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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U48585638</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-06-02T12:26:10Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=6_inch/47_Mk.16_(152_mm)&amp;diff=101026</id>
		<title>6 inch/47 Mk.16 (152 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=6_inch/47_Mk.16_(152_mm)&amp;diff=101026"/>
				<updated>2021-04-16T16:13:29Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapons 6 inch-47 Mk16 USSBrooklynCL-40.jpg|thumbnail|right|x250px|The three forward triple-mount turrets of 6 inch/47 Mk.16 cannons on the [[USS Brooklyn (CL-40)|USS Brooklyn]].]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|us_cruiser_brooklyn_class_brooklyn|short}}&lt;br /&gt;
* {{Specs-Link|us_cruiser_cleveland_class_cleveland|short}}&lt;br /&gt;
* {{Specs-Link|us_cruiser_brooklyn_class_helena|short}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:WNUS 6-47 mk16 cutaway pic.jpg|thumb|6&amp;quot;/47 MK.16 shell cutaways]]&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA naval cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval cannons]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:WNUS_6-47_mk16_cutaway_pic.jpg&amp;diff=101025</id>
		<title>File:WNUS 6-47 mk16 cutaway pic.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:WNUS_6-47_mk16_cutaway_pic.jpg&amp;diff=101025"/>
				<updated>2021-04-16T16:12:29Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;cutaway of various 6&amp;quot; shells&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U48585638&amp;diff=99820</id>
		<title>User:U48585638</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U48585638&amp;diff=99820"/>
				<updated>2021-04-01T08:25:22Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:User:esroofing901}}&lt;br /&gt;
&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
{{DEFAULTSORT:esroofing901}}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U48585638&amp;diff=99819</id>
		<title>User:U48585638</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U48585638&amp;diff=99819"/>
				<updated>2021-04-01T08:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:User:esroofing901}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Administrator}}{{Userbox}}&lt;br /&gt;
&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;br /&gt;
{{DEFAULTSORT:esroofing901}}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U48585638&amp;diff=99818</id>
		<title>User:U48585638</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U48585638&amp;diff=99818"/>
				<updated>2021-04-01T07:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:User:esroofing901}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Administrator}}{{Userbox}}&lt;br /&gt;
&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U48585638&amp;diff=99817</id>
		<title>User:U48585638</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U48585638&amp;diff=99817"/>
				<updated>2021-04-01T07:45:23Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: Created page with &amp;quot;{{DISPLAYTITLE:User:esroofing901}}  {{Userbox}}  __INDEX__ __NEWSECTIONLINK__&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:User:esroofing901}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox}}&lt;br /&gt;
&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9J_Sidewinder&amp;diff=99816</id>
		<title>AIM-9J Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9J_Sidewinder&amp;diff=99816"/>
				<updated>2021-04-01T07:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AIM-9J Sidewinder.png|thumb|left|420px|The AIM-9J Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The USAF's AIM-9J was an improved AIM-9E. It had partial solid-state electronics, a longer-burning gas generator (increasing flight time), and more powerful actuators which drove new square-tipped double-delta canards. The latter feature doubled the single-plane &amp;quot;G&amp;quot;-capability of the missile. About 10000 AIM-9Js were eventually built from 1972 on, mostly by converting existing AIM-9B/E missiles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_7d}}&lt;br /&gt;
* {{Specs-Link|f-4e}}&lt;br /&gt;
* {{Specs-Link|f-4ej}}&lt;br /&gt;
* {{Specs-Link|f-104g_china}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Length: 3.05m&lt;br /&gt;
&lt;br /&gt;
Finspan: .58m&lt;br /&gt;
&lt;br /&gt;
Weight: 77kg&lt;br /&gt;
&lt;br /&gt;
Warhead: 4.5kg blast-fragmentation &lt;br /&gt;
&lt;br /&gt;
speed: Mach 2.5+&lt;br /&gt;
&lt;br /&gt;
Range: 18km&lt;br /&gt;
&lt;br /&gt;
Motor: Thiokol/Aerojet MK 17&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most Sidewinders, the missile features a 4.5 kg warhead that makes it an effective air-to-air missile. In general, a direct hit will either destroy or critically damage an enemy aircraft. If a near miss is achieved, the damage will be sharply decreased.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
When comparing AIM-9J to the most common analogues such as [[R-60]] and [[Matra R550 Magic 1|R550 Magic]], AIM-9J tends to fall in the middle to high range of effectiveness, most accurately described as Jack of all trades, master of none. Mid-range TNT load, decent launch range, good acceleration and a perfectly sufficient seeker make it a good all-rounder, usable in a wide variety of engagements.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
AIM-9J is a great tool for any situation where a gun cannot suffice or the pilot has no time to engage. After having used other infrared missiles, the AIM-9J takes virtually no time to get used to.&lt;br /&gt;
&lt;br /&gt;
'''Deploying AIM-9J in combat'''&lt;br /&gt;
&lt;br /&gt;
AIM-9J is best used when having to chase an enemy fighter that is accelerating away from you, or is outside of effective gun range. Timing is key to success when using AIM-9J, since unlike any other type of armament, AIM-9J requires 5 seconds to warm up before readiness for launch, after which the missile seeker will remain active for 10 seconds. So it is recommended to plan a missile launch shortly ahead of warmup, such as picking out the target ahead in time and then positioning the engagement to your advantage. AIM-9J is most effective in distances from 0.75-3 km at altitudes below 4 km, or 1-4 km above 4 km of altitude. Furthermore, it is recommended to only fire AIM-9J against the targets rear, preferably with an active afterburner to ensure continuous tracking towards AIM-9J's upcoming flight. However, when attempting to engage a target moving on a tangent to the launch aircraft, it is recommended to lead the missile slightly towards the target, to ensure the track is sustained throughout the flight. In most cases though, the excellent seeker of AIM-9J will stay on target, even when flares or other countermeasures are deployed. The only threat to AIM-9J worth mentioning are heavily turning targets, due to its limited maximum G-load of 20G, therefore making it not an impossible task to dodge AIM-9J.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* TNT load sufficient to kill any aircraft it hits when compared to opposing aircrafts missiles such as R-60&lt;br /&gt;
* Accurate seeker hard to distract with flares&lt;br /&gt;
* Radar can assist the missile to pick the right target before launch&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Does not follow hard turning targets well unlike R-60 or R550&lt;br /&gt;
* Seeker remains warmed up for only 10 seconds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
As the [[AIM-9E Sidewinder]] was entering the Southeast Asia in the conclusion of Operation ''Rolling Thunder'',&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg1&amp;quot;&amp;gt;Siemann 1974, p.10-11&amp;lt;/ref&amp;gt; the development for the next generation of Sidewinders was undergoing in the US Air Force. In November 1968, the testing for an AIM-9E &amp;quot;Extended Performance&amp;quot; missile began. The missile, designed to give pilots a more capable close-range heat-seeking weapon against a maneuvering target, would be designated the '''AIM-9J'''.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg2&amp;quot;&amp;gt;Siemann 1974, p.15-16&amp;lt;/ref&amp;gt; The missiles featured a new &amp;quot;double delta canards (stabilizing fins) and a torque feedback servo unit (a signal processing device)&amp;quot;, which helped improve capabilities in higher G-forces.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg3&amp;quot;&amp;gt;Siemann 1974, p.16&amp;lt;/ref&amp;gt; Other improvements were in its integration of solid-state electronics and a longer burning gas generator to increase its flight time.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new AIM-9J was tested extensively during the &amp;quot;AIM-9J End Game II Development Program&amp;quot; in August 1970,&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpgx&amp;quot;&amp;gt;Siemann 1974, p.x&amp;lt;/ref&amp;gt; which was suspended after results found that improvements were still needed. The AIM-9J testing was resumed in 04 April 1972 under the program &amp;quot;Combat Snap&amp;quot;,&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg17&amp;quot;&amp;gt;Siemann 1974, p.17&amp;lt;/ref&amp;gt; with conclusions in July 3rd that the AIM-9J improvements were suitable, but requiring a more in-depth testing before it can fully replace the [[AIM-9B Sidewinder|AIM-9B]] and AIM-9E currently in service.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg21&amp;quot;&amp;gt;Siemann 1974, p.21&amp;lt;/ref&amp;gt; Production of the AIM-9J commenced, with more than 6,700 of the missile variant built or rebuilt from older AIM-9B units.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AIM-9J in combat===&lt;br /&gt;
To prove the AIM-9J in combat, the missiles were soon sent to the Southeast Asian theater under the Combat Snap evaluation program, Phase IIA. The first unit to receive the new AIM-9J was the 432nd Tactical Reconnaissance Wing. Once training was completed and the approval to use the weapon in combat was given on 31 July 1972, the unit would soon see combat service in the ongoing Operation ''Linebacker''. The first flight into combat with AIM-9J would be on 02 August 1972.&lt;br /&gt;
&lt;br /&gt;
