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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_%22Raining_Fire%22&amp;diff=189902</id>
		<title>Update &quot;Raining Fire&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_%22Raining_Fire%22&amp;diff=189902"/>
				<updated>2024-07-12T10:46:03Z</updated>
		
		<summary type="html">&lt;p&gt;U48671911: Said &amp;quot;Radar Warning System&amp;quot; Corrected to Laser Warning System&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wallpaper UpdateRainingFire.jpg|x300px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[[wt:en/news/6852-news-meet-major-update-raining-fire-en|Update &amp;quot;Raining Fire&amp;quot;]] ([[wt:en/game/changelog/current/1151|changelog]]) was introduced on 2 September 2020. This update is notable for the introduction of volumetrically-modelled shells and semi-active radar homing (SARH) missiles.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Though the update numbering has been dropped since [[Update &amp;quot;Starfighters&amp;quot;]], the game version is still present in-game to indicate the update as 1.101}}&lt;br /&gt;
&lt;br /&gt;
= New vehicles =&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[P-47D-22 RE|P-47D-22 RE]]&lt;br /&gt;
* [[YP-38]] (pack). The aircraft will be available as a part of the &amp;quot;Pacific Campaign USA&amp;quot; pack in the store. The [[XP-38G]] will no longer be available for purchase and will remain only for its current owners.&lt;br /&gt;
* [[P-51C-10]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[IL-28 (Germany)|IL-28]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Su-6|Su-6 single seat]] (premium)&lt;br /&gt;
* [[Su-7BKL|Su-7 BKL]]&lt;br /&gt;
&lt;br /&gt;
=== Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
* [[Thunderbolt Mk.1 (Great Britain)|Thunderbolt Mk.1]]  (premium)&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[B6N (Family)|B6N (all modifications)]] (cockpit)&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[Q-5 early|Q-5 Early]]&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 G-4 (Italy)|Bf 110 G-4]] (premium)&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[P-40F-5 Lafayette (France)|P-40F-5 Lafayette]] (premium)&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[B17BS]]&lt;br /&gt;
&lt;br /&gt;
== Ground vehicles ==&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[TAM 2C]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[T-72B (1989)|Т-72B 1989]]&lt;br /&gt;
* [[T-72B3|Т-72B3]]&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[Chi-Ha LG|Chi-Ha Long Gun]]&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[CM25]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[Somua SM|SOMUA SM]] (pack)&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[Strv 104]]&lt;br /&gt;
&lt;br /&gt;
== Naval fleet ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[USS Northampton (CA-26)]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Pr.50|SKR Pr.50 &amp;quot;Yenot&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[HMS Peacock]]&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[Chidori]]&lt;br /&gt;
* [[Akebono]] (premium)&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[MAS 561]]&lt;br /&gt;
* [[Zara]]&lt;br /&gt;
* [[Comandanti Medaglie d'Oro]]&lt;br /&gt;
&lt;br /&gt;
= New locations and missions =&lt;br /&gt;
&lt;br /&gt;
* Naval missions for the location &amp;quot;'''Aleutian Islands'''&amp;quot;.&lt;br /&gt;
* New aircraft location &amp;quot;'''winter Mozdok'''&amp;quot; has been added.&lt;br /&gt;
* New historical aircraft missions:&lt;br /&gt;
** '''Mozdok. Winter 1943'''&lt;br /&gt;
** '''Moscow. 42nd kilometer'''&lt;br /&gt;
** '''Moscow. Naro-Fominsk'''&lt;br /&gt;
** '''Moscow. Serpukhov'''&lt;br /&gt;
&lt;br /&gt;
= Location and mission updates =&lt;br /&gt;
&lt;br /&gt;
* Some fixes have been made to the &amp;quot;'''Moscow'''&amp;quot; aircraft location - missing rivers on the southern part of the map have been added.&lt;br /&gt;
* The map of the aircraft location for &amp;quot;'''Moscow'''&amp;quot; has been redesigned for better readability. Now it has less settlement names but they should read normally.&lt;br /&gt;
&lt;br /&gt;
Changes in the historical aircraft missions:&lt;br /&gt;
&lt;br /&gt;
* '''Ladoga''' - Mission has been reworked. Also changes have been made from the general list.&lt;br /&gt;
* '''Khalkhin Gol''' - Changes from the general list.&lt;br /&gt;
* '''Korsun''' - Changes from the general list.&lt;br /&gt;
* '''Krymsk''' - Mission has been reworked. Also changes have been made from the general list.&lt;br /&gt;
* '''Kursk''' - Changes from the general list.&lt;br /&gt;
* '''Mozdok''' - Mission has been reworked.  Also changes have been made from the general list.&lt;br /&gt;
* '''Normandy''' - Mission has been reworked. Also changes have been made from the general list.&lt;br /&gt;
&lt;br /&gt;
List of general changes:&lt;br /&gt;
&lt;br /&gt;
* Base models for bombing have been changed to the correct ones, their functionality is now similar to &amp;quot;Enduring Confrontation&amp;quot; mode. After destruction, bases may respawn randomly in certain positions, designed for every mission.&lt;br /&gt;
* Airfields have been removed from the target list, they can not be destroyed now.&lt;br /&gt;
* Airfield models and their location towards the centre of locations have been standardised. In low-tier battles they are located 12 kilometres from the location's centre; mid-tier - 20 kilometres; high-tier - 26 kilometres. Previously, all tiers had airfields located 20 km away from the location’s centre.&lt;br /&gt;
* The size of an airfield now depends on the battle’s rank.&lt;br /&gt;
* Mid-tier missions now have stage airfields, located 12 km away from the location’s centre.&lt;br /&gt;
&lt;br /&gt;
= Enduring Confrontation =&lt;br /&gt;
&lt;br /&gt;
* In the Enduring Confrontation mode in the &amp;quot;'''English Channel'''&amp;quot; location, a 4th sea port has been added for each side. The total number of sea ports in the mission is now 8.&lt;br /&gt;
* Aircraft that are in the air will no longer be counted in capturing the sea ports.&lt;br /&gt;
* New Naval Enduring Confrontation in the &amp;quot;'''Denmark'''&amp;quot; location has been added. 4 seaports for each side which is 8 in total and the size of the battlefield is 86x86 km.&lt;br /&gt;
&lt;br /&gt;
= Ground Vehicle model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
&lt;br /&gt;
* Anti-aircraft machine guns have been added for the following German vehicles:&lt;br /&gt;
** [[Pz.III M|'''Pz.III M''']]&lt;br /&gt;
** '''[[Pz.III N]]'''&lt;br /&gt;
** '''[[Pz.IV H]]'''&lt;br /&gt;
** '''[[Pz.Bef.Wg.IV J]]'''&lt;br /&gt;
** '''[[Panther A]]'''&lt;br /&gt;
** '''[[Panther G]]'''&lt;br /&gt;
** '''[[Tiger II (P)]]'''&lt;br /&gt;
** '''[[Tiger II (H)]]'''&lt;br /&gt;
** '''[[Tiger II (10.5 cm Kw.K)|Tiger II (10.5cm Kw.K)]]'''&lt;br /&gt;
* '''[[Pz.Bef.Wg.IV J]], [[Brummbar|Brummbär]]''' - &amp;quot;Ostketten&amp;quot; chassis modification has been added.&lt;br /&gt;
* &amp;quot;Winterketten&amp;quot; chassis modification has been added for the following vehicles:&lt;br /&gt;
** '''[[Pz.III E]]'''&lt;br /&gt;
** '''[[Pz.III F]]'''&lt;br /&gt;
** '''[[Pz.III J]]'''&lt;br /&gt;
** '''[[Pz.III J1]]'''&lt;br /&gt;
** '''[[Pz.III L]]'''&lt;br /&gt;
** '''[[Pz.III M]]''' - with removed protection screens on the hull.&lt;br /&gt;
** '''[[Pz.III N]]''' - with removed protection screens on the hull.&lt;br /&gt;
* The LWS (Laser warning system) modification has been added to the following vehicles:&lt;br /&gt;
** '''[[Ariete]]'''&lt;br /&gt;
** '''[[Ariete PSO]]'''&lt;br /&gt;
** '''[[Type 89]]'''&lt;br /&gt;
** '''[[Centauro]]'''&lt;br /&gt;
** '''[[Centauro ROMOR]]'''&lt;br /&gt;
** '''[[Centauro MGS]]'''&lt;br /&gt;
** '''[[Merkava Mk.2B (USA)|Merkava Mk.2B]]'''&lt;br /&gt;
** '''[[TAM 2C]]'''&lt;br /&gt;
** '''[[CV 90120]]'''&lt;br /&gt;
** '''[[Type 16]]'''&lt;br /&gt;
** '''[[Type 74G|Type 74 (G)]]'''&lt;br /&gt;
** '''[[Type 87]]'''&lt;br /&gt;
** '''[[Type 90]]'''&lt;br /&gt;
** '''[[Type 90 (B)]]'''&lt;br /&gt;
* Resistance values of damage from HEAT and AP shells have been updated and clarified for the following vehicles:&lt;br /&gt;
** '''[[T-64A (1971)|Т-64А]]'''&lt;br /&gt;
** '''[[T-72A|Т-72А]]'''&lt;br /&gt;
** '''[[T-64B|Т-64B]]'''&lt;br /&gt;
** '''[[T-80B|Т-80B]]'''&lt;br /&gt;
** '''[[T-72B|Т-72B]]'''&lt;br /&gt;
** '''[[T-80U|Т-80U]]'''&lt;br /&gt;
*** [https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vTOhnpKl7-hXE1My5HIXjqxrN3CePrcShT0FE7F6D0VLSOGoaK4azDN1h2wkSWmsEUzqeZRotv3dg9y/pubhtml Link to the tablesheet with changes]&lt;br /&gt;
* '''[[T92]]''' — Clarifications in the location of ammunition modules have been made.The amount of ammunition has been changed from 60 to 59. Source: R.P. Hunnicutt, (2015) Sheridan: A History of the American Light Tank, Volume 2.&lt;br /&gt;
* '''[[Begleitpanzer 57]]''' - The reload mechanics have been reworked similar to Strf 9040C. Crew number has been reduced from five to three members. Source: Thyssen-Henschel and Bofors brochure&lt;br /&gt;
* '''[[ZBD86]]''' - The model version has been specified. The BMP-1P Modification has been changed on the ATGM featuring the HJ-73E modification. The default ATGM has been changed to the HJ-73.&lt;br /&gt;
* '''[[VK 45.01 (P)|VK4501 P]], [[Pz.Bef.Wg.VI P]]''' - The gun mantlet and turret armour has been switched to volumetric armour.&lt;br /&gt;
* '''[[M60A1 (AOS)|M60A1]], [[M60A1 RISE (P)|M60A1 RISE]]''' -  Gun mantlet armour has been switched to volumetric armour.&lt;br /&gt;
* '''[[IS-2 (1944)]], [[IS-2 (China)|IS-2 (1944) China]]''' - Gun mantlet armour , upper frontal and lower frontal armour parts have been switched to volumetric armour.&lt;br /&gt;
* '''[[OTOMATIC]]''' - &amp;quot;Hull destruction&amp;quot; functionality has been added for the turret.&lt;br /&gt;
* The speed limit on the operation of the vertical stabilizer has been changed from 15 to 24 km/h for the following vehicles:&lt;br /&gt;
** '''[[M4A4 (China)]]'''&lt;br /&gt;
** '''[[M4A4 (1st PTG)]]'''&lt;br /&gt;
** '''[[M4A1]]'''&lt;br /&gt;
** '''[[M4]]'''&lt;br /&gt;
** '''[[M4A2]]'''&lt;br /&gt;
** '''[[M4A1 (76) W]]'''&lt;br /&gt;
** '''[[M4A2 (76) W]]'''&lt;br /&gt;
** '''[[M4A3 (76) W]]'''&lt;br /&gt;
** '''[[M4A3E2]]'''&lt;br /&gt;
** '''[[M4A3E2 (76) W]]'''&lt;br /&gt;
** '''[[Cobra King]]'''&lt;br /&gt;
** '''[[Calliope]]'''&lt;br /&gt;
** '''[[M4A2 (USSR)]]'''&lt;br /&gt;
** '''[[Sherman II]]'''&lt;br /&gt;
** '''[[M4A3 (76) W (Japan)]]'''&lt;br /&gt;
** '''[[M4A1 (France)]]'''&lt;br /&gt;
** '''[[M4A4 (France)]]'''&lt;br /&gt;
** '''[[M4A3E2 (France)]]'''&lt;br /&gt;
** '''[[M4 Hybrid (Italy)]]'''&lt;br /&gt;
** '''[[M4A4 (Italy)]]'''&lt;br /&gt;
** '''[[M4 748 (a) (Germany)]]'''&lt;br /&gt;
** '''[[M24]]'''&lt;br /&gt;
** '''[[M24 (TL)]]'''&lt;br /&gt;
** '''[[M6A1]]'''&lt;br /&gt;
** '''[[T25]]'''&lt;br /&gt;
** '''[[T20]]'''&lt;br /&gt;
** '''[[T14]]'''&lt;br /&gt;
** '''[[M24 (Japan)]]'''&lt;br /&gt;
*** Source: AD 65653 Tank Fire Control Systems Study, Philip I. Brown, Frankford Aresenal, 1955 // Ohio State Engineer, vol. 28, no. 4, March 1945 // KG-9-3, PROJECT REPORT, Gyrostabilizer, 90mm Gun, in Tanks, Sep 24 1945&lt;br /&gt;
&lt;br /&gt;
= Aircraft model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
&lt;br /&gt;
* '''[[F-4 Phantom II (Family)|F-4 (all modifications)]]''' — Semi-active radar homing air-to-air AIM-7 Sparrow missiles have been added.&lt;br /&gt;
* '''[[F-104S]]''' — Semi-active radar homing air-to-air AIM-7 Sparrow missiles have been added.&lt;br /&gt;
* '''[[MiG-21SMT]]''' — Semi-active radar homing air-to-air R-3R missiles have been added.&lt;br /&gt;
* '''[[Mirage IIIC]]''' — Semi-active radar homing air-to-air Matra R530 missiles have been added.&lt;br /&gt;
* Some U.S. Naval aircraft have been equipped with the Mk 13 Mod 0 sea mines:&lt;br /&gt;
** '''[[PV-2D]]'''&lt;br /&gt;
** '''[[SB2U-2]]'''&lt;br /&gt;
** '''[[SB2U-3]]'''&lt;br /&gt;
** '''[[PBY-5 Catalina|PBY-5]]'''&lt;br /&gt;
** '''[[PBY-5a Catalina|PBY-5a]]'''&lt;br /&gt;
** '''[[BTD-1]]'''&lt;br /&gt;
** '''[[PBM-3]]'''&lt;br /&gt;
** '''[[SB2C-4]]'''&lt;br /&gt;
** '''[[SB2C-1c]]'''&lt;br /&gt;
** '''[[SBD-3]]'''&lt;br /&gt;
&lt;br /&gt;
= Flight model changes =&lt;br /&gt;
&lt;br /&gt;
* '''[[Fw 190 (Family)|Fw 190 (all modifications)]]''' — automatic tailplane positioning for landing mode has been enabled to facilitate three-point position. Flap angles have been specified, as well as their polarity in all positions. Combat flaps effectiveness has been increased.  Extending landing gear changes the balance of the aircraft slightly making the tail lighter. Landing roll without brakes has been increased significantly, brake effectiveness has been increased, which may cause nose-over when landing on the main gear with brakes enabled. Aircraft controls in all control modes have been improved. WEP time has been limited to reference values.&lt;br /&gt;
* '''[[F-104 (Family)|F-104 (all modifications)]]''' — combat flaps mode has been removed in accordance with the operation manual.&lt;br /&gt;
* '''[[VB.10C-1]], [[VB.10-02]]''' — flight model and engine model have been specified, engine power on 100% (take-off mode) has been increased. Supercharger has been converted to 1-speed with intake guide vanes (100% power and WEP mode are now constant to the altitude of about 6000 meters). Landing characteristics have been improved.&lt;br /&gt;
* '''[[A-4B]]''' — bug has been fixed with low roll rate. Roll rate is set to 270 degrees per second, according to the operation manual.&lt;br /&gt;
* '''[[He 100 D-1|He 100 D1]] / [[J1N1]] / [[G4M1]] / [[He 112 (Family)|He 112 (all modifications)]] / [[Bf 110 (Family)|Bf 110 (all modifications)]]''' — flight model has been updated. Distribution of fuel between the tanks has been corrected.  Wings, fuselage, tail and propeller blade polars have been recalculated and updated. Aircraft behavior has been corrected during extending the landing gear and flaps.&lt;br /&gt;
* '''[[F4U (Family)|F4U-1 (all modifications)]]''' — a bug has been fixed which periodically resulted in a sharp change in engine speed at overestimated values.&lt;br /&gt;
* '''[[Ta 152 H-1|Ta 152-H1]]''' - Trimmable stabilizer automatically switches to landing position when the flaps are extended to facilitate three-point position. Flap angles have been specified, as well as their polarity in all positions. Extending landing gear changes the balance of the aircraft slightly making the tail lighter. Landing roll without brakes has been increased significantly, brake effectiveness has been increased, which may cause nose-over when landing on the main gear with brakes enabled. All thrusts to control surfaces have been replaced with tubular control, which makes control more precise in any flight mode. The operation of the propeller group at high altitudes has been significantly improved (operating modes of the GM-1 system). Heating of the engine at low flight speeds has been reduced due to the natural action of cooling the system with the oncoming air stream.&lt;br /&gt;
* '''[[I-225]]''' - pitch controls at high speeds have been significantly improved. Extending landing gear changes the balance of the aircraft slightly making the tail lighter. Landing roll without brakes has been increased significantly, brake effectiveness has been increased, which may cause nose-over when landing on the main gear with brakes enabled. Upside-down flight time has been reduced.&lt;br /&gt;
* A laser detection system has been added for the following helicopters:&lt;br /&gt;
** '''[[EC-665 Tiger HAP]]'''&lt;br /&gt;
** '''[[EC-665 Tiger HAD]]'''&lt;br /&gt;
** '''[[EC-665 Tiger UHT]]'''&lt;br /&gt;
** '''[[Ka-52]]'''&lt;br /&gt;
** '''[[Ka-50]]'''&lt;br /&gt;
** '''[[Mi-28N]]'''&lt;br /&gt;
** '''[[AH-1Z]]'''&lt;br /&gt;
** '''[[AH-64D]]'''&lt;br /&gt;
** '''[[AH Mk.1]]'''&lt;br /&gt;
&lt;br /&gt;
= Naval fleet model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
== Armament: ==&lt;br /&gt;
&lt;br /&gt;
* The new &amp;quot;sea mines&amp;quot; weaponry type have been added to naval battles - in the first stage the, following vessels will receive them:&lt;br /&gt;
** USSR&lt;br /&gt;
*** '''[[BMO]]'''&lt;br /&gt;
*** '''[[Pr.191|Pr. 191]]'''&lt;br /&gt;
*** '''[[Pr.191M|Pr. 191М]]'''&lt;br /&gt;
*** '''[[Pr. 1204]]'''&lt;br /&gt;
*** '''[[Pr. 1204 late|Pr. 1204 Late]]'''&lt;br /&gt;
** Germany&lt;br /&gt;
*** '''[[R-boot R-130]]'''&lt;br /&gt;
*** '''[[R-boot R-301]]'''&lt;br /&gt;
*** '''[[S-100 (1944)]]'''&lt;br /&gt;
*** '''[[S-100 (1945)]]'''&lt;br /&gt;
*** '''[[S-100 (S204)|S-100 Lang]]'''&lt;br /&gt;
** Britain&lt;br /&gt;
*** '''[[Fairmile A (ML100)]]'''&lt;br /&gt;
*** '''[[Fairmile B (ML345)]]'''&lt;br /&gt;
*** '''[[SGB (S309)]]'''&lt;br /&gt;
** Japan&lt;br /&gt;
*** '''[[IJN Mutsuki]]'''&lt;br /&gt;
*** '''[[IJN Kuma]]'''&lt;br /&gt;
** Italy&lt;br /&gt;
*** '''[[Turbine]]'''&lt;br /&gt;
*** '''[[Attilio Regolo]]'''&lt;br /&gt;
**** To use them it will be necessary to research and install the &amp;quot;mines&amp;quot; modification and choose them in the &amp;quot;Additional weaponry&amp;quot; in the modification window.&lt;br /&gt;
* AI-gunners for the non-utility non-automatic artillery, as well as artillery without AA rounds, cannot now shoot aerial targets.&lt;br /&gt;
* '''283-mm Spgr. L/4.4 Kz HE shell ([[Admiral Graf Spee]])''' now has the correct explosive damage.&lt;br /&gt;
* '''[[Albatros-Klasse (143)]]''' - 76mm OTO-Melara Compact gun ammo has been brought into compliance with the Italian version.&lt;br /&gt;
* '''[[IJN Ayanami]]''' - spare torpedoes have been added.&lt;br /&gt;
* '''203-mm Contro-aerea shells ([[Trento]])''' - weight, filling, and initial speed have been corrected.&lt;br /&gt;
* Designation of the italian torpedoes have been corrected:&lt;br /&gt;
** 450-mm Si 200 changed to W.200/450X5,75&lt;br /&gt;
** 450-mm SI 170 changed to S.I.170/450X5,25&lt;br /&gt;
* '''[[USS Cleveland (CL-55)|USS Cleveland]]''' - aiming speeds of the main calibre turrets have been corrected.&lt;br /&gt;
* '''[[Admiral Hipper (Family)|Admiral Hipper]]''' - max turn angles of the torpedo launchers have been fixed.&lt;br /&gt;
* '''[[Raimondo Montecuccoli]]''' - 20-mm/70 Oerlikon Mk.II guns have been changed to Oerlikon 3S&lt;br /&gt;
* The &amp;quot;Torpedo mode&amp;quot; modification has been added for the following Italian ships:&lt;br /&gt;
** '''[[MAS 555]]'''&lt;br /&gt;
** '''[[MAS 569]]'''&lt;br /&gt;
** '''[[Folgore P-490]]'''&lt;br /&gt;
** '''[[MS-473]]'''&lt;br /&gt;
** '''[[VAS 201]]'''&lt;br /&gt;
** '''[[Vosper 70' GIS 811]]'''&lt;br /&gt;
* '''[[MS-15]]''' - S.I.270 torpedo has been changed to S.I. 270/533X6.84 Tipo L&lt;br /&gt;
