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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SPz_BMP-1&amp;diff=130649</id>
		<title>SPz BMP-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SPz_BMP-1&amp;diff=130649"/>
				<updated>2022-06-12T15:11:16Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German light tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other versions&lt;br /&gt;
| link-1 = BMP-1 (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = BMP (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_bmp_1_ddr&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SPz BMP-1 has very little to speak of in the armour department. Minimal frontal and nearly non-existent side armour results in the vehicle being vulnerable to almost any incoming fire. As such, the vehicle's survivability stems entirely from its mobility and reasonably small profile. Where possible, utilise hills or other cover, only exposing as much of the vehicle as is necessary to engage an unaware target.&lt;br /&gt;
&lt;br /&gt;
Despite the lack of armour, however, the SPz BMP-1 will, on occasion, survive hits unexpectedly - the internals of the vehicle are largely non-critical and many rounds will over-penetrate.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 7-12 mm (80°) ''Front glacis'' &amp;lt;br&amp;gt;19 mm (56°) ''Lower glacis'' || 16 mm (3-18°) ''Top'' &amp;lt;br&amp;gt;18 + 4 mm ''Bottom'' || 16 mm (12°) ''Top'' &amp;lt;br&amp;gt;12 mm (48°) ''Bottom'' &amp;lt;br&amp;gt;12 mm (8-51°) ''Doors'' || 6 mm &amp;lt;br&amp;gt;5 mm ''Engine exhausts''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 23 mm (0-53°) ''Turret front'' &amp;lt;br&amp;gt;33 + 26 mm ''Gun mantlet'' || 13-23 mm (24-37°) || 13 mm (23-26°) || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 7 mm || 7 mm || 7 mm || 7 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 10 mm thick.&lt;br /&gt;
* Belly armour is 6 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=465|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A28 (73 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 2A28 main cannon, despite being the 'main' armament will more often than not act more as secondary armament, at least once the BMP-1P upgrade is researched, due to the 9M113 ATGM proving significantly more controllable and effective at all engagement ranges. Despite this, the PG-9 HEAT round proves valuable in a pinch, with well-placed shots able to disable critical components on most vehicles the {{PAGENAME}} will face. Keep in mind that the {{PAGENAME}} does not feature any sort of stabilisation at all, and due to its light weight the gun is near impossible to get on target at speed.&lt;br /&gt;
&lt;br /&gt;
The main cannon's primary drawback is its mediocre ballistic performance, with the HEAT round travelling at only 665 m/s and the HE round travelling at an abysmal 290 m/s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[2A28 (73 mm)|73 mm 2A28]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -4°/+30° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 19.04 || 26.35 || 32.00 || 35.39 || 37.65 || rowspan=&amp;quot;2&amp;quot; | 6.00 || rowspan=&amp;quot;2&amp;quot; | 6.00 || rowspan=&amp;quot;2&amp;quot; | 6.00 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.90 || 14.00 || 17.00 || 18.80 || 20.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
When stock, all available ammunition for the weapon are unlocked - HEAT and HE.&lt;br /&gt;
&lt;br /&gt;
Between the two, HE should be avoided as it only has 11 mm of pen and 290 m/sec muzzle velocity. While the HEAT round has only 670 m/sec velocity,with some training it can be shot at targets over 1 km reliably.&lt;br /&gt;
&lt;br /&gt;
The HEAT round has 300 mm penetration and very good damage output, single-shot destruction can be achieved quite often when shooting center mass, although larger tanks might give you some headache as they sometimes survive multiple shots.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PG-9 || HEAT || 300 || 300 || 300 || 300 || 300 || 300&lt;br /&gt;
|-&lt;br /&gt;
| OG-9 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PG-9 || HEAT || 665 || 2.6 || 0 || 0.01 || 1,130 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| OG-9 || HE || 290 || 3.7 || 0 || 0.1 || 735 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_BMP-1.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 1 ''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* The single ammunition rack consists of a shell barillet located around the turret basket.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M14|9M113 Konkurs}}&lt;br /&gt;
'''9M14'''&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} comes with a rail-mounted manually-guided ATGM as stock, initially aimed manually and with somewhat mediocre penetration and explosive mass values. While occasionally useful, generally the main gun is easier and more reliable to use.&lt;br /&gt;
&lt;br /&gt;
While stock, the {{PAGENAME}} is equipped with 9M14 missiles that penetrate 400 mm of armour. These missiles are first-generation, which means they cannot be aimed with the mouse pointer and are instead aimed with the WASD keys. However, the &amp;quot;BMP-1P&amp;quot; modification, when unlocked, will give the vehicle access to four more lethal 9M113 Konkurs missiles.&lt;br /&gt;
&lt;br /&gt;
4 x 9M14 ATGM&lt;br /&gt;
&lt;br /&gt;
* Guidance type: MCLOS&lt;br /&gt;
* Firing range: 3 km&lt;br /&gt;
&lt;br /&gt;
'''9M113'''&lt;br /&gt;
&lt;br /&gt;
The 9M113 has 500 mm of penetration and do very good damage while having good speed. Only their manoeuvrability is a bit lacking, but you can quickly make a follow up shot with your cannon or use smoke if you want to retreat. As these missiles are second generation, they are aimed with both the mouse pointer and WASD keys.&lt;br /&gt;
&lt;br /&gt;
Once the BMP-1P upgrade is researched, the rail-mounted 9M14 ATGM is replaced with a spindle-mounted 9M113 ATGM. This ATGM is significantly more powerful and easier to use due to its semi-automatic guiding system. Improved penetration values and significantly increased explosive mass will result in far more reliable destructive power. Keep in mind that the ATGM can only be fired when stopped or at extremely low speeds.&lt;br /&gt;
&lt;br /&gt;
4 x 9M113 ATGM (BMP-1P)&lt;br /&gt;
&lt;br /&gt;
* Guidance type: SACLOS&lt;br /&gt;
* Firing range: 3 km&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[9M14|9M14 ATGM]] / [[9M113 Konkurs|9M113 ATGM]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4 || rowspan=&amp;quot;2&amp;quot; | -5°/+10° || rowspan=&amp;quot;2&amp;quot; | -15°/+37° || rowspan=&amp;quot;2&amp;quot; | N/A || 19.04 || 26.35 || 32.00 || 35.39 || 37.65 || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.90 || 14.00 ||17.00 ||18.80 ||20.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* The vertical and horizontal traverse depend on the turret position and are only relevant to the 9M113 ATGM.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 9M14 || ATGM || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 9M113 || ATGM || 500 || 500 || 500 || 500 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 9M14 || ATGM || 140 || 10.9 || 0.05 || 0.1 || 4,000 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
| 9M113 || ATGM || 248 || 14.5 || 0.05 || 0.1 || 4,230 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_BMP-1.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 3 ''(+1)'' || 1 ''(+3)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* The missiles are listed from M1 to M4. M2 is the 1st rack. M3-M4 constitutes the 2nd rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} comes equipped with a coaxial 7.62 mm PKT machine gun. This is only useful for clearing small obstacles or exposed crew in open-top vehicles. The {{PAGENAME}} is only equipped with one PKT machine gun with an ammo reserve of 1,000 rounds.&lt;br /&gt;
&lt;br /&gt;
It's not useful and cannot aim at air targets due to the coaxial mount. As such, it should only be used on vehicles with soft armour like trucks or at exposed crew members, or just annoy enemies with it. In RB and SB it can be used to throw up dirt in front of an enemy vehicle in order to blind them temporary.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (1,000) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BMP-1 is quite distinctive due to its oddly-shaped hull. The vehicle is crewed by only three (no commander), but is very spacious, so shots from the side occasionally cause minimal or even no damage. The BMP-1 is equipped with a short-barreled 73 mm gun (an odd calibre) firing exclusively anti-tank grenades. The projectile drop is extreme, albeit not the worst in-game, and it can be used to great effect against many of the vehicles the BMP will face due to the consistent 300 mm of penetration at range. The standard PG-9 ammunition has an explosive mass of about 1.25 kg. The trade-off, in this case, is the low velocity and relatively poor slope characteristics (the penetration drop in half if more than 60 degrees of slope). Finally, as standard, the BMP-1 is equipped with the 9M14 ATGM, capable of penetrating 400 mm and carrying an explosive mass of 2.6 kg. It is WASD guided, and therefore somewhat tricky to use at first (and ''especially'' difficult to use in high packet-loss or high ping matches). An optional modification for the BMP-1 allows it to use turret-mounted smoke grenades as well as a next-generation missile, the 9M113. The BMP-1 (as of 1.77.2.149) is the earliest vehicle in-game to be able to use a SACLOS (mouse-guided) system for an ATGM. Not only is the missile nearly twice as fast as the 9M14, but it carries a notably larger explosive payload, and can penetrate up to 600 mm at 90 degrees at any range. As of 1.91, the BMP-1 can research NVD, which can help during night battles to help with visibility. NVD is available in commander, gunner, driver and outside viewports. Once purchased, the NVD modification also allows the use of a Infrared Spotlight to help illuminate targets if they are hard to see. However, it is mounted to the commander's hatch on the hull; while this allows it to rotate as long as the commander is alive, it will be stuck in place if the commander dies.&lt;br /&gt;
&lt;br /&gt;
Due to its nearly non-existent armour, the BMP-1 shouldn't be played like anything with actual armour. It is best used in a support or ambush role, using cover to ambush opponents, then taking them out with the combination of the autocannon and ATGM. The BMP-1 is quite effective when played this way. When in close-quarters combat, it is important to note that the missile launcher has slightly faster traverse than the turret. This can save it from being killed from the flanks. It can also be used to take out opponents from medium to long range with its missiles, although this strategy will prevent the BMP-1 from using its main gun. The small projectiles lose even more of their already small penetration at long ranges, but the missiles will not be affected by gravity or air resistance until very extreme ranges. Finally the missiles and sometimes the autocannon can be used to take out slow air targets such as the helicopters that you will start to meet at these BR's.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Fairly mobile, both weapon systems are particularly effective against the lightly armoured vehicles it will encounter often such as the [[Leopard I]], [[OF-40]], etc&lt;br /&gt;
* One of the earliest ATGM vehicles available and the earliest to receive mouse-guided (SACLOS) ATGMs (with the BMP-1P modification)&lt;br /&gt;
* Decent main gun HEAT round penetrating up to 300 mm of armour at any range, effective against last-gen heavy tanks like the [[Conqueror]], [[M103]], etc&lt;br /&gt;
* Amphibious ability which can allow it to reach positions that other vehicles struggle to&lt;br /&gt;
* Functional even in uptiers, due to its piercing ATGM and HEAT&lt;br /&gt;
* All ammunition types are default and as such have no cost&lt;br /&gt;
* Night Vision allows effectiveness in night battles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre reverse speed, particularly for a light tank&lt;br /&gt;
* Default missiles are manually guided, upgraded missiles must be unlocked with the BMP-1P research&lt;br /&gt;
* Chemical ammunition only, may struggle to damage vehicles with ERA like the [[M60A1 RISE (P)]]&lt;br /&gt;
* All available ammunition is hyper-sensitive and will detonate on hitting light obstacles such as fences or bushes&lt;br /&gt;
* Somewhat large silhouette for a light tank. Will get seen and shot at easier&lt;br /&gt;
* Minimal gun depression makes it struggle in hills&lt;br /&gt;
* Has no stabiliser, accurate shots on the move or in water are often not possible&lt;br /&gt;
* Only three crew members, two of whom sit extremely close together, reducing the vehicle's survivability&lt;br /&gt;
* Vulnerable to heavy machine gun and light cannon fire, particularly from the sides or top. SPAA like the [[Gepard]] are a big threat&lt;br /&gt;
* Very vulnerable to aircraft and helicopters&lt;br /&gt;
* Bombs and artillery can deal significant damage, even when at a distance&lt;br /&gt;
* Infrared Spotlight mounted to commander's hatch, won't rotate with turret when the commander dies&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
In the 1950s, Soviet armoured personnel carrier (APC) tactics consisted of lightly armoured vehicles that would transport soldiers to combat zones, and then head back behind the lines to safety. During this time, the West German Bundeswehr was using the Schützenpanzer Lang and infantry fighting vehicle (IFV) tactics, where the vehicles would work with the infantry and tanks in order to support them, especially against lightly armoured targets. The BMP was a Soviet IFV design created in the late 1950's. Some of the requirements were the ability for all of the infantry carried to be able to fire from within the vehicle, which was unseen before in IFV designs. It was intended to support the infantry and combat enemy light vehicles. The design placed emphasis on speed and manoeuvrability, potent armament, and sufficient armament to protect against 23 mm autocannons over the frontal arc. There was a debate over how the vehicle should be wheeled or tracked, and a number of options were explored including hybrid designs with both. The design that was chosen was a tracked vehicle with the engine in the front and the crew compartment in the rear; it was designated the Object 764. A prototype was created in 1964, and the final design was chosen in 1965 - an improved model called the Object 765. In service the production model was called the BMP-1.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The BMP-1 features a fully tracked hull, with a sharply angled glacis at the front, a centrally mounted turret, and a crew compartment in the rear of the hull, with doors for the infantry to mount and dismount the vehicle. The hull layout is as follows: the engine was in the front right section of the hull. The driver sat to the front left of the vehicle, the commander sat right behind the driver, and the gunner sat in the right side of the turret. The troop compartment located at the rear of the vehicle could seat 8 infantry soldiers. The ability to fire from inside the vehicle was provided by four firing ports on each side of the hull and one in the left door. There are also four hatches in the roof. The infantry sit on two benches with padding, back to back, facing the outer sides of the vehicle. The armour of the frontal arc is enough to generally protect against 20 mm autocannon fire, the side armour generally protects against 12.7 mm machine gun fire, and the roof and rear armour protects against small arms fire and shell fragments. In addition, the sloped glacis on the front of the hull also increased the chances of shells bouncing, because of the extreme angles. The protection level depended somewhat on the version of the BMP-1 in question, as different nations had differing levels of armour quality. The main armament consisted of a 73 mm 2A28 Grom smoothbore semi-automatic cannon, along with a 9M14 Malyutka anti-tank guided missile (ATGM). Secondary armament consisted of a 7.62 mm PKT machine gun. The engine provides 300 hp, and is a six-cylinder four-stroke diesel engine. The suspension system used was a torsion bar suspension system. The BMP-1 is fully amphibious with little preparation. Before entering the water a trim vane has to be raised, which provides additional frontal armour when in the lowered position. It can achieve 65 km/h (40 mph) on road and 8 km/h (5 mph) in water.&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
Over 20,000 BMP-1s were produced in the Soviet Union alone, with many more produced in China and Czechoslovakia. The BMP-1 was widely exported and saw significant combat worldwide. BMP-1s participated in the Yom Kippur War, the Angolan Civil War, the Iran-Iraq War, the Gulf War, and many other conflicts. It was well liked for its manoeuvrability, but it was found that the cannon lacked effective range and the 9M14 ATGMs were hard to control. During the Gulf War it was found that the 25 mm Bushmaster cannon found on the M2/M3 Bradley could consistently penetrate the frontal armour of the BMP-1, even at range.&lt;br /&gt;
&lt;br /&gt;
'''BMP-1P Upgrade'''&lt;br /&gt;
&lt;br /&gt;
The BMP-1P was an upgrade to the ATGM systems of the BMP-1. It replaced the 9M14 Malyutka missiles with 9M113 Konkurs or 9M111 missile. This increased the weight of the vehicle, leading to a slight decrease in manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
'''German Service'''&lt;br /&gt;
&lt;br /&gt;
In 1974, East Germany ordered 1,133 BMP-1, and they were delivered between 1973 and 1989. Some of those BMP-1 were produced in Czechoslovakia. About 270 of the East German BMP-1's were of the BMP-1P type, with 950 being BMP-1SP2. The East German BMP-1P were known as the Schützenpanzer BMP-1P, or SPz BMP-1P. After the German reunification in 1990, the Bundeswehr modified 851 BMP-1 to NATO standards, and they entered service with the Bundeswehr as the BMP-1A1 Ost. Most of the vehicles upgraded were of the BMP-1P variant. In 1990, 110 unmodified BMP-1/BMP-1P were sold to Finland. 501 BMP-1A1 Ost. were sold to Greece between 1993 and 1994, and 350 were sold to Sweden in the early 1990's.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_bmp_1_ddr Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|SJoW-2_6J6o|'''Amphibious tanks'''  discusses the {{PAGENAME}} at 5:15  - ''War Thunder Official Channel''|2h5kFyznXKU|'''Best IFVs''' discusses the {{PAGENAME}} at 0:29 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:BMP-1#Variants_and_modernization|[Wikipedia] BMP-1 - Variants and modernization]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/coldwar/USSR/soviet_BMP-1.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Soviet BMP-1 IFV (1965)]&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* David B. (2015, December 1). BMP-1. Tank Encyclopedia. https://tanks-encyclopedia.com/coldwar/USSR/soviet_BMP-1.php&lt;br /&gt;
* BMP-1. (2020, March 25). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=BMP-1&amp;amp;oldid=947316322&lt;br /&gt;
&lt;br /&gt;
{{Germany light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Marder_1A3&amp;diff=128656</id>
		<title>Marder 1A3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Marder_1A3&amp;diff=128656"/>
				<updated>2022-05-14T15:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Marder A1-&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_marder_1a3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The Marder 1A3's armour is minimal, even if a bit better than its predecessor's. Any calibre larger than light machine guns (7.62 mm) can penetrate the vehicle. Therefore you must be careful and not expose the vehicle. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* High hardness rolled armour (hull front and roof)&lt;br /&gt;
* Rolled homogeneous armour (hull sides and rear, gun mount, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 11 + 8 mm (77°) ''Upper plate'' &amp;lt;br&amp;gt; 32 mm (21-58°) ''Lower plate'' || 15 + 8 mm (33°)''Top'' &amp;lt;br&amp;gt; 15 + 5 mm ''Bottom'' || 11 mm (22°) ''Rear plate and hatch'' &amp;lt;br&amp;gt; 5 mm (22°) ''Vents'' || 8 mm (13°) ''Engine compartment'' &amp;lt;br&amp;gt; 8 mm ''Crew compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Gun mount || 20 mm (38°) ''Base front'' || 20 + 15 mm || 11-20 mm || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 11 mm || 11 mm || 11 mm || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and torsion bars are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The mobility is very good with a top speed of 84 km/h both forwards and backwards. This makes you faster than most other tanks at this battle rating.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=930|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
{{main|Rh202 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Rh202 (20 mm)|20 mm Rh202]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,200 (200) || rowspan=&amp;quot;2&amp;quot; | 800 || rowspan=&amp;quot;2&amp;quot; | -17°/+65° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 57.1 || 79.1 || 96.0 || 106.2 || 112.9 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''DM51A1:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''DM43:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''DM63:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| DM51A1 || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| DM43 || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| DM63 || 66 || 61 || 45 || 31 || 21 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.125''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || 4&amp;amp;nbsp;''(+2)'' || 2&amp;amp;nbsp;''(+4)'' || 0&amp;amp;nbsp;''(+6)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 6 belts of 200 rounds.&lt;br /&gt;
* Racks disappear after you've fired all belts in the rack.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MILAN}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[MILAN]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ±5° || N/A || N/A || 13.00 || 11.50 || 10.60 || 10.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| MILAN || ATGM || 530 || 530 || 530 || 530 || 530 || 530&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| MILAN || ATGM || 200 || 2,000 || 6.7 || 0.05 || 0.1 || 1,830 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.125''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Missiles are modeled individually and disappear after having been launched.&lt;br /&gt;
* It is not possible to select how many missiles to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Powerful ATGM&lt;br /&gt;
* Equipped with thermal sights and laser rangefinder&lt;br /&gt;
* 20 mm autocannon is effective against aircraft&lt;br /&gt;
* Removal of the machine gun from the [[Marder A1-]] provides better view of the back&lt;br /&gt;
* Addition of the DM63 APDS belts increases the effectiveness of the 20 mm&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre survivability&lt;br /&gt;
* The 20 mm gun rarely penetrates any ground unit at its BR&lt;br /&gt;
* Large profile&lt;br /&gt;
* Only carries 4 ATGMs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_marder_1a3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Thyssen-Henschel}}&lt;br /&gt;
{{Germany light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Marder_1A3&amp;diff=128655</id>
		<title>Marder 1A3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Marder_1A3&amp;diff=128655"/>
				<updated>2022-05-14T15:34:41Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Marder A1-&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_marder_1a3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The Marder 1A3's armour is minimal, even if a bit better than its predecessor's. Any calibre larger than light machine guns (7.62 mm) can penetrate the vehicle. Therefore you must be careful and not expose the vehicle. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* High hardness rolled armour (hull front and roof)&lt;br /&gt;
* Rolled homogeneous armour (hull sides and rear, gun mount, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 8 + 11 mm (77°) ''Upper plate'' &amp;lt;br&amp;gt; 32 mm (21-58°) ''Lower plate'' || 15 + 8 mm (33°)''Top'' &amp;lt;br&amp;gt; 15 + 5 mm ''Bottom'' || 11 mm (22°) ''Rear plate and hatch'' &amp;lt;br&amp;gt; 5 mm (22°) ''Vents'' || 8 mm (13°) ''Engine compartment'' &amp;lt;br&amp;gt; 8 mm ''Crew compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Gun mount || 20 mm (38°) ''Base front'' || 20 + 15 mm || 11-20 mm || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 11 mm || 11 mm || 11 mm || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and torsion bars are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The mobility is very good with a top speed of 84 km/h both forwards and backwards. This makes you faster than most other tanks at this battle rating.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=930|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
{{main|Rh202 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Rh202 (20 mm)|20 mm Rh202]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,200 (200) || rowspan=&amp;quot;2&amp;quot; | 800 || rowspan=&amp;quot;2&amp;quot; | -17°/+65° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 57.1 || 79.1 || 96.0 || 106.2 || 112.9 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''DM51A1:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''DM43:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''DM63:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| DM51A1 || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| DM43 || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| DM63 || 66 || 61 || 45 || 31 || 21 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.125''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || 4&amp;amp;nbsp;''(+2)'' || 2&amp;amp;nbsp;''(+4)'' || 0&amp;amp;nbsp;''(+6)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 6 belts of 200 rounds.&lt;br /&gt;
* Racks disappear after you've fired all belts in the rack.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MILAN}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[MILAN]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ±5° || N/A || N/A || 13.00 || 11.50 || 10.60 || 10.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| MILAN || ATGM || 530 || 530 || 530 || 530 || 530 || 530&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| MILAN || ATGM || 200 || 2,000 || 6.7 || 0.05 || 0.1 || 1,830 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.125''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Missiles are modeled individually and disappear after having been launched.&lt;br /&gt;
* It is not possible to select how many missiles to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Powerful ATGM&lt;br /&gt;
* Equipped with thermal sights and laser rangefinder&lt;br /&gt;
* 20 mm autocannon is effective against aircraft&lt;br /&gt;
* Removal of the machine gun from the [[Marder A1-]] provides better view of the back&lt;br /&gt;
* Addition of the DM63 APDS belts increases the effectiveness of the 20 mm&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre survivability&lt;br /&gt;
* The 20 mm gun rarely penetrates any ground unit at its BR&lt;br /&gt;
* Large profile&lt;br /&gt;
* Only carries 4 ATGMs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_marder_1a3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Thyssen-Henschel}}&lt;br /&gt;
{{Germany light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Marder_A1-&amp;diff=128654</id>
		<title>Marder A1-</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Marder_A1-&amp;diff=128654"/>
				<updated>2022-05-14T15:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: Fixed misaligned table for MG armament&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Marder 1A3&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_marder_1a1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Being the first true German IFV in the tech tree, the Marder A1- offers some unique options to its operator with regards to dispatching its opponents, no matter if they come on the ground or in the air.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, armour on Marder A1- is to be expected from an IFV; thin armour that relies heavily on slopes for protection. However, the turret is unmanned and coupled with a great gun depression of -17°, allowing for a hull-down really well.&lt;br /&gt;
&lt;br /&gt;
From the frontal arc, the armour can shrug off most heavy machine guns and autocannons up to 23 mm calibre, like those found on [[ZSU-23-4|Shilkas]]. Be wary though as lucky shots can get through the turret ring or shatter on the driver's optics, sending shrapnel inside the fighting compartment.&lt;br /&gt;
&lt;br /&gt;
From sides and rear, even .50 cal will do some serious damage to the vehicle and crew, so keeping the front of the armour towards the enemy is the key for survival from MG fire.&lt;br /&gt;
&lt;br /&gt;
With only three crew members available, the Marder can't afford to take any hits. When looking at Marder from the front, the driver on the right side is protected only by an 11 mm thin armour plate angled at 73°, so expect the driver to die first a lot to enemy fire. Meanwhile, both commander and gunner sit side by side below the unmanned turret, protected by transmission and engine (similar to [[Merkava (Family)|Merkava tanks]]). While that won't protect them from rounds with explosive filler or modern kinetic penetrators, it can negate shrapnel from older chemical and HESH rounds. Commanders and gunner survivability are thus significantly higher than that of a driver, allowing to fire back at the opponent in most cases.&lt;br /&gt;
&lt;br /&gt;
The last thing to note about the armour is that the roof armour is only 11 mm, making the Marder heavily vulnerable to air attacks if the gun isn't trained on the attacker.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 11 mm (76°) top&lt;br /&gt;
32mm (21°) bottom&lt;br /&gt;
| 15 mm (32°) top &amp;lt;br&amp;gt; 15 mm (0°) bottom || 11 mm (22°) || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 - 25 mm turret front &amp;lt;br&amp;gt; 11 mm gun mantlet || 11- 15 mm || 11 - 15 mm || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 11 mm || 11 mm || 11 mm || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The mobility of Marder is really, really good, allowing it to rush favourable positions at the start of the battle or flank effectively. With a reverse gearbox, it can move backwards as fast as going forward, making disengaging from an enemy or retreating from unfavourable situations an easy task.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=930|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Since the Marder A1- is already powerful in the firepower department thanks to its MILAN ATGMs, even in its stock configuration, it should have no problems dispatching your enemies. After Parts and FPE, one can either start upgrading its mobility or go for a fuller APIT belt to have better chances when fighting light vehicles.&lt;br /&gt;
