procedures as above in dive-bombing and rocket attacks). The game mechanics of SB are also in your favour, because flying low to the ground and there is no spotting system except for close proximity allies, you'll be a lot harder for the enemy to see against AB and RB. also being low to the ground will make it easier spotting the enemy, so-called by the SB aviators as &amp;quot;spot the dot&amp;quot;, and the fully glazed canopy will also give you excellent vision (You had best bound the head's X and Y axis keys to make full use of this). As a fighter, it is also quite decent as long as you go up against aircraft no higher than .3 BR above you. Even stock it can manoeuvre with a 190 in turns and keep up with one in a short dive. The stable gun platform makes it easier to aim and hit the target from longer ranges - This is shown in the video below. There are downsides, however. The targeting sight is located to the right of the default view meaning you'll have to keep on zooming in to see the sight or move the head along the X-axis to see is in normal view. The second is that the artificial horizon has been covered up by the same gun sight. The final downside is that it has a somewhat high stall speed on landing and is quite high up for an aircraft. this makes it difficult to land and can result in an easy prop strike when you first fly it. Lastly, it is also recommended you have a wingman in this mode, be that another Mosquito or something like a Typhoon to cover your back when a more manoeuvrable fighter gets on your back. Just remember to not take any plane above the Mosquito's BR.&lt;br /&gt;
&lt;br /&gt;
The Mosquito in Sim is a slightly different plane to what it is in RB. The manoeuvrability is somewhat improved with the lack of an instructor allowing it to dogfight more effectively. You can stick to opponents a lot easier and have a higher chance of winning. Against FW 190's the Mosquito can be a very good adversary as in real life and it can cause problems for 109s. Against the Japanese however, it is totally outclassed. All of the Japanese fighters will outmanoeuvre you so like in all other aircraft, don't turn with these. You can perform scissors somewhat better and it has very forgiving flying characteristics and pulls off some more advanced manoeuvres more sharply.&lt;br /&gt;
&lt;br /&gt;
===== Armament options[edit | edit source] =====&lt;br /&gt;
'''Belt type recommendations'''&lt;br /&gt;
&lt;br /&gt;
'''20mm Hispano belts'''&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' HEF-I · HEF-I · P · T - As stated, the default belt is very average and due to no Armour-Piercing shells it cannot penetrate armoured targets.&lt;br /&gt;
* '''Universal:''' HEF-I · HEF-SAPI · AP · T - An all-round belt that is reliable for air targets but with only one Armour-Piercing shot every 4th shell it is not a reliable anti-armour belt.&lt;br /&gt;
* '''Ground targets:''' AP · AP · AP · HEF-I · T - A belt to destroy armoured targets, it has 60% Armour-Piercing and so is reliable in its role. It can double up as an anti-air if needed but the AP shots will do little damage so aim for the engines or cockpit.&lt;br /&gt;
* '''Air targets:''' T · HEF-I · HEF-SAPI · HEF-I · HEF-SAPI - The best anti-air belt but won't be able to penetrate armoured targets.&lt;br /&gt;
* '''Tracers:''' AP · T · HEF-I - Another all-round belt, if you are not confident with aiming this can help you practice and then you'll know how to adjust it. It can kill armoured and air targets but is by no means the best for either (Bad for stealth attack).&lt;br /&gt;
* '''Stealth:''' HEF-I · HEF-I · HEF-SAPI · AP - Much like the Air targets belt but without the Tracer bullet for a completely invisible belt. Good if you are confident in your aim for the occasional small advantage of surprise.&lt;br /&gt;
&lt;br /&gt;
'''7.7 mm Browning .303 belts'''&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' T · AP · AP-I · Ball · Ball · I - Average belt, can score a criticals semi-regularly.&lt;br /&gt;
* '''Universal:''' T · AP · AP-I · AP-I · I - Same as the Default belt but removal of the useless ball round and is the best for ground attack.&lt;br /&gt;
* '''Tracers:''' IT · AP-I - Best anti-air belt and most likely 7.7 mm belt to cause a fire.&lt;br /&gt;
* '''Stealth:''' AP-I · AP-I · I - Technically the best belt for soft targets but Universal is more useful as it has tracers allowing you to adjust the fire.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Payloads in Realistic and Simulator battles'''&lt;br /&gt;
&lt;br /&gt;
AI Ground Targets the Mossie can kill (with minimum weapon needed)&lt;br /&gt;
&lt;br /&gt;
7.7 mm Browning .303&lt;br /&gt;
&lt;br /&gt;
* AAA/ Artillery&lt;br /&gt;
* Armoured car/ Mobile AAA/ vehicle&lt;br /&gt;
* Landing craft&lt;br /&gt;
&lt;br /&gt;
20 mm Hispano&lt;br /&gt;
&lt;br /&gt;
* Patrol boats&lt;br /&gt;
* Light tanks - 20 mm&lt;br /&gt;
* Light pillbox - 20 mm (Aim for the [http://i.imgur.com/wOFFdBd.webm front window])&lt;br /&gt;
&lt;br /&gt;
250 lb bomb / 1 rocket&lt;br /&gt;
&lt;br /&gt;
* Bridge&lt;br /&gt;
* Cargo ships&lt;br /&gt;
* Medium tanks (very hard to do with the 20 mm)&lt;br /&gt;
&lt;br /&gt;
500 lb bomb/ 4 rockets&lt;br /&gt;
&lt;br /&gt;
* Destroyer&lt;br /&gt;
* Pillbox&lt;br /&gt;
* Heavy tank (not rockets)&lt;br /&gt;
&lt;br /&gt;
===== Attack methods[edit | edit source] =====&lt;br /&gt;
'''How to dive bomb in the Mosquito'''&lt;br /&gt;
&lt;br /&gt;
Although the basics are the same for dive-bombing in general, the Mosquito has no air brakes and a low red-line speed making speed management very important. This also stops you from getting very steep angles, as you run a very high risk of crashing. If you don't keep one eye on the speed then you will either red-line before you know it or be a victim of control stiffening. You'll need to learn how to dive-bomb at a more shallow angle with less speed.&lt;br /&gt;
&lt;br /&gt;
Approaching the target you want to around 1,000 m (3,000 ft) of altitude, any more and you'll start to over-speed in the dive and any less won't give you enough time to aim. Fly true to the target but keep an eye on it with the target lock. Once the target is at the bottom of the screen, cut the throttle and begin the dive. Begin at -30° for the first 400 meters (1,200 ft) then you'll need to go down to -40°/-45°. This should bring the gun sights over the target although a little adjustment will need to be made as every situation is different. Release the bomb(s) 300 m from the ground and pull up. Bring the throttle to WEP and climb out at +30° and level off when you like (+30° gives you the most altitude for the speed in tests).&lt;br /&gt;
&lt;br /&gt;
'''How to use the rockets on the Mosquito'''&lt;br /&gt;
&lt;br /&gt;
Unlike dive-bombing where you have to be slightly different, you can use the same techniques with the rockets as you do any other aircraft. The thing to watch out for on the Mosquito is the wide wingspan making it less forgiving on when they converge. However, this isn't a massive hindrance. Tanks are hard to hit unless you use them a lot and know how to fully work them. Therefore the two types of targets you should use the rockets for are both Naval and stationary land targets.&lt;br /&gt;
&lt;br /&gt;
For ships, you should almost treat it like your dive bombing but with a few changes. You can be at any altitude between 600 m and 1,000 m although 1,000 m is recommended as you'll see now. Firstly line up to to the ship's broadside (ahead of it if it's moving), level out and switch to the virtual cockpit. Begin your dive once the ship is near the bottom of the screen aiming for about -35° angle of attack. As you dive you may have to go slightly steeper to keep the crosshairs on the target. At 250-300 m fire the rockets and full elevator, climb away at 30°. Again adjust if you need to and here is a short clip demonstrating an attack in a test flight.&lt;br /&gt;
&lt;br /&gt;
The second way is the more common attack. Come in low to the ground and level out by at least 800 m away. Deploy combat flaps to give you more lift and so the Mosquito will be able to pull up easier and will also give you the ability to bring the nose down a bit more. Once you are at the convergence range fire the rockets and pull up. This is a more simple attack and will be easier after a few attempts.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| SBC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| MBC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
| RSC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely good manoeuvrability for a twin-engine fighter&lt;br /&gt;
* Four nose-mounted cannons with a good amount of ammunition&lt;br /&gt;
* Usable payload that can have a large impact on the ground battle&lt;br /&gt;
* Cockpit has good visibility&lt;br /&gt;
* Great turning ability compared to other twin-engine aircraft, further benefited with combat flaps&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large default fuel load&lt;br /&gt;
* Large engines are prone to damage&lt;br /&gt;
* Wooden airframe can't take as much damage as other twin-engine fighters&lt;br /&gt;
* Copilot/navigator appears to not count in damage model, so losing the front pilot will make you lose the plane&lt;br /&gt;
* Flaps appear to tear at lower speeds than that of most other aircraft&lt;br /&gt;
* As with all British aircraft, Hispano cannons overheat and jams easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
The Mosquito began life in a more than a shaky start. In 1936 the Ministry issued Specification P.13/36 that stated a twin-engine bomber that could carry a payload of 3,000 lb for 3,000 miles while having a maximum speed of 275 mph. It was also stated that it should also carry 8,000 lb at shorter ranges. Geoffrey De Havilland sent a letter to an Air ministry council member Air Marshal Wilfrid Freeman stating that a high-speed bomber could be made out of wood and powered by RR Merlin engines as there would be a shortage of strategic metals in a war. However, Freeman replied that it would fall short of the specification by either bomb load or speed both of which were important.&lt;br /&gt;
&lt;br /&gt;
De Havilland believed that the adjustment was too large and that he should design the new bomber with no unneeded equipment. He began to base his new design on the DH. Albatross airliner. He would add a tail turret and around two manual guns to the design and replace the power plants with Merlin X engines. There would be a crew of 3 and a top speed of 300 mph. Although De Havilland still believed the design could be improved more and looked at other designs based on the albatross.&lt;br /&gt;
&lt;br /&gt;
The new design would be more aerodynamic, wooden and powered by the Merlin engine. He also wanted to remove any gun turrets to make less weight and manufacturing easier. It would also be manoeuvrable to make it easy to avoid fighters and future fighters. However, the design was the opposite of the Air Ministry's current ideology and so little interest was shown. By the 4th of October 1939, the design had become a fast twin-engine light bomber and had moved to the secure location of Salisbury Hall for further work. However, the design was still too radical for the Air Ministry. The outbreak of war made the now DH. 98 a bit more attractive but the lack of defensive armament still made the Air Ministry cautious of the design. A small remote-controlled turret was added at the back of the cockpit to please the Ministry. On the 12th of November, a meeting between the Air Ministry and the aircraft companies De Havilland showed that his design could reach 500 mph and so was able to drop the requirement for a turret.&lt;br /&gt;
&lt;br /&gt;
A month later the Vice-Chief of the Air Staff, Director General of Research and Development, Air Officer Commanding-in-Chief of RAF Bomber Command had a meeting to see where the DH.98 could fit into RAF service. the Air Officer Commanding-in-Chief of RAF Bomber Command refused the design for a fast bomber but instead believed it would fit in as a photo-reconnaissance aircraft. On the first of January, the DH.98 received backing after a mock-up was inspected resulting in an order of a prototype. Two months later in March 50 bomber reconnaissance variants were ordered and the May specification of F.21/40 resulted in the cannon-armed fighter variant. The fighter variant kept the mosquito alive due to its performance numbing the criticism from the government and Air Ministry even after it had shown its performance.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer deHavilland}}&lt;br /&gt;
{{China twin-engine fighters and attackers}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mosquito_FB.Mk.26&amp;diff=64484</id>
		<title>Mosquito FB.Mk.26</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mosquito_FB.Mk.26&amp;diff=64484"/>
				<updated>2020-07-25T02:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Offensive armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mosquito_fb_mk26_china}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Chinese twin-engine fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other version&lt;br /&gt;
| link = Mosquito (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Mosquito FB Mk. 26 is a heavy-hitting fighter-bomber that can cover many roles in War Thunder as it could in real life. With the ability to equip bombs and rockets, it can play a part in both the ground and air war. Use its speed and firepower to show your enemies who really rules the battlefield. With the instructions below you can make full use of the Mosquito and even squad up because as in the war, you can never have enough wooden wonders. The Mosquito then goes on to the excellent Tsetse ([[Mosquito FB Mk XVIII|Mk XVIII]]) with the 57 mm cannon for an even better ground attacker. If you feel that you want to be like a real wooden wonder pilot give the [http://www.avialogs.com/index.php/en/aircraft/uk/dehavilland/dh-98mosquito/ap2019e-l-t-pilots-notes-for-mosquito-fbvi-fb26.html pilot's manual] a read.&lt;br /&gt;
&lt;br /&gt;
It is a good idea to set the compressor to the 2nd position while not using WEP at low altitudes in Realistic Battles. This will prevent the engines overheating, and will generate almost as much power as they do on 1st compressor's position with WEP. This will maximize motors' efficiency, especially because there is no need to open the radiator and increase drag.&lt;br /&gt;
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'''Armament details'''&lt;br /&gt;
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The Mosquito FB Mk. 26 has a fixed forward-mounted armament of four 7.7 mm Browning machine guns (500 rpg) and four 20 mm Hispano Mk.II (150 rpg) both with a variety of belts. For the machine guns, the &amp;quot;Universal&amp;quot; belt is highly recommended as it suits both ground attack and air combat although only for the use of tracers in the latter. Use the machine guns for ranging and attacking light targets, don't waste the cannons on those. The cannons are specific to their role, so you may want to think about what you want to do before you spawn. In the ground attack role, the &amp;quot;Ground targets&amp;quot; belt is the obvious choice for the cannons as 60% of the ammo is armour-piercing. This ammo can kill targets up to light tanks (attack from behind) and light pillboxes (through windows and doors). For anti-air, the belt of choice is &amp;quot;Air targets&amp;quot;. This ammo makes light work of any aircraft. &amp;quot;Stealth&amp;quot; can also be used as it does not contain any Tracer component, sometimes allowing you to sneak attack unsuspecting opponents. This is also why the &amp;quot;Universal&amp;quot; belt on the machine guns are useful as it allows you to adjust your aim while using &amp;quot;Stealth&amp;quot; belts.&lt;br /&gt;
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The cannons are mounted under the nose and so will need more lead than wing-mounted Hispanos, but the close grouping makes it far less affected by convergence. To use the cannons to kill ground targets, go into the virtual cockpit to gain the best accuracy. For tanks, line up behind them at least 0.6 km away and low to the ground. Begin to fire at the target at about 0.4 km, by aiming for the top armour of tanks and the back of the turrets as these areas are more likely to be penetrable. As for light pillboxes, these are stationary targets they will be easier to kill and so don't need as much setting up. Aim for the back of the pillbox or the window at the front. Of course, you will need ground target ammo to penetrate the armour of both targets. Flaps should be deployed as they will help you elevate quicker and stop you from crashing into trees or buildings. The tactics and knowledge you build from this will then come in very useful when playing the [[Mosquito FB Mk XVIII]] as it is an even better ground attacker.&lt;br /&gt;
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The 250 lb bombs are only useful if you are a skilled dive-bomber pilot as most targets need a direct hit or both 250 lb bombs to destroy them. The 500 lb is a better choice as it gives some leeway if the target is only slightly missed; they can also kill destroyers in one direct hit. To attack with bombs you want to line up with target &amp;gt;1 km out and change to the virtual cockpit. Dive on the target at 30 degrees or more with the steeper the dive the better. Release the bomb at around 300 m above the target, this should give you enough time to pull out of the dive and not blow yourself up. Bombs are recommended for pillboxes and stationary targets above all else. Rockets can be used both for anti-bomber as well as anti-ground. The rockets can also be used against destroyers and pillboxes although you need 4 rockets to hit to kill them allowing you to attack two with each loadout. Note when attacking ships come at their broadside at around -30 degrees, this will give you the largest target.&lt;br /&gt;
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'''Mosquito's manoeuvrability'''&lt;br /&gt;
&lt;br /&gt;
The Mosquito is famed for its outstanding agility in the war, pilots often remarked it as being on par with fighters and nothing like what they had flown before. This was thanks to its light yet strong balsa and plywood frame while housing a pair of Rolls Royce Merlin engines.&lt;br /&gt;
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In War Thunder, the manoeuvrability can seem far from the legend that surrounds it. Stock it is a heavy and somewhat lumbersome fighter that relies on slow-moving enemies to target. However, as the upgrades are unlocked and installed it slowly comes out of its shell to start being the plane so many grew up wanting to fly. The roll rate of the Mosquito is quite underwhelming as sometimes expected from such a large aircraft, being best at around 380 km/h (240 mph). The upside is that in the roll, the Mosquito has only a small wobble and so will allow for some well-aimed shots. The horizontal turn on the Mosquito is again not that impressive as one might expect but it is not just a brick with wings either. It has a mediocre turn radius in the flat and can turn with and inside other heavy fighters excluding the Japanese ones. It will undoubtedly not be able to out-turn all its single-engine opponents though with the Fw 190 being the exception in a sustained turn. Finally, the vertical manoeuvrability is decent and the Mosquito will only lose a small bit of altitude in a loop with combat flaps deployed. However, there is one upside. In Simulator battles, the Mosquito is not under the control of the instructor and there is an improvement in its performance. This allows it to be better in the fighter role than in RB if it were in the same matchup.&lt;br /&gt;
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There is some controversy over the Mosquito though. Many players argue that the Mk VI should be more manoeuvrable than it actually is and this is probably down to two things. Firstly the flight model ''may'' be inaccurate in the respective area causing it not to perform as well, but the most likely reason for the performance is the ''large fuel minimum''. At 1 hour it has a large effect on what the plane can do. This is a little less than double that of similar planes that have 45 minutes of fuel.&lt;br /&gt;
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== General info[edit | edit source] ==&lt;br /&gt;
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== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,780 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 450&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,780 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
