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		<id>https://old-wiki.warthunder.com/index.php?title=Lightning_F.6&amp;diff=181025</id>
		<title>Lightning F.6</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lightning_F.6&amp;diff=181025"/>
				<updated>2024-01-29T22:28:10Z</updated>
		
		<summary type="html">&lt;p&gt;U49074766: technicality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = Lightning F.53&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=lightning_f6&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Lightning Red Top Kill.jpg}}&lt;br /&gt;
|cockpit=cockpit_lightning_f6.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Development of the English Electric Lightning began in the late 1940s, following the cancellation of the Miles M.52 supersonic research aircraft program. It was designed as a high performance interceptor aircraft, to defend against Soviet bombers, with its unique stacked dual engine design. The Lightning F.6, entering service in December 1965, was the final production variant, and featured an enlarged ventral fuel tank, a new wing design, and reintroduction of the 30 mm ADEN cannons. The Lightning served as the RAF's primary interceptor throughout the 1960s and into the 1970s, and was gradually phased out of service in the late 1980s, being replaced by the McDonnell Douglas [[Phantom FGR.2]].&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], the Lightning is a very distinctive aircraft, with its unique stacked engine design, highly swept wings, and large ventral fuel tank. It has decent acceleration, climb rate, and top speed; and can carry two Firestreak or Red Top missiles. While its missiles are not the best in the game they are still powerful weapons, although the limited quantity does require you to chose your shots carefully.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lightning F.6 possesses good acceleration and climb performance, although arguably not as good as late model MiG-21s, and some [[F-4 Phantom II (Family)|Phantoms]]. The Lightning's two powerful Avon 302 engines do however give it the unique capability of being able to supercruise (fly supersonic without afterburner) at all altitudes, something very few other aircraft in the game can do. At sea level the Lightning can supercruise at Mach 1.03, with this generally increasing with altitude (for example at 5,000 m it can supercruise at Mach 1.07). The Lightning has a lower listed wing rip speed than other top tier jets such as MiG-21s and [[F-4 Phantom II (Family)|F-4 Phantoms]], however it due to its powerful engines it is capable of reaching (and exceeding) this speed in level flight, even with a full missile armament. This means that the Lightning is actually faster than many of its competitors in a low altitude chase situation, being able to reach Mach 1.08 safely at sea level and Mach 1.10 if you want to push it (structural failure tends to occur at this speed so be careful); Mach 1.14 can be safely reached at 1,000 m. Enemy aircraft can still catch you if they are coming out of a dive, but a surprising number will not be able to keep up in a prolonged chase with a Lightning. Supercruise can be used to give the Lightning longer endurance than other top tier jets, without having to sacrifice speed.&lt;br /&gt;
&lt;br /&gt;
In real life the Lightning's optimal climb profile was to accelerate to 450 knots (833 km/h) and then enter a climb, adjusting the climb angle to maintaining 450 kts / Mach 0.87 (whichever is lower)&amp;lt;ref name=&amp;quot;LightningF6ODM&amp;quot; /&amp;gt;, and this method works well in game however a simpler approach can just be to accelerate to a reasonably high speed (around 1,000 km/h and enter a 30 degree climb). The Lightning is not a particularly manoeuvrable aircraft, however it can turn fairly well when at high subsonic speed and lower altitude, turning off the afterburner can also improve turning performance in some situations. The roll rate varies with speed and altitude, but is generally nothing special (bar a few speed / altitude combinations, where it rolls surprisingly well).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,240 || 2,213 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.8 || 28.0 || 124.6 || 115.4 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,353 || 2,290 || 24.4 || 26.0 || 177.8 || 150.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 654 || 463 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 700 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Avon Mk.302 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,020 kg || colspan=&amp;quot;2&amp;quot; | 436 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 6m fuel || 20m fuel || 22m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,310 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,382 kg || 18,109 kg || 18,559 kg || 19,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 6m fuel || 20m fuel || 22m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,616 kgf || 7,413 kgf&lt;br /&gt;
| 0.96 || 0.82 || 0.80 || 0.78&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,616 kgf&amp;lt;br&amp;gt;(0 km/h) || 7,747 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 1.01 || 0.86 || 0.83 || 0.82&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In line with its role as a high-performance interceptor aircraft the Lightning F.6 has no armoured plating or bulletproof glass, such additions would have increased the weight of the aircraft, while offering no real benefit for its intended role.&lt;br /&gt;
&lt;br /&gt;
Most of the inside of the wings (including the flaps) consists of fuel tanks, fuel is also stored in the ventral tank. The top engine is mounted above and to the rear of the bottom engine, this leaves it exposed to enemy fire; on the flip side the bottom engine is shielded from enemy fire by the top engine and wing fuel tanks, this makes is surprisingly resilient to damage, it is not uncommon for it to even continue functioning after the aircraft has been hit by a missile (although the rest of the aircraft will be well and truly broken afterwards).&lt;br /&gt;
&lt;br /&gt;
The large belly tank and high wings of the Lightning mean it is able to survive belly landings very well.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The Lightning is a difficult aircraft to use when stock. If you particularly dislike the stock ADEN cannons then you may wish to priorities the cannon upgrades, however generally it is advisable to focus on flight performance and missile upgrades. Once you gain the ability to unlock tier 2 modifications you should prioritise the Red Tops, they are far from the best missiles in the game, but they can be useful; after that the new boosters modification is worth getting to improve the general handling of the aircraft. For tier 3 modifications you should get the wings repair and engine upgrades (unless you really want the ADEN upgrades). After this you can research the rest of the upgrades according to personal preference.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm ADEN cannons, mounted in belly tank (120 rpg = 240 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Firestreak|Red Top}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x Firestreak missiles&lt;br /&gt;
* 2 x Red Top missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In combined battles, pilots of the {{PAGENAME}} may find themselves unable to deal much damage against ground vehicles, especially without the use of rockets, anti-tank missiles, or bombs. As such, this fighter is better suited to dealing with enemy air targets such as helicopters, which are plentiful at the Lightning's battle rating.&lt;br /&gt;
&lt;br /&gt;
Although it faces challenges there, air realistic battles are where the Lightning truly belongs. The F.6 is able to use its Red Top missiles to dispatch enemies from a distance. Best practice with the missiles is to fire when there is about a 1.5 km gap between the F.6 and the enemy aircraft. This gap gives the missile time to lock on its target and track the enemy. One downside to the Red Tops is that they are not particularly fast compared to other missiles at its tier and may have trouble manoeuvring to catch an enemy aircraft travelling at top speed.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} handles well at subsonic speeds, although dogfights at those speeds are not common at this battle rating. Flying slowly leaves the pilot vulnerable to nearby enemies. Among those enemies may be the [[MiG-21 F-13]], which the Lightning can often out-dogfight and the [[F-4 Phantom II (Family)|F-4C]], which the Lightning has an extremely difficult time trying to out-dogfight. The Lightning just doesn't have the energy retention that the Phantom does.&lt;br /&gt;
&lt;br /&gt;
Keeping this in mind, it is advised that pilots use this plane as part of a team, rather than as an attempted solo carry. It is recommended that they climb to higher altitude early on in the match and by gaining as much energy as possible before dumping it in dogfight manoeuvres.&lt;br /&gt;
&lt;br /&gt;
Enemy planes that the Lightning F.6 is well-suited to take on in a fight are the [[Mitsubishi T-2]], the [[F-100D]], and the [[MiG-19 (Family)|Mig-19s]] of all variants.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
The Lightning F.6 is equipped with an AI.23 search and tracking radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AI.23 - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 100,000 m&amp;lt;br /&amp;gt;(theoretical) || 50,000 m || ±50.0° || ±8.0°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AI.23 - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 100,000 m || 300 m || ±50.0° || ±30.0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extraordinarily competitive climb rate &amp;amp; acceleration&lt;br /&gt;
** Can out-speed &amp;amp; out-accelerate aircraft even in a full up-tier&lt;br /&gt;
* Formidable angle-of-attack above low speeds&lt;br /&gt;
* Highly versatile missiles&lt;br /&gt;
** Capable of all-aspect tracking via radar slaving&lt;br /&gt;
** Unlikely to encounter countermeasures&lt;br /&gt;
* Surprisingly good turn rate between 800 and 1,000 km/h IAS&lt;br /&gt;
* Comparatively survivable&lt;br /&gt;
** One engine is sufficient to power aircraft&lt;br /&gt;
** Engines rarely overheat&lt;br /&gt;
** Enemies aiming centre-mass are unlikely to kill the pilot&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Vulnerable to itself&lt;br /&gt;
** Can rip wings and avionics easily at 1,360 km/h IAS&lt;br /&gt;
** Very high fuel consumption when using afterburner&lt;br /&gt;
* Awkward cannon handling&lt;br /&gt;
** Cannons are mounted under the fuselage&lt;br /&gt;
** Low muzzle velocity&lt;br /&gt;
** Low fire rate&lt;br /&gt;
* Poor manoeuvrability&lt;br /&gt;
** Controls are unresponsive at low speeds&lt;br /&gt;
** Poor energy retention at high-subsonic speeds&lt;br /&gt;
** Avionics lock-up (compress) at transonic/supersonic speeds&lt;br /&gt;
* Lack of versatility&lt;br /&gt;
** No strike ordnance&lt;br /&gt;
* Engines run very hot and are therefore incredibly vulnerable to infrared-guided missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Background===&lt;br /&gt;
In February 1946 the British government cancelled the Miles M.52 programme, only a few months before the first prototype was due to fly. The M.52 was a supersonic research aircraft, designed to reach speeds in excess of 1,000 mph (1,600 km/h) and potentially become the first aircraft to achieve supersonic speeds in level flight.&amp;lt;ref name=&amp;quot;LightningStrikesTwice&amp;quot;&amp;gt;Bowman 2009&amp;lt;/ref&amp;gt; The cancellation sent a message to the aviation industry that the British Government had little interest in the development of supersonic aircraft. This did not deter English Electric Company engineer W. E. W. Petter; from his work designing the Canberra bomber he could tell that current fighters would be incapable of intercepting such an aircraft, and so began sketching designs for a new supersonic fighter.&amp;lt;ref name=&amp;quot;IconsLightningStory&amp;quot;&amp;gt;Chorlton 2012&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Petter lobbied the government to pursue supersonic aircraft development and in early 1947 presented his proposed design to the Ministry of Supply (MoS), to his surprise this lead to the MoS issuing specification ER.103 calling for companies to produce designs for a supersonic research aircraft capable of Mach 1.5 at 36,000 ft.&amp;lt;ref name=&amp;quot;IconsLightningStory&amp;quot; /&amp;gt; English Electric set to work on their proposal, which would later be known as the P.1.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
By the middle of 1948 most of the P.1's key design features were in place, the aircraft would have two engines stacked one on top of the other (this allowed for 2x increase in thrust while only increasing frontal area by 1.5x) and highly swept wings. English Electric was given a contract to develop the design further through 1949; wind tunnel testing indicated that the tailplane should be moved from the top of the vertical stabiliser to the bottom of the fuselage, and the wing sweep increased from 40° to 60°.&amp;lt;ref name=&amp;quot;EnglishElectricAircraft&amp;quot;&amp;gt;Ransom and Fairclough 1987&amp;lt;/ref&amp;gt; By the end of 1949 most of the P.1's design had been finalised.&lt;br /&gt;
&lt;br /&gt;