The AIM-9J first victories were in September 9th, when four F-4D Phantoms of &amp;quot;Olds&amp;quot; Flight from the 555th Tactical Fighter Squadron (TFS) encountered a [[MiG-21F-13|MiG-21]] and two [[MiG-19PT|MiG-19]] around Phuc Yen airfield. Though the MiG-21 was shot down with [[M61 (20 mm)|20 mm cannon fire]] by Olds 03, three AIM-9Js were launched by Olds flight lead (Aircraft Commander Captain John A. Madden and Weapon System Officer (WSO) Captain Charles B. DeBellevue) and accounted for the two MiG-19 shot down (one struck by the missile, the other pre-detonated a distance away but the plane was found crashed and burning at Phuc Yen airfield later that day). This battle also means that Captain DeBellevue becomes the second, and highest-scoring, air force ace of Vietnam with a total of six enemy aircraft shot down.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg23&amp;quot;&amp;gt;Siemann 1974, p.23&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Futrell1&amp;quot;&amp;gt;Futrell 1976, p.104-105&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The third AIM-9J victory was done on September 16th, when &amp;quot;Chevy&amp;quot; Flight of [[F-4E Phantom II|F-4E]] from the 555th encountered a MiG-21 flying at low altitude at around 700 feet above ground level.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg24&amp;quot;&amp;gt;Siemann 1974, p.24&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Futrell2&amp;quot;&amp;gt;Futrell 1976, p.106&amp;lt;/ref&amp;gt; A total of eight AIM-9J missiles were fired by Chevy lead and Chevy 03, with Chevy 03's last missile finally striking the MiG-21 (Chevy 03's aircrew were pilot Captain Calvin B. Tibbett and WSO 1st Lt. William S. Hargrove). The seven missed missiles revealed a problem in the AIM-9J that the missile's maximum range at low altitude was less than was expected. The last AIM-9J victory was on October 15th when Chevy flight located a MiG-21 that took off from Phuc Yen airfield. Chevy 01 (aircrew of pilot Majors Ivy J. McCoy and WSO Frederick W. Brown) fired off three [[AIM-7E Sparrow|Sparrow]] missiles at the target, with all missing. This was followed up by Chevy 03 firing three AIM-9Js, with the last one impacting the MiG-21.&amp;lt;ref name=&amp;quot;Futrell3&amp;quot;&amp;gt;Futrell 1976, p.110-111&amp;lt;/ref&amp;gt; With the Vietnam cease-fire on 24 January 1973, the AIM-9J's combat tally for that conflict comes to a conclusion.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg24range&amp;quot;&amp;gt;Siemann 1974, p.24-26&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Performance evaluation in Vietnam===&lt;br /&gt;
From its first engagement in September to the end of Operation ''Linebacker'' in December 1972, there were 31 attempted launches of the AIM-9J Sidewinder. Of these attempts, only four resulted in a confirmed hit on the enemy target (23 misses, four failed to launch).&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg26&amp;quot;&amp;gt;Siemann 1974, p.26&amp;lt;/ref&amp;gt; Though this gives the AIM-9J a 13% hit rate, this compares favorably in the track record of the AIM-7E-2 Sparrow (5%) and the AIM-9E Sidewinder (8%).&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg29&amp;quot;&amp;gt;Siemann 1974, p.29&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:Aim-9-all.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aim-9-dev.gif|thumb|AIM-9 family tree]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;References:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography:&lt;br /&gt;
&lt;br /&gt;
* Futrell, R. Frank; et al. ''United States Air Force in Southeast Asia 1965–1973: Aces and Aerial Victories''. Air University; Headquarters USAF, 1976.&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website].&lt;br /&gt;
* Siemann, John W. ''Project CHECO Southeast Asia Report. COMBAT SNAP (AIM-9J Southeast Asia Introduction)''. Defense Technical Information Center, 24 Apr 1974.  &lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9J_Sidewinder&amp;diff=99814</id>
		<title>AIM-9J Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9J_Sidewinder&amp;diff=99814"/>
				<updated>2021-04-01T07:41:44Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AIM-9J Sidewinder.png|thumb|left|420px|The AIM-9J Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The USAF's AIM-9J was an improved AIM-9E. It had partial solid-state electronics, a longer-burning gas generator (increasing flight time), and more powerful actuators which drove new square-tipped double-delta canards. The latter feature doubled the single-plane &amp;quot;G&amp;quot;-capability of the missile. About 10000 AIM-9Js were eventually built from 1972 on, mostly by converting existing AIM-9B/E missiles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_7d}}&lt;br /&gt;
* {{Specs-Link|f-4e}}&lt;br /&gt;
* {{Specs-Link|f-4ej}}&lt;br /&gt;
* {{Specs-Link|f-104g_china}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Length: 3.05m&lt;br /&gt;
&lt;br /&gt;
Finspan: .58m&lt;br /&gt;
&lt;br /&gt;
Weight: 77kg&lt;br /&gt;
&lt;br /&gt;
Warhead: 4.5kg blast-fragmentation &lt;br /&gt;
&lt;br /&gt;
speed: Mach 2.5+&lt;br /&gt;
&lt;br /&gt;
Range: 18km&lt;br /&gt;
&lt;br /&gt;
Motor: Thiokol/Aerojet MK 17&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most Sidewinders, the missile features a 4.5 kg warhead that makes it an effective air-to-air missile. In general, a direct hit will either destroy or critically damage an enemy aircraft. If a near miss is achieved, the damage will be sharply decreased.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
When comparing AIM-9J to the most common analogues such as [[R-60]] and [[Matra R550 Magic 1|R550 Magic]], AIM-9J tends to fall in the middle to high range of effectiveness, most accurately described as Jack of all trades, master of none. Mid-range TNT load, decent launch range, good acceleration and a perfectly sufficient seeker make it a good all-rounder, usable in a wide variety of engagements.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
AIM-9J is a great tool for any situation where a gun cannot suffice or the pilot has no time to engage. After having used other infrared missiles, the AIM-9J takes virtually no time to get used to.&lt;br /&gt;
&lt;br /&gt;
'''Deploying AIM-9J in combat'''&lt;br /&gt;
&lt;br /&gt;
AIM-9J is best used when having to chase an enemy fighter that is accelerating away from you, or is outside of effective gun range. Timing is key to success when using AIM-9J, since unlike any other type of armament, AIM-9J requires 5 seconds to warm up before readiness for launch, after which the missile seeker will remain active for 10 seconds. So it is recommended to plan a missile launch shortly ahead of warmup, such as picking out the target ahead in time and then positioning the engagement to your advantage. AIM-9J is most effective in distances from 0.75-3 km at altitudes below 4 km, or 1-4 km above 4 km of altitude. Furthermore, it is recommended to only fire AIM-9J against the targets rear, preferably with an active afterburner to ensure continuous tracking towards AIM-9J's upcoming flight. However, when attempting to engage a target moving on a tangent to the launch aircraft, it is recommended to lead the missile slightly towards the target, to ensure the track is sustained throughout the flight. In most cases though, the excellent seeker of AIM-9J will stay on target, even when flares or other countermeasures are deployed. The only threat to AIM-9J worth mentioning are heavily turning targets, due to its limited maximum G-load of 20G, therefore making it not an impossible task to dodge AIM-9J.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* TNT load sufficient to kill any aircraft it hits when compared to opposing aircrafts missiles such as R-60&lt;br /&gt;
* Accurate seeker hard to distract with flares&lt;br /&gt;
* Radar can assist the missile to pick the right target before launch&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Does not follow hard turning targets well unlike R-60 or R550&lt;br /&gt;
* Seeker remains warmed up for only 10 seconds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
As the [[AIM-9E Sidewinder]] was entering the Southeast Asia in the conclusion of Operation ''Rolling Thunder'',&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg1&amp;quot;&amp;gt;Siemann 1974, p.10-11&amp;lt;/ref&amp;gt; the development for the next generation of Sidewinders was undergoing in the US Air Force. In November 1968, the testing for an AIM-9E &amp;quot;Extended Performance&amp;quot; missile began. The missile, designed to give pilots a more capable close-range heat-seeking weapon against a maneuvering target, would be designated the '''AIM-9J'''.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg2&amp;quot;&amp;gt;Siemann 1974, p.15-16&amp;lt;/ref&amp;gt; The missiles featured a new &amp;quot;double delta canards (stabilizing fins) and a torque feedback servo unit (a signal processing device)&amp;quot;, which helped improve capabilities in higher G-forces.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg3&amp;quot;&amp;gt;Siemann 1974, p.16&amp;lt;/ref&amp;gt; Other improvements were in its integration of solid-state electronics and a longer burning gas generator to increase its flight time.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new AIM-9J was tested extensively during the &amp;quot;AIM-9J End Game II Development Program&amp;quot; in August 1970,&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpgx&amp;quot;&amp;gt;Siemann 1974, p.x&amp;lt;/ref&amp;gt; which was suspended after results found that improvements were still needed. The AIM-9J testing was resumed in 04 April 1972 under the program &amp;quot;Combat Snap&amp;quot;,&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg17&amp;quot;&amp;gt;Siemann 1974, p.17&amp;lt;/ref&amp;gt; with conclusions in July 3rd that the AIM-9J improvements were suitable, but requiring a more in-depth testing before it can fully replace the [[AIM-9B Sidewinder|AIM-9B]] and AIM-9E currently in service.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg21&amp;quot;&amp;gt;Siemann 1974, p.21&amp;lt;/ref&amp;gt; Production of the AIM-9J commenced, with more than 6,700 of the missile variant built or rebuilt from older AIM-9B units.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AIM-9J in combat===&lt;br /&gt;
To prove the AIM-9J in combat, the missiles were soon sent to the Southeast Asian theater under the Combat Snap evaluation program, Phase IIA. The first unit to receive the new AIM-9J was the 432nd Tactical Reconnaissance Wing. Once training was completed and the approval to use the weapon in combat was given on 31 July 1972, the unit would soon see combat service in the ongoing Operation ''Linebacker''. The first flight into combat with AIM-9J would be on 02 August 1972.&lt;br /&gt;
&lt;br /&gt;
The AIM-9J first victories were in September 9th, when four F-4D Phantoms of &amp;quot;Olds&amp;quot; Flight from the 555th Tactical Fighter Squadron (TFS) encountered a [[MiG-21F-13|MiG-21]] and two [[MiG-19PT|MiG-19]] around Phuc Yen airfield. Though the MiG-21 was shot down with [[M61 (20 mm)|20 mm cannon fire]] by Olds 03, three AIM-9Js were launched by Olds flight lead (Aircraft Commander Captain John A. Madden and Weapon System Officer (WSO) Captain Charles B. DeBellevue) and accounted for the two MiG-19 shot down (one struck by the missile, the other pre-detonated a distance away but the plane was found crashed and burning at Phuc Yen airfield later that day). This battle also means that Captain DeBellevue becomes the second, and highest-scoring, air force ace of Vietnam with a total of six enemy aircraft shot down.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg23&amp;quot;&amp;gt;Siemann 1974, p.23&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Futrell1&amp;quot;&amp;gt;Futrell 1976, p.104-105&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The third AIM-9J victory was done on September 16th, when &amp;quot;Chevy&amp;quot; Flight of [[F-4E Phantom II|F-4E]] from the 555th encountered a MiG-21 flying at low altitude at around 700 feet above ground level.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg24&amp;quot;&amp;gt;Siemann 1974, p.24&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Futrell2&amp;quot;&amp;gt;Futrell 1976, p.106&amp;lt;/ref&amp;gt; A total of eight AIM-9J missiles were fired by Chevy lead and Chevy 03, with Chevy 03's last missile finally striking the MiG-21 (Chevy 03's aircrew were pilot Captain Calvin B. Tibbett and WSO 1st Lt. William S. Hargrove). The seven missed missiles revealed a problem in the AIM-9J that the missile's maximum range at low altitude was less than was expected. The last AIM-9J victory was on October 15th when Chevy flight located a MiG-21 that took off from Phuc Yen airfield. Chevy 01 (aircrew of pilot Majors Ivy J. McCoy and WSO Frederick W. Brown) fired off three [[AIM-7E Sparrow|Sparrow]] missiles at the target, with all missing. This was followed up by Chevy 03 firing three AIM-9Js, with the last one impacting the MiG-21.&amp;lt;ref name=&amp;quot;Futrell3&amp;quot;&amp;gt;Futrell 1976, p.110-111&amp;lt;/ref&amp;gt; With the Vietnam cease-fire on 24 January 1973, the AIM-9J's combat tally for that conflict comes to a conclusion.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg24range&amp;quot;&amp;gt;Siemann 1974, p.24-26&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Performance evaluation in Vietnam===&lt;br /&gt;