&lt;br /&gt;
Since it can't engage enemies at longer ranges with the autocannon and MILANs are SACLOS-guided, getting a laser rangefinder is not a priority when playing solo. Instead, going for optics upgrades and smoke grenades might be preferable. Night vision devices could be also considered, but night battles on this BR are uncommon.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Rh202 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Marder A1- is armed with a dual-feed Rh202 20 mm autocannon. This gun can also be found as a secondary weapon on the [[KPz-70]] and [[Leopard 2K]]; the difference being it gets dedicated belts on Marder instead of being limited only to multipurpose stock belts.&lt;br /&gt;
&lt;br /&gt;
Rh202 has fantastic gun handling. Even though it is not equipped with a stabiliser, it's barely noticeable even when firing on the move, allowing to successfully engage enemies without stopping at close range.&lt;br /&gt;
&lt;br /&gt;
With a great rate of fire (noticeably faster than 30 mm found on [[BMP-2]]s), it can shred light vehicles, low flying planes and helicopters to pieces in a matter of seconds. Even heavier tanks are not safe since it is able to disable their critical components with a well-aimed burst, crippling their main and secondary armaments and tracks, making them easy kills for its MILANs or more-heavily armed teammates.&lt;br /&gt;
&lt;br /&gt;
With 65° degrees of gun elevation, it can even work ad hoc as makeshift SPAAG. This is especially useful against helicopter rushes, which are common at the start of the round when chances of friendly SPAA being active are low. Even planes are not safe when the Marder is around, since it is able to successfully engage low flying aircraft with enough practice.&lt;br /&gt;
&lt;br /&gt;
Rh202 operates on 200 round belts, Marder can take 6 of them in total and you can switch between different belts with ~1-second delay. An empty belt is reloaded after 8 seconds when Aced.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Rh202 (20 mm)|20 mm Rh202]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,200 (200) || rowspan=&amp;quot;2&amp;quot; | 800 || rowspan=&amp;quot;2&amp;quot; | -17°/+65° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 57.1 || 79.1 || 96.0 || 106.2 || 112.9 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - The stock belt consists of HVAP-T and HEFI-T rounds in a ratio of 1:1. It works but can have problems penetrating lighter vehicles due to the occasional chance that it won't hit a critical component with an HVAP-T round.&lt;br /&gt;
* '''DM51A1 HEI-T:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}} - Stock belt that consists of HEFI-T and HVAP-T rounds in a ratio of 3:1, this belt would be of great use against infantry but have no use in vehicular combat.&lt;br /&gt;
* '''DM43 API-T:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - Tier I modification, this belt consists of HVAP-T and HEFI-T rounds in a ratio of 3:1. This belt should be the primary type of ammo for Rh202, since not only has best available penetration, but HVAP-T rounds '''have the same explosive filler as HEFIT rounds'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| DM51A1 HEI-T || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| DM43 API-T || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.109''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || 4&amp;amp;nbsp;''(+2)'' || 2&amp;amp;nbsp;''(+4)'' || 0&amp;amp;nbsp;''(+6)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 6 belts of 200 rounds.&lt;br /&gt;
* Racks disappear after you've fired all belts in the rack.&lt;br /&gt;
* Due to the Marder's belt feed design, the third ammo rack is connected directly to the gun. For the third ammo rack to be emptied, the tank must run out of ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MILAN}}&lt;br /&gt;
&lt;br /&gt;
The Marder A1- is armed with a MILAN ATGM launcher with SACLOS guidance. It's an older missile, lacking a tandem warhead, but since composite and reactive armour is a rare sight at the battle rating, it works wonders. It is the main weapon of choice when engaging targets beyond 200 m and when engaging anything heavier than a light tank or SPAAG. The Marder only gets 4 of those, so firing them recklessly can leave it unable to dispatch heavier opponents. Frequent visits to capture points are a must in order to keep fighting.&lt;br /&gt;
&lt;br /&gt;
To fire them, the Marder A1- needs to be going slower than 5 km/h, which can be disadvantageous against enemy tanks with stabilisers - be sure to distract the enemy first with the autocannon fire or make sure the enemy doesn't know at all from where the Marder will be striking.&lt;br /&gt;
&lt;br /&gt;
Also, be aware that the launcher can't depress as much as the autocannon - this is of utmost importance when fighting in hilly terrain. While it is possible to fire and hit an enemy, the missile needs a few seconds and distance to correct itself, making close-range shots impossible without considerable skill and practise (for some theory on this, visit [[Striker]] wiki page).&lt;br /&gt;
&lt;br /&gt;
MILANs are guided in a SACLOS manner, meaning they follow the crosshair, making them much easier to use than older missiles such as [[SS.11]] or [[9M14|Malyutkas]]. The Marder is also one of the earliest vehicles to get SACLOS missiles, together with [[Ratel 20]] and [[BMP-1 (Family)|BMP-1]], and unlike BMP-1, the Marder is equipped with it stock.&lt;br /&gt;
&lt;br /&gt;
The last thing to note about these is their limited range - just 2 km. Most of its engagements do happen inside this range, but on larger maps such as Maginot Line, it won't hurt checking enemy distance with the laser rangefinder before firing.&lt;br /&gt;
&lt;br /&gt;
As SACLOS missiles, they can be used with some success against ATGM helicopters hovering on the battlefield, but again, checking their range is necessary in order not to waste the few missiles it has.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[MILAN]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ±5° || N/A || N/A || _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| MILAN || ATGM || 530 || 530 || 530 || 530 || 530 || 530&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| MILAN || ATGM || 200 || 2,000 || 6.7 || 0.05 || 0.1 || 1,830 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.125''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Missiles are modeled individually and disappear after having been launched.&lt;br /&gt;
* It is not possible to select how many missiles to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Marder is armed with two MG3 machine guns. One is coaxial to the Rh202, second is in a small independent turret above the troop compartment.&lt;br /&gt;
&lt;br /&gt;
The MG3 is the standard machine gun for current day Germany. While having a nice rate of fire, they are rifle-calibre and thus have very low penetration, useful only as a deterrent against low flying aircraft and helicopters and to clear obstacles in front of the vehicle. They are almost useless against enemy tanks, and only pose a threat to few open-top vehicles.&lt;br /&gt;
&lt;br /&gt;
One thing of note is that the second MG3 in its independent turret can only turn in a 90° degree arc on the back of the Marder, thus making it even more useless than the coaxial. It can be used to paint enemies that manage to sneak up on to you from behind, or, if you turn your back against incoming aircraft or helicopters, to increase your firepower against them. Other than that, it only blocks your Rh202 from depressing on the back of your vehicle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Rear turret | Rear Turret || 1,000 (1,000) || 1,200 || -15°/+55°&lt;br /&gt;
|±90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Marder A1- is a pretty decent IFV for its rank, but it is not designed to fight enemy tanks head on.&lt;br /&gt;
&lt;br /&gt;
Best strategy is to either rush favourable positions near capture points in order to spot and counter enemy light vehicles rushing them while occasionally firing your ATGM at high-value targets.&lt;br /&gt;
&lt;br /&gt;
Another good strategy is to go for flanks - most of the time, you will meet enemy light vehicles flanking, and your autocannon shreds them like cheese, denying enemy flanking routes and funnelling them towards your allied tanks. Keep spotting, and save your ATGMs for self-defence, since you will be away from capture points in this scenario and thus unable to rearm. That doesn't mean you can't take out high value targets such as top tier tanks which happen to drive into your sight line.&lt;br /&gt;
&lt;br /&gt;
If forced to CQC or brawl, try to stick to your allies and support them. As soon as you see enemy tank fire, rush him and disable his gun and tracks, making him an easy target for your team mates.&lt;br /&gt;
&lt;br /&gt;
If there are no allies in close proximity, then your speed and ability to fire on the move can be exploited in aggressive pushes, but narrow corridors and streets often present major disadvantages for your lightly armoured IFV; so sticking to ambush tactics might be preferable.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 20 mm cannon is very effective at quickly destroying aircraft, SPAA, and lightly armoured vehicles&lt;br /&gt;
** High rate of fire&lt;br /&gt;
** Plenty of ammo&lt;br /&gt;
** Very fast turret rotation&lt;br /&gt;
** 17 degrees of gun depression, 69 degrees of gun elevation, with very fast vertical traverse speed&lt;br /&gt;
* Effective MILAN missile&lt;br /&gt;
* Very manoeuvrable, high top speed and high power-to-weight ratio&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 20 mm gun is largely ineffective against a large majority of ground vehicles you will face&lt;br /&gt;
* Only 4 MILAN missiles&lt;br /&gt;
* Thin armour&lt;br /&gt;
* Rather tall profile&lt;br /&gt;
* MILAN missiles have a rather slow velocity&lt;br /&gt;
* Shots to the turret often lead to ammo rack detonation as it is connected to the turret&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_marder_1a1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|wGrhRQ3yrFs|'''The Shooting Range #262''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7164-development-marder-a1-the-first-ifv-of-the-west-en|[Devblog] Marder A1-: the First IFV of the West]]&lt;br /&gt;
* [[wikipedia:Marder_(IFV)|[Wikipedia] Marder (IFV)]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Thyssen-Henschel}}&lt;br /&gt;
{{Germany light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_93_Model_1,_Mod_2_(610_mm)&amp;diff=128102</id>
		<title>Type 93 Model 1, Mod 2 (610 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_93_Model_1,_Mod_2_(610_mm)&amp;diff=128102"/>
				<updated>2022-05-01T20:32:53Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: /* Vehicles equipped with this weapon */ Aoba was erroneously listed as a light cruiser and Agano was listed as a heavy. Swapped them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Type93_Model1_mod2.png|thumbnail|right|x250px|The Type 93 Model 1, Mod 2 torpedo being launched.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Type 93 Model 1, Mod 2''' is one of two versions of the 24-inch (610 mm) Type 93 torpedoes, the other being the [[Type 93 Model 3 (610 mm)|Type 93 Model 3]]. Mounted on many destroyers and cruisers in the Japanese naval tech tree, the Type 93 torpedo has one of the furthest range and is one of the largest and fastest ship-launched torpedoes in the game. This powerful torpedo can allow even light ships to remain effective against the most armoured ships in the game.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Destroyers'''}}{{Specs-Link|jp_destroyer_hayanami}}{{-}}{{Specs-Link|jp_destroyer_yugumo}}{{-}}{{Specs-Link|jp_destroyer_yuudachi}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Light cruisers'''}}{{Specs-Link|jp_cruiser_agano}}{{-}}{{Specs-Link|jp_cruiser_isuzu}}{{-}}{{Specs-Link|jp_cruiser_mogami_mikuma}}{{-}}{{Specs-Link|jp_cruiser_mogami_suzuya}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Heavy cruisers'''}}{{Specs-Link|jp_cruiser_aoba}}{{-}}{{Specs-Link|jp_cruiser_furutaka}}{{-}}{{Specs-Link|jp_cruiser_mogami}}{{-}}{{Specs-Link|jp_cruiser_tone}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the torpedo.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 1, Mod 2 torpedo has a diameter of 610 mm, a length of 9 m, and weighs 2,700 kg. The Torpedo Mode modification is not available for this torpedo.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of torpedo (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 1, Mod 2 torpedo carries 490 kg Type 97 warhead, which is equivalent to 627.2 kg TNT. This makes it one of the most powerful torpedoes in the game, behind only the [[Type 93 Model 3 (610 mm)|Type 93 Model 3]] and [[Mk.16|Mk.16]]. A single hit is usually enough to sink destroyers and can cripple or even sink cruisers, depending on where it hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of torpedoes that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The other version of the Type 93 torpedo in the game, [[Type 93 Model 3 (610 mm)|Type 93 Model 3]], has a considerably larger warhead, 998.4 kg TNT equivalence, though this comes at the cost of having a maximum range that is 5 km less, at 15 km. The maximum speeds of both torpedoes are the same. The Torpedo Mode modification is also not available for the Type 93 Model 3.&lt;br /&gt;
&lt;br /&gt;
Besides the Type 93 Model 3, one other torpedo has a larger warhead is the [[Mk.16 (533 mm)|Mk.16 torpedo]], which has a 915.2 kg TNT equivalent warhead. However, the Mk.16 can only travel at a maximum speed of 85 km/h for only 6.4 km. In terms of maximum range and speed, there are several notable torpedoes: the [[Seal DM2A1 (533 mm)|Seal DM2A1 torpedo]], the [[53-39 (533 mm)|53-39 torpedo]], and the [[Type 89 (533 mm)|Type 89 torpedo]]. The Seal DM2A1 torpedo matches the Type 93 Model 1, Mod 2 in range, but it can only travel at 61 km/h and only has a 250 kg TNT equivalent warhead. The 53-49 torpedo has a slightly higher maximum speed, 94 km/h, but it has a smaller warhead, 317 kg TNT equivalence, and can only travel for 4 km. Finally, the Type 89 torpedo actually surpasses the Type 93 Model 1, Mod 2 quite substantially in both maximum range and speed, 38 km and 102 km/h respectively; however, it has a smaller warhead, only 267 kg TNT equivalence.&lt;br /&gt;
&lt;br /&gt;
Compared to common torpedoes mounted on destroyers and cruisers among other nations:&lt;br /&gt;
&lt;br /&gt;
* [[Mk.15 (533 mm)]]: The Mk.15 has a lower maximum range (5.5 km), has a lower maximum speed (83 km/h), and has a smaller explosive mass (224 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.15 has a lower maximum range (9.15 km) and has a lower maximum speed (62 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[G7a (533 mm)]]: The G7a has a lower maximum range (6 km), has a lower maximum speed (81 km/h), and has a smaller explosive mass (358.4 kg TNT eq.). With the Torpedo Mode modification installed, the G7a has a lower maximum range (14 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[53-38 (533 mm)]]: The 53-38 has a lower maximum range (4 km), has a lower maximum speed (82 km/h), and has a smaller explosive mass (300 kg TNT eq.). With the Torpedo Mode modification installed, the 53-38 has a lower maximum range (10 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[Mk.V (533 mm)]]: The Mk.V has a lower maximum range (9.6 km), has a lower maximum speed (74 km/h), and has a smaller explosive mass (305 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.V has a lower maximum range (12.35 km) and has a lower maximum speed (46 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[Mk.IX (533 mm)]]: The Mk.IX has a lower maximum range (9.6 km), has a lower maximum speed (67 km/h), and has a smaller explosive mass (340 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.IX has a lower maximum range (12.35 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this torpedo in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One useful feature of the Type 93 Model 1, Mod 2 torpedo is that on all ships that carry them, extra torpedoes are stored on the ship, which allows the torpedo launchers to be reloaded in battle, usually enough for one full reload of the torpedo launchers. While this does limit the number of torpedoes the ship can send at once, the total amount of torpedoes is often much more than what destroyers and cruisers of other nations can carry. This is useful in [[Realistic Battles]] as a single ship can launch multiple salvos of torpedoes without having to visit a capture point to reload. In [[Arcade Battles]], this will allow the torpedoes launchers to effectively have a faster rate of fire, since the torpedo launchers will refill faster than the standard AB torpedo reload.&lt;br /&gt;
&lt;br /&gt;
Be aware though that having extra torpedoes means that the ship essentially has above-deck, unarmoured ammo racks which can destroy the entire ship if detonated. These racks are, of course, emptied as their torpedoes are used to refill the launchers, so it might be a good idea to launch off at least enough torpedoes to empty the racks right away after spawning in. Unlike other torpedoes and fortunately for the Type 93 Model 1, Mod 2, its unique combination of both a large maximum range and a fast top speed make such strategies viable. By firing a wide salvo at the beginning of the match towards areas where many enemy ships are likely to be pass through (for example, capture points or narrow passes), these sections of the map can effectively be blocked off, and, because of their range and speed, they can catch enemies off-guard who either don't expect seeing torpedoes so early in the match or don't expect seeing torpedoes in areas of the map where other torpedoes usually fail to reach. The Type 93 Model 1, Mod 2 is a particularly useful weapon in the Encounter game mode. The 20 km maximum range is more than enough to reach across the entire map, which usually spans roughly 15 km. Ships armed with the Type 93 Model 1, Mod 2 torpedoes can strike the enemy team's AI convoy immediately from spawn.&lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 1, Mod 2 really shines in naval [[Enduring Confrontation]], where the much larger map sizes render many other torpedoes useless outside of close engagements. The 20 km maximum range is enough to reach halfway across the map, or more on certain maps.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very large explosive mass, third-largest in the game&lt;br /&gt;
* Very high top speed, one of the fastest torpedoes in the game&lt;br /&gt;
* Very long range, tied for second-highest in the game&lt;br /&gt;
* Ships that carry Type 93 Model 1, Mod 2 often carry a large amount, upwards of 16&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Ships that carry Type 93 Model 1, Mod 2 torpedoes must reload in order to access entire load&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Without the required number of capital warships, nor the industry to produce them, to match the United States in the Pacific, Japan would not be able to win a prolonged war with the US or engage them in a massive battle as there would always be more US ships than Japanese ships. To combat this disadvantage, the Imperial Japanese Navy developed a strategy in which a series of mass torpedo attacks would weaken the US fleet ahead of a major decisive battle. For this, a long-range, stealthy torpedo would be needed. Both the British Royal Navy and the IJN had experimented with oxygen torpedoes in the past. The use of oxygen as an oxidizer, while very efficient, is also extremely dangerous, and, after casualties from premature explosion, development halted. It was in the wake of the new British battleship HMS Rodney, which carried oxygen torpedoes, that interest renewed in Japan. Taking inspiration from HMS Rodney's torpedoes, development began again in 1928 for a long-range, wakeless oxygen torpedo.&lt;br /&gt;
&lt;br /&gt;
The resulting torpedo, the Type 93 Model 1, Mod 1 torpedo, referred to as Sanso Gyorai (酸素魚雷, &amp;quot;oxygen torpedo&amp;quot;), entered service in 1935. The Type 93 torpedo had a diameter of 610 mm (24 inches), was 9 meters (29 feet, 6 inches) long, weighed 2700 kg, and, being a 24-inch torpedo, was rather large compared to its contemporaries, most of which were 21-inch torpedoes. Many torpedoes of the time used combustion engines for propulsion with compressed air as the oxidizer. In contrast, the Type 93 torpedo utilized pure, compressed oxygen as its oxidizer. Air is composed of roughly 20% oxygen and 78% nitrogen, the latter of which was a waste product that manifested as long bubble trails. Using pure oxygen allowed the Type 93 torpedo to effectively quintuple its efficiency while also eliminating the nitrogen byproduct. This greatly reduced the torpedo's bubble trail and left it virtually wakeless. The use of oxygen allowed the Type 93 torpedo to carry a large explosive charge, 490 kg of Type 97 explosive, without sacrificing fast speeds or long range.&lt;br /&gt;
&lt;br /&gt;
However, this was not without its drawbacks: the torpedo was prone to early detonation. To counter this, a secondary compressed air tank was used at launch, only switching to the oxygen tank once the torpedo was a safe distance away from the launching ship. The Type 93 torpedo was also more susceptible to shrapnel and shock-induced detonation, which lead to the loss of a number of Japanese warships. Most notable is the case of the light cruiser Suzuya, which had its Type 93 torpedoes detonate from a near-miss air attack, sinking the entire ship.&lt;br /&gt;
&lt;br /&gt;
During WWII, Japanese light forces used the Type 93 torpedo in night attacks against Allied shipping, where the stealthy torpedo could often find its target before the enemy was even aware that there was a torpedo attack underway. This, combined with the extreme secrecy of the torpedo, resulted in the loss of many Allied ships and false attributions to some sinkings. After the war, the Type 93 torpedo was dubbed &amp;quot;Long Lance&amp;quot; in the west.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Type 93 Model 3 (610 mm)]]&lt;br /&gt;
* [[Type 89 (533 mm)]]&lt;br /&gt;
* [[Mk.15 (533 mm)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.navweaps.com/Weapons/WTJAP_WWII.php NavWeaps - WWII Torpedoes of Japan]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Type_93_torpedo Wikipedia - Type 93 Torpedo]&lt;br /&gt;
&lt;br /&gt;
{{Torpedoes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval special armaments]]&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Shimakaze&amp;diff=92913</id>
		<title>IJN Shimakaze</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Shimakaze&amp;diff=92913"/>
				<updated>2021-02-05T03:22:22Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_destroyer_shimakaze&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Shimakaze is an extended [[Yugumo (Family)|Yugumo-class]] hull which comparatively gives her more crew and extra space &amp;amp; displacement for an additional torpedo launcher and other weight, but also higher crew count (+40 men). Additionally her survivability is further is aided by having ammunition stored deep underneath the water line, what ensures survival if faced with AP shells, and having torpedo turrets protected against fragmentation damage, though they are still one of the easiest components to damage on the ship.&lt;br /&gt;
&lt;br /&gt;
That said though, comparing to the equivalents in its BR, the ship has a relatively low crew count, sailing just a 2/3 of the [[Leningrad (leader)|Leningrad]] men, in a short-range fights Shimakaze has to rely on her overwhelming firepower to take down the enemy before suffering overwhelming causalities herself. This can either be the use of her main armament, her plentiful arsenal of torpedoes and/or 25 mm's.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
[[File:Shimakaze (1).png|thumb|'''Shimakaze''' reaching her top speed of 40,9 kn]]&lt;br /&gt;
&lt;br /&gt;
Shimakaze is by far the fastest Japanese {{Annotation|ship|not including boats}} ever made, she could reach a top speed of 40.9 kn due her new experimental high temperature and pressure Kampon boilers that developed {{Annotation|79,240 shaft horsepower|59,090 kW}}, powering a new type of turbine, which generated 50 percent more power than typical turbines used in previous destroyers.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
[[File:Shimakaze (7).png|thumb|'''Shimakaze''' shooting her main [[Type 3 (127 mm)|Type 3]] cannons]]&lt;br /&gt;
{{main|127 mm/50 3rd Year Type (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
Shimakaze's primary guns are shared with [[IJN Yugumo#Primary armament|Yugumo]] and [[IJN Ayanami#Primary armament|Ayanami]], offering the same capabilities and the same shell choice. They are quite accurate and have a higher muzzle velocity than most other destroyer guns. Despite of being in a higher BR the ship stands a fair chance against its counterparts, though with increasingly challenging opponents and added care has to be put in an accurate gunnery and torpedoes play an even more important role in disposing opponents. But like her parallel predecessor ([[Yugumo (Family)|Yugumo-class]]), her main armament isn't her selling point at this BR.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
Unlike other early refits of Japanese destroyers, which have very few anti-air defence, the Shimakaze is refitted in her 1944 fit, which gives her well enough air cover at semi-close ranges and decimates smaller patrol vessels within 2km range.&lt;br /&gt;
&lt;br /&gt;
* Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.&lt;br /&gt;
* APT belts: Full of AP shells, good against boats but you might not meet lots of them in destroyer.&lt;br /&gt;
* HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 93 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Shimakaze has a single 13.2 mm HMG on the stern. Her 25 mm's are responsible for for air cover along with the 13 mm, but can't be manually controlled together with the 25 mm's at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
[[File:Shimakaze (5).png|thumb|'''Shimakaze''' launching all her torpedoes broadside.]]&lt;br /&gt;
{{main|Type 93 Model 3 (610 mm)|Type 95 depth charge}}&lt;br /&gt;
&lt;br /&gt;
Shimakaze uses the Type 93 Model 3 torpedoes, which have a reduced range of 15 km compared to the standard 20 km [[Type 93 Model 1, Mod 2 (610 mm)|Type 93 Model 1]] found on other Japanese ships. While not gaining any speed advantage, it does gain an even larger warhead: ~1000 kg of TNT instead of ~600, which makes it possible to sink nearly any destroyer with a single hit.&lt;br /&gt;
&lt;br /&gt;
On top of having one of the best torpedoes, she racks a total of 15 torpedoes she can fire all at once due her lengthened hull compared to the [[Yugumo (Family)|Yugumo-class]] allowing for heavier quintuple launchers, and an extra 3rd torpedo turret due the added buoyancy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | '''Torpedo Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| 2,800 || 91 || 15.00 || 1 || 50 || Type 97 || 780 || 998.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Without the presence of submarines, the usage of depth charges is very situational. If using the depth charges that drop off stern racks, there is no reason to use any depth charge activation time setting above the minimum 3 seconds, since higher times means the depth charge will sink further, and thus away from the target. With a fast boat, sailing up right next to a slower target and dropping the depth charges can lead to some success.&lt;br /&gt;
&lt;br /&gt;
The depth charges mounted on depth charge throwers are even more situational. They cannot be aimed and have a long flight time, making them difficult to use against moving targets. Their detonation times also cannot be changed, detonating 3 seconds after hitting the water. They can be used to hit an enemy behind cover, though as with other depth charge uses, this is extremely situational. They can also be detonated, instantly destroying the ship.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Shimakaze (6).png|thumb|'''Shimakaze''' launching all her 15 [[Type 93 Model 1, Mod 2 (610 mm)|''Long Lance'' Torpedoes]] at once.]]&lt;br /&gt;
The '''Shimakaze''' is one of the most formidable destroyers Japan can offer, owing largely to its outstanding torpedo armament of 3 quintuple launchers and only beaten by [[Tashkent (leader)|Tashkent]] as 2nd fastest ship in-game.&lt;br /&gt;
&lt;br /&gt;
Otherwise, she has a well-rounded mix of survivability and firepower, lagging behind slightly due to the lack of AP ammunition options, making it cannon fodder for most cruisers if the manoeuvrability isn't made use of. On the contrary, cruisers only have to worry about the Shimakaze like any other Japanese destroyer for the arsenal of torpedoes that will most likely wall them off in a wave of torpedoes and sinking them instantly.&lt;br /&gt;
&lt;br /&gt;
The ''Long Lance'' is among the best torpedo in game with excellent range, speed and explosive filler. Like all torpedo-centric destroyers, Shimakaze excels in Arcade Battles with the ability to re-spawn torpedoes mid-battle and is better than other Japanese destroyers which have a 2nd reload for torpedoes which takes a few seconds between torpedo bursts unlike the full burst the Shimakaze can do at once and instantly reload the full rack. Meanwhile in realistic battles torpedoes should be used sparing as you can't reload them out of the capture zone and only reloads one torpedo per torpedo turret.&lt;br /&gt;
&lt;br /&gt;
The Shimakaze is best used as a sniper of sorts, using her massive arsenal of powerful, long-range torpedoes and accurate, relatively high-velocity main armament to engage enemy ships at range, while using her speed and manoeuvrability to avoid return fire. At close range, the slow turret traverse and reload as well as her relatively average survivability make Shimakaze very vulnerable, especially against destroyers with harder-hitting main armament, like most American destroyers armed with the [[5 inch/38 Mk.12 (127 mm)]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fastest Japanese destroyer&lt;br /&gt;
** Good manoeuvrability&lt;br /&gt;
** Top speed of {{Annotation|93|Arcade battles: 50 kn; 93 km/h; 58 mph}} / {{Annotation|76|Realistic battles: 41 kn; 76 km/h; 47 mph}} km/h&lt;br /&gt;
* 3 quintuple torpedo launchers&lt;br /&gt;
** Can release 15 torpedoes at once&lt;br /&gt;
** Very deadly torpedoes ([[Type 93 Model 3]])&lt;br /&gt;
* 127 mm guns have good ballistics&lt;br /&gt;
* 21 x 25 mm AA cannons with a lot of ammunition&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average Japanese destroyer turrets ([[Type 3 (127 mm)]])&lt;br /&gt;