In September 1949, the MoS released the first draft of specification F.23/49 laying out the requirements for a supersonic fighter aircraft. English Electric decided they could modify the P.1 design to meet the new F.23/49 specification. In April 1950, they received a contract to produce three prototype P.1 aircraft (two for flight testing and one for static testing).&amp;lt;ref name=&amp;quot;EnglishElectricAircraft&amp;quot; /&amp;gt; Engineers at the Royal Aircraft Establishment (RAE) doubted English Electric's design for the P.1, believing that the aircraft should have had a 50° swept wing and kept the original high-mounted tailplane; this would lead to a second contract being handed to Short Brothers to produce an aircraft known as the SB.5. The SB.5 was a low-speed research aircraft (resembling the P.1) which facilitated the wings and tail being mounted in different configurations, with the aim being to find out whether English Electric or the RAE were correct. Later during testing it would be found that 60° was the optimal wing sweep and the high tail design would prove to be unstable in flight; proving English Electric correct in their design choices.&amp;lt;ref name=&amp;quot;IconsLightningStory&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In July 1952, while English Electric was working on building the P.1 prototypes, they were notified that the government intended to order a number of prototype fighters built to the F.23/49 specification, and so detailed design on the modified P.1 began. To avoid confusion, the two original P.1 aircraft would be known as P.1 and P.1A with the new fighter version known as the P.1B.&amp;lt;ref name=&amp;quot;EnglishElectricAircraft&amp;quot; /&amp;gt; The official order for 3 P.1B prototypes was placed in August 1953 and was followed in February 1954 by an order for 20 P.1B development aircraft. The P.1 / P.1A were visually similar to the Lightning but had distinct differences; most notable were its use of non-afterburning Armstrong Siddeley Sapphire SA.5 engines and a significantly different cockpit and forward fuselage. The P.1 lacked the Lightning's distinctive shock cone intake, instead having a pear-shaped intake in the nose and also initially lacked the ventral fuel tank of production Lightnings. The P.1B was much closer to the production Lightning F.1 aircraft, being visually very similar, and incorporating most of the features of the production aircraft.&amp;lt;ref name=&amp;quot;BurkeLightning&amp;quot;&amp;gt;Burke 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first P.1 was finished in May 1954 and taken to Boscombe Down, where it spent the next couple of months carrying out ground tests and fast taxi runs.&amp;lt;ref name=&amp;quot;EnglishElectricAircraft&amp;quot; /&amp;gt; With tests progressing well, the first flight for the P.1 was set to be the 3rd August 1954. However, as test pilot Roland Beamont climbed into the cockpit for the first flight, he accidentally triggered the engine bay fire extinguishers; with the rest of the day spent cleaning up the fire retardant the flight had to be postponed until the next day.&amp;lt;ref name=&amp;quot;IconsLightningStory&amp;quot; /&amp;gt; The P.1 first flew on 4th August 1954, and shortly afterwards on its third flight it went supersonic, supercruising at Mach 1.02; in subsequent flights supercruise at Mach 1.08 in level flight would be achieved and in one flight the aircraft would eventually reach a speed of Mach 1.22.&amp;lt;ref name=&amp;quot;EnglishElectricAircraft&amp;quot; /&amp;gt; The second P.1 prototype, known as P.1A, flew on 18th July 1955, featuring a ventral tank, twin 30 mm ADEN cannons mounted above the intake, and redesigned flaps.&amp;lt;ref name=&amp;quot;LightningMk1_6&amp;quot;&amp;gt;Darling 2008&amp;lt;/ref&amp;gt; While the P.1A was undergoing testing, the original P.1 prototype was modified with Sapphire SA.5R engines which produced less dry thrust than the SA.5's but featured reheat (afterburner) which gave them much greater thrust than the SA.5 when engaged. With the new engines the P.1 could reach Mach 1.56; the P.1A was never fitted with the new engines. During testing of the P.1, problems with the cockpit canopy became apparent, on one test flight in August 1955 while the aircraft was flying at Mach 0.95 the canopy broke away from the aircraft. The test pilot was able to land without further incident, and the canopy locking mechanism was adjusted; however a few weeks later the canopy broke loose again. After further modifications English Electric believed the problem was resolved; until once more the canopy came away from the aircraft, this time while the aircraft was flying at supersonic speed.&amp;lt;ref name=&amp;quot;EnglishElectricAircraft&amp;quot; /&amp;gt; Following this incident, English Electric decided to completely redesign the canopy locking mechanism, finally fixing the issue, luckily none of the pilots were seriously injured in any of the incidents.&amp;lt;ref name=&amp;quot;LightningMk1_6&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The P.1B first flew on the 4th April 1957 and was successfully taken to Mach 1.2 on its first flight.&amp;lt;ref name=&amp;quot;EnglishElectricAircraft&amp;quot; /&amp;gt; On the same day the P.1B first flew, the Government published the now infamous 1957 Defence White Paper, which cancelled most of Britain's advanced aircraft programmes under the (now known to be incorrect) belief that missile technology would make manned aircraft irrelevant; the P.1 was one of the few aircraft programmes not cancelled.&amp;lt;ref name=&amp;quot;LightningStrikesTwice&amp;quot; /&amp;gt; On the 23rd of October 1958 the P.1B was officially renamed to the Lightning.&amp;lt;ref name=&amp;quot;EnglishElectricAircraft&amp;quot; /&amp;gt; Development of the P.1B continued with no major problems and on 25th November 1958 the P.1B became the first British aircraft to achieve Mach 2, sustaining it in level flight and with engines on the lowest of their four reheat settings.&amp;lt;ref name=&amp;quot;EnglishElectricAircraft&amp;quot; /&amp;gt; Development continued with the last of the 20 P.1B pre-production aircraft taking to the air in September 1959;&amp;lt;ref name=&amp;quot;LightningMk1_6&amp;quot; /&amp;gt; this was followed by the first P.1B Lightnings being delivered to RAF service in December 1959.&lt;br /&gt;
&lt;br /&gt;
===RAF Service===&lt;br /&gt;
The first production version of the Lightning to enter RAF service was the Lightning F.1, which differed only slightly from the pre-production P.1Bs, it entered service with 74 squadron at Coltishall in 1960.&amp;lt;ref name=&amp;quot;BurkeLightning&amp;quot; /&amp;gt; The F.1 was powered by two Avon 200R engines each producing 11,200 lb of dry thrust or 14,400 lb of thrust with maximum reheat (afterburner).&amp;lt;ref name=&amp;quot;LightningF1PilotsNotes&amp;quot;&amp;gt;Pilot's Notes, Lightning F.Mk 1 &amp;amp; F.Mk 1A&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;IconsLightningStory&amp;quot; /&amp;gt; In terms of armament, the F.1 had two 30 mm ADEN cannons mounted above the air intake and provision for three different interchangeable weapon packs to be fitted in the weapons bay. The most common weapons pack (and the only one most people are aware of) was the Firestreak pack; the internals of the pack contained electronic and cooling systems, while pylons protruding from either side of the pack allowed the lightning to carry two Firestreak air-to-air missiles, one on either side of the fuselage. The other two packs were less well known, one allowed the fitment of two additional 30 mm ADEN cannons (bringing the total to four), and the other allowed the cartridge of 48 x 2&amp;quot; unguided air-to-air rockets.&amp;lt;ref name=&amp;quot;LightningF1PilotsNotes&amp;quot; /&amp;gt; During normal flight the rockets would be stored internally, when the rockets were to be fired two launchers (each containing 24 rockets) would fold outwards from the weapon pack.&amp;lt;ref name=&amp;quot;LightningMk1_6&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A total of 22 production standard Lightning F.1s were built before production was switched to the improved F.1A standard. The F.1A was only slightly different to the F.1, featuring provision for an in-flight refuelling probe, some re-routed cabling from inside the engine bay to external cable ducts on the side of the fuselage, and Avon 210R engines; the engines had modifications to the reheat control system, but preformed the same as the Avon 200R engines of the F.1.&amp;lt;ref name=&amp;quot;IconsLightningStory&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;EngineDatabaseHandbook&amp;quot;&amp;gt;Roux 2007&amp;lt;/ref&amp;gt; The F.1A entered service in December 1960 serving alongside the Lightning F.1s. The first two-seat Lightning trainers, known as T.4s were also delivered in 1960; the T.4 was based on the F.1A and featured two pilots sat side by side in the cockpit.&amp;lt;ref name=&amp;quot;IconsLightningStory&amp;quot; /&amp;gt; By 1965 the F.1s and F.1As had been withdrawn from front-line service, joining the T.4s in being used for pilot training and other duties into the 1970s.&amp;lt;ref name=&amp;quot;IconsLightningStory&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next version of the Lightning to enter service was the F.2, planned as an interim version to enter service while the more advanced F.3 was still being developed. Externally it looked almost identical to the F.1A, with the only difference being the addition of a small air scoop on the &amp;quot;spine&amp;quot; of the aircraft. Internally however there were more changes; the engines were upgraded with fully variable reheat (instead of the 4 position reheat on earlier models), a significantly lighter and more compact oxygen system for the pilot, and an improved navigation system.&amp;lt;ref name=&amp;quot;LightningMk1_6&amp;quot; /&amp;gt; The F.2 entered service with two squadrons in 1961, and became the first Lighting variant to serve outside of the UK, being based at RAF bases in West Germany.&amp;lt;ref name=&amp;quot;IconsLightningStory&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the Lightning F.2 came the Lightning F.3; which was a major upgrade over all previous models of the Lightning. The most obvious external feature of the F.3 was a new, larger, squared-off tail; this was necessary to allow the F.3 to safely carry the new Red Top missile. The Red Top was a major improvement over the Firestreak, having improved range, a more destructive warhead, and a new seeker giving the missile limited all-aspect capability. Internally, the F.3 featured a more advanced AI.23B radar, new navigation equipment, and most significantly new Avon 301R engines.&amp;lt;ref name=&amp;quot;EnglishElectricAircraft&amp;quot; /&amp;gt; The Avon 301s produced significantly more thrust than previous Avon engines with 12,600 lb of dry thrust and 16,300 lb of thrust each on full reheat. The Lightning F.3 entered RAF service in January 1964.&amp;lt;ref name=&amp;quot;LightningStrikesTwice&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F.3 was followed into service by the F.3A and the T.5 (a two-seat trainer variant of the F.3) in 1965. The F.3A was an interim version which designed to address the Lightning's limited range before the planned F.6 version was ready. The F.3A significantly increased the size of the ventral fuel tank, in addition it was fitted with a new wing featuring a kinked and cambered leading edge; this wing reduced subsonic drag leading to a 20% increase in cruising range. The new wing also improved the handling characteristics of the Lightning; it did however come at the cost of reducing supersonic acceleration.&amp;lt;ref name=&amp;quot;EnglishElectricAircraft&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final production model of Lightning to enter RAF service was the F.6. The Lightning F.6 had been intended to fix some of the shortfalls of the F.3; it included the enlarged ventral tank and new wing design of the F.3A, and returned the cannon armament with two 30 mm ADEN cannons mounted in the front of the ventral fuel tank. The F.6 also included support for a pair of over-wing fuel tanks, further improving the aircraft's range. The F.6 entered service in December 1965, serving alongside the F.3s; the superior range of the F.6 led to them being used for long-range interception missions, while the higher performance F.3 lent itself to being used for shorter range missions.&amp;lt;ref name=&amp;quot;EnglishElectricAircraft&amp;quot; /&amp;gt; Although originally retaining the Avon 301 engines of the F.3 and F.3A, the F.6 would later be upgraded with Avon 302 engines; these engines provided better high altitude flight performance and reduced fuel consumption.&amp;lt;ref name=&amp;quot;LightningF6ODM&amp;quot;&amp;gt;Lightning F.Mk 6, Operating Data Manual&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The improved range of the Lightning F.6 proved popular with the RAF and so it was decided to rebuild 31 of the Lightning F.2s stationed in Germany to near F.6 standard.&amp;lt;ref name=&amp;quot;LightningStrikesTwice&amp;quot; /&amp;gt; These aircraft were known as F.2As and began entering service in 1968, they featured the enlarged ventral tank and new wings of the F.6, but retained the less powerful Avon 211 engines as well as the 30 mm cannons mounted in their original location above the intake.&amp;lt;ref name=&amp;quot;LightningF2AAircrewManual&amp;quot;&amp;gt;Lightning F Mk 2A, Aircrew Manual&amp;lt;/ref&amp;gt; As the F.2A also lacked the updated avionics of later models it was incapable of carrying Red Top missiles, instead carrying either Firestreaks or a gun pack containing two additional ADEN cannons.&amp;lt;ref name=&amp;quot;LightningF2AAircrewManual&amp;quot; /&amp;gt; The F.2A was well-liked by its pilots, the fitment of ADEN cannons above the intake allowed the entire ventral tank to be filled with fuel (instead of partly being taken up by cannons); coupled with less fuel-hungry engines this gave it the best endurance of any Lightning variant. The F.2A spent most of its service life carrying out low-level interceptions missions in Germany, where the increased endurance was greatly appreciated.&amp;lt;ref name=&amp;quot;LightningBoys&amp;quot;&amp;gt;Pike 2011&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The English Electric Lightning was the RAF's primary front-line interceptor from its introduction in 1959 up until the mid-1970s when it began to be replaced by the Phantom FGR.2. Even so, the Lightning would continue to serve in the interceptor role with the RAF until 1988, leaving RAF service less than two years before the first Phantoms began to be retired from service. Although the Lightning was primary used to intercept Soviet bombers entering UK airspace it was also stationed outside of the UK, most notably in Germany; the Lightning did also see service at RAF Tengah in Singapore and RAF Akrotiri in Cyprus.&amp;lt;ref name=&amp;quot;LightningBoys&amp;quot; /&amp;gt; Despite serving in the RAF for 29 years the Lightning never once shot down a hostile aircraft. Officially the only aircraft ever shot down by a Lightning was a pilotless Harrier; the pilot had ejected however the Harrier kept flying, it was decided to shoot it down rather than risk it entering Soviet territory.&lt;br /&gt;
&lt;br /&gt;
===Export Service===&lt;br /&gt;
As well as RAF service, the Lightning did also see some export service with the Kuwait Air Force and Royal Saudi Air Force. The first Lightnings delivered to the Royal Saudi Air Force arrived in 1966; they came in the form of five Lightning F.52s and two T.54s. These aircraft were simply ex-RAF Lightning F.2s and T.4s.&amp;lt;ref name=&amp;quot;DerryLightning&amp;quot;&amp;gt;Derry 2016&amp;lt;/ref&amp;gt; Through 1968 - 1969 the Royal Saudi Air Force took delivery of more advanced Lightning F.53s and T.55s; the Kuwait Air Force would also receive its F.53s and T.55s in the same time span.&amp;lt;ref name=&amp;quot;DerryLightning&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lightning F.53 was effectively a Lightning F.6 upgraded to become a multi-role fighter. The most notable change was the addition of underwing hardpoints capable of carrying 1,000 lb bombs and SNEB rocket pods. In addition, the 2&amp;quot; rocket pack from the Lightning F.1 was returned to carry air-to-air or air-to-ground rockets, and a new photo-reconnaissance pack was made available, in addition to the Firestreak and Red Top weapon packs.&amp;lt;ref name=&amp;quot;LightningF53PilotsNotes&amp;quot;&amp;gt;Lightning F Mk. 53, Pilots Notes&amp;lt;/ref&amp;gt; Various improvements were proposed for the F.53 including adapters to allow two bombs or rocket pods to be fitted to each underwing pylon, and dual rocket pods to be carried on the over-wing pylons (originally used for the fuel tanks on the F.6). While the dual underwing adapter would be approved for use on Saudi Lightnings the over-wing rocket pods never made it past mock-up stage.&amp;lt;ref name=&amp;quot;EnglishElectricAircraft&amp;quot; /&amp;gt; The T.55 was a T.5 upgraded to better reflect the Lightning F.53; it received the enlarged ventral tank and new wings of the Lightning F.6 and F.53.&amp;lt;ref name=&amp;quot;DerryLightning&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lightning F.6 compared to other variants===&lt;br /&gt;