|663||618|| {{Specs|ceiling}} ||26.7||28.0||15.1||8.5|| 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 416 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 450 || &amp;gt; 360&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,896 m || 1,215 hp || 1,725 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,940 m || 1,130 hp || 1,605 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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=== Survivability and armour ===&lt;br /&gt;
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* 64 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 9.5 mm Steel plate in pilot seats&lt;br /&gt;
* 9.5 mm Steel plate in the nose&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
''Main articles'': '''''[[Hispano Mk.II (20 mm)]]''''', '''''[[Browning (7.7 mm)]]'''''&lt;br /&gt;
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The '''''Mosquito FB Mk 26''''' is armed with:&lt;br /&gt;
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* 4 x 20 mm Hispano Mk.II cannons, chin-mounted (150 rpg = 600 total)&lt;br /&gt;
* 4 x 7.7 mm Browning machine guns, nose-mounted (500 rpg = 2,000 total)&lt;br /&gt;
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=== Suspended armament ===&lt;br /&gt;
''Main articles'': '''''[[G.P. Mk.IV (250 lb)]]''''', '''''[[G.P. Mk.IV (500 lb)]]''''', '''''[[RP-3]]'''''&lt;br /&gt;
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The '''''Mosquito FB Mk 26''''' can be outfitted with the following ordnance:&lt;br /&gt;
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* Without load&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
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=== Defensive armament ===&lt;br /&gt;
This aircraft does not have defensive armament.&lt;br /&gt;
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== Usage in battles ==&lt;br /&gt;
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The Mosquito is one the best multi-role planes in the game due to its many redeeming aspects even at its high BR. The Mk 26 is at home as both a ground attack aircraft and a heavy fighter with the ability to easily switch roles in battle. Firstly, the plane packs a devastating punch with the quad 20 mm and can snipe pretty well due to its nose-mounted guns. This makes it a brilliant anti-bomber aircraft, especially with rockets. It is also decent against other heavy fighters, but never expect an easy fight (although the same could be said for the enemy). It can outrun a [[Bf 109 G-6]] at low altitude, although this doesn't mean you should always avoid using it as a fighter. With its rockets or 500 lb bombs, it can deal with 2 pillboxes while the cannons with ground ammunition can kill light pillboxes and medium tanks from behind, and the MGs can then tear up soft targets making it an awesome ground attack aircraft. The only real major downside is that the flight model and weapons profile match that of the series 1 Mk VI Mosquito. This means that the engines and the payload are both worse (less powerful Merlin 21 engines instead of the 25, and no external bomb storage) than what they would be if this was the series, two models, instead.&lt;br /&gt;
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'''Arcade Battles'''&lt;br /&gt;
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In Arcade the best loadout will be the 500 lb bombs, with the artificial crosshairs it makes dive-bombing very accurate and easier to use than the rockets, they also have more flexibility in targets. The rockets aren't as good in Arcade due to the crosshairs making bombs the more accurate ordinance however they can still be useful for taking out bombers quickly and somewhat brutally providing they are well aimed. The cannon ammo will probably favour the universal belt as you'll have to be more diverse in the role played in Arcade matches than in RB/ SB. For attacking aircraft, bombers are a good target as the Mosquito can take some punishment (although not to the engines) and will quickly deal with the bombers with its cannons. For fighters stay fast and use it like a Beaufighter to quickly kill a target and get out, do not get caught up in dogfights. Remember you can't do anything if you're dead.&lt;br /&gt;
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The best mode is Ground strike for Arcade, this gives a few choices that the Mosquito can undertake. Firstly the anti-bomber role can be played to stop the opposing team base rushing the match to a quick end. It will also provide plenty of air kills while little interference from other fighters. The second is to pray on the low and ground attacking aircraft or the enemy aircraft that are attacking the friendly ground strike aircraft as they will also be low and vulnerable. Attack these by &amp;quot;Boom and Zoom&amp;quot; tactics as turning will slow the Mosquito down and make it an easy target. Finally, you can go ground strike yourself. The 500 lb bombs will hit the heaviest of targets and destroy them while also being very accurate with the bombsight. You can engage in normal fighter combat but this will be riskier.&lt;br /&gt;
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Domination mode is a good mode if a bit of luck is added. Stay high and above the fight and pick off enemies that present an easy target (like capping an airfield or at the top of a loop). Again use diving attacks to stay at an advantage over other enemy aircraft and engage from as far out, the domination mode does allow for some ground attack gameplay but it is only recommended you make one pass then engage fighters and other aircraft.&lt;br /&gt;
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The air domination mode. This is the worst mode for the Mk VI as there will always be high altitude players and few bombers to prey on. The only safe way to play this mode is to take targets of opportunity while keeping a reasonable height. However, there is always the tactic of going in headfirst and with a whole lot of luck having an amazing game.&lt;br /&gt;
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'''Realistic Battles'''&lt;br /&gt;
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The approach into battle is dictated by what the role want to achieve in that game. For heavy fighters, climb into battle to obviously get altitude and hopefully be above the enemy, however, this is hard to achieve due to the bad climb rate. Climb at around 150 mph/ 240 kilometres per hour*, WEP from takeoff allows the Mosquito to climb at 180 miles an hour/ 290 km an hour* at around 15 degrees. Also, side climbs until around 2,500 m. At this altitude, the water will start to overheat and so release the WEP and lower the angle to 10 degrees to keep the speed up. At around 3,500 m, begin to climb into the battle area maintaining the 10 degrees angle of attack. This will take the Mosquito to the same altitude as the bombers or just below the highest enemy players (you'll be at a minimum of 4,500 m). This should allow you to engage the targets you want.&lt;br /&gt;
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For ground attackers, go for a more unconventional approach. Fly low to the ground and use the terrain to the advantage to stop you being seen, never above 400 m of the ground. Fly around the map and not through the middle this will stop the Mosquito flying into enemy view ranges and to get the target unnoticed. Avoid going to the map edges as this will be a waste of time for everyone. Alternate history Krymsk is a good example of this. As on takeoff, stay low to the sea and fly close to the mountains on the right. As the destroyers come in range the then fly in between the mountains and to avoid being shot down by them. You'll then be able to attack the enemy pillboxes without the enemy knowing until the first few ground targets have been destroyed.&lt;br /&gt;
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Using the Mosquito is quite difficult due to its enemies and its own rather lacking speed. You want to keep your speed up and don't dogfight if you don't have to as any fighter will be able to get on the six of the Mosquito. The best way to play the Mosquito is like most other heavy fighters, and that's to do single diving attacks and get as much damage in as possible. To make full use of the Mosquito you want to be using Air targets belts for the cannons and open fire at around 400-500 m. Take appropriate aim but remember the cannons are mounted under the nose so they require a bit more lead than nose-mounted ones. The reason for shooting at a long distance is that usually the enemy will only just start to react and so the shot will be easier than a close-range snapshot. Use vertical manoeuvres to engage an opponent but if you are on a higher energy state or barrel roll to get some more deflection shots. The best targets are other heavy fighters, attackers and best of all are bombers. The Mosquito is somewhat manoeuvrable and so can dogfight if needed but it will be a hard fight. Scissors are an option depending on the opponent but aren't recommended- these can be used on other heavy fighters or 190s if they try and follow you in flat turns.&lt;br /&gt;
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To defend against a diving opponent apply downwards rudder and then immediately apply some roll. This will throw most of the initial shots of the target and cause the enemy to react quickly or pull off for another attack. You can also begin a flat tun with combat flaps deployed. Then once they are about to enter firing range apply full upwards elevator and roll under your self but elongate the roll slightly. If they overshoot they will either go vertical or carry on in their bearing. If they go vertical begin a flat turn and react to what they do next. If they immediately begin the other attack roll out of the way or if you have height do a split-S in hope of throwing off their attack. It is not much you can do to get back on the offensive so just focus on being defensive and call for help. If they do overshoot and carry on their bearing without climbing, try and take a few ranging shots as you have a good chance of hitting but the window of opportunity will only be open for a short period of time.&lt;br /&gt;
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'''Simulator Battles'''&lt;br /&gt;
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The Mosquito in SB is probably the best mode to play it in for it to play as a ground attacker, and this is due to a few very good reasons. Firstly it is a very stable gun platform- This makes it easier to use in mouse aim and for beginners as it doesn't wobble as other planes would. The stability allows the Mosquito to fire the rockets or drop the bombs accurately (although still follow the same procedures as above in dive-bombing and rocket attacks). The game mechanics of SB are also in your favour, because flying low to the ground and there is no spotting system except for close proximity allies, you'll be a lot harder for the enemy to see against AB and RB. also being low to the ground will make it easier spotting the enemy, so-called by the SB aviators as &amp;quot;spot the dot&amp;quot;, and the fully glazed canopy will also give you excellent vision (You had best bound the head's X and Y axis keys to make full use of this). As a fighter, it is also quite decent as long as you go up against aircraft no higher than .3 BR above you. Even stock it can manoeuvre with a 190 in turns and keep up with one in a short dive. The stable gun platform makes it easier to aim and hit the target from longer ranges - This is shown in the video below. There are downsides, however. The targeting sight is located to the right of the default view meaning you'll have to keep on zooming in to see the sight or move the head along the X-axis to see is in normal view. The second is that the artificial horizon has been covered up by the same gun sight. The final downside is that it has a somewhat high stall speed on landing and is quite high up for an aircraft. this makes it difficult to land and can result in an easy prop strike when you first fly it. Lastly, it is also recommended you have a wingman in this mode, be that another Mosquito or something like a Typhoon to cover your back when a more manoeuvrable fighter gets on your back. Just remember to not take any plane above the Mosquito's BR.&lt;br /&gt;
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The Mosquito in Sim is a slightly different plane to what it is in RB. The manoeuvrability is somewhat improved with the lack of an instructor allowing it to dogfight more effectively. You can stick to opponents a lot easier and have a higher chance of winning. Against FW 190's the Mosquito can be a very good adversary as in real life and it can cause problems for 109s. Against the Japanese however, it is totally outclassed. All of the Japanese fighters will outmanoeuvre you so like in all other aircraft, don't turn with these. You can perform scissors somewhat better and it has very forgiving flying characteristics and pulls off some more advanced manoeuvres more sharply.&lt;br /&gt;
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===== Armament options[edit | edit source] =====&lt;br /&gt;
'''Belt type recommendations'''&lt;br /&gt;
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'''20mm Hispano belts'''&lt;br /&gt;
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* '''Default:''' HEF-I · HEF-I · P · T - As stated, the default belt is very average and due to no Armour-Piercing shells it cannot penetrate armoured targets.&lt;br /&gt;
* '''Universal:''' HEF-I · HEF-SAPI · AP · T - An all-round belt that is reliable for air targets but with only one Armour-Piercing shot every 4th shell it is not a reliable anti-armour belt.&lt;br /&gt;
* '''Ground targets:''' AP · AP · AP · HEF-I · T - A belt to destroy armoured targets, it has 60% Armour-Piercing and so is reliable in its role. It can double up as an anti-air if needed but the AP shots will do little damage so aim for the engines or cockpit.&lt;br /&gt;
* '''Air targets:''' T · HEF-I · HEF-SAPI · HEF-I · HEF-SAPI - The best anti-air belt but won't be able to penetrate armoured targets.&lt;br /&gt;
* '''Tracers:''' AP · T · HEF-I - Another all-round belt, if you are not confident with aiming this can help you practice and then you'll know how to adjust it. It can kill armoured and air targets but is by no means the best for either (Bad for stealth attack).&lt;br /&gt;
* '''Stealth:''' HEF-I · HEF-I · HEF-SAPI · AP - Much like the Air targets belt but without the Tracer bullet for a completely invisible belt. Good if you are confident in your aim for the occasional small advantage of surprise.&lt;br /&gt;
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'''7.7 mm Browning .303 belts'''&lt;br /&gt;
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* '''Default:''' T · AP · AP-I · Ball · Ball · I - Average belt, can score a criticals semi-regularly.&lt;br /&gt;
* '''Universal:''' T · AP · AP-I · AP-I · I - Same as the Default belt but removal of the useless ball round and is the best for ground attack.&lt;br /&gt;
* '''Tracers:''' IT · AP-I - Best anti-air belt and most likely 7.7 mm belt to cause a fire.&lt;br /&gt;
* '''Stealth:''' AP-I · AP-I · I - Technically the best belt for soft targets but Universal is more useful as it has tracers allowing you to adjust the fire.&lt;br /&gt;
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'''Recommended Payloads in Realistic and Simulator battles'''&lt;br /&gt;
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AI Ground Targets the Mossie can kill (with minimum weapon needed)&lt;br /&gt;
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7.7 mm Browning .303&lt;br /&gt;
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* AAA/ Artillery&lt;br /&gt;
* Armoured car/ Mobile AAA/ vehicle&lt;br /&gt;
* Landing craft&lt;br /&gt;
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20 mm Hispano&lt;br /&gt;
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* Patrol boats&lt;br /&gt;
* Light tanks - 20 mm&lt;br /&gt;
* Light pillbox - 20 mm (Aim for the [http://i.imgur.com/wOFFdBd.webm front window])&lt;br /&gt;
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250 lb bomb / 1 rocket&lt;br /&gt;
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* Bridge&lt;br /&gt;
* Cargo ships&lt;br /&gt;
* Medium tanks (very hard to do with the 20 mm)&lt;br /&gt;
&lt;br /&gt;
500 lb bomb/ 4 rockets&lt;br /&gt;
&lt;br /&gt;
* Destroyer&lt;br /&gt;
* Pillbox&lt;br /&gt;
* Heavy tank (not rockets)&lt;br /&gt;
&lt;br /&gt;
===== Attack methods[edit | edit source] =====&lt;br /&gt;
'''How to dive bomb in the Mosquito'''&lt;br /&gt;
&lt;br /&gt;
Although the basics are the same for dive-bombing in general, the Mosquito has no air brakes and a low red-line speed making speed management very important. This also stops you from getting very steep angles, as you run a very high risk of crashing. If you don't keep one eye on the speed then you will either red-line before you know it or be a victim of control stiffening. You'll need to learn how to dive-bomb at a more shallow angle with less speed.&lt;br /&gt;
&lt;br /&gt;
Approaching the target you want to around 1,000 m (3,000 ft) of altitude, any more and you'll start to over-speed in the dive and any less won't give you enough time to aim. Fly true to the target but keep an eye on it with the target lock. Once the target is at the bottom of the screen, cut the throttle and begin the dive. Begin at -30° for the first 400 meters (1,200 ft) then you'll need to go down to -40°/-45°. This should bring the gun sights over the target although a little adjustment will need to be made as every situation is different. Release the bomb(s) 300 m from the ground and pull up. Bring the throttle to WEP and climb out at +30° and level off when you like (+30° gives you the most altitude for the speed in tests).&lt;br /&gt;
&lt;br /&gt;
'''How to use the rockets on the Mosquito'''&lt;br /&gt;
&lt;br /&gt;
Unlike dive-bombing where you have to be slightly different, you can use the same techniques with the rockets as you do any other aircraft. The thing to watch out for on the Mosquito is the wide wingspan making it less forgiving on when they converge. However, this isn't a massive hindrance. Tanks are hard to hit unless you use them a lot and know how to fully work them. Therefore the two types of targets you should use the rockets for are both Naval and stationary land targets.&lt;br /&gt;
&lt;br /&gt;
For ships, you should almost treat it like your dive bombing but with a few changes. You can be at any altitude between 600 m and 1,000 m although 1,000 m is recommended as you'll see now. Firstly line up to to the ship's broadside (ahead of it if it's moving), level out and switch to the virtual cockpit. Begin your dive once the ship is near the bottom of the screen aiming for about -35° angle of attack. As you dive you may have to go slightly steeper to keep the crosshairs on the target. At 250-300 m fire the rockets and full elevator, climb away at 30°. Again adjust if you need to and here is a short clip demonstrating an attack in a test flight.&lt;br /&gt;
&lt;br /&gt;
The second way is the more common attack. Come in low to the ground and level out by at least 800 m away. Deploy combat flaps to give you more lift and so the Mosquito will be able to pull up easier and will also give you the ability to bring the nose down a bit more. Once you are at the convergence range fire the rockets and pull up. This is a more simple attack and will be easier after a few attempts.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| SBC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| MBC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
| RSC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely good manoeuvrability for a twin-engine fighter&lt;br /&gt;
* Four nose-mounted cannons with a good amount of ammunition&lt;br /&gt;
* Usable payload that can have a large impact on the ground battle&lt;br /&gt;
* Cockpit has good visibility&lt;br /&gt;
* Great turning ability compared to other twin-engine aircraft, further benefited with combat flaps&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large default fuel load&lt;br /&gt;
* Large engines are prone to damage&lt;br /&gt;
* Wooden airframe can't take as much damage as other twin-engine fighters&lt;br /&gt;
* Copilot/navigator appears to not count in damage model, so losing the front pilot will make you lose the plane&lt;br /&gt;