* '''[[Stefano Turr]]''' - AP round on the 6.5mm MG belt has been changed to the utility round.&lt;br /&gt;
* '''[[MAS 569]]''' - tracer round has been added to the 6.5mm MG belt.&lt;br /&gt;
* '''[[8 inch/55 Mark 14 (203 mm)|203-mm]] Mk.25 HC shell ([[USS Portland (CA-33)]])''' - fuze type has been changed from tail to superquick point detonating.&lt;br /&gt;
* '''[[76 mm/62 OTO-Melara Compact (76 mm)|76-mm/62 OTO-Melara Compact auto cannon]]'''- number of shots before overheating has been increased to ~60-65.&lt;br /&gt;
* [[100 mm/56 B-34 (100 mm)|'''100-mm/56 B-34 gun''': HE shell has be]]&amp;lt;nowiki/&amp;gt;en added.&lt;br /&gt;
* '''[[8cwt QF Mk I (114 mm)|114-mm 8cwt QF Mk I gun]] [[Dark class (FPB 1101)]]''' - HE shell has been changed to HE shell with tail fuse.&lt;br /&gt;
* '''[[3 pdr QF Hotchkiss (47 mm)|47-mm Hotchkiss gun]] ([[Fairmile A (ML100)]], [[Fairmile B (ML345)]])''' - explosives type and weight has been changed to 120 g of the lyddite.&lt;br /&gt;
* '''[[Type 1934A (1940)|Type 1934А (1940)]]''' - aiming limits of the 2nd and the 3rd main calibre turrets have been fixed.&lt;br /&gt;
* '''[[S-100 (1944)]], [[S-100 (1945)]], [[S-100 (S204)]]''' — torpedo reloads added.&lt;br /&gt;
* '''[[IJN Kiyoshimo]]''' — Guidance of the anti-aircraft cannon located on the main calibre turret on the stern has been fixed.&lt;br /&gt;
* '''[[Hunt (L79)]]''' — traverse aiming angles on the second turret of the main calibre have been improved. Removed unnecessary lifting of the barrels upwards when passing from one traverse to another through the bow.&lt;br /&gt;
* '''[[MAS 555]], [[MAS 569]]''' — 20mm Breda cannon aiming angles have been increased.&lt;br /&gt;
* '''[[Kanonenboot K-2]]''' — two 13.2mm Hotchkiss machine-guns have been added to the superstructure.&lt;br /&gt;
* '''[[Bartolomeo Colleoni]], [[Raimondo Montecuccoli]]''' — 4 spare torpedoes have been added.&lt;br /&gt;
* '''[[Stefano Turr]]''' — Elevation angles on the 13.2mm Breda mod.31 have been changed from -11°/+85° to -10°/+80°.&lt;br /&gt;
* '''[[MS-472|MS 472]], [[MS-473|MS 473]]''' — Elevation angles on the 40mm cannons have been changed from -10°/+60° to -6°/+90°.&lt;br /&gt;
&lt;br /&gt;
== Naval modifications and crew skills: ==&lt;br /&gt;
&lt;br /&gt;
* A bug in determining greater distance by the Improved Rangefinder modification has been fixed.&lt;br /&gt;
* '''[[Stefano Turr]]''' - ‘Auxiliary Armament Targeting’ modification has been removed, RP and SL have been refunded.&lt;br /&gt;
&lt;br /&gt;
== Naval characteristics, physics and damage model: ==&lt;br /&gt;
&lt;br /&gt;
* The rudder deflection speed and maximum deflection angle have been changed:&lt;br /&gt;
** Light motor boat controls have become much more dynamic.&lt;br /&gt;
** Escort ships with a displacement of  about 800 tons  will enter turns faster.&lt;br /&gt;
** Little or no change for destroyers and light cruisers.&lt;br /&gt;
** Rudder moving time from one side to another on heavy cruisers has become about 20% faster.&lt;br /&gt;
* '''Fire mechanics changes''' - damage, fire time, and ignition points have been revisited. Every fire how has two stages:&lt;br /&gt;
** Initial stage - with low effect. Fire draws, dealing low damage to the crew. Mechanisms and modules take no damage.&lt;br /&gt;
** Main stage - main effect, depending on fire scale, Fire draws further, damaging a module where it sets, as well as modules around it.&lt;br /&gt;
*** Initial stage is short, but sufficient to bring fire down, making damage from ignition minimal. Any compartment or module can be burned out - in this case there's a high chance that the fire will cease and won’t spread. The destruction of the artillery unit or turret has a high chance to be followed by fire. This fire can also spread to other modules around.&lt;br /&gt;
* Ammo stowage durability of destroyers and cruisers has been increased for separate loading main calibre guns. Thickness of the loaded projectiles’ cases has been increased according to the calibre. Explosion, fire, and shrapnel resistance have been increased.&lt;br /&gt;
* '''[[USS Atlanta (CL-51)]]''' - damage model of the stern ammo stowage has been fixed, Previously, it was too large in size.&lt;br /&gt;
* '''[[IJN Tone]]''' - thicknesses and forms of armoring of barbets, cutouts in the armored deck, protection of supply pipes, bow and stern traverses have been fixed.&lt;br /&gt;
* '''[[Köln F220]]''' - Additional armour for the 40mm launchers has been added.&lt;br /&gt;
* The amount of the crew members has been fixed for the following Italian vessels:&lt;br /&gt;
** '''[[Vosper 70' GIS 811|Vosper GIS811]]''' 13 → 16&lt;br /&gt;
** '''[[MS-472|MS472]]''' 19 → 20&lt;br /&gt;
** '''[[MS-473|MS473]]''' 19 → 20&lt;br /&gt;
** '''[[MV-611|MV611]]''' 19 → 22&lt;br /&gt;
** '''[[Corazziere]]''' 219 → 215&lt;br /&gt;
** '''[[RN Geniere|Geniere]]''' 219 → 215&lt;br /&gt;
** '''[[Bartolomeo Colleoni]]''' 507 → 521&lt;br /&gt;
* '''[[:Category:Italy ships|All Italian boats]]''' - The size of the ammunition magazines has been reduced.&lt;br /&gt;
* '''[[HMS London (69)|HMS London]], [[HMS Kent (54)|HMS Kent]]''' - The armour layout and armour thickness of the ammunition storages have been fixed.&lt;br /&gt;
* '''[[Type 1936A (Mob)|Type 1936А (Mob)]]''' — The filling of ammunition in the aft magazine has been fixed.&lt;br /&gt;
* '''[[Kanonenboot K-2]]''' — The intersections of the armour deck and ammunition magazines have been fixed.&lt;br /&gt;
* '''[[USS Pensacola (CA-24)]]''' — The thickness and type of the armour belts have been fixed.&lt;br /&gt;
* '''[[94 ft PT-811]]''' — Maximum speed has been changed from 55 to 47.7 knots.&lt;br /&gt;
* '''[[89 ft PT-810]]''' — Maximum speed has been changed from 41 to 44.3 knots.&lt;br /&gt;
* '''[[AF D1]], [[AF D3]], [[HMS Kent (54)]]''' — The ship's heel in turning has been reduced.&lt;br /&gt;
* '''[[USS Portland (CA-33)]]''' — The ship has been restored to its original state with non-armoured hull walls. The information has been taken from a damage report of the ship from 1945.&lt;br /&gt;
* '''[[PGH-2]], [[PG 02]], [[Sparviero]]''' — Radius and speed loss in turning have been reduced.&lt;br /&gt;
* '''[[HMS Tiger]]''' — Ship’s fuel tanks have been completely redesigned. Additional information has been taken from the Original Plan - HMS Tiger (as fitted), 1959. General arrangement and Cross Sections.&lt;br /&gt;
* '''[[Bartolomeo Colleoni]]''' — The armour of the barbettes on the main calibre turrets have been removed according to the historical data.&lt;br /&gt;
* '''[[MBK-161 (1943)]], [[MBK-161 (1944)]]''' — the armour thickness of the ‘tank’ turrets have been brought into compliance with the T-34 (1942) tank turret.&lt;br /&gt;
* '''[[Ikazuchi]], [[Asheville (PGM-84)]]''' — Search radars on the main calibre turrets have been changed to tracking radars.&lt;br /&gt;
* '''[[Raimondo Montecuccoli]]''' — Search radar has been added.&lt;br /&gt;
* '''[[MS-472|MS 472]], [[MS-473|MS 473]]''' — Search radars have been removed. The historical prototype only had navigation radar.&lt;br /&gt;
&lt;br /&gt;
== Naval Visual models and visual parts: ==&lt;br /&gt;
&lt;br /&gt;
* '''[[HMS Tiger]]''' - The size of the airburst of the HE-VT shells have been fixed.&lt;br /&gt;
* '''[[MV-611]]''' — The flag has been changed to the postwar version.&lt;br /&gt;
* '''[[Raimondo Montecuccoli]]''' — The vessel draught in the hangar has been fixed.&lt;br /&gt;
* '''[[Bennion (DD-662)]]''' — Cloth masks have been added to the third main calibre cannon.&lt;br /&gt;
* '''[[MO-4|МО-4]]''' — The position of the gunner on the aft gun has been changed in order to avoid unnecessary intersections with objects on deck.&lt;br /&gt;
* '''[[Type 4 Model 2]], [[Ha-Go Fighting Boat Model 1|Ha-Go]]''' — The intersections of the depth charges with each other has been fixed.&lt;br /&gt;
* '''[[Bartolomeo Colleoni]]''' — The disappearance of the gun mantlet on the main calibre cannon’s level of detail has been fixed.&lt;br /&gt;
* '''[[IJN Kako]], [[IJN Furutaka]]''' — Visual models of the boxes with depth charges at the stern have been added.&lt;br /&gt;
* '''[[RN Dardo|Dardo]]''' — Main calibre cannons (mod 1937) have been replaced by the 1926 modification.&lt;br /&gt;
* '''[[HMS Southampton]]''' — ship’s draft issue in the hangar has been resolved.&lt;br /&gt;
* '''[[Fairmile B (ML345)]]''' — 7.7 machine gun model has been changed from Vickers to Lewis.&lt;br /&gt;
* '''3.7 cm Flak C/36''' — The ‘shooting’ effect has been corrected relative to the barrel tip.&lt;br /&gt;
* '''[[S-38b]], [[S-100 (1944)]], [[S-100 (S204)|S-100 Lang]], [[S-100 (1945)]]''' — Reverse propeller rotation has been corrected.&lt;br /&gt;
* '''[[Chidori]]''' — Through holes in the model LOD (level of detail) have been reworked.&lt;br /&gt;
* '''[[Elco 80 ft PT-565]]''' — A bug with mismatch of the missiles with the destroyed launchers has been fixed.&lt;br /&gt;
* '''[[Clemson (L45)]], [[G-class (H89)|Class G (H89)]], [[Hunt (L71)]], [[Hunt (L79)]]''' — Depth bomb storage showing bombs have been hidden in modifications where they are not equipped.&lt;br /&gt;
* '''[[Akebono]], [[Ikazuchi]], [[Chikugo]], [[LCS(L)(3)]]''' — The X-Ray model for the 40mm installations have been fitted more precisely to the visual model.&lt;br /&gt;
* '''[[Freccia P-493]]''' — The X-Ray model of the internal modules have been fitted more precisely to the damage model.&lt;br /&gt;
* '''[[VS-8 Schell I]]''' — The X-Ray model of the main calibre turrets has been added.&lt;br /&gt;
* '''[[Pr.191M]]''' — The traverse axis of the 14.5mm guns in the X-Ray view has been corrected.&lt;br /&gt;
* '''[[IJN Mogami]]''' — The position of the barrels on the main calibre cannons in X-Ray view has been corrected.&lt;br /&gt;
* '''[[Vosper 1 series|Vosper 1st series]], [[Vosper 2 series|Vosper 2nd series]]''' — The display of torpedoes in the X-Ray view has been corrected.&lt;br /&gt;
* '''[[Type 1936]]''' — A bug with lack of rotation on the torpedo launchers in X-Ray view has been corrected.&lt;br /&gt;
* '''[[Albatros-Klasse (143)]]''' — The X-Ray model on the ammunition magazines has been adapted more precisely to the damage model.&lt;br /&gt;
* '''[[MBK pr.186|MBK pr. 186]]''' — A bug where the rear armour on the main calibre turret remained stationary when the turret rotated has been fixed.&lt;br /&gt;
* '''[[VS-8 Schell I]]''' — The size of the drain pumps has been corrected.&lt;br /&gt;
* '''[[MBK-161 (1944)]]''' — A bug where the armoured shield on the 45mm cannons remained stationary on rotation has been fixed.&lt;br /&gt;
* '''[[Krasny Kavkaz]]''' — The size of the elevators for the main calibre cannons and first order ammo racks has been corrected.&lt;br /&gt;
* '''[[Prinz Eugen]]''' — The position of the armoured deck has been corrected in the visual model.&lt;br /&gt;
&lt;br /&gt;
= Economy and research =&lt;br /&gt;
&lt;br /&gt;
* Changes implemented in the US fighter aircraft research tree.&lt;br /&gt;
* The minimum number of Italian vehicles required to open the 5th rank has been increased.&lt;br /&gt;
* The '''[[Pz.III L]]''' and '''[[Pz.III M]]''' in the German research tree have been combined into one group.&lt;br /&gt;
* '''[[P-47D-25]] / [[P-47D-28|D28]]''' BR in AB has been changed from 3.7 to 4.0&lt;br /&gt;
&lt;br /&gt;
= Customization =&lt;br /&gt;
&lt;br /&gt;
* Decorations have been redistributed into new groups.&lt;br /&gt;
* Late single-colour and late desert camouflage for the Soviet top tanks have been added for purchase and research.&lt;br /&gt;
* The insignia and decals have been moved to the standard camouflage layer. Previously issued decals also remain available:&lt;br /&gt;
** '''[[M46 &amp;quot;Tiger&amp;quot;]]'''&lt;br /&gt;
** '''[[M18 &amp;quot;Black Cat&amp;quot;]]'''&lt;br /&gt;
** '''[[Cobra King]]'''&lt;br /&gt;
** '''[[M3A1 (USMC)]]'''&lt;br /&gt;
** '''[[M2A4 (1st Arm.Div.)]]'''&lt;br /&gt;
** '''[[M5A1 (5th arm.div.)]]'''&lt;br /&gt;
** '''[[Pz.Kpfw. Churchill (Germany)|Pz.Kpfw. Churchill]]'''&lt;br /&gt;
** '''[[Pz.II C (DAK)]]'''&lt;br /&gt;
** '''[[T-V (USSR)]]'''&lt;br /&gt;
** '''[[SU-76M (5th Gv.Kav.Corps)]]'''&lt;br /&gt;
** '''[[M3 Medium (USSR)|М3 Medium (USSR)]]'''&lt;br /&gt;
** '''[[T-26 (1st Gv.T.Br.)]]'''&lt;br /&gt;
** '''[[Iron Duke IV]]'''&lt;br /&gt;
** '''[[Sherman IC &amp;quot;Trzyniec&amp;quot;]]'''&lt;br /&gt;
** '''[[A13 Mk.I (3rd RTR)]]'''&lt;br /&gt;
** '''[[A13 Mk II 1939|A13 Mk.II 1939]]'''&lt;br /&gt;
** '''[[IS-2 No.402|IS-2 №402]]'''&lt;br /&gt;
** '''[[T-34-85 No.215|Т-34-85 №215]]'''&lt;br /&gt;
* The insignia and decals have been moved to the additional free camouflage &amp;quot;Testing Ground 113&amp;quot;. The decals issued previously also remain available. Default camouflage has been changed:&lt;br /&gt;
** '''[[KV-220]]'''&lt;br /&gt;
** '''[[Grant I]]'''&lt;br /&gt;
* Additional camouflage obtaining terms in regard to the target type have been removed for the following camouflages:&lt;br /&gt;
** '''[[A6M2]] / &amp;quot;V-103&amp;quot; camouflage'''&lt;br /&gt;
** '''[[Bf 109 E-3]] / Stab III./JG53 camouflage'''&lt;br /&gt;
** '''[[Bf 109 G-6]] / Stab.III/JG.52 camouflage'''&lt;br /&gt;
** '''[[La-5]] / Single-color camouflage'''&lt;br /&gt;
** '''[[P-40E-1]] / &amp;quot;White 106&amp;quot;'''&lt;br /&gt;
** '''[[P-47D-28]] / 61FS/56FG camouflage'''&lt;br /&gt;
** '''[[Yak-1B]] / Lydia Litviak camouflage'''&lt;br /&gt;
** '''[[Hurricane Mk I/L|Hurricane Mk.I/L]] / FAA camouflage'''&lt;br /&gt;
* Tasks values for obtaining camouflages on all vehicles have been [https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vQhiqUO2n7BCTloxt4NXRydP4ivL1dKoik2Q_JMuoanjFDiYaAja7Fndy4FabdQv_GozQhwky5wm331/pubhtml recalculated].&lt;br /&gt;
** Increase of the values is now smoother (will be noticeable especially in top ranked vehicles).&lt;br /&gt;
* The order of receiving camouflages is now shifted to a single scheme (desert - winter - forest). The changes will not affect any already achieved camouflages. If the new values are enough for obtaining the camouflage - you will get both immediately.&lt;br /&gt;
** USA - Winter camouflage will be given out before the &amp;quot;bi-color&amp;quot; one.&lt;br /&gt;
** Germany - Winter camouflage will be given out before &amp;quot;Lines&amp;quot; and &amp;quot;Spots&amp;quot;.&lt;br /&gt;
** USSR - Forest and desert camouflages will be switched in places.&lt;br /&gt;
&lt;br /&gt;
= Collections =&lt;br /&gt;
&lt;br /&gt;
* A new entity &amp;quot;collection&amp;quot; has been added to the game - it is a set of items for assembling of which players receives reward. The reward will be given out only if there are items (decals and decorations) on the player’s account.&lt;br /&gt;
* The &amp;quot;Collection&amp;quot; menu has been added to the shop menu.&lt;br /&gt;
* Starter decal and decoration collections have been added. In future the number of collections will be increased.&lt;br /&gt;
* Links to the market have been added for event decals and decorations.&lt;br /&gt;
* The collection trophy for consoles has been added.&lt;br /&gt;
&lt;br /&gt;
= Interface =&lt;br /&gt;
&lt;br /&gt;
* Possibility of selecting the aircraft weaponry presets to a &amp;quot;favorite&amp;quot; block has been added.&lt;br /&gt;
* The camera in the fleet hangar has been improved: its movement is now smoother, and the camera itself is placed at the same distance from the vessel.&lt;br /&gt;
&lt;br /&gt;
= Game mechanics =&lt;br /&gt;
&lt;br /&gt;
* Protection analysis for aircraft has been added.&lt;br /&gt;
* Shells in the damage model now have volumetric dimensions/sizes corresponding to the real size of the shell.&lt;br /&gt;
* A laser radar system has been added for vehicles equipped with a detection warning system.&lt;br /&gt;
* In combined ground battles in SB game mode the new mechanics which after respawn, allies will be marked for the player on the mini-map for 7 seconds. This has been done to understand better the positions of the players and for better interaction between players.&lt;br /&gt;
* The distance for the identification of naval vessels in battles has been increased (switching of the name of the ship on an enemy marker).&lt;br /&gt;
&lt;br /&gt;
= Graphics =&lt;br /&gt;
&lt;br /&gt;
* The visual effect of an engine fire on destroyers and cruisers has been completely redesigned. New logic has been added to places where smoke and fire effects occur.&lt;br /&gt;
&lt;br /&gt;
= Sound =&lt;br /&gt;
&lt;br /&gt;
* The sounds of cannons and machine guns of land and sea vehicles have been corrected towards greater clarity. The low-frequency component of the shot has also been emphasized.&lt;br /&gt;
* New sound events for the M61 rotary gun (SPAAG M163) have been created.&lt;br /&gt;
* Principle of reverb response for all sounds has been changed in order to make the sound more natural. Previously, algorithmic reverberation was used (real-time calculation of the reflection of sound from a certain virtual volume, the parameters of which are set by a mathematical function), now convolution reverberation is used (that is, the application of the convolution operation to the original sound in the game, and the reference sound recorded in real conditions). For sounds inside the cockpit of an aircraft or a tank, real reflections (impulse response of a real volume, like street, room, cockpit, etc.) are used, recorded in the interiors of actual military vehicles. For the sounds of the environment, real reflections were used, recorded in the field, and in areas with medium and dense buildings. Also, when approaching the ground on an aircraft with a third person view, you can feel the reflections of sounds from the land surface.&lt;br /&gt;
* Sounds of flying bullets and shells have been changed. Now they click or clap as they fly past the listener.&lt;br /&gt;
* A bug has been fixed due to which the shell/bullet flypast sound was played when hitting the player's vehicle. Now the sound of flight only sounds when it passes by.&lt;br /&gt;
* Now, when a tank turret is ripped off, it falls to the ground with a characteristic sound.&lt;br /&gt;
&lt;br /&gt;
= Matchmaking =&lt;br /&gt;
&lt;br /&gt;
* Corrections in the balance for ground SB mode:&lt;br /&gt;
** Setup 2_5 - [[T 34 747 (r) (Germany)|T 34 747 (r)]] has been removed.&lt;br /&gt;
** Setup 8_2_5 - [[IS-7]] has been returned.&lt;br /&gt;
** Setups 8_2_5, 9_5 - Respawn cost on the heavy tanks has been increased to a 450 Respawn Points.&lt;br /&gt;
&lt;br /&gt;
= Smaller updates that came afterwards =&lt;br /&gt;
== [[wt:en/game/changelog/current/1152|03.09.2020]] (Server update) ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Somua SM]]''' - Thickness of the upper frontal armour part has been changed from 90 to 150 mm.&lt;br /&gt;