With the Lightning F.6 being the ultimate version of the Lightning in RAF service some may find it surprising to hear that it lags behind most other Lightning models in terms of raw flight performance. With the F.6 it had chosen to sacrifice the raw performance of previous Lightnings in order to improve the aircraft's range and return the cannon armament. As an example, a Lightning F.1 could accelerate from stationary to 450 kts (833 km/h) within 36 seconds of brake release; while an F.6 would take 42 seconds to achieve the same.&amp;lt;ref name=&amp;quot;LightningF1ODM&amp;quot;&amp;gt;Lightning F.Mks 1,1A,2 &amp;amp;T.MK.4, Operating Data Manual&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;LightningF6ODM&amp;quot; /&amp;gt; Likewise, from brake release to 36,000 ft would take 2 minutes 18 seconds in a Lightning F.1; while a Lightning F.6 would take 2 minutes 42 seconds.&amp;lt;ref name=&amp;quot;LightningF1ODM&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;LightningF6ODM&amp;quot; /&amp;gt; By far the best performing Lightning variant was the F.3; it mated the much more powerful engines of the F.6 with the significantly lighter airframe of earlier Lightnings.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6615-development-lightning-f-6-saddled-to-a-skyrocket-en|Devblog]] ===&lt;br /&gt;
Development of the Lightning began in 1947, after the Ministry of Supply issued a requirement for the development of an experimental supersonic aircraft, in order to gain insights on supersonic flight and aircraft design. By 1949 however, the requirements were changed to incorporate fighter levels of manoeuvrability, thus kicking off the development process which would eventually result in the Lightning.&lt;br /&gt;
&lt;br /&gt;
While the first prototypes of the Lightning (P.1A) were designed to reach speeds of around Mach 1.5, in 1952, the decision was made to further develop a second batch of prototypes (P.1B), capable of reaching speeds of Mach 2. In August 1954, the P.1A prototype first took to the skies for its maiden flight, while the P.1B conducted its first flight in April 1957 and as the first British aircraft, reached speeds of Mach 2 in November.&lt;br /&gt;
&lt;br /&gt;
Following a successful test phase, the Lightning was ordered into production and subsequently entered service with the RAF in 1959. The aircraft served throughout the Cold War period - until 1988 - with many variants being created which improved the Lightning's performance further, most notably increasing its originally very limited range.&lt;br /&gt;
&lt;br /&gt;
With the advent of far more capable aircraft in the late stages of the Cold War, the over 330 Lightnings built were phased out of service in the late 1980s. Apart from its service with the UK, the Lightning also served with the armed forces of Kuwait and Saudi Arabia, the latter two being its only foreign operators.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=lightning_f6 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; caption=&amp;quot;Lightning F.6 Devblog Images&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lightning F.6 WTWallpaper 001.jpg|&lt;br /&gt;
File:Lightning F.6 WTWallpaper 002.jpg|&lt;br /&gt;
File:Lightning F.6 WTWallpaper 003.jpg|&lt;br /&gt;
File:Lightning F.6 WTWallpaper 004.jpg|&lt;br /&gt;
File:Lightning F.6 WTWallpaper 005.jpg|&lt;br /&gt;
File:Lightning F.6 WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TJNmzteLOk8|'''The Shooting Range #223''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|CDl68kOR9ig|'''The Shooting Range #191''' - ''Pages of History'' section at 04:56 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Phantom FG. Mk1|Phantom FG.1]]&lt;br /&gt;
* [[Phantom FGR.2]]&lt;br /&gt;
* [[MiG-21MF (Germany)|MiG-21MF]]&lt;br /&gt;
* [[MiG-21SMT]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6615-development-lightning-f-6-saddled-to-a-skyrocket-en|[Devblog] Lightning F.6: Saddled to a Skyrocket!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479190-lightning-f6/ [Forums&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Aircraft Data Sheets: Lightning F.6]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Bowman, M. (2009). Lightning Strikes Twice: The Story of the English Electric Lightning. Stroud: Amberley Publishing.&lt;br /&gt;
* Burke, D. (2016). English Electric Lightning. Retrieved from [https://www.thunder-and-lightnings.co.uk/lightning/history.php Thunder and Lightnings]&lt;br /&gt;
* Chorlton, M. (2012). The Lightning story - from P.1 to F.6. Aeroplane Icons, pp. 6-16.&lt;br /&gt;
* Darling, K. (2008). English Electric / British Aircraft Corporation Lightning Mks 1-6. Lulu.com.&lt;br /&gt;
* Derry, M. (2016). English Electric Lightning. Barnsley: Pen and Sword Aviation.&lt;br /&gt;
* Lightning F Mk 2A, Aircrew Manual. (1968). Warton Aerodrome, UK: English Electric Technical Services.&lt;br /&gt;
* Lightning F Mk. 53, Pilots Notes. (1983). Warton Aerodrome, UK: British Aircraft Corporation Ltd.&lt;br /&gt;
* Lightning F.Mk 6, Operating Data Manual. (1977). Warton Aerodrome, UK: English Electric Technical Services.&lt;br /&gt;
* Lightning F.Mks 1,1A,2 &amp;amp;T.MK.4, Operating Data Manual. (1975). Warton Aerodrome, UK: English Electric Technical Services.&lt;br /&gt;
* Pike, R. (2011). The Lightning Boys. London: Grub Street.&lt;br /&gt;
* Pilot's Notes, Lightning F.Mk 1 &amp;amp; F.Mk 1A. (1962). Warton Aerodrome, UK: English Electric Technical Services.&lt;br /&gt;
* Ransom, S., &amp;amp; Fairclough, R. (1987). English Electric Aircraft and their Predecessors. London: Putnam.&lt;br /&gt;
* Roux, E. (2007). Turbofan and Turbojet Engines Database Handbook. Lulu.com.&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer EEC}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U49074766</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Object_906&amp;diff=136557</id>
		<title>Object 906</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Object_906&amp;diff=136557"/>
				<updated>2022-09-09T07:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;U49074766: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_object_906&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]]. Combining a similar gun to the [[ASU-85]] on a turreted device and mobility from the [[PT-76B]], Object 906 is a perfect flanker.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Alloy ABT-101 (Hull)&lt;br /&gt;
* Rolled homogeneous armour (Turret)&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (77-79°) ''Front glacis'' &amp;lt;br&amp;gt; 30 mm (54-69°) ''Lower glacis'' &amp;lt;br&amp;gt; 20 mm (41-43°) ''Driver's port'' || 30 mm ''Top'' &amp;lt;br&amp;gt; 25 mm ''Bottom'' || 20 mm ''Top'' &amp;lt;br&amp;gt; 12 mm (40-67°) ''Bottom'' || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm (4-50°) ''Turret front'' &amp;lt;br&amp;gt; 25 mm (0-80°) ''Gun mantlet'' || 15 mm (41-49°) ''Front'' &amp;lt;br&amp;gt; 8 mm (22-39°) ''Rear'' || 8 mm (19°) &amp;lt;br&amp;gt; 8 mm (64-83°) ''Turret underside'' || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* Belly armour and hull underside above the tracks are 8 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=465|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-58 (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-58 (85 mm)|85 mm D-58]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -5°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.7 || rowspan=&amp;quot;2&amp;quot; | 4.30 || rowspan=&amp;quot;2&amp;quot; | 4.30 || rowspan=&amp;quot;2&amp;quot; | 4.30 || rowspan=&amp;quot;2&amp;quot; | 4.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-372 || APCBC || 245 || 242 || 230 || 216 || 202 || 190&lt;br /&gt;
|-&lt;br /&gt;
| 3BK7 || HEATFS || 300 || 300 || 300 || 300 || 300 || 300&lt;br /&gt;
|-&lt;br /&gt;
| OF-372 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-372 || APCBC || 1,040 || 9.3 || 1.2 || 14 || 77 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 3BK7 || HEATFS || 925 || 7.22 || 0.05 || 0.1 || 1,440 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| OF-372 || HE || 1,010 || 9.66 || 0 || 0.1 || 740 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:2.17.0.126''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 36&amp;amp;nbsp;''(+4)'' || 33&amp;amp;nbsp;''(+7)'' || 28&amp;amp;nbsp;''(+12)'' || 22&amp;amp;nbsp;''(+18)'' || 16&amp;amp;nbsp;''(+24)'' || 1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 6* (autoloader magazine) is a first stage ammo rack. It totals 15 shells.&lt;br /&gt;
** This rack gets filled first when loading up the tank and is also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least 1 shell.&lt;br /&gt;
** The restocking time is much longer than the normal reload time of the gun. Take this into account when playing.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
* Pack 16&amp;amp;nbsp;''(+24)'' shells to keep the hull empty of ammo.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|SGMT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As with every other light tank, this vehicle should be handled with caution on the battlefield since any enemy the 906 encounters can penetrate it. Use its awesome mobility and good, stabilized gun to provide a nasty surprise to the enemy from unexpected spots. Whether by river, lake, ocean, the 906 can navigate through all bodies of water within the limit of the battlefield. This tank is best used as a flanker, shooting on the move, reloading in the dark, popping up behind another hill to take another moving shot, this is a ninja tank.&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
'''Flanker'''&lt;br /&gt;
&lt;br /&gt;
Never fight an enemy head-on since the 906 will have to aim for the enemy's weak spots before firing while they don't have to worry about the same precision. Surprise is the 906's greatest advantage. Use the Object 906's great speed to take strange, curvy, distant paths to snipe the enemy from the rear/side early in the game. Do not forget to change cover often (every 2-3 shots) since those enemies can respawn and go straight towards the original firing position with its front armour towards it, resulting in much more difficult shots. In this case, use the 906's speed to fall back behind much more armoured allies and look at the map to see where allies may need help/where an enemy has been holding out for long.&lt;br /&gt;
&lt;br /&gt;
When flanking, unlike many other tanks: show the side armour. Since the armour cannot block any shot at this BR, speed is the Object 906's best option, just evade the shots and slow down solely to shoot at the enemy. In the occurrence, the tank gets hit, keep in mind that this lengthy vehicle makes APDS and HEAT rounds ineffective since they often pass straight through, such shot from the front could incapacitate all three crew members. Taking shots from the sides &amp;quot;isolates&amp;quot; each module for non-HE shells in such a way that they will only incapacitate one part of the tank at the time: the driver, the gunner or the engine. If the engine or driver gets shot, the inertia will often drag the 906 out of sights from the enemy. If the gunner gets shot, the 906 can still move behind cover to hide, the lack of gunner would then prevent the player from exposing the tank in an area the enemy knows is there. Just like a ninja, after taking a shot: hide, repair, reevaluate the situation, then move out to cause more havoc from unsuspecting locations.&lt;br /&gt;
&lt;br /&gt;
If an aircraft is aware of your presence search cover or hide in a treeline, '''Do not''' give away your exact location to the aircraft by firing at it. Putting bushes on top of your tank is a good idea.&lt;br /&gt;
&lt;br /&gt;
'''Rush'''&lt;br /&gt;
&lt;br /&gt;
One may be tempted to charge and capture the point for the team at the beginning of a game. In such a case, a cooperative team is necessary since the 906 cannot hold the point all by its lonesome. When capturing the point, turn the engine deck towards the enemy. This tactic can actually save the 906 from hasty shots to the hull without hindering the gun arc, though this will cause engine fires which can lead to a burning end if not handled quickly. In this case, take a shot at the now vulnerable foe and then use the FPE item to extinguish the fire. If the point gets swarmed by enemies, fall back and wait for allies to regroup for a counter-attack.&lt;br /&gt;
&lt;br /&gt;
'''Decoy'''&lt;br /&gt;
&lt;br /&gt;
Another unusual tactic is to attract enemy players' focus to the 906's location. Use the amphibious capability and other great mobility features to put the 906 in a tricky position to reach for a non-floating/non-flying enemy (often down a cliff, beside/in the water) in such a way that some players will fall into the trap of trying to reach the 906 through methods that expose their sides to allies or falling into the water. This tactic is very situational and is not a method that should be prioritized over any other tactics. It may not win battles, but it could destroy a few enemies, reducing the number of enemies threatening the overall allied team.&lt;br /&gt;
&lt;br /&gt;
;Tank Assault&lt;br /&gt;
&lt;br /&gt;
The Object 906 is a very capable tank in Tank Assault gamemode, largely due to its very fast reload rate, and extremely low cost (almost 4 times cheaper than MBTs / medium tanks). Since the AIs in Tank Assault don't try to angle their armour or present their front, their sides are very often exposed, which allows the Object 906 to quickly rack up kills. You should aim to take a position where you are covered from most sides except the direction where you are shooting, but you shouldn't worry about dying, at all.&lt;br /&gt;
&lt;br /&gt;
Generally, your role should be taken as the set-up/clean-up tank. You will often track or set enemies on fire, which makes them easy to pick-off for your team, or your armour-piercing shell with high explosives will cleanly knock out the tank with a single shot. With that shell, you can also clear out any stationary AIs, even if they are at a slight angle. Remember that top-tier vehicle (Abrams, Challengers etc.) have almost no lower side armour, and you can often penetrate and kill those tanks from the side at angles up to (almost) 60°.&lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
Any tank is a threat that should be avoided, flanked, and destroyed. However, some tanks are impervious to these tactics:&lt;br /&gt;
&lt;br /&gt;
The [[Maus]] has thick flanks at nearly 200 mm that can absorb any shots if angled properly. Do not shoot at it since it will only bring this behemoth to turn itself against the 906 (in this case, just withdraw from its firing arc). Still, it can be defeated in a manner like mammoth hunting: wait until the target gets isolated and encircle it, then shoot it on the sides, in the rear of the hull and always try to be out of its line of sight.&lt;br /&gt;
&lt;br /&gt;
[[T95]] (otherwise known as &amp;quot;Doom turtle&amp;quot;) should not be engaged. Its good all-around bouncy armour will defeat most shots even from the Object 906 will take on the move. To defeat it, take some height at its flank and aim carefully, otherwise, it will just drag its attention. This worthy opponent has a very fast hull turning rate, turning it into an impervious wall even towards any adversary, including the 906 if it notices it. Engage only if necessary.&lt;br /&gt;
&lt;br /&gt;
With the [[Tortoise]], the same caution is advised but it is way easier to flank since its side armour is flat.&lt;br /&gt;
&lt;br /&gt;
Be cautious while aiming at [[IS-3]], [[IS-4M]] and [[T-10M]] since their sides can bounce the 85 mm shots.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Tank has the fastest gun reload in the rank, tied with [[JaPz.K_A2]]&lt;br /&gt;
* Has an autoloader, meaning that&lt;br /&gt;
** A high &amp;quot;Weapon Reload&amp;quot; skill on its crew isn't needed&lt;br /&gt;
** The gun will be reloaded while extinguishing a fire&lt;br /&gt;
** Injured crew won't slow its reload rate&lt;br /&gt;
* Very hard-hitting 85 mm, even for Rank V matches&lt;br /&gt;
** Comes with an APHE as a standard shot - easily capable of knocking out tanks from the side&lt;br /&gt;
** The unlockable HEATFS shell lets the 906 comfortably fight heavier tanks&lt;br /&gt;
* Two-plane stabilized gun allows to fire on the move and while braking on almost any terrain&lt;br /&gt;