* Flaps appear to tear at lower speeds than that of most other aircraft&lt;br /&gt;
* As with all British aircraft, Hispano cannons overheat and jams easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
The Mosquito began life in a more than a shaky start. In 1936 the Ministry issued Specification P.13/36 that stated a twin-engine bomber that could carry a payload of 3,000 lb for 3,000 miles while having a maximum speed of 275 mph. It was also stated that it should also carry 8,000 lb at shorter ranges. Geoffrey De Havilland sent a letter to an Air ministry council member Air Marshal Wilfrid Freeman stating that a high-speed bomber could be made out of wood and powered by RR Merlin engines as there would be a shortage of strategic metals in a war. However, Freeman replied that it would fall short of the specification by either bomb load or speed both of which were important.&lt;br /&gt;
&lt;br /&gt;
De Havilland believed that the adjustment was too large and that he should design the new bomber with no unneeded equipment. He began to base his new design on the DH. Albatross airliner. He would add a tail turret and around two manual guns to the design and replace the power plants with Merlin X engines. There would be a crew of 3 and a top speed of 300 mph. Although De Havilland still believed the design could be improved more and looked at other designs based on the albatross.&lt;br /&gt;
&lt;br /&gt;
The new design would be more aerodynamic, wooden and powered by the Merlin engine. He also wanted to remove any gun turrets to make less weight and manufacturing easier. It would also be manoeuvrable to make it easy to avoid fighters and future fighters. However, the design was the opposite of the Air Ministry's current ideology and so little interest was shown. By the 4th of October 1939, the design had become a fast twin-engine light bomber and had moved to the secure location of Salisbury Hall for further work. However, the design was still too radical for the Air Ministry. The outbreak of war made the now DH. 98 a bit more attractive but the lack of defensive armament still made the Air Ministry cautious of the design. A small remote-controlled turret was added at the back of the cockpit to please the Ministry. On the 12th of November, a meeting between the Air Ministry and the aircraft companies De Havilland showed that his design could reach 500 mph and so was able to drop the requirement for a turret.&lt;br /&gt;
&lt;br /&gt;
A month later the Vice-Chief of the Air Staff, Director General of Research and Development, Air Officer Commanding-in-Chief of RAF Bomber Command had a meeting to see where the DH.98 could fit into RAF service. the Air Officer Commanding-in-Chief of RAF Bomber Command refused the design for a fast bomber but instead believed it would fit in as a photo-reconnaissance aircraft. On the first of January, the DH.98 received backing after a mock-up was inspected resulting in an order of a prototype. Two months later in March 50 bomber reconnaissance variants were ordered and the May specification of F.21/40 resulted in the cannon-armed fighter variant. The fighter variant kept the mosquito alive due to its performance numbing the criticism from the government and Air Ministry even after it had shown its performance.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer deHavilland}}&lt;br /&gt;
{{China twin-engine fighters and attackers}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mosquito_FB.Mk.26&amp;diff=64291</id>
		<title>Mosquito FB.Mk.26</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mosquito_FB.Mk.26&amp;diff=64291"/>
				<updated>2020-07-23T03:30:24Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mosquito_fb_mk26_china}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Chinese twin-engine fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other version&lt;br /&gt;
| link = Mosquito (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,780 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 450&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,780 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
|663||618|| {{Specs|ceiling}} ||26.7||28.0||15.1||8.5|| 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 416 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 450 || &amp;gt; 360&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,896 m || 1,215 hp || 1,725 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,940 m || 1,130 hp || 1,605 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| SBC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| MBC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
| RSC mk.II&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely good manoeuvrability for a twin-engine fighter&lt;br /&gt;
* Four nose-mounted cannons&lt;br /&gt;
* Good amount of ammunition&lt;br /&gt;
* Stable gun platform&lt;br /&gt;
* Usable payload&lt;br /&gt;
* Can have a large impact on the ground battle&lt;br /&gt;
* Cockpit has good visibility&lt;br /&gt;
* Out turns numerous twin-engine aircraft&lt;br /&gt;
* Large benefit to turning offered by combat flaps&lt;br /&gt;
* The four Browning machine guns allow you to stay in combat with some effectiveness after the cannon ammo is expended&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large default fuel load&lt;br /&gt;
* Slower then would be expected, given how it's often represented in history books&lt;br /&gt;
* Large Engines are prone to damage&lt;br /&gt;
* Wooden airframe can't take as much damage as other twin-engine fighters&lt;br /&gt;
* Copilot/navigator appears to not count in damage model, so losing the front pilot will make you lose the plane&lt;br /&gt;
* Flaps appear to tear at lower speeds than that of most other aircraft&lt;br /&gt;
* As with all British aircraft, cannons overheat easily&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer deHavilland}}&lt;br /&gt;
{{China twin-engine fighters and attackers}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-84_(Family)&amp;diff=64269</id>
		<title>Ki-84 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-84_(Family)&amp;diff=64269"/>
				<updated>2020-07-22T23:19:19Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ki-84 (Family)}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The '''Nakajima Ki-84''' officially designated '''Army Type 4 Fighter''' was a single-seat fighter used by the Imperial Japanese Army in World War II.&lt;br /&gt;
&lt;br /&gt;
Nicknames being:&lt;br /&gt;
&lt;br /&gt;
* ▅ - ''Hayate'' (疾風, Gale)&lt;br /&gt;
* ▃ - ''Frank''&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Rank IV===&lt;br /&gt;
&lt;br /&gt;
* [[Ki-84_ko|Ki-84-Ia (甲, ko)]]&lt;br /&gt;
* ␗[[Ki-84 ko (China)|Ki-84-Ia (甲, ko)]] - &amp;lt;small&amp;gt;(Chinese-captured aircraft)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Ki-84_otsu|Ki-84-Ib (乙, otsu)]]&lt;br /&gt;
* [[Ki-84_hei|Ki-84-Ic (丙, hei)]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A6M_(Family)&amp;diff=64268</id>
		<title>A6M (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A6M_(Family)&amp;diff=64268"/>
				<updated>2020-07-22T23:18:26Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:A6M (Family)}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The '''Mitsubishi A6M''' designated as '''Mitsubishi Navy Type 0 carrier fighter''' is a long-range carrier fighter used by the Imperial Japanese Navy in World War II.&lt;br /&gt;
&lt;br /&gt;
Nicknames being:&lt;br /&gt;
&lt;br /&gt;
* ▅ - ''Reisen'' (零戦, Zero Fighter)&lt;br /&gt;
* ▃ - ''Zeke, Zero''&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Rank II===&lt;br /&gt;
&lt;br /&gt;
* [[A6M2_mod._11|A6M2 mod. 11]]&lt;br /&gt;
* [[A6M2|A6M2 mod. 21]]&lt;br /&gt;
&lt;br /&gt;
* [[A6M2-N|A6M2-N]] - &amp;lt;small&amp;gt;(Float-plane; Re-purposed by [[Template:AirManufacturer_Nakajima|Nakajima]])&amp;lt;/small&amp;gt; ''(▃ Rufe)''&lt;br /&gt;
&lt;br /&gt;
===Rank III===&lt;br /&gt;
&lt;br /&gt;
* ▃[[A6M2_(USA)|A6M2 mod. 21 (USA)]] - &amp;lt;small&amp;gt;(USA-captured)&amp;lt;/small&amp;gt;&lt;br /&gt;
* ␗[[A6M2 (China)|A6M2 mod. 21 (China)]] - &amp;lt;small&amp;gt;(Chinese-captured)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[A6M3|A6M3 mod. 32]] - ''(▃ Hamp)''&lt;br /&gt;
* [[A6M3_mod._22|A6M3 mod. 22]]&lt;br /&gt;
* [[A6M3_mod._22Ko|A6M3a mod. 22 Ko]]&lt;br /&gt;
&lt;br /&gt;
* [[A6M5|A6M5 mod. 52]]&lt;br /&gt;
* [[A6M5_otsu|A6M5b mod. 52 Otsu]]&lt;br /&gt;
&lt;br /&gt;
===Rank IV===&lt;br /&gt;
&lt;br /&gt;
* [[A6M5_Ko|A6M5a mod. 52 Ko]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==History==--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|oVwgJ1_XC4E|'''Pages of History: Mitsubishi A6M Zero'''  - ''War Thunder Official Channel''|fn_F9dQLUQg|'''Playing on the Zero'''  - ''War Thunder Official Channel''|97ijyEieqfs|'''The ZERO Family'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F6F_(Family)&amp;diff=64267</id>
		<title>F6F (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F6F_(Family)&amp;diff=64267"/>
				<updated>2020-07-22T23:05:32Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank III - Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:F6F (Family)}}&lt;br /&gt;
&lt;br /&gt;
'''F6F''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank II - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[F6F-5]]&lt;br /&gt;
&lt;br /&gt;
==Rank III - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* ▄[[Hellcat Mk II (Great Britain)]] - ''F6F in Lend-Lease to Britain''&lt;br /&gt;
* ▄[[F6F-5 (France)]]&lt;br /&gt;
* [[F6F-5N]]&lt;br /&gt;
* ▄[[F6F-5N (France)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F4U_(Family)&amp;diff=64266</id>
		<title>F4U (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F4U_(Family)&amp;diff=64266"/>
				<updated>2020-07-22T23:04:37Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* In-Game Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:F4U Corsair (Family)}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
=== Origin ===&lt;br /&gt;
In 1938 the Navy wanted to find a design for a carrier-based fighter with more performance than the Brewster F2A and Grumman F4F. The design contract was given to Vought, based on their proposal, which featured a plane dependent on the Pratt and Whitney R-2800 engine. The design included an inverted gull wing shape. This was necessary because the engine required a large propeller, which needed a large ground clearance. This would require very long landing gear, except the inverted gull wing shape allowed shorter landing gear, while maintaining the necessary ground clearance. The prototype, named XF4U-1 was armed with 4 machine guns, two .50 caliber machine guns in the wings and 2 .30 caliber machine guns on the engine cowling. The XF4U-1 first flew on May 29, 1940, and became the first single engine plane to fly over 400 mph. Before Vought was allowed to produce the plane though, they had to increase its armament, as it was deemed insufficient based on data from Europe. Its armament was changed to six .50 machine guns, and it was ordered into production. A self-sealing fuel tank in the fuselage above the wings caused the cockpit to be moved aft as well. The Navy ordered 584 F4U-1's on April 2, 1941.&lt;br /&gt;
&lt;br /&gt;
== In-Game Aircraft ==&lt;br /&gt;
&lt;br /&gt;
===Rank II - Aircraft===&lt;br /&gt;
&lt;br /&gt;
* ▄[[Corsair_F_Mk_II_(Great_Britain)|Corsair F Mk II (Great Britain)]] (''British variant of F4U-1A'')&lt;br /&gt;
* [[F4U-1A|F4U-1A]]&lt;br /&gt;
* [[F4U-1A_(USMC)|F4U-1A (USMC)]]&lt;br /&gt;
* ▅[[F4U-1A_(Japan)|F4U-1A (Japan)]] (''Japanese captured American aircraft'')&lt;br /&gt;
&lt;br /&gt;
===Rank III - Aircraft===&lt;br /&gt;
&lt;br /&gt;
* [[F4U-1C|F4U-1C]]&lt;br /&gt;
* [[F4U-1D|F4U-1D]]&lt;br /&gt;
* [[F4U-4]]&lt;br /&gt;
&lt;br /&gt;
===Rank IV - Aircraft===&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;br /&gt;
&lt;br /&gt;
* [[F4U-4B|F4U-4B]]&lt;br /&gt;
* [[F4U-4B_VMF-214|F4U-4B VMF-214]]&lt;br /&gt;
* [[F4U-7|F4U-7]]&lt;br /&gt;
* [[AU-1]]&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
=== Powerplant ===&lt;br /&gt;
The F4U was powered by a Pratt and Whitney R-2800 engine. This was the most powerful and largest engine available when the F4U was being developed. An engine that powerful required a large propeller, 13 feet and 4 inches in diameter. The propeller was 3 bladed for all versions up until the F4U-4 when it got a 4 bladed propeller.&lt;br /&gt;
&lt;br /&gt;
=== Wings and Landing Gear ===&lt;br /&gt;
Since the F4U was designed as a carrier-based fighter, the wings needed to be foldable, so the plane would take up less room on an aircraft carrier. In order to allow for the aircraft's wings to fold, the landing gear could not fold into the wings like many aircraft of the day, but would instead need to fold rearward. Unfortunately, due to the humongous 13-foot Hamilton Standard four-bladed propeller, the rearward folding landing gear would need itself to be extremely long in order to maintain propeller arc clearance, threatening the structural stability of the landing gear. To solve all of these problems, the aircraft's wing design was given inverted gull wings, which allowed the length of the landing gear to be reduced.&lt;br /&gt;
&lt;br /&gt;
The F4U was very aerodynamic for its time. It utilized spot welding instead of rivets to decrease drag. It was also the first U.S. Navy aircraft to have landing gear that retracted into a fully enclosed wheel well, and the supercharger air intakes were located in the wings, instead of using scoops that protrude from the aircraft. The Corsair also used fabric to cover the parts of the wing aft of the main spar, the ailerons, rudder, and elevators. All of these factors significantly reduced drag, increasing the aerodynamics of the aircraft. Despite this, when using the flaps, the Corsair could still perform carrier landings, as the flaps could be angled at 60° to decrease speed while still maintaining enough lift to properly land.&lt;br /&gt;
&lt;br /&gt;
=== Technical Issues ===&lt;br /&gt;
The F4U was not without its problems. Many of the issues it faced were related to its ability to be used on aircraft carriers such as having an aft placed cockpit and long &amp;quot;nose&amp;quot; at the front of the aircraft. This configuration reduced the pilot's visibility, which was important during carrier landings. In fact, the pilot could not see the Landing Signal Officer (LSO) for much of the landing approach. In addition, the hydraulically powered cowl flaps could potentially splatter hydraulic fluid onto the windscreen, limiting visibility even further. To prevent fluid splattering the solution was to affix the cowl flaps down permanently. The low visibility upon landing was later solved by the Fleet Air Arm of the Royal Navy.&lt;br /&gt;
&lt;br /&gt;
In addition to the visibility issues, there were other issues involved with landing on a carrier. During a carrier landing, the right-wing would unexpectedly stall and send the aircraft into a spin. When the throttle was quickly turned up the left-wing would drop very quickly, also causing a spin or causing the pilot to lose control. This issue was fixed by adding a stall strip to the right-wing just outboard of the main armament. This strip was added to the leading edge of the wing and allowed the right-wing to stall at the same point as the left-wing. The hydraulic landing gear would also tend to bounce upon landing. This was solved by adding a &amp;quot;bleeder valve&amp;quot; that released hydraulic pressure gradually, allowing the landing gear to absorb some of the contact with the runway and to prevent bouncing upon landing.&lt;br /&gt;
&lt;br /&gt;
=== Performance Against Contemporary Designs ===&lt;br /&gt;
The F4U Corsair performed very well against its contemporary rivals. Compared to the Grumman F6F Hellcat, the F4U was significantly faster. Compared to the Republic P-47 Thunderbolt, the F4U was 13 mph slower, but reached its maximum speed at a lower altitude, giving the F4U an advantage at lower altitudes. All three of these planes used the Pratt and Whitney R-2800 engine.&lt;br /&gt;
&lt;br /&gt;
== Service ==&lt;br /&gt;
&lt;br /&gt;
=== World War 2 ===&lt;br /&gt;
&lt;br /&gt;
==== United States ====&lt;br /&gt;
On July 31 1942, the Navy received its first F4U-1. The framed canopy, the long nose, and the angle of the nose made it very hard to taxi on a carrier deck, as forward visibility was low. Despite all of the problems with the design, it was found that the Corsair could land on a carrier during carrier qualification on USS ''Wolverine'', USS ''Core'', and USS ''Charger''. Navy squadron VF-12 soon completed deck landing qualification, in April of 1943. By this point the F6F Hellcat had entered service, and it was preferred over the F4U because it was much easier to land on a carrier. In 1942, the Corsair was sent to the Marine Corps to be used as a land-based fighter, since it still had issues landing on carriers.&lt;br /&gt;
&lt;br /&gt;
===== Marine Corps =====&lt;br /&gt;
'''Combat'''&lt;br /&gt;
&lt;br /&gt;
In 1943, the Corsair started to be used by the Marine Corps, operating out of the Solomon Islands, notably, Guadalcanal. The first combat action was on 14 February 1943, when Corsairs of VMF-124 were escorting B-24 Liberator bombers, along with P-40 Warhawks and P-38 Lightnings. The Japanese launched an attack, and four P-38s, two P-40s, two F4Us, and two B-24s were lost. The Japanese lost four A6M Zeros, one of which was knocked out by an F4U, although it was because of an aerial collision, not combat.&lt;br /&gt;
&lt;br /&gt;
On 26 March 1944, Corsairs recorded their first real kills. They shot down eight A6M Zeros while escorting B-25 bombers over Ponape. VMF-113 covered the landings at Ujelang, but quickly began striking targets in the Marshall Islands for the rest of 1944, since the landings were unopposed. One notable kill by a Corsair was when Marine Lieutenant R. R. Klingman of VMF-312 knocked out a Japanese aircraft by ramming its tail with his propeller, since his guns had jammed. He still managed to land safely, even though his propeller was missing five inches on the blades. At the Battle of Okinawa, a number of Corsair squadrons saw success, such as VMF-312, VMF-323, and VMF-224.&lt;br /&gt;
&lt;br /&gt;
'''Modifications for Use as a Land-Based Fighter'''&lt;br /&gt;
&lt;br /&gt;
965 F4U-1As were built as land-based fighters, since they had not yet been cleared for carrier operations. These models had the hydraulic mechanisms for folding the wings removed. In addition, many had their arrestor wire hooks removed in the field. The modifications simplified the design and reduced unnecessary weight.&lt;br /&gt;
&lt;br /&gt;
'''Fighter-Bomber'''&lt;br /&gt;
&lt;br /&gt;
The Corsair had the ability to be used as a fighter-bomber, which was utilized by the Marine Corps, starting in 1944. Charles Lindbergh, working with the Marines as a civilian adviser, flew Corsairs in attempts to increase their payload. In the process, he flew missions against Japanese positions in the Marshall Islands, and got a Corsair in the air with 4,000 lbs of bombs. By 1945, the Corsair was performing missions with bombs, rockets, napalm, tiny tim rockets, and even Bat glide bombs. It fought over Iwo Jima, Peleliu, and Okinawa.&lt;br /&gt;
&lt;br /&gt;
===== US Navy =====&lt;br /&gt;
In the Solomon Islands, VF-17 reinstalled the tail hooks on their Corsairs, so they could land on the carriers they would be providing air cover for during the raid on Rabaul. The Navy finally cleared the Corsair for carrier operations in April of 1944 when the oleo struts were improved to eliminate bouncing on landing. VMF-124 became the first Corsair squadron to be based on an aircraft carrier in December 1944, along with VMF-213. The amount of Corsair squadrons operating from carriers increased over the course of the war, as they were necessary to help protect against ''kamikaze'' attacks.&lt;br /&gt;
&lt;br /&gt;
==== Royal Navy ====&lt;br /&gt;
'''Carrier Optimization'''&lt;br /&gt;
&lt;br /&gt;
Early in World War 2, the Royal Navy only had access to large, two seat planes with bad maneuverability. They quickly moved to replace them with newer designs, including naval variants of the Hawker Hurricane and the Supermarine Spitfire. These designs did not have the range necessary to operate from an aircraft carrier. The F4U Corsair was seen as an alternative. The Royal Navy received 95 F4U-1 Corsairs in November of 1943, and dubbed them Corsair Mk I. The squadrons were trained on the East Coast of the United States and then sent to Britain. The Royal Navy quickly learned of the Corsairs many flaws. There were multiple fatal crashes, as the Corsair was not yet optimized for carrier operations.&lt;br /&gt;