From its first engagement in September to the end of Operation ''Linebacker'' in December 1972, there were 31 attempted launches of the AIM-9J Sidewinder. Of these attempts, only four resulted in a confirmed hit on the enemy target (23 misses, four failed to launch).&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg26&amp;quot;&amp;gt;Siemann 1974, p.26&amp;lt;/ref&amp;gt; Though this gives the AIM-9J a 13% hit rate, this compares favorably in the track record of the AIM-7E-2 Sparrow (5%) and the AIM-9E Sidewinder (8%).&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg29&amp;quot;&amp;gt;Siemann 1974, p.29&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:Aim-9-all.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;References:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography:&lt;br /&gt;
&lt;br /&gt;
* Futrell, R. Frank; et al. ''United States Air Force in Southeast Asia 1965–1973: Aces and Aerial Victories''. Air University; Headquarters USAF, 1976.&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website].&lt;br /&gt;
* Siemann, John W. ''Project CHECO Southeast Asia Report. COMBAT SNAP (AIM-9J Southeast Asia Introduction)''. Defense Technical Information Center, 24 Apr 1974.  &lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9J_Sidewinder&amp;diff=99812</id>
		<title>AIM-9J Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9J_Sidewinder&amp;diff=99812"/>
				<updated>2021-04-01T07:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AIM-9J Sidewinder.png|thumb|left|420px|The AIM-9J Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The USAF's AIM-9J was an improved AIM-9E. It had partial solid-state electronics, a longer-burning gas generator (increasing flight time), and more powerful actuators which drove new square-tipped double-delta canards. The latter feature doubled the single-plane &amp;quot;G&amp;quot;-capability of the missile. About 10000 AIM-9Js were eventually built from 1972 on, mostly by converting existing AIM-9B/E missiles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_7d}}&lt;br /&gt;
* {{Specs-Link|f-4e}}&lt;br /&gt;
* {{Specs-Link|f-4ej}}&lt;br /&gt;
* {{Specs-Link|f-104g_china}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Length: 3.05m&lt;br /&gt;
&lt;br /&gt;
Finspan: .58m&lt;br /&gt;
&lt;br /&gt;
Weight: 77kg&lt;br /&gt;
&lt;br /&gt;
Warhead: 4.5kg blast-fragmentation &lt;br /&gt;
&lt;br /&gt;
speed: Mach 2.5+&lt;br /&gt;
&lt;br /&gt;
Range: 18km&lt;br /&gt;
&lt;br /&gt;
Motor: Thiokol/Aerojet MK 17&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most Sidewinders, the missile features a 4.5 kg warhead that makes it an effective air-to-air missile. In general, a direct hit will either destroy or critically damage an enemy aircraft. If a near miss is achieved, the damage will be sharply decreased.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
When comparing AIM-9J to the most common analogues such as [[R-60]] and [[Matra R550 Magic 1|R550 Magic]], AIM-9J tends to fall in the middle to high range of effectiveness, most accurately described as Jack of all trades, master of none. Mid-range TNT load, decent launch range, good acceleration and a perfectly sufficient seeker make it a good all-rounder, usable in a wide variety of engagements.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
AIM-9J is a great tool for any situation where a gun cannot suffice or the pilot has no time to engage. After having used other infrared missiles, the AIM-9J takes virtually no time to get used to.&lt;br /&gt;
&lt;br /&gt;
'''Deploying AIM-9J in combat'''&lt;br /&gt;
&lt;br /&gt;
AIM-9J is best used when having to chase an enemy fighter that is accelerating away from you, or is outside of effective gun range. Timing is key to success when using AIM-9J, since unlike any other type of armament, AIM-9J requires 5 seconds to warm up before readiness for launch, after which the missile seeker will remain active for 10 seconds. So it is recommended to plan a missile launch shortly ahead of warmup, such as picking out the target ahead in time and then positioning the engagement to your advantage. AIM-9J is most effective in distances from 0.75-3 km at altitudes below 4 km, or 1-4 km above 4 km of altitude. Furthermore, it is recommended to only fire AIM-9J against the targets rear, preferably with an active afterburner to ensure continuous tracking towards AIM-9J's upcoming flight. However, when attempting to engage a target moving on a tangent to the launch aircraft, it is recommended to lead the missile slightly towards the target, to ensure the track is sustained throughout the flight. In most cases though, the excellent seeker of AIM-9J will stay on target, even when flares or other countermeasures are deployed. The only threat to AIM-9J worth mentioning are heavily turning targets, due to its limited maximum G-load of 20G, therefore making it not an impossible task to dodge AIM-9J.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* TNT load sufficient to kill any aircraft it hits when compared to opposing aircrafts missiles such as R-60&lt;br /&gt;
* Accurate seeker hard to distract with flares&lt;br /&gt;
* Radar can assist the missile to pick the right target before launch&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Does not follow hard turning targets well unlike R-60 or R550&lt;br /&gt;
* Seeker remains warmed up for only 10 seconds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
As the [[AIM-9E Sidewinder]] was entering the Southeast Asia in the conclusion of Operation ''Rolling Thunder'',&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg1&amp;quot;&amp;gt;Siemann 1974, p.10-11&amp;lt;/ref&amp;gt; the development for the next generation of Sidewinders was undergoing in the US Air Force. In November 1968, the testing for an AIM-9E &amp;quot;Extended Performance&amp;quot; missile began. The missile, designed to give pilots a more capable close-range heat-seeking weapon against a maneuvering target, would be designated the '''AIM-9J'''.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg2&amp;quot;&amp;gt;Siemann 1974, p.15-16&amp;lt;/ref&amp;gt; The missiles featured a new &amp;quot;double delta canards (stabilizing fins) and a torque feedback servo unit (a signal processing device)&amp;quot;, which helped improve capabilities in higher G-forces.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg3&amp;quot;&amp;gt;Siemann 1974, p.16&amp;lt;/ref&amp;gt; Other improvements were in its integration of solid-state electronics and a longer burning gas generator to increase its flight time.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new AIM-9J was tested extensively during the &amp;quot;AIM-9J End Game II Development Program&amp;quot; in August 1970,&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpgx&amp;quot;&amp;gt;Siemann 1974, p.x&amp;lt;/ref&amp;gt; which was suspended after results found that improvements were still needed. The AIM-9J testing was resumed in 04 April 1972 under the program &amp;quot;Combat Snap&amp;quot;,&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg17&amp;quot;&amp;gt;Siemann 1974, p.17&amp;lt;/ref&amp;gt; with conclusions in July 3rd that the AIM-9J improvements were suitable, but requiring a more in-depth testing before it can fully replace the [[AIM-9B Sidewinder|AIM-9B]] and AIM-9E currently in service.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg21&amp;quot;&amp;gt;Siemann 1974, p.21&amp;lt;/ref&amp;gt; Production of the AIM-9J commenced, with more than 6,700 of the missile variant built or rebuilt from older AIM-9B units.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AIM-9J in combat===&lt;br /&gt;
To prove the AIM-9J in combat, the missiles were soon sent to the Southeast Asian theater under the Combat Snap evaluation program, Phase IIA. The first unit to receive the new AIM-9J was the 432nd Tactical Reconnaissance Wing. Once training was completed and the approval to use the weapon in combat was given on 31 July 1972, the unit would soon see combat service in the ongoing Operation ''Linebacker''. The first flight into combat with AIM-9J would be on 02 August 1972.&lt;br /&gt;
&lt;br /&gt;
The AIM-9J first victories were in September 9th, when four F-4D Phantoms of &amp;quot;Olds&amp;quot; Flight from the 555th Tactical Fighter Squadron (TFS) encountered a [[MiG-21F-13|MiG-21]] and two [[MiG-19PT|MiG-19]] around Phuc Yen airfield. Though the MiG-21 was shot down with [[M61 (20 mm)|20 mm cannon fire]] by Olds 03, three AIM-9Js were launched by Olds flight lead (Aircraft Commander Captain John A. Madden and Weapon System Officer (WSO) Captain Charles B. DeBellevue) and accounted for the two MiG-19 shot down (one struck by the missile, the other pre-detonated a distance away but the plane was found crashed and burning at Phuc Yen airfield later that day). This battle also means that Captain DeBellevue becomes the second, and highest-scoring, air force ace of Vietnam with a total of six enemy aircraft shot down.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg23&amp;quot;&amp;gt;Siemann 1974, p.23&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Futrell1&amp;quot;&amp;gt;Futrell 1976, p.104-105&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The third AIM-9J victory was done on September 16th, when &amp;quot;Chevy&amp;quot; Flight of [[F-4E Phantom II|F-4E]] from the 555th encountered a MiG-21 flying at low altitude at around 700 feet above ground level.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg24&amp;quot;&amp;gt;Siemann 1974, p.24&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Futrell2&amp;quot;&amp;gt;Futrell 1976, p.106&amp;lt;/ref&amp;gt; A total of eight AIM-9J missiles were fired by Chevy lead and Chevy 03, with Chevy 03's last missile finally striking the MiG-21 (Chevy 03's aircrew were pilot Captain Calvin B. Tibbett and WSO 1st Lt. William S. Hargrove). The seven missed missiles revealed a problem in the AIM-9J that the missile's maximum range at low altitude was less than was expected. The last AIM-9J victory was on October 15th when Chevy flight located a MiG-21 that took off from Phuc Yen airfield. Chevy 01 (aircrew of pilot Majors Ivy J. McCoy and WSO Frederick W. Brown) fired off three [[AIM-7E Sparrow|Sparrow]] missiles at the target, with all missing. This was followed up by Chevy 03 firing three AIM-9Js, with the last one impacting the MiG-21.&amp;lt;ref name=&amp;quot;Futrell3&amp;quot;&amp;gt;Futrell 1976, p.110-111&amp;lt;/ref&amp;gt; With the Vietnam cease-fire on 24 January 1973, the AIM-9J's combat tally for that conflict comes to a conclusion.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg24range&amp;quot;&amp;gt;Siemann 1974, p.24-26&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Performance evaluation in Vietnam===&lt;br /&gt;