* Amphibious capability lets you move around maps with bodies of water more easily - rivers can also be easily crossed&lt;br /&gt;
* Very fast reverse speed, about -45 km/h, with fast acceleration towards -70 km/h &lt;br /&gt;
* Has neutral steering&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Virtually no armour&lt;br /&gt;
* Only 3 crewmen limits the survivability&lt;br /&gt;
* Turret bustle is protected by only 8 mm, heavy machine guns can easily penetrate and detonate the ammunition in the autoloader&lt;br /&gt;
* Overall, turret front is vulnerable to HMG at short distances&lt;br /&gt;
* Prone to destruction by overpressure&lt;br /&gt;
* Stock experience is horrible&lt;br /&gt;
** Mobility and accuracy are bad until relevant upgrades are researched and bought&lt;br /&gt;
* Awful gun depression of -5°&lt;br /&gt;
* Two-plane stabilizer becomes ineffective at speeds above 35-40 km/ph, especially on rough terrain&lt;br /&gt;
* When firing from the water, can accidentally sink itself&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The success of the [[PT-76B|PT-76]] amphibious tank prompted the development of a successor with improved characteristics on the battlefield. The PT-76 chassis was taken up by the Stalingrad Tractor Factory in 1962 to be improved.&amp;lt;ref name=&amp;quot;Russianprototype&amp;quot;&amp;gt;Preserved Tanks, ''Light Tank Development Prototype''&amp;lt;/ref&amp;gt; The vehicle was given the project name '''Object 906'''. Two were produced and tested between 1962-1963, each armed with an 85 mm cannon and also implemented the newer technology such as gun stabilization, autoloader, and a welded aluminium armour for weight-saving.&amp;lt;ref name=&amp;quot;WT906&amp;quot;&amp;gt;War Thunder, ''Object 906: River Mosquito''&amp;lt;/ref&amp;gt; The design proved reliable with a 300 hp engine and could reach a top speed of 75 km/h. Had it been adopted, the Object 906 would've been given the name PT-85, but the vehicle design never left the prototype stages and consequently never adopted. A single prototype still exists in Kubinka Tank Museum.&lt;br /&gt;
&lt;br /&gt;
The Object 906 should not be confused by another project of the same name and purpose to upgrade the PT-76, though this one had a 90 mm D-62 gun and never left the drawing boards&amp;lt;ref name=&amp;quot;Russianprototype&amp;quot; /&amp;gt;. There was also a separate PT-85 that also had a PT-76 chassis with an 85 mm gun, though this model had a cast turret.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_object_906 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Fjh-tTr6TPs|'''Best Combo #2'''  discusses the {{PAGENAME}} at 4:27  - ''War Thunder Official Channel''|SJoW-2_6J6o|'''Amphibious tanks'''  discusses the {{PAGENAME}} at 4:38  - ''War Thunder Official Channel''|GoXrA91hUSk|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|CNyryM-9g7g|'''{{PAGENAME}} - Tank Review - Frantic Biting''' - ''Napalmratte''|UDvzWT2BSg4|'''The Shooting Range #28''' - ''Metal Beasts'' section at 00:44 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[PT-76 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Object 685]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4351-development-object-906-river-mosquito-en|[Devblog] Object 906: River Mosquito]]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;/div&gt;</summary>
		<author><name>U49074766</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pvkv_m/43_(1946)&amp;diff=127801</id>
		<title>Pvkv m/43 (1946)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pvkv_m/43_(1946)&amp;diff=127801"/>
				<updated>2022-04-25T12:02:06Z</updated>
		
		<summary type="html">&lt;p&gt;U49074766: grammer changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_pvkv_m43_1946&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Pvkv_m43_(1946).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Survivability of this tank is bad for multiple reasons. &lt;br /&gt;
&lt;br /&gt;
It's most likely that the Pvkv won't survive even one direct hit due to how the crew is allocated. Additionally, if the driver gets taken out, or even worse, an engine or transmission is damaged, the {{PAGENAME}} can only shoot in a small area in front of the tank due to the turretless design. &lt;br /&gt;
[[File:Hulldown in Pvkv m-43 (1946).jpg|thumb|right|Stay away from enemies, occasionally check your front to avoid getting suddenly obliterated, keep sniping.]]&lt;br /&gt;
The frontal armour has a maximum effective thickness of around 80 mm of rolled homogeneous armour when fighting head-on, which won't save it from any shots at its BR. On the side, the SPG have 30 mm maximum protection, and on the rear 25 mm. Lower frontal plate armour is exactly the same as the [[Strv m/42 EH]], since they both share the same hull. Because the vehicle is open topped, no matter what the user does it will always be very vulnerable to the aircraft and HE. Even 7 mm MGs can destroy it in one or two precise bursts.&lt;br /&gt;
&lt;br /&gt;
To survive, the {{PAGENAME}} must stay as far away from enemies as possible to reduce their shells' penetration power while also angling in both horizontal and vertical plane to increase its raw armour value. The easiest way to do that is to find a hill which still allows the gun to fire down, but angle the Pvkv as much as possible, then angle to the left as much as the gun allows the Pvkv to do so (since it can turn further to the right). At about 800 m range it becomes difficult for the light tanks to penetrate the frontal armour, at about 1,200 m range, when angled in both dimensions, armour will be able to sometimes deflect even German APHE (as long as it's not fired by a heavy SPG, which have incredibly high penetration). &lt;br /&gt;
&lt;br /&gt;
In AB, an aggressive play-style will put you at a disadvantage, it's a good idea to relocate between shots so that the enemy has problems aiming at the Pvkv. In RB, it's usually unnecessary as any enemy will have terrible zoom and will probably miss at least once before landing any kind of a hit.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=582|rbMinHp=363}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the Pvkv m/43 (1946) is nearly identical to the [[Strv m/42 EH]]. Driving forward, it can easily reach 40 km/h, even on rough terrain, so you will likely be one of the first vehicles at the cap. While shining when moving forward, the tank destroyer is slow in reverse, with a maximum speed of -5 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|pvkan m/43 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main gun is the 75 mm pvkan m/43 cannon. While having excellent penetration and velocity, the reload is, considering the calibre and the open top, pretty long at 8.7 seconds with unskilled crew. In comparison, the German 75 mm guns only take about 6.5 seconds to reload. &lt;br /&gt;
&lt;br /&gt;
The gun accuracy is pathetic until all accuracy modifications are researched, being reliable only up until ~600 m range until then.&lt;br /&gt;
&lt;br /&gt;
The tank destroyer has no turret, it can only move the gun in about 33° arc in front of the tank, with 7 more degrees possible to the right. The gun depression of -15° is great, and the elevation of 20° is average.&lt;br /&gt;
&lt;br /&gt;
The gunsight has an excellent magnification of 8x-16x, which is amazing. Most opponent will have around 1.5x-3x, making it well equipped for sniping.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[pvkan m/43 (75 mm)|75 mm pvkan m/43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 43 || rowspan=&amp;quot;2&amp;quot; | -15°/+20° || rowspan=&amp;quot;2&amp;quot; | -13°/+20° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
The stock shell is the '''slpprj m/41''' uncapped AP shot with decent penetration, but poor post-penetration values. Also, it tends to ricochet.&lt;br /&gt;
&lt;br /&gt;
Once you unlock the '''slpgr m/43''' APCBC shell, which is unfortunately a Tier IV modification, you have almost the best regular ammunition at the battle rating. The shell is similar to the one used by the [[Pvkv II]], though it has slightly less penetration because of the lower muzzle velocity. Though its a bit slower, it still can penetrate any heavy tank within BR range on direct hit, and at point blank range it usually can penetrate tanks relying on angled armour (but not always). Also the shell does high post penetration damage, because of the 110 g TNT filler.&lt;br /&gt;
&lt;br /&gt;
The HE '''sgr m/38''' is useful when dealing with open topped SPG at the rank, as they tend to sustain or bounce kinetic shots. Avoid using it on [[Sturer Emil]] or the likes of it without the element of surprise, as it has superior gun depression and will annihilate the {{PAGENAME}} before it can even fire.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/41 || AP || 139 || 136 || 121 || 104 || 90 || 78&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 149 || 146 || 132 || 116 || 102 || 89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/41 || AP || 815 || 6.63 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 840 || 6.43 || 0 || 0.1 || 690 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 890 || 6 || 1.2 || 14 || 110 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks Pvkv m-43 (1963).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.154''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''43''' || 42&amp;amp;nbsp;''(+1)'' || 26&amp;amp;nbsp;''(+17)'' || 23&amp;amp;nbsp;''(+20)'' || 19&amp;amp;nbsp;''(+24)'' || 16&amp;amp;nbsp;''(+27)'' ||7&amp;amp;nbsp;''(+36)''|| 1&amp;amp;nbsp;''(+42)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pvkv m/43 1946 has a 8 mm ksp m/36 machine gun mounted on a ring above the commander, where it can traverse 360°, and elevate 65°.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 648 || -20°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Pvkv m/43 (1946) is an excellent sniper due to its amazing gunsight zoom, great gun depression and deadly cannon. This tank destroyer unfortunately cannot perform as well when played as a regular tank, as it lacks the agility, gun traverse, and armour to flank or confidently take hits. Thus, to best utilise its sniper potential, the player must memorise various spots for sniping on different maps. &lt;br /&gt;
&lt;br /&gt;
Good spots particularly for the Pvkv m/43 (1946) often have the following characteristics: &lt;br /&gt;
&lt;br /&gt;
* The spot is at a good distance from the front line (around 800-1,200 m): obviously, the long range is to take full advantage of the superior gunsight zoom of 16x max. With this sight, the Pvkv m/43 (1946) is able to observe distant environment with unmatched clarity. The further it is from the target area, the harder it is for the enemies to effectively spot, aim and hit the player, while the player can still comfortably aim. &lt;br /&gt;
* The spot has a slope:  hills or light inclines allow the Pvkv m/43 (1946) to perform hull-down when fighting. The Pvkv m/43 (1946) has -15° gun depression which is generally enough to depress the gun behind most hills. When hull-down, the tank destroyer presents a much smaller profile, increasing its concealment; it also significantly betters the frontal protection, as the frontal armour of angled 70 mm is now at a greater angle, allowing it to deflect more shells. When used in conjunction with range, the Pvkv m/43 (1946) will be able to resist certain cannons like the US 75 mm M3 and the Soviet's 76 mm F-34.&lt;br /&gt;
* The spot overlooks a crucial passageway: this is the key to success for not only the Pvkv m/43 (1946), but for all long-range snipers in general. Such spots that afford a view on popular passageways will most certainly guarantee target supplies and can even strategically cut off the opponents' supports, leading to a victory. If the player gets to battle position quickly, destroying passing enemies will prevent them from getting to good positions/cap points on time at the start of a match. In later stages of a match, a sniper at such position usually means that any enemies going to the frontline to support will most likely be destroyed before reaching their destination, allowing friendlies to push deeper and strengthen their defence. Of course, it is vital to practice gunnery -- the targets will usually be busy driving far away at full speed! Missing a shot due to poor lead can result in some allies being destroyed by the target you failed to destroy. &lt;br /&gt;
* The spot has vegetations and/or hard covers: plants can partially cover up the Pvkv m/43 (1946), delaying the time before enemies spot you in RB/SB. Hard covers give a safety shelter in case the player is being targeted. Vegetation can also sometimes prevent HE/HEAT from reaching the SPG, which is great, considering that the {{PAGENAME}} is open-topped and would otherwise instantly explode.&lt;br /&gt;
&lt;br /&gt;
There will often be situations where the player needs to either push forward with the team or to retreat under attack. This is when good map-reading skills come into play: the great spots you fought at earlier might become dangerous when the tide changes. For example, a corner at the friendly side can become quite menacing as a few enemy pushes to there. Therefore you must practice how to quickly find new spots at anywhere on the map, as well as to correctly identify which new area/passageway to ambush. The Pvkv m/43 (1946)'s mobility allows you to change position in time. Custom battles provide a great place to practice such skills. &lt;br /&gt;
&lt;br /&gt;
As the match progresses, you might lose the opportunity to pick on targets far away and instead have to enter close quarter combat. Although the Pvkv m/43 (1946) is now more vulnerable, with the right ambush position you will still be able to fight. However, one aspect to note is that the high gunsight zoom can become a problem in a face-to-face standoff. Most players are likely to subconsciously enlarge the zoom after entering sniper mode, and due to the high zoom, you will only be able to see an extremely limited part of the target. It will be more awkward if the target is moving. Therefore you need to not always use 16x zoom to adapt CQC.  &lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting''':   &lt;br /&gt;
&lt;br /&gt;
* [[R3 T20 FA-HS]]: this is a well known car, famous for its insane speed. It can appear at unexpected positions very early in the match and can be quite annoying to deal with. If an R3 charges at you from the front, your frontal armour can resist all its shells. Try your best to get your gun on target and finish it off before it can flank to your side. If, unfortunately, it gets to your flank, reverse and traverse the hull to aim your cannon to it while getting some separation. Note that the R3 is quite likely to get slowed down/stopped by obstacles like fences and trees due to its light weight, thus if you are at an urban/forest area the R3 may get stuck while circling, gifting you a few precious seconds to target it. In the worst case scenario, the R3 will tear through the Pvkv m/43 (1946)'s poor side/rear armour with its rapid firing autocannon and take out all your crew in an instant.  &lt;br /&gt;
* [[KV-1E]] / [[KV-IB (Germany)|▀KV-IB]]: although the Pvkv m/43 (1946) carries a powerful cannon, there are still tougher nuts to crack, such as these two. They are uparmoured KV-1 models, featuring ~105 mm hull and turret armour on the front and parts of the sides. Armour of this thickness can be quite challenging to penetrate given that the Pvkv m/43 (1946) might usually be shooting over long distances. If the KV-1 is angling, hold your fire to avoid exposing your position. Only shoot if their armour is facing you without any angles, this is when you have the best chance to score successful penetrations. When shooting up close, try targeting the gun mantlet which is not covered by additional armour plates. Upon penetration, the KV-1 will often get crippled if not destroyed in one shot.&lt;br /&gt;