** Slow turret traverse&lt;br /&gt;
** 127 mm guns have no AP (only HE and HE-DF)&lt;br /&gt;
** 127 mm guns are almost useless against air targets (due to slow traverse)&lt;br /&gt;
* Turrets tend to be taken out often&lt;br /&gt;
* Torpedo launchers are easily disabled&lt;br /&gt;
* 25 mm AA only effective at close range (max range about 3 km)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Shimakaze (3).png|alt=Shimakaze seen from the broadside in-game|thumb|''Shimakaze'' in speed trials]]&lt;br /&gt;
[[File:Shimakaze 1943-3-5.jpg|alt=Shimakaze seen from the broadside|thumb|''Shimakaze'' in speed trials, 5 March 1943]]&lt;br /&gt;
''Shimakaze'' (島風, Island Wind) (Project N° F52; Hull N° 125) was a new end of the line experimental heavy destroyer which would be the lead ship of this new class of C-Type destroyers.&lt;br /&gt;
&lt;br /&gt;
She was built under the Maru 4 programme together with another 16 of her kind planned and long term plans of extending her class to 32 ships to form 4 destroyer squadrons. These ambitious plans would be dropped down to 8 in the Maru 5 programme and eventually her sister ships would all be cancelled and re-planned on 30 June 1942 to 8 x [[Yugumo (Family)|''Yūgumo''-class]] and 7 x ''Super Akizuki''-class&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
By 1939, the Imperial Japanese Navy had expanded massively with 3 Naval Armaments Supplement programmes and it wouldn't stop there. With their 4th Naval Armament Supplement programme ({{Annotation|マル4計画, 第四次海軍軍備充実計画|Maru 4 Keikaku, Dai-Yo-Ji Kaigun Gunbi Jūjitsu Keikaku}}), otherwise known as Maru 4, they planned to expand their navy with an additional 80 warships and 75 Naval Air Groups costing 1.6 billion Japanese Yen.&lt;br /&gt;
&lt;br /&gt;
Under this Maru 4 there would be 3 modernized destroyer types&lt;br /&gt;
&lt;br /&gt;
*Type A: ''Kagerō''-class, [[Yugumo (Family)|''Yūgumo''-class]] - Regular destroyers &amp;lt;small&amp;gt;(further expansion Of Maru 3)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Type B: ''Akizuki''-class - Dedicated anti-air destroyers&lt;br /&gt;
*'''Type C''': ''Shimakaze''-class - High-end heavy duty destroyers&lt;br /&gt;
&lt;br /&gt;
The top speed of any Japanese warship within the IJN went to a previous generation of ''Shimakaze'' (1920) coming from the ''Minekaze''-class destroyers with a max speed of 40.7 knots, while all other destroyers were to be designed with a top speed of only 35 knots. After that the Navy was seeking to improve cruising speed yet keeping the possibility of armament and hull improvements open.&lt;br /&gt;
&lt;br /&gt;
These demands arose after Japan abolished the Washington Naval Treaty and withdrew from the London Naval Treaty in 1938 and began the rapid modernization of their navy in both tonnage and equipment. Together with Japanese intelligence gathering information on the USN developing a new destroyer with a top speed of 38 knots or more and the new generation of American cruisers and battleships having a projected speed of 27-33 kn. With those reasons the Navy wanted to outshine the Americans by having faster ships and high power torpedoes which they already had developed.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
With the Maru 4 being specified and funded, construction of ''Shimakaze'' started in 1941 at the Maizuru Naval Arsenal. She was to be built as a high speed ship, heavily armed with torpedoes to excel at her role as a destroyer in the purpose of torpedo-combat.&lt;br /&gt;
&lt;br /&gt;
''Shimakaze''&amp;lt;nowiki/&amp;gt;'s hull was essentially an elongated Type A ([[Yugumo (Family)|''Yūgumo''-class]]) destroyer hull with the same main armament but having an additional {{Annotation|7.62 m|25 ft}} of added length allowing for a third torpedo launcher. But because she was already quite top-heavy like other Japanese destroyers, her additional length was only able to cover an additional torpedo launch turret and AA mounts, but would become too heavy if she carried an additional reload for her torpedoes at sea.&lt;br /&gt;
&lt;br /&gt;
She was initially planned to carry 2 x 7 tube torpedo launchers, but due to the weight of the turret it would be impossible to hand crank the turret in case of a power outage and with this she got 3 x 5 tube torpedo launchers instead.&lt;br /&gt;
&lt;br /&gt;
Her new experimental high temperature and pressure Kampon boilers which were designed further upon from the ''Kagerō''-class, ''Amatsukaze'' that developed {{Annotation|79,240 shaft horsepower|59,090 kW}} and would prove to be a very good combination with a new type of turbine would allow her to put out 50% more power compared to other destroyers.&lt;br /&gt;
&lt;br /&gt;
Due to set-backs in the Pacific War, other priorities shifted the budget of the Maru 4 plan and less resources would be spent on more of the already expensive Type C destroyer. After many delays of the lead ship ''Shimakaze'', her sister ships were cancelled and allocated to Type A &amp;amp; B destroyers instead. ''Shimakaze'' would finally leave port on the 10th May, 1943.&lt;br /&gt;
&lt;br /&gt;
''Shimakaze'' was one of the first Japanese ships to be equipped with a radar with her Type 22 radar due to her long time in port. This would be supplemented with a Type 13 radar in June 1944 together with an increase in 25 mm AA guns.&lt;br /&gt;
&lt;br /&gt;
===Service History===&lt;br /&gt;
====1943====&lt;br /&gt;
&lt;br /&gt;
;May&lt;br /&gt;
&lt;br /&gt;
As she left port on the 10th, she would be handed over to the Navy and assigned to the 11th destroyer squadron, 1st fleet. Desron 11 was a dedicated squadron to train crew on new or repaired destroyers before they were sent to the frontline waters.&lt;br /&gt;
&lt;br /&gt;
;July&lt;br /&gt;
&lt;br /&gt;
''Shimakaze''&amp;lt;nowiki/&amp;gt;'s first assignment was to escort and cover the evacuation of Japanese soldiers &amp;amp; personnel from Kiska, Aleutian Islands as part of the Japanese Operation ''{{Annotation|One Sword|Referring to one chance}}''「{{Annotation|ケ|Ke}}」 ({{Annotation|ケ号作戦|Ke gōsakusen}}), together with Desron 2 whom she would assigned to after being fully trained in Desron 11.&lt;br /&gt;
[[File:JapaneseKiska.jpg|left|thumb|On June 6, 1942, the Imperial Army occupied Kiska and raised the flag.]]&lt;br /&gt;
During 1943, the captured islands of Attu and Kiska were to be taken back by Allied forces as they were captured during the start of the Pacific War by Japan. The American recapture of these 2 islands started off with taking the westmost island of Attu (Operation Landcrab) which was less militarily developed compared to Kiska, which had a port, airfield, and other military installations, and would create a naval blockade cutting off the island of Kiska completely from Japanese reach. In May, the Americans together with Canadians would be victorious in the Battle of Attu at great cost for both sides which would lead to poor decision-making towards the capture of Kiska (Operation Cottage).&lt;br /&gt;
&lt;br /&gt;
Even though Kiska was cut-off for the Japanese making it no longer defensible, and Japan needing all the men they could muster, they wouldn't allow to turn it into a repeat of the Battle of Attu. With this, command greenlit the evacuation of Kiska.&lt;br /&gt;
&lt;br /&gt;
''Shimakaze'' would take part of the evacuation as flagship of the screening force. The initial evacuation run was planned for 7 - 17 July, but was aborted due to bad weather on the 15th.&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
[[File:Kiska Landings.png|thumb|Allied ''Operation Cottage'' landing sites]]&lt;br /&gt;
For the 2nd attempt, which was planned for 22 July - 1 August, weather conditions seemed to be very similar as those during the first evacuation run since the first day but command was losing time, fuel, and patience. At first, command wanted to wait for the weather to clear up, but decided to rush it through the weather regardless before they lost too much time due the vocal opinion of Shigenori Kami, captain of the ''Tama'', lead ship of the operation.&lt;br /&gt;
&lt;br /&gt;
The fleet was preparing to rush into Kiska bay without waiting for their fueling party to top them off outside the USS patrol area, the cruiser ''Abukuma'' pushed her fuel reserve and refueled her accompanying destroyers. At midnight of the 29th, the fleet ran towards Kiska bay following the shadow of the island and passing from the west to evade any American patrols from the open south. On arrival at Kiska Bay, there was information on a detected vessel, though what it was was unknown, ''Shimakaze''&amp;lt;nowiki/&amp;gt;'s radar detected it as well, thinking it might be a USS destroyer on patrol. Detecting an enemy, her crew were excited for her first naval engagement, and at 13:00 she launched several torpedoes at the shadow of the enemy vessel together with the cruiser ''Abukuma'' who spotted it first and launched four torpedoes. But this target wasn't an allied vessel, but Little Kiska Island which appeared to look like a ship in the very thick fog.&lt;br /&gt;
&lt;br /&gt;
The fleet would anchor at Kiska Harbor at 13:40 where at the time there was a temporary clear fog in the bay. An approximate 5,200 Kiska Island garrison members who had been waiting for their evacuation immediately embarked the fleet and leaving behind their Type 38 rifles which would be grossly outdated and save on weight while doing so. The whole garrison would be fully accommodated in the short time of 55 minutes with the help of [[Daihatsu-class Landing Craft|Daihatsu Landing Crafts]]. The fleet would leave Kiska at full speed (28 knots) surrounded once more by the deep fog they arrived in. In a detailed report, the amount of men accommodated on ships was as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Recovered men&lt;br /&gt;
|-&lt;br /&gt;
!Cruisers&lt;br /&gt;
!Men&lt;br /&gt;
![[Yugumo (Family)|''Yugumo''-class]]&lt;br /&gt;
!Men&lt;br /&gt;
!Other&lt;br /&gt;
!Men&lt;br /&gt;
|-&lt;br /&gt;
|''Abukuma''&lt;br /&gt;
|1,202&lt;br /&gt;
|[[IJN Yugumo|''Yugumo'']]&lt;br /&gt;
|479&lt;br /&gt;
|''Hibiki''&lt;br /&gt;
|418&lt;br /&gt;
|-&lt;br /&gt;
|''Kiso''&lt;br /&gt;
|1,189&lt;br /&gt;
|''Kazagumo''&lt;br /&gt;
|478&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Akigumo''&lt;br /&gt;
|478&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Asagumo''&lt;br /&gt;
|468&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Usugumo''&lt;br /&gt;
|476&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Total&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |5,183&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The whole island garrison would be fully withdrawn to the island of Paramushir between July 31 to August 1, fully returning 2,518 navy crew, 2,669 army men and 30 others resulting in a total of 5,183 men. Because of the fog covering the withdrawal force, the success of Operation ''One Sword'' would be dubbed as a Miracle Operation ({{Annotation|奇跡の作戦|Kiseki no sakusen}})&lt;br /&gt;
&lt;br /&gt;
Even though Allied reconnaissance reported diminishing island movement, damage not being repaired, less and less anti-aircraft fire and on July 28 radio signals from Kiska completely going silent, American forces still proceeded to invade the island being fully prepared to fight Japanese soldiers dug into the mountains.&lt;br /&gt;
&lt;br /&gt;
As US and Canadian forces landed on opposite shores, once meeting, they mistook each other for Japanese and sporadic friendly fire occurred. Together with Japanese booby-traps and the [[Fletcher (Family)|USS ''Abner Read'' (DD-526)]] hitting a stray sea-mine, losing a large chunk of its stern, the invasion ended in around 200 Allied deaths, and 400 more casualties against a defending force of null.&lt;br /&gt;
&lt;br /&gt;
;August&lt;br /&gt;
&lt;br /&gt;
On July 5, ''Shimakaze'' arrived at Paramushir after her July operations near the Aleutian Islands, she would escort the cruiser ''Maya'' to Yokosuka, arriving on 6 August, where she then docked for maintenance.&lt;br /&gt;
&lt;br /&gt;
;September&lt;br /&gt;
&lt;br /&gt;
Once done with maintenance on the 15th she would escort the cruisers ''Chokai'' and ''Maya'' to Truk. They would arrive on the 20th and ''Shimakaze'' would escort the escort-carriers ''Chūyō'' and ''Taiyō'' back to Yokosuka the next day.&lt;br /&gt;
&lt;br /&gt;
3 days later on the way to Yokosuka on the 24th, ''Taiyō'' would be hit by a torpedo by USS ''Cabrilla'' (SS-288) (3 torpedo launches, 1 hit), and lost a propeller shaft. ''Shimakaze'' pulled 8 men that fell from the ship during the hit and ''Chūyō'' would tow her sister as she couldn't navigate on her own anymore. ''Cabrilla'' wanted to attack the ''Chūyō'' as well to stop both ships from continuing but as ''Shimakaze'' launched a depth charge to scare off the submarine (Shimakaze reported it would sink), took evasive manoeuvres and lost sight of the ships after looking for them again.&lt;br /&gt;
&lt;br /&gt;
While and after chasing the submarine, ''Shimakaze'' struck upon the destroyers ''Sazanami'' and ''Shiratsuyu'' and they joined the group to escort towards Yokosuka where they would arrive on the 26th.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
;October&lt;br /&gt;
&lt;br /&gt;
====1944====&lt;br /&gt;
[[File:Shimakaze 1944-11-11.jpg|alt=Shimakaze seen from the broadside|thumb|'''Shimakaze''' under air bombardment, just after this image she would explode and sink, 11 November 1943]]&lt;br /&gt;
&lt;br /&gt;
===Resting Place===&lt;br /&gt;
On December 1, 2017, the wreck of ''Shimakaze'' was found by RV ''Petrel'' in Ormoc Bay, Philipinnes at depth {{Annotation|-218 m|-715 ft}} with her torpedo launchers confirming her identity.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
''Shimakaze'' isn't the only vessel named Shimakaze (島風, Island Wind);&lt;br /&gt;
&lt;br /&gt;
* 1st generation: ''Shimakaze'' (1920) came in the form of a ''Minekaze''-class destroyer (1917-18), She was the only ship of her class reaching the speed of 40.7 knots, while her class had an estimated average speed of 39 kn. She would later be renamed to Patrol Boat No. 1 ({{Annotation|第一号哨戒艇|Dai-ichi-gō Shōkaitei}})&lt;br /&gt;
&lt;br /&gt;
* 2nd generation: ''Shimakaze'' (1942) saw her as a class of her own with a whopping top speed of 40.9 knots.&lt;br /&gt;
&lt;br /&gt;
* 3rd generation: ''Shimakaze'' (DDG-172) is currently in service within the JMSDF as a ''Hatakaze''-class (1988) guided-missile destroyer.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Shimakaze (2).png|&lt;br /&gt;
File:Shimakaze (8).png|Shimakaze (Right) leading in front of Yugumo (Left)&lt;br /&gt;
File:Shimakaze (9).png|Shimakaze leading in front of the fleet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
*[[Yugumo (Family)|Yugumo-class]] &amp;lt;small&amp;gt;(parallel predecessor)&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[IJN Shimakaze|Shimakaze-class]]&lt;br /&gt;
&lt;br /&gt;
;Ships of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
*[[IJN Kiyoshimo|Kiyoshimo]] &amp;lt;small&amp;gt;([[Yugumo (Family)|Yugumo-class]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Tashkent (leader)|Tashkent &amp;lt;small&amp;gt;(Tashkent-class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
*[[Haida (G63)]] &amp;lt;small&amp;gt;([[Tribal (Family)|Tribal-class]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Corazziere|Corazziere &amp;lt;small&amp;gt;(Soldati-class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
*[[Type 1934A (1944)]] &amp;lt;small&amp;gt;([[Type 1934 (Family)|Type 1934-class]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Fletcher (DD-445)|Fletcher]] &amp;lt;small&amp;gt;([[Fletcher (Family)|Fletcher-class]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[wt:en/news/6863-development-shimakaze-fast-as-the-wind-en|[Devblog] Shimakaze: Fast as the Wind]]&lt;br /&gt;
*[[Wikipedia:Japanese_destroyer_shimakaze_(1942)|[Wikipedia] Japanese experimental destroyer ''Shimakaze'' (1942)]]&lt;br /&gt;
*[https://www.rvpetrel.com/discoveries/ijn-shimakaze.php &amp;lt;nowiki&amp;gt;[RV Petrel] IJN &amp;lt;/nowiki&amp;gt;''Shimakaze'' wreck]&lt;br /&gt;
&lt;br /&gt;
{{Japan destroyers}}&lt;br /&gt;
{{Squadron ships}}&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Shimakaze&amp;diff=92878</id>
		<title>IJN Shimakaze</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Shimakaze&amp;diff=92878"/>
				<updated>2021-02-04T02:28:37Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_destroyer_shimakaze&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Shimakaze is an extended [[Yugumo (Family)|Yugumo-class]] hull which comparatively gives her more crew and extra space &amp;amp; displacement for an additional torpedo launcher and other weight, but also higher crew count (+40 men). Additionally her survivability is further is aided by having ammunition stored deep underneath the water line, what ensures survival if faced with AP shells, and having torpedo turrets protected against fragmentation damage, though they are still one of the easiest components to damage on the ship.&lt;br /&gt;
&lt;br /&gt;
That said though, comparing to the equivalents in its BR, the ship has a relatively low crew count, sailing just a 2/3 of the [[Leningrad (leader)|Leningrad]] men, in a short-range fights Shimakaze has to rely on her overwhelming firepower to take down the enemy before suffering overwhelming causalities herself. This can either be the use of her main armament, her plentiful arsenal of torpedoes and/or 25 mm's.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
[[File:Shimakaze (1).png|thumb|'''Shimakaze''' reaching her top speed of 40,9 kn]]&lt;br /&gt;
&lt;br /&gt;
Shimakaze is by far the fastest Japanese {{Annotation|ship|not including boats}} ever made, she could reach a top speed of 40.9 kn due her new experimental high temperature and pressure Kampon boilers that developed {{Annotation|79,240 shaft horsepower|59,090 kW}}, powering a new type of turbine, which generated 50 percent more power than typical turbines used in previous destroyers.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
[[File:Shimakaze (7).png|thumb|'''Shimakaze''' shooting her main [[Type 3 (127 mm)|Type 3]] cannons]]&lt;br /&gt;
{{main|127 mm/50 3rd Year Type (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
Shimakaze's primary guns are shared with [[IJN Yugumo#Primary armament|Yugumo]] and [[IJN Ayanami#Primary armament|Ayanami]], offering the same capabilities and the same shell choice. They are quite accurate and have a higher muzzle velocity than most other destroyer guns. Despite of being in a higher BR the ship stands a fair chance against its counterparts, though with increasingly challenging opponents and added care has to be put in an accurate gunnery and torpedoes play an even more important role in disposing opponents. But like her parallel predecessor ([[Yugumo (Family)|Yugumo-class]]), her main armament isn't her selling point at this BR.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
Unlike other early refits of Japanese destroyers, which have very few anti-air defence, the Shimakaze is refitted in her 1944 fit, which gives her well enough air cover at semi-close ranges and decimates smaller patrol vessels within 2km range.&lt;br /&gt;
&lt;br /&gt;
* Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.&lt;br /&gt;
* APT belts: Full of AP shells, good against boats but you might not meet lots of them in destroyer.&lt;br /&gt;
* HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 93 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Shimakaze has a single 13.2 mm HMG on the stern. Her 25 mm's are responsible for for air cover along with the 13 mm, but can't be manually controlled together with the 25 mm's at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
[[File:Shimakaze (5).png|thumb|'''Shimakaze''' launching all her torpedoes broadside.]]&lt;br /&gt;
{{main|Type 93 Model 3 (610 mm)|Type 95 depth charge}}&lt;br /&gt;
&lt;br /&gt;
Shimakaze uses the Type 93 Model 3 torpedoes, which have a reduced range of 15 km compared to the standard 20 km [[Type 93 Model 1, Mod 2 (610 mm)|Type 93 Model 1]] found on other Japanese ships. While not gaining any speed advantage, it does gain an even larger warhead: ~1000 kg of TNT instead of ~600, which makes it possible to sink nearly any destroyer with a single hit.&lt;br /&gt;
&lt;br /&gt;
On top of having one of the best torpedoes, she racks a total of 15 torpedoes she can fire all at once due her lengthened hull compared to the [[Yugumo (Family)|Yugumo-class]] allowing for heavier quintuple launchers, and an extra 3rd torpedo turret due the added buoyancy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | '''Torpedo Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| 2,800 || 91 || 15.00 || 1 || 50 || Type 97 || 780 || 998.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Without the presence of submarines, the usage of depth charges is very situational. If using the depth charges that drop off stern racks, there is no reason to use any depth charge activation time setting above the minimum 3 seconds, since higher times means the depth charge will sink further, and thus away from the target. With a fast boat, sailing up right next to a slower target and dropping the depth charges can lead to some success.&lt;br /&gt;
&lt;br /&gt;
The depth charges mounted on depth charge throwers are even more situational. They cannot be aimed and have a long flight time, making them difficult to use against moving targets. Their detonation times also cannot be changed, detonating 3 seconds after hitting the water. They can be used to hit an enemy behind cover, though as with other depth charge uses, this is extremely situational. They can also be detonated, instantly destroying the ship.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Shimakaze (6).png|thumb|'''Shimakaze''' launching all her 15 [[Type 93 Model 1, Mod 2 (610 mm)|''Long Lance'' Torpedoes]] at once.]]&lt;br /&gt;
The '''Shimakaze''' is one of the most formidable destroyers Japan can offer, owing largely to its outstanding torpedo armament of 3 quintuple launchers and only beaten by [[Tashkent (leader)|Tashkent]] as 2nd fastest ship in-game.&lt;br /&gt;
&lt;br /&gt;
Otherwise, she has a well-rounded mix of survivability and firepower, lagging behind slightly due to the lack of AP ammunition options, making it cannon fodder for most cruisers if the manoeuvrability isn't made use of. On the contrary, cruisers only have to worry about the Shimakaze like any other Japanese destroyer for the arsenal of torpedoes that will most likely wall them off in a wave of torpedoes and sinking them instantly.&lt;br /&gt;
&lt;br /&gt;
The ''Long Lance'' is among the best torpedo in game with excellent range, speed and explosive filler. Like all torpedo-centric destroyers, Shimakaze excels in Arcade Battles with the ability to re-spawn torpedoes mid-battle and is better than other Japanese destroyers which have a 2nd reload for torpedoes which takes a few seconds between torpedo bursts unlike the full burst the Shimakaze can do at once and instantly reload the full rack. Meanwhile in realistic battles torpedoes should be used sparing as you can't reload them out of the capture zone and only reloads one torpedo per torpedo turret.&lt;br /&gt;
&lt;br /&gt;
The Shimakaze is best used as a sniper of sorts, using it's massive arsenal of powerful, long-range torpedoes and accurate, relatively high-velocity main armament to engage enemy ships at range, while using her speed and manoeuvrability to avoid return fire. At close range, the slow turret traverse and reload as well as Shimakaze's relatively average survivability make Shimakaze very vulnerable, especially against destroyers with harder-hitting main armament, like most American destroyers armed with the [[5 inch/38 Mk.12 (127 mm)]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fastest Japanese destroyer&lt;br /&gt;
** Good manoeuvrability&lt;br /&gt;
** Top speed of {{Annotation|93|Arcade battles: 50 kn; 93 km/h; 58 mph}} / {{Annotation|76|Realistic battles: 41 kn; 76 km/h; 47 mph}} km/h&lt;br /&gt;
* 3 quintuple torpedo launchers&lt;br /&gt;
** Can release 15 torpedoes at once&lt;br /&gt;
** Very deadly torpedoes ([[Type 93 Model 3]])&lt;br /&gt;
* 127 mm guns have good ballistics&lt;br /&gt;
* 21 x 25 mm AA cannons with a lot of ammunition&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average Japanese destroyer turrets ([[Type 3 (127 mm)]])&lt;br /&gt;
** Slow turret traverse&lt;br /&gt;
** 127 mm guns have no AP (only HE and HE-DF)&lt;br /&gt;
** 127 mm guns are almost useless against air targets (due to slow traverse)&lt;br /&gt;
* Turrets tend to be taken out often&lt;br /&gt;
* 25 mm AA only effective at close range (max range about 3 km)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Shimakaze (3).png|alt=Shimakaze seen from the broadside in-game|thumb|''Shimakaze'' in speed trials]]&lt;br /&gt;
[[File:Shimakaze 1943-3-5.jpg|alt=Shimakaze seen from the broadside|thumb|''Shimakaze'' in speed trials, 5 March 1943]]&lt;br /&gt;
''Shimakaze'' (島風, Island Wind) (Project N° F52; Hull N° 125) was a new end of the line experimental heavy destroyer which would be the lead ship of this new class of C-Type destroyers.&lt;br /&gt;
&lt;br /&gt;
She was built under the Maru 4 programme together with another 16 of her kind planned and long term plans of extending her class to 32 ships to form 4 destroyer squadrons. These ambitious plans would be dropped down to 8 in the Maru 5 programme and eventually her sister ships would all be cancelled and re-planned on 30 June 1942 to 8 x [[Yugumo (Family)|''Yūgumo''-class]] and 7 x ''Super Akizuki''-class&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
By 1939, the Imperial Japanese Navy had expanded massively with 3 Naval Armaments Supplement programmes and it wouldn't stop there. With their 4th Naval Armament Supplement programme ({{Annotation|マル4計画, 第四次海軍軍備充実計画|Maru 4 Keikaku, Dai-Yo-Ji Kaigun Gunbi Jūjitsu Keikaku}}), otherwise known as Maru 4, they planned to expand their navy with an additional 80 warships and 75 Naval Air Groups costing 1.6 billion Japanese Yen.&lt;br /&gt;
&lt;br /&gt;
Under this Maru 4 there would be 3 modernized destroyer types&lt;br /&gt;
&lt;br /&gt;
*Type A: ''Kagerō''-class, [[Yugumo (Family)|''Yūgumo''-class]] - Regular destroyers &amp;lt;small&amp;gt;(further expansion Of Maru 3)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Type B: ''Akizuki''-class - Dedicated anti-air destroyers&lt;br /&gt;
*'''Type C''': ''Shimakaze''-class - High-end heavy duty destroyers&lt;br /&gt;
&lt;br /&gt;
The top speed of any Japanese warship within the IJN went to a previous generation of ''Shimakaze'' (1920) coming from the ''Minekaze''-class destroyers with a max speed of 40.7 knots, while all other destroyers were to be designed with a top speed of only 35 knots. After that the Navy was seeking to improve cruising speed yet keeping the possibility of armament and hull improvements open.&lt;br /&gt;
&lt;br /&gt;
These demands arose after Japan abolished the Washington Naval Treaty and withdrew from the London Naval Treaty in 1938 and began the rapid modernization of their navy in both tonnage and equipment. Together with Japanese intelligence gathering information on the USN developing a new destroyer with a top speed of 38 knots or more and the new generation of American cruisers and battleships having a projected speed of 27-33 kn. With those reasons the Navy wanted to outshine the Americans by having faster ships and high power torpedoes which they already had developed.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
With the Maru 4 being specified and funded, construction of ''Shimakaze'' started in 1941 at the Maizuru Naval Arsenal. She was to be built as a high speed ship, heavily armed with torpedoes to excel at her role as a destroyer in the purpose of torpedo-combat.&lt;br /&gt;
&lt;br /&gt;
''Shimakaze''&amp;lt;nowiki/&amp;gt;'s hull was essentially an elongated Type A ([[Yugumo (Family)|''Yūgumo''-class]]) destroyer hull with the same main armament but having an additional {{Annotation|7.62 m|25 ft}} of added length allowing for a third torpedo launcher. But because she was already quite top-heavy like other Japanese destroyers, her additional length was only able to cover an additional torpedo launch turret and AA mounts, but would become too heavy if she carried an additional reload for her torpedoes at sea.&lt;br /&gt;
&lt;br /&gt;
She was initially planned to carry 2 x 7 tube torpedo launchers, but due to the weight of the turret it would be impossible to hand crank the turret in case of a power outage and with this she got 3 x 5 tube torpedo launchers instead.&lt;br /&gt;
&lt;br /&gt;
Her new experimental high temperature and pressure Kampon boilers which were designed further upon from the ''Kagerō''-class, ''Amatsukaze'' that developed {{Annotation|79,240 shaft horsepower|59,090 kW}} and would prove to be a very good combination with a new type of turbine would allow her to put out 50% more power compared to other destroyers.&lt;br /&gt;
&lt;br /&gt;
Due to set-backs in the Pacific War, other priorities shifted the budget of the Maru 4 plan and less resources would be spent on more of the already expensive Type C destroyer. After many delays of the lead ship ''Shimakaze'', her sister ships were cancelled and allocated to Type A &amp;amp; B destroyers instead. ''Shimakaze'' would finally leave port on the 10th May, 1943.&lt;br /&gt;
&lt;br /&gt;
''Shimakaze'' was one of the first Japanese ships to be equipped with a radar with her Type 22 radar due to her long time in port. This would be supplemented with a Type 13 radar in June 1944 together with an increase in 25 mm AA guns.&lt;br /&gt;
&lt;br /&gt;
===Service History===&lt;br /&gt;
====1943====&lt;br /&gt;
&lt;br /&gt;
;May&lt;br /&gt;
&lt;br /&gt;
As she left port on the 10th, she would be handed over to the Navy and assigned to the 11th destroyer squadron, 1st fleet. Desron 11 was a dedicated squadron to train crew on new or repaired destroyers before they were sent to the frontline waters.&lt;br /&gt;
&lt;br /&gt;
;July&lt;br /&gt;
&lt;br /&gt;
''Shimakaze''&amp;lt;nowiki/&amp;gt;'s first assignment was to escort and cover the evacuation of Japanese soldiers &amp;amp; personnel from Kiska, Aleutian Islands as part of the Japanese Operation ''{{Annotation|One Sword|Referring to one chance}}''「{{Annotation|ケ|Ke}}」 ({{Annotation|ケ号作戦|Ke gōsakusen}}), together with Desron 2 whom she would assigned to after being fully trained in Desron 11.&lt;br /&gt;
[[File:JapaneseKiska.jpg|left|thumb|On June 6, 1942, the Imperial Army occupied Kiska and raised the flag.]]&lt;br /&gt;
During 1943, the captured islands of Attu and Kiska were to be taken back by Allied forces as they were captured during the start of the Pacific War by Japan. The American recapture of these 2 islands started off with taking the westmost island of Attu (Operation Landcrab) which was less militarily developed compared to Kiska, which had a port, airfield, and other military installations, and would create a naval blockade cutting off the island of Kiska completely from Japanese reach. In May, the Americans together with Canadians would be victorious in the Battle of Attu at great cost for both sides which would lead to poor decision-making towards the capture of Kiska (Operation Cottage).&lt;br /&gt;