From its first engagement in September to the end of Operation ''Linebacker'' in December 1972, there were 31 attempted launches of the AIM-9J Sidewinder. Of these attempts, only four resulted in a confirmed hit on the enemy target (23 misses, four failed to launch).&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg26&amp;quot;&amp;gt;Siemann 1974, p.26&amp;lt;/ref&amp;gt; Though this gives the AIM-9J a 13% hit rate, this compares favorably in the track record of the AIM-7E-2 Sparrow (5%) and the AIM-9E Sidewinder (8%).&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg29&amp;quot;&amp;gt;Siemann 1974, p.29&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;References:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography:&lt;br /&gt;
&lt;br /&gt;
* Futrell, R. Frank; et al. ''United States Air Force in Southeast Asia 1965–1973: Aces and Aerial Victories''. Air University; Headquarters USAF, 1976.&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website].&lt;br /&gt;
* Siemann, John W. ''Project CHECO Southeast Asia Report. COMBAT SNAP (AIM-9J Southeast Asia Introduction)''. Defense Technical Information Center, 24 Apr 1974.  &lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9J_Sidewinder&amp;diff=99811</id>
		<title>AIM-9J Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9J_Sidewinder&amp;diff=99811"/>
				<updated>2021-04-01T07:30:10Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AIM-9J Sidewinder.png|thumb|left|420px|The AIM-9J Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The USAF's AIM-9J was an improved AIM-9E. It had partial solid-state electronics, a longer-burning gas generator (increasing flight time), and more powerful actuators which drove new square-tipped double-delta canards. The latter feature doubled the single-plane &amp;quot;G&amp;quot;-capability of the missile. About 10000 AIM-9Js were eventually built from 1972 on, mostly by converting existing AIM-9B/E missiles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_7d}}&lt;br /&gt;
* {{Specs-Link|f-4e}}&lt;br /&gt;
* {{Specs-Link|f-4ej}}&lt;br /&gt;
* {{Specs-Link|f-104g_china}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most Sidewinders, the missile features a 4.5 kg warhead that makes it an effective air-to-air missile. In general, a direct hit will either destroy or critically damage an enemy aircraft. If a near miss is achieved, the damage will be sharply decreased.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
When comparing AIM-9J to the most common analogues such as [[R-60]] and [[Matra R550 Magic 1|R550 Magic]], AIM-9J tends to fall in the middle to high range of effectiveness, most accurately described as Jack of all trades, master of none. Mid-range TNT load, decent launch range, good acceleration and a perfectly sufficient seeker make it a good all-rounder, usable in a wide variety of engagements.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
AIM-9J is a great tool for any situation where a gun cannot suffice or the pilot has no time to engage. After having used other infrared missiles, the AIM-9J takes virtually no time to get used to.&lt;br /&gt;
&lt;br /&gt;
'''Deploying AIM-9J in combat'''&lt;br /&gt;
&lt;br /&gt;
AIM-9J is best used when having to chase an enemy fighter that is accelerating away from you, or is outside of effective gun range. Timing is key to success when using AIM-9J, since unlike any other type of armament, AIM-9J requires 5 seconds to warm up before readiness for launch, after which the missile seeker will remain active for 10 seconds. So it is recommended to plan a missile launch shortly ahead of warmup, such as picking out the target ahead in time and then positioning the engagement to your advantage. AIM-9J is most effective in distances from 0.75-3 km at altitudes below 4 km, or 1-4 km above 4 km of altitude. Furthermore, it is recommended to only fire AIM-9J against the targets rear, preferably with an active afterburner to ensure continuous tracking towards AIM-9J's upcoming flight. However, when attempting to engage a target moving on a tangent to the launch aircraft, it is recommended to lead the missile slightly towards the target, to ensure the track is sustained throughout the flight. In most cases though, the excellent seeker of AIM-9J will stay on target, even when flares or other countermeasures are deployed. The only threat to AIM-9J worth mentioning are heavily turning targets, due to its limited maximum G-load of 20G, therefore making it not an impossible task to dodge AIM-9J.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* TNT load sufficient to kill any aircraft it hits when compared to opposing aircrafts missiles such as R-60&lt;br /&gt;
* Accurate seeker hard to distract with flares&lt;br /&gt;
* Radar can assist the missile to pick the right target before launch&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Does not follow hard turning targets well unlike R-60 or R550&lt;br /&gt;
* Seeker remains warmed up for only 10 seconds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
As the [[AIM-9E Sidewinder]] was entering the Southeast Asia in the conclusion of Operation ''Rolling Thunder'',&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg1&amp;quot;&amp;gt;Siemann 1974, p.10-11&amp;lt;/ref&amp;gt; the development for the next generation of Sidewinders was undergoing in the US Air Force. In November 1968, the testing for an AIM-9E &amp;quot;Extended Performance&amp;quot; missile began. The missile, designed to give pilots a more capable close-range heat-seeking weapon against a maneuvering target, would be designated the '''AIM-9J'''.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg2&amp;quot;&amp;gt;Siemann 1974, p.15-16&amp;lt;/ref&amp;gt; The missiles featured a new &amp;quot;double delta canards (stabilizing fins) and a torque feedback servo unit (a signal processing device)&amp;quot;, which helped improve capabilities in higher G-forces.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg3&amp;quot;&amp;gt;Siemann 1974, p.16&amp;lt;/ref&amp;gt; Other improvements were in its integration of solid-state electronics and a longer burning gas generator to increase its flight time.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new AIM-9J was tested extensively during the &amp;quot;AIM-9J End Game II Development Program&amp;quot; in August 1970,&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpgx&amp;quot;&amp;gt;Siemann 1974, p.x&amp;lt;/ref&amp;gt; which was suspended after results found that improvements were still needed. The AIM-9J testing was resumed in 04 April 1972 under the program &amp;quot;Combat Snap&amp;quot;,&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg17&amp;quot;&amp;gt;Siemann 1974, p.17&amp;lt;/ref&amp;gt; with conclusions in July 3rd that the AIM-9J improvements were suitable, but requiring a more in-depth testing before it can fully replace the [[AIM-9B Sidewinder|AIM-9B]] and AIM-9E currently in service.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg21&amp;quot;&amp;gt;Siemann 1974, p.21&amp;lt;/ref&amp;gt; Production of the AIM-9J commenced, with more than 6,700 of the missile variant built or rebuilt from older AIM-9B units.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AIM-9J in combat===&lt;br /&gt;
To prove the AIM-9J in combat, the missiles were soon sent to the Southeast Asian theater under the Combat Snap evaluation program, Phase IIA. The first unit to receive the new AIM-9J was the 432nd Tactical Reconnaissance Wing. Once training was completed and the approval to use the weapon in combat was given on 31 July 1972, the unit would soon see combat service in the ongoing Operation ''Linebacker''. The first flight into combat with AIM-9J would be on 02 August 1972.&lt;br /&gt;
&lt;br /&gt;
The AIM-9J first victories were in September 9th, when four F-4D Phantoms of &amp;quot;Olds&amp;quot; Flight from the 555th Tactical Fighter Squadron (TFS) encountered a [[MiG-21F-13|MiG-21]] and two [[MiG-19PT|MiG-19]] around Phuc Yen airfield. Though the MiG-21 was shot down with [[M61 (20 mm)|20 mm cannon fire]] by Olds 03, three AIM-9Js were launched by Olds flight lead (Aircraft Commander Captain John A. Madden and Weapon System Officer (WSO) Captain Charles B. DeBellevue) and accounted for the two MiG-19 shot down (one struck by the missile, the other pre-detonated a distance away but the plane was found crashed and burning at Phuc Yen airfield later that day). This battle also means that Captain DeBellevue becomes the second, and highest-scoring, air force ace of Vietnam with a total of six enemy aircraft shot down.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg23&amp;quot;&amp;gt;Siemann 1974, p.23&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Futrell1&amp;quot;&amp;gt;Futrell 1976, p.104-105&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The third AIM-9J victory was done on September 16th, when &amp;quot;Chevy&amp;quot; Flight of [[F-4E Phantom II|F-4E]] from the 555th encountered a MiG-21 flying at low altitude at around 700 feet above ground level.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg24&amp;quot;&amp;gt;Siemann 1974, p.24&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Futrell2&amp;quot;&amp;gt;Futrell 1976, p.106&amp;lt;/ref&amp;gt; A total of eight AIM-9J missiles were fired by Chevy lead and Chevy 03, with Chevy 03's last missile finally striking the MiG-21 (Chevy 03's aircrew were pilot Captain Calvin B. Tibbett and WSO 1st Lt. William S. Hargrove). The seven missed missiles revealed a problem in the AIM-9J that the missile's maximum range at low altitude was less than was expected. The last AIM-9J victory was on October 15th when Chevy flight located a MiG-21 that took off from Phuc Yen airfield. Chevy 01 (aircrew of pilot Majors Ivy J. McCoy and WSO Frederick W. Brown) fired off three [[AIM-7E Sparrow|Sparrow]] missiles at the target, with all missing. This was followed up by Chevy 03 firing three AIM-9Js, with the last one impacting the MiG-21.&amp;lt;ref name=&amp;quot;Futrell3&amp;quot;&amp;gt;Futrell 1976, p.110-111&amp;lt;/ref&amp;gt; With the Vietnam cease-fire on 24 January 1973, the AIM-9J's combat tally for that conflict comes to a conclusion.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg24range&amp;quot;&amp;gt;Siemann 1974, p.24-26&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Performance evaluation in Vietnam===&lt;br /&gt;