* [[Sturer Emil]]/[[Dicker Max]] (AB): These SPGs have better adaptability with terrain and generally it's impossible to attack them before they saw and attacked you. Their ammunition can breach even the strongest angled heavy tanks, let alone the pathetic armour of the {{PAGENAME}}. They also have a tendency to survive a single HE hit due to how they are constructed. Attack only if they look somewhere else, otherwise hide immediately and ask for an airstrike.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent gun for its BR once fully upgraded&lt;br /&gt;
* Very effective APCBC round with high velocity and adequate amount of explosive filler&lt;br /&gt;
* High magnification of x8.0-x16.1 - most tanks at the battle rating only have x1.5-x3.0&lt;br /&gt;
* Very good gun depression &lt;br /&gt;
* Machine gun can elevate to 90° and has a high ammo capacity of 2,000 rounds&lt;br /&gt;
* Trajectory of machine gun follows both APCBC and AP rounds trajectories close enough up to ~500 m&lt;br /&gt;
* Decent mobility&lt;br /&gt;
* Technically can survive SPG fire from 1.2 km if angled&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turretless design combined with poor reverse gear&lt;br /&gt;
* Low survivability and ineffective armour for head-on fights&lt;br /&gt;
* Machine gun performs poorly against lightly armoured vehicles and aircraft due to its low calibre&lt;br /&gt;
* Low versatility - the ultra high zoom can be annoying in close quarters and can make you vulnerable to flanking&lt;br /&gt;
* Long reload relative to its opponents&lt;br /&gt;
* Open top means enemy planes are able to strafe the vehicle and easily knock out the crew regardless of what you do&lt;br /&gt;
* Ridiculously bad stock experience due to the poor gun accuracy and poor stock shell, which tends to bounce off popular tanks even when it hits&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During World War 2, the need for tank destroyers became evident, and Germany had great success with the [[StuG III G|StuG III]] and StuG IV. Because of the success of those platforms, Sweden decided to create a tank destroyer similar in concept to the StuG's. Landsverk created a design in 1942, based on the chassis of the [[Strv m/42 EH|Strv m/42]]. It was chosen by the Swedish military and was given the designation Pansarvärnskanonvagn m/43, or '''Pvkv m/43''' for short.&lt;br /&gt;
&lt;br /&gt;
The Pvkv m/43 used the chassis of the Strv m/42, but with a casemate superstructure replacing the turret. The superstructure was located at the front of the vehicle, and the glacis was sloped. It had an open tarp to keep the weight down, and used a tarp to protect the crew from the elements. The Pvkv m/43 had a crew of 4, and was initially armed with a 75 mm luftvärnskanonen m/36 antiaircraft gun, modified with a longer barrel for increased armour penetration. The gun could traverse 15 degrees to the left and right. It had a Ksp m/39 machine gun as the secondary armament. It was powered by a Volvo A8B engine producing 360 hp. The gearbox was different than the gearbox of the Strv m/42, and the drive wheels had to be reinforced to handle the increased weight of the vehicle. The Swedish military ordered 87 Pvkv m/43 in 1942, but deliveries were delayed and the last vehicle was delivered in 1948.&lt;br /&gt;
&lt;br /&gt;
In 1954, the vehicle was given an armoured roof to better protect the crew. Other improvements included a muzzle break, a gun rest, and a gas ejector. The Strv m/41 was retired from service in 1957, which allowed the two Scania-Vabis L603 engines per vehicle to be used in the Pvkv m/43. The two L603  engines produced less horsepower (320 hp) than the Volvo A8B, but were much more reliable. In 1970, the Pvkv m/43 was retired from service, and the guns were used in static fortifications until 1995.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_pvkv_m43_1946 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Pansarvärnskanonvagn_m/43|[Wikipedia] Pansarvärnskanonvagn m/43]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Pansarvärnskanonvagn m/43. (2020, April 6). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Pansarv%C3%A4rnskanonvagn_m/43&amp;amp;oldid=949440407&lt;br /&gt;
&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U49074766</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T26E5&amp;diff=123662</id>
		<title>T26E5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T26E5&amp;diff=123662"/>
				<updated>2022-02-21T13:29:14Z</updated>
		
		<summary type="html">&lt;p&gt;U49074766: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other T26&lt;br /&gt;
| link = T26E1-1&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_t26e5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The T26E5 is an American assault tank intended to be used like [[M4A3E2]]. It is based on the [[M26]] Pershing and uses the same 90 mm M3 gun but has additional armour on the front and the turret. Therefore, the T26E5 is able to effectively combat late World war II vehicles with greater efficiency compared to its predecessors.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The frontal armour is quite strong, able to resist common weapons such as the 7,5 cm KwK 42 and the 8,8 cm Kwk 43 if angled properly. A notable weak spot on the front glacis is the machine gun port but it is a small target and is difficult to hit. The other notable weak spot is the lower front plate. With relatively thin lower glacis, it is not able to absorb rounds from most guns, and there is no transmission to absorb a penetrating shell. However, the side armour can protect you to a certain degree when angled.&lt;br /&gt;
&lt;br /&gt;
The turret armour is strong, consisting of variable thickness armour ranging from 150 to 300 mm thickness, with the mantlet ranging from about 100 to 200 mm of protection. A notable weakness in the turret is the first stage ammo, stowed on the left side of the turret, protected by about 170 mm of armour, plus 20 mm from an added track segment. Any penetrating shell hitting the turret from this side will most likely knock out all of your crew members in the turret as well as detonate the first-stage ammo rack.&lt;br /&gt;
&lt;br /&gt;
The cupola with only 76 mm thickness can be penetrated by an APHE shell, taking out your gunner and commander, however the cupola is small in size, and is not an easy shot to make.&lt;br /&gt;
&lt;br /&gt;
Survivability is about average for a tank of this type. You have 5 crew members, which is standard for US tanks at this time, but the turret is cramped, and a well placed shot can destroy the tank entirely if said round has an explosive filler.&lt;br /&gt;
&lt;br /&gt;
Additionally, this tank only has 25 mm of protection on the roof, making it vulnerable to attacking aircraft with heavier ground focused weapons.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull sides, rear and roof)&lt;br /&gt;
* Cast homogeneous armour (Front hull, turret, gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 152.6 mm (46°) ''Upper front glacis'' &amp;lt;br&amp;gt; 242 mm (21-35°) ''Upper front bulge'' &amp;lt;br&amp;gt; 25.4 mm ''MG port'' &amp;lt;br&amp;gt; 101.6 mm (31°) ''Lower front glacis'' || 76.2 mm ''Fighting compartment'' &amp;lt;br&amp;gt; 50.8 mm ''Engine compartment'' || 50.8 mm (7°) ''Upper rear plate'' &amp;lt;br&amp;gt; 22.2 mm (72°) ''Lower rear glacis'' || 152.6 mm (44°) ''Front glacis'' &amp;lt;br&amp;gt; 22.2 mm (0-20°) ''Fighting &amp;amp; engine compartments'' &amp;lt;br&amp;gt; 5 mm (10°) ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 170-229 mm (24°) ''Turret front'' &amp;lt;br&amp;gt; 177.5 mm (cylindrical) ''Gun mantlet''|| 160 mm (cylindrical) ''Front &amp;amp; centre'' &amp;lt;br&amp;gt; 110 mm (8°) ''Rear'' || 127 mm (2°) || 25 mm (0-7°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; | 76.2 mm (conical) || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and torsion bars are 20 mm thick.&lt;br /&gt;
* Mudguards and storage boxes are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The T26E5 use the same engine as the M26 Pershing. It has a poor power-to-weight ratio and its top speed is 40-43 km/h. But expect the average cruising speed to be closer to 30 km/h. When off-road the speed will drop even more. Lacking neutral steering, it might be difficult for the heavy tank to turn in urban environment. As such, the player should plan the route they want to take carefully and avoid flanking manoeuvres that will take a lot of time.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=646|rbMinHp=442|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M3 (90 mm)|90 mm M3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 19.4 || 26.9 || 32.6 || 36.1 || 38.4 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The T26E5 uses the same standard ammunition found in the other 90 mm M3 cannons. When first unlocked, the T26E5 will have an APBC(T33) shell as its default round. The APBC has decent characteristics, but since it doesn't have any explosive filler, it should be replaced by the APCBC(M82) shell as soon as possible. The APCR shot can be used to penetrate some heavily armoured vehicle such as the [[Tiger II (H)]], the [[Ferdinand]] or the [[Jagdtiger]] but the player should be aware of the poor post-penetration damage of the APCR projectile. Thus, the APCR should be used as a last resort against an already disabled tank. Additionally, the HE shell can be used to damage lightly armoured vehicles and the smoke shell can be used to provide smoke cover for teammates or to blind entrenched enemy tanks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| T33 shot || APBC || 175 || 172 || 160 || 146 || 132 || 122&lt;br /&gt;
|-&lt;br /&gt;
| M82 shot || APCBC || 173 || 170 || 159 || 147 || 135 || 124&lt;br /&gt;
|-&lt;br /&gt;
| M304 shot || APCR || 287 || 281 || 259 || 234 || 211 || 191&lt;br /&gt;
|-&lt;br /&gt;
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| T33 shot || APBC || 853 || 10.91 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M82 shot || APCBC || 813 || 10.94 || 1.2 || 14 || 137.2 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| M304 shot || APCR || 1,021 || 7.62 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| M71 shell || HE || 823 || 10.55 || 0 || 0.1 || 925 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M313 || 821 || 10.7 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || 65&amp;amp;nbsp;''(+5)'' || 56&amp;amp;nbsp;''(+14)'' || 48&amp;amp;nbsp;''(+22)'' || 40&amp;amp;nbsp;''(+30)'' || 32&amp;amp;nbsp;''(+38)'' || 24&amp;amp;nbsp;''(+46)'' || 17&amp;amp;nbsp;''(+53)'' || 11&amp;amp;nbsp;''(+59)'' || 1&amp;amp;nbsp;''(+69)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_M26.png|right|thumb|x250px|[[Ammo racks]] of the M26 (identical).]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* 1 shell from rack 7 is fired after rack 1 is emptied. For the purpose of clarity, it is counted as belonging to rack 2 in the table above.&lt;br /&gt;
* Rack 9 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 9 - 1 - 2 - etc. until 8.&lt;br /&gt;
* If you pack 17&amp;amp;nbsp;''(+53)'' shells, it will keep most of the hull empty of ammo.&lt;br /&gt;
* Full reload speed will be realized as long as shells are available in the ready rack 9. If the ready rack is empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm M2HB Browning can shred light tanks and also engage low-flying aircraft to a certain degree. The coaxial 7.62 mm machine gun is not able to damage anything except open-topped vehicles and unarmoured trucks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 577 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The T26E5 is a heavy tank and should be played like one: stick with allies and move slowly. It is best used in positions that have concealment, this allows you to get the first shot off. When in positions with cover, you should wait for enemies to come to you. Generally, the better the position the better the tank will perform. Its armour can defend against some MBTs of the BR, but do not rely on it, and in uptiers it can struggle when against better rounds. It's best to try and cover your flank, as pretty much any round at the BR will penetrate your sides. This can be done by having teammates nearby, or a good position. In close range situations, it would be best to use the M82 round, but it must be aimed well. When it hits weak spots, the explosive filler is large enough to take out several crew members. If not, it can bounce easily against sloped armour. For medium and longer ranges, the M304 round will work better, but you will have to aim at specific components within the tank, as the APCR round does not inflict as much post-penetration damage as the M82 round. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Adequately armoured, capable of shrugging off shells fired by lower-calibre armaments&lt;br /&gt;
* 90 mm M3 cannon is a noticeable upgrade from the Jumbo's 76 mm M1 cannon&lt;br /&gt;
* APCR shell is able to penetrate most heavily armoured targets&lt;br /&gt;
* Weak spots are relatively small and difficult to hit&lt;br /&gt;
* Serves the same purpose and role as the preceding M4A3E2 (76) W Jumbo&lt;br /&gt;
* M82 has insane damage potential - either destroys in a single hit or severely cripples your target&lt;br /&gt;
* Frontal armour can, when properly angled, even shrug off the dreaded 88 mm shells fired by the Tiger II&lt;br /&gt;
* Stronger lower frontal plate than on the regular M26's&lt;br /&gt;
* Reverse speed is decently high and fairly responsive&lt;br /&gt;
* Strong mantlet armour, a true force to be reckoned with in a hull-down fighting position&lt;br /&gt;
* Decent zoom and relatively wide FOV in the gunner's sight&lt;br /&gt;
* Fairly quick turret rotation&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 90 mm M3 is inadequate in uptiers&lt;br /&gt;
* M82 shot does not like sloped armour - bounces frequently&lt;br /&gt;
* Front armour is vulnerable to heavier weapons (such as the 122 mm D-25T and 8,8 cm KwK43)&lt;br /&gt;
* Increased armour makes the vehicle even more sluggish than the already sluggish M26 its based on&lt;br /&gt;
* Very low power-to-weight ratio - sluggish acceleration and low reactive mobility&lt;br /&gt;
* Average survivability&lt;br /&gt;
* Struggles when uptiered - its armour loses its value due to facing more potent ammunition and the mobility and speed is too low to keep up with the faster, more manoeuvrable cold war MBTs it can face&lt;br /&gt;
* Large muzzle break - expect your gun to be knocked out frequently&lt;br /&gt;
* First stage ammunition is stored upright in the turret - ammo detonations are quite frequent&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_t26e5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|EEYQxY0UIa8|'''The Shooting Range #278''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|gGNhUukIL1I|'''The Return of Armor Meta! - T26E5''' - ''JustinPlaysYT'' (Review starts at 2:51)}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M26 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ordnance Department}}&lt;br /&gt;
{{USA heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U49074766</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lago_I&amp;diff=123661</id>
		<title>Lago I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lago_I&amp;diff=123661"/>