&lt;br /&gt;
In order to clear the smaller bulkhead of their carriers, many Royal Navy Corsairs had their wings clipped by eight inches. The Royal Navy used a different landing approach than the US Navy. They would approach the carrier in a left-hand turn, in order to keep the deck in sight of the pilot. This approach was later adopted by the US Navy and Marine Corps, solving some of the problems of carrier landings. In addition, the Royal Navy was the first to add a number of modifications that further improved carrier landings. They raised the pilots seat by seven inches, gave the Corsair a new canopy with increased visibility, and permanently shut the cowl flaps on the engine.&lt;br /&gt;
&lt;br /&gt;
'''Usage'''&lt;br /&gt;
&lt;br /&gt;
After the modifications were installed on the Corsair Mk I, the Royal Navy received 510 -1A and -1D Corsairs, designated Corsair Mk II in Fleet Air Arm service. They also received 430 Brewster-built F3A-1 and F3A-1D Corsairs, known as Corsair Mk III. In addition, 857 Goodyear Corsairs, of FG-1, FG-1A, and FG-1D types, were received and designated Corsair Mk IV. Only the Corsair Mk IIs and Corsair Mk IVs were used in combat by the Royal Navy.&lt;br /&gt;
&lt;br /&gt;
Royal Navy Corsair squadrons were trained and equipped in the United States, and then shipped to combat zones. The Royal Navy cleared the Corsair for carrier operations much before the United States did. In the European Theater, the Corsair was used in Operation Tungsten in 1944. This was an attempt to sink the German battleship ''Tirpitz''. Corsairs from the HMS ''Victorious'' and HMS ''Formidable'' provided air cover during the attacks. In the Pacific Theater, the Corsair was used in multiple major attacks, including Operation Cockpit in 1944. In July and August 1945, the Corsair was used in attacks on the Japanese mainland. Throughout the War, 18 Royal Navy squadrons were equipped with Corsairs. Eight of those squadrons saw combat, and achieved 47.5 aerial kills.&lt;br /&gt;
&lt;br /&gt;
==== Royal New Zealand Air Force ====&lt;br /&gt;
In the Pacific, the Royal New Zealand Air Force (RNZAF) was equipped with Curtiss P-40 Warhawks. Although these aircraft had shown their age and weaknesses when compared to the Japanese aircraft they faced, the RNZAF squadrons performed admirably in aerial combat. Because of this, the United States decided to allow New Zealand to use F4U Corsairs since they were not yet being used on carriers. They were first delivered to New Zealand in 1944, replacing P-40 Warhawks and SBD Dauntlesses. Corsairs equipped all ten RNZAF fighter squadrons in the Pacific Because it arrived so late in the war, there were not very many Japanese planes for the RNZAF Corsairs to engage, at least in the zones they operated in. Mostly they supported the ground forces from New Zealand, Australia, and the United States. After the war, in 1945, all but one (No. 14) RNZAF squadrons disbanded. Squadron No. 14 was based in Japan until 1947 when the Corsair was retired from service.&lt;br /&gt;
&lt;br /&gt;
==== Captured Corsairs ====&lt;br /&gt;
In July of 1944, a Royal Navy F4U-1A was involved with an anti-submarine patrol. Due to technical issues, the Corsair had to land in Norway. The pilot was captured, and the Corsair was sent to a testing facility at Erprobungsstelle Rechlin in Germany. At some point in the war, the Japanese had captured two Corsairs and likely tested one of them. It was discovered after the war ended near the Kasumigauru flight school.&lt;br /&gt;
&lt;br /&gt;
=== Korean War ===&lt;br /&gt;
'''United States'''&lt;br /&gt;
&lt;br /&gt;
By the time of the Korean War, there were more modern fighters than the F4U Corsair, including jet fighters. Because of this, the F4U was used, for the most part, in a close air support role, instead of that of a fighter. The Corsair versions used in Korea included F4U-4B, F4U-4P, F4U-5N, F4U-5NL, and AU-1. Early in the war, Corsairs saw some action dogfighting with Yak-9s. Later in the war, jet powered Mig-15s were seen. Generally, a piston engined F4U would make an easy target for a jet powered Mig-15, but in one case an F4U was able to shoot down a Mig-15. Captain Jesse Folmar from the Marine Corps was able to catch a Mig-15 while it was low and slow, and was able shoot it down. He was shot down soon after, but was rescued quickly, and was back in the cockpit the next day.&lt;br /&gt;
&lt;br /&gt;
Most of the combat Corsairs saw during the war was dropping bombs, rockets, napalm, and using their cannons to attack ground targets. In addition, the night fighter versions (F4U-5N/NL) were used to intercept attacks by enemy fighters such as the Po-2 biplane. The Po-2 made attacks at night, harassing UN forces. It was hard to shoot down because they flew very low and slow, and the wooden biplane was hard to find on radar. F4U's were also used to attack enemy convoys and supply lines, with the help of C-47 Dakotas/Skytrains. The C-47 would mark the targets with flares, so the F4Us could accurately attack them. F4Us were credited with 12 enemy planes shot down during the war. Navy pilot Guy Bordelon became the only Navy ace in the war, and also the only night ace, and the only American to become an ace in a piston-engine aircraft during the war.&lt;br /&gt;
&lt;br /&gt;
=== French Navy ===&lt;br /&gt;
After World War 2, France was gifted with four aircraft carriers, two from the US Navy, and two from the Royal Navy. They were equipped with Douglas SBD Dauntlesses, Curtiss SB2C Helldivers, and Grumman F6F-5 Hellcats. These aircraft were starting to show their age, and lack of performance compared to contemporary designs. They needed replaced, and the palne that would replace them was the F4U Corsair.&lt;br /&gt;
&lt;br /&gt;
'''First Indochina War'''&lt;br /&gt;
&lt;br /&gt;
The F4U-7 was specifically designed for the Aéronavale, and was the last production variant of the F4U Corsair. The last corsair rolled out of the factory on 31 January 1953, the last of 94 F4U-7s. They were bought by the US, and then given to the Aéronavale through the US Military Assistance Program (MAP). They fought in the First Indo China War for three months, flying 959 combat missions. They dropped 700 tons of bombs, fired 70,000 20 mm cannon rounds, and more than 300 rockets. Two Corsairs were shot down by the Viet Minh, and six more were damaged. Along with the 94 F4U-7s, there were 25 AU-1s lent by the US, which were returned after the war.&lt;br /&gt;
&lt;br /&gt;
'''Suez Crisis (Operation Musketeer)'''&lt;br /&gt;
&lt;br /&gt;
Operation Musketeer, the code name for the Anglo-French-Israeli seizure of the Suez Canal in 1956. The goal of the Corsair flotillas (14F and 15F) was to destroy ships of the Egyptian Navy at Alexandria. This did not come to fruition, as there were US Navy ships present, deterring the attack. Instead, the Corsairs attacked airfields in the Nile Delta. In this action, one Corsair was shot down, and two more were damaged upon landing on the aircraft carriers. Throughout the operation, Corsairs dropped 25 tons of bombs, fired over 500 rockets, and 16,000 20 mm cannon shells.&lt;br /&gt;
&lt;br /&gt;
'''Algerian War'''&lt;br /&gt;
&lt;br /&gt;
After Operation Musketeer, the three Corsair flotillas were moved to Telergma and Oran airfields in Algeria in 1956. From there they escorted helicopters and provided close air support. During the Algerian War, French Corsairs flew CAS missions between 1955 and 1962. In 1958, between February and March, F4U Corsairs flew missions from ''Bois Belleau'' (formerly the USS ''Belleau Wood)'', the only aircraft carrier involved in the war.&lt;br /&gt;
&lt;br /&gt;
'''Tunisia'''&lt;br /&gt;
&lt;br /&gt;
In 1956, the French recognized Tunisian independence, but did not remove their troops from the airbase in Bizert. Tunisia asked France to remove their troops in 1961, but France did not comply. On 17 July, Tunisia blockaded the base in an attempt to force France to withdraw from the base. A battle ensued that lasted three days. Corsairs from the 12F and 17F flotillas escorted paratrooper reinforcements to the base. In addition, the Aéronavale launched attacks on the Tunisian soldiers and vehicles. Three Corsairs were damaged by ground fire, and they launched over 150 sorties throughout the conflict.&lt;br /&gt;
&lt;br /&gt;
'''ATGM Experiments'''&lt;br /&gt;
&lt;br /&gt;
In 1959 the Aéronavale experimented with equipping Corsairs with SS.11 wire guided ATGMs. In order to use them in battle, the pilot had to guide the missile by joystick with his right hand at about 2 kilometers from the target, while keeping track of it, while steering the plane with his left hand. Supposedly, the experiments proved successful, although no Corsairs were ever equipped with the ATGMs, even during the Algerian War that was going on at the time. All of the French Corsairs had been removed from service by 1964.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Football War&amp;quot; ===&lt;br /&gt;
The last combat the F4U Corsair saw in its long career was during the 1969 &amp;quot;Football War&amp;quot;. This war was fought between Honduras and El Salvador and was presumably initiated after a soccer game between the two countries. The air forces of the two countries were equipped with only propeller-driven aircraft, and the war was the last conflict involving combat between propeller-driven aircraft. On 17 July 1969, Captain Fernando Soto of the Honduran Air Force shot down a Cavalier Mustang and two FG-1 Corsairs of the Salvadoran Air Force. No Honduran aircraft were shot down during the course of the war, even though private American pilots with experience flying P-51s and F4Us were hired to fly combat missions by El Salvador.&lt;br /&gt;
&lt;br /&gt;
== US World War 2 Statistics ==&lt;br /&gt;
'''General'''&lt;br /&gt;
&lt;br /&gt;
* '''Total Operational Sorties:''' 64,051&lt;br /&gt;
* '''Percentage of Total USMC and USN Sorties:''' 44%&lt;br /&gt;
* '''Sorties from Carrier Decks:''' 9,581 (15%)&lt;br /&gt;
* '''Air Victories (Kills):''' 2,140&lt;br /&gt;
* '''Total Air Combat Losses:''' 189&lt;br /&gt;
* '''Total Ratio of Victories to Losses:''' 11:1&lt;br /&gt;
* '''Ratio of Kills to Losses Against A6M Zeros:''' 12:1&lt;br /&gt;
* '''Ratio of Kills to Losses Against Ki-84's, N1K-J's and J2M's:''' 6:1&lt;br /&gt;
* '''Amount of Bombs Dropped:''' 15,621 Short Tons (14,171 Metric Tons)&lt;br /&gt;
* '''Percentage of Bombs Dropped by US Fighters:''' 70%&lt;br /&gt;
&lt;br /&gt;
'''Losses'''&lt;br /&gt;
&lt;br /&gt;
* '''By Aerial Combat:''' 189&lt;br /&gt;
* '''By Anti-Aircraft Fire:''' 349&lt;br /&gt;
* '''During Combat Missions:''' 230&lt;br /&gt;
* '''During Non-Combat Missions:''' 692&lt;br /&gt;
* '''While on the Ground or Aboard Ships:''' 164&lt;br /&gt;
&lt;br /&gt;
== Aces ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ira Kepford.jpeg|thumb|242x242px|LTJG Ira C. Kepford at the cockpit of an F4U Corsair, 22 March 1944, in the Solomon Islands.]]&lt;br /&gt;
&lt;br /&gt;
=== US Navy ===&lt;br /&gt;
'''Ira C. Kepford'''&lt;br /&gt;
&lt;br /&gt;
A member of the famed VF-17 &amp;quot;Jolly Rogers&amp;quot; squadron, Kepford achieved a total of 16 confirmed kills in his F4U-1A.&lt;br /&gt;
&lt;br /&gt;
'''Roger R. Hedrick'''&lt;br /&gt;
&lt;br /&gt;
A member of VF-17, and later the Commanding Officer of VF-84, he got 12 confirmed kills in an F4U-1A and F4U-1D.&lt;br /&gt;
&lt;br /&gt;
'''John T. Blackburn'''&lt;br /&gt;
&lt;br /&gt;
He was the first Commanding Officer of VF-17, credited with 11 kills in his F4U-1A.&lt;br /&gt;
&lt;br /&gt;
'''Thomas H. Reidy'''&lt;br /&gt;
&lt;br /&gt;
A member of VBF-83, he was credited with 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[File:NH 93596.jpeg|thumb|195x195px|Major Gregory &amp;quot;Pappy&amp;quot; Boyington in flight gear while in command of VMF-214.]]&lt;br /&gt;
&lt;br /&gt;
=== US Marine Corps ===&lt;br /&gt;
'''Gregory &amp;quot;Pappy&amp;quot; Boyington'''&lt;br /&gt;
&lt;br /&gt;
The Marine Corp's top scoring ace, achieving 22 confirmed kills in an F4U-1A as part of VMF-214.&lt;br /&gt;
&lt;br /&gt;
'''Kenneth A. Walsh'''&lt;br /&gt;
&lt;br /&gt;
He had 21 confirmed kills in an F4U-1 and F4U-4, as part of VMF-124. He later was the Operations Officer of VMF-222.&lt;br /&gt;
&lt;br /&gt;
'''James E. Swett'''&lt;br /&gt;
&lt;br /&gt;
Serving in VMF-221 he was credited with 8.5 kills in an F4U, sharing one A6M &amp;quot;Zero&amp;quot; kill with another pilot. Before he flew the F4U he became an ace in a day by shooting down 7 planes in one action.&lt;br /&gt;
&lt;br /&gt;
'''Archie Donahue'''&lt;br /&gt;
&lt;br /&gt;
He is credited with 12 kills in an F4U while serving in VMF-112.&lt;br /&gt;
&lt;br /&gt;
== Notable Squadrons ==&lt;br /&gt;
&lt;br /&gt;
=== US Marine Corps ===&lt;br /&gt;
[[File:VMF-214.jpeg|thumb|Pilots of Marine Corps VMF-214 &amp;quot;Black Sheep&amp;quot; squadron run to their Corsair fighters on call, 11 September 1943, Turtle Bay Fighter Strip, Espiritu Santo Island, in the New Hebrides.|left|194x194px]]&lt;br /&gt;
'''VMF-124'''&lt;br /&gt;
&lt;br /&gt;
The squadron was declared fully operational on 28 December 1942, even though its pilots only had an average of 25 hours in the Corsair. The first Marine Corsair ace was Kenneth A. Walsh, who had achieved 20 out of his 21 aerial victories as part of VMF-124. The Squadron first fought in the Solomon Islands, and later became the first Marine squadron to be based on an aircraft carrier, along with VMF-213. VMF-124 and VMF-213 became the first Marine squadrons to launch a ground attack off of an aircraft carrier on 3 January 1945, when they struck Formosa and the Ryukyu Islands.&lt;br /&gt;
&lt;br /&gt;
[[File:VF-17.jpeg|thumb|211x211px|Five Corsairs of VF-17 in flight over Bougainville Island, March 1944. Plane no. 29 is flown by Ira C. Kepford, credited with 16 kills.]]&lt;br /&gt;
&lt;br /&gt;
'''VMF-214 &amp;quot;Blacksheep&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
In 1943 the squadron was reinstated under the command of Major Gregory &amp;quot;Pappy&amp;quot; Boyington. They called themselves the Black Sheep. During their combat under Boyington's command, the squadron destroyed or damaged 203 enemy planes, with an official tally of 97 aerial victories. They also destroyed multiple enemy auxiliary ships and enemy installations. The squadron produced nine aces during the war.&lt;br /&gt;
&lt;br /&gt;
=== US Navy ===&lt;br /&gt;
'''VF-17 &amp;quot;Jolly Rogers&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
VF-17 was the second US Navy squadron to receive F4U-1 Corsair fighters, in 1943. The Corsair had not been cleared for carrier operations by the time the squadron was equipped with it, and as a result the squadron operated off of the ground in the Solomon Islands. They amassed 152 aerial victories, and produced 11 aces. The commander of the squadron was Lieutenant Commander John T. Blackburn. Other notable members of the squadron include Ira C. Kepford and Roger R. Hedrick.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Chance Vought (F4U/AU) ===&lt;br /&gt;
&lt;br /&gt;
; XF4U-1&lt;br /&gt;
: The prototype for the F4U-1. It had a Pratt and Whitney XR-2800-4 engine and four machine guns; one in each wing and two in the nose.  One built.&lt;br /&gt;
; F4U-1 (Corsair Mk I)&lt;br /&gt;
: The first production F4U. It was substantially different from the prototype, with the “bird cage” cockpit moved back to make room for fuselage fuel tanks and three guns in each wing. It had a more powerful Pratt and Whitney R-2800-8 engine. Production figures included with the F4U-1A.&lt;br /&gt;
; F4U-1A (Corsair Mk II)&lt;br /&gt;
: Mid-to-late production Corsairs saw the canopy changed to a clear-view canopy with only 2 frames in order to increase field of vision, and also a new windscreen that was easier to see through. This allowed the rear-view windows to be removed from the design. The pilot’s seat was also raised, to allow better view over the long nose. This was the first design to incorporate the stall strip on the leading edge of the right wing and the improved landing gear oleo-struts. These changes allowed the Corsair to be used in carrier landings. F4U-1As later incorporated a new R-2800-8W water injected engine, which was more powerful. F4U-1As in FAA service were known as Corsair Mk II, and had 8 in clipped off their wings, in order to fit on the Royal Navy aircraft carriers. 2814 F4U-1s and F4U-1As were built. Some claim that this designation is unofficial, but these claims are not widely accepted by aviation historians.&lt;br /&gt;
; F4U-1B&lt;br /&gt;
: Unofficial post-war designation given to F4U-1s modified for Fleet Air Arm usage.&lt;br /&gt;
; F4U-1D (Corsair Mk II)&lt;br /&gt;
: An F4U-1 with an R-2800-8W water injected engine, which gave 250 hp more power. It could carry double the rockets of the F4U-1A, and as such had to have bomb pylons and rocket tabs bolted onto the plane, causing drag. Despite this, it still had a considerable range, as the ability to mount an additional belly drop tank. It had the “blown” canopy, with only a single piece. 1685 built.&lt;br /&gt;
; F4U-1C&lt;br /&gt;
: These were F4U-1Ds but had four 20 mm AN/M2 cannons, instead of six .50 in machine guns. Machine guns were preferred for aerial combat, but the 20 mm cannons were proven in a ground attack role. 200 built&lt;br /&gt;
; F4U-1P&lt;br /&gt;
: An F4U-1 but with photo reconnaissance equipment.&lt;br /&gt;
; V-354 (F4U-1 trainer)&lt;br /&gt;
: A single F4U-1 modified with a second seat in front of the main cockpit as a prototype for a trainer version of the F4U. It was never given an official Navy designation, so it is only known by its company name.&lt;br /&gt;
; XF4U-2&lt;br /&gt;
: Prototype for a night fighter variant, with two auxiliary fuel tanks.&lt;br /&gt;
; F4U-2&lt;br /&gt;
: F4U-1s modified with the outboard right machine gun removed and replaced with an Airborne Intercept radar on the outboard starboard wing. It was intended to be a night fighter. 34 modified from &amp;quot;bird cage&amp;quot; F4U-1s.&lt;br /&gt;
; XF4U-3&lt;br /&gt;
: Experimental variant used to test different engines in the Corsair airframe. One built, but photo evidence suggests it may have been from parts from a &amp;quot;bird cage&amp;quot; F4U-1.&lt;br /&gt;
; XF4U-3B&lt;br /&gt;
: Another XF4U-3 airframe with slight modifications.&lt;br /&gt;
; XF4U-4 and F4U-4X&lt;br /&gt;
: Prototypes incorporating a new engine and cowling. XF4U-4 unbuilt, but two F4U-1As were modified as F4U-4Xs.&lt;br /&gt;
; F4U-4&lt;br /&gt;
: This variant incorporated the new, more powerful, R-2800-18W dual-stage-supercharged engine. The power could be boosted by injecting an alcohol/water concentration to the engine. An air scoop was added to the nose of the plane, and the fuel tanks in the wings were removed. This version had a 4-bladed propeller, instead of a 3-bladed propeller. The windscreen was also changed to flat, bulletproof glass, to reduce distortion. 2050 built.&lt;br /&gt;
; F4U-4C&lt;br /&gt;
: F4U-4s with four 20 mm AN/M2 cannons instead of six .50 in machine guns.&lt;br /&gt;
; F4U-4B&lt;br /&gt;
: Redesignated F4U-4Cs. Some sources claim F4U-4B was the designation for F4U-4s intended for the FAA, but there is little evidence to support these claims. 297 built.&lt;br /&gt;
; F4U-4E&lt;br /&gt;
: Night fighter variant of the F4U-4 with an APS-4 search radar on the starboard wing tip. Some had four 20 mm AN/M2 cannons instead of six .50 in machine guns. Few built.&lt;br /&gt;
; F4U-4N&lt;br /&gt;
: Night fighter variant of the F4U-4 with an APS-6 search radar on the starboard wing tip. Some had four 20 mm AN/M2 cannons instead of six .50 in machine guns. Few built.&lt;br /&gt;
; F4U-4K&lt;br /&gt;
: Drone variant modified from F4U-4s.&lt;br /&gt;
; F4U-4P&lt;br /&gt;
: Photo reconnaissance variant of the F4U-4. 9 built.&lt;br /&gt;
; XF4U-5&lt;br /&gt;
: Had a new engine cowling, among other modifications. 3 modified from F4U-4s.&lt;br /&gt;
; F4U-5&lt;br /&gt;
: A modification of the F4U-4. It incorporated a new R-2800-32(E) engine, a modernized cockpit, all-metal wings, a completely retractable tail wheel, and other modifications. Cannon armament was now standard. 223 built.&lt;br /&gt;
; F4U-5N&lt;br /&gt;
: F4U-5 with a radar. 214 built.&lt;br /&gt;
; F4U-5NL&lt;br /&gt;
: Variant of the -5N modified for operations in a winter environment. It had de-icing boots on the leading edges of the tail and wings. 72 new aircraft built, 29 more were modified from existing F4U-5Ns.&lt;br /&gt;
;F4U-5P&lt;br /&gt;