&lt;br /&gt;
Even though Kiska was cut-off for the Japanese making it no longer defensible, and Japan needing all the men they could muster, they wouldn't allow to turn it into a repeat of the Battle of Attu. With this, command greenlit the evacuation of Kiska.&lt;br /&gt;
&lt;br /&gt;
''Shimakaze'' would take part of the evacuation as flagship of the screening force. The initial evacuation run was planned for 7 - 17 July, but was aborted due to bad weather on the 15th.&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
[[File:Kiska Landings.png|thumb|Allied ''Operation Cottage'' landing sites]]&lt;br /&gt;
For the 2nd attempt, which was planned for 22 July - 1 August, weather conditions seemed to be very similar as those during the first evacuation run since the first day but command was losing time, fuel, and patience. At first, command wanted to wait for the weather to clear up, but decided to rush it through the weather regardless before they lost too much time due the vocal opinion of Shigenori Kami, captain of the ''Tama'', lead ship of the operation.&lt;br /&gt;
&lt;br /&gt;
The fleet was preparing to rush into Kiska bay without waiting for their fueling party to top them off outside the USS patrol area, the cruiser ''Abukuma'' pushed her fuel reserve and refueled her accompanying destroyers. At midnight of the 29th, the fleet ran towards Kiska bay following the shadow of the island and passing from the west to evade any American patrols from the open south. On arrival at Kiska Bay, there was information on a detected vessel, though what it was was unknown, ''Shimakaze''&amp;lt;nowiki/&amp;gt;'s radar detected it as well, thinking it might be a USS destroyer on patrol. Detecting an enemy, her crew were excited for her first naval engagement, and at 13:00 she launched several torpedoes at the shadow of the enemy vessel together with the cruiser ''Abukuma'' who spotted it first and launched four torpedoes. But this target wasn't an allied vessel, but Little Kiska Island which appeared to look like a ship in the very thick fog.&lt;br /&gt;
&lt;br /&gt;
The fleet would anchor at Kiska Harbor at 13:40 where at the time there was a temporary clear fog in the bay. An approximate 5,200 Kiska Island garrison members who had been waiting for their evacuation immediately embarked the fleet and leaving behind their Type 38 rifles which would be grossly outdated and save on weight while doing so. The whole garrison would be fully accommodated in the short time of 55 minutes with the help of [[Daihatsu-class Landing Craft|Daihatsu Landing Crafts]]. The fleet would leave Kiska at full speed (28 knots) surrounded once more by the deep fog they arrived in. In a detailed report, the amount of men accommodated on ships was as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Recovered men&lt;br /&gt;
|-&lt;br /&gt;
!Cruisers&lt;br /&gt;
!Men&lt;br /&gt;
![[Yugumo (Family)|''Yugumo''-class]]&lt;br /&gt;
!Men&lt;br /&gt;
!Other&lt;br /&gt;
!Men&lt;br /&gt;
|-&lt;br /&gt;
|''Abukuma''&lt;br /&gt;
|1,202&lt;br /&gt;
|[[IJN Yugumo|''Yugumo'']]&lt;br /&gt;
|479&lt;br /&gt;
|''Hibiki''&lt;br /&gt;
|418&lt;br /&gt;
|-&lt;br /&gt;
|''Kiso''&lt;br /&gt;
|1,189&lt;br /&gt;
|''Kazagumo''&lt;br /&gt;
|478&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Akigumo''&lt;br /&gt;
|478&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Asagumo''&lt;br /&gt;
|468&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Usugumo''&lt;br /&gt;
|476&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Total&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |5,183&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The whole island garrison would be fully withdrawn to the island of Paramushir between July 31 to August 1, fully returning 2,518 navy crew, 2,669 army men and 30 others resulting in a total of 5,183 men. Because of the fog covering the withdrawal force, the success of Operation ''One Sword'' would be dubbed as a Miracle Operation ({{Annotation|奇跡の作戦|Kiseki no sakusen}})&lt;br /&gt;
&lt;br /&gt;
Even though Allied reconnaissance reported diminishing island movement, damage not being repaired, less and less anti-aircraft fire and on July 28 radio signals from Kiska completely going silent, American forces still proceeded to invade the island being fully prepared to fight Japanese soldiers dug into the mountains.&lt;br /&gt;
&lt;br /&gt;
As US and Canadian forces landed on opposite shores, once meeting, they mistook each other for Japanese and sporadic friendly fire occurred. Together with Japanese booby-traps and the [[Fletcher (Family)|USS ''Abner Read'' (DD-526)]] hitting a stray sea-mine, losing a large chunk of its stern, the invasion ended in around 200 Allied deaths, and 400 more casualties against a defending force of null.&lt;br /&gt;
&lt;br /&gt;
;August&lt;br /&gt;
&lt;br /&gt;
On July 5, ''Shimakaze'' arrived at Paramushir after her July operations near the Aleutian Islands, she would escort the cruiser ''Maya'' to Yokosuka, arriving on 6 August, where she then docked for maintenance.&lt;br /&gt;
&lt;br /&gt;
;September&lt;br /&gt;
&lt;br /&gt;
Once done with maintenance on the 15th she would escort the cruisers ''Chokai'' and ''Maya'' to Truk. They would arrive on the 20th and ''Shimakaze'' would escort the escort-carriers ''Chūyō'' and ''Taiyō'' back to Yokosuka the next day.&lt;br /&gt;
&lt;br /&gt;
3 days later on the way to Yokosuka on the 24th, ''Taiyō'' would be hit by a torpedo by USS ''Cabrilla'' (SS-288) (3 torpedo launches, 1 hit), and lost a propeller shaft. ''Shimakaze'' pulled 8 men that fell from the ship during the hit and ''Chūyō'' would tow her sister as she couldn't navigate on her own anymore. ''Cabrilla'' wanted to attack the ''Chūyō'' as well to stop both ships from continuing but as ''Shimakaze'' launched a depth charge to scare off the submarine (Shimakaze reported it would sink), took evasive manoeuvres and lost sight of the ships after looking for them again.&lt;br /&gt;
&lt;br /&gt;
While and after chasing the submarine, ''Shimakaze'' struck upon the destroyers ''Sazanami'' and ''Shiratsuyu'' and they joined the group to escort towards Yokosuka where they would arrive on the 26th.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
;October&lt;br /&gt;
&lt;br /&gt;
====1944====&lt;br /&gt;
[[File:Shimakaze 1944-11-11.jpg|alt=Shimakaze seen from the broadside|thumb|'''Shimakaze''' under air bombardment, just after this image she would explode and sink, 11 November 1943]]&lt;br /&gt;
&lt;br /&gt;
===Resting Place===&lt;br /&gt;
On December 1, 2017, the wreck of ''Shimakaze'' was found by RV ''Petrel'' in Ormoc Bay, Philipinnes at depth {{Annotation|-218 m|-715 ft}} with her torpedo launchers confirming her identity.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
''Shimakaze'' isn't the only vessel named Shimakaze (島風, Island Wind);&lt;br /&gt;
&lt;br /&gt;
* 1st generation: ''Shimakaze'' (1920) came in the form of a ''Minekaze''-class destroyer (1917-18), She was the only ship of her class reaching the speed of 40.7 knots, while her class had an estimated average speed of 39 kn. She would later be renamed to Patrol Boat No. 1 ({{Annotation|第一号哨戒艇|Dai-ichi-gō Shōkaitei}})&lt;br /&gt;
&lt;br /&gt;
* 2nd generation: ''Shimakaze'' (1942) saw her as a class of her own with a whopping top speed of 40.9 knots.&lt;br /&gt;
&lt;br /&gt;
* 3rd generation: ''Shimakaze'' (DDG-172) is currently in service within the JMSDF as a ''Hatakaze''-class (1988) guided-missile destroyer.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Shimakaze (2).png|&lt;br /&gt;
File:Shimakaze (8).png|Shimakaze (Right) leading in front of Yugumo (Left)&lt;br /&gt;
File:Shimakaze (9).png|Shimakaze leading in front of the fleet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
*[[Yugumo (Family)|Yugumo-class]] &amp;lt;small&amp;gt;(parallel predecessor)&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[IJN Shimakaze|Shimakaze-class]]&lt;br /&gt;
&lt;br /&gt;
;Ships of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
*[[IJN Kiyoshimo|Kiyoshimo]] &amp;lt;small&amp;gt;([[Yugumo (Family)|Yugumo-class]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Tashkent (leader)|Tashkent &amp;lt;small&amp;gt;(Tashkent-class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
*[[Haida (G63)]] &amp;lt;small&amp;gt;([[Tribal (Family)|Tribal-class]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Corazziere|Corazziere &amp;lt;small&amp;gt;(Soldati-class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
*[[Type 1934A (1944)]] &amp;lt;small&amp;gt;([[Type 1934 (Family)|Type 1934-class]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Fletcher (DD-445)|Fletcher]] &amp;lt;small&amp;gt;([[Fletcher (Family)|Fletcher-class]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[wt:en/news/6863-development-shimakaze-fast-as-the-wind-en|[Devblog] Shimakaze: Fast as the Wind]]&lt;br /&gt;
*[[Wikipedia:Japanese_destroyer_shimakaze_(1942)|[Wikipedia] Japanese experimental destroyer ''Shimakaze'' (1942)]]&lt;br /&gt;
*[https://www.rvpetrel.com/discoveries/ijn-shimakaze.php &amp;lt;nowiki&amp;gt;[RV Petrel] IJN &amp;lt;/nowiki&amp;gt;''Shimakaze'' wreck]&lt;br /&gt;
&lt;br /&gt;
{{Japan destroyers}}&lt;br /&gt;
{{Squadron ships}}&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Shimakaze&amp;diff=92877</id>
		<title>IJN Shimakaze</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Shimakaze&amp;diff=92877"/>
				<updated>2021-02-04T02:19:20Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_destroyer_shimakaze&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Shimakaze is an extended [[Yugumo (Family)|Yugumo-class]] hull which comparatively gives her more crew and extra space &amp;amp; displacement for an additional torpedo launcher and other weight, but also higher crew count (+40 men). Additionally her survivability is further is aided by having ammunition stored deep underneath the water line, what ensures survival if faced with AP shells, and having torpedo turrets protected against fragmentation damage, though they are still one of the easiest components to damage on the ship.&lt;br /&gt;
&lt;br /&gt;
That said though, comparing to the equivalents in its BR, the ship has a relatively low crew count, sailing just a 2/3 of the [[Leningrad (leader)|Leningrad]] men, in a short-range fights Shimakaze has to rely on her overwhelming firepower to take down the enemy before suffering overwhelming causalities herself. This can either be the use of her main armament, her plentiful arsenal of torpedoes and/or 25 mm's.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
[[File:Shimakaze (1).png|thumb|'''Shimakaze''' reaching her top speed of 40,9 kn]]&lt;br /&gt;
&lt;br /&gt;
Shimakaze is by far the fastest Japanese {{Annotation|ship|not including boats}} ever made, she could reach a top speed of 40.9 kn due her new experimental high temperature and pressure Kampon boilers that developed {{Annotation|79,240 shaft horsepower|59,090 kW}}, powering a new type of turbine, which generated 50 percent more power than typical turbines used in previous destroyers.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
[[File:Shimakaze (7).png|thumb|'''Shimakaze''' shooting her main [[Type 3 (127 mm)|Type 3]] cannons]]&lt;br /&gt;
{{main|127 mm/50 3rd Year Type (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
Shimakaze's primary guns are shared with [[IJN Yugumo#Primary armament|Yugumo]] and [[IJN Ayanami#Primary armament|Ayanami]], offering the same capabilities and the same shell choice. Despite of being in a higher BR the ship stands a fair chance against its counterparts, though with increasingly challenging opponents and added care has to be put in an accurate gunnery and torpedoes play an even more important role in disposing opponents. But like her parallel predecessor ([[Yugumo (Family)|Yugumo-class]]), her main armament isn't her selling point at this BR.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
Unlike other early refits of Japanese destroyers, which have very few anti-air defence, the Shimakaze is refitted in her 1944 fit, which gives her well enough air cover at semi-close ranges and decimates smaller patrol vessels within 2km range.&lt;br /&gt;
&lt;br /&gt;
* Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.&lt;br /&gt;
* APT belts: Full of AP shells, good against boats but you might not meet lots of them in destroyer.&lt;br /&gt;
* HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 93 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Shimakaze has a single 13.2 mm HMG on the stern. Her 25 mm's are responsible for for air cover along with the 13 mm, but can't be manually controlled together with the 25 mm's at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
[[File:Shimakaze (5).png|thumb|'''Shimakaze''' launching all her torpedoes broadside.]]&lt;br /&gt;
{{main|Type 93 Model 3 (610 mm)|Type 95 depth charge}}&lt;br /&gt;
&lt;br /&gt;
Shimakaze uses the Type 93 Model 3 torpedoes, which have a reduced range of 15 km compared to the standard 20 km [[Type 93 Model 1, Mod 2 (610 mm)|Type 93 Model 1]] found on other Japanese ships. While not gaining any speed advantage, it does gain an even larger warhead: ~1000 kg of TNT instead of ~600, which makes it possible to sink nearly any destroyer with a single hit.&lt;br /&gt;
&lt;br /&gt;
On top of having one of the best torpedoes, she racks a total of 15 torpedoes she can fire all at once due her lengthened hull compared to the [[Yugumo (Family)|Yugumo-class]] allowing for heavier quintuple launchers, and an extra 3rd torpedo turret due the added buoyancy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | '''Torpedo Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| 2,800 || 91 || 15.00 || 1 || 50 || Type 97 || 780 || 998.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Without the presence of submarines, the usage of depth charges is very situational. If using the depth charges that drop off stern racks, there is no reason to use any depth charge activation time setting above the minimum 3 seconds, since higher times means the depth charge will sink further, and thus away from the target. With a fast boat, sailing up right next to a slower target and dropping the depth charges can lead to some success.&lt;br /&gt;
&lt;br /&gt;
The depth charges mounted on depth charge throwers are even more situational. They cannot be aimed and have a long flight time, making them difficult to use against moving targets. Their detonation times also cannot be changed, detonating 3 seconds after hitting the water. They can be used to hit an enemy behind cover, though as with other depth charge uses, this is extremely situational.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Shimakaze (6).png|thumb|'''Shimakaze''' launching all her 15 [[Type 93 Model 1, Mod 2 (610 mm)|''Long Lance'' Torpedoes]] at once.]]&lt;br /&gt;
The '''Shimakaze''' is one of the most formidable destroyers Japan can offer, owing largely to its outstanding torpedo armament of 3 quintuple launchers and only beaten by [[Tashkent (leader)|Tashkent]] as 2nd fastest ship in-game.&lt;br /&gt;
&lt;br /&gt;
Otherwise, she has a well-rounded mix of survivability and firepower, lagging behind slightly due to the lack of AP ammunition options, making it cannon fodder for most cruisers if the manoeuvrability isn't made use of. On the contrary, cruisers only have to worry about the Shimakaze like any other Japanese destroyer for the arsenal of torpedoes that will most likely wall them off in a wave of torpedoes and sinking them instantly.&lt;br /&gt;
&lt;br /&gt;
The ''Long Lance'' is among the best torpedo in game with excellent range, speed and explosive filler. Like all torpedo-centric destroyers, Shimakaze excels in Arcade Battles with the ability to re-spawn torpedoes mid-battle and is better than other Japanese destroyers which have a 2nd reload for torpedoes which takes a few seconds between torpedo bursts unlike the full burst the Shimakaze can do at once and instantly reload the full rack. Meanwhile in realistic battles torpedoes should be used sparing as you can't reload them out of the capture zone and only reloads one torpedo per torpedo turret.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fastest Japanese destroyer&lt;br /&gt;
** Good manoeuvrability&lt;br /&gt;
** Top speed of {{Annotation|93|Arcade battles: 50 kn; 93 km/h; 58 mph}} / {{Annotation|76|Realistic battles: 41 kn; 76 km/h; 47 mph}} km/h&lt;br /&gt;
* 3 quintuple torpedo launchers&lt;br /&gt;
** Can release 15 torpedoes at once&lt;br /&gt;
** Very deadly torpedoes ([[Type 93 Model 3]])&lt;br /&gt;
* 127 mm guns have good ballistics&lt;br /&gt;
* 21 x 25 mm AA cannons with a lot of ammunition&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average Japanese destroyer turrets ([[Type 3 (127 mm)]])&lt;br /&gt;
** Slow turret traverse&lt;br /&gt;
** 127 mm guns have no AP (only HE and HE-DF)&lt;br /&gt;
** 127 mm guns are almost useless against air targets (due to slow traverse)&lt;br /&gt;
* Turrets tend to be taken out often&lt;br /&gt;
* Torpedo launchers are easily disabled&lt;br /&gt;
* 25 mm AA only effective at close range (max range about 3 km)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Shimakaze (3).png|alt=Shimakaze seen from the broadside in-game|thumb|''Shimakaze'' in speed trials]]&lt;br /&gt;
[[File:Shimakaze 1943-3-5.jpg|alt=Shimakaze seen from the broadside|thumb|''Shimakaze'' in speed trials, 5 March 1943]]&lt;br /&gt;
''Shimakaze'' (島風, Island Wind) (Project N° F52; Hull N° 125) was a new end of the line experimental heavy destroyer which would be the lead ship of this new class of C-Type destroyers.&lt;br /&gt;
&lt;br /&gt;
She was built under the Maru 4 programme together with another 16 of her kind planned and long term plans of extending her class to 32 ships to form 4 destroyer squadrons. These ambitious plans would be dropped down to 8 in the Maru 5 programme and eventually her sister ships would all be cancelled and re-planned on 30 June 1942 to 8 x [[Yugumo (Family)|''Yūgumo''-class]] and 7 x ''Super Akizuki''-class&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
By 1939, the Imperial Japanese Navy had expanded massively with 3 Naval Armaments Supplement programmes and it wouldn't stop there. With their 4th Naval Armament Supplement programme ({{Annotation|マル4計画, 第四次海軍軍備充実計画|Maru 4 Keikaku, Dai-Yo-Ji Kaigun Gunbi Jūjitsu Keikaku}}), otherwise known as Maru 4, they planned to expand their navy with an additional 80 warships and 75 Naval Air Groups costing 1.6 billion Japanese Yen.&lt;br /&gt;
&lt;br /&gt;
Under this Maru 4 there would be 3 modernized destroyer types&lt;br /&gt;
&lt;br /&gt;
*Type A: ''Kagerō''-class, [[Yugumo (Family)|''Yūgumo''-class]] - Regular destroyers &amp;lt;small&amp;gt;(further expansion Of Maru 3)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Type B: ''Akizuki''-class - Dedicated anti-air destroyers&lt;br /&gt;
*'''Type C''': ''Shimakaze''-class - High-end heavy duty destroyers&lt;br /&gt;
&lt;br /&gt;
The top speed of any Japanese warship within the IJN went to a previous generation of ''Shimakaze'' (1920) coming from the ''Minekaze''-class destroyers with a max speed of 40.7 knots, while all other destroyers were to be designed with a top speed of only 35 knots. After that the Navy was seeking to improve cruising speed yet keeping the possibility of armament and hull improvements open.&lt;br /&gt;
&lt;br /&gt;
These demands arose after Japan abolished the Washington Naval Treaty and withdrew from the London Naval Treaty in 1938 and began the rapid modernization of their navy in both tonnage and equipment. Together with Japanese intelligence gathering information on the USN developing a new destroyer with a top speed of 38 knots or more and the new generation of American cruisers and battleships having a projected speed of 27-33 kn. With those reasons the Navy wanted to outshine the Americans by having faster ships and high power torpedoes which they already had developed.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
With the Maru 4 being specified and funded, construction of ''Shimakaze'' started in 1941 at the Maizuru Naval Arsenal. She was to be built as a high speed ship, heavily armed with torpedoes to excel at her role as a destroyer in the purpose of torpedo-combat.&lt;br /&gt;
&lt;br /&gt;
''Shimakaze''&amp;lt;nowiki/&amp;gt;'s hull was essentially an elongated Type A ([[Yugumo (Family)|''Yūgumo''-class]]) destroyer hull with the same main armament but having an additional {{Annotation|7.62 m|25 ft}} of added length allowing for a third torpedo launcher. But because she was already quite top-heavy like other Japanese destroyers, her additional length was only able to cover an additional torpedo launch turret and AA mounts, but would become too heavy if she carried an additional reload for her torpedoes at sea.&lt;br /&gt;
&lt;br /&gt;
She was initially planned to carry 2 x 7 tube torpedo launchers, but due to the weight of the turret it would be impossible to hand crank the turret in case of a power outage and with this she got 3 x 5 tube torpedo launchers instead.&lt;br /&gt;
&lt;br /&gt;
Her new experimental high temperature and pressure Kampon boilers which were designed further upon from the ''Kagerō''-class, ''Amatsukaze'' that developed {{Annotation|79,240 shaft horsepower|59,090 kW}} and would prove to be a very good combination with a new type of turbine would allow her to put out 50% more power compared to other destroyers.&lt;br /&gt;
&lt;br /&gt;
Due to set-backs in the Pacific War, other priorities shifted the budget of the Maru 4 plan and less resources would be spent on more of the already expensive Type C destroyer. After many delays of the lead ship ''Shimakaze'', her sister ships were cancelled and allocated to Type A &amp;amp; B destroyers instead. ''Shimakaze'' would finally leave port on the 10th May, 1943.&lt;br /&gt;
&lt;br /&gt;
''Shimakaze'' was one of the first Japanese ships to be equipped with a radar with her Type 22 radar due to her long time in port. This would be supplemented with a Type 13 radar in June 1944 together with an increase in 25 mm AA guns.&lt;br /&gt;
&lt;br /&gt;
===Service History===&lt;br /&gt;
====1943====&lt;br /&gt;
&lt;br /&gt;
;May&lt;br /&gt;
&lt;br /&gt;
As she left port on the 10th, she would be handed over to the Navy and assigned to the 11th destroyer squadron, 1st fleet. Desron 11 was a dedicated squadron to train crew on new or repaired destroyers before they were sent to the frontline waters.&lt;br /&gt;
&lt;br /&gt;
;July&lt;br /&gt;
&lt;br /&gt;
''Shimakaze''&amp;lt;nowiki/&amp;gt;'s first assignment was to escort and cover the evacuation of Japanese soldiers &amp;amp; personnel from Kiska, Aleutian Islands as part of the Japanese Operation ''{{Annotation|One Sword|Referring to one chance}}''「{{Annotation|ケ|Ke}}」 ({{Annotation|ケ号作戦|Ke gōsakusen}}), together with Desron 2 whom she would assigned to after being fully trained in Desron 11.&lt;br /&gt;
[[File:JapaneseKiska.jpg|left|thumb|On June 6, 1942, the Imperial Army occupied Kiska and raised the flag.]]&lt;br /&gt;
During 1943, the captured islands of Attu and Kiska were to be taken back by Allied forces as they were captured during the start of the Pacific War by Japan. The American recapture of these 2 islands started off with taking the westmost island of Attu (Operation Landcrab) which was less militarily developed compared to Kiska, which had a port, airfield, and other military installations, and would create a naval blockade cutting off the island of Kiska completely from Japanese reach. In May, the Americans together with Canadians would be victorious in the Battle of Attu at great cost for both sides which would lead to poor decision-making towards the capture of Kiska (Operation Cottage).&lt;br /&gt;
&lt;br /&gt;
Even though Kiska was cut-off for the Japanese making it no longer defensible, and Japan needing all the men they could muster, they wouldn't allow to turn it into a repeat of the Battle of Attu. With this, command greenlit the evacuation of Kiska.&lt;br /&gt;
&lt;br /&gt;
''Shimakaze'' would take part of the evacuation as flagship of the screening force. The initial evacuation run was planned for 7 - 17 July, but was aborted due to bad weather on the 15th.&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
[[File:Kiska Landings.png|thumb|Allied ''Operation Cottage'' landing sites]]&lt;br /&gt;
For the 2nd attempt, which was planned for 22 July - 1 August, weather conditions seemed to be very similar as those during the first evacuation run since the first day but command was losing time, fuel, and patience. At first, command wanted to wait for the weather to clear up, but decided to rush it through the weather regardless before they lost too much time due the vocal opinion of Shigenori Kami, captain of the ''Tama'', lead ship of the operation.&lt;br /&gt;
&lt;br /&gt;
The fleet was preparing to rush into Kiska bay without waiting for their fueling party to top them off outside the USS patrol area, the cruiser ''Abukuma'' pushed her fuel reserve and refueled her accompanying destroyers. At midnight of the 29th, the fleet ran towards Kiska bay following the shadow of the island and passing from the west to evade any American patrols from the open south. On arrival at Kiska Bay, there was information on a detected vessel, though what it was was unknown, ''Shimakaze''&amp;lt;nowiki/&amp;gt;'s radar detected it as well, thinking it might be a USS destroyer on patrol. Detecting an enemy, her crew were excited for her first naval engagement, and at 13:00 she launched several torpedoes at the shadow of the enemy vessel together with the cruiser ''Abukuma'' who spotted it first and launched four torpedoes. But this target wasn't an allied vessel, but Little Kiska Island which appeared to look like a ship in the very thick fog.&lt;br /&gt;
&lt;br /&gt;
The fleet would anchor at Kiska Harbor at 13:40 where at the time there was a temporary clear fog in the bay. An approximate 5,200 Kiska Island garrison members who had been waiting for their evacuation immediately embarked the fleet and leaving behind their Type 38 rifles which would be grossly outdated and save on weight while doing so. The whole garrison would be fully accommodated in the short time of 55 minutes with the help of [[Daihatsu-class Landing Craft|Daihatsu Landing Crafts]]. The fleet would leave Kiska at full speed (28 knots) surrounded once more by the deep fog they arrived in. In a detailed report, the amount of men accommodated on ships was as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Recovered men&lt;br /&gt;
|-&lt;br /&gt;
!Cruisers&lt;br /&gt;
!Men&lt;br /&gt;
![[Yugumo (Family)|''Yugumo''-class]]&lt;br /&gt;
!Men&lt;br /&gt;
!Other&lt;br /&gt;
!Men&lt;br /&gt;
|-&lt;br /&gt;
|''Abukuma''&lt;br /&gt;
|1,202&lt;br /&gt;
|[[IJN Yugumo|''Yugumo'']]&lt;br /&gt;
|479&lt;br /&gt;
|''Hibiki''&lt;br /&gt;
|418&lt;br /&gt;
|-&lt;br /&gt;
|''Kiso''&lt;br /&gt;
|1,189&lt;br /&gt;
|''Kazagumo''&lt;br /&gt;
|478&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Akigumo''&lt;br /&gt;
|478&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Asagumo''&lt;br /&gt;
|468&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Usugumo''&lt;br /&gt;
|476&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Total&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |5,183&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The whole island garrison would be fully withdrawn to the island of Paramushir between July 31 to August 1, fully returning 2,518 navy crew, 2,669 army men and 30 others resulting in a total of 5,183 men. Because of the fog covering the withdrawal force, the success of Operation ''One Sword'' would be dubbed as a Miracle Operation ({{Annotation|奇跡の作戦|Kiseki no sakusen}})&lt;br /&gt;
&lt;br /&gt;
Even though Allied reconnaissance reported diminishing island movement, damage not being repaired, less and less anti-aircraft fire and on July 28 radio signals from Kiska completely going silent, American forces still proceeded to invade the island being fully prepared to fight Japanese soldiers dug into the mountains.&lt;br /&gt;
&lt;br /&gt;
As US and Canadian forces landed on opposite shores, once meeting, they mistook each other for Japanese and sporadic friendly fire occurred. Together with Japanese booby-traps and the [[Fletcher (Family)|USS ''Abner Read'' (DD-526)]] hitting a stray sea-mine, losing a large chunk of its stern, the invasion ended in around 200 Allied deaths, and 400 more casualties against a defending force of null.&lt;br /&gt;
&lt;br /&gt;
;August&lt;br /&gt;
&lt;br /&gt;
On July 5, ''Shimakaze'' arrived at Paramushir after her July operations near the Aleutian Islands, she would escort the cruiser ''Maya'' to Yokosuka, arriving on 6 August, where she then docked for maintenance.&lt;br /&gt;
&lt;br /&gt;
;September&lt;br /&gt;
&lt;br /&gt;
Once done with maintenance on the 15th she would escort the cruisers ''Chokai'' and ''Maya'' to Truk. They would arrive on the 20th and ''Shimakaze'' would escort the escort-carriers ''Chūyō'' and ''Taiyō'' back to Yokosuka the next day.&lt;br /&gt;
&lt;br /&gt;
3 days later on the way to Yokosuka on the 24th, ''Taiyō'' would be hit by a torpedo by USS ''Cabrilla'' (SS-288) (3 torpedo launches, 1 hit), and lost a propeller shaft. ''Shimakaze'' pulled 8 men that fell from the ship during the hit and ''Chūyō'' would tow her sister as she couldn't navigate on her own anymore. ''Cabrilla'' wanted to attack the ''Chūyō'' as well to stop both ships from continuing but as ''Shimakaze'' launched a depth charge to scare off the submarine (Shimakaze reported it would sink), took evasive manoeuvres and lost sight of the ships after looking for them again.&lt;br /&gt;
&lt;br /&gt;
While and after chasing the submarine, ''Shimakaze'' struck upon the destroyers ''Sazanami'' and ''Shiratsuyu'' and they joined the group to escort towards Yokosuka where they would arrive on the 26th.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
;October&lt;br /&gt;
&lt;br /&gt;
====1944====&lt;br /&gt;
[[File:Shimakaze 1944-11-11.jpg|alt=Shimakaze seen from the broadside|thumb|'''Shimakaze''' under air bombardment, just after this image she would explode and sink, 11 November 1943]]&lt;br /&gt;
&lt;br /&gt;
===Resting Place===&lt;br /&gt;
On December 1, 2017, the wreck of ''Shimakaze'' was found by RV ''Petrel'' in Ormoc Bay, Philipinnes at depth {{Annotation|-218 m|-715 ft}} with her torpedo launchers confirming her identity.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name===&lt;br /&gt;
''Shimakaze'' isn't the only vessel named Shimakaze (島風, Island Wind);&lt;br /&gt;
&lt;br /&gt;
* 1st generation: ''Shimakaze'' (1920) came in the form of a ''Minekaze''-class destroyer (1917-18), She was the only ship of her class reaching the speed of 40.7 knots, while her class had an estimated average speed of 39 kn. She would later be renamed to Patrol Boat No. 1 ({{Annotation|第一号哨戒艇|Dai-ichi-gō Shōkaitei}})&lt;br /&gt;
&lt;br /&gt;