				<updated>2022-02-21T13:17:00Z</updated>
		
		<summary type="html">&lt;p&gt;U49074766: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_lago_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish medium tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 34 mm (13°) ''Upper Plate'' &amp;lt;br&amp;gt; 20 mm + 24 mm (spherical) ''MG port'' &amp;lt;br&amp;gt; 20 mm (76°-81°) ''Upper Glacis - Top''&amp;lt;br&amp;gt; 15 mm (48°-77°) ''Upper Glacis - Bottom''&amp;lt;br&amp;gt; 34 mm (cylindrical) ''Lower Glacis - Top''  &amp;lt;br&amp;gt; 34 mm (60°) ''Lower Glacis - Bottom'' || 24 mm ''Top - Front'' &amp;lt;br&amp;gt;  24+10 mm ''Top - Rear'' &amp;lt;br&amp;gt;  34 mm ''Bottom'' || 24 mm (8°) ''Upper plate'' &amp;lt;br&amp;gt; 24 mm (32°) ''Lower glacis'' || 9 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret || 34 mm (20°-80°) ''Turret front'' &amp;lt;br&amp;gt; 20 mm (0°-48°) ''Gun mantlet'' &amp;lt;br&amp;gt; 20 mm (Rounded) ''Machine Gun Port'' || 38 mm || 20 mm ''Lower'' &amp;lt;br&amp;gt; 15 mm ''Upper'' || 20 mm ''Front'' &amp;lt;br&amp;gt; 9 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
|Cupola || 34 mm (23°) || 28 mm || 28 mm || 9 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Turret ring: 30 mm&lt;br /&gt;
* Turret ring guard: 30 mm&lt;br /&gt;
* Tracks and suspension: 15 mm&lt;br /&gt;
* Fenders: 4 mm&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=442|rbMinHp=252}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan m/38 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan m/38 (37 mm)|37 mm kan m/38]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 18.6 || 25.7 || 31.2 || 34.5 || 36.7 || rowspan=&amp;quot;2&amp;quot; | 4.03 || rowspan=&amp;quot;2&amp;quot; | 3.57 || rowspan=&amp;quot;2&amp;quot; | 3.29 || rowspan=&amp;quot;2&amp;quot; | 3.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.6 || 13.6 || 16.6 || 18.3 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/38 || APBC || 59 || 55 || 41 || 28 || 19 || 13&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/39 || APBC || 55 || 51 || 37 || 26 || 17 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3,7 cm slpprj m/49 || APDS || 105 || 103 || 97 || 89 || 82 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/38 || APBC || 785 || 0.74 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/39 || APBC || 800 || 0.74 || 1.2 || 9 || 15 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| 3,7 cm slpprj m/49 || APDS || 1,150 || 0.71 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.56''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''100''' || 81&amp;amp;nbsp;''(+19)'' || 71&amp;amp;nbsp;''(+29)'' || 61&amp;amp;nbsp;''(+39)'' || 51&amp;amp;nbsp;''(+49)'' || 41&amp;amp;nbsp;''(+59)'' || 34&amp;amp;nbsp;''(+66)'' || 28&amp;amp;nbsp;''(+72)'' || 21&amp;amp;nbsp;''(+79)'' || 14&amp;amp;nbsp;''(+86)'' || 8&amp;amp;nbsp;''(+92)'' || 1&amp;amp;nbsp;''(+99)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 3 to 5, shells disappear from the rack only after you've fired all shells in the set.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Lago I is armed with a 8 mm ksp m36 machine gun, useful for hitting lightly armoured AA vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,250 (250) || 649 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lago I is a medium tank one has to get used to. It has a 37 mm gun with a short barrel similar to that of the early Panzer III's [[KwK36 (37 mm)|37 mm KwK 36]], which gives it inadequate penetration against better-armoured targets. Enemy tanks with an effective armour of above 55-60 mm will be a concern against the stock shell slpprj m/38 and the upgraded slprg m/39, but the 3,7cm slpprj m/49 might be sufficient when it is unlocked.&lt;br /&gt;
&lt;br /&gt;
The armour of the Lago I might look weak with it being 34 mm maximum at the front, giving it a similar armour to that of a light tank, but it can still bounce shells with its angled armour. Angling the armour gives the {{PAGENAME}} more effective armour than it actually has, which can make it a difficult tank for inexperienced tankers to fight. But even while angled, the Lago I has lots of weak spots in the front where its armour is less than 34 mm thick or is flat, which makes it vulnerable to most tanks at its BR.&lt;br /&gt;
&lt;br /&gt;
The Lago I has a great power-to-weight ratio, giving it an excellent acceleration and manoeuvrability. Use its great acceleration to get into positions where the slpprj m/38 and slprg m/39 will actually penetrate the enemy vehicle. The Lago I equipped with slpprj m/49 can pose a serious threat to more heavily armoured vehicles like the [[B1 ter]] and [[M4A3 (105)]] as the sabot has excellent penetration for its BR. However, sabot rounds have poor post-penetration damage and you should therefore aim to disable the enemy crew rather than try to knock out the whole vehicle.&lt;br /&gt;
&lt;br /&gt;
The Lago I's engine also allows it to reach its top speed fast, having great acceleration can make a huge different when it comes to survival. Being able to avoid shells with its narrow and small silhouette, it can move around the battlefield quickly like a light tank, however it has one drawback as its limited speed of 45 km/h makes it slower than a light tank, though this is still an adequate speed to move around slower targets and to pose a serious threat. But it also has a slow reverse speed of -7 km/h which makes it harder to hide after peeking around a corner after taking a shot or fire off a shot.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* '''B1 bis/ter:''' Can pose a serious threat to the Lago I if unattended, the B1's 47 mm can penetrate the Lago I if gets into close combat. The 75 mm can also pose a serious threat to the Lago I if the shell hits. If the Lago I is not equipped with the slpprj m/49 APDS round, it will have a struggle to defeat the armour of the B1, specially against the more armoured version Ter which puts the Lago I in a huge disadvantage if fighting in close quarters. If equipped with slpprj m/49, the B1's can be fought at distance where the Lago I will have the advantage.&lt;br /&gt;
* '''[[M4 Sherman (Family)|M4 Sherman]]:''' Low rank Shermans like M4A1 and M4A3 105 can pose a serious threat, having mobility and guns capable of eliminate the Lago I with ease. Their short 75 mm and 105 mm can easily penetrate the Lago I and close range and at distance. These are highly dangerous enemies for the Lago I even if equipped with APDS rounds. The angled armour of the Shermans can easily bounce the 37 mm rounds of the Lago. You must be more careful where you aim when fighting Shermans. But even if the Shermans are a dangerous target, they are not invincible for the Lago I can deliver a well-placed shot, or a flanking manoeuvre could give the Lago the penetration it needs to cause serious damage to the Shermans.&lt;br /&gt;
* '''[[T-34]]:''' T-34 is also one of the tanks the Lago I needs to be wary of, T-34 is a threat for inexperienced Lago I users. The sloped hull of the T-34 can bounce most APDS and APCBC rounds, but the T-34's turret is a weak spot making them less of a threat than Sherman tanks.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Still effective in up-tiers, since it has access to a high-penetrating APDS shell with an amazing 105 mm penetration and high velocity&lt;br /&gt;
* -10 degrees gun depression means that it can adapt different terrains well&lt;br /&gt;
* Quite fast and mobile&lt;br /&gt;
* Sufficient power to weight ratio ensures mobility on bad terrain&lt;br /&gt;
* Good turret traverse speed&lt;br /&gt;
* Small target&lt;br /&gt;
* Fast reload time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible stock grind - APDS is the only acceptable shell for the battle rating, and it is tier IV modification, while the other shells are extremely weak and wholly inadequate for the opponents you will have to face&lt;br /&gt;
* Armour is inadequate to resist any shells, even a [[Pz.II (Disambiguation)|Pz.II]] can penetrate it frontally&lt;br /&gt;
* Very average reverse speed of -7 km/h&lt;br /&gt;
* 9 mm roof armour can be penetrated by common aircraft armaments such as 12.7 mm M2, and 15 mm MG151&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Landsverk Lago was an interwar medium tank design. It was designed in 1936 as an export medium tank by Landsverk. One prototype was made to be sent to Hungary for trials, but the Swedish government banned exporting military equipment. As such, the Lago was given to the Swedish military for trials. There were six Lago prototypes. The Lago I had a twin 140 hp engine, a crew of five, a 37 mm Bofors cannon, and 3 machine guns. It weighed 15 tonnes. The Lago never reached the production phase, but it became the basis of the Strv m/42, which saw lengthy service in the Swedish military.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6596-development-lago-i-the-medium-from-the-north-en|Devblog]] ===&lt;br /&gt;
During the 1930's, the Swedish Landsverk company, like many other European arms manufacturers, wished to capitalize on the growing tensions on the continent in order to secure new production and licencing contracts. Among the most profitable markets was the one for new armoured fighting vehicles. As a result, Landsverk began developing a whole range of new combat vehicles during the 1930's, aimed solely at the export market.&lt;br /&gt;
&lt;br /&gt;
Among them was the L-60 light tank, whose basis Landswerk used to develop the larger and heavier Lago tank. While the L-60 saw some commercial success, the Lago tank received little interest from foreign customers. However, after some time passed, the Swedish military changed their doctrine and sought to procure a medium tank themselves. Given that Landsverk already developed the Lago, Swedish military officials turned to the company with the orders to further develop the design.&lt;br /&gt;
&lt;br /&gt;
In the end, the Lago tank went through multiple prototype stages and was ultimately used only as a testbed for the development of the subsequent Strv m/42 and Pvkv m/43 tanks. The vehicle never had any production orders and didn't take active part in any conflicts. Due to its design however, the Lago I can be seen as the first true domestically built Swedish medium tank.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_lago_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Lago I WTWallpaper 01.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 02.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 03.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 04.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 05.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|faHX27sFm_M|'''The Lago I Medium Tank''' - ''Orangefan''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Strv m/42 EH]]&lt;br /&gt;
* [[Strv m/42 DT]]&lt;br /&gt;
* [[Ikv 73]]&lt;br /&gt;
* [[Pvkv m/43 (1946)]]&lt;br /&gt;
&lt;br /&gt;
;Similar role&lt;br /&gt;
&lt;br /&gt;
* [[Pz.III E]]&lt;br /&gt;
* [[M15/42]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6596-development-lago-i-the-medium-from-the-north-en|[Devblog] Lago I: The Medium From the North]]&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* David B. (2015, April 24). Landsverk Lago. Tanks Encyclopedia. https://tanks-encyclopedia.com/ww2/Sweden/landsverk-lago.php&lt;br /&gt;
&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U49074766</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lago_I&amp;diff=123491</id>
		<title>Lago I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lago_I&amp;diff=123491"/>
				<updated>2022-02-20T15:32:31Z</updated>
		
		<summary type="html">&lt;p&gt;U49074766: Grammatical changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_lago_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish medium tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 34 mm (13°) ''Upper Plate'' &amp;lt;br&amp;gt; 20 mm + 24 mm (spherical) ''MG port'' &amp;lt;br&amp;gt; 20 mm (76°-81°) ''Upper Glacis - Top''&amp;lt;br&amp;gt; 15 mm (48°-77°) ''Upper Glacis - Bottom''&amp;lt;br&amp;gt; 34 mm (cylindrical) ''Lower Glacis - Top''  &amp;lt;br&amp;gt; 34 mm (60°) ''Lower Glacis - Bottom'' || 24 mm ''Top - Front'' &amp;lt;br&amp;gt;  24+10 mm ''Top - Rear'' &amp;lt;br&amp;gt;  34 mm ''Bottom'' || 24 mm (8°) ''Upper plate'' &amp;lt;br&amp;gt; 24 mm (32°) ''Lower glacis'' || 9 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret || 34 mm (20°-80°) ''Turret front'' &amp;lt;br&amp;gt; 20 mm (0°-48°) ''Gun mantlet'' &amp;lt;br&amp;gt; 20 mm (Rounded) ''Machine Gun Port'' || 38 mm || 20 mm ''Lower'' &amp;lt;br&amp;gt; 15 mm ''Upper'' || 20 mm ''Front'' &amp;lt;br&amp;gt; 9 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
|Cupola || 34 mm (23°) || 28 mm || 28 mm || 9 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Turret ring: 30 mm&lt;br /&gt;
* Turret ring guard: 30 mm&lt;br /&gt;
* Tracks and suspension: 15 mm&lt;br /&gt;
* Fenders: 4 mm&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=442|rbMinHp=252}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan m/38 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan m/38 (37 mm)|37 mm kan m/38]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 18.6 || 25.7 || 31.2 || 34.5 || 36.7 || rowspan=&amp;quot;2&amp;quot; | 4.03 || rowspan=&amp;quot;2&amp;quot; | 3.57 || rowspan=&amp;quot;2&amp;quot; | 3.29 || rowspan=&amp;quot;2&amp;quot; | 3.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.6 || 13.6 || 16.6 || 18.3 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/38 || APBC || 59 || 55 || 41 || 28 || 19 || 13&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/39 || APBC || 55 || 51 || 37 || 26 || 17 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3,7 cm slpprj m/49 || APDS || 105 || 103 || 97 || 89 || 82 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/38 || APBC || 785 || 0.74 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/39 || APBC || 800 || 0.74 || 1.2 || 9 || 15 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| 3,7 cm slpprj m/49 || APDS || 1,150 || 0.71 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.56''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''100''' || 81&amp;amp;nbsp;''(+19)'' || 71&amp;amp;nbsp;''(+29)'' || 61&amp;amp;nbsp;''(+39)'' || 51&amp;amp;nbsp;''(+49)'' || 41&amp;amp;nbsp;''(+59)'' || 34&amp;amp;nbsp;''(+66)'' || 28&amp;amp;nbsp;''(+72)'' || 21&amp;amp;nbsp;''(+79)'' || 14&amp;amp;nbsp;''(+86)'' || 8&amp;amp;nbsp;''(+92)'' || 1&amp;amp;nbsp;''(+99)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 3 to 5, shells disappear from the rack only after you've fired all shells in the set.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Lago I is armed with a 8 mm ksp m36 machine gun, useful for hitting lightly armoured AA vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,250 (250) || 649 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lago I is a medium tank one has to get used to. It has a 37 mm gun with a short barrel similar to that of the early Panzer III's [[KwK36 (37 mm)|37 mm KwK 36]], which gives it inadequate penetration against better-armoured targets. Enemy tanks with an effective armour of above 55-60 mm will be a concern against the stock shell slpprj m/38 and the upgraded slprg m/39, but the 3,7cm slpprj m/49 might be sufficient when it is unlocked.&lt;br /&gt;
&lt;br /&gt;
The armour of the Lago I might look weak with it being 34 mm maximum at the front, giving it a similar armour to that of a light tank, but it can still bounce shells with its angled armour. Angling the armour gives the {{PAGENAME}} more effective armour than it actually has, which can make it a difficult tank for inexperienced tankers to fight. But even while angeled, the Lago I has lots of weakspots in the front where armor is less than 34mm or is flat, this makes it vulnerable to most tanks at its BR.&lt;br /&gt;