: A long range photo reconnaissance variant of the -5. 30 built.&lt;br /&gt;
;XF4U-6&lt;br /&gt;
:[[File:80-G-K-20120.jpeg|thumb|AU-1 Corsairs and AD-5W Skyraiders at Naval Air Station North Island, San Diego, California, 19 January 1956.]]Prototype for the F4U-6/AU-1. 1 built.&lt;br /&gt;
; F4U-6/AU-1&lt;br /&gt;
: The F4U-6 was a variant designed for ground attack missions for the Marine Corps. It had extra armor for the fuel tank and pilot, and relocated the oil coolers. It also featured a simplified supercharger, in order to optimise it for low altitude flying. It could carry up to 8,200 lbs of bombs, much more than other variants. This caused its top speed to be much lower than other variants. It was later redesignated as the AU-1. 111 built.&lt;br /&gt;
; F4U-7&lt;br /&gt;
: AU-1 modified for use with the French Navy. 94 built.&lt;br /&gt;
&lt;br /&gt;
=== Goodyear (FG/F2G) ===&lt;br /&gt;
&lt;br /&gt;
; FG-1&lt;br /&gt;
: F4U-1 built by Goodyear for the Marine Corps. They had wings that could not be folded. Production figures included with the FG-1A.&lt;br /&gt;
; FG-1A&lt;br /&gt;
: F4U-1As built by Goodyear for the Marine Corps. They had wings that could not be folded. 2009 FG-1s and FG-1As were built.&lt;br /&gt;
; FG-1D (Corsair Mk IV)&lt;br /&gt;
: F4U-1D built by Goodyear. It had the wingtips clipped for FAA service. 1997 built.&lt;br /&gt;
; FG-1E&lt;br /&gt;
: An FG-1 with radar equipment. Produced by Goodyear.&lt;br /&gt;
; FG-1K&lt;br /&gt;
: A drone variant of the FG-1.&lt;br /&gt;
; FG-3&lt;br /&gt;
: Airframes made by Goodyear that were used for the XF4U-3 project.&lt;br /&gt;
; FG-4&lt;br /&gt;
: F4U-4 produced by Goodyear. Not built.&lt;br /&gt;
; XF2G-1&lt;br /&gt;
: Single FG-1 modified with a Pratt and Whitney R-4360, Wasp Major 4-row 28-cylinder radial engine and a bubble canopy. It had manual-folding wings and a 14 ft propeller.&lt;br /&gt;
; F2G-1&lt;br /&gt;
: Production version of the XF2G-1. Intended for the USMC, never entered service. 5 built.&lt;br /&gt;
; F2G-2&lt;br /&gt;
: F2G-1 with hydraulically folding wings, a tailhook for carrier landings, and a 13 ft propeller. Intended for the USN, never entered service. 5 built.&lt;br /&gt;
&lt;br /&gt;
=== Brewster (F3A) ===&lt;br /&gt;
&lt;br /&gt;
; F3A-1 (Corsair Mk III)&lt;br /&gt;
: F4U-1 license-built by Brewster. Poor quality caused the contract to be terminated by the Navy. Known as the Corsair Mk III in FAA service. None of these Corsairs saw frontline service because of their production defects. 334 built.&lt;br /&gt;
; F3A-1D (Corsair Mk III)&lt;br /&gt;
: F4U-1D license-built by Brewster. Poor quality caused the contract to be terminated by the Navy. This version, although different than the F3A-1, was still known as the Corsair Mk III in FAA service. It had the wingtips clipped for FAA service. 96 built.&lt;br /&gt;
&lt;br /&gt;
== Specifications (F4U-4) ==&lt;br /&gt;
&lt;br /&gt;
'''General'''&lt;br /&gt;
&lt;br /&gt;
* '''Crew:''' One&lt;br /&gt;
* '''Length:''' 33 ft 8 in (10.26)&lt;br /&gt;
* '''Height:''' 14 ft 9 in (4.5 m)&lt;br /&gt;
* '''Wingspan:''' 41 ft 0 in (12.5 m)&lt;br /&gt;
* '''Wing Area:''' 314 sq ft (29.17 m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
* '''Empty Weight:''' 9,205 lb (4,238 kg)&lt;br /&gt;
* '''Max. Takeoff Weight:''' 14,533 lb (6,592 kg)&lt;br /&gt;
* '''Powerplant:''' 1 × Pratt and Whitney R-2800-18W radial engine, 2,380 hp (1,770 kw)&lt;br /&gt;
* '''Propeller(s):'''&lt;br /&gt;
** 3 or 4-bladed&lt;br /&gt;
** 13 ft 4 in (4.06 m) diameter&lt;br /&gt;
&lt;br /&gt;
'''Performance'''&lt;br /&gt;
&lt;br /&gt;
* '''Maximum Speed:''' 446 mph (718 km/h, 388 kn)&lt;br /&gt;
* '''Stall Speed:''' 89 mph (143 km/h, 77 kn)&lt;br /&gt;
* '''Range:''' 1,005 mi (1,617 km, 873 nmi)&lt;br /&gt;
* '''Combat Range:''' 328 mi (528 km, 285 nmi)&lt;br /&gt;
* '''Service Ceiling:''' 41,500 ft (12,600 m)&lt;br /&gt;
* '''Rate of Climb:''' 4,360 ft/min (22.1 m/s)&lt;br /&gt;
&lt;br /&gt;
'''Armament'''&lt;br /&gt;
&lt;br /&gt;
* '''Guns:'''&lt;br /&gt;
** 6 × .50 in (12.7 mm) M2 Browning machine guns, 400 rounds per gun ''or''&lt;br /&gt;
** 4 × .79 in (20 mm) AN/M3 cannons, 231 rounds per gun&lt;br /&gt;
* '''Bombs:''' Up to 4,000 pounds (1,800 kg) ''and/or''&lt;br /&gt;
* '''Rockets:''' 8 × 5 in (12.7 cm) high velocity aircraft rockets (HVAR)&lt;br /&gt;
&lt;br /&gt;
== Operators ==&lt;br /&gt;
[[File:F4U Corsair Operators (2).png|thumb|620x620px|F4U Corsair Operators]]&lt;br /&gt;
'''Argentina'''&lt;br /&gt;
&lt;br /&gt;
Argentine Navy operated 26 F4U-5/5N/5NL Corsairs from 1956 to 1968.&lt;br /&gt;
&lt;br /&gt;
'''Brazil'''&lt;br /&gt;
&lt;br /&gt;
Brazilian Navy operated 30 F4U-1D from 1950 to 1976.&lt;br /&gt;
&lt;br /&gt;
'''Canada'''&lt;br /&gt;
&lt;br /&gt;
Royal Canadian Navy operated 130 F4U-1D from 1948 to 1960.&lt;br /&gt;
&lt;br /&gt;
'''Chile'''&lt;br /&gt;
&lt;br /&gt;
Chilean Navy operated 30 F4U-1D and 20 F4U-4 from 1953 to 1978.&lt;br /&gt;
&lt;br /&gt;
'''El Salvador'''&lt;br /&gt;
&lt;br /&gt;
Air Force of El Salvador operated 25 F4U/FG-1D from 1957 to 1976.&lt;br /&gt;
&lt;br /&gt;
'''France'''&lt;br /&gt;
&lt;br /&gt;
French Navy operated 69 AU-1 and 94 F4U-7 from 1954 to 1964.&lt;br /&gt;
&lt;br /&gt;
'''Honduras'''&lt;br /&gt;
&lt;br /&gt;
Honduran Air Force operated 19 from 1956 to 1979.&lt;br /&gt;
&lt;br /&gt;
'''Netherlands'''&lt;br /&gt;
&lt;br /&gt;
Royal Netherlands Navy operated 35 F4U-1D from 1943 to 1956.&lt;br /&gt;
&lt;br /&gt;
'''New Zealand'''&lt;br /&gt;
&lt;br /&gt;
Royal New Zealand Air Force operated 368 F4U-1 and 60 FG-1D from 1944 to 1949.&lt;br /&gt;
&lt;br /&gt;
'''United Kingdom'''&lt;br /&gt;
&lt;br /&gt;
Royal Navy Fleet Air Arm operated 2,012 Corsairs of all types during World War 2, including 95 Corsair I (F4U-1), 510 Corsair II (F4U-1A), 430 Corsair III (F3A-1D), and 977 Corsair IV (FG-1D).&lt;br /&gt;
&lt;br /&gt;
'''United States'''&lt;br /&gt;
&lt;br /&gt;
United States Navy and Marine Corps operated Corsairs of all production variants from 1942 to 1953.&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_(Family)&amp;diff=64265</id>
		<title>Bf 109 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_(Family)&amp;diff=64265"/>
				<updated>2020-07-22T23:03:32Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank III - Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bf 109 (Family)}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
'''Bf 109''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank I - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[Flegel%27s_Bf_109_A|Bf 109 A (Pilot: Norbert Flegel)]]&lt;br /&gt;
* [[Bf 109 B-1/L]]&lt;br /&gt;
* [[Bf 109 E-1]]&lt;br /&gt;
&lt;br /&gt;
==Rank II - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 E-3]]&lt;br /&gt;
* [[Bf 109 E-4]]&lt;br /&gt;
* ▅[[Bf 109 E-7 (Japan)]] - ''(German aircraft given to the Japanese for testing)''&lt;br /&gt;
* [[Bf 109 E-7/U2]]&lt;br /&gt;
* [[Bf 109 F-1]]&lt;br /&gt;
* [[Bf 109 F-2]]&lt;br /&gt;
&lt;br /&gt;
==Rank III - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 F-4]]&lt;br /&gt;
* [[Bf 109 F-4/trop]]&lt;br /&gt;
* ▃[[Bf 109 F-4 (USA)]] - ''(USA captured German aircraft)''&lt;br /&gt;
* [[Bf 109 G-2]] - ''(This aircraft has Romanian markings)''&lt;br /&gt;
* ▄[[Bf 109 G-2 (Italy)]] - ''(This aircraft has Hungarian markings)''&lt;br /&gt;
* [[Bf 109 G-2/trop]]&lt;br /&gt;
&lt;br /&gt;
==Rank IV - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 G-6]]&lt;br /&gt;
* [[Bf 109 G-10]]&lt;br /&gt;
* [[Bf 109 G-14]]&lt;br /&gt;
* ▄[[Bf 109 G-14/AS (Italy)]]&lt;br /&gt;
* [[Bf 109 K-4]]&lt;br /&gt;
* [[Bf 109 Z]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|nz5Q5ogHoTU|'''Legends: Bf 109'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_(Family)&amp;diff=64189</id>
		<title>Fw 190 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_(Family)&amp;diff=64189"/>
				<updated>2020-07-22T16:09:25Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank IV - Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Fw 190 (Family)}}&lt;br /&gt;
&lt;br /&gt;
'''Fw 190''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank II - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[Fw_190_A-1|Fw 190 A-1]]&lt;br /&gt;
* [[Fw_190_A-4|Fw 190 A-4]]&lt;br /&gt;
&lt;br /&gt;
==Rank III - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[Fw_190_A-5|Fw 190 A-5]]&lt;br /&gt;
* ▅[[Fw_190_A-5_(Japan)|Fw 190 A-5 (Japan)]] - ''(Japanese evaluation version of German aircraft)''&lt;br /&gt;
* [[Fw_190_A-5/U2|Fw 190 A-5/U2]]&lt;br /&gt;
* [[Fw_190_A-5/U12|Fw 190 A-5/U12]]&lt;br /&gt;
&lt;br /&gt;
==Rank IV - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[Fw_190_A-8|Fw 190 A-8]]&lt;br /&gt;
* ▃[[Fw_190_A-8_(USA)|Fw 190 A-8 (USA)]] - ''(USA captured German aircraft)''&lt;br /&gt;
* [[Fw_190_C|Fw 190 C]]&lt;br /&gt;
* [[Fw_190_D-9|Fw 190 D-9]]&lt;br /&gt;
* ▂[[Fw_190_D-9_(USSR)|Fw 190 D-9 (USSR)]] - ''(USSR captured German aircraft)''&lt;br /&gt;
* [[Fw_190_D-12|Fw 190 D-12]]&lt;br /&gt;
* [[Fw_190_D-13|Fw 190 D-13]]&lt;br /&gt;
* [[Fw_190_F-8|Fw 190 F-8]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* [[NC.900|NC.900 (Fw 190 A-8)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_(Family)&amp;diff=64140</id>
		<title>Spitfire (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_(Family)&amp;diff=64140"/>
				<updated>2020-07-22T05:08:44Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank III - Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Spitfire (Family)}}&lt;br /&gt;
&lt;br /&gt;
'''Spitfire''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank II - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[Spitfire Mk Ia]]&lt;br /&gt;
* [[Spitfire Mk.IIa Venture I]]&lt;br /&gt;
* [[Spitfire Mk IIa]]&lt;br /&gt;
* [[Spitfire Mk IIb]]&lt;br /&gt;
&lt;br /&gt;
==Rank III - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[Spitfire_Mk_Vb|Spitfire Mk Vb]]&lt;br /&gt;
* [[Spitfire_Mk_Vb/trop|Spitfire Mk Vb ''(tropical variant)'']]&lt;br /&gt;
* ▄[[Spitfire_Mk_Vb/trop_(Italy)|Spitfire Mk Vb ''(tropical variant)'' (Italy)]]&lt;br /&gt;
* [[Spitfire_Mk_Vc|Spitfire Mk Vc]]&lt;br /&gt;
* [[Spitfire_Mk_Vc/trop|Spitfire Mk Vc ''(tropical variant)'']]&lt;br /&gt;
* [[Spitfire_F_Mk_IX|Spitfire F Mk IX]]&lt;br /&gt;
* [[Spitfire_F_Mk_IXc|Spitfire F Mk IXc]]&lt;br /&gt;
&lt;br /&gt;
==Rank IV - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[Spitfire_LF_Mk_IX|Spitfire LF Mk IX]]&lt;br /&gt;
* ▂[[Spitfire_Mk_IXc_(USSR)|Spitfire Mk IXc (USSR)]]&lt;br /&gt;
* ▃[[Spitfire_LF_Mk_IXc_(USA)|Spitfire LF Mk IXc (USA)]]&lt;br /&gt;
* [[Plagis%27_Spitfire_LF_Mk_IXc|Spitfire LF Mk IXc ''(Pilot:John Plagis)'']]&lt;br /&gt;
* [[Spitfire_F_Mk_XVI|Spitfire F Mk XVI]]&lt;br /&gt;
* [[Spitfire_F_Mk_XIVc|Spitfire F Mk XIVc]]&lt;br /&gt;
* [[Spitfire_F_Mk_XIVe|Spitfire F Mk XIVe]]&lt;br /&gt;
* [[Spitfire_FR_Mk XIVe|Spitfire FR Mk XIVe ''(Pilot: James Prendergast)'']]&lt;br /&gt;
* [[Seafire_F_Mk_XVII|Seafire F Mk XVII]]&amp;amp;nbsp;''(Naval version of the Spitfire)''&lt;br /&gt;
* [[Spitfire_F_Mk_XVIIIe|Spitfire F Mk XVIIIe]]&lt;br /&gt;
* [[Spitfire_F_Mk_22|Spitfire F Mk 22]]&lt;br /&gt;
* [[Spitfire_F_Mk_24|Spitfire F Mk 24]]&lt;br /&gt;
* [[Seafire_FR_47|Seafire FR 47]]&amp;amp;nbsp;''(Naval version of the Spitfire)''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|d8PcdwbtZow|'''Legends: Spitfire'''  - ''War Thunder Official Channel''|TJnWrMJPylg|'''The Spitfire Family'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft family;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/631/current|From Merlin to Griffon - Spitfire Development]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Gift_aircraft&amp;diff=63655</id>
		<title>Category:Gift aircraft</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Gift_aircraft&amp;diff=63655"/>
				<updated>2020-07-15T03:57:05Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* USA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gift''', also known as '''Pack''' or '''Bundle''', aircraft are vehicles in the game that are unable to be purchased straight from the game's interface, requiring it to either be purchased from the [https://store.gaijin.net/ Gaijin Store], given out during events or in promotions.&lt;br /&gt;
&lt;br /&gt;
The vehicles considered gift and their obtainable methods are:&lt;br /&gt;
&lt;br /&gt;
== USA ==&lt;br /&gt;
&lt;br /&gt;
*  '''[[A-26C-45]]''' — Obtainable as a reward for purchasing an MSI notebook computer, or as a reward during two 2013 contests and a 2016 Facebook contest.&lt;br /&gt;
* '''[[A-26C-45DT]]''' — Modified to be a Playstation4 exclusive when an aircraft bundle is purchased.&lt;br /&gt;
* '''[[Bong's P-38J-15]]''' — Obtained during the 2016 &amp;quot;Chronicles of World War II&amp;quot; after completing 22 &amp;quot;Aircraft Tasks&amp;quot;.&lt;br /&gt;
* '''[[Bostwick's P-47M-1-RE]]''' — Obtainable by purchasing  the '''''George Bostwick's P-47M-1-RE Thunderbolt Pack''''' through the [https://store.gaijin.net/story.php?title=George-Bostwicks-P-47M-1-RE-Thunderbolt-Pack-1 Gaijin Store]. Discontinued after 2020 May Sale [https://warthunder.com/en/news/6694-shop-may-sale-in-war-thunder-en]&lt;br /&gt;
* '''[[F4U-4B VMF-214]]''' — Obtainable as an Xbox exclusive vehicle when purchasing a pack.&lt;br /&gt;
* '''[[F7F-3]]''' — It was introduced during [[Update 1.61 &amp;quot;Road to Glory&amp;quot;]] in the [[Operation S.U.M.M.E.R.]] event of 2016.&lt;br /&gt;
* '''[[F-86F-35]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Sabre-Pack purchasable pack] since [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
* '''[[FJ-4B VMF-232]]''' — It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as the main reward for the Good Old S.U.M.M.E.R event 2018. &lt;br /&gt;
* '''[[Kingcobra (USA)]]''' — It was introduced [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]] during the &amp;quot;Flying Serpent, Crouching Tiger&amp;quot; event spanning between 31 March to 03 April 2018.&lt;br /&gt;
* '''[[Lanovski's P-47M-1-RE]]''' — This aircraft was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] in Centenary of Poland Regaining Independence event and it was available for purchase for 6,090 GE. It was only available for purchase for four days.&lt;br /&gt;
* '''[[P-26A-34]]''' — Obtainable once in the [https://warthunder.com/en/news/2646--en November 2014 Thanksgiving sale] as a reward for buying two discounted packs, the second in the [https://warthunder.com/en/news/3206--en 2015 Independence Day event] as a prize in a tournament.&lt;br /&gt;
* '''[[P-38K]]''' — It was introduced during [[Update 1.53 &amp;quot;Firestorm&amp;quot;]] when it became available as part of a Christmas Sale Bundle in 2015, and again in the 2017 Summer Sale in the &amp;quot;Daredevil&amp;quot; &lt;br /&gt;
* '''[[P-40C]]''' — It was introduced during [[Update 1.75 &amp;quot;La Résistance&amp;quot;]] in the 2017-18 [https://warthunder.com/en/news/5226-special-festivities-in-war-thunder-en Festive Quest] that took place between 22 December 2017 to 22 January 2018. It was obtained via completing 7 pilot's Christmas toys.&lt;br /&gt;
* '''[[P-43A-1]]''' — It was introduced during [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] in the [[Operation_S.U.M.M.E.R.|Operation S.U.M.M.E.R.]] event of 2017.&lt;br /&gt;
* '''[[P-51A]]''' — Obtainable through the 2014 [https://warthunder.com/en/news/3480--en Thunder League] tournament through completing 5 Sky Challenges or by the stream giveaways.&lt;br /&gt;
* '''[[P-51D-10]]''' — The P-51D-10 was once available in a bundle pack that was removed during [[Update 1.57 &amp;quot;Battle March&amp;quot;]]. It was made available again in Summer 2017 in several instances, first in the [[wt:en/news/4802-shop-summer-sale-updated-30-06-17-en|2017 Summer Sale]] in the &amp;quot;Daredevil&amp;quot; bundle, then in the July Warbond event that can be bought for 3000 war bonds.&lt;br /&gt;
* '''[[P-51D-20-NA]]''' — Obtainable by purchasing  the '''''Mustang Pack''''' through the [https://store.gaijin.net/story.php?title=Mustang-Pack-1 Gaijin store].&lt;br /&gt;
* '''[[P-59A]]''' — Obtainable as a reward in the Summer 2019 [[wt:en/news/6293/current|Operation H.E.A.T]].&lt;br /&gt;
* '''[[PV-2D]]''' — It was introduced in [[Update 1.67 &amp;quot;Assault&amp;quot;]], during the 2017 World War Two: Chronicle event, unlocked after obtaining 6 Chronicle Awards. Can potentially be purchased on the Gaijin Marketplace.&lt;br /&gt;
* '''[[Rasmussen's P-36A]]''' — Used to be obtained through the ''Pacific Advanced Pack'' DLC pack as an exclusive bonus if purchased through Steam. Currently can be purchased in the ''[https://store.gaijin.net/story.php?title=US-Beginners-Pack US Beginner's Pack]''.&lt;br /&gt;
* '''[[XF5F]]''' — Obtainable during several events in 2014, 2016 and 2017. Can potentially be purchased through the Gaijin Marketplace.&lt;br /&gt;
* '''[[XP-38G]]''' — Purchasable in the Gaijin Store in the ''[https://store.gaijin.net/story.php?title=USA-Pacific-Campaign-%281941-1942%29 USA Pacific Campaign (1941-1942)]'' pack.&lt;br /&gt;
&lt;br /&gt;
== Germany ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Bf 109 E-7/U2]]''' — Obtainable through war bonds - vehicle trophy I for 14 tasks and 3400 war bonds, was first given out in Thunder League &lt;br /&gt;
* '''[[Bf 109 G-2]]''' — Was obtainable in the &amp;quot;Scout Pack&amp;quot; along with the Pz.II H &lt;br /&gt;
* '''[[Bf 109 Z]]''' — Obtained via a purchasable pack in [[Update 1.79 &amp;quot;Project X&amp;quot;]], it was removed after the [https://warthunder.com/en/news/5865-special-big-war-thunder-birthday-sale-en 6th War Thunder Anniversary sale]. It was temporarily brought back during the [https://warthunder.com/en/news/5976-special-shop-war-thunder-winter-sale-en 2018 Winter Sale].&lt;br /&gt;
* '''[[Bf 110 C-6]]''' — Obtainable as a reward in the Summer 2019 [[wt:en/news/6293/current|Operation H.E.A.T]].&lt;br /&gt;
* '''[[Fw 189 A-1]]''' — It was introduced during [[Update 1.61 &amp;quot;Road to Glory&amp;quot;]] in the &amp;quot;[[Operation S.U.M.M.E.R.]]&amp;quot; event of 2016. &lt;br /&gt;
* '''[[Fw 190 C]]''' — Was obtainable as a reward during the 2018-19 [[wt:en/news/5962-special-festive-quest-en|Festive Quest]] event for 10 Christmas toys for pilots.&lt;br /&gt;
* '''[[Fw 190 D-13]]''' — Obtainable by purchasing  the '''''Dora Pack''''' through the [https://store.gaijin.net/story.php?title=Dora-Pack-1 Gaijin store]. &lt;br /&gt;
* '''[[He 51 B-2/H]]''' — Was given as one of the presents on [https://warthunder.com/en/news/2598--en 2014 War Thunder's birthday] and later on [https://warthunder.com/en/news/3348--en 2015 Day of German Unity].&lt;br /&gt;
* '''[[He 112 B-2/U2]]''' — &lt;br /&gt;
* '''[[He 162 A-1]]''' — &lt;br /&gt;
* '''[[Hs 129 B-2 (Romania)]]''' — &lt;br /&gt;
* '''[[Ju 388 J]]''' — Was obtainable as second-tier reward during the [[wt:en/news/6145-special-battlefield-engineer-en|Battlefield Engineer]] event of 2019.&lt;br /&gt;
* '''[[Marcolin's C.R.42 CN (Germany)]]''' — Was a premium starter plane for Germany until the release of the Italian tech tree. &lt;br /&gt;
* '''[[Me 262 A-2a]]''' — Was obtainable in the 2016-17 [https://warthunder.com/en/news/4416-special-war-thunder-winter-holiday-en Winter Holiday].&lt;br /&gt;
* '''[[Sea Hawk Mk.100]]''' — Obtainable by purchasing  the '''''Sea Hawk Pack''''' through the [https://store.gaijin.net/story.php?title=Sea-Hawk-Pack Gaijin store].&lt;br /&gt;
&lt;br /&gt;
==Soviet Union==&lt;br /&gt;
&lt;br /&gt;
* '''[[Be-6]]''' — This aircraft was introduced in [[Update 1.71 &amp;quot;New E.R.A&amp;quot;]]. It was discontinued after the 2018 Victory Day sales. Now purchasable for  3,850 GE. &lt;br /&gt;
* '''[[Dolgushin's La-7]]''' — It was introduced during [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]] and purchasable as a [[wt:en/news/3071--en|Weapons of Victory pack]].&lt;br /&gt;
* '''[[Golovachev's Yak-9M]]''' — It was introduced during [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]] and purchasable as a [[wt:en/news/3071--en|Weapons of Victory pack]].&lt;br /&gt;
* '''[[I-29]]''' — It was introduced during [[Update 1.73 &amp;quot;Vive la France&amp;quot;]] as part of a vehicle giveaway on War Thunder's 5th anniversary. &lt;br /&gt;
* '''[[I-301]]''' — It was introduced during [[Update 1.43]] as part of a giveaway in the 2014 Winter Holiday event. &lt;br /&gt;
* '''[[I-180S]]''' — Was obtainable as the initial reward during the [[wt:en/news/6145-special-battlefield-engineer-en|Battlefield Engineer]] event of 2019.&lt;br /&gt;
* '''[[IL-2M &amp;quot;Avenger&amp;quot;]]''' — &lt;br /&gt;
* '''[[La-11]]''' —  It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]] and obtainable by buying Lavochkin pack which is now discontinued. &lt;br /&gt;