From its first engagement in September to the end of Operation ''Linebacker'' in December 1972, there were 31 attempted launches of the AIM-9J Sidewinder. Of these attempts, only four resulted in a confirmed hit on the enemy target (23 misses, four failed to launch).&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg26&amp;quot;&amp;gt;Siemann 1974, p.26&amp;lt;/ref&amp;gt; Though this gives the AIM-9J a 13% hit rate, this compares favorably in the track record of the AIM-7E-2 Sparrow (5%) and the AIM-9E Sidewinder (8%).&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg29&amp;quot;&amp;gt;Siemann 1974, p.29&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;References:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography:&lt;br /&gt;
&lt;br /&gt;
* Futrell, R. Frank; et al. ''United States Air Force in Southeast Asia 1965–1973: Aces and Aerial Victories''. Air University; Headquarters USAF, 1976.&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website].&lt;br /&gt;
* Siemann, John W. ''Project CHECO Southeast Asia Report. COMBAT SNAP (AIM-9J Southeast Asia Introduction)''. Defense Technical Information Center, 24 Apr 1974.  &lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9L_Sidewinder&amp;diff=99810</id>
		<title>AIM-9L Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9L_Sidewinder&amp;diff=99810"/>
				<updated>2021-04-01T07:28:53Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9L Sidewinder.png|thumb|left|420px|The AIM-9L Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''AIM-9L''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&amp;amp;nbsp;(Modification)&lt;br /&gt;
* {{Specs-Link|ah_64a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Length: 2.85m&lt;br /&gt;
&lt;br /&gt;
Finspan: .63m&lt;br /&gt;
&lt;br /&gt;
Weight: 86kg&lt;br /&gt;
&lt;br /&gt;
Warhead: 9.4kg WDU-17/B annular blast-fragmentation&lt;br /&gt;
&lt;br /&gt;
Speed: Mach 2.5+&lt;br /&gt;
&lt;br /&gt;
Range: 18km&lt;br /&gt;
&lt;br /&gt;
Propulsion: Hercules/Bermite MK36&lt;br /&gt;
&lt;br /&gt;
Guidance system: WGU-4/B, with better IRCCM, and all-aspect lock on&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Lock on Fire-And-Forget missle&lt;br /&gt;
* One of the best Air-To-Air Missles(AAM) in the game&lt;br /&gt;
* 30G Max overload&lt;br /&gt;
* 18 km maximum range if the hostile plane were to go in a straight line&lt;br /&gt;
* Up to 5 km in which the missile can turn (5.2 s of burn time)&lt;br /&gt;
* 6.5 km rear-aspect lock-on &lt;br /&gt;
* 3 km all-aspect lock on&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flares can distract the missile&lt;br /&gt;
* Friendly or Enemy missile could distract the missile&lt;br /&gt;
* Very high speed loss due to weak engine and high drag coefficient&lt;br /&gt;
* IRCM modules acts as a shield against the missile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:AIM-9L.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|faKyQOTmzDw|'''Best guided missiles''' discusses the {{PAGENAME}} at 1:18 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9B]]&lt;br /&gt;
* [[AIM-9E]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:AIM-9L.png&amp;diff=99809</id>
		<title>File:AIM-9L.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:AIM-9L.png&amp;diff=99809"/>
				<updated>2021-04-01T07:28:45Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AIM-9L&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9L_Sidewinder&amp;diff=99808</id>
		<title>AIM-9L Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9L_Sidewinder&amp;diff=99808"/>
				<updated>2021-04-01T07:26:59Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9L Sidewinder.png|thumb|left|420px|The AIM-9L Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''AIM-9L''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&amp;amp;nbsp;(Modification)&lt;br /&gt;
* {{Specs-Link|ah_64a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Length: 2.85m&lt;br /&gt;
&lt;br /&gt;
Finspan: .63m&lt;br /&gt;
&lt;br /&gt;
Weight: 86kg&lt;br /&gt;
&lt;br /&gt;
Warhead: 9.4kg WDU-17/B annular blast-fragmentation&lt;br /&gt;
&lt;br /&gt;
Speed: Mach 2.5+&lt;br /&gt;
&lt;br /&gt;
Range: 18km&lt;br /&gt;
&lt;br /&gt;
Propulsion: Hercules/Bermite MK36&lt;br /&gt;
&lt;br /&gt;
Guidance system: WGU-4/B, with better IRCCM, and all-aspect lock on&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Lock on Fire-And-Forget missle&lt;br /&gt;
* One of the best Air-To-Air Missles(AAM) in the game&lt;br /&gt;
* 30G Max overload&lt;br /&gt;
* 18 km maximum range if the hostile plane were to go in a straight line&lt;br /&gt;
* Up to 5 km in which the missile can turn (5.2 s of burn time)&lt;br /&gt;
* 6.5 km rear-aspect lock-on &lt;br /&gt;
* 3 km all-aspect lock on&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flares can distract the missile&lt;br /&gt;
* Friendly or Enemy missile could distract the missile&lt;br /&gt;
* Very high speed loss due to weak engine and high drag coefficient&lt;br /&gt;
* IRCM modules acts as a shield against the missile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|faKyQOTmzDw|'''Best guided missiles''' discusses the {{PAGENAME}} at 1:18 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9B]]&lt;br /&gt;
* [[AIM-9E]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65A&amp;diff=99807</id>
		<title>AGM-65A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65A&amp;diff=99807"/>
				<updated>2021-04-01T07:18:01Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-65A.png|thumb|left|420px|The AGM-65A missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The AGM-65A started development in 1965 due to the bad performance of the AGM bullpup, which Hughes was selected in 1968 as the prime contractor. In September of 1969 the first prototype took flight, and in December of that year made the first guided direct hit. Production of the A model started in August of 1972 for the USAF.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_7d}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MIM146&amp;diff=99805</id>
		<title>MIM146</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MIM146&amp;diff=99805"/>
				<updated>2021-04-01T07:08:08Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage MIM146.png|thumb|left|420px|The MIM146 missile (the launch tube, missile with fins folded, and deployed missile are shown; scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|us_adats_bradley}}&lt;br /&gt;
* {{Specs-Link|uk_adats_m113a3}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Length: 2.05m&lt;br /&gt;
&lt;br /&gt;
Weight: 51kg&lt;br /&gt;
&lt;br /&gt;
warhead; 12.5kg HE frag/shaped charge with impact and proximity fuze&lt;br /&gt;
&lt;br /&gt;
Speed: mach 3+&lt;br /&gt;
&lt;br /&gt;
Range: 10km&lt;br /&gt;
&lt;br /&gt;
ceiling: 7km&lt;br /&gt;
&lt;br /&gt;
Propulsion: Hercules low-smoke solid-fuel rocket&lt;br /&gt;
&lt;br /&gt;
Guidance: Digitally coded laser beam-riding&lt;br /&gt;
&lt;br /&gt;
Penetration: 900mm RHA&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
In the 1970s, the Swiss company Oerlikon-Bührle company researched into the viability of a low-cost anti-aircraft missile that can also act in an anti-tank role. Designated under ''{{annotation|ADATS|Air-Defense Anti-Tank System}}'', Oerlikon partnered with the American company Martin Marietta in 1979 for the missile program. The first missile firing was conducted in June 1981.&amp;lt;ref name=&amp;quot;ParschMIM146&amp;quot;&amp;gt;Parsch 2002&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:ADATS launch.jpg|thumb|x250px|left|none|The ADATS firing a MIM-146 missile during US testings.]]&lt;br /&gt;
&lt;br /&gt;
In 1986, the Canadian Forces accepted the missile as part of their {{annotation|LLAD|Low-Level Air Defence}} program.&amp;lt;ref name=&amp;quot;ParschMIM146&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;RheinmetallADATS&amp;quot;&amp;gt;Rheinmetall Canada Inc. &amp;quot;History&amp;quot;&amp;lt;/ref&amp;gt; The first deliveries begun in 1988 with a total of 36 ADATS weapons procured by 1994.&amp;lt;ref name=&amp;quot;ParschMIM146&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FAS_ADATS&amp;quot;&amp;gt;Pike and Sherman 1999&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ArmyTechnology_ADATS&amp;quot;&amp;gt;Army Technology. &amp;quot;ADATS Short Range Air Defence System&amp;quot;&amp;lt;/ref&amp;gt; The ADATS would serve in the Canadian military until 31 March 2011.&amp;lt;ref name=&amp;quot;RheinmetallADATS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the United States, as the [[M247]] {{annotation|DIVAD|Division Air Defense}} vehicle was cancelled in 1985, the search was still on for a FAAD (Forward-Area Air Defense) weapon to replace aging equipment such as the MIM-72 ''Chaparral''. In 1989, the ADATS was evaluated as a {{annotation|LOS-F-H|Line-Of-Sight, Forward, Heavy}} air defense system, with the missiles designated the '''MIM146'''. However, the MIM146 was found to have low reliability during testing of the equipment in combat conditions, and so the ADATS procurement was cancelled in 1992.&amp;lt;ref name=&amp;quot;ParschMIM146&amp;quot; /&amp;gt; To fill in their role, the Bradley Stinger Fighting Vehicle was obtained, mounting [[AIM-92 Stinger|FIM-92 Stinger]] missiles as their primary anti-aircraft weapon.&amp;lt;ref name=&amp;quot;ParschMIM146&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FAS_ADATS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another user of the ADATS missile is the Royal Thai Air Force, who have linked them to their Skyguard fire control radar system&amp;lt;ref name=&amp;quot;ArmyTechnology_ADATS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|faKyQOTmzDw|'''Best guided missiles''' discusses the {{PAGENAME}} at 2:01 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;References:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography:&lt;br /&gt;
&lt;br /&gt;
* Army Technology. &amp;quot;ADATS Short Range Air Defence System.&amp;quot; ''Army Technology'', Verdict Media Limited, [https://www.army-technology.com/projects/adats/ Website]. Accessed 21 Mar. 2021.&lt;br /&gt;
* Parsch, Andreas. &amp;quot;MIM-146.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 05 Nov. 2002, [http://www.designation-systems.net/dusrm/m-146.html Website]. Accessed 21 Mar. 2021.&lt;br /&gt;
* Pike, John; Sherman, Robert. &amp;quot;Air Defense Anti-Tank System [ADATS].&amp;quot; ''Federation of American Scientists - Military Analysis Network'', 02 Jul. 1999, [https://fas.org/man/dod-101/sys/land/adats.htm Website]. Accessed 21 Mar. 2021.&lt;br /&gt;
* Rheinmetall Canada Inc. &amp;quot;History.&amp;quot; ''Rheinmetall Canada Inc.'', [https://rheinmetall.ca/en/rheinmetall_canada/company_1/history/history.php Website]. Accessed 21 Mar. 2021.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-114K_Hellfire_II&amp;diff=99799</id>
		<title>AGM-114K Hellfire II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-114K_Hellfire_II&amp;diff=99799"/>
				<updated>2021-04-01T06:59:35Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-114K Hellfire II.png|thumb|left|420px|The AGM-114K Hellfire II missile]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The AGM-114 Hellfire started testing in 1974, with the A model starting in 1982, B in 1984, and the AGM-114k Hellfire 2 in 1993. The first non-us Hellfire was sold to France in August 2005 to be used on the Euro Tiger ARH and the Tiger HAD in 2012. The AGM-114k hellfire 2 is the US Navy version which is a copy of the AGM-114J with a SAD system added, but was adopted by the USAF as well as the Navy. The improvements of the AGM-114k over the J model, (which was an improvement of the F model) was a lightened construction to increase the range that was lost with the F models improved guidance system's increased weight, as well as the SAD system. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_64d}}&lt;br /&gt;