* 2nd generation: ''Shimakaze'' (1942) saw her as a class of her own with a whopping top speed of 40.9 knots.&lt;br /&gt;
&lt;br /&gt;
* 3rd generation: ''Shimakaze'' (DDG-172) is currently in service within the JMSDF as a ''Hatakaze''-class (1988) guided-missile destroyer.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Shimakaze (2).png|&lt;br /&gt;
File:Shimakaze (8).png|Shimakaze (Right) leading in front of Yugumo (Left)&lt;br /&gt;
File:Shimakaze (9).png|Shimakaze leading in front of the fleet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
*[[Yugumo (Family)|Yugumo-class]] &amp;lt;small&amp;gt;(parallel predecessor)&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[IJN Shimakaze|Shimakaze-class]]&lt;br /&gt;
&lt;br /&gt;
;Ships of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
*[[IJN Kiyoshimo|Kiyoshimo]] &amp;lt;small&amp;gt;([[Yugumo (Family)|Yugumo-class]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Tashkent (leader)|Tashkent &amp;lt;small&amp;gt;(Tashkent-class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
*[[Haida (G63)]] &amp;lt;small&amp;gt;([[Tribal (Family)|Tribal-class]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Corazziere|Corazziere &amp;lt;small&amp;gt;(Soldati-class)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
*[[Type 1934A (1944)]] &amp;lt;small&amp;gt;([[Type 1934 (Family)|Type 1934-class]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Fletcher (DD-445)|Fletcher]] &amp;lt;small&amp;gt;([[Fletcher (Family)|Fletcher-class]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[wt:en/news/6863-development-shimakaze-fast-as-the-wind-en|[Devblog] Shimakaze: Fast as the Wind]]&lt;br /&gt;
*[[Wikipedia:Japanese_destroyer_shimakaze_(1942)|[Wikipedia] Japanese experimental destroyer ''Shimakaze'' (1942)]]&lt;br /&gt;
*[https://www.rvpetrel.com/discoveries/ijn-shimakaze.php &amp;lt;nowiki&amp;gt;[RV Petrel] IJN &amp;lt;/nowiki&amp;gt;''Shimakaze'' wreck]&lt;br /&gt;
&lt;br /&gt;
{{Japan destroyers}}&lt;br /&gt;
{{Squadron ships}}&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_93_Model_3_(610_mm)&amp;diff=92525</id>
		<title>Type 93 Model 3 (610 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_93_Model_3_(610_mm)&amp;diff=92525"/>
				<updated>2021-01-31T02:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Type 93 Model 3 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Type93 Model3.png|thumbnail|right|x250px|The Type 93 Model 3 torpedo being launched.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Type 93 Model 3''' is one of two versions of the 24-inch (610 mm) Type 93 torpedoes, the other being the [[Type 93 Model 1, Mod 2 (610 mm)|Type 93 Model 1, Mod 2]]. Mounted on many destroyers and cruisers in the Japanese naval tech tree, the Type 93 torpedo has one of the furthest range and is one of the largest and fastest ship-launched torpedoes in the game. This powerful torpedo can allow even light ships to remain effective against the most armoured ships in the game.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_destroyer_akizuki}}&lt;br /&gt;
* {{Specs-Link|jp_destroyer_kiyoshimo}}&lt;br /&gt;
* {{Specs-Link|jp_destroyer_shimakaze}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the torpedo.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 3 torpedo has a diameter of 610 mm, a length of 9 m, and weighs 2,800 kg. It can travel at a maximum speed of 91 km/h for 15.00 km. The Torpedo Mode modification is not available for this torpedo.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of torpedo (high explosive, splash damage, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 3 torpedo carries 780 kg Type 97 warhead, which is equivalent to 998.4 kg TNT. This makes it the single most powerful ship-launched torpedo in the game. A single hit is usually enough to sink most destroyers and cruisers.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of torpedoes that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The other version of the Type 93 torpedo in the game, [[Type 93 Model 1, Mod 2 (610 mm)|Type 93 Model 1, Mod 2]], has a much smaller warhead, 627.2 kg TNT equivalence, though it does have a larger maximum range of 20 km. The maximum speeds of both torpedoes are the same. The Torpedo Mode modification is also not available for the Type 93 Model 1, Mod 2.&lt;br /&gt;
&lt;br /&gt;
Besides the Type 93 Model 1, Mod 2, there are several torpedoes of note: the [[Mk.16 (533 mm)|Mk.16 torpedo]], the [[Seal DM2A1 (533 mm)|Seal DM2A1 torpedo]], the [[53-39 (533 mm)|53-39 torpedo]], and the [[Type 89 (533 mm)|Type 89 torpedo]]. The Mk.16 torpedo has a large explosive mass of 915.2 kg TNT equivalence — in fact, the second-highest in the game after the Type 93 Model 3 — but it can only travel at 85 km/h for 6.4 km. The Seal DM2A1 torpedo has a larger maximum range than the Type 93 Model 3 at 20 km, but it can only travel at 61 km/h and only has a 250 kg TNT equivalent warhead. The 53-49 torpedo has a slightly higher maximum speed, 94 km/h, but it has a smaller warhead, 317 kg TNT equivalence, and can only travel for 4 km. Finally, the Type 89 torpedo actually surpasses the Type 93 Model 3 quite substantially in both maximum range and speed, 38 km and 102 km/h respectively; however, it has a smaller warhead, only 267 kg TNT equivalence.&lt;br /&gt;
&lt;br /&gt;
Compared to common torpedoes mounted on destroyers and cruisers among other nations:&lt;br /&gt;
&lt;br /&gt;
* [[Mk.15 (533 mm)]]: The Mk.15 has a lower maximum range (5.5 km), has a lower maximum speed (83 km/h), and has a smaller explosive mass (224 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.15 has a lower maximum range (9.15 km) and has a lower maximum speed (62 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[G7a (533 mm)]]: The G7a has a lower maximum range (6 km), has a lower maximum speed (81 km/h), and has a smaller explosive mass (358.4 kg TNT eq.). With the Torpedo Mode modification installed, the G7a has a lower maximum range (14 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[G7e (mod. T5a) (533 mm)]]: The G7e has a lower maximum range (8 km), has a lower maximum speed (41 km/h), and has a smaller explosive mass (256 kg TNT eq.). With the Torpedo Mode modification installed, the G7e has a slightly higher maximum range (16 km) and has a lower maximum speed (24.3 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[53-38 (533 mm)]]: The 53-38 has a lower maximum range (4 km), has a lower maximum speed (82 km/h), and has a smaller explosive mass (300 kg TNT eq.). With the Torpedo Mode modification installed, the 53-38 has a lower maximum range (10 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[Mk.V (533 mm)]]: The Mk.V has a lower maximum range (9.6 km), has a lower maximum speed (74 km/h), and has a smaller explosive mass (305 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.V has a lower maximum range (12.35 km) and has a lower maximum speed (46 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[Mk.IX (533 mm)]]: The Mk.IX has a lower maximum range (9.6 km), has a lower maximum speed (67 km/h), and has a smaller explosive mass (340 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.IX has a lower maximum range (12.35 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this torpedo in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One useful feature of the Type 93 Model 3 torpedo is that on most ships that carry them (with the exception of SHimakaze), extra torpedoes are stored on the ship, which allows the torpedo launchers to be reloaded in battle, usually enough for one full reload of the torpedo launchers. While this does limit the number of torpedoes the ship can send at once, the total amount of torpedoes is often much more than what destroyers and cruisers of other nations can carry. This is useful in [[Realistic Battles]] as a single ship can launch multiple salvos of torpedoes without having to visit a capture point to reload. In [[Arcade Battles]], this will allow the torpedoes launchers to effectively have a faster rate of fire, since the torpedo launchers will refill faster than the standard AB torpedo reload. &lt;br /&gt;
&lt;br /&gt;
Be aware though that having extra torpedoes means that the ship essentially has above-deck, unarmoured ammo racks which can destroy the entire ship if detonated. These racks are, of course, emptied as their torpedoes are used to refill the launchers, so it might be a good idea to launch off at least enough torpedoes to empty the racks right away after spawning in. Unlike other torpedoes and fortunately for the Type 93 Model 3, its unique combination of both a large maximum range and a fast top speed make such strategies viable. By firing a wide salvo at the beginning of the match towards areas where many enemy ships are likely to be pass through (for example, capture points or narrow passes), these sections of the map can effectively be blocked off, and, because of their range and speed, they can catch enemies off-guard who either don't expect seeing torpedoes so early in the match or don't expect seeing torpedoes in areas of the map where other torpedoes usually fail to reach. The Type 93 Model 3 is a particularly useful weapon in the Encounter game mode. The 15 km maximum range just is enough to reach across the entire map. Ships armed with the Type 93 Model 3 torpedoes can strike the enemy team's AI convoy immediately from spawn. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Largest warhead of any torpedo&lt;br /&gt;
* Very high top speed, one of the fastest torpedoes in the game&lt;br /&gt;
* Very long range&lt;br /&gt;
* Ships that carry Type 93 Model 3 torpedoes often carry a large amount&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Some ships that carry Type 93 Model 3 torpedoes must reload in order to access entire load&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Without the required number of capital warships, nor the industry to produce them, to match the United States in the Pacific, Japan would not be able to win a prolonged war with the US or engage them in a massive battle as there would always be more US ships than Japanese ships. To combat this disadvantage, the Imperial Japanese Navy developed a strategy in which a series of mass torpedo attacks would weaken the US fleet ahead of a major decisive battle. For this, a long-range, stealthy torpedo would be needed. Both the British Royal Navy and the IJN had experimented with oxygen torpedoes in the past. The use of oxygen as an oxidizer, while very efficient, is also extremely dangerous, and, after casualties from premature explosion, development halted. It was in the wake of the new British battleship HMS Rodney, which carried oxygen torpedoes, that interest renewed in Japan. Taking inspiration from HMS Rodney's torpedoes, development began again in 1928 for a long-range, wakeless oxygen torpedo.&lt;br /&gt;
&lt;br /&gt;
The resulting torpedo, the Type 93 Model 1, Mod 1 torpedo, referred to as Sanso Gyorai (酸素魚雷, &amp;quot;oxygen torpedo&amp;quot;), entered service in 1935. The Type 93 torpedo had a diameter of 610 mm (24 inches), was 9 meters (29 feet, 6 inches) long, weighed 2700 kg, and, being a 24-inch torpedo, was rather large compared to its contemporaries, most of which were 21-inch torpedoes. Many torpedoes of the time used combustion engines for propulsion with compressed air as the oxidizer. In contrast, the Type 93 torpedo utilized pure, compressed oxygen as its oxidizer. Air is composed of roughly 20% oxygen and 78% nitrogen, the latter of which was a waste product that manifested as long bubble trails. Using pure oxygen allowed the Type 93 torpedo to effectively quintuple its efficiency while also eliminating the nitrogen byproduct. This greatly reduced the torpedo's bubble trail and left it virtually wakeless. The use of oxygen allowed the Type 93 torpedo to carry a large explosive charge, 490 kg of Type 97 explosive, without sacrificing fast speeds or long range. &lt;br /&gt;
&lt;br /&gt;
However, this was not without its drawbacks: the torpedo was prone to early detonation. To counter this, a secondary compressed air tank was used at launch, only switching to the oxygen tank once the torpedo was a safe distance away from the launching ship. The Type 93 torpedo was also more susceptible to shrapnel and shock-induced detonation, which lead to the loss of a number of Japanese warships. Most notable is the case of the light cruiser Suzuya, which had its Type 93 torpedoes detonate from a near-miss air attack, sinking the entire ship.&lt;br /&gt;
&lt;br /&gt;
During WWII, Japanese light forces used the Type 93 torpedo in night attacks against Allied shipping, where the stealthy torpedo could often find its target before the enemy was even aware that there was a torpedo attack underway. This, combined with the extreme secrecy of the torpedo, resulted in the loss of many Allied ships and false attributions to some sinkings. After the war, the Type 93 torpedo was dubbed &amp;quot;Long Lance&amp;quot; in the west.&lt;br /&gt;
&lt;br /&gt;
Type 93 Model 3 was a late-war version of the Type 93 that was modified to carry a significantly larger explosive charge, 780 kg of Type 97 explosive, at the cost of decreased range, between 5 km and 10 km, depending on the speed setting. The Type 93 Model 3 also had a pointed nose, giving it increased speeds, and replaced the compressed air starter tank with a carbon tetrachloride tank, preventing catastrophic detonation in case of ignition. It was designed in 1943 and entered service in 1944.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Type 93 Model 3 (610 mm)]]&lt;br /&gt;
* [[Type 89 (533 mm)]]&lt;br /&gt;
* [[Mk.15 (533 mm)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.navweaps.com/Weapons/WTJAP_WWII.php NavWeaps - WWII Torpedoes of Japan]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Type_93_torpedo Wikipedia - Type 93 Torpedo]&lt;br /&gt;
&lt;br /&gt;
{{Torpedoes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval special armaments]]&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_93_Model_3_(610_mm)&amp;diff=92524</id>
		<title>Type 93 Model 3 (610 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_93_Model_3_(610_mm)&amp;diff=92524"/>
				<updated>2021-01-31T02:10:37Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Type 93 Model 3 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Type93 Model3.png|thumbnail|right|x250px|The Type 93 Model 3 torpedo being launched.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Type 93 Model 3''' is one of two versions of the 24-inch (610 mm) Type 93 torpedoes, the other being the [[Type 93 Model 1, Mod 2 (610 mm)|Type 93 Model 1, Mod 2]]. Mounted on many destroyers and cruisers in the Japanese naval tech tree, the Type 93 torpedo has one of the furthest range and is one of the largest and fastest ship-launched torpedoes in the game. This powerful torpedo can allow even light ships to remain effective against the most armoured ships in the game.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_destroyer_akizuki}}&lt;br /&gt;
* {{Specs-Link|jp_destroyer_kiyoshimo}}&lt;br /&gt;
* {{Specs-Link|jp_destroyer_shimakaze}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the torpedo.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 3 torpedo has a diameter of 610 mm, a length of 9 m, and weighs 2,800 kg. It can travel at a maximum speed of 91 km/h for 15.00 km. The Torpedo Mode modification is not available for this torpedo.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of torpedo (high explosive, splash damage, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 3 torpedo carries 780 kg Type 97 warhead, which is equivalent to 998.4 kg TNT. This makes it the single most powerful ship-launched torpedo in the game. A single hit is usually enough to sink most destroyers and cruisers.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of torpedoes that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The other version of the Type 93 torpedo in the game, [[Type 93 Model 1, Mod 2 (610 mm)|Type 93 Model 1, Mod 2]], has a much smaller warhead, 627.2 kg TNT equivalence, though it does have a larger maximum range of 20 km. The maximum speeds of both torpedoes are the same. The Torpedo Mode modification is also not available for the Type 93 Model 1, Mod 2.&lt;br /&gt;
&lt;br /&gt;
Besides the Type 93 Model 1, Mod 2, there are several torpedoes of note: the [[Mk.16 (533 mm)|Mk.16 torpedo]], the [[Seal DM2A1 (533 mm)|Seal DM2A1 torpedo]], the [[53-39 (533 mm)|53-39 torpedo]], and the [[Type 89 (533 mm)|Type 89 torpedo]]. The Mk.16 torpedo has a large explosive mass of 915.2 kg TNT equivalence — in fact, the second-highest in the game after the Type 93 Model 3 — but it can only travel at 85 km/h for 6.4 km. The Seal DM2A1 torpedo has a larger maximum range than the Type 93 Model 3 at 20 km, but it can only travel at 61 km/h and only has a 250 kg TNT equivalent warhead. The 53-49 torpedo has a slightly higher maximum speed, 94 km/h, but it has a smaller warhead, 317 kg TNT equivalence, and can only travel for 4 km. Finally, the Type 89 torpedo actually surpasses the Type 93 Model 3 quite substantially in both maximum range and speed, 38 km and 102 km/h respectively; however, it has a smaller warhead, only 267 kg TNT equivalence.&lt;br /&gt;
&lt;br /&gt;
Compared to common torpedoes mounted on destroyers and cruisers among other nations:&lt;br /&gt;
&lt;br /&gt;
* [[Mk.15 (533 mm)]]: The Mk.15 has a lower maximum range (5.5 km), has a lower maximum speed (83 km/h), and has a smaller explosive mass (224 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.15 has a lower maximum range (9.15 km) and has a lower maximum speed (62 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[G7a (533 mm)]]: The G7a has a lower maximum range (6 km), has a lower maximum speed (81 km/h), and has a smaller explosive mass (358.4 kg TNT eq.). With the Torpedo Mode modification installed, the G7a has a lower maximum range (14 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[G7e (mod. T5a) (533 mm)]]: The G7e has a lower maximum range (8 km), has a lower maximum speed (41 km/h), and has a smaller explosive mass (256 kg TNT eq.). With the Torpedo Mode modification installed, the G7e has a slightly higher maximum range (16 km) and has a lower maximum speed (24.3 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[53-38 (533 mm)]]: The 53-38 has a lower maximum range (4 km), has a lower maximum speed (82 km/h), and has a smaller explosive mass (300 kg TNT eq.). With the Torpedo Mode modification installed, the 53-38 has a lower maximum range (10 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[Mk.V (533 mm)]]: The Mk.V has a lower maximum range (9.6 km), has a lower maximum speed (74 km/h), and has a smaller explosive mass (305 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.V has a lower maximum range (12.35 km) and has a lower maximum speed (46 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[Mk.IX (533 mm)]]: The Mk.IX has a lower maximum range (9.6 km), has a lower maximum speed (67 km/h), and has a smaller explosive mass (340 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.IX has a lower maximum range (12.35 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this torpedo in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One useful feature of the Type 93 Model 3 torpedo is that on all ships that carry them, extra torpedoes are stored on the ship, which allows the torpedo launchers to be reloaded in battle, usually enough for one full reload of the torpedo launchers. While this does limit the number of torpedoes the ship can send at once, the total amount of torpedoes is often much more than what destroyers and cruisers of other nations can carry. This is useful in [[Realistic Battles]] as a single ship can launch multiple salvos of torpedoes without having to visit a capture point to reload. In [[Arcade Battles]], this will allow the torpedoes launchers to effectively have a faster rate of fire, since the torpedo launchers will refill faster than the standard AB torpedo reload. &lt;br /&gt;
&lt;br /&gt;
Be aware though that having extra torpedoes means that the ship essentially has above-deck, unarmoured ammo racks which can destroy the entire ship if detonated. These racks are, of course, emptied as their torpedoes are used to refill the launchers, so it might be a good idea to launch off at least enough torpedoes to empty the racks right away after spawning in. Unlike other torpedoes and fortunately for the Type 93 Model 3, its unique combination of both a large maximum range and a fast top speed make such strategies viable. By firing a wide salvo at the beginning of the match towards areas where many enemy ships are likely to be pass through (for example, capture points or narrow passes), these sections of the map can effectively be blocked off, and, because of their range and speed, they can catch enemies off-guard who either don't expect seeing torpedoes so early in the match or don't expect seeing torpedoes in areas of the map where other torpedoes usually fail to reach. The Type 93 Model 3 is a particularly useful weapon in the Encounter game mode. The 15 km maximum range just is enough to reach across the entire map. Ships armed with the Type 93 Model 3 torpedoes can strike the enemy team's AI convoy immediately from spawn. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Largest warhead of any torpedo&lt;br /&gt;
* Very high top speed, one of the fastest torpedoes in the game&lt;br /&gt;
* Very long range&lt;br /&gt;
* Ships that carry Type 93 Model 3 torpedoes often carry a large amount&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Ships that carry Type 93 Model 3 torpedoes must reload in order to access entire load&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Without the required number of capital warships, nor the industry to produce them, to match the United States in the Pacific, Japan would not be able to win a prolonged war with the US or engage them in a massive battle as there would always be more US ships than Japanese ships. To combat this disadvantage, the Imperial Japanese Navy developed a strategy in which a series of mass torpedo attacks would weaken the US fleet ahead of a major decisive battle. For this, a long-range, stealthy torpedo would be needed. Both the British Royal Navy and the IJN had experimented with oxygen torpedoes in the past. The use of oxygen as an oxidizer, while very efficient, is also extremely dangerous, and, after casualties from premature explosion, development halted. It was in the wake of the new British battleship HMS Rodney, which carried oxygen torpedoes, that interest renewed in Japan. Taking inspiration from HMS Rodney's torpedoes, development began again in 1928 for a long-range, wakeless oxygen torpedo.&lt;br /&gt;
&lt;br /&gt;
The resulting torpedo, the Type 93 Model 1, Mod 1 torpedo, referred to as Sanso Gyorai (酸素魚雷, &amp;quot;oxygen torpedo&amp;quot;), entered service in 1935. The Type 93 torpedo had a diameter of 610 mm (24 inches), was 9 meters (29 feet, 6 inches) long, weighed 2700 kg, and, being a 24-inch torpedo, was rather large compared to its contemporaries, most of which were 21-inch torpedoes. Many torpedoes of the time used combustion engines for propulsion with compressed air as the oxidizer. In contrast, the Type 93 torpedo utilized pure, compressed oxygen as its oxidizer. Air is composed of roughly 20% oxygen and 78% nitrogen, the latter of which was a waste product that manifested as long bubble trails. Using pure oxygen allowed the Type 93 torpedo to effectively quintuple its efficiency while also eliminating the nitrogen byproduct. This greatly reduced the torpedo's bubble trail and left it virtually wakeless. The use of oxygen allowed the Type 93 torpedo to carry a large explosive charge, 490 kg of Type 97 explosive, without sacrificing fast speeds or long range. &lt;br /&gt;
&lt;br /&gt;
However, this was not without its drawbacks: the torpedo was prone to early detonation. To counter this, a secondary compressed air tank was used at launch, only switching to the oxygen tank once the torpedo was a safe distance away from the launching ship. The Type 93 torpedo was also more susceptible to shrapnel and shock-induced detonation, which lead to the loss of a number of Japanese warships. Most notable is the case of the light cruiser Suzuya, which had its Type 93 torpedoes detonate from a near-miss air attack, sinking the entire ship.&lt;br /&gt;
&lt;br /&gt;
During WWII, Japanese light forces used the Type 93 torpedo in night attacks against Allied shipping, where the stealthy torpedo could often find its target before the enemy was even aware that there was a torpedo attack underway. This, combined with the extreme secrecy of the torpedo, resulted in the loss of many Allied ships and false attributions to some sinkings. After the war, the Type 93 torpedo was dubbed &amp;quot;Long Lance&amp;quot; in the west.&lt;br /&gt;
&lt;br /&gt;
Type 93 Model 3 was a late-war version of the Type 93 that was modified to carry a significantly larger explosive charge, 780 kg of Type 97 explosive, at the cost of decreased range, between 5 km and 10 km, depending on the speed setting. The Type 93 Model 3 also had a pointed nose, giving it increased speeds, and replaced the compressed air starter tank with a carbon tetrachloride tank, preventing catastrophic detonation in case of ignition. It was designed in 1943 and entered service in 1944.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Type 93 Model 3 (610 mm)]]&lt;br /&gt;
* [[Type 89 (533 mm)]]&lt;br /&gt;
* [[Mk.15 (533 mm)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.navweaps.com/Weapons/WTJAP_WWII.php NavWeaps - WWII Torpedoes of Japan]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Type_93_torpedo Wikipedia - Type 93 Torpedo]&lt;br /&gt;
&lt;br /&gt;
{{Torpedoes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval special armaments]]&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX-13&amp;diff=90334</id>
		<title>AMX-13</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX-13&amp;diff=90334"/>
				<updated>2021-01-16T19:43:59Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=light tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other uses&lt;br /&gt;
|link=AMX-13 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_13_75&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. The AMX-13's chassis is the mainstay of France's light tank technology for the post-war period and this one is its most iconic iteration as it is mounted with the FL10 turret. This vehicle is one of the best light tanks at its battle rating, capable of fulfilling many roles on the battlefield.&lt;br /&gt;
&lt;br /&gt;
The AMX-13 series has one of the most distinctive looks of all armoured warfare's history as it combines many unusual design choices. First, this tank does not feature a &amp;quot;classical&amp;quot; layout: engine deck is next to the driver and the turret ring is at the rear of the tank's hull. Speaking of turrets, this tank has an oscillating one, which means that both gun and turret armour are welded together and that the whole assembly has to rotate to elevate the gun. This way of mounting allows the placement of an autoloader mechanism in the ''long'' turret bulge. As for its size, it is very small.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even though this tank has unimpressive armour values, its sloped profile will protect it from autocannon fire (with some distance, even the [[Bofors (40 mm)|Bofors]] can't go through this tank). Any dedicated antitank gun/missile/contraption will go right through this tank's armour. While this may sound a bit bad &amp;quot;getting easily pierced&amp;quot; also has its advantages: some APHE rounds will not detonate upon impact, which will minimise the damage done. If you happen to get shot at, the best way to survive is by showing your right front corner towards the enemy, this way, the engine deck may catch some shells. Don't ever rely on this tank's armour, take every shot you survive as a second chance.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret roof, side and rear)&lt;br /&gt;
* Cast homogeneous armour (turret base, turret front, gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 40 mm (38-40°) ''Turret base'' &amp;lt;br&amp;gt; 20 mm (66°) ''Upper glacis'' &amp;lt;br&amp;gt; 40 mm (cylindrical) ''Transmission carter'' &amp;lt;br&amp;gt; 20 mm (51°) ''Lower glacis'' || 20 mm (14°) ''Turret base'' &amp;lt;br&amp;gt; 20 mm Sides || 20 mm (32-34°) ''Turret base'' &amp;lt;br&amp;gt; 15 mm (1°) ''Top'' &amp;lt;br&amp;gt; 15 mm (44°) ''Bottom'' || 20 mm (24°) ''Front glacis'' &amp;lt;br&amp;gt; 10 mm ''Centre'' &amp;lt;br&amp;gt; 10 mm (5°) ''Rear'' &amp;lt;br&amp;gt; 5 mm ''Vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 40 mm (32-47°) ''Turret front'' &amp;lt;br&amp;gt; 60 mm (conical) ''Gun mantlet'' &amp;lt;br&amp;gt; 40 mm (15-75°) ''Barrel shroud'' || 20 mm (0-30°) ''Turret'' || 20 mm ''Turret bustle'' &amp;lt;br&amp;gt; 20 mm (17-22°) ''Pivot ball'' &amp;lt;br&amp;gt; 10 mm (77-90°) ''Turret underside'' || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm (conical) ''Base'' &amp;lt;br&amp;gt; 10 mm (spherical) ''Dome'' || 20 mm (conical) ''Outer ring'' &amp;lt;br&amp;gt; 10 mm (spherical) ''Centre''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick.&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
* Storage boxes and mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 418|rbMinHp= 239}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can carry you wherever you want as its engine allows for fast accelerations and good, sustained, top speed. You will get quickly to a firing position on the battlefield and relocate easily to a new one once spotted.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA50 L/57 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
Well-positioned, this gun can make your enemies cry: with the quick-firing rate it is &amp;quot;one-two, goodbye&amp;quot; for any foe caught from the sides/rear. In usual one-on-one engagements, foes usually exchange shots but, with the AMX-13, this is a lie: it can fire ''twice'' before its foe can reload, this can hurt very much. This high rate of fire makes it very efficient at long-distance sniping: it can adjust fire faster than its foes.&lt;br /&gt;
&lt;br /&gt;
High gun placement and good gun depression angles make this tank very efficient at keeping low behind hills while showing very little of itself. Said shortly, this tank's armament is amazing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA50 L/57 (75 mm)|75 mm SA50 L/57]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -6°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| POT-51A || APC || 182 || 178 || 162 || 143 || 127 || 113&lt;br /&gt;
|-&lt;br /&gt;