* '''[[La-174]]''' — A rare fighter that has only been obtainable during an [https://warthunder.com/en/news/4961-special-the-la-174-is-back-en event period] commemorating Semyon Lavochkin's birthday on September 11.&lt;br /&gt;
* '''[[LaGG-3-4]]''' — &lt;br /&gt;
* '''[[LaGG-3-23]]''' — Was given as one of the presents on [https://warthunder.com/en/news/2598--en 2014 War Thunder's birthday].&lt;br /&gt;
* '''[[LaGG-3-34]]''' — &lt;br /&gt;
* '''[[MBR-2-M-34]]''' — It was introduced during Update 1.57 and was obtainable during the 2016 &amp;quot;Chronicles of World War II&amp;quot; after completing 15 &amp;quot;Aircraft Tasks&amp;quot;. &lt;br /&gt;
* '''[[MiG-17AS]]''' — Obtained as a [https://store.gaijin.net/story.php?title=MiG-17AS-Pack purchaseable pack] since [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
* '''[[MiG-15bis ISH]]''' — Obtained as a [https://store.gaijin.net/story.php?title=MiG-15-ISh-Pack purchaseable pack] since [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
* '''[[P-39Q-15 (USSR)]]''' — It was obtained for free by players participating in the Alpha testing for Airplanes for a year or more.&lt;br /&gt;
* '''[[P-63A-10 (USSR)]]''' — This aircraft was introduced in Update 1.41 as one of the 2014 Summertime Madness rewards. &lt;br /&gt;
* '''[[P-63C-5 (USSR)]]''' — It was a reward for completing the &amp;quot;Christmas/New Year&amp;quot; quests in the [[wt:en/news/3489--en|Winter Holiday marathon]].&lt;br /&gt;
* '''[[Pe-2-205]]''' — It was taken off the Gaijin store after the Clearance sale in November 2016. It has since become hidden from the store. &lt;br /&gt;
* '''[[Po-2]]''' — Originally in the game as part of the researchable tree until removed. Has since only been obtainable events, most notably the Halloween events as done in [https://warthunder.com/en/news/5062-special-halloween-en 2017] and [https://warthunder.com/en/news/5856-event-halloween-in-war-thunder-en 2018], where the top 1,000 players in the respective tournaments could earn the plane.&lt;br /&gt;
* '''[[Pokryshkin's P-39N-0 (USSR)]]''' — Available annually on the Alexander Pokryshkin's birthday.&lt;br /&gt;
* '''[[Spitfire Mk IXc (USSR)]]''' — &lt;br /&gt;
* '''[[Tandem MAI]]''' — This aircraft was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]] during the 2018 World War Two Chronicles. &lt;br /&gt;
* '''[[TB-3M-17-32]]''' — Was given as one of the presents on [https://warthunder.com/en/news/2598--en 2014 War Thunder's birthday]. Appears occasionally in Warbond Shop.&lt;br /&gt;
* '''[[TIS MA]]''' — Was obtainable in the 2019-20 [https://warthunder.com/en/news/6521-special-operation-f-r-o-s-t-en Operation F.R.O.S.T.]&lt;br /&gt;
* '''[[Tu-2]]''' — It was introduced before Update 1.17 and was obtained for free by players participating in the Closed Beta for Airplanes (2013 or before). The Tu-2 is currently unobtainable. &lt;br /&gt;
* '''[[Yak-3T]]''' — This aircraft was introduced in [[Update 1.67 &amp;quot;Assault&amp;quot;]] during the 2017 World War Two: Chronicle events, unlocked after obtaining 11 Chronicle Awards.&lt;br /&gt;
&lt;br /&gt;
==Great Britain==&lt;br /&gt;
&lt;br /&gt;
* '''[[Boston Mk I (Great Britain)]]''' —&lt;br /&gt;
* '''[[D.520 (Great Britain)]]''' —&lt;br /&gt;
* '''[[D.521 (Great Britain)]]''' — This aircraft was introduced in the game during the Open Beta session during the 13 June 2013 event &amp;quot;[http://warthunder.com/en/news/172/current/ Vive la Liberté!]&amp;quot; and remains as an event vehicle today.&lt;br /&gt;
* '''[[DB-7 (Great Britain)]]''' — Was given as one of the presents on [https://warthunder.com/en/news/2598--en 2014 War Thunder's birthday].&lt;br /&gt;
* '''[[Gladiator Mk IIF]] ''' — Originally in the game as part of the researchable tree until removed.&lt;br /&gt;
* '''[[Gladiator Mk IIS]] ''' — Originally in the game as part of the researchable tree until removed. Was obtainable during the [https://warthunder.com/en/news/2870--en 2015 Gladiator Glory] event.&lt;br /&gt;
* '''[[Martlet Mk IV]]''' — It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as secondary reward for the Good Old S.U.M.M.E.R event 2018.&lt;br /&gt;
* '''[[MB.5]]''' — It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]]. Currently only available to be purchased on PC platforms. Now discontinued.&lt;br /&gt;
* '''[[Meteor F Mk.8 Reaper]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Reaper-Pack purchaseable pack] since [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
* '''[[Plagis' Spitfire LF Mk IXc]]''' —&lt;br /&gt;
* '''[[Spitfire F Mk IXc]]''' —&lt;br /&gt;
* '''[[Spitfire FR Mk XIVe]]''' —&lt;br /&gt;
* '''[[Typhoon Mk Ib]]''' —&lt;br /&gt;
* '''[[Whirlwind P.9]]''' — This aircraft was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]] during the 2018 World War Two Chronicles.&lt;br /&gt;
* '''[[Wyvern S4]]''' — Obtainable by purchasing  the '''''Wyvern Pack''''' through the [https://store.gaijin.net/story.php?title=Wyvern-Pack-1 Gaijin store].&lt;br /&gt;
&lt;br /&gt;
==Japan==&lt;br /&gt;
&lt;br /&gt;
* '''[[A6M5 Ko]]''' — Purchasable in the Gaijin Store in the ''[https://store.gaijin.net/story.php?title=Japanese-Pacific-Campaign-%281941-1942%29 Japanese Pacific Campaign (1941-1942)]'' pack.&lt;br /&gt;
* '''[[F-86F-40 JASDF (Japan)]]''' — Obtained as a [https://store.gaijin.net/story.php?title=JASDF-Sabre-Pack purchaseable pack] since [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
* '''[[J6K1]]''' — Was obtainable in the 2019-20 [https://warthunder.com/en/news/6521-special-operation-f-r-o-s-t-en Operation F.R.O.S.T.]&lt;br /&gt;
* '''[[Ki-21-I hei]]''' — Was obtainable in the 2016-17 [https://warthunder.com/en/news/4416-special-war-thunder-winter-holiday-en Winter Holiday].&lt;br /&gt;
* '''[[Ki-87]]''' — Was obtainable as a purchasable pack in [[Update 1.63 &amp;quot;Desert Hunters&amp;quot;]], it was removed from the store after the [https://warthunder.com/en/news/5611-shop-summer-sale-independence-day-en 2018 Independence Day sale].&lt;br /&gt;
* '''[[Ki-94-II]]''' — It was introduced during [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] in the [[wt:en/news/4868/current|&amp;quot;Operation S.U.M.M.E.R.&amp;quot; event of 2017]] after earning 13 pilot Marks of Distinction. &lt;br /&gt;
&lt;br /&gt;
==China==&lt;br /&gt;
&lt;br /&gt;
* '''[[H-81A-2]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Tomahawk-Pack purchaseable pack] since [[Update 1.91 &amp;quot;Night Vision&amp;quot;]]. Discontinued after 2020 May Sale [https://warthunder.com/en/news/6694-shop-may-sale-in-war-thunder-en]&lt;br /&gt;
*'''[[Shenyang F-5]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Shenyang-F-5-Pack purchaseable pack] since [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
==Italy==&lt;br /&gt;
&lt;br /&gt;
* '''[[CR.32 bis]]''' — Was available as a purchasable pack on the Gaijin store from its introduction in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] before its removal.&amp;lt;!--when?--&amp;gt;&lt;br /&gt;
* '''[[G.55S]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Fiat-G-55S-Pack-1 purchaseable pack] since [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]]. It was discontinued after the [[wt:en/news/6263-shop-war-thunder-summer-sale-en|2019 Summer sales]].&lt;br /&gt;
* '''[[G.91 R/4]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Fiat-G-91-R%2F4-Pack purchaseable pack] since [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
==France==&lt;br /&gt;
&lt;br /&gt;
* '''[[Challe's Yak-9T (France)]]''' — Was purchasable for Golden Eagles during the [[wt:en/news/5139-special-75th-anniversary-of-the-normandie-niemen-en|75th anniversary of the &amp;quot;Normandie-Niemen&amp;quot;]], but has since been unavailable to be obtained.&lt;br /&gt;
* '''[[D.371 H.S.9]]''' — Was available as a purchasable pack on the Gaijin store from its introduction in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]] before its removal in the [[wt:en/news/5488-shop-victory-day-allied-bundles-and-discounts-en|2018 Victory Day sale]].&lt;br /&gt;
* '''[[M.B.152C1]]''' — Was obtainable as a reward during the 2018-19 [[wt:en/news/5962-special-festive-quest-en|Festive Quest]] event for 5 Christmas toys for pilots.&lt;br /&gt;
* '''[[NC.900]]''' — Was obtainable in the 2017 [https://warthunder.com/en/news/5226-special-festivities-in-war-thunder-en Festive Quest] that took place between 22 December 2017 to 22 January 2018 via completing 13 pilot's Christmas toys.&lt;br /&gt;
* '''[[S.O.8000 Narval]]''' — Was purchasable through the Gaijin Store from its introduction in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]] until its removal in the [[wt:en/news/6170-special-victory-day-en|2019 Victory Day sale]].&lt;br /&gt;
* '''[[Vautour IIA IDF/AF (France)]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Vautour-IIA-Pack purchaseable pack] since [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
==Sweden==&lt;br /&gt;
&lt;br /&gt;
* '''[[J29D]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Saab-J-29D-Pack purchaseable pack] since [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
* '''[[Pyörremyrsky]]''' — Obtained as a [https://store.gaijin.net/story.php?title=VL-Pyorremyrsky-Pack purchaseable pack] since [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Aviation]]&lt;br /&gt;
[[Category:Hidden vehicles]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Gift_aircraft&amp;diff=63654</id>
		<title>Category:Gift aircraft</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Gift_aircraft&amp;diff=63654"/>
				<updated>2020-07-15T03:53:00Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* China */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gift''', also known as '''Pack''' or '''Bundle''', aircraft are vehicles in the game that are unable to be purchased straight from the game's interface, requiring it to either be purchased from the [https://store.gaijin.net/ Gaijin Store], given out during events or in promotions.&lt;br /&gt;
&lt;br /&gt;
The vehicles considered gift and their obtainable methods are:&lt;br /&gt;
&lt;br /&gt;
== USA ==&lt;br /&gt;
&lt;br /&gt;
* '''[[A-26C-45]]''' — Obtainable as a reward for purchasing an MSI notebook computer, or as a reward during two 2013 contests and a 2016 Facebook contest.&lt;br /&gt;
* '''[[A-26C-45DT]]''' — Modified to be a Playstation4 exclusive when an aircraft bundle is purchased.&lt;br /&gt;
* '''[[Bong's P-38J-15]]''' — Obtained during the 2016 &amp;quot;Chronicles of World War II&amp;quot; after completing 22 &amp;quot;Aircraft Tasks&amp;quot;.&lt;br /&gt;
* '''[[Bostwick's P-47M-1-RE]]''' — Obtainable by purchasing  the '''''George Bostwick's P-47M-1-RE Thunderbolt Pack''''' through the [https://store.gaijin.net/story.php?title=George-Bostwicks-P-47M-1-RE-Thunderbolt-Pack-1 Gaijin Store].&lt;br /&gt;
* '''[[F4U-4B VMF-214]]''' — Obtainable as an Xbox exclusive vehicle when purchasing a pack.&lt;br /&gt;
* '''[[F7F-3]]''' — It was introduced during [[Update 1.61 &amp;quot;Road to Glory&amp;quot;]] in the [[Operation S.U.M.M.E.R.]] event of 2016.&lt;br /&gt;
* '''[[F-86F-35]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Sabre-Pack purchasable pack] since [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
* '''[[FJ-4B VMF-232]]''' — It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as the main reward for the Good Old S.U.M.M.E.R event 2018. &lt;br /&gt;
* '''[[Kingcobra (USA)]]''' — It was introduced [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]] during the &amp;quot;Flying Serpent, Crouching Tiger&amp;quot; event spanning between 31 March to 03 April 2018.&lt;br /&gt;
* '''[[Lanovski's P-47M-1-RE]]''' — This aircraft was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] in Centenary of Poland Regaining Independence event and it was available for purchase for 6,090 GE. It was only available for purchase for four days.&lt;br /&gt;
* '''[[P-26A-34]]''' — Obtainable once in the [https://warthunder.com/en/news/2646--en November 2014 Thanksgiving sale] as a reward for buying two discounted packs, the second in the [https://warthunder.com/en/news/3206--en 2015 Independence Day event] as a prize in a tournament.&lt;br /&gt;
* '''[[P-38K]]''' — It was introduced during [[Update 1.53 &amp;quot;Firestorm&amp;quot;]] when it became available as part of a Christmas Sale Bundle in 2015, and again in the 2017 Summer Sale in the &amp;quot;Daredevil&amp;quot; &lt;br /&gt;
* '''[[P-40C]]''' — It was introduced during [[Update 1.75 &amp;quot;La Résistance&amp;quot;]] in the 2017-18 [https://warthunder.com/en/news/5226-special-festivities-in-war-thunder-en Festive Quest] that took place between 22 December 2017 to 22 January 2018. It was obtained via completing 7 pilot's Christmas toys.&lt;br /&gt;
* '''[[P-43A-1]]''' — It was introduced during [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] in the [[Operation_S.U.M.M.E.R.|Operation S.U.M.M.E.R.]] event of 2017.&lt;br /&gt;
* '''[[P-51A]]''' — Obtainable through the 2014 [https://warthunder.com/en/news/3480--en Thunder League] tournament through completing 5 Sky Challenges or by the stream giveaways.&lt;br /&gt;
* '''[[P-51D-10]]''' — The P-51D-10 was once available in a bundle pack that was removed during [[Update 1.57 &amp;quot;Battle March&amp;quot;]]. It was made available again in Summer 2017 in several instances, first in the [[wt:en/news/4802-shop-summer-sale-updated-30-06-17-en|2017 Summer Sale]] in the &amp;quot;Daredevil&amp;quot; bundle, then in the July Warbond event that can be bought for 3000 war bonds.&lt;br /&gt;
* '''[[P-51D-20-NA]]''' — Obtainable by purchasing  the '''''Mustang Pack''''' through the [https://store.gaijin.net/story.php?title=Mustang-Pack-1 Gaijin store].&lt;br /&gt;
* '''[[P-59A]]''' — Obtainable as a reward in the Summer 2019 [[wt:en/news/6293/current|Operation H.E.A.T]].&lt;br /&gt;
* '''[[PV-2D]]''' — It was introduced in [[Update 1.67 &amp;quot;Assault&amp;quot;]], during the 2017 World War Two: Chronicle event, unlocked after obtaining 6 Chronicle Awards. Can potentially be purchased on the Gaijin Marketplace.&lt;br /&gt;
* '''[[Rasmussen's P-36A]]''' — Used to be obtained through the ''Pacific Advanced Pack'' DLC pack as an exclusive bonus if purchased through Steam. Currently can be purchased in the ''[https://store.gaijin.net/story.php?title=US-Beginners-Pack US Beginner's Pack]''.&lt;br /&gt;
* '''[[XF5F]]''' — Obtainable during several events in 2014, 2016 and 2017. Can potentially be purchased through the Gaijin Marketplace.&lt;br /&gt;
* '''[[XP-38G]]''' — Purchasable in the Gaijin Store in the ''[https://store.gaijin.net/story.php?title=USA-Pacific-Campaign-%281941-1942%29 USA Pacific Campaign (1941-1942)]'' pack.&lt;br /&gt;
&lt;br /&gt;
== Germany ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Bf 109 E-7/U2]]''' — Obtainable through war bonds - vehicle trophy I for 14 tasks and 3400 war bonds, was first given out in Thunder League &lt;br /&gt;
* '''[[Bf 109 G-2]]''' — Was obtainable in the &amp;quot;Scout Pack&amp;quot; along with the Pz.II H &lt;br /&gt;
* '''[[Bf 109 Z]]''' — Obtained via a purchasable pack in [[Update 1.79 &amp;quot;Project X&amp;quot;]], it was removed after the [https://warthunder.com/en/news/5865-special-big-war-thunder-birthday-sale-en 6th War Thunder Anniversary sale]. It was temporarily brought back during the [https://warthunder.com/en/news/5976-special-shop-war-thunder-winter-sale-en 2018 Winter Sale].&lt;br /&gt;
* '''[[Bf 110 C-6]]''' — Obtainable as a reward in the Summer 2019 [[wt:en/news/6293/current|Operation H.E.A.T]].&lt;br /&gt;
* '''[[Fw 189 A-1]]''' — It was introduced during [[Update 1.61 &amp;quot;Road to Glory&amp;quot;]] in the &amp;quot;[[Operation S.U.M.M.E.R.]]&amp;quot; event of 2016. &lt;br /&gt;
* '''[[Fw 190 C]]''' — Was obtainable as a reward during the 2018-19 [[wt:en/news/5962-special-festive-quest-en|Festive Quest]] event for 10 Christmas toys for pilots.&lt;br /&gt;
* '''[[Fw 190 D-13]]''' — Obtainable by purchasing  the '''''Dora Pack''''' through the [https://store.gaijin.net/story.php?title=Dora-Pack-1 Gaijin store]. &lt;br /&gt;
* '''[[He 51 B-2/H]]''' — Was given as one of the presents on [https://warthunder.com/en/news/2598--en 2014 War Thunder's birthday] and later on [https://warthunder.com/en/news/3348--en 2015 Day of German Unity].&lt;br /&gt;
* '''[[He 112 B-2/U2]]''' — &lt;br /&gt;
* '''[[He 162 A-1]]''' — &lt;br /&gt;
* '''[[Hs 129 B-2 (Romania)]]''' — &lt;br /&gt;
* '''[[Ju 388 J]]''' — Was obtainable as second-tier reward during the [[wt:en/news/6145-special-battlefield-engineer-en|Battlefield Engineer]] event of 2019.&lt;br /&gt;
* '''[[Marcolin's C.R.42 CN (Germany)]]''' — Was a premium starter plane for Germany until the release of the Italian tech tree. &lt;br /&gt;
* '''[[Me 262 A-2a]]''' — Was obtainable in the 2016-17 [https://warthunder.com/en/news/4416-special-war-thunder-winter-holiday-en Winter Holiday].&lt;br /&gt;
* '''[[Sea Hawk Mk.100]]''' — Obtainable by purchasing  the '''''Sea Hawk Pack''''' through the [https://store.gaijin.net/story.php?title=Sea-Hawk-Pack Gaijin store].&lt;br /&gt;
&lt;br /&gt;
==Soviet Union==&lt;br /&gt;
&lt;br /&gt;
* '''[[Be-6]]''' — This aircraft was introduced in [[Update 1.71 &amp;quot;New E.R.A&amp;quot;]]. It was discontinued after the 2018 Victory Day sales. Now purchasable for  3,850 GE. &lt;br /&gt;
* '''[[Dolgushin's La-7]]''' — It was introduced during [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]] and purchasable as a [[wt:en/news/3071--en|Weapons of Victory pack]].&lt;br /&gt;
* '''[[Golovachev's Yak-9M]]''' — It was introduced during [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]] and purchasable as a [[wt:en/news/3071--en|Weapons of Victory pack]].&lt;br /&gt;
* '''[[I-29]]''' — It was introduced during [[Update 1.73 &amp;quot;Vive la France&amp;quot;]] as part of a vehicle giveaway on War Thunder's 5th anniversary. &lt;br /&gt;
* '''[[I-301]]''' — It was introduced during [[Update 1.43]] as part of a giveaway in the 2014 Winter Holiday event. &lt;br /&gt;
* '''[[I-180S]]''' — Was obtainable as the initial reward during the [[wt:en/news/6145-special-battlefield-engineer-en|Battlefield Engineer]] event of 2019.&lt;br /&gt;
* '''[[IL-2M &amp;quot;Avenger&amp;quot;]]''' — &lt;br /&gt;
* '''[[La-11]]''' —  It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]] and obtainable by buying Lavochkin pack which is now discontinued. &lt;br /&gt;
* '''[[La-174]]''' — A rare fighter that has only been obtainable during an [https://warthunder.com/en/news/4961-special-the-la-174-is-back-en event period] commemorating Semyon Lavochkin's birthday on September 11.&lt;br /&gt;
* '''[[LaGG-3-4]]''' — &lt;br /&gt;
* '''[[LaGG-3-23]]''' — Was given as one of the presents on [https://warthunder.com/en/news/2598--en 2014 War Thunder's birthday].&lt;br /&gt;
* '''[[LaGG-3-34]]''' — &lt;br /&gt;
* '''[[MBR-2-M-34]]''' — It was introduced during Update 1.57 and was obtainable during the 2016 &amp;quot;Chronicles of World War II&amp;quot; after completing 15 &amp;quot;Aircraft Tasks&amp;quot;. &lt;br /&gt;
* '''[[MiG-17AS]]''' — Obtained as a [https://store.gaijin.net/story.php?title=MiG-17AS-Pack purchaseable pack] since [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
* '''[[MiG-15bis ISH]]''' — Obtained as a [https://store.gaijin.net/story.php?title=MiG-15-ISh-Pack purchaseable pack] since [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
* '''[[P-39Q-15 (USSR)]]''' — It was obtained for free by players participating in the Alpha testing for Airplanes for a year or more.&lt;br /&gt;
* '''[[P-63A-10 (USSR)]]''' — This aircraft was introduced in Update 1.41 as one of the 2014 Summertime Madness rewards. &lt;br /&gt;
* '''[[P-63C-5 (USSR)]]''' — It was a reward for completing the &amp;quot;Christmas/New Year&amp;quot; quests in the [[wt:en/news/3489--en|Winter Holiday marathon]].&lt;br /&gt;
* '''[[Pe-2-205]]''' — It was taken off the Gaijin store after the Clearance sale in November 2016. It has since become hidden from the store. &lt;br /&gt;
* '''[[Po-2]]''' — Originally in the game as part of the researchable tree until removed. Has since only been obtainable events, most notably the Halloween events as done in [https://warthunder.com/en/news/5062-special-halloween-en 2017] and [https://warthunder.com/en/news/5856-event-halloween-in-war-thunder-en 2018], where the top 1,000 players in the respective tournaments could earn the plane.&lt;br /&gt;
* '''[[Pokryshkin's P-39N-0 (USSR)]]''' — Available annually on the Alexander Pokryshkin's birthday.&lt;br /&gt;
* '''[[Spitfire Mk IXc (USSR)]]''' — &lt;br /&gt;