* {{Specs-Link|ah_64d_japan}}&lt;br /&gt;
* {{Specs-Link|ah_mk1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Length; 1.62m&lt;br /&gt;
&lt;br /&gt;
Diameter: 17.7cm&lt;br /&gt;
&lt;br /&gt;
wingspan: .71m&lt;br /&gt;
&lt;br /&gt;
Total weight: 45.4kg&lt;br /&gt;
&lt;br /&gt;
Warhead weight: 9kg tandem shaped charged HEAT&lt;br /&gt;
&lt;br /&gt;
Powerplant: Thiokol TX-657 solid rocket&lt;br /&gt;
&lt;br /&gt;
Range: 8 km&lt;br /&gt;
&lt;br /&gt;
Guidance: semi-active laser homing with Electro-optical countermeasures hardening, digital autopilot improvements that allowed for target reacquisition after losing a laser lock.&lt;br /&gt;
&lt;br /&gt;
Unit Cost: $65,000 &lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:AGM-114k Hellfire.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* AGM-114 Hellfire | Military Wiki | Fandom (wikia.org)&lt;br /&gt;
* AGM-114 Hellfire Anti-Tank Guided Missiles | Military-Today.com (military-today.com)&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:AGM-114k_Hellfire.png&amp;diff=99798</id>
		<title>File:AGM-114k Hellfire.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:AGM-114k_Hellfire.png&amp;diff=99798"/>
				<updated>2021-04-01T06:57:25Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An AGM-114k Hellfire on a heli platform&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-114K_Hellfire_II&amp;diff=99797</id>
		<title>AGM-114K Hellfire II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-114K_Hellfire_II&amp;diff=99797"/>
				<updated>2021-04-01T06:54:44Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-114K Hellfire II.png|thumb|left|420px|The AGM-114K Hellfire II missile]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The AGM-114 Hellfire started testing in 1974, with the A model starting in 1982, B in 1984, and the AGM-114k Hellfire 2 in 1993. The first non-us Hellfire was sold to France in August 2005 to be used on the Euro Tiger ARH and the Tiger HAD in 2012. The AGM-114k hellfire 2 is the US Navy version which is a copy of the AGM-114J with a SAD system added, but was adopted by the USAF as well as the Navy. The improvements of the AGM-114k over the J model, (which was an improvement of the F model) was a lightened construction to increase the range that was lost with the F models improved guidance system's increased weight, as well as the SAD system. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_64d}}&lt;br /&gt;
* {{Specs-Link|ah_64d_japan}}&lt;br /&gt;
* {{Specs-Link|ah_mk1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Length; 1.62m&lt;br /&gt;
&lt;br /&gt;
Diameter: 17.7cm&lt;br /&gt;
&lt;br /&gt;
wingspan: .71m&lt;br /&gt;
&lt;br /&gt;
Total weight: 45.4kg&lt;br /&gt;
&lt;br /&gt;
Warhead weight: 9kg tandem shaped charged HEAT&lt;br /&gt;
&lt;br /&gt;
Powerplant: Thiokol TX-657 solid rocket&lt;br /&gt;
&lt;br /&gt;
Range: 8 km&lt;br /&gt;
&lt;br /&gt;
Guidance: semi-active laser homing with Electro-optical countermeasures hardening, digital autopilot improvements that allowed for target reacquisition after losing a laser lock.&lt;br /&gt;
&lt;br /&gt;
Unit Cost: $65,000 &lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* AGM-114 Hellfire | Military Wiki | Fandom (wikia.org)&lt;br /&gt;
* AGM-114 Hellfire Anti-Tank Guided Missiles | Military-Today.com (military-today.com)&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-114K_Hellfire_II&amp;diff=99796</id>
		<title>AGM-114K Hellfire II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-114K_Hellfire_II&amp;diff=99796"/>
				<updated>2021-04-01T06:50:53Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-114K Hellfire II.png|thumb|left|420px|The AGM-114K Hellfire II missile]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The AGM-114 Hellfire started testing in 1974, with the A model starting in 1982, B in 1984, and the AGM-114k Hellfire 2 in 1993. The first non-us Hellfire was sold to France in August 2005 to be used on the Euro Tiger ARH and the Tiger HAD in 2012. The AGM-114k hellfire 2 is the US Navy version which is a copy of the AGM-114J with a SAD system added, but was adopted by the USAF as well as the Navy. The improvements of the AGM-114k over the J model, (which was an improvement of the F model) was a lightened construction to increase the range that was lost with the F models improved guidance system's increased weight, as well as the SAD system. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_64d}}&lt;br /&gt;
* {{Specs-Link|ah_64d_japan}}&lt;br /&gt;
* {{Specs-Link|ah_mk1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Length; 1.62m&lt;br /&gt;
&lt;br /&gt;
Diameter: 17.7cm&lt;br /&gt;
&lt;br /&gt;
wingspan: .71m&lt;br /&gt;
&lt;br /&gt;
Total weight: 49kg&lt;br /&gt;
&lt;br /&gt;
Warhead weight: 9kg&lt;br /&gt;
&lt;br /&gt;
Powerplant: Thiokol TX-657 solid rocket&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* AGM-114 Hellfire | Military Wiki | Fandom (wikia.org)&lt;br /&gt;
* AGM-114 Hellfire Anti-Tank Guided Missiles | Military-Today.com (military-today.com)&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-114K_Hellfire_II&amp;diff=99791</id>
		<title>AGM-114K Hellfire II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-114K_Hellfire_II&amp;diff=99791"/>
				<updated>2021-04-01T06:40:46Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-114K Hellfire II.png|thumb|left|420px|The AGM-114K Hellfire II missile]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The AGM-114 Hellfire started testing in 1974, with the A model starting in 1982, B in 1984, and the AGM-114k Hellfire ii in 1993. The first non-us Hellfire was sold to France in August 2005 to be used on the Euro Tiger ARH and the Tiger HAD in 2012. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_64d}}&lt;br /&gt;
* {{Specs-Link|ah_64d_japan}}&lt;br /&gt;
* {{Specs-Link|ah_mk1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Length; 1.62m&lt;br /&gt;
&lt;br /&gt;
Diameter: 17.7cm&lt;br /&gt;
&lt;br /&gt;
wingspan: .71m&lt;br /&gt;
&lt;br /&gt;
Total weight: 49kg&lt;br /&gt;
&lt;br /&gt;
Warhead weight: 9kg&lt;br /&gt;
&lt;br /&gt;
Powerplant: Thiokol TX-657 solid rocket&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* AGM-114 Hellfire | Military Wiki | Fandom (wikia.org)&lt;br /&gt;
* AGM-114 Hellfire Anti-Tank Guided Missiles | Military-Today.com (military-today.com)&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-114K_Hellfire_II&amp;diff=99790</id>
		<title>AGM-114K Hellfire II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-114K_Hellfire_II&amp;diff=99790"/>
				<updated>2021-04-01T06:36:44Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-114K Hellfire II.png|thumb|left|420px|The AGM-114K Hellfire II missile]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The AGM-114 Hellfire started testing in 1974, with the A model starting in 1982, B in 1984, and the AGM-114k Hellfire ii in 1993. The first non-us Hellfire was sold to France in August 2005 to be used on the Euro Tiger ARH and the Tiger HAD in 2012. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_64d}}&lt;br /&gt;
* {{Specs-Link|ah_64d_japan}}&lt;br /&gt;
* {{Specs-Link|ah_mk1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Length; 1.62m&lt;br /&gt;
&lt;br /&gt;
Diameter: 17.7cm&lt;br /&gt;
&lt;br /&gt;
wingspan: .71m&lt;br /&gt;
&lt;br /&gt;
Total weight: 49kg&lt;br /&gt;
&lt;br /&gt;
Warhead weight: 9kg&lt;br /&gt;
&lt;br /&gt;
Powerplant: Thiokol TX-657 solid rocket&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-114K_Hellfire_II&amp;diff=99786</id>
		<title>AGM-114K Hellfire II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-114K_Hellfire_II&amp;diff=99786"/>
				<updated>2021-04-01T06:33:32Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-114K Hellfire II.png|thumb|left|420px|The AGM-114K Hellfire II missile]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The AGM-114 Hellfire started testing in 1974, with the A model starting in 1982, B in 1984, and the AGM-114k Hellfire ii in 1993. The first non-us Hellfire was sold to France in August 2005 to be used on the Euro Tiger ARH and the Tiger HAD in 2012. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_64d}}&lt;br /&gt;
* {{Specs-Link|ah_64d_japan}}&lt;br /&gt;
* {{Specs-Link|ah_mk1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65A&amp;diff=99783</id>
		<title>AGM-65A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65A&amp;diff=99783"/>
				<updated>2021-04-01T06:28:53Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-65A.png|thumb|left|420px|The AGM-65A missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The AGM-65A was created August 1972 by Raytheon systems company, and produced a total of 25,700, at a unit cost each of $17,000.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_7d}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Powerplant: Thiokol TX-481 solid rocket&lt;br /&gt;
&lt;br /&gt;
total weight: 207.9 kg&lt;br /&gt;
&lt;br /&gt;
warhead weight: 56.25 kg shaped charged&lt;br /&gt;
&lt;br /&gt;
Range: up to to 13 miles&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65A&amp;diff=99781</id>
		<title>AGM-65A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65A&amp;diff=99781"/>
				<updated>2021-04-01T06:26:53Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-65A.png|thumb|left|420px|The AGM-65A missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The AGM-65A was created August 1972 by Raytheon systems company, and produced a total of 25,700, at a unit cost each of $17,000.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_7d}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-12C_Bullpup&amp;diff=99779</id>
		<title>AGM-12C Bullpup</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-12C_Bullpup&amp;diff=99779"/>
				<updated>2021-04-01T06:24:45Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-12C Bullpup.png|thumb|left|420px|The AGM-12C Bullpup missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The AGM-12C entered service with the USAF in 1965, by Lockhead Martin. The warhead was Semi-armor piercing that weighed 450 kg. The motor generated 33,000 pounds of thrust or 147 Kn, to produce a range of 16 km. The total amount produced was around 4,600 for the C variant.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_4e_early}}&lt;br /&gt;
* {{Specs-Link|f-4c}}&lt;br /&gt;
* {{Specs-Link|f-4e}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--Tell us about the tactical and technical characteristics of the missile.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mass: 810 kg&lt;br /&gt;
*Warhead weight: 450kg&lt;br /&gt;
*Length: 4.14m&lt;br /&gt;
*wingspan: 1.22m&lt;br /&gt;
*Guidance: Manual (MCLOS)&lt;br /&gt;
*Maximum speed: 596 m/s&lt;br /&gt;
*Thrust: 33,000 pounds or 147 Kn&lt;br /&gt;
*Firing range: 8.00 km&lt;br /&gt;
*Explosive type: TNT&lt;br /&gt;
*Explosive mass: 135.5 kg&lt;br /&gt;
*Armour penetration: 102 mm at all distances and angles&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely high explosive mass&lt;br /&gt;
* Good armour-piercing capabilities&lt;br /&gt;
* 8 km maximum range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow speed and acceleration&lt;br /&gt;