* '''[[Stuart III]]''' - The correct visual model of the vehicle has been returned.&lt;br /&gt;
&lt;br /&gt;
;Sound&lt;br /&gt;
&lt;br /&gt;
* A bug where reverberation from interior sounds in the vehicle cabin was uncontrollable with volume settings in the game menu has been fixed.&lt;br /&gt;
&lt;br /&gt;
;Flight model&lt;br /&gt;
&lt;br /&gt;
* '''[[Fw 190 (Family)|Fw 190 (all modifications)]]''' - Stability and stalling resistance at low speeds have been increased.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1153|09.09.2020]] (1.101.0.53) ==&lt;br /&gt;
&lt;br /&gt;
* Decals from the &amp;quot;Fire&amp;quot; and &amp;quot;Mythical Creatures&amp;quot; collections have been moved to the corresponding groups.&lt;br /&gt;
* Fixed a bug where the reload time of fighters in Arcade Battles was reduced.&lt;br /&gt;
* Problems with the calculation of the resistance against HEAT shells in the protection analysis have been fixed.&lt;br /&gt;
* Improved the behavior of air-to-air missiles on target acquisition.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1154|11.09.2020]] (1.101.0.61) ==&lt;br /&gt;
&lt;br /&gt;
* A bug where ATGM's might move intermittently whilst observing them at long distances has been fixed.&lt;br /&gt;
* Displaying the timer for &amp;quot;FPE&amp;quot; in the HUD in naval battles has been fixed.&lt;br /&gt;
* A bug that caused a naval vessel to disappear when watching it through binoculars has been fixed.&lt;br /&gt;
* A bug where after launch, some rockets would not display flame effects in naval battles has been fixed.&lt;br /&gt;
* Mounted weaponry default reload time has been corrected for air AB to 400 seconds for fighters, and 60 seconds for bombers.&lt;br /&gt;
* PS4 and Xbox players are now able to exchange items from the &amp;quot;Raining Fire&amp;quot; trophy. The option available in the exchange tab in the workshop.&lt;br /&gt;
* All players are now able to exchange to warbonds the &amp;quot;Night Vision&amp;quot; trophy or older ones. The list of exchangeable items will be updated. The exchange option is available in the inventory by selecting an exchangeable item.&lt;br /&gt;
&lt;br /&gt;
;Sound&lt;br /&gt;
&lt;br /&gt;
* The signal sounding the start of a battle now plays independently from sound settings for a minimized game window.&lt;br /&gt;
* The volume of hits to ground vehicles has been slightly increased.&lt;br /&gt;
* Now the sound of turret gun drives on ground vehicles at low aiming speeds and/or low turning angles more accurately reflects the operation of the real mechanisms.&lt;br /&gt;
* Missing sounds of hits to the player aircraft from cockpit view and third-person view have been corrected.&lt;br /&gt;
* Missing sounds of fire and crashing aircraft from cockpit view have been corrected.&lt;br /&gt;
* Aircraft and helicopter canopies will now reduce external sounds with more effect.&lt;br /&gt;
* The radar warning sound has become more noticeable.&lt;br /&gt;
* Player aircraft engine sounds have been adjusted at low frequencies.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1155|14.09.2020]] (1.101.0.65) ==&lt;br /&gt;
Flight model changes:&lt;br /&gt;
&lt;br /&gt;
* '''[[Ta 152 H-1]]''' — wing profile has been recalculated to a &amp;quot;thinner&amp;quot; value, allowing delay in shock-stalling at high altitudes and speeds. Landing with flaps has become easier with minimum fuel. A bug causing motor overspeed at high altitudes has been fixed.&lt;br /&gt;
* '''[[I-225]]''' — shock-stalling momentum has been delayed for thinner profiles (i.e. the rudder is more effective at high altitude and speeds).&lt;br /&gt;
* '''[[F-4E Phantom II|F-4E]], [[F-4EJ Phantom II|EJ]]''' — according to the operation's manual, the speed has been specified (increased) at altitudes below 9,000 meters.&lt;br /&gt;
* '''[[F4U-1C]]/[[F4U-1D|D]]''' — an engine bug causing insufficient thrust has been fixed.&lt;br /&gt;
* [[Fw 190 (Family)|'''Fw 190 (all series)''']] - a bug has been fixed where the aircraft is unable to achieve overload over 6G at high speed with minimum fuel load.&lt;br /&gt;
&lt;br /&gt;
Aircraft and helicopter model, damage model, characteristic and weaponry changes:&lt;br /&gt;
&lt;br /&gt;
* '''[[AU-1|F4U-6 / AU-1]]''' - the display of mounted armament menu items has been corrected.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1156|16.09.2020]] (1.101.0.71) ==&lt;br /&gt;
&lt;br /&gt;
* The protection parameters of the US and Soviet main battle tanks have been changed ([https://docs.google.com/spreadsheets/d/e/2PACX-1vR1qnQDscpl3F9mBf5irPzAvLUYOIEOy3r-c2AJTO_a3VxStukLb9B69kXDn5nijeISzIc7QOuXVI4_/pubhtml open chart]).&lt;br /&gt;
&lt;br /&gt;
{{Sp-begin|&amp;gt; Click here for more information on the MBT modification &amp;lt;}}&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Changes to protection parameters of the American and Soviet MBTs&lt;br /&gt;
&lt;br /&gt;
In the recently published changelog for the &amp;quot;Raining Fire&amp;quot; update, a few mistakes were made in the protection parameters of Soviet MBTs, while those parameters in the game were mostly set correctly. We have corrected these issues, and now present the latest protection values. In addition, the protection parameters on the M1 Abrams series of tanks have been adjusted.&lt;br /&gt;
&lt;br /&gt;
For turrets of Soviet MBT’s, the protection values ​​in the sector of course angles ± 30° from the vehicle axis are used; this means that when a tank gets hit from these angles, protection is provided at a minimum as indicated. In the case of hitting from a course angle of 0°, the protection might be noticeably higher than that indicated and strongly depends on the point of impact on the turret.&lt;br /&gt;
&lt;br /&gt;
For tanks of the M1 series, the protection is indicated separately for the left and right sides of the turret due to their different inclination angles. It is assumed that, structurally, the turret ‘cheeks’ and lower frontal hull armor plate represent the same obstacle, installed at different angles. Because of this, the equivalent protection of the lower front plate is set slightly higher than that indicated for M1A2 in the publication &amp;quot;Stridsfordon idag och imorgon. Ett föredrag om Svenskt Pansar med utgångspunkt i historien&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
These changes are not final and may be clarified and revised further in case of new documentary sources.&lt;br /&gt;
&lt;br /&gt;
Sources:&lt;br /&gt;
&lt;br /&gt;
* «Теория и конструкция танка» — Т. 10. Кн. 2. Комплексная защита / Под ред. д.т.н., проф. П. П. Исакова.  — М.: Машиностроение, 1990. — 208 с.&lt;br /&gt;
* «Защита танков» — В. А. Григорян, Е. Г. Юдин, И. И. Терехин и др.; под ред. В. А. Григоряна. — М.: Изд-во МГТУ им. Н. Э. Баумана, 2007. — 327 с.&lt;br /&gt;
* «Средний танк Т-64А (основные характеристики)»&lt;br /&gt;
* Акты государственных (совместных) испытаний комплекса ДЗ. Устьянцев С. В., Колмаков Д. Г. Боевые машины Уралвагонзавода. Танк Т-72. — Н. Тагил: Изд. дом «Медиа-Принт», 2004.&lt;br /&gt;
* «Вестник БТВТ». Сборник.&lt;br /&gt;
* &amp;quot;Infantry Fighting Vehicle Task Force study results&amp;quot; Creator United States. Department of the Army. Office of the Deputy Chief of Staff for Operations and Plans. Infantry Fighting Vehicle Task Force.&lt;br /&gt;
* &amp;quot;Stridsfordon idag och imorgon. Ett föredrag om Svenskt Pansar med utgångspunkt i historien&amp;quot;. Arsenalen den 8 November 2012 av Rickard O.Lindström.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sp-end}}&lt;br /&gt;
&lt;br /&gt;
Sound&lt;br /&gt;
&lt;br /&gt;
* The sound of splashes from torpedo launches has been corrected.&lt;br /&gt;
* The missing sound indicator of shot down enemy aircraft has been fixed.&lt;br /&gt;
* The '''[[Ju 87 B-2]]''' Stuka siren has become audible in cockpit view.&lt;br /&gt;
* Piston and jet engine volume has been lowered where the spectator’s view camera is close to the engine.&lt;br /&gt;
* Ground vehicle engine volume has been slightly lowered in gunner view.&lt;br /&gt;
* The volume of player aircraft guns has increased slightly.&lt;br /&gt;
* The sound event of passing-by (missed) shells has been reworked.&lt;br /&gt;
* A bug where music incorrectly overlaps in the hangar after a battle is over has been corrected.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1157|17.09.2020]] (1.101.0.75) ==&lt;br /&gt;
&lt;br /&gt;
* New squadron vehicle is now available for all players - '''[[IJN Shimakaze]]'''&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1158|22.09.2020]] (1.101.0.84) ==&lt;br /&gt;
Sound:&lt;br /&gt;
&lt;br /&gt;
* The sound indication for destroyed enemy in air battle mode now differs from naval battles.&lt;br /&gt;
* The sound event of fly-by shells near the player's vehicle features a whistle again, along with a 'cracking' sound. The 'cracking' sound is more natural for passing-by ultrasonic rounds, but the whistling sound is more familiar to listeners.&lt;br /&gt;
* A bug has been fixed where a destroyed then repaired engine might operate without sound.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where the landing gear mechanical indicators did not operate in the cockpit view.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1159|23.09.2020]] (1.101.0.97) ==&lt;br /&gt;
&lt;br /&gt;
* Keys for custom camo trophies have been removed from the store on PlayStation® 4 and Xbox One. To open these trophies, you only have to click the &amp;quot;Open&amp;quot; button, GE will be spent automatically in a sum equivalent to the previous version (599 GE). Previously purchased keys will be spent automatically on purchase or achieving the appropriate trophy.&lt;br /&gt;
* PlayStation® 4 users from the Japanese region are now again able to purchase custom camo trophies, or receive them in battles.&lt;br /&gt;
&lt;br /&gt;
;Aircraft characteristics, damage model, and weaponry changes&lt;br /&gt;
&lt;br /&gt;
* Turret aiming angles have been brought into compliance with documentation for the following aircraft:&lt;br /&gt;
** [[Me 410 (Family)|'''Me 410''' (all modifications)]]&lt;br /&gt;
* Dead zones have been adjusted for turrets to avoid hitting the tail for the following aircraft:&lt;br /&gt;
** '''[[M.B.175T]]'''&lt;br /&gt;
** '''[[SB 2M-103|SB 2М-103]]'''&lt;br /&gt;
** '''[[SB 2M-103U]]'''&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1160|28.09.2020]] (Server update) ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Churchill III]]''', '''[[Churchill VII]]''', '''[[M4A3E2]]''', '''[[T14]]''', '''[[T26E1-1]]''' - the number of spawns has been changed (reduced to 1, similar to other heavy tanks).&lt;br /&gt;
* '''[[T26E1-1]]''' - has been removed from setup 8.5.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1161|30.09.2020]] (1.101.0.106) ==&lt;br /&gt;
&lt;br /&gt;
;Sound&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed that caused an absence of sound events with gun fire on ground and naval vehicles under certain conditions.&lt;br /&gt;
* A bug has been fixed where sound events for engines on ground vehicles and aircraft were missing.&lt;br /&gt;
* The engine sound for incoming allied/enemy aircraft has been made clearer.&lt;br /&gt;
* The sound notification connected to the destruction of enemy vehicles in aircraft SB has been disabled.&lt;br /&gt;
* The sound of 'scraping' on the hulls of ground vehicles in contact with each other has been added.&lt;br /&gt;
* Sounds for the 'scraping' of a ship's hull with obstacles and the hulls of other ships, as well as sounds of scraping on an aircraft's fuselage on the ground, will now be more natural in fade out after losing contact with the affected surface, or after stopping.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1162|07.10.2020]] (Economy) ==&lt;br /&gt;
&lt;br /&gt;
* Research, purchase, crew training costs and other related parameters for vehicles have been changed. View the [https://docs.google.com/spreadsheets/d/e/2PACX-1vToGhxD2DIjh2keP03b5qKQSErkdjJt6Y2lfHtLLIm3-p94otVUs0h47ZyM00v6oasKQvlINwSGBRyo/pubhtml?gid=941620971&amp;amp;single=true tablesheet] with the main parameters in a new tab. All economy indicators for vehicles will be changed according to rank.&lt;br /&gt;
* Repair costs and award multipliers have been changed ([https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vToGhxD2DIjh2keP03b5qKQSErkdjJt6Y2lfHtLLIm3-p94otVUs0h47ZyM00v6oasKQvlINwSGBRyo/pubhtml?gid=97866837&amp;amp;single=true view in a new tab]).&lt;br /&gt;
* Ammunition costs for naval vessels and aircraft have been changed ([https://docs.google.com/spreadsheets/d/e/2PACX-1vToGhxD2DIjh2keP03b5qKQSErkdjJt6Y2lfHtLLIm3-p94otVUs0h47ZyM00v6oasKQvlINwSGBRyo/pubhtml?gid=1357420037&amp;amp;single=true view in a new tab]).&lt;br /&gt;
* In tank SB additional respawns in the same vehicle have been removed due to the respawn system being outdated when multiple vehicle respawn for respawn points was introduced.&lt;br /&gt;
* The reward for destroying and damaging aircraft without suspended weaponry has been reduced by 60% in ground AB battles and for aircraft with suspended weaponry by 20%.&lt;br /&gt;
&lt;br /&gt;
;Decals and achievements&lt;br /&gt;
&lt;br /&gt;
* For free decals that belong to specific nations' tasks for receiving them have been added. Decals from the category &amp;quot;Digits&amp;quot; and some decals from the category &amp;quot;Special&amp;quot; will remain free.&lt;br /&gt;
* Requirements for the &amp;quot;vehicle of a nation&amp;quot; for receiving decals from the Allied and Axis section have been corrected.&lt;br /&gt;
* Values to obtain some decals from the category &amp;quot;Special&amp;quot; have been adjusted.&lt;br /&gt;
* Some decals from the category &amp;quot;Roundels and Insignias&amp;quot; have had their availability returned.&lt;br /&gt;
* Achievements from the category &amp;quot;Decals&amp;quot; have been distributed in the same groups as decals. The names of the achievement groups and decals now coincide.&lt;br /&gt;
&lt;br /&gt;
;Misc.&lt;br /&gt;
&lt;br /&gt;
* All aircraft torpedoes now have info shown about the explosive type and weight. These parameters are used to calculate the damage that they inflict (similar to other types of aviation armament and naval torpedoes) rather than the previously used simplified damage value.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1163|14.10.2020]] (1.101.1.12) ==&lt;br /&gt;
&lt;br /&gt;
* '''[[A-4B]]''' — Control of the mouse during roll maneuvers has been improved. The probability of experiencing damage or destruction when performing a quick barrel roll while using mouse aim control has been reduced.&lt;br /&gt;
* '''[[BI]]''' — Control at high speeds in AB mode has been improved. Landing characteristics and control at low speeds have also been improved.&lt;br /&gt;
* '''[[F3H-2]]''' — The thermodynamics and throttle characteristics of the engine have been corrected. The time limit for the continuous operation of the engine while using WEP has been increased.&lt;br /&gt;
* A bug where the locking circle of the Sidewinder homing missile would shift to the side has been fixed.&lt;br /&gt;
* A bug where '''AGM-114''' rounds would not strike the center of the target, but would instead strike the front part of the hull or just before the target, has been fixed ([https://forum.warthunder.com/index.php?/topic/497423-hellfire-rockets-laser-viewfinder-bugs/ report 1], [https://forum.warthunder.com/index.php?/topic/500155-additional-agm-114b-hellfire-missile-issue/ report 2]).&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1164|20.10.2020]] (1.101.1.16) ==&lt;br /&gt;
&lt;br /&gt;
* A bug where the sight for unguided rockets on aircraft may not operate has been fixed ([https://forum.warthunder.ru/index.php?/topic/292333-11010109-propadaet-raketnyi-pritsel-ot-3-go-litsa/ report]).&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1165|22.10.2020]] (BR changes) ==&lt;br /&gt;
&lt;br /&gt;
;Changes in Battle Ratings&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/e/2PACX-1vTd1dWCFvhiKkFKQH9YtWydWJrCCpgeM_rVZzl_jCJ8eA5-x35anOxkh8XXDmhTANWRNg1rFWURPf5l/pubhtml Open list in a new tab]&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1166|10.11.2020]] (1.101.2.60) ==&lt;br /&gt;
&lt;br /&gt;
* Client crash when allocating mines as a priority target for any of the ship weapon groups has been fixed.&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U48671911</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AAM-3&amp;diff=186362</id>
		<title>AAM-3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AAM-3&amp;diff=186362"/>
				<updated>2024-05-14T21:28:52Z</updated>
		
		<summary type="html">&lt;p&gt;U48671911: Removed extra &amp;quot;G&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The AAM-3 missile represents a significant milestone in Japan's post-World War II military advancements, particularly in the realm of air defense. Developed primarily for the Japan Air Self-Defense Force (JASDF), the AAM-3's journey from conception to operational deployment mirrors Japan's strategic shift towards indigenous defense technologies, underpinned by a constitutional commitment to self-defense.&lt;br /&gt;
&lt;br /&gt;
Initiated in the 1980s, the development of the AAM-3 was driven by Japan's need to modernize and enhance its air defense capabilities. This period in Japan's defense history was marked by an increasing move towards developing homegrown military technology, moving away from reliance on foreign equipment. The AAM-3, in this context, was envisioned to surpass the performance of existing air-to-air missiles like the American AIM-9 Sidewinder. The design and testing phase was comprehensive, focusing on ensuring that the missile would be compatible with Japan's mainstay fighter aircraft, such as the F-15J and the Mitsubishi F-2.&lt;br /&gt;
&lt;br /&gt;
The missile's operational deployment began in the early 1990s, positioning it as a pivotal component in Japan's air defense strategy. The AAM-3, however, has a limited combat record, primarily due to Japan's post-war policy of non-aggression. While not tested extensively in actual combat, the missile's presence in Japan's arsenal serves as a significant deterrent and plays a vital role in training and defense exercises.&lt;br /&gt;
&lt;br /&gt;
In terms of features, the AAM-3 is distinguished by its design and capabilities. As a short-range, infrared homing missile, it is characterized by its lightweight build and high manoeuvrability, key attributes for air-to-air engagements. The missile employs an infrared seeker for guidance, adept at locking onto the heat signatures of enemy aircraft, thereby enhancing its accuracy and reliability in intercepting fast-moving targets. Additionally, the AAM-3's design ensures compatibility with various Japanese fighter aircraft, allowing for seamless integration into their weapon systems.&lt;br /&gt;