| 75 mm HE || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| PCOT-51P || APCBC || 202 || 198 || 180 || 159 || 141 || 125&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| POT-51A || APC || 1,000 || 6.4 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 75 mm HE || HE || 753 || 6.2 || 0.0 || 0.1 || 675 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| PCOT-51P || APCBC || 1,000 || 6.4 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.15''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || 32&amp;amp;nbsp;''(+4)'' || 28&amp;amp;nbsp;''(+8)'' || 23&amp;amp;nbsp;''(+13)'' || 18&amp;amp;nbsp;''(+18)'' || 13&amp;amp;nbsp;''(+23)'' || 7&amp;amp;nbsp;''(+29)'' || 1&amp;amp;nbsp;''(+35)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 6* and 7* (autoloader magazines) are first stage ammo racks. They total 12 shells.&lt;br /&gt;
** These racks get filled first when loading up the tank and are also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
** The depletion order at full capacity is: 6* - 7* - 1 - 2 up to 5.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,950 (150) || 1,350 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The AMX-13 is a very competitive tank as it can reach tricky positions quite fast on the battlefield. Its low profile allows it to hide behind many obstacles, serving as armour for this light vehicle. Keeping hull-down, behind a hill on the border of the map is the best way to use this tank: frontal engagements are a no-go with such little armour. AMX-13 commanders will be surprised to be able to shoot ''1 round every 5 seconds'' with such accuracy and power at this BR.&lt;br /&gt;
&lt;br /&gt;
;Long range sniper/flanker:&lt;br /&gt;
&lt;br /&gt;
* Stay low and scout targets for your team. When spotting a vulnerable enemy, shoot its engine/transmission/driver, '''don't get back into cover''' and finish it off 5 seconds later, only then, fade back into the shadows. Do not get out of cover too often as enemies too much aware of your position may destroy you easily. If spotted, stay ''as far as possible'' from enemy fire: this tank's small size can avoid a lot of shots since it takes some serious gunnery skills to hit such a fast ''and'' small target from a distance (1000+ m).&lt;br /&gt;
&lt;br /&gt;
;Brawler:&lt;br /&gt;
&lt;br /&gt;
* Even though this is not recommended usage, this can tank actually be taken in close-quarter combat. In this role, it behaves much like any SPAA in the same context: flanking and surprising its foes from the sides with a hailstorm of bullets. Use smoke launchers in order to secure roads and advance concealed towards unsuspecting foes.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Low profile.&lt;br /&gt;
* Thin armour will often not detonate APHE ammo.&lt;br /&gt;
* Frontally resistant to some SPAA fire (Ostwind and M19).&lt;br /&gt;
* Has smoke launchers (high ark of fire).&lt;br /&gt;
* Can reach its top speed quite fast.&lt;br /&gt;
* Gun performance is comparable to the British [[Ordnance QF 17-pounder (76 mm)|QF 17-pounder]]'s.&lt;br /&gt;
* Good gun depression value: high gun placement make hull-down positions very efficient.&lt;br /&gt;
* Fast turret rotation.&lt;br /&gt;
* Stock shell is quite good, although the upgraded shell is a strict improvement.&lt;br /&gt;
* Short reload time thanks to the 12-round autoloader: 1 shot every 5 seconds, comparable to reload times at low ranks.&lt;br /&gt;
* Has scouting ability.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin top armour: vulnerable to strafing planes (can be penetrated by .50 cals with ground target belts at typical strafing ranges).&lt;br /&gt;
* Thin sides will get shredded by SPAAs and HMGs.&lt;br /&gt;
* Only 3 crew members&lt;br /&gt;
* Extremely bouncy suspension: bad at stop-and-shoot due to oscillating turret design.&lt;br /&gt;
* Bad reverse speed for a light tank.&lt;br /&gt;
* Bug-like Antennas are extremely tall and give away your position when hiding.&lt;br /&gt;
* Gun penetration subpar in up-tiers: relies heavily on flanking manoeuvres.&lt;br /&gt;
* Restocking the autoloader is very slow once it has been depleted and it limits severely your combat performance.&lt;br /&gt;
* Lacks defensive armament against aircraft.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
Development of the AMX-13 began in 1946 in response to a requirement by the French Army for a light tank to support paratroopers. It was designed at Atelier de Construction d'Issy-les-Moulineaux (AMX). A long line of prototypes lead to the production model. The first prototype was the AMX-13 2A in 1948, with four road wheels. Next came the 2B with five road wheels and a raised idler wheel, and the 2C with the FL-10 turret and two return rollers. The 2D introduced an arrangement with four return rollers.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The turret held the commander and gunner, and was set to the rear of the vehicle. The hull was very compact and low profile, with the engine on the right side and the driver in the front, left side.&lt;br /&gt;
&lt;br /&gt;
The main feature of the AMX-13 was the FL-10 oscillating turret, armed with a 75 mm gun with an automatic loader system fed by two six-round magazines, for a total of 12 rounds in the autoloading mechanism. The gun could depress 8° and elevate 12°, with 5° per second of elevation speed. The turret could rotate 360° with 30° per second of traverse speed. A TCV 107 laser rangefinder was provided to the gunner. 6 smoke grenade launchers were fitted on the turret, with 6 more grenades stored in the vehicle. One coaxial 7.62 mm machine gun was fitted, with 1,800 rounds in belts of 200. Another 7.62 mm machine gun could be fitted on an anti-aircraft mount with 1,800 rounds.&lt;br /&gt;
&lt;br /&gt;
The gasoline engine produced 250 horsepower, and the manual transmission had five forward and one reverse gear. The suspension was of the torsion bar type. The drive sprockets were in the front, return rollers in the back, and there were five road wheels and four return rollers. The AMX-13 could reach a speed of 60 kph, and it had a range of 400 kilometers.&lt;br /&gt;
&lt;br /&gt;
The protection of the AMX-13, it being a light tank, was not great. It could withstand heavy machine gun and low-caliber autocannon rounds from the front, but the sides could not even withstand heavy machine gun fire. An appliqué armor package was developed to increase protection at the choice of the user.&lt;br /&gt;
&lt;br /&gt;
'''Production'''&lt;br /&gt;
&lt;br /&gt;
Production began in 1952, at Atelier de Construction Roanne (ARE). Over 7,000 AMX-13s of all variants were produced, seeing export to a number of nations as well as seeing service with the French Army. Production shifted to Creusot-Loire at Chalon-sur-Saône in 1964, since ARE began producing the AMX-30 in that year.&lt;br /&gt;
&lt;br /&gt;
'''Service'''&lt;br /&gt;
&lt;br /&gt;
The French Army received most of the original 75 mm-armed version, with about 3,000 entering service. They were assigned to the regular armored units, which were mostly filled with M47 and M48 Patton medium tanks at the time. AMX-13 squadrons had four tanks, and were split into two sections of one infantry section and one light tank section each, along with an ammunition truck and command vehicle. These squadrons were used for screening and reconnaissance, locating enemy forces and engaging them. After the first section had engaged the enemy and was reloading, the second section engaged the enemy. The process of alternating reloading and firing between the sections allowed the tanks to hold off the enemy until medium tanks arrived.&lt;br /&gt;
&lt;br /&gt;
In the 1960's, the AMX-30 entered service. AMX-13s were used during the decolonization war in Algeria (1954-1962), although they saw little combat due to the lack of opposition and the terrain. After the French AMX-13s were up-gunned with the 90 mm gun, they often saw service in foreign theaters of operation due to their relative inexpensiveness. The AMX-13s were decommissioned and put into reserve starting in 1985.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&amp;amp;vehicleType=tank&amp;amp;vehicleClass=light_tank&amp;amp;vehicle=fr_amx_13_75 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|G-sMfeWsEq0|'''The Shooting Range #148''' - ''Metal Beasts'' section at 02:58 discusses the {{PAGENAME}}.|O1B6uEq2obI|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|uhgodizubC4|'''The Shooting Range #77''' - ''Pages of History'' section at 05:19 discusses the {{PAGENAME}}.|WQspy3qMkgk|'''Testing New Scouting System with French {{PAGENAME}} - RB Gameplay''' - ''Jim Chamberlin''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[AMX-13 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[M4A1 (FL10)]]&lt;br /&gt;
* [[M4A4 (SA50)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Strv 74]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:AMX-13|[Wikipedia] AMX-13]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/France/AMX-13.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; AMX-13]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=175 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; AMX-13]&lt;br /&gt;
&lt;br /&gt;
{{France light tanks}}&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M4A4_(SA50)&amp;diff=90333</id>
		<title>M4A4 (SA50)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M4A4_(SA50)&amp;diff=90333"/>
				<updated>2021-01-16T19:39:43Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: /* Removed outdated information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other M4 Shermans&lt;br /&gt;
| link-1 = M4 Sherman (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = M4 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_m4a4_cn_75_50&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. This tank is the equivalent to the British [[Sherman Firefly]], it trades its top-mounted HMG and additional armour for a better main gun: the SA50 L/57 cannon, which is the same gun as the [[AMX-13]], providing an interesting perspective to what's coming next in terms of firepower. That being said, the rest of this tank is 100% Sherman, with all its good and bad.&lt;br /&gt;
&lt;br /&gt;
As with any Sherman design, this tank is quite iconic of this vehicle's family: tall profile, sloped frontal armour, front-mounted transmission, plane radial engine power station, rounded turret with complex gun mantlet, it has got it all. the only difference from purely American Sherman is its long gun featuring a muzzle-break.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull)&lt;br /&gt;
* Cast homogeneous armour (turret, gun mantlet, cupola, transmission carter, MG port)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (56°) ''Front glacis'' &amp;lt;br&amp;gt; 50.8 mm (8-17°) ''Viewports'' &amp;lt;br&amp;gt;  34 + 25.4 mm (spherical) ''MG port'' &amp;lt;br&amp;gt;  50.8 mm (3°) ''Radio antenna bulge'' &amp;lt;br&amp;gt; 50.8 mm (cylindrical) ''Transmission housing'' || 38.1 mm &amp;lt;br&amp;gt;  38.1 + 25.4 mm ''Ammo racks'' || 38.1 mm (21°) ''Top'' &amp;lt;br&amp;gt; 38.1 mm ''Bottom'' || 50.8 mm (34°) ''Front glacis'' &amp;lt;br&amp;gt; 19.5 mm ''Centre'' &amp;lt;br&amp;gt; 25.4 mm ''Centre - Turret base''&amp;lt;br&amp;gt; 25.4 mm (7°) ''Engine bay - centre'' &amp;lt;br&amp;gt; 19.5 mm (23°) ''Engine bay - sides''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 76 mm (7-65°) ''Turret front'' &amp;lt;br&amp;gt; 63-100 mm (0-62°) ''Gun mantlet'' &amp;lt;br&amp;gt; 51 mm (0-80°) ''Protruding gun mantlet'' || 51 mm (0-68°) || 51 mm (3-68°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 63.5 mm (conical) || 63.5 mm ''Outer ring'' &amp;lt;br&amp;gt; 25.4 mm ''Centre''&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, while bogies are 10 mm thick and tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
With its sloped frontal armour, many low calibre shells will just bounce off the Sherman, any actual anti-tank gun you will face at this BR will easily go through this relatively thin armour at average combat ranges. Keep in mind not to linger too long is front of SPAAs as there is two very convenient flat plates in front of the driver and machine gunner. As for the turret, some angles may deflect shots but don't count on it. Side and rear armour plates are vulnerable to anything bigger than HMG rounds since they are only 38 mm thick. In sum, this armour is there to provide occasional protection from poorly aimed shots and autocannon fire, but nothing more.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=713|rbMinHp=407}}&lt;br /&gt;
&lt;br /&gt;
The Sherman chassis, with all its good and bad takes this tank around the battlefield. It will carry its user wherever it likes but it takes some time to do so. Don't count on it for hasty retreats as both reverse speed and hull turning are slow when this tank is stopped. As long as it is not required to do back-flips and drifting, this chassis does the job.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA50 L/57 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA50 L/57 (75 mm)|75 mm SA50 L/57]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 62 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 22.9 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.62 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Sherman's turret was not made for such a huge gun. this is why this tank has an elongated mantlet: to provide space for the long SA50 L/57 cannon. Originally, this tank was provided with a vertical stabiliser but it was disabled with this new gun mount as the strain was too great for this piece. Thus, unlike most Sherman, the French M4A4 SA50 does not have a stabilized gun, but what a gun it is ! This main armament performs a bit better than its British counter part, the [[Ordnance QF 17-pounder (76 mm)|QF 17-pounder]] as it has superior penetration rates at all ranges. With such a gun, sniping is an easy task as only [[Panther D|early Panthers]] will be able to defeat it (they still have weak spots, thought).&lt;br /&gt;
&lt;br /&gt;
With such firepower, there is also concerns: as said above, this gun is not stabilized, which makes target acquisition quite slow. This specific Sherman's main weakness being its lack of top-mounted MG, leaving it mostly vulnerable to strafing planes.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| POT-51A || APC || 182 || 178 || 162 || 143 || 127 || 113&lt;br /&gt;
|-&lt;br /&gt;
| 75 mm HE || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| PCOT-51P || APCBC || 202 || 198 || 180 || 159 || 141 || 125&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| POT-51A || APC || 1,000 || 6.4 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 75 mm HE || HE || 753 || 6.2 || 0.0 || 0.1 || 675 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| PCOT-51P || APCBC || 1,000 || 6.4 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.113''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''62''' || 57&amp;amp;nbsp;''(+5)'' || 51&amp;amp;nbsp;''(+11)'' || 42&amp;amp;nbsp;''(+20)'' || 33&amp;amp;nbsp;''(+29)'' || 17&amp;amp;nbsp;''(+45)'' || 1&amp;amp;nbsp;''(+61)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 3 or 4, shells disappear from the rack only after you've fired all shells in the set.&lt;br /&gt;
* Flank racks empty: 33&amp;amp;nbsp;(+29) shells.&lt;br /&gt;
* The top rows of all 4 floor racks deplete successively, followed by all bottom rows.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the M1919A4 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Experienced Sherman commanders will like this tank as it drastically increases this old boy's lethality. This tank is a very good representative of the medium tanks line, with average mobility, sufficient armour and enjoyable firepower. Get into position, manage to avoid shots doing so and ensure any role an average tank could do: sniper, brawler, flanker, etc.&lt;br /&gt;
&lt;br /&gt;
With good overall characteristics, this vehicle can play many roles on the battlefield, here is some of them:&lt;br /&gt;
&lt;br /&gt;
'''Brawler:'''&lt;br /&gt;
&lt;br /&gt;
This tank has bad armour for the BR and you assume it. Using its good turret turning speed and close-quarter penetration rates, it should blast through almost anything it looks at. This tactic is very efficient in urban combat, where long range precision shots are not required, only reaction time and situation awareness can save you. Make sure to surprise your enemies while avoiding being targeted yourself can grant you with a few points. The most important thing about this tactic is to know when to pull off, as enemies will be aware of a rampaging Sherman in the area and will take advantage of it as soon as they got the opportunity. This is a high risk/high stakes game-play.&lt;br /&gt;
&lt;br /&gt;
'''Sniper:'''&lt;br /&gt;
&lt;br /&gt;
To be used in open maps, preferably against lower BR vehicles. Keeping a good distance from your enemie's gun, use your own cannon to penetrate them from any range. Even if your armour is not the best, it should block most incoming round, which have lost most of their energy from traveling for so long. Make sure to reposition every 2-3 shots as you may get spotted by a big gun. This tactic is even more effective when hulled-down: this tank has -10° of depression, make good use of them.&lt;br /&gt;
&lt;br /&gt;
Use your imagination: any tactic that do not rely too much on armour is a good one when using this tank. Want to follow the team? No problem. Want to find a good ambush spot? Go for it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent 75mm gun, arguably better than the legendary 17-pounder due to the penetration and accuracy of the gun. &lt;br /&gt;
* Outstanding penetration on the default APCBC at all ranges.&lt;br /&gt;
* Unlike the Sherman Firefly, the SA50 gets 10 degrees of gun depression. Makes cresting ridgelines a good tactic. &lt;br /&gt;
* Set of optics wth 7.5x magnification. &lt;br /&gt;
* The gun mantlet is both large and V-shaped. Can reliably stop or bounce incoming fire. &lt;br /&gt;
* Due to all the pros listed above, the SA50 is one of the best pound-for-pound snipers and ridgeline shooters in the game. &lt;br /&gt;
* Plays very similarly to the M4 76 variants, but faces vehicles which are at a lower BR.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad overall armor layout: doesn't have any add-on tracks lining the sides like the Firefly.&lt;br /&gt;
* Doesn't have access to any shells with explosive filler.  &lt;br /&gt;
* Sub-par rate of fire for the battle rating. &lt;br /&gt;
* No roof mounted .50 cal HMG like on other Shermans at the same BR.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Israeli M4 Shermans===&lt;br /&gt;
During the Cold War, the Israelis received stocks of [[M4|M4 Sherman]] tanks to equip their armoured force. They were obtained from the British, French, and scrap yards across Europe.&amp;lt;ref name=&amp;quot;ZalogaIsraeli&amp;quot;&amp;gt;Zaloga 2008, &amp;quot;Chapter 11: Cold War Sherman&amp;quot;&amp;lt;/ref&amp;gt; Their designations on the Shermans were based on their armaments, leading to names such as the ''Sherman M-1'' with the [[M1 (76 mm)|76 mm M1 gun]], the ''Sherman M-3'' with the [[M3 (75 mm)|75 mm M3 gun]], and the ''Sherman M-4'' with the [[M4 (105 mm)|105 mm M4 howitzer]], regardless of Sherman hull and engine model types. Sherman tanks equipped with the horizontal volute suspension system (HVSS) were given the added name &amp;quot;Super&amp;quot; in the designation.&amp;lt;ref name=&amp;quot;ShermanTankIsraeli&amp;quot;&amp;gt;Jeeps_Guns_Tanks 2015, ''#34''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M4 Shermans were seen as adequate in the early 1950s conflicts, but the Soviet arms trade with the neighboring Arab countries in the 1950s caused the Israelis to focus on uparming their existing Sherman inventory. Their program was a 1954 joint venture with France to arm the Sherman with the 75 mm SA50 gun from the [[AMX-13]] light tank. The modifications to hold the 75 mm SA50 gun required the extension of the Sherman turret front and rear to make room for the gun and add a counterweight for the heavier front weight. With the success of this modification, the Israelis chose the 75 mm SA50 gun to be the new armament for the M4 Sherman inventory. The first fifty tanks with the 75 mm SA50 guns were added into a M4A4 Sherman hull converted to use a R975 radial engine by the French, these tanks designated as the '''M-50 Sherman''' by Israel. These used a vertical-volute suspension system (VVSS), but the added weight of the gun inhibited the M-50's flotation and mobility, so this was shifted to use the HVSS and the Cummins diesel engine. These two variants are distinguished by engine type as the ''M-50 Continental'' and the ''M-50 Cummins.'' Other hulls outside the M4A4 were also used in the conversions.&amp;lt;ref name=&amp;quot;ShermanTankIsraeli&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The M-50 Sherman was used by Israeli during the 1956 Suez Crisis and the 1967 Six-Day War. The 1956 Suez Crisis against Egypt was a curious case as the Egyptians also send their M4 Sherman inventory through a similar uparm program by adding the [[M4A1 (FL10)|AMX-13 turret onto their M4 Shermans]], giving them their own usage of the 75 mm SA50 gun on the M4 Sherman tanks.&amp;lt;ref name=&amp;quot;ZalogaIsraeli&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its use in the 1967 war was interleaved with the more powerful M-51 Sherman, a similar upgun program with the French 105 mm Modèle F1 from the [[AMX-30 (1972)|AMX-30]] tank.&amp;lt;ref name=&amp;quot;ShermanTankIsraeli&amp;quot; /&amp;gt; Though the early M-50 Continentals were retired by 1972, the&lt;br /&gt;
the M-50 Cummins and M-51 served together up until the early 1980s, having to fight more modern Soviet tanks such as the [[T-55A|T-54/55]] tanks in the 1973 Yom-Kippur War. The Israeli gave away several of the M-50 Shermans to Lebanon to aid supporting militia groups in the Lebanese Civil War, in this conflict two were captured by Palestine, which they used against during the 1982 Lebanon War.&amp;lt;ref name=&amp;quot;ChadM-50&amp;quot;&amp;gt;Chad 2011&amp;lt;/ref&amp;gt; About 50 M-50 were given to Chile in late 1980s, rearmed with an IMI-OTO 60 mm Hyper Velocity Medium Support gun, which they used until 1999 when they replaced them with the [[Leopard I|Leopard 1]] tanks. The Israelis cleared their stocks of M-50 and M-51 by this time, sold to collections, used as range targets, or repurposed to other usage such as engineer vehicles.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=fr_m4a4_cn_75_50 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|OoKX7cxoQbM|'''{{PAGENAME}}, French, Tier-3, Medium Tank / Israeli M50 Mk.I''' - ''Angry Nerd Gaming''|8uZ8yzvdPFY|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[M4 Sherman (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[AMX-13]]&lt;br /&gt;
* [[AMX-13 (SS.11)]]&lt;br /&gt;
* [[AMX-13 (HOT)]]&lt;br /&gt;
* [[M4A1 (FL10)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5186-development-m4a4-sa50-the-desert-warrior-en|[Devblog] M4A4 (SA50) - The Desert Warrior]]&lt;br /&gt;
* [[wikipedia:Super_Sherman|[Wikipedia] Super Sherman]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/israel/m50-51_super-sherman.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; M-50]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
'''Citations'''&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bibliography'''&lt;br /&gt;
&lt;br /&gt;
* Chad. &amp;quot;Palestinian Armor.&amp;quot; Military In the Middle East. WordPress, 12 Jan. 2011. Web. 30 Dec. 2017. [https://milinme.wordpress.com/2011/01/12/palestinian-armor/ Website].&lt;br /&gt;
* Jeeps_Guns_Tanks. &amp;quot;#34 Israeli Shermans: The Most Powerful Shermans Ever To See Action.&amp;quot; The Sherman Tank Site. WordPress, 20 Dec. 2015. Web. 30 Dec. 2017. [http://www.theshermantank.com/m50/israeli-shermans-the-most-powerful-shermans-ever-to-see-action/ Website].&lt;br /&gt;
* Zaloga Steven. Armored Thunderbolt: The U.S. Army Sherman in World War II Stackpole Books, 2008&lt;br /&gt;
&lt;br /&gt;
{{France medium tanks}}&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=FIAT_6614&amp;diff=88584</id>
		<title>FIAT 6614</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=FIAT_6614&amp;diff=88584"/>
				<updated>2021-01-01T17:13:43Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_fiat_6614_106sr&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull)&lt;br /&gt;
* Gun steel (gun barrel, MG)&lt;br /&gt;
* Wheel (tires)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 8 mm (30-46°) ''Driver viewport'' &amp;lt;br&amp;gt; 8 mm (70-81°) ''Upper Glacis'' &amp;lt;br&amp;gt; 8 mm (52°) ''Lower Glacis'' || 8 mm (21-45°) ''Top'' &amp;lt;br&amp;gt; 5 mm (12-20°) ''Radiator vents'' &amp;lt;br&amp;gt; 8 mm (25-33°) ''Bottom'' &amp;lt;br&amp;gt; 8 mm ''Wheelwells'' || 8 mm (17°) ''Upper plate'' &amp;lt;br&amp;gt; 8 mm (43°) ''Lower plate'' || 8 mm (9-20°) ''Front Glacis'' &amp;lt;br&amp;gt;  8 mm ''Crew compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Gun mount || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 8 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The gun barrel is 25 mm thick.&lt;br /&gt;
* All windows are 8 mm thick.&lt;br /&gt;
* The tires are 10 mm thick.&lt;br /&gt;
* The belly is 8 mm thick.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has almost no armour, like other vehicles in the Italian tree, and with that very low survivability. Anything that hits a side shot will knock out at least one crew member, while a frontal or rear shot will incapacitate a minimum of 3 crew, enough to take the player back to the hangar.&lt;br /&gt;
&lt;br /&gt;
The average effective thickness changes depending on where the {{PAGENAME}} is shot from. At the front, it ranges from 15-20 mm thick, although the front-facing window of the driver's hatch does only give 9 mm of armour between a machine gun round and the driver. While a 7.62 mm round will only penetrate at close range, a 12.7 mm heavy machine gun round will only fail to penetrate that window at over a kilometre away. Considering the car's most valuable advantage is its ability to get to good positions fast, an incapacitated driver will ruin the {{PAGENAME}}'s chances in the match.&lt;br /&gt;
&lt;br /&gt;
The side's obvious weak spots are the grills near the front that are only 5mm thick. Considering that the vehicle has a hexagon-shaped cross-section if sliced from left to right, the upper plate of the slanted side offers 9 mm of protection after the grill and 10-12mm around and in front of the grill. The lower side plate gives a whole new world of armour with a minimum thickness of 10mm everywhere, which means at least the 7.62 mm machine guns can't penetrate the car through there. The doors have the same thickness as the rest of the sides.&lt;br /&gt;
&lt;br /&gt;
On the back, there's one slanted plate that is 8 mm at the top which increases to 14 mm at the bottom. Again, like the sides, the door doesn't have a different thickness. Also, the gun is very easy to disable as it has a maximum effective thickness of 88 mm, which all tanks at this BR will be able to penetrate and disable in one shot.&lt;br /&gt;
&lt;br /&gt;
This tank is still very vulnerable to strafing aircraft. Bombs and rockets also deal heavy damage if the {{PAGENAME}} is standing in their destruction radius.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=225|rbMinHp=128}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s mobility is very good. The fastest speeds it can reach will depend on the terrain: on a track like the ones on Sinai, the {{PAGENAME}} can easily reach 60 or 70 km/h, and driving on an actual road or going downhill it will reach the 80's or 90's; but on a grassy field, it may only reach up to 45 km/h. Due to the {{PAGENAME}} being a wheeled car, going through sand, snow or a small uphill will trickle away its speed. The wheeled construction means the FIAT also cannot neutral steer, but it does have a small turning circle (tank-sized) and it can turn in this circle at 23 km/h.&lt;br /&gt;
&lt;br /&gt;
When reversing the {{PAGENAME}} has good acceleration as well, reaching -10 km/h after about 3 seconds and will get to -20 by the fourth second.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Cannone da 106 s.r.M40A1 (106 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Cannone da 106 s.r.M40A1 (106 mm)|106 mm Cannone da 106 s.r.M40A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 17 || rowspan=&amp;quot;2&amp;quot; | -10°/+12° || rowspan=&amp;quot;2&amp;quot; | ±360° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan=&amp;quot;2&amp;quot; | 13.00 || rowspan=&amp;quot;2&amp;quot; | 11.50 || rowspan=&amp;quot;2&amp;quot; | 10.60 || rowspan=&amp;quot;2&amp;quot; | 10.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.1 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M344A1 || HEAT || 433 || 433 || 433 || 433 || 433 || 433&lt;br /&gt;
|-&lt;br /&gt;
| M361A1 || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M344A1 || HEAT || 502 || 10 || 0.05 || 0.1 || 1,650 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| M361A1 || HESH || 498 || 10 || 0.05 || 0.1 || 5,040 || 73° || 75° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''17''' || 11&amp;amp;nbsp;''(+6)'' || 9&amp;amp;nbsp;''(+8)'' || 7&amp;amp;nbsp;''(+10)'' || 3&amp;amp;nbsp;''(+14)'' || 1&amp;amp;nbsp;''(+16)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Rounds are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Full ammo load should be brought for the cannon because running out of shells is very common in this vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M80 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M80 machine gun is your standard .50 cal, except for the fact that its clip size is extremely small, making it not very effective against lightly armoured vehicles, and aircraft. However, the velocity of the ammo is similar to the main armament, allowing it to work as a quick and short distance rangefinder before you fire.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M80 (12.7 mm)|12.7 mm M80]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 120 (5) || 300 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The FIAT is a light tank destroyer with extremely potent anti-tank grenades that are almost guaranteed to slice through any armoured foe. Never put yourself on the front lines as your armour is not up to the task of taking on anything heavier than .30 calibre machine gun fire, so striking from the shadows is the best option. Due to the excellent penetration of the anti-tank grenades, this tank destroyer is best played pointing and shooting at the target, not minding weak spots.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 106 mm HESH is enough to one-shot most enemy vehicles, aside from some heavy tanks&lt;br /&gt;
* 360-degree turret transverse&lt;br /&gt;
* Fast on road&lt;br /&gt;
* Small target, easy to hide&lt;br /&gt;
* The gun mounting allows you to hide the entire hull behind cover while still having the gun above cover, allowing you to engage enemies with nothing but the gun exposed&lt;br /&gt;
* Can swim&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very thin armour, 12.7 mm can penetrate it frontally&lt;br /&gt;