&lt;br /&gt;
The Lago I has an great power-to-weight ratio, giving it an excellent acceleration and manoeuvrability. It's best to use it's great acceleration to get into positions where the slpprj m/38 and slprg m/39 will actually penetrate the enemy vehicle. The Lago I equipped with 3.7cm slpprj m/49 can pose a serious threat to more heavily armoured vehicles like the [[B1 ter]] and [[M4A3 (105)]] as the sabot has excellent penetration for its BR, your first shot with the sabot should aim to disable the enemy rather than kill as the post penetration damage leaves a lot to be desired.&lt;br /&gt;
&lt;br /&gt;
The Lago I's engine also allows it to reach it's top speed fast, having great acceleration can make a huge different when it comes to survival. Being able to avoid shells with its narrow and small silhouette, it can move around the battlefield quickly like a light tank, however it has one drawback as its limited speed of 45 km/h makes it slower than a light tank, though this is still an adequate speed to move around slower targets and to pose a serious threat. But it also has a slow reverse speed of -7 km/h which makes it harder to hide after peeking around a corner after taking a shot or fire off a shot.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* '''B1 bis/ter:''' Can pose a serious threat to the Lago I if unattended, the B1's 47mm can penetrate the Lago I if gets into close combat. The 75mm can also pose a serious threat to the Lago I if the shell hits. If the Lago I is not equipped with 3.7 cm slpprj m/49, it will have a struggle to defeat the armour of the B1, specially against the more armoured version Ter which puts the Lago I in a huge disadvantage if fighting in close quarters. If equipped with slpprj m/49, the B1's can be fought at distance where the Lago I will have the advantage.&lt;br /&gt;
* '''[[M4 Sherman (Family)|M4 Sherman]]:''' Low rank Shermans like M4A1 and M4A3 105 can pose a serious threat, having mobility and guns capable of eliminate the Lago I with ease. Their short 75mm and 105mm can easily penetrate the Lago I and close range and at distance. These are highly dangerous enemies for the Lago I even if equipped with APDS rounds. The angled armour of the Shermans can easily bounce the rounds of the 37mm. you must be more careful where to aim when fighting shermans. But even if the Shermans are a dangerous target, they are not invincible for the Lago I can deliver a well-placed shot, or a flanking manoeuvre could give the Lago the penetration it needs to cause serious damage to the Shermans.&lt;br /&gt;
* '''[[T-34]]:''' T-34 is also one of the tanks the Lago I needs to be wary of, T-34 is a threat for inexperienced Lago I users. The sloped hull of the T-34 can bounce most APDS and APCBC rounds, but T-34's turret is a weak spot making them less of a threat than Sherman tanks.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Still effective in up-tiers, since it has access to a high-penetrating APDS shell with an amazing 105mm penetration and high velocity&lt;br /&gt;
* -10 degrees gun depression means that it can adapt different terrains well&lt;br /&gt;
* Quite fast and mobile&lt;br /&gt;
* Sufficient power to weight ratio ensures mobility on bad terrain&lt;br /&gt;
* Good turret traverse speed&lt;br /&gt;
* Is a small target&lt;br /&gt;
* Fast reload time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible stock grind - APDS is the only acceptable shell for the battle rating, and it is tier IV modification, while the other shells are extremely weak and wholly inadequate for the opponents you will have to face&lt;br /&gt;
* Armour is inadequate to resist any shells, even a [[Pz.II (Disambiguation)|Pz.II]] can penetrate it frontally&lt;br /&gt;
* Very average reverse speed of -7 km/h&lt;br /&gt;
* 9mm roof armour can be penetrated by common aircraft armaments such as 12.7mm M2, and 15mm MG151&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Landsverk Lago was an interwar medium tank design. It was designed in 1936 as an export medium tank by Landsverk. One prototype was made to be sent to Hungary for trials, but the Swedish government banned exporting military equipment. As such, the Lago was given to the Swedish military for trials. There were six Lago prototypes. The Lago I had a twin 140 hp engine, a crew of five, a 37 mm Bofors cannon, and 3 machine guns. It weighed 15 tonnes. The Lago never reached the production phase, but it became the basis of the Strv m/42, which saw lengthy service in the Swedish military.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6596-development-lago-i-the-medium-from-the-north-en|Devblog]] ===&lt;br /&gt;
During the 1930's, the Swedish Landsverk company, like many other European arms manufacturers, wished to capitalize on the growing tensions on the continent in order to secure new production and licencing contracts. Among the most profitable markets was the one for new armored fighting vehicles. As a result, Landsverk began developing a whole range of new combat vehicles during the 1930's, aimed solely at the export market.&lt;br /&gt;
&lt;br /&gt;
Among them was the L-60 light tank, whose basis Landswerk used to develop the larger and heavier Lago tank. While the L-60 saw some commercial success, the Lago tank received little interest from foreign customers. However, after some time passed, the Swedish military changed their doctrine and sought to procure a medium tank themselves. Given that Landsverk already developed the Lago, Swedish military officials turned to the company with the orders to further develop the design.&lt;br /&gt;
&lt;br /&gt;
In the end, the Lago tank went through multiple prototype stages and was ultimately used only as a testbed for the development of the subsequent Strv m/42 and Pvkv m/43 tanks. The vehicle never had any production orders and didn't take active part in any conflicts. Due to its design however, the Lago I can be seen as the first true domestically built Swedish medium tank.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_lago_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Lago I WTWallpaper 01.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 02.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 03.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 04.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 05.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|faHX27sFm_M|'''The Lago I Medium Tank''' - ''Orangefan''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Strv m/42 EH]]&lt;br /&gt;
* [[Strv m/42 DT]]&lt;br /&gt;
* [[Ikv 73]]&lt;br /&gt;
* [[Pvkv m/43 (1946)]]&lt;br /&gt;
&lt;br /&gt;
;Similar role&lt;br /&gt;
&lt;br /&gt;
* [[Pz.III E]]&lt;br /&gt;
* [[M15/42]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6596-development-lago-i-the-medium-from-the-north-en|[Devblog] Lago I: The Medium From the North]]&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* David B. (2015, April 24). Landsverk Lago. Tanks Encyclopedia. https://tanks-encyclopedia.com/ww2/Sweden/landsverk-lago.php&lt;br /&gt;
&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U49074766</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Do_217_K-1&amp;diff=119169</id>
		<title>Do 217 K-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Do_217_K-1&amp;diff=119169"/>
				<updated>2021-12-23T13:12:51Z</updated>
		
		<summary type="html">&lt;p&gt;U49074766: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German frontline bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Do 217 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=do_217k_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German frontline bomber {{Battle-rating}}. It was introduced in [[Update 1.29]].&lt;br /&gt;
&lt;br /&gt;
The Dornier Do 217 K-1 is a night bomber variant of the Do 217 E, it has improved performance and trades it's frontal 20mm cannon for an extra 7.92mm turret.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 490 || 473 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.3 || 32.4 || 10.4 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 546 || 515 || 28.8 || 30.0 || 15.8 || 12.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 351 || 270 || ~7 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 290 || &amp;lt; 360 || &amp;lt; 360 || &amp;gt; 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 700 m || 3,180 hp || 3,689 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,400 m || 2,720 hp || 3,155 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm Steel plates behind the pilot.&lt;br /&gt;
* 8.5 mm Steel plates in front of dorsal gunner.&lt;br /&gt;
* 5 mm Steel plate under ventral gunner.&lt;br /&gt;
* 8.5 mm Steel plate in front of ventral gunner.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)|F5W}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 250 kg SC250JA bombs (1,000 kg total)&lt;br /&gt;
* 26 x 50 kg SC50JA bombs (1,300 kg total)&lt;br /&gt;
* 8 x 250 kg SC250JA bombs (2,000 kg total)&lt;br /&gt;
* 2 x 500 kg SC500K bombs + 2 x 250 kg SC250JA bombs (1,500 kg total)&lt;br /&gt;
* 4 x 500 kg SC500K bombs (2,000 kg total)&lt;br /&gt;
* 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)&lt;br /&gt;
* 4 x 1,000 kg SC1000L2 bombs (4,000 kg total)&lt;br /&gt;
* 2 x F5W torpedoes&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 131 (13 mm)|MG 81 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13 mm MG 131 machine gun, dorsal turret (500 rpg)&lt;br /&gt;
* 1 x 13 mm MG 131 machine gun, ventral turret (1,000 rpg)&lt;br /&gt;
* 2 x 7.92 mm MG 81 machine guns, nose turret (500 rpg = 1,000 total)&lt;br /&gt;
* 1 x 7.92 mm MG 81 machine gun, 2 x beam turrets (750 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can perform both level and dive bomber effectively&lt;br /&gt;
* Defensive armament is often underestimated by foes&lt;br /&gt;
* Amazing maximum payload of 4,000 kg&lt;br /&gt;
* Very easy to fly and to land&lt;br /&gt;
* Can carry torpedoes&lt;br /&gt;
* Good energy retention&lt;br /&gt;
* Fast aircraft, becomes even faster with upgrades installed and with an empty payload&lt;br /&gt;
* Airframe can withstand high speed&lt;br /&gt;
* Manoeuvrable just like its heavy fighter variants&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Defensive armament is unreliable and will not deter foes from attacking you&lt;br /&gt;
* Not very durable&lt;br /&gt;
* Rudder locks beyond 500 km/h&lt;br /&gt;
* Carrying the 4,000 kg payload will add external pylons which will increase drag and reduce speed, flight performance, and climb rate&lt;br /&gt;
* Torpedoes cannot be launched at high speed&lt;br /&gt;
* Stock payload is terrible&lt;br /&gt;
* Only one pilot&lt;br /&gt;
* Lacks any offensive armament of the E variants&lt;br /&gt;
* Cramped cockpit and poor pilot protection&lt;br /&gt;
* Tail design creates blind spots to the already underwhelming defensive armaments&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Dornier Do 217 K-1 medium twin-engine bomber&lt;br /&gt;
&lt;br /&gt;
In the late summer of 1942, full-scale production of a new bomber variant, called the Do 217 K-1, was started. Its creation was prompted by the designers' wish to improve visibility from the pilot's station. Whereas the Do 217E had a projection in front of the windscreen of the pilot's cockpit, a new streamlined forward section of the crew cockpit was developed for the Do 217K; it had no projection and was shared by the pilot and the navigator. The crew cockpit became more spacious, and visibility was improved.&lt;br /&gt;
&lt;br /&gt;
In addition to the modified crew cockpit, the Do 217Ks had more powerful BMW 801D fourteen-cylinder, air-cooled engines with a takeoff power of 1,700 hp.&lt;br /&gt;
&lt;br /&gt;
The defensive armament was also changed from that of the Do 217 E-4. The designers rejected a 20 mm fixed cannon which fired on course. The navigator's mobile turret had a twin 7.92 mm Mauser MG 81Z machine gun (with 500 rounds). Instead of obsolete MG 15s, the cockpit's side blisters had two (or, after the plane was upgraded, four) 7.92 mm Mauser MG 81 belt-fed machine guns with 750 rounds each.&lt;br /&gt;
&lt;br /&gt;
The upper DL 131 electric turret and the lower WL 131 turret with large-calibre 13 mm Rheinmetall-Borsig MG 131 machine guns were left unchanged.&lt;br /&gt;
&lt;br /&gt;
Now the Do 217K's maximum bomb capacity could reach 4,000 kg. In 1944, field modification kits were developed for the Do 217 K-1, allowing the installation of four ETC 2000/XII bomb racks that could be placed on the wing surface both on the outside of the nacelles (R10) and between the nacelles and the fuselage (R15). It was expected that this variation of suspended armament would let the aircraft carry four LTF5b torpedoes.&lt;br /&gt;
&lt;br /&gt;
Originally, aircraft of the Do 217K variant were developed as night bombers. Their task was to carry out night raids over Great Britain where area-type targets would be bombed from horizontal flight. However, if needed, the R25 field modification kit could be used for the Do 217 K-1, giving it a tail ribbon braking parachute for dive bombing.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=bomber&amp;amp;vehicle=do_217k_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/436319-do217k/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dornier}}&lt;br /&gt;
{{Germany bombers}}&lt;/div&gt;</summary>
		<author><name>U49074766</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sherman_I_Composito_(Italy)&amp;diff=116831</id>
		<title>Sherman I Composito (Italy)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sherman_I_Composito_(Italy)&amp;diff=116831"/>
				<updated>2021-12-01T14:04:06Z</updated>
		
		<summary type="html">&lt;p&gt;U49074766: grammatical change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other M4 Shermans&lt;br /&gt;
| link-1 = M4 Sherman (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = M4 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=it_sherman_75_37&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull sides, rear and roof)&lt;br /&gt;
* Cast homogeneous armour (front glacis, transmission housing, turret, gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (54-57°) ''Front glacis'' &amp;lt;br&amp;gt; 50.8 mm (43-48°) ''Viewports'' &amp;lt;br&amp;gt;  38.1 (spherical) + 50.8 mm ''MG port'' &amp;lt;br&amp;gt; 50.8 mm (cylindrical) ''Transmission housing'' &amp;lt;br&amp;gt; 50.8 mm (8°) ''Truncated glacis over the tracks'' || 50.8 mm (7°) ''Front part'' &amp;lt;br&amp;gt; 38.1 mm &amp;lt;br&amp;gt; 38.1 + 25.4 mm ''Ammo racks'' || 38.1 mm (10°) || 50.8 mm (0-48°) ''Front glacis'' &amp;lt;br&amp;gt; 19.5 mm Turret area'' &amp;lt;br&amp;gt; 19.5 mm (7°) ''Engine bay - centre'' &amp;lt;br&amp;gt; 19.5 mm (23°) ''Engine bay - sides&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 76.2 mm (7-65°) ''Turret front'' &amp;lt;br&amp;gt; 50.8 mm (7-25°) ''Turret front - gunner side'' &amp;lt;br&amp;gt; 38.1 + 38.1 mm (cylindrical) ''Gun mantlet'' || 50.8 mm (1-4°) ''Turret sides'' &amp;lt;br&amp;gt; 50.8 mm (58-66°) ''Roof radius'' || 50.8 mm (2-4°) ''Sponson'' &amp;lt;br&amp;gt; 50.8 mm (61-66°) ''Roof slope'' || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 50.8 mm (16°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick and bogies are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