&lt;br /&gt;
Overall, the AAM-3 missile stands as a symbol of Japan's advanced military technology and its strategic focus on robust air defense. While its direct combat usage remains limited due to Japan's defensive posture, the missile's role in reinforcing the nation's air defense capabilities is undisputed.&lt;br /&gt;
&lt;br /&gt;
In game this translates to one of the best missiles which is very reliable, and almost impossible to dodge in some scenarios. It can simply be described as an [[AIM-9M Sidewinder|AIM-9M]] with better manoeuvrability, which can only be found on the [[F-15J]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f_15j}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The AAM-3 has a 4.9 kg Warhead with a 6 m proximity radius, compared to the 5 m proximity radius of the AIM-9 family of missiles, making it slightly more dangerous. The fuse only activates after 1.5 seconds of flight time, compared to the 1.8 seconds of the AIM-9 family of missiles. &lt;br /&gt;
&lt;br /&gt;
The long fuse timer makes this missile very bad in head-on engagements, as the missile will not have time to activate the fuse before reaching the enemy plane.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
This missile can be compared to the [[AIM-9M Sidewinder|AIM-9M]]. They have an identical seeker shutoff IRCCM, along with comparable booster power and booster duration, giving this missile similar kinetic performance to the AIM-9M. &lt;br /&gt;
&lt;br /&gt;
The AAM-3 however has better manoeuvrability: its fins can turn some additional degrees compared to an AIM-9M's fins. It also has higher gimbal limit, making it possible to lead more, and higher track rate. This makes the missile be able to lead better, and not lose the enemy plane in side aspect shots.&lt;br /&gt;
&lt;br /&gt;
The AAM-3 it has slightly smaller wings, making it slightly worse when gliding over long distances, however this might only be noticeable when the missile is in flight for above 8-10 seconds, for when the missile is at its kinetic range limit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The AAM-3 currently is one of the most effective missiles in game. When fired at with this missile, it is often hard to avoid getting hit. Alongside the AIM-9M this missile is most effective against enemies with a low amount of countermeasures, and can mostly not be used effectively against enemies with high flare counts.&lt;br /&gt;
&lt;br /&gt;
;When firing at enemies: &lt;br /&gt;
&lt;br /&gt;
* This missile best works on unsuspecting enemies in side and rear aspect, almost guaranteeing a hit.&lt;br /&gt;
* If the enemy is aware of your presence, avoid to fire this missile from front aspect and from directly behind an enemy. It has almost no chance of hitting an enemy who flares in head on, and only has slightly higher chances of hitting from rear aspect. A good player will be able to avoid this missile from both front and rear aspect reliably, but they will have a hard time dodging the AAM-3 if shot from side aspect.&lt;br /&gt;
&lt;br /&gt;
;When fired at you:&lt;br /&gt;
&lt;br /&gt;
* When this missile is fired at you, you should instantly start flaring, and making your plane change its vector. The AAM-3 does not see you while you flare due to its seeker IRCCM type. As long as the enemy sees flares, the seeker will be shut off, making the missile effectively a dumb &amp;quot;bomb&amp;quot; for as long as it sees flares.&lt;br /&gt;
* Once you start flaring, if the missile is fired from rear aspect, turn the opposite way you were pulling. &lt;br /&gt;
* If the missile is fired from side aspect, flare as much as you can and try to pull perpendicular to the missile. If it is fired at you from the left, you should flare and pull either up or down. Pulling towards or away from it will not help. &lt;br /&gt;
* The missile is easiest to flare in front aspect. One flare and a slight mouse movement in all 4 directions is generally enough. However if you keep flying straight the missile has high chances to hit you.&lt;br /&gt;
&lt;br /&gt;
The AAM-3 is very potent in Simulation battles as it has a smokeless engine, which is very hard to see without the AB and RB markers.&lt;br /&gt;
&lt;br /&gt;
The AAM-3 missile has very similar performance to the AIM-9M. This means that if you are familiar with the AIM-9M, the AAM-3 will feel very similar and familiar to use.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Long burning motor time allows the AAM-3 to reach longer ranges than most other short range IR missiles&lt;br /&gt;
* Seeker Shutoff IRCCM: Makes the AAM-3 extremely hard to dodge in side aspects and against enemies who do not know how the IRCCM works&lt;br /&gt;
* Highly manoeuvrable non thrust vectoring missile with a 40G overload&lt;br /&gt;
* Very reliable missile, guaranteeing a hit if fired under the right circumstances&lt;br /&gt;
* It has a smokeless motor making the enemy practically invisible in SIM battles and also quite hard to see if you do not see it as it is fired&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can be hard to use against enemies who know what they are doing, or enemies who have high flare counts&lt;br /&gt;
* Sometimes might re-acquire friendly players after being fired at enemy players, so caution should be advised when fired&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The development and operational history of Japan's AAM-3 missile is a fascinating chapter in the broader narrative of Japan's post-World War II military technology evolution. This air-to-air missile, while not as extensively documented as its Western counterparts, reflects Japan's strategic shift towards self-reliance in defense technology, particularly under the constraints of its post-war defense policy.&lt;br /&gt;
&lt;br /&gt;
=== Development and Creation ===&lt;br /&gt;
The genesis of the AAM-3 missile in the 1980s was set against a backdrop of Japan's increasing focus on indigenous defense capabilities. This period marked a deliberate pivot from dependence on foreign military technology to fostering a homegrown defense industry. The motivation for developing the AAM-3 was twofold: firstly, to replace or augment older air-to-air missiles like the American AIM-9 Sidewinder, and secondly, to respond to the changing security dynamics in the Asia-Pacific region.&lt;br /&gt;
&lt;br /&gt;
The design and testing phase of the AAM-3 was a testament to Japan's meticulous approach to military technology. Engineers aimed to create a missile that boasted superior manoeuvrability, speed, and tracking capabilities compared to its predecessors. The rigorous testing process ensured that the missile would seamlessly integrate with Japan's frontline fighter jets, such as the F-15J and the Mitsubishi F-2. This phase underscored Japan's emphasis on developing a missile that was adept in interception roles, aligning with the nation's strategic air defense needs.&lt;br /&gt;
&lt;br /&gt;
=== Combat Usage ===&lt;br /&gt;
Upon its deployment in the 1990s, the AAM-3 was primarily positioned for air defense roles within the Japan Air Self-Defense Force. The missile was seen as a critical element in bolstering Japan's capabilities in intercepting hostile aircraft and missiles, fitting seamlessly into the country's overarching defense strategy.&lt;br /&gt;
&lt;br /&gt;
However, the combat record of the AAM-3 remains largely uncharted, primarily due to Japan's defensive military stance post-World War II. Japan's engagement in international conflicts has been minimal, and its military policy has heavily leaned towards deterrence rather than aggression. As a result, the AAM-3, like much of Japan's military hardware, has been utilized more as a deterrent tool in defense exercises rather than in active combat situations.&lt;br /&gt;
&lt;br /&gt;
=== Technological Features ===&lt;br /&gt;
In terms of manoeuvrability and range, the AAM-3 is tailored for short-range engagements. Its agility and responsiveness are critical in close-quarters combat, often encountered in dogfight situations. Furthermore, the missile's compatibility with various aircraft in the JASDF, like the F-15J and the Mitsubishi F-2, highlights its integration into Japan's broader air defense system.&lt;br /&gt;
&lt;br /&gt;
In conclusion, the AAM-3 missile encapsulates Japan's focus on defensive capabilities and technological self-reliance in the realm of military hardware. While its combat use has been limited, the missile's presence in Japan's arsenal serves as a significant component of the nation's air defense strategy, with its technological attributes tailored to enhance Japan's air-to-air interception capabilities.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48671911</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Char_25t&amp;diff=179887</id>
		<title>Char 25t</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Char_25t&amp;diff=179887"/>
				<updated>2024-01-01T02:10:58Z</updated>
		
		<summary type="html">&lt;p&gt;U48671911: Changed a few of the &amp;quot;t&amp;quot;s in 'Char 25t' to match others as they were capitalized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_bat_chat_25t&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Batignolles-Chatillon Char 25t''' was a French early Cold War tank developed by the Batignolles-Chatillon company in 1954. The vehicle was never developed further than the two prototypes. It was built for a weight class of 25 tons, which is approximately double the weight of the AMX-13 light tanks. It was armed with a 90 mm D.911 APX tank gun and was manned by four crew members. Its top speed is 65 km/h. Despite the project being abandoned, several of the design ideas and technology were applied to subsequent French armoured vehicles. It never saw duty with the French Army.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]], the Char 25t is a fast tank with minimal armour, so it is important not to engage enemy tanks in frontal combat. It is strongly encouraged to take full advantage of its superb mobility for flanking manoeuvres during battle. The tank also has an acceptable reverse speed, allowing it to quickly disengage after firing. The Char 25t can engage all but the heaviest targets at close range, while at range, it can successfully hit targets from the flank. Players using the Char 25t should always stay out of the enemy's direct line of fire. The Char 25t, like other French light tanks, has a low-profile tank with a tiny autoloader turret in the back.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has more armour than other French light tanks, at steeper angles. With distance, it may be able to bounce the 40 mm Bofors, though it will be rare. The top of the tank is well armoured and will easily defeat .50 cal (12.7 mm) rounds from airborne enemies though anything bigger will go through. The sides and rear are nonexistent comparatively and anything &amp;quot;antitank&amp;quot; will go through with ease. Most APHE shells fired at thinner parts of the tank may fail to detonate inside, it may save your life once or twice but don't rely on it. The driver has a 50 mm plate in front of him so that will help once or twice. The engine may also block poorly-aimed shots.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull cheeks, turret base, turret, cupola)&lt;br /&gt;
* Rolled homogeneous armour (hull, turret roof, cupola roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm (64°) ''Front glacis - Left'' &amp;lt;br&amp;gt; 50 mm (64°) ''Front glacis - Right'' &amp;lt;br&amp;gt; 50 mm (36°) ''Lower glacis'' || 25 mm || 30 mm ''Top'' (53°) &amp;lt;br&amp;gt; 20 mm ''Fuel Cover'' &amp;lt;br&amp;gt; 30 mm ''Bottom'' (24°) || 30-50 mm (26°) ''Front glacis'' &amp;lt;br&amp;gt; 20 mm ''Centre and rear'' &amp;lt;br&amp;gt; 15 mm ''Driver's hatch''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50 mm (53-56°) ''Turret front'' &amp;lt;br&amp;gt; 30 mm (20-59°) ''Turret base'' &amp;lt;br&amp;gt; 50 mm ''Barrel shroud'' || 25 mm ''Turret'' &amp;lt;br&amp;gt; 30 mm (0-22°) ''Turret base'' || 20 mm ''Turret bustle'' &amp;lt;br&amp;gt; 20 mm (11-21°) ''Pivot ball'' &amp;lt;br&amp;gt; 15 mm ''Turret underside'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm (conical) || 20 mm (conical) ''Outer ring'' &amp;lt;br&amp;gt; 20 mm ''Centre''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and torsion bars are 15 mm thick.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* 8 mm Structural steel firewall separates the driver from the engine.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 775|rbMinHp= 442}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is very fast, both in top speed (even in reverse) and acceleration. With a top speed of 65 km/h and great horsepower to weight ratio, it will conquer most terrain you put it through. The wide tracks compared to its low weight are just another cherry on top. The transmission has 12 gears, 6 forward and 6 backward, and then a neutral. The reverse gears are identical to the forward gears, so driving in reverse is no problem (except for the more exposed crew). Also, the {{PAGENAME}} can neutral steer and does so rather quickly.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D.911 APX (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
The gun is decent for its BR and role. Although it lacks a HEATFS shell like another vehicle near its BR, the AMX-13-90, the Char 25t carries the M82 APCBC and T33 APBC rounds.&lt;br /&gt;
&lt;br /&gt;
The reload time is short, 4 seconds between shots (even with a knocked out loader). It carries 12 shots in the drum, like the AMX M4, allowing for a sustained fire at multiple enemies. Although great at post-penetration damage, the M82 round used by the Char 25t has mediocre penetration for its BR, especially when taking into account the presence of HEATFS and APDS rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D.911 APX (90 mm)|90 mm D.911 APX]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 52 || rowspan=&amp;quot;2&amp;quot; | -6°/+11° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 34.3 || 47.4 || 57.6 || 63.7 || 67.8 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 21.4 || 25.2 || 30.6 || 33.8 || 36.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D.911 APX (90 mm)/Ammunition|T33 shot, M71A1 shell, M82 shot}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.25.1.48''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''52''' || 49&amp;amp;nbsp;''(+3)'' || 40&amp;amp;nbsp;''(+12)'' || 31&amp;amp;nbsp;''(+21)'' || 22&amp;amp;nbsp;''(+30)'' || 13&amp;amp;nbsp;''(+39)'' || 1&amp;amp;nbsp;''(+51)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 6 (autoloader magazine) is a first stage ammo rack. It totals 12 shells.&lt;br /&gt;
** This rack gets filled first when loading up the tank and is also emptied first.&lt;br /&gt;
** As it is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 6. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,950 (150) || 551 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,200 (150) || 551 || -5°/+80° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the MAC 31 machine guns makes them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Char 25t is a very fast tank with little protection so engaging enemy tanks frontally is ill-advised. Thanks to its good mobility and a reversible gearbox that enables to disengage just as swiftly, it can resort to flanking to perform in combat. The Char 25t can engage all but the heaviest (e.g. IS-3) targets at close range and it can reliably engage targets from the side at range. However, remember that you are in a light tank so make sure not to be in the enemy's direct line of fire. Your engine may absorb a hit or two, but do not rely on it for survival.&lt;br /&gt;
&lt;br /&gt;
The following tactics could be used proficiently with the Char 25t:&lt;br /&gt;
&lt;br /&gt;
'''Long range sniper/flanker'''&lt;br /&gt;
&lt;br /&gt;
Start off the match by heading for one of the flanks. If it's an open map, hide behind hills and passively scout as you drive or head for the outermost capture point. Be wary of the speedy M18 tank destroyers, any of the Sd.Kfz. 234 series, or any other quick tanks that may be trying the same thing as you. Once in a nice position (shadow cover, somewhere to retreat, nice sight lanes), sit and wait for someone to pass by. Don't stay tunnel visioned! Slower tanks may be approaching and they will be able to instantly destroy the Char 25t if it gets the chance. If you notice enemies at a far distance, first scout them using the scout key so your team knows where they are in case you miss or are destroyed. Next, either range-find, or just go for the shot if they are close enough. Neutralize the target, and either change position and then rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
'''Brawler'''&lt;br /&gt;
&lt;br /&gt;
Surprisingly, this tank makes a decent brawler with its compact size, incredible speed, and great reload rate. Keep near the outer flanks of any main road or capture point, and drive around looking to shoot out engines/turrets. Try not to engage any heavier tank frontally, as you will be wiped out quite quickly, and you will rarely penetrate through their frontal armour. If you manage to get the first shot, you will have the superior reload for the follow-up shot, especially if their gunner is knocked out from the first shot. Be wary though, and assume the enemy always has a shot loaded, so either be prepared to go back into cover if they're gunner gets replaced.&lt;br /&gt;
&lt;br /&gt;
'''Support'''&lt;br /&gt;
&lt;br /&gt;
With light tanks repair mechanics, the Char 25t can help repair teammates if a friendly repair has been initiated. Stick with your teammates, especially heavier ones like the T95 or Maus which may occasionally meet. When they engage in a firefight, either flank around the enemy to disable their gun/movement, or if your teammate already finished off the enemy and is repairing, help them. Go around and help your teammates repair and disable/destroy enemies.&lt;br /&gt;
&lt;br /&gt;
'''Mixed'''&lt;br /&gt;
&lt;br /&gt;
Mix and match the tactics above and of other French lights. Try to flank and don't get destroyed. The roof machine gun can allow the Char 25t to harass planes trying for a ground strike at the team, so there's always a role that the Char 25t can play as.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Low profile.&lt;br /&gt;