* Bad off-road speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Fiat Type 6614 is a 4 x 4 wheeled armoured personnel carrier originally from Italy and has been used around the world. It was developed in the early 70s by a joint venture of Fiat and OTO Melara. Fiat was in charge of the engine and the automotive components while OTO Melara was in charge of the hull and weapon system. The first prototype of Type 6614 was completed in 1972. The main armament of Type 6614 had various configurations including 7.62 mm or 12.7 mm machine gun and Rheinmetall 20 mm MK 20 Rh202 cannon. This FIAT 6614 is a further development prototype for anti heavy armoured target purposes by mounting a 106 mm M40A1 recoilless rifle forward of the commander's position on the turret roof.&lt;br /&gt;
&lt;br /&gt;
Fiat Type 6616 ([[AUBL/74]]) is a further development model of the Type 6614.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&amp;amp;vehicleType=tank&amp;amp;vehicleClass=light_tank&amp;amp;vehicle=it_fiat_6614_106sr Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|UN3ioZuwRJs|'''This is how to make light tank INVINCIBLE! {{PAGENAME}}''' - ''HowToPlay1337''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles equipped with a recoilless rifle&lt;br /&gt;
&lt;br /&gt;
* [[M50 Ontos]]&lt;br /&gt;
* [[T114]]&lt;br /&gt;
* [[Type 60 SPRG (C)]]&lt;br /&gt;
* [[R3 T106 FA]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles equipped with a similar chassis&lt;br /&gt;
&lt;br /&gt;
* [[AUBL/74]]&lt;br /&gt;
* [[AUBL/74 HVG]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Fiat_6614|[Wikipedia] Fiat 6614]]&lt;br /&gt;
&lt;br /&gt;
{{Italy light tanks}}&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=88581</id>
		<title>SU-100P</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=88581"/>
				<updated>2021-01-01T16:27:17Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_su_100p&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour on the SU-100P is mediocre except against low calibre machine guns. Due to being an open vehicle, any tank with machine guns is able to kill the crew (with exception of the driver). This has its benefits as it is considered a &amp;quot;glass cannon with paper armour&amp;quot;, meaning it barely has armour but said armour is thin enough to not trigger APHE fuses or create any sort of spalling at all, making the survivability of the SU-100P an unreliable armour yet effective in some cases. The main issues with the tank's survivability are front shots. Rounds fired at the hull will not only destroy engine but will create enough spalling to take a considerable amount of crew members, not only the driver but also the loaders. The crew on the turret are somewhat safe due to the high elevation. This is also an issue as the spalling can over penetrate and hit the ammo rack which is located at the back of the tank. Side shots, on the other hand, will only take the engine, lit the tank on fire and kill the driver if the round is fired at the center of mass of the hull, leaving the turret fully operational. Due to the construction of the turret, most front shots will take 2 crew members at most (commander and a loader or gunner and a loader). Front shots (unless they are at an angle) will not disable your breach most of the times, side shots will destroy the breach and take the two turret members. Due to the way the turret is arranged, most of the players will kill your commander trying to disable your gunner (as gunner in most tanks is located at the left side of the turret if seen from the front, in this case the gunner is at the right side of the turret if seen from the front) leaving them defenceless while they reload and retreat and only being able to fire machine guns but the armour is enough to stop machine gun fire.&lt;br /&gt;
&lt;br /&gt;
One of the most noticeable double-edged swords is the turret rotation mechanism. Due to being a manual guidance, the turret rotation and gun elevation is really slow but due to this, the SU-100P will not be affected if the tank looses all of its power compared to the rest of the tanks which have a hydraulic assisted rotation, this is an advantage if the engine is taken out.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, gun shield, gun mantlet)&lt;br /&gt;
* Structural steel (gun breech, gun mount)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (74°) ''Front glacis'' &amp;lt;br&amp;gt; 25 mm (31°) ''Radiator housing'' &amp;lt;br&amp;gt; 25 mm (16°) ''Lower glacis - upper part''  &amp;lt;br&amp;gt; 15 mm (49°) ''Lower glacis - lower part'' || 15 mm &amp;lt;br&amp;gt; 5 mm ''Radiator vent'' || 8 mm (21°) || 6 mm (86°) ''Front'' &amp;lt;br&amp;gt; 6 mm (81°) ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 20 mm  (30°) ''Front'' &amp;lt;br&amp;gt; 25 mm ''Gun mantlet (spheric)'' || 15 mm || N/A || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* Bottom of the hull is 6 mm thick.&lt;br /&gt;
* The engine is placed in front of the vehicle and can absorb shots to some extent.&lt;br /&gt;
&lt;br /&gt;
The armour on the SU-100P is best described as non-existent and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire and/or hullbreak mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.&lt;br /&gt;
&lt;br /&gt;
It does benefit from neutral steering when idling but not while on the move (the unsolicited track just locks, making it more difficult to turn as you lose speed).&lt;br /&gt;
&lt;br /&gt;
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-50 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the [[T-44-100]] and [[T-54 (1947)|T-54]]/[[T-55A|55]] only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.&lt;br /&gt;
&lt;br /&gt;
The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-50 (100 mm)|100 mm D-50]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -4°/+37° || rowspan=&amp;quot;2&amp;quot; | ±77° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.2 || 8.5 ||10.4||11.5|| 12.2 || rowspan=&amp;quot;2&amp;quot; | 9.8 || rowspan=&amp;quot;2&amp;quot; |8.6|| rowspan=&amp;quot;2&amp;quot; | 8.0 || rowspan=&amp;quot;2&amp;quot; | 7.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 ||6.0||6.6|| 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).&lt;br /&gt;
&lt;br /&gt;
The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 218 || 213 || 192 || 169 || 148 || 130&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 218 || 214 || 195 || 173 || 154 || 137&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 895 || 15.9 || 1.2 || 19 || 100.1 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19 || 100.1 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19 || 93.94 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 900 || 15.6 || 0 || 0.1 || 1,460 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 1 ''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Each row of shells is depleted from left to right. Rows are then depleted from front to rear.&lt;br /&gt;
* As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X5.1 || X5.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The SU-100P is never to be played as a frontline vehicle as the open hull structure is the main weakness which will make enemy team get a free kill by just using their machine guns, this is why the SU-100P should enter the support role. Support role has a wide variety of tactics and course of action, going from a simple cap defender to the enemy's worst flanking nightmare. The tank is one of the most agile, versatile and fast tanks at the battle rating with a really powerful cannon, able to one shot practically all the vehicles it faces, most of them even frontally.&lt;br /&gt;
&lt;br /&gt;
'''As a sniper:'''&lt;br /&gt;
&lt;br /&gt;
As expected, the SU-100P has no place in the frontlines and thus it must be used as a support vehicle. Its high speed, relatively low profile, and powerful gun make it one of the best &amp;quot;Hit N' Run&amp;quot; snipers in the BR. This means the SU-100P should stay at a spot, strike as much as possible and relocate in order to avoid detection and enemy engagements. It is not to be used as an extreme long range sniper as it lacks high velocity ammunition (APCR or APDS) and powerful zoom optics (only x8).&lt;br /&gt;
&lt;br /&gt;
'''As a flanker:'''&lt;br /&gt;
&lt;br /&gt;
Whenever the situation feels like being an urban map, a closed and tight spaced place, etc, the SU-100P has all the requirements of being an amazing flanker specially when facing the sluggish and slow German and British tanks such as the [[Panzer V Panther (Family)|Panther]] and [[Centurion (Family)|Centurion]]. Be aware as the SU-100P has no machine guns or smoke grenades, it has a relatively slow reload speed and it is not able to strike as fast if tanks are aware of your presence. Due to the fast speed, it is able to poke-fire-retreat as many times as needed in a continuous way with relative high frequency.&lt;br /&gt;
&lt;br /&gt;
'''List of opponents important notes when facing frontally:'''&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)|Panther]]/[[M48 Patton (Family)|M48]]/[[M26 (Family)|Pershing]]: all front can be penetrated with '''BR412D'''&lt;br /&gt;
* [[Tiger II (Family)|Tiger II]]: gun mantlet can be penetrated by '''BR412D''', hull is impenetrable (aim at the left side of the turret to take gunner, commander and possibly breach. Aim at right side of the turret if the tank is facing at you for a safe reload as this will take his loader out in case he fired)&lt;br /&gt;
* [[Centurion (Family)|Centurion]]: all front can be penetrated with '''BR412D'''&lt;br /&gt;
* [[Jagdtiger]]: everything except lower frontal plate is impenetrable&lt;br /&gt;
* [[Leopard 1 (Family)|Leopard 1]]/[[AMX-30 (Family)|AMX-30]]: all front can be penetrated with '''BR412D''' and higher penetration rounds&lt;br /&gt;
* [[T95]]: gun mantlet and hull are impenetrable, cupolas can be penetrated with APHE&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard hitting and accurate gun&lt;br /&gt;
* Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)&lt;br /&gt;
* If the BR-412B shell is used correctly it can be more effective than the BR-412D which has more penetration but less TNT&lt;br /&gt;
* Very stable hull, shooting on the move and while stopping is easy&lt;br /&gt;
* Reasonable traverse angles for a tank destroyer, covers a 154 degree arc across the front of the vehicle&lt;br /&gt;
* Low silhouette&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour overall prone to hullbreaks&lt;br /&gt;
* Crew is exposed to MG fire&lt;br /&gt;
* Gun traverse is very slow&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The SU-100P was a project for an artillery piece in 1945 as well as provide anti-armour capabilities and counter battery (against enemy artillery positions). The main objective was to make it capable of destroying enemies with direct fire. As Europe and the United States were developing Self Propelled Howitzers (SPH) which could fire at close positions and relocate with speed, this was a big concern as towed artilleries were being removed and counter battery started to become a harder task. The Russian artilleries at the time did not have the enough gun elevation to accurately provide artillery support even with towed guns, thus, the main focus was to create a gun which had almost a +40° elevation. The gun chosen for it was the D-50 100 mm rifled bore cannon, a derivation from the widely used D-10 100 mm cannon, the main gun used on the SU-100 tank destroyer.&lt;br /&gt;
&lt;br /&gt;
The SU-100P chassis with this turret configuration proved a wide variety of errors and it never saw mass production but it was the base of many prototype and serviced vehicles at the time, pre Cold War and during Cold War, this being the following:&lt;br /&gt;
&lt;br /&gt;
* SU-152 &amp;quot;Taran&amp;quot; SPG (Object 120)&lt;br /&gt;
* SU-152P SPH&lt;br /&gt;
* ZSU-37-2 SPAA&lt;br /&gt;
* 2S3 Akatsiya SPH&lt;br /&gt;
* 2S4 Tyulpan SPH&lt;br /&gt;
* 1K17 Szhaite SPL&lt;br /&gt;
* 2K11 Krug SAM&lt;br /&gt;
* 2K10 Ladoga TBMC&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=ussr_su_100p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|jvtWWmkjL3k|'''{{PAGENAME}} - Just a Bit Controversial''' - ''Napalmratte''|stxNTgr20MM|SU-100P Tank Review - ''NUSensei''|8bPhAEiOuws|'''{{PAGENAME}}, Soviet, Tier-4, Tank Destroyer''' - ''Angry Nerd Gaming''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[SU-100]]&lt;br /&gt;
* [[VFW]]&lt;br /&gt;
* [[Waffentrager|Waffenträger]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:SU-100P|[Wikipedia] SU-100P]]&lt;br /&gt;
* [https://www.globalsecurity.org/military/world/russia/su-100p.htm &amp;lt;nowiki&amp;gt;[GlobalSecurity]&amp;lt;/nowiki&amp;gt; SU-100P (Obiekt 105)]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_93_Model_1,_Mod_2_(610_mm)&amp;diff=77609</id>
		<title>Type 93 Model 1, Mod 2 (610 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_93_Model_1,_Mod_2_(610_mm)&amp;diff=77609"/>
				<updated>2020-11-19T03:06:09Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: Removed Shimakaze from list of vehicles equipped with weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Type93_Model1_mod2.png|thumbnail|right|x250px|The Type 93 Model 1, Mod 2 torpedo being launched.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Type 93 Model 1, Mod 2''' is one of two versions of the 24-inch (610 mm) Type 93 torpedoes, the other being the [[Type 93 Model 3 (610 mm)|Type 93 Model 3]]. Mounted on many destroyers and cruisers in the Japanese naval tech tree, the Type 93 torpedo has one of the furthest range and is one of the largest and fastest ship-launched torpedoes in the game. This powerful torpedo can allow even light ships to remain effective against the most armoured ships in the game.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_destroyer_yugumo|short}}&lt;br /&gt;
* {{Specs-Link|jp_destroyer_yuudachi|short}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_agano|short}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_mogami_mikuma|short}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_mogami_suzuya|short}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_furutaka|short}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_mogami|short}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_tone}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the torpedo.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 1, Mod 2 torpedo has a diameter of 610 mm, a length of 9 m, and weighs 2,700 kg. The Torpedo Mode modification is not available for this torpedo.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--Describe the type of damage produced by this type of torpedo (high explosive, splash damage, etc)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 1, Mod 2 torpedo carries 490 kg Type 97 warhead, which is equivalent to 627.2 kg TNT. This makes it one of the most powerful torpedoes in the game, behind only the [[Type 93 Model 3 (610 mm)|Type 93 Model 3]] and [[Mk.16|Mk.16]]. A single hit is usually enough to sink destroyers and can cripple or even sink cruisers, depending on where it hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of torpedoes that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The other version of the Type 93 torpedo in the game, [[Type 93 Model 3 (610 mm)|Type 93 Model 3]], has a considerably larger warhead, 998.4 kg TNT equivalence, though this comes at the cost of having a maximum range that is 5 km less, at 15 km. The maximum speeds of both torpedoes are the same. The Torpedo Mode modification is also not available for the Type 93 Model 3.&lt;br /&gt;
&lt;br /&gt;
Besides the Type 93 Model 3, one other torpedo has a larger warhead is the [[Mk.16 (533 mm)|Mk.16 torpedo]], which has a 915.2 kg TNT equivalent warhead. However, the Mk.16 can only travel at a maximum speed of 85 km/h for only 6.4 km. In terms of maximum range and speed, there are several notable torpedoes: the [[Seal DM2A1 (533 mm)|Seal DM2A1 torpedo]], the [[53-39 (533 mm)|53-39 torpedo]], and the [[Type 89 (533 mm)|Type 89 torpedo]]. The Seal DM2A1 torpedo matches the Type 93 Model 1, Mod 2 in range, but it can only travel at 61 km/h and only has a 250 kg TNT equivalent warhead. The 53-49 torpedo has a slightly higher maximum speed, 94 km/h, but it has a smaller warhead, 317 kg TNT equivalence, and can only travel for 4 km. Finally, the Type 89 torpedo actually surpasses the Type 93 Model 1, Mod 2 quite substantially in both maximum range and speed, 38 km and 102 km/h respectively; however, it has a smaller warhead, only 267 kg TNT equivalence.&lt;br /&gt;
&lt;br /&gt;
Compared to common torpedoes mounted on destroyers and cruisers among other nations:&lt;br /&gt;
&lt;br /&gt;
* [[Mk.15 (533 mm)]]: The Mk.15 has a lower maximum range (5.5 km), has a lower maximum speed (83 km/h), and has a smaller explosive mass (224 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.15 has a lower maximum range (9.15 km) and has a lower maximum speed (62 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[G7a (533 mm)]]: The G7a has a lower maximum range (6 km), has a lower maximum speed (81 km/h), and has a smaller explosive mass (358.4 kg TNT eq.). With the Torpedo Mode modification installed, the G7a has a lower maximum range (14 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[G7e (mod. T5a) (533 mm)]]: The G7e has a lower maximum range (8 km), has a lower maximum speed (41 km/h), and has a smaller explosive mass (256 kg TNT eq.). With the Torpedo Mode modification installed, the G7e has a lower maximum range (16 km) and has a lower maximum speed (24.3 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[53-38 (533 mm)]]: The 53-38 has a lower maximum range (4 km), has a lower maximum speed (82 km/h), and has a smaller explosive mass (300 kg TNT eq.). With the Torpedo Mode modification installed, the 53-38 has a lower maximum range (10 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[Mk.V (533 mm)]]: The Mk.V has a lower maximum range (9.6 km), has a lower maximum speed (74 km/h), and has a smaller explosive mass (305 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.V has a lower maximum range (12.35 km) and has a lower maximum speed (46 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[Mk.IX (533 mm)]]: The Mk.IX has a lower maximum range (9.6 km), has a lower maximum speed (67 km/h), and has a smaller explosive mass (340 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.IX has a lower maximum range (12.35 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe situations when you would utilise this torpedo in-game (vehicle, pillbox, base, etc)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One useful feature of the Type 93 Model 1, Mod 2 torpedo is that on all ships that carry them, extra torpedoes are stored on the ship, which allows the torpedo launchers to be reloaded in battle, usually enough for one full reload of the torpedo launchers. While this does limit the number of torpedoes the ship can send at once, the total amount of torpedoes is often much more than what destroyers and cruisers of other nations can carry. This is useful in [[Realistic Battles]] as a single ship can launch multiple salvos of torpedoes without having to visit a capture point to reload. In [[Arcade Battles]], this will allow the torpedoes launchers to effectively have a faster rate of fire, since the torpedo launchers will refill faster than the standard AB torpedo reload. &lt;br /&gt;
&lt;br /&gt;
Be aware though that having extra torpedoes means that the ship essentially has above-deck, unarmoured ammo racks which can destroy the entire ship if detonated. These racks are, of course, emptied as their torpedoes are used to refill the launchers, so it might be a good idea to launch off at least enough torpedoes to empty the racks right away after spawning in. Unlike other torpedoes and fortunately for the Type 93 Model 1, Mod 2, its unique combination of both a large maximum range and a fast top speed make such strategies viable. By firing a wide salvo at the beginning of the match towards areas where many enemy ships are likely to be pass through (for example, capture points or narrow passes), these sections of the map can effectively be blocked off, and, because of their range and speed, they can catch enemies off-guard who either don't expect seeing torpedoes so early in the match or don't expect seeing torpedoes in areas of the map where other torpedoes usually fail to reach. The Type 93 Model 1, Mod 2 is a particularly useful weapon in the Encounter game mode. The 20 km maximum range is more than enough to reach across the entire map, which usually spans roughly 15 km. Ships armed with the Type 93 Model 1, Mod 2 torpedoes can strike the enemy team's AI convoy immediately from spawn. &lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 1, Mod 2 really shines in naval [[Enduring Confrontation]], where the much larger map sizes render many other torpedoes useless outside of close engagements. The 20 km maximum range is enough to reach halfway across the map, or more on certain maps. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very large explosive mass, third-largest in the game&lt;br /&gt;
* Very high top speed, one of the fastest torpedoes in the game&lt;br /&gt;
* Very long range, tied for second-highest in the game&lt;br /&gt;
* Ships that carry Type 93 Model 1, Mod 2 often carry a large amount, upwards of 16&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Ships that carry Type 93 Model 1, Mod 2 torpedoes must reload in order to access entire load&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Without the required number of capital warships, nor the industry to produce them, to match the United States in the Pacific, Japan would not be able to win a prolonged war with the US or engage them in a massive battle as there would always be more US ships than Japanese ships. To combat this disadvantage, the Imperial Japanese Navy developed a strategy in which a series of mass torpedo attacks would weaken the US fleet ahead of a major decisive battle. For this, a long-range, stealthy torpedo would be needed. Both the British Royal Navy and the IJN had experimented with oxygen torpedoes in the past. The use of oxygen as an oxidizer, while very efficient, is also extremely dangerous, and, after casualties from premature explosion, development halted. It was in the wake of the new British battleship HMS Rodney, which carried oxygen torpedoes, that interest renewed in Japan. Taking inspiration from HMS Rodney's torpedoes, development began again in 1928 for a long-range, wakeless oxygen torpedo.&lt;br /&gt;
&lt;br /&gt;
The resulting torpedo, the Type 93 Model 1, Mod 1 torpedo, referred to as Sanso Gyorai (酸素魚雷, &amp;quot;oxygen torpedo&amp;quot;), entered service in 1935. The Type 93 torpedo had a diameter of 610 mm (24 inches), was 9 meters (29 feet, 6 inches) long, weighed 2700 kg, and, being a 24-inch torpedo, was rather large compared to its contemporaries, most of which were 21-inch torpedoes. Many torpedoes of the time used combustion engines for propulsion with compressed air as the oxidizer. In contrast, the Type 93 torpedo utilized pure, compressed oxygen as its oxidizer. Air is composed of roughly 20% oxygen and 78% nitrogen, the latter of which was a waste product that manifested as long bubble trails. Using pure oxygen allowed the Type 93 torpedo to effectively quintuple its efficiency while also eliminating the nitrogen byproduct. This greatly reduced the torpedo's bubble trail and left it virtually wakeless. The use of oxygen allowed the Type 93 torpedo to carry a large explosive charge, 490 kg of Type 97 explosive, without sacrificing fast speeds or long range. &lt;br /&gt;
&lt;br /&gt;
However, this was not without its drawbacks: the torpedo was prone to early detonation. To counter this, a secondary compressed air tank was used at launch, only switching to the oxygen tank once the torpedo was a safe distance away from the launching ship. The Type 93 torpedo was also more susceptible to shrapnel and shock-induced detonation, which lead to the loss of a number of Japanese warships. Most notable is the case of the light cruiser Suzuya, which had its Type 93 torpedoes detonate from a near-miss air attack, sinking the entire ship.&lt;br /&gt;
&lt;br /&gt;
During WWII, Japanese light forces used the Type 93 torpedo in night attacks against Allied shipping, where the stealthy torpedo could often find its target before the enemy was even aware that there was a torpedo attack underway. This, combined with the extreme secrecy of the torpedo, resulted in the loss of many Allied ships and false attributions to some sinkings. After the war, the Type 93 torpedo was dubbed &amp;quot;Long Lance&amp;quot; in the west.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Type 93 Model 3 (610 mm)]]&lt;br /&gt;
* [[Type 89 (533 mm)]]&lt;br /&gt;
* [[Mk.15 (533 mm)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.navweaps.com/Weapons/WTJAP_WWII.php NavWeaps - WWII Torpedoes of Japan]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Type_93_torpedo Wikipedia - Type 93 Torpedo]&lt;br /&gt;
&lt;br /&gt;
{{Torpedoes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval special armaments]]&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_93_Model_3_(610_mm)&amp;diff=77608</id>
		<title>Type 93 Model 3 (610 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_93_Model_3_(610_mm)&amp;diff=77608"/>
				<updated>2020-11-19T03:04:56Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: Added Shimakaze to list of vehicles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Type 93 Model 3 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Type93 Model3.png|thumbnail|right|x250px|The Type 93 Model 3 torpedo being launched.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Type 93 Model 3''' is one of two versions of the 24-inch (610 mm) Type 93 torpedoes, the other being the [[Type 93 Model 1, Mod 2 (610 mm)|Type 93 Model 1, Mod 2]]. Mounted on many destroyers and cruisers in the Japanese naval tech tree, the Type 93 torpedo has one of the furthest range and is one of the largest and fastest ship-launched torpedoes in the game. This powerful torpedo can allow even light ships to remain effective against the most armoured ships in the game.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_destroyer_kiyoshimo}}&lt;br /&gt;
* {{Specs-Link|jp_destroyer_akizuki}}&lt;br /&gt;
* [[IJN Shimakaze]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the torpedo.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 3 torpedo has a diameter of 610 mm, a length of 9 m, and weighs 2,800 kg. It can travel at a maximum speed of 91 km/h for 15.00 km. The Torpedo Mode modification is not available for this torpedo.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of torpedo (high explosive, splash damage, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 3 torpedo carries 780 kg Type 97 warhead, which is equivalent to 998.4 kg TNT. This makes it the single most powerful ship-launched torpedo in the game. A single hit is usually enough to sink most destroyers and cruisers.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of torpedoes that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The other version of the Type 93 torpedo in the game, [[Type 93 Model 1, Mod 2 (610 mm)|Type 93 Model 1, Mod 2]], has a much smaller warhead, 627.2 kg TNT equivalence, though it does have a larger maximum range of 20 km. The maximum speeds of both torpedoes are the same. The Torpedo Mode modification is also not available for the Type 93 Model 1, Mod 2.&lt;br /&gt;
&lt;br /&gt;
Besides the Type 93 Model 1, Mod 2, there are several torpedoes of note: the [[Mk.16 (533 mm)|Mk.16 torpedo]], the [[Seal DM2A1 (533 mm)|Seal DM2A1 torpedo]], the [[53-39 (533 mm)|53-39 torpedo]], and the [[Type 89 (533 mm)|Type 89 torpedo]]. The Mk.16 torpedo has a large explosive mass of 915.2 kg TNT equivalence — in fact, the second-highest in the game after the Type 93 Model 3 — but it can only travel at 85 km/h for 6.4 km. The Seal DM2A1 torpedo has a larger maximum range than the Type 93 Model 3 at 20 km, but it can only travel at 61 km/h and only has a 250 kg TNT equivalent warhead. The 53-49 torpedo has a slightly higher maximum speed, 94 km/h, but it has a smaller warhead, 317 kg TNT equivalence, and can only travel for 4 km. Finally, the Type 89 torpedo actually surpasses the Type 93 Model 3 quite substantially in both maximum range and speed, 38 km and 102 km/h respectively; however, it has a smaller warhead, only 267 kg TNT equivalence.&lt;br /&gt;
&lt;br /&gt;
Compared to common torpedoes mounted on destroyers and cruisers among other nations:&lt;br /&gt;
&lt;br /&gt;
* [[Mk.15 (533 mm)]]: The Mk.15 has a lower maximum range (5.5 km), has a lower maximum speed (83 km/h), and has a smaller explosive mass (224 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.15 has a lower maximum range (9.15 km) and has a lower maximum speed (62 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[G7a (533 mm)]]: The G7a has a lower maximum range (6 km), has a lower maximum speed (81 km/h), and has a smaller explosive mass (358.4 kg TNT eq.). With the Torpedo Mode modification installed, the G7a has a lower maximum range (14 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[G7e (mod. T5a) (533 mm)]]: The G7e has a lower maximum range (8 km), has a lower maximum speed (41 km/h), and has a smaller explosive mass (256 kg TNT eq.). With the Torpedo Mode modification installed, the G7e has a lower maximum range (16 km) and has a lower maximum speed (24.3 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[53-38 (533 mm)]]: The 53-38 has a lower maximum range (4 km), has a lower maximum speed (82 km/h), and has a smaller explosive mass (300 kg TNT eq.). With the Torpedo Mode modification installed, the 53-38 has a lower maximum range (10 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[Mk.V (533 mm)]]: The Mk.V has a lower maximum range (9.6 km), has a lower maximum speed (74 km/h), and has a smaller explosive mass (305 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.V has a lower maximum range (12.35 km) and has a lower maximum speed (46 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[Mk.IX (533 mm)]]: The Mk.IX has a lower maximum range (9.6 km), has a lower maximum speed (67 km/h), and has a smaller explosive mass (340 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.IX has a lower maximum range (12.35 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this torpedo in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One useful feature of the Type 93 Model 3 torpedo is that on all ships that carry them, extra torpedoes are stored on the ship, which allows the torpedo launchers to be reloaded in battle, usually enough for one full reload of the torpedo launchers. While this does limit the number of torpedoes the ship can send at once, the total amount of torpedoes is often much more than what destroyers and cruisers of other nations can carry. This is useful in [[Realistic Battles]] as a single ship can launch multiple salvos of torpedoes without having to visit a capture point to reload. In [[Arcade Battles]], this will allow the torpedoes launchers to effectively have a faster rate of fire, since the torpedo launchers will refill faster than the standard AB torpedo reload. &lt;br /&gt;