The hull is very similar to the US [[M4A1]] with a 50.8 mm frontal sloped armour but with a front glacis welded on the rest of the hull instead of a cast one. Protruding viewports and truncated corners interrupt the sloped armour of the glacis and thus are weak spots easy to target for the enemy when up close. The hull sides feature appliqué armour plates covering the ammunition stowage racks. The turret is also very similar but lacks the M4's appliqué armour on the right cheek (gunner side), leaving a small weakened zone in that area. Frontal protection is quite good for its rank and shots from smaller anti-tank guns can generally be shrugged off, particularly when hull down. However more powerful guns such as the [[Pz.IV F2]]'s long 75 mm can destroy the tank easily, so care should be taken. The side armour is only 38.1 mm thick and can be easily penetrated by just about any anti-tank gun if not angled.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=620|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
Based on the chassis of the M4A1, the {{PAGENAME}} has the same good all-round mobility: the tank accelerates quickly and is able to reach a maximum speed of 42 km/h in a dozen of seconds. The brakes are powerful and will make the M4 Hybrid skid rather than slow down when driving at maximum speed. The violent braking also causes the hull to wobble, but your vertical stabilizer will fully compensate this effect as soon as you are slower than 20 km/h. The reverse speed is rather poor: it won't get you out of a dangerous situation quickly enough. The lack of neutral steering makes turning on the spot slow (2 km/h): make sure to build a little speed before turning and you'll turn much faster (11 km/h). Turning in reverse is equally slow (-2 km/h) Turning at full speed doesn't make you lose much speed as your acceleration is good. The offroad mobility is good: the {{PAGENAME}} reaches 19 km/h when fording, 17 km/h when driving uphill with some speed built-up but a mere 10 km/h uphill from a stop start. The tracks are large and grant you a decent mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand). Light and medium obstacles (fences, posts, bushes and small trees) are not a problem but large obstacles will reduce your mobility: avoid them.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M3 (75 mm)|75 mm M3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 97 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 24 km/h}} || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
When discussing {{PAGENAME}} shells, one always has to account for the fact that it's a medium tank. This means short to medium engagement range, so realistically it can benefit more from its short-range penetration figures than long-range sniping tanks would.&lt;br /&gt;
&lt;br /&gt;
* M72 shot - {{Annotation|AP|Armour-Piercing}} - Solid shot, stock shell. Acceptable penetration, poor post-penetration damage.&lt;br /&gt;
* M48 shell - {{Annotation|HE|High-Explosive fragmentation shell}} - Low-velocity shell useful against soft targets, in particular when hitting an open-topped vehicle. Harmless against any vehicle with more than 10 mm of armour.&lt;br /&gt;
* M61 shot - {{Annotation|APCBC|Armour-Piercing Capped Ballistic Capped}} - This shell has a better penetration than the M72 thanks to its ballistic cap and a good post-penetration damage thanks to its explosive filler.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M72 shot || AP || 91 || 88 || 78 || 67 || 57 || 49&lt;br /&gt;
|-&lt;br /&gt;
| M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| M61 shot || APCBC || 104 || 101 || 90 || 78 || 68 || 59&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M72 shot || AP || 619 || 6.3 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M48 shell || HE || 463 || 6.3 || 0 || 0.1 || 666 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M61 shot || APCBC || 618 || 6.79 || 1.2 || 14 || 63.7 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''97''' || 91&amp;amp;nbsp;''(+6)'' || 88&amp;amp;nbsp;''(+9)'' || 86&amp;amp;nbsp;''(+11)'' || 78&amp;amp;nbsp;''(+19)'' || 63&amp;amp;nbsp;''(+34)'' || 46&amp;amp;nbsp;''(+51)'' || 31&amp;amp;nbsp;''(+66)'' || 1&amp;amp;nbsp;''(+96)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_M4.png|right|thumb|x200px|[[Ammo racks]] of the M4 Sherman (identical).]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
* To go into battle with the turret basket empty of ammo, pack 78&amp;amp;nbsp;''(+19)'' shells (racks 1 to 4 emptied).&lt;br /&gt;
* To go into battle with the turret basket and the flanks empty of ammo, pack 31&amp;amp;nbsp;''(+66)'' shells (Racks 1 to 7 empty).&lt;br /&gt;
* The 8th rack is large and located at a a weak spot: the bottom section of the armour. In case of penetration, there is a high risk of ammo rack detonation. Make sure not to expose your flanks unnecessarily.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 300 (200) || 577 || -10°/+25° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The roof-mounted M2HB .50 cal heavy machine gun is very good at knocking out tracks, punching through lightly armoured vehicles and shooting down low-flying aircraft. Use it sparsely because of its low ammo count.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the M1919A4 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M4 Sherman is an effective medium-range combat tank. Equipped with a fast-firing 75 mm gun and with good handling characteristics, the M4 can be an extremely useful asset in most battles.&lt;br /&gt;
&lt;br /&gt;
In battle the M4 performs well as an all-rounder; the thick turret front and 10 degrees of gun depression make the tank ideal for taking hull-down positions which protect the thinner hull armour from being penetrated by enemy fire. The sloped front upper glacis, when angled, also provides good protection against enemy fire. An unusual - and useful - difference is that the upper glacis is sloped at 56 degrees rather than the standard 45 degrees, making it more of a threat and more powerful due to improving the chances of a round ricochet. The only downfall may be the 2 crew member position in the front that protrudes out to form a flat surface, but both are covered with an additional 20 mm plate. The reasonable mobility of the Sherman makes flanking a viable tactic. The main weakness of the M4 is the side armour - not only is it vertical and thin, but behind it most of the ammunition is stowed. The tall silhouette of the tank also makes finding suitable cover difficult. Overall, the M4 Sherman can be considered as an armoured jack-of-all-trades - it will serve a tanker well, however it will not excel in any particular role.&lt;br /&gt;
&lt;br /&gt;
In battle, try to use terrain as cover. Hull-down positions are especially strong in the M4 Sherman, as it has a good 10 degrees of gun depression. The gun mantlet and turret are reasonably strong, but avoiding shots is still the best strategy. In this respect, a hull-down position hides the vulnerable hull. If this is not available, then angling the hull armour to present a greater slope is often a good idea, as this can bounce some low-powered cannon at any range and at longer ranges, render the hull impenetrable.&lt;br /&gt;
&lt;br /&gt;
Another way to play the M4 Sherman is to tap into its traditional cavalry role, its mobility. The M4 Sherman is a great flanker as it is fast enough to get the jump on the enemy's side. Defeat the enemy at their weak front lines or go around the entire enemy force. Once in position at their sides or rear, ambush them. Ideally, the enemy should be too busy focusing on allies attacking in the front to notice the M4 instantly. Take out the weaker light or medium tanks, the 75 mm gun is not very ideal against heavy tanks like the [[KV-1 (L-11)|KV-1]] so take out its friends to allow allies more room to outmanoeuvre the KV tank. An organized attack will increase the M4 chances on the battlefield and success.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[M4A2]] / [[M4A4 (1st PTG)|A4]]: these Sherman tanks are widely used by over 3 nations that spread across both the Allied and the Axis side, so no matter which nation you play they can be quite tough to destroy in the hands of a skilled tanker. Given the rather weak penetration of your short 75 mm gun, their hull can be almost impossible to penetrate when angled, hull down or 300m away. For a M4A4, there are 2 apparent bulges on the upper front plate, a penetration through there is a guaranteed kill most of the times. But in case the opponent covers them up or when it's a M4A2, aim for the middle parts of the gun mantlet or the turret armour unprotected by the mantlet, you can at least make them defenseless. Note that their guns are equally weak against you, so wiggle around to disrupt their aim while you reload, you have a good chance of bouncing some shells.&lt;br /&gt;
&lt;br /&gt;
[[Churchill Mk I]], [[Churchill Mk III]]:&lt;br /&gt;
&lt;br /&gt;
The Churchills, with their complex hulls and sturdy turrets, can be quite hard to kill at range. Again, manoeuvre as close to them as possible, the idea distance being no more than 200m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III, also aim for their flat turret which is at most 89mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armour, some of which are weirdly angled and can absorb plenty of shells.&lt;br /&gt;
&lt;br /&gt;
[[KV-1 (ZiS-5)]]:&lt;br /&gt;
&lt;br /&gt;
A vehicle that the M4 Sherman will have trouble against is the KV-1. While the [[KV-1 (L-11)|L-11]] is underpowered, the [[KV-1 (ZiS-5)|ZiS-5]] is potent enough to punch through the Sherman's front, and the Sherman is unable to penetrate the KV-1's thick armour especially with its add-on armour plates. If this heavy tank is encountered frontally, aim at the vertical area on the round gun mantlet as it is only 90 mm thick. You can knock out its gunner this way. Or shoot at the vertical part where the gun mantlet doesn't cover to disable its turret ring and gunner / loader. Note: do not shoot at the frontal hull as it is too thick for the M61 shell. Of course, the best way is to shoot at its sides and rear without any angle, where its armour is unsloped, though it will still have to be at a close range to penetrate the armour. In addition, shots to the sides will most likely hit fuel tanks or ammunition storage, causing a fire or ammunition detonation and at best, time to reassess the situation.&lt;br /&gt;
&lt;br /&gt;
[[R3 T20 FA-HS]] (AB / mixed RB):&lt;br /&gt;
&lt;br /&gt;
This speedy wheeled vehicle can circle around you with ease and wipe out all your crew with its fast firing autocannon. In a close encounter, never expose your side to it, and do not even angle your hull. Face your hull directly to the R3, because on each side of the cast hull, above the inducer wheel there is a triangular area that blends and connects the upper front plate to the side. By angling the hull, this triangle becomes unangled to the R3, making it easily penetrated, and the driver / gunner will usually get knocked out first. It is harder for the R3 to penetrate your unangled hull thus giving you more time to react and destroy it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent gun depression of -10° plus the angled frontal turret allows it to utilise hills very well.&lt;br /&gt;
* Great penetration and post-penetration damage when using M61 shells; can frontally penetrate and one-shot most opponents like the [[Pz.IV F2]], [[Chi-Nu]] and T-34.&lt;br /&gt;
* Great turret traverse speed allows it to deal with multiple threats easily.&lt;br /&gt;
* Well angled upper front plate can bounce quite some shells when properly angled.&lt;br /&gt;
* Adequate top speed allows it to get to positions in time, or to do tactical manoeuvres like flanking.&lt;br /&gt;
* Pintle-mounted HMG provides an anti-aircraft defence or anti-tank duty against tank destroyers like [[Marder III]].&lt;br /&gt;
* Fitted with a vertical stabilizer, allowing more accurate fire on the move compared to other tanks, as well as better usage of shoot-n-scoot tactics&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large profile and weak side armour; flankers like the Sd.Kfz.234/2 can easily see and penetrate it.&lt;br /&gt;
* The cast hull creates frontal weak spots with very little effective thickness, eg. the triangles between upper front plate and the side, and the curved hull hatches&lt;br /&gt;
* Frontal armour is still inadequate, will get frontally penetrated and one-shot by tanks like [[Pz.IV F2]]/[[Pz.IV G|G]], [[StuG III F]]/[[StuG III G|G]], [[M10 (Family)|M10]].&lt;br /&gt;
* The best M61 shell struggles to penetrate heavy targets like [[KV-1 (ZiS-5)]], [[Churchill III]] or even the T-34 and M10 when angled.&lt;br /&gt;
* Trajectory is curved and velocity is low due to its short barrel, thus distant/moving targets are hard to shoot at.&lt;br /&gt;
* Hull traverse is quite slow, making it sluggish in a turn.&lt;br /&gt;
* Roof armour of 19.5 mm thick is vulnerable to aircraft equipped with AP cannons like the [[M2 Browning (12.7 mm)|M2 Browning]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Development&lt;br /&gt;
&lt;br /&gt;
In America the first M4 Hybrid was built on the 28th Aug of 1943 by the company Chrysler. The tank consisted of a [[M4|M4 Sherman]] hull (RHA) welded with a frontal glacis (UFP) of [[M4A1]], basically a mixture of cast and rolled armour. They only modified the hull and the rest was the same. These tanks were sent to Pacific and to Europe theatres where they were used by Allies in that time to fight Germany, Italy and Japan. Later, the tanks would be modified with better guns, leading to various variants showing up around the world. (ex. [[M4 Tipo IC]]).&lt;br /&gt;
&lt;br /&gt;
;Italy&lt;br /&gt;
&lt;br /&gt;
In Italy the Armistice was signed in September 1943, ending the Italian armoured Troops, Italian tanks ended up captured by the enemy (Germany and Italian Social Republic) or they were destroyed. The Italian Armoured Troops were dislocated in Sardegna and Corsica and were not authorized to join the 1° Raggruppamento Motorizzato Italiano, constituted the 28 September 1943 in the area of Puglia, or the Corpo Italiano di Liberazione (C.I.L.) (Italian Liberation Corp) and Gruppi di Combattimento (Fighting Groups) who fought the Axis forces with the Allies from October 1943 to April 1945.&lt;br /&gt;
&lt;br /&gt;
After the war, Italy reconstituted in 1945 and 1946 a minor military command for the territorial defense, the unit was equipped wih Italian, British and American Tanks. For example, America and Great Britain would give Italy many Shermans tank variants for free, which they used extensively post-war, some of the  Sherman tanks used were :&lt;br /&gt;
&lt;br /&gt;
* M4 75/37 (M4 Hybrid, [[M4A4 (Italy)|M4A4]])&lt;br /&gt;
* M4 76/55 ([[M4 Tipo IC]], [[Sherman Vc (Italy)|M4 Tipo Vc]])&lt;br /&gt;
* M4 105/22 (M4A3(105))&lt;br /&gt;
&lt;br /&gt;
These tanks and armoured vehicles were given to Italy, the first official armoured corps for Italy was founded in September 1947 and was reunited in Roma to create the first post-war tankers School. Italian Shermans were used from 1948 until the early 1950s, the last ones being officially put out of service in 1952.&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=it_sherman_75_37 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TxiKY5ukN1I|'''Premium Review. {{PAGENAME}}. Not worth Full Price''' - ''Joseph 2000''|olWMdTeJ9Pc|'''{{PAGENAME}} - Containing Your Impatience For Showing Off''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same composite hull&lt;br /&gt;
&lt;br /&gt;
* [[M4 Tipo IC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy medium tanks}}&lt;br /&gt;
{{Italy premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U49074766</name></author>	</entry>

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