* Thin armour will sometimes cause APHE to penetrate straight through without detonating.&lt;br /&gt;
* Frontally-placed engine may absorb some shots&lt;br /&gt;
* Has smoke launchers (high arc of fire).&lt;br /&gt;
* Can reach its top speed quite fast.&lt;br /&gt;
* Reversible gearbox (same speed in both directions)&lt;br /&gt;
* The addition of the M82 round increases the tank's effectiveness.&lt;br /&gt;
* Fast turret rotation.&lt;br /&gt;
* Good gun depression value: high gun placement make hull-down positions very efficient.&lt;br /&gt;
* Short reload time thanks to the 12-round autoloader: 1 shot every 4 seconds, comparable to reload times at low ranks.&lt;br /&gt;
* Has scouting ability and teammate repair/firefighting function.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin sides will get shredded easily by nearby SPAAs.&lt;br /&gt;
* Bad at stop-and-shoot due to oscillating turret design.&lt;br /&gt;
* Gun penetration rates are subpar at longer ranges: relies heavily on flanking manoeuvres.&lt;br /&gt;
* Poor gun elevation angle of 11 degrees.&lt;br /&gt;
* Ammo is stored everywhere, a single penetrating shot can easily cause an ammo rack detonation.&lt;br /&gt;
* Restocking the autoloader is very slow once it has been depleted and severely degrades combat performance.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Batignolles-Châtillon 25t or project Super AMX-13 was designed in the 1950s for a weight class twice bigger than the AMX-13. It reused many parts from the AMX-13 like the oscillating turret and the autoloader. Its primary armament was a 90mm cannon capable of shooting the same ammunition as US M47 and M48 tanks. It was equipped with a 500 HP engine and could reach 65 km/h. It was operated by 4 crew members.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
Two prototypes were made in 1954 before the project was abandoned. The hurdles of the concept were the impossibility to guarantee NBC protection on the oscillating turret, the external reload of the autoloader exposing the crew during combat, an unreliable hydraulic suspension and external shot traps on the turret. Proofs of concept and technologies developed in this program were however later reused on other French tank projects, especially the AMX-30 (transmission).&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
As a prototype vehicle, Char 25t never saw service or combat action in the French Army.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_bat_chat_25t Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ryx7Uxo_3X0|'''The Shooting Range #250''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 4:00 - ''War Thunder Official Channel''|gI20EyYU4-M|'''Char 25t - Stock vs Spaded - First Impressions''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[AMX-13 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5713-development-char-25t-and-t-80b-en|[Devblog] Char 25t and T-80B]]&lt;br /&gt;
* [[wikipedia:Batignolles-Chatillon_Char_25T|[Wikipedia] Batignolles-Chatillon Char 25T]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/France/batignolles-chatillon-char-25t.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Bâtignolles-Chatillon Char 25 tonnes]&lt;br /&gt;
&lt;br /&gt;
{{France light tanks}}&lt;/div&gt;</summary>
		<author><name>U48671911</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strf_9040_BILL&amp;diff=136461</id>
		<title>Strf 9040 BILL</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strf_9040_BILL&amp;diff=136461"/>
				<updated>2022-09-06T11:33:45Z</updated>
		
		<summary type="html">&lt;p&gt;U48671911: Missiles are not affected by soft kill APS corrected to Hard kill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = CV90 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_strf_9056&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Strf 9040 BILL does not have the MEXAS armour package of the Strf 9040C and Lvkv 9040C, and as such, the protection is very limited. The frontal arc of the vehicle can protect against heavy machine guns but the sides and rear of both the hull and turret are vulnerable even to .50 calibre (12.7 mm) heavy machine guns. The frontal arc can not protect against cannons of even 20 mm in calibre, except on the upper glacis which has a shallow enough angle to cause armour piercing rounds of types other than APDS and APFSDS to ricochet. The turret front and lower glacis on the other hand do not have such angles and can not cause ricochets in the same way, allowing low calibre cannons to penetrate. HEAT and HESH rounds will penetrate the frontal armour without a problem.&lt;br /&gt;
&lt;br /&gt;
The crew placement of the Strf 9040 BILL is both potentially helpful and harmful. A shot to the front left side of the hull would result in the knocking out of the driver, commander, and loader. This is potentially devastating as that is three out of five crew members taken out in one shot, with only one more lost resulting in a vehicle knockout. A shot to the right side of the vehicle's front would knock out the engine and if it had enough penetration would go through and take out the gunner and loader, two out of five crew members but also causing the vehicle to be immobilized. As before stated, the engine can absorb projectiles, preventing them from passing into the crew compartment if they don't have high enough penetration, but it does immobilize the vehicle and potentially allow the enemy to get another shot off immediately afterwards. In terms of ammunition stowage, all 40 mm ammunition is stowed in the base of the turret basket and the hull underneath the turret basket. This prevents most hits from causing a cook-off of 40 mm ammunition except for particularly low hits. On the other hand, the missile stowage is at the rear of the hull and takes up a significant volume, making the missile ammunition a large target. Additionally, the missile launcher has missiles in it which can also be detonated by incoming rounds.&lt;br /&gt;
&lt;br /&gt;
Overall, the Strf 9040 BILL has very light armour and insufficient protection meaning nearly all weapons larger than machine guns can penetrate it. Sometimes the internal arrangement will save from knocking out the vehicle, but most hits will likely be destructive. The upper glacis can block some shots because of the high angle, but this can not be relied upon. Finally, the ammunition stowage - particularly the missile stowage - takes up a large volume of the vehicle and can be set off very easily.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour - hull, turret sides/rear&lt;br /&gt;
* Cast homogeneous armour - turret front&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (78°) Upper glacis &amp;lt;br&amp;gt; 20 mm (29°-41°-52°) Lower glacis || 6 + 10 mm (Spaced) ''Upper'' &amp;lt;br&amp;gt; 10 mm ''Lower'' || 20 mm || 20 mm ''Roof'' &amp;lt;br&amp;gt; 6 mm ''Rear roof crew hatch''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (35°) - 20 mm (50°) ''Turret front'' &amp;lt;br&amp;gt; 35 mm (Various Angles) ''Gun mantlet'' || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* There is a 10 mm RHA plate between the front of the vehicle and the driver and also between the engine and crew compartments&lt;br /&gt;
* Tracks, suspension - 20 mm&lt;br /&gt;
* Sideskirts, turret rear stowage boxes - 5 mm&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=486}}&lt;br /&gt;
&lt;br /&gt;
As the Strf 9040 BILL lacks the add-on modular armour of the 90C variants, it has a noticeably lighter feel on the move. The low weight combined with high-output Scania engine leads to an agile and swift moving vehicle, able to do sneaky flanking manoeuvres and capable of climbing steep hills to get into ambush positions. When played right, the Strf 9040 BILL is quicker than the Strf 90C, and is able to surprise enemies by showing up in unexpected places.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Strf 9040 BILL, like the two other Strf 9040 variants (the Strf 90C and Lvkv 90C), is armed with a Bofors L/70 40 mm anti-aircraft gun repurposed as an omnipurpose (anti-tank, anti-aircraft) gun. The automatic cannon boasts a rapid fire rate, a magazine holding 24 shells, and a complete maximum load of 234 shells. The gun's internal 24-shell magazine is quickly replenished, and is usually enough to deal with both enemy armour, helicopters, and airplanes. It does however carry a risk of surprising the player by running empty - thanks to its high rate of fire. The shells carried are the same as on the Lvkv 90C - the spårljuspansarprojektil m/90 (APFSDS-T), spårljusspränggranat m/90 (HE-T), and kulspränggranat m/90 (HE-VT). The former two are stock shells - the latter is unlocked through research, on the 2nd tier, and has a proximity fuse, very helpful against air targets.&lt;br /&gt;
&lt;br /&gt;
The Strf 9040 BILL also carries a 7.62 mm Ksp 39C, coaxial to the main gun, placed in its turret cheek. The most unusual armament is however the Robot 56 &amp;quot;BILL 2 - Bofors, Infantry, Light &amp;amp; Lethal&amp;quot;. The dual-missile launcher, mounted on the right side of the turret, can be devastating to enemy armour behind cover. Its missiles fly above the point of aim, detonating above the vehicle, firing its explosively formed penetrator through the turret roof or engine deck, thus hitting areas with the lowest armour protection. A well-aimed hit can destroy a target in a single hit by igniting ammunition, igniting fuel tanks, or knocking out crew. The missiles do however have a limited range of only 2,200 m, and a relatively low speed of 250 m/s. Used carefully, the vehicle's load of 8 missiles can easily knock out 8 enemy tanks!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[akan m/70B (40 mm)|40 mm akan m/70B]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 234 || rowspan=&amp;quot;2&amp;quot; | 300 || rowspan=&amp;quot;2&amp;quot; | -8°/+35° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Two-plane|up to 15 km/h}} || 33.2 || 46.0 || 55.8 || 61.7 || 65.7 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.4 || 29.7 || 32.8 || 34.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/90 || APFSDS || 143 || 142 || 137 || 130 || 123 || 116&lt;br /&gt;
|-&lt;br /&gt;
| slsgr m/90 || HE || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| kulsgr m/90 || HE-VT* || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/90 || APFSDS || 1,465 || 0.5 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| slsgr m/90 || HE || 988 || 0.96 || 0 || 0.1 || 174.4 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| kulsgr m/90 || HE-VT* || 1,015 || 0.88 || 0 || 0.1 || 190.8 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''234''' || 186&amp;amp;nbsp;''(+48)'' || 138&amp;amp;nbsp;''(+96)'' || 90&amp;amp;nbsp;''(+144)''&lt;br /&gt;
|-&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 42&amp;amp;nbsp;''(+192)'' || 24&amp;amp;nbsp;''(+210)'' || 0&amp;amp;nbsp;''(+234)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Rbs 56]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 8 (2) || -19°/+29° || N/A || N/A || 20.00 || 20.00 || 20.00 || 20.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| RB 56 BILL II || ATGM || 510 || 510 || 510 || 510 || 510 || 510&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| RB 56 BILL II || ATGM || 250 || 2,200 || 10.9 || 0.05 || 0.1 || 2,720 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}_(secondary).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.94''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Missiles are modeled individually and disappear after having been launched.&lt;br /&gt;
* It is not possible to select how many missiles to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 39 C (7.62 mm)|7.62 mm ksp 39 C]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Strf 9040 BILL is a highly agile fighting machine, it offers great speed and handling. Its relatively small size compared to other tanks on the battlefield allows it to hide and sneak up upon its prey, and equipped with gunner thermal sights the Strf 9040 BILL can easily take advantage and pounce on unsuspecting tankers with the 40 mm Bofors cannon which offers up to 143 mm of penetration per round.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the 143 mm is not able to penetrate every tank from the front; to overcome this, it is important to disorientate/surprise the enemy tanker. Blind their sights with the rapid-fire from the 40 mm Bofors, then target their cannon so they cannot knock out the Strf 9040 BILL in one hit like a pen going through a piece of paper.&lt;br /&gt;
&lt;br /&gt;
Once their cannon has been taken out, the enemy tank will retire either using smoke to cover their withdrawal or immediately going to reverse. If they go into reverse without using smoke, knock out their tracks and flank them so their rear compartments can be shot at. The rear compartments (engine bay and further towards the end of the tank) are the weakest. Shooting the engine will cause the engine to catch on fire, then shooting rounds along the side will knock out the crew.&lt;br /&gt;
&lt;br /&gt;
If the enemy tanker reverses, goes over an object in its path and ends up exposing the underside (belly) of the tank, a few rounds targeted in this area from the 40 mm Bofors will knock it out.&lt;br /&gt;
&lt;br /&gt;
One of the key strategic advantages which the Strf 9040 BILL has over its competitors is its [[Rbs 56]] ATGMs. These ATGMs are not like normal ATGMs. Instead, these explode above the target, allowing the blast to penetrate the roof of the enemy tank and knock the crew out. This means when any tank tries to use the terrain or an object to hide, fire the Rbs 56 ATGM towards the target but make sure it's not too high, about 3-5 feet above it, for the best results. If the ATGM is too high when it explodes, the energy from the blast will be reduced and less damage will occur. The missile is already flying above the aiming point in the gunner's sight, so it is not needed to aim above the enemy target except to go over the terrain and cover.&lt;br /&gt;
&lt;br /&gt;
'''Air Threats'''&lt;br /&gt;
&lt;br /&gt;
One of the major weaknesses of the Strf 9040 BILL is its weak armour, this means almost any round can penetrate the tank and knock it out. While it has great mobility, the armour is weak which means air threats can easily destroy this tank. However, it does not mean it's game over. Instead, it's critical to find cover behind buildings to pop out, when the enemy aircraft fires at the Strf 9040 BILL, withdraw behind it. When in the open, pop smoke and stay in the smoke until the threat has gone. It's important to time smoke correctly, the Strf 9040 BILL only has one shot at using it.&lt;br /&gt;
&lt;br /&gt;
* '''Helicopters''' - The best way to find an enemy helicopter is to use thermal sights and scan the air. Once spotted they can then be destroyed with the ATGMs or the 40 mm autocannon with ease. To knock down the helicopter, aim for the cockpit: a few shots will destroy the helicopter. Using the ATGM, either directly hit the helicopter or aim the ATGM slightly above it, utilising the top-attack capabilities of the missile.&lt;br /&gt;
&lt;br /&gt;
* '''Aircraft''' - These are fast, sneaky, and powerful. The easiest time to shoot them down is when they come towards the vehicle or when they overshoot it. However, most of the time it is incredibly unlikely that the Strf 9040 BILL will shoot them down. Instead, it is important to stay alive and not get knocked out. To do this, use the terrain to hide and if that does not work, fire a few shots from the 40 mm Bofors towards them, this will deter them from engaging the vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Lovely mobility&lt;br /&gt;
* Access to deadly top attack missiles, able to destroy enemy tanks hiding behind cover&lt;br /&gt;
* Multipurpose 40 mm shells, great for tank side armour and air vehicles&lt;br /&gt;
* Access to generation 2 thermals for both gunner and commander - Along with the [[CV 90105 TML]], the BILL is the only Strf 90 that has CITV&lt;br /&gt;
* Access to the scouting mechanic&lt;br /&gt;
* Wide FOV for the gunner&lt;br /&gt;
* Able to fire missiles on the move (albeit at the very slow speed of 5 km/h)&lt;br /&gt;
* Missile launchers do not explode when hit by enemy APFSDS shells&lt;br /&gt;
* Missile penetrates over 500 mm of steel - no roof of any armoured vehicle can withstand this&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Tanks with ERA on top of the turret (especially Russian tanks) renders the missiles less effective&lt;br /&gt;
* Does not have access to the improved Slpprj m/01 APFSDS shell with 170 mm of penetration the [[Strf 9040C]] has&lt;br /&gt;
* Unreliable armour&lt;br /&gt;
* Two-plane stabilizer disengages at speeds over 10 km/h - The gun then swings violently up or downwards&lt;br /&gt;
* It takes time to deploy the missile launcher before the missiles can be fired&lt;br /&gt;
* The 40 mm gun chews through ammo very quickly, and replenishing the first stage ammo rack takes time; also only 6 missiles&lt;br /&gt;
* Missiles can be destroyed by Hard Kill APS&lt;br /&gt;
* Aiming too high above the enemy vehicle ensures the missile does next to no damage to said enemy vehicle&lt;br /&gt;
* Missiles are not as effective versus helicopters or spacious tank fighting compartments (like on [[M1A1 Abrams|M1A1]] and [[M1A2 Abrams]])&lt;br /&gt;
* Low zoom in the gunsight&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Testing'''&lt;br /&gt;
&lt;br /&gt;
As the Strf 9040 began deliveries in 1998 serious questions were being raised regarding the lethality towards heavily armoured vehicles. Systems like the Bradley IFV and BMP-2 already utilized guided munitions early in their life cycle to combat armoured threats more effectively, something the Swedish IFV had yet to mount. To test the lethality of such weaponry, a demonstrator was ordered in 1999 of the then-current production variant, the Strf 9040A. This vehicle was extensively modified in the fire control system and turret to fit the Rbs 56 BILL II ATGM launcher. The system could fold outwards when engaged and smoothly fold back down when moving, similar to the Bradley. This could all be done from the turret, while reloading had to be done externally by climbing the rear of the vehicle and opening the specialized hatch on the top.&lt;br /&gt;
&lt;br /&gt;
'''Results'''&lt;br /&gt;
&lt;br /&gt;