&lt;br /&gt;
Be aware though that having extra torpedoes means that the ship essentially has above-deck, unarmoured ammo racks which can destroy the entire ship if detonated. These racks are, of course, emptied as their torpedoes are used to refill the launchers, so it might be a good idea to launch off at least enough torpedoes to empty the racks right away after spawning in. Unlike other torpedoes and fortunately for the Type 93 Model 3, its unique combination of both a large maximum range and a fast top speed make such strategies viable. By firing a wide salvo at the beginning of the match towards areas where many enemy ships are likely to be pass through (for example, capture points or narrow passes), these sections of the map can effectively be blocked off, and, because of their range and speed, they can catch enemies off-guard who either don't expect seeing torpedoes so early in the match or don't expect seeing torpedoes in areas of the map where other torpedoes usually fail to reach. The Type 93 Model 3 is a particularly useful weapon in the Encounter game mode. The 15 km maximum range just is enough to reach across the entire map. Ships armed with the Type 93 Model 3 torpedoes can strike the enemy team's AI convoy immediately from spawn. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Largest warhead of any torpedo&lt;br /&gt;
* Very high top speed, one of the fastest torpedoes in the game&lt;br /&gt;
* Very long range&lt;br /&gt;
* Ships that carry Type 93 Model 3 torpedoes often carry a large amount&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Ships that carry Type 93 Model 3 torpedoes must reload in order to access entire load&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Without the required number of capital warships, nor the industry to produce them, to match the United States in the Pacific, Japan would not be able to win a prolonged war with the US or engage them in a massive battle as there would always be more US ships than Japanese ships. To combat this disadvantage, the Imperial Japanese Navy developed a strategy in which a series of mass torpedo attacks would weaken the US fleet ahead of a major decisive battle. For this, a long-range, stealthy torpedo would be needed. Both the British Royal Navy and the IJN had experimented with oxygen torpedoes in the past. The use of oxygen as an oxidizer, while very efficient, is also extremely dangerous, and, after casualties from premature explosion, development halted. It was in the wake of the new British battleship HMS Rodney, which carried oxygen torpedoes, that interest renewed in Japan. Taking inspiration from HMS Rodney's torpedoes, development began again in 1928 for a long-range, wakeless oxygen torpedo.&lt;br /&gt;
&lt;br /&gt;
The resulting torpedo, the Type 93 Model 1, Mod 1 torpedo, referred to as Sanso Gyorai (酸素魚雷, &amp;quot;oxygen torpedo&amp;quot;), entered service in 1935. The Type 93 torpedo had a diameter of 610 mm (24 inches), was 9 meters (29 feet, 6 inches) long, weighed 2700 kg, and, being a 24-inch torpedo, was rather large compared to its contemporaries, most of which were 21-inch torpedoes. Many torpedoes of the time used combustion engines for propulsion with compressed air as the oxidizer. In contrast, the Type 93 torpedo utilized pure, compressed oxygen as its oxidizer. Air is composed of roughly 20% oxygen and 78% nitrogen, the latter of which was a waste product that manifested as long bubble trails. Using pure oxygen allowed the Type 93 torpedo to effectively quintuple its efficiency while also eliminating the nitrogen byproduct. This greatly reduced the torpedo's bubble trail and left it virtually wakeless. The use of oxygen allowed the Type 93 torpedo to carry a large explosive charge, 490 kg of Type 97 explosive, without sacrificing fast speeds or long range. &lt;br /&gt;
&lt;br /&gt;
However, this was not without its drawbacks: the torpedo was prone to early detonation. To counter this, a secondary compressed air tank was used at launch, only switching to the oxygen tank once the torpedo was a safe distance away from the launching ship. The Type 93 torpedo was also more susceptible to shrapnel and shock-induced detonation, which lead to the loss of a number of Japanese warships. Most notable is the case of the light cruiser Suzuya, which had its Type 93 torpedoes detonate from a near-miss air attack, sinking the entire ship.&lt;br /&gt;
&lt;br /&gt;
During WWII, Japanese light forces used the Type 93 torpedo in night attacks against Allied shipping, where the stealthy torpedo could often find its target before the enemy was even aware that there was a torpedo attack underway. This, combined with the extreme secrecy of the torpedo, resulted in the loss of many Allied ships and false attributions to some sinkings. After the war, the Type 93 torpedo was dubbed &amp;quot;Long Lance&amp;quot; in the west.&lt;br /&gt;
&lt;br /&gt;
Type 93 Model 3 was a late-war version of the Type 93 that was modified to carry a significantly larger explosive charge, 780 kg of Type 97 explosive, at the cost of decreased range, between 5 km and 10 km, depending on the speed setting. The Type 93 Model 3 also had a pointed nose, giving it increased speeds, and replaced the compressed air starter tank with a carbon tetrachloride tank, preventing catastrophic detonation in case of ignition. It was designed in 1943 and entered service in 1944.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Type 93 Model 3 (610 mm)]]&lt;br /&gt;
* [[Type 89 (533 mm)]]&lt;br /&gt;
* [[Mk.15 (533 mm)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.navweaps.com/Weapons/WTJAP_WWII.php NavWeaps - WWII Torpedoes of Japan]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Type_93_torpedo Wikipedia - Type 93 Torpedo]&lt;br /&gt;
&lt;br /&gt;
{{Torpedoes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval special armaments]]&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=76213</id>
		<title>SU-100P</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=76213"/>
				<updated>2020-11-15T02:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: Pros/Cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_100p}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, gun shield, gun mantlet)&lt;br /&gt;
* Structural steel (gun breech, gun mount)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (74°) ''Front glacis'' &amp;lt;br&amp;gt; 25 mm (31°) ''Radiator housing'' &amp;lt;br&amp;gt; 25 mm (16°) ''Lower glacis - upper part''  &amp;lt;br&amp;gt; 15 mm (49°) ''Lower glacis - lower part'' || 15 mm &amp;lt;br&amp;gt; 5 mm ''Radiator vent'' || 8 mm (21°) || 6 mm (86°) ''Front'' &amp;lt;br&amp;gt; 6 mm (81°) ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 20 mm  (30°) ''Front'' &amp;lt;br&amp;gt; 25 mm ''Gun mantlet (spheric)'' || 15 mm || N/A || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* Bottom of the hull is 6 mm thick.&lt;br /&gt;
* The engine is placed in front of the vehicle and can absorb shots to some extent.&lt;br /&gt;
&lt;br /&gt;
The armour on the SU-100P is best described as non-existent and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire and/or hullbreak mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 568|rbMinHp= 354}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.&lt;br /&gt;
&lt;br /&gt;
It does benefit from neutral steering when idling but not while on the move (the unsollicited track just locks, making it more difficult to turn as you lose speed).&lt;br /&gt;
&lt;br /&gt;
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-50 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the [[T-44-100]] and [[T-54 (1947)|T-54]]/[[T-55A|55]] only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.&lt;br /&gt;
&lt;br /&gt;
The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-50 (100 mm)|100 mm D-50]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -4°/+37° || rowspan=&amp;quot;2&amp;quot; | ±77° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.2 || 8.5 ||10.4||11.5|| 12.2 || rowspan=&amp;quot;2&amp;quot; | 9.8 || rowspan=&amp;quot;2&amp;quot; |8.6|| rowspan=&amp;quot;2&amp;quot; | 8.0 || rowspan=&amp;quot;2&amp;quot; | 7.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 ||6.0||6.6|| 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).&lt;br /&gt;
&lt;br /&gt;
The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 218 || 213 || 192 || 169 || 148 || 130&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 218 || 214 || 195 || 173 || 154 || 137&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19.0 || 93.94 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 900 || 15.2 || 0.1 || 0.5 || 1,460 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 1 ''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Each row of shells is depleted from left to right. Rows are then depleted from front to rear.&lt;br /&gt;
* As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X5.1 || X5.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
'''Arcade Battles''':&lt;br /&gt;
&lt;br /&gt;
In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German [[Tiger II (H)|Tiger II]],the American [[T29]] and the Russian [[IS-2]].&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles''':&lt;br /&gt;
&lt;br /&gt;
In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the [[P-47D-25|P-47]]&amp;lt;nowiki/&amp;gt;s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.&lt;br /&gt;
&lt;br /&gt;
Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| BR-412B&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
|&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| BR-412D&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| 3D3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard hitting and accurate gun&lt;br /&gt;
* Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)&lt;br /&gt;
* If the BR-412B shell is used correctly it can be more effective than the BR-412D which has more penetration but less TNT&lt;br /&gt;
* Very stable suspension that doesn't rock much, makes shooting on the move or when stopping easy&lt;br /&gt;
* Low silhouette, easy to conceal&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour overall prone to hullbreaks&lt;br /&gt;
* Crew is exposed to MG fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?q=%23su100p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|stxNTgr20MM|SU-100P Tank Review - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[SU-100]]&lt;br /&gt;
* [[VFW]]&lt;br /&gt;
* [[Waffentrager|Waffenträger]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:SU-100P|[Wikipedia] SU-100P]]&lt;br /&gt;
* [https://www.globalsecurity.org/military/world/russia/su-100p.htm &amp;lt;nowiki&amp;gt;[GlobalSecurity]&amp;lt;/nowiki&amp;gt; SU-100P (Obiekt 105)]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=76179</id>
		<title>SU-100P</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=76179"/>
				<updated>2020-11-14T15:58:26Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_100p}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, gun shield, gun mantlet)&lt;br /&gt;
* Structural steel (gun breech, gun mount)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (74°) ''Front glacis'' &amp;lt;br&amp;gt; 25 mm (31°) ''Radiator housing'' &amp;lt;br&amp;gt; 25 mm (16°) ''Lower glacis - upper part''  &amp;lt;br&amp;gt; 15 mm (49°) ''Lower glacis - lower part'' || 15 mm &amp;lt;br&amp;gt; 5 mm ''Radiator vent'' || 8 mm (21°) || 6 mm (86°) ''Front'' &amp;lt;br&amp;gt; 6 mm (81°) ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 20 mm  (30°) ''Front'' &amp;lt;br&amp;gt; 25 mm ''Gun mantlet (spheric)'' || 15 mm || N/A || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* Bottom of the hull is 6 mm thick.&lt;br /&gt;
* The engine is placed in front of the vehicle and can absorb shots to some extent.&lt;br /&gt;
&lt;br /&gt;
The armour on the SU-100P is best described as non-existent and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire and/or hullbreak mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 568|rbMinHp= 354}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.&lt;br /&gt;
&lt;br /&gt;
It does benefit from neutral steering when idling but not while on the move (the unsollicited track just locks, making it more difficult to turn as you lose speed).&lt;br /&gt;
&lt;br /&gt;
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-50 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the [[T-44-100]] and [[T-54 (1947)|T-54]]/[[T-55A|55]] only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.&lt;br /&gt;
&lt;br /&gt;
The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-50 (100 mm)|100 mm D-50]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -4°/+37° || rowspan=&amp;quot;2&amp;quot; | ±77° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.2 || 8.5 ||10.4||11.5|| 12.2 || rowspan=&amp;quot;2&amp;quot; | 9.8 || rowspan=&amp;quot;2&amp;quot; |8.6|| rowspan=&amp;quot;2&amp;quot; | 8.0 || rowspan=&amp;quot;2&amp;quot; | 7.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 ||6.0||6.6|| 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).&lt;br /&gt;
&lt;br /&gt;
The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 218 || 213 || 192 || 169 || 148 || 130&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 218 || 214 || 195 || 173 || 154 || 137&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19.0 || 93.94 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 900 || 15.2 || 0.1 || 0.5 || 1,460 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 1 ''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Each row of shells is depleted from left to right. Rows are then depleted from front to rear.&lt;br /&gt;
* As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X5.1 || X5.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
'''Arcade Battles''':&lt;br /&gt;
&lt;br /&gt;
In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German [[Tiger II (H)|Tiger II]],the American [[T29]] and the Russian [[IS-2]].&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles''':&lt;br /&gt;
&lt;br /&gt;
In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the [[P-47D-25|P-47]]&amp;lt;nowiki/&amp;gt;s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.&lt;br /&gt;
&lt;br /&gt;
Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| BR-412B&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
|&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| BR-412D&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| 3D3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard hitting and accurate gun&lt;br /&gt;
* Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)&lt;br /&gt;
* If the BR-412B shell is used correctly it can be more effective than the BR-412D which has more penetration but less TNT&lt;br /&gt;
* Very table hull, shooting on the move and when stopping is easy&lt;br /&gt;
* Very good traverse angles, almost a full 180 degree arc across the front of the vehicle&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour overall prone to hullbreaks&lt;br /&gt;
* Large silhouette&lt;br /&gt;
* Crew is exposed to MG fire&lt;br /&gt;
* Gun traverse is very slow&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?q=%23su100p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|stxNTgr20MM|SU-100P Tank Review - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[SU-100]]&lt;br /&gt;
* [[VFW]]&lt;br /&gt;
* [[Waffentrager|Waffenträger]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:SU-100P|[Wikipedia] SU-100P]]&lt;br /&gt;
* [https://www.globalsecurity.org/military/world/russia/su-100p.htm &amp;lt;nowiki&amp;gt;[GlobalSecurity]&amp;lt;/nowiki&amp;gt; SU-100P (Obiekt 105)]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=76178</id>
		<title>SU-100P</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=76178"/>
				<updated>2020-11-14T15:55:50Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_100p}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, gun shield, gun mantlet)&lt;br /&gt;
* Structural steel (gun breech, gun mount)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (74°) ''Front glacis'' &amp;lt;br&amp;gt; 25 mm (31°) ''Radiator housing'' &amp;lt;br&amp;gt; 25 mm (16°) ''Lower glacis - upper part''  &amp;lt;br&amp;gt; 15 mm (49°) ''Lower glacis - lower part'' || 15 mm &amp;lt;br&amp;gt; 5 mm ''Radiator vent'' || 8 mm (21°) || 6 mm (86°) ''Front'' &amp;lt;br&amp;gt; 6 mm (81°) ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 20 mm  (30°) ''Front'' &amp;lt;br&amp;gt; 25 mm ''Gun mantlet (spheric)'' || 15 mm || N/A || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* Bottom of the hull is 6 mm thick.&lt;br /&gt;
* The engine is placed in front of the vehicle and can absorb shots to some extent.&lt;br /&gt;
&lt;br /&gt;
The armour on the SU-100P is best described as non-existent and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire and/or hullbreak mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 568|rbMinHp= 354}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.&lt;br /&gt;
&lt;br /&gt;
It does benefit from neutral steering when idling but not while on the move (the unsollicited track just locks, making it more difficult to turn as you lose speed).&lt;br /&gt;
&lt;br /&gt;
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-50 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the [[T-44-100]] and [[T-54 (1947)|T-54]]/[[T-55A|55]] only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.&lt;br /&gt;
&lt;br /&gt;
The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-50 (100 mm)|100 mm D-50]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -4°/+37° || rowspan=&amp;quot;2&amp;quot; | ±77° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.2 || 8.5 ||10.4||11.5|| 12.2 || rowspan=&amp;quot;2&amp;quot; | 9.8 || rowspan=&amp;quot;2&amp;quot; |8.6|| rowspan=&amp;quot;2&amp;quot; | 8.0 || rowspan=&amp;quot;2&amp;quot; | 7.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 ||6.0||6.6|| 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).&lt;br /&gt;
&lt;br /&gt;
The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 218 || 213 || 192 || 169 || 148 || 130&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 218 || 214 || 195 || 173 || 154 || 137&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19.0 || 93.94 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 900 || 15.2 || 0.1 || 0.5 || 1,460 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 1 ''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Each row of shells is depleted from left to right. Rows are then depleted from front to rear.&lt;br /&gt;
* As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X5.1 || X5.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
'''Arcade Battles''':&lt;br /&gt;
&lt;br /&gt;
In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German [[Tiger II (H)|Tiger II]],the American [[T29]] and the Russian [[IS-2]].&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles''':&lt;br /&gt;
&lt;br /&gt;
In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the [[P-47D-25|P-47]]&amp;lt;nowiki/&amp;gt;s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.&lt;br /&gt;
&lt;br /&gt;
Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| BR-412B&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
|&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| BR-412D&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| 3D3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard hitting and accurate gun&lt;br /&gt;
* Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)&lt;br /&gt;
* If the BR-412B shell is used correctly it can be more effective than the BR-412D which has more penetration but less TNT&lt;br /&gt;
* Very stable suspension that doesn't rock much, makes shooting on the move or when stopping easy&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour overall prone to hullbreaks&lt;br /&gt;
* Large silhouette&lt;br /&gt;
* Crew is exposed to MG fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?q=%23su100p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|stxNTgr20MM|SU-100P Tank Review - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[SU-100]]&lt;br /&gt;
* [[VFW]]&lt;br /&gt;
* [[Waffentrager|Waffenträger]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:SU-100P|[Wikipedia] SU-100P]]&lt;br /&gt;
* [https://www.globalsecurity.org/military/world/russia/su-100p.htm &amp;lt;nowiki&amp;gt;[GlobalSecurity]&amp;lt;/nowiki&amp;gt; SU-100P (Obiekt 105)]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=C2A1&amp;diff=76177</id>
		<title>C2A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=C2A1&amp;diff=76177"/>
				<updated>2020-11-14T15:49:26Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: Corrected cost of DM33 apfsds in Pros section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_leopard_c2_mexas&lt;br /&gt;
|market=items_Leopard C2A1 MEXAS (Germany)&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = German main battle tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other vehicles of the family&lt;br /&gt;
| link-1 = Leopard 1 (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = Leopard (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armor Composition'''&lt;br /&gt;
&lt;br /&gt;
* Rolled Homogeneous Armor - Hull&lt;br /&gt;
* Cast Homogeneous Armor - Turret&lt;br /&gt;
* Tracks, Structural Steel of Chassis, Structural Steel&lt;br /&gt;
* Composite Screen - Additional Armor Protection&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 70 mm (60°) ''Upper Glacis'' &lt;br /&gt;
50 mm (50°) ''Lower Glacis'' &lt;br /&gt;
| 35 mm ''Sponsons''&amp;lt;br&amp;gt;30 mm ''Hull Side''  &lt;br /&gt;
| 25 mm || 15 - 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 65 mm ''Turret front'' &amp;lt;br&amp;gt;45 - 200 mm (0-67°) ''Gun mantlet'' || 37 - 45 mm ''Left Side'' &lt;br /&gt;
40 - 43 mm ''Right Side'' &lt;br /&gt;
| 25 - 52 mm ||20 - 35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola(s) || colspan=&amp;quot;3&amp;quot; |30 mm||20 mm&lt;br /&gt;
|-&lt;br /&gt;
|Additional&lt;br /&gt;
Armor&lt;br /&gt;
|Composite Screen (Variable Thickness) ''Upper Gun Mantlet''&lt;br /&gt;
Composite Screen (Variable Thickness) ''Upper and Lower Glacis''&lt;br /&gt;
|Composite Screen ''Turret''&lt;br /&gt;
Composite Screen ''Hull''&lt;br /&gt;
|5 mm ''Storage Boxes''&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Turret Ring - 40 mm&lt;br /&gt;
* Main Gun - 25 mm&lt;br /&gt;
* Machine Guns - 5 mm&lt;br /&gt;
* Tracks and Suspension - 20 mm&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,286|rbMinHp=734}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L7A3 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L7A3 (105 mm)|105 mm L7A3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| DM12 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| DM502 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306&lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 408 || 405 || 398 || 389 || 379 || 370&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DM12 || HEATFS || 1,173 || 10.5 || 0.0 || 0.1 || 1,270 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| DM502 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || 55&amp;amp;nbsp;''(+0)'' || 16&amp;amp;nbsp;''(+39)'' || 12&amp;amp;nbsp;''(+43)'' || 1&amp;amp;nbsp;''(+54)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Racks 3 and 4 are first stage ammo racks. They total 15 shells and get filled first when loading up the tank.&lt;br /&gt;
* These racks are also emptied early: the rack depletion order at full capacity is: 4 - 3 - 1 - 2.&lt;br /&gt;
* To go into battle with the frontal ammo racks empty, pack 16&amp;amp;nbsp;''(+39)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|C6 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[C6 (7.62 mm)|7.62 mm C6]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (200) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 600 || -__°/+__° || ±__°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
| DM502&lt;br /&gt;
| DM23&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| Smoke grenade&lt;br /&gt;
| NVD&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| DM33&lt;br /&gt;
| Laser rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Deadly gun with excellent APFSDS rounds (408 m penetration at 10m for 220SL, 1455m/s), as well as good ammo options available (HEAT, HESH rounds)&lt;br /&gt;
* Adequate gun depression/elevation angles (+20°/-9°), so good at fighting uphill and downhill&lt;br /&gt;
* Effective two axis stabilization&lt;br /&gt;
* Effective zoom values (4x-12x) to look for targets and place accurate shots&lt;br /&gt;
* The extra composite screens work as a spaced armor and are an effective protection against HEAT in some parts&lt;br /&gt;
* Good reverse speed (25km/h) to get out of sticky situations&lt;br /&gt;
* Access to a laser range finder for quick and accurate ranging&lt;br /&gt;
* Access to thermal imaging to spot targets in bad conditions (only 1st gen though, 800 x 600 resolution)&lt;br /&gt;
* Can produce a favorable German line-up alongside the [[Leopard A1A1 (L/44)]], Leopard A1A1, Radkampfwgen 90 etc.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour will not protect you against most APFSDS rounds nor chemical rounds, especially to the front&lt;br /&gt;
* Roof-mounted MG are in rifle-calibres, and can not cause sufficient damage against most encountered enemies&lt;br /&gt;
* Heavier weight than the standard Leopard 1 due to extra screen armour affects acceleration, handling, and turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=germ_leopard_c2_mexas Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|HevEKURFzX8|'''Leopard {{PAGENAME}} Mexas - Not Always Sorry''' - ''JustinPlaysYT''|V84EpiHPv7c|'''Should You Grind the Leopard {{PAGENAME}} Mexas? Review/Buyer's Guide''' - ''theScottishKoala''|c74Po7fHfL4|'''{{PAGENAME}} Tank Review - Keep Or Sell?''' - ''Napalmratte''|bPqFZ9vpmu8|'''Leopard {{PAGENAME}} MEXAS''' - ''ConeOfArc''|zTm-671gNNY|'''Should You Grind The {{PAGENAME}} MEXAS?''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6813/current|[Devblog] Operation S.U.M.M.E.R. Leopard C2A1 MEXAS]]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=76176</id>
		<title>SU-100P</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=76176"/>
				<updated>2020-11-14T15:47:09Z</updated>
		
		<summary type="html">&lt;p&gt;U48517720: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_100p}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, gun shield, gun mantlet)&lt;br /&gt;
* Structural steel (gun breech, gun mount)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (74°) ''Front glacis'' &amp;lt;br&amp;gt; 25 mm (31°) ''Radiator housing'' &amp;lt;br&amp;gt; 25 mm (16°) ''Lower glacis - upper part''  &amp;lt;br&amp;gt; 15 mm (49°) ''Lower glacis - lower part'' || 15 mm &amp;lt;br&amp;gt; 5 mm ''Radiator vent'' || 8 mm (21°) || 6 mm (86°) ''Front'' &amp;lt;br&amp;gt; 6 mm (81°) ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 20 mm  (30°) ''Front'' &amp;lt;br&amp;gt; 25 mm ''Gun mantlet (spheric)'' || 15 mm || N/A || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* Bottom of the hull is 6 mm thick.&lt;br /&gt;
* The engine is placed in front of the vehicle and can absorb shots to some extent.&lt;br /&gt;
&lt;br /&gt;
The armour on the SU-100P is best described as non-existent and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire and/or hullbreak mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 568|rbMinHp= 354}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.&lt;br /&gt;
&lt;br /&gt;
It does benefit from neutral steering when idling but not while on the move (the unsollicited track just locks, making it more difficult to turn as you lose speed).&lt;br /&gt;
&lt;br /&gt;
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-50 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the [[T-44-100]] and [[T-54 (1947)|T-54]]/[[T-55A|55]] only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.&lt;br /&gt;
&lt;br /&gt;
The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-50 (100 mm)|100 mm D-50]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -4°/+37° || rowspan=&amp;quot;2&amp;quot; | ±77° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.2 || 8.5 ||10.4||11.5|| 12.2 || rowspan=&amp;quot;2&amp;quot; | 9.8 || rowspan=&amp;quot;2&amp;quot; |8.6|| rowspan=&amp;quot;2&amp;quot; | 8.0 || rowspan=&amp;quot;2&amp;quot; | 7.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 ||6.0||6.6|| 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).&lt;br /&gt;
&lt;br /&gt;
The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 218 || 213 || 192 || 169 || 148 || 130&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 218 || 214 || 195 || 173 || 154 || 137&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19.0 || 100.1 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19.0 || 93.94 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 900 || 15.2 || 0.1 || 0.5 || 1,460 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 1 ''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Each row of shells is depleted from left to right. Rows are then depleted from front to rear.&lt;br /&gt;
* As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X5.1 || X5.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
'''Arcade Battles''':&lt;br /&gt;
&lt;br /&gt;
In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German [[Tiger II (H)|Tiger II]],the American [[T29]] and the Russian [[IS-2]].&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles''':&lt;br /&gt;
&lt;br /&gt;
In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the [[P-47D-25|P-47]]&amp;lt;nowiki/&amp;gt;s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.&lt;br /&gt;
&lt;br /&gt;
Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| BR-412B&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
|&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| BR-412D&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| 3D3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard hitting and accurate gun&lt;br /&gt;
* Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)&lt;br /&gt;
* If the BR-412B shell is used correctly it can be more effective than the BR-412D which has more penetration but less TNT&lt;br /&gt;
* Low silhouette&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour overall prone to hullbreaks&lt;br /&gt;
* Crew is exposed to MG fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?q=%23su100p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|stxNTgr20MM|SU-100P Tank Review - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
* [[SU-100]]&lt;br /&gt;
* [[VFW]]&lt;br /&gt;
* [[Waffentrager|Waffenträger]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:SU-100P|[Wikipedia] SU-100P]]&lt;br /&gt;
* [https://www.globalsecurity.org/military/world/russia/su-100p.htm &amp;lt;nowiki&amp;gt;[GlobalSecurity]&amp;lt;/nowiki&amp;gt; SU-100P (Obiekt 105)]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U48517720</name></author>	</entry>

	</feed>