* Command-guidance control&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-12C_Bullpup&amp;diff=99777</id>
		<title>AGM-12C Bullpup</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-12C_Bullpup&amp;diff=99777"/>
				<updated>2021-04-01T06:22:38Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-12C Bullpup.png|thumb|left|420px|The AGM-12C Bullpup missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The AGM-12C entered service with the USAF in 1965, by Lockhead Martin. The warhead was Semi-armor piercing that weighed 450 kg. The motor generated 33,000 pounds of thrust or 147 Kn, to produce a range of 16 km. The total amount produced was around 4,600 for the C variant.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_4e_early}}&lt;br /&gt;
* {{Specs-Link|f-4c}}&lt;br /&gt;
* {{Specs-Link|f-4e}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--Tell us about the tactical and technical characteristics of the missile.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mass: 810 kg&lt;br /&gt;
*Guidance: Manual (MCLOS)&lt;br /&gt;
*Maximum speed: 596 m/s&lt;br /&gt;
*Firing range: 8.00 km&lt;br /&gt;
*Explosive type: TNT&lt;br /&gt;
*Explosive mass: 135.5 kg&lt;br /&gt;
*Armour penetration: 102 mm at all distances and angles&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely high explosive mass&lt;br /&gt;
* Good armour-piercing capabilities&lt;br /&gt;
* 8 km maximum range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow speed and acceleration&lt;br /&gt;
* Command-guidance control&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-12B_Bullpup&amp;diff=99776</id>
		<title>AGM-12B Bullpup</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-12B_Bullpup&amp;diff=99776"/>
				<updated>2021-04-01T06:15:47Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-12B Bullpup.png|thumb|left|420px|The AGM-12B Bullpup missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''The AGM-12B, also known as ASM-N-7a, was created in 1960 as an upgrade from the test series ASM-N-7 and was named officially as AGM-12B in 1962. The AGM was powered by a Thiokol LR58-RM-4 liquid propellent motor to produce a range of up to 11 km and produced a thrust of 12,000 pounds or 53 Kn. The production of AGM-12B ended in 1970 and 22,000 were produced.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_4b}}&lt;br /&gt;
* {{Specs-Link|a_4e_early}}&lt;br /&gt;
* {{Specs-Link|buccaneer_s2}}&lt;br /&gt;
* {{Specs-Link|f-4c}}&lt;br /&gt;
* {{Specs-Link|f-5a_china}}&lt;br /&gt;
* {{Specs-Link|f-100a_china}}&lt;br /&gt;
* {{Specs-Link|f-100d}}&lt;br /&gt;
* {{Specs-Link|f-104g_china}}&lt;br /&gt;
* {{Specs-Link|fj_4b_agm_12b}}&lt;br /&gt;
* {{Specs-Link|h_34}}&lt;br /&gt;
* {{Specs-Link|scimitar_f1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--Tell us about the tactical and technical characteristics of the missile.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mass: 260 kg&lt;br /&gt;
*Guidance: Manual (MCLOS)&lt;br /&gt;
*Maximum speed: 245m/s&lt;br /&gt;
*Firing range: 8.00 km&lt;br /&gt;
*Explosive type: TNT&lt;br /&gt;
*Explosive mass: 63.5 kg&lt;br /&gt;
*Armour penetration: 93 mm at all distances and angles&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Development of the AGM-12 Bullpup began in the early 1950s, after the Korean War sparked a demand for more precise, guided, weapon systems that could hit targets which were usually more difficult to hit with conventional ordnance. Apart from that, the new weapon system ought to increase the safety of ground attack aircraft and their crews by keeping them further away from returning ground fire.&lt;br /&gt;
&lt;br /&gt;
A competition was ran by the U.S. Navy and the Martin company was awarded a contract in 1954. Work on the new missile, designated ASM-N-7, began and after several years of development and testing, the new weapon system entered service with the Navy in April 1959. &lt;br /&gt;
&lt;br /&gt;
The first series was deployed in April 1959 and was used first on the FJ-4B.&lt;br /&gt;
&lt;br /&gt;
The design of the American first air-to-ground missile was fairly simple - a 250lb (113 kg) warhead derived from an aerial bomb, mounted on a rocket-propelled, roll-stabilized body. The entire missile was manually guided via radio signal to its target, which was controlled using a joystick within the cockpit for the pilot to control direction, which required the pilot to keep the AGM within visual range. To aid with aiming, two bright flares would ignite on the missile's rear end upon launch. These would make it easier for the operator to keep track of the missile in flight as it would be more visible.&lt;br /&gt;
&lt;br /&gt;
The Bullpup was first employed in combat during the Vietnam War, although only seeing limited success. This was due to the fact that in order to ensure the highest probability of a successful hit, the aircraft that launched the missile had to fly the same course as the missile until impact. This of course, exposed the aircraft  to anti-air fire and severely limited the pilot/operator's situational awareness in the case of single-seat aircraft.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the Bullpup was still mass-produced for both the U.S. Navy and Army, resulting in around 22,100 units made for the AGM-12B and 4,600 created for the AGM-12C. Although the missile was starting to be replaced in the '70s by more advanced systems, it wasn't until the '80s when the Bullpup was finally retired from active service.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5722-development-agm-12b-bullpup-they-can-t-dodge-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* AGM-12 Bullpup | Military Wiki | Fandom (wikia.org)&lt;br /&gt;
* [[wt:en/news/5722-development-agm-12b-bullpup-they-can-t-dodge-en|[Devblog] AGM-12B Bullpup: They can't dodge]]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-12B_Bullpup&amp;diff=99775</id>
		<title>AGM-12B Bullpup</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-12B_Bullpup&amp;diff=99775"/>
				<updated>2021-04-01T06:15:09Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-12B Bullpup.png|thumb|left|420px|The AGM-12B Bullpup missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''The AGM-12B, also known as ASM-N-7a, was created in 1960 as an upgrade from the test series ASM-N-7 and was named officially as AGM-12B in 1962. The AGM was powered by a Thiokol LR58-RM-4 liquid propellent motor to produce a range of up to 11 km and produced a thrust of 12,000 pounds or 53 Kn. The production of AGM-12B ended in 1970 and 22,000 were produced.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_4b}}&lt;br /&gt;
* {{Specs-Link|a_4e_early}}&lt;br /&gt;
* {{Specs-Link|buccaneer_s2}}&lt;br /&gt;
* {{Specs-Link|f-4c}}&lt;br /&gt;
* {{Specs-Link|f-5a_china}}&lt;br /&gt;
* {{Specs-Link|f-100a_china}}&lt;br /&gt;
* {{Specs-Link|f-100d}}&lt;br /&gt;
* {{Specs-Link|f-104g_china}}&lt;br /&gt;
* {{Specs-Link|fj_4b_agm_12b}}&lt;br /&gt;
* {{Specs-Link|h_34}}&lt;br /&gt;
* {{Specs-Link|scimitar_f1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--Tell us about the tactical and technical characteristics of the missile.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mass: 260 kg&lt;br /&gt;
*Guidance: Manual (MCLOS)&lt;br /&gt;
*Maximum speed: 245m/s&lt;br /&gt;
*Firing range: 8.00 km&lt;br /&gt;
*Explosive type: TNT&lt;br /&gt;
*Explosive mass: 63.5 kg&lt;br /&gt;
*Armour penetration: 93 mm at all distances and angles&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Development of the AGM-12 Bullpup began in the early 1950s, after the Korean War sparked a demand for more precise, guided, weapon systems that could hit targets which were usually more difficult to hit with conventional ordnance. Apart from that, the new weapon system ought to increase the safety of ground attack aircraft and their crews by keeping them further away from returning ground fire.&lt;br /&gt;
&lt;br /&gt;
A competition was ran by the U.S. Navy and the Martin company was awarded a contract in 1954. Work on the new missile, designated ASM-N-7, began and after several years of development and testing, the new weapon system entered service with the Navy in April 1959. &lt;br /&gt;
&lt;br /&gt;
The first series was deployed in April 1959 and was used first on the FJ-4B.&lt;br /&gt;
&lt;br /&gt;
The design of the American first air-to-ground missile was fairly simple - a 250lb (113 kg) warhead derived from an aerial bomb, mounted on a rocket-propelled, roll-stabilized body. The entire missile was manually guided via radio signal to its target, which was controlled using a joystick within the cockpit for the pilot to control direction, which required the pilot to keep the AGM within visual range. To aid with aiming, two bright flares would ignite on the missile's rear end upon launch. These would make it easier for the operator to keep track of the missile in flight as it would be more visible.&lt;br /&gt;
&lt;br /&gt;
The Bullpup was first employed in combat during the Vietnam War, although only seeing limited success. This was due to the fact that in order to ensure the highest probability of a successful hit, the aircraft that launched the missile had to fly the same course as the missile until impact. This of course, exposed the aircraft  to anti-air fire and severely limited the pilot/operator's situational awareness in the case of single-seat aircraft.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the Bullpup was still mass-produced for both the U.S. Navy and Army, resulting in around 22,100 units made for the AGM-12B and 4,600 created for the AGM-12C. Although the missile was starting to be replaced in the '70s by more advanced systems, it wasn't until the '80s when the Bullpup was finally retired from active service.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5722-development-agm-12b-bullpup-they-can-t-dodge-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5722-development-agm-12b-bullpup-they-can-t-dodge-en|[Devblog] AGM-12B Bullpup: They can't dodge]]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-12B_Bullpup&amp;diff=99774</id>
		<title>AGM-12B Bullpup</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-12B_Bullpup&amp;diff=99774"/>
				<updated>2021-04-01T06:14:48Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-12B Bullpup.png|thumb|left|420px|The AGM-12B Bullpup missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''The AGM-12B, also known as ASM-N-7a, was created in 1960 as an upgrade from the test series ASM-N-7 and was named officially as AGM-12B in 1962. The AGM was powered by a Thiokol LR58-RM-4 liquid propellent motor to produce a range of up to 11 km and produced a thrust of 12,000 pounds or 53 Kn. The production of AGM-12B ended in 1970 and 22,000 were produced.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_4b}}&lt;br /&gt;
* {{Specs-Link|a_4e_early}}&lt;br /&gt;
* {{Specs-Link|buccaneer_s2}}&lt;br /&gt;
* {{Specs-Link|f-4c}}&lt;br /&gt;
* {{Specs-Link|f-5a_china}}&lt;br /&gt;
* {{Specs-Link|f-100a_china}}&lt;br /&gt;
* {{Specs-Link|f-100d}}&lt;br /&gt;
* {{Specs-Link|f-104g_china}}&lt;br /&gt;
* {{Specs-Link|fj_4b_agm_12b}}&lt;br /&gt;
* {{Specs-Link|h_34}}&lt;br /&gt;