The Strf 9040 BILL's trials seemed promising as its lethality was increased. Though issues with sightline visibility plagued the design from the start, forcing a cancellation of the project shortly after. Sweden continued using both systems, although now separate from each other. Both of these systems have seen a lengthy lifespan as the Rbs 56 was retired in 2013, while the Strf 9040 continues being used far into the future.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strf_9056 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|IcPytp_BTLg|'''The Strf 9056 Light Tank''' - ''Orangefan''|vkfXXJ_o4ZU|'''Strf 9056 - Good News From Above''' - ''Napalmratte''|tcIeR_s6fp8|'''The Shooting Range #204''' - ''Metal Beasts'' section at 00:32 discusses the Strf 9056.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Other members of the CV90 family&lt;br /&gt;
&lt;br /&gt;
* [[Strf 9040C]] - Base variant with a 40 mm autocannon.&lt;br /&gt;
* [[CV 90105 TML]] - Premium variant equipped with a 105 mm cannon.&lt;br /&gt;
* [[Lvkv 9040C]] - Self-propelled anti-aircraft variant with a higher elevation range for 40 mm cannon.&lt;br /&gt;
* [[CV 90120]] - A variant with a 120 mm cannon.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://fighting-vehicles.com/strf-904056/ &amp;lt;nowiki&amp;gt;[Fighting-Vehicles.com]&amp;lt;/nowiki&amp;gt; Strf 9040/56]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U48671911</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strf_9040_BILL&amp;diff=136460</id>
		<title>Strf 9040 BILL</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strf_9040_BILL&amp;diff=136460"/>
				<updated>2022-09-06T11:28:06Z</updated>
		
		<summary type="html">&lt;p&gt;U48671911: Removed 'hull Breakable' since hull break is gone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = CV90 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_strf_9056&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Strf 9040 BILL does not have the MEXAS armour package of the Strf 9040C and Lvkv 9040C, and as such, the protection is very limited. The frontal arc of the vehicle can protect against heavy machine guns but the sides and rear of both the hull and turret are vulnerable even to .50 calibre (12.7 mm) heavy machine guns. The frontal arc can not protect against cannons of even 20 mm in calibre, except on the upper glacis which has a shallow enough angle to cause armour piercing rounds of types other than APDS and APFSDS to ricochet. The turret front and lower glacis on the other hand do not have such angles and can not cause ricochets in the same way, allowing low calibre cannons to penetrate. HEAT and HESH rounds will penetrate the frontal armour without a problem.&lt;br /&gt;
&lt;br /&gt;
The crew placement of the Strf 9040 BILL is both potentially helpful and harmful. A shot to the front left side of the hull would result in the knocking out of the driver, commander, and loader. This is potentially devastating as that is three out of five crew members taken out in one shot, with only one more lost resulting in a vehicle knockout. A shot to the right side of the vehicle's front would knock out the engine and if it had enough penetration would go through and take out the gunner and loader, two out of five crew members but also causing the vehicle to be immobilized. As before stated, the engine can absorb projectiles, preventing them from passing into the crew compartment if they don't have high enough penetration, but it does immobilize the vehicle and potentially allow the enemy to get another shot off immediately afterwards. In terms of ammunition stowage, all 40 mm ammunition is stowed in the base of the turret basket and the hull underneath the turret basket. This prevents most hits from causing a cook-off of 40 mm ammunition except for particularly low hits. On the other hand, the missile stowage is at the rear of the hull and takes up a significant volume, making the missile ammunition a large target. Additionally, the missile launcher has missiles in it which can also be detonated by incoming rounds.&lt;br /&gt;
&lt;br /&gt;
Overall, the Strf 9040 BILL has very light armour and insufficient protection meaning nearly all weapons larger than machine guns can penetrate it. Sometimes the internal arrangement will save from knocking out the vehicle, but most hits will likely be destructive. The upper glacis can block some shots because of the high angle, but this can not be relied upon. Finally, the ammunition stowage - particularly the missile stowage - takes up a large volume of the vehicle and can be set off very easily.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour - hull, turret sides/rear&lt;br /&gt;
* Cast homogeneous armour - turret front&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (78°) Upper glacis &amp;lt;br&amp;gt; 20 mm (29°-41°-52°) Lower glacis || 6 + 10 mm (Spaced) ''Upper'' &amp;lt;br&amp;gt; 10 mm ''Lower'' || 20 mm || 20 mm ''Roof'' &amp;lt;br&amp;gt; 6 mm ''Rear roof crew hatch''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (35°) - 20 mm (50°) ''Turret front'' &amp;lt;br&amp;gt; 35 mm (Various Angles) ''Gun mantlet'' || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* There is a 10 mm RHA plate between the front of the vehicle and the driver and also between the engine and crew compartments&lt;br /&gt;
* Tracks, suspension - 20 mm&lt;br /&gt;
* Sideskirts, turret rear stowage boxes - 5 mm&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=486}}&lt;br /&gt;
&lt;br /&gt;
As the Strf 9040 BILL lacks the add-on modular armour of the 90C variants, it has a noticeably lighter feel on the move. The low weight combined with high-output Scania engine leads to an agile and swift moving vehicle, able to do sneaky flanking manoeuvres and capable of climbing steep hills to get into ambush positions. When played right, the Strf 9040 BILL is quicker than the Strf 90C, and is able to surprise enemies by showing up in unexpected places.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Strf 9040 BILL, like the two other Strf 9040 variants (the Strf 90C and Lvkv 90C), is armed with a Bofors L/70 40 mm anti-aircraft gun repurposed as an omnipurpose (anti-tank, anti-aircraft) gun. The automatic cannon boasts a rapid fire rate, a magazine holding 24 shells, and a complete maximum load of 234 shells. The gun's internal 24-shell magazine is quickly replenished, and is usually enough to deal with both enemy armour, helicopters, and airplanes. It does however carry a risk of surprising the player by running empty - thanks to its high rate of fire. The shells carried are the same as on the Lvkv 90C - the spårljuspansarprojektil m/90 (APFSDS-T), spårljusspränggranat m/90 (HE-T), and kulspränggranat m/90 (HE-VT). The former two are stock shells - the latter is unlocked through research, on the 2nd tier, and has a proximity fuse, very helpful against air targets.&lt;br /&gt;
&lt;br /&gt;
The Strf 9040 BILL also carries a 7.62 mm Ksp 39C, coaxial to the main gun, placed in its turret cheek. The most unusual armament is however the Robot 56 &amp;quot;BILL 2 - Bofors, Infantry, Light &amp;amp; Lethal&amp;quot;. The dual-missile launcher, mounted on the right side of the turret, can be devastating to enemy armour behind cover. Its missiles fly above the point of aim, detonating above the vehicle, firing its explosively formed penetrator through the turret roof or engine deck, thus hitting areas with the lowest armour protection. A well-aimed hit can destroy a target in a single hit by igniting ammunition, igniting fuel tanks, or knocking out crew. The missiles do however have a limited range of only 2,200 m, and a relatively low speed of 250 m/s. Used carefully, the vehicle's load of 8 missiles can easily knock out 8 enemy tanks!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[akan m/70B (40 mm)|40 mm akan m/70B]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 234 || rowspan=&amp;quot;2&amp;quot; | 300 || rowspan=&amp;quot;2&amp;quot; | -8°/+35° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Two-plane|up to 15 km/h}} || 33.2 || 46.0 || 55.8 || 61.7 || 65.7 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.4 || 29.7 || 32.8 || 34.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/90 || APFSDS || 143 || 142 || 137 || 130 || 123 || 116&lt;br /&gt;
|-&lt;br /&gt;
| slsgr m/90 || HE || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| kulsgr m/90 || HE-VT* || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/90 || APFSDS || 1,465 || 0.5 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| slsgr m/90 || HE || 988 || 0.96 || 0 || 0.1 || 174.4 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| kulsgr m/90 || HE-VT* || 1,015 || 0.88 || 0 || 0.1 || 190.8 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''234''' || 186&amp;amp;nbsp;''(+48)'' || 138&amp;amp;nbsp;''(+96)'' || 90&amp;amp;nbsp;''(+144)''&lt;br /&gt;
|-&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 42&amp;amp;nbsp;''(+192)'' || 24&amp;amp;nbsp;''(+210)'' || 0&amp;amp;nbsp;''(+234)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Rbs 56]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 8 (2) || -19°/+29° || N/A || N/A || 20.00 || 20.00 || 20.00 || 20.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| RB 56 BILL II || ATGM || 510 || 510 || 510 || 510 || 510 || 510&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| RB 56 BILL II || ATGM || 250 || 2,200 || 10.9 || 0.05 || 0.1 || 2,720 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}_(secondary).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.94''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Missiles are modeled individually and disappear after having been launched.&lt;br /&gt;
* It is not possible to select how many missiles to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 39 C (7.62 mm)|7.62 mm ksp 39 C]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Strf 9040 BILL is a highly agile fighting machine, it offers great speed and handling. Its relatively small size compared to other tanks on the battlefield allows it to hide and sneak up upon its prey, and equipped with gunner thermal sights the Strf 9040 BILL can easily take advantage and pounce on unsuspecting tankers with the 40 mm Bofors cannon which offers up to 143 mm of penetration per round.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the 143 mm is not able to penetrate every tank from the front; to overcome this, it is important to disorientate/surprise the enemy tanker. Blind their sights with the rapid-fire from the 40 mm Bofors, then target their cannon so they cannot knock out the Strf 9040 BILL in one hit like a pen going through a piece of paper.&lt;br /&gt;
&lt;br /&gt;
Once their cannon has been taken out, the enemy tank will retire either using smoke to cover their withdrawal or immediately going to reverse. If they go into reverse without using smoke, knock out their tracks and flank them so their rear compartments can be shot at. The rear compartments (engine bay and further towards the end of the tank) are the weakest. Shooting the engine will cause the engine to catch on fire, then shooting rounds along the side will knock out the crew.&lt;br /&gt;
&lt;br /&gt;
If the enemy tanker reverses, goes over an object in its path and ends up exposing the underside (belly) of the tank, a few rounds targeted in this area from the 40 mm Bofors will knock it out.&lt;br /&gt;
&lt;br /&gt;
One of the key strategic advantages which the Strf 9040 BILL has over its competitors is its [[Rbs 56]] ATGMs. These ATGMs are not like normal ATGMs. Instead, these explode above the target, allowing the blast to penetrate the roof of the enemy tank and knock the crew out. This means when any tank tries to use the terrain or an object to hide, fire the Rbs 56 ATGM towards the target but make sure it's not too high, about 3-5 feet above it, for the best results. If the ATGM is too high when it explodes, the energy from the blast will be reduced and less damage will occur. The missile is already flying above the aiming point in the gunner's sight, so it is not needed to aim above the enemy target except to go over the terrain and cover.&lt;br /&gt;
&lt;br /&gt;
'''Air Threats'''&lt;br /&gt;
&lt;br /&gt;
One of the major weaknesses of the Strf 9040 BILL is its weak armour, this means almost any round can penetrate the tank and knock it out. While it has great mobility, the armour is weak which means air threats can easily destroy this tank. However, it does not mean it's game over. Instead, it's critical to find cover behind buildings to pop out, when the enemy aircraft fires at the Strf 9040 BILL, withdraw behind it. When in the open, pop smoke and stay in the smoke until the threat has gone. It's important to time smoke correctly, the Strf 9040 BILL only has one shot at using it.&lt;br /&gt;
&lt;br /&gt;
* '''Helicopters''' - The best way to find an enemy helicopter is to use thermal sights and scan the air. Once spotted they can then be destroyed with the ATGMs or the 40 mm autocannon with ease. To knock down the helicopter, aim for the cockpit: a few shots will destroy the helicopter. Using the ATGM, either directly hit the helicopter or aim the ATGM slightly above it, utilising the top-attack capabilities of the missile.&lt;br /&gt;
&lt;br /&gt;
* '''Aircraft''' - These are fast, sneaky, and powerful. The easiest time to shoot them down is when they come towards the vehicle or when they overshoot it. However, most of the time it is incredibly unlikely that the Strf 9040 BILL will shoot them down. Instead, it is important to stay alive and not get knocked out. To do this, use the terrain to hide and if that does not work, fire a few shots from the 40 mm Bofors towards them, this will deter them from engaging the vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Lovely mobility&lt;br /&gt;
* Access to deadly top attack missiles, able to destroy enemy tanks hiding behind cover&lt;br /&gt;
* Multipurpose 40 mm shells, great for tank side armour and air vehicles&lt;br /&gt;
* Access to generation 2 thermals for both gunner and commander - Along with the [[CV 90105 TML]], the BILL is the only Strf 90 that has CITV&lt;br /&gt;
* Access to the scouting mechanic&lt;br /&gt;
* Wide FOV for the gunner&lt;br /&gt;
* Able to fire missiles on the move (albeit at the very slow speed of 5 km/h)&lt;br /&gt;
* Missile launchers do not explode when hit by enemy APFSDS shells&lt;br /&gt;
* Missile penetrates over 500 mm of steel - no roof of any armoured vehicle can withstand this&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Tanks with ERA on top of the turret (especially Russian tanks) renders the missiles less effective&lt;br /&gt;
* Does not have access to the improved Slpprj m/01 APFSDS shell with 170 mm of penetration the [[Strf 9040C]] has&lt;br /&gt;
* Unreliable armour&lt;br /&gt;
* Two-plane stabilizer disengages at speeds over 10 km/h - The gun then swings violently up or downwards&lt;br /&gt;
* It takes time to deploy the missile launcher before the missiles can be fired&lt;br /&gt;
* The 40 mm gun chews through ammo very quickly, and replenishing the first stage ammo rack takes time; also only 6 missiles&lt;br /&gt;
* Missiles are sensitive to APS - tanks like the AMX-30B2 BRENUS and T-90A can deflect the missile&lt;br /&gt;
* Aiming too high above the enemy vehicle ensures the missile does next to no damage to said enemy vehicle&lt;br /&gt;
* Missiles are not as effective versus helicopters or spacious tank fighting compartments (like on [[M1A1 Abrams|M1A1]] and [[M1A2 Abrams]])&lt;br /&gt;
* Low zoom in the gunsight&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Testing'''&lt;br /&gt;
&lt;br /&gt;
As the Strf 9040 began deliveries in 1998 serious questions were being raised regarding the lethality towards heavily armoured vehicles. Systems like the Bradley IFV and BMP-2 already utilized guided munitions early in their life cycle to combat armoured threats more effectively, something the Swedish IFV had yet to mount. To test the lethality of such weaponry, a demonstrator was ordered in 1999 of the then-current production variant, the Strf 9040A. This vehicle was extensively modified in the fire control system and turret to fit the Rbs 56 BILL II ATGM launcher. The system could fold outwards when engaged and smoothly fold back down when moving, similar to the Bradley. This could all be done from the turret, while reloading had to be done externally by climbing the rear of the vehicle and opening the specialized hatch on the top.&lt;br /&gt;
&lt;br /&gt;
'''Results'''&lt;br /&gt;
&lt;br /&gt;
The Strf 9040 BILL's trials seemed promising as its lethality was increased. Though issues with sightline visibility plagued the design from the start, forcing a cancellation of the project shortly after. Sweden continued using both systems, although now separate from each other. Both of these systems have seen a lengthy lifespan as the Rbs 56 was retired in 2013, while the Strf 9040 continues being used far into the future.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strf_9056 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|IcPytp_BTLg|'''The Strf 9056 Light Tank''' - ''Orangefan''|vkfXXJ_o4ZU|'''Strf 9056 - Good News From Above''' - ''Napalmratte''|tcIeR_s6fp8|'''The Shooting Range #204''' - ''Metal Beasts'' section at 00:32 discusses the Strf 9056.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Other members of the CV90 family&lt;br /&gt;
&lt;br /&gt;
* [[Strf 9040C]] - Base variant with a 40 mm autocannon.&lt;br /&gt;
* [[CV 90105 TML]] - Premium variant equipped with a 105 mm cannon.&lt;br /&gt;
* [[Lvkv 9040C]] - Self-propelled anti-aircraft variant with a higher elevation range for 40 mm cannon.&lt;br /&gt;
* [[CV 90120]] - A variant with a 120 mm cannon.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://fighting-vehicles.com/strf-904056/ &amp;lt;nowiki&amp;gt;[Fighting-Vehicles.com]&amp;lt;/nowiki&amp;gt; Strf 9040/56]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U48671911</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Night_Vision_Devices&amp;diff=69129</id>
		<title>Night Vision Devices</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Night_Vision_Devices&amp;diff=69129"/>
				<updated>2020-09-04T05:45:16Z</updated>
		
		<summary type="html">&lt;p&gt;U48671911: /* USSR */ BMP-3 lost commander themal in update 'raining fire'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Night Vision Devices}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Update 1.91 &amp;quot;Night Vision&amp;quot;]] added Night Vision Devices (NVDs) to a number of high tier tanks and helicopters. These devices provide a significant advantage in the now more common night battles. Two types of night vision devices were added, image intensifiers and thermal imaging systems. In addition infrared (IR) searchlights were added to tanks which historically had them.&lt;br /&gt;
&lt;br /&gt;