* '''[[Tandem MAI]]''' — This aircraft was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]] during the 2018 World War Two Chronicles. &lt;br /&gt;
* '''[[TB-3M-17-32]]''' — Was given as one of the presents on [https://warthunder.com/en/news/2598--en 2014 War Thunder's birthday]. Appears occasionally in Warbond Shop.&lt;br /&gt;
* '''[[TIS MA]]''' — Was obtainable in the 2019-20 [https://warthunder.com/en/news/6521-special-operation-f-r-o-s-t-en Operation F.R.O.S.T.]&lt;br /&gt;
* '''[[Tu-2]]''' — It was introduced before Update 1.17 and was obtained for free by players participating in the Closed Beta for Airplanes (2013 or before). The Tu-2 is currently unobtainable. &lt;br /&gt;
* '''[[Yak-3T]]''' — This aircraft was introduced in [[Update 1.67 &amp;quot;Assault&amp;quot;]] during the 2017 World War Two: Chronicle events, unlocked after obtaining 11 Chronicle Awards.&lt;br /&gt;
&lt;br /&gt;
==Great Britain==&lt;br /&gt;
&lt;br /&gt;
* '''[[Boston Mk I (Great Britain)]]''' —&lt;br /&gt;
* '''[[D.520 (Great Britain)]]''' —&lt;br /&gt;
* '''[[D.521 (Great Britain)]]''' — This aircraft was introduced in the game during the Open Beta session during the 13 June 2013 event &amp;quot;[http://warthunder.com/en/news/172/current/ Vive la Liberté!]&amp;quot; and remains as an event vehicle today.&lt;br /&gt;
* '''[[DB-7 (Great Britain)]]''' — Was given as one of the presents on [https://warthunder.com/en/news/2598--en 2014 War Thunder's birthday].&lt;br /&gt;
* '''[[Gladiator Mk IIF]] ''' — Originally in the game as part of the researchable tree until removed.&lt;br /&gt;
* '''[[Gladiator Mk IIS]] ''' — Originally in the game as part of the researchable tree until removed. Was obtainable during the [https://warthunder.com/en/news/2870--en 2015 Gladiator Glory] event.&lt;br /&gt;
* '''[[Martlet Mk IV]]''' — It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as secondary reward for the Good Old S.U.M.M.E.R event 2018.&lt;br /&gt;
* '''[[MB.5]]''' — It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]]. Currently only available to be purchased on PC platforms. Now discontinued.&lt;br /&gt;
* '''[[Meteor F Mk.8 Reaper]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Reaper-Pack purchaseable pack] since [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
* '''[[Plagis' Spitfire LF Mk IXc]]''' —&lt;br /&gt;
* '''[[Spitfire F Mk IXc]]''' —&lt;br /&gt;
* '''[[Spitfire FR Mk XIVe]]''' —&lt;br /&gt;
* '''[[Typhoon Mk Ib]]''' —&lt;br /&gt;
* '''[[Whirlwind P.9]]''' — This aircraft was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]] during the 2018 World War Two Chronicles.&lt;br /&gt;
* '''[[Wyvern S4]]''' — Obtainable by purchasing  the '''''Wyvern Pack''''' through the [https://store.gaijin.net/story.php?title=Wyvern-Pack-1 Gaijin store].&lt;br /&gt;
&lt;br /&gt;
==Japan==&lt;br /&gt;
&lt;br /&gt;
* '''[[A6M5 Ko]]''' — Purchasable in the Gaijin Store in the ''[https://store.gaijin.net/story.php?title=Japanese-Pacific-Campaign-%281941-1942%29 Japanese Pacific Campaign (1941-1942)]'' pack.&lt;br /&gt;
* '''[[F-86F-40 JASDF (Japan)]]''' — Obtained as a [https://store.gaijin.net/story.php?title=JASDF-Sabre-Pack purchaseable pack] since [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
* '''[[J6K1]]''' — Was obtainable in the 2019-20 [https://warthunder.com/en/news/6521-special-operation-f-r-o-s-t-en Operation F.R.O.S.T.]&lt;br /&gt;
* '''[[Ki-21-I hei]]''' — Was obtainable in the 2016-17 [https://warthunder.com/en/news/4416-special-war-thunder-winter-holiday-en Winter Holiday].&lt;br /&gt;
* '''[[Ki-87]]''' — Was obtainable as a purchasable pack in [[Update 1.63 &amp;quot;Desert Hunters&amp;quot;]], it was removed from the store after the [https://warthunder.com/en/news/5611-shop-summer-sale-independence-day-en 2018 Independence Day sale].&lt;br /&gt;
* '''[[Ki-94-II]]''' — It was introduced during [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] in the [[wt:en/news/4868/current|&amp;quot;Operation S.U.M.M.E.R.&amp;quot; event of 2017]] after earning 13 pilot Marks of Distinction. &lt;br /&gt;
&lt;br /&gt;
==China==&lt;br /&gt;
&lt;br /&gt;
* '''[[H-81A-2]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Tomahawk-Pack purchaseable pack] since [[Update 1.91 &amp;quot;Night Vision&amp;quot;]]. Discontinued after 2020 May Sale [https://warthunder.com/en/news/6694-shop-may-sale-in-war-thunder-en]&lt;br /&gt;
*'''[[Shenyang F-5]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Shenyang-F-5-Pack purchaseable pack] since [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
==Italy==&lt;br /&gt;
&lt;br /&gt;
* '''[[CR.32 bis]]''' — Was available as a purchasable pack on the Gaijin store from its introduction in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] before its removal.&amp;lt;!--when?--&amp;gt;&lt;br /&gt;
* '''[[G.55S]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Fiat-G-55S-Pack-1 purchaseable pack] since [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]]. It was discontinued after the [[wt:en/news/6263-shop-war-thunder-summer-sale-en|2019 Summer sales]].&lt;br /&gt;
* '''[[G.91 R/4]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Fiat-G-91-R%2F4-Pack purchaseable pack] since [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
==France==&lt;br /&gt;
&lt;br /&gt;
* '''[[Challe's Yak-9T (France)]]''' — Was purchasable for Golden Eagles during the [[wt:en/news/5139-special-75th-anniversary-of-the-normandie-niemen-en|75th anniversary of the &amp;quot;Normandie-Niemen&amp;quot;]], but has since been unavailable to be obtained.&lt;br /&gt;
* '''[[D.371 H.S.9]]''' — Was available as a purchasable pack on the Gaijin store from its introduction in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]] before its removal in the [[wt:en/news/5488-shop-victory-day-allied-bundles-and-discounts-en|2018 Victory Day sale]].&lt;br /&gt;
* '''[[M.B.152C1]]''' — Was obtainable as a reward during the 2018-19 [[wt:en/news/5962-special-festive-quest-en|Festive Quest]] event for 5 Christmas toys for pilots.&lt;br /&gt;
* '''[[NC.900]]''' — Was obtainable in the 2017 [https://warthunder.com/en/news/5226-special-festivities-in-war-thunder-en Festive Quest] that took place between 22 December 2017 to 22 January 2018 via completing 13 pilot's Christmas toys.&lt;br /&gt;
* '''[[S.O.8000 Narval]]''' — Was purchasable through the Gaijin Store from its introduction in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]] until its removal in the [[wt:en/news/6170-special-victory-day-en|2019 Victory Day sale]].&lt;br /&gt;
* '''[[Vautour IIA IDF/AF (France)]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Vautour-IIA-Pack purchaseable pack] since [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
==Sweden==&lt;br /&gt;
&lt;br /&gt;
* '''[[J29D]]''' — Obtained as a [https://store.gaijin.net/story.php?title=Saab-J-29D-Pack purchaseable pack] since [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
* '''[[Pyörremyrsky]]''' — Obtained as a [https://store.gaijin.net/story.php?title=VL-Pyorremyrsky-Pack purchaseable pack] since [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Aviation]]&lt;br /&gt;
[[Category:Hidden vehicles]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Gladiator_(Family)&amp;diff=63447</id>
		<title>Gladiator (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Gladiator_(Family)&amp;diff=63447"/>
				<updated>2020-07-13T02:37:57Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank I - Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Gladiator (Family)}}&lt;br /&gt;
&lt;br /&gt;
'''Gladiator''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank I - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[Gladiator Mk I (China)]]&lt;br /&gt;
* [[Gladiator_Mk_II|Gladiator Mk II]]&lt;br /&gt;
* [[Tuck%27s_Gladiator_Mk_II|Gladiator Mk.II&amp;amp;nbsp;''Pilot: Robert S. Tuck'']]&lt;br /&gt;
* [[Gladiator_Mk_IIF|Gladiator Mk IIF]]&lt;br /&gt;
* [[Gladiator_Mk_IIS|Gladiator Mk.IIS]]&lt;br /&gt;
* [[J8A]]&lt;br /&gt;
* [[Iacobi's J8A]]&lt;br /&gt;
* [[Sea_Gladiator_Mk_I|Sea Gladiator Mk I]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hawk_III&amp;diff=63209</id>
		<title>Hawk III</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hawk_III&amp;diff=63209"/>
				<updated>2020-07-09T03:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=hawk_iii}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]]. Players should note that the Hawk III's landing gear takes an extremely long time to retract and lower, so when landing, you should lower the landing gear well before you think you should.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,850 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 274&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,850 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
|466||444|| {{Specs|ceiling}} ||13.0||13.3||19.3||15.2|| 274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X&amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || N/A || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 240 || &amp;lt; 220 || &amp;lt; 400 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,926 m || 745 hp || 856 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Hawk III does not have any armour, and the pilot is exposed. There is one large fuel tank located in front of the pilot.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.62 mm Browning machine guns, -mounted (600 rpg = 1,200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 100 lb AN-M30A1 bombs (400 lb total)&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 4 x 100 lb AN-M30A1 bombs (900 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Mk.41&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
|&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Large payload, good for destroying bases and ground targets&lt;br /&gt;
* Good maneuverability and speed when unladen&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armament is rather light&lt;br /&gt;
* Slightly lower payload weight than the equally ranked [[Hs 123 A-1 (China)| Hs 123 A-1]]&lt;br /&gt;
* Landing gear takes a long time to lower&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Hawk III, a modification of the US Navy BF2C-1 by Curtiss Aeroplane and Motor Company, addressed issues that was experienced during the latter's service. With a new Wright R-1820-F53 engine Cyclone engine and wooden wings (to fix a vibration issue with the metal wings of the BF2C-1), the Hawk III managed to be more flyable than its preceding design.&lt;br /&gt;
&lt;br /&gt;
With the US Navy's soured experience with the BF2C-1, the Hawk III saw more sales in the export model. Argentina, Thailand, and China bought Hawk IIIs in the late 1930s. China alone bought 102 Hawk III planes from the United States between March 1936 to June 1938.&lt;br /&gt;
&lt;br /&gt;
In the Sino-Japanese War, the Hawk III planes acted as the Chinese front-line fighters against Japanese aircraft. While able to stand against Japanese biplane models, the appearance of monoplanes like the [[A5M4|A5M]] shifted the balance towards the Japanese. As such, the Hawk III was slowly by Soviet [[I-15bis (China)|I-15]] and [[I-16 Chung 28|I-16]] fighter planes.&lt;br /&gt;
&lt;br /&gt;
The last surviving Hawk III aircraft resides in Thailand at the Royal Thai Air Force Museum.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.airliners.net/photo/Thailand-Air-Force/Curtiss-Hawk-III/392600 [&amp;lt;nowiki&amp;gt;airliners.net]&amp;lt;/nowiki&amp;gt; Curtiss Hawk III - The only Hawk III fighter left in the world pictured in Thailand]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Curtiss}}&lt;br /&gt;
{{China fighters}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-61-Ib_(USA)&amp;diff=63205</id>
		<title>Ki-61-Ib (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-61-Ib_(USA)&amp;diff=63205"/>
				<updated>2020-07-09T02:12:20Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ki_61_1a_otsu_usa&lt;br /&gt;
|cockpit=cockpit_ki_61_1a_otsu_usa.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Ki-61 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to [[Update 1.29]]. It costs 700 Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
Unlike its more manoeuvrable and agile counterpart, the A6M Reisen, the Ki-61 is more of what one would call an &amp;quot;energy fighter&amp;quot;. Compared to the &amp;quot;Zero&amp;quot; it is faster, has a higher climb rate and handles better at higher speeds. This captured version of the Hien has exactly the same stats and armament as the Japanese version. Armed with four 12.7 mm Ho-103 machine guns and plenty of ammunition, the Ki-61-Ib is a more than capable fighter. As a continuation of the Japanese army tree, the Ki-61 is the successor of the earlier Ki-43 Hayabusa. The Hien is faster, has a higher rate of climb, and features a better armament. Utilize these three aspects when facing planes like the Ki-43. In realistic battles, one of the major advantages the Ki-61-Ib has is its climb rate. The stat card may be misleading, but this plane can reach altitudes no enemies will be close to (unless of course, the enemy is another Hien). This allows the Hien to choose when and where it wants to fight. Instead of simply &amp;quot;turning and burning&amp;quot; the Ki-61 is very good at energy fighting, or Boom &amp;amp; Zoom. Once at a high altitude the Hien pilot may choose to dive lower to attack an enemy. If the enemy is not destroyed on the first pass, it is recommended to climb sharply and gain altitude. By doing this, the Hien sets itself up for another attack while not being in the range of the enemy's guns. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Condition&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ''Stock'' || 567 || 552 || rowspan=&amp;quot;2&amp;quot; |10,000 || 21.1 || 21.7 || 7.9 || 7.9 || rowspan=&amp;quot;2&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
| ''Upgraded'' || 609 || 587 || 19.9 || 20.3 || 14.9 || 11 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 760 || 330 || 500 || ~16 || ~12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 350 || &amp;lt; 460 || &amp;gt; 270&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,450 m || 1,100 hp || 1,232 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Ho-103 army (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Ho-103 machine gun, nose-mounted (400 rpg = 800 total)&lt;br /&gt;
* 2 x 12.7 mm Ho-103 machine gun, wing-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
[[File:CockpitImage_Ki-61.jpg|thumbnail|right|The Ki-61's instrument panel.]]&lt;br /&gt;
The Ki-61-Ib utilized four 12.7 mm Ho-103 Japanese machine guns. Generally, they are unreliable and it often takes hundreds of rounds to destroy an enemy plane. This is due to the lack of primer in the rounds themselves. 12.7 mm rounds fired by the M2 Browning may seem to do more damage because they have more primer which dictates how fast the round will exit the barrel. Due to this, it is necessary to get up close to enemies. Aim for the engine, pilot, or fuel tanks if the location is known. Remember to lead with these machine guns, as the rounds are not high velocity. &lt;br /&gt;
&lt;br /&gt;
The Hien is best utilized as a multi-purpose fighter. Although proficient at energy fighting, the Ki-61 is also generally average at standard manoeuvres. It may lose turn fights with some enemy aircraft like the [[A6M2]], but nonetheless it can still be used in multiple roles. The Hien is your standard &amp;quot;jack of all trades&amp;quot;. It's not incredibly good at anything it does but it is even across the board. This allows the Hien pilot to choose what role he or she wants to play in the battle. One could play the reserved, high flying energy fighter, or the aggressive low flying dogfighter. The Ki-61 allows these choices. &lt;br /&gt;
&lt;br /&gt;
Its armament is not so flexible, as the American captured version is unable to equip bombs or ground targets ammunition. Its weapons, four Ho-103 12.7 mm machine guns, are considered by many to be unreliable and unwieldy. However, with accuracy and shot placement, the large ammunition pool can work to your advantage.&lt;br /&gt;
&lt;br /&gt;
If caught in a sticky situation, the Hien pilot may choose to do several things. Depending on your altitude, executing rolling scissors or an overshoot may be a valid tactic. Try to make the enemy pilot feel pressured to disengage. Depending on the enemy's aircraft, use your speed to your advantage and try to get away. The surest tactic would be communicating with teammates to ensure your assailant's death. Once tailed, the Hien pilot can &amp;quot;set up&amp;quot; an enemy by nosing up about 70 degrees so the entirety of the enemy plane is shown. At this stage, ideally, your teammate is arriving to save the day.  &lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Generally performs well in all categories&lt;br /&gt;
* Outstanding climb rate&lt;br /&gt;
* A large amount of ammunition&lt;br /&gt;
* Some armour protection&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Unreliable guns&lt;br /&gt;
* Locks up at high speeds&lt;br /&gt;
* No frontal armour&lt;br /&gt;
* Average roll rate which worsens as speed increases&lt;br /&gt;
* Cannot equip bombs&lt;br /&gt;
* 0.3 higher Battle Rating (Realistic Battle) than Chinese and Japanese version&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
In December 1943, the US Marine Corps landed at Cape Gloucester on the island of New Britain. After capturing the temporary Japanese airfield, the Marine Corps discovered a hidden Ki-61 Model 1Ko fighter (serial number 263) from the 68th Sentai produced in April 1943.&lt;br /&gt;
&lt;br /&gt;
The aircraft had been abandoned by the Japanese due to a number of engine malfunctions which were not repairable in the field. The aircraft was meticulously inspected by officers of the US Army's Technical Intelligence and sent to Australia, where it was restored to airworthy condition and had USAAF markings applied to it. This is the aircraft we currently see in-game.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;Kawasaki Ki-61 Hien Army Type 3 Model 1Ko (NATO reporting name: Tony) single-engine army fighter&lt;br /&gt;
&lt;br /&gt;
An all-metal monoplane with an enclosed cockpit and a retractable landing gear system, including tail wheel. It was created by the design bureau of Kawasaki Company, under the direction of Takeo Doi.&lt;br /&gt;
&lt;br /&gt;
The aircraft had as its power unit a German-licensed Daimler-Benz DB 601Aa twelve-cylinder, liquid-cooled engine manufactured by Kawasaki Company under the designation of Ha-40.&lt;br /&gt;
&lt;br /&gt;
A Ki-61 prototype got off the ground for the first time in December 1941. Full-scale production started in the summer of 1942. The aircraft was accepted for service with the Imperial Japanese Army Air Force as the Type 3 Hien (&amp;quot;&amp;quot;Swallow&amp;quot;&amp;quot;) fighter in the spring of 1943. The Hien's combat deployment began in June 1943, on New Guinea.&lt;br /&gt;
&lt;br /&gt;
The Ki-61 became one of few Japanese production planes equipped with liquid-cooled engines. The Hien stood out so much in its appearance and high flight characteristics among Japanese fighters of that period of the war that the Americans at first refused to identify it as a Japanese design.&lt;br /&gt;
&lt;br /&gt;
After receiving the first reports about the new Japanese fighter with a liquid-cooled engine, the American intelligence service considered it a licensed replica of the German Messerschmitt Bf 109E fighter, so Mike was chosen as its NATO reporting name. However, after a more detailed study of pilot reports, intelligence analysts concluded that the new fighter was more similar to the Italian MC.202 Folgore. Thus, the Americans chose an Italian NATO reporting name, Tony, for the new Japanese fighter.&lt;br /&gt;
&lt;br /&gt;
In December 1943, the US Marine Corps landed at Cape Gloucester on the island of New Britain. After capturing the temporary Japanese airfield, the Marine Corps discovered a hidden Ki-61 Model 1Ko fighter (serial number 263) from the 68th Sentai produced in April 1943.&lt;br /&gt;
&lt;br /&gt;
The aircraft had been abandoned by the Japanese due to a number of engine malfunctions which were not repairable in the field. The aircraft was meticulously inspected by officers of the US Army's Technical Intelligence and sent to Australia, where it was restored to airworthy condition and had USAAF markings applied to it. Later, the Hien was thoroughly tested in the Technical Air Intelligence Center at NAS Anacostia.&lt;br /&gt;
&lt;br /&gt;