* {{Specs-Link|scimitar_f1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--Tell us about the tactical and technical characteristics of the missile.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mass: 260 kg&lt;br /&gt;
*Guidance: Manual (MCLOS)&lt;br /&gt;
*Maximum speed: 245m/s&lt;br /&gt;
*Firing range: 8.00 km&lt;br /&gt;
*Explosive type: TNT&lt;br /&gt;
*Explosive mass: 63.5 kg&lt;br /&gt;
*Armour penetration: 93 mm at all distances and angles&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Development of the AGM-12 Bullpup began in the early 1950s, after the Korean War sparked a demand for more precise, guided, weapon systems that could hit targets which were usually more difficult to hit with conventional ordnance. Apart from that, the new weapon system ought to increase the safety of ground attack aircraft and their crews by keeping them further away from returning ground fire.&lt;br /&gt;
&lt;br /&gt;
A competition was ran by the U.S. Navy and the Martin company was awarded a contract in 1954. Work on the new missile, designated ASM-N-7, began and after several years of development and testing, the new weapon system entered service with the Navy in April 1959. &lt;br /&gt;
&lt;br /&gt;
The first series was deployed in April 1959 and was used first on the FJ-4B.&lt;br /&gt;
&lt;br /&gt;
The design of the American first air-to-ground missile was fairly simple - a 250lb (113 kg) warhead derived from an aerial bomb, mounted on a rocket-propelled, roll-stabilized body. The entire missile was manually guided via radio signal to its target, which was controlled using a joystick within the cockpit for the pilot to control direction, which required the pilot to keep the AGM within visual range. To aid with aiming, two bright flares would ignite on the missile's rear end upon launch. These would make it easier for the operator to keep track of the missile in flight as it would be more visible.&lt;br /&gt;
&lt;br /&gt;
The Bullpup was first employed in combat during the Vietnam War, although only seeing limited success. This was due to the fact that in order to ensure the highest probability of a successful hit, the aircraft that launched the missile had to fly the same course as the missile until impact. This of course, exposed the aircraft  to anti-air fire and severely limited the pilot/operator's situational awareness in the case of single-seat aircraft.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the Bullpup was still mass-produced for both the U.S. Navy and Army, resulting in around 22,100 units made for the AGM-12B and 4,600 created for the AGM-12C. Although the missile was starting to be replaced in the '70s by more advanced systems, it wasn't until the '80s when the Bullpup was finally retired from active service.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5722-development-agm-12b-bullpup-they-can-t-dodge-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
AGM-12 Bullpup | Military Wiki | Fandom (wikia.org)&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5722-development-agm-12b-bullpup-they-can-t-dodge-en|[Devblog] AGM-12B Bullpup: They can't dodge]]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-12B_Bullpup&amp;diff=99773</id>
		<title>AGM-12B Bullpup</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-12B_Bullpup&amp;diff=99773"/>
				<updated>2021-04-01T06:13:00Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-12B Bullpup.png|thumb|left|420px|The AGM-12B Bullpup missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''The AGM-12B, also known as ASM-N-7a, was created in 1960 as an upgrade from the test series ASM-N-7 and was named officially as AGM-12B in 1962. The AGM was powered by a Thiokol LR58-RM-4 liquid propellent motor to produce a range of up to 11 km and produced a thrust of 12,000 pounds or 53 Kn. The production of AGM-12B ended in 1970 and 22,000 were produced.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_4b}}&lt;br /&gt;
* {{Specs-Link|a_4e_early}}&lt;br /&gt;
* {{Specs-Link|buccaneer_s2}}&lt;br /&gt;
* {{Specs-Link|f-4c}}&lt;br /&gt;
* {{Specs-Link|f-5a_china}}&lt;br /&gt;
* {{Specs-Link|f-100a_china}}&lt;br /&gt;
* {{Specs-Link|f-100d}}&lt;br /&gt;
* {{Specs-Link|f-104g_china}}&lt;br /&gt;
* {{Specs-Link|fj_4b_agm_12b}}&lt;br /&gt;
* {{Specs-Link|h_34}}&lt;br /&gt;
* {{Specs-Link|scimitar_f1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--Tell us about the tactical and technical characteristics of the missile.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mass: 260 kg&lt;br /&gt;
*Guidance: Manual (MCLOS)&lt;br /&gt;
*Maximum speed: 245m/s&lt;br /&gt;
*Firing range: 8.00 km&lt;br /&gt;
*Explosive type: TNT&lt;br /&gt;
*Explosive mass: 63.5 kg&lt;br /&gt;
*Armour penetration: 93 mm at all distances and angles&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Development of the AGM-12 Bullpup began in the early 1950s, after the Korean War sparked a demand for more precise, guided, weapon systems that could hit targets which were usually more difficult to hit with conventional ordnance. Apart from that, the new weapon system ought to increase the safety of ground attack aircraft and their crews by keeping them further away from returning ground fire.&lt;br /&gt;
&lt;br /&gt;
A competition was ran by the U.S. Navy and the Martin company was awarded a contract in 1954. Work on the new missile, designated ASM-N-7, began and after several years of development and testing, the new weapon system entered service with the Navy in April 1959. &lt;br /&gt;
&lt;br /&gt;
The first series was deployed in April 1959 and was used first on the FJ-4B.&lt;br /&gt;
&lt;br /&gt;
The design of the American first air-to-ground missile was fairly simple - a 250lb (113 kg) warhead derived from an aerial bomb, mounted on a rocket-propelled, roll-stabilized body. The entire missile was manually guided via radio signal to its target, which was controlled using a joystick within the cockpit for the pilot to control direction, which required the pilot to keep the AGM within visual range. To aid with aiming, two bright flares would ignite on the missile's rear end upon launch. These would make it easier for the operator to keep track of the missile in flight as it would be more visible.&lt;br /&gt;
&lt;br /&gt;
The Bullpup was first employed in combat during the Vietnam War, although only seeing limited success. This was due to the fact that in order to ensure the highest probability of a successful hit, the aircraft that launched the missile had to fly the same course as the missile until impact. This of course, exposed the aircraft  to anti-air fire and severely limited the pilot/operator's situational awareness in the case of single-seat aircraft.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the Bullpup was still mass-produced for both the U.S. Navy and Army, resulting in around 22,100 units made for the AGM-12B and 4,600 created for the AGM-12C. Although the missile was starting to be replaced in the '70s by more advanced systems, it wasn't until the '80s when the Bullpup was finally retired from active service.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5722-development-agm-12b-bullpup-they-can-t-dodge-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5722-development-agm-12b-bullpup-they-can-t-dodge-en|[Devblog] AGM-12B Bullpup: They can't dodge]]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-12B_Bullpup&amp;diff=99772</id>
		<title>AGM-12B Bullpup</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-12B_Bullpup&amp;diff=99772"/>
				<updated>2021-04-01T06:07:25Z</updated>
		
		<summary type="html">&lt;p&gt;U48585638: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AGM-12B Bullpup.png|thumb|left|420px|The AGM-12B Bullpup missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''The AGM-12B, also known as ASM-N-7a, was created in 1960 as an upgrade from the test series ASM-N-7 and was named officially as AGM-12B in 1962. The AGM was powered by a Thiokol LR58-RM-4 liquid propellent motor to produce a range of up to 11 km and produced a thrust of 12,000 pounds or 53 Kn. The production of AGM-12B ended in 1970 and 22,000 were produced.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_4b}}&lt;br /&gt;
* {{Specs-Link|a_4e_early}}&lt;br /&gt;
* {{Specs-Link|buccaneer_s2}}&lt;br /&gt;
* {{Specs-Link|f-4c}}&lt;br /&gt;
* {{Specs-Link|f-5a_china}}&lt;br /&gt;
* {{Specs-Link|f-100a_china}}&lt;br /&gt;
* {{Specs-Link|f-100d}}&lt;br /&gt;
* {{Specs-Link|f-104g_china}}&lt;br /&gt;
* {{Specs-Link|fj_4b_agm_12b}}&lt;br /&gt;
* {{Specs-Link|h_34}}&lt;br /&gt;
* {{Specs-Link|scimitar_f1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--Tell us about the tactical and technical characteristics of the missile.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Mass: 260 kg&lt;br /&gt;
*Guidance: Manual (MCLOS)&lt;br /&gt;
*Maximum speed: 245m/s&lt;br /&gt;
*Firing range: 8.00 km&lt;br /&gt;
*Explosive type: TNT&lt;br /&gt;
*Explosive mass: 63.5 kg&lt;br /&gt;
*Armour penetration: 93 mm at all distances and angles&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Development of the AGM-12 Bullpup began in the early 1950s, after the Korean War sparked a demand for more precise, guided, weapon systems that could hit targets which were usually more difficult to hit with conventional ordnance. Apart from that, the new weapon system ought to increase the safety of ground attack aircraft and their crews by keeping them further away from returning ground fire.&lt;br /&gt;
&lt;br /&gt;
A competition was ran by the U.S. Navy and the Martin company was awarded a contract in 1954. Work on the new missile, designated ASM-N-7, began and after several years of development and testing, the new weapon system entered service with the Navy in April 1959.&lt;br /&gt;
&lt;br /&gt;
The design of the American first air-to-ground missile was fairly simple - a 250lb (113 kg) warhead derived from an aerial bomb, mounted on a rocket-propelled, roll-stabilized body. The entire missile was manually guided via radio signal to its target, using direct vision. To aid with aiming, two bright flares would ignite on the missile's rear end upon launch. These would make it easier for the operator to keep track of the missile in flight as it would be more visible.&lt;br /&gt;
&lt;br /&gt;
The Bullpup was first employed in combat during the Vietnam War, although only seeing limited success. This was due to the fact that in order to ensure the highest probability of a successful hit, the aircraft that launched the missile had to fly the same course as the missile until impact. This of course, exposed the aircraft  to anti-air fire and severely limited the pilot/operator's situational awareness in the case of single-seat aircraft.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the Bullpup was still mass-produced for both the U.S. Navy and Army, resulting in around 30,000 units made across all of the weapon's variants. Although the missile was starting to be replaced in the '70s by more advanced systems, it wasn't until the '80s when the Bullpup was finally retired from active service.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5722-development-agm-12b-bullpup-they-can-t-dodge-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5722-development-agm-12b-bullpup-they-can-t-dodge-en|[Devblog] AGM-12B Bullpup: They can't dodge]]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48585638</name></author>	</entry>

	</feed>