Night vision devices are usually unlocked as tier 3 - 4 modifications, however, some tanks or helicopters have them access to them at tier 1 - 2. In addition, some tanks have the option to upgrade their image intensifier to a thermal imager, by unlocking a second modification (on some tanks the thermal imager is included with the original modification). &lt;br /&gt;
&lt;br /&gt;
Tanks and helicopters can have different night vision devices for different crew members, for example, the gunners' sight may have a thermal imager, while the commander's (or in the case of helicopters the pilot's) view may have image intensifiers, and the driver's view a less powerful image intensifier. They can only be used from their designated views, for example, the tank commander's night vision system can only be used in binoculars, the driver's night vision is only used from driver seat or third person view and gunner view is only used from sniper seat.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Night Vision Controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind&amp;lt;br /&amp;gt;(PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Night Vision Mode || ??? || Toggles between standard view and image intensifier / thermal view&lt;br /&gt;
|-&lt;br /&gt;
| IR Spotlight || ??? || Toggles the IR searchlight on and off&lt;br /&gt;
|-&lt;br /&gt;
| Changing the colour scheme of the thermal sight || ??? || Toggles the thermal sight between White Hot and Black Hot modes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice|Images in this article were created at night with the weather set to &amp;quot;Blind&amp;quot; so represent the operation of Night Vision devices under worst-case conditions (or close to it).}}&lt;br /&gt;
&lt;br /&gt;
==Image Intensifiers==&lt;br /&gt;
The most basic type of night vision device is an image intensifier. These devices work by amplifying the light which enters the sensor, as well as converting some light from the infrared spectrum into visible light. When image intensifiers are activated the screen picks up a green hue and you are generally able to see much further. Image intensifiers suffer from noise interference; this appears as a form of TV static over the screen; it is quite noticeable on early image intensifiers however more advanced systems (generally found on newer tanks) are less susceptible and the effect is much less noticeable, leading to them proving much clearer images.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Image intensifiers can only be used a night.|!}}&lt;br /&gt;
&lt;br /&gt;
==Factors affecting performance==&lt;br /&gt;
&lt;br /&gt;
There are a number of characteristics which affect the performance of image intensifiers, these are the resolution, the light multiplication factor, and the susceptibility to noise. While individually some of these elements may have only a small impact on image quality, newer image intensifiers will have improvements to most or all of them, providing much better image quality.&lt;br /&gt;
&lt;br /&gt;
===Resolution===&lt;br /&gt;
Different image intensifiers are capable of producing images at different resolutions. The higher the resolution that an image intensifier is capable of outputting, the clearer the final image will be. The image intensifiers on tanks in-game typically have a resolution of 800 x 600 or 1600 x 1200, the difference between these resolutions is minimal and is often only noticeable when looking at long-range targets.&lt;br /&gt;
&lt;br /&gt;
Below is an example of looking at a T-80U, located approximately 1.25 km away from the player, using an 800 x 600 intensifier and a 1600 x 1200 intensifier (all other stats are equal). Notice how the distant tank is slightly clearer and the barrel is visible with the higher resolution image intensifier. &lt;br /&gt;
&lt;br /&gt;
{{Notice|Click on an image to open it in full screen and get a better view}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:NightVision Low Res.jpg|A [[T-80U]] seen through an 800 x 600 image intensifier.&lt;br /&gt;
File:NightVision High Res.jpg|A [[T-80U]] seen through an 1600 x 1200 image intensifier.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Light Multiplier===&lt;br /&gt;
The light multiplier of an image intensifier determines by how much it will amplify the available light. Image intensifiers with a higher multiplier will produce a brighter image with more details visible. At present there is not a massive difference between the most and least powerful image intensifiers on tanks, however, it is noticeable, more so when an IR searchlight is in use.&lt;br /&gt;
&lt;br /&gt;
The images below show the view of a target from a [[T-80U]] through the main gunsight (light multiplier of 9.0) and the driver's periscope (light multiplier 5.0), the target is being illuminated with an IR searchlight. Notice how the image through the gunsight is generally brighter and details like the grass and bushes are much more visible (there is obviously a zoom difference, but you can see that more is visible regardless).&lt;br /&gt;
&lt;br /&gt;
{{Notice|Click on an image to open it in full screen and get a better view}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:NightVision 5.0 Mult.jpg|A [[Maus]] seen through an image intensifier with a 5.0 multiplier.&lt;br /&gt;
File:NightVision 9.0 Mult.jpg|A [[Maus]] seen through an image intensifier with a 9.0 multiplier.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Noise===&lt;br /&gt;
In-game image intensifiers are subject to noise. This presents itself as something resembling TV static covering the screen. Due to a difference in optics, sensors and associated circuitry, more advanced image intensifiers suffer much less from this issue and provide a much clearer image, whereas older and more rudimentary electronics are more susceptible to injecting noise on the final image. The images below show the same view when using an image intensifier with a high noise level and a low noise level (all other stats are equal). Notice how the high noise level sight looks slightly fuzzy and has a sort of static effect over the image, while the low noise one is relatively clear. &lt;br /&gt;
&lt;br /&gt;
{{Notice|Click on an image to open it in full screen and get a better view}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:NightVision high noise.jpg|A [[Maus]] seen through an image intensifier with a high amount of noise.&lt;br /&gt;
File:NightVision low noise.jpg|A [[Maus]] seen through an image intensifier with a low amount of noise.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrared Spotlights==&lt;br /&gt;
[[File:IR Searchlight OnOff Compare.jpg|thumb|500px|right|The effect of turning on an IR searchlight on visibility]]&lt;br /&gt;
In addition to image intensifiers, some tanks are fitted with Infrared searchlights. Infrared (IR) searchlights are like regular searchlights, but they emit light on the infrared spectrum instead of the visible light spectrum; this means that the light they produce cannot normally be seen. However, as image intensifiers use light from the infrared spectrum and convert it to visible light, so IR searchlights can be seen through image intensifiers. &lt;br /&gt;
&lt;br /&gt;
When activated an IR search not be visible unless you are looking through an image intensifier. If you are looking through an image intensifier then the area where the light is pointing will be brightly illuminated. The effect of an IR searchlight can be seen in the image to the right. &lt;br /&gt;
&lt;br /&gt;
While IR searchlights obviously make seeing targets a lot easier in poor conditions their use does have a major drawback: any other players using image intensifiers can also see the light from your searchlight. As seen in the images below, by activating your IR searchlight you will immediately give your position away to any enemy players who are using an image intensifier. Other players on the ground will see the area where your light is pointing lit up, and the light itself will appear as a bright spot on the screen. Likewise, a helicopter will see the area lit up, and even though they may not be in a position to see the light itself, due the spread of the beam the lit-up area will form a sort of triangle with the tip pointing towards the source.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Tank with IR light off.jpg|A tank is hiding in the bushes, without it's light on it can not be seen.&lt;br /&gt;
File:Tank with IR light on.jpg|The same tank has now turned it's IR searchlight on, it's position is now fairly obvious.&lt;br /&gt;
File:Tank with IR ligh on from air.jpg|The same tank viewed from the air (as if by a helicopter), again it's position is obvious.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Factors affecting performance===&lt;br /&gt;
The main differentiating characteristics between different IR searchlights is their maximum range, and how wide the beam is. The maximum range is the furthest distance at which the IR searchlight can still illuminate objects. The beamwidth is measured in degrees and determines how wide the beam is, it can be seen in the image below.&lt;br /&gt;
&lt;br /&gt;
Some IR searchlights are also slightly more or less powerful (brighter) than others, but at present, the difference between those currently in-game is so small it is not worth talking about.&lt;br /&gt;
&lt;br /&gt;
[[File:IR Searchlight Beam.jpg|thumb|800px|left|A top-down view of a tank with its IR searchlight on, showing the beam width.]]{{Break}}&lt;br /&gt;
&lt;br /&gt;
==Thermal Imagers==&lt;br /&gt;
Thermal imagers are more advanced than image intensifiers; they use the infrared radiation emitted by objects to produce images showing temperature. Anything which is warmer than the background will stand out clearly on thermal imaging cameras. In game thermal imagers are usually only available for the gunner's sight. When a thermal sight is activated the colour scheme of the screen will change significantly to one of the two thermal imagining modes available, white hot and black hot. In white hot mode the terrain will appear as dark grey and thermal signatures (vehicles, fires, projectiles, etc.) will appear somewhere between lighter grey and bright white, depending on their temperature. In black hot mode the terrain will be be light grey and thermal signatures will show as between darker grey and black depending on temperature. Thermal imagers allow for targets to easily be spotted at very long range.&lt;br /&gt;
&lt;br /&gt;
The two thermal modes can be seen in the images below. Notice how the engine compartment of the Abrams is much hotter than the rest of the tank. Also notice how a tank hiding in the bushes, which would normally be hard to see can easily be seen with thermal imaging.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Thermal imagers, can be used both at night and in the day to improve visibility.|!}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Thermal Vision White Hot.jpg|White hot thermal imaging.&lt;br /&gt;
File:Thermal Vision Black Hot.jpg|Black hot thermal imaging.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Factors affecting performance===&lt;br /&gt;
Like image intensifiers, thermal imagers can only produce an output of a certain resolution, this resolution is the main differentiating factor between thermal sights on different vehicles. Most thermal imagers in game have a fairly low resolution leading to somewhat blurry and less detailed images, however some have higher resolutions, proving clearer images.&lt;br /&gt;
&lt;br /&gt;
The images below show the same view through a 500 x 300 thermal imager (the lowest resolution in game) and a 1200 x 800 thermal imager (the highest resolution in game). Notice how the higher resolution imager produce a noticeably less blurry and more detailed image. This effect is more pronounced at longer ranges.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Click on an image to open it in full screen and get a better view}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Thermal Vision Low Res.jpg|A [[T-80U]] seen through an 500 x 300 thermal imager.&lt;br /&gt;
File:Thermal Vision High Res.jpg|A [[T-80U]] seen through an 1200 x 800 thermal imager.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of vehicles with Night Vision Devices==&lt;br /&gt;
''As of v.1.99.1.95''&lt;br /&gt;
===Ground vehicles===&lt;br /&gt;
====USA====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; | Vehicle !! rowspan=&amp;quot;2&amp;quot; | Country !! colspan=&amp;quot;2&amp;quot; | Commander !! colspan=&amp;quot;2&amp;quot; | Gunner !! colspan=&amp;quot;2&amp;quot; | Driver !! rowspan=&amp;quot;2&amp;quot; | Infrared&amp;lt;br&amp;gt;Searchlight&lt;br /&gt;
|-&lt;br /&gt;
! Infrared !! Thermal !! Infrared !! Thermal !! Infrared !! Thermal&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_adats_bradley}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_hstv_l}} || [[File:USA_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m1_ip_abrams}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m1_abrams}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m1a1_abrams}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m1a2_abrams}} || [[File:USA_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m3_bradley}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m41_walker_bulldog}} || [[File:USA_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m42_duster}} || [[File:USA_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m47_patton_II}} || [[File:USA_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m48a1_patton_III}} || [[File:USA_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m60}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m60a3_slep}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m60a1}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m60a1_rise_passive_era}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m60a2}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m60a3_tts}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m103}} || [[File:USA_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m163_vulcan}} || [[File:USA_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m247}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m551}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m901_itv}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_magach_3}} || [[File:USA_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_mbt_70}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_merkava_mk_1}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_merkava_mk_2b_late}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_t54e1}} || [[File:USA_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_t92}} || [[File:USA_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_t95e1}} || [[File:USA_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_xm1_chrysler}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_xm1_gm}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_xm_803}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Germany====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; | Vehicle !! rowspan=&amp;quot;2&amp;quot; | Country !! colspan=&amp;quot;2&amp;quot; | Commander !! colspan=&amp;quot;2&amp;quot; | Gunner !! colspan=&amp;quot;2&amp;quot; | Driver !! rowspan=&amp;quot;2&amp;quot; | Infrared&amp;lt;br&amp;gt;Searchlight&lt;br /&gt;
|-&lt;br /&gt;
! Infrared !! Thermal !! Infrared !! Thermal !! Infrared !! Thermal&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_begleitpanzer_57}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_leopard_c2_mexas}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_kanonenjagdpanzer}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_kpz_70}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_le_kpz_m41}} || [[File:Germany_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_leopard_2a4}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_leopard_2a5}} || [[File:Germany_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_leopard_2k}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_leopard_I_a1}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_leopard_a1a1_120}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_leopard_I}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_mkpz_super_m48}} || [[File:Germany_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_mkpz_m48a2c}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_mkpz_m48a2ga2}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_mkpz_m47}} || [[File:Germany_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_panther_II}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_radpanzer_90}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_raketenjagdpanzer_2_hot}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_bmp_1_ddr}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_thyssen_henschel_tam}} || [[File:Germany_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|germ_vt_1_2}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====USSR====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; | Vehicle !! rowspan=&amp;quot;2&amp;quot; | Country !! colspan=&amp;quot;2&amp;quot; | Commander !! colspan=&amp;quot;2&amp;quot; | Gunner !! colspan=&amp;quot;2&amp;quot; | Driver !! rowspan=&amp;quot;2&amp;quot; | Infrared&amp;lt;br&amp;gt;Searchlight&lt;br /&gt;
|-&lt;br /&gt;
! Infrared !! Thermal !! Infrared !! Thermal !! Infrared !! Thermal&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_asu_57}} || [[File:USSR_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_asu_85}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_bmp_1}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_bmp_2}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_bmp_2m}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_bmp_3}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_it_1}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_9p157}} || [[File:USSR_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_object_120}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_object_279}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_object_685}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_object_906}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_pt_76b}} || [[File:USSR_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_9p149}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_su_122_54}} || [[File:USSR_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_t_10m}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_t_55a}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_t_55_am}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_t_62}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_t_62m1}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_t_64a_1971}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_t_64_b_1984}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_t_72a}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_t_72b}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_t_80b}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_t_80u}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_zprk_2s6}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ussr_zsu_23_4}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Britain====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; | Vehicle !! rowspan=&amp;quot;2&amp;quot; | Country !! colspan=&amp;quot;2&amp;quot; | Commander !! colspan=&amp;quot;2&amp;quot; | Gunner !! colspan=&amp;quot;2&amp;quot; | Driver !! rowspan=&amp;quot;2&amp;quot; | Infrared&amp;lt;br&amp;gt;Searchlight&lt;br /&gt;