It was noted in the report on the test results that the aircraft was exceptionally easy to pilot and that it behaved well practically in all modes of flight and during all manoeuvres, so it represented quite a formidable weapon in the hands of a sufficiently qualified pilot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawasaki}}&lt;br /&gt;
{{USA fighters}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-61-Ib_(USA)&amp;diff=63204</id>
		<title>Ki-61-Ib (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-61-Ib_(USA)&amp;diff=63204"/>
				<updated>2020-07-09T02:11:49Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ki_61_1a_otsu_usa&lt;br /&gt;
|cockpit=cockpit_ki_61_1a_otsu_usa.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Ki-61 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to [[Update 1.29]]. It costs 700 Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
Unlike its more manoeuvrable and agile counterpart, the A6M Reisen, the Ki-61 is more of what one would call an &amp;quot;energy fighter&amp;quot;. Compared to the &amp;quot;Zero&amp;quot; it is faster, has a higher climb rate and handles better at higher speeds. This captured version of the Hien has exactly the same stats and armament as the Japanese version. Armed with four 12.7 mm Ho-103 machine guns and plenty of ammunition, the Ki-61-Ib is a more than capable fighter. As a continuation of the Japanese army tree, the Ki-61 is the successor of the earlier Ki-43 Hayabusa. The Hien is faster, has a higher rate of climb, and features a better armament. Utilize these three aspects when facing planes like the Ki-43. In realistic battles, one of the major advantages the Ki-61-Ib has is its climb rate. The stat card may be misleading, but this plane can reach altitudes no enemies will be close to (unless of course, the enemy is another Hien). This allows the Hien to choose when and where it wants to fight. Instead of simply &amp;quot;turning and burning&amp;quot; the Ki-61 is very good at energy fighting, or Boom &amp;amp; Zoom. Once at a high altitude the Hien pilot may choose to dive lower to attack an enemy. If the enemy is not destroyed on the first pass, it is recommended to climb sharply and gain altitude. By doing this, the Hien sets itself up for another attack while not being in the range of the enemy's guns. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Condition&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ''Stock'' || 567 || 552 || rowspan=&amp;quot;2&amp;quot; |10,000 || 21.1 || 21.7 || 7.9 || 7.9 || rowspan=&amp;quot;2&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
| ''Upgraded'' || 609 || 587 || 19.9 || 20.3 || 14.9 || 11 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 760 || 330 || 500 || ~16 || ~12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 350 || &amp;lt; 460 || &amp;gt; 270&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,450 m || 1,100 hp || 1,232 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Ho-103 army (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Ho-103 machine gun, nose-mounted (400 rpg = 800 total)&lt;br /&gt;
* 2 x 12.7 mm Ho-103 machine gun, wing-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
[[File:CockpitImage_Ki-61.jpg|thumbnail|right|The Ki-61's instrument panel.]]&lt;br /&gt;
The Ki-61-Ib utilized four 12.7 mm Ho-103 Japanese machine guns. Generally, they are unreliable and it often takes hundreds of rounds to destroy an enemy plane. This is due to the lack of primer in the rounds themselves. 12.7 mm rounds fired by the M2 Browning may seem to do more damage because they have more primer which dictates how fast the round will exit the barrel. Due to this, it is necessary to get up close to enemies. Aim for the engine, pilot, or fuel tanks if the location is known. Remember to lead with these machine guns, as the rounds are not high velocity. &lt;br /&gt;
&lt;br /&gt;
The Hien is best utilized as a multi-purpose fighter. Although proficient at energy fighting, the Ki-61 is also generally average at standard manoeuvres. It may lose turn fights with some enemy aircraft like the [[A6M2]], but nonetheless it can still be used in multiple roles. The Hien is your standard &amp;quot;jack of all trades&amp;quot;. It's not incredibly good at anything it does but it is even across the board. This allows the Hien pilot to choose what role he or she wants to play in the battle. One could play the reserved, high flying energy fighter, or the aggressive low flying dogfighter. The Ki-61 allows these choices. &lt;br /&gt;
&lt;br /&gt;
Its armament is not so flexible, as the American captured version is unable to equip bombs or ground targets ammunition. Its weapons, four Ho-103 12.7 mm machine guns, are considered by many to be unreliable and unwieldy. However, with accuracy and shot placement, the large ammunition pool can work to your advantage.&lt;br /&gt;
&lt;br /&gt;
If caught in a sticky situation, the Hien pilot may choose to do several things. Depending on your altitude, executing rolling scissors or an overshoot may be a valid tactic. Try to make the enemy pilot feel pressured to disengage. Depending on the enemy's aircraft, use your speed to your advantage and try to get away. The surest tactic would be communicating with teammates to ensure your assailant's death. Once tailed, the Hien pilot can &amp;quot;set up&amp;quot; an enemy by nosing up about 70 degrees so the entirety of the enemy plane is shown. At this stage, ideally, your teammate is arriving to save the day.  &lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Generally performs well in all categories&lt;br /&gt;
* Outstanding climb rate&lt;br /&gt;
* A large amount of ammunition&lt;br /&gt;
* Some armour protection&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Unreliable guns&lt;br /&gt;
* Locks up at high speeds&lt;br /&gt;
* No frontal armour&lt;br /&gt;
* Average roll rate which worsens as speed increases&lt;br /&gt;
* Cannot equip bombs&lt;br /&gt;
* 0.3 higher Battle Rating (Realistic Battle) than Chinese and Japanese one&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
In December 1943, the US Marine Corps landed at Cape Gloucester on the island of New Britain. After capturing the temporary Japanese airfield, the Marine Corps discovered a hidden Ki-61 Model 1Ko fighter (serial number 263) from the 68th Sentai produced in April 1943.&lt;br /&gt;
&lt;br /&gt;
The aircraft had been abandoned by the Japanese due to a number of engine malfunctions which were not repairable in the field. The aircraft was meticulously inspected by officers of the US Army's Technical Intelligence and sent to Australia, where it was restored to airworthy condition and had USAAF markings applied to it. This is the aircraft we currently see in-game.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;Kawasaki Ki-61 Hien Army Type 3 Model 1Ko (NATO reporting name: Tony) single-engine army fighter&lt;br /&gt;
&lt;br /&gt;
An all-metal monoplane with an enclosed cockpit and a retractable landing gear system, including tail wheel. It was created by the design bureau of Kawasaki Company, under the direction of Takeo Doi.&lt;br /&gt;
&lt;br /&gt;
The aircraft had as its power unit a German-licensed Daimler-Benz DB 601Aa twelve-cylinder, liquid-cooled engine manufactured by Kawasaki Company under the designation of Ha-40.&lt;br /&gt;
&lt;br /&gt;
A Ki-61 prototype got off the ground for the first time in December 1941. Full-scale production started in the summer of 1942. The aircraft was accepted for service with the Imperial Japanese Army Air Force as the Type 3 Hien (&amp;quot;&amp;quot;Swallow&amp;quot;&amp;quot;) fighter in the spring of 1943. The Hien's combat deployment began in June 1943, on New Guinea.&lt;br /&gt;
&lt;br /&gt;
The Ki-61 became one of few Japanese production planes equipped with liquid-cooled engines. The Hien stood out so much in its appearance and high flight characteristics among Japanese fighters of that period of the war that the Americans at first refused to identify it as a Japanese design.&lt;br /&gt;
&lt;br /&gt;
After receiving the first reports about the new Japanese fighter with a liquid-cooled engine, the American intelligence service considered it a licensed replica of the German Messerschmitt Bf 109E fighter, so Mike was chosen as its NATO reporting name. However, after a more detailed study of pilot reports, intelligence analysts concluded that the new fighter was more similar to the Italian MC.202 Folgore. Thus, the Americans chose an Italian NATO reporting name, Tony, for the new Japanese fighter.&lt;br /&gt;
&lt;br /&gt;
In December 1943, the US Marine Corps landed at Cape Gloucester on the island of New Britain. After capturing the temporary Japanese airfield, the Marine Corps discovered a hidden Ki-61 Model 1Ko fighter (serial number 263) from the 68th Sentai produced in April 1943.&lt;br /&gt;
&lt;br /&gt;
The aircraft had been abandoned by the Japanese due to a number of engine malfunctions which were not repairable in the field. The aircraft was meticulously inspected by officers of the US Army's Technical Intelligence and sent to Australia, where it was restored to airworthy condition and had USAAF markings applied to it. Later, the Hien was thoroughly tested in the Technical Air Intelligence Center at NAS Anacostia.&lt;br /&gt;
&lt;br /&gt;
It was noted in the report on the test results that the aircraft was exceptionally easy to pilot and that it behaved well practically in all modes of flight and during all manoeuvres, so it represented quite a formidable weapon in the hands of a sufficiently qualified pilot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawasaki}}&lt;br /&gt;
{{USA fighters}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-86_Sabre_(Family)&amp;diff=62852</id>
		<title>F-86 Sabre (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-86_Sabre_(Family)&amp;diff=62852"/>
				<updated>2020-07-05T21:56:56Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:F-86 Sabre/FJ Fury  (Family)}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''North American F-86 ''Sabre''''', sometimes called the '''''Sabrejet''''', is a transonic jet fighter aircraft.&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Rank V===&lt;br /&gt;
&lt;br /&gt;
* [[F-86A-5]]&lt;br /&gt;
* [[F-86F-25]]&lt;br /&gt;
* [[F-86F-30_(China)|F-86F-30 ''(China)'']]&lt;br /&gt;
* [[F-86F-30_(Japan)|F-86F-30 ''(Japan)'']]&lt;br /&gt;
* [[F-86F-35]]&lt;br /&gt;
* [[F-86F-40 (China)]]&lt;br /&gt;
* [[F-86F-40_(Japan)|F-86F-40 ''(Japan)'']]&lt;br /&gt;
* [[F-86F-40 JASDF (Japan)|F-86F-40 JASDF]]&lt;br /&gt;
&lt;br /&gt;
===Rank VI===&lt;br /&gt;
&lt;br /&gt;
* [[CL-13 Mk.4]]&lt;br /&gt;
* [[CL-13A_Mk_5|CL-13A Mk.5]]&lt;br /&gt;
* [[CL-13B Mk.6|CL-13B Mk.6]]&lt;br /&gt;
* [[F-86F-2]]&lt;br /&gt;
* [[F-86K (France)]]&lt;br /&gt;
* [[F-86K (Italy)]] &lt;br /&gt;
* [[FJ-4B]] &lt;br /&gt;
* [[FJ-4B VMF-232]] &lt;br /&gt;
&lt;br /&gt;
==F-86 nomenclature confusion==&lt;br /&gt;
&lt;br /&gt;
* F-86 variants A, B, C, D, E, F, H and J were a transonic aircraft fighter/day fighter jet referred to as '''''Sabre''''' or '''''Sabrejet'''''.&lt;br /&gt;
* F-86 variants D, G, K and L were a transonic all-weather fighter/interceptor jet which was referred to as '''''Sabre Dog'''''. This version was originally specified as the YF-95, it was loosely based off the earlier F-86 variant but only had about 25% commonality, with major differences noted as a nose radome, larger engine (resulting in a larger fuselage) and a larger afterburner. Changing the YF-95 nomenclature to the F-86 series saved the government funding dollars due to loopholes in contracts regarding the procurement of new designation aircraft. &lt;br /&gt;
* F-86F in JASDF service was referred to as '''''Kyokukō''''' (旭光, Rising Sunbeam). &lt;br /&gt;
* F-86D in JASDF service was referred to as '''''Gekkō''''' (月光, Moon Light). &lt;br /&gt;
* CL-13 Mk.4, Mk.5 and Mk.6 were variants of the F-86E/F fighter with two different Orenda engines. &lt;br /&gt;
* FJ-4 Fury was the naval final variant of the Sabre/Fury family.  It was developed from the earlier FJ-3 Fury, the naval variant of the F-86E, but featured an entirely new wing and a redesigned fuselage.  Much like the Sabre Dog, the FJ-4 Fury had little commonality with the standard F-86 family. &lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;br /&gt;
&lt;br /&gt;
== FJ-2/FJ-3 Fury ==&lt;br /&gt;
&lt;br /&gt;
=== FJ-2 Fury - Development and Design ===&lt;br /&gt;
&lt;br /&gt;
=== FJ-3 Fury - Development and Design ===&lt;br /&gt;
The development of a version of the FJ-2 Fury fitted with a Wright J65 (license-built Armstrong Siddeley Sapphire) turbojet engine had begun even while the FJ-2 Fury was still being developed. The J65 turbojet was not much heavier than the J47, while it produced significantly more thrust. The version that used the J65 turbojet engine was designated as the FJ-3 Fury, and in March of 1952 an order of 389 was placed by the Navy.&lt;br /&gt;
&lt;br /&gt;
The prototype was a modified FJ-2 Fury fitted with the J65, and the first production FJ-3 flew on 3 July 1953. The only modification required for the J65 engine was a larger intake; otherwise the FJ-2 and FJ-3 looked extraordinarily similar. But, starting in 1955 the FJ-3 incorporated a new 6-3 wing, which had a leading edge that extended 6 inches at the wing root and 3 inches at the wingtip. The 6-3 wing increased maneuverability, but increased the landing speed slightly. The 6-3 wing was first introduced on the F-86F Sabre, but a different version was used on the FJ-3 Fury - the Fury's leading edges contained fuel tanks, increasing the fuel capacity. Starting with the 345th FJ-3, the wings had four hardpoints for the mounting of suspended armament. The inboard pylons could hold 1,000 lbs and the inboard pylons could hold 500 lbs.&lt;br /&gt;
&lt;br /&gt;
The FJ-3 began to be delivered in September 1954, and the aircraft entered service in May 1955. In 1956, the FJ-3 was the first fighter aircraft to land on the new USS ''Forrestal''. Unfortunately, the J65 engine experienced a number of failures including failure of the turbine blades and failure of the lubrication system. Despite this, the Navy was satisfied with the performance of the FJ-3 and ordered 149 more in March 1954. The F-86 Sabre, other than the F-86H modification, was known to be inferior to the FJ-3 due to the FJ-3's more powerful engine. 538 FJ-3 were built in total, and 194 of those were modified to carry AIM-9 Sidewinder air-to-air missiles (AAMs). A number of FJ-3 aircraft were converted to FJ-3D drone control aircraft, which were used to control SSM-N-8 Regulus missiles and KDU-1 recoverable target drones, along with F9F-6K Cougar target drones. All Navy FJ-3 aircraft were upgraded in 1956 with probe-and-drogue in-air refueling equipment, with the probe fitted under the port-side wing.&lt;br /&gt;
&lt;br /&gt;
=== Variants ===&lt;br /&gt;
'''XFJ-2'''&lt;br /&gt;
&lt;br /&gt;
'''FJ-2 Fury'''&lt;br /&gt;
&lt;br /&gt;
'''FJ-3 Fury (F-1C)'''&lt;br /&gt;
&lt;br /&gt;
'''FJ-3M (MF-1C)'''&lt;br /&gt;
&lt;br /&gt;
'''FJ-3D (DF-1C)'''&lt;br /&gt;
&lt;br /&gt;
'''FJ-3D2 (DF-1D)'''&lt;br /&gt;
&lt;br /&gt;
=== Operators ===&lt;br /&gt;
&lt;br /&gt;
* '''United States'''&lt;br /&gt;
** United States Navy (USN)&lt;br /&gt;
** United States Marine Corps (USMC)&lt;br /&gt;
&lt;br /&gt;
== FJ-4 Fury ==&lt;br /&gt;
&lt;br /&gt;
=== Development and Design ===&lt;br /&gt;
The FJ-4 was an improvement of the earlier FJ-3 Fury. The FJ-4 had wings that were thinner - with a 6% thickness-to-chord ratio, and the wings had a greater surface area. The wings also had a slight camber behind the leading edge; this increased the maneuverability at low speeds. The landing gear were redesigned so they could retract into the new wings, and the wings could only fold the outer panels. There were four hardpoints mounted under the wings to carry external weaponry.&lt;br /&gt;
&lt;br /&gt;
The FJ-4 was designed as an all-weather interceptor, and had a 50% increase in fuel capacity compared to the FJ-3. In order to reduce weight, the armor was reduced and so was the ammunition capacity. Fuel tanks were located in the wings and the fuselage was deepened in order to provide for more fuel capacity. The cockpit was modified to provide more comfort for the pilot, and the tail was also modified - making it thinner. The XFJ-4 prototypes had the Wright J65-W-4 engine that the FJ-3 used, but the FJ-4 production models used the J65-W-16A engine, which was more powerful. The XFJ-4 flew for the first time on 28 October 1954, and the FJ-4 began to be delivered in February 1955.&lt;br /&gt;
&lt;br /&gt;
The original order was for 221 FJ-4 aircraft, but the last 71 were changed to the FJ-4B ground attack version. The FJ-4B had six underwing hardpoints rather than four, and the landing gear was also strengthened. More aerodynamic brakes were added to the fuselage, allowing for better dive attacks and landings. The FJ-4B could carry a nuclear bomb on the inboard port hardpoint, and it was equipped with the Low-Altitude Bombing System (LABS) for accurate delivery of nuclear weapons. 10 US Navy squadrons were equipped with the FJ-4B, and so were 3 US Marine Corps squadrons. The Navy ordered 151 additional FJ-4B aircraft in April of 1956; this brought the total amount to 152 FJ-4 and 222 FJ-4B.&lt;br /&gt;
&lt;br /&gt;
Six FJ-4F test frames were ordered by the Navy to be converted from FJ-4s. The FJ-4F was a test aircraft built around the North American Rocketdyne AR-1 engine, installed in a fairing above the tail pipe of the jet engine. The engine used hydrogen peroxide and JP-4 jet fuel, which could propel the FJ-4F to Mach 1.41. Despite the order of six, only two FJ-4F were built, and the FJ-4F never entered service or production.&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
With the introduction of the Tri-Service aircraft designation system in 1962, the FJ-4 was redesignated as the F-1E, and the FJ-4B was redesignated as the AF-1E. The FJ-4/F-1E served in the Naval Reserves into the 1960's, with a total of over 1,115 Furies of all types were delivered to the US Navy and Marine Corps.&lt;br /&gt;
&lt;br /&gt;
=== Variants ===&lt;br /&gt;
'''XFJ-4'''&lt;br /&gt;
&lt;br /&gt;
Prototype for the FJ-4 Fury, with a Wright J65-W-4 engine and redesigned fuselage; two built.&lt;br /&gt;
&lt;br /&gt;
'''YFJ-4'''&lt;br /&gt;
&lt;br /&gt;
Developmental testing airframe; one built.&lt;br /&gt;
&lt;br /&gt;
'''FJ-4 Fury (F-1E)'''&lt;br /&gt;
&lt;br /&gt;
Production model of the XFJ-4, Wright J65-W-16A engine; 150 built.&lt;br /&gt;
&lt;br /&gt;
'''FJ-4B Fury (AF-1E)'''&lt;br /&gt;
&lt;br /&gt;
Ground attack version, with 6 underwing hardpoints; 222 built.&lt;br /&gt;
&lt;br /&gt;
'''FJ-4F Fury'''&lt;br /&gt;
&lt;br /&gt;
Converted FJ-4 airframes used for testing, with auxiliary rocket motor and fuel tank; two converted.&lt;br /&gt;
&lt;br /&gt;
'''AF-1F'''&lt;br /&gt;
&lt;br /&gt;
Proposed attack version, TF30 engine, competed against the A-7 project; none built.&lt;br /&gt;
&lt;br /&gt;
=== Operators ===&lt;br /&gt;
&lt;br /&gt;
* '''United States'''&lt;br /&gt;
** United States Navy (USN)&lt;br /&gt;
** United States Marine Corps (USMC)&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-1_(Family)&amp;diff=62790</id>
		<title>AH-1 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-1_(Family)&amp;diff=62790"/>
				<updated>2020-07-04T01:26:37Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank VI - Helicopter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:AH-1 (Family)}}&lt;br /&gt;
&lt;br /&gt;
'''AH-1''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank V - Helicopter==&lt;br /&gt;
&lt;br /&gt;
* [[AH-1G|AH-1G ''Cobra'']]&lt;br /&gt;
&lt;br /&gt;
==Rank VI - Helicopter==&lt;br /&gt;
&lt;br /&gt;
* [[AH-1F|AH-1F ''Cobra'']]&lt;br /&gt;
* [[AH-1S early]]&lt;br /&gt;
* [[AH-1S]]&lt;br /&gt;
* [[AH-1S Kisarazu]]&lt;br /&gt;
* [[AH-1Z|AH-1Z ''Viper'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=UH-1_(Family)&amp;diff=62789</id>
		<title>UH-1 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=UH-1_(Family)&amp;diff=62789"/>
				<updated>2020-07-04T01:17:39Z</updated>
		
		<summary type="html">&lt;p&gt;U49455941: /* Rank V - Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:UH-1 (Family)}}&lt;br /&gt;
&lt;br /&gt;
'''UH-1''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank V - Aircraft==&lt;br /&gt;
&lt;br /&gt;
* [[UH-1B|UH-1B ''Iroquois'']]&lt;br /&gt;
* [[UH-1B (Japan)]]&lt;br /&gt;
* [[UH-1C|UH-1C ''Iroquois'']]&lt;br /&gt;
* [[UH-1C_XM-30|UH-1C XM-30 ''Iroquois'']]&lt;br /&gt;
* [[UH-1D_(Germany)|UH-1D (Germany)]]&amp;amp;nbsp;''(Germany purchased USA helicopter)''&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U49455941</name></author>	</entry>

	</feed>