|-&lt;br /&gt;
! Infrared !! Thermal !! Infrared !! Thermal !! Infrared !! Thermal&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_centurion_mk_10}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_challenger_II}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_challenger_2_dorchester}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_challenger_1}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_challenger_mk_3}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_chieftain_marksman}} || [[File:Britain_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_chieftain_mk_3}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_chieftain_mk_5}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_chieftain_mk_10}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_falcon}} || [[File:Britain_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_rooikat_105_td}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_rooikat_76}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_centurion_shot_kal_d}} || [[File:Britain_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_stormer_hvm}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_fv102_striker}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_fv438_swingfire}} || [[File:Britain_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_vickers_mbt_mk_1}} || [[File:Britain_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_vickers_mk7}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uk_fv510_isv}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Japan====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; | Vehicle !! rowspan=&amp;quot;2&amp;quot; | Country !! colspan=&amp;quot;2&amp;quot; | Commander !! colspan=&amp;quot;2&amp;quot; | Gunner !! colspan=&amp;quot;2&amp;quot; | Driver !! rowspan=&amp;quot;2&amp;quot; | Infrared&amp;lt;br&amp;gt;Searchlight&lt;br /&gt;
|-&lt;br /&gt;
! Infrared !! Thermal !! Infrared !! Thermal !! Infrared !! Thermal&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jp_m41_walker_bulldog}} || [[File:Japan_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jp_m42_duster}} || [[File:Japan_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jp_type_16}} || [[File:Japan_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jp_type_61}} || [[File:Japan_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jp_type_74}} || [[File:Japan_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jp_type_74_mod_g_kai}} || [[File:Japan_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jp_type_75_mlrs}} || [[File:Japan_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jp_type_75}} || [[File:Japan_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jp_type_87}} || [[File:Japan_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jp_type_89}} || [[File:Japan_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jp_type_90}} || [[File:Japan_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jp_type_90b}} || [[File:Japan_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jp_type_93}} || [[File:Japan_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====China====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; | Vehicle !! rowspan=&amp;quot;2&amp;quot; | Country !! colspan=&amp;quot;2&amp;quot; | Commander !! colspan=&amp;quot;2&amp;quot; | Gunner !! colspan=&amp;quot;2&amp;quot; | Driver !! rowspan=&amp;quot;2&amp;quot; | Infrared&amp;lt;br&amp;gt;Searchlight&lt;br /&gt;
|-&lt;br /&gt;
! Infrared !! Thermal !! Infrared !! Thermal !! Infrared !! Thermal&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|cn_cm11}} || [[File:China_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|cn_m42_duster}} || [[File:China_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|cn_m48a1_patton_III}} || [[File:China_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|cn_m60a3_tts}} || [[File:China_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|cn_m113a1_tow}} || [[File:China_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|cn_pt_76}} || [[File:China_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|cn_t_62}} || [[File:China_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|cn_type_69_2g}} || [[File:China_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|cn_type_69}} || [[File:China_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|cn_type_86}} || [[File:China_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|cn_type_59d}} || [[File:China_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|cn_ztz_96}} || [[File:China_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|cn_ztz_96a}} || [[File:China_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Italy====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; | Vehicle !! rowspan=&amp;quot;2&amp;quot; | Country !! colspan=&amp;quot;2&amp;quot; | Commander !! colspan=&amp;quot;2&amp;quot; | Gunner !! colspan=&amp;quot;2&amp;quot; | Driver !! rowspan=&amp;quot;2&amp;quot; | Infrared&amp;lt;br&amp;gt;Searchlight&lt;br /&gt;
|-&lt;br /&gt;
! Infrared !! Thermal !! Infrared !! Thermal !! Infrared !! Thermal&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_c1_ariete}} || [[File:Italy_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_c1_ariete_preserie}} || [[File:Italy_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_c1_ariete_pso}} || [[File:Italy_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_fiat_6616_cockerill}} || [[File:Italy_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_aubl_74_60_70m}} || [[File:Italy_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_b1_centauro}} || [[File:Italy_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_centauro_mgs_120}} || [[File:Italy_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_b1_centauro_romor}} || [[File:Italy_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_m47_105}} || [[File:Italy_flag.png|40px|link=]] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_m60a1_ariete}} || [[File:Italy_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_m113a1_tow}} || [[File:Italy_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_of_40_mk_1}} || [[File:Italy_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_of_40_mk_2a}} || [[File:Italy_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_of_40_mtca}} || [[File:Italy_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|it_otomatic}} || [[File:Italy_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====France====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; | Vehicle !! rowspan=&amp;quot;2&amp;quot; | Country !! colspan=&amp;quot;2&amp;quot; | Commander !! colspan=&amp;quot;2&amp;quot; | Gunner !! colspan=&amp;quot;2&amp;quot; | Driver !! rowspan=&amp;quot;2&amp;quot; | Infrared&amp;lt;br&amp;gt;Searchlight&lt;br /&gt;
|-&lt;br /&gt;
! Infrared !! Thermal !! Infrared !! Thermal !! Infrared !! Thermal&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|fr_amx_10rc}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|fr_amx_30}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|fr_amx_30_1972}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|fr_amx_30_ACRA}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|fr_amx_30_super}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|fr_amx_30_b2}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|fr_amx_30_b2_brenus}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|fr_amx_32}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|fr_amx_40}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|fr_leclerc_s1}} || [[File:France_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Sweden====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;20%&amp;quot; | Vehicle !! rowspan=&amp;quot;2&amp;quot; | Country !! colspan=&amp;quot;2&amp;quot; | Commander !! colspan=&amp;quot;2&amp;quot; | Gunner !! colspan=&amp;quot;2&amp;quot; | Driver !! rowspan=&amp;quot;2&amp;quot; | Infrared&amp;lt;br&amp;gt;Searchlight&lt;br /&gt;
|-&lt;br /&gt;
! Infrared !! Thermal !! Infrared !! Thermal !! Infrared !! Thermal&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sw_cv_90105_tml}} || [[File:Sweden_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sw_cv_90120}} || [[File:Sweden_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sw_lvkv_90c}} || [[File:Sweden_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sw_pvrbv_551}} || [[File:Sweden_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sw_strf_90c}} || [[File:Sweden_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sw_strf_9056}} || [[File:Sweden_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sw_strv_101}} || [[File:Sweden_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sw_strv_103a}} || [[File:Sweden_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sw_strv_103c}} || [[File:Sweden_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sw_strv_121}} || [[File:Sweden_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sw_strv_122}} || [[File:Sweden_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sw_strv_103_0}} || [[File:Sweden_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sw_udes_33}} || [[File:Sweden_flag.png|40px|link=]] || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helicopters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;55%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;29%&amp;quot; | Vehicle !! rowspan=&amp;quot;2&amp;quot; | Country !! Pilot !! Gunner !! colspan=&amp;quot;2&amp;quot; | Gunsight&lt;br /&gt;
|-&lt;br /&gt;
! Infrared !! Infrared !! Infrared !! Thermal&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|a_129_a}} || [[File:Italy_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_1f}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_1g}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_1s_late}} || [[File:Japan_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_1s_early}} || [[File:Japan_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_1s}} || [[File:Japan_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_1z}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_64a}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_64a_peten}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_64d}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_64d_japan}} || [[File:Japan_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_mk1}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|bo_105cb2}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|bo_105pah1}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|bo_105pah1_a1}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|tiger_had_france}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|tiger_hap_france}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|tiger_uht}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|g_lynx}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|h_34}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|h_34_france}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|iar_316b}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ka_29}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ka_50}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ka_52}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|lynx_ah_mk1}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_4av}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_24a}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_24d}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_24p}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_24p_german}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_24p_german_hfs80}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_24v}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_28n}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_35m}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sa_313b_france}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sa_313b}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sa_316b}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sa_341f}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sa_342m}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|scout_ah_mk1}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uh_1b}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uh_1b_japan}} || [[File:Japan_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uh_1c}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uh_1c_xm_30}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|uh_1d}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|wasp_has_mk1}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|E941IRtmZdE|'''The Shooting Range #165''' - ''Pages of History'' section at 05:30 discusses the development of night vision systems.|aFj2LOWdj5o|'''The Shooting Range #165''' - ''Tactics &amp;amp; Strategy'' section at 09:00 discusses the night battles.}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6336-development-night-vision-devices-and-thermal-sights-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Night Vision Devices and Thermal Sights]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U48671911</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=FIAT_6614&amp;diff=43572</id>
		<title>FIAT 6614</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=FIAT_6614&amp;diff=43572"/>
				<updated>2020-02-09T00:03:19Z</updated>
		
		<summary type="html">&lt;p&gt;U48671911: Fixed penatration number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=it_fiat_6614_106sr}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has almost no armour, like other vehicles in the Italian tree, and with that very low survivability. Anything that hits a side shot will knock out at least one crew member, while a frontal or rear shot will incapacitate a minimum of 3 crew, enough to take the player back to the hangar.&lt;br /&gt;
&lt;br /&gt;
The average effective thickness changes depending on where the {{PAGENAME}} is shot from. At the front, it ranges from 15-20mm thick, although the front-facing window of the driver's hatch does only give 9mm of armour between a machine gun round and the driver. While a 7.62 mm round will only penetrate at close range, a 12.7 mm heavy machine gun round will only fail to penetrate that window at over a kilometre away. Considering the car's most valuable advantage is its ability to get to good positions fast, an incapacitated driver will ruin the {{PAGENAME}}'s chances in the match.&lt;br /&gt;
&lt;br /&gt;
The side's obvious weak spots are the grills near the front that are only 5mm thick. Considering that the vehicle has a hexagon-shaped cross-section if sliced from left to right, the upper plate of the slanted side offers 9mm of protection after the grill and 10-12mm around and in front of the grill. The lower side plate gives a whole new world of armour with a minimum thickness of 10mm everywhere, which means at least the 7.62 mm machine guns can't penetrate the car through there. The doors have the same thickness as the rest of the sides.&lt;br /&gt;
&lt;br /&gt;
On the back, there's one slanted plate that is 8mm at the top which increases to 14 at the bottom. Again, like the sides, the door doesn't have a different thickness&lt;br /&gt;
&lt;br /&gt;
Also, the gun is very easy to disable as it has a maximum effective thickness of 88 mm, which all tanks at this BR will be able to penetrate and disable in one shot.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Game Mode&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine power (horsepower)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Max Speed|Maximum Speed (km/h)}}&lt;br /&gt;
! {{Annotation|Weight|Vehicle Weight (tons)}}&lt;br /&gt;
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Arcade&lt;br /&gt;
| 111 || rowspan=&amp;quot;2&amp;quot; | 8.2 || rowspan=&amp;quot;2&amp;quot; | N/A || 225 || ____ || 27.44 || __.__&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Realistic|Simulator uses Realistic FMs}}&lt;br /&gt;
| 100 || 128 || ____ || 15.61 || __.__&lt;br /&gt;
|}&lt;br /&gt;
The {{PAGENAME}}'s mobility is very good. The fastest speeds the {{PAGENAME}} can reach will depend on the terrain. On a track like the ones on Sinai, the {{PAGENAME}} can easily reach 60 or 70 km/h, and driving on an actual road or going downhill will let the {{PAGENAME}} reach the 80's or 90's; but on a grassy field, it may only reach up to 45km/h. Due to the {{PAGENAME}} being a wheeled car, going through sand, snow or a small uphill will trickle away its speed. The wheeled construction means the FIAT also cannot neutral steer, but it does have a small turning circle (tank-sized) and it can turn in this circle at 23 km/h.&lt;br /&gt;
&lt;br /&gt;
When reversing, the {{PAGENAME}} has good acceleration as well; reaching -10 km/h after about 3 seconds and will get to -20 by the fourth second.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|Cannone da 106 s.r.M40A1 (106 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has a 106 mm recoilless rifle that has a 13 second reload time. While it has an amazing HEAT grenade that penetrates 433 mm at 0 degrees from any range.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 106 mm HESH is enough to one-shot most enemy vehicles, aside from some heavy tanks&lt;br /&gt;
* 360-degree turret transverse&lt;br /&gt;
* Fast on road&lt;br /&gt;
* Small target, easy to hide&lt;br /&gt;
* Can swim&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very thin armour, 12.7 mm can penetrate it frontally&lt;br /&gt;
* Bad off-road speed&lt;br /&gt;
* Cupola blocks turret elevation when traversing the turret&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|UN3ioZuwRJs|FIAT 6614 Guide}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy light tanks}}&lt;/div&gt;</summary>
		<author><name>U48671911</name></author>	</entry>

	</feed>